Repository: Alzter/TuxBuilder
Branch: master
Commit: 571d323d18ad
Files: 380
Total size: 667.1 KB
Directory structure:
gitextract_fb5tcs7q/
├── .gitignore
├── LICENSE
├── README.md
└── src/
├── Audio/
│ ├── Music/
│ │ ├── invincible.ogg
│ │ ├── invincible.ogg.import
│ │ ├── theme.ogg
│ │ └── theme.ogg.import
│ └── SoundEffects/
│ ├── Bonus/
│ │ ├── brick.wav.import
│ │ ├── coin.wav.import
│ │ ├── fire-flower.wav.import
│ │ ├── grow.ogg
│ │ ├── grow.ogg.import
│ │ ├── invincible_start.ogg
│ │ ├── invincible_start.ogg.import
│ │ ├── lifeup.wav.import
│ │ └── upgrade.wav.import
│ ├── Enemy/
│ │ ├── beep.wav.import
│ │ ├── beepfast.wav.import
│ │ ├── cracking.wav.import
│ │ ├── explode.wav.import
│ │ ├── extinguish.wav.import
│ │ ├── fall.wav.import
│ │ ├── hiss.wav.import
│ │ ├── humming.wav.import
│ │ ├── iceblock_bump.wav.import
│ │ ├── icecrash.ogg
│ │ ├── icecrash.ogg.import
│ │ ├── kick.wav.import
│ │ ├── splash.ogg
│ │ ├── splash.ogg.import
│ │ ├── squish.wav.import
│ │ └── stomp.wav.import
│ ├── Objects/
│ │ └── trampoline.wav.import
│ └── Player/
│ ├── bigjump.wav.import
│ ├── flip.wav.import
│ ├── hurt.wav.import
│ ├── jump.wav.import
│ ├── kill.wav.import
│ ├── shoot.wav.import
│ ├── skid.wav.import
│ ├── thud.ogg
│ └── thud.ogg.import
├── AutoLoad/
│ └── Settings.gd
├── Scenes/
│ ├── Editor/
│ │ ├── Category.gd
│ │ ├── Category.tscn
│ │ ├── FileSelectButton.gd
│ │ ├── FileSelectButton.tscn
│ │ ├── Layer.gd
│ │ ├── Layer.tscn
│ │ ├── LayerMenu.gd
│ │ ├── LayerMenu.tscn
│ │ ├── Layers/
│ │ │ ├── Background.gd
│ │ │ ├── Background.tscn
│ │ │ ├── Backgrounds/
│ │ │ │ ├── Background.gd
│ │ │ │ └── Snow.tscn
│ │ │ ├── Layer.gd
│ │ │ ├── LayerSelect.gd
│ │ │ ├── TileMap.gd
│ │ │ ├── TileMap.tscn
│ │ │ └── Worldmap/
│ │ │ └── TileMap.tscn
│ │ ├── LevelTemplates/
│ │ │ ├── Level.tscn
│ │ │ └── Worldmap.tscn
│ │ ├── Object.gd
│ │ ├── Object.tscn
│ │ ├── Tile.gd
│ │ └── Tile.tscn
│ ├── Levels/
│ │ ├── SlopesThatDontWork.tscn
│ │ └── TEST.tscn
│ ├── Master/
│ │ ├── Gameplay.gd
│ │ └── Gameplay.tscn
│ ├── Objects/
│ │ ├── BadGuys/
│ │ │ ├── BadGuy.gd
│ │ │ ├── Bomb.gd
│ │ │ ├── Bomb.tscn
│ │ │ ├── Iceblock.gd
│ │ │ ├── Iceblock.tscn
│ │ │ ├── Iceblock_Smart.tscn
│ │ │ ├── Jumpy.gd
│ │ │ ├── Jumpy.tscn
│ │ │ ├── Sawblade.gd
│ │ │ ├── Sawblade.tscn
│ │ │ ├── Snowball.gd
│ │ │ ├── Snowball.tscn
│ │ │ ├── Snowball_Smart.tscn
│ │ │ ├── Spiky.gd
│ │ │ ├── Spiky.tscn
│ │ │ ├── Stalactite.gd
│ │ │ ├── Stalactite.tscn
│ │ │ ├── _1Down.gd
│ │ │ └── _1Down.tscn
│ │ ├── Bonus/
│ │ │ ├── 1Up.tscn
│ │ │ ├── BlockContainer.gd
│ │ │ ├── BonusBlock.gd
│ │ │ ├── BonusBlock.tscn
│ │ │ ├── Brick.gd
│ │ │ ├── Brick.tscn
│ │ │ ├── Coin.tscn
│ │ │ ├── Egg.tscn
│ │ │ ├── FireFlower.tscn
│ │ │ ├── Powerup.gd
│ │ │ ├── Star.tscn
│ │ │ ├── Trampoline.gd
│ │ │ ├── Trampoline_Portable.gd
│ │ │ ├── Trampoline_Portable.tscn
│ │ │ ├── Trampoline_Static.gd
│ │ │ └── Trampoline_Static.tscn
│ │ ├── Map/
│ │ │ ├── LevelDot.gd
│ │ │ ├── LevelDot.tscn
│ │ │ ├── SpawnPoint.gd
│ │ │ └── SpawnPoint.tscn
│ │ └── Misc/
│ │ ├── CameraZoom.gd
│ │ ├── CameraZoom.tscn
│ │ ├── Expandable.gd
│ │ ├── SpawnPoint.gd
│ │ ├── SpawnPoint.tscn
│ │ ├── Wind.gd
│ │ └── Wind.tscn
│ ├── Player/
│ │ ├── Animation.gd
│ │ ├── Objects/
│ │ │ ├── Fireball.gd
│ │ │ ├── Fireball.tres
│ │ │ └── Fireball.tscn
│ │ ├── Player.gd
│ │ ├── Player.tscn
│ │ ├── Worldmap.gd
│ │ └── Worldmap.tscn
│ ├── UI/
│ │ ├── CoinCounter.gd
│ │ ├── FileSelect.gd
│ │ ├── FileSelect.tscn
│ │ ├── Helpers.gd
│ │ ├── Level.gd
│ │ ├── LevelEditor.gd
│ │ ├── LevelEditor.tscn
│ │ ├── LevelUI.tscn
│ │ ├── MainMenu.gd
│ │ ├── MainMenu.tscn
│ │ ├── Options.gd
│ │ ├── Options.tscn
│ │ ├── PauseMenu.gd
│ │ ├── PauseMenu.tscn
│ │ └── UITheme.tres
│ └── Worldmaps/
│ └── Main.tscn
├── Sprites/
│ ├── Backgrounds/
│ │ └── Snow/
│ │ ├── arcticmountains-bg.png.import
│ │ ├── arcticmountains-fg.png.import
│ │ └── arcticmountains-sky.png.import
│ ├── Creatures/
│ │ ├── Bomb/
│ │ │ ├── bomb-0.png.import
│ │ │ ├── bomb-1.png.import
│ │ │ ├── bomb-2.png.import
│ │ │ ├── explosion.png.import
│ │ │ ├── redglow.png.import
│ │ │ ├── triggered.png.import
│ │ │ └── whiteflash.png.import
│ │ ├── Iceblock/
│ │ │ ├── iceblock-0.png.import
│ │ │ ├── iceblock-1.png.import
│ │ │ ├── iceblock-2.png.import
│ │ │ ├── iceblock-3.png.import
│ │ │ ├── iceblock-4.png.import
│ │ │ ├── iceblock-5.png.import
│ │ │ ├── iceblock-6.png.import
│ │ │ ├── iceblock-7.png.import
│ │ │ ├── shard.png.import
│ │ │ └── stomped-0.png.import
│ │ ├── IceblockSmart/
│ │ │ ├── shard.png.import
│ │ │ ├── smartblock-0.png.import
│ │ │ ├── smartblock-1.png.import
│ │ │ ├── smartblock-2.png.import
│ │ │ ├── smartblock-3.png.import
│ │ │ ├── smartblock-4.png.import
│ │ │ ├── smartblock-5.png.import
│ │ │ ├── smartblock-6.png.import
│ │ │ ├── smartblock-7.png.import
│ │ │ └── stomped-0.png.import
│ │ ├── Jumpy/
│ │ │ ├── left-down.png.import
│ │ │ ├── left-middle.png.import
│ │ │ └── left-up.png.import
│ │ ├── Snowball/
│ │ │ ├── droplet.png.import
│ │ │ ├── particle.png.import
│ │ │ ├── snowball-0.png.import
│ │ │ ├── snowball-1.png.import
│ │ │ ├── snowball-2.png.import
│ │ │ ├── snowball-3.png.import
│ │ │ ├── snowball-4.png.import
│ │ │ ├── snowball-5.png.import
│ │ │ ├── snowball-6.png.import
│ │ │ ├── snowball-7.png.import
│ │ │ └── squished-0.png.import
│ │ ├── SnowballSmart/
│ │ │ ├── droplet.png.import
│ │ │ ├── particle.png.import
│ │ │ ├── smartball-0.png.import
│ │ │ ├── smartball-1.png.import
│ │ │ ├── smartball-2.png.import
│ │ │ ├── smartball-3.png.import
│ │ │ ├── smartball-4.png.import
│ │ │ ├── smartball-5.png.import
│ │ │ ├── smartball-6.png.import
│ │ │ ├── smartball-7.png.import
│ │ │ └── squished-0.png.import
│ │ ├── Spiky/
│ │ │ ├── melting-0.png.import
│ │ │ ├── melting-1.png.import
│ │ │ ├── melting-2.png.import
│ │ │ ├── melting-3.png.import
│ │ │ ├── melting-4.png.import
│ │ │ ├── melting-5.png.import
│ │ │ ├── melting-6.png.import
│ │ │ ├── melting-7.png.import
│ │ │ ├── spiky-0.png.import
│ │ │ ├── spiky-1.png.import
│ │ │ ├── spiky-2.png.import
│ │ │ ├── spiky-3.png.import
│ │ │ ├── spiky-4.png.import
│ │ │ ├── spiky-5.png.import
│ │ │ ├── spiky-6.png.import
│ │ │ └── spiky-7.png.import
│ │ ├── Stalactite/
│ │ │ ├── broken.png.import
│ │ │ ├── falling.png.import
│ │ │ └── stalactiteshard.png.import
│ │ └── Tux/
│ │ ├── Big/
│ │ │ ├── Bigtuxwalk1.png.import
│ │ │ ├── Bigtuxwalk2.png.import
│ │ │ ├── Bigtuxwalk3.png.import
│ │ │ ├── Bigtuxwalk4.png.import
│ │ │ ├── Bigtuxwalk5.png.import
│ │ │ ├── Bigtuxwalk6.png.import
│ │ │ ├── Bigtuxwalk7.png.import
│ │ │ ├── Bigtuxwalk8.png.import
│ │ │ ├── Fall1.png.import
│ │ │ ├── Fall2.png.import
│ │ │ ├── Fall3.png.import
│ │ │ ├── Fall4.png.import
│ │ │ ├── Jump1.png.import
│ │ │ ├── Jump2.png.import
│ │ │ ├── Jump3.png.import
│ │ │ ├── Slideplaceholder.png.import
│ │ │ ├── Stand.png.import
│ │ │ ├── backflip.png.import
│ │ │ ├── buttjump-0.png.import
│ │ │ ├── buttjump-1.png.import
│ │ │ ├── buttjump-2.png.import
│ │ │ ├── buttjump-3.png.import
│ │ │ ├── buttjump-4.png.import
│ │ │ ├── buttjump-5.png.import
│ │ │ ├── buttjump-6.png.import
│ │ │ ├── duck-0.png.import
│ │ │ ├── skid-0.png.import
│ │ │ └── stand-0.png.import
│ │ └── Small/
│ │ ├── Fall1.png.import
│ │ ├── Fall2.png.import
│ │ ├── Fall3.png.import
│ │ ├── Fall4.png.import
│ │ ├── Jump1.png.import
│ │ ├── Jump2.png.import
│ │ ├── Jump3.png.import
│ │ ├── Smalltuxwalk1.png.import
│ │ ├── Smalltuxwalk2.png.import
│ │ ├── Smalltuxwalk3.png.import
│ │ ├── Smalltuxwalk4.png.import
│ │ ├── Smalltuxwalk5.png.import
│ │ ├── Smalltuxwalk6.png.import
│ │ ├── Smalltuxwalk7.png.import
│ │ ├── Smalltuxwalk8.png.import
│ │ ├── gameover-0.png.import
│ │ ├── gameover-1.png.import
│ │ ├── jump-0.png.import
│ │ ├── skid-0.png.import
│ │ └── stand-0.png.import
│ ├── Editor/
│ │ ├── Arrow.png.import
│ │ ├── Equals.png.import
│ │ ├── EraseSelect.png.import
│ │ ├── Eraser.png.import
│ │ ├── Grab.png.import
│ │ ├── GrabPoint.png.import
│ │ ├── GrabPointHover.png.import
│ │ ├── GrabSide.png.import
│ │ ├── GrabSideHover.png.import
│ │ ├── Grid.png.import
│ │ ├── LayerIcons/
│ │ │ ├── Background.png.import
│ │ │ └── TileMap.png.import
│ │ ├── Line.png.import
│ │ ├── Minus.png.import
│ │ ├── Plus.png.import
│ │ ├── Rectangle.png.import
│ │ ├── Save.png.import
│ │ └── Wrench.png.import
│ ├── Objects/
│ │ ├── 1Down/
│ │ │ └── 1down.png.import
│ │ ├── 1Up/
│ │ │ ├── 1up.png.import
│ │ │ ├── glimmer.png.import
│ │ │ └── glow.png.import
│ │ ├── BonusBlock/
│ │ │ ├── block-0.png.import
│ │ │ ├── block-1.png.import
│ │ │ ├── block-2.png.import
│ │ │ ├── block-3.png.import
│ │ │ ├── block.png.import
│ │ │ └── empty.png.import
│ │ ├── Brick/
│ │ │ └── brick.png.import
│ │ ├── Coin/
│ │ │ ├── coin-0.png.import
│ │ │ ├── coin-1.png.import
│ │ │ ├── coin-10.png.import
│ │ │ ├── coin-11.png.import
│ │ │ ├── coin-12.png.import
│ │ │ ├── coin-13.png.import
│ │ │ ├── coin-14.png.import
│ │ │ ├── coin-15.png.import
│ │ │ ├── coin-2.png.import
│ │ │ ├── coin-3.png.import
│ │ │ ├── coin-4.png.import
│ │ │ ├── coin-5.png.import
│ │ │ ├── coin-6.png.import
│ │ │ ├── coin-7.png.import
│ │ │ ├── coin-8.png.import
│ │ │ ├── coin-9.png.import
│ │ │ ├── glimmer.png.import
│ │ │ └── glow.png.import
│ │ ├── Egg/
│ │ │ └── egg-merged.png.import
│ │ ├── FireFlower/
│ │ │ ├── fire_flower-0.png.import
│ │ │ ├── fire_flower-1.png.import
│ │ │ ├── fire_flower-2.png.import
│ │ │ └── fire_flower-3.png.import
│ │ ├── Fireball/
│ │ │ ├── fireball.png.import
│ │ │ └── fireballambient.png.import
│ │ ├── Misc/
│ │ │ ├── spawnpoint.png.import
│ │ │ ├── wind.png.import
│ │ │ └── zoom.png.import
│ │ ├── Sawblade/
│ │ │ ├── sawblade-0.png.import
│ │ │ ├── sawblade-1.png.import
│ │ │ └── sawblade-2.png.import
│ │ ├── Star/
│ │ │ ├── star-0.png.import
│ │ │ ├── star-1.png.import
│ │ │ ├── star-2.png.import
│ │ │ ├── star-3.png.import
│ │ │ └── star-4.png.import
│ │ ├── Trampoline/
│ │ │ ├── trampoline_portable-0.png.import
│ │ │ ├── trampoline_portable-1.png.import
│ │ │ ├── trampoline_portable-2.png.import
│ │ │ ├── trampoline_portable-3.png.import
│ │ │ ├── trampoline_portable-4.png.import
│ │ │ ├── trampoline_portable-5.png.import
│ │ │ ├── trampoline_portable-6.png.import
│ │ │ ├── trampoline_static-0.png.import
│ │ │ ├── trampoline_static-1.png.import
│ │ │ ├── trampoline_static-2.png.import
│ │ │ ├── trampoline_static-3.png.import
│ │ │ ├── trampoline_static-4.png.import
│ │ │ └── trampoline_static-5.png.import
│ │ └── Wind/
│ │ └── Wind.png.import
│ ├── Tiles/
│ │ └── Level/
│ │ └── Snow.png.import
│ ├── Transitions/
│ │ └── Circle.png.import
│ ├── UI/
│ │ ├── FileDialog/
│ │ │ ├── FileBack.png.import
│ │ │ ├── FileReload.png.import
│ │ │ └── Icons.xcf
│ │ └── SuperTuxLogo.png.import
│ └── Worldmap/
│ ├── LevelDot/
│ │ ├── leveldot_green.png.import
│ │ ├── leveldot_invisible.png.import
│ │ └── leveldot_red.png.import
│ ├── Player/
│ │ ├── Big/
│ │ │ ├── tux.png.import
│ │ │ ├── tuxwalk1.png.import
│ │ │ ├── tuxwalk2.png.import
│ │ │ ├── tuxwalk3.png.import
│ │ │ ├── tuxwalk4.png.import
│ │ │ ├── tuxwalk5.png.import
│ │ │ ├── tuxwalk6.png.import
│ │ │ ├── tuxwalk7.png.import
│ │ │ └── tuxwalk8.png.import
│ │ └── Small/
│ │ ├── smalltux.png.import
│ │ ├── smalltuxwalk1.png.import
│ │ ├── smalltuxwalk2.png.import
│ │ ├── smalltuxwalk3.png.import
│ │ ├── smalltuxwalk4.png.import
│ │ ├── smalltuxwalk5.png.import
│ │ ├── smalltuxwalk6.png.import
│ │ ├── smalltuxwalk7.png.import
│ │ └── smalltuxwalk8.png.import
│ └── Tiles/
│ ├── Crystals.png.import
│ ├── Pathing.png.import
│ ├── Snow.png.import
│ ├── SnowOverlay.png.import
│ └── SnowTrees.png.import
├── TEST.tscn
├── Tilesets/
│ ├── LevelTiles.tres
│ └── MapTiles.tres
├── default_bus_layout.tres
├── default_env.tres
├── icon.png.import
└── project.godot
================================================
FILE CONTENTS
================================================
================================================
FILE: .gitignore
================================================
# General
.DS_Store
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Mono-specific ignores
.mono/
src/Scenes/Levels/EditedLevel/EditedLevel.tscn
================================================
FILE: LICENSE
================================================
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Version 3, 29 June 2007
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.
================================================
FILE: README.md
================================================
# Tux Builder

A re-implementation of the jump'n'run game SuperTux, coded from the ground up in Godot.
Some of SuperTux's art, sound and music assets are used or modified here.
To play this game you will need Godot 3.2 and the source code. Once you have those unzip
the source code and open src/project.godot with Godot.
To learn how to use Godot you can read the official documentation [here](https://docs.godotengine.org/en/3.1/).
If you prefer learning with videos you can find a list of Godot youtubers [here](https://docs.godotengine.org/en/3.2/community/tutorials.html).
# SuperTux Classic

TuxBuilder has been succeeded by SuperTux Classic, another reimplementation of SuperTux in Godot which is more fully featured, robust, and bug-free.
https://github.com/Alzter/SuperTux-Classic
================================================
FILE: src/Audio/Music/invincible.ogg.import
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FILE: src/Audio/Music/theme.ogg.import
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FILE: src/Audio/SoundEffects/Bonus/brick.wav.import
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FILE: src/Audio/SoundEffects/Bonus/coin.wav.import
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FILE: src/Audio/SoundEffects/Bonus/fire-flower.wav.import
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FILE: src/Audio/SoundEffects/Bonus/grow.ogg.import
================================================
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FILE: src/Audio/SoundEffects/Bonus/invincible_start.ogg.import
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FILE: src/Audio/SoundEffects/Bonus/lifeup.wav.import
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================================================
FILE: src/Audio/SoundEffects/Bonus/upgrade.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/beep.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/beepfast.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/cracking.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/explode.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/extinguish.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/fall.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/hiss.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/humming.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/iceblock_bump.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/icecrash.ogg.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/kick.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/splash.ogg.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/squish.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Enemy/stomp.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Objects/trampoline.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Player/bigjump.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Player/flip.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Player/hurt.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Player/jump.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Player/kill.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Player/shoot.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Player/skid.wav.import
================================================
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================================================
FILE: src/Audio/SoundEffects/Player/thud.ogg.import
================================================
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================================================
FILE: src/AutoLoad/Settings.gd
================================================
# A persistent settings manager using the ConfigFile class. Settings are saved
# automatically when the project exits.
extends Node
const CONFIG_PATH = "user://settings.ini"
var config := ConfigFile.new()
func _ready() -> void:
config.load(CONFIG_PATH)
OS.window_fullscreen = Settings.config.get_value("video", "fullscreen", false)
OS.vsync_enabled = Settings.config.get_value("video", "vsync", true)
func _exit_tree() -> void:
config.save(CONFIG_PATH)
================================================
FILE: src/Scenes/Editor/Category.gd
================================================
extends Control
var item = ""
# Called when the node enters the scene tree for the first time.
func _ready():
$VBoxContainer/Button/Label.text = str(item)
$VBoxContainer/Button.pressed = true
func _process(_delta):
if $VBoxContainer/Button.pressed == true:
$VBoxContainer/Button/Arrow.rect_rotation = 90
$VBoxContainer/Content.visible = true
rect_min_size.y = 32 + (floor(($VBoxContainer/Content.get_child_count() - 1) / 3) + 1) * 41
else:
$VBoxContainer/Button/Arrow.rect_rotation = 0
$VBoxContainer/Content.visible = false
rect_min_size.y = 32
rect_size.y = rect_min_size.y
================================================
FILE: src/Scenes/Editor/Category.tscn
================================================
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scenes/Editor/Category.gd" type="Script" id=1]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=2]
[ext_resource path="res://Sprites/Editor/Arrow.png" type="Texture" id=3]
[node name="Category" type="Control"]
anchor_right = 1.0
margin_right = -512.0
margin_bottom = 32.0
rect_min_size = Vector2( 0, 32 )
script = ExtResource( 1 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_right = 1.0
margin_bottom = 64.0
rect_min_size = Vector2( 0, 32 )
[node name="Button" type="Button" parent="VBoxContainer"]
margin_right = 128.0
margin_bottom = 23.0
rect_min_size = Vector2( 0, 23 )
focus_mode = 1
theme = ExtResource( 2 )
toggle_mode = true
flat = true
[node name="Arrow" type="TextureRect" parent="VBoxContainer/Button"]
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_left = -14.0
margin_top = -6.5
margin_right = -2.0
margin_bottom = 5.5
rect_pivot_offset = Vector2( 6, 6 )
mouse_filter = 2
texture = ExtResource( 3 )
expand = true
[node name="Label" type="Label" parent="VBoxContainer/Button"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -23.0
margin_right = -14.0
margin_bottom = 9.0
rect_min_size = Vector2( 0, 32 )
rect_clip_content = true
theme = ExtResource( 2 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Category"
clip_text = true
[node name="Content" type="GridContainer" parent="VBoxContainer"]
margin_top = 27.0
margin_right = 128.0
margin_bottom = 59.0
rect_min_size = Vector2( 0, 32 )
custom_constants/vseparation = 41
custom_constants/hseparation = 41
columns = 3
================================================
FILE: src/Scenes/Editor/FileSelectButton.gd
================================================
extends Button
func _on_Button_pressed():
var fileselect = UIHelpers._get_scene().get_node("FileSelect")
if not "." in text:
if fileselect.selectedfile == text:
fileselect.directory = str(fileselect.directory, "/", text)
fileselect.reload()
fileselect.selectedfile = text
================================================
FILE: src/Scenes/Editor/FileSelectButton.tscn
================================================
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=1]
[ext_resource path="res://Fonts/SuperTux-Medium.ttf" type="DynamicFontData" id=2]
[ext_resource path="res://Scenes/Editor/FileSelectButton.gd" type="Script" id=3]
[sub_resource type="StyleBoxEmpty" id=2]
[sub_resource type="DynamicFont" id=1]
size = 17
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
extra_spacing_top = 2
extra_spacing_char = -1
font_data = ExtResource( 2 )
[node name="Button" type="Button"]
margin_right = 374.0
margin_bottom = 24.0
rect_min_size = Vector2( 0, 24 )
focus_mode = 1
theme = ExtResource( 1 )
custom_styles/hover = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color_hover = Color( 1, 1, 1, 1 )
toggle_mode = true
shortcut_in_tooltip = false
action_mode = 0
enabled_focus_mode = 1
text = "File"
script = ExtResource( 3 )
[connection signal="pressed" from="." to="." method="_on_Button_pressed"]
================================================
FILE: src/Scenes/Editor/Layer.gd
================================================
extends Control
var type = ""
var layername = ""
var z_axis = 0
var original_name = ""
func _ready():
$Panel/Label.text = str(layername)
$Panel/Panel/Zaxis.text = str(z_axis)
$Panel/Icon.texture = load(str("res://Sprites/Editor/LayerIcons/", original_name, ".png"))
print(original_name)
if layername == UIHelpers.get_editor().layer_selected and get_tree().current_scene.get_node(str("Level/",layername)).filepath != "":
settings()
func _process(_delta):
# Update text
$Panel/Label.text = str(layername)
$Panel/Panel/Zaxis.text = str(z_axis)
set_name(str(layername))
# Highlight if selected
$Panel.modulate = Color(0.5,0.5,0.5,1)
if layername == UIHelpers.get_editor().layer_selected:
$Panel.modulate = Color(1,1,1,1)
func _on_Button_pressed():
UIHelpers.get_editor().layer_selected = layername
UIHelpers.get_editor().layer_selected_type = type
UIHelpers.get_editor().layerfile = get_tree().current_scene.get_node(str("Level/", layername))
func _on_LayerSettings_pressed():
settings()
func settings():
var popup = load("res://Scenes/Editor/LayerMenu.tscn").instance()
add_child(popup)
================================================
FILE: src/Scenes/Editor/Layer.tscn
================================================
[gd_scene load_steps=13 format=2]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=1]
[ext_resource path="res://Scenes/Editor/Layer.gd" type="Script" id=2]
[ext_resource path="res://Sprites/Editor/Wrench.png" type="Texture" id=3]
[ext_resource path="res://Fonts/SuperTux-Medium.ttf" type="DynamicFontData" id=4]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.870588, 0.870588, 0.870588, 1 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
anti_aliasing = false
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0.454902, 0.454902, 0.454902, 1 )
corner_radius_bottom_left = 4
anti_aliasing = false
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.243137, 0.243137, 0.243137, 1 )
corner_radius_top_right = 4
anti_aliasing = false
[sub_resource type="DynamicFont" id=4]
size = 13
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
extra_spacing_top = 2
font_data = ExtResource( 4 )
[sub_resource type="StyleBoxFlat" id=5]
bg_color = Color( 1, 0, 0, 1 )
corner_radius_bottom_right = 4
anti_aliasing = false
[sub_resource type="StyleBoxFlat" id=6]
bg_color = Color( 1, 1, 1, 0.509804 )
corner_radius_top_right = 4
anti_aliasing = false
[sub_resource type="StyleBoxFlat" id=7]
bg_color = Color( 1, 1, 1, 0.862745 )
corner_radius_top_right = 4
anti_aliasing = false
[sub_resource type="StyleBoxEmpty" id=8]
[node name="Layer" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -480.0
margin_bottom = -416.0
rect_min_size = Vector2( 160, 0 )
theme = ExtResource( 1 )
script = ExtResource( 2 )
[node name="Panel" type="Panel" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 2.0
margin_top = 2.0
margin_right = -2.0
margin_bottom = -2.0
rect_clip_content = true
mouse_filter = 2
custom_styles/panel = SubResource( 1 )
[node name="Panel3" type="Panel" parent="Panel"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -16.0
margin_right = -50.0
mouse_filter = 2
custom_styles/panel = SubResource( 2 )
[node name="Panel2" type="Panel" parent="Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 106.0
margin_bottom = -16.0
mouse_filter = 2
custom_styles/panel = SubResource( 3 )
[node name="TextureRect" type="TextureRect" parent="Panel/Panel2"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 3.0
margin_top = 3.0
margin_right = -3.0
margin_bottom = -3.0
mouse_filter = 2
texture = ExtResource( 3 )
expand = true
stretch_mode = 6
[node name="Label" type="Label" parent="Panel"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -16.0
margin_right = -50.0
rect_clip_content = true
custom_fonts/font = SubResource( 4 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Layer"
align = 1
clip_text = true
[node name="Panel" type="Panel" parent="Panel"]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -50.0
margin_top = -16.0
mouse_filter = 2
custom_styles/panel = SubResource( 5 )
__meta__ = {
"_edit_group_": true
}
[node name="Zaxis" type="Label" parent="Panel/Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_fonts/font = SubResource( 4 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "0"
align = 1
clip_text = true
[node name="Button" type="Button" parent="Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
focus_mode = 1
action_mode = 0
button_mask = 3
flat = true
[node name="Icon" type="TextureRect" parent="Panel"]
self_modulate = Color( 1, 1, 1, 0.75 )
anchor_top = 1.0
anchor_bottom = 1.0
margin_top = -60.0
margin_right = 106.0
margin_bottom = -16.0
rect_clip_content = true
mouse_filter = 2
[node name="LayerSettings" type="Button" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 108.0
margin_top = 2.0
margin_right = -2.0
margin_bottom = -18.0
focus_mode = 0
custom_styles/hover = SubResource( 6 )
custom_styles/pressed = SubResource( 7 )
custom_styles/focus = SubResource( 8 )
custom_styles/disabled = SubResource( 8 )
custom_styles/normal = SubResource( 8 )
[connection signal="pressed" from="Panel/Button" to="." method="_on_Button_pressed"]
[connection signal="pressed" from="LayerSettings" to="." method="_on_LayerSettings_pressed"]
================================================
FILE: src/Scenes/Editor/LayerMenu.gd
================================================
extends Control
var layername2 = ""
var hide = false
var layer = null # Where to get the layer from
var files = []
var dir = Directory.new()
var filepathold = 0
# Called when the node enters the scene tree for the first time.
func _ready():
# Stop editor doing stuff
UIHelpers.get_editor().stop = true
# Get the layer
layer = get_tree().current_scene.get_node(str("Level/", get_parent().layername))
# Set name
$Popup/Panel/VBoxContainer/Name/LineEdit.text = get_parent().layername
if get_parent().original_name == "Background":
$Popup/Panel/VBoxContainer/Zaxis.hide()
else:
$Popup/Panel/VBoxContainer/Zaxis/SpinBox.value = get_parent().z_axis
$Popup/Panel/VBoxContainer/Zaxis.show()
# Set solid checkbox
if get_parent().original_name == "TileMap":
if layer.get_collision_layer() != 0:
$Popup/Panel/VBoxContainer/Solid/CheckBox.pressed = true
else: $Popup/Panel/VBoxContainer/Solid/CheckBox.pressed = false
$Popup/Panel/VBoxContainer/Solid.show()
else:
$Popup/Panel/VBoxContainer/Solid/CheckBox.disabled = true
$Popup/Panel/VBoxContainer/Solid/CheckBox.pressed = false
$Popup/Panel/VBoxContainer/Solid.hide()
# Set tint box
if get_parent().original_name == "Background":
$Popup/Panel/VBoxContainer/Tint.hide()
else:
$Popup/Panel/VBoxContainer/Tint/ColorPickerButton.color = layer.tint
$Popup/Panel/VBoxContainer/Tint.show()
# Set scroll and move speed
$Popup/Panel/VBoxContainer/ScrollX/SpinBox.value = layer.scroll_speed.x
$Popup/Panel/VBoxContainer/ScrollY/SpinBox.value = layer.scroll_speed.y
$Popup/Panel/VBoxContainer/MoveX/SpinBox.value = layer.move_speed.x
$Popup/Panel/VBoxContainer/MoveY/SpinBox.value = layer.move_speed.y
$Popup/Panel/VBoxContainer/Moving/CheckBox.pressed = layer.moving
$Popup/Panel/VBoxContainer/CustomProperties.hide()
for child in $Popup/Panel/VBoxContainer/CustomProperties.get_children():
hide()
$Popup/Panel/VBoxContainer/CustomProperties/TextureRect.show()
# File selecting for things like backgrounds or particles
if layer.filepath != "":
$Popup/Panel/VBoxContainer/CustomProperties.show()
$Popup/Panel/VBoxContainer/CustomProperties/Filelist/OptionButton.clear()
list_files_in_directory(layer.filepath)
for i in files.size():
if ".tscn" in files[i]:
var item = files[i]
item.erase(item.length() - 5,5)
$Popup/Panel/VBoxContainer/CustomProperties/Filelist/OptionButton.add_item(item)
$Popup.popup()
func _process(_delta):
# Change layer name
if get_parent().layername != $Popup/Panel/VBoxContainer/Name/LineEdit.text:
if UIHelpers.get_editor().layer_selected == get_parent().layername:
UIHelpers.get_editor().layer_selected = $Popup/Panel/VBoxContainer/Name/LineEdit.text
get_tree().current_scene.get_node(str("Level/", get_parent().layername)).name = $Popup/Panel/VBoxContainer/Name/LineEdit.text
get_parent().layername = $Popup/Panel/VBoxContainer/Name/LineEdit.text
layer = get_tree().current_scene.get_node(str("Level/", get_parent().layername))
# Change layer z axis
get_parent().z_axis = $Popup/Panel/VBoxContainer/Zaxis/SpinBox.value
layer.z_index = get_parent().z_axis
# Change layer solidity
if not (get_parent().type == "TileMap"):
$Popup/Panel/VBoxContainer/Solid/CheckBox.disabled = true
$Popup/Panel/VBoxContainer/Solid/CheckBox.pressed = false
elif $Popup/Panel/VBoxContainer/Solid/CheckBox.pressed == true:
layer.set_collision_layer(31)
layer.set_collision_mask(31)
else:
layer.set_collision_layer(0)
layer.set_collision_mask(0)
# Change layer tint
layer.tint = $Popup/Panel/VBoxContainer/Tint/ColorPickerButton.color
# Change layer scroll and move speed
layer.scroll_speed.x = $Popup/Panel/VBoxContainer/ScrollX/SpinBox.value
layer.scroll_speed.y = $Popup/Panel/VBoxContainer/ScrollY/SpinBox.value
layer.move_speed.x = $Popup/Panel/VBoxContainer/MoveX/SpinBox.value
layer.move_speed.y = $Popup/Panel/VBoxContainer/MoveY/SpinBox.value
layer.moving = $Popup/Panel/VBoxContainer/Moving/CheckBox.pressed
# Change background/particle
if layer.filepath != "":
for child in layer.get_children():
child.queue_free()
var selected = $Popup/Panel/VBoxContainer/CustomProperties/Filelist/OptionButton.get_item_text($Popup/Panel/VBoxContainer/CustomProperties/Filelist/OptionButton.selected)
var child = load(str(layer.filepath, "/", selected, ".tscn")).instance()
layer.add_child(child)
child.set_owner(get_tree().current_scene.get_node("Level"))
filepathold = $Popup/Panel/VBoxContainer/CustomProperties/Filelist/OptionButton.selected
# Delete if not in edit mode
if get_tree().current_scene.editmode == false:
UIHelpers.get_editor().stop = false
queue_free()
func _on_OK_pressed():
UIHelpers.get_editor().stop = false
queue_free()
func _on_Popup_popup_hide():
if hide == false:
UIHelpers.get_editor().stop = false
queue_free()
func _on_DeleteButton_pressed():
hide = true
$Popup.hide()
$DeleteConfirmation.show()
func _on_DeleteYes_pressed():
if UIHelpers.get_editor().layer_selected == get_parent().layername:
UIHelpers.get_editor().layer_selected = ""
UIHelpers.get_editor().layer_selected_type = ""
get_parent().queue_free()
layer.queue_free()
UIHelpers.get_editor().stop = false
queue_free()
func _on_DeleteNo_pressed():
$Popup.popup()
$DeleteConfirmation.hide()
hide = false
func list_files_in_directory(path):
files = []
dir = Directory.new()
dir.open(path)
dir.list_dir_begin()
while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with("."):
files.append(file)
dir.list_dir_end()
return files
================================================
FILE: src/Scenes/Editor/LayerMenu.tscn
================================================
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=1]
[ext_resource path="res://Scenes/Editor/LayerMenu.gd" type="Script" id=2]
[ext_resource path="res://Sprites/Editor/Line.png" type="Texture" id=3]
[node name="Node2D" type="Control" groups=[
"layermenu",
]]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
script = ExtResource( 2 )
[node name="Popup" type="Popup" parent="."]
visible = true
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -132.0
margin_top = -170.5
margin_right = 132.0
margin_bottom = 170.5
[node name="Panel" type="Panel" parent="Popup"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -129.0
margin_top = -162.5
margin_right = 130.0
margin_bottom = 161.5
[node name="Title" type="VBoxContainer" parent="Popup/Panel"]
editor/display_folded = true
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 8.0
margin_right = -8.0
margin_bottom = -30.0
[node name="Label" type="Label" parent="Popup/Panel/Title"]
margin_right = 243.0
margin_bottom = 20.0
custom_colors/font_color = Color( 0, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Layer Settings"
align = 1
[node name="Line" type="TextureRect" parent="Popup/Panel/Title"]
margin_top = 24.0
margin_right = 243.0
margin_bottom = 26.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="VBoxContainer" type="VBoxContainer" parent="Popup/Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 34.0
margin_right = -8.0
margin_bottom = -34.0
rect_clip_content = true
alignment = 1
[node name="CustomProperties" type="VBoxContainer" parent="Popup/Panel/VBoxContainer"]
editor/display_folded = true
visible = false
margin_top = 24.0
margin_right = 243.0
margin_bottom = 50.0
[node name="Filelist" type="HBoxContainer" parent="Popup/Panel/VBoxContainer/CustomProperties"]
editor/display_folded = true
margin_right = 243.0
margin_bottom = 20.0
alignment = 1
[node name="Label2" type="Label" parent="Popup/Panel/VBoxContainer/CustomProperties/Filelist"]
margin_left = 87.0
margin_right = 149.0
margin_bottom = 20.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Type:"
align = 1
[node name="OptionButton" type="OptionButton" parent="Popup/Panel/VBoxContainer/CustomProperties/Filelist"]
margin_left = 153.0
margin_right = 155.0
margin_bottom = 20.0
[node name="TextureRect" type="TextureRect" parent="Popup/Panel/VBoxContainer/CustomProperties"]
margin_top = 24.0
margin_right = 243.0
margin_bottom = 26.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="Name" type="HBoxContainer" parent="Popup/Panel/VBoxContainer"]
editor/display_folded = true
margin_top = 10.0
margin_right = 243.0
margin_bottom = 30.0
alignment = 1
[node name="Label2" type="Label" parent="Popup/Panel/VBoxContainer/Name"]
margin_left = 33.0
margin_right = 98.0
margin_bottom = 20.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Name:"
align = 1
[node name="LineEdit" type="LineEdit" parent="Popup/Panel/VBoxContainer/Name"]
margin_left = 102.0
margin_right = 210.0
margin_bottom = 20.0
focus_mode = 1
align = 2
expand_to_text_length = true
focus_mode = 1
[node name="Zaxis" type="HBoxContainer" parent="Popup/Panel/VBoxContainer"]
editor/display_folded = true
margin_top = 34.0
margin_right = 243.0
margin_bottom = 54.0
alignment = 1
[node name="Label2" type="Label" parent="Popup/Panel/VBoxContainer/Zaxis"]
margin_left = 28.0
margin_right = 103.0
margin_bottom = 20.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Z-pos:"
align = 1
[node name="SpinBox" type="SpinBox" parent="Popup/Panel/VBoxContainer/Zaxis"]
margin_left = 107.0
margin_right = 215.0
margin_bottom = 20.0
min_value = -4096.0
max_value = 4096.0
rounded = true
align = 2
[node name="Solid" type="HBoxContainer" parent="Popup/Panel/VBoxContainer"]
editor/display_folded = true
margin_top = 58.0
margin_right = 243.0
margin_bottom = 78.0
alignment = 1
[node name="Label2" type="Label" parent="Popup/Panel/VBoxContainer/Solid"]
margin_left = 80.0
margin_right = 142.0
margin_bottom = 20.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Solid:"
align = 1
[node name="CheckBox" type="CheckBox" parent="Popup/Panel/VBoxContainer/Solid"]
margin_left = 146.0
margin_right = 162.0
margin_bottom = 20.0
[node name="ScrollX" type="HBoxContainer" parent="Popup/Panel/VBoxContainer"]
margin_top = 82.0
margin_right = 243.0
margin_bottom = 102.0
alignment = 1
[node name="Label2" type="Label" parent="Popup/Panel/VBoxContainer/ScrollX"]
margin_left = 17.0
margin_right = 114.0
margin_bottom = 20.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Speed X:"
align = 1
[node name="SpinBox" type="SpinBox" parent="Popup/Panel/VBoxContainer/ScrollX"]
margin_left = 118.0
margin_right = 226.0
margin_bottom = 20.0
step = 0.01
allow_greater = true
align = 2
[node name="ScrollY" type="HBoxContainer" parent="Popup/Panel/VBoxContainer"]
margin_top = 106.0
margin_right = 243.0
margin_bottom = 126.0
alignment = 1
[node name="Label2" type="Label" parent="Popup/Panel/VBoxContainer/ScrollY"]
margin_left = 17.0
margin_right = 113.0
margin_bottom = 20.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Speed Y:"
align = 1
[node name="SpinBox" type="SpinBox" parent="Popup/Panel/VBoxContainer/ScrollY"]
margin_left = 117.0
margin_right = 225.0
margin_bottom = 20.0
step = 0.01
allow_greater = true
align = 2
[node name="MoveX" type="HBoxContainer" parent="Popup/Panel/VBoxContainer"]
margin_top = 130.0
margin_right = 243.0
margin_bottom = 150.0
alignment = 1
[node name="Label2" type="Label" parent="Popup/Panel/VBoxContainer/MoveX"]
margin_left = 23.0
margin_right = 108.0
margin_bottom = 20.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Move X:"
align = 1
[node name="SpinBox" type="SpinBox" parent="Popup/Panel/VBoxContainer/MoveX"]
margin_left = 112.0
margin_right = 220.0
margin_bottom = 20.0
step = 0.01
allow_greater = true
allow_lesser = true
align = 2
[node name="MoveY" type="HBoxContainer" parent="Popup/Panel/VBoxContainer"]
margin_top = 154.0
margin_right = 243.0
margin_bottom = 174.0
alignment = 1
[node name="Label2" type="Label" parent="Popup/Panel/VBoxContainer/MoveY"]
margin_left = 23.0
margin_right = 107.0
margin_bottom = 20.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Move Y:"
align = 1
[node name="SpinBox" type="SpinBox" parent="Popup/Panel/VBoxContainer/MoveY"]
margin_left = 111.0
margin_right = 219.0
margin_bottom = 20.0
step = 0.01
allow_greater = true
allow_lesser = true
align = 2
[node name="Moving" type="HBoxContainer" parent="Popup/Panel/VBoxContainer"]
editor/display_folded = true
margin_top = 178.0
margin_right = 243.0
margin_bottom = 198.0
alignment = 1
[node name="Label2" type="Label" parent="Popup/Panel/VBoxContainer/Moving"]
margin_left = 71.0
margin_right = 152.0
margin_bottom = 20.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Moving:"
align = 1
[node name="CheckBox" type="CheckBox" parent="Popup/Panel/VBoxContainer/Moving"]
margin_left = 156.0
margin_right = 172.0
margin_bottom = 20.0
[node name="Tint" type="HBoxContainer" parent="Popup/Panel/VBoxContainer"]
editor/display_folded = true
margin_top = 202.0
margin_right = 243.0
margin_bottom = 222.0
alignment = 1
[node name="Label2" type="Label" parent="Popup/Panel/VBoxContainer/Tint"]
margin_left = 60.0
margin_right = 114.0
margin_bottom = 20.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Tint:"
align = 1
[node name="ColorPickerButton" type="ColorPickerButton" parent="Popup/Panel/VBoxContainer/Tint"]
margin_left = 118.0
margin_right = 182.0
margin_bottom = 20.0
rect_min_size = Vector2( 64, 0 )
[node name="Delete" type="HBoxContainer" parent="Popup/Panel/VBoxContainer"]
editor/display_folded = true
margin_top = 226.0
margin_right = 243.0
margin_bottom = 246.0
alignment = 1
[node name="DeleteButton" type="Button" parent="Popup/Panel/VBoxContainer/Delete"]
margin_left = 47.0
margin_right = 196.0
margin_bottom = 20.0
custom_colors/font_color = Color( 1, 0, 0, 1 )
custom_colors/font_color_hover = Color( 1, 0, 0, 1 )
text = "Delete Layer"
[node name="OK" type="VBoxContainer" parent="Popup/Panel"]
editor/display_folded = true
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -34.0
margin_bottom = -8.0
alignment = 2
[node name="Line" type="TextureRect" parent="Popup/Panel/OK"]
margin_right = 259.0
margin_bottom = 2.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="OK" type="Button" parent="Popup/Panel/OK"]
margin_top = 6.0
margin_right = 259.0
margin_bottom = 26.0
focus_mode = 1
text = "OK"
[node name="DeleteConfirmation" type="Popup" parent="."]
editor/display_folded = true
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -125.0
margin_top = -125.0
margin_right = 125.0
margin_bottom = 125.0
[node name="Panel" type="Panel" parent="DeleteConfirmation"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -125.0
margin_top = -50.0
margin_right = 125.0
margin_bottom = 50.0
[node name="VBoxContainer" type="VBoxContainer" parent="DeleteConfirmation/Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 8.0
margin_right = -8.0
margin_bottom = -8.0
alignment = 1
[node name="Label" type="Label" parent="DeleteConfirmation/Panel/VBoxContainer"]
margin_top = 17.0
margin_right = 234.0
margin_bottom = 37.0
custom_colors/font_color = Color( 1, 0, 0, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Delete this layer?"
align = 1
[node name="Line2" type="TextureRect" parent="DeleteConfirmation/Panel/VBoxContainer"]
margin_top = 41.0
margin_right = 234.0
margin_bottom = 43.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="HBoxContainer" type="HBoxContainer" parent="DeleteConfirmation/Panel/VBoxContainer"]
margin_top = 47.0
margin_right = 234.0
margin_bottom = 67.0
custom_constants/separation = 32
alignment = 1
[node name="DeleteYes" type="Button" parent="DeleteConfirmation/Panel/VBoxContainer/HBoxContainer"]
margin_left = 68.0
margin_right = 106.0
margin_bottom = 20.0
text = "Yes"
[node name="DeleteNo" type="Button" parent="DeleteConfirmation/Panel/VBoxContainer/HBoxContainer"]
margin_left = 138.0
margin_right = 166.0
margin_bottom = 20.0
text = "No"
[connection signal="popup_hide" from="Popup" to="." method="_on_Popup_popup_hide"]
[connection signal="pressed" from="Popup/Panel/VBoxContainer/Delete/DeleteButton" to="." method="_on_DeleteButton_pressed"]
[connection signal="pressed" from="Popup/Panel/OK/OK" to="." method="_on_OK_pressed"]
[connection signal="pressed" from="DeleteConfirmation/Panel/VBoxContainer/HBoxContainer/DeleteYes" to="." method="_on_DeleteYes_pressed"]
[connection signal="pressed" from="DeleteConfirmation/Panel/VBoxContainer/HBoxContainer/DeleteNo" to="." method="_on_DeleteNo_pressed"]
================================================
FILE: src/Scenes/Editor/Layers/Background.gd
================================================
extends "Layer.gd"
================================================
FILE: src/Scenes/Editor/Layers/Background.tscn
================================================
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scenes/Editor/Layers/Background.gd" type="Script" id=1]
[node name="Background" type="Node2D" groups=[
"layers",
]]
script = ExtResource( 1 )
filepath = "res://Scenes/Editor/Layers/Backgrounds"
================================================
FILE: src/Scenes/Editor/Layers/Backgrounds/Background.gd
================================================
extends ParallaxBackground
func _process(delta):
scroll_base_scale = get_parent().scroll_speed
scroll_base_offset = get_parent().move_pos
================================================
FILE: src/Scenes/Editor/Layers/Backgrounds/Snow.tscn
================================================
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Scenes/Editor/Layers/Backgrounds/Background.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Backgrounds/Snow/arcticmountains-sky.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Backgrounds/Snow/arcticmountains-bg.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Backgrounds/Snow/arcticmountains-fg.png" type="Texture" id=4]
[node name="ParallaxBackground" type="ParallaxBackground"]
script = ExtResource( 1 )
[node name="Sky" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0, 0 )
motion_offset = Vector2( 0, -600 )
motion_mirroring = Vector2( 1700, 0 )
[node name="Sprite" type="Sprite" parent="Sky"]
texture = ExtResource( 2 )
centered = false
[node name="BG" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.18, 0.2 )
motion_offset = Vector2( 0, -350 )
motion_mirroring = Vector2( 1530, 0 )
[node name="Sprite" type="Sprite" parent="BG"]
scale = Vector2( 1, 0.5 )
texture = ExtResource( 3 )
centered = false
[node name="FG" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.2, 0.2 )
motion_offset = Vector2( 0, -400 )
motion_mirroring = Vector2( 1700, 0 )
[node name="Sprite" type="Sprite" parent="FG"]
scale = Vector2( 1, 0.5 )
texture = ExtResource( 4 )
centered = false
================================================
FILE: src/Scenes/Editor/Layers/Layer.gd
================================================
extends Node2D
export var scroll_speed = Vector2(1,1)
export var move_speed = Vector2()
export var moving = false
export var tint = Color(1,1,1,1)
export var filepath = ""
var move_pos = Vector2()
export var original_name = ""
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _process(delta):
position = Vector2(0,0)
modulate = tint
# Hide unselected TileMaps if a TileMap is selected
if get_tree().current_scene.editmode == true and get_class() == "TileMap":
if UIHelpers.get_editor().layer_selected_type == "TileMap":
if UIHelpers.get_editor().layer_selected != name:
modulate *= Color(1,1,1,0.25)
# Scrolling
if scroll_speed.x != 1:
position.x = UIHelpers.get_camera().position.x * (1 - scroll_speed.x)
if scroll_speed.y != 1:
position.y = UIHelpers.get_camera().position.y * (1 - scroll_speed.y)
# Moving
if moving and get_tree().current_scene.editmode == false:
if move_speed.x != 0:
move_pos.x += move_speed.x
if move_speed.y != 0:
move_pos.y += move_speed.y
position += move_pos
================================================
FILE: src/Scenes/Editor/Layers/LayerSelect.gd
================================================
extends "Layer.gd"
export var location = ""
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
================================================
FILE: src/Scenes/Editor/Layers/TileMap.gd
================================================
# Level Tilemap
extends "Layer.gd"
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
================================================
FILE: src/Scenes/Editor/Layers/TileMap.tscn
================================================
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tilesets/LevelTiles.tres" type="TileSet" id=1]
[ext_resource path="res://Scenes/Editor/Layers/TileMap.gd" type="Script" id=2]
[node name="TileMap" type="TileMap" groups=[
"layers",
"tilemap",
]]
tile_set = ExtResource( 1 )
cell_size = Vector2( 32, 32 )
collision_layer = 31
collision_mask = 31
format = 1
script = ExtResource( 2 )
================================================
FILE: src/Scenes/Editor/Layers/Worldmap/TileMap.tscn
================================================
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Scenes/Editor/Layers/TileMap.tscn" type="PackedScene" id=1]
[ext_resource path="res://Tilesets/MapTiles.tres" type="TileSet" id=2]
[node name="TileMap" instance=ExtResource( 1 )]
tile_set = ExtResource( 2 )
================================================
FILE: src/Scenes/Editor/LevelTemplates/Level.tscn
================================================
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Scenes/UI/Level.gd" type="Script" id=1]
[ext_resource path="res://Scenes/Objects/Misc/SpawnPoint.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/Editor/Layers/TileMap.tscn" type="PackedScene" id=3]
[ext_resource path="res://Scenes/Editor/Layers/Background.tscn" type="PackedScene" id=4]
[ext_resource path="res://Scenes/Editor/Layers/Backgrounds/Snow.tscn" type="PackedScene" id=5]
[node name="Level" type="Node2D"]
script = ExtResource( 1 )
[node name="SpawnPoint" parent="." instance=ExtResource( 2 )]
position = Vector2( 16, 16 )
[node name="Interactive" parent="." instance=ExtResource( 3 )]
original_name = "TileMap"
[node name="Background" parent="." instance=ExtResource( 4 )]
modulate = Color( 0, 0, 0, 1 )
tint = Color( 0, 0, 0, 1 )
original_name = "Background"
[node name="ParallaxBackground" parent="Background" instance=ExtResource( 5 )]
scroll_offset = Vector2( 587, 160.5 )
================================================
FILE: src/Scenes/Editor/LevelTemplates/Worldmap.tscn
================================================
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Scenes/UI/Level.gd" type="Script" id=1]
[ext_resource path="res://Scenes/Editor/Layers/Worldmap/TileMap.tscn" type="PackedScene" id=2]
[node name="Level" type="Node2D"]
script = ExtResource( 1 )
worldmap = true
[node name="TileMap" parent="." instance=ExtResource( 2 )]
================================================
FILE: src/Scenes/Editor/Object.gd
================================================
extends Control
var object_type = ""
var object_category = ""
var object_location = ""
# Called when the node enters the scene tree for the first time.
func _ready():
get_object_texture(str("res://Scenes/Objects/", object_category, "/", object_type))
func _on_Button_pressed():
UIHelpers.get_editor().object_type = object_type
UIHelpers.get_editor().object_category = object_category
get_tree().current_scene.get_node("Editor/UI/SideBar/VBoxContainer/HBoxContainer/EraserButton").pressed = false
func get_object_texture(object_location):
$Control/Sprite.scale = Vector2(0.25,0.25)
$Control/Sprite.position = Vector2(16,16)
# If the object has an animated sprite, set the thumbnail to that
if load(object_location).instance().has_node("Control/AnimatedSprite"):
var selected_texture = load(object_location).instance().get_node("Control/AnimatedSprite").get_sprite_frames().get_frame("default",0)
$Control/Sprite.scale = load(object_location).instance().get_node("Control").rect_scale
$Control/Sprite.position += load(object_location).instance().get_node("Control/AnimatedSprite").offset
$Control/Sprite.position += load(object_location).instance().get_node("Control/AnimatedSprite").position
$Control/Sprite.texture = (selected_texture)
# If the object has an animated sprite, set the thumbnail to that
elif load(object_location).instance().has_node("AnimatedSprite"):
var selected_texture = load(object_location).instance().get_node("AnimatedSprite").get_sprite_frames().get_frame("default",0)
$Control/Sprite.scale = load(object_location).instance().get_node("AnimatedSprite").scale
$Control/Sprite.position += load(object_location).instance().get_node("AnimatedSprite").offset
$Control/Sprite.position += load(object_location).instance().get_node("AnimatedSprite").position
$Control/Sprite.texture = (selected_texture)
# Otherwise if it has a sprite, set the thumbnail to that
elif load(object_location).instance().has_node("Sprite"):
var selected_texture = load(object_location).instance().get_node("Sprite").texture
$Control/Sprite.scale = load(object_location).instance().get_node("Sprite").scale
$Control/Sprite.position += load(object_location).instance().get_node("Sprite").offset
$Control/Sprite.position += load(object_location).instance().get_node("Sprite").position
$Control/Sprite.texture = (selected_texture)
================================================
FILE: src/Scenes/Editor/Object.tscn
================================================
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Scenes/Editor/Object.gd" type="Script" id=1]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=2]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 1, 1, 1, 0.5 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0, 0.67, 1, 0.5 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[node name="Tile" type="Control"]
margin_right = 32.0
margin_bottom = 32.0
script = ExtResource( 1 )
[node name="Control" type="Control" parent="."]
margin_right = 32.0
margin_bottom = 32.0
[node name="Sprite" type="Sprite" parent="Control"]
position = Vector2( 16, 16 )
scale = Vector2( 0.25, 0.25 )
region_rect = Rect2( 0, 0, 128, 128 )
[node name="Button" type="Button" parent="Control"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -16.0
margin_top = -16.0
margin_right = 16.0
margin_bottom = 16.0
focus_mode = 0
theme = ExtResource( 2 )
custom_styles/hover = SubResource( 1 )
custom_styles/pressed = SubResource( 2 )
action_mode = 0
enabled_focus_mode = 0
[connection signal="pressed" from="Control/Button" to="." method="_on_Button_pressed"]
================================================
FILE: src/Scenes/Editor/Tile.gd
================================================
extends Control
var tile_type = ""
var tileset = null
# Called when the node enters the scene tree for the first time.
func _ready():
if UIHelpers.get_level().worldmap:
tileset = UIHelpers.get_editor().get_node("WorldMap")
else:
tileset = UIHelpers.get_editor().get_node("TileMap")
# Get the tile from the TileMap
tile_type = tileset.get_tileset().find_tile_by_name(str(tile_type))
# Then set the texture to the tile
var selected_texture = tileset.get_tileset().tile_get_texture(tile_type)
$Control/Sprite.texture = (selected_texture)
if tileset.get_tileset().tile_get_tile_mode(tile_type) == 1:
$Control/Sprite.region_rect.position = tileset.get_tileset().autotile_get_icon_coordinate(tile_type) * 32
else: $Control/Sprite.region_rect.position = tileset.get_tileset().tile_get_region(tile_type).position
func _on_Button_pressed():
UIHelpers.get_editor().tile_type = tile_type
UIHelpers.get_editor().get_node("UI/SideBar/VBoxContainer/HBoxContainer/EraserButton").pressed = false
================================================
FILE: src/Scenes/Editor/Tile.tscn
================================================
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Scenes/Editor/Tile.gd" type="Script" id=1]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=2]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 1, 1, 1, 0.5 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0, 0.67, 1, 0.5 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[node name="Tile" type="Control"]
margin_right = 32.0
margin_bottom = 32.0
script = ExtResource( 1 )
[node name="Control" type="Control" parent="."]
margin_right = 32.0
margin_bottom = 32.0
[node name="Sprite" type="Sprite" parent="Control"]
position = Vector2( 16, 16 )
region_enabled = true
region_rect = Rect2( 0, 0, 32, 32 )
[node name="Button" type="Button" parent="Control"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -16.0
margin_top = -16.0
margin_right = 16.0
margin_bottom = 16.0
focus_mode = 0
theme = ExtResource( 2 )
custom_styles/hover = SubResource( 1 )
custom_styles/pressed = SubResource( 2 )
action_mode = 0
enabled_focus_mode = 0
[connection signal="pressed" from="Control/Button" to="." method="_on_Button_pressed"]
================================================
FILE: src/Scenes/Levels/SlopesThatDontWork.tscn
================================================
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Scenes/Objects/Misc/SpawnPoint.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Editor/Layers/TileMap.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/Editor/Layers/Background.tscn" type="PackedScene" id=3]
[ext_resource path="res://Scenes/Editor/Layers/Backgrounds/Snow.tscn" type="PackedScene" id=4]
[node name="Level" type="Node2D"]
[node name="SpawnPoint" parent="." instance=ExtResource( 1 )]
position = Vector2( 16, 16 )
[node name="Interactive" parent="." instance=ExtResource( 2 )]
tile_data = PoolIntArray( 655360, 0, 0, 655361, 0, 1, 655362, 0, 1, 655363, 0, 1, 655364, 0, 1, 655365, 0, 1, 655366, 0, 1, 655367, 0, 1, 655368, 0, 1, 655369, 0, 1, 655370, 0, 1, 655371, 0, 1, 655372, 0, 1, 655373, 0, 1, 655374, 0, 1, 655375, 0, 1, 655376, 0, 1, 655377, 0, 1, 655378, 0, 1, 655379, 0, 2, 720896, 0, 65536, 720897, 0, 65537, 720898, 0, 65537, 720899, 0, 65537, 720900, 0, 65537, 720901, 0, 65537, 720902, 0, 65537, 720903, 0, 65537, 720904, 0, 65537, 720905, 0, 65537, 720906, 0, 65537, 720907, 0, 65537, 720908, 0, 65537, 720909, 0, 65537, 720910, 0, 65537, 720911, 0, 15, 720912, 0, 65537, 720913, 0, 65537, 720914, 0, 65537, 720915, 0, 65538, 786432, 0, 65536, 786433, 0, 65537, 786434, 0, 65537, 786435, 0, 65537, 786436, 0, 65537, 786437, 0, 65537, 786438, 0, 65537, 786439, 0, 65537, 786440, 0, 65537, 786441, 0, 65537, 786442, 0, 65537, 786443, 0, 65537, 786444, 0, 65537, 786445, 0, 65537, 786446, 0, 65537, 786447, 0, 65537, 786448, 0, 65537, 786449, 0, 65537, 786450, 0, 65537, 786451, 0, 65538, 851968, 0, 65536, 851969, 0, 65537, 851970, 0, 65537, 851971, 0, 65537, 851972, 0, 65537, 851973, 0, 65537, 851974, 0, 65537, 851975, 0, 65537, 851976, 0, 65537, 851977, 0, 65537, 851978, 0, 65537, 851979, 0, 65537, 851980, 0, 65537, 851981, 0, 65537, 851982, 0, 65537, 851983, 0, 65537, 851984, 0, 65537, 851985, 0, 65537, 851986, 0, 65537, 851987, 0, 65538, 917504, 0, 65536, 917505, 0, 65537, 917506, 0, 65537, 917507, 0, 65537, 917508, 0, 65537, 917509, 0, 15, 917510, 0, 65537, 917511, 0, 65537, 917512, 0, 65537, 917513, 0, 65537, 917514, 0, 65537, 917515, 0, 65537, 917516, 0, 65537, 917517, 0, 65537, 917518, 0, 65537, 917519, 0, 65537, 917520, 0, 65537, 917521, 0, 65537, 917522, 0, 65537, 917523, 0, 65538, 983040, 0, 65536, 983041, 0, 65537, 983042, 0, 65537, 983043, 0, 65537, 983044, 0, 65537, 983045, 0, 65537, 983046, 0, 65537, 983047, 0, 65537, 983048, 0, 65537, 983049, 0, 65537, 983050, 0, 65537, 983051, 0, 65537, 983052, 0, 65537, 983053, 0, 65537, 983054, 0, 65537, 983055, 0, 65537, 983056, 0, 65537, 983057, 0, 65537, 983058, 0, 65537, 983059, 0, 65538, 1048576, 0, 131072, 1048577, 0, 131073, 1048578, 0, 131073, 1048579, 0, 131073, 1048580, 0, 131073, 1048581, 0, 131073, 1048582, 0, 131073, 1048583, 0, 131073, 1048584, 0, 131073, 1048585, 0, 131073, 1048586, 0, 131073, 1048587, 0, 131073, 1048588, 0, 131073, 1048589, 0, 131073, 1048590, 0, 131073, 1048591, 0, 131073, 1048592, 0, 131073, 1048593, 0, 131073, 1048594, 0, 131073, 1048595, 0, 131074, 2490424, 0, 8 )
original_name = "TileMap"
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2( 400, 100 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
polygon = PoolVector2Array( 235.727, 210.618, 312.589, 210.547, 423.656, 224.827, 534.43, 257.925, 623.577, 300.988, 701.324, 362.868, 760.031, 415.228, 819.037, 497.09, 858.405, 570.722, 894.898, 643.709, 926.632, 677.029, 967.885, 697.656, 1012.31, 708.763, 1063.09, 708.763, 1094.82, 700.829, 1124.97, 677.029, 1148.77, 627.842, 1161.46, 550.095, 1161.46, 373.975, 1348.69, 373.975, 1348.69, 829.35, 237.962, 830.372 )
[node name="Background" parent="." instance=ExtResource( 3 )]
modulate = Color( 0, 0, 0, 1 )
tint = Color( 0, 0, 0, 1 )
original_name = "Background"
[node name="ParallaxBackground" parent="Background" instance=ExtResource( 4 )]
scroll_offset = Vector2( 443, 78.5 )
================================================
FILE: src/Scenes/Levels/TEST.tscn
================================================
[gd_scene load_steps=11 format=2]
[ext_resource path="res://Scenes/UI/Level.gd" type="Script" id=1]
[ext_resource path="res://Scenes/Objects/Misc/SpawnPoint.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/Objects/Misc/SpawnPoint.gd" type="Script" id=3]
[ext_resource path="res://Scenes/Editor/Layers/TileMap.tscn" type="PackedScene" id=4]
[ext_resource path="res://Tilesets/LevelTiles.tres" type="TileSet" id=5]
[ext_resource path="res://Scenes/Editor/Layers/TileMap.gd" type="Script" id=6]
[ext_resource path="res://Scenes/Editor/Layers/Background.tscn" type="PackedScene" id=7]
[ext_resource path="res://Scenes/Editor/Layers/Background.gd" type="Script" id=8]
[ext_resource path="res://Scenes/Editor/Layers/Backgrounds/Snow.tscn" type="PackedScene" id=9]
[ext_resource path="res://Scenes/Editor/Layers/Backgrounds/Background.gd" type="Script" id=10]
[node name="Level" type="Node2D"]
script = ExtResource( 1 )
level_name = "The Test Level"
level_creator = "Alzter"
music = "res://Audio/Music//theme.ogg"
worldmap = false
[node name="SpawnPoint" type="Position2D" parent="." groups=[
"oneonly",
"spawnpoint",
] instance=ExtResource( 2 )]
position = Vector2( 16, 16 )
script = ExtResource( 3 )
[node name="Interactive" type="TileMap" parent="." groups=[
"layers",
"tilemap",
] instance=ExtResource( 4 )]
tile_set = ExtResource( 5 )
cell_size = Vector2( 32, 32 )
collision_layer = 31
collision_mask = 31
format = 1
tile_data = PoolIntArray( 655360, 0, 0, 655361, 0, 1, 655362, 0, 1, 655363, 0, 1, 655364, 0, 1, 655365, 0, 1, 655366, 0, 1, 655367, 0, 1, 655368, 0, 1, 655369, 0, 1, 655370, 0, 1, 655371, 0, 1, 655372, 0, 1, 655373, 0, 1, 655374, 0, 1, 655375, 0, 1, 655376, 0, 1, 655377, 0, 1, 655378, 0, 1, 655379, 0, 1, 655380, 0, 1, 655381, 0, 1, 655382, 0, 1, 655383, 0, 1, 655384, 0, 1, 655385, 0, 1, 655386, 0, 1, 655387, 0, 1, 655388, 0, 1, 655389, 0, 2, 720896, 0, 65536, 720897, 0, 65537, 720898, 0, 65537, 720899, 0, 65537, 720900, 0, 65537, 720901, 0, 65537, 720902, 0, 65537, 720903, 0, 65537, 720904, 0, 65537, 720905, 0, 65537, 720906, 0, 65537, 720907, 0, 65537, 720908, 0, 65537, 720909, 0, 65537, 720910, 0, 65537, 720911, 0, 15, 720912, 0, 65537, 720913, 0, 65537, 720914, 0, 65537, 720915, 0, 65537, 720916, 0, 65537, 720917, 0, 65537, 720918, 0, 65537, 720919, 0, 65537, 720920, 0, 65537, 720921, 0, 65537, 720922, 0, 65537, 720923, 0, 65537, 720924, 0, 65537, 720925, 0, 65538, 786432, 0, 65536, 786433, 0, 65537, 786434, 0, 65537, 786435, 0, 65537, 786436, 0, 65537, 786437, 0, 65537, 786438, 0, 65537, 786439, 0, 65537, 786440, 0, 65537, 786441, 0, 65537, 786442, 0, 65537, 786443, 0, 65537, 786444, 0, 65537, 786445, 0, 65537, 786446, 0, 65537, 786447, 0, 65537, 786448, 0, 65537, 786449, 0, 65537, 786450, 0, 65537, 786451, 0, 65537, 786452, 0, 65537, 786453, 0, 65537, 786454, 0, 65537, 786455, 0, 65537, 786456, 0, 65537, 786457, 0, 65537, 786458, 0, 65537, 786459, 0, 65537, 786460, 0, 65537, 786461, 0, 65538, 851968, 0, 65536, 851969, 0, 65537, 851970, 0, 65537, 851971, 0, 65537, 851972, 0, 65537, 851973, 0, 65537, 851974, 0, 65537, 851975, 0, 65537, 851976, 0, 65537, 851977, 0, 65537, 851978, 0, 65537, 851979, 0, 65537, 851980, 0, 65537, 851981, 0, 65537, 851982, 0, 65537, 851983, 0, 65537, 851984, 0, 65537, 851985, 0, 65537, 851986, 0, 65537, 851987, 0, 65537, 851988, 0, 65537, 851989, 0, 65537, 851990, 0, 65537, 851991, 0, 65537, 851992, 0, 65537, 851993, 0, 65537, 851994, 0, 65537, 851995, 0, 65537, 851996, 0, 15, 851997, 0, 65538, 917504, 0, 65536, 917505, 0, 65537, 917506, 0, 65537, 917507, 0, 65537, 917508, 0, 65537, 917509, 0, 15, 917510, 0, 65537, 917511, 0, 65537, 917512, 0, 65537, 917513, 0, 65537, 917514, 0, 65537, 917515, 0, 65537, 917516, 0, 65537, 917517, 0, 65537, 917518, 0, 65537, 917519, 0, 65537, 917520, 0, 65537, 917521, 0, 65537, 917522, 0, 65537, 917523, 0, 65537, 917524, 0, 65537, 917525, 0, 65537, 917526, 0, 65537, 917527, 0, 65537, 917528, 0, 65537, 917529, 0, 65537, 917530, 0, 65537, 917531, 0, 65537, 917532, 0, 65537, 917533, 0, 65538, 983040, 0, 65536, 983041, 0, 65537, 983042, 0, 65537, 983043, 0, 65537, 983044, 0, 65537, 983045, 0, 65537, 983046, 0, 65537, 983047, 0, 65537, 983048, 0, 65537, 983049, 0, 65537, 983050, 0, 65537, 983051, 0, 65537, 983052, 0, 65537, 983053, 0, 65537, 983054, 0, 65537, 983055, 0, 65537, 983056, 0, 65537, 983057, 0, 65537, 983058, 0, 65537, 983059, 0, 65537, 983060, 0, 65537, 983061, 0, 65537, 983062, 0, 65537, 983063, 0, 65537, 983064, 0, 65537, 983065, 0, 65537, 983066, 0, 65537, 983067, 0, 65537, 983068, 0, 65537, 983069, 0, 65538, 1048576, 0, 131072, 1048577, 0, 131073, 1048578, 0, 131073, 1048579, 0, 131073, 1048580, 0, 131073, 1048581, 0, 131073, 1048582, 0, 131073, 1048583, 0, 131073, 1048584, 0, 131073, 1048585, 0, 131073, 1048586, 0, 131073, 1048587, 0, 131073, 1048588, 0, 131073, 1048589, 0, 131073, 1048590, 0, 131073, 1048591, 0, 131073, 1048592, 0, 131073, 1048593, 0, 131073, 1048594, 0, 131073, 1048595, 0, 131073, 1048596, 0, 131073, 1048597, 0, 131073, 1048598, 0, 131073, 1048599, 0, 131073, 1048600, 0, 131073, 1048601, 0, 131073, 1048602, 0, 131073, 1048603, 0, 131073, 1048604, 0, 131073, 1048605, 0, 131074 )
script = ExtResource( 6 )
scroll_speed = Vector2( 1, 1 )
move_speed = Vector2( 0, 0 )
moving = false
tint = Color( 1, 1, 1, 1 )
filepath = ""
original_name = "TileMap"
[node name="Background" type="Node2D" parent="." groups=[
"layers",
] instance=ExtResource( 7 )]
modulate = Color( 0, 0, 0, 1 )
script = ExtResource( 8 )
scroll_speed = Vector2( 1, 1 )
move_speed = Vector2( 0, 0 )
moving = false
tint = Color( 0, 0, 0, 1 )
filepath = "res://Scenes/Editor/Layers/Backgrounds"
original_name = "Background"
[node name="ParallaxBackground" type="ParallaxBackground" parent="Background" instance=ExtResource( 9 )]
scroll_offset = Vector2( 683, 352.5 )
script = ExtResource( 10 )
================================================
FILE: src/Scenes/Master/Gameplay.gd
================================================
extends Node2D
onready var editmode = true
onready var editsaved = false # Using an edited version of a level
var current_level = ""
var can_edit = true
var player_position = Vector2()
var level_bound_left = 0
var level_bound_right = 0
var level_bound_bottom = 0
var level_bound_top = 0
var camera_smooth_time = 0
var camera_zoom = 1
var camera_zoom_speed = 20
onready var worldmap = "" # The worldmap you started in
func _ready():
load_editor()
UIHelpers.get_editor().set_process(false)
func _process(_delta):
if UIHelpers.get_level() == null or UIHelpers.get_editor() == null or UIHelpers.get_player() == null:
return
if camera_zoom_speed < 1: camera_zoom_speed = 1
if camera_zoom < 0.25: camera_zoom = 0.25
if camera_zoom > 1.5: camera_zoom = 1.5
$Camera2D.zoom.x = $Camera2D.zoom.x + (camera_zoom - $Camera2D.zoom.x) / camera_zoom_speed
$Camera2D.zoom.y = $Camera2D.zoom.x
if get_viewport().size.x > get_viewport().size.y:
$CanvasLayer/CircleTransition.rect_size.x = get_viewport().size.x
$CanvasLayer/CircleTransition.rect_size.y = get_viewport().size.x
$CanvasLayer/CircleTransition.rect_position.y = 0.5 * (get_viewport().size.y - get_viewport().size.x)
else:
$CanvasLayer/CircleTransition.rect_size.x = get_viewport().size.y
$CanvasLayer/CircleTransition.rect_size.y = get_viewport().size.y
$CanvasLayer/CircleTransition.rect_position.x = 0.5 * (get_viewport().size.x - get_viewport().size.y)
if editmode == false:
level_bounds()
camera_to_level_bounds()
if camera_smooth_time == 0 and !get_node("Level").worldmap:
$Camera2D.drag_margin_v_enabled = true
else:
camera_bounds_remove()
$Camera2D.drag_margin_h_enabled = false
$Camera2D.drag_margin_v_enabled = false
if camera_smooth_time > 0:
$Camera2D.smoothing_enabled = true
camera_smooth_time -= 1
if camera_smooth_time < 10:
$Camera2D.smoothing_speed += 3
else: $Camera2D.smoothing_speed = 10
else:
$Camera2D.smoothing_enabled = false
$Camera2D.smoothing_speed = 10
camera_smooth_time = 0
func load_level_from_map(level):
worldmap = current_level
editmode = false
$CanvasLayer/AnimationPlayer.play("Circle Out")
yield(get_node("CanvasLayer/AnimationPlayer"), "animation_finished")
camera_zoom = 1
camera_zoom_speed = 1
clear_player()
clear_level()
clear_editor()
clear_ui()
current_level = level
load_level(level)
load_player()
load_ui()
load_editor()
$CanvasLayer/AnimationPlayer.play("Circle In")
func return_to_map():
if worldmap != "":
enter_level(worldmap)
func restart_level():
editmode = false
$CanvasLayer/AnimationPlayer.play("Circle Out")
yield(get_node("CanvasLayer/AnimationPlayer"), "animation_finished")
camera_zoom = 1
camera_zoom_speed = 1
clear_ui()
clear_player()
clear_level()
if !editsaved or (worldmap != "" and current_level != worldmap):
load_level(current_level)
else: load_edited_level()
load_ui()
load_player()
$CanvasLayer/AnimationPlayer.play("Circle In")
func open_level():
UIHelpers.file_dialog("user://Scenes//Levels/", ".tscn", false) # Bring up file select
yield(get_node("FileSelect"), "tree_exiting")
if UIHelpers._get_scene().get_node("FileSelect").cancel == false:
var level = get_node("FileSelect").selectdir
var dir = get_node("FileSelect").directory
if check_level_valid(level) == true:
if UIHelpers.get_level() != null:
enter_level(level)
else:
enter_level_init(level, false)
else:
UIHelpers._get_scene().get_node("FileSelect").cancel = true
func enter_level_init(level, properties):
$CanvasLayer/AnimationPlayer.play("Circle Out")
yield(get_node("CanvasLayer/AnimationPlayer"), "animation_finished")
editsaved = false
worldmap = ""
camera_zoom = 1
camera_zoom_speed = 1
UIHelpers.get_editor().set_process(true)
clear_editor()
editmode = false
load_level(level)
load_player()
load_ui()
load_editor()
editmode_toggle()
$CanvasLayer/AnimationPlayer.play("Circle In")
if properties:
UIHelpers.get_editor().get_node("Menu/Settings").show()
func enter_level(level):
$CanvasLayer/AnimationPlayer.play("Circle Out")
yield(get_node("CanvasLayer/AnimationPlayer"), "animation_finished")
var edit = editmode
if editmode == true:
editmode_toggle()
editsaved = false
worldmap = ""
camera_zoom = 1
camera_zoom_speed = 1
clear_player()
clear_level()
UIHelpers.get_editor().set_process(true)
clear_editor()
clear_ui()
editmode = false
load_level(level)
load_player()
load_ui()
load_editor()
if edit:
editmode_toggle()
$CanvasLayer/AnimationPlayer.play("Circle In")
func save_level():
var packed_scene = PackedScene.new()
packed_scene.pack(get_tree().get_current_scene().get_node("Level"))
ResourceSaver.save(current_level, packed_scene)
func save_level_as():
if get_node("Level").worldmap:
UIHelpers.file_dialog("res://Scenes//Worldmaps/", ".tscn", true) # Bring up file select
else:
UIHelpers.file_dialog("user://Scenes//Levels/", ".tscn", true) # Bring up file select
yield(get_node("FileSelect"), "tree_exiting")
if UIHelpers._get_scene().get_node("FileSelect").cancel == false:
var selectdir = str(get_node("FileSelect").directory, "/", get_node("FileSelect").savename, ".tscn")
var packed_scene = PackedScene.new()
packed_scene.pack(get_tree().get_current_scene().get_node("Level"))
ResourceSaver.save(selectdir, packed_scene)
current_level = selectdir
func save_edited_level():
var packed_scene = PackedScene.new()
var directory = Directory.new()
packed_scene.pack(get_tree().get_current_scene().get_node("Level"))
if not directory.dir_exists("user://Scenes/Levels/EditedLevel"):
directory.make_dir_recursive("user://Scenes/Levels/EditedLevel")
ResourceSaver.save("user://Scenes/Levels/EditedLevel/EditedLevel.tscn", packed_scene)
editsaved = true
func load_edited_level():
load_level("user://Scenes/Levels/EditedLevel/EditedLevel.tscn")
func load_level(level):
current_level = level
var directory = Directory.new()
if directory.file_exists(level):
var levelinstance = load(level).instance()
if levelinstance.worldmap:
worldmap = level
levelinstance.set_name("Level")
add_child(levelinstance)
level_to_grid()
func level_to_grid():
for child in get_tree().current_scene.get_node("Level").get_children():
if not child.is_in_group("tilemap"):
child.position.x = floor(child.position.x / 32) * 32
child.position.y = floor(child.position.y / 32) * 32
child.position.x += 16
child.position.y += 16
func clear_level():
var scene = get_node("Level")
remove_child(scene)
scene.call_deferred("free")
func load_editor():
_load_node("res://Scenes/UI/LevelEditor.tscn", "Editor")
func clear_editor():
var scene = get_node("Editor")
remove_child(scene)
func load_ui():
_load_node("res://Scenes/UI/LevelUI.tscn", "LevelUI")
func _load_node(scene_path, node_name):
var scene = load(scene_path).instance()
scene.set_name(node_name)
add_child(scene)
func _clear_node(node_name):
var node = get_node(node_name)
for i in node.get_children():
i.queue_free()
remove_child(node)
node.call_deferred("free")
func clear_ui():
_clear_node("LevelUI")
func load_player():
if get_node("Level").worldmap:
_load_node("res://Scenes/Player/Worldmap.tscn", "Player")
else:
_load_node("res://Scenes/Player/Player.tscn", "Player")
func clear_player():
_clear_node("Player")
func level_bounds():
level_bound_left = 0
level_bound_right = 0
level_bound_top = 0
level_bound_bottom = 0
for child in get_tree().get_nodes_in_group("tilemap"):
var child_name = child.get_name()
var level = get_tree().current_scene.get_node(str("Level/", child_name))
var rect = level.get_used_rect()
var cell_size = level.get_cell_size()
var bound_left = rect.position.x * ((cell_size.x * level.scale.x) / level.scroll_speed.x)
var bound_right = rect.end.x * ((cell_size.x * level.scale.x) / level.scroll_speed.x)
var bound_top = rect.position.y * ((cell_size.y * level.scale.y) / level.scroll_speed.y)
var bound_bottom = rect.end.y * ((cell_size.y * level.scale.y) / level.scroll_speed.y)
if bound_left < level_bound_left:
level_bound_left = bound_left
if bound_right > level_bound_right:
level_bound_right = bound_right
if bound_top < level_bound_top:
level_bound_top = bound_top
if bound_bottom > level_bound_bottom:
level_bound_bottom = bound_bottom
func camera_bounds_remove():
$Camera2D.limit_left = -10000000
$Camera2D.limit_right = 10000000
$Camera2D.limit_top = -10000000
$Camera2D.limit_bottom = 10000000
func camera_to_level_bounds():
$Camera2D.limit_left = level_bound_left + 32
$Camera2D.limit_right = level_bound_right - 32
if $Camera2D.limit_right < get_viewport().size.x: # If the tilemap is thinner than the window, align the camera to the left
$Camera2D.limit_right = get_viewport().size.x
$Camera2D.limit_top = level_bound_top + 32
print(str($Camera2D.limit_top , " ", -get_viewport().size.y * 0.5))
if $Camera2D.limit_top > -get_viewport().size.y * 0.5: # If the tilemap is thinner than the window, align the camera to the left
$Camera2D.limit_top = -get_viewport().size.y * 0.5
$Camera2D.limit_bottom = level_bound_bottom - 32
func play_music(music):
$Music.stop()
$Music.play()
func editmode_toggle():
if $CanvasLayer/AnimationPlayer.is_playing() == false and can_edit == true:
if editmode == false:
editmode = true
# Store if the previous level was a worldmap
var prevworldmap = get_node("Level").worldmap
player_position = get_node("Player").position
clear_ui()
clear_player()
clear_level()
if editsaved == false:
if worldmap == "":
load_level(current_level)
else: load_level(worldmap)
else: load_edited_level()
load_player()
# Only move the player if the current level is the same type as the previous
if get_node("Level").worldmap == prevworldmap:
get_node("Player").position = player_position
else:
get_node("Camera2D").position = get_node("Player").position
clear_editor()
load_editor()
elif get_node("Editor").dragging_object == false:
editmode = false
camera_smooth_time = 20
save_edited_level()
clear_level()
if editsaved == false:
load_level(current_level)
else: load_edited_level()
load_ui()
# Make sure a level is valid by checking its filetype and if it has a level name (utterly foolproof)
func check_level_valid(dir):
if ".tscn" in dir:
if load(dir).instance().get("level_name") != null:
return true
else: return false
else: return false
================================================
FILE: src/Scenes/Master/Gameplay.tscn
================================================
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Scenes/Master/Gameplay.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Transitions/Circle.png" type="Texture" id=2]
[sub_resource type="AudioStreamSample" id=1]
[sub_resource type="Animation" id=2]
length = 0.6
tracks/0/type = "value"
tracks/0/path = NodePath("CircleTransition:material:shader_param/cutoff")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0 ]
}
[sub_resource type="Animation" id=3]
length = 0.6
tracks/0/type = "value"
tracks/0/path = NodePath("CircleTransition:material:shader_param/cutoff")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 1.0, 0.0 ]
}
[sub_resource type="Shader" id=4]
code = "shader_type canvas_item;
render_mode unshaded;
uniform float cutoff : hint_range(0.0, 1.0);
uniform float smooth_size : hint_range(0.0, 1.0);
uniform sampler2D mask : hint_albedo;
uniform vec4 color : hint_color;
void fragment()
{
float value = texture(mask, UV).r;
float alpha = smoothstep(cutoff, cutoff + smooth_size, value * (1.0 - smooth_size) + smooth_size);
COLOR = vec4(color.rgb, alpha);
}"
[sub_resource type="ShaderMaterial" id=5]
shader = SubResource( 4 )
shader_param/cutoff = 1.0
shader_param/smooth_size = 0.03
shader_param/color = null
shader_param/mask = ExtResource( 2 )
[node name="Gameplay" type="Node2D"]
script = ExtResource( 1 )
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
pause_mode = 2
current = true
smoothing_speed = 15.0
[node name="CanvasLayer" type="CanvasLayer" parent="."]
pause_mode = 2
layer = 2
[node name="AnimationPlayer" type="AnimationPlayer" parent="CanvasLayer"]
"anims/Circle In" = SubResource( 2 )
"anims/Circle Out" = SubResource( 3 )
[node name="CircleTransition" type="ColorRect" parent="CanvasLayer"]
material = SubResource( 5 )
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 1 )
================================================
FILE: src/Scenes/Objects/BadGuys/BadGuy.gd
================================================
extends KinematicBody2D
const FLOOR = Vector2(0, -1)
var velocity = Vector2(0,0)
var startpos = Vector2(0,0)
var state = "active"
var direction = 1
var rotate = 0
var invincible_time = 0
var areastored = null
export var smart = false
export var squishable = true
const WALK_SPEED = 80
var SQUISHED_ANIMATION = "squished"
# These methods are here to be overridden in the badguy sub-classes
func on_ready():
pass
func on_kill(delta):
pass
func on_move(delta):
pass
func on_squish(delta):
pass
func on_fireball_kill():
pass
func on_buttjump_kill():
pass
func on_physics_process(delta):
pass
func _ready():
startpos = position
direction = $Control/AnimatedSprite.scale.x
if smart == true:
var child = RayCast2D.new()
child.enabled = true
child.cast_to = Vector2(0,32)
child.collision_mask = 4
add_child(child)
child.set_name("Smart")
child.set_owner(self)
on_ready()
func disable():
remove_from_group("badguys")
$CollisionShape2D.call_deferred("set_disabled", true)
$Area2D/CollisionShape2D.call_deferred("set_disabled", true)
func _physics_process(delta):
if get_tree().current_scene.editmode == true:
return
if invincible_time > 0:
invincible_time -= 1
else: invincible_time = 0
# Movement
if state == "active":
_move(delta)
# Kill states
if state == "kill":
_kill(delta)
if state == "squished":
_squish(delta)
on_physics_process(delta);
# If hit by bullet or invincible player
func kill():
if invincible_time > 0: return
disable()
$AnimationPlayer.stop()
state = "kill"
if velocity.x == 0:
velocity.x = 1
velocity = Vector2(300 * (velocity.x / abs(velocity.x)), -350)
rotate = 30 * (velocity.x / abs(velocity.x))
$SFX/Fall.play()
func _move(delta):
if velocity.x != 0:
if smart == true and is_on_floor():
if not $Smart.is_colliding():
$Control/AnimatedSprite.scale.x *= -1
velocity.x *= -1
if (velocity.x / abs(velocity.x)) == $Control/AnimatedSprite.scale.x:
$Control/AnimatedSprite.scale.x *= -1
if abs(velocity.x) <= WALK_SPEED: velocity.x = -WALK_SPEED * $Control/AnimatedSprite.scale.x
elif is_on_floor(): velocity.x *= 0.95
velocity.y += 20
velocity = move_and_slide(velocity, FLOOR)
if is_on_wall():
$Control/AnimatedSprite.scale.x *= -1
on_move(delta)
func _squish(delta):
velocity.x = 0
velocity.y += 20
velocity = move_and_slide(velocity, FLOOR)
collision_layer = 4
collision_mask = 0
$CollisionShape2D.disabled = false
on_squish(delta)
func _kill(delta):
position += velocity * delta
velocity.y += 20
$Control/AnimatedSprite.rotation_degrees += rotate
on_kill(delta)
# Buttjump detection
func _on_Area2D_area_entered(area):
if area.get_parent().is_in_group("player") and squishable == true and state == "active":
if area.get_parent().buttjump == true:
area.get_parent().velocity.y *= 0.9
buttjump_kill()
# Hit player / Squished
func _on_Area2D_body_entered(body):
if not body.is_in_group("player"): return
if body.position.y + 20 < position.y and squishable == true:
if state == "active" and invincible_time == 0:
# Squished
if body.sliding == true:
kill()
return
if body.buttjump == true:
body.velocity.y *= 0.9
buttjump_kill()
disable()
state = "squished"
$AnimationPlayer.play(SQUISHED_ANIMATION)
$SFX/Squish.play()
body.bounce(300, body.JUMP_POWER, true)
velocity = Vector2(0,0)
else:
# Hit player
if body.invincible == true:
kill()
if state == "active" and body.has_method("hurt"):
body.hurt()
return
# Die when knocked off stage
func _on_VisibilityEnabler2D_screen_exited():
if state == "kill" or state == "":
queue_free()
func appear(dir, hitdown):
invincible_time = 5
$Control/AnimatedSprite.scale.x = -dir
if abs($Control/AnimatedSprite.scale.x) != 1: $Control/AnimatedSprite.scale.x = -1
# Fireball death animation
func fireball_kill():
disable()
state = ""
on_fireball_kill()
# Buttjump death animation
func buttjump_kill():
disable()
state = ""
on_buttjump_kill()
return
================================================
FILE: src/Scenes/Objects/BadGuys/Bomb.gd
================================================
extends "BadGuy.gd"
var hurt_player = true
var exploding = false
func on_ready():
SQUISHED_ANIMATION = "triggered"
# Fireball death animation
func fireball_kill():
explode()
# Buttjump death animation
func on_buttjump_kill():
hurt_player = false
explode()
func explode():
exploding = true
var bodies = $Area2D.get_overlapping_bodies()
for body in bodies:
if body.is_in_group("player"):
if body.holding_object == true:
if body.object_held == name:
body.holding_object = false
disable()
state = ""
$AnimationPlayer.play("explode")
func _squish(delta):
velocity.x = 0
velocity.y += 20
velocity = move_and_slide(velocity, FLOOR)
$CollisionShape2D.disabled = false
on_squish(delta)
func _on_ExplosionRadius_body_entered(body):
if body.get_name() != name and exploding == true:
if body.is_in_group("player"):
if hurt_player == true: body.hurt()
else: body.velocity.y = -1000
if body.is_in_group("bonusblock") or body.is_in_group("brick"):
if body.position.x < position.x:
body.hit(-1,body.position.y > position.y)
else: body.hit(1,body.position.y > position.y)
func _on_ExplosionRadius_area_entered(area):
if area.get_parent().get_name() != name and exploding == true:
if area.get_parent().is_in_group("badguys"):
area.get_parent().kill()
# Hit player / Squished
func _on_Area2D_body_entered(body):
if not body.is_in_group("player"): return
if body.position.y + 20 < position.y and squishable == true:
if state == "active" and invincible_time == 0:
# Squished
if body.sliding == true:
kill()
return
if body.buttjump == true:
body.velocity.y *= 0.9
buttjump_kill()
disable()
state = "squished"
$AnimationPlayer.play(SQUISHED_ANIMATION)
$SFX/Squish.play()
body.bounce(300, body.JUMP_POWER, true)
velocity = Vector2(0,0)
elif state == "triggered":
if Input.is_action_pressed("action") and body.holding_object == false:
body.holding_object = true
body.object_held = name
else:
# Hit player
if body.invincible == true:
kill()
if state == "active" and body.has_method("hurt"):
body.hurt()
return
================================================
FILE: src/Scenes/Objects/BadGuys/Bomb.tscn
================================================
[gd_scene load_steps=27 format=2]
[ext_resource path="res://Scenes/Objects/BadGuys/Bomb.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Creatures/Bomb/bomb-0.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Creatures/Bomb/bomb-1.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Creatures/Bomb/bomb-2.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Creatures/Bomb/triggered.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Creatures/Bomb/redglow.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Creatures/Bomb/whiteflash.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Objects/Fireball/fireballambient.png" type="Texture" id=8]
[ext_resource path="res://Audio/SoundEffects/Enemy/fall.wav" type="AudioStream" id=9]
[ext_resource path="res://Audio/SoundEffects/Enemy/squish.wav" type="AudioStream" id=10]
[ext_resource path="res://Audio/SoundEffects/Enemy/splash.ogg" type="AudioStream" id=11]
[ext_resource path="res://Audio/SoundEffects/Enemy/hiss.wav" type="AudioStream" id=12]
[ext_resource path="res://Audio/SoundEffects/Enemy/beep.wav" type="AudioStream" id=13]
[ext_resource path="res://Audio/SoundEffects/Enemy/beepfast.wav" type="AudioStream" id=14]
[ext_resource path="res://Audio/SoundEffects/Enemy/explode.wav" type="AudioStream" id=15]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 8.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": false,
"name": "triggered",
"speed": 2.0
} ]
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 6 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ ExtResource( 7 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="Gradient" id=4]
offsets = PoolRealArray( 0, 0.470588, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 15, 15 )
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 0, 0 )
[sub_resource type="RectangleShape2D" id=7]
extents = Vector2( 15, 15 )
[sub_resource type="Animation" id=8]
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ "default" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control/AnimatedSprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Control/AnimatedSprite/RedGlow:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("Control/AnimatedSprite/WhiteFlash:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("Control/AnimatedSprite/Sparks:emitting")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("SFX/Hiss:playing")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("ExplosionRadius/CollisionShape2D:disabled")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/10/type = "value"
tracks/10/path = NodePath("ExplosionRadius/CollisionShape2D:shape")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 6 ) ]
}
[sub_resource type="CircleShape2D" id=9]
radius = 80.0
[sub_resource type="Animation" id=10]
length = 1.2
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite/Sparks:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SFX/Hiss:playing")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SFX/Explode:playing")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("ExplosionRadius/CollisionShape2D:disabled")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("ExplosionRadius/CollisionShape2D:shape")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 9 ) ]
}
tracks/6/type = "method"
tracks/6/path = NodePath(".")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 1.2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[sub_resource type="Animation" id=11]
length = 2.6
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "triggered" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite/RedGlow:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite/RedGlow:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1.9 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.2, 1.3, 2.25, 2.5 ),
"transitions": PoolRealArray( 1, 2, 2, 2, 1 ),
"update": 0,
"values": [ Vector2( 1.6, 0.5 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1.25, 1.25 ), Vector2( 1.5, 1.5 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control/AnimatedSprite/WhiteFlash:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Control/AnimatedSprite/WhiteFlash:self_modulate")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 1.35, 1.4, 1.5, 1.65, 1.7, 1.8, 1.95, 2, 2.1, 2.25, 2.3, 2.35, 2.4, 2.45, 2.5 ),
"transitions": PoolRealArray( 1, 2, 0.5, 1, 2, 0.5, 1, 2, 0.5, 1, 2, 0.5, 2, 0.5, 2, 0.5 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/6/type = "method"
tracks/6/path = NodePath(".")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 2.52 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "explode"
} ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("Control/AnimatedSprite/Sparks:emitting")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("SFX/Hiss:playing")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("SFX/Hiss:volume_db")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ -80.0, -20.0 ]
}
tracks/10/type = "value"
tracks/10/path = NodePath("SFX/Beep:playing")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 1.4, 1.7, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ true, true, true ]
}
tracks/11/type = "value"
tracks/11/path = NodePath("SFX/Beepfast:playing")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PoolRealArray( 2.3 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[node name="Bomb" type="KinematicBody2D" groups=[
"badguys",
]]
collision_layer = 2
collision_mask = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
smart = true
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
rect_pivot_offset = Vector2( 0, 14 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
position = Vector2( 0, 6.31594e-013 )
frames = SubResource( 1 )
playing = true
offset = Vector2( 0, -2 )
[node name="RedGlow" type="AnimatedSprite" parent="Control/AnimatedSprite"]
visible = false
frames = SubResource( 2 )
offset = Vector2( 0, -2 )
[node name="WhiteFlash" type="AnimatedSprite" parent="Control/AnimatedSprite"]
visible = false
frames = SubResource( 3 )
offset = Vector2( 0, -2 )
[node name="Sparks" type="CPUParticles2D" parent="Control/AnimatedSprite"]
position = Vector2( 18, -14 )
rotation = -0.785398
emitting = false
lifetime = 0.5
speed_scale = 3.0
local_coords = false
texture = ExtResource( 8 )
spread = 50.0
gravity = Vector2( 0, 0 )
initial_velocity = 150.0
initial_velocity_random = 0.5
damping = 100.0
angle = 360.0
angle_random = 1.0
scale_amount = 0.25
scale_amount_random = 1.0
color_ramp = SubResource( 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 5 )
[node name="ExplosionRadius" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="ExplosionRadius"]
shape = SubResource( 6 )
disabled = true
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -64, -512, 128, 1024 )
physics_process_parent = true
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 7 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "active"
anims/active = SubResource( 8 )
anims/explode = SubResource( 10 )
anims/triggered = SubResource( 11 )
[node name="SFX" type="Node" parent="."]
[node name="Fall" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 9 )
[node name="Squish" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 10 )
[node name="Melt" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 11 )
[node name="Hiss" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 12 )
volume_db = -20.0
[node name="Beep" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 13 )
volume_db = -5.0
[node name="Beepfast" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 14 )
volume_db = -5.0
[node name="Explode" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 15 )
[connection signal="area_entered" from="ExplosionRadius" to="." method="_on_ExplosionRadius_area_entered"]
[connection signal="body_entered" from="ExplosionRadius" to="." method="_on_ExplosionRadius_body_entered"]
[connection signal="screen_exited" from="VisibilityEnabler2D" to="." method="_on_VisibilityEnabler2D_screen_exited"]
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
================================================
FILE: src/Scenes/Objects/BadGuys/Iceblock.gd
================================================
extends "BadGuy.gd"
const INVINCIBLE_TIME = 10
const KICK_SPEED = 500
func on_ready():
collision_mask = 2
func _squish(delta):
velocity.y += 20
velocity = move_and_slide(velocity, FLOOR)
# Physics
func on_physics_process(delta):
if state == "grabbed":
collision_mask = 0
collision_layer = 0
elif state == "kicked":
collision_mask = 0
collision_layer = 8
else:
collision_mask = 2
collision_layer = 2
if state == "kicked":
velocity.x = KICK_SPEED * -$Control/AnimatedSprite.scale.x
velocity.y += 20
velocity = move_and_slide(velocity, FLOOR)
if is_on_wall():
for body in $BlockBreaker.get_overlapping_bodies():
if body.is_in_group("bonusblock") or body.is_in_group("brick"):
body.hit($Control/AnimatedSprite.scale.x, false)
$Control/AnimatedSprite.scale.x *= -1
velocity.x *= -1
$SFX/Bump.play()
# Fireball death animation
func on_fireball_kill():
$SFX/Melt.play()
$AnimationPlayer.play("explode")
# Buttjump death animation
func on_buttjump_kill():
$SFX/Shatter.play()
$AnimationPlayer.play("explode")
# Hit player / Squished
func _on_Area2D_body_entered(body):
if body.is_in_group("badguys") and state == "kicked" and body.name != name:
body.kill()
return
elif not body.is_in_group("player"): return
if body.position.y + 20 < position.y and squishable == true:
if (state == "active" or state == "kicked"):
# Squished
if body.sliding == true:
kill()
return
if body.buttjump == true:
body.velocity.y *= 0.9
buttjump_kill()
state = "squished"
$AnimationPlayer.play(SQUISHED_ANIMATION)
$SFX/Squish.play()
body.bounce(300, body.JUMP_POWER, true)
velocity = Vector2(0,0)
# Kicked
elif state == "squished":
if body.sliding == true:
kill()
return
if body.buttjump == true:
body.velocity.y *= 0.9
buttjump_kill()
state = "kicked"
$AnimationPlayer.play(SQUISHED_ANIMATION)
$SFX/Kick.play()
body.bounce(300, body.JUMP_POWER, true)
velocity = Vector2(0,0)
if body.position.x > position.x:
velocity.x = -KICK_SPEED
$Control/AnimatedSprite.scale.x = 1
else:
velocity.x = KICK_SPEED
$Control/AnimatedSprite.scale.x = -1
else:
# Hit player
if body.invincible == true:
kill()
if (state == "active" or state == "kicked") and body.has_method("hurt"):
body.hurt()
# Kick / Grab Iceblock
elif state == "squished":
$AnimationPlayer.stop()
$AnimationPlayer.play("stop")
if Input.is_action_pressed("action") and body.holding_object == false:
body.holding_object = true
body.object_held = name
state = "grabbed"
elif invincible_time == 0:
invincible_time = INVINCIBLE_TIME
$Control/AnimatedSprite.play("squished")
$SFX/Kick.play()
if body.position.x > position.x:
velocity.x = -KICK_SPEED
$Control/AnimatedSprite.scale.x = 1
else:
velocity.x = KICK_SPEED
$Control/AnimatedSprite.scale.x = -1
state = "kicked"
return
# When thrown by player
func throw():
state = "kicked"
$Control/AnimatedSprite.play("squished")
$SFX/Kick.play()
func _on_WakeupTimer_timeout():
$WakeupTimer.stop()
if state == "squished":
$AnimationPlayer.stop()
$AnimationPlayer.play("shake")
$ShakeTimer.start(1)
func _on_ShakeTimer_timeout():
$ShakeTimer.stop()
$WakeupTimer.stop()
if state == "squished":
$AnimationPlayer.play("wakeup")
state = "active"
================================================
FILE: src/Scenes/Objects/BadGuys/Iceblock.tscn
================================================
[gd_scene load_steps=31 format=2]
[ext_resource path="res://Scenes/Objects/BadGuys/Iceblock.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Creatures/Iceblock/iceblock-0.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Creatures/Iceblock/iceblock-1.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Creatures/Iceblock/iceblock-2.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Creatures/Iceblock/iceblock-3.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Creatures/Iceblock/iceblock-4.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Creatures/Iceblock/iceblock-5.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Creatures/Iceblock/iceblock-6.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Creatures/Iceblock/iceblock-7.png" type="Texture" id=9]
[ext_resource path="res://Sprites/Creatures/Iceblock/stomped-0.png" type="Texture" id=10]
[ext_resource path="res://Audio/SoundEffects/Enemy/fall.wav" type="AudioStream" id=11]
[ext_resource path="res://Audio/SoundEffects/Enemy/stomp.wav" type="AudioStream" id=12]
[ext_resource path="res://Audio/SoundEffects/Enemy/kick.wav" type="AudioStream" id=13]
[ext_resource path="res://Audio/SoundEffects/Enemy/iceblock_bump.wav" type="AudioStream" id=14]
[ext_resource path="res://Audio/SoundEffects/Enemy/splash.ogg" type="AudioStream" id=15]
[ext_resource path="res://Audio/SoundEffects/Enemy/icecrash.ogg" type="AudioStream" id=16]
[ext_resource path="res://Sprites/Creatures/Iceblock/shard.png" type="Texture" id=17]
[ext_resource path="res://Sprites/Creatures/Snowball/droplet.png" type="Texture" id=18]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ) ],
"loop": true,
"name": "default",
"speed": 15.0
}, {
"frames": [ ExtResource( 10 ) ],
"loop": true,
"name": "squished",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 15, 15 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15, 15 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 25, 15 )
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ "default" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control:rect_rotation")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Control:rect_position")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=6]
length = 2.0
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ExplodeDroplets:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("IceShards:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=7]
length = 0.1
loop = true
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Control:rect_rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.05, 0.1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ -10.0, 10.0, -10.0 ]
}
[sub_resource type="Animation" id=8]
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "squished" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control:rect_scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 1.6, 0.5 ), Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("IceShards:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control:rect_position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=9]
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control:rect_scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control:rect_position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=10]
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Control:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.05, 0.15, 0.25, 0.45, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 0.5, 2, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 0.6, 1.5 ), Vector2( 0.9, 1.1 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1.252, 0.752 ), Vector2( 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control:rect_rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control:rect_position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.05, 0.15, 0.25, 0.35, 0.45 ),
"transitions": PoolRealArray( 2, 1, 2, 2, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -8 ), Vector2( 0, -20 ), Vector2( 0, -19 ), Vector2( 0, -12 ), Vector2( 0, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("AnimationPlayer:current_animation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.6 ),
"transitions": PoolRealArray( 1 ),
"update": 2,
"values": [ "active" ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control/AnimatedSprite:animation")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "default" ]
}
[sub_resource type="Gradient" id=11]
offsets = PoolRealArray( 0, 0.646552, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.941176, 0.339844, 0.922334, 1, 0 )
[sub_resource type="Gradient" id=12]
offsets = PoolRealArray( 0, 0.467949, 1 )
colors = PoolColorArray( 1, 1, 1, 0.847059, 0.625, 0.936279, 1, 0.556863, 0, 0.478516, 1, 0 )
[node name="Iceblock" type="KinematicBody2D" groups=[
"badguys",
]]
collision_layer = 2
collision_mask = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
rect_pivot_offset = Vector2( 0, 14 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
frames = SubResource( 1 )
frame = 3
playing = true
offset = Vector2( 0, -2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -64, -512, 128, 1024 )
physics_process_parent = true
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 3 )
[node name="BlockBreaker" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="BlockBreaker"]
shape = SubResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "active"
anims/active = SubResource( 5 )
anims/explode = SubResource( 6 )
anims/shake = SubResource( 7 )
anims/squished = SubResource( 8 )
anims/stop = SubResource( 9 )
anims/wakeup = SubResource( 10 )
[node name="SFX" type="Node" parent="."]
[node name="Fall" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 11 )
[node name="Squish" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 12 )
[node name="Kick" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 13 )
[node name="Bump" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 14 )
[node name="Melt" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 15 )
[node name="Shatter" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 16 )
[node name="IceShards" type="CPUParticles2D" parent="."]
rotation = -1.5708
emitting = false
amount = 4
lifetime = 0.6
one_shot = true
explosiveness = 1.0
local_coords = false
texture = ExtResource( 17 )
spread = 60.0
gravity = Vector2( 0, 500 )
initial_velocity = 250.0
angular_velocity = 1000.0
angular_velocity_random = 0.75
damping = 50.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.1
scale_amount_random = 0.5
color_ramp = SubResource( 11 )
[node name="ExplodeDroplets" type="CPUParticles2D" parent="."]
emitting = false
amount = 16
one_shot = true
explosiveness = 1.0
local_coords = false
texture = ExtResource( 18 )
spread = 180.0
gravity = Vector2( 0, 500 )
initial_velocity = 300.0
initial_velocity_random = 0.75
angular_velocity = 720.0
angular_velocity_random = 1.0
damping = 25.0
damping_random = 0.75
angle = 360.0
angle_random = 1.0
scale_amount = 0.1
scale_amount_random = 0.3
color_ramp = SubResource( 12 )
[node name="WakeupTimer" type="Timer" parent="."]
[node name="ShakeTimer" type="Timer" parent="."]
[connection signal="screen_exited" from="VisibilityEnabler2D" to="." method="_on_VisibilityEnabler2D_screen_exited"]
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="area_entered" from="BlockBreaker" to="." method="_on_Area2D_area_entered"]
[connection signal="body_entered" from="BlockBreaker" to="." method="_on_Area2D_body_entered"]
[connection signal="timeout" from="WakeupTimer" to="." method="_on_WakeupTimer_timeout"]
[connection signal="timeout" from="ShakeTimer" to="." method="_on_ShakeTimer_timeout"]
================================================
FILE: src/Scenes/Objects/BadGuys/Iceblock_Smart.tscn
================================================
[gd_scene load_steps=31 format=2]
[ext_resource path="res://Scenes/Objects/BadGuys/Iceblock.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Creatures/IceblockSmart/smartblock-0.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Creatures/IceblockSmart/smartblock-1.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Creatures/IceblockSmart/smartblock-2.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Creatures/IceblockSmart/stomped-0.png" type="Texture" id=5]
[ext_resource path="res://Audio/SoundEffects/Enemy/fall.wav" type="AudioStream" id=6]
[ext_resource path="res://Audio/SoundEffects/Enemy/stomp.wav" type="AudioStream" id=7]
[ext_resource path="res://Audio/SoundEffects/Enemy/kick.wav" type="AudioStream" id=8]
[ext_resource path="res://Audio/SoundEffects/Enemy/iceblock_bump.wav" type="AudioStream" id=9]
[ext_resource path="res://Audio/SoundEffects/Enemy/splash.ogg" type="AudioStream" id=10]
[ext_resource path="res://Audio/SoundEffects/Enemy/icecrash.ogg" type="AudioStream" id=11]
[ext_resource path="res://Sprites/Creatures/SnowballSmart/droplet.png" type="Texture" id=12]
[ext_resource path="res://Sprites/Creatures/IceblockSmart/shard.png" type="Texture" id=13]
[ext_resource path="res://Sprites/Creatures/IceblockSmart/smartblock-7.png" type="Texture" id=14]
[ext_resource path="res://Sprites/Creatures/IceblockSmart/smartblock-5.png" type="Texture" id=15]
[ext_resource path="res://Sprites/Creatures/IceblockSmart/smartblock-3.png" type="Texture" id=16]
[ext_resource path="res://Sprites/Creatures/IceblockSmart/smartblock-4.png" type="Texture" id=17]
[ext_resource path="res://Sprites/Creatures/IceblockSmart/smartblock-6.png" type="Texture" id=18]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 15 ), ExtResource( 18 ), ExtResource( 14 ) ],
"loop": true,
"name": "default",
"speed": 15.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "squished",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 15, 15 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15, 15 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 25, 15 )
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ "default" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control:rect_rotation")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Control:rect_position")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=6]
length = 2.0
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ExplodeDroplets:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("IceShards:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=7]
length = 0.1
loop = true
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Control:rect_rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.05, 0.1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ -10.0, 10.0, -10.0 ]
}
[sub_resource type="Animation" id=8]
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "squished" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control:rect_scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 1.6, 0.5 ), Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("IceShards:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control:rect_position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=9]
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control:rect_scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control:rect_position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=10]
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Control:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.05, 0.15, 0.25, 0.45, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 0.5, 2, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 0.6, 1.5 ), Vector2( 0.9, 1.1 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1.252, 0.752 ), Vector2( 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control:rect_rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control:rect_position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.05, 0.15, 0.25, 0.35, 0.45 ),
"transitions": PoolRealArray( 2, 1, 2, 2, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -8 ), Vector2( 0, -20 ), Vector2( 0, -19 ), Vector2( 0, -12 ), Vector2( 0, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("AnimationPlayer:current_animation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.6 ),
"transitions": PoolRealArray( 1 ),
"update": 2,
"values": [ "active" ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control/AnimatedSprite:animation")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "default" ]
}
[sub_resource type="Gradient" id=11]
offsets = PoolRealArray( 0, 0.646552, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.941176, 0.339844, 0.922334, 1, 0 )
[sub_resource type="Gradient" id=12]
offsets = PoolRealArray( 0, 0.467949, 1 )
colors = PoolColorArray( 1, 1, 1, 0.847059, 0.625, 0.936279, 1, 0.556863, 0, 0.478516, 1, 0 )
[node name="Iceblock" type="KinematicBody2D" groups=[
"badguys",
]]
collision_layer = 2
collision_mask = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
smart = true
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
rect_pivot_offset = Vector2( 0, 14 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
frames = SubResource( 1 )
frame = 3
playing = true
offset = Vector2( 0, -2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -64, -512, 128, 1024 )
physics_process_parent = true
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 3 )
[node name="BlockBreaker" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="BlockBreaker"]
shape = SubResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "active"
anims/active = SubResource( 5 )
anims/explode = SubResource( 6 )
anims/shake = SubResource( 7 )
anims/squished = SubResource( 8 )
anims/stop = SubResource( 9 )
anims/wakeup = SubResource( 10 )
[node name="SFX" type="Node" parent="."]
[node name="Fall" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 6 )
[node name="Squish" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 7 )
[node name="Kick" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 8 )
[node name="Bump" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 9 )
[node name="Melt" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 10 )
[node name="Shatter" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 11 )
[node name="IceShards" type="CPUParticles2D" parent="."]
rotation = -1.5708
emitting = false
amount = 4
lifetime = 0.6
one_shot = true
explosiveness = 1.0
local_coords = false
texture = ExtResource( 13 )
spread = 60.0
gravity = Vector2( 0, 500 )
initial_velocity = 250.0
angular_velocity = 1000.0
angular_velocity_random = 0.75
damping = 50.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.1
scale_amount_random = 0.5
color_ramp = SubResource( 11 )
[node name="ExplodeDroplets" type="CPUParticles2D" parent="."]
emitting = false
amount = 16
one_shot = true
explosiveness = 1.0
local_coords = false
texture = ExtResource( 12 )
spread = 180.0
gravity = Vector2( 0, 500 )
initial_velocity = 300.0
initial_velocity_random = 0.75
angular_velocity = 720.0
angular_velocity_random = 1.0
damping = 25.0
damping_random = 0.75
angle = 360.0
angle_random = 1.0
scale_amount = 0.1
scale_amount_random = 0.3
color_ramp = SubResource( 12 )
[node name="WakeupTimer" type="Timer" parent="."]
[node name="ShakeTimer" type="Timer" parent="."]
[connection signal="screen_exited" from="VisibilityEnabler2D" to="." method="_on_VisibilityEnabler2D_screen_exited"]
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="area_entered" from="BlockBreaker" to="." method="_on_Area2D_area_entered"]
[connection signal="body_entered" from="BlockBreaker" to="." method="_on_Area2D_body_entered"]
[connection signal="timeout" from="WakeupTimer" to="." method="_on_WakeupTimer_timeout"]
[connection signal="timeout" from="ShakeTimer" to="." method="_on_ShakeTimer_timeout"]
================================================
FILE: src/Scenes/Objects/BadGuys/Jumpy.gd
================================================
extends "BadGuy.gd"
const BOUNCE_HEIGHT = 600
func _move(delta):
velocity.y += 20
if is_on_floor():
velocity.y = -BOUNCE_HEIGHT
$Control/AnimatedSprite.play("bounce")
velocity = move_and_slide(velocity, FLOOR)
# Fireball death animation
func on_fireball_kill():
$SFX/Melt.play()
$AnimationPlayer.play("explode")
# Buttjump death animation
func on_buttjump_kill():
$SFX/Fall.play()
$AnimationPlayer.play("explode")
================================================
FILE: src/Scenes/Objects/BadGuys/Jumpy.tscn
================================================
[gd_scene load_steps=18 format=2]
[ext_resource path="res://Scenes/Objects/BadGuys/Jumpy.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Creatures/Jumpy/left-down.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Creatures/Jumpy/left-middle.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Creatures/Jumpy/left-up.png" type="Texture" id=4]
[ext_resource path="res://Audio/SoundEffects/Enemy/fall.wav" type="AudioStream" id=5]
[ext_resource path="res://Audio/SoundEffects/Enemy/squish.wav" type="AudioStream" id=6]
[ext_resource path="res://Audio/SoundEffects/Enemy/splash.ogg" type="AudioStream" id=7]
[ext_resource path="res://Sprites/Creatures/Snowball/particle.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Creatures/Snowball/droplet.png" type="Texture" id=9]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 3 ) ],
"loop": false,
"name": "bounce",
"speed": 15.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 15, 15 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15, 15 )
[sub_resource type="Animation" id=4]
resource_name = "active"
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ "default" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control/AnimatedSprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=5]
resource_name = "explode"
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath("ExplodeSnow:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("ExplodeDroplets:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control/AnimatedSprite:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=6]
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "squished" ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1.3, 1.9 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 0.662745, 0.905882, 1, 0.580392 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.2, 1.3, 1.9 ),
"transitions": PoolRealArray( 0.5, 1, 2, 1 ),
"update": 0,
"values": [ Vector2( 1.6, 0.5 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 2, 0 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("ExplodeSnow:emitting")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Gradient" id=7]
offsets = PoolRealArray( 0, 0.762821, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.443137, 0, 1, 0.882813, 0 )
[sub_resource type="Gradient" id=8]
offsets = PoolRealArray( 0, 0.467949, 1 )
colors = PoolColorArray( 1, 1, 1, 0.847059, 0.625, 0.936279, 1, 0.556863, 0, 0.478516, 1, 0 )
[node name="Snowball" type="KinematicBody2D" groups=[
"badguys",
]]
collision_layer = 2
collision_mask = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
squishable = false
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
rect_pivot_offset = Vector2( 0, 14 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
position = Vector2( 0, 6.31594e-013 )
frames = SubResource( 1 )
animation = "bounce"
frame = 3
playing = true
offset = Vector2( 0, -2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -64, -512, 128, 1024 )
physics_process_parent = true
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "active"
anims/active = SubResource( 4 )
anims/explode = SubResource( 5 )
anims/squished = SubResource( 6 )
[node name="SFX" type="Node" parent="."]
editor/display_folded = true
[node name="Fall" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 5 )
[node name="Squish" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 6 )
[node name="Melt" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 7 )
[node name="ExplodeSnow" type="CPUParticles2D" parent="."]
rotation = -1.5708
emitting = false
amount = 4
one_shot = true
speed_scale = 1.5
explosiveness = 1.0
local_coords = false
texture = ExtResource( 8 )
spread = 60.0
flatness = 1.0
gravity = Vector2( 0, 500 )
initial_velocity = 250.0
angular_velocity = 720.0
angular_velocity_random = 1.0
damping = 80.0
damping_random = 0.25
angle = 360.0
angle_random = 1.0
scale_amount = 0.2
scale_amount_random = 0.75
color_ramp = SubResource( 7 )
[node name="ExplodeDroplets" type="CPUParticles2D" parent="."]
emitting = false
amount = 16
one_shot = true
explosiveness = 1.0
local_coords = false
texture = ExtResource( 9 )
spread = 180.0
flatness = 1.0
gravity = Vector2( 0, 500 )
initial_velocity = 300.0
initial_velocity_random = 0.75
angular_velocity = 720.0
angular_velocity_random = 1.0
damping = 25.0
damping_random = 0.75
angle = 360.0
angle_random = 1.0
scale_amount = 0.1
scale_amount_random = 0.3
color_ramp = SubResource( 8 )
[connection signal="screen_exited" from="VisibilityEnabler2D" to="." method="_on_VisibilityEnabler2D_screen_exited"]
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
================================================
FILE: src/Scenes/Objects/BadGuys/Sawblade.gd
================================================
extends Node2D
export var clockwise = true
var direction = 90
var start = false
var moving = true
const MOVE_SPEED = 4
func _physics_process(delta):
if get_tree().current_scene.editmode == true: return
if start == false:
start = true
if $Left.is_colliding():
if clockwise == true:
direction = 0
else: direction = 180
position.x -= 16 - $Area2D/CollisionShape2D.shape.extents.x
elif $Right.is_colliding():
if clockwise == true:
direction = 0
else: direction = 180
position.x += 16 - $Area2D/CollisionShape2D.shape.extents.x
elif $Top.is_colliding():
if clockwise == true:
direction = 90
else: direction = 270
position.y -= 16 - $Area2D/CollisionShape2D.shape.extents.x
elif $Bottom.is_colliding():
if clockwise == true:
direction = 270
else: direction = 90
position.y += 16 - $Area2D/CollisionShape2D.shape.extents.x
else: moving = false
if moving == false: return
if $Area2D.get_overlapping_bodies().size() == 0:
move(-MOVE_SPEED)
if clockwise == true:
direction += 90
else: direction -= 90
if $Wall.is_colliding():
if clockwise == true:
direction -= 90
else: direction += 90
$Wall.rotation_degrees = direction - 90
$Sparks.emitting = true
$Sparks.rotation_degrees = (direction - 90) + 110
if clockwise == true: $Sparks.rotation_degrees = (direction - 90) - 110
else: $Sparks.rotation_degrees = (direction - 90) + 110
if $Left.is_colliding():
$Sparks.position = Vector2(-12,0)
elif $Right.is_colliding():
$Sparks.position = Vector2(12,0)
elif $Top.is_colliding():
$Sparks.position = Vector2(0,-12)
elif $Bottom.is_colliding():
$Sparks.position = Vector2(0,12)
move(MOVE_SPEED)
if clockwise == true:
$AnimatedSprite.scale.x = 1
else: $AnimatedSprite.scale.x = -1
func move(speed):
if direction < 0: direction = abs(direction) + 180
direction %= 360
if direction == 90:
position.x += speed
if direction == 270:
position.x -= speed
if direction == 0:
position.y -= speed
if direction == 180:
position.y += speed
func _on_HitDetection_body_entered(body):
if body.is_in_group("player"):
body.hurt()
================================================
FILE: src/Scenes/Objects/BadGuys/Sawblade.tscn
================================================
[gd_scene load_steps=11 format=2]
[ext_resource path="res://Scenes/Objects/BadGuys/Sawblade.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Objects/Sawblade/sawblade-0.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Objects/Sawblade/sawblade-1.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Objects/Sawblade/sawblade-2.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Objects/Fireball/fireballambient.png" type="Texture" id=5]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ) ],
"loop": true,
"name": "default",
"speed": 25.0
} ]
[sub_resource type="Curve" id=2]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.552409, 0.6232 ), -1.32867, -1.32867, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=3]
offsets = PoolRealArray( 0, 0.0816327, 0.122449, 1 )
colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 4, 4 )
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 16, 16 )
[node name="Sawblade" type="Node2D"]
z_index = -2
script = ExtResource( 1 )
clockwise = false
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 1 )
playing = true
[node name="Left" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( -32, 0 )
collision_mask = 4
[node name="Right" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 32, 0 )
collision_mask = 4
[node name="Top" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, -32 )
collision_mask = 4
[node name="Bottom" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, 32 )
collision_mask = 4
[node name="Wall" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 4, 0 )
collision_mask = 4
[node name="Sparks" type="CPUParticles2D" parent="."]
emitting = false
amount = 12
lifetime = 0.75
preprocess = 4.0
speed_scale = 3.0
local_coords = false
texture = ExtResource( 5 )
spread = 20.0
gravity = Vector2( 0, 150 )
initial_velocity = 80.0
angle = 360.0
angle_random = 1.0
scale_amount = 0.5
scale_amount_random = 0.75
scale_amount_curve = SubResource( 2 )
color_ramp = SubResource( 3 )
[node name="Area2D" type="Area2D" parent="."]
editor/display_folded = true
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 4 )
[node name="HitDetection" type="Area2D" parent="."]
editor/display_folded = true
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="HitDetection"]
shape = SubResource( 5 )
[connection signal="body_entered" from="HitDetection" to="." method="_on_HitDetection_body_entered"]
================================================
FILE: src/Scenes/Objects/BadGuys/Snowball.gd
================================================
extends "BadGuy.gd"
# Fireball death animation
func on_fireball_kill():
$SFX/Melt.play()
$AnimationPlayer.play("explode")
# Buttjump death animation
func on_buttjump_kill():
$SFX/Fall.play()
$AnimationPlayer.play("explode")
================================================
FILE: src/Scenes/Objects/BadGuys/Snowball.tscn
================================================
[gd_scene load_steps=24 format=2]
[ext_resource path="res://Scenes/Objects/BadGuys/Snowball.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Creatures/Snowball/snowball-0.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Creatures/Snowball/snowball-1.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Creatures/Snowball/snowball-2.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Creatures/Snowball/snowball-3.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Creatures/Snowball/snowball-4.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Creatures/Snowball/snowball-5.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Creatures/Snowball/snowball-6.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Creatures/Snowball/snowball-7.png" type="Texture" id=9]
[ext_resource path="res://Sprites/Creatures/Snowball/squished-0.png" type="Texture" id=10]
[ext_resource path="res://Audio/SoundEffects/Enemy/fall.wav" type="AudioStream" id=11]
[ext_resource path="res://Audio/SoundEffects/Enemy/squish.wav" type="AudioStream" id=12]
[ext_resource path="res://Audio/SoundEffects/Enemy/splash.ogg" type="AudioStream" id=13]
[ext_resource path="res://Sprites/Creatures/Snowball/particle.png" type="Texture" id=14]
[ext_resource path="res://Sprites/Creatures/Snowball/droplet.png" type="Texture" id=15]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ) ],
"loop": true,
"name": "default",
"speed": 15.0
}, {
"frames": [ ExtResource( 10 ) ],
"loop": true,
"name": "squished",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 15, 15 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15, 15 )
[sub_resource type="Animation" id=4]
resource_name = "active"
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ "default" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control/AnimatedSprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=5]
resource_name = "explode"
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath("ExplodeSnow:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("ExplodeDroplets:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control/AnimatedSprite:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=6]
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "squished" ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1.3, 1.9 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 0.662745, 0.905882, 1, 0.580392 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.2, 1.3, 1.9 ),
"transitions": PoolRealArray( 0.5, 1, 2, 1 ),
"update": 0,
"values": [ Vector2( 1.6, 0.5 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 2, 0 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("ExplodeSnow:emitting")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Gradient" id=7]
offsets = PoolRealArray( 0, 0.762821, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.443137, 0, 1, 0.882813, 0 )
[sub_resource type="Gradient" id=8]
offsets = PoolRealArray( 0, 0.467949, 1 )
colors = PoolColorArray( 1, 1, 1, 0.847059, 0.625, 0.936279, 1, 0.556863, 0, 0.478516, 1, 0 )
[node name="Snowball" type="KinematicBody2D" groups=[
"badguys",
]]
collision_layer = 2
collision_mask = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
rect_pivot_offset = Vector2( 0, 14 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
position = Vector2( 0, 6.31594e-13 )
frames = SubResource( 1 )
frame = 6
playing = true
offset = Vector2( 0, -2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -64, -512, 128, 1024 )
physics_process_parent = true
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "active"
anims/active = SubResource( 4 )
anims/explode = SubResource( 5 )
anims/squished = SubResource( 6 )
[node name="SFX" type="Node" parent="."]
[node name="Fall" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 11 )
[node name="Squish" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 12 )
[node name="Melt" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 13 )
[node name="ExplodeSnow" type="CPUParticles2D" parent="."]
rotation = -1.5708
emitting = false
amount = 4
one_shot = true
speed_scale = 1.5
explosiveness = 1.0
local_coords = false
texture = ExtResource( 14 )
spread = 60.0
gravity = Vector2( 0, 500 )
initial_velocity = 250.0
angular_velocity = 720.0
angular_velocity_random = 1.0
damping = 80.0
damping_random = 0.25
angle = 360.0
angle_random = 1.0
scale_amount = 0.2
scale_amount_random = 0.75
color_ramp = SubResource( 7 )
[node name="ExplodeDroplets" type="CPUParticles2D" parent="."]
emitting = false
amount = 16
one_shot = true
explosiveness = 1.0
local_coords = false
texture = ExtResource( 15 )
spread = 180.0
gravity = Vector2( 0, 500 )
initial_velocity = 300.0
initial_velocity_random = 0.75
angular_velocity = 720.0
angular_velocity_random = 1.0
damping = 25.0
damping_random = 0.75
angle = 360.0
angle_random = 1.0
scale_amount = 0.1
scale_amount_random = 0.3
color_ramp = SubResource( 8 )
[connection signal="screen_exited" from="VisibilityEnabler2D" to="." method="_on_VisibilityEnabler2D_screen_exited"]
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
================================================
FILE: src/Scenes/Objects/BadGuys/Snowball_Smart.tscn
================================================
[gd_scene load_steps=24 format=2]
[ext_resource path="res://Scenes/Objects/BadGuys/Snowball.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Creatures/SnowballSmart/smartball-0.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Creatures/SnowballSmart/smartball-1.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Creatures/SnowballSmart/smartball-2.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Creatures/SnowballSmart/squished-0.png" type="Texture" id=5]
[ext_resource path="res://Audio/SoundEffects/Enemy/fall.wav" type="AudioStream" id=6]
[ext_resource path="res://Audio/SoundEffects/Enemy/squish.wav" type="AudioStream" id=7]
[ext_resource path="res://Audio/SoundEffects/Enemy/splash.ogg" type="AudioStream" id=8]
[ext_resource path="res://Sprites/Creatures/SnowballSmart/particle.png" type="Texture" id=9]
[ext_resource path="res://Sprites/Creatures/SnowballSmart/droplet.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Creatures/SnowballSmart/smartball-3.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Creatures/SnowballSmart/smartball-6.png" type="Texture" id=12]
[ext_resource path="res://Sprites/Creatures/SnowballSmart/smartball-4.png" type="Texture" id=13]
[ext_resource path="res://Sprites/Creatures/SnowballSmart/smartball-5.png" type="Texture" id=14]
[ext_resource path="res://Sprites/Creatures/SnowballSmart/smartball-7.png" type="Texture" id=15]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 11 ), ExtResource( 13 ), ExtResource( 14 ), ExtResource( 12 ), ExtResource( 15 ) ],
"loop": true,
"name": "default",
"speed": 15.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "squished",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 15, 15 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15, 15 )
[sub_resource type="Animation" id=4]
resource_name = "active"
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ "default" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control/AnimatedSprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=5]
resource_name = "explode"
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath("ExplodeSnow:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("ExplodeDroplets:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control/AnimatedSprite:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=6]
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "squished" ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1.3, 1.9 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 0.662745, 0.905882, 1, 0.580392 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.2, 1.3, 1.9 ),
"transitions": PoolRealArray( 0.5, 1, 2, 1 ),
"update": 0,
"values": [ Vector2( 1.6, 0.5 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 2, 0 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("ExplodeSnow:emitting")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Gradient" id=7]
offsets = PoolRealArray( 0, 0.762821, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.443137, 0, 1, 0.882813, 0 )
[sub_resource type="Gradient" id=8]
offsets = PoolRealArray( 0, 0.467949, 1 )
colors = PoolColorArray( 1, 1, 1, 0.847059, 0.625, 0.936279, 1, 0.556863, 0, 0.478516, 1, 0 )
[node name="Smartball" type="KinematicBody2D" groups=[
"badguys",
]]
collision_layer = 2
collision_mask = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
smart = true
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
rect_pivot_offset = Vector2( 0, 14 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
position = Vector2( 0, 6.31594e-13 )
frames = SubResource( 1 )
frame = 3
playing = true
offset = Vector2( 0, -4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -64, -512, 128, 1024 )
physics_process_parent = true
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "active"
anims/active = SubResource( 4 )
anims/explode = SubResource( 5 )
anims/squished = SubResource( 6 )
[node name="SFX" type="Node" parent="."]
[node name="Fall" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 6 )
[node name="Squish" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 7 )
[node name="Melt" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 8 )
[node name="ExplodeSnow" type="CPUParticles2D" parent="."]
rotation = -1.5708
emitting = false
amount = 4
one_shot = true
speed_scale = 1.5
explosiveness = 1.0
local_coords = false
texture = ExtResource( 9 )
spread = 60.0
gravity = Vector2( 0, 500 )
initial_velocity = 250.0
angular_velocity = 720.0
angular_velocity_random = 1.0
damping = 80.0
damping_random = 0.25
angle = 360.0
angle_random = 1.0
scale_amount = 0.2
scale_amount_random = 0.75
color_ramp = SubResource( 7 )
[node name="ExplodeDroplets" type="CPUParticles2D" parent="."]
emitting = false
amount = 16
one_shot = true
explosiveness = 1.0
local_coords = false
texture = ExtResource( 10 )
spread = 180.0
gravity = Vector2( 0, 500 )
initial_velocity = 300.0
initial_velocity_random = 0.75
angular_velocity = 720.0
angular_velocity_random = 1.0
damping = 25.0
damping_random = 0.75
angle = 360.0
angle_random = 1.0
scale_amount = 0.1
scale_amount_random = 0.3
color_ramp = SubResource( 8 )
[connection signal="screen_exited" from="VisibilityEnabler2D" to="." method="_on_VisibilityEnabler2D_screen_exited"]
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
================================================
FILE: src/Scenes/Objects/BadGuys/Spiky.gd
================================================
extends "BadGuy.gd"
# Fireball death animation
func on_fireball_kill():
$SFX/Melt.play()
$AnimationPlayer.play("explode")
================================================
FILE: src/Scenes/Objects/BadGuys/Spiky.tscn
================================================
[gd_scene load_steps=28 format=2]
[ext_resource path="res://Scenes/Objects/BadGuys/Spiky.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Creatures/Spiky/spiky-0.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Creatures/Spiky/spiky-1.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Creatures/Spiky/spiky-2.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Creatures/Spiky/spiky-3.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Creatures/Snowball/droplet.png" type="Texture" id=7]
[ext_resource path="res://Audio/SoundEffects/Enemy/fall.wav" type="AudioStream" id=8]
[ext_resource path="res://Audio/SoundEffects/Enemy/squish.wav" type="AudioStream" id=9]
[ext_resource path="res://Audio/SoundEffects/Enemy/splash.ogg" type="AudioStream" id=10]
[ext_resource path="res://Sprites/Creatures/Spiky/melting-2.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Creatures/Spiky/melting-3.png" type="Texture" id=12]
[ext_resource path="res://Sprites/Creatures/Spiky/melting-0.png" type="Texture" id=13]
[ext_resource path="res://Sprites/Creatures/Spiky/melting-4.png" type="Texture" id=14]
[ext_resource path="res://Sprites/Creatures/Spiky/spiky-5.png" type="Texture" id=15]
[ext_resource path="res://Sprites/Creatures/Spiky/melting-1.png" type="Texture" id=16]
[ext_resource path="res://Sprites/Creatures/Spiky/melting-6.png" type="Texture" id=17]
[ext_resource path="res://Sprites/Creatures/Spiky/spiky-6.png" type="Texture" id=18]
[ext_resource path="res://Sprites/Creatures/Spiky/spiky-7.png" type="Texture" id=19]
[ext_resource path="res://Sprites/Creatures/Spiky/melting-7.png" type="Texture" id=20]
[ext_resource path="res://Sprites/Creatures/Spiky/melting-5.png" type="Texture" id=21]
[ext_resource path="res://Sprites/Creatures/Spiky/spiky-4.png" type="Texture" id=22]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 22 ), ExtResource( 15 ), ExtResource( 18 ), ExtResource( 19 ) ],
"loop": true,
"name": "default",
"speed": 15.0
}, {
"frames": [ ExtResource( 13 ), ExtResource( 16 ), ExtResource( 11 ), ExtResource( 12 ), ExtResource( 14 ), ExtResource( 21 ), ExtResource( 17 ), ExtResource( 20 ) ],
"loop": false,
"name": "melted",
"speed": 20.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 15, 15 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15, 15 )
[sub_resource type="Animation" id=4]
resource_name = "active"
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ "default" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control/AnimatedSprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=5]
resource_name = "explode"
length = 2.0
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ExplodeDroplets:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:animation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "melted" ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control/AnimatedSprite:self_modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 1.6, 2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[sub_resource type="Gradient" id=7]
offsets = PoolRealArray( 0, 0.467949, 1 )
colors = PoolColorArray( 1, 1, 1, 0.847059, 0.625, 0.936279, 1, 0.556863, 0, 0.478516, 1, 0 )
[node name="Spiky" type="KinematicBody2D" groups=[
"badguys",
]]
collision_layer = 2
collision_mask = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
smart = true
squishable = false
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
rect_pivot_offset = Vector2( 0, 14 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
position = Vector2( 0, 6.31594e-13 )
frames = SubResource( 1 )
playing = true
offset = Vector2( 0, -4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -64, -512, 128, 1024 )
physics_process_parent = true
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "active"
anims/active = SubResource( 4 )
anims/explode = SubResource( 5 )
[node name="ExplodeDroplets" type="CPUParticles2D" parent="."]
emitting = false
amount = 16
one_shot = true
explosiveness = 1.0
local_coords = false
texture = ExtResource( 7 )
spread = 180.0
gravity = Vector2( 0, 500 )
initial_velocity = 100.0
initial_velocity_random = 0.75
angular_velocity = 720.0
angular_velocity_random = 1.0
damping = 25.0
damping_random = 0.75
angle = 360.0
angle_random = 1.0
scale_amount = 0.1
scale_amount_random = 0.3
color_ramp = SubResource( 7 )
[node name="SFX" type="Node" parent="."]
[node name="Fall" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 8 )
[node name="Squish" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 9 )
[node name="Melt" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 10 )
[connection signal="screen_exited" from="VisibilityEnabler2D" to="." method="_on_VisibilityEnabler2D_screen_exited"]
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
================================================
FILE: src/Scenes/Objects/BadGuys/Stalactite.gd
================================================
extends "BadGuy.gd"
onready var iciclestate = ""
onready var trigger_ray = get_node('trigger_ray')
func _process(delta):
if iciclestate == "" and trigger_ray.is_colliding():
if trigger_ray.get_collider().is_in_group("player"):
$Timer.start(0.5)
iciclestate = "shaking"
$SFX/Cracking.play()
$AnimationPlayer.play("shake")
func _move(delta):
if iciclestate == "active":
if is_on_floor():
iciclestate = "broken"
$SFX/Icecrash.play()
$AnimationPlayer.play("broken")
collision_layer = 0
collision_mask = 0
return
velocity.y += 20
velocity = move_and_slide(velocity, FLOOR)
func _on_Timer_timeout():
if iciclestate == "shaking":
$AnimationPlayer.play("default")
iciclestate = "active"
func _on_Area2D_body_entered(body):
if iciclestate != "broken":
if body.is_in_group('player'):
body.hurt()
elif body.is_in_group('badguys'):
body.kill()
func _on_VisibilityEnabler2D_screen_exited():
if iciclestate != "":
queue_free()
================================================
FILE: src/Scenes/Objects/BadGuys/Stalactite.tscn
================================================
[gd_scene load_steps=16 format=2]
[ext_resource path="res://Scenes/Objects/BadGuys/Stalactite.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Creatures/Stalactite/falling.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Creatures/Stalactite/broken.png" type="Texture" id=3]
[ext_resource path="res://Audio/SoundEffects/Enemy/cracking.wav" type="AudioStream" id=4]
[ext_resource path="res://Audio/SoundEffects/Enemy/icecrash.ogg" type="AudioStream" id=5]
[ext_resource path="res://Sprites/Creatures/Stalactite/stalactiteshard.png" type="Texture" id=6]
[sub_resource type="RectangleShape2D" id=1]
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "default",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": false,
"name": "broken",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 14, 22 )
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "broken" ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.9 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control/AnimatedSprite:self_modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.7, 0.9 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/4/type = "method"
tracks/4/path = NodePath(".")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Control/AnimatedSprite:offset")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -4 ) ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("CPUParticles2D:emitting")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=5]
resource_name = "default"
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "default" ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/AnimatedSprite:offset")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("CPUParticles2D:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.1 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=6]
length = 0.08
loop = true
step = 0.02
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:offset")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.02, 0.04, 0.06 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 2, 0 ), Vector2( 0, 0 ), Vector2( -2, 0 ) ]
}
[sub_resource type="Curve" id=7]
min_value = -360.0
max_value = 720.0
_data = [ Vector2( 0, 720 ), 0.0, -1630.36, 0, 0, Vector2( 1, -360 ), -467.115, 0.0, 0, 0 ]
[sub_resource type="Curve" id=8]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -2.57309, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=9]
offsets = PoolRealArray( 0, 0.739535, 1 )
colors = PoolColorArray( 1, 1, 1, 0.635294, 1, 1, 1, 0.737255, 1, 1, 1, 0 )
[node name="Stalactite" type="KinematicBody2D"]
position = Vector2( 1, 0 )
collision_layer = 0
collision_mask = 4
script = ExtResource( 1 )
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 8 )
shape = SubResource( 1 )
[node name="Control" type="Control" parent="."]
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
position = Vector2( 0, 4 )
z_index = -1
frames = SubResource( 2 )
[node name="Area2D" type="Area2D" parent="."]
position = Vector2( -0.714695, -1.19116 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, 7 )
shape = SubResource( 3 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
position = Vector2( 0, 8 )
rect = Rect2( -24, -32, 48, 64 )
[node name="SFX" type="Node" parent="."]
[node name="Cracking" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 4 )
[node name="Icecrash" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 5 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "default"
anims/broken = SubResource( 4 )
anims/default = SubResource( 5 )
anims/shake = SubResource( 6 )
[node name="trigger_ray" type="RayCast2D" parent="."]
position = Vector2( 0, 22 )
enabled = true
cast_to = Vector2( 0, 1000 )
[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
rotation = -1.5708
emitting = false
amount = 6
lifetime = 0.75
one_shot = true
explosiveness = 1.0
local_coords = false
texture = ExtResource( 6 )
gravity = Vector2( 0, 550 )
initial_velocity = 250.0
damping = 20.0
angle = 360.0
angle_random = 1.0
angle_curve = SubResource( 7 )
scale_amount = 0.8
scale_amount_curve = SubResource( 8 )
color_ramp = SubResource( 9 )
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="screen_exited" from="VisibilityEnabler2D" to="." method="_on_VisibilityEnabler2D_screen_exited"]
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
================================================
FILE: src/Scenes/Objects/BadGuys/_1Down.gd
================================================
extends Area2D
var collected = false
var active = false
var velocity = Vector2(0,0)
var volume = -40
func _physics_process(delta):
if active == true:
position += velocity * delta
velocity.y += 40
func _process(_delta):
if collected == false and get_tree().current_scene.editmode == false:
$Humming.volume_db = volume
if $Humming.playing == false: $Humming.play()
if volume < -15: volume += 5
else:
$Humming.stop()
volume = -80
func _on_1Up_body_entered(body):
if body.is_in_group("player") and collected == false:
if body.invincible_damage == false:
active = false
collected = true
$AnimationPlayer.play("collect")
if body.invincible == false: body.call("kill")
func appear(dir, hitdown):
active = true
velocity = Vector2(0, -750)
if hitdown == true: velocity.y *= -1
================================================
FILE: src/Scenes/Objects/BadGuys/_1Down.tscn
================================================
[gd_scene load_steps=15 format=2]
[ext_resource path="res://Scenes/Objects/BadGuys/_1Down.gd" type="Script" id=1]
[ext_resource path="res://Audio/SoundEffects/Enemy/humming.wav" type="AudioStream" id=2]
[ext_resource path="res://Audio/SoundEffects/Enemy/explode.wav" type="AudioStream" id=3]
[ext_resource path="res://Sprites/Objects/1Up/glow.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Objects/1Down/1down.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Objects/1Up/glimmer.png" type="Texture" id=6]
[sub_resource type="Animation" id=1]
resource_name = "appear"
[sub_resource type="Animation" id=2]
resource_name = "collect"
length = 1.54
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("PickupSFX:playing")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite/Sprite2:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite/Sprite3:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("CPUParticles2D2:emitting")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("CPUParticles2D:emitting")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("Humming:playing")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("CPUParticles2D3:emitting")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=3]
resource_name = "default"
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3, 0.6 ),
"transitions": PoolRealArray( 2, 0.5, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite/Sprite2:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( -2, 1 ),
"update": 0,
"values": [ 0.0, 360.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite/Sprite3:rotation_degrees")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( -2, 1 ),
"update": 0,
"values": [ 0.0, -360.0 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite/Sprite2:scale")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.3, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0.5, 0.5 ), Vector2( 0, 0 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Sprite/Sprite3:scale")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 0.3, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0.5, 0.5 ), Vector2( 0, 0 ) ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("Sprite/Sprite2:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("Sprite/Sprite3:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("Sprite:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("CPUParticles2D:emitting")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/10/type = "value"
tracks/10/path = NodePath("CPUParticles2D2:emitting")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/11/type = "value"
tracks/11/path = NodePath("CPUParticles2D3:emitting")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 17, 17 )
[sub_resource type="Curve" id=5]
_data = [ Vector2( 0.00295858, 1 ), 0.0, 0.642983, 0, 0, Vector2( 1, 0 ), -3.22841, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=6]
colors = PoolColorArray( 0.662745, 0, 0, 1, 0, 0, 0, 0 )
[sub_resource type="Curve" id=7]
_data = [ Vector2( 0.00295858, 1 ), 0.0, 0.642983, 0, 0, Vector2( 1, 0.00679398 ), -3.98978, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=8]
offsets = PoolRealArray( 0.0206897, 0.558621, 1 )
colors = PoolColorArray( 1, 0, 0, 0.792157, 1, 0, 0.207843, 0.670588, 0.414063, 0, 0.35907, 0 )
[node name="1Down" type="Area2D"]
collision_layer = 0
script = ExtResource( 1 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -64, -512, 128, 1024 )
[node name="Humming" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 2 )
volume_db = -15.0
[node name="PickupSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "default"
anims/appear = SubResource( 1 )
anims/collect = SubResource( 2 )
anims/default = SubResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 4 )
[node name="CPUParticles2D2" type="CPUParticles2D" parent="."]
position = Vector2( 0, 5 )
amount = 16
preprocess = 16.0
local_coords = false
texture = ExtResource( 4 )
spread = 180.0
gravity = Vector2( 0, -200 )
initial_velocity = 50.0
damping = 100.0
scale_amount = 2.75
scale_amount_curve = SubResource( 5 )
color_ramp = SubResource( 6 )
[node name="CPUParticles2D3" type="CPUParticles2D" parent="."]
position = Vector2( 0, 10 )
amount = 32
preprocess = 16.0
speed_scale = 3.0
texture = ExtResource( 4 )
spread = 180.0
gravity = Vector2( 0, -175 )
initial_velocity = 50.0
damping = 100.0
scale_amount = 1.25
scale_amount_curve = SubResource( 7 )
color_ramp = SubResource( 8 )
[node name="Sprite" type="Sprite" parent="."]
editor/display_folded = true
texture = ExtResource( 5 )
[node name="Sprite2" type="Sprite" parent="Sprite"]
self_modulate = Color( 1, 0, 0, 1 )
position = Vector2( -3, -9.5 )
scale = Vector2( 1e-005, 1e-005 )
texture = ExtResource( 6 )
[node name="Sprite3" type="Sprite" parent="Sprite"]
self_modulate = Color( 1, 0, 0, 1 )
position = Vector2( 3, -9.5 )
scale = Vector2( 1e-005, 1e-005 )
texture = ExtResource( 6 )
[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
position = Vector2( 0, 10 )
amount = 16
speed_scale = 3.0
local_coords = false
texture = ExtResource( 4 )
spread = 180.0
gravity = Vector2( 0, -175 )
initial_velocity = 50.0
damping = 100.0
scale_amount = 1.25
scale_amount_curve = SubResource( 7 )
color_ramp = SubResource( 8 )
[connection signal="body_entered" from="." to="." method="_on_1Up_body_entered"]
================================================
FILE: src/Scenes/Objects/Bonus/1Up.tscn
================================================
[gd_scene load_steps=16 format=2]
[ext_resource path="res://Scenes/Objects/Bonus/Powerup.gd" type="Script" id=1]
[ext_resource path="res://Audio/SoundEffects/Bonus/lifeup.wav" type="AudioStream" id=2]
[ext_resource path="res://Sprites/Objects/1Up/1up.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Objects/1Up/glimmer.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Objects/1Up/glow.png" type="Texture" id=5]
[sub_resource type="Animation" id=1]
resource_name = "appear"
tracks/0/type = "value"
tracks/0/path = NodePath("AmbientSparkles:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CollectSparkles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("CollectGlow:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=2]
resource_name = "collect"
length = 1.54
tracks/0/type = "audio"
tracks/0/path = NodePath("PickupSFX")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 2 )
} ],
"times": PoolRealArray( 0 )
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 1.54 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("AmbientSparkles:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("CollectSparkles:emitting")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("CollectGlow:emitting")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=3]
resource_name = "default"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("AmbientSparkles:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("CollectSparkles:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("CollectGlow:emitting")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 17, 17 )
[sub_resource type="Curve" id=5]
min_value = -360.0
max_value = 360.0
_data = [ Vector2( 0, -6.336 ), 0.0, -735.835, 0, 0, Vector2( 1, -360 ), -14.9567, 0.0, 0, 0 ]
[sub_resource type="Curve" id=6]
_data = [ Vector2( 0, 0 ), 0.0, 6.536, 0, 0, Vector2( 0.367136, 0.742 ), -1.44154, -1.44154, 0, 0, Vector2( 0.726228, 0 ), 0.761179, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=7]
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.301961 )
[sub_resource type="Curve" id=8]
min_value = -360.0
max_value = 360.0
_data = [ Vector2( 0, -6.336 ), 0.0, -735.835, 0, 0, Vector2( 1, -360 ), -14.9567, 0.0, 0, 0 ]
[sub_resource type="Curve" id=9]
_data = [ Vector2( 0, 0 ), 0.0, 5.51816, 0, 0, Vector2( 0.661592, 0.7266 ), -1.44154, -1.44154, 0, 0, Vector2( 1, 0.0314 ), 0.761179, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=10]
offsets = PoolRealArray( 0, 0.587719, 1 )
colors = PoolColorArray( 1, 1, 1, 0.517647, 1, 1, 1, 0, 1, 1, 1, 0 )
[node name="1Up" type="KinematicBody2D"]
collision_layer = 0
script = ExtResource( 1 )
gravity_when_appeared = true
initial_speed = Vector2( 200, -500 )
coins = 100
appear_animation = "appear"
pickup_animation = "collect"
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -64, -512, 128, 1024 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "default"
anims/appear = SubResource( 1 )
anims/collect = SubResource( 2 )
anims/default = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 3 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 4 )
[node name="PickupSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )
bus = "SFX"
[node name="AmbientSparkles" type="CPUParticles2D" parent="."]
local_coords = false
texture = ExtResource( 4 )
emission_shape = 2
emission_rect_extents = Vector2( 16, 16 )
spread = 0.0
gravity = Vector2( 0, 0 )
initial_velocity = 0.0
angle_curve = SubResource( 5 )
scale_amount = 0.5
scale_amount_curve = SubResource( 6 )
color_ramp = SubResource( 7 )
[node name="CollectSparkles" type="CPUParticles2D" parent="."]
emitting = false
lifetime = 1.5
one_shot = true
speed_scale = 2.0
explosiveness = 1.0
local_coords = false
texture = ExtResource( 4 )
spread = 180.0
gravity = Vector2( 0, 0 )
initial_velocity = 80.0
damping = 50.0
angle_curve = SubResource( 8 )
scale_amount_curve = SubResource( 9 )
color_ramp = SubResource( 7 )
[node name="CollectGlow" type="CPUParticles2D" parent="."]
emitting = false
amount = 4
one_shot = true
explosiveness = 1.0
local_coords = false
texture = ExtResource( 5 )
spread = 180.0
gravity = Vector2( 0, 0 )
initial_velocity = 40.0
scale_amount = 3.0
scale_amount_curve = SubResource( 6 )
color_ramp = SubResource( 10 )
================================================
FILE: src/Scenes/Objects/Bonus/BlockContainer.gd
================================================
extends KinematicBody2D
var hit = false
var hitdirection = 0
var stored = "" # Whatever is inside the bonus block
var childstored = null
var hitdirectionstored = 0
var hitdownstored = false
var player = null
var hitbyplayer = false
# To be overridden by sub-classes
func on_empty_hit():
pass
func _ready():
if get_tree().current_scene.editmode == false:
for child in get_tree().current_scene.get_node("Level").get_children():
if child.position == position and child.get_name() != self.get_name() and not child.is_in_group("layers") and not child.is_in_group("expandable") and not child.is_in_group("stackable"):
stored = child.filename
childstored = load(str(stored)).instance()
childstored.position = position
child.queue_free()
func _on_Area2D_body_entered(body):
if body.is_in_group("player"):
player = body
hitbyplayer = true
if body.position.y > position.y:
if body.position.x > self.position.x:
hit(-1,false)
else: hit(1,false)
elif body.buttjump == true or body.get_node("ButtjumpLandTimer").time_left > 0:
if body.position.x > self.position.x:
hit(-1,true)
else: hit(1,true)
# Hit the block
func hit(hitdirection, hitdown):
if hit == true: return
hitdirectionstored = hitdirection
hitdownstored = hitdown
hit = true
# Spawn contents
if stored != "":
if childstored.get("player"):
childstored.player = player
$AnimatedSprite.play("empty")
if hitdown == true:
$AnimationPlayer.play("hitdown")
else: $AnimationPlayer.play("hit")
if childstored.get("collect_on_appear") == true:
if childstored.collect_on_appear == false:
$Upgrade.play()
if hitdown == true:
childstored.position.y += 32
else: childstored.position.y -= 32
else: $Brick.play()
else:
$Upgrade.play()
if hitdown == true:
childstored.position.y += 32
else: childstored.position.y -= 32
get_tree().current_scene.get_node("Level").add_child(childstored)
if childstored.has_method("appear"):
childstored.appear(hitdirection,hitdown)
else:
$Brick.play()
on_empty_hit()
# Kill enemies on top of block
func _on_TopHitbox_area_entered(area):
if area.get_parent().is_in_group("badguys"):
area.get_parent().kill()
if area.get("collect_on_appear"):
if area.get_parent().collect_on_appear:
area.get_parent().appear(0,false)
func _on_TopHitbox_body_entered(body):
if body.is_in_group("bonusblock") and body.name != name:
body.hit(hitdirectionstored,hitdownstored)
================================================
FILE: src/Scenes/Objects/Bonus/BonusBlock.gd
================================================
extends "BlockContainer.gd"
func on_empty_hit():
$AnimatedSprite.play("empty")
if hitdownstored == true:
$AnimationPlayer.play("hitdown")
else: $AnimationPlayer.play("hit")
================================================
FILE: src/Scenes/Objects/Bonus/BonusBlock.tscn
================================================
[gd_scene load_steps=18 format=2]
[ext_resource path="res://Scenes/Objects/Bonus/BonusBlock.gd" type="Script" id=1]
[ext_resource path="res://Audio/SoundEffects/Bonus/brick.wav" type="AudioStream" id=2]
[ext_resource path="res://Audio/SoundEffects/Bonus/upgrade.wav" type="AudioStream" id=3]
[ext_resource path="res://Sprites/Objects/BonusBlock/empty.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Objects/BonusBlock/block.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Objects/BonusBlock/block-0.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Objects/BonusBlock/block-1.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Objects/BonusBlock/block-2.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Objects/BonusBlock/block-3.png" type="Texture" id=9]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 0, 0 )
[sub_resource type="Animation" id=2]
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("AnimatedSprite:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TopHitbox/CollisionShape2D:shape")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("TopHitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 8, 10 )
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 0, -15 ), Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("AnimatedSprite:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 1.25, 1.25 ), Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TopHitbox/CollisionShape2D:shape")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 3 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("TopHitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("TopHitbox/CollisionShape2D:position")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -26 ) ]
}
[sub_resource type="Animation" id=5]
resource_name = "hitdown"
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 0, 15 ), Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("AnimatedSprite:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 1.25, 1.25 ), Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TopHitbox/CollisionShape2D:shape")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 3 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("TopHitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("TopHitbox/CollisionShape2D:position")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 26 ) ]
}
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ ExtResource( 4 ) ],
"loop": true,
"name": "empty",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 8 ), ExtResource( 7 ), ExtResource( 6 ) ],
"loop": true,
"name": "default",
"speed": 15.0
} ]
[sub_resource type="RectangleShape2D" id=7]
extents = Vector2( 16, 16 )
[sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 12, 17 )
[node name="BonusBlock" type="KinematicBody2D" groups=[
"bonusblock",
"stackable",
]]
z_index = -1
collision_layer = 31
collision_mask = 31
script = ExtResource( 1 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -32, -32, 64, 64 )
[node name="Brick" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )
[node name="Upgrade" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "default"
anims/default = SubResource( 2 )
anims/hit = SubResource( 4 )
anims/hitdown = SubResource( 5 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 6 )
frame = 4
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 7 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 8 )
[node name="TopHitbox" type="Area2D" parent="."]
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="TopHitbox"]
position = Vector2( 0, 26 )
shape = SubResource( 1 )
disabled = true
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="area_entered" from="TopHitbox" to="." method="_on_TopHitbox_area_entered"]
[connection signal="body_entered" from="TopHitbox" to="." method="_on_TopHitbox_body_entered"]
================================================
FILE: src/Scenes/Objects/Bonus/Brick.gd
================================================
extends "BlockContainer.gd"
func on_empty_hit():
if hitbyplayer == true:
if player.state == "small":
$AnimationPlayer.stop()
if hitdownstored == true:
$AnimationPlayer.play("hitdown_small")
else: $AnimationPlayer.play("hit_small")
hit = false
else:
$AnimationPlayer.stop()
if hitdownstored == true:
$AnimationPlayer.play("breakdown")
else: $AnimationPlayer.play("break")
else:
$AnimationPlayer.stop()
if hitdownstored == true:
$AnimationPlayer.play("breakdown")
else: $AnimationPlayer.play("break")
# Break on buttjump
func _on_Area2D_area_entered(area):
if area.get_parent().is_in_group("player"):
if area.get_parent().buttjump == true and stored == "":
# Prevent brick from breaking if Tux is outside its hitbox
if area.get_parent().position.x > position.x - 31 and area.get_parent().position.x < position.x + 31:
area.get_parent().velocity.y *= 0.9
# We need a special break animation for buttjumps
# so the brick doesn't look like it breaks
# before the player reaches it.
$AnimationPlayer.play("buttjumpbreak")
================================================
FILE: src/Scenes/Objects/Bonus/Brick.tscn
================================================
[gd_scene load_steps=22 format=2]
[ext_resource path="res://Scenes/Objects/Bonus/Brick.gd" type="Script" id=1]
[ext_resource path="res://Audio/SoundEffects/Bonus/brick.wav" type="AudioStream" id=2]
[ext_resource path="res://Audio/SoundEffects/Bonus/upgrade.wav" type="AudioStream" id=3]
[ext_resource path="res://Sprites/Objects/BonusBlock/empty.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Objects/Brick/brick.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 0, 0 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 8, 10 )
[sub_resource type="Animation" id=3]
resource_name = "break"
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("CollisionShape2D:shape")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("TopHitbox/CollisionShape2D:shape")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 2 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("TopHitbox/CollisionShape2D:disabled")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("TopHitbox/CollisionShape2D:position")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -26 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=4]
resource_name = "breakdown"
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("CollisionShape2D:shape")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=5]
resource_name = "buttjumpbreak"
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath("CollisionShape2D:shape")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Brick:playing")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.03 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("AnimationPlayer:current_animation")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0.03 ),
"transitions": PoolRealArray( 1 ),
"update": 2,
"values": [ "breakdown" ]
}
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 0, 0 )
[sub_resource type="RectangleShape2D" id=7]
extents = Vector2( 16, 16 )
[sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 12, 17 )
[sub_resource type="Animation" id=9]
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("AnimatedSprite:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TopHitbox/CollisionShape2D:shape")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 6 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("TopHitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("AnimatedSprite:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("CollisionShape2D:shape")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 7 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("CollisionShape2D:disabled")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("Area2D/CollisionShape2D:shape")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 8 ) ]
}
[sub_resource type="Animation" id=10]
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 0, -15 ), Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("AnimatedSprite:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 1.25, 1.25 ), Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TopHitbox/CollisionShape2D:shape")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 2 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("TopHitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("TopHitbox/CollisionShape2D:position")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -26 ) ]
}
[sub_resource type="RectangleShape2D" id=11]
extents = Vector2( 0, 0 )
[sub_resource type="Animation" id=12]
resource_name = "hit_small"
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 0, -15 ), Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("AnimatedSprite:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 1.25, 1.25 ), Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TopHitbox/CollisionShape2D:shape")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ SubResource( 2 ), SubResource( 11 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("TopHitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("TopHitbox/CollisionShape2D:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -26 ) ]
}
[sub_resource type="Animation" id=13]
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 0, 15 ), Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("AnimatedSprite:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 1.25, 1.25 ), Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TopHitbox/CollisionShape2D:shape")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 2 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("TopHitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("TopHitbox/CollisionShape2D:position")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 26 ) ]
}
[sub_resource type="RectangleShape2D" id=14]
extents = Vector2( 0, 0 )
[sub_resource type="Animation" id=15]
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 0, 15 ), Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("AnimatedSprite:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 1.25, 1.25 ), Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TopHitbox/CollisionShape2D:shape")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ SubResource( 2 ), SubResource( 14 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("TopHitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("TopHitbox/CollisionShape2D:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 26 ) ]
}
[sub_resource type="SpriteFrames" id=16]
animations = [ {
"frames": [ ExtResource( 4 ) ],
"loop": true,
"name": "empty",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "default",
"speed": 15.0
} ]
[node name="Brick" type="KinematicBody2D" groups=[
"stackable",
"brick",
]]
z_index = -1
collision_layer = 31
collision_mask = 31
script = ExtResource( 1 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -32, -32, 64, 64 )
[node name="Brick" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )
[node name="Upgrade" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "default"
anims/break = SubResource( 3 )
anims/breakdown = SubResource( 4 )
anims/buttjumpbreak = SubResource( 5 )
anims/default = SubResource( 9 )
anims/hit = SubResource( 10 )
anims/hit_small = SubResource( 12 )
anims/hitdown = SubResource( 13 )
anims/hitdown_small = SubResource( 15 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 7 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 8 )
[node name="TopHitbox" type="Area2D" parent="."]
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="TopHitbox"]
position = Vector2( 0, -26 )
shape = SubResource( 6 )
disabled = true
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="area_entered" from="TopHitbox" to="." method="_on_TopHitbox_area_entered"]
[connection signal="body_entered" from="TopHitbox" to="." method="_on_TopHitbox_body_entered"]
================================================
FILE: src/Scenes/Objects/Bonus/Coin.tscn
================================================
[gd_scene load_steps=27 format=2]
[ext_resource path="res://Scenes/Objects/Bonus/Powerup.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Objects/Coin/coin-0.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Objects/Coin/coin-1.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Objects/Coin/coin-2.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Objects/Coin/coin-3.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Objects/Coin/coin-4.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Objects/Coin/coin-5.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Objects/Coin/coin-6.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Objects/Coin/coin-7.png" type="Texture" id=9]
[ext_resource path="res://Sprites/Objects/Coin/coin-8.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Objects/Coin/coin-9.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Objects/Coin/coin-10.png" type="Texture" id=12]
[ext_resource path="res://Sprites/Objects/Coin/coin-11.png" type="Texture" id=13]
[ext_resource path="res://Sprites/Objects/Coin/coin-12.png" type="Texture" id=14]
[ext_resource path="res://Sprites/Objects/Coin/coin-13.png" type="Texture" id=15]
[ext_resource path="res://Sprites/Objects/Coin/coin-14.png" type="Texture" id=16]
[ext_resource path="res://Sprites/Objects/Coin/coin-15.png" type="Texture" id=17]
[ext_resource path="res://Audio/SoundEffects/Bonus/coin.wav" type="AudioStream" id=18]
[ext_resource path="res://Sprites/Objects/Coin/glow.png" type="Texture" id=19]
[ext_resource path="res://Sprites/Objects/Coin/glimmer.png" type="Texture" id=20]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 12 ), ExtResource( 13 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ) ],
"loop": true,
"name": "default",
"speed": 15.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 17, 17 )
[sub_resource type="Gradient" id=3]
offsets = PoolRealArray( 0, 0.160494, 1 )
colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 0.196078, 1, 1, 0, 0 )
[sub_resource type="Curve" id=4]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.0127 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=5]
offsets = PoolRealArray( 0, 0.27193, 0.54386, 1 )
colors = PoolColorArray( 1, 1, 1, 0.898039, 1, 1, 1, 0.803922, 1, 1, 0.588235, 0.709804, 1, 1, 0, 0 )
[sub_resource type="Animation" id=6]
tracks/0/type = "audio"
tracks/0/path = NodePath("PickupSFX")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 18 )
} ],
"times": PoolRealArray( 0 )
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.6 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("AnimatedSprite:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -110 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("AnimatedSprite:self_modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("CollectSparkles:emitting")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("CollectGlow:emitting")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ true ]
}
[node name="Coin" type="KinematicBody2D"]
script = ExtResource( 1 )
coins = 1
collect_on_appear = true
pickup_animation = "Pickup"
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 1 )
frame = 1
playing = true
[node name="PickupSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 18 )
bus = "SFX"
[node name="Area2D" type="Area2D" parent="."]
position = Vector2( 0.440125, -3.96114 )
collision_layer = 0
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"]
position = Vector2( -0.440125, 3.96114 )
shape = SubResource( 2 )
[node name="CollectGlow" type="CPUParticles2D" parent="."]
position = Vector2( 0.440125, -3.96114 )
emitting = false
one_shot = true
speed_scale = 3.0
explosiveness = 0.75
texture = ExtResource( 19 )
spread = 180.0
flatness = 1.0
gravity = Vector2( 0, 0 )
initial_velocity = 50.0
damping = 100.0
scale_amount = 3.0
color_ramp = SubResource( 3 )
[node name="CollectSparkles" type="CPUParticles2D" parent="."]
position = Vector2( 0.440125, -3.96114 )
emitting = false
amount = 5
one_shot = true
speed_scale = 2.5
explosiveness = 0.75
texture = ExtResource( 20 )
spread = 180.0
gravity = Vector2( 0, 0 )
initial_velocity = 45.0
damping = 20.0
angle = 180.0
angle_random = 1.0
scale_amount = 0.9
scale_amount_curve = SubResource( 4 )
color_ramp = SubResource( 5 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Pickup = SubResource( 6 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
position = Vector2( -0.174824, -0.0874083 )
scale = Vector2( 1.6993, 1.69056 )
rect = Rect2( -16, -16, 32, 32 )
================================================
FILE: src/Scenes/Objects/Bonus/Egg.tscn
================================================
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Scenes/Objects/Bonus/Powerup.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Objects/Egg/egg-merged.png" type="Texture" id=2]
[ext_resource path="res://Audio/SoundEffects/Bonus/grow.ogg" type="AudioStream" id=3]
[sub_resource type="Animation" id=1]
resource_name = "appear"
[sub_resource type="Animation" id=2]
resource_name = "collect"
length = 1.5
tracks/0/type = "value"
tracks/0/path = NodePath("PickupSFX:playing")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/AnimatedSprite:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 1.3 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[sub_resource type="Animation" id=3]
resource_name = "default"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control:rect_scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6, 0.8 ),
"transitions": PoolRealArray( 0.5, 2, 0.5, 2, 0.5 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 0.9, 1.1 ), Vector2( 1, 1 ), Vector2( 1.1, 0.9 ), Vector2( 1, 1 ) ]
}
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 15, 16 )
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 15, 15 )
[node name="Egg" type="KinematicBody2D"]
collision_layer = 4
collision_mask = 0
script = ExtResource( 1 )
physics = true
gravity_when_static = true
gravity_when_appeared = true
move_speed = 100
powerup_state = "big"
ignore_small = true
appear_animation = "appear"
pickup_animation = "collect"
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "default"
anims/appear = SubResource( 1 )
anims/collect = SubResource( 2 )
anims/default = SubResource( 3 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -64, -512, 128, 1024 )
process_parent = true
physics_process_parent = true
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
rect_pivot_offset = Vector2( 0, 16 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
frames = SubResource( 4 )
[node name="PickupSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 1 )
shape = SubResource( 6 )
================================================
FILE: src/Scenes/Objects/Bonus/FireFlower.tscn
================================================
[gd_scene load_steps=13 format=2]
[ext_resource path="res://Scenes/Objects/Bonus/Powerup.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Objects/FireFlower/fire_flower-0.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Objects/FireFlower/fire_flower-1.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Objects/FireFlower/fire_flower-2.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Objects/FireFlower/fire_flower-3.png" type="Texture" id=5]
[ext_resource path="res://Audio/SoundEffects/Bonus/fire-flower.wav" type="AudioStream" id=6]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 4 ), ExtResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 20.0
} ]
[sub_resource type="Animation" id=2]
[sub_resource type="Animation" id=3]
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("PickupSFX:playing")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.9 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 15, 16 )
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 15, 16 )
[node name="FireFlower" type="KinematicBody2D"]
collision_layer = 4
collision_mask = 0
script = ExtResource( 1 )
physics = true
gravity_when_static = true
gravity_when_appeared = true
powerup_state = "fire"
appear_animation = "appear"
pickup_animation = "collect"
[node name="Control" type="Control" parent="."]
editor/display_folded = true
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
frames = SubResource( 1 )
frame = 1
playing = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "default"
anims/appear = SubResource( 2 )
anims/collect = SubResource( 3 )
anims/default = SubResource( 4 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -64, -512, 128, 1024 )
process_parent = true
physics_process_parent = true
[node name="PickupSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 6 )
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 6 )
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
================================================
FILE: src/Scenes/Objects/Bonus/Powerup.gd
================================================
extends KinematicBody2D
export var physics = false
export var gravity_when_static = false
export var gravity_when_appeared = false
export var move_speed = 0
export var bounce_height = 0
export var initial_speed = Vector2(0,0)
export var coins = 0
export var powerup_state = ""
export var ignore_small = false
export var collect_on_appear = false
export var appear_animation = ""
export var pickup_animation = ""
export var bounce_animation = ""
var collected = false
var direction = 1
var velocity = Vector2()
var appeared = false
var player = null
var gravity = false
func _physics_process(delta):
gravity = false
if appeared == true and gravity_when_appeared == true:
gravity = true
if appeared == false and gravity_when_static == true:
gravity = true
if get_tree().current_scene.editmode == false and collected == false:
if physics:
if move_speed != 0: velocity.x = move_speed * direction
if not is_on_floor():
velocity.y += 20
if is_on_ceiling():
velocity.y = 0
move_and_slide(velocity,Vector2(0,-1))
if is_on_wall():
direction *= -1
if is_on_floor():
if bounce_height != 0: velocity.y = bounce_height
if bounce_animation != "":
$AnimationPlayer.stop()
$AnimationPlayer.play(bounce_animation)
else:
if move_speed != 0: velocity.x = move_speed * direction
if gravity: velocity.y += 20
position += velocity * delta
collect_check()
func collect_check():
if collected == true: return
for body in $Area2D.get_overlapping_bodies():
if body.is_in_group("player"):
player = body
collected = true
if collected == true:
if player.state == "small" or ignore_small == false:
if powerup_state == "star":
player.star_invincibility()
else: player.state = powerup_state
if pickup_animation != "":
$AnimationPlayer.stop()
$AnimationPlayer.play(pickup_animation)
if coins > 0:
var counter = get_tree().get_nodes_in_group("CoinCounter")[0]
counter.coins += coins
func appear(dir, hitdown):
appeared = true
direction = dir
velocity = initial_speed
velocity.x *= dir
if collect_on_appear: collect_check()
if appear_animation != "":
$AnimationPlayer.stop()
$AnimationPlayer.play(appear_animation)
================================================
FILE: src/Scenes/Objects/Bonus/Star.tscn
================================================
[gd_scene load_steps=20 format=2]
[ext_resource path="res://Scenes/Objects/Bonus/Powerup.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Objects/Star/star-0.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Objects/Star/star-1.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Objects/Star/star-2.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Objects/Star/star-3.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Objects/Star/star-4.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Objects/1Up/glow.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Objects/1Up/glimmer.png" type="Texture" id=8]
[ext_resource path="res://Audio/SoundEffects/Bonus/invincible_start.ogg" type="AudioStream" id=9]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 3 ), ExtResource( 2 ), ExtResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 20.0
} ]
[sub_resource type="Animation" id=2]
tracks/0/type = "value"
tracks/0/path = NodePath("Control:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.4, 0.6 ),
"transitions": PoolRealArray( 0.5, 2, 0.5, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 0.6, 1.4 ), Vector2( 1.3, 0.7 ), Vector2( 1, 1 ) ]
}
[sub_resource type="Animation" id=3]
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sparkle:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Glow:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control:rect_scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
[sub_resource type="Animation" id=4]
length = 4.0
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 3.2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("PickupSFX:playing")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Glow:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sparkle:emitting")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Gradient" id=5]
offsets = PoolRealArray( 0, 0.510345, 1 )
colors = PoolColorArray( 1, 1, 1, 0.32549, 1, 1, 1, 0.14902, 0, 0.859375, 1, 0 )
[sub_resource type="Curve" id=6]
min_value = -360.0
max_value = 360.0
_data = [ Vector2( 0, 0 ), 0.0, -745.939, 0, 0, Vector2( 1, -360 ), 4.80714, 0.0, 0, 0 ]
[sub_resource type="Curve" id=7]
_data = [ Vector2( 0.00295858, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.245562, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=8]
offsets = PoolRealArray( 0, 0.475862, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 0.835938, 1, 0.996155, 0.784314, 0, 0.765625, 1, 0 )
[sub_resource type="RectangleShape2D" id=9]
extents = Vector2( 15, 16 )
[sub_resource type="RectangleShape2D" id=10]
extents = Vector2( 15, 15 )
[node name="Star" type="KinematicBody2D"]
collision_layer = 4
collision_mask = 0
script = ExtResource( 1 )
physics = true
gravity_when_static = true
gravity_when_appeared = true
move_speed = 200
bounce_height = -500
initial_speed = Vector2( 200, -500 )
powerup_state = "star"
pickup_animation = "pickup"
bounce_animation = "bounce"
[node name="Control" type="Control" parent="."]
editor/display_folded = true
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
frames = SubResource( 1 )
frame = 8
playing = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "default"
anims/bounce = SubResource( 2 )
anims/default = SubResource( 3 )
anims/pickup = SubResource( 4 )
[node name="Glow" type="CPUParticles2D" parent="."]
amount = 4
speed_scale = 5.0
local_coords = false
texture = ExtResource( 7 )
spread = 180.0
gravity = Vector2( 0, 0 )
initial_velocity = 10.0
scale_amount = 3.0
color_ramp = SubResource( 5 )
[node name="Sparkle" type="CPUParticles2D" parent="."]
amount = 6
lifetime = 0.5
local_coords = false
texture = ExtResource( 8 )
emission_shape = 2
emission_rect_extents = Vector2( 16, 16 )
gravity = Vector2( 0, 0 )
angle_curve = SubResource( 6 )
scale_amount = 0.75
scale_amount_curve = SubResource( 7 )
color_ramp = SubResource( 8 )
[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -64, -512, 128, 1024 )
process_parent = true
physics_process_parent = true
[node name="PickupSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 9 )
bus = "SFX"
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 9 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 1 )
shape = SubResource( 10 )
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
================================================
FILE: src/Scenes/Objects/Bonus/Trampoline.gd
================================================
extends KinematicBody2D
const BOUNCE_LOW = 530
const BOUNCE_HIGH = 1000
const FLOOR = Vector2(0, -1)
var velocity = Vector2()
var wallcling = ""
var on_ground = true
var state = "active"
var cling_to_walls = false
var portable = false
func _ready():
collision_mask = 31
collision_layer = 1
func _physics_process(delta):
if $Control/AnimatedSprite.scale.x == 1: $Control/AnimatedSprite.flip_h = false
else: $Control/AnimatedSprite.flip_h = true
if velocity == Vector2(0,0) and cling_to_walls == true: align()
if get_tree().current_scene.editmode == true: return
if wallcling == "" and state == "active":
if portable == true:
velocity.y += 20
else: velocity.y += 20 * 2
velocity = move_and_slide(velocity, FLOOR)
if is_on_floor():
if get_tree().current_scene.editmode == true: return
if state != "active": return
if on_ground == false:
$Thud.play()
$Control/AnimatedSprite.frame = 0
$Control/AnimatedSprite.play("land")
on_ground = true
velocity.x *= 0.9
else: on_ground = false
if portable == true and state == "active" and $SolidTimer.time_left == 0:
var bodies = $GrabRadius.get_overlapping_bodies()
for body in bodies:
if body.is_in_group("player"):
if Input.is_action_pressed("action") and body.holding_object == false and body.sliding == false:
body.holding_object = true
body.object_held = name
state = "grabbed"
collision_mask = 0
collision_layer = 0
func _on_Area2D_body_entered(body):
if get_tree().current_scene.editmode == true: return
if state != "active": return
if body.is_in_group("player"):
if (body.position.y - 20 < position.y and wallcling == "") or wallcling != "":
$Control/AnimatedSprite.frame = 0
$Control/AnimatedSprite.play("bounce")
if body.velocity.y >= 0 or wallcling != "":
$Trampoline.play()
if wallcling == "":
if body.get_node("ButtjumpLandTimer").time_left > 0:
body.bounce(BOUNCE_HIGH, BOUNCE_HIGH, false)
else: body.bounce(BOUNCE_LOW, BOUNCE_HIGH, false)
elif wallcling == "top":
body.velocity.y = BOUNCE_LOW
else:
body.backflip = false
if wallcling == "left":
body.velocity.x = BOUNCE_LOW
body.get_node("Control/AnimatedSprite").scale.x = 1
elif wallcling == "right":
body.velocity.x = -BOUNCE_LOW
body.get_node("Control/AnimatedSprite").scale.x = -1
else:
$Control/AnimatedSprite.play("default")
$Thud.play()
velocity.y = -600
if body.position.x > position.x:
velocity.x = -175
else: velocity.x = 175
if body.is_in_group("badguys"):
if (body.position.y - 20 < position.y and wallcling == "") or wallcling != "":
$Trampoline.play()
$Control/AnimatedSprite.frame = 0
$Control/AnimatedSprite.play("bounce")
if wallcling == "":
body.velocity.y = -BOUNCE_LOW
elif wallcling == "top": body.velocity.y = BOUNCE_LOW
elif wallcling == "left": body.velocity.x = BOUNCE_LOW
elif wallcling == "right": body.velocity.x = -BOUNCE_LOW
else:
body.buttjump_kill()
$Control/AnimatedSprite.play("default")
if body.is_in_group("trampoline"):
if body.portable == true and body.name != name:
if (body.position.y - 20 < position.y and wallcling == "") or wallcling != "":
$Trampoline.play()
$Control/AnimatedSprite.frame = 0
$Control/AnimatedSprite.play("bounce")
if wallcling == "":
body.velocity.y = -BOUNCE_LOW
elif wallcling == "top": body.velocity.y = BOUNCE_LOW
elif wallcling == "left": body.velocity.x = BOUNCE_LOW
elif wallcling == "right": body.velocity.x = -BOUNCE_LOW
func align():
$Control.rect_rotation = 0
$CollisionShape2D.position = Vector2(0, 2)
$CollisionShape2D.shape.extents = Vector2(15.5,14)
$Area2D/CollisionShape2D.position = Vector2(0, -2)
$CollisionShape2D.rotation_degrees = 0
$Area2D/CollisionShape2D.rotation_degrees = 0
wallcling = ""
if $LeftWallDetector.is_colliding() and not $RightWallDetector.is_colliding():
wallcling = "left"
$Control.rect_pivot_offset.y = -1
$Control.rect_rotation = 90
$CollisionShape2D.position.y = 0
$CollisionShape2D.position.x = -16
$Area2D/CollisionShape2D.position.y = 0
$CollisionShape2D.rotation_degrees = $Control.rect_rotation
$Area2D/CollisionShape2D.rotation_degrees = $Control.rect_rotation
elif $RightWallDetector.is_colliding() and not $LeftWallDetector.is_colliding():
wallcling = "right"
$Control.rect_pivot_offset.y = -1
$Control.rect_rotation = -90
$CollisionShape2D.position.y = 0
$CollisionShape2D.position.x = 16
$Area2D/CollisionShape2D.position.y = 0
$CollisionShape2D.rotation_degrees = $Control.rect_rotation
$Area2D/CollisionShape2D.rotation_degrees = $Control.rect_rotation
elif $CeilingDetector.is_colliding():
wallcling = "top"
$Control.rect_pivot_offset.y = 0
$Control.rect_rotation = 180
$CollisionShape2D.position.y = -16
$Area2D/CollisionShape2D.position.y = -8
$CollisionShape2D.rotation_degrees = 0
$Area2D/CollisionShape2D.rotation_degrees = 0
# When thrown by player
func throw():
state = "active"
velocity.y = -250
if Input.is_action_pressed("duck"):
velocity = Vector2(0,0)
collision_mask = 31
collision_layer = 1
else: $SolidTimer.start(0.25)
func _on_SolidTimer_timeout():
if state == "active":
collision_mask = 31
collision_layer = 1
================================================
FILE: src/Scenes/Objects/Bonus/Trampoline_Portable.gd
================================================
extends "Trampoline.gd"
func _ready():
portable = true
================================================
FILE: src/Scenes/Objects/Bonus/Trampoline_Portable.tscn
================================================
[gd_scene load_steps=15 format=2]
[ext_resource path="res://Scenes/Objects/Bonus/Trampoline_Portable.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_portable-1.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_portable-2.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_portable-3.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_portable-4.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_portable-5.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_portable-6.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_portable-0.png" type="Texture" id=8]
[ext_resource path="res://Audio/SoundEffects/Objects/trampoline.wav" type="AudioStream" id=9]
[ext_resource path="res://Audio/SoundEffects/Player/thud.ogg" type="AudioStream" id=10]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ) ],
"loop": false,
"name": "bounce",
"speed": 25.0
}, {
"frames": [ ExtResource( 8 ) ],
"loop": true,
"name": "default",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ), ExtResource( 7 ), ExtResource( 8 ) ],
"loop": false,
"name": "land",
"speed": 25.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 32, 8 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15.5, 14 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 15.5, 22 )
[node name="KinematicBody2D" type="KinematicBody2D" groups=[
"trampoline",
]]
collision_mask = 31
script = ExtResource( 1 )
[node name="Control" type="Control" parent="."]
rect_pivot_offset = Vector2( 0, -2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
frames = SubResource( 1 )
offset = Vector2( 0, -14 )
[node name="SolidTimer" type="Timer" parent="."]
one_shot = true
[node name="GrabRadius" type="Area2D" parent="."]
position = Vector2( 0, 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="GrabRadius"]
position = Vector2( 0, 6 )
shape = SubResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 2 )
shape = SubResource( 3 )
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 31
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, -2 )
shape = SubResource( 4 )
[node name="Trampoline" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 9 )
[node name="Thud" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 10 )
[connection signal="timeout" from="SolidTimer" to="." method="_on_SolidTimer_timeout"]
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
================================================
FILE: src/Scenes/Objects/Bonus/Trampoline_Static.gd
================================================
extends "Trampoline.gd"
func _ready():
cling_to_walls = true
================================================
FILE: src/Scenes/Objects/Bonus/Trampoline_Static.tscn
================================================
[gd_scene load_steps=13 format=2]
[ext_resource path="res://Scenes/Objects/Bonus/Trampoline_Static.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_static-1.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_static-2.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_static-3.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_static-4.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_static-5.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Objects/Trampoline/trampoline_static-0.png" type="Texture" id=7]
[ext_resource path="res://Audio/SoundEffects/Objects/trampoline.wav" type="AudioStream" id=8]
[ext_resource path="res://Audio/SoundEffects/Player/thud.ogg" type="AudioStream" id=9]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ) ],
"loop": false,
"name": "bounce",
"speed": 25.0
}, {
"frames": [ ExtResource( 7 ) ],
"loop": true,
"name": "default",
"speed": 5.0
}, {
"frames": [ ExtResource( 7 ), ExtResource( 2 ), ExtResource( 3 ), ExtResource( 6 ), ExtResource( 7 ) ],
"loop": false,
"name": "land",
"speed": 25.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 15.5, 14 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15.5, 22 )
[node name="KinematicBody2D" type="KinematicBody2D" groups=[
"trampoline",
]]
collision_layer = 0
collision_mask = 31
script = ExtResource( 1 )
[node name="Control" type="Control" parent="."]
editor/display_folded = true
rect_pivot_offset = Vector2( 0, -2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
frames = SubResource( 1 )
offset = Vector2( 0, -6 )
[node name="CeilingDetector" type="RayCast2D" parent="."]
position = Vector2( 0, 2 )
enabled = true
cast_to = Vector2( 0, -32 )
collision_mask = 16
[node name="LeftWallDetector" type="RayCast2D" parent="."]
position = Vector2( 0, 2 )
enabled = true
cast_to = Vector2( -16, 0 )
collision_mask = 16
[node name="RightWallDetector" type="RayCast2D" parent="."]
position = Vector2( 0, 2 )
enabled = true
cast_to = Vector2( 16, 0 )
collision_mask = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 2 )
shape = SubResource( 2 )
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 31
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, -2 )
shape = SubResource( 3 )
[node name="Trampoline" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 8 )
[node name="Thud" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 9 )
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
================================================
FILE: src/Scenes/Objects/Map/LevelDot.gd
================================================
extends Node2D
export var level = ""
export var invisible = false
export var autoplay = false
export var cleared = false
export var movedirection = 1
func _ready():
if level != "":
$DisplayName.text = load(level).instance().level_name
$CanvasLayer/BottomName.text = $DisplayName.text
$CanvasLayer/BottomName.hide()
$CanvasLayer/Popup/Panel/VBoxContainer/Invisible/CheckBox.pressed = invisible
$CanvasLayer/Popup/Panel/VBoxContainer/AutoPlay/CheckBox.pressed = autoplay
func _process(delta):
$AnimatedSprite.show()
if invisible:
if UIHelpers._get_scene().editmode:
$AnimatedSprite.play("invisible")
else: $AnimatedSprite.hide()
elif cleared:
$AnimatedSprite.play("clear")
else:
$AnimatedSprite.play("default")
if $CanvasLayer/Popup.visible or $CanvasLayer/Error.visible:
UIHelpers.get_editor().clickdisable = true
$DisplayName.visible = UIHelpers._get_scene().editmode
invisible = $CanvasLayer/Popup/Panel/VBoxContainer/Invisible/CheckBox.pressed
autoplay = $CanvasLayer/Popup/Panel/VBoxContainer/AutoPlay/CheckBox.pressed
$CanvasLayer/BottomName.hide()
if !UIHelpers._get_scene().editmode and UIHelpers.get_player().position == position: # Level hovered
$CanvasLayer/BottomName.show()
if level != "" and (Input.is_action_just_pressed("jump") or (autoplay and !cleared)): # Play level
UIHelpers._get_scene().load_level_from_map(level)
UIHelpers.get_player().can_move = false
func _on_Button_pressed():
$CanvasLayer/Popup.hide()
func _on_Load_pressed():
$CanvasLayer/Popup.hide()
UIHelpers.file_dialog("user://Scenes//Levels/", ".tscn", false) # Bring up file select
yield(UIHelpers._get_scene().get_node("FileSelect"), "tree_exiting")
# After exiting the file select, attempt to load the level if "OK" was pressed
if UIHelpers._get_scene().get_node("FileSelect").cancel == false:
var selectdir = UIHelpers._get_scene().get_node("FileSelect").selectdir
# Pass to Gameplay.gd to check if the level is valid
if UIHelpers._get_scene().check_level_valid(selectdir) == true:
level = selectdir
$DisplayName.text = load(str(level)).instance().level_name
$CanvasLayer/Popup.show()
else:
$CanvasLayer/Error.show()
# Otherwise don't do anything
else:
$CanvasLayer/Popup.show()
$CanvasLayer/BottomName.text = $DisplayName.text
func _on_ErrorButton_pressed():
$CanvasLayer/Error.hide()
$CanvasLayer/Popup.show()
================================================
FILE: src/Scenes/Objects/Map/LevelDot.tscn
================================================
[gd_scene load_steps=11 format=2]
[ext_resource path="res://Scenes/Objects/Map/LevelDot.gd" type="Script" id=1]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=2]
[ext_resource path="res://Sprites/Editor/Line.png" type="Texture" id=3]
[ext_resource path="res://Fonts/SuperTux-Medium.ttf" type="DynamicFontData" id=4]
[ext_resource path="res://Sprites/Worldmap/LevelDot/leveldot_green.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Worldmap/LevelDot/leveldot_red.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Worldmap/LevelDot/leveldot_invisible.png" type="Texture" id=7]
[sub_resource type="DynamicFont" id=1]
size = 18
outline_size = 2
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
extra_spacing_top = 2
font_data = ExtResource( 4 )
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "clear",
"speed": 5.0
}, {
"frames": [ ExtResource( 6 ) ],
"loop": true,
"name": "default",
"speed": 5.0
}, {
"frames": [ ExtResource( 7 ) ],
"loop": true,
"name": "invisible",
"speed": 5.0
} ]
[sub_resource type="DynamicFont" id=3]
size = 12
outline_size = 2
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
extra_spacing_top = 2
font_data = ExtResource( 4 )
[node name="LevelDot" type="Node2D" groups=[
"leveldot",
"popup",
]]
script = ExtResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 6
[node name="Popup" type="Control" parent="CanvasLayer"]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -115.0
margin_top = -115.0
margin_right = 115.0
margin_bottom = 115.0
theme = ExtResource( 2 )
[node name="Panel" type="Panel" parent="CanvasLayer/Popup"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Popup/Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 8.0
margin_right = -8.0
margin_bottom = -38.0
[node name="Label" type="Label" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
margin_right = 214.0
margin_bottom = 21.0
custom_colors/font_color = Color( 0, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Level Properties"
align = 1
valign = 1
[node name="Line2" type="TextureRect" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
margin_top = 25.0
margin_right = 214.0
margin_bottom = 27.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="Load" type="Button" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
margin_top = 31.0
margin_right = 214.0
margin_bottom = 52.0
focus_mode = 1
action_mode = 0
enabled_focus_mode = 1
text = "Level to load"
[node name="Invisible" type="HBoxContainer" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
margin_top = 56.0
margin_right = 214.0
margin_bottom = 77.0
custom_constants/separation = 16
alignment = 1
[node name="Label" type="Label" parent="CanvasLayer/Popup/Panel/VBoxContainer/Invisible"]
margin_left = 42.0
margin_right = 139.0
margin_bottom = 21.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Invisible"
[node name="CheckBox" type="CheckBox" parent="CanvasLayer/Popup/Panel/VBoxContainer/Invisible"]
margin_left = 155.0
margin_right = 171.0
margin_bottom = 21.0
focus_mode = 1
action_mode = 0
enabled_focus_mode = 1
align = 1
[node name="AutoPlay" type="HBoxContainer" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
margin_top = 81.0
margin_right = 214.0
margin_bottom = 102.0
custom_constants/separation = 16
alignment = 1
[node name="Label" type="Label" parent="CanvasLayer/Popup/Panel/VBoxContainer/AutoPlay"]
margin_left = 34.0
margin_right = 148.0
margin_bottom = 21.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Auto play"
[node name="CheckBox" type="CheckBox" parent="CanvasLayer/Popup/Panel/VBoxContainer/AutoPlay"]
margin_left = 164.0
margin_right = 180.0
margin_bottom = 21.0
focus_mode = 1
action_mode = 0
enabled_focus_mode = 1
align = 1
[node name="Button" type="Button" parent="CanvasLayer/Popup/Panel"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -36.0
margin_bottom = -4.0
rect_min_size = Vector2( 0, 32 )
focus_mode = 1
action_mode = 0
enabled_focus_mode = 1
text = "OK"
[node name="Line" type="TextureRect" parent="CanvasLayer/Popup/Panel/Button"]
anchor_right = 1.0
margin_top = -2.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="Error" type="Control" parent="CanvasLayer"]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -115.0
margin_top = -40.0
margin_right = 115.0
margin_bottom = 40.0
theme = ExtResource( 2 )
[node name="Panel" type="Panel" parent="CanvasLayer/Error"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Label" type="Label" parent="CanvasLayer/Error/Panel"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -107.0
margin_top = 12.0
margin_right = 107.0
margin_bottom = 32.0
custom_colors/font_color = Color( 1, 0, 0, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Invalid Level!"
align = 1
valign = 1
[node name="ErrorButton" type="Button" parent="CanvasLayer/Error/Panel"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -36.0
margin_bottom = -4.0
rect_min_size = Vector2( 0, 32 )
focus_mode = 1
action_mode = 0
enabled_focus_mode = 1
text = "OK"
[node name="Line" type="TextureRect" parent="CanvasLayer/Error/Panel/ErrorButton"]
anchor_right = 1.0
margin_top = -2.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="BottomName" type="Label" parent="CanvasLayer"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -30.0
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 1, 1, 0.6, 1 )
text = "No Level Assigned"
align = 1
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 2 )
[node name="DisplayName" type="Label" parent="."]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -92.5
margin_top = -43.0
margin_right = 92.5
custom_fonts/font = SubResource( 3 )
custom_colors/font_color = Color( 1, 1, 0.6, 1 )
text = "No Level Assigned"
align = 1
valign = 1
autowrap = true
clip_text = true
[connection signal="pressed" from="CanvasLayer/Popup/Panel/VBoxContainer/Load" to="." method="_on_Load_pressed"]
[connection signal="pressed" from="CanvasLayer/Popup/Panel/Button" to="." method="_on_Button_pressed"]
[connection signal="pressed" from="CanvasLayer/Error/Panel/ErrorButton" to="." method="_on_ErrorButton_pressed"]
================================================
FILE: src/Scenes/Objects/Map/SpawnPoint.gd
================================================
extends Position2D
func _process(_delta):
visible = get_tree().current_scene.editmode
================================================
FILE: src/Scenes/Objects/Map/SpawnPoint.tscn
================================================
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Scenes/Objects/Misc/SpawnPoint.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Objects/Misc/spawnpoint.png" type="Texture" id=2]
[node name="SpawnPoint" type="Position2D" groups=[
"spawnpoint",
"oneonly",
]]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
================================================
FILE: src/Scenes/Objects/Misc/CameraZoom.gd
================================================
extends "Expandable.gd"
export var camera_zoom = 1
export var camera_zoom_speed = 1
func activate():
get_tree().current_scene.camera_zoom = camera_zoom
get_tree().current_scene.camera_zoom_speed = camera_zoom_speed
func _ready():
$CanvasLayer/Popup/Panel/VBoxContainer/ZoomLevel/SpinBox.value = camera_zoom
$CanvasLayer/Popup/Panel/VBoxContainer/ZoomSpeed/SpinBox.value = camera_zoom_speed
func _process(delta):
camera_zoom = $CanvasLayer/Popup/Panel/VBoxContainer/ZoomLevel/SpinBox.value
camera_zoom_speed = $CanvasLayer/Popup/Panel/VBoxContainer/ZoomSpeed/SpinBox.value
================================================
FILE: src/Scenes/Objects/Misc/CameraZoom.tscn
================================================
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Scenes/Objects/Misc/CameraZoom.gd" type="Script" id=1]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=2]
[ext_resource path="res://Sprites/Editor/Line.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Objects/Misc/zoom.png" type="Texture" id=4]
[node name="ZoomTrigger" type="Node2D" groups=[
"popup",
"expandable",
"stackable",
]]
script = ExtResource( 1 )
camera_zoom_speed = 20
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 6
[node name="Popup" type="Popup" parent="CanvasLayer"]
visible = true
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -150.0
margin_top = -80.0
margin_right = 150.0
margin_bottom = 80.0
theme = ExtResource( 2 )
[node name="Panel" type="Panel" parent="CanvasLayer/Popup"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Popup/Panel"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -142.0
margin_top = -72.0
margin_right = 142.0
margin_bottom = 72.0
[node name="Label" type="Label" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
margin_right = 284.0
margin_bottom = 20.0
custom_colors/font_color = Color( 0, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Zoom Trigger"
align = 1
[node name="Line" type="TextureRect" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
margin_top = 24.0
margin_right = 284.0
margin_bottom = 26.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="ZoomLevel" type="HBoxContainer" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
editor/display_folded = true
margin_top = 30.0
margin_right = 284.0
margin_bottom = 62.0
rect_min_size = Vector2( 0, 32 )
alignment = 1
[node name="Label" type="Label" parent="CanvasLayer/Popup/Panel/VBoxContainer/ZoomLevel"]
margin_left = 22.0
margin_top = 6.0
margin_right = 150.0
margin_bottom = 26.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Zoom Level"
[node name="SpinBox" type="SpinBox" parent="CanvasLayer/Popup/Panel/VBoxContainer/ZoomLevel"]
margin_left = 154.0
margin_right = 262.0
margin_bottom = 32.0
min_value = 0.25
max_value = 1.5
step = 0.05
value = 1.0
align = 1
[node name="ZoomSpeed" type="HBoxContainer" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
editor/display_folded = true
margin_top = 66.0
margin_right = 284.0
margin_bottom = 98.0
rect_min_size = Vector2( 0, 32 )
alignment = 1
[node name="Label" type="Label" parent="CanvasLayer/Popup/Panel/VBoxContainer/ZoomSpeed"]
margin_left = 19.0
margin_top = 6.0
margin_right = 152.0
margin_bottom = 26.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Zoom Speed"
[node name="SpinBox" type="SpinBox" parent="CanvasLayer/Popup/Panel/VBoxContainer/ZoomSpeed"]
margin_left = 156.0
margin_right = 264.0
margin_bottom = 32.0
min_value = 1.0
step = 0.05
value = 1.0
allow_greater = true
align = 1
[node name="Button" type="Button" parent="CanvasLayer/Popup/Panel"]
editor/display_folded = true
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = -40.0
margin_right = -8.0
margin_bottom = -8.0
rect_min_size = Vector2( 0, 32 )
action_mode = 0
text = "OK"
[node name="Line2" type="TextureRect" parent="CanvasLayer/Popup/Panel/Button"]
anchor_right = 1.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="Sprite" type="Sprite" parent="."]
visible = false
texture = ExtResource( 4 )
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -16.0
margin_top = -16.0
margin_right = 16.0
margin_bottom = 16.0
rect_min_size = Vector2( 32, 32 )
[node name="ColorRect" type="ColorRect" parent="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0.45, 1, 0.5 )
================================================
FILE: src/Scenes/Objects/Misc/Expandable.gd
================================================
extends Node2D
export var boxsize = Vector2(1,1)
export var min_size = Vector2(1,1)
export var scale_h = true
export var scale_v = true
var body = null
func _ready():
$Control.rect_min_size = min_size * 32
func _process(delta):
appear(UIHelpers._get_scene().editmode)
for i in get_tree().get_nodes_in_group("player"):
if UIHelpers._get_scene().editmode == false:
if i.position.x >= position.x and i.position.x <= position.x + boxsize.x and i.position.y >= position.y and i.position.y <= position.y + boxsize.y:
body = i
activate()
$Control.rect_size = boxsize
if is_in_group("popup"):
if $CanvasLayer/Popup.visible:
UIHelpers._get_scene().get_node("Editor").clickdisable = true
if $CanvasLayer/Popup/Panel/Button.pressed:
$CanvasLayer/Popup.hide()
# To be overwritten by sub-classes
func activate():
pass;
# Can be overridden
func appear(appear):
visible = appear
================================================
FILE: src/Scenes/Objects/Misc/SpawnPoint.gd
================================================
extends Position2D
func _process(_delta):
visible = get_tree().current_scene.editmode
================================================
FILE: src/Scenes/Objects/Misc/SpawnPoint.tscn
================================================
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Scenes/Objects/Misc/SpawnPoint.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Objects/Misc/spawnpoint.png" type="Texture" id=2]
[node name="SpawnPoint" type="Position2D" groups=[
"oneonly",
"spawnpoint",
]]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
================================================
FILE: src/Scenes/Objects/Misc/Wind.gd
================================================
extends "Expandable.gd"
export var speed_x = 0
export var speed_y = 0
func activate():
body.velocity.x += speed_x
body.velocity.y += speed_y * 0.5
body.wind = 3
if body.run_max < abs(speed_x) * 2:
body.run_max = abs(speed_x) * 2
func _ready():
$CanvasLayer/Popup/Panel/VBoxContainer/SpeedX/SpinBox.value = speed_x
$CanvasLayer/Popup/Panel/VBoxContainer/SpeedY/SpinBox.value = speed_y
func _process(delta):
$CPUParticles2D.emission_rect_extents = (boxsize - Vector2(32,32)) * 0.5
$CPUParticles2D.position = $CPUParticles2D.emission_rect_extents
$CPUParticles2D.gravity = Vector2(speed_x,speed_y) * 10
$CPUParticles2D.position += $CPUParticles2D.gravity * -0.05
$CPUParticles2D.angle = rad2deg( Vector2($CPUParticles2D.gravity.x,$CPUParticles2D.gravity.y).angle() ) * -1
speed_x = $CanvasLayer/Popup/Panel/VBoxContainer/SpeedX/SpinBox.value
speed_y = $CanvasLayer/Popup/Panel/VBoxContainer/SpeedY/SpinBox.value
func appear(appear):
$Control/ColorRect.visible = appear
================================================
FILE: src/Scenes/Objects/Misc/Wind.tscn
================================================
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Scenes/Objects/Misc/Wind.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Objects/Wind/Wind.png" type="Texture" id=2]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=3]
[ext_resource path="res://Sprites/Editor/Line.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Objects/Misc/wind.png" type="Texture" id=5]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 0.358025, 0.753086, 1 )
colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
[node name="ZoomTrigger" type="Node2D" groups=[
"popup",
"expandable",
"stackable",
]]
script = ExtResource( 1 )
[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
amount = 32
lifetime = 0.5
texture = ExtResource( 2 )
emission_shape = 2
emission_rect_extents = Vector2( 1, 1 )
spread = 0.0
gravity = Vector2( 0, 0 )
initial_velocity = 0.0
scale_amount = 0.5
scale_amount_random = 1.0
color_ramp = SubResource( 1 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 6
[node name="Popup" type="Popup" parent="CanvasLayer"]
editor/display_folded = true
visible = true
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -150.0
margin_top = -80.0
margin_right = 150.0
margin_bottom = 80.0
theme = ExtResource( 3 )
[node name="Panel" type="Panel" parent="CanvasLayer/Popup"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Popup/Panel"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -142.0
margin_top = -72.0
margin_right = 142.0
margin_bottom = 72.0
[node name="Label" type="Label" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
margin_right = 284.0
margin_bottom = 20.0
custom_colors/font_color = Color( 0, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Wind"
align = 1
[node name="Line" type="TextureRect" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
margin_top = 24.0
margin_right = 284.0
margin_bottom = 26.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 4 )
expand = true
[node name="SpeedX" type="HBoxContainer" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
margin_top = 30.0
margin_right = 284.0
margin_bottom = 62.0
rect_min_size = Vector2( 0, 32 )
alignment = 1
[node name="Label" type="Label" parent="CanvasLayer/Popup/Panel/VBoxContainer/SpeedX"]
margin_left = 41.0
margin_top = 6.0
margin_right = 131.0
margin_bottom = 26.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "X Speed"
[node name="SpinBox" type="SpinBox" parent="CanvasLayer/Popup/Panel/VBoxContainer/SpeedX"]
margin_left = 135.0
margin_right = 243.0
margin_bottom = 32.0
step = 0.05
allow_greater = true
allow_lesser = true
align = 1
[node name="SpeedY" type="HBoxContainer" parent="CanvasLayer/Popup/Panel/VBoxContainer"]
margin_top = 66.0
margin_right = 284.0
margin_bottom = 98.0
rect_min_size = Vector2( 0, 32 )
alignment = 1
[node name="Label" type="Label" parent="CanvasLayer/Popup/Panel/VBoxContainer/SpeedY"]
margin_left = 41.0
margin_top = 6.0
margin_right = 130.0
margin_bottom = 26.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Y Speed"
[node name="SpinBox" type="SpinBox" parent="CanvasLayer/Popup/Panel/VBoxContainer/SpeedY"]
margin_left = 134.0
margin_right = 242.0
margin_bottom = 32.0
step = 0.05
allow_greater = true
allow_lesser = true
align = 1
[node name="Button" type="Button" parent="CanvasLayer/Popup/Panel"]
editor/display_folded = true
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = -40.0
margin_right = -8.0
margin_bottom = -8.0
rect_min_size = Vector2( 0, 32 )
action_mode = 0
text = "OK"
[node name="Line2" type="TextureRect" parent="CanvasLayer/Popup/Panel/Button"]
anchor_right = 1.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 4 )
expand = true
[node name="Sprite" type="Sprite" parent="."]
visible = false
texture = ExtResource( 5 )
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -16.0
margin_top = -16.0
margin_right = 16.0
margin_bottom = 16.0
rect_min_size = Vector2( 32, 32 )
[node name="ColorRect" type="ColorRect" parent="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 1, 1, 1, 0.501961 )
================================================
FILE: src/Scenes/Player/Animation.gd
================================================
extends AnimatedSprite
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
================================================
FILE: src/Scenes/Player/Objects/Fireball.gd
================================================
extends KinematicBody2D
var velocity = Vector2(0,0)
var oldvelocity
var hit = false
func explode():
remove_from_group("bullets")
$CollisionShape2D.call_deferred("set_disabled", true)
$Area2D/EnemyCollision.call_deferred("set_disabled", true)
$AnimationPlayer.play("Hit")
hit = true
func _on_fireball_body_entered(body):
if body.is_in_group("badguys") and hit == false:
body.velocity.x = velocity.x
if body.has_method("fireball_kill"):
body.call("fireball_kill")
else: body.call("kill")
explode()
func _physics_process(delta):
if $VisibilityNotifier2D.is_on_screen() == false:
queue_free()
if hit == false:
if velocity.x > 0:
if $AnimationPlayer.current_animation != "ActiveRight":
$AnimationPlayer.play("ActiveRight")
elif $AnimationPlayer.current_animation != "ActiveLeft":
$AnimationPlayer.play("ActiveLeft")
velocity.y += 20
var collision = move_and_collide(velocity * delta)
oldvelocity = velocity.x
if collision:
velocity = velocity.bounce(collision.normal)
if velocity.x != oldvelocity:
explode()
$Extinguish.play()
================================================
FILE: src/Scenes/Player/Objects/Fireball.tres
================================================
[gd_resource type="Gradient" format=2]
[resource]
offsets = PoolRealArray( 0, 0.253333, 0.733333, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 0.988235, 0, 0.572549, 1, 0, 0, 0.196078, 1, 0, 0, 0 )
================================================
FILE: src/Scenes/Player/Objects/Fireball.tscn
================================================
[gd_scene load_steps=16 format=2]
[ext_resource path="res://Scenes/Player/Objects/Fireball.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Objects/Fireball/fireballambient.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Objects/Fireball/fireball.png" type="Texture" id=3]
[ext_resource path="res://Scenes/Player/Objects/Fireball.tres" type="Gradient" id=4]
[ext_resource path="res://Audio/SoundEffects/Enemy/extinguish.wav" type="AudioStream" id=5]
[sub_resource type="Animation" id=1]
resource_name = "ActiveLeft"
length = 0.2
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("FireballCollisionParticles:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("AnimatedSprite:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, -360.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("AnimatedSprite:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("FireballAmbientParticles:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("FireballGlow:emitting")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=2]
resource_name = "ActiveRight"
length = 0.2
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("FireballCollisionParticles:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("AnimatedSprite:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 360.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("AnimatedSprite:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("FireballAmbientParticles:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("FireballGlow:emitting")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=3]
resource_name = "Hit"
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("FireballCollisionParticles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 0, 1 ),
"update": 1,
"values": [ true, false ]
}
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("FireballAmbientParticles:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ false ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("FireballGlow:emitting")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 6, 6 )
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 8, 8 )
[sub_resource type="Curve" id=6]
_data = [ Vector2( 0, 0.639509 ), 5.75234, 0.629246, 0, 0, Vector2( 1, 0.146709 ), -0.92688, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=7]
offsets = PoolRealArray( 0, 0.311321, 0.688679, 1 )
colors = PoolColorArray( 1, 0.941176, 0, 0.156863, 1, 0.5625, 0, 0.117647, 1, 0, 0, 0.0784314, 1, 0.5625, 0, 0 )
[sub_resource type="Curve" id=8]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.164721, 1 ), 4.92789, 4.92789, 0, 0, Vector2( 0.591828, 0.0281 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="Gradient" id=9]
offsets = PoolRealArray( 0, 0.3, 0.76, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 0.984314, 0, 0.698039, 1, 0, 0, 0.490196, 1, 0, 0, 0 )
[sub_resource type="SpriteFrames" id=10]
animations = [ {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[node name="Fireball" type="KinematicBody2D" groups=[
"bullets",
]]
collision_mask = 0
script = ExtResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "ActiveRight"
anims/ActiveLeft = SubResource( 1 )
anims/ActiveRight = SubResource( 2 )
anims/Hit = SubResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 4 )
[node name="Area2D" type="Area2D" parent="."]
editor/display_folded = true
collision_layer = 2
collision_mask = 10
[node name="EnemyCollision" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 5 )
[node name="FireballGlow" type="CPUParticles2D" parent="."]
amount = 15
speed_scale = 6.0
local_coords = false
texture = ExtResource( 2 )
spread = 180.0
flatness = 1.0
gravity = Vector2( 0, 0 )
initial_velocity = 40.0
initial_velocity_random = 0.25
damping = 100.0
scale_amount = 4.0
scale_amount_curve = SubResource( 6 )
color_ramp = SubResource( 7 )
[node name="FireballAmbientParticles" type="CPUParticles2D" parent="."]
speed_scale = 2.5
local_coords = false
texture = ExtResource( 2 )
spread = 180.0
flatness = 1.0
gravity = Vector2( 0, 0 )
initial_velocity = 60.0
initial_velocity_random = 0.5
scale_amount = 0.8
scale_amount_random = 0.5
scale_amount_curve = SubResource( 8 )
color_ramp = SubResource( 9 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
rotation = -6.28319
frames = SubResource( 10 )
[node name="FireballCollisionParticles" type="CPUParticles2D" parent="."]
emitting = false
amount = 40
one_shot = true
speed_scale = 4.0
local_coords = false
texture = ExtResource( 2 )
spread = 180.0
flatness = 1.0
gravity = Vector2( 0, 0 )
initial_velocity = 60.0
damping = 100.0
angle = 360.0
angle_random = 1.0
scale_amount = 3.0
scale_amount_random = 1.0
color_ramp = ExtResource( 4 )
[node name="Extinguish" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
[connection signal="body_entered" from="Area2D" to="." method="_on_fireball_body_entered"]
================================================
FILE: src/Scenes/Player/Player.gd
================================================
extends KinematicBody2D
const FLOOR = Vector2(0, -1)
# Instant speed when starting walk
const WALK_ADD = 120.0
# Speed Tux accelerates per second when walking
const WALK_ACCEL = 350.0
# Speed Tux accelerates per second when running
const RUN_ACCEL = 400.0
# Speed you need to start running
const WALK_MAX = 230.0
# Maximum horizontal speed
var run_max = 320.0
# Backflip horizontal speed
const BACKFLIP_SPEED = -128
# Speed which Tux slows down
const FRICTION = 0.93
# Speed Tux slows down when sliding
const SLIDE_FRICTION = 0.99
# Acceleration when holding the opposite direction
const TURN_ACCEL = 1800.0
# Jump velocity
const JUMP_POWER = 580
# Running Jump / Backflip velocity
const RUNJUMP_POWER = 640
# Amount of frames you can hold jump before landing and still jump
const JUMP_BUFFER_TIME = 15
# Gravity
const GRAVITY = 20.0
# Gravity when buttjumping
const BUTTJUMP_GRAVITY = 120.0
# Amount of frames Tux can still jump after falling off a ledge
const LEDGE_JUMP = 3
# Falling speedcap
const FALL_SPEED = 1280.0
# Buttjumping speedcap
const BUTTJUMP_FALL_SPEED = 2000.0
# How long to stay in the buttjump landing pose
const BUTTJUMP_LAND_TIME = 0.3
# Fireball speed
const FIREBALL_SPEED = 500
var velocity = Vector2()
var on_ground = 999 # Frames Tux has been in air (0 if grounded)
var jumpheld = 0 # Amount of frames jump has been held
var jumpcancel = false # Can let go of jump to stop vertical ascent
var skidding = false # Skidding
var sliding = false # Sliding
var ducking = false # Ducking
var backflip = false # Backflipping
var backflip_rotation = 0 # Backflip rotation
var buttjump = false # Butt-jumping
var state = "fire" # Tux's power-up state
var camera_offset = 0 # Moves camera horizontally for extended view
var camera_position = Vector2() # Camera Position
var dead = false # Stop doing stuff if true
var restarted = false # Should Tux call restart level
var invincible_damage = false
var invincible = false
var using_star = false
var holding_object = false
var object_held = ""
var wind = 0
# Set Tux's current playing animation
func set_animation(anim):
if state == "small": $Control/AnimatedSprite.play(str(anim, "_small"))
else: $Control/AnimatedSprite.play(anim)
# Damage Tux
func hurt():
if invincible_damage == false and invincible == false:
if state == "small":
kill()
elif state == "big":
state = "small"
backflip = false
buttjump = false
ducking = false
$SFX/Hurt.play()
damage_invincibility()
var frame = $Control/AnimatedSprite.frame
set_animation($Control/AnimatedSprite.animation)
$Control/AnimatedSprite.frame = frame
else:
state = "big"
$SFX/Hurt.play()
damage_invincibility()
# Kill Tux
func kill():
invincible = false
invincible_damage = false
state = "small"
$SFX/Kill.play()
$AnimationPlayerInvincibility.play("Stop")
$Control/AnimatedSprite.rotation_degrees = 0
$Control/AnimatedSprite.scale.x = 1
$AnimationPlayer.play("Stop")
set_animation("gameover")
dead = true
velocity = Vector2 (0,-JUMP_POWER * 1.5)
func _ready():
position = Vector2(0,0)
for child in get_tree().current_scene.get_node("Level").get_children():
if child.is_in_group("spawnpoint"):
position = child.position
#=============================================================================
# PHYSICS
func _physics_process(delta):
$Hitbox.disabled = get_tree().current_scene.editmode
if get_tree().current_scene.editmode == true:
set_animation("idle")
return
if dead == true:
if Input.is_action_pressed("pause"):
if restarted == false:
get_tree().current_scene.call("restart_level")
restarted = true
if position.y >= UIHelpers.get_camera().limit_bottom and velocity.y > 0:
if restarted == false:
get_tree().current_scene.call("restart_level")
restarted = true
self.visible = false
return
$Control/AnimatedSprite.z_index = 999
$Hitbox.disabled = true
$ButtjumpHitbox/CollisionShape2D.disabled = true
position += velocity * delta
velocity.y += GRAVITY
return
# Horizontal movement
if (ducking == false or on_ground != 0) and backflip == false and skidding == false and sliding == false and $ButtjumpLandTimer.time_left == 0:
if Input.is_action_pressed("move_right"):
$Control/AnimatedSprite.scale.x = 1
# Moving
if velocity.x >= 0:
if velocity.x < WALK_ADD:
velocity.x = WALK_ADD
if abs(velocity.x) > WALK_MAX:
velocity.x += RUN_ACCEL * delta
else: velocity.x += WALK_ACCEL * delta
# Skidding
elif on_ground == 0 and abs(velocity.x) >= WALK_MAX:
if !skidding:
skidding = true
$SFX/Skid.play()
# Air turning
else: velocity.x += TURN_ACCEL * delta
if Input.is_action_pressed("move_left"):
$Control/AnimatedSprite.scale.x = -1
if velocity.x <= 0:
# Moving
$Control/AnimatedSprite.scale.x = -1
if velocity.x > -WALK_ADD:
velocity.x = -WALK_ADD
if abs(velocity.x) > WALK_MAX:
velocity.x -= RUN_ACCEL * delta
else: velocity.x -= WALK_ACCEL * delta
# Skidding
elif on_ground == 0 and abs(velocity.x) >= WALK_MAX:
if skidding == false:
skidding = true
$SFX/Skid.play()
# Air turning
else: velocity.x -= TURN_ACCEL * delta
# Speedcap
if !sliding:
velocity.x = clamp(velocity.x, -run_max, run_max)
# Friction
if backflip == false and (skidding or (ducking and on_ground == 0) or (not Input.is_action_pressed("move_left") and not Input.is_action_pressed("move_right"))):
# Turn when skidding
if skidding:
if velocity.x > 0:
$Control/AnimatedSprite.scale.x = -1
if velocity.x < 0:
$Control/AnimatedSprite.scale.x = 1
# Friction
if !sliding:
velocity.x *= FRICTION
elif on_ground == 0: velocity.x *= SLIDE_FRICTION
if abs(velocity.x) < 80 and wind == 0:
velocity.x = 0
# Stop skidding if low velocity
if abs(velocity.x) < 75 and skidding:
skidding = false
velocity.x = 0
# Move
var oldvelocity = velocity
if on_ground == 0 and wind == 0:
velocity = move_and_slide_with_snap(velocity, Vector2(0, 20), FLOOR)
else: velocity = move_and_slide(velocity, FLOOR)
if abs(velocity.x) > abs(oldvelocity.x) and $ButtjumpLandTimer.time_left > 0:
pass#start_sliding()
# Gravity
if $ButtjumpTimer.time_left > 0:
velocity *= 0.5
elif buttjump == false or velocity.y <= 0:
if on_ground:
velocity.y += GRAVITY
if velocity.y > FALL_SPEED: velocity.y = FALL_SPEED
else:
if on_ground:
velocity.y += BUTTJUMP_GRAVITY
if velocity.y > BUTTJUMP_FALL_SPEED: velocity.y = BUTTJUMP_FALL_SPEED
# Floor check
if is_on_floor():
if on_ground != 0:
$AnimationPlayer.stop()
$AnimationPlayer.playback_speed = 1
if buttjump == true:
$AnimationPlayer.play("ButtjumpLand")
$ButtjumpLandTimer.start(BUTTJUMP_LAND_TIME)
$SFX/Brick.play()
buttjump = false
elif on_ground >= 40:
$AnimationPlayer.play("Land")
elif on_ground >= 20:
$AnimationPlayer.play("LandSmall")
else:
$AnimationPlayer.play("Stop")
on_ground = 0
jumpcancel = false
if backflip == true:
backflip = false
velocity.x = 0
else:
on_ground += 1
$ButtjumpLandTimer.stop()
# Ceiling bump sound
if is_on_ceiling():
$SFX/Thud.play()
# Ducking / Sliding
if on_ground == 0:
# Stop ducking in certain situations
if not Input.is_action_pressed("duck") or state == "small": ducking = false
# Duck if in one block space
if $StandWindow.is_colliding() == true and !sliding and state != "small": ducking = true
# Ducking / Sliding
elif Input.is_action_pressed("duck") and !sliding and !skidding and $ButtjumpLandTimer.time_left == 0:
if abs(velocity.x) < WALK_MAX:
if state != "small": ducking = true
else: pass#start_sliding()
elif $StandWindow.is_colliding() == true and sliding == false and state != "small": ducking = true
else: ducking == false
# Sliding
if sliding == true:
pass
# Jump buffering
if Input.is_action_pressed("jump"):
jumpheld += 1
else: jumpheld = 0
# Jumping
if Input.is_action_pressed("jump") and jumpheld <= JUMP_BUFFER_TIME:
if on_ground <= LEDGE_JUMP and $ButtjumpLandTimer.time_left <= BUTTJUMP_LAND_TIME - 0.02:
if state != "small" and Input.is_action_pressed("duck") == true and $StandWindow.is_colliding() == false and sliding == false and $ButtjumpLandTimer.time_left == 0:
backflip = true
backflip_rotation = 0
velocity.y = -RUNJUMP_POWER
$SFX/Flip.play()
elif abs(velocity.x) >= run_max or $ButtjumpLandTimer.time_left > 0:
velocity.y = -RUNJUMP_POWER
else:
velocity.y = -JUMP_POWER
if state == "small":
$SFX/Jump.play()
else: $SFX/BigJump.play()
on_ground = LEDGE_JUMP + 1
$AnimationPlayer.playback_speed = 1
$AnimationPlayer.stop()
$AnimationPlayer.play("Stop")
set_animation("jump")
jumpheld = JUMP_BUFFER_TIME + 1
on_ground = LEDGE_JUMP + 1
jumpcancel = true
sliding = false
skidding = false
ducking = false
if $StandWindow.is_colliding() == true and state != "small": ducking = true
# Jump cancelling
if on_ground != 0 and not Input.is_action_pressed("jump") and backflip == false and jumpcancel == true:
if velocity.y < 0:
$AnimationPlayer.playback_speed += 0.3
velocity.y *= 0.5
else:
jumpcancel = false
# Backflip speed and rotation
$Control/AnimatedSprite.rotation_degrees = 0
if backflip == true:
if $Control/AnimatedSprite.scale.x == 1:
velocity.x = BACKFLIP_SPEED
backflip_rotation -= 15
else:
velocity.x = -BACKFLIP_SPEED
backflip_rotation += 15
$Control/AnimatedSprite.rotation_degrees = backflip_rotation
# Buttjump
if on_ground != 0 and Input.is_action_just_pressed("duck") and state != "small" and backflip == false and buttjump == false:
buttjump = true
$AnimationPlayer.stop()
$AnimationPlayer.play("Buttjump")
$ButtjumpTimer.start(0.15)
# Stop buttjump if small
if buttjump == true and state == "small":
buttjump = false
$AnimationPlayer.stop()
$AnimationPlayer.play("Stop")
set_animation("fall")
# Animations
$Control/AnimatedSprite.speed_scale = 1
if buttjump == true:
set_animation("buttjump")
elif backflip == true:
set_animation("backflip")
elif ducking == true:
set_animation("duck")
elif sliding == true:
set_animation("slide")
else:
if on_ground <= LEDGE_JUMP:
if $ButtjumpLandTimer.time_left > 0:
set_animation("buttjumpland")
elif skidding == true:
set_animation("skid")
elif abs(velocity.x) >= WALK_ADD / 2:
$Control/AnimatedSprite.speed_scale = abs(velocity.x) * 0.0035
if $Control/AnimatedSprite.speed_scale < 0.4:
$Control/AnimatedSprite.speed_scale = 0.4
set_animation("walk")
else: set_animation("idle")
elif velocity.y > 0:
if $Control/AnimatedSprite.animation == ("jump") or $Control/AnimatedSprite.animation == ("fall_transition") or $Control/AnimatedSprite.animation == ("jump_small") or $Control/AnimatedSprite.animation == ("fall_transition_small"):
set_animation("fall_transition")
else: set_animation("fall")
else: set_animation("jump")
# Duck Hitboxes
if ducking == true or sliding == true or state == "small" or buttjump == true:
$Hitbox.shape.extents.y = 15
$Hitbox.position.y = 17
$ShootLocation.position.y = 17
else:
$Hitbox.shape.extents.y = 31
$Hitbox.position.y = 1
$ShootLocation.position.y = 1
$ShootLocation.position.x = $Control/AnimatedSprite.scale.x * 8
# Buttjump hitboxes
if buttjump == true and $ButtjumpTimer.time_left == 0:
$ButtjumpHitbox/CollisionShape2D.disabled = false
# Change the buttjump hitbox's size so it always collides before Tux hits the ground
if velocity.y > 0:
$ButtjumpHitbox/CollisionShape2D.shape.extents = Vector2(25,16 + (velocity.y * delta))
$ButtjumpHitbox/CollisionShape2D.position.y = (velocity.y * delta)
else:
$ButtjumpHitbox/CollisionShape2D.shape.extents = Vector2(25,16)
$ButtjumpHitbox/CollisionShape2D.position.y = 0
else:
$ButtjumpHitbox/CollisionShape2D.shape.extents = Vector2(0,0)
$ButtjumpHitbox/CollisionShape2D.disabled = true
# Shooting
if Input.is_action_just_pressed("action") and state == "fire" and get_tree().get_nodes_in_group("bullets").size() < 2:
$SFX/Shoot.play()
var fireball = load("res://Scenes/Player/Objects/Fireball.tscn").instance()
fireball.position = $ShootLocation.global_position
fireball.velocity = Vector2((FIREBALL_SPEED * $Control/AnimatedSprite.scale.x) + velocity.x,0)
fireball.add_collision_exception_with(self) # Prevent fireball colliding with player
get_parent().add_child(fireball) # Shoot fireball as child of player
# Camera Positioning
if abs(velocity.x) > WALK_ADD:
camera_offset += 2 * (velocity.x / abs(velocity.x))
if abs(camera_offset) >= (get_viewport().size.x * 0.1) * UIHelpers.get_camera().zoom.x:
camera_offset = (get_viewport().size.x * 0.1) * UIHelpers.get_camera().zoom.x * (camera_offset / abs(camera_offset))
camera_position.x = camera_position.x + (camera_offset - camera_position.x) / 5
UIHelpers.get_camera().position = Vector2(position.x + camera_position.x,position.y + camera_position.y)
# Block player leaving screen
if position.x <= UIHelpers.get_camera().limit_left + 16:
position.x = UIHelpers.get_camera().limit_left + 16
velocity.x = 0
if position.x >= UIHelpers.get_camera().limit_right - 16:
position.x = UIHelpers.get_camera().limit_right - 16
velocity.x = 0
if position.y >= UIHelpers.get_camera().limit_bottom:
position.y = UIHelpers.get_camera().limit_bottom
kill()
# Carry objects
if holding_object == true:
# Set the object's position
get_tree().current_scene.get_node(str("Level/", object_held)).position = Vector2(position.x + $ShootLocation.position.x, position.y + $ShootLocation.position.y)
# Set the object's direction
if get_tree().current_scene.get_node(str("Level/", object_held)).has_node("Sprite"): get_tree().current_scene.get_node(str("Level/", object_held, "/Sprite")).scale.x = $Control/AnimatedSprite.scale.x * -1
if get_tree().current_scene.get_node(str("Level/", object_held)).has_node("AnimatedSprite"): get_tree().current_scene.get_node(str("Level/", object_held, "/AnimatedSprite")).scale.x = $Control/AnimatedSprite.scale.x * -1
if get_tree().current_scene.get_node(str("Level/", object_held)).has_node("Control/AnimatedSprite"): get_tree().current_scene.get_node(str("Level/", object_held, "/Control/AnimatedSprite")).scale.x = $Control/AnimatedSprite.scale.x * -1
# Throw objects
if not Input.is_action_pressed("action"):
holding_object = false
if get_tree().current_scene.get_node(str("Level/", object_held)).has_method("throw"):
get_tree().current_scene.get_node(str("Level/", object_held)).throw()
if not Input.is_action_pressed("duck"): get_tree().current_scene.get_node(str("Level/", object_held)).velocity.x = velocity.x + (200 * $Control/AnimatedSprite.scale.x)
# Decrease Wind
if wind > 0:
wind -= 1
else:
wind = 0
run_max = 320.0
# Star invincibility
func star_invincibility():
using_star = true
invincible = true
self.show()
$InvincibilityTimer.start(14)
get_tree().current_scene.play_music("invincible.ogg")
$AnimationPlayerInvincibility.stop()
$AnimationPlayerInvincibility.play("InvincibleStar")
# Damage invincibility
func damage_invincibility():
invincible_damage = true
$InvincibilityTimer.start(1.8)
$AnimationPlayerInvincibility.stop()
$AnimationPlayerInvincibility.play("HurtInvincibility")
func _on_InvincibilityTimer_timeout():
invincible = false
invincible_damage = false
using_star = false
self.show()
$AnimationPlayerInvincibility.stop()
$AnimationPlayerInvincibility.play("Stop")
# Bounce off squished enemies
func bounce(low, high, cancellable):
on_ground = LEDGE_JUMP + 1
sliding = false
backflip = false
buttjump = false
on_ground = LEDGE_JUMP + 1
$ButtjumpTimer.stop()
$ButtjumpLandTimer.stop()
$AnimationPlayer.play("Stop")
$Control/AnimatedSprite.play("jump")
set_animation("jump")
if jumpheld > 0:
velocity.y = -high
jumpcancel = cancellable
else:
velocity.y = -low
jumpcancel = false
# Activate sliding
func start_sliding():
$ButtjumpLandTimer.stop()
sliding = true
$SFX/Skid.play()
velocity.x += WALK_ADD * $Control/AnimatedSprite.scale.x
================================================
FILE: src/Scenes/Player/Player.tscn
================================================
[gd_scene load_steps=69 format=2]
[ext_resource path="res://Scenes/Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Slideplaceholder.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Stand.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Smalltuxwalk8.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Smalltuxwalk1.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Smalltuxwalk2.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Smalltuxwalk3.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Smalltuxwalk4.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Smalltuxwalk5.png" type="Texture" id=9]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Smalltuxwalk6.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Smalltuxwalk7.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Jump1.png" type="Texture" id=12]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Jump2.png" type="Texture" id=13]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Jump3.png" type="Texture" id=14]
[ext_resource path="res://Sprites/Creatures/Tux/Small/skid-0.png" type="Texture" id=15]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Bigtuxwalk8.png" type="Texture" id=16]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Bigtuxwalk1.png" type="Texture" id=17]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Bigtuxwalk2.png" type="Texture" id=18]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Bigtuxwalk3.png" type="Texture" id=19]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Bigtuxwalk4.png" type="Texture" id=20]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Bigtuxwalk5.png" type="Texture" id=21]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Bigtuxwalk6.png" type="Texture" id=22]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Bigtuxwalk7.png" type="Texture" id=23]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Jump1.png" type="Texture" id=24]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Jump2.png" type="Texture" id=25]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Jump3.png" type="Texture" id=26]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Fall4.png" type="Texture" id=27]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Fall1.png" type="Texture" id=28]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Fall2.png" type="Texture" id=29]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Fall3.png" type="Texture" id=30]
[ext_resource path="res://Sprites/Creatures/Tux/Big/Fall4.png" type="Texture" id=31]
[ext_resource path="res://Sprites/Creatures/Tux/Big/skid-0.png" type="Texture" id=32]
[ext_resource path="res://Sprites/Creatures/Tux/Big/duck-0.png" type="Texture" id=33]
[ext_resource path="res://Sprites/Creatures/Tux/Small/gameover-0.png" type="Texture" id=34]
[ext_resource path="res://Sprites/Creatures/Tux/Small/gameover-1.png" type="Texture" id=35]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Fall1.png" type="Texture" id=36]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Fall2.png" type="Texture" id=37]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Fall3.png" type="Texture" id=38]
[ext_resource path="res://Sprites/Creatures/Tux/Big/buttjump-6.png" type="Texture" id=39]
[ext_resource path="res://Sprites/Creatures/Tux/Small/stand-0.png" type="Texture" id=40]
[ext_resource path="res://Sprites/Creatures/Tux/Big/buttjump-0.png" type="Texture" id=41]
[ext_resource path="res://Sprites/Creatures/Tux/Big/buttjump-1.png" type="Texture" id=42]
[ext_resource path="res://Sprites/Creatures/Tux/Big/buttjump-2.png" type="Texture" id=43]
[ext_resource path="res://Sprites/Creatures/Tux/Big/buttjump-3.png" type="Texture" id=44]
[ext_resource path="res://Sprites/Creatures/Tux/Big/buttjump-4.png" type="Texture" id=45]
[ext_resource path="res://Sprites/Creatures/Tux/Big/buttjump-5.png" type="Texture" id=46]
[ext_resource path="res://Sprites/Creatures/Tux/Big/backflip.png" type="Texture" id=47]
[ext_resource path="res://Audio/SoundEffects/Player/jump.wav" type="AudioStream" id=48]
[ext_resource path="res://Audio/SoundEffects/Player/bigjump.wav" type="AudioStream" id=49]
[ext_resource path="res://Audio/SoundEffects/Player/flip.wav" type="AudioStream" id=50]
[ext_resource path="res://Audio/SoundEffects/Player/thud.ogg" type="AudioStream" id=51]
[ext_resource path="res://Audio/SoundEffects/Bonus/brick.wav" type="AudioStream" id=52]
[ext_resource path="res://Audio/SoundEffects/Player/skid.wav" type="AudioStream" id=53]
[ext_resource path="res://Audio/SoundEffects/Player/shoot.wav" type="AudioStream" id=54]
[ext_resource path="res://Audio/SoundEffects/Player/hurt.wav" type="AudioStream" id=55]
[ext_resource path="res://Audio/SoundEffects/Player/kill.wav" type="AudioStream" id=56]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "slide",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "idle",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 11 ) ],
"loop": true,
"name": "walk_small",
"speed": 20.0
}, {
"frames": [ ExtResource( 12 ), ExtResource( 13 ), ExtResource( 14 ) ],
"loop": false,
"name": "jump_small",
"speed": 18.0
}, {
"frames": [ ExtResource( 15 ) ],
"loop": true,
"name": "skid_small",
"speed": 5.0
}, {
"frames": [ ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 21 ), ExtResource( 22 ), ExtResource( 23 ) ],
"loop": true,
"name": "walk",
"speed": 20.0
}, {
"frames": [ ExtResource( 24 ), ExtResource( 25 ), ExtResource( 26 ) ],
"loop": false,
"name": "jump",
"speed": 18.0
}, {
"frames": [ ExtResource( 27 ) ],
"loop": false,
"name": "fall_small",
"speed": 16.0
}, {
"frames": [ ExtResource( 28 ), ExtResource( 29 ), ExtResource( 30 ), ExtResource( 31 ) ],
"loop": false,
"name": "fall_transition",
"speed": 16.0
}, {
"frames": [ ExtResource( 32 ) ],
"loop": true,
"name": "skid",
"speed": 5.0
}, {
"frames": [ ExtResource( 33 ) ],
"loop": true,
"name": "duck",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "slide_small",
"speed": 5.0
}, {
"frames": [ ExtResource( 34 ), ExtResource( 35 ) ],
"loop": true,
"name": "gameover_small",
"speed": 10.0
}, {
"frames": [ ExtResource( 36 ), ExtResource( 37 ), ExtResource( 38 ), ExtResource( 27 ) ],
"loop": false,
"name": "fall_transition_small",
"speed": 16.0
}, {
"frames": [ ExtResource( 39 ) ],
"loop": true,
"name": "buttjumpland",
"speed": 5.0
}, {
"frames": [ ExtResource( 40 ) ],
"loop": true,
"name": "idle_small",
"speed": 5.0
}, {
"frames": [ ExtResource( 31 ) ],
"loop": false,
"name": "fall",
"speed": 16.0
}, {
"frames": [ ExtResource( 34 ), ExtResource( 35 ) ],
"loop": true,
"name": "gameover",
"speed": 10.0
}, {
"frames": [ ExtResource( 41 ), ExtResource( 42 ), ExtResource( 43 ), ExtResource( 44 ), ExtResource( 45 ), ExtResource( 46 ), ExtResource( 39 ) ],
"loop": false,
"name": "buttjump",
"speed": 35.0
}, {
"frames": [ ExtResource( 47 ) ],
"loop": true,
"name": "backflip",
"speed": 5.0
} ]
[sub_resource type="Animation" id=2]
tracks/0/type = "value"
tracks/0/path = NodePath("Control:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 0.8, 1.2 ) ]
}
[sub_resource type="Animation" id=3]
tracks/0/type = "value"
tracks/0/path = NodePath("Control:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.05, 0.25 ),
"transitions": PoolRealArray( 0.5, -2, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1.8, 0.6 ), Vector2( 1, 1 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath("Control:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 2, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 0.9, 1.2 ), Vector2( 1, 1 ) ]
}
[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("Control:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 0.5, 2, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1.25, 0.85 ), Vector2( 1, 1 ) ]
}
[sub_resource type="Animation" id=6]
tracks/0/type = "value"
tracks/0/path = NodePath("Control:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 0.5, 2, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1.1, 0.95 ), Vector2( 1, 1 ) ]
}
[sub_resource type="Animation" id=7]
tracks/0/type = "value"
tracks/0/path = NodePath("Control:rect_scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
[sub_resource type="Animation" id=8]
length = 0.2
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
[sub_resource type="Animation" id=9]
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=10]
tracks/0/type = "value"
tracks/0/path = NodePath("Control/AnimatedSprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="RectangleShape2D" id=11]
extents = Vector2( 15, 31 )
[sub_resource type="RectangleShape2D" id=12]
extents = Vector2( 0, 0 )
[node name="Player" type="KinematicBody2D" groups=[
"player",
]]
script = ExtResource( 1 )
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
rect_pivot_offset = Vector2( 0, 38 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
frames = SubResource( 1 )
animation = "idle"
offset = Vector2( 0, -5 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Stop"
anims/Buttjump = SubResource( 2 )
anims/ButtjumpLand = SubResource( 3 )
anims/Jump = SubResource( 4 )
anims/Land = SubResource( 5 )
anims/LandSmall = SubResource( 6 )
anims/Stop = SubResource( 7 )
[node name="AnimationPlayerInvincibility" type="AnimationPlayer" parent="."]
autoplay = "Stop"
anims/HurtInvincibility = SubResource( 8 )
anims/InvincibleStar = SubResource( 9 )
anims/Stop = SubResource( 10 )
[node name="Hitbox" type="CollisionShape2D" parent="." groups=[
"player",
]]
position = Vector2( 0, 1 )
shape = SubResource( 11 )
[node name="ShootLocation" type="Position2D" parent="."]
position = Vector2( 8, 0 )
[node name="ButtjumpHitbox" type="Area2D" parent="."]
editor/display_folded = true
position = Vector2( 0, 32 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="ButtjumpHitbox"]
shape = SubResource( 12 )
disabled = true
[node name="StandWindow" type="RayCast2D" parent="."]
position = Vector2( 0, 6 )
enabled = true
cast_to = Vector2( 0, -12 )
collision_mask = 16
[node name="SFX" type="Node" parent="."]
editor/display_folded = true
[node name="Jump" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 48 )
[node name="BigJump" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 49 )
[node name="Flip" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 50 )
[node name="Thud" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 51 )
[node name="Brick" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 52 )
[node name="Skid" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 53 )
[node name="Shoot" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 54 )
[node name="Hurt" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 55 )
[node name="Kill" type="AudioStreamPlayer" parent="SFX"]
stream = ExtResource( 56 )
[node name="InvincibilityTimer" type="Timer" parent="."]
[node name="ButtjumpTimer" type="Timer" parent="."]
one_shot = true
[node name="ButtjumpLandTimer" type="Timer" parent="."]
one_shot = true
[connection signal="timeout" from="InvincibilityTimer" to="." method="_on_InvincibilityTimer_timeout"]
================================================
FILE: src/Scenes/Player/Worldmap.gd
================================================
extends Node2D
var dead = false
var state = "big"
var moving = false
var direction = null
var newdirection = null
var directionbuffer = 0
var level_passable = false # If the level dot you're standing on has been cleared (is true if you're not standing on one)
var movedirection = null # Direction you moved onto a level dot (so you can't pass uncleared levels)
var can_move = true
const MOVE_SPEED = 4 # Must be a power of 2 that's lower than 32
const BUFFER = 3 # If you press a direction, Tux will turn if he finds an intersection in that direction within the next 2 tiles
func _ready():
position = Vector2(0,0)
for child in get_tree().current_scene.get_node("Level").get_children():
if child.is_in_group("spawnpoint"):
position = child.position
# The player needs to be on a grid space to move
var rndx = (floor(position.x / 32) * 32) + 16
var rndy = (floor(position.y / 32) * 32) + 16
position = Vector2(rndx,rndy)
func _process(delta):
if UIHelpers._get_scene().editmode or !can_move:
return
# Setting the direction to move
if !moving: newdirection = null
if Input.is_action_pressed("up"):
newdirection = 0
if Input.is_action_pressed("duck"):
newdirection = 180
if Input.is_action_pressed("move_left"):
newdirection = -90
if Input.is_action_pressed("move_right"):
newdirection = 90
var rndx = (floor(position.x / 32) * 32) + 16
var rndy = (floor(position.y / 32) * 32) + 16
# Stop at level dots
level_passable = true
movedirection = null
for child in UIHelpers.get_level().get_children():
if child.is_in_group("leveldot"):
if child.position == position:
if moving:
if direction != null:
child.movedirection = direction
moving = false
newdirection = null
directionbuffer = 0
movedirection = child.movedirection
level_passable = child.cleared
# Change direction from the grid
if position.x == rndx and position.y == rndy:
for child in UIHelpers.get_level().get_children():
if child.is_in_group("tilemap"):
var playerpos = child.world_to_map(UIHelpers.get_player().position)
var tile_id = child.get_cellv(playerpos)
if tile_id != null and tile_id != -1:
var tile_name = child.get_tileset().tile_get_name(tile_id)
if tile_name == "Pathing":
var tile_pos = child.get_cell_autotile_coord(playerpos.x, playerpos.y)
var bitmask = child.get_tileset().autotile_get_bitmask(tile_id, tile_pos)
var up_tiles = [186, 146, 18, 58, 178, 154, 50, 26]
var down_tiles = [186, 146, 176, 152, 184, 178, 154, 144]
var left_tiles = [186, 56, 152, 26, 154, 58, 184, 24]
var right_tiles = [186, 56, 178, 58, 184, 48, 50, 176]
# Move regularly
if newdirection == 0 and bitmask in up_tiles:
moving = true
direction = newdirection
directionbuffer = BUFFER
elif newdirection == 180 and bitmask in down_tiles:
moving = true
direction = newdirection
directionbuffer = BUFFER
elif newdirection == 90 and bitmask in right_tiles:
moving = true
direction = newdirection
directionbuffer = BUFFER
elif newdirection == -90 and bitmask in left_tiles:
moving = true
direction = newdirection
directionbuffer = BUFFER
else:
directionbuffer -= 1
if directionbuffer <= 0:
newdirection = null
directionbuffer = 0
# Turn on corner tiles
if bitmask == 176: # Bottom Right
if direction == 0:
direction = 90
newdirection = direction
if direction == -90:
direction = 180
newdirection = direction
elif bitmask == 152: # Bottom Left
if direction == 0:
direction = -90
newdirection = direction
if direction == 90:
direction = 180
newdirection = direction
elif bitmask == 50: # Top Right
if direction == -90:
direction = 0
newdirection = direction
if direction == 180:
direction = 90
newdirection = direction
elif bitmask == 26: # Top Left
if direction == 90:
direction = 0
newdirection = direction
if direction == 180:
direction = -90
newdirection = direction
# Stop at edges or when trying to pass uncleared level dots
if direction == 0 and (not bitmask in up_tiles or (!level_passable and movedirection != 180)):
moving = false
if direction == 180 and (not bitmask in down_tiles or (!level_passable and movedirection != 0)):
moving = false
if direction == 90 and (not bitmask in right_tiles or (!level_passable and movedirection != -90)):
moving = false
if direction == -90 and (not bitmask in left_tiles or (!level_passable and movedirection != 90)):
moving = false
# Move
if moving:
position += Vector2(MOVE_SPEED, 0).rotated(deg2rad(direction - 90))
# Camera
UIHelpers.get_camera().position = position
UIHelpers.get_camera().align()
# Animations
if moving:
set_animation("walk")
else: set_animation("idle")
# Set Tux's current playing animation
func set_animation(anim):
if state == "small": $Control/AnimatedSprite.play(str(anim, "_small"))
else: $Control/AnimatedSprite.play(anim)
================================================
FILE: src/Scenes/Player/Worldmap.tscn
================================================
[gd_scene load_steps=21 format=2]
[ext_resource path="res://Scenes/Player/Worldmap.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Worldmap/Player/Big/tux.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Worldmap/Player/Small/smalltuxwalk1.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Worldmap/Player/Small/smalltuxwalk2.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Worldmap/Player/Small/smalltuxwalk3.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Worldmap/Player/Small/smalltuxwalk4.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Worldmap/Player/Small/smalltuxwalk5.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Worldmap/Player/Small/smalltuxwalk6.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Worldmap/Player/Small/smalltuxwalk7.png" type="Texture" id=9]
[ext_resource path="res://Sprites/Worldmap/Player/Small/smalltuxwalk8.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Worldmap/Player/Small/smalltux.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Worldmap/Player/Big/tuxwalk1.png" type="Texture" id=12]
[ext_resource path="res://Sprites/Worldmap/Player/Big/tuxwalk2.png" type="Texture" id=13]
[ext_resource path="res://Sprites/Worldmap/Player/Big/tuxwalk3.png" type="Texture" id=14]
[ext_resource path="res://Sprites/Worldmap/Player/Big/tuxwalk4.png" type="Texture" id=15]
[ext_resource path="res://Sprites/Worldmap/Player/Big/tuxwalk5.png" type="Texture" id=16]
[ext_resource path="res://Sprites/Worldmap/Player/Big/tuxwalk6.png" type="Texture" id=17]
[ext_resource path="res://Sprites/Worldmap/Player/Big/tuxwalk7.png" type="Texture" id=18]
[ext_resource path="res://Sprites/Worldmap/Player/Big/tuxwalk8.png" type="Texture" id=19]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "idle",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ) ],
"loop": true,
"name": "walk_small",
"speed": 20.0
}, {
"frames": [ ExtResource( 11 ) ],
"loop": true,
"name": "idle_small",
"speed": 5.0
}, {
"frames": [ ExtResource( 12 ), ExtResource( 13 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ) ],
"loop": true,
"name": "walk",
"speed": 20.0
} ]
[node name="Player" type="Node2D"]
z_index = 3
z_as_relative = false
script = ExtResource( 1 )
[node name="Control" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -16.0
margin_top = -16.0
margin_right = 16.0
margin_bottom = 16.0
[node name="AnimatedSprite" type="AnimatedSprite" parent="Control"]
position = Vector2( 16, 8 )
frames = SubResource( 1 )
animation = "idle"
================================================
FILE: src/Scenes/UI/CoinCounter.gd
================================================
extends Node
var coins = 0
var offset = 0
const SMOOTH_FACTOR = 5
func _ready():
offset = 100
$CoinCounter/CoinCount.text = "0"
func _process(_delta):
$CoinCounter.rect_position.x = get_viewport().size.x + offset
if offset < 2:
offset = 0
else: offset *= 0.8
$CoinCounter/CoinCount.rect_size.x = 0
$CoinCounter/CoinCount.rect_position.x = -34 - ($CoinCounter/CoinCount.rect_size.x * 0.5)
$CoinCounter/CoinCount.text = str(coins)
================================================
FILE: src/Scenes/UI/FileSelect.gd
================================================
extends CanvasLayer
var directory = null
var dir = Directory.new()
var selectedfile = null
var selectdir = null
var cancel = true
var save = false
var savename = ""
var filetype = ""
func _ready():
$Popup/Panel/VBoxContainer/FileName.visible = save
$Popup/Panel/VBoxContainer/FileName/HSplitContainer/FileType.text = filetype
$Popup.show()
reload()
func _process(delta):
$Popup/Panel/HBoxContainer/OK.disabled = false
if save and savename == "":
$Popup/Panel/HBoxContainer/OK.disabled = true
if selectedfile == null:
savename = $Popup/Panel/VBoxContainer/FileName/HSplitContainer/LineEdit.text
else:
savename = selectedfile
var end = savename.rfind(".")
savename.erase(end, savename.length() - end)
if $Popup/Panel/VBoxContainer/FileName/HSplitContainer/LineEdit.text != savename:
$Popup/Panel/VBoxContainer/FileName/HSplitContainer/LineEdit.text = savename
UIHelpers.get_editor().clickdisable = true
for child in $Popup/Panel/VBoxContainer/ScrollContainer/Files.get_children():
if selectedfile == child.text:
child.pressed = true
else: child.pressed = false
selectdir = str(directory, "/", selectedfile)
func reload():
# Make sure directory ends in /
if !directory.ends_with("/"):
directory = str(directory, "/")
selectedfile = null # Clear selected file
# Delete existing children
for child in $Popup/Panel/VBoxContainer/ScrollContainer/Files.get_children():
child.queue_free()
$Popup/Panel/VBoxContainer/TopBar/DirectoryName.text = directory # Update top text
# Get all the files in the directory, then add each as a button node
var files = list_files_in_directory(directory)
for file in files:
if (filetype in file or not "." in file or filetype == "") and not ".import" in file and not "EditedLevel" in file:
var child = load("res://Scenes/Editor/FileSelectButton.tscn").instance()
child.text = file
$Popup/Panel/VBoxContainer/ScrollContainer/Files.add_child(child)
func _on_Back_pressed():
var dir2 = directory.trim_suffix("/")
var end = dir2.rfind("/")
dir2.erase(end, dir2.length() - end)
if dir2.length() > 1:
directory = dir2
reload()
func _on_Reload_pressed():
reload()
func _on_OK_pressed():
var files = list_files_in_directory(directory)
if save and (selectedfile != null or (str(savename, filetype) in files)):
$Popup.hide()
$Overwrite.show()
else:
cancel = false
queue_free()
func _on_Cancel_pressed():
queue_free()
func list_files_in_directory(path):
var files = []
dir = Directory.new()
dir.open(path)
dir.list_dir_begin()
while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with("."):
files.append(file)
dir.list_dir_end()
return files
func _on_LineEdit_text_changed(new_text):
selectedfile = null
func _on_OverwriteYes_pressed():
cancel = false
queue_free()
func _on_OverwriteNo_pressed():
$Overwrite.hide()
$Popup.show()
================================================
FILE: src/Scenes/UI/FileSelect.tscn
================================================
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Scenes/UI/FileSelect.gd" type="Script" id=1]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=2]
[ext_resource path="res://Sprites/Editor/Line.png" type="Texture" id=3]
[ext_resource path="res://Sprites/UI/FileDialog/FileBack.png" type="Texture" id=4]
[ext_resource path="res://Fonts/SuperTux-Medium.ttf" type="DynamicFontData" id=5]
[ext_resource path="res://Sprites/UI/FileDialog/FileReload.png" type="Texture" id=6]
[sub_resource type="DynamicFont" id=1]
size = 12
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
extra_spacing_top = 6
extra_spacing_char = -1
font_data = ExtResource( 5 )
[sub_resource type="DynamicFont" id=2]
size = 14
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
extra_spacing_top = 6
extra_spacing_char = -2
font_data = ExtResource( 5 )
[node name="CanvasLayer" type="CanvasLayer"]
layer = 8
script = ExtResource( 1 )
[node name="Overwrite" type="Control" parent="."]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -150.0
margin_top = -47.5
margin_right = 150.0
margin_bottom = 47.5
theme = ExtResource( 2 )
[node name="Panel" type="Panel" parent="Overwrite"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="Overwrite/Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 8.0
margin_right = -8.0
margin_bottom = -8.0
custom_constants/separation = 10
alignment = 1
[node name="Label" type="Label" parent="Overwrite/Panel/VBoxContainer"]
margin_top = 2.0
margin_right = 284.0
margin_bottom = 23.0
custom_colors/font_color = Color( 1, 0, 0, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Overwrite the file?"
align = 1
[node name="Line" type="TextureRect" parent="Overwrite/Panel/VBoxContainer"]
margin_top = 33.0
margin_right = 284.0
margin_bottom = 35.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="HBoxContainer" type="HBoxContainer" parent="Overwrite/Panel/VBoxContainer"]
margin_top = 45.0
margin_right = 284.0
margin_bottom = 77.0
rect_min_size = Vector2( 0, 32 )
custom_constants/separation = 80
alignment = 1
[node name="OverwriteYes" type="Button" parent="Overwrite/Panel/VBoxContainer/HBoxContainer"]
margin_left = 38.0
margin_right = 76.0
margin_bottom = 32.0
rect_min_size = Vector2( 38, 0 )
focus_mode = 0
enabled_focus_mode = 0
text = "OK"
[node name="OverwriteNo" type="Button" parent="Overwrite/Panel/VBoxContainer/HBoxContainer"]
margin_left = 156.0
margin_right = 245.0
margin_bottom = 32.0
rect_min_size = Vector2( 89, 0 )
focus_mode = 0
enabled_focus_mode = 0
text = "Cancel"
[node name="Popup" type="Control" parent="."]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -200.0
margin_top = -180.0
margin_right = 200.0
margin_bottom = 180.0
theme = ExtResource( 2 )
[node name="Panel" type="Panel" parent="Popup"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="Popup/Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 8.0
margin_right = -8.0
margin_bottom = -39.0
rect_clip_content = true
[node name="TopBar" type="HBoxContainer" parent="Popup/Panel/VBoxContainer"]
margin_right = 384.0
margin_bottom = 30.0
alignment = 1
[node name="Back" type="TextureButton" parent="Popup/Panel/VBoxContainer/TopBar"]
visible = false
margin_left = 8.0
margin_right = 38.0
margin_bottom = 30.0
rect_min_size = Vector2( 30, 30 )
focus_mode = 1
shortcut_in_tooltip = false
action_mode = 0
enabled_focus_mode = 1
texture_normal = ExtResource( 4 )
expand = true
[node name="DirectoryName" type="Label" parent="Popup/Panel/VBoxContainer/TopBar"]
margin_left = 25.0
margin_top = 5.0
margin_right = 325.0
margin_bottom = 24.0
rect_min_size = Vector2( 300, 0 )
rect_clip_content = true
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "res://Scenes//Levels"
align = 1
valign = 1
clip_text = true
[node name="Reload" type="TextureButton" parent="Popup/Panel/VBoxContainer/TopBar"]
margin_left = 329.0
margin_right = 359.0
margin_bottom = 30.0
rect_min_size = Vector2( 30, 30 )
focus_mode = 1
shortcut_in_tooltip = false
action_mode = 0
enabled_focus_mode = 1
texture_normal = ExtResource( 6 )
expand = true
[node name="Line" type="TextureRect" parent="Popup/Panel/VBoxContainer"]
margin_top = 34.0
margin_right = 384.0
margin_bottom = 36.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="ScrollContainer" type="ScrollContainer" parent="Popup/Panel/VBoxContainer"]
margin_top = 40.0
margin_right = 384.0
margin_bottom = 274.0
rect_min_size = Vector2( 384, 0 )
size_flags_vertical = 3
scroll_horizontal_enabled = false
[node name="Files" type="VBoxContainer" parent="Popup/Panel/VBoxContainer/ScrollContainer"]
margin_right = 384.0
margin_bottom = 234.0
rect_min_size = Vector2( 384, 0 )
size_flags_vertical = 3
custom_constants/separation = 2
[node name="FileName" type="VBoxContainer" parent="Popup/Panel/VBoxContainer"]
margin_top = 278.0
margin_right = 384.0
margin_bottom = 313.0
custom_constants/separation = 1
alignment = 1
[node name="Line3" type="TextureRect" parent="Popup/Panel/VBoxContainer/FileName"]
margin_right = 384.0
margin_bottom = 2.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="HSplitContainer" type="HBoxContainer" parent="Popup/Panel/VBoxContainer/FileName"]
margin_top = 3.0
margin_right = 384.0
margin_bottom = 35.0
rect_min_size = Vector2( 0, 32 )
[node name="Label" type="Label" parent="Popup/Panel/VBoxContainer/FileName/HSplitContainer"]
margin_top = 5.0
margin_right = 65.0
margin_bottom = 26.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Name:"
[node name="LineEdit" type="LineEdit" parent="Popup/Panel/VBoxContainer/FileName/HSplitContainer"]
margin_left = 69.0
margin_right = 342.0
margin_bottom = 32.0
size_flags_horizontal = 3
context_menu_enabled = false
[node name="FileType" type="Label" parent="Popup/Panel/VBoxContainer/FileName/HSplitContainer"]
margin_left = 346.0
margin_top = 5.0
margin_right = 384.0
margin_bottom = 26.0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = ".tscn"
[node name="Line2" type="TextureRect" parent="Popup/Panel"]
anchor_right = 1.0
margin_top = 322.0
margin_bottom = 324.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="HBoxContainer" type="HBoxContainer" parent="Popup/Panel"]
margin_top = 324.0
margin_right = 390.0
margin_bottom = 356.0
custom_constants/separation = 80
alignment = 1
[node name="OK" type="Button" parent="Popup/Panel/HBoxContainer"]
margin_left = 91.0
margin_right = 129.0
margin_bottom = 32.0
rect_min_size = Vector2( 38, 0 )
focus_mode = 0
enabled_focus_mode = 0
text = "OK"
[node name="Cancel" type="Button" parent="Popup/Panel/HBoxContainer"]
margin_left = 209.0
margin_right = 298.0
margin_bottom = 32.0
rect_min_size = Vector2( 89, 0 )
focus_mode = 0
enabled_focus_mode = 0
text = "Cancel"
[connection signal="pressed" from="Overwrite/Panel/VBoxContainer/HBoxContainer/OverwriteYes" to="." method="_on_OverwriteYes_pressed"]
[connection signal="pressed" from="Overwrite/Panel/VBoxContainer/HBoxContainer/OverwriteNo" to="." method="_on_OverwriteNo_pressed"]
[connection signal="pressed" from="Popup/Panel/VBoxContainer/TopBar/Back" to="." method="_on_Back_pressed"]
[connection signal="pressed" from="Popup/Panel/VBoxContainer/TopBar/Reload" to="." method="_on_Reload_pressed"]
[connection signal="text_changed" from="Popup/Panel/VBoxContainer/FileName/HSplitContainer/LineEdit" to="." method="_on_LineEdit_text_changed"]
[connection signal="pressed" from="Popup/Panel/HBoxContainer/OK" to="." method="_on_OK_pressed"]
[connection signal="pressed" from="Popup/Panel/HBoxContainer/Cancel" to="." method="_on_Cancel_pressed"]
================================================
FILE: src/Scenes/UI/Helpers.gd
================================================
extends Node
func _get_scene():
return get_tree().current_scene
func get_camera():
return _get_scene().get_node("Camera2D")
func get_player():
return _get_scene().get_node("Player")
func get_level():
return _get_scene().get_node("Level")
func get_editor():
return _get_scene().get_node("Editor")
func file_dialog(directory, filetype, save):
var dialog = load("res://Scenes/UI/FileSelect.tscn").instance()
dialog.set_name("FileSelect")
dialog.directory = directory
dialog.filetype = filetype
dialog.save = save
_get_scene().add_child(dialog)
================================================
FILE: src/Scenes/UI/Level.gd
================================================
extends Node
export var level_name = ""
export var level_creator = ""
export var music = ""
export var worldmap = false
================================================
FILE: src/Scenes/UI/LevelEditor.gd
================================================
extends Node2D
const CAMERA_MOVE_SPEED = 32
var category_selected = "Tiles"
var layer_selected = ""
var layer_selected_type = ""
var layerfile = null
var tile_type = 0
var tile_selected = Vector2(0,0)
var old_tile_selected = Vector2(0,0)
var object_category = ""
var object_type = ""
var old_object_type = ""
var mouse_down = false
var anim_in = false
var rect_start_pos = Vector2() # Where you started clicking for the rectangle select
var dragging_object = false
var dragpos = Vector2()
var object_dragged = ""
var movetime_up = 0
var movetime_down = 0
var movetime_left = 0
var movetime_right = 0
var player_drag_half = "bottom"
var player_hovered = false
var expanding = false
var expandingobject = ""
var expandingdir = ""
var expandpos = Vector2()
var stop = false
var dir = Directory.new()
var clickdisable = false
var tilemap = null
func _ready():
if UIHelpers.get_level() == null:
initial_menu()
return
if UIHelpers.get_level().worldmap: # Worldmap Tiles
tilemap = $WorldMap
else:
tilemap = $TileMap # Level Tiles
if UIHelpers.get_level().music != "":
$Menu/Settings/Panel/VBoxContainer/Music/MusicSelect.text = UIHelpers.get_level().music
$GrabArea.offset = Vector2(9999999,99999999)
$Menu/Settings/Panel/VBoxContainer/Name/LevelName.text = UIHelpers.get_level().level_name
$Menu/Settings/Panel/VBoxContainer/Creator/LevelCreator.text = UIHelpers.get_level().level_creator
anim_in = get_tree().current_scene.editmode
visible = false
$UI.offset = Vector2(get_viewport().size.x * 9999,get_viewport().size.y * 9999)
$UI/SideBar/VBoxContainer/TilesButton.grab_focus()
update_tiles()
update_layers()
select_first_solid_tilemap()
func _process(_delta):
layerfile = UIHelpers.get_level().get_node(layer_selected)
if layerfile == null:
layer_selected == ""
layer_selected_type = ""
$SelectedArea.visible = false
$EraserSprite.visible = false
$SelectedTile.visible = false
print("ERROR! There is no level loaded!")
return
if stop == true:
$SelectedArea.visible = false
$EraserSprite.visible = false
$SelectedTile.visible = false
return
# General positioning stuff
$UI/SideBar/VBoxContainer/TilesButton.text = ""
$UI/SideBar/VBoxContainer/ObjectsButton.text = ""
$Grid.rect_size = Vector2((get_viewport().size.x + 32) * 4 * UIHelpers.get_camera().zoom.x, (get_viewport().size.y + 32) * 4 * UIHelpers.get_camera().zoom.y)
$Grid.rect_position = Vector2(UIHelpers.get_camera().position.x - (get_viewport().size.x / 2) * UIHelpers.get_camera().zoom.x, UIHelpers.get_camera().position.y - (get_viewport().size.y / 2) * UIHelpers.get_camera().zoom.y)
$Grid.rect_position = Vector2(floor($Grid.rect_position.x / 32) * 32, floor($Grid.rect_position.y / 32) * 32)
if layer_selected_type == "TileMap" and category_selected == "Tiles":
$Grid.rect_position += Vector2(fmod(layerfile.position.x, 32),fmod(layerfile.position.y, 32))
$UI/BottomBar/ScrollContainer/HBoxContainer.rect_min_size.y = 64
$UI/BottomBar/ScrollContainer.rect_size.y = 64
if $UI/BottomBar/ScrollContainer.rect_size.y != 64:
$UI/BottomBar/ScrollContainer/HBoxContainer.rect_min_size.y = 52
$UI/BottomBar/ScrollContainer.rect_size.y = 64
# Show and hide
if get_tree().current_scene.editmode == false:
# Move out animation
if anim_in == true:
anim_in = false
$UI/AnimationPlayer.play("MoveOut")
if $UI/AnimationPlayer.current_animation != "MoveOut":
visible = false
$UI.offset = Vector2 (get_viewport().size.x * 9999,get_viewport().size.y * 9999)
return
else:
# Move in animation
if anim_in == false:
anim_in = true
$UI/AnimationPlayer.play("MoveIn")
visible = true
$UI.offset = Vector2(0,0)
# Editor settings menu
if Input.is_action_just_pressed("pause") and !clickdisable:
if $Menu/Editor.visible:
$Menu/Editor.hide()
else:
$Menu/Editor.show()
if $Menu/Editor.visible or $Menu/Create.visible or $Menu/Settings.visible or $Menu/Exit.visible or $UI/AddLayer.visible:
$SelectedTile.visible = false
clickdisable = true
UIHelpers.get_level().level_name = $Menu/Settings/Panel/VBoxContainer/Name/LevelName.text
UIHelpers.get_level().level_creator = $Menu/Settings/Panel/VBoxContainer/Creator/LevelCreator.text
return
# Navigation
if Input.is_action_pressed("ui_up"):
UIHelpers.get_camera().position.y -= CAMERA_MOVE_SPEED
movetime_up += 1
elif Input.is_action_just_released("ui_up"): movetime_up = -1
else: movetime_up = 0
if Input.is_action_pressed("ui_down"):
UIHelpers.get_camera().position.y += CAMERA_MOVE_SPEED
movetime_down += 1
elif Input.is_action_just_released("ui_down"): movetime_down = -1
else: movetime_down = 0
if Input.is_action_pressed("ui_left"):
UIHelpers.get_camera().position.x -= CAMERA_MOVE_SPEED
movetime_left += 1
elif Input.is_action_just_released("ui_left"): movetime_left = -1
else: movetime_left = 0
if Input.is_action_pressed("ui_right"):
UIHelpers.get_camera().position.x += CAMERA_MOVE_SPEED
movetime_right += 1
elif Input.is_action_just_released("ui_right"): movetime_right = -1
else: movetime_right = 0
# Round player position
UIHelpers.get_player().position.x = (floor(UIHelpers.get_player().position.x / 32) * 32) + 16
if UIHelpers.get_level().worldmap:
UIHelpers.get_player().position.y = (floor(UIHelpers.get_player().position.y / 32) * 32) + 16
else:
UIHelpers.get_player().position.y = round(UIHelpers.get_player().position.y / 32) * 32
# Delay the player movement by one frame to sync with the camera
if !UIHelpers.get_level().worldmap:
if movetime_up != 1 and movetime_up != 0:
UIHelpers.get_player().position.y -= CAMERA_MOVE_SPEED
if movetime_down != 1 and movetime_down != 0:
UIHelpers.get_player().position.y += CAMERA_MOVE_SPEED
if movetime_left != 1 and movetime_left != 0:
UIHelpers.get_player().position.x -= CAMERA_MOVE_SPEED
if movetime_right != 1 and movetime_right != 0:
UIHelpers.get_player().position.x += CAMERA_MOVE_SPEED
# Disable rectangle select for objects
if category_selected == "Objects":
$UI/SideBar/VBoxContainer/HBoxContainer/SelectButton.disabled = true
$UI/SideBar/VBoxContainer/HBoxContainer/SelectButton.pressed = false
$UI/SideBar/VBoxContainer/HBoxContainer/SelectButton/TextureRect.self_modulate = Color(1,1,1,0.5)
else:
$UI/SideBar/VBoxContainer/HBoxContainer/SelectButton.disabled = false
$UI/SideBar/VBoxContainer/HBoxContainer/SelectButton/TextureRect.self_modulate = Color(1,1,1,1)
# Placing tiles / objects
if layer_selected_type == "TileMap" and category_selected == "Tiles":
tile_selected = layerfile.world_to_map(Vector2(get_global_mouse_position().x - ((1 - layerfile.scroll_speed.x) * UIHelpers.get_camera().position.x), get_global_mouse_position().y - ((1 - layerfile.scroll_speed.y) * UIHelpers.get_camera().position.y)))
else: tile_selected = tilemap.world_to_map(get_global_mouse_position())
update_selected_tile()
# Click disable
if not Input.is_action_pressed("click_left"):
clickdisable = false
# Drag the player
if player_hovered and Input.is_action_just_pressed("click_left") and !dragging_object and !expanding:
dragging_object = true
object_dragged = "Player"
dragpos = Vector2(0,0)
UIHelpers.get_player().get_node("Control/AnimatedSprite").scale += Vector2(0.25,0.25)
if $SelectedTile.position == Vector2(UIHelpers.get_player().position.x,UIHelpers.get_player().position.y - 16):
player_drag_half = "top"
else: player_drag_half = "bottom"
var object_hovered = false
# If clicking on a tile occupied by an object, pick up the object
if !clickdisable and $UI/SideBar/VBoxContainer/HBoxContainer/EraserButton.pressed == false and !dragging_object and !expanding:
for child in get_tree().current_scene.get_node("Level").get_children():
if not child.is_in_group("layers") and not child.is_in_group("expandable"):
if child.position == $SelectedTile.position:
$SelectedTile.visible = false
object_hovered = true
if Input.is_action_just_pressed("click_left"):
dragging_object = true
object_dragged = child.get_name()
child.scale += Vector2(0.25,0.25)
dragpos = Vector2(0,0)
return
if Input.is_action_just_pressed("click_right") and child.is_in_group("popup"):
child.get_node("CanvasLayer/Popup").show()
clickdisable = true
# If clicking on an expandable area, drag it
if !clickdisable and !object_hovered and not($GrabArea/C1.is_hovered()) and not($GrabArea/C2.is_hovered()) and not($GrabArea/C3.is_hovered()) and not($GrabArea/C4.is_hovered()) and $UI/SideBar/VBoxContainer/HBoxContainer/EraserButton.pressed == false and !dragging_object and !expanding:
for child in get_tree().current_scene.get_node("Level").get_children():
if child.is_in_group("expandable"):
if $SelectedTile.position.x >= child.position.x and $SelectedTile.position.y >= child.position.y and $SelectedTile.position.x <= child.position.x + (child.get_node("Control").rect_size.x - 32) and $SelectedTile.position.y <= child.position.y + (child.get_node("Control").rect_size.y - 32):
$SelectedTile.visible = false
object_hovered = true
if Input.is_action_just_pressed("click_right") and child.is_in_group("popup"):
child.get_node("CanvasLayer/Popup").show()
clickdisable = true
elif Input.is_action_just_pressed("click_left"):
dragging_object = true
object_dragged = child.get_name()
dragpos = Vector2(child.position.x - $SelectedTile.position.x, child.position.y - $SelectedTile.position.y)
return
# Show expandable area buttons
$GrabArea.offset = Vector2(9999999,99999999)
if !clickdisable and UIHelpers._get_scene().editmode and $UI/SideBar/VBoxContainer/HBoxContainer/EraserButton.pressed == false and !dragging_object and !expanding:
for child in get_tree().current_scene.get_node("Level").get_children():
if child.is_in_group("expandable"):
if child.is_in_group("popup"):
if child.get_node("CanvasLayer/Popup").visible:
object_hovered = true
$SelectedTile.visible = false
return
if $SelectedTile.position.x >= child.position.x - 32 and $SelectedTile.position.y >= child.position.y - 32 and $SelectedTile.position.x <= child.position.x + (child.get_node("Control").rect_size.x - 32) + 32 and $SelectedTile.position.y <= child.position.y + (child.get_node("Control").rect_size.y - 32) + 32:
$GrabArea/C1.rect_position = Vector2((child.position.x) - 16, (child.position.y) - 16)
$GrabArea/C2.rect_position = Vector2((child.position.x + (child.get_node("Control").rect_size.x - 32) + 16), (child.position.y) - 16)
$GrabArea/C3.rect_position = Vector2((child.position.x) - 16, (child.position.y + (child.get_node("Control").rect_size.y - 32) + 16))
$GrabArea/C4.rect_position = Vector2((child.position.x + (child.get_node("Control").rect_size.x - 32) + 16), (child.position.y + (child.get_node("Control").rect_size.y - 32) + 16))
$GrabArea.scale = Vector2(1,1) / UIHelpers.get_camera().zoom
$GrabArea.offset = (UIHelpers.get_camera().position * -1 * $GrabArea.scale) - Vector2(get_viewport().size.x * -0.5, get_viewport().size.y * -0.5) - (Vector2(11,11) * $GrabArea.scale)
if $GrabArea/C1.is_hovered() or $GrabArea/C2.is_hovered() or $GrabArea/C3.is_hovered() or $GrabArea/C4.is_hovered():
$SelectedTile.visible = false
object_hovered = true
if $GrabArea/C1.pressed:
expanding = true
expandingobject = child.get_name()
expandingdir = ""
expandpos = Vector2(child.position.x + (child.get_node("Control").rect_size.x - 32), child.position.y + (child.get_node("Control").rect_size.y - 32))
if $GrabArea/C2.pressed:
expanding = true
expandingobject = child.get_name()
expandingdir = ""
expandpos = Vector2(child.position.x, child.position.y + (child.get_node("Control").rect_size.y - 32))
if $GrabArea/C3.pressed:
expanding = true
expandingobject = child.get_name()
expandingdir = ""
expandpos = Vector2(child.position.x + (child.get_node("Control").rect_size.x - 32), child.position.y)
if $GrabArea/C4.pressed:
expanding = true
expandingobject = child.get_name()
expandingdir = ""
expandpos = Vector2(child.position.x, child.position.y)
# Let go of dragged objects
if not Input.is_action_pressed("click_left") and dragging_object == true:
dragging_object = false
$GrabSprite.visible = false
if object_dragged != "Player":
if not get_tree().current_scene.get_node(str("Level/", object_dragged)).is_in_group("expandable"):
get_tree().current_scene.get_node(str("Level/", object_dragged)).scale -= Vector2(0.25,0.25)
if not get_tree().current_scene.get_node(str("Level/", object_dragged)).is_in_group("stackable"):
for child in get_tree().current_scene.get_node("Level").get_children():
if child.position == $SelectedTile.position and child.get_name() != object_dragged and not child.is_in_group("stackable"):
child.queue_free()
else: UIHelpers.get_player().get_node("Control/AnimatedSprite").scale -= Vector2(0.25,0.25)
# Drag the object
if Input.is_action_pressed("click_left") and dragging_object == true:
$SelectedTile.visible = false
$GrabSprite.visible = true
$GrabSprite.position = $SelectedTile.position
if object_dragged != "Player":
get_tree().current_scene.get_node(str("Level/", object_dragged)).position = $SelectedTile.position + dragpos
else:
UIHelpers.get_player().position = $SelectedTile.position
if !UIHelpers.get_level().worldmap:
if player_drag_half == "top":
UIHelpers.get_player().position.y += 16
else: UIHelpers.get_player().position.y -= 16
# Expand resizable areas
if expanding:
var expobject = get_tree().current_scene.get_node(str("Level/", expandingobject))
var expandposmap = tilemap.world_to_map(expandpos)
if Input.is_action_pressed("click_left"):
# Drag Horizontal
if tilemap.world_to_map(get_global_mouse_position()).x >= expandposmap.x:
expobject.position.x = expandpos.x
expobject.get_node("Control").rect_size.x = ((tilemap.world_to_map(get_global_mouse_position()).x - expandposmap.x) * 32) + 32
else:
expobject.position.x = (tilemap.world_to_map(get_global_mouse_position()).x * 32) + 16
expobject.get_node("Control").rect_size.x = ((expandposmap.x - tilemap.world_to_map(get_global_mouse_position()).x) * 32) + 32
# Drag Vertical
if tilemap.world_to_map(get_global_mouse_position()).y >= expandposmap.y:
expobject.position.y = expandpos.y
expobject.get_node("Control").rect_size.y = ((tilemap.world_to_map(get_global_mouse_position()).y - expandposmap.y) * 32) + 32
else:
expobject.position.y = (tilemap.world_to_map(get_global_mouse_position()).y * 32) + 16
expobject.get_node("Control").rect_size.y = ((expandposmap.y - tilemap.world_to_map(get_global_mouse_position()).y) * 32) + 32
expobject.boxsize.x = expobject.get_node("Control").rect_size.x
expobject.boxsize.y = expobject.get_node("Control").rect_size.y
else: expanding = false
if Input.is_action_pressed("click_left") and !dragging_object and !expanding and !clickdisable:
# If the mouse isn't on the level editor UI or zoom buttons
if get_viewport().get_mouse_position().x < get_viewport().size.x - 128 and get_viewport().get_mouse_position().y < get_viewport().size.y - 64 and (tile_selected != old_tile_selected or mouse_down == false) and $UI/BottomBar/Zoom/ZoomIn.is_hovered() == false and $UI/BottomBar/Zoom/ZoomDefault.is_hovered() == false and $UI/BottomBar/Zoom/ZoomOut.is_hovered() == false:
# Tile placing / erasing
if category_selected == "Tiles":
# Only works if the layer selected is a TileMap
if layer_selected_type == "TileMap":
# Rectangle Tile Placing / Erasing
if $UI/SideBar/VBoxContainer/HBoxContainer/SelectButton.pressed:
var startx = 0
var endx = 0
var starty = 0
var endy = 0
if tile_selected.x >= rect_start_pos.x:
startx = rect_start_pos.x
endx = tile_selected.x + 1
else:
endx = rect_start_pos.x + 1
startx = tile_selected.x
if tile_selected.y >= rect_start_pos.y:
starty = rect_start_pos.y
endy = tile_selected.y + 1
else:
endy = rect_start_pos.y + 1
starty = tile_selected.y
for i in range(startx, endx):
for i2 in range(starty, endy):
if $UI/SideBar/VBoxContainer/HBoxContainer/EraserButton.pressed:
layerfile.set_cellv(Vector2(i,i2), -1)
else:
layerfile.set_cellv(Vector2(i,i2), tile_type)
layerfile.update_bitmask_region(Vector2(startx,starty),Vector2(endx,endy))
# Tile erasing
elif $UI/SideBar/VBoxContainer/HBoxContainer/EraserButton.pressed:
layerfile.set_cellv(tile_selected, -1)
layerfile.update_bitmask_area(tile_selected)
# Tile placing
else:
layerfile.set_cellv(tile_selected, tile_type)
layerfile.update_bitmask_area(tile_selected)
# Object placing / erasing
else:
# Object erasing (also happens when placing objects so they don't stack)
var erasedobject = false
for child in get_tree().current_scene.get_node("Level").get_children():
if child.position == $SelectedTile.position and not child.is_in_group("expandable"):
child.queue_free()
erasedobject = true
if !erasedobject:
for child in get_tree().current_scene.get_node("Level").get_children():
if child.is_in_group("expandable"):
if $SelectedTile.position.x >= child.position.x and $SelectedTile.position.y >= child.position.y and $SelectedTile.position.x <= child.position.x + (child.get_node("Control").rect_size.x - 32) and $SelectedTile.position.y <= child.position.y + (child.get_node("Control").rect_size.y - 32):
child.queue_free()
# Object placing
if $UI/SideBar/VBoxContainer/HBoxContainer/EraserButton.pressed == false and object_type != "":
var object = load(str("res://Scenes/Objects/", object_category, "/", object_type)).instance()
object.position = $SelectedTile.position
get_tree().current_scene.get_node("Level").add_child(object)
object.set_owner(get_tree().current_scene.get_node("Level"))
var objectname = object_type
objectname.erase(objectname.length() -5, 5)
# If the object is in the group "oneonly", delete all other instances of it
if object.is_in_group("oneonly"):
object.set_name(objectname)
for child in get_tree().current_scene.get_node("Level").get_children():
if child.filename == object.filename and not child.is_in_group("layers"):
if child.name != object.name: child.queue_free()
object.set_name(objectname)
# Resize expandable objects
if object.is_in_group("expandable"):
expanding = true
expandingobject = object.get_name()
expandingdir = ""
expandpos = object.position
# If the object isn't expandable drag it instead
elif not Input.is_action_pressed("action") or object.is_in_group("oneonly"):
dragging_object = true
dragpos = Vector2(0,0)
object_dragged = object.get_name()
object.scale += Vector2(0.25,0.25)
mouse_down = true
else: mouse_down = false
old_tile_selected = tile_selected
func update_selected_tile():
$SelectedArea.visible = false
$EraserSprite.visible = false
$SelectedTile.visible = false
$SelectedTile.scale = Vector2(1,1)
$SelectedTile.region_rect.size = Vector2(32,32)
$SelectedTile.centered = true
$SelectedTile.region_enabled = false
player_hovered = false
if clickdisable or not (get_viewport().get_mouse_position().x < get_viewport().size.x - 128 and get_viewport().get_mouse_position().y < get_viewport().size.y - 64):
if clickdisable:
$SelectedTile.visible = false
return
if layer_selected_type != "TileMap" and category_selected == "Tiles":
return
if not ($UI/BottomBar/Zoom/ZoomIn.is_hovered() == false and $UI/BottomBar/Zoom/ZoomDefault.is_hovered() == false and $UI/BottomBar/Zoom/ZoomOut.is_hovered() == false):
return
if layer_selected_type == "TileMap" and category_selected == "Tiles":
$SelectedTile.position.x = ((tile_selected.x + 0.5) * 32) + (UIHelpers.get_camera().position.x * (1 - layerfile.scroll_speed.x))
$SelectedTile.position.y = ((tile_selected.y + 0.5) * 32) + (UIHelpers.get_camera().position.y * (1 - layerfile.scroll_speed.y))
else:
$SelectedTile.position.x = (tile_selected.x + 0.5) * 32
$SelectedTile.position.y = (tile_selected.y + 0.5) * 32
if UIHelpers.get_level().worldmap and ($SelectedTile.position == Vector2(UIHelpers.get_player().position.x,UIHelpers.get_player().position.y - 16) and UIHelpers.get_player().state != "small") or $SelectedTile.position == Vector2(UIHelpers.get_player().position.x,UIHelpers.get_player().position.y + 16) and dragging_object == false:
player_hovered = true
return
if UIHelpers.get_level().worldmap and ($SelectedTile.position == Vector2(UIHelpers.get_player().position.x,UIHelpers.get_player().position.y)) and dragging_object == false:
player_hovered = true
return
if dragging_object or expanding:
return
# Rectangle selection
$SelectedArea.visible = false
if $UI/SideBar/VBoxContainer/HBoxContainer/SelectButton.pressed == true and Input.is_action_pressed("click_left"):
# Start rectangle selection
if Input.is_action_just_pressed("click_left"):
rect_start_pos = tile_selected
$SelectedArea.rect_position.x = (rect_start_pos.x) * 32
$SelectedArea.rect_position.y = (rect_start_pos.y) * 32
$SelectedArea.rect_scale.x = (-1 * ($SelectedArea.rect_position.x - ($SelectedTile.position.x))) / 32
$SelectedArea.rect_scale.y = (-1 * ($SelectedArea.rect_position.y - ($SelectedTile.position.y))) / 32
$SelectedArea.rect_scale.x += 0.5 * ($SelectedArea.rect_scale.x / abs($SelectedArea.rect_scale.x))
$SelectedArea.rect_scale.y += 0.5 * ($SelectedArea.rect_scale.y / abs($SelectedArea.rect_scale.y))
if $SelectedArea.rect_scale.x < 0:
$SelectedArea.rect_position.x += 32
$SelectedArea.rect_scale.x -= 1
if $SelectedArea.rect_scale.y < 0:
$SelectedArea.rect_position.y += 32
$SelectedArea.rect_scale.y -= 1
$SelectedArea.visible = true
# Eraser selection
elif $UI/SideBar/VBoxContainer/HBoxContainer/EraserButton.pressed == true:
$SelectedArea.color = Color(1,0,0,0.5)
$EraserSprite.visible = true
$SelectedTile.visible = true
$SelectedTile.texture = load("res://Sprites/Editor/EraseSelect.png")
$SelectedTile.scale = Vector2(0.25,0.25)
$SelectedTile.region_enabled = false
$SelectedTile.modulate = Color(1,1,1,1)
$SelectedTile.offset = Vector2(0,0)
$EraserSprite.position = $SelectedTile.position
old_object_type = ""
else:
$SelectedArea.color = Color(0,1,0,0.5)
$EraserSprite.visible = false
$SelectedTile.visible = true
$SelectedTile.modulate = Color(1,1,1,0.5)
# Tile selection
if category_selected == "Tiles":
$SelectedTile.offset = Vector2(0,0)
var selected_texture = tilemap.get_tileset().tile_get_texture(tile_type)
$SelectedTile.texture = (selected_texture)
if tilemap.get_tileset().tile_get_tile_mode(tile_type) == 1:
$SelectedTile.region_rect.position = tilemap.get_tileset().autotile_get_icon_coordinate(tile_type) * 32
else:
$SelectedTile.region_rect.position = tilemap.get_tileset().tile_get_region(tile_type).position
$SelectedTile.region_rect.size = tilemap.get_tileset().tile_get_region(tile_type).size
$SelectedTile.centered = false
$SelectedTile.offset = Vector2(-16,-16)
$SelectedTile.region_enabled = true
old_object_type = ""
else:
# Object Selection
if object_type != old_object_type:
get_object_texture(str("res://Scenes/Objects/", object_category, "/", object_type))
old_object_type = object_type
$SelectedTile.region_enabled = false
# Buttons
func _on_TilesButton_pressed():
if category_selected != "Tiles":
category_selected = "Tiles"
for child in $UI/SideBar/ScrollContainer/SidebarList.get_children():
child.queue_free()
update_tiles()
func _on_ObjectsButton_pressed():
if category_selected != "Objects":
category_selected = "Objects"
for child in $UI/SideBar/ScrollContainer/SidebarList.get_children():
child.queue_free()
update_objects()
func update_tiles():
var child = load("res://Scenes/Editor/Category.tscn").instance()
child.item = "Tiles"
$UI/SideBar/ScrollContainer/SidebarList.add_child(child)
var tiles = tilemap.get_tileset().get_tiles_ids()
for i in tiles.size():
var child2 = load("res://Scenes/Editor/Tile.tscn").instance()
child2.tile_type = tilemap.get_tileset().tile_get_name(tiles[i])
child.get_node("VBoxContainer/Content").add_child(child2)
func update_objects(): # Update the objects list from the editor using the scenes from Scenes/Objects
# Delete existing children of the objects/tiles list
for child in $UI/SideBar/ScrollContainer/SidebarList.get_children():
child.queue_free()
# Find all the folders in Scenes/Objects
var categories = list_files_in_directory("res://Scenes/Objects/")
# For every folder in Scenes/Objects
for category in categories:
if (category != "Map" and !UIHelpers.get_level().worldmap) or (category == "Map" and UIHelpers.get_level().worldmap): # Change category for Worldmaps
# Create a category
var child = load("res://Scenes/Editor/Category.tscn").instance()
child.item = category
$UI/SideBar/ScrollContainer/SidebarList.add_child(child)
# Then for every file inside each folder
var objects = list_files_in_directory(str("res://Scenes/Objects/", category, "/"))
for object in objects:
# If it's a scene, create an object button inside that category
if ".tscn" in object:
var child2 = load("res://Scenes/Editor/Object.tscn").instance()
child2.object_category = category
child2.object_type = object
child.get_node("VBoxContainer/Content").add_child(child2)
# Set the object selected to this object if none are selected
if object_type == "":
object_type = child2.object_type
object_category = child2.object_category
func get_object_texture(object_location): # Get the texture for an object
if object_type == "":
return
$SelectedTile.scale = Vector2(1,1)
$SelectedTile.region_enabled = false
$SelectedTile.offset = Vector2(0,0)
# If the object has an animated sprite, set the thumbnail to that
if load(object_location).instance().has_node("Control/AnimatedSprite"):
var selected_texture = load(object_location).instance().get_node("Control/AnimatedSprite").get_sprite_frames().get_frame("default",0)
$SelectedTile.scale = load(object_location).instance().get_node("Control").rect_scale
$SelectedTile.offset += load(object_location).instance().get_node("Control/AnimatedSprite").offset
$SelectedTile.offset += load(object_location).instance().get_node("Control/AnimatedSprite").position
$SelectedTile.texture = (selected_texture)
# If the object has an animated sprite, set the thumbnail to that
if load(object_location).instance().has_node("AnimatedSprite"):
var selected_texture = load(object_location).instance().get_node("AnimatedSprite").get_sprite_frames().get_frame("default",0)
$SelectedTile.scale = load(object_location).instance().get_node("AnimatedSprite").scale
$SelectedTile.offset += load(object_location).instance().get_node("AnimatedSprite").offset
$SelectedTile.offset += load(object_location).instance().get_node("AnimatedSprite").position
$SelectedTile.texture = (selected_texture)
# Otherwise if it has a sprite, set the thumbnail to that
elif load(object_location).instance().has_node("Sprite"):
var selected_texture = load(object_location).instance().get_node("Sprite").texture
$SelectedTile.scale = load(object_location).instance().get_node("Sprite").scale
$SelectedTile.offset += load(object_location).instance().get_node("Sprite").offset
$SelectedTile.offset += load(object_location).instance().get_node("Sprite").position
$SelectedTile.texture = (selected_texture)
# Add all the layers from Scenes/Editor/Layers
func _on_LayerAdd_button_down():
$UI/AddLayer/VBoxContainer/OptionButton.clear()
# Get all the files from Scenes/Editor/Layers
var layers = list_files_in_directory("res://Scenes/Editor/Layers/")
if UIHelpers.get_level().worldmap:
layers = list_files_in_directory("res://Scenes/Editor/Layers/Worldmap/") # Different layers for Worldmap editing
var tilemappos = 0
for layer in layers:
# If the file is a scene, add it to the OptionButton
if ".tscn" in layer:
if "tilemap" in layer:
tilemappos = $UI/AddLayer/VBoxContainer/OptionButton.items.size()
var item = layer
item.erase(item.length() - 5,5)
$UI/AddLayer/VBoxContainer/OptionButton.add_icon_item(load(str("res://Sprites/Editor/LayerIcons/", item, ".png")),item)
$UI/AddLayer.show()
$UI/AddLayer/VBoxContainer/OptionButton.selected = tilemappos
func _on_AddLayer_popup_hide():
$UI/BottomBar/LayerAdd.pressed = false
func _on_LayerConfirmation_pressed():
$UI/AddLayer.hide()
# Set the selected var to the selected item of the OptionButton
var selected = $UI/AddLayer/VBoxContainer/OptionButton.get_item_text($UI/AddLayer/VBoxContainer/OptionButton.selected)
# Then find the scene with the same name in Scenes/Editors/Layers
var layer = load(str("res://Scenes/Editor/Layers/", selected, ".tscn")).instance()
# Or in Scenes/Editors/Layers/Worldmap for layers when editing Worldmaps
if UIHelpers.get_level().worldmap:
layer = load(str("res://Scenes/Editor/Layers/Worldmap/", selected, ".tscn")).instance()
layer.z_index = $UI/AddLayer/VBoxContainer/Zaxis/SpinBox.value
layer.original_name = str(selected)
# Then add the layer
get_tree().current_scene.get_node("Level").add_child(layer)
layer.set_owner(get_tree().current_scene.get_node("Level"))
layer.set_name($UI/AddLayer/VBoxContainer/Name/LineEdit.text)
if "@" in layer.get_name():
var newname = layer.get_name()
newname.replace("@","")
layer.set_name(newname)
# If the layer isn't in the group "layers", add it to the group so it shows in the layer menu
if not layer.is_in_group("layers"): layer.add_to_group("layers")
# Select the layer
layer_selected = layer.get_name()
layer_selected_type = layer.get_class()
layerfile = get_tree().current_scene.get_node(str("Level/", layer_selected))
# And update the layers list to reflect this
update_layers()
func _on_LayerCancel_pressed():
$UI/AddLayer.hide()
func update_layers(): # Updates the list of layers at the bottom
# Clear the existing layer list
for child in $UI/BottomBar/ScrollContainer/HBoxContainer.get_children():
child.queue_free()
# For every child in the Level node
for child in get_tree().current_scene.get_node("Level").get_children():
# If it counts as a layer (needs to be in "layers" group)
if child.is_in_group("layers"):
# Make a layer node to represent it and add it as a child
var layer = load("res://Scenes/Editor/Layer.tscn").instance()
layer.type = child.get_class()
layer.layername = child.get_name()
layer.original_name = child.original_name
layer.z_axis = child.z_index
layer.set_name(child.get_name())
$UI/BottomBar/ScrollContainer/HBoxContainer.add_child(layer)
func select_first_solid_tilemap():
for i in get_tree().get_nodes_in_group("tilemap"):
if i.get_class() == "TileMap":
if i.get_collision_layer() == 31:
layer_selected = i.get_name()
layer_selected_type = "TileMap"
layerfile = get_tree().current_scene.get_node(str("Level/", layer_selected))
return
func list_files_in_directory(path):
var files = []
dir = Directory.new()
dir.open(path)
dir.list_dir_begin()
while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with("."):
files.append(file)
dir.list_dir_end()
return files
func _on_ZoomIn_pressed():
get_tree().current_scene.camera_zoom -= 0.25
get_tree().current_scene.camera_zoom_speed = 5
func _on_ZoomDefault_pressed():
get_tree().current_scene.camera_zoom = 1
get_tree().current_scene.camera_zoom_speed = 5
func _on_ZoomOut_pressed():
get_tree().current_scene.camera_zoom += 0.25
get_tree().current_scene.camera_zoom_speed = 5
func _on_Play_pressed():
get_tree().current_scene.editmode_toggle()
func _on_SettingsConfirmation_pressed():
$Menu/Settings.hide()
$Menu/Editor.show()
func _on_Yes_pressed():
UIHelpers._get_scene().save_level()
$UI/AnimationPlayer.play("MoveOut")
get_tree().current_scene.get_node("CanvasLayer/AnimationPlayer").play("Circle Out")
yield(get_tree().current_scene.get_node("CanvasLayer/AnimationPlayer"), "animation_finished")
get_tree().paused = false
get_tree().change_scene("res://Scenes/UI/MainMenu.tscn")
func _on_No_pressed():
$UI/AnimationPlayer.play("MoveOut")
get_tree().current_scene.get_node("CanvasLayer/AnimationPlayer").play("Circle Out")
yield(get_tree().current_scene.get_node("CanvasLayer/AnimationPlayer"), "animation_finished")
get_tree().paused = false
get_tree().change_scene("res://Scenes/UI/MainMenu.tscn")
func _on_Cancel_pressed():
$Menu/Settings.hide()
$Menu/Editor.show()
func _on_LevelSave_pressed():
if UIHelpers._get_scene().current_level != "user://Scenes/Levels/EditedLevel/EditedLevel.tscn":
UIHelpers._get_scene().save_level()
else:
$Menu/Editor.hide()
UIHelpers._get_scene().save_level_as()
yield(UIHelpers._get_scene().get_node("FileSelect"), "tree_exiting")
$Menu/Editor.show()
func _on_LevelSaveAs_pressed():
$Menu/Editor.hide()
UIHelpers._get_scene().save_level_as()
yield(UIHelpers._get_scene().get_node("FileSelect"), "tree_exiting")
$Menu/Editor.show()
func _on_LevelOpen_pressed():
$Menu/Editor.hide()
UIHelpers._get_scene().open_level()
yield(UIHelpers._get_scene().get_node("FileSelect"), "tree_exiting")
if UIHelpers._get_scene().get_node("FileSelect").cancel == true:
$Menu/Editor.show()
return
func _on_LevelProperties_pressed():
$Menu/Editor.hide()
$Menu/Settings.show()
func _on_ReturnMenu_pressed():
$Menu/Editor.hide()
if UIHelpers.get_level() != null:
$Menu/Exit.show()
else:
get_tree().change_scene("res://Scenes/UI/MainMenu.tscn")
func _on_Return_pressed():
$Menu/Editor.hide()
func _on_LevelCreate_pressed():
$Menu/Editor.hide()
$Menu/Create.show()
func _on_CreateLevel_pressed():
create_level("res://Scenes/Editor/LevelTemplates/Level.tscn")
func _on_CreateMap_pressed():
create_level("res://Scenes/Editor/LevelTemplates/Worldmap.tscn")
func create_level(level):
var createlevel = true
set_process(false)
$Menu/Create.hide()
if UIHelpers.get_level() != null:
UIHelpers._get_scene().clear_level()
UIHelpers._get_scene().clear_player()
var levelinstance = load(level).instance()
levelinstance.set_name("Level")
UIHelpers._get_scene().add_child(levelinstance)
UIHelpers._get_scene().save_edited_level()
UIHelpers.get_level().queue_free()
UIHelpers._get_scene().enter_level_init("user://Scenes/Levels/EditedLevel/EditedLevel.tscn", true)
func _on_CancelCreation_pressed():
$Menu/Create.hide()
$Menu/Editor.show()
func _on_Save_pressed():
if UIHelpers._get_scene().current_level != "user://Scenes/Levels/EditedLevel/EditedLevel.tscn":
UIHelpers._get_scene().save_level()
else:
UIHelpers._get_scene().save_level_as()
yield(UIHelpers._get_scene().get_node("FileSelect"), "tree_exiting")
func initial_menu():
$Menu/Editor.show()
$Menu/Editor/Panel/VBoxContainer/Return.hide()
$Menu/Editor/Panel/VBoxContainer/LevelSave.hide()
$Menu/Editor/Panel/VBoxContainer/LevelSaveAs.hide()
$Menu/Editor/Panel/VBoxContainer/LevelProperties.hide()
visible = false
$UI.offset = Vector2 (get_viewport().size.x * 9999,get_viewport().size.y * 9999)
$GrabArea.offset = Vector2(9999999,99999999)
$Play.offset = Vector2(9999999,99999999)
func _on_MusicSelect_pressed():
$Menu/Settings.hide()
UIHelpers.file_dialog("res://Audio/Music", ".ogg", false) # Bring up file select
yield(UIHelpers._get_scene().get_node("FileSelect"), "tree_exiting")
if UIHelpers._get_scene().get_node("FileSelect").cancel == false:
UIHelpers.get_level().music = UIHelpers._get_scene().get_node("FileSelect").selectdir
$Menu/Settings/Panel/VBoxContainer/Music/MusicSelect.text = UIHelpers.get_level().music
$Menu/Settings.show()
================================================
FILE: src/Scenes/UI/LevelEditor.tscn
================================================
[gd_scene load_steps=32 format=2]
[ext_resource path="res://Scenes/UI/LevelEditor.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Editor/Grid.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Editor/Grab.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Editor/Eraser.png" type="Texture" id=4]
[ext_resource path="res://Tilesets/LevelTiles.tres" type="TileSet" id=5]
[ext_resource path="res://Tilesets/MapTiles.tres" type="TileSet" id=6]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=7]
[ext_resource path="res://Fonts/SuperTux-Medium.ttf" type="DynamicFontData" id=8]
[ext_resource path="res://Sprites/Editor/Line.png" type="Texture" id=9]
[ext_resource path="res://Sprites/Editor/Rectangle.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Editor/Plus.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Editor/Equals.png" type="Texture" id=12]
[ext_resource path="res://Sprites/Editor/Minus.png" type="Texture" id=13]
[ext_resource path="res://Sprites/Editor/Save.png" type="Texture" id=14]
[ext_resource path="res://Sprites/Editor/Wrench.png" type="Texture" id=15]
[ext_resource path="res://Sprites/Creatures/Tux/Small/Jump3.png" type="Texture" id=16]
[ext_resource path="res://Sprites/Editor/GrabPoint.png" type="Texture" id=17]
[ext_resource path="res://Sprites/Editor/GrabPointHover.png" type="Texture" id=18]
[sub_resource type="Animation" id=1]
resource_name = "MoveIn"
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("BottomBar:rect_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 0, 481 ), Vector2( 0, 416 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("SideBar:rect_position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 648, 0 ), Vector2( 512, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SideBar:margin_left")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ 8.0, -128.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SideBar:margin_right")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ 136.0, 0.0 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("BottomBar:margin_top")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ 1.0, -64 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("BottomBar:margin_bottom")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ 64.9999, 0 ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("../Grid:self_modulate")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0.501961 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("../Play/Play/Edit:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("../Play/Play/Play:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=2]
resource_name = "MoveOut"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("BottomBar:rect_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 2, 1 ),
"update": 0,
"values": [ Vector2( 0, 416 ), Vector2( 0, 481 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("SideBar:rect_position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 2, 1 ),
"update": 0,
"values": [ Vector2( 648, 0 ), Vector2( 512, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SideBar:margin_left")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 2, 1 ),
"update": 0,
"values": [ -128, 8.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SideBar:margin_right")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 2, 1 ),
"update": 0,
"values": [ 0.0, 136.0 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("BottomBar:margin_top")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 2, 1 ),
"update": 0,
"values": [ -64, 1.0 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("BottomBar:margin_bottom")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 2, 1 ),
"update": 0,
"values": [ 0, 64.9999 ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("../Grid:self_modulate")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0.501961 ), Color( 1, 1, 1, 0 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("../Play/Play/Play:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("../Play/Play/Edit:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 1, 1, 1, 0 )
[sub_resource type="StyleBoxFlat" id=4]
bg_color = Color( 1, 1, 1, 1 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[sub_resource type="DynamicFont" id=5]
size = 18
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
use_filter = true
font_data = ExtResource( 8 )
[sub_resource type="StreamTexture" id=6]
flags = 5
load_path = "res://.import/Arrow.png-b67a8582a20cb371d6c96fa38cdd2ef3.stex"
[sub_resource type="StyleBoxFlat" id=7]
bg_color = Color( 0, 0, 0, 0.5 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[sub_resource type="StyleBoxFlat" id=8]
bg_color = Color( 0.4, 0.4, 0.4, 1 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[sub_resource type="StyleBoxFlat" id=9]
bg_color = Color( 0.75, 0.75, 0.75, 1 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[sub_resource type="StyleBoxFlat" id=10]
bg_color = Color( 0.25098, 0.25098, 0.25098, 0.74902 )
corner_radius_top_left = 8
corner_radius_top_right = 8
corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
[sub_resource type="StyleBoxFlat" id=11]
border_width_right = 2
border_width_bottom = 2
border_color = Color( 0, 0, 0, 0.5 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[sub_resource type="StyleBoxFlat" id=12]
bg_color = Color( 0.3, 0.3, 0.3, 1 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[sub_resource type="DynamicFont" id=13]
size = 12
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
extra_spacing_top = 6
extra_spacing_char = -1
font_data = ExtResource( 8 )
[node name="Node2D" type="Node2D"]
pause_mode = 2
z_as_relative = false
script = ExtResource( 1 )
[node name="Grid" type="TextureRect" parent="."]
self_modulate = Color( 1, 1, 1, 0.501961 )
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -16.0
margin_top = -16.0
margin_right = 112.0
margin_bottom = 112.0
rect_scale = Vector2( 0.25, 0.25 )
mouse_filter = 2
texture = ExtResource( 2 )
expand = true
stretch_mode = 2
[node name="SelectedTile" type="Sprite" parent="."]
visible = false
z_index = 4096
region_enabled = true
region_rect = Rect2( 0, 0, 32, 32 )
region_filter_clip = true
[node name="GrabSprite" type="Sprite" parent="."]
visible = false
scale = Vector2( 0.25, 0.25 )
z_index = 4096
texture = ExtResource( 3 )
offset = Vector2( 64, 32 )
[node name="EraserSprite" type="Sprite" parent="."]
visible = false
scale = Vector2( 0.25, 0.25 )
z_index = 4096
texture = ExtResource( 4 )
offset = Vector2( 64, 64 )
flip_h = true
region_enabled = true
region_rect = Rect2( 0, 0, 128, 128 )
[node name="SelectedArea" type="ColorRect" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -16.0
margin_top = -16.0
margin_right = 16.0
margin_bottom = 16.0
mouse_filter = 2
color = Color( 0, 1, 0, 0.501961 )
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 5 )
cell_size = Vector2( 32, 32 )
collision_layer = 0
collision_mask = 0
format = 1
[node name="WorldMap" type="TileMap" parent="."]
tile_set = ExtResource( 6 )
cell_size = Vector2( 32, 32 )
collision_layer = 0
collision_mask = 0
format = 1
[node name="UI" type="CanvasLayer" parent="."]
layer = 3
[node name="AnimationPlayer" type="AnimationPlayer" parent="UI"]
anims/MoveIn = SubResource( 1 )
anims/MoveOut = SubResource( 2 )
[node name="SideBar" type="ColorRect" parent="UI"]
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -128.0
color = Color( 0.25098, 0.25098, 0.25098, 0.74902 )
[node name="VBoxContainer" type="VBoxContainer" parent="UI/SideBar"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_constants/separation = 0
[node name="TilesButton" type="Button" parent="UI/SideBar/VBoxContainer"]
margin_right = 128.0
margin_bottom = 32.0
grow_horizontal = 0
grow_vertical = 0
rect_min_size = Vector2( 0, 32 )
focus_mode = 1
size_flags_horizontal = 3
theme = ExtResource( 7 )
custom_styles/hover = SubResource( 3 )
custom_styles/pressed = SubResource( 4 )
custom_styles/focus = SubResource( 4 )
custom_styles/disabled = SubResource( 3 )
custom_styles/normal = SubResource( 3 )
custom_fonts/font = SubResource( 5 )
enabled_focus_mode = 1
flat = true
[node name="Arrow1" type="TextureRect" parent="UI/SideBar/VBoxContainer/TilesButton"]
margin_left = 18.0
margin_top = 9.0
margin_right = 30.0
margin_bottom = 21.5927
rect_scale = Vector2( -1, 1 )
texture = SubResource( 6 )
expand = true
[node name="Label" type="Label" parent="UI/SideBar/VBoxContainer/TilesButton"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -41.0
margin_top = -9.0
margin_right = 13.0
margin_bottom = 9.0
custom_fonts/font = SubResource( 5 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Tiles"
[node name="Line1" type="TextureRect" parent="UI/SideBar/VBoxContainer"]
margin_top = 32.0
margin_right = 128.0
margin_bottom = 34.0
texture = ExtResource( 9 )
[node name="ObjectsButton" type="Button" parent="UI/SideBar/VBoxContainer"]
margin_top = 34.0
margin_right = 128.0
margin_bottom = 66.0
grow_horizontal = 0
grow_vertical = 0
rect_min_size = Vector2( 0, 32 )
focus_mode = 1
size_flags_horizontal = 3
theme = ExtResource( 7 )
custom_styles/hover = SubResource( 3 )
custom_styles/pressed = SubResource( 4 )
custom_styles/focus = SubResource( 4 )
custom_styles/disabled = SubResource( 3 )
custom_styles/normal = SubResource( 3 )
custom_fonts/font = SubResource( 5 )
enabled_focus_mode = 1
flat = true
[node name="Arrow2" type="TextureRect" parent="UI/SideBar/VBoxContainer/ObjectsButton"]
margin_left = 18.0
margin_top = 9.0
margin_right = 30.0
margin_bottom = 21.5927
rect_scale = Vector2( -1, 1 )
texture = SubResource( 6 )
expand = true
[node name="Label" type="Label" parent="UI/SideBar/VBoxContainer/ObjectsButton"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -41.0
margin_top = -9.0
margin_right = 51.0
margin_bottom = 9.0
custom_fonts/font = SubResource( 5 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Objects"
[node name="Line2" type="TextureRect" parent="UI/SideBar/VBoxContainer"]
margin_top = 66.0
margin_right = 128.0
margin_bottom = 68.0
texture = ExtResource( 9 )
[node name="HBoxContainer" type="HBoxContainer" parent="UI/SideBar/VBoxContainer"]
margin_top = 68.0
margin_right = 128.0
margin_bottom = 100.0
custom_constants/separation = 16
alignment = 1
[node name="EraserButton" type="Button" parent="UI/SideBar/VBoxContainer/HBoxContainer"]
margin_left = 24.0
margin_right = 56.0
margin_bottom = 32.0
rect_min_size = Vector2( 32, 32 )
focus_mode = 0
theme = ExtResource( 7 )
custom_styles/hover = SubResource( 3 )
custom_styles/pressed = SubResource( 4 )
custom_styles/focus = SubResource( 3 )
custom_styles/disabled = SubResource( 7 )
custom_styles/normal = SubResource( 3 )
toggle_mode = true
enabled_focus_mode = 0
[node name="TextureRect" type="TextureRect" parent="UI/SideBar/VBoxContainer/HBoxContainer/EraserButton"]
margin_right = 32.0
margin_bottom = 32.0
texture = ExtResource( 4 )
expand = true
[node name="SelectButton" type="Button" parent="UI/SideBar/VBoxContainer/HBoxContainer"]
margin_left = 72.0
margin_right = 104.0
margin_bottom = 32.0
rect_min_size = Vector2( 32, 32 )
focus_mode = 0
theme = ExtResource( 7 )
custom_styles/hover = SubResource( 3 )
custom_styles/pressed = SubResource( 4 )
custom_styles/focus = SubResource( 3 )
custom_styles/disabled = SubResource( 7 )
custom_styles/normal = SubResource( 3 )
toggle_mode = true
enabled_focus_mode = 0
[node name="TextureRect" type="TextureRect" parent="UI/SideBar/VBoxContainer/HBoxContainer/SelectButton"]
margin_right = 32.0
margin_bottom = 32.0
texture = ExtResource( 10 )
expand = true
[node name="Line3" type="TextureRect" parent="UI/SideBar/VBoxContainer"]
margin_top = 100.0
margin_right = 128.0
margin_bottom = 102.0
texture = ExtResource( 9 )
[node name="ScrollContainer" type="ScrollContainer" parent="UI/SideBar"]
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -122.0
margin_top = 110.0
margin_right = -8.0
margin_bottom = 98.0
theme = ExtResource( 7 )
scroll_horizontal_enabled = false
[node name="SidebarList" type="VBoxContainer" parent="UI/SideBar/ScrollContainer"]
margin_right = 114.0
rect_min_size = Vector2( 114, 0 )
rect_clip_content = true
custom_constants/separation = 0
[node name="BottomBar" type="ColorRect" parent="UI"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -64.0
color = Color( 0.25098, 0.25098, 0.25098, 0.74902 )
[node name="ScrollContainer" type="ScrollContainer" parent="UI/BottomBar"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 64.0
margin_top = -64.0
margin_right = -130.0
scroll_vertical_enabled = false
[node name="HBoxContainer" type="HBoxContainer" parent="UI/BottomBar/ScrollContainer"]
margin_bottom = 52.0
rect_min_size = Vector2( 0, 52 )
rect_clip_content = true
[node name="LayerAdd" type="Button" parent="UI/BottomBar"]
margin_left = 2.0
margin_top = 2.0
margin_right = 62.0
margin_bottom = 62.0
focus_mode = 0
theme = ExtResource( 7 )
custom_styles/hover = SubResource( 8 )
custom_styles/pressed = SubResource( 9 )
custom_styles/focus = SubResource( 8 )
custom_styles/disabled = SubResource( 8 )
toggle_mode = true
enabled_focus_mode = 0
[node name="TextureRect" type="TextureRect" parent="UI/BottomBar/LayerAdd"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -32.0
margin_top = -32.0
margin_right = 32.0
margin_bottom = 32.0
mouse_filter = 2
texture = ExtResource( 11 )
expand = true
[node name="Zoom" type="HBoxContainer" parent="UI/BottomBar"]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -240.0
margin_top = -104.0
margin_right = -136.0
margin_bottom = -72.0
rect_min_size = Vector2( 104, 0 )
focus_mode = 1
mouse_filter = 0
custom_constants/separation = 4
alignment = 1
[node name="ZoomIn" type="Button" parent="UI/BottomBar/Zoom"]
margin_right = 32.0
margin_bottom = 32.0
rect_min_size = Vector2( 32, 32 )
focus_mode = 0
custom_styles/hover = SubResource( 10 )
custom_styles/pressed = SubResource( 10 )
custom_styles/focus = SubResource( 10 )
custom_styles/disabled = SubResource( 10 )
custom_styles/normal = SubResource( 10 )
action_mode = 0
enabled_focus_mode = 0
[node name="TextureRect" type="TextureRect" parent="UI/BottomBar/Zoom/ZoomIn"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -23.0
margin_top = -23.0
margin_right = 23.0
margin_bottom = 23.0
rect_min_size = Vector2( 32, 32 )
mouse_filter = 2
texture = ExtResource( 11 )
expand = true
[node name="ZoomDefault" type="Button" parent="UI/BottomBar/Zoom"]
margin_left = 36.0
margin_right = 68.0
margin_bottom = 32.0
rect_min_size = Vector2( 32, 32 )
focus_mode = 0
custom_styles/hover = SubResource( 10 )
custom_styles/pressed = SubResource( 10 )
custom_styles/focus = SubResource( 10 )
custom_styles/disabled = SubResource( 10 )
custom_styles/normal = SubResource( 10 )
action_mode = 0
enabled_focus_mode = 0
[node name="TextureRect" type="TextureRect" parent="UI/BottomBar/Zoom/ZoomDefault"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -23.0
margin_top = -23.0
margin_right = 23.0
margin_bottom = 23.0
rect_min_size = Vector2( 32, 32 )
mouse_filter = 2
texture = ExtResource( 12 )
expand = true
[node name="ZoomOut" type="Button" parent="UI/BottomBar/Zoom"]
margin_left = 72.0
margin_right = 104.0
margin_bottom = 32.0
rect_min_size = Vector2( 32, 32 )
focus_mode = 0
custom_styles/hover = SubResource( 10 )
custom_styles/pressed = SubResource( 10 )
custom_styles/focus = SubResource( 10 )
custom_styles/disabled = SubResource( 10 )
custom_styles/normal = SubResource( 10 )
action_mode = 0
enabled_focus_mode = 0
[node name="TextureRect" type="TextureRect" parent="UI/BottomBar/Zoom/ZoomOut"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -23.0
margin_top = -23.0
margin_right = 23.0
margin_bottom = 23.0
rect_min_size = Vector2( 32, 32 )
mouse_filter = 2
texture = ExtResource( 13 )
expand = true
[node name="Save" type="Button" parent="UI/BottomBar"]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -126.0
margin_top = -62.0
margin_right = -66.0
margin_bottom = -2.0
focus_mode = 0
custom_styles/hover = SubResource( 11 )
custom_styles/pressed = SubResource( 11 )
custom_styles/focus = SubResource( 11 )
custom_styles/disabled = SubResource( 12 )
custom_styles/normal = SubResource( 11 )
action_mode = 0
enabled_focus_mode = 0
[node name="TextureRect" type="TextureRect" parent="UI/BottomBar/Save"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 2.0
margin_top = 2.0
margin_right = -4.0
margin_bottom = -4.0
texture = ExtResource( 14 )
expand = true
stretch_mode = 6
[node name="AddLayer" type="Control" parent="UI"]
visible = false
anchor_bottom = 1.0
margin_left = 2.0
margin_top = 2.0
margin_right = 252.0
margin_bottom = -64.0
theme = ExtResource( 7 )
[node name="Panel" type="Panel" parent="UI/AddLayer"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="UI/AddLayer"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 6.0
margin_top = 6.0
margin_right = -6.0
margin_bottom = -42.0
rect_clip_content = true
[node name="Label" type="Label" parent="UI/AddLayer/VBoxContainer"]
margin_right = 238.0
margin_bottom = 21.0
custom_colors/font_color = Color( 0, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Add layer"
align = 1
[node name="Line" type="TextureRect" parent="UI/AddLayer/VBoxContainer"]
margin_top = 25.0
margin_right = 238.0
margin_bottom = 27.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 9 )
expand = true
[node name="Name" type="HSplitContainer" parent="UI/AddLayer/VBoxContainer"]
margin_top = 31.0
margin_right = 238.0
margin_bottom = 63.0
rect_min_size = Vector2( 0, 32 )
[node name="Label2" type="Label" parent="UI/AddLayer/VBoxContainer/Name"]
margin_top = 5.0
margin_right = 65.0
margin_bottom = 26.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Name:"
align = 1
[node name="LineEdit" type="LineEdit" parent="UI/AddLayer/VBoxContainer/Name"]
margin_left = 77.0
margin_right = 238.0
margin_bottom = 32.0
rect_min_size = Vector2( 140, 0 )
text = "Layer"
[node name="Line3" type="TextureRect" parent="UI/AddLayer/VBoxContainer"]
margin_top = 67.0
margin_right = 238.0
margin_bottom = 69.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 9 )
expand = true
[node name="Zaxis" type="HSplitContainer" parent="UI/AddLayer/VBoxContainer"]
margin_top = 73.0
margin_right = 238.0
margin_bottom = 105.0
rect_min_size = Vector2( 0, 32 )
[node name="Label2" type="Label" parent="UI/AddLayer/VBoxContainer/Zaxis"]
margin_top = 5.0
margin_right = 78.0
margin_bottom = 26.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Z axis:"
align = 1
[node name="SpinBox" type="SpinBox" parent="UI/AddLayer/VBoxContainer/Zaxis"]
margin_left = 90.0
margin_right = 238.0
margin_bottom = 32.0
min_value = -4096.0
max_value = 4096.0
rounded = true
align = 2
[node name="Line2" type="TextureRect" parent="UI/AddLayer/VBoxContainer"]
margin_top = 109.0
margin_right = 238.0
margin_bottom = 111.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 9 )
expand = true
[node name="Label3" type="Label" parent="UI/AddLayer/VBoxContainer"]
margin_top = 115.0
margin_right = 238.0
margin_bottom = 136.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Layer type:"
align = 1
[node name="OptionButton" type="OptionButton" parent="UI/AddLayer/VBoxContainer"]
margin_top = 140.0
margin_right = 238.0
margin_bottom = 161.0
[node name="Line" type="TextureRect" parent="UI/AddLayer"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
margin_top = -38.0
margin_right = 4.0
margin_bottom = -36.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 9 )
expand = true
[node name="HBoxContainer" type="HBoxContainer" parent="UI/AddLayer"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
margin_top = -36.0
margin_right = -4.0
margin_bottom = -4.0
rect_min_size = Vector2( 222, 32 )
[node name="LayerConfirmation" type="Button" parent="UI/AddLayer/HBoxContainer"]
margin_right = 119.0
margin_bottom = 32.0
focus_mode = 0
size_flags_horizontal = 3
text = "OK"
[node name="LayerCancel" type="Button" parent="UI/AddLayer/HBoxContainer"]
margin_left = 123.0
margin_right = 242.0
margin_bottom = 32.0
size_flags_horizontal = 3
text = "Cancel"
[node name="Play" type="CanvasLayer" parent="."]
layer = 3
[node name="Play" type="Button" parent="Play"]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -62.0
margin_top = -62.0
margin_right = -2.0
margin_bottom = -2.0
rect_pivot_offset = Vector2( 64, 64 )
focus_mode = 0
custom_styles/hover = SubResource( 11 )
custom_styles/pressed = SubResource( 11 )
custom_styles/focus = SubResource( 11 )
custom_styles/disabled = SubResource( 12 )
custom_styles/normal = SubResource( 11 )
action_mode = 0
enabled_focus_mode = 0
[node name="Edit" type="TextureRect" parent="Play/Play"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
margin_top = 4.0
margin_right = -6.0
margin_bottom = -6.0
texture = ExtResource( 15 )
expand = true
stretch_mode = 6
[node name="Play" type="TextureRect" parent="Play/Play"]
visible = false
anchor_right = 0.5
margin_left = -4.0
margin_top = -24.0
margin_right = 30.0
margin_bottom = 56.0
texture = ExtResource( 16 )
[node name="GrabArea" type="CanvasLayer" parent="."]
layer = 2
[node name="C1" type="TextureButton" parent="GrabArea"]
margin_left = -11.0
margin_top = -11.0
margin_right = 11.0
margin_bottom = 11.0
rect_min_size = Vector2( 22, 22 )
focus_mode = 1
shortcut_in_tooltip = false
action_mode = 0
enabled_focus_mode = 1
texture_normal = ExtResource( 17 )
texture_pressed = ExtResource( 17 )
texture_hover = ExtResource( 18 )
expand = true
[node name="C2" type="TextureButton" parent="GrabArea"]
margin_left = -11.0
margin_top = -11.0
margin_right = 11.0
margin_bottom = 11.0
rect_min_size = Vector2( 22, 22 )
focus_mode = 1
shortcut_in_tooltip = false
action_mode = 0
enabled_focus_mode = 1
texture_normal = ExtResource( 17 )
texture_pressed = ExtResource( 17 )
texture_hover = ExtResource( 18 )
expand = true
[node name="C3" type="TextureButton" parent="GrabArea"]
margin_left = -11.0
margin_top = -11.0
margin_right = 11.0
margin_bottom = 11.0
focus_mode = 1
shortcut_in_tooltip = false
action_mode = 0
enabled_focus_mode = 1
texture_normal = ExtResource( 17 )
texture_pressed = ExtResource( 17 )
texture_hover = ExtResource( 18 )
expand = true
[node name="C4" type="TextureButton" parent="GrabArea"]
margin_left = -11.0
margin_top = -11.0
margin_right = 11.0
margin_bottom = 11.0
focus_mode = 1
shortcut_in_tooltip = false
action_mode = 0
enabled_focus_mode = 1
texture_normal = ExtResource( 17 )
texture_pressed = ExtResource( 17 )
texture_hover = ExtResource( 18 )
expand = true
[node name="Menu" type="CanvasLayer" parent="."]
layer = 4
[node name="Editor" type="Control" parent="Menu"]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -179.0
margin_top = -163.0
margin_right = 179.0
margin_bottom = 163.0
theme = ExtResource( 7 )
[node name="Panel" type="Panel" parent="Menu/Editor"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="Menu/Editor/Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 8.0
margin_right = -8.0
margin_bottom = -8.0
[node name="Label" type="Label" parent="Menu/Editor/Panel/VBoxContainer"]
margin_right = 342.0
margin_bottom = 32.0
rect_min_size = Vector2( 0, 32 )
custom_colors/font_color = Color( 0, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Level Editor"
align = 1
valign = 1
[node name="Line" type="TextureRect" parent="Menu/Editor/Panel/VBoxContainer"]
margin_top = 36.0
margin_right = 342.0
margin_bottom = 38.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 9 )
expand = true
[node name="Return" type="Button" parent="Menu/Editor/Panel/VBoxContainer"]
margin_top = 42.0
margin_right = 342.0
margin_bottom = 76.0
focus_mode = 1
size_flags_vertical = 3
text = "Return to Editor"
[node name="LevelSave" type="Button" parent="Menu/Editor/Panel/VBoxContainer"]
margin_top = 80.0
margin_right = 342.0
margin_bottom = 114.0
focus_mode = 1
size_flags_vertical = 3
text = "Save the level"
[node name="LevelSaveAs" type="Button" parent="Menu/Editor/Panel/VBoxContainer"]
margin_top = 118.0
margin_right = 342.0
margin_bottom = 152.0
focus_mode = 1
size_flags_vertical = 3
text = "Save in a new directory"
[node name="LevelCreate" type="Button" parent="Menu/Editor/Panel/VBoxContainer"]
margin_top = 156.0
margin_right = 342.0
margin_bottom = 190.0
focus_mode = 1
size_flags_vertical = 3
enabled_focus_mode = 1
text = "Create new level"
[node name="LevelOpen" type="Button" parent="Menu/Editor/Panel/VBoxContainer"]
margin_top = 194.0
margin_right = 342.0
margin_bottom = 228.0
focus_mode = 1
size_flags_vertical = 3
enabled_focus_mode = 1
text = "Open a level"
[node name="LevelProperties" type="Button" parent="Menu/Editor/Panel/VBoxContainer"]
margin_top = 232.0
margin_right = 342.0
margin_bottom = 266.0
focus_mode = 1
size_flags_vertical = 3
text = "Level properties"
[node name="ReturnMenu2" type="Button" parent="Menu/Editor/Panel/VBoxContainer"]
margin_top = 270.0
margin_right = 342.0
margin_bottom = 310.0
focus_mode = 1
size_flags_vertical = 3
text = "Exit to Menu"
[node name="Settings" type="Control" parent="Menu"]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -237.0
margin_top = -99.5
margin_right = 237.0
margin_bottom = 99.5
theme = ExtResource( 7 )
[node name="Panel" type="Panel" parent="Menu/Settings"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="Menu/Settings/Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 8.0
margin_right = -8.0
margin_bottom = -39.0
[node name="Label" type="Label" parent="Menu/Settings/Panel/VBoxContainer"]
margin_right = 458.0
margin_bottom = 32.0
rect_min_size = Vector2( 0, 32 )
custom_colors/font_color = Color( 0, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Level Properties"
align = 1
valign = 1
[node name="Line" type="TextureRect" parent="Menu/Settings/Panel/VBoxContainer"]
margin_top = 36.0
margin_right = 458.0
margin_bottom = 38.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 9 )
expand = true
[node name="Name" type="HSplitContainer" parent="Menu/Settings/Panel/VBoxContainer"]
margin_top = 42.0
margin_right = 458.0
margin_bottom = 76.0
rect_min_size = Vector2( 0, 32 )
size_flags_vertical = 3
[node name="Label" type="Label" parent="Menu/Settings/Panel/VBoxContainer/Name"]
margin_top = 6.0
margin_right = 136.0
margin_bottom = 27.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Level Name:"
[node name="LevelName" type="LineEdit" parent="Menu/Settings/Panel/VBoxContainer/Name"]
margin_left = 148.0
margin_right = 458.0
margin_bottom = 34.0
text = "SuperTux Level"
align = 2
[node name="Creator" type="HSplitContainer" parent="Menu/Settings/Panel/VBoxContainer"]
margin_top = 80.0
margin_right = 458.0
margin_bottom = 114.0
rect_min_size = Vector2( 0, 32 )
size_flags_vertical = 3
[node name="Label" type="Label" parent="Menu/Settings/Panel/VBoxContainer/Creator"]
margin_top = 6.0
margin_right = 169.0
margin_bottom = 27.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Level Creator:"
[node name="LevelCreator" type="LineEdit" parent="Menu/Settings/Panel/VBoxContainer/Creator"]
margin_left = 181.0
margin_right = 458.0
margin_bottom = 34.0
text = "SuperTux Player"
align = 2
[node name="Music" type="HSplitContainer" parent="Menu/Settings/Panel/VBoxContainer"]
margin_top = 118.0
margin_right = 458.0
margin_bottom = 152.0
rect_min_size = Vector2( 0, 32 )
size_flags_vertical = 3
[node name="Label2" type="Label" parent="Menu/Settings/Panel/VBoxContainer/Music"]
margin_top = 6.0
margin_right = 137.0
margin_bottom = 27.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Level Music:"
[node name="MusicSelect" type="Button" parent="Menu/Settings/Panel/VBoxContainer/Music"]
margin_left = 149.0
margin_right = 458.0
margin_bottom = 34.0
focus_mode = 1
custom_fonts/font = SubResource( 13 )
enabled_focus_mode = 1
text = "No Music Set"
clip_text = true
[node name="SettingsConfirmation" type="Button" parent="Menu/Settings/Panel"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -37.0
margin_bottom = -5.0
rect_min_size = Vector2( 0, 32 )
text = "OK"
[node name="Line" type="TextureRect" parent="Menu/Settings/Panel/SettingsConfirmation"]
anchor_right = 1.0
margin_top = -2.0
margin_bottom = -12.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 9 )
expand = true
[node name="Create" type="Control" parent="Menu"]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -179.0
margin_top = -87.0
margin_right = 179.0
margin_bottom = 87.0
theme = ExtResource( 7 )
[node name="Panel" type="Panel" parent="Menu/Create"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="Menu/Create/Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 8.0
margin_right = -8.0
margin_bottom = -8.0
[node name="Label" type="Label" parent="Menu/Create/Panel/VBoxContainer"]
margin_right = 342.0
margin_bottom = 32.0
rect_min_size = Vector2( 0, 32 )
custom_colors/font_color = Color( 0, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Create new level"
align = 1
valign = 1
[node name="Line" type="TextureRect" parent="Menu/Create/Panel/VBoxContainer"]
margin_top = 36.0
margin_right = 342.0
margin_bottom = 38.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 9 )
expand = true
[node name="CreateLevel" type="Button" parent="Menu/Create/Panel/VBoxContainer"]
margin_top = 42.0
margin_right = 342.0
margin_bottom = 76.0
focus_mode = 1
size_flags_vertical = 3
enabled_focus_mode = 1
text = "Create new level"
[node name="CreateMap" type="Button" parent="Menu/Create/Panel/VBoxContainer"]
margin_top = 80.0
margin_right = 342.0
margin_bottom = 114.0
focus_mode = 1
size_flags_vertical = 3
enabled_focus_mode = 1
text = "Create new worldmap"
[node name="Line2" type="TextureRect" parent="Menu/Create/Panel/VBoxContainer"]
margin_top = 118.0
margin_right = 342.0
margin_bottom = 120.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 9 )
expand = true
[node name="CancelCreation" type="Button" parent="Menu/Create/Panel/VBoxContainer"]
margin_top = 124.0
margin_right = 342.0
margin_bottom = 158.0
focus_mode = 1
size_flags_vertical = 3
enabled_focus_mode = 1
text = "Cancel"
[node name="Exit" type="Control" parent="Menu"]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -179.5
margin_top = -51.0
margin_right = 179.5
margin_bottom = 51.0
theme = ExtResource( 7 )
[node name="Panel" type="Panel" parent="Menu/Exit"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Line" type="TextureRect" parent="Menu/Exit/Panel"]
visible = false
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -37.0
margin_bottom = -35.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 9 )
expand = true
[node name="VBoxContainer" type="VBoxContainer" parent="Menu/Exit/Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 8.0
margin_right = -8.0
margin_bottom = -56.0
[node name="Label" type="Label" parent="Menu/Exit/Panel/VBoxContainer"]
margin_right = 343.0
margin_bottom = 32.0
rect_min_size = Vector2( 0, 32 )
custom_colors/font_color = Color( 1, 0, 0, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Exit and save?"
align = 1
valign = 1
[node name="Line" type="TextureRect" parent="Menu/Exit/Panel/VBoxContainer"]
margin_top = 36.0
margin_right = 343.0
margin_bottom = 38.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 9 )
expand = true
[node name="ExitButtons" type="HBoxContainer" parent="Menu/Exit/Panel"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -46.0
margin_bottom = -14.0
rect_min_size = Vector2( 0, 32 )
custom_constants/separation = 64
alignment = 1
[node name="Yes" type="Button" parent="Menu/Exit/Panel/ExitButtons"]
margin_left = 43.0
margin_right = 81.0
margin_bottom = 32.0
focus_mode = 1
enabled_focus_mode = 1
text = "Yes"
[node name="No" type="Button" parent="Menu/Exit/Panel/ExitButtons"]
margin_left = 145.0
margin_right = 173.0
margin_bottom = 32.0
focus_mode = 1
enabled_focus_mode = 1
text = "No"
[node name="Cancel" type="Button" parent="Menu/Exit/Panel/ExitButtons"]
margin_left = 237.0
margin_right = 316.0
margin_bottom = 32.0
focus_mode = 1
enabled_focus_mode = 1
text = "Cancel"
[connection signal="button_down" from="UI/SideBar/VBoxContainer/TilesButton" to="." method="_on_TilesButton_pressed"]
[connection signal="button_down" from="UI/SideBar/VBoxContainer/ObjectsButton" to="." method="_on_ObjectsButton_pressed"]
[connection signal="button_down" from="UI/BottomBar/LayerAdd" to="." method="_on_LayerAdd_button_down"]
[connection signal="pressed" from="UI/BottomBar/LayerAdd" to="." method="_on_LayerAdd_pressed"]
[connection signal="pressed" from="UI/BottomBar/Zoom/ZoomIn" to="." method="_on_ZoomIn_pressed"]
[connection signal="pressed" from="UI/BottomBar/Zoom/ZoomDefault" to="." method="_on_ZoomDefault_pressed"]
[connection signal="pressed" from="UI/BottomBar/Zoom/ZoomOut" to="." method="_on_ZoomOut_pressed"]
[connection signal="pressed" from="UI/BottomBar/Save" to="." method="_on_Save_pressed"]
[connection signal="pressed" from="UI/AddLayer/HBoxContainer/LayerConfirmation" to="." method="_on_LayerConfirmation_pressed"]
[connection signal="pressed" from="UI/AddLayer/HBoxContainer/LayerCancel" to="." method="_on_LayerCancel_pressed"]
[connection signal="pressed" from="Play/Play" to="." method="_on_Play_pressed"]
[connection signal="pressed" from="Menu/Editor/Panel/VBoxContainer/Return" to="." method="_on_Return_pressed"]
[connection signal="pressed" from="Menu/Editor/Panel/VBoxContainer/LevelSave" to="." method="_on_LevelSave_pressed"]
[connection signal="pressed" from="Menu/Editor/Panel/VBoxContainer/LevelSaveAs" to="." method="_on_LevelSaveAs_pressed"]
[connection signal="pressed" from="Menu/Editor/Panel/VBoxContainer/LevelCreate" to="." method="_on_LevelCreate_pressed"]
[connection signal="pressed" from="Menu/Editor/Panel/VBoxContainer/LevelOpen" to="." method="_on_LevelOpen_pressed"]
[connection signal="pressed" from="Menu/Editor/Panel/VBoxContainer/LevelProperties" to="." method="_on_LevelProperties_pressed"]
[connection signal="pressed" from="Menu/Editor/Panel/VBoxContainer/ReturnMenu2" to="." method="_on_ReturnMenu_pressed"]
[connection signal="pressed" from="Menu/Settings/Panel/VBoxContainer/Music/MusicSelect" to="." method="_on_MusicSelect_pressed"]
[connection signal="pressed" from="Menu/Settings/Panel/SettingsConfirmation" to="." method="_on_SettingsConfirmation_pressed"]
[connection signal="pressed" from="Menu/Create/Panel/VBoxContainer/CreateLevel" to="." method="_on_CreateLevel_pressed"]
[connection signal="pressed" from="Menu/Create/Panel/VBoxContainer/CreateMap" to="." method="_on_CreateMap_pressed"]
[connection signal="pressed" from="Menu/Create/Panel/VBoxContainer/CancelCreation" to="." method="_on_CancelCreation_pressed"]
[connection signal="pressed" from="Menu/Exit/Panel/ExitButtons/Yes" to="." method="_on_Yes_pressed"]
[connection signal="pressed" from="Menu/Exit/Panel/ExitButtons/No" to="." method="_on_No_pressed"]
[connection signal="pressed" from="Menu/Exit/Panel/ExitButtons/Cancel" to="." method="_on_Cancel_pressed"]
================================================
FILE: src/Scenes/UI/LevelUI.tscn
================================================
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Scenes/UI/CoinCounter.gd" type="Script" id=1]
[ext_resource path="res://Scenes/UI/PauseMenu.tscn" type="PackedScene" id=2]
[ext_resource path="res://Fonts/SuperTux-Medium.ttf" type="DynamicFontData" id=3]
[ext_resource path="res://Sprites/Objects/Coin/coin-0.png" type="Texture" id=4]
[sub_resource type="DynamicFont" id=1]
size = 25
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
use_filter = true
extra_spacing_bottom = 11
font_data = ExtResource( 3 )
[sub_resource type="DynamicFont" id=2]
size = 15
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
use_filter = true
font_data = ExtResource( 3 )
[node name="LevelUI" type="CanvasLayer" groups=[
"CoinCounter",
]]
script = ExtResource( 1 )
[node name="PauseMenu" parent="." instance=ExtResource( 2 )]
[node name="CoinCounter" type="Control" parent="."]
anchor_left = 1.0
anchor_right = 1.0
margin_left = 100.0
margin_right = 100.0
[node name="CoinCount" type="Label" parent="CoinCounter"]
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_left = -42.0
margin_top = 25.0
margin_right = -22.0
margin_bottom = 51.0
grow_horizontal = 0
rect_scale = Vector2( 0.75, 0.75 )
size_flags_horizontal = 0
size_flags_stretch_ratio = 0.0
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.87451, 0.898039, 0.164706, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 3
custom_constants/shadow_offset_y = 3
text = "0"
align = 2
[node name="X" type="Label" parent="CoinCounter/CoinCount"]
margin_left = -15.3333
margin_top = 5.0
margin_right = -4.33331
margin_bottom = 21.0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 0.87451, 0.898039, 0.164706, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "X"
[node name="CoinIcon" type="TextureRect" parent="CoinCounter/CoinCount"]
margin_left = -51.0
margin_top = -3.0
margin_right = -19.0
margin_bottom = 29.0
texture = ExtResource( 4 )
expand = true
stretch_mode = 1
__meta__ = {
"_edit_use_anchors_": false
}
================================================
FILE: src/Scenes/UI/MainMenu.gd
================================================
extends Control
func _ready():
$Panel/VBoxContainer/StartGame.grab_focus()
$FadeIn.show()
$AnimationPlayer.play("Appear")
func _on_StartGame_pressed():
pass # Replace with function body.
func _on_Options_pressed():
$Options.show()
$Panel.hide()
func _on_Options_popup_hide():
$Panel.show()
func _on_LevelEditor_pressed():
# warning-ignore:return_value_discarded
get_tree().change_scene("res://Scenes/Master/Gameplay.tscn")
func _on_Credits_pressed():
pass # Replace with function body.
func _on_Quit_pressed():
get_tree().quit()
================================================
FILE: src/Scenes/UI/MainMenu.tscn
================================================
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Scenes/UI/MainMenu.gd" type="Script" id=1]
[ext_resource path="res://Fonts/SuperTux-Medium.ttf" type="DynamicFontData" id=2]
[ext_resource path="res://Sprites/UI/SuperTuxLogo.png" type="Texture" id=3]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=4]
[ext_resource path="res://Scenes/UI/Options.tscn" type="PackedScene" id=5]
[ext_resource path="res://Audio/Music/theme.ogg" type="AudioStream" id=6]
[sub_resource type="Animation" id=1]
resource_name = "Appear"
tracks/0/type = "value"
tracks/0/path = NodePath("FadeIn:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("FadeIn:color")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="DynamicFont" id=2]
size = 12
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
use_filter = true
font_data = ExtResource( 2 )
[node name="MainMenu" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Appear = SubResource( 1 )
[node name="BottomText" type="Label" parent="."]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 4.0
margin_top = -53.0
margin_right = 277.0
margin_bottom = -4.0
size_flags_vertical = 1
custom_fonts/font = SubResource( 2 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "This is a work-in-progress port of SuperTux to the Godot Engine, with new features and mechanics."
valign = 2
autowrap = true
[node name="Title" type="TextureRect" parent="."]
anchor_left = 0.5
anchor_top = 0.3
anchor_right = 0.5
anchor_bottom = 0.3
margin_left = -163.5
margin_top = -128.0
margin_right = 163.5
margin_bottom = 79.0
texture = ExtResource( 3 )
stretch_mode = 5
[node name="Panel" type="Panel" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -90.0
margin_top = -10.0
margin_right = 90.0
margin_bottom = 150.0
theme = ExtResource( 4 )
__meta__ = {
"_edit_group_": true,
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 10.0
margin_top = 10.0
margin_right = -10.0
margin_bottom = -10.0
alignment = 1
[node name="StartGame" type="Button" parent="Panel/VBoxContainer"]
margin_right = 160.0
margin_bottom = 25.0
rect_min_size = Vector2( 0, 25 )
focus_neighbour_top = NodePath("../Quit")
size_flags_vertical = 3
text = "Start Game"
[node name="LevelEditor" type="Button" parent="Panel/VBoxContainer"]
margin_top = 29.0
margin_right = 160.0
margin_bottom = 54.0
rect_min_size = Vector2( 0, 25 )
size_flags_vertical = 3
text = "Level Editor"
[node name="Options" type="Button" parent="Panel/VBoxContainer"]
margin_top = 58.0
margin_right = 160.0
margin_bottom = 83.0
rect_min_size = Vector2( 0, 25 )
size_flags_vertical = 3
text = "Options"
[node name="Credits" type="Button" parent="Panel/VBoxContainer"]
margin_top = 87.0
margin_right = 160.0
margin_bottom = 112.0
rect_min_size = Vector2( 0, 25 )
size_flags_vertical = 3
text = "Credits"
[node name="Quit" type="Button" parent="Panel/VBoxContainer"]
margin_top = 116.0
margin_right = 160.0
margin_bottom = 141.0
rect_min_size = Vector2( 0, 25 )
focus_neighbour_bottom = NodePath("../StartGame")
size_flags_vertical = 3
text = "Quit"
[node name="Options" parent="." instance=ExtResource( 5 )]
margin_top = -10.0
margin_bottom = 150.0
[node name="FadeIn" type="ColorRect" parent="."]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
color = Color( 0, 0, 0, 1 )
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 6 )
autoplay = true
[connection signal="pressed" from="Panel/VBoxContainer/StartGame" to="." method="_on_StartGame_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/LevelEditor" to="." method="_on_LevelEditor_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/Options" to="." method="_on_Options_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/Credits" to="." method="_on_Credits_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/Quit" to="." method="_on_Quit_pressed"]
================================================
FILE: src/Scenes/UI/Options.gd
================================================
extends Control
func _ready():
$VBoxContainer/HBoxContainer/FullscreenCheck.pressed = Settings.config.get_value("video", "fullscreen", false)
$VBoxContainer/HBoxContainer2/VSyncCheck.pressed = Settings.config.get_value("video", "vsync", true)
func _on_FullscreenCheck_toggled(button_pressed: bool):
OS.window_fullscreen = button_pressed
Settings.config.set_value("video", "fullscreen", button_pressed)
func _on_VSyncCheck_toggled(button_pressed: bool) -> void:
OS.vsync_enabled = button_pressed
Settings.config.set_value("video", "vsync", button_pressed)
func _on_Back_pressed():
get_parent().get_node("Panel").show()
hide()
================================================
FILE: src/Scenes/UI/Options.tscn
================================================
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=1]
[ext_resource path="res://Scenes/UI/Options.gd" type="Script" id=2]
[ext_resource path="res://Sprites/Editor/Line.png" type="Texture" id=3]
[node name="Options" type="Control"]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -90.0
margin_top = -100.0
margin_right = 90.0
margin_bottom = 100.0
theme = ExtResource( 1 )
script = ExtResource( 2 )
[node name="Panel" type="Panel" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 8.0
margin_right = -8.0
margin_bottom = -38.0
rect_clip_content = true
custom_constants/separation = 5
[node name="Label" type="Label" parent="VBoxContainer"]
margin_right = 164.0
margin_bottom = 29.0
rect_min_size = Vector2( 0, 29 )
custom_colors/font_color = Color( 0.109804, 0.980392, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Options"
align = 1
valign = 1
[node name="TextureRect" type="TextureRect" parent="VBoxContainer"]
margin_top = 34.0
margin_right = 164.0
margin_bottom = 36.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
margin_top = 41.0
margin_right = 164.0
margin_bottom = 64.0
rect_min_size = Vector2( 0, 23 )
alignment = 1
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer"]
margin_left = 12.0
margin_top = 1.0
margin_right = 132.0
margin_bottom = 22.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 0
custom_constants/shadow_offset_y = 0
text = "Fullscreen"
[node name="FullscreenCheck" type="CheckBox" parent="VBoxContainer/HBoxContainer"]
margin_left = 136.0
margin_right = 152.0
margin_bottom = 23.0
action_mode = 0
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
margin_top = 69.0
margin_right = 164.0
margin_bottom = 92.0
rect_min_size = Vector2( 0, 23 )
alignment = 1
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer2"]
margin_left = 31.0
margin_top = 1.0
margin_right = 112.0
margin_bottom = 22.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 0
custom_constants/shadow_offset_y = 0
text = "V-sync"
[node name="VSyncCheck" type="CheckBox" parent="VBoxContainer/HBoxContainer2"]
margin_left = 116.0
margin_right = 132.0
margin_bottom = 23.0
action_mode = 0
[node name="VBoxContainer2" type="VBoxContainer" parent="."]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = -38.0
margin_right = -8.0
margin_bottom = -8.0
[node name="TextureRect2" type="TextureRect" parent="VBoxContainer2"]
margin_right = 164.0
margin_bottom = 2.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 3 )
expand = true
[node name="Back" type="Button" parent="VBoxContainer2"]
margin_top = 6.0
margin_right = 164.0
margin_bottom = 31.0
rect_min_size = Vector2( 0, 25 )
action_mode = 0
text = "Back"
[connection signal="toggled" from="VBoxContainer/HBoxContainer/FullscreenCheck" to="." method="_on_FullscreenCheck_toggled"]
[connection signal="toggled" from="VBoxContainer/HBoxContainer2/VSyncCheck" to="." method="_on_VSyncCheck_toggled"]
[connection signal="pressed" from="VBoxContainer2/Back" to="." method="_on_Back_pressed"]
================================================
FILE: src/Scenes/UI/PauseMenu.gd
================================================
extends Control
var background_opacity = 0
var panel_sizemult = 1
var panel_size = Vector2(0,0)
func _ready():
hide()
get_tree().paused = false
panel_size = $Panel.rect_size
func _input(event):
if UIHelpers.get_player().dead == false and get_tree().current_scene.get_node("CanvasLayer/AnimationPlayer").is_playing() == false:
if Input.is_action_just_pressed("pause") && get_tree().paused == false:
get_tree().paused = true
show()
background_opacity = 0
panel_sizemult = 0.1
$Panel/VBoxContainer/Continue.grab_focus()
elif Input.is_action_just_pressed("pause") && get_tree().paused == true:
get_tree().paused = false
func _process(_delta):
if get_tree().paused == true:
background_opacity += 0.25
if background_opacity > 1: background_opacity = 1
panel_sizemult = panel_sizemult + (1 - panel_sizemult) / 3
$Background.self_modulate = Color(1, 1, 1, background_opacity)
else:
background_opacity -= 0.25
panel_sizemult -= 0.25
if panel_sizemult <= 0:
hide()
$Panel.rect_size.x = panel_size.x * panel_sizemult
$Panel.rect_position.x = round(get_viewport().size.x / 2) + ($Panel.rect_size.x * -0.5)
$Panel.rect_size.y = panel_size.y * panel_sizemult
$Panel.rect_position.y = round(get_viewport().size.y / 2) + ($Panel.rect_size.y * -0.5)
$Background.rect_size = get_viewport().size
# Hide restart and exit level buttons in worldmap
if UIHelpers._get_scene().worldmap == UIHelpers._get_scene().current_level:
$Panel/VBoxContainer/Restart.visible = false
$Panel/VBoxContainer/ExitLevel.visible = false
# Hide exit level button if there's no worldmap to go back to
elif UIHelpers._get_scene().worldmap == "":
$Panel/VBoxContainer/ExitLevel.visible = false
else: $Panel/VBoxContainer/ExitLevel.visible = true
func _on_Resume_pressed():
get_tree().paused = false
func _on_Restart_pressed():
get_tree().current_scene.restart_level()
func _on_Options_pressed():
$Options.show()
$Panel.hide()
func _on_QuitLevel_pressed():
get_tree().current_scene.return_to_map()
func _on_MainMenu_pressed():
get_tree().current_scene.get_node("CanvasLayer/AnimationPlayer").play("Circle Out")
yield(get_tree().current_scene.get_node("CanvasLayer/AnimationPlayer"), "animation_finished")
get_tree().paused = false
get_tree().change_scene("res://Scenes/UI/MainMenu.tscn")
func _on_Options_popup_hide():
$Panel.show()
================================================
FILE: src/Scenes/UI/PauseMenu.tscn
================================================
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Scenes/UI/UITheme.tres" type="Theme" id=1]
[ext_resource path="res://Scenes/UI/PauseMenu.gd" type="Script" id=2]
[ext_resource path="res://Fonts/SuperTux-Medium.ttf" type="DynamicFontData" id=3]
[ext_resource path="res://Sprites/Editor/Line.png" type="Texture" id=4]
[ext_resource path="res://Scenes/UI/Options.tscn" type="PackedScene" id=5]
[sub_resource type="DynamicFont" id=1]
size = 18
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
use_filter = true
font_data = ExtResource( 3 )
[node name="PauseMenu" type="Control"]
pause_mode = 2
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
focus_mode = 2
theme = ExtResource( 1 )
script = ExtResource( 2 )
[node name="Background" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 0.25098 )
[node name="Panel" type="Panel" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -90.0
margin_top = -100.0
margin_right = 90.0
margin_bottom = 100.0
rect_clip_content = true
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -82.0
margin_top = -88.0
margin_right = 82.0
margin_bottom = 88.0
custom_constants/separation = 5
[node name="Paused" type="Label" parent="Panel/VBoxContainer"]
margin_right = 164.0
margin_bottom = 25.0
rect_min_size = Vector2( 0, 25 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 2
text = "Paused"
align = 1
valign = 1
[node name="Line" type="TextureRect" parent="Panel/VBoxContainer"]
margin_top = 30.0
margin_right = 164.0
margin_bottom = 32.0
rect_min_size = Vector2( 0, 2 )
texture = ExtResource( 4 )
expand = true
[node name="Continue" type="Button" parent="Panel/VBoxContainer"]
margin_top = 37.0
margin_right = 164.0
margin_bottom = 60.0
rect_pivot_offset = Vector2( -488.794, -160.987 )
focus_neighbour_top = NodePath("../Quit")
size_flags_vertical = 3
action_mode = 0
text = "Continue"
[node name="Restart" type="Button" parent="Panel/VBoxContainer"]
margin_top = 65.0
margin_right = 164.0
margin_bottom = 88.0
rect_pivot_offset = Vector2( -488.794, -160.987 )
size_flags_vertical = 3
action_mode = 0
text = "Restart"
[node name="Options" type="Button" parent="Panel/VBoxContainer"]
margin_top = 93.0
margin_right = 164.0
margin_bottom = 116.0
rect_pivot_offset = Vector2( -488.794, -160.987 )
size_flags_vertical = 3
action_mode = 0
text = "Options"
[node name="ExitLevel" type="Button" parent="Panel/VBoxContainer"]
margin_top = 121.0
margin_right = 164.0
margin_bottom = 144.0
rect_pivot_offset = Vector2( -488.794, -160.987 )
size_flags_vertical = 3
action_mode = 0
text = "Exit Level"
[node name="Quit" type="Button" parent="Panel/VBoxContainer"]
margin_top = 149.0
margin_right = 164.0
margin_bottom = 176.0
rect_pivot_offset = Vector2( -488.794, -160.987 )
focus_neighbour_bottom = NodePath("../Continue")
size_flags_vertical = 3
action_mode = 0
text = "Quit to Menu"
[node name="Options" parent="." instance=ExtResource( 5 )]
[connection signal="pressed" from="Panel/VBoxContainer/Continue" to="." method="_on_Resume_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/Restart" to="." method="_on_Restart_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/Options" to="." method="_on_Options_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/ExitLevel" to="." method="_on_QuitLevel_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/Quit" to="." method="_on_MainMenu_pressed"]
================================================
FILE: src/Scenes/UI/UITheme.tres
================================================
[gd_resource type="Theme" load_steps=22 format=2]
[ext_resource path="res://Sprites/Editor/Line.png" type="Texture" id=1]
[ext_resource path="res://Fonts/SuperTux-Medium.ttf" type="DynamicFontData" id=2]
[sub_resource type="StyleBoxEmpty" id=1]
[sub_resource type="StyleBoxEmpty" id=2]
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 1, 1, 1, 0.74902 )
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color( 0.8, 0.8, 0.8, 0.501961 )
corner_radius_top_left = 12
corner_radius_top_right = 12
corner_radius_bottom_right = 12
corner_radius_bottom_left = 12
[sub_resource type="StyleBoxFlat" id=4]
bg_color = Color( 0, 0, 0, 0.25 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[sub_resource type="StyleBoxEmpty" id=5]
[sub_resource type="ImageTexture" id=6]
[sub_resource type="StyleBoxFlat" id=7]
bg_color = Color( 0.388235, 0.501961, 0.568627, 0.960784 )
border_width_left = 4
border_width_top = 4
border_width_right = 4
border_width_bottom = 4
border_color = Color( 0.160784, 0.278431, 0.4, 0.8 )
corner_radius_top_left = 16
corner_radius_top_right = 16
corner_radius_bottom_right = 16
corner_radius_bottom_left = 16
corner_detail = 16
[sub_resource type="ImageTexture" id=8]
[sub_resource type="ImageTexture" id=9]
[sub_resource type="ImageTexture" id=10]
[sub_resource type="ImageTexture" id=11]
[sub_resource type="ImageTexture" id=12]
[sub_resource type="StyleBoxFlat" id=13]
bg_color = Color( 1, 1, 1, 0.75 )
corner_radius_top_left = 8
corner_radius_top_right = 8
corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
[sub_resource type="StyleBoxTexture" id=14]
texture = ExtResource( 1 )
region_rect = Rect2( 0, 0, 126, 2 )
[sub_resource type="StyleBoxFlat" id=15]
content_margin_left = 0.0
content_margin_right = 0.0
bg_color = Color( 0.419608, 0.521569, 0.619608, 0.8 )
border_width_left = 3
border_width_top = 3
border_width_right = 3
border_width_bottom = 3
border_color = Color( 0.243137, 0.333333, 0.447059, 1 )
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
[sub_resource type="StyleBoxEmpty" id=16]
[sub_resource type="ImageTexture" id=17]
[sub_resource type="StyleBoxFlat" id=18]
bg_color = Color( 1, 1, 1, 0 )
draw_center = false
[sub_resource type="DynamicFont" id=19]
size = 18
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
extra_spacing_top = 2
font_data = ExtResource( 2 )
[resource]
default_font = SubResource( 19 )
Button/colors/font_color = Color( 1, 1, 1, 1 )
Button/colors/font_color_disabled = Color( 0.403922, 0.403922, 0.403922, 1 )
Button/colors/font_color_hover = Color( 0, 0.666667, 1, 1 )
Button/colors/font_color_pressed = Color( 0, 0.666667, 1, 1 )
Button/constants/hseparation = 2
Button/fonts/font = null
Button/styles/disabled = SubResource( 1 )
Button/styles/focus = SubResource( 2 )
Button/styles/hover = SubResource( 3 )
Button/styles/normal = SubResource( 2 )
Button/styles/pressed = SubResource( 3 )
LineEdit/colors/clear_button_color = Color( 0.878431, 0.878431, 0.878431, 1 )
LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 )
LineEdit/colors/cursor_color = Color( 0.941176, 0.941176, 0.941176, 1 )
LineEdit/colors/font_color = Color( 1, 1, 0.6, 1 )
LineEdit/colors/font_color_selected = Color( 1, 1, 0.6, 1 )
LineEdit/colors/selection_color = Color( 1, 1, 0.6, 0.501961 )
LineEdit/constants/minimum_spaces = 12
LineEdit/fonts/font = null
LineEdit/icons/clear = null
LineEdit/styles/focus = SubResource( 4 )
LineEdit/styles/normal = SubResource( 4 )
LineEdit/styles/read_only = SubResource( 5 )
OptionButton/colors/font_color = Color( 0.878431, 0.878431, 0.878431, 1 )
OptionButton/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
OptionButton/colors/font_color_hover = Color( 0.941176, 0.941176, 0.941176, 1 )
OptionButton/colors/font_color_pressed = Color( 1, 1, 1, 1 )
OptionButton/constants/arrow_margin = 2
OptionButton/constants/hseparation = 2
OptionButton/fonts/font = null
OptionButton/icons/arrow = SubResource( 6 )
OptionButton/styles/disabled = null
OptionButton/styles/focus = null
OptionButton/styles/hover = null
OptionButton/styles/normal = null
OptionButton/styles/pressed = null
Panel/styles/panel = SubResource( 7 )
Panel/styles/panelf = null
Panel/styles/panelnc = null
PopupMenu/colors/font_color = Color( 0.878431, 0.878431, 0.878431, 1 )
PopupMenu/colors/font_color_accel = Color( 1, 1, 1, 1 )
PopupMenu/colors/font_color_disabled = Color( 0.403922, 0.403922, 0.403922, 1 )
PopupMenu/colors/font_color_hover = Color( 0, 0.666667, 1, 1 )
PopupMenu/constants/hseparation = 4
PopupMenu/constants/vseparation = 4
PopupMenu/fonts/font = null
PopupMenu/icons/checked = SubResource( 8 )
PopupMenu/icons/radio_checked = SubResource( 9 )
PopupMenu/icons/radio_unchecked = SubResource( 10 )
PopupMenu/icons/submenu = SubResource( 11 )
PopupMenu/icons/unchecked = SubResource( 12 )
PopupMenu/styles/hover = SubResource( 13 )
PopupMenu/styles/labeled_separator_left = SubResource( 14 )
PopupMenu/styles/labeled_separator_right = SubResource( 14 )
PopupMenu/styles/panel = SubResource( 15 )
PopupMenu/styles/panel_disabled = SubResource( 16 )
PopupMenu/styles/separator = SubResource( 14 )
PopupPanel/styles/panel = SubResource( 7 )
SpinBox/icons/updown = SubResource( 17 )
ToolButton/colors/font_color = Color( 1, 1, 1, 1 )
ToolButton/colors/font_color_disabled = Color( 0.403922, 0.403922, 0.403922, 1 )
ToolButton/colors/font_color_hover = Color( 0, 0.666667, 1, 1 )
ToolButton/colors/font_color_pressed = Color( 0, 0.666667, 1, 1 )
ToolButton/constants/hseparation = 3
ToolButton/fonts/font = null
ToolButton/styles/disabled = SubResource( 18 )
ToolButton/styles/focus = SubResource( 18 )
ToolButton/styles/hover = SubResource( 18 )
ToolButton/styles/normal = SubResource( 18 )
ToolButton/styles/pressed = SubResource( 18 )
================================================
FILE: src/Scenes/Worldmaps/Main.tscn
================================================
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Scenes/UI/Level.gd" type="Script" id=1]
[ext_resource path="res://Scenes/Editor/Layers/TileMap.tscn" type="PackedScene" id=2]
[ext_resource path="res://Tilesets/MapTiles.tres" type="TileSet" id=3]
[ext_resource path="res://Scenes/Editor/Layers/TileMap.gd" type="Script" id=4]
[ext_resource path="res://Scenes/Objects/Map/SpawnPoint.tscn" type="PackedScene" id=5]
[ext_resource path="res://Scenes/Objects/Misc/SpawnPoint.gd" type="Script" id=6]
[ext_resource path="res://Scenes/Objects/Map/LevelDot.tscn" type="PackedScene" id=7]
[ext_resource path="res://Scenes/Objects/Map/LevelDot.gd" type="Script" id=8]
[node name="Level" type="Node2D"]
script = ExtResource( 1 )
level_name = "The Test Worldmap"
level_creator = "Also Alzter"
worldmap = true
[node name="TileMap" type="TileMap" parent="." groups=[
"layers",
"tilemap",
] instance=ExtResource( 2 )]
tile_set = ExtResource( 3 )
cell_size = Vector2( 32, 32 )
collision_layer = 31
collision_mask = 31
format = 1
tile_data = PoolIntArray( 0, 1, 0, 1, 1, 1, 2, 1, 1, 3, 1, 1, 4, 1, 1, 5, 1, 1, 6, 1, 1, 7, 1, 1, 8, 1, 1, 9, 1, 1, 10, 1, 1, 11, 1, 1, 12, 1, 1, 13, 1, 1, 14, 1, 1, 15, 1, 1, 16, 1, 1, 17, 1, 2, 65536, 1, 65536, 65537, 1, 65537, 65538, 1, 65537, 65539, 1, 65537, 65540, 1, 65537, 65541, 1, 65537, 65542, 1, 65537, 65543, 1, 65537, 65544, 1, 65537, 65545, 1, 65537, 65546, 1, 65537, 65547, 1, 65537, 65548, 1, 65537, 65549, 1, 65537, 65550, 1, 65537, 65551, 1, 65537, 65552, 1, 65537, 65553, 1, 65538, 131072, 1, 65536, 131073, 1, 65537, 131074, 1, 131075, 131075, 1, 65537, 131076, 1, 65537, 131077, 1, 65537, 131078, 1, 65537, 131079, 1, 131075, 131080, 1, 65537, 131081, 1, 65537, 131082, 1, 65537, 131083, 1, 65537, 131084, 1, 65537, 131085, 1, 65537, 131086, 1, 65537, 131087, 1, 65537, 131088, 1, 65537, 131089, 1, 65538, 196608, 1, 65536, 196609, 1, 65537, 196610, 1, 65537, 196611, 1, 65537, 196612, 1, 65537, 196613, 1, 65537, 196614, 1, 65537, 196615, 1, 65537, 196616, 1, 65537, 196617, 1, 65537, 196618, 1, 65537, 196619, 1, 65537, 196620, 1, 65537, 196621, 1, 65537, 196622, 1, 65537, 196623, 1, 65537, 196624, 1, 65537, 196625, 1, 65538, 262144, 1, 65536, 262145, 1, 65537, 262146, 1, 65537, 262147, 1, 65537, 262148, 1, 65537, 262149, 1, 65537, 262150, 1, 65537, 262151, 1, 65537, 262152, 1, 65537, 262153, 1, 65537, 262154, 1, 65537, 262155, 1, 65537, 262156, 1, 65537, 262157, 1, 65537, 262158, 1, 65537, 262159, 1, 65537, 262160, 1, 65537, 262161, 1, 65538, 327680, 1, 65536, 327681, 1, 65537, 327682, 1, 65537, 327683, 1, 65537, 327684, 1, 65537, 327685, 1, 65537, 327686, 1, 65537, 327687, 1, 65537, 327688, 1, 65537, 327689, 1, 65537, 327690, 1, 65537, 327691, 1, 65537, 327692, 1, 65537, 327693, 1, 65537, 327694, 1, 65537, 327695, 1, 65537, 327696, 1, 65537, 327697, 1, 65538, 393216, 1, 65536, 393217, 1, 65537, 393218, 1, 65537, 393219, 1, 65537, 393220, 1, 65537, 393221, 1, 65537, 393222, 1, 65537, 393223, 1, 65537, 393224, 1, 65537, 393225, 1, 65537, 393226, 1, 65537, 393227, 1, 65537, 393228, 1, 65537, 393229, 1, 65537, 393230, 1, 65537, 393231, 1, 65537, 393232, 1, 65537, 393233, 1, 65538, 458752, 1, 65536, 458753, 1, 65537, 458754, 1, 65537, 458755, 1, 65537, 458756, 1, 65537, 458757, 1, 65537, 458758, 1, 65537, 458759, 1, 65537, 458760, 1, 65537, 458761, 1, 65537, 458762, 1, 65537, 458763, 1, 65537, 458764, 1, 131075, 458765, 1, 65537, 458766, 1, 65537, 458767, 1, 65537, 458768, 1, 65537, 458769, 1, 65538, 524288, 1, 65536, 524289, 1, 65537, 524290, 1, 65537, 524291, 1, 65537, 524292, 1, 65537, 524293, 1, 65537, 524294, 1, 65537, 524295, 1, 65537, 524296, 1, 65537, 524297, 1, 65537, 524298, 1, 65537, 524299, 1, 65537, 524300, 1, 65537, 524301, 1, 65537, 524302, 1, 65537, 524303, 1, 65537, 524304, 1, 65537, 524305, 1, 65538, 589824, 1, 65536, 589825, 1, 65537, 589826, 1, 65537, 589827, 1, 65537, 589828, 1, 65537, 589829, 1, 65537, 589830, 1, 65537, 589831, 1, 65537, 589832, 1, 65537, 589833, 1, 65537, 589834, 1, 65537, 589835, 1, 65537, 589836, 1, 65537, 589837, 1, 65537, 589838, 1, 65537, 589839, 1, 65537, 589840, 1, 65537, 589841, 1, 65538, 655360, 1, 65536, 655361, 1, 65537, 655362, 1, 65537, 655363, 1, 65537, 655364, 1, 65537, 655365, 1, 65537, 655366, 1, 65537, 655367, 1, 65537, 655368, 1, 131075, 655369, 1, 65537, 655370, 1, 65537, 655371, 1, 65537, 655372, 1, 65537, 655373, 1, 65537, 655374, 1, 65537, 655375, 1, 65537, 655376, 1, 65537, 655377, 1, 65538, 720896, 1, 131072, 720897, 1, 131073, 720898, 1, 131073, 720899, 1, 131073, 720900, 1, 131073, 720901, 1, 131073, 720902, 1, 131073, 720903, 1, 131073, 720904, 1, 131073, 720905, 1, 131073, 720906, 1, 131073, 720907, 1, 131073, 720908, 1, 131073, 720909, 1, 131073, 720910, 1, 131073, 720911, 1, 131073, 720912, 1, 131073, 720913, 1, 131074 )
script = ExtResource( 4 )
scroll_speed = Vector2( 1, 1 )
move_speed = Vector2( 0, 0 )
moving = false
tint = Color( 1, 1, 1, 1 )
filepath = ""
original_name = ""
[node name="TileMap2" type="TileMap" parent="." groups=[
"layers",
"tilemap",
] instance=ExtResource( 2 )]
modulate = Color( 1, 1, 1, 0.25 )
tile_set = ExtResource( 3 )
cell_size = Vector2( 32, 32 )
collision_layer = 31
collision_mask = 31
format = 1
tile_data = PoolIntArray( 131076, 0, 131073, 196612, 0, 131075, 262148, 0, 65536, 262149, 0, 131074, 262150, 0, 131074, 262151, 0, 131074, 262152, 0, 131074, 262153, 0, 1, 327689, 0, 131075, 393225, 0, 131075, 458761, 0, 131075, 524297, 0, 131075, 589833, 0, 65536, 589834, 0, 131074, 589835, 0, 131074, 589836, 0, 131074, 589837, 0, 131074, 589838, 0, 196609 )
script = ExtResource( 4 )
scroll_speed = Vector2( 1, 1 )
move_speed = Vector2( 0, 0 )
moving = false
tint = Color( 1, 1, 1, 1 )
filepath = ""
original_name = ""
[node name="TileMap3" type="TileMap" parent="." groups=[
"layers",
"tilemap",
] instance=ExtResource( 2 )]
modulate = Color( 1, 1, 1, 0.25 )
tile_set = ExtResource( 3 )
cell_size = Vector2( 32, 32 )
collision_layer = 31
collision_mask = 31
format = 1
tile_data = PoolIntArray( 65540, 2, 0, 65544, 5, 0, 65545, 5, 2, 65547, 3, 0, 65548, 3, 1, 65549, 3, 1, 65550, 3, 1, 65551, 3, 2, 131080, 5, 131072, 131081, 5, 131074, 131082, 3, 0, 131083, 3, 65540, 131084, 3, 65537, 131085, 3, 65537, 131086, 3, 65537, 131087, 3, 65538, 196618, 3, 131072, 196619, 3, 4, 196620, 3, 65537, 196621, 3, 65537, 196622, 3, 65537, 196623, 3, 65538, 262145, 5, 0, 262146, 5, 1, 262147, 5, 2, 262155, 3, 131072, 262156, 3, 131073, 262157, 3, 131073, 262158, 3, 131073, 262159, 3, 131074, 327681, 5, 65536, 327682, 5, 65537, 327683, 5, 65539, 327684, 5, 2, 327690, 5, 0, 327691, 5, 2, 327693, 5, 0, 327694, 5, 1, 327695, 5, 2, 393217, 5, 131072, 393218, 5, 131073, 393219, 5, 131073, 393220, 5, 131074, 393221, 3, 0, 393222, 3, 1, 393223, 3, 2, 393226, 5, 65536, 393227, 5, 65538, 393229, 5, 131072, 393230, 5, 4, 393231, 5, 65539, 393232, 5, 2, 458754, 3, 0, 458755, 3, 1, 458756, 3, 1, 458757, 3, 65540, 458758, 3, 65537, 458759, 3, 65538, 458762, 5, 131072, 458763, 5, 131074, 458766, 5, 65536, 458767, 5, 65537, 458768, 5, 65538, 524290, 3, 65536, 524291, 3, 65537, 524292, 3, 65537, 524293, 3, 65537, 524294, 3, 65537, 524295, 3, 65538, 524302, 5, 131072, 524303, 5, 131073, 524304, 5, 131074, 589826, 3, 65536, 589827, 3, 65537, 589828, 3, 65537, 589829, 3, 65537, 589830, 3, 3, 589831, 3, 131074, 655362, 3, 131072, 655363, 3, 131073, 655364, 3, 131073, 655365, 3, 131073, 655366, 3, 131074 )
script = ExtResource( 4 )
scroll_speed = Vector2( 1, 1 )
move_speed = Vector2( 0, 0 )
moving = false
tint = Color( 1, 1, 1, 1 )
filepath = ""
original_name = ""
[node name="SpawnPoint" type="Position2D" parent="." groups=[
"oneonly",
"spawnpoint",
] instance=ExtResource( 5 )]
position = Vector2( 144, 112 )
script = ExtResource( 6 )
[node name="LevelDot" type="Node2D" parent="." groups=[
"popup",
"leveldot",
] instance=ExtResource( 7 )]
position = Vector2( 240, 144 )
script = ExtResource( 8 )
level = "res://Scenes//Levels//TEST.tscn"
invisible = false
autoplay = false
cleared = false
movedirection = 1
================================================
FILE: src/Sprites/Backgrounds/Snow/arcticmountains-bg.png.import
================================================
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/arcticmountains-bg.png-29f30fc31d318d980ed437e9d366d8b7.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Backgrounds/Snow/arcticmountains-bg.png"
dest_files=[ "res://.import/arcticmountains-bg.png-29f30fc31d318d980ed437e9d366d8b7.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
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format = 1
tile_data = PoolIntArray( 655360, 0, 0, 655361, 0, 1, 655362, 0, 1, 655363, 0, 1, 655364, 0, 1, 655365, 0, 1, 655366, 0, 1, 655367, 0, 1, 655368, 0, 1, 655369, 0, 1, 655370, 0, 1, 655371, 0, 1, 655372, 0, 1, 655373, 0, 1, 655374, 0, 1, 655375, 0, 1, 655376, 0, 1, 655377, 0, 1, 655378, 0, 1, 655379, 0, 1, 655380, 0, 1, 655381, 0, 1, 655382, 0, 1, 655383, 0, 1, 655384, 0, 1, 655385, 0, 1, 655386, 0, 1, 655387, 0, 1, 655388, 0, 1, 655389, 0, 2, 720896, 0, 65536, 720897, 0, 65537, 720898, 0, 65537, 720899, 0, 65537, 720900, 0, 65537, 720901, 0, 65537, 720902, 0, 65537, 720903, 0, 65537, 720904, 0, 65537, 720905, 0, 65537, 720906, 0, 65537, 720907, 0, 65537, 720908, 0, 65537, 720909, 0, 65537, 720910, 0, 65537, 720911, 0, 15, 720912, 0, 65537, 720913, 0, 65537, 720914, 0, 65537, 720915, 0, 65537, 720916, 0, 65537, 720917, 0, 65537, 720918, 0, 65537, 720919, 0, 65537, 720920, 0, 65537, 720921, 0, 65537, 720922, 0, 65537, 720923, 0, 65537, 720924, 0, 65537, 720925, 0, 65538, 786432, 0, 65536, 786433, 0, 65537, 786434, 0, 65537, 786435, 0, 65537, 786436, 0, 65537, 786437, 0, 65537, 786438, 0, 65537, 786439, 0, 65537, 786440, 0, 65537, 786441, 0, 65537, 786442, 0, 65537, 786443, 0, 65537, 786444, 0, 65537, 786445, 0, 65537, 786446, 0, 65537, 786447, 0, 65537, 786448, 0, 65537, 786449, 0, 65537, 786450, 0, 65537, 786451, 0, 65537, 786452, 0, 65537, 786453, 0, 65537, 786454, 0, 65537, 786455, 0, 65537, 786456, 0, 65537, 786457, 0, 65537, 786458, 0, 65537, 786459, 0, 65537, 786460, 0, 65537, 786461, 0, 65538, 851968, 0, 65536, 851969, 0, 65537, 851970, 0, 65537, 851971, 0, 65537, 851972, 0, 65537, 851973, 0, 65537, 851974, 0, 65537, 851975, 0, 65537, 851976, 0, 65537, 851977, 0, 65537, 851978, 0, 65537, 851979, 0, 65537, 851980, 0, 65537, 851981, 0, 65537, 851982, 0, 65537, 851983, 0, 65537, 851984, 0, 65537, 851985, 0, 65537, 851986, 0, 65537, 851987, 0, 65537, 851988, 0, 65537, 851989, 0, 65537, 851990, 0, 65537, 851991, 0, 65537, 851992, 0, 65537, 851993, 0, 65537, 851994, 0, 65537, 851995, 0, 65537, 851996, 0, 15, 851997, 0, 65538, 917504, 0, 65536, 917505, 0, 65537, 917506, 0, 65537, 917507, 0, 65537, 917508, 0, 65537, 917509, 0, 15, 917510, 0, 65537, 917511, 0, 65537, 917512, 0, 65537, 917513, 0, 65537, 917514, 0, 65537, 917515, 0, 65537, 917516, 0, 65537, 917517, 0, 65537, 917518, 0, 65537, 917519, 0, 65537, 917520, 0, 65537, 917521, 0, 65537, 917522, 0, 65537, 917523, 0, 65537, 917524, 0, 65537, 917525, 0, 65537, 917526, 0, 65537, 917527, 0, 65537, 917528, 0, 65537, 917529, 0, 65537, 917530, 0, 65537, 917531, 0, 65537, 917532, 0, 65537, 917533, 0, 65538, 983040, 0, 65536, 983041, 0, 65537, 983042, 0, 65537, 983043, 0, 65537, 983044, 0, 65537, 983045, 0, 65537, 983046, 0, 65537, 983047, 0, 65537, 983048, 0, 65537, 983049, 0, 65537, 983050, 0, 65537, 983051, 0, 65537, 983052, 0, 65537, 983053, 0, 65537, 983054, 0, 65537, 983055, 0, 65537, 983056, 0, 65537, 983057, 0, 65537, 983058, 0, 65537, 983059, 0, 65537, 983060, 0, 65537, 983061, 0, 65537, 983062, 0, 65537, 983063, 0, 65537, 983064, 0, 65537, 983065, 0, 65537, 983066, 0, 65537, 983067, 0, 65537, 983068, 0, 65537, 983069, 0, 65538, 1048576, 0, 131072, 1048577, 0, 131073, 1048578, 0, 131073, 1048579, 0, 131073, 1048580, 0, 131073, 1048581, 0, 131073, 1048582, 0, 131073, 1048583, 0, 131073, 1048584, 0, 131073, 1048585, 0, 131073, 1048586, 0, 131073, 1048587, 0, 131073, 1048588, 0, 131073, 1048589, 0, 131073, 1048590, 0, 131073, 1048591, 0, 131073, 1048592, 0, 131073, 1048593, 0, 131073, 1048594, 0, 131073, 1048595, 0, 131073, 1048596, 0, 131073, 1048597, 0, 131073, 1048598, 0, 131073, 1048599, 0, 131073, 1048600, 0, 131073, 1048601, 0, 131073, 1048602, 0, 131073, 1048603, 0, 131073, 1048604, 0, 131073, 1048605, 0, 131074 )
script = ExtResource( 6 )
scroll_speed = Vector2( 1, 1 )
move_speed = Vector2( 0, 0 )
moving = false
tint = Color( 1, 1, 1, 1 )
filepath = ""
original_name = "TileMap"
[node name="Background" type="Node2D" parent="." groups=[
"layers",
] instance=ExtResource( 7 )]
modulate = Color( 0, 0, 0, 1 )
script = ExtResource( 8 )
scroll_speed = Vector2( 1, 1 )
move_speed = Vector2( 0, 0 )
moving = false
tint = Color( 0, 0, 0, 1 )
filepath = "res://Scenes/Editor/Layers/Backgrounds"
original_name = "Background"
[node name="ParallaxBackground" type="ParallaxBackground" parent="Background" instance=ExtResource( 9 )]
scroll_offset = Vector2( 1131, 416.5 )
script = ExtResource( 10 )
================================================
FILE: src/Tilesets/LevelTiles.tres
================================================
[gd_resource type="TileSet" load_steps=50 format=2]
[ext_resource path="res://Sprites/Tiles/Level/Snow.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=15]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=16]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=17]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=18]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=20]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=22]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=23]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=24]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=25]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=26]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=28]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=29]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=30]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=31]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=33]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=34]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=35]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=36]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=37]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=38]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=39]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=40]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=41]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=42]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=43]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=44]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=45]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=46]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=47]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[sub_resource type="ConvexPolygonShape2D" id=48]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[resource]
0/name = "Snow"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 512, 96 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 4, 0 ), 48, Vector2( 4, 1 ), 176, Vector2( 4, 2 ), 50, Vector2( 5, 0 ), 56, Vector2( 5, 1 ), 152, Vector2( 5, 2 ), 26, Vector2( 6, 0 ), 24, Vector2( 6, 1 ), 58, Vector2( 6, 2 ), 178, Vector2( 7, 0 ), 186, Vector2( 7, 1 ), 184, Vector2( 7, 2 ), 154, Vector2( 8, 0 ), 16, Vector2( 8, 1 ), 182, Vector2( 8, 2 ), 434, Vector2( 9, 0 ), 506, Vector2( 9, 1 ), 155, Vector2( 9, 2 ), 218, Vector2( 10, 0 ), 191, Vector2( 10, 1 ), 248, Vector2( 10, 2 ), 59, Vector2( 11, 0 ), 446, Vector2( 11, 1 ), 440, Vector2( 11, 2 ), 62, Vector2( 12, 0 ), 251, Vector2( 12, 1 ), 255, Vector2( 12, 2 ), 507, Vector2( 13, 0 ), 254, Vector2( 13, 1 ), 447, Vector2( 13, 2 ), 510, Vector2( 14, 0 ), 443, Vector2( 14, 1 ), 250, Vector2( 14, 2 ), 190, Vector2( 15, 0 ), 511, Vector2( 15, 1 ), 442, Vector2( 15, 2 ), 187 ]
0/autotile/icon_coordinate = Vector2( 8, 0 )
0/autotile/tile_size = Vector2( 32, 32 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ Vector3( 1, 1, 19 ) ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 4, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 5, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 6 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 6, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 7, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 8 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 8, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 9 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 9, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 10 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 10, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 11 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 11, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 12 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 12, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 13 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 13, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 14 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 14, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 15 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 15, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 16 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 17 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 18 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 19 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 20 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 4, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 21 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 6, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 22 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 5, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 23 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 7, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 24 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 9, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 25 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 8, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 26 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 10, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 27 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 12, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 28 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 11, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 29 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 14, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 30 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 13, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 31 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 15, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 32 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 15, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 33 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 14, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 34 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 13, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 35 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 12, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 36 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 11, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 37 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 10, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 38 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 9, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 39 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 8, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 40 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 6, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 41 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 7, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 42 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 5, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 43 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 4, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 44 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 45 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 46 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 47 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 48 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
================================================
FILE: src/Tilesets/MapTiles.tres
================================================
[gd_resource type="TileSet" load_steps=6 format=2]
[ext_resource path="res://Sprites/Worldmap/Tiles/Pathing.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Worldmap/Tiles/Snow.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Worldmap/Tiles/SnowTrees.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Worldmap/Tiles/Crystals.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Worldmap/Tiles/SnowOverlay.png" type="Texture" id=5]
[resource]
0/name = "Pathing"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 128, 128 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 176, Vector2( 0, 1 ), 50, Vector2( 0, 2 ), 48, Vector2( 0, 3 ), 18, Vector2( 1, 0 ), 152, Vector2( 1, 1 ), 26, Vector2( 1, 2 ), 144, Vector2( 1, 3 ), 24, Vector2( 2, 0 ), 178, Vector2( 2, 1 ), 58, Vector2( 2, 2 ), 56, Vector2( 2, 3 ), 186, Vector2( 3, 0 ), 184, Vector2( 3, 1 ), 154, Vector2( 3, 2 ), 146 ]
0/autotile/icon_coordinate = Vector2( 2, 3 )
0/autotile/tile_size = Vector2( 32, 32 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shapes = [ ]
0/z_index = 0
1/name = "Snow"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 160, 128 )
1/tile_mode = 1
1/autotile/bitmask_mode = 1
1/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 3, 0 ), 255, Vector2( 3, 1 ), 507, Vector2( 3, 2 ), 511, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 447, Vector2( 4, 1 ), 510 ]
1/autotile/icon_coordinate = Vector2( 3, 3 )
1/autotile/tile_size = Vector2( 32, 32 )
1/autotile/spacing = 0
1/autotile/occluder_map = [ ]
1/autotile/navpoly_map = [ ]
1/autotile/priority_map = [ Vector3( 1, 1, 39 ) ]
1/autotile/z_index_map = [ Vector3( 4, 2, 2 ), Vector3( 4, 3, 2 ) ]
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shapes = [ ]
1/z_index = 0
2/name = "Igloo"
2/texture = ExtResource( 2 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 128, 64, 32, 64 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shapes = [ ]
2/z_index = 2
3/name = "Snow Trees"
3/texture = ExtResource( 3 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 160, 96 )
3/tile_mode = 1
3/autotile/bitmask_mode = 0
3/autotile/bitmask_flags = [ Vector2( 0, 0 ), 256, Vector2( 0, 1 ), 260, Vector2( 0, 2 ), 4, Vector2( 1, 0 ), 320, Vector2( 1, 1 ), 325, Vector2( 1, 2 ), 5, Vector2( 2, 0 ), 64, Vector2( 2, 1 ), 65, Vector2( 2, 2 ), 1, Vector2( 3, 0 ), 69, Vector2( 3, 1 ), 321, Vector2( 4, 0 ), 261, Vector2( 4, 1 ), 324 ]
3/autotile/icon_coordinate = Vector2( 1, 1 )
3/autotile/tile_size = Vector2( 32, 32 )
3/autotile/spacing = 0
3/autotile/occluder_map = [ ]
3/autotile/navpoly_map = [ ]
3/autotile/priority_map = [ ]
3/autotile/z_index_map = [ ]
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shapes = [ ]
3/z_index = 0
4/name = "Crystals"
4/texture = ExtResource( 4 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 0, 0, 96, 160 )
4/tile_mode = 1
4/autotile/bitmask_mode = 1
4/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 255, Vector2( 0, 4 ), 507, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 447, Vector2( 1, 4 ), 510, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 511, Vector2( 2, 4 ), 16 ]
4/autotile/icon_coordinate = Vector2( 2, 4 )
4/autotile/tile_size = Vector2( 32, 32 )
4/autotile/spacing = 0
4/autotile/occluder_map = [ ]
4/autotile/navpoly_map = [ ]
4/autotile/priority_map = [ Vector3( 1, 1, 19 ) ]
4/autotile/z_index_map = [ ]
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shapes = [ ]
4/z_index = 0
5/name = "Snow Overlay"
5/texture = ExtResource( 5 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 0, 0, 160, 96 )
5/tile_mode = 1
5/autotile/bitmask_mode = 0
5/autotile/bitmask_flags = [ Vector2( 0, 0 ), 256, Vector2( 0, 1 ), 260, Vector2( 0, 2 ), 4, Vector2( 1, 0 ), 320, Vector2( 1, 1 ), 325, Vector2( 1, 2 ), 5, Vector2( 2, 0 ), 64, Vector2( 2, 1 ), 65, Vector2( 2, 2 ), 1, Vector2( 3, 0 ), 69, Vector2( 3, 1 ), 321, Vector2( 4, 0 ), 261, Vector2( 4, 1 ), 324 ]
5/autotile/icon_coordinate = Vector2( 1, 1 )
5/autotile/tile_size = Vector2( 32, 32 )
5/autotile/spacing = 0
5/autotile/occluder_map = [ ]
5/autotile/navpoly_map = [ ]
5/autotile/priority_map = [ ]
5/autotile/z_index_map = [ ]
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shapes = [ ]
5/z_index = 0
================================================
FILE: src/default_bus_layout.tres
================================================
[gd_resource type="AudioBusLayout" format=2]
[resource]
bus/1/name = "SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
================================================
FILE: src/default_env.tres
================================================
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )
================================================
FILE: src/icon.png.import
================================================
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
================================================
FILE: src/project.godot
================================================
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Tux Builder"
run/main_scene="res://Scenes/UI/MainMenu.tscn"
config/icon="res://icon.png"
[autoload]
UIHelpers="*res://Scenes/UI/Helpers.gd"
Settings="*res://AutoLoad/Settings.gd"
[debug]
settings/crash_handler/message="Please report this bug at https://github.com/Alzter/TuxBuilder/issues"
[display]
window/size/width=640
window/size/height=480
window/size/test_width=1366
window/size/test_height=750
window/stretch/aspect="expand"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": true,
"flags/anisotropic": false,
"flags/filter": true,
"flags/mipmaps": true,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
ogg_vorbis={
"loop": true,
"loop_offset": 0
}
[input]
ui_select={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
]
}
ui_focus_next={
"deadzone": 0.5,
"events": [ ]
}
ui_focus_prev={
"deadzone": 0.5,
"events": [ ]
}
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
]
}
ui_page_up={
"deadzone": 0.5,
"events": [ ]
}
ui_page_down={
"deadzone": 0.5,
"events": [ ]
}
ui_home={
"deadzone": 0.5,
"events": [ ]
}
ui_end={
"deadzone": 0.5,
"events": [ ]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
]
}
action={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
duck={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
]
}
click_left={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
click_right={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":10,"pressure":0.0,"pressed":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
quality/2d/use_pixel_snap=true
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"