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Repository: 0neGal/viper
Branch: main
Commit: 8cf3d60c8f8c
Files: 83
Total size: 376.1 KB

Directory structure:
gitextract_gg5zgg59/

├── .github/
│   ├── FUNDING.yml
│   ├── ISSUE_TEMPLATE/
│   │   ├── bug_report.md
│   │   ├── empty-template.md
│   │   └── feature_request.md
│   └── workflows/
│       ├── dev_builds.yml
│       ├── localizations.yml
│       └── release_builds.yml
├── .gitignore
├── CODE_OF_CONDUCT.md
├── CONTRIBUTING.md
├── FAQ.md
├── LICENSE
├── PUBLISH.md
├── README.md
├── docs/
│   ├── index.html
│   ├── main.css
│   ├── main.js
│   └── redirect.js
├── package.json
├── scripts/
│   ├── downloads.js
│   ├── langs.js
│   └── publish.sh
└── src/
    ├── app/
    │   ├── css/
    │   │   ├── dragui.css
    │   │   ├── grid.css
    │   │   ├── launcher.css
    │   │   ├── popups.css
    │   │   ├── selection.css
    │   │   ├── theming.css
    │   │   ├── toasts.css
    │   │   ├── tooltip.css
    │   │   └── webview.css
    │   ├── fonts/
    │   │   └── import.css
    │   ├── index.html
    │   ├── js/
    │   │   ├── browser.js
    │   │   ├── dom_events.js
    │   │   ├── events.js
    │   │   ├── gamepad.js
    │   │   ├── gamepath.js
    │   │   ├── is_running.js
    │   │   ├── kill.js
    │   │   ├── launch.js
    │   │   ├── launcher.js
    │   │   ├── localize.js
    │   │   ├── mods.js
    │   │   ├── navigate.js
    │   │   ├── popups.js
    │   │   ├── process.js
    │   │   ├── request.js
    │   │   ├── set_buttons.js
    │   │   ├── settings.js
    │   │   ├── toasts.js
    │   │   ├── tooltip.js
    │   │   ├── update.js
    │   │   └── version.js
    │   ├── main.css
    │   └── main.js
    ├── cli.js
    ├── index.js
    ├── lang/
    │   ├── de.json
    │   ├── en.json
    │   ├── es.json
    │   ├── fr.json
    │   ├── maintainers.json
    │   └── zh.json
    ├── lang.js
    ├── modules/
    │   ├── console.js
    │   ├── findgame.js
    │   ├── gamepath.js
    │   ├── in_path.js
    │   ├── ipc.js
    │   ├── is_running.js
    │   ├── json.js
    │   ├── kill.js
    │   ├── launch.js
    │   ├── mods.js
    │   ├── packages.js
    │   ├── protocol.js
    │   ├── releases.js
    │   ├── requests.js
    │   ├── settings.js
    │   ├── update.js
    │   └── version.js
    └── win.js

================================================
FILE CONTENTS
================================================

================================================
FILE: .github/FUNDING.yml
================================================
liberapay: 0neGal
custom: ["github.com/R2Northstar"]


================================================
FILE: .github/ISSUE_TEMPLATE/bug_report.md
================================================
---
name: Bug report
about: Create a bug report to help us fix problems
title: 'bug: Short description of your bug'
labels: bug
assignees: ''

---

**Describe the bug**
A clear and concise description of what the bug is.

**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error

**Expected behavior**
A clear and concise description of what you expected to happen.

**Screenshots**
If applicable, add screenshots to help explain your problem.

**Version:**
If possible add on `--version` or simply the version of Viper

**Additional Info**
Any extra info should go here!


================================================
FILE: .github/ISSUE_TEMPLATE/empty-template.md
================================================
---
name: Empty Template
about: An empty issue template with nothing in it.
title: ''
labels: ''
assignees: ''

---




================================================
FILE: .github/ISSUE_TEMPLATE/feature_request.md
================================================
---
name: Feature request
about: Suggest an idea or feature to be added to Viper
title: 'feat: Your Feature'
labels: enhancement
assignees: ''

---

**What feature would you like added?**
A clear and concise description of the feature

**Why should this feature be added?**
What benefit does this feature offer?

**Additional Info**
Feel free to put anything here or delete it if not relevant.


================================================
FILE: .github/workflows/dev_builds.yml
================================================
name: Development builds CI
on:
  push:
  pull_request:
    types: [opened, reopened]

jobs:
  build-windows:
    name: "Create Windows development builds"
    runs-on: "windows-latest"
    steps:
      - name: Checkout repository
        uses: actions/checkout@v3
      - name: Setup Node environment
        uses: actions/setup-node@v3
        with:
          node-version: 20
      - name: Install dependencies
        run: npm install
      - name: Create builds
        run: npm run build:windows
      - name: Archive production artifacts
        uses: actions/upload-artifact@v4
        with:
          name: viper-windows-builds
          path: |
            dist/*.exe
  build-linux:
    name: "Create Linux development builds"
    runs-on: "ubuntu-latest"
    steps:
      - name: Checkout repository
        uses: actions/checkout@v3
      - name: Setup Node environment
        uses: actions/setup-node@v3
        with:
          node-version: 20
      - name: Install dependencies
        run: npm install
      - name: Create builds
        run: npm run build:linux
      - name: Archive production artifacts
        uses: actions/upload-artifact@v4
        with:
          name: viper-linux-builds
          path: |
            dist/*.AppImage
            dist/*.tar.gz
            dist/*.deb
            dist/*.rpm


================================================
FILE: .github/workflows/localizations.yml
================================================
name: Localizations
on:
  push:
  pull_request:
    types: [opened, reopened]

jobs:
  check-localizations:
    name: "Check localizations"
    runs-on: "ubuntu-latest"
    steps:
      - name: Checkout repository
        uses: actions/checkout@v3
      - name: Setup Node environment
        uses: actions/setup-node@v3
        with:
          node-version: 20
      - name: Install dependencies
        run: npm install
      - name: Check localizations
        run: npm run langs:check


================================================
FILE: .github/workflows/release_builds.yml
================================================
name: Release CI
on:
  release:
    types: [ prereleased ]
jobs:
  build-windows:
    name: "Create Windows release builds"
    runs-on: "windows-latest"
    steps:
      - name: Checkout repository
        uses: actions/checkout@v3
      - name: Setup Node environment
        uses: actions/setup-node@v3
        with:
          node-version: 20
      - name: Install dependencies
        run: npm install
      - name: Create builds
        run: npm run build:windows
      - name: Upload production artifacts to release
        uses: xresloader/upload-to-github-release@v1
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
        with:
          file: "dist/*.exe*;dist/latest.yml"
          release_id: ${{ github.event.release.id }}
          draft: false
          prerelease: true
  build-linux:
    name: "Create Linux release builds"
    runs-on: "ubuntu-latest"
    steps:
      - name: Checkout repository
        uses: actions/checkout@v3
      - name: Setup Node environment
        uses: actions/setup-node@v3
        with:
          node-version: 20
      - name: Install dependencies
        run: npm install
      - name: Create builds
        run: npm run build:linux
      - name: Upload production artifacts to release
        uses: xresloader/upload-to-github-release@v1
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
        with:
          file: "dist/*.AppImage;dist/*.tar.gz;dist/*.deb;dist/*.rpm;dist/latest-linux.yml"
          release_id: ${{ github.event.release.id }}
          draft: false
          prerelease: true


================================================
FILE: .gitignore
================================================
.vscode/

dist/
node_modules/


================================================
FILE: CODE_OF_CONDUCT.md
================================================
<p align="center">
	<img src="src/assets/icons/512x512.png" width="200px"><br>
	<a href="FAQ.md">FAQ</a> | 
	<a href="CONTRIBUTING.md">Contributing</a> | 
	<a href="https://github.com/0neGal/viper/releases">Releases</a><br>
</p>

## Contributor Code of Conduct

### Our Pledge

We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.

We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.

### Our Standards

Examples of behavior that contributes to a positive environment for our
community include:

 - Demonstrating empathy and kindness toward other people
 - Being respectful of differing opinions, viewpoints, and experiences
 - Giving and gracefully accepting constructive feedback
 - Accepting responsibility and apologizing to those affected by our
   mistakes, and learning from the experience
 - Focusing on what is best not just for us as individuals, but for the
   overall community

Examples of unacceptable behavior include:

 - The use of sexualized language or imagery, and sexual attention or
   advances of any kind
 - Trolling, insulting or derogatory comments, and personal or political
   attacks Public or private harassment Publishing others' private
 - information, such as a physical or email address, without their
   explicit permission
 - Other conduct which could reasonably be considered inappropriate in a
   professional setting

### Enforcement Responsibilities

Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.

Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.

### Scope

This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.

### Enforcement

Instances of abusive, harassing, or otherwise unacceptable behavior may
be reported to the community leaders responsible for enforcement at <a
href="mail:mail@0negal.com">mail@0negal.com</a> or <a
href="https://twitter.com/0neGal">@0neGal</a> on Twitter.
All complaints will be reviewed and investigated promptly and fairly.

All community leaders are obligated to respect the privacy and security of the
reporter of any incident.

### Enforcement Guidelines

Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:

#### 1. Correction

**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.

**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.

#### 2. Warning

**Community Impact**: A violation through a single incident or series
of actions.

**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.

#### 3. Temporary Ban

**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.

**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.

#### 4. Permanent Ban

**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior,  harassment of an
individual, or aggression toward or disparagement of classes of individuals.

**Consequence**: A permanent ban from any sort of public interaction within
the community.

### Attribution

This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.

Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).

[homepage]: https://www.contributor-covenant.org

For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.


================================================
FILE: CONTRIBUTING.md
================================================
<p align="center">
	<img src="src/assets/icons/512x512.png" width="200px"><br>
	<a href="FAQ.md">FAQ</a> | 
	<a href="CONTRIBUTING.md">Contributing</a> | 
	<a href="https://github.com/0neGal/viper/releases">Releases</a><br>
</p>

## Contributing

Generally speaking, as Viper is a FOSS (GPLv3) project any bug reports, pull requests, or other types of help, forks are appreciated, but preferably unless it's off-topic to the goals of Viper, it would be far more appreciated if you were to make a pull request, or similar, and get it upstream.

**HOWEVER:** Before opening issues and pull requests and similar, please do read our <a href="CODE_OF_CONDUCT.md">code of conduct</a>, as to avoid issues.

### General contributions

If you're contributing, please follow <a href="CODE_OF_CONDUCT.md">code of conduct</a> as mentioned above, along with that please do not change code style. Viper uses double quotes, 1 tab per indent, and semicolons at the end of function calls.

`//` for 1-2 lines of comments, max of 72 comment text width always, preferably if textwidth outside of comments also exceeds 72 characters if possible find a way to make it fit within 72 characters. Lower case comments are also generally preferred when using `//`

`/* */` is useful in some cases, refer to the code example below.

`() => {}` is also preferred over `function () {}` when possible.

Single use functions are also generally discouraged, if a function is used once there's no need to make it a function.

As shown below below:

```js
function foo(bar) {
	/*
		This is a very long comment, however, it does not exceed 72
		characters, and instead wraps down so it fits nicely on a small
		screen without having to mess with soft-wrapping or similar.
	*/
	console.log(bar);
	// and this is a comment using "//",
	// which is two lines long
}

// examples of () => {}
setInterval(() => {
	foo("I RUN EVERY 1000MS");
}, 1000)
```

With the above information you should be able to comfortably make contributions without too much hassle...

### Localizing/Translating

Viper has a very simple i18n system, please read below for instructions.

#### Language file

The language file will be a file inside the `src/lang/` folder, name it according to the [ISO 3166-1 Alpha-2 standard](https://en.m.wikipedia.org/wiki/ISO_3166-1_alpha-2) in lowercase, meaning English = `en.json`, Spanish = `es.json`, French = `fr.json`, and so on.

Everything inside the file is pretty straight forward, the only special one is the `lang.title` string, please set this to `<language in english> - <language in native language>`, meaning for French it's, `French - Français`. This will be shown inside the language selection screen.

If you don't feel like editing a JSON file and copying keys back and forwards from other complete language files, then you're in luck, because `scripts/langs.js` help with this exact problem. Simply make sure a valid localization file already exists, meaning it could have just `{}` inside it. Then after that you can use the language script to manage it:

```sh
$ npm install
$ npm run langs:localize
```

You'll be prompted to select a language to edit, then if there are missing keys you'll be prompted for whether you just want to add those keys or if you want to edit all keys. After that you'll get a list of all the keys available, you'll simply select any of them, then you'll be prompted for the value for the key, then hit <kbd>Enter</kbd> when you're done, and you'll be put right back to the list of keys as before. You'll then edit as needed, when you're done select `Save changes`, you're changes will then be written to the localization file and it'll automatically be formatted for you.

To sum it up:

 1. Make sure a parseable JSON localization file exists in `src/lang/`
 2. Run `npm run langs:localize` (after `npm install`)
 3. Select your desired language
 4. Select the key you want to add/change
 5. Edit it as you wish
 6. Save whenever your done
 7. Commit your changes!

If you do happen to manually edit your localization files remember to run the following commands before committing and pushing changes:

```sh
$ npm install
$ npm langs:check # verifies the files are parseable and not missing keys
$ npm langs:format # formats and sorts the file for you
```

#### Maintainers file

If you're okay with being contacted in the future when new strings have to be localized please put your contact links inside this file, under your language. Preferably put the link to your GitHub profile as that is the easiest contact method for obvious reasons.


================================================
FILE: FAQ.md
================================================
<p align="center">
	<img src="src/assets/icons/512x512.png" width="200px"><br>
	<a href="FAQ.md">FAQ</a> | 
	<a href="CONTRIBUTING.md">Contributing</a> | 
	<a href="https://github.com/0neGal/viper/releases">Releases</a><br>
</p>

## Frequently Asked Questions (FAQ)

### How do I install Viper?

As briefly covered in the README, you've multiple choices for installing Viper.

#### Windows

There's the installer, and the portable `.exe`, we recommend using the installer as it can auto update, there's a Download button on the README which downloads the newest version of the installer.

#### Linux

On the [releases page](https://github.com/0neGal/viper/releases/latest) there are various package distributions we release, feel free to pick any one of them, but as with Windows only one of them supports auto-installation, that one being the AppImage.

#### After Install

After you've gotten Viper installed you'll select your game path (this may or may not be done automatically, however if we can't find your game automatically we'll ask you to select it manually), then go onto the Northstar tab, click "Install", and now you can launch Northstar and have fun on the frontier.

If you keep getting errors about your game path being wrong follow the [instructions further below...](#this-folder-is-not-a-valid-game-path)

### How do I install mods?

We recommend using Thunderstore, which allows you to easily find mods and install them, to do so simply go into the Northstar tab, then go into the Mods section, and there'll be a button aptly named **"Find Mods"**, clicking it will open an easy to use UI that'll let you search for mods and install them.

### "This folder is not a valid game path."

When selecting a game path make sure it actually is *the game path*. Your game path is where the `Titanfall2.exe` is located, usually inside `C:\Program Files (x86)\Origin Games\Titanfall2`, however if you've installed the game somewhere else or you've installed the game through Steam it may be located somewhere else.

For Steam users, you can inside Steam right click on the game, click **Properties**, then in the window that opens **Local Files**, then **Browse**, the folder that it opens is the game path.

Ideally Viper should be able to find Titanfall automatically, however given we can't predict every installation of the game we can't always find the game.


================================================
FILE: LICENSE
================================================
                    GNU GENERAL PUBLIC LICENSE
                       Version 3, 29 June 2007

 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 Everyone is permitted to copy and distribute verbatim copies
 of this license document, but changing it is not allowed.

                            Preamble

  The GNU General Public License is a free, copyleft license for
software and other kinds of works.

  The licenses for most software and other practical works are designed
to take away your freedom to share and change the works.  By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.  We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors.  You can apply it to
your programs, too.

  When we speak of free software, we are referring to freedom, not
price.  Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.

  To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights.  Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.

  For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received.  You must make sure that they, too, receive
or can get the source code.  And you must show them these terms so they
know their rights.

  Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.

  For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software.  For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.

  Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so.  This is fundamentally incompatible with the aim of
protecting users' freedom to change the software.  The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable.  Therefore, we
have designed this version of the GPL to prohibit the practice for those
products.  If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.

  Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
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avoid the special danger that patents applied to a free program could
make it effectively proprietary.  To prevent this, the GPL assures that
patents cannot be used to render the program non-free.

  The precise terms and conditions for copying, distribution and
modification follow.

                       TERMS AND CONDITIONS

  0. Definitions.

  "This License" refers to version 3 of the GNU General Public License.

  "Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.

  "The Program" refers to any copyrightable work licensed under this
License.  Each licensee is addressed as "you".  "Licensees" and
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  To "modify" a work means to copy from or adapt all or part of the work
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exact copy.  The resulting work is called a "modified version" of the
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  A "covered work" means either the unmodified Program or a work based
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  To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
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  To "convey" a work means any kind of propagation that enables other
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  An interactive user interface displays "Appropriate Legal Notices"
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feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
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the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.

  1. Source Code.

  The "source code" for a work means the preferred form of the work
for making modifications to it.  "Object code" means any non-source
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  A "Standard Interface" means an interface that either is an official
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interfaces specified for a particular programming language, one that
is widely used among developers working in that language.

  The "System Libraries" of an executable work include anything, other
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Also add information on how to contact you by electronic and paper mail.

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The hypothetical commands `show w' and `show c' should show the appropriate
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<https://www.gnu.org/licenses/why-not-lgpl.html>.


================================================
FILE: PUBLISH.md
================================================
# Publishing a new release

 1. Make sure your code works!
 2. Update `package.json` version
 3. Make sure `package.json`'s `repository.url` key references correct repository
 4. Ensure application builds correctly with `npm run build:[windows/linux]`
 5. Expose `GH_TOKEN` environment var with your Github token (`build/publish.sh` asks for it)
 6. Build and publish with `npm run publish:[windows/linux]`
    - Optionally just use `build/publish.sh`, however that only works on Linux/Systems with a `/bin/sh` file, it also checks whether all files have been localized, and that the version numbers have been updated
 7. Edit the draft release message and publish the new release!

## CI release

If you don't want to build releases yourself, you can make GitHub build them for you!

 1. Make sure your code works!
 2. Update `package.json` version
 3. Make sure `package.json`'s `repository.url` key references correct repository
 4. Ensure application builds correctly with `npm run build:[windows/linux]`
 5. Create a prerelease with newest version name
    - Creating the prerelease will trigger CI, that will build all executables
    - You can use build time to update release notes :)
 6. When all binaries have been uploaded to the prerelease, you can publish it!

================================================
FILE: README.md
================================================
<p align="center">
	<img src="src/assets/icons/512x512.png" width="200px"><br>
	<a href="https://0negal.github.io/viper/index.html?win-setup"><img src="assets/download.png" width="300px"></a><br>
	<a href="FAQ.md">FAQ</a> | 
	<a href="CONTRIBUTING.md">Contributing</a> | 
	<a href="https://github.com/0neGal/viper/releases">Releases</a><br>
</p>

## What is Viper?

Viper is a launcher and updater for [Northstar](https://github.com/R2Northstar/Northstar), and not much more than that.

## Install

Downloads are available on the [releases page](https://github.com/0neGal/viper/releases/latest). 

Please note that some versions will update themselves automatically when a new release is available (just like Origin or Steam) and some will NOT, so choose it accordingly. Only the AppImage, Flatpak and Windows Setup/Installer can auto-update.

**Windows:** [`Viper Setup [x.y.z].exe`](https://0negal.github.io/viper/index.html?win-setup) (auto-updates, and is recommended), [`Viper [x.y.z].exe`](https://0negal.github.io/viper/index.html?win-portable) (single executable, no fuss)

**Linux:** [`.AppImage`](https://0negal.github.io/viper/index.html?appimage) or [Flatpak](https://flathub.org/apps/details/com.github._0negal.Viper) (auto-updates), [AUR (unofficial)](https://aur.archlinux.org/packages/viper-bin), [`.deb`](https://0negal.github.io/viper/index.html?deb), [`.rpm`](https://0negal.github.io/viper/index.html?rpm), [`.tar.gz`](https://0negal.github.io/viper/index.html?linux)

<a href="https://github.com/0neGal/viper/releases"><img src="https://img.shields.io/github/v/release/0neGal/viper" alt="GitHub release (latest by date)"></a>
<img src="https://img.shields.io/github/downloads/0neGal/viper/latest/total" alt="GitHub release downloads (latest by date)">
<img src="https://img.shields.io/flathub/downloads/com.github._0negal.Viper?label=Flathub%20installs" alt="Flathub installs (Total)">

## What can it do specifically?

<p>
Currently Viper is capable of:

<img src="assets/ns-launch.png" align="right" width="50%">

 * Updating/Installing Northstar
 * Launching Vanilla and or Northstar
 * Manage Mods
 * Auto-Update itself 
 * Be pretty!

There are of course many other things that it can do, but summed up very simply, that is what Viper is capable of doing. With every update Viper gets more features and alike, often many optional features are also available in the settings menu.

</p>

## Configuration

All settings take place in the settings page, found in the top right corner of the app, where you can change all kinds of settings. You can also manually go in and edit your config file (`viper.json`), if you feel so inclined.

Your configuration file will be found in `%APPDATA%\viper.json` on Windows, and inside either `~/.config` or through your environment variables (`$XDG_CONFIG_HOME`) on Linux, the latter has priority.

## Support

To get support please [open a GitHub issue](https://github.com/0neGal/viper/issues/new/choose), and clearly describe the problem with as many details as possible.

### Frequently Asked Questions (FAQ)

Many of the questions and problems you may have might be able to be answered by reading the [FAQ page](FAQ.md). So before opening an issue or asking for support please read through it first!

## Sidenote

Given that we already have so many Northstar updaters and launchers I urge people to instead of creating new launchers unless there's a very specific reason, just make a pull request on one of the existing ones, otherwise we'll continue to have new ones.

<p align="center">
	Relevant xkcd:<br>
	<img src="assets/xkcd.png">
</p>

Some of the existing launchers are listed below:
 * Viper - A launcher, updater and mod manager with an easy to use GUI
 * [FlightCore](https://github.com/R2NorthstarTools/FlightCore) - A more minimal GUI manager and updater, with similar features to Viper
 * [ViperSH](https://github.com/0neGal/viper-sh) - A Bourne Shell, CLI only, Northstar updater and mod manager
 * [VTOL](https://github.com/BigSpice/VTOL) - an updater and manager for mods, very feature rich
 * [r2modman](https://github.com/ebkr/r2modmanPlus) - General purpose mod manager, which has support for Northstar
 * [Papa](https://github.com/AnActualEmerald/papa) - a CLI only installer, updater, and mod manager
 * [FIITE](https://github.com/EladNLG/FastestInstallerInTheEast) - a minimalistic CLI installer and updater.

## Development

If you wanna edit Viper's code, run it, and so on, you can simply do something along the lines of the below:

```sh
$ git clone https://github.com/0neGal/viper

$ cd viper

$ npm i

$ npm run start
```

This'll launch it with the Electron build installed by `npm`.

Additionally, if you're creating your own fork you easily publish builds and or make builds with either `npm run publish` or `npm run build` respectively, the prior requiring a `$GH_TOKEN` to be set, as it creates the release itself so it needs a token with access to your repo. So you'd do something along the lines of:

```sh
$ GH_TOKEN="<your very long, private and wonderful token>" npm run publish
```

Keep in mind building all Linux builds may take a while on some systems, as packaging the `tar.gz` release can take a while on many CPUs, at least from my testing. All other builds should be done quickly. When using the `publish` command it also automatically uploads the needed files to deploy auto-updates, keep in mind you'd need to have the `repository` setting changed to your new fork's location, otherwise it'll fetch from the original.

## Credits

<a href="https://github.com/0neGal/viper/graphs/contributors">
	<img src="https://contrib.rocks/image?repo=0neGal/viper" />
</a>

**Logo:** Imply#9781<br>
**Viper Background:** [Uber Panzerhund](https://www.reddit.com/r/titanfall/comments/fwuh2x/take_to_the_skies)<br>
**Titanfall+Northstar Logo:** [Aftonstjarma](https://www.steamgriddb.com/logo/47851)


================================================
FILE: docs/index.html
================================================
<!DOCTYPE html>
<html>
	<head>
		<title>Viper</title>
		<meta content="Viper" property="og:title">
		<meta content="https://0negal.github.io/viper/images/image.png" property="og:image">
		<meta content="Launcher+Updater for TF|2 Northstar" property="og:description">

		<link rel="shortcut icon" href="images/viper.png" type="image/png">
		<meta content="#C7777F" data-react-helmet="true" name="theme-color">

		<link rel="stylesheet" href="main.css">
		<link rel="preconnect" href="https://fonts.googleapis.com">
		<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
		<link href="https://fonts.googleapis.com/css2?family=Roboto:wght@400;700&display=swap" rel="stylesheet">

		<meta name="viewport" content="width=device-width, initial-scale=1.0,user-scalable=0,viewport-fit=cover">
	</head>
	<body>
		<div class="background">
			<div class="images">
				<div class="image active-noanim"></div>
			</div>
			<div class="color"></div>
		</div>

		<div class="main">
			<div class="box">
				<div class="info">
					<div class="image">
						<img alt="Viper's logo" src="images/viper.png">
						<h1>Viper</h1>
					</div>
					<button>
						<img src="images/windows.png">
						Download!
					</button>
					<a href="?release-page">Click for more download options</a>
				</div>
			</div>
			<div class="box">
				<img title="A screenshot of Viper" alt="A screenshot of Viper" src="images/preview.png" class="preview"></div>
			</div>
		</div>

		<script src="main.js"></script>
		<script src="redirect.js"></script>
	</body>
</html>


================================================
FILE: docs/main.css
================================================
/* base properties */
body, button {
	margin: 0;
	color: white;
	user-select: none;
	background: black;
	font-family: "Roboto", sans-serif;
}

/* positioning, sizing and everything for background elements */
.background, .background .color, .background .image {
	top: 0;
	left: 0;
	right: 0;
	bottom: 0;
	z-index: -1;
	position: fixed;
	background-size: cover;
	background-position: center;
}

/* tinted background color */
.background .color {
	background-color: rgb(0, 0, 0, 0.7);
}

/* background image elements */
.background .image {
	opacity: 0.0;
	transform: scale(1.0);
	background-position-x: 50%;
	transition: 0.8s opacity ease-in-out,
		5.0s transform ease-out,
		5.0s background-position-x ease-out;
	background-image: url("images/backgrounds/1.jpg");
}

/* appear but dont animate */
.background .image.active-noanim {
	opacity: 1.0;
}

/* show and animate the image */
.background .image.active {
	opacity: 1.0;
	transform: scale(1.05);
	background-position-x: 25%;
}

/* main container for everything */

.main {
	width: 80vw;
	height: 100vh;
	display: flex;
	margin: 0 auto;
	max-width: 800px;
	position: relative;
	align-items: center;
}

/* actual containers with content */

.box {
	width: 100%;
	height: 80%;
	display: flex;
	max-height: 400px;
	border-radius: 15px;
	align-items: center;
	justify-content: center;
}

/* preview image */

.box .preview {
	width: 100%;
	cursor: default;
	border-radius: 15px;
	transition: 0.3s ease-in-out;
	transition-property: box-shadow, transform;
	box-shadow: 0px 8px 5px rgba(0, 0, 0, 0.1);
}

.box .preview:hover {
	transform: scale(1.05);
	box-shadow: 0px 5px 25px rgba(0, 0, 0, 0.4);
}

/* hide preview image devices with less than 900px in width */
@media (max-width: 900px) {
	.box:nth-child(2) {
		display: none;
	}
}

/* main div with text and content */
.info {
	text-align: center;
}

/* Viper logo+text */
.info .image {
	display: flex;
	align-items: center;
	justify-content: center;
	font-size: min(3vw, 30px);
}

/* Viper logo sizing */
.info .image img {
	width: 30%;
	max-width: 400px;
}

/* more download options link */

.info a {
	opacity: 0.8;
	color: #C7777F;
	text-decoration: none;
	transition: filter 0.2s ease-in;
}

.info a:hover {
	filter: brightness(80%);
}

/* big download button */

button {
	border: none;
	color: white;
	display: flex;
	margin: 15px auto;
	font-size: 24px;
	font-weight: bold;
	padding: 20px 40px;
	align-items: center;
	border-radius: 10px;
	justify-content: center;
	transition: 0.2s ease-in-out;
	background: linear-gradient(45deg, #81A1C1, #7380ED);
	filter: drop-shadow(0px 8px 5px rgba(0, 0, 0, 0.1));
}

button:hover {
	transform: scale(1.05);
	filter: drop-shadow(0px 5px 15px rgba(0, 0, 0, 0.3)) brightness(110%);
}

button:active {
	opacity: 0.7;transform: scale(0.98);
	filter: drop-shadow(0px 5px 10px rgba(0, 0, 0, 0.4));
}

/* platform icon in button */
button img {
	width: 28px;
	margin-right: 15px;
}



================================================
FILE: docs/main.js
================================================
// change platform icon in "Download!" button if on Linux
if (navigator.userAgent.match("Linux")) {
	document.querySelector("button img").src = "images/linux.png";
}

// functionality of "Download!" button
document.querySelector("button").addEventListener("click", () => {
	// if on Linux, navigate to .AppImage file
	if (navigator.userAgent.match("Linux")) {
		return location.replace("?appimage");
	}

	// if not on Linux, navigate to .exe setup file
	location.replace("?win-setup");
})

// how many wallpapers are in images/backgrounds/
let backgrounds = 7; 

// initializes the elements for the backgrounds
function init_backgrounds() {
	// run through `backgrounds`
	for (let i = 2; i < backgrounds + 1; i++) {
		// create background element
		let background = document.createElement("div");

		// add relevant classes
		background.classList.add("image");

		// set `background-image` CSS property
		background.style.backgroundImage =
			`url("images/backgrounds/${i}.jpg")`;

		// add image to DOM
		document.querySelector(".background .images").appendChild(
			background
		)
	}
}; init_backgrounds()

// changes the current image to a random image, if the image picked is
// the same as the one currently being shown, then we re-run this
// function, aka duplicates do not happen!
function change_background() {
	// get the ID for the new image
	let new_image = Math.floor(Math.random() * (backgrounds - 2) + 1);
	// get list of image elements
	let images = document.querySelector(".background .images").children;

	// if the new images is the current images, cancel and re-run
	if (images[new_image] ==
		document.querySelector(".background .images .active")) {

		return change_background();
	}

	// run through the images
	for (let i = 0; i < images.length; i++) {
		// if we're at the new active image, make it active
		if (i == new_image) {
			images[i].classList.add("active");
			continue;
		}

		// remove any possible `.active` class from this image
		images[i].classList.remove("active");
	}
}

// makes the initial (Viper) background/image animate on page load
document.addEventListener("DOMContentLoaded", () => {
	let image = document.querySelector(".image.active-noanim");

	image.classList.add("active");
	image.classList.remove("active-noanim");
})

// change wallpaper every 5 seconds
setInterval(change_background, 5000);


================================================
FILE: docs/redirect.js
================================================
let repo = "viper";
let author = "0neGal";
let api = "https://api.github.com/repos";

async function init() {
	let release = await (await fetch(`${api}/${author}/${repo}/releases/latest`)).json();
	let assets = release.assets;

	let get = (asset) => {
		for (let i in assets) {
			if (assets[i].name.match(asset)) {
				return assets[i].browser_download_url;
			}
		}
	}

	let url;
	let search = location.search.replace(/^\?/, "");
	switch(search) {
		case "win-setup":
			url = get(/Viper-Setup-.*\.exe$/);
			break;
		case "win-portable":
			url = get(/Viper-.*\.exe$/);
			break;
		case "appimage":
			url = get(/Viper-.*\.AppImage$/);
			break;
		case "linux":
			url = get(/viper-.*.tar\.gz$/);
			break;
		case "rpm":
			url = get(/viper-.*\.x86_64\.rpm$/);
			break;
		case "deb":
			url = get(/viper_.*_amd64\.deb$/);
			break;
		case "release-page":
			url = release.html_url;
			break;
		default:
			return;
	}

	location.replace(url);
}; init()


================================================
FILE: package.json
================================================
{
	"name": "viper",
	"productName": "Viper",
	"version": "1.13.0",
	"description": "Launcher+Updater for TF|2 Northstar",
	"main": "src/index.js",
	"build": {
		"appId": "com.0negal.viper",
		"directories": {
			"buildResources": "src/assets/icons"
		},
		"nsis": {
			"installerIcon": "icon.ico",
			"uninstallerIcon": "icon.ico",
			"installerHeaderIcon": "icon.ico"
		},
		"linux": {
			"icon": "512x512.png",
			"category": "Game",
			"target": [
				"AppImage",
				"tar.gz",
				"deb",
				"rpm"
			]
		}
	},
	"scripts": {
		"langs:check": "node scripts/langs.js --check",
		"langs:format": "node scripts/langs.js --format",
		"langs:localize": "node scripts/langs.js --localize",
		"start": "npx electron src/index.js",
		"debug": "npm run devtools",
		"devtools": "npx electron src/index.js --devtools",
		"build": "npx electron-builder --win nsis --win portable --linux --publish never",
		"build:windows": "npx electron-builder --win nsis --win portable --publish never",
		"build:linux": "npx electron-builder --linux --publish never",
		"publish": "npx electron-builder --win nsis --win portable --linux --publish always",
		"publish:windows": "npx electron-builder --win nsis --win portable --publish always",
		"publish:linux": "npx electron-builder --linux --publish always"
	},
	"repository": {
		"type": "git",
		"url": "git+https://github.com/0neGal/viper"
	},
	"author": "0neGal <mail@0negal.com>",
	"license": "GPL-3.0-or-later",
	"bugs": {
		"url": "https://github.com/0neGal/viper/issues"
	},
	"homepage": "https://github.com/0neGal/viper#readme",
	"dependencies": {
		"electron-updater": "^6.3.0",
		"enquirer": "^2.4.1",
		"flattenizer": "^1.1.3",
		"follow-redirects": "^1.15.6",
		"fs-extra": "^10.0.0",
		"fuse.js": "^6.5.3",
		"jsonrepair": "^2.2.1",
		"marked": "^4.0.10",
		"minimist": "^1.2.8",
		"recursive-copy": "^2.0.13",
		"simple-vdf": "^1.1.1",
		"unzip-stream": "^0.3.2"
	},
	"devDependencies": {
		"electron": "^33.2.1",
		"electron-builder": "^24.13.3"
	}
}


================================================
FILE: scripts/downloads.js
================================================
const https = require("https");
const args = require("minimist")(process.argv.slice(2), {
	boolean: [
		"help",
		"total",
		"releases",
		"sort-releases",
		"total-platforms",
		"include-prereleases"
	],

	default: {
		"help": false,
		"total": true,
		"releases": true,
		"sort-releases": false,
		"total-platforms": true,
		"include-prereleases": false
	}
})

// help message
if (args["help"]) {
	console.log(`options:
  --help                  shows this help message
  --no-total              dont show total downloads
  --no-releases           dont show individual releases
  --sort-releases         sorts releases by download count
  --no-total-platforms    hides individual total platform downloads 
  --include-prereleases   includes prereleases when listing out
                          individual releases
	`.trim()) // the trim removes the last blank newline

	process.exit(0);
}

// when parsing releases, these will be filled
let releases = {};
let total = {
	all: 0,
	linux: 0,
	windows: 0
}

// calculates what percentage `value` is of `total`
let percent = (total, value) => {
	return (value / total * 100).toFixed(2) + "%";
}

// parses a release object from the GitHub API, and then it changes
// `releases` and `total` accordingly
let parse_release = (release) => {
	if (release.prerelease && ! args["include-prereleases"]) {
		return;
	}

	let name = release.name;
	let assets = release.assets;

	// run through downloadable files from release
	for (let i = 0; i < assets.length; i++) {
		// dont count blockmaps
		if (assets[i].name.match("blockmap")) {
			continue;
		}

		switch(assets[i].name) {
			// dont count these files
			case "latest.yml":
			case "latest-linux.yml":
				continue;

			default:
				let platform;
				let downloads = assets[i].download_count;

				// assume platform is Windows if filename ends with
				// `.exe`, and Linux if not
				if (assets[i].name.endsWith(".exe")) {
					platform = "windows";
				} else {
					platform = "linux";
				}

				// create new object for this release in `releases` if
				// it doesn't already have one
				if (! releases[name]) {
					releases[name] = {
						all: 0,
						linux: 0,
						windows: 0
					}
				}

				// add total download counts
				total.all += downloads;
				releases[name].all += downloads;

				// add platform specific download counts
				total[platform] += downloads;
				releases[name][platform] += downloads;
		}
	}
}

// pads out `str` until it's `length` long
let pad = (str, length) => {
	str = String(str);

	while (str.length < length) {
		str += " ";
	}

	return str;
}

// takes in `obj` and prints out a table based on it, each key in the
// objects inside `obj` will be used as a column, and it'll attempt to
// pad them so it the output looks properly "columnized"
let print_table = (obj) => {
	// keep track of the longest value of a key
	let max_lengths = {};

	// run through all the keys
	for (let i in obj) {
		for (let ii in obj[i]) {
			// get length of current key
			let length = String(obj[i][ii]).length;

			// if the currently longest value for this type of key is
			// smaller than `length`, then we make `length` the newest
			// longest value for this type of key, the same happens if
			// there's not been a registered longest key for this type
			// of key yet
			if (max_lengths[ii] < length || ! max_lengths[ii]) {
				max_lengths[ii] = length;
			}
		}
	}

	// run through object again
	for (let i in obj) {
		// we'll add to this, then print it later
		let line_str = "";

		// run through keys
		for (let ii in obj[i]) {
			// add value to `line_str` padding it to the longest found
			// value for this type of key and adding 5 for some margin
			line_str += pad(obj[i][ii], max_lengths[ii] + 5);
		}

		// print the line of this table out
		console.log(line_str);
	}
}

let parse_json = (json) => {
	// parse `json`
	json = JSON.parse(json);

	// run through releases and parse them
	for (let i = 0; i < json.length; i++) {
		parse_release(json[i]);
	}

	// should we should print the individual release stats?
	if (args["releases"]) {
		// should we sort the releases?
		if (args["sort-releases"]) {
			// the finalized and sorted `releases` will go here
			let sorted = {};

			// sort `releases` using the `.all` property
			releases = Object.keys(releases).sort((a, b) => {
				return releases[b].all - releases[a].all;
			}).forEach((key) => {
				sorted[key] = releases[key];
			})

			// set `releases` to now be the sorted version
			releases = sorted;
		}

		// initialize `table` with a header
		let table = [{
			version: "VERSION",
			total:   "TOTAL",
			windows: "WINDOWS",
			linux:   "LINUX"
		}]

		// runs through `releases` adding the various lines of the table
		// to `table`, essentially converting it to something we can use
		// `print_table()` on and nothing else
		for (let i in releases) {
			table.push({
				version: i,

				total: releases[i].all,

				windows: releases[i].windows + " (" + percent(
					releases[i].all, releases[i].windows
				) + ")",

				linux: releases[i].linux + " (" + percent(
					releases[i].all, releases[i].linux
				) + ")"
			})
		}

		// print the finalized table
		print_table(table);
	}

	// if we dont want to print the total downloads, then we just exit
	if (! args["total"]) {
		process.exit(0);
	}

	// if we've already printed the list of releases, we add an extra
	// space between this and the total
	if (args["releases"]) {
		console.log();
	}

	// print out the total
	console.log("Total downloads: " + total.all);

	// if we shouldn't print the platform distribution, then these empty
	// strings will be used instead
	let linux_percent = "";
	let windows_percent = "";

	// get the percent of platform distribution
	if (args["total-platforms"]) {
		let linux_percent =
			"(" + percent(total.all, total.linux) + ")";

		let windows_percent =
			"(" + percent(total.all, total.windows) + ")";
	}

	// print Windows platform distribution
	console.log(
		"        Windows: " +
		total.windows, windows_percent
	)

	// print Linux platform distribution
	console.log(
		"          Linux: " +
		total.linux, linux_percent
	)
}

let link = "/repos/0neGal/viper/releases";

// request info about releases via GitHub's API
https.get({
	host: "api.github.com",
	port: 443,
	path: link,
	method: "GET",
	headers: { "User-Agent": "viper" }
}, (res) => {
	res.setEncoding("utf8");
	let res_data = "";

	res.on("data", data => {
		res_data += data;
	})

	// we got the data, now lets parse it!
	res.on("end", () => {
		parse_json(res_data);
	})
})


================================================
FILE: scripts/langs.js
================================================
const fs = require("fs");
const dialog = require("enquirer");
const flat = require("flattenizer");
const args = require("minimist")(process.argv.slice(2), {
	boolean: [
		"help",
		"check",
		"format",
		"localize"
	],

	default: {
		"help": false,
		"check": false,
		"format": false,
		"localize": false
	}
})

console = require("../src/modules/console");

// help message
if (args["help"]) {
	console.log(`options:
  --help                  shows this help message
  --check                 checks for incorrectly formatted lang files
                          and missing localizations
  --format                formats all lang files correctly if the files
                          can be read and parsed
  --localize              allows you add missing incorrectly
                          localizations, and edit old ones
	`.trim()) // the trim removes the last blank newline

	process.exit(0);
}

// move into `scripts` folder, makes sure all file system requests work
// identically to `require()`
process.chdir(__dirname);

// get list of files in `src/lang/`, except for `maintainers.json` these
// should all be language files
let langs = fs.readdirSync("../src/lang");

// get the English language file and flatten it
let lang = flat.flatten(require("../src/lang/en.json"));

// formats all files automatically, nothing too fancy, it ignores
// `en.json` however, as its manually edited.
let format = (logging = true) => {
	// run through langs
	langs.forEach((locale_file) => {
		// ignore these files
		if (locale_file == "en.json"
			|| locale_file == "maintainers.json") {
			return;
		}

		// path to lang file
		let file_path = "../src/lang/" + locale_file;

		try {
			// attempt read, parse and flatten `file_path`
			let json = flat.flatten(
				JSON.parse(fs.readFileSync(file_path))
			)

			// sort `json`
			json = Object.fromEntries(
				Object.entries(json).sort()
			)

			// delete keys that are only found in `locale_file` but not
			// in the English localization file, if something doesn't
			// exist in the English localization file, then it shouldn't
			// exist at all!
			for (let i in json) {
				if (! lang[i]) {
					delete json[i];
				}
			}

			json = flat.unflatten(json);

			// attempt to stringify earlier JSON, with default
			// formatting, directly into `file_path`
			fs.writeFileSync(
				file_path, JSON.stringify(json, null, "\t")
			)
		}catch(err) {
			// something went wrong!
			console.error("Couldn't format: " + locale_file);
		}
	})

	console.ok("Formatted all localization files.");
}

// starts up a prompt interface to edit localization strings, letting
// you both add missing ones, and change old ones
let localize = async () => {
	// check if there's any missing keys
	let problems = check(false);

	// this'll have the `choices` for language picking prompt
	let lang_list = [];

	// run through langs
	langs.forEach((locale_file) => {
		// ignore these files
		if (locale_file == "en.json"
			|| locale_file == "maintainers.json") {
			return;
		}

		// default value
		let lang_name = locale_file;

		// are we missing any keys? if so, add a "(missing)" label at
		// the end of the language name
		let missing = (problems[lang_name] && problems[lang_name].length);
		if (missing) {
			lang_name += ` (missing: ${missing})`;
		}

		// add to list of langs
		lang_list.push(lang_name);
	})

	// prompt for which lang to edit
	let picked_lang = await new dialog.AutoComplete({
		choices: lang_list,
		message: "Pick a language to edit:",
	}).run()

	// remove extra labels after the lang file name itself
	picked_lang = picked_lang.replace(/ \(.*/, "");

	// this'll contain the languages flattened contents
	let lang_keys;

	try {
		// attempt to read, parse and flatten the language file
		lang_keys = flat.flatten(require("../src/lang/" + picked_lang));
	}catch (err) {
		// something went wrong!
		console.error("Couldn't read and parse language file");
		process.exit(1);
	}

	// should we just show the keys that are missing, or everything?
	let just_missing = false;

	// get just the flattened keys of the language
	let keys = Object.keys(lang_keys);

	// are there any missing keys?
	if (problems[picked_lang].length) {
		// prompt for whether we should only show missing keys
		just_missing = await new dialog.Confirm({
			message: "Add just missing keys without editing all keys?",
		}).run()

		// if we should just show missing keys, remove all other keys,
		// if we're allowed to show other keys, then we'll at least add
		// the missing keys
		if (just_missing) {
			keys = problems[picked_lang];
		} else {
			keys = [
				...problems[picked_lang],
				...keys,
			]
		}
	}

	// add "Save changes" option
	keys = [
		"Save changes",
		...keys
	]

	// add "(missing)" label to missing keys
	for (let i = 0; i < keys.length; i++) {
		if (! just_missing && problems[picked_lang].includes(keys[i])) {
			keys[i] = keys[i] + " \x1b[91m(missing)\x1b[0m";
		}
	}

	// this'll hold the flattened edits we make
	let edited_keys = {};

	// starts the process of editing a key
	let edit_key = async () => {
		// prompt for which key to edit
		let key_to_edit = await new dialog.AutoComplete({
			limit: 15,
			choices: [...keys],
			message: "Pick a key to edit:"
		}).run()

		// if "Save changes" was picked then return all the edits we've
		// made and stop prompting for new edits
		if (key_to_edit == "Save changes") {
			return edited_keys;
		}

		// strip labels from chosen key name
		key_to_edit = key_to_edit.split(" ")[0];

		// prompt for what to set the key to
		let edited_key = await new dialog.Input({
			type: "input",
			message: `Editing: ${key_to_edit}\n` +
			"  Original string: " + lang[key_to_edit] + "\n"
		}).run()

		// add the edited key in `edited_keys`
		edited_keys[key_to_edit] = edited_key;

		// add "(edited)" to the label of this key
		for (let i = 0; i < keys.length; i++) {
			if (keys[i].split(" ")[0] == key_to_edit) {
				keys[i] = key_to_edit + " \x1b[94m(edited)\x1b[0m";
			}
		}

		// clear screen and ask for the next edit to be made
		console.clear();
		return edit_key();
	}

	// start the process of key editing, whenever the below function
	// returns with the list of edits, it also only first returns when
	// all the changes have been made and "Save changes" has been
	// selected in the menu
	let changes = await edit_key();

	console.clear();

	try {
		// merge edits and original lang file, then unflatten them
		let final_json = flat.unflatten({
			...lang_keys,
			...changes
		})

		// attempt to write `final_json` to the language file
		fs.writeFileSync(
			"../src/lang/" + picked_lang,
			JSON.stringify(final_json, null, "\t")
		)

		console.ok("Saved changes: " + picked_lang);

		// check for changes
		check(true);

		// format everything
		format(true);
	}catch(err) {
		// something went wrong!
		console.error("Failed to save changes: " + picked_lang);
	}
}

// checks whether or not language files are missing any keys, and
// whether they're even parseable.
//
// an object will be returned containing information about each file and
// which, if any, keys are missing from them
let check = (logging = true) => {
	// this'll contain the missing keys for all the files, if any
	let problems = {};

	// this'll be changed to `true` if any errors at any point arise
	let has_problems = false;

	// get list of maintainers for each language
	let maintainers = require("../src/lang/maintainers.json");

	// run through langs
	langs.forEach((locale_file) => {
		// ignore this file, it's not a language file
		if (locale_file == "maintainers.json") {return}

		// this'll contain missing keys
		let missing = [];

		// this'll contain the flattened language file contents
		let locale = false;

		// this is the list of maintainers for this language
		let lang_maintainers = maintainers.list[
			locale_file.replace(/\..*$/, "")
		]

		// attempt read, parse and flatten language file
		try {
			locale = flat.flatten(require("../src/lang/" + locale_file));
		}catch(err) {
			// we couldn't parse it!
			if (logging) {
				has_problems = true;
				console.error(`!! ${locale_file} is not formatted right !!`);
			}

			return;
		}

		// run through keys, and note ones that are missing from
		// `en.json` in this lang
		for (let i in lang) {
			if (! locale[i]) {
				missing.push(i);
			}
		}

		// add missing keys to `problems`
		problems[locale_file] = missing;

		// was there any missing keys?
		if (missing.length > 0) {
			// this is a problem
			has_problems = true;

			// do nothing if we're not supposed to log anything
			if (! logging) {
				return;
			}

			// log language file with missing keys
			console.error(`${locale_file} is missing:`);

			// log missing keys
			for (let i in missing) {
				console.error(`  ${missing[i]}`);
			}

			// spacing
			console.log();

			// log the maintainers for this language
			console.log("Maintainers: ");
			for (let i in lang_maintainers) {
				console.log(`  ${lang_maintainers[i]}`);
			}

			console.log("\n");
		}
	})

	// if no problems occurred, and we can log things, then print that
	// everything went just fine!
	if (! has_problems && logging) {
		console.ok("All localizations are complete and parseable.");
	}

	return problems;
}

// run `check()` if `--check()` is set
if (args["check"]) {
	let has_problems = false;

	// check localizations, and set `has_problems` depending on whether
	// any localization files have problems
	Object.values(check()).forEach((item) => {
		if (item.length) {
			has_problems = true;
		}
	});

	// exit with the correct exit code
	if (has_problems) {
		process.exit(1);
	} else {
		process.exit();
	}
}

// run `format()` if `--format` is set
if (args["format"]) {
	format();
}

// run `localize()` if `--localize` is set
if (args["localize"]) {
	localize();
}


================================================
FILE: scripts/publish.sh
================================================
#!/bin/sh

VERSION="v$(jq '.version' package.json -r)"
LOCK1="v$(jq '.version' package-lock.json -r)"
LOCK2="v$(jq '.packages[""].version' package-lock.json -r)"

REPO="$(jq '.repository.url' package.json -r | sed 's/.*.com\///g')"

REMOTEVERSION="$(curl --silent "https://api.github.com/repos/0neGal/viper/releases/latest" | grep '"tag_name":' | sed -E 's/.*"([^"]+)".*/\1/')"

[ "$REMOTEVERSION" = "$VERSION" ] && {
	echo "A release already exists with the current version number!"
	exit 1
}

[ "$VERSION" != "$LOCK1" ] && {
	echo "Two seperate version numbers in package.json and package-lock.json"
	echo "  $VERSION, $LOCK1"
	exit 1
}

[ "$LOCK1" != "$LOCK2" ] && {
	echo "Version mismatches in package-lock.json"
	echo "  $LOCK1, $LOCK2"
	exit 1
}


node scripts/langs.js --check || {
	echo "Please fix localization errors before publishing..."
	exit 1
}

TOKEN="$GH_TOKEN"

[ "$TOKEN" = "" ] && {
	echo "GH_TOKEN is not set, please type it below:"
	read -p "> " TOKEN
}

GH_TOKEN="$TOKEN" npm run publish


================================================
FILE: src/app/css/dragui.css
================================================
@import "theming.css";

/*
 This stylesheet is meant for the DragUI, i.e the UI that pops up when dragging
 a modfile over the window.
*/

#dragUI {
	top: 0;
	left: 0;
	right: 0;
	bottom: 0;
	color: white;
	opacity: 0.0;
	position: fixed;
	z-index: 1000000;
	pointer-events: none;
	background: var(--bg);
	backdrop-filter: blur(15px);
	transition: 0.1s ease-in-out;
}

#dragUI.shown {
	opacity: 1.0;
	pointer-events: all;
}

#dragUI #dragitems {
	--size: 25vw;
	top: 50%;
	left: 50%;
	opacity: 0.6;
	position: absolute;
	text-align: center;
	width: var(--size);
	height: var(--size);
	margin-top: calc(var(--size) / 2 * -1);
	margin-left: calc(var(--size) / 2 * -1);
}

#dragUI #dragitems #icon {
	width: 100%;
	height: 100%;
	filter: invert(1);
	transform: scale(0.45);
	background-size: cover;
	background-image: url("../icons/download.png");
	transition: 0.1s ease-in-out;
}

#dragUI.shown #dragitems #icon {
	transform: scale(0.5);
}

#dragUI #dragitems #text {
	top: -5vw;
	position: relative;
}


================================================
FILE: src/app/css/grid.css
================================================
@import "theming.css";

.grid, .grid .el, .popup .misc, .popup .loading {
	--spacing: calc(var(--padding) / 2);
	--height: calc(var(--padding) * 3.5);
	--mischeight: calc(var(--padding) * 1.5);

	animation-duration: 0.15s;
	animation-iteration-count: 1;
	animation-name: fadein;
	animation-fill-mode: forwards;
	animation-timing-function: ease-in-out;

	opacity: 0.0;
	transition: 0.15s ease-in-out;
}

.grid .el.no-animation,
.popup .misc.no-animation,
.popup .loading.no-animation {
	opacity: 1.0;
	animation-name: none;
}

.grid .el, input.search,
.popup #close, .popup .misc button,
.option .actions select, .option .actions input {
	color: white;
	display: flex;
	align-items: center;
	height: var(--height);
	margin: var(--spacing);
	padding: var(--spacing);
	background: var(--selbg);
	border-radius: var(--spacing);
	width: calc(50% - var(--spacing) * 4);
}

.popup .misc, input.search, .option .actions input {
	--height: var(--mischeight);
}

.popup .misc {
	display: flex;
}

.popup .misc.vertical {
	display: block;
}

.popup .misc.fixed {
	width: 100%;
	position: fixed;
}

input.search,
.option .actions input,
.option .actions select {
	border: none;
	outline: none;
	transition: filter 0.15s ease-in-out;
	width: calc(100% - var(--spacing) * 2);
}

input.search:focus, 
.option .actions input:focus,
.option .actions button:active {
	filter: brightness(1.5);
}

.popup .misc button {
	--height: calc(var(--padding) * 1.5);

	padding: 0px;
	margin-left: 0px;
	padding: 0px !important;
	width: var(--height) !important;
}

.popup .misc button.long {
	width: max-content !important;
	padding-right: var(--spacing) !important;
}

.popup .misc button select {
	color: white;
	border: none;
	opacity: 0.6;
	outline: none;
	background: transparent;
}

.popup .misc button select option {
	color: white;
	background: var(--selbg);
}

.popup .misc button img {
	margin: 0px;
	opacity: 0.6;
	width: var(--height);
	transform: scale(0.5);
	height: var(--height) !important;
}

.popup .misc button:last-child {
	margin-left: 0px !important;
}

.popup#preview #close,
.popup .misc.vertical button {
	margin: var(--spacing) var(--spacing) 0 auto !important;
}

.popup .loading {
	width: 100%;
	color: white;
	display: flex;
	position: absolute;
	text-align: center;
	align-items: center;
	justify-content: center;
	height: calc(100% - var(--mischeight) - var(--height));
}

.popup .message {
	color: white;
	text-align: center;
	margin: var(--padding);
	width: calc(100% - var(--padding));
}

.grid .el .image, .grid .el .image img {
	width: var(--height);
	height: var(--height);
	transition: opacity 0.2s;
	margin-right: var(--spacing);
	border-radius: var(--spacing);
}

.grid input {
	margin: 0;
	width: 100%;
}

#modsdiv .el:has(.switch:not(.on)) .image img {
	opacity: 0.5;
}

.grid .el .image img.blur {
	z-index: -1;
	position: relative;
	filter: blur(10px);
	top: calc(var(--height) * -1 + 5px);
}

.grid .el .text {
	height: inherit;
	overflow: hidden;
	overflow-x: scroll;
	padding: var(--padding) 0px;
}

.grid .el.has-icon .text {
	width: calc(100% - var(--height));
}

.grid .el .title, .grid .el .description {
	height: 1.2em;
	overflow: hidden;
	white-space: nowrap;
	text-overflow: ellipsis;
}

.grid .el .title {
	font-size: 1.2em;
	font-weight: 700;
}

.popup .message #loadmore {
	background: rgb(var(--blue2));
}

.grid .el .description {font-size: 0.8em}
.grid .el button {
	margin-top: var(--spacing);
}

.grid .el button.info {
	background: rgb(var(--blue2));
}

.grid .el .switch {
	top: 3px;
	position: relative;
	background: var(--bg);
}

.grid .el .switch:not(.grid .el .switch.on)::after {
	background: var(--selbg);
}


================================================
FILE: src/app/css/launcher.css
================================================
@import "theming.css";

/*
 This stylesheet is meant for various elements around the launcher,
 notably the navbar, launch buttons, and sidebar.
*/

.gamesContainer {
	width: 10%;
	height: 100%;
	min-width: 95px;
	max-width: 120px;

	float: left;
	display: flex;
	flex-wrap: wrap;
	align-content: center;
}

.mainContainer {
	height: 100%;
	flex-grow: 1;
	display: flex;
	position: relative;
}

/* nav bar buttons */
.gamesContainer button {
	background-size: 90%;
	background-position: center;
	background-repeat: no-repeat;

	border: none;
	transition: 0.3s ease-in-out;
	background-color: transparent;

	margin: 20px;
	position: relative;
	border-radius: 0px;
	box-sizing: border-box;
	flex-basis: calc(100% - 10px);
}

.gamesContainer button.inactive {
	opacity: 0.5;
	transform: scale(0.9);
}

.gamesContainer button.inactive:hover {
	transform: scale(0.95);
	filter: brightness(120%);
}

.gamesContainer button::before {
	content: "";
	display: block;
	padding-top: 100%;
}

.gamesContainer button .content {
	width: 100%;
	height: 100%;
	top: 0; left: 0;
	position: absolute;
}

#vpBtn {background-image: url("../icons/viper.png")}
#nsBtn {background-image: url("../icons/northstar.png")}
#tfBtn {
	background-image: url("../icons/titanfall2.png");
	background-size: 69%; /* nice */
}

.contentContainer {
	width: 85%;
	color: white;
	flex-grow: 1;
	opacity: 1.0;
	margin-left: 5%;
	position: absolute;
	transition: 0.15s ease-in-out;
}

.contentContainer.hidden {
	opacity: 0.0;
	pointer-events: none;
}

.contentMenu {
	padding: 0;
	flex-grow: 1;
	display: flex;
	font-size: 20px;
	list-style: none;
	margin-bottom: 0;
	align-items: center;
	justify-content: center;
	margin-top: var(--padding);
}

.contentMenu li {
	opacity: 0.6;
	margin: 0 26px;
	cursor: pointer;
	font-weight: 700;
	text-align: center;
	height: fit-content;
	transition: opacity 0.3s ease-in-out;
}

.contentMenu li:last-child {margin-right: 0px}
.contentMenu li:first-child {margin-left: 0px}

.contentMenu li:hover,
.contentMenu li.active-selection {opacity: 0.7}

.contentMenu li[active] {
	opacity: 1.0;
	pointer-events: none;
}

.contentMenu li::after {
	top: 10px;
	width: 30px;
	height: 5px;
	opacity: 0.0;
	content: " ";
	display: block;
	text-align: center;
	position: relative;
	border-radius: 50px;
	left: calc(50% - 15px);
	background: rgb(var(--red));
	transition: 0.2s ease-in-out;
}

.contentMenu li[active]::after {
	top: 5px;
	opacity: 1.0;
}

.section {
	opacity: 1.0;
	position: fixed;
	right: calc(var(--padding) * 2);
	left: calc(100px + var(--padding));
	transition: opacity 0.15s ease-in-out;
}

.section.hidden {
	opacity: 0.0;
	pointer-events: none;
}

.section .release-block {
	margin-top: 0px;
	background: var(--bg);
	padding: var(--padding);
	backdrop-filter: blur(15px);
	margin-bottom: var(--padding);
	border-radius: calc(var(--padding) / 3);
}

.section .release-block {
	backdrop-filter: none;
	margin: var(--padding);
	background: var(--selbg);
}

.section .release-block p:nth-child(1) {
	opacity: 0.8;
	margin-top: 0px;
	margin-bottom: 0px;
}

.section .release-block h1:nth-child(2) {
	margin-top: 0px;
}

.section .release-block :last-child {
	margin-bottom: 0px;
}

.contentBody img {max-width: 100%}
.contentBody .img {text-align: center}

.contentBody .section > :first-child:not(.release-block) {
	margin-top: 35px;
}

.contentContainer .playBtnContainer {
	text-align: center;
}

.contentContainer .playBtn {
	width: 27%;
	height: 11%;
	border: none;
	color: white;
	padding: 20px;
	font-size: 24px;
	overflow: hidden;
	font-weight: bold;
	margin-top: 100px;
	margin-bottom: 10px;
	border-radius: 10px;
	background: var(--redbg);
	transition: 0.2s ease-in-out;
	filter: drop-shadow(0px 8px 5px rgba(0, 0, 0, 0.1));

	--progress: 100%;
}

.contentContainer .playBtn:hover {
	transform: scale(1.05);
	filter: drop-shadow(0px 5px 15px rgba(0, 0, 0, 0.3)) brightness(110%);
}

.contentContainer .playBtn:active {
	opacity: 0.7;transform: scale(0.98);
	filter: drop-shadow(0px 5px 10px rgba(0, 0, 0, 0.4));
}

.contentContainer .playBtn:before {
	top: 0;
	left: 0;
	bottom: 0;
	content: " ";
	opacity: 0.5;
	position: absolute;
	right: var(--progress);
	filter: brightness(1.5);
	background: var(--bluebg);
	transition: 0.2s ease-in-out;
}

.contentContainer #nsMain .playBtn {
	background: var(--bluebg);
}

#nsContent .contentMenu {
	margin-bottom: 0;
}

.contentBody .img img {
	transform: scale(0.85);
}

.contentBody .img {
	width: 100%;
	text-align: center;
}

#nsMods {
	height: 80vh;
}

#nsRelease, #vpReleaseNotes {
	height: 80vh;
	margin-top: 35px;
	overflow-y: scroll;
	background: var(--bg);
	flex-direction: column;
	backdrop-filter: blur(15px);
	border-radius: calc(var(--padding) / 3);
}

.inline * {
	display: inline-block;
}

#vpMain {
	margin-top: 140px;
	text-align: center;
}

#vpMain img {
	width: 20%;
}

#vpVersion {
	font-size: 16px;
}

.simplebar-scrollbar:before {
	background: rgb(var(--red)) !important;
}

button:has(img):not(img:only-child) {
	top: 2px;
	position: relative;
	align-items: center;
	display: inline-flex;
	justify-content: center;
}

button:has(img):not(img:only-child) img {
	width: 1em;
	height: 1em;
	height: fit-content;
	margin-right: calc(var(--padding) / 3)
}

button:has(img):has(span) img {
	opacity: 0.0;
	transition: opacity 0.2s ease-in-out;
}

button:has(img):has(span):hover img,
button:has(img):has(span).active-selection img {
	opacity: 1.0;
}

button:has(img):has(span) span {
	right: 0.8em;
	position: relative;
	transition: right 0.2s ease-in-out;
}

button:has(img):has(span):hover span,
button:has(img):has(span).active-selection span {
	right: 0.1em;
}

button:disabled {
	opacity: 0.5;
	pointer-events: none;
}

button.visual {
	opacity: 1.0;
	padding-right: 0px;
	pointer-events: none;
	background: transparent !important;
}

code {
	font-size: 16px;
	padding: 2px 5px;
	border-radius: 3px;
	background-color: #00000070;
}

#nsMods .line {
	width: 100%;
	display: flex;
	font-weight: 700;
	align-items: center;
	margin: calc(var(--padding) / 2);
	margin-top: calc(var(--padding) / 2);
}

#modsdiv {
	overflow-y: scroll;
	background: var(--bg);
	backdrop-filter: blur(15px);
	padding: calc(var(--padding) / 2);
	height: calc(80vh - var(--padding));
	border-radius: calc(var(--padding) / 3);
}

#modsdiv .mod {
	display: flex;
	border-radius: 5px;
	transition: 0.1s ease-in-out;
	margin: calc(var(--padding) / 3);
	padding: calc(var(--padding) / 3);
}

#modsdiv .mod.selected {
	background: var(--selbg);
}

#modsdiv .mod .disabled, .modbtns {
	margin-left: auto;
}

.modbtns button {
	margin-left: var(--spacing);
	--spacing: calc(var(--padding) / 3);
	margin-top: calc(var(--spacing) / 2);
	margin-bottom: calc(var(--spacing) / 2);
}

#serverstatus {
	--spacing: calc(var(--padding) / 5);
	
	transition-duration: 0.2s;
	transition-timing-function: ease-in-out;
	transition-property: background, opacity;

	opacity: 0.0;
	display: block;
	margin: 0 auto;
	font-weight: 700;
	width: fit-content;
	color: transparent;
	border-radius: 50px;
	flex-basis: max-content;
	background: transparent;
	margin-top: calc(var(--spacing) * 2);
	padding: var(--spacing) calc(var(--spacing) * 3);
}

#serverstatus.up,
#serverstatus.down {
	color: white;
	opacity: 1.0;
}

#serverstatus.up {background: rgb(var(--blue));}
#serverstatus.down {background: rgb(var(--red));}


================================================
FILE: src/app/css/popups.css
================================================
@import "theming.css";

/*
 This stylesheet is meant for the various popups we use, whether it be the
 previewer, the browser, the settings menu, or anything alike.
*/

.popup {
	--spacing: var(--padding);
	--top-spacing: calc(var(--spacing) + calc(var(--spacing) * 1.6));

	z-index: 2;
	opacity: 0.0;
	position: fixed;
	overflow-y: scroll;
	pointer-events: none;
	left: var(--spacing);
	right: var(--spacing);
	bottom: var(--spacing);
	top: var(--top-spacing);

	background: var(--bg);
	transform: scale(0.98);
	border-radius: calc(var(--padding) / 3);

	transition-duration: 0.15s;
	transition-property: opacity, transform;
	transition-timing-function: ease-in-out;
}

.popup.blur {
	backdrop-filter: blur(15px);
}

.popup.shown {
	opacity: 1.0;
	pointer-events: all;
	transform: scale(1.0);
}

.popup.small {
	left: 20vw;
	right: 20vw;
	bottom: calc(var(--padding) * 2);
	top: calc(var(--padding) * 2 + var(--top-spacing));
}

#overlay {
	top: 0;
	left: 0;
	right: 0;
	bottom: 0;
	z-index: 1;
	opacity: 0.0;
	position: fixed;
	background: var(--bg);
	pointer-events: none;
	transition: opacity 0.15s ease-in-out;
}

#overlay.shown {
	opacity: 1.0;
	pointer-events: all;
	backdrop-filter: blur(10px);
}

/* browser/preview popup { */
@keyframes fadein {
	0% {opacity: 0.0}
	100% {opacity: 1.0}
}

.popup webview {
	width: 78%;
	margin: 0 auto;
	filter: opacity(1.0);
	transition: filter 0.15s ease-in-out;
	margin-top: calc(var(--spacing) / 2);
	height: calc(100% - calc(var(--spacing) / 2));
}

.popup webview.loading {
	filter: opacity(0.0);
	pointer-events: none;
}
/* } */

/* settings popup { */

.popup .options details {
	opacity: 1.0;
	transition: 0.15s opacity ease-in-out;
}

.popup .options details:not([open]) {
	opacity: 0.5;
}

.popup .options details:hover:not([open]) {
	opacity: 0.8;
}

.popup .options details summary {
	cursor: pointer;
	list-style-type: none;
}

.popup .options {
	color: white;
	margin: calc(var(--padding) / 2);
}

.popup .options .option,
.popup .options .buttons {
	width: 100%;
	display: flex;
	margin-bottom: var(--padding);
	justify-content: space-between;
}

.popup .overlay {
	z-index: 1;
	color: white;
	opacity: 0.0;
	position: fixed;
	pointer-events: none;
	transform: scale(0.9);
	background: var(--selbg);
	backdrop-filter: blur(15px);
	transition: 0.15s ease-in-out;
	padding: calc(var(--spacing) / 2);
	border-radius: calc(var(--spacing) / 2);
}

.popup .overlay.shown {
	opacity: 1.0;
	pointer-events: all;
	transform: scale(1.0);
}

#options.popup .misc button {
	margin-left: 0px;
	width: auto !important;
	padding-right: calc(var(--padding) / 2) !important;
}

.check {
	display:flex;
	cursor: pointer;
}

.check::before {
	width: 1em;
	height: 1em;
	content: " ";
	background-size: 75%;
	filter: brightness(1.3);
	background-position: center;
	background-repeat: no-repeat;
	transition: 0.15s ease-in-out;
	background-color: var(--selbg);
	margin-right: calc(var(--spacing) / 3);
	border-radius: calc(var(--spacing) / 4);
}

.check.checked::before {
	background-color: rgb(var(--red));
	background-image: url(../icons/check.png);
}

.option .text,
.buttons .text {
	font-weight: 600;
}

.option .text .desc,
.buttons .text .desc {
	opacity: 0.8;
	font-weight: 500;
	font-size: 0.9em;
	max-width: 400px;
	margin-top: calc(var(--padding) / 3);
}

.option .actions input,
.option .actions select {
	width: 100%;
	margin: 0px;
	--spacing: calc(var(--padding) / 3);
}

.option[type=array] .actions input {
	word-spacing: 15px;
	margin-right: 15vw;
}

.buttons .actions {
	text-align: right;
}

.buttons .actions button {
	margin-bottom: calc(var(--padding) / 5);
}

.option .actions button,
.buttons .actions button {
	background: var(--selbg);
}

.title {
	display: flex;
	margin-top: calc(var(--padding) * 2);
	margin-bottom: calc(var(--padding) / 2);
}

.title:first-child {
	margin-top: 0px;
}

.title img {
	width: 30px;
	height: 30px;
	margin: auto 0;
}

.title h2 {
	margin: 0px;
	margin-left: calc(var(--padding) / 3);
}

/* } */


================================================
FILE: src/app/css/selection.css
================================================
#selection {
	z-index: 99999999999999;

	transition: 0.15s ease-in-out;
	transition-property:
		opacity, border-radius, background,
		transform, width, height, top, left;

	position: fixed;
	pointer-events: none;
	transform: scale(1.0);
	background: rgba(255, 255, 255, 0.3);
	border-radius: calc(var(--padding) / 2);
}

:has(.active-selection.scroll-selection) #selection {
	background: rgba(255, 255, 255, 0.2);
}

#selection.keyboard-selecting,
#selection.controller-selecting {
	transform: scale(1.1);
}


================================================
FILE: src/app/css/theming.css
================================================
/*
   the only reason some of these properties have an !important property
   is for it to overwrite Thunderstore's CSS in the preview <webview>
*/

:root {
	--red: 199, 119, 127 !important;
	--red2: 181 97 105;

	--blue: 129, 161, 193;
	--blue2: 139, 143, 185;

	--orange: 213, 151, 131;
	--orange2: 197 129 107;


	--padding: 25px;

	--bg: rgba(0, 0, 0, 0.5);
	--selbg: rgba(80, 80, 80, 0.5);
	--redbg: linear-gradient(45deg, rgb(var(--red)), #FA4343);
	--bluebg: linear-gradient(45deg, rgb(var(--blue)), #7380ED);
}

body, button, input {
	font-family: "Roboto", sans-serif !important;
}

body, button, img, a {
	user-select: none;
	-webkit-user-drag: none;
}

a {
	text-decoration: none !important;
	color: rgb(var(--red)) !important;
	transition: filter 0.2s ease-in !important;
}

a.disabled:not([onclick="kill('game')"]) {
	opacity: 0.5;
	pointer-events: none;
}

a:hover, a.active-selection {
	filter: brightness(80%) !important;
}

input:disabled {
	opacity: 0.5;
}

::-webkit-scrollbar {
	width: 18px !important;
}
 
::-webkit-scrollbar-track {
	border-radius: 10px !important;
	background: transparent !important;
}
 
::-webkit-scrollbar-thumb {
	border: 5px solid transparent;
	border-radius: 10px !important;
	box-shadow: rgb(var(--red)) 0px 0px 10px 10px inset;
}

::selection {
	color: black !important;
	background: rgb(var(--red)) !important;
}

.bg-blue {background: rgb(var(--blue)) !important}
.bg-blue2 {background: rgb(var(--blue2)) !important}

.bg-orange {background: rgb(var(--orange)) !important}
.bg-orange2 {background: rgb(var(--orange2)) !important}

.bg-red {background: rgb(var(--red)) !important}
.bg-red2 {background: rgb(var(--red2)) !important}


================================================
FILE: src/app/css/toasts.css
================================================
@import "theming.css";

#toasts {
	position: fixed;
	z-index: 100000;
	right: calc(var(--padding) * 1.5);
	bottom: calc(var(--padding) * 1.5);
}

@keyframes bodyfadeaway {
	0% {opacity: 0.0; transform: scale(0.95)}
	100% {opacity: 1.0; transform: scale(1.0)}
}

#toasts .toast {
	width: 300px;
	opacity: 0.0;
	cursor: pointer;
	overflow: hidden;
	max-height: 100vh;
	transform: scale(0.95);
	background: var(--selbg);
	transition: 0.2s ease-in-out;
	backdrop-filter: blur(15px);
	padding: calc(var(--padding) / 2);
	margin-top: calc(var(--padding) / 2);
	border-radius: calc(var(--padding) / 2.5);
	box-shadow: 0px 5px 15px rgba(0, 0, 0, 0.2);

	animation-duration: 0.2s;
	animation-iteration-count: 1;
	animation-name: bodyfadeaway;
	animation-fill-mode: forwards;
	animation-timing-function: ease-in-out;
}

#toasts .toast .title:only-child {
	margin-bottom: 0px;
}

#toasts .toast.hidden {
	margin-top: 0px;
	max-height: 0px;
	padding-top: 0px;
	padding-bottom: 0px;
	filter: opacity(0.0);
	transform: scale(0.95);
}

#toasts .toast:not(.hidden):hover {filter: opacity(0.9)}
#toasts .toast:not(.hidden):active {filter: opacity(0.8)}

.toast .description {
	opacity: 0.8;
	font-size: 0.8em;
	font-weight: 600;
	word-break: break-word;
}


================================================
FILE: src/app/css/tooltip.css
================================================
@import "theming.css";

#tooltip {
	color: white;
	opacity: 0.0;
	position: fixed;
	font-weight: 600;
	font-size: 0.8em;
	width: max-content;
	z-index: 99999999999;
	pointer-events: none;
	background: var(--bg);
	backdrop-filter: blur(15px);
	transition: opacity 0.15s ease-in-out;
	border-radius: calc(var(--padding) / 1);
	padding: calc(var(--padding) / 2.8) calc(var(--padding) / 1.8);
}

#tooltip.visible {
	opacity: 1.0;
}


================================================
FILE: src/app/css/webview.css
================================================
body {
	overflow-x: hidden;
	background: transparent !important;
	background-color: transparent !important;
	background-image: transparent !important;
}

.background {
	display: none;
}

.footer,
#ncmp_tool,
.bottom-ads,
.ncmp__banner,
#get-app-alert,
.navbar, .bottom-padding,
.card-header, .breadcrumb,
.list-group, .mb-4, .my-2, .mt-2,
#thunderstore-mod-manager-ad-alert {
	display: none !important;
}

.mt-2.mb-2 {display: block !important}
.card {transform: translateY(-1.0rem)}


================================================
FILE: src/app/fonts/import.css
================================================
@font-face {
	font-weight: 100;
	font-style: italic;
	font-family: "Roboto";
	src: url("Roboto-ThinItalic.ttf");
}

@font-face {
	font-weight: 300;
	font-style: italic;
	font-family: "Roboto";
	src: url("Roboto-Italic.ttf");
}

@font-face {
	font-weight: 400;
	font-style: italic;
	font-family: "Roboto";
	src: url("Roboto-Italic.ttf");
}

@font-face {
	font-weight: 500;
	font-style: italic;
	font-family: "Roboto";
	src: url("Roboto-MediumItalic.ttf");
}

@font-face {
	font-weight: 700;
	font-style: italic;
	font-family: "Roboto";
	src: url("Roboto-BoldItalic.ttf");
}

@font-face {
	font-weight: 900;
	font-style: italic;
	font-family: "Roboto";
	src: url("Roboto-BlackItalic.ttf");
}

@font-face {
	font-weight: 100;
	font-style: normal;
	font-family: "Roboto";
	src: url("Roboto-Thin.ttf");
}

@font-face {
	font-weight: 300;
	font-style: normal;
	font-family: "Roboto";
	src: url("Roboto-Light.ttf");
}

@font-face {
	font-weight: 400;
	font-style: normal;
	font-family: "Roboto";
	src: url("Roboto-Regular.ttf");
}

@font-face {
	font-weight: 500;
	font-style: normal;
	font-family: "Roboto";
	src: url("Roboto-Medium.ttf");
}

@font-face {
	font-weight: 700;
	font-style: normal;
	font-family: "Roboto";
	src: url("Roboto-Bold.ttf");
}

@font-face {
	font-weight: 900;
	font-style: normal;
	font-family: "Roboto";
	src: url("Roboto-Black.ttf");
}


================================================
FILE: src/app/index.html
================================================
<html>
	<head>
		<meta name="viewport" content="width=device-width,initial-scale=1.0">
		<link rel="stylesheet" href="fonts/import.css">
		<link rel="stylesheet" href="main.css">
		<meta charset="utf-8">
	</head>
	<body>
		<div id="selection"></div>

		<div id="tooltip">Test</div>

		<div id="bgHolder"></div>
		<div id="toasts"></div>

		<div id="winbtns">
			<div class="hidden" id="offline" tooltip="%%tooltip.offline%%" tooltip-position="horizontal">
				<img src="icons/offline.png">
			</div>
			<div id="settings" tooltip="%%tooltip.settings%%" tooltip-position="horizontal" onclick="settings.popup.toggle()">
				<img src="icons/settings.png">
			</div>
			<div id="minimize" tooltip="%%tooltip.minimize%%" tooltip-position="horizontal" onclick="ipcRenderer.send('minimize')">
				<img src="icons/minimize.png">
			</div>
			<div id="close" tooltip="%%tooltip.close%%" tooltip-position="horizontal" onclick="ipcRenderer.send('exit')">
				<img src="icons/close.png">
			</div>
		</div>

		<div id="dragUI">
			<div id="dragitems">
				<div id="icon"></div>
				<div id="text">%%gui.mods.drag_n_drop%%</div>
			</div>
		</div>

		<div id="overlay" onclick="popups.set_all(false)"></div>
		<div class="popup" id="options">
			<div class="misc">
				<input class="search default-selection requires-internet" placeholder="%%gui.search%%">
				<button id="apply" onclick="settings.popup.apply();settings.popup.toggle(false)">
					<img src="icons/apply.png">
					%%gui.settings.save%%
				</button>
				<button id="close" onclick="settings.popup.toggle(false);settings.popup.load()">
					<img src="icons/close.png">
					%%gui.settings.discard%%
				</button>
			</div>
			<div class="options">
				<details open>
					<summary>
						<div class="title">
							<img src="icons/game.png">
							<h2>%%gui.settings.title.ns%%</h2>
						</div>
					</summary>
					<div class="option" name="nsargs">
						<div class="text">
							%%gui.settings.nsargs.title%%
							<div class="desc">
								%%gui.settings.nsargs.desc%%
							</div>
						</div>
						<div class="actions">
							<input>
						</div>
					</div>
				</details>
				<details open platform="linux">
					<summary>
						<div class="title">
							<img src="icons/linux.png">
							<h2>%%gui.settings.title.linux%%</h2>
						</div>
					</summary>
					<div class="option" name="linux_launch_method">
						<div class="text">
							%%gui.settings.linux_launch_method.title%%
							<div class="desc">
								%%gui.settings.linux_launch_method.desc%%
							</div>
						</div>
						<div class="actions">
							<select>
								<option value="steam_auto">%%gui.settings.linux_launch_method.methods.steam_auto%%</option>
								<option value="steam_executable">%%gui.settings.linux_launch_method.methods.steam_executable%%</option>
								<option value="steam_flatpak">%%gui.settings.linux_launch_method.methods.steam_flatpak%%</option>
								<option value="steam_protocol">%%gui.settings.linux_launch_method.methods.steam_protocol%%</option>
								<option value="custom_command">%%gui.settings.linux_launch_method.methods.command%%</option>
							</select>
						</div>
					</div>
					<div class="option" name="linux_launch_cmd_ns">
						<div class="text">
							%%gui.settings.linux_launch_cmd_ns.title%%
							<div class="desc">
								%%gui.settings.linux_launch_cmd_ns.desc%%
							</div>
						</div>
						<div class="actions">
							<input>
						</div>
					</div>
					<div class="option" name="linux_launch_cmd_vanilla">
						<div class="text">
							%%gui.settings.linux_launch_cmd_vanilla.title%%
							<div class="desc">
								%%gui.settings.linux_launch_cmd_vanilla.desc%%
							</div>
						</div>
						<div class="actions">
							<input>
						</div>
					</div>
				</details>

				<details open>
					<summary>
						<div class="title">
							<img src="icons/language.png">
							<h2>%%gui.settings.title.language%%</h2>
						</div>
					</summary>

					<div class="option" name="autolang">
						<div class="text">
							%%gui.settings.autolang.title%%
							<div class="desc">
								%%gui.settings.autolang.desc%%
							</div>
						</div>
						<div class="actions">
							<button class="switch off"></button>
						</div>
					</div>
					<div class="option" name="forcedlang">
						<div class="text">
							%%gui.settings.forcedlang.title%%
							<div class="desc">
								%%gui.settings.forcedlang.desc%%
							</div>
						</div>
						<div class="actions">
							<select onchange="settings.popup.switch(document.querySelector(`.option[name='autolang'] button`), false)">
								<option></option>
							</select>
						</div>
					</div>
				</details>

				<details open>
					<summary>
						<div class="title">
							<img src="icons/updates.png">
							<h2>%%gui.settings.title.updates%%</h2>
						</div>
					</summary>

					<div class="option" name="autoupdate">
						<div class="text">
							%%gui.settings.autoupdate.title%%
							<div class="desc">
								%%gui.settings.autoupdate.desc%%
							</div>
						</div>
						<div class="actions">
							<button class="switch on"></button>
						</div>
					</div>
					<div class="option" name="nsupdate">
						<div class="text">
							%%gui.settings.nsupdate.title%%
							<div class="desc">
								%%gui.settings.nsupdate.desc%%
							</div>
						</div>
						<div class="actions">
							<button class="switch on"></button>
						</div>
					</div>
					<div class="option" name="excludes" type="array">
						<div class="text">
							%%gui.settings.excludes.title%%
							<div class="desc">
								%%gui.settings.excludes.desc%%
							</div>
						</div>
						<div class="actions">
							<input type="text" class="disable-when-installing">
						</div>
					</div>
					<div class="buttons">
						<div class="text">
							%%gui.settings.updatebuttons.title%%
							<div class="desc">
								%%gui.settings.updatebuttons.desc%%
							</div>
						</div>
						<div class="actions">
							<button onclick="request.delete_cache()">%%gui.settings.updatebuttons.buttons.reset_cached_api_requests%%</button>
							<button onclick="update.ns(true)" class="disable-when-installing">%%gui.settings.updatebuttons.buttons.force_northstar_reinstall%%</button>
							<button onclick="update.delete_cache()" class="disable-when-installing">%%gui.settings.updatebuttons.buttons.force_delete_install_cache%%</button>
						</div>
					</div>
				</details>

				<details open>
					<summary>
						<div class="title">
							<img src="icons/settings.png">
							<h2>%%gui.settings.title.misc%%</h2>
						</div>
					</summary>

					<div class="option" name="originkill">
						<div class="text">
							%%gui.settings.originkill.title%%
							<div class="desc">
								%%gui.settings.originkill.desc%%
							</div>
						</div>
						<div class="actions">
							<button class="switch off"></button>
						</div>
					</div>
					<div class="buttons">
						<div class="text">
							%%gui.settings.miscbuttons.title%%
							<div class="desc">
								%%gui.settings.miscbuttons.desc%%
							</div>
						</div>
						<div class="actions">
							<button onclick="process.relaunch()">%%gui.settings.miscbuttons.buttons.restart_viper%%</button>
							<button onclick="settings.reset()">%%gui.settings.miscbuttons.buttons.reset_config%%</button>
							<button onclick="gamepath.open()">%%gui.settings.miscbuttons.buttons.open_gamepath%%</button>
							<button onclick="kill('game')">%%gui.settings.miscbuttons.buttons.force_quit_game%%</button>
							<button onclick="kill('origin')">%%gui.settings.miscbuttons.buttons.force_quit_origin%%</button>
							<button onclick="gamepath.set()" class="disable-when-installing">%%gui.settings.miscbuttons.buttons.change_gamepath%%</button>
						</div>
					</div>
				</details>
			</div>
		</div>

		<div class="popup" id="browser">
			<div class="overlay" id="filters">
				<div class="checks">
					<div class="check checked" value="Mods">%%gui.browser.filter.mods%%</div>
					<div class="check checked" value="Skins">%%gui.browser.filter.skins%%</div>
					<div class="check checked" value="Client-side">%%gui.browser.filter.client%%</div>
					<div class="check" value="Server-side">%%gui.browser.filter.server%%</div>
				</div>
			</div>

			<div class="misc">
				<input class="search default-selection" placeholder="%%gui.search%%">
				<button class="long" id="sort">
					<img src="icons/sort.png" value="unix_created">
					<select class="no-navigate">
						<option value="unix_created">%%gui.browser.sort.newest%%</option>
						<option value="unix_updated">%%gui.browser.sort.last_updated%%</option>
						<option value="rating_score">%%gui.browser.sort.highest_rating%%</option>
						<option value="downloads">%%gui.browser.sort.most_downloads%%</option>
					</select>
				</button>
				<button id="filter" onclick="browser.filters.toggle()">
					<img src="icons/filter.png">
				</button>
				<button id="close" onclick="browser.toggle(false)">
					<img src="icons/close.png">
				</button>
			</div>
			<div id="browserEntries" class="grid">
				<div class="loading">%%gui.browser.loading%%</div>
			</div>
		</div>
		<div class="popup small blur" id="preview">
			<div class="misc fixed vertical default-selection">
				<button id="close" onclick="browser.preview.hide()">
					<img src="icons/close.png">
				</button>
				<button id="external" onclick="">
					<img src="icons/external.png">
				</button>
			</div>

			<webview class="scroll-selection"></webview>
		</div>
		
		<nav class="gamesContainer">
			<button id="vpBtn" tooltip="%%tooltip.pages.viper%%" tooltip-position="horizontal" onclick="launcher.change_page(0)"></button>
			<button id="nsBtn" tooltip="%%tooltip.pages.northstar%%" tooltip-position="horizontal" onclick="launcher.change_page(1)"></button>
			<button id="tfBtn" tooltip="%%tooltip.pages.titanfall%%" tooltip-position="horizontal" onclick="launcher.change_page(2)"></button>
		</nav>

		<div class="mainContainer">
			<div id="vpContent" class="contentContainer">
				<ul class="contentMenu">
					<li id="vpMainBtn" active onclick="launcher.show_vp('main')">%%viper.menu.main%%</li>
					<li id="vpReleaseBtn" onclick="launcher.show_vp('release')">%%viper.menu.release%%</li>
					<li id="vpInfoBtn" onclick="launcher.show_vp('info')">%%viper.menu.info%%</li>
				</ul>
				<div class="contentBody">
					<div id="vpMain" class="section">
						<img src="icons/viper.png"/>
						<div class="inline" style="margin-top: 20px;">
							<div id="vpversion"></div> |
							<a id="setpath" href="#" onclick="gamepath.set()" class="disable-when-installing">%%gui.setpath%%</a>
						</div>
					</div>
					<div id="vpReleaseNotes" class="scroll-selection hidden section"></div>
					<div id="vpInfo" class="hidden section">
						<h2>%%viper.info.links%%</h2>
						<ul>
							<li>%%viper.info.discord%% <a href="https://northstar.tf/discord">northstar.tf/discord</a></li>
							<li>%%viper.info.issues%% <a href="https://github.com/0neGal/viper/issues">github.com/0neGal/viper/issues</a></li>
						</ul>
						<h2>%%viper.info.credits%%</h2>
						<ul>
							<li>Viper Logo: Imply#9781</li>
							<li>Viper Background: <a href="https://www.reddit.com/r/titanfall/comments/fwuh2x/take_to_the_skies">Uber Panzerhund</a></li>
							<li>Titanfall+Northstar Logo: <a href="https://www.steamgriddb.com/logo/47851">Aftonstjarma</a></li>
						</ul>
					</div>
				</div>
			</div>

			<div id="nsContent" class="contentContainer">
				<ul class="contentMenu">
					<li id="nsMainBtn" active onclick="launcher.show_ns('main')">%%ns.menu.main%%</li>
					<li id="nsModsBtn" onclick="launcher.show_ns('mods')">%%ns.menu.mods%%</li>
					<li id="nsReleaseBtn" onclick="launcher.show_ns('release')">%%ns.menu.release%%</li>
				</ul>
				<div class="contentBody">
					<div id="nsMain" class="section">
						<div class="img"><img src="../assets/ns.png"></div>
						<div class="playBtnContainer">
							<button id="playNsBtn" class="playBtn" onclick="launch('northstar')">%%gui.launch%%</button>
							<div class="inline">
								<div id="nsversion"></div>
								<a id="update" href="#" onclick="update.ns()" class="disable-when-installing requires-internet">(%%gui.update.check%%)</a>
								<div id="serverstatus" class="checking"></div>
							</div>
						</div>
					</div>
					<div id="nsMods" class="hidden section">
						<div id="modsdiv" class="grid">
							<div class="line">
								<div class="text" id="modcount">%%gui.mods.title%%</div>
								<div class="buttons modbtns">
									<button id="removeall" class="bg-red2" onclick="mods.remove('allmods')">
										<img src="icons/trash.png">
										%%gui.mods.remove_all%%
									</button>
									<button id="toggleall" class="bg-orange2" onclick="mods.toggle('allmods')">
										<img src="icons/toggles.png">
										%%gui.mods.toggle_all%%
									</button>
									<button id="installmod" class="bg-blue" onclick="mods.install_prompt()">
										<img src="icons/downloads.png">
										%%gui.mods.install%%
									</button>
									<button id="findmod" class="requires-internet bg-blue2" onclick="browser.toggle(true)">
										<img src="icons/search.png">
										%%gui.mods.find%%
									</button>
								</div>
							</div>
							<div class="line">
								<input id="mods-search" class="search default-selection" placeholder="%%gui.search%%">
							</div>
						</div>
					</div>
					<div id="nsRelease" class="scroll-selection hidden section"></div>
				</div>
			</div>

			<div id="tfContent" class="contentContainer">
				<ul class="contentMenu"><li style="opacity:0.0">filler</li></ul>
				<div class="contentBody">
					<div class="section">
						<div class="img"><img src="../assets/vanilla.png"></div>
						<div class="playBtnContainer">
							<button class="playBtn" onclick="launch('vanilla')">%%gui.launch%%</button>
							<div class="inline">
								<div id="tf2Version"></div>
								<a id="tfquit" style="display: none"
									href="#" onclick="kill('game')">(%%ns.menu.force_quit%%)</a>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>

		<script src="main.js"></script>
	</body>
</html>


================================================
FILE: src/app/js/browser.js
================================================
const Fuse = require("fuse.js");
const { ipcRenderer, shell } = require("electron");

const lang = require("../../lang");

const popups = require("./popups");
const toasts = require("./toasts");
const request = require("./request");

var browser_fuse;
var packages = [];

var packagecount = 0;

var browser_el = document.getElementById("browser")

var browser = {
	maxentries: 50,
	mod_versions: {},
	filters: {
		getpkgs: () => {
			let pkgs = [];
			let other = [];
			for (let i in packages) {
				if (! browser.filters.isfiltered(packages[i].categories)) {
					pkgs.push(packages[i]);
				} else {
					other.push(packages[i]);
				}
			}

			return pkgs;
		},
		get: () => {
			let filtered = [];
			let unfiltered = [];
			let checks = browser_el.querySelectorAll("#filters .check");

			for (let i = 0; i < checks.length; i++) {
				if (! checks[i].classList.contains("checked")) {
					filtered.push(checks[i].getAttribute("value"));
				} else {
					unfiltered.push(checks[i].getAttribute("value"));
				}
			}

			return {
				filtered,
				unfiltered
			};
		},
		isfiltered: (categories) => {
			let filtered = browser.filters.get().filtered;
			let unfiltered = browser.filters.get().unfiltered;
			let state = false;

			let filters = [
				"Mods", "Skins",
				"Client-side", "Server-side",
			];

			let newcategories = [];
			for (let i = 0; i < categories.length; i++) {
				if (filters.includes(categories[i])) {
					newcategories.push(categories[i]);
				}
			}; categories = newcategories;

			if (categories.length == 0) {return true}
			for (let i = 0; i < categories.length; i++) {
				if (filtered.includes(categories[i])) {
					state = true;
					continue
				} else if (unfiltered.includes(categories[i])) {
					state = false;
					continue
				}

				state = true;
			}

			return state;
		},
		toggle: (state) => {
			if (state == false) {
				filters.classList.remove("shown");
				return
			}

			filters.classList.toggle("shown");
			let filterRect = filter.getBoundingClientRect();
			let spacing = parseInt(getComputedStyle(filters).getPropertyValue("--spacing"));

			filters.style.top = filterRect.bottom - (spacing + (spacing * 1.3));
			filters.style.right = filterRect.right - filterRect.left + filterRect.width - (spacing / 2);
		},
	},
	toggle: (state) => {
		browser_el.scrollTo(0, 0);
		popups.set("#browser", state);

		if (state) {
			if (browserEntries.querySelectorAll(".el").length == 0) {
				browser.loadfront();
			}
		} else if (state === false) {
			browser.filters.toggle(false);
		}
	},
	install: async (package_obj, clear_queue = false) => {
		let can_connect = await request.check_with_toasts(
			"Thunderstore", "https://thunderstore.io"
		)

		if (! can_connect) {
			return;
		}

		return mods.install_from_url(
			package_obj.download || package_obj.versions[0].download_url,
			package_obj.dependencies || package_obj.versions[0].dependencies,
			clear_queue,

			package_obj.author || package_obj.owner,
			package_obj.name || package_obj.pkg.name,
			package_obj.version || package_obj.versions[0].version_number
		)
	},
	add_pkg_properties: () => {
		for (let i = 0; i < packages.length; i++) {
			let properties = packages[i];
			let normalized = mods.normalize(packages[i].name);

			let has_update = false;
			let local_name = false;
			let local_version = false;
			let remote_version = packages[i].versions[0].version_number;
			remote_version = version.format(remote_version);

			if (mods.list()) {
				for (let ii = 0; ii < mods.list().all.length; ii++) {
					let mod = mods.list().all[ii];

					if (mods.normalize(mod.name) !== normalized && (
						! mod.package ||
						mod.package.author + "-" + mod.package.package_name !==
						packages[i].full_name
					)) {
						continue;
					}

					local_name = mod.name;
					local_version = version.format(mod.version);
					if (version.is_newer(remote_version, local_version)) {
						has_update = true;
					}
				}
			}

			let install = () => {
				return browser.install({...properties});
			}

			packages[i].unix_created = new Date(packages[i].date_created).getTime();
			packages[i].unix_updated = new Date(packages[i].date_updated).getTime();

			packages[i].install = install;
			packages[i].has_update = has_update;
			packages[i].local_version = local_version;

			packages[i].downloads = 0;

			for (let version of packages[i].versions) {
				packages[i].downloads += version.downloads || 0;
			}

			if (local_version) {
				browser.mod_versions[normalized] = {
					install: install,
					has_update: has_update,
					local_name: local_name,
					local_version: local_version,

					package: packages[i]
				}
			}
		}
	},
	// sorts `pkgs` based on `property` in package object
	sort: (pkgs, property) => {
		// get property from sort selector, if not specified
		if (! property) {
			property = sort.querySelector("select").value;

			// if we somehow still don't have a property, just return
			if (! property) {
				return pkgs;
			}
		}

		// if `property` doesn't even exist, just return
		if (typeof pkgs[0][property] == "undefined") {
			return pkgs;
		}

		// sort in descending order
		return pkgs.sort((a, b) => {
			return b[property] - a[property];
		})
	},
	loadfront: async () => {
		browser.loading();

		packagecount = 0;
		
		if (packages.length < 1) {
			let host = "northstar.thunderstore.io";
			let path = "/api/v1/package/";

			packages = [];

			// attempt to get the list of packages from Thunderstore, if
			// this has been done recently, it'll simply return a cached
			// version of the request
			try {
				packages = JSON.parse(
					await request(host, path, "thunderstore-packages")
				)
			}catch(err) {
				console.error(err)
			}

			browser.add_pkg_properties();

			browser_fuse = new Fuse(packages, {
				keys: ["full_name"]
			})
		}
		
		let pkgs = browser.sort(browser.filters.getpkgs());

		for (let i in pkgs) {
			if (packagecount >= browser.maxentries) {
				browser.endoflist();
				break
			}

			browser.mod_el_from_obj(pkgs[i]);
			packagecount++;
		}
	},
	loading: (string) => {
		if (browser.filters.get().unfiltered.length == 0) {
			string = lang("gui.browser.no_results");
		}

		if (string) {
			browserEntries.innerHTML = `<div class="loading">${string}</div>`;
		}

		if (! browserEntries.querySelector(".loading")) {
			browserEntries.innerHTML = `<div class="loading">${lang('gui.browser.loading')}</div>`;
		}
	},
	endoflist: (is_end) => {
		let pkgs = [];
		let filtered = browser.filters.getpkgs();
		for (let i = 0; i < filtered.length; i++) {
			if (filtered[packagecount + i]) {
				pkgs.push(filtered[packagecount + i]);
			} else {
				break
			}
		}

		if (browserEntries.querySelector(".message")) {
			browserEntries.querySelector(".message").remove();
		}

		if (pkgs.length == 0 || is_end) {
			browser.msg(`${lang('gui.browser.endoflist')}`);
			return
		}

		browser.msg(`<button id="loadmore">` +
				`<img src="icons/down.png">` +
				`<span>${lang("gui.browser.load_more")}</span>` +
			`</button>`);

		loadmore.addEventListener("click", () => {
			browser.loadpkgs(pkgs);
			browser.endoflist(! pkgs.length);
		})
	},
	search: (string) => {
		browser.loading();
		let res = browser_fuse.search(string);

		if (res.length < 1) {
			browser.loading(lang("gui.browser.no_results"));
			return
		}

		packagecount = 0;

		let count = 0;
		for (let i = 0; i < res.length; i++) {
			if (count >= browser.maxentries) {break}
			if (browser.filters.isfiltered(res[i].item.categories)) {continue}
			browser.mod_el_from_obj(res[i].item);
			count++;
		}

		if (count < 1) {
			browser.loading(lang("gui.browser.no_results"));
		}
	},
	setbutton: (mod, string, icon) => {
		mod = mods.normalize(mod);
		if (browserEntries.querySelector(`#mod-${mod}`)) {
			let elems = browserEntries.querySelectorAll(`.el#mod-${mod}`);

			for (let i = 0; i < elems.length; i++) {
				if (icon) {
					string = `<img src="icons/${icon}.png">` +
						`<span>${string}</span>`;
				}

				elems[i].querySelector(".text button").innerHTML = string;
			}
		} else {
			let make = (str) => {
				if (browserEntries.querySelector(`#mod-${str}`)) {
					return browser.setbutton(str, string, icon);
				} else {
					return false;
				}
			}

			setTimeout(() => {
				for (let i = 0; i < mods.list().all.length; i++) {
					let modname = mods.normalize(mods.list().all[i].name);
					let modfolder = mods.normalize(mods.list().all[i].folder_name);

					if (mod.includes(modname)) {
						if (! make(modname)) {
							if (mods.list().all[i].manifest_name) {
								make(mods.normalize(mods.list().all[i].manifest_name));
							}
						}
					}
					else if (mod.includes(modfolder)) {make(modfolder);break}
				}
			}, 1501)
		}
	},
	loadpkgs: (pkgs, clear) => {
		if (clear) {packagecount = 0}

		if (browserEntries.querySelector(".message")) {
			browserEntries.querySelector(".message").remove();
		}

		let count = 0;
		for (let i in pkgs) {
			if (count >= browser.maxentries) {
				if (pkgs[i] === undefined) {
					browser.endoflist(true);
				}

				browser.endoflist();
				break
			}

			try {
				browser.mod_el_from_obj(pkgs[i]);
			}catch(e) {}

			count++;
			packagecount++;
		}
	},
	msg: (html) => {
		let msg = document.createElement("div");
		msg.classList.add("message");
		msg.innerHTML = html;
		
		browserEntries.appendChild(msg);
	}
}

sort.querySelector("select").addEventListener("change", () => {
	browser.loadfront();
})

setInterval(browser.add_pkg_properties, 1500);

if (navigator.onLine) {
	browser.loadfront();
}

var view = document.querySelector(".popup#preview webview");
browser.preview = {
	show: () => {
		popups.show(preview, false);
	},
	hide: () => {
		popups.hide(preview, false);
	},
	set: (url, autoshow) => {
		if (autoshow != false) {browser.preview.show()}

		view.src = url;

		document.querySelector("#preview #external").setAttribute(
			"onclick",
			`require("electron").shell.openExternal("${url}")`
		)
	}
}

browser.mod_el_from_obj = (obj) => {
	let pkg = {...obj, ...obj.versions[0]};

	browser.mod_el({
		pkg: pkg,
		title: pkg.name,
		image: pkg.icon,
		author: pkg.owner,
		url: pkg.package_url,
		download: pkg.download_url,
		version: pkg.version_number,
		categories: pkg.categories,
		description: pkg.description,
		dependencies: pkg.dependencies,
	})
}

browser.mod_el = (properties) => {
	if (browser.filters.isfiltered(properties.categories)) {return}

	properties = {
		title: "No name",
		version: "1.0.0",
		image: "icons/no-image.png",
		author: "Unnamed Pilot",
		description: "No description",
		...properties
	}

	if (properties.version[0] != "v") {
		properties.version = "v" + properties.version;
	}

	if (browserEntries.querySelector(".loading")) {
		browserEntries.innerHTML = "";
	}

	let installicon = "downloads";
	let installstr = lang("gui.browser.install");
	let normalized_title = mods.normalize(properties.title)
	let installcallback = () => {
		browser.install(properties);
	}

	let nondefault_install = {
		"vanillaplus": "https://github.com/NachosChipeados/NP.VanillaPlus/blob/main/README.md"
	}

	if (normalized_title in nondefault_install) {
		installicon = "open";
		installstr = lang("gui.browser.guide");

		installcallback = () => {
			shell.openExternal(nondefault_install[normalized_title])
		}
	}
	else if (properties.pkg.local_version) {
		installicon = "redo";
		installstr = lang("gui.browser.reinstall");

		if (properties.pkg.has_update) {
			installicon = "downloads";
			installstr = lang("gui.browser.update");
		}
	}

	let entry = document.createElement("div");
	entry.classList.add("el");
	entry.id = `mod-${normalized_title}`;

	entry.innerHTML = `
		<div class="image">
			<img src="${properties.image}">
			<img class="blur" src="${properties.image}">
		</div>
		<div class="text">
			<div class="title">${properties.title}</div>
			<div class="description">${properties.description}</div>
			<button class="install bg-blue requires-internet" onclick=''>
				<img src="icons/${installicon}.png">
				<span>${installstr}</span>
			</button>
			<button class="info requires-internet" onclick="browser.preview.set('${properties.url}')">
				<img src="icons/open.png">
				<span>${lang('gui.browser.view')}</span>
			</button>

			<button class="visual">${properties.version}</button>
			<button class="visual">
				${lang("gui.browser.made_by")}
				${properties.author}
			</button>
		</div>
	`

	entry.querySelector("button.install").addEventListener("click", installcallback)

	browserEntries.appendChild(entry);
}

browser.packages = async () => {
	await browser.loadfront();
	return packages;
}

let recent_toasts = {};
function add_recent_toast(name, timeout = 3000) {
	if (recent_toasts[name]) {return}

	recent_toasts[name] = true;

	setTimeout(() => {
		delete recent_toasts[name];
	}, timeout)
}

ipcRenderer.on("removed-mod", (_, mod) => {
	set_buttons(true);
	browser.setbutton(mod.name, lang("gui.browser.install"), "downloads");

	if (mod.manifest_name) {
		browser.setbutton(mod.manifest_name, lang("gui.browser.install"), "downloads");
	}
})

ipcRenderer.on("failed-mod", (_, modname) => {
	if (recent_toasts["failed" + modname]) {return}
	add_recent_toast("failed" + modname);

	set_buttons(true);
	toasts.show({
		timeout: 10000,
		scheme: "error",
		title: lang("gui.toast.title.failed"),
		description: lang("gui.toast.desc.failed")
	})
})

ipcRenderer.on("legacy-duped-mod", (_, modname) => {
	if (recent_toasts["duped" + modname]) {return}
	add_recent_toast("duped" + modname);

	set_buttons(true);
	toasts.show({
		timeout: 10000,
		scheme: "warning",
		title: lang("gui.toast.title.duped"),
		description: modname + " " + lang("gui.toast.desc.duped")
	})
})

ipcRenderer.on("no-internet", () => {
	toasts.show({
		timeout: 10000,
		scheme: "error",
		title: lang("gui.toast.title.no_internet"),
		description: lang("gui.toast.desc.no_internet")
	})
})

ipcRenderer.on("installed-mod", (_, mod) => {
	if (recent_toasts["installed" + mod.name]) {return}
	add_recent_toast("installed" + mod.name);

	let name = mod.fancy_name || mod.name;

	set_buttons(true);
	browser.setbutton(name, lang("gui.browser.reinstall"), "redo");

	if (mod.malformed) {
		toasts.show({
			timeout: 8000,
			scheme: "warning",
			title: lang("gui.toast.title.malformed"),
			description: name + " " + lang("gui.toast.desc.malformed")
		})
	}

	toasts.show({
		scheme: "success",
		title: lang("gui.toast.title.installed"),
		description: name + " " + lang("gui.toast.desc.installed")
	})

	if (mods.install_queue.length != 0) {
		mods.install_from_url(
			"https://thunderstore.io/package/download/" + mods.install_queue[0].pkg,
			false, false, mods.install_queue[0].author, mods.install_queue[0].package_name, mods.install_queue[0].version
		)

		mods.install_queue.shift();
	}
})

let searchtimeout;
let searchstr = "";
let search = document.querySelector("#browser .search");
search.addEventListener("keyup", () => {
	browser.filters.toggle(false);
	clearTimeout(searchtimeout);

	if (searchstr != search.value) {
		if (search.value.replaceAll(" ", "") == "") {
			searchstr = "";
			browser.loadfront();
			return
		}

		searchtimeout = setTimeout(() => {
			browser.search(search.value);
			searchstr = search.value;
		}, 500)
	}
})

let mouse_events = ["scroll", "mousedown", "touchdown"];
mouse_events.forEach((event) => {
	document.body.addEventListener(event, () => {
		let mouse_at = document.elementsFromPoint(mouseX, mouseY);

		if (! mouse_at.includes(document.querySelector("#preview"))) {
			browser.preview.hide();
		}

		if (! mouse_at.includes(document.querySelector("#filter"))
			&& ! mouse_at.includes(document.querySelector(".overlay"))) {
			browser.filters.toggle(false);
		}
	})
});

view.addEventListener("dom-ready", () => {
	let css = [
		fs.readFileSync(__dirname + "/../css/theming.css", "utf8"),
		fs.readFileSync(__dirname + "/../css/webview.css", "utf8")
	]

	view.insertCSS(css.join(" "));
})

view.addEventListener("did-stop-loading", () => {
	view.style.display = "flex";
	setTimeout(() => {
		view.classList.remove("loading");
	}, 200)
})

view.addEventListener("did-start-loading", () => {
	view.style.display = "none";
	view.classList.add("loading");
})

let mouseY = 0;
let mouseX = 0;
browser_el.addEventListener("mousemove", (event) => {
	mouseY = event.clientY;
	mouseX = event.clientX;
})

let checks = document.querySelectorAll(".check");
for (let i = 0; i < checks.length; i++) {
	checks[i].setAttribute("onclick", 
		"this.classList.toggle('checked');browser.loadfront();search.value = ''"
	)
}

module.exports = browser;


================================================
FILE: src/app/js/dom_events.js
================================================
const popups = require("./popups");
const settings = require("./settings");

let drag_timer;
document.addEventListener("dragover", (e) => {
	e.preventDefault();
	e.stopPropagation();
	dragUI.classList.add("shown");

	clearTimeout(drag_timer);
	drag_timer = setTimeout(() => {
		dragUI.classList.remove("shown");
	}, 5000)
})

document.addEventListener("mouseover", () => {
	clearTimeout(drag_timer);
	dragUI.classList.remove("shown");
})

document.addEventListener("drop", (e) => {
	e.preventDefault();
	e.stopPropagation();

	dragUI.classList.remove("shown");
	mods.install_from_path(e.dataTransfer.files[0].path);
})

document.body.addEventListener("click", (e) => {
	if (e.target.tagName.toLowerCase() === "a"
		&& e.target.protocol != "file:") {

		e.preventDefault();
		shell.openExternal(e.target.href);
	}
})


================================================
FILE: src/app/js/events.js
================================================
const EventEmitter = require("events");
class Emitter extends EventEmitter {};
const events = new Emitter();

module.exports = events;


================================================
FILE: src/app/js/gamepad.js
================================================
const popups = require("./popups");
const settings = require("./settings");
const launcher = require("./launcher");
const navigate = require("./navigate");

window.addEventListener("gamepadconnected", (e) => {
	console.log("Gamepad connected:", e.gamepad.id);
}, false)

window.addEventListener("gamepaddisconnected", (e) => {
	console.log("Gamepad disconnected:", e.gamepad.id);
}, false)

// this contains the names/directions of axes and IDs that have
// previously been pressed, if it is found that these were recently
// pressed in the next iteration of the `setInterval()` below than the
// iteration is skipped
//
// the value of each item is equivalent to the amount of iterations to
// wait, so `up: 3` will cause it to wait 3 iterations, before `up` can
// be pressed again
let delay_press = {};

let held_buttons = {};

setInterval(() => {
	let gamepads = navigator.getGamepads();

	// this has a list of all the directions that the `.axes[]` are
	// pointing in, letting us navigate in that direction
	let directions = {}

	// keeps track of which buttons `delay_press` that have already been
	// lowered, that way we can lower the ones that haven't been lowered
	// through a button press
	let lowered_delay = [];

	// is the select/accept button being held
	let selecting = false;

	for (let i in gamepads) {
		if (! gamepads[i]) {continue}
		// every other `.axes[]` element is a different coordinate, each
		// analog stick has 2 elements in `.axes[]`, the first one is
		// the x coordinate, second is the y coordinate
		//
		// so we use this to keep track of which coordinate we're
		// currently on, and thereby the direction of the float inside
		// `.axes[i]`
		let coord = "x";
		let deadzone = 0.5;

		for (let ii = 0; ii < gamepads[i].axes.length; ii++) {
			let value = gamepads[i].axes[ii];

			// check if we're beyond the deadzone in both the negative
			// and positive direction, and then using `coord` add a
			// direction to `directions`
			if (value < -deadzone) {
				if (coord == "y") {
					directions.up = true;
				} else {
					directions.left = true;
				}
			} else if (value > deadzone) {
				if (coord == "y") {
					directions.down = true;
				} else {
					directions.right = true;
				}
			}

			// flip `coord`
			if (coord == "x") {
				coord = "y";
			} else {
				coord = "x";
			}
		}

		// only support "standard" button layouts/mappings
		//
		// TODO: for anybody reading this in the future, the support
		// for other mappings is something that's on the table,
		// however, due to not having all the hardware in the world,
		// this will have to be up to someone else
		if (gamepads[i].mapping != "standard") {
			continue;
		}

		for (let ii = 0; ii < gamepads[i].buttons.length; ii++) {
			if (! gamepads[i].buttons[ii].pressed) {
				held_buttons[ii] = false;
				continue;
			}

			// a list of known combinations of buttons for the most
			// common brands out there, more should possibly be added
			let brands = {
				"Xbox": {
					accept: 0,
					cancel: 1
				},
				"Nintendo": {
					accept: 1,
					cancel: 0
				},
				"PlayStation": {
					accept: 0,
					cancel: 1
				}
			}

			// this is the most common setup, to my understanding, with
			// the exception of third party Nintendo controller, may
			// need to be adjusted in the future
			let buttons = {
				accept: 0,
				cancel: 1
			}

			// set `cancel` and `accept` accordingly to the ID of the
			// gamepad, if its a known brand
			for (let brand in brands) {
				// unknown brand
				if (! gamepads[i].id.includes(brand)) {
					continue;
				}

				// set buttons according to brand
				buttons = brands[brand];
				break;
			}

			// if the button that's being pressed is the "accept"
			// button, then we set `selecting` to `true`, this is done
			// before we check for the button delay so that holding the
			// button keeps the selection in place, until the button is
			// no longer pressed
			if (ii == buttons.accept) {
				selecting = true;
			}

			// if this button is still delayed, we lower the delay and
			// then go to the next button
			if (delay_press[ii]) {
				delay_press[ii]--;
				lowered_delay.push(ii);
				continue;
			}

			// add delay to this button, so it doesn't get clicked
			// immediately again after this
			delay_press[ii] = 3;

			if (held_buttons[ii]) {
				continue;
			}

			held_buttons[ii] = true;

			// interpret `ii` as a specific button/action, using the
			// standard IDs: https://w3c.github.io/gamepad/#remapping
			switch(ii) {
				// settings popup (center cluster buttons)
				case 8: settings.popup.toggle(); break;
				case 9: settings.popup.toggle(); break;

				// change active section (top bumpers)
				case 4: launcher.relative_section("left"); break;
				case 5: launcher.relative_section("right"); break;

				// navigate selection (dpad)
				case 12: navigate.move("up"); break;
				case 13: navigate.move("down"); break;
				case 14: navigate.move("left"); break;
				case 15: navigate.move("right"); break;

				// click selected element
				case buttons.accept: navigate.select(); break;

				// close last opened popup
				case buttons.cancel: popups.hide_last(); break;
			}
		}
	}

	for (let i in directions) {
		if (directions[i] === true) {
			// if this direction is still delayed, we lower the delay,
			// and then go to the next direction
			if (delay_press[i]) {
				delay_press[i]--;
				lowered_delay.push(i);
				continue;
			}

			// move in the direction
			navigate.move(i);

			// add delay to this direction, to prevent it from being
			// triggered immediately again
			delay_press[i] = 5;
		}
	}

	// run through buttons that have or have had a delay
	for (let i in delay_press) {
		// if a button has a delay, and it hasn't already been lowered,
		// then we lower it
		if (delay_press[i] && ! lowered_delay.includes(i)) {
			delay_press[i]--;
		}
	}

	let selection_el = document.getElementById("selection");

	// add `.selecting` to `#selection` depending on whether
	// `selecting`, is set or not
	if (selecting) {
		selection_el.classList.add("controller-selecting");
	} else {
		selection_el.classList.remove("controller-selecting");
	}
}, 50)


let can_keyboard_navigate = (e) => {
	// quite empty right now, might add more in the future, these are
	// just element selectors where movement with the keyboard is off
	let ignore_on_focus = [
		"input",
		"select"
	]

	// check for whether the active element is one that matches
	// something in `ignore_on_focus`
	for (let i = 0; i < ignore_on_focus.length; i++) {
		if (! document.activeElement.matches(ignore_on_focus)) {
			// active element does not match to `ignore_on_focus[i]`
			continue;
		}

		// if the key that's being pressed is "Escape" then we unfocus
		// to the currently focused active element, this lets you go
		// into an input, and then exit it as well
		if (e.key == "Escape") {
			document.activeElement.blur();
		}

		return false;
	}

	// check if there's already an active selection
	if (document.querySelector(".active-selection")) {
		// this is a list of keys where this keyboard event will be
		// cancelled on, this prevents key events from being sent to
		// element, but still lets you type
		let cancel_keys = [
			"Space", "Enter",
			"ArrowUp", "ArrowDown",
			"ArrowLeft", "ArrowRight"
		]

		// cancel this keyboard event if `e.key` is inside `cancel_keys`
		if (cancel_keys.includes(e.code)) {
			e.preventDefault();
		}
	}

	return true;
}

window.addEventListener("keydown", (e) => {
	// do nothing if we cant navigate
	if (! can_keyboard_navigate(e)) {
		return;
	}

	let select = () => {
		// do nothing if this is a repeat key press
		if (e.repeat) {return}

		// select `.active-selection`
		navigate.select();

		// add `.keyboard-selecting` to `#selection`
		document.getElementById("selection")
			.classList.add("keyboard-selecting");
	}

	// perform the relevant action for the key that was pressed
	switch(e.code) {
		// select
		case "Space": return select();
		case "Enter": return select();

		// close popup
		case "Escape": return popups.hide_last();

		// move selection
		case "KeyK": case "ArrowUp": return navigate.move("up")
		case "KeyJ": case "ArrowDown": return navigate.move("down")
		case "KeyH": case "ArrowLeft": return navigate.move("left")
		case "KeyL": case "ArrowRight": return navigate.move("right")
	}
})

window.addEventListener("keyup", (e) => {
	if (! can_keyboard_navigate(e)) {
		return;
	}

	let selection_el = document.getElementById("selection");

	// perform the relevant action for the key that was pressed
	switch(e.code) {
		// the second and third cases here are for SteamDeck bumper
		// button support whilst inside the desktop layout
		case "KeyQ":
		case "ControlLeft": case "ControlRight":
			launcher.relative_section("left"); break;
		case "KeyE":
		case "AltLeft": case "AltRight":
			launcher.relative_section("right"); break;

		case "Space": return selection_el
				.classList.remove("keyboard-selecting");

		case "Enter": return selection_el
				.classList.remove("keyboard-selecting");
	}
})


================================================
FILE: src/app/js/gamepath.js
================================================
const ipcRenderer = require("electron").ipcRenderer;

const lang = require("../../lang");
const process = require("./process");
const launcher = require("./launcher");
const settings = require("./settings");

// frontend part of settings a new game path
ipcRenderer.on("newpath", (_, newpath) => {
	set_buttons(true);

	settings.set({gamepath: newpath});

	ipcRenderer.send("gui-getmods");
	ipcRenderer.send("save-settings", settings.data());
})

// a previously valid gamepath no longer exists, and is therefore lost
ipcRenderer.on("gamepath-lost", () => {
	launcher.change_page(0);
	set_buttons(false, true);
	alert(lang("gui.gamepath.lost"));
})

// error out when no game path is set
ipcRenderer.on("no-path-selected", () => {
	alert(lang("gui.gamepath.must"));
	process.exit();
})

// error out when game path is wrong
ipcRenderer.on("wrong-path", () => {
	alert(lang("gui.gamepath.wrong"));
	gamepath.set(false);
})

// reports to the main process about game path status.
module.exports = {
	open: () => {
		let gamepath = settings.data().gamepath;

		if (gamepath) {
			require("electron").shell.openPath(gamepath);
		} else {
			alert(lang("gui.settings.miscbuttons.open_gamepath_alert"));
		}
	},

	set: (value) => {
		ipcRenderer.send("setpath", value);
	}
}


================================================
FILE: src/app/js/is_running.js
================================================
const lang = require("../../lang");

// is the game running?
let is_running = false;

// updates play buttons depending on whether the game is running
ipcRenderer.on("is-running", (event, running) => {
	let set_playbtns = (text) => {
		let playbtns = document.querySelectorAll(".playBtn");
		for (let i = 0; i < playbtns.length; i++) {
			playbtns[i].innerHTML = text;
		}
	}

	if (running && is_running != running) {
		set_buttons(false);
		set_playbtns(lang("general.running"));

		is_running = running;

		// show force quit button in Titanfall tab
		tfquit.style.display = "inline-block";

		update.setAttribute("onclick", "kill('game')");
		update.innerHTML = "(" + lang("ns.menu.force_quit") + ")";
		return;
	}

	if (is_running != running) {
		set_buttons(true);
		set_playbtns(lang("gui.launch"));

		is_running = running;

		// hide force quit button in Titanfall tab
		tfquit.style.display = "none";

		update.setAttribute("onclick", "update.ns()");
		update.innerHTML = "(" + lang("gui.update.check") + ")";
	}
})

// return whether the game is running
module.exports = () => {
	return is_running;
}


================================================
FILE: src/app/js/kill.js
================================================
const ipcRenderer = require("electron").ipcRenderer;

// attempts to kill something using the main process' `modules/kill.js`
// functions, it simply attempts to run `kill[function_name]()`, if it
// doesn't exist, nothing happens
module.exports = (function_name) => {
	ipcRenderer.send("kill", function_name);
}


================================================
FILE: src/app/js/launch.js
================================================
const update = require("./update");

// tells the main process to launch `game_version`
module.exports = (game_version) => {
	if (game_version == "vanilla") {
		ipcRenderer.send("launch", game_version);
		return;
	}

	if (update.ns.should_install) {
		update.ns();
	} else {
		ipcRenderer.send("launch", game_version);
	}
}


================================================
FILE: src/app/js/launcher.js
================================================
const popups = require("./popups");
const markdown = require("marked").parse;

let launcher = {};

var servercount;
var playercount;
var masterserver;

// changes the main page, this is the tabs in the sidebar
launcher.change_page = (page) => {
	let btns = document.querySelectorAll(".gamesContainer button");
	let pages = document.querySelectorAll(".mainContainer .contentContainer");

	for (let i = 0; i < pages.length; i++) {
		pages[i].classList.add("hidden");
	}

	for (let i = 0; i < btns.length; i++) {
		btns[i].classList.add("inactive");
	}

	pages[page].classList.remove("hidden");
	btns[page].classList.remove("inactive");
	bgHolder.setAttribute("bg", page);
}; launcher.change_page(1)

launcher.format_release = (notes) => {
	if (! notes) {return ""}

	let content = "";

	if (notes.length === 1) {
		content = notes[0];
	} else {
		for (let release of notes) {
			if (release.prerelease) {continue}
			let new_content = 
				// release date
				new Date(release.published_at).toLocaleString() +
				"\n" +

				// release name
				`# ${release.name}` +
				"\n\n" +

				// actual release text/body
				release.body +
				"\n\n\n";

			content +=
				"<div class='release-block'>\n"
					+ markdown(new_content, {breaks: true}) + "\n" +
				"</div>";
		}
	
		content = content.replaceAll(/\@(\S+)/g, `<a href="https://github.com/$1">@$1</a>`);
	}

	return markdown(content, {
		breaks: true
	});
}

// sets content of `div` to a single release block with centered text
// inside it, the text being `lang(lang_key)`
launcher.error = (div, lang_key) => {
	div.innerHTML =
		"<div class='release-block'>" +
			"<p><center>" +
				lang(lang_key) +
			"</center></p>" +
		"</div>";
}

// updates the Viper release notes
ipcRenderer.on("vp-notes", (event, response) => {
	if (! response) {
		return launcher.error(
			vpReleaseNotes,
			"request.no_vp_release_notes"
		)
	}

	vpReleaseNotes.innerHTML = launcher.format_release(response);
});

// updates the Northstar release notes
ipcRenderer.on("ns-notes", (event, response) => {
	if (! response) {
		return launcher.error(
			nsRelease,
			"request.no_ns_release_notes"
		)
	}

	nsRelease.innerHTML = launcher.format_release(response);
});

launcher.load_vp_notes = async () => {
	ipcRenderer.send("get-vp-notes");	
}; launcher.load_vp_notes();

launcher.load_ns_notes = async () => {
	ipcRenderer.send("get-ns-notes");
}; launcher.load_ns_notes();

// TODO: We gotta make this more automatic instead of switch statements
// it's both not pretty, but adding more sections requires way too much
// effort, compared to how it should be.
launcher.show_vp = (section) => {
	if (!["main", "release", "info", "credits"].includes(section)) throw new Error("unknown vp section");
	vpMainBtn.removeAttribute("active");
	vpReleaseBtn.removeAttribute("active");
	vpInfoBtn.removeAttribute("active");

	vpMain.classList.add("hidden");
	vpReleaseNotes.classList.add("hidden");
	vpInfo.classList.add("hidden");

	switch(section) {
		case "main":
			vpMainBtn.setAttribute("active", "");
			vpMain.classList.remove("hidden");
			break;
		case "release":
			vpReleaseBtn.setAttribute("active", "");
			vpReleaseNotes.classList.remove("hidden");
			break;
		case "info":
			vpInfoBtn.setAttribute("active", "");
			vpInfo.classList.remove("hidden");
			break;
	}
}

launcher.show_ns = (section) => {
	if (! ["main", "release", "mods"].includes(section)) {
		throw new Error("unknown ns section");
	}

	nsMainBtn.removeAttribute("active");
	nsModsBtn.removeAttribute("active");
	nsReleaseBtn.removeAttribute("active");

	nsMain.classList.add("hidden");
	nsMods.classList.add("hidden");
	nsRelease.classList.add("hidden");

	switch(section) {
		case "main":
			nsMainBtn.setAttribute("active", "");
			nsMain.classList.remove("hidden");
			break;
		case "mods":
			nsModsBtn.setAttribute("active", "");
			nsMods.style.display = "block";
			nsMods.classList.remove("hidden");
			break;
		case "release":
			nsReleaseBtn.setAttribute("active", "");
			nsRelease.classList.remove("hidden");
			break;
	}
}

// changes the active section on the currently active
// `.contentContainer` in the direction specified
//
// `direction` can be: left or right
launcher.relative_section = (direction) => {
	// prevent switching section if a popup is open
	if (popups.open_list().length) {
		return;
	}

	// the `.contentMenu` in the currently active tab
	let active_menu = document.querySelector(
		".contentContainer:not(.hidden) .contentMenu"
	)

	// get the currently active section
	let active_section = active_menu.querySelector("[active]");

	// no need to do anything, if there's somehow no active section
	if (! active_section) {return}

	// these will be filled out
	let prev_section, next_section;

	// get list of all the sections
	let sections = active_menu.querySelectorAll("li");

	for (let i = 0; i < sections.length; i++) {
		if (sections[i] != active_section) {
			continue;
		}

		// make `next_section` be the next element in `sections`
		next_section = sections[i + 1];

		// if we're at the first iteration, use the last element in
		// `sections` as the previous section, otherwise make it the
		// element before this iteration
		if (i == 0) {
			prev_section = sections[sections.length - 1];
		} else {
			prev_section = sections[i - 1];
		}
	}

	let new_section;

	// if we're going left, and a previous section was found, click it
	if (direction == "left" && prev_section) {
		new_section = prev_section;
	} else if (direction == "right") {
		// click the next section, if one was found, otherwise just
		// assume that the first section is the next section, as the
		// active section is likely just the last section, so we wrap
		// around instead
		if (next_section) {
			new_section = next_section;
		} else if (sections[0]) {
			new_section = sections[0];
		}
	}

	if (new_section) {
		new_section.click();

		// if there's an active selection, we select the new section, as
		// that selection may be in a section that's now hidden
		if (document.querySelector(".active-selection")) {
			navigate.selection(new_section);
		}
	}
}

launcher.check_servers = async () => {
	serverstatus.classList.add("checking");

	try {
		let host = "northstar.tf";
		let path = "/client/servers";

		// ask the masterserver for the list of servers, if this has
		// been done recently, it'll simply return the cached version
		let servers = JSON.parse(
			await request(host, path, "ns-servers", false)
		)

		masterserver = true;

		playercount = 0;
		servercount = servers.length;

		for (let i = 0; i < servers.length; i++) {
			playercount += servers[i].playerCount
		}
	}catch (err) {
		playercount = 0;
		servercount = 0;
		masterserver = false;
	}

	serverstatus.classList.remove("checking");

	if (servercount == 0 || ! servercount || ! playercount) {masterserver = false}

	let playerstr = lang("gui.server.players");
	if (playercount == 1) {
		playerstr = lang("gui.server.player");
	}

	if (masterserver) {
		serverstatus.classList.add("up");
		serverstatus.classList.remove("down");
		serverstatus.innerHTML = `${servercount} ${lang("gui.server.servers")} - ${playercount} ${playerstr}`;
	} else {
		serverstatus.classList.add("down");
		serverstatus.classList.remove("up");
		serverstatus.innerHTML = lang("gui.server.offline");

	}
}; launcher.check_servers()

// refreshes every 5 minutes
setInterval(() => {
	launcher.check_servers();
}, 300000)

module.exports = launcher;


================================================
FILE: src/app/js/localize.js
================================================
// localizes `string`, removing instances of `%%string%%` with
// `lang("string")` and so forth
function localize_string(string) {
	let parts = string.split("%%");

	// basic checks to make sure `string` has lang strings
	if (parts.length == 0
		|| string.trim() == "" || ! string.match("%%")) {
		return string;
	}

	for (let i = 0; i < parts.length; i++) {
		// simply checks to make sure it is actually a lang string.
		if (parts[i][0] != " " && 
			parts[i][parts[i].length - 1] != " ") {

			// get string
			let lang_str = lang(parts[i]);

			// make sure we got a string back, and if not, do nothing
			if (typeof lang_str !== "string") {
				continue;
			}

			// replace this part with the lang string
			parts[i] = lang_str;
		}
	}

	// return finalized formatted string
	return parts.join("");
}

// runs `localize_string()` on `el`'s attributes, text nodes and children
function localize_el(el) {
	// we don't want to mess with script tags
	if (el.tagName == "SCRIPT") {return}

	let attributes = el.getAttributeNames();

	// run through child nodes
	for (let i = 0; i < el.childNodes.length; i++) {
		// if the node isn't a text node, we do nothing
		if (el.childNodes[i].nodeType != Node.TEXT_NODE) {
			continue;
		}

		// the node is a text node, so we set its `.textContent` by
		// running `format_string()` on it
		el.childNodes[i].textContent =
			localize_string(el.childNodes[i].textContent)
	}

	// run through attributes and run `format_string()` on their values
	for (let i = 0; i < attributes.length; i++) {
		let attr = el.getAttribute(attributes[i]);
		el.setAttribute(attributes[i], localize_string(attr))
	}

	// run `replace_in_el()` on `el`'s children
	for (let i = 0; i < el.children.length; i++) {
		localize_el(el.children[i]);
	}
}

// localizes lang strings on (almost) all the elements inside `<body>`
module.exports = () => {
	localize_el(document.body);
}


================================================
FILE: src/app/js/mods.js
================================================
const util = require('util');
const ipcRenderer = require("electron").ipcRenderer;

const lang = require("../../lang");

const version = require("./version");
const toasts = require("./toasts");
const set_buttons = require("./set_buttons");

let mods = {};

let mods_list = {
	all: [],
	enabled: [],
	disabled: []
}

// returns the list of mods
mods.list = () => {
	return mods_list;
}

mods.load = (mods_obj) => {
	modcount.innerHTML = `${lang("gui.mods.count")} ${mods_obj.all.length}`;

	let normalized_names = [];

	let set_mod = (mod) => {
		let name = mod.name;
		if (mod.package) {
			name = mod.package.package_name;
		}

		let normalized_name = "mod-list-" + mods.normalize(name);

		normalized_names.push(normalized_name);

		let el = document.getElementById(normalized_name);
		if (el) {
			if (mod.disabled) {
				el.querySelector(".switch").classList.remove("on");
			} else {
				el.querySelector(".switch").classList.add("on");
			}

			return;
		}

		let div = document.createElement("div");
		div.classList.add("el");
		div.id = normalized_name;

		let mod_details = {
			name: mod.name,
			version: mod.version,
			description: mod.description
		}

		if (mod.package) {
			mod_details = {
				image: mod.package.icon,
				name: mod.package.manifest.name,
				version: mod.package.manifest.version_number,
				description: mod.package.manifest.description
			}
		}

		div.innerHTML += `
			<div class="image">
				<img src="${mod_details.image || ""}">
				<img class="blur" src="">
			</div>
			<div class="text">
				<div class="title">${mod_details.name}</div>
				<div class="description">${mod_details.description}</div>
				<button class="switch on orange"></button>
				<button class="update bg-blue requires-internet">
					<img src="icons/downloads.png">
					<span>${lang("gui.browser.update")}</span>
				</button>
				<button class="bg-red remove">
					<img src="icons/trash.png">
					<span>${lang("gui.mods.remove")}</span>
				</button>

				<button class="visual">${version.format(mod_details.version)}</button>
				<button class="visual">
					${lang("gui.browser.made_by")}
					${mod.author || lang("gui.mods.unknown_author")}
				</button>
			</div>
		`;

		if (mod_details.name.match(/^Northstar\..*/)) {
			div.querySelector("img").src = "icons/northstar.png"
		}

		div.querySelector(".remove").onclick = () => {
			if (! mod.package) {
				return mods.remove(mod.name);
			}

			for (let i = 0; i < mod.packaged_mods.length; i++) {
				mods.remove(mod.packaged_mods[i]);
			}
		}

		if (mod.disabled) {
			div.querySelector(".switch").classList.remove("on");
		}

		div.querySelector(".switch").addEventListener("click", () => {
			if (! mod.package) {
				return mods.toggle(mod.name);
			}

			for (let i = 0; i < mod.packaged_mods.length; i++) {
				mods.toggle(mod.packaged_mods[i]);
			}
		})

		div.querySelector(".image").style.display = "none";

		modsdiv.append(div);
	}

	for (let i = 0; i < mods_obj.all.length; i++) {
		set_mod(mods_obj.all[i]);
	}

	let mod_els = document.querySelectorAll("#modsdiv .el");
	let mod_update_els = [];

	for (let i = 0; i < mod_els.length; i++) {
		let update_btn = mod_els[i].querySelector(".update");

		if (update_btn && update_btn.style.display != "none") {
			mod_update_els.push(mod_els[i].id);
		} else {
			break;
		}
	}

	for (let i = 0; i < mod_els.length; i++) {
		let mod = mod_els[i].id.replace(/^mod-list-/, "");

		if (! normalized_names.includes(mod_els[i].id)) {
			mod_els[i].remove();
			return;
		}

		let image_container = mod_els[i].querySelector(".image");
		let image_el = image_container.querySelector("img")
		let image_blur_el = image_container.querySelector("img.blur")

		if (browser.mod_versions[mod]) {
			image_el.src = browser.mod_versions[mod].package.versions[0].icon;
		}

		if (image_el.getAttribute("src") &&
			! image_container.parentElement.classList.contains("has-icon")) {

			let image_src = image_el.getAttribute("src");

			image_blur_el.src = image_src;
			image_container.style.display = null;

			image_container.parentElement.classList.add("has-icon");
		}

		if (browser.mod_versions[mod]
			&& browser.mod_versions[mod].has_update) {

			mod_els[i].querySelector(".update").style.display = null;

			mod_els[i].querySelector(".update").setAttribute(
				"onclick", `browser.mod_versions["${mod}"].install()`
			)

			if (mod_update_els.includes(mod_els[i].id)) {
				continue;
			}

			let mod_el = mod_els[i].cloneNode(true);

			// copy click event of the remove button to the new button
			mod_el.querySelector(".remove").onclick =
				mod_els[i].querySelector(".remove").onclick;

			mod_el.classList.add("no-animation");

			mod_el.querySelector(".switch").addEventListener("click", () => {
				if (browser.mod_versions[mod].local_name) {
					mods.toggle(browser.mod_versions[mod].local_name);
				}
			})

			mod_els[i].remove();
			modsdiv.querySelector(".line:has(.search)").after(mod_el);
		} else {
			mod_els[i].querySelector(".update").style.display = "none";
		}
	}
}

// attempts to filter `#modsdiv` with `query`
mods.search = (query) => {
	// if no `query` is given, use the search input's value
	if (! query) {
		query = mods.search.el.value;
	}

	// normalizes `string`
	let normalize = (string) => {
		return string
			.trim().toLowerCase()
			.replaceAll(" ", "").replaceAll(".", "");
	}

	// normalize `query`
	query = normalize(query);

	// get all mod elements
	let mod_els = document.querySelectorAll("#modsdiv .el");

	// run through all the mod elements
	for (let mod_el of mod_els) {
		// get the normalized name of the mod
		let name = normalize(mod_el.querySelector(".title").innerText);

		// if the name has `query` in it, show it
		if (name.match(query)) {
			mod_el.style.display = null;
		} else { // hide if it doesn't match
			mod_el.style.display = "none";
		}
	}
}

mods.search.el = document.getElementById("mods-search");
mods.search.el.addEventListener("keyup", () => {mods.search()})

mods.remove = (mod) => {
	if (mod.toLowerCase().match(/^northstar\./)) {
		if (! confirm(lang("gui.mods.required_confirm"))) {
			return;
		}
	} else if (mod == "allmods") {
		if (! confirm(lang("gui.mods.remove_all_confirm"))) {
			return;
		}
	}

	ipcRenderer.send("remove-mod", mod);
}

mods.toggle = (mod) => {
	// is this a core mod?
	if (mod.toLowerCase().match(/^northstar\./)) {
		// keep track of whether this mod is disabled
		let is_disabled = false;

		// run through disabled mods
		for (let mod_obj of mods_list.disabled) {
			// if `mod` is `mod_obj`, update `is_disabled`
			if (mod_obj.name.toLowerCase() == mod.toLowerCase()) {
				is_disabled = true;
				break;
			}
		}

		// show prompt if the mod is enabled
		if (! is_disabled && ! confirm(lang("gui.mods.required_confirm"))) {
			return;
		}
	} else if (mod == "allmods") {
		if (! confirm(lang("gui.mods.toggle_all_confirm"))) {
			return;
		}
	}

	ipcRenderer.send("toggle-mod", mod);
}

mods.install_queue = [];

// tells the main process to install a mod through the file selector
mods.install_prompt = () => {
	set_buttons(false);
	ipcRenderer.send("install-mod");
}

// tells the main process to directly install a mod from this path
mods.install_from_path = (path) => {
	set_buttons(false);
	ipcRenderer.send("install-from-path", path);
}

// tells the main process to install a mod from a URL
mods.install_from_url = (url, dependencies, clearqueue, author, package_name, version) => {
	if (clearqueue) {mods.install_queue = []};

	let prettydepends = [];

	if (dependencies) {
		let newdepends = [];
		for (let i = 0; i < dependencies.length; i++) {
			let depend = dependencies[i].toLowerCase();
			if (! depend.match(/northstar-northstar-.*/)) {
				depend = dependencies[i].replaceAll("-", "/");
				let pkg = depend.split("/");
				if (! mods.is_installed(pkg[1])) {
					newdepends.push({
						pkg: depend,
						author: pkg[0],
						version: pkg[2],
						package_name: pkg[1]
					});

					prettydepends.push(`${pkg[1]} v${pkg[2]} - ${lang("gui.browser.made_by")} ${pkg[0]}`);
				}
			}
		}

		dependencies = newdepends;
	} 

	if (dependencies && dependencies.length != 0) {
		let confirminstall = confirm(lang("gui.mods.confirm_dependencies") + prettydepends.join("\n"));
		if (! confirminstall) {
			return;
		}
	}

	set_buttons(false);
	ipcRenderer.send("install-from-url", url, author, package_name, version);

	if (dependencies) {
		mods.install_queue = dependencies;
	}
}

mods.is_installed = (modname) => {
	for (let i = 0; i < mods.list().all.length; i++) {
		let mod = mods.list().all[i];
		if (mod.manifest_name) {
			if (mod.manifest_name.match(modname)) {
				return true;
			}
		} else if (mod.name.match(modname)) {
			return true;
		}
	}

	return false;
}

mods.normalize = (items) => {
	let main = (string) => {
		return string.replaceAll(" ", "")
			.replaceAll(".", "").replaceAll("-", "")
			.replaceAll("_", "").toLowerCase();
	}
	if (typeof items == "string") {
		return main(items);
	} else {
		let newArray = [];
		for (let i = 0; i < items.length; i++) {
			newArray.push(main(items[i]));
		}

		return newArray;
	}
}

// updates the installed mods
ipcRenderer.on("mods", (event, mods_obj) => {
	mods_list = mods_obj;
	if (! mods_obj) {return}

	mods.load(mods_obj);
})

ipcRenderer.on("protocol-install-mod", async (event, data) => {
	const domain = data[0];
	const author = data[1];
	const package_name = data[2];
	const version = data[3];

	const packages = await browser.packages();

	const package = packages.find((package) => { return package.owner == author && package.name == package_name; })
	if (!package) {
		alert(util.format(lang("gui.mods.cant_find_specific"), author, package_name));
		return;
	}

	const package_obj = package.versions.find((package_version) => { return package_version.version_number == version; })
	if (!package_obj) {
		alert(util.format(lang("gui.mods.cant_find_version"), version, author, package_name))
		return;
	}

	toasts.show({
		timeout: 3000,
		scheme: "info",
		title: lang("gui.mods.installing"),
		description: package_obj.full_name
	})

	mods.install_from_url(
		package_obj.download_url,
		package_obj.dependencies,
		false,

		author,
		package_name,
		version
	);
})

module.exports = mods;


================================================
FILE: src/app/js/navigate.js
================================================
const events = require("./events");
const popups = require("./popups");
const settings = require("./settings");

let navigate = {
	using: false
}

// sets `#selection` to the correct position, size and border radius,
// according to what is currently the `.active-selection`, if none is
// found, it'll instead be hidden
navigate.selection = (new_selection) => {
	// if we're not allowed to unselect an element, then make sure that
	// element is still unselected, and then clear
	// `navigate.dont_unselect`
	if (navigate.dont_unselect
		&& navigate.dont_unselect != new_selection) {

		navigate.dont_unselect.classList.add("active-selection");
		navigate.dont_unselect = false;
		return;
	}

	if (new_selection) {
		let selected = document.querySelectorAll(".active-selection");

		// make sure just `new_selection` has `.active-selection`
		for (let i = 0; i < selected.length; i++) {
			if (selected[i] != new_selection) {
				selected[i].classList.remove("active-selection");
			}
		}

		new_selection.classList.add("active-selection");
	}

	// shorthands
	let selection_el = document.getElementById("selection");
	let active_el = document.querySelector(".active-selection");

	// make sure there's an `active_el`, and hide the `selection_el` if
	// that isn't the case
	if (! active_el) {
		selection_el.style.opacity = "0.0";
		return;
	}

	// this adds space between the `selection_el` and ``
	let padding = 8;

	// attempt to get the border radius of `active_el`
	let radius = getComputedStyle(active_el).borderRadius;

	// if there's no radius set, we default to the default of
	// `selection_el` through using `null`
	if (! radius || radius == "0px") {
		radius = null;
	}

	// set visibility and radius
	selection_el.style.opacity = "1.0";
	selection_el.style.borderRadius = radius;

	// get bounds for position and size calculations of `selection_el`
	let active_bounds = active_el.getBoundingClientRect();

	// set top and left side coordinate subtracting the padding
	selection_el.style.top = active_bounds.top - padding + "px";
	selection_el.style.left = active_bounds.left - padding + "px";

	// set width of `selection_el` with the padding
	selection_el.style.width =
		active_bounds.width + (padding * 2) + "px";

	// set height of `selection_el` with the padding
	selection_el.style.height =
		active_bounds.height + (padding * 2) + "px";
}

// data from the last iterations of the interval below
let last_sel = {
	el: false,
	bounds: false
}

// auto update `#selection` if `.active-selection` changes bounds, but
// not element by itself
setInterval(() => {
	// get active selection
	let selected = document.querySelector(".active-selection");

	// if there's no active selection, reset `last_sel`
	if (! selected) {
		last_sel.el = false;
		last_sel.bounds = false;

		return;
	}

	// get stringified bounds
	let bounds = JSON.stringify(selected.getBoundingClientRect());

	// if `last_sel.el` is not `selected` the selected element was
	// changed, so we just set `last_el` and nothing more
	if (last_sel.el != selected) {
		last_sel.el = selected;
		last_sel.bounds = bounds;

		return;
	}

	// if stringified bounds changed we update `#selection`
	if (bounds != last_sel.bounds) {
		navigate.selection();
		last_sel.el = selected;
		last_sel.bounds = bounds;
	}
}, 50)

// these events cause the `#selection` element to reposition itself
window.addEventListener("resize", () => {navigate.selection()}, true);
window.addEventListener("scroll", () => {navigate.selection()}, true);

// listen for click events, and hide the `#selection` element, when
// emitting a mouse event we will want to hide, as it then isn't needed
window.addEventListener("click", (e) => {
	// make sure its a trusted click event, and therefore actually a
	// mouse, and not anything else
	if (! e.isTrusted) {
		return;
	}

	// we're no longer using navigation functions
	navigate.using = false;

	// get the `.active-selection`
	let active_el = document.querySelector(".active-selection");

	// if there's an `active_el` then we unselect it, and update the
	// `#selection` element, hiding it
	if (active_el) {
		active_el.classList.remove("active-selection");
		navigate.selection();
	}
})

// returns a list of valid elements that should be possible to navigate
// to/select with the `#selection` element
//
// setting `div` makes it limit itself to elements inside that, without
// it, it'll use `document.body` or the active popup, if one is found
navigate.get_els = (div) => {
	let els = [];

	// is `div` not set, and is there a popup shown
	if (! div && document.body.querySelector(".popup.shown")) {
		// the spread operator is to convert from a `NodeList` to an
		// `Array`, and then we need to reverse this to get the ones
		// that are layered on top first.
		let popups_list = [...popups.list()].reverse();

		// run through the list of popups
		for (let i = 0; i < popups_list.length; i++) {
			// if this popup is shown, we make it the current `div`
			if (popups_list[i].classList.contains("shown")) {
				div = popups_list[i];
				break;
			}
		}

		// get buttons inside `#winbtns`
		els = [...document.body.querySelectorAll("#winbtns [onclick]")];
	} if (! div) { // default
		div = document.body;
	}

	// this gets the list of all the elements we should be able to
	// select inside `div`, on top of anything that's already in `els`
	els = [...els, ...div.querySelectorAll([
		"a",
		"input",
		"button",
		"select",
		"textarea",
		"[onclick]",
		".scroll-selection"
	])]

	// this'll contain a filtered list of `els`
	let new_els = [];

	// filter out elements we don't care about
	filter: for (let i = 0; i < els.length; i++) {
		// elements that match on `els.closest()` with any of these will
		// be stripped away, as we dont want them
		let ignore_closest = [
			"#overlay",
			".no-navigate",
			"button.visual",
			".scroll-selection",
			".popup:not(.shown)"
		]

		// ignore, even if `.closest()` matches, if its just matching on
		// itself instead of a different element
		let ignore_closest_self = [
			".scroll-selection"
		]

		// check if `els[i].closest()` matches on any of the elements
		// inside of `ignore_closest`
		for (let ii = 0; ii < ignore_closest.length; ii++) {
			let closest = els[i].closest(ignore_closest[ii]);

			// check if `.closest()` matches, but not on itself
			if (closest) {
				// ignore if `closest` is just `els[i]` and the selector
				// is inside `ignore_closest_self`
				if (closest == els[i] &&
					ignore_closest_self.includes(ignore_closest[ii])) {

					continue;
				}

				// it matches
				continue filter;
			}
		}

		// make sure `els[i]` is visible on screen
		let visible = els[i].checkVisibility({
			checkOpacity: true,
			visibilityProperty: true,
			checkVisibilityCSS: true,
			contentVisibilityAuto: true
		})

		// filter out if not visible
		if (! visible) {continue}

		// add to filtered list
		new_els.push(els[i])
	}

	// return the filtered list of elements
	return new_els;
}

// attempts to select the currently default selection, if inside a popup
// we'll look for a `.default-selection`, if it doesn't exist we'll
// simply use the first selectable element in it
//
// if not inside a popup we'll just use the currently selected tab in
// the `.gamesContainer` sidebar
navigate.default_selection = () => {
	// if we're not currently using any navigation functions, this
	// function shouldn't do anything, as it'll cause a selection to be
	// made, when it shouldn't be
	if (! navigate.using) {
		return;
	}

	// the spread operator is to convert from a `NodeList` to an
	// `Array`, and then we need to reverse this to get the ones
	// that are layered on top first.
	let popups_list = [...popups.list()].reverse();

	let active_popup;

	// run through the list of popups
	for (let i = 0; i < popups_list.length; i++) {
		// if this popup is shown, set set `active_popup` to it
		if (popups_list[i].classList.contains("shown")) {
			active_popup = popups_list[i];
			break;
		}
	}

	// is there no active popup?
	if (! active_popup) {
		// select the currently selected page in `.gamesContainer`
		document.querySelector(
			".gamesContainer :not(.inactive)"
		).classList.add("active-selection");

		// update the `#selection` element
		navigate.selection();

		return;
	}

	// get the default element inside the active popup
	let popup_default = active_popup.querySelector("default-selection");

	// did we not find a default selection element?
	if (! popup_default) {
		// select the first selectable element in the popup
		navigate.get_els(active_popup)[0].classList.add(
			"active-selection"
		)

		// update the `#selection` element
		navigate.selection();

		return;
	}

	// select the default selection
	popup_default.classList.add("active-selection");

	// update the `#selection` element
	navigate.selection();
}

// this navigates `#selection` in the direction of `direction`
// this can be: up, down, left and right
navigate.move = async (direction) => {
	// make sure we note down that we're using navigation functions
	navigate.using = true;

	// get the `.active-selection` if there is one
	let active = document.querySelector(".active-selection");

	// if there is no active selection, then attempt to select the
	// default selection
	if (! active) {
		navigate.default_selection()

		active = document.querySelector(".active-selection");

		// if there is somehow still no active selection we stop here
		if (! active) {
			return;
		}
	}

	// is the active selection one that should be scrollable?
	if (active.classList.contains("scroll-selection")) {
		// scroll the respective `direction` if `active` has any more
		// scroll left in that direction

		// short hand to easily scroll in `direction` by `amount` with
		// smooth scrolling enabled
		let scroll = (direction, amount) => {
			// update the `#selection` element
			navigate.selection();

			// scroll inside `<webview>` if the active selection is one
			if (active.tagName == "WEBVIEW") {
				active.executeJavaScript(`
					document.scrollingElement.scrollBy({
						behavior: "smooth",
						${direction}: ${amount}
					})
				`)

				return;
			}

			active.scrollBy({
				behavior: "smooth",
				[direction]: amount
			})
		}

		// get values needed for determining if we should scroll the
		// active selection, and by how much
		let scroll_el = {
			top: active.scrollTop,
			left: active.scrollLeft,
			width: active.scrollWidth,
			height: active.scrollHeight,
			bounds: {
				width: active.clientWidth,
				height: active.clientWidth
			}
		}

		// get `scroll_el` from inside a `<webview>` if the active
		// selection is one
		if (active.tagName == "WEBVIEW") {
			scroll_el = await active.executeJavaScript(`(() => {
				return {
					top: document.scrollingElement.scrollTop,
					left: document.scrollingElement.scrollLeft,
					width: document.scrollingElement.scrollWidth,
					height: document.scrollingElement.scrollHeight,
					bounds: {
						width: document.scrollingElement.clientWidth,
						height: document.scrollingElement.clientHeight
					}
				}
			})()`)
		}

		// decrease to increase scroll length, and in reverse
		let scroll_scale = 2;

		if (direction == "up" && scroll_el.top > 0) {
			return scroll("top", -scroll_el.bounds.height / scroll_scale);
		}

		if (direction == "down" &&
			scroll_el.top <= scroll_el.height &&
			scroll_el.height != scroll_el.bounds.height) {

			return scroll("top", scroll_el.bounds.height / scroll_scale);
		}

		if (direction == "left" && scroll_el.left > 0) {
			return scroll("left", -width / scroll_scale);
		}

		if (direction == "right" &&
			scroll_el.left <= scroll_el.width &&
			scroll_el.width != scroll_el.bounds.width) {

			return scroll("left", scroll_el.bounds.width / scroll_scale);
		}
	}

	// attempt to get the element in the `direction` requested
	let move_to_el = navigate.get_relative_el(active, direction);

	// if no element is found, do nothing
	if (! move_to_el) {return}

	// switch `.active-selection` from `active` to `move_to_el`
	active.classList.remove("active-selection");
	move_to_el.classList.add("active-selection");

	// update the `#selection` element
	navigate.selection();

	// make sure the selecting classes are removed, and thereby the
	// scale/pressed effect with it
	document.getElementById("selection").classList.remove(
		"keyboard-selecting",
		"controller-selecting"
	)

	// stop here if `move_to_el` is a child to `document.body`
	if (move_to_el.parentElement == document.body) {
		return;
	}

	// this element will be scrolled in view later
	let scroll_el = move_to_el;

	// these elements cant be scrolled
	let no_scroll_parents = [
		".el .text",
		".gamesContainer",
	]

	// run through unscrollable parent elements
	for (let i = 0; i < no_scroll_parents.length; i++) {
		// check if `move_to_el.closest()` matches on anything in
		// `no_scroll_parents`
		let no_scroll_parent = move_to_el.closest(
			no_scroll_parents[i]
		)

		if (! no_scroll_parent) {
			// it does not match
			continue;
		}

		// it matches, so we make the new `scroll_el` the parent
		scroll_el = no_scroll_parent;
	}

	// refuse to scroll to begin with, if any of these are a parent
	let ignore_parents = [
		".contentMenu",
		".gamesContainer",
	]

	// check if `ignore_parents` match on `move_to_el`, and if so, stop
	for (let i = 0; i < ignore_parents.length; i++) {
		if (move_to_el.closest(ignore_parents[i])) {
			return;
		}
	}

	if (scroll_el.closest(".grid .el")) {
		scroll_el = scroll_el.closest(".grid .el");
	}

	// scroll `scroll_el` smoothly into view, centered
	scroll_el.scrollIntoView({
		block: "center",
		inline: "center",
		behavior: "smooth",
	})
}

// selects the currently selected element, by clicking or focusing it
navigate.select = () => {
	// make sure we note down that we're using navigation functions
	navigate.using = true;

	// get the current selection
	let active = document.querySelector(".active-selection");

	// make sure there is a selection
	if (! active) {return}

	// slight delay to prevent some timing issues
	setTimeout(() => {
		// if `active` is a switch, use `settings.popup.switch()` on it,
		// to be able to toggle it
		if (active.closest(".switch")) {
			active.closest(".switch").click();
			settings.popup.switch(active.closest(".switch"));
			return;
		}

		// correctly open a `<select>`
		//
		// they require special handling, as unless the Enter key is
		// pressed, then the menu won't open, and instead the element is
		// focused, which isn't great
		//
		// so we make the main process send a fake Enter key press
		if (active.closest("select") || active.querySelector("select")) {
			// make sure this element doesn't get unselected
			navigate.dont_unselect = active;

			active = active.closest("select") || active.querySelector("select");

			// make sure `<select>` is focused
			active.focus();
			active.click();

			// send fake Enter key to open selection menu
			ipcRenderer.send("send-enter-key");

			// make sure element is unselected
			active.addEventListener("change", () => {
				active.blur();
			}, { once: true })

			return;
		}

		// click and focus `active`
		active.focus();
		active.click();
	}, 150)
}

// selects the closest and hopefully most correct element to select next
// to `relative_el` in the direction of `direction`
//
// the direction can be: up, down, left and right
navigate.get_relative_el = (relative_el, direction) => {
	// get selectable elements
	let els = navigate.get_els();

	// get bounds of `relative_el`
	let bounds = relative_el.getBoundingClientRect();

	// get the centered coordinates of `relative_el`
	let relative = {
		x: bounds.left + (bounds.width / 2),
		y: bounds.top + (bounds.height / 2)
	}

	// update the coordinates on the element itself
	relative_el.coords = relative;

	// attempt to return the element in the correct direction
	// if `x` or `y` is a number that's greater or less than 0 then
	// we'll go in the direction of the coordinate that is as such
	//
	// meaning `get_el(1, 0)` will go to the right
	let get_el = (x = 0, y = 0) => {
		// `coord` is the coordinate that we're trying to get an element
		// on, and `rev_coord` is just the opposite coord
		let coord, rev_coord;

		// set `coord` and `rev_coord` according to `x` and `y`
		if (x > 0 || x < 0) {
			coord = "x";
			rev_coord = "y";
		} else if (y > 0 || y < 0) {
			coord = "y";
			rev_coord = "x";
		} else { // something unexpected was given
			return false;
		}

		// this is the distance between each point which we check for
		// selectable elements, increasing this improves performance,
		// but lowers accuracy, and likewise in reverse
		let jump_distance = 5;

		// this is the coordinates to check in the direct coord check
		let check = {
			x: relative.x,
			y: relative.y
		}

		// this will contain the element that directly next to
		// `relative_el` from checking every point from `relative_el`
		// into `direction`
		let direct_el;

		// this is the amount of pixels inbetween `relative_el` and
		// `direct_el`, this means it doesn't have the distance from the
		// center of `direct_el` or anything included, just the raw
		// distance between them, this number could vary in accuracy
		// depending on how big or small `jump_distance` is
		let direct_distance = 0;

		// attempt to find an element from a straight line from
		// `relative_el`, by checking whether there's an element at each
		// point in the `direction` specified
		while (! direct_el) {
			// add `jump_distance` to the coordinates we're checking
			check.x += x * jump_distance;
			check.y += y * jump_distance;

			// get the elements at the coordinates we're checking
			let els_at = document.elementsFromPoint(check.x, check.y);

			// run through all the elements we found
			for (let i = 0; i < els_at.length; i++) {
				// make sure `els_at[i]` isn't `relative_el` and that
				// its a selectable element
				if (els_at[i] == relative_el
					|| ! els.includes(els_at[i])) {

					// not selectable or is `relative_el`
					continue;
				}

				// set `direct_el`
				direct_el = els_at[i];

				// get the bounds of `direct_el`
				let direct_bounds = direct_el.getBoundingClientRect();

				// get the centered coordinates for `direct_el`
				let direct_coords = {
					x: direct_bounds.left + (direct_bounds.width / 2),
					y: direct_bounds.top + (direct_bounds.height / 2)
				}

				// update the coordinates on the element itself
				direct_el.coords = direct_coords;

				// get the difference between `relative_el` and
				// `direct_el`'s coordinates, effectively their distance
				let diff_x = direct_coords.x - relative.x;
				let diff_y = direct_coords.y - relative.y;

				// make sure this element is marked as the element that
				// was found directly
				direct_el.is_direct_el = true;

				// update the distance on the element itself
				direct_el.distance = Math.sqrt(
					diff_x*diff_x + diff_y*diff_y
				)

				// set the distance on the coord we're checking on the
				// element itself
				direct_el.coord_distance = direct_distance;

				break; // we found the `direct_el` we can stop now
			}

			// if `els_at` has `relative_el` then we reset
			// `direct_distance`
			if (els_at.includes(relative_el)) {
				direct_distance = 0;
			} else {
				// add `jump_distance` to `direct_distance`, because
				// we're no longer on the `relative_el` nor the
				// `direct_el`
				direct_distance += jump_distance;
			}

			// are we beyond the edges of the window
			if (check.x < 0 || check.y < 0 ||
				check.x > innerWidth || check.y > innerHeight) {

				// did we find no elements?
				if (! els_at.length) {
					break; // stop searching
				}
			}
		}

		// this contains elements in the respective directions
		let positions = {
			up: [], down: [],
			left: [], right: []
		}

		// gets the nearest elements from the selectable elements
		for (let i = 0; i < els.length; i++) {
			// get bounds
			let el_bounds = els[i].getBoundingClientRect();

			// get centered coordinates
			let el_coords = {
				x: el_bounds.left + (el_bounds.width / 2),
				y: el_bounds.top + (el_bounds.height / 2)
			}

			// get the difference between `el_coords` and `direct_el`'s
			// coordinates, effectively their distance
			let diff_x = el_coords.x - relative.x;
			let diff_y = el_coords.y - relative.y;

			// is this element not an element that was previously a
			// `direct_el`?
			if (! els[i].is_direct_el) {
				// update centerd coordinates on the element itself
				els[i].coords = el_coords;

				// set the distance on the element itself
				els[i].distance = Math.sqrt(
					diff_x*diff_x + diff_y*diff_y
				)

				// get and set the distance on the coord we're checking
				// on the element itself
				els[i].coord_distance = Math.abs(
					relative[coord] - el_coords[coord]
				)
			} else {
				els[i].is_direct_el = false;
				continue;
			}

			// put `els[i]` in the correct place in `positions`
			if (el_coords.x < relative.x) {
				positions.left.push(els[i]);
			} if (el_coords.x > relative.x) {
				positions.right.push(els[i]);
			} if (el_coords.y < relative.y) {
				positions.up.push(els[i]);
			} if (el_coords.y > relative.y) {
				positions.down.push(els[i]);
			}
		}

		// this will contain the element closest to `relative_el` in the
		// correct direction, but not necessarily at the same
		// coordinates
		let closest_el;

		// set `closest_el` to the elements closest element in the
		// respective position using `direction`
		for (let i = 0; i < positions[direction].length; i++) {
			// get the element
			let el = positions[direction][i];

			// is this the first check, or is it closer than the
			// previous `closest_el`, then update `closest_el`
			if (! closest_el || closest_el.distance > el.distance) {
				closest_el = el;
			}
		}

		// was there found a `closest_el` and `direct_el`
		if (closest_el && direct_el) {
			// simply return `direct_el` if its the same as `closest_el`
			if (closest_el == direct_el) {
				return direct_el;
			}

			// if the parent element of `closest_el` and `direct_el` is
			// the same, then we prefer the `direct_el`
			//
			// unless the parent is `document.body`
			if (closest_el.parentElement == direct_el.parentElement &&
				direct_el.parentElement !== document.body) {
				return direct_el;
			}

			// get the difference between `relative_el` and `direct_el`
			// on the coordinate of `direction`
			let same_coord_diff = Math.abs(
				direct_el.coords[rev_coord] -
			
Download .txt
gitextract_gg5zgg59/

├── .github/
│   ├── FUNDING.yml
│   ├── ISSUE_TEMPLATE/
│   │   ├── bug_report.md
│   │   ├── empty-template.md
│   │   └── feature_request.md
│   └── workflows/
│       ├── dev_builds.yml
│       ├── localizations.yml
│       └── release_builds.yml
├── .gitignore
├── CODE_OF_CONDUCT.md
├── CONTRIBUTING.md
├── FAQ.md
├── LICENSE
├── PUBLISH.md
├── README.md
├── docs/
│   ├── index.html
│   ├── main.css
│   ├── main.js
│   └── redirect.js
├── package.json
├── scripts/
│   ├── downloads.js
│   ├── langs.js
│   └── publish.sh
└── src/
    ├── app/
    │   ├── css/
    │   │   ├── dragui.css
    │   │   ├── grid.css
    │   │   ├── launcher.css
    │   │   ├── popups.css
    │   │   ├── selection.css
    │   │   ├── theming.css
    │   │   ├── toasts.css
    │   │   ├── tooltip.css
    │   │   └── webview.css
    │   ├── fonts/
    │   │   └── import.css
    │   ├── index.html
    │   ├── js/
    │   │   ├── browser.js
    │   │   ├── dom_events.js
    │   │   ├── events.js
    │   │   ├── gamepad.js
    │   │   ├── gamepath.js
    │   │   ├── is_running.js
    │   │   ├── kill.js
    │   │   ├── launch.js
    │   │   ├── launcher.js
    │   │   ├── localize.js
    │   │   ├── mods.js
    │   │   ├── navigate.js
    │   │   ├── popups.js
    │   │   ├── process.js
    │   │   ├── request.js
    │   │   ├── set_buttons.js
    │   │   ├── settings.js
    │   │   ├── toasts.js
    │   │   ├── tooltip.js
    │   │   ├── update.js
    │   │   └── version.js
    │   ├── main.css
    │   └── main.js
    ├── cli.js
    ├── index.js
    ├── lang/
    │   ├── de.json
    │   ├── en.json
    │   ├── es.json
    │   ├── fr.json
    │   ├── maintainers.json
    │   └── zh.json
    ├── lang.js
    ├── modules/
    │   ├── console.js
    │   ├── findgame.js
    │   ├── gamepath.js
    │   ├── in_path.js
    │   ├── ipc.js
    │   ├── is_running.js
    │   ├── json.js
    │   ├── kill.js
    │   ├── launch.js
    │   ├── mods.js
    │   ├── packages.js
    │   ├── protocol.js
    │   ├── releases.js
    │   ├── requests.js
    │   ├── settings.js
    │   ├── update.js
    │   └── version.js
    └── win.js
Download .txt
SYMBOL INDEX (33 symbols across 20 files)

FILE: docs/main.js
  function init_backgrounds (line 21) | function init_backgrounds() {
  function change_background (line 44) | function change_background() {

FILE: docs/redirect.js
  function init (line 5) | async function init() {

FILE: src/app/js/browser.js
  function add_recent_toast (line 528) | function add_recent_toast(name, timeout = 3000) {

FILE: src/app/js/events.js
  class Emitter (line 2) | class Emitter extends EventEmitter {}

FILE: src/app/js/localize.js
  function localize_string (line 3) | function localize_string(string) {
  function localize_el (line 35) | function localize_el(el) {

FILE: src/app/js/settings.js
  function get_search_arr (line 427) | function get_search_arr() {

FILE: src/cli.js
  function hasArgs (line 12) | function hasArgs() {
  function exit (line 35) | function exit(code) {
  function gamepathExists (line 41) | function gamepathExists() {
  function init (line 58) | async function init() {

FILE: src/index.js
  function start (line 31) | function start() {

FILE: src/lang.js
  function _loadTranslation (line 10) | function _loadTranslation(forcedlang) {

FILE: src/modules/findgame.js
  function readvdf (line 30) | function readvdf(data) {

FILE: src/modules/gamepath.js
  function set_gamepath (line 116) | function set_gamepath(folder) {
  function set_gamepath (line 137) | function set_gamepath(folder, force_dialog) {

FILE: src/modules/is_running.js
  function check_processes (line 13) | async function check_processes(processes) {

FILE: src/modules/json.js
  function read (line 4) | function read(file) {

FILE: src/modules/kill.js
  function kill (line 11) | async function kill(process_name) {

FILE: src/modules/launch.js
  function launch (line 21) | function launch(game_version, method = settings().linux_launch_method) {

FILE: src/modules/mods.js
  function update_path (line 83) | function update_path() {
  function modfile_pre (line 275) | function modfile_pre() {

FILE: src/modules/packages.js
  function update_path (line 22) | function update_path() {

FILE: src/modules/releases.js
  function github_releases (line 21) | async function github_releases(repo) {
  function github_latest (line 55) | async function github_latest(repo) {

FILE: src/modules/requests.js
  function set_paths (line 39) | function set_paths() {
  function ensure_dir (line 49) | function ensure_dir() {

FILE: src/modules/update.js
  function restore_excluded_files (line 75) | function restore_excluded_files() {
  function exclude_files (line 88) | function exclude_files() {
  function _checkForUpdates (line 111) | async function _checkForUpdates() {
  function northstar_update_available (line 145) | async function northstar_update_available() {
  function remove_core_mods (line 216) | function remove_core_mods() {
Condensed preview — 83 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (438K chars).
[
  {
    "path": ".github/FUNDING.yml",
    "chars": 53,
    "preview": "liberapay: 0neGal\ncustom: [\"github.com/R2Northstar\"]\n"
  },
  {
    "path": ".github/ISSUE_TEMPLATE/bug_report.md",
    "chars": 637,
    "preview": "---\nname: Bug report\nabout: Create a bug report to help us fix problems\ntitle: 'bug: Short description of your bug'\nlabe"
  },
  {
    "path": ".github/ISSUE_TEMPLATE/empty-template.md",
    "chars": 118,
    "preview": "---\nname: Empty Template\nabout: An empty issue template with nothing in it.\ntitle: ''\nlabels: ''\nassignees: ''\n\n---\n\n\n"
  },
  {
    "path": ".github/ISSUE_TEMPLATE/feature_request.md",
    "chars": 394,
    "preview": "---\nname: Feature request\nabout: Suggest an idea or feature to be added to Viper\ntitle: 'feat: Your Feature'\nlabels: enh"
  },
  {
    "path": ".github/workflows/dev_builds.yml",
    "chars": 1331,
    "preview": "name: Development builds CI\non:\n  push:\n  pull_request:\n    types: [opened, reopened]\n\njobs:\n  build-windows:\n    name: "
  },
  {
    "path": ".github/workflows/localizations.yml",
    "chars": 489,
    "preview": "name: Localizations\non:\n  push:\n  pull_request:\n    types: [opened, reopened]\n\njobs:\n  check-localizations:\n    name: \"C"
  },
  {
    "path": ".github/workflows/release_builds.yml",
    "chars": 1582,
    "preview": "name: Release CI\non:\n  release:\n    types: [ prereleased ]\njobs:\n  build-windows:\n    name: \"Create Windows release buil"
  },
  {
    "path": ".gitignore",
    "chars": 30,
    "preview": ".vscode/\n\ndist/\nnode_modules/\n"
  },
  {
    "path": "CODE_OF_CONDUCT.md",
    "chars": 5563,
    "preview": "<p align=\"center\">\n\t<img src=\"src/assets/icons/512x512.png\" width=\"200px\"><br>\n\t<a href=\"FAQ.md\">FAQ</a> | \n\t<a href=\"CO"
  },
  {
    "path": "CONTRIBUTING.md",
    "chars": 4572,
    "preview": "<p align=\"center\">\n\t<img src=\"src/assets/icons/512x512.png\" width=\"200px\"><br>\n\t<a href=\"FAQ.md\">FAQ</a> | \n\t<a href=\"CO"
  },
  {
    "path": "FAQ.md",
    "chars": 2376,
    "preview": "<p align=\"center\">\n\t<img src=\"src/assets/icons/512x512.png\" width=\"200px\"><br>\n\t<a href=\"FAQ.md\">FAQ</a> | \n\t<a href=\"CO"
  },
  {
    "path": "LICENSE",
    "chars": 35149,
    "preview": "                    GNU GENERAL PUBLIC LICENSE\n                       Version 3, 29 June 2007\n\n Copyright (C) 2007 Free "
  },
  {
    "path": "PUBLISH.md",
    "chars": 1272,
    "preview": "# Publishing a new release\n\n 1. Make sure your code works!\n 2. Update `package.json` version\n 3. Make sure `package.json"
  },
  {
    "path": "README.md",
    "chars": 5900,
    "preview": "<p align=\"center\">\n\t<img src=\"src/assets/icons/512x512.png\" width=\"200px\"><br>\n\t<a href=\"https://0negal.github.io/viper/"
  },
  {
    "path": "docs/index.html",
    "chars": 1552,
    "preview": "<!DOCTYPE html>\n<html>\n\t<head>\n\t\t<title>Viper</title>\n\t\t<meta content=\"Viper\" property=\"og:title\">\n\t\t<meta content=\"http"
  },
  {
    "path": "docs/main.css",
    "chars": 2927,
    "preview": "/* base properties */\nbody, button {\n\tmargin: 0;\n\tcolor: white;\n\tuser-select: none;\n\tbackground: black;\n\tfont-family: \"R"
  },
  {
    "path": "docs/main.js",
    "chars": 2348,
    "preview": "// change platform icon in \"Download!\" button if on Linux\nif (navigator.userAgent.match(\"Linux\")) {\n\tdocument.querySelec"
  },
  {
    "path": "docs/redirect.js",
    "chars": 956,
    "preview": "let repo = \"viper\";\nlet author = \"0neGal\";\nlet api = \"https://api.github.com/repos\";\n\nasync function init() {\n\tlet relea"
  },
  {
    "path": "package.json",
    "chars": 1999,
    "preview": "{\n\t\"name\": \"viper\",\n\t\"productName\": \"Viper\",\n\t\"version\": \"1.13.0\",\n\t\"description\": \"Launcher+Updater for TF|2 Northstar\""
  },
  {
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    "chars": 1011,
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    "path": "src/app/css/launcher.css",
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    "path": "src/app/js/localize.js",
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    "path": "src/app/main.css",
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]

About this extraction

This page contains the full source code of the 0neGal/viper GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 83 files (376.1 KB), approximately 105.8k tokens, and a symbol index with 33 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.

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