SYMBOL INDEX (38 symbols across 10 files) FILE: Assets/AdultLink/HoloShield/Editor/HoloShieldEditor.cs class HoloShieldEditor (line 6) | public class HoloShieldEditor : ShaderGUI method OnGUI (line 68) | public override void OnGUI(MaterialEditor materialEditor, MaterialProp... method GetProperties (line 76) | void GetProperties() { method DrawBanner (line 134) | void DrawBanner() method DrawGUI (line 165) | void DrawGUI() { method DrawTextureSettings (line 213) | void DrawTextureSettings() { method DrawFresnelSettings (line 234) | void DrawFresnelSettings() { method DrawTessellationSettings (line 249) | void DrawTessellationSettings() { method DrawDistortionSettings (line 258) | void DrawDistortionSettings() { method DrawPulsationSettings (line 269) | void DrawPulsationSettings() { method DrawNoiseSettings (line 281) | void DrawNoiseSettings() { method startFoldout (line 292) | void startFoldout() { method endFoldout (line 297) | void endFoldout() { method DrawGUILine (line 302) | void DrawGUILine(Color color, int i_height = 1) { FILE: Assets/AdultLink/HoloShield/Examples/Scripts/CameraController.cs class CameraController (line 7) | public class CameraController : MonoBehaviour { method Start (line 26) | void Start () { method Update (line 33) | private void Update() { method setPosition (line 89) | private void setPosition() { method setCursorVisibility (line 95) | private void setCursorVisibility(bool visible) { method detectElement (line 101) | private void detectElement() { method toggleLockedIcon (line 112) | private void toggleLockedIcon() { method setInfo (line 117) | private void setInfo() { FILE: Assets/AdultLink/HoloShield/Examples/Scripts/CameraMovement.cs class CameraMovement (line 5) | public class CameraMovement : MonoBehaviour { method Update (line 11) | void Update () { FILE: Assets/AdultLink/HoloShield/Examples/Scripts/CameraPositions.cs class CameraPositions (line 6) | [System.Serializable] FILE: Assets/AdultLink/HoloShield/Examples/Scripts/Index.cs class Index (line 6) | public class Index : MonoBehaviour { FILE: Assets/AdultLink/HoloShield/Examples/Scripts/RotateAround.cs class RotateAround (line 6) | public class RotateAround : MonoBehaviour { method Update (line 12) | void Update () { FILE: Assets/AdultLink/HoloShield/Examples/Scripts/TimeController.cs class TimeController (line 7) | public class TimeController : MonoBehaviour { method Start (line 16) | void Start () { method Update (line 23) | void Update () { method setTimescale (line 35) | private void setTimescale() { FILE: Assets/AdultLink/HoloShield/Examples/Scripts/ToggleDistortion.cs class ToggleDistortion (line 5) | public class ToggleDistortion : MonoBehaviour method Update (line 10) | void Update() FILE: Assets/AdultLink/HoloShield/Examples/Scripts/ToggleNoise.cs class ToggleNoise (line 5) | public class ToggleNoise : MonoBehaviour method Update (line 11) | void Update() FILE: Assets/AdultLink/HoloShield/Examples/Scripts/animationController.cs class animationController (line 5) | public class animationController : MonoBehaviour method Update (line 11) | void Update()