SYMBOL INDEX (61 symbols across 8 files) FILE: Assets/Debug/ProbeDebug.cs class ProbeDebug (line 7) | [CustomEditor(typeof(Probe))] method OnInspectorGUI (line 10) | public override void OnInspectorGUI() method BatchSetShader (line 21) | void BatchSetShader(GameObject[] gameObjects, Shader shader) FILE: Assets/Debug/ProbeVolumeDebug.cs class ProbeVolumeDebug (line 6) | [CustomEditor(typeof(ProbeVolume))] method OnInspectorGUI (line 9) | public override void OnInspectorGUI() FILE: Assets/Scripts/PRTComposite.cs class PRTComposite (line 5) | public class PRTComposite : ScriptableRendererFeature class CustomRenderPass (line 7) | class CustomRenderPass : ScriptableRenderPass method OnCameraSetup (line 18) | public override void OnCameraSetup(CommandBuffer cmd, ref RenderingD... method Execute (line 30) | public override void Execute(ScriptableRenderContext context, ref Re... method OnCameraCleanup (line 49) | public override void OnCameraCleanup(CommandBuffer cmd) method Create (line 59) | public override void Create() method AddRenderPasses (line 70) | public override void AddRenderPasses(ScriptableRenderer renderer, ref ... FILE: Assets/Scripts/PRTRelight.cs class PRTRelight (line 5) | [ExecuteAlways] class CustomRenderPass (line 8) | class CustomRenderPass : ScriptableRenderPass method OnCameraSetup (line 15) | public override void OnCameraSetup(CommandBuffer cmd, ref RenderingD... method Execute (line 24) | public override void Execute(ScriptableRenderContext context, ref Re... method OnCameraCleanup (line 63) | public override void OnCameraCleanup(CommandBuffer cmd) method Create (line 72) | public override void Create() method AddRenderPasses (line 82) | public override void AddRenderPasses(ScriptableRenderer renderer, ref ... FILE: Assets/Scripts/Probe.cs type Surfel (line 7) | public struct Surfel type ProbeDebugMode (line 15) | public enum ProbeDebugMode class Probe (line 24) | [ExecuteAlways] method Start (line 57) | void Start() method TryInit (line 63) | public void TryInit() method OnDestroy (line 94) | void OnDestroy() method OnDrawGizmos (line 103) | void OnDrawGizmos() method BatchSetShader (line 182) | void BatchSetShader(GameObject[] gameObjects, Shader shader) method CaptureGbufferCubemaps (line 194) | public void CaptureGbufferCubemaps() method SampleSurfels (line 231) | void SampleSurfels(RenderTexture worldPosCubemap, RenderTexture normal... method ReLight (line 252) | public void ReLight(CommandBuffer cmd) FILE: Assets/Scripts/ProbeVolume.cs type ProbeVolumeDebugMode (line 8) | public enum ProbeVolumeDebugMode class ProbeVolume (line 15) | [ExecuteAlways] method Start (line 46) | void Start() method Update (line 53) | void Update() method OnDestroy (line 58) | void OnDestroy() method OnDrawGizmos (line 65) | void OnDrawGizmos() method GenerateProbes (line 90) | public void GenerateProbes() method ProbeCapture (line 136) | public void ProbeCapture() method ClearCoefficientVoxel (line 154) | public void ClearCoefficientVoxel(CommandBuffer cmd) method SwapLastFrameCoefficientVoxel (line 161) | public void SwapLastFrameCoefficientVoxel() method GetVoxelMinCorner (line 167) | public Vector3 GetVoxelMinCorner() FILE: Assets/Scripts/ProbeVolumeData.cs class ProbeVolumeData (line 7) | [Serializable] method StorageSurfelData (line 18) | public void StorageSurfelData(ProbeVolume volume) method TryLoadSurfelData (line 53) | public void TryLoadSurfelData(ProbeVolume volume) FILE: Assets/Scripts/SimpleCameraController.cs class SimpleCameraController (line 9) | public class SimpleCameraController : MonoBehaviour class CameraState (line 11) | class CameraState method SetFromTransform (line 20) | public void SetFromTransform(Transform t) method Translate (line 30) | public void Translate(Vector3 translation) method LerpTowards (line 39) | public void LerpTowards(CameraState target, float positionLerpPct, f... method UpdateTransform (line 50) | public void UpdateTransform(Transform t) method Start (line 89) | void Start() method OnEnable (line 125) | void OnEnable() method GetInputTranslationDirection (line 131) | Vector3 GetInputTranslationDirection() method Update (line 168) | void Update() method GetBoostFactor (line 230) | float GetBoostFactor() method GetInputLookRotation (line 239) | Vector2 GetInputLookRotation() method IsBoostPressed (line 252) | bool IsBoostPressed() method IsEscapePressed (line 263) | bool IsEscapePressed() method IsCameraRotationAllowed (line 272) | bool IsCameraRotationAllowed() method IsRightMouseButtonDown (line 283) | bool IsRightMouseButtonDown() method IsRightMouseButtonUp (line 292) | bool IsRightMouseButtonUp()