Repository: AmanSachan1/Meteoros Branch: master Commit: 63d1e22a05ea Files: 1488 Total size: 49.8 MB Directory structure: gitextract_jd1timg2/ ├── .gitignore ├── CMakeLists.txt ├── INSTRUCTION.md ├── LICENSE ├── README.md ├── TXAA.md ├── cmake/ │ ├── FindVulkan.cmake │ └── FindXCB.cmake ├── dithering.md ├── external/ │ ├── CMakeLists.txt │ ├── GLFW/ │ │ ├── .appveyor.yml │ │ ├── .gitattributes │ │ ├── .github/ │ │ │ └── CONTRIBUTING.md │ │ ├── .gitignore │ │ ├── .travis.yml │ │ ├── CMake/ │ │ │ ├── GenerateMappings.cmake │ │ │ ├── MacOSXBundleInfo.plist.in │ │ │ ├── amd64-mingw32msvc.cmake │ │ │ ├── i586-mingw32msvc.cmake │ │ │ ├── i686-pc-mingw32.cmake │ │ │ ├── i686-w64-mingw32.cmake │ │ │ ├── modules/ │ │ │ │ ├── FindMir.cmake │ │ │ │ ├── FindOSMesa.cmake │ │ │ │ ├── FindVulkan.cmake │ │ │ │ ├── FindWaylandProtocols.cmake │ │ │ │ └── FindXKBCommon.cmake │ │ │ └── x86_64-w64-mingw32.cmake │ │ ├── CMakeLists.txt │ │ ├── LICENSE.md │ │ ├── README.md │ │ ├── cmake_uninstall.cmake.in │ │ ├── deps/ │ │ │ ├── KHR/ │ │ │ │ └── khrplatform.h │ │ │ ├── getopt.c │ │ │ ├── getopt.h │ │ │ ├── glad/ │ │ │ │ └── glad.h │ │ │ ├── glad.c │ │ │ ├── linmath.h │ │ │ ├── mingw/ │ │ │ │ ├── _mingw_dxhelper.h │ │ │ │ ├── dinput.h │ │ │ │ └── xinput.h │ │ │ ├── nuklear.h │ │ │ ├── nuklear_glfw_gl2.h │ │ │ ├── stb_image_write.h │ │ │ ├── tinycthread.c │ │ │ ├── tinycthread.h │ │ │ ├── vs2008/ │ │ │ │ └── stdint.h │ │ │ └── vulkan/ │ │ │ ├── vk_platform.h │ │ │ └── vulkan.h │ │ ├── docs/ │ │ │ ├── CMakeLists.txt │ │ │ ├── Doxyfile.in │ │ │ ├── DoxygenLayout.xml │ │ │ ├── build.dox │ │ │ ├── compat.dox │ │ │ ├── compile.dox │ │ │ ├── context.dox │ │ │ ├── extra.css │ │ │ ├── extra.less │ │ │ ├── footer.html │ │ │ ├── header.html │ │ │ ├── input.dox │ │ │ ├── internal.dox │ │ │ ├── intro.dox │ │ │ ├── main.dox │ │ │ ├── monitor.dox │ │ │ ├── moving.dox │ │ │ ├── news.dox │ │ │ ├── quick.dox │ │ │ ├── vulkan.dox │ │ │ └── window.dox │ │ ├── examples/ │ │ │ ├── CMakeLists.txt │ │ │ ├── boing.c │ │ │ ├── gears.c │ │ │ ├── glfw.icns │ │ │ ├── glfw.rc │ │ │ ├── heightmap.c │ │ │ ├── offscreen.c │ │ │ ├── particles.c │ │ │ ├── simple.c │ │ │ ├── splitview.c │ │ │ └── wave.c │ │ ├── include/ │ │ │ └── GLFW/ │ │ │ ├── glfw3.h │ │ │ └── glfw3native.h │ │ ├── src/ │ │ │ ├── CMakeLists.txt │ │ │ ├── cocoa_init.m │ │ │ ├── cocoa_joystick.h │ │ │ ├── cocoa_joystick.m │ │ │ ├── cocoa_monitor.m │ │ │ ├── cocoa_platform.h │ │ │ ├── cocoa_time.c │ │ │ ├── cocoa_window.m │ │ │ ├── context.c │ │ │ ├── egl_context.c │ │ │ ├── egl_context.h │ │ │ ├── glfw3.pc.in │ │ │ ├── glfw3Config.cmake.in │ │ │ ├── glfw_config.h.in │ │ │ ├── glx_context.c │ │ │ ├── glx_context.h │ │ │ ├── init.c │ │ │ ├── input.c │ │ │ ├── internal.h │ │ │ ├── linux_joystick.c │ │ │ ├── linux_joystick.h │ │ │ ├── mappings.h │ │ │ ├── mappings.h.in │ │ │ ├── mir_init.c │ │ │ ├── mir_monitor.c │ │ │ ├── mir_platform.h │ │ │ ├── mir_window.c │ │ │ ├── monitor.c │ │ │ ├── nsgl_context.h │ │ │ ├── nsgl_context.m │ │ │ ├── null_init.c │ │ │ ├── null_joystick.c │ │ │ ├── null_joystick.h │ │ │ ├── null_monitor.c │ │ │ ├── null_platform.h │ │ │ ├── null_window.c │ │ │ ├── osmesa_context.c │ │ │ ├── osmesa_context.h │ │ │ ├── posix_thread.c │ │ │ ├── posix_thread.h │ │ │ ├── posix_time.c │ │ │ ├── posix_time.h │ │ │ ├── vulkan.c │ │ │ ├── wgl_context.c │ │ │ ├── wgl_context.h │ │ │ ├── win32_init.c │ │ │ ├── win32_joystick.c │ │ │ ├── win32_joystick.h │ │ │ ├── win32_monitor.c │ │ │ ├── win32_platform.h │ │ │ ├── win32_thread.c │ │ │ ├── win32_time.c │ │ │ ├── win32_window.c │ │ │ ├── window.c │ │ │ ├── wl_init.c │ │ │ ├── wl_monitor.c │ │ │ ├── wl_platform.h │ │ │ ├── wl_window.c │ │ │ ├── x11_init.c │ │ │ ├── x11_monitor.c │ │ │ ├── x11_platform.h │ │ │ ├── x11_window.c │ │ │ ├── xkb_unicode.c │ │ │ └── xkb_unicode.h │ │ └── tests/ │ │ ├── CMakeLists.txt │ │ ├── clipboard.c │ │ ├── cursor.c │ │ ├── empty.c │ │ ├── events.c │ │ ├── gamma.c │ │ ├── glfwinfo.c │ │ ├── icon.c │ │ ├── iconify.c │ │ ├── inputlag.c │ │ ├── joysticks.c │ │ ├── monitors.c │ │ ├── msaa.c │ │ ├── reopen.c │ │ ├── sharing.c │ │ ├── tearing.c │ │ ├── threads.c │ │ ├── timeout.c │ │ ├── title.c │ │ ├── vulkan.c │ │ └── windows.c │ ├── glm/ │ │ ├── .appveyor.yml │ │ ├── .gitignore │ │ ├── .travis.yml │ │ ├── CMakeLists.txt │ │ ├── cmake/ │ │ │ ├── glm.pc.in │ │ │ ├── glmBuildConfig.cmake.in │ │ │ └── glmConfig.cmake.in │ │ ├── cmake_uninstall.cmake.in │ │ ├── doc/ │ │ │ ├── api/ │ │ │ │ ├── a00001.html │ │ │ │ ├── a00001_source.html │ │ │ │ ├── a00002.html │ │ │ │ ├── a00002_source.html │ │ │ │ ├── a00003.html │ │ │ │ ├── a00003_source.html │ │ │ │ ├── a00004.html │ │ │ │ ├── a00004_source.html │ │ │ │ ├── a00005.html │ │ │ │ ├── a00005_source.html │ │ │ │ ├── a00006.html │ │ │ │ ├── a00006_source.html │ │ │ │ ├── a00007.html │ │ │ │ ├── a00007_source.html │ │ │ │ ├── a00008.html │ │ │ │ ├── a00008_source.html │ │ │ │ ├── a00009.html │ │ │ │ ├── a00009_source.html │ │ │ │ ├── a00010.html │ │ │ │ ├── a00010_source.html │ │ │ │ ├── a00011.html │ │ │ │ ├── a00011_source.html │ │ │ │ ├── a00012.html │ │ │ │ ├── a00012_source.html │ │ │ │ ├── a00013.html │ │ │ │ ├── a00013_source.html │ │ │ │ ├── a00014.html │ │ │ │ ├── a00014_source.html │ │ │ │ ├── a00015.html │ │ │ │ ├── a00015_source.html │ │ │ │ ├── a00016.html │ │ │ │ ├── a00016_source.html │ │ │ │ ├── a00017.html │ │ │ │ ├── a00017_source.html │ │ │ │ ├── a00018.html │ │ │ │ ├── a00018_source.html │ │ │ │ ├── a00019_source.html │ │ │ │ ├── a00020.html │ │ │ │ ├── a00020_source.html │ │ │ │ ├── a00021.html │ │ │ │ ├── a00021_source.html │ │ │ │ ├── a00022.html │ │ │ │ ├── a00022_source.html │ │ │ │ ├── a00023.html │ │ │ │ ├── a00023_source.html │ │ │ │ ├── a00024.html │ │ │ │ ├── a00024_source.html │ │ │ │ ├── a00025.html │ │ │ │ ├── a00025_source.html │ │ │ │ ├── a00026.html │ │ │ │ ├── a00026_source.html │ │ │ │ ├── a00027.html │ │ │ │ ├── a00027_source.html │ │ │ │ ├── a00028.html │ │ │ │ ├── a00028_source.html │ │ │ │ ├── a00029.html │ │ │ │ ├── a00029_source.html │ │ │ │ ├── a00030.html │ │ │ │ ├── a00030_source.html │ │ │ │ ├── a00031.html │ │ │ │ ├── a00031_source.html │ │ │ │ ├── a00032.html │ │ │ │ ├── a00032_source.html │ │ │ │ ├── a00033.html │ │ │ │ ├── a00033_source.html │ │ │ │ ├── a00034.html │ │ │ │ ├── a00034_source.html │ │ │ │ ├── a00035.html │ │ │ │ ├── a00035_source.html │ │ │ │ ├── a00036.html │ │ │ │ ├── a00036_source.html │ │ │ │ ├── a00037.html │ │ │ │ ├── a00037_source.html │ │ │ │ ├── a00038.html │ │ │ │ ├── a00038_source.html │ │ │ │ ├── a00039.html │ │ │ │ ├── a00039_source.html │ │ │ │ ├── a00040.html │ │ │ │ ├── a00040_source.html │ │ │ │ ├── a00041.html │ │ │ │ ├── a00041_source.html │ │ │ │ ├── a00042.html │ │ │ │ ├── a00042_source.html │ │ │ │ ├── a00043.html │ │ │ │ ├── a00043_source.html │ │ │ │ ├── a00044.html │ │ │ │ ├── a00044_source.html │ │ │ │ ├── a00045_source.html │ │ │ │ ├── a00046.html │ │ │ │ ├── a00046_source.html │ │ │ │ ├── a00047.html │ │ │ │ ├── a00047_source.html │ │ │ │ ├── a00048.html │ │ │ │ ├── a00048_source.html │ │ │ │ ├── a00049.html │ │ │ │ ├── a00049_source.html │ │ │ │ ├── a00050.html │ │ │ │ ├── a00050_source.html │ │ │ │ ├── a00051.html │ │ │ │ ├── a00051_source.html │ │ │ │ ├── a00052.html │ │ │ │ ├── a00052_source.html │ │ │ │ ├── a00053.html │ │ │ │ ├── a00053_source.html │ │ │ │ ├── a00054.html │ │ │ │ ├── a00054_source.html │ │ │ │ ├── a00055.html │ │ │ │ ├── a00055_source.html │ │ │ │ ├── a00056.html │ │ │ │ ├── a00056_source.html │ │ │ │ ├── a00057.html │ │ │ │ ├── a00057_source.html │ │ │ │ ├── a00058.html │ │ │ │ ├── a00058_source.html │ │ │ │ ├── a00059.html │ │ │ │ ├── a00059_source.html │ │ │ │ ├── a00060.html │ │ │ │ ├── a00060_source.html │ │ │ │ ├── a00061.html │ │ │ │ ├── a00061_source.html │ │ │ │ ├── a00062.html │ │ │ │ ├── a00062_source.html │ │ │ │ ├── a00063.html │ │ │ │ ├── a00063_source.html │ │ │ │ ├── a00064.html │ │ │ │ ├── a00064_source.html │ │ │ │ ├── a00065.html │ │ │ │ ├── a00065_source.html │ │ │ │ ├── a00066.html │ │ │ │ ├── a00066_source.html │ │ │ │ ├── a00067.html │ │ │ │ ├── a00067_source.html │ │ │ │ ├── a00068.html │ │ │ │ ├── a00068_source.html │ │ │ │ ├── a00069.html │ │ │ │ ├── a00069_source.html │ │ │ │ ├── a00070.html │ │ │ │ ├── a00070_source.html │ │ │ │ ├── a00071.html │ │ │ │ ├── a00071_source.html │ │ │ │ ├── a00072.html │ │ │ │ ├── a00072_source.html │ │ │ │ ├── a00073.html │ │ │ │ ├── a00073_source.html │ │ │ │ ├── a00074.html │ │ │ │ ├── a00074_source.html │ │ │ │ ├── a00075.html │ │ │ │ ├── a00075_source.html │ │ │ │ ├── a00076.html │ │ │ │ ├── a00076_source.html │ │ │ │ ├── a00077.html │ │ │ │ ├── a00077_source.html │ │ │ │ ├── a00078.html │ │ │ │ ├── a00078_source.html │ │ │ │ ├── a00079.html │ │ │ │ ├── a00079_source.html │ │ │ │ ├── a00080.html │ │ │ │ ├── a00080_source.html │ │ │ │ ├── a00081.html │ │ │ │ ├── a00081_source.html │ │ │ │ ├── a00082.html │ │ │ │ ├── a00082_source.html │ │ │ │ ├── a00083.html │ │ │ │ ├── a00083_source.html │ │ │ │ ├── a00084.html │ │ │ │ ├── a00084_source.html │ │ │ │ ├── a00085.html │ │ │ │ ├── a00085_source.html │ │ │ │ ├── a00086.html │ │ │ │ ├── a00086_source.html │ │ │ │ ├── a00087.html │ │ │ │ ├── a00087_source.html │ │ │ │ ├── a00088.html │ │ │ │ ├── a00088_source.html │ │ │ │ ├── a00089.html │ │ │ │ ├── a00089_source.html │ │ │ │ ├── a00090.html │ │ │ │ ├── a00090_source.html │ │ │ │ ├── a00091.html │ │ │ │ ├── a00091_source.html │ │ │ │ ├── a00092.html │ │ │ │ ├── a00092_source.html │ │ │ │ ├── a00093.html │ │ │ │ ├── a00093_source.html │ │ │ │ ├── a00094.html │ │ │ │ ├── a00094_source.html │ │ │ │ ├── a00095.html │ │ │ │ ├── a00095_source.html │ │ │ │ ├── a00096.html │ │ │ │ ├── a00096_source.html │ │ │ │ ├── a00097.html │ │ │ │ ├── a00097_source.html │ │ │ │ ├── a00098.html │ │ │ │ ├── a00098_source.html │ │ │ │ ├── a00099.html │ │ │ │ ├── a00099_source.html │ │ │ │ ├── a00100.html │ │ │ │ ├── a00100_source.html │ │ │ │ ├── a00101.html │ │ │ │ ├── a00101_source.html │ │ │ │ ├── a00102.html │ │ │ │ ├── a00102_source.html │ │ │ │ ├── a00103.html │ │ │ │ ├── a00103_source.html │ │ │ │ ├── a00104.html │ │ │ │ ├── a00104_source.html │ │ │ │ ├── a00105.html │ │ │ │ ├── a00105_source.html │ │ │ │ ├── a00106.html │ │ │ │ ├── a00106_source.html │ │ │ │ ├── a00107.html │ │ │ │ ├── a00107_source.html │ │ │ │ ├── a00108.html │ │ │ │ ├── a00108_source.html │ │ │ │ ├── a00109.html │ │ │ │ ├── a00109_source.html │ │ │ │ ├── a00110.html │ │ │ │ ├── a00110_source.html │ │ │ │ ├── a00111.html │ │ │ │ ├── a00111_source.html │ │ │ │ ├── a00112.html │ │ │ │ ├── a00112_source.html │ │ │ │ ├── a00113.html │ │ │ │ ├── a00113_source.html │ │ │ │ ├── a00114.html │ │ │ │ ├── a00114_source.html │ │ │ │ ├── a00115.html │ │ │ │ ├── a00115_source.html │ │ │ │ ├── a00116.html │ │ │ │ ├── a00116_source.html │ │ │ │ ├── a00117.html │ │ │ │ ├── a00117_source.html │ │ │ │ ├── a00118.html │ │ │ │ ├── a00118_source.html │ │ │ │ ├── a00119.html │ │ │ │ ├── a00119_source.html │ │ │ │ ├── a00120.html │ │ │ │ ├── a00120_source.html │ │ │ │ ├── a00121.html │ │ │ │ ├── a00121_source.html │ │ │ │ ├── a00122.html │ │ │ │ ├── a00122_source.html │ │ │ │ ├── a00123.html │ │ │ │ ├── a00123_source.html │ │ │ │ ├── a00124.html │ │ │ │ ├── a00124_source.html │ │ │ │ ├── a00125.html │ │ │ │ ├── a00125_source.html │ │ │ │ ├── a00126.html │ │ │ │ ├── a00126_source.html │ │ │ │ ├── a00127.html │ │ │ │ ├── a00127_source.html │ │ │ │ ├── a00128.html │ │ │ │ ├── a00128_source.html │ │ │ │ ├── a00129.html │ │ │ │ ├── a00129_source.html │ │ │ │ ├── a00130.html │ │ │ │ ├── a00130_source.html │ │ │ │ ├── a00131.html │ │ │ │ ├── a00131_source.html │ │ │ │ ├── a00132.html │ │ │ │ ├── a00132_source.html │ │ │ │ ├── a00133.html │ │ │ │ ├── a00133_source.html │ │ │ │ ├── a00134.html │ │ │ │ ├── a00134_source.html │ │ │ │ ├── a00139.html │ │ │ │ ├── a00140.html │ │ │ │ ├── a00141.html │ │ │ │ ├── a00142.html │ │ │ │ ├── a00143.html │ │ │ │ ├── a00144.html │ │ │ │ ├── a00145.html │ │ │ │ ├── a00146.html │ │ │ │ ├── a00147.html │ │ │ │ ├── a00148.html │ │ │ │ ├── a00149.html │ │ │ │ ├── a00150.html │ │ │ │ ├── a00151.html │ │ │ │ ├── a00152.html │ │ │ │ ├── a00153.html │ │ │ │ ├── a00154.html │ │ │ │ ├── a00155.html │ │ │ │ ├── a00156.html │ │ │ │ ├── a00157.html │ │ │ │ ├── a00158.html │ │ │ │ ├── a00159.html │ │ │ │ ├── a00160.html │ │ │ │ ├── a00161.html │ │ │ │ ├── a00162.html │ │ │ │ ├── a00163.html │ │ │ │ ├── a00164.html │ │ │ │ ├── a00165.html │ │ │ │ ├── a00166.html │ │ │ │ ├── a00167.html │ │ │ │ ├── a00168.html │ │ │ │ ├── a00169.html │ │ │ │ ├── a00170.html │ │ │ │ ├── a00171.html │ │ │ │ ├── a00172.html │ │ │ │ ├── a00173.html │ │ │ │ ├── a00174.html │ │ │ │ ├── a00175.html │ │ │ │ ├── a00176.html │ │ │ │ ├── a00177.html │ │ │ │ ├── a00178.html │ │ │ │ ├── a00179.html │ │ │ │ ├── a00180.html │ │ │ │ ├── a00181.html │ │ │ │ ├── a00182.html │ │ │ │ ├── a00183.html │ │ │ │ ├── a00184.html │ │ │ │ ├── a00185.html │ │ │ │ ├── a00186.html │ │ │ │ ├── a00187.html │ │ │ │ ├── a00188.html │ │ │ │ ├── a00189.html │ │ │ │ ├── a00190.html │ │ │ │ ├── a00191.html │ │ │ │ ├── a00192.html │ │ │ │ ├── a00193.html │ │ │ │ ├── a00194.html │ │ │ │ ├── a00195.html │ │ │ │ ├── a00196.html │ │ │ │ ├── a00197.html │ │ │ │ ├── a00198.html │ │ │ │ ├── a00199.html │ │ │ │ ├── a00200.html │ │ │ │ ├── a00201.html │ │ │ │ ├── a00202.html │ │ │ │ ├── a00203.html │ │ │ │ ├── a00204.html │ │ │ │ ├── a00205.html │ │ │ │ ├── a00206.html │ │ │ │ ├── a00207.html │ │ │ │ ├── a00208.html │ │ │ │ ├── a00209.html │ │ │ │ ├── a00210.html │ │ │ │ ├── a00211.html │ │ │ │ ├── a00212.html │ │ │ │ ├── a00213.html │ │ │ │ ├── a00214.html │ │ │ │ ├── a00215.html │ │ │ │ ├── a00216.html │ │ │ │ ├── a00217.html │ │ │ │ ├── a00218.html │ │ │ │ ├── a00219.html │ │ │ │ ├── a00220.html │ │ │ │ ├── a00221.html │ │ │ │ ├── a00222.html │ │ │ │ ├── a00223.html │ │ │ │ ├── a00224.html │ │ │ │ ├── a00225.html │ │ │ │ ├── a00226.html │ │ │ │ ├── a00227.html │ │ │ │ ├── a00228.html │ │ │ │ ├── a00229.html │ │ │ │ ├── a00230.html │ │ │ │ ├── a00231.html │ │ │ │ ├── a00232.html │ │ │ │ ├── a00233.html │ │ │ │ ├── dir_304be5dfae1339a7705426c0b536faf2.html │ │ │ │ ├── dir_45973f864e07b2505003ae343b7c8af7.html │ │ │ │ ├── dir_48eca2e6cf73effdec262031e861eeb0.html │ │ │ │ ├── dir_7997edb062bdde9a99cb6835d42b0d9d.html │ │ │ │ ├── dir_9344afb825aed5e2f5be1d2015dde43c.html │ │ │ │ ├── dir_934f46a345653ef2b3014a1b37a162c1.html │ │ │ │ ├── dir_98f7f9d41f9d3029bd68cf237526a774.html │ │ │ │ ├── dir_da256b9dd32ba43e2eaa8a2832c37f1b.html │ │ │ │ ├── dir_e8f3c1046ba4b357711397765359cd18.html │ │ │ │ ├── doxygen.css │ │ │ │ ├── dynsections.js │ │ │ │ ├── files.html │ │ │ │ ├── index.html │ │ │ │ ├── jquery.js │ │ │ │ ├── man.doxy │ │ │ │ ├── modules.html │ │ │ │ ├── pages.doxy │ │ │ │ ├── search/ │ │ │ │ │ ├── all_0.html │ │ │ │ │ ├── all_0.js │ │ │ │ │ ├── all_1.html │ │ │ │ │ ├── all_1.js │ │ │ │ │ ├── all_10.html │ │ │ │ │ ├── all_10.js │ │ │ │ │ ├── all_11.html │ │ │ │ │ ├── all_11.js │ │ │ │ │ ├── all_12.html │ │ │ │ │ ├── all_12.js │ │ │ │ │ ├── all_13.html │ │ │ │ │ ├── all_13.js │ │ │ │ │ ├── all_14.html │ │ │ │ │ ├── all_14.js │ │ │ │ │ ├── all_15.html │ │ │ │ │ ├── all_15.js │ │ │ │ │ ├── all_16.html │ │ │ │ │ ├── all_16.js │ │ │ │ │ ├── all_17.html │ │ │ │ │ ├── all_17.js │ │ │ │ │ ├── all_2.html │ │ │ │ │ ├── all_2.js │ │ │ │ │ ├── all_3.html │ │ │ │ │ ├── all_3.js │ │ │ │ │ ├── all_4.html │ │ │ │ │ ├── all_4.js │ │ │ │ │ ├── all_5.html │ │ │ │ │ ├── all_5.js │ │ │ │ │ ├── all_6.html │ │ │ │ │ ├── all_6.js │ │ │ │ │ ├── all_7.html │ │ │ │ │ ├── all_7.js │ │ │ │ │ ├── all_8.html │ │ │ │ │ ├── all_8.js │ │ │ │ │ ├── all_9.html │ │ │ │ │ ├── all_9.js │ │ │ │ │ ├── all_a.html │ │ │ │ │ ├── all_a.js │ │ │ │ │ ├── all_b.html │ │ │ │ │ ├── all_b.js │ │ │ │ │ ├── all_c.html │ │ │ │ │ ├── all_c.js │ │ │ │ │ ├── all_d.html │ │ │ │ │ ├── all_d.js │ │ │ │ │ ├── all_e.html │ │ │ │ │ ├── all_e.js │ │ │ │ │ ├── all_f.html │ │ │ │ │ ├── all_f.js │ │ │ │ │ ├── files_0.html │ │ │ │ │ ├── files_0.js │ │ │ │ │ ├── files_1.html │ │ │ │ │ ├── files_1.js │ │ │ │ │ ├── files_10.html │ │ │ │ │ ├── files_10.js │ │ │ │ │ ├── files_11.html │ │ │ │ │ ├── files_11.js │ │ │ │ │ ├── files_12.html │ │ │ │ │ ├── files_12.js │ │ │ │ │ ├── files_13.html │ │ │ │ │ ├── files_13.js │ │ │ │ │ ├── files_14.html │ │ │ │ │ ├── files_14.js │ │ │ │ │ ├── files_15.html │ │ │ │ │ ├── files_15.js │ │ │ │ │ ├── files_2.html │ │ │ │ │ ├── files_2.js │ │ │ │ │ ├── files_3.html │ │ │ │ │ ├── files_3.js │ │ │ │ │ ├── files_4.html │ │ │ │ │ ├── files_4.js │ │ │ │ │ ├── files_5.html │ │ │ │ │ ├── files_5.js │ │ │ │ │ ├── files_6.html │ │ │ │ │ ├── files_6.js │ │ │ │ │ ├── files_7.html │ │ │ │ │ ├── files_7.js │ │ │ │ │ ├── files_8.html │ │ │ │ │ ├── files_8.js │ │ │ │ │ ├── files_9.html │ │ │ │ │ ├── files_9.js │ │ │ │ │ ├── files_a.html │ │ │ │ │ ├── files_a.js │ │ │ │ │ ├── files_b.html │ │ │ │ │ ├── files_b.js │ │ │ │ │ ├── files_c.html │ │ │ │ │ ├── files_c.js │ │ │ │ │ ├── files_d.html │ │ │ │ │ ├── files_d.js │ │ │ │ │ ├── files_e.html │ │ │ │ │ ├── files_e.js │ │ │ │ │ ├── files_f.html │ │ │ │ │ ├── files_f.js │ │ │ │ │ ├── functions_0.html │ │ │ │ │ ├── functions_0.js │ │ │ │ │ ├── functions_1.html │ │ │ │ │ ├── functions_1.js │ │ │ │ │ ├── functions_10.html │ │ │ │ │ ├── functions_10.js │ │ │ │ │ ├── functions_11.html │ │ │ │ │ ├── functions_11.js │ │ │ │ │ ├── functions_12.html │ │ │ │ │ ├── functions_12.js │ │ │ │ │ ├── functions_13.html │ │ │ │ │ ├── functions_13.js │ │ │ │ │ ├── functions_14.html │ │ │ │ │ ├── functions_14.js │ │ │ │ │ ├── functions_15.html │ │ │ │ │ ├── functions_15.js │ │ │ │ │ ├── functions_16.html │ │ │ │ │ ├── functions_16.js │ │ │ │ │ ├── functions_2.html │ │ │ │ │ ├── functions_2.js │ │ │ │ │ ├── functions_3.html │ │ │ │ │ ├── functions_3.js │ │ │ │ │ ├── functions_4.html │ │ │ │ │ ├── functions_4.js │ │ │ │ │ ├── functions_5.html │ │ │ │ │ ├── functions_5.js │ │ │ │ │ ├── functions_6.html │ │ │ │ │ ├── functions_6.js │ │ │ │ │ ├── functions_7.html │ │ │ │ │ ├── functions_7.js │ │ │ │ │ ├── functions_8.html │ │ │ │ │ ├── functions_8.js │ │ │ │ │ ├── functions_9.html │ │ │ │ │ ├── functions_9.js │ │ │ │ │ ├── functions_a.html │ │ │ │ │ ├── functions_a.js │ │ │ │ │ ├── functions_b.html │ │ │ │ │ ├── functions_b.js │ │ │ │ │ ├── functions_c.html │ │ │ │ │ ├── functions_c.js │ │ │ │ │ ├── functions_d.html │ │ │ │ │ ├── functions_d.js │ │ │ │ │ ├── functions_e.html │ │ │ │ │ ├── functions_e.js │ │ │ │ │ ├── functions_f.html │ │ │ │ │ ├── functions_f.js │ │ │ │ │ ├── groups_0.html │ │ │ │ │ ├── groups_0.js │ │ │ │ │ ├── groups_1.html │ │ │ │ │ ├── groups_1.js │ │ │ │ │ ├── groups_2.html │ │ │ │ │ ├── groups_2.js │ │ │ │ │ ├── groups_3.html │ │ │ │ │ ├── groups_3.js │ │ │ │ │ ├── groups_4.html │ │ │ │ │ ├── groups_4.js │ │ │ │ │ ├── groups_5.html │ │ │ │ │ ├── groups_5.js │ │ │ │ │ ├── groups_6.html │ │ │ │ │ ├── groups_6.js │ │ │ │ │ ├── groups_7.html │ │ │ │ │ ├── groups_7.js │ │ │ │ │ ├── groups_8.html │ │ │ │ │ ├── groups_8.js │ │ │ │ │ ├── groups_9.html │ │ │ │ │ ├── groups_9.js │ │ │ │ │ ├── groups_a.html │ │ │ │ │ ├── groups_a.js │ │ │ │ │ ├── nomatches.html │ │ │ │ │ ├── pages_0.html │ │ │ │ │ ├── pages_0.js │ │ │ │ │ ├── search.css │ │ │ │ │ ├── search.js │ │ │ │ │ ├── searchdata.js │ │ │ │ │ ├── typedefs_0.html │ │ │ │ │ ├── typedefs_0.js │ │ │ │ │ ├── typedefs_1.html │ │ │ │ │ ├── typedefs_1.js │ │ │ │ │ ├── typedefs_2.html │ │ │ │ │ ├── typedefs_2.js │ │ │ │ │ ├── typedefs_3.html │ │ │ │ │ ├── typedefs_3.js │ │ │ │ │ ├── typedefs_4.html │ │ │ │ │ ├── typedefs_4.js │ │ │ │ │ ├── typedefs_5.html │ │ │ │ │ ├── typedefs_5.js │ │ │ │ │ ├── typedefs_6.html │ │ │ │ │ ├── typedefs_6.js │ │ │ │ │ ├── typedefs_7.html │ │ │ │ │ ├── typedefs_7.js │ │ │ │ │ ├── typedefs_8.html │ │ │ │ │ ├── typedefs_8.js │ │ │ │ │ ├── typedefs_9.html │ │ │ │ │ ├── typedefs_9.js │ │ │ │ │ ├── typedefs_a.html │ │ │ │ │ ├── typedefs_a.js │ │ │ │ │ ├── typedefs_b.html │ │ │ │ │ ├── typedefs_b.js │ │ │ │ │ ├── typedefs_c.html │ │ │ │ │ ├── typedefs_c.js │ │ │ │ │ ├── typedefs_d.html │ │ │ │ │ └── typedefs_d.js │ │ │ │ └── tabs.css │ │ │ ├── man.doxy │ │ │ └── theme/ │ │ │ ├── doxygen.css │ │ │ └── tabs.css │ │ ├── glm/ │ │ │ ├── CMakeLists.txt │ │ │ ├── common.hpp │ │ │ ├── detail/ │ │ │ │ ├── _features.hpp │ │ │ │ ├── _fixes.hpp │ │ │ │ ├── _noise.hpp │ │ │ │ ├── _swizzle.hpp │ │ │ │ ├── _swizzle_func.hpp │ │ │ │ ├── _vectorize.hpp │ │ │ │ ├── compute_vector_relational.hpp │ │ │ │ ├── dummy.cpp │ │ │ │ ├── func_common.inl │ │ │ │ ├── func_common_simd.inl │ │ │ │ ├── func_exponential.inl │ │ │ │ ├── func_exponential_simd.inl │ │ │ │ ├── func_geometric.inl │ │ │ │ ├── func_geometric_simd.inl │ │ │ │ ├── func_integer.inl │ │ │ │ ├── func_integer_simd.inl │ │ │ │ ├── func_matrix.inl │ │ │ │ ├── func_matrix_simd.inl │ │ │ │ ├── func_packing.inl │ │ │ │ ├── func_packing_simd.inl │ │ │ │ ├── func_trigonometric.inl │ │ │ │ ├── func_trigonometric_simd.inl │ │ │ │ ├── func_vector_relational.inl │ │ │ │ ├── func_vector_relational_simd.inl │ │ │ │ ├── glm.cpp │ │ │ │ ├── qualifier.hpp │ │ │ │ ├── setup.hpp │ │ │ │ ├── type_float.hpp │ │ │ │ ├── type_gentype.hpp │ │ │ │ ├── type_gentype.inl │ │ │ │ ├── type_half.hpp │ │ │ │ ├── type_half.inl │ │ │ │ ├── type_int.hpp │ │ │ │ ├── type_mat.hpp │ │ │ │ ├── type_mat.inl │ │ │ │ ├── type_mat2x2.hpp │ │ │ │ ├── type_mat2x2.inl │ │ │ │ ├── type_mat2x3.hpp │ │ │ │ ├── type_mat2x3.inl │ │ │ │ ├── type_mat2x4.hpp │ │ │ │ ├── type_mat2x4.inl │ │ │ │ ├── type_mat3x2.hpp │ │ │ │ ├── type_mat3x2.inl │ │ │ │ ├── type_mat3x3.hpp │ │ │ │ ├── type_mat3x3.inl │ │ │ │ ├── type_mat3x4.hpp │ │ │ │ ├── type_mat3x4.inl │ │ │ │ ├── type_mat4x2.hpp │ │ │ │ ├── type_mat4x2.inl │ │ │ │ ├── type_mat4x3.hpp │ │ │ │ ├── type_mat4x3.inl │ │ │ │ ├── type_mat4x4.hpp │ │ │ │ ├── type_mat4x4.inl │ │ │ │ ├── type_mat4x4_simd.inl │ │ │ │ ├── type_vec.hpp │ │ │ │ ├── type_vec.inl │ │ │ │ ├── type_vec1.hpp │ │ │ │ ├── type_vec1.inl │ │ │ │ ├── type_vec2.hpp │ │ │ │ ├── type_vec2.inl │ │ │ │ ├── type_vec3.hpp │ │ │ │ ├── type_vec3.inl │ │ │ │ ├── type_vec4.hpp │ │ │ │ ├── type_vec4.inl │ │ │ │ └── type_vec4_simd.inl │ │ │ ├── exponential.hpp │ │ │ ├── ext/ │ │ │ │ ├── vec1.hpp │ │ │ │ ├── vec1.inl │ │ │ │ ├── vector_relational.hpp │ │ │ │ └── vector_relational.inl │ │ │ ├── ext.hpp │ │ │ ├── fwd.hpp │ │ │ ├── geometric.hpp │ │ │ ├── glm.hpp │ │ │ ├── gtc/ │ │ │ │ ├── bitfield.hpp │ │ │ │ ├── bitfield.inl │ │ │ │ ├── color_space.hpp │ │ │ │ ├── color_space.inl │ │ │ │ ├── constants.hpp │ │ │ │ ├── constants.inl │ │ │ │ ├── epsilon.hpp │ │ │ │ ├── epsilon.inl │ │ │ │ ├── integer.hpp │ │ │ │ ├── integer.inl │ │ │ │ ├── matrix_access.hpp │ │ │ │ ├── matrix_access.inl │ │ │ │ ├── matrix_integer.hpp │ │ │ │ ├── matrix_inverse.hpp │ │ │ │ ├── matrix_inverse.inl │ │ │ │ ├── matrix_transform.hpp │ │ │ │ ├── matrix_transform.inl │ │ │ │ ├── noise.hpp │ │ │ │ ├── noise.inl │ │ │ │ ├── packing.hpp │ │ │ │ ├── packing.inl │ │ │ │ ├── quaternion.hpp │ │ │ │ ├── quaternion.inl │ │ │ │ ├── quaternion_simd.inl │ │ │ │ ├── random.hpp │ │ │ │ ├── random.inl │ │ │ │ ├── reciprocal.hpp │ │ │ │ ├── reciprocal.inl │ │ │ │ ├── round.hpp │ │ │ │ ├── round.inl │ │ │ │ ├── type_aligned.hpp │ │ │ │ ├── type_precision.hpp │ │ │ │ ├── type_precision.inl │ │ │ │ ├── type_ptr.hpp │ │ │ │ ├── type_ptr.inl │ │ │ │ ├── ulp.hpp │ │ │ │ ├── ulp.inl │ │ │ │ ├── vec1.hpp │ │ │ │ └── vec1.inl │ │ │ ├── gtx/ │ │ │ │ ├── associated_min_max.hpp │ │ │ │ ├── associated_min_max.inl │ │ │ │ ├── bit.hpp │ │ │ │ ├── bit.inl │ │ │ │ ├── closest_point.hpp │ │ │ │ ├── closest_point.inl │ │ │ │ ├── color_encoding.hpp │ │ │ │ ├── color_encoding.inl │ │ │ │ ├── color_space.hpp │ │ │ │ ├── color_space.inl │ │ │ │ ├── color_space_YCoCg.hpp │ │ │ │ ├── color_space_YCoCg.inl │ │ │ │ ├── common.hpp │ │ │ │ ├── common.inl │ │ │ │ ├── compatibility.hpp │ │ │ │ ├── compatibility.inl │ │ │ │ ├── component_wise.hpp │ │ │ │ ├── component_wise.inl │ │ │ │ ├── dual_quaternion.hpp │ │ │ │ ├── dual_quaternion.inl │ │ │ │ ├── euler_angles.hpp │ │ │ │ ├── euler_angles.inl │ │ │ │ ├── extend.hpp │ │ │ │ ├── extend.inl │ │ │ │ ├── extended_min_max.hpp │ │ │ │ ├── extended_min_max.inl │ │ │ │ ├── exterior_product.hpp │ │ │ │ ├── exterior_product.inl │ │ │ │ ├── fast_exponential.hpp │ │ │ │ ├── fast_exponential.inl │ │ │ │ ├── fast_square_root.hpp │ │ │ │ ├── fast_square_root.inl │ │ │ │ ├── fast_trigonometry.hpp │ │ │ │ ├── fast_trigonometry.inl │ │ │ │ ├── float_notmalize.inl │ │ │ │ ├── functions.hpp │ │ │ │ ├── functions.inl │ │ │ │ ├── gradient_paint.hpp │ │ │ │ ├── gradient_paint.inl │ │ │ │ ├── handed_coordinate_space.hpp │ │ │ │ ├── handed_coordinate_space.inl │ │ │ │ ├── hash.hpp │ │ │ │ ├── hash.inl │ │ │ │ ├── integer.hpp │ │ │ │ ├── integer.inl │ │ │ │ ├── intersect.hpp │ │ │ │ ├── intersect.inl │ │ │ │ ├── io.hpp │ │ │ │ ├── io.inl │ │ │ │ ├── log_base.hpp │ │ │ │ ├── log_base.inl │ │ │ │ ├── matrix_cross_product.hpp │ │ │ │ ├── matrix_cross_product.inl │ │ │ │ ├── matrix_decompose.hpp │ │ │ │ ├── matrix_decompose.inl │ │ │ │ ├── matrix_factorisation.hpp │ │ │ │ ├── matrix_factorisation.inl │ │ │ │ ├── matrix_interpolation.hpp │ │ │ │ ├── matrix_interpolation.inl │ │ │ │ ├── matrix_major_storage.hpp │ │ │ │ ├── matrix_major_storage.inl │ │ │ │ ├── matrix_operation.hpp │ │ │ │ ├── matrix_operation.inl │ │ │ │ ├── matrix_query.hpp │ │ │ │ ├── matrix_query.inl │ │ │ │ ├── matrix_transform_2d.hpp │ │ │ │ ├── matrix_transform_2d.inl │ │ │ │ ├── mixed_product.hpp │ │ │ │ ├── mixed_product.inl │ │ │ │ ├── norm.hpp │ │ │ │ ├── norm.inl │ │ │ │ ├── normal.hpp │ │ │ │ ├── normal.inl │ │ │ │ ├── normalize_dot.hpp │ │ │ │ ├── normalize_dot.inl │ │ │ │ ├── number_precision.hpp │ │ │ │ ├── number_precision.inl │ │ │ │ ├── optimum_pow.hpp │ │ │ │ ├── optimum_pow.inl │ │ │ │ ├── orthonormalize.hpp │ │ │ │ ├── orthonormalize.inl │ │ │ │ ├── perpendicular.hpp │ │ │ │ ├── perpendicular.inl │ │ │ │ ├── polar_coordinates.hpp │ │ │ │ ├── polar_coordinates.inl │ │ │ │ ├── projection.hpp │ │ │ │ ├── projection.inl │ │ │ │ ├── quaternion.hpp │ │ │ │ ├── quaternion.inl │ │ │ │ ├── range.hpp │ │ │ │ ├── raw_data.hpp │ │ │ │ ├── raw_data.inl │ │ │ │ ├── rotate_normalized_axis.hpp │ │ │ │ ├── rotate_normalized_axis.inl │ │ │ │ ├── rotate_vector.hpp │ │ │ │ ├── rotate_vector.inl │ │ │ │ ├── scalar_multiplication.hpp │ │ │ │ ├── scalar_relational.hpp │ │ │ │ ├── scalar_relational.inl │ │ │ │ ├── spline.hpp │ │ │ │ ├── spline.inl │ │ │ │ ├── std_based_type.hpp │ │ │ │ ├── std_based_type.inl │ │ │ │ ├── string_cast.hpp │ │ │ │ ├── string_cast.inl │ │ │ │ ├── texture.hpp │ │ │ │ ├── texture.inl │ │ │ │ ├── transform.hpp │ │ │ │ ├── transform.inl │ │ │ │ ├── transform2.hpp │ │ │ │ ├── transform2.inl │ │ │ │ ├── type_aligned.hpp │ │ │ │ ├── type_aligned.inl │ │ │ │ ├── type_trait.hpp │ │ │ │ ├── type_trait.inl │ │ │ │ ├── vec_swizzle.hpp │ │ │ │ ├── vector_angle.hpp │ │ │ │ ├── vector_angle.inl │ │ │ │ ├── vector_query.hpp │ │ │ │ ├── vector_query.inl │ │ │ │ ├── wrap.hpp │ │ │ │ └── wrap.inl │ │ │ ├── integer.hpp │ │ │ ├── mat2x2.hpp │ │ │ ├── mat2x3.hpp │ │ │ ├── mat2x4.hpp │ │ │ ├── mat3x2.hpp │ │ │ ├── mat3x3.hpp │ │ │ ├── mat3x4.hpp │ │ │ ├── mat4x2.hpp │ │ │ ├── mat4x3.hpp │ │ │ ├── mat4x4.hpp │ │ │ ├── matrix.hpp │ │ │ ├── packing.hpp │ │ │ ├── simd/ │ │ │ │ ├── common.h │ │ │ │ ├── exponential.h │ │ │ │ ├── geometric.h │ │ │ │ ├── integer.h │ │ │ │ ├── matrix.h │ │ │ │ ├── packing.h │ │ │ │ ├── platform.h │ │ │ │ ├── trigonometric.h │ │ │ │ └── vector_relational.h │ │ │ ├── trigonometric.hpp │ │ │ ├── vec2.hpp │ │ │ ├── vec3.hpp │ │ │ ├── vec4.hpp │ │ │ └── vector_relational.hpp │ │ ├── manual.md │ │ ├── readme.md │ │ ├── test/ │ │ │ ├── CMakeLists.txt │ │ │ ├── bug/ │ │ │ │ ├── CMakeLists.txt │ │ │ │ └── bug_ms_vec_static.cpp │ │ │ ├── core/ │ │ │ │ ├── CMakeLists.txt │ │ │ │ ├── core_force_pure.cpp │ │ │ │ ├── core_force_unrestricted_gentype.cpp │ │ │ │ ├── core_func_common.cpp │ │ │ │ ├── core_func_exponential.cpp │ │ │ │ ├── core_func_geometric.cpp │ │ │ │ ├── core_func_integer.cpp │ │ │ │ ├── core_func_integer_bit_count.cpp │ │ │ │ ├── core_func_integer_find_lsb.cpp │ │ │ │ ├── core_func_integer_find_msb.cpp │ │ │ │ ├── core_func_matrix.cpp │ │ │ │ ├── core_func_noise.cpp │ │ │ │ ├── core_func_packing.cpp │ │ │ │ ├── core_func_swizzle.cpp │ │ │ │ ├── core_func_trigonometric.cpp │ │ │ │ ├── core_func_vector_relational.cpp │ │ │ │ ├── core_setup_force_cxx98.cpp │ │ │ │ ├── core_setup_force_size_t_length.cpp │ │ │ │ ├── core_setup_message.cpp │ │ │ │ ├── core_setup_precision.cpp │ │ │ │ ├── core_type_aligned.cpp │ │ │ │ ├── core_type_cast.cpp │ │ │ │ ├── core_type_ctor.cpp │ │ │ │ ├── core_type_float.cpp │ │ │ │ ├── core_type_int.cpp │ │ │ │ ├── core_type_length.cpp │ │ │ │ ├── core_type_mat2x2.cpp │ │ │ │ ├── core_type_mat2x3.cpp │ │ │ │ ├── core_type_mat2x4.cpp │ │ │ │ ├── core_type_mat3x2.cpp │ │ │ │ ├── core_type_mat3x3.cpp │ │ │ │ ├── core_type_mat3x4.cpp │ │ │ │ ├── core_type_mat4x2.cpp │ │ │ │ ├── core_type_mat4x3.cpp │ │ │ │ ├── core_type_mat4x4.cpp │ │ │ │ ├── core_type_vec1.cpp │ │ │ │ ├── core_type_vec2.cpp │ │ │ │ ├── core_type_vec3.cpp │ │ │ │ └── core_type_vec4.cpp │ │ │ ├── ext/ │ │ │ │ ├── CMakeLists.txt │ │ │ │ ├── ext_vec1.cpp │ │ │ │ └── ext_vector_relational.cpp │ │ │ ├── glm.cppcheck │ │ │ ├── gtc/ │ │ │ │ ├── CMakeLists.txt │ │ │ │ ├── gtc_bitfield.cpp │ │ │ │ ├── gtc_color_space.cpp │ │ │ │ ├── gtc_constants.cpp │ │ │ │ ├── gtc_epsilon.cpp │ │ │ │ ├── gtc_integer.cpp │ │ │ │ ├── gtc_matrix_access.cpp │ │ │ │ ├── gtc_matrix_integer.cpp │ │ │ │ ├── gtc_matrix_inverse.cpp │ │ │ │ ├── gtc_matrix_transform.cpp │ │ │ │ ├── gtc_noise.cpp │ │ │ │ ├── gtc_packing.cpp │ │ │ │ ├── gtc_quaternion.cpp │ │ │ │ ├── gtc_random.cpp │ │ │ │ ├── gtc_reciprocal.cpp │ │ │ │ ├── gtc_round.cpp │ │ │ │ ├── gtc_type_aligned.cpp │ │ │ │ ├── gtc_type_precision.cpp │ │ │ │ ├── gtc_type_ptr.cpp │ │ │ │ ├── gtc_ulp.cpp │ │ │ │ ├── gtc_user_defined_types.cpp │ │ │ │ └── gtc_vec1.cpp │ │ │ └── gtx/ │ │ │ ├── CMakeLists.txt │ │ │ ├── gtx.cpp │ │ │ ├── gtx_associated_min_max.cpp │ │ │ ├── gtx_closest_point.cpp │ │ │ ├── gtx_color_encoding.cpp │ │ │ ├── gtx_color_space.cpp │ │ │ ├── gtx_color_space_YCoCg.cpp │ │ │ ├── gtx_common.cpp │ │ │ ├── gtx_compatibility.cpp │ │ │ ├── gtx_component_wise.cpp │ │ │ ├── gtx_dual_quaternion.cpp │ │ │ ├── gtx_euler_angle.cpp │ │ │ ├── gtx_extend.cpp │ │ │ ├── gtx_extended_min_max.cpp │ │ │ ├── gtx_extented_min_max.cpp │ │ │ ├── gtx_exterior_product.cpp │ │ │ ├── gtx_fast_exponential.cpp │ │ │ ├── gtx_fast_square_root.cpp │ │ │ ├── gtx_fast_trigonometry.cpp │ │ │ ├── gtx_functions.cpp │ │ │ ├── gtx_gradient_paint.cpp │ │ │ ├── gtx_handed_coordinate_space.cpp │ │ │ ├── gtx_int_10_10_10_2.cpp │ │ │ ├── gtx_integer.cpp │ │ │ ├── gtx_intersect.cpp │ │ │ ├── gtx_io.cpp │ │ │ ├── gtx_log_base.cpp │ │ │ ├── gtx_matrix_cross_product.cpp │ │ │ ├── gtx_matrix_decompose.cpp │ │ │ ├── gtx_matrix_factorisation.cpp │ │ │ ├── gtx_matrix_interpolation.cpp │ │ │ ├── gtx_matrix_major_storage.cpp │ │ │ ├── gtx_matrix_operation.cpp │ │ │ ├── gtx_matrix_query.cpp │ │ │ ├── gtx_matrix_transform_2d.cpp │ │ │ ├── gtx_mixed_product.cpp │ │ │ ├── gtx_norm.cpp │ │ │ ├── gtx_normal.cpp │ │ │ ├── gtx_normalize_dot.cpp │ │ │ ├── gtx_number_precision.cpp │ │ │ ├── gtx_optimum_pow.cpp │ │ │ ├── gtx_orthonormalize.cpp │ │ │ ├── gtx_perpendicular.cpp │ │ │ ├── gtx_polar_coordinates.cpp │ │ │ ├── gtx_projection.cpp │ │ │ ├── gtx_quaternion.cpp │ │ │ ├── gtx_random.cpp │ │ │ ├── gtx_range.cpp │ │ │ ├── gtx_rotate_normalized_axis.cpp │ │ │ ├── gtx_rotate_vector.cpp │ │ │ ├── gtx_scalar_multiplication.cpp │ │ │ ├── gtx_scalar_relational.cpp │ │ │ ├── gtx_simd_mat4.cpp │ │ │ ├── gtx_simd_vec4.cpp │ │ │ ├── gtx_spline.cpp │ │ │ ├── gtx_string_cast.cpp │ │ │ ├── gtx_texture.cpp │ │ │ ├── gtx_type_aligned.cpp │ │ │ ├── gtx_type_trait.cpp │ │ │ ├── gtx_vec_swizzle.cpp │ │ │ ├── gtx_vector_angle.cpp │ │ │ ├── gtx_vector_query.cpp │ │ │ └── gtx_wrap.cpp │ │ └── util/ │ │ ├── autoexp.txt │ │ ├── conan-package/ │ │ │ ├── .gitignore │ │ │ ├── FindGLM.cmake │ │ │ ├── README.md │ │ │ ├── conanfile.py │ │ │ ├── lib_licenses/ │ │ │ │ ├── LICENSE1.txt │ │ │ │ └── LICENSE2.txt │ │ │ └── test_package/ │ │ │ ├── CMakeLists.txt │ │ │ ├── conanfile.py │ │ │ └── main.cpp │ │ └── glm.natvis │ ├── imgui/ │ │ ├── .travis.yml │ │ ├── LICENSE.txt │ │ ├── README.md │ │ ├── TODO.txt │ │ ├── examples/ │ │ │ ├── .gitignore │ │ │ ├── README.txt │ │ │ ├── allegro5_example/ │ │ │ │ ├── README.md │ │ │ │ ├── imgui_impl_a5.cpp │ │ │ │ ├── imgui_impl_a5.h │ │ │ │ └── main.cpp │ │ │ ├── apple_example/ │ │ │ │ ├── .gitignore │ │ │ │ ├── README.md │ │ │ │ ├── imguiex-ios/ │ │ │ │ │ ├── AppDelegate.h │ │ │ │ │ ├── AppDelegate.m │ │ │ │ │ ├── Base.lproj/ │ │ │ │ │ │ ├── LaunchScreen.xib │ │ │ │ │ │ └── Main.storyboard │ │ │ │ │ ├── GameViewController.h │ │ │ │ │ ├── GameViewController.m │ │ │ │ │ ├── Images.xcassets/ │ │ │ │ │ │ └── AppIcon.appiconset/ │ │ │ │ │ │ └── Contents.json │ │ │ │ │ ├── Info.plist │ │ │ │ │ ├── Shaders/ │ │ │ │ │ │ ├── Shader.fsh │ │ │ │ │ │ └── Shader.vsh │ │ │ │ │ ├── debug_hud.cpp │ │ │ │ │ ├── debug_hud.h │ │ │ │ │ ├── imgui_impl_ios.h │ │ │ │ │ ├── imgui_impl_ios.mm │ │ │ │ │ └── main.m │ │ │ │ ├── imguiex-osx/ │ │ │ │ │ ├── AppDelegate.h │ │ │ │ │ ├── AppDelegate.m │ │ │ │ │ ├── Assets.xcassets/ │ │ │ │ │ │ ├── AppIcon.appiconset/ │ │ │ │ │ │ │ └── Contents.json │ │ │ │ │ │ └── Contents.json │ │ │ │ │ ├── Info.plist │ │ │ │ │ └── main.m │ │ │ │ └── imguiex.xcodeproj/ │ │ │ │ └── project.pbxproj │ │ │ ├── directx10_example/ │ │ │ │ ├── build_win32.bat │ │ │ │ ├── directx10_example.vcxproj │ │ │ │ ├── directx10_example.vcxproj.filters │ │ │ │ ├── imgui_impl_dx10.cpp │ │ │ │ ├── imgui_impl_dx10.h │ │ │ │ └── main.cpp │ │ │ ├── directx11_example/ │ │ │ │ ├── build_win32.bat │ │ │ │ ├── directx11_example.vcxproj │ │ │ │ ├── directx11_example.vcxproj.filters │ │ │ │ ├── imgui_impl_dx11.cpp │ │ │ │ ├── imgui_impl_dx11.h │ │ │ │ └── main.cpp │ │ │ ├── directx9_example/ │ │ │ │ ├── build_win32.bat │ │ │ │ ├── directx9_example.vcxproj │ │ │ │ ├── directx9_example.vcxproj.filters │ │ │ │ ├── imgui_impl_dx9.cpp │ │ │ │ ├── imgui_impl_dx9.h │ │ │ │ └── main.cpp │ │ │ ├── imgui_examples_msvc2010.sln │ │ │ ├── libs/ │ │ │ │ ├── gl3w/ │ │ │ │ │ └── GL/ │ │ │ │ │ ├── gl3w.c │ │ │ │ │ ├── gl3w.h │ │ │ │ │ └── glcorearb.h │ │ │ │ ├── glfw/ │ │ │ │ │ ├── COPYING.txt │ │ │ │ │ ├── include/ │ │ │ │ │ │ └── GLFW/ │ │ │ │ │ │ ├── glfw3.h │ │ │ │ │ │ └── glfw3native.h │ │ │ │ │ ├── lib-vc2010-32/ │ │ │ │ │ │ └── glfw3.lib │ │ │ │ │ └── lib-vc2010-64/ │ │ │ │ │ └── glfw3.lib │ │ │ │ └── usynergy/ │ │ │ │ ├── uSynergy.c │ │ │ │ └── uSynergy.h │ │ │ ├── marmalade_example/ │ │ │ │ ├── data/ │ │ │ │ │ └── app.icf │ │ │ │ ├── imgui_impl_marmalade.cpp │ │ │ │ ├── imgui_impl_marmalade.h │ │ │ │ ├── main.cpp │ │ │ │ └── marmalade_example.mkb │ │ │ ├── opengl2_example/ │ │ │ │ ├── Makefile │ │ │ │ ├── build_win32.bat │ │ │ │ ├── imgui_impl_glfw.cpp │ │ │ │ ├── imgui_impl_glfw.h │ │ │ │ ├── main.cpp │ │ │ │ ├── opengl2_example.vcxproj │ │ │ │ └── opengl2_example.vcxproj.filters │ │ │ ├── opengl3_example/ │ │ │ │ ├── Makefile │ │ │ │ ├── build_win32.bat │ │ │ │ ├── imgui_impl_glfw_gl3.cpp │ │ │ │ ├── imgui_impl_glfw_gl3.h │ │ │ │ ├── main.cpp │ │ │ │ ├── opengl3_example.vcxproj │ │ │ │ └── opengl3_example.vcxproj.filters │ │ │ ├── sdl_opengl2_example/ │ │ │ │ ├── README.md │ │ │ │ ├── build_win32.bat │ │ │ │ ├── imgui_impl_sdl.cpp │ │ │ │ ├── imgui_impl_sdl.h │ │ │ │ └── main.cpp │ │ │ ├── sdl_opengl3_example/ │ │ │ │ ├── Makefile │ │ │ │ ├── README.md │ │ │ │ ├── build_win32.bat │ │ │ │ ├── imgui_impl_sdl_gl3.cpp │ │ │ │ ├── imgui_impl_sdl_gl3.h │ │ │ │ └── main.cpp │ │ │ └── vulkan_example/ │ │ │ ├── CMakeLists.txt │ │ │ ├── build_win32.bat │ │ │ ├── build_win64.bat │ │ │ ├── gen_spv.sh │ │ │ ├── glsl_shader.frag │ │ │ ├── glsl_shader.frag.u32 │ │ │ ├── glsl_shader.vert │ │ │ ├── glsl_shader.vert.u32 │ │ │ ├── imgui_impl_glfw_vulkan.cpp │ │ │ ├── imgui_impl_glfw_vulkan.h │ │ │ └── main.cpp │ │ ├── extra_fonts/ │ │ │ ├── README.txt │ │ │ └── binary_to_compressed_c.cpp │ │ ├── imconfig.h │ │ ├── imgui.cpp │ │ ├── imgui.h │ │ ├── imgui_demo.cpp │ │ ├── imgui_draw.cpp │ │ ├── imgui_internal.h │ │ ├── stb_rect_pack.h │ │ ├── stb_textedit.h │ │ └── stb_truetype.h │ ├── stb_image.h │ ├── stb_image_write.h │ └── tiny_obj_loader.h └── src/ ├── CMakeLists.txt └── CloudScapes/ ├── BufferUtils.cpp ├── BufferUtils.h ├── Commands.cpp ├── Commands.h ├── FormatUtils.h ├── Image.cpp ├── Image.h ├── ImageLoadingUtility.cpp ├── ImageLoadingUtility.h ├── Model.cpp ├── Model.h ├── Renderer.cpp ├── Renderer.h ├── Scene.cpp ├── Scene.h ├── ShaderModule.cpp ├── ShaderModule.h ├── Sky.cpp ├── Sky.h ├── SwapChain.cpp ├── SwapChain.h ├── Texture2D.cpp ├── Texture2D.h ├── Texture3D.cpp ├── Texture3D.h ├── Vertex.h ├── VulkanDevice.cpp ├── VulkanDevice.h ├── VulkanInitializers.h ├── VulkanInstance.cpp ├── VulkanInstance.h ├── camera.cpp ├── camera.h ├── forward.h ├── main.cpp ├── models/ │ ├── chaletModel.obj │ ├── teapot.obj │ └── thinCube.obj ├── shaders/ │ ├── cloudRayMarch.comp │ ├── geometryPlain.frag │ ├── geometryPlain.vert │ ├── postProcess_GenericVertShader.vert │ ├── postProcess_GodRays.frag │ ├── postProcess_TXAA.frag │ ├── postProcess_ToneMap.frag │ └── reprojection.comp ├── textures/ │ ├── CloudTextures/ │ │ ├── HighFrequency/ │ │ │ ├── HighFrequency(1).tga │ │ │ ├── HighFrequency(10).tga │ │ │ ├── HighFrequency(11).tga │ │ │ ├── HighFrequency(12).tga │ │ │ ├── HighFrequency(13).tga │ │ │ ├── HighFrequency(14).tga │ │ │ ├── HighFrequency(15).tga │ │ │ ├── HighFrequency(16).tga │ │ │ ├── HighFrequency(17).tga │ │ │ ├── HighFrequency(18).tga │ │ │ ├── HighFrequency(19).tga │ │ │ ├── HighFrequency(2).tga │ │ │ ├── HighFrequency(20).tga │ │ │ ├── HighFrequency(21).tga │ │ │ ├── HighFrequency(22).tga │ │ │ ├── HighFrequency(23).tga │ │ │ ├── HighFrequency(24).tga │ │ │ ├── HighFrequency(25).tga │ │ │ ├── HighFrequency(26).tga │ │ │ ├── HighFrequency(27).tga │ │ │ ├── HighFrequency(28).tga │ │ │ ├── HighFrequency(29).tga │ │ │ ├── HighFrequency(3).tga │ │ │ ├── HighFrequency(30).tga │ │ │ ├── HighFrequency(31).tga │ │ │ ├── HighFrequency(32).tga │ │ │ ├── HighFrequency(4).tga │ │ │ ├── HighFrequency(5).tga │ │ │ ├── HighFrequency(6).tga │ │ │ ├── HighFrequency(7).tga │ │ │ ├── HighFrequency(8).tga │ │ │ └── HighFrequency(9).tga │ │ └── LowFrequency/ │ │ ├── LowFrequency(1).tga │ │ ├── LowFrequency(10).tga │ │ ├── LowFrequency(100).tga │ │ ├── LowFrequency(101).tga │ │ ├── LowFrequency(102).tga │ │ ├── LowFrequency(103).tga │ │ ├── LowFrequency(104).tga │ │ ├── LowFrequency(105).tga │ │ ├── LowFrequency(106).tga │ │ ├── LowFrequency(107).tga │ │ ├── LowFrequency(108).tga │ │ ├── LowFrequency(109).tga │ │ ├── LowFrequency(11).tga │ │ ├── LowFrequency(110).tga │ │ ├── LowFrequency(111).tga │ │ ├── LowFrequency(112).tga │ │ ├── LowFrequency(113).tga │ │ ├── LowFrequency(114).tga │ │ ├── LowFrequency(115).tga │ │ ├── LowFrequency(116).tga │ │ ├── LowFrequency(117).tga │ │ ├── LowFrequency(118).tga │ │ ├── LowFrequency(119).tga │ │ ├── LowFrequency(12).tga │ │ ├── LowFrequency(120).tga │ │ ├── LowFrequency(121).tga │ │ ├── LowFrequency(122).tga │ │ ├── LowFrequency(123).tga │ │ ├── LowFrequency(124).tga │ │ ├── LowFrequency(125).tga │ │ ├── LowFrequency(126).tga │ │ ├── LowFrequency(127).tga │ │ ├── LowFrequency(128).tga │ │ ├── LowFrequency(13).tga │ │ ├── LowFrequency(14).tga │ │ ├── LowFrequency(15).tga │ │ ├── LowFrequency(16).tga │ │ ├── LowFrequency(17).tga │ │ ├── LowFrequency(18).tga │ │ ├── LowFrequency(19).tga │ │ ├── LowFrequency(2).tga │ │ ├── LowFrequency(20).tga │ │ ├── LowFrequency(21).tga │ │ ├── LowFrequency(22).tga │ │ ├── LowFrequency(23).tga │ │ ├── LowFrequency(24).tga │ │ ├── LowFrequency(25).tga │ │ ├── LowFrequency(26).tga │ │ ├── LowFrequency(27).tga │ │ ├── LowFrequency(28).tga │ │ ├── LowFrequency(29).tga │ │ ├── LowFrequency(3).tga │ │ ├── LowFrequency(30).tga │ │ ├── LowFrequency(31).tga │ │ ├── LowFrequency(32).tga │ │ ├── LowFrequency(33).tga │ │ ├── LowFrequency(34).tga │ │ ├── LowFrequency(35).tga │ │ ├── LowFrequency(36).tga │ │ ├── LowFrequency(37).tga │ │ ├── LowFrequency(38).tga │ │ ├── LowFrequency(39).tga │ │ ├── LowFrequency(4).tga │ │ ├── LowFrequency(40).tga │ │ ├── LowFrequency(41).tga │ │ ├── LowFrequency(42).tga │ │ ├── LowFrequency(43).tga │ │ ├── LowFrequency(44).tga │ │ ├── LowFrequency(45).tga │ │ ├── LowFrequency(46).tga │ │ ├── LowFrequency(47).tga │ │ ├── LowFrequency(48).tga │ │ ├── LowFrequency(49).tga │ │ ├── LowFrequency(5).tga │ │ ├── LowFrequency(50).tga │ │ ├── LowFrequency(51).tga │ │ ├── LowFrequency(52).tga │ │ ├── LowFrequency(53).tga │ │ ├── LowFrequency(54).tga │ │ ├── LowFrequency(55).tga │ │ ├── LowFrequency(56).tga │ │ ├── LowFrequency(57).tga │ │ ├── LowFrequency(58).tga │ │ ├── LowFrequency(59).tga │ │ ├── LowFrequency(6).tga │ │ ├── LowFrequency(60).tga │ │ ├── LowFrequency(61).tga │ │ ├── LowFrequency(62).tga │ │ ├── LowFrequency(63).tga │ │ ├── LowFrequency(64).tga │ │ ├── LowFrequency(65).tga │ │ ├── LowFrequency(66).tga │ │ ├── LowFrequency(67).tga │ │ ├── LowFrequency(68).tga │ │ ├── LowFrequency(69).tga │ │ ├── LowFrequency(7).tga │ │ ├── LowFrequency(70).tga │ │ ├── LowFrequency(71).tga │ │ ├── LowFrequency(72).tga │ │ ├── LowFrequency(73).tga │ │ ├── LowFrequency(74).tga │ │ ├── LowFrequency(75).tga │ │ ├── LowFrequency(76).tga │ │ ├── LowFrequency(77).tga │ │ ├── LowFrequency(78).tga │ │ ├── LowFrequency(79).tga │ │ ├── LowFrequency(8).tga │ │ ├── LowFrequency(80).tga │ │ ├── LowFrequency(81).tga │ │ ├── LowFrequency(82).tga │ │ ├── LowFrequency(83).tga │ │ ├── LowFrequency(84).tga │ │ ├── LowFrequency(85).tga │ │ ├── LowFrequency(86).tga │ │ ├── LowFrequency(87).tga │ │ ├── LowFrequency(88).tga │ │ ├── LowFrequency(89).tga │ │ ├── LowFrequency(9).tga │ │ ├── LowFrequency(90).tga │ │ ├── LowFrequency(91).tga │ │ ├── LowFrequency(92).tga │ │ ├── LowFrequency(93).tga │ │ ├── LowFrequency(94).tga │ │ ├── LowFrequency(95).tga │ │ ├── LowFrequency(96).tga │ │ ├── LowFrequency(97).tga │ │ ├── LowFrequency(98).tga │ │ └── LowFrequency(99).tga │ ├── HighFrequency3DTexture.tga │ ├── LowFrequency3DTexture.tga │ └── Saved3DTexture.tga ├── window.cpp └── window.h ================================================ FILE CONTENTS ================================================ ================================================ FILE: .gitignore ================================================ build *.spv *.exe *.ilk *.pdb ================================================ FILE: CMakeLists.txt ================================================ cmake_minimum_required(VERSION 3.0) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake") project(cis565_vulkan_cloud_rendering) OPTION(USE_D2D_WSI "Build the project using Direct to Display swapchain" OFF) find_package(Vulkan REQUIRED) set(GLM_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/glm) # set(GLFW_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/GLFW/include) IF(WIN32) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_WIN32_KHR") ELSE(WIN32) find_package(Threads REQUIRED) IF(USE_D2D_WSI) MESSAGE("Using direct to display extension...") add_definitions(-D_DIRECT2DISPLAY) ELSE(USE_D2D_WSI) find_package(XCB REQUIRED) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_XCB_KHR") ENDIF(USE_D2D_WSI) # Todo : android? ENDIF(WIN32) # Set preprocessor defines set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOMINMAX -D_USE_MATH_DEFINES") add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-std=c++11) # Enable the creation of folders for Visual Studio projects set_property(GLOBAL PROPERTY USE_FOLDERS ON) function(ExternalTarget folder target) set_property(TARGET ${target} PROPERTY FOLDER ${folder}) endfunction(ExternalTarget) function(InternalTarget folder target) ExternalTarget("${folder}" ${target}) if (MSVC) get_target_property(targetSources ${target} SOURCES) foreach(sourceFile IN ITEMS ${targetSources}) if (IS_ABSOLUTE "${sourceFile}") file(RELATIVE_PATH sourceFile "${CMAKE_CURRENT_SOURCE_DIR}" "${sourceFile}") endif() get_filename_component(sourceDir "${sourceFile}" PATH) string(REPLACE "/" "\\" sourceDir "${sourceDir}") source_group("${sourceDir}" FILES "${sourceFile}") endforeach() endif() endfunction(InternalTarget) # Compiler specific stuff IF(MSVC) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc") ENDIF(MSVC) IF(WIN32) # Nothing here (yet) ELSE(WIN32) link_libraries(${XCB_LIBRARIES} ${VULKAN_LIB}) ENDIF(WIN32) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/") add_subdirectory(external) add_subdirectory(src) ================================================ FILE: INSTRUCTION.md ================================================ # Meteoros Getting Started: Instructions **The following will be required for the operation and/or development of the program:** - An NVIDIA graphics card. Any card with Compute Capability 2.0 (sm_20) or greater will work. Check your GPU in this [compatibility table](https://developer.nvidia.com/cuda-gpus). - Vulkan 1.0.61 - Visual Studio 2015 - CMake - Git (optional) ## Step 1: Setting up your development environment ### Windows 1. Make sure you are running Windows 7/8/10 and that your NVIDIA drivers are up-to-date 2. Install Visual Studio 2015 * 2012/2013 will also work, if you already have one installed. * 2010 doesn't work because glfw only supports 32-bit binaries for vc2010. **We don't provide libraries for Win32** * You need C++ support. None of the optional components are necessary. 3. Install Vulkan 1.0.61 or higher * Download Vulkan [here](https://www.khronos.org/vulkan/). Please note that Vulkan runs on Windows and Linux machines **only**. * Make sure to run the downloaded installed as administrator so that the installer can set the appropriate environment variables for you. * To check that Vulkan is ready for use, go to your Vulkan SDK directory (C:/VulkanSDK/ unless otherwise specified) and run the cube.exe example within the Bin directory. IF you see a rotating gray cube with the LunarG logo, then you are all set! * If not, you may need to make sure your GPU driver supports Vulkan. If need be, download and install a [Vulkan driver](https://developer.nvidia.com/vulkan-driver) from NVIDIA's website. 4. Install [CMake]() * Windows binaries are under "Binary distributions" 5. Install [Git]() * Only necessary if you are forking this repository, **not** if you're downloading the project ### Linux 1. Install Vulkan 1.0.61 * Download Vulkan [here](https://www.khronos.org/vulkan/). Please note that Vulkan runs on Windows and Linux machines **only**. * Make sure to run the downloaded installed as administrator so that the installer can set the appropriate environment variables for you. * To check that Vulkan is ready for use, go to your Vulkan SDK directory (C:/VulkanSDK/ unless otherwise specified) and run the cube.exe example within the Bin directory. IF you see a rotating gray cube with the LunarG logo, then you are all set! * If not, you may need to make sure your GPU driver supports Vulkan. If need be, download and install a [Vulkan driver](https://developer.nvidia.com/vulkan-driver) from NVIDIA's website. 2. Install Git (`apt-get install git` on Debian/Ubuntu) 3. Install CMake (`apt-get install cmake` on Debian/Ubuntu) ## Step 2: Fork or download the code 1. Use GitHub to fork this repository into your own GitHub account. 2. If you haven't used Git, you'll need to set up a few things. * On Windows: In order to use Git commands, you can use Git Bash. You can right-click in a folder and open Git Bash there. * On Linux: Open a terminal. * Configure git with some basic options by running these commands: * `git config --global push.default simple` * `git config --global user.name "YOUR NAME"` * `git config --global user.email "GITHUB_USER@users.noreply.github.com"` * (Or, you can use your own address, but remember that it will be public!) 3. Clone from GitHub onto your machine: * Navigate to the directory where you want to keep your files, then clone your fork. * `git clone` the clone URL from your GitHub fork homepage. * [How to use GitHub](https://guides.github.com/activities/hello-world/) * [How to use Git](http://git-scm.com/docs/gittutorial) ## Step 3: Build and run * `src/` contains the source code. * `external/` contains the binaries and headers for GLFW, glm, tiny_obj, and stb_image. **CMake note:** Do not change any build settings or add any files to your project directly in Visual Studio. Instead, edit the `src/CMakeLists.txt` file. Any files you add that is outside the `src/Cloudscapes` directory must be added here. If you edit it, just rebuild your VS project to make it update itself. ### Windows [EDIT] 1. In Git Bash, navigate to your cloned project directory. 2. Create a `build` directory: `mkdir build` * (This "out-of-source" build makes it easy to delete the `build` directory and try again if something goes wrong with the configuration.) 3. Navigate into that directory: `cd build` 4. Open the CMake GUI to configure the project: * `cmake-gui ..` or `"C:\Program Files (x86)\cmake\bin\cmake-gui.exe" ..` * Don't forget the `..` part! * Make sure that the "Source" directory is like `.../Meteoros`. * Click *Configure*. Select your version of Visual Studio, Win64. (**NOTE:** you must use Win64, as we don't provide libraries for Win32.) * If you see an error like .................., * Click *Generate*. 5. If generation was successful, there should now be a Visual Studio solution (`.sln`) file in the `build` directory that you just created. Open this (from the command line: `explorer *.sln`) 6. Build. (Note that there are Debug and Release configuration options.) 7. Run. Make sure you run the `Cloudscapes` target (not `ALL_BUILD`) by right-clicking it and selecting "Set as StartUp Project". * If you have switchable graphics (NVIDIA Optimus), you may need to force your program to run with only the NVIDIA card. In NVIDIA Control Panel, under "Manage 3D Settings," set "Multi-display/Mixed GPU acceleration" to "Single display performance mode". ### Linux [EDIT] 1. *File->Import...->General->Existing Projects Into Workspace*. * Select the Project 0 repository as the *root directory*. 3. Select the *Meteoros* project in the Project Explorer. Right click the project. Select *Build Project*. * For later use, note that you can select various Debug and Release build configurations under *Project->Build Configurations->Set Active...*. 4. If you see an error like ........................, * Click *Configure*, then *Generate*. 5. Right click and *Refresh* the project. 6. From the *Run* menu, *Run*. Select "Local C/C++ Application" and the `Meteoros` binary. **Note:** While developing, you will want to keep validation layers enabled so that error checking is turned on. The project is set up such that when you are in debug mode, validation layers are enabled, and when you are in release mode, validation layers are disabled. After building the code, you should be able to run the project without any errors. Two windows will open - one will either be blank or show errors if any (if you're running in debug mode), the other (pending no errors) will show the clouds with a sun and sky background above an ocean-like gradient. ## Other Notes * Compile GLSL shaders into SPIR-V bytecode: * **Windows ONLY** Create a compile.bat file with the following contents: ``` C:/VulkanSDK/1.0.17.0/Bin32/glslangValidator.exe -V shader.vert C:/VulkanSDK/1.0.17.0/Bin32/glslangValidator.exe -V shader.frag pause ``` Note: Replace the path to glslangValidator.exe with the path to where you installed the Vulkan SDK. Double click the file to run it. ================================================ FILE: LICENSE ================================================ MIT License Copyright (c) 2017 Aman Sachan Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ================================================ FILE: README.md ================================================ # Meteoros ![](/images/READMEImages/finalRender.PNG) *Runs at < 3ms/Frame at a Full HD Resolution on a notebook GTX 1070. Update to readme about how it got to 3ms/frame coming soon* ## Overview This project is a real-time cloudscape renderer in Vulkan that was made as the final project for the course, CIS 565: GPU Programming and Architecture, at the University of Pennsylvania. It is based on the cloud system 'NUBIS' that was implemented for the Decima Engine by Guerrilla Games. The clouds were originally made for the game 'Horizon Zero Dawn' and were described in the following SIGGRAPH 2015 and 2017 presentations: * 2015 [The Real-time Volumetric Cloudscapes of Horizon Zero Dawn](https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn) * 2017 [Nubis: Authoring Realtime Volumetric Cloudscapes with the Decima Engine](https://www.guerrilla-games.com/read/nubis-authoring-real-time-volumetric-cloudscapes-with-the-decima-engine) Contributors: 1. Aman Sachan - M.S.E. Computer Graphics and Game Technology, UPenn 2. Meghana Seshadri - M.S.E. Computer Graphics and Game Technology, UPenn Skip Forward to: 1. [Instructions](#Instructions) 2. [Features](#Features) - [Current](#Current) - [Upcoming](#Upcoming) 3. [Pipeline Overview](#Pipeline) 4. [Implementation Overview](#Implementation) - [Rendering](#Rendering) - [Modelling](#Modeling) - [Remap](#remap) - [Lighting](#Lighting) - [Post-Processing](#Post) 5. [Performance Analysis and Optimizations](#Performance) 6. [Notes](#Notes) 7. [Resources](#Resources) 8. [Bloopers](#Bloopers) ## Instructions If you wish to run or develop on top of this program, please refer to the [INSTRUCTION.md](https://github.com/Aman-Sachan-asach/Meteoros/blob/master/INSTRUCTION.md) file. ## Features ### Current - Vulkan Framework that is easy to extend, heavily commented, and easy to read and understand - Multiple Compute and Graphics pipelines working in sync - Cloud Modelling, Lighting, and Rendering Models as defined by the papers - HDR color space - God-Rays and Tone Mapping Post processes - Raymarching and Cloud rendering Optimizations - Fully functional Reprojection Optimization - Temporal Anti-Aliasing (TXAA) ### Upcoming - More refined cloud shapes and lighting ## Pipeline Overview ![](/images/READMEImages/pipelinelayout.png) We have 3 distinct stages in our pipeline: compute stage, rasterization or the regular graphics pipeline stage, and a post-process stage. #### Compute Stage: This stage is responsible for the bulk of this project. It handles: - Reprojection Compute Shader: Reprojection calculations in a separate compute shader - Cloud Compute Shader: Cloud raymarching, modeling, lighting, and rendering calculations and stores the result in a HDR color space, i.e. 32bit RGBA channels, texture. This shader also generates a "god-ray creation" texture, which is a grray-scale image used by the god-rays post process shder to create god rays. #### Synchronization: The synchronization is in place to ensure that the graphics pipeline doesn't use an image that is half complete and still being written to by the compute pipeline. This is necessary because we are following a compositing model in which we generate the clouds and then paint over them with the rasterized geometry in the world. After this the god rays shader also uses and adds on top of the same texture generated by the compute stage. The synchronization point is implemented as a Image Barrier which you can learn more about [here](https://vulkan.lunarg.com/doc/view/1.0.30.0/linux/vkspec.chunked/ch06s05.html#synchronization-memory-barriers). We don't need a synchronization point between the graphics pipeline stage and the subsequent post-process stage because the commands for these stages are stored in the same Queue which stores the command buffer. All commands in the command buffer attached to a queue is executed in order after the previous command has completely finished executing thus if we store the commands in the command buffer in the correct order, we will not need additional synchronization points. #### Graphics Pipeline Stage: This stage is responsible for the rendering of 3D models, which is done via rasterization. The implementation closely follows [this vulkan tutorial](https://vulkan-tutorial.com/) except for the fact that it has been refactored into very readable classes instead of a single file. This commands for this stage have been commented outis and thus are not being dispatched because they weren't adding anything to our scene. #### Post Process Stage: This stage is responsible for adding the god-rays, and tone mapping post-process effects. ## Implementation Overview ### Rendering We render clouds to a texture using the ray marching technique, which is an image based volumetric rendering technique that is used to evalute volumes as opposed to surfaces. This means that the assumption that a objects properties can be defined at or by its surface are thrown out the window. Ray marching involves sampling a ray at various points along its length because the volume is defined at every point inside itself. Ray marching is a widely discussed subject and you can find many great resources to dive into it such as this presentation (https://cis700-procedural-graphics.github.io/files/implicit_surfaces_2_21_17.pdf) from a course on Procedural Graphics at UPenn and [iq's blog](http://www.iquilezles.org/www/articles/raymarchingdf/raymarchingdf.htm) At every step of our ray march we determine how dense the atmosphere is and if it is dense enough to be quantified as a cloud we light that point. Our lighting model is described later in this readme, however it will make a lot more intuitive sense if one is familiar with volumetic lighting. You can learn more about volumetric lighting in the book [Physically Based Rendering from Theory to Implementation](http://www.pbrt.org/). That is a bit dense and so if you simply want a simple overview go [here](https://www.scratchapixel.com/lessons/advanced-rendering/volume-rendering-for-artists). To render the sky as a skybox type dome we create 3 spheres, representing the earth, the inner layer of the atmosphere, and the outer layer of the atmosphere. We don't want to render any thing beyond the horizon because we can't see anything beyond the horizon anyway. Placing a camera atop this virtual earth, we can start our actual rendering process. Start raycasting from your camera, for every ray evaluate it at a fixed stepsize when it is inside the the 2 atmosphere layers we just created. When we evaluate a point along the ray and determine it has a non-zero density value we know we are inside a cloud. Now, to actually give this point in the cloud some coloration we can light it by shooting a ray towards our single light source, the sun, and use the resulting energy information to color that point. Cone Sampling is a more efficient way of determining the light energy that will be recieved by that point. Cone sampling involves taking some number of samples from inside the volume of a cone that is aligned with our light source. We take 6 samples using cone sampling and make sure to have the last one be placed relatively far. This far-away sample is a way of taking into account if the cloud and hence point we are trying to light is occluded by another cloud in the distance. Using these 6 samples from within the cone we get a density value which is used to attenuate the light energy reaching the point we are trying to color. ### Modeling Generating noise on the fly to determine our cloud shape is a very expensive process. This is why we use tiling 3D noise textures with precomputed density values to determine our cloud shape. There are 3 textures that are used to define the shape of a cloud in this project: 3D cloudBaseShapeTexture 4 channels… 128^3 resolution… The first channel is the Perlin-Worley noise. The other 3 channels are Worley noise at increasing frequencies. This 3d texture is used to define the base shape for our clouds. ![](/images/READMEImages/LowFrequencyNoiseChannels.png) 3D cloudDetailsTexture 3 channels… 32^3 resolution… Uses Worley noise at increasing frequencies. This texture is used to add detail to the base cloud shape defined by the first 3d noise. ![](/images/READMEImages/highFrequencyDetail.png) 2D cloudMotionTexture 3 channels… 128^2 resolution… Uses curl noise. Which is non divergent and is used to fake fluid motion. We use this noise to distort our cloud shapes and add a sense of turbulence. ![](/images/READMEImages/curlNoise.png) To define the shape of a cloud we first determine its base shape using the low frequency noise in the '3D cloudBaseShapeTexture', next we errode away the cloud at the edges using the '3D cloudDetailsTexture', and finally we give our cloud a sense of turbulence and fake the look of a moving cloud using the '2D cloudMotionTexture.' ![](/images/READMEImages/CloudErosion.png) ### Remap Function One function is used ubiquitously in modelling and lighting these clouds. The remap finction: float remap(in float value, in float original_min, in float original_max, in float new_min, in float new_max) { return new_min + ( ((value - original_min) / (original_max - original_min)) * (new_max - new_min) ); } This remap function simply takes a value, that lies inside one range and maps it to another range that you provide. It seems like a simple function and it is in concept but it is can be used in very clever maners to do all sorts of things. For example, towards the end of the modelling section of this readme, we talked about erroding the edges of a cloud. How do you possibly determine that the point you're evaluatiing is at the edge of a cloud? Well we could use the remap function to do just that. If we use the below graph as an example, where the red line represents the base density of the cloud and the green line represents the high frequency noise used to erode our cloud at the egdes. If we performed a remap operations on the base density using the high frequency noise as the new minimum value then we would not lose any density in the center of the cloud, which is exactly what we want. ![](/images/READMEImages/remapFunctionDemonstration.png) ### Lighting The lighting model as described in the 2017 presentation is an attenuation based lighting model. This means that you start with full intensity, and then reduce it as combination of the following 3 probabilities: 1. Directional Scattering 2. Absorption / Out-scattering 3. In-scattering ![](/images/READMEImages/lightingProbs.PNG) #### Directional Scattering This retains baseline forward scattering and produces silver lining effects. It is calculated using Henyey-Greenstein equation. The eccentricity value that generally works well for mid-day sunlight doesn't provide enough bright highlights around the sun during sunset. ![](/images/READMEImages/hg01.PNG) Change the eccentricity to have more forward scattering, hence bringing the highlights around the sun. Clouds 90 degrees away from the sun, however, become too dark. ![](/images/READMEImages/hg02.PNG) To retain baseline forward scattering behavior and get the silver lining highlights, combine 2 HG functions, and factors to control the intensity of this effect as well as its spread away from the sun. ![](/images/READMEImages/hg03.PNG) ![](/images/READMEImages/hg04.PNG) #### Absorption / Out-scattering This is the transmittance produced as a result of the Beer-Lambert equation. Beer's Law only accounts for attenuation of light and not the emission of light that has in-scattered to the sample point, hence making clouds too dark. ![](/images/beerslaw.png) ![](/images/READMEImages/beer01.PNG) By combining 2 Beer-Lambert equations, the attenuation for the second one is reduced to push light further into the cloud. ![](/images/READMEImages/beer02.PNG) #### In-scattering This produces the dark edges and bases to the clouds. In-scattering is when a light ray that has scattered in a cloud is combined with others on its way to the eye, essentially brightening the region of the cloud you are looking at. In order for this to occur, an area must have a lot of rays scattering into it, which only occurs where there is cloud material. This means that the deeper in the cloud, the more scattering contributors there are, and the amount of in-scattering on the edges of the clouds is lower, which makes them appear dark. Also, since there are no strong scattering sources below clouds, the bottoms of them will have less occurences of in-scattering as well. Only attenuation and HG phase: ![](/images/READMEImages/in01.PNG) Sampling cloud at low level of density, and accounting for attenuation along in-scatter path. This appears dark because there is little to no in-scattering on the edges. ![](/images/READMEImages/in02.PNG) Relax the effect over altitude and apply a bias to compensate. ![](/images/READMEImages/in03.PNG) Second component accounts for decrease in-scattering over height. ![](/images/READMEImages/in04.PNG) ### Post Processing #### GodRays God Rays are the streaks of light that poke out from behind clouds. These streaks, which stream through gaps in clouds or between other objects, are columns of sunlit air separated by darker cloud-shadowed regions. Despite seeming to converge at a point, the rays are in fact near-parallel shafts of sunlight. Their apparent convergence is a perspective effect. We faked the effect of god rays in screen space by radially blurring light from the location of the sun in screen space and using a grey scale godray mask that was generated in the cloudcompte shader to determine where the clouds lie and hence where streaks of light shouldn't appear. If the sun was not present in the camera frustum that meant that its screen space location was outside the range [0,1] meaning we couldn't generate a mask for points outside screen space or even sample pixels for radial blurring. To overcome the pixel sampling issue we simply used a gradient to represent the energy value. The gradient moved from white to grey as we moved radially away from the sun. There isn't a good way to incorporate the mask back in so we assume that the gradient values outside the screen bounds are unoccluded. There also isnt a great but also cheap way to do god-rays when the sun is behind the camerabecause we have no data whatsoever. We simply, blend out the god rays as the sun moves to points no longer in the same hemisphere as the camera lookAt vector. | Only GodRays | GodRay Mask | | ------------ |:-----------:| | ![](/images/READMEImages/godRayMask.PNG) | ![](/images/READMEImages/onlyGodRays.png) | | GodRays Composite on Cloud Density | Final Composite | | ![](/images/READMEImages/godraycompositeOnCloudDensity.PNG) | ![](/images/READMEImages/godraysComposited.png) | God Rays use a radial blurring technique which relies on sampling pixels from the god ray mask. The more samples you take the higher the performance toll. The FPS dropped by 3 FPS due to the god ray post-process at a 100 sample/pixel . ![](/images/READMEImages/godRayChart.PNG) #### Tone Mapping Tone Mapping is a technique used to map one color space into another to approximate the appearance of high dynamic range images because displays and monitors have more limited dynamic ranges. We implemented the uncharted 2 tone mapping technique that is really good and has become quite popular. A great visual example of the different [types of tone mapping techniques](https://www.shadertoy.com/view/lslGzl). Our project is working in the HDR color space and so requires tone mapping to avoid ridiculously blown out images. (a perfect example is in the [bloopers](#Bloopers)) | Without | With | | --------------------------------------------------- |:------------------------------------------------:| | ![](/images/READMEImages/lightingNotToneMapped.png) | ![](/images/READMEImages/lightingToneMapped.png) | ## Performance Analysis and Optimizations Performance analysis conducted on: Windows 10, i7-7700HQ @ 2.8GHz 32GB, GTX 1070(laptop GPU) 8074MB (Personal Machine: Customized MSI GT62VR 7RE) ### Early termination based on accumulated Density If during our ray march we accumulate a density value of over 1 then we terminate the ray march early. ### Cheap Sampling We determine we are inside a cloud by getting our base density for the cloud and ensuring its greater than 0. We will not do the high requency errosion and further cloud shaping nor will we do any expensive lighting calculations unless we have determined we are inside a cloud. ![](/images/READMEImages/cheapSamplingChart.PNG) ### Reprojection Reprojection is a technique that uses pixels from the previous frame to color the pixels in the current frame. This is done by projecting the old frame onto the current frame. We calculate how much the camera has moved between 2 frames an More technically this is implemented as follows: 1. We store our previous frame in a texture. 2. Store the old camera information 3. For a given pixel in the current frame, ray cast using the ray created by the current camera and the current pixels uv co-ordinates. 4. The ray cast will intersect with the sphere representing the inner layer of the atmosphere. The point of intersection gives ud a world space position. 5. This world space position is then converted all the way back into uv co-ordinates using the old camera's view and projection matrices. 6. This uv co-ordinate if in the range from [0,1] can be used to sample the pixel in the old frame that will be used to fill in the pixel in the current frame. Using this reprojection technique we can get away with actuall only ray marching for 1/16th of the pixels in the current frame. The other 15 of the 16 pixels are filled in using reprojection. This technique has been implemented in a test branch but is slightly buggy, but preliminary tests show it giving us a 5.97 times speed boost for a version with an inexpensive lighting model. This further implies that the way more complex lighting model in the master branch will gain even better performance boosts. ![](/images/READMEImages/reprojectionPerformance.PNG) ## Notes - We did not add checks (which is highly recommended when developing Vulkan code for other users) to make sure some features are supported by the GPU before using them, such as anisotropic filtering and the image formats that the GPU supports. ## Resources #### Texture Resources: - [Low and High Frequency Noise Textures](https://www.guerrilla-games.com/read/nubis-authoring-real-time-volumetric-cloudscapes-with-the-decima-engine) were made using the 'Nubis Noise Generator' houdini tool that was released along with the 2015 paper. - [Curl Noise Textures](http://bitsquid.blogspot.com/2016/07/volumetric-clouds.html) - Weather Map Texture by Dan Mccan #### Libraries: - [Image Loading Library](https://github.com/nothings/stb) - [Obj Loading Library](https://github.com/syoyo/tinyobjloader) - [Why to include stb in .cpp file](https://stackoverflow.com/questions/43348798/double-inclusion-and-headers-only-library-stbi-image) - [Imgui](https://github.com/ocornut/imgui) for our partially wriiten gui - [GLFW](http://www.glfw.org/) utilities for Windows - [GLM](https://glm.g-truc.net/0.9.8/index.html) #### Vulkan - [Vulkan Tutorial](https://vulkan-tutorial.com/) - [RenderDoc](https://renderdoc.org/) - [Setting Up Compute Shader that writes to a texture](https://github.com/SaschaWillems/Vulkan/tree/master/examples/raytracing) - [3D Textures](https://github.com/SaschaWillems/Vulkan/tree/master/examples/texture3d) - [Pipeline Caching](https://github.com/SaschaWillems/Vulkan/tree/master/examples/radialblur) was used for post-processing and so it made more sense to see how it is done for post processing - [Radial Blur](https://github.com/SaschaWillems/Vulkan/tree/master/examples/radialblur) #### Post-Processing: - [Uncharted 2 Tone Mapping](http://filmicworlds.com/blog/filmic-tonemapping-operators/) - [God Rays](https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch13.html) #### Upcoming Feature Set: - [Off-screen Rendering](https://github.com/SaschaWillems/Vulkan/tree/master/examples/offscreen) - [Push Constants](https://github.com/SaschaWillems/Vulkan/tree/master/examples/pushconstants) #### Other Resources - FBM Procedural Noise Joe Klinger - Preetham Sun/Sky model from Project Marshmallow ## Bloopers * Tone Mapping Madness ![](/images/READMEImages/meg01.gif) * Sobel's "edgy" clouds ![](/images/READMEImages/sobeltest.PNG) ================================================ FILE: TXAA.md ================================================ ## TXAA ### Halton Sequence: //https://en.wikipedia.org/wiki/Halton_sequence ### Why not MSAA or FXAA? FXAA isnt good enough to deal with high variance boundaries (corners and specular surfaces or in this case volume that is sampled very few times) MSAA does not affect shading aliasing Unreal Engine talk on more of this: https://de45xmedrsdbp.cloudfront.net/Resources/files/TemporalAA_small-59732822.pdf ### Resources https://de45xmedrsdbp.cloudfront.net/Resources/files/TemporalAA_small-59732822.pdf https://www.gdcvault.com/play/1022970/Temporal-Reprojection-Anti-Aliasing-in https://www.youtube.com/watch?v=FMfC47xsImU&index=2&list=LLgt_lAI0-x_RhlGyv6DEBAw&t=1106s ================================================ FILE: cmake/FindVulkan.cmake ================================================ # Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file Copyright.txt or https://cmake.org/licensing for details. #.rst: # FindVulkan # ---------- # # Try to find Vulkan # # IMPORTED Targets # ^^^^^^^^^^^^^^^^ # # This module defines :prop_tgt:`IMPORTED` target ``Vulkan::Vulkan``, if # Vulkan has been found. # # Result Variables # ^^^^^^^^^^^^^^^^ # # This module defines the following variables:: # # Vulkan_FOUND - True if Vulkan was found # Vulkan_INCLUDE_DIRS - include directories for Vulkan # Vulkan_LIBRARIES - link against this library to use Vulkan # # The module will also define two cache variables:: # # Vulkan_INCLUDE_DIR - the Vulkan include directory # Vulkan_LIBRARY - the path to the Vulkan library # if(WIN32) find_path(Vulkan_INCLUDE_DIR NAMES vulkan/vulkan.h PATHS "$ENV{VULKAN_SDK}/Include" ) if(CMAKE_SIZEOF_VOID_P EQUAL 8) find_library(Vulkan_LIBRARY NAMES vulkan-1 PATHS "$ENV{VULKAN_SDK}/Lib" "$ENV{VULKAN_SDK}/Bin" ) elseif(CMAKE_SIZEOF_VOID_P EQUAL 4) find_library(Vulkan_LIBRARY NAMES vulkan-1 PATHS "$ENV{VULKAN_SDK}/Lib32" "$ENV{VULKAN_SDK}/Bin32" NO_SYSTEM_ENVIRONMENT_PATH ) endif() else() find_path(Vulkan_INCLUDE_DIR NAMES vulkan/vulkan.h PATHS "$ENV{VULKAN_SDK}/include") find_library(Vulkan_LIBRARY NAMES vulkan PATHS "$ENV{VULKAN_SDK}/lib") endif() set(Vulkan_LIBRARIES ${Vulkan_LIBRARY}) set(Vulkan_INCLUDE_DIRS ${Vulkan_INCLUDE_DIR}) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(Vulkan DEFAULT_MSG Vulkan_LIBRARY Vulkan_INCLUDE_DIR) mark_as_advanced(Vulkan_INCLUDE_DIR Vulkan_LIBRARY) if(Vulkan_FOUND AND NOT TARGET Vulkan::Vulkan) add_library(Vulkan::Vulkan UNKNOWN IMPORTED) set_target_properties(Vulkan::Vulkan PROPERTIES IMPORTED_LOCATION "${Vulkan_LIBRARIES}" INTERFACE_INCLUDE_DIRECTORIES "${Vulkan_INCLUDE_DIRS}") endif() ================================================ FILE: cmake/FindXCB.cmake ================================================ # - FindXCB # # Copyright 2015 Valve Coporation find_package(PkgConfig) if(NOT XCB_FIND_COMPONENTS) set(XCB_FIND_COMPONENTS xcb) endif() include(FindPackageHandleStandardArgs) set(XCB_FOUND true) set(XCB_INCLUDE_DIRS "") set(XCB_LIBRARIES "") foreach(comp ${XCB_FIND_COMPONENTS}) # component name string(TOUPPER ${comp} compname) string(REPLACE "-" "_" compname ${compname}) # header name string(REPLACE "xcb-" "" headername xcb/${comp}.h) # library name set(libname ${comp}) pkg_check_modules(PC_${comp} QUIET ${comp}) find_path(${compname}_INCLUDE_DIR NAMES ${headername} HINTS ${PC_${comp}_INCLUDEDIR} ${PC_${comp}_INCLUDE_DIRS} ) find_library(${compname}_LIBRARY NAMES ${libname} HINTS ${PC_${comp}_LIBDIR} ${PC_${comp}_LIBRARY_DIRS} ) find_package_handle_standard_args(${comp} FOUND_VAR ${comp}_FOUND REQUIRED_VARS ${compname}_INCLUDE_DIR ${compname}_LIBRARY) mark_as_advanced(${compname}_INCLUDE_DIR ${compname}_LIBRARY) list(APPEND XCB_INCLUDE_DIRS ${${compname}_INCLUDE_DIR}) list(APPEND XCB_LIBRARIES ${${compname}_LIBRARY}) if(NOT ${comp}_FOUND) set(XCB_FOUND false) endif() endforeach() list(REMOVE_DUPLICATES XCB_INCLUDE_DIRS) ================================================ FILE: dithering.md ================================================ The basic idea is to add a small value to every pixel right before it is quantized (i.e. converted from the floating point representation used in the shader to 8 bits per channel in the framebuffer). Dithering is used to prevent banding The idea is that the least significant bits of the color that would ordinarily get thrown out are combined with this added value and cause the pixel to have a chance of rounding differently than nearby pixels. http://www.anisopteragames.com/how-to-fix-color-banding-with-dithering/ https://en.wikipedia.org/wiki/Dither WangHashNoise is a replacement for dithering noise function Reference: https://youtu.be/4D5uX8wL1V8?t=11m22s Super fast because of all the binary operations Quality noise without repeating patterns float WangHashNoise(uint u, uint v, uint s) ================================================ FILE: external/CMakeLists.txt ================================================ set(GLFW_BUILD_EXAMPLES OFF) set(GLFW_BUILD_TESTS OFF) set(GLFW_BUILD_DOCS OFF) add_subdirectory(GLFW) ================================================ FILE: external/GLFW/.appveyor.yml ================================================ branches: only: - ci - master skip_tags: true environment: CFLAGS: /WX matrix: - BUILD_SHARED_LIBS: ON - BUILD_SHARED_LIBS: OFF matrix: fast_finish: true build_script: - mkdir build - cd build - cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% .. - cmake --build . notifications: - provider: Email to: - ci@glfw.org on_build_failure: true on_build_success: false ================================================ FILE: external/GLFW/.gitattributes ================================================ *.m linguist-language=Objective-C ================================================ FILE: external/GLFW/.github/CONTRIBUTING.md ================================================ # Contribution Guide ## Contents - [Asking a question](#asking-a-question) - [Reporting a bug](#reporting-a-bug) - [Reporting a compile or link bug](#reporting-a-compile-or-link-bug) - [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug) - [Reporting a context creation bug](#reporting-a-context-creation-bug) - [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug) - [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug) - [Reporting some other library bug](#reporting-some-other-library-bug) - [Reporting a documentation bug](#reporting-a-documentation-bug) - [Reporting a website bug](#reporting-a-website-bug) - [Requesting a feature](#requesting-a-feature) - [Contributing a bug fix](#contributing-a-bug-fix) - [Contributing a feature](#contributing-a-feature) ## Asking a question Questions about how to use GLFW should be asked either in the [support section](http://discourse.glfw.org/c/support) of the forum, under the [Stack Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on Stack Exchange or in the IRC channel `#glfw` on [Freenode](http://freenode.net/). Questions about the design or implementation of GLFW or about future plans should be asked in the [dev section](http://discourse.glfw.org/c/dev) of the forum or in the IRC channel. Please don't open a GitHub issue to discuss design questions without first checking with a maintainer. ## Reporting a bug If GLFW is behaving unexpectedly at run-time, start by setting an [error callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling). GLFW will often tell you the cause of an error via this callback. If it doesn't, that might be a separate bug. If GLFW is crashing or triggering asserts, make sure that all your object handles and other pointers are valid. For bugs where it makes sense, a short, self contained example is absolutely invaluable. Just put it inline in the body text. Note that if the bug is reproducible with one of the test programs that come with GLFW, just mention that instead. __Don't worry about adding too much information__. Unimportant information can be abbreviated or removed later, but missing information can stall bug fixing, especially when your schedule doesn't align with that of the maintainer. __Please provide text as text, not as images__. This includes code, error messages and any other text. Text in images cannot be found by other users searching for the same problem and may have to be re-typed by maintainers when debugging. You don't need to manually indent your code or other text to quote it with GitHub Markdown; just surround it with triple backticks: ``` Some quoted text. ``` You can also add syntax highlighting by appending the common file extension: ```c int five(void) { return 5; } ``` There are issue labels for both platforms and GPU manufacturers, so there is no need to mention these in the subject line. If you do, it will be removed when the issue is labeled. If your bug is already reported, please add any new information you have, or if it already has everything, give it a :+1:. ### Reporting a compile or link bug __Note:__ GLFW needs many system APIs to do its job, which on some platforms means linking to many system libraries. If you are using GLFW as a static library, that means your application needs to link to these in addition to GLFW. __Note:__ Check the [Compiling GLFW](http://www.glfw.org/docs/latest/compile.html) guide and or [Building applications](http://www.glfw.org/docs/latest/build.html) guide for before opening an issue of this kind. Most issues are caused by a missing package or linker flag. Always include the __operating system name and version__ (e.g. `Windows 7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual C++ 2015 Update 2`). If you are using an official release of GLFW, include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the __GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. Please also include the __complete build log__ from your compiler and linker, even if it's long. It can always be shortened later, if necessary. #### Quick template ``` OS and version: Compiler version: Release or commit: Build log: ``` ### Reporting a segfault or other crash bug Always include the __operating system name and version__ (e.g. `Windows 7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the __GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. Please also include any __error messages__ provided to your application via the [error callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and the __full call stack__ of the crash, or if the crash does not occur in debug mode, mention that instead. #### Quick template ``` OS and version: Release or commit: Error messages: Call stack: ``` ### Reporting a context creation bug __Note:__ Windows ships with graphics drivers that do not support OpenGL. If GLFW says that your machine lacks support for OpenGL, it very likely does. Install drivers from the computer manufacturer or graphics card manufacturer ([Nvidia](http://www.geforce.com/drivers), [AMD](http://support.amd.com/en-us/download), [Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to fix this. __Note:__ AMD only supports OpenGL ES on Windows via EGL. See the [GLFW\_CONTEXT\_CREATION\_API](http://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx) hint for how to select EGL. Please verify that context creation also fails with the `glfwinfo` tool before reporting it as a bug. This tool is included in the GLFW source tree as `tests/glfwinfo.c` and is built along with the library. It has switches for all GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list. Always include the __operating system name and version__ (e.g. `Windows 7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the __GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. If you are running your program in a virtual machine, please mention this and include the __VM name and version__ (e.g. `VirtualBox 5.1`). Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime /dev/js`), as described [here](http://www.glfw.org/docs/latest/intro.html#intro_version_string), the __GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the __output of `glfwinfo`__ (with switches matching any hints you set in your code) when reporting this kind of bug. If this tool doesn't run on the machine, mention that instead. #### Quick template ``` OS and version: GPU and driver: Release or commit: Version string: glfwinfo output: ``` ### Reporting a monitor or video mode bug __Note:__ On headless systems on some platforms, no monitors are reported. This causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are prepared for. __Note:__ Some third-party tools report more video modes than are approved of by the OS. For safety and compatibility, GLFW only reports video modes the OS wants programs to use. This is not a bug. The `monitors` tool is included in the GLFW source tree as `tests/monitors.c` and is built along with the library. It lists all information GLFW provides about monitors it detects. Always include the __operating system name and version__ (e.g. `Windows 7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the __GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. If you are running your program in a virtual machine, please mention this and include the __VM name and version__ (e.g. `VirtualBox 5.1`). Please also include any __error messages__ provided to your application via the [error callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and the __output of `monitors`__ when reporting this kind of bug. If this tool doesn't run on the machine, mention this instead. #### Quick template ``` OS and version: Release or commit: Error messages: monitors output: ``` ### Reporting a window, input or event bug __Note:__ The exact ordering of related window events will sometimes differ. __Note:__ Window moving and resizing (by the user) will block the main thread on some platforms. This is not a bug. Set a [refresh callback](http://www.glfw.org/docs/latest/window.html#window_refresh) if you want to keep the window contents updated during a move or size operation. The `events` tool is included in the GLFW source tree as `tests/events.c` and is built along with the library. It prints all information provided to every callback supported by GLFW as events occur. Each event is listed with the time and a unique number to make discussions about event logs easier. The tool has command-line options for creating multiple windows and full screen windows. Always include the __operating system name and version__ (e.g. `Windows 7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the __GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. If you are running your program in a virtual machine, please mention this and include the __VM name and version__ (e.g. `VirtualBox 5.1`). Please also include any __error messages__ provided to your application via the [error callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and if relevant, the __output of `events`__ when reporting this kind of bug. If this tool doesn't run on the machine, mention this instead. __X11:__ If possible, please include what desktop environment (e.g. GNOME, Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are running. If the bug is related to keyboard input, please include any input method (e.g. ibus, SCIM) you are using. #### Quick template ``` OS and version: Release or commit: Error messages: events output: ``` ### Reporting some other library bug Always include the __operating system name and version__ (e.g. `Windows 7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the __GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. Please also include any __error messages__ provided to your application via the [error callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling), if relevant. #### Quick template ``` OS and version: Release or commit: Error messages: ``` ### Reporting a documentation bug If you found a bug in the documentation, including this file, then it's fine to just link to that web page or mention that source file. You don't need to match the source to the output or vice versa. ### Reporting a website bug If the bug is in the documentation (anything under `/docs/`) then please see the section above. Bugs in the rest of the site are reported to to the [website source repository](https://github.com/glfw/website/issues). ## Requesting a feature Please explain why you need the feature and how you intend to use it. If you have a specific API design in mind, please add that as well. If you have or are planning to write code for the feature, see the section below. If there already is a request for the feature you need, add your specific use case unless it is already mentioned. If it is, give it a :+1:. ## Contributing a bug fix __Note:__ You must have all necessary [intellectual property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any code you contribute. If you did not write the code yourself, you must explain where it came from and under what license you received it. Even code using the same license as GLFW may not be copied without attribution. __There is no preferred patch size__. A one character fix is just as welcome as a thousand line one, if that is the appropriate size for the fix. In addition to the code, a complete bug fix includes: - Change log entry in `README.md`, describing the incorrect behavior - Credits entries for all authors of the bug fix Bug fixes will not be rejected because they don't include all the above parts, but please keep in mind that maintainer time is finite and that there are many other bugs and features to work on. If the patch fixes a bug introduced after the last release, it should not get a change log entry. If you haven't already, read the excellent article [How to Write a Git Commit Message](https://chris.beams.io/posts/git-commit/). ## Contributing a feature __Note:__ You must have all necessary rights to any code you contribute. If you did not write the code yourself, you must explain where it came from and under what license. Even code using the same license as GLFW may not be copied without attribution. __Note:__ If you haven't already implemented the feature, check first if there already is an open issue for it and if it's already being developed in an [experimental branch](https://github.com/glfw/glfw/branches/all). __There is no preferred patch size__. A one character change is just as welcome as one adding a thousand line one, if that is the appropriate size for the feature. In addition to the code, a complete feature includes: - Change log entry in `README.md`, listing all new symbols - News page entry, briefly describing the feature - Guide documentation, with minimal examples, in the relevant guide - Reference documentation, with all applicable tags - Cross-references and mentions in appropriate places - Credits entries for all authors of the feature If the feature requires platform-specific code, at minimum stubs must be added for the new platform function to all supported and experimental platforms. If it adds a new callback, support for it must be added to `tests/event.c`. If it adds a new monitor property, support for it must be added to `tests/monitor.c`. If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support for it must be added to `tests/glfwinfo.c` and the behavior of the library when the extension is missing documented in `docs/compat.dox`. If you haven't already, read the excellent article [How to Write a Git Commit Message](https://chris.beams.io/posts/git-commit/). Features will not be rejected because they don't include all the above parts, but please keep in mind that maintainer time is finite and that there are many other features and bugs to work on. Please also keep in mind that any part of the public API that has been included in a release cannot be changed until the next _major_ version. Features can be added and existing parts can sometimes be overloaded (in the general sense of doing more things, not in the C++ sense), but code written to the API of one minor release should both compile and run on subsequent minor releases. ================================================ FILE: external/GLFW/.gitignore ================================================ # External junk .DS_Store _ReSharper* *.opensdf *.sdf *.suo *.dir *.vcxproj* *.sln Win32 x64 Debug Release MinSizeRel RelWithDebInfo *.xcodeproj # CMake files Makefile CMakeCache.txt CMakeFiles CMakeScripts cmake_install.cmake cmake_uninstall.cmake # Generated files docs/Doxyfile docs/html docs/warnings.txt docs/doxygen_sqlite3.db src/glfw_config.h src/glfw3.pc src/glfw3Config.cmake src/glfw3ConfigVersion.cmake src/wayland-pointer-constraints-unstable-v1-client-protocol.h src/wayland-pointer-constraints-unstable-v1-protocol.c src/wayland-relative-pointer-unstable-v1-client-protocol.h src/wayland-relative-pointer-unstable-v1-protocol.c # Compiled binaries src/libglfw.so src/libglfw.so.3 src/libglfw.so.3.3 src/libglfw.dylib src/libglfw.dylib src/libglfw.3.dylib src/libglfw.3.3.dylib src/libglfw3.a src/glfw3.lib src/glfw3.dll src/glfw3dll.lib src/libglfw3dll.a examples/*.app examples/*.exe examples/boing examples/gears examples/heightmap examples/offscreen examples/particles examples/splitview examples/simple examples/wave tests/*.app tests/*.exe tests/clipboard tests/cursor tests/empty tests/events tests/gamma tests/glfwinfo tests/icon tests/iconify tests/joysticks tests/monitors tests/msaa tests/reopen tests/sharing tests/tearing tests/threads tests/timeout tests/title tests/vulkan tests/windows ================================================ FILE: external/GLFW/.travis.yml ================================================ language: c compiler: clang branches: only: - ci - master os: - linux - osx sudo: false dist: trusty addons: apt: sources: - kubuntu-backports packages: - cmake - libxrandr-dev - libxinerama-dev - libxcursor-dev - libxi-dev env: global: - CFLAGS=-Werror matrix: - BUILD_SHARED_LIBS=ON - BUILD_SHARED_LIBS=OFF script: - mkdir build - cd build - cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} .. - cmake --build . notifications: email: recipients: - ci@glfw.org on_success: never on_failure: always ================================================ FILE: external/GLFW/CMake/GenerateMappings.cmake ================================================ # Usage: # cmake -P GenerateMappings.cmake set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt") set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt") set(template_path "${CMAKE_ARGV3}") set(target_path "${CMAKE_ARGV4}") if (NOT EXISTS "${template_path}") message(FATAL_ERROR "Failed to find template file ${template_path}") endif() file(DOWNLOAD "${source_url}" "${source_path}" STATUS download_status TLS_VERIFY on) list(GET download_status 0 status_code) list(GET download_status 1 status_message) if (status_code) message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}") endif() file(STRINGS "${source_path}" lines) foreach(line ${lines}) if ("${line}" MATCHES "^[0-9a-fA-F].*$") set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\\n\"\n") endif() endforeach() configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX) file(REMOVE "${source_path}") ================================================ FILE: external/GLFW/CMake/MacOSXBundleInfo.plist.in ================================================ CFBundleDevelopmentRegion English CFBundleExecutable ${MACOSX_BUNDLE_EXECUTABLE_NAME} CFBundleGetInfoString ${MACOSX_BUNDLE_INFO_STRING} CFBundleIconFile ${MACOSX_BUNDLE_ICON_FILE} CFBundleIdentifier ${MACOSX_BUNDLE_GUI_IDENTIFIER} CFBundleInfoDictionaryVersion 6.0 CFBundleLongVersionString ${MACOSX_BUNDLE_LONG_VERSION_STRING} CFBundleName ${MACOSX_BUNDLE_BUNDLE_NAME} CFBundlePackageType APPL CFBundleShortVersionString ${MACOSX_BUNDLE_SHORT_VERSION_STRING} CFBundleSignature ???? CFBundleVersion ${MACOSX_BUNDLE_BUNDLE_VERSION} CSResourcesFileMapped LSRequiresCarbon NSHumanReadableCopyright ${MACOSX_BUNDLE_COPYRIGHT} NSHighResolutionCapable ================================================ FILE: external/GLFW/CMake/amd64-mingw32msvc.cmake ================================================ # Define the environment for cross compiling from Linux to Win64 SET(CMAKE_SYSTEM_NAME Windows) SET(CMAKE_SYSTEM_VERSION 1) SET(CMAKE_C_COMPILER "amd64-mingw32msvc-gcc") SET(CMAKE_CXX_COMPILER "amd64-mingw32msvc-g++") SET(CMAKE_RC_COMPILER "amd64-mingw32msvc-windres") SET(CMAKE_RANLIB "amd64-mingw32msvc-ranlib") # Configure the behaviour of the find commands SET(CMAKE_FIND_ROOT_PATH "/usr/amd64-mingw32msvc") SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) ================================================ FILE: external/GLFW/CMake/i586-mingw32msvc.cmake ================================================ # Define the environment for cross compiling from Linux to Win32 SET(CMAKE_SYSTEM_NAME Windows) SET(CMAKE_SYSTEM_VERSION 1) SET(CMAKE_C_COMPILER "i586-mingw32msvc-gcc") SET(CMAKE_CXX_COMPILER "i586-mingw32msvc-g++") SET(CMAKE_RC_COMPILER "i586-mingw32msvc-windres") SET(CMAKE_RANLIB "i586-mingw32msvc-ranlib") # Configure the behaviour of the find commands SET(CMAKE_FIND_ROOT_PATH "/usr/i586-mingw32msvc") SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) ================================================ FILE: external/GLFW/CMake/i686-pc-mingw32.cmake ================================================ # Define the environment for cross compiling from Linux to Win32 SET(CMAKE_SYSTEM_NAME Windows) # Target system name SET(CMAKE_SYSTEM_VERSION 1) SET(CMAKE_C_COMPILER "i686-pc-mingw32-gcc") SET(CMAKE_CXX_COMPILER "i686-pc-mingw32-g++") SET(CMAKE_RC_COMPILER "i686-pc-mingw32-windres") SET(CMAKE_RANLIB "i686-pc-mingw32-ranlib") #Configure the behaviour of the find commands SET(CMAKE_FIND_ROOT_PATH "/opt/mingw/usr/i686-pc-mingw32") SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) ================================================ FILE: external/GLFW/CMake/i686-w64-mingw32.cmake ================================================ # Define the environment for cross compiling from Linux to Win32 SET(CMAKE_SYSTEM_NAME Windows) # Target system name SET(CMAKE_SYSTEM_VERSION 1) SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc") SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++") SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres") SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib") # Configure the behaviour of the find commands SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32") SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) ================================================ FILE: external/GLFW/CMake/modules/FindMir.cmake ================================================ # FindMir # ------- # Finds the Mir library # # This will will define the following variables:: # # MIR_FOUND - the system has Mir # MIR_INCLUDE_DIRS - the Mir include directory # MIR_LIBRARIES - the Mir libraries # MIR_DEFINITIONS - the Mir definitions find_package (PkgConfig) if(PKG_CONFIG_FOUND) pkg_check_modules (PC_MIR mirclient>=0.26.2 QUIET) find_path(MIR_INCLUDE_DIR NAMES mir_toolkit/mir_client_library.h PATHS ${PC_MIR_INCLUDE_DIRS}) find_library(MIR_LIBRARY NAMES mirclient PATHS ${PC_MIR_LIBRARIES} ${PC_MIR_LIBRARY_DIRS}) include (FindPackageHandleStandardArgs) find_package_handle_standard_args (MIR REQUIRED_VARS MIR_LIBRARY MIR_INCLUDE_DIR) if (MIR_FOUND) set(MIR_LIBRARIES ${MIR_LIBRARY}) set(MIR_INCLUDE_DIRS ${PC_MIR_INCLUDE_DIRS}) set(MIR_DEFINITIONS -DHAVE_MIR=1) endif() mark_as_advanced (MIR_LIBRARY MIR_INCLUDE_DIR) endif() ================================================ FILE: external/GLFW/CMake/modules/FindOSMesa.cmake ================================================ # Try to find OSMesa on a Unix system # # This will define: # # OSMESA_LIBRARIES - Link these to use OSMesa # OSMESA_INCLUDE_DIR - Include directory for OSMesa # # Copyright (c) 2014 Brandon Schaefer if (NOT WIN32) find_package (PkgConfig) pkg_check_modules (PKG_OSMESA QUIET osmesa) set (OSMESA_INCLUDE_DIR ${PKG_OSMESA_INCLUDE_DIRS}) set (OSMESA_LIBRARIES ${PKG_OSMESA_LIBRARIES}) endif () ================================================ FILE: external/GLFW/CMake/modules/FindVulkan.cmake ================================================ # Find Vulkan # # VULKAN_INCLUDE_DIR # VULKAN_LIBRARY # VULKAN_FOUND if (WIN32) find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS "$ENV{VULKAN_SDK}/Include" "$ENV{VK_SDK_PATH}/Include") if (CMAKE_SIZEOF_VOID_P EQUAL 8) find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS "$ENV{VULKAN_SDK}/Lib" "$ENV{VULKAN_SDK}/Bin" "$ENV{VK_SDK_PATH}/Bin") find_library(VULKAN_STATIC_LIBRARY NAMES vkstatic.1 HINTS "$ENV{VULKAN_SDK}/Lib" "$ENV{VULKAN_SDK}/Bin" "$ENV{VK_SDK_PATH}/Bin") else() find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS "$ENV{VULKAN_SDK}/Lib32" "$ENV{VULKAN_SDK}/Bin32" "$ENV{VK_SDK_PATH}/Bin32") find_library(VULKAN_STATIC_LIBRARY NAMES vkstatic.1 HINTS "$ENV{VULKAN_SDK}/Lib32" "$ENV{VULKAN_SDK}/Bin32" "$ENV{VK_SDK_PATH}/Bin32") endif() elseif (APPLE) set(CMAKE_FIND_FRAMEWORK NEVER) find_library(VULKAN_LIBRARY MoltenVK) set(CMAKE_FIND_FRAMEWORK ONLY) find_library(VULKAN_STATIC_LIBRARY MoltenVK) find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS "${VULKAN_LIBRARY}/Headers") else() find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS "$ENV{VULKAN_SDK}/include") find_library(VULKAN_LIBRARY NAMES vulkan HINTS "$ENV{VULKAN_SDK}/lib") endif() include(FindPackageHandleStandardArgs) find_package_handle_standard_args(Vulkan DEFAULT_MSG VULKAN_LIBRARY VULKAN_INCLUDE_DIR) mark_as_advanced(VULKAN_INCLUDE_DIR VULKAN_LIBRARY VULKAN_STATIC_LIBRARY) ================================================ FILE: external/GLFW/CMake/modules/FindWaylandProtocols.cmake ================================================ find_package(PkgConfig) pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION}) execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR RESULT_VARIABLE _pkgconfig_failed) if (_pkgconfig_failed) message(FATAL_ERROR "Missing wayland-protocols pkgdatadir") endif() string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}") find_package_handle_standard_args(WaylandProtocols FOUND_VAR WaylandProtocols_FOUND REQUIRED_VARS WaylandProtocols_PKGDATADIR VERSION_VAR WaylandProtocols_VERSION HANDLE_COMPONENTS ) set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND}) set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR}) set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION}) ================================================ FILE: external/GLFW/CMake/modules/FindXKBCommon.cmake ================================================ # - Try to find XKBCommon # Once done, this will define # # XKBCOMMON_FOUND - System has XKBCommon # XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories # XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon # XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon find_package(PkgConfig) pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon) set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER}) find_path(XKBCOMMON_INCLUDE_DIR NAMES xkbcommon/xkbcommon.h HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS} ) find_library(XKBCOMMON_LIBRARY NAMES xkbcommon HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS} ) set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY}) set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS}) set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR}) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(XKBCommon DEFAULT_MSG XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR ) mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR) ================================================ FILE: external/GLFW/CMake/x86_64-w64-mingw32.cmake ================================================ # Define the environment for cross compiling from Linux to Win32 SET(CMAKE_SYSTEM_NAME Windows) # Target system name SET(CMAKE_SYSTEM_VERSION 1) SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc") SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++") SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres") SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib") # Configure the behaviour of the find commands SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32") SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) ================================================ FILE: external/GLFW/CMakeLists.txt ================================================ cmake_minimum_required(VERSION 2.8.12) project(GLFW C) set(CMAKE_LEGACY_CYGWIN_WIN32 OFF) if (NOT CMAKE_VERSION VERSION_LESS "3.0") # Until all major package systems have moved to CMake 3, # we stick with the older INSTALL_NAME_DIR mechanism cmake_policy(SET CMP0042 OLD) endif() if (NOT CMAKE_VERSION VERSION_LESS "3.1") cmake_policy(SET CMP0054 NEW) endif() set(GLFW_VERSION_MAJOR "3") set(GLFW_VERSION_MINOR "3") set(GLFW_VERSION_PATCH "0") set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64") set_property(GLOBAL PROPERTY USE_FOLDERS ON) option(BUILD_SHARED_LIBS "Build shared libraries" OFF) option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON) option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON) option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON) option(GLFW_INSTALL "Generate installation target" ON) option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF) option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF) if (UNIX) option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF) endif() if (WIN32) option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF) endif() if (UNIX AND NOT APPLE) option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF) option(GLFW_USE_MIR "Use Mir for window creation" OFF) endif() if (MSVC) option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON) endif() if (BUILD_SHARED_LIBS) set(_GLFW_BUILD_DLL 1) endif() if (BUILD_SHARED_LIBS AND UNIX) # On Unix-like systems, shared libraries can use the soname system. set(GLFW_LIB_NAME glfw) else() set(GLFW_LIB_NAME glfw3) endif() if (GLFW_VULKAN_STATIC) set(_GLFW_VULKAN_STATIC 1) endif() list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules") find_package(Threads REQUIRED) find_package(Vulkan) if (GLFW_BUILD_DOCS) set(DOXYGEN_SKIP_DOT TRUE) find_package(Doxygen) endif() #-------------------------------------------------------------------- # Set compiler specific flags #-------------------------------------------------------------------- if (MSVC) if (MSVC90) # Workaround for VS 2008 not shipping with the DirectX 9 SDK include(CheckIncludeFile) check_include_file(dinput.h DINPUT_H_FOUND) if (NOT DINPUT_H_FOUND) message(FATAL_ERROR "DirectX 9 SDK not found") endif() # Workaround for VS 2008 not shipping with stdint.h list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008") endif() if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL) foreach (flag CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO) if (${flag} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") endif() if (${flag} MATCHES "/MDd") string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}") endif() endforeach() endif() endif() if (MINGW) # Workaround for legacy MinGW not providing XInput and DirectInput include(CheckIncludeFile) check_include_file(dinput.h DINPUT_H_FOUND) check_include_file(xinput.h XINPUT_H_FOUND) if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND) list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw") endif() # Enable link-time exploit mitigation features enabled by default on MSVC include(CheckCCompilerFlag) # Compatibility with data execution prevention (DEP) set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat") check_c_compiler_flag("" _GLFW_HAS_DEP) if (_GLFW_HAS_DEP) set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}") endif() # Compatibility with address space layout randomization (ASLR) set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase") check_c_compiler_flag("" _GLFW_HAS_ASLR) if (_GLFW_HAS_ASLR) set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}") endif() # Compatibility with 64-bit address space layout randomization (ASLR) set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va") check_c_compiler_flag("" _GLFW_HAS_64ASLR) if (_GLFW_HAS_64ASLR) set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}") endif() endif() if (APPLE) # Dependencies required by the MoltenVK static library set(GLFW_VULKAN_DEPS "-lc++" "-framework Cocoa" "-framework Metal" "-framework QuartzCore") endif() #-------------------------------------------------------------------- # Detect and select backend APIs #-------------------------------------------------------------------- if (GLFW_USE_WAYLAND) set(_GLFW_WAYLAND 1) message(STATUS "Using Wayland for window creation") elseif (GLFW_USE_MIR) set(_GLFW_MIR 1) message(STATUS "Using Mir for window creation") elseif (GLFW_USE_OSMESA) set(_GLFW_OSMESA 1) message(STATUS "Using OSMesa for headless context creation") elseif (WIN32) set(_GLFW_WIN32 1) message(STATUS "Using Win32 for window creation") elseif (APPLE) set(_GLFW_COCOA 1) message(STATUS "Using Cocoa for window creation") elseif (UNIX) set(_GLFW_X11 1) message(STATUS "Using X11 for window creation") else() message(FATAL_ERROR "No supported platform was detected") endif() #-------------------------------------------------------------------- # Add Vulkan static library if requested #-------------------------------------------------------------------- if (GLFW_VULKAN_STATIC) if (VULKAN_FOUND AND VULKAN_STATIC_LIBRARY) list(APPEND glfw_LIBRARIES "${VULKAN_STATIC_LIBRARY}" ${GLFW_VULKAN_DEPS}) if (BUILD_SHARED_LIBS) message(WARNING "Linking Vulkan loader static library into GLFW") endif() else() if (BUILD_SHARED_LIBS OR GLFW_BUILD_EXAMPLES OR GLFW_BUILD_TESTS) message(FATAL_ERROR "Vulkan loader static library not found") else() message(WARNING "Vulkan loader static library not found") endif() endif() endif() #-------------------------------------------------------------------- # Find and add Unix math and time libraries #-------------------------------------------------------------------- if (UNIX AND NOT APPLE) find_library(RT_LIBRARY rt) mark_as_advanced(RT_LIBRARY) if (RT_LIBRARY) list(APPEND glfw_LIBRARIES "${RT_LIBRARY}") list(APPEND glfw_PKG_LIBS "-lrt") endif() find_library(MATH_LIBRARY m) mark_as_advanced(MATH_LIBRARY) if (MATH_LIBRARY) list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}") list(APPEND glfw_PKG_LIBS "-lm") endif() if (CMAKE_DL_LIBS) list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}") list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}") endif() endif() #-------------------------------------------------------------------- # Use Win32 for window creation #-------------------------------------------------------------------- if (_GLFW_WIN32) list(APPEND glfw_PKG_LIBS "-lgdi32") if (GLFW_USE_HYBRID_HPG) set(_GLFW_USE_HYBRID_HPG 1) endif() endif() #-------------------------------------------------------------------- # Use X11 for window creation #-------------------------------------------------------------------- if (_GLFW_X11) find_package(X11 REQUIRED) list(APPEND glfw_PKG_DEPS "x11") # Set up library and include paths list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}") list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}") # Check for XRandR (modern resolution switching and gamma control) if (NOT X11_Xrandr_FOUND) message(FATAL_ERROR "The RandR headers were not found") endif() # Check for Xinerama (legacy multi-monitor support) if (NOT X11_Xinerama_FOUND) message(FATAL_ERROR "The Xinerama headers were not found") endif() # Check for Xkb (X keyboard extension) if (NOT X11_Xkb_FOUND) message(FATAL_ERROR "The X keyboard extension headers were not found") endif() # Check for Xcursor (cursor creation from RGBA images) if (NOT X11_Xcursor_FOUND) message(FATAL_ERROR "The Xcursor headers were not found") endif() list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}" "${X11_Xinerama_INCLUDE_PATH}" "${X11_Xkb_INCLUDE_PATH}" "${X11_Xcursor_INCLUDE_PATH}") endif() #-------------------------------------------------------------------- # Use Wayland for window creation #-------------------------------------------------------------------- if (_GLFW_WAYLAND) find_package(ECM REQUIRED NO_MODULE) list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}") find_package(Wayland REQUIRED) find_package(WaylandScanner REQUIRED) find_package(WaylandProtocols 1.1 REQUIRED) list(APPEND glfw_PKG_DEPS "wayland-egl") list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIR}") list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}") find_package(XKBCommon REQUIRED) list(APPEND glfw_PKG_DEPS "xkbcommon") list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}") list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}") endif() #-------------------------------------------------------------------- # Use Mir for window creation #-------------------------------------------------------------------- if (_GLFW_MIR) find_package(Mir REQUIRED) list(APPEND glfw_PKG_DEPS "mirclient") list(APPEND glfw_INCLUDE_DIRS "${MIR_INCLUDE_DIRS}") list(APPEND glfw_LIBRARIES "${MIR_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}") find_package(XKBCommon REQUIRED) list(APPEND glfw_PKG_DEPS "xkbcommon") list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}") list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}") endif() #-------------------------------------------------------------------- # Use OSMesa for offscreen context creation #-------------------------------------------------------------------- if (_GLFW_OSMESA) find_package(OSMesa REQUIRED) list(APPEND glfw_LIBRARIES "${CMAKE_THREAD_LIBS_INIT}") endif() #-------------------------------------------------------------------- # Use Cocoa for window creation and NSOpenGL for context creation #-------------------------------------------------------------------- if (_GLFW_COCOA) list(APPEND glfw_LIBRARIES "-framework Cocoa" "-framework IOKit" "-framework CoreFoundation" "-framework CoreVideo") set(glfw_PKG_DEPS "") set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo") endif() #-------------------------------------------------------------------- # Export GLFW library dependencies #-------------------------------------------------------------------- foreach(arg ${glfw_PKG_DEPS}) set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}") endforeach() foreach(arg ${glfw_PKG_LIBS}) set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}") endforeach() #-------------------------------------------------------------------- # Create generated files #-------------------------------------------------------------------- include(CMakePackageConfigHelpers) set(GLFW_CONFIG_PATH "lib${LIB_SUFFIX}/cmake/glfw3") configure_package_config_file(src/glfw3Config.cmake.in src/glfw3Config.cmake INSTALL_DESTINATION "${GLFW_CONFIG_PATH}" NO_CHECK_REQUIRED_COMPONENTS_MACRO) write_basic_package_version_file(src/glfw3ConfigVersion.cmake VERSION ${GLFW_VERSION_FULL} COMPATIBILITY SameMajorVersion) configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY) configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY) #-------------------------------------------------------------------- # Add subdirectories #-------------------------------------------------------------------- add_subdirectory(src) if (GLFW_BUILD_EXAMPLES) add_subdirectory(examples) endif() if (GLFW_BUILD_TESTS) add_subdirectory(tests) endif() if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS) add_subdirectory(docs) endif() #-------------------------------------------------------------------- # Install files other than the library # The library is installed by src/CMakeLists.txt #-------------------------------------------------------------------- if (GLFW_INSTALL) install(DIRECTORY include/GLFW DESTINATION include FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h) install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake" "${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake" DESTINATION "${GLFW_CONFIG_PATH}") install(EXPORT glfwTargets FILE glfw3Targets.cmake EXPORT_LINK_INTERFACE_LIBRARIES DESTINATION "${GLFW_CONFIG_PATH}") install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc" DESTINATION "lib${LIB_SUFFIX}/pkgconfig") # Only generate this target if no higher-level project already has if (NOT TARGET uninstall) configure_file(cmake_uninstall.cmake.in cmake_uninstall.cmake IMMEDIATE @ONLY) add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${GLFW_BINARY_DIR}/cmake_uninstall.cmake") endif() endif() ================================================ FILE: external/GLFW/LICENSE.md ================================================ Copyright (c) 2002-2006 Marcus Geelnard Copyright (c) 2006-2016 Camilla Löwy This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ================================================ FILE: external/GLFW/README.md ================================================ # GLFW [![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw) [![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw) [![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw) ## Introduction GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. GLFW natively supports Windows, macOS and Linux and other Unix-like systems. Experimental implementations for the Wayland protocol and the Mir display server are available but not yet officially supported. GLFW is licensed under the [zlib/libpng license](http://www.glfw.org/license.html). The latest stable release is version 3.2.1. See the [downloads](http://www.glfw.org/download.html) page for details and files, or fetch the `latest` branch, which always points to the latest stable release. Each release starting with 3.0 also has a corresponding [annotated tag](https://github.com/glfw/glfw/releases) with source and binary archives. The [version history](http://www.glfw.org/changelog.html) lists all user-visible changes for every release. This is a development branch for version 3.3, which is _not yet described_. Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/). The `master` branch is the stable integration branch and _should_ always compile and run on all supported platforms, although details of newly added features may change until they have been included in a release. New features and many bug fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until they are stable enough to merge. If you are new to GLFW, you may find the [tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If you have used GLFW 2 in the past, there is a [transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW 3 API. ## Compiling GLFW GLFW itself requires only the headers and libraries for your window system. It does not need the headers for any context creation API (WGL, GLX, EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them. GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC and Clang. It will likely compile in other environments as well, but this is not regularly tested. There are [pre-compiled Windows binaries](http://www.glfw.org/download.html) available for all supported compilers. See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for more information about how to compile GLFW yourself. ## Using GLFW See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides and the API reference. ## Contributing to GLFW See the [contribution guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for more information. ## System requirements GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other Unix-like systems running the X Window System are supported even without a desktop environment or modern extensions, although some features require a running window or clipboard manager. The OSMesa backend requires Mesa 6.3. See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html) in the documentation for more information. ## Dependencies GLFW itself depends only on the headers and libraries for your window system. The (experimental) Wayland backend also depends on the `extra-cmake-modules` package, which is used to generated Wayland protocol headers. The examples and test programs depend on a number of tiny libraries. These are located in the `deps/` directory. - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples with command-line options - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded examples - An OpenGL 3.2 core loader generated by [glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in examples - [Nuklear](https://github.com/vurtun/nuklear) for test and example UI - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk - [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests The Vulkan example additionally requires the Vulkan SDK to be installed, or it will not be included in the build. On macOS you need to provide the path to the MoltenVK SDK manually as it has no standard installation location. The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can find that tool. ## Reporting bugs Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). Please check the [contribution guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for information on what to include when reporting a bug. ## Changelog - Added `glfwGetError` function for querying the last error code and its description (#970) - Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in SDL\_GameControllerDB format (#900) - Added `glfwJoystickIsGamepad` function for querying whether a joystick has a gamepad mapping (#900) - Added `glfwGetJoystickGUID` function for querying the SDL compatible GUID of a joystick (#900) - Added `glfwGetGamepadName` function for querying the name provided by the gamepad mapping (#900) - Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate` for retrieving gamepad input state (#900) - Added `glfwRequestWindowAttention` function for requesting attention from the user (#732,#988) - Added `glfwGetKeyScancode` function that allows retrieving platform dependent scancodes for keys (#830) - Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for receiving window maximization events (#778) - Added `glfwSetWindowAttrib` function for changing window attributes (#537) - Added `glfwGetJoystickHats` function for querying joystick hats (#889,#906,#934) - Added `glfwInitHint` and `glfwInitHintString` for setting initialization hints - Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString` functions for accessing X11 primary selection (#894,#1056) - Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850) - Added definition of `GLAPIENTRY` to public header - Added `GLFW_TRANSPARENT` window hint for enabling window framebuffer transparency (#197,#663,#715,#723,#1078) - Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering (#749,#842) - Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889) - Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint - Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195) - Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935) - Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint - Added macOS specific `GLFW_COCOA_MENUBAR` init hint - Added X11 specific `GLFW_X11_WM_CLASS_NAME` and `GLFW_X11_WM_CLASS_CLASS` init hints (#893) - Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header - Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with [OSMesa](https://www.mesa3d.org/osmesa.html) (#281) - Added `GenerateMappings.cmake` script for updating gamepad mappings - Removed `GLFW_USE_RETINA` compile-time option - Removed `GLFW_USE_CHDIR` compile-time option - Removed `GLFW_USE_MENUBAR` compile-time option - Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored - Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding OpenGL and OpenGL ES header macros - Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for `vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled - Bugfix: Invalid library paths were used in test and example CMake files (#930) - Bugfix: The scancode for synthetic key release events was always zero - Bugfix: The generated Doxyfile did not handle paths with spaces (#1081) - [Win32] Added system error strings to relevant GLFW error descriptions (#733) - [Win32] Moved to `WM_INPUT` for disabled cursor mode motion input (#125) - [Win32] Removed XInput circular deadzone from joystick axis data (#1045) - [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861) - [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910) - [Win32] Bugfix: Bitness test in `FindVulkan.cmake` was VS specific (#928) - [Win32] Bugfix: `glfwVulkanSupported` emitted an error on systems with a loader but no ICD (#916) - [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen blanking or password enabled screensavers (#851) - [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954) - [Win32] Bugfix: The 32-bit Vulkan loader library static was not searched for - [Win32] Bugfix: Vulkan libraries have a new path as of SDK 1.0.42.0 (#956) - [Win32] Bugfix: Monitors with no display devices were not enumerated (#960) - [Win32] Bugfix: Monitor events were not emitted (#784) - [Win32] Bugfix: The Cygwin DLL was installed to the wrong directory (#1035) - [Win32] Bugfix: Normalization of axis data via XInput was incorrect (#1045) - [Win32] Bugfix: `glfw3native.h` would undefine a foreign `APIENTRY` (#1062) - [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons (#650,#1071) - [Win32] Bugfix: Returned key names did not match other platforms (#943) - [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125) - [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading - [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X - [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941) - [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951) - [X11] Bugfix: XDND support had multiple non-conformance issues (#968) - [X11] Bugfix: The RandR monitor path was disabled despite working RandR (#972) - [X11] Bugfix: IM-duplicated key events would leak at low polling rates (#747) - [X11] Bugfix: Gamma ramp setting via RandR did not validate ramp size - [X11] Bugfix: Key name string encoding depended on current locale (#981,#983) - [X11] Bugfix: Incremental reading of selections was not supported (#275) - [X11] Bugfix: Selection I/O reported but did not support `COMPOUND_TEXT` - [X11] Bugfix: Latin-1 text read from selections was not converted to UTF-8 - [Linux] Moved to evdev for joystick input (#906,#1005) - [Linux] Bugfix: Event processing did not detect joystick disconnection (#932) - [Linux] Bugfix: The joystick device path could be truncated (#1025) - [Linux] Bugfix: `glfwInit` would fail if inotify creation failed (#833) - [Linux] Bugfix: `strdup` was used without any required feature macro (#1055) - [Cocoa] Added support for Vulkan window surface creation via [MoltenVK](https://moltengl.com/moltenvk/) (#870) - [Cocoa] Added support for loading a `MainMenu.nib` when available - [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852) - [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883) - [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function (#165,#192,#508,#511) - [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding` function on macOS 10.12+ - [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882) - [Cocoa] Bugfix: Windows created after the first were not cascaded (#195) - [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set incorrect position and size (#748) - [Cocoa] Bugfix: Iconified full screen windows could not be restored (#848) - [Cocoa] Bugfix: Value range was ignored for joystick hats and buttons (#888) - [Cocoa] Bugfix: Full screen framebuffer was incorrectly sized for some video modes (#682) - [Cocoa] Bugfix: A string object for IME was updated non-idiomatically (#1050) - [Cocoa] Bugfix: A hidden or disabled cursor would become visible when a user notification was shown (#971,#1028) - [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010) - [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082) - [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts - [WGL] Added support for `WGL_ARB_create_context_no_error` - [GLX] Added support for `GLX_ARB_create_context_no_error` - [GLX] Bugfix: Context creation could segfault if no GLXFBConfigs were available (#1040) - [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871) - [EGL] Added support for `EGL_KHR_context_flush_control` - [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid ## Contact On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as well as news, documentation and other information about the project. If you have questions related to the use of GLFW, we have a [forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on [Freenode](http://freenode.net/). If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the [issue tracker](https://github.com/glfw/glfw/issues) on GitHub. Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, join us on the forum, GitHub or IRC. ## Acknowledgements GLFW exists because people around the world donated their time and lent their skills. - Bobyshev Alexander - Matt Arsenault - David Avedissian - Keith Bauer - John Bartholomew - Niklas Behrens - Niklas Bergström - Denis Bernard - Doug Binks - blanco - Kyle Brenneman - Rok Breulj - Martin Capitanio - David Carlier - Arturo Castro - Chi-kwan Chan - Ian Clarkson - Michał Cichoń - Lambert Clara - Yaron Cohen-Tal - Omar Cornut - Andrew Corrigan - Bailey Cosier - Noel Cower - Jason Daly - Jarrod Davis - Olivier Delannoy - Paul R. Deppe - Michael Dickens - Роман Донченко - Mario Dorn - Wolfgang Draxinger - Jonathan Dummer - Ralph Eastwood - Fredrik Ehnbom - Robin Eklind - Siavash Eliasi - Felipe Ferreira - Michael Fogleman - Gerald Franz - Mário Freitas - GeO4d - Marcus Geelnard - Eloi Marín Gratacós - Stefan Gustavson - Jonathan Hale - Sylvain Hellegouarch - Matthew Henry - heromyth - Lucas Hinderberger - Paul Holden - Warren Hu - IntellectualKitty - Aaron Jacobs - Erik S. V. Jansson - Toni Jovanoski - Arseny Kapoulkine - Cem Karan - Osman Keskin - Josh Kilmer - Cameron King - Peter Knut - Christoph Kubisch - Yuri Kunde Schlesner - Konstantin Käfer - Eric Larson - Robin Leffmann - Glenn Lewis - Shane Liesegang - Eyal Lotem - Tristam MacDonald - Hans Mackowiak - Дмитри Малышев - Zbigniew Mandziejewicz - Célestin Marot - Kyle McDonald - David Medlock - Bryce Mehring - Jonathan Mercier - Marcel Metz - Liam Middlebrook - Jonathan Miller - Kenneth Miller - Bruce Mitchener - Jack Moffitt - Jeff Molofee - Pierre Morel - Jon Morton - Pierre Moulon - Martins Mozeiko - Julian Møller - ndogxj - Kristian Nielsen - Kamil Nowakowski - Denis Ovod - Ozzy - Andri Pálsson - Peoro - Braden Pellett - Christopher Pelloux - Arturo J. Pérez - Anthony Pesch - Orson Peters - Emmanuel Gil Peyrot - Cyril Pichard - Keith Pitt - Stanislav Podgorskiy - Alexandre Pretyman - Philip Rideout - Eddie Ringle - Jorge Rodriguez - Ed Ropple - Aleksey Rybalkin - Riku Salminen - Brandon Schaefer - Sebastian Schuberth - Christian Sdunek - Matt Sealey - Steve Sexton - Arkady Shapkin - Yoshiki Shibukawa - Dmitri Shuralyov - Daniel Skorupski - Bradley Smith - Patrick Snape - Erlend Sogge Heggen - Julian Squires - Johannes Stein - Pontus Stenetorp - Michael Stocker - Justin Stoecker - Elviss Strazdins - Paul Sultana - Nathan Sweet - TTK-Bandit - Sergey Tikhomirov - Arthur Tombs - Ioannis Tsakpinis - Samuli Tuomola - Matthew Turner - urraka - Elias Vanderstuyft - Stef Velzel - Jari Vetoniemi - Ricardo Vieira - Nicholas Vitovitch - Simon Voordouw - Torsten Walluhn - Patrick Walton - Xo Wang - Jay Weisskopf - Frank Wille - Ryogo Yoshimura - Andrey Zholos - Santi Zupancic - Jonas Ådahl - Lasse Öörni - All the unmentioned and anonymous contributors in the GLFW community, for bug reports, patches, feedback, testing and encouragement ================================================ FILE: external/GLFW/cmake_uninstall.cmake.in ================================================ if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"") endif() file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files) string(REGEX REPLACE "\n" ";" files "${files}") foreach (file ${files}) message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"") if (EXISTS "$ENV{DESTDIR}${file}") exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" OUTPUT_VARIABLE rm_out RETURN_VALUE rm_retval) if (NOT "${rm_retval}" STREQUAL 0) MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"") endif() elseif (IS_SYMLINK "$ENV{DESTDIR}${file}") EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" OUTPUT_VARIABLE rm_out RETURN_VALUE rm_retval) if (NOT "${rm_retval}" STREQUAL 0) message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"") endif() else() message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.") endif() endforeach() ================================================ FILE: external/GLFW/deps/KHR/khrplatform.h ================================================ #ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2009 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by sending them to the public Khronos Bugzilla * (http://khronos.org/bugzilla) by filing a bug against product * "Khronos (general)" component "Registry". * * A predefined template which fills in some of the bug fields can be * reached using http://tinyurl.com/khrplatform-h-bugreport, but you * must create a Bugzilla login first. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_APIENTRY * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(_WIN32) && !defined(__SCITECH_SNAP__) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIENTRY *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_APIENTRY __stdcall #else # define KHRONOS_APIENTRY #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__VMS ) || defined(__sgi) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef _WIN64 typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ ================================================ FILE: external/GLFW/deps/getopt.c ================================================ /* Copyright (c) 2012, Kim Gräsman * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Kim Gräsman nor the names of contributors may be used * to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "getopt.h" #include #include const int no_argument = 0; const int required_argument = 1; const int optional_argument = 2; char* optarg; int optopt; /* The variable optind [...] shall be initialized to 1 by the system. */ int optind = 1; int opterr; static char* optcursor = NULL; /* Implemented based on [1] and [2] for optional arguments. optopt is handled FreeBSD-style, per [3]. Other GNU and FreeBSD extensions are purely accidental. [1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html [2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html [3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE */ int getopt(int argc, char* const argv[], const char* optstring) { int optchar = -1; const char* optdecl = NULL; optarg = NULL; opterr = 0; optopt = 0; /* Unspecified, but we need it to avoid overrunning the argv bounds. */ if (optind >= argc) goto no_more_optchars; /* If, when getopt() is called argv[optind] is a null pointer, getopt() shall return -1 without changing optind. */ if (argv[optind] == NULL) goto no_more_optchars; /* If, when getopt() is called *argv[optind] is not the character '-', getopt() shall return -1 without changing optind. */ if (*argv[optind] != '-') goto no_more_optchars; /* If, when getopt() is called argv[optind] points to the string "-", getopt() shall return -1 without changing optind. */ if (strcmp(argv[optind], "-") == 0) goto no_more_optchars; /* If, when getopt() is called argv[optind] points to the string "--", getopt() shall return -1 after incrementing optind. */ if (strcmp(argv[optind], "--") == 0) { ++optind; goto no_more_optchars; } if (optcursor == NULL || *optcursor == '\0') optcursor = argv[optind] + 1; optchar = *optcursor; /* FreeBSD: The variable optopt saves the last known option character returned by getopt(). */ optopt = optchar; /* The getopt() function shall return the next option character (if one is found) from argv that matches a character in optstring, if there is one that matches. */ optdecl = strchr(optstring, optchar); if (optdecl) { /* [I]f a character is followed by a colon, the option takes an argument. */ if (optdecl[1] == ':') { optarg = ++optcursor; if (*optarg == '\0') { /* GNU extension: Two colons mean an option takes an optional arg; if there is text in the current argv-element (i.e., in the same word as the option name itself, for example, "-oarg"), then it is returned in optarg, otherwise optarg is set to zero. */ if (optdecl[2] != ':') { /* If the option was the last character in the string pointed to by an element of argv, then optarg shall contain the next element of argv, and optind shall be incremented by 2. If the resulting value of optind is greater than argc, this indicates a missing option-argument, and getopt() shall return an error indication. Otherwise, optarg shall point to the string following the option character in that element of argv, and optind shall be incremented by 1. */ if (++optind < argc) { optarg = argv[optind]; } else { /* If it detects a missing option-argument, it shall return the colon character ( ':' ) if the first character of optstring was a colon, or a question-mark character ( '?' ) otherwise. */ optarg = NULL; optchar = (optstring[0] == ':') ? ':' : '?'; } } else { optarg = NULL; } } optcursor = NULL; } } else { /* If getopt() encounters an option character that is not contained in optstring, it shall return the question-mark ( '?' ) character. */ optchar = '?'; } if (optcursor == NULL || *++optcursor == '\0') ++optind; return optchar; no_more_optchars: optcursor = NULL; return -1; } /* Implementation based on [1]. [1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html */ int getopt_long(int argc, char* const argv[], const char* optstring, const struct option* longopts, int* longindex) { const struct option* o = longopts; const struct option* match = NULL; int num_matches = 0; size_t argument_name_length = 0; const char* current_argument = NULL; int retval = -1; optarg = NULL; optopt = 0; if (optind >= argc) return -1; if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0) return getopt(argc, argv, optstring); /* It's an option; starts with -- and is longer than two chars. */ current_argument = argv[optind] + 2; argument_name_length = strcspn(current_argument, "="); for (; o->name; ++o) { if (strncmp(o->name, current_argument, argument_name_length) == 0) { match = o; ++num_matches; } } if (num_matches == 1) { /* If longindex is not NULL, it points to a variable which is set to the index of the long option relative to longopts. */ if (longindex) *longindex = (int) (match - longopts); /* If flag is NULL, then getopt_long() shall return val. Otherwise, getopt_long() returns 0, and flag shall point to a variable which shall be set to val if the option is found, but left unchanged if the option is not found. */ if (match->flag) *(match->flag) = match->val; retval = match->flag ? 0 : match->val; if (match->has_arg != no_argument) { optarg = strchr(argv[optind], '='); if (optarg != NULL) ++optarg; if (match->has_arg == required_argument) { /* Only scan the next argv for required arguments. Behavior is not specified, but has been observed with Ubuntu and Mac OSX. */ if (optarg == NULL && ++optind < argc) { optarg = argv[optind]; } if (optarg == NULL) retval = ':'; } } else if (strchr(argv[optind], '=')) { /* An argument was provided to a non-argument option. I haven't seen this specified explicitly, but both GNU and BSD-based implementations show this behavior. */ retval = '?'; } } else { /* Unknown option or ambiguous match. */ retval = '?'; } ++optind; return retval; } ================================================ FILE: external/GLFW/deps/getopt.h ================================================ /* Copyright (c) 2012, Kim Gräsman * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Kim Gräsman nor the names of contributors may be used * to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef INCLUDED_GETOPT_PORT_H #define INCLUDED_GETOPT_PORT_H #if defined(__cplusplus) extern "C" { #endif extern const int no_argument; extern const int required_argument; extern const int optional_argument; extern char* optarg; extern int optind, opterr, optopt; struct option { const char* name; int has_arg; int* flag; int val; }; int getopt(int argc, char* const argv[], const char* optstring); int getopt_long(int argc, char* const argv[], const char* optstring, const struct option* longopts, int* longindex); #if defined(__cplusplus) } #endif #endif // INCLUDED_GETOPT_PORT_H ================================================ FILE: external/GLFW/deps/glad/glad.h ================================================ /* OpenGL loader generated by glad 0.1.12a0 on Fri Sep 23 13:36:15 2016. Language/Generator: C/C++ Specification: gl APIs: gl=3.2 Profile: compatibility Extensions: GL_ARB_multisample, GL_ARB_robustness, GL_KHR_debug Loader: False Local files: False Omit khrplatform: False Commandline: --profile="compatibility" --api="gl=3.2" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug" Online: http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_multisample&extensions=GL_ARB_robustness&extensions=GL_KHR_debug */ #ifndef __glad_h_ #define __glad_h_ #ifdef __gl_h_ #error OpenGL header already included, remove this include, glad already provides it #endif #define __gl_h_ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifdef __cplusplus extern "C" { #endif struct gladGLversionStruct { int major; int minor; }; typedef void* (* GLADloadproc)(const char *name); #ifndef GLAPI # if defined(GLAD_GLAPI_EXPORT) # if defined(WIN32) || defined(__CYGWIN__) # if defined(GLAD_GLAPI_EXPORT_BUILD) # if defined(__GNUC__) # define GLAPI __attribute__ ((dllexport)) extern # else # define GLAPI __declspec(dllexport) extern # endif # else # if defined(__GNUC__) # define GLAPI __attribute__ ((dllimport)) extern # else # define GLAPI __declspec(dllimport) extern # endif # endif # elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) # define GLAPI __attribute__ ((visibility ("default"))) extern # else # define GLAPI extern # endif # else # define GLAPI extern # endif #endif GLAPI struct gladGLversionStruct GLVersion; GLAPI int gladLoadGLLoader(GLADloadproc); #include #include #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include #endif #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLclampx; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void *GLeglImageOES; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef unsigned short GLhalfARB; typedef unsigned short GLhalf; typedef GLint GLfixed; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef int64_t GLint64; typedef uint64_t GLuint64; typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_FALSE 0 #define GL_TRUE 1 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_OUT_OF_MEMORY 0x0505 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_VIEWPORT 0x0BA2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_SUBPIXEL_BITS 0x0D50 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_DOUBLE 0x140A #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_REPEAT 0x2901 #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP 0x0BF1 #define GL_AUX_BUFFERS 0x0C00 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_COLOR_INDEX 0x1900 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_CLAMP 0x2900 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_RESCALE_NORMAL 0x803A #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_SUBTRACT 0x84E7 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_FOG_COORD_SRC 0x8450 #define GL_FOG_COORD 0x8451 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_SRC0_RGB 0x8580 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_RGB 0x8582 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC2_ALPHA 0x858A #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_INDEX 0x8222 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_HALF_FLOAT 0x140B #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_ALPHA_INTEGER 0x8D97 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFF #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 #ifndef GL_VERSION_1_0 #define GL_VERSION_1_0 1 GLAPI int GLAD_GL_VERSION_1_0; typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); GLAPI PFNGLCULLFACEPROC glad_glCullFace; #define glCullFace glad_glCullFace typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; #define glFrontFace glad_glFrontFace typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); GLAPI PFNGLHINTPROC glad_glHint; #define glHint glad_glHint typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; #define glLineWidth glad_glLineWidth typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; #define glPointSize glad_glPointSize typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; #define glPolygonMode glad_glPolygonMode typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); GLAPI PFNGLSCISSORPROC glad_glScissor; #define glScissor glad_glScissor typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; #define glTexParameterf glad_glTexParameterf typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; #define glTexParameterfv glad_glTexParameterfv typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; #define glTexParameteri glad_glTexParameteri typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; #define glTexParameteriv glad_glTexParameteriv typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; #define glTexImage1D glad_glTexImage1D typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; #define glTexImage2D glad_glTexImage2D typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; #define glDrawBuffer glad_glDrawBuffer typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); GLAPI PFNGLCLEARPROC glad_glClear; #define glClear glad_glClear typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; #define glClearColor glad_glClearColor typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; #define glClearStencil glad_glClearStencil typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; #define glClearDepth glad_glClearDepth typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; #define glStencilMask glad_glStencilMask typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI PFNGLCOLORMASKPROC glad_glColorMask; #define glColorMask glad_glColorMask typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; #define glDepthMask glad_glDepthMask typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); GLAPI PFNGLDISABLEPROC glad_glDisable; #define glDisable glad_glDisable typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); GLAPI PFNGLENABLEPROC glad_glEnable; #define glEnable glad_glEnable typedef void (APIENTRYP PFNGLFINISHPROC)(); GLAPI PFNGLFINISHPROC glad_glFinish; #define glFinish glad_glFinish typedef void (APIENTRYP PFNGLFLUSHPROC)(); GLAPI PFNGLFLUSHPROC glad_glFlush; #define glFlush glad_glFlush typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; #define glBlendFunc glad_glBlendFunc typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); GLAPI PFNGLLOGICOPPROC glad_glLogicOp; #define glLogicOp glad_glLogicOp typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; #define glStencilFunc glad_glStencilFunc typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; #define glStencilOp glad_glStencilOp typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; #define glDepthFunc glad_glDepthFunc typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; #define glPixelStoref glad_glPixelStoref typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; #define glPixelStorei glad_glPixelStorei typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; #define glReadBuffer glad_glReadBuffer typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; #define glReadPixels glad_glReadPixels typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; #define glGetBooleanv glad_glGetBooleanv typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; #define glGetDoublev glad_glGetDoublev typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(); GLAPI PFNGLGETERRORPROC glad_glGetError; #define glGetError glad_glGetError typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; #define glGetFloatv glad_glGetFloatv typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; #define glGetIntegerv glad_glGetIntegerv typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); GLAPI PFNGLGETSTRINGPROC glad_glGetString; #define glGetString glad_glGetString typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; #define glGetTexImage glad_glGetTexImage typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; #define glGetTexParameterfv glad_glGetTexParameterfv typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; #define glGetTexParameteriv glad_glGetTexParameteriv typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; #define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; #define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; #define glIsEnabled glad_glIsEnabled typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far); GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; #define glDepthRange glad_glDepthRange typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); GLAPI PFNGLVIEWPORTPROC glad_glViewport; #define glViewport glad_glViewport typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); GLAPI PFNGLNEWLISTPROC glad_glNewList; #define glNewList glad_glNewList typedef void (APIENTRYP PFNGLENDLISTPROC)(); GLAPI PFNGLENDLISTPROC glad_glEndList; #define glEndList glad_glEndList typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); GLAPI PFNGLCALLLISTPROC glad_glCallList; #define glCallList glad_glCallList typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists); GLAPI PFNGLCALLLISTSPROC glad_glCallLists; #define glCallLists glad_glCallLists typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists; #define glDeleteLists glad_glDeleteLists typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); GLAPI PFNGLGENLISTSPROC glad_glGenLists; #define glGenLists glad_glGenLists typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base); GLAPI PFNGLLISTBASEPROC glad_glListBase; #define glListBase glad_glListBase typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode); GLAPI PFNGLBEGINPROC glad_glBegin; #define glBegin glad_glBegin typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); GLAPI PFNGLBITMAPPROC glad_glBitmap; #define glBitmap glad_glBitmap typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); GLAPI PFNGLCOLOR3BPROC glad_glColor3b; #define glColor3b glad_glColor3b typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; #define glColor3bv glad_glColor3bv typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); GLAPI PFNGLCOLOR3DPROC glad_glColor3d; #define glColor3d glad_glColor3d typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; #define glColor3dv glad_glColor3dv typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); GLAPI PFNGLCOLOR3FPROC glad_glColor3f; #define glColor3f glad_glColor3f typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v); GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; #define glColor3fv glad_glColor3fv typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); GLAPI PFNGLCOLOR3IPROC glad_glColor3i; #define glColor3i glad_glColor3i typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v); GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; #define glColor3iv glad_glColor3iv typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); GLAPI PFNGLCOLOR3SPROC glad_glColor3s; #define glColor3s glad_glColor3s typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v); GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; #define glColor3sv glad_glColor3sv typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; #define glColor3ub glad_glColor3ub typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v); GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; #define glColor3ubv glad_glColor3ubv typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; #define glColor3ui glad_glColor3ui typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v); GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv; #define glColor3uiv glad_glColor3uiv typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); GLAPI PFNGLCOLOR3USPROC glad_glColor3us; #define glColor3us glad_glColor3us typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v); GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv; #define glColor3usv glad_glColor3usv typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GLAPI PFNGLCOLOR4BPROC glad_glColor4b; #define glColor4b glad_glColor4b typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v); GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv; #define glColor4bv glad_glColor4bv typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GLAPI PFNGLCOLOR4DPROC glad_glColor4d; #define glColor4d glad_glColor4d typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v); GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv; #define glColor4dv glad_glColor4dv typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI PFNGLCOLOR4FPROC glad_glColor4f; #define glColor4f glad_glColor4f typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v); GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv; #define glColor4fv glad_glColor4fv typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); GLAPI PFNGLCOLOR4IPROC glad_glColor4i; #define glColor4i glad_glColor4i typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v); GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv; #define glColor4iv glad_glColor4iv typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); GLAPI PFNGLCOLOR4SPROC glad_glColor4s; #define glColor4s glad_glColor4s typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v); GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv; #define glColor4sv glad_glColor4sv typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub; #define glColor4ub glad_glColor4ub typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v); GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv; #define glColor4ubv glad_glColor4ubv typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui; #define glColor4ui glad_glColor4ui typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v); GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv; #define glColor4uiv glad_glColor4uiv typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); GLAPI PFNGLCOLOR4USPROC glad_glColor4us; #define glColor4us glad_glColor4us typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v); GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv; #define glColor4usv glad_glColor4usv typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag); GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag; #define glEdgeFlag glad_glEdgeFlag typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag); GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; #define glEdgeFlagv glad_glEdgeFlagv typedef void (APIENTRYP PFNGLENDPROC)(); GLAPI PFNGLENDPROC glad_glEnd; #define glEnd glad_glEnd typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c); GLAPI PFNGLINDEXDPROC glad_glIndexd; #define glIndexd glad_glIndexd typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c); GLAPI PFNGLINDEXDVPROC glad_glIndexdv; #define glIndexdv glad_glIndexdv typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c); GLAPI PFNGLINDEXFPROC glad_glIndexf; #define glIndexf glad_glIndexf typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c); GLAPI PFNGLINDEXFVPROC glad_glIndexfv; #define glIndexfv glad_glIndexfv typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c); GLAPI PFNGLINDEXIPROC glad_glIndexi; #define glIndexi glad_glIndexi typedef void (APIENTRYP PFNGLINDEXIVPROC)(const 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ny, GLfloat nz); GLAPI PFNGLNORMAL3FPROC glad_glNormal3f; #define glNormal3f glad_glNormal3f typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v); GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv; #define glNormal3fv glad_glNormal3fv typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); GLAPI PFNGLNORMAL3IPROC glad_glNormal3i; #define glNormal3i glad_glNormal3i typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v); GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv; #define glNormal3iv glad_glNormal3iv typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); GLAPI PFNGLNORMAL3SPROC glad_glNormal3s; #define glNormal3s glad_glNormal3s typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v); GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv; #define glNormal3sv glad_glNormal3sv typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d; #define glRasterPos2d glad_glRasterPos2d typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v); GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; #define glRasterPos2dv glad_glRasterPos2dv typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f; #define glRasterPos2f glad_glRasterPos2f typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v); GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; #define glRasterPos2fv glad_glRasterPos2fv typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y); GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i; #define glRasterPos2i glad_glRasterPos2i typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v); GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; #define glRasterPos2iv glad_glRasterPos2iv typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s; #define glRasterPos2s glad_glRasterPos2s typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v); GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; #define glRasterPos2sv glad_glRasterPos2sv typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d; #define glRasterPos3d glad_glRasterPos3d typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v); GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; #define glRasterPos3dv glad_glRasterPos3dv typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f; #define glRasterPos3f glad_glRasterPos3f typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v); GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; #define glRasterPos3fv glad_glRasterPos3fv typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i; #define glRasterPos3i glad_glRasterPos3i typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v); GLAPI PFNGLRASTERPOS3IVPROC 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PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; #define glRasterPos4fv glad_glRasterPos4fv typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i; #define glRasterPos4i glad_glRasterPos4i typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v); GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; #define glRasterPos4iv glad_glRasterPos4iv typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s; #define glRasterPos4s glad_glRasterPos4s typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v); GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; #define glRasterPos4sv glad_glRasterPos4sv typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GLAPI PFNGLRECTDPROC glad_glRectd; #define glRectd glad_glRectd typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2); GLAPI 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GLAPI PFNGLMATERIALFPROC glad_glMaterialf; #define glMaterialf glad_glMaterialf typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params); GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv; #define glMaterialfv glad_glMaterialfv typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); GLAPI PFNGLMATERIALIPROC glad_glMateriali; #define glMateriali glad_glMateriali typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params); GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv; #define glMaterialiv glad_glMaterialiv typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask); GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; #define glPolygonStipple glad_glPolygonStipple typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode); GLAPI PFNGLSHADEMODELPROC glad_glShadeModel; #define glShadeModel glad_glShadeModel typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat 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GLAPI PFNGLTEXGENFPROC glad_glTexGenf; #define glTexGenf glad_glTexGenf typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params); GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv; #define glTexGenfv glad_glTexGenfv typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); GLAPI PFNGLTEXGENIPROC glad_glTexGeni; #define glTexGeni glad_glTexGeni typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params); GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv; #define glTexGeniv glad_glTexGeniv typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer); GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; #define glFeedbackBuffer glad_glFeedbackBuffer typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer); GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer; #define glSelectBuffer glad_glSelectBuffer typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode); GLAPI 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#define glMapGrid2d glad_glMapGrid2d typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f; #define glMapGrid2f glad_glMapGrid2f typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; #define glEvalCoord1d glad_glEvalCoord1d typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u); GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; #define glEvalCoord1dv glad_glEvalCoord1dv typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; #define glEvalCoord1f glad_glEvalCoord1f typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; #define glEvalCoord1fv glad_glEvalCoord1fv typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; #define glEvalCoord2d glad_glEvalCoord2d typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; #define glEvalCoord2dv glad_glEvalCoord2dv typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; #define glEvalCoord2f glad_glEvalCoord2f typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; #define glEvalCoord2fv glad_glEvalCoord2fv typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; #define glEvalMesh1 glad_glEvalMesh1 typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; #define glEvalPoint1 glad_glEvalPoint1 typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; #define glEvalMesh2 glad_glEvalMesh2 typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; #define glEvalPoint2 glad_glEvalPoint2 typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc; #define glAlphaFunc glad_glAlphaFunc typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom; #define glPixelZoom glad_glPixelZoom typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; #define glPixelTransferf glad_glPixelTransferf typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; #define glPixelTransferi glad_glPixelTransferi typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values); GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv; #define glPixelMapfv glad_glPixelMapfv typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; #define glPixelMapuiv glad_glPixelMapuiv typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; #define glPixelMapusv glad_glPixelMapusv typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; #define glCopyPixels glad_glCopyPixels typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; #define glDrawPixels glad_glDrawPixels typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; #define glGetClipPlane glad_glGetClipPlane typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; #define glGetLightfv glad_glGetLightfv typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; #define glGetLightiv glad_glGetLightiv typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; #define glGetMapdv glad_glGetMapdv typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; #define glGetMapfv glad_glGetMapfv typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; #define glGetMapiv glad_glGetMapiv typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; #define glGetMaterialfv glad_glGetMaterialfv typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; #define glGetMaterialiv glad_glGetMaterialiv typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; #define glGetPixelMapfv glad_glGetPixelMapfv typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; #define glGetPixelMapuiv glad_glGetPixelMapuiv typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; #define glGetPixelMapusv glad_glGetPixelMapusv typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; #define glGetPolygonStipple glad_glGetPolygonStipple typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; #define glGetTexEnvfv glad_glGetTexEnvfv typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; #define glGetTexEnviv glad_glGetTexEnviv typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv; #define glGetTexGendv glad_glGetTexGendv typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; #define glGetTexGenfv glad_glGetTexGenfv typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params); GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; #define glGetTexGeniv glad_glGetTexGeniv typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list); GLAPI PFNGLISLISTPROC glad_glIsList; #define glIsList glad_glIsList typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI PFNGLFRUSTUMPROC glad_glFrustum; #define glFrustum glad_glFrustum typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(); GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; #define glLoadIdentity glad_glLoadIdentity typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m); GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; #define glLoadMatrixf glad_glLoadMatrixf typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m); GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; #define glLoadMatrixd glad_glLoadMatrixd typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; #define glMatrixMode glad_glMatrixMode typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m); GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf; #define glMultMatrixf glad_glMultMatrixf typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m); GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd; #define glMultMatrixd glad_glMultMatrixd typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI PFNGLORTHOPROC glad_glOrtho; #define glOrtho glad_glOrtho typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(); GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix; #define glPopMatrix glad_glPopMatrix typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(); GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix; #define glPushMatrix glad_glPushMatrix typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI PFNGLROTATEDPROC glad_glRotated; #define glRotated glad_glRotated typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI PFNGLROTATEFPROC glad_glRotatef; #define glRotatef glad_glRotatef typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); GLAPI PFNGLSCALEDPROC glad_glScaled; #define glScaled glad_glScaled typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); GLAPI PFNGLSCALEFPROC glad_glScalef; #define glScalef glad_glScalef typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; #define glTranslated glad_glTranslated typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; #define glTranslatef glad_glTranslatef #endif #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 GLAPI int GLAD_GL_VERSION_1_1; typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; #define glDrawArrays glad_glDrawArrays typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; #define glDrawElements glad_glDrawElements typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; #define glGetPointerv glad_glGetPointerv typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; #define glPolygonOffset glad_glPolygonOffset typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; #define glCopyTexImage1D glad_glCopyTexImage1D typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; #define glCopyTexImage2D glad_glCopyTexImage2D typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; #define glCopyTexSubImage1D glad_glCopyTexSubImage1D typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; #define glCopyTexSubImage2D glad_glCopyTexSubImage2D typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; #define glTexSubImage1D glad_glTexSubImage1D typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; #define glTexSubImage2D glad_glTexSubImage2D typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; #define glBindTexture glad_glBindTexture typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; #define glDeleteTextures glad_glDeleteTextures typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; #define glGenTextures glad_glGenTextures typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; #define glIsTexture glad_glIsTexture typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; #define glArrayElement glad_glArrayElement typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; #define glColorPointer glad_glColorPointer typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; #define glDisableClientState glad_glDisableClientState typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; #define glEdgeFlagPointer glad_glEdgeFlagPointer typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; #define glEnableClientState glad_glEnableClientState typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; #define glIndexPointer glad_glIndexPointer typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; #define glInterleavedArrays glad_glInterleavedArrays typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; #define glNormalPointer glad_glNormalPointer typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; #define glTexCoordPointer glad_glTexCoordPointer typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; #define glVertexPointer glad_glVertexPointer typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; #define glAreTexturesResident glad_glAreTexturesResident typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; #define glPrioritizeTextures glad_glPrioritizeTextures typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); GLAPI PFNGLINDEXUBPROC glad_glIndexub; #define glIndexub glad_glIndexub typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; #define glIndexubv glad_glIndexubv typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(); GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; #define glPopClientAttrib glad_glPopClientAttrib typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; #define glPushClientAttrib glad_glPushClientAttrib #endif #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 GLAPI int GLAD_GL_VERSION_1_2; typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; #define glDrawRangeElements glad_glDrawRangeElements typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; #define glTexImage3D glad_glTexImage3D typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; #define glTexSubImage3D glad_glTexSubImage3D typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; #define glCopyTexSubImage3D glad_glCopyTexSubImage3D #endif #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 GLAPI int GLAD_GL_VERSION_1_3; typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; #define glActiveTexture glad_glActiveTexture typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; #define glSampleCoverage glad_glSampleCoverage typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; #define glCompressedTexImage3D glad_glCompressedTexImage3D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; #define glCompressedTexImage2D glad_glCompressedTexImage2D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; #define glCompressedTexImage1D glad_glCompressedTexImage1D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; #define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; #define glGetCompressedTexImage glad_glGetCompressedTexImage typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; #define glClientActiveTexture glad_glClientActiveTexture typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; #define glMultiTexCoord1d glad_glMultiTexCoord1d typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; #define glMultiTexCoord1dv glad_glMultiTexCoord1dv typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; #define glMultiTexCoord1f glad_glMultiTexCoord1f typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; #define glMultiTexCoord1fv glad_glMultiTexCoord1fv typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; #define glMultiTexCoord1i glad_glMultiTexCoord1i typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; #define glMultiTexCoord1iv glad_glMultiTexCoord1iv typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; #define glMultiTexCoord1s glad_glMultiTexCoord1s typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; #define glMultiTexCoord1sv glad_glMultiTexCoord1sv typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; #define glMultiTexCoord2d glad_glMultiTexCoord2d typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; #define glMultiTexCoord2dv glad_glMultiTexCoord2dv typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; #define glMultiTexCoord2f glad_glMultiTexCoord2f typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; #define glMultiTexCoord2fv glad_glMultiTexCoord2fv typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; #define glMultiTexCoord2i glad_glMultiTexCoord2i typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; #define glMultiTexCoord2iv glad_glMultiTexCoord2iv typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; #define glMultiTexCoord2s glad_glMultiTexCoord2s typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; #define glMultiTexCoord2sv glad_glMultiTexCoord2sv typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; #define glMultiTexCoord3d glad_glMultiTexCoord3d typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; #define glMultiTexCoord3dv glad_glMultiTexCoord3dv typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; #define glMultiTexCoord3f glad_glMultiTexCoord3f typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; #define glMultiTexCoord3fv glad_glMultiTexCoord3fv typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; #define glMultiTexCoord3i glad_glMultiTexCoord3i typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; #define glMultiTexCoord3iv glad_glMultiTexCoord3iv typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; #define glMultiTexCoord3s glad_glMultiTexCoord3s typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; #define glMultiTexCoord3sv glad_glMultiTexCoord3sv typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; #define glMultiTexCoord4d glad_glMultiTexCoord4d typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; #define glMultiTexCoord4dv glad_glMultiTexCoord4dv typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; #define glMultiTexCoord4f glad_glMultiTexCoord4f typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; #define glMultiTexCoord4fv glad_glMultiTexCoord4fv typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; #define glMultiTexCoord4i glad_glMultiTexCoord4i typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; #define glMultiTexCoord4iv glad_glMultiTexCoord4iv typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; #define glMultiTexCoord4s glad_glMultiTexCoord4s typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; #define glMultiTexCoord4sv glad_glMultiTexCoord4sv typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; #define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; #define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; #define glMultTransposeMatrixf glad_glMultTransposeMatrixf typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; #define glMultTransposeMatrixd glad_glMultTransposeMatrixd #endif #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 GLAPI int GLAD_GL_VERSION_1_4; typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; #define glBlendFuncSeparate glad_glBlendFuncSeparate typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; #define glMultiDrawArrays glad_glMultiDrawArrays typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; #define glMultiDrawElements glad_glMultiDrawElements typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; #define glPointParameterf glad_glPointParameterf typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; #define glPointParameterfv glad_glPointParameterfv typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; #define glPointParameteri glad_glPointParameteri typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; #define glPointParameteriv glad_glPointParameteriv typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf; #define glFogCoordf glad_glFogCoordf typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord); GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv; #define glFogCoordfv glad_glFogCoordfv typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd; #define glFogCoordd glad_glFogCoordd typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord); GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv; #define glFogCoorddv glad_glFogCoorddv typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; #define glFogCoordPointer glad_glFogCoordPointer typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; #define glSecondaryColor3b glad_glSecondaryColor3b typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; #define glSecondaryColor3bv glad_glSecondaryColor3bv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; #define glSecondaryColor3d glad_glSecondaryColor3d typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; #define glSecondaryColor3dv glad_glSecondaryColor3dv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; #define glSecondaryColor3f glad_glSecondaryColor3f typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; #define glSecondaryColor3fv glad_glSecondaryColor3fv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; #define glSecondaryColor3i glad_glSecondaryColor3i typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; #define glSecondaryColor3iv glad_glSecondaryColor3iv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; #define glSecondaryColor3s glad_glSecondaryColor3s typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; #define glSecondaryColor3sv glad_glSecondaryColor3sv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; #define glSecondaryColor3ub glad_glSecondaryColor3ub typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; #define glSecondaryColor3ubv glad_glSecondaryColor3ubv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; #define glSecondaryColor3ui glad_glSecondaryColor3ui typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; #define glSecondaryColor3uiv glad_glSecondaryColor3uiv typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; #define glSecondaryColor3us glad_glSecondaryColor3us typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; #define glSecondaryColor3usv glad_glSecondaryColor3usv typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; #define glSecondaryColorPointer glad_glSecondaryColorPointer typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; #define glWindowPos2d glad_glWindowPos2d typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v); GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; #define glWindowPos2dv glad_glWindowPos2dv typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; #define glWindowPos2f glad_glWindowPos2f typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v); GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; #define glWindowPos2fv glad_glWindowPos2fv typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; #define glWindowPos2i glad_glWindowPos2i typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v); GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; #define glWindowPos2iv glad_glWindowPos2iv typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; #define glWindowPos2s glad_glWindowPos2s typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v); GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; #define glWindowPos2sv glad_glWindowPos2sv typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; #define glWindowPos3d glad_glWindowPos3d typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v); GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; #define glWindowPos3dv glad_glWindowPos3dv typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; #define glWindowPos3f glad_glWindowPos3f typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v); GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; #define glWindowPos3fv glad_glWindowPos3fv typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; #define glWindowPos3i glad_glWindowPos3i typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v); GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; #define glWindowPos3iv glad_glWindowPos3iv typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; #define glWindowPos3s glad_glWindowPos3s typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v); GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; #define glWindowPos3sv glad_glWindowPos3sv typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; #define glBlendColor glad_glBlendColor typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; #define glBlendEquation glad_glBlendEquation #endif #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 GLAPI int GLAD_GL_VERSION_1_5; typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; #define glGenQueries glad_glGenQueries typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; #define glDeleteQueries glad_glDeleteQueries typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); GLAPI PFNGLISQUERYPROC glad_glIsQuery; #define glIsQuery glad_glIsQuery typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; #define glBeginQuery glad_glBeginQuery typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); GLAPI PFNGLENDQUERYPROC glad_glEndQuery; #define glEndQuery glad_glEndQuery typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; #define glGetQueryiv glad_glGetQueryiv typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; #define glGetQueryObjectiv glad_glGetQueryObjectiv typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; #define glGetQueryObjectuiv glad_glGetQueryObjectuiv typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; #define glBindBuffer glad_glBindBuffer typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; #define glDeleteBuffers glad_glDeleteBuffers typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; #define glGenBuffers glad_glGenBuffers typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; #define glIsBuffer glad_glIsBuffer typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; #define glBufferData glad_glBufferData typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; #define glBufferSubData glad_glBufferSubData typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; #define glGetBufferSubData glad_glGetBufferSubData typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; #define glMapBuffer glad_glMapBuffer typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; #define glUnmapBuffer glad_glUnmapBuffer typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; #define glGetBufferParameteriv glad_glGetBufferParameteriv typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; #define glGetBufferPointerv glad_glGetBufferPointerv #endif #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 GLAPI int GLAD_GL_VERSION_2_0; typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; #define glBlendEquationSeparate glad_glBlendEquationSeparate typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; #define glDrawBuffers glad_glDrawBuffers typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; #define glStencilOpSeparate glad_glStencilOpSeparate typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; #define glStencilFuncSeparate glad_glStencilFuncSeparate typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; #define glStencilMaskSeparate glad_glStencilMaskSeparate typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; #define glAttachShader glad_glAttachShader typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; #define glBindAttribLocation glad_glBindAttribLocation typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; #define glCompileShader glad_glCompileShader typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(); GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; #define glCreateProgram glad_glCreateProgram typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; #define glCreateShader glad_glCreateShader typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; #define glDeleteProgram glad_glDeleteProgram typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; #define glDeleteShader glad_glDeleteShader typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; #define glDetachShader glad_glDetachShader typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; #define glDisableVertexAttribArray glad_glDisableVertexAttribArray typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; #define glEnableVertexAttribArray glad_glEnableVertexAttribArray typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; #define glGetActiveAttrib glad_glGetActiveAttrib typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; #define glGetActiveUniform glad_glGetActiveUniform typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; #define glGetAttachedShaders glad_glGetAttachedShaders typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; #define glGetAttribLocation glad_glGetAttribLocation typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; #define glGetProgramiv glad_glGetProgramiv typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; #define glGetProgramInfoLog glad_glGetProgramInfoLog typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; #define glGetShaderiv glad_glGetShaderiv typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; #define glGetShaderInfoLog glad_glGetShaderInfoLog typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; #define glGetShaderSource glad_glGetShaderSource typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; #define glGetUniformLocation glad_glGetUniformLocation typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; #define glGetUniformfv glad_glGetUniformfv typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; #define glGetUniformiv glad_glGetUniformiv typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; #define glGetVertexAttribdv glad_glGetVertexAttribdv typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; #define glGetVertexAttribfv glad_glGetVertexAttribfv typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; #define glGetVertexAttribiv glad_glGetVertexAttribiv typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; #define glIsProgram glad_glIsProgram typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); GLAPI PFNGLISSHADERPROC glad_glIsShader; #define glIsShader glad_glIsShader typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; #define glLinkProgram glad_glLinkProgram typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; #define glShaderSource glad_glShaderSource typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; #define glUseProgram glad_glUseProgram typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; #define glUniform1f glad_glUniform1f typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; #define glUniform2f glad_glUniform2f typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; #define glUniform3f glad_glUniform3f typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; #define glUniform4f glad_glUniform4f typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; #define glUniform1i glad_glUniform1i typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; #define glUniform2i glad_glUniform2i typedef void (APIENTRYP 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PFNGLUNIFORM4FVPROC glad_glUniform4fv; #define glUniform4fv glad_glUniform4fv typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; #define glUniform1iv glad_glUniform1iv typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; #define glUniform2iv glad_glUniform2iv typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; #define glUniform3iv glad_glUniform3iv typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; #define glUniform4iv glad_glUniform4iv typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; #define glUniformMatrix2fv glad_glUniformMatrix2fv typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; #define glUniformMatrix3fv glad_glUniformMatrix3fv typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; #define glUniformMatrix4fv glad_glUniformMatrix4fv typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; #define glValidateProgram glad_glValidateProgram typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; #define glVertexAttrib1d glad_glVertexAttrib1d typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; #define glVertexAttrib1dv glad_glVertexAttrib1dv typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; #define glVertexAttrib1f glad_glVertexAttrib1f typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; #define glVertexAttrib1fv glad_glVertexAttrib1fv typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; #define glVertexAttrib1s glad_glVertexAttrib1s typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; #define glVertexAttrib1sv glad_glVertexAttrib1sv typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; #define glVertexAttrib2d glad_glVertexAttrib2d typedef void (APIENTRYP 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glad_glVertexAttrib3sv; #define glVertexAttrib3sv glad_glVertexAttrib3sv typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; #define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; #define glVertexAttrib4Niv glad_glVertexAttrib4Niv typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; #define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; #define glVertexAttrib4Nub glad_glVertexAttrib4Nub typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; #define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; #define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; #define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; #define glVertexAttrib4bv glad_glVertexAttrib4bv typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; #define glVertexAttrib4d glad_glVertexAttrib4d typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; #define glVertexAttrib4dv glad_glVertexAttrib4dv typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; #define glVertexAttrib4f glad_glVertexAttrib4f typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; #define glVertexAttrib4fv glad_glVertexAttrib4fv typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; #define glVertexAttrib4iv glad_glVertexAttrib4iv typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; #define glVertexAttrib4s glad_glVertexAttrib4s typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; #define glVertexAttrib4sv glad_glVertexAttrib4sv typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; #define glVertexAttrib4ubv glad_glVertexAttrib4ubv typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; #define glVertexAttrib4uiv glad_glVertexAttrib4uiv typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; #define glVertexAttrib4usv glad_glVertexAttrib4usv typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; #define glVertexAttribPointer glad_glVertexAttribPointer #endif #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 GLAPI int GLAD_GL_VERSION_2_1; typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; #define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; #define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; #define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; #define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; #define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; #define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv #endif #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 GLAPI int GLAD_GL_VERSION_3_0; typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; #define glColorMaski glad_glColorMaski typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; #define glGetBooleani_v glad_glGetBooleani_v typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; #define glGetIntegeri_v glad_glGetIntegeri_v typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); GLAPI PFNGLENABLEIPROC glad_glEnablei; #define glEnablei glad_glEnablei typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); GLAPI PFNGLDISABLEIPROC glad_glDisablei; #define glDisablei glad_glDisablei typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; #define glIsEnabledi glad_glIsEnabledi typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; #define glBeginTransformFeedback glad_glBeginTransformFeedback typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(); GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; #define glEndTransformFeedback glad_glEndTransformFeedback typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; #define glBindBufferRange glad_glBindBufferRange typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; #define glBindBufferBase glad_glBindBufferBase typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; #define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; #define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; #define glClampColor glad_glClampColor typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; #define glBeginConditionalRender glad_glBeginConditionalRender typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(); GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; #define glEndConditionalRender glad_glEndConditionalRender typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; #define glVertexAttribIPointer glad_glVertexAttribIPointer typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; #define glGetVertexAttribIiv glad_glGetVertexAttribIiv typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; #define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; #define glVertexAttribI1i glad_glVertexAttribI1i typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; #define glVertexAttribI2i glad_glVertexAttribI2i typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; #define glVertexAttribI3i glad_glVertexAttribI3i typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; #define glVertexAttribI4i glad_glVertexAttribI4i typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; #define glVertexAttribI1ui glad_glVertexAttribI1ui typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; #define glVertexAttribI2ui glad_glVertexAttribI2ui typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; #define glVertexAttribI3ui glad_glVertexAttribI3ui typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; #define glVertexAttribI4ui glad_glVertexAttribI4ui typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; #define glVertexAttribI1iv glad_glVertexAttribI1iv typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; #define glVertexAttribI2iv glad_glVertexAttribI2iv typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; #define glVertexAttribI3iv glad_glVertexAttribI3iv typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; #define glVertexAttribI4iv glad_glVertexAttribI4iv typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; #define glVertexAttribI1uiv glad_glVertexAttribI1uiv typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; #define glVertexAttribI2uiv glad_glVertexAttribI2uiv typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; #define glVertexAttribI3uiv glad_glVertexAttribI3uiv typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; #define glVertexAttribI4uiv glad_glVertexAttribI4uiv typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; #define glVertexAttribI4bv glad_glVertexAttribI4bv typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; #define glVertexAttribI4sv glad_glVertexAttribI4sv typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; #define glVertexAttribI4ubv glad_glVertexAttribI4ubv typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; #define glVertexAttribI4usv glad_glVertexAttribI4usv typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; #define glGetUniformuiv glad_glGetUniformuiv typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; #define glBindFragDataLocation glad_glBindFragDataLocation typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; #define glGetFragDataLocation glad_glGetFragDataLocation typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; #define glUniform1ui glad_glUniform1ui typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; #define glUniform2ui glad_glUniform2ui typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; #define glUniform3ui glad_glUniform3ui typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; #define glUniform4ui glad_glUniform4ui typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; #define glUniform1uiv glad_glUniform1uiv typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; #define glUniform2uiv glad_glUniform2uiv typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; #define glUniform3uiv glad_glUniform3uiv typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; #define glUniform4uiv glad_glUniform4uiv typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; #define glTexParameterIiv glad_glTexParameterIiv typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; #define glTexParameterIuiv glad_glTexParameterIuiv typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; #define glGetTexParameterIiv glad_glGetTexParameterIiv typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; #define glGetTexParameterIuiv glad_glGetTexParameterIuiv typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; #define glClearBufferiv glad_glClearBufferiv typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; #define glClearBufferuiv glad_glClearBufferuiv typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; #define glClearBufferfv glad_glClearBufferfv typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; #define glClearBufferfi glad_glClearBufferfi typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; #define glGetStringi glad_glGetStringi typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; #define glIsRenderbuffer glad_glIsRenderbuffer typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; #define glBindRenderbuffer glad_glBindRenderbuffer typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; #define glDeleteRenderbuffers glad_glDeleteRenderbuffers typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; #define glGenRenderbuffers glad_glGenRenderbuffers typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; #define glRenderbufferStorage glad_glRenderbufferStorage typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; #define glIsFramebuffer glad_glIsFramebuffer typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; #define glBindFramebuffer glad_glBindFramebuffer typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; #define glDeleteFramebuffers glad_glDeleteFramebuffers typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; #define glGenFramebuffers glad_glGenFramebuffers typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; #define glCheckFramebufferStatus glad_glCheckFramebufferStatus typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; #define glFramebufferTexture1D glad_glFramebufferTexture1D typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; #define glFramebufferTexture2D glad_glFramebufferTexture2D typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; #define glFramebufferTexture3D glad_glFramebufferTexture3D typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; #define glGenerateMipmap glad_glGenerateMipmap typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; #define glBlitFramebuffer glad_glBlitFramebuffer typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; #define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; #define glFramebufferTextureLayer glad_glFramebufferTextureLayer typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; #define glMapBufferRange glad_glMapBufferRange typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; #define glFlushMappedBufferRange glad_glFlushMappedBufferRange typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; #define glBindVertexArray glad_glBindVertexArray typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; #define glDeleteVertexArrays glad_glDeleteVertexArrays typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; #define glGenVertexArrays glad_glGenVertexArrays typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; #define glIsVertexArray glad_glIsVertexArray #endif #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 GLAPI int GLAD_GL_VERSION_3_1; typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; #define glDrawArraysInstanced glad_glDrawArraysInstanced typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; #define glDrawElementsInstanced glad_glDrawElementsInstanced typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; #define glTexBuffer glad_glTexBuffer typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; #define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; #define glCopyBufferSubData glad_glCopyBufferSubData typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; #define glGetUniformIndices glad_glGetUniformIndices typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; #define glGetActiveUniformsiv glad_glGetActiveUniformsiv typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; #define glGetActiveUniformName glad_glGetActiveUniformName typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; #define glGetUniformBlockIndex glad_glGetUniformBlockIndex typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; #define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; #define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; #define glUniformBlockBinding glad_glUniformBlockBinding #endif #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 GLAPI int GLAD_GL_VERSION_3_2; typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; #define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; #define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; #define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; #define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; #define glProvokingVertex glad_glProvokingVertex typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; #define glFenceSync glad_glFenceSync typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); GLAPI PFNGLISSYNCPROC glad_glIsSync; #define glIsSync glad_glIsSync typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; #define glDeleteSync glad_glDeleteSync typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; #define glClientWaitSync glad_glClientWaitSync typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; #define glWaitSync glad_glWaitSync typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; #define glGetInteger64v glad_glGetInteger64v typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; #define glGetSynciv glad_glGetSynciv typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; #define glGetInteger64i_v glad_glGetInteger64i_v typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; #define glGetBufferParameteri64v glad_glGetBufferParameteri64v typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; #define glFramebufferTexture glad_glFramebufferTexture typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; #define glTexImage2DMultisample glad_glTexImage2DMultisample typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; #define glTexImage3DMultisample glad_glTexImage3DMultisample typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; #define glGetMultisamplefv glad_glGetMultisamplefv typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; #define glSampleMaski glad_glSampleMaski #endif #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 #define GL_DEBUG_SOURCE_API_KHR 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B #define GL_DEBUG_TYPE_ERROR_KHR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D #define GL_BUFFER_KHR 0x82E0 #define GL_SHADER_KHR 0x82E1 #define GL_PROGRAM_KHR 0x82E2 #define GL_VERTEX_ARRAY_KHR 0x8074 #define GL_QUERY_KHR 0x82E3 #define GL_PROGRAM_PIPELINE_KHR 0x82E4 #define GL_SAMPLER_KHR 0x82E6 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 #define GL_DEBUG_OUTPUT_KHR 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 #define GL_STACK_OVERFLOW_KHR 0x0503 #define GL_STACK_UNDERFLOW_KHR 0x0504 #define GL_DISPLAY_LIST 0x82E7 #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 GLAPI int GLAD_GL_ARB_multisample; typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; #define glSampleCoverageARB glad_glSampleCoverageARB #endif #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 GLAPI int GLAD_GL_ARB_robustness; typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(); GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; #define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); GLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; #define glGetnTexImageARB glad_glGetnTexImageARB typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; #define glReadnPixelsARB glad_glReadnPixelsARB typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img); GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; #define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; #define glGetnUniformfvARB glad_glGetnUniformfvARB typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; #define glGetnUniformivARB glad_glGetnUniformivARB typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; #define glGetnUniformuivARB glad_glGetnUniformuivARB typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); GLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; #define glGetnUniformdvARB glad_glGetnUniformdvARB typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); GLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; #define glGetnMapdvARB glad_glGetnMapdvARB typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); GLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; #define glGetnMapfvARB glad_glGetnMapfvARB typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); GLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; #define glGetnMapivARB glad_glGetnMapivARB typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values); GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; #define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values); GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; #define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values); GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; #define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern); GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; #define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); GLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; #define glGetnColorTableARB glad_glGetnColorTableARB typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; #define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; #define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; #define glGetnHistogramARB glad_glGetnHistogramARB typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; #define glGetnMinmaxARB glad_glGetnMinmaxARB #endif #ifndef GL_KHR_debug #define GL_KHR_debug 1 GLAPI int GLAD_GL_KHR_debug; typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; #define glDebugMessageControl glad_glDebugMessageControl typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; #define glDebugMessageInsert glad_glDebugMessageInsert typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; #define glDebugMessageCallback glad_glDebugMessageCallback typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; #define glGetDebugMessageLog glad_glGetDebugMessageLog typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; #define glPushDebugGroup glad_glPushDebugGroup typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(); GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; #define glPopDebugGroup glad_glPopDebugGroup typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; #define glObjectLabel glad_glObjectLabel typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; #define glGetObjectLabel glad_glGetObjectLabel typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; #define glObjectPtrLabel glad_glObjectPtrLabel typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; #define glGetObjectPtrLabel glad_glGetObjectPtrLabel typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; #define glDebugMessageControlKHR glad_glDebugMessageControlKHR typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; #define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam); GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; #define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; #define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; #define glPushDebugGroupKHR glad_glPushDebugGroupKHR typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(); GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; #define glPopDebugGroupKHR glad_glPopDebugGroupKHR typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; #define glObjectLabelKHR glad_glObjectLabelKHR typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; #define glGetObjectLabelKHR glad_glGetObjectLabelKHR typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label); GLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; #define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; #define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params); GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; #define glGetPointervKHR glad_glGetPointervKHR #endif #ifdef __cplusplus } #endif #endif ================================================ FILE: external/GLFW/deps/glad.c ================================================ /* OpenGL loader generated by glad 0.1.12a0 on Fri Sep 23 13:36:15 2016. Language/Generator: C/C++ Specification: gl APIs: gl=3.2 Profile: compatibility Extensions: GL_ARB_multisample, GL_ARB_robustness, GL_KHR_debug Loader: False Local files: False Omit khrplatform: False Commandline: --profile="compatibility" --api="gl=3.2" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug" Online: http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_multisample&extensions=GL_ARB_robustness&extensions=GL_KHR_debug */ #include #include #include #include struct gladGLversionStruct GLVersion; #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 #endif static int max_loaded_major; static int max_loaded_minor; static const char *exts = NULL; static int num_exts_i = 0; static const char **exts_i = NULL; static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif exts = (const char *)glGetString(GL_EXTENSIONS); #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i); } if (exts_i == NULL) { return 0; } for(index = 0; index < num_exts_i; index++) { exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); } } #endif return 1; } static void free_exts(void) { if (exts_i != NULL) { free((char **)exts_i); exts_i = NULL; } } static int has_ext(const char *ext) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(strcmp(e, ext) == 0) { return 1; } } } #endif return 0; } int GLAD_GL_VERSION_1_0; int GLAD_GL_VERSION_1_1; int GLAD_GL_VERSION_1_2; int GLAD_GL_VERSION_1_3; int GLAD_GL_VERSION_1_4; int GLAD_GL_VERSION_1_5; int GLAD_GL_VERSION_2_0; int GLAD_GL_VERSION_2_1; int GLAD_GL_VERSION_3_0; int GLAD_GL_VERSION_3_1; int GLAD_GL_VERSION_3_2; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; PFNGLVERTEX2FVPROC glad_glVertex2fv; PFNGLINDEXIPROC glad_glIndexi; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; PFNGLRECTDVPROC glad_glRectdv; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; PFNGLINDEXDPROC glad_glIndexd; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; PFNGLINDEXFPROC glad_glIndexf; PFNGLLINEWIDTHPROC glad_glLineWidth; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; PFNGLGETMAPFVPROC glad_glGetMapfv; PFNGLINDEXSPROC glad_glIndexs; PFNGLCOMPILESHADERPROC glad_glCompileShader; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; PFNGLINDEXFVPROC glad_glIndexfv; PFNGLFOGIVPROC glad_glFogiv; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; PFNGLLIGHTMODELIVPROC glad_glLightModeliv; PFNGLCOLOR4UIPROC glad_glColor4ui; PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; PFNGLFOGFVPROC glad_glFogfv; PFNGLENABLEIPROC glad_glEnablei; PFNGLVERTEX4IVPROC glad_glVertex4iv; PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; PFNGLCREATESHADERPROC glad_glCreateShader; PFNGLISBUFFERPROC glad_glIsBuffer; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; PFNGLVERTEX4FVPROC glad_glVertex4fv; PFNGLBINDTEXTUREPROC glad_glBindTexture; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; PFNGLSAMPLEMASKIPROC glad_glSampleMaski; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; PFNGLPOINTSIZEPROC glad_glPointSize; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; PFNGLCOLOR4BVPROC glad_glColor4bv; PFNGLRASTERPOS2FPROC glad_glRasterPos2f; PFNGLRASTERPOS2DPROC glad_glRasterPos2d; PFNGLLOADIDENTITYPROC glad_glLoadIdentity; PFNGLRASTERPOS2IPROC glad_glRasterPos2i; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; PFNGLCOLOR3BPROC glad_glColor3b; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; PFNGLEDGEFLAGPROC glad_glEdgeFlag; PFNGLVERTEX3DPROC glad_glVertex3d; PFNGLVERTEX3FPROC glad_glVertex3f; PFNGLVERTEX3IPROC glad_glVertex3i; PFNGLCOLOR3IPROC glad_glColor3i; PFNGLUNIFORM3FPROC glad_glUniform3f; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; PFNGLCOLOR3SPROC glad_glColor3s; PFNGLVERTEX3SPROC glad_glVertex3s; PFNGLCOLORMASKIPROC glad_glColorMaski; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; PFNGLVERTEX2IVPROC glad_glVertex2iv; PFNGLCOLOR3SVPROC glad_glColor3sv; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; PFNGLNORMALPOINTERPROC glad_glNormalPointer; PFNGLVERTEX4SVPROC glad_glVertex4sv; PFNGLPASSTHROUGHPROC glad_glPassThrough; PFNGLFOGIPROC glad_glFogi; PFNGLBEGINPROC glad_glBegin; PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; PFNGLCOLOR3UBVPROC glad_glColor3ubv; PFNGLVERTEXPOINTERPROC glad_glVertexPointer; PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; PFNGLDRAWARRAYSPROC glad_glDrawArrays; PFNGLUNIFORM1UIPROC glad_glUniform1ui; PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; PFNGLLIGHTFVPROC glad_glLightfv; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; PFNGLCLEARPROC glad_glClear; PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; PFNGLISENABLEDPROC glad_glIsEnabled; PFNGLSTENCILOPPROC glad_glStencilOp; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; PFNGLTRANSLATEFPROC glad_glTranslatef; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; PFNGLTRANSLATEDPROC glad_glTranslated; PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; PFNGLTEXIMAGE1DPROC glad_glTexImage1D; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; PFNGLGETTEXIMAGEPROC glad_glGetTexImage; PFNGLFOGCOORDFVPROC glad_glFogCoordfv; PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; PFNGLINDEXSVPROC glad_glIndexsv; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; PFNGLVERTEX3IVPROC glad_glVertex3iv; PFNGLBITMAPPROC glad_glBitmap; PFNGLMATERIALIPROC glad_glMateriali; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; PFNGLGETQUERYIVPROC glad_glGetQueryiv; PFNGLTEXCOORD4FPROC glad_glTexCoord4f; PFNGLTEXCOORD4DPROC glad_glTexCoord4d; PFNGLTEXCOORD4IPROC glad_glTexCoord4i; PFNGLMATERIALFPROC glad_glMaterialf; PFNGLTEXCOORD4SPROC glad_glTexCoord4s; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; PFNGLISSHADERPROC glad_glIsShader; PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; PFNGLVERTEX3DVPROC glad_glVertex3dv; PFNGLGETINTEGER64VPROC glad_glGetInteger64v; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; PFNGLENABLEPROC glad_glEnable; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; PFNGLCOLOR4FVPROC glad_glColor4fv; PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; PFNGLTEXGENFPROC glad_glTexGenf; PFNGLGETPOINTERVPROC glad_glGetPointerv; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; PFNGLNORMAL3FVPROC glad_glNormal3fv; PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; PFNGLDEPTHRANGEPROC glad_glDepthRange; PFNGLFRUSTUMPROC glad_glFrustum; PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; PFNGLDRAWBUFFERPROC glad_glDrawBuffer; PFNGLPUSHMATRIXPROC glad_glPushMatrix; PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; PFNGLORTHOPROC glad_glOrtho; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; PFNGLCLEARINDEXPROC glad_glClearIndex; PFNGLMAP1DPROC glad_glMap1d; PFNGLMAP1FPROC glad_glMap1f; PFNGLFLUSHPROC glad_glFlush; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; PFNGLINDEXIVPROC glad_glIndexiv; PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; PFNGLPIXELZOOMPROC glad_glPixelZoom; PFNGLFENCESYNCPROC glad_glFenceSync; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; PFNGLLIGHTIPROC glad_glLighti; PFNGLLIGHTFPROC glad_glLightf; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; PFNGLCLAMPCOLORPROC glad_glClampColor; PFNGLUNIFORM4IVPROC glad_glUniform4iv; PFNGLCLEARSTENCILPROC glad_glClearStencil; PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; PFNGLGENTEXTURESPROC glad_glGenTextures; PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; PFNGLINDEXPOINTERPROC glad_glIndexPointer; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; PFNGLISSYNCPROC glad_glIsSync; PFNGLVERTEX2FPROC glad_glVertex2f; PFNGLVERTEX2DPROC glad_glVertex2d; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; PFNGLUNIFORM2IPROC glad_glUniform2i; PFNGLMAPGRID2DPROC glad_glMapGrid2d; PFNGLMAPGRID2FPROC glad_glMapGrid2f; PFNGLVERTEX2IPROC glad_glVertex2i; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; PFNGLVERTEX2SPROC glad_glVertex2s; PFNGLNORMAL3BVPROC glad_glNormal3bv; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; PFNGLVERTEX3SVPROC glad_glVertex3sv; PFNGLGENQUERIESPROC glad_glGenQueries; PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; PFNGLTEXENVFPROC glad_glTexEnvf; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; PFNGLFOGCOORDDPROC glad_glFogCoordd; PFNGLFOGCOORDFPROC glad_glFogCoordf; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; PFNGLTEXENVIPROC glad_glTexEnvi; PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; PFNGLISENABLEDIPROC glad_glIsEnabledi; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; PFNGLUNIFORM2IVPROC glad_glUniform2iv; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; PFNGLMATRIXMODEPROC glad_glMatrixMode; PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; PFNGLGETMAPIVPROC glad_glGetMapiv; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; PFNGLGETSHADERIVPROC glad_glGetShaderiv; PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; PFNGLCALLLISTPROC glad_glCallList; PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; PFNGLGETDOUBLEVPROC glad_glGetDoublev; PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; PFNGLLIGHTMODELFPROC glad_glLightModelf; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; PFNGLVERTEX2SVPROC glad_glVertex2sv; PFNGLLIGHTMODELIPROC glad_glLightModeli; PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; PFNGLUNIFORM3FVPROC glad_glUniform3fv; PFNGLPIXELSTOREIPROC glad_glPixelStorei; PFNGLCALLLISTSPROC glad_glCallLists; PFNGLMAPBUFFERPROC glad_glMapBuffer; PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; PFNGLTEXCOORD3IPROC glad_glTexCoord3i; PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; PFNGLRASTERPOS3IPROC glad_glRasterPos3i; PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; PFNGLRASTERPOS3DPROC glad_glRasterPos3d; PFNGLRASTERPOS3FPROC glad_glRasterPos3f; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; PFNGLTEXCOORD3FPROC glad_glTexCoord3f; PFNGLDELETESYNCPROC glad_glDeleteSync; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; PFNGLTEXCOORD3SPROC glad_glTexCoord3s; PFNGLUNIFORM3IVPROC glad_glUniform3iv; PFNGLRASTERPOS3SPROC glad_glRasterPos3s; PFNGLPOLYGONMODEPROC glad_glPolygonMode; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; PFNGLISLISTPROC glad_glIsList; PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; PFNGLCOLOR4SPROC glad_glColor4s; PFNGLUSEPROGRAMPROC glad_glUseProgram; PFNGLLINESTIPPLEPROC glad_glLineStipple; PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; PFNGLCOLOR4BPROC glad_glColor4b; PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; PFNGLCOLOR4FPROC glad_glColor4f; PFNGLCOLOR4DPROC glad_glColor4d; PFNGLCOLOR4IPROC glad_glColor4i; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; PFNGLVERTEX2DVPROC glad_glVertex2dv; PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; PFNGLFINISHPROC glad_glFinish; PFNGLGETBOOLEANVPROC glad_glGetBooleanv; PFNGLDELETESHADERPROC glad_glDeleteShader; PFNGLDRAWELEMENTSPROC glad_glDrawElements; PFNGLRASTERPOS2SPROC glad_glRasterPos2s; PFNGLGETMAPDVPROC glad_glGetMapdv; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; PFNGLMATERIALFVPROC glad_glMaterialfv; PFNGLVIEWPORTPROC glad_glViewport; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; PFNGLINDEXDVPROC glad_glIndexdv; PFNGLTEXCOORD3DPROC glad_glTexCoord3d; PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; PFNGLCLEARDEPTHPROC glad_glClearDepth; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; PFNGLTEXPARAMETERFPROC glad_glTexParameterf; PFNGLTEXPARAMETERIPROC glad_glTexParameteri; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; PFNGLTEXBUFFERPROC glad_glTexBuffer; PFNGLPOPNAMEPROC glad_glPopName; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; PFNGLPIXELSTOREFPROC glad_glPixelStoref; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; PFNGLRECTIPROC glad_glRecti; PFNGLCOLOR4UBPROC glad_glColor4ub; PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; PFNGLRECTFPROC glad_glRectf; PFNGLRECTDPROC glad_glRectd; PFNGLNORMAL3SVPROC glad_glNormal3sv; PFNGLNEWLISTPROC glad_glNewList; PFNGLCOLOR4USPROC glad_glColor4us; PFNGLLINKPROGRAMPROC glad_glLinkProgram; PFNGLHINTPROC glad_glHint; PFNGLRECTSPROC glad_glRects; PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; PFNGLGETSTRINGPROC glad_glGetString; PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; PFNGLDETACHSHADERPROC glad_glDetachShader; PFNGLSCALEFPROC glad_glScalef; PFNGLENDQUERYPROC glad_glEndQuery; PFNGLSCALEDPROC glad_glScaled; PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; PFNGLCOPYPIXELSPROC glad_glCopyPixels; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; PFNGLPOPATTRIBPROC glad_glPopAttrib; PFNGLDELETETEXTURESPROC glad_glDeleteTextures; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; PFNGLDELETEQUERIESPROC glad_glDeleteQueries; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; PFNGLINITNAMESPROC glad_glInitNames; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; PFNGLCOLOR3DVPROC glad_glColor3dv; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; PFNGLWAITSYNCPROC glad_glWaitSync; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; PFNGLCOLORMATERIALPROC glad_glColorMaterial; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; PFNGLUNIFORM1FPROC glad_glUniform1f; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; PFNGLRENDERMODEPROC glad_glRenderMode; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; PFNGLUNIFORM1IPROC glad_glUniform1i; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; PFNGLUNIFORM3IPROC glad_glUniform3i; PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; PFNGLDISABLEPROC glad_glDisable; PFNGLLOGICOPPROC glad_glLogicOp; PFNGLEVALPOINT2PROC glad_glEvalPoint2; PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; PFNGLUNIFORM4UIPROC glad_glUniform4ui; PFNGLCOLOR3FPROC glad_glColor3f; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; PFNGLRECTFVPROC glad_glRectfv; PFNGLCULLFACEPROC glad_glCullFace; PFNGLGETLIGHTFVPROC glad_glGetLightfv; PFNGLCOLOR3DPROC glad_glColor3d; PFNGLTEXGENDPROC glad_glTexGend; PFNGLTEXGENIPROC glad_glTexGeni; PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; PFNGLGETSTRINGIPROC glad_glGetStringi; PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; PFNGLATTACHSHADERPROC glad_glAttachShader; PFNGLFOGCOORDDVPROC glad_glFogCoorddv; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; PFNGLTEXGENIVPROC glad_glTexGeniv; PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; PFNGLTEXENVFVPROC glad_glTexEnvfv; PFNGLREADBUFFERPROC glad_glReadBuffer; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; PFNGLLIGHTMODELFVPROC glad_glLightModelfv; PFNGLDELETELISTSPROC glad_glDeleteLists; PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; PFNGLVERTEX4DVPROC glad_glVertex4dv; PFNGLTEXCOORD2DPROC glad_glTexCoord2d; PFNGLPOPMATRIXPROC glad_glPopMatrix; PFNGLTEXCOORD2FPROC glad_glTexCoord2f; PFNGLCOLOR4IVPROC glad_glColor4iv; PFNGLINDEXUBVPROC glad_glIndexubv; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; PFNGLTEXCOORD2IPROC glad_glTexCoord2i; PFNGLRASTERPOS4DPROC glad_glRasterPos4d; PFNGLRASTERPOS4FPROC glad_glRasterPos4f; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; PFNGLTEXCOORD2SPROC glad_glTexCoord2s; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; PFNGLVERTEX3FVPROC glad_glVertex3fv; PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; PFNGLMATERIALIVPROC glad_glMaterialiv; PFNGLISPROGRAMPROC glad_glIsProgram; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; PFNGLVERTEX4SPROC glad_glVertex4s; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; PFNGLNORMAL3DVPROC glad_glNormal3dv; PFNGLUNIFORM4IPROC glad_glUniform4i; PFNGLACTIVETEXTUREPROC glad_glActiveTexture; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; PFNGLROTATEDPROC glad_glRotated; PFNGLROTATEFPROC glad_glRotatef; PFNGLVERTEX4IPROC glad_glVertex4i; PFNGLREADPIXELSPROC glad_glReadPixels; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; PFNGLLOADNAMEPROC glad_glLoadName; PFNGLUNIFORM4FPROC glad_glUniform4f; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; PFNGLSHADEMODELPROC glad_glShadeModel; PFNGLMAPGRID1DPROC glad_glMapGrid1d; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; PFNGLMAPGRID1FPROC glad_glMapGrid1f; PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; PFNGLALPHAFUNCPROC glad_glAlphaFunc; PFNGLUNIFORM1IVPROC glad_glUniform1iv; PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; PFNGLSTENCILFUNCPROC glad_glStencilFunc; PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; PFNGLCOLOR4UIVPROC glad_glColor4uiv; PFNGLRECTIVPROC glad_glRectiv; PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; PFNGLEVALMESH2PROC glad_glEvalMesh2; PFNGLEVALMESH1PROC glad_glEvalMesh1; PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; PFNGLCOLOR4UBVPROC glad_glColor4ubv; PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; PFNGLTEXENVIVPROC glad_glTexEnviv; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; PFNGLGENBUFFERSPROC glad_glGenBuffers; PFNGLSELECTBUFFERPROC glad_glSelectBuffer; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; PFNGLPUSHATTRIBPROC glad_glPushAttrib; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; PFNGLBLENDFUNCPROC glad_glBlendFunc; PFNGLCREATEPROGRAMPROC glad_glCreateProgram; PFNGLTEXIMAGE3DPROC glad_glTexImage3D; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; PFNGLLIGHTIVPROC glad_glLightiv; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; PFNGLTEXGENFVPROC glad_glTexGenfv; PFNGLENDPROC glad_glEnd; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; PFNGLSCISSORPROC glad_glScissor; PFNGLCLIPPLANEPROC glad_glClipPlane; PFNGLPUSHNAMEPROC glad_glPushName; PFNGLTEXGENDVPROC glad_glTexGendv; PFNGLINDEXUBPROC glad_glIndexub; PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; PFNGLRASTERPOS4IPROC glad_glRasterPos4i; PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; PFNGLCLEARCOLORPROC glad_glClearColor; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; PFNGLNORMAL3SPROC glad_glNormal3s; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; PFNGLBLENDCOLORPROC glad_glBlendColor; PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; PFNGLUNIFORM3UIPROC glad_glUniform3ui; PFNGLCOLOR4DVPROC glad_glColor4dv; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; PFNGLUNIFORM2FVPROC glad_glUniform2fv; PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; PFNGLNORMAL3IVPROC glad_glNormal3iv; PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; PFNGLCOLOR3USPROC glad_glColor3us; PFNGLCOLOR3UIVPROC glad_glColor3uiv; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; PFNGLGETLIGHTIVPROC glad_glGetLightiv; PFNGLDEPTHFUNCPROC glad_glDepthFunc; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; PFNGLLISTBASEPROC glad_glListBase; PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; PFNGLCOLOR3UBPROC glad_glColor3ub; PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; PFNGLCOLOR3UIPROC glad_glColor3ui; PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; PFNGLCOLORMASKPROC glad_glColorMask; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; PFNGLBLENDEQUATIONPROC glad_glBlendEquation; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; PFNGLRASTERPOS4SPROC glad_glRasterPos4s; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; PFNGLCOLOR4SVPROC glad_glColor4sv; PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; PFNGLFOGFPROC glad_glFogf; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; PFNGLCOLOR3IVPROC glad_glColor3iv; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; PFNGLTEXCOORD1IPROC glad_glTexCoord1i; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; PFNGLTEXCOORD1DPROC glad_glTexCoord1d; PFNGLTEXCOORD1FPROC glad_glTexCoord1f; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; PFNGLTEXCOORD1SPROC glad_glTexCoord1s; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; PFNGLGENLISTSPROC glad_glGenLists; PFNGLCOLOR3BVPROC glad_glColor3bv; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; PFNGLGETTEXGENDVPROC glad_glGetTexGendv; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; PFNGLENDLISTPROC glad_glEndList; PFNGLUNIFORM2UIPROC glad_glUniform2ui; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; PFNGLCOLOR3USVPROC glad_glColor3usv; PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; PFNGLDISABLEIPROC glad_glDisablei; PFNGLINDEXMASKPROC glad_glIndexMask; PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; PFNGLSHADERSOURCEPROC glad_glShaderSource; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; PFNGLCLEARACCUMPROC glad_glClearAccum; PFNGLGETSYNCIVPROC glad_glGetSynciv; PFNGLUNIFORM2FPROC glad_glUniform2f; PFNGLBEGINQUERYPROC glad_glBeginQuery; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; PFNGLBINDBUFFERPROC glad_glBindBuffer; PFNGLMAP2DPROC glad_glMap2d; PFNGLMAP2FPROC glad_glMap2f; PFNGLVERTEX4DPROC glad_glVertex4d; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; PFNGLBUFFERDATAPROC glad_glBufferData; PFNGLEVALPOINT1PROC glad_glEvalPoint1; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; PFNGLGETERRORPROC glad_glGetError; PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; PFNGLGETFLOATVPROC glad_glGetFloatv; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; PFNGLPIXELMAPFVPROC glad_glPixelMapfv; PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; PFNGLGETINTEGERVPROC glad_glGetIntegerv; PFNGLACCUMPROC glad_glAccum; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; PFNGLISQUERYPROC glad_glIsQuery; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; PFNGLTEXIMAGE2DPROC glad_glTexImage2D; PFNGLSTENCILMASKPROC glad_glStencilMask; PFNGLDRAWPIXELSPROC glad_glDrawPixels; PFNGLMULTMATRIXDPROC glad_glMultMatrixd; PFNGLMULTMATRIXFPROC glad_glMultMatrixf; PFNGLISTEXTUREPROC glad_glIsTexture; PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; PFNGLUNIFORM1FVPROC glad_glUniform1fv; PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; PFNGLVERTEX4FPROC glad_glVertex4f; PFNGLRECTSVPROC glad_glRectsv; PFNGLCOLOR4USVPROC glad_glColor4usv; PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; PFNGLNORMAL3IPROC glad_glNormal3i; PFNGLNORMAL3FPROC glad_glNormal3f; PFNGLNORMAL3DPROC glad_glNormal3d; PFNGLNORMAL3BPROC glad_glNormal3b; PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; PFNGLARRAYELEMENTPROC glad_glArrayElement; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; PFNGLDEPTHMASKPROC glad_glDepthMask; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; PFNGLCOLOR3FVPROC glad_glColor3fv; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; PFNGLUNIFORM4FVPROC glad_glUniform4fv; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; PFNGLCOLORPOINTERPROC glad_glColorPointer; PFNGLFRONTFACEPROC glad_glFrontFace; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; int GLAD_GL_KHR_debug; int GLAD_GL_ARB_robustness; int GLAD_GL_ARB_multisample; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; PFNGLOBJECTLABELPROC glad_glObjectLabel; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); glad_glHint = (PFNGLHINTPROC)load("glHint"); glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); glad_glClear = (PFNGLCLEARPROC)load("glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); glad_glEnd = (PFNGLENDPROC)load("glEnd"); glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); glad_glRects = (PFNGLRECTSPROC)load("glRects"); glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple"); glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf"); glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv"); glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali"); glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv"); glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple"); glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d"); glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f"); glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d"); glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f"); glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d"); glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f"); glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d"); glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv"); glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f"); glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv"); glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d"); glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv"); glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f"); glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv"); glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1"); glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1"); glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2"); glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv"); glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv"); glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv"); glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv"); glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv"); glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv"); glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv"); glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple"); glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv"); glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv"); glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv"); glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv"); glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv"); glad_glIsList = (PFNGLISLISTPROC)load("glIsList"); glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum"); glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity"); glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf"); glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd"); glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode"); glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf"); glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd"); glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho"); glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix"); glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix"); glad_glRotated = (PFNGLROTATEDPROC)load("glRotated"); glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef"); glad_glScaled = (PFNGLSCALEDPROC)load("glScaled"); glad_glScalef = (PFNGLSCALEFPROC)load("glScalef"); glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated"); glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef"); } static void load_GL_VERSION_1_1(GLADloadproc load) { if(!GLAD_GL_VERSION_1_1) return; glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); } static void load_GL_VERSION_1_2(GLADloadproc load) { if(!GLAD_GL_VERSION_1_2) return; glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); } static void load_GL_VERSION_1_3(GLADloadproc load) { if(!GLAD_GL_VERSION_1_3) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv"); glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d"); glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv"); glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f"); glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv"); glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i"); glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv"); glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s"); glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv"); glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d"); glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv"); glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f"); glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv"); glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i"); glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv"); glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s"); glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv"); glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d"); glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv"); glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f"); glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv"); glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i"); glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv"); glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s"); glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv"); glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf"); glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd"); glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf"); glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd"); } static void load_GL_VERSION_1_4(GLADloadproc load) { if(!GLAD_GL_VERSION_1_4) return; glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf"); glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv"); glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd"); glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv"); glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer"); glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b"); glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv"); glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d"); glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv"); glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f"); glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv"); glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i"); glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv"); glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s"); glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv"); glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub"); glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv"); glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui"); glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv"); glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us"); glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv"); glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer"); glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d"); glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv"); glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f"); glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv"); glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i"); glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv"); glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s"); glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv"); glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d"); glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv"); glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f"); glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv"); glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i"); glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv"); glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s"); glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv"); glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); } static void load_GL_VERSION_1_5(GLADloadproc load) { if(!GLAD_GL_VERSION_1_5) return; glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); } static void load_GL_VERSION_2_0(GLADloadproc load) { if(!GLAD_GL_VERSION_2_0) return; glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); } static void load_GL_VERSION_2_1(GLADloadproc load) { if(!GLAD_GL_VERSION_2_1) return; glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); } static void load_GL_VERSION_3_0(GLADloadproc load) { if(!GLAD_GL_VERSION_3_0) return; glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); } static void load_GL_VERSION_3_1(GLADloadproc load) { if(!GLAD_GL_VERSION_3_1) return; glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); } static void load_GL_VERSION_3_2(GLADloadproc load) { if(!GLAD_GL_VERSION_3_2) return; glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); } static void load_GL_ARB_multisample(GLADloadproc load) { if(!GLAD_GL_ARB_multisample) return; glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB"); } static void load_GL_ARB_robustness(GLADloadproc load) { if(!GLAD_GL_ARB_robustness) return; glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB"); glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB"); glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB"); glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB"); glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB"); glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB"); glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB"); glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB"); glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB"); glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB"); glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB"); glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB"); glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB"); glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB"); glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB"); glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB"); glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB"); glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB"); glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB"); glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB"); } static void load_GL_KHR_debug(GLADloadproc load) { if(!GLAD_GL_KHR_debug) return; glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR"); glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR"); glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR"); glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR"); glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR"); glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR"); glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR"); glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR"); glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR"); glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR"); glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR"); } static int find_extensionsGL(void) { if (!get_exts()) return 0; GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample"); GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness"); GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); free_exts(); return 1; } static void find_coreGL(void) { /* Thank you @elmindreda * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 * https://github.com/glfw/glfw/blob/master/src/context.c#L36 */ int i, major, minor; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; version = (const char*) glGetString(GL_VERSION); if (!version) return; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } /* PR #18 */ #ifdef _MSC_VER sscanf_s(version, "%d.%d", &major, &minor); #else sscanf(version, "%d.%d", &major, &minor); #endif GLVersion.major = major; GLVersion.minor = minor; max_loaded_major = major; max_loaded_minor = minor; GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) { max_loaded_major = 3; max_loaded_minor = 2; } } int gladLoadGLLoader(GLADloadproc load) { GLVersion.major = 0; GLVersion.minor = 0; glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); if(glGetString == NULL) return 0; if(glGetString(GL_VERSION) == NULL) return 0; find_coreGL(); load_GL_VERSION_1_0(load); load_GL_VERSION_1_1(load); load_GL_VERSION_1_2(load); load_GL_VERSION_1_3(load); load_GL_VERSION_1_4(load); load_GL_VERSION_1_5(load); load_GL_VERSION_2_0(load); load_GL_VERSION_2_1(load); load_GL_VERSION_3_0(load); load_GL_VERSION_3_1(load); load_GL_VERSION_3_2(load); if (!find_extensionsGL()) return 0; load_GL_ARB_multisample(load); load_GL_ARB_robustness(load); load_GL_KHR_debug(load); return GLVersion.major != 0 || GLVersion.minor != 0; } ================================================ FILE: external/GLFW/deps/linmath.h ================================================ #ifndef LINMATH_H #define LINMATH_H #include #ifdef _MSC_VER #define inline __inline #endif #define LINMATH_H_DEFINE_VEC(n) \ typedef float vec##n[n]; \ static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \ { \ int i; \ for(i=0; i 1e-4) { mat4x4 T, C, S = {{0}}; vec3_norm(u, u); mat4x4_from_vec3_mul_outer(T, u, u); S[1][2] = u[0]; S[2][1] = -u[0]; S[2][0] = u[1]; S[0][2] = -u[1]; S[0][1] = u[2]; S[1][0] = -u[2]; mat4x4_scale(S, S, s); mat4x4_identity(C); mat4x4_sub(C, C, T); mat4x4_scale(C, C, c); mat4x4_add(T, T, C); mat4x4_add(T, T, S); T[3][3] = 1.; mat4x4_mul(R, M, T); } else { mat4x4_dup(R, M); } } static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle) { float s = sinf(angle); float c = cosf(angle); mat4x4 R = { {1.f, 0.f, 0.f, 0.f}, {0.f, c, s, 0.f}, {0.f, -s, c, 0.f}, {0.f, 0.f, 0.f, 1.f} }; mat4x4_mul(Q, M, R); } static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle) { float s = sinf(angle); float c = cosf(angle); mat4x4 R = { { c, 0.f, s, 0.f}, { 0.f, 1.f, 0.f, 0.f}, { -s, 0.f, c, 0.f}, { 0.f, 0.f, 0.f, 1.f} }; mat4x4_mul(Q, M, R); } static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle) { float s = sinf(angle); float c = cosf(angle); mat4x4 R = { { c, s, 0.f, 0.f}, { -s, c, 0.f, 0.f}, { 0.f, 0.f, 1.f, 0.f}, { 0.f, 0.f, 0.f, 1.f} }; mat4x4_mul(Q, M, R); } static inline void mat4x4_invert(mat4x4 T, mat4x4 M) { float idet; float s[6]; float c[6]; s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1]; s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2]; s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3]; s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2]; s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3]; s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3]; c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1]; c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2]; c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3]; c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2]; c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3]; c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3]; /* Assumes it is invertible */ idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] ); T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet; T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet; T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet; T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet; T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet; T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet; T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet; T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet; T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet; T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet; T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet; T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet; T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet; T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet; T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet; T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet; } static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M) { float s = 1.; vec3 h; mat4x4_dup(R, M); vec3_norm(R[2], R[2]); s = vec3_mul_inner(R[1], R[2]); vec3_scale(h, R[2], s); vec3_sub(R[1], R[1], h); vec3_norm(R[2], R[2]); s = vec3_mul_inner(R[1], R[2]); vec3_scale(h, R[2], s); vec3_sub(R[1], R[1], h); vec3_norm(R[1], R[1]); s = vec3_mul_inner(R[0], R[1]); vec3_scale(h, R[1], s); vec3_sub(R[0], R[0], h); vec3_norm(R[0], R[0]); } static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f) { M[0][0] = 2.f*n/(r-l); M[0][1] = M[0][2] = M[0][3] = 0.f; M[1][1] = 2.f*n/(t-b); M[1][0] = M[1][2] = M[1][3] = 0.f; M[2][0] = (r+l)/(r-l); M[2][1] = (t+b)/(t-b); M[2][2] = -(f+n)/(f-n); M[2][3] = -1.f; M[3][2] = -2.f*(f*n)/(f-n); M[3][0] = M[3][1] = M[3][3] = 0.f; } static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f) { M[0][0] = 2.f/(r-l); M[0][1] = M[0][2] = M[0][3] = 0.f; M[1][1] = 2.f/(t-b); M[1][0] = M[1][2] = M[1][3] = 0.f; M[2][2] = -2.f/(f-n); M[2][0] = M[2][1] = M[2][3] = 0.f; M[3][0] = -(r+l)/(r-l); M[3][1] = -(t+b)/(t-b); M[3][2] = -(f+n)/(f-n); M[3][3] = 1.f; } static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f) { /* NOTE: Degrees are an unhandy unit to work with. * linmath.h uses radians for everything! */ float const a = 1.f / (float) tan(y_fov / 2.f); m[0][0] = a / aspect; m[0][1] = 0.f; m[0][2] = 0.f; m[0][3] = 0.f; m[1][0] = 0.f; m[1][1] = a; m[1][2] = 0.f; m[1][3] = 0.f; m[2][0] = 0.f; m[2][1] = 0.f; m[2][2] = -((f + n) / (f - n)); m[2][3] = -1.f; m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = -((2.f * f * n) / (f - n)); m[3][3] = 0.f; } static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) { /* Adapted from Android's OpenGL Matrix.java. */ /* See the OpenGL GLUT documentation for gluLookAt for a description */ /* of the algorithm. We implement it in a straightforward way: */ /* TODO: The negation of of can be spared by swapping the order of * operands in the following cross products in the right way. */ vec3 f; vec3 s; vec3 t; vec3_sub(f, center, eye); vec3_norm(f, f); vec3_mul_cross(s, f, up); vec3_norm(s, s); vec3_mul_cross(t, s, f); m[0][0] = s[0]; m[0][1] = t[0]; m[0][2] = -f[0]; m[0][3] = 0.f; m[1][0] = s[1]; m[1][1] = t[1]; m[1][2] = -f[1]; m[1][3] = 0.f; m[2][0] = s[2]; m[2][1] = t[2]; m[2][2] = -f[2]; m[2][3] = 0.f; m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f; mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]); } typedef float quat[4]; static inline void quat_identity(quat q) { q[0] = q[1] = q[2] = 0.f; q[3] = 1.f; } static inline void quat_add(quat r, quat a, quat b) { int i; for(i=0; i<4; ++i) r[i] = a[i] + b[i]; } static inline void quat_sub(quat r, quat a, quat b) { int i; for(i=0; i<4; ++i) r[i] = a[i] - b[i]; } static inline void quat_mul(quat r, quat p, quat q) { vec3 w; vec3_mul_cross(r, p, q); vec3_scale(w, p, q[3]); vec3_add(r, r, w); vec3_scale(w, q, p[3]); vec3_add(r, r, w); r[3] = p[3]*q[3] - vec3_mul_inner(p, q); } static inline void quat_scale(quat r, quat v, float s) { int i; for(i=0; i<4; ++i) r[i] = v[i] * s; } static inline float quat_inner_product(quat a, quat b) { float p = 0.f; int i; for(i=0; i<4; ++i) p += b[i]*a[i]; return p; } static inline void quat_conj(quat r, quat q) { int i; for(i=0; i<3; ++i) r[i] = -q[i]; r[3] = q[3]; } static inline void quat_rotate(quat r, float angle, vec3 axis) { int i; vec3 v; vec3_scale(v, axis, sinf(angle / 2)); for(i=0; i<3; ++i) r[i] = v[i]; r[3] = cosf(angle / 2); } #define quat_norm vec4_norm static inline void quat_mul_vec3(vec3 r, quat q, vec3 v) { /* * Method by Fabian 'ryg' Giessen (of Farbrausch) t = 2 * cross(q.xyz, v) v' = v + q.w * t + cross(q.xyz, t) */ vec3 t = {q[0], q[1], q[2]}; vec3 u = {q[0], q[1], q[2]}; vec3_mul_cross(t, t, v); vec3_scale(t, t, 2); vec3_mul_cross(u, u, t); vec3_scale(t, t, q[3]); vec3_add(r, v, t); vec3_add(r, r, u); } static inline void mat4x4_from_quat(mat4x4 M, quat q) { float a = q[3]; float b = q[0]; float c = q[1]; float d = q[2]; float a2 = a*a; float b2 = b*b; float c2 = c*c; float d2 = d*d; M[0][0] = a2 + b2 - c2 - d2; M[0][1] = 2.f*(b*c + a*d); M[0][2] = 2.f*(b*d - a*c); M[0][3] = 0.f; M[1][0] = 2*(b*c - a*d); M[1][1] = a2 - b2 + c2 - d2; M[1][2] = 2.f*(c*d + a*b); M[1][3] = 0.f; M[2][0] = 2.f*(b*d + a*c); M[2][1] = 2.f*(c*d - a*b); M[2][2] = a2 - b2 - c2 + d2; M[2][3] = 0.f; M[3][0] = M[3][1] = M[3][2] = 0.f; M[3][3] = 1.f; } static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q) { /* XXX: The way this is written only works for othogonal matrices. */ /* TODO: Take care of non-orthogonal case. */ quat_mul_vec3(R[0], q, M[0]); quat_mul_vec3(R[1], q, M[1]); quat_mul_vec3(R[2], q, M[2]); R[3][0] = R[3][1] = R[3][2] = 0.f; R[3][3] = 1.f; } static inline void quat_from_mat4x4(quat q, mat4x4 M) { float r=0.f; int i; int perm[] = { 0, 1, 2, 0, 1 }; int *p = perm; for(i = 0; i<3; i++) { float m = M[i][i]; if( m < r ) continue; m = r; p = &perm[i]; } r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] ); if(r < 1e-6) { q[0] = 1.f; q[1] = q[2] = q[3] = 0.f; return; } q[0] = r/2.f; q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r); q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r); q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r); } #endif ================================================ FILE: external/GLFW/deps/mingw/_mingw_dxhelper.h ================================================ /** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the mingw-w64 runtime package. * No warranty is given; refer to the file DISCLAIMER within this package. */ #if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS) #define NONAMELESSUNION 1 #endif #if defined(NONAMELESSSTRUCT) && \ !defined(NONAMELESSUNION) #define NONAMELESSUNION 1 #endif #if defined(NONAMELESSUNION) && \ !defined(NONAMELESSSTRUCT) #define NONAMELESSSTRUCT 1 #endif #if !defined(__GNU_EXTENSION) #if defined(__GNUC__) || defined(__GNUG__) #define __GNU_EXTENSION __extension__ #else #define __GNU_EXTENSION #endif #endif /* __extension__ */ #ifndef __ANONYMOUS_DEFINED #define __ANONYMOUS_DEFINED #if defined(__GNUC__) || defined(__GNUG__) #define _ANONYMOUS_UNION __extension__ #define _ANONYMOUS_STRUCT __extension__ #else #define _ANONYMOUS_UNION #define _ANONYMOUS_STRUCT #endif #ifndef NONAMELESSUNION #define _UNION_NAME(x) #define _STRUCT_NAME(x) #else /* NONAMELESSUNION */ #define _UNION_NAME(x) x #define _STRUCT_NAME(x) x #endif #endif /* __ANONYMOUS_DEFINED */ #ifndef DUMMYUNIONNAME # ifdef NONAMELESSUNION # define DUMMYUNIONNAME u # define DUMMYUNIONNAME1 u1 /* Wine uses this variant */ # define DUMMYUNIONNAME2 u2 # define DUMMYUNIONNAME3 u3 # define DUMMYUNIONNAME4 u4 # define DUMMYUNIONNAME5 u5 # define DUMMYUNIONNAME6 u6 # define DUMMYUNIONNAME7 u7 # define DUMMYUNIONNAME8 u8 # define DUMMYUNIONNAME9 u9 # else /* NONAMELESSUNION */ # define DUMMYUNIONNAME # define DUMMYUNIONNAME1 /* Wine uses this variant */ # define DUMMYUNIONNAME2 # define DUMMYUNIONNAME3 # define DUMMYUNIONNAME4 # define DUMMYUNIONNAME5 # define DUMMYUNIONNAME6 # define DUMMYUNIONNAME7 # define DUMMYUNIONNAME8 # define DUMMYUNIONNAME9 # endif #endif /* DUMMYUNIONNAME */ #if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */ # ifdef NONAMELESSUNION # define DUMMYUNIONNAME1 u1 /* Wine uses this variant */ # else # define DUMMYUNIONNAME1 /* Wine uses this variant */ # endif #endif /* DUMMYUNIONNAME1 */ #ifndef DUMMYSTRUCTNAME # ifdef NONAMELESSUNION # define DUMMYSTRUCTNAME s # define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */ # define DUMMYSTRUCTNAME2 s2 # define DUMMYSTRUCTNAME3 s3 # define DUMMYSTRUCTNAME4 s4 # define DUMMYSTRUCTNAME5 s5 # else # define DUMMYSTRUCTNAME # define DUMMYSTRUCTNAME1 /* Wine uses this variant */ # define DUMMYSTRUCTNAME2 # define DUMMYSTRUCTNAME3 # define DUMMYSTRUCTNAME4 # define DUMMYSTRUCTNAME5 # endif #endif /* DUMMYSTRUCTNAME */ /* These are for compatibility with the Wine source tree */ #ifndef WINELIB_NAME_AW # ifdef __MINGW_NAME_AW # define WINELIB_NAME_AW __MINGW_NAME_AW # else # ifdef UNICODE # define WINELIB_NAME_AW(func) func##W # else # define WINELIB_NAME_AW(func) func##A # endif # endif #endif /* WINELIB_NAME_AW */ #ifndef DECL_WINELIB_TYPE_AW # ifdef __MINGW_TYPEDEF_AW # define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW # else # define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type; # endif #endif /* DECL_WINELIB_TYPE_AW */ ================================================ FILE: external/GLFW/deps/mingw/dinput.h ================================================ /* * Copyright (C) the Wine project * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __DINPUT_INCLUDED__ #define __DINPUT_INCLUDED__ #define COM_NO_WINDOWS_H #include #include <_mingw_dxhelper.h> #ifndef DIRECTINPUT_VERSION #define DIRECTINPUT_VERSION 0x0800 #endif /* Classes */ DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(CLSID_DirectInputDevice8, 0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); /* Interfaces */ DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00); DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00); DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInputDevice2A, 0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInputDevice2W, 0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInputDevice7A, 0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); DEFINE_GUID(IID_IDirectInputDevice7W, 0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); DEFINE_GUID(IID_IDirectInputDevice8A, 0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79); DEFINE_GUID(IID_IDirectInputDevice8W, 0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79); DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); /* Predefined object types */ DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_RxAxis,0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_RyAxis,0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_RzAxis,0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_Slider,0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_Button,0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_Unknown,0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); /* Predefined product GUIDs */ DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_SysKeyboard, 0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_Joystick, 0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_SysMouseEm2, 0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); /* predefined forcefeedback effects */ DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); typedef struct IDirectInputA *LPDIRECTINPUTA; typedef struct IDirectInputW *LPDIRECTINPUTW; typedef struct IDirectInput2A *LPDIRECTINPUT2A; typedef struct IDirectInput2W *LPDIRECTINPUT2W; typedef struct IDirectInput7A *LPDIRECTINPUT7A; typedef struct IDirectInput7W *LPDIRECTINPUT7W; #if DIRECTINPUT_VERSION >= 0x0800 typedef struct IDirectInput8A *LPDIRECTINPUT8A; typedef struct IDirectInput8W *LPDIRECTINPUT8W; #endif /* DI8 */ typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA; typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW; #if DIRECTINPUT_VERSION >= 0x0500 typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A; typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W; #endif /* DI5 */ #if DIRECTINPUT_VERSION >= 0x0700 typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A; typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W; #endif /* DI7 */ #if DIRECTINPUT_VERSION >= 0x0800 typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A; typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W; #endif /* DI8 */ #if DIRECTINPUT_VERSION >= 0x0500 typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT; #endif /* DI5 */ typedef struct SysKeyboardA *LPSYSKEYBOARDA; typedef struct SysMouseA *LPSYSMOUSEA; #define IID_IDirectInput WINELIB_NAME_AW(IID_IDirectInput) #define IDirectInput WINELIB_NAME_AW(IDirectInput) DECL_WINELIB_TYPE_AW(LPDIRECTINPUT) #define IID_IDirectInput2 WINELIB_NAME_AW(IID_IDirectInput2) #define IDirectInput2 WINELIB_NAME_AW(IDirectInput2) DECL_WINELIB_TYPE_AW(LPDIRECTINPUT2) #define IID_IDirectInput7 WINELIB_NAME_AW(IID_IDirectInput7) #define IDirectInput7 WINELIB_NAME_AW(IDirectInput7) DECL_WINELIB_TYPE_AW(LPDIRECTINPUT7) #if DIRECTINPUT_VERSION >= 0x0800 #define IID_IDirectInput8 WINELIB_NAME_AW(IID_IDirectInput8) #define IDirectInput8 WINELIB_NAME_AW(IDirectInput8) DECL_WINELIB_TYPE_AW(LPDIRECTINPUT8) #endif /* DI8 */ #define IID_IDirectInputDevice WINELIB_NAME_AW(IID_IDirectInputDevice) #define IDirectInputDevice WINELIB_NAME_AW(IDirectInputDevice) DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE) #if DIRECTINPUT_VERSION >= 0x0500 #define IID_IDirectInputDevice2 WINELIB_NAME_AW(IID_IDirectInputDevice2) #define IDirectInputDevice2 WINELIB_NAME_AW(IDirectInputDevice2) DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE2) #endif /* DI5 */ #if DIRECTINPUT_VERSION >= 0x0700 #define IID_IDirectInputDevice7 WINELIB_NAME_AW(IID_IDirectInputDevice7) #define IDirectInputDevice7 WINELIB_NAME_AW(IDirectInputDevice7) DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE7) #endif /* DI7 */ #if DIRECTINPUT_VERSION >= 0x0800 #define IID_IDirectInputDevice8 WINELIB_NAME_AW(IID_IDirectInputDevice8) #define IDirectInputDevice8 WINELIB_NAME_AW(IDirectInputDevice8) DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE8) #endif /* DI8 */ #define DI_OK S_OK #define DI_NOTATTACHED S_FALSE #define DI_BUFFEROVERFLOW S_FALSE #define DI_PROPNOEFFECT S_FALSE #define DI_NOEFFECT S_FALSE #define DI_POLLEDDEVICE ((HRESULT)0x00000002L) #define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L) #define DI_EFFECTRESTARTED ((HRESULT)0x00000004L) #define DI_TRUNCATED ((HRESULT)0x00000008L) #define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL) #define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL) #define DI_WRITEPROTECT ((HRESULT)0x00000013L) #define DIERR_OLDDIRECTINPUTVERSION \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION) #define DIERR_BETADIRECTINPUTVERSION \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP) #define DIERR_BADDRIVERVER \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL) #define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG #define DIERR_NOTFOUND \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) #define DIERR_OBJECTNOTFOUND \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) #define DIERR_INVALIDPARAM E_INVALIDARG #define DIERR_NOINTERFACE E_NOINTERFACE #define DIERR_GENERIC E_FAIL #define DIERR_OUTOFMEMORY E_OUTOFMEMORY #define DIERR_UNSUPPORTED E_NOTIMPL #define DIERR_NOTINITIALIZED \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY) #define DIERR_ALREADYINITIALIZED \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED) #define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION #define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED #define DIERR_INPUTLOST \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT) #define DIERR_ACQUIRED \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY) #define DIERR_NOTACQUIRED \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS) #define DIERR_READONLY E_ACCESSDENIED #define DIERR_HANDLEEXISTS E_ACCESSDENIED #ifndef E_PENDING #define E_PENDING 0x8000000AL #endif #define DIERR_INSUFFICIENTPRIVS 0x80040200L #define DIERR_DEVICEFULL 0x80040201L #define DIERR_MOREDATA 0x80040202L #define DIERR_NOTDOWNLOADED 0x80040203L #define DIERR_HASEFFECTS 0x80040204L #define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L #define DIERR_INCOMPLETEEFFECT 0x80040206L #define DIERR_NOTBUFFERED 0x80040207L #define DIERR_EFFECTPLAYING 0x80040208L #define DIERR_UNPLUGGED 0x80040209L #define DIERR_REPORTFULL 0x8004020AL #define DIERR_MAPFILEFAIL 0x8004020BL #define DIENUM_STOP 0 #define DIENUM_CONTINUE 1 #define DIEDFL_ALLDEVICES 0x00000000 #define DIEDFL_ATTACHEDONLY 0x00000001 #define DIEDFL_FORCEFEEDBACK 0x00000100 #define DIEDFL_INCLUDEALIASES 0x00010000 #define DIEDFL_INCLUDEPHANTOMS 0x00020000 #define DIEDFL_INCLUDEHIDDEN 0x00040000 #define DIDEVTYPE_DEVICE 1 #define DIDEVTYPE_MOUSE 2 #define DIDEVTYPE_KEYBOARD 3 #define DIDEVTYPE_JOYSTICK 4 #define DIDEVTYPE_HID 0x00010000 #define DI8DEVCLASS_ALL 0 #define DI8DEVCLASS_DEVICE 1 #define DI8DEVCLASS_POINTER 2 #define DI8DEVCLASS_KEYBOARD 3 #define DI8DEVCLASS_GAMECTRL 4 #define DI8DEVTYPE_DEVICE 0x11 #define DI8DEVTYPE_MOUSE 0x12 #define DI8DEVTYPE_KEYBOARD 0x13 #define DI8DEVTYPE_JOYSTICK 0x14 #define DI8DEVTYPE_GAMEPAD 0x15 #define DI8DEVTYPE_DRIVING 0x16 #define DI8DEVTYPE_FLIGHT 0x17 #define DI8DEVTYPE_1STPERSON 0x18 #define DI8DEVTYPE_DEVICECTRL 0x19 #define DI8DEVTYPE_SCREENPOINTER 0x1A #define DI8DEVTYPE_REMOTE 0x1B #define DI8DEVTYPE_SUPPLEMENTAL 0x1C #define DIDEVTYPEMOUSE_UNKNOWN 1 #define DIDEVTYPEMOUSE_TRADITIONAL 2 #define DIDEVTYPEMOUSE_FINGERSTICK 3 #define DIDEVTYPEMOUSE_TOUCHPAD 4 #define DIDEVTYPEMOUSE_TRACKBALL 5 #define DIDEVTYPEKEYBOARD_UNKNOWN 0 #define DIDEVTYPEKEYBOARD_PCXT 1 #define DIDEVTYPEKEYBOARD_OLIVETTI 2 #define DIDEVTYPEKEYBOARD_PCAT 3 #define DIDEVTYPEKEYBOARD_PCENH 4 #define DIDEVTYPEKEYBOARD_NOKIA1050 5 #define DIDEVTYPEKEYBOARD_NOKIA9140 6 #define DIDEVTYPEKEYBOARD_NEC98 7 #define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8 #define DIDEVTYPEKEYBOARD_NEC98106 9 #define DIDEVTYPEKEYBOARD_JAPAN106 10 #define DIDEVTYPEKEYBOARD_JAPANAX 11 #define DIDEVTYPEKEYBOARD_J3100 12 #define DIDEVTYPEJOYSTICK_UNKNOWN 1 #define DIDEVTYPEJOYSTICK_TRADITIONAL 2 #define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3 #define DIDEVTYPEJOYSTICK_GAMEPAD 4 #define DIDEVTYPEJOYSTICK_RUDDER 5 #define DIDEVTYPEJOYSTICK_WHEEL 6 #define DIDEVTYPEJOYSTICK_HEADTRACKER 7 #define DI8DEVTYPEMOUSE_UNKNOWN 1 #define DI8DEVTYPEMOUSE_TRADITIONAL 2 #define DI8DEVTYPEMOUSE_FINGERSTICK 3 #define DI8DEVTYPEMOUSE_TOUCHPAD 4 #define DI8DEVTYPEMOUSE_TRACKBALL 5 #define DI8DEVTYPEMOUSE_ABSOLUTE 6 #define DI8DEVTYPEKEYBOARD_UNKNOWN 0 #define DI8DEVTYPEKEYBOARD_PCXT 1 #define DI8DEVTYPEKEYBOARD_OLIVETTI 2 #define DI8DEVTYPEKEYBOARD_PCAT 3 #define DI8DEVTYPEKEYBOARD_PCENH 4 #define DI8DEVTYPEKEYBOARD_NOKIA1050 5 #define DI8DEVTYPEKEYBOARD_NOKIA9140 6 #define DI8DEVTYPEKEYBOARD_NEC98 7 #define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8 #define DI8DEVTYPEKEYBOARD_NEC98106 9 #define DI8DEVTYPEKEYBOARD_JAPAN106 10 #define DI8DEVTYPEKEYBOARD_JAPANAX 11 #define DI8DEVTYPEKEYBOARD_J3100 12 #define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1 #define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE #define DI8DEVTYPEJOYSTICK_STANDARD 2 #define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE #define DI8DEVTYPEGAMEPAD_STANDARD 2 #define DI8DEVTYPEGAMEPAD_TILT 3 #define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE #define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2 #define DI8DEVTYPEDRIVING_DUALPEDALS 3 #define DI8DEVTYPEDRIVING_THREEPEDALS 4 #define DI8DEVTYPEDRIVING_HANDHELD 5 #define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE #define DI8DEVTYPEFLIGHT_STICK 2 #define DI8DEVTYPEFLIGHT_YOKE 3 #define DI8DEVTYPEFLIGHT_RC 4 #define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE #define DI8DEVTYPE1STPERSON_UNKNOWN 2 #define DI8DEVTYPE1STPERSON_SIXDOF 3 #define DI8DEVTYPE1STPERSON_SHOOTER 4 #define DI8DEVTYPESCREENPTR_UNKNOWN 2 #define DI8DEVTYPESCREENPTR_LIGHTGUN 3 #define DI8DEVTYPESCREENPTR_LIGHTPEN 4 #define DI8DEVTYPESCREENPTR_TOUCH 5 #define DI8DEVTYPEREMOTE_UNKNOWN 2 #define DI8DEVTYPEDEVICECTRL_UNKNOWN 2 #define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3 #define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4 #define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2 #define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3 #define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4 #define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5 #define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6 #define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7 #define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8 #define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9 #define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10 #define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11 #define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12 #define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13 #define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType) #define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType) typedef struct DIDEVICEOBJECTINSTANCE_DX3A { DWORD dwSize; GUID guidType; DWORD dwOfs; DWORD dwType; DWORD dwFlags; CHAR tszName[MAX_PATH]; } DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A; typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A; typedef struct DIDEVICEOBJECTINSTANCE_DX3W { DWORD dwSize; GUID guidType; DWORD dwOfs; DWORD dwType; DWORD dwFlags; WCHAR tszName[MAX_PATH]; } DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W; typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W; DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE_DX3) DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE_DX3) DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE_DX3) typedef struct DIDEVICEOBJECTINSTANCEA { DWORD dwSize; GUID guidType; DWORD dwOfs; DWORD dwType; DWORD dwFlags; CHAR tszName[MAX_PATH]; #if(DIRECTINPUT_VERSION >= 0x0500) DWORD dwFFMaxForce; DWORD dwFFForceResolution; WORD wCollectionNumber; WORD wDesignatorIndex; WORD wUsagePage; WORD wUsage; DWORD dwDimension; WORD wExponent; WORD wReserved; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ } DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA; typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA; typedef struct DIDEVICEOBJECTINSTANCEW { DWORD dwSize; GUID guidType; DWORD dwOfs; DWORD dwType; DWORD dwFlags; WCHAR tszName[MAX_PATH]; #if(DIRECTINPUT_VERSION >= 0x0500) DWORD dwFFMaxForce; DWORD dwFFForceResolution; WORD wCollectionNumber; WORD wDesignatorIndex; WORD wUsagePage; WORD wUsage; DWORD dwDimension; WORD wExponent; WORD wReserved; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ } DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW; typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW; DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE) DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE) DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE) typedef struct DIDEVICEINSTANCE_DX3A { DWORD dwSize; GUID guidInstance; GUID guidProduct; DWORD dwDevType; CHAR tszInstanceName[MAX_PATH]; CHAR tszProductName[MAX_PATH]; } DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A; typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A; typedef struct DIDEVICEINSTANCE_DX3W { DWORD dwSize; GUID guidInstance; GUID guidProduct; DWORD dwDevType; WCHAR tszInstanceName[MAX_PATH]; WCHAR tszProductName[MAX_PATH]; } DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W; typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W; DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE_DX3) DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE_DX3) DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE_DX3) typedef struct DIDEVICEINSTANCEA { DWORD dwSize; GUID guidInstance; GUID guidProduct; DWORD dwDevType; CHAR tszInstanceName[MAX_PATH]; CHAR tszProductName[MAX_PATH]; #if(DIRECTINPUT_VERSION >= 0x0500) GUID guidFFDriver; WORD wUsagePage; WORD wUsage; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ } DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA; typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA; typedef struct DIDEVICEINSTANCEW { DWORD dwSize; GUID guidInstance; GUID guidProduct; DWORD dwDevType; WCHAR tszInstanceName[MAX_PATH]; WCHAR tszProductName[MAX_PATH]; #if(DIRECTINPUT_VERSION >= 0x0500) GUID guidFFDriver; WORD wUsagePage; WORD wUsage; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ } DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW; typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW; DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE) DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE) DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE) typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA,LPVOID); typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW,LPVOID); DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESCALLBACK) #define DIEDBS_MAPPEDPRI1 0x00000001 #define DIEDBS_MAPPEDPRI2 0x00000002 #define DIEDBS_RECENTDEVICE 0x00000010 #define DIEDBS_NEWDEVICE 0x00000020 #define DIEDBSFL_ATTACHEDONLY 0x00000000 #define DIEDBSFL_THISUSER 0x00000010 #define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK #define DIEDBSFL_AVAILABLEDEVICES 0x00001000 #define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000 #define DIEDBSFL_NONGAMINGDEVICES 0x00004000 #define DIEDBSFL_VALID 0x00007110 #if DIRECTINPUT_VERSION >= 0x0800 typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA,LPDIRECTINPUTDEVICE8A,DWORD,DWORD,LPVOID); typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW,LPDIRECTINPUTDEVICE8W,DWORD,DWORD,LPVOID); DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESBYSEMANTICSCB) #endif typedef BOOL (CALLBACK *LPDICONFIGUREDEVICESCALLBACK)(LPUNKNOWN,LPVOID); typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA,LPVOID); typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW,LPVOID); DECL_WINELIB_TYPE_AW(LPDIENUMDEVICEOBJECTSCALLBACK) #if DIRECTINPUT_VERSION >= 0x0500 typedef BOOL (CALLBACK *LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID); #endif #define DIK_ESCAPE 0x01 #define DIK_1 0x02 #define DIK_2 0x03 #define DIK_3 0x04 #define DIK_4 0x05 #define DIK_5 0x06 #define DIK_6 0x07 #define DIK_7 0x08 #define DIK_8 0x09 #define DIK_9 0x0A #define DIK_0 0x0B #define DIK_MINUS 0x0C /* - on main keyboard */ #define DIK_EQUALS 0x0D #define DIK_BACK 0x0E /* backspace */ #define DIK_TAB 0x0F #define DIK_Q 0x10 #define DIK_W 0x11 #define DIK_E 0x12 #define DIK_R 0x13 #define DIK_T 0x14 #define DIK_Y 0x15 #define DIK_U 0x16 #define DIK_I 0x17 #define DIK_O 0x18 #define DIK_P 0x19 #define DIK_LBRACKET 0x1A #define DIK_RBRACKET 0x1B #define DIK_RETURN 0x1C /* Enter on main keyboard */ #define DIK_LCONTROL 0x1D #define DIK_A 0x1E #define DIK_S 0x1F #define DIK_D 0x20 #define DIK_F 0x21 #define DIK_G 0x22 #define DIK_H 0x23 #define DIK_J 0x24 #define DIK_K 0x25 #define DIK_L 0x26 #define DIK_SEMICOLON 0x27 #define DIK_APOSTROPHE 0x28 #define DIK_GRAVE 0x29 /* accent grave */ #define DIK_LSHIFT 0x2A #define DIK_BACKSLASH 0x2B #define DIK_Z 0x2C #define DIK_X 0x2D #define DIK_C 0x2E #define DIK_V 0x2F #define DIK_B 0x30 #define DIK_N 0x31 #define DIK_M 0x32 #define DIK_COMMA 0x33 #define DIK_PERIOD 0x34 /* . on main keyboard */ #define DIK_SLASH 0x35 /* / on main keyboard */ #define DIK_RSHIFT 0x36 #define DIK_MULTIPLY 0x37 /* * on numeric keypad */ #define DIK_LMENU 0x38 /* left Alt */ #define DIK_SPACE 0x39 #define DIK_CAPITAL 0x3A #define DIK_F1 0x3B #define DIK_F2 0x3C #define DIK_F3 0x3D #define DIK_F4 0x3E #define DIK_F5 0x3F #define DIK_F6 0x40 #define DIK_F7 0x41 #define DIK_F8 0x42 #define DIK_F9 0x43 #define DIK_F10 0x44 #define DIK_NUMLOCK 0x45 #define DIK_SCROLL 0x46 /* Scroll Lock */ #define DIK_NUMPAD7 0x47 #define DIK_NUMPAD8 0x48 #define DIK_NUMPAD9 0x49 #define DIK_SUBTRACT 0x4A /* - on numeric keypad */ #define DIK_NUMPAD4 0x4B #define DIK_NUMPAD5 0x4C #define DIK_NUMPAD6 0x4D #define DIK_ADD 0x4E /* + on numeric keypad */ #define DIK_NUMPAD1 0x4F #define DIK_NUMPAD2 0x50 #define DIK_NUMPAD3 0x51 #define DIK_NUMPAD0 0x52 #define DIK_DECIMAL 0x53 /* . on numeric keypad */ #define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */ #define DIK_F11 0x57 #define DIK_F12 0x58 #define DIK_F13 0x64 /* (NEC PC98) */ #define DIK_F14 0x65 /* (NEC PC98) */ #define DIK_F15 0x66 /* (NEC PC98) */ #define DIK_KANA 0x70 /* (Japanese keyboard) */ #define DIK_ABNT_C1 0x73 /* / ? on Portugese (Brazilian) keyboards */ #define DIK_CONVERT 0x79 /* (Japanese keyboard) */ #define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */ #define DIK_YEN 0x7D /* (Japanese keyboard) */ #define DIK_ABNT_C2 0x7E /* Numpad . on Portugese (Brazilian) keyboards */ #define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ #define DIK_CIRCUMFLEX 0x90 /* (Japanese keyboard) */ #define DIK_AT 0x91 /* (NEC PC98) */ #define DIK_COLON 0x92 /* (NEC PC98) */ #define DIK_UNDERLINE 0x93 /* (NEC PC98) */ #define DIK_KANJI 0x94 /* (Japanese keyboard) */ #define DIK_STOP 0x95 /* (NEC PC98) */ #define DIK_AX 0x96 /* (Japan AX) */ #define DIK_UNLABELED 0x97 /* (J3100) */ #define DIK_NEXTTRACK 0x99 /* Next Track */ #define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */ #define DIK_RCONTROL 0x9D #define DIK_MUTE 0xA0 /* Mute */ #define DIK_CALCULATOR 0xA1 /* Calculator */ #define DIK_PLAYPAUSE 0xA2 /* Play / Pause */ #define DIK_MEDIASTOP 0xA4 /* Media Stop */ #define DIK_VOLUMEDOWN 0xAE /* Volume - */ #define DIK_VOLUMEUP 0xB0 /* Volume + */ #define DIK_WEBHOME 0xB2 /* Web home */ #define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */ #define DIK_DIVIDE 0xB5 /* / on numeric keypad */ #define DIK_SYSRQ 0xB7 #define DIK_RMENU 0xB8 /* right Alt */ #define DIK_PAUSE 0xC5 /* Pause */ #define DIK_HOME 0xC7 /* Home on arrow keypad */ #define DIK_UP 0xC8 /* UpArrow on arrow keypad */ #define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */ #define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */ #define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */ #define DIK_END 0xCF /* End on arrow keypad */ #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ #define DIK_NEXT 0xD1 /* PgDn on arrow keypad */ #define DIK_INSERT 0xD2 /* Insert on arrow keypad */ #define DIK_DELETE 0xD3 /* Delete on arrow keypad */ #define DIK_LWIN 0xDB /* Left Windows key */ #define DIK_RWIN 0xDC /* Right Windows key */ #define DIK_APPS 0xDD /* AppMenu key */ #define DIK_POWER 0xDE #define DIK_SLEEP 0xDF #define DIK_WAKE 0xE3 /* System Wake */ #define DIK_WEBSEARCH 0xE5 /* Web Search */ #define DIK_WEBFAVORITES 0xE6 /* Web Favorites */ #define DIK_WEBREFRESH 0xE7 /* Web Refresh */ #define DIK_WEBSTOP 0xE8 /* Web Stop */ #define DIK_WEBFORWARD 0xE9 /* Web Forward */ #define DIK_WEBBACK 0xEA /* Web Back */ #define DIK_MYCOMPUTER 0xEB /* My Computer */ #define DIK_MAIL 0xEC /* Mail */ #define DIK_MEDIASELECT 0xED /* Media Select */ #define DIK_BACKSPACE DIK_BACK /* backspace */ #define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */ #define DIK_LALT DIK_LMENU /* left Alt */ #define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */ #define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */ #define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */ #define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */ #define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */ #define DIK_RALT DIK_RMENU /* right Alt */ #define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */ #define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */ #define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */ #define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */ #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */ #define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */ #define DIDFT_ALL 0x00000000 #define DIDFT_RELAXIS 0x00000001 #define DIDFT_ABSAXIS 0x00000002 #define DIDFT_AXIS 0x00000003 #define DIDFT_PSHBUTTON 0x00000004 #define DIDFT_TGLBUTTON 0x00000008 #define DIDFT_BUTTON 0x0000000C #define DIDFT_POV 0x00000010 #define DIDFT_COLLECTION 0x00000040 #define DIDFT_NODATA 0x00000080 #define DIDFT_ANYINSTANCE 0x00FFFF00 #define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE #define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8) #define DIDFT_GETTYPE(n) LOBYTE(n) #define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8) #define DIDFT_FFACTUATOR 0x01000000 #define DIDFT_FFEFFECTTRIGGER 0x02000000 #if DIRECTINPUT_VERSION >= 0x050a #define DIDFT_OUTPUT 0x10000000 #define DIDFT_VENDORDEFINED 0x04000000 #define DIDFT_ALIAS 0x08000000 #endif /* DI5a */ #ifndef DIDFT_OPTIONAL #define DIDFT_OPTIONAL 0x80000000 #endif #define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8) #define DIDFT_NOCOLLECTION 0x00FFFF00 #define DIDF_ABSAXIS 0x00000001 #define DIDF_RELAXIS 0x00000002 #define DIGDD_PEEK 0x00000001 #define DISEQUENCE_COMPARE(dwSq1,cmp,dwSq2) ((int)((dwSq1) - (dwSq2)) cmp 0) typedef struct DIDEVICEOBJECTDATA_DX3 { DWORD dwOfs; DWORD dwData; DWORD dwTimeStamp; DWORD dwSequence; } DIDEVICEOBJECTDATA_DX3,*LPDIDEVICEOBJECTDATA_DX3; typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX3; typedef struct DIDEVICEOBJECTDATA { DWORD dwOfs; DWORD dwData; DWORD dwTimeStamp; DWORD dwSequence; #if(DIRECTINPUT_VERSION >= 0x0800) UINT_PTR uAppData; #endif /* DIRECTINPUT_VERSION >= 0x0800 */ } DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA; typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA; typedef struct _DIOBJECTDATAFORMAT { const GUID *pguid; DWORD dwOfs; DWORD dwType; DWORD dwFlags; } DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT; typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT; typedef struct _DIDATAFORMAT { DWORD dwSize; DWORD dwObjSize; DWORD dwFlags; DWORD dwDataSize; DWORD dwNumObjs; LPDIOBJECTDATAFORMAT rgodf; } DIDATAFORMAT, *LPDIDATAFORMAT; typedef const DIDATAFORMAT *LPCDIDATAFORMAT; #if DIRECTINPUT_VERSION >= 0x0500 #define DIDOI_FFACTUATOR 0x00000001 #define DIDOI_FFEFFECTTRIGGER 0x00000002 #define DIDOI_POLLED 0x00008000 #define DIDOI_ASPECTPOSITION 0x00000100 #define DIDOI_ASPECTVELOCITY 0x00000200 #define DIDOI_ASPECTACCEL 0x00000300 #define DIDOI_ASPECTFORCE 0x00000400 #define DIDOI_ASPECTMASK 0x00000F00 #endif /* DI5 */ #if DIRECTINPUT_VERSION >= 0x050a #define DIDOI_GUIDISUSAGE 0x00010000 #endif /* DI5a */ typedef struct DIPROPHEADER { DWORD dwSize; DWORD dwHeaderSize; DWORD dwObj; DWORD dwHow; } DIPROPHEADER,*LPDIPROPHEADER; typedef const DIPROPHEADER *LPCDIPROPHEADER; #define DIPH_DEVICE 0 #define DIPH_BYOFFSET 1 #define DIPH_BYID 2 #if DIRECTINPUT_VERSION >= 0x050a #define DIPH_BYUSAGE 3 #define DIMAKEUSAGEDWORD(UsagePage, Usage) (DWORD)MAKELONG(Usage, UsagePage) #endif /* DI5a */ typedef struct DIPROPDWORD { DIPROPHEADER diph; DWORD dwData; } DIPROPDWORD, *LPDIPROPDWORD; typedef const DIPROPDWORD *LPCDIPROPDWORD; typedef struct DIPROPRANGE { DIPROPHEADER diph; LONG lMin; LONG lMax; } DIPROPRANGE, *LPDIPROPRANGE; typedef const DIPROPRANGE *LPCDIPROPRANGE; #define DIPROPRANGE_NOMIN ((LONG)0x80000000) #define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF) #if DIRECTINPUT_VERSION >= 0x050a typedef struct DIPROPCAL { DIPROPHEADER diph; LONG lMin; LONG lCenter; LONG lMax; } DIPROPCAL, *LPDIPROPCAL; typedef const DIPROPCAL *LPCDIPROPCAL; typedef struct DIPROPCALPOV { DIPROPHEADER diph; LONG lMin[5]; LONG lMax[5]; } DIPROPCALPOV, *LPDIPROPCALPOV; typedef const DIPROPCALPOV *LPCDIPROPCALPOV; typedef struct DIPROPGUIDANDPATH { DIPROPHEADER diph; GUID guidClass; WCHAR wszPath[MAX_PATH]; } DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH; typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH; typedef struct DIPROPSTRING { DIPROPHEADER diph; WCHAR wsz[MAX_PATH]; } DIPROPSTRING, *LPDIPROPSTRING; typedef const DIPROPSTRING *LPCDIPROPSTRING; #endif /* DI5a */ #if DIRECTINPUT_VERSION >= 0x0800 typedef struct DIPROPPOINTER { DIPROPHEADER diph; UINT_PTR uData; } DIPROPPOINTER, *LPDIPROPPOINTER; typedef const DIPROPPOINTER *LPCDIPROPPOINTER; #endif /* DI8 */ /* special property GUIDs */ #ifdef __cplusplus #define MAKEDIPROP(prop) (*(const GUID *)(prop)) #else #define MAKEDIPROP(prop) ((REFGUID)(prop)) #endif #define DIPROP_BUFFERSIZE MAKEDIPROP(1) #define DIPROP_AXISMODE MAKEDIPROP(2) #define DIPROPAXISMODE_ABS 0 #define DIPROPAXISMODE_REL 1 #define DIPROP_GRANULARITY MAKEDIPROP(3) #define DIPROP_RANGE MAKEDIPROP(4) #define DIPROP_DEADZONE MAKEDIPROP(5) #define DIPROP_SATURATION MAKEDIPROP(6) #define DIPROP_FFGAIN MAKEDIPROP(7) #define DIPROP_FFLOAD MAKEDIPROP(8) #define DIPROP_AUTOCENTER MAKEDIPROP(9) #define DIPROPAUTOCENTER_OFF 0 #define DIPROPAUTOCENTER_ON 1 #define DIPROP_CALIBRATIONMODE MAKEDIPROP(10) #define DIPROPCALIBRATIONMODE_COOKED 0 #define DIPROPCALIBRATIONMODE_RAW 1 #if DIRECTINPUT_VERSION >= 0x050a #define DIPROP_CALIBRATION MAKEDIPROP(11) #define DIPROP_GUIDANDPATH MAKEDIPROP(12) #define DIPROP_INSTANCENAME MAKEDIPROP(13) #define DIPROP_PRODUCTNAME MAKEDIPROP(14) #endif #if DIRECTINPUT_VERSION >= 0x5B2 #define DIPROP_JOYSTICKID MAKEDIPROP(15) #define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16) #endif #if DIRECTINPUT_VERSION >= 0x0700 #define DIPROP_PHYSICALRANGE MAKEDIPROP(18) #define DIPROP_LOGICALRANGE MAKEDIPROP(19) #endif #if(DIRECTINPUT_VERSION >= 0x0800) #define DIPROP_KEYNAME MAKEDIPROP(20) #define DIPROP_CPOINTS MAKEDIPROP(21) #define DIPROP_APPDATA MAKEDIPROP(22) #define DIPROP_SCANCODE MAKEDIPROP(23) #define DIPROP_VIDPID MAKEDIPROP(24) #define DIPROP_USERNAME MAKEDIPROP(25) #define DIPROP_TYPENAME MAKEDIPROP(26) #define MAXCPOINTSNUM 8 typedef struct _CPOINT { LONG lP; DWORD dwLog; } CPOINT, *PCPOINT; typedef struct DIPROPCPOINTS { DIPROPHEADER diph; DWORD dwCPointsNum; CPOINT cp[MAXCPOINTSNUM]; } DIPROPCPOINTS, *LPDIPROPCPOINTS; typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS; #endif /* DI8 */ typedef struct DIDEVCAPS_DX3 { DWORD dwSize; DWORD dwFlags; DWORD dwDevType; DWORD dwAxes; DWORD dwButtons; DWORD dwPOVs; } DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3; typedef struct DIDEVCAPS { DWORD dwSize; DWORD dwFlags; DWORD dwDevType; DWORD dwAxes; DWORD dwButtons; DWORD dwPOVs; #if(DIRECTINPUT_VERSION >= 0x0500) DWORD dwFFSamplePeriod; DWORD dwFFMinTimeResolution; DWORD dwFirmwareRevision; DWORD dwHardwareRevision; DWORD dwFFDriverVersion; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ } DIDEVCAPS,*LPDIDEVCAPS; #define DIDC_ATTACHED 0x00000001 #define DIDC_POLLEDDEVICE 0x00000002 #define DIDC_EMULATED 0x00000004 #define DIDC_POLLEDDATAFORMAT 0x00000008 #define DIDC_FORCEFEEDBACK 0x00000100 #define DIDC_FFATTACK 0x00000200 #define DIDC_FFFADE 0x00000400 #define DIDC_SATURATION 0x00000800 #define DIDC_POSNEGCOEFFICIENTS 0x00001000 #define DIDC_POSNEGSATURATION 0x00002000 #define DIDC_DEADBAND 0x00004000 #define DIDC_STARTDELAY 0x00008000 #define DIDC_ALIAS 0x00010000 #define DIDC_PHANTOM 0x00020000 #define DIDC_HIDDEN 0x00040000 /* SetCooperativeLevel dwFlags */ #define DISCL_EXCLUSIVE 0x00000001 #define DISCL_NONEXCLUSIVE 0x00000002 #define DISCL_FOREGROUND 0x00000004 #define DISCL_BACKGROUND 0x00000008 #define DISCL_NOWINKEY 0x00000010 #if (DIRECTINPUT_VERSION >= 0x0500) /* Device FF flags */ #define DISFFC_RESET 0x00000001 #define DISFFC_STOPALL 0x00000002 #define DISFFC_PAUSE 0x00000004 #define DISFFC_CONTINUE 0x00000008 #define DISFFC_SETACTUATORSON 0x00000010 #define DISFFC_SETACTUATORSOFF 0x00000020 #define DIGFFS_EMPTY 0x00000001 #define DIGFFS_STOPPED 0x00000002 #define DIGFFS_PAUSED 0x00000004 #define DIGFFS_ACTUATORSON 0x00000010 #define DIGFFS_ACTUATORSOFF 0x00000020 #define DIGFFS_POWERON 0x00000040 #define DIGFFS_POWEROFF 0x00000080 #define DIGFFS_SAFETYSWITCHON 0x00000100 #define DIGFFS_SAFETYSWITCHOFF 0x00000200 #define DIGFFS_USERFFSWITCHON 0x00000400 #define DIGFFS_USERFFSWITCHOFF 0x00000800 #define DIGFFS_DEVICELOST 0x80000000 /* Effect flags */ #define DIEFT_ALL 0x00000000 #define DIEFT_CONSTANTFORCE 0x00000001 #define DIEFT_RAMPFORCE 0x00000002 #define DIEFT_PERIODIC 0x00000003 #define DIEFT_CONDITION 0x00000004 #define DIEFT_CUSTOMFORCE 0x00000005 #define DIEFT_HARDWARE 0x000000FF #define DIEFT_FFATTACK 0x00000200 #define DIEFT_FFFADE 0x00000400 #define DIEFT_SATURATION 0x00000800 #define DIEFT_POSNEGCOEFFICIENTS 0x00001000 #define DIEFT_POSNEGSATURATION 0x00002000 #define DIEFT_DEADBAND 0x00004000 #define DIEFT_STARTDELAY 0x00008000 #define DIEFT_GETTYPE(n) LOBYTE(n) #define DIEFF_OBJECTIDS 0x00000001 #define DIEFF_OBJECTOFFSETS 0x00000002 #define DIEFF_CARTESIAN 0x00000010 #define DIEFF_POLAR 0x00000020 #define DIEFF_SPHERICAL 0x00000040 #define DIEP_DURATION 0x00000001 #define DIEP_SAMPLEPERIOD 0x00000002 #define DIEP_GAIN 0x00000004 #define DIEP_TRIGGERBUTTON 0x00000008 #define DIEP_TRIGGERREPEATINTERVAL 0x00000010 #define DIEP_AXES 0x00000020 #define DIEP_DIRECTION 0x00000040 #define DIEP_ENVELOPE 0x00000080 #define DIEP_TYPESPECIFICPARAMS 0x00000100 #if(DIRECTINPUT_VERSION >= 0x0600) #define DIEP_STARTDELAY 0x00000200 #define DIEP_ALLPARAMS_DX5 0x000001FF #define DIEP_ALLPARAMS 0x000003FF #else #define DIEP_ALLPARAMS 0x000001FF #endif /* DIRECTINPUT_VERSION >= 0x0600 */ #define DIEP_START 0x20000000 #define DIEP_NORESTART 0x40000000 #define DIEP_NODOWNLOAD 0x80000000 #define DIEB_NOTRIGGER 0xFFFFFFFF #define DIES_SOLO 0x00000001 #define DIES_NODOWNLOAD 0x80000000 #define DIEGES_PLAYING 0x00000001 #define DIEGES_EMULATED 0x00000002 #define DI_DEGREES 100 #define DI_FFNOMINALMAX 10000 #define DI_SECONDS 1000000 typedef struct DICONSTANTFORCE { LONG lMagnitude; } DICONSTANTFORCE, *LPDICONSTANTFORCE; typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE; typedef struct DIRAMPFORCE { LONG lStart; LONG lEnd; } DIRAMPFORCE, *LPDIRAMPFORCE; typedef const DIRAMPFORCE *LPCDIRAMPFORCE; typedef struct DIPERIODIC { DWORD dwMagnitude; LONG lOffset; DWORD dwPhase; DWORD dwPeriod; } DIPERIODIC, *LPDIPERIODIC; typedef const DIPERIODIC *LPCDIPERIODIC; typedef struct DICONDITION { LONG lOffset; LONG lPositiveCoefficient; LONG lNegativeCoefficient; DWORD dwPositiveSaturation; DWORD dwNegativeSaturation; LONG lDeadBand; } DICONDITION, *LPDICONDITION; typedef const DICONDITION *LPCDICONDITION; typedef struct DICUSTOMFORCE { DWORD cChannels; DWORD dwSamplePeriod; DWORD cSamples; LPLONG rglForceData; } DICUSTOMFORCE, *LPDICUSTOMFORCE; typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE; typedef struct DIENVELOPE { DWORD dwSize; DWORD dwAttackLevel; DWORD dwAttackTime; DWORD dwFadeLevel; DWORD dwFadeTime; } DIENVELOPE, *LPDIENVELOPE; typedef const DIENVELOPE *LPCDIENVELOPE; typedef struct DIEFFECT_DX5 { DWORD dwSize; DWORD dwFlags; DWORD dwDuration; DWORD dwSamplePeriod; DWORD dwGain; DWORD dwTriggerButton; DWORD dwTriggerRepeatInterval; DWORD cAxes; LPDWORD rgdwAxes; LPLONG rglDirection; LPDIENVELOPE lpEnvelope; DWORD cbTypeSpecificParams; LPVOID lpvTypeSpecificParams; } DIEFFECT_DX5, *LPDIEFFECT_DX5; typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5; typedef struct DIEFFECT { DWORD dwSize; DWORD dwFlags; DWORD dwDuration; DWORD dwSamplePeriod; DWORD dwGain; DWORD dwTriggerButton; DWORD dwTriggerRepeatInterval; DWORD cAxes; LPDWORD rgdwAxes; LPLONG rglDirection; LPDIENVELOPE lpEnvelope; DWORD cbTypeSpecificParams; LPVOID lpvTypeSpecificParams; #if(DIRECTINPUT_VERSION >= 0x0600) DWORD dwStartDelay; #endif /* DIRECTINPUT_VERSION >= 0x0600 */ } DIEFFECT, *LPDIEFFECT; typedef const DIEFFECT *LPCDIEFFECT; typedef DIEFFECT DIEFFECT_DX6; typedef LPDIEFFECT LPDIEFFECT_DX6; typedef struct DIEFFECTINFOA { DWORD dwSize; GUID guid; DWORD dwEffType; DWORD dwStaticParams; DWORD dwDynamicParams; CHAR tszName[MAX_PATH]; } DIEFFECTINFOA, *LPDIEFFECTINFOA; typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA; typedef struct DIEFFECTINFOW { DWORD dwSize; GUID guid; DWORD dwEffType; DWORD dwStaticParams; DWORD dwDynamicParams; WCHAR tszName[MAX_PATH]; } DIEFFECTINFOW, *LPDIEFFECTINFOW; typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW; DECL_WINELIB_TYPE_AW(DIEFFECTINFO) DECL_WINELIB_TYPE_AW(LPDIEFFECTINFO) DECL_WINELIB_TYPE_AW(LPCDIEFFECTINFO) typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID); typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID); typedef struct DIEFFESCAPE { DWORD dwSize; DWORD dwCommand; LPVOID lpvInBuffer; DWORD cbInBuffer; LPVOID lpvOutBuffer; DWORD cbOutBuffer; } DIEFFESCAPE, *LPDIEFFESCAPE; typedef struct DIJOYSTATE { LONG lX; LONG lY; LONG lZ; LONG lRx; LONG lRy; LONG lRz; LONG rglSlider[2]; DWORD rgdwPOV[4]; BYTE rgbButtons[32]; } DIJOYSTATE, *LPDIJOYSTATE; typedef struct DIJOYSTATE2 { LONG lX; LONG lY; LONG lZ; LONG lRx; LONG lRy; LONG lRz; LONG rglSlider[2]; DWORD rgdwPOV[4]; BYTE rgbButtons[128]; LONG lVX; /* 'v' as in velocity */ LONG lVY; LONG lVZ; LONG lVRx; LONG lVRy; LONG lVRz; LONG rglVSlider[2]; LONG lAX; /* 'a' as in acceleration */ LONG lAY; LONG lAZ; LONG lARx; LONG lARy; LONG lARz; LONG rglASlider[2]; LONG lFX; /* 'f' as in force */ LONG lFY; LONG lFZ; LONG lFRx; /* 'fr' as in rotational force aka torque */ LONG lFRy; LONG lFRz; LONG rglFSlider[2]; } DIJOYSTATE2, *LPDIJOYSTATE2; #define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX) #define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY) #define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ) #define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx) #define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy) #define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz) #define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \ (n) * sizeof(LONG)) #define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \ (n) * sizeof(DWORD)) #define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n)) #define DIJOFS_BUTTON0 DIJOFS_BUTTON(0) #define DIJOFS_BUTTON1 DIJOFS_BUTTON(1) #define DIJOFS_BUTTON2 DIJOFS_BUTTON(2) #define DIJOFS_BUTTON3 DIJOFS_BUTTON(3) #define DIJOFS_BUTTON4 DIJOFS_BUTTON(4) #define DIJOFS_BUTTON5 DIJOFS_BUTTON(5) #define DIJOFS_BUTTON6 DIJOFS_BUTTON(6) #define DIJOFS_BUTTON7 DIJOFS_BUTTON(7) #define DIJOFS_BUTTON8 DIJOFS_BUTTON(8) #define DIJOFS_BUTTON9 DIJOFS_BUTTON(9) #define DIJOFS_BUTTON10 DIJOFS_BUTTON(10) #define DIJOFS_BUTTON11 DIJOFS_BUTTON(11) #define DIJOFS_BUTTON12 DIJOFS_BUTTON(12) #define DIJOFS_BUTTON13 DIJOFS_BUTTON(13) #define DIJOFS_BUTTON14 DIJOFS_BUTTON(14) #define DIJOFS_BUTTON15 DIJOFS_BUTTON(15) #define DIJOFS_BUTTON16 DIJOFS_BUTTON(16) #define DIJOFS_BUTTON17 DIJOFS_BUTTON(17) #define DIJOFS_BUTTON18 DIJOFS_BUTTON(18) #define DIJOFS_BUTTON19 DIJOFS_BUTTON(19) #define DIJOFS_BUTTON20 DIJOFS_BUTTON(20) #define DIJOFS_BUTTON21 DIJOFS_BUTTON(21) #define DIJOFS_BUTTON22 DIJOFS_BUTTON(22) #define DIJOFS_BUTTON23 DIJOFS_BUTTON(23) #define DIJOFS_BUTTON24 DIJOFS_BUTTON(24) #define DIJOFS_BUTTON25 DIJOFS_BUTTON(25) #define DIJOFS_BUTTON26 DIJOFS_BUTTON(26) #define DIJOFS_BUTTON27 DIJOFS_BUTTON(27) #define DIJOFS_BUTTON28 DIJOFS_BUTTON(28) #define DIJOFS_BUTTON29 DIJOFS_BUTTON(29) #define DIJOFS_BUTTON30 DIJOFS_BUTTON(30) #define DIJOFS_BUTTON31 DIJOFS_BUTTON(31) #endif /* DIRECTINPUT_VERSION >= 0x0500 */ /* DInput 7 structures, types */ #if(DIRECTINPUT_VERSION >= 0x0700) typedef struct DIFILEEFFECT { DWORD dwSize; GUID GuidEffect; LPCDIEFFECT lpDiEffect; CHAR szFriendlyName[MAX_PATH]; } DIFILEEFFECT, *LPDIFILEEFFECT; typedef const DIFILEEFFECT *LPCDIFILEEFFECT; typedef BOOL (CALLBACK *LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID); #endif /* DIRECTINPUT_VERSION >= 0x0700 */ /* DInput 8 structures and types */ #if DIRECTINPUT_VERSION >= 0x0800 typedef struct _DIACTIONA { UINT_PTR uAppData; DWORD dwSemantic; DWORD dwFlags; __GNU_EXTENSION union { LPCSTR lptszActionName; UINT uResIdString; } DUMMYUNIONNAME; GUID guidInstance; DWORD dwObjID; DWORD dwHow; } DIACTIONA, *LPDIACTIONA; typedef const DIACTIONA *LPCDIACTIONA; typedef struct _DIACTIONW { UINT_PTR uAppData; DWORD dwSemantic; DWORD dwFlags; __GNU_EXTENSION union { LPCWSTR lptszActionName; UINT uResIdString; } DUMMYUNIONNAME; GUID guidInstance; DWORD dwObjID; DWORD dwHow; } DIACTIONW, *LPDIACTIONW; typedef const DIACTIONW *LPCDIACTIONW; DECL_WINELIB_TYPE_AW(DIACTION) DECL_WINELIB_TYPE_AW(LPDIACTION) DECL_WINELIB_TYPE_AW(LPCDIACTION) #define DIA_FORCEFEEDBACK 0x00000001 #define DIA_APPMAPPED 0x00000002 #define DIA_APPNOMAP 0x00000004 #define DIA_NORANGE 0x00000008 #define DIA_APPFIXED 0x00000010 #define DIAH_UNMAPPED 0x00000000 #define DIAH_USERCONFIG 0x00000001 #define DIAH_APPREQUESTED 0x00000002 #define DIAH_HWAPP 0x00000004 #define DIAH_HWDEFAULT 0x00000008 #define DIAH_DEFAULT 0x00000020 #define DIAH_ERROR 0x80000000 typedef struct _DIACTIONFORMATA { DWORD dwSize; DWORD dwActionSize; DWORD dwDataSize; DWORD dwNumActions; LPDIACTIONA rgoAction; GUID guidActionMap; DWORD dwGenre; DWORD dwBufferSize; LONG lAxisMin; LONG lAxisMax; HINSTANCE hInstString; FILETIME ftTimeStamp; DWORD dwCRC; CHAR tszActionMap[MAX_PATH]; } DIACTIONFORMATA, *LPDIACTIONFORMATA; typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA; typedef struct _DIACTIONFORMATW { DWORD dwSize; DWORD dwActionSize; DWORD dwDataSize; DWORD dwNumActions; LPDIACTIONW rgoAction; GUID guidActionMap; DWORD dwGenre; DWORD dwBufferSize; LONG lAxisMin; LONG lAxisMax; HINSTANCE hInstString; FILETIME ftTimeStamp; DWORD dwCRC; WCHAR tszActionMap[MAX_PATH]; } DIACTIONFORMATW, *LPDIACTIONFORMATW; typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW; DECL_WINELIB_TYPE_AW(DIACTIONFORMAT) DECL_WINELIB_TYPE_AW(LPDIACTIONFORMAT) DECL_WINELIB_TYPE_AW(LPCDIACTIONFORMAT) #define DIAFTS_NEWDEVICELOW 0xFFFFFFFF #define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF #define DIAFTS_UNUSEDDEVICELOW 0x00000000 #define DIAFTS_UNUSEDDEVICEHIGH 0x00000000 #define DIDBAM_DEFAULT 0x00000000 #define DIDBAM_PRESERVE 0x00000001 #define DIDBAM_INITIALIZE 0x00000002 #define DIDBAM_HWDEFAULTS 0x00000004 #define DIDSAM_DEFAULT 0x00000000 #define DIDSAM_NOUSER 0x00000001 #define DIDSAM_FORCESAVE 0x00000002 #define DICD_DEFAULT 0x00000000 #define DICD_EDIT 0x00000001 #ifndef D3DCOLOR_DEFINED typedef DWORD D3DCOLOR; #define D3DCOLOR_DEFINED #endif typedef struct _DICOLORSET { DWORD dwSize; D3DCOLOR cTextFore; D3DCOLOR cTextHighlight; D3DCOLOR cCalloutLine; D3DCOLOR cCalloutHighlight; D3DCOLOR cBorder; D3DCOLOR cControlFill; D3DCOLOR cHighlightFill; D3DCOLOR cAreaFill; } DICOLORSET, *LPDICOLORSET; typedef const DICOLORSET *LPCDICOLORSET; typedef struct _DICONFIGUREDEVICESPARAMSA { DWORD dwSize; DWORD dwcUsers; LPSTR lptszUserNames; DWORD dwcFormats; LPDIACTIONFORMATA lprgFormats; HWND hwnd; DICOLORSET dics; LPUNKNOWN lpUnkDDSTarget; } DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA; typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA; typedef struct _DICONFIGUREDEVICESPARAMSW { DWORD dwSize; DWORD dwcUsers; LPWSTR lptszUserNames; DWORD dwcFormats; LPDIACTIONFORMATW lprgFormats; HWND hwnd; DICOLORSET dics; LPUNKNOWN lpUnkDDSTarget; } DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW; typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW; DECL_WINELIB_TYPE_AW(DICONFIGUREDEVICESPARAMS) DECL_WINELIB_TYPE_AW(LPDICONFIGUREDEVICESPARAMS) DECL_WINELIB_TYPE_AW(LPCDICONFIGUREDEVICESPARAMS) #define DIDIFT_CONFIGURATION 0x00000001 #define DIDIFT_OVERLAY 0x00000002 #define DIDAL_CENTERED 0x00000000 #define DIDAL_LEFTALIGNED 0x00000001 #define DIDAL_RIGHTALIGNED 0x00000002 #define DIDAL_MIDDLE 0x00000000 #define DIDAL_TOPALIGNED 0x00000004 #define DIDAL_BOTTOMALIGNED 0x00000008 typedef struct _DIDEVICEIMAGEINFOA { CHAR tszImagePath[MAX_PATH]; DWORD dwFlags; DWORD dwViewID; RECT rcOverlay; DWORD dwObjID; DWORD dwcValidPts; POINT rgptCalloutLine[5]; RECT rcCalloutRect; DWORD dwTextAlign; } DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA; typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA; typedef struct _DIDEVICEIMAGEINFOW { WCHAR tszImagePath[MAX_PATH]; DWORD dwFlags; DWORD dwViewID; RECT rcOverlay; DWORD dwObjID; DWORD dwcValidPts; POINT rgptCalloutLine[5]; RECT rcCalloutRect; DWORD dwTextAlign; } DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW; typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW; DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFO) DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFO) DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFO) typedef struct _DIDEVICEIMAGEINFOHEADERA { DWORD dwSize; DWORD dwSizeImageInfo; DWORD dwcViews; DWORD dwcButtons; DWORD dwcAxes; DWORD dwcPOVs; DWORD dwBufferSize; DWORD dwBufferUsed; LPDIDEVICEIMAGEINFOA lprgImageInfoArray; } DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA; typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA; typedef struct _DIDEVICEIMAGEINFOHEADERW { DWORD dwSize; DWORD dwSizeImageInfo; DWORD dwcViews; DWORD dwcButtons; DWORD dwcAxes; DWORD dwcPOVs; DWORD dwBufferSize; DWORD dwBufferUsed; LPDIDEVICEIMAGEINFOW lprgImageInfoArray; } DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW; typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW; DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFOHEADER) DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFOHEADER) DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFOHEADER) #endif /* DI8 */ /***************************************************************************** * IDirectInputEffect interface */ #if (DIRECTINPUT_VERSION >= 0x0500) #undef INTERFACE #define INTERFACE IDirectInputEffect DECLARE_INTERFACE_(IDirectInputEffect,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputEffect methods ***/ STDMETHOD(Initialize)(THIS_ HINSTANCE, DWORD, REFGUID) PURE; STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE; STDMETHOD(GetParameters)(THIS_ LPDIEFFECT, DWORD) PURE; STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT, DWORD) PURE; STDMETHOD(Start)(THIS_ DWORD, DWORD) PURE; STDMETHOD(Stop)(THIS) PURE; STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE; STDMETHOD(Download)(THIS) PURE; STDMETHOD(Unload)(THIS) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p) /*** IDirectInputEffect methods ***/ #define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a) #define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b) #define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b) #define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b) #define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p) #define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a) #define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p) #define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p) #define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a) #else /*** IUnknown methods ***/ #define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInputEffect_AddRef(p) (p)->AddRef() #define IDirectInputEffect_Release(p) (p)->Release() /*** IDirectInputEffect methods ***/ #define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a) #define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b) #define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b) #define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b) #define IDirectInputEffect_Stop(p) (p)->Stop() #define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a) #define IDirectInputEffect_Download(p) (p)->Download() #define IDirectInputEffect_Unload(p) (p)->Unload() #define IDirectInputEffect_Escape(p,a) (p)->Escape(a) #endif #endif /* DI5 */ /***************************************************************************** * IDirectInputDeviceA interface */ #undef INTERFACE #define INTERFACE IDirectInputDeviceA DECLARE_INTERFACE_(IDirectInputDeviceA,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDeviceA methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; }; /***************************************************************************** * IDirectInputDeviceW interface */ #undef INTERFACE #define INTERFACE IDirectInputDeviceW DECLARE_INTERFACE_(IDirectInputDeviceW,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDeviceW methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p) /*** IDirectInputDevice methods ***/ #define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) #define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) #define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) #define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) #define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p) #define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p) #define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) #define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) #define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) #define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) #define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) #define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) #define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) #define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #else /*** IUnknown methods ***/ #define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInputDevice_AddRef(p) (p)->AddRef() #define IDirectInputDevice_Release(p) (p)->Release() /*** IDirectInputDevice methods ***/ #define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a) #define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) #define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b) #define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b) #define IDirectInputDevice_Acquire(p) (p)->Acquire() #define IDirectInputDevice_Unacquire(p) (p)->Unacquire() #define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) #define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) #define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a) #define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a) #define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) #define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) #define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) #define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #endif #if (DIRECTINPUT_VERSION >= 0x0500) /***************************************************************************** * IDirectInputDevice2A interface */ #undef INTERFACE #define INTERFACE IDirectInputDevice2A DECLARE_INTERFACE_(IDirectInputDevice2A,IDirectInputDeviceA) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDeviceA methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; /*** IDirectInputDevice2A methods ***/ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE; STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; STDMETHOD(Poll)(THIS) PURE; STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; }; /***************************************************************************** * IDirectInputDevice2W interface */ #undef INTERFACE #define INTERFACE IDirectInputDevice2W DECLARE_INTERFACE_(IDirectInputDevice2W,IDirectInputDeviceW) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDeviceW methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; /*** IDirectInputDevice2W methods ***/ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE; STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; STDMETHOD(Poll)(THIS) PURE; STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p) /*** IDirectInputDevice methods ***/ #define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) #define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) #define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) #define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) #define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p) #define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p) #define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) #define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) #define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) #define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) #define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) #define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) #define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) #define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) /*** IDirectInputDevice2 methods ***/ #define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) #define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) #define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) #define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) #define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) #define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) #define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a) #define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p) #define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) #else /*** IUnknown methods ***/ #define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInputDevice2_AddRef(p) (p)->AddRef() #define IDirectInputDevice2_Release(p) (p)->Release() /*** IDirectInputDevice methods ***/ #define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a) #define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) #define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b) #define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b) #define IDirectInputDevice2_Acquire(p) (p)->Acquire() #define IDirectInputDevice2_Unacquire(p) (p)->Unacquire() #define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) #define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) #define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a) #define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a) #define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) #define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) #define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) #define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c) /*** IDirectInputDevice2 methods ***/ #define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) #define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) #define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) #define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) #define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) #define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) #define IDirectInputDevice2_Escape(p,a) (p)->Escape(a) #define IDirectInputDevice2_Poll(p) (p)->Poll() #define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) #endif #endif /* DI5 */ #if DIRECTINPUT_VERSION >= 0x0700 /***************************************************************************** * IDirectInputDevice7A interface */ #undef INTERFACE #define INTERFACE IDirectInputDevice7A DECLARE_INTERFACE_(IDirectInputDevice7A,IDirectInputDevice2A) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDeviceA methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; /*** IDirectInputDevice2A methods ***/ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE; STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; STDMETHOD(Poll)(THIS) PURE; STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; /*** IDirectInputDevice7A methods ***/ STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; }; /***************************************************************************** * IDirectInputDevice7W interface */ #undef INTERFACE #define INTERFACE IDirectInputDevice7W DECLARE_INTERFACE_(IDirectInputDevice7W,IDirectInputDevice2W) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDeviceW methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; /*** IDirectInputDevice2W methods ***/ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE; STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; STDMETHOD(Poll)(THIS) PURE; STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; /*** IDirectInputDevice7W methods ***/ STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p) /*** IDirectInputDevice methods ***/ #define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) #define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) #define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) #define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) #define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p) #define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p) #define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) #define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) #define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) #define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) #define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) #define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) #define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) #define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) /*** IDirectInputDevice2 methods ***/ #define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) #define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) #define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) #define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) #define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) #define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) #define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a) #define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p) #define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) /*** IDirectInputDevice7 methods ***/ #define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) #define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) #else /*** IUnknown methods ***/ #define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInputDevice7_AddRef(p) (p)->AddRef() #define IDirectInputDevice7_Release(p) (p)->Release() /*** IDirectInputDevice methods ***/ #define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a) #define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) #define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b) #define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b) #define IDirectInputDevice7_Acquire(p) (p)->Acquire() #define IDirectInputDevice7_Unacquire(p) (p)->Unacquire() #define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) #define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) #define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a) #define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a) #define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) #define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) #define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) #define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c) /*** IDirectInputDevice2 methods ***/ #define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) #define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) #define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) #define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) #define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) #define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) #define IDirectInputDevice7_Escape(p,a) (p)->Escape(a) #define IDirectInputDevice7_Poll(p) (p)->Poll() #define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) /*** IDirectInputDevice7 methods ***/ #define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d) #define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d) #endif #endif /* DI7 */ #if DIRECTINPUT_VERSION >= 0x0800 /***************************************************************************** * IDirectInputDevice8A interface */ #undef INTERFACE #define INTERFACE IDirectInputDevice8A DECLARE_INTERFACE_(IDirectInputDevice8A,IDirectInputDevice7A) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDeviceA methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; /*** IDirectInputDevice2A methods ***/ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE; STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; STDMETHOD(Poll)(THIS) PURE; STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; /*** IDirectInputDevice7A methods ***/ STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; /*** IDirectInputDevice8A methods ***/ STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE; STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE; STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA lpdiDevImageInfoHeader) PURE; }; /***************************************************************************** * IDirectInputDevice8W interface */ #undef INTERFACE #define INTERFACE IDirectInputDevice8W DECLARE_INTERFACE_(IDirectInputDevice8W,IDirectInputDevice7W) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDeviceW methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; /*** IDirectInputDevice2W methods ***/ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE; STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; STDMETHOD(Poll)(THIS) PURE; STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; /*** IDirectInputDevice7W methods ***/ STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; /*** IDirectInputDevice8W methods ***/ STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE; STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE; STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW lpdiDevImageInfoHeader) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p) /*** IDirectInputDevice methods ***/ #define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) #define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) #define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) #define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) #define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p) #define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p) #define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) #define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) #define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) #define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) #define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) #define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) #define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) #define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) /*** IDirectInputDevice2 methods ***/ #define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) #define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) #define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) #define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) #define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) #define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) #define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a) #define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p) #define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) /*** IDirectInputDevice7 methods ***/ #define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) #define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) /*** IDirectInputDevice8 methods ***/ #define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c) #define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c) #define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a) #else /*** IUnknown methods ***/ #define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInputDevice8_AddRef(p) (p)->AddRef() #define IDirectInputDevice8_Release(p) (p)->Release() /*** IDirectInputDevice methods ***/ #define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a) #define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) #define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b) #define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b) #define IDirectInputDevice8_Acquire(p) (p)->Acquire() #define IDirectInputDevice8_Unacquire(p) (p)->Unacquire() #define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) #define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) #define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a) #define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a) #define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) #define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) #define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) #define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c) /*** IDirectInputDevice2 methods ***/ #define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) #define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) #define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) #define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) #define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) #define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) #define IDirectInputDevice8_Escape(p,a) (p)->Escape(a) #define IDirectInputDevice8_Poll(p) (p)->Poll() #define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) /*** IDirectInputDevice7 methods ***/ #define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d) #define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d) /*** IDirectInputDevice8 methods ***/ #define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c) #define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c) #define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a) #endif #endif /* DI8 */ /* "Standard" Mouse report... */ typedef struct DIMOUSESTATE { LONG lX; LONG lY; LONG lZ; BYTE rgbButtons[4]; } DIMOUSESTATE; #if DIRECTINPUT_VERSION >= 0x0700 /* "Standard" Mouse report for DInput 7... */ typedef struct DIMOUSESTATE2 { LONG lX; LONG lY; LONG lZ; BYTE rgbButtons[8]; } DIMOUSESTATE2; #endif /* DI7 */ #define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX) #define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY) #define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ) #define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0) #define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1) #define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2) #define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3) #if DIRECTINPUT_VERSION >= 0x0700 #define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4) #define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5) #define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6) #define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7) #endif /* DI7 */ #ifdef __cplusplus extern "C" { #endif extern const DIDATAFORMAT c_dfDIMouse; #if DIRECTINPUT_VERSION >= 0x0700 extern const DIDATAFORMAT c_dfDIMouse2; /* DX 7 */ #endif /* DI7 */ extern const DIDATAFORMAT c_dfDIKeyboard; #if DIRECTINPUT_VERSION >= 0x0500 extern const DIDATAFORMAT c_dfDIJoystick; extern const DIDATAFORMAT c_dfDIJoystick2; #endif /* DI5 */ #ifdef __cplusplus }; #endif /***************************************************************************** * IDirectInputA interface */ #undef INTERFACE #define INTERFACE IDirectInputA DECLARE_INTERFACE_(IDirectInputA,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputA methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; }; /***************************************************************************** * IDirectInputW interface */ #undef INTERFACE #define INTERFACE IDirectInputW DECLARE_INTERFACE_(IDirectInputW,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputW methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInput_Release(p) (p)->lpVtbl->Release(p) /*** IDirectInput methods ***/ #define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) #define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) #define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) #define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) #else /*** IUnknown methods ***/ #define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInput_AddRef(p) (p)->AddRef() #define IDirectInput_Release(p) (p)->Release() /*** IDirectInput methods ***/ #define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) #define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) #define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) #define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b) #endif /***************************************************************************** * IDirectInput2A interface */ #undef INTERFACE #define INTERFACE IDirectInput2A DECLARE_INTERFACE_(IDirectInput2A,IDirectInputA) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputA methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; /*** IDirectInput2A methods ***/ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE; }; /***************************************************************************** * IDirectInput2W interface */ #undef INTERFACE #define INTERFACE IDirectInput2W DECLARE_INTERFACE_(IDirectInput2W,IDirectInputW) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputW methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; /*** IDirectInput2W methods ***/ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInput2_Release(p) (p)->lpVtbl->Release(p) /*** IDirectInput methods ***/ #define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) #define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) #define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) #define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) /*** IDirectInput2 methods ***/ #define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) #else /*** IUnknown methods ***/ #define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInput2_AddRef(p) (p)->AddRef() #define IDirectInput2_Release(p) (p)->Release() /*** IDirectInput methods ***/ #define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) #define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) #define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) #define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b) /*** IDirectInput2 methods ***/ #define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) #endif /***************************************************************************** * IDirectInput7A interface */ #undef INTERFACE #define INTERFACE IDirectInput7A DECLARE_INTERFACE_(IDirectInput7A,IDirectInput2A) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputA methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; /*** IDirectInput2A methods ***/ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE; /*** IDirectInput7A methods ***/ STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE; }; /***************************************************************************** * IDirectInput7W interface */ #undef INTERFACE #define INTERFACE IDirectInput7W DECLARE_INTERFACE_(IDirectInput7W,IDirectInput2W) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputW methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; /*** IDirectInput2W methods ***/ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE; /*** IDirectInput7W methods ***/ STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInput7_Release(p) (p)->lpVtbl->Release(p) /*** IDirectInput methods ***/ #define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) #define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) #define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) #define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) /*** IDirectInput2 methods ***/ #define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) /*** IDirectInput7 methods ***/ #define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d) #else /*** IUnknown methods ***/ #define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInput7_AddRef(p) (p)->AddRef() #define IDirectInput7_Release(p) (p)->Release() /*** IDirectInput methods ***/ #define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) #define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) #define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) #define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b) /*** IDirectInput2 methods ***/ #define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) /*** IDirectInput7 methods ***/ #define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d) #endif #if DIRECTINPUT_VERSION >= 0x0800 /***************************************************************************** * IDirectInput8A interface */ #undef INTERFACE #define INTERFACE IDirectInput8A DECLARE_INTERFACE_(IDirectInput8A,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInput8A methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8A *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE; STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR ptszUserName, LPDIACTIONFORMATA lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSA lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE; }; /***************************************************************************** * IDirectInput8W interface */ #undef INTERFACE #define INTERFACE IDirectInput8W DECLARE_INTERFACE_(IDirectInput8W,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInput8W methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8W *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE; STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR ptszUserName, LPDIACTIONFORMATW lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSW lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInput8_Release(p) (p)->lpVtbl->Release(p) /*** IDirectInput8 methods ***/ #define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) #define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) #define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) #define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) #define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) #define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e) #define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d) #else /*** IUnknown methods ***/ #define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInput8_AddRef(p) (p)->AddRef() #define IDirectInput8_Release(p) (p)->Release() /*** IDirectInput8 methods ***/ #define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) #define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) #define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) #define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b) #define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) #define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e) #define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d) #endif #endif /* DI8 */ /* Export functions */ #ifdef __cplusplus extern "C" { #endif #if DIRECTINPUT_VERSION >= 0x0800 HRESULT WINAPI DirectInput8Create(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN); #else /* DI < 8 */ HRESULT WINAPI DirectInputCreateA(HINSTANCE,DWORD,LPDIRECTINPUTA *,LPUNKNOWN); HRESULT WINAPI DirectInputCreateW(HINSTANCE,DWORD,LPDIRECTINPUTW *,LPUNKNOWN); #define DirectInputCreate WINELIB_NAME_AW(DirectInputCreate) HRESULT WINAPI DirectInputCreateEx(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN); #endif /* DI8 */ #ifdef __cplusplus }; #endif #endif /* __DINPUT_INCLUDED__ */ ================================================ FILE: external/GLFW/deps/mingw/xinput.h ================================================ /* * The Wine project - Xinput Joystick Library * Copyright 2008 Andrew Fenn * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_XINPUT_H #define __WINE_XINPUT_H #include /* * Bitmasks for the joysticks buttons, determines what has * been pressed on the joystick, these need to be mapped * to whatever device you're using instead of an xbox 360 * joystick */ #define XINPUT_GAMEPAD_DPAD_UP 0x0001 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 #define XINPUT_GAMEPAD_START 0x0010 #define XINPUT_GAMEPAD_BACK 0x0020 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 #define XINPUT_GAMEPAD_A 0x1000 #define XINPUT_GAMEPAD_B 0x2000 #define XINPUT_GAMEPAD_X 0x4000 #define XINPUT_GAMEPAD_Y 0x8000 /* * Defines the flags used to determine if the user is pushing * down on a button, not holding a button, etc */ #define XINPUT_KEYSTROKE_KEYDOWN 0x0001 #define XINPUT_KEYSTROKE_KEYUP 0x0002 #define XINPUT_KEYSTROKE_REPEAT 0x0004 /* * Defines the codes which are returned by XInputGetKeystroke */ #define VK_PAD_A 0x5800 #define VK_PAD_B 0x5801 #define VK_PAD_X 0x5802 #define VK_PAD_Y 0x5803 #define VK_PAD_RSHOULDER 0x5804 #define VK_PAD_LSHOULDER 0x5805 #define VK_PAD_LTRIGGER 0x5806 #define VK_PAD_RTRIGGER 0x5807 #define VK_PAD_DPAD_UP 0x5810 #define VK_PAD_DPAD_DOWN 0x5811 #define VK_PAD_DPAD_LEFT 0x5812 #define VK_PAD_DPAD_RIGHT 0x5813 #define VK_PAD_START 0x5814 #define VK_PAD_BACK 0x5815 #define VK_PAD_LTHUMB_PRESS 0x5816 #define VK_PAD_RTHUMB_PRESS 0x5817 #define VK_PAD_LTHUMB_UP 0x5820 #define VK_PAD_LTHUMB_DOWN 0x5821 #define VK_PAD_LTHUMB_RIGHT 0x5822 #define VK_PAD_LTHUMB_LEFT 0x5823 #define VK_PAD_LTHUMB_UPLEFT 0x5824 #define VK_PAD_LTHUMB_UPRIGHT 0x5825 #define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 #define VK_PAD_LTHUMB_DOWNLEFT 0x5827 #define VK_PAD_RTHUMB_UP 0x5830 #define VK_PAD_RTHUMB_DOWN 0x5831 #define VK_PAD_RTHUMB_RIGHT 0x5832 #define VK_PAD_RTHUMB_LEFT 0x5833 #define VK_PAD_RTHUMB_UPLEFT 0x5834 #define VK_PAD_RTHUMB_UPRIGHT 0x5835 #define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 #define VK_PAD_RTHUMB_DOWNLEFT 0x5837 /* * Deadzones are for analogue joystick controls on the joypad * which determine when input should be assumed to be in the * middle of the pad. This is a threshold to stop a joypad * controlling the game when the player isn't touching the * controls. */ #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30 /* * Defines what type of abilities the type of joystick has * DEVTYPE_GAMEPAD is available for all joysticks, however * there may be more specific identifiers for other joysticks * which are being used. */ #define XINPUT_DEVTYPE_GAMEPAD 0x01 #define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 #define XINPUT_DEVSUBTYPE_WHEEL 0x02 #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 #define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04 #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 #define XINPUT_DEVSUBTYPE_GUITAR 0x06 #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 /* * These are used with the XInputGetCapabilities function to * determine the abilities to the joystick which has been * plugged in. */ #define XINPUT_CAPS_VOICE_SUPPORTED 0x0004 #define XINPUT_FLAG_GAMEPAD 0x00000001 /* * Defines the status of the battery if one is used in the * attached joystick. The first two define if the joystick * supports a battery. Disconnected means that the joystick * isn't connected. Wired shows that the joystick is a wired * joystick. */ #define BATTERY_DEVTYPE_GAMEPAD 0x00 #define BATTERY_DEVTYPE_HEADSET 0x01 #define BATTERY_TYPE_DISCONNECTED 0x00 #define BATTERY_TYPE_WIRED 0x01 #define BATTERY_TYPE_ALKALINE 0x02 #define BATTERY_TYPE_NIMH 0x03 #define BATTERY_TYPE_UNKNOWN 0xFF #define BATTERY_LEVEL_EMPTY 0x00 #define BATTERY_LEVEL_LOW 0x01 #define BATTERY_LEVEL_MEDIUM 0x02 #define BATTERY_LEVEL_FULL 0x03 /* * How many joysticks can be used with this library. Games that * use the xinput library will not go over this number. */ #define XUSER_MAX_COUNT 4 #define XUSER_INDEX_ANY 0x000000FF /* * Defines the structure of an xbox 360 joystick. */ typedef struct _XINPUT_GAMEPAD { WORD wButtons; BYTE bLeftTrigger; BYTE bRightTrigger; SHORT sThumbLX; SHORT sThumbLY; SHORT sThumbRX; SHORT sThumbRY; } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; typedef struct _XINPUT_STATE { DWORD dwPacketNumber; XINPUT_GAMEPAD Gamepad; } XINPUT_STATE, *PXINPUT_STATE; /* * Defines the structure of how much vibration is set on both the * right and left motors in a joystick. If you're not using a 360 * joystick you will have to map these to your device. */ typedef struct _XINPUT_VIBRATION { WORD wLeftMotorSpeed; WORD wRightMotorSpeed; } XINPUT_VIBRATION, *PXINPUT_VIBRATION; /* * Defines the structure for what kind of abilities the joystick has * such abilities are things such as if the joystick has the ability * to send and receive audio, if the joystick is in fact a driving * wheel or perhaps if the joystick is some kind of dance pad or * guitar. */ typedef struct _XINPUT_CAPABILITIES { BYTE Type; BYTE SubType; WORD Flags; XINPUT_GAMEPAD Gamepad; XINPUT_VIBRATION Vibration; } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; /* * Defines the structure for a joystick input event which is * retrieved using the function XInputGetKeystroke */ typedef struct _XINPUT_KEYSTROKE { WORD VirtualKey; WCHAR Unicode; WORD Flags; BYTE UserIndex; BYTE HidCode; } XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; typedef struct _XINPUT_BATTERY_INFORMATION { BYTE BatteryType; BYTE BatteryLevel; } XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; #ifdef __cplusplus extern "C" { #endif void WINAPI XInputEnable(WINBOOL); DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*); DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*); DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE); DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*); DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); #ifdef __cplusplus } #endif #endif /* __WINE_XINPUT_H */ ================================================ FILE: external/GLFW/deps/nuklear.h ================================================ /* Nuklear - 1.40.0 - public domain no warrenty implied; use at your own risk. authored from 2015-2017 by Micha Mettke ABOUT: This is a minimal state graphical user interface single header toolkit written in ANSI C and licensed under public domain. It was designed as a simple embeddable user interface for application and does not have any dependencies, a default renderbackend or OS window and input handling but instead provides a very modular library approach by using simple input state for input and draw commands describing primitive shapes as output. So instead of providing a layered library that tries to abstract over a number of platform and render backends it only focuses on the actual UI. VALUES: - Graphical user interface toolkit - Single header library - Written in C89 (a.k.a. ANSI C or ISO C90) - Small codebase (~17kLOC) - Focus on portability, efficiency and simplicity - No dependencies (not even the standard library if not wanted) - Fully skinnable and customizable - Low memory footprint with total memory control if needed or wanted - UTF-8 support - No global or hidden state - Customizable library modules (you can compile and use only what you need) - Optional font baker and vertex buffer output USAGE: This library is self contained in one single header file and can be used either in header only mode or in implementation mode. The header only mode is used by default when included and allows including this header in other headers and does not contain the actual implementation. The implementation mode requires to define the preprocessor macro NK_IMPLEMENTATION in *one* .c/.cpp file before #includeing this file, e.g.: #define NK_IMPLEMENTATION #include "nuklear.h" Also optionally define the symbols listed in the section "OPTIONAL DEFINES" below in header and implementation mode if you want to use additional functionality or need more control over the library. IMPORTANT: Every time you include "nuklear.h" you have to define the same flags. This is very important not doing it either leads to compiler errors or even worse stack corruptions. FEATURES: - Absolutely no platform dependend code - Memory management control ranging from/to - Ease of use by allocating everything from standard library - Control every byte of memory inside the library - Font handling control ranging from/to - Use your own font implementation for everything - Use this libraries internal font baking and handling API - Drawing output control ranging from/to - Simple shapes for more high level APIs which already have drawing capabilities - Hardware accessible anti-aliased vertex buffer output - Customizable colors and properties ranging from/to - Simple changes to color by filling a simple color table - Complete control with ability to use skinning to decorate widgets - Bendable UI library with widget ranging from/to - Basic widgets like buttons, checkboxes, slider, ... - Advanced widget like abstract comboboxes, contextual menus,... - Compile time configuration to only compile what you need - Subset which can be used if you do not want to link or use the standard library - Can be easily modified to only update on user input instead of frame updates OPTIONAL DEFINES: NK_PRIVATE If defined declares all functions as static, so they can only be accessed inside the file that contains the implementation NK_INCLUDE_FIXED_TYPES If defined it will include header for fixed sized types otherwise nuklear tries to select the correct type. If that fails it will throw a compiler error and you have to select the correct types yourself. If used needs to be defined for implementation and header NK_INCLUDE_DEFAULT_ALLOCATOR if defined it will include header and provide additional functions to use this library without caring for memory allocation control and therefore ease memory management. Adds the standard library with malloc and free so don't define if you don't want to link to the standard library If used needs to be defined for implementation and header NK_INCLUDE_STANDARD_IO if defined it will include header and provide additional functions depending on file loading. Adds the standard library with fopen, fclose,... so don't define this if you don't want to link to the standard library If used needs to be defined for implementation and header NK_INCLUDE_STANDARD_VARARGS if defined it will include header and provide additional functions depending on variable arguments Adds the standard library with va_list and so don't define this if you don't want to link to the standard library If used needs to be defined for implementation and header NK_INCLUDE_VERTEX_BUFFER_OUTPUT Defining this adds a vertex draw command list backend to this library, which allows you to convert queue commands into vertex draw commands. This is mainly if you need a hardware accessible format for OpenGL, DirectX, Vulkan, Metal,... If used needs to be defined for implementation and header NK_INCLUDE_FONT_BAKING Defining this adds `stb_truetype` and `stb_rect_pack` implementation to this library and provides font baking and rendering. If you already have font handling or do not want to use this font handler you don't have to define it. If used needs to be defined for implementation and header NK_INCLUDE_DEFAULT_FONT Defining this adds the default font: ProggyClean.ttf into this library which can be loaded into a font atlas and allows using this library without having a truetype font Enabling this adds ~12kb to global stack memory If used needs to be defined for implementation and header NK_INCLUDE_COMMAND_USERDATA Defining this adds a userdata pointer into each command. Can be useful for example if you want to provide custom shaders depending on the used widget. Can be combined with the style structures. If used needs to be defined for implementation and header NK_BUTTON_TRIGGER_ON_RELEASE Different platforms require button clicks occuring either on buttons being pressed (up to down) or released (down to up). By default this library will react on buttons being pressed, but if you define this it will only trigger if a button is released. If used it is only required to be defined for the implementation part NK_ZERO_COMMAND_MEMORY Defining this will zero out memory for each drawing command added to a drawing queue (inside nk_command_buffer_push). Zeroing command memory is very useful for fast checking (using memcmp) if command buffers are equal and avoid drawing frames when nothing on screen has changed since previous frame. NK_ASSERT If you don't define this, nuklear will use with assert(). Adds the standard library so define to nothing of not wanted If used needs to be defined for implementation and header NK_BUFFER_DEFAULT_INITIAL_SIZE Initial buffer size allocated by all buffers while using the default allocator functions included by defining NK_INCLUDE_DEFAULT_ALLOCATOR. If you don't want to allocate the default 4k memory then redefine it. If used needs to be defined for implementation and header NK_MAX_NUMBER_BUFFER Maximum buffer size for the conversion buffer between float and string Under normal circumstances this should be more than sufficient. If used needs to be defined for implementation and header NK_INPUT_MAX Defines the max number of bytes which can be added as text input in one frame. Under normal circumstances this should be more than sufficient. If used it is only required to be defined for the implementation part NK_MEMSET You can define this to 'memset' or your own memset implementation replacement. If not nuklear will use its own version. If used it is only required to be defined for the implementation part NK_MEMCPY You can define this to 'memcpy' or your own memcpy implementation replacement. If not nuklear will use its own version. If used it is only required to be defined for the implementation part NK_SQRT You can define this to 'sqrt' or your own sqrt implementation replacement. If not nuklear will use its own slow and not highly accurate version. If used it is only required to be defined for the implementation part NK_SIN You can define this to 'sinf' or your own sine implementation replacement. If not nuklear will use its own approximation implementation. If used it is only required to be defined for the implementation part NK_COS You can define this to 'cosf' or your own cosine implementation replacement. If not nuklear will use its own approximation implementation. If used it is only required to be defined for the implementation part NK_STRTOD You can define this to `strtod` or your own string to double conversion implementation replacement. If not defined nuklear will use its own imprecise and possibly unsafe version (does not handle nan or infinity!). If used it is only required to be defined for the implementation part NK_DTOA You can define this to `dtoa` or your own double to string conversion implementation replacement. If not defined nuklear will use its own imprecise and possibly unsafe version (does not handle nan or infinity!). If used it is only required to be defined for the implementation part NK_VSNPRINTF If you define `NK_INCLUDE_STANDARD_VARARGS` as well as `NK_INCLUDE_STANDARD_IO` and want to be safe define this to `vsnprintf` on compilers supporting later versions of C or C++. By default nuklear will check for your stdlib version in C as well as compiler version in C++. if `vsnprintf` is available it will define it to `vsnprintf` directly. If not defined and if you have older versions of C or C++ it will be defined to `vsprintf` which is unsafe. If used it is only required to be defined for the implementation part NK_BYTE NK_INT16 NK_UINT16 NK_INT32 NK_UINT32 NK_SIZE_TYPE NK_POINTER_TYPE If you compile without NK_USE_FIXED_TYPE then a number of standard types will be selected and compile time validated. If they are incorrect you can define the correct types by overloading these type defines. CREDITS: Developed by Micha Mettke and every direct or indirect contributor. Embeds stb_texedit, stb_truetype and stb_rectpack by Sean Barret (public domain) Embeds ProggyClean.ttf font by Tristan Grimmer (MIT license). Big thank you to Omar Cornut (ocornut@github) for his imgui library and giving me the inspiration for this library, Casey Muratori for handmade hero and his original immediate mode graphical user interface idea and Sean Barret for his amazing single header libraries which restored my faith in libraries and brought me to create some of my own. LICENSE: This software is dual-licensed to the public domain and under the following license: you are granted a perpetual, irrevocable license to copy, modify, publish and distribute this file as you see fit. */ #ifndef NK_NUKLEAR_H_ #define NK_NUKLEAR_H_ #ifdef __cplusplus extern "C" { #endif /* * ============================================================== * * CONSTANTS * * =============================================================== */ #define NK_UNDEFINED (-1.0f) #define NK_UTF_INVALID 0xFFFD /* internal invalid utf8 rune */ #define NK_UTF_SIZE 4 /* describes the number of bytes a glyph consists of*/ #ifndef NK_INPUT_MAX #define NK_INPUT_MAX 16 #endif #ifndef NK_MAX_NUMBER_BUFFER #define NK_MAX_NUMBER_BUFFER 64 #endif #ifndef NK_SCROLLBAR_HIDING_TIMEOUT #define NK_SCROLLBAR_HIDING_TIMEOUT 4.0f #endif /* * ============================================================== * * HELPER * * =============================================================== */ #ifndef NK_API #ifdef NK_PRIVATE #if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199409L)) #define NK_API static inline #elif defined(__cplusplus) #define NK_API static inline #else #define NK_API static #endif #else #define NK_API extern #endif #endif #define NK_INTERN static #define NK_STORAGE static #define NK_GLOBAL static #define NK_FLAG(x) (1 << (x)) #define NK_STRINGIFY(x) #x #define NK_MACRO_STRINGIFY(x) NK_STRINGIFY(x) #define NK_STRING_JOIN_IMMEDIATE(arg1, arg2) arg1 ## arg2 #define NK_STRING_JOIN_DELAY(arg1, arg2) NK_STRING_JOIN_IMMEDIATE(arg1, arg2) #define NK_STRING_JOIN(arg1, arg2) NK_STRING_JOIN_DELAY(arg1, arg2) #ifdef _MSC_VER #define NK_UNIQUE_NAME(name) NK_STRING_JOIN(name,__COUNTER__) #else #define NK_UNIQUE_NAME(name) NK_STRING_JOIN(name,__LINE__) #endif #ifndef NK_STATIC_ASSERT #define NK_STATIC_ASSERT(exp) typedef char NK_UNIQUE_NAME(_dummy_array)[(exp)?1:-1] #endif #ifndef NK_FILE_LINE #ifdef _MSC_VER #define NK_FILE_LINE __FILE__ ":" NK_MACRO_STRINGIFY(__COUNTER__) #else #define NK_FILE_LINE __FILE__ ":" NK_MACRO_STRINGIFY(__LINE__) #endif #endif #define NK_MIN(a,b) ((a) < (b) ? (a) : (b)) #define NK_MAX(a,b) ((a) < (b) ? (b) : (a)) #define NK_CLAMP(i,v,x) (NK_MAX(NK_MIN(v,x), i)) /* * =============================================================== * * BASIC * * =============================================================== */ #ifdef NK_INCLUDE_FIXED_TYPES #include #define NK_INT8 int8_t #define NK_UINT8 uint8_t #define NK_INT16 int16_t #define NK_UINT16 uint16_t #define NK_INT32 int32_t #define NK_UINT32 uint32_t #define NK_SIZE_TYPE uintptr_t #define NK_POINTER_TYPE uintptr_t #else #ifndef NK_INT8 #define NK_INT8 char #endif #ifndef NK_UINT8 #define NK_UINT8 unsigned char #endif #ifndef NK_INT16 #define NK_INT16 signed short #endif #ifndef NK_UINT16 #define NK_UINT16 unsigned short #endif #ifndef NK_INT32 #if defined(_MSC_VER) #define NK_INT32 __int32 #else #define NK_INT32 signed int #endif #endif #ifndef NK_UINT32 #if defined(_MSC_VER) #define NK_UINT32 unsigned __int32 #else #define NK_UINT32 unsigned int #endif #endif #ifndef NK_SIZE_TYPE #if defined(_WIN64) && defined(_MSC_VER) #define NK_SIZE_TYPE unsigned __int64 #elif (defined(_WIN32) || defined(WIN32)) && defined(_MSC_VER) #define NK_SIZE_TYPE unsigned __int32 #elif defined(__GNUC__) || defined(__clang__) #if defined(__x86_64__) || defined(__ppc64__) #define NK_SIZE_TYPE unsigned long #else #define NK_SIZE_TYPE unsigned int #endif #else #define NK_SIZE_TYPE unsigned long #endif #endif #ifndef NK_POINTER_TYPE #if defined(_WIN64) && defined(_MSC_VER) #define NK_POINTER_TYPE unsigned __int64 #elif (defined(_WIN32) || defined(WIN32)) && defined(_MSC_VER) #define NK_POINTER_TYPE unsigned __int32 #elif defined(__GNUC__) || defined(__clang__) #if defined(__x86_64__) || defined(__ppc64__) #define NK_POINTER_TYPE unsigned long #else #define NK_POINTER_TYPE unsigned int #endif #else #define NK_POINTER_TYPE unsigned long #endif #endif #endif typedef NK_INT8 nk_char; typedef NK_UINT8 nk_uchar; typedef NK_UINT8 nk_byte; typedef NK_INT16 nk_short; typedef NK_UINT16 nk_ushort; typedef NK_INT32 nk_int; typedef NK_UINT32 nk_uint; typedef NK_SIZE_TYPE nk_size; typedef NK_POINTER_TYPE nk_ptr; typedef nk_uint nk_hash; typedef nk_uint nk_flags; typedef nk_uint nk_rune; /* Make sure correct type size: * This will fire with a negative subscript error if the type sizes * are set incorrectly by the compiler, and compile out if not */ NK_STATIC_ASSERT(sizeof(nk_short) == 2); NK_STATIC_ASSERT(sizeof(nk_ushort) == 2); NK_STATIC_ASSERT(sizeof(nk_uint) == 4); NK_STATIC_ASSERT(sizeof(nk_int) == 4); NK_STATIC_ASSERT(sizeof(nk_byte) == 1); NK_STATIC_ASSERT(sizeof(nk_flags) >= 4); NK_STATIC_ASSERT(sizeof(nk_rune) >= 4); NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*)); NK_STATIC_ASSERT(sizeof(nk_ptr) >= sizeof(void*)); /* ============================================================================ * * API * * =========================================================================== */ struct nk_buffer; struct nk_allocator; struct nk_command_buffer; struct nk_draw_command; struct nk_convert_config; struct nk_style_item; struct nk_text_edit; struct nk_draw_list; struct nk_user_font; struct nk_panel; struct nk_context; struct nk_draw_vertex_layout_element; struct nk_style_button; struct nk_style_toggle; struct nk_style_selectable; struct nk_style_slide; struct nk_style_progress; struct nk_style_scrollbar; struct nk_style_edit; struct nk_style_property; struct nk_style_chart; struct nk_style_combo; struct nk_style_tab; struct nk_style_window_header; struct nk_style_window; enum {nk_false, nk_true}; struct nk_color {nk_byte r,g,b,a;}; struct nk_colorf {float r,g,b,a;}; struct nk_vec2 {float x,y;}; struct nk_vec2i {short x, y;}; struct nk_rect {float x,y,w,h;}; struct nk_recti {short x,y,w,h;}; typedef char nk_glyph[NK_UTF_SIZE]; typedef union {void *ptr; int id;} nk_handle; struct nk_image {nk_handle handle;unsigned short w,h;unsigned short region[4];}; struct nk_cursor {struct nk_image img; struct nk_vec2 size, offset;}; struct nk_scroll {nk_uint x, y;}; enum nk_heading {NK_UP, NK_RIGHT, NK_DOWN, NK_LEFT}; enum nk_button_behavior {NK_BUTTON_DEFAULT, NK_BUTTON_REPEATER}; enum nk_modify {NK_FIXED = nk_false, NK_MODIFIABLE = nk_true}; enum nk_orientation {NK_VERTICAL, NK_HORIZONTAL}; enum nk_collapse_states {NK_MINIMIZED = nk_false, NK_MAXIMIZED = nk_true}; enum nk_show_states {NK_HIDDEN = nk_false, NK_SHOWN = nk_true}; enum nk_chart_type {NK_CHART_LINES, NK_CHART_COLUMN, NK_CHART_MAX}; enum nk_chart_event {NK_CHART_HOVERING = 0x01, NK_CHART_CLICKED = 0x02}; enum nk_color_format {NK_RGB, NK_RGBA}; enum nk_popup_type {NK_POPUP_STATIC, NK_POPUP_DYNAMIC}; enum nk_layout_format {NK_DYNAMIC, NK_STATIC}; enum nk_tree_type {NK_TREE_NODE, NK_TREE_TAB}; typedef void*(*nk_plugin_alloc)(nk_handle, void *old, nk_size); typedef void (*nk_plugin_free)(nk_handle, void *old); typedef int(*nk_plugin_filter)(const struct nk_text_edit*, nk_rune unicode); typedef void(*nk_plugin_paste)(nk_handle, struct nk_text_edit*); typedef void(*nk_plugin_copy)(nk_handle, const char*, int len); struct nk_allocator { nk_handle userdata; nk_plugin_alloc alloc; nk_plugin_free free; }; enum nk_symbol_type { NK_SYMBOL_NONE, NK_SYMBOL_X, NK_SYMBOL_UNDERSCORE, NK_SYMBOL_CIRCLE_SOLID, NK_SYMBOL_CIRCLE_OUTLINE, NK_SYMBOL_RECT_SOLID, NK_SYMBOL_RECT_OUTLINE, NK_SYMBOL_TRIANGLE_UP, NK_SYMBOL_TRIANGLE_DOWN, NK_SYMBOL_TRIANGLE_LEFT, NK_SYMBOL_TRIANGLE_RIGHT, NK_SYMBOL_PLUS, NK_SYMBOL_MINUS, NK_SYMBOL_MAX }; /* ============================================================================= * * CONTEXT * * =============================================================================*/ /* Contexts are the main entry point and the majestro of nuklear and contain all required state. * They are used for window, memory, input, style, stack, commands and time management and need * to be passed into all nuklear GUI specific functions. * * Usage * ------------------- * To use a context it first has to be initialized which can be achieved by calling * one of either `nk_init_default`, `nk_init_fixed`, `nk_init`, `nk_init_custom`. * Each takes in a font handle and a specific way of handling memory. Memory control * hereby ranges from standard library to just specifing a fixed sized block of memory * which nuklear has to manage itself from. * * struct nk_context ctx; * nk_init_xxx(&ctx, ...); * while (1) { * [...] * nk_clear(&ctx); * } * nk_free(&ctx); * * Reference * ------------------- * nk_init_default - Initializes context with standard library memory alloction (malloc,free) * nk_init_fixed - Initializes context from single fixed size memory block * nk_init - Initializes context with memory allocator callbacks for alloc and free * nk_init_custom - Initializes context from two buffers. One for draw commands the other for window/panel/table allocations * nk_clear - Called at the end of the frame to reset and prepare the context for the next frame * nk_free - Shutdown and free all memory allocated inside the context * nk_set_user_data - Utility function to pass user data to draw command */ #ifdef NK_INCLUDE_DEFAULT_ALLOCATOR /* nk_init_default - Initializes a `nk_context` struct with a default standard library allocator. * Should be used if you don't want to be bothered with memory management in nuklear. * Parameters: * @ctx must point to an either stack or heap allocated `nk_context` struct * @font must point to a previously initialized font handle for more info look at font documentation * Return values: * true(1) on success * false(0) on failure */ NK_API int nk_init_default(struct nk_context*, const struct nk_user_font*); #endif /* nk_init_fixed - Initializes a `nk_context` struct from a single fixed size memory block * Should be used if you want complete control over nuklears memory management. * Especially recommended for system with little memory or systems with virtual memory. * For the later case you can just allocate for example 16MB of virtual memory * and only the required amount of memory will actually be commited. * IMPORTANT: make sure the passed memory block is aligned correctly for `nk_draw_commands` * Parameters: * @ctx must point to an either stack or heap allocated `nk_context` struct * @memory must point to a previously allocated memory block * @size must contain the total size of @memory * @font must point to a previously initialized font handle for more info look at font documentation * Return values: * true(1) on success * false(0) on failure */ NK_API int nk_init_fixed(struct nk_context*, void *memory, nk_size size, const struct nk_user_font*); /* nk_init - Initializes a `nk_context` struct with memory allocation callbacks for nuklear to allocate * memory from. Used internally for `nk_init_default` and provides a kitchen sink allocation * interface to nuklear. Can be useful for cases like monitoring memory consumption. * Parameters: * @ctx must point to an either stack or heap allocated `nk_context` struct * @alloc must point to a previously allocated memory allocator * @font must point to a previously initialized font handle for more info look at font documentation * Return values: * true(1) on success * false(0) on failure */ NK_API int nk_init(struct nk_context*, struct nk_allocator*, const struct nk_user_font*); /* nk_init_custom - Initializes a `nk_context` struct from two different either fixed or growing * buffers. The first buffer is for allocating draw commands while the second buffer is * used for allocating windows, panels and state tables. * Parameters: * @ctx must point to an either stack or heap allocated `nk_context` struct * @cmds must point to a previously initialized memory buffer either fixed or dynamic to store draw commands into * @pool must point to a previously initialized memory buffer either fixed or dynamic to store windows, panels and tables * @font must point to a previously initialized font handle for more info look at font documentation * Return values: * true(1) on success * false(0) on failure */ NK_API int nk_init_custom(struct nk_context*, struct nk_buffer *cmds, struct nk_buffer *pool, const struct nk_user_font*); /* nk_clear - Resets the context state at the end of the frame. This includes mostly * garbage collector tasks like removing windows or table not called and therefore * used anymore. * Parameters: * @ctx must point to a previously initialized `nk_context` struct */ NK_API void nk_clear(struct nk_context*); /* nk_free - Frees all memory allocated by nuklear. Not needed if context was * initialized with `nk_init_fixed`. * Parameters: * @ctx must point to a previously initialized `nk_context` struct */ NK_API void nk_free(struct nk_context*); #ifdef NK_INCLUDE_COMMAND_USERDATA /* nk_set_user_data - Sets the currently passed userdata passed down into each draw command. * Parameters: * @ctx must point to a previously initialized `nk_context` struct * @data handle with either pointer or index to be passed into every draw commands */ NK_API void nk_set_user_data(struct nk_context*, nk_handle handle); #endif /* ============================================================================= * * INPUT * * =============================================================================*/ /* The input API is responsible for holding the current input state composed of * mouse, key and text input states. * It is worth noting that no direct os or window handling is done in nuklear. * Instead all input state has to be provided by platform specific code. This in one hand * expects more work from the user and complicates usage but on the other hand * provides simple abstraction over a big number of platforms, libraries and other * already provided functionality. * * Usage * ------------------- * Input state needs to be provided to nuklear by first calling `nk_input_begin` * which resets internal state like delta mouse position and button transistions. * After `nk_input_begin` all current input state needs to be provided. This includes * mouse motion, button and key pressed and released, text input and scrolling. * Both event- or state-based input handling are supported by this API * and should work without problems. Finally after all input state has been * mirrored `nk_input_end` needs to be called to finish input process. * * struct nk_context ctx; * nk_init_xxx(&ctx, ...); * while (1) { * Event evt; * nk_input_begin(&ctx); * while (GetEvent(&evt)) { * if (evt.type == MOUSE_MOVE) * nk_input_motion(&ctx, evt.motion.x, evt.motion.y); * else if (evt.type == ...) { * ... * } * } * nk_input_end(&ctx); * [...] * nk_clear(&ctx); * } * nk_free(&ctx); * * Reference * ------------------- * nk_input_begin - Begins the input mirroring process. Needs to be called before all other `nk_input_xxx` calls * nk_input_motion - Mirrors mouse cursor position * nk_input_key - Mirrors key state with either pressed or released * nk_input_button - Mirrors mouse button state with either pressed or released * nk_input_scroll - Mirrors mouse scroll values * nk_input_char - Adds a single ASCII text character into an internal text buffer * nk_input_glyph - Adds a single multi-byte UTF-8 character into an internal text buffer * nk_input_unicode - Adds a single unicode rune into an internal text buffer * nk_input_end - Ends the input mirroring process by calculating state changes. Don't call any `nk_input_xxx` function referenced above after this call */ enum nk_keys { NK_KEY_NONE, NK_KEY_SHIFT, NK_KEY_CTRL, NK_KEY_DEL, NK_KEY_ENTER, NK_KEY_TAB, NK_KEY_BACKSPACE, NK_KEY_COPY, NK_KEY_CUT, NK_KEY_PASTE, NK_KEY_UP, NK_KEY_DOWN, NK_KEY_LEFT, NK_KEY_RIGHT, /* Shortcuts: text field */ NK_KEY_TEXT_INSERT_MODE, NK_KEY_TEXT_REPLACE_MODE, NK_KEY_TEXT_RESET_MODE, NK_KEY_TEXT_LINE_START, NK_KEY_TEXT_LINE_END, NK_KEY_TEXT_START, NK_KEY_TEXT_END, NK_KEY_TEXT_UNDO, NK_KEY_TEXT_REDO, NK_KEY_TEXT_SELECT_ALL, NK_KEY_TEXT_WORD_LEFT, NK_KEY_TEXT_WORD_RIGHT, /* Shortcuts: scrollbar */ NK_KEY_SCROLL_START, NK_KEY_SCROLL_END, NK_KEY_SCROLL_DOWN, NK_KEY_SCROLL_UP, NK_KEY_MAX }; enum nk_buttons { NK_BUTTON_LEFT, NK_BUTTON_MIDDLE, NK_BUTTON_RIGHT, NK_BUTTON_DOUBLE, NK_BUTTON_MAX }; /* nk_input_begin - Begins the input mirroring process by resetting text, scroll * mouse previous mouse position and movement as well as key state transistions, * Parameters: * @ctx must point to an previously initialized `nk_context` struct */ NK_API void nk_input_begin(struct nk_context*); /* nk_input_motion - Mirros current mouse position to nuklear * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @x must constain an integer describing the current mouse cursor x-position * @y must constain an integer describing the current mouse cursor y-position */ NK_API void nk_input_motion(struct nk_context*, int x, int y); /* nk_input_key - Mirros state of a specific key to nuklear * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @key must be any value specified in enum `nk_keys` that needs to be mirrored * @down must be 0 for key is up and 1 for key is down */ NK_API void nk_input_key(struct nk_context*, enum nk_keys, int down); /* nk_input_button - Mirros the state of a specific mouse button to nuklear * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @nk_buttons must be any value specified in enum `nk_buttons` that needs to be mirrored * @x must constain an integer describing mouse cursor x-position on click up/down * @y must constain an integer describing mouse cursor y-position on click up/down * @down must be 0 for key is up and 1 for key is down */ NK_API void nk_input_button(struct nk_context*, enum nk_buttons, int x, int y, int down); /* nk_input_char - Copies a single ASCII character into an internal text buffer * This is basically a helper function to quickly push ASCII characters into * nuklear. Note that you can only push up to NK_INPUT_MAX bytes into * struct `nk_input` between `nk_input_begin` and `nk_input_end`. * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @c must be a single ASCII character preferable one that can be printed */ NK_API void nk_input_scroll(struct nk_context*, struct nk_vec2 val); /* nk_input_char - Copies a single ASCII character into an internal text buffer * This is basically a helper function to quickly push ASCII characters into * nuklear. Note that you can only push up to NK_INPUT_MAX bytes into * struct `nk_input` between `nk_input_begin` and `nk_input_end`. * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @c must be a single ASCII character preferable one that can be printed */ NK_API void nk_input_char(struct nk_context*, char); /* nk_input_unicode - Converts a encoded unicode rune into UTF-8 and copies the result * into an internal text buffer. * Note that you can only push up to NK_INPUT_MAX bytes into * struct `nk_input` between `nk_input_begin` and `nk_input_end`. * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @glyph UTF-32 uncode codepoint */ NK_API void nk_input_glyph(struct nk_context*, const nk_glyph); /* nk_input_unicode - Converts a unicode rune into UTF-8 and copies the result * into an internal text buffer. * Note that you can only push up to NK_INPUT_MAX bytes into * struct `nk_input` between `nk_input_begin` and `nk_input_end`. * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @glyph UTF-32 uncode codepoint */ NK_API void nk_input_unicode(struct nk_context*, nk_rune); /* nk_input_end - End the input mirroring process by resetting mouse grabbing * state to ensure the mouse cursor is not grabbed indefinitely. * Parameters: * @ctx must point to an previously initialized `nk_context` struct */ NK_API void nk_input_end(struct nk_context*); /* ============================================================================= * * DRAWING * * =============================================================================*/ /* This library was designed to be render backend agnostic so it does * not draw anything to screen directly. Instead all drawn shapes, widgets * are made of, are buffered into memory and make up a command queue. * Each frame therefore fills the command buffer with draw commands * that then need to be executed by the user and his own render backend. * After that the command buffer needs to be cleared and a new frame can be * started. It is probably important to note that the command buffer is the main * drawing API and the optional vertex buffer API only takes this format and * converts it into a hardware accessible format. * * Usage * ------------------- * To draw all draw commands accumulated over a frame you need your own render * backend able to draw a number of 2D primitives. This includes at least * filled and stroked rectangles, circles, text, lines, triangles and scissors. * As soon as this criterion is met you can iterate over each draw command * and execute each draw command in a interpreter like fashion: * * const struct nk_command *cmd = 0; * nk_foreach(cmd, &ctx) { * switch (cmd->type) { * case NK_COMMAND_LINE: * your_draw_line_function(...) * break; * case NK_COMMAND_RECT * your_draw_rect_function(...) * break; * case ...: * [...] * } * * In program flow context draw commands need to be executed after input has been * gathered and the complete UI with windows and their contained widgets have * been executed and before calling `nk_clear` which frees all previously * allocated draw commands. * * struct nk_context ctx; * nk_init_xxx(&ctx, ...); * while (1) { * Event evt; * nk_input_begin(&ctx); * while (GetEvent(&evt)) { * if (evt.type == MOUSE_MOVE) * nk_input_motion(&ctx, evt.motion.x, evt.motion.y); * else if (evt.type == [...]) { * [...] * } * } * nk_input_end(&ctx); * * [...] * * const struct nk_command *cmd = 0; * nk_foreach(cmd, &ctx) { * switch (cmd->type) { * case NK_COMMAND_LINE: * your_draw_line_function(...) * break; * case NK_COMMAND_RECT * your_draw_rect_function(...) * break; * case ...: * [...] * } * nk_clear(&ctx); * } * nk_free(&ctx); * * You probably noticed that you have to draw all of the UI each frame which is * quite wasteful. While the actual UI updating loop is quite fast rendering * without actually needing it is not. So there are multiple things you could do. * * First is only update on input. This of course is only an option if your * application only depends on the UI and does not require any outside calculations. * If you actually only update on input make sure to update the UI two times each * frame and call `nk_clear` directly after the first pass and only draw in * the second pass. In addition it is recommended to also add additional timers * to make sure the UI is not drawn more than a fixed number of frames per second. * * struct nk_context ctx; * nk_init_xxx(&ctx, ...); * while (1) { * [...wait for input ] * * [...do two UI passes ...] * do_ui(...) * nk_clear(&ctx); * do_ui(...) * * const struct nk_command *cmd = 0; * nk_foreach(cmd, &ctx) { * switch (cmd->type) { * case NK_COMMAND_LINE: * your_draw_line_function(...) * break; * case NK_COMMAND_RECT * your_draw_rect_function(...) * break; * case ...: * [...] * } * nk_clear(&ctx); * } * nk_free(&ctx); * * The second probably more applicable trick is to only draw if anything changed. * It is not really useful for applications with continous draw loop but * quite useful for desktop applications. To actually get nuklear to only * draw on changes you first have to define `NK_ZERO_COMMAND_MEMORY` and * allocate a memory buffer that will store each unique drawing output. * After each frame you compare the draw command memory inside the library * with your allocated buffer by memcmp. If memcmp detects differences * you have to copy the command buffer into the allocated buffer * and then draw like usual (this example uses fixed memory but you could * use dynamically allocated memory). * * [... other defines ...] * #define NK_ZERO_COMMAND_MEMORY * #include "nuklear.h" * * struct nk_context ctx; * void *last = calloc(1,64*1024); * void *buf = calloc(1,64*1024); * nk_init_fixed(&ctx, buf, 64*1024); * while (1) { * [...input...] * [...ui...] * * void *cmds = nk_buffer_memory(&ctx.memory); * if (memcmp(cmds, last, ctx.memory.allocated)) { * memcpy(last,cmds,ctx.memory.allocated); * const struct nk_command *cmd = 0; * nk_foreach(cmd, &ctx) { * switch (cmd->type) { * case NK_COMMAND_LINE: * your_draw_line_function(...) * break; * case NK_COMMAND_RECT * your_draw_rect_function(...) * break; * case ...: * [...] * } * } * } * nk_clear(&ctx); * } * nk_free(&ctx); * * Finally while using draw commands makes sense for higher abstracted platforms like * X11 and Win32 or drawing libraries it is often desirable to use graphics * hardware directly. Therefore it is possible to just define * `NK_INCLUDE_VERTEX_BUFFER_OUTPUT` which includes optional vertex output. * To access the vertex output you first have to convert all draw commands into * vertexes by calling `nk_convert` which takes in your prefered vertex format. * After successfully converting all draw commands just iterate over and execute all * vertex draw commands: * * struct nk_convert_config cfg = {}; * static const struct nk_draw_vertex_layout_element vertex_layout[] = { * {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, pos)}, * {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, uv)}, * {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct your_vertex, col)}, * {NK_VERTEX_LAYOUT_END} * }; * cfg.shape_AA = NK_ANTI_ALIASING_ON; * cfg.line_AA = NK_ANTI_ALIASING_ON; * cfg.vertex_layout = vertex_layout; * cfg.vertex_size = sizeof(struct your_vertex); * cfg.vertex_alignment = NK_ALIGNOF(struct your_vertex); * cfg.circle_segment_count = 22; * cfg.curve_segment_count = 22; * cfg.arc_segment_count = 22; * cfg.global_alpha = 1.0f; * cfg.null = dev->null; * * struct nk_buffer cmds, verts, idx; * nk_buffer_init_default(&cmds); * nk_buffer_init_default(&verts); * nk_buffer_init_default(&idx); * nk_convert(&ctx, &cmds, &verts, &idx, &cfg); * nk_draw_foreach(cmd, &ctx, &cmds) { * if (!cmd->elem_count) continue; * [...] * } * nk_buffer_free(&cms); * nk_buffer_free(&verts); * nk_buffer_free(&idx); * * Reference * ------------------- * nk__begin - Returns the first draw command in the context draw command list to be drawn * nk__next - Increments the draw command iterator to the next command inside the context draw command list * nk_foreach - Iteratates over each draw command inside the context draw command list * * nk_convert - Converts from the abstract draw commands list into a hardware accessable vertex format * nk__draw_begin - Returns the first vertex command in the context vertex draw list to be executed * nk__draw_next - Increments the vertex command iterator to the next command inside the context vertex command list * nk__draw_end - Returns the end of the vertex draw list * nk_draw_foreach - Iterates over each vertex draw command inside the vertex draw list */ enum nk_anti_aliasing {NK_ANTI_ALIASING_OFF, NK_ANTI_ALIASING_ON}; enum nk_convert_result { NK_CONVERT_SUCCESS = 0, NK_CONVERT_INVALID_PARAM = 1, NK_CONVERT_COMMAND_BUFFER_FULL = NK_FLAG(1), NK_CONVERT_VERTEX_BUFFER_FULL = NK_FLAG(2), NK_CONVERT_ELEMENT_BUFFER_FULL = NK_FLAG(3) }; struct nk_draw_null_texture { nk_handle texture; /* texture handle to a texture with a white pixel */ struct nk_vec2 uv; /* coordinates to a white pixel in the texture */ }; struct nk_convert_config { float global_alpha; /* global alpha value */ enum nk_anti_aliasing line_AA; /* line anti-aliasing flag can be turned off if you are tight on memory */ enum nk_anti_aliasing shape_AA; /* shape anti-aliasing flag can be turned off if you are tight on memory */ unsigned circle_segment_count; /* number of segments used for circles: default to 22 */ unsigned arc_segment_count; /* number of segments used for arcs: default to 22 */ unsigned curve_segment_count; /* number of segments used for curves: default to 22 */ struct nk_draw_null_texture null; /* handle to texture with a white pixel for shape drawing */ const struct nk_draw_vertex_layout_element *vertex_layout; /* describes the vertex output format and packing */ nk_size vertex_size; /* sizeof one vertex for vertex packing */ nk_size vertex_alignment; /* vertex alignment: Can be optained by NK_ALIGNOF */ }; /* nk__begin - Returns a draw command list iterator to iterate all draw * commands accumulated over one frame. * Parameters: * @ctx must point to an previously initialized `nk_context` struct at the end of a frame * Return values: * draw command pointer pointing to the first command inside the draw command list */ NK_API const struct nk_command* nk__begin(struct nk_context*); /* nk__next - Returns a draw command list iterator to iterate all draw * Parameters: * @ctx must point to an previously initialized `nk_context` struct at the end of a frame * @cmd must point to an previously a draw command either returned by `nk__begin` or `nk__next` * Return values: * draw command pointer pointing to the next command inside the draw command list */ NK_API const struct nk_command* nk__next(struct nk_context*, const struct nk_command*); /* nk_foreach - Iterates over each draw command inside the context draw command list * Parameters: * @ctx must point to an previously initialized `nk_context` struct at the end of a frame * @cmd pointer initialized to NULL */ #define nk_foreach(c, ctx) for((c) = nk__begin(ctx); (c) != 0; (c) = nk__next(ctx,c)) #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT /* nk_convert - converts all internal draw command into vertex draw commands and fills * three buffers with vertexes, vertex draw commands and vertex indicies. The vertex format * as well as some other configuration values have to be configurated by filling out a * `nk_convert_config` struct. * Parameters: * @ctx must point to an previously initialized `nk_context` struct at the end of a frame * @cmds must point to a previously initialized buffer to hold converted vertex draw commands * @vertices must point to a previously initialized buffer to hold all produced verticies * @elements must point to a previously initialized buffer to hold all procudes vertex indicies * @config must point to a filled out `nk_config` struct to configure the conversion process * Returns: * returns NK_CONVERT_SUCCESS on success and a enum nk_convert_result error values if not */ NK_API nk_flags nk_convert(struct nk_context*, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, const struct nk_convert_config*); /* nk__draw_begin - Returns a draw vertex command buffer iterator to iterate each the vertex draw command buffer * Parameters: * @ctx must point to an previously initialized `nk_context` struct at the end of a frame * @buf must point to an previously by `nk_convert` filled out vertex draw command buffer * Return values: * vertex draw command pointer pointing to the first command inside the vertex draw command buffer */ NK_API const struct nk_draw_command* nk__draw_begin(const struct nk_context*, const struct nk_buffer*); /* nk__draw_end - Returns the vertex draw command at the end of the vertex draw command buffer * Parameters: * @ctx must point to an previously initialized `nk_context` struct at the end of a frame * @buf must point to an previously by `nk_convert` filled out vertex draw command buffer * Return values: * vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer */ NK_API const struct nk_draw_command* nk__draw_end(const struct nk_context*, const struct nk_buffer*); /* nk__draw_next - Increments the the vertex draw command buffer iterator * Parameters: * @cmd must point to an previously either by `nk__draw_begin` or `nk__draw_next` returned vertex draw command * @buf must point to an previously by `nk_convert` filled out vertex draw command buffer * @ctx must point to an previously initialized `nk_context` struct at the end of a frame * Return values: * vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer */ NK_API const struct nk_draw_command* nk__draw_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_context*); /* nk_draw_foreach - Iterates over each vertex draw command inside a vertex draw command buffer * Parameters: * @cmd nk_draw_command pointer set to NULL * @buf must point to an previously by `nk_convert` filled out vertex draw command buffer * @ctx must point to an previously initialized `nk_context` struct at the end of a frame */ #define nk_draw_foreach(cmd,ctx, b) for((cmd)=nk__draw_begin(ctx, b); (cmd)!=0; (cmd)=nk__draw_next(cmd, b, ctx)) #endif /* ============================================================================= * * WINDOW * * ============================================================================= * Windows are the main persistent state used inside nuklear and are life time * controlled by simply "retouching" (i.e. calling) each window each frame. * All widgets inside nuklear can only be added inside function pair `nk_begin_xxx` * and `nk_end`. Calling any widgets outside these two functions will result in an * assert in debug or no state change in release mode. * * Each window holds frame persistent state like position, size, flags, state tables, * and some garbage collected internal persistent widget state. Each window * is linked into a window stack list which determines the drawing and overlapping * order. The topmost window thereby is the currently active window. * * To change window position inside the stack occurs either automatically by * user input by being clicked on or programatically by calling `nk_window_focus`. * Windows by default are visible unless explicitly being defined with flag * `NK_WINDOW_HIDDEN`, the user clicked the close button on windows with flag * `NK_WINDOW_CLOSABLE` or if a window was explicitly hidden by calling * `nk_window_show`. To explicitly close and destroy a window call `nk_window_close`. * * Usage * ------------------- * To create and keep a window you have to call one of the two `nk_begin_xxx` * functions to start window declarations and `nk_end` at the end. Furthermore it * is recommended to check the return value of `nk_begin_xxx` and only process * widgets inside the window if the value is not 0. Either way you have to call * `nk_end` at the end of window declarations. Furthmore do not attempt to * nest `nk_begin_xxx` calls which will hopefully result in an assert or if not * in a segmation fault. * * if (nk_begin_xxx(...) { * [... widgets ...] * } * nk_end(ctx); * * In the grand concept window and widget declarations need to occur after input * handling and before drawing to screen. Not doing so can result in higher * latency or at worst invalid behavior. Furthermore make sure that `nk_clear` * is called at the end of the frame. While nuklears default platform backends * already call `nk_clear` for you if you write your own backend not calling * `nk_clear` can cause asserts or even worse undefined behavior. * * struct nk_context ctx; * nk_init_xxx(&ctx, ...); * while (1) { * Event evt; * nk_input_begin(&ctx); * while (GetEvent(&evt)) { * if (evt.type == MOUSE_MOVE) * nk_input_motion(&ctx, evt.motion.x, evt.motion.y); * else if (evt.type == [...]) { * nk_input_xxx(...); * } * } * nk_input_end(&ctx); * * if (nk_begin_xxx(...) { * [...] * } * nk_end(ctx); * * const struct nk_command *cmd = 0; * nk_foreach(cmd, &ctx) { * case NK_COMMAND_LINE: * your_draw_line_function(...) * break; * case NK_COMMAND_RECT * your_draw_rect_function(...) * break; * case ...: * [...] * } * nk_clear(&ctx); * } * nk_free(&ctx); * * Reference * ------------------- * nk_begin - starts a new window; needs to be called every frame for every window (unless hidden) or otherwise the window gets removed * nk_begin_titled - extended window start with seperated title and identifier to allow multiple windows with same name but not title * nk_end - needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup * * nk_window_find - finds and returns the window with give name * nk_window_get_bounds - returns a rectangle with screen position and size of the currently processed window. * nk_window_get_position - returns the position of the currently processed window * nk_window_get_size - returns the size with width and height of the currently processed window * nk_window_get_width - returns the width of the currently processed window * nk_window_get_height - returns the height of the currently processed window * nk_window_get_panel - returns the underlying panel which contains all processing state of the currnet window * nk_window_get_content_region - returns the position and size of the currently visible and non-clipped space inside the currently processed window * nk_window_get_content_region_min - returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window * nk_window_get_content_region_max - returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window * nk_window_get_content_region_size - returns the size of the currently visible and non-clipped space inside the currently processed window * nk_window_get_canvas - returns the draw command buffer. Can be used to draw custom widgets * * nk_window_has_focus - returns if the currently processed window is currently active * nk_window_is_collapsed - returns if the window with given name is currently minimized/collapsed * nk_window_is_closed - returns if the currently processed window was closed * nk_window_is_hidden - returns if the currently processed window was hidden * nk_window_is_active - same as nk_window_has_focus for some reason * nk_window_is_hovered - returns if the currently processed window is currently being hovered by mouse * nk_window_is_any_hovered - return if any wndow currently hovered * nk_item_is_any_active - returns if any window or widgets is currently hovered or active * * nk_window_set_bounds - updates position and size of the currently processed window * nk_window_set_position - updates position of the currently process window * nk_window_set_size - updates the size of the currently processed window * nk_window_set_focus - set the currently processed window as active window * * nk_window_close - closes the window with given window name which deletes the window at the end of the frame * nk_window_collapse - collapses the window with given window name * nk_window_collapse_if - collapses the window with given window name if the given condition was met * nk_window_show - hides a visible or reshows a hidden window * nk_window_show_if - hides/shows a window depending on condition */ enum nk_panel_flags { NK_WINDOW_BORDER = NK_FLAG(0), /* Draws a border around the window to visually separate window from the background */ NK_WINDOW_MOVABLE = NK_FLAG(1), /* The movable flag indicates that a window can be moved by user input or by dragging the window header */ NK_WINDOW_SCALABLE = NK_FLAG(2), /* The scalable flag indicates that a window can be scaled by user input by dragging a scaler icon at the button of the window */ NK_WINDOW_CLOSABLE = NK_FLAG(3), /* adds a closable icon into the header */ NK_WINDOW_MINIMIZABLE = NK_FLAG(4), /* adds a minimize icon into the header */ NK_WINDOW_NO_SCROLLBAR = NK_FLAG(5), /* Removes the scrollbar from the window */ NK_WINDOW_TITLE = NK_FLAG(6), /* Forces a header at the top at the window showing the title */ NK_WINDOW_SCROLL_AUTO_HIDE = NK_FLAG(7), /* Automatically hides the window scrollbar if no user interaction: also requires delta time in `nk_context` to be set each frame */ NK_WINDOW_BACKGROUND = NK_FLAG(8), /* Always keep window in the background */ NK_WINDOW_SCALE_LEFT = NK_FLAG(9), /* Puts window scaler in the left-ottom corner instead right-bottom*/ NK_WINDOW_NO_INPUT = NK_FLAG(10) /* Prevents window of scaling, moving or getting focus */ }; /* nk_begin - starts a new window; needs to be called every frame for every window (unless hidden) or otherwise the window gets removed * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @title window title and identifier. Needs to be persitent over frames to identify the window * @bounds initial position and window size. However if you do not define `NK_WINDOW_SCALABLE` or `NK_WINDOW_MOVABLE` you can set window position and size every frame * @flags window flags defined in `enum nk_panel_flags` with a number of different window behaviors * Return values: * returns 1 if the window can be filled up with widgets from this point until `nk_end or 0 otherwise for example if minimized `*/ NK_API int nk_begin(struct nk_context *ctx, const char *title, struct nk_rect bounds, nk_flags flags); /* nk_begin_titled - extended window start with seperated title and identifier to allow multiple windows with same name but not title * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @name window identifier. Needs to be persitent over frames to identify the window * @title window title displayed inside header if flag `NK_WINDOW_TITLE` or either `NK_WINDOW_CLOSABLE` or `NK_WINDOW_MINIMIZED` was set * @bounds initial position and window size. However if you do not define `NK_WINDOW_SCALABLE` or `NK_WINDOW_MOVABLE` you can set window position and size every frame * @flags window flags defined in `enum nk_panel_flags` with a number of different window behaviors * Return values: * returns 1 if the window can be filled up with widgets from this point until `nk_end or 0 otherwise `*/ NK_API int nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, struct nk_rect bounds, nk_flags flags); /* nk_end - needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup. * All widget calls after this functions will result in asserts or no state changes * Parameters: * @ctx must point to an previously initialized `nk_context` struct */ NK_API void nk_end(struct nk_context *ctx); /* nk_window_find - finds and returns the window with give name * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @name window identifier * Return values: * returns a `nk_window` struct pointing to the idified window or 0 if no window with given name was found */ NK_API struct nk_window *nk_window_find(struct nk_context *ctx, const char *name); /* nk_window_get_bounds - returns a rectangle with screen position and size of the currently processed window. * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns a `nk_rect` struct with window upper left position and size */ NK_API struct nk_rect nk_window_get_bounds(const struct nk_context *ctx); /* nk_window_get_position - returns the position of the currently processed window. * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns a `nk_vec2` struct with window upper left position */ NK_API struct nk_vec2 nk_window_get_position(const struct nk_context *ctx); /* nk_window_get_size - returns the size with width and height of the currently processed window. * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns a `nk_vec2` struct with window size */ NK_API struct nk_vec2 nk_window_get_size(const struct nk_context*); /* nk_window_get_width - returns the width of the currently processed window. * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns the window width */ NK_API float nk_window_get_width(const struct nk_context*); /* nk_window_get_height - returns the height of the currently processed window. * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns the window height */ NK_API float nk_window_get_height(const struct nk_context*); /* nk_window_get_panel - returns the underlying panel which contains all processing state of the currnet window. * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns a pointer to window internal `nk_panel` state. DO NOT keep this pointer around it is only valid until `nk_end` */ NK_API struct nk_panel* nk_window_get_panel(struct nk_context*); /* nk_window_get_content_region - returns the position and size of the currently visible and non-clipped space inside the currently processed window. * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns `nk_rect` struct with screen position and size (no scrollbar offset) of the visible space inside the current window */ NK_API struct nk_rect nk_window_get_content_region(struct nk_context*); /* nk_window_get_content_region_min - returns the upper left position of the currently visible and non-clipped space inside the currently processed window. * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns `nk_vec2` struct with upper left screen position (no scrollbar offset) of the visible space inside the current window */ NK_API struct nk_vec2 nk_window_get_content_region_min(struct nk_context*); /* nk_window_get_content_region_max - returns the lower right screen position of the currently visible and non-clipped space inside the currently processed window. * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns `nk_vec2` struct with lower right screen position (no scrollbar offset) of the visible space inside the current window */ NK_API struct nk_vec2 nk_window_get_content_region_max(struct nk_context*); /* nk_window_get_content_region_size - returns the size of the currently visible and non-clipped space inside the currently processed window * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns `nk_vec2` struct with size the visible space inside the current window */ NK_API struct nk_vec2 nk_window_get_content_region_size(struct nk_context*); /* nk_window_get_canvas - returns the draw command buffer. Can be used to draw custom widgets * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns a pointer to window internal `nk_command_buffer` struct used as drawing canvas. Can be used to do custom drawing */ NK_API struct nk_command_buffer* nk_window_get_canvas(struct nk_context*); /* nk_window_has_focus - returns if the currently processed window is currently active * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns 0 if current window is not active or 1 if it is */ NK_API int nk_window_has_focus(const struct nk_context*); /* nk_window_is_collapsed - returns if the window with given name is currently minimized/collapsed * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @name of window you want to check is collapsed * Return values: * returns 1 if current window is minimized and 0 if window not found or is not minimized */ NK_API int nk_window_is_collapsed(struct nk_context *ctx, const char *name); /* nk_window_is_closed - returns if the window with given name was closed by calling `nk_close` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @name of window you want to check is closed * Return values: * returns 1 if current window was closed or 0 window not found or not closed */ NK_API int nk_window_is_closed(struct nk_context*, const char*); /* nk_window_is_hidden - returns if the window with given name is hidden * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @name of window you want to check is hidden * Return values: * returns 1 if current window is hidden or 0 window not found or visible */ NK_API int nk_window_is_hidden(struct nk_context*, const char*); /* nk_window_is_active - same as nk_window_has_focus for some reason * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @name of window you want to check is hidden * Return values: * returns 1 if current window is active or 0 window not found or not active */ NK_API int nk_window_is_active(struct nk_context*, const char*); /* nk_window_is_hovered - return if the current window is being hovered * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns 1 if current window is hovered or 0 otherwise */ NK_API int nk_window_is_hovered(struct nk_context*); /* nk_window_is_any_hovered - returns if the any window is being hovered * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns 1 if any window is hovered or 0 otherwise */ NK_API int nk_window_is_any_hovered(struct nk_context*); /* nk_item_is_any_active - returns if the any window is being hovered or any widget is currently active. * Can be used to decide if input should be processed by UI or your specific input handling. * Example could be UI and 3D camera to move inside a 3D space. * Parameters: * @ctx must point to an previously initialized `nk_context` struct * Return values: * returns 1 if any window is hovered or any item is active or 0 otherwise */ NK_API int nk_item_is_any_active(struct nk_context*); /* nk_window_set_bounds - updates position and size of the currently processed window * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @bounds points to a `nk_rect` struct with the new position and size of currently active window */ NK_API void nk_window_set_bounds(struct nk_context*, struct nk_rect bounds); /* nk_window_set_position - updates position of the currently processed window * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @pos points to a `nk_vec2` struct with the new position of currently active window */ NK_API void nk_window_set_position(struct nk_context*, struct nk_vec2 pos); /* nk_window_set_size - updates size of the currently processed window * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @bounds points to a `nk_vec2` struct with the new size of currently active window */ NK_API void nk_window_set_size(struct nk_context*, struct nk_vec2); /* nk_window_set_focus - sets the window with given name as active * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @name of the window to be set active */ NK_API void nk_window_set_focus(struct nk_context*, const char *name); /* nk_window_close - closed a window and marks it for being freed at the end of the frame * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @name of the window to be closed */ NK_API void nk_window_close(struct nk_context *ctx, const char *name); /* nk_window_collapse - updates collapse state of a window with given name * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @name of the window to be either collapse or maximize */ NK_API void nk_window_collapse(struct nk_context*, const char *name, enum nk_collapse_states state); /* nk_window_collapse - updates collapse state of a window with given name if given condition is met * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @name of the window to be either collapse or maximize * @state the window should be put into * @condition that has to be true to actually commit the collsage state change */ NK_API void nk_window_collapse_if(struct nk_context*, const char *name, enum nk_collapse_states, int cond); /* nk_window_show - updates visibility state of a window with given name * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @name of the window to be either collapse or maximize * @state with either visible or hidden to modify the window with */ NK_API void nk_window_show(struct nk_context*, const char *name, enum nk_show_states); /* nk_window_show_if - updates visibility state of a window with given name if a given condition is met * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @name of the window to be either collapse or maximize * @state with either visible or hidden to modify the window with * @condition that has to be true to actually commit the visible state change */ NK_API void nk_window_show_if(struct nk_context*, const char *name, enum nk_show_states, int cond); /* ============================================================================= * * LAYOUT * * ============================================================================= */ /* Layouting in general describes placing widget inside a window with position and size. * While in this particular implementation there are five different APIs for layouting * each with different trade offs between control and ease of use. * * All layouting methodes in this library are based around the concept of a row. * A row has a height the window content grows by and a number of columns and each * layouting method specifies how each widget is placed inside the row. * After a row has been allocated by calling a layouting functions and then * filled with widgets will advance an internal pointer over the allocated row. * * To acually define a layout you just call the appropriate layouting function * and each subsequnetial widget call will place the widget as specified. Important * here is that if you define more widgets then columns defined inside the layout * functions it will allocate the next row without you having to make another layouting * call. * * Biggest limitation with using all these APIs outside the `nk_layout_space_xxx` API * is that you have to define the row height for each. However the row height * often depends on the height of the font. * * To fix that internally nuklear uses a minimum row height that is set to the * height plus padding of currently active font and overwrites the row height * value if zero. * * If you manually want to change the minimum row height then * use nk_layout_set_min_row_height, and use nk_layout_reset_min_row_height to * reset it back to be derived from font height. * * Also if you change the font in nuklear it will automatically change the minimum * row height for you and. This means if you change the font but still want * a minimum row height smaller than the font you have to repush your value. * * For actually more advanced UI I would even recommend using the `nk_layout_space_xxx` * layouting method in combination with a cassowary constraint solver (there are * some versions on github with permissive license model) to take over all control over widget * layouting yourself. However for quick and dirty layouting using all the other layouting * functions should be fine. * * Usage * ------------------- * 1.) nk_layout_row_dynamic * The easiest layouting function is `nk_layout_row_dynamic`. It provides each * widgets with same horizontal space inside the row and dynamically grows * if the owning window grows in width. So the number of columns dictates * the size of each widget dynamically by formula: * * widget_width = (window_width - padding - spacing) * (1/colum_count) * * Just like all other layouting APIs if you define more widget than columns this * library will allocate a new row and keep all layouting parameters previously * defined. * * if (nk_begin_xxx(...) { * // first row with height: 30 composed of two widgets * nk_layout_row_dynamic(&ctx, 30, 2); * nk_widget(...); * nk_widget(...); * * // second row with same parameter as defined above * nk_widget(...); * nk_widget(...); * * // third row uses 0 for height which will use auto layouting * nk_layout_row_dynamic(&ctx, 0, 2); * nk_widget(...); * nk_widget(...); * } * nk_end(...); * * 2.) nk_layout_row_static * Another easy layouting function is `nk_layout_row_static`. It provides each * widget with same horizontal pixel width inside the row and does not grow * if the owning window scales smaller or bigger. * * if (nk_begin_xxx(...) { * // first row with height: 30 composed of two widgets with width: 80 * nk_layout_row_static(&ctx, 30, 80, 2); * nk_widget(...); * nk_widget(...); * * // second row with same parameter as defined above * nk_widget(...); * nk_widget(...); * * // third row uses 0 for height which will use auto layouting * nk_layout_row_static(&ctx, 0, 80, 2); * nk_widget(...); * nk_widget(...); * } * nk_end(...); * * 3.) nk_layout_row_xxx * A little bit more advanced layouting API are functions `nk_layout_row_begin`, * `nk_layout_row_push` and `nk_layout_row_end`. They allow to directly * specify each column pixel or window ratio in a row. It supports either * directly setting per column pixel width or widget window ratio but not * both. Furthermore it is a immediate mode API so each value is directly * pushed before calling a widget. Therefore the layout is not automatically * repeating like the last two layouting functions. * * if (nk_begin_xxx(...) { * // first row with height: 25 composed of two widgets with width 60 and 40 * nk_layout_row_begin(ctx, NK_STATIC, 25, 2); * nk_layout_row_push(ctx, 60); * nk_widget(...); * nk_layout_row_push(ctx, 40); * nk_widget(...); * nk_layout_row_end(ctx); * * // second row with height: 25 composed of two widgets with window ratio 0.25 and 0.75 * nk_layout_row_begin(ctx, NK_DYNAMIC, 25, 2); * nk_layout_row_push(ctx, 0.25f); * nk_widget(...); * nk_layout_row_push(ctx, 0.75f); * nk_widget(...); * nk_layout_row_end(ctx); * * // third row with auto generated height: composed of two widgets with window ratio 0.25 and 0.75 * nk_layout_row_begin(ctx, NK_DYNAMIC, 0, 2); * nk_layout_row_push(ctx, 0.25f); * nk_widget(...); * nk_layout_row_push(ctx, 0.75f); * nk_widget(...); * nk_layout_row_end(ctx); * } * nk_end(...); * * 4.) nk_layout_row * The array counterpart to API nk_layout_row_xxx is the single nk_layout_row * functions. Instead of pushing either pixel or window ratio for every widget * it allows to define it by array. The trade of for less control is that * `nk_layout_row` is automatically repeating. Otherwise the behavior is the * same. * * if (nk_begin_xxx(...) { * // two rows with height: 30 composed of two widgets with width 60 and 40 * const float size[] = {60,40}; * nk_layout_row(ctx, NK_STATIC, 30, 2, ratio); * nk_widget(...); * nk_widget(...); * nk_widget(...); * nk_widget(...); * * // two rows with height: 30 composed of two widgets with window ratio 0.25 and 0.75 * const float ratio[] = {0.25, 0.75}; * nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio); * nk_widget(...); * nk_widget(...); * nk_widget(...); * nk_widget(...); * * // two rows with auto generated height composed of two widgets with window ratio 0.25 and 0.75 * const float ratio[] = {0.25, 0.75}; * nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio); * nk_widget(...); * nk_widget(...); * nk_widget(...); * nk_widget(...); * } * nk_end(...); * * 5.) nk_layout_row_template_xxx * The most complex and second most flexible API is a simplified flexbox version without * line wrapping and weights for dynamic widgets. It is an immediate mode API but * unlike `nk_layout_row_xxx` it has auto repeat behavior and needs to be called * before calling the templated widgets. * The row template layout has three different per widget size specifier. The first * one is the static widget size specifier with fixed widget pixel width. They do * not grow if the row grows and will always stay the same. The second size * specifier is nk_layout_row_template_push_variable which defines a * minumum widget size but it also can grow if more space is available not taken * by other widgets. Finally there are dynamic widgets which are completly flexible * and unlike variable widgets can even shrink to zero if not enough space * is provided. * * if (nk_begin_xxx(...) { * // two rows with height: 30 composed of three widgets * nk_layout_row_template_begin(ctx, 30); * nk_layout_row_template_push_dynamic(ctx); * nk_layout_row_template_push_variable(ctx, 80); * nk_layout_row_template_push_static(ctx, 80); * nk_layout_row_template_end(ctx); * * nk_widget(...); // dynamic widget can go to zero if not enough space * nk_widget(...); // variable widget with min 80 pixel but can grow bigger if enough space * nk_widget(...); // static widget with fixed 80 pixel width * * // second row same layout * nk_widget(...); * nk_widget(...); * nk_widget(...); * } * nk_end(...); * * 6.) nk_layout_space_xxx * Finally the most flexible API directly allows you to place widgets inside the * window. The space layout API is an immediate mode API which does not support * row auto repeat and directly sets position and size of a widget. Position * and size hereby can be either specified as ratio of alloated space or * allocated space local position and pixel size. Since this API is quite * powerfull there are a number of utility functions to get the available space * and convert between local allocated space and screen space. * * if (nk_begin_xxx(...) { * // static row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered) * nk_layout_space_begin(ctx, NK_STATIC, 500, INT_MAX); * nk_layout_space_push(ctx, nk_rect(0,0,150,200)); * nk_widget(...); * nk_layout_space_push(ctx, nk_rect(200,200,100,200)); * nk_widget(...); * nk_layout_space_end(ctx); * * // dynamic row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered) * nk_layout_space_begin(ctx, NK_DYNAMIC, 500, INT_MAX); * nk_layout_space_push(ctx, nk_rect(0.5,0.5,0.1,0.1)); * nk_widget(...); * nk_layout_space_push(ctx, nk_rect(0.7,0.6,0.1,0.1)); * nk_widget(...); * } * nk_end(...); * * Reference * ------------------- * nk_layout_set_min_row_height - set the currently used minimum row height to a specified value * nk_layout_reset_min_row_height - resets the currently used minimum row height to font height * * nk_layout_widget_bounds - calculates current width a static layout row can fit inside a window * nk_layout_ratio_from_pixel - utility functions to calculate window ratio from pixel size * * nk_layout_row_dynamic - current layout is divided into n same sized gowing columns * nk_layout_row_static - current layout is divided into n same fixed sized columns * nk_layout_row_begin - starts a new row with given height and number of columns * nk_layout_row_push - pushes another column with given size or window ratio * nk_layout_row_end - finished previously started row * nk_layout_row - specifies row columns in array as either window ratio or size * * nk_layout_row_template_begin - begins the row template declaration * nk_layout_row_template_push_dynamic - adds a dynamic column that dynamically grows and can go to zero if not enough space * nk_layout_row_template_push_variable - adds a variable column that dynamically grows but does not shrink below specified pixel width * nk_layout_row_template_push_static - adds a static column that does not grow and will always have the same size * nk_layout_row_template_end - marks the end of the row template * * nk_layout_space_begin - begins a new layouting space that allows to specify each widgets position and size * nk_layout_space_push - pushes position and size of the next widget in own coordiante space either as pixel or ratio * nk_layout_space_end - marks the end of the layouting space * * nk_layout_space_bounds - callable after nk_layout_space_begin and returns total space allocated * nk_layout_space_to_screen - convertes vector from nk_layout_space coordiant space into screen space * nk_layout_space_to_local - convertes vector from screem space into nk_layout_space coordinates * nk_layout_space_rect_to_screen - convertes rectangle from nk_layout_space coordiant space into screen space * nk_layout_space_rect_to_local - convertes rectangle from screem space into nk_layout_space coordinates */ /* nk_layout_set_min_row_height - sets the currently used minimum row height. * IMPORTANT: The passed height needs to include both your prefered row height * as well as padding. No internal padding is added. * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx` * @height new minimum row height to be used for auto generating the row height */ NK_API void nk_layout_set_min_row_height(struct nk_context*, float height); /* nk_layout_reset_min_row_height - Reset the currently used minimum row height * back to font height + text padding + additional padding (style_window.min_row_height_padding) * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx` */ NK_API void nk_layout_reset_min_row_height(struct nk_context*); /* nk_layout_widget_bounds - returns the width of the next row allocate by one of the layouting functions * Parameters: * @ctx must point to an previously initialized `nk_context` */ NK_API struct nk_rect nk_layout_widget_bounds(struct nk_context*); /* nk_layout_ratio_from_pixel - utility functions to calculate window ratio from pixel size * Parameters: * @ctx must point to an previously initialized `nk_context` * @pixel_width to convert to window ratio */ NK_API float nk_layout_ratio_from_pixel(struct nk_context*, float pixel_width); /* nk_layout_row_dynamic - Sets current row layout to share horizontal space * between @cols number of widgets evenly. Once called all subsequent widget * calls greater than @cols will allocate a new row with same layout. * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx` * @row_height holds height of each widget in row or zero for auto layouting * @cols number of widget inside row */ NK_API void nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols); /* nk_layout_row_static - Sets current row layout to fill @cols number of widgets * in row with same @item_width horizontal size. Once called all subsequent widget * calls greater than @cols will allocate a new row with same layout. * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx` * @height holds row height to allocate from panel for widget height * @item_width holds width of each widget in row * @cols number of widget inside row */ NK_API void nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols); /* nk_layout_row_begin - Starts a new dynamic or fixed row with given height and columns. * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx` * @fmt either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns * @row_height holds height of each widget in row or zero for auto layouting * @cols number of widget inside row */ NK_API void nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt, float row_height, int cols); /* nk_layout_row_push - Specifies either window ratio or width of a single column * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_begin` * @value either a window ratio or fixed width depending on @fmt in previous `nk_layout_row_begin` call */ NK_API void nk_layout_row_push(struct nk_context*, float value); /* nk_layout_row_end - finished previously started row * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_begin` */ NK_API void nk_layout_row_end(struct nk_context*); /* nk_layout_row - specifies row columns in array as either window ratio or size * Parameters: * @ctx must point to an previously initialized `nk_context` * @fmt either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns * @row_height holds height of each widget in row or zero for auto layouting * @cols number of widget inside row */ NK_API void nk_layout_row(struct nk_context*, enum nk_layout_format, float height, int cols, const float *ratio); /* nk_layout_row_template_begin - Begins the row template declaration * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @row_height holds height of each widget in row or zero for auto layouting */ NK_API void nk_layout_row_template_begin(struct nk_context*, float row_height); /* nk_layout_row_template_push_dynamic - adds a dynamic column that dynamically grows and can go to zero if not enough space * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin` */ NK_API void nk_layout_row_template_push_dynamic(struct nk_context*); /* nk_layout_row_template_push_variable - adds a variable column that dynamically grows but does not shrink below specified pixel width * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin` * @min_width holds the minimum pixel width the next column must be */ NK_API void nk_layout_row_template_push_variable(struct nk_context*, float min_width); /* nk_layout_row_template_push_static - adds a static column that does not grow and will always have the same size * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin` * @width holds the absolulte pixel width value the next column must be */ NK_API void nk_layout_row_template_push_static(struct nk_context*, float width); /* nk_layout_row_template_end - marks the end of the row template * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin` */ NK_API void nk_layout_row_template_end(struct nk_context*); /* nk_layout_space_begin - begins a new layouting space that allows to specify each widgets position and size. * Parameters: * @ctx must point to an previously initialized `nk_context` struct * @fmt either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns * @row_height holds height of each widget in row or zero for auto layouting * @widget_count number of widgets inside row */ NK_API void nk_layout_space_begin(struct nk_context*, enum nk_layout_format, float height, int widget_count); /* nk_layout_space_push - pushes position and size of the next widget in own coordiante space either as pixel or ratio * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` * @bounds position and size in laoyut space local coordinates */ NK_API void nk_layout_space_push(struct nk_context*, struct nk_rect); /* nk_layout_space_end - marks the end of the layout space * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` */ NK_API void nk_layout_space_end(struct nk_context*); /* nk_layout_space_bounds - returns total space allocated for `nk_layout_space` * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` */ NK_API struct nk_rect nk_layout_space_bounds(struct nk_context*); /* nk_layout_space_to_screen - convertes vector from nk_layout_space coordiant space into screen space * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` * @vec position to convert from layout space into screen coordinate space */ NK_API struct nk_vec2 nk_layout_space_to_screen(struct nk_context*, struct nk_vec2); /* nk_layout_space_to_screen - convertes vector from layout space into screen space * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` * @vec position to convert from screen space into layout coordinate space */ NK_API struct nk_vec2 nk_layout_space_to_local(struct nk_context*, struct nk_vec2); /* nk_layout_space_rect_to_screen - convertes rectangle from screen space into layout space * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` * @bounds rectangle to convert from layout space into screen space */ NK_API struct nk_rect nk_layout_space_rect_to_screen(struct nk_context*, struct nk_rect); /* nk_layout_space_rect_to_local - convertes rectangle from layout space into screen space * Parameters: * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` * @bounds rectangle to convert from screen space into layout space */ NK_API struct nk_rect nk_layout_space_rect_to_local(struct nk_context*, struct nk_rect); /* ============================================================================= * * GROUP * * ============================================================================= */ NK_API int nk_group_begin(struct nk_context*, const char *title, nk_flags); NK_API int nk_group_scrolled_offset_begin(struct nk_context*, nk_uint *x_offset, nk_uint *y_offset, const char*, nk_flags); NK_API int nk_group_scrolled_begin(struct nk_context*, struct nk_scroll*, const char *title, nk_flags); NK_API void nk_group_scrolled_end(struct nk_context*); NK_API void nk_group_end(struct nk_context*); /* ============================================================================= * * LIST VIEW * * ============================================================================= */ struct nk_list_view { /* public: */ int begin, end, count; /* private: */ int total_height; struct nk_context *ctx; nk_uint *scroll_pointer; nk_uint scroll_value; }; NK_API int nk_list_view_begin(struct nk_context*, struct nk_list_view *out, const char *id, nk_flags, int row_height, int row_count); NK_API void nk_list_view_end(struct nk_list_view*); /* ============================================================================= * * TREE * * ============================================================================= */ #define nk_tree_push(ctx, type, title, state) nk_tree_push_hashed(ctx, type, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__) #define nk_tree_push_id(ctx, type, title, state, id) nk_tree_push_hashed(ctx, type, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id) NK_API int nk_tree_push_hashed(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed); #define nk_tree_image_push(ctx, type, img, title, state) nk_tree_image_push_hashed(ctx, type, img, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__) #define nk_tree_image_push_id(ctx, type, img, title, state, id) nk_tree_image_push_hashed(ctx, type, img, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id) NK_API int nk_tree_image_push_hashed(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed); NK_API void nk_tree_pop(struct nk_context*); NK_API int nk_tree_state_push(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states *state); NK_API int nk_tree_state_image_push(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states *state); NK_API void nk_tree_state_pop(struct nk_context*); /* ============================================================================= * * WIDGET * * ============================================================================= */ enum nk_widget_layout_states { NK_WIDGET_INVALID, /* The widget cannot be seen and is completely out of view */ NK_WIDGET_VALID, /* The widget is completely inside the window and can be updated and drawn */ NK_WIDGET_ROM /* The widget is partially visible and cannot be updated */ }; enum nk_widget_states { NK_WIDGET_STATE_MODIFIED = NK_FLAG(1), NK_WIDGET_STATE_INACTIVE = NK_FLAG(2), /* widget is neither active nor hovered */ NK_WIDGET_STATE_ENTERED = NK_FLAG(3), /* widget has been hovered on the current frame */ NK_WIDGET_STATE_HOVER = NK_FLAG(4), /* widget is being hovered */ NK_WIDGET_STATE_ACTIVED = NK_FLAG(5),/* widget is currently activated */ NK_WIDGET_STATE_LEFT = NK_FLAG(6), /* widget is from this frame on not hovered anymore */ NK_WIDGET_STATE_HOVERED = NK_WIDGET_STATE_HOVER|NK_WIDGET_STATE_MODIFIED, /* widget is being hovered */ NK_WIDGET_STATE_ACTIVE = NK_WIDGET_STATE_ACTIVED|NK_WIDGET_STATE_MODIFIED /* widget is currently activated */ }; NK_API enum nk_widget_layout_states nk_widget(struct nk_rect*, const struct nk_context*); NK_API enum nk_widget_layout_states nk_widget_fitting(struct nk_rect*, struct nk_context*, struct nk_vec2); NK_API struct nk_rect nk_widget_bounds(struct nk_context*); NK_API struct nk_vec2 nk_widget_position(struct nk_context*); NK_API struct nk_vec2 nk_widget_size(struct nk_context*); NK_API float nk_widget_width(struct nk_context*); NK_API float nk_widget_height(struct nk_context*); NK_API int nk_widget_is_hovered(struct nk_context*); NK_API int nk_widget_is_mouse_clicked(struct nk_context*, enum nk_buttons); NK_API int nk_widget_has_mouse_click_down(struct nk_context*, enum nk_buttons, int down); NK_API void nk_spacing(struct nk_context*, int cols); /* ============================================================================= * * TEXT * * ============================================================================= */ enum nk_text_align { NK_TEXT_ALIGN_LEFT = 0x01, NK_TEXT_ALIGN_CENTERED = 0x02, NK_TEXT_ALIGN_RIGHT = 0x04, NK_TEXT_ALIGN_TOP = 0x08, NK_TEXT_ALIGN_MIDDLE = 0x10, NK_TEXT_ALIGN_BOTTOM = 0x20 }; enum nk_text_alignment { NK_TEXT_LEFT = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_LEFT, NK_TEXT_CENTERED = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_CENTERED, NK_TEXT_RIGHT = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_RIGHT }; NK_API void nk_text(struct nk_context*, const char*, int, nk_flags); NK_API void nk_text_colored(struct nk_context*, const char*, int, nk_flags, struct nk_color); NK_API void nk_text_wrap(struct nk_context*, const char*, int); NK_API void nk_text_wrap_colored(struct nk_context*, const char*, int, struct nk_color); NK_API void nk_label(struct nk_context*, const char*, nk_flags align); NK_API void nk_label_colored(struct nk_context*, const char*, nk_flags align, struct nk_color); NK_API void nk_label_wrap(struct nk_context*, const char*); NK_API void nk_label_colored_wrap(struct nk_context*, const char*, struct nk_color); NK_API void nk_image(struct nk_context*, struct nk_image); #ifdef NK_INCLUDE_STANDARD_VARARGS NK_API void nk_labelf(struct nk_context*, nk_flags, const char*, ...); NK_API void nk_labelf_colored(struct nk_context*, nk_flags align, struct nk_color, const char*,...); NK_API void nk_labelf_wrap(struct nk_context*, const char*,...); NK_API void nk_labelf_colored_wrap(struct nk_context*, struct nk_color, const char*,...); NK_API void nk_value_bool(struct nk_context*, const char *prefix, int); NK_API void nk_value_int(struct nk_context*, const char *prefix, int); NK_API void nk_value_uint(struct nk_context*, const char *prefix, unsigned int); NK_API void nk_value_float(struct nk_context*, const char *prefix, float); NK_API void nk_value_color_byte(struct nk_context*, const char *prefix, struct nk_color); NK_API void nk_value_color_float(struct nk_context*, const char *prefix, struct nk_color); NK_API void nk_value_color_hex(struct nk_context*, const char *prefix, struct nk_color); #endif /* ============================================================================= * * BUTTON * * ============================================================================= */ NK_API int nk_button_text(struct nk_context*, const char *title, int len); NK_API int nk_button_label(struct nk_context*, const char *title); NK_API int nk_button_color(struct nk_context*, struct nk_color); NK_API int nk_button_symbol(struct nk_context*, enum nk_symbol_type); NK_API int nk_button_image(struct nk_context*, struct nk_image img); NK_API int nk_button_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags text_alignment); NK_API int nk_button_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment); NK_API int nk_button_image_label(struct nk_context*, struct nk_image img, const char*, nk_flags text_alignment); NK_API int nk_button_image_text(struct nk_context*, struct nk_image img, const char*, int, nk_flags alignment); NK_API int nk_button_text_styled(struct nk_context*, const struct nk_style_button*, const char *title, int len); NK_API int nk_button_label_styled(struct nk_context*, const struct nk_style_button*, const char *title); NK_API int nk_button_symbol_styled(struct nk_context*, const struct nk_style_button*, enum nk_symbol_type); NK_API int nk_button_image_styled(struct nk_context*, const struct nk_style_button*, struct nk_image img); NK_API int nk_button_symbol_text_styled(struct nk_context*,const struct nk_style_button*, enum nk_symbol_type, const char*, int, nk_flags alignment); NK_API int nk_button_symbol_label_styled(struct nk_context *ctx, const struct nk_style_button *style, enum nk_symbol_type symbol, const char *title, nk_flags align); NK_API int nk_button_image_label_styled(struct nk_context*,const struct nk_style_button*, struct nk_image img, const char*, nk_flags text_alignment); NK_API int nk_button_image_text_styled(struct nk_context*,const struct nk_style_button*, struct nk_image img, const char*, int, nk_flags alignment); NK_API void nk_button_set_behavior(struct nk_context*, enum nk_button_behavior); NK_API int nk_button_push_behavior(struct nk_context*, enum nk_button_behavior); NK_API int nk_button_pop_behavior(struct nk_context*); /* ============================================================================= * * CHECKBOX * * ============================================================================= */ NK_API int nk_check_label(struct nk_context*, const char*, int active); NK_API int nk_check_text(struct nk_context*, const char*, int,int active); NK_API unsigned nk_check_flags_label(struct nk_context*, const char*, unsigned int flags, unsigned int value); NK_API unsigned nk_check_flags_text(struct nk_context*, const char*, int, unsigned int flags, unsigned int value); NK_API int nk_checkbox_label(struct nk_context*, const char*, int *active); NK_API int nk_checkbox_text(struct nk_context*, const char*, int, int *active); NK_API int nk_checkbox_flags_label(struct nk_context*, const char*, unsigned int *flags, unsigned int value); NK_API int nk_checkbox_flags_text(struct nk_context*, const char*, int, unsigned int *flags, unsigned int value); /* ============================================================================= * * RADIO BUTTON * * ============================================================================= */ NK_API int nk_radio_label(struct nk_context*, const char*, int *active); NK_API int nk_radio_text(struct nk_context*, const char*, int, int *active); NK_API int nk_option_label(struct nk_context*, const char*, int active); NK_API int nk_option_text(struct nk_context*, const char*, int, int active); /* ============================================================================= * * SELECTABLE * * ============================================================================= */ NK_API int nk_selectable_label(struct nk_context*, const char*, nk_flags align, int *value); NK_API int nk_selectable_text(struct nk_context*, const char*, int, nk_flags align, int *value); NK_API int nk_selectable_image_label(struct nk_context*,struct nk_image, const char*, nk_flags align, int *value); NK_API int nk_selectable_image_text(struct nk_context*,struct nk_image, const char*, int, nk_flags align, int *value); NK_API int nk_select_label(struct nk_context*, const char*, nk_flags align, int value); NK_API int nk_select_text(struct nk_context*, const char*, int, nk_flags align, int value); NK_API int nk_select_image_label(struct nk_context*, struct nk_image,const char*, nk_flags align, int value); NK_API int nk_select_image_text(struct nk_context*, struct nk_image,const char*, int, nk_flags align, int value); /* ============================================================================= * * SLIDER * * ============================================================================= */ NK_API float nk_slide_float(struct nk_context*, float min, float val, float max, float step); NK_API int nk_slide_int(struct nk_context*, int min, int val, int max, int step); NK_API int nk_slider_float(struct nk_context*, float min, float *val, float max, float step); NK_API int nk_slider_int(struct nk_context*, int min, int *val, int max, int step); /* ============================================================================= * * PROGRESSBAR * * ============================================================================= */ NK_API int nk_progress(struct nk_context*, nk_size *cur, nk_size max, int modifyable); NK_API nk_size nk_prog(struct nk_context*, nk_size cur, nk_size max, int modifyable); /* ============================================================================= * * COLOR PICKER * * ============================================================================= */ NK_API struct nk_color nk_color_picker(struct nk_context*, struct nk_color, enum nk_color_format); NK_API int nk_color_pick(struct nk_context*, struct nk_color*, enum nk_color_format); /* ============================================================================= * * PROPERTIES * * ============================================================================= */ NK_API void nk_property_int(struct nk_context*, const char *name, int min, int *val, int max, int step, float inc_per_pixel); NK_API void nk_property_float(struct nk_context*, const char *name, float min, float *val, float max, float step, float inc_per_pixel); NK_API void nk_property_double(struct nk_context*, const char *name, double min, double *val, double max, double step, float inc_per_pixel); NK_API int nk_propertyi(struct nk_context*, const char *name, int min, int val, int max, int step, float inc_per_pixel); NK_API float nk_propertyf(struct nk_context*, const char *name, float min, float val, float max, float step, float inc_per_pixel); NK_API double nk_propertyd(struct nk_context*, const char *name, double min, double val, double max, double step, float inc_per_pixel); /* ============================================================================= * * TEXT EDIT * * ============================================================================= */ enum nk_edit_flags { NK_EDIT_DEFAULT = 0, NK_EDIT_READ_ONLY = NK_FLAG(0), NK_EDIT_AUTO_SELECT = NK_FLAG(1), NK_EDIT_SIG_ENTER = NK_FLAG(2), NK_EDIT_ALLOW_TAB = NK_FLAG(3), NK_EDIT_NO_CURSOR = NK_FLAG(4), NK_EDIT_SELECTABLE = NK_FLAG(5), NK_EDIT_CLIPBOARD = NK_FLAG(6), NK_EDIT_CTRL_ENTER_NEWLINE = NK_FLAG(7), NK_EDIT_NO_HORIZONTAL_SCROLL = NK_FLAG(8), NK_EDIT_ALWAYS_INSERT_MODE = NK_FLAG(9), NK_EDIT_MULTILINE = NK_FLAG(10), NK_EDIT_GOTO_END_ON_ACTIVATE = NK_FLAG(11) }; enum nk_edit_types { NK_EDIT_SIMPLE = NK_EDIT_ALWAYS_INSERT_MODE, NK_EDIT_FIELD = NK_EDIT_SIMPLE|NK_EDIT_SELECTABLE|NK_EDIT_CLIPBOARD, NK_EDIT_BOX = NK_EDIT_ALWAYS_INSERT_MODE| NK_EDIT_SELECTABLE| NK_EDIT_MULTILINE|NK_EDIT_ALLOW_TAB|NK_EDIT_CLIPBOARD, NK_EDIT_EDITOR = NK_EDIT_SELECTABLE|NK_EDIT_MULTILINE|NK_EDIT_ALLOW_TAB| NK_EDIT_CLIPBOARD }; enum nk_edit_events { NK_EDIT_ACTIVE = NK_FLAG(0), /* edit widget is currently being modified */ NK_EDIT_INACTIVE = NK_FLAG(1), /* edit widget is not active and is not being modified */ NK_EDIT_ACTIVATED = NK_FLAG(2), /* edit widget went from state inactive to state active */ NK_EDIT_DEACTIVATED = NK_FLAG(3), /* edit widget went from state active to state inactive */ NK_EDIT_COMMITED = NK_FLAG(4) /* edit widget has received an enter and lost focus */ }; NK_API nk_flags nk_edit_string(struct nk_context*, nk_flags, char *buffer, int *len, int max, nk_plugin_filter); NK_API nk_flags nk_edit_string_zero_terminated(struct nk_context*, nk_flags, char *buffer, int max, nk_plugin_filter); NK_API nk_flags nk_edit_buffer(struct nk_context*, nk_flags, struct nk_text_edit*, nk_plugin_filter); NK_API void nk_edit_focus(struct nk_context*, nk_flags flags); NK_API void nk_edit_unfocus(struct nk_context*); /* ============================================================================= * * CHART * * ============================================================================= */ NK_API int nk_chart_begin(struct nk_context*, enum nk_chart_type, int num, float min, float max); NK_API int nk_chart_begin_colored(struct nk_context*, enum nk_chart_type, struct nk_color, struct nk_color active, int num, float min, float max); NK_API void nk_chart_add_slot(struct nk_context *ctx, const enum nk_chart_type, int count, float min_value, float max_value); NK_API void nk_chart_add_slot_colored(struct nk_context *ctx, const enum nk_chart_type, struct nk_color, struct nk_color active, int count, float min_value, float max_value); NK_API nk_flags nk_chart_push(struct nk_context*, float); NK_API nk_flags nk_chart_push_slot(struct nk_context*, float, int); NK_API void nk_chart_end(struct nk_context*); NK_API void nk_plot(struct nk_context*, enum nk_chart_type, const float *values, int count, int offset); NK_API void nk_plot_function(struct nk_context*, enum nk_chart_type, void *userdata, float(*value_getter)(void* user, int index), int count, int offset); /* ============================================================================= * * POPUP * * ============================================================================= */ NK_API int nk_popup_begin(struct nk_context*, enum nk_popup_type, const char*, nk_flags, struct nk_rect bounds); NK_API void nk_popup_close(struct nk_context*); NK_API void nk_popup_end(struct nk_context*); /* ============================================================================= * * COMBOBOX * * ============================================================================= */ NK_API int nk_combo(struct nk_context*, const char **items, int count, int selected, int item_height, struct nk_vec2 size); NK_API int nk_combo_separator(struct nk_context*, const char *items_separated_by_separator, int separator, int selected, int count, int item_height, struct nk_vec2 size); NK_API int nk_combo_string(struct nk_context*, const char *items_separated_by_zeros, int selected, int count, int item_height, struct nk_vec2 size); NK_API int nk_combo_callback(struct nk_context*, void(*item_getter)(void*, int, const char**), void *userdata, int selected, int count, int item_height, struct nk_vec2 size); NK_API void nk_combobox(struct nk_context*, const char **items, int count, int *selected, int item_height, struct nk_vec2 size); NK_API void nk_combobox_string(struct nk_context*, const char *items_separated_by_zeros, int *selected, int count, int item_height, struct nk_vec2 size); NK_API void nk_combobox_separator(struct nk_context*, const char *items_separated_by_separator, int separator,int *selected, int count, int item_height, struct nk_vec2 size); NK_API void nk_combobox_callback(struct nk_context*, void(*item_getter)(void*, int, const char**), void*, int *selected, int count, int item_height, struct nk_vec2 size); /* ============================================================================= * * ABSTRACT COMBOBOX * * ============================================================================= */ NK_API int nk_combo_begin_text(struct nk_context*, const char *selected, int, struct nk_vec2 size); NK_API int nk_combo_begin_label(struct nk_context*, const char *selected, struct nk_vec2 size); NK_API int nk_combo_begin_color(struct nk_context*, struct nk_color color, struct nk_vec2 size); NK_API int nk_combo_begin_symbol(struct nk_context*, enum nk_symbol_type, struct nk_vec2 size); NK_API int nk_combo_begin_symbol_label(struct nk_context*, const char *selected, enum nk_symbol_type, struct nk_vec2 size); NK_API int nk_combo_begin_symbol_text(struct nk_context*, const char *selected, int, enum nk_symbol_type, struct nk_vec2 size); NK_API int nk_combo_begin_image(struct nk_context*, struct nk_image img, struct nk_vec2 size); NK_API int nk_combo_begin_image_label(struct nk_context*, const char *selected, struct nk_image, struct nk_vec2 size); NK_API int nk_combo_begin_image_text(struct nk_context*, const char *selected, int, struct nk_image, struct nk_vec2 size); NK_API int nk_combo_item_label(struct nk_context*, const char*, nk_flags alignment); NK_API int nk_combo_item_text(struct nk_context*, const char*,int, nk_flags alignment); NK_API int nk_combo_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment); NK_API int nk_combo_item_image_text(struct nk_context*, struct nk_image, const char*, int,nk_flags alignment); NK_API int nk_combo_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment); NK_API int nk_combo_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment); NK_API void nk_combo_close(struct nk_context*); NK_API void nk_combo_end(struct nk_context*); /* ============================================================================= * * CONTEXTUAL * * ============================================================================= */ NK_API int nk_contextual_begin(struct nk_context*, nk_flags, struct nk_vec2, struct nk_rect trigger_bounds); NK_API int nk_contextual_item_text(struct nk_context*, const char*, int,nk_flags align); NK_API int nk_contextual_item_label(struct nk_context*, const char*, nk_flags align); NK_API int nk_contextual_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment); NK_API int nk_contextual_item_image_text(struct nk_context*, struct nk_image, const char*, int len, nk_flags alignment); NK_API int nk_contextual_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment); NK_API int nk_contextual_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment); NK_API void nk_contextual_close(struct nk_context*); NK_API void nk_contextual_end(struct nk_context*); /* ============================================================================= * * TOOLTIP * * ============================================================================= */ NK_API void nk_tooltip(struct nk_context*, const char*); NK_API int nk_tooltip_begin(struct nk_context*, float width); NK_API void nk_tooltip_end(struct nk_context*); /* ============================================================================= * * MENU * * ============================================================================= */ NK_API void nk_menubar_begin(struct nk_context*); NK_API void nk_menubar_end(struct nk_context*); NK_API int nk_menu_begin_text(struct nk_context*, const char* title, int title_len, nk_flags align, struct nk_vec2 size); NK_API int nk_menu_begin_label(struct nk_context*, const char*, nk_flags align, struct nk_vec2 size); NK_API int nk_menu_begin_image(struct nk_context*, const char*, struct nk_image, struct nk_vec2 size); NK_API int nk_menu_begin_image_text(struct nk_context*, const char*, int,nk_flags align,struct nk_image, struct nk_vec2 size); NK_API int nk_menu_begin_image_label(struct nk_context*, const char*, nk_flags align,struct nk_image, struct nk_vec2 size); NK_API int nk_menu_begin_symbol(struct nk_context*, const char*, enum nk_symbol_type, struct nk_vec2 size); NK_API int nk_menu_begin_symbol_text(struct nk_context*, const char*, int,nk_flags align,enum nk_symbol_type, struct nk_vec2 size); NK_API int nk_menu_begin_symbol_label(struct nk_context*, const char*, nk_flags align,enum nk_symbol_type, struct nk_vec2 size); NK_API int nk_menu_item_text(struct nk_context*, const char*, int,nk_flags align); NK_API int nk_menu_item_label(struct nk_context*, const char*, nk_flags alignment); NK_API int nk_menu_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment); NK_API int nk_menu_item_image_text(struct nk_context*, struct nk_image, const char*, int len, nk_flags alignment); NK_API int nk_menu_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment); NK_API int nk_menu_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment); NK_API void nk_menu_close(struct nk_context*); NK_API void nk_menu_end(struct nk_context*); /* ============================================================================= * * STYLE * * ============================================================================= */ enum nk_style_colors { NK_COLOR_TEXT, NK_COLOR_WINDOW, NK_COLOR_HEADER, NK_COLOR_BORDER, NK_COLOR_BUTTON, NK_COLOR_BUTTON_HOVER, NK_COLOR_BUTTON_ACTIVE, NK_COLOR_TOGGLE, NK_COLOR_TOGGLE_HOVER, NK_COLOR_TOGGLE_CURSOR, NK_COLOR_SELECT, NK_COLOR_SELECT_ACTIVE, NK_COLOR_SLIDER, NK_COLOR_SLIDER_CURSOR, NK_COLOR_SLIDER_CURSOR_HOVER, NK_COLOR_SLIDER_CURSOR_ACTIVE, NK_COLOR_PROPERTY, NK_COLOR_EDIT, NK_COLOR_EDIT_CURSOR, NK_COLOR_COMBO, NK_COLOR_CHART, NK_COLOR_CHART_COLOR, NK_COLOR_CHART_COLOR_HIGHLIGHT, NK_COLOR_SCROLLBAR, NK_COLOR_SCROLLBAR_CURSOR, NK_COLOR_SCROLLBAR_CURSOR_HOVER, NK_COLOR_SCROLLBAR_CURSOR_ACTIVE, NK_COLOR_TAB_HEADER, NK_COLOR_COUNT }; enum nk_style_cursor { NK_CURSOR_ARROW, NK_CURSOR_TEXT, NK_CURSOR_MOVE, NK_CURSOR_RESIZE_VERTICAL, NK_CURSOR_RESIZE_HORIZONTAL, NK_CURSOR_RESIZE_TOP_LEFT_DOWN_RIGHT, NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT, NK_CURSOR_COUNT }; NK_API void nk_style_default(struct nk_context*); NK_API void nk_style_from_table(struct nk_context*, const struct nk_color*); NK_API void nk_style_load_cursor(struct nk_context*, enum nk_style_cursor, const struct nk_cursor*); NK_API void nk_style_load_all_cursors(struct nk_context*, struct nk_cursor*); NK_API const char* nk_style_get_color_by_name(enum nk_style_colors); NK_API void nk_style_set_font(struct nk_context*, const struct nk_user_font*); NK_API int nk_style_set_cursor(struct nk_context*, enum nk_style_cursor); NK_API void nk_style_show_cursor(struct nk_context*); NK_API void nk_style_hide_cursor(struct nk_context*); NK_API int nk_style_push_font(struct nk_context*, const struct nk_user_font*); NK_API int nk_style_push_float(struct nk_context*, float*, float); NK_API int nk_style_push_vec2(struct nk_context*, struct nk_vec2*, struct nk_vec2); NK_API int nk_style_push_style_item(struct nk_context*, struct nk_style_item*, struct nk_style_item); NK_API int nk_style_push_flags(struct nk_context*, nk_flags*, nk_flags); NK_API int nk_style_push_color(struct nk_context*, struct nk_color*, struct nk_color); NK_API int nk_style_pop_font(struct nk_context*); NK_API int nk_style_pop_float(struct nk_context*); NK_API int nk_style_pop_vec2(struct nk_context*); NK_API int nk_style_pop_style_item(struct nk_context*); NK_API int nk_style_pop_flags(struct nk_context*); NK_API int nk_style_pop_color(struct nk_context*); /* ============================================================================= * * COLOR * * ============================================================================= */ NK_API struct nk_color nk_rgb(int r, int g, int b); NK_API struct nk_color nk_rgb_iv(const int *rgb); NK_API struct nk_color nk_rgb_bv(const nk_byte* rgb); NK_API struct nk_color nk_rgb_f(float r, float g, float b); NK_API struct nk_color nk_rgb_fv(const float *rgb); NK_API struct nk_color nk_rgb_hex(const char *rgb); NK_API struct nk_color nk_rgba(int r, int g, int b, int a); NK_API struct nk_color nk_rgba_u32(nk_uint); NK_API struct nk_color nk_rgba_iv(const int *rgba); NK_API struct nk_color nk_rgba_bv(const nk_byte *rgba); NK_API struct nk_color nk_rgba_f(float r, float g, float b, float a); NK_API struct nk_color nk_rgba_fv(const float *rgba); NK_API struct nk_color nk_rgba_hex(const char *rgb); NK_API struct nk_color nk_hsv(int h, int s, int v); NK_API struct nk_color nk_hsv_iv(const int *hsv); NK_API struct nk_color nk_hsv_bv(const nk_byte *hsv); NK_API struct nk_color nk_hsv_f(float h, float s, float v); NK_API struct nk_color nk_hsv_fv(const float *hsv); NK_API struct nk_color nk_hsva(int h, int s, int v, int a); NK_API struct nk_color nk_hsva_iv(const int *hsva); NK_API struct nk_color nk_hsva_bv(const nk_byte *hsva); NK_API struct nk_color nk_hsva_f(float h, float s, float v, float a); NK_API struct nk_color nk_hsva_fv(const float *hsva); /* color (conversion nuklear --> user) */ NK_API void nk_color_f(float *r, float *g, float *b, float *a, struct nk_color); NK_API void nk_color_fv(float *rgba_out, struct nk_color); NK_API void nk_color_d(double *r, double *g, double *b, double *a, struct nk_color); NK_API void nk_color_dv(double *rgba_out, struct nk_color); NK_API nk_uint nk_color_u32(struct nk_color); NK_API void nk_color_hex_rgba(char *output, struct nk_color); NK_API void nk_color_hex_rgb(char *output, struct nk_color); NK_API void nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color); NK_API void nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color); NK_API void nk_color_hsv_iv(int *hsv_out, struct nk_color); NK_API void nk_color_hsv_bv(nk_byte *hsv_out, struct nk_color); NK_API void nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color); NK_API void nk_color_hsv_fv(float *hsv_out, struct nk_color); NK_API void nk_color_hsva_i(int *h, int *s, int *v, int *a, struct nk_color); NK_API void nk_color_hsva_b(nk_byte *h, nk_byte *s, nk_byte *v, nk_byte *a, struct nk_color); NK_API void nk_color_hsva_iv(int *hsva_out, struct nk_color); NK_API void nk_color_hsva_bv(nk_byte *hsva_out, struct nk_color); NK_API void nk_color_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_color); NK_API void nk_color_hsva_fv(float *hsva_out, struct nk_color); /* ============================================================================= * * IMAGE * * ============================================================================= */ NK_API nk_handle nk_handle_ptr(void*); NK_API nk_handle nk_handle_id(int); NK_API struct nk_image nk_image_handle(nk_handle); NK_API struct nk_image nk_image_ptr(void*); NK_API struct nk_image nk_image_id(int); NK_API int nk_image_is_subimage(const struct nk_image* img); NK_API struct nk_image nk_subimage_ptr(void*, unsigned short w, unsigned short h, struct nk_rect sub_region); NK_API struct nk_image nk_subimage_id(int, unsigned short w, unsigned short h, struct nk_rect sub_region); NK_API struct nk_image nk_subimage_handle(nk_handle, unsigned short w, unsigned short h, struct nk_rect sub_region); /* ============================================================================= * * MATH * * ============================================================================= */ NK_API nk_hash nk_murmur_hash(const void *key, int len, nk_hash seed); NK_API void nk_triangle_from_direction(struct nk_vec2 *result, struct nk_rect r, float pad_x, float pad_y, enum nk_heading); NK_API struct nk_vec2 nk_vec2(float x, float y); NK_API struct nk_vec2 nk_vec2i(int x, int y); NK_API struct nk_vec2 nk_vec2v(const float *xy); NK_API struct nk_vec2 nk_vec2iv(const int *xy); NK_API struct nk_rect nk_get_null_rect(void); NK_API struct nk_rect nk_rect(float x, float y, float w, float h); NK_API struct nk_rect nk_recti(int x, int y, int w, int h); NK_API struct nk_rect nk_recta(struct nk_vec2 pos, struct nk_vec2 size); NK_API struct nk_rect nk_rectv(const float *xywh); NK_API struct nk_rect nk_rectiv(const int *xywh); NK_API struct nk_vec2 nk_rect_pos(struct nk_rect); NK_API struct nk_vec2 nk_rect_size(struct nk_rect); /* ============================================================================= * * STRING * * ============================================================================= */ NK_API int nk_strlen(const char *str); NK_API int nk_stricmp(const char *s1, const char *s2); NK_API int nk_stricmpn(const char *s1, const char *s2, int n); NK_API int nk_strtoi(const char *str, const char **endptr); NK_API float nk_strtof(const char *str, const char **endptr); NK_API double nk_strtod(const char *str, const char **endptr); NK_API int nk_strfilter(const char *text, const char *regexp); NK_API int nk_strmatch_fuzzy_string(char const *str, char const *pattern, int *out_score); NK_API int nk_strmatch_fuzzy_text(const char *txt, int txt_len, const char *pattern, int *out_score); /* ============================================================================= * * UTF-8 * * ============================================================================= */ NK_API int nk_utf_decode(const char*, nk_rune*, int); NK_API int nk_utf_encode(nk_rune, char*, int); NK_API int nk_utf_len(const char*, int byte_len); NK_API const char* nk_utf_at(const char *buffer, int length, int index, nk_rune *unicode, int *len); /* =============================================================== * * FONT * * ===============================================================*/ /* Font handling in this library was designed to be quite customizable and lets you decide what you want to use and what you want to provide. There are three different ways to use the font atlas. The first two will use your font handling scheme and only requires essential data to run nuklear. The next slightly more advanced features is font handling with vertex buffer output. Finally the most complex API wise is using nuklears font baking API. 1.) Using your own implementation without vertex buffer output -------------------------------------------------------------- So first up the easiest way to do font handling is by just providing a `nk_user_font` struct which only requires the height in pixel of the used font and a callback to calculate the width of a string. This way of handling fonts is best fitted for using the normal draw shape command API where you do all the text drawing yourself and the library does not require any kind of deeper knowledge about which font handling mechanism you use. IMPORTANT: the `nk_user_font` pointer provided to nuklear has to persist over the complete life time! I know this sucks but it is currently the only way to switch between fonts. float your_text_width_calculation(nk_handle handle, float height, const char *text, int len) { your_font_type *type = handle.ptr; float text_width = ...; return text_width; } struct nk_user_font font; font.userdata.ptr = &your_font_class_or_struct; font.height = your_font_height; font.width = your_text_width_calculation; struct nk_context ctx; nk_init_default(&ctx, &font); 2.) Using your own implementation with vertex buffer output -------------------------------------------------------------- While the first approach works fine if you don't want to use the optional vertex buffer output it is not enough if you do. To get font handling working for these cases you have to provide two additional parameters inside the `nk_user_font`. First a texture atlas handle used to draw text as subimages of a bigger font atlas texture and a callback to query a character's glyph information (offset, size, ...). So it is still possible to provide your own font and use the vertex buffer output. float your_text_width_calculation(nk_handle handle, float height, const char *text, int len) { your_font_type *type = handle.ptr; float text_width = ...; return text_width; } void query_your_font_glyph(nk_handle handle, float font_height, struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint) { your_font_type *type = handle.ptr; glyph.width = ...; glyph.height = ...; glyph.xadvance = ...; glyph.uv[0].x = ...; glyph.uv[0].y = ...; glyph.uv[1].x = ...; glyph.uv[1].y = ...; glyph.offset.x = ...; glyph.offset.y = ...; } struct nk_user_font font; font.userdata.ptr = &your_font_class_or_struct; font.height = your_font_height; font.width = your_text_width_calculation; font.query = query_your_font_glyph; font.texture.id = your_font_texture; struct nk_context ctx; nk_init_default(&ctx, &font); 3.) Nuklear font baker ------------------------------------ The final approach if you do not have a font handling functionality or don't want to use it in this library is by using the optional font baker. The font baker API's can be used to create a font plus font atlas texture and can be used with or without the vertex buffer output. It still uses the `nk_user_font` struct and the two different approaches previously stated still work. The font baker is not located inside `nk_context` like all other systems since it can be understood as more of an extension to nuklear and does not really depend on any `nk_context` state. Font baker need to be initialized first by one of the nk_font_atlas_init_xxx functions. If you don't care about memory just call the default version `nk_font_atlas_init_default` which will allocate all memory from the standard library. If you want to control memory allocation but you don't care if the allocated memory is temporary and therefore can be freed directly after the baking process is over or permanent you can call `nk_font_atlas_init`. After successfull intializing the font baker you can add Truetype(.ttf) fonts from different sources like memory or from file by calling one of the `nk_font_atlas_add_xxx`. functions. Adding font will permanently store each font, font config and ttf memory block(!) inside the font atlas and allows to reuse the font atlas. If you don't want to reuse the font baker by for example adding additional fonts you can call `nk_font_atlas_cleanup` after the baking process is over (after calling nk_font_atlas_end). As soon as you added all fonts you wanted you can now start the baking process for every selected glyphes to image by calling `nk_font_atlas_bake`. The baking process returns image memory, width and height which can be used to either create your own image object or upload it to any graphics library. No matter which case you finally have to call `nk_font_atlas_end` which will free all temporary memory including the font atlas image so make sure you created our texture beforehand. `nk_font_atlas_end` requires a handle to your font texture or object and optionally fills a `struct nk_draw_null_texture` which can be used for the optional vertex output. If you don't want it just set the argument to `NULL`. At this point you are done and if you don't want to reuse the font atlas you can call `nk_font_atlas_cleanup` to free all truetype blobs and configuration memory. Finally if you don't use the font atlas and any of it's fonts anymore you need to call `nk_font_atlas_clear` to free all memory still being used. struct nk_font_atlas atlas; nk_font_atlas_init_default(&atlas); nk_font_atlas_begin(&atlas); nk_font *font = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font.ttf", 13, 0); nk_font *font2 = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font2.ttf", 16, 0); const void* img = nk_font_atlas_bake(&atlas, &img_width, &img_height, NK_FONT_ATLAS_RGBA32); nk_font_atlas_end(&atlas, nk_handle_id(texture), 0); struct nk_context ctx; nk_init_default(&ctx, &font->handle); while (1) { } nk_font_atlas_clear(&atlas); The font baker API is probably the most complex API inside this library and I would suggest reading some of my examples `example/` to get a grip on how to use the font atlas. There are a number of details I left out. For example how to merge fonts, configure a font with `nk_font_config` to use other languages, use another texture coodinate format and a lot more: struct nk_font_config cfg = nk_font_config(font_pixel_height); cfg.merge_mode = nk_false or nk_true; cfg.range = nk_font_korean_glyph_ranges(); cfg.coord_type = NK_COORD_PIXEL; nk_font *font = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font.ttf", 13, &cfg); */ struct nk_user_font_glyph; typedef float(*nk_text_width_f)(nk_handle, float h, const char*, int len); typedef void(*nk_query_font_glyph_f)(nk_handle handle, float font_height, struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint); #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT struct nk_user_font_glyph { struct nk_vec2 uv[2]; /* texture coordinates */ struct nk_vec2 offset; /* offset between top left and glyph */ float width, height; /* size of the glyph */ float xadvance; /* offset to the next glyph */ }; #endif struct nk_user_font { nk_handle userdata; /* user provided font handle */ float height; /* max height of the font */ nk_text_width_f width; /* font string width in pixel callback */ #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT nk_query_font_glyph_f query; /* font glyph callback to query drawing info */ nk_handle texture; /* texture handle to the used font atlas or texture */ #endif }; #ifdef NK_INCLUDE_FONT_BAKING enum nk_font_coord_type { NK_COORD_UV, /* texture coordinates inside font glyphs are clamped between 0-1 */ NK_COORD_PIXEL /* texture coordinates inside font glyphs are in absolute pixel */ }; struct nk_baked_font { float height; /* height of the font */ float ascent, descent; /* font glyphs ascent and descent */ nk_rune glyph_offset; /* glyph array offset inside the font glyph baking output array */ nk_rune glyph_count; /* number of glyphs of this font inside the glyph baking array output */ const nk_rune *ranges; /* font codepoint ranges as pairs of (from/to) and 0 as last element */ }; struct nk_font_config { struct nk_font_config *next; /* NOTE: only used internally */ void *ttf_blob; /* pointer to loaded TTF file memory block. * NOTE: not needed for nk_font_atlas_add_from_memory and nk_font_atlas_add_from_file. */ nk_size ttf_size; /* size of the loaded TTF file memory block * NOTE: not needed for nk_font_atlas_add_from_memory and nk_font_atlas_add_from_file. */ unsigned char ttf_data_owned_by_atlas; /* used inside font atlas: default to: 0*/ unsigned char merge_mode; /* merges this font into the last font */ unsigned char pixel_snap; /* align every character to pixel boundary (if true set oversample (1,1)) */ unsigned char oversample_v, oversample_h; /* rasterize at hight quality for sub-pixel position */ unsigned char padding[3]; float size; /* baked pixel height of the font */ enum nk_font_coord_type coord_type; /* texture coordinate format with either pixel or UV coordinates */ struct nk_vec2 spacing; /* extra pixel spacing between glyphs */ const nk_rune *range; /* list of unicode ranges (2 values per range, zero terminated) */ struct nk_baked_font *font; /* font to setup in the baking process: NOTE: not needed for font atlas */ nk_rune fallback_glyph; /* fallback glyph to use if a given rune is not found */ }; struct nk_font_glyph { nk_rune codepoint; float xadvance; float x0, y0, x1, y1, w, h; float u0, v0, u1, v1; }; struct nk_font { struct nk_font *next; struct nk_user_font handle; struct nk_baked_font info; float scale; struct nk_font_glyph *glyphs; const struct nk_font_glyph *fallback; nk_rune fallback_codepoint; nk_handle texture; struct nk_font_config *config; }; enum nk_font_atlas_format { NK_FONT_ATLAS_ALPHA8, NK_FONT_ATLAS_RGBA32 }; struct nk_font_atlas { void *pixel; int tex_width; int tex_height; struct nk_allocator permanent; struct nk_allocator temporary; struct nk_recti custom; struct nk_cursor cursors[NK_CURSOR_COUNT]; int glyph_count; struct nk_font_glyph *glyphs; struct nk_font *default_font; struct nk_font *fonts; struct nk_font_config *config; int font_num; }; /* some language glyph codepoint ranges */ NK_API const nk_rune *nk_font_default_glyph_ranges(void); NK_API const nk_rune *nk_font_chinese_glyph_ranges(void); NK_API const nk_rune *nk_font_cyrillic_glyph_ranges(void); NK_API const nk_rune *nk_font_korean_glyph_ranges(void); #ifdef NK_INCLUDE_DEFAULT_ALLOCATOR NK_API void nk_font_atlas_init_default(struct nk_font_atlas*); #endif NK_API void nk_font_atlas_init(struct nk_font_atlas*, struct nk_allocator*); NK_API void nk_font_atlas_init_custom(struct nk_font_atlas*, struct nk_allocator *persistent, struct nk_allocator *transient); NK_API void nk_font_atlas_begin(struct nk_font_atlas*); NK_API struct nk_font_config nk_font_config(float pixel_height); NK_API struct nk_font *nk_font_atlas_add(struct nk_font_atlas*, const struct nk_font_config*); #ifdef NK_INCLUDE_DEFAULT_FONT NK_API struct nk_font* nk_font_atlas_add_default(struct nk_font_atlas*, float height, const struct nk_font_config*); #endif NK_API struct nk_font* nk_font_atlas_add_from_memory(struct nk_font_atlas *atlas, void *memory, nk_size size, float height, const struct nk_font_config *config); #ifdef NK_INCLUDE_STANDARD_IO NK_API struct nk_font* nk_font_atlas_add_from_file(struct nk_font_atlas *atlas, const char *file_path, float height, const struct nk_font_config*); #endif NK_API struct nk_font *nk_font_atlas_add_compressed(struct nk_font_atlas*, void *memory, nk_size size, float height, const struct nk_font_config*); NK_API struct nk_font* nk_font_atlas_add_compressed_base85(struct nk_font_atlas*, const char *data, float height, const struct nk_font_config *config); NK_API const void* nk_font_atlas_bake(struct nk_font_atlas*, int *width, int *height, enum nk_font_atlas_format); NK_API void nk_font_atlas_end(struct nk_font_atlas*, nk_handle tex, struct nk_draw_null_texture*); NK_API const struct nk_font_glyph* nk_font_find_glyph(struct nk_font*, nk_rune unicode); NK_API void nk_font_atlas_cleanup(struct nk_font_atlas *atlas); NK_API void nk_font_atlas_clear(struct nk_font_atlas*); #endif /* ============================================================== * * MEMORY BUFFER * * ===============================================================*/ /* A basic (double)-buffer with linear allocation and resetting as only freeing policy. The buffer's main purpose is to control all memory management inside the GUI toolkit and still leave memory control as much as possible in the hand of the user while also making sure the library is easy to use if not as much control is needed. In general all memory inside this library can be provided from the user in three different ways. The first way and the one providing most control is by just passing a fixed size memory block. In this case all control lies in the hand of the user since he can exactly control where the memory comes from and how much memory the library should consume. Of course using the fixed size API removes the ability to automatically resize a buffer if not enough memory is provided so you have to take over the resizing. While being a fixed sized buffer sounds quite limiting, it is very effective in this library since the actual memory consumption is quite stable and has a fixed upper bound for a lot of cases. If you don't want to think about how much memory the library should allocate at all time or have a very dynamic UI with unpredictable memory consumption habits but still want control over memory allocation you can use the dynamic allocator based API. The allocator consists of two callbacks for allocating and freeing memory and optional userdata so you can plugin your own allocator. The final and easiest way can be used by defining NK_INCLUDE_DEFAULT_ALLOCATOR which uses the standard library memory allocation functions malloc and free and takes over complete control over memory in this library. */ struct nk_memory_status { void *memory; unsigned int type; nk_size size; nk_size allocated; nk_size needed; nk_size calls; }; enum nk_allocation_type { NK_BUFFER_FIXED, NK_BUFFER_DYNAMIC }; enum nk_buffer_allocation_type { NK_BUFFER_FRONT, NK_BUFFER_BACK, NK_BUFFER_MAX }; struct nk_buffer_marker { int active; nk_size offset; }; struct nk_memory {void *ptr;nk_size size;}; struct nk_buffer { struct nk_buffer_marker marker[NK_BUFFER_MAX]; /* buffer marker to free a buffer to a certain offset */ struct nk_allocator pool; /* allocator callback for dynamic buffers */ enum nk_allocation_type type; /* memory management type */ struct nk_memory memory; /* memory and size of the current memory block */ float grow_factor; /* growing factor for dynamic memory management */ nk_size allocated; /* total amount of memory allocated */ nk_size needed; /* totally consumed memory given that enough memory is present */ nk_size calls; /* number of allocation calls */ nk_size size; /* current size of the buffer */ }; #ifdef NK_INCLUDE_DEFAULT_ALLOCATOR NK_API void nk_buffer_init_default(struct nk_buffer*); #endif NK_API void nk_buffer_init(struct nk_buffer*, const struct nk_allocator*, nk_size size); NK_API void nk_buffer_init_fixed(struct nk_buffer*, void *memory, nk_size size); NK_API void nk_buffer_info(struct nk_memory_status*, struct nk_buffer*); NK_API void nk_buffer_push(struct nk_buffer*, enum nk_buffer_allocation_type type, const void *memory, nk_size size, nk_size align); NK_API void nk_buffer_mark(struct nk_buffer*, enum nk_buffer_allocation_type type); NK_API void nk_buffer_reset(struct nk_buffer*, enum nk_buffer_allocation_type type); NK_API void nk_buffer_clear(struct nk_buffer*); NK_API void nk_buffer_free(struct nk_buffer*); NK_API void *nk_buffer_memory(struct nk_buffer*); NK_API const void *nk_buffer_memory_const(const struct nk_buffer*); NK_API nk_size nk_buffer_total(struct nk_buffer*); /* ============================================================== * * STRING * * ===============================================================*/ /* Basic string buffer which is only used in context with the text editor * to manage and manipulate dynamic or fixed size string content. This is _NOT_ * the default string handling method. The only instance you should have any contact * with this API is if you interact with an `nk_text_edit` object inside one of the * copy and paste functions and even there only for more advanced cases. */ struct nk_str { struct nk_buffer buffer; int len; /* in codepoints/runes/glyphs */ }; #ifdef NK_INCLUDE_DEFAULT_ALLOCATOR NK_API void nk_str_init_default(struct nk_str*); #endif NK_API void nk_str_init(struct nk_str*, const struct nk_allocator*, nk_size size); NK_API void nk_str_init_fixed(struct nk_str*, void *memory, nk_size size); NK_API void nk_str_clear(struct nk_str*); NK_API void nk_str_free(struct nk_str*); NK_API int nk_str_append_text_char(struct nk_str*, const char*, int); NK_API int nk_str_append_str_char(struct nk_str*, const char*); NK_API int nk_str_append_text_utf8(struct nk_str*, const char*, int); NK_API int nk_str_append_str_utf8(struct nk_str*, const char*); NK_API int nk_str_append_text_runes(struct nk_str*, const nk_rune*, int); NK_API int nk_str_append_str_runes(struct nk_str*, const nk_rune*); NK_API int nk_str_insert_at_char(struct nk_str*, int pos, const char*, int); NK_API int nk_str_insert_at_rune(struct nk_str*, int pos, const char*, int); NK_API int nk_str_insert_text_char(struct nk_str*, int pos, const char*, int); NK_API int nk_str_insert_str_char(struct nk_str*, int pos, const char*); NK_API int nk_str_insert_text_utf8(struct nk_str*, int pos, const char*, int); NK_API int nk_str_insert_str_utf8(struct nk_str*, int pos, const char*); NK_API int nk_str_insert_text_runes(struct nk_str*, int pos, const nk_rune*, int); NK_API int nk_str_insert_str_runes(struct nk_str*, int pos, const nk_rune*); NK_API void nk_str_remove_chars(struct nk_str*, int len); NK_API void nk_str_remove_runes(struct nk_str *str, int len); NK_API void nk_str_delete_chars(struct nk_str*, int pos, int len); NK_API void nk_str_delete_runes(struct nk_str*, int pos, int len); NK_API char *nk_str_at_char(struct nk_str*, int pos); NK_API char *nk_str_at_rune(struct nk_str*, int pos, nk_rune *unicode, int *len); NK_API nk_rune nk_str_rune_at(const struct nk_str*, int pos); NK_API const char *nk_str_at_char_const(const struct nk_str*, int pos); NK_API const char *nk_str_at_const(const struct nk_str*, int pos, nk_rune *unicode, int *len); NK_API char *nk_str_get(struct nk_str*); NK_API const char *nk_str_get_const(const struct nk_str*); NK_API int nk_str_len(struct nk_str*); NK_API int nk_str_len_char(struct nk_str*); /*=============================================================== * * TEXT EDITOR * * ===============================================================*/ /* Editing text in this library is handled by either `nk_edit_string` or * `nk_edit_buffer`. But like almost everything in this library there are multiple * ways of doing it and a balance between control and ease of use with memory * as well as functionality controlled by flags. * * This library generally allows three different levels of memory control: * First of is the most basic way of just providing a simple char array with * string length. This method is probably the easiest way of handling simple * user text input. Main upside is complete control over memory while the biggest * downside in comparsion with the other two approaches is missing undo/redo. * * For UIs that require undo/redo the second way was created. It is based on * a fixed size nk_text_edit struct, which has an internal undo/redo stack. * This is mainly useful if you want something more like a text editor but don't want * to have a dynamically growing buffer. * * The final way is using a dynamically growing nk_text_edit struct, which * has both a default version if you don't care where memory comes from and an * allocator version if you do. While the text editor is quite powerful for its * complexity I would not recommend editing gigabytes of data with it. * It is rather designed for uses cases which make sense for a GUI library not for * an full blown text editor. */ #ifndef NK_TEXTEDIT_UNDOSTATECOUNT #define NK_TEXTEDIT_UNDOSTATECOUNT 99 #endif #ifndef NK_TEXTEDIT_UNDOCHARCOUNT #define NK_TEXTEDIT_UNDOCHARCOUNT 999 #endif struct nk_text_edit; struct nk_clipboard { nk_handle userdata; nk_plugin_paste paste; nk_plugin_copy copy; }; struct nk_text_undo_record { int where; short insert_length; short delete_length; short char_storage; }; struct nk_text_undo_state { struct nk_text_undo_record undo_rec[NK_TEXTEDIT_UNDOSTATECOUNT]; nk_rune undo_char[NK_TEXTEDIT_UNDOCHARCOUNT]; short undo_point; short redo_point; short undo_char_point; short redo_char_point; }; enum nk_text_edit_type { NK_TEXT_EDIT_SINGLE_LINE, NK_TEXT_EDIT_MULTI_LINE }; enum nk_text_edit_mode { NK_TEXT_EDIT_MODE_VIEW, NK_TEXT_EDIT_MODE_INSERT, NK_TEXT_EDIT_MODE_REPLACE }; struct nk_text_edit { struct nk_clipboard clip; struct nk_str string; nk_plugin_filter filter; struct nk_vec2 scrollbar; int cursor; int select_start; int select_end; unsigned char mode; unsigned char cursor_at_end_of_line; unsigned char initialized; unsigned char has_preferred_x; unsigned char single_line; unsigned char active; unsigned char padding1; float preferred_x; struct nk_text_undo_state undo; }; /* filter function */ NK_API int nk_filter_default(const struct nk_text_edit*, nk_rune unicode); NK_API int nk_filter_ascii(const struct nk_text_edit*, nk_rune unicode); NK_API int nk_filter_float(const struct nk_text_edit*, nk_rune unicode); NK_API int nk_filter_decimal(const struct nk_text_edit*, nk_rune unicode); NK_API int nk_filter_hex(const struct nk_text_edit*, nk_rune unicode); NK_API int nk_filter_oct(const struct nk_text_edit*, nk_rune unicode); NK_API int nk_filter_binary(const struct nk_text_edit*, nk_rune unicode); /* text editor */ #ifdef NK_INCLUDE_DEFAULT_ALLOCATOR NK_API void nk_textedit_init_default(struct nk_text_edit*); #endif NK_API void nk_textedit_init(struct nk_text_edit*, struct nk_allocator*, nk_size size); NK_API void nk_textedit_init_fixed(struct nk_text_edit*, void *memory, nk_size size); NK_API void nk_textedit_free(struct nk_text_edit*); NK_API void nk_textedit_text(struct nk_text_edit*, const char*, int total_len); NK_API void nk_textedit_delete(struct nk_text_edit*, int where, int len); NK_API void nk_textedit_delete_selection(struct nk_text_edit*); NK_API void nk_textedit_select_all(struct nk_text_edit*); NK_API int nk_textedit_cut(struct nk_text_edit*); NK_API int nk_textedit_paste(struct nk_text_edit*, char const*, int len); NK_API void nk_textedit_undo(struct nk_text_edit*); NK_API void nk_textedit_redo(struct nk_text_edit*); /* =============================================================== * * DRAWING * * ===============================================================*/ /* This library was designed to be render backend agnostic so it does not draw anything to screen. Instead all drawn shapes, widgets are made of, are buffered into memory and make up a command queue. Each frame therefore fills the command buffer with draw commands that then need to be executed by the user and his own render backend. After that the command buffer needs to be cleared and a new frame can be started. It is probably important to note that the command buffer is the main drawing API and the optional vertex buffer API only takes this format and converts it into a hardware accessible format. To use the command queue to draw your own widgets you can access the command buffer of each window by calling `nk_window_get_canvas` after previously having called `nk_begin`: void draw_red_rectangle_widget(struct nk_context *ctx) { struct nk_command_buffer *canvas; struct nk_input *input = &ctx->input; canvas = nk_window_get_canvas(ctx); struct nk_rect space; enum nk_widget_layout_states state; state = nk_widget(&space, ctx); if (!state) return; if (state != NK_WIDGET_ROM) update_your_widget_by_user_input(...); nk_fill_rect(canvas, space, 0, nk_rgb(255,0,0)); } if (nk_begin(...)) { nk_layout_row_dynamic(ctx, 25, 1); draw_red_rectangle_widget(ctx); } nk_end(..) Important to know if you want to create your own widgets is the `nk_widget` call. It allocates space on the panel reserved for this widget to be used, but also returns the state of the widget space. If your widget is not seen and does not have to be updated it is '0' and you can just return. If it only has to be drawn the state will be `NK_WIDGET_ROM` otherwise you can do both update and draw your widget. The reason for seperating is to only draw and update what is actually neccessary which is crucial for performance. */ enum nk_command_type { NK_COMMAND_NOP, NK_COMMAND_SCISSOR, NK_COMMAND_LINE, NK_COMMAND_CURVE, NK_COMMAND_RECT, NK_COMMAND_RECT_FILLED, NK_COMMAND_RECT_MULTI_COLOR, NK_COMMAND_CIRCLE, NK_COMMAND_CIRCLE_FILLED, NK_COMMAND_ARC, NK_COMMAND_ARC_FILLED, NK_COMMAND_TRIANGLE, NK_COMMAND_TRIANGLE_FILLED, NK_COMMAND_POLYGON, NK_COMMAND_POLYGON_FILLED, NK_COMMAND_POLYLINE, NK_COMMAND_TEXT, NK_COMMAND_IMAGE, NK_COMMAND_CUSTOM }; /* command base and header of every command inside the buffer */ struct nk_command { enum nk_command_type type; nk_size next; #ifdef NK_INCLUDE_COMMAND_USERDATA nk_handle userdata; #endif }; struct nk_command_scissor { struct nk_command header; short x, y; unsigned short w, h; }; struct nk_command_line { struct nk_command header; unsigned short line_thickness; struct nk_vec2i begin; struct nk_vec2i end; struct nk_color color; }; struct nk_command_curve { struct nk_command header; unsigned short line_thickness; struct nk_vec2i begin; struct nk_vec2i end; struct nk_vec2i ctrl[2]; struct nk_color color; }; struct nk_command_rect { struct nk_command header; unsigned short rounding; unsigned short line_thickness; short x, y; unsigned short w, h; struct nk_color color; }; struct nk_command_rect_filled { struct nk_command header; unsigned short rounding; short x, y; unsigned short w, h; struct nk_color color; }; struct nk_command_rect_multi_color { struct nk_command header; short x, y; unsigned short w, h; struct nk_color left; struct nk_color top; struct nk_color bottom; struct nk_color right; }; struct nk_command_triangle { struct nk_command header; unsigned short line_thickness; struct nk_vec2i a; struct nk_vec2i b; struct nk_vec2i c; struct nk_color color; }; struct nk_command_triangle_filled { struct nk_command header; struct nk_vec2i a; struct nk_vec2i b; struct nk_vec2i c; struct nk_color color; }; struct nk_command_circle { struct nk_command header; short x, y; unsigned short line_thickness; unsigned short w, h; struct nk_color color; }; struct nk_command_circle_filled { struct nk_command header; short x, y; unsigned short w, h; struct nk_color color; }; struct nk_command_arc { struct nk_command header; short cx, cy; unsigned short r; unsigned short line_thickness; float a[2]; struct nk_color color; }; struct nk_command_arc_filled { struct nk_command header; short cx, cy; unsigned short r; float a[2]; struct nk_color color; }; struct nk_command_polygon { struct nk_command header; struct nk_color color; unsigned short line_thickness; unsigned short point_count; struct nk_vec2i points[1]; }; struct nk_command_polygon_filled { struct nk_command header; struct nk_color color; unsigned short point_count; struct nk_vec2i points[1]; }; struct nk_command_polyline { struct nk_command header; struct nk_color color; unsigned short line_thickness; unsigned short point_count; struct nk_vec2i points[1]; }; struct nk_command_image { struct nk_command header; short x, y; unsigned short w, h; struct nk_image img; struct nk_color col; }; typedef void (*nk_command_custom_callback)(void *canvas, short x,short y, unsigned short w, unsigned short h, nk_handle callback_data); struct nk_command_custom { struct nk_command header; short x, y; unsigned short w, h; nk_handle callback_data; nk_command_custom_callback callback; }; struct nk_command_text { struct nk_command header; const struct nk_user_font *font; struct nk_color background; struct nk_color foreground; short x, y; unsigned short w, h; float height; int length; char string[1]; }; enum nk_command_clipping { NK_CLIPPING_OFF = nk_false, NK_CLIPPING_ON = nk_true }; struct nk_command_buffer { struct nk_buffer *base; struct nk_rect clip; int use_clipping; nk_handle userdata; nk_size begin, end, last; }; /* shape outlines */ NK_API void nk_stroke_line(struct nk_command_buffer *b, float x0, float y0, float x1, float y1, float line_thickness, struct nk_color); NK_API void nk_stroke_curve(struct nk_command_buffer*, float, float, float, float, float, float, float, float, float line_thickness, struct nk_color); NK_API void nk_stroke_rect(struct nk_command_buffer*, struct nk_rect, float rounding, float line_thickness, struct nk_color); NK_API void nk_stroke_circle(struct nk_command_buffer*, struct nk_rect, float line_thickness, struct nk_color); NK_API void nk_stroke_arc(struct nk_command_buffer*, float cx, float cy, float radius, float a_min, float a_max, float line_thickness, struct nk_color); NK_API void nk_stroke_triangle(struct nk_command_buffer*, float, float, float, float, float, float, float line_thichness, struct nk_color); NK_API void nk_stroke_polyline(struct nk_command_buffer*, float *points, int point_count, float line_thickness, struct nk_color col); NK_API void nk_stroke_polygon(struct nk_command_buffer*, float*, int point_count, float line_thickness, struct nk_color); /* filled shades */ NK_API void nk_fill_rect(struct nk_command_buffer*, struct nk_rect, float rounding, struct nk_color); NK_API void nk_fill_rect_multi_color(struct nk_command_buffer*, struct nk_rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom); NK_API void nk_fill_circle(struct nk_command_buffer*, struct nk_rect, struct nk_color); NK_API void nk_fill_arc(struct nk_command_buffer*, float cx, float cy, float radius, float a_min, float a_max, struct nk_color); NK_API void nk_fill_triangle(struct nk_command_buffer*, float x0, float y0, float x1, float y1, float x2, float y2, struct nk_color); NK_API void nk_fill_polygon(struct nk_command_buffer*, float*, int point_count, struct nk_color); /* misc */ NK_API void nk_draw_image(struct nk_command_buffer*, struct nk_rect, const struct nk_image*, struct nk_color); NK_API void nk_draw_text(struct nk_command_buffer*, struct nk_rect, const char *text, int len, const struct nk_user_font*, struct nk_color, struct nk_color); NK_API void nk_push_scissor(struct nk_command_buffer*, struct nk_rect); NK_API void nk_push_custom(struct nk_command_buffer*, struct nk_rect, nk_command_custom_callback, nk_handle usr); /* =============================================================== * * INPUT * * ===============================================================*/ struct nk_mouse_button { int down; unsigned int clicked; struct nk_vec2 clicked_pos; }; struct nk_mouse { struct nk_mouse_button buttons[NK_BUTTON_MAX]; struct nk_vec2 pos; struct nk_vec2 prev; struct nk_vec2 delta; struct nk_vec2 scroll_delta; unsigned char grab; unsigned char grabbed; unsigned char ungrab; }; struct nk_key { int down; unsigned int clicked; }; struct nk_keyboard { struct nk_key keys[NK_KEY_MAX]; char text[NK_INPUT_MAX]; int text_len; }; struct nk_input { struct nk_keyboard keyboard; struct nk_mouse mouse; }; NK_API int nk_input_has_mouse_click(const struct nk_input*, enum nk_buttons); NK_API int nk_input_has_mouse_click_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect); NK_API int nk_input_has_mouse_click_down_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect, int down); NK_API int nk_input_is_mouse_click_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect); NK_API int nk_input_is_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id, struct nk_rect b, int down); NK_API int nk_input_any_mouse_click_in_rect(const struct nk_input*, struct nk_rect); NK_API int nk_input_is_mouse_prev_hovering_rect(const struct nk_input*, struct nk_rect); NK_API int nk_input_is_mouse_hovering_rect(const struct nk_input*, struct nk_rect); NK_API int nk_input_mouse_clicked(const struct nk_input*, enum nk_buttons, struct nk_rect); NK_API int nk_input_is_mouse_down(const struct nk_input*, enum nk_buttons); NK_API int nk_input_is_mouse_pressed(const struct nk_input*, enum nk_buttons); NK_API int nk_input_is_mouse_released(const struct nk_input*, enum nk_buttons); NK_API int nk_input_is_key_pressed(const struct nk_input*, enum nk_keys); NK_API int nk_input_is_key_released(const struct nk_input*, enum nk_keys); NK_API int nk_input_is_key_down(const struct nk_input*, enum nk_keys); /* =============================================================== * * DRAW LIST * * ===============================================================*/ #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT /* The optional vertex buffer draw list provides a 2D drawing context with antialiasing functionality which takes basic filled or outlined shapes or a path and outputs vertexes, elements and draw commands. The actual draw list API is not required to be used directly while using this library since converting the default library draw command output is done by just calling `nk_convert` but I decided to still make this library accessible since it can be useful. The draw list is based on a path buffering and polygon and polyline rendering API which allows a lot of ways to draw 2D content to screen. In fact it is probably more powerful than needed but allows even more crazy things than this library provides by default. */ typedef nk_ushort nk_draw_index; enum nk_draw_list_stroke { NK_STROKE_OPEN = nk_false, /* build up path has no connection back to the beginning */ NK_STROKE_CLOSED = nk_true /* build up path has a connection back to the beginning */ }; enum nk_draw_vertex_layout_attribute { NK_VERTEX_POSITION, NK_VERTEX_COLOR, NK_VERTEX_TEXCOORD, NK_VERTEX_ATTRIBUTE_COUNT }; enum nk_draw_vertex_layout_format { NK_FORMAT_SCHAR, NK_FORMAT_SSHORT, NK_FORMAT_SINT, NK_FORMAT_UCHAR, NK_FORMAT_USHORT, NK_FORMAT_UINT, NK_FORMAT_FLOAT, NK_FORMAT_DOUBLE, NK_FORMAT_COLOR_BEGIN, NK_FORMAT_R8G8B8 = NK_FORMAT_COLOR_BEGIN, NK_FORMAT_R16G15B16, NK_FORMAT_R32G32B32, NK_FORMAT_R8G8B8A8, NK_FORMAT_B8G8R8A8, NK_FORMAT_R16G15B16A16, NK_FORMAT_R32G32B32A32, NK_FORMAT_R32G32B32A32_FLOAT, NK_FORMAT_R32G32B32A32_DOUBLE, NK_FORMAT_RGB32, NK_FORMAT_RGBA32, NK_FORMAT_COLOR_END = NK_FORMAT_RGBA32, NK_FORMAT_COUNT }; #define NK_VERTEX_LAYOUT_END NK_VERTEX_ATTRIBUTE_COUNT,NK_FORMAT_COUNT,0 struct nk_draw_vertex_layout_element { enum nk_draw_vertex_layout_attribute attribute; enum nk_draw_vertex_layout_format format; nk_size offset; }; struct nk_draw_command { unsigned int elem_count; /* number of elements in the current draw batch */ struct nk_rect clip_rect; /* current screen clipping rectangle */ nk_handle texture; /* current texture to set */ #ifdef NK_INCLUDE_COMMAND_USERDATA nk_handle userdata; #endif }; struct nk_draw_list { struct nk_rect clip_rect; struct nk_vec2 circle_vtx[12]; struct nk_convert_config config; struct nk_buffer *buffer; struct nk_buffer *vertices; struct nk_buffer *elements; unsigned int element_count; unsigned int vertex_count; unsigned int cmd_count; nk_size cmd_offset; unsigned int path_count; unsigned int path_offset; enum nk_anti_aliasing line_AA; enum nk_anti_aliasing shape_AA; #ifdef NK_INCLUDE_COMMAND_USERDATA nk_handle userdata; #endif }; /* draw list */ NK_API void nk_draw_list_init(struct nk_draw_list*); NK_API void nk_draw_list_setup(struct nk_draw_list*, const struct nk_convert_config*, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, enum nk_anti_aliasing line_aa,enum nk_anti_aliasing shape_aa); NK_API void nk_draw_list_clear(struct nk_draw_list*); /* drawing */ #define nk_draw_list_foreach(cmd, can, b) for((cmd)=nk__draw_list_begin(can, b); (cmd)!=0; (cmd)=nk__draw_list_next(cmd, b, can)) NK_API const struct nk_draw_command* nk__draw_list_begin(const struct nk_draw_list*, const struct nk_buffer*); NK_API const struct nk_draw_command* nk__draw_list_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_draw_list*); NK_API const struct nk_draw_command* nk__draw_list_end(const struct nk_draw_list*, const struct nk_buffer*); NK_API void nk_draw_list_clear(struct nk_draw_list *list); /* path */ NK_API void nk_draw_list_path_clear(struct nk_draw_list*); NK_API void nk_draw_list_path_line_to(struct nk_draw_list*, struct nk_vec2 pos); NK_API void nk_draw_list_path_arc_to_fast(struct nk_draw_list*, struct nk_vec2 center, float radius, int a_min, int a_max); NK_API void nk_draw_list_path_arc_to(struct nk_draw_list*, struct nk_vec2 center, float radius, float a_min, float a_max, unsigned int segments); NK_API void nk_draw_list_path_rect_to(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, float rounding); NK_API void nk_draw_list_path_curve_to(struct nk_draw_list*, struct nk_vec2 p2, struct nk_vec2 p3, struct nk_vec2 p4, unsigned int num_segments); NK_API void nk_draw_list_path_fill(struct nk_draw_list*, struct nk_color); NK_API void nk_draw_list_path_stroke(struct nk_draw_list*, struct nk_color, enum nk_draw_list_stroke closed, float thickness); /* stroke */ NK_API void nk_draw_list_stroke_line(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_color, float thickness); NK_API void nk_draw_list_stroke_rect(struct nk_draw_list*, struct nk_rect rect, struct nk_color, float rounding, float thickness); NK_API void nk_draw_list_stroke_triangle(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color, float thickness); NK_API void nk_draw_list_stroke_circle(struct nk_draw_list*, struct nk_vec2 center, float radius, struct nk_color, unsigned int segs, float thickness); NK_API void nk_draw_list_stroke_curve(struct nk_draw_list*, struct nk_vec2 p0, struct nk_vec2 cp0, struct nk_vec2 cp1, struct nk_vec2 p1, struct nk_color, unsigned int segments, float thickness); NK_API void nk_draw_list_stroke_poly_line(struct nk_draw_list*, const struct nk_vec2 *pnts, const unsigned int cnt, struct nk_color, enum nk_draw_list_stroke, float thickness, enum nk_anti_aliasing); /* fill */ NK_API void nk_draw_list_fill_rect(struct nk_draw_list*, struct nk_rect rect, struct nk_color, float rounding); NK_API void nk_draw_list_fill_rect_multi_color(struct nk_draw_list*, struct nk_rect rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom); NK_API void nk_draw_list_fill_triangle(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color); NK_API void nk_draw_list_fill_circle(struct nk_draw_list*, struct nk_vec2 center, float radius, struct nk_color col, unsigned int segs); NK_API void nk_draw_list_fill_poly_convex(struct nk_draw_list*, const struct nk_vec2 *points, const unsigned int count, struct nk_color, enum nk_anti_aliasing); /* misc */ NK_API void nk_draw_list_add_image(struct nk_draw_list*, struct nk_image texture, struct nk_rect rect, struct nk_color); NK_API void nk_draw_list_add_text(struct nk_draw_list*, const struct nk_user_font*, struct nk_rect, const char *text, int len, float font_height, struct nk_color); #ifdef NK_INCLUDE_COMMAND_USERDATA NK_API void nk_draw_list_push_userdata(struct nk_draw_list*, nk_handle userdata); #endif #endif /* =============================================================== * * GUI * * ===============================================================*/ enum nk_style_item_type { NK_STYLE_ITEM_COLOR, NK_STYLE_ITEM_IMAGE }; union nk_style_item_data { struct nk_image image; struct nk_color color; }; struct nk_style_item { enum nk_style_item_type type; union nk_style_item_data data; }; struct nk_style_text { struct nk_color color; struct nk_vec2 padding; }; struct nk_style_button { /* background */ struct nk_style_item normal; struct nk_style_item hover; struct nk_style_item active; struct nk_color border_color; /* text */ struct nk_color text_background; struct nk_color text_normal; struct nk_color text_hover; struct nk_color text_active; nk_flags text_alignment; /* properties */ float border; float rounding; struct nk_vec2 padding; struct nk_vec2 image_padding; struct nk_vec2 touch_padding; /* optional user callbacks */ nk_handle userdata; void(*draw_begin)(struct nk_command_buffer*, nk_handle userdata); void(*draw_end)(struct nk_command_buffer*, nk_handle userdata); }; struct nk_style_toggle { /* background */ struct nk_style_item normal; struct nk_style_item hover; struct nk_style_item active; struct nk_color border_color; /* cursor */ struct nk_style_item cursor_normal; struct nk_style_item cursor_hover; /* text */ struct nk_color text_normal; struct nk_color text_hover; struct nk_color text_active; struct nk_color text_background; nk_flags text_alignment; /* properties */ struct nk_vec2 padding; struct nk_vec2 touch_padding; float spacing; float border; /* optional user callbacks */ nk_handle userdata; void(*draw_begin)(struct nk_command_buffer*, nk_handle); void(*draw_end)(struct nk_command_buffer*, nk_handle); }; struct nk_style_selectable { /* background (inactive) */ struct nk_style_item normal; struct nk_style_item hover; struct nk_style_item pressed; /* background (active) */ struct nk_style_item normal_active; struct nk_style_item hover_active; struct nk_style_item pressed_active; /* text color (inactive) */ struct nk_color text_normal; struct nk_color text_hover; struct nk_color text_pressed; /* text color (active) */ struct nk_color text_normal_active; struct nk_color text_hover_active; struct nk_color text_pressed_active; struct nk_color text_background; nk_flags text_alignment; /* properties */ float rounding; struct nk_vec2 padding; struct nk_vec2 touch_padding; struct nk_vec2 image_padding; /* optional user callbacks */ nk_handle userdata; void(*draw_begin)(struct nk_command_buffer*, nk_handle); void(*draw_end)(struct nk_command_buffer*, nk_handle); }; struct nk_style_slider { /* background */ struct nk_style_item normal; struct nk_style_item hover; struct nk_style_item active; struct nk_color border_color; /* background bar */ struct nk_color bar_normal; struct nk_color bar_hover; struct nk_color bar_active; struct nk_color bar_filled; /* cursor */ struct nk_style_item cursor_normal; struct nk_style_item cursor_hover; struct nk_style_item cursor_active; /* properties */ float border; float rounding; float bar_height; struct nk_vec2 padding; struct nk_vec2 spacing; struct nk_vec2 cursor_size; /* optional buttons */ int show_buttons; struct nk_style_button inc_button; struct nk_style_button dec_button; enum nk_symbol_type inc_symbol; enum nk_symbol_type dec_symbol; /* optional user callbacks */ nk_handle userdata; void(*draw_begin)(struct nk_command_buffer*, nk_handle); void(*draw_end)(struct nk_command_buffer*, nk_handle); }; struct nk_style_progress { /* background */ struct nk_style_item normal; struct nk_style_item hover; struct nk_style_item active; struct nk_color border_color; /* cursor */ struct nk_style_item cursor_normal; struct nk_style_item cursor_hover; struct nk_style_item cursor_active; struct nk_color cursor_border_color; /* properties */ float rounding; float border; float cursor_border; float cursor_rounding; struct nk_vec2 padding; /* optional user callbacks */ nk_handle userdata; void(*draw_begin)(struct nk_command_buffer*, nk_handle); void(*draw_end)(struct nk_command_buffer*, nk_handle); }; struct nk_style_scrollbar { /* background */ struct nk_style_item normal; struct nk_style_item hover; struct nk_style_item active; struct nk_color border_color; /* cursor */ struct nk_style_item cursor_normal; struct nk_style_item cursor_hover; struct nk_style_item cursor_active; struct nk_color cursor_border_color; /* properties */ float border; float rounding; float border_cursor; float rounding_cursor; struct nk_vec2 padding; /* optional buttons */ int show_buttons; struct nk_style_button inc_button; struct nk_style_button dec_button; enum nk_symbol_type inc_symbol; enum nk_symbol_type dec_symbol; /* optional user callbacks */ nk_handle userdata; void(*draw_begin)(struct nk_command_buffer*, nk_handle); void(*draw_end)(struct nk_command_buffer*, nk_handle); }; struct nk_style_edit { /* background */ struct nk_style_item normal; struct nk_style_item hover; struct nk_style_item active; struct nk_color border_color; struct nk_style_scrollbar scrollbar; /* cursor */ struct nk_color cursor_normal; struct nk_color cursor_hover; struct nk_color cursor_text_normal; struct nk_color cursor_text_hover; /* text (unselected) */ struct nk_color text_normal; struct nk_color text_hover; struct nk_color text_active; /* text (selected) */ struct nk_color selected_normal; struct nk_color selected_hover; struct nk_color selected_text_normal; struct nk_color selected_text_hover; /* properties */ float border; float rounding; float cursor_size; struct nk_vec2 scrollbar_size; struct nk_vec2 padding; float row_padding; }; struct nk_style_property { /* background */ struct nk_style_item normal; struct nk_style_item hover; struct nk_style_item active; struct nk_color border_color; /* text */ struct nk_color label_normal; struct nk_color label_hover; struct nk_color label_active; /* symbols */ enum nk_symbol_type sym_left; enum nk_symbol_type sym_right; /* properties */ float border; float rounding; struct nk_vec2 padding; struct nk_style_edit edit; struct nk_style_button inc_button; struct nk_style_button dec_button; /* optional user callbacks */ nk_handle userdata; void(*draw_begin)(struct nk_command_buffer*, nk_handle); void(*draw_end)(struct nk_command_buffer*, nk_handle); }; struct nk_style_chart { /* colors */ struct nk_style_item background; struct nk_color border_color; struct nk_color selected_color; struct nk_color color; /* properties */ float border; float rounding; struct nk_vec2 padding; }; struct nk_style_combo { /* background */ struct nk_style_item normal; struct nk_style_item hover; struct nk_style_item active; struct nk_color border_color; /* label */ struct nk_color label_normal; struct nk_color label_hover; struct nk_color label_active; /* symbol */ struct nk_color symbol_normal; struct nk_color symbol_hover; struct nk_color symbol_active; /* button */ struct nk_style_button button; enum nk_symbol_type sym_normal; enum nk_symbol_type sym_hover; enum nk_symbol_type sym_active; /* properties */ float border; float rounding; struct nk_vec2 content_padding; struct nk_vec2 button_padding; struct nk_vec2 spacing; }; struct nk_style_tab { /* background */ struct nk_style_item background; struct nk_color border_color; struct nk_color text; /* button */ struct nk_style_button tab_maximize_button; struct nk_style_button tab_minimize_button; struct nk_style_button node_maximize_button; struct nk_style_button node_minimize_button; enum nk_symbol_type sym_minimize; enum nk_symbol_type sym_maximize; /* properties */ float border; float rounding; float indent; struct nk_vec2 padding; struct nk_vec2 spacing; }; enum nk_style_header_align { NK_HEADER_LEFT, NK_HEADER_RIGHT }; struct nk_style_window_header { /* background */ struct nk_style_item normal; struct nk_style_item hover; struct nk_style_item active; /* button */ struct nk_style_button close_button; struct nk_style_button minimize_button; enum nk_symbol_type close_symbol; enum nk_symbol_type minimize_symbol; enum nk_symbol_type maximize_symbol; /* title */ struct nk_color label_normal; struct nk_color label_hover; struct nk_color label_active; /* properties */ enum nk_style_header_align align; struct nk_vec2 padding; struct nk_vec2 label_padding; struct nk_vec2 spacing; }; struct nk_style_window { struct nk_style_window_header header; struct nk_style_item fixed_background; struct nk_color background; struct nk_color border_color; struct nk_color popup_border_color; struct nk_color combo_border_color; struct nk_color contextual_border_color; struct nk_color menu_border_color; struct nk_color group_border_color; struct nk_color tooltip_border_color; struct nk_style_item scaler; float border; float combo_border; float contextual_border; float menu_border; float group_border; float tooltip_border; float popup_border; float min_row_height_padding; float rounding; struct nk_vec2 spacing; struct nk_vec2 scrollbar_size; struct nk_vec2 min_size; struct nk_vec2 padding; struct nk_vec2 group_padding; struct nk_vec2 popup_padding; struct nk_vec2 combo_padding; struct nk_vec2 contextual_padding; struct nk_vec2 menu_padding; struct nk_vec2 tooltip_padding; }; struct nk_style { const struct nk_user_font *font; const struct nk_cursor *cursors[NK_CURSOR_COUNT]; const struct nk_cursor *cursor_active; struct nk_cursor *cursor_last; int cursor_visible; struct nk_style_text text; struct nk_style_button button; struct nk_style_button contextual_button; struct nk_style_button menu_button; struct nk_style_toggle option; struct nk_style_toggle checkbox; struct nk_style_selectable selectable; struct nk_style_slider slider; struct nk_style_progress progress; struct nk_style_property property; struct nk_style_edit edit; struct nk_style_chart chart; struct nk_style_scrollbar scrollh; struct nk_style_scrollbar scrollv; struct nk_style_tab tab; struct nk_style_combo combo; struct nk_style_window window; }; NK_API struct nk_style_item nk_style_item_image(struct nk_image img); NK_API struct nk_style_item nk_style_item_color(struct nk_color); NK_API struct nk_style_item nk_style_item_hide(void); /*============================================================== * PANEL * =============================================================*/ #ifndef NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS #define NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS 16 #endif #ifndef NK_CHART_MAX_SLOT #define NK_CHART_MAX_SLOT 4 #endif enum nk_panel_type { NK_PANEL_WINDOW = NK_FLAG(0), NK_PANEL_GROUP = NK_FLAG(1), NK_PANEL_POPUP = NK_FLAG(2), NK_PANEL_CONTEXTUAL = NK_FLAG(4), NK_PANEL_COMBO = NK_FLAG(5), NK_PANEL_MENU = NK_FLAG(6), NK_PANEL_TOOLTIP = NK_FLAG(7) }; enum nk_panel_set { NK_PANEL_SET_NONBLOCK = NK_PANEL_CONTEXTUAL|NK_PANEL_COMBO|NK_PANEL_MENU|NK_PANEL_TOOLTIP, NK_PANEL_SET_POPUP = NK_PANEL_SET_NONBLOCK|NK_PANEL_POPUP, NK_PANEL_SET_SUB = NK_PANEL_SET_POPUP|NK_PANEL_GROUP }; struct nk_chart_slot { enum nk_chart_type type; struct nk_color color; struct nk_color highlight; float min, max, range; int count; struct nk_vec2 last; int index; }; struct nk_chart { int slot; float x, y, w, h; struct nk_chart_slot slots[NK_CHART_MAX_SLOT]; }; enum nk_panel_row_layout_type { NK_LAYOUT_DYNAMIC_FIXED = 0, NK_LAYOUT_DYNAMIC_ROW, NK_LAYOUT_DYNAMIC_FREE, NK_LAYOUT_DYNAMIC, NK_LAYOUT_STATIC_FIXED, NK_LAYOUT_STATIC_ROW, NK_LAYOUT_STATIC_FREE, NK_LAYOUT_STATIC, NK_LAYOUT_TEMPLATE, NK_LAYOUT_COUNT }; struct nk_row_layout { enum nk_panel_row_layout_type type; int index; float height; float min_height; int columns; const float *ratio; float item_width; float item_height; float item_offset; float filled; struct nk_rect item; int tree_depth; float templates[NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS]; }; struct nk_popup_buffer { nk_size begin; nk_size parent; nk_size last; nk_size end; int active; }; struct nk_menu_state { float x, y, w, h; struct nk_scroll offset; }; struct nk_panel { enum nk_panel_type type; nk_flags flags; struct nk_rect bounds; nk_uint *offset_x; nk_uint *offset_y; float at_x, at_y, max_x; float footer_height; float header_height; float border; unsigned int has_scrolling; struct nk_rect clip; struct nk_menu_state menu; struct nk_row_layout row; struct nk_chart chart; struct nk_command_buffer *buffer; struct nk_panel *parent; }; /*============================================================== * WINDOW * =============================================================*/ #ifndef NK_WINDOW_MAX_NAME #define NK_WINDOW_MAX_NAME 64 #endif struct nk_table; enum nk_window_flags { NK_WINDOW_PRIVATE = NK_FLAG(11), NK_WINDOW_DYNAMIC = NK_WINDOW_PRIVATE, /* special window type growing up in height while being filled to a certain maximum height */ NK_WINDOW_ROM = NK_FLAG(12), /* sets window widgets into a read only mode and does not allow input changes */ NK_WINDOW_NOT_INTERACTIVE = NK_WINDOW_ROM|NK_WINDOW_NO_INPUT, /* prevents all interaction caused by input to either window or widgets inside */ NK_WINDOW_HIDDEN = NK_FLAG(13), /* Hides window and stops any window interaction and drawing */ NK_WINDOW_CLOSED = NK_FLAG(14), /* Directly closes and frees the window at the end of the frame */ NK_WINDOW_MINIMIZED = NK_FLAG(15), /* marks the window as minimized */ NK_WINDOW_REMOVE_ROM = NK_FLAG(16) /* Removes read only mode at the end of the window */ }; struct nk_popup_state { struct nk_window *win; enum nk_panel_type type; struct nk_popup_buffer buf; nk_hash name; int active; unsigned combo_count; unsigned con_count, con_old; unsigned active_con; struct nk_rect header; }; struct nk_edit_state { nk_hash name; unsigned int seq; unsigned int old; int active, prev; int cursor; int sel_start; int sel_end; struct nk_scroll scrollbar; unsigned char mode; unsigned char single_line; }; struct nk_property_state { int active, prev; char buffer[NK_MAX_NUMBER_BUFFER]; int length; int cursor; int select_start; int select_end; nk_hash name; unsigned int seq; unsigned int old; int state; }; struct nk_window { unsigned int seq; nk_hash name; char name_string[NK_WINDOW_MAX_NAME]; nk_flags flags; struct nk_rect bounds; struct nk_scroll scrollbar; struct nk_command_buffer buffer; struct nk_panel *layout; float scrollbar_hiding_timer; /* persistent widget state */ struct nk_property_state property; struct nk_popup_state popup; struct nk_edit_state edit; unsigned int scrolled; struct nk_table *tables; unsigned int table_count; /* window list hooks */ struct nk_window *next; struct nk_window *prev; struct nk_window *parent; }; /*============================================================== * STACK * =============================================================*/ /* The style modifier stack can be used to temporarily change a * property inside `nk_style`. For example if you want a special * red button you can temporarily push the old button color onto a stack * draw the button with a red color and then you just pop the old color * back from the stack: * * nk_style_push_style_item(ctx, &ctx->style.button.normal, nk_style_item_color(nk_rgb(255,0,0))); * nk_style_push_style_item(ctx, &ctx->style.button.hover, nk_style_item_color(nk_rgb(255,0,0))); * nk_style_push_style_item(ctx, &ctx->style.button.active, nk_style_item_color(nk_rgb(255,0,0))); * nk_style_push_vec2(ctx, &cx->style.button.padding, nk_vec2(2,2)); * * nk_button(...); * * nk_style_pop_style_item(ctx); * nk_style_pop_style_item(ctx); * nk_style_pop_style_item(ctx); * nk_style_pop_vec2(ctx); * * Nuklear has a stack for style_items, float properties, vector properties, * flags, colors, fonts and for button_behavior. Each has it's own fixed size stack * which can be changed at compile time. */ #ifndef NK_BUTTON_BEHAVIOR_STACK_SIZE #define NK_BUTTON_BEHAVIOR_STACK_SIZE 8 #endif #ifndef NK_FONT_STACK_SIZE #define NK_FONT_STACK_SIZE 8 #endif #ifndef NK_STYLE_ITEM_STACK_SIZE #define NK_STYLE_ITEM_STACK_SIZE 16 #endif #ifndef NK_FLOAT_STACK_SIZE #define NK_FLOAT_STACK_SIZE 32 #endif #ifndef NK_VECTOR_STACK_SIZE #define NK_VECTOR_STACK_SIZE 16 #endif #ifndef NK_FLAGS_STACK_SIZE #define NK_FLAGS_STACK_SIZE 32 #endif #ifndef NK_COLOR_STACK_SIZE #define NK_COLOR_STACK_SIZE 32 #endif #define NK_CONFIGURATION_STACK_TYPE(prefix, name, type)\ struct nk_config_stack_##name##_element {\ prefix##_##type *address;\ prefix##_##type old_value;\ } #define NK_CONFIG_STACK(type,size)\ struct nk_config_stack_##type {\ int head;\ struct nk_config_stack_##type##_element elements[size];\ } #define nk_float float NK_CONFIGURATION_STACK_TYPE(struct nk, style_item, style_item); NK_CONFIGURATION_STACK_TYPE(nk ,float, float); NK_CONFIGURATION_STACK_TYPE(struct nk, vec2, vec2); NK_CONFIGURATION_STACK_TYPE(nk ,flags, flags); NK_CONFIGURATION_STACK_TYPE(struct nk, color, color); NK_CONFIGURATION_STACK_TYPE(const struct nk, user_font, user_font*); NK_CONFIGURATION_STACK_TYPE(enum nk, button_behavior, button_behavior); NK_CONFIG_STACK(style_item, NK_STYLE_ITEM_STACK_SIZE); NK_CONFIG_STACK(float, NK_FLOAT_STACK_SIZE); NK_CONFIG_STACK(vec2, NK_VECTOR_STACK_SIZE); NK_CONFIG_STACK(flags, NK_FLAGS_STACK_SIZE); NK_CONFIG_STACK(color, NK_COLOR_STACK_SIZE); NK_CONFIG_STACK(user_font, NK_FONT_STACK_SIZE); NK_CONFIG_STACK(button_behavior, NK_BUTTON_BEHAVIOR_STACK_SIZE); struct nk_configuration_stacks { struct nk_config_stack_style_item style_items; struct nk_config_stack_float floats; struct nk_config_stack_vec2 vectors; struct nk_config_stack_flags flags; struct nk_config_stack_color colors; struct nk_config_stack_user_font fonts; struct nk_config_stack_button_behavior button_behaviors; }; /*============================================================== * CONTEXT * =============================================================*/ #define NK_VALUE_PAGE_CAPACITY \ (((NK_MAX(sizeof(struct nk_window),sizeof(struct nk_panel)) / sizeof(nk_uint))) / 2) struct nk_table { unsigned int seq; unsigned int size; nk_hash keys[NK_VALUE_PAGE_CAPACITY]; nk_uint values[NK_VALUE_PAGE_CAPACITY]; struct nk_table *next, *prev; }; union nk_page_data { struct nk_table tbl; struct nk_panel pan; struct nk_window win; }; struct nk_page_element { union nk_page_data data; struct nk_page_element *next; struct nk_page_element *prev; }; struct nk_page { unsigned int size; struct nk_page *next; struct nk_page_element win[1]; }; struct nk_pool { struct nk_allocator alloc; enum nk_allocation_type type; unsigned int page_count; struct nk_page *pages; struct nk_page_element *freelist; unsigned capacity; nk_size size; nk_size cap; }; struct nk_context { /* public: can be accessed freely */ struct nk_input input; struct nk_style style; struct nk_buffer memory; struct nk_clipboard clip; nk_flags last_widget_state; enum nk_button_behavior button_behavior; struct nk_configuration_stacks stacks; float delta_time_seconds; /* private: should only be accessed if you know what you are doing */ #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT struct nk_draw_list draw_list; #endif #ifdef NK_INCLUDE_COMMAND_USERDATA nk_handle userdata; #endif /* text editor objects are quite big because of an internal * undo/redo stack. Therefore it does not make sense to have one for * each window for temporary use cases, so I only provide *one* instance * for all windows. This works because the content is cleared anyway */ struct nk_text_edit text_edit; /* draw buffer used for overlay drawing operation like cursor */ struct nk_command_buffer overlay; /* windows */ int build; int use_pool; struct nk_pool pool; struct nk_window *begin; struct nk_window *end; struct nk_window *active; struct nk_window *current; struct nk_page_element *freelist; unsigned int count; unsigned int seq; }; /* ============================================================== * MATH * =============================================================== */ #define NK_PI 3.141592654f #define NK_UTF_INVALID 0xFFFD #define NK_MAX_FLOAT_PRECISION 2 #define NK_UNUSED(x) ((void)(x)) #define NK_SATURATE(x) (NK_MAX(0, NK_MIN(1.0f, x))) #define NK_LEN(a) (sizeof(a)/sizeof(a)[0]) #define NK_ABS(a) (((a) < 0) ? -(a) : (a)) #define NK_BETWEEN(x, a, b) ((a) <= (x) && (x) < (b)) #define NK_INBOX(px, py, x, y, w, h)\ (NK_BETWEEN(px,x,x+w) && NK_BETWEEN(py,y,y+h)) #define NK_INTERSECT(x0, y0, w0, h0, x1, y1, w1, h1) \ (!(((x1 > (x0 + w0)) || ((x1 + w1) < x0) || (y1 > (y0 + h0)) || (y1 + h1) < y0))) #define NK_CONTAINS(x, y, w, h, bx, by, bw, bh)\ (NK_INBOX(x,y, bx, by, bw, bh) && NK_INBOX(x+w,y+h, bx, by, bw, bh)) #define nk_vec2_sub(a, b) nk_vec2((a).x - (b).x, (a).y - (b).y) #define nk_vec2_add(a, b) nk_vec2((a).x + (b).x, (a).y + (b).y) #define nk_vec2_len_sqr(a) ((a).x*(a).x+(a).y*(a).y) #define nk_vec2_muls(a, t) nk_vec2((a).x * (t), (a).y * (t)) #define nk_ptr_add(t, p, i) ((t*)((void*)((nk_byte*)(p) + (i)))) #define nk_ptr_add_const(t, p, i) ((const t*)((const void*)((const nk_byte*)(p) + (i)))) #define nk_zero_struct(s) nk_zero(&s, sizeof(s)) /* ============================================================== * ALIGNMENT * =============================================================== */ /* Pointer to Integer type conversion for pointer alignment */ #if defined(__PTRDIFF_TYPE__) /* This case should work for GCC*/ # define NK_UINT_TO_PTR(x) ((void*)(__PTRDIFF_TYPE__)(x)) # define NK_PTR_TO_UINT(x) ((nk_size)(__PTRDIFF_TYPE__)(x)) #elif !defined(__GNUC__) /* works for compilers other than LLVM */ # define NK_UINT_TO_PTR(x) ((void*)&((char*)0)[x]) # define NK_PTR_TO_UINT(x) ((nk_size)(((char*)x)-(char*)0)) #elif defined(NK_USE_FIXED_TYPES) /* used if we have */ # define NK_UINT_TO_PTR(x) ((void*)(uintptr_t)(x)) # define NK_PTR_TO_UINT(x) ((uintptr_t)(x)) #else /* generates warning but works */ # define NK_UINT_TO_PTR(x) ((void*)(x)) # define NK_PTR_TO_UINT(x) ((nk_size)(x)) #endif #define NK_ALIGN_PTR(x, mask)\ (NK_UINT_TO_PTR((NK_PTR_TO_UINT((nk_byte*)(x) + (mask-1)) & ~(mask-1)))) #define NK_ALIGN_PTR_BACK(x, mask)\ (NK_UINT_TO_PTR((NK_PTR_TO_UINT((nk_byte*)(x)) & ~(mask-1)))) #define NK_OFFSETOF(st,m) ((nk_ptr)&(((st*)0)->m)) #define NK_CONTAINER_OF(ptr,type,member)\ (type*)((void*)((char*)(1 ? (ptr): &((type*)0)->member) - NK_OFFSETOF(type, member))) #ifdef __cplusplus } #endif #ifdef __cplusplus template struct nk_alignof; template struct nk_helper{enum {value = size_diff};}; template struct nk_helper{enum {value = nk_alignof::value};}; template struct nk_alignof{struct Big {T x; char c;}; enum { diff = sizeof(Big) - sizeof(T), value = nk_helper::value};}; #define NK_ALIGNOF(t) (nk_alignof::value) #elif defined(_MSC_VER) #define NK_ALIGNOF(t) (__alignof(t)) #else #define NK_ALIGNOF(t) ((char*)(&((struct {char c; t _h;}*)0)->_h) - (char*)0) #endif #endif /* NK_H_ */ /* * ============================================================== * * IMPLEMENTATION * * =============================================================== */ #ifdef NK_IMPLEMENTATION #ifndef NK_POOL_DEFAULT_CAPACITY #define NK_POOL_DEFAULT_CAPACITY 16 #endif #ifndef NK_DEFAULT_COMMAND_BUFFER_SIZE #define NK_DEFAULT_COMMAND_BUFFER_SIZE (4*1024) #endif #ifndef NK_BUFFER_DEFAULT_INITIAL_SIZE #define NK_BUFFER_DEFAULT_INITIAL_SIZE (4*1024) #endif /* standard library headers */ #ifdef NK_INCLUDE_DEFAULT_ALLOCATOR #include /* malloc, free */ #endif #ifdef NK_INCLUDE_STANDARD_IO #include /* fopen, fclose,... */ #endif #ifdef NK_INCLUDE_STANDARD_VARARGS #include /* valist, va_start, va_end, ... */ #endif #ifndef NK_ASSERT #include #define NK_ASSERT(expr) assert(expr) #endif #ifndef NK_MEMSET #define NK_MEMSET nk_memset #endif #ifndef NK_MEMCPY #define NK_MEMCPY nk_memcopy #endif #ifndef NK_SQRT #define NK_SQRT nk_sqrt #endif #ifndef NK_SIN #define NK_SIN nk_sin #endif #ifndef NK_COS #define NK_COS nk_cos #endif #ifndef NK_STRTOD #define NK_STRTOD nk_strtod #endif #ifndef NK_DTOA #define NK_DTOA nk_dtoa #endif #define NK_DEFAULT (-1) #ifndef NK_VSNPRINTF /* If your compiler does support `vsnprintf` I would highly recommend * defining this to vsnprintf instead since `vsprintf` is basically * unbelievable unsafe and should *NEVER* be used. But I have to support * it since C89 only provides this unsafe version. */ #if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) ||\ (defined(__cplusplus) && (__cplusplus >= 201103L)) || \ (defined(_POSIX_C_SOURCE) && (_POSIX_C_SOURCE >= 200112L)) ||\ (defined(_XOPEN_SOURCE) && (_XOPEN_SOURCE >= 500)) ||\ defined(_ISOC99_SOURCE) || defined(_BSD_SOURCE) #define NK_VSNPRINTF(s,n,f,a) vsnprintf(s,n,f,a) #else #define NK_VSNPRINTF(s,n,f,a) vsprintf(s,f,a) #endif #endif #define NK_SCHAR_MIN (-127) #define NK_SCHAR_MAX 127 #define NK_UCHAR_MIN 0 #define NK_UCHAR_MAX 256 #define NK_SSHORT_MIN (-32767) #define NK_SSHORT_MAX 32767 #define NK_USHORT_MIN 0 #define NK_USHORT_MAX 65535 #define NK_SINT_MIN (-2147483647) #define NK_SINT_MAX 2147483647 #define NK_UINT_MIN 0 #define NK_UINT_MAX 4294967295u /* Make sure correct type size: * This will fire with a negative subscript error if the type sizes * are set incorrectly by the compiler, and compile out if not */ NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*)); NK_STATIC_ASSERT(sizeof(nk_ptr) == sizeof(void*)); NK_STATIC_ASSERT(sizeof(nk_flags) >= 4); NK_STATIC_ASSERT(sizeof(nk_rune) >= 4); NK_STATIC_ASSERT(sizeof(nk_ushort) == 2); NK_STATIC_ASSERT(sizeof(nk_short) == 2); NK_STATIC_ASSERT(sizeof(nk_uint) == 4); NK_STATIC_ASSERT(sizeof(nk_int) == 4); NK_STATIC_ASSERT(sizeof(nk_byte) == 1); NK_GLOBAL const struct nk_rect nk_null_rect = {-8192.0f, -8192.0f, 16384, 16384}; #define NK_FLOAT_PRECISION 0.00000000000001 NK_GLOBAL const struct nk_color nk_red = {255,0,0,255}; NK_GLOBAL const struct nk_color nk_green = {0,255,0,255}; NK_GLOBAL const struct nk_color nk_blue = {0,0,255,255}; NK_GLOBAL const struct nk_color nk_white = {255,255,255,255}; NK_GLOBAL const struct nk_color nk_black = {0,0,0,255}; NK_GLOBAL const struct nk_color nk_yellow = {255,255,0,255}; /* * ============================================================== * * MATH * * =============================================================== */ /* Since nuklear is supposed to work on all systems providing floating point math without any dependencies I also had to implement my own math functions for sqrt, sin and cos. Since the actual highly accurate implementations for the standard library functions are quite complex and I do not need high precision for my use cases I use approximations. Sqrt ---- For square root nuklear uses the famous fast inverse square root: https://en.wikipedia.org/wiki/Fast_inverse_square_root with slightly tweaked magic constant. While on todays hardware it is probably not faster it is still fast and accurate enough for nuklear's use cases. IMPORTANT: this requires float format IEEE 754 Sine/Cosine ----------- All constants inside both function are generated Remez's minimax approximations for value range 0...2*PI. The reason why I decided to approximate exactly that range is that nuklear only needs sine and cosine to generate circles which only requires that exact range. In addition I used Remez instead of Taylor for additional precision: www.lolengine.net/blog/2011/12/21/better-function-approximatations. The tool I used to generate constants for both sine and cosine (it can actually approximate a lot more functions) can be found here: www.lolengine.net/wiki/oss/lolremez */ NK_INTERN float nk_inv_sqrt(float number) { float x2; const float threehalfs = 1.5f; union {nk_uint i; float f;} conv = {0}; conv.f = number; x2 = number * 0.5f; conv.i = 0x5f375A84 - (conv.i >> 1); conv.f = conv.f * (threehalfs - (x2 * conv.f * conv.f)); return conv.f; } NK_INTERN float nk_sqrt(float x) { return x * nk_inv_sqrt(x); } NK_INTERN float nk_sin(float x) { NK_STORAGE const float a0 = +1.91059300966915117e-31f; NK_STORAGE const float a1 = +1.00086760103908896f; NK_STORAGE const float a2 = -1.21276126894734565e-2f; NK_STORAGE const float a3 = -1.38078780785773762e-1f; NK_STORAGE const float a4 = -2.67353392911981221e-2f; NK_STORAGE const float a5 = +2.08026600266304389e-2f; NK_STORAGE const float a6 = -3.03996055049204407e-3f; NK_STORAGE const float a7 = +1.38235642404333740e-4f; return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7)))))); } NK_INTERN float nk_cos(float x) { NK_STORAGE const float a0 = +1.00238601909309722f; NK_STORAGE const float a1 = -3.81919947353040024e-2f; NK_STORAGE const float a2 = -3.94382342128062756e-1f; NK_STORAGE const float a3 = -1.18134036025221444e-1f; NK_STORAGE const float a4 = +1.07123798512170878e-1f; NK_STORAGE const float a5 = -1.86637164165180873e-2f; NK_STORAGE const float a6 = +9.90140908664079833e-4f; NK_STORAGE const float a7 = -5.23022132118824778e-14f; return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7)))))); } NK_INTERN nk_uint nk_round_up_pow2(nk_uint v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } NK_API struct nk_rect nk_get_null_rect(void) { return nk_null_rect; } NK_API struct nk_rect nk_rect(float x, float y, float w, float h) { struct nk_rect r; r.x = x; r.y = y; r.w = w; r.h = h; return r; } NK_API struct nk_rect nk_recti(int x, int y, int w, int h) { struct nk_rect r; r.x = (float)x; r.y = (float)y; r.w = (float)w; r.h = (float)h; return r; } NK_API struct nk_rect nk_recta(struct nk_vec2 pos, struct nk_vec2 size) { return nk_rect(pos.x, pos.y, size.x, size.y); } NK_API struct nk_rect nk_rectv(const float *r) { return nk_rect(r[0], r[1], r[2], r[3]); } NK_API struct nk_rect nk_rectiv(const int *r) { return nk_recti(r[0], r[1], r[2], r[3]); } NK_API struct nk_vec2 nk_rect_pos(struct nk_rect r) { struct nk_vec2 ret; ret.x = r.x; ret.y = r.y; return ret; } NK_API struct nk_vec2 nk_rect_size(struct nk_rect r) { struct nk_vec2 ret; ret.x = r.w; ret.y = r.h; return ret; } NK_INTERN struct nk_rect nk_shrink_rect(struct nk_rect r, float amount) { struct nk_rect res; r.w = NK_MAX(r.w, 2 * amount); r.h = NK_MAX(r.h, 2 * amount); res.x = r.x + amount; res.y = r.y + amount; res.w = r.w - 2 * amount; res.h = r.h - 2 * amount; return res; } NK_INTERN struct nk_rect nk_pad_rect(struct nk_rect r, struct nk_vec2 pad) { r.w = NK_MAX(r.w, 2 * pad.x); r.h = NK_MAX(r.h, 2 * pad.y); r.x += pad.x; r.y += pad.y; r.w -= 2 * pad.x; r.h -= 2 * pad.y; return r; } NK_API struct nk_vec2 nk_vec2(float x, float y) { struct nk_vec2 ret; ret.x = x; ret.y = y; return ret; } NK_API struct nk_vec2 nk_vec2i(int x, int y) { struct nk_vec2 ret; ret.x = (float)x; ret.y = (float)y; return ret; } NK_API struct nk_vec2 nk_vec2v(const float *v) { return nk_vec2(v[0], v[1]); } NK_API struct nk_vec2 nk_vec2iv(const int *v) { return nk_vec2i(v[0], v[1]); } /* * ============================================================== * * UTIL * * =============================================================== */ NK_INTERN int nk_str_match_here(const char *regexp, const char *text); NK_INTERN int nk_str_match_star(int c, const char *regexp, const char *text); NK_INTERN int nk_is_lower(int c) {return (c >= 'a' && c <= 'z') || (c >= 0xE0 && c <= 0xFF);} NK_INTERN int nk_is_upper(int c){return (c >= 'A' && c <= 'Z') || (c >= 0xC0 && c <= 0xDF);} NK_INTERN int nk_to_upper(int c) {return (c >= 'a' && c <= 'z') ? (c - ('a' - 'A')) : c;} NK_INTERN int nk_to_lower(int c) {return (c >= 'A' && c <= 'Z') ? (c - ('a' + 'A')) : c;} NK_INTERN void* nk_memcopy(void *dst0, const void *src0, nk_size length) { nk_ptr t; char *dst = (char*)dst0; const char *src = (const char*)src0; if (length == 0 || dst == src) goto done; #define nk_word int #define nk_wsize sizeof(nk_word) #define nk_wmask (nk_wsize-1) #define NK_TLOOP(s) if (t) NK_TLOOP1(s) #define NK_TLOOP1(s) do { s; } while (--t) if (dst < src) { t = (nk_ptr)src; /* only need low bits */ if ((t | (nk_ptr)dst) & nk_wmask) { if ((t ^ (nk_ptr)dst) & nk_wmask || length < nk_wsize) t = length; else t = nk_wsize - (t & nk_wmask); length -= t; NK_TLOOP1(*dst++ = *src++); } t = length / nk_wsize; NK_TLOOP(*(nk_word*)(void*)dst = *(const nk_word*)(const void*)src; src += nk_wsize; dst += nk_wsize); t = length & nk_wmask; NK_TLOOP(*dst++ = *src++); } else { src += length; dst += length; t = (nk_ptr)src; if ((t | (nk_ptr)dst) & nk_wmask) { if ((t ^ (nk_ptr)dst) & nk_wmask || length <= nk_wsize) t = length; else t &= nk_wmask; length -= t; NK_TLOOP1(*--dst = *--src); } t = length / nk_wsize; NK_TLOOP(src -= nk_wsize; dst -= nk_wsize; *(nk_word*)(void*)dst = *(const nk_word*)(const void*)src); t = length & nk_wmask; NK_TLOOP(*--dst = *--src); } #undef nk_word #undef nk_wsize #undef nk_wmask #undef NK_TLOOP #undef NK_TLOOP1 done: return (dst0); } NK_INTERN void nk_memset(void *ptr, int c0, nk_size size) { #define nk_word unsigned #define nk_wsize sizeof(nk_word) #define nk_wmask (nk_wsize - 1) nk_byte *dst = (nk_byte*)ptr; unsigned c = 0; nk_size t = 0; if ((c = (nk_byte)c0) != 0) { c = (c << 8) | c; /* at least 16-bits */ if (sizeof(unsigned int) > 2) c = (c << 16) | c; /* at least 32-bits*/ } /* too small of a word count */ dst = (nk_byte*)ptr; if (size < 3 * nk_wsize) { while (size--) *dst++ = (nk_byte)c0; return; } /* align destination */ if ((t = NK_PTR_TO_UINT(dst) & nk_wmask) != 0) { t = nk_wsize -t; size -= t; do { *dst++ = (nk_byte)c0; } while (--t != 0); } /* fill word */ t = size / nk_wsize; do { *(nk_word*)((void*)dst) = c; dst += nk_wsize; } while (--t != 0); /* fill trailing bytes */ t = (size & nk_wmask); if (t != 0) { do { *dst++ = (nk_byte)c0; } while (--t != 0); } #undef nk_word #undef nk_wsize #undef nk_wmask } NK_INTERN void nk_zero(void *ptr, nk_size size) { NK_ASSERT(ptr); NK_MEMSET(ptr, 0, size); } NK_API int nk_strlen(const char *str) { int siz = 0; NK_ASSERT(str); while (str && *str++ != '\0') siz++; return siz; } NK_API int nk_strtoi(const char *str, const char **endptr) { int neg = 1; const char *p = str; int value = 0; NK_ASSERT(str); if (!str) return 0; /* skip whitespace */ while (*p == ' ') p++; if (*p == '-') { neg = -1; p++; } while (*p && *p >= '0' && *p <= '9') { value = value * 10 + (int) (*p - '0'); p++; } if (endptr) *endptr = p; return neg*value; } NK_API double nk_strtod(const char *str, const char **endptr) { double m; double neg = 1.0; const char *p = str; double value = 0; double number = 0; NK_ASSERT(str); if (!str) return 0; /* skip whitespace */ while (*p == ' ') p++; if (*p == '-') { neg = -1.0; p++; } while (*p && *p != '.' && *p != 'e') { value = value * 10.0 + (double) (*p - '0'); p++; } if (*p == '.') { p++; for(m = 0.1; *p && *p != 'e'; p++ ) { value = value + (double) (*p - '0') * m; m *= 0.1; } } if (*p == 'e') { int i, pow, div; p++; if (*p == '-') { div = nk_true; p++; } else if (*p == '+') { div = nk_false; p++; } else div = nk_false; for (pow = 0; *p; p++) pow = pow * 10 + (int) (*p - '0'); for (m = 1.0, i = 0; i < pow; i++) m *= 10.0; if (div) value /= m; else value *= m; } number = value * neg; if (endptr) *endptr = p; return number; } NK_API float nk_strtof(const char *str, const char **endptr) { float float_value; double double_value; double_value = NK_STRTOD(str, endptr); float_value = (float)double_value; return float_value; } NK_API int nk_stricmp(const char *s1, const char *s2) { nk_int c1,c2,d; do { c1 = *s1++; c2 = *s2++; d = c1 - c2; while (d) { if (c1 <= 'Z' && c1 >= 'A') { d += ('a' - 'A'); if (!d) break; } if (c2 <= 'Z' && c2 >= 'A') { d -= ('a' - 'A'); if (!d) break; } return ((d >= 0) << 1) - 1; } } while (c1); return 0; } NK_API int nk_stricmpn(const char *s1, const char *s2, int n) { int c1,c2,d; NK_ASSERT(n >= 0); do { c1 = *s1++; c2 = *s2++; if (!n--) return 0; d = c1 - c2; while (d) { if (c1 <= 'Z' && c1 >= 'A') { d += ('a' - 'A'); if (!d) break; } if (c2 <= 'Z' && c2 >= 'A') { d -= ('a' - 'A'); if (!d) break; } return ((d >= 0) << 1) - 1; } } while (c1); return 0; } NK_INTERN int nk_str_match_here(const char *regexp, const char *text) { if (regexp[0] == '\0') return 1; if (regexp[1] == '*') return nk_str_match_star(regexp[0], regexp+2, text); if (regexp[0] == '$' && regexp[1] == '\0') return *text == '\0'; if (*text!='\0' && (regexp[0]=='.' || regexp[0]==*text)) return nk_str_match_here(regexp+1, text+1); return 0; } NK_INTERN int nk_str_match_star(int c, const char *regexp, const char *text) { do {/* a '* matches zero or more instances */ if (nk_str_match_here(regexp, text)) return 1; } while (*text != '\0' && (*text++ == c || c == '.')); return 0; } NK_API int nk_strfilter(const char *text, const char *regexp) { /* c matches any literal character c . matches any single character ^ matches the beginning of the input string $ matches the end of the input string * matches zero or more occurrences of the previous character*/ if (regexp[0] == '^') return nk_str_match_here(regexp+1, text); do { /* must look even if string is empty */ if (nk_str_match_here(regexp, text)) return 1; } while (*text++ != '\0'); return 0; } NK_API int nk_strmatch_fuzzy_text(const char *str, int str_len, const char *pattern, int *out_score) { /* Returns true if each character in pattern is found sequentially within str * if found then outScore is also set. Score value has no intrinsic meaning. * Range varies with pattern. Can only compare scores with same search pattern. */ /* ------- scores --------- */ /* bonus for adjacent matches */ #define NK_ADJACENCY_BONUS 5 /* bonus if match occurs after a separator */ #define NK_SEPARATOR_BONUS 10 /* bonus if match is uppercase and prev is lower */ #define NK_CAMEL_BONUS 10 /* penalty applied for every letter in str before the first match */ #define NK_LEADING_LETTER_PENALTY (-3) /* maximum penalty for leading letters */ #define NK_MAX_LEADING_LETTER_PENALTY (-9) /* penalty for every letter that doesn't matter */ #define NK_UNMATCHED_LETTER_PENALTY (-1) /* loop variables */ int score = 0; char const * pattern_iter = pattern; int str_iter = 0; int prev_matched = nk_false; int prev_lower = nk_false; /* true so if first letter match gets separator bonus*/ int prev_separator = nk_true; /* use "best" matched letter if multiple string letters match the pattern */ char const * best_letter = 0; int best_letter_score = 0; /* loop over strings */ NK_ASSERT(str); NK_ASSERT(pattern); if (!str || !str_len || !pattern) return 0; while (str_iter < str_len) { const char pattern_letter = *pattern_iter; const char str_letter = str[str_iter]; int next_match = *pattern_iter != '\0' && nk_to_lower(pattern_letter) == nk_to_lower(str_letter); int rematch = best_letter && nk_to_upper(*best_letter) == nk_to_upper(str_letter); int advanced = next_match && best_letter; int pattern_repeat = best_letter && *pattern_iter != '\0'; pattern_repeat = pattern_repeat && nk_to_lower(*best_letter) == nk_to_lower(pattern_letter); if (advanced || pattern_repeat) { score += best_letter_score; best_letter = 0; best_letter_score = 0; } if (next_match || rematch) { int new_score = 0; /* Apply penalty for each letter before the first pattern match */ if (pattern_iter == pattern) { int count = (int)(&str[str_iter] - str); int penalty = NK_LEADING_LETTER_PENALTY * count; if (penalty < NK_MAX_LEADING_LETTER_PENALTY) penalty = NK_MAX_LEADING_LETTER_PENALTY; score += penalty; } /* apply bonus for consecutive bonuses */ if (prev_matched) new_score += NK_ADJACENCY_BONUS; /* apply bonus for matches after a separator */ if (prev_separator) new_score += NK_SEPARATOR_BONUS; /* apply bonus across camel case boundaries */ if (prev_lower && nk_is_upper(str_letter)) new_score += NK_CAMEL_BONUS; /* update pattern iter IFF the next pattern letter was matched */ if (next_match) ++pattern_iter; /* update best letter in str which may be for a "next" letter or a rematch */ if (new_score >= best_letter_score) { /* apply penalty for now skipped letter */ if (best_letter != 0) score += NK_UNMATCHED_LETTER_PENALTY; best_letter = &str[str_iter]; best_letter_score = new_score; } prev_matched = nk_true; } else { score += NK_UNMATCHED_LETTER_PENALTY; prev_matched = nk_false; } /* separators should be more easily defined */ prev_lower = nk_is_lower(str_letter) != 0; prev_separator = str_letter == '_' || str_letter == ' '; ++str_iter; } /* apply score for last match */ if (best_letter) score += best_letter_score; /* did not match full pattern */ if (*pattern_iter != '\0') return nk_false; if (out_score) *out_score = score; return nk_true; } NK_API int nk_strmatch_fuzzy_string(char const *str, char const *pattern, int *out_score) {return nk_strmatch_fuzzy_text(str, nk_strlen(str), pattern, out_score);} NK_INTERN int nk_string_float_limit(char *string, int prec) { int dot = 0; char *c = string; while (*c) { if (*c == '.') { dot = 1; c++; continue; } if (dot == (prec+1)) { *c = 0; break; } if (dot > 0) dot++; c++; } return (int)(c - string); } NK_INTERN double nk_pow(double x, int n) { /* check the sign of n */ double r = 1; int plus = n >= 0; n = (plus) ? n : -n; while (n > 0) { if ((n & 1) == 1) r *= x; n /= 2; x *= x; } return plus ? r : 1.0 / r; } NK_INTERN int nk_ifloord(double x) { x = (double)((int)x - ((x < 0.0) ? 1 : 0)); return (int)x; } NK_INTERN int nk_ifloorf(float x) { x = (float)((int)x - ((x < 0.0f) ? 1 : 0)); return (int)x; } NK_INTERN int nk_iceilf(float x) { if (x >= 0) { int i = (int)x; return i; } else { int t = (int)x; float r = x - (float)t; return (r > 0.0f) ? t+1: t; } } NK_INTERN int nk_log10(double n) { int neg; int ret; int exp = 0; neg = (n < 0) ? 1 : 0; ret = (neg) ? (int)-n : (int)n; while ((ret / 10) > 0) { ret /= 10; exp++; } if (neg) exp = -exp; return exp; } NK_INTERN void nk_strrev_ascii(char *s) { int len = nk_strlen(s); int end = len / 2; int i = 0; char t; for (; i < end; ++i) { t = s[i]; s[i] = s[len - 1 - i]; s[len -1 - i] = t; } } NK_INTERN char* nk_itoa(char *s, long n) { long i = 0; if (n == 0) { s[i++] = '0'; s[i] = 0; return s; } if (n < 0) { s[i++] = '-'; n = -n; } while (n > 0) { s[i++] = (char)('0' + (n % 10)); n /= 10; } s[i] = 0; if (s[0] == '-') ++s; nk_strrev_ascii(s); return s; } NK_INTERN char* nk_dtoa(char *s, double n) { int useExp = 0; int digit = 0, m = 0, m1 = 0; char *c = s; int neg = 0; NK_ASSERT(s); if (!s) return 0; if (n == 0.0) { s[0] = '0'; s[1] = '\0'; return s; } neg = (n < 0); if (neg) n = -n; /* calculate magnitude */ m = nk_log10(n); useExp = (m >= 14 || (neg && m >= 9) || m <= -9); if (neg) *(c++) = '-'; /* set up for scientific notation */ if (useExp) { if (m < 0) m -= 1; n = n / (double)nk_pow(10.0, m); m1 = m; m = 0; } if (m < 1.0) { m = 0; } /* convert the number */ while (n > NK_FLOAT_PRECISION || m >= 0) { double weight = nk_pow(10.0, m); if (weight > 0) { double t = (double)n / weight; digit = nk_ifloord(t); n -= ((double)digit * weight); *(c++) = (char)('0' + (char)digit); } if (m == 0 && n > 0) *(c++) = '.'; m--; } if (useExp) { /* convert the exponent */ int i, j; *(c++) = 'e'; if (m1 > 0) { *(c++) = '+'; } else { *(c++) = '-'; m1 = -m1; } m = 0; while (m1 > 0) { *(c++) = (char)('0' + (char)(m1 % 10)); m1 /= 10; m++; } c -= m; for (i = 0, j = m-1; i= buf_size) break; iter++; /* flag arguments */ while (*iter) { if (*iter == '-') flag |= NK_ARG_FLAG_LEFT; else if (*iter == '+') flag |= NK_ARG_FLAG_PLUS; else if (*iter == ' ') flag |= NK_ARG_FLAG_SPACE; else if (*iter == '#') flag |= NK_ARG_FLAG_NUM; else if (*iter == '0') flag |= NK_ARG_FLAG_ZERO; else break; iter++; } /* width argument */ width = NK_DEFAULT; if (*iter >= '1' && *iter <= '9') { const char *end; width = nk_strtoi(iter, &end); if (end == iter) width = -1; else iter = end; } else if (*iter == '*') { width = va_arg(args, int); iter++; } /* precision argument */ precision = NK_DEFAULT; if (*iter == '.') { iter++; if (*iter == '*') { precision = va_arg(args, int); iter++; } else { const char *end; precision = nk_strtoi(iter, &end); if (end == iter) precision = -1; else iter = end; } } /* length modifier */ if (*iter == 'h') { if (*(iter+1) == 'h') { arg_type = NK_ARG_TYPE_CHAR; iter++; } else arg_type = NK_ARG_TYPE_SHORT; iter++; } else if (*iter == 'l') { arg_type = NK_ARG_TYPE_LONG; iter++; } else arg_type = NK_ARG_TYPE_DEFAULT; /* specifier */ if (*iter == '%') { NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT); NK_ASSERT(precision == NK_DEFAULT); NK_ASSERT(width == NK_DEFAULT); if (len < buf_size) buf[len++] = '%'; } else if (*iter == 's') { /* string */ const char *str = va_arg(args, const char*); NK_ASSERT(str != buf && "buffer and argument are not allowed to overlap!"); NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT); NK_ASSERT(precision == NK_DEFAULT); NK_ASSERT(width == NK_DEFAULT); if (str == buf) return -1; while (str && *str && len < buf_size) buf[len++] = *str++; } else if (*iter == 'n') { /* current length callback */ signed int *n = va_arg(args, int*); NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT); NK_ASSERT(precision == NK_DEFAULT); NK_ASSERT(width == NK_DEFAULT); if (n) *n = len; } else if (*iter == 'c' || *iter == 'i' || *iter == 'd') { /* signed integer */ long value = 0; const char *num_iter; int num_len, num_print, padding; int cur_precision = NK_MAX(precision, 1); int cur_width = NK_MAX(width, 0); /* retrieve correct value type */ if (arg_type == NK_ARG_TYPE_CHAR) value = (signed char)va_arg(args, int); else if (arg_type == NK_ARG_TYPE_SHORT) value = (signed short)va_arg(args, int); else if (arg_type == NK_ARG_TYPE_LONG) value = va_arg(args, signed long); else if (*iter == 'c') value = (unsigned char)va_arg(args, int); else value = va_arg(args, signed int); /* convert number to string */ nk_itoa(number_buffer, value); num_len = nk_strlen(number_buffer); padding = NK_MAX(cur_width - NK_MAX(cur_precision, num_len), 0); if ((flag & NK_ARG_FLAG_PLUS) || (flag & NK_ARG_FLAG_SPACE)) padding = NK_MAX(padding-1, 0); /* fill left padding up to a total of `width` characters */ if (!(flag & NK_ARG_FLAG_LEFT)) { while (padding-- > 0 && (len < buf_size)) { if ((flag & NK_ARG_FLAG_ZERO) && (precision == NK_DEFAULT)) buf[len++] = '0'; else buf[len++] = ' '; } } /* copy string value representation into buffer */ if ((flag & NK_ARG_FLAG_PLUS) && value >= 0 && len < buf_size) buf[len++] = '+'; else if ((flag & NK_ARG_FLAG_SPACE) && value >= 0 && len < buf_size) buf[len++] = ' '; /* fill up to precision number of digits with '0' */ num_print = NK_MAX(cur_precision, num_len); while (precision && (num_print > num_len) && (len < buf_size)) { buf[len++] = '0'; num_print--; } /* copy string value representation into buffer */ num_iter = number_buffer; while (precision && *num_iter && len < buf_size) buf[len++] = *num_iter++; /* fill right padding up to width characters */ if (flag & NK_ARG_FLAG_LEFT) { while ((padding-- > 0) && (len < buf_size)) buf[len++] = ' '; } } else if (*iter == 'o' || *iter == 'x' || *iter == 'X' || *iter == 'u') { /* unsigned integer */ unsigned long value = 0; int num_len = 0, num_print, padding = 0; int cur_precision = NK_MAX(precision, 1); int cur_width = NK_MAX(width, 0); unsigned int base = (*iter == 'o') ? 8: (*iter == 'u')? 10: 16; /* print oct/hex/dec value */ const char *upper_output_format = "0123456789ABCDEF"; const char *lower_output_format = "0123456789abcdef"; const char *output_format = (*iter == 'x') ? lower_output_format: upper_output_format; /* retrieve correct value type */ if (arg_type == NK_ARG_TYPE_CHAR) value = (unsigned char)va_arg(args, int); else if (arg_type == NK_ARG_TYPE_SHORT) value = (unsigned short)va_arg(args, int); else if (arg_type == NK_ARG_TYPE_LONG) value = va_arg(args, unsigned long); else value = va_arg(args, unsigned int); do { /* convert decimal number into hex/oct number */ int digit = output_format[value % base]; if (num_len < NK_MAX_NUMBER_BUFFER) number_buffer[num_len++] = (char)digit; value /= base; } while (value > 0); num_print = NK_MAX(cur_precision, num_len); padding = NK_MAX(cur_width - NK_MAX(cur_precision, num_len), 0); if (flag & NK_ARG_FLAG_NUM) padding = NK_MAX(padding-1, 0); /* fill left padding up to a total of `width` characters */ if (!(flag & NK_ARG_FLAG_LEFT)) { while ((padding-- > 0) && (len < buf_size)) { if ((flag & NK_ARG_FLAG_ZERO) && (precision == NK_DEFAULT)) buf[len++] = '0'; else buf[len++] = ' '; } } /* fill up to precision number of digits */ if (num_print && (flag & NK_ARG_FLAG_NUM)) { if ((*iter == 'o') && (len < buf_size)) { buf[len++] = '0'; } else if ((*iter == 'x') && ((len+1) < buf_size)) { buf[len++] = '0'; buf[len++] = 'x'; } else if ((*iter == 'X') && ((len+1) < buf_size)) { buf[len++] = '0'; buf[len++] = 'X'; } } while (precision && (num_print > num_len) && (len < buf_size)) { buf[len++] = '0'; num_print--; } /* reverse number direction */ while (num_len > 0) { if (precision && (len < buf_size)) buf[len++] = number_buffer[num_len-1]; num_len--; } /* fill right padding up to width characters */ if (flag & NK_ARG_FLAG_LEFT) { while ((padding-- > 0) && (len < buf_size)) buf[len++] = ' '; } } else if (*iter == 'f') { /* floating point */ const char *num_iter; int cur_precision = (precision < 0) ? 6: precision; int prefix, cur_width = NK_MAX(width, 0); double value = va_arg(args, double); int num_len = 0, frac_len = 0, dot = 0; int padding = 0; NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT); NK_DTOA(number_buffer, value); num_len = nk_strlen(number_buffer); /* calculate padding */ num_iter = number_buffer; while (*num_iter && *num_iter != '.') num_iter++; prefix = (*num_iter == '.')?(int)(num_iter - number_buffer)+1:0; padding = NK_MAX(cur_width - (prefix + NK_MIN(cur_precision, num_len - prefix)) , 0); if ((flag & NK_ARG_FLAG_PLUS) || (flag & NK_ARG_FLAG_SPACE)) padding = NK_MAX(padding-1, 0); /* fill left padding up to a total of `width` characters */ if (!(flag & NK_ARG_FLAG_LEFT)) { while (padding-- > 0 && (len < buf_size)) { if (flag & NK_ARG_FLAG_ZERO) buf[len++] = '0'; else buf[len++] = ' '; } } /* copy string value representation into buffer */ num_iter = number_buffer; if ((flag & NK_ARG_FLAG_PLUS) && (value >= 0) && (len < buf_size)) buf[len++] = '+'; else if ((flag & NK_ARG_FLAG_SPACE) && (value >= 0) && (len < buf_size)) buf[len++] = ' '; while (*num_iter) { if (dot) frac_len++; if (len < buf_size) buf[len++] = *num_iter; if (*num_iter == '.') dot = 1; if (frac_len >= cur_precision) break; num_iter++; } /* fill number up to precision */ while (frac_len < cur_precision) { if (!dot && len < buf_size) { buf[len++] = '.'; dot = 1; } if (len < buf_size) buf[len++] = '0'; frac_len++; } /* fill right padding up to width characters */ if (flag & NK_ARG_FLAG_LEFT) { while ((padding-- > 0) && (len < buf_size)) buf[len++] = ' '; } } else { /* Specifier not supported: g,G,e,E,p,z */ NK_ASSERT(0 && "specifier is not supported!"); return result; } } buf[(len >= buf_size)?(buf_size-1):len] = 0; result = (len >= buf_size)?-1:len; return result; } #endif NK_INTERN int nk_strfmt(char *buf, int buf_size, const char *fmt, va_list args) { int result = -1; NK_ASSERT(buf); NK_ASSERT(buf_size); if (!buf || !buf_size || !fmt) return 0; #ifdef NK_INCLUDE_STANDARD_IO result = NK_VSNPRINTF(buf, (nk_size)buf_size, fmt, args); result = (result >= buf_size) ? -1: result; buf[buf_size-1] = 0; #else result = nk_vsnprintf(buf, buf_size, fmt, args); #endif return result; } #endif NK_API nk_hash nk_murmur_hash(const void * key, int len, nk_hash seed) { /* 32-Bit MurmurHash3: https://code.google.com/p/smhasher/wiki/MurmurHash3*/ #define NK_ROTL(x,r) ((x) << (r) | ((x) >> (32 - r))) union {const nk_uint *i; const nk_byte *b;} conv = {0}; const nk_byte *data = (const nk_byte*)key; const int nblocks = len/4; nk_uint h1 = seed; const nk_uint c1 = 0xcc9e2d51; const nk_uint c2 = 0x1b873593; const nk_byte *tail; const nk_uint *blocks; nk_uint k1; int i; /* body */ if (!key) return 0; conv.b = (data + nblocks*4); blocks = (const nk_uint*)conv.i; for (i = -nblocks; i; ++i) { k1 = blocks[i]; k1 *= c1; k1 = NK_ROTL(k1,15); k1 *= c2; h1 ^= k1; h1 = NK_ROTL(h1,13); h1 = h1*5+0xe6546b64; } /* tail */ tail = (const nk_byte*)(data + nblocks*4); k1 = 0; switch (len & 3) { case 3: k1 ^= (nk_uint)(tail[2] << 16); case 2: k1 ^= (nk_uint)(tail[1] << 8u); case 1: k1 ^= tail[0]; k1 *= c1; k1 = NK_ROTL(k1,15); k1 *= c2; h1 ^= k1; default: break; } /* finalization */ h1 ^= (nk_uint)len; /* fmix32 */ h1 ^= h1 >> 16; h1 *= 0x85ebca6b; h1 ^= h1 >> 13; h1 *= 0xc2b2ae35; h1 ^= h1 >> 16; #undef NK_ROTL return h1; } #ifdef NK_INCLUDE_STANDARD_IO NK_INTERN char* nk_file_load(const char* path, nk_size* siz, struct nk_allocator *alloc) { char *buf; FILE *fd; long ret; NK_ASSERT(path); NK_ASSERT(siz); NK_ASSERT(alloc); if (!path || !siz || !alloc) return 0; fd = fopen(path, "rb"); if (!fd) return 0; fseek(fd, 0, SEEK_END); ret = ftell(fd); if (ret < 0) { fclose(fd); return 0; } *siz = (nk_size)ret; fseek(fd, 0, SEEK_SET); buf = (char*)alloc->alloc(alloc->userdata,0, *siz); NK_ASSERT(buf); if (!buf) { fclose(fd); return 0; } *siz = (nk_size)fread(buf, *siz, 1, fd); fclose(fd); return buf; } #endif /* * ============================================================== * * COLOR * * =============================================================== */ NK_INTERN int nk_parse_hex(const char *p, int length) { int i = 0; int len = 0; while (len < length) { i <<= 4; if (p[len] >= 'a' && p[len] <= 'f') i += ((p[len] - 'a') + 10); else if (p[len] >= 'A' && p[len] <= 'F') i += ((p[len] - 'A') + 10); else i += (p[len] - '0'); len++; } return i; } NK_API struct nk_color nk_rgba(int r, int g, int b, int a) { struct nk_color ret; ret.r = (nk_byte)NK_CLAMP(0, r, 255); ret.g = (nk_byte)NK_CLAMP(0, g, 255); ret.b = (nk_byte)NK_CLAMP(0, b, 255); ret.a = (nk_byte)NK_CLAMP(0, a, 255); return ret; } NK_API struct nk_color nk_rgb_hex(const char *rgb) { struct nk_color col; const char *c = rgb; if (*c == '#') c++; col.r = (nk_byte)nk_parse_hex(c, 2); col.g = (nk_byte)nk_parse_hex(c+2, 2); col.b = (nk_byte)nk_parse_hex(c+4, 2); col.a = 255; return col; } NK_API struct nk_color nk_rgba_hex(const char *rgb) { struct nk_color col; const char *c = rgb; if (*c == '#') c++; col.r = (nk_byte)nk_parse_hex(c, 2); col.g = (nk_byte)nk_parse_hex(c+2, 2); col.b = (nk_byte)nk_parse_hex(c+4, 2); col.a = (nk_byte)nk_parse_hex(c+6, 2); return col; } NK_API void nk_color_hex_rgba(char *output, struct nk_color col) { #define NK_TO_HEX(i) ((i) <= 9 ? '0' + (i): 'A' - 10 + (i)) output[0] = (char)NK_TO_HEX((col.r & 0xF0) >> 4); output[1] = (char)NK_TO_HEX((col.r & 0x0F)); output[2] = (char)NK_TO_HEX((col.g & 0xF0) >> 4); output[3] = (char)NK_TO_HEX((col.g & 0x0F)); output[4] = (char)NK_TO_HEX((col.b & 0xF0) >> 4); output[5] = (char)NK_TO_HEX((col.b & 0x0F)); output[6] = (char)NK_TO_HEX((col.a & 0xF0) >> 4); output[7] = (char)NK_TO_HEX((col.a & 0x0F)); output[8] = '\0'; #undef NK_TO_HEX } NK_API void nk_color_hex_rgb(char *output, struct nk_color col) { #define NK_TO_HEX(i) ((i) <= 9 ? '0' + (i): 'A' - 10 + (i)) output[0] = (char)NK_TO_HEX((col.r & 0xF0) >> 4); output[1] = (char)NK_TO_HEX((col.r & 0x0F)); output[2] = (char)NK_TO_HEX((col.g & 0xF0) >> 4); output[3] = (char)NK_TO_HEX((col.g & 0x0F)); output[4] = (char)NK_TO_HEX((col.b & 0xF0) >> 4); output[5] = (char)NK_TO_HEX((col.b & 0x0F)); output[6] = '\0'; #undef NK_TO_HEX } NK_API struct nk_color nk_rgba_iv(const int *c) { return nk_rgba(c[0], c[1], c[2], c[3]); } NK_API struct nk_color nk_rgba_bv(const nk_byte *c) { return nk_rgba(c[0], c[1], c[2], c[3]); } NK_API struct nk_color nk_rgb(int r, int g, int b) { struct nk_color ret; ret.r = (nk_byte)NK_CLAMP(0, r, 255); ret.g = (nk_byte)NK_CLAMP(0, g, 255); ret.b = (nk_byte)NK_CLAMP(0, b, 255); ret.a = (nk_byte)255; return ret; } NK_API struct nk_color nk_rgb_iv(const int *c) { return nk_rgb(c[0], c[1], c[2]); } NK_API struct nk_color nk_rgb_bv(const nk_byte* c) { return nk_rgb(c[0], c[1], c[2]); } NK_API struct nk_color nk_rgba_u32(nk_uint in) { struct nk_color ret; ret.r = (in & 0xFF); ret.g = ((in >> 8) & 0xFF); ret.b = ((in >> 16) & 0xFF); ret.a = (nk_byte)((in >> 24) & 0xFF); return ret; } NK_API struct nk_color nk_rgba_f(float r, float g, float b, float a) { struct nk_color ret; ret.r = (nk_byte)(NK_SATURATE(r) * 255.0f); ret.g = (nk_byte)(NK_SATURATE(g) * 255.0f); ret.b = (nk_byte)(NK_SATURATE(b) * 255.0f); ret.a = (nk_byte)(NK_SATURATE(a) * 255.0f); return ret; } NK_API struct nk_color nk_rgba_fv(const float *c) { return nk_rgba_f(c[0], c[1], c[2], c[3]); } NK_API struct nk_color nk_rgb_f(float r, float g, float b) { struct nk_color ret; ret.r = (nk_byte)(NK_SATURATE(r) * 255.0f); ret.g = (nk_byte)(NK_SATURATE(g) * 255.0f); ret.b = (nk_byte)(NK_SATURATE(b) * 255.0f); ret.a = 255; return ret; } NK_API struct nk_color nk_rgb_fv(const float *c) { return nk_rgb_f(c[0], c[1], c[2]); } NK_API struct nk_color nk_hsv(int h, int s, int v) { return nk_hsva(h, s, v, 255); } NK_API struct nk_color nk_hsv_iv(const int *c) { return nk_hsv(c[0], c[1], c[2]); } NK_API struct nk_color nk_hsv_bv(const nk_byte *c) { return nk_hsv(c[0], c[1], c[2]); } NK_API struct nk_color nk_hsv_f(float h, float s, float v) { return nk_hsva_f(h, s, v, 1.0f); } NK_API struct nk_color nk_hsv_fv(const float *c) { return nk_hsv_f(c[0], c[1], c[2]); } NK_API struct nk_color nk_hsva(int h, int s, int v, int a) { float hf = ((float)NK_CLAMP(0, h, 255)) / 255.0f; float sf = ((float)NK_CLAMP(0, s, 255)) / 255.0f; float vf = ((float)NK_CLAMP(0, v, 255)) / 255.0f; float af = ((float)NK_CLAMP(0, a, 255)) / 255.0f; return nk_hsva_f(hf, sf, vf, af); } NK_API struct nk_color nk_hsva_iv(const int *c) { return nk_hsva(c[0], c[1], c[2], c[3]); } NK_API struct nk_color nk_hsva_bv(const nk_byte *c) { return nk_hsva(c[0], c[1], c[2], c[3]); } NK_API struct nk_color nk_hsva_f(float h, float s, float v, float a) { struct nk_colorf out = {0,0,0,0}; float p, q, t, f; int i; if (s <= 0.0f) { out.r = v; out.g = v; out.b = v; return nk_rgb_f(out.r, out.g, out.b); } h = h / (60.0f/360.0f); i = (int)h; f = h - (float)i; p = v * (1.0f - s); q = v * (1.0f - (s * f)); t = v * (1.0f - s * (1.0f - f)); switch (i) { case 0: default: out.r = v; out.g = t; out.b = p; break; case 1: out.r = q; out.g = v; out.b = p; break; case 2: out.r = p; out.g = v; out.b = t; break; case 3: out.r = p; out.g = q; out.b = v; break; case 4: out.r = t; out.g = p; out.b = v; break; case 5: out.r = v; out.g = p; out.b = q; break; } return nk_rgba_f(out.r, out.g, out.b, a); } NK_API struct nk_color nk_hsva_fv(const float *c) { return nk_hsva_f(c[0], c[1], c[2], c[3]); } NK_API nk_uint nk_color_u32(struct nk_color in) { nk_uint out = (nk_uint)in.r; out |= ((nk_uint)in.g << 8); out |= ((nk_uint)in.b << 16); out |= ((nk_uint)in.a << 24); return out; } NK_API void nk_color_f(float *r, float *g, float *b, float *a, struct nk_color in) { NK_STORAGE const float s = 1.0f/255.0f; *r = (float)in.r * s; *g = (float)in.g * s; *b = (float)in.b * s; *a = (float)in.a * s; } NK_API void nk_color_fv(float *c, struct nk_color in) { nk_color_f(&c[0], &c[1], &c[2], &c[3], in); } NK_API void nk_color_d(double *r, double *g, double *b, double *a, struct nk_color in) { NK_STORAGE const double s = 1.0/255.0; *r = (double)in.r * s; *g = (double)in.g * s; *b = (double)in.b * s; *a = (double)in.a * s; } NK_API void nk_color_dv(double *c, struct nk_color in) { nk_color_d(&c[0], &c[1], &c[2], &c[3], in); } NK_API void nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color in) { float a; nk_color_hsva_f(out_h, out_s, out_v, &a, in); } NK_API void nk_color_hsv_fv(float *out, struct nk_color in) { float a; nk_color_hsva_f(&out[0], &out[1], &out[2], &a, in); } NK_API void nk_color_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_color in) { float chroma; float K = 0.0f; float r,g,b,a; nk_color_f(&r,&g,&b,&a, in); if (g < b) { const float t = g; g = b; b = t; K = -1.f; } if (r < g) { const float t = r; r = g; g = t; K = -2.f/6.0f - K; } chroma = r - ((g < b) ? g: b); *out_h = NK_ABS(K + (g - b)/(6.0f * chroma + 1e-20f)); *out_s = chroma / (r + 1e-20f); *out_v = r; *out_a = (float)in.a / 255.0f; } NK_API void nk_color_hsva_fv(float *out, struct nk_color in) { nk_color_hsva_f(&out[0], &out[1], &out[2], &out[3], in); } NK_API void nk_color_hsva_i(int *out_h, int *out_s, int *out_v, int *out_a, struct nk_color in) { float h,s,v,a; nk_color_hsva_f(&h, &s, &v, &a, in); *out_h = (nk_byte)(h * 255.0f); *out_s = (nk_byte)(s * 255.0f); *out_v = (nk_byte)(v * 255.0f); *out_a = (nk_byte)(a * 255.0f); } NK_API void nk_color_hsva_iv(int *out, struct nk_color in) { nk_color_hsva_i(&out[0], &out[1], &out[2], &out[3], in); } NK_API void nk_color_hsva_bv(nk_byte *out, struct nk_color in) { int tmp[4]; nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in); out[0] = (nk_byte)tmp[0]; out[1] = (nk_byte)tmp[1]; out[2] = (nk_byte)tmp[2]; out[3] = (nk_byte)tmp[3]; } NK_API void nk_color_hsva_b(nk_byte *h, nk_byte *s, nk_byte *v, nk_byte *a, struct nk_color in) { int tmp[4]; nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in); *h = (nk_byte)tmp[0]; *s = (nk_byte)tmp[1]; *v = (nk_byte)tmp[2]; *a = (nk_byte)tmp[3]; } NK_API void nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color in) { int a; nk_color_hsva_i(out_h, out_s, out_v, &a, in); } NK_API void nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color in) { int tmp[4]; nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in); *out_h = (nk_byte)tmp[0]; *out_s = (nk_byte)tmp[1]; *out_v = (nk_byte)tmp[2]; } NK_API void nk_color_hsv_iv(int *out, struct nk_color in) { nk_color_hsv_i(&out[0], &out[1], &out[2], in); } NK_API void nk_color_hsv_bv(nk_byte *out, struct nk_color in) { int tmp[4]; nk_color_hsv_i(&tmp[0], &tmp[1], &tmp[2], in); out[0] = (nk_byte)tmp[0]; out[1] = (nk_byte)tmp[1]; out[2] = (nk_byte)tmp[2]; } /* * ============================================================== * * IMAGE * * =============================================================== */ NK_API nk_handle nk_handle_ptr(void *ptr) { nk_handle handle = {0}; handle.ptr = ptr; return handle; } NK_API nk_handle nk_handle_id(int id) { nk_handle handle; nk_zero_struct(handle); handle.id = id; return handle; } NK_API struct nk_image nk_subimage_ptr(void *ptr, unsigned short w, unsigned short h, struct nk_rect r) { struct nk_image s; nk_zero(&s, sizeof(s)); s.handle.ptr = ptr; s.w = w; s.h = h; s.region[0] = (unsigned short)r.x; s.region[1] = (unsigned short)r.y; s.region[2] = (unsigned short)r.w; s.region[3] = (unsigned short)r.h; return s; } NK_API struct nk_image nk_subimage_id(int id, unsigned short w, unsigned short h, struct nk_rect r) { struct nk_image s; nk_zero(&s, sizeof(s)); s.handle.id = id; s.w = w; s.h = h; s.region[0] = (unsigned short)r.x; s.region[1] = (unsigned short)r.y; s.region[2] = (unsigned short)r.w; s.region[3] = (unsigned short)r.h; return s; } NK_API struct nk_image nk_subimage_handle(nk_handle handle, unsigned short w, unsigned short h, struct nk_rect r) { struct nk_image s; nk_zero(&s, sizeof(s)); s.handle = handle; s.w = w; s.h = h; s.region[0] = (unsigned short)r.x; s.region[1] = (unsigned short)r.y; s.region[2] = (unsigned short)r.w; s.region[3] = (unsigned short)r.h; return s; } NK_API struct nk_image nk_image_handle(nk_handle handle) { struct nk_image s; nk_zero(&s, sizeof(s)); s.handle = handle; s.w = 0; s.h = 0; s.region[0] = 0; s.region[1] = 0; s.region[2] = 0; s.region[3] = 0; return s; } NK_API struct nk_image nk_image_ptr(void *ptr) { struct nk_image s; nk_zero(&s, sizeof(s)); NK_ASSERT(ptr); s.handle.ptr = ptr; s.w = 0; s.h = 0; s.region[0] = 0; s.region[1] = 0; s.region[2] = 0; s.region[3] = 0; return s; } NK_API struct nk_image nk_image_id(int id) { struct nk_image s; nk_zero(&s, sizeof(s)); s.handle.id = id; s.w = 0; s.h = 0; s.region[0] = 0; s.region[1] = 0; s.region[2] = 0; s.region[3] = 0; return s; } NK_API int nk_image_is_subimage(const struct nk_image* img) { NK_ASSERT(img); return !(img->w == 0 && img->h == 0); } NK_INTERN void nk_unify(struct nk_rect *clip, const struct nk_rect *a, float x0, float y0, float x1, float y1) { NK_ASSERT(a); NK_ASSERT(clip); clip->x = NK_MAX(a->x, x0); clip->y = NK_MAX(a->y, y0); clip->w = NK_MIN(a->x + a->w, x1) - clip->x; clip->h = NK_MIN(a->y + a->h, y1) - clip->y; clip->w = NK_MAX(0, clip->w); clip->h = NK_MAX(0, clip->h); } NK_API void nk_triangle_from_direction(struct nk_vec2 *result, struct nk_rect r, float pad_x, float pad_y, enum nk_heading direction) { float w_half, h_half; NK_ASSERT(result); r.w = NK_MAX(2 * pad_x, r.w); r.h = NK_MAX(2 * pad_y, r.h); r.w = r.w - 2 * pad_x; r.h = r.h - 2 * pad_y; r.x = r.x + pad_x; r.y = r.y + pad_y; w_half = r.w / 2.0f; h_half = r.h / 2.0f; if (direction == NK_UP) { result[0] = nk_vec2(r.x + w_half, r.y); result[1] = nk_vec2(r.x + r.w, r.y + r.h); result[2] = nk_vec2(r.x, r.y + r.h); } else if (direction == NK_RIGHT) { result[0] = nk_vec2(r.x, r.y); result[1] = nk_vec2(r.x + r.w, r.y + h_half); result[2] = nk_vec2(r.x, r.y + r.h); } else if (direction == NK_DOWN) { result[0] = nk_vec2(r.x, r.y); result[1] = nk_vec2(r.x + r.w, r.y); result[2] = nk_vec2(r.x + w_half, r.y + r.h); } else { result[0] = nk_vec2(r.x, r.y + h_half); result[1] = nk_vec2(r.x + r.w, r.y); result[2] = nk_vec2(r.x + r.w, r.y + r.h); } } NK_INTERN int nk_text_clamp(const struct nk_user_font *font, const char *text, int text_len, float space, int *glyphs, float *text_width, nk_rune *sep_list, int sep_count) { int i = 0; int glyph_len = 0; float last_width = 0; nk_rune unicode = 0; float width = 0; int len = 0; int g = 0; float s; int sep_len = 0; int sep_g = 0; float sep_width = 0; sep_count = NK_MAX(sep_count,0); glyph_len = nk_utf_decode(text, &unicode, text_len); while (glyph_len && (width < space) && (len < text_len)) { len += glyph_len; s = font->width(font->userdata, font->height, text, len); for (i = 0; i < sep_count; ++i) { if (unicode != sep_list[i]) continue; sep_width = last_width = width; sep_g = g+1; sep_len = len; break; } if (i == sep_count){ last_width = sep_width = width; sep_g = g+1; } width = s; glyph_len = nk_utf_decode(&text[len], &unicode, text_len - len); g++; } if (len >= text_len) { *glyphs = g; *text_width = last_width; return len; } else { *glyphs = sep_g; *text_width = sep_width; return (!sep_len) ? len: sep_len; } } enum {NK_DO_NOT_STOP_ON_NEW_LINE, NK_STOP_ON_NEW_LINE}; NK_INTERN struct nk_vec2 nk_text_calculate_text_bounds(const struct nk_user_font *font, const char *begin, int byte_len, float row_height, const char **remaining, struct nk_vec2 *out_offset, int *glyphs, int op) { float line_height = row_height; struct nk_vec2 text_size = nk_vec2(0,0); float line_width = 0.0f; float glyph_width; int glyph_len = 0; nk_rune unicode = 0; int text_len = 0; if (!begin || byte_len <= 0 || !font) return nk_vec2(0,row_height); glyph_len = nk_utf_decode(begin, &unicode, byte_len); if (!glyph_len) return text_size; glyph_width = font->width(font->userdata, font->height, begin, glyph_len); *glyphs = 0; while ((text_len < byte_len) && glyph_len) { if (unicode == '\n') { text_size.x = NK_MAX(text_size.x, line_width); text_size.y += line_height; line_width = 0; *glyphs+=1; if (op == NK_STOP_ON_NEW_LINE) break; text_len++; glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len); continue; } if (unicode == '\r') { text_len++; *glyphs+=1; glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len); continue; } *glyphs = *glyphs + 1; text_len += glyph_len; line_width += (float)glyph_width; glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len); glyph_width = font->width(font->userdata, font->height, begin+text_len, glyph_len); continue; } if (text_size.x < line_width) text_size.x = line_width; if (out_offset) *out_offset = nk_vec2(line_width, text_size.y + line_height); if (line_width > 0 || text_size.y == 0.0f) text_size.y += line_height; if (remaining) *remaining = begin+text_len; return text_size; } /* ============================================================== * * UTF-8 * * ===============================================================*/ NK_GLOBAL const nk_byte nk_utfbyte[NK_UTF_SIZE+1] = {0x80, 0, 0xC0, 0xE0, 0xF0}; NK_GLOBAL const nk_byte nk_utfmask[NK_UTF_SIZE+1] = {0xC0, 0x80, 0xE0, 0xF0, 0xF8}; NK_GLOBAL const nk_uint nk_utfmin[NK_UTF_SIZE+1] = {0, 0, 0x80, 0x800, 0x10000}; NK_GLOBAL const nk_uint nk_utfmax[NK_UTF_SIZE+1] = {0x10FFFF, 0x7F, 0x7FF, 0xFFFF, 0x10FFFF}; NK_INTERN int nk_utf_validate(nk_rune *u, int i) { NK_ASSERT(u); if (!u) return 0; if (!NK_BETWEEN(*u, nk_utfmin[i], nk_utfmax[i]) || NK_BETWEEN(*u, 0xD800, 0xDFFF)) *u = NK_UTF_INVALID; for (i = 1; *u > nk_utfmax[i]; ++i); return i; } NK_INTERN nk_rune nk_utf_decode_byte(char c, int *i) { NK_ASSERT(i); if (!i) return 0; for(*i = 0; *i < (int)NK_LEN(nk_utfmask); ++(*i)) { if (((nk_byte)c & nk_utfmask[*i]) == nk_utfbyte[*i]) return (nk_byte)(c & ~nk_utfmask[*i]); } return 0; } NK_API int nk_utf_decode(const char *c, nk_rune *u, int clen) { int i, j, len, type=0; nk_rune udecoded; NK_ASSERT(c); NK_ASSERT(u); if (!c || !u) return 0; if (!clen) return 0; *u = NK_UTF_INVALID; udecoded = nk_utf_decode_byte(c[0], &len); if (!NK_BETWEEN(len, 1, NK_UTF_SIZE)) return 1; for (i = 1, j = 1; i < clen && j < len; ++i, ++j) { udecoded = (udecoded << 6) | nk_utf_decode_byte(c[i], &type); if (type != 0) return j; } if (j < len) return 0; *u = udecoded; nk_utf_validate(u, len); return len; } NK_INTERN char nk_utf_encode_byte(nk_rune u, int i) { return (char)((nk_utfbyte[i]) | ((nk_byte)u & ~nk_utfmask[i])); } NK_API int nk_utf_encode(nk_rune u, char *c, int clen) { int len, i; len = nk_utf_validate(&u, 0); if (clen < len || !len || len > NK_UTF_SIZE) return 0; for (i = len - 1; i != 0; --i) { c[i] = nk_utf_encode_byte(u, 0); u >>= 6; } c[0] = nk_utf_encode_byte(u, len); return len; } NK_API int nk_utf_len(const char *str, int len) { const char *text; int glyphs = 0; int text_len; int glyph_len; int src_len = 0; nk_rune unicode; NK_ASSERT(str); if (!str || !len) return 0; text = str; text_len = len; glyph_len = nk_utf_decode(text, &unicode, text_len); while (glyph_len && src_len < len) { glyphs++; src_len = src_len + glyph_len; glyph_len = nk_utf_decode(text + src_len, &unicode, text_len - src_len); } return glyphs; } NK_API const char* nk_utf_at(const char *buffer, int length, int index, nk_rune *unicode, int *len) { int i = 0; int src_len = 0; int glyph_len = 0; const char *text; int text_len; NK_ASSERT(buffer); NK_ASSERT(unicode); NK_ASSERT(len); if (!buffer || !unicode || !len) return 0; if (index < 0) { *unicode = NK_UTF_INVALID; *len = 0; return 0; } text = buffer; text_len = length; glyph_len = nk_utf_decode(text, unicode, text_len); while (glyph_len) { if (i == index) { *len = glyph_len; break; } i++; src_len = src_len + glyph_len; glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len); } if (i != index) return 0; return buffer + src_len; } /* ============================================================== * * BUFFER * * ===============================================================*/ #ifdef NK_INCLUDE_DEFAULT_ALLOCATOR NK_INTERN void* nk_malloc(nk_handle unused, void *old,nk_size size) {NK_UNUSED(unused); NK_UNUSED(old); return malloc(size);} NK_INTERN void nk_mfree(nk_handle unused, void *ptr) {NK_UNUSED(unused); free(ptr);} NK_API void nk_buffer_init_default(struct nk_buffer *buffer) { struct nk_allocator alloc; alloc.userdata.ptr = 0; alloc.alloc = nk_malloc; alloc.free = nk_mfree; nk_buffer_init(buffer, &alloc, NK_BUFFER_DEFAULT_INITIAL_SIZE); } #endif NK_API void nk_buffer_init(struct nk_buffer *b, const struct nk_allocator *a, nk_size initial_size) { NK_ASSERT(b); NK_ASSERT(a); NK_ASSERT(initial_size); if (!b || !a || !initial_size) return; nk_zero(b, sizeof(*b)); b->type = NK_BUFFER_DYNAMIC; b->memory.ptr = a->alloc(a->userdata,0, initial_size); b->memory.size = initial_size; b->size = initial_size; b->grow_factor = 2.0f; b->pool = *a; } NK_API void nk_buffer_init_fixed(struct nk_buffer *b, void *m, nk_size size) { NK_ASSERT(b); NK_ASSERT(m); NK_ASSERT(size); if (!b || !m || !size) return; nk_zero(b, sizeof(*b)); b->type = NK_BUFFER_FIXED; b->memory.ptr = m; b->memory.size = size; b->size = size; } NK_INTERN void* nk_buffer_align(void *unaligned, nk_size align, nk_size *alignment, enum nk_buffer_allocation_type type) { void *memory = 0; switch (type) { default: case NK_BUFFER_MAX: case NK_BUFFER_FRONT: if (align) { memory = NK_ALIGN_PTR(unaligned, align); *alignment = (nk_size)((nk_byte*)memory - (nk_byte*)unaligned); } else { memory = unaligned; *alignment = 0; } break; case NK_BUFFER_BACK: if (align) { memory = NK_ALIGN_PTR_BACK(unaligned, align); *alignment = (nk_size)((nk_byte*)unaligned - (nk_byte*)memory); } else { memory = unaligned; *alignment = 0; } break; } return memory; } NK_INTERN void* nk_buffer_realloc(struct nk_buffer *b, nk_size capacity, nk_size *size) { void *temp; nk_size buffer_size; NK_ASSERT(b); NK_ASSERT(size); if (!b || !size || !b->pool.alloc || !b->pool.free) return 0; buffer_size = b->memory.size; temp = b->pool.alloc(b->pool.userdata, b->memory.ptr, capacity); NK_ASSERT(temp); if (!temp) return 0; *size = capacity; if (temp != b->memory.ptr) { NK_MEMCPY(temp, b->memory.ptr, buffer_size); b->pool.free(b->pool.userdata, b->memory.ptr); } if (b->size == buffer_size) { /* no back buffer so just set correct size */ b->size = capacity; return temp; } else { /* copy back buffer to the end of the new buffer */ void *dst, *src; nk_size back_size; back_size = buffer_size - b->size; dst = nk_ptr_add(void, temp, capacity - back_size); src = nk_ptr_add(void, temp, b->size); NK_MEMCPY(dst, src, back_size); b->size = capacity - back_size; } return temp; } NK_INTERN void* nk_buffer_alloc(struct nk_buffer *b, enum nk_buffer_allocation_type type, nk_size size, nk_size align) { int full; nk_size alignment; void *unaligned; void *memory; NK_ASSERT(b); NK_ASSERT(size); if (!b || !size) return 0; b->needed += size; /* calculate total size with needed alignment + size */ if (type == NK_BUFFER_FRONT) unaligned = nk_ptr_add(void, b->memory.ptr, b->allocated); else unaligned = nk_ptr_add(void, b->memory.ptr, b->size - size); memory = nk_buffer_align(unaligned, align, &alignment, type); /* check if buffer has enough memory*/ if (type == NK_BUFFER_FRONT) full = ((b->allocated + size + alignment) > b->size); else full = ((b->size - NK_MIN(b->size,(size + alignment))) <= b->allocated); if (full) { nk_size capacity; if (b->type != NK_BUFFER_DYNAMIC) return 0; NK_ASSERT(b->pool.alloc && b->pool.free); if (b->type != NK_BUFFER_DYNAMIC || !b->pool.alloc || !b->pool.free) return 0; /* buffer is full so allocate bigger buffer if dynamic */ capacity = (nk_size)((float)b->memory.size * b->grow_factor); capacity = NK_MAX(capacity, nk_round_up_pow2((nk_uint)(b->allocated + size))); b->memory.ptr = nk_buffer_realloc(b, capacity, &b->memory.size); if (!b->memory.ptr) return 0; /* align newly allocated pointer */ if (type == NK_BUFFER_FRONT) unaligned = nk_ptr_add(void, b->memory.ptr, b->allocated); else unaligned = nk_ptr_add(void, b->memory.ptr, b->size - size); memory = nk_buffer_align(unaligned, align, &alignment, type); } if (type == NK_BUFFER_FRONT) b->allocated += size + alignment; else b->size -= (size + alignment); b->needed += alignment; b->calls++; return memory; } NK_API void nk_buffer_push(struct nk_buffer *b, enum nk_buffer_allocation_type type, const void *memory, nk_size size, nk_size align) { void *mem = nk_buffer_alloc(b, type, size, align); if (!mem) return; NK_MEMCPY(mem, memory, size); } NK_API void nk_buffer_mark(struct nk_buffer *buffer, enum nk_buffer_allocation_type type) { NK_ASSERT(buffer); if (!buffer) return; buffer->marker[type].active = nk_true; if (type == NK_BUFFER_BACK) buffer->marker[type].offset = buffer->size; else buffer->marker[type].offset = buffer->allocated; } NK_API void nk_buffer_reset(struct nk_buffer *buffer, enum nk_buffer_allocation_type type) { NK_ASSERT(buffer); if (!buffer) return; if (type == NK_BUFFER_BACK) { /* reset back buffer either back to marker or empty */ buffer->needed -= (buffer->memory.size - buffer->marker[type].offset); if (buffer->marker[type].active) buffer->size = buffer->marker[type].offset; else buffer->size = buffer->memory.size; buffer->marker[type].active = nk_false; } else { /* reset front buffer either back to back marker or empty */ buffer->needed -= (buffer->allocated - buffer->marker[type].offset); if (buffer->marker[type].active) buffer->allocated = buffer->marker[type].offset; else buffer->allocated = 0; buffer->marker[type].active = nk_false; } } NK_API void nk_buffer_clear(struct nk_buffer *b) { NK_ASSERT(b); if (!b) return; b->allocated = 0; b->size = b->memory.size; b->calls = 0; b->needed = 0; } NK_API void nk_buffer_free(struct nk_buffer *b) { NK_ASSERT(b); if (!b || !b->memory.ptr) return; if (b->type == NK_BUFFER_FIXED) return; if (!b->pool.free) return; NK_ASSERT(b->pool.free); b->pool.free(b->pool.userdata, b->memory.ptr); } NK_API void nk_buffer_info(struct nk_memory_status *s, struct nk_buffer *b) { NK_ASSERT(b); NK_ASSERT(s); if (!s || !b) return; s->allocated = b->allocated; s->size = b->memory.size; s->needed = b->needed; s->memory = b->memory.ptr; s->calls = b->calls; } NK_API void* nk_buffer_memory(struct nk_buffer *buffer) { NK_ASSERT(buffer); if (!buffer) return 0; return buffer->memory.ptr; } NK_API const void* nk_buffer_memory_const(const struct nk_buffer *buffer) { NK_ASSERT(buffer); if (!buffer) return 0; return buffer->memory.ptr; } NK_API nk_size nk_buffer_total(struct nk_buffer *buffer) { NK_ASSERT(buffer); if (!buffer) return 0; return buffer->memory.size; } /* * ============================================================== * * STRING * * =============================================================== */ #ifdef NK_INCLUDE_DEFAULT_ALLOCATOR NK_API void nk_str_init_default(struct nk_str *str) { struct nk_allocator alloc; alloc.userdata.ptr = 0; alloc.alloc = nk_malloc; alloc.free = nk_mfree; nk_buffer_init(&str->buffer, &alloc, 32); str->len = 0; } #endif NK_API void nk_str_init(struct nk_str *str, const struct nk_allocator *alloc, nk_size size) { nk_buffer_init(&str->buffer, alloc, size); str->len = 0; } NK_API void nk_str_init_fixed(struct nk_str *str, void *memory, nk_size size) { nk_buffer_init_fixed(&str->buffer, memory, size); str->len = 0; } NK_API int nk_str_append_text_char(struct nk_str *s, const char *str, int len) { char *mem; NK_ASSERT(s); NK_ASSERT(str); if (!s || !str || !len) return 0; mem = (char*)nk_buffer_alloc(&s->buffer, NK_BUFFER_FRONT, (nk_size)len * sizeof(char), 0); if (!mem) return 0; NK_MEMCPY(mem, str, (nk_size)len * sizeof(char)); s->len += nk_utf_len(str, len); return len; } NK_API int nk_str_append_str_char(struct nk_str *s, const char *str) { return nk_str_append_text_char(s, str, nk_strlen(str)); } NK_API int nk_str_append_text_utf8(struct nk_str *str, const char *text, int len) { int i = 0; int byte_len = 0; nk_rune unicode; if (!str || !text || !len) return 0; for (i = 0; i < len; ++i) byte_len += nk_utf_decode(text+byte_len, &unicode, 4); nk_str_append_text_char(str, text, byte_len); return len; } NK_API int nk_str_append_str_utf8(struct nk_str *str, const char *text) { int runes = 0; int byte_len = 0; int num_runes = 0; int glyph_len = 0; nk_rune unicode; if (!str || !text) return 0; glyph_len = byte_len = nk_utf_decode(text+byte_len, &unicode, 4); while (unicode != '\0' && glyph_len) { glyph_len = nk_utf_decode(text+byte_len, &unicode, 4); byte_len += glyph_len; num_runes++; } nk_str_append_text_char(str, text, byte_len); return runes; } NK_API int nk_str_append_text_runes(struct nk_str *str, const nk_rune *text, int len) { int i = 0; int byte_len = 0; nk_glyph glyph; NK_ASSERT(str); if (!str || !text || !len) return 0; for (i = 0; i < len; ++i) { byte_len = nk_utf_encode(text[i], glyph, NK_UTF_SIZE); if (!byte_len) break; nk_str_append_text_char(str, glyph, byte_len); } return len; } NK_API int nk_str_append_str_runes(struct nk_str *str, const nk_rune *runes) { int i = 0; nk_glyph glyph; int byte_len; NK_ASSERT(str); if (!str || !runes) return 0; while (runes[i] != '\0') { byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE); nk_str_append_text_char(str, glyph, byte_len); i++; } return i; } NK_API int nk_str_insert_at_char(struct nk_str *s, int pos, const char *str, int len) { int i; void *mem; char *src; char *dst; int copylen; NK_ASSERT(s); NK_ASSERT(str); NK_ASSERT(len >= 0); if (!s || !str || !len || (nk_size)pos > s->buffer.allocated) return 0; if ((s->buffer.allocated + (nk_size)len >= s->buffer.memory.size) && (s->buffer.type == NK_BUFFER_FIXED)) return 0; copylen = (int)s->buffer.allocated - pos; if (!copylen) { nk_str_append_text_char(s, str, len); return 1; } mem = nk_buffer_alloc(&s->buffer, NK_BUFFER_FRONT, (nk_size)len * sizeof(char), 0); if (!mem) return 0; /* memmove */ NK_ASSERT(((int)pos + (int)len + ((int)copylen - 1)) >= 0); NK_ASSERT(((int)pos + ((int)copylen - 1)) >= 0); dst = nk_ptr_add(char, s->buffer.memory.ptr, pos + len + (copylen - 1)); src = nk_ptr_add(char, s->buffer.memory.ptr, pos + (copylen-1)); for (i = 0; i < copylen; ++i) *dst-- = *src--; mem = nk_ptr_add(void, s->buffer.memory.ptr, pos); NK_MEMCPY(mem, str, (nk_size)len * sizeof(char)); s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated); return 1; } NK_API int nk_str_insert_at_rune(struct nk_str *str, int pos, const char *cstr, int len) { int glyph_len; nk_rune unicode; const char *begin; const char *buffer; NK_ASSERT(str); NK_ASSERT(cstr); NK_ASSERT(len); if (!str || !cstr || !len) return 0; begin = nk_str_at_rune(str, pos, &unicode, &glyph_len); if (!str->len) return nk_str_append_text_char(str, cstr, len); buffer = nk_str_get_const(str); if (!begin) return 0; return nk_str_insert_at_char(str, (int)(begin - buffer), cstr, len); } NK_API int nk_str_insert_text_char(struct nk_str *str, int pos, const char *text, int len) { return nk_str_insert_text_utf8(str, pos, text, len); } NK_API int nk_str_insert_str_char(struct nk_str *str, int pos, const char *text) { return nk_str_insert_text_utf8(str, pos, text, nk_strlen(text)); } NK_API int nk_str_insert_text_utf8(struct nk_str *str, int pos, const char *text, int len) { int i = 0; int byte_len = 0; nk_rune unicode; NK_ASSERT(str); NK_ASSERT(text); if (!str || !text || !len) return 0; for (i = 0; i < len; ++i) byte_len += nk_utf_decode(text+byte_len, &unicode, 4); nk_str_insert_at_rune(str, pos, text, byte_len); return len; } NK_API int nk_str_insert_str_utf8(struct nk_str *str, int pos, const char *text) { int runes = 0; int byte_len = 0; int num_runes = 0; int glyph_len = 0; nk_rune unicode; if (!str || !text) return 0; glyph_len = byte_len = nk_utf_decode(text+byte_len, &unicode, 4); while (unicode != '\0' && glyph_len) { glyph_len = nk_utf_decode(text+byte_len, &unicode, 4); byte_len += glyph_len; num_runes++; } nk_str_insert_at_rune(str, pos, text, byte_len); return runes; } NK_API int nk_str_insert_text_runes(struct nk_str *str, int pos, const nk_rune *runes, int len) { int i = 0; int byte_len = 0; nk_glyph glyph; NK_ASSERT(str); if (!str || !runes || !len) return 0; for (i = 0; i < len; ++i) { byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE); if (!byte_len) break; nk_str_insert_at_rune(str, pos+i, glyph, byte_len); } return len; } NK_API int nk_str_insert_str_runes(struct nk_str *str, int pos, const nk_rune *runes) { int i = 0; nk_glyph glyph; int byte_len; NK_ASSERT(str); if (!str || !runes) return 0; while (runes[i] != '\0') { byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE); nk_str_insert_at_rune(str, pos+i, glyph, byte_len); i++; } return i; } NK_API void nk_str_remove_chars(struct nk_str *s, int len) { NK_ASSERT(s); NK_ASSERT(len >= 0); if (!s || len < 0 || (nk_size)len > s->buffer.allocated) return; NK_ASSERT(((int)s->buffer.allocated - (int)len) >= 0); s->buffer.allocated -= (nk_size)len; s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated); } NK_API void nk_str_remove_runes(struct nk_str *str, int len) { int index; const char *begin; const char *end; nk_rune unicode; NK_ASSERT(str); NK_ASSERT(len >= 0); if (!str || len < 0) return; if (len >= str->len) { str->len = 0; return; } index = str->len - len; begin = nk_str_at_rune(str, index, &unicode, &len); end = (const char*)str->buffer.memory.ptr + str->buffer.allocated; nk_str_remove_chars(str, (int)(end-begin)+1); } NK_API void nk_str_delete_chars(struct nk_str *s, int pos, int len) { NK_ASSERT(s); if (!s || !len || (nk_size)pos > s->buffer.allocated || (nk_size)(pos + len) > s->buffer.allocated) return; if ((nk_size)(pos + len) < s->buffer.allocated) { /* memmove */ char *dst = nk_ptr_add(char, s->buffer.memory.ptr, pos); char *src = nk_ptr_add(char, s->buffer.memory.ptr, pos + len); NK_MEMCPY(dst, src, s->buffer.allocated - (nk_size)(pos + len)); NK_ASSERT(((int)s->buffer.allocated - (int)len) >= 0); s->buffer.allocated -= (nk_size)len; } else nk_str_remove_chars(s, len); s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated); } NK_API void nk_str_delete_runes(struct nk_str *s, int pos, int len) { char *temp; nk_rune unicode; char *begin; char *end; int unused; NK_ASSERT(s); NK_ASSERT(s->len >= pos + len); if (s->len < pos + len) len = NK_CLAMP(0, (s->len - pos), s->len); if (!len) return; temp = (char *)s->buffer.memory.ptr; begin = nk_str_at_rune(s, pos, &unicode, &unused); if (!begin) return; s->buffer.memory.ptr = begin; end = nk_str_at_rune(s, len, &unicode, &unused); s->buffer.memory.ptr = temp; if (!end) return; nk_str_delete_chars(s, (int)(begin - temp), (int)(end - begin)); } NK_API char* nk_str_at_char(struct nk_str *s, int pos) { NK_ASSERT(s); if (!s || pos > (int)s->buffer.allocated) return 0; return nk_ptr_add(char, s->buffer.memory.ptr, pos); } NK_API char* nk_str_at_rune(struct nk_str *str, int pos, nk_rune *unicode, int *len) { int i = 0; int src_len = 0; int glyph_len = 0; char *text; int text_len; NK_ASSERT(str); NK_ASSERT(unicode); NK_ASSERT(len); if (!str || !unicode || !len) return 0; if (pos < 0) { *unicode = 0; *len = 0; return 0; } text = (char*)str->buffer.memory.ptr; text_len = (int)str->buffer.allocated; glyph_len = nk_utf_decode(text, unicode, text_len); while (glyph_len) { if (i == pos) { *len = glyph_len; break; } i++; src_len = src_len + glyph_len; glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len); } if (i != pos) return 0; return text + src_len; } NK_API const char* nk_str_at_char_const(const struct nk_str *s, int pos) { NK_ASSERT(s); if (!s || pos > (int)s->buffer.allocated) return 0; return nk_ptr_add(char, s->buffer.memory.ptr, pos); } NK_API const char* nk_str_at_const(const struct nk_str *str, int pos, nk_rune *unicode, int *len) { int i = 0; int src_len = 0; int glyph_len = 0; char *text; int text_len; NK_ASSERT(str); NK_ASSERT(unicode); NK_ASSERT(len); if (!str || !unicode || !len) return 0; if (pos < 0) { *unicode = 0; *len = 0; return 0; } text = (char*)str->buffer.memory.ptr; text_len = (int)str->buffer.allocated; glyph_len = nk_utf_decode(text, unicode, text_len); while (glyph_len) { if (i == pos) { *len = glyph_len; break; } i++; src_len = src_len + glyph_len; glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len); } if (i != pos) return 0; return text + src_len; } NK_API nk_rune nk_str_rune_at(const struct nk_str *str, int pos) { int len; nk_rune unicode = 0; nk_str_at_const(str, pos, &unicode, &len); return unicode; } NK_API char* nk_str_get(struct nk_str *s) { NK_ASSERT(s); if (!s || !s->len || !s->buffer.allocated) return 0; return (char*)s->buffer.memory.ptr; } NK_API const char* nk_str_get_const(const struct nk_str *s) { NK_ASSERT(s); if (!s || !s->len || !s->buffer.allocated) return 0; return (const char*)s->buffer.memory.ptr; } NK_API int nk_str_len(struct nk_str *s) { NK_ASSERT(s); if (!s || !s->len || !s->buffer.allocated) return 0; return s->len; } NK_API int nk_str_len_char(struct nk_str *s) { NK_ASSERT(s); if (!s || !s->len || !s->buffer.allocated) return 0; return (int)s->buffer.allocated; } NK_API void nk_str_clear(struct nk_str *str) { NK_ASSERT(str); nk_buffer_clear(&str->buffer); str->len = 0; } NK_API void nk_str_free(struct nk_str *str) { NK_ASSERT(str); nk_buffer_free(&str->buffer); str->len = 0; } /* * ============================================================== * * Command buffer * * =============================================================== */ NK_INTERN void nk_command_buffer_init(struct nk_command_buffer *cmdbuf, struct nk_buffer *buffer, enum nk_command_clipping clip) { NK_ASSERT(cmdbuf); NK_ASSERT(buffer); if (!cmdbuf || !buffer) return; cmdbuf->base = buffer; cmdbuf->use_clipping = clip; cmdbuf->begin = buffer->allocated; cmdbuf->end = buffer->allocated; cmdbuf->last = buffer->allocated; } NK_INTERN void nk_command_buffer_reset(struct nk_command_buffer *buffer) { NK_ASSERT(buffer); if (!buffer) return; buffer->begin = 0; buffer->end = 0; buffer->last = 0; buffer->clip = nk_null_rect; #ifdef NK_INCLUDE_COMMAND_USERDATA buffer->userdata.ptr = 0; #endif } NK_INTERN void* nk_command_buffer_push(struct nk_command_buffer* b, enum nk_command_type t, nk_size size) { NK_STORAGE const nk_size align = NK_ALIGNOF(struct nk_command); struct nk_command *cmd; nk_size alignment; void *unaligned; void *memory; NK_ASSERT(b); NK_ASSERT(b->base); if (!b) return 0; cmd = (struct nk_command*)nk_buffer_alloc(b->base,NK_BUFFER_FRONT,size,align); if (!cmd) return 0; /* make sure the offset to the next command is aligned */ b->last = (nk_size)((nk_byte*)cmd - (nk_byte*)b->base->memory.ptr); unaligned = (nk_byte*)cmd + size; memory = NK_ALIGN_PTR(unaligned, align); alignment = (nk_size)((nk_byte*)memory - (nk_byte*)unaligned); #ifdef NK_ZERO_COMMAND_MEMORY NK_MEMSET(cmd, 0, size + alignment); #endif cmd->type = t; cmd->next = b->base->allocated + alignment; #ifdef NK_INCLUDE_COMMAND_USERDATA cmd->userdata = b->userdata; #endif b->end = cmd->next; return cmd; } NK_API void nk_push_scissor(struct nk_command_buffer *b, struct nk_rect r) { struct nk_command_scissor *cmd; NK_ASSERT(b); if (!b) return; b->clip.x = r.x; b->clip.y = r.y; b->clip.w = r.w; b->clip.h = r.h; cmd = (struct nk_command_scissor*) nk_command_buffer_push(b, NK_COMMAND_SCISSOR, sizeof(*cmd)); if (!cmd) return; cmd->x = (short)r.x; cmd->y = (short)r.y; cmd->w = (unsigned short)NK_MAX(0, r.w); cmd->h = (unsigned short)NK_MAX(0, r.h); } NK_API void nk_stroke_line(struct nk_command_buffer *b, float x0, float y0, float x1, float y1, float line_thickness, struct nk_color c) { struct nk_command_line *cmd; NK_ASSERT(b); if (!b || line_thickness <= 0) return; cmd = (struct nk_command_line*) nk_command_buffer_push(b, NK_COMMAND_LINE, sizeof(*cmd)); if (!cmd) return; cmd->line_thickness = (unsigned short)line_thickness; cmd->begin.x = (short)x0; cmd->begin.y = (short)y0; cmd->end.x = (short)x1; cmd->end.y = (short)y1; cmd->color = c; } NK_API void nk_stroke_curve(struct nk_command_buffer *b, float ax, float ay, float ctrl0x, float ctrl0y, float ctrl1x, float ctrl1y, float bx, float by, float line_thickness, struct nk_color col) { struct nk_command_curve *cmd; NK_ASSERT(b); if (!b || col.a == 0 || line_thickness <= 0) return; cmd = (struct nk_command_curve*) nk_command_buffer_push(b, NK_COMMAND_CURVE, sizeof(*cmd)); if (!cmd) return; cmd->line_thickness = (unsigned short)line_thickness; cmd->begin.x = (short)ax; cmd->begin.y = (short)ay; cmd->ctrl[0].x = (short)ctrl0x; cmd->ctrl[0].y = (short)ctrl0y; cmd->ctrl[1].x = (short)ctrl1x; cmd->ctrl[1].y = (short)ctrl1y; cmd->end.x = (short)bx; cmd->end.y = (short)by; cmd->color = col; } NK_API void nk_stroke_rect(struct nk_command_buffer *b, struct nk_rect rect, float rounding, float line_thickness, struct nk_color c) { struct nk_command_rect *cmd; NK_ASSERT(b); if (!b || c.a == 0 || rect.w == 0 || rect.h == 0 || line_thickness <= 0) return; if (b->use_clipping) { const struct nk_rect *clip = &b->clip; if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h, clip->x, clip->y, clip->w, clip->h)) return; } cmd = (struct nk_command_rect*) nk_command_buffer_push(b, NK_COMMAND_RECT, sizeof(*cmd)); if (!cmd) return; cmd->rounding = (unsigned short)rounding; cmd->line_thickness = (unsigned short)line_thickness; cmd->x = (short)rect.x; cmd->y = (short)rect.y; cmd->w = (unsigned short)NK_MAX(0, rect.w); cmd->h = (unsigned short)NK_MAX(0, rect.h); cmd->color = c; } NK_API void nk_fill_rect(struct nk_command_buffer *b, struct nk_rect rect, float rounding, struct nk_color c) { struct nk_command_rect_filled *cmd; NK_ASSERT(b); if (!b || c.a == 0 || rect.w == 0 || rect.h == 0) return; if (b->use_clipping) { const struct nk_rect *clip = &b->clip; if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h, clip->x, clip->y, clip->w, clip->h)) return; } cmd = (struct nk_command_rect_filled*) nk_command_buffer_push(b, NK_COMMAND_RECT_FILLED, sizeof(*cmd)); if (!cmd) return; cmd->rounding = (unsigned short)rounding; cmd->x = (short)rect.x; cmd->y = (short)rect.y; cmd->w = (unsigned short)NK_MAX(0, rect.w); cmd->h = (unsigned short)NK_MAX(0, rect.h); cmd->color = c; } NK_API void nk_fill_rect_multi_color(struct nk_command_buffer *b, struct nk_rect rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom) { struct nk_command_rect_multi_color *cmd; NK_ASSERT(b); if (!b || rect.w == 0 || rect.h == 0) return; if (b->use_clipping) { const struct nk_rect *clip = &b->clip; if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h, clip->x, clip->y, clip->w, clip->h)) return; } cmd = (struct nk_command_rect_multi_color*) nk_command_buffer_push(b, NK_COMMAND_RECT_MULTI_COLOR, sizeof(*cmd)); if (!cmd) return; cmd->x = (short)rect.x; cmd->y = (short)rect.y; cmd->w = (unsigned short)NK_MAX(0, rect.w); cmd->h = (unsigned short)NK_MAX(0, rect.h); cmd->left = left; cmd->top = top; cmd->right = right; cmd->bottom = bottom; } NK_API void nk_stroke_circle(struct nk_command_buffer *b, struct nk_rect r, float line_thickness, struct nk_color c) { struct nk_command_circle *cmd; if (!b || r.w == 0 || r.h == 0 || line_thickness <= 0) return; if (b->use_clipping) { const struct nk_rect *clip = &b->clip; if (!NK_INTERSECT(r.x, r.y, r.w, r.h, clip->x, clip->y, clip->w, clip->h)) return; } cmd = (struct nk_command_circle*) nk_command_buffer_push(b, NK_COMMAND_CIRCLE, sizeof(*cmd)); if (!cmd) return; cmd->line_thickness = (unsigned short)line_thickness; cmd->x = (short)r.x; cmd->y = (short)r.y; cmd->w = (unsigned short)NK_MAX(r.w, 0); cmd->h = (unsigned short)NK_MAX(r.h, 0); cmd->color = c; } NK_API void nk_fill_circle(struct nk_command_buffer *b, struct nk_rect r, struct nk_color c) { struct nk_command_circle_filled *cmd; NK_ASSERT(b); if (!b || c.a == 0 || r.w == 0 || r.h == 0) return; if (b->use_clipping) { const struct nk_rect *clip = &b->clip; if (!NK_INTERSECT(r.x, r.y, r.w, r.h, clip->x, clip->y, clip->w, clip->h)) return; } cmd = (struct nk_command_circle_filled*) nk_command_buffer_push(b, NK_COMMAND_CIRCLE_FILLED, sizeof(*cmd)); if (!cmd) return; cmd->x = (short)r.x; cmd->y = (short)r.y; cmd->w = (unsigned short)NK_MAX(r.w, 0); cmd->h = (unsigned short)NK_MAX(r.h, 0); cmd->color = c; } NK_API void nk_stroke_arc(struct nk_command_buffer *b, float cx, float cy, float radius, float a_min, float a_max, float line_thickness, struct nk_color c) { struct nk_command_arc *cmd; if (!b || c.a == 0 || line_thickness <= 0) return; cmd = (struct nk_command_arc*) nk_command_buffer_push(b, NK_COMMAND_ARC, sizeof(*cmd)); if (!cmd) return; cmd->line_thickness = (unsigned short)line_thickness; cmd->cx = (short)cx; cmd->cy = (short)cy; cmd->r = (unsigned short)radius; cmd->a[0] = a_min; cmd->a[1] = a_max; cmd->color = c; } NK_API void nk_fill_arc(struct nk_command_buffer *b, float cx, float cy, float radius, float a_min, float a_max, struct nk_color c) { struct nk_command_arc_filled *cmd; NK_ASSERT(b); if (!b || c.a == 0) return; cmd = (struct nk_command_arc_filled*) nk_command_buffer_push(b, NK_COMMAND_ARC_FILLED, sizeof(*cmd)); if (!cmd) return; cmd->cx = (short)cx; cmd->cy = (short)cy; cmd->r = (unsigned short)radius; cmd->a[0] = a_min; cmd->a[1] = a_max; cmd->color = c; } NK_API void nk_stroke_triangle(struct nk_command_buffer *b, float x0, float y0, float x1, float y1, float x2, float y2, float line_thickness, struct nk_color c) { struct nk_command_triangle *cmd; NK_ASSERT(b); if (!b || c.a == 0 || line_thickness <= 0) return; if (b->use_clipping) { const struct nk_rect *clip = &b->clip; if (!NK_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) && !NK_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) && !NK_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h)) return; } cmd = (struct nk_command_triangle*) nk_command_buffer_push(b, NK_COMMAND_TRIANGLE, sizeof(*cmd)); if (!cmd) return; cmd->line_thickness = (unsigned short)line_thickness; cmd->a.x = (short)x0; cmd->a.y = (short)y0; cmd->b.x = (short)x1; cmd->b.y = (short)y1; cmd->c.x = (short)x2; cmd->c.y = (short)y2; cmd->color = c; } NK_API void nk_fill_triangle(struct nk_command_buffer *b, float x0, float y0, float x1, float y1, float x2, float y2, struct nk_color c) { struct nk_command_triangle_filled *cmd; NK_ASSERT(b); if (!b || c.a == 0) return; if (!b) return; if (b->use_clipping) { const struct nk_rect *clip = &b->clip; if (!NK_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) && !NK_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) && !NK_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h)) return; } cmd = (struct nk_command_triangle_filled*) nk_command_buffer_push(b, NK_COMMAND_TRIANGLE_FILLED, sizeof(*cmd)); if (!cmd) return; cmd->a.x = (short)x0; cmd->a.y = (short)y0; cmd->b.x = (short)x1; cmd->b.y = (short)y1; cmd->c.x = (short)x2; cmd->c.y = (short)y2; cmd->color = c; } NK_API void nk_stroke_polygon(struct nk_command_buffer *b, float *points, int point_count, float line_thickness, struct nk_color col) { int i; nk_size size = 0; struct nk_command_polygon *cmd; NK_ASSERT(b); if (!b || col.a == 0 || line_thickness <= 0) return; size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count; cmd = (struct nk_command_polygon*) nk_command_buffer_push(b, NK_COMMAND_POLYGON, size); if (!cmd) return; cmd->color = col; cmd->line_thickness = (unsigned short)line_thickness; cmd->point_count = (unsigned short)point_count; for (i = 0; i < point_count; ++i) { cmd->points[i].x = (short)points[i*2]; cmd->points[i].y = (short)points[i*2+1]; } } NK_API void nk_fill_polygon(struct nk_command_buffer *b, float *points, int point_count, struct nk_color col) { int i; nk_size size = 0; struct nk_command_polygon_filled *cmd; NK_ASSERT(b); if (!b || col.a == 0) return; size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count; cmd = (struct nk_command_polygon_filled*) nk_command_buffer_push(b, NK_COMMAND_POLYGON_FILLED, size); if (!cmd) return; cmd->color = col; cmd->point_count = (unsigned short)point_count; for (i = 0; i < point_count; ++i) { cmd->points[i].x = (short)points[i*2+0]; cmd->points[i].y = (short)points[i*2+1]; } } NK_API void nk_stroke_polyline(struct nk_command_buffer *b, float *points, int point_count, float line_thickness, struct nk_color col) { int i; nk_size size = 0; struct nk_command_polyline *cmd; NK_ASSERT(b); if (!b || col.a == 0 || line_thickness <= 0) return; size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count; cmd = (struct nk_command_polyline*) nk_command_buffer_push(b, NK_COMMAND_POLYLINE, size); if (!cmd) return; cmd->color = col; cmd->point_count = (unsigned short)point_count; cmd->line_thickness = (unsigned short)line_thickness; for (i = 0; i < point_count; ++i) { cmd->points[i].x = (short)points[i*2]; cmd->points[i].y = (short)points[i*2+1]; } } NK_API void nk_draw_image(struct nk_command_buffer *b, struct nk_rect r, const struct nk_image *img, struct nk_color col) { struct nk_command_image *cmd; NK_ASSERT(b); if (!b) return; if (b->use_clipping) { const struct nk_rect *c = &b->clip; if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h)) return; } cmd = (struct nk_command_image*) nk_command_buffer_push(b, NK_COMMAND_IMAGE, sizeof(*cmd)); if (!cmd) return; cmd->x = (short)r.x; cmd->y = (short)r.y; cmd->w = (unsigned short)NK_MAX(0, r.w); cmd->h = (unsigned short)NK_MAX(0, r.h); cmd->img = *img; cmd->col = col; } NK_API void nk_push_custom(struct nk_command_buffer *b, struct nk_rect r, nk_command_custom_callback cb, nk_handle usr) { struct nk_command_custom *cmd; NK_ASSERT(b); if (!b) return; if (b->use_clipping) { const struct nk_rect *c = &b->clip; if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h)) return; } cmd = (struct nk_command_custom*) nk_command_buffer_push(b, NK_COMMAND_CUSTOM, sizeof(*cmd)); if (!cmd) return; cmd->x = (short)r.x; cmd->y = (short)r.y; cmd->w = (unsigned short)NK_MAX(0, r.w); cmd->h = (unsigned short)NK_MAX(0, r.h); cmd->callback_data = usr; cmd->callback = cb; } NK_API void nk_draw_text(struct nk_command_buffer *b, struct nk_rect r, const char *string, int length, const struct nk_user_font *font, struct nk_color bg, struct nk_color fg) { float text_width = 0; struct nk_command_text *cmd; NK_ASSERT(b); NK_ASSERT(font); if (!b || !string || !length || (bg.a == 0 && fg.a == 0)) return; if (b->use_clipping) { const struct nk_rect *c = &b->clip; if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h)) return; } /* make sure text fits inside bounds */ text_width = font->width(font->userdata, font->height, string, length); if (text_width > r.w){ int glyphs = 0; float txt_width = (float)text_width; length = nk_text_clamp(font, string, length, r.w, &glyphs, &txt_width, 0,0); } if (!length) return; cmd = (struct nk_command_text*) nk_command_buffer_push(b, NK_COMMAND_TEXT, sizeof(*cmd) + (nk_size)(length + 1)); if (!cmd) return; cmd->x = (short)r.x; cmd->y = (short)r.y; cmd->w = (unsigned short)r.w; cmd->h = (unsigned short)r.h; cmd->background = bg; cmd->foreground = fg; cmd->font = font; cmd->length = length; cmd->height = font->height; NK_MEMCPY(cmd->string, string, (nk_size)length); cmd->string[length] = '\0'; } /* ============================================================== * * DRAW LIST * * ===============================================================*/ #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT NK_API void nk_draw_list_init(struct nk_draw_list *list) { nk_size i = 0; NK_ASSERT(list); if (!list) return; nk_zero(list, sizeof(*list)); for (i = 0; i < NK_LEN(list->circle_vtx); ++i) { const float a = ((float)i / (float)NK_LEN(list->circle_vtx)) * 2 * NK_PI; list->circle_vtx[i].x = (float)NK_COS(a); list->circle_vtx[i].y = (float)NK_SIN(a); } } NK_API void nk_draw_list_setup(struct nk_draw_list *canvas, const struct nk_convert_config *config, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, enum nk_anti_aliasing line_aa, enum nk_anti_aliasing shape_aa) { NK_ASSERT(canvas); NK_ASSERT(config); NK_ASSERT(cmds); NK_ASSERT(vertices); NK_ASSERT(elements); if (!canvas || !config || !cmds || !vertices || !elements) return; canvas->buffer = cmds; canvas->config = *config; canvas->elements = elements; canvas->vertices = vertices; canvas->line_AA = line_aa; canvas->shape_AA = shape_aa; canvas->clip_rect = nk_null_rect; } NK_API const struct nk_draw_command* nk__draw_list_begin(const struct nk_draw_list *canvas, const struct nk_buffer *buffer) { nk_byte *memory; nk_size offset; const struct nk_draw_command *cmd; NK_ASSERT(buffer); if (!buffer || !buffer->size || !canvas->cmd_count) return 0; memory = (nk_byte*)buffer->memory.ptr; offset = buffer->memory.size - canvas->cmd_offset; cmd = nk_ptr_add(const struct nk_draw_command, memory, offset); return cmd; } NK_API const struct nk_draw_command* nk__draw_list_end(const struct nk_draw_list *canvas, const struct nk_buffer *buffer) { nk_size size; nk_size offset; nk_byte *memory; const struct nk_draw_command *end; NK_ASSERT(buffer); NK_ASSERT(canvas); if (!buffer || !canvas) return 0; memory = (nk_byte*)buffer->memory.ptr; size = buffer->memory.size; offset = size - canvas->cmd_offset; end = nk_ptr_add(const struct nk_draw_command, memory, offset); end -= (canvas->cmd_count-1); return end; } NK_API const struct nk_draw_command* nk__draw_list_next(const struct nk_draw_command *cmd, const struct nk_buffer *buffer, const struct nk_draw_list *canvas) { const struct nk_draw_command *end; NK_ASSERT(buffer); NK_ASSERT(canvas); if (!cmd || !buffer || !canvas) return 0; end = nk__draw_list_end(canvas, buffer); if (cmd <= end) return 0; return (cmd-1); } NK_API void nk_draw_list_clear(struct nk_draw_list *list) { NK_ASSERT(list); if (!list) return; if (list->buffer) nk_buffer_clear(list->buffer); if (list->vertices) nk_buffer_clear(list->vertices); if (list->elements) nk_buffer_clear(list->elements); list->element_count = 0; list->vertex_count = 0; list->cmd_offset = 0; list->cmd_count = 0; list->path_count = 0; list->vertices = 0; list->elements = 0; list->clip_rect = nk_null_rect; } NK_INTERN struct nk_vec2* nk_draw_list_alloc_path(struct nk_draw_list *list, int count) { struct nk_vec2 *points; NK_STORAGE const nk_size point_align = NK_ALIGNOF(struct nk_vec2); NK_STORAGE const nk_size point_size = sizeof(struct nk_vec2); points = (struct nk_vec2*) nk_buffer_alloc(list->buffer, NK_BUFFER_FRONT, point_size * (nk_size)count, point_align); if (!points) return 0; if (!list->path_offset) { void *memory = nk_buffer_memory(list->buffer); list->path_offset = (unsigned int)((nk_byte*)points - (nk_byte*)memory); } list->path_count += (unsigned int)count; return points; } NK_INTERN struct nk_vec2 nk_draw_list_path_last(struct nk_draw_list *list) { void *memory; struct nk_vec2 *point; NK_ASSERT(list->path_count); memory = nk_buffer_memory(list->buffer); point = nk_ptr_add(struct nk_vec2, memory, list->path_offset); point += (list->path_count-1); return *point; } NK_INTERN struct nk_draw_command* nk_draw_list_push_command(struct nk_draw_list *list, struct nk_rect clip, nk_handle texture) { NK_STORAGE const nk_size cmd_align = NK_ALIGNOF(struct nk_draw_command); NK_STORAGE const nk_size cmd_size = sizeof(struct nk_draw_command); struct nk_draw_command *cmd; NK_ASSERT(list); cmd = (struct nk_draw_command*) nk_buffer_alloc(list->buffer, NK_BUFFER_BACK, cmd_size, cmd_align); if (!cmd) return 0; if (!list->cmd_count) { nk_byte *memory = (nk_byte*)nk_buffer_memory(list->buffer); nk_size total = nk_buffer_total(list->buffer); memory = nk_ptr_add(nk_byte, memory, total); list->cmd_offset = (nk_size)(memory - (nk_byte*)cmd); } cmd->elem_count = 0; cmd->clip_rect = clip; cmd->texture = texture; #ifdef NK_INCLUDE_COMMAND_USERDATA cmd->userdata = list->userdata; #endif list->cmd_count++; list->clip_rect = clip; return cmd; } NK_INTERN struct nk_draw_command* nk_draw_list_command_last(struct nk_draw_list *list) { void *memory; nk_size size; struct nk_draw_command *cmd; NK_ASSERT(list->cmd_count); memory = nk_buffer_memory(list->buffer); size = nk_buffer_total(list->buffer); cmd = nk_ptr_add(struct nk_draw_command, memory, size - list->cmd_offset); return (cmd - (list->cmd_count-1)); } NK_INTERN void nk_draw_list_add_clip(struct nk_draw_list *list, struct nk_rect rect) { NK_ASSERT(list); if (!list) return; if (!list->cmd_count) { nk_draw_list_push_command(list, rect, list->config.null.texture); } else { struct nk_draw_command *prev = nk_draw_list_command_last(list); if (prev->elem_count == 0) prev->clip_rect = rect; nk_draw_list_push_command(list, rect, prev->texture); } } NK_INTERN void nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture) { NK_ASSERT(list); if (!list) return; if (!list->cmd_count) { nk_draw_list_push_command(list, nk_null_rect, texture); } else { struct nk_draw_command *prev = nk_draw_list_command_last(list); if (prev->elem_count == 0) prev->texture = texture; else if (prev->texture.id != texture.id) nk_draw_list_push_command(list, prev->clip_rect, texture); } } #ifdef NK_INCLUDE_COMMAND_USERDATA NK_API void nk_draw_list_push_userdata(struct nk_draw_list *list, nk_handle userdata) { list->userdata = userdata; } #endif NK_INTERN void* nk_draw_list_alloc_vertices(struct nk_draw_list *list, nk_size count) { void *vtx; NK_ASSERT(list); if (!list) return 0; vtx = nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, list->config.vertex_size*count, list->config.vertex_alignment); if (!vtx) return 0; list->vertex_count += (unsigned int)count; return vtx; } NK_INTERN nk_draw_index* nk_draw_list_alloc_elements(struct nk_draw_list *list, nk_size count) { nk_draw_index *ids; struct nk_draw_command *cmd; NK_STORAGE const nk_size elem_align = NK_ALIGNOF(nk_draw_index); NK_STORAGE const nk_size elem_size = sizeof(nk_draw_index); NK_ASSERT(list); if (!list) return 0; ids = (nk_draw_index*) nk_buffer_alloc(list->elements, NK_BUFFER_FRONT, elem_size*count, elem_align); if (!ids) return 0; cmd = nk_draw_list_command_last(list); list->element_count += (unsigned int)count; cmd->elem_count += (unsigned int)count; return ids; } NK_INTERN int nk_draw_vertex_layout_element_is_end_of_layout( const struct nk_draw_vertex_layout_element *element) { return (element->attribute == NK_VERTEX_ATTRIBUTE_COUNT || element->format == NK_FORMAT_COUNT); } NK_INTERN void nk_draw_vertex_color(void *attribute, const float *values, enum nk_draw_vertex_layout_format format) { /* if this triggers you tried to provide a value format for a color */ NK_ASSERT(format >= NK_FORMAT_COLOR_BEGIN); NK_ASSERT(format <= NK_FORMAT_COLOR_END); if (format < NK_FORMAT_COLOR_BEGIN || format > NK_FORMAT_COLOR_END) return; switch (format) { default: NK_ASSERT(0 && "Invalid vertex layout color format"); break; case NK_FORMAT_R8G8B8A8: case NK_FORMAT_R8G8B8: { struct nk_color col = nk_rgba_fv(values); NK_MEMCPY(attribute, &col.r, sizeof(col)); } break; case NK_FORMAT_B8G8R8A8: { struct nk_color col = nk_rgba_fv(values); struct nk_color bgra = nk_rgba(col.b, col.g, col.r, col.a); NK_MEMCPY(attribute, &bgra, sizeof(bgra)); } break; case NK_FORMAT_R16G15B16: { nk_ushort col[3]; col[0] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[0] * NK_USHORT_MAX, NK_USHORT_MAX); col[1] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[1] * NK_USHORT_MAX, NK_USHORT_MAX); col[2] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[2] * NK_USHORT_MAX, NK_USHORT_MAX); NK_MEMCPY(attribute, col, sizeof(col)); } break; case NK_FORMAT_R16G15B16A16: { nk_ushort col[4]; col[0] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[0] * NK_USHORT_MAX, NK_USHORT_MAX); col[1] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[1] * NK_USHORT_MAX, NK_USHORT_MAX); col[2] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[2] * NK_USHORT_MAX, NK_USHORT_MAX); col[3] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[3] * NK_USHORT_MAX, NK_USHORT_MAX); NK_MEMCPY(attribute, col, sizeof(col)); } break; case NK_FORMAT_R32G32B32: { nk_uint col[3]; col[0] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[0] * NK_UINT_MAX, NK_UINT_MAX); col[1] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[1] * NK_UINT_MAX, NK_UINT_MAX); col[2] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[2] * NK_UINT_MAX, NK_UINT_MAX); NK_MEMCPY(attribute, col, sizeof(col)); } break; case NK_FORMAT_R32G32B32A32: { nk_uint col[4]; col[0] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[0] * NK_UINT_MAX, NK_UINT_MAX); col[1] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[1] * NK_UINT_MAX, NK_UINT_MAX); col[2] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[2] * NK_UINT_MAX, NK_UINT_MAX); col[3] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[3] * NK_UINT_MAX, NK_UINT_MAX); NK_MEMCPY(attribute, col, sizeof(col)); } break; case NK_FORMAT_R32G32B32A32_FLOAT: NK_MEMCPY(attribute, values, sizeof(float)*4); break; case NK_FORMAT_R32G32B32A32_DOUBLE: { double col[4]; col[0] = (double)NK_SATURATE(values[0]); col[1] = (double)NK_SATURATE(values[1]); col[2] = (double)NK_SATURATE(values[2]); col[3] = (double)NK_SATURATE(values[3]); NK_MEMCPY(attribute, col, sizeof(col)); } break; case NK_FORMAT_RGB32: case NK_FORMAT_RGBA32: { struct nk_color col = nk_rgba_fv(values); nk_uint color = nk_color_u32(col); NK_MEMCPY(attribute, &color, sizeof(color)); } break; } } NK_INTERN void nk_draw_vertex_element(void *dst, const float *values, int value_count, enum nk_draw_vertex_layout_format format) { int value_index; void *attribute = dst; /* if this triggers you tried to provide a color format for a value */ NK_ASSERT(format < NK_FORMAT_COLOR_BEGIN); if (format >= NK_FORMAT_COLOR_BEGIN && format <= NK_FORMAT_COLOR_END) return; for (value_index = 0; value_index < value_count; ++value_index) { switch (format) { default: NK_ASSERT(0 && "invalid vertex layout format"); break; case NK_FORMAT_SCHAR: { char value = (char)NK_CLAMP(NK_SCHAR_MIN, values[value_index], NK_SCHAR_MAX); NK_MEMCPY(attribute, &value, sizeof(value)); attribute = (void*)((char*)attribute + sizeof(char)); } break; case NK_FORMAT_SSHORT: { nk_short value = (nk_short)NK_CLAMP(NK_SSHORT_MIN, values[value_index], NK_SSHORT_MAX); NK_MEMCPY(attribute, &value, sizeof(value)); attribute = (void*)((char*)attribute + sizeof(value)); } break; case NK_FORMAT_SINT: { nk_int value = (nk_int)NK_CLAMP(NK_SINT_MIN, values[value_index], NK_SINT_MAX); NK_MEMCPY(attribute, &value, sizeof(value)); attribute = (void*)((char*)attribute + sizeof(nk_int)); } break; case NK_FORMAT_UCHAR: { unsigned char value = (unsigned char)NK_CLAMP(NK_UCHAR_MIN, values[value_index], NK_UCHAR_MAX); NK_MEMCPY(attribute, &value, sizeof(value)); attribute = (void*)((char*)attribute + sizeof(unsigned char)); } break; case NK_FORMAT_USHORT: { nk_ushort value = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[value_index], NK_USHORT_MAX); NK_MEMCPY(attribute, &value, sizeof(value)); attribute = (void*)((char*)attribute + sizeof(value)); } break; case NK_FORMAT_UINT: { nk_uint value = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[value_index], NK_UINT_MAX); NK_MEMCPY(attribute, &value, sizeof(value)); attribute = (void*)((char*)attribute + sizeof(nk_uint)); } break; case NK_FORMAT_FLOAT: NK_MEMCPY(attribute, &values[value_index], sizeof(values[value_index])); attribute = (void*)((char*)attribute + sizeof(float)); break; case NK_FORMAT_DOUBLE: { double value = (double)values[value_index]; NK_MEMCPY(attribute, &value, sizeof(value)); attribute = (void*)((char*)attribute + sizeof(double)); } break; } } } NK_INTERN void* nk_draw_vertex(void *dst, const struct nk_convert_config *config, struct nk_vec2 pos, struct nk_vec2 uv, struct nk_colorf color) { void *result = (void*)((char*)dst + config->vertex_size); const struct nk_draw_vertex_layout_element *elem_iter = config->vertex_layout; while (!nk_draw_vertex_layout_element_is_end_of_layout(elem_iter)) { void *address = (void*)((char*)dst + elem_iter->offset); switch (elem_iter->attribute) { case NK_VERTEX_ATTRIBUTE_COUNT: default: NK_ASSERT(0 && "wrong element attribute"); case NK_VERTEX_POSITION: nk_draw_vertex_element(address, &pos.x, 2, elem_iter->format); break; case NK_VERTEX_TEXCOORD: nk_draw_vertex_element(address, &uv.x, 2, elem_iter->format); break; case NK_VERTEX_COLOR: nk_draw_vertex_color(address, &color.r, elem_iter->format); break; } elem_iter++; } return result; } NK_API void nk_draw_list_stroke_poly_line(struct nk_draw_list *list, const struct nk_vec2 *points, const unsigned int points_count, struct nk_color color, enum nk_draw_list_stroke closed, float thickness, enum nk_anti_aliasing aliasing) { nk_size count; int thick_line; struct nk_colorf col; struct nk_colorf col_trans; NK_ASSERT(list); if (!list || points_count < 2) return; color.a = (nk_byte)((float)color.a * list->config.global_alpha); count = points_count; if (!closed) count = points_count-1; thick_line = thickness > 1.0f; #ifdef NK_INCLUDE_COMMAND_USERDATA nk_draw_list_push_userdata(list, list->userdata); #endif color.a = (nk_byte)((float)color.a * list->config.global_alpha); nk_color_fv(&col.r, color); col_trans = col; col_trans.a = 0; if (aliasing == NK_ANTI_ALIASING_ON) { /* ANTI-ALIASED STROKE */ const float AA_SIZE = 1.0f; NK_STORAGE const nk_size pnt_align = NK_ALIGNOF(struct nk_vec2); NK_STORAGE const nk_size pnt_size = sizeof(struct nk_vec2); /* allocate vertices and elements */ nk_size i1 = 0; nk_size vertex_offset; nk_size index = list->vertex_count; const nk_size idx_count = (thick_line) ? (count * 18) : (count * 12); const nk_size vtx_count = (thick_line) ? (points_count * 4): (points_count *3); void *vtx = nk_draw_list_alloc_vertices(list, vtx_count); nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count); nk_size size; struct nk_vec2 *normals, *temp; if (!vtx || !ids) return; /* temporary allocate normals + points */ vertex_offset = (nk_size)((nk_byte*)vtx - (nk_byte*)list->vertices->memory.ptr); nk_buffer_mark(list->vertices, NK_BUFFER_FRONT); size = pnt_size * ((thick_line) ? 5 : 3) * points_count; normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align); NK_ASSERT(normals); if (!normals) return; temp = normals + points_count; /* make sure vertex pointer is still correct */ vtx = (void*)((nk_byte*)list->vertices->memory.ptr + vertex_offset); /* calculate normals */ for (i1 = 0; i1 < count; ++i1) { const nk_size i2 = ((i1 + 1) == points_count) ? 0 : (i1 + 1); struct nk_vec2 diff = nk_vec2_sub(points[i2], points[i1]); float len; /* vec2 inverted length */ len = nk_vec2_len_sqr(diff); if (len != 0.0f) len = nk_inv_sqrt(len); else len = 1.0f; diff = nk_vec2_muls(diff, len); normals[i1].x = diff.y; normals[i1].y = -diff.x; } if (!closed) normals[points_count-1] = normals[points_count-2]; if (!thick_line) { nk_size idx1, i; if (!closed) { struct nk_vec2 d; temp[0] = nk_vec2_add(points[0], nk_vec2_muls(normals[0], AA_SIZE)); temp[1] = nk_vec2_sub(points[0], nk_vec2_muls(normals[0], AA_SIZE)); d = nk_vec2_muls(normals[points_count-1], AA_SIZE); temp[(points_count-1) * 2 + 0] = nk_vec2_add(points[points_count-1], d); temp[(points_count-1) * 2 + 1] = nk_vec2_sub(points[points_count-1], d); } /* fill elements */ idx1 = index; for (i1 = 0; i1 < count; i1++) { struct nk_vec2 dm; float dmr2; nk_size i2 = ((i1 + 1) == points_count) ? 0 : (i1 + 1); nk_size idx2 = ((i1+1) == points_count) ? index: (idx1 + 3); /* average normals */ dm = nk_vec2_muls(nk_vec2_add(normals[i1], normals[i2]), 0.5f); dmr2 = dm.x * dm.x + dm.y* dm.y; if (dmr2 > 0.000001f) { float scale = 1.0f/dmr2; scale = NK_MIN(100.0f, scale); dm = nk_vec2_muls(dm, scale); } dm = nk_vec2_muls(dm, AA_SIZE); temp[i2*2+0] = nk_vec2_add(points[i2], dm); temp[i2*2+1] = nk_vec2_sub(points[i2], dm); ids[0] = (nk_draw_index)(idx2 + 0); ids[1] = (nk_draw_index)(idx1+0); ids[2] = (nk_draw_index)(idx1 + 2); ids[3] = (nk_draw_index)(idx1+2); ids[4] = (nk_draw_index)(idx2 + 2); ids[5] = (nk_draw_index)(idx2+0); ids[6] = (nk_draw_index)(idx2 + 1); ids[7] = (nk_draw_index)(idx1+1); ids[8] = (nk_draw_index)(idx1 + 0); ids[9] = (nk_draw_index)(idx1+0); ids[10]= (nk_draw_index)(idx2 + 0); ids[11]= (nk_draw_index)(idx2+1); ids += 12; idx1 = idx2; } /* fill vertices */ for (i = 0; i < points_count; ++i) { const struct nk_vec2 uv = list->config.null.uv; vtx = nk_draw_vertex(vtx, &list->config, points[i], uv, col); vtx = nk_draw_vertex(vtx, &list->config, temp[i*2+0], uv, col_trans); vtx = nk_draw_vertex(vtx, &list->config, temp[i*2+1], uv, col_trans); } } else { nk_size idx1, i; const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; if (!closed) { struct nk_vec2 d1 = nk_vec2_muls(normals[0], half_inner_thickness + AA_SIZE); struct nk_vec2 d2 = nk_vec2_muls(normals[0], half_inner_thickness); temp[0] = nk_vec2_add(points[0], d1); temp[1] = nk_vec2_add(points[0], d2); temp[2] = nk_vec2_sub(points[0], d2); temp[3] = nk_vec2_sub(points[0], d1); d1 = nk_vec2_muls(normals[points_count-1], half_inner_thickness + AA_SIZE); d2 = nk_vec2_muls(normals[points_count-1], half_inner_thickness); temp[(points_count-1)*4+0] = nk_vec2_add(points[points_count-1], d1); temp[(points_count-1)*4+1] = nk_vec2_add(points[points_count-1], d2); temp[(points_count-1)*4+2] = nk_vec2_sub(points[points_count-1], d2); temp[(points_count-1)*4+3] = nk_vec2_sub(points[points_count-1], d1); } /* add all elements */ idx1 = index; for (i1 = 0; i1 < count; ++i1) { struct nk_vec2 dm_out, dm_in; const nk_size i2 = ((i1+1) == points_count) ? 0: (i1 + 1); nk_size idx2 = ((i1+1) == points_count) ? index: (idx1 + 4); /* average normals */ struct nk_vec2 dm = nk_vec2_muls(nk_vec2_add(normals[i1], normals[i2]), 0.5f); float dmr2 = dm.x * dm.x + dm.y* dm.y; if (dmr2 > 0.000001f) { float scale = 1.0f/dmr2; scale = NK_MIN(100.0f, scale); dm = nk_vec2_muls(dm, scale); } dm_out = nk_vec2_muls(dm, ((half_inner_thickness) + AA_SIZE)); dm_in = nk_vec2_muls(dm, half_inner_thickness); temp[i2*4+0] = nk_vec2_add(points[i2], dm_out); temp[i2*4+1] = nk_vec2_add(points[i2], dm_in); temp[i2*4+2] = nk_vec2_sub(points[i2], dm_in); temp[i2*4+3] = nk_vec2_sub(points[i2], dm_out); /* add indexes */ ids[0] = (nk_draw_index)(idx2 + 1); ids[1] = (nk_draw_index)(idx1+1); ids[2] = (nk_draw_index)(idx1 + 2); ids[3] = (nk_draw_index)(idx1+2); ids[4] = (nk_draw_index)(idx2 + 2); ids[5] = (nk_draw_index)(idx2+1); ids[6] = (nk_draw_index)(idx2 + 1); ids[7] = (nk_draw_index)(idx1+1); ids[8] = (nk_draw_index)(idx1 + 0); ids[9] = (nk_draw_index)(idx1+0); ids[10]= (nk_draw_index)(idx2 + 0); ids[11] = (nk_draw_index)(idx2+1); ids[12]= (nk_draw_index)(idx2 + 2); ids[13] = (nk_draw_index)(idx1+2); ids[14]= (nk_draw_index)(idx1 + 3); ids[15] = (nk_draw_index)(idx1+3); ids[16]= (nk_draw_index)(idx2 + 3); ids[17] = (nk_draw_index)(idx2+2); ids += 18; idx1 = idx2; } /* add vertices */ for (i = 0; i < points_count; ++i) { const struct nk_vec2 uv = list->config.null.uv; vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+0], uv, col_trans); vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+1], uv, col); vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+2], uv, col); vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+3], uv, col_trans); } } /* free temporary normals + points */ nk_buffer_reset(list->vertices, NK_BUFFER_FRONT); } else { /* NON ANTI-ALIASED STROKE */ nk_size i1 = 0; nk_size idx = list->vertex_count; const nk_size idx_count = count * 6; const nk_size vtx_count = count * 4; void *vtx = nk_draw_list_alloc_vertices(list, vtx_count); nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count); if (!vtx || !ids) return; for (i1 = 0; i1 < count; ++i1) { float dx, dy; const struct nk_vec2 uv = list->config.null.uv; const nk_size i2 = ((i1+1) == points_count) ? 0 : i1 + 1; const struct nk_vec2 p1 = points[i1]; const struct nk_vec2 p2 = points[i2]; struct nk_vec2 diff = nk_vec2_sub(p2, p1); float len; /* vec2 inverted length */ len = nk_vec2_len_sqr(diff); if (len != 0.0f) len = nk_inv_sqrt(len); else len = 1.0f; diff = nk_vec2_muls(diff, len); /* add vertices */ dx = diff.x * (thickness * 0.5f); dy = diff.y * (thickness * 0.5f); vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p1.x + dy, p1.y - dx), uv, col); vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p2.x + dy, p2.y - dx), uv, col); vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p2.x - dy, p2.y + dx), uv, col); vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p1.x - dy, p1.y + dx), uv, col); ids[0] = (nk_draw_index)(idx+0); ids[1] = (nk_draw_index)(idx+1); ids[2] = (nk_draw_index)(idx+2); ids[3] = (nk_draw_index)(idx+0); ids[4] = (nk_draw_index)(idx+2); ids[5] = (nk_draw_index)(idx+3); ids += 6; idx += 4; } } } NK_API void nk_draw_list_fill_poly_convex(struct nk_draw_list *list, const struct nk_vec2 *points, const unsigned int points_count, struct nk_color color, enum nk_anti_aliasing aliasing) { struct nk_colorf col; struct nk_colorf col_trans; NK_STORAGE const nk_size pnt_align = NK_ALIGNOF(struct nk_vec2); NK_STORAGE const nk_size pnt_size = sizeof(struct nk_vec2); NK_ASSERT(list); if (!list || points_count < 3) return; #ifdef NK_INCLUDE_COMMAND_USERDATA nk_draw_list_push_userdata(list, list->userdata); #endif color.a = (nk_byte)((float)color.a * list->config.global_alpha); nk_color_fv(&col.r, color); col_trans = col; col_trans.a = 0; if (aliasing == NK_ANTI_ALIASING_ON) { nk_size i = 0; nk_size i0 = 0; nk_size i1 = 0; const float AA_SIZE = 1.0f; nk_size vertex_offset = 0; nk_size index = list->vertex_count; const nk_size idx_count = (points_count-2)*3 + points_count*6; const nk_size vtx_count = (points_count*2); void *vtx = nk_draw_list_alloc_vertices(list, vtx_count); nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count); nk_size size = 0; struct nk_vec2 *normals = 0; unsigned int vtx_inner_idx = (unsigned int)(index + 0); unsigned int vtx_outer_idx = (unsigned int)(index + 1); if (!vtx || !ids) return; /* temporary allocate normals */ vertex_offset = (nk_size)((nk_byte*)vtx - (nk_byte*)list->vertices->memory.ptr); nk_buffer_mark(list->vertices, NK_BUFFER_FRONT); size = pnt_size * points_count; normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align); NK_ASSERT(normals); if (!normals) return; vtx = (void*)((nk_byte*)list->vertices->memory.ptr + vertex_offset); /* add elements */ for (i = 2; i < points_count; i++) { ids[0] = (nk_draw_index)(vtx_inner_idx); ids[1] = (nk_draw_index)(vtx_inner_idx + ((i-1) << 1)); ids[2] = (nk_draw_index)(vtx_inner_idx + (i << 1)); ids += 3; } /* compute normals */ for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) { struct nk_vec2 p0 = points[i0]; struct nk_vec2 p1 = points[i1]; struct nk_vec2 diff = nk_vec2_sub(p1, p0); /* vec2 inverted length */ float len = nk_vec2_len_sqr(diff); if (len != 0.0f) len = nk_inv_sqrt(len); else len = 1.0f; diff = nk_vec2_muls(diff, len); normals[i0].x = diff.y; normals[i0].y = -diff.x; } /* add vertices + indexes */ for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) { const struct nk_vec2 uv = list->config.null.uv; struct nk_vec2 n0 = normals[i0]; struct nk_vec2 n1 = normals[i1]; struct nk_vec2 dm = nk_vec2_muls(nk_vec2_add(n0, n1), 0.5f); float dmr2 = dm.x*dm.x + dm.y*dm.y; if (dmr2 > 0.000001f) { float scale = 1.0f / dmr2; scale = NK_MIN(scale, 100.0f); dm = nk_vec2_muls(dm, scale); } dm = nk_vec2_muls(dm, AA_SIZE * 0.5f); /* add vertices */ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2_sub(points[i1], dm), uv, col); vtx = nk_draw_vertex(vtx, &list->config, nk_vec2_add(points[i1], dm), uv, col_trans); /* add indexes */ ids[0] = (nk_draw_index)(vtx_inner_idx+(i1<<1)); ids[1] = (nk_draw_index)(vtx_inner_idx+(i0<<1)); ids[2] = (nk_draw_index)(vtx_outer_idx+(i0<<1)); ids[3] = (nk_draw_index)(vtx_outer_idx+(i0<<1)); ids[4] = (nk_draw_index)(vtx_outer_idx+(i1<<1)); ids[5] = (nk_draw_index)(vtx_inner_idx+(i1<<1)); ids += 6; } /* free temporary normals + points */ nk_buffer_reset(list->vertices, NK_BUFFER_FRONT); } else { nk_size i = 0; nk_size index = list->vertex_count; const nk_size idx_count = (points_count-2)*3; const nk_size vtx_count = points_count; void *vtx = nk_draw_list_alloc_vertices(list, vtx_count); nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count); if (!vtx || !ids) return; for (i = 0; i < vtx_count; ++i) vtx = nk_draw_vertex(vtx, &list->config, points[i], list->config.null.uv, col); for (i = 2; i < points_count; ++i) { ids[0] = (nk_draw_index)index; ids[1] = (nk_draw_index)(index+ i - 1); ids[2] = (nk_draw_index)(index+i); ids += 3; } } } NK_API void nk_draw_list_path_clear(struct nk_draw_list *list) { NK_ASSERT(list); if (!list) return; nk_buffer_reset(list->buffer, NK_BUFFER_FRONT); list->path_count = 0; list->path_offset = 0; } NK_API void nk_draw_list_path_line_to(struct nk_draw_list *list, struct nk_vec2 pos) { struct nk_vec2 *points = 0; struct nk_draw_command *cmd = 0; NK_ASSERT(list); if (!list) return; if (!list->cmd_count) nk_draw_list_add_clip(list, nk_null_rect); cmd = nk_draw_list_command_last(list); if (cmd && cmd->texture.ptr != list->config.null.texture.ptr) nk_draw_list_push_image(list, list->config.null.texture); points = nk_draw_list_alloc_path(list, 1); if (!points) return; points[0] = pos; } NK_API void nk_draw_list_path_arc_to_fast(struct nk_draw_list *list, struct nk_vec2 center, float radius, int a_min, int a_max) { int a = 0; NK_ASSERT(list); if (!list) return; if (a_min <= a_max) { for (a = a_min; a <= a_max; a++) { const struct nk_vec2 c = list->circle_vtx[(nk_size)a % NK_LEN(list->circle_vtx)]; const float x = center.x + c.x * radius; const float y = center.y + c.y * radius; nk_draw_list_path_line_to(list, nk_vec2(x, y)); } } } NK_API void nk_draw_list_path_arc_to(struct nk_draw_list *list, struct nk_vec2 center, float radius, float a_min, float a_max, unsigned int segments) { unsigned int i = 0; NK_ASSERT(list); if (!list) return; if (radius == 0.0f) return; for (i = 0; i <= segments; ++i) { const float a = a_min + ((float)i / ((float)segments) * (a_max - a_min)); const float x = center.x + (float)NK_COS(a) * radius; const float y = center.y + (float)NK_SIN(a) * radius; nk_draw_list_path_line_to(list, nk_vec2(x, y)); } } NK_API void nk_draw_list_path_rect_to(struct nk_draw_list *list, struct nk_vec2 a, struct nk_vec2 b, float rounding) { float r; NK_ASSERT(list); if (!list) return; r = rounding; r = NK_MIN(r, ((b.x-a.x) < 0) ? -(b.x-a.x): (b.x-a.x)); r = NK_MIN(r, ((b.y-a.y) < 0) ? -(b.y-a.y): (b.y-a.y)); if (r == 0.0f) { nk_draw_list_path_line_to(list, a); nk_draw_list_path_line_to(list, nk_vec2(b.x,a.y)); nk_draw_list_path_line_to(list, b); nk_draw_list_path_line_to(list, nk_vec2(a.x,b.y)); } else { nk_draw_list_path_arc_to_fast(list, nk_vec2(a.x + r, a.y + r), r, 6, 9); nk_draw_list_path_arc_to_fast(list, nk_vec2(b.x - r, a.y + r), r, 9, 12); nk_draw_list_path_arc_to_fast(list, nk_vec2(b.x - r, b.y - r), r, 0, 3); nk_draw_list_path_arc_to_fast(list, nk_vec2(a.x + r, b.y - r), r, 3, 6); } } NK_API void nk_draw_list_path_curve_to(struct nk_draw_list *list, struct nk_vec2 p2, struct nk_vec2 p3, struct nk_vec2 p4, unsigned int num_segments) { float t_step; unsigned int i_step; struct nk_vec2 p1; NK_ASSERT(list); NK_ASSERT(list->path_count); if (!list || !list->path_count) return; num_segments = NK_MAX(num_segments, 1); p1 = nk_draw_list_path_last(list); t_step = 1.0f/(float)num_segments; for (i_step = 1; i_step <= num_segments; ++i_step) { float t = t_step * (float)i_step; float u = 1.0f - t; float w1 = u*u*u; float w2 = 3*u*u*t; float w3 = 3*u*t*t; float w4 = t * t *t; float x = w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x; float y = w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y; nk_draw_list_path_line_to(list, nk_vec2(x,y)); } } NK_API void nk_draw_list_path_fill(struct nk_draw_list *list, struct nk_color color) { struct nk_vec2 *points; NK_ASSERT(list); if (!list) return; points = (struct nk_vec2*)nk_buffer_memory(list->buffer); nk_draw_list_fill_poly_convex(list, points, list->path_count, color, list->config.shape_AA); nk_draw_list_path_clear(list); } NK_API void nk_draw_list_path_stroke(struct nk_draw_list *list, struct nk_color color, enum nk_draw_list_stroke closed, float thickness) { struct nk_vec2 *points; NK_ASSERT(list); if (!list) return; points = (struct nk_vec2*)nk_buffer_memory(list->buffer); nk_draw_list_stroke_poly_line(list, points, list->path_count, color, closed, thickness, list->config.line_AA); nk_draw_list_path_clear(list); } NK_API void nk_draw_list_stroke_line(struct nk_draw_list *list, struct nk_vec2 a, struct nk_vec2 b, struct nk_color col, float thickness) { NK_ASSERT(list); if (!list || !col.a) return; if (list->line_AA == NK_ANTI_ALIASING_ON) { nk_draw_list_path_line_to(list, a); nk_draw_list_path_line_to(list, b); } else { nk_draw_list_path_line_to(list, nk_vec2_sub(a,nk_vec2(0.5f,0.5f))); nk_draw_list_path_line_to(list, nk_vec2_sub(b,nk_vec2(0.5f,0.5f))); } nk_draw_list_path_stroke(list, col, NK_STROKE_OPEN, thickness); } NK_API void nk_draw_list_fill_rect(struct nk_draw_list *list, struct nk_rect rect, struct nk_color col, float rounding) { NK_ASSERT(list); if (!list || !col.a) return; if (list->line_AA == NK_ANTI_ALIASING_ON) { nk_draw_list_path_rect_to(list, nk_vec2(rect.x, rect.y), nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding); } else { nk_draw_list_path_rect_to(list, nk_vec2(rect.x-0.5f, rect.y-0.5f), nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding); } nk_draw_list_path_fill(list, col); } NK_API void nk_draw_list_stroke_rect(struct nk_draw_list *list, struct nk_rect rect, struct nk_color col, float rounding, float thickness) { NK_ASSERT(list); if (!list || !col.a) return; if (list->line_AA == NK_ANTI_ALIASING_ON) { nk_draw_list_path_rect_to(list, nk_vec2(rect.x, rect.y), nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding); } else { nk_draw_list_path_rect_to(list, nk_vec2(rect.x-0.5f, rect.y-0.5f), nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding); } nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness); } NK_API void nk_draw_list_fill_rect_multi_color(struct nk_draw_list *list, struct nk_rect rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom) { void *vtx; struct nk_colorf col_left, col_top; struct nk_colorf col_right, col_bottom; nk_draw_index *idx; nk_draw_index index; nk_color_fv(&col_left.r, left); nk_color_fv(&col_right.r, right); nk_color_fv(&col_top.r, top); nk_color_fv(&col_bottom.r, bottom); NK_ASSERT(list); if (!list) return; nk_draw_list_push_image(list, list->config.null.texture); index = (nk_draw_index)list->vertex_count; vtx = nk_draw_list_alloc_vertices(list, 4); idx = nk_draw_list_alloc_elements(list, 6); if (!vtx || !idx) return; idx[0] = (nk_draw_index)(index+0); idx[1] = (nk_draw_index)(index+1); idx[2] = (nk_draw_index)(index+2); idx[3] = (nk_draw_index)(index+0); idx[4] = (nk_draw_index)(index+2); idx[5] = (nk_draw_index)(index+3); vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x, rect.y), list->config.null.uv, col_left); vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x + rect.w, rect.y), list->config.null.uv, col_top); vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x + rect.w, rect.y + rect.h), list->config.null.uv, col_right); vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x, rect.y + rect.h), list->config.null.uv, col_bottom); } NK_API void nk_draw_list_fill_triangle(struct nk_draw_list *list, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color col) { NK_ASSERT(list); if (!list || !col.a) return; nk_draw_list_path_line_to(list, a); nk_draw_list_path_line_to(list, b); nk_draw_list_path_line_to(list, c); nk_draw_list_path_fill(list, col); } NK_API void nk_draw_list_stroke_triangle(struct nk_draw_list *list, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color col, float thickness) { NK_ASSERT(list); if (!list || !col.a) return; nk_draw_list_path_line_to(list, a); nk_draw_list_path_line_to(list, b); nk_draw_list_path_line_to(list, c); nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness); } NK_API void nk_draw_list_fill_circle(struct nk_draw_list *list, struct nk_vec2 center, float radius, struct nk_color col, unsigned int segs) { float a_max; NK_ASSERT(list); if (!list || !col.a) return; a_max = NK_PI * 2.0f * ((float)segs - 1.0f) / (float)segs; nk_draw_list_path_arc_to(list, center, radius, 0.0f, a_max, segs); nk_draw_list_path_fill(list, col); } NK_API void nk_draw_list_stroke_circle(struct nk_draw_list *list, struct nk_vec2 center, float radius, struct nk_color col, unsigned int segs, float thickness) { float a_max; NK_ASSERT(list); if (!list || !col.a) return; a_max = NK_PI * 2.0f * ((float)segs - 1.0f) / (float)segs; nk_draw_list_path_arc_to(list, center, radius, 0.0f, a_max, segs); nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness); } NK_API void nk_draw_list_stroke_curve(struct nk_draw_list *list, struct nk_vec2 p0, struct nk_vec2 cp0, struct nk_vec2 cp1, struct nk_vec2 p1, struct nk_color col, unsigned int segments, float thickness) { NK_ASSERT(list); if (!list || !col.a) return; nk_draw_list_path_line_to(list, p0); nk_draw_list_path_curve_to(list, cp0, cp1, p1, segments); nk_draw_list_path_stroke(list, col, NK_STROKE_OPEN, thickness); } NK_INTERN void nk_draw_list_push_rect_uv(struct nk_draw_list *list, struct nk_vec2 a, struct nk_vec2 c, struct nk_vec2 uva, struct nk_vec2 uvc, struct nk_color color) { void *vtx; struct nk_vec2 uvb; struct nk_vec2 uvd; struct nk_vec2 b; struct nk_vec2 d; struct nk_colorf col; nk_draw_index *idx; nk_draw_index index; NK_ASSERT(list); if (!list) return; nk_color_fv(&col.r, color); uvb = nk_vec2(uvc.x, uva.y); uvd = nk_vec2(uva.x, uvc.y); b = nk_vec2(c.x, a.y); d = nk_vec2(a.x, c.y); index = (nk_draw_index)list->vertex_count; vtx = nk_draw_list_alloc_vertices(list, 4); idx = nk_draw_list_alloc_elements(list, 6); if (!vtx || !idx) return; idx[0] = (nk_draw_index)(index+0); idx[1] = (nk_draw_index)(index+1); idx[2] = (nk_draw_index)(index+2); idx[3] = (nk_draw_index)(index+0); idx[4] = (nk_draw_index)(index+2); idx[5] = (nk_draw_index)(index+3); vtx = nk_draw_vertex(vtx, &list->config, a, uva, col); vtx = nk_draw_vertex(vtx, &list->config, b, uvb, col); vtx = nk_draw_vertex(vtx, &list->config, c, uvc, col); vtx = nk_draw_vertex(vtx, &list->config, d, uvd, col); } NK_API void nk_draw_list_add_image(struct nk_draw_list *list, struct nk_image texture, struct nk_rect rect, struct nk_color color) { NK_ASSERT(list); if (!list) return; /* push new command with given texture */ nk_draw_list_push_image(list, texture.handle); if (nk_image_is_subimage(&texture)) { /* add region inside of the texture */ struct nk_vec2 uv[2]; uv[0].x = (float)texture.region[0]/(float)texture.w; uv[0].y = (float)texture.region[1]/(float)texture.h; uv[1].x = (float)(texture.region[0] + texture.region[2])/(float)texture.w; uv[1].y = (float)(texture.region[1] + texture.region[3])/(float)texture.h; nk_draw_list_push_rect_uv(list, nk_vec2(rect.x, rect.y), nk_vec2(rect.x + rect.w, rect.y + rect.h), uv[0], uv[1], color); } else nk_draw_list_push_rect_uv(list, nk_vec2(rect.x, rect.y), nk_vec2(rect.x + rect.w, rect.y + rect.h), nk_vec2(0.0f, 0.0f), nk_vec2(1.0f, 1.0f),color); } NK_API void nk_draw_list_add_text(struct nk_draw_list *list, const struct nk_user_font *font, struct nk_rect rect, const char *text, int len, float font_height, struct nk_color fg) { float x = 0; int text_len = 0; nk_rune unicode = 0; nk_rune next = 0; int glyph_len = 0; int next_glyph_len = 0; struct nk_user_font_glyph g; NK_ASSERT(list); if (!list || !len || !text) return; if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h, list->clip_rect.x, list->clip_rect.y, list->clip_rect.w, list->clip_rect.h)) return; nk_draw_list_push_image(list, font->texture); x = rect.x; glyph_len = nk_utf_decode(text, &unicode, len); if (!glyph_len) return; /* draw every glyph image */ fg.a = (nk_byte)((float)fg.a * list->config.global_alpha); while (text_len < len && glyph_len) { float gx, gy, gh, gw; float char_width = 0; if (unicode == NK_UTF_INVALID) break; /* query currently drawn glyph information */ next_glyph_len = nk_utf_decode(text + text_len + glyph_len, &next, (int)len - text_len); font->query(font->userdata, font_height, &g, unicode, (next == NK_UTF_INVALID) ? '\0' : next); /* calculate and draw glyph drawing rectangle and image */ gx = x + g.offset.x; gy = rect.y + g.offset.y; gw = g.width; gh = g.height; char_width = g.xadvance; nk_draw_list_push_rect_uv(list, nk_vec2(gx,gy), nk_vec2(gx + gw, gy+ gh), g.uv[0], g.uv[1], fg); /* offset next glyph */ text_len += glyph_len; x += char_width; glyph_len = next_glyph_len; unicode = next; } } NK_API nk_flags nk_convert(struct nk_context *ctx, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, const struct nk_convert_config *config) { nk_flags res = NK_CONVERT_SUCCESS; const struct nk_command *cmd; NK_ASSERT(ctx); NK_ASSERT(cmds); NK_ASSERT(vertices); NK_ASSERT(elements); NK_ASSERT(config); NK_ASSERT(config->vertex_layout); NK_ASSERT(config->vertex_size); if (!ctx || !cmds || !vertices || !elements || !config || !config->vertex_layout) return NK_CONVERT_INVALID_PARAM; nk_draw_list_setup(&ctx->draw_list, config, cmds, vertices, elements, config->line_AA, config->shape_AA); nk_foreach(cmd, ctx) { #ifdef NK_INCLUDE_COMMAND_USERDATA ctx->draw_list.userdata = cmd->userdata; #endif switch (cmd->type) { case NK_COMMAND_NOP: break; case NK_COMMAND_SCISSOR: { const struct nk_command_scissor *s = (const struct nk_command_scissor*)cmd; nk_draw_list_add_clip(&ctx->draw_list, nk_rect(s->x, s->y, s->w, s->h)); } break; case NK_COMMAND_LINE: { const struct nk_command_line *l = (const struct nk_command_line*)cmd; nk_draw_list_stroke_line(&ctx->draw_list, nk_vec2(l->begin.x, l->begin.y), nk_vec2(l->end.x, l->end.y), l->color, l->line_thickness); } break; case NK_COMMAND_CURVE: { const struct nk_command_curve *q = (const struct nk_command_curve*)cmd; nk_draw_list_stroke_curve(&ctx->draw_list, nk_vec2(q->begin.x, q->begin.y), nk_vec2(q->ctrl[0].x, q->ctrl[0].y), nk_vec2(q->ctrl[1].x, q->ctrl[1].y), nk_vec2(q->end.x, q->end.y), q->color, config->curve_segment_count, q->line_thickness); } break; case NK_COMMAND_RECT: { const struct nk_command_rect *r = (const struct nk_command_rect*)cmd; nk_draw_list_stroke_rect(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h), r->color, (float)r->rounding, r->line_thickness); } break; case NK_COMMAND_RECT_FILLED: { const struct nk_command_rect_filled *r = (const struct nk_command_rect_filled*)cmd; nk_draw_list_fill_rect(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h), r->color, (float)r->rounding); } break; case NK_COMMAND_RECT_MULTI_COLOR: { const struct nk_command_rect_multi_color *r = (const struct nk_command_rect_multi_color*)cmd; nk_draw_list_fill_rect_multi_color(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h), r->left, r->top, r->right, r->bottom); } break; case NK_COMMAND_CIRCLE: { const struct nk_command_circle *c = (const struct nk_command_circle*)cmd; nk_draw_list_stroke_circle(&ctx->draw_list, nk_vec2((float)c->x + (float)c->w/2, (float)c->y + (float)c->h/2), (float)c->w/2, c->color, config->circle_segment_count, c->line_thickness); } break; case NK_COMMAND_CIRCLE_FILLED: { const struct nk_command_circle_filled *c = (const struct nk_command_circle_filled *)cmd; nk_draw_list_fill_circle(&ctx->draw_list, nk_vec2((float)c->x + (float)c->w/2, (float)c->y + (float)c->h/2), (float)c->w/2, c->color, config->circle_segment_count); } break; case NK_COMMAND_ARC: { const struct nk_command_arc *c = (const struct nk_command_arc*)cmd; nk_draw_list_path_line_to(&ctx->draw_list, nk_vec2(c->cx, c->cy)); nk_draw_list_path_arc_to(&ctx->draw_list, nk_vec2(c->cx, c->cy), c->r, c->a[0], c->a[1], config->arc_segment_count); nk_draw_list_path_stroke(&ctx->draw_list, c->color, NK_STROKE_CLOSED, c->line_thickness); } break; case NK_COMMAND_ARC_FILLED: { const struct nk_command_arc_filled *c = (const struct nk_command_arc_filled*)cmd; nk_draw_list_path_line_to(&ctx->draw_list, nk_vec2(c->cx, c->cy)); nk_draw_list_path_arc_to(&ctx->draw_list, nk_vec2(c->cx, c->cy), c->r, c->a[0], c->a[1], config->arc_segment_count); nk_draw_list_path_fill(&ctx->draw_list, c->color); } break; case NK_COMMAND_TRIANGLE: { const struct nk_command_triangle *t = (const struct nk_command_triangle*)cmd; nk_draw_list_stroke_triangle(&ctx->draw_list, nk_vec2(t->a.x, t->a.y), nk_vec2(t->b.x, t->b.y), nk_vec2(t->c.x, t->c.y), t->color, t->line_thickness); } break; case NK_COMMAND_TRIANGLE_FILLED: { const struct nk_command_triangle_filled *t = (const struct nk_command_triangle_filled*)cmd; nk_draw_list_fill_triangle(&ctx->draw_list, nk_vec2(t->a.x, t->a.y), nk_vec2(t->b.x, t->b.y), nk_vec2(t->c.x, t->c.y), t->color); } break; case NK_COMMAND_POLYGON: { int i; const struct nk_command_polygon*p = (const struct nk_command_polygon*)cmd; for (i = 0; i < p->point_count; ++i) { struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y); nk_draw_list_path_line_to(&ctx->draw_list, pnt); } nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_CLOSED, p->line_thickness); } break; case NK_COMMAND_POLYGON_FILLED: { int i; const struct nk_command_polygon_filled *p = (const struct nk_command_polygon_filled*)cmd; for (i = 0; i < p->point_count; ++i) { struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y); nk_draw_list_path_line_to(&ctx->draw_list, pnt); } nk_draw_list_path_fill(&ctx->draw_list, p->color); } break; case NK_COMMAND_POLYLINE: { int i; const struct nk_command_polyline *p = (const struct nk_command_polyline*)cmd; for (i = 0; i < p->point_count; ++i) { struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y); nk_draw_list_path_line_to(&ctx->draw_list, pnt); } nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_OPEN, p->line_thickness); } break; case NK_COMMAND_TEXT: { const struct nk_command_text *t = (const struct nk_command_text*)cmd; nk_draw_list_add_text(&ctx->draw_list, t->font, nk_rect(t->x, t->y, t->w, t->h), t->string, t->length, t->height, t->foreground); } break; case NK_COMMAND_IMAGE: { const struct nk_command_image *i = (const struct nk_command_image*)cmd; nk_draw_list_add_image(&ctx->draw_list, i->img, nk_rect(i->x, i->y, i->w, i->h), i->col); } break; case NK_COMMAND_CUSTOM: { const struct nk_command_custom *c = (const struct nk_command_custom*)cmd; c->callback(&ctx->draw_list, c->x, c->y, c->w, c->h, c->callback_data); } break; default: break; } } res |= (cmds->needed > cmds->allocated + (cmds->memory.size - cmds->size)) ? NK_CONVERT_COMMAND_BUFFER_FULL: 0; res |= (vertices->needed > vertices->allocated) ? NK_CONVERT_VERTEX_BUFFER_FULL: 0; res |= (elements->needed > elements->allocated) ? NK_CONVERT_ELEMENT_BUFFER_FULL: 0; return res; } NK_API const struct nk_draw_command* nk__draw_begin(const struct nk_context *ctx, const struct nk_buffer *buffer) {return nk__draw_list_begin(&ctx->draw_list, buffer);} NK_API const struct nk_draw_command* nk__draw_end(const struct nk_context *ctx, const struct nk_buffer *buffer) {return nk__draw_list_end(&ctx->draw_list, buffer);} NK_API const struct nk_draw_command* nk__draw_next(const struct nk_draw_command *cmd, const struct nk_buffer *buffer, const struct nk_context *ctx) {return nk__draw_list_next(cmd, buffer, &ctx->draw_list);} #endif /* * ============================================================== * * FONT HANDLING * * =============================================================== */ #ifdef NK_INCLUDE_FONT_BAKING /* ------------------------------------------------------------- * * RECT PACK * * --------------------------------------------------------------*/ /* stb_rect_pack.h - v0.05 - public domain - rectangle packing */ /* Sean Barrett 2014 */ #define NK_RP__MAXVAL 0xffff typedef unsigned short nk_rp_coord; struct nk_rp_rect { /* reserved for your use: */ int id; /* input: */ nk_rp_coord w, h; /* output: */ nk_rp_coord x, y; int was_packed; /* non-zero if valid packing */ }; /* 16 bytes, nominally */ struct nk_rp_node { nk_rp_coord x,y; struct nk_rp_node *next; }; struct nk_rp_context { int width; int height; int align; int init_mode; int heuristic; int num_nodes; struct nk_rp_node *active_head; struct nk_rp_node *free_head; struct nk_rp_node extra[2]; /* we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' */ }; struct nk_rp__findresult { int x,y; struct nk_rp_node **prev_link; }; enum NK_RP_HEURISTIC { NK_RP_HEURISTIC_Skyline_default=0, NK_RP_HEURISTIC_Skyline_BL_sortHeight = NK_RP_HEURISTIC_Skyline_default, NK_RP_HEURISTIC_Skyline_BF_sortHeight }; enum NK_RP_INIT_STATE{NK_RP__INIT_skyline = 1}; NK_INTERN void nk_rp_setup_allow_out_of_mem(struct nk_rp_context *context, int allow_out_of_mem) { if (allow_out_of_mem) /* if it's ok to run out of memory, then don't bother aligning them; */ /* this gives better packing, but may fail due to OOM (even though */ /* the rectangles easily fit). @TODO a smarter approach would be to only */ /* quantize once we've hit OOM, then we could get rid of this parameter. */ context->align = 1; else { /* if it's not ok to run out of memory, then quantize the widths */ /* so that num_nodes is always enough nodes. */ /* */ /* I.e. num_nodes * align >= width */ /* align >= width / num_nodes */ /* align = ceil(width/num_nodes) */ context->align = (context->width + context->num_nodes-1) / context->num_nodes; } } NK_INTERN void nk_rp_init_target(struct nk_rp_context *context, int width, int height, struct nk_rp_node *nodes, int num_nodes) { int i; #ifndef STBRP_LARGE_RECTS NK_ASSERT(width <= 0xffff && height <= 0xffff); #endif for (i=0; i < num_nodes-1; ++i) nodes[i].next = &nodes[i+1]; nodes[i].next = 0; context->init_mode = NK_RP__INIT_skyline; context->heuristic = NK_RP_HEURISTIC_Skyline_default; context->free_head = &nodes[0]; context->active_head = &context->extra[0]; context->width = width; context->height = height; context->num_nodes = num_nodes; nk_rp_setup_allow_out_of_mem(context, 0); /* node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) */ context->extra[0].x = 0; context->extra[0].y = 0; context->extra[0].next = &context->extra[1]; context->extra[1].x = (nk_rp_coord) width; context->extra[1].y = 65535; context->extra[1].next = 0; } /* find minimum y position if it starts at x1 */ NK_INTERN int nk_rp__skyline_find_min_y(struct nk_rp_context *c, struct nk_rp_node *first, int x0, int width, int *pwaste) { struct nk_rp_node *node = first; int x1 = x0 + width; int min_y, visited_width, waste_area; NK_ASSERT(first->x <= x0); NK_UNUSED(c); NK_ASSERT(node->next->x > x0); /* we ended up handling this in the caller for efficiency */ NK_ASSERT(node->x <= x0); min_y = 0; waste_area = 0; visited_width = 0; while (node->x < x1) { if (node->y > min_y) { /* raise min_y higher. */ /* we've accounted for all waste up to min_y, */ /* but we'll now add more waste for everything we've visited */ waste_area += visited_width * (node->y - min_y); min_y = node->y; /* the first time through, visited_width might be reduced */ if (node->x < x0) visited_width += node->next->x - x0; else visited_width += node->next->x - node->x; } else { /* add waste area */ int under_width = node->next->x - node->x; if (under_width + visited_width > width) under_width = width - visited_width; waste_area += under_width * (min_y - node->y); visited_width += under_width; } node = node->next; } *pwaste = waste_area; return min_y; } NK_INTERN struct nk_rp__findresult nk_rp__skyline_find_best_pos(struct nk_rp_context *c, int width, int height) { int best_waste = (1<<30), best_x, best_y = (1 << 30); struct nk_rp__findresult fr; struct nk_rp_node **prev, *node, *tail, **best = 0; /* align to multiple of c->align */ width = (width + c->align - 1); width -= width % c->align; NK_ASSERT(width % c->align == 0); node = c->active_head; prev = &c->active_head; while (node->x + width <= c->width) { int y,waste; y = nk_rp__skyline_find_min_y(c, node, node->x, width, &waste); /* actually just want to test BL */ if (c->heuristic == NK_RP_HEURISTIC_Skyline_BL_sortHeight) { /* bottom left */ if (y < best_y) { best_y = y; best = prev; } } else { /* best-fit */ if (y + height <= c->height) { /* can only use it if it first vertically */ if (y < best_y || (y == best_y && waste < best_waste)) { best_y = y; best_waste = waste; best = prev; } } } prev = &node->next; node = node->next; } best_x = (best == 0) ? 0 : (*best)->x; /* if doing best-fit (BF), we also have to try aligning right edge to each node position */ /* */ /* e.g, if fitting */ /* */ /* ____________________ */ /* |____________________| */ /* */ /* into */ /* */ /* | | */ /* | ____________| */ /* |____________| */ /* */ /* then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned */ /* */ /* This makes BF take about 2x the time */ if (c->heuristic == NK_RP_HEURISTIC_Skyline_BF_sortHeight) { tail = c->active_head; node = c->active_head; prev = &c->active_head; /* find first node that's admissible */ while (tail->x < width) tail = tail->next; while (tail) { int xpos = tail->x - width; int y,waste; NK_ASSERT(xpos >= 0); /* find the left position that matches this */ while (node->next->x <= xpos) { prev = &node->next; node = node->next; } NK_ASSERT(node->next->x > xpos && node->x <= xpos); y = nk_rp__skyline_find_min_y(c, node, xpos, width, &waste); if (y + height < c->height) { if (y <= best_y) { if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { best_x = xpos; NK_ASSERT(y <= best_y); best_y = y; best_waste = waste; best = prev; } } } tail = tail->next; } } fr.prev_link = best; fr.x = best_x; fr.y = best_y; return fr; } NK_INTERN struct nk_rp__findresult nk_rp__skyline_pack_rectangle(struct nk_rp_context *context, int width, int height) { /* find best position according to heuristic */ struct nk_rp__findresult res = nk_rp__skyline_find_best_pos(context, width, height); struct nk_rp_node *node, *cur; /* bail if: */ /* 1. it failed */ /* 2. the best node doesn't fit (we don't always check this) */ /* 3. we're out of memory */ if (res.prev_link == 0 || res.y + height > context->height || context->free_head == 0) { res.prev_link = 0; return res; } /* on success, create new node */ node = context->free_head; node->x = (nk_rp_coord) res.x; node->y = (nk_rp_coord) (res.y + height); context->free_head = node->next; /* insert the new node into the right starting point, and */ /* let 'cur' point to the remaining nodes needing to be */ /* stitched back in */ cur = *res.prev_link; if (cur->x < res.x) { /* preserve the existing one, so start testing with the next one */ struct nk_rp_node *next = cur->next; cur->next = node; cur = next; } else { *res.prev_link = node; } /* from here, traverse cur and free the nodes, until we get to one */ /* that shouldn't be freed */ while (cur->next && cur->next->x <= res.x + width) { struct nk_rp_node *next = cur->next; /* move the current node to the free list */ cur->next = context->free_head; context->free_head = cur; cur = next; } /* stitch the list back in */ node->next = cur; if (cur->x < res.x + width) cur->x = (nk_rp_coord) (res.x + width); return res; } NK_INTERN int nk_rect_height_compare(const void *a, const void *b) { const struct nk_rp_rect *p = (const struct nk_rp_rect *) a; const struct nk_rp_rect *q = (const struct nk_rp_rect *) b; if (p->h > q->h) return -1; if (p->h < q->h) return 1; return (p->w > q->w) ? -1 : (p->w < q->w); } NK_INTERN int nk_rect_original_order(const void *a, const void *b) { const struct nk_rp_rect *p = (const struct nk_rp_rect *) a; const struct nk_rp_rect *q = (const struct nk_rp_rect *) b; return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); } NK_INTERN void nk_rp_qsort(struct nk_rp_rect *array, unsigned int len, int(*cmp)(const void*,const void*)) { /* iterative quick sort */ #define NK_MAX_SORT_STACK 64 unsigned right, left = 0, stack[NK_MAX_SORT_STACK], pos = 0; unsigned seed = len/2 * 69069+1; for (;;) { for (; left+1 < len; len++) { struct nk_rp_rect pivot, tmp; if (pos == NK_MAX_SORT_STACK) len = stack[pos = 0]; pivot = array[left+seed%(len-left)]; seed = seed * 69069 + 1; stack[pos++] = len; for (right = left-1;;) { while (cmp(&array[++right], &pivot) < 0); while (cmp(&pivot, &array[--len]) < 0); if (right >= len) break; tmp = array[right]; array[right] = array[len]; array[len] = tmp; } } if (pos == 0) break; left = len; len = stack[--pos]; } #undef NK_MAX_SORT_STACK } NK_INTERN void nk_rp_pack_rects(struct nk_rp_context *context, struct nk_rp_rect *rects, int num_rects) { int i; /* we use the 'was_packed' field internally to allow sorting/unsorting */ for (i=0; i < num_rects; ++i) { rects[i].was_packed = i; } /* sort according to heuristic */ nk_rp_qsort(rects, (unsigned)num_rects, nk_rect_height_compare); for (i=0; i < num_rects; ++i) { struct nk_rp__findresult fr = nk_rp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); if (fr.prev_link) { rects[i].x = (nk_rp_coord) fr.x; rects[i].y = (nk_rp_coord) fr.y; } else { rects[i].x = rects[i].y = NK_RP__MAXVAL; } } /* unsort */ nk_rp_qsort(rects, (unsigned)num_rects, nk_rect_original_order); /* set was_packed flags */ for (i=0; i < num_rects; ++i) rects[i].was_packed = !(rects[i].x == NK_RP__MAXVAL && rects[i].y == NK_RP__MAXVAL); } /* * ============================================================== * * TRUETYPE * * =============================================================== */ /* stb_truetype.h - v1.07 - public domain */ #define NK_TT_MAX_OVERSAMPLE 8 #define NK_TT__OVER_MASK (NK_TT_MAX_OVERSAMPLE-1) struct nk_tt_bakedchar { unsigned short x0,y0,x1,y1; /* coordinates of bbox in bitmap */ float xoff,yoff,xadvance; }; struct nk_tt_aligned_quad{ float x0,y0,s0,t0; /* top-left */ float x1,y1,s1,t1; /* bottom-right */ }; struct nk_tt_packedchar { unsigned short x0,y0,x1,y1; /* coordinates of bbox in bitmap */ float xoff,yoff,xadvance; float xoff2,yoff2; }; struct nk_tt_pack_range { float font_size; int first_unicode_codepoint_in_range; /* if non-zero, then the chars are continuous, and this is the first codepoint */ int *array_of_unicode_codepoints; /* if non-zero, then this is an array of unicode codepoints */ int num_chars; struct nk_tt_packedchar *chardata_for_range; /* output */ unsigned char h_oversample, v_oversample; /* don't set these, they're used internally */ }; struct nk_tt_pack_context { void *pack_info; int width; int height; int stride_in_bytes; int padding; unsigned int h_oversample, v_oversample; unsigned char *pixels; void *nodes; }; struct nk_tt_fontinfo { const unsigned char* data; /* pointer to .ttf file */ int fontstart;/* offset of start of font */ int numGlyphs;/* number of glyphs, needed for range checking */ int loca,head,glyf,hhea,hmtx,kern; /* table locations as offset from start of .ttf */ int index_map; /* a cmap mapping for our chosen character encoding */ int indexToLocFormat; /* format needed to map from glyph index to glyph */ }; enum { NK_TT_vmove=1, NK_TT_vline, NK_TT_vcurve }; struct nk_tt_vertex { short x,y,cx,cy; unsigned char type,padding; }; struct nk_tt__bitmap{ int w,h,stride; unsigned char *pixels; }; struct nk_tt__hheap_chunk { struct nk_tt__hheap_chunk *next; }; struct nk_tt__hheap { struct nk_allocator alloc; struct nk_tt__hheap_chunk *head; void *first_free; int num_remaining_in_head_chunk; }; struct nk_tt__edge { float x0,y0, x1,y1; int invert; }; struct nk_tt__active_edge { struct nk_tt__active_edge *next; float fx,fdx,fdy; float direction; float sy; float ey; }; struct nk_tt__point {float x,y;}; #define NK_TT_MACSTYLE_DONTCARE 0 #define NK_TT_MACSTYLE_BOLD 1 #define NK_TT_MACSTYLE_ITALIC 2 #define NK_TT_MACSTYLE_UNDERSCORE 4 #define NK_TT_MACSTYLE_NONE 8 /* <= not same as 0, this makes us check the bitfield is 0 */ enum { /* platformID */ NK_TT_PLATFORM_ID_UNICODE =0, NK_TT_PLATFORM_ID_MAC =1, NK_TT_PLATFORM_ID_ISO =2, NK_TT_PLATFORM_ID_MICROSOFT =3 }; enum { /* encodingID for NK_TT_PLATFORM_ID_UNICODE */ NK_TT_UNICODE_EID_UNICODE_1_0 =0, NK_TT_UNICODE_EID_UNICODE_1_1 =1, NK_TT_UNICODE_EID_ISO_10646 =2, NK_TT_UNICODE_EID_UNICODE_2_0_BMP=3, NK_TT_UNICODE_EID_UNICODE_2_0_FULL=4 }; enum { /* encodingID for NK_TT_PLATFORM_ID_MICROSOFT */ NK_TT_MS_EID_SYMBOL =0, NK_TT_MS_EID_UNICODE_BMP =1, NK_TT_MS_EID_SHIFTJIS =2, NK_TT_MS_EID_UNICODE_FULL =10 }; enum { /* encodingID for NK_TT_PLATFORM_ID_MAC; same as Script Manager codes */ NK_TT_MAC_EID_ROMAN =0, NK_TT_MAC_EID_ARABIC =4, NK_TT_MAC_EID_JAPANESE =1, NK_TT_MAC_EID_HEBREW =5, NK_TT_MAC_EID_CHINESE_TRAD =2, NK_TT_MAC_EID_GREEK =6, NK_TT_MAC_EID_KOREAN =3, NK_TT_MAC_EID_RUSSIAN =7 }; enum { /* languageID for NK_TT_PLATFORM_ID_MICROSOFT; same as LCID... */ /* problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs */ NK_TT_MS_LANG_ENGLISH =0x0409, NK_TT_MS_LANG_ITALIAN =0x0410, NK_TT_MS_LANG_CHINESE =0x0804, NK_TT_MS_LANG_JAPANESE =0x0411, NK_TT_MS_LANG_DUTCH =0x0413, NK_TT_MS_LANG_KOREAN =0x0412, NK_TT_MS_LANG_FRENCH =0x040c, NK_TT_MS_LANG_RUSSIAN =0x0419, NK_TT_MS_LANG_GERMAN =0x0407, NK_TT_MS_LANG_SPANISH =0x0409, NK_TT_MS_LANG_HEBREW =0x040d, NK_TT_MS_LANG_SWEDISH =0x041D }; enum { /* languageID for NK_TT_PLATFORM_ID_MAC */ NK_TT_MAC_LANG_ENGLISH =0 , NK_TT_MAC_LANG_JAPANESE =11, NK_TT_MAC_LANG_ARABIC =12, NK_TT_MAC_LANG_KOREAN =23, NK_TT_MAC_LANG_DUTCH =4 , NK_TT_MAC_LANG_RUSSIAN =32, NK_TT_MAC_LANG_FRENCH =1 , NK_TT_MAC_LANG_SPANISH =6 , NK_TT_MAC_LANG_GERMAN =2 , NK_TT_MAC_LANG_SWEDISH =5 , NK_TT_MAC_LANG_HEBREW =10, NK_TT_MAC_LANG_CHINESE_SIMPLIFIED =33, NK_TT_MAC_LANG_ITALIAN =3 , NK_TT_MAC_LANG_CHINESE_TRAD =19 }; #define nk_ttBYTE(p) (* (const nk_byte *) (p)) #define nk_ttCHAR(p) (* (const char *) (p)) #if defined(NK_BIGENDIAN) && !defined(NK_ALLOW_UNALIGNED_TRUETYPE) #define nk_ttUSHORT(p) (* (nk_ushort *) (p)) #define nk_ttSHORT(p) (* (nk_short *) (p)) #define nk_ttULONG(p) (* (nk_uint *) (p)) #define nk_ttLONG(p) (* (nk_int *) (p)) #else static nk_ushort nk_ttUSHORT(const nk_byte *p) { return (nk_ushort)(p[0]*256 + p[1]); } static nk_short nk_ttSHORT(const nk_byte *p) { return (nk_short)(p[0]*256 + p[1]); } static nk_uint nk_ttULONG(const nk_byte *p) { return (nk_uint)((p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]); } #endif #define nk_tt_tag4(p,c0,c1,c2,c3)\ ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) #define nk_tt_tag(p,str) nk_tt_tag4(p,str[0],str[1],str[2],str[3]) NK_INTERN int nk_tt_GetGlyphShape(const struct nk_tt_fontinfo *info, struct nk_allocator *alloc, int glyph_index, struct nk_tt_vertex **pvertices); NK_INTERN nk_uint nk_tt__find_table(const nk_byte *data, nk_uint fontstart, const char *tag) { /* @OPTIMIZE: binary search */ nk_int num_tables = nk_ttUSHORT(data+fontstart+4); nk_uint tabledir = fontstart + 12; nk_int i; for (i = 0; i < num_tables; ++i) { nk_uint loc = tabledir + (nk_uint)(16*i); if (nk_tt_tag(data+loc+0, tag)) return nk_ttULONG(data+loc+8); } return 0; } NK_INTERN int nk_tt_InitFont(struct nk_tt_fontinfo *info, const unsigned char *data2, int fontstart) { nk_uint cmap, t; nk_int i,numTables; const nk_byte *data = (const nk_byte *) data2; info->data = data; info->fontstart = fontstart; cmap = nk_tt__find_table(data, (nk_uint)fontstart, "cmap"); /* required */ info->loca = (int)nk_tt__find_table(data, (nk_uint)fontstart, "loca"); /* required */ info->head = (int)nk_tt__find_table(data, (nk_uint)fontstart, "head"); /* required */ info->glyf = (int)nk_tt__find_table(data, (nk_uint)fontstart, "glyf"); /* required */ info->hhea = (int)nk_tt__find_table(data, (nk_uint)fontstart, "hhea"); /* required */ info->hmtx = (int)nk_tt__find_table(data, (nk_uint)fontstart, "hmtx"); /* required */ info->kern = (int)nk_tt__find_table(data, (nk_uint)fontstart, "kern"); /* not required */ if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx) return 0; t = nk_tt__find_table(data, (nk_uint)fontstart, "maxp"); if (t) info->numGlyphs = nk_ttUSHORT(data+t+4); else info->numGlyphs = 0xffff; /* find a cmap encoding table we understand *now* to avoid searching */ /* later. (todo: could make this installable) */ /* the same regardless of glyph. */ numTables = nk_ttUSHORT(data + cmap + 2); info->index_map = 0; for (i=0; i < numTables; ++i) { nk_uint encoding_record = cmap + 4 + 8 * (nk_uint)i; /* find an encoding we understand: */ switch(nk_ttUSHORT(data+encoding_record)) { case NK_TT_PLATFORM_ID_MICROSOFT: switch (nk_ttUSHORT(data+encoding_record+2)) { case NK_TT_MS_EID_UNICODE_BMP: case NK_TT_MS_EID_UNICODE_FULL: /* MS/Unicode */ info->index_map = (int)(cmap + nk_ttULONG(data+encoding_record+4)); break; default: break; } break; case NK_TT_PLATFORM_ID_UNICODE: /* Mac/iOS has these */ /* all the encodingIDs are unicode, so we don't bother to check it */ info->index_map = (int)(cmap + nk_ttULONG(data+encoding_record+4)); break; default: break; } } if (info->index_map == 0) return 0; info->indexToLocFormat = nk_ttUSHORT(data+info->head + 50); return 1; } NK_INTERN int nk_tt_FindGlyphIndex(const struct nk_tt_fontinfo *info, int unicode_codepoint) { const nk_byte *data = info->data; nk_uint index_map = (nk_uint)info->index_map; nk_ushort format = nk_ttUSHORT(data + index_map + 0); if (format == 0) { /* apple byte encoding */ nk_int bytes = nk_ttUSHORT(data + index_map + 2); if (unicode_codepoint < bytes-6) return nk_ttBYTE(data + index_map + 6 + unicode_codepoint); return 0; } else if (format == 6) { nk_uint first = nk_ttUSHORT(data + index_map + 6); nk_uint count = nk_ttUSHORT(data + index_map + 8); if ((nk_uint) unicode_codepoint >= first && (nk_uint) unicode_codepoint < first+count) return nk_ttUSHORT(data + index_map + 10 + (unicode_codepoint - (int)first)*2); return 0; } else if (format == 2) { NK_ASSERT(0); /* @TODO: high-byte mapping for japanese/chinese/korean */ return 0; } else if (format == 4) { /* standard mapping for windows fonts: binary search collection of ranges */ nk_ushort segcount = nk_ttUSHORT(data+index_map+6) >> 1; nk_ushort searchRange = nk_ttUSHORT(data+index_map+8) >> 1; nk_ushort entrySelector = nk_ttUSHORT(data+index_map+10); nk_ushort rangeShift = nk_ttUSHORT(data+index_map+12) >> 1; /* do a binary search of the segments */ nk_uint endCount = index_map + 14; nk_uint search = endCount; if (unicode_codepoint > 0xffff) return 0; /* they lie from endCount .. endCount + segCount */ /* but searchRange is the nearest power of two, so... */ if (unicode_codepoint >= nk_ttUSHORT(data + search + rangeShift*2)) search += (nk_uint)(rangeShift*2); /* now decrement to bias correctly to find smallest */ search -= 2; while (entrySelector) { nk_ushort end; searchRange >>= 1; end = nk_ttUSHORT(data + search + searchRange*2); if (unicode_codepoint > end) search += (nk_uint)(searchRange*2); --entrySelector; } search += 2; { nk_ushort offset, start; nk_ushort item = (nk_ushort) ((search - endCount) >> 1); NK_ASSERT(unicode_codepoint <= nk_ttUSHORT(data + endCount + 2*item)); start = nk_ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); if (unicode_codepoint < start) return 0; offset = nk_ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); if (offset == 0) return (nk_ushort) (unicode_codepoint + nk_ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); return nk_ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); } } else if (format == 12 || format == 13) { nk_uint ngroups = nk_ttULONG(data+index_map+12); nk_int low,high; low = 0; high = (nk_int)ngroups; /* Binary search the right group. */ while (low < high) { nk_int mid = low + ((high-low) >> 1); /* rounds down, so low <= mid < high */ nk_uint start_char = nk_ttULONG(data+index_map+16+mid*12); nk_uint end_char = nk_ttULONG(data+index_map+16+mid*12+4); if ((nk_uint) unicode_codepoint < start_char) high = mid; else if ((nk_uint) unicode_codepoint > end_char) low = mid+1; else { nk_uint start_glyph = nk_ttULONG(data+index_map+16+mid*12+8); if (format == 12) return (int)start_glyph + (int)unicode_codepoint - (int)start_char; else /* format == 13 */ return (int)start_glyph; } } return 0; /* not found */ } /* @TODO */ NK_ASSERT(0); return 0; } NK_INTERN void nk_tt_setvertex(struct nk_tt_vertex *v, nk_byte type, nk_int x, nk_int y, nk_int cx, nk_int cy) { v->type = type; v->x = (nk_short) x; v->y = (nk_short) y; v->cx = (nk_short) cx; v->cy = (nk_short) cy; } NK_INTERN int nk_tt__GetGlyfOffset(const struct nk_tt_fontinfo *info, int glyph_index) { int g1,g2; if (glyph_index >= info->numGlyphs) return -1; /* glyph index out of range */ if (info->indexToLocFormat >= 2) return -1; /* unknown index->glyph map format */ if (info->indexToLocFormat == 0) { g1 = info->glyf + nk_ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; g2 = info->glyf + nk_ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; } else { g1 = info->glyf + (int)nk_ttULONG (info->data + info->loca + glyph_index * 4); g2 = info->glyf + (int)nk_ttULONG (info->data + info->loca + glyph_index * 4 + 4); } return g1==g2 ? -1 : g1; /* if length is 0, return -1 */ } NK_INTERN int nk_tt_GetGlyphBox(const struct nk_tt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) { int g = nk_tt__GetGlyfOffset(info, glyph_index); if (g < 0) return 0; if (x0) *x0 = nk_ttSHORT(info->data + g + 2); if (y0) *y0 = nk_ttSHORT(info->data + g + 4); if (x1) *x1 = nk_ttSHORT(info->data + g + 6); if (y1) *y1 = nk_ttSHORT(info->data + g + 8); return 1; } NK_INTERN int stbtt__close_shape(struct nk_tt_vertex *vertices, int num_vertices, int was_off, int start_off, nk_int sx, nk_int sy, nk_int scx, nk_int scy, nk_int cx, nk_int cy) { if (start_off) { if (was_off) nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, sx,sy,scx,scy); } else { if (was_off) nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve,sx,sy,cx,cy); else nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vline,sx,sy,0,0); } return num_vertices; } NK_INTERN int nk_tt_GetGlyphShape(const struct nk_tt_fontinfo *info, struct nk_allocator *alloc, int glyph_index, struct nk_tt_vertex **pvertices) { nk_short numberOfContours; const nk_byte *endPtsOfContours; const nk_byte *data = info->data; struct nk_tt_vertex *vertices=0; int num_vertices=0; int g = nk_tt__GetGlyfOffset(info, glyph_index); *pvertices = 0; if (g < 0) return 0; numberOfContours = nk_ttSHORT(data + g); if (numberOfContours > 0) { nk_byte flags=0,flagcount; nk_int ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; nk_int x,y,cx,cy,sx,sy, scx,scy; const nk_byte *points; endPtsOfContours = (data + g + 10); ins = nk_ttUSHORT(data + g + 10 + numberOfContours * 2); points = data + g + 10 + numberOfContours * 2 + 2 + ins; n = 1+nk_ttUSHORT(endPtsOfContours + numberOfContours*2-2); m = n + 2*numberOfContours; /* a loose bound on how many vertices we might need */ vertices = (struct nk_tt_vertex *)alloc->alloc(alloc->userdata, 0, (nk_size)m * sizeof(vertices[0])); if (vertices == 0) return 0; next_move = 0; flagcount=0; /* in first pass, we load uninterpreted data into the allocated array */ /* above, shifted to the end of the array so we won't overwrite it when */ /* we create our final data starting from the front */ off = m - n; /* starting offset for uninterpreted data, regardless of how m ends up being calculated */ /* first load flags */ for (i=0; i < n; ++i) { if (flagcount == 0) { flags = *points++; if (flags & 8) flagcount = *points++; } else --flagcount; vertices[off+i].type = flags; } /* now load x coordinates */ x=0; for (i=0; i < n; ++i) { flags = vertices[off+i].type; if (flags & 2) { nk_short dx = *points++; x += (flags & 16) ? dx : -dx; /* ??? */ } else { if (!(flags & 16)) { x = x + (nk_short) (points[0]*256 + points[1]); points += 2; } } vertices[off+i].x = (nk_short) x; } /* now load y coordinates */ y=0; for (i=0; i < n; ++i) { flags = vertices[off+i].type; if (flags & 4) { nk_short dy = *points++; y += (flags & 32) ? dy : -dy; /* ??? */ } else { if (!(flags & 32)) { y = y + (nk_short) (points[0]*256 + points[1]); points += 2; } } vertices[off+i].y = (nk_short) y; } /* now convert them to our format */ num_vertices=0; sx = sy = cx = cy = scx = scy = 0; for (i=0; i < n; ++i) { flags = vertices[off+i].type; x = (nk_short) vertices[off+i].x; y = (nk_short) vertices[off+i].y; if (next_move == i) { if (i != 0) num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); /* now start the new one */ start_off = !(flags & 1); if (start_off) { /* if we start off with an off-curve point, then when we need to find a point on the curve */ /* where we can start, and we need to save some state for when we wraparound. */ scx = x; scy = y; if (!(vertices[off+i+1].type & 1)) { /* next point is also a curve point, so interpolate an on-point curve */ sx = (x + (nk_int) vertices[off+i+1].x) >> 1; sy = (y + (nk_int) vertices[off+i+1].y) >> 1; } else { /* otherwise just use the next point as our start point */ sx = (nk_int) vertices[off+i+1].x; sy = (nk_int) vertices[off+i+1].y; ++i; /* we're using point i+1 as the starting point, so skip it */ } } else { sx = x; sy = y; } nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vmove,sx,sy,0,0); was_off = 0; next_move = 1 + nk_ttUSHORT(endPtsOfContours+j*2); ++j; } else { if (!(flags & 1)) { /* if it's a curve */ if (was_off) /* two off-curve control points in a row means interpolate an on-curve midpoint */ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); cx = x; cy = y; was_off = 1; } else { if (was_off) nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, x,y, cx, cy); else nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vline, x,y,0,0); was_off = 0; } } } num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); } else if (numberOfContours == -1) { /* Compound shapes. */ int more = 1; const nk_byte *comp = data + g + 10; num_vertices = 0; vertices = 0; while (more) { nk_ushort flags, gidx; int comp_num_verts = 0, i; struct nk_tt_vertex *comp_verts = 0, *tmp = 0; float mtx[6] = {1,0,0,1,0,0}, m, n; flags = (nk_ushort)nk_ttSHORT(comp); comp+=2; gidx = (nk_ushort)nk_ttSHORT(comp); comp+=2; if (flags & 2) { /* XY values */ if (flags & 1) { /* shorts */ mtx[4] = nk_ttSHORT(comp); comp+=2; mtx[5] = nk_ttSHORT(comp); comp+=2; } else { mtx[4] = nk_ttCHAR(comp); comp+=1; mtx[5] = nk_ttCHAR(comp); comp+=1; } } else { /* @TODO handle matching point */ NK_ASSERT(0); } if (flags & (1<<3)) { /* WE_HAVE_A_SCALE */ mtx[0] = mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2; mtx[1] = mtx[2] = 0; } else if (flags & (1<<6)) { /* WE_HAVE_AN_X_AND_YSCALE */ mtx[0] = nk_ttSHORT(comp)/16384.0f; comp+=2; mtx[1] = mtx[2] = 0; mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2; } else if (flags & (1<<7)) { /* WE_HAVE_A_TWO_BY_TWO */ mtx[0] = nk_ttSHORT(comp)/16384.0f; comp+=2; mtx[1] = nk_ttSHORT(comp)/16384.0f; comp+=2; mtx[2] = nk_ttSHORT(comp)/16384.0f; comp+=2; mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2; } /* Find transformation scales. */ m = (float) NK_SQRT(mtx[0]*mtx[0] + mtx[1]*mtx[1]); n = (float) NK_SQRT(mtx[2]*mtx[2] + mtx[3]*mtx[3]); /* Get indexed glyph. */ comp_num_verts = nk_tt_GetGlyphShape(info, alloc, gidx, &comp_verts); if (comp_num_verts > 0) { /* Transform vertices. */ for (i = 0; i < comp_num_verts; ++i) { struct nk_tt_vertex* v = &comp_verts[i]; short x,y; x=v->x; y=v->y; v->x = (short)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); v->y = (short)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); x=v->cx; y=v->cy; v->cx = (short)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); v->cy = (short)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); } /* Append vertices. */ tmp = (struct nk_tt_vertex*)alloc->alloc(alloc->userdata, 0, (nk_size)(num_vertices+comp_num_verts)*sizeof(struct nk_tt_vertex)); if (!tmp) { if (vertices) alloc->free(alloc->userdata, vertices); if (comp_verts) alloc->free(alloc->userdata, comp_verts); return 0; } if (num_vertices > 0) NK_MEMCPY(tmp, vertices, (nk_size)num_vertices*sizeof(struct nk_tt_vertex)); NK_MEMCPY(tmp+num_vertices, comp_verts, (nk_size)comp_num_verts*sizeof(struct nk_tt_vertex)); if (vertices) alloc->free(alloc->userdata,vertices); vertices = tmp; alloc->free(alloc->userdata,comp_verts); num_vertices += comp_num_verts; } /* More components ? */ more = flags & (1<<5); } } else if (numberOfContours < 0) { /* @TODO other compound variations? */ NK_ASSERT(0); } else { /* numberOfCounters == 0, do nothing */ } *pvertices = vertices; return num_vertices; } NK_INTERN void nk_tt_GetGlyphHMetrics(const struct nk_tt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) { nk_ushort numOfLongHorMetrics = nk_ttUSHORT(info->data+info->hhea + 34); if (glyph_index < numOfLongHorMetrics) { if (advanceWidth) *advanceWidth = nk_ttSHORT(info->data + info->hmtx + 4*glyph_index); if (leftSideBearing) *leftSideBearing = nk_ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); } else { if (advanceWidth) *advanceWidth = nk_ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); if (leftSideBearing) *leftSideBearing = nk_ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); } } NK_INTERN void nk_tt_GetFontVMetrics(const struct nk_tt_fontinfo *info, int *ascent, int *descent, int *lineGap) { if (ascent ) *ascent = nk_ttSHORT(info->data+info->hhea + 4); if (descent) *descent = nk_ttSHORT(info->data+info->hhea + 6); if (lineGap) *lineGap = nk_ttSHORT(info->data+info->hhea + 8); } NK_INTERN float nk_tt_ScaleForPixelHeight(const struct nk_tt_fontinfo *info, float height) { int fheight = nk_ttSHORT(info->data + info->hhea + 4) - nk_ttSHORT(info->data + info->hhea + 6); return (float) height / (float)fheight; } NK_INTERN float nk_tt_ScaleForMappingEmToPixels(const struct nk_tt_fontinfo *info, float pixels) { int unitsPerEm = nk_ttUSHORT(info->data + info->head + 18); return pixels / (float)unitsPerEm; } /*------------------------------------------------------------- * antialiasing software rasterizer * --------------------------------------------------------------*/ NK_INTERN void nk_tt_GetGlyphBitmapBoxSubpixel(const struct nk_tt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) { int x0,y0,x1,y1; if (!nk_tt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) { /* e.g. space character */ if (ix0) *ix0 = 0; if (iy0) *iy0 = 0; if (ix1) *ix1 = 0; if (iy1) *iy1 = 0; } else { /* move to integral bboxes (treating pixels as little squares, what pixels get touched)? */ if (ix0) *ix0 = nk_ifloorf((float)x0 * scale_x + shift_x); if (iy0) *iy0 = nk_ifloorf((float)-y1 * scale_y + shift_y); if (ix1) *ix1 = nk_iceilf ((float)x1 * scale_x + shift_x); if (iy1) *iy1 = nk_iceilf ((float)-y0 * scale_y + shift_y); } } NK_INTERN void nk_tt_GetGlyphBitmapBox(const struct nk_tt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) { nk_tt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); } /*------------------------------------------------------------- * Rasterizer * --------------------------------------------------------------*/ NK_INTERN void* nk_tt__hheap_alloc(struct nk_tt__hheap *hh, nk_size size) { if (hh->first_free) { void *p = hh->first_free; hh->first_free = * (void **) p; return p; } else { if (hh->num_remaining_in_head_chunk == 0) { int count = (size < 32 ? 2000 : size < 128 ? 800 : 100); struct nk_tt__hheap_chunk *c = (struct nk_tt__hheap_chunk *) hh->alloc.alloc(hh->alloc.userdata, 0, sizeof(struct nk_tt__hheap_chunk) + size * (nk_size)count); if (c == 0) return 0; c->next = hh->head; hh->head = c; hh->num_remaining_in_head_chunk = count; } --hh->num_remaining_in_head_chunk; return (char *) (hh->head) + size * (nk_size)hh->num_remaining_in_head_chunk; } } NK_INTERN void nk_tt__hheap_free(struct nk_tt__hheap *hh, void *p) { *(void **) p = hh->first_free; hh->first_free = p; } NK_INTERN void nk_tt__hheap_cleanup(struct nk_tt__hheap *hh) { struct nk_tt__hheap_chunk *c = hh->head; while (c) { struct nk_tt__hheap_chunk *n = c->next; hh->alloc.free(hh->alloc.userdata, c); c = n; } } NK_INTERN struct nk_tt__active_edge* nk_tt__new_active(struct nk_tt__hheap *hh, struct nk_tt__edge *e, int off_x, float start_point) { struct nk_tt__active_edge *z = (struct nk_tt__active_edge *) nk_tt__hheap_alloc(hh, sizeof(*z)); float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); /*STBTT_assert(e->y0 <= start_point); */ if (!z) return z; z->fdx = dxdy; z->fdy = (dxdy != 0) ? (1/dxdy): 0; z->fx = e->x0 + dxdy * (start_point - e->y0); z->fx -= (float)off_x; z->direction = e->invert ? 1.0f : -1.0f; z->sy = e->y0; z->ey = e->y1; z->next = 0; return z; } NK_INTERN void nk_tt__handle_clipped_edge(float *scanline, int x, struct nk_tt__active_edge *e, float x0, float y0, float x1, float y1) { if (y0 == y1) return; NK_ASSERT(y0 < y1); NK_ASSERT(e->sy <= e->ey); if (y0 > e->ey) return; if (y1 < e->sy) return; if (y0 < e->sy) { x0 += (x1-x0) * (e->sy - y0) / (y1-y0); y0 = e->sy; } if (y1 > e->ey) { x1 += (x1-x0) * (e->ey - y1) / (y1-y0); y1 = e->ey; } if (x0 == x) NK_ASSERT(x1 <= x+1); else if (x0 == x+1) NK_ASSERT(x1 >= x); else if (x0 <= x) NK_ASSERT(x1 <= x); else if (x0 >= x+1) NK_ASSERT(x1 >= x+1); else NK_ASSERT(x1 >= x && x1 <= x+1); if (x0 <= x && x1 <= x) scanline[x] += e->direction * (y1-y0); else if (x0 >= x+1 && x1 >= x+1); else { NK_ASSERT(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1); /* coverage = 1 - average x position */ scanline[x] += (float)e->direction * (float)(y1-y0) * (1.0f-((x0-(float)x)+(x1-(float)x))/2.0f); } } NK_INTERN void nk_tt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, struct nk_tt__active_edge *e, float y_top) { float y_bottom = y_top+1; while (e) { /* brute force every pixel */ /* compute intersection points with top & bottom */ NK_ASSERT(e->ey >= y_top); if (e->fdx == 0) { float x0 = e->fx; if (x0 < len) { if (x0 >= 0) { nk_tt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom); nk_tt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom); } else { nk_tt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom); } } } else { float x0 = e->fx; float dx = e->fdx; float xb = x0 + dx; float x_top, x_bottom; float y0,y1; float dy = e->fdy; NK_ASSERT(e->sy <= y_bottom && e->ey >= y_top); /* compute endpoints of line segment clipped to this scanline (if the */ /* line segment starts on this scanline. x0 is the intersection of the */ /* line with y_top, but that may be off the line segment. */ if (e->sy > y_top) { x_top = x0 + dx * (e->sy - y_top); y0 = e->sy; } else { x_top = x0; y0 = y_top; } if (e->ey < y_bottom) { x_bottom = x0 + dx * (e->ey - y_top); y1 = e->ey; } else { x_bottom = xb; y1 = y_bottom; } if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) { /* from here on, we don't have to range check x values */ if ((int) x_top == (int) x_bottom) { float height; /* simple case, only spans one pixel */ int x = (int) x_top; height = y1 - y0; NK_ASSERT(x >= 0 && x < len); scanline[x] += e->direction * (1.0f-(((float)x_top - (float)x) + ((float)x_bottom-(float)x))/2.0f) * (float)height; scanline_fill[x] += e->direction * (float)height; /* everything right of this pixel is filled */ } else { int x,x1,x2; float y_crossing, step, sign, area; /* covers 2+ pixels */ if (x_top > x_bottom) { /* flip scanline vertically; signed area is the same */ float t; y0 = y_bottom - (y0 - y_top); y1 = y_bottom - (y1 - y_top); t = y0; y0 = y1; y1 = t; t = x_bottom; x_bottom = x_top; x_top = t; dx = -dx; dy = -dy; t = x0; x0 = xb; xb = t; } x1 = (int) x_top; x2 = (int) x_bottom; /* compute intersection with y axis at x1+1 */ y_crossing = ((float)x1+1 - (float)x0) * (float)dy + (float)y_top; sign = e->direction; /* area of the rectangle covered from y0..y_crossing */ area = sign * (y_crossing-y0); /* area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) */ scanline[x1] += area * (1.0f-((float)((float)x_top - (float)x1)+(float)(x1+1-x1))/2.0f); step = sign * dy; for (x = x1+1; x < x2; ++x) { scanline[x] += area + step/2; area += step; } y_crossing += (float)dy * (float)(x2 - (x1+1)); scanline[x2] += area + sign * (1.0f-((float)(x2-x2)+((float)x_bottom-(float)x2))/2.0f) * (y1-y_crossing); scanline_fill[x2] += sign * (y1-y0); } } else { /* if edge goes outside of box we're drawing, we require */ /* clipping logic. since this does not match the intended use */ /* of this library, we use a different, very slow brute */ /* force implementation */ int x; for (x=0; x < len; ++x) { /* cases: */ /* */ /* there can be up to two intersections with the pixel. any intersection */ /* with left or right edges can be handled by splitting into two (or three) */ /* regions. intersections with top & bottom do not necessitate case-wise logic. */ /* */ /* the old way of doing this found the intersections with the left & right edges, */ /* then used some simple logic to produce up to three segments in sorted order */ /* from top-to-bottom. however, this had a problem: if an x edge was epsilon */ /* across the x border, then the corresponding y position might not be distinct */ /* from the other y segment, and it might ignored as an empty segment. to avoid */ /* that, we need to explicitly produce segments based on x positions. */ /* rename variables to clear pairs */ float ya = y_top; float x1 = (float) (x); float x2 = (float) (x+1); float x3 = xb; float y3 = y_bottom; float yb,y2; yb = ((float)x - x0) / dx + y_top; y2 = ((float)x+1 - x0) / dx + y_top; if (x0 < x1 && x3 > x2) { /* three segments descending down-right */ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb); nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x2,y2); nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); } else if (x3 < x1 && x0 > x2) { /* three segments descending down-left */ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2); nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x1,yb); nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3); } else if (x0 < x1 && x3 > x1) { /* two segments across x, down-right */ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb); nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3); } else if (x3 < x1 && x0 > x1) { /* two segments across x, down-left */ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb); nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3); } else if (x0 < x2 && x3 > x2) { /* two segments across x+1, down-right */ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2); nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); } else if (x3 < x2 && x0 > x2) { /* two segments across x+1, down-left */ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2); nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); } else { /* one segment */ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x3,y3); } } } } e = e->next; } } /* directly AA rasterize edges w/o supersampling */ NK_INTERN void nk_tt__rasterize_sorted_edges(struct nk_tt__bitmap *result, struct nk_tt__edge *e, int n, int vsubsample, int off_x, int off_y, struct nk_allocator *alloc) { struct nk_tt__hheap hh; struct nk_tt__active_edge *active = 0; int y,j=0, i; float scanline_data[129], *scanline, *scanline2; NK_UNUSED(vsubsample); nk_zero_struct(hh); hh.alloc = *alloc; if (result->w > 64) scanline = (float *) alloc->alloc(alloc->userdata,0, (nk_size)(result->w*2+1) * sizeof(float)); else scanline = scanline_data; scanline2 = scanline + result->w; y = off_y; e[n].y0 = (float) (off_y + result->h) + 1; while (j < result->h) { /* find center of pixel for this scanline */ float scan_y_top = (float)y + 0.0f; float scan_y_bottom = (float)y + 1.0f; struct nk_tt__active_edge **step = &active; NK_MEMSET(scanline , 0, (nk_size)result->w*sizeof(scanline[0])); NK_MEMSET(scanline2, 0, (nk_size)(result->w+1)*sizeof(scanline[0])); /* update all active edges; */ /* remove all active edges that terminate before the top of this scanline */ while (*step) { struct nk_tt__active_edge * z = *step; if (z->ey <= scan_y_top) { *step = z->next; /* delete from list */ NK_ASSERT(z->direction); z->direction = 0; nk_tt__hheap_free(&hh, z); } else { step = &((*step)->next); /* advance through list */ } } /* insert all edges that start before the bottom of this scanline */ while (e->y0 <= scan_y_bottom) { if (e->y0 != e->y1) { struct nk_tt__active_edge *z = nk_tt__new_active(&hh, e, off_x, scan_y_top); if (z != 0) { NK_ASSERT(z->ey >= scan_y_top); /* insert at front */ z->next = active; active = z; } } ++e; } /* now process all active edges */ if (active) nk_tt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top); { float sum = 0; for (i=0; i < result->w; ++i) { float k; int m; sum += scanline2[i]; k = scanline[i] + sum; k = (float) NK_ABS(k) * 255.0f + 0.5f; m = (int) k; if (m > 255) m = 255; result->pixels[j*result->stride + i] = (unsigned char) m; } } /* advance all the edges */ step = &active; while (*step) { struct nk_tt__active_edge *z = *step; z->fx += z->fdx; /* advance to position for current scanline */ step = &((*step)->next); /* advance through list */ } ++y; ++j; } nk_tt__hheap_cleanup(&hh); if (scanline != scanline_data) alloc->free(alloc->userdata, scanline); } #define NK_TT__COMPARE(a,b) ((a)->y0 < (b)->y0) NK_INTERN void nk_tt__sort_edges_ins_sort(struct nk_tt__edge *p, int n) { int i,j; for (i=1; i < n; ++i) { struct nk_tt__edge t = p[i], *a = &t; j = i; while (j > 0) { struct nk_tt__edge *b = &p[j-1]; int c = NK_TT__COMPARE(a,b); if (!c) break; p[j] = p[j-1]; --j; } if (i != j) p[j] = t; } } NK_INTERN void nk_tt__sort_edges_quicksort(struct nk_tt__edge *p, int n) { /* threshold for transitioning to insertion sort */ while (n > 12) { struct nk_tt__edge t; int c01,c12,c,m,i,j; /* compute median of three */ m = n >> 1; c01 = NK_TT__COMPARE(&p[0],&p[m]); c12 = NK_TT__COMPARE(&p[m],&p[n-1]); /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ if (c01 != c12) { /* otherwise, we'll need to swap something else to middle */ int z; c = NK_TT__COMPARE(&p[0],&p[n-1]); /* 0>mid && midn => n; 0 0 */ /* 0n: 0>n => 0; 0 n */ z = (c == c12) ? 0 : n-1; t = p[z]; p[z] = p[m]; p[m] = t; } /* now p[m] is the median-of-three */ /* swap it to the beginning so it won't move around */ t = p[0]; p[0] = p[m]; p[m] = t; /* partition loop */ i=1; j=n-1; for(;;) { /* handling of equality is crucial here */ /* for sentinels & efficiency with duplicates */ for (;;++i) { if (!NK_TT__COMPARE(&p[i], &p[0])) break; } for (;;--j) { if (!NK_TT__COMPARE(&p[0], &p[j])) break; } /* make sure we haven't crossed */ if (i >= j) break; t = p[i]; p[i] = p[j]; p[j] = t; ++i; --j; } /* recurse on smaller side, iterate on larger */ if (j < (n-i)) { nk_tt__sort_edges_quicksort(p,j); p = p+i; n = n-i; } else { nk_tt__sort_edges_quicksort(p+i, n-i); n = j; } } } NK_INTERN void nk_tt__sort_edges(struct nk_tt__edge *p, int n) { nk_tt__sort_edges_quicksort(p, n); nk_tt__sort_edges_ins_sort(p, n); } NK_INTERN void nk_tt__rasterize(struct nk_tt__bitmap *result, struct nk_tt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, struct nk_allocator *alloc) { float y_scale_inv = invert ? -scale_y : scale_y; struct nk_tt__edge *e; int n,i,j,k,m; int vsubsample = 1; /* vsubsample should divide 255 evenly; otherwise we won't reach full opacity */ /* now we have to blow out the windings into explicit edge lists */ n = 0; for (i=0; i < windings; ++i) n += wcount[i]; e = (struct nk_tt__edge*) alloc->alloc(alloc->userdata, 0,(sizeof(*e) * (nk_size)(n+1))); if (e == 0) return; n = 0; m=0; for (i=0; i < windings; ++i) { struct nk_tt__point *p = pts + m; m += wcount[i]; j = wcount[i]-1; for (k=0; k < wcount[i]; j=k++) { int a=k,b=j; /* skip the edge if horizontal */ if (p[j].y == p[k].y) continue; /* add edge from j to k to the list */ e[n].invert = 0; if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { e[n].invert = 1; a=j,b=k; } e[n].x0 = p[a].x * scale_x + shift_x; e[n].y0 = (p[a].y * y_scale_inv + shift_y) * (float)vsubsample; e[n].x1 = p[b].x * scale_x + shift_x; e[n].y1 = (p[b].y * y_scale_inv + shift_y) * (float)vsubsample; ++n; } } /* now sort the edges by their highest point (should snap to integer, and then by x) */ /*STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); */ nk_tt__sort_edges(e, n); /* now, traverse the scanlines and find the intersections on each scanline, use xor winding rule */ nk_tt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, alloc); alloc->free(alloc->userdata, e); } NK_INTERN void nk_tt__add_point(struct nk_tt__point *points, int n, float x, float y) { if (!points) return; /* during first pass, it's unallocated */ points[n].x = x; points[n].y = y; } NK_INTERN int nk_tt__tesselate_curve(struct nk_tt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) { /* tesselate until threshold p is happy... * @TODO warped to compensate for non-linear stretching */ /* midpoint */ float mx = (x0 + 2*x1 + x2)/4; float my = (y0 + 2*y1 + y2)/4; /* versus directly drawn line */ float dx = (x0+x2)/2 - mx; float dy = (y0+y2)/2 - my; if (n > 16) /* 65536 segments on one curve better be enough! */ return 1; /* half-pixel error allowed... need to be smaller if AA */ if (dx*dx+dy*dy > objspace_flatness_squared) { nk_tt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); nk_tt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); } else { nk_tt__add_point(points, *num_points,x2,y2); *num_points = *num_points+1; } return 1; } /* returns number of contours */ NK_INTERN struct nk_tt__point* nk_tt_FlattenCurves(struct nk_tt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, struct nk_allocator *alloc) { struct nk_tt__point *points=0; int num_points=0; float objspace_flatness_squared = objspace_flatness * objspace_flatness; int i; int n=0; int start=0; int pass; /* count how many "moves" there are to get the contour count */ for (i=0; i < num_verts; ++i) if (vertices[i].type == NK_TT_vmove) ++n; *num_contours = n; if (n == 0) return 0; *contour_lengths = (int *) alloc->alloc(alloc->userdata,0, (sizeof(**contour_lengths) * (nk_size)n)); if (*contour_lengths == 0) { *num_contours = 0; return 0; } /* make two passes through the points so we don't need to realloc */ for (pass=0; pass < 2; ++pass) { float x=0,y=0; if (pass == 1) { points = (struct nk_tt__point *) alloc->alloc(alloc->userdata,0, (nk_size)num_points * sizeof(points[0])); if (points == 0) goto error; } num_points = 0; n= -1; for (i=0; i < num_verts; ++i) { switch (vertices[i].type) { case NK_TT_vmove: /* start the next contour */ if (n >= 0) (*contour_lengths)[n] = num_points - start; ++n; start = num_points; x = vertices[i].x, y = vertices[i].y; nk_tt__add_point(points, num_points++, x,y); break; case NK_TT_vline: x = vertices[i].x, y = vertices[i].y; nk_tt__add_point(points, num_points++, x, y); break; case NK_TT_vcurve: nk_tt__tesselate_curve(points, &num_points, x,y, vertices[i].cx, vertices[i].cy, vertices[i].x, vertices[i].y, objspace_flatness_squared, 0); x = vertices[i].x, y = vertices[i].y; break; default: break; } } (*contour_lengths)[n] = num_points - start; } return points; error: alloc->free(alloc->userdata, points); alloc->free(alloc->userdata, *contour_lengths); *contour_lengths = 0; *num_contours = 0; return 0; } NK_INTERN void nk_tt_Rasterize(struct nk_tt__bitmap *result, float flatness_in_pixels, struct nk_tt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, struct nk_allocator *alloc) { float scale = scale_x > scale_y ? scale_y : scale_x; int winding_count, *winding_lengths; struct nk_tt__point *windings = nk_tt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, alloc); NK_ASSERT(alloc); if (windings) { nk_tt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, alloc); alloc->free(alloc->userdata, winding_lengths); alloc->free(alloc->userdata, windings); } } NK_INTERN void nk_tt_MakeGlyphBitmapSubpixel(const struct nk_tt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, struct nk_allocator *alloc) { int ix0,iy0; struct nk_tt_vertex *vertices; int num_verts = nk_tt_GetGlyphShape(info, alloc, glyph, &vertices); struct nk_tt__bitmap gbm; nk_tt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0); gbm.pixels = output; gbm.w = out_w; gbm.h = out_h; gbm.stride = out_stride; if (gbm.w && gbm.h) nk_tt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, alloc); alloc->free(alloc->userdata, vertices); } /*------------------------------------------------------------- * Bitmap baking * --------------------------------------------------------------*/ NK_INTERN int nk_tt_PackBegin(struct nk_tt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, struct nk_allocator *alloc) { int num_nodes = pw - padding; struct nk_rp_context *context = (struct nk_rp_context *) alloc->alloc(alloc->userdata,0, sizeof(*context)); struct nk_rp_node *nodes = (struct nk_rp_node*) alloc->alloc(alloc->userdata,0, (sizeof(*nodes ) * (nk_size)num_nodes)); if (context == 0 || nodes == 0) { if (context != 0) alloc->free(alloc->userdata, context); if (nodes != 0) alloc->free(alloc->userdata, nodes); return 0; } spc->width = pw; spc->height = ph; spc->pixels = pixels; spc->pack_info = context; spc->nodes = nodes; spc->padding = padding; spc->stride_in_bytes = (stride_in_bytes != 0) ? stride_in_bytes : pw; spc->h_oversample = 1; spc->v_oversample = 1; nk_rp_init_target(context, pw-padding, ph-padding, nodes, num_nodes); if (pixels) NK_MEMSET(pixels, 0, (nk_size)(pw*ph)); /* background of 0 around pixels */ return 1; } NK_INTERN void nk_tt_PackEnd(struct nk_tt_pack_context *spc, struct nk_allocator *alloc) { alloc->free(alloc->userdata, spc->nodes); alloc->free(alloc->userdata, spc->pack_info); } NK_INTERN void nk_tt_PackSetOversampling(struct nk_tt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample) { NK_ASSERT(h_oversample <= NK_TT_MAX_OVERSAMPLE); NK_ASSERT(v_oversample <= NK_TT_MAX_OVERSAMPLE); if (h_oversample <= NK_TT_MAX_OVERSAMPLE) spc->h_oversample = h_oversample; if (v_oversample <= NK_TT_MAX_OVERSAMPLE) spc->v_oversample = v_oversample; } NK_INTERN void nk_tt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, int kernel_width) { unsigned char buffer[NK_TT_MAX_OVERSAMPLE]; int safe_w = w - kernel_width; int j; for (j=0; j < h; ++j) { int i; unsigned int total; NK_MEMSET(buffer, 0, (nk_size)kernel_width); total = 0; /* make kernel_width a constant in common cases so compiler can optimize out the divide */ switch (kernel_width) { case 2: for (i=0; i <= safe_w; ++i) { total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]); buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i]; pixels[i] = (unsigned char) (total / 2); } break; case 3: for (i=0; i <= safe_w; ++i) { total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]); buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i]; pixels[i] = (unsigned char) (total / 3); } break; case 4: for (i=0; i <= safe_w; ++i) { total += (unsigned int)pixels[i] - buffer[i & NK_TT__OVER_MASK]; buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i]; pixels[i] = (unsigned char) (total / 4); } break; case 5: for (i=0; i <= safe_w; ++i) { total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]); buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i]; pixels[i] = (unsigned char) (total / 5); } break; default: for (i=0; i <= safe_w; ++i) { total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]); buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i]; pixels[i] = (unsigned char) (total / (unsigned int)kernel_width); } break; } for (; i < w; ++i) { NK_ASSERT(pixels[i] == 0); total -= (unsigned int)(buffer[i & NK_TT__OVER_MASK]); pixels[i] = (unsigned char) (total / (unsigned int)kernel_width); } pixels += stride_in_bytes; } } NK_INTERN void nk_tt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, int kernel_width) { unsigned char buffer[NK_TT_MAX_OVERSAMPLE]; int safe_h = h - kernel_width; int j; for (j=0; j < w; ++j) { int i; unsigned int total; NK_MEMSET(buffer, 0, (nk_size)kernel_width); total = 0; /* make kernel_width a constant in common cases so compiler can optimize out the divide */ switch (kernel_width) { case 2: for (i=0; i <= safe_h; ++i) { total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]); buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes]; pixels[i*stride_in_bytes] = (unsigned char) (total / 2); } break; case 3: for (i=0; i <= safe_h; ++i) { total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]); buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes]; pixels[i*stride_in_bytes] = (unsigned char) (total / 3); } break; case 4: for (i=0; i <= safe_h; ++i) { total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]); buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes]; pixels[i*stride_in_bytes] = (unsigned char) (total / 4); } break; case 5: for (i=0; i <= safe_h; ++i) { total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]); buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes]; pixels[i*stride_in_bytes] = (unsigned char) (total / 5); } break; default: for (i=0; i <= safe_h; ++i) { total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]); buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes]; pixels[i*stride_in_bytes] = (unsigned char) (total / (unsigned int)kernel_width); } break; } for (; i < h; ++i) { NK_ASSERT(pixels[i*stride_in_bytes] == 0); total -= (unsigned int)(buffer[i & NK_TT__OVER_MASK]); pixels[i*stride_in_bytes] = (unsigned char) (total / (unsigned int)kernel_width); } pixels += 1; } } NK_INTERN float nk_tt__oversample_shift(int oversample) { if (!oversample) return 0.0f; /* The prefilter is a box filter of width "oversample", */ /* which shifts phase by (oversample - 1)/2 pixels in */ /* oversampled space. We want to shift in the opposite */ /* direction to counter this. */ return (float)-(oversample - 1) / (2.0f * (float)oversample); } /* rects array must be big enough to accommodate all characters in the given ranges */ NK_INTERN int nk_tt_PackFontRangesGatherRects(struct nk_tt_pack_context *spc, struct nk_tt_fontinfo *info, struct nk_tt_pack_range *ranges, int num_ranges, struct nk_rp_rect *rects) { int i,j,k; k = 0; for (i=0; i < num_ranges; ++i) { float fh = ranges[i].font_size; float scale = (fh > 0) ? nk_tt_ScaleForPixelHeight(info, fh): nk_tt_ScaleForMappingEmToPixels(info, -fh); ranges[i].h_oversample = (unsigned char) spc->h_oversample; ranges[i].v_oversample = (unsigned char) spc->v_oversample; for (j=0; j < ranges[i].num_chars; ++j) { int x0,y0,x1,y1; int codepoint = ranges[i].first_unicode_codepoint_in_range ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; int glyph = nk_tt_FindGlyphIndex(info, codepoint); nk_tt_GetGlyphBitmapBoxSubpixel(info,glyph, scale * (float)spc->h_oversample, scale * (float)spc->v_oversample, 0,0, &x0,&y0,&x1,&y1); rects[k].w = (nk_rp_coord) (x1-x0 + spc->padding + (int)spc->h_oversample-1); rects[k].h = (nk_rp_coord) (y1-y0 + spc->padding + (int)spc->v_oversample-1); ++k; } } return k; } NK_INTERN int nk_tt_PackFontRangesRenderIntoRects(struct nk_tt_pack_context *spc, struct nk_tt_fontinfo *info, struct nk_tt_pack_range *ranges, int num_ranges, struct nk_rp_rect *rects, struct nk_allocator *alloc) { int i,j,k, return_value = 1; /* save current values */ int old_h_over = (int)spc->h_oversample; int old_v_over = (int)spc->v_oversample; /* rects array must be big enough to accommodate all characters in the given ranges */ k = 0; for (i=0; i < num_ranges; ++i) { float fh = ranges[i].font_size; float recip_h,recip_v,sub_x,sub_y; float scale = fh > 0 ? nk_tt_ScaleForPixelHeight(info, fh): nk_tt_ScaleForMappingEmToPixels(info, -fh); spc->h_oversample = ranges[i].h_oversample; spc->v_oversample = ranges[i].v_oversample; recip_h = 1.0f / (float)spc->h_oversample; recip_v = 1.0f / (float)spc->v_oversample; sub_x = nk_tt__oversample_shift((int)spc->h_oversample); sub_y = nk_tt__oversample_shift((int)spc->v_oversample); for (j=0; j < ranges[i].num_chars; ++j) { struct nk_rp_rect *r = &rects[k]; if (r->was_packed) { struct nk_tt_packedchar *bc = &ranges[i].chardata_for_range[j]; int advance, lsb, x0,y0,x1,y1; int codepoint = ranges[i].first_unicode_codepoint_in_range ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; int glyph = nk_tt_FindGlyphIndex(info, codepoint); nk_rp_coord pad = (nk_rp_coord) spc->padding; /* pad on left and top */ r->x = (nk_rp_coord)((int)r->x + (int)pad); r->y = (nk_rp_coord)((int)r->y + (int)pad); r->w = (nk_rp_coord)((int)r->w - (int)pad); r->h = (nk_rp_coord)((int)r->h - (int)pad); nk_tt_GetGlyphHMetrics(info, glyph, &advance, &lsb); nk_tt_GetGlyphBitmapBox(info, glyph, scale * (float)spc->h_oversample, (scale * (float)spc->v_oversample), &x0,&y0,&x1,&y1); nk_tt_MakeGlyphBitmapSubpixel(info, spc->pixels + r->x + r->y*spc->stride_in_bytes, (int)(r->w - spc->h_oversample+1), (int)(r->h - spc->v_oversample+1), spc->stride_in_bytes, scale * (float)spc->h_oversample, scale * (float)spc->v_oversample, 0,0, glyph, alloc); if (spc->h_oversample > 1) nk_tt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, r->w, r->h, spc->stride_in_bytes, (int)spc->h_oversample); if (spc->v_oversample > 1) nk_tt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, r->w, r->h, spc->stride_in_bytes, (int)spc->v_oversample); bc->x0 = (nk_ushort) r->x; bc->y0 = (nk_ushort) r->y; bc->x1 = (nk_ushort) (r->x + r->w); bc->y1 = (nk_ushort) (r->y + r->h); bc->xadvance = scale * (float)advance; bc->xoff = (float) x0 * recip_h + sub_x; bc->yoff = (float) y0 * recip_v + sub_y; bc->xoff2 = ((float)x0 + r->w) * recip_h + sub_x; bc->yoff2 = ((float)y0 + r->h) * recip_v + sub_y; } else { return_value = 0; /* if any fail, report failure */ } ++k; } } /* restore original values */ spc->h_oversample = (unsigned int)old_h_over; spc->v_oversample = (unsigned int)old_v_over; return return_value; } NK_INTERN void nk_tt_GetPackedQuad(struct nk_tt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, struct nk_tt_aligned_quad *q, int align_to_integer) { float ipw = 1.0f / (float)pw, iph = 1.0f / (float)ph; struct nk_tt_packedchar *b = (struct nk_tt_packedchar*)(chardata + char_index); if (align_to_integer) { int tx = nk_ifloorf((*xpos + b->xoff) + 0.5f); int ty = nk_ifloorf((*ypos + b->yoff) + 0.5f); float x = (float)tx; float y = (float)ty; q->x0 = x; q->y0 = y; q->x1 = x + b->xoff2 - b->xoff; q->y1 = y + b->yoff2 - b->yoff; } else { q->x0 = *xpos + b->xoff; q->y0 = *ypos + b->yoff; q->x1 = *xpos + b->xoff2; q->y1 = *ypos + b->yoff2; } q->s0 = b->x0 * ipw; q->t0 = b->y0 * iph; q->s1 = b->x1 * ipw; q->t1 = b->y1 * iph; *xpos += b->xadvance; } /* ------------------------------------------------------------- * * FONT BAKING * * --------------------------------------------------------------*/ struct nk_font_bake_data { struct nk_tt_fontinfo info; struct nk_rp_rect *rects; struct nk_tt_pack_range *ranges; nk_rune range_count; }; struct nk_font_baker { struct nk_allocator alloc; struct nk_tt_pack_context spc; struct nk_font_bake_data *build; struct nk_tt_packedchar *packed_chars; struct nk_rp_rect *rects; struct nk_tt_pack_range *ranges; }; NK_GLOBAL const nk_size nk_rect_align = NK_ALIGNOF(struct nk_rp_rect); NK_GLOBAL const nk_size nk_range_align = NK_ALIGNOF(struct nk_tt_pack_range); NK_GLOBAL const nk_size nk_char_align = NK_ALIGNOF(struct nk_tt_packedchar); NK_GLOBAL const nk_size nk_build_align = NK_ALIGNOF(struct nk_font_bake_data); NK_GLOBAL const nk_size nk_baker_align = NK_ALIGNOF(struct nk_font_baker); NK_INTERN int nk_range_count(const nk_rune *range) { const nk_rune *iter = range; NK_ASSERT(range); if (!range) return 0; while (*(iter++) != 0); return (iter == range) ? 0 : (int)((iter - range)/2); } NK_INTERN int nk_range_glyph_count(const nk_rune *range, int count) { int i = 0; int total_glyphs = 0; for (i = 0; i < count; ++i) { int diff; nk_rune f = range[(i*2)+0]; nk_rune t = range[(i*2)+1]; NK_ASSERT(t >= f); diff = (int)((t - f) + 1); total_glyphs += diff; } return total_glyphs; } NK_API const nk_rune* nk_font_default_glyph_ranges(void) { NK_STORAGE const nk_rune ranges[] = {0x0020, 0x00FF, 0}; return ranges; } NK_API const nk_rune* nk_font_chinese_glyph_ranges(void) { NK_STORAGE const nk_rune ranges[] = { 0x0020, 0x00FF, 0x3000, 0x30FF, 0x31F0, 0x31FF, 0xFF00, 0xFFEF, 0x4e00, 0x9FAF, 0 }; return ranges; } NK_API const nk_rune* nk_font_cyrillic_glyph_ranges(void) { NK_STORAGE const nk_rune ranges[] = { 0x0020, 0x00FF, 0x0400, 0x052F, 0x2DE0, 0x2DFF, 0xA640, 0xA69F, 0 }; return ranges; } NK_API const nk_rune* nk_font_korean_glyph_ranges(void) { NK_STORAGE const nk_rune ranges[] = { 0x0020, 0x00FF, 0x3131, 0x3163, 0xAC00, 0xD79D, 0 }; return ranges; } NK_INTERN void nk_font_baker_memory(nk_size *temp, int *glyph_count, struct nk_font_config *config_list, int count) { int range_count = 0; int total_range_count = 0; struct nk_font_config *iter; NK_ASSERT(config_list); NK_ASSERT(glyph_count); if (!config_list) { *temp = 0; *glyph_count = 0; return; } *glyph_count = 0; if (!config_list->range) config_list->range = nk_font_default_glyph_ranges(); for (iter = config_list; iter; iter = iter->next) { range_count = nk_range_count(iter->range); total_range_count += range_count; *glyph_count += nk_range_glyph_count(iter->range, range_count); } *temp = (nk_size)*glyph_count * sizeof(struct nk_rp_rect); *temp += (nk_size)total_range_count * sizeof(struct nk_tt_pack_range); *temp += (nk_size)*glyph_count * sizeof(struct nk_tt_packedchar); *temp += (nk_size)count * sizeof(struct nk_font_bake_data); *temp += sizeof(struct nk_font_baker); *temp += nk_rect_align + nk_range_align + nk_char_align; *temp += nk_build_align + nk_baker_align; } NK_INTERN struct nk_font_baker* nk_font_baker(void *memory, int glyph_count, int count, struct nk_allocator *alloc) { struct nk_font_baker *baker; if (!memory) return 0; /* setup baker inside a memory block */ baker = (struct nk_font_baker*)NK_ALIGN_PTR(memory, nk_baker_align); baker->build = (struct nk_font_bake_data*)NK_ALIGN_PTR((baker + 1), nk_build_align); baker->packed_chars = (struct nk_tt_packedchar*)NK_ALIGN_PTR((baker->build + count), nk_char_align); baker->rects = (struct nk_rp_rect*)NK_ALIGN_PTR((baker->packed_chars + glyph_count), nk_rect_align); baker->ranges = (struct nk_tt_pack_range*)NK_ALIGN_PTR((baker->rects + glyph_count), nk_range_align); baker->alloc = *alloc; return baker; } NK_INTERN int nk_font_bake_pack(struct nk_font_baker *baker, nk_size *image_memory, int *width, int *height, struct nk_recti *custom, const struct nk_font_config *config_list, int count, struct nk_allocator *alloc) { NK_STORAGE const nk_size max_height = 1024 * 32; const struct nk_font_config *config_iter; int total_glyph_count = 0; int total_range_count = 0; int range_count = 0; int i = 0; NK_ASSERT(image_memory); NK_ASSERT(width); NK_ASSERT(height); NK_ASSERT(config_list); NK_ASSERT(count); NK_ASSERT(alloc); if (!image_memory || !width || !height || !config_list || !count) return nk_false; for (config_iter = config_list; config_iter; config_iter = config_iter->next) { range_count = nk_range_count(config_iter->range); total_range_count += range_count; total_glyph_count += nk_range_glyph_count(config_iter->range, range_count); } /* setup font baker from temporary memory */ for (config_iter = config_list; config_iter; config_iter = config_iter->next) { const struct nk_font_config *cfg = config_iter; if (!nk_tt_InitFont(&baker->build[i++].info, (const unsigned char*)cfg->ttf_blob, 0)) return nk_false; } *height = 0; *width = (total_glyph_count > 1000) ? 1024 : 512; nk_tt_PackBegin(&baker->spc, 0, (int)*width, (int)max_height, 0, 1, alloc); { int input_i = 0; int range_n = 0; int rect_n = 0; int char_n = 0; if (custom) { /* pack custom user data first so it will be in the upper left corner*/ struct nk_rp_rect custom_space; nk_zero(&custom_space, sizeof(custom_space)); custom_space.w = (nk_rp_coord)((custom->w * 2) + 1); custom_space.h = (nk_rp_coord)(custom->h + 1); nk_tt_PackSetOversampling(&baker->spc, 1, 1); nk_rp_pack_rects((struct nk_rp_context*)baker->spc.pack_info, &custom_space, 1); *height = NK_MAX(*height, (int)(custom_space.y + custom_space.h)); custom->x = (short)custom_space.x; custom->y = (short)custom_space.y; custom->w = (short)custom_space.w; custom->h = (short)custom_space.h; } /* first font pass: pack all glyphs */ for (input_i = 0, config_iter = config_list; input_i < count && config_iter; input_i++, config_iter = config_iter->next) { int n = 0; int glyph_count; const nk_rune *in_range; const struct nk_font_config *cfg = config_iter; struct nk_font_bake_data *tmp = &baker->build[input_i]; /* count glyphs + ranges in current font */ glyph_count = 0; range_count = 0; for (in_range = cfg->range; in_range[0] && in_range[1]; in_range += 2) { glyph_count += (int)(in_range[1] - in_range[0]) + 1; range_count++; } /* setup ranges */ tmp->ranges = baker->ranges + range_n; tmp->range_count = (nk_rune)range_count; range_n += range_count; for (i = 0; i < range_count; ++i) { in_range = &cfg->range[i * 2]; tmp->ranges[i].font_size = cfg->size; tmp->ranges[i].first_unicode_codepoint_in_range = (int)in_range[0]; tmp->ranges[i].num_chars = (int)(in_range[1]- in_range[0]) + 1; tmp->ranges[i].chardata_for_range = baker->packed_chars + char_n; char_n += tmp->ranges[i].num_chars; } /* pack */ tmp->rects = baker->rects + rect_n; rect_n += glyph_count; nk_tt_PackSetOversampling(&baker->spc, cfg->oversample_h, cfg->oversample_v); n = nk_tt_PackFontRangesGatherRects(&baker->spc, &tmp->info, tmp->ranges, (int)tmp->range_count, tmp->rects); nk_rp_pack_rects((struct nk_rp_context*)baker->spc.pack_info, tmp->rects, (int)n); /* texture height */ for (i = 0; i < n; ++i) { if (tmp->rects[i].was_packed) *height = NK_MAX(*height, tmp->rects[i].y + tmp->rects[i].h); } } NK_ASSERT(rect_n == total_glyph_count); NK_ASSERT(char_n == total_glyph_count); NK_ASSERT(range_n == total_range_count); } *height = (int)nk_round_up_pow2((nk_uint)*height); *image_memory = (nk_size)(*width) * (nk_size)(*height); return nk_true; } NK_INTERN void nk_font_bake(struct nk_font_baker *baker, void *image_memory, int width, int height, struct nk_font_glyph *glyphs, int glyphs_count, const struct nk_font_config *config_list, int font_count) { int input_i = 0; nk_rune glyph_n = 0; const struct nk_font_config *config_iter; NK_ASSERT(image_memory); NK_ASSERT(width); NK_ASSERT(height); NK_ASSERT(config_list); NK_ASSERT(baker); NK_ASSERT(font_count); NK_ASSERT(glyphs_count); if (!image_memory || !width || !height || !config_list || !font_count || !glyphs || !glyphs_count) return; /* second font pass: render glyphs */ nk_zero(image_memory, (nk_size)((nk_size)width * (nk_size)height)); baker->spc.pixels = (unsigned char*)image_memory; baker->spc.height = (int)height; for (input_i = 0, config_iter = config_list; input_i < font_count && config_iter; ++input_i, config_iter = config_iter->next) { const struct nk_font_config *cfg = config_iter; struct nk_font_bake_data *tmp = &baker->build[input_i]; nk_tt_PackSetOversampling(&baker->spc, cfg->oversample_h, cfg->oversample_v); nk_tt_PackFontRangesRenderIntoRects(&baker->spc, &tmp->info, tmp->ranges, (int)tmp->range_count, tmp->rects, &baker->alloc); } nk_tt_PackEnd(&baker->spc, &baker->alloc); /* third pass: setup font and glyphs */ for (input_i = 0, config_iter = config_list; input_i < font_count && config_iter; ++input_i, config_iter = config_iter->next) { nk_size i = 0; int char_idx = 0; nk_rune glyph_count = 0; const struct nk_font_config *cfg = config_iter; struct nk_font_bake_data *tmp = &baker->build[input_i]; struct nk_baked_font *dst_font = cfg->font; float font_scale = nk_tt_ScaleForPixelHeight(&tmp->info, cfg->size); int unscaled_ascent, unscaled_descent, unscaled_line_gap; nk_tt_GetFontVMetrics(&tmp->info, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); /* fill baked font */ if (!cfg->merge_mode) { dst_font->ranges = cfg->range; dst_font->height = cfg->size; dst_font->ascent = ((float)unscaled_ascent * font_scale); dst_font->descent = ((float)unscaled_descent * font_scale); dst_font->glyph_offset = glyph_n; } /* fill own baked font glyph array */ for (i = 0; i < tmp->range_count; ++i) { struct nk_tt_pack_range *range = &tmp->ranges[i]; for (char_idx = 0; char_idx < range->num_chars; char_idx++) { nk_rune codepoint = 0; float dummy_x = 0, dummy_y = 0; struct nk_tt_aligned_quad q; struct nk_font_glyph *glyph; /* query glyph bounds from stb_truetype */ const struct nk_tt_packedchar *pc = &range->chardata_for_range[char_idx]; if (!pc->x0 && !pc->x1 && !pc->y0 && !pc->y1) continue; codepoint = (nk_rune)(range->first_unicode_codepoint_in_range + char_idx); nk_tt_GetPackedQuad(range->chardata_for_range, (int)width, (int)height, char_idx, &dummy_x, &dummy_y, &q, 0); /* fill own glyph type with data */ glyph = &glyphs[dst_font->glyph_offset + (unsigned int)glyph_count]; glyph->codepoint = codepoint; glyph->x0 = q.x0; glyph->y0 = q.y0; glyph->x1 = q.x1; glyph->y1 = q.y1; glyph->y0 += (dst_font->ascent + 0.5f); glyph->y1 += (dst_font->ascent + 0.5f); glyph->w = glyph->x1 - glyph->x0 + 0.5f; glyph->h = glyph->y1 - glyph->y0; if (cfg->coord_type == NK_COORD_PIXEL) { glyph->u0 = q.s0 * (float)width; glyph->v0 = q.t0 * (float)height; glyph->u1 = q.s1 * (float)width; glyph->v1 = q.t1 * (float)height; } else { glyph->u0 = q.s0; glyph->v0 = q.t0; glyph->u1 = q.s1; glyph->v1 = q.t1; } glyph->xadvance = (pc->xadvance + cfg->spacing.x); if (cfg->pixel_snap) glyph->xadvance = (float)(int)(glyph->xadvance + 0.5f); glyph_count++; } } dst_font->glyph_count = glyph_count; glyph_n += dst_font->glyph_count; } } NK_INTERN void nk_font_bake_custom_data(void *img_memory, int img_width, int img_height, struct nk_recti img_dst, const char *texture_data_mask, int tex_width, int tex_height, char white, char black) { nk_byte *pixels; int y = 0; int x = 0; int n = 0; NK_ASSERT(img_memory); NK_ASSERT(img_width); NK_ASSERT(img_height); NK_ASSERT(texture_data_mask); NK_UNUSED(tex_height); if (!img_memory || !img_width || !img_height || !texture_data_mask) return; pixels = (nk_byte*)img_memory; for (y = 0, n = 0; y < tex_height; ++y) { for (x = 0; x < tex_width; ++x, ++n) { const int off0 = ((img_dst.x + x) + (img_dst.y + y) * img_width); const int off1 = off0 + 1 + tex_width; pixels[off0] = (texture_data_mask[n] == white) ? 0xFF : 0x00; pixels[off1] = (texture_data_mask[n] == black) ? 0xFF : 0x00; } } } NK_INTERN void nk_font_bake_convert(void *out_memory, int img_width, int img_height, const void *in_memory) { int n = 0; nk_rune *dst; const nk_byte *src; NK_ASSERT(out_memory); NK_ASSERT(in_memory); NK_ASSERT(img_width); NK_ASSERT(img_height); if (!out_memory || !in_memory || !img_height || !img_width) return; dst = (nk_rune*)out_memory; src = (const nk_byte*)in_memory; for (n = (int)(img_width * img_height); n > 0; n--) *dst++ = ((nk_rune)(*src++) << 24) | 0x00FFFFFF; } /* ------------------------------------------------------------- * * FONT * * --------------------------------------------------------------*/ NK_INTERN float nk_font_text_width(nk_handle handle, float height, const char *text, int len) { nk_rune unicode; int text_len = 0; float text_width = 0; int glyph_len = 0; float scale = 0; struct nk_font *font = (struct nk_font*)handle.ptr; NK_ASSERT(font); NK_ASSERT(font->glyphs); if (!font || !text || !len) return 0; scale = height/font->info.height; glyph_len = text_len = nk_utf_decode(text, &unicode, (int)len); if (!glyph_len) return 0; while (text_len <= (int)len && glyph_len) { const struct nk_font_glyph *g; if (unicode == NK_UTF_INVALID) break; /* query currently drawn glyph information */ g = nk_font_find_glyph(font, unicode); text_width += g->xadvance * scale; /* offset next glyph */ glyph_len = nk_utf_decode(text + text_len, &unicode, (int)len - text_len); text_len += glyph_len; } return text_width; } #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT NK_INTERN void nk_font_query_font_glyph(nk_handle handle, float height, struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint) { float scale; const struct nk_font_glyph *g; struct nk_font *font; NK_ASSERT(glyph); NK_UNUSED(next_codepoint); font = (struct nk_font*)handle.ptr; NK_ASSERT(font); NK_ASSERT(font->glyphs); if (!font || !glyph) return; scale = height/font->info.height; g = nk_font_find_glyph(font, codepoint); glyph->width = (g->x1 - g->x0) * scale; glyph->height = (g->y1 - g->y0) * scale; glyph->offset = nk_vec2(g->x0 * scale, g->y0 * scale); glyph->xadvance = (g->xadvance * scale); glyph->uv[0] = nk_vec2(g->u0, g->v0); glyph->uv[1] = nk_vec2(g->u1, g->v1); } #endif NK_API const struct nk_font_glyph* nk_font_find_glyph(struct nk_font *font, nk_rune unicode) { int i = 0; int count; int total_glyphs = 0; const struct nk_font_glyph *glyph = 0; NK_ASSERT(font); NK_ASSERT(font->glyphs); NK_ASSERT(font->info.ranges); if (!font || !font->glyphs) return 0; glyph = font->fallback; count = nk_range_count(font->info.ranges); for (i = 0; i < count; ++i) { nk_rune f = font->info.ranges[(i*2)+0]; nk_rune t = font->info.ranges[(i*2)+1]; int diff = (int)((t - f) + 1); if (unicode >= f && unicode <= t) return &font->glyphs[((nk_rune)total_glyphs + (unicode - f))]; total_glyphs += diff; } return glyph; } NK_INTERN void nk_font_init(struct nk_font *font, float pixel_height, nk_rune fallback_codepoint, struct nk_font_glyph *glyphs, const struct nk_baked_font *baked_font, nk_handle atlas) { struct nk_baked_font baked; NK_ASSERT(font); NK_ASSERT(glyphs); NK_ASSERT(baked_font); if (!font || !glyphs || !baked_font) return; baked = *baked_font; font->fallback = 0; font->info = baked; font->scale = (float)pixel_height / (float)font->info.height; font->glyphs = &glyphs[baked_font->glyph_offset]; font->texture = atlas; font->fallback_codepoint = fallback_codepoint; font->fallback = nk_font_find_glyph(font, fallback_codepoint); font->handle.height = font->info.height * font->scale; font->handle.width = nk_font_text_width; font->handle.userdata.ptr = font; #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT font->handle.query = nk_font_query_font_glyph; font->handle.texture = font->texture; #endif } /* --------------------------------------------------------------------------- * * DEFAULT FONT * * ProggyClean.ttf * Copyright (c) 2004, 2005 Tristan Grimmer * MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) * Download and more information at http://upperbounds.net *-----------------------------------------------------------------------------*/ #ifdef NK_INCLUDE_DEFAULT_FONT #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Woverlength-strings" #elif defined(__GNUC__) || defined(__GNUG__) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Woverlength-strings" #endif NK_GLOBAL const char nk_proggy_clean_ttf_compressed_data_base85[11980+1] = "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" "2*>]b(MC;$jPfY.;h^`IWM9Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1=Ke$$'5F%)]0^#0X@U.a$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;--VsM.M0rJfLH2eTM`*oJMHRC`N" "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa&VZ>1i%h1S9u5o@YaaW$e+bROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc." 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"M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#$(>.Z-I&J(Q0Hd5Q%7Co-b`-cP)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8WlA2);Sa" ">gXm8YB`1d@K#n]76-a$U,mF%Ul:#/'xoFM9QX-$.QN'>" "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I" "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-uW%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)" "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo" "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P" "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*'IAO" "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#" ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T" "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4" "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#" "/QHC#3^ZC#7jmC#;v)D#?,)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP" "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp" "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#"; #endif /* NK_INCLUDE_DEFAULT_FONT */ #define NK_CURSOR_DATA_W 90 #define NK_CURSOR_DATA_H 27 NK_GLOBAL const char nk_custom_cursor_data[NK_CURSOR_DATA_W * NK_CURSOR_DATA_H + 1] = { "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX" "..- -X.....X- X.X - X.X -X.....X - X.....X" "--- -XXX.XXX- X...X - X...X -X....X - X....X" "X - X.X - X.....X - X.....X -X...X - X...X" "XX - X.X -X.......X- X.......X -X..X.X - X.X..X" "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X" "X..X - X.X - X.X - X.X -XX X.X - X.X XX" "X...X - X.X - X.X - XX X.X XX - X.X - X.X " "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X " "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X " "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X " "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X " "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X " "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X " "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X " "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X " "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX " "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------" "X.X X..X - -X.......X- X.......X - XX XX - " "XX X..X - - X.....X - X.....X - X.X X.X - " " X..X - X...X - X...X - X..X X..X - " " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - " "------------ - X - X -X.....................X- " " ----------------------------------- X...XXXXXXXXXXXXX...X - " " - X..X X..X - " " - X.X X.X - " " - XX XX - " }; #ifdef __clang__ #pragma clang diagnostic pop #elif defined(__GNUC__) || defined(__GNUG__) #pragma GCC diagnostic pop #endif NK_INTERN unsigned int nk_decompress_length(unsigned char *input) { return (unsigned int)((input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]); } NK_GLOBAL unsigned char *nk__barrier; NK_GLOBAL unsigned char *nk__barrier2; NK_GLOBAL unsigned char *nk__barrier3; NK_GLOBAL unsigned char *nk__barrier4; NK_GLOBAL unsigned char *nk__dout; NK_INTERN void nk__match(unsigned char *data, unsigned int length) { /* INVERSE of memmove... write each byte before copying the next...*/ NK_ASSERT (nk__dout + length <= nk__barrier); if (nk__dout + length > nk__barrier) { nk__dout += length; return; } if (data < nk__barrier4) { nk__dout = nk__barrier+1; return; } while (length--) *nk__dout++ = *data++; } NK_INTERN void nk__lit(unsigned char *data, unsigned int length) { NK_ASSERT (nk__dout + length <= nk__barrier); if (nk__dout + length > nk__barrier) { nk__dout += length; return; } if (data < nk__barrier2) { nk__dout = nk__barrier+1; return; } NK_MEMCPY(nk__dout, data, length); nk__dout += length; } #define nk__in2(x) ((i[x] << 8) + i[(x)+1]) #define nk__in3(x) ((i[x] << 16) + nk__in2((x)+1)) #define nk__in4(x) ((i[x] << 24) + nk__in3((x)+1)) NK_INTERN unsigned char* nk_decompress_token(unsigned char *i) { if (*i >= 0x20) { /* use fewer if's for cases that expand small */ if (*i >= 0x80) nk__match(nk__dout-i[1]-1, (unsigned int)i[0] - 0x80 + 1), i += 2; else if (*i >= 0x40) nk__match(nk__dout-(nk__in2(0) - 0x4000 + 1), (unsigned int)i[2]+1), i += 3; else /* *i >= 0x20 */ nk__lit(i+1, (unsigned int)i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); } else { /* more ifs for cases that expand large, since overhead is amortized */ if (*i >= 0x18) nk__match(nk__dout-(unsigned int)(nk__in3(0) - 0x180000 + 1), (unsigned int)i[3]+1), i += 4; else if (*i >= 0x10) nk__match(nk__dout-(unsigned int)(nk__in3(0) - 0x100000 + 1), (unsigned int)nk__in2(3)+1), i += 5; else if (*i >= 0x08) nk__lit(i+2, (unsigned int)nk__in2(0) - 0x0800 + 1), i += 2 + (nk__in2(0) - 0x0800 + 1); else if (*i == 0x07) nk__lit(i+3, (unsigned int)nk__in2(1) + 1), i += 3 + (nk__in2(1) + 1); else if (*i == 0x06) nk__match(nk__dout-(unsigned int)(nk__in3(1)+1), i[4]+1u), i += 5; else if (*i == 0x04) nk__match(nk__dout-(unsigned int)(nk__in3(1)+1), (unsigned int)nk__in2(4)+1u), i += 6; } return i; } NK_INTERN unsigned int nk_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) { const unsigned long ADLER_MOD = 65521; unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; unsigned long blocklen, i; blocklen = buflen % 5552; while (buflen) { for (i=0; i + 7 < blocklen; i += 8) { s1 += buffer[0]; s2 += s1; s1 += buffer[1]; s2 += s1; s1 += buffer[2]; s2 += s1; s1 += buffer[3]; s2 += s1; s1 += buffer[4]; s2 += s1; s1 += buffer[5]; s2 += s1; s1 += buffer[6]; s2 += s1; s1 += buffer[7]; s2 += s1; buffer += 8; } for (; i < blocklen; ++i) { s1 += *buffer++; s2 += s1; } s1 %= ADLER_MOD; s2 %= ADLER_MOD; buflen -= (unsigned int)blocklen; blocklen = 5552; } return (unsigned int)(s2 << 16) + (unsigned int)s1; } NK_INTERN unsigned int nk_decompress(unsigned char *output, unsigned char *i, unsigned int length) { unsigned int olen; if (nk__in4(0) != 0x57bC0000) return 0; if (nk__in4(4) != 0) return 0; /* error! stream is > 4GB */ olen = nk_decompress_length(i); nk__barrier2 = i; nk__barrier3 = i+length; nk__barrier = output + olen; nk__barrier4 = output; i += 16; nk__dout = output; for (;;) { unsigned char *old_i = i; i = nk_decompress_token(i); if (i == old_i) { if (*i == 0x05 && i[1] == 0xfa) { NK_ASSERT(nk__dout == output + olen); if (nk__dout != output + olen) return 0; if (nk_adler32(1, output, olen) != (unsigned int) nk__in4(2)) return 0; return olen; } else { NK_ASSERT(0); /* NOTREACHED */ return 0; } } NK_ASSERT(nk__dout <= output + olen); if (nk__dout > output + olen) return 0; } } NK_INTERN unsigned int nk_decode_85_byte(char c) { return (unsigned int)((c >= '\\') ? c-36 : c-35); } NK_INTERN void nk_decode_85(unsigned char* dst, const unsigned char* src) { while (*src) { unsigned int tmp = nk_decode_85_byte((char)src[0]) + 85 * (nk_decode_85_byte((char)src[1]) + 85 * (nk_decode_85_byte((char)src[2]) + 85 * (nk_decode_85_byte((char)src[3]) + 85 * nk_decode_85_byte((char)src[4])))); /* we can't assume little-endianess. */ dst[0] = (unsigned char)((tmp >> 0) & 0xFF); dst[1] = (unsigned char)((tmp >> 8) & 0xFF); dst[2] = (unsigned char)((tmp >> 16) & 0xFF); dst[3] = (unsigned char)((tmp >> 24) & 0xFF); src += 5; dst += 4; } } /* ------------------------------------------------------------- * * FONT ATLAS * * --------------------------------------------------------------*/ NK_API struct nk_font_config nk_font_config(float pixel_height) { struct nk_font_config cfg; nk_zero_struct(cfg); cfg.ttf_blob = 0; cfg.ttf_size = 0; cfg.ttf_data_owned_by_atlas = 0; cfg.size = pixel_height; cfg.oversample_h = 3; cfg.oversample_v = 1; cfg.pixel_snap = 0; cfg.coord_type = NK_COORD_UV; cfg.spacing = nk_vec2(0,0); cfg.range = nk_font_default_glyph_ranges(); cfg.merge_mode = 0; cfg.fallback_glyph = '?'; cfg.font = 0; return cfg; } #ifdef NK_INCLUDE_DEFAULT_ALLOCATOR NK_API void nk_font_atlas_init_default(struct nk_font_atlas *atlas) { NK_ASSERT(atlas); if (!atlas) return; nk_zero_struct(*atlas); atlas->temporary.userdata.ptr = 0; atlas->temporary.alloc = nk_malloc; atlas->temporary.free = nk_mfree; atlas->permanent.userdata.ptr = 0; atlas->permanent.alloc = nk_malloc; atlas->permanent.free = nk_mfree; } #endif NK_API void nk_font_atlas_init(struct nk_font_atlas *atlas, struct nk_allocator *alloc) { NK_ASSERT(atlas); NK_ASSERT(alloc); if (!atlas || !alloc) return; nk_zero_struct(*atlas); atlas->permanent = *alloc; atlas->temporary = *alloc; } NK_API void nk_font_atlas_init_custom(struct nk_font_atlas *atlas, struct nk_allocator *permanent, struct nk_allocator *temporary) { NK_ASSERT(atlas); NK_ASSERT(permanent); NK_ASSERT(temporary); if (!atlas || !permanent || !temporary) return; nk_zero_struct(*atlas); atlas->permanent = *permanent; atlas->temporary = *temporary; } NK_API void nk_font_atlas_begin(struct nk_font_atlas *atlas) { NK_ASSERT(atlas); NK_ASSERT(atlas->temporary.alloc && atlas->temporary.free); NK_ASSERT(atlas->permanent.alloc && atlas->permanent.free); if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free || !atlas->temporary.alloc || !atlas->temporary.free) return; if (atlas->glyphs) { atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs); atlas->glyphs = 0; } if (atlas->pixel) { atlas->permanent.free(atlas->permanent.userdata, atlas->pixel); atlas->pixel = 0; } } NK_API struct nk_font* nk_font_atlas_add(struct nk_font_atlas *atlas, const struct nk_font_config *config) { struct nk_font *font = 0; struct nk_font_config *cfg; NK_ASSERT(atlas); NK_ASSERT(atlas->permanent.alloc); NK_ASSERT(atlas->permanent.free); NK_ASSERT(atlas->temporary.alloc); NK_ASSERT(atlas->temporary.free); NK_ASSERT(config); NK_ASSERT(config->ttf_blob); NK_ASSERT(config->ttf_size); NK_ASSERT(config->size > 0.0f); if (!atlas || !config || !config->ttf_blob || !config->ttf_size || config->size <= 0.0f|| !atlas->permanent.alloc || !atlas->permanent.free || !atlas->temporary.alloc || !atlas->temporary.free) return 0; /* allocate and insert font config into list */ cfg = (struct nk_font_config*) atlas->permanent.alloc(atlas->permanent.userdata,0, sizeof(struct nk_font_config)); NK_MEMCPY(cfg, config, sizeof(*config)); if (!atlas->config) { atlas->config = cfg; cfg->next = 0; } else { cfg->next = atlas->config; atlas->config = cfg; } /* allocate new font */ if (!config->merge_mode) { font = (struct nk_font*) atlas->permanent.alloc(atlas->permanent.userdata,0, sizeof(struct nk_font)); NK_ASSERT(font); if (!font) return 0; font->config = cfg; } else { NK_ASSERT(atlas->font_num); font = atlas->fonts; font->config = cfg; } /* insert font into list */ if (!config->merge_mode) { if (!atlas->fonts) { atlas->fonts = font; font->next = 0; } else { font->next = atlas->fonts; atlas->fonts = font; } cfg->font = &font->info; } /* create own copy of .TTF font blob */ if (!config->ttf_data_owned_by_atlas) { cfg->ttf_blob = atlas->permanent.alloc(atlas->permanent.userdata,0, cfg->ttf_size); NK_ASSERT(cfg->ttf_blob); if (!cfg->ttf_blob) { atlas->font_num++; return 0; } NK_MEMCPY(cfg->ttf_blob, config->ttf_blob, cfg->ttf_size); cfg->ttf_data_owned_by_atlas = 1; } atlas->font_num++; return font; } NK_API struct nk_font* nk_font_atlas_add_from_memory(struct nk_font_atlas *atlas, void *memory, nk_size size, float height, const struct nk_font_config *config) { struct nk_font_config cfg; NK_ASSERT(memory); NK_ASSERT(size); NK_ASSERT(atlas); NK_ASSERT(atlas->temporary.alloc); NK_ASSERT(atlas->temporary.free); NK_ASSERT(atlas->permanent.alloc); NK_ASSERT(atlas->permanent.free); if (!atlas || !atlas->temporary.alloc || !atlas->temporary.free || !memory || !size || !atlas->permanent.alloc || !atlas->permanent.free) return 0; cfg = (config) ? *config: nk_font_config(height); cfg.ttf_blob = memory; cfg.ttf_size = size; cfg.size = height; cfg.ttf_data_owned_by_atlas = 0; return nk_font_atlas_add(atlas, &cfg); } #ifdef NK_INCLUDE_STANDARD_IO NK_API struct nk_font* nk_font_atlas_add_from_file(struct nk_font_atlas *atlas, const char *file_path, float height, const struct nk_font_config *config) { nk_size size; char *memory; struct nk_font_config cfg; NK_ASSERT(atlas); NK_ASSERT(atlas->temporary.alloc); NK_ASSERT(atlas->temporary.free); NK_ASSERT(atlas->permanent.alloc); NK_ASSERT(atlas->permanent.free); if (!atlas || !file_path) return 0; memory = nk_file_load(file_path, &size, &atlas->permanent); if (!memory) return 0; cfg = (config) ? *config: nk_font_config(height); cfg.ttf_blob = memory; cfg.ttf_size = size; cfg.size = height; cfg.ttf_data_owned_by_atlas = 1; return nk_font_atlas_add(atlas, &cfg); } #endif NK_API struct nk_font* nk_font_atlas_add_compressed(struct nk_font_atlas *atlas, void *compressed_data, nk_size compressed_size, float height, const struct nk_font_config *config) { unsigned int decompressed_size; void *decompressed_data; struct nk_font_config cfg; NK_ASSERT(atlas); NK_ASSERT(atlas->temporary.alloc); NK_ASSERT(atlas->temporary.free); NK_ASSERT(atlas->permanent.alloc); NK_ASSERT(atlas->permanent.free); NK_ASSERT(compressed_data); NK_ASSERT(compressed_size); if (!atlas || !compressed_data || !atlas->temporary.alloc || !atlas->temporary.free || !atlas->permanent.alloc || !atlas->permanent.free) return 0; decompressed_size = nk_decompress_length((unsigned char*)compressed_data); decompressed_data = atlas->permanent.alloc(atlas->permanent.userdata,0,decompressed_size); NK_ASSERT(decompressed_data); if (!decompressed_data) return 0; nk_decompress((unsigned char*)decompressed_data, (unsigned char*)compressed_data, (unsigned int)compressed_size); cfg = (config) ? *config: nk_font_config(height); cfg.ttf_blob = decompressed_data; cfg.ttf_size = decompressed_size; cfg.size = height; cfg.ttf_data_owned_by_atlas = 1; return nk_font_atlas_add(atlas, &cfg); } NK_API struct nk_font* nk_font_atlas_add_compressed_base85(struct nk_font_atlas *atlas, const char *data_base85, float height, const struct nk_font_config *config) { int compressed_size; void *compressed_data; struct nk_font *font; NK_ASSERT(atlas); NK_ASSERT(atlas->temporary.alloc); NK_ASSERT(atlas->temporary.free); NK_ASSERT(atlas->permanent.alloc); NK_ASSERT(atlas->permanent.free); NK_ASSERT(data_base85); if (!atlas || !data_base85 || !atlas->temporary.alloc || !atlas->temporary.free || !atlas->permanent.alloc || !atlas->permanent.free) return 0; compressed_size = (((int)nk_strlen(data_base85) + 4) / 5) * 4; compressed_data = atlas->temporary.alloc(atlas->temporary.userdata,0, (nk_size)compressed_size); NK_ASSERT(compressed_data); if (!compressed_data) return 0; nk_decode_85((unsigned char*)compressed_data, (const unsigned char*)data_base85); font = nk_font_atlas_add_compressed(atlas, compressed_data, (nk_size)compressed_size, height, config); atlas->temporary.free(atlas->temporary.userdata, compressed_data); return font; } #ifdef NK_INCLUDE_DEFAULT_FONT NK_API struct nk_font* nk_font_atlas_add_default(struct nk_font_atlas *atlas, float pixel_height, const struct nk_font_config *config) { NK_ASSERT(atlas); NK_ASSERT(atlas->temporary.alloc); NK_ASSERT(atlas->temporary.free); NK_ASSERT(atlas->permanent.alloc); NK_ASSERT(atlas->permanent.free); return nk_font_atlas_add_compressed_base85(atlas, nk_proggy_clean_ttf_compressed_data_base85, pixel_height, config); } #endif NK_API const void* nk_font_atlas_bake(struct nk_font_atlas *atlas, int *width, int *height, enum nk_font_atlas_format fmt) { int i = 0; void *tmp = 0; nk_size tmp_size, img_size; struct nk_font *font_iter; struct nk_font_baker *baker; NK_ASSERT(atlas); NK_ASSERT(atlas->temporary.alloc); NK_ASSERT(atlas->temporary.free); NK_ASSERT(atlas->permanent.alloc); NK_ASSERT(atlas->permanent.free); NK_ASSERT(width); NK_ASSERT(height); if (!atlas || !width || !height || !atlas->temporary.alloc || !atlas->temporary.free || !atlas->permanent.alloc || !atlas->permanent.free) return 0; #ifdef NK_INCLUDE_DEFAULT_FONT /* no font added so just use default font */ if (!atlas->font_num) atlas->default_font = nk_font_atlas_add_default(atlas, 13.0f, 0); #endif NK_ASSERT(atlas->font_num); if (!atlas->font_num) return 0; /* allocate temporary baker memory required for the baking process */ nk_font_baker_memory(&tmp_size, &atlas->glyph_count, atlas->config, atlas->font_num); tmp = atlas->temporary.alloc(atlas->temporary.userdata,0, tmp_size); NK_ASSERT(tmp); if (!tmp) goto failed; /* allocate glyph memory for all fonts */ baker = nk_font_baker(tmp, atlas->glyph_count, atlas->font_num, &atlas->temporary); atlas->glyphs = (struct nk_font_glyph*)atlas->permanent.alloc( atlas->permanent.userdata,0, sizeof(struct nk_font_glyph)*(nk_size)atlas->glyph_count); NK_ASSERT(atlas->glyphs); if (!atlas->glyphs) goto failed; /* pack all glyphs into a tight fit space */ atlas->custom.w = (NK_CURSOR_DATA_W*2)+1; atlas->custom.h = NK_CURSOR_DATA_H + 1; if (!nk_font_bake_pack(baker, &img_size, width, height, &atlas->custom, atlas->config, atlas->font_num, &atlas->temporary)) goto failed; /* allocate memory for the baked image font atlas */ atlas->pixel = atlas->temporary.alloc(atlas->temporary.userdata,0, img_size); NK_ASSERT(atlas->pixel); if (!atlas->pixel) goto failed; /* bake glyphs and custom white pixel into image */ nk_font_bake(baker, atlas->pixel, *width, *height, atlas->glyphs, atlas->glyph_count, atlas->config, atlas->font_num); nk_font_bake_custom_data(atlas->pixel, *width, *height, atlas->custom, nk_custom_cursor_data, NK_CURSOR_DATA_W, NK_CURSOR_DATA_H, '.', 'X'); if (fmt == NK_FONT_ATLAS_RGBA32) { /* convert alpha8 image into rgba32 image */ void *img_rgba = atlas->temporary.alloc(atlas->temporary.userdata,0, (nk_size)(*width * *height * 4)); NK_ASSERT(img_rgba); if (!img_rgba) goto failed; nk_font_bake_convert(img_rgba, *width, *height, atlas->pixel); atlas->temporary.free(atlas->temporary.userdata, atlas->pixel); atlas->pixel = img_rgba; } atlas->tex_width = *width; atlas->tex_height = *height; /* initialize each font */ for (font_iter = atlas->fonts; font_iter; font_iter = font_iter->next) { struct nk_font *font = font_iter; struct nk_font_config *config = font->config; nk_font_init(font, config->size, config->fallback_glyph, atlas->glyphs, config->font, nk_handle_ptr(0)); } /* initialize each cursor */ {NK_STORAGE const struct nk_vec2 nk_cursor_data[NK_CURSOR_COUNT][3] = { /* Pos ----- Size ------- Offset --*/ {{ 0, 3}, {12,19}, { 0, 0}}, {{13, 0}, { 7,16}, { 4, 8}}, {{31, 0}, {23,23}, {11,11}}, {{21, 0}, { 9, 23}, { 5,11}}, {{55,18}, {23, 9}, {11, 5}}, {{73, 0}, {17,17}, { 9, 9}}, {{55, 0}, {17,17}, { 9, 9}} }; for (i = 0; i < NK_CURSOR_COUNT; ++i) { struct nk_cursor *cursor = &atlas->cursors[i]; cursor->img.w = (unsigned short)*width; cursor->img.h = (unsigned short)*height; cursor->img.region[0] = (unsigned short)(atlas->custom.x + nk_cursor_data[i][0].x); cursor->img.region[1] = (unsigned short)(atlas->custom.y + nk_cursor_data[i][0].y); cursor->img.region[2] = (unsigned short)nk_cursor_data[i][1].x; cursor->img.region[3] = (unsigned short)nk_cursor_data[i][1].y; cursor->size = nk_cursor_data[i][1]; cursor->offset = nk_cursor_data[i][2]; }} /* free temporary memory */ atlas->temporary.free(atlas->temporary.userdata, tmp); return atlas->pixel; failed: /* error so cleanup all memory */ if (tmp) atlas->temporary.free(atlas->temporary.userdata, tmp); if (atlas->glyphs) { atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs); atlas->glyphs = 0; } if (atlas->pixel) { atlas->temporary.free(atlas->temporary.userdata, atlas->pixel); atlas->pixel = 0; } return 0; } NK_API void nk_font_atlas_end(struct nk_font_atlas *atlas, nk_handle texture, struct nk_draw_null_texture *null) { int i = 0; struct nk_font *font_iter; NK_ASSERT(atlas); if (!atlas) { if (!null) return; null->texture = texture; null->uv = nk_vec2(0.5f,0.5f); } if (null) { null->texture = texture; null->uv.x = (atlas->custom.x + 0.5f)/(float)atlas->tex_width; null->uv.y = (atlas->custom.y + 0.5f)/(float)atlas->tex_height; } for (font_iter = atlas->fonts; font_iter; font_iter = font_iter->next) { font_iter->texture = texture; #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT font_iter->handle.texture = texture; #endif } for (i = 0; i < NK_CURSOR_COUNT; ++i) atlas->cursors[i].img.handle = texture; atlas->temporary.free(atlas->temporary.userdata, atlas->pixel); atlas->pixel = 0; atlas->tex_width = 0; atlas->tex_height = 0; atlas->custom.x = 0; atlas->custom.y = 0; atlas->custom.w = 0; atlas->custom.h = 0; } NK_API void nk_font_atlas_cleanup(struct nk_font_atlas *atlas) { NK_ASSERT(atlas); NK_ASSERT(atlas->temporary.alloc); NK_ASSERT(atlas->temporary.free); NK_ASSERT(atlas->permanent.alloc); NK_ASSERT(atlas->permanent.free); if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free) return; if (atlas->config) { struct nk_font_config *iter, *next; for (iter = atlas->config; iter; iter = next) { next = iter->next; atlas->permanent.free(atlas->permanent.userdata, iter->ttf_blob); atlas->permanent.free(atlas->permanent.userdata, iter); } atlas->config = 0; } } NK_API void nk_font_atlas_clear(struct nk_font_atlas *atlas) { NK_ASSERT(atlas); NK_ASSERT(atlas->temporary.alloc); NK_ASSERT(atlas->temporary.free); NK_ASSERT(atlas->permanent.alloc); NK_ASSERT(atlas->permanent.free); if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free) return; nk_font_atlas_cleanup(atlas); if (atlas->fonts) { struct nk_font *iter, *next; for (iter = atlas->fonts; iter; iter = next) { next = iter->next; atlas->permanent.free(atlas->permanent.userdata, iter); } atlas->fonts = 0; } if (atlas->glyphs) atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs); nk_zero_struct(*atlas); } #endif /* ============================================================== * * INPUT * * ===============================================================*/ NK_API void nk_input_begin(struct nk_context *ctx) { int i; struct nk_input *in; NK_ASSERT(ctx); if (!ctx) return; in = &ctx->input; for (i = 0; i < NK_BUTTON_MAX; ++i) in->mouse.buttons[i].clicked = 0; in->keyboard.text_len = 0; in->mouse.scroll_delta = nk_vec2(0,0); in->mouse.prev.x = in->mouse.pos.x; in->mouse.prev.y = in->mouse.pos.y; in->mouse.delta.x = 0; in->mouse.delta.y = 0; for (i = 0; i < NK_KEY_MAX; i++) in->keyboard.keys[i].clicked = 0; } NK_API void nk_input_end(struct nk_context *ctx) { struct nk_input *in; NK_ASSERT(ctx); if (!ctx) return; in = &ctx->input; if (in->mouse.grab) in->mouse.grab = 0; if (in->mouse.ungrab) { in->mouse.grabbed = 0; in->mouse.ungrab = 0; in->mouse.grab = 0; } } NK_API void nk_input_motion(struct nk_context *ctx, int x, int y) { struct nk_input *in; NK_ASSERT(ctx); if (!ctx) return; in = &ctx->input; in->mouse.pos.x = (float)x; in->mouse.pos.y = (float)y; in->mouse.delta.x = in->mouse.pos.x - in->mouse.prev.x; in->mouse.delta.y = in->mouse.pos.y - in->mouse.prev.y; } NK_API void nk_input_key(struct nk_context *ctx, enum nk_keys key, int down) { struct nk_input *in; NK_ASSERT(ctx); if (!ctx) return; in = &ctx->input; if (in->keyboard.keys[key].down != down) in->keyboard.keys[key].clicked++; in->keyboard.keys[key].down = down; } NK_API void nk_input_button(struct nk_context *ctx, enum nk_buttons id, int x, int y, int down) { struct nk_mouse_button *btn; struct nk_input *in; NK_ASSERT(ctx); if (!ctx) return; in = &ctx->input; if (in->mouse.buttons[id].down == down) return; btn = &in->mouse.buttons[id]; btn->clicked_pos.x = (float)x; btn->clicked_pos.y = (float)y; btn->down = down; btn->clicked++; } NK_API void nk_input_scroll(struct nk_context *ctx, struct nk_vec2 val) { NK_ASSERT(ctx); if (!ctx) return; ctx->input.mouse.scroll_delta.x += val.x; ctx->input.mouse.scroll_delta.y += val.y; } NK_API void nk_input_glyph(struct nk_context *ctx, const nk_glyph glyph) { int len = 0; nk_rune unicode; struct nk_input *in; NK_ASSERT(ctx); if (!ctx) return; in = &ctx->input; len = nk_utf_decode(glyph, &unicode, NK_UTF_SIZE); if (len && ((in->keyboard.text_len + len) < NK_INPUT_MAX)) { nk_utf_encode(unicode, &in->keyboard.text[in->keyboard.text_len], NK_INPUT_MAX - in->keyboard.text_len); in->keyboard.text_len += len; } } NK_API void nk_input_char(struct nk_context *ctx, char c) { nk_glyph glyph; NK_ASSERT(ctx); if (!ctx) return; glyph[0] = c; nk_input_glyph(ctx, glyph); } NK_API void nk_input_unicode(struct nk_context *ctx, nk_rune unicode) { nk_glyph rune; NK_ASSERT(ctx); if (!ctx) return; nk_utf_encode(unicode, rune, NK_UTF_SIZE); nk_input_glyph(ctx, rune); } NK_API int nk_input_has_mouse_click(const struct nk_input *i, enum nk_buttons id) { const struct nk_mouse_button *btn; if (!i) return nk_false; btn = &i->mouse.buttons[id]; return (btn->clicked && btn->down == nk_false) ? nk_true : nk_false; } NK_API int nk_input_has_mouse_click_in_rect(const struct nk_input *i, enum nk_buttons id, struct nk_rect b) { const struct nk_mouse_button *btn; if (!i) return nk_false; btn = &i->mouse.buttons[id]; if (!NK_INBOX(btn->clicked_pos.x,btn->clicked_pos.y,b.x,b.y,b.w,b.h)) return nk_false; return nk_true; } NK_API int nk_input_has_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id, struct nk_rect b, int down) { const struct nk_mouse_button *btn; if (!i) return nk_false; btn = &i->mouse.buttons[id]; return nk_input_has_mouse_click_in_rect(i, id, b) && (btn->down == down); } NK_API int nk_input_is_mouse_click_in_rect(const struct nk_input *i, enum nk_buttons id, struct nk_rect b) { const struct nk_mouse_button *btn; if (!i) return nk_false; btn = &i->mouse.buttons[id]; return (nk_input_has_mouse_click_down_in_rect(i, id, b, nk_false) && btn->clicked) ? nk_true : nk_false; } NK_API int nk_input_is_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id, struct nk_rect b, int down) { const struct nk_mouse_button *btn; if (!i) return nk_false; btn = &i->mouse.buttons[id]; return (nk_input_has_mouse_click_down_in_rect(i, id, b, down) && btn->clicked) ? nk_true : nk_false; } NK_API int nk_input_any_mouse_click_in_rect(const struct nk_input *in, struct nk_rect b) { int i, down = 0; for (i = 0; i < NK_BUTTON_MAX; ++i) down = down || nk_input_is_mouse_click_in_rect(in, (enum nk_buttons)i, b); return down; } NK_API int nk_input_is_mouse_hovering_rect(const struct nk_input *i, struct nk_rect rect) { if (!i) return nk_false; return NK_INBOX(i->mouse.pos.x, i->mouse.pos.y, rect.x, rect.y, rect.w, rect.h); } NK_API int nk_input_is_mouse_prev_hovering_rect(const struct nk_input *i, struct nk_rect rect) { if (!i) return nk_false; return NK_INBOX(i->mouse.prev.x, i->mouse.prev.y, rect.x, rect.y, rect.w, rect.h); } NK_API int nk_input_mouse_clicked(const struct nk_input *i, enum nk_buttons id, struct nk_rect rect) { if (!i) return nk_false; if (!nk_input_is_mouse_hovering_rect(i, rect)) return nk_false; return nk_input_is_mouse_click_in_rect(i, id, rect); } NK_API int nk_input_is_mouse_down(const struct nk_input *i, enum nk_buttons id) { if (!i) return nk_false; return i->mouse.buttons[id].down; } NK_API int nk_input_is_mouse_pressed(const struct nk_input *i, enum nk_buttons id) { const struct nk_mouse_button *b; if (!i) return nk_false; b = &i->mouse.buttons[id]; if (b->down && b->clicked) return nk_true; return nk_false; } NK_API int nk_input_is_mouse_released(const struct nk_input *i, enum nk_buttons id) { if (!i) return nk_false; return (!i->mouse.buttons[id].down && i->mouse.buttons[id].clicked); } NK_API int nk_input_is_key_pressed(const struct nk_input *i, enum nk_keys key) { const struct nk_key *k; if (!i) return nk_false; k = &i->keyboard.keys[key]; if ((k->down && k->clicked) || (!k->down && k->clicked >= 2)) return nk_true; return nk_false; } NK_API int nk_input_is_key_released(const struct nk_input *i, enum nk_keys key) { const struct nk_key *k; if (!i) return nk_false; k = &i->keyboard.keys[key]; if ((!k->down && k->clicked) || (k->down && k->clicked >= 2)) return nk_true; return nk_false; } NK_API int nk_input_is_key_down(const struct nk_input *i, enum nk_keys key) { const struct nk_key *k; if (!i) return nk_false; k = &i->keyboard.keys[key]; if (k->down) return nk_true; return nk_false; } /* * ============================================================== * * TEXT EDITOR * * =============================================================== */ /* stb_textedit.h - v1.8 - public domain - Sean Barrett */ struct nk_text_find { float x,y; /* position of n'th character */ float height; /* height of line */ int first_char, length; /* first char of row, and length */ int prev_first; /*_ first char of previous row */ }; struct nk_text_edit_row { float x0,x1; /* starting x location, end x location (allows for align=right, etc) */ float baseline_y_delta; /* position of baseline relative to previous row's baseline*/ float ymin,ymax; /* height of row above and below baseline */ int num_chars; }; /* forward declarations */ NK_INTERN void nk_textedit_makeundo_delete(struct nk_text_edit*, int, int); NK_INTERN void nk_textedit_makeundo_insert(struct nk_text_edit*, int, int); NK_INTERN void nk_textedit_makeundo_replace(struct nk_text_edit*, int, int, int); #define NK_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end) NK_INTERN float nk_textedit_get_width(const struct nk_text_edit *edit, int line_start, int char_id, const struct nk_user_font *font) { int len = 0; nk_rune unicode = 0; const char *str = nk_str_at_const(&edit->string, line_start + char_id, &unicode, &len); return font->width(font->userdata, font->height, str, len); } NK_INTERN void nk_textedit_layout_row(struct nk_text_edit_row *r, struct nk_text_edit *edit, int line_start_id, float row_height, const struct nk_user_font *font) { int l; int glyphs = 0; nk_rune unicode; const char *remaining; int len = nk_str_len_char(&edit->string); const char *end = nk_str_get_const(&edit->string) + len; const char *text = nk_str_at_const(&edit->string, line_start_id, &unicode, &l); const struct nk_vec2 size = nk_text_calculate_text_bounds(font, text, (int)(end - text), row_height, &remaining, 0, &glyphs, NK_STOP_ON_NEW_LINE); r->x0 = 0.0f; r->x1 = size.x; r->baseline_y_delta = size.y; r->ymin = 0.0f; r->ymax = size.y; r->num_chars = glyphs; } NK_INTERN int nk_textedit_locate_coord(struct nk_text_edit *edit, float x, float y, const struct nk_user_font *font, float row_height) { struct nk_text_edit_row r; int n = edit->string.len; float base_y = 0, prev_x; int i=0, k; r.x0 = r.x1 = 0; r.ymin = r.ymax = 0; r.num_chars = 0; /* search rows to find one that straddles 'y' */ while (i < n) { nk_textedit_layout_row(&r, edit, i, row_height, font); if (r.num_chars <= 0) return n; if (i==0 && y < base_y + r.ymin) return 0; if (y < base_y + r.ymax) break; i += r.num_chars; base_y += r.baseline_y_delta; } /* below all text, return 'after' last character */ if (i >= n) return n; /* check if it's before the beginning of the line */ if (x < r.x0) return i; /* check if it's before the end of the line */ if (x < r.x1) { /* search characters in row for one that straddles 'x' */ k = i; prev_x = r.x0; for (i=0; i < r.num_chars; ++i) { float w = nk_textedit_get_width(edit, k, i, font); if (x < prev_x+w) { if (x < prev_x+w/2) return k+i; else return k+i+1; } prev_x += w; } /* shouldn't happen, but if it does, fall through to end-of-line case */ } /* if the last character is a newline, return that. * otherwise return 'after' the last character */ if (nk_str_rune_at(&edit->string, i+r.num_chars-1) == '\n') return i+r.num_chars-1; else return i+r.num_chars; } NK_INTERN void nk_textedit_click(struct nk_text_edit *state, float x, float y, const struct nk_user_font *font, float row_height) { /* API click: on mouse down, move the cursor to the clicked location, * and reset the selection */ state->cursor = nk_textedit_locate_coord(state, x, y, font, row_height); state->select_start = state->cursor; state->select_end = state->cursor; state->has_preferred_x = 0; } NK_INTERN void nk_textedit_drag(struct nk_text_edit *state, float x, float y, const struct nk_user_font *font, float row_height) { /* API drag: on mouse drag, move the cursor and selection endpoint * to the clicked location */ int p = nk_textedit_locate_coord(state, x, y, font, row_height); if (state->select_start == state->select_end) state->select_start = state->cursor; state->cursor = state->select_end = p; } NK_INTERN void nk_textedit_find_charpos(struct nk_text_find *find, struct nk_text_edit *state, int n, int single_line, const struct nk_user_font *font, float row_height) { /* find the x/y location of a character, and remember info about the previous * row in case we get a move-up event (for page up, we'll have to rescan) */ struct nk_text_edit_row r; int prev_start = 0; int z = state->string.len; int i=0, first; nk_zero_struct(r); if (n == z) { /* if it's at the end, then find the last line -- simpler than trying to explicitly handle this case in the regular code */ nk_textedit_layout_row(&r, state, 0, row_height, font); if (single_line) { find->first_char = 0; find->length = z; } else { while (i < z) { prev_start = i; i += r.num_chars; nk_textedit_layout_row(&r, state, i, row_height, font); } find->first_char = i; find->length = r.num_chars; } find->x = r.x1; find->y = r.ymin; find->height = r.ymax - r.ymin; find->prev_first = prev_start; return; } /* search rows to find the one that straddles character n */ find->y = 0; for(;;) { nk_textedit_layout_row(&r, state, i, row_height, font); if (n < i + r.num_chars) break; prev_start = i; i += r.num_chars; find->y += r.baseline_y_delta; } find->first_char = first = i; find->length = r.num_chars; find->height = r.ymax - r.ymin; find->prev_first = prev_start; /* now scan to find xpos */ find->x = r.x0; for (i=0; first+i < n; ++i) find->x += nk_textedit_get_width(state, first, i, font); } NK_INTERN void nk_textedit_clamp(struct nk_text_edit *state) { /* make the selection/cursor state valid if client altered the string */ int n = state->string.len; if (NK_TEXT_HAS_SELECTION(state)) { if (state->select_start > n) state->select_start = n; if (state->select_end > n) state->select_end = n; /* if clamping forced them to be equal, move the cursor to match */ if (state->select_start == state->select_end) state->cursor = state->select_start; } if (state->cursor > n) state->cursor = n; } NK_API void nk_textedit_delete(struct nk_text_edit *state, int where, int len) { /* delete characters while updating undo */ nk_textedit_makeundo_delete(state, where, len); nk_str_delete_runes(&state->string, where, len); state->has_preferred_x = 0; } NK_API void nk_textedit_delete_selection(struct nk_text_edit *state) { /* delete the section */ nk_textedit_clamp(state); if (NK_TEXT_HAS_SELECTION(state)) { if (state->select_start < state->select_end) { nk_textedit_delete(state, state->select_start, state->select_end - state->select_start); state->select_end = state->cursor = state->select_start; } else { nk_textedit_delete(state, state->select_end, state->select_start - state->select_end); state->select_start = state->cursor = state->select_end; } state->has_preferred_x = 0; } } NK_INTERN void nk_textedit_sortselection(struct nk_text_edit *state) { /* canonicalize the selection so start <= end */ if (state->select_end < state->select_start) { int temp = state->select_end; state->select_end = state->select_start; state->select_start = temp; } } NK_INTERN void nk_textedit_move_to_first(struct nk_text_edit *state) { /* move cursor to first character of selection */ if (NK_TEXT_HAS_SELECTION(state)) { nk_textedit_sortselection(state); state->cursor = state->select_start; state->select_end = state->select_start; state->has_preferred_x = 0; } } NK_INTERN void nk_textedit_move_to_last(struct nk_text_edit *state) { /* move cursor to last character of selection */ if (NK_TEXT_HAS_SELECTION(state)) { nk_textedit_sortselection(state); nk_textedit_clamp(state); state->cursor = state->select_end; state->select_start = state->select_end; state->has_preferred_x = 0; } } NK_INTERN int nk_is_word_boundary( struct nk_text_edit *state, int idx) { int len; nk_rune c; if (idx <= 0) return 1; if (!nk_str_at_rune(&state->string, idx, &c, &len)) return 1; return (c == ' ' || c == '\t' ||c == 0x3000 || c == ',' || c == ';' || c == '(' || c == ')' || c == '{' || c == '}' || c == '[' || c == ']' || c == '|'); } NK_INTERN int nk_textedit_move_to_word_previous(struct nk_text_edit *state) { int c = state->cursor - 1; while( c >= 0 && !nk_is_word_boundary(state, c)) --c; if( c < 0 ) c = 0; return c; } NK_INTERN int nk_textedit_move_to_word_next(struct nk_text_edit *state) { const int len = state->string.len; int c = state->cursor+1; while( c < len && !nk_is_word_boundary(state, c)) ++c; if( c > len ) c = len; return c; } NK_INTERN void nk_textedit_prep_selection_at_cursor(struct nk_text_edit *state) { /* update selection and cursor to match each other */ if (!NK_TEXT_HAS_SELECTION(state)) state->select_start = state->select_end = state->cursor; else state->cursor = state->select_end; } NK_API int nk_textedit_cut(struct nk_text_edit *state) { /* API cut: delete selection */ if (state->mode == NK_TEXT_EDIT_MODE_VIEW) return 0; if (NK_TEXT_HAS_SELECTION(state)) { nk_textedit_delete_selection(state); /* implicitly clamps */ state->has_preferred_x = 0; return 1; } return 0; } NK_API int nk_textedit_paste(struct nk_text_edit *state, char const *ctext, int len) { /* API paste: replace existing selection with passed-in text */ int glyphs; const char *text = (const char *) ctext; if (state->mode == NK_TEXT_EDIT_MODE_VIEW) return 0; /* if there's a selection, the paste should delete it */ nk_textedit_clamp(state); nk_textedit_delete_selection(state); /* try to insert the characters */ glyphs = nk_utf_len(ctext, len); if (nk_str_insert_text_char(&state->string, state->cursor, text, len)) { nk_textedit_makeundo_insert(state, state->cursor, glyphs); state->cursor += len; state->has_preferred_x = 0; return 1; } /* remove the undo since we didn't actually insert the characters */ if (state->undo.undo_point) --state->undo.undo_point; return 0; } NK_API void nk_textedit_text(struct nk_text_edit *state, const char *text, int total_len) { nk_rune unicode; int glyph_len; int text_len = 0; NK_ASSERT(state); NK_ASSERT(text); if (!text || !total_len || state->mode == NK_TEXT_EDIT_MODE_VIEW) return; glyph_len = nk_utf_decode(text, &unicode, total_len); while ((text_len < total_len) && glyph_len) { /* don't insert a backward delete, just process the event */ if (unicode == 127) goto next; /* can't add newline in single-line mode */ if (unicode == '\n' && state->single_line) goto next; /* filter incoming text */ if (state->filter && !state->filter(state, unicode)) goto next; if (!NK_TEXT_HAS_SELECTION(state) && state->cursor < state->string.len) { if (state->mode == NK_TEXT_EDIT_MODE_REPLACE) { nk_textedit_makeundo_replace(state, state->cursor, 1, 1); nk_str_delete_runes(&state->string, state->cursor, 1); } if (nk_str_insert_text_utf8(&state->string, state->cursor, text+text_len, 1)) { ++state->cursor; state->has_preferred_x = 0; } } else { nk_textedit_delete_selection(state); /* implicitly clamps */ if (nk_str_insert_text_utf8(&state->string, state->cursor, text+text_len, 1)) { nk_textedit_makeundo_insert(state, state->cursor, 1); ++state->cursor; state->has_preferred_x = 0; } } next: text_len += glyph_len; glyph_len = nk_utf_decode(text + text_len, &unicode, total_len-text_len); } } NK_INTERN void nk_textedit_key(struct nk_text_edit *state, enum nk_keys key, int shift_mod, const struct nk_user_font *font, float row_height) { retry: switch (key) { case NK_KEY_NONE: case NK_KEY_CTRL: case NK_KEY_ENTER: case NK_KEY_SHIFT: case NK_KEY_TAB: case NK_KEY_COPY: case NK_KEY_CUT: case NK_KEY_PASTE: case NK_KEY_MAX: default: break; case NK_KEY_TEXT_UNDO: nk_textedit_undo(state); state->has_preferred_x = 0; break; case NK_KEY_TEXT_REDO: nk_textedit_redo(state); state->has_preferred_x = 0; break; case NK_KEY_TEXT_SELECT_ALL: nk_textedit_select_all(state); state->has_preferred_x = 0; break; case NK_KEY_TEXT_INSERT_MODE: if (state->mode == NK_TEXT_EDIT_MODE_VIEW) state->mode = NK_TEXT_EDIT_MODE_INSERT; break; case NK_KEY_TEXT_REPLACE_MODE: if (state->mode == NK_TEXT_EDIT_MODE_VIEW) state->mode = NK_TEXT_EDIT_MODE_REPLACE; break; case NK_KEY_TEXT_RESET_MODE: if (state->mode == NK_TEXT_EDIT_MODE_INSERT || state->mode == NK_TEXT_EDIT_MODE_REPLACE) state->mode = NK_TEXT_EDIT_MODE_VIEW; break; case NK_KEY_LEFT: if (shift_mod) { nk_textedit_clamp(state); nk_textedit_prep_selection_at_cursor(state); /* move selection left */ if (state->select_end > 0) --state->select_end; state->cursor = state->select_end; state->has_preferred_x = 0; } else { /* if currently there's a selection, * move cursor to start of selection */ if (NK_TEXT_HAS_SELECTION(state)) nk_textedit_move_to_first(state); else if (state->cursor > 0) --state->cursor; state->has_preferred_x = 0; } break; case NK_KEY_RIGHT: if (shift_mod) { nk_textedit_prep_selection_at_cursor(state); /* move selection right */ ++state->select_end; nk_textedit_clamp(state); state->cursor = state->select_end; state->has_preferred_x = 0; } else { /* if currently there's a selection, * move cursor to end of selection */ if (NK_TEXT_HAS_SELECTION(state)) nk_textedit_move_to_last(state); else ++state->cursor; nk_textedit_clamp(state); state->has_preferred_x = 0; } break; case NK_KEY_TEXT_WORD_LEFT: if (shift_mod) { if( !NK_TEXT_HAS_SELECTION( state ) ) nk_textedit_prep_selection_at_cursor(state); state->cursor = nk_textedit_move_to_word_previous(state); state->select_end = state->cursor; nk_textedit_clamp(state ); } else { if (NK_TEXT_HAS_SELECTION(state)) nk_textedit_move_to_first(state); else { state->cursor = nk_textedit_move_to_word_previous(state); nk_textedit_clamp(state ); } } break; case NK_KEY_TEXT_WORD_RIGHT: if (shift_mod) { if( !NK_TEXT_HAS_SELECTION( state ) ) nk_textedit_prep_selection_at_cursor(state); state->cursor = nk_textedit_move_to_word_next(state); state->select_end = state->cursor; nk_textedit_clamp(state); } else { if (NK_TEXT_HAS_SELECTION(state)) nk_textedit_move_to_last(state); else { state->cursor = nk_textedit_move_to_word_next(state); nk_textedit_clamp(state ); } } break; case NK_KEY_DOWN: { struct nk_text_find find; struct nk_text_edit_row row; int i, sel = shift_mod; if (state->single_line) { /* on windows, up&down in single-line behave like left&right */ key = NK_KEY_RIGHT; goto retry; } if (sel) nk_textedit_prep_selection_at_cursor(state); else if (NK_TEXT_HAS_SELECTION(state)) nk_textedit_move_to_last(state); /* compute current position of cursor point */ nk_textedit_clamp(state); nk_textedit_find_charpos(&find, state, state->cursor, state->single_line, font, row_height); /* now find character position down a row */ if (find.length) { float x; float goal_x = state->has_preferred_x ? state->preferred_x : find.x; int start = find.first_char + find.length; state->cursor = start; nk_textedit_layout_row(&row, state, state->cursor, row_height, font); x = row.x0; for (i=0; i < row.num_chars && x < row.x1; ++i) { float dx = nk_textedit_get_width(state, start, i, font); x += dx; if (x > goal_x) break; ++state->cursor; } nk_textedit_clamp(state); state->has_preferred_x = 1; state->preferred_x = goal_x; if (sel) state->select_end = state->cursor; } } break; case NK_KEY_UP: { struct nk_text_find find; struct nk_text_edit_row row; int i, sel = shift_mod; if (state->single_line) { /* on windows, up&down become left&right */ key = NK_KEY_LEFT; goto retry; } if (sel) nk_textedit_prep_selection_at_cursor(state); else if (NK_TEXT_HAS_SELECTION(state)) nk_textedit_move_to_first(state); /* compute current position of cursor point */ nk_textedit_clamp(state); nk_textedit_find_charpos(&find, state, state->cursor, state->single_line, font, row_height); /* can only go up if there's a previous row */ if (find.prev_first != find.first_char) { /* now find character position up a row */ float x; float goal_x = state->has_preferred_x ? state->preferred_x : find.x; state->cursor = find.prev_first; nk_textedit_layout_row(&row, state, state->cursor, row_height, font); x = row.x0; for (i=0; i < row.num_chars && x < row.x1; ++i) { float dx = nk_textedit_get_width(state, find.prev_first, i, font); x += dx; if (x > goal_x) break; ++state->cursor; } nk_textedit_clamp(state); state->has_preferred_x = 1; state->preferred_x = goal_x; if (sel) state->select_end = state->cursor; } } break; case NK_KEY_DEL: if (state->mode == NK_TEXT_EDIT_MODE_VIEW) break; if (NK_TEXT_HAS_SELECTION(state)) nk_textedit_delete_selection(state); else { int n = state->string.len; if (state->cursor < n) nk_textedit_delete(state, state->cursor, 1); } state->has_preferred_x = 0; break; case NK_KEY_BACKSPACE: if (state->mode == NK_TEXT_EDIT_MODE_VIEW) break; if (NK_TEXT_HAS_SELECTION(state)) nk_textedit_delete_selection(state); else { nk_textedit_clamp(state); if (state->cursor > 0) { nk_textedit_delete(state, state->cursor-1, 1); --state->cursor; } } state->has_preferred_x = 0; break; case NK_KEY_TEXT_START: if (shift_mod) { nk_textedit_prep_selection_at_cursor(state); state->cursor = state->select_end = 0; state->has_preferred_x = 0; } else { state->cursor = state->select_start = state->select_end = 0; state->has_preferred_x = 0; } break; case NK_KEY_TEXT_END: if (shift_mod) { nk_textedit_prep_selection_at_cursor(state); state->cursor = state->select_end = state->string.len; state->has_preferred_x = 0; } else { state->cursor = state->string.len; state->select_start = state->select_end = 0; state->has_preferred_x = 0; } break; case NK_KEY_TEXT_LINE_START: { if (shift_mod) { struct nk_text_find find; nk_textedit_clamp(state); nk_textedit_prep_selection_at_cursor(state); if (state->string.len && state->cursor == state->string.len) --state->cursor; nk_textedit_find_charpos(&find, state,state->cursor, state->single_line, font, row_height); state->cursor = state->select_end = find.first_char; state->has_preferred_x = 0; } else { struct nk_text_find find; if (state->string.len && state->cursor == state->string.len) --state->cursor; nk_textedit_clamp(state); nk_textedit_move_to_first(state); nk_textedit_find_charpos(&find, state, state->cursor, state->single_line, font, row_height); state->cursor = find.first_char; state->has_preferred_x = 0; } } break; case NK_KEY_TEXT_LINE_END: { if (shift_mod) { struct nk_text_find find; nk_textedit_clamp(state); nk_textedit_prep_selection_at_cursor(state); nk_textedit_find_charpos(&find, state, state->cursor, state->single_line, font, row_height); state->has_preferred_x = 0; state->cursor = find.first_char + find.length; if (find.length > 0 && nk_str_rune_at(&state->string, state->cursor-1) == '\n') --state->cursor; state->select_end = state->cursor; } else { struct nk_text_find find; nk_textedit_clamp(state); nk_textedit_move_to_first(state); nk_textedit_find_charpos(&find, state, state->cursor, state->single_line, font, row_height); state->has_preferred_x = 0; state->cursor = find.first_char + find.length; if (find.length > 0 && nk_str_rune_at(&state->string, state->cursor-1) == '\n') --state->cursor; }} break; } } NK_INTERN void nk_textedit_flush_redo(struct nk_text_undo_state *state) { state->redo_point = NK_TEXTEDIT_UNDOSTATECOUNT; state->redo_char_point = NK_TEXTEDIT_UNDOCHARCOUNT; } NK_INTERN void nk_textedit_discard_undo(struct nk_text_undo_state *state) { /* discard the oldest entry in the undo list */ if (state->undo_point > 0) { /* if the 0th undo state has characters, clean those up */ if (state->undo_rec[0].char_storage >= 0) { int n = state->undo_rec[0].insert_length, i; /* delete n characters from all other records */ state->undo_char_point = (short)(state->undo_char_point - n); NK_MEMCPY(state->undo_char, state->undo_char + n, (nk_size)state->undo_char_point*sizeof(nk_rune)); for (i=0; i < state->undo_point; ++i) { if (state->undo_rec[i].char_storage >= 0) state->undo_rec[i].char_storage = (short) (state->undo_rec[i].char_storage - n); } } --state->undo_point; NK_MEMCPY(state->undo_rec, state->undo_rec+1, (nk_size)((nk_size)state->undo_point * sizeof(state->undo_rec[0]))); } } NK_INTERN void nk_textedit_discard_redo(struct nk_text_undo_state *state) { /* discard the oldest entry in the redo list--it's bad if this ever happens, but because undo & redo have to store the actual characters in different cases, the redo character buffer can fill up even though the undo buffer didn't */ nk_size num; int k = NK_TEXTEDIT_UNDOSTATECOUNT-1; if (state->redo_point <= k) { /* if the k'th undo state has characters, clean those up */ if (state->undo_rec[k].char_storage >= 0) { int n = state->undo_rec[k].insert_length, i; /* delete n characters from all other records */ state->redo_char_point = (short)(state->redo_char_point + n); num = (nk_size)(NK_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point); NK_MEMCPY(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, num * sizeof(char)); for (i = state->redo_point; i < k; ++i) { if (state->undo_rec[i].char_storage >= 0) { state->undo_rec[i].char_storage = (short) (state->undo_rec[i].char_storage + n); } } } ++state->redo_point; num = (nk_size)(NK_TEXTEDIT_UNDOSTATECOUNT - state->redo_point); if (num) NK_MEMCPY(state->undo_rec + state->redo_point-1, state->undo_rec + state->redo_point, num * sizeof(state->undo_rec[0])); } } NK_INTERN struct nk_text_undo_record* nk_textedit_create_undo_record(struct nk_text_undo_state *state, int numchars) { /* any time we create a new undo record, we discard redo*/ nk_textedit_flush_redo(state); /* if we have no free records, we have to make room, * by sliding the existing records down */ if (state->undo_point == NK_TEXTEDIT_UNDOSTATECOUNT) nk_textedit_discard_undo(state); /* if the characters to store won't possibly fit in the buffer, * we can't undo */ if (numchars > NK_TEXTEDIT_UNDOCHARCOUNT) { state->undo_point = 0; state->undo_char_point = 0; return 0; } /* if we don't have enough free characters in the buffer, * we have to make room */ while (state->undo_char_point + numchars > NK_TEXTEDIT_UNDOCHARCOUNT) nk_textedit_discard_undo(state); return &state->undo_rec[state->undo_point++]; } NK_INTERN nk_rune* nk_textedit_createundo(struct nk_text_undo_state *state, int pos, int insert_len, int delete_len) { struct nk_text_undo_record *r = nk_textedit_create_undo_record(state, insert_len); if (r == 0) return 0; r->where = pos; r->insert_length = (short) insert_len; r->delete_length = (short) delete_len; if (insert_len == 0) { r->char_storage = -1; return 0; } else { r->char_storage = state->undo_char_point; state->undo_char_point = (short)(state->undo_char_point + insert_len); return &state->undo_char[r->char_storage]; } } NK_API void nk_textedit_undo(struct nk_text_edit *state) { struct nk_text_undo_state *s = &state->undo; struct nk_text_undo_record u, *r; if (s->undo_point == 0) return; /* we need to do two things: apply the undo record, and create a redo record */ u = s->undo_rec[s->undo_point-1]; r = &s->undo_rec[s->redo_point-1]; r->char_storage = -1; r->insert_length = u.delete_length; r->delete_length = u.insert_length; r->where = u.where; if (u.delete_length) { /* if the undo record says to delete characters, then the redo record will need to re-insert the characters that get deleted, so we need to store them. there are three cases: - there's enough room to store the characters - characters stored for *redoing* don't leave room for redo - characters stored for *undoing* don't leave room for redo if the last is true, we have to bail */ if (s->undo_char_point + u.delete_length >= NK_TEXTEDIT_UNDOCHARCOUNT) { /* the undo records take up too much character space; there's no space * to store the redo characters */ r->insert_length = 0; } else { int i; /* there's definitely room to store the characters eventually */ while (s->undo_char_point + u.delete_length > s->redo_char_point) { /* there's currently not enough room, so discard a redo record */ nk_textedit_discard_redo(s); /* should never happen: */ if (s->redo_point == NK_TEXTEDIT_UNDOSTATECOUNT) return; } r = &s->undo_rec[s->redo_point-1]; r->char_storage = (short)(s->redo_char_point - u.delete_length); s->redo_char_point = (short)(s->redo_char_point - u.delete_length); /* now save the characters */ for (i=0; i < u.delete_length; ++i) s->undo_char[r->char_storage + i] = nk_str_rune_at(&state->string, u.where + i); } /* now we can carry out the deletion */ nk_str_delete_runes(&state->string, u.where, u.delete_length); } /* check type of recorded action: */ if (u.insert_length) { /* easy case: was a deletion, so we need to insert n characters */ nk_str_insert_text_runes(&state->string, u.where, &s->undo_char[u.char_storage], u.insert_length); s->undo_char_point = (short)(s->undo_char_point - u.insert_length); } state->cursor = (short)(u.where + u.insert_length); s->undo_point--; s->redo_point--; } NK_API void nk_textedit_redo(struct nk_text_edit *state) { struct nk_text_undo_state *s = &state->undo; struct nk_text_undo_record *u, r; if (s->redo_point == NK_TEXTEDIT_UNDOSTATECOUNT) return; /* we need to do two things: apply the redo record, and create an undo record */ u = &s->undo_rec[s->undo_point]; r = s->undo_rec[s->redo_point]; /* we KNOW there must be room for the undo record, because the redo record was derived from an undo record */ u->delete_length = r.insert_length; u->insert_length = r.delete_length; u->where = r.where; u->char_storage = -1; if (r.delete_length) { /* the redo record requires us to delete characters, so the undo record needs to store the characters */ if (s->undo_char_point + u->insert_length > s->redo_char_point) { u->insert_length = 0; u->delete_length = 0; } else { int i; u->char_storage = s->undo_char_point; s->undo_char_point = (short)(s->undo_char_point + u->insert_length); /* now save the characters */ for (i=0; i < u->insert_length; ++i) { s->undo_char[u->char_storage + i] = nk_str_rune_at(&state->string, u->where + i); } } nk_str_delete_runes(&state->string, r.where, r.delete_length); } if (r.insert_length) { /* easy case: need to insert n characters */ nk_str_insert_text_runes(&state->string, r.where, &s->undo_char[r.char_storage], r.insert_length); } state->cursor = r.where + r.insert_length; s->undo_point++; s->redo_point++; } NK_INTERN void nk_textedit_makeundo_insert(struct nk_text_edit *state, int where, int length) { nk_textedit_createundo(&state->undo, where, 0, length); } NK_INTERN void nk_textedit_makeundo_delete(struct nk_text_edit *state, int where, int length) { int i; nk_rune *p = nk_textedit_createundo(&state->undo, where, length, 0); if (p) { for (i=0; i < length; ++i) p[i] = nk_str_rune_at(&state->string, where+i); } } NK_INTERN void nk_textedit_makeundo_replace(struct nk_text_edit *state, int where, int old_length, int new_length) { int i; nk_rune *p = nk_textedit_createundo(&state->undo, where, old_length, new_length); if (p) { for (i=0; i < old_length; ++i) p[i] = nk_str_rune_at(&state->string, where+i); } } NK_INTERN void nk_textedit_clear_state(struct nk_text_edit *state, enum nk_text_edit_type type, nk_plugin_filter filter) { /* reset the state to default */ state->undo.undo_point = 0; state->undo.undo_char_point = 0; state->undo.redo_point = NK_TEXTEDIT_UNDOSTATECOUNT; state->undo.redo_char_point = NK_TEXTEDIT_UNDOCHARCOUNT; state->select_end = state->select_start = 0; state->cursor = 0; state->has_preferred_x = 0; state->preferred_x = 0; state->cursor_at_end_of_line = 0; state->initialized = 1; state->single_line = (unsigned char)(type == NK_TEXT_EDIT_SINGLE_LINE); state->mode = NK_TEXT_EDIT_MODE_VIEW; state->filter = filter; state->scrollbar = nk_vec2(0,0); } NK_API void nk_textedit_init_fixed(struct nk_text_edit *state, void *memory, nk_size size) { NK_ASSERT(state); NK_ASSERT(memory); if (!state || !memory || !size) return; NK_MEMSET(state, 0, sizeof(struct nk_text_edit)); nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0); nk_str_init_fixed(&state->string, memory, size); } NK_API void nk_textedit_init(struct nk_text_edit *state, struct nk_allocator *alloc, nk_size size) { NK_ASSERT(state); NK_ASSERT(alloc); if (!state || !alloc) return; NK_MEMSET(state, 0, sizeof(struct nk_text_edit)); nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0); nk_str_init(&state->string, alloc, size); } #ifdef NK_INCLUDE_DEFAULT_ALLOCATOR NK_API void nk_textedit_init_default(struct nk_text_edit *state) { NK_ASSERT(state); if (!state) return; NK_MEMSET(state, 0, sizeof(struct nk_text_edit)); nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0); nk_str_init_default(&state->string); } #endif NK_API void nk_textedit_select_all(struct nk_text_edit *state) { NK_ASSERT(state); state->select_start = 0; state->select_end = state->string.len; } NK_API void nk_textedit_free(struct nk_text_edit *state) { NK_ASSERT(state); if (!state) return; nk_str_free(&state->string); } /* =============================================================== * * TEXT WIDGET * * ===============================================================*/ #define nk_widget_state_reset(s)\ if ((*(s)) & NK_WIDGET_STATE_MODIFIED)\ (*(s)) = NK_WIDGET_STATE_INACTIVE|NK_WIDGET_STATE_MODIFIED;\ else (*(s)) = NK_WIDGET_STATE_INACTIVE; struct nk_text { struct nk_vec2 padding; struct nk_color background; struct nk_color text; }; NK_INTERN void nk_widget_text(struct nk_command_buffer *o, struct nk_rect b, const char *string, int len, const struct nk_text *t, nk_flags a, const struct nk_user_font *f) { struct nk_rect label; float text_width; NK_ASSERT(o); NK_ASSERT(t); if (!o || !t) return; b.h = NK_MAX(b.h, 2 * t->padding.y); label.x = 0; label.w = 0; label.y = b.y + t->padding.y; label.h = NK_MIN(f->height, b.h - 2 * t->padding.y); text_width = f->width(f->userdata, f->height, (const char*)string, len); text_width += (2.0f * t->padding.x); /* align in x-axis */ if (a & NK_TEXT_ALIGN_LEFT) { label.x = b.x + t->padding.x; label.w = NK_MAX(0, b.w - 2 * t->padding.x); } else if (a & NK_TEXT_ALIGN_CENTERED) { label.w = NK_MAX(1, 2 * t->padding.x + (float)text_width); label.x = (b.x + t->padding.x + ((b.w - 2 * t->padding.x) - label.w) / 2); label.x = NK_MAX(b.x + t->padding.x, label.x); label.w = NK_MIN(b.x + b.w, label.x + label.w); if (label.w >= label.x) label.w -= label.x; } else if (a & NK_TEXT_ALIGN_RIGHT) { label.x = NK_MAX(b.x + t->padding.x, (b.x + b.w) - (2 * t->padding.x + (float)text_width)); label.w = (float)text_width + 2 * t->padding.x; } else return; /* align in y-axis */ if (a & NK_TEXT_ALIGN_MIDDLE) { label.y = b.y + b.h/2.0f - (float)f->height/2.0f; label.h = NK_MAX(b.h/2.0f, b.h - (b.h/2.0f + f->height/2.0f)); } else if (a & NK_TEXT_ALIGN_BOTTOM) { label.y = b.y + b.h - f->height; label.h = f->height; } nk_draw_text(o, label, (const char*)string, len, f, t->background, t->text); } NK_INTERN void nk_widget_text_wrap(struct nk_command_buffer *o, struct nk_rect b, const char *string, int len, const struct nk_text *t, const struct nk_user_font *f) { float width; int glyphs = 0; int fitting = 0; int done = 0; struct nk_rect line; struct nk_text text; NK_INTERN nk_rune seperator[] = {' '}; NK_ASSERT(o); NK_ASSERT(t); if (!o || !t) return; text.padding = nk_vec2(0,0); text.background = t->background; text.text = t->text; b.w = NK_MAX(b.w, 2 * t->padding.x); b.h = NK_MAX(b.h, 2 * t->padding.y); b.h = b.h - 2 * t->padding.y; line.x = b.x + t->padding.x; line.y = b.y + t->padding.y; line.w = b.w - 2 * t->padding.x; line.h = 2 * t->padding.y + f->height; fitting = nk_text_clamp(f, string, len, line.w, &glyphs, &width, seperator,NK_LEN(seperator)); while (done < len) { if (!fitting || line.y + line.h >= (b.y + b.h)) break; nk_widget_text(o, line, &string[done], fitting, &text, NK_TEXT_LEFT, f); done += fitting; line.y += f->height + 2 * t->padding.y; fitting = nk_text_clamp(f, &string[done], len - done, line.w, &glyphs, &width, seperator,NK_LEN(seperator)); } } /* =============================================================== * * BUTTON * * ===============================================================*/ NK_INTERN void nk_draw_symbol(struct nk_command_buffer *out, enum nk_symbol_type type, struct nk_rect content, struct nk_color background, struct nk_color foreground, float border_width, const struct nk_user_font *font) { switch (type) { case NK_SYMBOL_X: case NK_SYMBOL_UNDERSCORE: case NK_SYMBOL_PLUS: case NK_SYMBOL_MINUS: { /* single character text symbol */ const char *X = (type == NK_SYMBOL_X) ? "x": (type == NK_SYMBOL_UNDERSCORE) ? "_": (type == NK_SYMBOL_PLUS) ? "+": "-"; struct nk_text text; text.padding = nk_vec2(0,0); text.background = background; text.text = foreground; nk_widget_text(out, content, X, 1, &text, NK_TEXT_CENTERED, font); } break; case NK_SYMBOL_CIRCLE_SOLID: case NK_SYMBOL_CIRCLE_OUTLINE: case NK_SYMBOL_RECT_SOLID: case NK_SYMBOL_RECT_OUTLINE: { /* simple empty/filled shapes */ if (type == NK_SYMBOL_RECT_SOLID || type == NK_SYMBOL_RECT_OUTLINE) { nk_fill_rect(out, content, 0, foreground); if (type == NK_SYMBOL_RECT_OUTLINE) nk_fill_rect(out, nk_shrink_rect(content, border_width), 0, background); } else { nk_fill_circle(out, content, foreground); if (type == NK_SYMBOL_CIRCLE_OUTLINE) nk_fill_circle(out, nk_shrink_rect(content, 1), background); } } break; case NK_SYMBOL_TRIANGLE_UP: case NK_SYMBOL_TRIANGLE_DOWN: case NK_SYMBOL_TRIANGLE_LEFT: case NK_SYMBOL_TRIANGLE_RIGHT: { enum nk_heading heading; struct nk_vec2 points[3]; heading = (type == NK_SYMBOL_TRIANGLE_RIGHT) ? NK_RIGHT : (type == NK_SYMBOL_TRIANGLE_LEFT) ? NK_LEFT: (type == NK_SYMBOL_TRIANGLE_UP) ? NK_UP: NK_DOWN; nk_triangle_from_direction(points, content, 0, 0, heading); nk_fill_triangle(out, points[0].x, points[0].y, points[1].x, points[1].y, points[2].x, points[2].y, foreground); } break; default: case NK_SYMBOL_NONE: case NK_SYMBOL_MAX: break; } } NK_INTERN int nk_button_behavior(nk_flags *state, struct nk_rect r, const struct nk_input *i, enum nk_button_behavior behavior) { int ret = 0; nk_widget_state_reset(state); if (!i) return 0; if (nk_input_is_mouse_hovering_rect(i, r)) { *state = NK_WIDGET_STATE_HOVERED; if (nk_input_is_mouse_down(i, NK_BUTTON_LEFT)) *state = NK_WIDGET_STATE_ACTIVE; if (nk_input_has_mouse_click_in_rect(i, NK_BUTTON_LEFT, r)) { ret = (behavior != NK_BUTTON_DEFAULT) ? nk_input_is_mouse_down(i, NK_BUTTON_LEFT): #ifdef NK_BUTTON_TRIGGER_ON_RELEASE nk_input_is_mouse_released(i, NK_BUTTON_LEFT); #else nk_input_is_mouse_pressed(i, NK_BUTTON_LEFT); #endif } } if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(i, r)) *state |= NK_WIDGET_STATE_ENTERED; else if (nk_input_is_mouse_prev_hovering_rect(i, r)) *state |= NK_WIDGET_STATE_LEFT; return ret; } NK_INTERN const struct nk_style_item* nk_draw_button(struct nk_command_buffer *out, const struct nk_rect *bounds, nk_flags state, const struct nk_style_button *style) { const struct nk_style_item *background; if (state & NK_WIDGET_STATE_HOVER) background = &style->hover; else if (state & NK_WIDGET_STATE_ACTIVED) background = &style->active; else background = &style->normal; if (background->type == NK_STYLE_ITEM_IMAGE) { nk_draw_image(out, *bounds, &background->data.image, nk_white); } else { nk_fill_rect(out, *bounds, style->rounding, background->data.color); nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color); } return background; } NK_INTERN int nk_do_button(nk_flags *state, struct nk_command_buffer *out, struct nk_rect r, const struct nk_style_button *style, const struct nk_input *in, enum nk_button_behavior behavior, struct nk_rect *content) { struct nk_rect bounds; NK_ASSERT(style); NK_ASSERT(state); NK_ASSERT(out); if (!out || !style) return nk_false; /* calculate button content space */ content->x = r.x + style->padding.x + style->border + style->rounding; content->y = r.y + style->padding.y + style->border + style->rounding; content->w = r.w - (2 * style->padding.x + style->border + style->rounding*2); content->h = r.h - (2 * style->padding.y + style->border + style->rounding*2); /* execute button behavior */ bounds.x = r.x - style->touch_padding.x; bounds.y = r.y - style->touch_padding.y; bounds.w = r.w + 2 * style->touch_padding.x; bounds.h = r.h + 2 * style->touch_padding.y; return nk_button_behavior(state, bounds, in, behavior); } NK_INTERN void nk_draw_button_text(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state, const struct nk_style_button *style, const char *txt, int len, nk_flags text_alignment, const struct nk_user_font *font) { struct nk_text text; const struct nk_style_item *background; background = nk_draw_button(out, bounds, state, style); /* select correct colors/images */ if (background->type == NK_STYLE_ITEM_COLOR) text.background = background->data.color; else text.background = style->text_background; if (state & NK_WIDGET_STATE_HOVER) text.text = style->text_hover; else if (state & NK_WIDGET_STATE_ACTIVED) text.text = style->text_active; else text.text = style->text_normal; text.padding = nk_vec2(0,0); nk_widget_text(out, *content, txt, len, &text, text_alignment, font); } NK_INTERN int nk_do_button_text(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, const char *string, int len, nk_flags align, enum nk_button_behavior behavior, const struct nk_style_button *style, const struct nk_input *in, const struct nk_user_font *font) { struct nk_rect content; int ret = nk_false; NK_ASSERT(state); NK_ASSERT(style); NK_ASSERT(out); NK_ASSERT(string); NK_ASSERT(font); if (!out || !style || !font || !string) return nk_false; ret = nk_do_button(state, out, bounds, style, in, behavior, &content); if (style->draw_begin) style->draw_begin(out, style->userdata); nk_draw_button_text(out, &bounds, &content, *state, style, string, len, align, font); if (style->draw_end) style->draw_end(out, style->userdata); return ret; } NK_INTERN void nk_draw_button_symbol(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state, const struct nk_style_button *style, enum nk_symbol_type type, const struct nk_user_font *font) { struct nk_color sym, bg; const struct nk_style_item *background; /* select correct colors/images */ background = nk_draw_button(out, bounds, state, style); if (background->type == NK_STYLE_ITEM_COLOR) bg = background->data.color; else bg = style->text_background; if (state & NK_WIDGET_STATE_HOVER) sym = style->text_hover; else if (state & NK_WIDGET_STATE_ACTIVED) sym = style->text_active; else sym = style->text_normal; nk_draw_symbol(out, type, *content, bg, sym, 1, font); } NK_INTERN int nk_do_button_symbol(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, enum nk_symbol_type symbol, enum nk_button_behavior behavior, const struct nk_style_button *style, const struct nk_input *in, const struct nk_user_font *font) { int ret; struct nk_rect content; NK_ASSERT(state); NK_ASSERT(style); NK_ASSERT(font); NK_ASSERT(out); if (!out || !style || !font || !state) return nk_false; ret = nk_do_button(state, out, bounds, style, in, behavior, &content); if (style->draw_begin) style->draw_begin(out, style->userdata); nk_draw_button_symbol(out, &bounds, &content, *state, style, symbol, font); if (style->draw_end) style->draw_end(out, style->userdata); return ret; } NK_INTERN void nk_draw_button_image(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state, const struct nk_style_button *style, const struct nk_image *img) { nk_draw_button(out, bounds, state, style); nk_draw_image(out, *content, img, nk_white); } NK_INTERN int nk_do_button_image(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, struct nk_image img, enum nk_button_behavior b, const struct nk_style_button *style, const struct nk_input *in) { int ret; struct nk_rect content; NK_ASSERT(state); NK_ASSERT(style); NK_ASSERT(out); if (!out || !style || !state) return nk_false; ret = nk_do_button(state, out, bounds, style, in, b, &content); content.x += style->image_padding.x; content.y += style->image_padding.y; content.w -= 2 * style->image_padding.x; content.h -= 2 * style->image_padding.y; if (style->draw_begin) style->draw_begin(out, style->userdata); nk_draw_button_image(out, &bounds, &content, *state, style, &img); if (style->draw_end) style->draw_end(out, style->userdata); return ret; } NK_INTERN void nk_draw_button_text_symbol(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *label, const struct nk_rect *symbol, nk_flags state, const struct nk_style_button *style, const char *str, int len, enum nk_symbol_type type, const struct nk_user_font *font) { struct nk_color sym; struct nk_text text; const struct nk_style_item *background; /* select correct background colors/images */ background = nk_draw_button(out, bounds, state, style); if (background->type == NK_STYLE_ITEM_COLOR) text.background = background->data.color; else text.background = style->text_background; /* select correct text colors */ if (state & NK_WIDGET_STATE_HOVER) { sym = style->text_hover; text.text = style->text_hover; } else if (state & NK_WIDGET_STATE_ACTIVED) { sym = style->text_active; text.text = style->text_active; } else { sym = style->text_normal; text.text = style->text_normal; } text.padding = nk_vec2(0,0); nk_draw_symbol(out, type, *symbol, style->text_background, sym, 0, font); nk_widget_text(out, *label, str, len, &text, NK_TEXT_CENTERED, font); } NK_INTERN int nk_do_button_text_symbol(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, enum nk_symbol_type symbol, const char *str, int len, nk_flags align, enum nk_button_behavior behavior, const struct nk_style_button *style, const struct nk_user_font *font, const struct nk_input *in) { int ret; struct nk_rect tri = {0,0,0,0}; struct nk_rect content; NK_ASSERT(style); NK_ASSERT(out); NK_ASSERT(font); if (!out || !style || !font) return nk_false; ret = nk_do_button(state, out, bounds, style, in, behavior, &content); tri.y = content.y + (content.h/2) - font->height/2; tri.w = font->height; tri.h = font->height; if (align & NK_TEXT_ALIGN_LEFT) { tri.x = (content.x + content.w) - (2 * style->padding.x + tri.w); tri.x = NK_MAX(tri.x, 0); } else tri.x = content.x + 2 * style->padding.x; /* draw button */ if (style->draw_begin) style->draw_begin(out, style->userdata); nk_draw_button_text_symbol(out, &bounds, &content, &tri, *state, style, str, len, symbol, font); if (style->draw_end) style->draw_end(out, style->userdata); return ret; } NK_INTERN void nk_draw_button_text_image(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *label, const struct nk_rect *image, nk_flags state, const struct nk_style_button *style, const char *str, int len, const struct nk_user_font *font, const struct nk_image *img) { struct nk_text text; const struct nk_style_item *background; background = nk_draw_button(out, bounds, state, style); /* select correct colors */ if (background->type == NK_STYLE_ITEM_COLOR) text.background = background->data.color; else text.background = style->text_background; if (state & NK_WIDGET_STATE_HOVER) text.text = style->text_hover; else if (state & NK_WIDGET_STATE_ACTIVED) text.text = style->text_active; else text.text = style->text_normal; text.padding = nk_vec2(0,0); nk_widget_text(out, *label, str, len, &text, NK_TEXT_CENTERED, font); nk_draw_image(out, *image, img, nk_white); } NK_INTERN int nk_do_button_text_image(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, struct nk_image img, const char* str, int len, nk_flags align, enum nk_button_behavior behavior, const struct nk_style_button *style, const struct nk_user_font *font, const struct nk_input *in) { int ret; struct nk_rect icon; struct nk_rect content; NK_ASSERT(style); NK_ASSERT(state); NK_ASSERT(font); NK_ASSERT(out); if (!out || !font || !style || !str) return nk_false; ret = nk_do_button(state, out, bounds, style, in, behavior, &content); icon.y = bounds.y + style->padding.y; icon.w = icon.h = bounds.h - 2 * style->padding.y; if (align & NK_TEXT_ALIGN_LEFT) { icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w); icon.x = NK_MAX(icon.x, 0); } else icon.x = bounds.x + 2 * style->padding.x; icon.x += style->image_padding.x; icon.y += style->image_padding.y; icon.w -= 2 * style->image_padding.x; icon.h -= 2 * style->image_padding.y; if (style->draw_begin) style->draw_begin(out, style->userdata); nk_draw_button_text_image(out, &bounds, &content, &icon, *state, style, str, len, font, &img); if (style->draw_end) style->draw_end(out, style->userdata); return ret; } /* =============================================================== * * TOGGLE * * ===============================================================*/ enum nk_toggle_type { NK_TOGGLE_CHECK, NK_TOGGLE_OPTION }; NK_INTERN int nk_toggle_behavior(const struct nk_input *in, struct nk_rect select, nk_flags *state, int active) { nk_widget_state_reset(state); if (nk_button_behavior(state, select, in, NK_BUTTON_DEFAULT)) { *state = NK_WIDGET_STATE_ACTIVE; active = !active; } if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, select)) *state |= NK_WIDGET_STATE_ENTERED; else if (nk_input_is_mouse_prev_hovering_rect(in, select)) *state |= NK_WIDGET_STATE_LEFT; return active; } NK_INTERN void nk_draw_checkbox(struct nk_command_buffer *out, nk_flags state, const struct nk_style_toggle *style, int active, const struct nk_rect *label, const struct nk_rect *selector, const struct nk_rect *cursors, const char *string, int len, const struct nk_user_font *font) { const struct nk_style_item *background; const struct nk_style_item *cursor; struct nk_text text; /* select correct colors/images */ if (state & NK_WIDGET_STATE_HOVER) { background = &style->hover; cursor = &style->cursor_hover; text.text = style->text_hover; } else if (state & NK_WIDGET_STATE_ACTIVED) { background = &style->hover; cursor = &style->cursor_hover; text.text = style->text_active; } else { background = &style->normal; cursor = &style->cursor_normal; text.text = style->text_normal; } /* draw background and cursor */ if (background->type == NK_STYLE_ITEM_COLOR) { nk_fill_rect(out, *selector, 0, style->border_color); nk_fill_rect(out, nk_shrink_rect(*selector, style->border), 0, background->data.color); } else nk_draw_image(out, *selector, &background->data.image, nk_white); if (active) { if (cursor->type == NK_STYLE_ITEM_IMAGE) nk_draw_image(out, *cursors, &cursor->data.image, nk_white); else nk_fill_rect(out, *cursors, 0, cursor->data.color); } text.padding.x = 0; text.padding.y = 0; text.background = style->text_background; nk_widget_text(out, *label, string, len, &text, NK_TEXT_LEFT, font); } NK_INTERN void nk_draw_option(struct nk_command_buffer *out, nk_flags state, const struct nk_style_toggle *style, int active, const struct nk_rect *label, const struct nk_rect *selector, const struct nk_rect *cursors, const char *string, int len, const struct nk_user_font *font) { const struct nk_style_item *background; const struct nk_style_item *cursor; struct nk_text text; /* select correct colors/images */ if (state & NK_WIDGET_STATE_HOVER) { background = &style->hover; cursor = &style->cursor_hover; text.text = style->text_hover; } else if (state & NK_WIDGET_STATE_ACTIVED) { background = &style->hover; cursor = &style->cursor_hover; text.text = style->text_active; } else { background = &style->normal; cursor = &style->cursor_normal; text.text = style->text_normal; } /* draw background and cursor */ if (background->type == NK_STYLE_ITEM_COLOR) { nk_fill_circle(out, *selector, style->border_color); nk_fill_circle(out, nk_shrink_rect(*selector, style->border), background->data.color); } else nk_draw_image(out, *selector, &background->data.image, nk_white); if (active) { if (cursor->type == NK_STYLE_ITEM_IMAGE) nk_draw_image(out, *cursors, &cursor->data.image, nk_white); else nk_fill_circle(out, *cursors, cursor->data.color); } text.padding.x = 0; text.padding.y = 0; text.background = style->text_background; nk_widget_text(out, *label, string, len, &text, NK_TEXT_LEFT, font); } NK_INTERN int nk_do_toggle(nk_flags *state, struct nk_command_buffer *out, struct nk_rect r, int *active, const char *str, int len, enum nk_toggle_type type, const struct nk_style_toggle *style, const struct nk_input *in, const struct nk_user_font *font) { int was_active; struct nk_rect bounds; struct nk_rect select; struct nk_rect cursor; struct nk_rect label; NK_ASSERT(style); NK_ASSERT(out); NK_ASSERT(font); if (!out || !style || !font || !active) return 0; r.w = NK_MAX(r.w, font->height + 2 * style->padding.x); r.h = NK_MAX(r.h, font->height + 2 * style->padding.y); /* add additional touch padding for touch screen devices */ bounds.x = r.x - style->touch_padding.x; bounds.y = r.y - style->touch_padding.y; bounds.w = r.w + 2 * style->touch_padding.x; bounds.h = r.h + 2 * style->touch_padding.y; /* calculate the selector space */ select.w = font->height; select.h = select.w; select.y = r.y + r.h/2.0f - select.h/2.0f; select.x = r.x; /* calculate the bounds of the cursor inside the selector */ cursor.x = select.x + style->padding.x + style->border; cursor.y = select.y + style->padding.y + style->border; cursor.w = select.w - (2 * style->padding.x + 2 * style->border); cursor.h = select.h - (2 * style->padding.y + 2 * style->border); /* label behind the selector */ label.x = select.x + select.w + style->spacing; label.y = select.y; label.w = NK_MAX(r.x + r.w, label.x) - label.x; label.h = select.w; /* update selector */ was_active = *active; *active = nk_toggle_behavior(in, bounds, state, *active); /* draw selector */ if (style->draw_begin) style->draw_begin(out, style->userdata); if (type == NK_TOGGLE_CHECK) { nk_draw_checkbox(out, *state, style, *active, &label, &select, &cursor, str, len, font); } else { nk_draw_option(out, *state, style, *active, &label, &select, &cursor, str, len, font); } if (style->draw_end) style->draw_end(out, style->userdata); return (was_active != *active); } /* =============================================================== * * SELECTABLE * * ===============================================================*/ NK_INTERN void nk_draw_selectable(struct nk_command_buffer *out, nk_flags state, const struct nk_style_selectable *style, int active, const struct nk_rect *bounds, const struct nk_rect *icon, const struct nk_image *img, const char *string, int len, nk_flags align, const struct nk_user_font *font) { const struct nk_style_item *background; struct nk_text text; text.padding = style->padding; /* select correct colors/images */ if (!active) { if (state & NK_WIDGET_STATE_ACTIVED) { background = &style->pressed; text.text = style->text_pressed; } else if (state & NK_WIDGET_STATE_HOVER) { background = &style->hover; text.text = style->text_hover; } else { background = &style->normal; text.text = style->text_normal; } } else { if (state & NK_WIDGET_STATE_ACTIVED) { background = &style->pressed_active; text.text = style->text_pressed_active; } else if (state & NK_WIDGET_STATE_HOVER) { background = &style->hover_active; text.text = style->text_hover_active; } else { background = &style->normal_active; text.text = style->text_normal_active; } } /* draw selectable background and text */ if (background->type == NK_STYLE_ITEM_IMAGE) { nk_draw_image(out, *bounds, &background->data.image, nk_white); text.background = nk_rgba(0,0,0,0); } else { nk_fill_rect(out, *bounds, style->rounding, background->data.color); text.background = background->data.color; } if (img && icon) nk_draw_image(out, *icon, img, nk_white); nk_widget_text(out, *bounds, string, len, &text, align, font); } NK_INTERN int nk_do_selectable(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, const char *str, int len, nk_flags align, int *value, const struct nk_style_selectable *style, const struct nk_input *in, const struct nk_user_font *font) { int old_value; struct nk_rect touch; NK_ASSERT(state); NK_ASSERT(out); NK_ASSERT(str); NK_ASSERT(len); NK_ASSERT(value); NK_ASSERT(style); NK_ASSERT(font); if (!state || !out || !str || !len || !value || !style || !font) return 0; old_value = *value; /* remove padding */ touch.x = bounds.x - style->touch_padding.x; touch.y = bounds.y - style->touch_padding.y; touch.w = bounds.w + style->touch_padding.x * 2; touch.h = bounds.h + style->touch_padding.y * 2; /* update button */ if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT)) *value = !(*value); /* draw selectable */ if (style->draw_begin) style->draw_begin(out, style->userdata); nk_draw_selectable(out, *state, style, *value, &bounds, 0,0, str, len, align, font); if (style->draw_end) style->draw_end(out, style->userdata); return old_value != *value; } NK_INTERN int nk_do_selectable_image(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, const char *str, int len, nk_flags align, int *value, const struct nk_image *img, const struct nk_style_selectable *style, const struct nk_input *in, const struct nk_user_font *font) { int old_value; struct nk_rect touch; struct nk_rect icon; NK_ASSERT(state); NK_ASSERT(out); NK_ASSERT(str); NK_ASSERT(len); NK_ASSERT(value); NK_ASSERT(style); NK_ASSERT(font); if (!state || !out || !str || !len || !value || !style || !font) return 0; old_value = *value; /* toggle behavior */ touch.x = bounds.x - style->touch_padding.x; touch.y = bounds.y - style->touch_padding.y; touch.w = bounds.w + style->touch_padding.x * 2; touch.h = bounds.h + style->touch_padding.y * 2; if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT)) *value = !(*value); icon.y = bounds.y + style->padding.y; icon.w = icon.h = bounds.h - 2 * style->padding.y; if (align & NK_TEXT_ALIGN_LEFT) { icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w); icon.x = NK_MAX(icon.x, 0); } else icon.x = bounds.x + 2 * style->padding.x; icon.x += style->image_padding.x; icon.y += style->image_padding.y; icon.w -= 2 * style->image_padding.x; icon.h -= 2 * style->image_padding.y; /* draw selectable */ if (style->draw_begin) style->draw_begin(out, style->userdata); nk_draw_selectable(out, *state, style, *value, &bounds, &icon, img, str, len, align, font); if (style->draw_end) style->draw_end(out, style->userdata); return old_value != *value; } /* =============================================================== * * SLIDER * * ===============================================================*/ NK_INTERN float nk_slider_behavior(nk_flags *state, struct nk_rect *logical_cursor, struct nk_rect *visual_cursor, struct nk_input *in, struct nk_rect bounds, float slider_min, float slider_max, float slider_value, float slider_step, float slider_steps) { int left_mouse_down; int left_mouse_click_in_cursor; /* check if visual cursor is being dragged */ nk_widget_state_reset(state); left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down; left_mouse_click_in_cursor = in && nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, *visual_cursor, nk_true); if (left_mouse_down && left_mouse_click_in_cursor) { float ratio = 0; const float d = in->mouse.pos.x - (visual_cursor->x+visual_cursor->w*0.5f); const float pxstep = bounds.w / slider_steps; /* only update value if the next slider step is reached */ *state = NK_WIDGET_STATE_ACTIVE; if (NK_ABS(d) >= pxstep) { const float steps = (float)((int)(NK_ABS(d) / pxstep)); slider_value += (d > 0) ? (slider_step*steps) : -(slider_step*steps); slider_value = NK_CLAMP(slider_min, slider_value, slider_max); ratio = (slider_value - slider_min)/slider_step; logical_cursor->x = bounds.x + (logical_cursor->w * ratio); in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = logical_cursor->x; } } /* slider widget state */ if (nk_input_is_mouse_hovering_rect(in, bounds)) *state = NK_WIDGET_STATE_HOVERED; if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, bounds)) *state |= NK_WIDGET_STATE_ENTERED; else if (nk_input_is_mouse_prev_hovering_rect(in, bounds)) *state |= NK_WIDGET_STATE_LEFT; return slider_value; } NK_INTERN void nk_draw_slider(struct nk_command_buffer *out, nk_flags state, const struct nk_style_slider *style, const struct nk_rect *bounds, const struct nk_rect *visual_cursor, float min, float value, float max) { struct nk_rect fill; struct nk_rect bar; const struct nk_style_item *background; /* select correct slider images/colors */ struct nk_color bar_color; const struct nk_style_item *cursor; NK_UNUSED(min); NK_UNUSED(max); NK_UNUSED(value); if (state & NK_WIDGET_STATE_ACTIVED) { background = &style->active; bar_color = style->bar_active; cursor = &style->cursor_active; } else if (state & NK_WIDGET_STATE_HOVER) { background = &style->hover; bar_color = style->bar_hover; cursor = &style->cursor_hover; } else { background = &style->normal; bar_color = style->bar_normal; cursor = &style->cursor_normal; } /* calculate slider background bar */ bar.x = bounds->x; bar.y = (visual_cursor->y + visual_cursor->h/2) - bounds->h/12; bar.w = bounds->w; bar.h = bounds->h/6; /* filled background bar style */ fill.w = (visual_cursor->x + (visual_cursor->w/2.0f)) - bar.x; fill.x = bar.x; fill.y = bar.y; fill.h = bar.h; /* draw background */ if (background->type == NK_STYLE_ITEM_IMAGE) { nk_draw_image(out, *bounds, &background->data.image, nk_white); } else { nk_fill_rect(out, *bounds, style->rounding, background->data.color); nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color); } /* draw slider bar */ nk_fill_rect(out, bar, style->rounding, bar_color); nk_fill_rect(out, fill, style->rounding, style->bar_filled); /* draw cursor */ if (cursor->type == NK_STYLE_ITEM_IMAGE) nk_draw_image(out, *visual_cursor, &cursor->data.image, nk_white); else nk_fill_circle(out, *visual_cursor, cursor->data.color); } NK_INTERN float nk_do_slider(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, float min, float val, float max, float step, const struct nk_style_slider *style, struct nk_input *in, const struct nk_user_font *font) { float slider_range; float slider_min; float slider_max; float slider_value; float slider_steps; float cursor_offset; struct nk_rect visual_cursor; struct nk_rect logical_cursor; NK_ASSERT(style); NK_ASSERT(out); if (!out || !style) return 0; /* remove padding from slider bounds */ bounds.x = bounds.x + style->padding.x; bounds.y = bounds.y + style->padding.y; bounds.h = NK_MAX(bounds.h, 2*style->padding.y); bounds.w = NK_MAX(bounds.w, 2*style->padding.x + style->cursor_size.x); bounds.w -= 2 * style->padding.x; bounds.h -= 2 * style->padding.y; /* optional buttons */ if (style->show_buttons) { nk_flags ws; struct nk_rect button; button.y = bounds.y; button.w = bounds.h; button.h = bounds.h; /* decrement button */ button.x = bounds.x; if (nk_do_button_symbol(&ws, out, button, style->dec_symbol, NK_BUTTON_DEFAULT, &style->dec_button, in, font)) val -= step; /* increment button */ button.x = (bounds.x + bounds.w) - button.w; if (nk_do_button_symbol(&ws, out, button, style->inc_symbol, NK_BUTTON_DEFAULT, &style->inc_button, in, font)) val += step; bounds.x = bounds.x + button.w + style->spacing.x; bounds.w = bounds.w - (2*button.w + 2*style->spacing.x); } /* remove one cursor size to support visual cursor */ bounds.x += style->cursor_size.x*0.5f; bounds.w -= style->cursor_size.x; /* make sure the provided values are correct */ slider_max = NK_MAX(min, max); slider_min = NK_MIN(min, max); slider_value = NK_CLAMP(slider_min, val, slider_max); slider_range = slider_max - slider_min; slider_steps = slider_range / step; cursor_offset = (slider_value - slider_min) / step; /* calculate cursor Basically you have two cursors. One for visual representation and interaction and one for updating the actual cursor value. */ logical_cursor.h = bounds.h; logical_cursor.w = bounds.w / slider_steps; logical_cursor.x = bounds.x + (logical_cursor.w * cursor_offset); logical_cursor.y = bounds.y; visual_cursor.h = style->cursor_size.y; visual_cursor.w = style->cursor_size.x; visual_cursor.y = (bounds.y + bounds.h*0.5f) - visual_cursor.h*0.5f; visual_cursor.x = logical_cursor.x - visual_cursor.w*0.5f; slider_value = nk_slider_behavior(state, &logical_cursor, &visual_cursor, in, bounds, slider_min, slider_max, slider_value, step, slider_steps); visual_cursor.x = logical_cursor.x - visual_cursor.w*0.5f; /* draw slider */ if (style->draw_begin) style->draw_begin(out, style->userdata); nk_draw_slider(out, *state, style, &bounds, &visual_cursor, slider_min, slider_value, slider_max); if (style->draw_end) style->draw_end(out, style->userdata); return slider_value; } /* =============================================================== * * PROGRESSBAR * * ===============================================================*/ NK_INTERN nk_size nk_progress_behavior(nk_flags *state, const struct nk_input *in, struct nk_rect r, nk_size max, nk_size value, int modifiable) { nk_widget_state_reset(state); if (in && modifiable && nk_input_is_mouse_hovering_rect(in, r)) { int left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down; int left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, r, nk_true); if (left_mouse_down && left_mouse_click_in_cursor) { float ratio = NK_MAX(0, (float)(in->mouse.pos.x - r.x)) / (float)r.w; value = (nk_size)NK_MAX(0,((float)max * ratio)); *state = NK_WIDGET_STATE_ACTIVE; } else *state = NK_WIDGET_STATE_HOVERED; } /* set progressbar widget state */ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, r)) *state |= NK_WIDGET_STATE_ENTERED; else if (nk_input_is_mouse_prev_hovering_rect(in, r)) *state |= NK_WIDGET_STATE_LEFT; if (!max) return value; value = NK_MIN(value, max); return value; } NK_INTERN void nk_draw_progress(struct nk_command_buffer *out, nk_flags state, const struct nk_style_progress *style, const struct nk_rect *bounds, const struct nk_rect *scursor, nk_size value, nk_size max) { const struct nk_style_item *background; const struct nk_style_item *cursor; NK_UNUSED(max); NK_UNUSED(value); /* select correct colors/images to draw */ if (state & NK_WIDGET_STATE_ACTIVED) { background = &style->active; cursor = &style->cursor_active; } else if (state & NK_WIDGET_STATE_HOVER){ background = &style->hover; cursor = &style->cursor_hover; } else { background = &style->normal; cursor = &style->cursor_normal; } /* draw background */ if (background->type == NK_STYLE_ITEM_COLOR) { nk_fill_rect(out, *bounds, style->rounding, background->data.color); nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color); } else nk_draw_image(out, *bounds, &background->data.image, nk_white); /* draw cursor */ if (background->type == NK_STYLE_ITEM_COLOR) { nk_fill_rect(out, *scursor, style->rounding, cursor->data.color); nk_stroke_rect(out, *scursor, style->rounding, style->border, style->border_color); } else nk_draw_image(out, *scursor, &cursor->data.image, nk_white); } NK_INTERN nk_size nk_do_progress(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, nk_size value, nk_size max, int modifiable, const struct nk_style_progress *style, const struct nk_input *in) { float prog_scale; nk_size prog_value; struct nk_rect cursor; NK_ASSERT(style); NK_ASSERT(out); if (!out || !style) return 0; /* calculate progressbar cursor */ cursor.w = NK_MAX(bounds.w, 2 * style->padding.x + 2 * style->border); cursor.h = NK_MAX(bounds.h, 2 * style->padding.y + 2 * style->border); cursor = nk_pad_rect(bounds, nk_vec2(style->padding.x + style->border, style->padding.y + style->border)); prog_scale = (float)value / (float)max; cursor.w = (bounds.w - 2) * prog_scale; /* update progressbar */ prog_value = NK_MIN(value, max); prog_value = nk_progress_behavior(state, in, bounds, max, prog_value, modifiable); /* draw progressbar */ if (style->draw_begin) style->draw_begin(out, style->userdata); nk_draw_progress(out, *state, style, &bounds, &cursor, value, max); if (style->draw_end) style->draw_end(out, style->userdata); return prog_value; } /* =============================================================== * * SCROLLBAR * * ===============================================================*/ NK_INTERN float nk_scrollbar_behavior(nk_flags *state, struct nk_input *in, int has_scrolling, const struct nk_rect *scroll, const struct nk_rect *cursor, const struct nk_rect *empty0, const struct nk_rect *empty1, float scroll_offset, float target, float scroll_step, enum nk_orientation o) { nk_flags ws = 0; int left_mouse_down; int left_mouse_click_in_cursor; float scroll_delta; nk_widget_state_reset(state); if (!in) return scroll_offset; left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down; left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, *cursor, nk_true); if (nk_input_is_mouse_hovering_rect(in, *scroll)) *state = NK_WIDGET_STATE_HOVERED; scroll_delta = (o == NK_VERTICAL) ? in->mouse.scroll_delta.y: in->mouse.scroll_delta.x; if (left_mouse_down && left_mouse_click_in_cursor) { /* update cursor by mouse dragging */ float pixel, delta; *state = NK_WIDGET_STATE_ACTIVE; if (o == NK_VERTICAL) { float cursor_y; pixel = in->mouse.delta.y; delta = (pixel / scroll->h) * target; scroll_offset = NK_CLAMP(0, scroll_offset + delta, target - scroll->h); cursor_y = scroll->y + ((scroll_offset/target) * scroll->h); in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y = cursor_y + cursor->h/2.0f; } else { float cursor_x; pixel = in->mouse.delta.x; delta = (pixel / scroll->w) * target; scroll_offset = NK_CLAMP(0, scroll_offset + delta, target - scroll->w); cursor_x = scroll->x + ((scroll_offset/target) * scroll->w); in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = cursor_x + cursor->w/2.0f; } } else if ((nk_input_is_key_pressed(in, NK_KEY_SCROLL_UP) && o == NK_VERTICAL && has_scrolling)|| nk_button_behavior(&ws, *empty0, in, NK_BUTTON_DEFAULT)) { /* scroll page up by click on empty space or shortcut */ if (o == NK_VERTICAL) scroll_offset = NK_MAX(0, scroll_offset - scroll->h); else scroll_offset = NK_MAX(0, scroll_offset - scroll->w); } else if ((nk_input_is_key_pressed(in, NK_KEY_SCROLL_DOWN) && o == NK_VERTICAL && has_scrolling) || nk_button_behavior(&ws, *empty1, in, NK_BUTTON_DEFAULT)) { /* scroll page down by click on empty space or shortcut */ if (o == NK_VERTICAL) scroll_offset = NK_MIN(scroll_offset + scroll->h, target - scroll->h); else scroll_offset = NK_MIN(scroll_offset + scroll->w, target - scroll->w); } else if (has_scrolling) { if ((scroll_delta < 0 || (scroll_delta > 0))) { /* update cursor by mouse scrolling */ scroll_offset = scroll_offset + scroll_step * (-scroll_delta); if (o == NK_VERTICAL) scroll_offset = NK_CLAMP(0, scroll_offset, target - scroll->h); else scroll_offset = NK_CLAMP(0, scroll_offset, target - scroll->w); } else if (nk_input_is_key_pressed(in, NK_KEY_SCROLL_START)) { /* update cursor to the beginning */ if (o == NK_VERTICAL) scroll_offset = 0; } else if (nk_input_is_key_pressed(in, NK_KEY_SCROLL_END)) { /* update cursor to the end */ if (o == NK_VERTICAL) scroll_offset = target - scroll->h; } } if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, *scroll)) *state |= NK_WIDGET_STATE_ENTERED; else if (nk_input_is_mouse_prev_hovering_rect(in, *scroll)) *state |= NK_WIDGET_STATE_LEFT; return scroll_offset; } NK_INTERN void nk_draw_scrollbar(struct nk_command_buffer *out, nk_flags state, const struct nk_style_scrollbar *style, const struct nk_rect *bounds, const struct nk_rect *scroll) { const struct nk_style_item *background; const struct nk_style_item *cursor; /* select correct colors/images to draw */ if (state & NK_WIDGET_STATE_ACTIVED) { background = &style->active; cursor = &style->cursor_active; } else if (state & NK_WIDGET_STATE_HOVER) { background = &style->hover; cursor = &style->cursor_hover; } else { background = &style->normal; cursor = &style->cursor_normal; } /* draw background */ if (background->type == NK_STYLE_ITEM_COLOR) { nk_fill_rect(out, *bounds, style->rounding, background->data.color); nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color); } else { nk_draw_image(out, *bounds, &background->data.image, nk_white); } /* draw cursor */ if (background->type == NK_STYLE_ITEM_COLOR) { nk_fill_rect(out, *scroll, style->rounding_cursor, cursor->data.color); nk_stroke_rect(out, *scroll, style->rounding_cursor, style->border_cursor, style->cursor_border_color); } else nk_draw_image(out, *scroll, &cursor->data.image, nk_white); } NK_INTERN float nk_do_scrollbarv(nk_flags *state, struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling, float offset, float target, float step, float button_pixel_inc, const struct nk_style_scrollbar *style, struct nk_input *in, const struct nk_user_font *font) { struct nk_rect empty_north; struct nk_rect empty_south; struct nk_rect cursor; float scroll_step; float scroll_offset; float scroll_off; float scroll_ratio; NK_ASSERT(out); NK_ASSERT(style); NK_ASSERT(state); if (!out || !style) return 0; scroll.w = NK_MAX(scroll.w, 1); scroll.h = NK_MAX(scroll.h, 0); if (target <= scroll.h) return 0; /* optional scrollbar buttons */ if (style->show_buttons) { nk_flags ws; float scroll_h; struct nk_rect button; button.x = scroll.x; button.w = scroll.w; button.h = scroll.w; scroll_h = NK_MAX(scroll.h - 2 * button.h,0); scroll_step = NK_MIN(step, button_pixel_inc); /* decrement button */ button.y = scroll.y; if (nk_do_button_symbol(&ws, out, button, style->dec_symbol, NK_BUTTON_REPEATER, &style->dec_button, in, font)) offset = offset - scroll_step; /* increment button */ button.y = scroll.y + scroll.h - button.h; if (nk_do_button_symbol(&ws, out, button, style->inc_symbol, NK_BUTTON_REPEATER, &style->inc_button, in, font)) offset = offset + scroll_step; scroll.y = scroll.y + button.h; scroll.h = scroll_h; } /* calculate scrollbar constants */ scroll_step = NK_MIN(step, scroll.h); scroll_offset = NK_CLAMP(0, offset, target - scroll.h); scroll_ratio = scroll.h / target; scroll_off = scroll_offset / target; /* calculate scrollbar cursor bounds */ cursor.h = NK_MAX((scroll_ratio * scroll.h) - (2*style->border + 2*style->padding.y), 0); cursor.y = scroll.y + (scroll_off * scroll.h) + style->border + style->padding.y; cursor.w = scroll.w - (2 * style->border + 2 * style->padding.x); cursor.x = scroll.x + style->border + style->padding.x; /* calculate empty space around cursor */ empty_north.x = scroll.x; empty_north.y = scroll.y; empty_north.w = scroll.w; empty_north.h = NK_MAX(cursor.y - scroll.y, 0); empty_south.x = scroll.x; empty_south.y = cursor.y + cursor.h; empty_south.w = scroll.w; empty_south.h = NK_MAX((scroll.y + scroll.h) - (cursor.y + cursor.h), 0); /* update scrollbar */ scroll_offset = nk_scrollbar_behavior(state, in, has_scrolling, &scroll, &cursor, &empty_north, &empty_south, scroll_offset, target, scroll_step, NK_VERTICAL); scroll_off = scroll_offset / target; cursor.y = scroll.y + (scroll_off * scroll.h) + style->border_cursor + style->padding.y; /* draw scrollbar */ if (style->draw_begin) style->draw_begin(out, style->userdata); nk_draw_scrollbar(out, *state, style, &scroll, &cursor); if (style->draw_end) style->draw_end(out, style->userdata); return scroll_offset; } NK_INTERN float nk_do_scrollbarh(nk_flags *state, struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling, float offset, float target, float step, float button_pixel_inc, const struct nk_style_scrollbar *style, struct nk_input *in, const struct nk_user_font *font) { struct nk_rect cursor; struct nk_rect empty_west; struct nk_rect empty_east; float scroll_step; float scroll_offset; float scroll_off; float scroll_ratio; NK_ASSERT(out); NK_ASSERT(style); if (!out || !style) return 0; /* scrollbar background */ scroll.h = NK_MAX(scroll.h, 1); scroll.w = NK_MAX(scroll.w, 2 * scroll.h); if (target <= scroll.w) return 0; /* optional scrollbar buttons */ if (style->show_buttons) { nk_flags ws; float scroll_w; struct nk_rect button; button.y = scroll.y; button.w = scroll.h; button.h = scroll.h; scroll_w = scroll.w - 2 * button.w; scroll_step = NK_MIN(step, button_pixel_inc); /* decrement button */ button.x = scroll.x; if (nk_do_button_symbol(&ws, out, button, style->dec_symbol, NK_BUTTON_REPEATER, &style->dec_button, in, font)) offset = offset - scroll_step; /* increment button */ button.x = scroll.x + scroll.w - button.w; if (nk_do_button_symbol(&ws, out, button, style->inc_symbol, NK_BUTTON_REPEATER, &style->inc_button, in, font)) offset = offset + scroll_step; scroll.x = scroll.x + button.w; scroll.w = scroll_w; } /* calculate scrollbar constants */ scroll_step = NK_MIN(step, scroll.w); scroll_offset = NK_CLAMP(0, offset, target - scroll.w); scroll_ratio = scroll.w / target; scroll_off = scroll_offset / target; /* calculate cursor bounds */ cursor.w = (scroll_ratio * scroll.w) - (2*style->border + 2*style->padding.x); cursor.x = scroll.x + (scroll_off * scroll.w) + style->border + style->padding.x; cursor.h = scroll.h - (2 * style->border + 2 * style->padding.y); cursor.y = scroll.y + style->border + style->padding.y; /* calculate empty space around cursor */ empty_west.x = scroll.x; empty_west.y = scroll.y; empty_west.w = cursor.x - scroll.x; empty_west.h = scroll.h; empty_east.x = cursor.x + cursor.w; empty_east.y = scroll.y; empty_east.w = (scroll.x + scroll.w) - (cursor.x + cursor.w); empty_east.h = scroll.h; /* update scrollbar */ scroll_offset = nk_scrollbar_behavior(state, in, has_scrolling, &scroll, &cursor, &empty_west, &empty_east, scroll_offset, target, scroll_step, NK_HORIZONTAL); scroll_off = scroll_offset / target; cursor.x = scroll.x + (scroll_off * scroll.w); /* draw scrollbar */ if (style->draw_begin) style->draw_begin(out, style->userdata); nk_draw_scrollbar(out, *state, style, &scroll, &cursor); if (style->draw_end) style->draw_end(out, style->userdata); return scroll_offset; } /* =============================================================== * * FILTER * * ===============================================================*/ NK_API int nk_filter_default(const struct nk_text_edit *box, nk_rune unicode) {(void)unicode;NK_UNUSED(box);return nk_true;} NK_API int nk_filter_ascii(const struct nk_text_edit *box, nk_rune unicode) { NK_UNUSED(box); if (unicode > 128) return nk_false; else return nk_true; } NK_API int nk_filter_float(const struct nk_text_edit *box, nk_rune unicode) { NK_UNUSED(box); if ((unicode < '0' || unicode > '9') && unicode != '.' && unicode != '-') return nk_false; else return nk_true; } NK_API int nk_filter_decimal(const struct nk_text_edit *box, nk_rune unicode) { NK_UNUSED(box); if ((unicode < '0' || unicode > '9') && unicode != '-') return nk_false; else return nk_true; } NK_API int nk_filter_hex(const struct nk_text_edit *box, nk_rune unicode) { NK_UNUSED(box); if ((unicode < '0' || unicode > '9') && (unicode < 'a' || unicode > 'f') && (unicode < 'A' || unicode > 'F')) return nk_false; else return nk_true; } NK_API int nk_filter_oct(const struct nk_text_edit *box, nk_rune unicode) { NK_UNUSED(box); if (unicode < '0' || unicode > '7') return nk_false; else return nk_true; } NK_API int nk_filter_binary(const struct nk_text_edit *box, nk_rune unicode) { NK_UNUSED(box); if (unicode != '0' && unicode != '1') return nk_false; else return nk_true; } /* =============================================================== * * EDIT * * ===============================================================*/ NK_INTERN void nk_edit_draw_text(struct nk_command_buffer *out, const struct nk_style_edit *style, float pos_x, float pos_y, float x_offset, const char *text, int byte_len, float row_height, const struct nk_user_font *font, struct nk_color background, struct nk_color foreground, int is_selected) { NK_ASSERT(out); NK_ASSERT(font); NK_ASSERT(style); if (!text || !byte_len || !out || !style) return; {int glyph_len = 0; nk_rune unicode = 0; int text_len = 0; float line_width = 0; float glyph_width; const char *line = text; float line_offset = 0; int line_count = 0; struct nk_text txt; txt.padding = nk_vec2(0,0); txt.background = background; txt.text = foreground; glyph_len = nk_utf_decode(text+text_len, &unicode, byte_len-text_len); if (!glyph_len) return; while ((text_len < byte_len) && glyph_len) { if (unicode == '\n') { /* new line sepeator so draw previous line */ struct nk_rect label; label.y = pos_y + line_offset; label.h = row_height; label.w = line_width; label.x = pos_x; if (!line_count) label.x += x_offset; if (is_selected) /* selection needs to draw different background color */ nk_fill_rect(out, label, 0, background); nk_widget_text(out, label, line, (int)((text + text_len) - line), &txt, NK_TEXT_CENTERED, font); text_len++; line_count++; line_width = 0; line = text + text_len; line_offset += row_height; glyph_len = nk_utf_decode(text + text_len, &unicode, (int)(byte_len-text_len)); continue; } if (unicode == '\r') { text_len++; glyph_len = nk_utf_decode(text + text_len, &unicode, byte_len-text_len); continue; } glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len); line_width += (float)glyph_width; text_len += glyph_len; glyph_len = nk_utf_decode(text + text_len, &unicode, byte_len-text_len); continue; } if (line_width > 0) { /* draw last line */ struct nk_rect label; label.y = pos_y + line_offset; label.h = row_height; label.w = line_width; label.x = pos_x; if (!line_count) label.x += x_offset; if (is_selected) nk_fill_rect(out, label, 0, background); nk_widget_text(out, label, line, (int)((text + text_len) - line), &txt, NK_TEXT_LEFT, font); }} } NK_INTERN nk_flags nk_do_edit(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, nk_flags flags, nk_plugin_filter filter, struct nk_text_edit *edit, const struct nk_style_edit *style, struct nk_input *in, const struct nk_user_font *font) { struct nk_rect area; nk_flags ret = 0; float row_height; char prev_state = 0; char is_hovered = 0; char select_all = 0; char cursor_follow = 0; struct nk_rect old_clip; struct nk_rect clip; NK_ASSERT(state); NK_ASSERT(out); NK_ASSERT(style); if (!state || !out || !style) return ret; /* visible text area calculation */ area.x = bounds.x + style->padding.x + style->border; area.y = bounds.y + style->padding.y + style->border; area.w = bounds.w - (2.0f * style->padding.x + 2 * style->border); area.h = bounds.h - (2.0f * style->padding.y + 2 * style->border); if (flags & NK_EDIT_MULTILINE) area.w = NK_MAX(0, area.w - style->scrollbar_size.x); row_height = (flags & NK_EDIT_MULTILINE)? font->height + style->row_padding: area.h; /* calculate clipping rectangle */ old_clip = out->clip; nk_unify(&clip, &old_clip, area.x, area.y, area.x + area.w, area.y + area.h); /* update edit state */ prev_state = (char)edit->active; is_hovered = (char)nk_input_is_mouse_hovering_rect(in, bounds); if (in && in->mouse.buttons[NK_BUTTON_LEFT].clicked && in->mouse.buttons[NK_BUTTON_LEFT].down) { edit->active = NK_INBOX(in->mouse.pos.x, in->mouse.pos.y, bounds.x, bounds.y, bounds.w, bounds.h); } /* (de)activate text editor */ if (!prev_state && edit->active) { const enum nk_text_edit_type type = (flags & NK_EDIT_MULTILINE) ? NK_TEXT_EDIT_MULTI_LINE: NK_TEXT_EDIT_SINGLE_LINE; nk_textedit_clear_state(edit, type, filter); if (flags & NK_EDIT_ALWAYS_INSERT_MODE) edit->mode = NK_TEXT_EDIT_MODE_INSERT; if (flags & NK_EDIT_AUTO_SELECT) select_all = nk_true; if (flags & NK_EDIT_GOTO_END_ON_ACTIVATE) { edit->cursor = edit->string.len; in = 0; } } else if (!edit->active) edit->mode = NK_TEXT_EDIT_MODE_VIEW; if (flags & NK_EDIT_READ_ONLY) edit->mode = NK_TEXT_EDIT_MODE_VIEW; ret = (edit->active) ? NK_EDIT_ACTIVE: NK_EDIT_INACTIVE; if (prev_state != edit->active) ret |= (edit->active) ? NK_EDIT_ACTIVATED: NK_EDIT_DEACTIVATED; /* handle user input */ if (edit->active && in) { int shift_mod = in->keyboard.keys[NK_KEY_SHIFT].down; const float mouse_x = (in->mouse.pos.x - area.x) + edit->scrollbar.x; const float mouse_y = (in->mouse.pos.y - area.y) + edit->scrollbar.y; /* mouse click handler */ is_hovered = (char)nk_input_is_mouse_hovering_rect(in, area); if (select_all) { nk_textedit_select_all(edit); } else if (is_hovered && in->mouse.buttons[NK_BUTTON_LEFT].down && in->mouse.buttons[NK_BUTTON_LEFT].clicked) { nk_textedit_click(edit, mouse_x, mouse_y, font, row_height); } else if (is_hovered && in->mouse.buttons[NK_BUTTON_LEFT].down && (in->mouse.delta.x != 0.0f || in->mouse.delta.y != 0.0f)) { nk_textedit_drag(edit, mouse_x, mouse_y, font, row_height); cursor_follow = nk_true; } else if (is_hovered && in->mouse.buttons[NK_BUTTON_RIGHT].clicked && in->mouse.buttons[NK_BUTTON_RIGHT].down) { nk_textedit_key(edit, NK_KEY_TEXT_WORD_LEFT, nk_false, font, row_height); nk_textedit_key(edit, NK_KEY_TEXT_WORD_RIGHT, nk_true, font, row_height); cursor_follow = nk_true; } {int i; /* keyboard input */ int old_mode = edit->mode; for (i = 0; i < NK_KEY_MAX; ++i) { if (i == NK_KEY_ENTER || i == NK_KEY_TAB) continue; /* special case */ if (nk_input_is_key_pressed(in, (enum nk_keys)i)) { nk_textedit_key(edit, (enum nk_keys)i, shift_mod, font, row_height); cursor_follow = nk_true; } } if (old_mode != edit->mode) { in->keyboard.text_len = 0; }} /* text input */ edit->filter = filter; if (in->keyboard.text_len) { nk_textedit_text(edit, in->keyboard.text, in->keyboard.text_len); cursor_follow = nk_true; in->keyboard.text_len = 0; } /* enter key handler */ if (nk_input_is_key_pressed(in, NK_KEY_ENTER)) { cursor_follow = nk_true; if (flags & NK_EDIT_CTRL_ENTER_NEWLINE && shift_mod) nk_textedit_text(edit, "\n", 1); else if (flags & NK_EDIT_SIG_ENTER) ret |= NK_EDIT_COMMITED; else nk_textedit_text(edit, "\n", 1); } /* cut & copy handler */ {int copy= nk_input_is_key_pressed(in, NK_KEY_COPY); int cut = nk_input_is_key_pressed(in, NK_KEY_CUT); if ((copy || cut) && (flags & NK_EDIT_CLIPBOARD)) { int glyph_len; nk_rune unicode; const char *text; int b = edit->select_start; int e = edit->select_end; int begin = NK_MIN(b, e); int end = NK_MAX(b, e); text = nk_str_at_const(&edit->string, begin, &unicode, &glyph_len); if (edit->clip.copy) edit->clip.copy(edit->clip.userdata, text, end - begin); if (cut && !(flags & NK_EDIT_READ_ONLY)){ nk_textedit_cut(edit); cursor_follow = nk_true; } }} /* paste handler */ {int paste = nk_input_is_key_pressed(in, NK_KEY_PASTE); if (paste && (flags & NK_EDIT_CLIPBOARD) && edit->clip.paste) { edit->clip.paste(edit->clip.userdata, edit); cursor_follow = nk_true; }} /* tab handler */ {int tab = nk_input_is_key_pressed(in, NK_KEY_TAB); if (tab && (flags & NK_EDIT_ALLOW_TAB)) { nk_textedit_text(edit, " ", 4); cursor_follow = nk_true; }} } /* set widget state */ if (edit->active) *state = NK_WIDGET_STATE_ACTIVE; else nk_widget_state_reset(state); if (is_hovered) *state |= NK_WIDGET_STATE_HOVERED; /* DRAW EDIT */ {const char *text = nk_str_get_const(&edit->string); int len = nk_str_len_char(&edit->string); {/* select background colors/images */ const struct nk_style_item *background; if (*state & NK_WIDGET_STATE_ACTIVED) background = &style->active; else if (*state & NK_WIDGET_STATE_HOVER) background = &style->hover; else background = &style->normal; /* draw background frame */ if (background->type == NK_STYLE_ITEM_COLOR) { nk_stroke_rect(out, bounds, style->rounding, style->border, style->border_color); nk_fill_rect(out, bounds, style->rounding, background->data.color); } else nk_draw_image(out, bounds, &background->data.image, nk_white);} area.w = NK_MAX(0, area.w - style->cursor_size); if (edit->active) { int total_lines = 1; struct nk_vec2 text_size = nk_vec2(0,0); /* text pointer positions */ const char *cursor_ptr = 0; const char *select_begin_ptr = 0; const char *select_end_ptr = 0; /* 2D pixel positions */ struct nk_vec2 cursor_pos = nk_vec2(0,0); struct nk_vec2 selection_offset_start = nk_vec2(0,0); struct nk_vec2 selection_offset_end = nk_vec2(0,0); int selection_begin = NK_MIN(edit->select_start, edit->select_end); int selection_end = NK_MAX(edit->select_start, edit->select_end); /* calculate total line count + total space + cursor/selection position */ float line_width = 0.0f; if (text && len) { /* utf8 encoding */ float glyph_width; int glyph_len = 0; nk_rune unicode = 0; int text_len = 0; int glyphs = 0; int row_begin = 0; glyph_len = nk_utf_decode(text, &unicode, len); glyph_width = font->width(font->userdata, font->height, text, glyph_len); line_width = 0; /* iterate all lines */ while ((text_len < len) && glyph_len) { /* set cursor 2D position and line */ if (!cursor_ptr && glyphs == edit->cursor) { int glyph_offset; struct nk_vec2 out_offset; struct nk_vec2 row_size; const char *remaining; /* calculate 2d position */ cursor_pos.y = (float)(total_lines-1) * row_height; row_size = nk_text_calculate_text_bounds(font, text+row_begin, text_len-row_begin, row_height, &remaining, &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE); cursor_pos.x = row_size.x; cursor_ptr = text + text_len; } /* set start selection 2D position and line */ if (!select_begin_ptr && edit->select_start != edit->select_end && glyphs == selection_begin) { int glyph_offset; struct nk_vec2 out_offset; struct nk_vec2 row_size; const char *remaining; /* calculate 2d position */ selection_offset_start.y = (float)(NK_MAX(total_lines-1,0)) * row_height; row_size = nk_text_calculate_text_bounds(font, text+row_begin, text_len-row_begin, row_height, &remaining, &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE); selection_offset_start.x = row_size.x; select_begin_ptr = text + text_len; } /* set end selection 2D position and line */ if (!select_end_ptr && edit->select_start != edit->select_end && glyphs == selection_end) { int glyph_offset; struct nk_vec2 out_offset; struct nk_vec2 row_size; const char *remaining; /* calculate 2d position */ selection_offset_end.y = (float)(total_lines-1) * row_height; row_size = nk_text_calculate_text_bounds(font, text+row_begin, text_len-row_begin, row_height, &remaining, &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE); selection_offset_end.x = row_size.x; select_end_ptr = text + text_len; } if (unicode == '\n') { text_size.x = NK_MAX(text_size.x, line_width); total_lines++; line_width = 0; text_len++; glyphs++; row_begin = text_len; glyph_len = nk_utf_decode(text + text_len, &unicode, len-text_len); glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len); continue; } glyphs++; text_len += glyph_len; line_width += (float)glyph_width; glyph_len = nk_utf_decode(text + text_len, &unicode, len-text_len); glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len); continue; } text_size.y = (float)total_lines * row_height; /* handle case when cursor is at end of text buffer */ if (!cursor_ptr && edit->cursor == edit->string.len) { cursor_pos.x = line_width; cursor_pos.y = text_size.y - row_height; } } { /* scrollbar */ if (cursor_follow) { /* update scrollbar to follow cursor */ if (!(flags & NK_EDIT_NO_HORIZONTAL_SCROLL)) { /* horizontal scroll */ const float scroll_increment = area.w * 0.25f; if (cursor_pos.x < edit->scrollbar.x) edit->scrollbar.x = (float)(int)NK_MAX(0.0f, cursor_pos.x - scroll_increment); if (cursor_pos.x >= edit->scrollbar.x + area.w) edit->scrollbar.x = (float)(int)NK_MAX(0.0f, cursor_pos.x); } else edit->scrollbar.x = 0; if (flags & NK_EDIT_MULTILINE) { /* vertical scroll */ if (cursor_pos.y < edit->scrollbar.y) edit->scrollbar.y = NK_MAX(0.0f, cursor_pos.y - row_height); if (cursor_pos.y >= edit->scrollbar.y + area.h) edit->scrollbar.y = edit->scrollbar.y + row_height; } else edit->scrollbar.y = 0; } /* scrollbar widget */ if (flags & NK_EDIT_MULTILINE) { nk_flags ws; struct nk_rect scroll; float scroll_target; float scroll_offset; float scroll_step; float scroll_inc; scroll = area; scroll.x = (bounds.x + bounds.w - style->border) - style->scrollbar_size.x; scroll.w = style->scrollbar_size.x; scroll_offset = edit->scrollbar.y; scroll_step = scroll.h * 0.10f; scroll_inc = scroll.h * 0.01f; scroll_target = text_size.y; edit->scrollbar.y = nk_do_scrollbarv(&ws, out, scroll, 0, scroll_offset, scroll_target, scroll_step, scroll_inc, &style->scrollbar, in, font); } } /* draw text */ {struct nk_color background_color; struct nk_color text_color; struct nk_color sel_background_color; struct nk_color sel_text_color; struct nk_color cursor_color; struct nk_color cursor_text_color; const struct nk_style_item *background; nk_push_scissor(out, clip); /* select correct colors to draw */ if (*state & NK_WIDGET_STATE_ACTIVED) { background = &style->active; text_color = style->text_active; sel_text_color = style->selected_text_hover; sel_background_color = style->selected_hover; cursor_color = style->cursor_hover; cursor_text_color = style->cursor_text_hover; } else if (*state & NK_WIDGET_STATE_HOVER) { background = &style->hover; text_color = style->text_hover; sel_text_color = style->selected_text_hover; sel_background_color = style->selected_hover; cursor_text_color = style->cursor_text_hover; cursor_color = style->cursor_hover; } else { background = &style->normal; text_color = style->text_normal; sel_text_color = style->selected_text_normal; sel_background_color = style->selected_normal; cursor_color = style->cursor_normal; cursor_text_color = style->cursor_text_normal; } if (background->type == NK_STYLE_ITEM_IMAGE) background_color = nk_rgba(0,0,0,0); else background_color = background->data.color; if (edit->select_start == edit->select_end) { /* no selection so just draw the complete text */ const char *begin = nk_str_get_const(&edit->string); int l = nk_str_len_char(&edit->string); nk_edit_draw_text(out, style, area.x - edit->scrollbar.x, area.y - edit->scrollbar.y, 0, begin, l, row_height, font, background_color, text_color, nk_false); } else { /* edit has selection so draw 1-3 text chunks */ if (edit->select_start != edit->select_end && selection_begin > 0){ /* draw unselected text before selection */ const char *begin = nk_str_get_const(&edit->string); NK_ASSERT(select_begin_ptr); nk_edit_draw_text(out, style, area.x - edit->scrollbar.x, area.y - edit->scrollbar.y, 0, begin, (int)(select_begin_ptr - begin), row_height, font, background_color, text_color, nk_false); } if (edit->select_start != edit->select_end) { /* draw selected text */ NK_ASSERT(select_begin_ptr); if (!select_end_ptr) { const char *begin = nk_str_get_const(&edit->string); select_end_ptr = begin + nk_str_len_char(&edit->string); } nk_edit_draw_text(out, style, area.x - edit->scrollbar.x, area.y + selection_offset_start.y - edit->scrollbar.y, selection_offset_start.x, select_begin_ptr, (int)(select_end_ptr - select_begin_ptr), row_height, font, sel_background_color, sel_text_color, nk_true); } if ((edit->select_start != edit->select_end && selection_end < edit->string.len)) { /* draw unselected text after selected text */ const char *begin = select_end_ptr; const char *end = nk_str_get_const(&edit->string) + nk_str_len_char(&edit->string); NK_ASSERT(select_end_ptr); nk_edit_draw_text(out, style, area.x - edit->scrollbar.x, area.y + selection_offset_end.y - edit->scrollbar.y, selection_offset_end.x, begin, (int)(end - begin), row_height, font, background_color, text_color, nk_true); } } /* cursor */ if (edit->select_start == edit->select_end) { if (edit->cursor >= nk_str_len(&edit->string) || (cursor_ptr && *cursor_ptr == '\n')) { /* draw cursor at end of line */ struct nk_rect cursor; cursor.w = style->cursor_size; cursor.h = font->height; cursor.x = area.x + cursor_pos.x - edit->scrollbar.x; cursor.y = area.y + cursor_pos.y + row_height/2.0f - cursor.h/2.0f; cursor.y -= edit->scrollbar.y; nk_fill_rect(out, cursor, 0, cursor_color); } else { /* draw cursor inside text */ int glyph_len; struct nk_rect label; struct nk_text txt; nk_rune unicode; NK_ASSERT(cursor_ptr); glyph_len = nk_utf_decode(cursor_ptr, &unicode, 4); label.x = area.x + cursor_pos.x - edit->scrollbar.x; label.y = area.y + cursor_pos.y - edit->scrollbar.y; label.w = font->width(font->userdata, font->height, cursor_ptr, glyph_len); label.h = row_height; txt.padding = nk_vec2(0,0); txt.background = cursor_color;; txt.text = cursor_text_color; nk_fill_rect(out, label, 0, cursor_color); nk_widget_text(out, label, cursor_ptr, glyph_len, &txt, NK_TEXT_LEFT, font); } }} } else { /* not active so just draw text */ int l = nk_str_len_char(&edit->string); const char *begin = nk_str_get_const(&edit->string); const struct nk_style_item *background; struct nk_color background_color; struct nk_color text_color; nk_push_scissor(out, clip); if (*state & NK_WIDGET_STATE_ACTIVED) { background = &style->active; text_color = style->text_active; } else if (*state & NK_WIDGET_STATE_HOVER) { background = &style->hover; text_color = style->text_hover; } else { background = &style->normal; text_color = style->text_normal; } if (background->type == NK_STYLE_ITEM_IMAGE) background_color = nk_rgba(0,0,0,0); else background_color = background->data.color; nk_edit_draw_text(out, style, area.x - edit->scrollbar.x, area.y - edit->scrollbar.y, 0, begin, l, row_height, font, background_color, text_color, nk_false); } nk_push_scissor(out, old_clip);} return ret; } /* =============================================================== * * PROPERTY * * ===============================================================*/ enum nk_property_status { NK_PROPERTY_DEFAULT, NK_PROPERTY_EDIT, NK_PROPERTY_DRAG }; enum nk_property_filter { NK_FILTER_INT, NK_FILTER_FLOAT }; enum nk_property_kind { NK_PROPERTY_INT, NK_PROPERTY_FLOAT, NK_PROPERTY_DOUBLE }; union nk_property { int i; float f; double d; }; struct nk_property_variant { enum nk_property_kind kind; union nk_property value; union nk_property min_value; union nk_property max_value; union nk_property step; }; NK_INTERN void nk_drag_behavior(nk_flags *state, const struct nk_input *in, struct nk_rect drag, struct nk_property_variant *variant, float inc_per_pixel) { int left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down; int left_mouse_click_in_cursor = in && nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, drag, nk_true); nk_widget_state_reset(state); if (nk_input_is_mouse_hovering_rect(in, drag)) *state = NK_WIDGET_STATE_HOVERED; if (left_mouse_down && left_mouse_click_in_cursor) { float delta, pixels; pixels = in->mouse.delta.x; delta = pixels * inc_per_pixel; switch (variant->kind) { default: break; case NK_PROPERTY_INT: variant->value.i = variant->value.i + (int)delta; variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i, variant->max_value.i); break; case NK_PROPERTY_FLOAT: variant->value.f = variant->value.f + (float)delta; variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f, variant->max_value.f); break; case NK_PROPERTY_DOUBLE: variant->value.d = variant->value.d + (double)delta; variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d, variant->max_value.d); break; } *state = NK_WIDGET_STATE_ACTIVE; } if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, drag)) *state |= NK_WIDGET_STATE_ENTERED; else if (nk_input_is_mouse_prev_hovering_rect(in, drag)) *state |= NK_WIDGET_STATE_LEFT; } NK_INTERN void nk_property_behavior(nk_flags *ws, const struct nk_input *in, struct nk_rect property, struct nk_rect label, struct nk_rect edit, struct nk_rect empty, int *state, struct nk_property_variant *variant, float inc_per_pixel) { if (in && *state == NK_PROPERTY_DEFAULT) { if (nk_button_behavior(ws, edit, in, NK_BUTTON_DEFAULT)) *state = NK_PROPERTY_EDIT; else if (nk_input_is_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, label, nk_true)) *state = NK_PROPERTY_DRAG; else if (nk_input_is_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, empty, nk_true)) *state = NK_PROPERTY_DRAG; } if (*state == NK_PROPERTY_DRAG) { nk_drag_behavior(ws, in, property, variant, inc_per_pixel); if (!(*ws & NK_WIDGET_STATE_ACTIVED)) *state = NK_PROPERTY_DEFAULT; } } NK_INTERN void nk_draw_property(struct nk_command_buffer *out, const struct nk_style_property *style, const struct nk_rect *bounds, const struct nk_rect *label, nk_flags state, const char *name, int len, const struct nk_user_font *font) { struct nk_text text; const struct nk_style_item *background; /* select correct background and text color */ if (state & NK_WIDGET_STATE_ACTIVED) { background = &style->active; text.text = style->label_active; } else if (state & NK_WIDGET_STATE_HOVER) { background = &style->hover; text.text = style->label_hover; } else { background = &style->normal; text.text = style->label_normal; } /* draw background */ if (background->type == NK_STYLE_ITEM_IMAGE) { nk_draw_image(out, *bounds, &background->data.image, nk_white); text.background = nk_rgba(0,0,0,0); } else { text.background = background->data.color; nk_fill_rect(out, *bounds, style->rounding, background->data.color); nk_stroke_rect(out, *bounds, style->rounding, style->border, background->data.color); } /* draw label */ text.padding = nk_vec2(0,0); nk_widget_text(out, *label, name, len, &text, NK_TEXT_CENTERED, font); } NK_INTERN void nk_do_property(nk_flags *ws, struct nk_command_buffer *out, struct nk_rect property, const char *name, struct nk_property_variant *variant, float inc_per_pixel, char *buffer, int *len, int *state, int *cursor, int *select_begin, int *select_end, const struct nk_style_property *style, enum nk_property_filter filter, struct nk_input *in, const struct nk_user_font *font, struct nk_text_edit *text_edit, enum nk_button_behavior behavior) { const nk_plugin_filter filters[] = { nk_filter_decimal, nk_filter_float }; int active, old; int num_len, name_len; char string[NK_MAX_NUMBER_BUFFER]; float size; char *dst = 0; int *length; struct nk_rect left; struct nk_rect right; struct nk_rect label; struct nk_rect edit; struct nk_rect empty; /* left decrement button */ left.h = font->height/2; left.w = left.h; left.x = property.x + style->border + style->padding.x; left.y = property.y + style->border + property.h/2.0f - left.h/2; /* text label */ name_len = nk_strlen(name); size = font->width(font->userdata, font->height, name, name_len); label.x = left.x + left.w + style->padding.x; label.w = (float)size + 2 * style->padding.x; label.y = property.y + style->border + style->padding.y; label.h = property.h - (2 * style->border + 2 * style->padding.y); /* right increment button */ right.y = left.y; right.w = left.w; right.h = left.h; right.x = property.x + property.w - (right.w + style->padding.x); /* edit */ if (*state == NK_PROPERTY_EDIT) { size = font->width(font->userdata, font->height, buffer, *len); size += style->edit.cursor_size; length = len; dst = buffer; } else { switch (variant->kind) { default: break; case NK_PROPERTY_INT: nk_itoa(string, variant->value.i); num_len = nk_strlen(string); break; case NK_PROPERTY_FLOAT: nk_dtoa(string, (double)variant->value.f); num_len = nk_string_float_limit(string, NK_MAX_FLOAT_PRECISION); break; case NK_PROPERTY_DOUBLE: nk_dtoa(string, variant->value.d); num_len = nk_string_float_limit(string, NK_MAX_FLOAT_PRECISION); break; } size = font->width(font->userdata, font->height, string, num_len); dst = string; length = &num_len; } edit.w = (float)size + 2 * style->padding.x; edit.w = NK_MIN(edit.w, right.x - (label.x + label.w)); edit.x = right.x - (edit.w + style->padding.x); edit.y = property.y + style->border; edit.h = property.h - (2 * style->border); /* empty left space activator */ empty.w = edit.x - (label.x + label.w); empty.x = label.x + label.w; empty.y = property.y; empty.h = property.h; /* update property */ old = (*state == NK_PROPERTY_EDIT); nk_property_behavior(ws, in, property, label, edit, empty, state, variant, inc_per_pixel); /* draw property */ if (style->draw_begin) style->draw_begin(out, style->userdata); nk_draw_property(out, style, &property, &label, *ws, name, name_len, font); if (style->draw_end) style->draw_end(out, style->userdata); /* execute right button */ if (nk_do_button_symbol(ws, out, left, style->sym_left, behavior, &style->dec_button, in, font)) { switch (variant->kind) { default: break; case NK_PROPERTY_INT: variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i - variant->step.i, variant->max_value.i); break; case NK_PROPERTY_FLOAT: variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f - variant->step.f, variant->max_value.f); break; case NK_PROPERTY_DOUBLE: variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d - variant->step.d, variant->max_value.d); break; } } /* execute left button */ if (nk_do_button_symbol(ws, out, right, style->sym_right, behavior, &style->inc_button, in, font)) { switch (variant->kind) { default: break; case NK_PROPERTY_INT: variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i + variant->step.i, variant->max_value.i); break; case NK_PROPERTY_FLOAT: variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f + variant->step.f, variant->max_value.f); break; case NK_PROPERTY_DOUBLE: variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d + variant->step.d, variant->max_value.d); break; } } if (old != NK_PROPERTY_EDIT && (*state == NK_PROPERTY_EDIT)) { /* property has been activated so setup buffer */ NK_MEMCPY(buffer, dst, (nk_size)*length); *cursor = nk_utf_len(buffer, *length); *len = *length; length = len; dst = buffer; active = 0; } else active = (*state == NK_PROPERTY_EDIT); /* execute and run text edit field */ nk_textedit_clear_state(text_edit, NK_TEXT_EDIT_SINGLE_LINE, filters[filter]); text_edit->active = (unsigned char)active; text_edit->string.len = *length; text_edit->cursor = NK_CLAMP(0, *cursor, *length); text_edit->select_start = NK_CLAMP(0,*select_begin, *length); text_edit->select_end = NK_CLAMP(0,*select_end, *length); text_edit->string.buffer.allocated = (nk_size)*length; text_edit->string.buffer.memory.size = NK_MAX_NUMBER_BUFFER; text_edit->string.buffer.memory.ptr = dst; text_edit->string.buffer.size = NK_MAX_NUMBER_BUFFER; text_edit->mode = NK_TEXT_EDIT_MODE_INSERT; nk_do_edit(ws, out, edit, NK_EDIT_FIELD|NK_EDIT_AUTO_SELECT, filters[filter], text_edit, &style->edit, (*state == NK_PROPERTY_EDIT) ? in: 0, font); *length = text_edit->string.len; *cursor = text_edit->cursor; *select_begin = text_edit->select_start; *select_end = text_edit->select_end; if (text_edit->active && nk_input_is_key_pressed(in, NK_KEY_ENTER)) text_edit->active = nk_false; if (active && !text_edit->active) { /* property is now not active so convert edit text to value*/ *state = NK_PROPERTY_DEFAULT; buffer[*len] = '\0'; switch (variant->kind) { default: break; case NK_PROPERTY_INT: variant->value.i = nk_strtoi(buffer, 0); variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i, variant->max_value.i); break; case NK_PROPERTY_FLOAT: nk_string_float_limit(buffer, NK_MAX_FLOAT_PRECISION); variant->value.f = nk_strtof(buffer, 0); variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f, variant->max_value.f); break; case NK_PROPERTY_DOUBLE: nk_string_float_limit(buffer, NK_MAX_FLOAT_PRECISION); variant->value.d = nk_strtod(buffer, 0); variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d, variant->max_value.d); break; } } } /* =============================================================== * * COLOR PICKER * * ===============================================================*/ NK_INTERN int nk_color_picker_behavior(nk_flags *state, const struct nk_rect *bounds, const struct nk_rect *matrix, const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar, struct nk_color *color, const struct nk_input *in) { float hsva[4]; int value_changed = 0; int hsv_changed = 0; NK_ASSERT(state); NK_ASSERT(matrix); NK_ASSERT(hue_bar); NK_ASSERT(color); /* color matrix */ nk_color_hsva_fv(hsva, *color); if (nk_button_behavior(state, *matrix, in, NK_BUTTON_REPEATER)) { hsva[1] = NK_SATURATE((in->mouse.pos.x - matrix->x) / (matrix->w-1)); hsva[2] = 1.0f - NK_SATURATE((in->mouse.pos.y - matrix->y) / (matrix->h-1)); value_changed = hsv_changed = 1; } /* hue bar */ if (nk_button_behavior(state, *hue_bar, in, NK_BUTTON_REPEATER)) { hsva[0] = NK_SATURATE((in->mouse.pos.y - hue_bar->y) / (hue_bar->h-1)); value_changed = hsv_changed = 1; } /* alpha bar */ if (alpha_bar) { if (nk_button_behavior(state, *alpha_bar, in, NK_BUTTON_REPEATER)) { hsva[3] = 1.0f - NK_SATURATE((in->mouse.pos.y - alpha_bar->y) / (alpha_bar->h-1)); value_changed = 1; } } nk_widget_state_reset(state); if (hsv_changed) { *color = nk_hsva_fv(hsva); *state = NK_WIDGET_STATE_ACTIVE; } if (value_changed) { color->a = (nk_byte)(hsva[3] * 255.0f); *state = NK_WIDGET_STATE_ACTIVE; } /* set color picker widget state */ if (nk_input_is_mouse_hovering_rect(in, *bounds)) *state = NK_WIDGET_STATE_HOVERED; if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, *bounds)) *state |= NK_WIDGET_STATE_ENTERED; else if (nk_input_is_mouse_prev_hovering_rect(in, *bounds)) *state |= NK_WIDGET_STATE_LEFT; return value_changed; } NK_INTERN void nk_draw_color_picker(struct nk_command_buffer *o, const struct nk_rect *matrix, const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar, struct nk_color color) { NK_STORAGE const struct nk_color black = {0,0,0,255}; NK_STORAGE const struct nk_color white = {255, 255, 255, 255}; NK_STORAGE const struct nk_color black_trans = {0,0,0,0}; const float crosshair_size = 7.0f; struct nk_color temp; float hsva[4]; float line_y; int i; NK_ASSERT(o); NK_ASSERT(matrix); NK_ASSERT(hue_bar); /* draw hue bar */ nk_color_hsv_fv(hsva, color); for (i = 0; i < 6; ++i) { NK_GLOBAL const struct nk_color hue_colors[] = { {255, 0, 0, 255}, {255,255,0,255}, {0,255,0,255}, {0, 255,255,255}, {0,0,255,255}, {255, 0, 255, 255}, {255, 0, 0, 255} }; nk_fill_rect_multi_color(o, nk_rect(hue_bar->x, hue_bar->y + (float)i * (hue_bar->h/6.0f) + 0.5f, hue_bar->w, (hue_bar->h/6.0f) + 0.5f), hue_colors[i], hue_colors[i], hue_colors[i+1], hue_colors[i+1]); } line_y = (float)(int)(hue_bar->y + hsva[0] * matrix->h + 0.5f); nk_stroke_line(o, hue_bar->x-1, line_y, hue_bar->x + hue_bar->w + 2, line_y, 1, nk_rgb(255,255,255)); /* draw alpha bar */ if (alpha_bar) { float alpha = NK_SATURATE((float)color.a/255.0f); line_y = (float)(int)(alpha_bar->y + (1.0f - alpha) * matrix->h + 0.5f); nk_fill_rect_multi_color(o, *alpha_bar, white, white, black, black); nk_stroke_line(o, alpha_bar->x-1, line_y, alpha_bar->x + alpha_bar->w + 2, line_y, 1, nk_rgb(255,255,255)); } /* draw color matrix */ temp = nk_hsv_f(hsva[0], 1.0f, 1.0f); nk_fill_rect_multi_color(o, *matrix, white, temp, temp, white); nk_fill_rect_multi_color(o, *matrix, black_trans, black_trans, black, black); /* draw cross-hair */ {struct nk_vec2 p; float S = hsva[1]; float V = hsva[2]; p.x = (float)(int)(matrix->x + S * matrix->w); p.y = (float)(int)(matrix->y + (1.0f - V) * matrix->h); nk_stroke_line(o, p.x - crosshair_size, p.y, p.x-2, p.y, 1.0f, white); nk_stroke_line(o, p.x + crosshair_size + 1, p.y, p.x+3, p.y, 1.0f, white); nk_stroke_line(o, p.x, p.y + crosshair_size + 1, p.x, p.y+3, 1.0f, white); nk_stroke_line(o, p.x, p.y - crosshair_size, p.x, p.y-2, 1.0f, white);} } NK_INTERN int nk_do_color_picker(nk_flags *state, struct nk_command_buffer *out, struct nk_color *color, enum nk_color_format fmt, struct nk_rect bounds, struct nk_vec2 padding, const struct nk_input *in, const struct nk_user_font *font) { int ret = 0; struct nk_rect matrix; struct nk_rect hue_bar; struct nk_rect alpha_bar; float bar_w; NK_ASSERT(out); NK_ASSERT(color); NK_ASSERT(state); NK_ASSERT(font); if (!out || !color || !state || !font) return ret; bar_w = font->height; bounds.x += padding.x; bounds.y += padding.x; bounds.w -= 2 * padding.x; bounds.h -= 2 * padding.y; matrix.x = bounds.x; matrix.y = bounds.y; matrix.h = bounds.h; matrix.w = bounds.w - (3 * padding.x + 2 * bar_w); hue_bar.w = bar_w; hue_bar.y = bounds.y; hue_bar.h = matrix.h; hue_bar.x = matrix.x + matrix.w + padding.x; alpha_bar.x = hue_bar.x + hue_bar.w + padding.x; alpha_bar.y = bounds.y; alpha_bar.w = bar_w; alpha_bar.h = matrix.h; ret = nk_color_picker_behavior(state, &bounds, &matrix, &hue_bar, (fmt == NK_RGBA) ? &alpha_bar:0, color, in); nk_draw_color_picker(out, &matrix, &hue_bar, (fmt == NK_RGBA) ? &alpha_bar:0, *color); return ret; } /* ============================================================== * * STYLE * * ===============================================================*/ NK_API void nk_style_default(struct nk_context *ctx){nk_style_from_table(ctx, 0);} #define NK_COLOR_MAP(NK_COLOR)\ NK_COLOR(NK_COLOR_TEXT, 175,175,175,255) \ NK_COLOR(NK_COLOR_WINDOW, 45, 45, 45, 255) \ NK_COLOR(NK_COLOR_HEADER, 40, 40, 40, 255) \ NK_COLOR(NK_COLOR_BORDER, 65, 65, 65, 255) \ NK_COLOR(NK_COLOR_BUTTON, 50, 50, 50, 255) \ NK_COLOR(NK_COLOR_BUTTON_HOVER, 40, 40, 40, 255) \ NK_COLOR(NK_COLOR_BUTTON_ACTIVE, 35, 35, 35, 255) \ NK_COLOR(NK_COLOR_TOGGLE, 100,100,100,255) \ NK_COLOR(NK_COLOR_TOGGLE_HOVER, 120,120,120,255) \ NK_COLOR(NK_COLOR_TOGGLE_CURSOR, 45, 45, 45, 255) \ NK_COLOR(NK_COLOR_SELECT, 45, 45, 45, 255) \ NK_COLOR(NK_COLOR_SELECT_ACTIVE, 35, 35, 35,255) \ NK_COLOR(NK_COLOR_SLIDER, 38, 38, 38, 255) \ NK_COLOR(NK_COLOR_SLIDER_CURSOR, 100,100,100,255) \ NK_COLOR(NK_COLOR_SLIDER_CURSOR_HOVER, 120,120,120,255) \ NK_COLOR(NK_COLOR_SLIDER_CURSOR_ACTIVE, 150,150,150,255) \ NK_COLOR(NK_COLOR_PROPERTY, 38, 38, 38, 255) \ NK_COLOR(NK_COLOR_EDIT, 38, 38, 38, 255) \ NK_COLOR(NK_COLOR_EDIT_CURSOR, 175,175,175,255) \ NK_COLOR(NK_COLOR_COMBO, 45, 45, 45, 255) \ NK_COLOR(NK_COLOR_CHART, 120,120,120,255) \ NK_COLOR(NK_COLOR_CHART_COLOR, 45, 45, 45, 255) \ NK_COLOR(NK_COLOR_CHART_COLOR_HIGHLIGHT,255, 0, 0, 255) \ NK_COLOR(NK_COLOR_SCROLLBAR, 40, 40, 40, 255) \ NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR, 100,100,100,255) \ NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR_HOVER,120,120,120,255) \ NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR_ACTIVE,150,150,150,255) \ NK_COLOR(NK_COLOR_TAB_HEADER, 40, 40, 40,255) NK_GLOBAL const struct nk_color nk_default_color_style[NK_COLOR_COUNT] = { #define NK_COLOR(a,b,c,d,e) {b,c,d,e}, NK_COLOR_MAP(NK_COLOR) #undef NK_COLOR }; NK_GLOBAL const char *nk_color_names[NK_COLOR_COUNT] = { #define NK_COLOR(a,b,c,d,e) #a, NK_COLOR_MAP(NK_COLOR) #undef NK_COLOR }; NK_API const char *nk_style_get_color_by_name(enum nk_style_colors c) {return nk_color_names[c];} NK_API struct nk_style_item nk_style_item_image(struct nk_image img) {struct nk_style_item i; i.type = NK_STYLE_ITEM_IMAGE; i.data.image = img; return i;} NK_API struct nk_style_item nk_style_item_color(struct nk_color col) {struct nk_style_item i; i.type = NK_STYLE_ITEM_COLOR; i.data.color = col; return i;} NK_API struct nk_style_item nk_style_item_hide(void) {struct nk_style_item i; i.type = NK_STYLE_ITEM_COLOR; i.data.color = nk_rgba(0,0,0,0); return i;} NK_API void nk_style_from_table(struct nk_context *ctx, const struct nk_color *table) { struct nk_style *style; struct nk_style_text *text; struct nk_style_button *button; struct nk_style_toggle *toggle; struct nk_style_selectable *select; struct nk_style_slider *slider; struct nk_style_progress *prog; struct nk_style_scrollbar *scroll; struct nk_style_edit *edit; struct nk_style_property *property; struct nk_style_combo *combo; struct nk_style_chart *chart; struct nk_style_tab *tab; struct nk_style_window *win; NK_ASSERT(ctx); if (!ctx) return; style = &ctx->style; table = (!table) ? nk_default_color_style: table; /* default text */ text = &style->text; text->color = table[NK_COLOR_TEXT]; text->padding = nk_vec2(0,0); /* default button */ button = &style->button; nk_zero_struct(*button); button->normal = nk_style_item_color(table[NK_COLOR_BUTTON]); button->hover = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]); button->active = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]); button->border_color = table[NK_COLOR_BORDER]; button->text_background = table[NK_COLOR_BUTTON]; button->text_normal = table[NK_COLOR_TEXT]; button->text_hover = table[NK_COLOR_TEXT]; button->text_active = table[NK_COLOR_TEXT]; button->padding = nk_vec2(2.0f,2.0f); button->image_padding = nk_vec2(0.0f,0.0f); button->touch_padding = nk_vec2(0.0f, 0.0f); button->userdata = nk_handle_ptr(0); button->text_alignment = NK_TEXT_CENTERED; button->border = 1.0f; button->rounding = 4.0f; button->draw_begin = 0; button->draw_end = 0; /* contextual button */ button = &style->contextual_button; nk_zero_struct(*button); button->normal = nk_style_item_color(table[NK_COLOR_WINDOW]); button->hover = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]); button->active = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]); button->border_color = table[NK_COLOR_WINDOW]; button->text_background = table[NK_COLOR_WINDOW]; button->text_normal = table[NK_COLOR_TEXT]; button->text_hover = table[NK_COLOR_TEXT]; button->text_active = table[NK_COLOR_TEXT]; button->padding = nk_vec2(2.0f,2.0f); button->touch_padding = nk_vec2(0.0f,0.0f); button->userdata = nk_handle_ptr(0); button->text_alignment = NK_TEXT_CENTERED; button->border = 0.0f; button->rounding = 0.0f; button->draw_begin = 0; button->draw_end = 0; /* menu button */ button = &style->menu_button; nk_zero_struct(*button); button->normal = nk_style_item_color(table[NK_COLOR_WINDOW]); button->hover = nk_style_item_color(table[NK_COLOR_WINDOW]); button->active = nk_style_item_color(table[NK_COLOR_WINDOW]); button->border_color = table[NK_COLOR_WINDOW]; button->text_background = table[NK_COLOR_WINDOW]; button->text_normal = table[NK_COLOR_TEXT]; button->text_hover = table[NK_COLOR_TEXT]; button->text_active = table[NK_COLOR_TEXT]; button->padding = nk_vec2(2.0f,2.0f); button->touch_padding = nk_vec2(0.0f,0.0f); button->userdata = nk_handle_ptr(0); button->text_alignment = NK_TEXT_CENTERED; button->border = 0.0f; button->rounding = 1.0f; button->draw_begin = 0; button->draw_end = 0; /* checkbox toggle */ toggle = &style->checkbox; nk_zero_struct(*toggle); toggle->normal = nk_style_item_color(table[NK_COLOR_TOGGLE]); toggle->hover = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]); toggle->active = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]); toggle->cursor_normal = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]); toggle->cursor_hover = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]); toggle->userdata = nk_handle_ptr(0); toggle->text_background = table[NK_COLOR_WINDOW]; toggle->text_normal = table[NK_COLOR_TEXT]; toggle->text_hover = table[NK_COLOR_TEXT]; toggle->text_active = table[NK_COLOR_TEXT]; toggle->padding = nk_vec2(2.0f, 2.0f); toggle->touch_padding = nk_vec2(0,0); toggle->border_color = nk_rgba(0,0,0,0); toggle->border = 0.0f; toggle->spacing = 4; /* option toggle */ toggle = &style->option; nk_zero_struct(*toggle); toggle->normal = nk_style_item_color(table[NK_COLOR_TOGGLE]); toggle->hover = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]); toggle->active = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]); toggle->cursor_normal = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]); toggle->cursor_hover = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]); toggle->userdata = nk_handle_ptr(0); toggle->text_background = table[NK_COLOR_WINDOW]; toggle->text_normal = table[NK_COLOR_TEXT]; toggle->text_hover = table[NK_COLOR_TEXT]; toggle->text_active = table[NK_COLOR_TEXT]; toggle->padding = nk_vec2(3.0f, 3.0f); toggle->touch_padding = nk_vec2(0,0); toggle->border_color = nk_rgba(0,0,0,0); toggle->border = 0.0f; toggle->spacing = 4; /* selectable */ select = &style->selectable; nk_zero_struct(*select); select->normal = nk_style_item_color(table[NK_COLOR_SELECT]); select->hover = nk_style_item_color(table[NK_COLOR_SELECT]); select->pressed = nk_style_item_color(table[NK_COLOR_SELECT]); select->normal_active = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]); select->hover_active = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]); select->pressed_active = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]); select->text_normal = table[NK_COLOR_TEXT]; select->text_hover = table[NK_COLOR_TEXT]; select->text_pressed = table[NK_COLOR_TEXT]; select->text_normal_active = table[NK_COLOR_TEXT]; select->text_hover_active = table[NK_COLOR_TEXT]; select->text_pressed_active = table[NK_COLOR_TEXT]; select->padding = nk_vec2(2.0f,2.0f); select->touch_padding = nk_vec2(0,0); select->userdata = nk_handle_ptr(0); select->rounding = 0.0f; select->draw_begin = 0; select->draw_end = 0; /* slider */ slider = &style->slider; nk_zero_struct(*slider); slider->normal = nk_style_item_hide(); slider->hover = nk_style_item_hide(); slider->active = nk_style_item_hide(); slider->bar_normal = table[NK_COLOR_SLIDER]; slider->bar_hover = table[NK_COLOR_SLIDER]; slider->bar_active = table[NK_COLOR_SLIDER]; slider->bar_filled = table[NK_COLOR_SLIDER_CURSOR]; slider->cursor_normal = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR]); slider->cursor_hover = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_HOVER]); slider->cursor_active = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_ACTIVE]); slider->inc_symbol = NK_SYMBOL_TRIANGLE_RIGHT; slider->dec_symbol = NK_SYMBOL_TRIANGLE_LEFT; slider->cursor_size = nk_vec2(16,16); slider->padding = nk_vec2(2,2); slider->spacing = nk_vec2(2,2); slider->userdata = nk_handle_ptr(0); slider->show_buttons = nk_false; slider->bar_height = 8; slider->rounding = 0; slider->draw_begin = 0; slider->draw_end = 0; /* slider buttons */ button = &style->slider.inc_button; button->normal = nk_style_item_color(nk_rgb(40,40,40)); button->hover = nk_style_item_color(nk_rgb(42,42,42)); button->active = nk_style_item_color(nk_rgb(44,44,44)); button->border_color = nk_rgb(65,65,65); button->text_background = nk_rgb(40,40,40); button->text_normal = nk_rgb(175,175,175); button->text_hover = nk_rgb(175,175,175); button->text_active = nk_rgb(175,175,175); button->padding = nk_vec2(8.0f,8.0f); button->touch_padding = nk_vec2(0.0f,0.0f); button->userdata = nk_handle_ptr(0); button->text_alignment = NK_TEXT_CENTERED; button->border = 1.0f; button->rounding = 0.0f; button->draw_begin = 0; button->draw_end = 0; style->slider.dec_button = style->slider.inc_button; /* progressbar */ prog = &style->progress; nk_zero_struct(*prog); prog->normal = nk_style_item_color(table[NK_COLOR_SLIDER]); prog->hover = nk_style_item_color(table[NK_COLOR_SLIDER]); prog->active = nk_style_item_color(table[NK_COLOR_SLIDER]); prog->cursor_normal = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR]); prog->cursor_hover = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_HOVER]); prog->cursor_active = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_ACTIVE]); prog->border_color = nk_rgba(0,0,0,0); prog->cursor_border_color = nk_rgba(0,0,0,0); prog->userdata = nk_handle_ptr(0); prog->padding = nk_vec2(4,4); prog->rounding = 0; prog->border = 0; prog->cursor_rounding = 0; prog->cursor_border = 0; prog->draw_begin = 0; prog->draw_end = 0; /* scrollbars */ scroll = &style->scrollh; nk_zero_struct(*scroll); scroll->normal = nk_style_item_color(table[NK_COLOR_SCROLLBAR]); scroll->hover = nk_style_item_color(table[NK_COLOR_SCROLLBAR]); scroll->active = nk_style_item_color(table[NK_COLOR_SCROLLBAR]); scroll->cursor_normal = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR]); scroll->cursor_hover = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR_HOVER]); scroll->cursor_active = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE]); scroll->dec_symbol = NK_SYMBOL_CIRCLE_SOLID; scroll->inc_symbol = NK_SYMBOL_CIRCLE_SOLID; scroll->userdata = nk_handle_ptr(0); scroll->border_color = table[NK_COLOR_SCROLLBAR]; scroll->cursor_border_color = table[NK_COLOR_SCROLLBAR]; scroll->padding = nk_vec2(0,0); scroll->show_buttons = nk_false; scroll->border = 0; scroll->rounding = 0; scroll->border_cursor = 0; scroll->rounding_cursor = 0; scroll->draw_begin = 0; scroll->draw_end = 0; style->scrollv = style->scrollh; /* scrollbars buttons */ button = &style->scrollh.inc_button; button->normal = nk_style_item_color(nk_rgb(40,40,40)); button->hover = nk_style_item_color(nk_rgb(42,42,42)); button->active = nk_style_item_color(nk_rgb(44,44,44)); button->border_color = nk_rgb(65,65,65); button->text_background = nk_rgb(40,40,40); button->text_normal = nk_rgb(175,175,175); button->text_hover = nk_rgb(175,175,175); button->text_active = nk_rgb(175,175,175); button->padding = nk_vec2(4.0f,4.0f); button->touch_padding = nk_vec2(0.0f,0.0f); button->userdata = nk_handle_ptr(0); button->text_alignment = NK_TEXT_CENTERED; button->border = 1.0f; button->rounding = 0.0f; button->draw_begin = 0; button->draw_end = 0; style->scrollh.dec_button = style->scrollh.inc_button; style->scrollv.inc_button = style->scrollh.inc_button; style->scrollv.dec_button = style->scrollh.inc_button; /* edit */ edit = &style->edit; nk_zero_struct(*edit); edit->normal = nk_style_item_color(table[NK_COLOR_EDIT]); edit->hover = nk_style_item_color(table[NK_COLOR_EDIT]); edit->active = nk_style_item_color(table[NK_COLOR_EDIT]); edit->cursor_normal = table[NK_COLOR_TEXT]; edit->cursor_hover = table[NK_COLOR_TEXT]; edit->cursor_text_normal= table[NK_COLOR_EDIT]; edit->cursor_text_hover = table[NK_COLOR_EDIT]; edit->border_color = table[NK_COLOR_BORDER]; edit->text_normal = table[NK_COLOR_TEXT]; edit->text_hover = table[NK_COLOR_TEXT]; edit->text_active = table[NK_COLOR_TEXT]; edit->selected_normal = table[NK_COLOR_TEXT]; edit->selected_hover = table[NK_COLOR_TEXT]; edit->selected_text_normal = table[NK_COLOR_EDIT]; edit->selected_text_hover = table[NK_COLOR_EDIT]; edit->scrollbar_size = nk_vec2(10,10); edit->scrollbar = style->scrollv; edit->padding = nk_vec2(4,4); edit->row_padding = 2; edit->cursor_size = 4; edit->border = 1; edit->rounding = 0; /* property */ property = &style->property; nk_zero_struct(*property); property->normal = nk_style_item_color(table[NK_COLOR_PROPERTY]); property->hover = nk_style_item_color(table[NK_COLOR_PROPERTY]); property->active = nk_style_item_color(table[NK_COLOR_PROPERTY]); property->border_color = table[NK_COLOR_BORDER]; property->label_normal = table[NK_COLOR_TEXT]; property->label_hover = table[NK_COLOR_TEXT]; property->label_active = table[NK_COLOR_TEXT]; property->sym_left = NK_SYMBOL_TRIANGLE_LEFT; property->sym_right = NK_SYMBOL_TRIANGLE_RIGHT; property->userdata = nk_handle_ptr(0); property->padding = nk_vec2(4,4); property->border = 1; property->rounding = 10; property->draw_begin = 0; property->draw_end = 0; /* property buttons */ button = &style->property.dec_button; nk_zero_struct(*button); button->normal = nk_style_item_color(table[NK_COLOR_PROPERTY]); button->hover = nk_style_item_color(table[NK_COLOR_PROPERTY]); button->active = nk_style_item_color(table[NK_COLOR_PROPERTY]); button->border_color = nk_rgba(0,0,0,0); button->text_background = table[NK_COLOR_PROPERTY]; button->text_normal = table[NK_COLOR_TEXT]; button->text_hover = table[NK_COLOR_TEXT]; button->text_active = table[NK_COLOR_TEXT]; button->padding = nk_vec2(0.0f,0.0f); button->touch_padding = nk_vec2(0.0f,0.0f); button->userdata = nk_handle_ptr(0); button->text_alignment = NK_TEXT_CENTERED; button->border = 0.0f; button->rounding = 0.0f; button->draw_begin = 0; button->draw_end = 0; style->property.inc_button = style->property.dec_button; /* property edit */ edit = &style->property.edit; nk_zero_struct(*edit); edit->normal = nk_style_item_color(table[NK_COLOR_PROPERTY]); edit->hover = nk_style_item_color(table[NK_COLOR_PROPERTY]); edit->active = nk_style_item_color(table[NK_COLOR_PROPERTY]); edit->border_color = nk_rgba(0,0,0,0); edit->cursor_normal = table[NK_COLOR_TEXT]; edit->cursor_hover = table[NK_COLOR_TEXT]; edit->cursor_text_normal= table[NK_COLOR_EDIT]; edit->cursor_text_hover = table[NK_COLOR_EDIT]; edit->text_normal = table[NK_COLOR_TEXT]; edit->text_hover = table[NK_COLOR_TEXT]; edit->text_active = table[NK_COLOR_TEXT]; edit->selected_normal = table[NK_COLOR_TEXT]; edit->selected_hover = table[NK_COLOR_TEXT]; edit->selected_text_normal = table[NK_COLOR_EDIT]; edit->selected_text_hover = table[NK_COLOR_EDIT]; edit->padding = nk_vec2(0,0); edit->cursor_size = 8; edit->border = 0; edit->rounding = 0; /* chart */ chart = &style->chart; nk_zero_struct(*chart); chart->background = nk_style_item_color(table[NK_COLOR_CHART]); chart->border_color = table[NK_COLOR_BORDER]; chart->selected_color = table[NK_COLOR_CHART_COLOR_HIGHLIGHT]; chart->color = table[NK_COLOR_CHART_COLOR]; chart->padding = nk_vec2(4,4); chart->border = 0; chart->rounding = 0; /* combo */ combo = &style->combo; combo->normal = nk_style_item_color(table[NK_COLOR_COMBO]); combo->hover = nk_style_item_color(table[NK_COLOR_COMBO]); combo->active = nk_style_item_color(table[NK_COLOR_COMBO]); combo->border_color = table[NK_COLOR_BORDER]; combo->label_normal = table[NK_COLOR_TEXT]; combo->label_hover = table[NK_COLOR_TEXT]; combo->label_active = table[NK_COLOR_TEXT]; combo->sym_normal = NK_SYMBOL_TRIANGLE_DOWN; combo->sym_hover = NK_SYMBOL_TRIANGLE_DOWN; combo->sym_active = NK_SYMBOL_TRIANGLE_DOWN; combo->content_padding = nk_vec2(4,4); combo->button_padding = nk_vec2(0,4); combo->spacing = nk_vec2(4,0); combo->border = 1; combo->rounding = 0; /* combo button */ button = &style->combo.button; nk_zero_struct(*button); button->normal = nk_style_item_color(table[NK_COLOR_COMBO]); button->hover = nk_style_item_color(table[NK_COLOR_COMBO]); button->active = nk_style_item_color(table[NK_COLOR_COMBO]); button->border_color = nk_rgba(0,0,0,0); button->text_background = table[NK_COLOR_COMBO]; button->text_normal = table[NK_COLOR_TEXT]; button->text_hover = table[NK_COLOR_TEXT]; button->text_active = table[NK_COLOR_TEXT]; button->padding = nk_vec2(2.0f,2.0f); button->touch_padding = nk_vec2(0.0f,0.0f); button->userdata = nk_handle_ptr(0); button->text_alignment = NK_TEXT_CENTERED; button->border = 0.0f; button->rounding = 0.0f; button->draw_begin = 0; button->draw_end = 0; /* tab */ tab = &style->tab; tab->background = nk_style_item_color(table[NK_COLOR_TAB_HEADER]); tab->border_color = table[NK_COLOR_BORDER]; tab->text = table[NK_COLOR_TEXT]; tab->sym_minimize = NK_SYMBOL_TRIANGLE_RIGHT; tab->sym_maximize = NK_SYMBOL_TRIANGLE_DOWN; tab->padding = nk_vec2(4,4); tab->spacing = nk_vec2(4,4); tab->indent = 10.0f; tab->border = 1; tab->rounding = 0; /* tab button */ button = &style->tab.tab_minimize_button; nk_zero_struct(*button); button->normal = nk_style_item_color(table[NK_COLOR_TAB_HEADER]); button->hover = nk_style_item_color(table[NK_COLOR_TAB_HEADER]); button->active = nk_style_item_color(table[NK_COLOR_TAB_HEADER]); button->border_color = nk_rgba(0,0,0,0); button->text_background = table[NK_COLOR_TAB_HEADER]; button->text_normal = table[NK_COLOR_TEXT]; button->text_hover = table[NK_COLOR_TEXT]; button->text_active = table[NK_COLOR_TEXT]; button->padding = nk_vec2(2.0f,2.0f); button->touch_padding = nk_vec2(0.0f,0.0f); button->userdata = nk_handle_ptr(0); button->text_alignment = NK_TEXT_CENTERED; button->border = 0.0f; button->rounding = 0.0f; button->draw_begin = 0; button->draw_end = 0; style->tab.tab_maximize_button =*button; /* node button */ button = &style->tab.node_minimize_button; nk_zero_struct(*button); button->normal = nk_style_item_color(table[NK_COLOR_WINDOW]); button->hover = nk_style_item_color(table[NK_COLOR_WINDOW]); button->active = nk_style_item_color(table[NK_COLOR_WINDOW]); button->border_color = nk_rgba(0,0,0,0); button->text_background = table[NK_COLOR_TAB_HEADER]; button->text_normal = table[NK_COLOR_TEXT]; button->text_hover = table[NK_COLOR_TEXT]; button->text_active = table[NK_COLOR_TEXT]; button->padding = nk_vec2(2.0f,2.0f); button->touch_padding = nk_vec2(0.0f,0.0f); button->userdata = nk_handle_ptr(0); button->text_alignment = NK_TEXT_CENTERED; button->border = 0.0f; button->rounding = 0.0f; button->draw_begin = 0; button->draw_end = 0; style->tab.node_maximize_button =*button; /* window header */ win = &style->window; win->header.align = NK_HEADER_RIGHT; win->header.close_symbol = NK_SYMBOL_X; win->header.minimize_symbol = NK_SYMBOL_MINUS; win->header.maximize_symbol = NK_SYMBOL_PLUS; win->header.normal = nk_style_item_color(table[NK_COLOR_HEADER]); win->header.hover = nk_style_item_color(table[NK_COLOR_HEADER]); win->header.active = nk_style_item_color(table[NK_COLOR_HEADER]); win->header.label_normal = table[NK_COLOR_TEXT]; win->header.label_hover = table[NK_COLOR_TEXT]; win->header.label_active = table[NK_COLOR_TEXT]; win->header.label_padding = nk_vec2(4,4); win->header.padding = nk_vec2(4,4); win->header.spacing = nk_vec2(0,0); /* window header close button */ button = &style->window.header.close_button; nk_zero_struct(*button); button->normal = nk_style_item_color(table[NK_COLOR_HEADER]); button->hover = nk_style_item_color(table[NK_COLOR_HEADER]); button->active = nk_style_item_color(table[NK_COLOR_HEADER]); button->border_color = nk_rgba(0,0,0,0); button->text_background = table[NK_COLOR_HEADER]; button->text_normal = table[NK_COLOR_TEXT]; button->text_hover = table[NK_COLOR_TEXT]; button->text_active = table[NK_COLOR_TEXT]; button->padding = nk_vec2(0.0f,0.0f); button->touch_padding = nk_vec2(0.0f,0.0f); button->userdata = nk_handle_ptr(0); button->text_alignment = NK_TEXT_CENTERED; button->border = 0.0f; button->rounding = 0.0f; button->draw_begin = 0; button->draw_end = 0; /* window header minimize button */ button = &style->window.header.minimize_button; nk_zero_struct(*button); button->normal = nk_style_item_color(table[NK_COLOR_HEADER]); button->hover = nk_style_item_color(table[NK_COLOR_HEADER]); button->active = nk_style_item_color(table[NK_COLOR_HEADER]); button->border_color = nk_rgba(0,0,0,0); button->text_background = table[NK_COLOR_HEADER]; button->text_normal = table[NK_COLOR_TEXT]; button->text_hover = table[NK_COLOR_TEXT]; button->text_active = table[NK_COLOR_TEXT]; button->padding = nk_vec2(0.0f,0.0f); button->touch_padding = nk_vec2(0.0f,0.0f); button->userdata = nk_handle_ptr(0); button->text_alignment = NK_TEXT_CENTERED; button->border = 0.0f; button->rounding = 0.0f; button->draw_begin = 0; button->draw_end = 0; /* window */ win->background = table[NK_COLOR_WINDOW]; win->fixed_background = nk_style_item_color(table[NK_COLOR_WINDOW]); win->border_color = table[NK_COLOR_BORDER]; win->popup_border_color = table[NK_COLOR_BORDER]; win->combo_border_color = table[NK_COLOR_BORDER]; win->contextual_border_color = table[NK_COLOR_BORDER]; win->menu_border_color = table[NK_COLOR_BORDER]; win->group_border_color = table[NK_COLOR_BORDER]; win->tooltip_border_color = table[NK_COLOR_BORDER]; win->scaler = nk_style_item_color(table[NK_COLOR_TEXT]); win->rounding = 0.0f; win->spacing = nk_vec2(4,4); win->scrollbar_size = nk_vec2(10,10); win->min_size = nk_vec2(64,64); win->combo_border = 1.0f; win->contextual_border = 1.0f; win->menu_border = 1.0f; win->group_border = 1.0f; win->tooltip_border = 1.0f; win->popup_border = 1.0f; win->border = 2.0f; win->min_row_height_padding = 8; win->padding = nk_vec2(4,4); win->group_padding = nk_vec2(4,4); win->popup_padding = nk_vec2(4,4); win->combo_padding = nk_vec2(4,4); win->contextual_padding = nk_vec2(4,4); win->menu_padding = nk_vec2(4,4); win->tooltip_padding = nk_vec2(4,4); } NK_API void nk_style_set_font(struct nk_context *ctx, const struct nk_user_font *font) { struct nk_style *style; NK_ASSERT(ctx); if (!ctx) return; style = &ctx->style; style->font = font; ctx->stacks.fonts.head = 0; if (ctx->current) nk_layout_reset_min_row_height(ctx); } NK_API int nk_style_push_font(struct nk_context *ctx, const struct nk_user_font *font) { struct nk_config_stack_user_font *font_stack; struct nk_config_stack_user_font_element *element; NK_ASSERT(ctx); if (!ctx) return 0; font_stack = &ctx->stacks.fonts; NK_ASSERT(font_stack->head < (int)NK_LEN(font_stack->elements)); if (font_stack->head >= (int)NK_LEN(font_stack->elements)) return 0; element = &font_stack->elements[font_stack->head++]; element->address = &ctx->style.font; element->old_value = ctx->style.font; ctx->style.font = font; return 1; } NK_API int nk_style_pop_font(struct nk_context *ctx) { struct nk_config_stack_user_font *font_stack; struct nk_config_stack_user_font_element *element; NK_ASSERT(ctx); if (!ctx) return 0; font_stack = &ctx->stacks.fonts; NK_ASSERT(font_stack->head > 0); if (font_stack->head < 1) return 0; element = &font_stack->elements[--font_stack->head]; *element->address = element->old_value; return 1; } #define NK_STYLE_PUSH_IMPLEMENATION(prefix, type, stack) \ nk_style_push_##type(struct nk_context *ctx, prefix##_##type *address, prefix##_##type value)\ {\ struct nk_config_stack_##type * type_stack;\ struct nk_config_stack_##type##_element *element;\ NK_ASSERT(ctx);\ if (!ctx) return 0;\ type_stack = &ctx->stacks.stack;\ NK_ASSERT(type_stack->head < (int)NK_LEN(type_stack->elements));\ if (type_stack->head >= (int)NK_LEN(type_stack->elements))\ return 0;\ element = &type_stack->elements[type_stack->head++];\ element->address = address;\ element->old_value = *address;\ *address = value;\ return 1;\ } #define NK_STYLE_POP_IMPLEMENATION(type, stack) \ nk_style_pop_##type(struct nk_context *ctx)\ {\ struct nk_config_stack_##type *type_stack;\ struct nk_config_stack_##type##_element *element;\ NK_ASSERT(ctx);\ if (!ctx) return 0;\ type_stack = &ctx->stacks.stack;\ NK_ASSERT(type_stack->head > 0);\ if (type_stack->head < 1)\ return 0;\ element = &type_stack->elements[--type_stack->head];\ *element->address = element->old_value;\ return 1;\ } NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk, style_item, style_items) NK_API int NK_STYLE_PUSH_IMPLEMENATION(nk,float, floats) NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk, vec2, vectors) NK_API int NK_STYLE_PUSH_IMPLEMENATION(nk,flags, flags) NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk,color, colors) NK_API int NK_STYLE_POP_IMPLEMENATION(style_item, style_items) NK_API int NK_STYLE_POP_IMPLEMENATION(float,floats) NK_API int NK_STYLE_POP_IMPLEMENATION(vec2, vectors) NK_API int NK_STYLE_POP_IMPLEMENATION(flags,flags) NK_API int NK_STYLE_POP_IMPLEMENATION(color,colors) NK_API int nk_style_set_cursor(struct nk_context *ctx, enum nk_style_cursor c) { struct nk_style *style; NK_ASSERT(ctx); if (!ctx) return 0; style = &ctx->style; if (style->cursors[c]) { style->cursor_active = style->cursors[c]; return 1; } return 0; } NK_API void nk_style_show_cursor(struct nk_context *ctx) { ctx->style.cursor_visible = nk_true; } NK_API void nk_style_hide_cursor(struct nk_context *ctx) { ctx->style.cursor_visible = nk_false; } NK_API void nk_style_load_cursor(struct nk_context *ctx, enum nk_style_cursor cursor, const struct nk_cursor *c) { struct nk_style *style; NK_ASSERT(ctx); if (!ctx) return; style = &ctx->style; style->cursors[cursor] = c; } NK_API void nk_style_load_all_cursors(struct nk_context *ctx, struct nk_cursor *cursors) { int i = 0; struct nk_style *style; NK_ASSERT(ctx); if (!ctx) return; style = &ctx->style; for (i = 0; i < NK_CURSOR_COUNT; ++i) style->cursors[i] = &cursors[i]; style->cursor_visible = nk_true; } /* =============================================================== * * POOL * * ===============================================================*/ NK_INTERN void nk_pool_init(struct nk_pool *pool, struct nk_allocator *alloc, unsigned int capacity) { nk_zero(pool, sizeof(*pool)); pool->alloc = *alloc; pool->capacity = capacity; pool->type = NK_BUFFER_DYNAMIC; pool->pages = 0; } NK_INTERN void nk_pool_free(struct nk_pool *pool) { struct nk_page *iter = pool->pages; if (!pool) return; if (pool->type == NK_BUFFER_FIXED) return; while (iter) { struct nk_page *next = iter->next; pool->alloc.free(pool->alloc.userdata, iter); iter = next; } } NK_INTERN void nk_pool_init_fixed(struct nk_pool *pool, void *memory, nk_size size) { nk_zero(pool, sizeof(*pool)); NK_ASSERT(size >= sizeof(struct nk_page)); if (size < sizeof(struct nk_page)) return; pool->capacity = (unsigned)(size - sizeof(struct nk_page)) / sizeof(struct nk_page_element); pool->pages = (struct nk_page*)memory; pool->type = NK_BUFFER_FIXED; pool->size = size; } NK_INTERN struct nk_page_element* nk_pool_alloc(struct nk_pool *pool) { if (!pool->pages || pool->pages->size >= pool->capacity) { /* allocate new page */ struct nk_page *page; if (pool->type == NK_BUFFER_FIXED) { if (!pool->pages) { NK_ASSERT(pool->pages); return 0; } NK_ASSERT(pool->pages->size < pool->capacity); return 0; } else { nk_size size = sizeof(struct nk_page); size += NK_POOL_DEFAULT_CAPACITY * sizeof(union nk_page_data); page = (struct nk_page*)pool->alloc.alloc(pool->alloc.userdata,0, size); page->next = pool->pages; pool->pages = page; page->size = 0; } } return &pool->pages->win[pool->pages->size++]; } /* =============================================================== * * CONTEXT * * ===============================================================*/ NK_INTERN void* nk_create_window(struct nk_context *ctx); NK_INTERN void nk_remove_window(struct nk_context*, struct nk_window*); NK_INTERN void nk_free_window(struct nk_context *ctx, struct nk_window *win); NK_INTERN void nk_free_table(struct nk_context *ctx, struct nk_table *tbl); NK_INTERN void nk_remove_table(struct nk_window *win, struct nk_table *tbl); NK_INTERN void* nk_create_panel(struct nk_context *ctx); NK_INTERN void nk_free_panel(struct nk_context*, struct nk_panel *pan); NK_INTERN void nk_setup(struct nk_context *ctx, const struct nk_user_font *font) { NK_ASSERT(ctx); if (!ctx) return; nk_zero_struct(*ctx); nk_style_default(ctx); ctx->seq = 1; if (font) ctx->style.font = font; #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT nk_draw_list_init(&ctx->draw_list); #endif } #ifdef NK_INCLUDE_DEFAULT_ALLOCATOR NK_API int nk_init_default(struct nk_context *ctx, const struct nk_user_font *font) { struct nk_allocator alloc; alloc.userdata.ptr = 0; alloc.alloc = nk_malloc; alloc.free = nk_mfree; return nk_init(ctx, &alloc, font); } #endif NK_API int nk_init_fixed(struct nk_context *ctx, void *memory, nk_size size, const struct nk_user_font *font) { NK_ASSERT(memory); if (!memory) return 0; nk_setup(ctx, font); nk_buffer_init_fixed(&ctx->memory, memory, size); ctx->use_pool = nk_false; return 1; } NK_API int nk_init_custom(struct nk_context *ctx, struct nk_buffer *cmds, struct nk_buffer *pool, const struct nk_user_font *font) { NK_ASSERT(cmds); NK_ASSERT(pool); if (!cmds || !pool) return 0; nk_setup(ctx, font); ctx->memory = *cmds; if (pool->type == NK_BUFFER_FIXED) { /* take memory from buffer and alloc fixed pool */ nk_pool_init_fixed(&ctx->pool, pool->memory.ptr, pool->memory.size); } else { /* create dynamic pool from buffer allocator */ struct nk_allocator *alloc = &pool->pool; nk_pool_init(&ctx->pool, alloc, NK_POOL_DEFAULT_CAPACITY); } ctx->use_pool = nk_true; return 1; } NK_API int nk_init(struct nk_context *ctx, struct nk_allocator *alloc, const struct nk_user_font *font) { NK_ASSERT(alloc); if (!alloc) return 0; nk_setup(ctx, font); nk_buffer_init(&ctx->memory, alloc, NK_DEFAULT_COMMAND_BUFFER_SIZE); nk_pool_init(&ctx->pool, alloc, NK_POOL_DEFAULT_CAPACITY); ctx->use_pool = nk_true; return 1; } #ifdef NK_INCLUDE_COMMAND_USERDATA NK_API void nk_set_user_data(struct nk_context *ctx, nk_handle handle) { if (!ctx) return; ctx->userdata = handle; if (ctx->current) ctx->current->buffer.userdata = handle; } #endif NK_API void nk_free(struct nk_context *ctx) { NK_ASSERT(ctx); if (!ctx) return; nk_buffer_free(&ctx->memory); if (ctx->use_pool) nk_pool_free(&ctx->pool); nk_zero(&ctx->input, sizeof(ctx->input)); nk_zero(&ctx->style, sizeof(ctx->style)); nk_zero(&ctx->memory, sizeof(ctx->memory)); ctx->seq = 0; ctx->build = 0; ctx->begin = 0; ctx->end = 0; ctx->active = 0; ctx->current = 0; ctx->freelist = 0; ctx->count = 0; } NK_API void nk_clear(struct nk_context *ctx) { struct nk_window *iter; struct nk_window *next; NK_ASSERT(ctx); if (!ctx) return; if (ctx->use_pool) nk_buffer_clear(&ctx->memory); else nk_buffer_reset(&ctx->memory, NK_BUFFER_FRONT); ctx->build = 0; ctx->memory.calls = 0; ctx->last_widget_state = 0; ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_ARROW]; NK_MEMSET(&ctx->overlay, 0, sizeof(ctx->overlay)); #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT nk_draw_list_clear(&ctx->draw_list); #endif /* garbage collector */ iter = ctx->begin; while (iter) { /* make sure minimized windows do not get removed */ if ((iter->flags & NK_WINDOW_MINIMIZED) && !(iter->flags & NK_WINDOW_CLOSED)) { iter = iter->next; continue; } /* remove hotness from hidden or closed windows*/ if (((iter->flags & NK_WINDOW_HIDDEN) || (iter->flags & NK_WINDOW_CLOSED)) && iter == ctx->active) ctx->active = iter->next; /* free unused popup windows */ if (iter->popup.win && iter->popup.win->seq != ctx->seq) { nk_free_window(ctx, iter->popup.win); iter->popup.win = 0; } /* remove unused window state tables */ {struct nk_table *n, *it = iter->tables; while (it) { n = it->next; if (it->seq != ctx->seq) { nk_remove_table(iter, it); nk_zero(it, sizeof(union nk_page_data)); nk_free_table(ctx, it); if (it == iter->tables) iter->tables = n; } it = n; }} /* window itself is not used anymore so free */ if (iter->seq != ctx->seq || iter->flags & NK_WINDOW_CLOSED) { next = iter->next; nk_remove_window(ctx, iter); nk_free_window(ctx, iter); iter = next; } else iter = iter->next; } ctx->seq++; } /* ---------------------------------------------------------------- * * BUFFERING * * ---------------------------------------------------------------*/ NK_INTERN void nk_start_buffer(struct nk_context *ctx, struct nk_command_buffer *buffer) { NK_ASSERT(ctx); NK_ASSERT(buffer); if (!ctx || !buffer) return; buffer->begin = ctx->memory.allocated; buffer->end = buffer->begin; buffer->last = buffer->begin; buffer->clip = nk_null_rect; } NK_INTERN void nk_start(struct nk_context *ctx, struct nk_window *win) { NK_ASSERT(ctx); NK_ASSERT(win); nk_start_buffer(ctx, &win->buffer); } NK_INTERN void nk_start_popup(struct nk_context *ctx, struct nk_window *win) { struct nk_popup_buffer *buf; NK_ASSERT(ctx); NK_ASSERT(win); if (!ctx || !win) return; /* save buffer fill state for popup */ buf = &win->popup.buf; buf->begin = win->buffer.end; buf->end = win->buffer.end; buf->parent = win->buffer.last; buf->last = buf->begin; buf->active = nk_true; } NK_INTERN void nk_finish_popup(struct nk_context *ctx, struct nk_window *win) { struct nk_popup_buffer *buf; NK_ASSERT(ctx); NK_ASSERT(win); if (!ctx || !win) return; buf = &win->popup.buf; buf->last = win->buffer.last; buf->end = win->buffer.end; } NK_INTERN void nk_finish_buffer(struct nk_context *ctx, struct nk_command_buffer *buffer) { NK_ASSERT(ctx); NK_ASSERT(buffer); if (!ctx || !buffer) return; buffer->end = ctx->memory.allocated; } NK_INTERN void nk_finish(struct nk_context *ctx, struct nk_window *win) { struct nk_popup_buffer *buf; struct nk_command *parent_last; void *memory; NK_ASSERT(ctx); NK_ASSERT(win); if (!ctx || !win) return; nk_finish_buffer(ctx, &win->buffer); if (!win->popup.buf.active) return; buf = &win->popup.buf; memory = ctx->memory.memory.ptr; parent_last = nk_ptr_add(struct nk_command, memory, buf->parent); parent_last->next = buf->end; } NK_INTERN void nk_build(struct nk_context *ctx) { struct nk_window *iter = 0; struct nk_command *cmd = 0; nk_byte *buffer = 0; /* draw cursor overlay */ if (!ctx->style.cursor_active) ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_ARROW]; if (ctx->style.cursor_active && !ctx->input.mouse.grabbed && ctx->style.cursor_visible) { struct nk_rect mouse_bounds; const struct nk_cursor *cursor = ctx->style.cursor_active; nk_command_buffer_init(&ctx->overlay, &ctx->memory, NK_CLIPPING_OFF); nk_start_buffer(ctx, &ctx->overlay); mouse_bounds.x = ctx->input.mouse.pos.x - cursor->offset.x; mouse_bounds.y = ctx->input.mouse.pos.y - cursor->offset.y; mouse_bounds.w = cursor->size.x; mouse_bounds.h = cursor->size.y; nk_draw_image(&ctx->overlay, mouse_bounds, &cursor->img, nk_white); nk_finish_buffer(ctx, &ctx->overlay); } /* build one big draw command list out of all window buffers */ iter = ctx->begin; buffer = (nk_byte*)ctx->memory.memory.ptr; while (iter != 0) { struct nk_window *next = iter->next; if (iter->buffer.last == iter->buffer.begin || (iter->flags & NK_WINDOW_HIDDEN)|| iter->seq != ctx->seq) goto cont; cmd = nk_ptr_add(struct nk_command, buffer, iter->buffer.last); while (next && ((next->buffer.last == next->buffer.begin) || (next->flags & NK_WINDOW_HIDDEN))) next = next->next; /* skip empty command buffers */ if (next) cmd->next = next->buffer.begin; cont: iter = next; } /* append all popup draw commands into lists */ iter = ctx->begin; while (iter != 0) { struct nk_window *next = iter->next; struct nk_popup_buffer *buf; if (!iter->popup.buf.active) goto skip; buf = &iter->popup.buf; cmd->next = buf->begin; cmd = nk_ptr_add(struct nk_command, buffer, buf->last); buf->active = nk_false; skip: iter = next; } /* append overlay commands */ if (cmd) { if (ctx->overlay.end != ctx->overlay.begin) cmd->next = ctx->overlay.begin; else cmd->next = ctx->memory.allocated; } } NK_API const struct nk_command* nk__begin(struct nk_context *ctx) { struct nk_window *iter; nk_byte *buffer; NK_ASSERT(ctx); if (!ctx) return 0; if (!ctx->count) return 0; buffer = (nk_byte*)ctx->memory.memory.ptr; if (!ctx->build) { nk_build(ctx); ctx->build = nk_true; } iter = ctx->begin; while (iter && ((iter->buffer.begin == iter->buffer.end) || (iter->flags & NK_WINDOW_HIDDEN))) iter = iter->next; if (!iter) return 0; return nk_ptr_add_const(struct nk_command, buffer, iter->buffer.begin); } NK_API const struct nk_command* nk__next(struct nk_context *ctx, const struct nk_command *cmd) { nk_byte *buffer; const struct nk_command *next; NK_ASSERT(ctx); if (!ctx || !cmd || !ctx->count) return 0; if (cmd->next >= ctx->memory.allocated) return 0; buffer = (nk_byte*)ctx->memory.memory.ptr; next = nk_ptr_add_const(struct nk_command, buffer, cmd->next); return next; } /* ---------------------------------------------------------------- * * PANEL * * ---------------------------------------------------------------*/ static int nk_panel_has_header(nk_flags flags, const char *title) { int active = 0; active = (flags & (NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE)); active = active || (flags & NK_WINDOW_TITLE); active = active && !(flags & NK_WINDOW_HIDDEN) && title; return active; } NK_INTERN struct nk_vec2 nk_panel_get_padding(const struct nk_style *style, enum nk_panel_type type) { switch (type) { default: case NK_PANEL_WINDOW: return style->window.padding; case NK_PANEL_GROUP: return style->window.group_padding; case NK_PANEL_POPUP: return style->window.popup_padding; case NK_PANEL_CONTEXTUAL: return style->window.contextual_padding; case NK_PANEL_COMBO: return style->window.combo_padding; case NK_PANEL_MENU: return style->window.menu_padding; case NK_PANEL_TOOLTIP: return style->window.menu_padding; } } NK_INTERN float nk_panel_get_border(const struct nk_style *style, nk_flags flags, enum nk_panel_type type) { if (flags & NK_WINDOW_BORDER) { switch (type) { default: case NK_PANEL_WINDOW: return style->window.border; case NK_PANEL_GROUP: return style->window.group_border; case NK_PANEL_POPUP: return style->window.popup_border; case NK_PANEL_CONTEXTUAL: return style->window.contextual_border; case NK_PANEL_COMBO: return style->window.combo_border; case NK_PANEL_MENU: return style->window.menu_border; case NK_PANEL_TOOLTIP: return style->window.menu_border; }} else return 0; } NK_INTERN struct nk_color nk_panel_get_border_color(const struct nk_style *style, enum nk_panel_type type) { switch (type) { default: case NK_PANEL_WINDOW: return style->window.border_color; case NK_PANEL_GROUP: return style->window.group_border_color; case NK_PANEL_POPUP: return style->window.popup_border_color; case NK_PANEL_CONTEXTUAL: return style->window.contextual_border_color; case NK_PANEL_COMBO: return style->window.combo_border_color; case NK_PANEL_MENU: return style->window.menu_border_color; case NK_PANEL_TOOLTIP: return style->window.menu_border_color; } } NK_INTERN int nk_panel_is_sub(enum nk_panel_type type) { return (type & NK_PANEL_SET_SUB)?1:0; } NK_INTERN int nk_panel_is_nonblock(enum nk_panel_type type) { return (type & NK_PANEL_SET_NONBLOCK)?1:0; } NK_INTERN int nk_panel_begin(struct nk_context *ctx, const char *title, enum nk_panel_type panel_type) { struct nk_input *in; struct nk_window *win; struct nk_panel *layout; struct nk_command_buffer *out; const struct nk_style *style; const struct nk_user_font *font; struct nk_vec2 scrollbar_size; struct nk_vec2 panel_padding; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; nk_zero(ctx->current->layout, sizeof(*ctx->current->layout)); if ((ctx->current->flags & NK_WINDOW_HIDDEN) || (ctx->current->flags & NK_WINDOW_CLOSED)) { nk_zero(ctx->current->layout, sizeof(struct nk_panel)); ctx->current->layout->type = panel_type; return 0; } /* pull state into local stack */ style = &ctx->style; font = style->font; win = ctx->current; layout = win->layout; out = &win->buffer; in = (win->flags & NK_WINDOW_NO_INPUT) ? 0: &ctx->input; #ifdef NK_INCLUDE_COMMAND_USERDATA win->buffer.userdata = ctx->userdata; #endif /* pull style configuration into local stack */ scrollbar_size = style->window.scrollbar_size; panel_padding = nk_panel_get_padding(style, panel_type); /* window movement */ if ((win->flags & NK_WINDOW_MOVABLE) && !(win->flags & NK_WINDOW_ROM)) { int left_mouse_down; int left_mouse_click_in_cursor; /* calculate draggable window space */ struct nk_rect header; header.x = win->bounds.x; header.y = win->bounds.y; header.w = win->bounds.w; if (nk_panel_has_header(win->flags, title)) { header.h = font->height + 2.0f * style->window.header.padding.y; header.h += 2.0f * style->window.header.label_padding.y; } else header.h = panel_padding.y; /* window movement by dragging */ left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down; left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, header, nk_true); if (left_mouse_down && left_mouse_click_in_cursor) { win->bounds.x = win->bounds.x + in->mouse.delta.x; win->bounds.y = win->bounds.y + in->mouse.delta.y; in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x += in->mouse.delta.x; in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y += in->mouse.delta.y; ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_MOVE]; } } /* setup panel */ layout->type = panel_type; layout->flags = win->flags; layout->bounds = win->bounds; layout->bounds.x += panel_padding.x; layout->bounds.w -= 2*panel_padding.x; if (win->flags & NK_WINDOW_BORDER) { layout->border = nk_panel_get_border(style, win->flags, panel_type); layout->bounds = nk_shrink_rect(layout->bounds, layout->border); } else layout->border = 0; layout->at_y = layout->bounds.y; layout->at_x = layout->bounds.x; layout->max_x = 0; layout->header_height = 0; layout->footer_height = 0; nk_layout_reset_min_row_height(ctx); layout->row.index = 0; layout->row.columns = 0; layout->row.ratio = 0; layout->row.item_width = 0; layout->row.tree_depth = 0; layout->row.height = panel_padding.y; layout->has_scrolling = nk_true; if (!(win->flags & NK_WINDOW_NO_SCROLLBAR)) layout->bounds.w -= scrollbar_size.x; if (!nk_panel_is_nonblock(panel_type)) { layout->footer_height = 0; if (!(win->flags & NK_WINDOW_NO_SCROLLBAR) || win->flags & NK_WINDOW_SCALABLE) layout->footer_height = scrollbar_size.y; layout->bounds.h -= layout->footer_height; } /* panel header */ if (nk_panel_has_header(win->flags, title)) { struct nk_text text; struct nk_rect header; const struct nk_style_item *background = 0; /* calculate header bounds */ header.x = win->bounds.x; header.y = win->bounds.y; header.w = win->bounds.w; header.h = font->height + 2.0f * style->window.header.padding.y; header.h += (2.0f * style->window.header.label_padding.y); /* shrink panel by header */ layout->header_height = header.h; layout->bounds.y += header.h; layout->bounds.h -= header.h; layout->at_y += header.h; /* select correct header background and text color */ if (ctx->active == win) { background = &style->window.header.active; text.text = style->window.header.label_active; } else if (nk_input_is_mouse_hovering_rect(&ctx->input, header)) { background = &style->window.header.hover; text.text = style->window.header.label_hover; } else { background = &style->window.header.normal; text.text = style->window.header.label_normal; } /* draw header background */ header.h += 1.0f; if (background->type == NK_STYLE_ITEM_IMAGE) { text.background = nk_rgba(0,0,0,0); nk_draw_image(&win->buffer, header, &background->data.image, nk_white); } else { text.background = background->data.color; nk_fill_rect(out, header, 0, background->data.color); } /* window close button */ {struct nk_rect button; button.y = header.y + style->window.header.padding.y; button.h = header.h - 2 * style->window.header.padding.y; button.w = button.h; if (win->flags & NK_WINDOW_CLOSABLE) { nk_flags ws = 0; if (style->window.header.align == NK_HEADER_RIGHT) { button.x = (header.w + header.x) - (button.w + style->window.header.padding.x); header.w -= button.w + style->window.header.spacing.x + style->window.header.padding.x; } else { button.x = header.x + style->window.header.padding.x; header.x += button.w + style->window.header.spacing.x + style->window.header.padding.x; } if (nk_do_button_symbol(&ws, &win->buffer, button, style->window.header.close_symbol, NK_BUTTON_DEFAULT, &style->window.header.close_button, in, style->font) && !(win->flags & NK_WINDOW_ROM)) { layout->flags |= NK_WINDOW_HIDDEN; layout->flags &= (nk_flags)~NK_WINDOW_MINIMIZED; } } /* window minimize button */ if (win->flags & NK_WINDOW_MINIMIZABLE) { nk_flags ws = 0; if (style->window.header.align == NK_HEADER_RIGHT) { button.x = (header.w + header.x) - button.w; if (!(win->flags & NK_WINDOW_CLOSABLE)) { button.x -= style->window.header.padding.x; header.w -= style->window.header.padding.x; } header.w -= button.w + style->window.header.spacing.x; } else { button.x = header.x; header.x += button.w + style->window.header.spacing.x + style->window.header.padding.x; } if (nk_do_button_symbol(&ws, &win->buffer, button, (layout->flags & NK_WINDOW_MINIMIZED)? style->window.header.maximize_symbol: style->window.header.minimize_symbol, NK_BUTTON_DEFAULT, &style->window.header.minimize_button, in, style->font) && !(win->flags & NK_WINDOW_ROM)) layout->flags = (layout->flags & NK_WINDOW_MINIMIZED) ? layout->flags & (nk_flags)~NK_WINDOW_MINIMIZED: layout->flags | NK_WINDOW_MINIMIZED; }} {/* window header title */ int text_len = nk_strlen(title); struct nk_rect label = {0,0,0,0}; float t = font->width(font->userdata, font->height, title, text_len); text.padding = nk_vec2(0,0); label.x = header.x + style->window.header.padding.x; label.x += style->window.header.label_padding.x; label.y = header.y + style->window.header.label_padding.y; label.h = font->height + 2 * style->window.header.label_padding.y; label.w = t + 2 * style->window.header.spacing.x; label.w = NK_CLAMP(0, label.w, header.x + header.w - label.x); nk_widget_text(out, label,(const char*)title, text_len, &text, NK_TEXT_LEFT, font);} } /* draw window background */ if (!(layout->flags & NK_WINDOW_MINIMIZED) && !(layout->flags & NK_WINDOW_DYNAMIC)) { struct nk_rect body; body.x = win->bounds.x; body.w = win->bounds.w; body.y = (win->bounds.y + layout->header_height); body.h = (win->bounds.h - layout->header_height); if (style->window.fixed_background.type == NK_STYLE_ITEM_IMAGE) nk_draw_image(out, body, &style->window.fixed_background.data.image, nk_white); else nk_fill_rect(out, body, 0, style->window.fixed_background.data.color); } /* set clipping rectangle */ {struct nk_rect clip; layout->clip = layout->bounds; nk_unify(&clip, &win->buffer.clip, layout->clip.x, layout->clip.y, layout->clip.x + layout->clip.w, layout->clip.y + layout->clip.h); nk_push_scissor(out, clip); layout->clip = clip;} return !(layout->flags & NK_WINDOW_HIDDEN) && !(layout->flags & NK_WINDOW_MINIMIZED); } NK_INTERN void nk_panel_end(struct nk_context *ctx) { struct nk_input *in; struct nk_window *window; struct nk_panel *layout; const struct nk_style *style; struct nk_command_buffer *out; struct nk_vec2 scrollbar_size; struct nk_vec2 panel_padding; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; window = ctx->current; layout = window->layout; style = &ctx->style; out = &window->buffer; in = (layout->flags & NK_WINDOW_ROM || layout->flags & NK_WINDOW_NO_INPUT) ? 0 :&ctx->input; if (!nk_panel_is_sub(layout->type)) nk_push_scissor(out, nk_null_rect); /* cache configuration data */ scrollbar_size = style->window.scrollbar_size; panel_padding = nk_panel_get_padding(style, layout->type); /* update the current cursor Y-position to point over the last added widget */ layout->at_y += layout->row.height; /* dynamic panels */ if (layout->flags & NK_WINDOW_DYNAMIC && !(layout->flags & NK_WINDOW_MINIMIZED)) { /* update panel height to fit dynamic growth */ struct nk_rect empty_space; if (layout->at_y < (layout->bounds.y + layout->bounds.h)) layout->bounds.h = layout->at_y - layout->bounds.y; /* fill top empty space */ empty_space.x = window->bounds.x; empty_space.y = layout->bounds.y; empty_space.h = panel_padding.y; empty_space.w = window->bounds.w; nk_fill_rect(out, empty_space, 0, style->window.background); /* fill left empty space */ empty_space.x = window->bounds.x; empty_space.y = layout->bounds.y; empty_space.w = panel_padding.x + layout->border; empty_space.h = layout->bounds.h; nk_fill_rect(out, empty_space, 0, style->window.background); /* fill right empty space */ empty_space.x = layout->bounds.x + layout->bounds.w - layout->border; empty_space.y = layout->bounds.y; empty_space.w = panel_padding.x + layout->border; empty_space.h = layout->bounds.h; if (*layout->offset_y == 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR)) empty_space.w += scrollbar_size.x; nk_fill_rect(out, empty_space, 0, style->window.background); /* fill bottom empty space */ if (*layout->offset_x != 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR)) { empty_space.x = window->bounds.x; empty_space.y = layout->bounds.y + layout->bounds.h; empty_space.w = window->bounds.w; empty_space.h = scrollbar_size.y; nk_fill_rect(out, empty_space, 0, style->window.background); } } /* scrollbars */ if (!(layout->flags & NK_WINDOW_NO_SCROLLBAR) && !(layout->flags & NK_WINDOW_MINIMIZED) && window->scrollbar_hiding_timer < NK_SCROLLBAR_HIDING_TIMEOUT) { struct nk_rect scroll; int scroll_has_scrolling; float scroll_target; float scroll_offset; float scroll_step; float scroll_inc; /* mouse wheel scrolling */ if (nk_panel_is_sub(layout->type)) { /* sub-window mouse wheel scrolling */ struct nk_window *root_window = window; struct nk_panel *root_panel = window->layout; while (root_panel->parent) root_panel = root_panel->parent; while (root_window->parent) root_window = root_window->parent; /* only allow scrolling if parent window is active */ scroll_has_scrolling = 0; if ((root_window == ctx->active) && layout->has_scrolling) { /* and panel is being hovered and inside clip rect*/ if (nk_input_is_mouse_hovering_rect(in, layout->bounds) && NK_INTERSECT(layout->bounds.x, layout->bounds.y, layout->bounds.w, layout->bounds.h, root_panel->clip.x, root_panel->clip.y, root_panel->clip.w, root_panel->clip.h)) { /* deactivate all parent scrolling */ root_panel = window->layout; while (root_panel->parent) { root_panel->has_scrolling = nk_false; root_panel = root_panel->parent; } root_panel->has_scrolling = nk_false; scroll_has_scrolling = nk_true; } } } else if (!nk_panel_is_sub(layout->type)) { /* window mouse wheel scrolling */ scroll_has_scrolling = (window == ctx->active) && layout->has_scrolling; if (in && (in->mouse.scroll_delta.y > 0 || in->mouse.scroll_delta.x > 0) && scroll_has_scrolling) window->scrolled = nk_true; else window->scrolled = nk_false; } else scroll_has_scrolling = nk_false; { /* vertical scrollbar */ nk_flags state = 0; scroll.x = layout->bounds.x + layout->bounds.w + panel_padding.x; scroll.y = layout->bounds.y; scroll.w = scrollbar_size.x; scroll.h = layout->bounds.h; scroll_offset = (float)*layout->offset_y; scroll_step = scroll.h * 0.10f; scroll_inc = scroll.h * 0.01f; scroll_target = (float)(int)(layout->at_y - scroll.y); scroll_offset = nk_do_scrollbarv(&state, out, scroll, scroll_has_scrolling, scroll_offset, scroll_target, scroll_step, scroll_inc, &ctx->style.scrollv, in, style->font); *layout->offset_y = (nk_uint)scroll_offset; if (in && scroll_has_scrolling) in->mouse.scroll_delta.y = 0; } { /* horizontal scrollbar */ nk_flags state = 0; scroll.x = layout->bounds.x; scroll.y = layout->bounds.y + layout->bounds.h; scroll.w = layout->bounds.w; scroll.h = scrollbar_size.y; scroll_offset = (float)*layout->offset_x; scroll_target = (float)(int)(layout->max_x - scroll.x); scroll_step = layout->max_x * 0.05f; scroll_inc = layout->max_x * 0.005f; scroll_offset = nk_do_scrollbarh(&state, out, scroll, scroll_has_scrolling, scroll_offset, scroll_target, scroll_step, scroll_inc, &ctx->style.scrollh, in, style->font); *layout->offset_x = (nk_uint)scroll_offset; } } /* hide scroll if no user input */ if (window->flags & NK_WINDOW_SCROLL_AUTO_HIDE) { int has_input = ctx->input.mouse.delta.x != 0 || ctx->input.mouse.delta.y != 0 || ctx->input.mouse.scroll_delta.y != 0; int is_window_hovered = nk_window_is_hovered(ctx); int any_item_active = (ctx->last_widget_state & NK_WIDGET_STATE_MODIFIED); if ((!has_input && is_window_hovered) || (!is_window_hovered && !any_item_active)) window->scrollbar_hiding_timer += ctx->delta_time_seconds; else window->scrollbar_hiding_timer = 0; } else window->scrollbar_hiding_timer = 0; /* window border */ if (layout->flags & NK_WINDOW_BORDER) { struct nk_color border_color = nk_panel_get_border_color(style, layout->type); const float padding_y = (layout->flags & NK_WINDOW_MINIMIZED) ? style->window.border + window->bounds.y + layout->header_height: (layout->flags & NK_WINDOW_DYNAMIC)? layout->bounds.y + layout->bounds.h + layout->footer_height: window->bounds.y + window->bounds.h; /* draw border top */ nk_stroke_line(out,window->bounds.x,window->bounds.y, window->bounds.x + window->bounds.w, window->bounds.y, layout->border, border_color); /* draw bottom border */ nk_stroke_line(out, window->bounds.x, padding_y, window->bounds.x + window->bounds.w, padding_y, layout->border, border_color); /* draw left border */ nk_stroke_line(out, window->bounds.x + layout->border*0.5f, window->bounds.y, window->bounds.x + layout->border*0.5f, padding_y, layout->border, border_color); /* draw right border */ nk_stroke_line(out, window->bounds.x + window->bounds.w - layout->border*0.5f, window->bounds.y, window->bounds.x + window->bounds.w - layout->border*0.5f, padding_y, layout->border, border_color); } /* scaler */ if ((layout->flags & NK_WINDOW_SCALABLE) && in && !(layout->flags & NK_WINDOW_MINIMIZED)) { /* calculate scaler bounds */ struct nk_rect scaler; scaler.w = scrollbar_size.x; scaler.h = scrollbar_size.y; scaler.y = layout->bounds.y + layout->bounds.h; if (layout->flags & NK_WINDOW_SCALE_LEFT) scaler.x = layout->bounds.x - panel_padding.x * 0.5f; else scaler.x = layout->bounds.x + layout->bounds.w + panel_padding.x; if (layout->flags & NK_WINDOW_NO_SCROLLBAR) scaler.x -= scaler.w; /* draw scaler */ {const struct nk_style_item *item = &style->window.scaler; if (item->type == NK_STYLE_ITEM_IMAGE) nk_draw_image(out, scaler, &item->data.image, nk_white); else { if (layout->flags & NK_WINDOW_SCALE_LEFT) { nk_fill_triangle(out, scaler.x, scaler.y, scaler.x, scaler.y + scaler.h, scaler.x + scaler.w, scaler.y + scaler.h, item->data.color); } else { nk_fill_triangle(out, scaler.x + scaler.w, scaler.y, scaler.x + scaler.w, scaler.y + scaler.h, scaler.x, scaler.y + scaler.h, item->data.color); } }} /* do window scaling */ if (!(window->flags & NK_WINDOW_ROM)) { struct nk_vec2 window_size = style->window.min_size; int left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down; int left_mouse_click_in_scaler = nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, scaler, nk_true); if (left_mouse_down && left_mouse_click_in_scaler) { float delta_x = in->mouse.delta.x; if (layout->flags & NK_WINDOW_SCALE_LEFT) { delta_x = -delta_x; window->bounds.x += in->mouse.delta.x; } /* dragging in x-direction */ if (window->bounds.w + delta_x >= window_size.x) { if ((delta_x < 0) || (delta_x > 0 && in->mouse.pos.x >= scaler.x)) { window->bounds.w = window->bounds.w + delta_x; scaler.x += in->mouse.delta.x; } } /* dragging in y-direction (only possible if static window) */ if (!(layout->flags & NK_WINDOW_DYNAMIC)) { if (window_size.y < window->bounds.h + in->mouse.delta.y) { if ((in->mouse.delta.y < 0) || (in->mouse.delta.y > 0 && in->mouse.pos.y >= scaler.y)) { window->bounds.h = window->bounds.h + in->mouse.delta.y; scaler.y += in->mouse.delta.y; } } } ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT]; in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = scaler.x + scaler.w/2.0f; in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y = scaler.y + scaler.h/2.0f; } } } if (!nk_panel_is_sub(layout->type)) { /* window is hidden so clear command buffer */ if (layout->flags & NK_WINDOW_HIDDEN) nk_command_buffer_reset(&window->buffer); /* window is visible and not tab */ else nk_finish(ctx, window); } /* NK_WINDOW_REMOVE_ROM flag was set so remove NK_WINDOW_ROM */ if (layout->flags & NK_WINDOW_REMOVE_ROM) { layout->flags &= ~(nk_flags)NK_WINDOW_ROM; layout->flags &= ~(nk_flags)NK_WINDOW_REMOVE_ROM; } window->flags = layout->flags; /* property garbage collector */ if (window->property.active && window->property.old != window->property.seq && window->property.active == window->property.prev) { nk_zero(&window->property, sizeof(window->property)); } else { window->property.old = window->property.seq; window->property.prev = window->property.active; window->property.seq = 0; } /* edit garbage collector */ if (window->edit.active && window->edit.old != window->edit.seq && window->edit.active == window->edit.prev) { nk_zero(&window->edit, sizeof(window->edit)); } else { window->edit.old = window->edit.seq; window->edit.prev = window->edit.active; window->edit.seq = 0; } /* contextual garbage collector */ if (window->popup.active_con && window->popup.con_old != window->popup.con_count) { window->popup.con_count = 0; window->popup.con_old = 0; window->popup.active_con = 0; } else { window->popup.con_old = window->popup.con_count; window->popup.con_count = 0; } window->popup.combo_count = 0; /* helper to make sure you have a 'nk_tree_push' for every 'nk_tree_pop' */ NK_ASSERT(!layout->row.tree_depth); } /* ---------------------------------------------------------------- * * PAGE ELEMENT * * ---------------------------------------------------------------*/ NK_INTERN struct nk_page_element* nk_create_page_element(struct nk_context *ctx) { struct nk_page_element *elem; if (ctx->freelist) { /* unlink page element from free list */ elem = ctx->freelist; ctx->freelist = elem->next; } else if (ctx->use_pool) { /* allocate page element from memory pool */ elem = nk_pool_alloc(&ctx->pool); NK_ASSERT(elem); if (!elem) return 0; } else { /* allocate new page element from back of fixed size memory buffer */ NK_STORAGE const nk_size size = sizeof(struct nk_page_element); NK_STORAGE const nk_size align = NK_ALIGNOF(struct nk_page_element); elem = (struct nk_page_element*)nk_buffer_alloc(&ctx->memory, NK_BUFFER_BACK, size, align); NK_ASSERT(elem); if (!elem) return 0; } nk_zero_struct(*elem); elem->next = 0; elem->prev = 0; return elem; } NK_INTERN void nk_link_page_element_into_freelist(struct nk_context *ctx, struct nk_page_element *elem) { /* link table into freelist */ if (!ctx->freelist) { ctx->freelist = elem; } else { elem->next = ctx->freelist; ctx->freelist = elem; } } NK_INTERN void nk_free_page_element(struct nk_context *ctx, struct nk_page_element *elem) { /* we have a pool so just add to free list */ if (ctx->use_pool) { nk_link_page_element_into_freelist(ctx, elem); return; } /* if possible remove last element from back of fixed memory buffer */ {void *elem_end = (void*)(elem + 1); void *buffer_end = (nk_byte*)ctx->memory.memory.ptr + ctx->memory.size; if (elem_end == buffer_end) ctx->memory.size -= sizeof(struct nk_page_element); else nk_link_page_element_into_freelist(ctx, elem);} } /* ---------------------------------------------------------------- * * PANEL * * ---------------------------------------------------------------*/ NK_INTERN void* nk_create_panel(struct nk_context *ctx) { struct nk_page_element *elem; elem = nk_create_page_element(ctx); if (!elem) return 0; nk_zero_struct(*elem); return &elem->data.pan; } NK_INTERN void nk_free_panel(struct nk_context *ctx, struct nk_panel *pan) { union nk_page_data *pd = NK_CONTAINER_OF(pan, union nk_page_data, pan); struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data); nk_free_page_element(ctx, pe); } /* ---------------------------------------------------------------- * * TABLES * * ---------------------------------------------------------------*/ NK_INTERN struct nk_table* nk_create_table(struct nk_context *ctx) { struct nk_page_element *elem; elem = nk_create_page_element(ctx); if (!elem) return 0; nk_zero_struct(*elem); return &elem->data.tbl; } NK_INTERN void nk_free_table(struct nk_context *ctx, struct nk_table *tbl) { union nk_page_data *pd = NK_CONTAINER_OF(tbl, union nk_page_data, tbl); struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data); nk_free_page_element(ctx, pe); } NK_INTERN void nk_push_table(struct nk_window *win, struct nk_table *tbl) { if (!win->tables) { win->tables = tbl; tbl->next = 0; tbl->prev = 0; tbl->size = 0; win->table_count = 1; return; } win->tables->prev = tbl; tbl->next = win->tables; tbl->prev = 0; tbl->size = 0; win->tables = tbl; win->table_count++; } NK_INTERN void nk_remove_table(struct nk_window *win, struct nk_table *tbl) { if (win->tables == tbl) win->tables = tbl->next; if (tbl->next) tbl->next->prev = tbl->prev; if (tbl->prev) tbl->prev->next = tbl->next; tbl->next = 0; tbl->prev = 0; } NK_INTERN nk_uint* nk_add_value(struct nk_context *ctx, struct nk_window *win, nk_hash name, nk_uint value) { NK_ASSERT(ctx); NK_ASSERT(win); if (!win || !ctx) return 0; if (!win->tables || win->tables->size >= NK_VALUE_PAGE_CAPACITY) { struct nk_table *tbl = nk_create_table(ctx); NK_ASSERT(tbl); if (!tbl) return 0; nk_push_table(win, tbl); } win->tables->seq = win->seq; win->tables->keys[win->tables->size] = name; win->tables->values[win->tables->size] = value; return &win->tables->values[win->tables->size++]; } NK_INTERN nk_uint* nk_find_value(struct nk_window *win, nk_hash name) { struct nk_table *iter = win->tables; while (iter) { unsigned int i = 0; unsigned int size = iter->size; for (i = 0; i < size; ++i) { if (iter->keys[i] == name) { iter->seq = win->seq; return &iter->values[i]; } } size = NK_VALUE_PAGE_CAPACITY; iter = iter->next; } return 0; } /* ---------------------------------------------------------------- * * WINDOW * * ---------------------------------------------------------------*/ NK_INTERN void* nk_create_window(struct nk_context *ctx) { struct nk_page_element *elem; elem = nk_create_page_element(ctx); if (!elem) return 0; elem->data.win.seq = ctx->seq; return &elem->data.win; } NK_INTERN void nk_free_window(struct nk_context *ctx, struct nk_window *win) { /* unlink windows from list */ struct nk_table *it = win->tables; if (win->popup.win) { nk_free_window(ctx, win->popup.win); win->popup.win = 0; } win->next = 0; win->prev = 0; while (it) { /*free window state tables */ struct nk_table *n = it->next; nk_remove_table(win, it); nk_free_table(ctx, it); if (it == win->tables) win->tables = n; it = n; } /* link windows into freelist */ {union nk_page_data *pd = NK_CONTAINER_OF(win, union nk_page_data, win); struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data); nk_free_page_element(ctx, pe);} } NK_INTERN struct nk_window* nk_find_window(struct nk_context *ctx, nk_hash hash, const char *name) { struct nk_window *iter; iter = ctx->begin; while (iter) { NK_ASSERT(iter != iter->next); if (iter->name == hash) { int max_len = nk_strlen(iter->name_string); if (!nk_stricmpn(iter->name_string, name, max_len)) return iter; } iter = iter->next; } return 0; } enum nk_window_insert_location { NK_INSERT_BACK, /* inserts window into the back of list (front of screen) */ NK_INSERT_FRONT /* inserts window into the front of list (back of screen) */ }; NK_INTERN void nk_insert_window(struct nk_context *ctx, struct nk_window *win, enum nk_window_insert_location loc) { const struct nk_window *iter; NK_ASSERT(ctx); NK_ASSERT(win); if (!win || !ctx) return; iter = ctx->begin; while (iter) { NK_ASSERT(iter != iter->next); NK_ASSERT(iter != win); if (iter == win) return; iter = iter->next; } if (!ctx->begin) { win->next = 0; win->prev = 0; ctx->begin = win; ctx->end = win; ctx->count = 1; return; } if (loc == NK_INSERT_BACK) { struct nk_window *end; end = ctx->end; end->flags |= NK_WINDOW_ROM; end->next = win; win->prev = ctx->end; win->next = 0; ctx->end = win; ctx->active = ctx->end; ctx->end->flags &= ~(nk_flags)NK_WINDOW_ROM; } else { ctx->end->flags |= NK_WINDOW_ROM; ctx->begin->prev = win; win->next = ctx->begin; win->prev = 0; ctx->begin = win; ctx->begin->flags &= ~(nk_flags)NK_WINDOW_ROM; } ctx->count++; } NK_INTERN void nk_remove_window(struct nk_context *ctx, struct nk_window *win) { if (win == ctx->begin || win == ctx->end) { if (win == ctx->begin) { ctx->begin = win->next; if (win->next) win->next->prev = 0; } if (win == ctx->end) { ctx->end = win->prev; if (win->prev) win->prev->next = 0; } } else { if (win->next) win->next->prev = win->prev; if (win->prev) win->prev->next = win->next; } if (win == ctx->active || !ctx->active) { ctx->active = ctx->end; if (ctx->end) ctx->end->flags &= ~(nk_flags)NK_WINDOW_ROM; } win->next = 0; win->prev = 0; ctx->count--; } NK_API int nk_begin(struct nk_context *ctx, const char *title, struct nk_rect bounds, nk_flags flags) { return nk_begin_titled(ctx, title, title, bounds, flags); } NK_API int nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, struct nk_rect bounds, nk_flags flags) { struct nk_window *win; struct nk_style *style; nk_hash title_hash; int title_len; int ret = 0; NK_ASSERT(ctx); NK_ASSERT(name); NK_ASSERT(title); NK_ASSERT(ctx->style.font && ctx->style.font->width && "if this triggers you forgot to add a font"); NK_ASSERT(!ctx->current && "if this triggers you missed a `nk_end` call"); if (!ctx || ctx->current || !title || !name) return 0; /* find or create window */ style = &ctx->style; title_len = (int)nk_strlen(name); title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); win = nk_find_window(ctx, title_hash, name); if (!win) { /* create new window */ nk_size name_length = (nk_size)nk_strlen(name); win = (struct nk_window*)nk_create_window(ctx); NK_ASSERT(win); if (!win) return 0; if (flags & NK_WINDOW_BACKGROUND) nk_insert_window(ctx, win, NK_INSERT_FRONT); else nk_insert_window(ctx, win, NK_INSERT_BACK); nk_command_buffer_init(&win->buffer, &ctx->memory, NK_CLIPPING_ON); win->flags = flags; win->bounds = bounds; win->name = title_hash; name_length = NK_MIN(name_length, NK_WINDOW_MAX_NAME-1); NK_MEMCPY(win->name_string, name, name_length); win->name_string[name_length] = 0; win->popup.win = 0; if (!ctx->active) ctx->active = win; } else { /* update window */ win->flags &= ~(nk_flags)(NK_WINDOW_PRIVATE-1); win->flags |= flags; if (!(win->flags & (NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE))) win->bounds = bounds; /* If this assert triggers you either: * * I.) Have more than one window with the same name or * II.) You forgot to actually draw the window. * More specific you did not call `nk_clear` (nk_clear will be * automatically called for you if you are using one of the * provided demo backends). */ NK_ASSERT(win->seq != ctx->seq); win->seq = ctx->seq; if (!ctx->active && !(win->flags & NK_WINDOW_HIDDEN)) ctx->active = win; } if (win->flags & NK_WINDOW_HIDDEN) { ctx->current = win; win->layout = 0; return 0; } /* window overlapping */ if (!(win->flags & NK_WINDOW_HIDDEN) && !(win->flags & NK_WINDOW_NO_INPUT)) { int inpanel, ishovered; const struct nk_window *iter = win; float h = ctx->style.font->height + 2.0f * style->window.header.padding.y + (2.0f * style->window.header.label_padding.y); struct nk_rect win_bounds = (!(win->flags & NK_WINDOW_MINIMIZED))? win->bounds: nk_rect(win->bounds.x, win->bounds.y, win->bounds.w, h); /* activate window if hovered and no other window is overlapping this window */ nk_start(ctx, win); inpanel = nk_input_has_mouse_click_down_in_rect(&ctx->input, NK_BUTTON_LEFT, win_bounds, nk_true); inpanel = inpanel && ctx->input.mouse.buttons[NK_BUTTON_LEFT].clicked; ishovered = nk_input_is_mouse_hovering_rect(&ctx->input, win_bounds); if ((win != ctx->active) && ishovered && !ctx->input.mouse.buttons[NK_BUTTON_LEFT].down) { iter = win->next; while (iter) { struct nk_rect iter_bounds = (!(iter->flags & NK_WINDOW_MINIMIZED))? iter->bounds: nk_rect(iter->bounds.x, iter->bounds.y, iter->bounds.w, h); if (NK_INTERSECT(win_bounds.x, win_bounds.y, win_bounds.w, win_bounds.h, iter_bounds.x, iter_bounds.y, iter_bounds.w, iter_bounds.h) && (!(iter->flags & NK_WINDOW_HIDDEN) || !(iter->flags & NK_WINDOW_BACKGROUND))) break; if (iter->popup.win && iter->popup.active && !(iter->flags & NK_WINDOW_HIDDEN) && NK_INTERSECT(win->bounds.x, win_bounds.y, win_bounds.w, win_bounds.h, iter->popup.win->bounds.x, iter->popup.win->bounds.y, iter->popup.win->bounds.w, iter->popup.win->bounds.h)) break; iter = iter->next; } } /* activate window if clicked */ if (iter && inpanel && (win != ctx->end) && !(iter->flags & NK_WINDOW_BACKGROUND)) { iter = win->next; while (iter) { /* try to find a panel with higher priority in the same position */ struct nk_rect iter_bounds = (!(iter->flags & NK_WINDOW_MINIMIZED))? iter->bounds: nk_rect(iter->bounds.x, iter->bounds.y, iter->bounds.w, h); if (NK_INBOX(ctx->input.mouse.pos.x, ctx->input.mouse.pos.y, iter_bounds.x, iter_bounds.y, iter_bounds.w, iter_bounds.h) && !(iter->flags & NK_WINDOW_HIDDEN)) break; if (iter->popup.win && iter->popup.active && !(iter->flags & NK_WINDOW_HIDDEN) && NK_INTERSECT(win_bounds.x, win_bounds.y, win_bounds.w, win_bounds.h, iter->popup.win->bounds.x, iter->popup.win->bounds.y, iter->popup.win->bounds.w, iter->popup.win->bounds.h)) break; iter = iter->next; } } if (!iter && ctx->end != win) { if (!(win->flags & NK_WINDOW_BACKGROUND)) { /* current window is active in that position so transfer to top * at the highest priority in stack */ nk_remove_window(ctx, win); nk_insert_window(ctx, win, NK_INSERT_BACK); } win->flags &= ~(nk_flags)NK_WINDOW_ROM; ctx->active = win; } if (ctx->end != win && !(win->flags & NK_WINDOW_BACKGROUND)) win->flags |= NK_WINDOW_ROM; } win->layout = (struct nk_panel*)nk_create_panel(ctx); ctx->current = win; ret = nk_panel_begin(ctx, title, NK_PANEL_WINDOW); win->layout->offset_x = &win->scrollbar.x; win->layout->offset_y = &win->scrollbar.y; return ret; } NK_API void nk_end(struct nk_context *ctx) { struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current && "if this triggers you forgot to call `nk_begin`"); if (!ctx || !ctx->current) return; layout = ctx->current->layout; if (!layout || (layout->type == NK_PANEL_WINDOW && (ctx->current->flags & NK_WINDOW_HIDDEN))) { ctx->current = 0; return; } nk_panel_end(ctx); nk_free_panel(ctx, ctx->current->layout); ctx->current = 0; } NK_API struct nk_rect nk_window_get_bounds(const struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return nk_rect(0,0,0,0); return ctx->current->bounds; } NK_API struct nk_vec2 nk_window_get_position(const struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return nk_vec2(0,0); return nk_vec2(ctx->current->bounds.x, ctx->current->bounds.y); } NK_API struct nk_vec2 nk_window_get_size(const struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return nk_vec2(0,0); return nk_vec2(ctx->current->bounds.w, ctx->current->bounds.h); } NK_API float nk_window_get_width(const struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return 0; return ctx->current->bounds.w; } NK_API float nk_window_get_height(const struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return 0; return ctx->current->bounds.h; } NK_API struct nk_rect nk_window_get_content_region(struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return nk_rect(0,0,0,0); return ctx->current->layout->clip; } NK_API struct nk_vec2 nk_window_get_content_region_min(struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current) return nk_vec2(0,0); return nk_vec2(ctx->current->layout->clip.x, ctx->current->layout->clip.y); } NK_API struct nk_vec2 nk_window_get_content_region_max(struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current) return nk_vec2(0,0); return nk_vec2(ctx->current->layout->clip.x + ctx->current->layout->clip.w, ctx->current->layout->clip.y + ctx->current->layout->clip.h); } NK_API struct nk_vec2 nk_window_get_content_region_size(struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current) return nk_vec2(0,0); return nk_vec2(ctx->current->layout->clip.w, ctx->current->layout->clip.h); } NK_API struct nk_command_buffer* nk_window_get_canvas(struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current) return 0; return &ctx->current->buffer; } NK_API struct nk_panel* nk_window_get_panel(struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return 0; return ctx->current->layout; } NK_API int nk_window_has_focus(const struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current) return 0; return ctx->current == ctx->active; } NK_API int nk_window_is_hovered(struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return 0; return nk_input_is_mouse_hovering_rect(&ctx->input, ctx->current->bounds); } NK_API int nk_window_is_any_hovered(struct nk_context *ctx) { struct nk_window *iter; NK_ASSERT(ctx); if (!ctx) return 0; iter = ctx->begin; while (iter) { /* check if window is being hovered */ if (iter->flags & NK_WINDOW_MINIMIZED) { struct nk_rect header = iter->bounds; header.h = ctx->style.font->height + 2 * ctx->style.window.header.padding.y; if (nk_input_is_mouse_hovering_rect(&ctx->input, header)) return 1; } else if (nk_input_is_mouse_hovering_rect(&ctx->input, iter->bounds)) { return 1; } /* check if window popup is being hovered */ if (iter->popup.active && iter->popup.win && nk_input_is_mouse_hovering_rect(&ctx->input, iter->popup.win->bounds)) return 1; iter = iter->next; } return 0; } NK_API int nk_item_is_any_active(struct nk_context *ctx) { int any_hovered = nk_window_is_any_hovered(ctx); int any_active = (ctx->last_widget_state & NK_WIDGET_STATE_MODIFIED); return any_hovered || any_active; } NK_API int nk_window_is_collapsed(struct nk_context *ctx, const char *name) { int title_len; nk_hash title_hash; struct nk_window *win; NK_ASSERT(ctx); if (!ctx) return 0; title_len = (int)nk_strlen(name); title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); win = nk_find_window(ctx, title_hash, name); if (!win) return 0; return win->flags & NK_WINDOW_MINIMIZED; } NK_API int nk_window_is_closed(struct nk_context *ctx, const char *name) { int title_len; nk_hash title_hash; struct nk_window *win; NK_ASSERT(ctx); if (!ctx) return 1; title_len = (int)nk_strlen(name); title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); win = nk_find_window(ctx, title_hash, name); if (!win) return 1; return (win->flags & NK_WINDOW_CLOSED); } NK_API int nk_window_is_hidden(struct nk_context *ctx, const char *name) { int title_len; nk_hash title_hash; struct nk_window *win; NK_ASSERT(ctx); if (!ctx) return 1; title_len = (int)nk_strlen(name); title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); win = nk_find_window(ctx, title_hash, name); if (!win) return 1; return (win->flags & NK_WINDOW_HIDDEN); } NK_API int nk_window_is_active(struct nk_context *ctx, const char *name) { int title_len; nk_hash title_hash; struct nk_window *win; NK_ASSERT(ctx); if (!ctx) return 0; title_len = (int)nk_strlen(name); title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); win = nk_find_window(ctx, title_hash, name); if (!win) return 0; return win == ctx->active; } NK_API struct nk_window* nk_window_find(struct nk_context *ctx, const char *name) { int title_len; nk_hash title_hash; title_len = (int)nk_strlen(name); title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); return nk_find_window(ctx, title_hash, name); } NK_API void nk_window_close(struct nk_context *ctx, const char *name) { struct nk_window *win; NK_ASSERT(ctx); if (!ctx) return; win = nk_window_find(ctx, name); if (!win) return; NK_ASSERT(ctx->current != win && "You cannot close a currently active window"); if (ctx->current == win) return; win->flags |= NK_WINDOW_HIDDEN; win->flags |= NK_WINDOW_CLOSED; } NK_API void nk_window_set_bounds(struct nk_context *ctx, struct nk_rect bounds) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return; ctx->current->bounds = bounds; } NK_API void nk_window_set_position(struct nk_context *ctx, struct nk_vec2 pos) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return; ctx->current->bounds.x = pos.x; ctx->current->bounds.y = pos.y; } NK_API void nk_window_set_size(struct nk_context *ctx, struct nk_vec2 size) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return; ctx->current->bounds.w = size.x; ctx->current->bounds.h = size.y; } NK_API void nk_window_collapse(struct nk_context *ctx, const char *name, enum nk_collapse_states c) { int title_len; nk_hash title_hash; struct nk_window *win; NK_ASSERT(ctx); if (!ctx) return; title_len = (int)nk_strlen(name); title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); win = nk_find_window(ctx, title_hash, name); if (!win) return; if (c == NK_MINIMIZED) win->flags |= NK_WINDOW_MINIMIZED; else win->flags &= ~(nk_flags)NK_WINDOW_MINIMIZED; } NK_API void nk_window_collapse_if(struct nk_context *ctx, const char *name, enum nk_collapse_states c, int cond) { NK_ASSERT(ctx); if (!ctx || !cond) return; nk_window_collapse(ctx, name, c); } NK_API void nk_window_show(struct nk_context *ctx, const char *name, enum nk_show_states s) { int title_len; nk_hash title_hash; struct nk_window *win; NK_ASSERT(ctx); if (!ctx) return; title_len = (int)nk_strlen(name); title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); win = nk_find_window(ctx, title_hash, name); if (!win) return; if (s == NK_HIDDEN) { win->flags |= NK_WINDOW_HIDDEN; } else win->flags &= ~(nk_flags)NK_WINDOW_HIDDEN; } NK_API void nk_window_show_if(struct nk_context *ctx, const char *name, enum nk_show_states s, int cond) { NK_ASSERT(ctx); if (!ctx || !cond) return; nk_window_show(ctx, name, s); } NK_API void nk_window_set_focus(struct nk_context *ctx, const char *name) { int title_len; nk_hash title_hash; struct nk_window *win; NK_ASSERT(ctx); if (!ctx) return; title_len = (int)nk_strlen(name); title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); win = nk_find_window(ctx, title_hash, name); if (win && ctx->end != win) { nk_remove_window(ctx, win); nk_insert_window(ctx, win, NK_INSERT_BACK); } ctx->active = win; } /*---------------------------------------------------------------- * * MENUBAR * * --------------------------------------------------------------*/ NK_API void nk_menubar_begin(struct nk_context *ctx) { struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; layout = ctx->current->layout; NK_ASSERT(layout->at_y == layout->bounds.y); /* if this assert triggers you allocated space between nk_begin and nk_menubar_begin. If you want a menubar the first nuklear function after `nk_begin` has to be a `nk_menubar_begin` call. Inside the menubar you then have to allocate space for widgets (also supports multiple rows). Example: if (nk_begin(...)) { nk_menubar_begin(...); nk_layout_xxxx(...); nk_button(...); nk_layout_xxxx(...); nk_button(...); nk_menubar_end(...); } nk_end(...); */ if (layout->flags & NK_WINDOW_HIDDEN || layout->flags & NK_WINDOW_MINIMIZED) return; layout->menu.x = layout->at_x; layout->menu.y = layout->at_y + layout->row.height; layout->menu.w = layout->bounds.w; layout->menu.offset.x = *layout->offset_x; layout->menu.offset.y = *layout->offset_y; *layout->offset_y = 0; } NK_API void nk_menubar_end(struct nk_context *ctx) { struct nk_window *win; struct nk_panel *layout; struct nk_command_buffer *out; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; out = &win->buffer; layout = win->layout; if (layout->flags & NK_WINDOW_HIDDEN || layout->flags & NK_WINDOW_MINIMIZED) return; layout->menu.h = layout->at_y - layout->menu.y; layout->bounds.y += layout->menu.h + ctx->style.window.spacing.y + layout->row.height; layout->bounds.h -= layout->menu.h + ctx->style.window.spacing.y + layout->row.height; *layout->offset_x = layout->menu.offset.x; *layout->offset_y = layout->menu.offset.y; layout->at_y = layout->bounds.y - layout->row.height; layout->clip.y = layout->bounds.y; layout->clip.h = layout->bounds.h; nk_push_scissor(out, layout->clip); } /* ------------------------------------------------------------- * * LAYOUT * * --------------------------------------------------------------*/ NK_API void nk_layout_set_min_row_height(struct nk_context *ctx, float height) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; layout->row.min_height = height; } NK_API void nk_layout_reset_min_row_height(struct nk_context *ctx) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; layout->row.min_height = ctx->style.font->height; layout->row.min_height += ctx->style.text.padding.y*2; layout->row.min_height += ctx->style.window.min_row_height_padding*2; } NK_INTERN float nk_layout_row_calculate_usable_space(const struct nk_style *style, enum nk_panel_type type, float total_space, int columns) { float panel_padding; float panel_spacing; float panel_space; struct nk_vec2 spacing; struct nk_vec2 padding; spacing = style->window.spacing; padding = nk_panel_get_padding(style, type); /* calculate the usable panel space */ panel_padding = 2 * padding.x; panel_spacing = (float)NK_MAX(columns - 1, 0) * spacing.x; panel_space = total_space - panel_padding - panel_spacing; return panel_space; } NK_INTERN void nk_panel_layout(const struct nk_context *ctx, struct nk_window *win, float height, int cols) { struct nk_panel *layout; const struct nk_style *style; struct nk_command_buffer *out; struct nk_vec2 item_spacing; struct nk_color color; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; /* prefetch some configuration data */ layout = win->layout; style = &ctx->style; out = &win->buffer; color = style->window.background; item_spacing = style->window.spacing; /* if one of these triggers you forgot to add an `if` condition around either a window, group, popup, combobox or contextual menu `begin` and `end` block. Example: if (nk_begin(...) {...} nk_end(...); or if (nk_group_begin(...) { nk_group_end(...);} */ NK_ASSERT(!(layout->flags & NK_WINDOW_MINIMIZED)); NK_ASSERT(!(layout->flags & NK_WINDOW_HIDDEN)); NK_ASSERT(!(layout->flags & NK_WINDOW_CLOSED)); /* update the current row and set the current row layout */ layout->row.index = 0; layout->at_y += layout->row.height; layout->row.columns = cols; if (height == 0.0f) layout->row.height = NK_MAX(height, layout->row.min_height) + item_spacing.y; else layout->row.height = height + item_spacing.y; layout->row.item_offset = 0; if (layout->flags & NK_WINDOW_DYNAMIC) { /* draw background for dynamic panels */ struct nk_rect background; background.x = win->bounds.x; background.w = win->bounds.w; background.y = layout->at_y - 1.0f; background.h = layout->row.height + 1.0f; nk_fill_rect(out, background, 0, color); } } NK_INTERN void nk_row_layout(struct nk_context *ctx, enum nk_layout_format fmt, float height, int cols, int width) { /* update the current row and set the current row layout */ struct nk_window *win; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; nk_panel_layout(ctx, win, height, cols); if (fmt == NK_DYNAMIC) win->layout->row.type = NK_LAYOUT_DYNAMIC_FIXED; else win->layout->row.type = NK_LAYOUT_STATIC_FIXED; win->layout->row.ratio = 0; win->layout->row.filled = 0; win->layout->row.item_offset = 0; win->layout->row.item_width = (float)width; } NK_API float nk_layout_ratio_from_pixel(struct nk_context *ctx, float pixel_width) { struct nk_window *win; NK_ASSERT(ctx); NK_ASSERT(pixel_width); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; return NK_CLAMP(0.0f, pixel_width/win->bounds.x, 1.0f); } NK_API void nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols) { nk_row_layout(ctx, NK_DYNAMIC, height, cols, 0); } NK_API void nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols) { nk_row_layout(ctx, NK_STATIC, height, cols, item_width); } NK_API void nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt, float row_height, int cols) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; nk_panel_layout(ctx, win, row_height, cols); if (fmt == NK_DYNAMIC) layout->row.type = NK_LAYOUT_DYNAMIC_ROW; else layout->row.type = NK_LAYOUT_STATIC_ROW; layout->row.ratio = 0; layout->row.filled = 0; layout->row.item_width = 0; layout->row.item_offset = 0; layout->row.columns = cols; } NK_API void nk_layout_row_push(struct nk_context *ctx, float ratio_or_width) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; NK_ASSERT(layout->row.type == NK_LAYOUT_STATIC_ROW || layout->row.type == NK_LAYOUT_DYNAMIC_ROW); if (layout->row.type != NK_LAYOUT_STATIC_ROW && layout->row.type != NK_LAYOUT_DYNAMIC_ROW) return; if (layout->row.type == NK_LAYOUT_DYNAMIC_ROW) { float ratio = ratio_or_width; if ((ratio + layout->row.filled) > 1.0f) return; if (ratio > 0.0f) layout->row.item_width = NK_SATURATE(ratio); else layout->row.item_width = 1.0f - layout->row.filled; } else layout->row.item_width = ratio_or_width; } NK_API void nk_layout_row_end(struct nk_context *ctx) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; NK_ASSERT(layout->row.type == NK_LAYOUT_STATIC_ROW || layout->row.type == NK_LAYOUT_DYNAMIC_ROW); if (layout->row.type != NK_LAYOUT_STATIC_ROW && layout->row.type != NK_LAYOUT_DYNAMIC_ROW) return; layout->row.item_width = 0; layout->row.item_offset = 0; } NK_API void nk_layout_row(struct nk_context *ctx, enum nk_layout_format fmt, float height, int cols, const float *ratio) { int i; int n_undef = 0; struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; nk_panel_layout(ctx, win, height, cols); if (fmt == NK_DYNAMIC) { /* calculate width of undefined widget ratios */ float r = 0; layout->row.ratio = ratio; for (i = 0; i < cols; ++i) { if (ratio[i] < 0.0f) n_undef++; else r += ratio[i]; } r = NK_SATURATE(1.0f - r); layout->row.type = NK_LAYOUT_DYNAMIC; layout->row.item_width = (r > 0 && n_undef > 0) ? (r / (float)n_undef):0; } else { layout->row.ratio = ratio; layout->row.type = NK_LAYOUT_STATIC; layout->row.item_width = 0; layout->row.item_offset = 0; } layout->row.item_offset = 0; layout->row.filled = 0; } NK_API void nk_layout_row_template_begin(struct nk_context *ctx, float height) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; nk_panel_layout(ctx, win, height, 1); layout->row.type = NK_LAYOUT_TEMPLATE; layout->row.columns = 0; layout->row.ratio = 0; layout->row.item_width = 0; layout->row.item_height = 0; layout->row.item_offset = 0; layout->row.filled = 0; layout->row.item.x = 0; layout->row.item.y = 0; layout->row.item.w = 0; layout->row.item.h = 0; } NK_API void nk_layout_row_template_push_dynamic(struct nk_context *ctx) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE); NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS); if (layout->row.type != NK_LAYOUT_TEMPLATE) return; if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return; layout->row.templates[layout->row.columns++] = -1.0f; } NK_API void nk_layout_row_template_push_variable(struct nk_context *ctx, float min_width) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE); NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS); if (layout->row.type != NK_LAYOUT_TEMPLATE) return; if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return; layout->row.templates[layout->row.columns++] = -min_width; } NK_API void nk_layout_row_template_push_static(struct nk_context *ctx, float width) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE); NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS); if (layout->row.type != NK_LAYOUT_TEMPLATE) return; if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return; layout->row.templates[layout->row.columns++] = width; } NK_API void nk_layout_row_template_end(struct nk_context *ctx) { struct nk_window *win; struct nk_panel *layout; int i = 0; int variable_count = 0; int min_variable_count = 0; float min_fixed_width = 0.0f; float total_fixed_width = 0.0f; float max_variable_width = 0.0f; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE); if (layout->row.type != NK_LAYOUT_TEMPLATE) return; for (i = 0; i < layout->row.columns; ++i) { float width = layout->row.templates[i]; if (width >= 0.0f) { total_fixed_width += width; min_fixed_width += width; } else if (width < -1.0f) { width = -width; total_fixed_width += width; max_variable_width = NK_MAX(max_variable_width, width); variable_count++; } else { min_variable_count++; variable_count++; } } if (variable_count) { float space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type, layout->bounds.w, layout->row.columns); float var_width = (NK_MAX(space-min_fixed_width,0.0f)) / (float)variable_count; int enough_space = var_width >= max_variable_width; if (!enough_space) var_width = (NK_MAX(space-total_fixed_width,0)) / (float)min_variable_count; for (i = 0; i < layout->row.columns; ++i) { float *width = &layout->row.templates[i]; *width = (*width >= 0.0f)? *width: (*width < -1.0f && !enough_space)? -(*width): var_width; } } } NK_API void nk_layout_space_begin(struct nk_context *ctx, enum nk_layout_format fmt, float height, int widget_count) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; nk_panel_layout(ctx, win, height, widget_count); if (fmt == NK_STATIC) layout->row.type = NK_LAYOUT_STATIC_FREE; else layout->row.type = NK_LAYOUT_DYNAMIC_FREE; layout->row.ratio = 0; layout->row.filled = 0; layout->row.item_width = 0; layout->row.item_offset = 0; } NK_API void nk_layout_space_end(struct nk_context *ctx) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; layout->row.item_width = 0; layout->row.item_height = 0; layout->row.item_offset = 0; nk_zero(&layout->row.item, sizeof(layout->row.item)); } NK_API void nk_layout_space_push(struct nk_context *ctx, struct nk_rect rect) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; layout->row.item = rect; } NK_API struct nk_rect nk_layout_space_bounds(struct nk_context *ctx) { struct nk_rect ret; struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); win = ctx->current; layout = win->layout; ret.x = layout->clip.x; ret.y = layout->clip.y; ret.w = layout->clip.w; ret.h = layout->row.height; return ret; } NK_API struct nk_rect nk_layout_widget_bounds(struct nk_context *ctx) { struct nk_rect ret; struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); win = ctx->current; layout = win->layout; ret.x = layout->at_x; ret.y = layout->at_y; ret.w = layout->bounds.w - NK_MAX(layout->at_x - layout->bounds.x,0); ret.h = layout->row.height; return ret; } NK_API struct nk_vec2 nk_layout_space_to_screen(struct nk_context *ctx, struct nk_vec2 ret) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); win = ctx->current; layout = win->layout; ret.x += layout->at_x - (float)*layout->offset_x; ret.y += layout->at_y - (float)*layout->offset_y; return ret; } NK_API struct nk_vec2 nk_layout_space_to_local(struct nk_context *ctx, struct nk_vec2 ret) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); win = ctx->current; layout = win->layout; ret.x += -layout->at_x + (float)*layout->offset_x; ret.y += -layout->at_y + (float)*layout->offset_y; return ret; } NK_API struct nk_rect nk_layout_space_rect_to_screen(struct nk_context *ctx, struct nk_rect ret) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); win = ctx->current; layout = win->layout; ret.x += layout->at_x - (float)*layout->offset_x; ret.y += layout->at_y - (float)*layout->offset_y; return ret; } NK_API struct nk_rect nk_layout_space_rect_to_local(struct nk_context *ctx, struct nk_rect ret) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); win = ctx->current; layout = win->layout; ret.x += -layout->at_x + (float)*layout->offset_x; ret.y += -layout->at_y + (float)*layout->offset_y; return ret; } NK_INTERN void nk_panel_alloc_row(const struct nk_context *ctx, struct nk_window *win) { struct nk_panel *layout = win->layout; struct nk_vec2 spacing = ctx->style.window.spacing; const float row_height = layout->row.height - spacing.y; nk_panel_layout(ctx, win, row_height, layout->row.columns); } NK_INTERN void nk_layout_widget_space(struct nk_rect *bounds, const struct nk_context *ctx, struct nk_window *win, int modify) { struct nk_panel *layout; const struct nk_style *style; struct nk_vec2 spacing; struct nk_vec2 padding; float item_offset = 0; float item_width = 0; float item_spacing = 0; float panel_space = 0; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; style = &ctx->style; NK_ASSERT(bounds); spacing = style->window.spacing; padding = nk_panel_get_padding(style, layout->type); panel_space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type, layout->bounds.w, layout->row.columns); /* calculate the width of one item inside the current layout space */ switch (layout->row.type) { case NK_LAYOUT_DYNAMIC_FIXED: { /* scaling fixed size widgets item width */ item_width = NK_MAX(1.0f,panel_space-1.0f) / (float)layout->row.columns; item_offset = (float)layout->row.index * item_width; item_spacing = (float)layout->row.index * spacing.x; } break; case NK_LAYOUT_DYNAMIC_ROW: { /* scaling single ratio widget width */ item_width = layout->row.item_width * panel_space; item_offset = layout->row.item_offset; item_spacing = 0; if (modify) { layout->row.item_offset += item_width + spacing.x; layout->row.filled += layout->row.item_width; layout->row.index = 0; } } break; case NK_LAYOUT_DYNAMIC_FREE: { /* panel width depended free widget placing */ bounds->x = layout->at_x + (layout->bounds.w * layout->row.item.x); bounds->x -= (float)*layout->offset_x; bounds->y = layout->at_y + (layout->row.height * layout->row.item.y); bounds->y -= (float)*layout->offset_y; bounds->w = layout->bounds.w * layout->row.item.w; bounds->h = layout->row.height * layout->row.item.h; return; } break; case NK_LAYOUT_DYNAMIC: { /* scaling arrays of panel width ratios for every widget */ float ratio; NK_ASSERT(layout->row.ratio); ratio = (layout->row.ratio[layout->row.index] < 0) ? layout->row.item_width : layout->row.ratio[layout->row.index]; item_spacing = (float)layout->row.index * spacing.x; item_width = (ratio * panel_space); item_offset = layout->row.item_offset; if (modify) { layout->row.item_offset += item_width; layout->row.filled += ratio; } } break; case NK_LAYOUT_STATIC_FIXED: { /* non-scaling fixed widgets item width */ item_width = layout->row.item_width; item_offset = (float)layout->row.index * item_width; item_spacing = (float)layout->row.index * spacing.x; } break; case NK_LAYOUT_STATIC_ROW: { /* scaling single ratio widget width */ item_width = layout->row.item_width; item_offset = layout->row.item_offset; item_spacing = (float)layout->row.index * spacing.x; if (modify) layout->row.item_offset += item_width; } break; case NK_LAYOUT_STATIC_FREE: { /* free widget placing */ bounds->x = layout->at_x + layout->row.item.x; bounds->w = layout->row.item.w; if (((bounds->x + bounds->w) > layout->max_x) && modify) layout->max_x = (bounds->x + bounds->w); bounds->x -= (float)*layout->offset_x; bounds->y = layout->at_y + layout->row.item.y; bounds->y -= (float)*layout->offset_y; bounds->h = layout->row.item.h; return; } break; case NK_LAYOUT_STATIC: { /* non-scaling array of panel pixel width for every widget */ item_spacing = (float)layout->row.index * spacing.x; item_width = layout->row.ratio[layout->row.index]; item_offset = layout->row.item_offset; if (modify) layout->row.item_offset += item_width; } break; case NK_LAYOUT_TEMPLATE: { /* stretchy row layout with combined dynamic/static widget width*/ NK_ASSERT(layout->row.index < layout->row.columns); NK_ASSERT(layout->row.index < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS); item_width = layout->row.templates[layout->row.index]; item_offset = layout->row.item_offset; item_spacing = (float)layout->row.index * spacing.x; if (modify) layout->row.item_offset += item_width; } break; default: NK_ASSERT(0); break; }; /* set the bounds of the newly allocated widget */ bounds->w = item_width; bounds->h = layout->row.height - spacing.y; bounds->y = layout->at_y - (float)*layout->offset_y; bounds->x = layout->at_x + item_offset + item_spacing + padding.x; if (((bounds->x + bounds->w) > layout->max_x) && modify) layout->max_x = bounds->x + bounds->w; bounds->x -= (float)*layout->offset_x; } NK_INTERN void nk_panel_alloc_space(struct nk_rect *bounds, const struct nk_context *ctx) { struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; /* check if the end of the row has been hit and begin new row if so */ win = ctx->current; layout = win->layout; if (layout->row.index >= layout->row.columns) nk_panel_alloc_row(ctx, win); /* calculate widget position and size */ nk_layout_widget_space(bounds, ctx, win, nk_true); layout->row.index++; } NK_INTERN void nk_layout_peek(struct nk_rect *bounds, struct nk_context *ctx) { float y; int index; struct nk_window *win; struct nk_panel *layout; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; y = layout->at_y; index = layout->row.index; if (layout->row.index >= layout->row.columns) { layout->at_y += layout->row.height; layout->row.index = 0; } nk_layout_widget_space(bounds, ctx, win, nk_false); layout->at_y = y; layout->row.index = index; } NK_INTERN int nk_tree_state_base(struct nk_context *ctx, enum nk_tree_type type, struct nk_image *img, const char *title, enum nk_collapse_states *state) { struct nk_window *win; struct nk_panel *layout; const struct nk_style *style; struct nk_command_buffer *out; const struct nk_input *in; const struct nk_style_button *button; enum nk_symbol_type symbol; float row_height; struct nk_vec2 item_spacing; struct nk_rect header = {0,0,0,0}; struct nk_rect sym = {0,0,0,0}; struct nk_text text; nk_flags ws = 0; enum nk_widget_layout_states widget_state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; /* cache some data */ win = ctx->current; layout = win->layout; out = &win->buffer; style = &ctx->style; item_spacing = style->window.spacing; /* calculate header bounds and draw background */ row_height = style->font->height + 2 * style->tab.padding.y; nk_layout_set_min_row_height(ctx, row_height); nk_layout_row_dynamic(ctx, row_height, 1); nk_layout_reset_min_row_height(ctx); widget_state = nk_widget(&header, ctx); if (type == NK_TREE_TAB) { const struct nk_style_item *background = &style->tab.background; if (background->type == NK_STYLE_ITEM_IMAGE) { nk_draw_image(out, header, &background->data.image, nk_white); text.background = nk_rgba(0,0,0,0); } else { text.background = background->data.color; nk_fill_rect(out, header, 0, style->tab.border_color); nk_fill_rect(out, nk_shrink_rect(header, style->tab.border), style->tab.rounding, background->data.color); } } else text.background = style->window.background; /* update node state */ in = (!(layout->flags & NK_WINDOW_ROM)) ? &ctx->input: 0; in = (in && widget_state == NK_WIDGET_VALID) ? &ctx->input : 0; if (nk_button_behavior(&ws, header, in, NK_BUTTON_DEFAULT)) *state = (*state == NK_MAXIMIZED) ? NK_MINIMIZED : NK_MAXIMIZED; /* select correct button style */ if (*state == NK_MAXIMIZED) { symbol = style->tab.sym_maximize; if (type == NK_TREE_TAB) button = &style->tab.tab_maximize_button; else button = &style->tab.node_maximize_button; } else { symbol = style->tab.sym_minimize; if (type == NK_TREE_TAB) button = &style->tab.tab_minimize_button; else button = &style->tab.node_minimize_button; } {/* draw triangle button */ sym.w = sym.h = style->font->height; sym.y = header.y + style->tab.padding.y; sym.x = header.x + style->tab.padding.x; nk_do_button_symbol(&ws, &win->buffer, sym, symbol, NK_BUTTON_DEFAULT, button, 0, style->font); if (img) { /* draw optional image icon */ sym.x = sym.x + sym.w + 4 * item_spacing.x; nk_draw_image(&win->buffer, sym, img, nk_white); sym.w = style->font->height + style->tab.spacing.x;} } {/* draw label */ struct nk_rect label; header.w = NK_MAX(header.w, sym.w + item_spacing.x); label.x = sym.x + sym.w + item_spacing.x; label.y = sym.y; label.w = header.w - (sym.w + item_spacing.y + style->tab.indent); label.h = style->font->height; text.text = style->tab.text; text.padding = nk_vec2(0,0); nk_widget_text(out, label, title, nk_strlen(title), &text, NK_TEXT_LEFT, style->font);} /* increase x-axis cursor widget position pointer */ if (*state == NK_MAXIMIZED) { layout->at_x = header.x + (float)*layout->offset_x + style->tab.indent; layout->bounds.w = NK_MAX(layout->bounds.w, style->tab.indent); layout->bounds.w -= (style->tab.indent + style->window.padding.x); layout->row.tree_depth++; return nk_true; } else return nk_false; } NK_INTERN int nk_tree_base(struct nk_context *ctx, enum nk_tree_type type, struct nk_image *img, const char *title, enum nk_collapse_states initial_state, const char *hash, int len, int line) { struct nk_window *win = ctx->current; int title_len = 0; nk_hash tree_hash = 0; nk_uint *state = 0; /* retrieve tree state from internal widget state tables */ if (!hash) { title_len = (int)nk_strlen(title); tree_hash = nk_murmur_hash(title, (int)title_len, (nk_hash)line); } else tree_hash = nk_murmur_hash(hash, len, (nk_hash)line); state = nk_find_value(win, tree_hash); if (!state) { state = nk_add_value(ctx, win, tree_hash, 0); *state = initial_state; } return nk_tree_state_base(ctx, type, img, title, (enum nk_collapse_states*)state); } NK_API int nk_tree_state_push(struct nk_context *ctx, enum nk_tree_type type, const char *title, enum nk_collapse_states *state) {return nk_tree_state_base(ctx, type, 0, title, state);} NK_API int nk_tree_state_image_push(struct nk_context *ctx, enum nk_tree_type type, struct nk_image img, const char *title, enum nk_collapse_states *state) {return nk_tree_state_base(ctx, type, &img, title, state);} NK_API void nk_tree_state_pop(struct nk_context *ctx) { struct nk_window *win = 0; struct nk_panel *layout = 0; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; layout->at_x -= ctx->style.tab.indent + ctx->style.window.padding.x; layout->bounds.w += ctx->style.tab.indent + ctx->style.window.padding.x; NK_ASSERT(layout->row.tree_depth); layout->row.tree_depth--; } NK_API int nk_tree_push_hashed(struct nk_context *ctx, enum nk_tree_type type, const char *title, enum nk_collapse_states initial_state, const char *hash, int len, int line) {return nk_tree_base(ctx, type, 0, title, initial_state, hash, len, line);} NK_API int nk_tree_image_push_hashed(struct nk_context *ctx, enum nk_tree_type type, struct nk_image img, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed) {return nk_tree_base(ctx, type, &img, title, initial_state, hash, len, seed);} NK_API void nk_tree_pop(struct nk_context *ctx) {nk_tree_state_pop(ctx);} /*---------------------------------------------------------------- * * WIDGETS * * --------------------------------------------------------------*/ NK_API struct nk_rect nk_widget_bounds(struct nk_context *ctx) { struct nk_rect bounds; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return nk_rect(0,0,0,0); nk_layout_peek(&bounds, ctx); return bounds; } NK_API struct nk_vec2 nk_widget_position(struct nk_context *ctx) { struct nk_rect bounds; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return nk_vec2(0,0); nk_layout_peek(&bounds, ctx); return nk_vec2(bounds.x, bounds.y); } NK_API struct nk_vec2 nk_widget_size(struct nk_context *ctx) { struct nk_rect bounds; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return nk_vec2(0,0); nk_layout_peek(&bounds, ctx); return nk_vec2(bounds.w, bounds.h); } NK_API float nk_widget_width(struct nk_context *ctx) { struct nk_rect bounds; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return 0; nk_layout_peek(&bounds, ctx); return bounds.w; } NK_API float nk_widget_height(struct nk_context *ctx) { struct nk_rect bounds; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return 0; nk_layout_peek(&bounds, ctx); return bounds.h; } NK_API int nk_widget_is_hovered(struct nk_context *ctx) { struct nk_rect c, v; struct nk_rect bounds; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current || ctx->active != ctx->current) return 0; c = ctx->current->layout->clip; c.x = (float)((int)c.x); c.y = (float)((int)c.y); c.w = (float)((int)c.w); c.h = (float)((int)c.h); nk_layout_peek(&bounds, ctx); nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h); if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h)) return 0; return nk_input_is_mouse_hovering_rect(&ctx->input, bounds); } NK_API int nk_widget_is_mouse_clicked(struct nk_context *ctx, enum nk_buttons btn) { struct nk_rect c, v; struct nk_rect bounds; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current || ctx->active != ctx->current) return 0; c = ctx->current->layout->clip; c.x = (float)((int)c.x); c.y = (float)((int)c.y); c.w = (float)((int)c.w); c.h = (float)((int)c.h); nk_layout_peek(&bounds, ctx); nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h); if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h)) return 0; return nk_input_mouse_clicked(&ctx->input, btn, bounds); } NK_API int nk_widget_has_mouse_click_down(struct nk_context *ctx, enum nk_buttons btn, int down) { struct nk_rect c, v; struct nk_rect bounds; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current || ctx->active != ctx->current) return 0; c = ctx->current->layout->clip; c.x = (float)((int)c.x); c.y = (float)((int)c.y); c.w = (float)((int)c.w); c.h = (float)((int)c.h); nk_layout_peek(&bounds, ctx); nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h); if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h)) return 0; return nk_input_has_mouse_click_down_in_rect(&ctx->input, btn, bounds, down); } NK_API enum nk_widget_layout_states nk_widget(struct nk_rect *bounds, const struct nk_context *ctx) { struct nk_rect c, v; struct nk_window *win; struct nk_panel *layout; const struct nk_input *in; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return NK_WIDGET_INVALID; /* allocate space and check if the widget needs to be updated and drawn */ nk_panel_alloc_space(bounds, ctx); win = ctx->current; layout = win->layout; in = &ctx->input; c = layout->clip; /* if one of these triggers you forgot to add an `if` condition around either a window, group, popup, combobox or contextual menu `begin` and `end` block. Example: if (nk_begin(...) {...} nk_end(...); or if (nk_group_begin(...) { nk_group_end(...);} */ NK_ASSERT(!(layout->flags & NK_WINDOW_MINIMIZED)); NK_ASSERT(!(layout->flags & NK_WINDOW_HIDDEN)); NK_ASSERT(!(layout->flags & NK_WINDOW_CLOSED)); /* need to convert to int here to remove floating point errors */ bounds->x = (float)((int)bounds->x); bounds->y = (float)((int)bounds->y); bounds->w = (float)((int)bounds->w); bounds->h = (float)((int)bounds->h); c.x = (float)((int)c.x); c.y = (float)((int)c.y); c.w = (float)((int)c.w); c.h = (float)((int)c.h); nk_unify(&v, &c, bounds->x, bounds->y, bounds->x + bounds->w, bounds->y + bounds->h); if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds->x, bounds->y, bounds->w, bounds->h)) return NK_WIDGET_INVALID; if (!NK_INBOX(in->mouse.pos.x, in->mouse.pos.y, v.x, v.y, v.w, v.h)) return NK_WIDGET_ROM; return NK_WIDGET_VALID; } NK_API enum nk_widget_layout_states nk_widget_fitting(struct nk_rect *bounds, struct nk_context *ctx, struct nk_vec2 item_padding) { /* update the bounds to stand without padding */ struct nk_window *win; struct nk_style *style; struct nk_panel *layout; enum nk_widget_layout_states state; struct nk_vec2 panel_padding; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return NK_WIDGET_INVALID; win = ctx->current; style = &ctx->style; layout = win->layout; state = nk_widget(bounds, ctx); panel_padding = nk_panel_get_padding(style, layout->type); if (layout->row.index == 1) { bounds->w += panel_padding.x; bounds->x -= panel_padding.x; } else bounds->x -= item_padding.x; if (layout->row.index == layout->row.columns) bounds->w += panel_padding.x; else bounds->w += item_padding.x; return state; } /*---------------------------------------------------------------- * * MISC * * --------------------------------------------------------------*/ NK_API void nk_spacing(struct nk_context *ctx, int cols) { struct nk_window *win; struct nk_panel *layout; struct nk_rect none; int i, index, rows; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; /* spacing over row boundaries */ win = ctx->current; layout = win->layout; index = (layout->row.index + cols) % layout->row.columns; rows = (layout->row.index + cols) / layout->row.columns; if (rows) { for (i = 0; i < rows; ++i) nk_panel_alloc_row(ctx, win); cols = index; } /* non table layout need to allocate space */ if (layout->row.type != NK_LAYOUT_DYNAMIC_FIXED && layout->row.type != NK_LAYOUT_STATIC_FIXED) { for (i = 0; i < cols; ++i) nk_panel_alloc_space(&none, ctx); } layout->row.index = index; } /*---------------------------------------------------------------- * * TEXT * * --------------------------------------------------------------*/ NK_API void nk_text_colored(struct nk_context *ctx, const char *str, int len, nk_flags alignment, struct nk_color color) { struct nk_window *win; const struct nk_style *style; struct nk_vec2 item_padding; struct nk_rect bounds; struct nk_text text; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; style = &ctx->style; nk_panel_alloc_space(&bounds, ctx); item_padding = style->text.padding; text.padding.x = item_padding.x; text.padding.y = item_padding.y; text.background = style->window.background; text.text = color; nk_widget_text(&win->buffer, bounds, str, len, &text, alignment, style->font); } NK_API void nk_text_wrap_colored(struct nk_context *ctx, const char *str, int len, struct nk_color color) { struct nk_window *win; const struct nk_style *style; struct nk_vec2 item_padding; struct nk_rect bounds; struct nk_text text; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; style = &ctx->style; nk_panel_alloc_space(&bounds, ctx); item_padding = style->text.padding; text.padding.x = item_padding.x; text.padding.y = item_padding.y; text.background = style->window.background; text.text = color; nk_widget_text_wrap(&win->buffer, bounds, str, len, &text, style->font); } #ifdef NK_INCLUDE_STANDARD_VARARGS NK_API void nk_labelf_colored(struct nk_context *ctx, nk_flags flags, struct nk_color color, const char *fmt, ...) { char buf[256]; va_list args; va_start(args, fmt); nk_strfmt(buf, NK_LEN(buf), fmt, args); nk_label_colored(ctx, buf, flags, color); va_end(args); } NK_API void nk_labelf_colored_wrap(struct nk_context *ctx, struct nk_color color, const char *fmt, ...) { char buf[256]; va_list args; va_start(args, fmt); nk_strfmt(buf, NK_LEN(buf), fmt, args); nk_label_colored_wrap(ctx, buf, color); va_end(args); } NK_API void nk_labelf(struct nk_context *ctx, nk_flags flags, const char *fmt, ...) { char buf[256]; va_list args; va_start(args, fmt); nk_strfmt(buf, NK_LEN(buf), fmt, args); nk_label(ctx, buf, flags); va_end(args); } NK_API void nk_labelf_wrap(struct nk_context *ctx, const char *fmt,...) { char buf[256]; va_list args; va_start(args, fmt); nk_strfmt(buf, NK_LEN(buf), fmt, args); nk_label_wrap(ctx, buf); va_end(args); } NK_API void nk_value_bool(struct nk_context *ctx, const char *prefix, int value) {nk_labelf(ctx, NK_TEXT_LEFT, "%s: %s", prefix, ((value) ? "true": "false"));} NK_API void nk_value_int(struct nk_context *ctx, const char *prefix, int value) {nk_labelf(ctx, NK_TEXT_LEFT, "%s: %d", prefix, value);} NK_API void nk_value_uint(struct nk_context *ctx, const char *prefix, unsigned int value) {nk_labelf(ctx, NK_TEXT_LEFT, "%s: %u", prefix, value);} NK_API void nk_value_float(struct nk_context *ctx, const char *prefix, float value) { double double_value = (double)value; nk_labelf(ctx, NK_TEXT_LEFT, "%s: %.3f", prefix, double_value); } NK_API void nk_value_color_byte(struct nk_context *ctx, const char *p, struct nk_color c) {nk_labelf(ctx, NK_TEXT_LEFT, "%s: (%d, %d, %d, %d)", p, c.r, c.g, c.b, c.a);} NK_API void nk_value_color_float(struct nk_context *ctx, const char *p, struct nk_color color) { double c[4]; nk_color_dv(c, color); nk_labelf(ctx, NK_TEXT_LEFT, "%s: (%.2f, %.2f, %.2f, %.2f)", p, c[0], c[1], c[2], c[3]); } NK_API void nk_value_color_hex(struct nk_context *ctx, const char *prefix, struct nk_color color) { char hex[16]; nk_color_hex_rgba(hex, color); nk_labelf(ctx, NK_TEXT_LEFT, "%s: %s", prefix, hex); } #endif NK_API void nk_text(struct nk_context *ctx, const char *str, int len, nk_flags alignment) { NK_ASSERT(ctx); if (!ctx) return; nk_text_colored(ctx, str, len, alignment, ctx->style.text.color); } NK_API void nk_text_wrap(struct nk_context *ctx, const char *str, int len) { NK_ASSERT(ctx); if (!ctx) return; nk_text_wrap_colored(ctx, str, len, ctx->style.text.color); } NK_API void nk_label(struct nk_context *ctx, const char *str, nk_flags alignment) {nk_text(ctx, str, nk_strlen(str), alignment);} NK_API void nk_label_colored(struct nk_context *ctx, const char *str, nk_flags align, struct nk_color color) {nk_text_colored(ctx, str, nk_strlen(str), align, color);} NK_API void nk_label_wrap(struct nk_context *ctx, const char *str) {nk_text_wrap(ctx, str, nk_strlen(str));} NK_API void nk_label_colored_wrap(struct nk_context *ctx, const char *str, struct nk_color color) {nk_text_wrap_colored(ctx, str, nk_strlen(str), color);} NK_API void nk_image(struct nk_context *ctx, struct nk_image img) { struct nk_window *win; struct nk_rect bounds; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; if (!nk_widget(&bounds, ctx)) return; nk_draw_image(&win->buffer, bounds, &img, nk_white); } /*---------------------------------------------------------------- * * BUTTON * * --------------------------------------------------------------*/ NK_API void nk_button_set_behavior(struct nk_context *ctx, enum nk_button_behavior behavior) { NK_ASSERT(ctx); if (!ctx) return; ctx->button_behavior = behavior; } NK_API int nk_button_push_behavior(struct nk_context *ctx, enum nk_button_behavior behavior) { struct nk_config_stack_button_behavior *button_stack; struct nk_config_stack_button_behavior_element *element; NK_ASSERT(ctx); if (!ctx) return 0; button_stack = &ctx->stacks.button_behaviors; NK_ASSERT(button_stack->head < (int)NK_LEN(button_stack->elements)); if (button_stack->head >= (int)NK_LEN(button_stack->elements)) return 0; element = &button_stack->elements[button_stack->head++]; element->address = &ctx->button_behavior; element->old_value = ctx->button_behavior; ctx->button_behavior = behavior; return 1; } NK_API int nk_button_pop_behavior(struct nk_context *ctx) { struct nk_config_stack_button_behavior *button_stack; struct nk_config_stack_button_behavior_element *element; NK_ASSERT(ctx); if (!ctx) return 0; button_stack = &ctx->stacks.button_behaviors; NK_ASSERT(button_stack->head > 0); if (button_stack->head < 1) return 0; element = &button_stack->elements[--button_stack->head]; *element->address = element->old_value; return 1; } NK_API int nk_button_text_styled(struct nk_context *ctx, const struct nk_style_button *style, const char *title, int len) { struct nk_window *win; struct nk_panel *layout; const struct nk_input *in; struct nk_rect bounds; enum nk_widget_layout_states state; NK_ASSERT(ctx); NK_ASSERT(style); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!style || !ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; layout = win->layout; state = nk_widget(&bounds, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; return nk_do_button_text(&ctx->last_widget_state, &win->buffer, bounds, title, len, style->text_alignment, ctx->button_behavior, style, in, ctx->style.font); } NK_API int nk_button_text(struct nk_context *ctx, const char *title, int len) { NK_ASSERT(ctx); if (!ctx) return 0; return nk_button_text_styled(ctx, &ctx->style.button, title, len); } NK_API int nk_button_label_styled(struct nk_context *ctx, const struct nk_style_button *style, const char *title) {return nk_button_text_styled(ctx, style, title, nk_strlen(title));} NK_API int nk_button_label(struct nk_context *ctx, const char *title) {return nk_button_text(ctx, title, nk_strlen(title));} NK_API int nk_button_color(struct nk_context *ctx, struct nk_color color) { struct nk_window *win; struct nk_panel *layout; const struct nk_input *in; struct nk_style_button button; int ret = 0; struct nk_rect bounds; struct nk_rect content; enum nk_widget_layout_states state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; layout = win->layout; state = nk_widget(&bounds, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; button = ctx->style.button; button.normal = nk_style_item_color(color); button.hover = nk_style_item_color(color); button.active = nk_style_item_color(color); ret = nk_do_button(&ctx->last_widget_state, &win->buffer, bounds, &button, in, ctx->button_behavior, &content); nk_draw_button(&win->buffer, &bounds, ctx->last_widget_state, &button); return ret; } NK_API int nk_button_symbol_styled(struct nk_context *ctx, const struct nk_style_button *style, enum nk_symbol_type symbol) { struct nk_window *win; struct nk_panel *layout; const struct nk_input *in; struct nk_rect bounds; enum nk_widget_layout_states state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; layout = win->layout; state = nk_widget(&bounds, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; return nk_do_button_symbol(&ctx->last_widget_state, &win->buffer, bounds, symbol, ctx->button_behavior, style, in, ctx->style.font); } NK_API int nk_button_symbol(struct nk_context *ctx, enum nk_symbol_type symbol) { NK_ASSERT(ctx); if (!ctx) return 0; return nk_button_symbol_styled(ctx, &ctx->style.button, symbol); } NK_API int nk_button_image_styled(struct nk_context *ctx, const struct nk_style_button *style, struct nk_image img) { struct nk_window *win; struct nk_panel *layout; const struct nk_input *in; struct nk_rect bounds; enum nk_widget_layout_states state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; layout = win->layout; state = nk_widget(&bounds, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; return nk_do_button_image(&ctx->last_widget_state, &win->buffer, bounds, img, ctx->button_behavior, style, in); } NK_API int nk_button_image(struct nk_context *ctx, struct nk_image img) { NK_ASSERT(ctx); if (!ctx) return 0; return nk_button_image_styled(ctx, &ctx->style.button, img); } NK_API int nk_button_symbol_text_styled(struct nk_context *ctx, const struct nk_style_button *style, enum nk_symbol_type symbol, const char *text, int len, nk_flags align) { struct nk_window *win; struct nk_panel *layout; const struct nk_input *in; struct nk_rect bounds; enum nk_widget_layout_states state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; layout = win->layout; state = nk_widget(&bounds, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; return nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, bounds, symbol, text, len, align, ctx->button_behavior, style, ctx->style.font, in); } NK_API int nk_button_symbol_text(struct nk_context *ctx, enum nk_symbol_type symbol, const char* text, int len, nk_flags align) { NK_ASSERT(ctx); if (!ctx) return 0; return nk_button_symbol_text_styled(ctx, &ctx->style.button, symbol, text, len, align); } NK_API int nk_button_symbol_label(struct nk_context *ctx, enum nk_symbol_type symbol, const char *label, nk_flags align) {return nk_button_symbol_text(ctx, symbol, label, nk_strlen(label), align);} NK_API int nk_button_symbol_label_styled(struct nk_context *ctx, const struct nk_style_button *style, enum nk_symbol_type symbol, const char *title, nk_flags align) {return nk_button_symbol_text_styled(ctx, style, symbol, title, nk_strlen(title), align);} NK_API int nk_button_image_text_styled(struct nk_context *ctx, const struct nk_style_button *style, struct nk_image img, const char *text, int len, nk_flags align) { struct nk_window *win; struct nk_panel *layout; const struct nk_input *in; struct nk_rect bounds; enum nk_widget_layout_states state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; layout = win->layout; state = nk_widget(&bounds, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; return nk_do_button_text_image(&ctx->last_widget_state, &win->buffer, bounds, img, text, len, align, ctx->button_behavior, style, ctx->style.font, in); } NK_API int nk_button_image_text(struct nk_context *ctx, struct nk_image img, const char *text, int len, nk_flags align) {return nk_button_image_text_styled(ctx, &ctx->style.button,img, text, len, align);} NK_API int nk_button_image_label(struct nk_context *ctx, struct nk_image img, const char *label, nk_flags align) {return nk_button_image_text(ctx, img, label, nk_strlen(label), align);} NK_API int nk_button_image_label_styled(struct nk_context *ctx, const struct nk_style_button *style, struct nk_image img, const char *label, nk_flags text_alignment) {return nk_button_image_text_styled(ctx, style, img, label, nk_strlen(label), text_alignment);} /*---------------------------------------------------------------- * * SELECTABLE * * --------------------------------------------------------------*/ NK_API int nk_selectable_text(struct nk_context *ctx, const char *str, int len, nk_flags align, int *value) { struct nk_window *win; struct nk_panel *layout; const struct nk_input *in; const struct nk_style *style; enum nk_widget_layout_states state; struct nk_rect bounds; NK_ASSERT(ctx); NK_ASSERT(value); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout || !value) return 0; win = ctx->current; layout = win->layout; style = &ctx->style; state = nk_widget(&bounds, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; return nk_do_selectable(&ctx->last_widget_state, &win->buffer, bounds, str, len, align, value, &style->selectable, in, style->font); } NK_API int nk_selectable_image_text(struct nk_context *ctx, struct nk_image img, const char *str, int len, nk_flags align, int *value) { struct nk_window *win; struct nk_panel *layout; const struct nk_input *in; const struct nk_style *style; enum nk_widget_layout_states state; struct nk_rect bounds; NK_ASSERT(ctx); NK_ASSERT(value); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout || !value) return 0; win = ctx->current; layout = win->layout; style = &ctx->style; state = nk_widget(&bounds, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; return nk_do_selectable_image(&ctx->last_widget_state, &win->buffer, bounds, str, len, align, value, &img, &style->selectable, in, style->font); } NK_API int nk_select_text(struct nk_context *ctx, const char *str, int len, nk_flags align, int value) {nk_selectable_text(ctx, str, len, align, &value);return value;} NK_API int nk_selectable_label(struct nk_context *ctx, const char *str, nk_flags align, int *value) {return nk_selectable_text(ctx, str, nk_strlen(str), align, value);} NK_API int nk_selectable_image_label(struct nk_context *ctx,struct nk_image img, const char *str, nk_flags align, int *value) {return nk_selectable_image_text(ctx, img, str, nk_strlen(str), align, value);} NK_API int nk_select_label(struct nk_context *ctx, const char *str, nk_flags align, int value) {nk_selectable_text(ctx, str, nk_strlen(str), align, &value);return value;} NK_API int nk_select_image_label(struct nk_context *ctx, struct nk_image img, const char *str, nk_flags align, int value) {nk_selectable_image_text(ctx, img, str, nk_strlen(str), align, &value);return value;} NK_API int nk_select_image_text(struct nk_context *ctx, struct nk_image img, const char *str, int len, nk_flags align, int value) {nk_selectable_image_text(ctx, img, str, len, align, &value);return value;} /*---------------------------------------------------------------- * * CHECKBOX * * --------------------------------------------------------------*/ NK_API int nk_check_text(struct nk_context *ctx, const char *text, int len, int active) { struct nk_window *win; struct nk_panel *layout; const struct nk_input *in; const struct nk_style *style; struct nk_rect bounds; enum nk_widget_layout_states state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return active; win = ctx->current; style = &ctx->style; layout = win->layout; state = nk_widget(&bounds, ctx); if (!state) return active; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; nk_do_toggle(&ctx->last_widget_state, &win->buffer, bounds, &active, text, len, NK_TOGGLE_CHECK, &style->checkbox, in, style->font); return active; } NK_API unsigned int nk_check_flags_text(struct nk_context *ctx, const char *text, int len, unsigned int flags, unsigned int value) { int old_active; NK_ASSERT(ctx); NK_ASSERT(text); if (!ctx || !text) return flags; old_active = (int)((flags & value) & value); if (nk_check_text(ctx, text, len, old_active)) flags |= value; else flags &= ~value; return flags; } NK_API int nk_checkbox_text(struct nk_context *ctx, const char *text, int len, int *active) { int old_val; NK_ASSERT(ctx); NK_ASSERT(text); NK_ASSERT(active); if (!ctx || !text || !active) return 0; old_val = *active; *active = nk_check_text(ctx, text, len, *active); return old_val != *active; } NK_API int nk_checkbox_flags_text(struct nk_context *ctx, const char *text, int len, unsigned int *flags, unsigned int value) { int active; NK_ASSERT(ctx); NK_ASSERT(text); NK_ASSERT(flags); if (!ctx || !text || !flags) return 0; active = (int)((*flags & value) & value); if (nk_checkbox_text(ctx, text, len, &active)) { if (active) *flags |= value; else *flags &= ~value; return 1; } return 0; } NK_API int nk_check_label(struct nk_context *ctx, const char *label, int active) {return nk_check_text(ctx, label, nk_strlen(label), active);} NK_API unsigned int nk_check_flags_label(struct nk_context *ctx, const char *label, unsigned int flags, unsigned int value) {return nk_check_flags_text(ctx, label, nk_strlen(label), flags, value);} NK_API int nk_checkbox_label(struct nk_context *ctx, const char *label, int *active) {return nk_checkbox_text(ctx, label, nk_strlen(label), active);} NK_API int nk_checkbox_flags_label(struct nk_context *ctx, const char *label, unsigned int *flags, unsigned int value) {return nk_checkbox_flags_text(ctx, label, nk_strlen(label), flags, value);} /*---------------------------------------------------------------- * * OPTION * * --------------------------------------------------------------*/ NK_API int nk_option_text(struct nk_context *ctx, const char *text, int len, int is_active) { struct nk_window *win; struct nk_panel *layout; const struct nk_input *in; const struct nk_style *style; struct nk_rect bounds; enum nk_widget_layout_states state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return is_active; win = ctx->current; style = &ctx->style; layout = win->layout; state = nk_widget(&bounds, ctx); if (!state) return state; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; nk_do_toggle(&ctx->last_widget_state, &win->buffer, bounds, &is_active, text, len, NK_TOGGLE_OPTION, &style->option, in, style->font); return is_active; } NK_API int nk_radio_text(struct nk_context *ctx, const char *text, int len, int *active) { int old_value; NK_ASSERT(ctx); NK_ASSERT(text); NK_ASSERT(active); if (!ctx || !text || !active) return 0; old_value = *active; *active = nk_option_text(ctx, text, len, old_value); return old_value != *active; } NK_API int nk_option_label(struct nk_context *ctx, const char *label, int active) {return nk_option_text(ctx, label, nk_strlen(label), active);} NK_API int nk_radio_label(struct nk_context *ctx, const char *label, int *active) {return nk_radio_text(ctx, label, nk_strlen(label), active);} /*---------------------------------------------------------------- * * SLIDER * * --------------------------------------------------------------*/ NK_API int nk_slider_float(struct nk_context *ctx, float min_value, float *value, float max_value, float value_step) { struct nk_window *win; struct nk_panel *layout; struct nk_input *in; const struct nk_style *style; int ret = 0; float old_value; struct nk_rect bounds; enum nk_widget_layout_states state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); NK_ASSERT(value); if (!ctx || !ctx->current || !ctx->current->layout || !value) return ret; win = ctx->current; style = &ctx->style; layout = win->layout; state = nk_widget(&bounds, ctx); if (!state) return ret; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; old_value = *value; *value = nk_do_slider(&ctx->last_widget_state, &win->buffer, bounds, min_value, old_value, max_value, value_step, &style->slider, in, style->font); return (old_value > *value || old_value < *value); } NK_API float nk_slide_float(struct nk_context *ctx, float min, float val, float max, float step) { nk_slider_float(ctx, min, &val, max, step); return val; } NK_API int nk_slide_int(struct nk_context *ctx, int min, int val, int max, int step) { float value = (float)val; nk_slider_float(ctx, (float)min, &value, (float)max, (float)step); return (int)value; } NK_API int nk_slider_int(struct nk_context *ctx, int min, int *val, int max, int step) { int ret; float value = (float)*val; ret = nk_slider_float(ctx, (float)min, &value, (float)max, (float)step); *val = (int)value; return ret; } /*---------------------------------------------------------------- * * PROGRESSBAR * * --------------------------------------------------------------*/ NK_API int nk_progress(struct nk_context *ctx, nk_size *cur, nk_size max, int is_modifyable) { struct nk_window *win; struct nk_panel *layout; const struct nk_style *style; const struct nk_input *in; struct nk_rect bounds; enum nk_widget_layout_states state; nk_size old_value; NK_ASSERT(ctx); NK_ASSERT(cur); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout || !cur) return 0; win = ctx->current; style = &ctx->style; layout = win->layout; state = nk_widget(&bounds, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; old_value = *cur; *cur = nk_do_progress(&ctx->last_widget_state, &win->buffer, bounds, *cur, max, is_modifyable, &style->progress, in); return (*cur != old_value); } NK_API nk_size nk_prog(struct nk_context *ctx, nk_size cur, nk_size max, int modifyable) {nk_progress(ctx, &cur, max, modifyable);return cur;} /*---------------------------------------------------------------- * * EDIT * * --------------------------------------------------------------*/ NK_API void nk_edit_focus(struct nk_context *ctx, nk_flags flags) { nk_hash hash; struct nk_window *win; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return; win = ctx->current; hash = win->edit.seq; win->edit.active = nk_true; win->edit.name = hash; if (flags & NK_EDIT_ALWAYS_INSERT_MODE) win->edit.mode = NK_TEXT_EDIT_MODE_INSERT; } NK_API void nk_edit_unfocus(struct nk_context *ctx) { struct nk_window *win; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return; win = ctx->current; win->edit.active = nk_false; win->edit.name = 0; } NK_API nk_flags nk_edit_string(struct nk_context *ctx, nk_flags flags, char *memory, int *len, int max, nk_plugin_filter filter) { nk_hash hash; nk_flags state; struct nk_text_edit *edit; struct nk_window *win; NK_ASSERT(ctx); NK_ASSERT(memory); NK_ASSERT(len); if (!ctx || !memory || !len) return 0; filter = (!filter) ? nk_filter_default: filter; win = ctx->current; hash = win->edit.seq; edit = &ctx->text_edit; nk_textedit_clear_state(&ctx->text_edit, (flags & NK_EDIT_MULTILINE)? NK_TEXT_EDIT_MULTI_LINE: NK_TEXT_EDIT_SINGLE_LINE, filter); if (win->edit.active && hash == win->edit.name) { if (flags & NK_EDIT_NO_CURSOR) edit->cursor = nk_utf_len(memory, *len); else edit->cursor = win->edit.cursor; if (!(flags & NK_EDIT_SELECTABLE)) { edit->select_start = win->edit.cursor; edit->select_end = win->edit.cursor; } else { edit->select_start = win->edit.sel_start; edit->select_end = win->edit.sel_end; } edit->mode = win->edit.mode; edit->scrollbar.x = (float)win->edit.scrollbar.x; edit->scrollbar.y = (float)win->edit.scrollbar.y; edit->active = nk_true; } else edit->active = nk_false; max = NK_MAX(1, max); *len = NK_MIN(*len, max-1); nk_str_init_fixed(&edit->string, memory, (nk_size)max); edit->string.buffer.allocated = (nk_size)*len; edit->string.len = nk_utf_len(memory, *len); state = nk_edit_buffer(ctx, flags, edit, filter); *len = (int)edit->string.buffer.allocated; if (edit->active) { win->edit.cursor = edit->cursor; win->edit.sel_start = edit->select_start; win->edit.sel_end = edit->select_end; win->edit.mode = edit->mode; win->edit.scrollbar.x = (nk_ushort)edit->scrollbar.x; win->edit.scrollbar.y = (nk_ushort)edit->scrollbar.y; } return state; } NK_API nk_flags nk_edit_buffer(struct nk_context *ctx, nk_flags flags, struct nk_text_edit *edit, nk_plugin_filter filter) { struct nk_window *win; struct nk_style *style; struct nk_input *in; enum nk_widget_layout_states state; struct nk_rect bounds; nk_flags ret_flags = 0; unsigned char prev_state; nk_hash hash; /* make sure correct values */ NK_ASSERT(ctx); NK_ASSERT(edit); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; style = &ctx->style; state = nk_widget(&bounds, ctx); if (!state) return state; in = (win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; /* check if edit is currently hot item */ hash = win->edit.seq++; if (win->edit.active && hash == win->edit.name) { if (flags & NK_EDIT_NO_CURSOR) edit->cursor = edit->string.len; if (!(flags & NK_EDIT_SELECTABLE)) { edit->select_start = edit->cursor; edit->select_end = edit->cursor; } if (flags & NK_EDIT_CLIPBOARD) edit->clip = ctx->clip; } filter = (!filter) ? nk_filter_default: filter; prev_state = (unsigned char)edit->active; in = (flags & NK_EDIT_READ_ONLY) ? 0: in; ret_flags = nk_do_edit(&ctx->last_widget_state, &win->buffer, bounds, flags, filter, edit, &style->edit, in, style->font); if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_TEXT]; if (edit->active && prev_state != edit->active) { /* current edit is now hot */ win->edit.active = nk_true; win->edit.name = hash; } else if (prev_state && !edit->active) { /* current edit is now cold */ win->edit.active = nk_false; } return ret_flags; } NK_API nk_flags nk_edit_string_zero_terminated(struct nk_context *ctx, nk_flags flags, char *buffer, int max, nk_plugin_filter filter) { nk_flags result; int len = nk_strlen(buffer); result = nk_edit_string(ctx, flags, buffer, &len, max, filter); buffer[NK_MIN(NK_MAX(max-1,0), len)] = '\0'; return result; } /*---------------------------------------------------------------- * * PROPERTY * * --------------------------------------------------------------*/ NK_INTERN struct nk_property_variant nk_property_variant_int(int value, int min_value, int max_value, int step) { struct nk_property_variant result; result.kind = NK_PROPERTY_INT; result.value.i = value; result.min_value.i = min_value; result.max_value.i = max_value; result.step.i = step; return result; } NK_INTERN struct nk_property_variant nk_property_variant_float(float value, float min_value, float max_value, float step) { struct nk_property_variant result; result.kind = NK_PROPERTY_FLOAT; result.value.f = value; result.min_value.f = min_value; result.max_value.f = max_value; result.step.f = step; return result; } NK_INTERN struct nk_property_variant nk_property_variant_double(double value, double min_value, double max_value, double step) { struct nk_property_variant result; result.kind = NK_PROPERTY_DOUBLE; result.value.d = value; result.min_value.d = min_value; result.max_value.d = max_value; result.step.d = step; return result; } NK_INTERN void nk_property(struct nk_context *ctx, const char *name, struct nk_property_variant *variant, float inc_per_pixel, const enum nk_property_filter filter) { struct nk_window *win; struct nk_panel *layout; struct nk_input *in; const struct nk_style *style; struct nk_rect bounds; enum nk_widget_layout_states s; int *state = 0; nk_hash hash = 0; char *buffer = 0; int *len = 0; int *cursor = 0; int *select_begin = 0; int *select_end = 0; int old_state; char dummy_buffer[NK_MAX_NUMBER_BUFFER]; int dummy_state = NK_PROPERTY_DEFAULT; int dummy_length = 0; int dummy_cursor = 0; int dummy_select_begin = 0; int dummy_select_end = 0; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; win = ctx->current; layout = win->layout; style = &ctx->style; s = nk_widget(&bounds, ctx); if (!s) return; /* calculate hash from name */ if (name[0] == '#') { hash = nk_murmur_hash(name, (int)nk_strlen(name), win->property.seq++); name++; /* special number hash */ } else hash = nk_murmur_hash(name, (int)nk_strlen(name), 42); /* check if property is currently hot item */ if (win->property.active && hash == win->property.name) { buffer = win->property.buffer; len = &win->property.length; cursor = &win->property.cursor; state = &win->property.state; select_begin = &win->property.select_start; select_end = &win->property.select_end; } else { buffer = dummy_buffer; len = &dummy_length; cursor = &dummy_cursor; state = &dummy_state; select_begin = &dummy_select_begin; select_end = &dummy_select_end; } /* execute property widget */ old_state = *state; ctx->text_edit.clip = ctx->clip; in = ((s == NK_WIDGET_ROM && !win->property.active) || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; nk_do_property(&ctx->last_widget_state, &win->buffer, bounds, name, variant, inc_per_pixel, buffer, len, state, cursor, select_begin, select_end, &style->property, filter, in, style->font, &ctx->text_edit, ctx->button_behavior); if (in && *state != NK_PROPERTY_DEFAULT && !win->property.active) { /* current property is now hot */ win->property.active = 1; NK_MEMCPY(win->property.buffer, buffer, (nk_size)*len); win->property.length = *len; win->property.cursor = *cursor; win->property.state = *state; win->property.name = hash; win->property.select_start = *select_begin; win->property.select_end = *select_end; if (*state == NK_PROPERTY_DRAG) { ctx->input.mouse.grab = nk_true; ctx->input.mouse.grabbed = nk_true; } } /* check if previously active property is now inactive */ if (*state == NK_PROPERTY_DEFAULT && old_state != NK_PROPERTY_DEFAULT) { if (old_state == NK_PROPERTY_DRAG) { ctx->input.mouse.grab = nk_false; ctx->input.mouse.grabbed = nk_false; ctx->input.mouse.ungrab = nk_true; } win->property.select_start = 0; win->property.select_end = 0; win->property.active = 0; } } NK_API void nk_property_int(struct nk_context *ctx, const char *name, int min, int *val, int max, int step, float inc_per_pixel) { struct nk_property_variant variant; NK_ASSERT(ctx); NK_ASSERT(name); NK_ASSERT(val); if (!ctx || !ctx->current || !name || !val) return; variant = nk_property_variant_int(*val, min, max, step); nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_INT); *val = variant.value.i; } NK_API void nk_property_float(struct nk_context *ctx, const char *name, float min, float *val, float max, float step, float inc_per_pixel) { struct nk_property_variant variant; NK_ASSERT(ctx); NK_ASSERT(name); NK_ASSERT(val); if (!ctx || !ctx->current || !name || !val) return; variant = nk_property_variant_float(*val, min, max, step); nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT); *val = variant.value.f; } NK_API void nk_property_double(struct nk_context *ctx, const char *name, double min, double *val, double max, double step, float inc_per_pixel) { struct nk_property_variant variant; NK_ASSERT(ctx); NK_ASSERT(name); NK_ASSERT(val); if (!ctx || !ctx->current || !name || !val) return; variant = nk_property_variant_double(*val, min, max, step); nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT); *val = variant.value.d; } NK_API int nk_propertyi(struct nk_context *ctx, const char *name, int min, int val, int max, int step, float inc_per_pixel) { struct nk_property_variant variant; NK_ASSERT(ctx); NK_ASSERT(name); if (!ctx || !ctx->current || !name) return val; variant = nk_property_variant_int(val, min, max, step); nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_INT); val = variant.value.i; return val; } NK_API float nk_propertyf(struct nk_context *ctx, const char *name, float min, float val, float max, float step, float inc_per_pixel) { struct nk_property_variant variant; NK_ASSERT(ctx); NK_ASSERT(name); if (!ctx || !ctx->current || !name) return val; variant = nk_property_variant_float(val, min, max, step); nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT); val = variant.value.f; return val; } NK_API double nk_propertyd(struct nk_context *ctx, const char *name, double min, double val, double max, double step, float inc_per_pixel) { struct nk_property_variant variant; NK_ASSERT(ctx); NK_ASSERT(name); if (!ctx || !ctx->current || !name) return val; variant = nk_property_variant_double(val, min, max, step); nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT); val = variant.value.d; return val; } /*---------------------------------------------------------------- * * COLOR PICKER * * --------------------------------------------------------------*/ NK_API int nk_color_pick(struct nk_context * ctx, struct nk_color *color, enum nk_color_format fmt) { struct nk_window *win; struct nk_panel *layout; const struct nk_style *config; const struct nk_input *in; enum nk_widget_layout_states state; struct nk_rect bounds; NK_ASSERT(ctx); NK_ASSERT(color); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout || !color) return 0; win = ctx->current; config = &ctx->style; layout = win->layout; state = nk_widget(&bounds, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; return nk_do_color_picker(&ctx->last_widget_state, &win->buffer, color, fmt, bounds, nk_vec2(0,0), in, config->font); } NK_API struct nk_color nk_color_picker(struct nk_context *ctx, struct nk_color color, enum nk_color_format fmt) { nk_color_pick(ctx, &color, fmt); return color; } /* ------------------------------------------------------------- * * CHART * * --------------------------------------------------------------*/ NK_API int nk_chart_begin_colored(struct nk_context *ctx, enum nk_chart_type type, struct nk_color color, struct nk_color highlight, int count, float min_value, float max_value) { struct nk_window *win; struct nk_chart *chart; const struct nk_style *config; const struct nk_style_chart *style; const struct nk_style_item *background; struct nk_rect bounds = {0, 0, 0, 0}; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; if (!nk_widget(&bounds, ctx)) { chart = &ctx->current->layout->chart; nk_zero(chart, sizeof(*chart)); return 0; } win = ctx->current; config = &ctx->style; chart = &win->layout->chart; style = &config->chart; /* setup basic generic chart */ nk_zero(chart, sizeof(*chart)); chart->x = bounds.x + style->padding.x; chart->y = bounds.y + style->padding.y; chart->w = bounds.w - 2 * style->padding.x; chart->h = bounds.h - 2 * style->padding.y; chart->w = NK_MAX(chart->w, 2 * style->padding.x); chart->h = NK_MAX(chart->h, 2 * style->padding.y); /* add first slot into chart */ {struct nk_chart_slot *slot = &chart->slots[chart->slot++]; slot->type = type; slot->count = count; slot->color = color; slot->highlight = highlight; slot->min = NK_MIN(min_value, max_value); slot->max = NK_MAX(min_value, max_value); slot->range = slot->max - slot->min;} /* draw chart background */ background = &style->background; if (background->type == NK_STYLE_ITEM_IMAGE) { nk_draw_image(&win->buffer, bounds, &background->data.image, nk_white); } else { nk_fill_rect(&win->buffer, bounds, style->rounding, style->border_color); nk_fill_rect(&win->buffer, nk_shrink_rect(bounds, style->border), style->rounding, style->background.data.color); } return 1; } NK_API int nk_chart_begin(struct nk_context *ctx, const enum nk_chart_type type, int count, float min_value, float max_value) {return nk_chart_begin_colored(ctx, type, ctx->style.chart.color, ctx->style.chart.selected_color, count, min_value, max_value);} NK_API void nk_chart_add_slot_colored(struct nk_context *ctx, const enum nk_chart_type type, struct nk_color color, struct nk_color highlight, int count, float min_value, float max_value) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); NK_ASSERT(ctx->current->layout->chart.slot < NK_CHART_MAX_SLOT); if (!ctx || !ctx->current || !ctx->current->layout) return; if (ctx->current->layout->chart.slot >= NK_CHART_MAX_SLOT) return; /* add another slot into the graph */ {struct nk_chart *chart = &ctx->current->layout->chart; struct nk_chart_slot *slot = &chart->slots[chart->slot++]; slot->type = type; slot->count = count; slot->color = color; slot->highlight = highlight; slot->min = NK_MIN(min_value, max_value); slot->max = NK_MAX(min_value, max_value); slot->range = slot->max - slot->min;} } NK_API void nk_chart_add_slot(struct nk_context *ctx, const enum nk_chart_type type, int count, float min_value, float max_value) {nk_chart_add_slot_colored(ctx, type, ctx->style.chart.color, ctx->style.chart.selected_color, count, min_value, max_value);} NK_INTERN nk_flags nk_chart_push_line(struct nk_context *ctx, struct nk_window *win, struct nk_chart *g, float value, int slot) { struct nk_panel *layout = win->layout; const struct nk_input *i = &ctx->input; struct nk_command_buffer *out = &win->buffer; nk_flags ret = 0; struct nk_vec2 cur; struct nk_rect bounds; struct nk_color color; float step; float range; float ratio; NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT); step = g->w / (float)g->slots[slot].count; range = g->slots[slot].max - g->slots[slot].min; ratio = (value - g->slots[slot].min) / range; if (g->slots[slot].index == 0) { /* first data point does not have a connection */ g->slots[slot].last.x = g->x; g->slots[slot].last.y = (g->y + g->h) - ratio * (float)g->h; bounds.x = g->slots[slot].last.x - 2; bounds.y = g->slots[slot].last.y - 2; bounds.w = bounds.h = 4; color = g->slots[slot].color; if (!(layout->flags & NK_WINDOW_ROM) && NK_INBOX(i->mouse.pos.x,i->mouse.pos.y, g->slots[slot].last.x-3, g->slots[slot].last.y-3, 6, 6)){ ret = nk_input_is_mouse_hovering_rect(i, bounds) ? NK_CHART_HOVERING : 0; ret |= (i->mouse.buttons[NK_BUTTON_LEFT].down && i->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0; color = g->slots[slot].highlight; } nk_fill_rect(out, bounds, 0, color); g->slots[slot].index += 1; return ret; } /* draw a line between the last data point and the new one */ color = g->slots[slot].color; cur.x = g->x + (float)(step * (float)g->slots[slot].index); cur.y = (g->y + g->h) - (ratio * (float)g->h); nk_stroke_line(out, g->slots[slot].last.x, g->slots[slot].last.y, cur.x, cur.y, 1.0f, color); bounds.x = cur.x - 3; bounds.y = cur.y - 3; bounds.w = bounds.h = 6; /* user selection of current data point */ if (!(layout->flags & NK_WINDOW_ROM)) { if (nk_input_is_mouse_hovering_rect(i, bounds)) { ret = NK_CHART_HOVERING; ret |= (!i->mouse.buttons[NK_BUTTON_LEFT].down && i->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0; color = g->slots[slot].highlight; } } nk_fill_rect(out, nk_rect(cur.x - 2, cur.y - 2, 4, 4), 0, color); /* save current data point position */ g->slots[slot].last.x = cur.x; g->slots[slot].last.y = cur.y; g->slots[slot].index += 1; return ret; } NK_INTERN nk_flags nk_chart_push_column(const struct nk_context *ctx, struct nk_window *win, struct nk_chart *chart, float value, int slot) { struct nk_command_buffer *out = &win->buffer; const struct nk_input *in = &ctx->input; struct nk_panel *layout = win->layout; float ratio; nk_flags ret = 0; struct nk_color color; struct nk_rect item = {0,0,0,0}; NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT); if (chart->slots[slot].index >= chart->slots[slot].count) return nk_false; if (chart->slots[slot].count) { float padding = (float)(chart->slots[slot].count-1); item.w = (chart->w - padding) / (float)(chart->slots[slot].count); } /* calculate bounds of current bar chart entry */ color = chart->slots[slot].color;; item.h = chart->h * NK_ABS((value/chart->slots[slot].range)); if (value >= 0) { ratio = (value + NK_ABS(chart->slots[slot].min)) / NK_ABS(chart->slots[slot].range); item.y = (chart->y + chart->h) - chart->h * ratio; } else { ratio = (value - chart->slots[slot].max) / chart->slots[slot].range; item.y = chart->y + (chart->h * NK_ABS(ratio)) - item.h; } item.x = chart->x + ((float)chart->slots[slot].index * item.w); item.x = item.x + ((float)chart->slots[slot].index); /* user chart bar selection */ if (!(layout->flags & NK_WINDOW_ROM) && NK_INBOX(in->mouse.pos.x,in->mouse.pos.y,item.x,item.y,item.w,item.h)) { ret = NK_CHART_HOVERING; ret |= (!in->mouse.buttons[NK_BUTTON_LEFT].down && in->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0; color = chart->slots[slot].highlight; } nk_fill_rect(out, item, 0, color); chart->slots[slot].index += 1; return ret; } NK_API nk_flags nk_chart_push_slot(struct nk_context *ctx, float value, int slot) { nk_flags flags; struct nk_window *win; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT); NK_ASSERT(slot < ctx->current->layout->chart.slot); if (!ctx || !ctx->current || slot >= NK_CHART_MAX_SLOT) return nk_false; if (slot >= ctx->current->layout->chart.slot) return nk_false; win = ctx->current; if (win->layout->chart.slot < slot) return nk_false; switch (win->layout->chart.slots[slot].type) { case NK_CHART_LINES: flags = nk_chart_push_line(ctx, win, &win->layout->chart, value, slot); break; case NK_CHART_COLUMN: flags = nk_chart_push_column(ctx, win, &win->layout->chart, value, slot); break; default: case NK_CHART_MAX: flags = 0; } return flags; } NK_API nk_flags nk_chart_push(struct nk_context *ctx, float value) {return nk_chart_push_slot(ctx, value, 0);} NK_API void nk_chart_end(struct nk_context *ctx) { struct nk_window *win; struct nk_chart *chart; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return; win = ctx->current; chart = &win->layout->chart; NK_MEMSET(chart, 0, sizeof(*chart)); return; } NK_API void nk_plot(struct nk_context *ctx, enum nk_chart_type type, const float *values, int count, int offset) { int i = 0; float min_value; float max_value; NK_ASSERT(ctx); NK_ASSERT(values); if (!ctx || !values || !count) return; min_value = values[offset]; max_value = values[offset]; for (i = 0; i < count; ++i) { min_value = NK_MIN(values[i + offset], min_value); max_value = NK_MAX(values[i + offset], max_value); } if (nk_chart_begin(ctx, type, count, min_value, max_value)) { for (i = 0; i < count; ++i) nk_chart_push(ctx, values[i + offset]); nk_chart_end(ctx); } } NK_API void nk_plot_function(struct nk_context *ctx, enum nk_chart_type type, void *userdata, float(*value_getter)(void* user, int index), int count, int offset) { int i = 0; float min_value; float max_value; NK_ASSERT(ctx); NK_ASSERT(value_getter); if (!ctx || !value_getter || !count) return; max_value = min_value = value_getter(userdata, offset); for (i = 0; i < count; ++i) { float value = value_getter(userdata, i + offset); min_value = NK_MIN(value, min_value); max_value = NK_MAX(value, max_value); } if (nk_chart_begin(ctx, type, count, min_value, max_value)) { for (i = 0; i < count; ++i) nk_chart_push(ctx, value_getter(userdata, i + offset)); nk_chart_end(ctx); } } /* ------------------------------------------------------------- * * GROUP * * --------------------------------------------------------------*/ NK_API int nk_group_scrolled_offset_begin(struct nk_context *ctx, nk_uint *x_offset, nk_uint *y_offset, const char *title, nk_flags flags) { struct nk_rect bounds; struct nk_window panel; struct nk_window *win; win = ctx->current; nk_panel_alloc_space(&bounds, ctx); {const struct nk_rect *c = &win->layout->clip; if (!NK_INTERSECT(c->x, c->y, c->w, c->h, bounds.x, bounds.y, bounds.w, bounds.h) && !(flags & NK_WINDOW_MOVABLE)) { return 0; }} if (win->flags & NK_WINDOW_ROM) flags |= NK_WINDOW_ROM; /* initialize a fake window to create the panel from */ nk_zero(&panel, sizeof(panel)); panel.bounds = bounds; panel.flags = flags; panel.scrollbar.x = *x_offset; panel.scrollbar.y = *y_offset; panel.buffer = win->buffer; panel.layout = (struct nk_panel*)nk_create_panel(ctx); ctx->current = &panel; nk_panel_begin(ctx, (flags & NK_WINDOW_TITLE) ? title: 0, NK_PANEL_GROUP); win->buffer = panel.buffer; win->buffer.clip = panel.layout->clip; panel.layout->offset_x = x_offset; panel.layout->offset_y = y_offset; panel.layout->parent = win->layout; win->layout = panel.layout; ctx->current = win; if ((panel.layout->flags & NK_WINDOW_CLOSED) || (panel.layout->flags & NK_WINDOW_MINIMIZED)) { nk_flags f = panel.layout->flags; nk_group_scrolled_end(ctx); if (f & NK_WINDOW_CLOSED) return NK_WINDOW_CLOSED; if (f & NK_WINDOW_MINIMIZED) return NK_WINDOW_MINIMIZED; } return 1; } NK_API void nk_group_scrolled_end(struct nk_context *ctx) { struct nk_window *win; struct nk_panel *parent; struct nk_panel *g; struct nk_rect clip; struct nk_window pan; struct nk_vec2 panel_padding; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return; /* make sure nk_group_begin was called correctly */ NK_ASSERT(ctx->current); win = ctx->current; NK_ASSERT(win->layout); g = win->layout; NK_ASSERT(g->parent); parent = g->parent; /* dummy window */ nk_zero_struct(pan); panel_padding = nk_panel_get_padding(&ctx->style, NK_PANEL_GROUP); pan.bounds.y = g->bounds.y - (g->header_height + g->menu.h); pan.bounds.x = g->bounds.x - panel_padding.x; pan.bounds.w = g->bounds.w + 2 * panel_padding.x; pan.bounds.h = g->bounds.h + g->header_height + g->menu.h; if (g->flags & NK_WINDOW_BORDER) { pan.bounds.x -= g->border; pan.bounds.y -= g->border; pan.bounds.w += 2*g->border; pan.bounds.h += 2*g->border; } if (!(g->flags & NK_WINDOW_NO_SCROLLBAR)) { pan.bounds.w += ctx->style.window.scrollbar_size.x; pan.bounds.h += ctx->style.window.scrollbar_size.y; } pan.scrollbar.x = *g->offset_x; pan.scrollbar.y = *g->offset_y; pan.flags = g->flags; pan.buffer = win->buffer; pan.layout = g; pan.parent = win; ctx->current = &pan; /* make sure group has correct clipping rectangle */ nk_unify(&clip, &parent->clip, pan.bounds.x, pan.bounds.y, pan.bounds.x + pan.bounds.w, pan.bounds.y + pan.bounds.h + panel_padding.x); nk_push_scissor(&pan.buffer, clip); nk_end(ctx); win->buffer = pan.buffer; nk_push_scissor(&win->buffer, parent->clip); ctx->current = win; win->layout = parent; g->bounds = pan.bounds; return; } NK_API int nk_group_scrolled_begin(struct nk_context *ctx, struct nk_scroll *scroll, const char *title, nk_flags flags) {return nk_group_scrolled_offset_begin(ctx, &scroll->x, &scroll->y, title, flags);} NK_API int nk_group_begin(struct nk_context *ctx, const char *title, nk_flags flags) { int title_len; nk_hash title_hash; struct nk_window *win; nk_uint *x_offset; nk_uint *y_offset; NK_ASSERT(ctx); NK_ASSERT(title); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout || !title) return 0; /* find persistent group scrollbar value */ win = ctx->current; title_len = (int)nk_strlen(title); title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_GROUP); x_offset = nk_find_value(win, title_hash); if (!x_offset) { x_offset = nk_add_value(ctx, win, title_hash, 0); y_offset = nk_add_value(ctx, win, title_hash+1, 0); NK_ASSERT(x_offset); NK_ASSERT(y_offset); if (!x_offset || !y_offset) return 0; *x_offset = *y_offset = 0; } else y_offset = nk_find_value(win, title_hash+1); return nk_group_scrolled_offset_begin(ctx, x_offset, y_offset, title, flags); } NK_API void nk_group_end(struct nk_context *ctx) {nk_group_scrolled_end(ctx);} NK_API int nk_list_view_begin(struct nk_context *ctx, struct nk_list_view *view, const char *title, nk_flags flags, int row_height, int row_count) { int title_len; nk_hash title_hash; nk_uint *x_offset; nk_uint *y_offset; int result; struct nk_window *win; struct nk_panel *layout; const struct nk_style *style; struct nk_vec2 item_spacing; NK_ASSERT(ctx); NK_ASSERT(view); NK_ASSERT(title); if (!ctx || !view || !title) return 0; win = ctx->current; style = &ctx->style; item_spacing = style->window.spacing; row_height += NK_MAX(0, (int)item_spacing.y); /* find persistent list view scrollbar offset */ title_len = (int)nk_strlen(title); title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_GROUP); x_offset = nk_find_value(win, title_hash); if (!x_offset) { x_offset = nk_add_value(ctx, win, title_hash, 0); y_offset = nk_add_value(ctx, win, title_hash+1, 0); NK_ASSERT(x_offset); NK_ASSERT(y_offset); if (!x_offset || !y_offset) return 0; *x_offset = *y_offset = 0; } else y_offset = nk_find_value(win, title_hash+1); view->scroll_value = *y_offset; view->scroll_pointer = y_offset; *y_offset = 0; result = nk_group_scrolled_offset_begin(ctx, x_offset, y_offset, title, flags); win = ctx->current; layout = win->layout; view->total_height = row_height * NK_MAX(row_count,1); view->begin = (int)NK_MAX(((float)view->scroll_value / (float)row_height), 0.0f); view->count = (int)NK_MAX(nk_iceilf((layout->clip.h)/(float)row_height), 0); view->end = view->begin + view->count; view->ctx = ctx; return result; } NK_API void nk_list_view_end(struct nk_list_view *view) { struct nk_context *ctx; struct nk_window *win; struct nk_panel *layout; NK_ASSERT(view); NK_ASSERT(view->ctx); NK_ASSERT(view->scroll_pointer); if (!view || !view->ctx) return; ctx = view->ctx; win = ctx->current; layout = win->layout; layout->at_y = layout->bounds.y + (float)view->total_height; *view->scroll_pointer = *view->scroll_pointer + view->scroll_value; nk_group_end(view->ctx); } /* -------------------------------------------------------------- * * POPUP * * --------------------------------------------------------------*/ NK_API int nk_popup_begin(struct nk_context *ctx, enum nk_popup_type type, const char *title, nk_flags flags, struct nk_rect rect) { struct nk_window *popup; struct nk_window *win; struct nk_panel *panel; int title_len; nk_hash title_hash; nk_size allocated; NK_ASSERT(ctx); NK_ASSERT(title); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; panel = win->layout; NK_ASSERT(!(panel->type & NK_PANEL_SET_POPUP) && "popups are not allowed to have popups"); (void)panel; title_len = (int)nk_strlen(title); title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_POPUP); popup = win->popup.win; if (!popup) { popup = (struct nk_window*)nk_create_window(ctx); popup->parent = win; win->popup.win = popup; win->popup.active = 0; win->popup.type = NK_PANEL_POPUP; } /* make sure we have correct popup */ if (win->popup.name != title_hash) { if (!win->popup.active) { nk_zero(popup, sizeof(*popup)); win->popup.name = title_hash; win->popup.active = 1; win->popup.type = NK_PANEL_POPUP; } else return 0; } /* popup position is local to window */ ctx->current = popup; rect.x += win->layout->clip.x; rect.y += win->layout->clip.y; /* setup popup data */ popup->parent = win; popup->bounds = rect; popup->seq = ctx->seq; popup->layout = (struct nk_panel*)nk_create_panel(ctx); popup->flags = flags; popup->flags |= NK_WINDOW_BORDER; if (type == NK_POPUP_DYNAMIC) popup->flags |= NK_WINDOW_DYNAMIC; popup->buffer = win->buffer; nk_start_popup(ctx, win); allocated = ctx->memory.allocated; nk_push_scissor(&popup->buffer, nk_null_rect); if (nk_panel_begin(ctx, title, NK_PANEL_POPUP)) { /* popup is running therefore invalidate parent panels */ struct nk_panel *root; root = win->layout; while (root) { root->flags |= NK_WINDOW_ROM; root->flags &= ~(nk_flags)NK_WINDOW_REMOVE_ROM; root = root->parent; } win->popup.active = 1; popup->layout->offset_x = &popup->scrollbar.x; popup->layout->offset_y = &popup->scrollbar.y; popup->layout->parent = win->layout; return 1; } else { /* popup was closed/is invalid so cleanup */ struct nk_panel *root; root = win->layout; while (root) { root->flags |= NK_WINDOW_REMOVE_ROM; root = root->parent; } win->popup.buf.active = 0; win->popup.active = 0; ctx->memory.allocated = allocated; ctx->current = win; nk_free_panel(ctx, popup->layout); popup->layout = 0; return 0; } } NK_INTERN int nk_nonblock_begin(struct nk_context *ctx, nk_flags flags, struct nk_rect body, struct nk_rect header, enum nk_panel_type panel_type) { struct nk_window *popup; struct nk_window *win; struct nk_panel *panel; int is_active = nk_true; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; /* popups cannot have popups */ win = ctx->current; panel = win->layout; NK_ASSERT(!(panel->type & NK_PANEL_SET_POPUP)); (void)panel; popup = win->popup.win; if (!popup) { /* create window for nonblocking popup */ popup = (struct nk_window*)nk_create_window(ctx); popup->parent = win; win->popup.win = popup; win->popup.type = panel_type; nk_command_buffer_init(&popup->buffer, &ctx->memory, NK_CLIPPING_ON); } else { /* close the popup if user pressed outside or in the header */ int pressed, in_body, in_header; pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT); in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body); in_header = nk_input_is_mouse_hovering_rect(&ctx->input, header); if (pressed && (!in_body || in_header)) is_active = nk_false; } win->popup.header = header; if (!is_active) { /* remove read only mode from all parent panels */ struct nk_panel *root = win->layout; while (root) { root->flags |= NK_WINDOW_REMOVE_ROM; root = root->parent; } return is_active; } popup->bounds = body; popup->parent = win; popup->layout = (struct nk_panel*)nk_create_panel(ctx); popup->flags = flags; popup->flags |= NK_WINDOW_BORDER; popup->flags |= NK_WINDOW_DYNAMIC; popup->seq = ctx->seq; win->popup.active = 1; NK_ASSERT(popup->layout); nk_start_popup(ctx, win); popup->buffer = win->buffer; nk_push_scissor(&popup->buffer, nk_null_rect); ctx->current = popup; nk_panel_begin(ctx, 0, panel_type); win->buffer = popup->buffer; popup->layout->parent = win->layout; popup->layout->offset_x = &popup->scrollbar.x; popup->layout->offset_y = &popup->scrollbar.y; /* set read only mode to all parent panels */ {struct nk_panel *root; root = win->layout; while (root) { root->flags |= NK_WINDOW_ROM; root = root->parent; }} return is_active; } NK_API void nk_popup_close(struct nk_context *ctx) { struct nk_window *popup; NK_ASSERT(ctx); if (!ctx || !ctx->current) return; popup = ctx->current; NK_ASSERT(popup->parent); NK_ASSERT(popup->layout->type & NK_PANEL_SET_POPUP); popup->flags |= NK_WINDOW_HIDDEN; } NK_API void nk_popup_end(struct nk_context *ctx) { struct nk_window *win; struct nk_window *popup; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; popup = ctx->current; if (!popup->parent) return; win = popup->parent; if (popup->flags & NK_WINDOW_HIDDEN) { struct nk_panel *root; root = win->layout; while (root) { root->flags |= NK_WINDOW_REMOVE_ROM; root = root->parent; } win->popup.active = 0; } nk_push_scissor(&popup->buffer, nk_null_rect); nk_end(ctx); win->buffer = popup->buffer; nk_finish_popup(ctx, win); ctx->current = win; nk_push_scissor(&win->buffer, win->layout->clip); } /* ------------------------------------------------------------- * * TOOLTIP * * -------------------------------------------------------------- */ NK_API int nk_tooltip_begin(struct nk_context *ctx, float width) { struct nk_window *win; const struct nk_input *in; struct nk_rect bounds; int ret; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; /* make sure that no nonblocking popup is currently active */ win = ctx->current; in = &ctx->input; if (win->popup.win && (win->popup.type & NK_PANEL_SET_NONBLOCK)) return 0; bounds.w = width; bounds.h = nk_null_rect.h; bounds.x = (in->mouse.pos.x + 1) - win->layout->clip.x; bounds.y = (in->mouse.pos.y + 1) - win->layout->clip.y; ret = nk_popup_begin(ctx, NK_POPUP_DYNAMIC, "__##Tooltip##__", NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_BORDER, bounds); if (ret) win->layout->flags &= ~(nk_flags)NK_WINDOW_ROM; win->popup.type = NK_PANEL_TOOLTIP; ctx->current->layout->type = NK_PANEL_TOOLTIP; return ret; } NK_API void nk_tooltip_end(struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return; ctx->current->seq--; nk_popup_close(ctx); nk_popup_end(ctx); } NK_API void nk_tooltip(struct nk_context *ctx, const char *text) { const struct nk_style *style; struct nk_vec2 padding; int text_len; float text_width; float text_height; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); NK_ASSERT(text); if (!ctx || !ctx->current || !ctx->current->layout || !text) return; /* fetch configuration data */ style = &ctx->style; padding = style->window.padding; /* calculate size of the text and tooltip */ text_len = nk_strlen(text); text_width = style->font->width(style->font->userdata, style->font->height, text, text_len); text_width += (4 * padding.x); text_height = (style->font->height + 2 * padding.y); /* execute tooltip and fill with text */ if (nk_tooltip_begin(ctx, (float)text_width)) { nk_layout_row_dynamic(ctx, (float)text_height, 1); nk_text(ctx, text, text_len, NK_TEXT_LEFT); nk_tooltip_end(ctx); } } /* ------------------------------------------------------------- * * CONTEXTUAL * * -------------------------------------------------------------- */ NK_API int nk_contextual_begin(struct nk_context *ctx, nk_flags flags, struct nk_vec2 size, struct nk_rect trigger_bounds) { struct nk_window *win; struct nk_window *popup; struct nk_rect body; NK_STORAGE const struct nk_rect null_rect = {0,0,0,0}; int is_clicked = 0; int is_active = 0; int is_open = 0; int ret = 0; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; ++win->popup.con_count; /* check if currently active contextual is active */ popup = win->popup.win; is_open = (popup && win->popup.type == NK_PANEL_CONTEXTUAL); is_clicked = nk_input_mouse_clicked(&ctx->input, NK_BUTTON_RIGHT, trigger_bounds); if (win->popup.active_con && win->popup.con_count != win->popup.active_con) return 0; if ((is_clicked && is_open && !is_active) || (!is_open && !is_active && !is_clicked)) return 0; /* calculate contextual position on click */ win->popup.active_con = win->popup.con_count; if (is_clicked) { body.x = ctx->input.mouse.pos.x; body.y = ctx->input.mouse.pos.y; } else { body.x = popup->bounds.x; body.y = popup->bounds.y; } body.w = size.x; body.h = size.y; /* start nonblocking contextual popup */ ret = nk_nonblock_begin(ctx, flags|NK_WINDOW_NO_SCROLLBAR, body, null_rect, NK_PANEL_CONTEXTUAL); if (ret) win->popup.type = NK_PANEL_CONTEXTUAL; else { win->popup.active_con = 0; if (win->popup.win) win->popup.win->flags = 0; } return ret; } NK_API int nk_contextual_item_text(struct nk_context *ctx, const char *text, int len, nk_flags alignment) { struct nk_window *win; const struct nk_input *in; const struct nk_style *style; struct nk_rect bounds; enum nk_widget_layout_states state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; style = &ctx->style; state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding); if (!state) return nk_false; in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; if (nk_do_button_text(&ctx->last_widget_state, &win->buffer, bounds, text, len, alignment, NK_BUTTON_DEFAULT, &style->contextual_button, in, style->font)) { nk_contextual_close(ctx); return nk_true; } return nk_false; } NK_API int nk_contextual_item_label(struct nk_context *ctx, const char *label, nk_flags align) {return nk_contextual_item_text(ctx, label, nk_strlen(label), align);} NK_API int nk_contextual_item_image_text(struct nk_context *ctx, struct nk_image img, const char *text, int len, nk_flags align) { struct nk_window *win; const struct nk_input *in; const struct nk_style *style; struct nk_rect bounds; enum nk_widget_layout_states state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; style = &ctx->style; state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding); if (!state) return nk_false; in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; if (nk_do_button_text_image(&ctx->last_widget_state, &win->buffer, bounds, img, text, len, align, NK_BUTTON_DEFAULT, &style->contextual_button, style->font, in)){ nk_contextual_close(ctx); return nk_true; } return nk_false; } NK_API int nk_contextual_item_image_label(struct nk_context *ctx, struct nk_image img, const char *label, nk_flags align) {return nk_contextual_item_image_text(ctx, img, label, nk_strlen(label), align);} NK_API int nk_contextual_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type symbol, const char *text, int len, nk_flags align) { struct nk_window *win; const struct nk_input *in; const struct nk_style *style; struct nk_rect bounds; enum nk_widget_layout_states state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; style = &ctx->style; state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding); if (!state) return nk_false; in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; if (nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, bounds, symbol, text, len, align, NK_BUTTON_DEFAULT, &style->contextual_button, style->font, in)) { nk_contextual_close(ctx); return nk_true; } return nk_false; } NK_API int nk_contextual_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type symbol, const char *text, nk_flags align) {return nk_contextual_item_symbol_text(ctx, symbol, text, nk_strlen(text), align);} NK_API void nk_contextual_close(struct nk_context *ctx) { NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return; nk_popup_close(ctx); } NK_API void nk_contextual_end(struct nk_context *ctx) { struct nk_window *popup; struct nk_panel *panel; NK_ASSERT(ctx); NK_ASSERT(ctx->current); if (!ctx || !ctx->current) return; popup = ctx->current; panel = popup->layout; NK_ASSERT(popup->parent); NK_ASSERT(panel->type & NK_PANEL_SET_POPUP); if (panel->flags & NK_WINDOW_DYNAMIC) { /* Close behavior This is a bit of a hack solution since we do not know before we end our popup how big it will be. We therefore do not directly know when a click outside the non-blocking popup must close it at that direct frame. Instead it will be closed in the next frame.*/ struct nk_rect body = {0,0,0,0}; if (panel->at_y < (panel->bounds.y + panel->bounds.h)) { struct nk_vec2 padding = nk_panel_get_padding(&ctx->style, panel->type); body = panel->bounds; body.y = (panel->at_y + panel->footer_height + panel->border + padding.y + panel->row.height); body.h = (panel->bounds.y + panel->bounds.h) - body.y; } {int pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT); int in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body); if (pressed && in_body) popup->flags |= NK_WINDOW_HIDDEN; } } if (popup->flags & NK_WINDOW_HIDDEN) popup->seq = 0; nk_popup_end(ctx); return; } /* ------------------------------------------------------------- * * COMBO * * --------------------------------------------------------------*/ NK_INTERN int nk_combo_begin(struct nk_context *ctx, struct nk_window *win, struct nk_vec2 size, int is_clicked, struct nk_rect header) { struct nk_window *popup; int is_open = 0; int is_active = 0; struct nk_rect body; nk_hash hash; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; popup = win->popup.win; body.x = header.x; body.w = size.x; body.y = header.y + header.h-ctx->style.window.combo_border; body.h = size.y; hash = win->popup.combo_count++; is_open = (popup) ? nk_true:nk_false; is_active = (popup && (win->popup.name == hash) && win->popup.type == NK_PANEL_COMBO); if ((is_clicked && is_open && !is_active) || (is_open && !is_active) || (!is_open && !is_active && !is_clicked)) return 0; if (!nk_nonblock_begin(ctx, 0, body, (is_clicked && is_open)?nk_rect(0,0,0,0):header, NK_PANEL_COMBO)) return 0; win->popup.type = NK_PANEL_COMBO; win->popup.name = hash; return 1; } NK_API int nk_combo_begin_text(struct nk_context *ctx, const char *selected, int len, struct nk_vec2 size) { const struct nk_input *in; struct nk_window *win; struct nk_style *style; enum nk_widget_layout_states s; int is_clicked = nk_false; struct nk_rect header; const struct nk_style_item *background; struct nk_text text; NK_ASSERT(ctx); NK_ASSERT(selected); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout || !selected) return 0; win = ctx->current; style = &ctx->style; s = nk_widget(&header, ctx); if (s == NK_WIDGET_INVALID) return 0; in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input; if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT)) is_clicked = nk_true; /* draw combo box header background and border */ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) { background = &style->combo.active; text.text = style->combo.label_active; } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) { background = &style->combo.hover; text.text = style->combo.label_hover; } else { background = &style->combo.normal; text.text = style->combo.label_normal; } if (background->type == NK_STYLE_ITEM_IMAGE) { text.background = nk_rgba(0,0,0,0); nk_draw_image(&win->buffer, header, &background->data.image, nk_white); } else { text.background = background->data.color; nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color); nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color); } { /* print currently selected text item */ struct nk_rect label; struct nk_rect button; struct nk_rect content; enum nk_symbol_type sym; if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) sym = style->combo.sym_hover; else if (is_clicked) sym = style->combo.sym_active; else sym = style->combo.sym_normal; /* calculate button */ button.w = header.h - 2 * style->combo.button_padding.y; button.x = (header.x + header.w - header.h) - style->combo.button_padding.x; button.y = header.y + style->combo.button_padding.y; button.h = button.w; content.x = button.x + style->combo.button.padding.x; content.y = button.y + style->combo.button.padding.y; content.w = button.w - 2 * style->combo.button.padding.x; content.h = button.h - 2 * style->combo.button.padding.y; /* draw selected label */ text.padding = nk_vec2(0,0); label.x = header.x + style->combo.content_padding.x; label.y = header.y + style->combo.content_padding.y; label.w = button.x - (style->combo.content_padding.x + style->combo.spacing.x) - label.x;; label.h = header.h - 2 * style->combo.content_padding.y; nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, ctx->style.font); /* draw open/close button */ nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state, &ctx->style.combo.button, sym, style->font); } return nk_combo_begin(ctx, win, size, is_clicked, header); } NK_API int nk_combo_begin_label(struct nk_context *ctx, const char *selected, struct nk_vec2 size) {return nk_combo_begin_text(ctx, selected, nk_strlen(selected), size);} NK_API int nk_combo_begin_color(struct nk_context *ctx, struct nk_color color, struct nk_vec2 size) { struct nk_window *win; struct nk_style *style; const struct nk_input *in; struct nk_rect header; int is_clicked = nk_false; enum nk_widget_layout_states s; const struct nk_style_item *background; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; style = &ctx->style; s = nk_widget(&header, ctx); if (s == NK_WIDGET_INVALID) return 0; in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input; if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT)) is_clicked = nk_true; /* draw combo box header background and border */ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) background = &style->combo.active; else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) background = &style->combo.hover; else background = &style->combo.normal; if (background->type == NK_STYLE_ITEM_IMAGE) { nk_draw_image(&win->buffer, header, &background->data.image,nk_white); } else { nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color); nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color); } { struct nk_rect content; struct nk_rect button; struct nk_rect bounds; enum nk_symbol_type sym; if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) sym = style->combo.sym_hover; else if (is_clicked) sym = style->combo.sym_active; else sym = style->combo.sym_normal; /* calculate button */ button.w = header.h - 2 * style->combo.button_padding.y; button.x = (header.x + header.w - header.h) - style->combo.button_padding.x; button.y = header.y + style->combo.button_padding.y; button.h = button.w; content.x = button.x + style->combo.button.padding.x; content.y = button.y + style->combo.button.padding.y; content.w = button.w - 2 * style->combo.button.padding.x; content.h = button.h - 2 * style->combo.button.padding.y; /* draw color */ bounds.h = header.h - 4 * style->combo.content_padding.y; bounds.y = header.y + 2 * style->combo.content_padding.y; bounds.x = header.x + 2 * style->combo.content_padding.x; bounds.w = (button.x - (style->combo.content_padding.x + style->combo.spacing.x)) - bounds.x; nk_fill_rect(&win->buffer, bounds, 0, color); /* draw open/close button */ nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state, &ctx->style.combo.button, sym, style->font); } return nk_combo_begin(ctx, win, size, is_clicked, header); } NK_API int nk_combo_begin_symbol(struct nk_context *ctx, enum nk_symbol_type symbol, struct nk_vec2 size) { struct nk_window *win; struct nk_style *style; const struct nk_input *in; struct nk_rect header; int is_clicked = nk_false; enum nk_widget_layout_states s; const struct nk_style_item *background; struct nk_color sym_background; struct nk_color symbol_color; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; style = &ctx->style; s = nk_widget(&header, ctx); if (s == NK_WIDGET_INVALID) return 0; in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input; if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT)) is_clicked = nk_true; /* draw combo box header background and border */ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) { background = &style->combo.active; symbol_color = style->combo.symbol_active; } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) { background = &style->combo.hover; symbol_color = style->combo.symbol_hover; } else { background = &style->combo.normal; symbol_color = style->combo.symbol_hover; } if (background->type == NK_STYLE_ITEM_IMAGE) { sym_background = nk_rgba(0,0,0,0); nk_draw_image(&win->buffer, header, &background->data.image, nk_white); } else { sym_background = background->data.color; nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color); nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color); } { struct nk_rect bounds = {0,0,0,0}; struct nk_rect content; struct nk_rect button; enum nk_symbol_type sym; if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) sym = style->combo.sym_hover; else if (is_clicked) sym = style->combo.sym_active; else sym = style->combo.sym_normal; /* calculate button */ button.w = header.h - 2 * style->combo.button_padding.y; button.x = (header.x + header.w - header.h) - style->combo.button_padding.y; button.y = header.y + style->combo.button_padding.y; button.h = button.w; content.x = button.x + style->combo.button.padding.x; content.y = button.y + style->combo.button.padding.y; content.w = button.w - 2 * style->combo.button.padding.x; content.h = button.h - 2 * style->combo.button.padding.y; /* draw symbol */ bounds.h = header.h - 2 * style->combo.content_padding.y; bounds.y = header.y + style->combo.content_padding.y; bounds.x = header.x + style->combo.content_padding.x; bounds.w = (button.x - style->combo.content_padding.y) - bounds.x; nk_draw_symbol(&win->buffer, symbol, bounds, sym_background, symbol_color, 1.0f, style->font); /* draw open/close button */ nk_draw_button_symbol(&win->buffer, &bounds, &content, ctx->last_widget_state, &ctx->style.combo.button, sym, style->font); } return nk_combo_begin(ctx, win, size, is_clicked, header); } NK_API int nk_combo_begin_symbol_text(struct nk_context *ctx, const char *selected, int len, enum nk_symbol_type symbol, struct nk_vec2 size) { struct nk_window *win; struct nk_style *style; struct nk_input *in; struct nk_rect header; int is_clicked = nk_false; enum nk_widget_layout_states s; const struct nk_style_item *background; struct nk_color symbol_color; struct nk_text text; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; style = &ctx->style; s = nk_widget(&header, ctx); if (!s) return 0; in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input; if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT)) is_clicked = nk_true; /* draw combo box header background and border */ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) { background = &style->combo.active; symbol_color = style->combo.symbol_active; text.text = style->combo.label_active; } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) { background = &style->combo.hover; symbol_color = style->combo.symbol_hover; text.text = style->combo.label_hover; } else { background = &style->combo.normal; symbol_color = style->combo.symbol_normal; text.text = style->combo.label_normal; } if (background->type == NK_STYLE_ITEM_IMAGE) { text.background = nk_rgba(0,0,0,0); nk_draw_image(&win->buffer, header, &background->data.image, nk_white); } else { text.background = background->data.color; nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color); nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color); } { struct nk_rect content; struct nk_rect button; struct nk_rect label; struct nk_rect image; enum nk_symbol_type sym; if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) sym = style->combo.sym_hover; else if (is_clicked) sym = style->combo.sym_active; else sym = style->combo.sym_normal; /* calculate button */ button.w = header.h - 2 * style->combo.button_padding.y; button.x = (header.x + header.w - header.h) - style->combo.button_padding.x; button.y = header.y + style->combo.button_padding.y; button.h = button.w; content.x = button.x + style->combo.button.padding.x; content.y = button.y + style->combo.button.padding.y; content.w = button.w - 2 * style->combo.button.padding.x; content.h = button.h - 2 * style->combo.button.padding.y; nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state, &ctx->style.combo.button, sym, style->font); /* draw symbol */ image.x = header.x + style->combo.content_padding.x; image.y = header.y + style->combo.content_padding.y; image.h = header.h - 2 * style->combo.content_padding.y; image.w = image.h; nk_draw_symbol(&win->buffer, symbol, image, text.background, symbol_color, 1.0f, style->font); /* draw label */ text.padding = nk_vec2(0,0); label.x = image.x + image.w + style->combo.spacing.x + style->combo.content_padding.x; label.y = header.y + style->combo.content_padding.y; label.w = (button.x - style->combo.content_padding.x) - label.x; label.h = header.h - 2 * style->combo.content_padding.y; nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, style->font); } return nk_combo_begin(ctx, win, size, is_clicked, header); } NK_API int nk_combo_begin_image(struct nk_context *ctx, struct nk_image img, struct nk_vec2 size) { struct nk_window *win; struct nk_style *style; const struct nk_input *in; struct nk_rect header; int is_clicked = nk_false; enum nk_widget_layout_states s; const struct nk_style_item *background; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; style = &ctx->style; s = nk_widget(&header, ctx); if (s == NK_WIDGET_INVALID) return 0; in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input; if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT)) is_clicked = nk_true; /* draw combo box header background and border */ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) background = &style->combo.active; else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) background = &style->combo.hover; else background = &style->combo.normal; if (background->type == NK_STYLE_ITEM_IMAGE) { nk_draw_image(&win->buffer, header, &background->data.image, nk_white); } else { nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color); nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color); } { struct nk_rect bounds = {0,0,0,0}; struct nk_rect content; struct nk_rect button; enum nk_symbol_type sym; if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) sym = style->combo.sym_hover; else if (is_clicked) sym = style->combo.sym_active; else sym = style->combo.sym_normal; /* calculate button */ button.w = header.h - 2 * style->combo.button_padding.y; button.x = (header.x + header.w - header.h) - style->combo.button_padding.y; button.y = header.y + style->combo.button_padding.y; button.h = button.w; content.x = button.x + style->combo.button.padding.x; content.y = button.y + style->combo.button.padding.y; content.w = button.w - 2 * style->combo.button.padding.x; content.h = button.h - 2 * style->combo.button.padding.y; /* draw image */ bounds.h = header.h - 2 * style->combo.content_padding.y; bounds.y = header.y + style->combo.content_padding.y; bounds.x = header.x + style->combo.content_padding.x; bounds.w = (button.x - style->combo.content_padding.y) - bounds.x; nk_draw_image(&win->buffer, bounds, &img, nk_white); /* draw open/close button */ nk_draw_button_symbol(&win->buffer, &bounds, &content, ctx->last_widget_state, &ctx->style.combo.button, sym, style->font); } return nk_combo_begin(ctx, win, size, is_clicked, header); } NK_API int nk_combo_begin_image_text(struct nk_context *ctx, const char *selected, int len, struct nk_image img, struct nk_vec2 size) { struct nk_window *win; struct nk_style *style; struct nk_input *in; struct nk_rect header; int is_clicked = nk_false; enum nk_widget_layout_states s; const struct nk_style_item *background; struct nk_text text; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; style = &ctx->style; s = nk_widget(&header, ctx); if (!s) return 0; in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input; if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT)) is_clicked = nk_true; /* draw combo box header background and border */ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) { background = &style->combo.active; text.text = style->combo.label_active; } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) { background = &style->combo.hover; text.text = style->combo.label_hover; } else { background = &style->combo.normal; text.text = style->combo.label_normal; } if (background->type == NK_STYLE_ITEM_IMAGE) { text.background = nk_rgba(0,0,0,0); nk_draw_image(&win->buffer, header, &background->data.image, nk_white); } else { text.background = background->data.color; nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color); nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color); } { struct nk_rect content; struct nk_rect button; struct nk_rect label; struct nk_rect image; enum nk_symbol_type sym; if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) sym = style->combo.sym_hover; else if (is_clicked) sym = style->combo.sym_active; else sym = style->combo.sym_normal; /* calculate button */ button.w = header.h - 2 * style->combo.button_padding.y; button.x = (header.x + header.w - header.h) - style->combo.button_padding.x; button.y = header.y + style->combo.button_padding.y; button.h = button.w; content.x = button.x + style->combo.button.padding.x; content.y = button.y + style->combo.button.padding.y; content.w = button.w - 2 * style->combo.button.padding.x; content.h = button.h - 2 * style->combo.button.padding.y; nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state, &ctx->style.combo.button, sym, style->font); /* draw image */ image.x = header.x + style->combo.content_padding.x; image.y = header.y + style->combo.content_padding.y; image.h = header.h - 2 * style->combo.content_padding.y; image.w = image.h; nk_draw_image(&win->buffer, image, &img, nk_white); /* draw label */ text.padding = nk_vec2(0,0); label.x = image.x + image.w + style->combo.spacing.x + style->combo.content_padding.x; label.y = header.y + style->combo.content_padding.y; label.w = (button.x - style->combo.content_padding.x) - label.x; label.h = header.h - 2 * style->combo.content_padding.y; nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, style->font); } return nk_combo_begin(ctx, win, size, is_clicked, header); } NK_API int nk_combo_begin_symbol_label(struct nk_context *ctx, const char *selected, enum nk_symbol_type type, struct nk_vec2 size) {return nk_combo_begin_symbol_text(ctx, selected, nk_strlen(selected), type, size);} NK_API int nk_combo_begin_image_label(struct nk_context *ctx, const char *selected, struct nk_image img, struct nk_vec2 size) {return nk_combo_begin_image_text(ctx, selected, nk_strlen(selected), img, size);} NK_API int nk_combo_item_text(struct nk_context *ctx, const char *text, int len,nk_flags align) {return nk_contextual_item_text(ctx, text, len, align);} NK_API int nk_combo_item_label(struct nk_context *ctx, const char *label, nk_flags align) {return nk_contextual_item_label(ctx, label, align);} NK_API int nk_combo_item_image_text(struct nk_context *ctx, struct nk_image img, const char *text, int len, nk_flags alignment) {return nk_contextual_item_image_text(ctx, img, text, len, alignment);} NK_API int nk_combo_item_image_label(struct nk_context *ctx, struct nk_image img, const char *text, nk_flags alignment) {return nk_contextual_item_image_label(ctx, img, text, alignment);} NK_API int nk_combo_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym, const char *text, int len, nk_flags alignment) {return nk_contextual_item_symbol_text(ctx, sym, text, len, alignment);} NK_API int nk_combo_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym, const char *label, nk_flags alignment) {return nk_contextual_item_symbol_label(ctx, sym, label, alignment);} NK_API void nk_combo_end(struct nk_context *ctx) {nk_contextual_end(ctx);} NK_API void nk_combo_close(struct nk_context *ctx) {nk_contextual_close(ctx);} NK_API int nk_combo(struct nk_context *ctx, const char **items, int count, int selected, int item_height, struct nk_vec2 size) { int i = 0; int max_height; struct nk_vec2 item_spacing; struct nk_vec2 window_padding; NK_ASSERT(ctx); NK_ASSERT(items); NK_ASSERT(ctx->current); if (!ctx || !items ||!count) return selected; item_spacing = ctx->style.window.spacing; window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type); max_height = count * item_height + count * (int)item_spacing.y; max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2; size.y = NK_MIN(size.y, (float)max_height); if (nk_combo_begin_label(ctx, items[selected], size)) { nk_layout_row_dynamic(ctx, (float)item_height, 1); for (i = 0; i < count; ++i) { if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT)) selected = i; } nk_combo_end(ctx); } return selected; } NK_API int nk_combo_separator(struct nk_context *ctx, const char *items_separated_by_separator, int separator, int selected, int count, int item_height, struct nk_vec2 size) { int i; int max_height; struct nk_vec2 item_spacing; struct nk_vec2 window_padding; const char *current_item; const char *iter; int length = 0; NK_ASSERT(ctx); NK_ASSERT(items_separated_by_separator); if (!ctx || !items_separated_by_separator) return selected; /* calculate popup window */ item_spacing = ctx->style.window.spacing; window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type); max_height = count * item_height + count * (int)item_spacing.y; max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2; size.y = NK_MIN(size.y, (float)max_height); /* find selected item */ current_item = items_separated_by_separator; for (i = 0; i < count; ++i) { iter = current_item; while (*iter && *iter != separator) iter++; length = (int)(iter - current_item); if (i == selected) break; current_item = iter + 1; } if (nk_combo_begin_text(ctx, current_item, length, size)) { current_item = items_separated_by_separator; nk_layout_row_dynamic(ctx, (float)item_height, 1); for (i = 0; i < count; ++i) { iter = current_item; while (*iter && *iter != separator) iter++; length = (int)(iter - current_item); if (nk_combo_item_text(ctx, current_item, length, NK_TEXT_LEFT)) selected = i; current_item = current_item + length + 1; } nk_combo_end(ctx); } return selected; } NK_API int nk_combo_string(struct nk_context *ctx, const char *items_separated_by_zeros, int selected, int count, int item_height, struct nk_vec2 size) {return nk_combo_separator(ctx, items_separated_by_zeros, '\0', selected, count, item_height, size);} NK_API int nk_combo_callback(struct nk_context *ctx, void(*item_getter)(void*, int, const char**), void *userdata, int selected, int count, int item_height, struct nk_vec2 size) { int i; int max_height; struct nk_vec2 item_spacing; struct nk_vec2 window_padding; const char *item; NK_ASSERT(ctx); NK_ASSERT(item_getter); if (!ctx || !item_getter) return selected; /* calculate popup window */ item_spacing = ctx->style.window.spacing; window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type); max_height = count * item_height + count * (int)item_spacing.y; max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2; size.y = NK_MIN(size.y, (float)max_height); item_getter(userdata, selected, &item); if (nk_combo_begin_label(ctx, item, size)) { nk_layout_row_dynamic(ctx, (float)item_height, 1); for (i = 0; i < count; ++i) { item_getter(userdata, i, &item); if (nk_combo_item_label(ctx, item, NK_TEXT_LEFT)) selected = i; } nk_combo_end(ctx); } return selected; } NK_API void nk_combobox(struct nk_context *ctx, const char **items, int count, int *selected, int item_height, struct nk_vec2 size) {*selected = nk_combo(ctx, items, count, *selected, item_height, size);} NK_API void nk_combobox_string(struct nk_context *ctx, const char *items_separated_by_zeros, int *selected, int count, int item_height, struct nk_vec2 size) {*selected = nk_combo_string(ctx, items_separated_by_zeros, *selected, count, item_height, size);} NK_API void nk_combobox_separator(struct nk_context *ctx, const char *items_separated_by_separator, int separator,int *selected, int count, int item_height, struct nk_vec2 size) {*selected = nk_combo_separator(ctx, items_separated_by_separator, separator, *selected, count, item_height, size);} NK_API void nk_combobox_callback(struct nk_context *ctx, void(*item_getter)(void* data, int id, const char **out_text), void *userdata, int *selected, int count, int item_height, struct nk_vec2 size) {*selected = nk_combo_callback(ctx, item_getter, userdata, *selected, count, item_height, size);} /* * ------------------------------------------------------------- * * MENU * * -------------------------------------------------------------- */ NK_INTERN int nk_menu_begin(struct nk_context *ctx, struct nk_window *win, const char *id, int is_clicked, struct nk_rect header, struct nk_vec2 size) { int is_open = 0; int is_active = 0; struct nk_rect body; struct nk_window *popup; nk_hash hash = nk_murmur_hash(id, (int)nk_strlen(id), NK_PANEL_MENU); NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; body.x = header.x; body.w = size.x; body.y = header.y + header.h; body.h = size.y; popup = win->popup.win; is_open = popup ? nk_true : nk_false; is_active = (popup && (win->popup.name == hash) && win->popup.type == NK_PANEL_MENU); if ((is_clicked && is_open && !is_active) || (is_open && !is_active) || (!is_open && !is_active && !is_clicked)) return 0; if (!nk_nonblock_begin(ctx, NK_WINDOW_NO_SCROLLBAR, body, header, NK_PANEL_MENU)) return 0; win->popup.type = NK_PANEL_MENU; win->popup.name = hash; return 1; } NK_API int nk_menu_begin_text(struct nk_context *ctx, const char *title, int len, nk_flags align, struct nk_vec2 size) { struct nk_window *win; const struct nk_input *in; struct nk_rect header; int is_clicked = nk_false; nk_flags state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; state = nk_widget(&header, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || win->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; if (nk_do_button_text(&ctx->last_widget_state, &win->buffer, header, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in, ctx->style.font)) is_clicked = nk_true; return nk_menu_begin(ctx, win, title, is_clicked, header, size); } NK_API int nk_menu_begin_label(struct nk_context *ctx, const char *text, nk_flags align, struct nk_vec2 size) {return nk_menu_begin_text(ctx, text, nk_strlen(text), align, size);} NK_API int nk_menu_begin_image(struct nk_context *ctx, const char *id, struct nk_image img, struct nk_vec2 size) { struct nk_window *win; struct nk_rect header; const struct nk_input *in; int is_clicked = nk_false; nk_flags state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; state = nk_widget(&header, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; if (nk_do_button_image(&ctx->last_widget_state, &win->buffer, header, img, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in)) is_clicked = nk_true; return nk_menu_begin(ctx, win, id, is_clicked, header, size); } NK_API int nk_menu_begin_symbol(struct nk_context *ctx, const char *id, enum nk_symbol_type sym, struct nk_vec2 size) { struct nk_window *win; const struct nk_input *in; struct nk_rect header; int is_clicked = nk_false; nk_flags state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; state = nk_widget(&header, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; if (nk_do_button_symbol(&ctx->last_widget_state, &win->buffer, header, sym, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in, ctx->style.font)) is_clicked = nk_true; return nk_menu_begin(ctx, win, id, is_clicked, header, size); } NK_API int nk_menu_begin_image_text(struct nk_context *ctx, const char *title, int len, nk_flags align, struct nk_image img, struct nk_vec2 size) { struct nk_window *win; struct nk_rect header; const struct nk_input *in; int is_clicked = nk_false; nk_flags state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; state = nk_widget(&header, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; if (nk_do_button_text_image(&ctx->last_widget_state, &win->buffer, header, img, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button, ctx->style.font, in)) is_clicked = nk_true; return nk_menu_begin(ctx, win, title, is_clicked, header, size); } NK_API int nk_menu_begin_image_label(struct nk_context *ctx, const char *title, nk_flags align, struct nk_image img, struct nk_vec2 size) {return nk_menu_begin_image_text(ctx, title, nk_strlen(title), align, img, size);} NK_API int nk_menu_begin_symbol_text(struct nk_context *ctx, const char *title, int len, nk_flags align, enum nk_symbol_type sym, struct nk_vec2 size) { struct nk_window *win; struct nk_rect header; const struct nk_input *in; int is_clicked = nk_false; nk_flags state; NK_ASSERT(ctx); NK_ASSERT(ctx->current); NK_ASSERT(ctx->current->layout); if (!ctx || !ctx->current || !ctx->current->layout) return 0; win = ctx->current; state = nk_widget(&header, ctx); if (!state) return 0; in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; if (nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, header, sym, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button, ctx->style.font, in)) is_clicked = nk_true; return nk_menu_begin(ctx, win, title, is_clicked, header, size); } NK_API int nk_menu_begin_symbol_label(struct nk_context *ctx, const char *title, nk_flags align, enum nk_symbol_type sym, struct nk_vec2 size ) {return nk_menu_begin_symbol_text(ctx, title, nk_strlen(title), align,sym,size);} NK_API int nk_menu_item_text(struct nk_context *ctx, const char *title, int len, nk_flags align) {return nk_contextual_item_text(ctx, title, len, align);} NK_API int nk_menu_item_label(struct nk_context *ctx, const char *label, nk_flags align) {return nk_contextual_item_label(ctx, label, align);} NK_API int nk_menu_item_image_label(struct nk_context *ctx, struct nk_image img, const char *label, nk_flags align) {return nk_contextual_item_image_label(ctx, img, label, align);} NK_API int nk_menu_item_image_text(struct nk_context *ctx, struct nk_image img, const char *text, int len, nk_flags align) {return nk_contextual_item_image_text(ctx, img, text, len, align);} NK_API int nk_menu_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym, const char *text, int len, nk_flags align) {return nk_contextual_item_symbol_text(ctx, sym, text, len, align);} NK_API int nk_menu_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym, const char *label, nk_flags align) {return nk_contextual_item_symbol_label(ctx, sym, label, align);} NK_API void nk_menu_close(struct nk_context *ctx) {nk_contextual_close(ctx);} NK_API void nk_menu_end(struct nk_context *ctx) {nk_contextual_end(ctx);} #endif ================================================ FILE: external/GLFW/deps/nuklear_glfw_gl2.h ================================================ /* * Nuklear - v1.32.0 - public domain * no warrenty implied; use at your own risk. * authored from 2015-2017 by Micha Mettke */ /* * ============================================================== * * API * * =============================================================== */ #ifndef NK_GLFW_GL2_H_ #define NK_GLFW_GL2_H_ #include enum nk_glfw_init_state{ NK_GLFW3_DEFAULT = 0, NK_GLFW3_INSTALL_CALLBACKS }; NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state); NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas); NK_API void nk_glfw3_font_stash_end(void); NK_API void nk_glfw3_new_frame(void); NK_API void nk_glfw3_render(enum nk_anti_aliasing); NK_API void nk_glfw3_shutdown(void); NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint); NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff); #endif /* * ============================================================== * * IMPLEMENTATION * * =============================================================== */ #ifdef NK_GLFW_GL2_IMPLEMENTATION #ifndef NK_GLFW_TEXT_MAX #define NK_GLFW_TEXT_MAX 256 #endif #ifndef NK_GLFW_DOUBLE_CLICK_LO #define NK_GLFW_DOUBLE_CLICK_LO 0.02 #endif #ifndef NK_GLFW_DOUBLE_CLICK_HI #define NK_GLFW_DOUBLE_CLICK_HI 0.2 #endif struct nk_glfw_device { struct nk_buffer cmds; struct nk_draw_null_texture null; GLuint font_tex; }; struct nk_glfw_vertex { float position[2]; float uv[2]; nk_byte col[4]; }; static struct nk_glfw { GLFWwindow *win; int width, height; int display_width, display_height; struct nk_glfw_device ogl; struct nk_context ctx; struct nk_font_atlas atlas; struct nk_vec2 fb_scale; unsigned int text[NK_GLFW_TEXT_MAX]; int text_len; struct nk_vec2 scroll; double last_button_click; } glfw; NK_INTERN void nk_glfw3_device_upload_atlas(const void *image, int width, int height) { struct nk_glfw_device *dev = &glfw.ogl; glGenTextures(1, &dev->font_tex); glBindTexture(GL_TEXTURE_2D, dev->font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); } NK_API void nk_glfw3_render(enum nk_anti_aliasing AA) { /* setup global state */ struct nk_glfw_device *dev = &glfw.ogl; glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* setup viewport/project */ glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); { GLsizei vs = sizeof(struct nk_glfw_vertex); size_t vp = offsetof(struct nk_glfw_vertex, position); size_t vt = offsetof(struct nk_glfw_vertex, uv); size_t vc = offsetof(struct nk_glfw_vertex, col); /* convert from command queue into draw list and draw to screen */ const struct nk_draw_command *cmd; const nk_draw_index *offset = NULL; struct nk_buffer vbuf, ebuf; /* fill convert configuration */ struct nk_convert_config config; static const struct nk_draw_vertex_layout_element vertex_layout[] = { {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)}, {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)}, {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)}, {NK_VERTEX_LAYOUT_END} }; NK_MEMSET(&config, 0, sizeof(config)); config.vertex_layout = vertex_layout; config.vertex_size = sizeof(struct nk_glfw_vertex); config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex); config.null = dev->null; config.circle_segment_count = 22; config.curve_segment_count = 22; config.arc_segment_count = 22; config.global_alpha = 1.0f; config.shape_AA = AA; config.line_AA = AA; /* convert shapes into vertexes */ nk_buffer_init_default(&vbuf); nk_buffer_init_default(&ebuf); nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config); /* setup vertex buffer pointer */ {const void *vertices = nk_buffer_memory_const(&vbuf); glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp)); glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt)); glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));} /* iterate over and execute each draw command */ offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf); nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds) { if (!cmd->elem_count) continue; glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); glScissor( (GLint)(cmd->clip_rect.x * glfw.fb_scale.x), (GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y), (GLint)(cmd->clip_rect.w * glfw.fb_scale.x), (GLint)(cmd->clip_rect.h * glfw.fb_scale.y)); glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); offset += cmd->elem_count; } nk_clear(&glfw.ctx); nk_buffer_free(&vbuf); nk_buffer_free(&ebuf); } /* default OpenGL state */ glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint) { (void)win; if (glfw.text_len < NK_GLFW_TEXT_MAX) glfw.text[glfw.text_len++] = codepoint; } NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff) { (void)win; (void)xoff; glfw.scroll.x += (float)xoff; glfw.scroll.y += (float)yoff; } NK_API void nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods) { double x, y; if (button != GLFW_MOUSE_BUTTON_LEFT) return; glfwGetCursorPos(window, &x, &y); if (action == GLFW_PRESS) { double dt = glfwGetTime() - glfw.last_button_click; if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) nk_input_button(&glfw.ctx, NK_BUTTON_DOUBLE, (int)x, (int)y, nk_true); glfw.last_button_click = glfwGetTime(); } else nk_input_button(&glfw.ctx, NK_BUTTON_DOUBLE, (int)x, (int)y, nk_false); } NK_INTERN void nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit) { const char *text = glfwGetClipboardString(glfw.win); if (text) nk_textedit_paste(edit, text, nk_strlen(text)); (void)usr; } NK_INTERN void nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len) { char *str = 0; (void)usr; if (!len) return; str = (char*)malloc((size_t)len+1); if (!str) return; NK_MEMCPY(str, text, (size_t)len); str[len] = '\0'; glfwSetClipboardString(glfw.win, str); free(str); } NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state) { glfw.win = win; if (init_state == NK_GLFW3_INSTALL_CALLBACKS) { glfwSetScrollCallback(win, nk_gflw3_scroll_callback); glfwSetCharCallback(win, nk_glfw3_char_callback); glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback); } nk_init_default(&glfw.ctx, 0); glfw.ctx.clip.copy = nk_glfw3_clipbard_copy; glfw.ctx.clip.paste = nk_glfw3_clipbard_paste; glfw.ctx.clip.userdata = nk_handle_ptr(0); nk_buffer_init_default(&glfw.ogl.cmds); return &glfw.ctx; } NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas) { nk_font_atlas_init_default(&glfw.atlas); nk_font_atlas_begin(&glfw.atlas); *atlas = &glfw.atlas; } NK_API void nk_glfw3_font_stash_end(void) { const void *image; int w, h; image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32); nk_glfw3_device_upload_atlas(image, w, h); nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null); if (glfw.atlas.default_font) nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle); } NK_API void nk_glfw3_new_frame(void) { int i; double x, y; struct nk_context *ctx = &glfw.ctx; struct GLFWwindow *win = glfw.win; glfwGetWindowSize(win, &glfw.width, &glfw.height); glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height); glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width; glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height; nk_input_begin(ctx); for (i = 0; i < glfw.text_len; ++i) nk_input_unicode(ctx, glfw.text[i]); /* optional grabbing behavior */ if (ctx->input.mouse.grab) glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); else if (ctx->input.mouse.ungrab) glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL); nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS|| glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS); if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) { nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS); } else { nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_COPY, 0); nk_input_key(ctx, NK_KEY_PASTE, 0); nk_input_key(ctx, NK_KEY_CUT, 0); nk_input_key(ctx, NK_KEY_SHIFT, 0); } glfwGetCursorPos(win, &x, &y); nk_input_motion(ctx, (int)x, (int)y); if (ctx->input.mouse.grabbed) { glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y); ctx->input.mouse.pos.x = ctx->input.mouse.prev.x; ctx->input.mouse.pos.y = ctx->input.mouse.prev.y; } nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS); nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS); nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS); nk_input_scroll(ctx, glfw.scroll); nk_input_end(&glfw.ctx); glfw.text_len = 0; glfw.scroll = nk_vec2(0,0); } NK_API void nk_glfw3_shutdown(void) { struct nk_glfw_device *dev = &glfw.ogl; nk_font_atlas_clear(&glfw.atlas); nk_free(&glfw.ctx); glDeleteTextures(1, &dev->font_tex); nk_buffer_free(&dev->cmds); NK_MEMSET(&glfw, 0, sizeof(glfw)); } #endif ================================================ FILE: external/GLFW/deps/stb_image_write.h ================================================ /* stb_image_write - v1.02 - public domain - http://nothings.org/stb/stb_image_write.h writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010-2015 no warranty implied; use at your own risk Before #including, #define STB_IMAGE_WRITE_IMPLEMENTATION in the file that you want to have the implementation. Will probably not work correctly with strict-aliasing optimizations. ABOUT: This header file is a library for writing images to C stdio. It could be adapted to write to memory or a general streaming interface; let me know. The PNG output is not optimal; it is 20-50% larger than the file written by a decent optimizing implementation. This library is designed for source code compactness and simplicity, not optimal image file size or run-time performance. BUILDING: You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h. You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace malloc,realloc,free. You can define STBIW_MEMMOVE() to replace memmove() USAGE: There are four functions, one for each image file format: int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data); There are also four equivalent functions that use an arbitrary write function. You are expected to open/close your file-equivalent before and after calling these: int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes); int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); where the callback is: void stbi_write_func(void *context, void *data, int size); You can define STBI_WRITE_NO_STDIO to disable the file variant of these functions, so the library will not use stdio.h at all. However, this will also disable HDR writing, because it requires stdio for formatted output. Each function returns 0 on failure and non-0 on success. The functions create an image file defined by the parameters. The image is a rectangle of pixels stored from left-to-right, top-to-bottom. Each pixel contains 'comp' channels of data stored interleaved with 8-bits per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall. The *data pointer points to the first byte of the top-left-most pixel. For PNG, "stride_in_bytes" is the distance in bytes from the first byte of a row of pixels to the first byte of the next row of pixels. PNG creates output files with the same number of components as the input. The BMP format expands Y to RGB in the file format and does not output alpha. PNG supports writing rectangles of data even when the bytes storing rows of data are not consecutive in memory (e.g. sub-rectangles of a larger image), by supplying the stride between the beginning of adjacent rows. The other formats do not. (Thus you cannot write a native-format BMP through the BMP writer, both because it is in BGR order and because it may have padding at the end of the line.) HDR expects linear float data. Since the format is always 32-bit rgb(e) data, alpha (if provided) is discarded, and for monochrome data it is replicated across all three channels. TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed data, set the global variable 'stbi_write_tga_with_rle' to 0. CREDITS: PNG/BMP/TGA Sean Barrett HDR Baldur Karlsson TGA monochrome: Jean-Sebastien Guay misc enhancements: Tim Kelsey TGA RLE Alan Hickman initial file IO callback implementation Emmanuel Julien bugfixes: github:Chribba Guillaume Chereau github:jry2 github:romigrou Sergio Gonzalez Jonas Karlsson Filip Wasil Thatcher Ulrich LICENSE This software is dual-licensed to the public domain and under the following license: you are granted a perpetual, irrevocable license to copy, modify, publish, and distribute this file as you see fit. */ #ifndef INCLUDE_STB_IMAGE_WRITE_H #define INCLUDE_STB_IMAGE_WRITE_H #ifdef __cplusplus extern "C" { #endif #ifdef STB_IMAGE_WRITE_STATIC #define STBIWDEF static #else #define STBIWDEF extern extern int stbi_write_tga_with_rle; #endif #ifndef STBI_WRITE_NO_STDIO STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data); #endif typedef void stbi_write_func(void *context, void *data, int size); STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes); STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); #ifdef __cplusplus } #endif #endif//INCLUDE_STB_IMAGE_WRITE_H #ifdef STB_IMAGE_WRITE_IMPLEMENTATION #ifdef _WIN32 #ifndef _CRT_SECURE_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS #endif #ifndef _CRT_NONSTDC_NO_DEPRECATE #define _CRT_NONSTDC_NO_DEPRECATE #endif #endif #ifndef STBI_WRITE_NO_STDIO #include #endif // STBI_WRITE_NO_STDIO #include #include #include #include #if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED)) // ok #elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED) // ok #else #error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)." #endif #ifndef STBIW_MALLOC #define STBIW_MALLOC(sz) malloc(sz) #define STBIW_REALLOC(p,newsz) realloc(p,newsz) #define STBIW_FREE(p) free(p) #endif #ifndef STBIW_REALLOC_SIZED #define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz) #endif #ifndef STBIW_MEMMOVE #define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz) #endif #ifndef STBIW_ASSERT #include #define STBIW_ASSERT(x) assert(x) #endif #define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff) typedef struct { stbi_write_func *func; void *context; } stbi__write_context; // initialize a callback-based context static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context) { s->func = c; s->context = context; } #ifndef STBI_WRITE_NO_STDIO static void stbi__stdio_write(void *context, void *data, int size) { fwrite(data,1,size,(FILE*) context); } static int stbi__start_write_file(stbi__write_context *s, const char *filename) { FILE *f = fopen(filename, "wb"); stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f); return f != NULL; } static void stbi__end_write_file(stbi__write_context *s) { fclose((FILE *)s->context); } #endif // !STBI_WRITE_NO_STDIO typedef unsigned int stbiw_uint32; typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1]; #ifdef STB_IMAGE_WRITE_STATIC static int stbi_write_tga_with_rle = 1; #else int stbi_write_tga_with_rle = 1; #endif static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v) { while (*fmt) { switch (*fmt++) { case ' ': break; case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int)); s->func(s->context,&x,1); break; } case '2': { int x = va_arg(v,int); unsigned char b[2]; b[0] = STBIW_UCHAR(x); b[1] = STBIW_UCHAR(x>>8); s->func(s->context,b,2); break; } case '4': { stbiw_uint32 x = va_arg(v,int); unsigned char b[4]; b[0]=STBIW_UCHAR(x); b[1]=STBIW_UCHAR(x>>8); b[2]=STBIW_UCHAR(x>>16); b[3]=STBIW_UCHAR(x>>24); s->func(s->context,b,4); break; } default: STBIW_ASSERT(0); return; } } } static void stbiw__writef(stbi__write_context *s, const char *fmt, ...) { va_list v; va_start(v, fmt); stbiw__writefv(s, fmt, v); va_end(v); } static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c) { unsigned char arr[3]; arr[0] = a, arr[1] = b, arr[2] = c; s->func(s->context, arr, 3); } static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d) { unsigned char bg[3] = { 255, 0, 255}, px[3]; int k; if (write_alpha < 0) s->func(s->context, &d[comp - 1], 1); switch (comp) { case 1: s->func(s->context,d,1); break; case 2: if (expand_mono) stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp else s->func(s->context, d, 1); // monochrome TGA break; case 4: if (!write_alpha) { // composite against pink background for (k = 0; k < 3; ++k) px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255; stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]); break; } /* FALLTHROUGH */ case 3: stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]); break; } if (write_alpha > 0) s->func(s->context, &d[comp - 1], 1); } static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono) { stbiw_uint32 zero = 0; int i,j, j_end; if (y <= 0) return; if (vdir < 0) j_end = -1, j = y-1; else j_end = y, j = 0; for (; j != j_end; j += vdir) { for (i=0; i < x; ++i) { unsigned char *d = (unsigned char *) data + (j*x+i)*comp; stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d); } s->func(s->context, &zero, scanline_pad); } } static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...) { if (y < 0 || x < 0) { return 0; } else { va_list v; va_start(v, fmt); stbiw__writefv(s, fmt, v); va_end(v); stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono); return 1; } } static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data) { int pad = (-x*3) & 3; return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad, "11 4 22 4" "4 44 22 444444", 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header } STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data) { stbi__write_context s; stbi__start_write_callbacks(&s, func, context); return stbi_write_bmp_core(&s, x, y, comp, data); } #ifndef STBI_WRITE_NO_STDIO STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data) { stbi__write_context s; if (stbi__start_write_file(&s,filename)) { int r = stbi_write_bmp_core(&s, x, y, comp, data); stbi__end_write_file(&s); return r; } else return 0; } #endif //!STBI_WRITE_NO_STDIO static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data) { int has_alpha = (comp == 2 || comp == 4); int colorbytes = has_alpha ? comp-1 : comp; int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3 if (y < 0 || x < 0) return 0; if (!stbi_write_tga_with_rle) { return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0, "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8); } else { int i,j,k; stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8); for (j = y - 1; j >= 0; --j) { unsigned char *row = (unsigned char *) data + j * x * comp; int len; for (i = 0; i < x; i += len) { unsigned char *begin = row + i * comp; int diff = 1; len = 1; if (i < x - 1) { ++len; diff = memcmp(begin, row + (i + 1) * comp, comp); if (diff) { const unsigned char *prev = begin; for (k = i + 2; k < x && len < 128; ++k) { if (memcmp(prev, row + k * comp, comp)) { prev += comp; ++len; } else { --len; break; } } } else { for (k = i + 2; k < x && len < 128; ++k) { if (!memcmp(begin, row + k * comp, comp)) { ++len; } else { break; } } } } if (diff) { unsigned char header = STBIW_UCHAR(len - 1); s->func(s->context, &header, 1); for (k = 0; k < len; ++k) { stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp); } } else { unsigned char header = STBIW_UCHAR(len - 129); s->func(s->context, &header, 1); stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin); } } } } return 1; } int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data) { stbi__write_context s; stbi__start_write_callbacks(&s, func, context); return stbi_write_tga_core(&s, x, y, comp, (void *) data); } #ifndef STBI_WRITE_NO_STDIO int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data) { stbi__write_context s; if (stbi__start_write_file(&s,filename)) { int r = stbi_write_tga_core(&s, x, y, comp, (void *) data); stbi__end_write_file(&s); return r; } else return 0; } #endif // ************************************************************************************************* // Radiance RGBE HDR writer // by Baldur Karlsson #ifndef STBI_WRITE_NO_STDIO #define stbiw__max(a, b) ((a) > (b) ? (a) : (b)) void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear) { int exponent; float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2])); if (maxcomp < 1e-32f) { rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0; } else { float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp; rgbe[0] = (unsigned char)(linear[0] * normalize); rgbe[1] = (unsigned char)(linear[1] * normalize); rgbe[2] = (unsigned char)(linear[2] * normalize); rgbe[3] = (unsigned char)(exponent + 128); } } void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte) { unsigned char lengthbyte = STBIW_UCHAR(length+128); STBIW_ASSERT(length+128 <= 255); s->func(s->context, &lengthbyte, 1); s->func(s->context, &databyte, 1); } void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data) { unsigned char lengthbyte = STBIW_UCHAR(length); STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code s->func(s->context, &lengthbyte, 1); s->func(s->context, data, length); } void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline) { unsigned char scanlineheader[4] = { 2, 2, 0, 0 }; unsigned char rgbe[4]; float linear[3]; int x; scanlineheader[2] = (width&0xff00)>>8; scanlineheader[3] = (width&0x00ff); /* skip RLE for images too small or large */ if (width < 8 || width >= 32768) { for (x=0; x < width; x++) { switch (ncomp) { case 4: /* fallthrough */ case 3: linear[2] = scanline[x*ncomp + 2]; linear[1] = scanline[x*ncomp + 1]; linear[0] = scanline[x*ncomp + 0]; break; default: linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0]; break; } stbiw__linear_to_rgbe(rgbe, linear); s->func(s->context, rgbe, 4); } } else { int c,r; /* encode into scratch buffer */ for (x=0; x < width; x++) { switch(ncomp) { case 4: /* fallthrough */ case 3: linear[2] = scanline[x*ncomp + 2]; linear[1] = scanline[x*ncomp + 1]; linear[0] = scanline[x*ncomp + 0]; break; default: linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0]; break; } stbiw__linear_to_rgbe(rgbe, linear); scratch[x + width*0] = rgbe[0]; scratch[x + width*1] = rgbe[1]; scratch[x + width*2] = rgbe[2]; scratch[x + width*3] = rgbe[3]; } s->func(s->context, scanlineheader, 4); /* RLE each component separately */ for (c=0; c < 4; c++) { unsigned char *comp = &scratch[width*c]; x = 0; while (x < width) { // find first run r = x; while (r+2 < width) { if (comp[r] == comp[r+1] && comp[r] == comp[r+2]) break; ++r; } if (r+2 >= width) r = width; // dump up to first run while (x < r) { int len = r-x; if (len > 128) len = 128; stbiw__write_dump_data(s, len, &comp[x]); x += len; } // if there's a run, output it if (r+2 < width) { // same test as what we break out of in search loop, so only true if we break'd // find next byte after run while (r < width && comp[r] == comp[x]) ++r; // output run up to r while (x < r) { int len = r-x; if (len > 127) len = 127; stbiw__write_run_data(s, len, comp[x]); x += len; } } } } } } static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data) { if (y <= 0 || x <= 0 || data == NULL) return 0; else { // Each component is stored separately. Allocate scratch space for full output scanline. unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4); int i, len; char buffer[128]; char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n"; s->func(s->context, header, sizeof(header)-1); len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x); s->func(s->context, buffer, len); for(i=0; i < y; i++) stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*i*x); STBIW_FREE(scratch); return 1; } } int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data) { stbi__write_context s; stbi__start_write_callbacks(&s, func, context); return stbi_write_hdr_core(&s, x, y, comp, (float *) data); } int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data) { stbi__write_context s; if (stbi__start_write_file(&s,filename)) { int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data); stbi__end_write_file(&s); return r; } else return 0; } #endif // STBI_WRITE_NO_STDIO ////////////////////////////////////////////////////////////////////////////// // // PNG writer // // stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size() #define stbiw__sbraw(a) ((int *) (a) - 2) #define stbiw__sbm(a) stbiw__sbraw(a)[0] #define stbiw__sbn(a) stbiw__sbraw(a)[1] #define stbiw__sbneedgrow(a,n) ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a)) #define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0) #define stbiw__sbgrow(a,n) stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a))) #define stbiw__sbpush(a, v) (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v)) #define stbiw__sbcount(a) ((a) ? stbiw__sbn(a) : 0) #define stbiw__sbfree(a) ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0) static void *stbiw__sbgrowf(void **arr, int increment, int itemsize) { int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1; void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2); STBIW_ASSERT(p); if (p) { if (!*arr) ((int *) p)[1] = 0; *arr = (void *) ((int *) p + 2); stbiw__sbm(*arr) = m; } return *arr; } static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) { while (*bitcount >= 8) { stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer)); *bitbuffer >>= 8; *bitcount -= 8; } return data; } static int stbiw__zlib_bitrev(int code, int codebits) { int res=0; while (codebits--) { res = (res << 1) | (code & 1); code >>= 1; } return res; } static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit) { int i; for (i=0; i < limit && i < 258; ++i) if (a[i] != b[i]) break; return i; } static unsigned int stbiw__zhash(unsigned char *data) { stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16); hash ^= hash << 3; hash += hash >> 5; hash ^= hash << 4; hash += hash >> 17; hash ^= hash << 25; hash += hash >> 6; return hash; } #define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount)) #define stbiw__zlib_add(code,codebits) \ (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush()) #define stbiw__zlib_huffa(b,c) stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c) // default huffman tables #define stbiw__zlib_huff1(n) stbiw__zlib_huffa(0x30 + (n), 8) #define stbiw__zlib_huff2(n) stbiw__zlib_huffa(0x190 + (n)-144, 9) #define stbiw__zlib_huff3(n) stbiw__zlib_huffa(0 + (n)-256,7) #define stbiw__zlib_huff4(n) stbiw__zlib_huffa(0xc0 + (n)-280,8) #define stbiw__zlib_huff(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n)) #define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n)) #define stbiw__ZHASH 16384 unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) { static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 }; static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 }; static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 }; static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 }; unsigned int bitbuf=0; int i,j, bitcount=0; unsigned char *out = NULL; unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(char**)); if (quality < 5) quality = 5; stbiw__sbpush(out, 0x78); // DEFLATE 32K window stbiw__sbpush(out, 0x5e); // FLEVEL = 1 stbiw__zlib_add(1,1); // BFINAL = 1 stbiw__zlib_add(1,2); // BTYPE = 1 -- fixed huffman for (i=0; i < stbiw__ZHASH; ++i) hash_table[i] = NULL; i=0; while (i < data_len-3) { // hash next 3 bytes of data to be compressed int h = stbiw__zhash(data+i)&(stbiw__ZHASH-1), best=3; unsigned char *bestloc = 0; unsigned char **hlist = hash_table[h]; int n = stbiw__sbcount(hlist); for (j=0; j < n; ++j) { if (hlist[j]-data > i-32768) { // if entry lies within window int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i); if (d >= best) best=d,bestloc=hlist[j]; } } // when hash table entry is too long, delete half the entries if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2*quality) { STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality); stbiw__sbn(hash_table[h]) = quality; } stbiw__sbpush(hash_table[h],data+i); if (bestloc) { // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal h = stbiw__zhash(data+i+1)&(stbiw__ZHASH-1); hlist = hash_table[h]; n = stbiw__sbcount(hlist); for (j=0; j < n; ++j) { if (hlist[j]-data > i-32767) { int e = stbiw__zlib_countm(hlist[j], data+i+1, data_len-i-1); if (e > best) { // if next match is better, bail on current match bestloc = NULL; break; } } } } if (bestloc) { int d = (int) (data+i - bestloc); // distance back STBIW_ASSERT(d <= 32767 && best <= 258); for (j=0; best > lengthc[j+1]-1; ++j); stbiw__zlib_huff(j+257); if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]); for (j=0; d > distc[j+1]-1; ++j); stbiw__zlib_add(stbiw__zlib_bitrev(j,5),5); if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]); i += best; } else { stbiw__zlib_huffb(data[i]); ++i; } } // write out final bytes for (;i < data_len; ++i) stbiw__zlib_huffb(data[i]); stbiw__zlib_huff(256); // end of block // pad with 0 bits to byte boundary while (bitcount) stbiw__zlib_add(0,1); for (i=0; i < stbiw__ZHASH; ++i) (void) stbiw__sbfree(hash_table[i]); STBIW_FREE(hash_table); { // compute adler32 on input unsigned int s1=1, s2=0; int blocklen = (int) (data_len % 5552); j=0; while (j < data_len) { for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1; s1 %= 65521, s2 %= 65521; j += blocklen; blocklen = 5552; } stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8)); stbiw__sbpush(out, STBIW_UCHAR(s2)); stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8)); stbiw__sbpush(out, STBIW_UCHAR(s1)); } *out_len = stbiw__sbn(out); // make returned pointer freeable STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len); return (unsigned char *) stbiw__sbraw(out); } static unsigned int stbiw__crc32(unsigned char *buffer, int len) { static unsigned int crc_table[256] = { 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F, 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433, 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65, 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F, 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B, 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D, 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777, 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D }; unsigned int crc = ~0u; int i; for (i=0; i < len; ++i) crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)]; return ~crc; } #define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4) #define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v)); #define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3]) static void stbiw__wpcrc(unsigned char **data, int len) { unsigned int crc = stbiw__crc32(*data - len - 4, len+4); stbiw__wp32(*data, crc); } static unsigned char stbiw__paeth(int a, int b, int c) { int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c); if (pa <= pb && pa <= pc) return STBIW_UCHAR(a); if (pb <= pc) return STBIW_UCHAR(b); return STBIW_UCHAR(c); } unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len) { int ctype[5] = { -1, 0, 4, 2, 6 }; unsigned char sig[8] = { 137,80,78,71,13,10,26,10 }; unsigned char *out,*o, *filt, *zlib; signed char *line_buffer; int i,j,k,p,zlen; if (stride_bytes == 0) stride_bytes = x * n; filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0; line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; } for (j=0; j < y; ++j) { static int mapping[] = { 0,1,2,3,4 }; static int firstmap[] = { 0,1,0,5,6 }; int *mymap = j ? mapping : firstmap; int best = 0, bestval = 0x7fffffff; for (p=0; p < 2; ++p) { for (k= p?best:0; k < 5; ++k) { int type = mymap[k],est=0; unsigned char *z = pixels + stride_bytes*j; for (i=0; i < n; ++i) switch (type) { case 0: line_buffer[i] = z[i]; break; case 1: line_buffer[i] = z[i]; break; case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break; case 3: line_buffer[i] = z[i] - (z[i-stride_bytes]>>1); break; case 4: line_buffer[i] = (signed char) (z[i] - stbiw__paeth(0,z[i-stride_bytes],0)); break; case 5: line_buffer[i] = z[i]; break; case 6: line_buffer[i] = z[i]; break; } for (i=n; i < x*n; ++i) { switch (type) { case 0: line_buffer[i] = z[i]; break; case 1: line_buffer[i] = z[i] - z[i-n]; break; case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break; case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-stride_bytes])>>1); break; case 4: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], z[i-stride_bytes], z[i-stride_bytes-n]); break; case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break; case 6: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break; } } if (p) break; for (i=0; i < x*n; ++i) est += abs((signed char) line_buffer[i]); if (est < bestval) { bestval = est; best = k; } } } // when we get here, best contains the filter type, and line_buffer contains the data filt[j*(x*n+1)] = (unsigned char) best; STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n); } STBIW_FREE(line_buffer); zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory STBIW_FREE(filt); if (!zlib) return 0; // each tag requires 12 bytes of overhead out = (unsigned char *) STBIW_MALLOC(8 + 12+13 + 12+zlen + 12); if (!out) return 0; *out_len = 8 + 12+13 + 12+zlen + 12; o=out; STBIW_MEMMOVE(o,sig,8); o+= 8; stbiw__wp32(o, 13); // header length stbiw__wptag(o, "IHDR"); stbiw__wp32(o, x); stbiw__wp32(o, y); *o++ = 8; *o++ = STBIW_UCHAR(ctype[n]); *o++ = 0; *o++ = 0; *o++ = 0; stbiw__wpcrc(&o,13); stbiw__wp32(o, zlen); stbiw__wptag(o, "IDAT"); STBIW_MEMMOVE(o, zlib, zlen); o += zlen; STBIW_FREE(zlib); stbiw__wpcrc(&o, zlen); stbiw__wp32(o,0); stbiw__wptag(o, "IEND"); stbiw__wpcrc(&o,0); STBIW_ASSERT(o == out + *out_len); return out; } #ifndef STBI_WRITE_NO_STDIO STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes) { FILE *f; int len; unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len); if (png == NULL) return 0; f = fopen(filename, "wb"); if (!f) { STBIW_FREE(png); return 0; } fwrite(png, 1, len, f); fclose(f); STBIW_FREE(png); return 1; } #endif STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes) { int len; unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len); if (png == NULL) return 0; func(context, png, len); STBIW_FREE(png); return 1; } #endif // STB_IMAGE_WRITE_IMPLEMENTATION /* Revision history 1.02 (2016-04-02) avoid allocating large structures on the stack 1.01 (2016-01-16) STBIW_REALLOC_SIZED: support allocators with no realloc support avoid race-condition in crc initialization minor compile issues 1.00 (2015-09-14) installable file IO function 0.99 (2015-09-13) warning fixes; TGA rle support 0.98 (2015-04-08) added STBIW_MALLOC, STBIW_ASSERT etc 0.97 (2015-01-18) fixed HDR asserts, rewrote HDR rle logic 0.96 (2015-01-17) add HDR output fix monochrome BMP 0.95 (2014-08-17) add monochrome TGA output 0.94 (2014-05-31) rename private functions to avoid conflicts with stb_image.h 0.93 (2014-05-27) warning fixes 0.92 (2010-08-01) casts to unsigned char to fix warnings 0.91 (2010-07-17) first public release 0.90 first internal release */ ================================================ FILE: external/GLFW/deps/tinycthread.c ================================================ /* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*- Copyright (c) 2012 Marcus Geelnard This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* 2013-01-06 Camilla Löwy * * Added casts from time_t to DWORD to avoid warnings on VC++. * Fixed time retrieval on POSIX systems. */ #include "tinycthread.h" #include /* Platform specific includes */ #if defined(_TTHREAD_POSIX_) #include #include #include #include #include #elif defined(_TTHREAD_WIN32_) #include #include #endif /* Standard, good-to-have defines */ #ifndef NULL #define NULL (void*)0 #endif #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif int mtx_init(mtx_t *mtx, int type) { #if defined(_TTHREAD_WIN32_) mtx->mAlreadyLocked = FALSE; mtx->mRecursive = type & mtx_recursive; InitializeCriticalSection(&mtx->mHandle); return thrd_success; #else int ret; pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); if (type & mtx_recursive) { pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); } ret = pthread_mutex_init(mtx, &attr); pthread_mutexattr_destroy(&attr); return ret == 0 ? thrd_success : thrd_error; #endif } void mtx_destroy(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) DeleteCriticalSection(&mtx->mHandle); #else pthread_mutex_destroy(mtx); #endif } int mtx_lock(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) EnterCriticalSection(&mtx->mHandle); if (!mtx->mRecursive) { while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */ mtx->mAlreadyLocked = TRUE; } return thrd_success; #else return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error; #endif } int mtx_timedlock(mtx_t *mtx, const struct timespec *ts) { /* FIXME! */ (void)mtx; (void)ts; return thrd_error; } int mtx_trylock(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy; if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked) { LeaveCriticalSection(&mtx->mHandle); ret = thrd_busy; } return ret; #else return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy; #endif } int mtx_unlock(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) mtx->mAlreadyLocked = FALSE; LeaveCriticalSection(&mtx->mHandle); return thrd_success; #else return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;; #endif } #if defined(_TTHREAD_WIN32_) #define _CONDITION_EVENT_ONE 0 #define _CONDITION_EVENT_ALL 1 #endif int cnd_init(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) cond->mWaitersCount = 0; /* Init critical section */ InitializeCriticalSection(&cond->mWaitersCountLock); /* Init events */ cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL); if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL) { cond->mEvents[_CONDITION_EVENT_ALL] = NULL; return thrd_error; } cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL); if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL) { CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]); cond->mEvents[_CONDITION_EVENT_ONE] = NULL; return thrd_error; } return thrd_success; #else return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error; #endif } void cnd_destroy(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL) { CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]); } if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL) { CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]); } DeleteCriticalSection(&cond->mWaitersCountLock); #else pthread_cond_destroy(cond); #endif } int cnd_signal(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) int haveWaiters; /* Are there any waiters? */ EnterCriticalSection(&cond->mWaitersCountLock); haveWaiters = (cond->mWaitersCount > 0); LeaveCriticalSection(&cond->mWaitersCountLock); /* If we have any waiting threads, send them a signal */ if(haveWaiters) { if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0) { return thrd_error; } } return thrd_success; #else return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error; #endif } int cnd_broadcast(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) int haveWaiters; /* Are there any waiters? */ EnterCriticalSection(&cond->mWaitersCountLock); haveWaiters = (cond->mWaitersCount > 0); LeaveCriticalSection(&cond->mWaitersCountLock); /* If we have any waiting threads, send them a signal */ if(haveWaiters) { if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0) { return thrd_error; } } return thrd_success; #else return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error; #endif } #if defined(_TTHREAD_WIN32_) static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout) { int result, lastWaiter; /* Increment number of waiters */ EnterCriticalSection(&cond->mWaitersCountLock); ++ cond->mWaitersCount; LeaveCriticalSection(&cond->mWaitersCountLock); /* Release the mutex while waiting for the condition (will decrease the number of waiters when done)... */ mtx_unlock(mtx); /* Wait for either event to become signaled due to cnd_signal() or cnd_broadcast() being called */ result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout); if (result == WAIT_TIMEOUT) { return thrd_timeout; } else if (result == (int)WAIT_FAILED) { return thrd_error; } /* Check if we are the last waiter */ EnterCriticalSection(&cond->mWaitersCountLock); -- cond->mWaitersCount; lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) && (cond->mWaitersCount == 0); LeaveCriticalSection(&cond->mWaitersCountLock); /* If we are the last waiter to be notified to stop waiting, reset the event */ if (lastWaiter) { if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0) { return thrd_error; } } /* Re-acquire the mutex */ mtx_lock(mtx); return thrd_success; } #endif int cnd_wait(cnd_t *cond, mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) return _cnd_timedwait_win32(cond, mtx, INFINITE); #else return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error; #endif } int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts) { #if defined(_TTHREAD_WIN32_) struct timespec now; if (clock_gettime(CLOCK_REALTIME, &now) == 0) { DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 + (ts->tv_nsec - now.tv_nsec + 500000) / 1000000); return _cnd_timedwait_win32(cond, mtx, delta); } else return thrd_error; #else int ret; ret = pthread_cond_timedwait(cond, mtx, ts); if (ret == ETIMEDOUT) { return thrd_timeout; } return ret == 0 ? thrd_success : thrd_error; #endif } /** Information to pass to the new thread (what to run). */ typedef struct { thrd_start_t mFunction; /**< Pointer to the function to be executed. */ void * mArg; /**< Function argument for the thread function. */ } _thread_start_info; /* Thread wrapper function. */ #if defined(_TTHREAD_WIN32_) static unsigned WINAPI _thrd_wrapper_function(void * aArg) #elif defined(_TTHREAD_POSIX_) static void * _thrd_wrapper_function(void * aArg) #endif { thrd_start_t fun; void *arg; int res; #if defined(_TTHREAD_POSIX_) void *pres; #endif /* Get thread startup information */ _thread_start_info *ti = (_thread_start_info *) aArg; fun = ti->mFunction; arg = ti->mArg; /* The thread is responsible for freeing the startup information */ free((void *)ti); /* Call the actual client thread function */ res = fun(arg); #if defined(_TTHREAD_WIN32_) return res; #else pres = malloc(sizeof(int)); if (pres != NULL) { *(int*)pres = res; } return pres; #endif } int thrd_create(thrd_t *thr, thrd_start_t func, void *arg) { /* Fill out the thread startup information (passed to the thread wrapper, which will eventually free it) */ _thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info)); if (ti == NULL) { return thrd_nomem; } ti->mFunction = func; ti->mArg = arg; /* Create the thread */ #if defined(_TTHREAD_WIN32_) *thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL); #elif defined(_TTHREAD_POSIX_) if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0) { *thr = 0; } #endif /* Did we fail to create the thread? */ if(!*thr) { free(ti); return thrd_error; } return thrd_success; } thrd_t thrd_current(void) { #if defined(_TTHREAD_WIN32_) return GetCurrentThread(); #else return pthread_self(); #endif } int thrd_detach(thrd_t thr) { /* FIXME! */ (void)thr; return thrd_error; } int thrd_equal(thrd_t thr0, thrd_t thr1) { #if defined(_TTHREAD_WIN32_) return thr0 == thr1; #else return pthread_equal(thr0, thr1); #endif } void thrd_exit(int res) { #if defined(_TTHREAD_WIN32_) ExitThread(res); #else void *pres = malloc(sizeof(int)); if (pres != NULL) { *(int*)pres = res; } pthread_exit(pres); #endif } int thrd_join(thrd_t thr, int *res) { #if defined(_TTHREAD_WIN32_) if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED) { return thrd_error; } if (res != NULL) { DWORD dwRes; GetExitCodeThread(thr, &dwRes); *res = dwRes; } #elif defined(_TTHREAD_POSIX_) void *pres; int ires = 0; if (pthread_join(thr, &pres) != 0) { return thrd_error; } if (pres != NULL) { ires = *(int*)pres; free(pres); } if (res != NULL) { *res = ires; } #endif return thrd_success; } int thrd_sleep(const struct timespec *time_point, struct timespec *remaining) { struct timespec now; #if defined(_TTHREAD_WIN32_) DWORD delta; #else long delta; #endif /* Get the current time */ if (clock_gettime(CLOCK_REALTIME, &now) != 0) return -2; // FIXME: Some specific error code? #if defined(_TTHREAD_WIN32_) /* Delta in milliseconds */ delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 + (time_point->tv_nsec - now.tv_nsec + 500000) / 1000000); if (delta > 0) { Sleep(delta); } #else /* Delta in microseconds */ delta = (time_point->tv_sec - now.tv_sec) * 1000000L + (time_point->tv_nsec - now.tv_nsec + 500L) / 1000L; /* On some systems, the usleep argument must be < 1000000 */ while (delta > 999999L) { usleep(999999); delta -= 999999L; } if (delta > 0L) { usleep((useconds_t)delta); } #endif /* We don't support waking up prematurely (yet) */ if (remaining) { remaining->tv_sec = 0; remaining->tv_nsec = 0; } return 0; } void thrd_yield(void) { #if defined(_TTHREAD_WIN32_) Sleep(0); #else sched_yield(); #endif } int tss_create(tss_t *key, tss_dtor_t dtor) { #if defined(_TTHREAD_WIN32_) /* FIXME: The destructor function is not supported yet... */ if (dtor != NULL) { return thrd_error; } *key = TlsAlloc(); if (*key == TLS_OUT_OF_INDEXES) { return thrd_error; } #else if (pthread_key_create(key, dtor) != 0) { return thrd_error; } #endif return thrd_success; } void tss_delete(tss_t key) { #if defined(_TTHREAD_WIN32_) TlsFree(key); #else pthread_key_delete(key); #endif } void *tss_get(tss_t key) { #if defined(_TTHREAD_WIN32_) return TlsGetValue(key); #else return pthread_getspecific(key); #endif } int tss_set(tss_t key, void *val) { #if defined(_TTHREAD_WIN32_) if (TlsSetValue(key, val) == 0) { return thrd_error; } #else if (pthread_setspecific(key, val) != 0) { return thrd_error; } #endif return thrd_success; } #if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_) int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts) { #if defined(_TTHREAD_WIN32_) struct _timeb tb; _ftime(&tb); ts->tv_sec = (time_t)tb.time; ts->tv_nsec = 1000000L * (long)tb.millitm; #else struct timeval tv; gettimeofday(&tv, NULL); ts->tv_sec = (time_t)tv.tv_sec; ts->tv_nsec = 1000L * (long)tv.tv_usec; #endif return 0; } #endif // _TTHREAD_EMULATE_CLOCK_GETTIME_ ================================================ FILE: external/GLFW/deps/tinycthread.h ================================================ /* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*- Copyright (c) 2012 Marcus Geelnard This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef _TINYCTHREAD_H_ #define _TINYCTHREAD_H_ /** * @file * @mainpage TinyCThread API Reference * * @section intro_sec Introduction * TinyCThread is a minimal, portable implementation of basic threading * classes for C. * * They closely mimic the functionality and naming of the C11 standard, and * should be easily replaceable with the corresponding standard variants. * * @section port_sec Portability * The Win32 variant uses the native Win32 API for implementing the thread * classes, while for other systems, the POSIX threads API (pthread) is used. * * @section misc_sec Miscellaneous * The following special keywords are available: #_Thread_local. * * For more detailed information, browse the different sections of this * documentation. A good place to start is: * tinycthread.h. */ /* Which platform are we on? */ #if !defined(_TTHREAD_PLATFORM_DEFINED_) #if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__) #define _TTHREAD_WIN32_ #else #define _TTHREAD_POSIX_ #endif #define _TTHREAD_PLATFORM_DEFINED_ #endif /* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */ #if defined(_TTHREAD_POSIX_) #undef _FEATURES_H #if !defined(_GNU_SOURCE) #define _GNU_SOURCE #endif #if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L) #undef _POSIX_C_SOURCE #define _POSIX_C_SOURCE 199309L #endif #if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500) #undef _XOPEN_SOURCE #define _XOPEN_SOURCE 500 #endif #endif /* Generic includes */ #include /* Platform specific includes */ #if defined(_TTHREAD_POSIX_) #include #include #elif defined(_TTHREAD_WIN32_) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #define __UNDEF_LEAN_AND_MEAN #endif #include #ifdef __UNDEF_LEAN_AND_MEAN #undef WIN32_LEAN_AND_MEAN #undef __UNDEF_LEAN_AND_MEAN #endif #endif /* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC, it's quite likely that libc does not support it either. Hence, fall back to the only other supported time specifier: CLOCK_REALTIME (and if that fails, we're probably emulating clock_gettime anyway, so anything goes). */ #ifndef TIME_UTC #ifdef CLOCK_REALTIME #define TIME_UTC CLOCK_REALTIME #else #define TIME_UTC 0 #endif #endif /* Workaround for missing clock_gettime (most Windows compilers, afaik) */ #if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__) #define _TTHREAD_EMULATE_CLOCK_GETTIME_ /* Emulate struct timespec */ #if defined(_TTHREAD_WIN32_) struct _ttherad_timespec { time_t tv_sec; long tv_nsec; }; #define timespec _ttherad_timespec #endif /* Emulate clockid_t */ typedef int _tthread_clockid_t; #define clockid_t _tthread_clockid_t /* Emulate clock_gettime */ int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts); #define clock_gettime _tthread_clock_gettime #ifndef CLOCK_REALTIME #define CLOCK_REALTIME 0 #endif #endif /** TinyCThread version (major number). */ #define TINYCTHREAD_VERSION_MAJOR 1 /** TinyCThread version (minor number). */ #define TINYCTHREAD_VERSION_MINOR 1 /** TinyCThread version (full version). */ #define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR) /** * @def _Thread_local * Thread local storage keyword. * A variable that is declared with the @c _Thread_local keyword makes the * value of the variable local to each thread (known as thread-local storage, * or TLS). Example usage: * @code * // This variable is local to each thread. * _Thread_local int variable; * @endcode * @note The @c _Thread_local keyword is a macro that maps to the corresponding * compiler directive (e.g. @c __declspec(thread)). * @note This directive is currently not supported on Mac OS X (it will give * a compiler error), since compile-time TLS is not supported in the Mac OS X * executable format. Also, some older versions of MinGW (before GCC 4.x) do * not support this directive. * @hideinitializer */ /* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */ #if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local) #if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__) #define _Thread_local __thread #else #define _Thread_local __declspec(thread) #endif #endif /* Macros */ #define TSS_DTOR_ITERATIONS 0 /* Function return values */ #define thrd_error 0 /**< The requested operation failed */ #define thrd_success 1 /**< The requested operation succeeded */ #define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */ #define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */ #define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */ /* Mutex types */ #define mtx_plain 1 #define mtx_timed 2 #define mtx_try 4 #define mtx_recursive 8 /* Mutex */ #if defined(_TTHREAD_WIN32_) typedef struct { CRITICAL_SECTION mHandle; /* Critical section handle */ int mAlreadyLocked; /* TRUE if the mutex is already locked */ int mRecursive; /* TRUE if the mutex is recursive */ } mtx_t; #else typedef pthread_mutex_t mtx_t; #endif /** Create a mutex object. * @param mtx A mutex object. * @param type Bit-mask that must have one of the following six values: * @li @c mtx_plain for a simple non-recursive mutex * @li @c mtx_timed for a non-recursive mutex that supports timeout * @li @c mtx_try for a non-recursive mutex that supports test and return * @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive) * @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive) * @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive) * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int mtx_init(mtx_t *mtx, int type); /** Release any resources used by the given mutex. * @param mtx A mutex object. */ void mtx_destroy(mtx_t *mtx); /** Lock the given mutex. * Blocks until the given mutex can be locked. If the mutex is non-recursive, and * the calling thread already has a lock on the mutex, this call will block * forever. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int mtx_lock(mtx_t *mtx); /** NOT YET IMPLEMENTED. */ int mtx_timedlock(mtx_t *mtx, const struct timespec *ts); /** Try to lock the given mutex. * The specified mutex shall support either test and return or timeout. If the * mutex is already locked, the function returns without blocking. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_busy if the resource * requested is already in use, or @ref thrd_error if the request could not be * honored. */ int mtx_trylock(mtx_t *mtx); /** Unlock the given mutex. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int mtx_unlock(mtx_t *mtx); /* Condition variable */ #if defined(_TTHREAD_WIN32_) typedef struct { HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */ unsigned int mWaitersCount; /* Count of the number of waiters. */ CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */ } cnd_t; #else typedef pthread_cond_t cnd_t; #endif /** Create a condition variable object. * @param cond A condition variable object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_init(cnd_t *cond); /** Release any resources used by the given condition variable. * @param cond A condition variable object. */ void cnd_destroy(cnd_t *cond); /** Signal a condition variable. * Unblocks one of the threads that are blocked on the given condition variable * at the time of the call. If no threads are blocked on the condition variable * at the time of the call, the function does nothing and return success. * @param cond A condition variable object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_signal(cnd_t *cond); /** Broadcast a condition variable. * Unblocks all of the threads that are blocked on the given condition variable * at the time of the call. If no threads are blocked on the condition variable * at the time of the call, the function does nothing and return success. * @param cond A condition variable object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_broadcast(cnd_t *cond); /** Wait for a condition variable to become signaled. * The function atomically unlocks the given mutex and endeavors to block until * the given condition variable is signaled by a call to cnd_signal or to * cnd_broadcast. When the calling thread becomes unblocked it locks the mutex * before it returns. * @param cond A condition variable object. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_wait(cnd_t *cond, mtx_t *mtx); /** Wait for a condition variable to become signaled. * The function atomically unlocks the given mutex and endeavors to block until * the given condition variable is signaled by a call to cnd_signal or to * cnd_broadcast, or until after the specified time. When the calling thread * becomes unblocked it locks the mutex before it returns. * @param cond A condition variable object. * @param mtx A mutex object. * @param xt A point in time at which the request will time out (absolute time). * @return @ref thrd_success upon success, or @ref thrd_timeout if the time * specified in the call was reached without acquiring the requested resource, or * @ref thrd_error if the request could not be honored. */ int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts); /* Thread */ #if defined(_TTHREAD_WIN32_) typedef HANDLE thrd_t; #else typedef pthread_t thrd_t; #endif /** Thread start function. * Any thread that is started with the @ref thrd_create() function must be * started through a function of this type. * @param arg The thread argument (the @c arg argument of the corresponding * @ref thrd_create() call). * @return The thread return value, which can be obtained by another thread * by using the @ref thrd_join() function. */ typedef int (*thrd_start_t)(void *arg); /** Create a new thread. * @param thr Identifier of the newly created thread. * @param func A function pointer to the function that will be executed in * the new thread. * @param arg An argument to the thread function. * @return @ref thrd_success on success, or @ref thrd_nomem if no memory could * be allocated for the thread requested, or @ref thrd_error if the request * could not be honored. * @note A thread’s identifier may be reused for a different thread once the * original thread has exited and either been detached or joined to another * thread. */ int thrd_create(thrd_t *thr, thrd_start_t func, void *arg); /** Identify the calling thread. * @return The identifier of the calling thread. */ thrd_t thrd_current(void); /** NOT YET IMPLEMENTED. */ int thrd_detach(thrd_t thr); /** Compare two thread identifiers. * The function determines if two thread identifiers refer to the same thread. * @return Zero if the two thread identifiers refer to different threads. * Otherwise a nonzero value is returned. */ int thrd_equal(thrd_t thr0, thrd_t thr1); /** Terminate execution of the calling thread. * @param res Result code of the calling thread. */ void thrd_exit(int res); /** Wait for a thread to terminate. * The function joins the given thread with the current thread by blocking * until the other thread has terminated. * @param thr The thread to join with. * @param res If this pointer is not NULL, the function will store the result * code of the given thread in the integer pointed to by @c res. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int thrd_join(thrd_t thr, int *res); /** Put the calling thread to sleep. * Suspend execution of the calling thread. * @param time_point A point in time at which the thread will resume (absolute time). * @param remaining If non-NULL, this parameter will hold the remaining time until * time_point upon return. This will typically be zero, but if * the thread was woken up by a signal that is not ignored before * time_point was reached @c remaining will hold a positive * time. * @return 0 (zero) on successful sleep, or -1 if an interrupt occurred. */ int thrd_sleep(const struct timespec *time_point, struct timespec *remaining); /** Yield execution to another thread. * Permit other threads to run, even if the current thread would ordinarily * continue to run. */ void thrd_yield(void); /* Thread local storage */ #if defined(_TTHREAD_WIN32_) typedef DWORD tss_t; #else typedef pthread_key_t tss_t; #endif /** Destructor function for a thread-specific storage. * @param val The value of the destructed thread-specific storage. */ typedef void (*tss_dtor_t)(void *val); /** Create a thread-specific storage. * @param key The unique key identifier that will be set if the function is * successful. * @param dtor Destructor function. This can be NULL. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. * @note The destructor function is not supported under Windows. If @c dtor is * not NULL when calling this function under Windows, the function will fail * and return @ref thrd_error. */ int tss_create(tss_t *key, tss_dtor_t dtor); /** Delete a thread-specific storage. * The function releases any resources used by the given thread-specific * storage. * @param key The key that shall be deleted. */ void tss_delete(tss_t key); /** Get the value for a thread-specific storage. * @param key The thread-specific storage identifier. * @return The value for the current thread held in the given thread-specific * storage. */ void *tss_get(tss_t key); /** Set the value for a thread-specific storage. * @param key The thread-specific storage identifier. * @param val The value of the thread-specific storage to set for the current * thread. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int tss_set(tss_t key, void *val); #endif /* _TINYTHREAD_H_ */ ================================================ FILE: external/GLFW/deps/vs2008/stdint.h ================================================ // ISO C9x compliant stdint.h for Microsoft Visual Studio // Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124 // // Copyright (c) 2006-2008 Alexander Chemeris // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // 3. The name of the author may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO // EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; // OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR // OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////////// #ifndef _MSC_VER // [ #error "Use this header only with Microsoft Visual C++ compilers!" #endif // _MSC_VER ] #ifndef _MSC_STDINT_H_ // [ #define _MSC_STDINT_H_ #if _MSC_VER > 1000 #pragma once #endif #include // For Visual Studio 6 in C++ mode and for many Visual Studio versions when // compiling for ARM we should wrap include with 'extern "C++" {}' // or compiler give many errors like this: // error C2733: second C linkage of overloaded function 'wmemchr' not allowed #ifdef __cplusplus extern "C" { #endif # include #ifdef __cplusplus } #endif // Define _W64 macros to mark types changing their size, like intptr_t. #ifndef _W64 # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300 # define _W64 __w64 # else # define _W64 # endif #endif // 7.18.1 Integer types // 7.18.1.1 Exact-width integer types // Visual Studio 6 and Embedded Visual C++ 4 doesn't // realize that, e.g. char has the same size as __int8 // so we give up on __intX for them. #if (_MSC_VER < 1300) typedef signed char int8_t; typedef signed short int16_t; typedef signed int int32_t; typedef unsigned char uint8_t; typedef unsigned short uint16_t; typedef unsigned int uint32_t; #else typedef signed __int8 int8_t; typedef signed __int16 int16_t; typedef signed __int32 int32_t; typedef unsigned __int8 uint8_t; typedef unsigned __int16 uint16_t; typedef unsigned __int32 uint32_t; #endif typedef signed __int64 int64_t; typedef unsigned __int64 uint64_t; // 7.18.1.2 Minimum-width integer types typedef int8_t int_least8_t; typedef int16_t int_least16_t; typedef int32_t int_least32_t; typedef int64_t int_least64_t; typedef uint8_t uint_least8_t; typedef uint16_t uint_least16_t; typedef uint32_t uint_least32_t; typedef uint64_t uint_least64_t; // 7.18.1.3 Fastest minimum-width integer types typedef int8_t int_fast8_t; typedef int16_t int_fast16_t; typedef int32_t int_fast32_t; typedef int64_t int_fast64_t; typedef uint8_t uint_fast8_t; typedef uint16_t uint_fast16_t; typedef uint32_t uint_fast32_t; typedef uint64_t uint_fast64_t; // 7.18.1.4 Integer types capable of holding object pointers #ifdef _WIN64 // [ typedef signed __int64 intptr_t; typedef unsigned __int64 uintptr_t; #else // _WIN64 ][ typedef _W64 signed int intptr_t; typedef _W64 unsigned int uintptr_t; #endif // _WIN64 ] // 7.18.1.5 Greatest-width integer types typedef int64_t intmax_t; typedef uint64_t uintmax_t; // 7.18.2 Limits of specified-width integer types #if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259 // 7.18.2.1 Limits of exact-width integer types #define INT8_MIN ((int8_t)_I8_MIN) #define INT8_MAX _I8_MAX #define INT16_MIN ((int16_t)_I16_MIN) #define INT16_MAX _I16_MAX #define INT32_MIN ((int32_t)_I32_MIN) #define INT32_MAX _I32_MAX #define INT64_MIN ((int64_t)_I64_MIN) #define INT64_MAX _I64_MAX #define UINT8_MAX _UI8_MAX #define UINT16_MAX _UI16_MAX #define UINT32_MAX _UI32_MAX #define UINT64_MAX _UI64_MAX // 7.18.2.2 Limits of minimum-width integer types #define INT_LEAST8_MIN INT8_MIN #define INT_LEAST8_MAX INT8_MAX #define INT_LEAST16_MIN INT16_MIN #define INT_LEAST16_MAX INT16_MAX #define INT_LEAST32_MIN INT32_MIN #define INT_LEAST32_MAX INT32_MAX #define INT_LEAST64_MIN INT64_MIN #define INT_LEAST64_MAX INT64_MAX #define UINT_LEAST8_MAX UINT8_MAX #define UINT_LEAST16_MAX UINT16_MAX #define UINT_LEAST32_MAX UINT32_MAX #define UINT_LEAST64_MAX UINT64_MAX // 7.18.2.3 Limits of fastest minimum-width integer types #define INT_FAST8_MIN INT8_MIN #define INT_FAST8_MAX INT8_MAX #define INT_FAST16_MIN INT16_MIN #define INT_FAST16_MAX INT16_MAX #define INT_FAST32_MIN INT32_MIN #define INT_FAST32_MAX INT32_MAX #define INT_FAST64_MIN INT64_MIN #define INT_FAST64_MAX INT64_MAX #define UINT_FAST8_MAX UINT8_MAX #define UINT_FAST16_MAX UINT16_MAX #define UINT_FAST32_MAX UINT32_MAX #define UINT_FAST64_MAX UINT64_MAX // 7.18.2.4 Limits of integer types capable of holding object pointers #ifdef _WIN64 // [ # define INTPTR_MIN INT64_MIN # define INTPTR_MAX INT64_MAX # define UINTPTR_MAX UINT64_MAX #else // _WIN64 ][ # define INTPTR_MIN INT32_MIN # define INTPTR_MAX INT32_MAX # define UINTPTR_MAX UINT32_MAX #endif // _WIN64 ] // 7.18.2.5 Limits of greatest-width integer types #define INTMAX_MIN INT64_MIN #define INTMAX_MAX INT64_MAX #define UINTMAX_MAX UINT64_MAX // 7.18.3 Limits of other integer types #ifdef _WIN64 // [ # define PTRDIFF_MIN _I64_MIN # define PTRDIFF_MAX _I64_MAX #else // _WIN64 ][ # define PTRDIFF_MIN _I32_MIN # define PTRDIFF_MAX _I32_MAX #endif // _WIN64 ] #define SIG_ATOMIC_MIN INT_MIN #define SIG_ATOMIC_MAX INT_MAX #ifndef SIZE_MAX // [ # ifdef _WIN64 // [ # define SIZE_MAX _UI64_MAX # else // _WIN64 ][ # define SIZE_MAX _UI32_MAX # endif // _WIN64 ] #endif // SIZE_MAX ] // WCHAR_MIN and WCHAR_MAX are also defined in #ifndef WCHAR_MIN // [ # define WCHAR_MIN 0 #endif // WCHAR_MIN ] #ifndef WCHAR_MAX // [ # define WCHAR_MAX _UI16_MAX #endif // WCHAR_MAX ] #define WINT_MIN 0 #define WINT_MAX _UI16_MAX #endif // __STDC_LIMIT_MACROS ] // 7.18.4 Limits of other integer types #if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260 // 7.18.4.1 Macros for minimum-width integer constants #define INT8_C(val) val##i8 #define INT16_C(val) val##i16 #define INT32_C(val) val##i32 #define INT64_C(val) val##i64 #define UINT8_C(val) val##ui8 #define UINT16_C(val) val##ui16 #define UINT32_C(val) val##ui32 #define UINT64_C(val) val##ui64 // 7.18.4.2 Macros for greatest-width integer constants #define INTMAX_C INT64_C #define UINTMAX_C UINT64_C #endif // __STDC_CONSTANT_MACROS ] #endif // _MSC_STDINT_H_ ] ================================================ FILE: external/GLFW/deps/vulkan/vk_platform.h ================================================ // // File: vk_platform.h // /* ** Copyright (c) 2014-2015 The Khronos Group Inc. ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef VK_PLATFORM_H_ #define VK_PLATFORM_H_ #ifdef __cplusplus extern "C" { #endif // __cplusplus /* *************************************************************************************************** * Platform-specific directives and type declarations *************************************************************************************************** */ /* Platform-specific calling convention macros. * * Platforms should define these so that Vulkan clients call Vulkan commands * with the same calling conventions that the Vulkan implementation expects. * * VKAPI_ATTR - Placed before the return type in function declarations. * Useful for C++11 and GCC/Clang-style function attribute syntax. * VKAPI_CALL - Placed after the return type in function declarations. * Useful for MSVC-style calling convention syntax. * VKAPI_PTR - Placed between the '(' and '*' in function pointer types. * * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void); * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void); */ #if defined(_WIN32) // On Windows, Vulkan commands use the stdcall convention #define VKAPI_ATTR #define VKAPI_CALL __stdcall #define VKAPI_PTR VKAPI_CALL #elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7 #error "Vulkan isn't supported for the 'armeabi' NDK ABI" #elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE) // On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" // calling convention, i.e. float parameters are passed in registers. This // is true even if the rest of the application passes floats on the stack, // as it does by default when compiling for the armeabi-v7a NDK ABI. #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp"))) #define VKAPI_CALL #define VKAPI_PTR VKAPI_ATTR #else // On other platforms, use the default calling convention #define VKAPI_ATTR #define VKAPI_CALL #define VKAPI_PTR #endif #include #if !defined(VK_NO_STDINT_H) #if defined(_MSC_VER) && (_MSC_VER < 1600) typedef signed __int8 int8_t; typedef unsigned __int8 uint8_t; typedef signed __int16 int16_t; typedef unsigned __int16 uint16_t; typedef signed __int32 int32_t; typedef unsigned __int32 uint32_t; typedef signed __int64 int64_t; typedef unsigned __int64 uint64_t; #else #include #endif #endif // !defined(VK_NO_STDINT_H) #ifdef __cplusplus } // extern "C" #endif // __cplusplus // Platform-specific headers required by platform window system extensions. // These are enabled prior to #including "vulkan.h". The same enable then // controls inclusion of the extension interfaces in vulkan.h. #ifdef VK_USE_PLATFORM_ANDROID_KHR #include #endif #ifdef VK_USE_PLATFORM_MIR_KHR #include #endif #ifdef VK_USE_PLATFORM_WAYLAND_KHR #include #endif #ifdef VK_USE_PLATFORM_WIN32_KHR #include #endif #ifdef VK_USE_PLATFORM_XLIB_KHR #include #endif #ifdef VK_USE_PLATFORM_XCB_KHR #include #endif #endif ================================================ FILE: external/GLFW/deps/vulkan/vulkan.h ================================================ #ifndef VULKAN_H_ #define VULKAN_H_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright (c) 2015-2017 The Khronos Group Inc. ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ /* ** This header is generated from the Khronos Vulkan XML API Registry. ** */ #define VK_VERSION_1_0 1 #include "vk_platform.h" #define VK_MAKE_VERSION(major, minor, patch) \ (((major) << 22) | ((minor) << 12) | (patch)) // DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. //#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Vulkan 1.0 version number #define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0) #define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22) #define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff) #define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff) // Version of this file #define VK_HEADER_VERSION 39 #define VK_NULL_HANDLE 0 #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; #if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE) #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; #else #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; #endif #endif typedef uint32_t VkFlags; typedef uint32_t VkBool32; typedef uint64_t VkDeviceSize; typedef uint32_t VkSampleMask; VK_DEFINE_HANDLE(VkInstance) VK_DEFINE_HANDLE(VkPhysicalDevice) VK_DEFINE_HANDLE(VkDevice) VK_DEFINE_HANDLE(VkQueue) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore) VK_DEFINE_HANDLE(VkCommandBuffer) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool) #define VK_LOD_CLAMP_NONE 1000.0f #define VK_REMAINING_MIP_LEVELS (~0U) #define VK_REMAINING_ARRAY_LAYERS (~0U) #define VK_WHOLE_SIZE (~0ULL) #define VK_ATTACHMENT_UNUSED (~0U) #define VK_TRUE 1 #define VK_FALSE 0 #define VK_QUEUE_FAMILY_IGNORED (~0U) #define VK_SUBPASS_EXTERNAL (~0U) #define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256 #define VK_UUID_SIZE 16 #define VK_MAX_MEMORY_TYPES 32 #define VK_MAX_MEMORY_HEAPS 16 #define VK_MAX_EXTENSION_NAME_SIZE 256 #define VK_MAX_DESCRIPTION_SIZE 256 typedef enum VkPipelineCacheHeaderVersion { VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1, VK_PIPELINE_CACHE_HEADER_VERSION_BEGIN_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE, VK_PIPELINE_CACHE_HEADER_VERSION_END_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE, VK_PIPELINE_CACHE_HEADER_VERSION_RANGE_SIZE = (VK_PIPELINE_CACHE_HEADER_VERSION_ONE - VK_PIPELINE_CACHE_HEADER_VERSION_ONE + 1), VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF } VkPipelineCacheHeaderVersion; typedef enum VkResult { VK_SUCCESS = 0, VK_NOT_READY = 1, VK_TIMEOUT = 2, VK_EVENT_SET = 3, VK_EVENT_RESET = 4, VK_INCOMPLETE = 5, VK_ERROR_OUT_OF_HOST_MEMORY = -1, VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, VK_ERROR_INITIALIZATION_FAILED = -3, VK_ERROR_DEVICE_LOST = -4, VK_ERROR_MEMORY_MAP_FAILED = -5, VK_ERROR_LAYER_NOT_PRESENT = -6, VK_ERROR_EXTENSION_NOT_PRESENT = -7, VK_ERROR_FEATURE_NOT_PRESENT = -8, VK_ERROR_INCOMPATIBLE_DRIVER = -9, VK_ERROR_TOO_MANY_OBJECTS = -10, VK_ERROR_FORMAT_NOT_SUPPORTED = -11, VK_ERROR_FRAGMENTED_POOL = -12, VK_ERROR_SURFACE_LOST_KHR = -1000000000, VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, VK_SUBOPTIMAL_KHR = 1000001003, VK_ERROR_OUT_OF_DATE_KHR = -1000001004, VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001, VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, VK_ERROR_INVALID_SHADER_NV = -1000012000, VK_ERROR_OUT_OF_POOL_MEMORY_KHR = -1000069000, VK_RESULT_BEGIN_RANGE = VK_ERROR_FRAGMENTED_POOL, VK_RESULT_END_RANGE = VK_INCOMPLETE, VK_RESULT_RANGE_SIZE = (VK_INCOMPLETE - VK_ERROR_FRAGMENTED_POOL + 1), VK_RESULT_MAX_ENUM = 0x7FFFFFFF } VkResult; typedef enum VkStructureType { VK_STRUCTURE_TYPE_APPLICATION_INFO = 0, VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1, VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2, VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3, VK_STRUCTURE_TYPE_SUBMIT_INFO = 4, VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5, VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6, VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7, VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8, VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9, VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10, VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11, VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12, VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13, VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14, VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15, VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16, VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17, VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18, VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19, VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20, VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21, VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22, VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23, VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24, VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25, VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26, VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27, VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28, VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29, VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30, VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31, VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32, VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33, VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34, VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35, VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36, VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37, VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38, VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39, VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40, VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41, VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42, VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43, VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44, VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45, VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46, VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47, VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48, VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000, VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001, VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000, VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001, VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000, VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000, VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000, VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000, VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000, VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000, VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000, VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000, VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000, VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000, VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001, VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002, VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000, VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001, VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002, VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000, VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001, VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000, VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001, VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = 1000059000, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = 1000059001, VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = 1000059002, VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = 1000059003, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = 1000059004, VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = 1000059005, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = 1000059006, VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = 1000059007, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = 1000059008, VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000, VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000, VK_STRUCTURE_TYPE_OBJECT_TABLE_CREATE_INFO_NVX = 1000086000, VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX = 1000086001, VK_STRUCTURE_TYPE_CMD_PROCESS_COMMANDS_INFO_NVX = 1000086002, VK_STRUCTURE_TYPE_CMD_RESERVE_SPACE_FOR_COMMANDS_INFO_NVX = 1000086003, VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_LIMITS_NVX = 1000086004, VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_FEATURES_NVX = 1000086005, VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT = 1000090000, VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000, VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001, VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002, VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003, VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO, VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO, VK_STRUCTURE_TYPE_RANGE_SIZE = (VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1), VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF } VkStructureType; typedef enum VkSystemAllocationScope { VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1, VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2, VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3, VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4, VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND, VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE, VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE = (VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND + 1), VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF } VkSystemAllocationScope; typedef enum VkInternalAllocationType { VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0, VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE, VK_INTERNAL_ALLOCATION_TYPE_END_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE, VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE = (VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + 1), VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF } VkInternalAllocationType; typedef enum VkFormat { VK_FORMAT_UNDEFINED = 0, VK_FORMAT_R4G4_UNORM_PACK8 = 1, VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2, VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3, VK_FORMAT_R5G6B5_UNORM_PACK16 = 4, VK_FORMAT_B5G6R5_UNORM_PACK16 = 5, VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6, VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7, VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8, VK_FORMAT_R8_UNORM = 9, VK_FORMAT_R8_SNORM = 10, VK_FORMAT_R8_USCALED = 11, VK_FORMAT_R8_SSCALED = 12, VK_FORMAT_R8_UINT = 13, VK_FORMAT_R8_SINT = 14, VK_FORMAT_R8_SRGB = 15, VK_FORMAT_R8G8_UNORM = 16, VK_FORMAT_R8G8_SNORM = 17, VK_FORMAT_R8G8_USCALED = 18, VK_FORMAT_R8G8_SSCALED = 19, VK_FORMAT_R8G8_UINT = 20, VK_FORMAT_R8G8_SINT = 21, VK_FORMAT_R8G8_SRGB = 22, VK_FORMAT_R8G8B8_UNORM = 23, VK_FORMAT_R8G8B8_SNORM = 24, VK_FORMAT_R8G8B8_USCALED = 25, VK_FORMAT_R8G8B8_SSCALED = 26, VK_FORMAT_R8G8B8_UINT = 27, VK_FORMAT_R8G8B8_SINT = 28, VK_FORMAT_R8G8B8_SRGB = 29, VK_FORMAT_B8G8R8_UNORM = 30, VK_FORMAT_B8G8R8_SNORM = 31, VK_FORMAT_B8G8R8_USCALED = 32, VK_FORMAT_B8G8R8_SSCALED = 33, VK_FORMAT_B8G8R8_UINT = 34, VK_FORMAT_B8G8R8_SINT = 35, VK_FORMAT_B8G8R8_SRGB = 36, VK_FORMAT_R8G8B8A8_UNORM = 37, VK_FORMAT_R8G8B8A8_SNORM = 38, VK_FORMAT_R8G8B8A8_USCALED = 39, VK_FORMAT_R8G8B8A8_SSCALED = 40, VK_FORMAT_R8G8B8A8_UINT = 41, VK_FORMAT_R8G8B8A8_SINT = 42, VK_FORMAT_R8G8B8A8_SRGB = 43, VK_FORMAT_B8G8R8A8_UNORM = 44, VK_FORMAT_B8G8R8A8_SNORM = 45, VK_FORMAT_B8G8R8A8_USCALED = 46, VK_FORMAT_B8G8R8A8_SSCALED = 47, VK_FORMAT_B8G8R8A8_UINT = 48, VK_FORMAT_B8G8R8A8_SINT = 49, VK_FORMAT_B8G8R8A8_SRGB = 50, VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51, VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52, VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53, VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54, VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55, VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56, VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57, VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58, VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59, VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60, VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61, VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62, VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63, VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64, VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65, VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66, VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67, VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68, VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69, VK_FORMAT_R16_UNORM = 70, VK_FORMAT_R16_SNORM = 71, VK_FORMAT_R16_USCALED = 72, VK_FORMAT_R16_SSCALED = 73, VK_FORMAT_R16_UINT = 74, VK_FORMAT_R16_SINT = 75, VK_FORMAT_R16_SFLOAT = 76, VK_FORMAT_R16G16_UNORM = 77, VK_FORMAT_R16G16_SNORM = 78, VK_FORMAT_R16G16_USCALED = 79, VK_FORMAT_R16G16_SSCALED = 80, VK_FORMAT_R16G16_UINT = 81, VK_FORMAT_R16G16_SINT = 82, VK_FORMAT_R16G16_SFLOAT = 83, VK_FORMAT_R16G16B16_UNORM = 84, VK_FORMAT_R16G16B16_SNORM = 85, VK_FORMAT_R16G16B16_USCALED = 86, VK_FORMAT_R16G16B16_SSCALED = 87, VK_FORMAT_R16G16B16_UINT = 88, VK_FORMAT_R16G16B16_SINT = 89, VK_FORMAT_R16G16B16_SFLOAT = 90, VK_FORMAT_R16G16B16A16_UNORM = 91, VK_FORMAT_R16G16B16A16_SNORM = 92, VK_FORMAT_R16G16B16A16_USCALED = 93, VK_FORMAT_R16G16B16A16_SSCALED = 94, VK_FORMAT_R16G16B16A16_UINT = 95, VK_FORMAT_R16G16B16A16_SINT = 96, VK_FORMAT_R16G16B16A16_SFLOAT = 97, VK_FORMAT_R32_UINT = 98, VK_FORMAT_R32_SINT = 99, VK_FORMAT_R32_SFLOAT = 100, VK_FORMAT_R32G32_UINT = 101, VK_FORMAT_R32G32_SINT = 102, VK_FORMAT_R32G32_SFLOAT = 103, VK_FORMAT_R32G32B32_UINT = 104, VK_FORMAT_R32G32B32_SINT = 105, VK_FORMAT_R32G32B32_SFLOAT = 106, VK_FORMAT_R32G32B32A32_UINT = 107, VK_FORMAT_R32G32B32A32_SINT = 108, VK_FORMAT_R32G32B32A32_SFLOAT = 109, VK_FORMAT_R64_UINT = 110, VK_FORMAT_R64_SINT = 111, VK_FORMAT_R64_SFLOAT = 112, VK_FORMAT_R64G64_UINT = 113, VK_FORMAT_R64G64_SINT = 114, VK_FORMAT_R64G64_SFLOAT = 115, VK_FORMAT_R64G64B64_UINT = 116, VK_FORMAT_R64G64B64_SINT = 117, VK_FORMAT_R64G64B64_SFLOAT = 118, VK_FORMAT_R64G64B64A64_UINT = 119, VK_FORMAT_R64G64B64A64_SINT = 120, VK_FORMAT_R64G64B64A64_SFLOAT = 121, VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123, VK_FORMAT_D16_UNORM = 124, VK_FORMAT_X8_D24_UNORM_PACK32 = 125, VK_FORMAT_D32_SFLOAT = 126, VK_FORMAT_S8_UINT = 127, VK_FORMAT_D16_UNORM_S8_UINT = 128, VK_FORMAT_D24_UNORM_S8_UINT = 129, VK_FORMAT_D32_SFLOAT_S8_UINT = 130, VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131, VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132, VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133, VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134, VK_FORMAT_BC2_UNORM_BLOCK = 135, VK_FORMAT_BC2_SRGB_BLOCK = 136, VK_FORMAT_BC3_UNORM_BLOCK = 137, VK_FORMAT_BC3_SRGB_BLOCK = 138, VK_FORMAT_BC4_UNORM_BLOCK = 139, VK_FORMAT_BC4_SNORM_BLOCK = 140, VK_FORMAT_BC5_UNORM_BLOCK = 141, VK_FORMAT_BC5_SNORM_BLOCK = 142, VK_FORMAT_BC6H_UFLOAT_BLOCK = 143, VK_FORMAT_BC6H_SFLOAT_BLOCK = 144, VK_FORMAT_BC7_UNORM_BLOCK = 145, VK_FORMAT_BC7_SRGB_BLOCK = 146, VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148, VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150, VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152, VK_FORMAT_EAC_R11_UNORM_BLOCK = 153, VK_FORMAT_EAC_R11_SNORM_BLOCK = 154, VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155, VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156, VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157, VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158, VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159, VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160, VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161, VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162, VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163, VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164, VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165, VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166, VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167, VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168, VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169, VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170, VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171, VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172, VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173, VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174, VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175, VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176, VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177, VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178, VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179, VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180, VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181, VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182, VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183, VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184, VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000, VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001, VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002, VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003, VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004, VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005, VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006, VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007, VK_FORMAT_BEGIN_RANGE = VK_FORMAT_UNDEFINED, VK_FORMAT_END_RANGE = VK_FORMAT_ASTC_12x12_SRGB_BLOCK, VK_FORMAT_RANGE_SIZE = (VK_FORMAT_ASTC_12x12_SRGB_BLOCK - VK_FORMAT_UNDEFINED + 1), VK_FORMAT_MAX_ENUM = 0x7FFFFFFF } VkFormat; typedef enum VkImageType { VK_IMAGE_TYPE_1D = 0, VK_IMAGE_TYPE_2D = 1, VK_IMAGE_TYPE_3D = 2, VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D, VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D, VK_IMAGE_TYPE_RANGE_SIZE = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1), VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF } VkImageType; typedef enum VkImageTiling { VK_IMAGE_TILING_OPTIMAL = 0, VK_IMAGE_TILING_LINEAR = 1, VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_LINEAR, VK_IMAGE_TILING_RANGE_SIZE = (VK_IMAGE_TILING_LINEAR - VK_IMAGE_TILING_OPTIMAL + 1), VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF } VkImageTiling; typedef enum VkPhysicalDeviceType { VK_PHYSICAL_DEVICE_TYPE_OTHER = 0, VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1, VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2, VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3, VK_PHYSICAL_DEVICE_TYPE_CPU = 4, VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE = VK_PHYSICAL_DEVICE_TYPE_OTHER, VK_PHYSICAL_DEVICE_TYPE_END_RANGE = VK_PHYSICAL_DEVICE_TYPE_CPU, VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE = (VK_PHYSICAL_DEVICE_TYPE_CPU - VK_PHYSICAL_DEVICE_TYPE_OTHER + 1), VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF } VkPhysicalDeviceType; typedef enum VkQueryType { VK_QUERY_TYPE_OCCLUSION = 0, VK_QUERY_TYPE_PIPELINE_STATISTICS = 1, VK_QUERY_TYPE_TIMESTAMP = 2, VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION, VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP, VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1), VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF } VkQueryType; typedef enum VkSharingMode { VK_SHARING_MODE_EXCLUSIVE = 0, VK_SHARING_MODE_CONCURRENT = 1, VK_SHARING_MODE_BEGIN_RANGE = VK_SHARING_MODE_EXCLUSIVE, VK_SHARING_MODE_END_RANGE = VK_SHARING_MODE_CONCURRENT, VK_SHARING_MODE_RANGE_SIZE = (VK_SHARING_MODE_CONCURRENT - VK_SHARING_MODE_EXCLUSIVE + 1), VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF } VkSharingMode; typedef enum VkImageLayout { VK_IMAGE_LAYOUT_UNDEFINED = 0, VK_IMAGE_LAYOUT_GENERAL = 1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7, VK_IMAGE_LAYOUT_PREINITIALIZED = 8, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002, VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_RANGE_SIZE = (VK_IMAGE_LAYOUT_PREINITIALIZED - VK_IMAGE_LAYOUT_UNDEFINED + 1), VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF } VkImageLayout; typedef enum VkImageViewType { VK_IMAGE_VIEW_TYPE_1D = 0, VK_IMAGE_VIEW_TYPE_2D = 1, VK_IMAGE_VIEW_TYPE_3D = 2, VK_IMAGE_VIEW_TYPE_CUBE = 3, VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4, VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5, VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6, VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_TYPE_1D, VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, VK_IMAGE_VIEW_TYPE_RANGE_SIZE = (VK_IMAGE_VIEW_TYPE_CUBE_ARRAY - VK_IMAGE_VIEW_TYPE_1D + 1), VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF } VkImageViewType; typedef enum VkComponentSwizzle { VK_COMPONENT_SWIZZLE_IDENTITY = 0, VK_COMPONENT_SWIZZLE_ZERO = 1, VK_COMPONENT_SWIZZLE_ONE = 2, VK_COMPONENT_SWIZZLE_R = 3, VK_COMPONENT_SWIZZLE_G = 4, VK_COMPONENT_SWIZZLE_B = 5, VK_COMPONENT_SWIZZLE_A = 6, VK_COMPONENT_SWIZZLE_BEGIN_RANGE = VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_END_RANGE = VK_COMPONENT_SWIZZLE_A, VK_COMPONENT_SWIZZLE_RANGE_SIZE = (VK_COMPONENT_SWIZZLE_A - VK_COMPONENT_SWIZZLE_IDENTITY + 1), VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF } VkComponentSwizzle; typedef enum VkVertexInputRate { VK_VERTEX_INPUT_RATE_VERTEX = 0, VK_VERTEX_INPUT_RATE_INSTANCE = 1, VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX, VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE, VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1), VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF } VkVertexInputRate; typedef enum VkPrimitiveTopology { VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0, VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5, VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9, VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10, VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, VK_PRIMITIVE_TOPOLOGY_RANGE_SIZE = (VK_PRIMITIVE_TOPOLOGY_PATCH_LIST - VK_PRIMITIVE_TOPOLOGY_POINT_LIST + 1), VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF } VkPrimitiveTopology; typedef enum VkPolygonMode { VK_POLYGON_MODE_FILL = 0, VK_POLYGON_MODE_LINE = 1, VK_POLYGON_MODE_POINT = 2, VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL, VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT, VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1), VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF } VkPolygonMode; typedef enum VkFrontFace { VK_FRONT_FACE_COUNTER_CLOCKWISE = 0, VK_FRONT_FACE_CLOCKWISE = 1, VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE, VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE, VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1), VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF } VkFrontFace; typedef enum VkCompareOp { VK_COMPARE_OP_NEVER = 0, VK_COMPARE_OP_LESS = 1, VK_COMPARE_OP_EQUAL = 2, VK_COMPARE_OP_LESS_OR_EQUAL = 3, VK_COMPARE_OP_GREATER = 4, VK_COMPARE_OP_NOT_EQUAL = 5, VK_COMPARE_OP_GREATER_OR_EQUAL = 6, VK_COMPARE_OP_ALWAYS = 7, VK_COMPARE_OP_BEGIN_RANGE = VK_COMPARE_OP_NEVER, VK_COMPARE_OP_END_RANGE = VK_COMPARE_OP_ALWAYS, VK_COMPARE_OP_RANGE_SIZE = (VK_COMPARE_OP_ALWAYS - VK_COMPARE_OP_NEVER + 1), VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF } VkCompareOp; typedef enum VkStencilOp { VK_STENCIL_OP_KEEP = 0, VK_STENCIL_OP_ZERO = 1, VK_STENCIL_OP_REPLACE = 2, VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3, VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4, VK_STENCIL_OP_INVERT = 5, VK_STENCIL_OP_INCREMENT_AND_WRAP = 6, VK_STENCIL_OP_DECREMENT_AND_WRAP = 7, VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP, VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DECREMENT_AND_WRAP, VK_STENCIL_OP_RANGE_SIZE = (VK_STENCIL_OP_DECREMENT_AND_WRAP - VK_STENCIL_OP_KEEP + 1), VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF } VkStencilOp; typedef enum VkLogicOp { VK_LOGIC_OP_CLEAR = 0, VK_LOGIC_OP_AND = 1, VK_LOGIC_OP_AND_REVERSE = 2, VK_LOGIC_OP_COPY = 3, VK_LOGIC_OP_AND_INVERTED = 4, VK_LOGIC_OP_NO_OP = 5, VK_LOGIC_OP_XOR = 6, VK_LOGIC_OP_OR = 7, VK_LOGIC_OP_NOR = 8, VK_LOGIC_OP_EQUIVALENT = 9, VK_LOGIC_OP_INVERT = 10, VK_LOGIC_OP_OR_REVERSE = 11, VK_LOGIC_OP_COPY_INVERTED = 12, VK_LOGIC_OP_OR_INVERTED = 13, VK_LOGIC_OP_NAND = 14, VK_LOGIC_OP_SET = 15, VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_CLEAR, VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET, VK_LOGIC_OP_RANGE_SIZE = (VK_LOGIC_OP_SET - VK_LOGIC_OP_CLEAR + 1), VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF } VkLogicOp; typedef enum VkBlendFactor { VK_BLEND_FACTOR_ZERO = 0, VK_BLEND_FACTOR_ONE = 1, VK_BLEND_FACTOR_SRC_COLOR = 2, VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3, VK_BLEND_FACTOR_DST_COLOR = 4, VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5, VK_BLEND_FACTOR_SRC_ALPHA = 6, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7, VK_BLEND_FACTOR_DST_ALPHA = 8, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9, VK_BLEND_FACTOR_CONSTANT_COLOR = 10, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11, VK_BLEND_FACTOR_CONSTANT_ALPHA = 12, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13, VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14, VK_BLEND_FACTOR_SRC1_COLOR = 15, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16, VK_BLEND_FACTOR_SRC1_ALPHA = 17, VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18, VK_BLEND_FACTOR_BEGIN_RANGE = VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_END_RANGE = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, VK_BLEND_FACTOR_RANGE_SIZE = (VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA - VK_BLEND_FACTOR_ZERO + 1), VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF } VkBlendFactor; typedef enum VkBlendOp { VK_BLEND_OP_ADD = 0, VK_BLEND_OP_SUBTRACT = 1, VK_BLEND_OP_REVERSE_SUBTRACT = 2, VK_BLEND_OP_MIN = 3, VK_BLEND_OP_MAX = 4, VK_BLEND_OP_BEGIN_RANGE = VK_BLEND_OP_ADD, VK_BLEND_OP_END_RANGE = VK_BLEND_OP_MAX, VK_BLEND_OP_RANGE_SIZE = (VK_BLEND_OP_MAX - VK_BLEND_OP_ADD + 1), VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF } VkBlendOp; typedef enum VkDynamicState { VK_DYNAMIC_STATE_VIEWPORT = 0, VK_DYNAMIC_STATE_SCISSOR = 1, VK_DYNAMIC_STATE_LINE_WIDTH = 2, VK_DYNAMIC_STATE_DEPTH_BIAS = 3, VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4, VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6, VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7, VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8, VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE, VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1), VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF } VkDynamicState; typedef enum VkFilter { VK_FILTER_NEAREST = 0, VK_FILTER_LINEAR = 1, VK_FILTER_CUBIC_IMG = 1000015000, VK_FILTER_BEGIN_RANGE = VK_FILTER_NEAREST, VK_FILTER_END_RANGE = VK_FILTER_LINEAR, VK_FILTER_RANGE_SIZE = (VK_FILTER_LINEAR - VK_FILTER_NEAREST + 1), VK_FILTER_MAX_ENUM = 0x7FFFFFFF } VkFilter; typedef enum VkSamplerMipmapMode { VK_SAMPLER_MIPMAP_MODE_NEAREST = 0, VK_SAMPLER_MIPMAP_MODE_LINEAR = 1, VK_SAMPLER_MIPMAP_MODE_BEGIN_RANGE = VK_SAMPLER_MIPMAP_MODE_NEAREST, VK_SAMPLER_MIPMAP_MODE_END_RANGE = VK_SAMPLER_MIPMAP_MODE_LINEAR, VK_SAMPLER_MIPMAP_MODE_RANGE_SIZE = (VK_SAMPLER_MIPMAP_MODE_LINEAR - VK_SAMPLER_MIPMAP_MODE_NEAREST + 1), VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF } VkSamplerMipmapMode; typedef enum VkSamplerAddressMode { VK_SAMPLER_ADDRESS_MODE_REPEAT = 0, VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3, VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4, VK_SAMPLER_ADDRESS_MODE_BEGIN_RANGE = VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_END_RANGE = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, VK_SAMPLER_ADDRESS_MODE_RANGE_SIZE = (VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER - VK_SAMPLER_ADDRESS_MODE_REPEAT + 1), VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF } VkSamplerAddressMode; typedef enum VkBorderColor { VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0, VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2, VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3, VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4, VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5, VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE, VK_BORDER_COLOR_RANGE_SIZE = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1), VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF } VkBorderColor; typedef enum VkDescriptorType { VK_DESCRIPTOR_TYPE_SAMPLER = 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10, VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1), VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF } VkDescriptorType; typedef enum VkAttachmentLoadOp { VK_ATTACHMENT_LOAD_OP_LOAD = 0, VK_ATTACHMENT_LOAD_OP_CLEAR = 1, VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2, VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_RANGE_SIZE = (VK_ATTACHMENT_LOAD_OP_DONT_CARE - VK_ATTACHMENT_LOAD_OP_LOAD + 1), VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF } VkAttachmentLoadOp; typedef enum VkAttachmentStoreOp { VK_ATTACHMENT_STORE_OP_STORE = 0, VK_ATTACHMENT_STORE_OP_DONT_CARE = 1, VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_RANGE_SIZE = (VK_ATTACHMENT_STORE_OP_DONT_CARE - VK_ATTACHMENT_STORE_OP_STORE + 1), VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF } VkAttachmentStoreOp; typedef enum VkPipelineBindPoint { VK_PIPELINE_BIND_POINT_GRAPHICS = 0, VK_PIPELINE_BIND_POINT_COMPUTE = 1, VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS, VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE, VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1), VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF } VkPipelineBindPoint; typedef enum VkCommandBufferLevel { VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0, VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1, VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE = VK_COMMAND_BUFFER_LEVEL_PRIMARY, VK_COMMAND_BUFFER_LEVEL_END_RANGE = VK_COMMAND_BUFFER_LEVEL_SECONDARY, VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE = (VK_COMMAND_BUFFER_LEVEL_SECONDARY - VK_COMMAND_BUFFER_LEVEL_PRIMARY + 1), VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF } VkCommandBufferLevel; typedef enum VkIndexType { VK_INDEX_TYPE_UINT16 = 0, VK_INDEX_TYPE_UINT32 = 1, VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_TYPE_UINT16, VK_INDEX_TYPE_END_RANGE = VK_INDEX_TYPE_UINT32, VK_INDEX_TYPE_RANGE_SIZE = (VK_INDEX_TYPE_UINT32 - VK_INDEX_TYPE_UINT16 + 1), VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF } VkIndexType; typedef enum VkSubpassContents { VK_SUBPASS_CONTENTS_INLINE = 0, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1, VK_SUBPASS_CONTENTS_BEGIN_RANGE = VK_SUBPASS_CONTENTS_INLINE, VK_SUBPASS_CONTENTS_END_RANGE = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, VK_SUBPASS_CONTENTS_RANGE_SIZE = (VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS - VK_SUBPASS_CONTENTS_INLINE + 1), VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF } VkSubpassContents; typedef VkFlags VkInstanceCreateFlags; typedef enum VkFormatFeatureFlagBits { VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001, VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002, VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004, VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008, VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010, VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020, VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200, VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400, VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000, VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = 0x00004000, VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = 0x00008000, VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkFormatFeatureFlagBits; typedef VkFlags VkFormatFeatureFlags; typedef enum VkImageUsageFlagBits { VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001, VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002, VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004, VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020, VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040, VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080, VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkImageUsageFlagBits; typedef VkFlags VkImageUsageFlags; typedef enum VkImageCreateFlagBits { VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001, VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002, VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004, VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010, VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = 0x00000020, VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkImageCreateFlagBits; typedef VkFlags VkImageCreateFlags; typedef enum VkSampleCountFlagBits { VK_SAMPLE_COUNT_1_BIT = 0x00000001, VK_SAMPLE_COUNT_2_BIT = 0x00000002, VK_SAMPLE_COUNT_4_BIT = 0x00000004, VK_SAMPLE_COUNT_8_BIT = 0x00000008, VK_SAMPLE_COUNT_16_BIT = 0x00000010, VK_SAMPLE_COUNT_32_BIT = 0x00000020, VK_SAMPLE_COUNT_64_BIT = 0x00000040, VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkSampleCountFlagBits; typedef VkFlags VkSampleCountFlags; typedef enum VkQueueFlagBits { VK_QUEUE_GRAPHICS_BIT = 0x00000001, VK_QUEUE_COMPUTE_BIT = 0x00000002, VK_QUEUE_TRANSFER_BIT = 0x00000004, VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008, VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkQueueFlagBits; typedef VkFlags VkQueueFlags; typedef enum VkMemoryPropertyFlagBits { VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004, VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008, VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010, VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkMemoryPropertyFlagBits; typedef VkFlags VkMemoryPropertyFlags; typedef enum VkMemoryHeapFlagBits { VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001, VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkMemoryHeapFlagBits; typedef VkFlags VkMemoryHeapFlags; typedef VkFlags VkDeviceCreateFlags; typedef VkFlags VkDeviceQueueCreateFlags; typedef enum VkPipelineStageFlagBits { VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008, VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010, VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800, VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000, VK_PIPELINE_STAGE_HOST_BIT = 0x00004000, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000, VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX = 0x00020000, VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkPipelineStageFlagBits; typedef VkFlags VkPipelineStageFlags; typedef VkFlags VkMemoryMapFlags; typedef enum VkImageAspectFlagBits { VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001, VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002, VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004, VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008, VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkImageAspectFlagBits; typedef VkFlags VkImageAspectFlags; typedef enum VkSparseImageFormatFlagBits { VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001, VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002, VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004, VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkSparseImageFormatFlagBits; typedef VkFlags VkSparseImageFormatFlags; typedef enum VkSparseMemoryBindFlagBits { VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001, VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkSparseMemoryBindFlagBits; typedef VkFlags VkSparseMemoryBindFlags; typedef enum VkFenceCreateFlagBits { VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001, VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkFenceCreateFlagBits; typedef VkFlags VkFenceCreateFlags; typedef VkFlags VkSemaphoreCreateFlags; typedef VkFlags VkEventCreateFlags; typedef VkFlags VkQueryPoolCreateFlags; typedef enum VkQueryPipelineStatisticFlagBits { VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001, VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002, VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004, VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008, VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010, VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020, VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040, VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080, VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100, VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200, VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400, VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkQueryPipelineStatisticFlagBits; typedef VkFlags VkQueryPipelineStatisticFlags; typedef enum VkQueryResultFlagBits { VK_QUERY_RESULT_64_BIT = 0x00000001, VK_QUERY_RESULT_WAIT_BIT = 0x00000002, VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004, VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008, VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkQueryResultFlagBits; typedef VkFlags VkQueryResultFlags; typedef enum VkBufferCreateFlagBits { VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001, VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002, VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004, VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkBufferCreateFlagBits; typedef VkFlags VkBufferCreateFlags; typedef enum VkBufferUsageFlagBits { VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001, VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002, VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004, VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020, VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080, VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100, VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkBufferUsageFlagBits; typedef VkFlags VkBufferUsageFlags; typedef VkFlags VkBufferViewCreateFlags; typedef VkFlags VkImageViewCreateFlags; typedef VkFlags VkShaderModuleCreateFlags; typedef VkFlags VkPipelineCacheCreateFlags; typedef enum VkPipelineCreateFlagBits { VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001, VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002, VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004, VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkPipelineCreateFlagBits; typedef VkFlags VkPipelineCreateFlags; typedef VkFlags VkPipelineShaderStageCreateFlags; typedef enum VkShaderStageFlagBits { VK_SHADER_STAGE_VERTEX_BIT = 0x00000001, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004, VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008, VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010, VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020, VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F, VK_SHADER_STAGE_ALL = 0x7FFFFFFF, VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkShaderStageFlagBits; typedef VkFlags VkPipelineVertexInputStateCreateFlags; typedef VkFlags VkPipelineInputAssemblyStateCreateFlags; typedef VkFlags VkPipelineTessellationStateCreateFlags; typedef VkFlags VkPipelineViewportStateCreateFlags; typedef VkFlags VkPipelineRasterizationStateCreateFlags; typedef enum VkCullModeFlagBits { VK_CULL_MODE_NONE = 0, VK_CULL_MODE_FRONT_BIT = 0x00000001, VK_CULL_MODE_BACK_BIT = 0x00000002, VK_CULL_MODE_FRONT_AND_BACK = 0x00000003, VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkCullModeFlagBits; typedef VkFlags VkCullModeFlags; typedef VkFlags VkPipelineMultisampleStateCreateFlags; typedef VkFlags VkPipelineDepthStencilStateCreateFlags; typedef VkFlags VkPipelineColorBlendStateCreateFlags; typedef enum VkColorComponentFlagBits { VK_COLOR_COMPONENT_R_BIT = 0x00000001, VK_COLOR_COMPONENT_G_BIT = 0x00000002, VK_COLOR_COMPONENT_B_BIT = 0x00000004, VK_COLOR_COMPONENT_A_BIT = 0x00000008, VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkColorComponentFlagBits; typedef VkFlags VkColorComponentFlags; typedef VkFlags VkPipelineDynamicStateCreateFlags; typedef VkFlags VkPipelineLayoutCreateFlags; typedef VkFlags VkShaderStageFlags; typedef VkFlags VkSamplerCreateFlags; typedef VkFlags VkDescriptorSetLayoutCreateFlags; typedef enum VkDescriptorPoolCreateFlagBits { VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001, VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkDescriptorPoolCreateFlagBits; typedef VkFlags VkDescriptorPoolCreateFlags; typedef VkFlags VkDescriptorPoolResetFlags; typedef VkFlags VkFramebufferCreateFlags; typedef VkFlags VkRenderPassCreateFlags; typedef enum VkAttachmentDescriptionFlagBits { VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001, VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkAttachmentDescriptionFlagBits; typedef VkFlags VkAttachmentDescriptionFlags; typedef VkFlags VkSubpassDescriptionFlags; typedef enum VkAccessFlagBits { VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001, VK_ACCESS_INDEX_READ_BIT = 0x00000002, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004, VK_ACCESS_UNIFORM_READ_BIT = 0x00000008, VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010, VK_ACCESS_SHADER_READ_BIT = 0x00000020, VK_ACCESS_SHADER_WRITE_BIT = 0x00000040, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400, VK_ACCESS_TRANSFER_READ_BIT = 0x00000800, VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000, VK_ACCESS_HOST_READ_BIT = 0x00002000, VK_ACCESS_HOST_WRITE_BIT = 0x00004000, VK_ACCESS_MEMORY_READ_BIT = 0x00008000, VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000, VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX = 0x00020000, VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX = 0x00040000, VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkAccessFlagBits; typedef VkFlags VkAccessFlags; typedef enum VkDependencyFlagBits { VK_DEPENDENCY_BY_REGION_BIT = 0x00000001, VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkDependencyFlagBits; typedef VkFlags VkDependencyFlags; typedef enum VkCommandPoolCreateFlagBits { VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002, VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkCommandPoolCreateFlagBits; typedef VkFlags VkCommandPoolCreateFlags; typedef enum VkCommandPoolResetFlagBits { VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001, VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkCommandPoolResetFlagBits; typedef VkFlags VkCommandPoolResetFlags; typedef enum VkCommandBufferUsageFlagBits { VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001, VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002, VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004, VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkCommandBufferUsageFlagBits; typedef VkFlags VkCommandBufferUsageFlags; typedef enum VkQueryControlFlagBits { VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001, VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkQueryControlFlagBits; typedef VkFlags VkQueryControlFlags; typedef enum VkCommandBufferResetFlagBits { VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001, VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkCommandBufferResetFlagBits; typedef VkFlags VkCommandBufferResetFlags; typedef enum VkStencilFaceFlagBits { VK_STENCIL_FACE_FRONT_BIT = 0x00000001, VK_STENCIL_FACE_BACK_BIT = 0x00000002, VK_STENCIL_FRONT_AND_BACK = 0x00000003, VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } VkStencilFaceFlagBits; typedef VkFlags VkStencilFaceFlags; typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)( void* pUserData, size_t size, size_t alignment, VkSystemAllocationScope allocationScope); typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)( void* pUserData, void* pOriginal, size_t size, size_t alignment, VkSystemAllocationScope allocationScope); typedef void (VKAPI_PTR *PFN_vkFreeFunction)( void* pUserData, void* pMemory); typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)( void* pUserData, size_t size, VkInternalAllocationType allocationType, VkSystemAllocationScope allocationScope); typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)( void* pUserData, size_t size, VkInternalAllocationType allocationType, VkSystemAllocationScope allocationScope); typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void); typedef struct VkApplicationInfo { VkStructureType sType; const void* pNext; const char* pApplicationName; uint32_t applicationVersion; const char* pEngineName; uint32_t engineVersion; uint32_t apiVersion; } VkApplicationInfo; typedef struct VkInstanceCreateInfo { VkStructureType sType; const void* pNext; VkInstanceCreateFlags flags; const VkApplicationInfo* pApplicationInfo; uint32_t enabledLayerCount; const char* const* ppEnabledLayerNames; uint32_t enabledExtensionCount; const char* const* ppEnabledExtensionNames; } VkInstanceCreateInfo; typedef struct VkAllocationCallbacks { void* pUserData; PFN_vkAllocationFunction pfnAllocation; PFN_vkReallocationFunction pfnReallocation; PFN_vkFreeFunction pfnFree; PFN_vkInternalAllocationNotification pfnInternalAllocation; PFN_vkInternalFreeNotification pfnInternalFree; } VkAllocationCallbacks; typedef struct VkPhysicalDeviceFeatures { VkBool32 robustBufferAccess; VkBool32 fullDrawIndexUint32; VkBool32 imageCubeArray; VkBool32 independentBlend; VkBool32 geometryShader; VkBool32 tessellationShader; VkBool32 sampleRateShading; VkBool32 dualSrcBlend; VkBool32 logicOp; VkBool32 multiDrawIndirect; VkBool32 drawIndirectFirstInstance; VkBool32 depthClamp; VkBool32 depthBiasClamp; VkBool32 fillModeNonSolid; VkBool32 depthBounds; VkBool32 wideLines; VkBool32 largePoints; VkBool32 alphaToOne; VkBool32 multiViewport; VkBool32 samplerAnisotropy; VkBool32 textureCompressionETC2; VkBool32 textureCompressionASTC_LDR; VkBool32 textureCompressionBC; VkBool32 occlusionQueryPrecise; VkBool32 pipelineStatisticsQuery; VkBool32 vertexPipelineStoresAndAtomics; VkBool32 fragmentStoresAndAtomics; VkBool32 shaderTessellationAndGeometryPointSize; VkBool32 shaderImageGatherExtended; VkBool32 shaderStorageImageExtendedFormats; VkBool32 shaderStorageImageMultisample; VkBool32 shaderStorageImageReadWithoutFormat; VkBool32 shaderStorageImageWriteWithoutFormat; VkBool32 shaderUniformBufferArrayDynamicIndexing; VkBool32 shaderSampledImageArrayDynamicIndexing; VkBool32 shaderStorageBufferArrayDynamicIndexing; VkBool32 shaderStorageImageArrayDynamicIndexing; VkBool32 shaderClipDistance; VkBool32 shaderCullDistance; VkBool32 shaderFloat64; VkBool32 shaderInt64; VkBool32 shaderInt16; VkBool32 shaderResourceResidency; VkBool32 shaderResourceMinLod; VkBool32 sparseBinding; VkBool32 sparseResidencyBuffer; VkBool32 sparseResidencyImage2D; VkBool32 sparseResidencyImage3D; VkBool32 sparseResidency2Samples; VkBool32 sparseResidency4Samples; VkBool32 sparseResidency8Samples; VkBool32 sparseResidency16Samples; VkBool32 sparseResidencyAliased; VkBool32 variableMultisampleRate; VkBool32 inheritedQueries; } VkPhysicalDeviceFeatures; typedef struct VkFormatProperties { VkFormatFeatureFlags linearTilingFeatures; VkFormatFeatureFlags optimalTilingFeatures; VkFormatFeatureFlags bufferFeatures; } VkFormatProperties; typedef struct VkExtent3D { uint32_t width; uint32_t height; uint32_t depth; } VkExtent3D; typedef struct VkImageFormatProperties { VkExtent3D maxExtent; uint32_t maxMipLevels; uint32_t maxArrayLayers; VkSampleCountFlags sampleCounts; VkDeviceSize maxResourceSize; } VkImageFormatProperties; typedef struct VkPhysicalDeviceLimits { uint32_t maxImageDimension1D; uint32_t maxImageDimension2D; uint32_t maxImageDimension3D; uint32_t maxImageDimensionCube; uint32_t maxImageArrayLayers; uint32_t maxTexelBufferElements; uint32_t maxUniformBufferRange; uint32_t maxStorageBufferRange; uint32_t maxPushConstantsSize; uint32_t maxMemoryAllocationCount; uint32_t maxSamplerAllocationCount; VkDeviceSize bufferImageGranularity; VkDeviceSize sparseAddressSpaceSize; uint32_t maxBoundDescriptorSets; uint32_t maxPerStageDescriptorSamplers; uint32_t maxPerStageDescriptorUniformBuffers; uint32_t maxPerStageDescriptorStorageBuffers; uint32_t maxPerStageDescriptorSampledImages; uint32_t maxPerStageDescriptorStorageImages; uint32_t maxPerStageDescriptorInputAttachments; uint32_t maxPerStageResources; uint32_t maxDescriptorSetSamplers; uint32_t maxDescriptorSetUniformBuffers; uint32_t maxDescriptorSetUniformBuffersDynamic; uint32_t maxDescriptorSetStorageBuffers; uint32_t maxDescriptorSetStorageBuffersDynamic; uint32_t maxDescriptorSetSampledImages; uint32_t maxDescriptorSetStorageImages; uint32_t maxDescriptorSetInputAttachments; uint32_t maxVertexInputAttributes; uint32_t maxVertexInputBindings; uint32_t maxVertexInputAttributeOffset; uint32_t maxVertexInputBindingStride; uint32_t maxVertexOutputComponents; uint32_t maxTessellationGenerationLevel; uint32_t maxTessellationPatchSize; uint32_t maxTessellationControlPerVertexInputComponents; uint32_t maxTessellationControlPerVertexOutputComponents; uint32_t maxTessellationControlPerPatchOutputComponents; uint32_t maxTessellationControlTotalOutputComponents; uint32_t maxTessellationEvaluationInputComponents; uint32_t maxTessellationEvaluationOutputComponents; uint32_t maxGeometryShaderInvocations; uint32_t maxGeometryInputComponents; uint32_t maxGeometryOutputComponents; uint32_t maxGeometryOutputVertices; uint32_t maxGeometryTotalOutputComponents; uint32_t maxFragmentInputComponents; uint32_t maxFragmentOutputAttachments; uint32_t maxFragmentDualSrcAttachments; uint32_t maxFragmentCombinedOutputResources; uint32_t maxComputeSharedMemorySize; uint32_t maxComputeWorkGroupCount[3]; uint32_t maxComputeWorkGroupInvocations; uint32_t maxComputeWorkGroupSize[3]; uint32_t subPixelPrecisionBits; uint32_t subTexelPrecisionBits; uint32_t mipmapPrecisionBits; uint32_t maxDrawIndexedIndexValue; uint32_t maxDrawIndirectCount; float maxSamplerLodBias; float maxSamplerAnisotropy; uint32_t maxViewports; uint32_t maxViewportDimensions[2]; float viewportBoundsRange[2]; uint32_t viewportSubPixelBits; size_t minMemoryMapAlignment; VkDeviceSize minTexelBufferOffsetAlignment; VkDeviceSize minUniformBufferOffsetAlignment; VkDeviceSize minStorageBufferOffsetAlignment; int32_t minTexelOffset; uint32_t maxTexelOffset; int32_t minTexelGatherOffset; uint32_t maxTexelGatherOffset; float minInterpolationOffset; float maxInterpolationOffset; uint32_t subPixelInterpolationOffsetBits; uint32_t maxFramebufferWidth; uint32_t maxFramebufferHeight; uint32_t maxFramebufferLayers; VkSampleCountFlags framebufferColorSampleCounts; VkSampleCountFlags framebufferDepthSampleCounts; VkSampleCountFlags framebufferStencilSampleCounts; VkSampleCountFlags framebufferNoAttachmentsSampleCounts; uint32_t maxColorAttachments; VkSampleCountFlags sampledImageColorSampleCounts; VkSampleCountFlags sampledImageIntegerSampleCounts; VkSampleCountFlags sampledImageDepthSampleCounts; VkSampleCountFlags sampledImageStencilSampleCounts; VkSampleCountFlags storageImageSampleCounts; uint32_t maxSampleMaskWords; VkBool32 timestampComputeAndGraphics; float timestampPeriod; uint32_t maxClipDistances; uint32_t maxCullDistances; uint32_t maxCombinedClipAndCullDistances; uint32_t discreteQueuePriorities; float pointSizeRange[2]; float lineWidthRange[2]; float pointSizeGranularity; float lineWidthGranularity; VkBool32 strictLines; VkBool32 standardSampleLocations; VkDeviceSize optimalBufferCopyOffsetAlignment; VkDeviceSize optimalBufferCopyRowPitchAlignment; VkDeviceSize nonCoherentAtomSize; } VkPhysicalDeviceLimits; typedef struct VkPhysicalDeviceSparseProperties { VkBool32 residencyStandard2DBlockShape; VkBool32 residencyStandard2DMultisampleBlockShape; VkBool32 residencyStandard3DBlockShape; VkBool32 residencyAlignedMipSize; VkBool32 residencyNonResidentStrict; } VkPhysicalDeviceSparseProperties; typedef struct VkPhysicalDeviceProperties { uint32_t apiVersion; uint32_t driverVersion; uint32_t vendorID; uint32_t deviceID; VkPhysicalDeviceType deviceType; char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE]; uint8_t pipelineCacheUUID[VK_UUID_SIZE]; VkPhysicalDeviceLimits limits; VkPhysicalDeviceSparseProperties sparseProperties; } VkPhysicalDeviceProperties; typedef struct VkQueueFamilyProperties { VkQueueFlags queueFlags; uint32_t queueCount; uint32_t timestampValidBits; VkExtent3D minImageTransferGranularity; } VkQueueFamilyProperties; typedef struct VkMemoryType { VkMemoryPropertyFlags propertyFlags; uint32_t heapIndex; } VkMemoryType; typedef struct VkMemoryHeap { VkDeviceSize size; VkMemoryHeapFlags flags; } VkMemoryHeap; typedef struct VkPhysicalDeviceMemoryProperties { uint32_t memoryTypeCount; VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES]; uint32_t memoryHeapCount; VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS]; } VkPhysicalDeviceMemoryProperties; typedef struct VkDeviceQueueCreateInfo { VkStructureType sType; const void* pNext; VkDeviceQueueCreateFlags flags; uint32_t queueFamilyIndex; uint32_t queueCount; const float* pQueuePriorities; } VkDeviceQueueCreateInfo; typedef struct VkDeviceCreateInfo { VkStructureType sType; const void* pNext; VkDeviceCreateFlags flags; uint32_t queueCreateInfoCount; const VkDeviceQueueCreateInfo* pQueueCreateInfos; uint32_t enabledLayerCount; const char* const* ppEnabledLayerNames; uint32_t enabledExtensionCount; const char* const* ppEnabledExtensionNames; const VkPhysicalDeviceFeatures* pEnabledFeatures; } VkDeviceCreateInfo; typedef struct VkExtensionProperties { char extensionName[VK_MAX_EXTENSION_NAME_SIZE]; uint32_t specVersion; } VkExtensionProperties; typedef struct VkLayerProperties { char layerName[VK_MAX_EXTENSION_NAME_SIZE]; uint32_t specVersion; uint32_t implementationVersion; char description[VK_MAX_DESCRIPTION_SIZE]; } VkLayerProperties; typedef struct VkSubmitInfo { VkStructureType sType; const void* pNext; uint32_t waitSemaphoreCount; const VkSemaphore* pWaitSemaphores; const VkPipelineStageFlags* pWaitDstStageMask; uint32_t commandBufferCount; const VkCommandBuffer* pCommandBuffers; uint32_t signalSemaphoreCount; const VkSemaphore* pSignalSemaphores; } VkSubmitInfo; typedef struct VkMemoryAllocateInfo { VkStructureType sType; const void* pNext; VkDeviceSize allocationSize; uint32_t memoryTypeIndex; } VkMemoryAllocateInfo; typedef struct VkMappedMemoryRange { VkStructureType sType; const void* pNext; VkDeviceMemory memory; VkDeviceSize offset; VkDeviceSize size; } VkMappedMemoryRange; typedef struct VkMemoryRequirements { VkDeviceSize size; VkDeviceSize alignment; uint32_t memoryTypeBits; } VkMemoryRequirements; typedef struct VkSparseImageFormatProperties { VkImageAspectFlags aspectMask; VkExtent3D imageGranularity; VkSparseImageFormatFlags flags; } VkSparseImageFormatProperties; typedef struct VkSparseImageMemoryRequirements { VkSparseImageFormatProperties formatProperties; uint32_t imageMipTailFirstLod; VkDeviceSize imageMipTailSize; VkDeviceSize imageMipTailOffset; VkDeviceSize imageMipTailStride; } VkSparseImageMemoryRequirements; typedef struct VkSparseMemoryBind { VkDeviceSize resourceOffset; VkDeviceSize size; VkDeviceMemory memory; VkDeviceSize memoryOffset; VkSparseMemoryBindFlags flags; } VkSparseMemoryBind; typedef struct VkSparseBufferMemoryBindInfo { VkBuffer buffer; uint32_t bindCount; const VkSparseMemoryBind* pBinds; } VkSparseBufferMemoryBindInfo; typedef struct VkSparseImageOpaqueMemoryBindInfo { VkImage image; uint32_t bindCount; const VkSparseMemoryBind* pBinds; } VkSparseImageOpaqueMemoryBindInfo; typedef struct VkImageSubresource { VkImageAspectFlags aspectMask; uint32_t mipLevel; uint32_t arrayLayer; } VkImageSubresource; typedef struct VkOffset3D { int32_t x; int32_t y; int32_t z; } VkOffset3D; typedef struct VkSparseImageMemoryBind { VkImageSubresource subresource; VkOffset3D offset; VkExtent3D extent; VkDeviceMemory memory; VkDeviceSize memoryOffset; VkSparseMemoryBindFlags flags; } VkSparseImageMemoryBind; typedef struct VkSparseImageMemoryBindInfo { VkImage image; uint32_t bindCount; const VkSparseImageMemoryBind* pBinds; } VkSparseImageMemoryBindInfo; typedef struct VkBindSparseInfo { VkStructureType sType; const void* pNext; uint32_t waitSemaphoreCount; const VkSemaphore* pWaitSemaphores; uint32_t bufferBindCount; const VkSparseBufferMemoryBindInfo* pBufferBinds; uint32_t imageOpaqueBindCount; const VkSparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds; uint32_t imageBindCount; const VkSparseImageMemoryBindInfo* pImageBinds; uint32_t signalSemaphoreCount; const VkSemaphore* pSignalSemaphores; } VkBindSparseInfo; typedef struct VkFenceCreateInfo { VkStructureType sType; const void* pNext; VkFenceCreateFlags flags; } VkFenceCreateInfo; typedef struct VkSemaphoreCreateInfo { VkStructureType sType; const void* pNext; VkSemaphoreCreateFlags flags; } VkSemaphoreCreateInfo; typedef struct VkEventCreateInfo { VkStructureType sType; const void* pNext; VkEventCreateFlags flags; } VkEventCreateInfo; typedef struct VkQueryPoolCreateInfo { VkStructureType sType; const void* pNext; VkQueryPoolCreateFlags flags; VkQueryType queryType; uint32_t queryCount; VkQueryPipelineStatisticFlags pipelineStatistics; } VkQueryPoolCreateInfo; typedef struct VkBufferCreateInfo { VkStructureType sType; const void* pNext; VkBufferCreateFlags flags; VkDeviceSize size; VkBufferUsageFlags usage; VkSharingMode sharingMode; uint32_t queueFamilyIndexCount; const uint32_t* pQueueFamilyIndices; } VkBufferCreateInfo; typedef struct VkBufferViewCreateInfo { VkStructureType sType; const void* pNext; VkBufferViewCreateFlags flags; VkBuffer buffer; VkFormat format; VkDeviceSize offset; VkDeviceSize range; } VkBufferViewCreateInfo; typedef struct VkImageCreateInfo { VkStructureType sType; const void* pNext; VkImageCreateFlags flags; VkImageType imageType; VkFormat format; VkExtent3D extent; uint32_t mipLevels; uint32_t arrayLayers; VkSampleCountFlagBits samples; VkImageTiling tiling; VkImageUsageFlags usage; VkSharingMode sharingMode; uint32_t queueFamilyIndexCount; const uint32_t* pQueueFamilyIndices; VkImageLayout initialLayout; } VkImageCreateInfo; typedef struct VkSubresourceLayout { VkDeviceSize offset; VkDeviceSize size; VkDeviceSize rowPitch; VkDeviceSize arrayPitch; VkDeviceSize depthPitch; } VkSubresourceLayout; typedef struct VkComponentMapping { VkComponentSwizzle r; VkComponentSwizzle g; VkComponentSwizzle b; VkComponentSwizzle a; } VkComponentMapping; typedef struct VkImageSubresourceRange { VkImageAspectFlags aspectMask; uint32_t baseMipLevel; uint32_t levelCount; uint32_t baseArrayLayer; uint32_t layerCount; } VkImageSubresourceRange; typedef struct VkImageViewCreateInfo { VkStructureType sType; const void* pNext; VkImageViewCreateFlags flags; VkImage image; VkImageViewType viewType; VkFormat format; VkComponentMapping components; VkImageSubresourceRange subresourceRange; } VkImageViewCreateInfo; typedef struct VkShaderModuleCreateInfo { VkStructureType sType; const void* pNext; VkShaderModuleCreateFlags flags; size_t codeSize; const uint32_t* pCode; } VkShaderModuleCreateInfo; typedef struct VkPipelineCacheCreateInfo { VkStructureType sType; const void* pNext; VkPipelineCacheCreateFlags flags; size_t initialDataSize; const void* pInitialData; } VkPipelineCacheCreateInfo; typedef struct VkSpecializationMapEntry { uint32_t constantID; uint32_t offset; size_t size; } VkSpecializationMapEntry; typedef struct VkSpecializationInfo { uint32_t mapEntryCount; const VkSpecializationMapEntry* pMapEntries; size_t dataSize; const void* pData; } VkSpecializationInfo; typedef struct VkPipelineShaderStageCreateInfo { VkStructureType sType; const void* pNext; VkPipelineShaderStageCreateFlags flags; VkShaderStageFlagBits stage; VkShaderModule module; const char* pName; const VkSpecializationInfo* pSpecializationInfo; } VkPipelineShaderStageCreateInfo; typedef struct VkVertexInputBindingDescription { uint32_t binding; uint32_t stride; VkVertexInputRate inputRate; } VkVertexInputBindingDescription; typedef struct VkVertexInputAttributeDescription { uint32_t location; uint32_t binding; VkFormat format; uint32_t offset; } VkVertexInputAttributeDescription; typedef struct VkPipelineVertexInputStateCreateInfo { VkStructureType sType; const void* pNext; VkPipelineVertexInputStateCreateFlags flags; uint32_t vertexBindingDescriptionCount; const VkVertexInputBindingDescription* pVertexBindingDescriptions; uint32_t vertexAttributeDescriptionCount; const VkVertexInputAttributeDescription* pVertexAttributeDescriptions; } VkPipelineVertexInputStateCreateInfo; typedef struct VkPipelineInputAssemblyStateCreateInfo { VkStructureType sType; const void* pNext; VkPipelineInputAssemblyStateCreateFlags flags; VkPrimitiveTopology topology; VkBool32 primitiveRestartEnable; } VkPipelineInputAssemblyStateCreateInfo; typedef struct VkPipelineTessellationStateCreateInfo { VkStructureType sType; const void* pNext; VkPipelineTessellationStateCreateFlags flags; uint32_t patchControlPoints; } VkPipelineTessellationStateCreateInfo; typedef struct VkViewport { float x; float y; float width; float height; float minDepth; float maxDepth; } VkViewport; typedef struct VkOffset2D { int32_t x; int32_t y; } VkOffset2D; typedef struct VkExtent2D { uint32_t width; uint32_t height; } VkExtent2D; typedef struct VkRect2D { VkOffset2D offset; VkExtent2D extent; } VkRect2D; typedef struct VkPipelineViewportStateCreateInfo { VkStructureType sType; const void* pNext; VkPipelineViewportStateCreateFlags flags; uint32_t viewportCount; const VkViewport* pViewports; uint32_t scissorCount; const VkRect2D* pScissors; } VkPipelineViewportStateCreateInfo; typedef struct VkPipelineRasterizationStateCreateInfo { VkStructureType sType; const void* pNext; VkPipelineRasterizationStateCreateFlags flags; VkBool32 depthClampEnable; VkBool32 rasterizerDiscardEnable; VkPolygonMode polygonMode; VkCullModeFlags cullMode; VkFrontFace frontFace; VkBool32 depthBiasEnable; float depthBiasConstantFactor; float depthBiasClamp; float depthBiasSlopeFactor; float lineWidth; } VkPipelineRasterizationStateCreateInfo; typedef struct VkPipelineMultisampleStateCreateInfo { VkStructureType sType; const void* pNext; VkPipelineMultisampleStateCreateFlags flags; VkSampleCountFlagBits rasterizationSamples; VkBool32 sampleShadingEnable; float minSampleShading; const VkSampleMask* pSampleMask; VkBool32 alphaToCoverageEnable; VkBool32 alphaToOneEnable; } VkPipelineMultisampleStateCreateInfo; typedef struct VkStencilOpState { VkStencilOp failOp; VkStencilOp passOp; VkStencilOp depthFailOp; VkCompareOp compareOp; uint32_t compareMask; uint32_t writeMask; uint32_t reference; } VkStencilOpState; typedef struct VkPipelineDepthStencilStateCreateInfo { VkStructureType sType; const void* pNext; VkPipelineDepthStencilStateCreateFlags flags; VkBool32 depthTestEnable; VkBool32 depthWriteEnable; VkCompareOp depthCompareOp; VkBool32 depthBoundsTestEnable; VkBool32 stencilTestEnable; VkStencilOpState front; VkStencilOpState back; float minDepthBounds; float maxDepthBounds; } VkPipelineDepthStencilStateCreateInfo; typedef struct VkPipelineColorBlendAttachmentState { VkBool32 blendEnable; VkBlendFactor srcColorBlendFactor; VkBlendFactor dstColorBlendFactor; VkBlendOp colorBlendOp; VkBlendFactor srcAlphaBlendFactor; VkBlendFactor dstAlphaBlendFactor; VkBlendOp alphaBlendOp; VkColorComponentFlags colorWriteMask; } VkPipelineColorBlendAttachmentState; typedef struct VkPipelineColorBlendStateCreateInfo { VkStructureType sType; const void* pNext; VkPipelineColorBlendStateCreateFlags flags; VkBool32 logicOpEnable; VkLogicOp logicOp; uint32_t attachmentCount; const VkPipelineColorBlendAttachmentState* pAttachments; float blendConstants[4]; } VkPipelineColorBlendStateCreateInfo; typedef struct VkPipelineDynamicStateCreateInfo { VkStructureType sType; const void* pNext; VkPipelineDynamicStateCreateFlags flags; uint32_t dynamicStateCount; const VkDynamicState* pDynamicStates; } VkPipelineDynamicStateCreateInfo; typedef struct VkGraphicsPipelineCreateInfo { VkStructureType sType; const void* pNext; VkPipelineCreateFlags flags; uint32_t stageCount; const VkPipelineShaderStageCreateInfo* pStages; const VkPipelineVertexInputStateCreateInfo* pVertexInputState; const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; const VkPipelineTessellationStateCreateInfo* pTessellationState; const VkPipelineViewportStateCreateInfo* pViewportState; const VkPipelineRasterizationStateCreateInfo* pRasterizationState; const VkPipelineMultisampleStateCreateInfo* pMultisampleState; const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState; const VkPipelineColorBlendStateCreateInfo* pColorBlendState; const VkPipelineDynamicStateCreateInfo* pDynamicState; VkPipelineLayout layout; VkRenderPass renderPass; uint32_t subpass; VkPipeline basePipelineHandle; int32_t basePipelineIndex; } VkGraphicsPipelineCreateInfo; typedef struct VkComputePipelineCreateInfo { VkStructureType sType; const void* pNext; VkPipelineCreateFlags flags; VkPipelineShaderStageCreateInfo stage; VkPipelineLayout layout; VkPipeline basePipelineHandle; int32_t basePipelineIndex; } VkComputePipelineCreateInfo; typedef struct VkPushConstantRange { VkShaderStageFlags stageFlags; uint32_t offset; uint32_t size; } VkPushConstantRange; typedef struct VkPipelineLayoutCreateInfo { VkStructureType sType; const void* pNext; VkPipelineLayoutCreateFlags flags; uint32_t setLayoutCount; const VkDescriptorSetLayout* pSetLayouts; uint32_t pushConstantRangeCount; const VkPushConstantRange* pPushConstantRanges; } VkPipelineLayoutCreateInfo; typedef struct VkSamplerCreateInfo { VkStructureType sType; const void* pNext; VkSamplerCreateFlags flags; VkFilter magFilter; VkFilter minFilter; VkSamplerMipmapMode mipmapMode; VkSamplerAddressMode addressModeU; VkSamplerAddressMode addressModeV; VkSamplerAddressMode addressModeW; float mipLodBias; VkBool32 anisotropyEnable; float maxAnisotropy; VkBool32 compareEnable; VkCompareOp compareOp; float minLod; float maxLod; VkBorderColor borderColor; VkBool32 unnormalizedCoordinates; } VkSamplerCreateInfo; typedef struct VkDescriptorSetLayoutBinding { uint32_t binding; VkDescriptorType descriptorType; uint32_t descriptorCount; VkShaderStageFlags stageFlags; const VkSampler* pImmutableSamplers; } VkDescriptorSetLayoutBinding; typedef struct VkDescriptorSetLayoutCreateInfo { VkStructureType sType; const void* pNext; VkDescriptorSetLayoutCreateFlags flags; uint32_t bindingCount; const VkDescriptorSetLayoutBinding* pBindings; } VkDescriptorSetLayoutCreateInfo; typedef struct VkDescriptorPoolSize { VkDescriptorType type; uint32_t descriptorCount; } VkDescriptorPoolSize; typedef struct VkDescriptorPoolCreateInfo { VkStructureType sType; const void* pNext; VkDescriptorPoolCreateFlags flags; uint32_t maxSets; uint32_t poolSizeCount; const VkDescriptorPoolSize* pPoolSizes; } VkDescriptorPoolCreateInfo; typedef struct VkDescriptorSetAllocateInfo { VkStructureType sType; const void* pNext; VkDescriptorPool descriptorPool; uint32_t descriptorSetCount; const VkDescriptorSetLayout* pSetLayouts; } VkDescriptorSetAllocateInfo; typedef struct VkDescriptorImageInfo { VkSampler sampler; VkImageView imageView; VkImageLayout imageLayout; } VkDescriptorImageInfo; typedef struct VkDescriptorBufferInfo { VkBuffer buffer; VkDeviceSize offset; VkDeviceSize range; } VkDescriptorBufferInfo; typedef struct VkWriteDescriptorSet { VkStructureType sType; const void* pNext; VkDescriptorSet dstSet; uint32_t dstBinding; uint32_t dstArrayElement; uint32_t descriptorCount; VkDescriptorType descriptorType; const VkDescriptorImageInfo* pImageInfo; const VkDescriptorBufferInfo* pBufferInfo; const VkBufferView* pTexelBufferView; } VkWriteDescriptorSet; typedef struct VkCopyDescriptorSet { VkStructureType sType; const void* pNext; VkDescriptorSet srcSet; uint32_t srcBinding; uint32_t srcArrayElement; VkDescriptorSet dstSet; uint32_t dstBinding; uint32_t dstArrayElement; uint32_t descriptorCount; } VkCopyDescriptorSet; typedef struct VkFramebufferCreateInfo { VkStructureType sType; const void* pNext; VkFramebufferCreateFlags flags; VkRenderPass renderPass; uint32_t attachmentCount; const VkImageView* pAttachments; uint32_t width; uint32_t height; uint32_t layers; } VkFramebufferCreateInfo; typedef struct VkAttachmentDescription { VkAttachmentDescriptionFlags flags; VkFormat format; VkSampleCountFlagBits samples; VkAttachmentLoadOp loadOp; VkAttachmentStoreOp storeOp; VkAttachmentLoadOp stencilLoadOp; VkAttachmentStoreOp stencilStoreOp; VkImageLayout initialLayout; VkImageLayout finalLayout; } VkAttachmentDescription; typedef struct VkAttachmentReference { uint32_t attachment; VkImageLayout layout; } VkAttachmentReference; typedef struct VkSubpassDescription { VkSubpassDescriptionFlags flags; VkPipelineBindPoint pipelineBindPoint; uint32_t inputAttachmentCount; const VkAttachmentReference* pInputAttachments; uint32_t colorAttachmentCount; const VkAttachmentReference* pColorAttachments; const VkAttachmentReference* pResolveAttachments; const VkAttachmentReference* pDepthStencilAttachment; uint32_t preserveAttachmentCount; const uint32_t* pPreserveAttachments; } VkSubpassDescription; typedef struct VkSubpassDependency { uint32_t srcSubpass; uint32_t dstSubpass; VkPipelineStageFlags srcStageMask; VkPipelineStageFlags dstStageMask; VkAccessFlags srcAccessMask; VkAccessFlags dstAccessMask; VkDependencyFlags dependencyFlags; } VkSubpassDependency; typedef struct VkRenderPassCreateInfo { VkStructureType sType; const void* pNext; VkRenderPassCreateFlags flags; uint32_t attachmentCount; const VkAttachmentDescription* pAttachments; uint32_t subpassCount; const VkSubpassDescription* pSubpasses; uint32_t dependencyCount; const VkSubpassDependency* pDependencies; } VkRenderPassCreateInfo; typedef struct VkCommandPoolCreateInfo { VkStructureType sType; const void* pNext; VkCommandPoolCreateFlags flags; uint32_t queueFamilyIndex; } VkCommandPoolCreateInfo; typedef struct VkCommandBufferAllocateInfo { VkStructureType sType; const void* pNext; VkCommandPool commandPool; VkCommandBufferLevel level; uint32_t commandBufferCount; } VkCommandBufferAllocateInfo; typedef struct VkCommandBufferInheritanceInfo { VkStructureType sType; const void* pNext; VkRenderPass renderPass; uint32_t subpass; VkFramebuffer framebuffer; VkBool32 occlusionQueryEnable; VkQueryControlFlags queryFlags; VkQueryPipelineStatisticFlags pipelineStatistics; } VkCommandBufferInheritanceInfo; typedef struct VkCommandBufferBeginInfo { VkStructureType sType; const void* pNext; VkCommandBufferUsageFlags flags; const VkCommandBufferInheritanceInfo* pInheritanceInfo; } VkCommandBufferBeginInfo; typedef struct VkBufferCopy { VkDeviceSize srcOffset; VkDeviceSize dstOffset; VkDeviceSize size; } VkBufferCopy; typedef struct VkImageSubresourceLayers { VkImageAspectFlags aspectMask; uint32_t mipLevel; uint32_t baseArrayLayer; uint32_t layerCount; } VkImageSubresourceLayers; typedef struct VkImageCopy { VkImageSubresourceLayers srcSubresource; VkOffset3D srcOffset; VkImageSubresourceLayers dstSubresource; VkOffset3D dstOffset; VkExtent3D extent; } VkImageCopy; typedef struct VkImageBlit { VkImageSubresourceLayers srcSubresource; VkOffset3D srcOffsets[2]; VkImageSubresourceLayers dstSubresource; VkOffset3D dstOffsets[2]; } VkImageBlit; typedef struct VkBufferImageCopy { VkDeviceSize bufferOffset; uint32_t bufferRowLength; uint32_t bufferImageHeight; VkImageSubresourceLayers imageSubresource; VkOffset3D imageOffset; VkExtent3D imageExtent; } VkBufferImageCopy; typedef union VkClearColorValue { float float32[4]; int32_t int32[4]; uint32_t uint32[4]; } VkClearColorValue; typedef struct VkClearDepthStencilValue { float depth; uint32_t stencil; } VkClearDepthStencilValue; typedef union VkClearValue { VkClearColorValue color; VkClearDepthStencilValue depthStencil; } VkClearValue; typedef struct VkClearAttachment { VkImageAspectFlags aspectMask; uint32_t colorAttachment; VkClearValue clearValue; } VkClearAttachment; typedef struct VkClearRect { VkRect2D rect; uint32_t baseArrayLayer; uint32_t layerCount; } VkClearRect; typedef struct VkImageResolve { VkImageSubresourceLayers srcSubresource; VkOffset3D srcOffset; VkImageSubresourceLayers dstSubresource; VkOffset3D dstOffset; VkExtent3D extent; } VkImageResolve; typedef struct VkMemoryBarrier { VkStructureType sType; const void* pNext; VkAccessFlags srcAccessMask; VkAccessFlags dstAccessMask; } VkMemoryBarrier; typedef struct VkBufferMemoryBarrier { VkStructureType sType; const void* pNext; VkAccessFlags srcAccessMask; VkAccessFlags dstAccessMask; uint32_t srcQueueFamilyIndex; uint32_t dstQueueFamilyIndex; VkBuffer buffer; VkDeviceSize offset; VkDeviceSize size; } VkBufferMemoryBarrier; typedef struct VkImageMemoryBarrier { VkStructureType sType; const void* pNext; VkAccessFlags srcAccessMask; VkAccessFlags dstAccessMask; VkImageLayout oldLayout; VkImageLayout newLayout; uint32_t srcQueueFamilyIndex; uint32_t dstQueueFamilyIndex; VkImage image; VkImageSubresourceRange subresourceRange; } VkImageMemoryBarrier; typedef struct VkRenderPassBeginInfo { VkStructureType sType; const void* pNext; VkRenderPass renderPass; VkFramebuffer framebuffer; VkRect2D renderArea; uint32_t clearValueCount; const VkClearValue* pClearValues; } VkRenderPassBeginInfo; typedef struct VkDispatchIndirectCommand { uint32_t x; uint32_t y; uint32_t z; } VkDispatchIndirectCommand; typedef struct VkDrawIndexedIndirectCommand { uint32_t indexCount; uint32_t instanceCount; uint32_t firstIndex; int32_t vertexOffset; uint32_t firstInstance; } VkDrawIndexedIndirectCommand; typedef struct VkDrawIndirectCommand { uint32_t vertexCount; uint32_t instanceCount; uint32_t firstVertex; uint32_t firstInstance; } VkDrawIndirectCommand; typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance); typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices); typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures); typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties); typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties); typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties); typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties); typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties); typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName); typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName); typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice); typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties); typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties); typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties); typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties); typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue); typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence); typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue); typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device); typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory); typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData); typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory); typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges); typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges); typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes); typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset); typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset); typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements); typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements); typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements); typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties); typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence); typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences); typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence); typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout); typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore); typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent); typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event); typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event); typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event); typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool); typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags); typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer); typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView); typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage); typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator); typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout); typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView); typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule); typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache); typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData); typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches); typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout); typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler); typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout); typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool); typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags); typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets); typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets); typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies); typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer); typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator); typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity); typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool); typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags); typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers); typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo); typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer); typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags); typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports); typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors); typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth); typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]); typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets); typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets); typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z); typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions); typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions); typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter); typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions); typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions); typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData); typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects); typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions); typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query); typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues); typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents); typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents); typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer); typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance( const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance); VKAPI_ATTR void VKAPI_CALL vkDestroyInstance( VkInstance instance, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices( VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices); VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures( VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures); VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties( VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties); VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties( VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties); VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties( VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties); VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties( VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties); VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties( VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties); VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr( VkInstance instance, const char* pName); VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr( VkDevice device, const char* pName); VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice( VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice); VKAPI_ATTR void VKAPI_CALL vkDestroyDevice( VkDevice device, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties( const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties); VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties( VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties); VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties( uint32_t* pPropertyCount, VkLayerProperties* pProperties); VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties); VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue( VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue); VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit( VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence); VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle( VkQueue queue); VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle( VkDevice device); VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory( VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory); VKAPI_ATTR void VKAPI_CALL vkFreeMemory( VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory( VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData); VKAPI_ATTR void VKAPI_CALL vkUnmapMemory( VkDevice device, VkDeviceMemory memory); VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges( VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges); VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges( VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges); VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment( VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes); VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory( VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset); VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory( VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset); VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements( VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements); VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements( VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements); VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements( VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements); VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties( VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties); VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse( VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence); VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence( VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); VKAPI_ATTR void VKAPI_CALL vkDestroyFence( VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkResetFences( VkDevice device, uint32_t fenceCount, const VkFence* pFences); VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus( VkDevice device, VkFence fence); VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences( VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout); VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore( VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore); VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore( VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent( VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent); VKAPI_ATTR void VKAPI_CALL vkDestroyEvent( VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus( VkDevice device, VkEvent event); VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent( VkDevice device, VkEvent event); VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent( VkDevice device, VkEvent event); VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool( VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool); VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool( VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults( VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags); VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer( VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer); VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer( VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView( VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView); VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView( VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage( VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage); VKAPI_ATTR void VKAPI_CALL vkDestroyImage( VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout( VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout); VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView( VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView); VKAPI_ATTR void VKAPI_CALL vkDestroyImageView( VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule( VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule); VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule( VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache( VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache); VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache( VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData( VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData); VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches( VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches); VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines( VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines( VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline( VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout( VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout); VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout( VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler( VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler); VKAPI_ATTR void VKAPI_CALL vkDestroySampler( VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout( VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout); VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout( VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool( VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool); VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool( VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool( VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags); VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets( VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets); VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets( VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets); VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets( VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies); VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer( VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer); VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer( VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass( VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass( VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity( VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity); VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool( VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool); VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool( VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool( VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags); VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers( VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers); VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers( VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer( VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo); VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer( VkCommandBuffer commandBuffer); VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer( VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags); VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline( VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport( VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports); VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor( VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors); VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth( VkCommandBuffer commandBuffer, float lineWidth); VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias( VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants( VkCommandBuffer commandBuffer, const float blendConstants[4]); VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds( VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets( VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets); VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers( VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets); VKAPI_ATTR void VKAPI_CALL vkCmdDraw( VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed( VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); VKAPI_ATTR void VKAPI_CALL vkCmdDispatch( VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z); VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer( VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions); VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions); VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter); VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage( VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions); VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions); VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer( VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData); VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer( VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage( VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage( VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments( VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects); VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions); VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent( VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent( VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents( VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier( VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query); VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp( VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants( VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues); VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass( VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents); VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass( VkCommandBuffer commandBuffer, VkSubpassContents contents); VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass( VkCommandBuffer commandBuffer); VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands( VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); #endif #define VK_KHR_surface 1 VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) #define VK_KHR_SURFACE_SPEC_VERSION 25 #define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface" #define VK_COLORSPACE_SRGB_NONLINEAR_KHR VK_COLOR_SPACE_SRGB_NONLINEAR_KHR typedef enum VkColorSpaceKHR { VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0, VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT = 1000104001, VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104002, VK_COLOR_SPACE_SCRGB_LINEAR_EXT = 1000104003, VK_COLOR_SPACE_SCRGB_NONLINEAR_EXT = 1000104004, VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = 1000104005, VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104006, VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104007, VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104008, VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104009, VK_COLOR_SPACE_BT2020_NONLINEAR_EXT = 1000104010, VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011, VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012, VK_COLOR_SPACE_BEGIN_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, VK_COLOR_SPACE_END_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, VK_COLOR_SPACE_RANGE_SIZE_KHR = (VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - VK_COLOR_SPACE_SRGB_NONLINEAR_KHR + 1), VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF } VkColorSpaceKHR; typedef enum VkPresentModeKHR { VK_PRESENT_MODE_IMMEDIATE_KHR = 0, VK_PRESENT_MODE_MAILBOX_KHR = 1, VK_PRESENT_MODE_FIFO_KHR = 2, VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3, VK_PRESENT_MODE_BEGIN_RANGE_KHR = VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_END_RANGE_KHR = VK_PRESENT_MODE_FIFO_RELAXED_KHR, VK_PRESENT_MODE_RANGE_SIZE_KHR = (VK_PRESENT_MODE_FIFO_RELAXED_KHR - VK_PRESENT_MODE_IMMEDIATE_KHR + 1), VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF } VkPresentModeKHR; typedef enum VkSurfaceTransformFlagBitsKHR { VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001, VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002, VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004, VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008, VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010, VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020, VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040, VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080, VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100, VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF } VkSurfaceTransformFlagBitsKHR; typedef VkFlags VkSurfaceTransformFlagsKHR; typedef enum VkCompositeAlphaFlagBitsKHR { VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001, VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002, VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004, VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008, VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF } VkCompositeAlphaFlagBitsKHR; typedef VkFlags VkCompositeAlphaFlagsKHR; typedef struct VkSurfaceCapabilitiesKHR { uint32_t minImageCount; uint32_t maxImageCount; VkExtent2D currentExtent; VkExtent2D minImageExtent; VkExtent2D maxImageExtent; uint32_t maxImageArrayLayers; VkSurfaceTransformFlagsKHR supportedTransforms; VkSurfaceTransformFlagBitsKHR currentTransform; VkCompositeAlphaFlagsKHR supportedCompositeAlpha; VkImageUsageFlags supportedUsageFlags; } VkSurfaceCapabilitiesKHR; typedef struct VkSurfaceFormatKHR { VkFormat format; VkColorSpaceKHR colorSpace; } VkSurfaceFormatKHR; typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported); typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities); typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats); typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR( VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported); VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities); VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats); VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes); #endif #define VK_KHR_swapchain 1 VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR) #define VK_KHR_SWAPCHAIN_SPEC_VERSION 68 #define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain" typedef VkFlags VkSwapchainCreateFlagsKHR; typedef struct VkSwapchainCreateInfoKHR { VkStructureType sType; const void* pNext; VkSwapchainCreateFlagsKHR flags; VkSurfaceKHR surface; uint32_t minImageCount; VkFormat imageFormat; VkColorSpaceKHR imageColorSpace; VkExtent2D imageExtent; uint32_t imageArrayLayers; VkImageUsageFlags imageUsage; VkSharingMode imageSharingMode; uint32_t queueFamilyIndexCount; const uint32_t* pQueueFamilyIndices; VkSurfaceTransformFlagBitsKHR preTransform; VkCompositeAlphaFlagBitsKHR compositeAlpha; VkPresentModeKHR presentMode; VkBool32 clipped; VkSwapchainKHR oldSwapchain; } VkSwapchainCreateInfoKHR; typedef struct VkPresentInfoKHR { VkStructureType sType; const void* pNext; uint32_t waitSemaphoreCount; const VkSemaphore* pWaitSemaphores; uint32_t swapchainCount; const VkSwapchainKHR* pSwapchains; const uint32_t* pImageIndices; VkResult* pResults; } VkPresentInfoKHR; typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain); typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages); typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex); typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR( VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain); VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR( VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR( VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages); VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR( VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex); VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR( VkQueue queue, const VkPresentInfoKHR* pPresentInfo); #endif #define VK_KHR_display 1 VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR) #define VK_KHR_DISPLAY_SPEC_VERSION 21 #define VK_KHR_DISPLAY_EXTENSION_NAME "VK_KHR_display" typedef enum VkDisplayPlaneAlphaFlagBitsKHR { VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001, VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002, VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004, VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008, VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF } VkDisplayPlaneAlphaFlagBitsKHR; typedef VkFlags VkDisplayPlaneAlphaFlagsKHR; typedef VkFlags VkDisplayModeCreateFlagsKHR; typedef VkFlags VkDisplaySurfaceCreateFlagsKHR; typedef struct VkDisplayPropertiesKHR { VkDisplayKHR display; const char* displayName; VkExtent2D physicalDimensions; VkExtent2D physicalResolution; VkSurfaceTransformFlagsKHR supportedTransforms; VkBool32 planeReorderPossible; VkBool32 persistentContent; } VkDisplayPropertiesKHR; typedef struct VkDisplayModeParametersKHR { VkExtent2D visibleRegion; uint32_t refreshRate; } VkDisplayModeParametersKHR; typedef struct VkDisplayModePropertiesKHR { VkDisplayModeKHR displayMode; VkDisplayModeParametersKHR parameters; } VkDisplayModePropertiesKHR; typedef struct VkDisplayModeCreateInfoKHR { VkStructureType sType; const void* pNext; VkDisplayModeCreateFlagsKHR flags; VkDisplayModeParametersKHR parameters; } VkDisplayModeCreateInfoKHR; typedef struct VkDisplayPlaneCapabilitiesKHR { VkDisplayPlaneAlphaFlagsKHR supportedAlpha; VkOffset2D minSrcPosition; VkOffset2D maxSrcPosition; VkExtent2D minSrcExtent; VkExtent2D maxSrcExtent; VkOffset2D minDstPosition; VkOffset2D maxDstPosition; VkExtent2D minDstExtent; VkExtent2D maxDstExtent; } VkDisplayPlaneCapabilitiesKHR; typedef struct VkDisplayPlanePropertiesKHR { VkDisplayKHR currentDisplay; uint32_t currentStackIndex; } VkDisplayPlanePropertiesKHR; typedef struct VkDisplaySurfaceCreateInfoKHR { VkStructureType sType; const void* pNext; VkDisplaySurfaceCreateFlagsKHR flags; VkDisplayModeKHR displayMode; uint32_t planeIndex; uint32_t planeStackIndex; VkSurfaceTransformFlagBitsKHR transform; float globalAlpha; VkDisplayPlaneAlphaFlagBitsKHR alphaMode; VkExtent2D imageExtent; } VkDisplaySurfaceCreateInfoKHR; typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties); typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties); typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays); typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties); typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode); typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities); typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties); VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties); VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR( VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays); VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR( VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties); VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR( VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode); VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR( VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities); VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR( VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); #endif #define VK_KHR_display_swapchain 1 #define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 9 #define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain" typedef struct VkDisplayPresentInfoKHR { VkStructureType sType; const void* pNext; VkRect2D srcRect; VkRect2D dstRect; VkBool32 persistent; } VkDisplayPresentInfoKHR; typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR( VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains); #endif #ifdef VK_USE_PLATFORM_XLIB_KHR #define VK_KHR_xlib_surface 1 #include #define VK_KHR_XLIB_SURFACE_SPEC_VERSION 6 #define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface" typedef VkFlags VkXlibSurfaceCreateFlagsKHR; typedef struct VkXlibSurfaceCreateInfoKHR { VkStructureType sType; const void* pNext; VkXlibSurfaceCreateFlagsKHR flags; Display* dpy; Window window; } VkXlibSurfaceCreateInfoKHR; typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR( VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID); #endif #endif /* VK_USE_PLATFORM_XLIB_KHR */ #ifdef VK_USE_PLATFORM_XCB_KHR #define VK_KHR_xcb_surface 1 #include #define VK_KHR_XCB_SURFACE_SPEC_VERSION 6 #define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface" typedef VkFlags VkXcbSurfaceCreateFlagsKHR; typedef struct VkXcbSurfaceCreateInfoKHR { VkStructureType sType; const void* pNext; VkXcbSurfaceCreateFlagsKHR flags; xcb_connection_t* connection; xcb_window_t window; } VkXcbSurfaceCreateInfoKHR; typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR( VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id); #endif #endif /* VK_USE_PLATFORM_XCB_KHR */ #ifdef VK_USE_PLATFORM_WAYLAND_KHR #define VK_KHR_wayland_surface 1 #include #define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 5 #define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface" typedef VkFlags VkWaylandSurfaceCreateFlagsKHR; typedef struct VkWaylandSurfaceCreateInfoKHR { VkStructureType sType; const void* pNext; VkWaylandSurfaceCreateFlagsKHR flags; struct wl_display* display; struct wl_surface* surface; } VkWaylandSurfaceCreateInfoKHR; typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR( VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display); #endif #endif /* VK_USE_PLATFORM_WAYLAND_KHR */ #ifdef VK_USE_PLATFORM_MIR_KHR #define VK_KHR_mir_surface 1 #include #define VK_KHR_MIR_SURFACE_SPEC_VERSION 4 #define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface" typedef VkFlags VkMirSurfaceCreateFlagsKHR; typedef struct VkMirSurfaceCreateInfoKHR { VkStructureType sType; const void* pNext; VkMirSurfaceCreateFlagsKHR flags; MirConnection* connection; MirSurface* mirSurface; } VkMirSurfaceCreateInfoKHR; typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR( VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection); #endif #endif /* VK_USE_PLATFORM_MIR_KHR */ #ifdef VK_USE_PLATFORM_ANDROID_KHR #define VK_KHR_android_surface 1 #include #define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6 #define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface" typedef VkFlags VkAndroidSurfaceCreateFlagsKHR; typedef struct VkAndroidSurfaceCreateInfoKHR { VkStructureType sType; const void* pNext; VkAndroidSurfaceCreateFlagsKHR flags; ANativeWindow* window; } VkAndroidSurfaceCreateInfoKHR; typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR( VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); #endif #endif /* VK_USE_PLATFORM_ANDROID_KHR */ #ifdef VK_USE_PLATFORM_WIN32_KHR #define VK_KHR_win32_surface 1 #include #define VK_KHR_WIN32_SURFACE_SPEC_VERSION 5 #define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface" typedef VkFlags VkWin32SurfaceCreateFlagsKHR; typedef struct VkWin32SurfaceCreateInfoKHR { VkStructureType sType; const void* pNext; VkWin32SurfaceCreateFlagsKHR flags; HINSTANCE hinstance; HWND hwnd; } VkWin32SurfaceCreateInfoKHR; typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR( VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex); #endif #endif /* VK_USE_PLATFORM_WIN32_KHR */ #define VK_KHR_sampler_mirror_clamp_to_edge 1 #define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 1 #define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge" #define VK_KHR_get_physical_device_properties2 1 #define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION 1 #define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_physical_device_properties2" typedef struct VkPhysicalDeviceFeatures2KHR { VkStructureType sType; void* pNext; VkPhysicalDeviceFeatures features; } VkPhysicalDeviceFeatures2KHR; typedef struct VkPhysicalDeviceProperties2KHR { VkStructureType sType; void* pNext; VkPhysicalDeviceProperties properties; } VkPhysicalDeviceProperties2KHR; typedef struct VkFormatProperties2KHR { VkStructureType sType; void* pNext; VkFormatProperties formatProperties; } VkFormatProperties2KHR; typedef struct VkImageFormatProperties2KHR { VkStructureType sType; void* pNext; VkImageFormatProperties imageFormatProperties; } VkImageFormatProperties2KHR; typedef struct VkPhysicalDeviceImageFormatInfo2KHR { VkStructureType sType; const void* pNext; VkFormat format; VkImageType type; VkImageTiling tiling; VkImageUsageFlags usage; VkImageCreateFlags flags; } VkPhysicalDeviceImageFormatInfo2KHR; typedef struct VkQueueFamilyProperties2KHR { VkStructureType sType; void* pNext; VkQueueFamilyProperties queueFamilyProperties; } VkQueueFamilyProperties2KHR; typedef struct VkPhysicalDeviceMemoryProperties2KHR { VkStructureType sType; void* pNext; VkPhysicalDeviceMemoryProperties memoryProperties; } VkPhysicalDeviceMemoryProperties2KHR; typedef struct VkSparseImageFormatProperties2KHR { VkStructureType sType; void* pNext; VkSparseImageFormatProperties properties; } VkSparseImageFormatProperties2KHR; typedef struct VkPhysicalDeviceSparseImageFormatInfo2KHR { VkStructureType sType; const void* pNext; VkFormat format; VkImageType type; VkSampleCountFlagBits samples; VkImageUsageFlags usage; VkImageTiling tiling; } VkPhysicalDeviceSparseImageFormatInfo2KHR; typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2KHR* pFeatures); typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2KHR* pProperties); typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2KHR)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2KHR* pFormatProperties); typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2KHR* pImageFormatInfo, VkImageFormatProperties2KHR* pImageFormatProperties); typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2KHR* pQueueFamilyProperties); typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2KHR* pMemoryProperties); typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2KHR* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2KHR* pProperties); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2KHR( VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2KHR* pFeatures); VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2KHR( VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2KHR* pProperties); VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2KHR( VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2KHR* pFormatProperties); VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2KHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2KHR* pImageFormatInfo, VkImageFormatProperties2KHR* pImageFormatProperties); VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2KHR( VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2KHR* pQueueFamilyProperties); VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2KHR( VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2KHR* pMemoryProperties); VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2KHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2KHR* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2KHR* pProperties); #endif #define VK_KHR_shader_draw_parameters 1 #define VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION 1 #define VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME "VK_KHR_shader_draw_parameters" #define VK_KHR_maintenance1 1 #define VK_KHR_MAINTENANCE1_SPEC_VERSION 1 #define VK_KHR_MAINTENANCE1_EXTENSION_NAME "VK_KHR_maintenance1" typedef VkFlags VkCommandPoolTrimFlagsKHR; typedef void (VKAPI_PTR *PFN_vkTrimCommandPoolKHR)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlagsKHR flags); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR void VKAPI_CALL vkTrimCommandPoolKHR( VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlagsKHR flags); #endif #define VK_EXT_debug_report 1 VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT) #define VK_EXT_DEBUG_REPORT_SPEC_VERSION 4 #define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report" #define VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT typedef enum VkDebugReportObjectTypeEXT { VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0, VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1, VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3, VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4, VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5, VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6, VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10, VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11, VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14, VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17, VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19, VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20, VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21, VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22, VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23, VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24, VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25, VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26, VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27, VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = 28, VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29, VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30, VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT = 31, VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT = 32, VK_DEBUG_REPORT_OBJECT_TYPE_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_END_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT - VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT + 1), VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF } VkDebugReportObjectTypeEXT; typedef enum VkDebugReportErrorEXT { VK_DEBUG_REPORT_ERROR_NONE_EXT = 0, VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT = 1, VK_DEBUG_REPORT_ERROR_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_ERROR_NONE_EXT, VK_DEBUG_REPORT_ERROR_END_RANGE_EXT = VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT, VK_DEBUG_REPORT_ERROR_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT - VK_DEBUG_REPORT_ERROR_NONE_EXT + 1), VK_DEBUG_REPORT_ERROR_MAX_ENUM_EXT = 0x7FFFFFFF } VkDebugReportErrorEXT; typedef enum VkDebugReportFlagBitsEXT { VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001, VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002, VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004, VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008, VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010, VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF } VkDebugReportFlagBitsEXT; typedef VkFlags VkDebugReportFlagsEXT; typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)( VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData); typedef struct VkDebugReportCallbackCreateInfoEXT { VkStructureType sType; const void* pNext; VkDebugReportFlagsEXT flags; PFN_vkDebugReportCallbackEXT pfnCallback; void* pUserData; } VkDebugReportCallbackCreateInfoEXT; typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback); typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator); typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT( VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback); VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT( VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT( VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage); #endif #define VK_NV_glsl_shader 1 #define VK_NV_GLSL_SHADER_SPEC_VERSION 1 #define VK_NV_GLSL_SHADER_EXTENSION_NAME "VK_NV_glsl_shader" #define VK_IMG_filter_cubic 1 #define VK_IMG_FILTER_CUBIC_SPEC_VERSION 1 #define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic" #define VK_AMD_rasterization_order 1 #define VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION 1 #define VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME "VK_AMD_rasterization_order" typedef enum VkRasterizationOrderAMD { VK_RASTERIZATION_ORDER_STRICT_AMD = 0, VK_RASTERIZATION_ORDER_RELAXED_AMD = 1, VK_RASTERIZATION_ORDER_BEGIN_RANGE_AMD = VK_RASTERIZATION_ORDER_STRICT_AMD, VK_RASTERIZATION_ORDER_END_RANGE_AMD = VK_RASTERIZATION_ORDER_RELAXED_AMD, VK_RASTERIZATION_ORDER_RANGE_SIZE_AMD = (VK_RASTERIZATION_ORDER_RELAXED_AMD - VK_RASTERIZATION_ORDER_STRICT_AMD + 1), VK_RASTERIZATION_ORDER_MAX_ENUM_AMD = 0x7FFFFFFF } VkRasterizationOrderAMD; typedef struct VkPipelineRasterizationStateRasterizationOrderAMD { VkStructureType sType; const void* pNext; VkRasterizationOrderAMD rasterizationOrder; } VkPipelineRasterizationStateRasterizationOrderAMD; #define VK_AMD_shader_trinary_minmax 1 #define VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION 1 #define VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME "VK_AMD_shader_trinary_minmax" #define VK_AMD_shader_explicit_vertex_parameter 1 #define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION 1 #define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME "VK_AMD_shader_explicit_vertex_parameter" #define VK_EXT_debug_marker 1 #define VK_EXT_DEBUG_MARKER_SPEC_VERSION 3 #define VK_EXT_DEBUG_MARKER_EXTENSION_NAME "VK_EXT_debug_marker" typedef struct VkDebugMarkerObjectNameInfoEXT { VkStructureType sType; const void* pNext; VkDebugReportObjectTypeEXT objectType; uint64_t object; const char* pObjectName; } VkDebugMarkerObjectNameInfoEXT; typedef struct VkDebugMarkerObjectTagInfoEXT { VkStructureType sType; const void* pNext; VkDebugReportObjectTypeEXT objectType; uint64_t object; uint64_t tagName; size_t tagSize; const void* pTag; } VkDebugMarkerObjectTagInfoEXT; typedef struct VkDebugMarkerMarkerInfoEXT { VkStructureType sType; const void* pNext; const char* pMarkerName; float color[4]; } VkDebugMarkerMarkerInfoEXT; typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectTagEXT)(VkDevice device, VkDebugMarkerObjectTagInfoEXT* pTagInfo); typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectNameEXT)(VkDevice device, VkDebugMarkerObjectNameInfoEXT* pNameInfo); typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerBeginEXT)(VkCommandBuffer commandBuffer, VkDebugMarkerMarkerInfoEXT* pMarkerInfo); typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerEndEXT)(VkCommandBuffer commandBuffer); typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerInsertEXT)(VkCommandBuffer commandBuffer, VkDebugMarkerMarkerInfoEXT* pMarkerInfo); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectTagEXT( VkDevice device, VkDebugMarkerObjectTagInfoEXT* pTagInfo); VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectNameEXT( VkDevice device, VkDebugMarkerObjectNameInfoEXT* pNameInfo); VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerBeginEXT( VkCommandBuffer commandBuffer, VkDebugMarkerMarkerInfoEXT* pMarkerInfo); VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerEndEXT( VkCommandBuffer commandBuffer); VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerInsertEXT( VkCommandBuffer commandBuffer, VkDebugMarkerMarkerInfoEXT* pMarkerInfo); #endif #define VK_AMD_gcn_shader 1 #define VK_AMD_GCN_SHADER_SPEC_VERSION 1 #define VK_AMD_GCN_SHADER_EXTENSION_NAME "VK_AMD_gcn_shader" #define VK_NV_dedicated_allocation 1 #define VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION 1 #define VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_NV_dedicated_allocation" typedef struct VkDedicatedAllocationImageCreateInfoNV { VkStructureType sType; const void* pNext; VkBool32 dedicatedAllocation; } VkDedicatedAllocationImageCreateInfoNV; typedef struct VkDedicatedAllocationBufferCreateInfoNV { VkStructureType sType; const void* pNext; VkBool32 dedicatedAllocation; } VkDedicatedAllocationBufferCreateInfoNV; typedef struct VkDedicatedAllocationMemoryAllocateInfoNV { VkStructureType sType; const void* pNext; VkImage image; VkBuffer buffer; } VkDedicatedAllocationMemoryAllocateInfoNV; #define VK_AMD_draw_indirect_count 1 #define VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION 1 #define VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_AMD_draw_indirect_count" typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountAMD( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountAMD( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); #endif #define VK_AMD_negative_viewport_height 1 #define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION 1 #define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME "VK_AMD_negative_viewport_height" #define VK_AMD_gpu_shader_half_float 1 #define VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION 1 #define VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME "VK_AMD_gpu_shader_half_float" #define VK_AMD_shader_ballot 1 #define VK_AMD_SHADER_BALLOT_SPEC_VERSION 1 #define VK_AMD_SHADER_BALLOT_EXTENSION_NAME "VK_AMD_shader_ballot" #define VK_IMG_format_pvrtc 1 #define VK_IMG_FORMAT_PVRTC_SPEC_VERSION 1 #define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc" #define VK_NV_external_memory_capabilities 1 #define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1 #define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_NV_external_memory_capabilities" typedef enum VkExternalMemoryHandleTypeFlagBitsNV { VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001, VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008, VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF } VkExternalMemoryHandleTypeFlagBitsNV; typedef VkFlags VkExternalMemoryHandleTypeFlagsNV; typedef enum VkExternalMemoryFeatureFlagBitsNV { VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001, VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002, VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004, VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF } VkExternalMemoryFeatureFlagBitsNV; typedef VkFlags VkExternalMemoryFeatureFlagsNV; typedef struct VkExternalImageFormatPropertiesNV { VkImageFormatProperties imageFormatProperties; VkExternalMemoryFeatureFlagsNV externalMemoryFeatures; VkExternalMemoryHandleTypeFlagsNV exportFromImportedHandleTypes; VkExternalMemoryHandleTypeFlagsNV compatibleHandleTypes; } VkExternalImageFormatPropertiesNV; typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceExternalImageFormatPropertiesNV( VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties); #endif #define VK_NV_external_memory 1 #define VK_NV_EXTERNAL_MEMORY_SPEC_VERSION 1 #define VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME "VK_NV_external_memory" typedef struct VkExternalMemoryImageCreateInfoNV { VkStructureType sType; const void* pNext; VkExternalMemoryHandleTypeFlagsNV handleTypes; } VkExternalMemoryImageCreateInfoNV; typedef struct VkExportMemoryAllocateInfoNV { VkStructureType sType; const void* pNext; VkExternalMemoryHandleTypeFlagsNV handleTypes; } VkExportMemoryAllocateInfoNV; #ifdef VK_USE_PLATFORM_WIN32_KHR #define VK_NV_external_memory_win32 1 #define VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1 #define VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_NV_external_memory_win32" typedef struct VkImportMemoryWin32HandleInfoNV { VkStructureType sType; const void* pNext; VkExternalMemoryHandleTypeFlagsNV handleType; HANDLE handle; } VkImportMemoryWin32HandleInfoNV; typedef struct VkExportMemoryWin32HandleInfoNV { VkStructureType sType; const void* pNext; const SECURITY_ATTRIBUTES* pAttributes; DWORD dwAccess; } VkExportMemoryWin32HandleInfoNV; typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleNV)(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleNV( VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle); #endif #endif /* VK_USE_PLATFORM_WIN32_KHR */ #ifdef VK_USE_PLATFORM_WIN32_KHR #define VK_NV_win32_keyed_mutex 1 #define VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION 1 #define VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_NV_win32_keyed_mutex" typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV { VkStructureType sType; const void* pNext; uint32_t acquireCount; const VkDeviceMemory* pAcquireSyncs; const uint64_t* pAcquireKeys; const uint32_t* pAcquireTimeoutMilliseconds; uint32_t releaseCount; const VkDeviceMemory* pReleaseSyncs; const uint64_t* pReleaseKeys; } VkWin32KeyedMutexAcquireReleaseInfoNV; #endif /* VK_USE_PLATFORM_WIN32_KHR */ #define VK_EXT_validation_flags 1 #define VK_EXT_VALIDATION_FLAGS_SPEC_VERSION 1 #define VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME "VK_EXT_validation_flags" typedef enum VkValidationCheckEXT { VK_VALIDATION_CHECK_ALL_EXT = 0, VK_VALIDATION_CHECK_BEGIN_RANGE_EXT = VK_VALIDATION_CHECK_ALL_EXT, VK_VALIDATION_CHECK_END_RANGE_EXT = VK_VALIDATION_CHECK_ALL_EXT, VK_VALIDATION_CHECK_RANGE_SIZE_EXT = (VK_VALIDATION_CHECK_ALL_EXT - VK_VALIDATION_CHECK_ALL_EXT + 1), VK_VALIDATION_CHECK_MAX_ENUM_EXT = 0x7FFFFFFF } VkValidationCheckEXT; typedef struct VkValidationFlagsEXT { VkStructureType sType; const void* pNext; uint32_t disabledValidationCheckCount; VkValidationCheckEXT* pDisabledValidationChecks; } VkValidationFlagsEXT; #ifdef VK_USE_PLATFORM_VI_NN #define VK_NN_vi_surface 1 #define VK_NN_VI_SURFACE_SPEC_VERSION 1 #define VK_NN_VI_SURFACE_EXTENSION_NAME "VK_NN_vi_surface" typedef VkFlags VkViSurfaceCreateFlagsNN; typedef struct VkViSurfaceCreateInfoNN { VkStructureType sType; const void* pNext; VkViSurfaceCreateFlagsNN flags; void* window; } VkViSurfaceCreateInfoNN; typedef VkResult (VKAPI_PTR *PFN_vkCreateViSurfaceNN)(VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkCreateViSurfaceNN( VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); #endif #endif /* VK_USE_PLATFORM_VI_NN */ #define VK_EXT_shader_subgroup_ballot 1 #define VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION 1 #define VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME "VK_EXT_shader_subgroup_ballot" #define VK_EXT_shader_subgroup_vote 1 #define VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION 1 #define VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME "VK_EXT_shader_subgroup_vote" #define VK_NVX_device_generated_commands 1 VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkObjectTableNVX) VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNVX) #define VK_NVX_DEVICE_GENERATED_COMMANDS_SPEC_VERSION 1 #define VK_NVX_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME "VK_NVX_device_generated_commands" typedef enum VkIndirectCommandsTokenTypeNVX { VK_INDIRECT_COMMANDS_TOKEN_PIPELINE_NVX = 0, VK_INDIRECT_COMMANDS_TOKEN_DESCRIPTOR_SET_NVX = 1, VK_INDIRECT_COMMANDS_TOKEN_INDEX_BUFFER_NVX = 2, VK_INDIRECT_COMMANDS_TOKEN_VERTEX_BUFFER_NVX = 3, VK_INDIRECT_COMMANDS_TOKEN_PUSH_CONSTANT_NVX = 4, VK_INDIRECT_COMMANDS_TOKEN_DRAW_INDEXED_NVX = 5, VK_INDIRECT_COMMANDS_TOKEN_DRAW_NVX = 6, VK_INDIRECT_COMMANDS_TOKEN_DISPATCH_NVX = 7, VK_INDIRECT_COMMANDS_TOKEN_TYPE_BEGIN_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_PIPELINE_NVX, VK_INDIRECT_COMMANDS_TOKEN_TYPE_END_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_DISPATCH_NVX, VK_INDIRECT_COMMANDS_TOKEN_TYPE_RANGE_SIZE_NVX = (VK_INDIRECT_COMMANDS_TOKEN_DISPATCH_NVX - VK_INDIRECT_COMMANDS_TOKEN_PIPELINE_NVX + 1), VK_INDIRECT_COMMANDS_TOKEN_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF } VkIndirectCommandsTokenTypeNVX; typedef enum VkObjectEntryTypeNVX { VK_OBJECT_ENTRY_DESCRIPTOR_SET_NVX = 0, VK_OBJECT_ENTRY_PIPELINE_NVX = 1, VK_OBJECT_ENTRY_INDEX_BUFFER_NVX = 2, VK_OBJECT_ENTRY_VERTEX_BUFFER_NVX = 3, VK_OBJECT_ENTRY_PUSH_CONSTANT_NVX = 4, VK_OBJECT_ENTRY_TYPE_BEGIN_RANGE_NVX = VK_OBJECT_ENTRY_DESCRIPTOR_SET_NVX, VK_OBJECT_ENTRY_TYPE_END_RANGE_NVX = VK_OBJECT_ENTRY_PUSH_CONSTANT_NVX, VK_OBJECT_ENTRY_TYPE_RANGE_SIZE_NVX = (VK_OBJECT_ENTRY_PUSH_CONSTANT_NVX - VK_OBJECT_ENTRY_DESCRIPTOR_SET_NVX + 1), VK_OBJECT_ENTRY_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF } VkObjectEntryTypeNVX; typedef enum VkIndirectCommandsLayoutUsageFlagBitsNVX { VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX = 0x00000001, VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX = 0x00000002, VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX = 0x00000004, VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX = 0x00000008, VK_INDIRECT_COMMANDS_LAYOUT_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF } VkIndirectCommandsLayoutUsageFlagBitsNVX; typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNVX; typedef enum VkObjectEntryUsageFlagBitsNVX { VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX = 0x00000001, VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX = 0x00000002, VK_OBJECT_ENTRY_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF } VkObjectEntryUsageFlagBitsNVX; typedef VkFlags VkObjectEntryUsageFlagsNVX; typedef struct VkDeviceGeneratedCommandsFeaturesNVX { VkStructureType sType; const void* pNext; VkBool32 computeBindingPointSupport; } VkDeviceGeneratedCommandsFeaturesNVX; typedef struct VkDeviceGeneratedCommandsLimitsNVX { VkStructureType sType; const void* pNext; uint32_t maxIndirectCommandsLayoutTokenCount; uint32_t maxObjectEntryCounts; uint32_t minSequenceCountBufferOffsetAlignment; uint32_t minSequenceIndexBufferOffsetAlignment; uint32_t minCommandsTokenBufferOffsetAlignment; } VkDeviceGeneratedCommandsLimitsNVX; typedef struct VkIndirectCommandsTokenNVX { VkIndirectCommandsTokenTypeNVX tokenType; VkBuffer buffer; VkDeviceSize offset; } VkIndirectCommandsTokenNVX; typedef struct VkIndirectCommandsLayoutTokenNVX { VkIndirectCommandsTokenTypeNVX tokenType; uint32_t bindingUnit; uint32_t dynamicCount; uint32_t divisor; } VkIndirectCommandsLayoutTokenNVX; typedef struct VkIndirectCommandsLayoutCreateInfoNVX { VkStructureType sType; const void* pNext; VkPipelineBindPoint pipelineBindPoint; VkIndirectCommandsLayoutUsageFlagsNVX flags; uint32_t tokenCount; const VkIndirectCommandsLayoutTokenNVX* pTokens; } VkIndirectCommandsLayoutCreateInfoNVX; typedef struct VkCmdProcessCommandsInfoNVX { VkStructureType sType; const void* pNext; VkObjectTableNVX objectTable; VkIndirectCommandsLayoutNVX indirectCommandsLayout; uint32_t indirectCommandsTokenCount; const VkIndirectCommandsTokenNVX* pIndirectCommandsTokens; uint32_t maxSequencesCount; VkCommandBuffer targetCommandBuffer; VkBuffer sequencesCountBuffer; VkDeviceSize sequencesCountOffset; VkBuffer sequencesIndexBuffer; VkDeviceSize sequencesIndexOffset; } VkCmdProcessCommandsInfoNVX; typedef struct VkCmdReserveSpaceForCommandsInfoNVX { VkStructureType sType; const void* pNext; VkObjectTableNVX objectTable; VkIndirectCommandsLayoutNVX indirectCommandsLayout; uint32_t maxSequencesCount; } VkCmdReserveSpaceForCommandsInfoNVX; typedef struct VkObjectTableCreateInfoNVX { VkStructureType sType; const void* pNext; uint32_t objectCount; const VkObjectEntryTypeNVX* pObjectEntryTypes; const uint32_t* pObjectEntryCounts; const VkObjectEntryUsageFlagsNVX* pObjectEntryUsageFlags; uint32_t maxUniformBuffersPerDescriptor; uint32_t maxStorageBuffersPerDescriptor; uint32_t maxStorageImagesPerDescriptor; uint32_t maxSampledImagesPerDescriptor; uint32_t maxPipelineLayouts; } VkObjectTableCreateInfoNVX; typedef struct VkObjectTableEntryNVX { VkObjectEntryTypeNVX type; VkObjectEntryUsageFlagsNVX flags; } VkObjectTableEntryNVX; typedef struct VkObjectTablePipelineEntryNVX { VkObjectEntryTypeNVX type; VkObjectEntryUsageFlagsNVX flags; VkPipeline pipeline; } VkObjectTablePipelineEntryNVX; typedef struct VkObjectTableDescriptorSetEntryNVX { VkObjectEntryTypeNVX type; VkObjectEntryUsageFlagsNVX flags; VkPipelineLayout pipelineLayout; VkDescriptorSet descriptorSet; } VkObjectTableDescriptorSetEntryNVX; typedef struct VkObjectTableVertexBufferEntryNVX { VkObjectEntryTypeNVX type; VkObjectEntryUsageFlagsNVX flags; VkBuffer buffer; } VkObjectTableVertexBufferEntryNVX; typedef struct VkObjectTableIndexBufferEntryNVX { VkObjectEntryTypeNVX type; VkObjectEntryUsageFlagsNVX flags; VkBuffer buffer; VkIndexType indexType; } VkObjectTableIndexBufferEntryNVX; typedef struct VkObjectTablePushConstantEntryNVX { VkObjectEntryTypeNVX type; VkObjectEntryUsageFlagsNVX flags; VkPipelineLayout pipelineLayout; VkShaderStageFlags stageFlags; } VkObjectTablePushConstantEntryNVX; typedef void (VKAPI_PTR *PFN_vkCmdProcessCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo); typedef void (VKAPI_PTR *PFN_vkCmdReserveSpaceForCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo); typedef VkResult (VKAPI_PTR *PFN_vkCreateIndirectCommandsLayoutNVX)(VkDevice device, const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout); typedef void (VKAPI_PTR *PFN_vkDestroyIndirectCommandsLayoutNVX)(VkDevice device, VkIndirectCommandsLayoutNVX indirectCommandsLayout, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkCreateObjectTableNVX)(VkDevice device, const VkObjectTableCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkObjectTableNVX* pObjectTable); typedef void (VKAPI_PTR *PFN_vkDestroyObjectTableNVX)(VkDevice device, VkObjectTableNVX objectTable, const VkAllocationCallbacks* pAllocator); typedef VkResult (VKAPI_PTR *PFN_vkRegisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectTableEntryNVX* const* ppObjectTableEntries, const uint32_t* pObjectIndices); typedef VkResult (VKAPI_PTR *PFN_vkUnregisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices); typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX)(VkPhysicalDevice physicalDevice, VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, VkDeviceGeneratedCommandsLimitsNVX* pLimits); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR void VKAPI_CALL vkCmdProcessCommandsNVX( VkCommandBuffer commandBuffer, const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo); VKAPI_ATTR void VKAPI_CALL vkCmdReserveSpaceForCommandsNVX( VkCommandBuffer commandBuffer, const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo); VKAPI_ATTR VkResult VKAPI_CALL vkCreateIndirectCommandsLayoutNVX( VkDevice device, const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout); VKAPI_ATTR void VKAPI_CALL vkDestroyIndirectCommandsLayoutNVX( VkDevice device, VkIndirectCommandsLayoutNVX indirectCommandsLayout, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkCreateObjectTableNVX( VkDevice device, const VkObjectTableCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkObjectTableNVX* pObjectTable); VKAPI_ATTR void VKAPI_CALL vkDestroyObjectTableNVX( VkDevice device, VkObjectTableNVX objectTable, const VkAllocationCallbacks* pAllocator); VKAPI_ATTR VkResult VKAPI_CALL vkRegisterObjectsNVX( VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectTableEntryNVX* const* ppObjectTableEntries, const uint32_t* pObjectIndices); VKAPI_ATTR VkResult VKAPI_CALL vkUnregisterObjectsNVX( VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices); VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX( VkPhysicalDevice physicalDevice, VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, VkDeviceGeneratedCommandsLimitsNVX* pLimits); #endif #define VK_EXT_direct_mode_display 1 #define VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION 1 #define VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME "VK_EXT_direct_mode_display" typedef VkResult (VKAPI_PTR *PFN_vkReleaseDisplayEXT)(VkPhysicalDevice physicalDevice, VkDisplayKHR display); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkReleaseDisplayEXT( VkPhysicalDevice physicalDevice, VkDisplayKHR display); #endif #ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT #define VK_EXT_acquire_xlib_display 1 #include #define VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION 1 #define VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_xlib_display" typedef VkResult (VKAPI_PTR *PFN_vkAcquireXlibDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display); typedef VkResult (VKAPI_PTR *PFN_vkGetRandROutputDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkAcquireXlibDisplayEXT( VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display); VKAPI_ATTR VkResult VKAPI_CALL vkGetRandROutputDisplayEXT( VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay); #endif #endif /* VK_USE_PLATFORM_XLIB_XRANDR_EXT */ #define VK_EXT_display_surface_counter 1 #define VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION 1 #define VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME "VK_EXT_display_surface_counter" typedef enum VkSurfaceCounterFlagBitsEXT { VK_SURFACE_COUNTER_VBLANK_EXT = 0x00000001, VK_SURFACE_COUNTER_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF } VkSurfaceCounterFlagBitsEXT; typedef VkFlags VkSurfaceCounterFlagsEXT; typedef struct VkSurfaceCapabilities2EXT { VkStructureType sType; void* pNext; uint32_t minImageCount; uint32_t maxImageCount; VkExtent2D currentExtent; VkExtent2D minImageExtent; VkExtent2D maxImageExtent; uint32_t maxImageArrayLayers; VkSurfaceTransformFlagsKHR supportedTransforms; VkSurfaceTransformFlagBitsKHR currentTransform; VkCompositeAlphaFlagsKHR supportedCompositeAlpha; VkImageUsageFlags supportedUsageFlags; VkSurfaceCounterFlagsEXT supportedSurfaceCounters; } VkSurfaceCapabilities2EXT; typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2EXT( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities); #endif #define VK_EXT_display_control 1 #define VK_EXT_DISPLAY_CONTROL_SPEC_VERSION 1 #define VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME "VK_EXT_display_control" typedef enum VkDisplayPowerStateEXT { VK_DISPLAY_POWER_STATE_OFF_EXT = 0, VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1, VK_DISPLAY_POWER_STATE_ON_EXT = 2, VK_DISPLAY_POWER_STATE_BEGIN_RANGE_EXT = VK_DISPLAY_POWER_STATE_OFF_EXT, VK_DISPLAY_POWER_STATE_END_RANGE_EXT = VK_DISPLAY_POWER_STATE_ON_EXT, VK_DISPLAY_POWER_STATE_RANGE_SIZE_EXT = (VK_DISPLAY_POWER_STATE_ON_EXT - VK_DISPLAY_POWER_STATE_OFF_EXT + 1), VK_DISPLAY_POWER_STATE_MAX_ENUM_EXT = 0x7FFFFFFF } VkDisplayPowerStateEXT; typedef enum VkDeviceEventTypeEXT { VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0, VK_DEVICE_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT, VK_DEVICE_EVENT_TYPE_END_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT, VK_DEVICE_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT - VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT + 1), VK_DEVICE_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF } VkDeviceEventTypeEXT; typedef enum VkDisplayEventTypeEXT { VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0, VK_DISPLAY_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT, VK_DISPLAY_EVENT_TYPE_END_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT, VK_DISPLAY_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT - VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT + 1), VK_DISPLAY_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF } VkDisplayEventTypeEXT; typedef struct VkDisplayPowerInfoEXT { VkStructureType sType; const void* pNext; VkDisplayPowerStateEXT powerState; } VkDisplayPowerInfoEXT; typedef struct VkDeviceEventInfoEXT { VkStructureType sType; const void* pNext; VkDeviceEventTypeEXT deviceEvent; } VkDeviceEventInfoEXT; typedef struct VkDisplayEventInfoEXT { VkStructureType sType; const void* pNext; VkDisplayEventTypeEXT displayEvent; } VkDisplayEventInfoEXT; typedef struct VkSwapchainCounterCreateInfoEXT { VkStructureType sType; const void* pNext; VkSurfaceCounterFlagsEXT surfaceCounters; } VkSwapchainCounterCreateInfoEXT; typedef VkResult (VKAPI_PTR *PFN_vkDisplayPowerControlEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo); typedef VkResult (VKAPI_PTR *PFN_vkRegisterDeviceEventEXT)(VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); typedef VkResult (VKAPI_PTR *PFN_vkRegisterDisplayEventEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainCounterEXT)(VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue); #ifndef VK_NO_PROTOTYPES VKAPI_ATTR VkResult VKAPI_CALL vkDisplayPowerControlEXT( VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo); VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDeviceEventEXT( VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDisplayEventEXT( VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainCounterEXT( VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue); #endif #define VK_EXT_swapchain_colorspace 1 #define VK_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION 1 #define VK_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME "VK_EXT_swapchain_colorspace" #ifdef __cplusplus } #endif #endif ================================================ FILE: external/GLFW/docs/CMakeLists.txt ================================================ set(glfw_DOCS_SOURCES "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h" "${GLFW_SOURCE_DIR}/docs/main.dox" "${GLFW_SOURCE_DIR}/docs/news.dox" "${GLFW_SOURCE_DIR}/docs/moving.dox" "${GLFW_SOURCE_DIR}/docs/quick.dox" "${GLFW_SOURCE_DIR}/docs/compile.dox" "${GLFW_SOURCE_DIR}/docs/build.dox" "${GLFW_SOURCE_DIR}/docs/intro.dox" "${GLFW_SOURCE_DIR}/docs/context.dox" "${GLFW_SOURCE_DIR}/docs/monitor.dox" "${GLFW_SOURCE_DIR}/docs/window.dox" "${GLFW_SOURCE_DIR}/docs/input.dox" "${GLFW_SOURCE_DIR}/docs/vulkan.dox" "${GLFW_SOURCE_DIR}/docs/compat.dox") if (GLFW_DOCUMENT_INTERNALS) list(APPEND glfw_DOCS_SOURCES "${GLFW_SOURCE_DIR}/docs/internal.dox" "${GLFW_SOURCE_DIR}/src/internal.h") endif() foreach(arg ${glfw_DOCS_SOURCES}) set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} \\\n\"${arg}\"") endforeach() configure_file(Doxyfile.in Doxyfile @ONLY) add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}" WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs" COMMENT "Generating HTML documentation" VERBATIM) ================================================ FILE: external/GLFW/docs/Doxyfile.in ================================================ # Doxyfile 1.8.3.1 # This file describes the settings to be used by the documentation system # doxygen (www.doxygen.org) for a project. # # All text after a hash (#) is considered a comment and will be ignored. # The format is: # TAG = value [value, ...] # For lists items can also be appended using: # TAG += value [value, ...] # Values that contain spaces should be placed between quotes (" "). #--------------------------------------------------------------------------- # Project related configuration options #--------------------------------------------------------------------------- # This tag specifies the encoding used for all characters in the config file # that follow. The default is UTF-8 which is also the encoding used for all # text before the first occurrence of this tag. Doxygen uses libiconv (or the # iconv built into libc) for the transcoding. See # http://www.gnu.org/software/libiconv for the list of possible encodings. DOXYFILE_ENCODING = UTF-8 # The PROJECT_NAME tag is a single word (or sequence of words) that should # identify the project. Note that if you do not use Doxywizard you need # to put quotes around the project name if it contains spaces. PROJECT_NAME = "GLFW" # The PROJECT_NUMBER tag can be used to enter a project or revision number. # This could be handy for archiving the generated documentation or # if some version control system is used. PROJECT_NUMBER = @GLFW_VERSION_FULL@ # Using the PROJECT_BRIEF tag one can provide an optional one line description # for a project that appears at the top of each page and should give viewer # a quick idea about the purpose of the project. Keep the description short. PROJECT_BRIEF = "A multi-platform library for OpenGL, window and input" # With the PROJECT_LOGO tag one can specify an logo or icon that is # included in the documentation. The maximum height of the logo should not # exceed 55 pixels and the maximum width should not exceed 200 pixels. # Doxygen will copy the logo to the output directory. PROJECT_LOGO = # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) # base path where the generated documentation will be put. # If a relative path is entered, it will be relative to the location # where doxygen was started. If left blank the current directory will be used. OUTPUT_DIRECTORY = "@GLFW_BINARY_DIR@/docs" # If the CREATE_SUBDIRS tag is set to YES, then doxygen will create # 4096 sub-directories (in 2 levels) under the output directory of each output # format and will distribute the generated files over these directories. # Enabling this option can be useful when feeding doxygen a huge amount of # source files, where putting all generated files in the same directory would # otherwise cause performance problems for the file system. CREATE_SUBDIRS = NO # The OUTPUT_LANGUAGE tag is used to specify the language in which all # documentation generated by doxygen is written. Doxygen will use this # information to generate all constant output in the proper language. # The default language is English, other supported languages are: # Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, # Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German, # Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English # messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, # Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, # Slovene, Spanish, Swedish, Ukrainian, and Vietnamese. OUTPUT_LANGUAGE = English # If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will # include brief member descriptions after the members that are listed in # the file and class documentation (similar to JavaDoc). # Set to NO to disable this. BRIEF_MEMBER_DESC = YES # If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend # the brief description of a member or function before the detailed description. # Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the # brief descriptions will be completely suppressed. REPEAT_BRIEF = NO # This tag implements a quasi-intelligent brief description abbreviator # that is used to form the text in various listings. Each string # in this list, if found as the leading text of the brief description, will be # stripped from the text and the result after processing the whole list, is # used as the annotated text. Otherwise, the brief description is used as-is. # If left blank, the following values are used ("$name" is automatically # replaced with the name of the entity): "The $name class" "The $name widget" # "The $name file" "is" "provides" "specifies" "contains" # "represents" "a" "an" "the" ABBREVIATE_BRIEF = # If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then # Doxygen will generate a detailed section even if there is only a brief # description. ALWAYS_DETAILED_SEC = YES # If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all # inherited members of a class in the documentation of that class as if those # members were ordinary class members. Constructors, destructors and assignment # operators of the base classes will not be shown. INLINE_INHERITED_MEMB = NO # If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full # path before files name in the file list and in the header files. If set # to NO the shortest path that makes the file name unique will be used. FULL_PATH_NAMES = NO # If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag # can be used to strip a user-defined part of the path. Stripping is # only done if one of the specified strings matches the left-hand part of # the path. The tag can be used to show relative paths in the file list. # If left blank the directory from which doxygen is run is used as the # path to strip. Note that you specify absolute paths here, but also # relative paths, which will be relative from the directory where doxygen is # started. STRIP_FROM_PATH = # The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of # the path mentioned in the documentation of a class, which tells # the reader which header file to include in order to use a class. # If left blank only the name of the header file containing the class # definition is used. Otherwise one should specify the include paths that # are normally passed to the compiler using the -I flag. STRIP_FROM_INC_PATH = # If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter # (but less readable) file names. This can be useful if your file system # doesn't support long names like on DOS, Mac, or CD-ROM. SHORT_NAMES = NO # If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen # will interpret the first line (until the first dot) of a JavaDoc-style # comment as the brief description. If set to NO, the JavaDoc # comments will behave just like regular Qt-style comments # (thus requiring an explicit @brief command for a brief description.) JAVADOC_AUTOBRIEF = NO # If the QT_AUTOBRIEF tag is set to YES then Doxygen will # interpret the first line (until the first dot) of a Qt-style # comment as the brief description. If set to NO, the comments # will behave just like regular Qt-style comments (thus requiring # an explicit \brief command for a brief description.) QT_AUTOBRIEF = NO # The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen # treat a multi-line C++ special comment block (i.e. a block of //! or /// # comments) as a brief description. This used to be the default behaviour. # The new default is to treat a multi-line C++ comment block as a detailed # description. Set this tag to YES if you prefer the old behaviour instead. MULTILINE_CPP_IS_BRIEF = NO # If the INHERIT_DOCS tag is set to YES (the default) then an undocumented # member inherits the documentation from any documented member that it # re-implements. INHERIT_DOCS = YES # If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce # a new page for each member. If set to NO, the documentation of a member will # be part of the file/class/namespace that contains it. SEPARATE_MEMBER_PAGES = NO # The TAB_SIZE tag can be used to set the number of spaces in a tab. # Doxygen uses this value to replace tabs by spaces in code fragments. TAB_SIZE = 8 # This tag can be used to specify a number of aliases that acts # as commands in the documentation. An alias has the form "name=value". # For example adding "sideeffect=\par Side Effects:\n" will allow you to # put the command \sideeffect (or @sideeffect) in the documentation, which # will result in a user-defined paragraph with heading "Side Effects:". # You can put \n's in the value part of an alias to insert newlines. ALIASES = "thread_safety=@par Thread safety\n" \ "pointer_lifetime=@par Pointer lifetime\n" \ "analysis=@par Analysis\n" \ "reentrancy=@par Reentrancy\n" \ "errors=@par Errors\n" \ "glfw3=@par\n__GLFW 3:__" \ "x11=__X11:__" \ "wayland=__Wayland:__" \ "win32=__Windows:__" \ "macos=__macOS:__" \ "linux=__Linux:__" # This tag can be used to specify a number of word-keyword mappings (TCL only). # A mapping has the form "name=value". For example adding # "class=itcl::class" will allow you to use the command class in the # itcl::class meaning. TCL_SUBST = # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C # sources only. Doxygen will then generate output that is more tailored for C. # For instance, some of the names that are used will be different. The list # of all members will be omitted, etc. OPTIMIZE_OUTPUT_FOR_C = YES # Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java # sources only. Doxygen will then generate output that is more tailored for # Java. For instance, namespaces will be presented as packages, qualified # scopes will look different, etc. OPTIMIZE_OUTPUT_JAVA = NO # Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran # sources only. Doxygen will then generate output that is more tailored for # Fortran. OPTIMIZE_FOR_FORTRAN = NO # Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL # sources. Doxygen will then generate output that is tailored for # VHDL. OPTIMIZE_OUTPUT_VHDL = NO # Doxygen selects the parser to use depending on the extension of the files it # parses. With this tag you can assign which parser to use for a given # extension. Doxygen has a built-in mapping, but you can override or extend it # using this tag. The format is ext=language, where ext is a file extension, # and language is one of the parsers supported by doxygen: IDL, Java, # Javascript, CSharp, C, C++, D, PHP, Objective-C, Python, Fortran, VHDL, C, # C++. For instance to make doxygen treat .inc files as Fortran files (default # is PHP), and .f files as C (default is Fortran), use: inc=Fortran f=C. Note # that for custom extensions you also need to set FILE_PATTERNS otherwise the # files are not read by doxygen. EXTENSION_MAPPING = # If MARKDOWN_SUPPORT is enabled (the default) then doxygen pre-processes all # comments according to the Markdown format, which allows for more readable # documentation. See http://daringfireball.net/projects/markdown/ for details. # The output of markdown processing is further processed by doxygen, so you # can mix doxygen, HTML, and XML commands with Markdown formatting. # Disable only in case of backward compatibilities issues. MARKDOWN_SUPPORT = YES # When enabled doxygen tries to link words that correspond to documented classes, # or namespaces to their corresponding documentation. Such a link can be # prevented in individual cases by by putting a % sign in front of the word or # globally by setting AUTOLINK_SUPPORT to NO. AUTOLINK_SUPPORT = YES # If you use STL classes (i.e. std::string, std::vector, etc.) but do not want # to include (a tag file for) the STL sources as input, then you should # set this tag to YES in order to let doxygen match functions declarations and # definitions whose arguments contain STL classes (e.g. func(std::string); v.s. # func(std::string) {}). This also makes the inheritance and collaboration # diagrams that involve STL classes more complete and accurate. BUILTIN_STL_SUPPORT = NO # If you use Microsoft's C++/CLI language, you should set this option to YES to # enable parsing support. CPP_CLI_SUPPORT = NO # Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. # Doxygen will parse them like normal C++ but will assume all classes use public # instead of private inheritance when no explicit protection keyword is present. SIP_SUPPORT = NO # For Microsoft's IDL there are propget and propput attributes to indicate # getter and setter methods for a property. Setting this option to YES (the # default) will make doxygen replace the get and set methods by a property in # the documentation. This will only work if the methods are indeed getting or # setting a simple type. If this is not the case, or you want to show the # methods anyway, you should set this option to NO. IDL_PROPERTY_SUPPORT = NO # If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC # tag is set to YES, then doxygen will reuse the documentation of the first # member in the group (if any) for the other members of the group. By default # all members of a group must be documented explicitly. DISTRIBUTE_GROUP_DOC = NO # Set the SUBGROUPING tag to YES (the default) to allow class member groups of # the same type (for instance a group of public functions) to be put as a # subgroup of that type (e.g. under the Public Functions section). Set it to # NO to prevent subgrouping. Alternatively, this can be done per class using # the \nosubgrouping command. SUBGROUPING = YES # When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and # unions are shown inside the group in which they are included (e.g. using # @ingroup) instead of on a separate page (for HTML and Man pages) or # section (for LaTeX and RTF). INLINE_GROUPED_CLASSES = NO # When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and # unions with only public data fields will be shown inline in the documentation # of the scope in which they are defined (i.e. file, namespace, or group # documentation), provided this scope is documented. If set to NO (the default), # structs, classes, and unions are shown on a separate page (for HTML and Man # pages) or section (for LaTeX and RTF). INLINE_SIMPLE_STRUCTS = NO # When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum # is documented as struct, union, or enum with the name of the typedef. So # typedef struct TypeS {} TypeT, will appear in the documentation as a struct # with name TypeT. When disabled the typedef will appear as a member of a file, # namespace, or class. And the struct will be named TypeS. This can typically # be useful for C code in case the coding convention dictates that all compound # types are typedef'ed and only the typedef is referenced, never the tag name. TYPEDEF_HIDES_STRUCT = NO # Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be # set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given # their name and scope. Since this can be an expensive process and often the # same symbol appear multiple times in the code, doxygen keeps a cache of # pre-resolved symbols. If the cache is too small doxygen will become slower. # If the cache is too large, memory is wasted. The cache size is given by this # formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0, # corresponding to a cache size of 2^16 = 65536 symbols. LOOKUP_CACHE_SIZE = 0 #--------------------------------------------------------------------------- # Build related configuration options #--------------------------------------------------------------------------- # If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in # documentation are documented, even if no documentation was available. # Private class members and static file members will be hidden unless # the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES EXTRACT_ALL = YES # If the EXTRACT_PRIVATE tag is set to YES all private members of a class # will be included in the documentation. EXTRACT_PRIVATE = NO # If the EXTRACT_PACKAGE tag is set to YES all members with package or internal # scope will be included in the documentation. EXTRACT_PACKAGE = NO # If the EXTRACT_STATIC tag is set to YES all static members of a file # will be included in the documentation. EXTRACT_STATIC = NO # If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) # defined locally in source files will be included in the documentation. # If set to NO only classes defined in header files are included. EXTRACT_LOCAL_CLASSES = YES # This flag is only useful for Objective-C code. When set to YES local # methods, which are defined in the implementation section but not in # the interface are included in the documentation. # If set to NO (the default) only methods in the interface are included. EXTRACT_LOCAL_METHODS = NO # If this flag is set to YES, the members of anonymous namespaces will be # extracted and appear in the documentation as a namespace called # 'anonymous_namespace{file}', where file will be replaced with the base # name of the file that contains the anonymous namespace. By default # anonymous namespaces are hidden. EXTRACT_ANON_NSPACES = NO # If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all # undocumented members of documented classes, files or namespaces. # If set to NO (the default) these members will be included in the # various overviews, but no documentation section is generated. # This option has no effect if EXTRACT_ALL is enabled. HIDE_UNDOC_MEMBERS = NO # If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all # undocumented classes that are normally visible in the class hierarchy. # If set to NO (the default) these classes will be included in the various # overviews. This option has no effect if EXTRACT_ALL is enabled. HIDE_UNDOC_CLASSES = NO # If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all # friend (class|struct|union) declarations. # If set to NO (the default) these declarations will be included in the # documentation. HIDE_FRIEND_COMPOUNDS = NO # If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any # documentation blocks found inside the body of a function. # If set to NO (the default) these blocks will be appended to the # function's detailed documentation block. HIDE_IN_BODY_DOCS = NO # The INTERNAL_DOCS tag determines if documentation # that is typed after a \internal command is included. If the tag is set # to NO (the default) then the documentation will be excluded. # Set it to YES to include the internal documentation. INTERNAL_DOCS = NO # If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate # file names in lower-case letters. If set to YES upper-case letters are also # allowed. This is useful if you have classes or files whose names only differ # in case and if your file system supports case sensitive file names. Windows # and Mac users are advised to set this option to NO. CASE_SENSE_NAMES = YES # If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen # will show members with their full class and namespace scopes in the # documentation. If set to YES the scope will be hidden. HIDE_SCOPE_NAMES = NO # If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen # will put a list of the files that are included by a file in the documentation # of that file. SHOW_INCLUDE_FILES = NO # If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen # will list include files with double quotes in the documentation # rather than with sharp brackets. FORCE_LOCAL_INCLUDES = NO # If the INLINE_INFO tag is set to YES (the default) then a tag [inline] # is inserted in the documentation for inline members. INLINE_INFO = YES # If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen # will sort the (detailed) documentation of file and class members # alphabetically by member name. If set to NO the members will appear in # declaration order. SORT_MEMBER_DOCS = NO # If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the # brief documentation of file, namespace and class members alphabetically # by member name. If set to NO (the default) the members will appear in # declaration order. SORT_BRIEF_DOCS = NO # If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen # will sort the (brief and detailed) documentation of class members so that # constructors and destructors are listed first. If set to NO (the default) # the constructors will appear in the respective orders defined by # SORT_MEMBER_DOCS and SORT_BRIEF_DOCS. # This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO # and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO. SORT_MEMBERS_CTORS_1ST = NO # If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the # hierarchy of group names into alphabetical order. If set to NO (the default) # the group names will appear in their defined order. SORT_GROUP_NAMES = YES # If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be # sorted by fully-qualified names, including namespaces. If set to # NO (the default), the class list will be sorted only by class name, # not including the namespace part. # Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. # Note: This option applies only to the class list, not to the # alphabetical list. SORT_BY_SCOPE_NAME = NO # If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to # do proper type resolution of all parameters of a function it will reject a # match between the prototype and the implementation of a member function even # if there is only one candidate or it is obvious which candidate to choose # by doing a simple string match. By disabling STRICT_PROTO_MATCHING doxygen # will still accept a match between prototype and implementation in such cases. STRICT_PROTO_MATCHING = NO # The GENERATE_TODOLIST tag can be used to enable (YES) or # disable (NO) the todo list. This list is created by putting \todo # commands in the documentation. GENERATE_TODOLIST = YES # The GENERATE_TESTLIST tag can be used to enable (YES) or # disable (NO) the test list. This list is created by putting \test # commands in the documentation. GENERATE_TESTLIST = YES # The GENERATE_BUGLIST tag can be used to enable (YES) or # disable (NO) the bug list. This list is created by putting \bug # commands in the documentation. GENERATE_BUGLIST = YES # The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or # disable (NO) the deprecated list. This list is created by putting # \deprecated commands in the documentation. GENERATE_DEPRECATEDLIST= YES # The ENABLED_SECTIONS tag can be used to enable conditional # documentation sections, marked by \if section-label ... \endif # and \cond section-label ... \endcond blocks. ENABLED_SECTIONS = # The MAX_INITIALIZER_LINES tag determines the maximum number of lines # the initial value of a variable or macro consists of for it to appear in # the documentation. If the initializer consists of more lines than specified # here it will be hidden. Use a value of 0 to hide initializers completely. # The appearance of the initializer of individual variables and macros in the # documentation can be controlled using \showinitializer or \hideinitializer # command in the documentation regardless of this setting. MAX_INITIALIZER_LINES = 30 # Set the SHOW_USED_FILES tag to NO to disable the list of files generated # at the bottom of the documentation of classes and structs. If set to YES the # list will mention the files that were used to generate the documentation. SHOW_USED_FILES = YES # Set the SHOW_FILES tag to NO to disable the generation of the Files page. # This will remove the Files entry from the Quick Index and from the # Folder Tree View (if specified). The default is YES. SHOW_FILES = YES # Set the SHOW_NAMESPACES tag to NO to disable the generation of the # Namespaces page. # This will remove the Namespaces entry from the Quick Index # and from the Folder Tree View (if specified). The default is YES. SHOW_NAMESPACES = NO # The FILE_VERSION_FILTER tag can be used to specify a program or script that # doxygen should invoke to get the current version for each file (typically from # the version control system). Doxygen will invoke the program by executing (via # popen()) the command , where is the value of # the FILE_VERSION_FILTER tag, and is the name of an input file # provided by doxygen. Whatever the program writes to standard output # is used as the file version. See the manual for examples. FILE_VERSION_FILTER = # The LAYOUT_FILE tag can be used to specify a layout file which will be parsed # by doxygen. The layout file controls the global structure of the generated # output files in an output format independent way. To create the layout file # that represents doxygen's defaults, run doxygen with the -l option. # You can optionally specify a file name after the option, if omitted # DoxygenLayout.xml will be used as the name of the layout file. LAYOUT_FILE = # The CITE_BIB_FILES tag can be used to specify one or more bib files # containing the references data. This must be a list of .bib files. The # .bib extension is automatically appended if omitted. Using this command # requires the bibtex tool to be installed. See also # http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style # of the bibliography can be controlled using LATEX_BIB_STYLE. To use this # feature you need bibtex and perl available in the search path. Do not use # file names with spaces, bibtex cannot handle them. CITE_BIB_FILES = #--------------------------------------------------------------------------- # configuration options related to warning and progress messages #--------------------------------------------------------------------------- # The QUIET tag can be used to turn on/off the messages that are generated # by doxygen. Possible values are YES and NO. If left blank NO is used. QUIET = YES # The WARNINGS tag can be used to turn on/off the warning messages that are # generated by doxygen. Possible values are YES and NO. If left blank # NO is used. WARNINGS = YES # If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings # for undocumented members. If EXTRACT_ALL is set to YES then this flag will # automatically be disabled. WARN_IF_UNDOCUMENTED = YES # If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for # potential errors in the documentation, such as not documenting some # parameters in a documented function, or documenting parameters that # don't exist or using markup commands wrongly. WARN_IF_DOC_ERROR = YES # The WARN_NO_PARAMDOC option can be enabled to get warnings for # functions that are documented, but have no documentation for their parameters # or return value. If set to NO (the default) doxygen will only warn about # wrong or incomplete parameter documentation, but not about the absence of # documentation. WARN_NO_PARAMDOC = YES # The WARN_FORMAT tag determines the format of the warning messages that # doxygen can produce. The string should contain the $file, $line, and $text # tags, which will be replaced by the file and line number from which the # warning originated and the warning text. Optionally the format may contain # $version, which will be replaced by the version of the file (if it could # be obtained via FILE_VERSION_FILTER) WARN_FORMAT = "$file:$line: $text" # The WARN_LOGFILE tag can be used to specify a file to which warning # and error messages should be written. If left blank the output is written # to stderr. WARN_LOGFILE = "@GLFW_BINARY_DIR@/docs/warnings.txt" #--------------------------------------------------------------------------- # configuration options related to the input files #--------------------------------------------------------------------------- # The INPUT tag can be used to specify the files and/or directories that contain # documented source files. You may enter file names like "myfile.cpp" or # directories like "/usr/src/myproject". Separate the files or directories # with spaces. INPUT = @GLFW_DOCS_SOURCES@ # This tag can be used to specify the character encoding of the source files # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is # also the default input encoding. Doxygen uses libiconv (or the iconv built # into libc) for the transcoding. See http://www.gnu.org/software/libiconv for # the list of possible encodings. INPUT_ENCODING = UTF-8 # If the value of the INPUT tag contains directories, you can use the # FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp # and *.h) to filter out the source-files in the directories. If left # blank the following patterns are tested: # *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh # *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py # *.f90 *.f *.for *.vhd *.vhdl FILE_PATTERNS = *.h *.dox # The RECURSIVE tag can be used to turn specify whether or not subdirectories # should be searched for input files as well. Possible values are YES and NO. # If left blank NO is used. RECURSIVE = NO # The EXCLUDE tag can be used to specify files and/or directories that should be # excluded from the INPUT source files. This way you can easily exclude a # subdirectory from a directory tree whose root is specified with the INPUT tag. # Note that relative paths are relative to the directory from which doxygen is # run. EXCLUDE = # The EXCLUDE_SYMLINKS tag can be used to select whether or not files or # directories that are symbolic links (a Unix file system feature) are excluded # from the input. EXCLUDE_SYMLINKS = NO # If the value of the INPUT tag contains directories, you can use the # EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude # certain files from those directories. Note that the wildcards are matched # against the file with absolute path, so to exclude all test directories # for example use the pattern */test/* EXCLUDE_PATTERNS = # The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names # (namespaces, classes, functions, etc.) that should be excluded from the # output. The symbol name can be a fully qualified name, a word, or if the # wildcard * is used, a substring. Examples: ANamespace, AClass, # AClass::ANamespace, ANamespace::*Test EXCLUDE_SYMBOLS = APIENTRY GLFWAPI # The EXAMPLE_PATH tag can be used to specify one or more files or # directories that contain example code fragments that are included (see # the \include command). EXAMPLE_PATH = "@GLFW_SOURCE_DIR@/examples" # If the value of the EXAMPLE_PATH tag contains directories, you can use the # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp # and *.h) to filter out the source-files in the directories. If left # blank all files are included. EXAMPLE_PATTERNS = # If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be # searched for input files to be used with the \include or \dontinclude # commands irrespective of the value of the RECURSIVE tag. # Possible values are YES and NO. If left blank NO is used. EXAMPLE_RECURSIVE = NO # The IMAGE_PATH tag can be used to specify one or more files or # directories that contain image that are included in the documentation (see # the \image command). IMAGE_PATH = # The INPUT_FILTER tag can be used to specify a program that doxygen should # invoke to filter for each input file. Doxygen will invoke the filter program # by executing (via popen()) the command , where # is the value of the INPUT_FILTER tag, and is the name of an # input file. Doxygen will then use the output that the filter program writes # to standard output. # If FILTER_PATTERNS is specified, this tag will be # ignored. INPUT_FILTER = # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern # basis. # Doxygen will compare the file name with each pattern and apply the # filter if there is a match. # The filters are a list of the form: # pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further # info on how filters are used. If FILTER_PATTERNS is empty or if # non of the patterns match the file name, INPUT_FILTER is applied. FILTER_PATTERNS = # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using # INPUT_FILTER) will be used to filter the input files when producing source # files to browse (i.e. when SOURCE_BROWSER is set to YES). FILTER_SOURCE_FILES = NO # The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file # pattern. A pattern will override the setting for FILTER_PATTERN (if any) # and it is also possible to disable source filtering for a specific pattern # using *.ext= (so without naming a filter). This option only has effect when # FILTER_SOURCE_FILES is enabled. FILTER_SOURCE_PATTERNS = # If the USE_MD_FILE_AS_MAINPAGE tag refers to the name of a markdown file that # is part of the input, its contents will be placed on the main page (index.html). # This can be useful if you have a project on for instance GitHub and want reuse # the introduction page also for the doxygen output. USE_MDFILE_AS_MAINPAGE = #--------------------------------------------------------------------------- # configuration options related to source browsing #--------------------------------------------------------------------------- # If the SOURCE_BROWSER tag is set to YES then a list of source files will # be generated. Documented entities will be cross-referenced with these sources. # Note: To get rid of all source code in the generated output, make sure also # VERBATIM_HEADERS is set to NO. SOURCE_BROWSER = NO # Setting the INLINE_SOURCES tag to YES will include the body # of functions and classes directly in the documentation. INLINE_SOURCES = NO # Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct # doxygen to hide any special comment blocks from generated source code # fragments. Normal C, C++ and Fortran comments will always remain visible. STRIP_CODE_COMMENTS = YES # If the REFERENCED_BY_RELATION tag is set to YES # then for each documented function all documented # functions referencing it will be listed. REFERENCED_BY_RELATION = NO # If the REFERENCES_RELATION tag is set to YES # then for each documented function all documented entities # called/used by that function will be listed. REFERENCES_RELATION = NO # If the REFERENCES_LINK_SOURCE tag is set to YES (the default) # and SOURCE_BROWSER tag is set to YES, then the hyperlinks from # functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will # link to the source code. # Otherwise they will link to the documentation. REFERENCES_LINK_SOURCE = YES # If the USE_HTAGS tag is set to YES then the references to source code # will point to the HTML generated by the htags(1) tool instead of doxygen # built-in source browser. The htags tool is part of GNU's global source # tagging system (see http://www.gnu.org/software/global/global.html). You # will need version 4.8.6 or higher. USE_HTAGS = NO # If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen # will generate a verbatim copy of the header file for each class for # which an include is specified. Set to NO to disable this. VERBATIM_HEADERS = YES #--------------------------------------------------------------------------- # configuration options related to the alphabetical class index #--------------------------------------------------------------------------- # If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index # of all compounds will be generated. Enable this if the project # contains a lot of classes, structs, unions or interfaces. ALPHABETICAL_INDEX = YES # If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then # the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns # in which this list will be split (can be a number in the range [1..20]) COLS_IN_ALPHA_INDEX = 5 # In case all classes in a project start with a common prefix, all # classes will be put under the same header in the alphabetical index. # The IGNORE_PREFIX tag can be used to specify one or more prefixes that # should be ignored while generating the index headers. IGNORE_PREFIX = glfw GLFW_ #--------------------------------------------------------------------------- # configuration options related to the HTML output #--------------------------------------------------------------------------- # If the GENERATE_HTML tag is set to YES (the default) Doxygen will # generate HTML output. GENERATE_HTML = YES # The HTML_OUTPUT tag is used to specify where the HTML docs will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `html' will be used as the default path. HTML_OUTPUT = html # The HTML_FILE_EXTENSION tag can be used to specify the file extension for # each generated HTML page (for example: .htm,.php,.asp). If it is left blank # doxygen will generate files with .html extension. HTML_FILE_EXTENSION = .html # The HTML_HEADER tag can be used to specify a personal HTML header for # each generated HTML page. If it is left blank doxygen will generate a # standard header. Note that when using a custom header you are responsible # for the proper inclusion of any scripts and style sheets that doxygen # needs, which is dependent on the configuration options used. # It is advised to generate a default header using "doxygen -w html # header.html footer.html stylesheet.css YourConfigFile" and then modify # that header. Note that the header is subject to change so you typically # have to redo this when upgrading to a newer version of doxygen or when # changing the value of configuration settings such as GENERATE_TREEVIEW! HTML_HEADER = "@GLFW_SOURCE_DIR@/docs/header.html" # The HTML_FOOTER tag can be used to specify a personal HTML footer for # each generated HTML page. If it is left blank doxygen will generate a # standard footer. HTML_FOOTER = "@GLFW_SOURCE_DIR@/docs/footer.html" # The HTML_STYLESHEET tag can be used to specify a user-defined cascading # style sheet that is used by each HTML page. It can be used to # fine-tune the look of the HTML output. If left blank doxygen will # generate a default style sheet. Note that it is recommended to use # HTML_EXTRA_STYLESHEET instead of this one, as it is more robust and this # tag will in the future become obsolete. HTML_STYLESHEET = # The HTML_EXTRA_STYLESHEET tag can be used to specify an additional # user-defined cascading style sheet that is included after the standard # style sheets created by doxygen. Using this option one can overrule # certain style aspects. This is preferred over using HTML_STYLESHEET # since it does not replace the standard style sheet and is therefor more # robust against future updates. Doxygen will copy the style sheet file to # the output directory. HTML_EXTRA_STYLESHEET = "@GLFW_SOURCE_DIR@/docs/extra.css" # The HTML_EXTRA_FILES tag can be used to specify one or more extra images or # other source files which should be copied to the HTML output directory. Note # that these files will be copied to the base HTML output directory. Use the # $relpath$ marker in the HTML_HEADER and/or HTML_FOOTER files to load these # files. In the HTML_STYLESHEET file, use the file name only. Also note that # the files will be copied as-is; there are no commands or markers available. HTML_EXTRA_FILES = "@GLFW_SOURCE_DIR@/docs/spaces.svg" # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. # Doxygen will adjust the colors in the style sheet and background images # according to this color. Hue is specified as an angle on a colorwheel, # see http://en.wikipedia.org/wiki/Hue for more information. # For instance the value 0 represents red, 60 is yellow, 120 is green, # 180 is cyan, 240 is blue, 300 purple, and 360 is red again. # The allowed range is 0 to 359. HTML_COLORSTYLE_HUE = 220 # The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of # the colors in the HTML output. For a value of 0 the output will use # grayscales only. A value of 255 will produce the most vivid colors. HTML_COLORSTYLE_SAT = 100 # The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to # the luminance component of the colors in the HTML output. Values below # 100 gradually make the output lighter, whereas values above 100 make # the output darker. The value divided by 100 is the actual gamma applied, # so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2, # and 100 does not change the gamma. HTML_COLORSTYLE_GAMMA = 80 # If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML # page will contain the date and time when the page was generated. Setting # this to NO can help when comparing the output of multiple runs. HTML_TIMESTAMP = YES # If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML # documentation will contain sections that can be hidden and shown after the # page has loaded. HTML_DYNAMIC_SECTIONS = NO # With HTML_INDEX_NUM_ENTRIES one can control the preferred number of # entries shown in the various tree structured indices initially; the user # can expand and collapse entries dynamically later on. Doxygen will expand # the tree to such a level that at most the specified number of entries are # visible (unless a fully collapsed tree already exceeds this amount). # So setting the number of entries 1 will produce a full collapsed tree by # default. 0 is a special value representing an infinite number of entries # and will result in a full expanded tree by default. HTML_INDEX_NUM_ENTRIES = 100 # If the GENERATE_DOCSET tag is set to YES, additional index files # will be generated that can be used as input for Apple's Xcode 3 # integrated development environment, introduced with OSX 10.5 (Leopard). # To create a documentation set, doxygen will generate a Makefile in the # HTML output directory. Running make will produce the docset in that # directory and running "make install" will install the docset in # ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find # it at startup. # See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html # for more information. GENERATE_DOCSET = NO # When GENERATE_DOCSET tag is set to YES, this tag determines the name of the # feed. A documentation feed provides an umbrella under which multiple # documentation sets from a single provider (such as a company or product suite) # can be grouped. DOCSET_FEEDNAME = "Doxygen generated docs" # When GENERATE_DOCSET tag is set to YES, this tag specifies a string that # should uniquely identify the documentation set bundle. This should be a # reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen # will append .docset to the name. DOCSET_BUNDLE_ID = org.doxygen.Project # When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely # identify the documentation publisher. This should be a reverse domain-name # style string, e.g. com.mycompany.MyDocSet.documentation. DOCSET_PUBLISHER_ID = org.doxygen.Publisher # The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher. DOCSET_PUBLISHER_NAME = Publisher # If the GENERATE_HTMLHELP tag is set to YES, additional index files # will be generated that can be used as input for tools like the # Microsoft HTML help workshop to generate a compiled HTML help file (.chm) # of the generated HTML documentation. GENERATE_HTMLHELP = NO # If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can # be used to specify the file name of the resulting .chm file. You # can add a path in front of the file if the result should not be # written to the html output directory. CHM_FILE = # If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can # be used to specify the location (absolute path including file name) of # the HTML help compiler (hhc.exe). If non-empty doxygen will try to run # the HTML help compiler on the generated index.hhp. HHC_LOCATION = # If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag # controls if a separate .chi index file is generated (YES) or that # it should be included in the master .chm file (NO). GENERATE_CHI = NO # If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING # is used to encode HtmlHelp index (hhk), content (hhc) and project file # content. CHM_INDEX_ENCODING = # If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag # controls whether a binary table of contents is generated (YES) or a # normal table of contents (NO) in the .chm file. BINARY_TOC = NO # The TOC_EXPAND flag can be set to YES to add extra items for group members # to the contents of the HTML help documentation and to the tree view. TOC_EXPAND = NO # If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and # QHP_VIRTUAL_FOLDER are set, an additional index file will be generated # that can be used as input for Qt's qhelpgenerator to generate a # Qt Compressed Help (.qch) of the generated HTML documentation. GENERATE_QHP = NO # If the QHG_LOCATION tag is specified, the QCH_FILE tag can # be used to specify the file name of the resulting .qch file. # The path specified is relative to the HTML output folder. QCH_FILE = # The QHP_NAMESPACE tag specifies the namespace to use when generating # Qt Help Project output. For more information please see # http://doc.trolltech.com/qthelpproject.html#namespace QHP_NAMESPACE = org.doxygen.Project # The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating # Qt Help Project output. For more information please see # http://doc.trolltech.com/qthelpproject.html#virtual-folders QHP_VIRTUAL_FOLDER = doc # If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to # add. For more information please see # http://doc.trolltech.com/qthelpproject.html#custom-filters QHP_CUST_FILTER_NAME = # The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the # custom filter to add. For more information please see # # Qt Help Project / Custom Filters. QHP_CUST_FILTER_ATTRS = # The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this # project's # filter section matches. # # Qt Help Project / Filter Attributes. QHP_SECT_FILTER_ATTRS = # If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can # be used to specify the location of Qt's qhelpgenerator. # If non-empty doxygen will try to run qhelpgenerator on the generated # .qhp file. QHG_LOCATION = # If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files # will be generated, which together with the HTML files, form an Eclipse help # plugin. To install this plugin and make it available under the help contents # menu in Eclipse, the contents of the directory containing the HTML and XML # files needs to be copied into the plugins directory of eclipse. The name of # the directory within the plugins directory should be the same as # the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before # the help appears. GENERATE_ECLIPSEHELP = NO # A unique identifier for the eclipse help plugin. When installing the plugin # the directory name containing the HTML and XML files should also have # this name. ECLIPSE_DOC_ID = org.doxygen.Project # The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) # at top of each HTML page. The value NO (the default) enables the index and # the value YES disables it. Since the tabs have the same information as the # navigation tree you can set this option to NO if you already set # GENERATE_TREEVIEW to YES. DISABLE_INDEX = NO # The GENERATE_TREEVIEW tag is used to specify whether a tree-like index # structure should be generated to display hierarchical information. # If the tag value is set to YES, a side panel will be generated # containing a tree-like index structure (just like the one that # is generated for HTML Help). For this to work a browser that supports # JavaScript, DHTML, CSS and frames is required (i.e. any modern browser). # Windows users are probably better off using the HTML help feature. # Since the tree basically has the same information as the tab index you # could consider to set DISABLE_INDEX to NO when enabling this option. GENERATE_TREEVIEW = NO # The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values # (range [0,1..20]) that doxygen will group on one line in the generated HTML # documentation. Note that a value of 0 will completely suppress the enum # values from appearing in the overview section. ENUM_VALUES_PER_LINE = 4 # If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be # used to set the initial width (in pixels) of the frame in which the tree # is shown. TREEVIEW_WIDTH = 300 # When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open # links to external symbols imported via tag files in a separate window. EXT_LINKS_IN_WINDOW = NO # Use this tag to change the font size of Latex formulas included # as images in the HTML documentation. The default is 10. Note that # when you change the font size after a successful doxygen run you need # to manually remove any form_*.png images from the HTML output directory # to force them to be regenerated. FORMULA_FONTSIZE = 10 # Use the FORMULA_TRANPARENT tag to determine whether or not the images # generated for formulas are transparent PNGs. Transparent PNGs are # not supported properly for IE 6.0, but are supported on all modern browsers. # Note that when changing this option you need to delete any form_*.png files # in the HTML output before the changes have effect. FORMULA_TRANSPARENT = YES # Enable the USE_MATHJAX option to render LaTeX formulas using MathJax # (see http://www.mathjax.org) which uses client side Javascript for the # rendering instead of using prerendered bitmaps. Use this if you do not # have LaTeX installed or if you want to formulas look prettier in the HTML # output. When enabled you may also need to install MathJax separately and # configure the path to it using the MATHJAX_RELPATH option. USE_MATHJAX = NO # When MathJax is enabled you can set the default output format to be used for # thA MathJax output. Supported types are HTML-CSS, NativeMML (i.e. MathML) and # SVG. The default value is HTML-CSS, which is slower, but has the best # compatibility. MATHJAX_FORMAT = HTML-CSS # When MathJax is enabled you need to specify the location relative to the # HTML output directory using the MATHJAX_RELPATH option. The destination # directory should contain the MathJax.js script. For instance, if the mathjax # directory is located at the same level as the HTML output directory, then # MATHJAX_RELPATH should be ../mathjax. The default value points to # the MathJax Content Delivery Network so you can quickly see the result without # installing MathJax. # However, it is strongly recommended to install a local # copy of MathJax from http://www.mathjax.org before deployment. MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest # The MATHJAX_EXTENSIONS tag can be used to specify one or MathJax extension # names that should be enabled during MathJax rendering. MATHJAX_EXTENSIONS = # When the SEARCHENGINE tag is enabled doxygen will generate a search box # for the HTML output. The underlying search engine uses javascript # and DHTML and should work on any modern browser. Note that when using # HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets # (GENERATE_DOCSET) there is already a search function so this one should # typically be disabled. For large projects the javascript based search engine # can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution. SEARCHENGINE = YES # When the SERVER_BASED_SEARCH tag is enabled the search engine will be # implemented using a web server instead of a web client using Javascript. # There are two flavours of web server based search depending on the # EXTERNAL_SEARCH setting. When disabled, doxygen will generate a PHP script for # searching and an index file used by the script. When EXTERNAL_SEARCH is # enabled the indexing and searching needs to be provided by external tools. # See the manual for details. SERVER_BASED_SEARCH = NO # When EXTERNAL_SEARCH is enabled doxygen will no longer generate the PHP # script for searching. Instead the search results are written to an XML file # which needs to be processed by an external indexer. Doxygen will invoke an # external search engine pointed to by the SEARCHENGINE_URL option to obtain # the search results. Doxygen ships with an example indexer (doxyindexer) and # search engine (doxysearch.cgi) which are based on the open source search engine # library Xapian. See the manual for configuration details. EXTERNAL_SEARCH = NO # The SEARCHENGINE_URL should point to a search engine hosted by a web server # which will returned the search results when EXTERNAL_SEARCH is enabled. # Doxygen ships with an example search engine (doxysearch) which is based on # the open source search engine library Xapian. See the manual for configuration # details. SEARCHENGINE_URL = # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed # search data is written to a file for indexing by an external tool. With the # SEARCHDATA_FILE tag the name of this file can be specified. SEARCHDATA_FILE = searchdata.xml # When SERVER_BASED_SEARCH AND EXTERNAL_SEARCH are both enabled the # EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is # useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple # projects and redirect the results back to the right project. EXTERNAL_SEARCH_ID = # The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen # projects other than the one defined by this configuration file, but that are # all added to the same external search index. Each project needs to have a # unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id # of to a relative location where the documentation can be found. # The format is: EXTRA_SEARCH_MAPPINGS = id1=loc1 id2=loc2 ... EXTRA_SEARCH_MAPPINGS = #--------------------------------------------------------------------------- # configuration options related to the LaTeX output #--------------------------------------------------------------------------- # If the GENERATE_LATEX tag is set to YES (the default) Doxygen will # generate Latex output. GENERATE_LATEX = NO # The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `latex' will be used as the default path. LATEX_OUTPUT = latex # The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be # invoked. If left blank `latex' will be used as the default command name. # Note that when enabling USE_PDFLATEX this option is only used for # generating bitmaps for formulas in the HTML output, but not in the # Makefile that is written to the output directory. LATEX_CMD_NAME = latex # The MAKEINDEX_CMD_NAME tag can be used to specify the command name to # generate index for LaTeX. If left blank `makeindex' will be used as the # default command name. MAKEINDEX_CMD_NAME = makeindex # If the COMPACT_LATEX tag is set to YES Doxygen generates more compact # LaTeX documents. This may be useful for small projects and may help to # save some trees in general. COMPACT_LATEX = NO # The PAPER_TYPE tag can be used to set the paper type that is used # by the printer. Possible values are: a4, letter, legal and # executive. If left blank a4wide will be used. PAPER_TYPE = a4 # The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX # packages that should be included in the LaTeX output. EXTRA_PACKAGES = # The LATEX_HEADER tag can be used to specify a personal LaTeX header for # the generated latex document. The header should contain everything until # the first chapter. If it is left blank doxygen will generate a # standard header. Notice: only use this tag if you know what you are doing! LATEX_HEADER = # The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for # the generated latex document. The footer should contain everything after # the last chapter. If it is left blank doxygen will generate a # standard footer. Notice: only use this tag if you know what you are doing! LATEX_FOOTER = # If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated # is prepared for conversion to pdf (using ps2pdf). The pdf file will # contain links (just like the HTML output) instead of page references # This makes the output suitable for online browsing using a pdf viewer. PDF_HYPERLINKS = YES # If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of # plain latex in the generated Makefile. Set this option to YES to get a # higher quality PDF documentation. USE_PDFLATEX = YES # If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. # command to the generated LaTeX files. This will instruct LaTeX to keep # running if errors occur, instead of asking the user for help. # This option is also used when generating formulas in HTML. LATEX_BATCHMODE = NO # If LATEX_HIDE_INDICES is set to YES then doxygen will not # include the index chapters (such as File Index, Compound Index, etc.) # in the output. LATEX_HIDE_INDICES = NO # If LATEX_SOURCE_CODE is set to YES then doxygen will include # source code with syntax highlighting in the LaTeX output. # Note that which sources are shown also depends on other settings # such as SOURCE_BROWSER. LATEX_SOURCE_CODE = NO # The LATEX_BIB_STYLE tag can be used to specify the style to use for the # bibliography, e.g. plainnat, or ieeetr. The default style is "plain". See # http://en.wikipedia.org/wiki/BibTeX for more info. LATEX_BIB_STYLE = plain #--------------------------------------------------------------------------- # configuration options related to the RTF output #--------------------------------------------------------------------------- # If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output # The RTF output is optimized for Word 97 and may not look very pretty with # other RTF readers or editors. GENERATE_RTF = NO # The RTF_OUTPUT tag is used to specify where the RTF docs will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `rtf' will be used as the default path. RTF_OUTPUT = rtf # If the COMPACT_RTF tag is set to YES Doxygen generates more compact # RTF documents. This may be useful for small projects and may help to # save some trees in general. COMPACT_RTF = NO # If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated # will contain hyperlink fields. The RTF file will # contain links (just like the HTML output) instead of page references. # This makes the output suitable for online browsing using WORD or other # programs which support those fields. # Note: wordpad (write) and others do not support links. RTF_HYPERLINKS = NO # Load style sheet definitions from file. Syntax is similar to doxygen's # config file, i.e. a series of assignments. You only have to provide # replacements, missing definitions are set to their default value. RTF_STYLESHEET_FILE = # Set optional variables used in the generation of an rtf document. # Syntax is similar to doxygen's config file. RTF_EXTENSIONS_FILE = #--------------------------------------------------------------------------- # configuration options related to the man page output #--------------------------------------------------------------------------- # If the GENERATE_MAN tag is set to YES (the default) Doxygen will # generate man pages GENERATE_MAN = NO # The MAN_OUTPUT tag is used to specify where the man pages will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `man' will be used as the default path. MAN_OUTPUT = man # The MAN_EXTENSION tag determines the extension that is added to # the generated man pages (default is the subroutine's section .3) MAN_EXTENSION = .3 # If the MAN_LINKS tag is set to YES and Doxygen generates man output, # then it will generate one additional man file for each entity # documented in the real man page(s). These additional files # only source the real man page, but without them the man command # would be unable to find the correct page. The default is NO. MAN_LINKS = NO #--------------------------------------------------------------------------- # configuration options related to the XML output #--------------------------------------------------------------------------- # If the GENERATE_XML tag is set to YES Doxygen will # generate an XML file that captures the structure of # the code including all documentation. GENERATE_XML = NO # The XML_OUTPUT tag is used to specify where the XML pages will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `xml' will be used as the default path. XML_OUTPUT = xml # If the XML_PROGRAMLISTING tag is set to YES Doxygen will # dump the program listings (including syntax highlighting # and cross-referencing information) to the XML output. Note that # enabling this will significantly increase the size of the XML output. XML_PROGRAMLISTING = YES #--------------------------------------------------------------------------- # configuration options for the AutoGen Definitions output #--------------------------------------------------------------------------- # If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will # generate an AutoGen Definitions (see autogen.sf.net) file # that captures the structure of the code including all # documentation. Note that this feature is still experimental # and incomplete at the moment. GENERATE_AUTOGEN_DEF = NO #--------------------------------------------------------------------------- # configuration options related to the Perl module output #--------------------------------------------------------------------------- # If the GENERATE_PERLMOD tag is set to YES Doxygen will # generate a Perl module file that captures the structure of # the code including all documentation. Note that this # feature is still experimental and incomplete at the # moment. GENERATE_PERLMOD = NO # If the PERLMOD_LATEX tag is set to YES Doxygen will generate # the necessary Makefile rules, Perl scripts and LaTeX code to be able # to generate PDF and DVI output from the Perl module output. PERLMOD_LATEX = NO # If the PERLMOD_PRETTY tag is set to YES the Perl module output will be # nicely formatted so it can be parsed by a human reader. # This is useful # if you want to understand what is going on. # On the other hand, if this # tag is set to NO the size of the Perl module output will be much smaller # and Perl will parse it just the same. PERLMOD_PRETTY = YES # The names of the make variables in the generated doxyrules.make file # are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. # This is useful so different doxyrules.make files included by the same # Makefile don't overwrite each other's variables. PERLMOD_MAKEVAR_PREFIX = #--------------------------------------------------------------------------- # Configuration options related to the preprocessor #--------------------------------------------------------------------------- # If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will # evaluate all C-preprocessor directives found in the sources and include # files. ENABLE_PREPROCESSING = YES # If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro # names in the source code. If set to NO (the default) only conditional # compilation will be performed. Macro expansion can be done in a controlled # way by setting EXPAND_ONLY_PREDEF to YES. MACRO_EXPANSION = YES # If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES # then the macro expansion is limited to the macros specified with the # PREDEFINED and EXPAND_AS_DEFINED tags. EXPAND_ONLY_PREDEF = YES # If the SEARCH_INCLUDES tag is set to YES (the default) the includes files # pointed to by INCLUDE_PATH will be searched when a #include is found. SEARCH_INCLUDES = YES # The INCLUDE_PATH tag can be used to specify one or more directories that # contain include files that are not input files but should be processed by # the preprocessor. INCLUDE_PATH = # You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard # patterns (like *.h and *.hpp) to filter out the header-files in the # directories. If left blank, the patterns specified with FILE_PATTERNS will # be used. INCLUDE_FILE_PATTERNS = # The PREDEFINED tag can be used to specify one or more macro names that # are defined before the preprocessor is started (similar to the -D option of # gcc). The argument of the tag is a list of macros of the form: name # or name=definition (no spaces). If the definition and the = are # omitted =1 is assumed. To prevent a macro definition from being # undefined via #undef or recursively expanded use the := operator # instead of the = operator. PREDEFINED = GLFWAPI= \ GLFW_EXPOSE_NATIVE_WIN32 \ GLFW_EXPOSE_NATIVE_WGL \ GLFW_EXPOSE_NATIVE_X11 \ GLFW_EXPOSE_NATIVE_WAYLAND \ GLFW_EXPOSE_NATIVE_MIR \ GLFW_EXPOSE_NATIVE_GLX \ GLFW_EXPOSE_NATIVE_COCOA \ GLFW_EXPOSE_NATIVE_NSGL \ GLFW_EXPOSE_NATIVE_EGL \ GLFW_EXPOSE_NATIVE_OSMESA \ VK_VERSION_1_0 # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then # this tag can be used to specify a list of macro names that should be expanded. # The macro definition that is found in the sources will be used. # Use the PREDEFINED tag if you want to use a different macro definition that # overrules the definition found in the source code. EXPAND_AS_DEFINED = # If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then # doxygen's preprocessor will remove all references to function-like macros # that are alone on a line, have an all uppercase name, and do not end with a # semicolon, because these will confuse the parser if not removed. SKIP_FUNCTION_MACROS = YES #--------------------------------------------------------------------------- # Configuration::additions related to external references #--------------------------------------------------------------------------- # The TAGFILES option can be used to specify one or more tagfiles. For each # tag file the location of the external documentation should be added. The # format of a tag file without this location is as follows: # # TAGFILES = file1 file2 ... # Adding location for the tag files is done as follows: # # TAGFILES = file1=loc1 "file2 = loc2" ... # where "loc1" and "loc2" can be relative or absolute paths # or URLs. Note that each tag file must have a unique name (where the name does # NOT include the path). If a tag file is not located in the directory in which # doxygen is run, you must also specify the path to the tagfile here. TAGFILES = # When a file name is specified after GENERATE_TAGFILE, doxygen will create # a tag file that is based on the input files it reads. GENERATE_TAGFILE = # If the ALLEXTERNALS tag is set to YES all external classes will be listed # in the class index. If set to NO only the inherited external classes # will be listed. ALLEXTERNALS = NO # If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed # in the modules index. If set to NO, only the current project's groups will # be listed. EXTERNAL_GROUPS = YES # The PERL_PATH should be the absolute path and name of the perl script # interpreter (i.e. the result of `which perl'). PERL_PATH = /usr/bin/perl #--------------------------------------------------------------------------- # Configuration options related to the dot tool #--------------------------------------------------------------------------- # If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will # generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base # or super classes. Setting the tag to NO turns the diagrams off. Note that # this option also works with HAVE_DOT disabled, but it is recommended to # install and use dot, since it yields more powerful graphs. CLASS_DIAGRAMS = YES # You can define message sequence charts within doxygen comments using the \msc # command. Doxygen will then run the mscgen tool (see # http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the # documentation. The MSCGEN_PATH tag allows you to specify the directory where # the mscgen tool resides. If left empty the tool is assumed to be found in the # default search path. MSCGEN_PATH = # If set to YES, the inheritance and collaboration graphs will hide # inheritance and usage relations if the target is undocumented # or is not a class. HIDE_UNDOC_RELATIONS = YES # If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is # available from the path. This tool is part of Graphviz, a graph visualization # toolkit from AT&T and Lucent Bell Labs. The other options in this section # have no effect if this option is set to NO (the default) HAVE_DOT = NO # The DOT_NUM_THREADS specifies the number of dot invocations doxygen is # allowed to run in parallel. When set to 0 (the default) doxygen will # base this on the number of processors available in the system. You can set it # explicitly to a value larger than 0 to get control over the balance # between CPU load and processing speed. DOT_NUM_THREADS = 0 # By default doxygen will use the Helvetica font for all dot files that # doxygen generates. When you want a differently looking font you can specify # the font name using DOT_FONTNAME. You need to make sure dot is able to find # the font, which can be done by putting it in a standard location or by setting # the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the # directory containing the font. DOT_FONTNAME = Helvetica # The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs. # The default size is 10pt. DOT_FONTSIZE = 10 # By default doxygen will tell dot to use the Helvetica font. # If you specify a different font using DOT_FONTNAME you can use DOT_FONTPATH to # set the path where dot can find it. DOT_FONTPATH = # If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen # will generate a graph for each documented class showing the direct and # indirect inheritance relations. Setting this tag to YES will force the # CLASS_DIAGRAMS tag to NO. CLASS_GRAPH = YES # If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen # will generate a graph for each documented class showing the direct and # indirect implementation dependencies (inheritance, containment, and # class references variables) of the class with other documented classes. COLLABORATION_GRAPH = YES # If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen # will generate a graph for groups, showing the direct groups dependencies GROUP_GRAPHS = YES # If the UML_LOOK tag is set to YES doxygen will generate inheritance and # collaboration diagrams in a style similar to the OMG's Unified Modeling # Language. UML_LOOK = NO # If the UML_LOOK tag is enabled, the fields and methods are shown inside # the class node. If there are many fields or methods and many nodes the # graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS # threshold limits the number of items for each type to make the size more # managable. Set this to 0 for no limit. Note that the threshold may be # exceeded by 50% before the limit is enforced. UML_LIMIT_NUM_FIELDS = 10 # If set to YES, the inheritance and collaboration graphs will show the # relations between templates and their instances. TEMPLATE_RELATIONS = NO # If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT # tags are set to YES then doxygen will generate a graph for each documented # file showing the direct and indirect include dependencies of the file with # other documented files. INCLUDE_GRAPH = YES # If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and # HAVE_DOT tags are set to YES then doxygen will generate a graph for each # documented header file showing the documented files that directly or # indirectly include this file. INCLUDED_BY_GRAPH = YES # If the CALL_GRAPH and HAVE_DOT options are set to YES then # doxygen will generate a call dependency graph for every global function # or class method. Note that enabling this option will significantly increase # the time of a run. So in most cases it will be better to enable call graphs # for selected functions only using the \callgraph command. CALL_GRAPH = NO # If the CALLER_GRAPH and HAVE_DOT tags are set to YES then # doxygen will generate a caller dependency graph for every global function # or class method. Note that enabling this option will significantly increase # the time of a run. So in most cases it will be better to enable caller # graphs for selected functions only using the \callergraph command. CALLER_GRAPH = NO # If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen # will generate a graphical hierarchy of all classes instead of a textual one. GRAPHICAL_HIERARCHY = YES # If the DIRECTORY_GRAPH and HAVE_DOT tags are set to YES # then doxygen will show the dependencies a directory has on other directories # in a graphical way. The dependency relations are determined by the #include # relations between the files in the directories. DIRECTORY_GRAPH = YES # The DOT_IMAGE_FORMAT tag can be used to set the image format of the images # generated by dot. Possible values are svg, png, jpg, or gif. # If left blank png will be used. If you choose svg you need to set # HTML_FILE_EXTENSION to xhtml in order to make the SVG files # visible in IE 9+ (other browsers do not have this requirement). DOT_IMAGE_FORMAT = png # If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to # enable generation of interactive SVG images that allow zooming and panning. # Note that this requires a modern browser other than Internet Explorer. # Tested and working are Firefox, Chrome, Safari, and Opera. For IE 9+ you # need to set HTML_FILE_EXTENSION to xhtml in order to make the SVG files # visible. Older versions of IE do not have SVG support. INTERACTIVE_SVG = NO # The tag DOT_PATH can be used to specify the path where the dot tool can be # found. If left blank, it is assumed the dot tool can be found in the path. DOT_PATH = # The DOTFILE_DIRS tag can be used to specify one or more directories that # contain dot files that are included in the documentation (see the # \dotfile command). DOTFILE_DIRS = # The MSCFILE_DIRS tag can be used to specify one or more directories that # contain msc files that are included in the documentation (see the # \mscfile command). MSCFILE_DIRS = # The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of # nodes that will be shown in the graph. If the number of nodes in a graph # becomes larger than this value, doxygen will truncate the graph, which is # visualized by representing a node as a red box. Note that doxygen if the # number of direct children of the root node in a graph is already larger than # DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note # that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. DOT_GRAPH_MAX_NODES = 50 # The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the # graphs generated by dot. A depth value of 3 means that only nodes reachable # from the root by following a path via at most 3 edges will be shown. Nodes # that lay further from the root node will be omitted. Note that setting this # option to 1 or 2 may greatly reduce the computation time needed for large # code bases. Also note that the size of a graph can be further restricted by # DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. MAX_DOT_GRAPH_DEPTH = 0 # Set the DOT_TRANSPARENT tag to YES to generate images with a transparent # background. This is disabled by default, because dot on Windows does not # seem to support this out of the box. Warning: Depending on the platform used, # enabling this option may lead to badly anti-aliased labels on the edges of # a graph (i.e. they become hard to read). DOT_TRANSPARENT = NO # Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output # files in one run (i.e. multiple -o and -T options on the command line). This # makes dot run faster, but since only newer versions of dot (>1.8.10) # support this, this feature is disabled by default. DOT_MULTI_TARGETS = NO # If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will # generate a legend page explaining the meaning of the various boxes and # arrows in the dot generated graphs. GENERATE_LEGEND = YES # If the DOT_CLEANUP tag is set to YES (the default) Doxygen will # remove the intermediate dot files that are used to generate # the various graphs. DOT_CLEANUP = YES ================================================ FILE: external/GLFW/docs/DoxygenLayout.xml ================================================ ================================================ FILE: external/GLFW/docs/build.dox ================================================ /*! @page build_guide Building applications @tableofcontents This is about compiling and linking applications that use GLFW. For information on how to write such applications, start with the [introductory tutorial](@ref quick_guide). For information on how to compile the GLFW library itself, see @ref compile_guide. This is not a tutorial on compilation or linking. It assumes basic understanding of how to compile and link a C program as well as how to use the specific compiler of your chosen development environment. The compilation and linking process should be explained in your C programming material and in the documentation for your development environment. @section build_include Including the GLFW header file You should include the GLFW header in the source files where you use OpenGL or GLFW. @code #include @endcode This header declares the GLFW API and by default also includes the OpenGL header from your development environment. See below for how to control this. The GLFW header also defines any platform-specific macros needed by your OpenGL header, so it can be included without needing any window system headers. For example, under Windows you are normally required to include `windows.h` before the OpenGL header, which would bring in the whole Win32 API. The GLFW header duplicates the small number of macros needed. It does this only when needed, so if `windows.h` _is_ included, the GLFW header does not try to redefine those symbols. The reverse is not true, i.e. `windows.h` cannot cope if any of its symbols have already been defined. In other words: - Do _not_ include the OpenGL headers yourself, as GLFW does this for you - Do _not_ include `windows.h` or other platform-specific headers unless you plan on using those APIs directly - If you _do_ need to include such headers, do it _before_ including the GLFW header and it will handle this If you are using an OpenGL extension loading library such as [glad](https://github.com/Dav1dde/glad), the extension loader header should be included _before_ the GLFW one. @code #include #include @endcode Alternatively the @ref GLFW_INCLUDE_NONE macro (described below) can be used to prevent the GLFW header from including the OpenGL header. @code #define GLFW_INCLUDE_NONE #include #include @endcode @subsection build_macros GLFW header option macros These macros may be defined before the inclusion of the GLFW header and affect its behavior. @anchor GLFW_DLL __GLFW_DLL__ is required on Windows when using the GLFW DLL, to tell the compiler that the GLFW functions are defined in a DLL. The following macros control which OpenGL or OpenGL ES API header is included. Only one of these may be defined at a time. @anchor GLFW_INCLUDE_GLCOREARB __GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern `GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL header. @anchor GLFW_INCLUDE_ES1 __GLFW_INCLUDE_ES1__ makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h` header instead of the regular OpenGL header. @anchor GLFW_INCLUDE_ES2 __GLFW_INCLUDE_ES2__ makes the GLFW header include the OpenGL ES 2.0 `GLES2/gl2.h` header instead of the regular OpenGL header. @anchor GLFW_INCLUDE_ES3 __GLFW_INCLUDE_ES3__ makes the GLFW header include the OpenGL ES 3.0 `GLES3/gl3.h` header instead of the regular OpenGL header. @anchor GLFW_INCLUDE_ES31 __GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1 `GLES3/gl31.h` header instead of the regular OpenGL header. @anchor GLFW_INCLUDE_ES32 __GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.2 `GLES3/gl32.h` header instead of the regular OpenGL header. @anchor GLFW_INCLUDE_NONE __GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES API header. This is useful in combination with an extension loading library. If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h` header (`OpenGL/gl.h` on macOS) is included. The following macros control the inclusion of additional API headers. Any number of these may be defined simultaneously, and/or together with one of the above macros. @anchor GLFW_INCLUDE_VULKAN __GLFW_INCLUDE_VULKAN__ makes the GLFW header include the Vulkan `vulkan/vulkan.h` header in addition to any selected OpenGL or OpenGL ES header. @anchor GLFW_INCLUDE_GLEXT __GLFW_INCLUDE_GLEXT__ makes the GLFW header include the appropriate extension header for the OpenGL or OpenGL ES header selected above after and in addition to that header. @anchor GLFW_INCLUDE_GLU __GLFW_INCLUDE_GLU__ makes the header include the GLU header in addition to the header selected above. This should only be used with the standard OpenGL header and only for compatibility with legacy code. GLU has been deprecated and should not be used in new code. @note GLFW does not provide any of the API headers mentioned above. They must be provided by your development environment or your OpenGL, OpenGL ES or Vulkan SDK. @note None of these macros may be defined during the compilation of GLFW itself. If your build includes GLFW and you define any these in your build files, make sure they are not applied to the GLFW sources. @section build_link Link with the right libraries GLFW is essentially a wrapper of various platform-specific APIs and therefore needs to link against many different system libraries. If you are using GLFW as a shared library / dynamic library / DLL then it takes care of these links. However, if you are using GLFW as a static library then your executable will need to link against these libraries. On Windows and macOS, the list of system libraries is static and can be hard-coded into your build environment. See the section for your development environment below. On Linux and other Unix-like operating systems, the list varies but can be retrieved in various ways as described below. A good general introduction to linking is [Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by David Drysdale. @subsection build_link_win32 With MinGW or Visual C++ on Windows The static version of the GLFW library is named `glfw3`. When using this version, it is also necessary to link with some libraries that GLFW uses. When linking an application under Windows that uses the static version of GLFW, you must link with `opengl32`. On some versions of MinGW, you must also explicitly link with `gdi32`, while other versions of MinGW include it in the set of default libraries along with other dependencies like `user32` and `kernel32`. If you are using GLU, you must also link with `glu32`. The link library for the GLFW DLL is named `glfw3dll`. When compiling an application that uses the DLL version of GLFW, you need to define the @ref GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done either with a compiler switch or by defining it in your source code. An application using the GLFW DLL does not need to link against any of its dependencies, but you still have to link against `opengl32` if your application uses OpenGL and `glu32` if it uses GLU. @subsection build_link_cmake_source With CMake and GLFW source This section is about using CMake to compile and link GLFW along with your application. If you want to use an installed binary instead, see @ref build_link_cmake_package. With a few changes to your `CMakeLists.txt` you can have the GLFW source tree built along with your application. When including GLFW as part of your build, you probably don't want to build the GLFW tests, examples and documentation. To disable these, set the corresponding cache variables before adding the GLFW source tree. @code set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) @endcode Then add the root directory of the GLFW source tree to your project. This will add the `glfw` target and the necessary cache variables to your project. @code{.cmake} add_subdirectory(path/to/glfw) @endcode Once GLFW has been added to the project, link against it with the `glfw` target. This adds all link-time dependencies of GLFW as it is currently configured, the include directory for the GLFW header and, when applicable, the @ref GLFW_DLL macro. @code{.cmake} target_link_libraries(myapp glfw) @endcode Note that the dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU. If your application calls OpenGL directly, instead of using a modern [extension loader library](@ref context_glext_auto) you can find it by requiring the OpenGL package. @code{.cmake} find_package(OpenGL REQUIRED) @endcode If OpenGL is found, the `OPENGL_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used. @code{.cmake} target_include_directories(myapp ${OPENGL_INCLUDE_DIR}) target_link_libraries(myapp ${OPENGL_gl_LIBRARY}) @endcode The OpenGL CMake package also looks for GLU. If GLU is found, the `OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and `OPENGL_glu_LIBRARY` cache variables can be used. @code{.cmake} target_link_libraries(myapp ${OPENGL_glu_LIBRARY}) @endcode @note GLU has been deprecated and should not be used in new code, but some legacy code requires it. See the [section on GLU](@ref moving_glu) in the transition guide for suggested replacements. @subsection build_link_cmake_package With CMake and installed GLFW binaries This section is about using CMake to link GLFW after it has been built and installed. If you want to build it along with your application instead, see @ref build_link_cmake_source. With a few changes to your `CMakeLists.txt` you can locate the package and target files generated when GLFW is installed. @code{.cmake} find_package(glfw3 3.3 REQUIRED) @endcode Once GLFW has been added to the project, link against it with the `glfw` target. This adds all link-time dependencies of GLFW as it is currently configured, the include directory for the GLFW header and, when applicable, the @ref GLFW_DLL macro. @code{.cmake} target_link_libraries(myapp glfw) @endcode Note that the dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU. If your application calls OpenGL directly, instead of using a modern [extension loader library](@ref context_glext_auto) you can find it by requiring the OpenGL package. @code{.cmake} find_package(OpenGL REQUIRED) @endcode If OpenGL is found, the `OPENGL_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used. @code{.cmake} target_include_directories(myapp ${OPENGL_INCLUDE_DIR}) target_link_libraries(myapp ${OPENGL_gl_LIBRARY}) @endcode The OpenGL CMake package also looks for GLU. If GLU is found, the `OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and `OPENGL_glu_LIBRARY` cache variables can be used. @code{.cmake} target_link_libraries(myapp ${OPENGL_glu_LIBRARY}) @endcode @note GLU has been deprecated and should not be used in new code, but some legacy code requires it. See the [section on GLU](@ref moving_glu) in the transition guide for suggested replacements. @subsection build_link_pkgconfig With makefiles and pkg-config on Unix GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/), and the `glfw3.pc` pkg-config file is generated when the GLFW library is built and is installed along with it. A pkg-config file describes all necessary compile-time and link-time flags and dependencies needed to use a library. When they are updated or if they differ between systems, you will get the correct ones automatically. A typical compile and link command-line when using the static version of the GLFW library may look like this: @code{.sh} cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3` @endcode If you are using the shared version of the GLFW library, omit the `--static` flag. @code{.sh} cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3` @endcode You can also use the `glfw3.pc` file without installing it first, by using the `PKG_CONFIG_PATH` environment variable. @code{.sh} env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3` @endcode The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU. On macOS, GLU is built into the OpenGL framework, so if you need GLU you don't need to do anything extra. If you need GLU and are using Linux or BSD, you should add the `glu` pkg-config package. @code{.sh} cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu` @endcode @note GLU has been deprecated and should not be used in new code, but some legacy code requires it. See the [section on GLU](@ref moving_glu) in the transition guide for suggested replacements. If you are using the static version of the GLFW library, make sure you don't link statically against GLU. @code{.sh} cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu` @endcode @subsection build_link_xcode With Xcode on macOS If you are using the dynamic library version of GLFW, add it to the project dependencies. If you are using the static library version of GLFW, add it and the Cocoa, OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can all be found in `/System/Library/Frameworks`. @subsection build_link_osx With command-line on macOS It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when building from the command line on macOS. That way you will get any new dependencies added automatically. If you still wish to build manually, you need to add the required frameworks and libraries to your command-line yourself using the `-l` and `-framework` switches. If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do: @code{.sh} cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo @endcode If you are using the static library, named `libglfw3.a`, substitute `-lglfw3` for `-lglfw`. Note that you do not add the `.framework` extension to a framework when linking against it from the command-line. The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing special to do when using GLU. Also note that even though your machine may have `libGL`-style OpenGL libraries, they are for use with the X Window System and will _not_ work with the macOS native version of GLFW. */ ================================================ FILE: external/GLFW/docs/compat.dox ================================================ /*! @page compat_guide Standards conformance @tableofcontents This guide describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers intending to deploy their applications on a wide range of machines. The information in this guide is not a part of GLFW API, but merely preconditions for some parts of the library to function on a given machine. Any part of this information may change in future versions of GLFW and that will not be considered a breaking API change. @section compat_x11 X11 extensions, protocols and IPC standards As GLFW uses Xlib directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the [Inter-Client Communication Conventions Manual](http://www.tronche.com/gui/x/icccm/) (ICCCM) and [Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html) (EWMH) standards. GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows. If the running window manager does not support this property, the `GLFW_DECORATED` hint will have no effect. GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called. GLFW uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up. GLFW uses the EWMH `_NET_WM_STATE_FULLSCREEN` window state to tell the window manager to make the GLFW window full screen. If the running window manager does not support this state, full screen windows may not work properly. GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard. GLFW uses the EWMH `_NET_WM_BYPASS_COMPOSITOR` window property to tell a compositing window manager to un-redirect full screen GLFW windows. If the running window manager uses compositing but does not support this property then additional copying may be performed for each buffer swap of full screen windows. GLFW uses the [clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/) to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed. GLFW uses the [X drag-and-drop protocol](http://www.freedesktop.org/wiki/Specifications/XDND/) to provide file drop events. If the application originating the drag does not support this protocol, drag and drop will not work. GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the running X server does not support this version of this extension, multi-monitor support will not function and only a single, desktop-spanning monitor will be reported. GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp support. If the running X server does not support either or both of these extensions, gamma ramp support will not function. GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard input. If the running X server does not support this extension, a non-Xkb fallback path is used. GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion when the cursor is disabled. If the running X server does not support this extension, regular accelerated mouse motion will be used. GLFW uses both the XRender extension and the compositing manager to support transparent window framebuffers. If the running X server does not support this extension or there is no running compositing manager, the `GLFW_TRANSPARENT` framebuffer hint will have no effect. @section compat_glx GLX extensions The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System. GLFW uses the GLX 1.3 `GLXFBConfig` functions to enumerate and select framebuffer pixel formats. If GLX 1.3 is not supported, @ref glfwInit will fail. GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and `GLX_SGI_swap_control` extensions to provide vertical retrace synchronization (or _vsync_), in that order of preference. Where none of these extension are available, calling @ref glfwSwapInterval will have no effect. GLFW uses the `GLX_ARB_multisample` extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the `GLFW_SAMPLES` hint will have no effect. GLFW uses the `GLX_ARB_create_context` extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint will have no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail. GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for context profiles. Where this extension is unavailable, setting the `GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE`, or setting `GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` or `GLFW_NO_API` will cause @ref glfwCreateWindow to fail. GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no effect and the context will always be flushed when released. GLFW uses the `GLX_ARB_framebuffer_sRGB` and `GLX_EXT_framebuffer_sRGB` extensions to provide support for sRGB framebuffers. Where both of these extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect. @section compat_wgl WGL extensions The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine. GLFW uses either the `WGL_EXT_extension_string` or the `WGL_ARB_extension_string` extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used. GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace synchronization (or _vsync_). Where this extension is unavailable, calling @ref glfwSwapInterval will have no effect. GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the `GLFW_SAMPLES` hint will have no effect. GLFW uses the `WGL_ARB_create_context` extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint will have no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail. GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for context profiles. Where this extension is unavailable, setting the `GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE` will cause @ref glfwCreateWindow to fail. GLFW uses the `WGL_ARB_context_flush_control` extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no effect and the context will always be flushed when released. GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB` extensions to provide support for sRGB framebuffers. Where both of these extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect. @section compat_osx OpenGL on macOS Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1. Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to `GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to `GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The `GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored. Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1, setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to a non-default value will cause @ref glfwCreateWindow to fail and the `GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored. @section compat_vulkan Vulkan loader and API By default, GLFW uses the standard system-wide Vulkan loader to access the Vulkan API on all platforms except macOS. This is installed by both graphics drivers and Vulkan SDKs. If either the loader or at least one minimally functional ICD is missing, @ref glfwVulkanSupported will return `GLFW_FALSE` and all other Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE error. @section compat_wsi Vulkan WSI extensions The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on all supported platforms. GLFW uses the `VK_KHR_surface` and `VK_KHR_win32_surface` extensions to create surfaces on Microsoft Windows. If any of these extensions are not available, @ref glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail. GLFW uses the `VK_KHR_surface` and `VK_MVK_macos_surface` extensions to create surfaces on macOS. If any of these extensions are not available, @ref glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail. GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or `VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface` or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail. GLFW uses the `VK_KHR_surface` and `VK_KHR_wayland_surface` extensions to create surfaces on Wayland. If any of these extensions are not available, @ref glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail. GLFW uses the `VK_KHR_surface` and `VK_KHR_mir_surface` extensions to create surfaces on Mir. If any of these extensions are not available, @ref glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail. */ ================================================ FILE: external/GLFW/docs/compile.dox ================================================ /*! @page compile_guide Compiling GLFW @tableofcontents This is about compiling the GLFW library itself. For information on how to build applications that use GLFW, see @ref build_guide. @section compile_cmake Using CMake GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles for a particular development environment. If you are on a Unix-like system such as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or Homebrew, you can install its CMake package. If not, you can download installers for Windows and macOS from the [CMake website](http://www.cmake.org/). @note CMake only generates project files or makefiles. It does not compile the actual GLFW library. To compile GLFW, first generate these files for your chosen development environment and then use them to compile the actual GLFW library. @subsection compile_deps Dependencies Once you have installed CMake, make sure that all other dependencies are available. On some platforms, GLFW needs a few additional packages to be installed. See the section for your chosen platform and development environment below. @subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows The Windows SDK bundled with Visual C++ already contains all the necessary headers, link libraries and tools except for CMake. Move on to @ref compile_generate. @subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows Both the MinGW and the MinGW-w64 packages already contain all the necessary headers, link libraries and tools except for CMake. Move on to @ref compile_generate. @subsubsection compile_deps_mingw_cross Dependencies for MinGW or MinGW-w64 cross-compilation Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives like Ubuntu have the `mingw-w64` package for both. GLFW has CMake toolchain files in the `CMake/` directory that allow for easy cross-compilation of Windows binaries. To use these files you need to add a special parameter when generating the project files or makefiles: @code{.sh} cmake -DCMAKE_TOOLCHAIN_FILE= . @endcode The exact toolchain file to use depends on the prefix used by the MinGW or MinGW-w64 binaries on your system. You can usually see this in the /usr directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation would be: @code{.sh} cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake . @endcode For more details see the article [CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on the CMake wiki. Once you have this set up, move on to @ref compile_generate. @subsubsection compile_deps_xcode Dependencies for Xcode on macOS Xcode comes with all necessary tools except for CMake. The required headers and libraries are included in the core macOS frameworks. Xcode can be downloaded from the Mac App Store or from the ADC Member Center. Once you have Xcode installed, move on to @ref compile_generate. @subsubsection compile_deps_x11 Dependencies for Linux and X11 To compile GLFW for X11, you need to have the X11 packages installed, as well as the basic development tools like GCC and make. For example, on Ubuntu and other distributions based on Debian GNU/Linux, you need to install the `xorg-dev` package, which pulls in all X.org header packages. Once you have installed the necessary packages, move on to @ref compile_generate. @subsection compile_deps_osmesa Dependencies for Linux and OSMesa To compile GLFW for OSMesa, you need to install the OSMesa library and header packages. For example, on Ubuntu and other distributions based on Debian GNU/Linux, you need to install the `libosmesa6-dev` package. The OSMesa library is required at runtime for context creation and is loaded on demand. Once you have installed the necessary packages, move on to @ref compile_generate. @subsection compile_generate Generating build files with CMake Once you have all necessary dependencies it is time to generate the project files or makefiles for your development environment. CMake needs to know two paths for this: the path to the _root_ directory of the GLFW source tree (i.e. _not_ the `src` subdirectory) and the target path for the generated files and compiled binaries. If these are the same, it is called an in-tree build, otherwise it is called an out-of-tree build. One of several advantages of out-of-tree builds is that you can generate files and compile for different development environments using a single source tree. @note This section is about generating the project files or makefiles necessary to compile the GLFW library, not about compiling the actual library. @subsubsection compile_generate_cli Generating files with the CMake command-line tool To make an in-tree build, enter the _root_ directory of the GLFW source tree (i.e. _not_ the `src` subdirectory) and run CMake. The current directory is used as target path, while the path provided as an argument is used to find the source tree. @code{.sh} cd cmake . @endcode To make an out-of-tree build, make a directory outside of the source tree, enter it and run CMake with the (relative or absolute) path to the root of the source tree as an argument. @code{.sh} mkdir glfw-build cd glfw-build cmake @endcode Once you have generated the project files or makefiles for your chosen development environment, move on to @ref compile_compile. @subsubsection compile_generate_gui Generating files with the CMake GUI If you are using the GUI version, choose the root of the GLFW source tree as source location and the same directory or another, empty directory as the destination for binaries. Choose _Configure_, change any options you wish to, _Configure_ again to let the changes take effect and then _Generate_. Once you have generated the project files or makefiles for your chosen development environment, move on to @ref compile_compile. @subsection compile_compile Compiling the library You should now have all required dependencies and the project files or makefiles necessary to compile GLFW. Go ahead and compile the actual GLFW library with these files, as you would with any other project. Once the GLFW library is compiled, you are ready to build your applications, linking it to the GLFW library. See @ref build_guide for more information. @subsection compile_options CMake options The CMake files for GLFW provide a number of options, although not all are available on all supported platforms. Some of these are de facto standards among projects using CMake and so have no `GLFW_` prefix. If you are using the GUI version of CMake, these are listed and can be changed from there. If you are using the command-line version of CMake you can use the `ccmake` ncurses GUI to set options. Some package systems like Ubuntu and other distributions based on Debian GNU/Linux have this tool in a separate `cmake-curses-gui` package. Finally, if you don't want to use any GUI, you can set options from the `cmake` command-line with the `-D` flag. @code{.sh} cmake -DBUILD_SHARED_LIBS=ON . @endcode @subsubsection compile_options_shared Shared CMake options @anchor BUILD_SHARED_LIBS __BUILD_SHARED_LIBS__ determines whether GLFW is built as a static library or as a DLL / shared library / dynamic library. @anchor LIB_SUFFIX __LIB_SUFFIX__ affects where the GLFW shared /dynamic library is installed. If it is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to `64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`. @anchor GLFW_BUILD_EXAMPLES __GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built along with the library. @anchor GLFW_BUILD_TESTS __GLFW_BUILD_TESTS__ determines whether the GLFW test programs are built along with the library. @anchor GLFW_BUILD_DOCS __GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along with the library. @anchor GLFW_VULKAN_STATIC __GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked statically into the application. @subsubsection compile_options_win32 Windows specific CMake options @anchor USE_MSVC_RUNTIME_LIBRARY_DLL __USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the static library version of the Visual C++ runtime library. If set to `ON`, the DLL version of the Visual C++ library is used. @anchor GLFW_USE_HYBRID_HPG __GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and `AmdPowerXpressRequestHighPerformance` symbols, which force the use of the high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols need to be exported by the EXE to be detected by the driver, so the override will not work if GLFW is built as a DLL. @section compile_manual Compiling GLFW manually If you wish to compile GLFW without its CMake build environment then you will have to do at least some of the platform detection yourself. GLFW needs a configuration macro to be defined in order to know what window system it's being compiled for and also has optional, platform-specific ones for various features. When building with CMake, the `glfw_config.h` configuration header is generated based on the current platform and CMake options. The GLFW CMake environment defines @b GLFW_USE_CONFIG_H, which causes this header to be included by `internal.h`. Without this macro, GLFW will expect the necessary configuration macros to be defined on the command-line. The window creation API is used to create windows, handle input, monitors, gamma ramps and clipboard. The options are: - @b _GLFW_COCOA to use the Cocoa frameworks - @b _GLFW_WIN32 to use the Win32 API - @b _GLFW_X11 to use the X Window System - @b _GLFW_WAYLAND to use the Wayland API (experimental and incomplete) - @b _GLFW_MIR to use the Mir API (experimental and incomplete) - @b _GLFW_OSMESA to use the OSMesa API (headless and non-interactive) If you are building GLFW as a shared library / dynamic library / DLL then you must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it. If you are linking the Vulkan loader statically into your application then you must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the external version. If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1 or GLESv2 library, you can override the default names by defining those you need of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b _GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b _GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names. For the EGL context creation API, the following options are available: - @b _GLFW_USE_EGLPLATFORM_H to use `EGL/eglplatform.h` for native handle definitions (fallback) @note None of the @ref build_macros may be defined during the compilation of GLFW. If you define any of these in your build files, make sure they are not applied to the GLFW sources. */ ================================================ FILE: external/GLFW/docs/context.dox ================================================ /*! @page context_guide Context guide @tableofcontents This guide introduces the OpenGL and OpenGL ES context related functions of GLFW. For details on a specific function in this category, see the @ref context. There are also guides for the other areas of the GLFW API. - @ref intro_guide - @ref window_guide - @ref vulkan_guide - @ref monitor_guide - @ref input_guide @section context_object Context objects A window object encapsulates both a top-level window and an OpenGL or OpenGL ES context. It is created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow or @ref glfwTerminate. See @ref window_creation for more information. As the window and context are inseparably linked, the window object also serves as the context handle. To test the creation of various kinds of contexts and see their properties, run the `glfwinfo` test program. @note Vulkan does not have a context and the Vulkan instance is created via the Vulkan API itself. If you will be using Vulkan to render to a window, disable context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide. @subsection context_hints Context creation hints There are a number of hints, specified using @ref glfwWindowHint, related to what kind of context is created. See [context related hints](@ref window_hints_ctx) in the window guide. @subsection context_sharing Context object sharing When creating a window and its OpenGL or OpenGL ES context with @ref glfwCreateWindow, you can specify another window whose context the new one should share its objects (textures, vertex and element buffers, etc.) with. @code GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window); @endcode Object sharing is implemented by the operating system and graphics driver. On platforms where it is possible to choose which types of objects are shared, GLFW requests that all types are shared. See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or [OpenGL ES](http://www.khronos.org/opengles/) reference documents for more information. The name and number of this chapter unfortunately varies between versions and APIs, but has at times been named _Shared Objects and Multiple Contexts_. GLFW comes with a barebones object sharing test program called `sharing`. @subsection context_offscreen Offscreen contexts GLFW doesn't support creating contexts without an associated window. However, contexts with hidden windows can be created with the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint. @code glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL); @endcode The window never needs to be shown and its context can be used as a plain offscreen context. Depending on the window manager, the size of a hidden window's framebuffer may not be usable or modifiable, so framebuffer objects are recommended for rendering with such contexts. You should still [process events](@ref events) as long as you have at least one window, even if none of them are visible. @macos The first time a window is created the menu bar is created. This is not desirable for example when writing a command-line only application. Menu bar creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint. @subsection context_less Windows without contexts You can disable context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. Windows without contexts must not be passed to @ref glfwMakeContextCurrent or @ref glfwSwapBuffers. @section context_current Current context Before you can make OpenGL or OpenGL ES calls, you need to have a current context of the correct type. A context can only be current for a single thread at a time, and a thread can only have a single context current at a time. The context of a window is made current with @ref glfwMakeContextCurrent. @code glfwMakeContextCurrent(window); @endcode The window of the current context is returned by @ref glfwGetCurrentContext. @code GLFWwindow* window = glfwGetCurrentContext(); @endcode The following GLFW functions require a context to be current. Calling any these functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT error. - @ref glfwSwapInterval - @ref glfwExtensionSupported - @ref glfwGetProcAddress @section context_swap Buffer swapping Buffer swapping is part of the window and framebuffer, not the context. See @ref buffer_swap. @section context_glext OpenGL and OpenGL ES extensions One of the benefits of OpenGL and OpenGL ES is their extensibility. Hardware vendors may include extensions in their implementations that extend the API before that functionality is included in a new version of the OpenGL or OpenGL ES specification, and some extensions are never included and remain as extensions until they become obsolete. An extension is defined by: - An extension name (e.g. `GL_ARB_debug_output`) - New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`) - New OpenGL functions (e.g. `glGetDebugMessageLogARB`) Note the `ARB` affix, which stands for Architecture Review Board and is used for official extensions. The extension above was created by the ARB, but there are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any group may also use the generic `EXT` affix. Lists of extensions, together with their specifications, can be found at the [OpenGL Registry](http://www.opengl.org/registry/) and [OpenGL ES Registry](https://www.khronos.org/registry/gles/). @subsection context_glext_auto Loading extension with a loader library An extension loader library is the easiest and best way to access both OpenGL and OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs. They will take care of all the details of declaring and loading everything you need. One such library is [glad](https://github.com/Dav1dde/glad) and there are several others. The following example will use glad but all extension loader libraries work similarly. First you need to generate the source files using the glad Python script. This example generates a loader for any version of OpenGL, which is the default for both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific API versions and extension sets can be generated. The generated files are written to the `output` directory. @code{.sh} python main.py --generator c --no-loader --out-path output @endcode The `--no-loader` option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers, one that automatically uses the selected context creation API, and glad can call this instead of having to implement its own. There are several other command-line options as well. See the glad documentation for details. Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and `output/include/KHR/khrplatform.h` files to your build. Then you need to include the glad header file, which will replace the OpenGL header of your development environment. By including the glad header before the GLFW header, it suppresses the development environment's OpenGL or OpenGL ES header. @code #include #include @endcode Finally you need to initialize glad once you have a suitable current context. @code window = glfwCreateWindow(640, 480, "My Window", NULL, NULL); if (!window) { ... } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); @endcode Once glad has been loaded, you have access to all OpenGL core and extension functions supported by both the context you created and the glad loader you generated and you are ready to start rendering. You can specify a minimum required OpenGL or OpenGL ES version with [context hints](@ref window_hints_ctx). If your needs are more complex, you can check the actual OpenGL or OpenGL ES version with [context attributes](@ref window_attribs_ctx), or you can check whether a specific version is supported by the current context with the `GLAD_GL_VERSION_x_x` booleans. @code if (GLAD_GL_VERSION_3_2) { // Call OpenGL 3.2+ specific code } @endcode To check whether a specific extension is supported, use the `GLAD_GL_xxx` booleans. @code if (GLAD_GL_ARB_debug_output) { // Use GL_ARB_debug_output } @endcode @subsection context_glext_manual Loading extensions manually __Do not use this technique__ unless it is absolutely necessary. An [extension loader library](@ref context_glext_auto) will save you a ton of tedious, repetitive, error prone work. To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions. GLFW provides @ref glfwExtensionSupported and @ref glfwGetProcAddress for manual loading of extensions and new API functions. This section will demonstrate manual loading of OpenGL extensions. The loading of OpenGL ES extensions is identical except for the name of the extension header. @subsubsection context_glext_header The glext.h header The `glext.h` extension header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the [OpenGL Registry](http://www.opengl.org/registry/). There are also extension headers for the various versions of OpenGL ES at the [OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly recommended that you use your own copy of the extension header, as the one included in your development environment may be several years out of date and may not include the extensions you wish to use. The header defines function pointer types for all functions of all extensions it supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for `glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer to function) and `PROC` (procedure) are added to the ends. To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including the GLFW header. @code #define GLFW_INCLUDE_GLEXT #include @endcode @subsubsection context_glext_string Checking for extensions A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check at run-time whether the context supports the extension. This is done with @ref glfwExtensionSupported. @code if (glfwExtensionSupported("GL_ARB_debug_output")) { // The extension is supported by the current context } @endcode The argument is a null terminated ASCII string with the extension name. If the extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`, otherwise it returns `GLFW_FALSE`. @subsubsection context_glext_proc Fetching function pointers Many extensions, though not all, require the use of new OpenGL functions. These functions often do not have entry points in the client API libraries of your operating system, making it necessary to fetch them at run time. You can retrieve pointers to these functions with @ref glfwGetProcAddress. @code PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB"); @endcode In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme. 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================================================ FILE: external/GLFW/docs/input.dox ================================================ /*! @page input_guide Input guide @tableofcontents This guide introduces the input related functions of GLFW. For details on a specific function in this category, see the @ref input. There are also guides for the other areas of GLFW. - @ref intro_guide - @ref window_guide - @ref context_guide - @ref vulkan_guide - @ref monitor_guide GLFW provides many kinds of input. While some can only be polled, like time, or only received via callbacks, like scrolling, many provide both callbacks and polling. Callbacks are more work to use than polling but is less CPU intensive and guarantees that you do not miss state changes. All input callbacks receive a window handle. By using the [window user pointer](@ref window_userptr), you can access non-global structures or objects from your callbacks. To get a better feel for how the various events callbacks behave, run the `events` test program. It register every callback supported by GLFW and prints out all arguments provided for every event, along with time and sequence information. @section events Event processing GLFW needs to poll the window system for events both to provide input to the application and to prove to the window system that the application hasn't locked up. Event processing is normally done each frame after [buffer swapping](@ref buffer_swap). Even when you have no windows, event polling needs to be done in order to receive monitor and joystick connection events. There are three functions for processing pending events. @ref glfwPollEvents, processes only those events that have already been received and then returns immediately. @code glfwPollEvents(); @endcode This is the best choice when rendering continuously, like most games do. If you only need to update the contents of the window when you receive new input, @ref glfwWaitEvents is a better choice. @code glfwWaitEvents(); @endcode It puts the thread to sleep until at least one event has been received and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, editing tools. There must be at least one GLFW window for this function to sleep. If you want to wait for events but have UI elements or other tasks that need periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout. @code glfwWaitEventsTimeout(0.7); @endcode It puts the thread to sleep until at least one event has been received, or until the specified number of seconds have elapsed. It then processes any received events. If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from another thread by posting an empty event to the event queue with @ref glfwPostEmptyEvent. @code glfwPostEmptyEvent(); @endcode Do not assume that callbacks will _only_ be called in response to the above functions. While it is necessary to process events in one or more of the ways above, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning. For example, on Windows the system function that @ref glfwSetWindowSize is implemented with will send window size events directly to the event callback that every window has and that GLFW implements for its windows. If you have set a [window size callback](@ref window_size) GLFW will call it in turn with the new size before everything returns back out of the @ref glfwSetWindowSize call. @section input_keyboard Keyboard input GLFW divides keyboard input into two categories; key events and character events. Key events relate to actual physical keyboard keys, whereas character events relate to the Unicode code points generated by pressing some of them. Keys and characters do not map 1:1. A single key press may produce several characters, and a single character may require several keys to produce. This may not be the case on your machine, but your users are likely not all using the same keyboard layout, input method or even operating system as you. @subsection input_key Key input If you wish to be notified when a physical key is pressed or released or when it repeats, set a key callback. @code glfwSetKeyCallback(window, key_callback); @endcode The callback function receives the [keyboard key](@ref keys), platform-specific scancode, key action and [modifier bits](@ref mods). @code void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_E && action == GLFW_PRESS) activate_airship(); } @endcode The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, for example _E-mail_ and _Play_ keys. The scancode is unique for every key, regardless of whether it has a key token. Scancodes are platform-specific but consistent over time, so keys will have different scancodes depending on the platform but they are safe to save to disk. You can query the scancode for any [named key](@ref keys) on the current platform with @ref glfwGetKeyScancode. @code const int scancode = glfwGetKeyScancode(GLFW_KEY_X); set_key_mapping(scancode, swap_weapons); @endcode The last reported state for every [named key](@ref keys) is also saved in per-window state arrays that can be polled with @ref glfwGetKey. @code int state = glfwGetKey(window, GLFW_KEY_E); if (state == GLFW_PRESS) { activate_airship(); } @endcode The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`. This function only returns cached key event state. It does not poll the system for the current physical state of the key. @anchor GLFW_STICKY_KEYS Whenever you poll state, you risk missing the state change you are looking for. If a pressed key is released again before you poll its state, you will have missed the key press. The recommended solution for this is to use a key callback, but there is also the `GLFW_STICKY_KEYS` input mode. @code glfwSetInputMode(window, GLFW_STICKY_KEYS, 1); @endcode When sticky keys mode is enabled, the pollable state of a key will remain `GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once it has been polled, if a key release event had been processed in the meantime, the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`. The `GLFW_KEY_LAST` constant holds the highest value of any [named key](@ref keys). @subsection input_char Text input GLFW supports text input in the form of a stream of [Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the operating system text input system. Unlike key input, text input obeys keyboard layouts and modifier keys and supports composing characters using [dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can encode the code points into UTF-8 or any other encoding you prefer. Because an `unsigned int` is 32 bits long on all platforms supported by GLFW, you can treat the code point argument as native endian UTF-32. There are two callbacks for receiving Unicode code points. If you wish to offer regular text input, set a character callback. @code glfwSetCharCallback(window, character_callback); @endcode The callback function receives Unicode code points for key events that would have led to regular text input and generally behaves as a standard text field on that platform. @code void character_callback(GLFWwindow* window, unsigned int codepoint) { } @endcode If you also wish to receive those Unicode code points generated with modifier key combinations that a plain text field would ignore, or want to know exactly what modifier keys were used, set a character with modifiers callback. @code glfwSetCharModsCallback(window, charmods_callback); @endcode The callback function receives Unicode code points and [modifier bits](@ref mods). @code void charmods_callback(GLFWwindow* window, unsigned int codepoint, int mods) { } @endcode @subsection input_key_name Key names If you wish to refer to keys by name, you can query the keyboard layout dependent name of printable keys with @ref glfwGetKeyName. @code const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0); show_tutorial_hint("Press %s to move forward", key_name); @endcode This function can handle both [keys and scancodes](@ref input_key). If the specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is ignored. This matches the behavior of the key callback, meaning the callback arguments can always be passed unmodified to this function. @section input_mouse Mouse input Mouse input comes in many forms, including cursor motion, button presses and scrolling offsets. The cursor appearance can also be changed, either to a custom image or a standard cursor shape from the system theme. @subsection cursor_pos Cursor position If you wish to be notified when the cursor moves over the window, set a cursor position callback. @code glfwSetCursorPosCallback(window, cursor_pos_callback); @endcode The callback functions receives the cursor position, measured in screen coordinates but relative to the top-left corner of the window client area. On platforms that provide it, the full sub-pixel cursor position is passed on. @code static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos) { } @endcode The cursor position is also saved per-window and can be polled with @ref glfwGetCursorPos. @code double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); @endcode @subsection cursor_mode Cursor mode @anchor GLFW_CURSOR The `GLFW_CURSOR` input mode provides several cursor modes for special forms of mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`, meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor) is used and cursor motion is not limited. If you wish to implement mouse motion based camera controls or other input schemes that require unlimited mouse movement, set the cursor mode to `GLFW_CURSOR_DISABLED`. @code glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); @endcode This will hide the cursor and lock it to the specified window. GLFW will then take care of all the details of cursor re-centering and offset calculation and providing the application with a virtual cursor position. This virtual position is provided normally via both the cursor position callback and through polling. @note You should not implement your own version of this functionality using other features of GLFW. It is not supported and will not work as robustly as `GLFW_CURSOR_DISABLED`. If you only wish the cursor to become hidden when it is over a window but still want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`. @code glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); @endcode This mode puts no limit on the motion of the cursor. To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL` cursor mode. @code glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); @endcode @subsection cursor_object Cursor objects GLFW supports creating both custom and system theme cursor images, encapsulated as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref glfwTerminate, if any remain. @subsubsection cursor_custom Custom cursor creation A custom cursor is created with @ref glfwCreateCursor, which returns a handle to the created cursor object. For example, this creates a 16x16 white square cursor with the hot-spot in the upper-left corner: @code unsigned char pixels[16 * 16 * 4]; memset(pixels, 0xff, sizeof(pixels)); GLFWimage image; image.width = 16; image.height = 16; image.pixels = pixels; GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0); @endcode If cursor creation fails, `NULL` will be returned, so it is necessary to check the return value. The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. The pixels are arranged canonically as sequential rows, starting from the top-left corner. @subsubsection cursor_standard Standard cursor creation A cursor with a [standard shape](@ref shapes) from the current system cursor theme can be can be created with @ref glfwCreateStandardCursor. @code GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR); @endcode These cursor objects behave in the exact same way as those created with @ref glfwCreateCursor except that the system cursor theme provides the actual image. @subsubsection cursor_destruction Cursor destruction When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor. @code glfwDestroyCursor(cursor); @endcode Cursor destruction always succeeds. If the cursor is current for any window, that window will revert to the default cursor. This does not affect the cursor mode. All remaining cursors remaining are destroyed when @ref glfwTerminate is called. @subsubsection cursor_set Cursor setting A cursor can be set as current for a window with @ref glfwSetCursor. @code glfwSetCursor(window, cursor); @endcode Once set, the cursor image will be used as long as the system cursor is over the client area of the window and the [cursor mode](@ref cursor_mode) is set to `GLFW_CURSOR_NORMAL`. A single cursor may be set for any number of windows. To revert to the default cursor, set the cursor of that window to `NULL`. @code glfwSetCursor(window, NULL); @endcode When a cursor is destroyed, any window that has it set will revert to the default cursor. This does not affect the cursor mode. @subsection cursor_enter Cursor enter/leave events If you wish to be notified when the cursor enters or leaves the client area of a window, set a cursor enter/leave callback. @code glfwSetCursorEnterCallback(window, cursor_enter_callback); @endcode The callback function receives the new classification of the cursor. @code void cursor_enter_callback(GLFWwindow* window, int entered) { if (entered) { // The cursor entered the client area of the window } else { // The cursor left the client area of the window } } @endcode @subsection input_mouse_button Mouse button input If you wish to be notified when a mouse button is pressed or released, set a mouse button callback. @code glfwSetMouseButtonCallback(window, mouse_button_callback); @endcode The callback function receives the [mouse button](@ref buttons), button action and [modifier bits](@ref mods). @code void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) { if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) popup_menu(); } @endcode The action is one of `GLFW_PRESS` or `GLFW_RELEASE`. Mouse button states for [named buttons](@ref buttons) are also saved in per-window state arrays that can be polled with @ref glfwGetMouseButton. @code int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT); if (state == GLFW_PRESS) { upgrade_cow(); } @endcode The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`. This function only returns cached mouse button event state. It does not poll the system for the current state of the mouse button. @anchor GLFW_STICKY_MOUSE_BUTTONS Whenever you poll state, you risk missing the state change you are looking for. If a pressed mouse button is released again before you poll its state, you will have missed the button press. The recommended solution for this is to use a mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS` input mode. @code glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, 1); @endcode When sticky mouse buttons mode is enabled, the pollable state of a mouse button will remain `GLFW_PRESS` until the state of that button is polled with @ref glfwGetMouseButton. Once it has been polled, if a mouse button release event had been processed in the meantime, the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`. The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any [named button](@ref buttons). @subsection scrolling Scroll input If you wish to be notified when the user scrolls, whether with a mouse wheel or touchpad gesture, set a scroll callback. @code glfwSetScrollCallback(window, scroll_callback); @endcode The callback function receives two-dimensional scroll offsets. @code void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) { } @endcode A normal mouse wheel, being vertical, provides offsets along the Y-axis. @section joystick Joystick input The joystick functions expose connected joysticks and controllers, with both referred to as joysticks. It supports up to sixteen joysticks, ranging from `GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to and including `GLFW_JOYSTICK_16` or `GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is present with @ref glfwJoystickPresent. @code int present = glfwJoystickPresent(GLFW_JOYSTICK_1); @endcode When GLFW is initialized, detected joysticks are added to to the beginning of the array. Once a joystick is detected, it keeps its assigned ID until it is disconnected or the library is terminated, so as joysticks are connected and disconnected, there may appear gaps in the IDs. Joystick axis, button and hat state is updated when polled and does not require a window to be created or events to be processed. However, if you want joystick connection and disconnection events reliably delivered to the [joystick callback](@ref joystick_event) then you must [process events](@ref events). To see all the properties of all connected joysticks in real-time, run the `joysticks` test program. @subsection joystick_axis Joystick axis states The positions of all axes of a joystick are returned by @ref glfwGetJoystickAxes. See the reference documentation for the lifetime of the returned array. @code int count; const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count); @endcode Each element in the returned array is a value between -1.0 and 1.0. @subsection joystick_button Joystick button states The states of all buttons of a joystick are returned by @ref glfwGetJoystickButtons. See the reference documentation for the lifetime of the returned array. @code int count; const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count); @endcode Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`. For backward compatibility with earlier versions that did not have @ref glfwGetJoystickHats, the button array by default also includes all hats. See the reference documentation for @ref glfwGetJoystickButtons for details. @subsection joystick_hat Joystick hat states The states of all hats are returned by @ref glfwGetJoystickHats. See the reference documentation for the lifetime of the returned array. @code int count; const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count); @endcode Each element in the returned array is one of the following: Name | Value --------------------- | -------------------------------- `GLFW_HAT_CENTERED` | 0 `GLFW_HAT_UP` | 1 `GLFW_HAT_RIGHT` | 2 `GLFW_HAT_DOWN` | 4 `GLFW_HAT_LEFT` | 8 `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` The diagonal directions are bitwise combinations of the primary (up, right, down and left) directions and you can test for these individually by ANDing it with the corresponding direction. @code if (hats[2] & GLFW_HAT_RIGHT) { // State of hat 2 could be right-up, right or right-down } @endcode For backward compatibility with earlier versions that did not have @ref glfwGetJoystickHats, all hats are by default also included in the button array. See the reference documentation for @ref glfwGetJoystickButtons for details. @subsection joystick_name Joystick name The human-readable, UTF-8 encoded name of a joystick is returned by @ref glfwGetJoystickName. See the reference documentation for the lifetime of the returned string. @code const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4); @endcode Joystick names are not guaranteed to be unique. Two joysticks of the same model and make may have the same name. Only the [joystick token](@ref joysticks) is guaranteed to be unique, and only until that joystick is disconnected. @subsection joystick_event Joystick configuration changes If you wish to be notified when a joystick is connected or disconnected, set a joystick callback. @code glfwSetJoystickCallback(joystick_callback); @endcode The callback function receives the ID of the joystick that has been connected and disconnected and the event that occurred. @code void joystick_callback(int jid, int event) { if (event == GLFW_CONNECTED) { // The joystick was connected } else if (event == GLFW_DISCONNECTED) { // The joystick was disconnected } } @endcode For joystick connection and disconnection events to be delivered on all platforms, you need to call one of the [event processing](@ref events) functions. Joystick disconnection may also be detected and the callback called by joystick functions. The function will then return whatever it returns for a disconnected joystick. @subsection gamepad Gamepad input The joystick functions provide unlabeled axes, buttons and hats, with no indication of where they are located on the device. Their order may also vary between platforms even with the same device. To solve this problem the SDL community crowdsourced the [SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) project, a database of mappings from many different devices to an Xbox-like gamepad. GLFW supports this mapping format and contains a copy of the mappings available at the time of release. See @ref gamepad_mapping for how to update this at runtime. Mappings will be assigned to joysticks automatically any time a joystick is connected or the mappings are updated. You can check whether a joystick is both present and has a gamepad mapping with @ref glfwJoystickIsGamepad. @code if (glfwJoystickIsGamepad(GLFW_JOYSTICK_2)) { // Use as gamepad } @endcode If you are only interested in gamepad input you can use this function instead of @ref glfwJoystickPresent. You can query the human-readable name provided by the gamepad mapping with @ref glfwGetGamepadName. This may or may not be the same as the [joystick name](@ref joystick_name). @code const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7); @endcode To retrieve the gamepad state of a joystick, call @ref glfwGetGamepadState. @code GLFWgamepadstate state; if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state)) { if (state.buttons[GLFW_GAMEPAD_BUTTON_A]) { input_jump(); } input_speed(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]); } @endcode The @ref GLFWgamepadstate struct has two arrays; one for button states and one for axis states. The values for each button and axis are the same as for the @ref glfwGetJoystickButtons and @ref glfwGetJoystickAxes functions, i.e. `GLFW_PRESS` or `GLFW_RELEASE` for buttons and -1.0 to 1.0 inclusive for axes. The sizes of the arrays and the positions within each array are fixed. The [button indices](@ref gamepad_buttons) are `GLFW_GAMEPAD_BUTTON_A`, `GLFW_GAMEPAD_BUTTON_B`, `GLFW_GAMEPAD_BUTTON_X`, `GLFW_GAMEPAD_BUTTON_Y`, `GLFW_GAMEPAD_BUTTON_LEFT_BUMPER`, `GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER`, `GLFW_GAMEPAD_BUTTON_BACK`, `GLFW_GAMEPAD_BUTTON_START`, `GLFW_GAMEPAD_BUTTON_GUIDE`, `GLFW_GAMEPAD_BUTTON_LEFT_THUMB`, `GLFW_GAMEPAD_BUTTON_RIGHT_THUMB`, `GLFW_GAMEPAD_BUTTON_DPAD_UP`, `GLFW_GAMEPAD_BUTTON_DPAD_RIGHT`, `GLFW_GAMEPAD_BUTTON_DPAD_DOWN` and `GLFW_GAMEPAD_BUTTON_DPAD_LEFT`. For those who prefer, there are also the `GLFW_GAMEPAD_BUTTON_CROSS`, `GLFW_GAMEPAD_BUTTON_CIRCLE`, `GLFW_GAMEPAD_BUTTON_SQUARE` and `GLFW_GAMEPAD_BUTTON_TRIANGLE` aliases for the A, B, X and Y button indices. The [axis indices](@ref gamepad_axes) are `GLFW_GAMEPAD_AXIS_LEFT_X`, `GLFW_GAMEPAD_AXIS_LEFT_Y`, `GLFW_GAMEPAD_AXIS_RIGHT_X`, `GLFW_GAMEPAD_AXIS_RIGHT_Y`, `GLFW_GAMEPAD_AXIS_LEFT_TRIGGER` and `GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER`. The `GLFW_GAMEPAD_BUTTON_LAST` and `GLFW_GAMEPAD_AXIS_LAST` constants equal the largest available index for each array. @subsection gamepad_mapping Gamepad mappings GLFW contains a copy of the mappings available in [SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the time of release. Newer ones can be added at runtime with @ref glfwUpdateGamepadMappings. @code const char* mappings = load_file_contents("gamecontrollerdb.txt"); glfwUpdateGamepadMappings(mappings); @endcode This function supports everything from single lines up to and including the unmodified contents of the whole `gamecontrollerdb.txt` file. Below is a description of the mapping format. Please keep in mind that __this description is not authoritative__. The format is defined by the SDL and SDL_GameControllerDB projects and their documentation and code takes precedence. Each mapping is a single line of comma-separated values describing the GUID, name and layout of the gamepad. Lines that do not begin with a hexadecimal digit are ignored. The first value is always the gamepad GUID, a 32 character long hexadecimal string that typically identifies its make, model, revision and the type of connection to the computer. When this information is not available, the GUID is generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can convert from the older formats. The second value is always the human-readable name of the gamepad. All subsequent values are in the form `:` and describe the layout of the mapping. These fields may not all be present and may occur in any order. The button fields are `a`, `b`, `c`, `d`, `back`, `start`, `guide`, `dpup`, `dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and `rightstick`. The axis fields are `leftx`, `lefty`, `rightx`, `righty`, `lefttrigger` and `righttrigger`. The value of an axis or button field can be a joystick button, a joystick axis, a hat bitmask or empty. Joystick buttons are specified as `bN`, for example `b2` for the third button. Joystick axes are specified as `aN`, for example `a7` for the eighth button. Joystick hat bit masks are specified as `hN.N`, for example `h0.8` for left on the first hat. More than one bit may be set in the mask. The hat bit mask match the [hat states](@ref hat_state) in the joystick functions. There is also the special `platform` field that specifies which platform the mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`. Below is an example of what a gamepad mapping might look like. It is the one built into GLFW for Xbox controllers accessed via the XInput API on Windows. This example has been broken into several lines to fit on the page, but real gamepad mappings must be a single line. @code{.unparsed} 78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0, b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8, rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4, righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, @endcode @note GLFW does not yet support the range and inversion modifiers `+`, `-` and `~` that were recently added to SDL. @section time Time input GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime. @code double seconds = glfwGetTime(); @endcode It returns the number of seconds since the timer was started when the library was initialized with @ref glfwInit. The platform-specific time sources used usually have micro- or nanosecond resolution. You can modify the reference time with @ref glfwSetTime. @code glfwSetTime(4.0); @endcode This sets the timer to the specified time, in seconds. You can also access the raw timer value, measured in 1 / frequency seconds, with @ref glfwGetTimerValue. @code uint64_t value = glfwGetTimerValue(); @endcode The frequency of the raw timer varies depending on what time sources are available on the machine. You can query its frequency, in Hz, with @ref glfwGetTimerFrequency. @code uint64_t freqency = glfwGetTimerFrequency(); @endcode @section clipboard Clipboard input and output If the system clipboard contains a UTF-8 encoded string or if it can be converted to one, you can retrieve it with @ref glfwGetClipboardString. See the reference documentation for the lifetime of the returned string. @code const char* text = glfwGetClipboardString(window); if (text) { insert_text(text); } @endcode If the clipboard is empty or if its contents could not be converted, `NULL` is returned. The contents of the system clipboard can be set to a UTF-8 encoded string with @ref glfwSetClipboardString. @code glfwSetClipboardString(window, "A string with words in it"); @endcode The clipboard functions take a window handle argument because some window systems require a window to communicate with the system clipboard. Any valid window may be used. @section path_drop Path drop input If you wish to receive the paths of files and/or directories dropped on a window, set a file drop callback. @code glfwSetDropCallback(window, drop_callback); @endcode The callback function receives an array of paths encoded as UTF-8. @code void drop_callback(GLFWwindow* window, int count, const char** paths) { int i; for (i = 0; i < count; i++) handle_dropped_file(paths[i]); } @endcode The path array and its strings are only valid until the file drop callback returns, as they may have been generated specifically for that event. You need to make a deep copy of the array if you want to keep the paths. */ ================================================ FILE: external/GLFW/docs/internal.dox ================================================ /*! @page internals_guide Internal structure @tableofcontents There are several interfaces inside GLFW. Each interface has its own area of responsibility and its own naming conventions. @section internals_public Public interface The most well-known is the public interface, described in the glfw3.h header file. This is implemented in source files shared by all platforms and these files contain no platform-specific code. This code usually ends up calling the platform and internal interfaces to do the actual work. The public interface uses the OpenGL naming conventions except with GLFW and glfw instead of GL and gl. For struct members, where OpenGL sets no precedent, it use headless camel case. Examples: @ref glfwCreateWindow, @ref GLFWwindow, @ref GLFWvidmode.redBits, `GLFW_RED_BITS` @section internals_native Native interface The [native interface](@ref native) is a small set of publicly available but platform-specific functions, described in the glfw3native.h header file and used to gain access to the underlying window, context and (on some platforms) display handles used by the platform interface. The function names of the native interface are similar to those of the public interface, but embeds the name of the interface that the returned handle is from. Examples: @ref glfwGetX11Window, @ref glfwGetWGLContext @section internals_internal Internal interface The internal interface consists of utility functions used by all other interfaces. It is shared code implemented in the same shared source files as the public and event interfaces. The internal interface is described in the internal.h header file. The internal interface is in charge of GLFW's global data, which it stores in a `_GLFWlibrary` struct named `_glfw`. The internal interface uses the same style as the public interface, except all global names have a leading underscore. Examples: @ref _glfwIsValidContextConfig, @ref _GLFWwindow, `_glfw.currentRamp` @section internals_platform Platform interface The platform interface implements all platform-specific operations as a service to the public interface. This includes event processing. The platform interface is never directly called by application code and never directly calls application-provided callbacks. It is also prohibited from modifying the platform-independent part of the internal structs. Instead, it calls the event interface when events interesting to GLFW are received. The platform interface mirrors those parts of the public interface that needs to perform platform-specific operations on some or all platforms. The are also named the same except that the glfw function prefix is replaced by _glfwPlatform. Examples: @ref _glfwPlatformCreateWindow The platform interface also defines structs that contain platform-specific global and per-object state. Their names mirror those of the internal interface, except that an interface-specific suffix is added. Examples: `_GLFWwindowX11`, `_GLFWcontextWGL` These structs are incorporated as members into the internal interface structs using special macros that name them after the specific interface used. This prevents shared code from accidentally using these members. Examples: `window.win32.handle`, `_glfw.x11.display` @section internals_event Event interface The event interface is implemented in the same shared source files as the public interface and is responsible for delivering the events it receives to the application, either via callbacks, via window state changes or both. The function names of the event interface use a `_glfwInput` prefix and the ObjectEvent pattern. Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion @section internals_static Static functions Static functions may be used by any interface and have no prefixes or suffixes. These use headless camel case. Examples: `clearScrollOffsets` @section internals_config Configuration macros GLFW uses a number of configuration macros to select at compile time which interfaces and code paths to use. They are defined in the glfw_config.h header file, which is generated from the `glfw_config.h.in` file by CMake. Configuration macros the same style as tokens in the public interface, except with a leading underscore. Examples: `_GLFW_USE_HYBRID_HPG` */ ================================================ FILE: external/GLFW/docs/intro.dox ================================================ /*! @page intro_guide Introduction to the API @tableofcontents This guide introduces the basic concepts of GLFW and describes initialization, error handling and API guarantees and limitations. For a broad but shallow tutorial, see @ref quick_guide instead. For details on a specific function in this category, see the @ref init. There are also guides for the other areas of GLFW. - @ref window_guide - @ref context_guide - @ref vulkan_guide - @ref monitor_guide - @ref input_guide @section intro_init Initialization and termination Before most GLFW functions may be called, the library must be initialized. This initialization checks what features are available on the machine, enumerates monitors and joysticks, initializes the timer and performs any required platform-specific initialization. Only the following functions may be called before the library has been successfully initialized, and only from the main thread. - @ref glfwGetVersion - @ref glfwGetVersionString - @ref glfwGetError - @ref glfwSetErrorCallback - @ref glfwInitHint - @ref glfwInitHintString - @ref glfwInit - @ref glfwTerminate Calling any other function before successful initialization will cause a @ref GLFW_NOT_INITIALIZED error. @subsection intro_init_init Initializing GLFW The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an error occurred. @code if (!glfwInit()) { // Handle initialization failure } @endcode If any part of initialization fails, any parts that succeeded are terminated as if @ref glfwTerminate had been called. The library only needs to be initialized once and additional calls to an already initialized library will return `GLFW_TRUE` immediately. Once the library has been successfully initialized, it should be terminated before the application exits. Modern systems are very good at freeing resources allocated by programs that exit, but GLFW sometimes has to change global system settings and these might not be restored without termination. @subsection init_hints Initialization hints Initialization hints are set before @ref glfwInit and affect how the library behaves until termination. Integer type hints are set with @ref glfwInitHint and string type hints with @ref glfwInitHintString. @code glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE); @endcode The values you set hints to are never reset by GLFW, but they only take effect during initialization. Once GLFW has been initialized, any values you set will be ignored until the library is terminated and initialized again. Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions. @subsubsection init_hints_shared Shared init hints @anchor GLFW_JOYSTICK_HAT_BUTTONS __GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as buttons, for compatibility with earlier versions of GLFW that did not have @ref glfwGetJoystickHats. Set this with @ref glfwInitHint. @subsubsection init_hints_osx macOS specific init hints @anchor GLFW_COCOA_CHDIR_RESOURCES __GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to the application to the `Contents/Resources` subdirectory of the application's bundle, if present. Set this with @ref glfwInitHint. @anchor GLFW_COCOA_MENUBAR __GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from a nib or manually, when the first window is created, which is when AppKit is initialized. Set this with @ref glfwInitHint. @subsubsection init_hints_x11 X11 specific init hints @anchor GLFW_X11_WM_CLASS_NAME @anchor GLFW_X11_WM_CLASS_CLASS __GLFW_X11_WM_CLASS_NAME__ and __GLFW_X11_WM_CLASS_CLASS__ specifies the desired ASCII encoded name and class parts of the ICCCM `WM_CLASS` hint for all windows. Set this with @ref glfwInitHintString. @subsubsection init_hints_values Supported and default values Initialization hint | Default value | Supported values ------------------------------- | ------------- | ---------------- @ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` @ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` @ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` @ref GLFW_X11_WM_CLASS_NAME | `""` | An ASCII encoded `WM_CLASS` name @ref GLFW_X11_WM_CLASS_CLASS | `""` | An ASCII encoded `WM_CLASS` class @subsection intro_init_terminate Terminating GLFW Before your application exits, you should terminate the GLFW library if it has been initialized. This is done with @ref glfwTerminate. @code glfwTerminate(); @endcode This will destroy any remaining window, monitor and cursor objects, restore any modified gamma ramps, re-enable the screensaver if it had been disabled and free any other resources allocated by GLFW. Once the library is terminated, it is as if it had never been initialized and you will need to initialize it again before being able to use GLFW. If the library was not initialized or had already been terminated, it return immediately. @section error_handling Error handling Some GLFW functions have return values that indicate an error, but this is often not very helpful when trying to figure out what happened or why it occurred. Other functions have no return value reserved for errors, so error notification needs a separate channel. Finally, far from all GLFW functions have return values. The last [error code](@ref errors) for the calling thread can be queried at any time with @ref glfwGetError. @code int code = glfwGetError(NULL); if (code != GLFW_NO_ERROR) handle_error(code); @endcode If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is returned. The error is cleared before the function returns. The error code indicates the general category of the error. Some error codes, such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like @ref GLFW_PLATFORM_ERROR are used for many different errors. GLFW often has more information about an error than its general category. You can retrieve a UTF-8 encoded human-readable description along with the error code. If no error has occurred since the last call, the description is set to `NULL`. @code const char* description; int code = glfwGetError(&description); if (description) display_error_message(code, description); @endcode The retrieved description string is only valid until the next error occurs. This means you must make a copy of it if you want to keep it. You can also set an error callback, which will be called each time an error occurs. It is set with @ref glfwSetErrorCallback. @code glfwSetErrorCallback(error_callback); @endcode The error callback receives the same error code and human-readable description returned by @ref glfwGetError. @code void error_callback(int code, const char* description) { display_error_message(code, description); } @endcode The error callback is called after the error is stored, so calling @ref glfwGetError from within the error callback returns the same values as the callback argument. The description string passed to the callback is only valid until the error callback returns. This means you must make a copy of it if you want to keep it. __Reported errors are never fatal.__ As long as GLFW was successfully initialized, it will remain initialized and in a safe state until terminated regardless of how many errors occur. If an error occurs during initialization that causes @ref glfwInit to fail, any part of the library that was initialized will be safely terminated. Do not rely on a currently invalid call to generate a specific error, as in the future that same call may generate a different error or become valid. @section coordinate_systems Coordinate systems GLFW has two primary coordinate systems: the _virtual screen_ and the window _client area_ or _content area_. Both use the same unit: _virtual screen coordinates_, or just _screen coordinates_, which don't necessarily correspond to pixels. Both the virtual screen and the client area coordinate systems have the X-axis pointing to the right and the Y-axis pointing down. Window and monitor positions are specified as the position of the upper-left corners of their content areas relative to the virtual screen, while cursor positions are specified relative to a window's client area. Because the origin of the window's client area coordinate system is also the point from which the window position is specified, you can translate client area coordinates to the virtual screen by adding the window position. The window frame, when present, extends out from the client area but does not affect the window position. Almost all positions and sizes in GLFW are measured in screen coordinates relative to one of the two origins above. This includes cursor positions, window positions and sizes, window frame sizes, monitor positions and video mode resolutions. Two exceptions are the [monitor physical size](@ref monitor_size), which is measured in millimetres, and [framebuffer size](@ref window_fbsize), which is measured in pixels. Pixels and screen coordinates may map 1:1 on your machine, but they won't on every other machine, for example on a Mac with a Retina display. The ratio between screen coordinates and pixels may also change at run-time depending on which monitor the window is currently considered to be on. @section guarantees_limitations Guarantees and limitations This section describes the conditions under which GLFW can be expected to function, barring bugs in the operating system or drivers. Use of GLFW outside of these limits may work on some platforms, or on some machines, or some of the time, or on some versions of GLFW, but it may break at any time and this will not be considered a bug. @subsection lifetime Pointer lifetimes GLFW will never free any pointer you provide to it and you must never free any pointer it provides to you. Many GLFW functions return pointers to dynamically allocated structures, strings or arrays, and some callbacks are provided with strings or arrays. These are always managed by GLFW and should never be freed by the application. The lifetime of these pointers is documented for each GLFW function and callback. If you need to keep this data, you must copy it before its lifetime expires. Many GLFW functions accept pointers to structures or strings allocated by the application. These are never freed by GLFW and are always the responsibility of the application. If GLFW needs to keep the data in these structures or strings, it is copied before the function returns. Pointer lifetimes are guaranteed not to be shortened in future minor or patch releases. @subsection reentrancy Reentrancy GLFW event processing and object destruction are not reentrant. This means that the following functions must not be called from any callback function: - @ref glfwDestroyWindow - @ref glfwDestroyCursor - @ref glfwPollEvents - @ref glfwWaitEvents - @ref glfwWaitEventsTimeout - @ref glfwTerminate These functions may be made reentrant in future minor or patch releases, but functions not on this list will not be made non-reentrant. @subsection thread_safety Thread safety Most GLFW functions must only be called from the main thread (the thread that calls main), but some may be called from any thread once the library has been initialized. Before initialization the whole library is thread-unsafe. The reference documentation for every GLFW function states whether it is limited to the main thread. Initialization, termination, event processing and the creation and destruction of windows, cursors and OpenGL and OpenGL ES contexts are all restricted to the main thread due to limitations of one or several platforms. Because event processing must be performed on the main thread, all callbacks except for the error callback will only be called on that thread. The error callback may be called on any thread, as any GLFW function may generate errors. The error code and description may be queried from any thread. - @ref glfwGetError Empty events may be posted from any thread. - @ref glfwPostEmptyEvent The window user pointer and close flag may be read and written from any thread, but this is not synchronized by GLFW. - @ref glfwGetWindowUserPointer - @ref glfwSetWindowUserPointer - @ref glfwWindowShouldClose - @ref glfwSetWindowShouldClose These functions for working with OpenGL and OpenGL ES contexts may be called from any thread, but the window object is not synchronized by GLFW. - @ref glfwMakeContextCurrent - @ref glfwGetCurrentContext - @ref glfwSwapBuffers - @ref glfwSwapInterval - @ref glfwExtensionSupported - @ref glfwGetProcAddress The raw timer functions may be called from any thread. - @ref glfwGetTimerFrequency - @ref glfwGetTimerValue The regular timer may be used from any thread, but reading and writing the timer offset is not synchronized by GLFW. - @ref glfwGetTime - @ref glfwSetTime Library version information may be queried from any thread. - @ref glfwGetVersion - @ref glfwGetVersionString All Vulkan related functions may be called from any thread. - @ref glfwVulkanSupported - @ref glfwGetRequiredInstanceExtensions - @ref glfwGetInstanceProcAddress - @ref glfwGetPhysicalDevicePresentationSupport - @ref glfwCreateWindowSurface GLFW uses synchronization objects internally only to manage the per-thread context and error states. Additional synchronization is left to the application. Functions that may currently be called from any thread will always remain so, but functions that are currently limited to the main thread may be updated to allow calls from any thread in future releases. @subsection compatibility Version compatibility GLFW guarantees source and binary backward compatibility with earlier minor versions of the API. This means that you can drop in a newer version of the library and existing programs will continue to compile and existing binaries will continue to run. Once a function or constant has been added, the signature of that function or value of that constant will remain unchanged until the next major version of GLFW. No compatibility of any kind is guaranteed between major versions. Undocumented behavior, i.e. behavior that is not described in the documentation, may change at any time until it is documented. If the reference documentation and the implementation differ, the reference documentation will almost always take precedence and the implementation will be fixed in the next release. The reference documentation will also take precedence over anything stated in a guide. @subsection event_order Event order The order of arrival of related events is not guaranteed to be consistent across platforms. The exception is synthetic key and mouse button release events, which are always delivered after the window defocus event. @section intro_version Version management GLFW provides mechanisms for identifying what version of GLFW your application was compiled against as well as what version it is currently running against. If you are loading GLFW dynamically (not just linking dynamically), you can use this to verify that the library binary is compatible with your application. @subsection intro_version_compile Compile-time version The compile-time version of GLFW is provided by the GLFW header with the `GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros. @code printf("Compiled against GLFW %i.%i.%i\n", GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR, GLFW_VERSION_REVISION); @endcode @subsection intro_version_runtime Run-time version The run-time version can be retrieved with @ref glfwGetVersion, a function that may be called regardless of whether GLFW is initialized. @code int major, minor, revision; glfwGetVersion(&major, &minor, &revision); printf("Running against GLFW %i.%i.%i\n", major, minor, revision); @endcode @subsection intro_version_string Version string GLFW 3 also provides a compile-time generated version string that describes the version, platform, compiler and any platform-specific compile-time options. This is primarily intended for submitting bug reports, to allow developers to see which code paths are enabled in a binary. The version string is returned by @ref glfwGetVersionString, a function that may be called regardless of whether GLFW is initialized. __Do not use the version string__ to parse the GLFW library version. The @ref glfwGetVersion function already provides the version of the running library binary. The format of the string is as follows: - The version of GLFW - The name of the window system API - The name of the context creation API - Any additional options or APIs For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL back ends, the version string may look something like this: @code 3.0.0 Win32 WGL MinGW @endcode */ ================================================ FILE: external/GLFW/docs/main.dox ================================================ /*! @mainpage notitle @section main_intro Introduction GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. See @ref news_33 for highlights or the [version history](http://www.glfw.org/changelog.html) for details. @ref quick_guide is a guide for users new to GLFW. It takes you through how to write a small but complete program. There are guides for each section of the API: - @ref intro_guide – initialization, error handling and high-level design - @ref window_guide – creating and working with windows and framebuffers - @ref context_guide – working with OpenGL and OpenGL ES contexts - @ref vulkan_guide - working with Vulkan objects and extensions - @ref monitor_guide – enumerating and working with monitors and video modes - @ref input_guide – receiving events, polling and processing input Once you have written a program, see @ref compile_guide and @ref build_guide. The [reference documentation](modules.html) provides more detailed information about specific functions. @ref moving_guide explains what has changed and how to update existing code to use the new API. There is a section on @ref guarantees_limitations for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility. The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the design, implementation and use of GLFW. Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine. This documentation was generated with Doxygen. The sources for it are available in both the [source distribution](http://www.glfw.org/download.html) and [GitHub repository](https://github.com/glfw/glfw). */ ================================================ FILE: external/GLFW/docs/monitor.dox ================================================ /*! @page monitor_guide Monitor guide @tableofcontents This guide introduces the monitor related functions of GLFW. For details on a specific function in this category, see the @ref monitor. There are also guides for the other areas of GLFW. - @ref intro_guide - @ref window_guide - @ref context_guide - @ref vulkan_guide - @ref input_guide @section monitor_object Monitor objects A monitor object represents a currently connected monitor and is represented as a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor. Monitor objects cannot be created or destroyed by the application and retain their addresses until the monitors they represent are disconnected or until the library is [terminated](@ref intro_init_terminate). Each monitor has a current video mode, a list of supported video modes, a virtual position, a human-readable name, an estimated physical size and a gamma ramp. One of the monitors is the primary monitor. The virtual position of a monitor is in [screen coordinates](@ref coordinate_systems) and, together with the current video mode, describes the viewports that the connected monitors provide into the virtual desktop that spans them. To see how GLFW views your monitor setup and its available video modes, run the `monitors` test program. @subsection monitor_monitors Retrieving monitors The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's preferred monitor and is usually the one with global UI elements like task bar or menu bar. @code GLFWmonitor* primary = glfwGetPrimaryMonitor(); @endcode You can retrieve all currently connected monitors with @ref glfwGetMonitors. See the reference documentation for the lifetime of the returned array. @code int count; GLFWmonitor** monitors = glfwGetMonitors(&count); @endcode The primary monitor is always the first monitor in the returned array, but other monitors may be moved to a different index when a monitor is connected or disconnected. @subsection monitor_event Monitor configuration changes If you wish to be notified when a monitor is connected or disconnected, set a monitor callback. @code glfwSetMonitorCallback(monitor_callback); @endcode The callback function receives the handle for the monitor that has been connected or disconnected and the event that occurred. @code void monitor_callback(GLFWmonitor* monitor, int event) { if (event == GLFW_CONNECTED) { // The monitor was connected } else if (event == GLFW_DISCONNECTED) { // The monitor was disconnected } } @endcode If a monitor is disconnected, any windows that are full screen on it get forced into windowed mode. @section monitor_properties Monitor properties Each monitor has a current video mode, a list of supported video modes, a virtual position, a human-readable name, an estimated physical size and a gamma ramp. @subsection monitor_modes Video modes GLFW generally does a good job selecting a suitable video mode when you create a full screen window, change its video mode or or make a windowed one full screen, but it is sometimes useful to know exactly which video modes are supported. Video modes are represented as @ref GLFWvidmode structures. You can get an array of the video modes supported by a monitor with @ref glfwGetVideoModes. See the reference documentation for the lifetime of the returned array. @code int count; GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); @endcode To get the current video mode of a monitor call @ref glfwGetVideoMode. See the reference documentation for the lifetime of the returned pointer. @code const GLFWvidmode* mode = glfwGetVideoMode(monitor); @endcode The resolution of a video mode is specified in [screen coordinates](@ref coordinate_systems), not pixels. @subsection monitor_size Physical size The physical size of a monitor in millimetres, or an estimation of it, can be retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its current _resolution_, i.e. the width and height of its current [video mode](@ref monitor_modes). @code int widthMM, heightMM; glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); @endcode This can, for example, be used together with the current video mode to calculate the DPI of a monitor. @code const double dpi = mode->width / (widthMM / 25.4); @endcode @subsection monitor_pos Virtual position The position of the monitor on the virtual desktop, in [screen coordinates](@ref coordinate_systems), can be retrieved with @ref glfwGetMonitorPos. @code int xpos, ypos; glfwGetMonitorPos(monitor, &xpos, &ypos); @endcode @subsection monitor_name Human-readable name The human-readable, UTF-8 encoded name of a monitor is returned by @ref glfwGetMonitorName. See the reference documentation for the lifetime of the returned string. @code const char* name = glfwGetMonitorName(monitor); @endcode Monitor names are not guaranteed to be unique. Two monitors of the same model and make may have the same name. Only the monitor handle is guaranteed to be unique, and only until that monitor is disconnected. @subsection monitor_gamma Gamma ramp The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts a monitor handle and a pointer to a @ref GLFWgammaramp structure. @code GLFWgammaramp ramp; unsigned short red[256], green[256], blue[256]; ramp.size = 256; ramp.red = red; ramp.green = green; ramp.blue = blue; for (i = 0; i < ramp.size; i++) { // Fill out gamma ramp arrays as desired } glfwSetGammaRamp(monitor, &ramp); @endcode The gamma ramp data is copied before the function returns, so there is no need to keep it around once the ramp has been set. It is recommended that your gamma ramp have the same size as the current gamma ramp for that monitor. The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See the reference documentation for the lifetime of the returned structure. @code const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor); @endcode If you wish to set a regular gamma ramp, you can have GLFW calculate it for you from the desired exponent with @ref glfwSetGamma, which in turn calls @ref glfwSetGammaRamp with the resulting ramp. @code glfwSetGamma(monitor, 1.0); @endcode To experiment with gamma correction via the @ref glfwSetGamma function, run the `gamma` test program. @note The software controlled gamma ramp is applied _in addition_ to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior. */ ================================================ FILE: external/GLFW/docs/moving.dox ================================================ /*! @page moving_guide Moving from GLFW 2 to 3 @tableofcontents This is a transition guide for moving from GLFW 2 to 3. It describes what has changed or been removed, but does _not_ include [new features](@ref news) unless they are required when moving an existing code base onto the new API. For example, the new multi-monitor functions are required to create full screen windows with GLFW 3. @section moving_removed Changed and removed features @subsection moving_renamed_files Renamed library and header file The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to avoid collisions with the headers of other major versions. Similarly, the GLFW 3 library is named `glfw3,` except when it's installed as a shared library on Unix-like systems, where it uses the [soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`. @par Old syntax @code #include @endcode @par New syntax @code #include @endcode @subsection moving_threads Removal of threading functions The threading functions have been removed, including the per-thread sleep function. They were fairly primitive, under-used, poorly integrated and took time away from the focus of GLFW (i.e. context, input and window). There are better threading libraries available and native threading support is available in both [C++11](http://en.cppreference.com/w/cpp/thread) and [C11](http://en.cppreference.com/w/c/thread), both of which are gaining traction. If you wish to use the C++11 or C11 facilities but your compiler doesn't yet support them, see the [TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and [TinyCThread](https://github.com/tinycthread/tinycthread) projects created by the original author of GLFW. These libraries implement a usable subset of the threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use TinyCThread. However, GLFW 3 has better support for _use from multiple threads_ than GLFW 2 had. Contexts can be made current on any thread, although only a single thread at a time, and the documentation explicitly states which functions may be used from any thread and which must only be used from the main thread. @par Removed functions `glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`, `glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`, `glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`, `glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`. @par Removed types `GLFWthreadfun` @subsection moving_image Removal of image and texture loading The image and texture loading functions have been removed. They only supported the Targa image format, making them mostly useful for beginner level examples. To become of sufficiently high quality to warrant keeping them in GLFW 3, they would need not only to support other formats, but also modern extensions to OpenGL texturing. This would either add a number of external dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions of these libraries. As there already are libraries doing this, it is unnecessary both to duplicate the work and to tie the duplicate to GLFW. The resulting library would also be platform-independent, as both OpenGL and stdio are available wherever GLFW is. @par Removed functions `glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`, `glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`. @subsection moving_stdcall Removal of GLFWCALL macro The `GLFWCALL` macro, which made callback functions use [__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows, has been removed. GLFW is written in C, not Pascal. Removing this macro means there's one less thing for application programmers to remember, i.e. the requirement to mark all callback functions with `GLFWCALL`. It also simplifies the creation of DLLs and DLL link libraries, as there's no need to explicitly disable `@n` entry point suffixes. @par Old syntax @code void GLFWCALL callback_function(...); @endcode @par New syntax @code void callback_function(...); @endcode @subsection moving_window_handles Window handle parameters Because GLFW 3 supports multiple windows, window handle parameters have been added to all window-related GLFW functions and callbacks. The handle of a newly created window is returned by @ref glfwCreateWindow (formerly `glfwOpenWindow`). Window handles are pointers to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow. @par Old syntax @code glfwSetWindowTitle("New Window Title"); @endcode @par New syntax @code glfwSetWindowTitle(window, "New Window Title"); @endcode @subsection moving_monitor Explicit monitor selection GLFW 3 provides support for multiple monitors. To request a full screen mode window, instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that GLFW 2 would have selected, but there are many other [monitor functions](@ref monitor_guide). Monitor handles are pointers to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor. @par Old basic full screen @code glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN); @endcode @par New basic full screen @code window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL); @endcode @note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned into [window hints](@ref window_hints), but as they have been given [sane defaults](@ref window_hints_values) you rarely need to set these hints. @subsection moving_autopoll Removal of automatic event polling GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike buffer swap, which acts on a single window, the event processing functions act on all windows at once. @par Old basic main loop @code while (...) { // Process input // Render output glfwSwapBuffers(); } @endcode @par New basic main loop @code while (...) { // Process input // Render output glfwSwapBuffers(window); glfwPollEvents(); } @endcode @subsection moving_context Explicit context management Each GLFW 3 window has its own OpenGL context and only you, the application programmer, can know which context should be current on which thread at any given time. Therefore, GLFW 3 leaves that decision to you. This means that you need to call @ref glfwMakeContextCurrent after creating a window before you can call any OpenGL functions. @subsection moving_hidpi Separation of window and framebuffer sizes Window positions and sizes now use screen coordinates, which may not be the same as pixels on machines with high-DPI monitors. This is important as OpenGL uses pixels, not screen coordinates. For example, the rectangle specified with `glViewport` needs to use pixels. Therefore, framebuffer size functions have been added. You can retrieve the size of the framebuffer of a window with @ref glfwGetFramebufferSize function. A framebuffer size callback has also been added, which can be set with @ref glfwSetFramebufferSizeCallback. @par Old basic viewport setup @code glfwGetWindowSize(&width, &height); glViewport(0, 0, width, height); @endcode @par New basic viewport setup @code glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); @endcode @subsection moving_window_close Window closing changes The `GLFW_OPENED` window parameter has been removed. As long as the window has not been destroyed, whether through @ref glfwDestroyWindow or @ref glfwTerminate, the window is "open". A user attempting to close a window is now just an event like any other. Unlike GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless you choose them to be. Each window now has a close flag that is set to `GLFW_TRUE` when the user attempts to close that window. By default, nothing else happens and the window stays visible. It is then up to you to either destroy the window, take some other action or ignore the request. You can query the close flag at any time with @ref glfwWindowShouldClose and set it at any time with @ref glfwSetWindowShouldClose. @par Old basic main loop @code while (glfwGetWindowParam(GLFW_OPENED)) { ... } @endcode @par New basic main loop @code while (!glfwWindowShouldClose(window)) { ... } @endcode The close callback no longer returns a value. Instead, it is called after the close flag has been set so it can override its value, if it chooses to, before event processing completes. You may however not call @ref glfwDestroyWindow from the close callback (or any other window related callback). @par Old syntax @code int GLFWCALL window_close_callback(void); @endcode @par New syntax @code void window_close_callback(GLFWwindow* window); @endcode @note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it for other reasons to close the window as well, for example the user choosing Quit from an in-game menu. @subsection moving_hints Persistent window hints The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint. Window hints are no longer reset to their default values on window creation, but instead retain their values until modified by @ref glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is terminated and re-initialized. @subsection moving_video_modes Video mode enumeration Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function now returns all available modes for a specific monitor instead of requiring you to guess how large an array you need. The `glfwGetDesktopMode` function, which had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which returns the current mode of a monitor. @subsection moving_char_up Removal of character actions The action parameter of the [character callback](@ref GLFWcharfun) has been removed. This was an artefact of the origin of GLFW, i.e. being developed in English by a Swede. However, many keyboard layouts require more than one key to produce characters with diacritical marks. Even the Swedish keyboard layout requires this for uncommon cases like ü. @par Old syntax @code void GLFWCALL character_callback(int character, int action); @endcode @par New syntax @code void character_callback(GLFWwindow* window, int character); @endcode @subsection moving_cursorpos Cursor position changes The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos, `glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref glfwSetCursorPosCallback. The cursor position is now `double` instead of `int`, both for the direct functions and for the callback. Some platforms can provide sub-pixel cursor movement and this data is now passed on to the application where available. On platforms where this is not provided, the decimal part is zero. GLFW 3 only allows you to position the cursor within a window using @ref glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active. Unless the window is active, the function fails silently. @subsection moving_wheel Wheel position replaced by scroll offsets The `glfwGetMouseWheel` function has been removed. Scrolling is the input of offsets and has no absolute position. The mouse wheel callback has been replaced by a [scroll callback](@ref GLFWscrollfun) that receives two-dimensional floating point scroll offsets. This allows you to receive precise scroll data from for example modern touchpads. @par Old syntax @code void GLFWCALL mouse_wheel_callback(int position); @endcode @par New syntax @code void scroll_callback(GLFWwindow* window, double xoffset, double yoffset); @endcode @par Removed functions `glfwGetMouseWheel` @subsection moving_repeat Key repeat action The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled for both keys and characters. A new key action, `GLFW_REPEAT`, has been added to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or `GLFW_RELEASE`. @subsection moving_keys Physical key input GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to the values generated by the current keyboard layout. The tokens are named according to the values they would have using the standard US layout, but this is only a convenience, as most programmers are assumed to know that layout. This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and is the same key in the same place regardless of what keyboard layouts the users of your program has. The key input facility was never meant for text input, although using it that way worked slightly better in GLFW 2. If you were using it to input text, you should be using the character callback instead, on both GLFW 2 and 3. This will give you the characters being input, as opposed to the keys being pressed. GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of having to remember whether to check for `'a'` or `'A'`, you now check for `GLFW_KEY_A`. @subsection moving_joystick Joystick function changes The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes. The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and `GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent function as well as axis and button counts returned by the @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions. @subsection moving_mbcs Win32 MBCS support The Win32 port of GLFW 3 will not compile in [MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx). However, because the use of the Unicode version of the Win32 API doesn't affect the process as a whole, but only those windows created using it, it's perfectly possible to call MBCS functions from other parts of the same application. Therefore, even if an application using GLFW has MBCS mode code, there's no need for GLFW itself to support it. @subsection moving_windows Support for versions of Windows older than XP All explicit support for version of Windows older than XP has been removed. There is no code that actively prevents GLFW 3 from running on these earlier versions, but it uses Win32 functions that those versions lack. Windows XP was released in 2001, and by now (January 2015) it has not only replaced almost all earlier versions of Windows, but is itself rapidly being replaced by Windows 7 and 8. The MSDN library doesn't even provide documentation for version older than Windows 2000, making it difficult to maintain compatibility with these versions even if it was deemed worth the effort. The Win32 API has also not stood still, and GLFW 3 uses many functions only present on Windows XP or later. Even supporting an OS as new as XP (new from the perspective of GLFW 2, which still supports Windows 95) requires runtime checking for a number of functions that are present only on modern version of Windows. @subsection moving_syskeys Capture of system-wide hotkeys The ability to disable and capture system-wide hotkeys like Alt+Tab has been removed. Modern applications, whether they're games, scientific visualisations or something else, are nowadays expected to be good desktop citizens and allow these hotkeys to function even when running in full screen mode. @subsection moving_terminate Automatic termination GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization, because `exit` calls registered functions from the calling thread and while it is permitted to call `exit` from any thread, @ref glfwTerminate must only be called from the main thread. To release all resources allocated by GLFW, you should call @ref glfwTerminate yourself, from the main thread, before the program terminates. Note that this destroys all windows not already destroyed with @ref glfwDestroyWindow, invalidating any window handles you may still have. @subsection moving_glu GLU header inclusion GLFW 3 does not by default include the GLU header and GLU itself has been deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New projects should not use GLU__, but if you need it for legacy code that has been moved to GLFW 3, you can request that the GLFW header includes it by defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header. @par Old syntax @code #include @endcode @par New syntax @code #define GLFW_INCLUDE_GLU #include @endcode There are many libraries that offer replacements for the functionality offered by GLU. For the matrix helper functions, see math libraries like [GLM](https://github.com/g-truc/glm) (for C++), [linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the tessellation functions, see for example [libtess2](https://github.com/memononen/libtess2). @section moving_tables Name change tables @subsection moving_renamed_functions Renamed functions | GLFW 2 | GLFW 3 | Notes | | --------------------------- | ----------------------------- | ----- | | `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints | `glfwCloseWindow` | @ref glfwDestroyWindow | | | `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens | | `glfwEnable` | @ref glfwSetInputMode | | | `glfwDisable` | @ref glfwSetInputMode | | | `glfwGetMousePos` | @ref glfwGetCursorPos | | | `glfwSetMousePos` | @ref glfwSetCursorPos | | | `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | | | `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles | | `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | | | `glfwGetWindowParam` | @ref glfwGetWindowAttrib | | | `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` | | `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor | | `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons | @subsection moving_renamed_types Renamed types | GLFW 2 | GLFW 3 | Notes | | ------------------- | --------------------- | | | `GLFWmousewheelfun` | @ref GLFWscrollfun | | | `GLFWmouseposfun` | @ref GLFWcursorposfun | | @subsection moving_renamed_tokens Renamed tokens | GLFW 2 | GLFW 3 | Notes | | --------------------------- | ---------------------------- | ----- | | `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well | | `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well | | `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API | | `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback | | `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted | | `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode | | `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | | | `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | | | `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | | | `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | | | `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | | | `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | | | `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | | | `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | | | `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | | | `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | | | `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | | | `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | | | `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | | */ ================================================ FILE: external/GLFW/docs/news.dox ================================================ /*! @page news Release notes @section news_33 Release notes for 3.3 @subsection news_33_geterror Error query GLFW now supports querying the last error code for the calling thread and its human-readable description with @ref glfwGetError. @see @ref error_handling @subsection news_33_gamepad SDL_GameControllerDB support and gamepad input GLFW now supports remapping of gamepads and controllers to a 360-like controller layout with @ref glfwJoystickIsGamepad, @ref glfwGetJoystickGUID, @ref glfwGetGamepadName, @ref glfwGetGamepadState and @ref glfwUpdateGamepadMappings, and the input state struct @ref GLFWgamepadstate. @sa @ref gamepad @subsection news_33_attention User attention request GLFW now supports requesting user attention to a specific window (on macOS to the application as a whole) with @ref glfwRequestWindowAttention. @see @ref window_attention @subsection news_33_maximize Window maximization callback GLFW now supports notifying the application that the window has been maximized @ref glfwSetWindowMaximizeCallback. @see @ref window_maximize @subsection news_33_keyscancode Platform-specific key scancode query GLFW now supports querying the platform dependent scancode of any physical key with @ref glfwGetKeyScancode. @see @ref input_key @subsection news_33_setwindowattrib Support for updating window attributes GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing windows with @ref glfwSetWindowAttrib. @see @ref window_attribs @subsection news_33_inithint Support for initialization hints GLFW now supports setting library initialization hints with @ref glfwInitHint or @ref glfwInitHintString. These must be set before initialization to take effect. @see @ref init_hints @subsection news_33_platformhints Support for platform specific hints GLFW now supports platform specific init and window hints to control system features that are only available on a single platform. @see @ref init_hints_osx @see @ref window_hints_osx @subsection news_33_joyhats Support for joystick hats GLFW now supports querying the hats (or POVs or D-pads) of a joystick with @ref glfwGetJoystickHats. Hats are by default also exposed as buttons, but this can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint. @see @ref joystick_hat @subsection news_33_transparent Support for transparent window framebuffer GLFW now supports the creation of windows with transparent framebuffers on systems with desktop compositing enabled with the @ref GLFW_TRANSPARENT window hint and attribute. Any window decorations will still be opaque. @subsection news_33_centercursor Cursor centering window hint GLFW now supports controlling whether the cursor is centered over newly created full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint) window hint. It is enabled by default. @subsection news_33_rawmotion Support for raw mouse motion GLFW now uses raw (unscaled and unaccelerated) mouse motion in disabled cursor mode on platforms where this is available, specifically Windows and X11. @subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK GLFW now supports the `VK_MVK_macos_surface` window surface creation extension provided by [MoltenVK](https://moltengl.com/moltenvk/). @see @ref vulkan_guide @subsection news_33_osmesa OSMesa backend for headless software rendering GLFW now supports creating offscreen OpenGL contexts using [OSMesa](https://www.mesa3d.org/osmesa.html) by setting [GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to `GLFW_OSMESA_CONTEXT_API`. There is also a new null backend that uses OSMesa as its native context creation API, intended for automated testing. This backend does not provide input. @subsection news_33_primary X11 primary selection access GLFW now supports querying and setting the X11 primary selection via the native access functions @ref glfwGetX11SelectionString and @ref glfwSetX11SelectionString. @section news_32 Release notes for 3.2 @subsection news_32_vulkan Support for Vulkan GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported, @ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface. Vulkan header inclusion can be selected with @ref GLFW_INCLUDE_VULKAN. @subsection news_32_setwindowmonitor Window mode switching GLFW now supports switching between windowed and full screen modes and updating the monitor and desired resolution and refresh rate of full screen windows with @ref glfwSetWindowMonitor. @subsection news_32_maximize Window maxmimization support GLFW now supports window maximization with @ref glfwMaximizeWindow and the @ref GLFW_MAXIMIZED window hint and attribute. @subsection news_32_focus Window input focus control GLFW now supports giving windows input focus with @ref glfwFocusWindow. @subsection news_32_sizelimits Window size limit support GLFW now supports setting both absolute and relative window size limits with @ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio. @subsection news_32_keyname Localized key names GLFW now supports querying the localized name of printable keys with @ref glfwGetKeyName, either by key token or by scancode. @subsection news_32_waittimeout Wait for events with timeout GLFW now supports waiting for events for a set amount of time with @ref glfwWaitEventsTimeout. @subsection news_32_icon Window icon support GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon. @subsection news_32_timer Raw timer access GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref glfwGetTimerFrequency. @subsection news_32_joystick Joystick connection callback GLFW now supports notifying when a joystick has been connected or disconnected with @ref glfwSetJoystickCallback. @subsection news_32_noapi Context-less windows GLFW now supports creating windows without a OpenGL or OpenGL ES context by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. @subsection news_32_contextapi Run-time context creation API selection GLFW now supports selecting and querying the context creation API at run-time with the @ref GLFW_CONTEXT_CREATION_API hint and attribute. @subsection news_32_noerror Error-free context creation GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine supports the `GL_KHR_no_error` extension. @subsection news_32_cmake CMake config-file package support GLFW now supports being used as a [config-file package](@ref build_link_cmake_package) from other projects for easy linking with the library and its dependencies. @section news_31 Release notes for 3.1 These are the release highlights. For a full list of changes see the [version history](http://www.glfw.org/changelog.html). @subsection news_31_cursor Custom mouse cursor images GLFW now supports creating and setting both custom cursor images and standard cursor shapes. They are created with @ref glfwCreateCursor or @ref glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref glfwDestroyCursor. @see @ref cursor_object @subsection news_31_drop Path drop event GLFW now provides a callback for receiving the paths of files and directories dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback. @see @ref path_drop @subsection news_31_emptyevent Main thread wake-up GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty event from another thread to the main thread event queue, causing @ref glfwWaitEvents to return. @see @ref events @subsection news_31_framesize Window frame size query GLFW now supports querying the size, on each side, of the frame around the client area of a window, with @ref glfwGetWindowFrameSize. @see [Window size](@ref window_size) @subsection news_31_autoiconify Simultaneous multi-monitor rendering GLFW now supports disabling auto-iconification of full screen windows with the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is intended for people building multi-monitor installations, where you need windows to stay in full screen despite losing input focus. @subsection news_31_floating Floating windows GLFW now supports floating windows, also called topmost or always on top, for easier debugging with the @ref GLFW_FLOATING window hint and attribute. @subsection news_31_focused Initially unfocused windows GLFW now supports preventing a windowed mode window from gaining input focus on creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint. @subsection news_31_direct Direct access for window attributes and cursor position GLFW now queries the window input focus, visibility and iconification attributes and the cursor position directly instead of returning cached data. @subsection news_31_charmods Character with modifiers callback GLFW now provides a callback for character events with modifier key bits. The callback is set with @ref glfwSetCharModsCallback. Unlike the regular character callback, this will report character events that will not result in a character being input, for example if the Control key is held down. @see @ref input_char @subsection news_31_single Single buffered framebuffers GLFW now supports the creation of single buffered windows, with the @ref GLFW_DOUBLEBUFFER hint. @subsection news_31_glext Macro for including extension header GLFW now includes the extension header appropriate for the chosen OpenGL or OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide these headers. They must be provided by your development environment or your OpenGL or OpenGL ES SDK. @subsection news_31_release Context release behaviors GLFW now supports controlling and querying whether the pipeline is flushed when a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint and attribute, provided the machine supports the `GL_KHR_context_flush_control` extension. @subsection news_31_wayland (Experimental) Wayland support GLFW now has an _experimental_ Wayland display protocol backend that can be selected on Linux with a CMake option. @subsection news_31_mir (Experimental) Mir support GLFW now has an _experimental_ Mir display server backend that can be selected on Linux with a CMake option. @section news_30 Release notes for 3.0 These are the release highlights. For a full list of changes see the [version history](http://www.glfw.org/changelog.html). @subsection news_30_cmake CMake build system GLFW now uses the CMake build system instead of the various makefiles and project files used by earlier versions. CMake is available for all platforms supported by GLFW, is present in most package systems and can generate makefiles and/or project files for most popular development environments. For more information on how to use CMake, see the [CMake manual](http://cmake.org/cmake/help/documentation.html). @subsection news_30_multiwnd Multi-window support GLFW now supports the creation of multiple windows, each with their own OpenGL or OpenGL ES context, and all window functions now take a window handle. Event callbacks are now per-window and are provided with the handle of the window that received the event. The @ref glfwMakeContextCurrent function has been added to select which context is current on a given thread. @subsection news_30_multimon Multi-monitor support GLFW now explicitly supports multiple monitors. They can be enumerated with @ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize, and specified at window creation to make the newly created window full screen on that specific monitor. @subsection news_30_unicode Unicode support All string arguments to GLFW functions and all strings returned by GLFW now use the UTF-8 encoding. This includes the window title, error string, clipboard text, monitor and joystick names as well as the extension function arguments (as ASCII is a subset of UTF-8). @subsection news_30_clipboard Clipboard text I/O GLFW now supports reading and writing plain text to and from the system clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString functions. @subsection news_30_gamma Gamma ramp support GLFW now supports setting and reading back the gamma ramp of monitors, with the @ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref glfwSetGamma, which generates a ramp from a gamma value and then sets it. @subsection news_30_gles OpenGL ES support GLFW now supports the creation of OpenGL ES contexts, by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where creation of such contexts are supported. Note that GLFW _does not implement_ OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and WGL APIs, while AMD provides an EGL implementation instead. @subsection news_30_egl (Experimental) EGL support GLFW now has an experimental EGL context creation back end that can be selected through CMake options. @subsection news_30_hidpi High-DPI support GLFW now supports high-DPI monitors on both Windows and macOS, giving windows full resolution framebuffers where other UI elements are scaled up. To achieve this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been added. These work with pixels, while the rest of the GLFW API works with screen coordinates. This is important as OpenGL uses pixels, not screen coordinates. @subsection news_30_error Error callback GLFW now has an error callback, which can provide your application with much more detailed diagnostics than was previously possible. The callback is passed an error code and a description string. @subsection news_30_wndptr Per-window user pointer Each window now has a user-defined pointer, retrieved with @ref glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it easier to integrate GLFW into C++ code. @subsection news_30_iconifyfun Window iconification callback Each window now has a callback for iconification and restoration events, which is set with @ref glfwSetWindowIconifyCallback. @subsection news_30_wndposfun Window position callback Each window now has a callback for position events, which is set with @ref glfwSetWindowPosCallback. @subsection news_30_wndpos Window position query The position of a window can now be retrieved using @ref glfwGetWindowPos. @subsection news_30_focusfun Window focus callback Each windows now has a callback for focus events, which is set with @ref glfwSetWindowFocusCallback. @subsection news_30_enterleave Cursor enter/leave callback Each window now has a callback for when the mouse cursor enters or leaves its client area, which is set with @ref glfwSetCursorEnterCallback. @subsection news_30_wndtitle Initial window title The title of a window is now specified at creation time, as one of the arguments to @ref glfwCreateWindow. @subsection news_30_hidden Hidden windows Windows can now be hidden with @ref glfwHideWindow, shown using @ref glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window hint and attribute. This allows for off-screen rendering in a way compatible with most drivers, as well as moving a window to a specific position before showing it. @subsection news_30_undecorated Undecorated windows Windowed mode windows can now be created without decorations, e.g. things like a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute. This allows for the creation of things like splash screens. @subsection news_30_keymods Modifier key bit masks [Modifier key bit mask](@ref mods) parameters have been added to the [mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks. @subsection news_30_scancode Platform-specific scancodes A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys that don't have a [key token](@ref keys) still get passed on with the key parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines and are intended to be used for key bindings. @subsection news_30_jsname Joystick names The name of a joystick can now be retrieved using @ref glfwGetJoystickName. @subsection news_30_doxygen Doxygen documentation You are reading it. */ ================================================ FILE: external/GLFW/docs/quick.dox ================================================ /*! @page quick_guide Getting started @tableofcontents This guide takes you through writing a simple application using GLFW 3. The application will create a window and OpenGL context, render a rotating triangle and exit when the user closes the window or presses _Escape_. This guide will introduce a few of the most commonly used functions, but there are many more. This guide assumes no experience with earlier versions of GLFW. If you have used GLFW 2 in the past, read @ref moving_guide, as some functions behave differently in GLFW 3. @section quick_steps Step by step @subsection quick_include Including the GLFW header In the source files of your application where you use OpenGL or GLFW, you need to include the GLFW 3 header file. @code #include @endcode This defines all the constants, types and function prototypes of the GLFW API. It also includes the OpenGL header from your development environment and defines all the constants and types necessary for it to work on your platform without including any platform-specific headers. In other words: - Do _not_ include the OpenGL header yourself, as GLFW does this for you in a platform-independent way - Do _not_ include `windows.h` or other platform-specific headers unless you plan on using those APIs yourself - If you _do_ need to include such headers, include them _before_ the GLFW header and it will detect this On some platforms supported by GLFW the OpenGL header and link library only expose older versions of OpenGL. The most extreme case is Windows, which only exposes OpenGL 1.2. The easiest way to work around this is to use an [extension loader library](@ref context_glext_auto). If you are using such a library then you should include its header _before_ the GLFW header. This lets it replace the OpenGL header included by GLFW without conflicts. This example uses [glad](https://github.com/Dav1dde/glad), but the same rule applies to all such libraries. @code #include #include @endcode @subsection quick_init_term Initializing and terminating GLFW Before you can use most GLFW functions, the library must be initialized. On successful initialization, `GLFW_TRUE` is returned. If an error occurred, `GLFW_FALSE` is returned. @code if (!glfwInit()) { // Initialization failed } @endcode Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero. When you are done using GLFW, typically just before the application exits, you need to terminate GLFW. @code glfwTerminate(); @endcode This destroys any remaining windows and releases any other resources allocated by GLFW. After this call, you must initialize GLFW again before using any GLFW functions that require it. @subsection quick_capture_error Setting an error callback Most events are reported through callbacks, whether it's a key being pressed, a GLFW window being moved, or an error occurring. Callbacks are C functions (or C++ static methods) that are called by GLFW with arguments describing the event. In case a GLFW function fails, an error is reported to the GLFW error callback. You can receive these reports with an error callback. This function must have the signature below but may do anything permitted in other callbacks. @code void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } @endcode Callback functions must be set, so GLFW knows to call them. The function to set the error callback is one of the few GLFW functions that may be called before initialization, which lets you be notified of errors both during and after initialization. @code glfwSetErrorCallback(error_callback); @endcode @subsection quick_create_window Creating a window and context The window and its OpenGL context are created with a single call to @ref glfwCreateWindow, which returns a handle to the created combined window and context object @code GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); if (!window) { // Window or OpenGL context creation failed } @endcode This creates a 640 by 480 windowed mode window with an OpenGL context. If window or OpenGL context creation fails, `NULL` will be returned. You should always check the return value. While window creation rarely fails, context creation depends on properly installed drivers and may fail even on machines with the necessary hardware. By default, the OpenGL context GLFW creates may have any version. You can require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum version is not supported on the machine, context (and window) creation fails. @code glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); if (!window) { // Window or context creation failed } @endcode The window handle is passed to all window related functions and is provided to along to all window related callbacks, so they can tell which window received the event. When a window and context is no longer needed, destroy it. @code glfwDestroyWindow(window); @endcode Once this function is called, no more events will be delivered for that window and its handle becomes invalid. @subsection quick_context_current Making the OpenGL context current Before you can use the OpenGL API, you must have a current OpenGL context. @code glfwMakeContextCurrent(window); @endcode The context will remain current until you make another context current or until the window owning the current context is destroyed. If you are using an [extension loader library](@ref context_glext_auto) to access modern OpenGL then this is when to initialize it, as the loader needs a current context to load from. This example uses [glad](https://github.com/Dav1dde/glad), but the same rule applies to all such libraries. @code gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); @endcode @subsection quick_window_close Checking the window close flag Each window has a flag indicating whether the window should be closed. When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. Note that __the window isn't actually closed__, so you are expected to monitor this flag and either destroy the window or give some kind of feedback to the user. @code while (!glfwWindowShouldClose(window)) { // Keep running } @endcode You can be notified when the user is attempting to close the window by setting a close callback with @ref glfwSetWindowCloseCallback. The callback will be called immediately after the close flag has been set. You can also set it yourself with @ref glfwSetWindowShouldClose. This can be useful if you want to interpret other kinds of input as closing the window, like for example pressing the _Escape_ key. @subsection quick_key_input Receiving input events Each window has a large number of callbacks that can be set to receive all the various kinds of events. To receive key press and release events, create a key callback function. @code static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GLFW_TRUE); } @endcode The key callback, like other window related callbacks, are set per-window. @code glfwSetKeyCallback(window, key_callback); @endcode In order for event callbacks to be called when events occur, you need to process events as described below. @subsection quick_render Rendering with OpenGL Once you have a current OpenGL context, you can use OpenGL normally. In this tutorial, a multi-colored rotating triangle will be rendered. The framebuffer size needs to be retrieved for `glViewport`. @code int width, height; glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); @endcode You can also set a framebuffer size callback using @ref glfwSetFramebufferSizeCallback and be notified when the size changes. Actual rendering with OpenGL is outside the scope of this tutorial, but there are [many](https://open.gl/) [excellent](https://learnopengl.com/) [tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that teach modern OpenGL. Some of them use GLFW to create the context and window while others use GLUT or SDL, but remember that OpenGL itself always works the same. @subsection quick_timer Reading the timer To create smooth animation, a time source is needed. GLFW provides a timer that returns the number of seconds since initialization. The time source used is the most accurate on each platform and generally has micro- or nanosecond resolution. @code double time = glfwGetTime(); @endcode @subsection quick_swap_buffers Swapping buffers GLFW windows by default use double buffering. That means that each window has two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to. When the entire frame has been rendered, the buffers need to be swapped with one another, so the back buffer becomes the front buffer and vice versa. @code glfwSwapBuffers(window); @endcode The swap interval indicates how many frames to wait until swapping the buffers, commonly known as _vsync_. By default, the swap interval is zero, meaning buffer swapping will occur immediately. On fast machines, many of those frames will never be seen, as the screen is still only updated typically 60-75 times per second, so this wastes a lot of CPU and GPU cycles. Also, because the buffers will be swapped in the middle the screen update, leading to [screen tearing](https://en.wikipedia.org/wiki/Screen_tearing). For these reasons, applications will typically want to set the swap interval to one. It can be set to higher values, but this is usually not recommended, because of the input latency it leads to. @code glfwSwapInterval(1); @endcode This function acts on the current context and will fail unless a context is current. @subsection quick_process_events Processing events GLFW needs to communicate regularly with the window system both in order to receive events and to show that the application hasn't locked up. Event processing must be done regularly while you have visible windows and is normally done each frame after buffer swapping. There are two methods for processing pending events; polling and waiting. This example will use event polling, which processes only those events that have already been received and then returns immediately. @code glfwPollEvents(); @endcode This is the best choice when rendering continually, like most games do. If instead you only need to update your rendering once you have received new input, @ref glfwWaitEvents is a better choice. It waits until at least one event has been received, putting the thread to sleep in the meantime, and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, many kinds of editing tools. @section quick_example Putting it together Now that you know how to initialize GLFW, create a window and poll for keyboard input, it's possible to create a simple program. This program creates a 640 by 480 windowed mode window and starts a loop that clears the screen, renders a triangle and processes events until the user either presses _Escape_ or closes the window. @snippet simple.c code The program above can be found in the [source package](http://www.glfw.org/download.html) as `examples/simple.c` and is compiled along with all other examples when you build GLFW. If you built GLFW from the source package then already have this as `simple.exe` on Windows, `simple` on Linux or `simple.app` on macOS. This tutorial used only a few of the many functions GLFW provides. There are guides for each of the areas covered by GLFW. Each guide will introduce all the functions for that category. - @ref intro_guide - @ref window_guide - @ref context_guide - @ref monitor_guide - @ref input_guide You can access reference documentation for any GLFW function by clicking it and the reference for each function links to related functions and guide sections. The tutorial ends here. Once you have written a program that uses GLFW, you will need to compile and link it. How to do that depends on the development environment you are using and is best explained by the documentation for that environment. To learn about the details that are specific to GLFW, see @ref build_guide. */ ================================================ FILE: external/GLFW/docs/vulkan.dox ================================================ /*! @page vulkan_guide Vulkan guide @tableofcontents This guide is intended to fill the gaps between the [Vulkan documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW documentation and is not a replacement for either. It assumes some familiarity with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to the Vulkan documentation to explain the details of Vulkan functions. To develop for Vulkan you should install an SDK for your platform, for example the [LunarG Vulkan SDK](https://vulkan.lunarg.com/) for Windows and Linux or [MoltenVK](https://moltengl.com/moltenvk/) for macOS. Apart from headers and link libraries, they should also provide the validation layers necessary for development. The GLFW library does not need the Vulkan SDK to enable support for Vulkan. However, any Vulkan-specific test and example programs are built only if the CMake files find a Vulkan SDK. @macos Because MoltenVK is typically not installed system-wide, you will need to point CMake to it using the `CMAKE_FRAMEWORK_PATH` variable when configuring the GLFW source tree. Set this variable to the `MoltenVK/macOS` subdirectory of the SDK, either on the command-line or in the CMake GUI. For details on a specific function in this category, see the @ref vulkan. There are also guides for the other areas of the GLFW API. - @ref intro_guide - @ref window_guide - @ref context_guide - @ref monitor_guide - @ref input_guide @section vulkan_loader Linking against the Vulkan loader By default, GLFW will look for the Vulkan loader on demand at runtime via its standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other Unix-like systems and `libMoltenVK.dylib` on macOS). This means that GLFW does not need to be linked against the loader. However, it also means that if you are using the static library form of the Vulkan loader GLFW will either fail to find it or (worse) use the wrong one. The @ref GLFW_VULKAN_STATIC CMake option makes GLFW link directly against the static library form. Not linking against the Vulkan loader will then be a compile-time error. @macos When using the static library form of MoltenVK (i.e. `MetalVK.framework` and not `libMoltenVK.dylib`) you must also link against its dependencies: the `Cocoa`, `Metal` and `QuartzCore` system frameworks and the `libc++` library. @section vulkan_include Including the Vulkan and GLFW header files To include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including the GLFW header. @code #define GLFW_INCLUDE_VULKAN #include @endcode If you instead want to include the Vulkan header from a custom location or use your own custom Vulkan header then do this before the GLFW header. @code #include #include @endcode Unless a Vulkan header is included, either by the GLFW header or above it, any GLFW functions that take or return Vulkan types will not be declared. The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part of GLFW to work. Define them only if you are using these extensions directly. @section vulkan_support Querying for Vulkan support If you are linking directly against the Vulkan loader then you can skip this section. The canonical desktop loader library exports all Vulkan core and Khronos extension functions, allowing them to be called directly. If you are loading the Vulkan loader dynamically instead of linking directly against it, you can check for the availability of a loader and ICD with @ref glfwVulkanSupported. @code if (glfwVulkanSupported()) { // Vulkan is available, at least for compute } @endcode This function returns `GLFW_TRUE` if the Vulkan loader and any minimally functional ICD was found. If if one or both were not found, calling any other Vulkan related GLFW function will generate a @ref GLFW_API_UNAVAILABLE error. @subsection vulkan_proc Querying Vulkan function pointers To load any Vulkan core or extension function from the found loader, call @ref glfwGetInstanceProcAddress. To load functions needed for instance creation, pass `NULL` as the instance. @code PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance) glfwGetInstanceProcAddress(NULL, "vkCreateInstance"); @endcode Once you have created an instance, you can load from it all other Vulkan core functions and functions from any instance extensions you enabled. @code PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice) glfwGetInstanceProcAddress(instance, "vkCreateDevice"); @endcode This function in turn calls `vkGetInstanceProcAddr`. If that fails, the function falls back to a platform-specific query of the Vulkan loader (i.e. `dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`. For more information about `vkGetInstanceProcAddr`, see the Vulkan documentation. Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions of Vulkan function. This function can be retrieved from an instance with @ref glfwGetInstanceProcAddress. @code PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr"); @endcode Device-specific functions may execute a little bit faster, due to not having to dispatch internally based on the device passed to them. For more information about `vkGetDeviceProcAddr`, see the Vulkan documentation. @section vulkan_ext Querying required Vulkan extensions To do anything useful with Vulkan you need to create an instance. If you want to use Vulkan to render to a window, you must enable the instance extensions GLFW requires to create Vulkan surfaces. To query the instance extensions required, call @ref glfwGetRequiredInstanceExtensions. @code uint32_t count; const char** extensions = glfwGetRequiredInstanceExtensions(&count); @endcode These extensions must all be enabled when creating instances that are going to be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface. The set of extensions will vary depending on platform and may also vary depending on graphics drivers and other factors. If it fails it will return `NULL` and GLFW will not be able to create Vulkan window surfaces. You can still use Vulkan for off-screen rendering and compute work. The returned array will always contain `VK_KHR_surface`, so if you don't require any additional extensions you can pass this list directly to the `VkInstanceCreateInfo` struct. @code VkInstanceCreateInfo ici; memset(&ici, 0, sizeof(ici)); ici.enabledExtensionCount = count; ici.ppEnabledExtensionNames = extensions; ... @endcode Additional extensions may be required by future versions of GLFW. You should check whether any extensions you wish to enable are already in the returned array, as it is an error to specify an extension more than once in the `VkInstanceCreateInfo` struct. @section vulkan_present Querying for Vulkan presentation support Not every queue family of every Vulkan device can present images to surfaces. To check whether a specific queue family of a physical device supports image presentation without first having to create a window and surface, call @ref glfwGetPhysicalDevicePresentationSupport. @code if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index)) { // Queue family supports image presentation } @endcode The `VK_KHR_surface` extension additionally provides the `vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on an existing Vulkan surface. @section vulkan_window Creating the window Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, there is no need to create a context. You can disable context creation with the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint. @code glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL); @endcode See @ref context_less for more information. @section vulkan_surface Creating a Vulkan window surface You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension) for a GLFW window with @ref glfwCreateWindowSurface. @code VkSurfaceKHR surface; VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface); if (err) { // Window surface creation failed } @endcode It is your responsibility to destroy the surface. GLFW does not destroy it for you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it. */ ================================================ FILE: external/GLFW/docs/window.dox ================================================ /*! @page window_guide Window guide @tableofcontents This guide introduces the window related functions of GLFW. For details on a specific function in this category, see the @ref window. There are also guides for the other areas of GLFW. - @ref intro_guide - @ref context_guide - @ref vulkan_guide - @ref monitor_guide - @ref input_guide @section window_object Window objects The @ref GLFWwindow object encapsulates both a window and a context. They are created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow, or @ref glfwTerminate, if any remain. As the window and context are inseparably linked, the object pointer is used as both a context and window handle. To see the event stream provided to the various window related callbacks, run the `events` test program. @subsection window_creation Window creation A window and its OpenGL or OpenGL ES context are created with @ref glfwCreateWindow, which returns a handle to the created window object. For example, this creates a 640 by 480 windowed mode window: @code GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); @endcode If window creation fails, `NULL` will be returned, so it is necessary to check the return value. The window handle is passed to all window related functions and is provided to along with all input events, so event handlers can tell which window received the event. @subsubsection window_full_screen Full screen windows To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. For more information about retrieving monitors, see @ref monitor_monitors. @code GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL); @endcode Full screen windows cover the entire display area of a monitor, have no border or decorations. Windowed mode windows can be made full screen by setting a monitor with @ref glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it with the same function. Each field of the @ref GLFWvidmode structure corresponds to a function parameter or window hint and combine to form the _desired video mode_ for that window. The supported video mode most closely matching the desired video mode will be set for the chosen monitor as long as the window has input focus. For more information about retrieving video modes, see @ref monitor_modes. Video mode field | Corresponds to ----------------------- | ------------------------ GLFWvidmode.width | `width` parameter GLFWvidmode.height | `height` parameter GLFWvidmode.redBits | @ref GLFW_RED_BITS hint GLFWvidmode.greenBits | @ref GLFW_GREEN_BITS hint GLFWvidmode.blueBits | @ref GLFW_BLUE_BITS hint GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint Once you have a full screen window, you can change its resolution, refresh rate and monitor with @ref glfwSetWindowMonitor. If you only need change its resolution you can also call @ref glfwSetWindowSize. In all cases, the new video mode will be selected the same way as the video mode chosen by @ref glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be unaffected. By default, the original video mode of the monitor will be restored and the window iconified if it loses input focus, to allow the user to switch back to the desktop. This behavior can be disabled with the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you wish to simultaneously cover multiple monitors with full screen windows. If a monitor is disconnected, any window that is full screen on that monitor will be forced into windowed mode. See @ref monitor_event for more information. @subsubsection window_windowed_full_screen "Windowed full screen" windows If the closest match for the desired video mode is the current one, the video mode will not be changed, making window creation faster and application switching much smoother. This is sometimes called _windowed full screen_ or _borderless full screen_ window and counts as a full screen window. To create such a window, request the current video mode. @code const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL); @endcode This also works for windowed mode windows that are made full screen. @code const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); @endcode Note that @ref glfwGetVideoMode returns the _current_ video mode of a monitor, so if you already have a full screen window on that monitor that you want to make windowed full screen, you need to have saved the desktop resolution before. @subsection window_destruction Window destruction When a window is no longer needed, destroy it with @ref glfwDestroyWindow. @code glfwDestroyWindow(window); @endcode Window destruction always succeeds. Before the actual destruction, all callbacks are removed so no further events will be delivered for the window. All windows remaining when @ref glfwTerminate is called are destroyed as well. When a full screen window is destroyed, the original video mode of its monitor is restored, but the gamma ramp is left untouched. @subsection window_hints Window creation hints There are a number of hints that can be set before the creation of a window and context. Some affect the window itself, others affect the framebuffer or context. These hints are set to their default values each time the library is initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint and reset all at once to their defaults with @ref glfwDefaultWindowHints. Some hints are platform specific. These are always valid to set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or calls. Note that hints need to be set _before_ the creation of the window and context you wish to have the specified attributes. @subsubsection window_hints_hard Hard and soft constraints Some window hints are hard constraints. These must match the available capabilities _exactly_ for window and context creation to succeed. Hints that are not hard constraints are matched as closely as possible, but the resulting context and framebuffer may differ from what these hints requested. The following hints are always hard constraints: - @ref GLFW_STEREO - @ref GLFW_DOUBLEBUFFER - [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) - [GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) The following additional hints are hard constraints when requesting an OpenGL context, but are ignored when requesting an OpenGL ES context: - [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) - [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) @subsubsection window_hints_wnd Window related hints @anchor GLFW_RESIZABLE_hint __GLFW_RESIZABLE__ specifies whether the windowed mode window will be resizable _by the user_. The window will still be resizable using the @ref glfwSetWindowSize function. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is ignored for full screen and undecorated windows. @anchor GLFW_VISIBLE_hint __GLFW_VISIBLE__ specifies whether the windowed mode window will be initially visible. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is ignored for full screen windows. @anchor GLFW_DECORATED_hint __GLFW_DECORATED__ specifies whether the windowed mode window will have window decorations such as a border, a close widget, etc. An undecorated window will not be resizable by the user but will still allow the user to generate close events on some platforms. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is ignored for full screen windows. @anchor GLFW_FOCUSED_hint __GLFW_FOCUSED__ specifies whether the windowed mode window will be given input focus when created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is ignored for full screen and initially hidden windows. @anchor GLFW_AUTO_ICONIFY_hint __GLFW_AUTO_ICONIFY__ specifies whether the full screen window will automatically iconify and restore the previous video mode on input focus loss. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is ignored for windowed mode windows. @anchor GLFW_FLOATING_hint __GLFW_FLOATING__ specifies whether the windowed mode window will be floating above other regular windows, also called topmost or always-on-top. This is intended primarily for debugging purposes and cannot be used to implement proper full screen windows. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is ignored for full screen windows. @anchor GLFW_MAXIMIZED_hint __GLFW_MAXIMIZED__ specifies whether the windowed mode window will be maximized when created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is ignored for full screen windows. @anchor GLFW_CENTER_CURSOR_hint __GLFW_CENTER_CURSOR__ specifies whether the cursor should be centered over newly created full screen windows. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is ignored for windowed mode windows. @anchor GLFW_TRANSPARENT_hint __GLFW_TRANSPARENT__ specifies whether the window framebuffer will be transparent. If enabled and supported by the system, the window framebuffer alpha channel will be used to combine the framebuffer with the background. This does not affect window decorations. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. @subsubsection window_hints_fb Framebuffer related hints @anchor GLFW_RED_BITS @anchor GLFW_GREEN_BITS @anchor GLFW_BLUE_BITS @anchor GLFW_ALPHA_BITS @anchor GLFW_DEPTH_BITS @anchor GLFW_STENCIL_BITS __GLFW_RED_BITS__, __GLFW_GREEN_BITS__, __GLFW_BLUE_BITS__, __GLFW_ALPHA_BITS__, __GLFW_DEPTH_BITS__ and __GLFW_STENCIL_BITS__ specify the desired bit depths of the various components of the default framebuffer. A value of `GLFW_DONT_CARE` means the application has no preference. @anchor GLFW_ACCUM_RED_BITS @anchor GLFW_ACCUM_GREEN_BITS @anchor GLFW_ACCUM_BLUE_BITS @anchor GLFW_ACCUM_ALPHA_BITS __GLFW_ACCUM_RED_BITS__, __GLFW_ACCUM_GREEN_BITS__, __GLFW_ACCUM_BLUE_BITS__ and __GLFW_ACCUM_ALPHA_BITS__ specify the desired bit depths of the various components of the accumulation buffer. A value of `GLFW_DONT_CARE` means the application has no preference. @par Accumulation buffers are a legacy OpenGL feature and should not be used in new code. @anchor GLFW_AUX_BUFFERS __GLFW_AUX_BUFFERS__ specifies the desired number of auxiliary buffers. A value of `GLFW_DONT_CARE` means the application has no preference. @par Auxiliary buffers are a legacy OpenGL feature and should not be used in new code. @anchor GLFW_STEREO __GLFW_STEREO__ specifies whether to use OpenGL stereoscopic rendering. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is a hard constraint. @anchor GLFW_SAMPLES __GLFW_SAMPLES__ specifies the desired number of samples to use for multisampling. Zero disables multisampling. A value of `GLFW_DONT_CARE` means the application has no preference. @anchor GLFW_SRGB_CAPABLE __GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. @par __OpenGL:__ If enabled and supported by the system, the `GL_FRAMEBUFFER_SRGB` enable will control sRGB rendering. By default, sRGB rendering will be disabled. @par __OpenGL ES:__ If enabled and supported by the system, the context will always have sRGB rendering enabled. @anchor GLFW_DOUBLEBUFFER __GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double buffered. You nearly always want to use double buffering. This is a hard constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. @subsubsection window_hints_mtr Monitor related hints @anchor GLFW_REFRESH_RATE __GLFW_REFRESH_RATE__ specifies the desired refresh rate for full screen windows. A value of `GLFW_DONT_CARE` means the highest available refresh rate will be used. This hint is ignored for windowed mode windows. @subsubsection window_hints_ctx Context related hints @anchor GLFW_CLIENT_API_hint __GLFW_CLIENT_API__ specifies which client API to create the context for. Possible values are `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` and `GLFW_NO_API`. This is a hard constraint. @anchor GLFW_CONTEXT_CREATION_API_hint __GLFW_CONTEXT_CREATION_API__ specifies which context creation API to use to create the context. Possible values are `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`. This is a hard constraint. If no client API is requested, this hint is ignored. @par @macos The EGL API is not available on this platform and requests to use it will fail. @par __Wayland, Mir:__ The EGL API _is_ the native context creation API, so this hint will have no effect. @par __OSMesa:__ As its name implies, an OpenGL context created with OSMesa does not update the window contents when its buffers are swapped. Use OpenGL functions or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer and @ref glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents. @note An OpenGL extension loader library that assumes it knows which context creation API is used on a given platform may fail if you change this hint. This can be resolved by having it load via @ref glfwGetProcAddress, which always uses the selected API. @bug On some Linux systems, creating contexts via both the native and EGL APIs in a single process will cause the application to segfault. Stick to one API or the other on Linux for now. @anchor GLFW_CONTEXT_VERSION_MAJOR_hint @anchor GLFW_CONTEXT_VERSION_MINOR_hint __GLFW_CONTEXT_VERSION_MAJOR__ and __GLFW_CONTEXT_VERSION_MINOR__ specify the client API version that the created context must be compatible with. The exact behavior of these hints depend on the requested client API. @note Do not confuse these hints with `GLFW_VERSION_MAJOR` and `GLFW_VERSION_MINOR`, which provide the API version of the GLFW header. @par __OpenGL:__ These hints are not hard constraints, but creation will fail if the OpenGL version of the created context is less than the one requested. It is therefore perfectly safe to use the default of version 1.0 for legacy code and you will still get backwards-compatible contexts of version 3.0 and above when available. @par While there is no way to ask the driver for a context of the highest supported version, GLFW will attempt to provide this when you ask for a version 1.0 context, which is the default for these hints. @par __OpenGL ES:__ These hints are not hard constraints, but creation will fail if the OpenGL ES version of the created context is less than the one requested. Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested, and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x. @note @macos The OS only supports forward-compatible core profile contexts for OpenGL versions 3.2 and later. Before creating an OpenGL context of version 3.2 or later you must set the [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all on macOS. @anchor GLFW_OPENGL_FORWARD_COMPAT_hint __GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This must only be used if the requested OpenGL version is 3.0 or above. If OpenGL ES is requested, this hint is ignored. @par Forward-compatibility is described in detail in the [OpenGL Reference Manual](https://www.opengl.org/registry/). @anchor GLFW_OPENGL_DEBUG_CONTEXT_hint __GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL context, which may have additional error and performance issue reporting functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If OpenGL ES is requested, this hint is ignored. @anchor GLFW_OPENGL_PROFILE_hint __GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context for. Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_ANY_PROFILE` to not request a specific profile. If requesting an OpenGL version below 3.2, `GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, this hint is ignored. @par OpenGL profiles are described in detail in the [OpenGL Reference Manual](https://www.opengl.org/registry/). @anchor GLFW_CONTEXT_ROBUSTNESS_hint __GLFW_CONTEXT_ROBUSTNESS__ specifies the robustness strategy to be used by the context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request a robustness strategy. @anchor GLFW_CONTEXT_RELEASE_BEHAVIOR_hint __GLFW_CONTEXT_RELEASE_BEHAVIOR__ specifies the release behavior to be used by the context. Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`, the pipeline will be flushed whenever the context is released from being the current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will not be flushed on release. @par Context release behaviors are described in detail by the [GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt) extension. @anchor GLFW_CONTEXT_NO_ERROR_hint __GLFW_CONTEXT_NO_ERROR__ specifies whether errors should be generated by the context. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled, situations that would have generated errors instead cause undefined behavior. @par The no error mode for OpenGL and OpenGL ES is described in detail by the [GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt) extension. @subsubsection window_hints_osx macOS specific window hints @anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint __GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution framebuffers on Retina displays. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is ignored on other platforms. @anchor GLFW_COCOA_FRAME_AUTOSAVE_hint __GLFW_COCOA_FRAME_AUTOSAVE__ specifies whether to activate frame autosaving using the window title specified at window creation. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is ignored on other platforms. @anchor GLFW_COCOA_GRAPHICS_SWITCHING_hint __GLFW_COCOA_GRAPHICS_SWITCHING__ specifies whether to in Automatic Graphics Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL context and move it between GPUs if necessary or whether to force it to always run on the discrete GPU. This only affects systems with both integrated and discrete GPUs. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is ignored on other platforms. @par Simpler programs and tools may want to enable this to save power, while games and other applications performing advanced rendering will want to leave it disabled. @par A bundled application that wishes to participate in Automatic Graphics Switching should also declare this in its `Info.plist` by setting the `NSSupportsAutomaticGraphicsSwitching` key to `true`. @subsubsection window_hints_values Supported and default values Window hint | Default value | Supported values ----------------------------- | --------------------------- | ---------------- GLFW_RESIZABLE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_VISIBLE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_DECORATED | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_FOCUSED | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_AUTO_ICONIFY | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_FLOATING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_MAXIMIZED | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_TRANSPARENT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_ALPHA_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_DEPTH_BITS | 24 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_STENCIL_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_ACCUM_RED_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_ACCUM_GREEN_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_ACCUM_BLUE_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_ACCUM_ALPHA_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_AUX_BUFFERS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_SAMPLES | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_REFRESH_RATE | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_STEREO | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_SRGB_CAPABLE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_DOUBLEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_CLIENT_API | `GLFW_OPENGL_API` | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API` GLFW_CONTEXT_CREATION_API | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API` or `GLFW_OSMESA_CONTEXT_API` GLFW_CONTEXT_VERSION_MAJOR | 1 | Any valid major version number of the chosen client API GLFW_CONTEXT_VERSION_MINOR | 0 | Any valid minor version number of the chosen client API GLFW_CONTEXT_ROBUSTNESS | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE` GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_COCOA_FRAME_AUTOSAVE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` @section window_events Window event processing See @ref events. @section window_properties Window properties and events @subsection window_userptr User pointer Each window has a user pointer that can be set with @ref glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer. This can be used for any purpose you need and will not be modified by GLFW throughout the life-time of the window. The initial value of the pointer is `NULL`. @subsection window_close Window closing and close flag When the user attempts to close the window, for example by clicking the close widget or using a key chord like Alt+F4, the _close flag_ of the window is set. The window is however not actually destroyed and, unless you watch for this state change, nothing further happens. The current state of the close flag is returned by @ref glfwWindowShouldClose and can be set or cleared directly with @ref glfwSetWindowShouldClose. A common pattern is to use the close flag as a main loop condition. @code while (!glfwWindowShouldClose(window)) { render(window); glfwSwapBuffers(window); glfwPollEvents(); } @endcode If you wish to be notified when the user attempts to close a window, set a close callback. @code glfwSetWindowCloseCallback(window, window_close_callback); @endcode The callback function is called directly _after_ the close flag has been set. It can be used for example to filter close requests and clear the close flag again unless certain conditions are met. @code void window_close_callback(GLFWwindow* window) { if (!time_to_close) glfwSetWindowShouldClose(window, GLFW_FALSE); } @endcode @subsection window_size Window size The size of a window can be changed with @ref glfwSetWindowSize. For windowed mode windows, this sets the size, in [screen coordinates](@ref coordinate_systems) of the _client area_ or _content area_ of the window. The window system may impose limits on window size. @code glfwSetWindowSize(window, 640, 480); @endcode For full screen windows, the specified size becomes the new resolution of the window's desired video mode. The video mode most closely matching the new desired video mode is set immediately. The window is resized to fit the resolution of the set video mode. If you wish to be notified when a window is resized, whether by the user or the system, set a size callback. @code glfwSetWindowSizeCallback(window, window_size_callback); @endcode The callback function receives the new size, in screen coordinates, of the client area of the window when it is resized. @code void window_size_callback(GLFWwindow* window, int width, int height) { } @endcode There is also @ref glfwGetWindowSize for directly retrieving the current size of a window. @code int width, height; glfwGetWindowSize(window, &width, &height); @endcode @note Do not pass the window size to `glViewport` or other pixel-based OpenGL calls. The window size is in screen coordinates, not pixels. Use the [framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based calls. The above functions work with the size of the client area, but decorated windows typically have title bars and window frames around this rectangle. You can retrieve the extents of these with @ref glfwGetWindowFrameSize. @code int left, top, right, bottom; glfwGetWindowFrameSize(window, &left, &top, &right, &bottom); @endcode The returned values are the distances, in screen coordinates, from the edges of the client area to the corresponding edges of the full window. As they are distances and not coordinates, they are always zero or positive. @subsection window_fbsize Framebuffer size While the size of a window is measured in screen coordinates, OpenGL works with pixels. The size you pass into `glViewport`, for example, should be in pixels. On some machines screen coordinates and pixels are the same, but on others they will not be. There is a second set of functions to retrieve the size, in pixels, of the framebuffer of a window. If you wish to be notified when the framebuffer of a window is resized, whether by the user or the system, set a size callback. @code glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); @endcode The callback function receives the new size of the framebuffer when it is resized, which can for example be used to update the OpenGL viewport. @code void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } @endcode There is also @ref glfwGetFramebufferSize for directly retrieving the current size of the framebuffer of a window. @code int width, height; glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); @endcode The size of a framebuffer may change independently of the size of a window, for example if the window is dragged between a regular monitor and a high-DPI one. @subsection window_sizelimits Window size limits The minimum and maximum size of the client area of a windowed mode window can be enforced with @ref glfwSetWindowSizeLimits. The user may resize the window to any size and aspect ratio within the specified limits, unless the aspect ratio is also set. @code glfwSetWindowSizeLimits(window, 200, 200, 400, 400); @endcode To specify only a minimum size or only a maximum one, set the other pair to `GLFW_DONT_CARE`. @code glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE); @endcode To disable size limits for a window, set them all to `GLFW_DONT_CARE`. The aspect ratio of the client area of a windowed mode window can be enforced with @ref glfwSetWindowAspectRatio. The user may resize the window freely unless size limits are also set, but the size will be constrained to maintain the aspect ratio. @code glfwSetWindowAspectRatio(window, 16, 9); @endcode The aspect ratio is specified as a numerator and denominator, corresponding to the width and height, respectively. If you want a window to maintain its current aspect ratio, use its current size as the ratio. @code int width, height; glfwGetWindowSize(window, &width, &height); glfwSetWindowAspectRatio(window, width, height); @endcode To disable the aspect ratio limit for a window, set both terms to `GLFW_DONT_CARE`. You can have both size limits and aspect ratio set for a window, but the results are undefined if they conflict. @subsection window_pos Window position The position of a windowed-mode window can be changed with @ref glfwSetWindowPos. This moves the window so that the upper-left corner of its client area has the specified [screen coordinates](@ref coordinate_systems). The window system may put limitations on window placement. @code glfwSetWindowPos(window, 100, 100); @endcode If you wish to be notified when a window is moved, whether by the user, system or your own code, set a position callback. @code glfwSetWindowPosCallback(window, window_pos_callback); @endcode The callback function receives the new position of the upper-left corner of the client area when the window is moved. @code void window_pos_callback(GLFWwindow* window, int xpos, int ypos) { } @endcode There is also @ref glfwGetWindowPos for directly retrieving the current position of the client area of the window. @code int xpos, ypos; glfwGetWindowPos(window, &xpos, &ypos); @endcode @subsection window_title Window title All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. You can set a UTF-8 encoded window title with @ref glfwSetWindowTitle. @code glfwSetWindowTitle(window, "My Window"); @endcode The specified string is copied before the function returns, so there is no need to keep it around. As long as your source file is encoded as UTF-8, you can use any Unicode characters directly in the source. @code glfwSetWindowTitle(window, "ラストエグザイル"); @endcode If you are using C++11 or C11, you can use a UTF-8 string literal. @code glfwSetWindowTitle(window, u8"This is always a UTF-8 string"); @endcode @subsection window_icon Window icon Decorated windows have icons on some platforms. You can set this icon by specifying a list of candidate images with @ref glfwSetWindowIcon. @code GLFWimage images[2]; images[0] = load_icon("my_icon.png"); images[1] = load_icon("my_icon_small.png"); glfwSetWindowIcon(window, 2, images); @endcode The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. The pixels are arranged canonically as sequential rows, starting from the top-left corner. To revert to the default window icon, pass in an empty image array. @code glfwSetWindowIcon(window, 0, NULL); @endcode @subsection window_monitor Window monitor Full screen windows are associated with a specific monitor. You can get the handle for this monitor with @ref glfwGetWindowMonitor. @code GLFWmonitor* monitor = glfwGetWindowMonitor(window); @endcode This monitor handle is one of those returned by @ref glfwGetMonitors. For windowed mode windows, this function returns `NULL`. This is how to tell full screen windows from windowed mode windows. You can move windows between monitors or between full screen and windowed mode with @ref glfwSetWindowMonitor. When making a window full screen on the same or on a different monitor, specify the desired monitor, resolution and refresh rate. The position arguments are ignored. @code const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); @endcode When making the window windowed, specify the desired position and size. The refresh rate argument is ignored. @code glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0); @endcode This restores any previous window settings such as whether it is decorated, floating, resizable, has size or aspect ratio limits, etc.. To restore a window that was originally windowed to its original size and position, save these before making it full screen and then pass them in as above. @subsection window_iconify Window iconification Windows can be iconified (i.e. minimized) with @ref glfwIconifyWindow. @code glfwIconifyWindow(window); @endcode When a full screen window is iconified, the original video mode of its monitor is restored until the user or application restores the window. Iconified windows can be restored with @ref glfwRestoreWindow. This function also restores windows from maximization. @code glfwRestoreWindow(window); @endcode When a full screen window is restored, the desired video mode is restored to its monitor as well. If you wish to be notified when a window is iconified or restored, whether by the user, system or your own code, set a iconify callback. @code glfwSetWindowIconifyCallback(window, window_iconify_callback); @endcode The callback function receives changes in the iconification state of the window. @code void window_iconify_callback(GLFWwindow* window, int iconified) { if (iconified) { // The window was iconified } else { // The window was restored } } @endcode You can also get the current iconification state with @ref glfwGetWindowAttrib. @code int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED); @endcode @subsection window_maximize Window maximization Windows can be maximized (i.e. zoomed) with @ref glfwMaximizeWindow. @code glfwMaximizeWindow(window); @endcode Full screen windows cannot be maximized and passing a full screen window to this function does nothing. Maximized windows can be restored with @ref glfwRestoreWindow. This function also restores windows from iconification. @code glfwRestoreWindow(window); @endcode If you wish to be notified when a window is maximized or restored, whether by the user, system or your own code, set a maximize callback. @code glfwSetWindowMaximizeCallback(window, window_maximize_callback); @endcode The callback function receives changes in the maximization state of the window. @code void window_maximize_callback(GLFWwindow* window, int maximized) { if (maximized) { // The window was maximized } else { // The window was restored } } @endcode You can also get the current maximization state with @ref glfwGetWindowAttrib. @code int maximized = glfwGetWindowAttrib(window, GLFW_MAXIMIZED); @endcode By default, newly created windows are not maximized. You can change this behavior by setting the [GLFW_MAXIMIZED](@ref GLFW_MAXIMIZED_hint) window hint before creating the window. @code glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE); @endcode @subsection window_hide Window visibility Windowed mode windows can be hidden with @ref glfwHideWindow. @code glfwHideWindow(window); @endcode This makes the window completely invisible to the user, including removing it from the task bar, dock or window list. Full screen windows cannot be hidden and calling @ref glfwHideWindow on a full screen window does nothing. Hidden windows can be shown with @ref glfwShowWindow. @code glfwShowWindow(window); @endcode You can also get the current visibility state with @ref glfwGetWindowAttrib. @code int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE); @endcode By default, newly created windows are visible. You can change this behavior by setting the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint before creating the window. @code glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); @endcode Windows created hidden are completely invisible to the user until shown. This can be useful if you need to set up your window further before showing it, for example moving it to a specific location. @subsection window_focus Window input focus Windows can be given input focus and brought to the front with @ref glfwFocusWindow. @code glfwFocusWindow(window); @endcode Keep in mind that it can be very disruptive to the user when a window is forced to the top. For a less disruptive way of getting the user's attention, see [attention requests](@ref window_attention). If you wish to be notified when a window gains or loses input focus, whether by the user, system or your own code, set a focus callback. @code glfwSetWindowFocusCallback(window, window_focus_callback); @endcode The callback function receives changes in the input focus state of the window. @code void window_focus_callback(GLFWwindow* window, int focused) { if (focused) { // The window gained input focus } else { // The window lost input focus } } @endcode You can also get the current input focus state with @ref glfwGetWindowAttrib. @code int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED); @endcode By default, newly created windows are given input focus. You can change this behavior by setting the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint before creating the window. @code glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); @endcode @subsection window_attention Window attention request If you wish to notify the user of an event without interrupting, you can request attention with @ref glfwRequestWindowAttention. @code glfwRequestWindowAttention(window); @endcode The system will highlight the specified window, or on platforms where this is not supported, the application as a whole. Once the user has given it attention, the system will automatically end the request. @subsection window_refresh Window damage and refresh If you wish to be notified when the contents of a window is damaged and needs to be refreshed, set a window refresh callback. @code glfwSetWindowRefreshCallback(m_handle, window_refresh_callback); @endcode The callback function is called when the contents of the window needs to be refreshed. @code void window_refresh_callback(GLFWwindow* window) { draw_editor_ui(window); glfwSwapBuffers(window); } @endcode @note On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback might only be called when the window or framebuffer is resized. @subsection window_transparency Window transparency Window framebuffers can be made transparent on a per-pixel per-frame basis with the [GLFW_TRANSPARENT](@ref GLFW_TRANSPARENT_hint) window hint. @code glfwWindowHint(GLFW_TRANSPARENT, GLFW_TRUE); @endcode If supported by the system, the window framebuffer will be composited with the background using the framebuffer per-pixel alpha channel. This requires desktop compositing to be enabled on the system. It does not affect window decorations. You can check whether the window framebuffer was successfully made transparent with the [GLFW_TRANSPARENT](@ref GLFW_TRANSPARENT_attrib) window attribute. @code if (glfwGetWindowAttrib(window, GLFW_TRANSPARENT)) { // window framebuffer is currently transparent } @endcode @subsection window_attribs Window attributes Windows have a number of attributes that can be returned using @ref glfwGetWindowAttrib. Some reflect state that may change as a result of user interaction, (e.g. whether it has input focus), while others reflect inherent properties of the window (e.g. what kind of border it has). Some are related to the window and others to its OpenGL or OpenGL ES context. @code if (glfwGetWindowAttrib(window, GLFW_FOCUSED)) { // window has input focus } @endcode The [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) window attributes can be changed with @ref glfwSetWindowAttrib. @code glfwSetWindowAttrib(window, GLFW_RESIZABLE, GLFW_FALSE); @endcode @subsubsection window_attribs_wnd Window related attributes @anchor GLFW_FOCUSED_attrib __GLFW_FOCUSED__ indicates whether the specified window has input focus. See @ref window_focus for details. @anchor GLFW_ICONIFIED_attrib __GLFW_ICONIFIED__ indicates whether the specified window is iconified. See @ref window_iconify for details. @anchor GLFW_MAXIMIZED_attrib __GLFW_MAXIMIZED__ indicates whether the specified window is maximized. See @ref window_maximize for details. @anchor GLFW_VISIBLE_attrib __GLFW_VISIBLE__ indicates whether the specified window is visible. See @ref window_hide for details. @anchor GLFW_RESIZABLE_attrib __GLFW_RESIZABLE__ indicates whether the specified window is resizable _by the user_. This can be set before creation with the [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_hint) window hint or after with @ref glfwSetWindowAttrib. @anchor GLFW_DECORATED_attrib __GLFW_DECORATED__ indicates whether the specified window has decorations such as a border, a close widget, etc. This can be set before creation with the [GLFW_DECORATED](@ref GLFW_DECORATED_hint) window hint or after with @ref glfwSetWindowAttrib. @anchor GLFW_AUTO_ICONIFY_attrib __GLFW_AUTO_ICONIFY__ indicates whether the specified full screen window is iconified on focus loss, a close widget, etc. This can be set before creation with the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint or after with @ref glfwSetWindowAttrib. @anchor GLFW_FLOATING_attrib __GLFW_FLOATING__ indicates whether the specified window is floating, also called topmost or always-on-top. This can be set before creation with the [GLFW_FLOATING](@ref GLFW_FLOATING_hint) window hint or after with @ref glfwSetWindowAttrib. @anchor GLFW_TRANSPARENT_attrib __GLFW_TRANSPARENT__ indicates whether the specified window has a transparent framebuffer, i.e. the window contents is composited with the background using the window framebuffer alpha channel. See @ref window_transparency for details. @subsubsection window_attribs_ctx Context related attributes @anchor GLFW_CLIENT_API_attrib __GLFW_CLIENT_API__ indicates the client API provided by the window's context; either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`. @anchor GLFW_CONTEXT_CREATION_API_attrib __GLFW_CONTEXT_CREATION_API__ indicates the context creation API used to create the window's context; either `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API` or `GLFW_OSMESA_CONTEXT_API`. @anchor GLFW_CONTEXT_VERSION_MAJOR_attrib @anchor GLFW_CONTEXT_VERSION_MINOR_attrib @anchor GLFW_CONTEXT_REVISION_attrib __GLFW_CONTEXT_VERSION_MAJOR__, __GLFW_CONTEXT_VERSION_MINOR__ and __GLFW_CONTEXT_REVISION__ indicate the client API version of the window's context. @note Do not confuse these attributes with `GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` which provide the API version of the GLFW header. @anchor GLFW_OPENGL_FORWARD_COMPAT_attrib __GLFW_OPENGL_FORWARD_COMPAT__ is `GLFW_TRUE` if the window's context is an OpenGL forward-compatible one, or `GLFW_FALSE` otherwise. @anchor GLFW_OPENGL_DEBUG_CONTEXT_attrib __GLFW_OPENGL_DEBUG_CONTEXT__ is `GLFW_TRUE` if the window's context is an OpenGL debug context, or `GLFW_FALSE` otherwise. @anchor GLFW_OPENGL_PROFILE_attrib __GLFW_OPENGL_PROFILE__ indicates the OpenGL profile used by the context. This is `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context uses a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is unknown or the context is an OpenGL ES context. Note that the returned profile may not match the profile bits of the context flags, as GLFW will try other means of detecting the profile when no bits are set. @anchor GLFW_CONTEXT_ROBUSTNESS_attrib __GLFW_CONTEXT_ROBUSTNESS__ indicates the robustness strategy used by the context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise. @subsubsection window_attribs_fb Framebuffer related attributes GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer attached to the window) as these can be queried directly with either OpenGL, OpenGL ES or Vulkan. If you are using version 3.0 or later of OpenGL or OpenGL ES, the `glGetFramebufferAttachmentParameteriv` function can be used to retrieve the number of bits for the red, green, blue, alpha, depth and stencil buffer channels. Otherwise, the `glGetIntegerv` function can be used. The number of MSAA samples are always retrieved with `glGetIntegerv`. For contexts supporting framebuffer objects, the number of samples of the currently bound framebuffer is returned. Attribute | glGetIntegerv | glGetFramebufferAttachmentParameteriv ------------ | ----------------- | ------------------------------------- Red bits | `GL_RED_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE` Green bits | `GL_GREEN_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE` Blue bits | `GL_BLUE_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE` Alpha bits | `GL_ALPHA_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE` Depth bits | `GL_DEPTH_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE` Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE` MSAA samples | `GL_SAMPLES` | _Not provided by this function_ When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments, respectively. @section buffer_swap Buffer swapping GLFW windows are by default double buffered. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to. When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display what has been rendered and begin rendering a new frame. This is done with @ref glfwSwapBuffers. @code glfwSwapBuffers(window); @endcode Sometimes it can be useful to select when the buffer swap will occur. With the function @ref glfwSwapInterval it is possible to select the minimum number of monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was called before swapping the buffers: @code glfwSwapInterval(1); @endcode If the interval is zero, the swap will take place immediately when @ref glfwSwapBuffers is called without waiting for a refresh. Otherwise at least interval retraces will pass between each buffer swap. Using a swap interval of zero can be useful for benchmarking purposes, when it is not desirable to measure the time it takes to wait for the vertical retrace. However, a swap interval of one lets you avoid tearing. Note that this may not work on all machines, as some drivers have user-controlled settings that override any swap interval the application requests. */ ================================================ FILE: external/GLFW/examples/CMakeLists.txt ================================================ link_libraries(glfw) include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps") if (MATH_LIBRARY) link_libraries("${MATH_LIBRARY}") endif() if (MSVC) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() if (GLFW_USE_OSMESA) add_definitions(-DUSE_NATIVE_OSMESA) endif() if (WIN32) set(ICON glfw.rc) elseif (APPLE) set(ICON glfw.icns) set_source_files_properties(glfw.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") endif() set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h" "${GLFW_SOURCE_DIR}/deps/glad.c") set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" "${GLFW_SOURCE_DIR}/deps/getopt.c") set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" "${GLFW_SOURCE_DIR}/deps/tinycthread.c") add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD}) add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD}) add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD}) add_executable(offscreen offscreen.c ${ICON} ${GLAD}) add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD}) add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD}) add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD}) add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD}) target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}") if (RT_LIBRARY) target_link_libraries(particles "${RT_LIBRARY}") endif() set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave) set(CONSOLE_BINARIES offscreen) set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES FOLDER "GLFW3/Examples") if (MSVC) # Tell MSVC to use main instead of WinMain for Windows subsystem executables set_target_properties(${WINDOWS_BINARIES} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup") endif() if (APPLE) set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing") set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap") set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView") set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") set_target_properties(${WINDOWS_BINARIES} PROPERTIES RESOURCE glfw.icns MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} MACOSX_BUNDLE_ICON_FILE glfw.icns MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") endif() ================================================ FILE: external/GLFW/examples/boing.c ================================================ /***************************************************************************** * Title: GLBoing * Desc: Tribute to Amiga Boing. * Author: Jim Brooks * Original Amiga authors were R.J. Mical and Dale Luck. * GLFW conversion by Marcus Geelnard * Notes: - 360' = 2*PI [radian] * * - Distances between objects are created by doing a relative * Z translations. * * - Although OpenGL enticingly supports alpha-blending, * the shadow of the original Boing didn't affect the color * of the grid. * * - [Marcus] Changed timing scheme from interval driven to frame- * time based animation steps (which results in much smoother * movement) * * History of Amiga Boing: * * Boing was demonstrated on the prototype Amiga (codenamed "Lorraine") in * 1985. According to legend, it was written ad-hoc in one night by * R. J. Mical and Dale Luck. Because the bouncing ball animation was so fast * and smooth, attendees did not believe the Amiga prototype was really doing * the rendering. Suspecting a trick, they began looking around the booth for * a hidden computer or VCR. *****************************************************************************/ #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #endif #include #include #include #include #include #include /***************************************************************************** * Various declarations and macros *****************************************************************************/ /* Prototypes */ void init( void ); void display( void ); void reshape( GLFWwindow* window, int w, int h ); void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods ); void mouse_button_callback( GLFWwindow* window, int button, int action, int mods ); void cursor_position_callback( GLFWwindow* window, double x, double y ); void DrawBoingBall( void ); void BounceBall( double dt ); void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi ); void DrawGrid( void ); #define RADIUS 70.f #define STEP_LONGITUDE 22.5f /* 22.5 makes 8 bands like original Boing */ #define STEP_LATITUDE 22.5f #define DIST_BALL (RADIUS * 2.f + RADIUS * 0.1f) #define VIEW_SCENE_DIST (DIST_BALL * 3.f + 200.f)/* distance from viewer to middle of boing area */ #define GRID_SIZE (RADIUS * 4.5f) /* length (width) of grid */ #define BOUNCE_HEIGHT (RADIUS * 2.1f) #define BOUNCE_WIDTH (RADIUS * 2.1f) #define SHADOW_OFFSET_X -20.f #define SHADOW_OFFSET_Y 10.f #define SHADOW_OFFSET_Z 0.f #define WALL_L_OFFSET 0.f #define WALL_R_OFFSET 5.f /* Animation speed (50.0 mimics the original GLUT demo speed) */ #define ANIMATION_SPEED 50.f /* Maximum allowed delta time per physics iteration */ #define MAX_DELTA_T 0.02f /* Draw ball, or its shadow */ typedef enum { DRAW_BALL, DRAW_BALL_SHADOW } DRAW_BALL_ENUM; /* Vertex type */ typedef struct {float x; float y; float z;} vertex_t; /* Global vars */ int windowed_xpos, windowed_ypos, windowed_width, windowed_height; int width, height; GLfloat deg_rot_y = 0.f; GLfloat deg_rot_y_inc = 2.f; int override_pos = GLFW_FALSE; GLfloat cursor_x = 0.f; GLfloat cursor_y = 0.f; GLfloat ball_x = -RADIUS; GLfloat ball_y = -RADIUS; GLfloat ball_x_inc = 1.f; GLfloat ball_y_inc = 2.f; DRAW_BALL_ENUM drawBallHow; double t; double t_old = 0.f; double dt; /* Random number generator */ #ifndef RAND_MAX #define RAND_MAX 4095 #endif /***************************************************************************** * Truncate a degree. *****************************************************************************/ GLfloat TruncateDeg( GLfloat deg ) { if ( deg >= 360.f ) return (deg - 360.f); else return deg; } /***************************************************************************** * Convert a degree (360-based) into a radian. * 360' = 2 * PI *****************************************************************************/ double deg2rad( double deg ) { return deg / 360 * (2 * M_PI); } /***************************************************************************** * 360' sin(). *****************************************************************************/ double sin_deg( double deg ) { return sin( deg2rad( deg ) ); } /***************************************************************************** * 360' cos(). *****************************************************************************/ double cos_deg( double deg ) { return cos( deg2rad( deg ) ); } /***************************************************************************** * Compute a cross product (for a normal vector). * * c = a x b *****************************************************************************/ void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n ) { GLfloat u1, u2, u3; GLfloat v1, v2, v3; u1 = b.x - a.x; u2 = b.y - a.y; u3 = b.y - a.z; v1 = c.x - a.x; v2 = c.y - a.y; v3 = c.z - a.z; n->x = u2 * v3 - v2 * v3; n->y = u3 * v1 - v3 * u1; n->z = u1 * v2 - v1 * u2; } #define BOING_DEBUG 0 /***************************************************************************** * init() *****************************************************************************/ void init( void ) { /* * Clear background. */ glClearColor( 0.55f, 0.55f, 0.55f, 0.f ); glShadeModel( GL_FLAT ); } /***************************************************************************** * display() *****************************************************************************/ void display(void) { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glPushMatrix(); drawBallHow = DRAW_BALL_SHADOW; DrawBoingBall(); DrawGrid(); drawBallHow = DRAW_BALL; DrawBoingBall(); glPopMatrix(); glFlush(); } /***************************************************************************** * reshape() *****************************************************************************/ void reshape( GLFWwindow* window, int w, int h ) { mat4x4 projection, view; glViewport( 0, 0, (GLsizei)w, (GLsizei)h ); glMatrixMode( GL_PROJECTION ); mat4x4_perspective( projection, 2.f * (float) atan2( RADIUS, 200.f ), (float)w / (float)h, 1.f, VIEW_SCENE_DIST ); glLoadMatrixf((const GLfloat*) projection); glMatrixMode( GL_MODELVIEW ); { vec3 eye = { 0.f, 0.f, VIEW_SCENE_DIST }; vec3 center = { 0.f, 0.f, 0.f }; vec3 up = { 0.f, -1.f, 0.f }; mat4x4_look_at( view, eye, center, up ); } glLoadMatrixf((const GLfloat*) view); } void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods ) { if (action != GLFW_PRESS) return; if (key == GLFW_KEY_ESCAPE && mods == 0) glfwSetWindowShouldClose(window, GLFW_TRUE); if ((key == GLFW_KEY_ENTER && mods == GLFW_MOD_ALT) || (key == GLFW_KEY_F11 && mods == GLFW_MOD_ALT)) { if (glfwGetWindowMonitor(window)) { glfwSetWindowMonitor(window, NULL, windowed_xpos, windowed_ypos, windowed_width, windowed_height, 0); } else { GLFWmonitor* monitor = glfwGetPrimaryMonitor(); if (monitor) { const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos); glfwGetWindowSize(window, &windowed_width, &windowed_height); glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); } } } } static void set_ball_pos ( GLfloat x, GLfloat y ) { ball_x = (width / 2) - x; ball_y = y - (height / 2); } void mouse_button_callback( GLFWwindow* window, int button, int action, int mods ) { if (button != GLFW_MOUSE_BUTTON_LEFT) return; if (action == GLFW_PRESS) { override_pos = GLFW_TRUE; set_ball_pos(cursor_x, cursor_y); } else { override_pos = GLFW_FALSE; } } void cursor_position_callback( GLFWwindow* window, double x, double y ) { cursor_x = (float) x; cursor_y = (float) y; if ( override_pos ) set_ball_pos(cursor_x, cursor_y); } /***************************************************************************** * Draw the Boing ball. * * The Boing ball is sphere in which each facet is a rectangle. * Facet colors alternate between red and white. * The ball is built by stacking latitudinal circles. Each circle is composed * of a widely-separated set of points, so that each facet is noticably large. *****************************************************************************/ void DrawBoingBall( void ) { GLfloat lon_deg; /* degree of longitude */ double dt_total, dt2; glPushMatrix(); glMatrixMode( GL_MODELVIEW ); /* * Another relative Z translation to separate objects. */ glTranslatef( 0.0, 0.0, DIST_BALL ); /* Update ball position and rotation (iterate if necessary) */ dt_total = dt; while( dt_total > 0.0 ) { dt2 = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total; dt_total -= dt2; BounceBall( dt2 ); deg_rot_y = TruncateDeg( deg_rot_y + deg_rot_y_inc*((float)dt2*ANIMATION_SPEED) ); } /* Set ball position */ glTranslatef( ball_x, ball_y, 0.0 ); /* * Offset the shadow. */ if ( drawBallHow == DRAW_BALL_SHADOW ) { glTranslatef( SHADOW_OFFSET_X, SHADOW_OFFSET_Y, SHADOW_OFFSET_Z ); } /* * Tilt the ball. */ glRotatef( -20.0, 0.0, 0.0, 1.0 ); /* * Continually rotate ball around Y axis. */ glRotatef( deg_rot_y, 0.0, 1.0, 0.0 ); /* * Set OpenGL state for Boing ball. */ glCullFace( GL_FRONT ); glEnable( GL_CULL_FACE ); glEnable( GL_NORMALIZE ); /* * Build a faceted latitude slice of the Boing ball, * stepping same-sized vertical bands of the sphere. */ for ( lon_deg = 0; lon_deg < 180; lon_deg += STEP_LONGITUDE ) { /* * Draw a latitude circle at this longitude. */ DrawBoingBallBand( lon_deg, lon_deg + STEP_LONGITUDE ); } glPopMatrix(); return; } /***************************************************************************** * Bounce the ball. *****************************************************************************/ void BounceBall( double delta_t ) { GLfloat sign; GLfloat deg; if ( override_pos ) return; /* Bounce on walls */ if ( ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) ) { ball_x_inc = -0.5f - 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX; deg_rot_y_inc = -deg_rot_y_inc; } if ( ball_x < -(BOUNCE_HEIGHT/2 + WALL_L_OFFSET) ) { ball_x_inc = 0.5f + 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX; deg_rot_y_inc = -deg_rot_y_inc; } /* Bounce on floor / roof */ if ( ball_y > BOUNCE_HEIGHT/2 ) { ball_y_inc = -0.75f - 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX; } if ( ball_y < -BOUNCE_HEIGHT/2*0.85 ) { ball_y_inc = 0.75f + 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX; } /* Update ball position */ ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED); ball_y += ball_y_inc * ((float)delta_t*ANIMATION_SPEED); /* * Simulate the effects of gravity on Y movement. */ if ( ball_y_inc < 0 ) sign = -1.0; else sign = 1.0; deg = (ball_y + BOUNCE_HEIGHT/2) * 90 / BOUNCE_HEIGHT; if ( deg > 80 ) deg = 80; if ( deg < 10 ) deg = 10; ball_y_inc = sign * 4.f * (float) sin_deg( deg ); } /***************************************************************************** * Draw a faceted latitude band of the Boing ball. * * Parms: long_lo, long_hi * Low and high longitudes of slice, resp. *****************************************************************************/ void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi ) { vertex_t vert_ne; /* "ne" means south-east, so on */ vertex_t vert_nw; vertex_t vert_sw; vertex_t vert_se; vertex_t vert_norm; GLfloat lat_deg; static int colorToggle = 0; /* * Iterate thru the points of a latitude circle. * A latitude circle is a 2D set of X,Z points. */ for ( lat_deg = 0; lat_deg <= (360 - STEP_LATITUDE); lat_deg += STEP_LATITUDE ) { /* * Color this polygon with red or white. */ if ( colorToggle ) glColor3f( 0.8f, 0.1f, 0.1f ); else glColor3f( 0.95f, 0.95f, 0.95f ); #if 0 if ( lat_deg >= 180 ) if ( colorToggle ) glColor3f( 0.1f, 0.8f, 0.1f ); else glColor3f( 0.5f, 0.5f, 0.95f ); #endif colorToggle = ! colorToggle; /* * Change color if drawing shadow. */ if ( drawBallHow == DRAW_BALL_SHADOW ) glColor3f( 0.35f, 0.35f, 0.35f ); /* * Assign each Y. */ vert_ne.y = vert_nw.y = (float) cos_deg(long_hi) * RADIUS; vert_sw.y = vert_se.y = (float) cos_deg(long_lo) * RADIUS; /* * Assign each X,Z with sin,cos values scaled by latitude radius indexed by longitude. * Eg, long=0 and long=180 are at the poles, so zero scale is sin(longitude), * while long=90 (sin(90)=1) is at equator. */ vert_ne.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); vert_se.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo )); vert_nw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); vert_sw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo )); vert_ne.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); vert_se.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo )); vert_nw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); vert_sw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo )); /* * Draw the facet. */ glBegin( GL_POLYGON ); CrossProduct( vert_ne, vert_nw, vert_sw, &vert_norm ); glNormal3f( vert_norm.x, vert_norm.y, vert_norm.z ); glVertex3f( vert_ne.x, vert_ne.y, vert_ne.z ); glVertex3f( vert_nw.x, vert_nw.y, vert_nw.z ); glVertex3f( vert_sw.x, vert_sw.y, vert_sw.z ); glVertex3f( vert_se.x, vert_se.y, vert_se.z ); glEnd(); #if BOING_DEBUG printf( "----------------------------------------------------------- \n" ); printf( "lat = %f long_lo = %f long_hi = %f \n", lat_deg, long_lo, long_hi ); printf( "vert_ne x = %.8f y = %.8f z = %.8f \n", vert_ne.x, vert_ne.y, vert_ne.z ); printf( "vert_nw x = %.8f y = %.8f z = %.8f \n", vert_nw.x, vert_nw.y, vert_nw.z ); printf( "vert_se x = %.8f y = %.8f z = %.8f \n", vert_se.x, vert_se.y, vert_se.z ); printf( "vert_sw x = %.8f y = %.8f z = %.8f \n", vert_sw.x, vert_sw.y, vert_sw.z ); #endif } /* * Toggle color so that next band will opposite red/white colors than this one. */ colorToggle = ! colorToggle; /* * This circular band is done. */ return; } /***************************************************************************** * Draw the purple grid of lines, behind the Boing ball. * When the Workbench is dropped to the bottom, Boing shows 12 rows. *****************************************************************************/ void DrawGrid( void ) { int row, col; const int rowTotal = 12; /* must be divisible by 2 */ const int colTotal = rowTotal; /* must be same as rowTotal */ const GLfloat widthLine = 2.0; /* should be divisible by 2 */ const GLfloat sizeCell = GRID_SIZE / rowTotal; const GLfloat z_offset = -40.0; GLfloat xl, xr; GLfloat yt, yb; glPushMatrix(); glDisable( GL_CULL_FACE ); /* * Another relative Z translation to separate objects. */ glTranslatef( 0.0, 0.0, DIST_BALL ); /* * Draw vertical lines (as skinny 3D rectangles). */ for ( col = 0; col <= colTotal; col++ ) { /* * Compute co-ords of line. */ xl = -GRID_SIZE / 2 + col * sizeCell; xr = xl + widthLine; yt = GRID_SIZE / 2; yb = -GRID_SIZE / 2 - widthLine; glBegin( GL_POLYGON ); glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */ glVertex3f( xr, yt, z_offset ); /* NE */ glVertex3f( xl, yt, z_offset ); /* NW */ glVertex3f( xl, yb, z_offset ); /* SW */ glVertex3f( xr, yb, z_offset ); /* SE */ glEnd(); } /* * Draw horizontal lines (as skinny 3D rectangles). */ for ( row = 0; row <= rowTotal; row++ ) { /* * Compute co-ords of line. */ yt = GRID_SIZE / 2 - row * sizeCell; yb = yt - widthLine; xl = -GRID_SIZE / 2; xr = GRID_SIZE / 2 + widthLine; glBegin( GL_POLYGON ); glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */ glVertex3f( xr, yt, z_offset ); /* NE */ glVertex3f( xl, yt, z_offset ); /* NW */ glVertex3f( xl, yb, z_offset ); /* SW */ glVertex3f( xr, yb, z_offset ); /* SE */ glEnd(); } glPopMatrix(); return; } /*======================================================================* * main() *======================================================================*/ int main( void ) { GLFWwindow* window; /* Init GLFW */ if( !glfwInit() ) exit( EXIT_FAILURE ); window = glfwCreateWindow( 400, 400, "Boing (classic Amiga demo)", NULL, NULL ); if (!window) { glfwTerminate(); exit( EXIT_FAILURE ); } glfwSetWindowAspectRatio(window, 1, 1); glfwSetFramebufferSizeCallback(window, reshape); glfwSetKeyCallback(window, key_callback); glfwSetMouseButtonCallback(window, mouse_button_callback); glfwSetCursorPosCallback(window, cursor_position_callback); glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval( 1 ); glfwGetFramebufferSize(window, &width, &height); reshape(window, width, height); glfwSetTime( 0.0 ); init(); /* Main loop */ for (;;) { /* Timing */ t = glfwGetTime(); dt = t - t_old; t_old = t; /* Draw one frame */ display(); /* Swap buffers */ glfwSwapBuffers(window); glfwPollEvents(); /* Check if we are still running */ if (glfwWindowShouldClose(window)) break; } glfwTerminate(); exit( EXIT_SUCCESS ); } ================================================ FILE: external/GLFW/examples/gears.c ================================================ /* * 3-D gear wheels. This program is in the public domain. * * Command line options: * -info print GL implementation information * -exit automatically exit after 30 seconds * * * Brian Paul * * * Marcus Geelnard: * - Conversion to GLFW * - Time based rendering (frame rate independent) * - Slightly modified camera that should work better for stereo viewing * * * Camilla Löwy: * - Removed FPS counter (this is not a benchmark) * - Added a few comments * - Enabled vsync */ #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #endif #include #include #include #include #include #include /** Draw a gear wheel. You'll probably want to call this function when building a display list since we do a lot of trig here. Input: inner_radius - radius of hole at center outer_radius - radius at center of teeth width - width of gear teeth - number of teeth tooth_depth - depth of tooth **/ static void gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GLint teeth, GLfloat tooth_depth) { GLint i; GLfloat r0, r1, r2; GLfloat angle, da; GLfloat u, v, len; r0 = inner_radius; r1 = outer_radius - tooth_depth / 2.f; r2 = outer_radius + tooth_depth / 2.f; da = 2.f * (float) M_PI / teeth / 4.f; glShadeModel(GL_FLAT); glNormal3f(0.f, 0.f, 1.f); /* draw front face */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.f * (float) M_PI / teeth; glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); if (i < teeth) { glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); } } glEnd(); /* draw front sides of teeth */ glBegin(GL_QUADS); da = 2.f * (float) M_PI / teeth / 4.f; for (i = 0; i < teeth; i++) { angle = i * 2.f * (float) M_PI / teeth; glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f); glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f); glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); } glEnd(); glNormal3f(0.0, 0.0, -1.0); /* draw back face */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.f * (float) M_PI / teeth; glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); if (i < teeth) { glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); } } glEnd(); /* draw back sides of teeth */ glBegin(GL_QUADS); da = 2.f * (float) M_PI / teeth / 4.f; for (i = 0; i < teeth; i++) { angle = i * 2.f * (float) M_PI / teeth; glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f); glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f); glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); } glEnd(); /* draw outward faces of teeth */ glBegin(GL_QUAD_STRIP); for (i = 0; i < teeth; i++) { angle = i * 2.f * (float) M_PI / teeth; glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); u = r2 * (float) cos(angle + da) - r1 * (float) cos(angle); v = r2 * (float) sin(angle + da) - r1 * (float) sin(angle); len = (float) sqrt(u * u + v * v); u /= len; v /= len; glNormal3f(v, -u, 0.0); glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f); glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f); glNormal3f((float) cos(angle), (float) sin(angle), 0.f); glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f); glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f); u = r1 * (float) cos(angle + 3 * da) - r2 * (float) cos(angle + 2 * da); v = r1 * (float) sin(angle + 3 * da) - r2 * (float) sin(angle + 2 * da); glNormal3f(v, -u, 0.f); glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); glNormal3f((float) cos(angle), (float) sin(angle), 0.f); } glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), width * 0.5f); glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), -width * 0.5f); glEnd(); glShadeModel(GL_SMOOTH); /* draw inside radius cylinder */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.f * (float) M_PI / teeth; glNormal3f(-(float) cos(angle), -(float) sin(angle), 0.f); glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); } glEnd(); } static GLfloat view_rotx = 20.f, view_roty = 30.f, view_rotz = 0.f; static GLint gear1, gear2, gear3; static GLfloat angle = 0.f; /* OpenGL draw function & timing */ static void draw(void) { glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(view_rotx, 1.0, 0.0, 0.0); glRotatef(view_roty, 0.0, 1.0, 0.0); glRotatef(view_rotz, 0.0, 0.0, 1.0); glPushMatrix(); glTranslatef(-3.0, -2.0, 0.0); glRotatef(angle, 0.0, 0.0, 1.0); glCallList(gear1); glPopMatrix(); glPushMatrix(); glTranslatef(3.1f, -2.f, 0.f); glRotatef(-2.f * angle - 9.f, 0.f, 0.f, 1.f); glCallList(gear2); glPopMatrix(); glPushMatrix(); glTranslatef(-3.1f, 4.2f, 0.f); glRotatef(-2.f * angle - 25.f, 0.f, 0.f, 1.f); glCallList(gear3); glPopMatrix(); glPopMatrix(); } /* update animation parameters */ static void animate(void) { angle = 100.f * (float) glfwGetTime(); } /* change view angle, exit upon ESC */ void key( GLFWwindow* window, int k, int s, int action, int mods ) { if( action != GLFW_PRESS ) return; switch (k) { case GLFW_KEY_Z: if( mods & GLFW_MOD_SHIFT ) view_rotz -= 5.0; else view_rotz += 5.0; break; case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GLFW_TRUE); break; case GLFW_KEY_UP: view_rotx += 5.0; break; case GLFW_KEY_DOWN: view_rotx -= 5.0; break; case GLFW_KEY_LEFT: view_roty += 5.0; break; case GLFW_KEY_RIGHT: view_roty -= 5.0; break; default: return; } } /* new window size */ void reshape( GLFWwindow* window, int width, int height ) { GLfloat h = (GLfloat) height / (GLfloat) width; GLfloat xmax, znear, zfar; znear = 5.0f; zfar = 30.0f; xmax = znear * 0.5f; glViewport( 0, 0, (GLint) width, (GLint) height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum( -xmax, xmax, -xmax*h, xmax*h, znear, zfar ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glTranslatef( 0.0, 0.0, -20.0 ); } /* program & OpenGL initialization */ static void init(void) { static GLfloat pos[4] = {5.f, 5.f, 10.f, 0.f}; static GLfloat red[4] = {0.8f, 0.1f, 0.f, 1.f}; static GLfloat green[4] = {0.f, 0.8f, 0.2f, 1.f}; static GLfloat blue[4] = {0.2f, 0.2f, 1.f, 1.f}; glLightfv(GL_LIGHT0, GL_POSITION, pos); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); /* make the gears */ gear1 = glGenLists(1); glNewList(gear1, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); gear(1.f, 4.f, 1.f, 20, 0.7f); glEndList(); gear2 = glGenLists(1); glNewList(gear2, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); gear(0.5f, 2.f, 2.f, 10, 0.7f); glEndList(); gear3 = glGenLists(1); glNewList(gear3, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); gear(1.3f, 2.f, 0.5f, 10, 0.7f); glEndList(); glEnable(GL_NORMALIZE); } /* program entry */ int main(int argc, char *argv[]) { GLFWwindow* window; int width, height; if( !glfwInit() ) { fprintf( stderr, "Failed to initialize GLFW\n" ); exit( EXIT_FAILURE ); } glfwWindowHint(GLFW_DEPTH_BITS, 16); glfwWindowHint(GLFW_TRANSPARENT, GLFW_TRUE); window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL ); if (!window) { fprintf( stderr, "Failed to open GLFW window\n" ); glfwTerminate(); exit( EXIT_FAILURE ); } // Set callback functions glfwSetFramebufferSizeCallback(window, reshape); glfwSetKeyCallback(window, key); glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval( 1 ); glfwGetFramebufferSize(window, &width, &height); reshape(window, width, height); // Parse command-line options init(); // Main loop while( !glfwWindowShouldClose(window) ) { // Draw gears draw(); // Update animation animate(); // Swap buffers glfwSwapBuffers(window); glfwPollEvents(); } // Terminate GLFW glfwTerminate(); // Exit program exit( EXIT_SUCCESS ); } ================================================ FILE: external/GLFW/examples/glfw.rc ================================================ GLFW_ICON ICON "glfw.ico" ================================================ FILE: external/GLFW/examples/heightmap.c ================================================ //======================================================================== // Heightmap example program using OpenGL 3 core profile // Copyright (c) 2010 Olivier Delannoy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #include #include #include #include #include #include /* Map height updates */ #define MAX_CIRCLE_SIZE (5.0f) #define MAX_DISPLACEMENT (1.0f) #define DISPLACEMENT_SIGN_LIMIT (0.3f) #define MAX_ITER (200) #define NUM_ITER_AT_A_TIME (1) /* Map general information */ #define MAP_SIZE (10.0f) #define MAP_NUM_VERTICES (80) #define MAP_NUM_TOTAL_VERTICES (MAP_NUM_VERTICES*MAP_NUM_VERTICES) #define MAP_NUM_LINES (3* (MAP_NUM_VERTICES - 1) * (MAP_NUM_VERTICES - 1) + \ 2 * (MAP_NUM_VERTICES - 1)) /********************************************************************** * Default shader programs *********************************************************************/ static const char* vertex_shader_text = "#version 150\n" "uniform mat4 project;\n" "uniform mat4 modelview;\n" "in float x;\n" "in float y;\n" "in float z;\n" "\n" "void main()\n" "{\n" " gl_Position = project * modelview * vec4(x, y, z, 1.0);\n" "}\n"; static const char* fragment_shader_text = "#version 150\n" "out vec4 color;\n" "void main()\n" "{\n" " color = vec4(0.2, 1.0, 0.2, 1.0); \n" "}\n"; /********************************************************************** * Values for shader uniforms *********************************************************************/ /* Frustum configuration */ static GLfloat view_angle = 45.0f; static GLfloat aspect_ratio = 4.0f/3.0f; static GLfloat z_near = 1.0f; static GLfloat z_far = 100.f; /* Projection matrix */ static GLfloat projection_matrix[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; /* Model view matrix */ static GLfloat modelview_matrix[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; /********************************************************************** * Heightmap vertex and index data *********************************************************************/ static GLfloat map_vertices[3][MAP_NUM_TOTAL_VERTICES]; static GLuint map_line_indices[2*MAP_NUM_LINES]; /* Store uniform location for the shaders * Those values are setup as part of the process of creating * the shader program. They should not be used before creating * the program. */ static GLuint mesh; static GLuint mesh_vbo[4]; /********************************************************************** * OpenGL helper functions *********************************************************************/ /* Creates a shader object of the specified type using the specified text */ static GLuint make_shader(GLenum type, const char* text) { GLuint shader; GLint shader_ok; GLsizei log_length; char info_log[8192]; shader = glCreateShader(type); if (shader != 0) { glShaderSource(shader, 1, (const GLchar**)&text, NULL); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok); if (shader_ok != GL_TRUE) { fprintf(stderr, "ERROR: Failed to compile %s shader\n", (type == GL_FRAGMENT_SHADER) ? "fragment" : "vertex" ); glGetShaderInfoLog(shader, 8192, &log_length,info_log); fprintf(stderr, "ERROR: \n%s\n\n", info_log); glDeleteShader(shader); shader = 0; } } return shader; } /* Creates a program object using the specified vertex and fragment text */ static GLuint make_shader_program(const char* vs_text, const char* fs_text) { GLuint program = 0u; GLint program_ok; GLuint vertex_shader = 0u; GLuint fragment_shader = 0u; GLsizei log_length; char info_log[8192]; vertex_shader = make_shader(GL_VERTEX_SHADER, vs_text); if (vertex_shader != 0u) { fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text); if (fragment_shader != 0u) { /* make the program that connect the two shader and link it */ program = glCreateProgram(); if (program != 0u) { /* attach both shader and link */ glAttachShader(program, vertex_shader); glAttachShader(program, fragment_shader); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &program_ok); if (program_ok != GL_TRUE) { fprintf(stderr, "ERROR, failed to link shader program\n"); glGetProgramInfoLog(program, 8192, &log_length, info_log); fprintf(stderr, "ERROR: \n%s\n\n", info_log); glDeleteProgram(program); glDeleteShader(fragment_shader); glDeleteShader(vertex_shader); program = 0u; } } } else { fprintf(stderr, "ERROR: Unable to load fragment shader\n"); glDeleteShader(vertex_shader); } } else { fprintf(stderr, "ERROR: Unable to load vertex shader\n"); } return program; } /********************************************************************** * Geometry creation functions *********************************************************************/ /* Generate vertices and indices for the heightmap */ static void init_map(void) { int i; int j; int k; GLfloat step = MAP_SIZE / (MAP_NUM_VERTICES - 1); GLfloat x = 0.0f; GLfloat z = 0.0f; /* Create a flat grid */ k = 0; for (i = 0 ; i < MAP_NUM_VERTICES ; ++i) { for (j = 0 ; j < MAP_NUM_VERTICES ; ++j) { map_vertices[0][k] = x; map_vertices[1][k] = 0.0f; map_vertices[2][k] = z; z += step; ++k; } x += step; z = 0.0f; } #if DEBUG_ENABLED for (i = 0 ; i < MAP_NUM_TOTAL_VERTICES ; ++i) { printf ("Vertice %d (%f, %f, %f)\n", i, map_vertices[0][i], map_vertices[1][i], map_vertices[2][i]); } #endif /* create indices */ /* line fan based on i * i+1 * | / i + n + 1 * | / * |/ * i --- i + n */ /* close the top of the square */ k = 0; for (i = 0 ; i < MAP_NUM_VERTICES -1 ; ++i) { map_line_indices[k++] = (i + 1) * MAP_NUM_VERTICES -1; map_line_indices[k++] = (i + 2) * MAP_NUM_VERTICES -1; } /* close the right of the square */ for (i = 0 ; i < MAP_NUM_VERTICES -1 ; ++i) { map_line_indices[k++] = (MAP_NUM_VERTICES - 1) * MAP_NUM_VERTICES + i; map_line_indices[k++] = (MAP_NUM_VERTICES - 1) * MAP_NUM_VERTICES + i + 1; } for (i = 0 ; i < (MAP_NUM_VERTICES - 1) ; ++i) { for (j = 0 ; j < (MAP_NUM_VERTICES - 1) ; ++j) { int ref = i * (MAP_NUM_VERTICES) + j; map_line_indices[k++] = ref; map_line_indices[k++] = ref + 1; map_line_indices[k++] = ref; map_line_indices[k++] = ref + MAP_NUM_VERTICES; map_line_indices[k++] = ref; map_line_indices[k++] = ref + MAP_NUM_VERTICES + 1; } } #ifdef DEBUG_ENABLED for (k = 0 ; k < 2 * MAP_NUM_LINES ; k += 2) { int beg, end; beg = map_line_indices[k]; end = map_line_indices[k+1]; printf ("Line %d: %d -> %d (%f, %f, %f) -> (%f, %f, %f)\n", k / 2, beg, end, map_vertices[0][beg], map_vertices[1][beg], map_vertices[2][beg], map_vertices[0][end], map_vertices[1][end], map_vertices[2][end]); } #endif } static void generate_heightmap__circle(float* center_x, float* center_y, float* size, float* displacement) { float sign; /* random value for element in between [0-1.0] */ *center_x = (MAP_SIZE * rand()) / (1.0f * RAND_MAX); *center_y = (MAP_SIZE * rand()) / (1.0f * RAND_MAX); *size = (MAX_CIRCLE_SIZE * rand()) / (1.0f * RAND_MAX); sign = (1.0f * rand()) / (1.0f * RAND_MAX); sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f; *displacement = (sign * (MAX_DISPLACEMENT * rand())) / (1.0f * RAND_MAX); } /* Run the specified number of iterations of the generation process for the * heightmap */ static void update_map(int num_iter) { assert(num_iter > 0); while(num_iter) { /* center of the circle */ float center_x; float center_z; float circle_size; float disp; size_t ii; generate_heightmap__circle(¢er_x, ¢er_z, &circle_size, &disp); disp = disp / 2.0f; for (ii = 0u ; ii < MAP_NUM_TOTAL_VERTICES ; ++ii) { GLfloat dx = center_x - map_vertices[0][ii]; GLfloat dz = center_z - map_vertices[2][ii]; GLfloat pd = (2.0f * (float) sqrt((dx * dx) + (dz * dz))) / circle_size; if (fabs(pd) <= 1.0f) { /* tx,tz is within the circle */ GLfloat new_height = disp + (float) (cos(pd*3.14f)*disp); map_vertices[1][ii] += new_height; } } --num_iter; } } /********************************************************************** * OpenGL helper functions *********************************************************************/ /* Create VBO, IBO and VAO objects for the heightmap geometry and bind them to * the specified program object */ static void make_mesh(GLuint program) { GLuint attrloc; glGenVertexArrays(1, &mesh); glGenBuffers(4, mesh_vbo); glBindVertexArray(mesh); /* Prepare the data for drawing through a buffer inidices */ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh_vbo[3]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)* MAP_NUM_LINES * 2, map_line_indices, GL_STATIC_DRAW); /* Prepare the attributes for rendering */ attrloc = glGetAttribLocation(program, "x"); glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[0]); glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[0][0], GL_STATIC_DRAW); glEnableVertexAttribArray(attrloc); glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0); attrloc = glGetAttribLocation(program, "z"); glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[2]); glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[2][0], GL_STATIC_DRAW); glEnableVertexAttribArray(attrloc); glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0); attrloc = glGetAttribLocation(program, "y"); glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[1]); glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0], GL_DYNAMIC_DRAW); glEnableVertexAttribArray(attrloc); glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0); } /* Update VBO vertices from source data */ static void update_mesh(void) { glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0]); } /********************************************************************** * GLFW callback functions *********************************************************************/ static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { switch(key) { case GLFW_KEY_ESCAPE: /* Exit program on Escape */ glfwSetWindowShouldClose(window, GLFW_TRUE); break; } } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } int main(int argc, char** argv) { GLFWwindow* window; int iter; double dt; double last_update_time; int frame; float f; GLint uloc_modelview; GLint uloc_project; int width, height; GLuint shader_program; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL); if (! window ) { glfwTerminate(); exit(EXIT_FAILURE); } /* Register events callback */ glfwSetKeyCallback(window, key_callback); glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); /* Prepare opengl resources for rendering */ shader_program = make_shader_program(vertex_shader_text, fragment_shader_text); if (shader_program == 0u) { glfwTerminate(); exit(EXIT_FAILURE); } glUseProgram(shader_program); uloc_project = glGetUniformLocation(shader_program, "project"); uloc_modelview = glGetUniformLocation(shader_program, "modelview"); /* Compute the projection matrix */ f = 1.0f / tanf(view_angle / 2.0f); projection_matrix[0] = f / aspect_ratio; projection_matrix[5] = f; projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); projection_matrix[11] = -1.0f; projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); /* Set the camera position */ modelview_matrix[12] = -5.0f; modelview_matrix[13] = -5.0f; modelview_matrix[14] = -20.0f; glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); /* Create mesh data */ init_map(); make_mesh(shader_program); /* Create vao + vbo to store the mesh */ /* Create the vbo to store all the information for the grid and the height */ /* setup the scene ready for rendering */ glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); /* main loop */ frame = 0; iter = 0; last_update_time = glfwGetTime(); while (!glfwWindowShouldClose(window)) { ++frame; /* render the next frame */ glClear(GL_COLOR_BUFFER_BIT); glDrawElements(GL_LINES, 2* MAP_NUM_LINES , GL_UNSIGNED_INT, 0); /* display and process events through callbacks */ glfwSwapBuffers(window); glfwPollEvents(); /* Check the frame rate and update the heightmap if needed */ dt = glfwGetTime(); if ((dt - last_update_time) > 0.2) { /* generate the next iteration of the heightmap */ if (iter < MAX_ITER) { update_map(NUM_ITER_AT_A_TIME); update_mesh(); iter += NUM_ITER_AT_A_TIME; } last_update_time = dt; frame = 0; } } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/examples/offscreen.c ================================================ //======================================================================== // Offscreen rendering example // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #include #if USE_NATIVE_OSMESA #define GLFW_EXPOSE_NATIVE_OSMESA #include #endif #include "linmath.h" #include #include #define STB_IMAGE_WRITE_IMPLEMENTATION #include static const struct { float x, y; float r, g, b; } vertices[3] = { { -0.6f, -0.4f, 1.f, 0.f, 0.f }, { 0.6f, -0.4f, 0.f, 1.f, 0.f }, { 0.f, 0.6f, 0.f, 0.f, 1.f } }; static const char* vertex_shader_text = "#version 110\n" "uniform mat4 MVP;\n" "attribute vec3 vCol;\n" "attribute vec2 vPos;\n" "varying vec3 color;\n" "void main()\n" "{\n" " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" " color = vCol;\n" "}\n"; static const char* fragment_shader_text = "#version 110\n" "varying vec3 color;\n" "void main()\n" "{\n" " gl_FragColor = vec4(color, 1.0);\n" "}\n"; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } int main(void) { GLFWwindow* window; GLuint vertex_buffer, vertex_shader, fragment_shader, program; GLint mvp_location, vpos_location, vcol_location; float ratio; int width, height; mat4x4 mvp; char* buffer; glfwSetErrorCallback(error_callback); glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); // NOTE: OpenGL error checks have been omitted for brevity glGenBuffers(1, &vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); vertex_shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); glCompileShader(vertex_shader); fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); glCompileShader(fragment_shader); program = glCreateProgram(); glAttachShader(program, vertex_shader); glAttachShader(program, fragment_shader); glLinkProgram(program); mvp_location = glGetUniformLocation(program, "MVP"); vpos_location = glGetAttribLocation(program, "vPos"); vcol_location = glGetAttribLocation(program, "vCol"); glEnableVertexAttribArray(vpos_location); glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), (void*) 0); glEnableVertexAttribArray(vcol_location); glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), (void*) (sizeof(float) * 2)); glfwGetFramebufferSize(window, &width, &height); ratio = width / (float) height; glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT); mat4x4_ortho(mvp, -ratio, ratio, -1.f, 1.f, 1.f, -1.f); glUseProgram(program); glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); glDrawArrays(GL_TRIANGLES, 0, 3); #if USE_NATIVE_OSMESA glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer); #else buffer = calloc(4, width * height); glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); #endif // Write image Y-flipped because OpenGL stbi_write_png("offscreen.png", width, height, 4, buffer + (width * 4 * (height - 1)), -width * 4); #if USE_NATIVE_OSMESA // Here is where there's nothing #else free(buffer); #endif glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/examples/particles.c ================================================ //======================================================================== // A simple particle engine with threaded physics // Copyright (c) Marcus Geelnard // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #endif #include #include #include #include #include #include #include #include #include #include // Define tokens for GL_EXT_separate_specular_color if not already defined #ifndef GL_EXT_separate_specular_color #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif // GL_EXT_separate_specular_color //======================================================================== // Type definitions //======================================================================== typedef struct { float x, y, z; } Vec3; // This structure is used for interleaved vertex arrays (see the // draw_particles function) // // NOTE: This structure SHOULD be packed on most systems. It uses 32-bit fields // on 32-bit boundaries, and is a multiple of 64 bits in total (6x32=3x64). If // it does not work, try using pragmas or whatever to force the structure to be // packed. typedef struct { GLfloat s, t; // Texture coordinates GLuint rgba; // Color (four ubytes packed into an uint) GLfloat x, y, z; // Vertex coordinates } Vertex; //======================================================================== // Program control global variables //======================================================================== // Window dimensions float aspect_ratio; // "wireframe" flag (true if we use wireframe view) int wireframe; // Thread synchronization struct { double t; // Time (s) float dt; // Time since last frame (s) int p_frame; // Particle physics frame number int d_frame; // Particle draw frame number cnd_t p_done; // Condition: particle physics done cnd_t d_done; // Condition: particle draw done mtx_t particles_lock; // Particles data sharing mutex } thread_sync; //======================================================================== // Texture declarations (we hard-code them into the source code, since // they are so simple) //======================================================================== #define P_TEX_WIDTH 8 // Particle texture dimensions #define P_TEX_HEIGHT 8 #define F_TEX_WIDTH 16 // Floor texture dimensions #define F_TEX_HEIGHT 16 // Texture object IDs GLuint particle_tex_id, floor_tex_id; // Particle texture (a simple spot) const unsigned char particle_texture[ P_TEX_WIDTH * P_TEX_HEIGHT ] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x22, 0x22, 0x11, 0x00, 0x00, 0x00, 0x11, 0x33, 0x88, 0x77, 0x33, 0x11, 0x00, 0x00, 0x22, 0x88, 0xff, 0xee, 0x77, 0x22, 0x00, 0x00, 0x22, 0x77, 0xee, 0xff, 0x88, 0x22, 0x00, 0x00, 0x11, 0x33, 0x77, 0x88, 0x33, 0x11, 0x00, 0x00, 0x00, 0x11, 0x33, 0x22, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; // Floor texture (your basic checkered floor) const unsigned char floor_texture[ F_TEX_WIDTH * F_TEX_HEIGHT ] = { 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xff, 0xf0, 0xcc, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xcc, 0xee, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x66, 0x30, 0x30, 0x30, 0x20, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xee, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xcc, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x55, 0x30, 0x30, 0x44, 0x30, 0x30, 0xf0, 0xdd, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x33, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x60, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x33, 0x33, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x33, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x20, 0x30, 0x30, 0xf0, 0xff, 0xf0, 0xf0, 0xdd, 0xf0, 0xf0, 0xff, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x55, 0x33, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xf0, 0x30, 0x44, 0x66, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xaa, 0xf0, 0xf0, 0xcc, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xff, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xdd, 0xf0, 0x30, 0x30, 0x30, 0x77, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, }; //======================================================================== // These are fixed constants that control the particle engine. In a // modular world, these values should be variables... //======================================================================== // Maximum number of particles #define MAX_PARTICLES 3000 // Life span of a particle (in seconds) #define LIFE_SPAN 8.f // A new particle is born every [BIRTH_INTERVAL] second #define BIRTH_INTERVAL (LIFE_SPAN/(float)MAX_PARTICLES) // Particle size (meters) #define PARTICLE_SIZE 0.7f // Gravitational constant (m/s^2) #define GRAVITY 9.8f // Base initial velocity (m/s) #define VELOCITY 8.f // Bounce friction (1.0 = no friction, 0.0 = maximum friction) #define FRICTION 0.75f // "Fountain" height (m) #define FOUNTAIN_HEIGHT 3.f // Fountain radius (m) #define FOUNTAIN_RADIUS 1.6f // Minimum delta-time for particle phisics (s) #define MIN_DELTA_T (BIRTH_INTERVAL * 0.5f) //======================================================================== // Particle system global variables //======================================================================== // This structure holds all state for a single particle typedef struct { float x,y,z; // Position in space float vx,vy,vz; // Velocity vector float r,g,b; // Color of particle float life; // Life of particle (1.0 = newborn, < 0.0 = dead) int active; // Tells if this particle is active } PARTICLE; // Global vectors holding all particles. We use two vectors for double // buffering. static PARTICLE particles[MAX_PARTICLES]; // Global variable holding the age of the youngest particle static float min_age; // Color of latest born particle (used for fountain lighting) static float glow_color[4]; // Position of latest born particle (used for fountain lighting) static float glow_pos[4]; //======================================================================== // Object material and fog configuration constants //======================================================================== const GLfloat fountain_diffuse[4] = { 0.7f, 1.f, 1.f, 1.f }; const GLfloat fountain_specular[4] = { 1.f, 1.f, 1.f, 1.f }; const GLfloat fountain_shininess = 12.f; const GLfloat floor_diffuse[4] = { 1.f, 0.6f, 0.6f, 1.f }; const GLfloat floor_specular[4] = { 0.6f, 0.6f, 0.6f, 1.f }; const GLfloat floor_shininess = 18.f; const GLfloat fog_color[4] = { 0.1f, 0.1f, 0.1f, 1.f }; //======================================================================== // Print usage information //======================================================================== static void usage(void) { printf("Usage: particles [-bfhs]\n"); printf("Options:\n"); printf(" -f Run in full screen\n"); printf(" -h Display this help\n"); printf(" -s Run program as single thread (default is to use two threads)\n"); printf("\n"); printf("Program runtime controls:\n"); printf(" W Toggle wireframe mode\n"); printf(" Esc Exit program\n"); } //======================================================================== // Initialize a new particle //======================================================================== static void init_particle(PARTICLE *p, double t) { float xy_angle, velocity; // Start position of particle is at the fountain blow-out p->x = 0.f; p->y = 0.f; p->z = FOUNTAIN_HEIGHT; // Start velocity is up (Z)... p->vz = 0.7f + (0.3f / 4096.f) * (float) (rand() & 4095); // ...and a randomly chosen X/Y direction xy_angle = (2.f * (float) M_PI / 4096.f) * (float) (rand() & 4095); p->vx = 0.4f * (float) cos(xy_angle); p->vy = 0.4f * (float) sin(xy_angle); // Scale velocity vector according to a time-varying velocity velocity = VELOCITY * (0.8f + 0.1f * (float) (sin(0.5 * t) + sin(1.31 * t))); p->vx *= velocity; p->vy *= velocity; p->vz *= velocity; // Color is time-varying p->r = 0.7f + 0.3f * (float) sin(0.34 * t + 0.1); p->g = 0.6f + 0.4f * (float) sin(0.63 * t + 1.1); p->b = 0.6f + 0.4f * (float) sin(0.91 * t + 2.1); // Store settings for fountain glow lighting glow_pos[0] = 0.4f * (float) sin(1.34 * t); glow_pos[1] = 0.4f * (float) sin(3.11 * t); glow_pos[2] = FOUNTAIN_HEIGHT + 1.f; glow_pos[3] = 1.f; glow_color[0] = p->r; glow_color[1] = p->g; glow_color[2] = p->b; glow_color[3] = 1.f; // The particle is new-born and active p->life = 1.f; p->active = 1; } //======================================================================== // Update a particle //======================================================================== #define FOUNTAIN_R2 (FOUNTAIN_RADIUS+PARTICLE_SIZE/2)*(FOUNTAIN_RADIUS+PARTICLE_SIZE/2) static void update_particle(PARTICLE *p, float dt) { // If the particle is not active, we need not do anything if (!p->active) return; // The particle is getting older... p->life -= dt * (1.f / LIFE_SPAN); // Did the particle die? if (p->life <= 0.f) { p->active = 0; return; } // Apply gravity p->vz = p->vz - GRAVITY * dt; // Update particle position p->x = p->x + p->vx * dt; p->y = p->y + p->vy * dt; p->z = p->z + p->vz * dt; // Simple collision detection + response if (p->vz < 0.f) { // Particles should bounce on the fountain (with friction) if ((p->x * p->x + p->y * p->y) < FOUNTAIN_R2 && p->z < (FOUNTAIN_HEIGHT + PARTICLE_SIZE / 2)) { p->vz = -FRICTION * p->vz; p->z = FOUNTAIN_HEIGHT + PARTICLE_SIZE / 2 + FRICTION * (FOUNTAIN_HEIGHT + PARTICLE_SIZE / 2 - p->z); } // Particles should bounce on the floor (with friction) else if (p->z < PARTICLE_SIZE / 2) { p->vz = -FRICTION * p->vz; p->z = PARTICLE_SIZE / 2 + FRICTION * (PARTICLE_SIZE / 2 - p->z); } } } //======================================================================== // The main frame for the particle engine. Called once per frame. //======================================================================== static void particle_engine(double t, float dt) { int i; float dt2; // Update particles (iterated several times per frame if dt is too large) while (dt > 0.f) { // Calculate delta time for this iteration dt2 = dt < MIN_DELTA_T ? dt : MIN_DELTA_T; for (i = 0; i < MAX_PARTICLES; i++) update_particle(&particles[i], dt2); min_age += dt2; // Should we create any new particle(s)? while (min_age >= BIRTH_INTERVAL) { min_age -= BIRTH_INTERVAL; // Find a dead particle to replace with a new one for (i = 0; i < MAX_PARTICLES; i++) { if (!particles[i].active) { init_particle(&particles[i], t + min_age); update_particle(&particles[i], min_age); break; } } } dt -= dt2; } } //======================================================================== // Draw all active particles. We use OpenGL 1.1 vertex // arrays for this in order to accelerate the drawing. //======================================================================== #define BATCH_PARTICLES 70 // Number of particles to draw in each batch // (70 corresponds to 7.5 KB = will not blow // the L1 data cache on most CPUs) #define PARTICLE_VERTS 4 // Number of vertices per particle static void draw_particles(GLFWwindow* window, double t, float dt) { int i, particle_count; Vertex vertex_array[BATCH_PARTICLES * PARTICLE_VERTS]; Vertex* vptr; float alpha; GLuint rgba; Vec3 quad_lower_left, quad_lower_right; GLfloat mat[16]; PARTICLE* pptr; // Here comes the real trick with flat single primitive objects (s.c. // "billboards"): We must rotate the textured primitive so that it // always faces the viewer (is coplanar with the view-plane). // We: // 1) Create the primitive around origo (0,0,0) // 2) Rotate it so that it is coplanar with the view plane // 3) Translate it according to the particle position // Note that 1) and 2) is the same for all particles (done only once). // Get modelview matrix. We will only use the upper left 3x3 part of // the matrix, which represents the rotation. glGetFloatv(GL_MODELVIEW_MATRIX, mat); // 1) & 2) We do it in one swift step: // Although not obvious, the following six lines represent two matrix/ // vector multiplications. The matrix is the inverse 3x3 rotation // matrix (i.e. the transpose of the same matrix), and the two vectors // represent the lower left corner of the quad, PARTICLE_SIZE/2 * // (-1,-1,0), and the lower right corner, PARTICLE_SIZE/2 * (1,-1,0). // The upper left/right corners of the quad is always the negative of // the opposite corners (regardless of rotation). quad_lower_left.x = (-PARTICLE_SIZE / 2) * (mat[0] + mat[1]); quad_lower_left.y = (-PARTICLE_SIZE / 2) * (mat[4] + mat[5]); quad_lower_left.z = (-PARTICLE_SIZE / 2) * (mat[8] + mat[9]); quad_lower_right.x = (PARTICLE_SIZE / 2) * (mat[0] - mat[1]); quad_lower_right.y = (PARTICLE_SIZE / 2) * (mat[4] - mat[5]); quad_lower_right.z = (PARTICLE_SIZE / 2) * (mat[8] - mat[9]); // Don't update z-buffer, since all particles are transparent! glDepthMask(GL_FALSE); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); // Select particle texture if (!wireframe) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, particle_tex_id); } // Set up vertex arrays. We use interleaved arrays, which is easier to // handle (in most situations) and it gives a linear memeory access // access pattern (which may give better performance in some // situations). GL_T2F_C4UB_V3F means: 2 floats for texture coords, // 4 ubytes for color and 3 floats for vertex coord (in that order). // Most OpenGL cards / drivers are optimized for this format. glInterleavedArrays(GL_T2F_C4UB_V3F, 0, vertex_array); // Wait for particle physics thread to be done mtx_lock(&thread_sync.particles_lock); while (!glfwWindowShouldClose(window) && thread_sync.p_frame <= thread_sync.d_frame) { struct timespec ts; clock_gettime(CLOCK_REALTIME, &ts); ts.tv_nsec += 100 * 1000 * 1000; ts.tv_sec += ts.tv_nsec / (1000 * 1000 * 1000); ts.tv_nsec %= 1000 * 1000 * 1000; cnd_timedwait(&thread_sync.p_done, &thread_sync.particles_lock, &ts); } // Store the frame time and delta time for the physics thread thread_sync.t = t; thread_sync.dt = dt; // Update frame counter thread_sync.d_frame++; // Loop through all particles and build vertex arrays. particle_count = 0; vptr = vertex_array; pptr = particles; for (i = 0; i < MAX_PARTICLES; i++) { if (pptr->active) { // Calculate particle intensity (we set it to max during 75% // of its life, then it fades out) alpha = 4.f * pptr->life; if (alpha > 1.f) alpha = 1.f; // Convert color from float to 8-bit (store it in a 32-bit // integer using endian independent type casting) ((GLubyte*) &rgba)[0] = (GLubyte)(pptr->r * 255.f); ((GLubyte*) &rgba)[1] = (GLubyte)(pptr->g * 255.f); ((GLubyte*) &rgba)[2] = (GLubyte)(pptr->b * 255.f); ((GLubyte*) &rgba)[3] = (GLubyte)(alpha * 255.f); // 3) Translate the quad to the correct position in modelview // space and store its parameters in vertex arrays (we also // store texture coord and color information for each vertex). // Lower left corner vptr->s = 0.f; vptr->t = 0.f; vptr->rgba = rgba; vptr->x = pptr->x + quad_lower_left.x; vptr->y = pptr->y + quad_lower_left.y; vptr->z = pptr->z + quad_lower_left.z; vptr ++; // Lower right corner vptr->s = 1.f; vptr->t = 0.f; vptr->rgba = rgba; vptr->x = pptr->x + quad_lower_right.x; vptr->y = pptr->y + quad_lower_right.y; vptr->z = pptr->z + quad_lower_right.z; vptr ++; // Upper right corner vptr->s = 1.f; vptr->t = 1.f; vptr->rgba = rgba; vptr->x = pptr->x - quad_lower_left.x; vptr->y = pptr->y - quad_lower_left.y; vptr->z = pptr->z - quad_lower_left.z; vptr ++; // Upper left corner vptr->s = 0.f; vptr->t = 1.f; vptr->rgba = rgba; vptr->x = pptr->x - quad_lower_right.x; vptr->y = pptr->y - quad_lower_right.y; vptr->z = pptr->z - quad_lower_right.z; vptr ++; // Increase count of drawable particles particle_count ++; } // If we have filled up one batch of particles, draw it as a set // of quads using glDrawArrays. if (particle_count >= BATCH_PARTICLES) { // The first argument tells which primitive type we use (QUAD) // The second argument tells the index of the first vertex (0) // The last argument is the vertex count glDrawArrays(GL_QUADS, 0, PARTICLE_VERTS * particle_count); particle_count = 0; vptr = vertex_array; } // Next particle pptr++; } // We are done with the particle data mtx_unlock(&thread_sync.particles_lock); cnd_signal(&thread_sync.d_done); // Draw final batch of particles (if any) glDrawArrays(GL_QUADS, 0, PARTICLE_VERTS * particle_count); // Disable vertex arrays (Note: glInterleavedArrays implicitly called // glEnableClientState for vertex, texture coord and color arrays) glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); glDepthMask(GL_TRUE); } //======================================================================== // Fountain geometry specification //======================================================================== #define FOUNTAIN_SIDE_POINTS 14 #define FOUNTAIN_SWEEP_STEPS 32 static const float fountain_side[FOUNTAIN_SIDE_POINTS * 2] = { 1.2f, 0.f, 1.f, 0.2f, 0.41f, 0.3f, 0.4f, 0.35f, 0.4f, 1.95f, 0.41f, 2.f, 0.8f, 2.2f, 1.2f, 2.4f, 1.5f, 2.7f, 1.55f,2.95f, 1.6f, 3.f, 1.f, 3.f, 0.5f, 3.f, 0.f, 3.f }; static const float fountain_normal[FOUNTAIN_SIDE_POINTS * 2] = { 1.0000f, 0.0000f, 0.6428f, 0.7660f, 0.3420f, 0.9397f, 1.0000f, 0.0000f, 1.0000f, 0.0000f, 0.3420f,-0.9397f, 0.4226f,-0.9063f, 0.5000f,-0.8660f, 0.7660f,-0.6428f, 0.9063f,-0.4226f, 0.0000f,1.00000f, 0.0000f,1.00000f, 0.0000f,1.00000f, 0.0000f,1.00000f }; //======================================================================== // Draw a fountain //======================================================================== static void draw_fountain(void) { static GLuint fountain_list = 0; double angle; float x, y; int m, n; // The first time, we build the fountain display list if (!fountain_list) { fountain_list = glGenLists(1); glNewList(fountain_list, GL_COMPILE_AND_EXECUTE); glMaterialfv(GL_FRONT, GL_DIFFUSE, fountain_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, fountain_specular); glMaterialf(GL_FRONT, GL_SHININESS, fountain_shininess); // Build fountain using triangle strips for (n = 0; n < FOUNTAIN_SIDE_POINTS - 1; n++) { glBegin(GL_TRIANGLE_STRIP); for (m = 0; m <= FOUNTAIN_SWEEP_STEPS; m++) { angle = (double) m * (2.0 * M_PI / (double) FOUNTAIN_SWEEP_STEPS); x = (float) cos(angle); y = (float) sin(angle); // Draw triangle strip glNormal3f(x * fountain_normal[n * 2 + 2], y * fountain_normal[n * 2 + 2], fountain_normal[n * 2 + 3]); glVertex3f(x * fountain_side[n * 2 + 2], y * fountain_side[n * 2 + 2], fountain_side[n * 2 +3 ]); glNormal3f(x * fountain_normal[n * 2], y * fountain_normal[n * 2], fountain_normal[n * 2 + 1]); glVertex3f(x * fountain_side[n * 2], y * fountain_side[n * 2], fountain_side[n * 2 + 1]); } glEnd(); } glEndList(); } else glCallList(fountain_list); } //======================================================================== // Recursive function for building variable tesselated floor //======================================================================== static void tessellate_floor(float x1, float y1, float x2, float y2, int depth) { float delta, x, y; // Last recursion? if (depth >= 5) delta = 999999.f; else { x = (float) (fabs(x1) < fabs(x2) ? fabs(x1) : fabs(x2)); y = (float) (fabs(y1) < fabs(y2) ? fabs(y1) : fabs(y2)); delta = x*x + y*y; } // Recurse further? if (delta < 0.1f) { x = (x1 + x2) * 0.5f; y = (y1 + y2) * 0.5f; tessellate_floor(x1, y1, x, y, depth + 1); tessellate_floor(x, y1, x2, y, depth + 1); tessellate_floor(x1, y, x, y2, depth + 1); tessellate_floor(x, y, x2, y2, depth + 1); } else { glTexCoord2f(x1 * 30.f, y1 * 30.f); glVertex3f( x1 * 80.f, y1 * 80.f, 0.f); glTexCoord2f(x2 * 30.f, y1 * 30.f); glVertex3f( x2 * 80.f, y1 * 80.f, 0.f); glTexCoord2f(x2 * 30.f, y2 * 30.f); glVertex3f( x2 * 80.f, y2 * 80.f, 0.f); glTexCoord2f(x1 * 30.f, y2 * 30.f); glVertex3f( x1 * 80.f, y2 * 80.f, 0.f); } } //======================================================================== // Draw floor. We build the floor recursively and let the tessellation in the // center (near x,y=0,0) be high, while the tessellation around the edges be // low. //======================================================================== static void draw_floor(void) { static GLuint floor_list = 0; if (!wireframe) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, floor_tex_id); } // The first time, we build the floor display list if (!floor_list) { floor_list = glGenLists(1); glNewList(floor_list, GL_COMPILE_AND_EXECUTE); glMaterialfv(GL_FRONT, GL_DIFFUSE, floor_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, floor_specular); glMaterialf(GL_FRONT, GL_SHININESS, floor_shininess); // Draw floor as a bunch of triangle strips (high tesselation // improves lighting) glNormal3f(0.f, 0.f, 1.f); glBegin(GL_QUADS); tessellate_floor(-1.f, -1.f, 0.f, 0.f, 0); tessellate_floor( 0.f, -1.f, 1.f, 0.f, 0); tessellate_floor( 0.f, 0.f, 1.f, 1.f, 0); tessellate_floor(-1.f, 0.f, 0.f, 1.f, 0); glEnd(); glEndList(); } else glCallList(floor_list); glDisable(GL_TEXTURE_2D); } //======================================================================== // Position and configure light sources //======================================================================== static void setup_lights(void) { float l1pos[4], l1amb[4], l1dif[4], l1spec[4]; float l2pos[4], l2amb[4], l2dif[4], l2spec[4]; // Set light source 1 parameters l1pos[0] = 0.f; l1pos[1] = -9.f; l1pos[2] = 8.f; l1pos[3] = 1.f; l1amb[0] = 0.2f; l1amb[1] = 0.2f; l1amb[2] = 0.2f; l1amb[3] = 1.f; l1dif[0] = 0.8f; l1dif[1] = 0.4f; l1dif[2] = 0.2f; l1dif[3] = 1.f; l1spec[0] = 1.f; l1spec[1] = 0.6f; l1spec[2] = 0.2f; l1spec[3] = 0.f; // Set light source 2 parameters l2pos[0] = -15.f; l2pos[1] = 12.f; l2pos[2] = 1.5f; l2pos[3] = 1.f; l2amb[0] = 0.f; l2amb[1] = 0.f; l2amb[2] = 0.f; l2amb[3] = 1.f; l2dif[0] = 0.2f; l2dif[1] = 0.4f; l2dif[2] = 0.8f; l2dif[3] = 1.f; l2spec[0] = 0.2f; l2spec[1] = 0.6f; l2spec[2] = 1.f; l2spec[3] = 0.f; glLightfv(GL_LIGHT1, GL_POSITION, l1pos); glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); glLightfv(GL_LIGHT2, GL_POSITION, l2pos); glLightfv(GL_LIGHT2, GL_AMBIENT, l2amb); glLightfv(GL_LIGHT2, GL_DIFFUSE, l2dif); glLightfv(GL_LIGHT2, GL_SPECULAR, l2spec); glLightfv(GL_LIGHT3, GL_POSITION, glow_pos); glLightfv(GL_LIGHT3, GL_DIFFUSE, glow_color); glLightfv(GL_LIGHT3, GL_SPECULAR, glow_color); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glEnable(GL_LIGHT3); } //======================================================================== // Main rendering function //======================================================================== static void draw_scene(GLFWwindow* window, double t) { double xpos, ypos, zpos, angle_x, angle_y, angle_z; static double t_old = 0.0; float dt; mat4x4 projection; // Calculate frame-to-frame delta time dt = (float) (t - t_old); t_old = t; mat4x4_perspective(projection, 65.f * (float) M_PI / 180.f, aspect_ratio, 1.0, 60.0); glClearColor(0.1f, 0.1f, 0.1f, 1.f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadMatrixf((const GLfloat*) projection); // Setup camera glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Rotate camera angle_x = 90.0 - 10.0; angle_y = 10.0 * sin(0.3 * t); angle_z = 10.0 * t; glRotated(-angle_x, 1.0, 0.0, 0.0); glRotated(-angle_y, 0.0, 1.0, 0.0); glRotated(-angle_z, 0.0, 0.0, 1.0); // Translate camera xpos = 15.0 * sin((M_PI / 180.0) * angle_z) + 2.0 * sin((M_PI / 180.0) * 3.1 * t); ypos = -15.0 * cos((M_PI / 180.0) * angle_z) + 2.0 * cos((M_PI / 180.0) * 2.9 * t); zpos = 4.0 + 2.0 * cos((M_PI / 180.0) * 4.9 * t); glTranslated(-xpos, -ypos, -zpos); glFrontFace(GL_CCW); glCullFace(GL_BACK); glEnable(GL_CULL_FACE); setup_lights(); glEnable(GL_LIGHTING); glEnable(GL_FOG); glFogi(GL_FOG_MODE, GL_EXP); glFogf(GL_FOG_DENSITY, 0.05f); glFogfv(GL_FOG_COLOR, fog_color); draw_floor(); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glDepthMask(GL_TRUE); draw_fountain(); glDisable(GL_LIGHTING); glDisable(GL_FOG); // Particles must be drawn after all solid objects have been drawn draw_particles(window, t, dt); // Z-buffer not needed anymore glDisable(GL_DEPTH_TEST); } //======================================================================== // Window resize callback function //======================================================================== static void resize_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); aspect_ratio = height ? width / (float) height : 1.f; } //======================================================================== // Key callback functions //======================================================================== static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action == GLFW_PRESS) { switch (key) { case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GLFW_TRUE); break; case GLFW_KEY_W: wireframe = !wireframe; glPolygonMode(GL_FRONT_AND_BACK, wireframe ? GL_LINE : GL_FILL); break; default: break; } } } //======================================================================== // Thread for updating particle physics //======================================================================== static int physics_thread_main(void* arg) { GLFWwindow* window = arg; for (;;) { mtx_lock(&thread_sync.particles_lock); // Wait for particle drawing to be done while (!glfwWindowShouldClose(window) && thread_sync.p_frame > thread_sync.d_frame) { struct timespec ts; clock_gettime(CLOCK_REALTIME, &ts); ts.tv_nsec += 100 * 1000 * 1000; ts.tv_sec += ts.tv_nsec / (1000 * 1000 * 1000); ts.tv_nsec %= 1000 * 1000 * 1000; cnd_timedwait(&thread_sync.d_done, &thread_sync.particles_lock, &ts); } if (glfwWindowShouldClose(window)) break; // Update particles particle_engine(thread_sync.t, thread_sync.dt); // Update frame counter thread_sync.p_frame++; // Unlock mutex and signal drawing thread mtx_unlock(&thread_sync.particles_lock); cnd_signal(&thread_sync.p_done); } return 0; } //======================================================================== // main //======================================================================== int main(int argc, char** argv) { int ch, width, height; thrd_t physics_thread = 0; GLFWwindow* window; GLFWmonitor* monitor = NULL; if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } while ((ch = getopt(argc, argv, "fh")) != -1) { switch (ch) { case 'f': monitor = glfwGetPrimaryMonitor(); break; case 'h': usage(); exit(EXIT_SUCCESS); } } if (monitor) { const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); width = mode->width; height = mode->height; } else { width = 640; height = 480; } window = glfwCreateWindow(width, height, "Particle Engine", monitor, NULL); if (!window) { fprintf(stderr, "Failed to create GLFW window\n"); glfwTerminate(); exit(EXIT_FAILURE); } if (monitor) glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); glfwSetFramebufferSizeCallback(window, resize_callback); glfwSetKeyCallback(window, key_callback); // Set initial aspect ratio glfwGetFramebufferSize(window, &width, &height); resize_callback(window, width, height); // Upload particle texture glGenTextures(1, &particle_tex_id); glBindTexture(GL_TEXTURE_2D, particle_tex_id); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, P_TEX_WIDTH, P_TEX_HEIGHT, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, particle_texture); // Upload floor texture glGenTextures(1, &floor_tex_id); glBindTexture(GL_TEXTURE_2D, floor_tex_id); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, F_TEX_WIDTH, F_TEX_HEIGHT, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, floor_texture); if (glfwExtensionSupported("GL_EXT_separate_specular_color")) { glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT, GL_SEPARATE_SPECULAR_COLOR_EXT); } // Set filled polygon mode as default (not wireframe) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); wireframe = 0; // Set initial times thread_sync.t = 0.0; thread_sync.dt = 0.001f; thread_sync.p_frame = 0; thread_sync.d_frame = 0; mtx_init(&thread_sync.particles_lock, mtx_timed); cnd_init(&thread_sync.p_done); cnd_init(&thread_sync.d_done); if (thrd_create(&physics_thread, physics_thread_main, window) != thrd_success) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetTime(0.0); while (!glfwWindowShouldClose(window)) { draw_scene(window, glfwGetTime()); glfwSwapBuffers(window); glfwPollEvents(); } thrd_join(physics_thread, NULL); glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/examples/simple.c ================================================ //======================================================================== // Simple GLFW example // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== //! [code] #include #include #include "linmath.h" #include #include static const struct { float x, y; float r, g, b; } vertices[3] = { { -0.6f, -0.4f, 1.f, 0.f, 0.f }, { 0.6f, -0.4f, 0.f, 1.f, 0.f }, { 0.f, 0.6f, 0.f, 0.f, 1.f } }; static const char* vertex_shader_text = "#version 110\n" "uniform mat4 MVP;\n" "attribute vec3 vCol;\n" "attribute vec2 vPos;\n" "varying vec3 color;\n" "void main()\n" "{\n" " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" " color = vCol;\n" "}\n"; static const char* fragment_shader_text = "#version 110\n" "varying vec3 color;\n" "void main()\n" "{\n" " gl_FragColor = vec4(color, 1.0);\n" "}\n"; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GLFW_TRUE); } int main(void) { GLFWwindow* window; GLuint vertex_buffer, vertex_shader, fragment_shader, program; GLint mvp_location, vpos_location, vcol_location; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(window, key_callback); glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); // NOTE: OpenGL error checks have been omitted for brevity glGenBuffers(1, &vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); vertex_shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); glCompileShader(vertex_shader); fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); glCompileShader(fragment_shader); program = glCreateProgram(); glAttachShader(program, vertex_shader); glAttachShader(program, fragment_shader); glLinkProgram(program); mvp_location = glGetUniformLocation(program, "MVP"); vpos_location = glGetAttribLocation(program, "vPos"); vcol_location = glGetAttribLocation(program, "vCol"); glEnableVertexAttribArray(vpos_location); glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), (void*) 0); glEnableVertexAttribArray(vcol_location); glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), (void*) (sizeof(float) * 2)); while (!glfwWindowShouldClose(window)) { float ratio; int width, height; mat4x4 m, p, mvp; glfwGetFramebufferSize(window, &width, &height); ratio = width / (float) height; glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT); mat4x4_identity(m); mat4x4_rotate_Z(m, m, (float) glfwGetTime()); mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f); mat4x4_mul(mvp, p, m); glUseProgram(program); glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); glDrawArrays(GL_TRIANGLES, 0, 3); glfwSwapBuffers(window); glfwPollEvents(); } glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } //! [code] ================================================ FILE: external/GLFW/examples/splitview.c ================================================ //======================================================================== // This is an example program for the GLFW library // // The program uses a "split window" view, rendering four views of the // same scene in one window (e.g. uesful for 3D modelling software). This // demo uses scissors to separete the four different rendering areas from // each other. // // (If the code seems a little bit strange here and there, it may be // because I am not a friend of orthogonal projections) //======================================================================== #include #include #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #endif #include #include #include #include //======================================================================== // Global variables //======================================================================== // Mouse position static double xpos = 0, ypos = 0; // Window size static int width, height; // Active view: 0 = none, 1 = upper left, 2 = upper right, 3 = lower left, // 4 = lower right static int active_view = 0; // Rotation around each axis static int rot_x = 0, rot_y = 0, rot_z = 0; // Do redraw? static int do_redraw = 1; //======================================================================== // Draw a solid torus (use a display list for the model) //======================================================================== #define TORUS_MAJOR 1.5 #define TORUS_MINOR 0.5 #define TORUS_MAJOR_RES 32 #define TORUS_MINOR_RES 32 static void drawTorus(void) { static GLuint torus_list = 0; int i, j, k; double s, t, x, y, z, nx, ny, nz, scale, twopi; if (!torus_list) { // Start recording displaylist torus_list = glGenLists(1); glNewList(torus_list, GL_COMPILE_AND_EXECUTE); // Draw torus twopi = 2.0 * M_PI; for (i = 0; i < TORUS_MINOR_RES; i++) { glBegin(GL_QUAD_STRIP); for (j = 0; j <= TORUS_MAJOR_RES; j++) { for (k = 1; k >= 0; k--) { s = (i + k) % TORUS_MINOR_RES + 0.5; t = j % TORUS_MAJOR_RES; // Calculate point on surface x = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * cos(t * twopi / TORUS_MAJOR_RES); y = TORUS_MINOR * sin(s * twopi / TORUS_MINOR_RES); z = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * sin(t * twopi / TORUS_MAJOR_RES); // Calculate surface normal nx = x - TORUS_MAJOR * cos(t * twopi / TORUS_MAJOR_RES); ny = y; nz = z - TORUS_MAJOR * sin(t * twopi / TORUS_MAJOR_RES); scale = 1.0 / sqrt(nx*nx + ny*ny + nz*nz); nx *= scale; ny *= scale; nz *= scale; glNormal3f((float) nx, (float) ny, (float) nz); glVertex3f((float) x, (float) y, (float) z); } } glEnd(); } // Stop recording displaylist glEndList(); } else { // Playback displaylist glCallList(torus_list); } } //======================================================================== // Draw the scene (a rotating torus) //======================================================================== static void drawScene(void) { const GLfloat model_diffuse[4] = {1.0f, 0.8f, 0.8f, 1.0f}; const GLfloat model_specular[4] = {0.6f, 0.6f, 0.6f, 1.0f}; const GLfloat model_shininess = 20.0f; glPushMatrix(); // Rotate the object glRotatef((GLfloat) rot_x * 0.5f, 1.0f, 0.0f, 0.0f); glRotatef((GLfloat) rot_y * 0.5f, 0.0f, 1.0f, 0.0f); glRotatef((GLfloat) rot_z * 0.5f, 0.0f, 0.0f, 1.0f); // Set model color (used for orthogonal views, lighting disabled) glColor4fv(model_diffuse); // Set model material (used for perspective view, lighting enabled) glMaterialfv(GL_FRONT, GL_DIFFUSE, model_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, model_specular); glMaterialf(GL_FRONT, GL_SHININESS, model_shininess); // Draw torus drawTorus(); glPopMatrix(); } //======================================================================== // Draw a 2D grid (used for orthogonal views) //======================================================================== static void drawGrid(float scale, int steps) { int i; float x, y; mat4x4 view; glPushMatrix(); // Set background to some dark bluish grey glClearColor(0.05f, 0.05f, 0.2f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); // Setup modelview matrix (flat XY view) { vec3 eye = { 0.f, 0.f, 1.f }; vec3 center = { 0.f, 0.f, 0.f }; vec3 up = { 0.f, 1.f, 0.f }; mat4x4_look_at(view, eye, center, up); } glLoadMatrixf((const GLfloat*) view); // We don't want to update the Z-buffer glDepthMask(GL_FALSE); // Set grid color glColor3f(0.0f, 0.5f, 0.5f); glBegin(GL_LINES); // Horizontal lines x = scale * 0.5f * (float) (steps - 1); y = -scale * 0.5f * (float) (steps - 1); for (i = 0; i < steps; i++) { glVertex3f(-x, y, 0.0f); glVertex3f(x, y, 0.0f); y += scale; } // Vertical lines x = -scale * 0.5f * (float) (steps - 1); y = scale * 0.5f * (float) (steps - 1); for (i = 0; i < steps; i++) { glVertex3f(x, -y, 0.0f); glVertex3f(x, y, 0.0f); x += scale; } glEnd(); // Enable Z-buffer writing again glDepthMask(GL_TRUE); glPopMatrix(); } //======================================================================== // Draw all views //======================================================================== static void drawAllViews(void) { const GLfloat light_position[4] = {0.0f, 8.0f, 8.0f, 1.0f}; const GLfloat light_diffuse[4] = {1.0f, 1.0f, 1.0f, 1.0f}; const GLfloat light_specular[4] = {1.0f, 1.0f, 1.0f, 1.0f}; const GLfloat light_ambient[4] = {0.2f, 0.2f, 0.3f, 1.0f}; float aspect; mat4x4 view, projection; // Calculate aspect of window if (height > 0) aspect = (float) width / (float) height; else aspect = 1.f; // Clear screen glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Enable scissor test glEnable(GL_SCISSOR_TEST); // Enable depth test glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); // ** ORTHOGONAL VIEWS ** // For orthogonal views, use wireframe rendering glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); // Enable line anti-aliasing glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Setup orthogonal projection matrix glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-3.0 * aspect, 3.0 * aspect, -3.0, 3.0, 1.0, 50.0); // Upper left view (TOP VIEW) glViewport(0, height / 2, width / 2, height / 2); glScissor(0, height / 2, width / 2, height / 2); glMatrixMode(GL_MODELVIEW); { vec3 eye = { 0.f, 10.f, 1e-3f }; vec3 center = { 0.f, 0.f, 0.f }; vec3 up = { 0.f, 1.f, 0.f }; mat4x4_look_at( view, eye, center, up ); } glLoadMatrixf((const GLfloat*) view); drawGrid(0.5, 12); drawScene(); // Lower left view (FRONT VIEW) glViewport(0, 0, width / 2, height / 2); glScissor(0, 0, width / 2, height / 2); glMatrixMode(GL_MODELVIEW); { vec3 eye = { 0.f, 0.f, 10.f }; vec3 center = { 0.f, 0.f, 0.f }; vec3 up = { 0.f, 1.f, 0.f }; mat4x4_look_at( view, eye, center, up ); } glLoadMatrixf((const GLfloat*) view); drawGrid(0.5, 12); drawScene(); // Lower right view (SIDE VIEW) glViewport(width / 2, 0, width / 2, height / 2); glScissor(width / 2, 0, width / 2, height / 2); glMatrixMode(GL_MODELVIEW); { vec3 eye = { 10.f, 0.f, 0.f }; vec3 center = { 0.f, 0.f, 0.f }; vec3 up = { 0.f, 1.f, 0.f }; mat4x4_look_at( view, eye, center, up ); } glLoadMatrixf((const GLfloat*) view); drawGrid(0.5, 12); drawScene(); // Disable line anti-aliasing glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); // ** PERSPECTIVE VIEW ** // For perspective view, use solid rendering glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // Enable face culling (faster rendering) glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glFrontFace(GL_CW); // Setup perspective projection matrix glMatrixMode(GL_PROJECTION); mat4x4_perspective(projection, 65.f * (float) M_PI / 180.f, aspect, 1.f, 50.f); glLoadMatrixf((const GLfloat*) projection); // Upper right view (PERSPECTIVE VIEW) glViewport(width / 2, height / 2, width / 2, height / 2); glScissor(width / 2, height / 2, width / 2, height / 2); glMatrixMode(GL_MODELVIEW); { vec3 eye = { 3.f, 1.5f, 3.f }; vec3 center = { 0.f, 0.f, 0.f }; vec3 up = { 0.f, 1.f, 0.f }; mat4x4_look_at( view, eye, center, up ); } glLoadMatrixf((const GLfloat*) view); // Configure and enable light source 1 glLightfv(GL_LIGHT1, GL_POSITION, light_position); glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); // Draw scene drawScene(); // Disable lighting glDisable(GL_LIGHTING); // Disable face culling glDisable(GL_CULL_FACE); // Disable depth test glDisable(GL_DEPTH_TEST); // Disable scissor test glDisable(GL_SCISSOR_TEST); // Draw a border around the active view if (active_view > 0 && active_view != 2) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 2.0, 0.0, 2.0, 0.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef((GLfloat) ((active_view - 1) & 1), (GLfloat) (1 - (active_view - 1) / 2), 0.0f); glColor3f(1.0f, 1.0f, 0.6f); glBegin(GL_LINE_STRIP); glVertex2i(0, 0); glVertex2i(1, 0); glVertex2i(1, 1); glVertex2i(0, 1); glVertex2i(0, 0); glEnd(); } } //======================================================================== // Framebuffer size callback function //======================================================================== static void framebufferSizeFun(GLFWwindow* window, int w, int h) { width = w; height = h > 0 ? h : 1; do_redraw = 1; } //======================================================================== // Window refresh callback function //======================================================================== static void windowRefreshFun(GLFWwindow* window) { drawAllViews(); glfwSwapBuffers(window); do_redraw = 0; } //======================================================================== // Mouse position callback function //======================================================================== static void cursorPosFun(GLFWwindow* window, double x, double y) { int wnd_width, wnd_height, fb_width, fb_height; double scale; glfwGetWindowSize(window, &wnd_width, &wnd_height); glfwGetFramebufferSize(window, &fb_width, &fb_height); scale = (double) fb_width / (double) wnd_width; x *= scale; y *= scale; // Depending on which view was selected, rotate around different axes switch (active_view) { case 1: rot_x += (int) (y - ypos); rot_z += (int) (x - xpos); do_redraw = 1; break; case 3: rot_x += (int) (y - ypos); rot_y += (int) (x - xpos); do_redraw = 1; break; case 4: rot_y += (int) (x - xpos); rot_z += (int) (y - ypos); do_redraw = 1; break; default: // Do nothing for perspective view, or if no view is selected break; } // Remember cursor position xpos = x; ypos = y; } //======================================================================== // Mouse button callback function //======================================================================== static void mouseButtonFun(GLFWwindow* window, int button, int action, int mods) { if ((button == GLFW_MOUSE_BUTTON_LEFT) && action == GLFW_PRESS) { // Detect which of the four views was clicked active_view = 1; if (xpos >= width / 2) active_view += 1; if (ypos >= height / 2) active_view += 2; } else if (button == GLFW_MOUSE_BUTTON_LEFT) { // Deselect any previously selected view active_view = 0; } do_redraw = 1; } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GLFW_TRUE); } //======================================================================== // main //======================================================================== int main(void) { GLFWwindow* window; // Initialise GLFW if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } glfwWindowHint(GLFW_SAMPLES, 4); // Open OpenGL window window = glfwCreateWindow(500, 500, "Split view demo", NULL, NULL); if (!window) { fprintf(stderr, "Failed to open GLFW window\n"); glfwTerminate(); exit(EXIT_FAILURE); } // Set callback functions glfwSetFramebufferSizeCallback(window, framebufferSizeFun); glfwSetWindowRefreshCallback(window, windowRefreshFun); glfwSetCursorPosCallback(window, cursorPosFun); glfwSetMouseButtonCallback(window, mouseButtonFun); glfwSetKeyCallback(window, key_callback); // Enable vsync glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3) glEnable(GL_MULTISAMPLE_ARB); glfwGetFramebufferSize(window, &width, &height); framebufferSizeFun(window, width, height); // Main loop for (;;) { // Only redraw if we need to if (do_redraw) windowRefreshFun(window); // Wait for new events glfwWaitEvents(); // Check if the window should be closed if (glfwWindowShouldClose(window)) break; } // Close OpenGL window and terminate GLFW glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/examples/wave.c ================================================ /***************************************************************************** * Wave Simulation in OpenGL * (C) 2002 Jakob Thomsen * http://home.in.tum.de/~thomsen * Modified for GLFW by Sylvain Hellegouarch - sh@programmationworld.com * Modified for variable frame rate by Marcus Geelnard * 2003-Jan-31: Minor cleanups and speedups / MG * 2010-10-24: Formatting and cleanup - Camilla Löwy *****************************************************************************/ #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #endif #include #include #include #include #include #include // Maximum delta T to allow for differential calculations #define MAX_DELTA_T 0.01 // Animation speed (10.0 looks good) #define ANIMATION_SPEED 10.0 GLfloat alpha = 210.f, beta = -70.f; GLfloat zoom = 2.f; double cursorX; double cursorY; struct Vertex { GLfloat x, y, z; GLfloat r, g, b; }; #define GRIDW 50 #define GRIDH 50 #define VERTEXNUM (GRIDW*GRIDH) #define QUADW (GRIDW - 1) #define QUADH (GRIDH - 1) #define QUADNUM (QUADW*QUADH) GLuint quad[4 * QUADNUM]; struct Vertex vertex[VERTEXNUM]; /* The grid will look like this: * * 3 4 5 * *---*---* * | | | * | 0 | 1 | * | | | * *---*---* * 0 1 2 */ //======================================================================== // Initialize grid geometry //======================================================================== void init_vertices(void) { int x, y, p; // Place the vertices in a grid for (y = 0; y < GRIDH; y++) { for (x = 0; x < GRIDW; x++) { p = y * GRIDW + x; vertex[p].x = (GLfloat) (x - GRIDW / 2) / (GLfloat) (GRIDW / 2); vertex[p].y = (GLfloat) (y - GRIDH / 2) / (GLfloat) (GRIDH / 2); vertex[p].z = 0; if ((x % 4 < 2) ^ (y % 4 < 2)) vertex[p].r = 0.0; else vertex[p].r = 1.0; vertex[p].g = (GLfloat) y / (GLfloat) GRIDH; vertex[p].b = 1.f - ((GLfloat) x / (GLfloat) GRIDW + (GLfloat) y / (GLfloat) GRIDH) / 2.f; } } for (y = 0; y < QUADH; y++) { for (x = 0; x < QUADW; x++) { p = 4 * (y * QUADW + x); quad[p + 0] = y * GRIDW + x; // Some point quad[p + 1] = y * GRIDW + x + 1; // Neighbor at the right side quad[p + 2] = (y + 1) * GRIDW + x + 1; // Upper right neighbor quad[p + 3] = (y + 1) * GRIDW + x; // Upper neighbor } } } double dt; double p[GRIDW][GRIDH]; double vx[GRIDW][GRIDH], vy[GRIDW][GRIDH]; double ax[GRIDW][GRIDH], ay[GRIDW][GRIDH]; //======================================================================== // Initialize grid //======================================================================== void init_grid(void) { int x, y; double dx, dy, d; for (y = 0; y < GRIDH; y++) { for (x = 0; x < GRIDW; x++) { dx = (double) (x - GRIDW / 2); dy = (double) (y - GRIDH / 2); d = sqrt(dx * dx + dy * dy); if (d < 0.1 * (double) (GRIDW / 2)) { d = d * 10.0; p[x][y] = -cos(d * (M_PI / (double)(GRIDW * 4))) * 100.0; } else p[x][y] = 0.0; vx[x][y] = 0.0; vy[x][y] = 0.0; } } } //======================================================================== // Draw scene //======================================================================== void draw_scene(GLFWwindow* window) { // Clear the color and depth buffers glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // We don't want to modify the projection matrix glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Move back glTranslatef(0.0, 0.0, -zoom); // Rotate the view glRotatef(beta, 1.0, 0.0, 0.0); glRotatef(alpha, 0.0, 0.0, 1.0); glDrawElements(GL_QUADS, 4 * QUADNUM, GL_UNSIGNED_INT, quad); glfwSwapBuffers(window); } //======================================================================== // Initialize Miscellaneous OpenGL state //======================================================================== void init_opengl(void) { // Use Gouraud (smooth) shading glShadeModel(GL_SMOOTH); // Switch on the z-buffer glEnable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(3, GL_FLOAT, sizeof(struct Vertex), vertex); glColorPointer(3, GL_FLOAT, sizeof(struct Vertex), &vertex[0].r); // Pointer to the first color glPointSize(2.0); // Background color is black glClearColor(0, 0, 0, 0); } //======================================================================== // Modify the height of each vertex according to the pressure //======================================================================== void adjust_grid(void) { int pos; int x, y; for (y = 0; y < GRIDH; y++) { for (x = 0; x < GRIDW; x++) { pos = y * GRIDW + x; vertex[pos].z = (float) (p[x][y] * (1.0 / 50.0)); } } } //======================================================================== // Calculate wave propagation //======================================================================== void calc_grid(void) { int x, y, x2, y2; double time_step = dt * ANIMATION_SPEED; // Compute accelerations for (x = 0; x < GRIDW; x++) { x2 = (x + 1) % GRIDW; for(y = 0; y < GRIDH; y++) ax[x][y] = p[x][y] - p[x2][y]; } for (y = 0; y < GRIDH; y++) { y2 = (y + 1) % GRIDH; for(x = 0; x < GRIDW; x++) ay[x][y] = p[x][y] - p[x][y2]; } // Compute speeds for (x = 0; x < GRIDW; x++) { for (y = 0; y < GRIDH; y++) { vx[x][y] = vx[x][y] + ax[x][y] * time_step; vy[x][y] = vy[x][y] + ay[x][y] * time_step; } } // Compute pressure for (x = 1; x < GRIDW; x++) { x2 = x - 1; for (y = 1; y < GRIDH; y++) { y2 = y - 1; p[x][y] = p[x][y] + (vx[x2][y] - vx[x][y] + vy[x][y2] - vy[x][y]) * time_step; } } } //======================================================================== // Print errors //======================================================================== static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } //======================================================================== // Handle key strokes //======================================================================== void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GLFW_TRUE); break; case GLFW_KEY_SPACE: init_grid(); break; case GLFW_KEY_LEFT: alpha += 5; break; case GLFW_KEY_RIGHT: alpha -= 5; break; case GLFW_KEY_UP: beta -= 5; break; case GLFW_KEY_DOWN: beta += 5; break; case GLFW_KEY_PAGE_UP: zoom -= 0.25f; if (zoom < 0.f) zoom = 0.f; break; case GLFW_KEY_PAGE_DOWN: zoom += 0.25f; break; default: break; } } //======================================================================== // Callback function for mouse button events //======================================================================== void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) { if (button != GLFW_MOUSE_BUTTON_LEFT) return; if (action == GLFW_PRESS) { glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwGetCursorPos(window, &cursorX, &cursorY); } else glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); } //======================================================================== // Callback function for cursor motion events //======================================================================== void cursor_position_callback(GLFWwindow* window, double x, double y) { if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) { alpha += (GLfloat) (x - cursorX) / 10.f; beta += (GLfloat) (y - cursorY) / 10.f; cursorX = x; cursorY = y; } } //======================================================================== // Callback function for scroll events //======================================================================== void scroll_callback(GLFWwindow* window, double x, double y) { zoom += (float) y / 4.f; if (zoom < 0) zoom = 0; } //======================================================================== // Callback function for framebuffer resize events //======================================================================== void framebuffer_size_callback(GLFWwindow* window, int width, int height) { float ratio = 1.f; mat4x4 projection; if (height > 0) ratio = (float) width / (float) height; // Setup viewport glViewport(0, 0, width, height); // Change to the projection matrix and set our viewing volume glMatrixMode(GL_PROJECTION); mat4x4_perspective(projection, 60.f * (float) M_PI / 180.f, ratio, 1.f, 1024.f); glLoadMatrixf((const GLfloat*) projection); } //======================================================================== // main //======================================================================== int main(int argc, char* argv[]) { GLFWwindow* window; double t, dt_total, t_old; int width, height; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "Wave Simulation", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(window, key_callback); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwSetMouseButtonCallback(window, mouse_button_callback); glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetScrollCallback(window, scroll_callback); glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); glfwGetFramebufferSize(window, &width, &height); framebuffer_size_callback(window, width, height); // Initialize OpenGL init_opengl(); // Initialize simulation init_vertices(); init_grid(); adjust_grid(); // Initialize timer t_old = glfwGetTime() - 0.01; while (!glfwWindowShouldClose(window)) { t = glfwGetTime(); dt_total = t - t_old; t_old = t; // Safety - iterate if dt_total is too large while (dt_total > 0.f) { // Select iteration time step dt = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total; dt_total -= dt; // Calculate wave propagation calc_grid(); } // Compute height of each vertex adjust_grid(); // Draw wave grid to OpenGL display draw_scene(window); glfwPollEvents(); } exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/include/GLFW/glfw3.h ================================================ /************************************************************************* * GLFW 3.3 - www.glfw.org * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2016 Camilla Löwy * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef _glfw3_h_ #define _glfw3_h_ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Doxygen documentation *************************************************************************/ /*! @file glfw3.h * @brief The header of the GLFW 3 API. * * This is the header file of the GLFW 3 API. It defines all its types and * declares all its functions. * * For more information about how to use this file, see @ref build_include. */ /*! @defgroup context Context reference * @brief Functions and types related to OpenGL and OpenGL ES contexts. * * This is the reference documentation for OpenGL and OpenGL ES context related * functions. For more task-oriented information, see the @ref context_guide. */ /*! @defgroup vulkan Vulkan reference * @brief Functions and types related to Vulkan. * * This is the reference documentation for Vulkan related functions and types. * For more task-oriented information, see the @ref vulkan_guide. */ /*! @defgroup init Initialization, version and error reference * @brief Functions and types related to initialization and error handling. * * This is the reference documentation for initialization and termination of * the library, version management and error handling. For more task-oriented * information, see the @ref intro_guide. */ /*! @defgroup input Input reference * @brief Functions and types related to input handling. * * This is the reference documentation for input related functions and types. * For more task-oriented information, see the @ref input_guide. */ /*! @defgroup monitor Monitor reference * @brief Functions and types related to monitors. * * This is the reference documentation for monitor related functions and types. * For more task-oriented information, see the @ref monitor_guide. */ /*! @defgroup window Window reference * @brief Functions and types related to windows. * * This is the reference documentation for window related functions and types, * including creation, deletion and event polling. For more task-oriented * information, see the @ref window_guide. */ /************************************************************************* * Compiler- and platform-specific preprocessor work *************************************************************************/ /* If we are we on Windows, we want a single define for it. */ #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) #define _WIN32 #endif /* _WIN32 */ /* It is customary to use APIENTRY for OpenGL function pointer declarations on * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. */ #ifndef APIENTRY #ifdef _WIN32 #define APIENTRY __stdcall #else #define APIENTRY #endif #define GLFW_APIENTRY_DEFINED #endif /* APIENTRY */ /* Some Windows OpenGL headers need this. */ #if !defined(WINGDIAPI) && defined(_WIN32) #define WINGDIAPI __declspec(dllimport) #define GLFW_WINGDIAPI_DEFINED #endif /* WINGDIAPI */ /* Some Windows GLU headers need this. */ #if !defined(CALLBACK) && defined(_WIN32) #define CALLBACK __stdcall #define GLFW_CALLBACK_DEFINED #endif /* CALLBACK */ /* Include because most Windows GLU headers need wchar_t and * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. * Include it unconditionally to avoid surprising side-effects. */ #include /* Include because it is needed by Vulkan and related functions. * Include it unconditionally to avoid surprising side-effects. */ #include /* Include the chosen OpenGL or OpenGL ES headers. */ #if defined(GLFW_INCLUDE_ES1) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif defined(GLFW_INCLUDE_ES2) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif defined(GLFW_INCLUDE_ES3) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif defined(GLFW_INCLUDE_ES31) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif defined(GLFW_INCLUDE_ES32) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif defined(GLFW_INCLUDE_GLCOREARB) #if defined(__APPLE__) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif /*GLFW_INCLUDE_GLEXT*/ #else /*__APPLE__*/ #include #endif /*__APPLE__*/ #elif !defined(GLFW_INCLUDE_NONE) #if defined(__APPLE__) #if !defined(GLFW_INCLUDE_GLEXT) #define GL_GLEXT_LEGACY #endif #include #if defined(GLFW_INCLUDE_GLU) #include #endif #else /*__APPLE__*/ #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #if defined(GLFW_INCLUDE_GLU) #include #endif #endif /*__APPLE__*/ #endif /* OpenGL and OpenGL ES headers */ #if defined(GLFW_INCLUDE_VULKAN) #include #endif /* Vulkan header */ #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) /* GLFW_DLL must be defined by applications that are linking against the DLL * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW * configuration header when compiling the DLL version of the library. */ #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" #endif /* GLFWAPI is used to declare public API functions for export * from the DLL / shared library / dynamic library. */ #if defined(_WIN32) && defined(_GLFW_BUILD_DLL) /* We are building GLFW as a Win32 DLL */ #define GLFWAPI __declspec(dllexport) #elif defined(_WIN32) && defined(GLFW_DLL) /* We are calling GLFW as a Win32 DLL */ #define GLFWAPI __declspec(dllimport) #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) /* We are building GLFW as a shared / dynamic library */ #define GLFWAPI __attribute__((visibility("default"))) #else /* We are building or calling GLFW as a static library */ #define GLFWAPI #endif /************************************************************************* * GLFW API tokens *************************************************************************/ /*! @name GLFW version macros * @{ */ /*! @brief The major version number of the GLFW library. * * This is incremented when the API is changed in non-compatible ways. * @ingroup init */ #define GLFW_VERSION_MAJOR 3 /*! @brief The minor version number of the GLFW library. * * This is incremented when features are added to the API but it remains * backward-compatible. * @ingroup init */ #define GLFW_VERSION_MINOR 3 /*! @brief The revision number of the GLFW library. * * This is incremented when a bug fix release is made that does not contain any * API changes. * @ingroup init */ #define GLFW_VERSION_REVISION 0 /*! @} */ /*! @name Boolean values * @{ */ /*! @brief One. * * One. Seriously. You don't _need_ to use this symbol in your code. It's * semantic sugar for the number 1. You can also use `1` or `true` or `_True` * or `GL_TRUE` or whatever you want. */ #define GLFW_TRUE 1 /*! @brief Zero. * * Zero. Seriously. You don't _need_ to use this symbol in your code. It's * semantic sugar for the number 0. You can also use `0` or `false` or * `_False` or `GL_FALSE` or whatever you want. */ #define GLFW_FALSE 0 /*! @} */ /*! @name Key and button actions * @{ */ /*! @brief The key or mouse button was released. * * The key or mouse button was released. * * @ingroup input */ #define GLFW_RELEASE 0 /*! @brief The key or mouse button was pressed. * * The key or mouse button was pressed. * * @ingroup input */ #define GLFW_PRESS 1 /*! @brief The key was held down until it repeated. * * The key was held down until it repeated. * * @ingroup input */ #define GLFW_REPEAT 2 /*! @} */ /*! @defgroup hat_state Joystick hat states * * See [joystick hat input](@ref joystick_hat) for how these are used. * * @ingroup input * @{ */ #define GLFW_HAT_CENTERED 0 #define GLFW_HAT_UP 1 #define GLFW_HAT_RIGHT 2 #define GLFW_HAT_DOWN 4 #define GLFW_HAT_LEFT 8 #define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) #define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) #define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) #define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) /*! @} */ /*! @defgroup keys Keyboard keys * @brief Keyboard key IDs. * * See [key input](@ref input_key) for how these are used. * * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), * but re-arranged to map to 7-bit ASCII for printable keys (function keys are * put in the 256+ range). * * The naming of the key codes follow these rules: * - The US keyboard layout is used * - Names of printable alpha-numeric characters are used (e.g. "A", "R", * "3", etc.) * - For non-alphanumeric characters, Unicode:ish names are used (e.g. * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not * correspond to the Unicode standard (usually for brevity) * - Keys that lack a clear US mapping are named "WORLD_x" * - For non-printable keys, custom names are used (e.g. "F4", * "BACKSPACE", etc.) * * @ingroup input * @{ */ /* The unknown key */ #define GLFW_KEY_UNKNOWN -1 /* Printable keys */ #define GLFW_KEY_SPACE 32 #define GLFW_KEY_APOSTROPHE 39 /* ' */ #define GLFW_KEY_COMMA 44 /* , */ #define GLFW_KEY_MINUS 45 /* - */ #define GLFW_KEY_PERIOD 46 /* . */ #define GLFW_KEY_SLASH 47 /* / */ #define GLFW_KEY_0 48 #define GLFW_KEY_1 49 #define GLFW_KEY_2 50 #define GLFW_KEY_3 51 #define GLFW_KEY_4 52 #define GLFW_KEY_5 53 #define GLFW_KEY_6 54 #define GLFW_KEY_7 55 #define GLFW_KEY_8 56 #define GLFW_KEY_9 57 #define GLFW_KEY_SEMICOLON 59 /* ; */ #define GLFW_KEY_EQUAL 61 /* = */ #define GLFW_KEY_A 65 #define GLFW_KEY_B 66 #define GLFW_KEY_C 67 #define GLFW_KEY_D 68 #define GLFW_KEY_E 69 #define GLFW_KEY_F 70 #define GLFW_KEY_G 71 #define GLFW_KEY_H 72 #define GLFW_KEY_I 73 #define GLFW_KEY_J 74 #define GLFW_KEY_K 75 #define GLFW_KEY_L 76 #define GLFW_KEY_M 77 #define GLFW_KEY_N 78 #define GLFW_KEY_O 79 #define GLFW_KEY_P 80 #define GLFW_KEY_Q 81 #define GLFW_KEY_R 82 #define GLFW_KEY_S 83 #define GLFW_KEY_T 84 #define GLFW_KEY_U 85 #define GLFW_KEY_V 86 #define GLFW_KEY_W 87 #define GLFW_KEY_X 88 #define GLFW_KEY_Y 89 #define GLFW_KEY_Z 90 #define GLFW_KEY_LEFT_BRACKET 91 /* [ */ #define GLFW_KEY_BACKSLASH 92 /* \ */ #define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ #define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ #define GLFW_KEY_WORLD_1 161 /* non-US #1 */ #define GLFW_KEY_WORLD_2 162 /* non-US #2 */ /* Function keys */ #define GLFW_KEY_ESCAPE 256 #define GLFW_KEY_ENTER 257 #define GLFW_KEY_TAB 258 #define GLFW_KEY_BACKSPACE 259 #define GLFW_KEY_INSERT 260 #define GLFW_KEY_DELETE 261 #define GLFW_KEY_RIGHT 262 #define GLFW_KEY_LEFT 263 #define GLFW_KEY_DOWN 264 #define GLFW_KEY_UP 265 #define GLFW_KEY_PAGE_UP 266 #define GLFW_KEY_PAGE_DOWN 267 #define GLFW_KEY_HOME 268 #define GLFW_KEY_END 269 #define GLFW_KEY_CAPS_LOCK 280 #define GLFW_KEY_SCROLL_LOCK 281 #define GLFW_KEY_NUM_LOCK 282 #define GLFW_KEY_PRINT_SCREEN 283 #define GLFW_KEY_PAUSE 284 #define GLFW_KEY_F1 290 #define GLFW_KEY_F2 291 #define GLFW_KEY_F3 292 #define GLFW_KEY_F4 293 #define GLFW_KEY_F5 294 #define GLFW_KEY_F6 295 #define GLFW_KEY_F7 296 #define GLFW_KEY_F8 297 #define GLFW_KEY_F9 298 #define GLFW_KEY_F10 299 #define GLFW_KEY_F11 300 #define GLFW_KEY_F12 301 #define GLFW_KEY_F13 302 #define GLFW_KEY_F14 303 #define GLFW_KEY_F15 304 #define GLFW_KEY_F16 305 #define GLFW_KEY_F17 306 #define GLFW_KEY_F18 307 #define GLFW_KEY_F19 308 #define GLFW_KEY_F20 309 #define GLFW_KEY_F21 310 #define GLFW_KEY_F22 311 #define GLFW_KEY_F23 312 #define GLFW_KEY_F24 313 #define GLFW_KEY_F25 314 #define GLFW_KEY_KP_0 320 #define GLFW_KEY_KP_1 321 #define GLFW_KEY_KP_2 322 #define GLFW_KEY_KP_3 323 #define GLFW_KEY_KP_4 324 #define GLFW_KEY_KP_5 325 #define GLFW_KEY_KP_6 326 #define GLFW_KEY_KP_7 327 #define GLFW_KEY_KP_8 328 #define GLFW_KEY_KP_9 329 #define GLFW_KEY_KP_DECIMAL 330 #define GLFW_KEY_KP_DIVIDE 331 #define GLFW_KEY_KP_MULTIPLY 332 #define GLFW_KEY_KP_SUBTRACT 333 #define GLFW_KEY_KP_ADD 334 #define GLFW_KEY_KP_ENTER 335 #define GLFW_KEY_KP_EQUAL 336 #define GLFW_KEY_LEFT_SHIFT 340 #define GLFW_KEY_LEFT_CONTROL 341 #define GLFW_KEY_LEFT_ALT 342 #define GLFW_KEY_LEFT_SUPER 343 #define GLFW_KEY_RIGHT_SHIFT 344 #define GLFW_KEY_RIGHT_CONTROL 345 #define GLFW_KEY_RIGHT_ALT 346 #define GLFW_KEY_RIGHT_SUPER 347 #define GLFW_KEY_MENU 348 #define GLFW_KEY_LAST GLFW_KEY_MENU /*! @} */ /*! @defgroup mods Modifier key flags * @brief Modifier key flags. * * See [key input](@ref input_key) for how these are used. * * @ingroup input * @{ */ /*! @brief If this bit is set one or more Shift keys were held down. */ #define GLFW_MOD_SHIFT 0x0001 /*! @brief If this bit is set one or more Control keys were held down. */ #define GLFW_MOD_CONTROL 0x0002 /*! @brief If this bit is set one or more Alt keys were held down. */ #define GLFW_MOD_ALT 0x0004 /*! @brief If this bit is set one or more Super keys were held down. */ #define GLFW_MOD_SUPER 0x0008 /*! @} */ /*! @defgroup buttons Mouse buttons * @brief Mouse button IDs. * * See [mouse button input](@ref input_mouse_button) for how these are used. * * @ingroup input * @{ */ #define GLFW_MOUSE_BUTTON_1 0 #define GLFW_MOUSE_BUTTON_2 1 #define GLFW_MOUSE_BUTTON_3 2 #define GLFW_MOUSE_BUTTON_4 3 #define GLFW_MOUSE_BUTTON_5 4 #define GLFW_MOUSE_BUTTON_6 5 #define GLFW_MOUSE_BUTTON_7 6 #define GLFW_MOUSE_BUTTON_8 7 #define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 #define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 #define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 /*! @} */ /*! @defgroup joysticks Joysticks * @brief Joystick IDs. * * See [joystick input](@ref joystick) for how these are used. * * @ingroup input * @{ */ #define GLFW_JOYSTICK_1 0 #define GLFW_JOYSTICK_2 1 #define GLFW_JOYSTICK_3 2 #define GLFW_JOYSTICK_4 3 #define GLFW_JOYSTICK_5 4 #define GLFW_JOYSTICK_6 5 #define GLFW_JOYSTICK_7 6 #define GLFW_JOYSTICK_8 7 #define GLFW_JOYSTICK_9 8 #define GLFW_JOYSTICK_10 9 #define GLFW_JOYSTICK_11 10 #define GLFW_JOYSTICK_12 11 #define GLFW_JOYSTICK_13 12 #define GLFW_JOYSTICK_14 13 #define GLFW_JOYSTICK_15 14 #define GLFW_JOYSTICK_16 15 #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 /*! @} */ /*! @defgroup gamepad_buttons Gamepad buttons * @brief Gamepad buttons. * * See @ref gamepad for how these are used. * * @ingroup input * @{ */ #define GLFW_GAMEPAD_BUTTON_A 0 #define GLFW_GAMEPAD_BUTTON_B 1 #define GLFW_GAMEPAD_BUTTON_X 2 #define GLFW_GAMEPAD_BUTTON_Y 3 #define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 #define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 #define GLFW_GAMEPAD_BUTTON_BACK 6 #define GLFW_GAMEPAD_BUTTON_START 7 #define GLFW_GAMEPAD_BUTTON_GUIDE 8 #define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 #define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 #define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 #define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 #define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 #define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 #define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT #define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A #define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B #define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X #define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y /*! @} */ /*! @defgroup gamepad_axes Gamepad axes * @brief Gamepad axes. * * See @ref gamepad for how these are used. * * @ingroup input * @{ */ #define GLFW_GAMEPAD_AXIS_LEFT_X 0 #define GLFW_GAMEPAD_AXIS_LEFT_Y 1 #define GLFW_GAMEPAD_AXIS_RIGHT_X 2 #define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 #define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 #define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 #define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER /*! @} */ /*! @defgroup errors Error codes * @brief Error codes. * * See [error handling](@ref error_handling) for how these are used. * * @ingroup init * @{ */ /*! @brief No error has occurred. * * No error has occurred. * * @analysis Yay. */ #define GLFW_NO_ERROR 0 /*! @brief GLFW has not been initialized. * * This occurs if a GLFW function was called that must not be called unless the * library is [initialized](@ref intro_init). * * @analysis Application programmer error. Initialize GLFW before calling any * function that requires initialization. */ #define GLFW_NOT_INITIALIZED 0x00010001 /*! @brief No context is current for this thread. * * This occurs if a GLFW function was called that needs and operates on the * current OpenGL or OpenGL ES context but no context is current on the calling * thread. One such function is @ref glfwSwapInterval. * * @analysis Application programmer error. Ensure a context is current before * calling functions that require a current context. */ #define GLFW_NO_CURRENT_CONTEXT 0x00010002 /*! @brief One of the arguments to the function was an invalid enum value. * * One of the arguments to the function was an invalid enum value, for example * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. * * @analysis Application programmer error. Fix the offending call. */ #define GLFW_INVALID_ENUM 0x00010003 /*! @brief One of the arguments to the function was an invalid value. * * One of the arguments to the function was an invalid value, for example * requesting a non-existent OpenGL or OpenGL ES version like 2.7. * * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead * result in a @ref GLFW_VERSION_UNAVAILABLE error. * * @analysis Application programmer error. Fix the offending call. */ #define GLFW_INVALID_VALUE 0x00010004 /*! @brief A memory allocation failed. * * A memory allocation failed. * * @analysis A bug in GLFW or the underlying operating system. Report the bug * to our [issue tracker](https://github.com/glfw/glfw/issues). */ #define GLFW_OUT_OF_MEMORY 0x00010005 /*! @brief GLFW could not find support for the requested API on the system. * * GLFW could not find support for the requested API on the system. * * @analysis The installed graphics driver does not support the requested * API, or does not support it via the chosen context creation backend. * Below are a few examples. * * @par * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only * supports OpenGL ES via EGL, while Nvidia and Intel only support it via * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary * driver. Older graphics drivers do not support Vulkan. */ #define GLFW_API_UNAVAILABLE 0x00010006 /*! @brief The requested OpenGL or OpenGL ES version is not available. * * The requested OpenGL or OpenGL ES version (including any requested context * or framebuffer hints) is not available on this machine. * * @analysis The machine does not support your requirements. If your * application is sufficiently flexible, downgrade your requirements and try * again. Otherwise, inform the user that their machine does not match your * requirements. * * @par * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 * comes out before the 4.x series gets that far, also fail with this error and * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions * will exist. */ #define GLFW_VERSION_UNAVAILABLE 0x00010007 /*! @brief A platform-specific error occurred that does not match any of the * more specific categories. * * A platform-specific error occurred that does not match any of the more * specific categories. * * @analysis A bug or configuration error in GLFW, the underlying operating * system or its drivers, or a lack of required resources. Report the issue to * our [issue tracker](https://github.com/glfw/glfw/issues). */ #define GLFW_PLATFORM_ERROR 0x00010008 /*! @brief The requested format is not supported or available. * * If emitted during window creation, the requested pixel format is not * supported. * * If emitted when querying the clipboard, the contents of the clipboard could * not be converted to the requested format. * * @analysis If emitted during window creation, one or more * [hard constraints](@ref window_hints_hard) did not match any of the * available pixel formats. If your application is sufficiently flexible, * downgrade your requirements and try again. Otherwise, inform the user that * their machine does not match your requirements. * * @par * If emitted when querying the clipboard, ignore the error or report it to * the user, as appropriate. */ #define GLFW_FORMAT_UNAVAILABLE 0x00010009 /*! @brief The specified window does not have an OpenGL or OpenGL ES context. * * A window that does not have an OpenGL or OpenGL ES context was passed to * a function that requires it to have one. * * @analysis Application programmer error. Fix the offending call. */ #define GLFW_NO_WINDOW_CONTEXT 0x0001000A /*! @} */ /*! @addtogroup window * @{ */ /*! @brief Input focus window hint and attribute * * Input focus [window hint](@ref GLFW_FOCUSED_hint) or * [window attribute](@ref GLFW_FOCUSED_attrib). */ #define GLFW_FOCUSED 0x00020001 /*! @brief Window iconification window attribute * * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). */ #define GLFW_ICONIFIED 0x00020002 /*! @brief Window resize-ability window hint and attribute * * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and * [window attribute](@ref GLFW_RESIZABLE_attrib). */ #define GLFW_RESIZABLE 0x00020003 /*! @brief Window visibility window hint and attribute * * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and * [window attribute](@ref GLFW_VISIBLE_attrib). */ #define GLFW_VISIBLE 0x00020004 /*! @brief Window decoration window hint and attribute * * Window decoration [window hint](@ref GLFW_DECORATED_hint) and * [window attribute](@ref GLFW_DECORATED_attrib). */ #define GLFW_DECORATED 0x00020005 /*! @brief Window auto-iconification window hint and attribute * * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). */ #define GLFW_AUTO_ICONIFY 0x00020006 /*! @brief Window decoration window hint and attribute * * Window decoration [window hint](@ref GLFW_FLOATING_hint) and * [window attribute](@ref GLFW_FLOATING_attrib). */ #define GLFW_FLOATING 0x00020007 /*! @brief Window maximization window hint and attribute * * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and * [window attribute](@ref GLFW_MAXIMIZED_attrib). */ #define GLFW_MAXIMIZED 0x00020008 /*! @brief Cursor centering window hint * * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). */ #define GLFW_CENTER_CURSOR 0x00020009 /*! @brief Window framebuffer transparency hint and attribute * * Window framebuffer transparency [window hint](@ref GLFW_TRANSPARENT_hint) * and [window attribute](@ref GLFW_TRANSPARENT_attrib). */ #define GLFW_TRANSPARENT 0x0002000A /*! @brief Framebuffer bit depth hint. * * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). */ #define GLFW_RED_BITS 0x00021001 /*! @brief Framebuffer bit depth hint. * * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). */ #define GLFW_GREEN_BITS 0x00021002 /*! @brief Framebuffer bit depth hint. * * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). */ #define GLFW_BLUE_BITS 0x00021003 /*! @brief Framebuffer bit depth hint. * * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). */ #define GLFW_ALPHA_BITS 0x00021004 /*! @brief Framebuffer bit depth hint. * * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). */ #define GLFW_DEPTH_BITS 0x00021005 /*! @brief Framebuffer bit depth hint. * * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). */ #define GLFW_STENCIL_BITS 0x00021006 /*! @brief Framebuffer bit depth hint. * * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). */ #define GLFW_ACCUM_RED_BITS 0x00021007 /*! @brief Framebuffer bit depth hint. * * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). */ #define GLFW_ACCUM_GREEN_BITS 0x00021008 /*! @brief Framebuffer bit depth hint. * * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). */ #define GLFW_ACCUM_BLUE_BITS 0x00021009 /*! @brief Framebuffer bit depth hint. * * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). */ #define GLFW_ACCUM_ALPHA_BITS 0x0002100A /*! @brief Framebuffer auxiliary buffer hint. * * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). */ #define GLFW_AUX_BUFFERS 0x0002100B /*! @brief OpenGL stereoscopic rendering hint. * * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). */ #define GLFW_STEREO 0x0002100C /*! @brief Framebuffer MSAA samples hint. * * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). */ #define GLFW_SAMPLES 0x0002100D /*! @brief Framebuffer sRGB hint. * * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). */ #define GLFW_SRGB_CAPABLE 0x0002100E /*! @brief Monitor refresh rate hint. * * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). */ #define GLFW_REFRESH_RATE 0x0002100F /*! @brief Framebuffer double buffering hint. * * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER). */ #define GLFW_DOUBLEBUFFER 0x00021010 /*! @brief Context client API hint and attribute. * * Context client API [hint](@ref GLFW_CLIENT_API_hint) and * [attribute](@ref GLFW_CLIENT_API_attrib). */ #define GLFW_CLIENT_API 0x00022001 /*! @brief Context client API major version hint and attribute. * * Context client API major version [hint](@ref GLFW_CLIENT_API_hint) and * [attribute](@ref GLFW_CLIENT_API_attrib). */ #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 /*! @brief Context client API minor version hint and attribute. * * Context client API minor version [hint](@ref GLFW_CLIENT_API_hint) and * [attribute](@ref GLFW_CLIENT_API_attrib). */ #define GLFW_CONTEXT_VERSION_MINOR 0x00022003 /*! @brief Context client API revision number hint and attribute. * * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and * [attribute](@ref GLFW_CLIENT_API_attrib). */ #define GLFW_CONTEXT_REVISION 0x00022004 /*! @brief Context robustness hint and attribute. * * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and * [attribute](@ref GLFW_CLIENT_API_attrib). */ #define GLFW_CONTEXT_ROBUSTNESS 0x00022005 /*! @brief OpenGL forward-compatibility hint and attribute. * * OpenGL forward-compatibility [hint](@ref GLFW_CLIENT_API_hint) and * [attribute](@ref GLFW_CLIENT_API_attrib). */ #define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 /*! @brief OpenGL debug context hint and attribute. * * OpenGL debug context [hint](@ref GLFW_CLIENT_API_hint) and * [attribute](@ref GLFW_CLIENT_API_attrib). */ #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 /*! @brief OpenGL profile hint and attribute. * * OpenGL profile [hint](@ref GLFW_CLIENT_API_hint) and * [attribute](@ref GLFW_CLIENT_API_attrib). */ #define GLFW_OPENGL_PROFILE 0x00022008 /*! @brief Context flush-on-release hint and attribute. * * Context flush-on-release [hint](@ref GLFW_CLIENT_API_hint) and * [attribute](@ref GLFW_CLIENT_API_attrib). */ #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 /*! @brief Context error suppression hint and attribute. * * Context error suppression [hint](@ref GLFW_CLIENT_API_hint) and * [attribute](@ref GLFW_CLIENT_API_attrib). */ #define GLFW_CONTEXT_NO_ERROR 0x0002200A /*! @brief Context creation API hint and attribute. * * Context creation API [hint](@ref GLFW_CLIENT_API_hint) and * [attribute](@ref GLFW_CLIENT_API_attrib). */ #define GLFW_CONTEXT_CREATION_API 0x0002200B #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 #define GLFW_COCOA_FRAME_AUTOSAVE 0x00023002 #define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 /*! @} */ #define GLFW_NO_API 0 #define GLFW_OPENGL_API 0x00030001 #define GLFW_OPENGL_ES_API 0x00030002 #define GLFW_NO_ROBUSTNESS 0 #define GLFW_NO_RESET_NOTIFICATION 0x00031001 #define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 #define GLFW_OPENGL_ANY_PROFILE 0 #define GLFW_OPENGL_CORE_PROFILE 0x00032001 #define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 #define GLFW_CURSOR 0x00033001 #define GLFW_STICKY_KEYS 0x00033002 #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 #define GLFW_CURSOR_NORMAL 0x00034001 #define GLFW_CURSOR_HIDDEN 0x00034002 #define GLFW_CURSOR_DISABLED 0x00034003 #define GLFW_ANY_RELEASE_BEHAVIOR 0 #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 #define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 #define GLFW_NATIVE_CONTEXT_API 0x00036001 #define GLFW_EGL_CONTEXT_API 0x00036002 #define GLFW_OSMESA_CONTEXT_API 0x00036003 /*! @defgroup shapes Standard cursor shapes * @brief Standard system cursor shapes. * * See [standard cursor creation](@ref cursor_standard) for how these are used. * * @ingroup input * @{ */ /*! @brief The regular arrow cursor shape. * * The regular arrow cursor. */ #define GLFW_ARROW_CURSOR 0x00036001 /*! @brief The text input I-beam cursor shape. * * The text input I-beam cursor shape. */ #define GLFW_IBEAM_CURSOR 0x00036002 /*! @brief The crosshair shape. * * The crosshair shape. */ #define GLFW_CROSSHAIR_CURSOR 0x00036003 /*! @brief The hand shape. * * The hand shape. */ #define GLFW_HAND_CURSOR 0x00036004 /*! @brief The horizontal resize arrow shape. * * The horizontal resize arrow shape. */ #define GLFW_HRESIZE_CURSOR 0x00036005 /*! @brief The vertical resize arrow shape. * * The vertical resize arrow shape. */ #define GLFW_VRESIZE_CURSOR 0x00036006 /*! @} */ #define GLFW_CONNECTED 0x00040001 #define GLFW_DISCONNECTED 0x00040002 /*! @addtogroup init * @{ */ #define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 #define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 #define GLFW_COCOA_MENUBAR 0x00051002 #define GLFW_X11_WM_CLASS_NAME 0x00052001 #define GLFW_X11_WM_CLASS_CLASS 0x00052002 /*! @} */ #define GLFW_DONT_CARE -1 /************************************************************************* * GLFW API types *************************************************************************/ /*! @brief Client API function pointer type. * * Generic function pointer used for returning client API function pointers * without forcing a cast from a regular pointer. * * @sa @ref context_glext * @sa @ref glfwGetProcAddress * * @since Added in version 3.0. * @ingroup context */ typedef void (*GLFWglproc)(void); /*! @brief Vulkan API function pointer type. * * Generic function pointer used for returning Vulkan API function pointers * without forcing a cast from a regular pointer. * * @sa @ref vulkan_proc * @sa @ref glfwGetInstanceProcAddress * * @since Added in version 3.2. * * @ingroup vulkan */ typedef void (*GLFWvkproc)(void); /*! @brief Opaque monitor object. * * Opaque monitor object. * * @see @ref monitor_object * * @since Added in version 3.0. * * @ingroup monitor */ typedef struct GLFWmonitor GLFWmonitor; /*! @brief Opaque window object. * * Opaque window object. * * @see @ref window_object * * @since Added in version 3.0. * * @ingroup window */ typedef struct GLFWwindow GLFWwindow; /*! @brief Opaque cursor object. * * Opaque cursor object. * * @see @ref cursor_object * * @since Added in version 3.1. * * @ingroup cursor */ typedef struct GLFWcursor GLFWcursor; /*! @brief The function signature for error callbacks. * * This is the function signature for error callback functions. * * @param[in] error An [error code](@ref errors). * @param[in] description A UTF-8 encoded string describing the error. * * @sa @ref error_handling * @sa @ref glfwSetErrorCallback * * @since Added in version 3.0. * * @ingroup init */ typedef void (* GLFWerrorfun)(int,const char*); /*! @brief The function signature for window position callbacks. * * This is the function signature for window position callback functions. * * @param[in] window The window that was moved. * @param[in] xpos The new x-coordinate, in screen coordinates, of the * upper-left corner of the client area of the window. * @param[in] ypos The new y-coordinate, in screen coordinates, of the * upper-left corner of the client area of the window. * * @sa @ref window_pos * @sa @ref glfwSetWindowPosCallback * * @since Added in version 3.0. * * @ingroup window */ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); /*! @brief The function signature for window resize callbacks. * * This is the function signature for window size callback functions. * * @param[in] window The window that was resized. * @param[in] width The new width, in screen coordinates, of the window. * @param[in] height The new height, in screen coordinates, of the window. * * @sa @ref window_size * @sa @ref glfwSetWindowSizeCallback * * @since Added in version 1.0. * @glfw3 Added window handle parameter. * * @ingroup window */ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); /*! @brief The function signature for window close callbacks. * * This is the function signature for window close callback functions. * * @param[in] window The window that the user attempted to close. * * @sa @ref window_close * @sa @ref glfwSetWindowCloseCallback * * @since Added in version 2.5. * @glfw3 Added window handle parameter. * * @ingroup window */ typedef void (* GLFWwindowclosefun)(GLFWwindow*); /*! @brief The function signature for window content refresh callbacks. * * This is the function signature for window refresh callback functions. * * @param[in] window The window whose content needs to be refreshed. * * @sa @ref window_refresh * @sa @ref glfwSetWindowRefreshCallback * * @since Added in version 2.5. * @glfw3 Added window handle parameter. * * @ingroup window */ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); /*! @brief The function signature for window focus/defocus callbacks. * * This is the function signature for window focus callback functions. * * @param[in] window The window that gained or lost input focus. * @param[in] focused `GLFW_TRUE` if the window was given input focus, or * `GLFW_FALSE` if it lost it. * * @sa @ref window_focus * @sa @ref glfwSetWindowFocusCallback * * @since Added in version 3.0. * * @ingroup window */ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); /*! @brief The function signature for window iconify/restore callbacks. * * This is the function signature for window iconify/restore callback * functions. * * @param[in] window The window that was iconified or restored. * @param[in] iconified `GLFW_TRUE` if the window was iconified, or * `GLFW_FALSE` if it was restored. * * @sa @ref window_iconify * @sa @ref glfwSetWindowIconifyCallback * * @since Added in version 3.0. * * @ingroup window */ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); /*! @brief The function signature for window maximize/restore callbacks. * * This is the function signature for window maximize/restore callback * functions. * * @param[in] window The window that was maximized or restored. * @param[in] iconified `GLFW_TRUE` if the window was maximized, or * `GLFW_FALSE` if it was restored. * * @sa @ref window_maximize * @sa glfwSetWindowMaximizeCallback * * @since Added in version 3.3. * * @ingroup window */ typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int); /*! @brief The function signature for framebuffer resize callbacks. * * This is the function signature for framebuffer resize callback * functions. * * @param[in] window The window whose framebuffer was resized. * @param[in] width The new width, in pixels, of the framebuffer. * @param[in] height The new height, in pixels, of the framebuffer. * * @sa @ref window_fbsize * @sa @ref glfwSetFramebufferSizeCallback * * @since Added in version 3.0. * * @ingroup window */ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); /*! @brief The function signature for mouse button callbacks. * * This is the function signature for mouse button callback functions. * * @param[in] window The window that received the event. * @param[in] button The [mouse button](@ref buttons) that was pressed or * released. * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * * @sa @ref input_mouse_button * @sa @ref glfwSetMouseButtonCallback * * @since Added in version 1.0. * @glfw3 Added window handle and modifier mask parameters. * * @ingroup input */ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); /*! @brief The function signature for cursor position callbacks. * * This is the function signature for cursor position callback functions. * * @param[in] window The window that received the event. * @param[in] xpos The new cursor x-coordinate, relative to the left edge of * the client area. * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the * client area. * * @sa @ref cursor_pos * @sa @ref glfwSetCursorPosCallback * * @since Added in version 3.0. Replaces `GLFWmouseposfun`. * * @ingroup input */ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); /*! @brief The function signature for cursor enter/leave callbacks. * * This is the function signature for cursor enter/leave callback functions. * * @param[in] window The window that received the event. * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client * area, or `GLFW_FALSE` if it left it. * * @sa @ref cursor_enter * @sa @ref glfwSetCursorEnterCallback * * @since Added in version 3.0. * * @ingroup input */ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); /*! @brief The function signature for scroll callbacks. * * This is the function signature for scroll callback functions. * * @param[in] window The window that received the event. * @param[in] xoffset The scroll offset along the x-axis. * @param[in] yoffset The scroll offset along the y-axis. * * @sa @ref scrolling * @sa @ref glfwSetScrollCallback * * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. * * @ingroup input */ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); /*! @brief The function signature for keyboard key callbacks. * * This is the function signature for keyboard key callback functions. * * @param[in] window The window that received the event. * @param[in] key The [keyboard key](@ref keys) that was pressed or released. * @param[in] scancode The system-specific scancode of the key. * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * * @sa @ref input_key * @sa @ref glfwSetKeyCallback * * @since Added in version 1.0. * @glfw3 Added window handle, scancode and modifier mask parameters. * * @ingroup input */ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); /*! @brief The function signature for Unicode character callbacks. * * This is the function signature for Unicode character callback functions. * * @param[in] window The window that received the event. * @param[in] codepoint The Unicode code point of the character. * * @sa @ref input_char * @sa @ref glfwSetCharCallback * * @since Added in version 2.4. * @glfw3 Added window handle parameter. * * @ingroup input */ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); /*! @brief The function signature for Unicode character with modifiers * callbacks. * * This is the function signature for Unicode character with modifiers callback * functions. It is called for each input character, regardless of what * modifier keys are held down. * * @param[in] window The window that received the event. * @param[in] codepoint The Unicode code point of the character. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * * @sa @ref input_char * @sa @ref glfwSetCharModsCallback * * @since Added in version 3.1. * * @ingroup input */ typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); /*! @brief The function signature for file drop callbacks. * * This is the function signature for file drop callbacks. * * @param[in] window The window that received the event. * @param[in] count The number of dropped files. * @param[in] paths The UTF-8 encoded file and/or directory path names. * * @sa @ref path_drop * @sa @ref glfwSetDropCallback * * @since Added in version 3.1. * * @ingroup input */ typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); /*! @brief The function signature for monitor configuration callbacks. * * This is the function signature for monitor configuration callback functions. * * @param[in] monitor The monitor that was connected or disconnected. * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. * * @sa @ref monitor_event * @sa @ref glfwSetMonitorCallback * * @since Added in version 3.0. * * @ingroup monitor */ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); /*! @brief The function signature for joystick configuration callbacks. * * This is the function signature for joystick configuration callback * functions. * * @param[in] jid The joystick that was connected or disconnected. * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. * * @sa @ref joystick_event * @sa @ref glfwSetJoystickCallback * * @since Added in version 3.2. * * @ingroup input */ typedef void (* GLFWjoystickfun)(int,int); /*! @brief Video mode type. * * This describes a single video mode. * * @sa @ref monitor_modes * @sa @ref glfwGetVideoMode * @sa @ref glfwGetVideoModes * * @since Added in version 1.0. * @glfw3 Added refresh rate member. * * @ingroup monitor */ typedef struct GLFWvidmode { /*! The width, in screen coordinates, of the video mode. */ int width; /*! The height, in screen coordinates, of the video mode. */ int height; /*! The bit depth of the red channel of the video mode. */ int redBits; /*! The bit depth of the green channel of the video mode. */ int greenBits; /*! The bit depth of the blue channel of the video mode. */ int blueBits; /*! The refresh rate, in Hz, of the video mode. */ int refreshRate; } GLFWvidmode; /*! @brief Gamma ramp. * * This describes the gamma ramp for a monitor. * * @sa @ref monitor_gamma * @sa @ref glfwGetGammaRamp * @sa @ref glfwSetGammaRamp * * @since Added in version 3.0. * * @ingroup monitor */ typedef struct GLFWgammaramp { /*! An array of value describing the response of the red channel. */ unsigned short* red; /*! An array of value describing the response of the green channel. */ unsigned short* green; /*! An array of value describing the response of the blue channel. */ unsigned short* blue; /*! The number of elements in each array. */ unsigned int size; } GLFWgammaramp; /*! @brief Image data. * * This describes a single 2D image. See the documentation for each related * function what the expected pixel format is. * * @sa @ref cursor_custom * @sa @ref window_icon * * @since Added in version 2.1. * @glfw3 Removed format and bytes-per-pixel members. */ typedef struct GLFWimage { /*! The width, in pixels, of this image. */ int width; /*! The height, in pixels, of this image. */ int height; /*! The pixel data of this image, arranged left-to-right, top-to-bottom. */ unsigned char* pixels; } GLFWimage; /*! @brief Gamepad input state * * This describes the input state of a gamepad. * * @sa @ref gamepad * @sa @ref glfwGetGamepadState * * @since Added in version 3.3. */ typedef struct GLFWgamepadstate { /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` * or `GLFW_RELEASE`. */ unsigned char buttons[15]; /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 * to 1.0 inclusive. */ float axes[6]; } GLFWgamepadstate; /************************************************************************* * GLFW API functions *************************************************************************/ /*! @brief Initializes the GLFW library. * * This function initializes the GLFW library. Before most GLFW functions can * be used, GLFW must be initialized, and before an application terminates GLFW * should be terminated in order to free any resources allocated during or * after initialization. * * If this function fails, it calls @ref glfwTerminate before returning. If it * succeeds, you should call @ref glfwTerminate before the application exits. * * Additional calls to this function after successful initialization but before * termination will return `GLFW_TRUE` immediately. * * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. * * @remark @macos This function will change the current directory of the * application to the `Contents/Resources` subdirectory of the application's * bundle, if present. This can be disabled with the @ref * GLFW_COCOA_CHDIR_RESOURCES init hint. * * @thread_safety This function must only be called from the main thread. * * @sa @ref intro_init * @sa @ref glfwTerminate * * @since Added in version 1.0. * * @ingroup init */ GLFWAPI int glfwInit(void); /*! @brief Terminates the GLFW library. * * This function destroys all remaining windows and cursors, restores any * modified gamma ramps and frees any other allocated resources. Once this * function is called, you must again call @ref glfwInit successfully before * you will be able to use most GLFW functions. * * If GLFW has been successfully initialized, this function should be called * before the application exits. If initialization fails, there is no need to * call this function, as it is called by @ref glfwInit before it returns * failure. * * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. * * @remark This function may be called before @ref glfwInit. * * @warning The contexts of any remaining windows must not be current on any * other thread when this function is called. * * @reentrancy This function must not be called from a callback. * * @thread_safety This function must only be called from the main thread. * * @sa @ref intro_init * @sa @ref glfwInit * * @since Added in version 1.0. * * @ingroup init */ GLFWAPI void glfwTerminate(void); /*! @brief Sets the specified init hint to the desired value. * * This function sets hints for the next initialization of GLFW. Only integer * type hints can be set with this function. * * The values you set hints to are never reset by GLFW, but they only take * effect during initialization. Once GLFW has been initialized, any values * you set will be ignored until the library is terminated and initialized * again. * * Some hints are platform specific. These may be set on any platform but they * will only affect their specific platform. Other platforms will ignore them. * Setting these hints requires no platform specific headers or functions. * * @param[in] hint The [init hint](@ref init_hints) to set. * @param[in] value The new value of the init hint. * * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref * GLFW_INVALID_VALUE. * * @remarks This function may be called before @ref glfwInit. * * @thread_safety This function must only be called from the main thread. * * @sa init_hints * @sa glfwInit * @sa glfwInitHintString * * @since Added in version 3.3. * * @ingroup init */ GLFWAPI void glfwInitHint(int hint, int value); /*! @brief Sets the specified init hint to the desired value. * * This function sets hints for the next initialization of GLFW. Only string * type hints can be set with this function. * * The values you set hints to are never reset by GLFW, but they only take * effect during initialization. Once GLFW has been initialized, any values * you set will be ignored until the library is terminated and initialized * again. * * Some hints are platform specific. These may be set on any platform but they * will only affect their specific platform. Other platforms will ignore them. * Setting these hints requires no platform specific headers or functions. * * @param[in] hint The [init hint](@ref init_hints) to set. * @param[in] value The new value of the init hint. * * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref * GLFW_INVALID_VALUE. * * @remarks This function may be called before @ref glfwInit. * * @thread_safety This function must only be called from the main thread. * * @sa init_hints * @sa glfwInit * @sa glfwInitHint * * @since Added in version 3.3. * * @ingroup init */ GLFWAPI void glfwInitHintString(int hint, const char* value); /*! @brief Retrieves the version of the GLFW library. * * This function retrieves the major, minor and revision numbers of the GLFW * library. It is intended for when you are using GLFW as a shared library and * want to ensure that you are using the minimum required version. * * Any or all of the version arguments may be `NULL`. * * @param[out] major Where to store the major version number, or `NULL`. * @param[out] minor Where to store the minor version number, or `NULL`. * @param[out] rev Where to store the revision number, or `NULL`. * * @errors None. * * @remark This function may be called before @ref glfwInit. * * @thread_safety This function may be called from any thread. * * @sa @ref intro_version * @sa @ref glfwGetVersionString * * @since Added in version 1.0. * * @ingroup init */ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); /*! @brief Returns a string describing the compile-time configuration. * * This function returns the compile-time generated * [version string](@ref intro_version_string) of the GLFW library binary. It * describes the version, platform, compiler and any platform-specific * compile-time options. It should not be confused with the OpenGL or OpenGL * ES version string, queried with `glGetString`. * * __Do not use the version string__ to parse the GLFW library version. The * @ref glfwGetVersion function provides the version of the running library * binary in numerical format. * * @return The ASCII encoded GLFW version string. * * @errors None. * * @remark This function may be called before @ref glfwInit. * * @pointer_lifetime The returned string is static and compile-time generated. * * @thread_safety This function may be called from any thread. * * @sa @ref intro_version * @sa @ref glfwGetVersion * * @since Added in version 3.0. * * @ingroup init */ GLFWAPI const char* glfwGetVersionString(void); /*! @brief Returns and clears the last error for the calling thread. * * This function returns and clears the [error code](@ref errors) of the last * error that occurred on the calling thread, and optionally a UTF-8 encoded * human-readable description of it. If no error has occurred since the last * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is * set to `NULL`. * * @param[in] description Where to store the error description pointer, or `NULL`. * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR * (zero). * * @errors None. * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is guaranteed to be valid only until the * next error occurs or the library is terminated. * * @remark This function may be called before @ref glfwInit. * * @thread_safety This function may be called from any thread. * * @sa @ref error_handling * @sa @ref glfwSetErrorCallback * * @since Added in version 3.3. * * @ingroup init */ GLFWAPI int glfwGetError(const char** description); /*! @brief Sets the error callback. * * This function sets the error callback, which is called with an error code * and a human-readable description each time a GLFW error occurs. * * The error code is set before the callback is called. Calling @ref * glfwGetError from the error callback will return the same value as the error * code argument. * * The error callback is called on the thread where the error occurred. If you * are using GLFW from multiple threads, your error callback needs to be * written accordingly. * * Because the description string may have been generated specifically for that * error, it is not guaranteed to be valid after the callback has returned. If * you wish to use it after the callback returns, you need to make a copy. * * Once set, the error callback remains set even after the library has been * terminated. * * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set. * * @errors None. * * @remark This function may be called before @ref glfwInit. * * @thread_safety This function must only be called from the main thread. * * @sa @ref error_handling * @sa @ref glfwGetError * * @since Added in version 3.0. * * @ingroup init */ GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); /*! @brief Returns the currently connected monitors. * * This function returns an array of handles for all currently connected * monitors. The primary monitor is always first in the returned array. If no * monitors were found, this function returns `NULL`. * * @param[out] count Where to store the number of monitors in the returned * array. This is set to zero if an error occurred. * @return An array of monitor handles, or `NULL` if no monitors were found or * if an [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is guaranteed to be valid only until the * monitor configuration changes or the library is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_monitors * @sa @ref monitor_event * @sa @ref glfwGetPrimaryMonitor * * @since Added in version 3.0. * * @ingroup monitor */ GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); /*! @brief Returns the primary monitor. * * This function returns the primary monitor. This is usually the monitor * where elements like the task bar or global menu bar are located. * * @return The primary monitor, or `NULL` if no monitors were found or if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @remark The primary monitor is always first in the array returned by @ref * glfwGetMonitors. * * @sa @ref monitor_monitors * @sa @ref glfwGetMonitors * * @since Added in version 3.0. * * @ingroup monitor */ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); /*! @brief Returns the position of the monitor's viewport on the virtual screen. * * This function returns the position, in screen coordinates, of the upper-left * corner of the specified monitor. * * Any or all of the position arguments may be `NULL`. If an error occurs, all * non-`NULL` position arguments will be set to zero. * * @param[in] monitor The monitor to query. * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_properties * * @since Added in version 3.0. * * @ingroup monitor */ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); /*! @brief Returns the physical size of the monitor. * * This function returns the size, in millimetres, of the display area of the * specified monitor. * * Some systems do not provide accurate monitor size information, either * because the monitor * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) * data is incorrect or because the driver does not report it accurately. * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. * * @param[in] monitor The monitor to query. * @param[out] widthMM Where to store the width, in millimetres, of the * monitor's display area, or `NULL`. * @param[out] heightMM Where to store the height, in millimetres, of the * monitor's display area, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @remark @win32 calculates the returned physical size from the * current resolution and system DPI instead of querying the monitor EDID data. * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_properties * * @since Added in version 3.0. * * @ingroup monitor */ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); /*! @brief Returns the name of the specified monitor. * * This function returns a human-readable name, encoded as UTF-8, of the * specified monitor. The name typically reflects the make and model of the * monitor and is not guaranteed to be unique among the connected monitors. * * @param[in] monitor The monitor to query. * @return The UTF-8 encoded name of the monitor, or `NULL` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified monitor is * disconnected or the library is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_properties * * @since Added in version 3.0. * * @ingroup monitor */ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); /*! @brief Sets the monitor configuration callback. * * This function sets the monitor configuration callback, or removes the * currently set callback. This is called when a monitor is connected to or * disconnected from the system. * * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_event * * @since Added in version 3.0. * * @ingroup monitor */ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); /*! @brief Returns the available video modes for the specified monitor. * * This function returns an array of all video modes supported by the specified * monitor. The returned array is sorted in ascending order, first by color * bit depth (the sum of all channel depths) and then by resolution area (the * product of width and height). * * @param[in] monitor The monitor to query. * @param[out] count Where to store the number of video modes in the returned * array. This is set to zero if an error occurred. * @return An array of video modes, or `NULL` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified monitor is * disconnected, this function is called again for that monitor or the library * is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_modes * @sa @ref glfwGetVideoMode * * @since Added in version 1.0. * @glfw3 Changed to return an array of modes for a specific monitor. * * @ingroup monitor */ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); /*! @brief Returns the current mode of the specified monitor. * * This function returns the current video mode of the specified monitor. If * you have created a full screen window for that monitor, the return value * will depend on whether that window is iconified. * * @param[in] monitor The monitor to query. * @return The current mode of the monitor, or `NULL` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified monitor is * disconnected or the library is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_modes * @sa @ref glfwGetVideoModes * * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. * * @ingroup monitor */ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); /*! @brief Generates a gamma ramp and sets it for the specified monitor. * * This function generates a 256-element gamma ramp from the specified exponent * and then calls @ref glfwSetGammaRamp with it. The value must be a finite * number greater than zero. * * The software controlled gamma ramp is applied _in addition_ to the hardware * gamma correction, which today is usually an approximation of sRGB gamma. * This means that setting a perfectly linear ramp, or gamma 1.0, will produce * the default (usually sRGB-like) behavior. * * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref * GLFW_SRGB_CAPABLE hint. * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] gamma The desired exponent. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. * * @remark @wayland Gamma handling is currently unavailable, this function will * always emit @ref GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_gamma * * @since Added in version 3.0. * * @ingroup monitor */ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); /*! @brief Returns the current gamma ramp for the specified monitor. * * This function returns the current gamma ramp of the specified monitor. * * @param[in] monitor The monitor to query. * @return The current gamma ramp, or `NULL` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark @wayland Gamma handling is currently unavailable, this function will * always return `NULL` and emit @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned structure and its arrays are allocated and * freed by GLFW. You should not free them yourself. They are valid until the * specified monitor is disconnected, this function is called again for that * monitor or the library is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_gamma * * @since Added in version 3.0. * * @ingroup monitor */ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); /*! @brief Sets the current gamma ramp for the specified monitor. * * This function sets the current gamma ramp for the specified monitor. The * original gamma ramp for that monitor is saved by GLFW the first time this * function is called and is restored by @ref glfwTerminate. * * The software controlled gamma ramp is applied _in addition_ to the hardware * gamma correction, which today is usually an approximation of sRGB gamma. * This means that setting a perfectly linear ramp, or gamma 1.0, will produce * the default (usually sRGB-like) behavior. * * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref * GLFW_SRGB_CAPABLE hint. * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] ramp The gamma ramp to use. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark Gamma ramp sizes other than 256 are not supported by all platforms * or graphics hardware. * * @remark @win32 The gamma ramp size must be 256. * * @remark @wayland Gamma handling is currently unavailable, this function will * always emit @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The specified gamma ramp is copied before this function * returns. * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_gamma * * @since Added in version 3.0. * * @ingroup monitor */ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); /*! @brief Resets all window hints to their default values. * * This function resets all window hints to their * [default values](@ref window_hints_values). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hints * @sa @ref glfwWindowHint * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI void glfwDefaultWindowHints(void); /*! @brief Sets the specified window hint to the desired value. * * This function sets hints for the next call to @ref glfwCreateWindow. The * hints, once set, retain their values until changed by a call to @ref * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is * terminated. * * This function does not check whether the specified hint values are valid. * If you set hints to invalid values this will instead be reported by the next * call to @ref glfwCreateWindow. * * @param[in] hint The [window hint](@ref window_hints) to set. * @param[in] value The new value of the window hint. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_INVALID_ENUM. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hints * @sa @ref glfwDefaultWindowHints * * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. * * @ingroup window */ GLFWAPI void glfwWindowHint(int hint, int value); /*! @brief Creates a window and its associated context. * * This function creates a window and its associated OpenGL or OpenGL ES * context. Most of the options controlling how the window and its context * should be created are specified with [window hints](@ref window_hints). * * Successful creation does not change which context is current. Before you * can use the newly created context, you need to * [make it current](@ref context_current). For information about the `share` * parameter, see @ref context_sharing. * * The created window, framebuffer and context may differ from what you * requested, as not all parameters and hints are * [hard constraints](@ref window_hints_hard). This includes the size of the * window, especially for full screen windows. To query the actual attributes * of the created window, framebuffer and context, see @ref * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. * * To create a full screen window, you need to specify the monitor the window * will cover. If no monitor is specified, the window will be windowed mode. * Unless you have a way for the user to choose a specific monitor, it is * recommended that you pick the primary monitor. For more information on how * to query connected monitors, see @ref monitor_monitors. * * For full screen windows, the specified size becomes the resolution of the * window's _desired video mode_. As long as a full screen window is not * iconified, the supported video mode most closely matching the desired video * mode is set for the specified monitor. For more information about full * screen windows, including the creation of so called _windowed full screen_ * or _borderless full screen_ windows, see @ref window_windowed_full_screen. * * Once you have created the window, you can switch it between windowed and * full screen mode with @ref glfwSetWindowMonitor. This will not affect its * OpenGL or OpenGL ES context. * * By default, newly created windows use the placement recommended by the * window system. To create the window at a specific position, make it * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) * it. * * As long as at least one full screen window is not iconified, the screensaver * is prohibited from starting. * * Window systems put limits on window sizes. Very large or very small window * dimensions may be overridden by the window system on creation. Check the * actual [size](@ref window_size) after creation. * * The [swap interval](@ref buffer_swap) is not set during window creation and * the initial value may vary depending on driver settings and defaults. * * @param[in] width The desired width, in screen coordinates, of the window. * This must be greater than zero. * @param[in] height The desired height, in screen coordinates, of the window. * This must be greater than zero. * @param[in] title The initial, UTF-8 encoded window title. * @param[in] monitor The monitor to use for full screen mode, or `NULL` for * windowed mode. * @param[in] share The window whose context to share resources with, or `NULL` * to not share resources. * @return The handle of the created window, or `NULL` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref * GLFW_PLATFORM_ERROR. * * @remark @win32 Window creation will fail if the Microsoft GDI software * OpenGL implementation is the only one available. * * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it * will be set as the initial icon for the window. If no such icon is present, * the `IDI_WINLOGO` icon will be used instead. To set a different icon, see * @ref glfwSetWindowIcon. * * @remark @win32 The context to share resources with must not be current on * any other thread. * * @remark @macos The OS only supports forward-compatible core profile contexts * for OpenGL versions 3.2 and later. Before creating an OpenGL context of * version 3.2 or later you must set the * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS. * * @remark @macos The GLFW window has no icon, as it is not a document * window, but the dock icon will be the same as the application bundle's icon. * For more information on bundles, see the * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) * in the Mac Developer Library. * * @remark @macos The first time a window is created the menu bar is created. * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu * bar. Otherwise a minimal menu bar is created manually with common commands * like Hide, Quit and About. The About entry opens a minimal about dialog * with information from the application's bundle. Menu bar creation can be * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint. * * @remark @macos On OS X 10.10 and later the window frame will not be rendered * at full resolution on Retina displays unless the * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the * application bundle's `Info.plist`. For more information, see * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) * in the Mac Developer Library. The GLFW test and example programs use * a custom `Info.plist` template for this, which can be found as * `CMake/MacOSXBundleInfo.plist.in` in the source tree. * * @remark @macos When activating frame autosaving with * [GLFW_COCOA_FRAME_AUTOSAVE](@ref GLFW_COCOA_FRAME_AUTOSAVE_hint), the * specified window size may be overriden by a previously saved size and * position. * * @remark @x11 Some window managers will not respect the placement of * initially hidden windows. * * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for * a window to reach its requested state. This means you may not be able to * query the final size, position or other attributes directly after window * creation. * * @remark @x11 The name and class of the `WM_CLASS` window property will by * default be set to the window title passed to this function. Set the @ref * GLFW_X11_WM_CLASS_NAME and @ref GLFW_X11_WM_CLASS_CLASS init hints before * initialization to override this. * * @remark @wayland The window frame is currently unimplemented, as if * [GLFW_DECORATED](@ref GLFW_DECORATED_hint) was always set to `GLFW_FALSE`. * A compositor can still emit close, resize or maximize events, using for * example a keybind mechanism. * * @remark @wayland A full screen window will not attempt to change the mode, * no matter what the requested size or refresh rate. * * @remark @wayland The wl_shell protocol does not support window * icons, the window will inherit the one defined in the application's * desktop file, so this function emits @ref GLFW_PLATFORM_ERROR. * * @remark @wayland Screensaver inhibition is currently unimplemented. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_creation * @sa @ref glfwDestroyWindow * * @since Added in version 3.0. Replaces `glfwOpenWindow`. * * @ingroup window */ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); /*! @brief Destroys the specified window and its context. * * This function destroys the specified window and its context. On calling * this function, no further callbacks will be called for that window. * * If the context of the specified window is current on the main thread, it is * detached before being destroyed. * * @param[in] window The window to destroy. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @note The context of the specified window must not be current on any other * thread when this function is called. * * @reentrancy This function must not be called from a callback. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_creation * @sa @ref glfwCreateWindow * * @since Added in version 3.0. Replaces `glfwCloseWindow`. * * @ingroup window */ GLFWAPI void glfwDestroyWindow(GLFWwindow* window); /*! @brief Checks the close flag of the specified window. * * This function returns the value of the close flag of the specified window. * * @param[in] window The window to query. * @return The value of the close flag. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @sa @ref window_close * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); /*! @brief Sets the close flag of the specified window. * * This function sets the value of the close flag of the specified window. * This can be used to override the user's attempt to close the window, or * to signal that it should be closed. * * @param[in] window The window whose flag to change. * @param[in] value The new value. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @sa @ref window_close * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); /*! @brief Sets the title of the specified window. * * This function sets the window title, encoded as UTF-8, of the specified * window. * * @param[in] window The window whose title to change. * @param[in] title The UTF-8 encoded window title. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark @macos The window title will not be updated until the next time you * process events. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_title * * @since Added in version 1.0. * @glfw3 Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); /*! @brief Sets the icon for the specified window. * * This function sets the icon of the specified window. If passed an array of * candidate images, those of or closest to the sizes desired by the system are * selected. If no images are specified, the window reverts to its default * icon. * * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight * bits per channel with the red channel first. They are arranged canonically * as packed sequential rows, starting from the top-left corner. * * The desired image sizes varies depending on platform and system settings. * The selected images will be rescaled as needed. Good sizes include 16x16, * 32x32 and 48x48. * * @param[in] window The window whose icon to set. * @param[in] count The number of images in the specified array, or zero to * revert to the default window icon. * @param[in] images The images to create the icon from. This is ignored if * count is zero. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @pointer_lifetime The specified image data is copied before this function * returns. * * @remark @macos The GLFW window has no icon, as it is not a document * window, so this function does nothing. The dock icon will be the same as * the application bundle's icon. For more information on bundles, see the * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) * in the Mac Developer Library. * * @remark @wayland The wl_shell protocol does not support icons, the window * will inherit the one defined in the application's desktop file, so this * function emits @ref GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_icon * * @since Added in version 3.2. * * @ingroup window */ GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); /*! @brief Retrieves the position of the client area of the specified window. * * This function retrieves the position, in screen coordinates, of the * upper-left corner of the client area of the specified window. * * Any or all of the position arguments may be `NULL`. If an error occurs, all * non-`NULL` position arguments will be set to zero. * * @param[in] window The window to query. * @param[out] xpos Where to store the x-coordinate of the upper-left corner of * the client area, or `NULL`. * @param[out] ypos Where to store the y-coordinate of the upper-left corner of * the client area, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark @wayland There is no way for an application to retrieve the global * position of its windows, this function will always emit @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_pos * @sa @ref glfwSetWindowPos * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); /*! @brief Sets the position of the client area of the specified window. * * This function sets the position, in screen coordinates, of the upper-left * corner of the client area of the specified windowed mode window. If the * window is a full screen window, this function does nothing. * * __Do not use this function__ to move an already visible window unless you * have very good reasons for doing so, as it will confuse and annoy the user. * * The window manager may put limits on what positions are allowed. GLFW * cannot and should not override these limits. * * @param[in] window The window to query. * @param[in] xpos The x-coordinate of the upper-left corner of the client area. * @param[in] ypos The y-coordinate of the upper-left corner of the client area. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark @wayland There is no way for an application to set the global * position of its windows, this function will always emit @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_pos * @sa @ref glfwGetWindowPos * * @since Added in version 1.0. * @glfw3 Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); /*! @brief Retrieves the size of the client area of the specified window. * * This function retrieves the size, in screen coordinates, of the client area * of the specified window. If you wish to retrieve the size of the * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. * * @param[in] window The window whose size to retrieve. * @param[out] width Where to store the width, in screen coordinates, of the * client area, or `NULL`. * @param[out] height Where to store the height, in screen coordinates, of the * client area, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_size * @sa @ref glfwSetWindowSize * * @since Added in version 1.0. * @glfw3 Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); /*! @brief Sets the size limits of the specified window. * * This function sets the size limits of the client area of the specified * window. If the window is full screen, the size limits only take effect * once it is made windowed. If the window is not resizable, this function * does nothing. * * The size limits are applied immediately to a windowed mode window and may * cause it to be resized. * * The maximum dimensions must be greater than or equal to the minimum * dimensions and all must be greater than or equal to zero. * * @param[in] window The window to set limits for. * @param[in] minwidth The minimum width, in screen coordinates, of the client * area, or `GLFW_DONT_CARE`. * @param[in] minheight The minimum height, in screen coordinates, of the * client area, or `GLFW_DONT_CARE`. * @param[in] maxwidth The maximum width, in screen coordinates, of the client * area, or `GLFW_DONT_CARE`. * @param[in] maxheight The maximum height, in screen coordinates, of the * client area, or `GLFW_DONT_CARE`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. * * @remark If you set size limits and an aspect ratio that conflict, the * results are undefined. * * @remark @wayland The size limits will not be applied until the window is * actually resized, either by the user or by the compositor. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_sizelimits * @sa @ref glfwSetWindowAspectRatio * * @since Added in version 3.2. * * @ingroup window */ GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); /*! @brief Sets the aspect ratio of the specified window. * * This function sets the required aspect ratio of the client area of the * specified window. If the window is full screen, the aspect ratio only takes * effect once it is made windowed. If the window is not resizable, this * function does nothing. * * The aspect ratio is specified as a numerator and a denominator and both * values must be greater than zero. For example, the common 16:9 aspect ratio * is specified as 16 and 9, respectively. * * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect * ratio limit is disabled. * * The aspect ratio is applied immediately to a windowed mode window and may * cause it to be resized. * * @param[in] window The window to set limits for. * @param[in] numer The numerator of the desired aspect ratio, or * `GLFW_DONT_CARE`. * @param[in] denom The denominator of the desired aspect ratio, or * `GLFW_DONT_CARE`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. * * @remark If you set size limits and an aspect ratio that conflict, the * results are undefined. * * @remark @wayland The aspect ratio will not be applied until the window is * actually resized, either by the user or by the compositor. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_sizelimits * @sa @ref glfwSetWindowSizeLimits * * @since Added in version 3.2. * * @ingroup window */ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); /*! @brief Sets the size of the client area of the specified window. * * This function sets the size, in screen coordinates, of the client area of * the specified window. * * For full screen windows, this function updates the resolution of its desired * video mode and switches to the video mode closest to it, without affecting * the window's context. As the context is unaffected, the bit depths of the * framebuffer remain unchanged. * * If you wish to update the refresh rate of the desired video mode in addition * to its resolution, see @ref glfwSetWindowMonitor. * * The window manager may put limits on what sizes are allowed. GLFW cannot * and should not override these limits. * * @param[in] window The window to resize. * @param[in] width The desired width, in screen coordinates, of the window * client area. * @param[in] height The desired height, in screen coordinates, of the window * client area. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark @wayland A full screen window will not attempt to change the mode, * no matter what the requested size. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_size * @sa @ref glfwGetWindowSize * @sa @ref glfwSetWindowMonitor * * @since Added in version 1.0. * @glfw3 Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); /*! @brief Retrieves the size of the framebuffer of the specified window. * * This function retrieves the size, in pixels, of the framebuffer of the * specified window. If you wish to retrieve the size of the window in screen * coordinates, see @ref glfwGetWindowSize. * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. * * @param[in] window The window whose framebuffer to query. * @param[out] width Where to store the width, in pixels, of the framebuffer, * or `NULL`. * @param[out] height Where to store the height, in pixels, of the framebuffer, * or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_fbsize * @sa @ref glfwSetFramebufferSizeCallback * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); /*! @brief Retrieves the size of the frame of the window. * * This function retrieves the size, in screen coordinates, of each edge of the * frame of the specified window. This size includes the title bar, if the * window has one. The size of the frame may vary depending on the * [window-related hints](@ref window_hints_wnd) used to create it. * * Because this function retrieves the size of each window frame edge and not * the offset along a particular coordinate axis, the retrieved values will * always be zero or positive. * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. * * @param[in] window The window whose frame size to query. * @param[out] left Where to store the size, in screen coordinates, of the left * edge of the window frame, or `NULL`. * @param[out] top Where to store the size, in screen coordinates, of the top * edge of the window frame, or `NULL`. * @param[out] right Where to store the size, in screen coordinates, of the * right edge of the window frame, or `NULL`. * @param[out] bottom Where to store the size, in screen coordinates, of the * bottom edge of the window frame, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark @wayland The window frame is currently unimplemented, as if * [GLFW_DECORATED](@ref GLFW_DECORATED_hint) was always set to `GLFW_FALSE`, * so the returned values will always be zero. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_size * * @since Added in version 3.1. * * @ingroup window */ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); /*! @brief Iconifies the specified window. * * This function iconifies (minimizes) the specified window if it was * previously restored. If the window is already iconified, this function does * nothing. * * If the specified window is a full screen window, the original monitor * resolution is restored until the window is restored. * * @param[in] window The window to iconify. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark @wayland There is no concept of iconification in wl_shell, this * function will always emit @ref GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_iconify * @sa @ref glfwRestoreWindow * @sa @ref glfwMaximizeWindow * * @since Added in version 2.1. * @glfw3 Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwIconifyWindow(GLFWwindow* window); /*! @brief Restores the specified window. * * This function restores the specified window if it was previously iconified * (minimized) or maximized. If the window is already restored, this function * does nothing. * * If the specified window is a full screen window, the resolution chosen for * the window is restored on the selected monitor. * * @param[in] window The window to restore. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_iconify * @sa @ref glfwIconifyWindow * @sa @ref glfwMaximizeWindow * * @since Added in version 2.1. * @glfw3 Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwRestoreWindow(GLFWwindow* window); /*! @brief Maximizes the specified window. * * This function maximizes the specified window if it was previously not * maximized. If the window is already maximized, this function does nothing. * * If the specified window is a full screen window, this function does nothing. * * @param[in] window The window to maximize. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_iconify * @sa @ref glfwIconifyWindow * @sa @ref glfwRestoreWindow * * @since Added in GLFW 3.2. * * @ingroup window */ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); /*! @brief Makes the specified window visible. * * This function makes the specified window visible if it was previously * hidden. If the window is already visible or is in full screen mode, this * function does nothing. * * @param[in] window The window to make visible. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hide * @sa @ref glfwHideWindow * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI void glfwShowWindow(GLFWwindow* window); /*! @brief Hides the specified window. * * This function hides the specified window if it was previously visible. If * the window is already hidden or is in full screen mode, this function does * nothing. * * @param[in] window The window to hide. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hide * @sa @ref glfwShowWindow * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI void glfwHideWindow(GLFWwindow* window); /*! @brief Brings the specified window to front and sets input focus. * * This function brings the specified window to front and sets input focus. * The window should already be visible and not iconified. * * By default, both windowed and full screen mode windows are focused when * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to * disable this behavior. * * __Do not use this function__ to steal focus from other applications unless * you are certain that is what the user wants. Focus stealing can be * extremely disruptive. * * For a less disruptive way of getting the user's attention, see * [attention requests](@ref window_attention). * * @param[in] window The window to give input focus. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark @wayland It is not possible for an application to bring its windows * to front, this function will always emit @ref GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_focus * @sa @ref window_attention * * @since Added in version 3.2. * * @ingroup window */ GLFWAPI void glfwFocusWindow(GLFWwindow* window); /*! @brief Requests user attention to the specified window. * * This function requests user attention to the specified window. On * platforms where this is not supported, attention is requested to the * application as a whole. * * Once the user has given attention, usually by focusing the window or * application, the system will end the request automatically. * * @param[in] window The window to request attention to. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark @macos Attention is requested to the application as a whole, not the * specific window. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_attention * * @since Added in version 3.3. * * @ingroup window */ GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); /*! @brief Returns the monitor that the window uses for full screen mode. * * This function returns the handle of the monitor that the specified window is * in full screen on. * * @param[in] window The window to query. * @return The monitor, or `NULL` if the window is in windowed mode or an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_monitor * @sa @ref glfwSetWindowMonitor * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); /*! @brief Sets the mode, monitor, video mode and placement of a window. * * This function sets the monitor that the window uses for full screen mode or, * if the monitor is `NULL`, makes it windowed mode. * * When setting a monitor, this function updates the width, height and refresh * rate of the desired video mode and switches to the video mode closest to it. * The window position is ignored when setting a monitor. * * When the monitor is `NULL`, the position, width and height are used to * place the window client area. The refresh rate is ignored when no monitor * is specified. * * If you only wish to update the resolution of a full screen window or the * size of a windowed mode window, see @ref glfwSetWindowSize. * * When a window transitions from full screen to windowed mode, this function * restores any previous window settings such as whether it is decorated, * floating, resizable, has size or aspect ratio limits, etc. * * @param[in] window The window whose monitor, size or video mode to set. * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. * @param[in] xpos The desired x-coordinate of the upper-left corner of the * client area. * @param[in] ypos The desired y-coordinate of the upper-left corner of the * client area. * @param[in] width The desired with, in screen coordinates, of the client area * or video mode. * @param[in] height The desired height, in screen coordinates, of the client * area or video mode. * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, * or `GLFW_DONT_CARE`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise * affected by any resizing or mode switching, although you may need to update * your viewport if the framebuffer size has changed. * * @remark @wayland The desired window position is ignored, as there is no way * for an application to set this property. * * @remark @wayland Setting the window to full screen will not attempt to * change the mode, no matter what the requested size or refresh rate. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_monitor * @sa @ref window_full_screen * @sa @ref glfwGetWindowMonitor * @sa @ref glfwSetWindowSize * * @since Added in version 3.2. * * @ingroup window */ GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); /*! @brief Returns an attribute of the specified window. * * This function returns the value of an attribute of the specified window or * its OpenGL or OpenGL ES context. * * @param[in] window The window to query. * @param[in] attrib The [window attribute](@ref window_attribs) whose value to * return. * @return The value of the attribute, or zero if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * * @remark Framebuffer related hints are not window attributes. See @ref * window_attribs_fb for more information. * * @remark Zero is a valid value for many window and context related * attributes so you cannot use a return value of zero as an indication of * errors. However, this function should not fail as long as it is passed * valid arguments and the library has been [initialized](@ref intro_init). * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_attribs * @sa @ref glfwSetWindowAttrib * * @since Added in version 3.0. Replaces `glfwGetWindowParam` and * `glfwGetGLVersion`. * * @ingroup window */ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); /*! @brief Sets an attribute of the specified window. * * This function sets the value of an attribute of the specified window. * * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib). * * Some of these attributes are ignored for full screen windows. The new * value will take effect if the window is later made windowed. * * Some of these attributes are ignored for windowed mode windows. The new * value will take effect if the window is later made full screen. * * @param[in] window The window to set the attribute for. * @param[in] attrib A supported window attribute. * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. * * @remark Calling @ref glfwGetWindowAttrib will always return the latest * value, even if that value is ignored by the current mode of the window. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_attribs * @sa @ref glfwGetWindowAttrib * * @since Added in version 3.3. * * @ingroup window */ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); /*! @brief Sets the user pointer of the specified window. * * This function sets the user-defined pointer of the specified window. The * current value is retained until the window is destroyed. The initial value * is `NULL`. * * @param[in] window The window whose pointer to set. * @param[in] pointer The new value. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @sa @ref window_userptr * @sa @ref glfwGetWindowUserPointer * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); /*! @brief Returns the user pointer of the specified window. * * This function returns the current value of the user-defined pointer of the * specified window. The initial value is `NULL`. * * @param[in] window The window whose pointer to return. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @sa @ref window_userptr * @sa @ref glfwSetWindowUserPointer * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); /*! @brief Sets the position callback for the specified window. * * This function sets the position callback of the specified window, which is * called when the window is moved. The callback is provided with the screen * position of the upper-left corner of the client area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @remark @wayland This callback will never be called, as there is no way for * an application to know its global position. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_pos * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); /*! @brief Sets the size callback for the specified window. * * This function sets the size callback of the specified window, which is * called when the window is resized. The callback is provided with the size, * in screen coordinates, of the client area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_size * * @since Added in version 1.0. * @glfw3 Added window handle parameter and return value. * * @ingroup window */ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); /*! @brief Sets the close callback for the specified window. * * This function sets the close callback of the specified window, which is * called when the user attempts to close the window, for example by clicking * the close widget in the title bar. * * The close flag is set before this callback is called, but you can modify it * at any time with @ref glfwSetWindowShouldClose. * * The close callback is not triggered by @ref glfwDestroyWindow. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @remark @macos Selecting Quit from the application menu will trigger the * close callback for all windows. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_close * * @since Added in version 2.5. * @glfw3 Added window handle parameter and return value. * * @ingroup window */ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); /*! @brief Sets the refresh callback for the specified window. * * This function sets the refresh callback of the specified window, which is * called when the client area of the window needs to be redrawn, for example * if the window has been exposed after having been covered by another window. * * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where * the window contents are saved off-screen, this callback may be called only * very infrequently or never at all. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_refresh * * @since Added in version 2.5. * @glfw3 Added window handle parameter and return value. * * @ingroup window */ GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); /*! @brief Sets the focus callback for the specified window. * * This function sets the focus callback of the specified window, which is * called when the window gains or loses input focus. * * After the focus callback is called for a window that lost input focus, * synthetic key and mouse button release events will be generated for all such * that had been pressed. For more information, see @ref glfwSetKeyCallback * and @ref glfwSetMouseButtonCallback. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_focus * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); /*! @brief Sets the iconify callback for the specified window. * * This function sets the iconification callback of the specified window, which * is called when the window is iconified or restored. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @remark @wayland The wl_shell protocol has no concept of iconification, * this callback will never be called. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_iconify * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); /*! @brief Sets the maximize callback for the specified window. * * This function sets the maximization callback of the specified window, which * is called when the window is maximized or restored. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_maximize * * @since Added in version 3.3. * * @ingroup window */ GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun cbfun); /*! @brief Sets the framebuffer resize callback for the specified window. * * This function sets the framebuffer resize callback of the specified window, * which is called when the framebuffer of the specified window is resized. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_fbsize * * @since Added in version 3.0. * * @ingroup window */ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); /*! @brief Processes all pending events. * * This function processes only those events that are already in the event * queue and then returns immediately. Processing events will cause the window * and input callbacks associated with those events to be called. * * On some platforms, a window move, resize or menu operation will cause event * processing to block. This is due to how event processing is designed on * those platforms. You can use the * [window refresh callback](@ref window_refresh) to redraw the contents of * your window when necessary during such operations. * * Do not assume that callbacks you set will _only_ be called in response to * event processing functions like this one. While it is necessary to poll for * events, window systems that require GLFW to register callbacks of its own * can pass events to GLFW in response to many window system function calls. * GLFW will pass those events on to the application callbacks before * returning. * * Event processing is not required for joystick input to work. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @reentrancy This function must not be called from a callback. * * @thread_safety This function must only be called from the main thread. * * @sa @ref events * @sa @ref glfwWaitEvents * @sa @ref glfwWaitEventsTimeout * * @since Added in version 1.0. * * @ingroup window */ GLFWAPI void glfwPollEvents(void); /*! @brief Waits until events are queued and processes them. * * This function puts the calling thread to sleep until at least one event is * available in the event queue. Once one or more events are available, * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue * are processed and the function then returns immediately. Processing events * will cause the window and input callbacks associated with those events to be * called. * * Since not all events are associated with callbacks, this function may return * without a callback having been called even if you are monitoring all * callbacks. * * On some platforms, a window move, resize or menu operation will cause event * processing to block. This is due to how event processing is designed on * those platforms. You can use the * [window refresh callback](@ref window_refresh) to redraw the contents of * your window when necessary during such operations. * * Do not assume that callbacks you set will _only_ be called in response to * event processing functions like this one. While it is necessary to poll for * events, window systems that require GLFW to register callbacks of its own * can pass events to GLFW in response to many window system function calls. * GLFW will pass those events on to the application callbacks before * returning. * * If no windows exist, this function returns immediately. For synchronization * of threads in applications that do not create windows, use your threading * library of choice. * * Event processing is not required for joystick input to work. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @reentrancy This function must not be called from a callback. * * @thread_safety This function must only be called from the main thread. * * @sa @ref events * @sa @ref glfwPollEvents * @sa @ref glfwWaitEventsTimeout * * @since Added in version 2.5. * * @ingroup window */ GLFWAPI void glfwWaitEvents(void); /*! @brief Waits with timeout until events are queued and processes them. * * This function puts the calling thread to sleep until at least one event is * available in the event queue, or until the specified timeout is reached. If * one or more events are available, it behaves exactly like @ref * glfwPollEvents, i.e. the events in the queue are processed and the function * then returns immediately. Processing events will cause the window and input * callbacks associated with those events to be called. * * The timeout value must be a positive finite number. * * Since not all events are associated with callbacks, this function may return * without a callback having been called even if you are monitoring all * callbacks. * * On some platforms, a window move, resize or menu operation will cause event * processing to block. This is due to how event processing is designed on * those platforms. You can use the * [window refresh callback](@ref window_refresh) to redraw the contents of * your window when necessary during such operations. * * Do not assume that callbacks you set will _only_ be called in response to * event processing functions like this one. While it is necessary to poll for * events, window systems that require GLFW to register callbacks of its own * can pass events to GLFW in response to many window system function calls. * GLFW will pass those events on to the application callbacks before * returning. * * If no windows exist, this function returns immediately. For synchronization * of threads in applications that do not create windows, use your threading * library of choice. * * Event processing is not required for joystick input to work. * * @param[in] timeout The maximum amount of time, in seconds, to wait. * * @reentrancy This function must not be called from a callback. * * @thread_safety This function must only be called from the main thread. * * @sa @ref events * @sa @ref glfwPollEvents * @sa @ref glfwWaitEvents * * @since Added in version 3.2. * * @ingroup window */ GLFWAPI void glfwWaitEventsTimeout(double timeout); /*! @brief Posts an empty event to the event queue. * * This function posts an empty event from the current thread to the event * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. * * If no windows exist, this function returns immediately. For synchronization * of threads in applications that do not create windows, use your threading * library of choice. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function may be called from any thread. * * @sa @ref events * @sa @ref glfwWaitEvents * @sa @ref glfwWaitEventsTimeout * * @since Added in version 3.1. * * @ingroup window */ GLFWAPI void glfwPostEmptyEvent(void); /*! @brief Returns the value of an input option for the specified window. * * This function returns the value of an input option for the specified window. * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS or * @ref GLFW_STICKY_MOUSE_BUTTONS. * * @param[in] window The window to query. * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_INVALID_ENUM. * * @thread_safety This function must only be called from the main thread. * * @sa @ref glfwSetInputMode * * @since Added in version 3.0. * * @ingroup input */ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); /*! @brief Sets an input option for the specified window. * * This function sets an input mode option for the specified window. The mode * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS or * @ref GLFW_STICKY_MOUSE_BUTTONS. * * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor * modes: * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client * area of the window but does not restrict the cursor from leaving. * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual * and unlimited cursor movement. This is useful for implementing for * example 3D camera controls. * * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` * the next time it is called even if the key had been released before the * call. This is useful when you are only interested in whether keys have been * pressed but not when or in which order. * * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. * If sticky mouse buttons are enabled, a mouse button press will ensure that * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even * if the mouse button had been released before the call. This is useful when * you are only interested in whether mouse buttons have been pressed but not * when or in which order. * * @param[in] window The window whose input mode to set. * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * @param[in] value The new value of the specified input mode. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref glfwGetInputMode * * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. * * @ingroup input */ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); /*! @brief Returns the layout-specific name of the specified printable key. * * This function returns the name of the specified printable key, encoded as * UTF-8. This is typically the character that key would produce without any * modifier keys, intended for displaying key bindings to the user. For dead * keys, it is typically the diacritic it would add to a character. * * __Do not use this function__ for [text input](@ref input_char). You will * break text input for many languages even if it happens to work for yours. * * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, * otherwise the scancode is ignored. If you specify a non-printable key, or * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this * function returns `NULL` but does not emit an error. * * This behavior allows you to always pass in the arguments in the * [key callback](@ref input_key) without modification. * * The printable keys are: * - `GLFW_KEY_APOSTROPHE` * - `GLFW_KEY_COMMA` * - `GLFW_KEY_MINUS` * - `GLFW_KEY_PERIOD` * - `GLFW_KEY_SLASH` * - `GLFW_KEY_SEMICOLON` * - `GLFW_KEY_EQUAL` * - `GLFW_KEY_LEFT_BRACKET` * - `GLFW_KEY_RIGHT_BRACKET` * - `GLFW_KEY_BACKSLASH` * - `GLFW_KEY_WORLD_1` * - `GLFW_KEY_WORLD_2` * - `GLFW_KEY_0` to `GLFW_KEY_9` * - `GLFW_KEY_A` to `GLFW_KEY_Z` * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` * - `GLFW_KEY_KP_DECIMAL` * - `GLFW_KEY_KP_DIVIDE` * - `GLFW_KEY_KP_MULTIPLY` * - `GLFW_KEY_KP_SUBTRACT` * - `GLFW_KEY_KP_ADD` * - `GLFW_KEY_KP_EQUAL` * * Names for printable keys depend on keyboard layout, while names for * non-printable keys are the same across layouts but depend on the application * language and should be localized along with other user interface text. * * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. * @param[in] scancode The scancode of the key to query. * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the next call to @ref * glfwGetKeyName, or until the library is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref input_key_name * * @since Added in version 3.2. * * @ingroup input */ GLFWAPI const char* glfwGetKeyName(int key, int scancode); /*! @brief Returns the platform-specific scancode of the specified key. * * This function returns the platform-specific scancode of the specified key. * * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this * method will return `-1`. * * @param[in] key Any [named key](@ref keys). * @return The platform-specific scancode for the key, or `-1` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * * @thread_safety This function may be called from any thread. * * @sa @ref input_key * * @since Added in version 3.3. * * @ingroup input */ GLFWAPI int glfwGetKeyScancode(int key); /*! @brief Returns the last reported state of a keyboard key for the specified * window. * * This function returns the last state reported for the specified key to the * specified window. The returned state is one of `GLFW_PRESS` or * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to * the key callback. * * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns * `GLFW_PRESS` the first time you call it for a key that was pressed, even if * that key has already been released. * * The key functions deal with physical keys, with [key tokens](@ref keys) * named after their use on the standard US keyboard layout. If you want to * input text, use the Unicode character callback instead. * * The [modifier key bit masks](@ref mods) are not key tokens and cannot be * used with this function. * * __Do not use this function__ to implement [text input](@ref input_char). * * @param[in] window The desired window. * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is * not a valid key for this function. * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_INVALID_ENUM. * * @thread_safety This function must only be called from the main thread. * * @sa @ref input_key * * @since Added in version 1.0. * @glfw3 Added window handle parameter. * * @ingroup input */ GLFWAPI int glfwGetKey(GLFWwindow* window, int key); /*! @brief Returns the last reported state of a mouse button for the specified * window. * * This function returns the last state reported for the specified mouse button * to the specified window. The returned state is one of `GLFW_PRESS` or * `GLFW_RELEASE`. * * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, * even if that mouse button has already been released. * * @param[in] window The desired window. * @param[in] button The desired [mouse button](@ref buttons). * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_INVALID_ENUM. * * @thread_safety This function must only be called from the main thread. * * @sa @ref input_mouse_button * * @since Added in version 1.0. * @glfw3 Added window handle parameter. * * @ingroup input */ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); /*! @brief Retrieves the position of the cursor relative to the client area of * the window. * * This function returns the position of the cursor, in screen coordinates, * relative to the upper-left corner of the client area of the specified * window. * * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor * position is unbounded and limited only by the minimum and maximum values of * a `double`. * * The coordinate can be converted to their integer equivalents with the * `floor` function. Casting directly to an integer type works for positive * coordinates, but fails for negative ones. * * Any or all of the position arguments may be `NULL`. If an error occurs, all * non-`NULL` position arguments will be set to zero. * * @param[in] window The desired window. * @param[out] xpos Where to store the cursor x-coordinate, relative to the * left edge of the client area, or `NULL`. * @param[out] ypos Where to store the cursor y-coordinate, relative to the to * top edge of the client area, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_pos * @sa @ref glfwSetCursorPos * * @since Added in version 3.0. Replaces `glfwGetMousePos`. * * @ingroup input */ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); /*! @brief Sets the position of the cursor, relative to the client area of the * window. * * This function sets the position, in screen coordinates, of the cursor * relative to the upper-left corner of the client area of the specified * window. The window must have input focus. If the window does not have * input focus when this function is called, it fails silently. * * __Do not use this function__ to implement things like camera controls. GLFW * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the * cursor, transparently re-centers it and provides unconstrained cursor * motion. See @ref glfwSetInputMode for more information. * * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is * unconstrained and limited only by the minimum and maximum values of * a `double`. * * @param[in] window The desired window. * @param[in] xpos The desired x-coordinate, relative to the left edge of the * client area. * @param[in] ypos The desired y-coordinate, relative to the top edge of the * client area. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark @wayland This function will only work when the cursor mode is * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing. * * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_pos * @sa @ref glfwGetCursorPos * * @since Added in version 3.0. Replaces `glfwSetMousePos`. * * @ingroup input */ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); /*! @brief Creates a custom cursor. * * Creates a new custom cursor image that can be set for a window with @ref * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. * Any remaining cursors are destroyed by @ref glfwTerminate. * * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight * bits per channel with the red channel first. They are arranged canonically * as packed sequential rows, starting from the top-left corner. * * The cursor hotspot is specified in pixels, relative to the upper-left corner * of the cursor image. Like all other coordinate systems in GLFW, the X-axis * points to the right and the Y-axis points down. * * @param[in] image The desired cursor image. * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. * @return The handle of the created cursor, or `NULL` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @pointer_lifetime The specified image data is copied before this function * returns. * * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_object * @sa @ref glfwDestroyCursor * @sa @ref glfwCreateStandardCursor * * @since Added in version 3.1. * * @ingroup input */ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); /*! @brief Creates a cursor with a standard shape. * * Returns a cursor with a [standard shape](@ref shapes), that can be set for * a window with @ref glfwSetCursor. * * @param[in] shape One of the [standard shapes](@ref shapes). * @return A new cursor ready to use or `NULL` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_object * @sa @ref glfwCreateCursor * * @since Added in version 3.1. * * @ingroup input */ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); /*! @brief Destroys a cursor. * * This function destroys a cursor previously created with @ref * glfwCreateCursor. Any remaining cursors will be destroyed by @ref * glfwTerminate. * * If the specified cursor is current for any window, that window will be * reverted to the default cursor. This does not affect the cursor mode. * * @param[in] cursor The cursor object to destroy. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @reentrancy This function must not be called from a callback. * * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_object * @sa @ref glfwCreateCursor * * @since Added in version 3.1. * * @ingroup input */ GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); /*! @brief Sets the cursor for the window. * * This function sets the cursor image to be used when the cursor is over the * client area of the specified window. The set cursor will only be visible * when the [cursor mode](@ref cursor_mode) of the window is * `GLFW_CURSOR_NORMAL`. * * On some platforms, the set cursor may not be visible unless the window also * has input focus. * * @param[in] window The window to set the cursor for. * @param[in] cursor The cursor to set, or `NULL` to switch back to the default * arrow cursor. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_object * * @since Added in version 3.1. * * @ingroup input */ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); /*! @brief Sets the key callback. * * This function sets the key callback of the specified window, which is called * when a key is pressed, repeated or released. * * The key functions deal with physical keys, with layout independent * [key tokens](@ref keys) named after their values in the standard US keyboard * layout. If you want to input text, use the * [character callback](@ref glfwSetCharCallback) instead. * * When a window loses input focus, it will generate synthetic key release * events for all pressed keys. You can tell these events from user-generated * events by the fact that the synthetic ones are generated after the focus * loss event has been processed, i.e. after the * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. * * The scancode of a key is specific to that platform or sometimes even to that * machine. Scancodes are intended to allow users to bind keys that don't have * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their * state is not saved and so it cannot be queried with @ref glfwGetKey. * * Sometimes GLFW needs to generate synthetic key events, in which case the * scancode may be zero. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new key callback, or `NULL` to remove the currently * set callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref input_key * * @since Added in version 1.0. * @glfw3 Added window handle parameter and return value. * * @ingroup input */ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); /*! @brief Sets the Unicode character callback. * * This function sets the character callback of the specified window, which is * called when a Unicode character is input. * * The character callback is intended for Unicode text input. As it deals with * characters, it is keyboard layout dependent, whereas the * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 * to physical keys, as a key may produce zero, one or more characters. If you * want to know whether a specific physical key was pressed or released, see * the key callback instead. * * The character callback behaves as system text input normally does and will * not be called if modifier keys are held down that would prevent normal text * input on that platform, for example a Super (Command) key on macOS or Alt key * on Windows. There is a * [character with modifiers callback](@ref glfwSetCharModsCallback) that * receives these events. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref input_char * * @since Added in version 2.4. * @glfw3 Added window handle parameter and return value. * * @ingroup input */ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); /*! @brief Sets the Unicode character with modifiers callback. * * This function sets the character with modifiers callback of the specified * window, which is called when a Unicode character is input regardless of what * modifier keys are used. * * The character with modifiers callback is intended for implementing custom * Unicode character input. For regular Unicode text input, see the * [character callback](@ref glfwSetCharCallback). Like the character * callback, the character with modifiers callback deals with characters and is * keyboard layout dependent. Characters do not map 1:1 to physical keys, as * a key may produce zero, one or more characters. If you want to know whether * a specific physical key was pressed or released, see the * [key callback](@ref glfwSetKeyCallback) instead. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref input_char * * @since Added in version 3.1. * * @ingroup input */ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); /*! @brief Sets the mouse button callback. * * This function sets the mouse button callback of the specified window, which * is called when a mouse button is pressed or released. * * When a window loses input focus, it will generate synthetic mouse button * release events for all pressed mouse buttons. You can tell these events * from user-generated events by the fact that the synthetic ones are generated * after the focus loss event has been processed, i.e. after the * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref input_mouse_button * * @since Added in version 1.0. * @glfw3 Added window handle parameter and return value. * * @ingroup input */ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); /*! @brief Sets the cursor position callback. * * This function sets the cursor position callback of the specified window, * which is called when the cursor is moved. The callback is provided with the * position, in screen coordinates, relative to the upper-left corner of the * client area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_pos * * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. * * @ingroup input */ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); /*! @brief Sets the cursor enter/exit callback. * * This function sets the cursor boundary crossing callback of the specified * window, which is called when the cursor enters or leaves the client area of * the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_enter * * @since Added in version 3.0. * * @ingroup input */ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); /*! @brief Sets the scroll callback. * * This function sets the scroll callback of the specified window, which is * called when a scrolling device is used, such as a mouse wheel or scrolling * area of a touchpad. * * The scroll callback receives all scrolling input, like that from a mouse * wheel or a touchpad scrolling area. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently * set callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref scrolling * * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. * * @ingroup input */ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); /*! @brief Sets the file drop callback. * * This function sets the file drop callback of the specified window, which is * called when one or more dragged files are dropped on the window. * * Because the path array and its strings may have been generated specifically * for that event, they are not guaranteed to be valid after the callback has * returned. If you wish to use them after the callback returns, you need to * make a deep copy. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new file drop callback, or `NULL` to remove the * currently set callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @remark @wayland File drop is currently unimplemented. * * @thread_safety This function must only be called from the main thread. * * @sa @ref path_drop * * @since Added in version 3.1. * * @ingroup input */ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); /*! @brief Returns whether the specified joystick is present. * * This function returns whether the specified joystick is present. * * There is no need to call this function before other functions that accept * a joystick ID, as they all check for presence before performing any other * work. * * @param[in] jid The [joystick](@ref joysticks) to query. * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * * @thread_safety This function must only be called from the main thread. * * @sa @ref joystick * * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. * * @ingroup input */ GLFWAPI int glfwJoystickPresent(int jid); /*! @brief Returns the values of all axes of the specified joystick. * * This function returns the values of all axes of the specified joystick. * Each element in the array is a value between -1.0 and 1.0. * * If the specified joystick is not present this function will return `NULL` * but will not generate an error. This can be used instead of first calling * @ref glfwJoystickPresent. * * @param[in] jid The [joystick](@ref joysticks) to query. * @param[out] count Where to store the number of axis values in the returned * array. This is set to zero if the joystick is not present or an error * occurred. * @return An array of axis values, or `NULL` if the joystick is not present or * an [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified joystick is * disconnected or the library is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref joystick_axis * * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. * * @ingroup input */ GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); /*! @brief Returns the state of all buttons of the specified joystick. * * This function returns the state of all buttons of the specified joystick. * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. * * For backward compatibility with earlier versions that did not have @ref * glfwGetJoystickHats, the button array also includes all hats, each * represented as four buttons. The hats are in the same order as returned by * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and * _left_. To disable these extra buttons, set the @ref * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. * * If the specified joystick is not present this function will return `NULL` * but will not generate an error. This can be used instead of first calling * @ref glfwJoystickPresent. * * @param[in] jid The [joystick](@ref joysticks) to query. * @param[out] count Where to store the number of button states in the returned * array. This is set to zero if the joystick is not present or an error * occurred. * @return An array of button states, or `NULL` if the joystick is not present * or an [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified joystick is * disconnected or the library is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref joystick_button * * @since Added in version 2.2. * @glfw3 Changed to return a dynamic array. * * @ingroup input */ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); /*! @brief Returns the state of all hats of the specified joystick. * * This function returns the state of all hats of the specified joystick. * Each element in the array is one of the following values: * * Name | Value * --------------------- | -------------------------------- * `GLFW_HAT_CENTERED` | 0 * `GLFW_HAT_UP` | 1 * `GLFW_HAT_RIGHT` | 2 * `GLFW_HAT_DOWN` | 4 * `GLFW_HAT_LEFT` | 8 * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` * * The diagonal directions are bitwise combinations of the primary (up, right, * down and left) directions and you can test for these individually by ANDing * it with the corresponding direction. * * @code * if (hats[2] & GLFW_HAT_RIGHT) * { * // State of hat 2 could be right-up, right or right-down * } * @endcode * * If the specified joystick is not present this function will return `NULL` * but will not generate an error. This can be used instead of first calling * @ref glfwJoystickPresent. * * @param[in] jid The [joystick](@ref joysticks) to query. * @param[out] count Where to store the number of hat states in the returned * array. This is set to zero if the joystick is not present or an error * occurred. * @return An array of hat states, or `NULL` if the joystick is not present * or an [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified joystick is * disconnected, this function is called again for that joystick or the library * is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref joystick_hat * * @since Added in version 3.3. * * @ingroup input */ GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); /*! @brief Returns the name of the specified joystick. * * This function returns the name, encoded as UTF-8, of the specified joystick. * The returned string is allocated and freed by GLFW. You should not free it * yourself. * * If the specified joystick is not present this function will return `NULL` * but will not generate an error. This can be used instead of first calling * @ref glfwJoystickPresent. * * @param[in] jid The [joystick](@ref joysticks) to query. * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick * is not present or an [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified joystick is * disconnected or the library is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref joystick_name * * @since Added in version 3.0. * * @ingroup input */ GLFWAPI const char* glfwGetJoystickName(int jid); /*! @brief Returns the SDL comaptible GUID of the specified joystick. * * This function returns the SDL compatible GUID, as a UTF-8 encoded * hexadecimal string, of the specified joystick. The returned string is * allocated and freed by GLFW. You should not free it yourself. * * The GUID is what connects a joystick to a gamepad mapping. A connected * joystick will always have a GUID even if there is no gamepad mapping * assigned to it. * * If the specified joystick is not present this function will return `NULL` * but will not generate an error. This can be used instead of first calling * @ref glfwJoystickPresent. * * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to * uniquely identify the make and model of a joystick but does not identify * a specific unit, e.g. all wired Xbox 360 controllers will have the same * GUID on that platform. The GUID for a unit may vary between platforms * depending on what hardware information the platform specific APIs provide. * * @param[in] jid The [joystick](@ref joysticks) to query. * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick * is not present or an [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified joystick is * disconnected or the library is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref gamepad * * @since Added in version 3.3. * * @ingroup input */ GLFWAPI const char* glfwGetJoystickGUID(int jid); /*! @brief Returns whether the specified joystick has a gamepad mapping. * * This function returns whether the specified joystick is both present and has * a gamepad mapping. * * If the specified joystick is present but does not have a gamepad mapping * this function will return `GLFW_FALSE` but will not generate an error. Call * @ref glfwJoystickPresent to check if a joystick is present regardless of * whether it has a mapping. * * @param[in] jid The [joystick](@ref joysticks) to query. * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, * or `GLFW_FALSE` otherwise. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_INVALID_ENUM. * * @thread_safety This function must only be called from the main thread. * * @sa @ref gamepad * @sa @ref glfwGetGamepadState * * @since Added in version 3.3. * * @ingroup input */ GLFWAPI int glfwJoystickIsGamepad(int jid); /*! @brief Sets the joystick configuration callback. * * This function sets the joystick configuration callback, or removes the * currently set callback. This is called when a joystick is connected to or * disconnected from the system. * * For joystick connection and disconnection events to be delivered on all * platforms, you need to call one of the [event processing](@ref events) * functions. Joystick disconnection may also be detected and the callback * called by joystick functions. The function will then return whatever it * returns if the joystick is not present. * * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. * * @sa @ref joystick_event * * @since Added in version 3.2. * * @ingroup input */ GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); /*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. * * This function parses the specified ASCII encoded string and updates the * internal list with any gamepad mappings it finds. This string may * contain either a single gamepad mapping or many mappings separated by * newlines. The parser supports the full format of the `gamecontrollerdb.txt` * source file including empty lines and comments. * * See @ref gamepad_mapping for a description of the format. * * If there is already a gamepad mapping for a given GUID in the internal list, * it will be replaced by the one passed to this function. If the library is * terminated and re-initialized the internal list will revert to the built-in * default. * * @param[in] string The string containing the gamepad mappings. * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_INVALID_VALUE. * * @thread_safety This function must only be called from the main thread. * * @sa @ref gamepad * @sa @ref glfwJoystickIsGamepad * @sa @ref glfwGetGamepadName * * @since Added in version 3.3. * * @ingroup input */ GLFWAPI int glfwUpdateGamepadMappings(const char* string); /*! @brief Returns the human-readable gamepad name for the specified joystick. * * This function returns the human-readable name of the gamepad from the * gamepad mapping assigned to the specified joystick. * * If the specified joystick is not present or does not have a gamepad mapping * this function will return `NULL` but will not generate an error. Call * @ref glfwJoystickPresent to check whether it is present regardless of * whether it has a mapping. * * @param[in] jid The [joystick](@ref joysticks) to query. * @return The UTF-8 encoded name of the gamepad, or `NULL` if the * joystick is not present, does not have a mapping or an * [error](@ref error_handling) occurred. * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified joystick is * disconnected, the gamepad mappings are updated or the library is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref gamepad * @sa @ref glfwJoystickIsGamepad * * @since Added in version 3.3. * * @ingroup input */ GLFWAPI const char* glfwGetGamepadName(int jid); /*! @brief Retrieves the state of the specified joystick remapped as a gamepad. * * This function retrives the state of the specified joystick remapped to * an Xbox-like gamepad. * * If the specified joystick is not present or does not have a gamepad mapping * this function will return `GLFW_FALSE` but will not generate an error. Call * @ref glfwJoystickPresent to check whether it is present regardless of * whether it has a mapping. * * The Guide button may not be available for input as it is often hooked by the * system or the Steam client. * * Not all devices have all the buttons or axes provided by @ref * GLFWgamepadstate. Unavailable buttons and axes will always report * `GLFW_RELEASE` and 1.0 respectively. * * @param[in] jid The [joystick](@ref joysticks) to query. * @param[out] state The gamepad input state of the joystick. * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is * connected, it has no gamepad mapping or an [error](@ref error_handling) * occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_INVALID_ENUM. * * @sa @ref gamepad * @sa @ref glfwUpdateGamepadMappings * @sa @ref glfwJoystickIsGamepad * * @since Added in version 3.3. * * @ingroup input */ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); /*! @brief Sets the clipboard to the specified string. * * This function sets the system clipboard to the specified, UTF-8 encoded * string. * * @param[in] window The window that will own the clipboard contents. * @param[in] string A UTF-8 encoded string. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark @wayland Clipboard is currently unimplemented. * * @pointer_lifetime The specified string is copied before this function * returns. * * @thread_safety This function must only be called from the main thread. * * @sa @ref clipboard * @sa @ref glfwGetClipboardString * * @since Added in version 3.0. * * @ingroup input */ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); /*! @brief Returns the contents of the clipboard as a string. * * This function returns the contents of the system clipboard, if it contains * or is convertible to a UTF-8 encoded string. If the clipboard is empty or * if its contents cannot be converted, `NULL` is returned and a @ref * GLFW_FORMAT_UNAVAILABLE error is generated. * * @param[in] window The window that will request the clipboard contents. * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` * if an [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @remark @wayland Clipboard is currently unimplemented. * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the next call to @ref * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library * is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref clipboard * @sa @ref glfwSetClipboardString * * @since Added in version 3.0. * * @ingroup input */ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); /*! @brief Returns the value of the GLFW timer. * * This function returns the value of the GLFW timer. Unless the timer has * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW * was initialized. * * The resolution of the timer is system dependent, but is usually on the order * of a few micro- or nanoseconds. It uses the highest-resolution monotonic * time source on each supported platform. * * @return The current value, in seconds, or zero if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function may be called from any thread. Reading and * writing of the internal timer offset is not atomic, so it needs to be * externally synchronized with calls to @ref glfwSetTime. * * @sa @ref time * * @since Added in version 1.0. * * @ingroup input */ GLFWAPI double glfwGetTime(void); /*! @brief Sets the GLFW timer. * * This function sets the value of the GLFW timer. It then continues to count * up from that value. The value must be a positive finite number less than * or equal to 18446744073.0, which is approximately 584.5 years. * * @param[in] time The new value, in seconds. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_INVALID_VALUE. * * @remark The upper limit of the timer is calculated as * floor((264 - 1) / 109) and is due to implementations * storing nanoseconds in 64 bits. The limit may be increased in the future. * * @thread_safety This function may be called from any thread. Reading and * writing of the internal timer offset is not atomic, so it needs to be * externally synchronized with calls to @ref glfwGetTime. * * @sa @ref time * * @since Added in version 2.2. * * @ingroup input */ GLFWAPI void glfwSetTime(double time); /*! @brief Returns the current value of the raw timer. * * This function returns the current value of the raw timer, measured in * 1 / frequency seconds. To get the frequency, call @ref * glfwGetTimerFrequency. * * @return The value of the timer, or zero if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function may be called from any thread. * * @sa @ref time * @sa @ref glfwGetTimerFrequency * * @since Added in version 3.2. * * @ingroup input */ GLFWAPI uint64_t glfwGetTimerValue(void); /*! @brief Returns the frequency, in Hz, of the raw timer. * * This function returns the frequency, in Hz, of the raw timer. * * @return The frequency of the timer, in Hz, or zero if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function may be called from any thread. * * @sa @ref time * @sa @ref glfwGetTimerValue * * @since Added in version 3.2. * * @ingroup input */ GLFWAPI uint64_t glfwGetTimerFrequency(void); /*! @brief Makes the context of the specified window current for the calling * thread. * * This function makes the OpenGL or OpenGL ES context of the specified window * current on the calling thread. A context can only be made current on * a single thread at a time and each thread can have only a single current * context at a time. * * By default, making a context non-current implicitly forces a pipeline flush. * On machines that support `GL_KHR_context_flush_control`, you can control * whether a context performs this flush by setting the * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) * hint. * * The specified window must have an OpenGL or OpenGL ES context. Specifying * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT * error. * * @param[in] window The window whose context to make current, or `NULL` to * detach the current context. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. * * @thread_safety This function may be called from any thread. * * @sa @ref context_current * @sa @ref glfwGetCurrentContext * * @since Added in version 3.0. * * @ingroup context */ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); /*! @brief Returns the window whose context is current on the calling thread. * * This function returns the window whose OpenGL or OpenGL ES context is * current on the calling thread. * * @return The window whose context is current, or `NULL` if no window's * context is current. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function may be called from any thread. * * @sa @ref context_current * @sa @ref glfwMakeContextCurrent * * @since Added in version 3.0. * * @ingroup context */ GLFWAPI GLFWwindow* glfwGetCurrentContext(void); /*! @brief Swaps the front and back buffers of the specified window. * * This function swaps the front and back buffers of the specified window when * rendering with OpenGL or OpenGL ES. If the swap interval is greater than * zero, the GPU driver waits the specified number of screen updates before * swapping the buffers. * * The specified window must have an OpenGL or OpenGL ES context. Specifying * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT * error. * * This function does not apply to Vulkan. If you are rendering with Vulkan, * see `vkQueuePresentKHR` instead. * * @param[in] window The window whose buffers to swap. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. * * @remark __EGL:__ The context of the specified window must be current on the * calling thread. * * @thread_safety This function may be called from any thread. * * @sa @ref buffer_swap * @sa @ref glfwSwapInterval * * @since Added in version 1.0. * @glfw3 Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwSwapBuffers(GLFWwindow* window); /*! @brief Sets the swap interval for the current context. * * This function sets the swap interval for the current OpenGL or OpenGL ES * context, i.e. the number of screen updates to wait from the time @ref * glfwSwapBuffers was called before swapping the buffers and returning. This * is sometimes called _vertical synchronization_, _vertical retrace * synchronization_ or just _vsync_. * * Contexts that support either of the `WGL_EXT_swap_control_tear` and * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, * which allow the driver to swap even if a frame arrives a little bit late. * You can check for the presence of these extensions using @ref * glfwExtensionSupported. For more information about swap tearing, see the * extension specifications. * * A context must be current on the calling thread. Calling this function * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. * * This function does not apply to Vulkan. If you are rendering with Vulkan, * see the present mode of your swapchain instead. * * @param[in] interval The minimum number of screen updates to wait for * until the buffers are swapped by @ref glfwSwapBuffers. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. * * @remark This function is not called during context creation, leaving the * swap interval set to whatever is the default on that platform. This is done * because some swap interval extensions used by GLFW do not allow the swap * interval to be reset to zero once it has been set to a non-zero value. * * @remark Some GPU drivers do not honor the requested swap interval, either * because of a user setting that overrides the application's request or due to * bugs in the driver. * * @thread_safety This function may be called from any thread. * * @sa @ref buffer_swap * @sa @ref glfwSwapBuffers * * @since Added in version 1.0. * * @ingroup context */ GLFWAPI void glfwSwapInterval(int interval); /*! @brief Returns whether the specified extension is available. * * This function returns whether the specified * [API extension](@ref context_glext) is supported by the current OpenGL or * OpenGL ES context. It searches both for client API extension and context * creation API extensions. * * A context must be current on the calling thread. Calling this function * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. * * As this functions retrieves and searches one or more extension strings each * call, it is recommended that you cache its results if it is going to be used * frequently. The extension strings will not change during the lifetime of * a context, so there is no danger in doing this. * * This function does not apply to Vulkan. If you are using Vulkan, see @ref * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` * and `vkEnumerateDeviceExtensionProperties` instead. * * @param[in] extension The ASCII encoded name of the extension. * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` * otherwise. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function may be called from any thread. * * @sa @ref context_glext * @sa @ref glfwGetProcAddress * * @since Added in version 1.0. * * @ingroup context */ GLFWAPI int glfwExtensionSupported(const char* extension); /*! @brief Returns the address of the specified function for the current * context. * * This function returns the address of the specified OpenGL or OpenGL ES * [core or extension function](@ref context_glext), if it is supported * by the current context. * * A context must be current on the calling thread. Calling this function * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. * * This function does not apply to Vulkan. If you are rendering with Vulkan, * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and * `vkGetDeviceProcAddr` instead. * * @param[in] procname The ASCII encoded name of the function. * @return The address of the function, or `NULL` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. * * @remark The address of a given function is not guaranteed to be the same * between contexts. * * @remark This function may return a non-`NULL` address despite the * associated version or extension not being available. Always check the * context version or extension string first. * * @pointer_lifetime The returned function pointer is valid until the context * is destroyed or the library is terminated. * * @thread_safety This function may be called from any thread. * * @sa @ref context_glext * @sa @ref glfwExtensionSupported * * @since Added in version 1.0. * * @ingroup context */ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); /*! @brief Returns whether the Vulkan loader and an ICD have been found. * * This function returns whether the Vulkan loader and any minimally functional * ICD have been found. * * The availability of a Vulkan loader and even an ICD does not by itself * guarantee that surface creation or even instance creation is possible. * For example, on Fermi systems Nvidia will install an ICD that provides no * actual Vulkan support. Call @ref glfwGetRequiredInstanceExtensions to check * whether the extensions necessary for Vulkan surface creation are available * and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue * family of a physical device supports image presentation. * * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` * otherwise. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function may be called from any thread. * * @sa @ref vulkan_support * * @since Added in version 3.2. * * @ingroup vulkan */ GLFWAPI int glfwVulkanSupported(void); /*! @brief Returns the Vulkan instance extensions required by GLFW. * * This function returns an array of names of Vulkan instance extensions required * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the * list will always contains `VK_KHR_surface`, so if you don't require any * additional extensions you can pass this list directly to the * `VkInstanceCreateInfo` struct. * * If Vulkan is not available on the machine, this function returns `NULL` and * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported * to check whether Vulkan is at least minimally available. * * If Vulkan is available but no set of extensions allowing window surface * creation was found, this function returns `NULL`. You may still use Vulkan * for off-screen rendering and compute work. * * @param[out] count Where to store the number of extensions in the returned * array. This is set to zero if an error occurred. * @return An array of ASCII encoded extension names, or `NULL` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_API_UNAVAILABLE. * * @remark Additional extensions may be required by future versions of GLFW. * You should check if any extensions you wish to enable are already in the * returned array, as it is an error to specify an extension more than once in * the `VkInstanceCreateInfo` struct. * * @remark @macos This function currently only supports the * `VK_MVK_macos_surface` extension from MoltenVK. * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is guaranteed to be valid only until the * library is terminated. * * @thread_safety This function may be called from any thread. * * @sa @ref vulkan_ext * @sa @ref glfwCreateWindowSurface * * @since Added in version 3.2. * * @ingroup vulkan */ GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); #if defined(VK_VERSION_1_0) /*! @brief Returns the address of the specified Vulkan instance function. * * This function returns the address of the specified Vulkan core or extension * function for the specified instance. If instance is set to `NULL` it can * return any function exported from the Vulkan loader, including at least the * following functions: * * - `vkEnumerateInstanceExtensionProperties` * - `vkEnumerateInstanceLayerProperties` * - `vkCreateInstance` * - `vkGetInstanceProcAddr` * * If Vulkan is not available on the machine, this function returns `NULL` and * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported * to check whether Vulkan is at least minimally available. * * This function is equivalent to calling `vkGetInstanceProcAddr` with * a platform-specific query of the Vulkan loader as a fallback. * * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve * functions related to instance creation. * @param[in] procname The ASCII encoded name of the function. * @return The address of the function, or `NULL` if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_API_UNAVAILABLE. * * @pointer_lifetime The returned function pointer is valid until the library * is terminated. * * @thread_safety This function may be called from any thread. * * @sa @ref vulkan_proc * * @since Added in version 3.2. * * @ingroup vulkan */ GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); /*! @brief Returns whether the specified queue family can present images. * * This function returns whether the specified queue family of the specified * physical device supports presentation to the platform GLFW was built for. * * If Vulkan or the required window surface creation instance extensions are * not available on the machine, or if the specified instance was not created * with the required extensions, this function returns `GLFW_FALSE` and * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported * to check whether Vulkan is at least minimally available and @ref * glfwGetRequiredInstanceExtensions to check what instance extensions are * required. * * @param[in] instance The instance that the physical device belongs to. * @param[in] device The physical device that the queue family belongs to. * @param[in] queuefamily The index of the queue family to query. * @return `GLFW_TRUE` if the queue family supports presentation, or * `GLFW_FALSE` otherwise. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. * * @remark @macos This function currently always returns `GLFW_TRUE`, as the * `VK_MVK_macos_surface` extension does not provide * a `vkGetPhysicalDevice*PresentationSupport` type function. * * @thread_safety This function may be called from any thread. For * synchronization details of Vulkan objects, see the Vulkan specification. * * @sa @ref vulkan_present * * @since Added in version 3.2. * * @ingroup vulkan */ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); /*! @brief Creates a Vulkan surface for the specified window. * * This function creates a Vulkan surface for the specified window. * * If the Vulkan loader or at least one minimally functional ICD were not found, * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether * Vulkan is at least minimally available. * * If the required window surface creation instance extensions are not * available or if the specified instance was not created with these extensions * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref * glfwGetRequiredInstanceExtensions to check what instance extensions are * required. * * The window surface must be destroyed before the specified Vulkan instance. * It is the responsibility of the caller to destroy the window surface. GLFW * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the * surface. * * @param[in] instance The Vulkan instance to create the surface in. * @param[in] window The window to create the surface for. * @param[in] allocator The allocator to use, or `NULL` to use the default * allocator. * @param[out] surface Where to store the handle of the surface. This is set * to `VK_NULL_HANDLE` if an error occurred. * @return `VK_SUCCESS` if successful, or a Vulkan error code if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. * * @remark If an error occurs before the creation call is made, GLFW returns * the Vulkan error code most appropriate for the error. Appropriate use of * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should * eliminate almost all occurrences of these errors. * * @remark @macos This function currently only supports the * `VK_MVK_macos_surface` extension from MoltenVK. * * @remark @macos This function creates and sets a `CAMetalLayer` instance for * the window content view, which is required for MoltenVK to function. * * @thread_safety This function may be called from any thread. For * synchronization details of Vulkan objects, see the Vulkan specification. * * @sa @ref vulkan_surface * @sa @ref glfwGetRequiredInstanceExtensions * * @since Added in version 3.2. * * @ingroup vulkan */ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); #endif /*VK_VERSION_1_0*/ /************************************************************************* * Global definition cleanup *************************************************************************/ /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ #ifdef GLFW_WINGDIAPI_DEFINED #undef WINGDIAPI #undef GLFW_WINGDIAPI_DEFINED #endif #ifdef GLFW_CALLBACK_DEFINED #undef CALLBACK #undef GLFW_CALLBACK_DEFINED #endif /* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally * defined by some gl.h variants (OpenBSD) so define it after if needed. */ #ifndef GLAPIENTRY #define GLAPIENTRY APIENTRY #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ #ifdef __cplusplus } #endif #endif /* _glfw3_h_ */ ================================================ FILE: external/GLFW/include/GLFW/glfw3native.h ================================================ /************************************************************************* * GLFW 3.3 - www.glfw.org * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2016 Camilla Löwy * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef _glfw3_native_h_ #define _glfw3_native_h_ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Doxygen documentation *************************************************************************/ /*! @file glfw3native.h * @brief The header of the native access functions. * * This is the header file of the native access functions. See @ref native for * more information. */ /*! @defgroup native Native access * @brief Functions related to accessing native handles. * * **By using the native access functions you assert that you know what you're * doing and how to fix problems caused by using them. If you don't, you * shouldn't be using them.** * * Before the inclusion of @ref glfw3native.h, you may define zero or more * window system API macro and zero or more context creation API macros. * * The chosen backends must match those the library was compiled for. Failure * to do this will cause a link-time error. * * The available window API macros are: * * `GLFW_EXPOSE_NATIVE_WIN32` * * `GLFW_EXPOSE_NATIVE_COCOA` * * `GLFW_EXPOSE_NATIVE_X11` * * `GLFW_EXPOSE_NATIVE_WAYLAND` * * `GLFW_EXPOSE_NATIVE_MIR` * * The available context API macros are: * * `GLFW_EXPOSE_NATIVE_WGL` * * `GLFW_EXPOSE_NATIVE_NSGL` * * `GLFW_EXPOSE_NATIVE_GLX` * * `GLFW_EXPOSE_NATIVE_EGL` * * `GLFW_EXPOSE_NATIVE_OSMESA` * * These macros select which of the native access functions that are declared * and which platform-specific headers to include. It is then up your (by * definition platform-specific) code to handle which of these should be * defined. */ /************************************************************************* * System headers and types *************************************************************************/ #if defined(GLFW_EXPOSE_NATIVE_WIN32) // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for // example to allow applications to correctly declare a GL_ARB_debug_output // callback) but windows.h assumes no one will define APIENTRY before it does #if defined(GLFW_APIENTRY_DEFINED) #undef APIENTRY #undef GLFW_APIENTRY_DEFINED #endif #include #elif defined(GLFW_EXPOSE_NATIVE_COCOA) #include #if defined(__OBJC__) #import #else typedef void* id; #endif #elif defined(GLFW_EXPOSE_NATIVE_X11) #include #include #elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) #include #elif defined(GLFW_EXPOSE_NATIVE_MIR) #include #endif #if defined(GLFW_EXPOSE_NATIVE_WGL) /* WGL is declared by windows.h */ #endif #if defined(GLFW_EXPOSE_NATIVE_NSGL) /* NSGL is declared by Cocoa.h */ #endif #if defined(GLFW_EXPOSE_NATIVE_GLX) #include #endif #if defined(GLFW_EXPOSE_NATIVE_EGL) #include #endif #if defined(GLFW_EXPOSE_NATIVE_OSMESA) #include #endif /************************************************************************* * Functions *************************************************************************/ #if defined(GLFW_EXPOSE_NATIVE_WIN32) /*! @brief Returns the adapter device name of the specified monitor. * * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) * of the specified monitor, or `NULL` if an [error](@ref error_handling) * occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.1. * * @ingroup native */ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); /*! @brief Returns the display device name of the specified monitor. * * @return The UTF-8 encoded display device name (for example * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.1. * * @ingroup native */ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); /*! @brief Returns the `HWND` of the specified window. * * @return The `HWND` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.0. * * @ingroup native */ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_WGL) /*! @brief Returns the `HGLRC` of the specified window. * * @return The `HGLRC` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.0. * * @ingroup native */ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_COCOA) /*! @brief Returns the `CGDirectDisplayID` of the specified monitor. * * @return The `CGDirectDisplayID` of the specified monitor, or * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.1. * * @ingroup native */ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); /*! @brief Returns the `NSWindow` of the specified window. * * @return The `NSWindow` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.0. * * @ingroup native */ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_NSGL) /*! @brief Returns the `NSOpenGLContext` of the specified window. * * @return The `NSOpenGLContext` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.0. * * @ingroup native */ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_X11) /*! @brief Returns the `Display` used by GLFW. * * @return The `Display` used by GLFW, or `NULL` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.0. * * @ingroup native */ GLFWAPI Display* glfwGetX11Display(void); /*! @brief Returns the `RRCrtc` of the specified monitor. * * @return The `RRCrtc` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.1. * * @ingroup native */ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); /*! @brief Returns the `RROutput` of the specified monitor. * * @return The `RROutput` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.1. * * @ingroup native */ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); /*! @brief Returns the `Window` of the specified window. * * @return The `Window` of the specified window, or `None` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.0. * * @ingroup native */ GLFWAPI Window glfwGetX11Window(GLFWwindow* window); /*! @brief Sets the current primary selection to the specified string. * * @param[in] string A UTF-8 encoded string. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @pointer_lifetime The specified string is copied before this function * returns. * * @thread_safety This function must only be called from the main thread. * * @sa @ref clipboard * @sa glfwGetX11SelectionString * @sa glfwSetClipboardString * * @since Added in version 3.3. * * @ingroup native */ GLFWAPI void glfwSetX11SelectionString(const char* string); /*! @brief Returns the contents of the current primary selection as a string. * * If the selection is empty or if its contents cannot be converted, `NULL` * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated. * * @return The contents of the selection as a UTF-8 encoded string, or `NULL` * if an [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the next call to @ref * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the * library is terminated. * * @thread_safety This function must only be called from the main thread. * * @sa @ref clipboard * @sa glfwSetX11SelectionString * @sa glfwGetClipboardString * * @since Added in version 3.3. * * @ingroup native */ GLFWAPI const char* glfwGetX11SelectionString(void); #endif #if defined(GLFW_EXPOSE_NATIVE_GLX) /*! @brief Returns the `GLXContext` of the specified window. * * @return The `GLXContext` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.0. * * @ingroup native */ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); /*! @brief Returns the `GLXWindow` of the specified window. * * @return The `GLXWindow` of the specified window, or `None` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.2. * * @ingroup native */ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_WAYLAND) /*! @brief Returns the `struct wl_display*` used by GLFW. * * @return The `struct wl_display*` used by GLFW, or `NULL` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.2. * * @ingroup native */ GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); /*! @brief Returns the `struct wl_output*` of the specified monitor. * * @return The `struct wl_output*` of the specified monitor, or `NULL` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.2. * * @ingroup native */ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); /*! @brief Returns the main `struct wl_surface*` of the specified window. * * @return The main `struct wl_surface*` of the specified window, or `NULL` if * an [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.2. * * @ingroup native */ GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_MIR) /*! @brief Returns the `MirConnection*` used by GLFW. * * @return The `MirConnection*` used by GLFW, or `NULL` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.2. * * @ingroup native */ GLFWAPI MirConnection* glfwGetMirDisplay(void); /*! @brief Returns the Mir output ID of the specified monitor. * * @return The Mir output ID of the specified monitor, or zero if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.2. * * @ingroup native */ GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor); /*! @brief Returns the `MirWindow*` of the specified window. * * @return The `MirWindow*` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.2. * * @ingroup native */ GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_EGL) /*! @brief Returns the `EGLDisplay` used by GLFW. * * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.0. * * @ingroup native */ GLFWAPI EGLDisplay glfwGetEGLDisplay(void); /*! @brief Returns the `EGLContext` of the specified window. * * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.0. * * @ingroup native */ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); /*! @brief Returns the `EGLSurface` of the specified window. * * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.0. * * @ingroup native */ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_OSMESA) /*! @brief Retrieves the color buffer associated with the specified window. * * @param[in] window The window whose color buffer to retrieve. * @param[out] width Where to store the width of the color buffer, or `NULL`. * @param[out] height Where to store the height of the color buffer, or `NULL`. * @param[out] format Where to store the OSMesa pixel format of the color * buffer, or `NULL`. * @param[out] buffer Where to store the address of the color buffer, or * `NULL`. * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.3. * * @ingroup native */ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer); /*! @brief Retrieves the depth buffer associated with the specified window. * * @param[in] window The window whose depth buffer to retrieve. * @param[out] width Where to store the width of the depth buffer, or `NULL`. * @param[out] height Where to store the height of the depth buffer, or `NULL`. * @param[out] bytesPerValue Where to store the number of bytes per depth * buffer element, or `NULL`. * @param[out] buffer Where to store the address of the depth buffer, or * `NULL`. * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.3. * * @ingroup native */ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer); /*! @brief Returns the `OSMesaContext` of the specified window. * * @return The `OSMesaContext` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * * @since Added in version 3.3. * * @ingroup native */ GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window); #endif #ifdef __cplusplus } #endif #endif /* _glfw3_native_h_ */ ================================================ FILE: external/GLFW/src/CMakeLists.txt ================================================ set(common_HEADERS internal.h mappings.h "${GLFW_BINARY_DIR}/src/glfw_config.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h") set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c) if (_GLFW_COCOA) set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h posix_thread.h nsgl_context.h egl_context.h osmesa_context.h) set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c nsgl_context.m egl_context.c osmesa_context.c) elseif (_GLFW_WIN32) set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h wgl_context.h egl_context.h osmesa_context.h) set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c win32_monitor.c win32_time.c win32_thread.c win32_window.c wgl_context.c egl_context.c osmesa_context.c) elseif (_GLFW_X11) set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h posix_thread.h glx_context.h egl_context.h osmesa_context.h) set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c xkb_unicode.c posix_time.c posix_thread.c glx_context.c egl_context.c osmesa_context.c) if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux") set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h) set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c) else() set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h) set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c) endif() elseif (_GLFW_WAYLAND) set(glfw_HEADERS ${common_HEADERS} wl_platform.h linux_joystick.h posix_time.h posix_thread.h xkb_unicode.h egl_context.h osmesa_context.h) set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c linux_joystick.c posix_time.c posix_thread.c xkb_unicode.c egl_context.c osmesa_context.c) ecm_add_wayland_client_protocol(glfw_SOURCES PROTOCOL "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml" BASENAME relative-pointer-unstable-v1) ecm_add_wayland_client_protocol(glfw_SOURCES PROTOCOL "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml" BASENAME pointer-constraints-unstable-v1) elseif (_GLFW_MIR) set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h posix_time.h posix_thread.h xkb_unicode.h egl_context.h osmesa_context.h) set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c linux_joystick.c posix_time.c posix_thread.c xkb_unicode.c egl_context.c osmesa_context.c) elseif (_GLFW_OSMESA) set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h posix_time.h posix_thread.h osmesa_context.h) set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c null_joystick.c posix_time.c posix_thread.c osmesa_context.c) endif() if (APPLE) # For some reason, CMake doesn't know about .m set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C) endif() # Make GCC and Clang warn about declarations that VS 2010 and 2012 won't accept # for all source files that VS will build if (${CMAKE_C_COMPILER_ID} STREQUAL GNU OR ${CMAKE_C_COMPILER_ID} STREQUAL Clang) if (WIN32) set(windows_SOURCES ${glfw_SOURCES}) else() set(windows_SOURCES ${common_SOURCES}) endif() set_source_files_properties(${windows_SOURCES} PROPERTIES COMPILE_FLAGS -Wdeclaration-after-statement) endif() add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) set_target_properties(glfw PROPERTIES OUTPUT_NAME ${GLFW_LIB_NAME} VERSION ${GLFW_VERSION} SOVERSION ${GLFW_VERSION_MAJOR} POSITION_INDEPENDENT_CODE ON FOLDER "GLFW3") target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H $<$:_XOPEN_SOURCE=600>) target_include_directories(glfw PUBLIC "$" "$/include>") target_include_directories(glfw PRIVATE "${GLFW_SOURCE_DIR}/src" "${GLFW_BINARY_DIR}/src" ${glfw_INCLUDE_DIRS}) # HACK: When building on MinGW, WINVER and UNICODE need to be defined before # the inclusion of stddef.h (by glfw3.h), which is itself included before # win32_platform.h. We define them here until a saner solution can be found # NOTE: MinGW-w64 and Visual C++ do /not/ need this hack. target_compile_definitions(glfw PRIVATE "$<$:UNICODE;WINVER=0x0501>") # Enable a reasonable set of warnings (no, -Wextra is not reasonable) target_compile_options(glfw PRIVATE "$<$:-Wall>" "$<$:-Wall>") if (BUILD_SHARED_LIBS) if (WIN32) if (MINGW) # Remove the lib prefix on the DLL (but not the import library set_target_properties(glfw PROPERTIES PREFIX "") # Add a suffix to the import library to avoid naming conflicts set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a") else() # Add a suffix to the import library to avoid naming conflicts set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") endif() elseif (APPLE) # Add -fno-common to work around a bug in Apple's GCC target_compile_options(glfw PRIVATE "-fno-common") set_target_properties(glfw PROPERTIES INSTALL_NAME_DIR "lib${LIB_SUFFIX}") elseif (UNIX) # Hide symbols not explicitly tagged for export from the shared library target_compile_options(glfw PRIVATE "-fvisibility=hidden") endif() target_compile_definitions(glfw INTERFACE GLFW_DLL) target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES}) else() target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES}) endif() if (MSVC) target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS) endif() if (GLFW_INSTALL) install(TARGETS glfw EXPORT glfwTargets RUNTIME DESTINATION "bin" ARCHIVE DESTINATION "lib${LIB_SUFFIX}" LIBRARY DESTINATION "lib${LIB_SUFFIX}") endif() ================================================ FILE: external/GLFW/src/cocoa_init.m ================================================ //======================================================================== // GLFW 3.3 macOS - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include // For MAXPATHLEN // Change to our application bundle's resources directory, if present // static void changeToResourcesDirectory(void) { char resourcesPath[MAXPATHLEN]; CFBundleRef bundle = CFBundleGetMainBundle(); if (!bundle) return; CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo) { CFRelease(last); CFRelease(resourcesURL); return; } CFRelease(last); if (!CFURLGetFileSystemRepresentation(resourcesURL, true, (UInt8*) resourcesPath, MAXPATHLEN)) { CFRelease(resourcesURL); return; } CFRelease(resourcesURL); chdir(resourcesPath); } // Create key code translation tables // static void createKeyTables(void) { int scancode; memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes)); memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes)); _glfw.ns.keycodes[0x1D] = GLFW_KEY_0; _glfw.ns.keycodes[0x12] = GLFW_KEY_1; _glfw.ns.keycodes[0x13] = GLFW_KEY_2; _glfw.ns.keycodes[0x14] = GLFW_KEY_3; _glfw.ns.keycodes[0x15] = GLFW_KEY_4; _glfw.ns.keycodes[0x17] = GLFW_KEY_5; _glfw.ns.keycodes[0x16] = GLFW_KEY_6; _glfw.ns.keycodes[0x1A] = GLFW_KEY_7; _glfw.ns.keycodes[0x1C] = GLFW_KEY_8; _glfw.ns.keycodes[0x19] = GLFW_KEY_9; _glfw.ns.keycodes[0x00] = GLFW_KEY_A; _glfw.ns.keycodes[0x0B] = GLFW_KEY_B; _glfw.ns.keycodes[0x08] = GLFW_KEY_C; _glfw.ns.keycodes[0x02] = GLFW_KEY_D; _glfw.ns.keycodes[0x0E] = GLFW_KEY_E; _glfw.ns.keycodes[0x03] = GLFW_KEY_F; _glfw.ns.keycodes[0x05] = GLFW_KEY_G; _glfw.ns.keycodes[0x04] = GLFW_KEY_H; _glfw.ns.keycodes[0x22] = GLFW_KEY_I; _glfw.ns.keycodes[0x26] = GLFW_KEY_J; _glfw.ns.keycodes[0x28] = GLFW_KEY_K; _glfw.ns.keycodes[0x25] = GLFW_KEY_L; _glfw.ns.keycodes[0x2E] = GLFW_KEY_M; _glfw.ns.keycodes[0x2D] = GLFW_KEY_N; _glfw.ns.keycodes[0x1F] = GLFW_KEY_O; _glfw.ns.keycodes[0x23] = GLFW_KEY_P; _glfw.ns.keycodes[0x0C] = GLFW_KEY_Q; _glfw.ns.keycodes[0x0F] = GLFW_KEY_R; _glfw.ns.keycodes[0x01] = GLFW_KEY_S; _glfw.ns.keycodes[0x11] = GLFW_KEY_T; _glfw.ns.keycodes[0x20] = GLFW_KEY_U; _glfw.ns.keycodes[0x09] = GLFW_KEY_V; _glfw.ns.keycodes[0x0D] = GLFW_KEY_W; _glfw.ns.keycodes[0x07] = GLFW_KEY_X; _glfw.ns.keycodes[0x10] = GLFW_KEY_Y; _glfw.ns.keycodes[0x06] = GLFW_KEY_Z; _glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE; _glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH; _glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA; _glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL; _glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT; _glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET; _glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS; _glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD; _glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET; _glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON; _glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH; _glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1; _glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE; _glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK; _glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE; _glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN; _glfw.ns.keycodes[0x77] = GLFW_KEY_END; _glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER; _glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE; _glfw.ns.keycodes[0x7A] = GLFW_KEY_F1; _glfw.ns.keycodes[0x78] = GLFW_KEY_F2; _glfw.ns.keycodes[0x63] = GLFW_KEY_F3; _glfw.ns.keycodes[0x76] = GLFW_KEY_F4; _glfw.ns.keycodes[0x60] = GLFW_KEY_F5; _glfw.ns.keycodes[0x61] = GLFW_KEY_F6; _glfw.ns.keycodes[0x62] = GLFW_KEY_F7; _glfw.ns.keycodes[0x64] = GLFW_KEY_F8; _glfw.ns.keycodes[0x65] = GLFW_KEY_F9; _glfw.ns.keycodes[0x6D] = GLFW_KEY_F10; _glfw.ns.keycodes[0x67] = GLFW_KEY_F11; _glfw.ns.keycodes[0x6F] = GLFW_KEY_F12; _glfw.ns.keycodes[0x69] = GLFW_KEY_F13; _glfw.ns.keycodes[0x6B] = GLFW_KEY_F14; _glfw.ns.keycodes[0x71] = GLFW_KEY_F15; _glfw.ns.keycodes[0x6A] = GLFW_KEY_F16; _glfw.ns.keycodes[0x40] = GLFW_KEY_F17; _glfw.ns.keycodes[0x4F] = GLFW_KEY_F18; _glfw.ns.keycodes[0x50] = GLFW_KEY_F19; _glfw.ns.keycodes[0x5A] = GLFW_KEY_F20; _glfw.ns.keycodes[0x73] = GLFW_KEY_HOME; _glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT; _glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT; _glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT; _glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL; _glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT; _glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER; _glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU; _glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK; _glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN; _glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP; _glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT; _glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT; _glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL; _glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT; _glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER; _glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE; _glfw.ns.keycodes[0x30] = GLFW_KEY_TAB; _glfw.ns.keycodes[0x7E] = GLFW_KEY_UP; _glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0; _glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1; _glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2; _glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3; _glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4; _glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5; _glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6; _glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7; _glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8; _glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9; _glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD; _glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL; _glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE; _glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER; _glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL; _glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY; _glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT; for (scancode = 0; scancode < 256; scancode++) { // Store the reverse translation for faster key name lookup if (_glfw.ns.keycodes[scancode] >= 0) _glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode; } } // Retrieve Unicode data for the current keyboard layout // static GLFWbool updateUnicodeDataNS(void) { if (_glfw.ns.inputSource) { CFRelease(_glfw.ns.inputSource); _glfw.ns.inputSource = NULL; _glfw.ns.unicodeData = nil; } _glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource(); if (!_glfw.ns.inputSource) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to retrieve keyboard layout input source"); return GLFW_FALSE; } _glfw.ns.unicodeData = TISGetInputSourceProperty(_glfw.ns.inputSource, kTISPropertyUnicodeKeyLayoutData); if (!_glfw.ns.unicodeData) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to retrieve keyboard layout Unicode data"); return GLFW_FALSE; } return GLFW_TRUE; } // Load HIToolbox.framework and the TIS symbols we need from it // static GLFWbool initializeTIS(void) { // This works only because Cocoa has already loaded it properly _glfw.ns.tis.bundle = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox")); if (!_glfw.ns.tis.bundle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to load HIToolbox.framework"); return GLFW_FALSE; } CFStringRef* kPropertyUnicodeKeyLayoutData = CFBundleGetDataPointerForName(_glfw.ns.tis.bundle, CFSTR("kTISPropertyUnicodeKeyLayoutData")); _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource = CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle, CFSTR("TISCopyCurrentKeyboardLayoutInputSource")); _glfw.ns.tis.GetInputSourceProperty = CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle, CFSTR("TISGetInputSourceProperty")); _glfw.ns.tis.GetKbdType = CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle, CFSTR("LMGetKbdType")); if (!kPropertyUnicodeKeyLayoutData || !TISCopyCurrentKeyboardLayoutInputSource || !TISGetInputSourceProperty || !LMGetKbdType) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to load TIS API symbols"); return GLFW_FALSE; } _glfw.ns.tis.kPropertyUnicodeKeyLayoutData = *kPropertyUnicodeKeyLayoutData; return updateUnicodeDataNS(); } @interface GLFWLayoutListener : NSObject @end @implementation GLFWLayoutListener - (void)selectedKeyboardInputSourceChanged:(NSObject* )object { updateUnicodeDataNS(); } @end ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; if (_glfw.hints.init.ns.chdir) changeToResourcesDirectory(); _glfw.ns.listener = [[GLFWLayoutListener alloc] init]; [[NSNotificationCenter defaultCenter] addObserver:_glfw.ns.listener selector:@selector(selectedKeyboardInputSourceChanged:) name:NSTextInputContextKeyboardSelectionDidChangeNotification object:nil]; createKeyTables(); _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); if (!_glfw.ns.eventSource) return GLFW_FALSE; CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0); if (!initializeTIS()) return GLFW_FALSE; _glfwInitTimerNS(); _glfwInitJoysticksNS(); _glfwPollMonitorsNS(); return GLFW_TRUE; } void _glfwPlatformTerminate(void) { if (_glfw.ns.inputSource) { CFRelease(_glfw.ns.inputSource); _glfw.ns.inputSource = NULL; _glfw.ns.unicodeData = nil; } if (_glfw.ns.eventSource) { CFRelease(_glfw.ns.eventSource); _glfw.ns.eventSource = NULL; } if (_glfw.ns.delegate) { [NSApp setDelegate:nil]; [_glfw.ns.delegate release]; _glfw.ns.delegate = nil; } if (_glfw.ns.listener) { [[NSNotificationCenter defaultCenter] removeObserver:_glfw.ns.listener name:NSTextInputContextKeyboardSelectionDidChangeNotification object:nil]; [[NSNotificationCenter defaultCenter] removeObserver:_glfw.ns.listener]; [_glfw.ns.listener release]; _glfw.ns.listener = nil; } free(_glfw.ns.clipboardString); _glfwTerminateNSGL(); _glfwTerminateJoysticksNS(); [_glfw.ns.autoreleasePool release]; _glfw.ns.autoreleasePool = nil; } const char* _glfwPlatformGetVersionString(void) { return _GLFW_VERSION_NUMBER " Cocoa NSGL" #if defined(_GLFW_BUILD_DLL) " dynamic" #endif ; } ================================================ FILE: external/GLFW/src/cocoa_joystick.h ================================================ //======================================================================== // GLFW 3.3 Cocoa - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #include #include #include #define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE #define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X" // Cocoa-specific per-joystick data // typedef struct _GLFWjoystickNS { IOHIDDeviceRef device; CFMutableArrayRef axes; CFMutableArrayRef buttons; CFMutableArrayRef hats; } _GLFWjoystickNS; void _glfwInitJoysticksNS(void); void _glfwTerminateJoysticksNS(void); ================================================ FILE: external/GLFW/src/cocoa_joystick.m ================================================ //======================================================================== // GLFW 3.3 Cocoa - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2016 Camilla Löwy // Copyright (c) 2012 Torsten Walluhn // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include #include // Joystick element information // typedef struct _GLFWjoyelementNS { IOHIDElementRef native; uint32_t usage; int index; long minimum; long maximum; } _GLFWjoyelementNS; // Returns the value of the specified element of the specified joystick // static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element) { IOHIDValueRef valueRef; long value = 0; if (js->ns.device) { if (IOHIDDeviceGetValue(js->ns.device, element->native, &valueRef) == kIOReturnSuccess) { value = IOHIDValueGetIntegerValue(valueRef); } } return value; } // Comparison function for matching the SDL element order // static CFComparisonResult compareElements(const void* fp, const void* sp, void* user) { const _GLFWjoyelementNS* fe = fp; const _GLFWjoyelementNS* se = sp; if (fe->usage < se->usage) return kCFCompareLessThan; if (fe->usage > se->usage) return kCFCompareGreaterThan; if (fe->index < se->index) return kCFCompareLessThan; if (fe->index > se->index) return kCFCompareGreaterThan; return kCFCompareEqualTo; } // Removes the specified joystick // static void closeJoystick(_GLFWjoystick* js) { int i; if (!js->present) return; for (i = 0; i < CFArrayGetCount(js->ns.axes); i++) free((void*) CFArrayGetValueAtIndex(js->ns.axes, i)); CFRelease(js->ns.axes); for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++) free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i)); CFRelease(js->ns.buttons); for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) free((void*) CFArrayGetValueAtIndex(js->ns.hats, i)); CFRelease(js->ns.hats); _glfwFreeJoystick(js); _glfwInputJoystick(js, GLFW_DISCONNECTED); } // Callback for user-initiated joystick addition // static void matchCallback(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) { int jid; char name[256]; char guid[33]; CFIndex i; CFTypeRef property; uint32_t vendor = 0, product = 0, version = 0; _GLFWjoystick* js; CFMutableArrayRef axes, buttons, hats; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { if (_glfw.joysticks[jid].ns.device == device) return; } axes = CFArrayCreateMutable(NULL, 0, NULL); buttons = CFArrayCreateMutable(NULL, 0, NULL); hats = CFArrayCreateMutable(NULL, 0, NULL); property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)); if (property) { CFStringGetCString(property, name, sizeof(name), kCFStringEncodingUTF8); } else strncpy(name, "Unknown", sizeof(name)); property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey)); if (property) CFNumberGetValue(property, kCFNumberSInt32Type, &vendor); property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey)); if (property) CFNumberGetValue(property, kCFNumberSInt32Type, &product); property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey)); if (property) CFNumberGetValue(property, kCFNumberSInt32Type, &version); // Generate a joystick GUID that matches the SDL 2.0.5+ one if (vendor && product) { sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000", (uint8_t) vendor, (uint8_t) (vendor >> 8), (uint8_t) product, (uint8_t) (product >> 8), (uint8_t) version, (uint8_t) (version >> 8)); } else { sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", name[0], name[1], name[2], name[3], name[4], name[5], name[6], name[7], name[8], name[9], name[10]); } CFArrayRef elements = IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone); for (i = 0; i < CFArrayGetCount(elements); i++) { IOHIDElementRef native = (IOHIDElementRef) CFArrayGetValueAtIndex(elements, i); if (CFGetTypeID(native) != IOHIDElementGetTypeID()) continue; const IOHIDElementType type = IOHIDElementGetType(native); if ((type != kIOHIDElementTypeInput_Axis) && (type != kIOHIDElementTypeInput_Button) && (type != kIOHIDElementTypeInput_Misc)) { continue; } CFMutableArrayRef target = NULL; const uint32_t usage = IOHIDElementGetUsage(native); const uint32_t page = IOHIDElementGetUsagePage(native); if (page == kHIDPage_GenericDesktop) { switch (usage) { case kHIDUsage_GD_X: case kHIDUsage_GD_Y: case kHIDUsage_GD_Z: case kHIDUsage_GD_Rx: case kHIDUsage_GD_Ry: case kHIDUsage_GD_Rz: case kHIDUsage_GD_Slider: case kHIDUsage_GD_Dial: case kHIDUsage_GD_Wheel: target = axes; break; case kHIDUsage_GD_Hatswitch: target = hats; break; } } else if (page == kHIDPage_Button) target = buttons; if (target) { _GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS)); element->native = native; element->usage = usage; element->index = (int) CFArrayGetCount(target); element->minimum = IOHIDElementGetLogicalMin(native); element->maximum = IOHIDElementGetLogicalMax(native); CFArrayAppendValue(target, element); } } CFRelease(elements); CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)), compareElements, NULL); CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)), compareElements, NULL); CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)), compareElements, NULL); js = _glfwAllocJoystick(name, guid, CFArrayGetCount(axes), CFArrayGetCount(buttons), CFArrayGetCount(hats)); js->ns.device = device; js->ns.axes = axes; js->ns.buttons = buttons; js->ns.hats = hats; _glfwInputJoystick(js, GLFW_CONNECTED); } // Callback for user-initiated joystick removal // static void removeCallback(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) { int jid; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { if (_glfw.joysticks[jid].ns.device == device) { closeJoystick(_glfw.joysticks + jid); break; } } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize joystick interface // void _glfwInitJoysticksNS(void) { CFMutableArrayRef matching; const long usages[] = { kHIDUsage_GD_Joystick, kHIDUsage_GD_GamePad, kHIDUsage_GD_MultiAxisController }; _glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); matching = CFArrayCreateMutable(kCFAllocatorDefault, 0, &kCFTypeArrayCallBacks); if (!matching) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array"); return; } for (int i = 0; i < sizeof(usages) / sizeof(long); i++) { const long page = kHIDPage_GenericDesktop; CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); if (!dict) continue; CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberLongType, &page); CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberLongType, &usages[i]); if (pageRef && usageRef) { CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), pageRef); CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), usageRef); CFArrayAppendValue(matching, dict); } if (pageRef) CFRelease(pageRef); if (usageRef) CFRelease(usageRef); CFRelease(dict); } IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching); CFRelease(matching); IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager, &matchCallback, NULL); IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager, &removeCallback, NULL); IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager, CFRunLoopGetMain(), kCFRunLoopDefaultMode); IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone); // Execute the run loop once in order to register any initially-attached // joysticks CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false); } // Close all opened joystick handles // void _glfwTerminateJoysticksNS(void) { int jid; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) closeJoystick(_glfw.joysticks + jid); CFRelease(_glfw.ns.hidManager); _glfw.ns.hidManager = NULL; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) { if (mode & _GLFW_POLL_AXES) { CFIndex i; for (i = 0; i < CFArrayGetCount(js->ns.axes); i++) { _GLFWjoyelementNS* axis = (_GLFWjoyelementNS*) CFArrayGetValueAtIndex(js->ns.axes, i); const long raw = getElementValue(js, axis); // Perform auto calibration if (raw < axis->minimum) axis->minimum = raw; if (raw > axis->maximum) axis->maximum = raw; const long delta = axis->maximum - axis->minimum; if (delta == 0) _glfwInputJoystickAxis(js, i, 0.f); else { const float value = (2.f * (raw - axis->minimum) / delta) - 1.f; _glfwInputJoystickAxis(js, i, value); } } } if (mode & _GLFW_POLL_BUTTONS) { CFIndex i; for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++) { _GLFWjoyelementNS* button = (_GLFWjoyelementNS*) CFArrayGetValueAtIndex(js->ns.buttons, i); const char value = getElementValue(js, button) - button->minimum; _glfwInputJoystickButton(js, i, value); } for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) { const int states[9] = { GLFW_HAT_UP, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_DOWN, GLFW_HAT_DOWN, GLFW_HAT_LEFT_DOWN, GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_CENTERED }; _GLFWjoyelementNS* hat = (_GLFWjoyelementNS*) CFArrayGetValueAtIndex(js->ns.hats, i); long state = getElementValue(js, hat) - hat->minimum; if (state < 0 || state > 8) state = 8; _glfwInputJoystickHat(js, i, states[state]); } } return js->present; } void _glfwPlatformUpdateGamepadGUID(char* guid) { if ((strncmp(guid + 4, "000000000000", 12) == 0) && (strncmp(guid + 20, "000000000000", 12) == 0)) { char original[33]; strcpy(original, guid); sprintf(guid, "03000000%.4s0000%.4s000000000000", original, original + 16); } } ================================================ FILE: external/GLFW/src/cocoa_monitor.m ================================================ //======================================================================== // GLFW 3.3 macOS - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include // Get the name of the specified display, or NULL // static char* getDisplayName(CGDirectDisplayID displayID) { io_iterator_t it; io_service_t service; CFDictionaryRef info; if (IOServiceGetMatchingServices(kIOMasterPortDefault, IOServiceMatching("IODisplayConnect"), &it) != 0) { // This may happen if a desktop Mac is running headless return NULL; } while ((service = IOIteratorNext(it)) != 0) { info = IODisplayCreateInfoDictionary(service, kIODisplayOnlyPreferredName); CFNumberRef vendorIDRef = CFDictionaryGetValue(info, CFSTR(kDisplayVendorID)); CFNumberRef productIDRef = CFDictionaryGetValue(info, CFSTR(kDisplayProductID)); if (!vendorIDRef || !productIDRef) { CFRelease(info); continue; } unsigned int vendorID, productID; CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID); CFNumberGetValue(productIDRef, kCFNumberIntType, &productID); if (CGDisplayVendorNumber(displayID) == vendorID && CGDisplayModelNumber(displayID) == productID) { // Info dictionary is used and freed below break; } CFRelease(info); } IOObjectRelease(it); if (!service) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find service port for display"); return NULL; } CFDictionaryRef names = CFDictionaryGetValue(info, CFSTR(kDisplayProductName)); CFStringRef nameRef; if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"), (const void**) &nameRef)) { // This may happen if a desktop Mac is running headless CFRelease(info); return NULL; } const CFIndex size = CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef), kCFStringEncodingUTF8); char* name = calloc(size + 1, 1); CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8); CFRelease(info); return name; } // Check whether the display mode should be included in enumeration // static GLFWbool modeIsGood(CGDisplayModeRef mode) { uint32_t flags = CGDisplayModeGetIOFlags(mode); if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag)) return GLFW_FALSE; if (flags & kDisplayModeInterlacedFlag) return GLFW_FALSE; if (flags & kDisplayModeStretchedFlag) return GLFW_FALSE; #if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) && CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0)) { CFRelease(format); return GLFW_FALSE; } CFRelease(format); #endif /* MAC_OS_X_VERSION_MAX_ALLOWED */ return GLFW_TRUE; } // Convert Core Graphics display mode to GLFW video mode // static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode, CVDisplayLinkRef link) { GLFWvidmode result; result.width = (int) CGDisplayModeGetWidth(mode); result.height = (int) CGDisplayModeGetHeight(mode); result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode); if (result.refreshRate == 0) { const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link); if (!(time.flags & kCVTimeIsIndefinite)) result.refreshRate = (int) (time.timeScale / (double) time.timeValue); } #if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0) { result.redBits = 5; result.greenBits = 5; result.blueBits = 5; } else #endif /* MAC_OS_X_VERSION_MAX_ALLOWED */ { result.redBits = 8; result.greenBits = 8; result.blueBits = 8; } #if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 CFRelease(format); #endif /* MAC_OS_X_VERSION_MAX_ALLOWED */ return result; } // Starts reservation for display fading // static CGDisplayFadeReservationToken beginFadeReservation(void) { CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken; if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess) { CGDisplayFade(token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE); } return token; } // Ends reservation for display fading // static void endFadeReservation(CGDisplayFadeReservationToken token) { if (token != kCGDisplayFadeReservationInvalidToken) { CGDisplayFade(token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); CGReleaseDisplayFadeReservation(token); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Poll for changes in the set of connected monitors // void _glfwPollMonitorsNS(void) { uint32_t i, j, displayCount, disconnectedCount; CGDirectDisplayID* displays; _GLFWmonitor** disconnected = NULL; CGGetOnlineDisplayList(0, NULL, &displayCount); displays = calloc(displayCount, sizeof(CGDirectDisplayID)); CGGetOnlineDisplayList(displayCount, displays, &displayCount); disconnectedCount = _glfw.monitorCount; if (disconnectedCount) { disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); memcpy(disconnected, _glfw.monitors, _glfw.monitorCount * sizeof(_GLFWmonitor*)); } for (i = 0; i < displayCount; i++) { _GLFWmonitor* monitor; const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]); if (CGDisplayIsAsleep(displays[i])) continue; for (j = 0; j < disconnectedCount; j++) { // HACK: Compare unit numbers instead of display IDs to work around // display replacement on machines with automatic graphics // switching if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber) { disconnected[j] = NULL; break; } } const CGSize size = CGDisplayScreenSize(displays[i]); char* name = getDisplayName(displays[i]); if (!name) name = strdup("Unknown"); monitor = _glfwAllocMonitor(name, size.width, size.height); monitor->ns.displayID = displays[i]; monitor->ns.unitNumber = unitNumber; free(name); _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); } for (i = 0; i < disconnectedCount; i++) { if (disconnected[i]) _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); } free(disconnected); free(displays); } // Change the current video mode // GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired) { CFArrayRef modes; CFIndex count, i; CVDisplayLinkRef link; CGDisplayModeRef native = NULL; GLFWvidmode current; const GLFWvidmode* best; best = _glfwChooseVideoMode(monitor, desired); _glfwPlatformGetVideoMode(monitor, ¤t); if (_glfwCompareVideoModes(¤t, best) == 0) return GLFW_TRUE; CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); count = CFArrayGetCount(modes); for (i = 0; i < count; i++) { CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); if (!modeIsGood(dm)) continue; const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link); if (_glfwCompareVideoModes(best, &mode) == 0) { native = dm; break; } } if (native) { if (monitor->ns.previousMode == NULL) monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); CGDisplayFadeReservationToken token = beginFadeReservation(); CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL); endFadeReservation(token); } CFRelease(modes); CVDisplayLinkRelease(link); if (!native) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Monitor mode list changed"); return GLFW_FALSE; } return GLFW_TRUE; } // Restore the previously saved (original) video mode // void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor) { if (monitor->ns.previousMode) { CGDisplayFadeReservationToken token = beginFadeReservation(); CGDisplaySetDisplayMode(monitor->ns.displayID, monitor->ns.previousMode, NULL); endFadeReservation(token); CGDisplayModeRelease(monitor->ns.previousMode); monitor->ns.previousMode = NULL; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { const CGRect bounds = CGDisplayBounds(monitor->ns.displayID); if (xpos) *xpos = (int) bounds.origin.x; if (ypos) *ypos = (int) bounds.origin.y; } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) { CFArrayRef modes; CFIndex found, i, j; GLFWvidmode* result; CVDisplayLinkRef link; *count = 0; CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); found = CFArrayGetCount(modes); result = calloc(found, sizeof(GLFWvidmode)); for (i = 0; i < found; i++) { CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); if (!modeIsGood(dm)) continue; const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link); for (j = 0; j < *count; j++) { if (_glfwCompareVideoModes(result + j, &mode) == 0) break; } // Skip duplicate modes if (i < *count) continue; (*count)++; result[*count - 1] = mode; } CFRelease(modes); CVDisplayLinkRelease(link); return result; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode) { CGDisplayModeRef displayMode; CVDisplayLinkRef link; CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); *mode = vidmodeFromCGDisplayMode(displayMode, link); CGDisplayModeRelease(displayMode); CVDisplayLinkRelease(link); } void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID); CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue)); CGGetDisplayTransferByTable(monitor->ns.displayID, size, values, values + size, values + size * 2, &size); _glfwAllocGammaArrays(ramp, size); for (i = 0; i < size; i++) { ramp->red[i] = (unsigned short) (values[i] * 65535); ramp->green[i] = (unsigned short) (values[i + size] * 65535); ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535); } free(values); } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { int i; CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue)); for (i = 0; i < ramp->size; i++) { values[i] = ramp->red[i] / 65535.f; values[i + ramp->size] = ramp->green[i] / 65535.f; values[i + ramp->size * 2] = ramp->blue[i] / 65535.f; } CGSetDisplayTransferByTable(monitor->ns.displayID, ramp->size, values, values + ramp->size, values + ramp->size * 2); free(values); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay); return monitor->ns.displayID; } ================================================ FILE: external/GLFW/src/cocoa_platform.h ================================================ //======================================================================== // GLFW 3.3 macOS - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #include #if defined(__OBJC__) #import #import #else #include #include typedef void* id; #endif typedef VkFlags VkMacOSSurfaceCreateFlagsMVK; typedef struct VkMacOSSurfaceCreateInfoMVK { VkStructureType sType; const void* pNext; VkMacOSSurfaceCreateFlagsMVK flags; const void* pView; } VkMacOSSurfaceCreateInfoMVK; typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*); #include "posix_thread.h" #include "cocoa_joystick.h" #include "nsgl_context.h" #include "egl_context.h" #include "osmesa_context.h" #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) #define _glfw_dlclose(handle) dlclose(handle) #define _glfw_dlsym(handle, name) dlsym(handle, name) #define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.view) #define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns #define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns #define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns // HIToolbox.framework pointer typedefs #define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void); #define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef); #define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty typedef UInt8 (*PFN_LMGetKbdType)(void); #define LMGetKbdType _glfw.ns.tis.GetKbdType // Cocoa-specific per-window data // typedef struct _GLFWwindowNS { id object; id delegate; id view; id layer; GLFWbool maximized; // The total sum of the distances the cursor has been warped // since the last cursor motion event was processed // This is kept to counteract Cocoa doing the same internally double cursorWarpDeltaX, cursorWarpDeltaY; } _GLFWwindowNS; // Cocoa-specific global data // typedef struct _GLFWlibraryNS { CGEventSourceRef eventSource; id delegate; id autoreleasePool; GLFWbool cursorHidden; TISInputSourceRef inputSource; IOHIDManagerRef hidManager; id unicodeData; id listener; char keyName[64]; short int keycodes[256]; short int scancodes[GLFW_KEY_LAST + 1]; char* clipboardString; CGPoint cascadePoint; // Where to place the cursor when re-enabled double restoreCursorPosX, restoreCursorPosY; // The window whose disabled cursor mode is active _GLFWwindow* disabledCursorWindow; struct { CFBundleRef bundle; PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource; PFN_TISGetInputSourceProperty GetInputSourceProperty; PFN_LMGetKbdType GetKbdType; CFStringRef kPropertyUnicodeKeyLayoutData; } tis; } _GLFWlibraryNS; // Cocoa-specific per-monitor data // typedef struct _GLFWmonitorNS { CGDirectDisplayID displayID; CGDisplayModeRef previousMode; uint32_t unitNumber; } _GLFWmonitorNS; // Cocoa-specific per-cursor data // typedef struct _GLFWcursorNS { id object; } _GLFWcursorNS; // Cocoa-specific global timer data // typedef struct _GLFWtimerNS { uint64_t frequency; } _GLFWtimerNS; void _glfwInitTimerNS(void); void _glfwPollMonitorsNS(void); GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor); ================================================ FILE: external/GLFW/src/cocoa_time.c ================================================ //======================================================================== // GLFW 3.3 macOS - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimerNS(void) { mach_timebase_info_data_t info; mach_timebase_info(&info); _glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// uint64_t _glfwPlatformGetTimerValue(void) { return mach_absolute_time(); } uint64_t _glfwPlatformGetTimerFrequency(void) { return _glfw.timer.ns.frequency; } ================================================ FILE: external/GLFW/src/cocoa_window.m ================================================ //======================================================================== // GLFW 3.3 macOS - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include // Needed for _NSGetProgname #include // HACK: The 10.12 SDK adds new symbols and immediately deprecates the old ones #if MAC_OS_X_VERSION_MAX_ALLOWED < 101200 #define NSWindowStyleMaskBorderless NSBorderlessWindowMask #define NSWindowStyleMaskClosable NSClosableWindowMask #define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask #define NSWindowStyleMaskResizable NSResizableWindowMask #define NSWindowStyleMaskTitled NSTitledWindowMask #define NSEventModifierFlagCommand NSCommandKeyMask #define NSEventModifierFlagControl NSControlKeyMask #define NSEventModifierFlagOption NSAlternateKeyMask #define NSEventModifierFlagShift NSShiftKeyMask #define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask #define NSEventMaskAny NSAnyEventMask #define NSEventTypeApplicationDefined NSApplicationDefined #define NSEventTypeKeyUp NSKeyUp #endif // Returns the style mask corresponding to the window settings // static NSUInteger getStyleMask(_GLFWwindow* window) { NSUInteger styleMask = 0; if (window->monitor || !window->decorated) styleMask |= NSWindowStyleMaskBorderless; else { styleMask |= NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable; if (window->resizable) styleMask |= NSWindowStyleMaskResizable; } return styleMask; } // Center the cursor in the view of the window // static void centerCursor(_GLFWwindow *window) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); } // Returns whether the cursor is in the client area of the specified window // static GLFWbool cursorInClientArea(_GLFWwindow* window) { const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; return [window->ns.view mouse:pos inRect:[window->ns.view frame]]; } // Hides the cursor if not already hidden // static void hideCursor(_GLFWwindow* window) { if (!_glfw.ns.cursorHidden) { [NSCursor hide]; _glfw.ns.cursorHidden = GLFW_TRUE; } } // Shows the cursor if not already shown // static void showCursor(_GLFWwindow* window) { if (_glfw.ns.cursorHidden) { [NSCursor unhide]; _glfw.ns.cursorHidden = GLFW_FALSE; } } // Updates the cursor image according to its cursor mode // static void updateCursorImage(_GLFWwindow* window) { if (window->cursorMode == GLFW_CURSOR_NORMAL) { showCursor(window); if (window->cursor) [(NSCursor*) window->cursor->ns.object set]; else [[NSCursor arrowCursor] set]; } else hideCursor(window); } // Transforms the specified y-coordinate between the CG display and NS screen // coordinate systems // static float transformY(float y) { return CGDisplayBounds(CGMainDisplayID()).size.height - y; } // Make the specified window and its video mode active on its monitor // static GLFWbool acquireMonitor(_GLFWwindow* window) { const GLFWbool status = _glfwSetVideoModeNS(window->monitor, &window->videoMode); const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID); const NSRect frame = NSMakeRect(bounds.origin.x, transformY(bounds.origin.y + bounds.size.height), bounds.size.width, bounds.size.height); [window->ns.object setFrame:frame display:YES]; _glfwInputMonitorWindow(window->monitor, window); return status; } // Remove the window and restore the original video mode // static void releaseMonitor(_GLFWwindow* window) { if (window->monitor->window != window) return; _glfwInputMonitorWindow(window->monitor, NULL); _glfwRestoreVideoModeNS(window->monitor); } // Translates macOS key modifiers into GLFW ones // static int translateFlags(NSUInteger flags) { int mods = 0; if (flags & NSEventModifierFlagShift) mods |= GLFW_MOD_SHIFT; if (flags & NSEventModifierFlagControl) mods |= GLFW_MOD_CONTROL; if (flags & NSEventModifierFlagOption) mods |= GLFW_MOD_ALT; if (flags & NSEventModifierFlagCommand) mods |= GLFW_MOD_SUPER; return mods; } // Translates a macOS keycode to a GLFW keycode // static int translateKey(unsigned int key) { if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0])) return GLFW_KEY_UNKNOWN; return _glfw.ns.keycodes[key]; } // Translate a GLFW keycode to a Cocoa modifier flag // static NSUInteger translateKeyToModifierFlag(int key) { switch (key) { case GLFW_KEY_LEFT_SHIFT: case GLFW_KEY_RIGHT_SHIFT: return NSEventModifierFlagShift; case GLFW_KEY_LEFT_CONTROL: case GLFW_KEY_RIGHT_CONTROL: return NSEventModifierFlagControl; case GLFW_KEY_LEFT_ALT: case GLFW_KEY_RIGHT_ALT: return NSEventModifierFlagOption; case GLFW_KEY_LEFT_SUPER: case GLFW_KEY_RIGHT_SUPER: return NSEventModifierFlagCommand; } return 0; } // Defines a constant for empty ranges in NSTextInputClient // static const NSRange kEmptyRange = { NSNotFound, 0 }; //------------------------------------------------------------------------ // Delegate for window related notifications //------------------------------------------------------------------------ @interface GLFWWindowDelegate : NSObject { _GLFWwindow* window; } - (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow; @end @implementation GLFWWindowDelegate - (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow { self = [super init]; if (self != nil) window = initWindow; return self; } - (BOOL)windowShouldClose:(id)sender { _glfwInputWindowCloseRequest(window); return NO; } - (void)windowDidResize:(NSNotification *)notification { if (window->context.client != GLFW_NO_API) [window->context.nsgl.object update]; if (_glfw.ns.disabledCursorWindow == window) centerCursor(window); const int maximized = [window->ns.object isZoomed]; if (window->ns.maximized != maximized) { window->ns.maximized = maximized; _glfwInputWindowMaximize(window, maximized); } const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height); } - (void)windowDidMove:(NSNotification *)notification { if (window->context.client != GLFW_NO_API) [window->context.nsgl.object update]; if (_glfw.ns.disabledCursorWindow == window) centerCursor(window); int x, y; _glfwPlatformGetWindowPos(window, &x, &y); _glfwInputWindowPos(window, x, y); } - (void)windowDidMiniaturize:(NSNotification *)notification { if (window->monitor) releaseMonitor(window); _glfwInputWindowIconify(window, GLFW_TRUE); } - (void)windowDidDeminiaturize:(NSNotification *)notification { if (window->monitor) acquireMonitor(window); _glfwInputWindowIconify(window, GLFW_FALSE); } - (void)windowDidBecomeKey:(NSNotification *)notification { if (_glfw.ns.disabledCursorWindow == window) centerCursor(window); _glfwInputWindowFocus(window, GLFW_TRUE); _glfwPlatformSetCursorMode(window, window->cursorMode); } - (void)windowDidResignKey:(NSNotification *)notification { if (window->monitor && window->autoIconify) _glfwPlatformIconifyWindow(window); _glfwInputWindowFocus(window, GLFW_FALSE); } @end //------------------------------------------------------------------------ // Delegate for application related notifications //------------------------------------------------------------------------ @interface GLFWApplicationDelegate : NSObject @end @implementation GLFWApplicationDelegate - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { _GLFWwindow* window; for (window = _glfw.windowListHead; window; window = window->next) _glfwInputWindowCloseRequest(window); return NSTerminateCancel; } - (void)applicationDidChangeScreenParameters:(NSNotification *) notification { _GLFWwindow* window; for (window = _glfw.windowListHead; window; window = window->next) { if (window->context.client != GLFW_NO_API) [window->context.nsgl.object update]; } _glfwPollMonitorsNS(); } - (void)applicationDidFinishLaunching:(NSNotification *)notification { [NSApp stop:nil]; _glfwPlatformPostEmptyEvent(); } - (void)applicationDidHide:(NSNotification *)notification { int i; for (i = 0; i < _glfw.monitorCount; i++) _glfwRestoreVideoModeNS(_glfw.monitors[i]); } @end //------------------------------------------------------------------------ // Content view class for the GLFW window //------------------------------------------------------------------------ @interface GLFWContentView : NSView { _GLFWwindow* window; NSTrackingArea* trackingArea; NSMutableAttributedString* markedText; } - (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow; @end @implementation GLFWContentView - (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow { self = [super init]; if (self != nil) { window = initWindow; trackingArea = nil; markedText = [[NSMutableAttributedString alloc] init]; [self updateTrackingAreas]; [self registerForDraggedTypes:[NSArray arrayWithObjects: NSFilenamesPboardType, nil]]; } return self; } - (void)dealloc { [trackingArea release]; [markedText release]; [super dealloc]; } - (BOOL)isOpaque { return [window->ns.object isOpaque]; } - (BOOL)canBecomeKeyView { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (BOOL)wantsUpdateLayer { return YES; } - (id)makeBackingLayer { if (window->ns.layer) return window->ns.layer; return [super makeBackingLayer]; } - (void)cursorUpdate:(NSEvent *)event { updateCursorImage(window); } - (void)mouseDown:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, translateFlags([event modifierFlags])); } - (void)mouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)mouseUp:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, translateFlags([event modifierFlags])); } - (void)mouseMoved:(NSEvent *)event { if (window->cursorMode == GLFW_CURSOR_DISABLED) { const double dx = [event deltaX] - window->ns.cursorWarpDeltaX; const double dy = [event deltaY] - window->ns.cursorWarpDeltaY; _glfwInputCursorPos(window, window->virtualCursorPosX + dx, window->virtualCursorPosY + dy); } else { const NSRect contentRect = [window->ns.view frame]; const NSPoint pos = [event locationInWindow]; _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y); } window->ns.cursorWarpDeltaX = 0; window->ns.cursorWarpDeltaY = 0; } - (void)rightMouseDown:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, translateFlags([event modifierFlags])); } - (void)rightMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)rightMouseUp:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, translateFlags([event modifierFlags])); } - (void)otherMouseDown:(NSEvent *)event { _glfwInputMouseClick(window, (int) [event buttonNumber], GLFW_PRESS, translateFlags([event modifierFlags])); } - (void)otherMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)otherMouseUp:(NSEvent *)event { _glfwInputMouseClick(window, (int) [event buttonNumber], GLFW_RELEASE, translateFlags([event modifierFlags])); } - (void)mouseExited:(NSEvent *)event { if (window->cursorMode == GLFW_CURSOR_HIDDEN) showCursor(window); _glfwInputCursorEnter(window, GLFW_FALSE); } - (void)mouseEntered:(NSEvent *)event { if (window->cursorMode == GLFW_CURSOR_HIDDEN) hideCursor(window); _glfwInputCursorEnter(window, GLFW_TRUE); } - (void)viewDidChangeBackingProperties { const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); } - (void)drawRect:(NSRect)rect { _glfwInputWindowDamage(window); } - (void)updateTrackingAreas { if (trackingArea != nil) { [self removeTrackingArea:trackingArea]; [trackingArea release]; } const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveInKeyWindow | NSTrackingEnabledDuringMouseDrag | NSTrackingCursorUpdate | NSTrackingInVisibleRect | NSTrackingAssumeInside; trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] options:options owner:self userInfo:nil]; [self addTrackingArea:trackingArea]; [super updateTrackingAreas]; } - (void)keyDown:(NSEvent *)event { const int key = translateKey([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods); [self interpretKeyEvents:[NSArray arrayWithObject:event]]; } - (void)flagsChanged:(NSEvent *)event { int action; const unsigned int modifierFlags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; const int key = translateKey([event keyCode]); const int mods = translateFlags(modifierFlags); const NSUInteger keyFlag = translateKeyToModifierFlag(key); if (keyFlag & modifierFlags) { if (window->keys[key] == GLFW_PRESS) action = GLFW_RELEASE; else action = GLFW_PRESS; } else action = GLFW_RELEASE; _glfwInputKey(window, key, [event keyCode], action, mods); } - (void)keyUp:(NSEvent *)event { const int key = translateKey([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods); } - (void)scrollWheel:(NSEvent *)event { double deltaX, deltaY; deltaX = [event scrollingDeltaX]; deltaY = [event scrollingDeltaY]; if ([event hasPreciseScrollingDeltas]) { deltaX *= 0.1; deltaY *= 0.1; } if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0) _glfwInputScroll(window, deltaX, deltaY); } - (NSDragOperation)draggingEntered:(id )sender { if ((NSDragOperationGeneric & [sender draggingSourceOperationMask]) == NSDragOperationGeneric) { [self setNeedsDisplay:YES]; return NSDragOperationGeneric; } return NSDragOperationNone; } - (BOOL)prepareForDragOperation:(id )sender { [self setNeedsDisplay:YES]; return YES; } - (BOOL)performDragOperation:(id )sender { NSPasteboard* pasteboard = [sender draggingPasteboard]; NSArray* files = [pasteboard propertyListForType:NSFilenamesPboardType]; const NSRect contentRect = [window->ns.view frame]; _glfwInputCursorPos(window, [sender draggingLocation].x, contentRect.size.height - [sender draggingLocation].y); const int count = [files count]; if (count) { NSEnumerator* e = [files objectEnumerator]; char** paths = calloc(count, sizeof(char*)); int i; for (i = 0; i < count; i++) paths[i] = strdup([[e nextObject] UTF8String]); _glfwInputDrop(window, count, (const char**) paths); for (i = 0; i < count; i++) free(paths[i]); free(paths); } return YES; } - (void)concludeDragOperation:(id )sender { [self setNeedsDisplay:YES]; } - (BOOL)hasMarkedText { return [markedText length] > 0; } - (NSRange)markedRange { if ([markedText length] > 0) return NSMakeRange(0, [markedText length] - 1); else return kEmptyRange; } - (NSRange)selectedRange { return kEmptyRange; } - (void)setMarkedText:(id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange { [markedText release]; if ([string isKindOfClass:[NSAttributedString class]]) markedText = [[NSMutableAttributedString alloc] initWithAttributedString:string]; else markedText = [[NSMutableAttributedString alloc] initWithString:string]; } - (void)unmarkText { [[markedText mutableString] setString:@""]; } - (NSArray*)validAttributesForMarkedText { return [NSArray array]; } - (NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(NSRangePointer)actualRange { return nil; } - (NSUInteger)characterIndexForPoint:(NSPoint)point { return 0; } - (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(NSRangePointer)actualRange { int xpos, ypos; _glfwPlatformGetWindowPos(window, &xpos, &ypos); const NSRect contentRect = [window->ns.view frame]; return NSMakeRect(xpos, transformY(ypos + contentRect.size.height), 0.0, 0.0); } - (void)insertText:(id)string replacementRange:(NSRange)replacementRange { NSString* characters; NSEvent* event = [NSApp currentEvent]; const int mods = translateFlags([event modifierFlags]); const int plain = !(mods & GLFW_MOD_SUPER); if ([string isKindOfClass:[NSAttributedString class]]) characters = [string string]; else characters = (NSString*) string; NSUInteger i, length = [characters length]; for (i = 0; i < length; i++) { const unichar codepoint = [characters characterAtIndex:i]; if ((codepoint & 0xff00) == 0xf700) continue; _glfwInputChar(window, codepoint, mods, plain); } } - (void)doCommandBySelector:(SEL)selector { } @end //------------------------------------------------------------------------ // GLFW window class //------------------------------------------------------------------------ @interface GLFWWindow : NSWindow {} @end @implementation GLFWWindow - (BOOL)canBecomeKeyWindow { // Required for NSWindowStyleMaskBorderless windows return YES; } - (BOOL)canBecomeMainWindow { return YES; } @end //------------------------------------------------------------------------ // GLFW application class //------------------------------------------------------------------------ @interface GLFWApplication : NSApplication { NSArray* nibObjects; } @end @implementation GLFWApplication // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost // This works around an AppKit bug, where key up events while holding // down the command key don't get sent to the key window. - (void)sendEvent:(NSEvent *)event { if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) { [[self keyWindow] sendEvent:event]; } else [super sendEvent:event]; } // No-op thread entry point // - (void)doNothing:(id)object { } - (void)loadMainMenu { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 100800 [[NSBundle mainBundle] loadNibNamed:@"MainMenu" owner:NSApp topLevelObjects:&nibObjects]; #else [[NSBundle mainBundle] loadNibNamed:@"MainMenu" owner:NSApp]; #endif } @end // Set up the menu bar (manually) // This is nasty, nasty stuff -- calls to undocumented semi-private APIs that // could go away at any moment, lots of stuff that really should be // localize(d|able), etc. Add a nib to save us this horror. // static void createMenuBar(void) { size_t i; NSString* appName = nil; NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary]; NSString* nameKeys[] = { @"CFBundleDisplayName", @"CFBundleName", @"CFBundleExecutable", }; // Try to figure out what the calling application is called for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++) { id name = [bundleInfo objectForKey:nameKeys[i]]; if (name && [name isKindOfClass:[NSString class]] && ![name isEqualToString:@""]) { appName = name; break; } } if (!appName) { char** progname = _NSGetProgname(); if (progname && *progname) appName = [NSString stringWithUTF8String:*progname]; else appName = @"GLFW Application"; } NSMenu* bar = [[NSMenu alloc] init]; [NSApp setMainMenu:bar]; NSMenuItem* appMenuItem = [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; NSMenu* appMenu = [[NSMenu alloc] init]; [appMenuItem setSubmenu:appMenu]; [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; [appMenu addItem:[NSMenuItem separatorItem]]; NSMenu* servicesMenu = [[NSMenu alloc] init]; [NSApp setServicesMenu:servicesMenu]; [[appMenu addItemWithTitle:@"Services" action:NULL keyEquivalent:@""] setSubmenu:servicesMenu]; [servicesMenu release]; [appMenu addItem:[NSMenuItem separatorItem]]; [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] action:@selector(hide:) keyEquivalent:@"h"]; [[appMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"] setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand]; [appMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; [appMenu addItem:[NSMenuItem separatorItem]]; [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] action:@selector(terminate:) keyEquivalent:@"q"]; NSMenuItem* windowMenuItem = [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; [bar release]; NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; [NSApp setWindowsMenu:windowMenu]; [windowMenuItem setSubmenu:windowMenu]; [windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; [windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""]; [windowMenu addItem:[NSMenuItem separatorItem]]; [windowMenu addItemWithTitle:@"Bring All to Front" action:@selector(arrangeInFront:) keyEquivalent:@""]; // TODO: Make this appear at the bottom of the menu (for consistency) [windowMenu addItem:[NSMenuItem separatorItem]]; [[windowMenu addItemWithTitle:@"Enter Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"] setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand]; // Prior to Snow Leopard, we need to use this oddly-named semi-private API // to get the application menu working properly. SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:"); [NSApp performSelector:setAppleMenuSelector withObject:appMenu]; } // Initialize the Cocoa Application Kit // static GLFWbool initializeAppKit(void) { if (NSApp) return GLFW_TRUE; // Implicitly create shared NSApplication instance [GLFWApplication sharedApplication]; // Make Cocoa enter multi-threaded mode [NSThread detachNewThreadSelector:@selector(doNothing:) toTarget:NSApp withObject:nil]; if (_glfw.hints.init.ns.menubar) { // In case we are unbundled, make us a proper UI application [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; // Menu bar setup must go between sharedApplication above and // finishLaunching below, in order to properly emulate the behavior // of NSApplicationMain if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"]) [NSApp loadMainMenu]; else createMenuBar(); } // There can only be one application delegate, but we allocate it the // first time a window is created to keep all window code in this file _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init]; if (_glfw.ns.delegate == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create application delegate"); return GLFW_FALSE; } [NSApp setDelegate:_glfw.ns.delegate]; [NSApp run]; // Press and Hold prevents some keys from emitting repeated characters NSDictionary* defaults = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:NO], @"ApplePressAndHoldEnabled", nil]; [[NSUserDefaults standardUserDefaults] registerDefaults:defaults]; return GLFW_TRUE; } // Create the Cocoa window // static GLFWbool createNativeWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; if (window->ns.delegate == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window delegate"); return GLFW_FALSE; } NSRect contentRect; if (window->monitor) { GLFWvidmode mode; int xpos, ypos; _glfwPlatformGetVideoMode(window->monitor, &mode); _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height); } else contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height); window->ns.object = [[GLFWWindow alloc] initWithContentRect:contentRect styleMask:getStyleMask(window) backing:NSBackingStoreBuffered defer:NO]; if (window->ns.object == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window"); return GLFW_FALSE; } if (window->monitor) [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; else { [window->ns.object center]; _glfw.ns.cascadePoint = NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint: NSPointFromCGPoint(_glfw.ns.cascadePoint)]); if (wndconfig->resizable) { const NSWindowCollectionBehavior behavior = NSWindowCollectionBehaviorFullScreenPrimary | NSWindowCollectionBehaviorManaged; [window->ns.object setCollectionBehavior:behavior]; } if (wndconfig->floating) [window->ns.object setLevel:NSFloatingWindowLevel]; if (wndconfig->maximized) [window->ns.object zoom:nil]; } if (wndconfig->ns.frame) [window->ns.object setFrameAutosaveName:[NSString stringWithUTF8String:wndconfig->title]]; window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; if (wndconfig->ns.retina) [window->ns.view setWantsBestResolutionOpenGLSurface:YES]; if (fbconfig->transparent) { [window->ns.object setOpaque:NO]; [window->ns.object setBackgroundColor:[NSColor clearColor]]; } [window->ns.object setContentView:window->ns.view]; [window->ns.object makeFirstResponder:window->ns.view]; [window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]]; [window->ns.object setDelegate:window->ns.delegate]; [window->ns.object setAcceptsMouseMovedEvents:YES]; [window->ns.object setRestorable:NO]; return GLFW_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { if (!initializeAppKit()) return GLFW_FALSE; if (!createNativeWindow(window, wndconfig, fbconfig)) return GLFW_FALSE; if (ctxconfig->client != GLFW_NO_API) { if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) { if (!_glfwInitNSGL()) return GLFW_FALSE; if (!_glfwCreateContextNSGL(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) { if (!_glfwInitEGL()) return GLFW_FALSE; if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) { if (!_glfwInitOSMesa()) return GLFW_FALSE; if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } } if (window->monitor) { _glfwPlatformShowWindow(window); _glfwPlatformFocusWindow(window); if (!acquireMonitor(window)) return GLFW_FALSE; if (wndconfig->centerCursor) centerCursor(window); } return GLFW_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (_glfw.ns.disabledCursorWindow == window) _glfw.ns.disabledCursorWindow = NULL; [window->ns.object orderOut:nil]; if (window->monitor) releaseMonitor(window); if (window->context.destroy) window->context.destroy(window); [window->ns.object setDelegate:nil]; [window->ns.delegate release]; window->ns.delegate = nil; [window->ns.view release]; window->ns.view = nil; [window->ns.object close]; window->ns.object = nil; [_glfw.ns.autoreleasePool drain]; _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) { NSString* string = [NSString stringWithUTF8String:title]; [window->ns.object setTitle:string]; // HACK: Set the miniwindow title explicitly as setTitle: doesn't update it // if the window lacks NSWindowStyleMaskTitled [window->ns.object setMiniwindowTitle:string]; } void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images) { // Regular windows do not have icons } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { const NSRect contentRect = [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; if (xpos) *xpos = contentRect.origin.x; if (ypos) *ypos = transformY(contentRect.origin.y + contentRect.size.height); } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) { const NSRect contentRect = [window->ns.view frame]; const NSRect dummyRect = NSMakeRect(x, transformY(y + contentRect.size.height), 0, 0); const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect]; [window->ns.object setFrameOrigin:frameRect.origin]; } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { const NSRect contentRect = [window->ns.view frame]; if (width) *width = contentRect.size.width; if (height) *height = contentRect.size.height; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { if (window->monitor) { if (window->monitor->window == window) acquireMonitor(window); } else [window->ns.object setContentSize:NSMakeSize(width, height)]; } void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight) { if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) [window->ns.object setContentMinSize:NSMakeSize(0, 0)]; else [window->ns.object setContentMinSize:NSMakeSize(minwidth, minheight)]; if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE) [window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)]; else [window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)]; } void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) { if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE) [window->ns.object setResizeIncrements:NSMakeSize(1.0, 1.0)]; else [window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)]; } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; if (width) *width = (int) fbRect.size.width; if (height) *height = (int) fbRect.size.height; } void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { const NSRect contentRect = [window->ns.view frame]; const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect]; if (left) *left = contentRect.origin.x - frameRect.origin.x; if (top) *top = frameRect.origin.y + frameRect.size.height - contentRect.origin.y - contentRect.size.height; if (right) *right = frameRect.origin.x + frameRect.size.width - contentRect.origin.x - contentRect.size.width; if (bottom) *bottom = contentRect.origin.y - frameRect.origin.y; } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { [window->ns.object miniaturize:nil]; } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { if ([window->ns.object isMiniaturized]) [window->ns.object deminiaturize:nil]; else if ([window->ns.object isZoomed]) [window->ns.object zoom:nil]; } void _glfwPlatformMaximizeWindow(_GLFWwindow* window) { if (![window->ns.object isZoomed]) [window->ns.object zoom:nil]; } void _glfwPlatformShowWindow(_GLFWwindow* window) { [window->ns.object orderFront:nil]; } void _glfwPlatformHideWindow(_GLFWwindow* window) { [window->ns.object orderOut:nil]; } void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) { [NSApp requestUserAttention:NSInformationalRequest]; } void _glfwPlatformFocusWindow(_GLFWwindow* window) { // Make us the active application // HACK: This has been moved here from initializeAppKit to prevent // applications using only hidden windows from being activated, but // should probably not be done every time any window is shown [NSApp activateIgnoringOtherApps:YES]; [window->ns.object makeKeyAndOrderFront:nil]; } void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate) { if (window->monitor == monitor) { if (monitor) { if (monitor->window == window) acquireMonitor(window); } else { const NSRect contentRect = NSMakeRect(xpos, transformY(ypos + height), width, height); const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect styleMask:getStyleMask(window)]; [window->ns.object setFrame:frameRect display:YES]; } return; } if (window->monitor) releaseMonitor(window); _glfwInputWindowMonitorChange(window, monitor); // HACK: Allow the state cached in Cocoa to catch up to reality // TODO: Solve this in a less terrible way _glfwPlatformPollEvents(); const NSUInteger styleMask = getStyleMask(window); [window->ns.object setStyleMask:styleMask]; [window->ns.object makeFirstResponder:window->ns.view]; NSRect contentRect; if (monitor) { GLFWvidmode mode; _glfwPlatformGetVideoMode(window->monitor, &mode); _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); contentRect = NSMakeRect(xpos, transformY(ypos + mode.height), mode.width, mode.height); } else { contentRect = NSMakeRect(xpos, transformY(ypos + height), width, height); } NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect styleMask:styleMask]; [window->ns.object setFrame:frameRect display:YES]; if (monitor) { [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; [window->ns.object setHasShadow:NO]; acquireMonitor(window); } else { if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) { [window->ns.object setContentAspectRatio:NSMakeSize(window->numer, window->denom)]; } if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE) { [window->ns.object setContentMinSize:NSMakeSize(window->minwidth, window->minheight)]; } if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) { [window->ns.object setContentMaxSize:NSMakeSize(window->maxwidth, window->maxheight)]; } if (window->floating) [window->ns.object setLevel:NSFloatingWindowLevel]; else [window->ns.object setLevel:NSNormalWindowLevel]; [window->ns.object setHasShadow:YES]; // HACK: Clearing NSWindowStyleMaskTitled resets and disables the window // title property but the miniwindow title property is unaffected [window->ns.object setTitle:[window->ns.object miniwindowTitle]]; } } int _glfwPlatformWindowFocused(_GLFWwindow* window) { return [window->ns.object isKeyWindow]; } int _glfwPlatformWindowIconified(_GLFWwindow* window) { return [window->ns.object isMiniaturized]; } int _glfwPlatformWindowVisible(_GLFWwindow* window) { return [window->ns.object isVisible]; } int _glfwPlatformWindowMaximized(_GLFWwindow* window) { return [window->ns.object isZoomed]; } int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) { return ![window->ns.object isOpaque] && ![window->ns.view isOpaque]; } void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) { [window->ns.object setStyleMask:getStyleMask(window)]; } void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) { [window->ns.object setStyleMask:getStyleMask(window)]; [window->ns.object makeFirstResponder:window->ns.view]; } void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) { if (enabled) [window->ns.object setLevel:NSFloatingWindowLevel]; else [window->ns.object setLevel:NSNormalWindowLevel]; } void _glfwPlatformPollEvents(void) { for (;;) { NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event == nil) break; [NSApp sendEvent:event]; } [_glfw.ns.autoreleasePool drain]; _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; } void _glfwPlatformWaitEvents(void) { // I wanted to pass NO to dequeue:, and rely on PollEvents to // dequeue and send. For reasons not at all clear to me, passing // NO to dequeue: causes this method never to return. NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; [NSApp sendEvent:event]; _glfwPlatformPollEvents(); } void _glfwPlatformWaitEventsTimeout(double timeout) { NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout]; NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:date inMode:NSDefaultRunLoopMode dequeue:YES]; if (event) [NSApp sendEvent:event]; _glfwPlatformPollEvents(); } void _glfwPlatformPostEmptyEvent(void) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0 windowNumber:0 context:nil subtype:0 data1:0 data2:0]; [NSApp postEvent:event atStart:YES]; [pool drain]; } void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) { const NSRect contentRect = [window->ns.view frame]; const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; if (xpos) *xpos = pos.x; if (ypos) *ypos = contentRect.size.height - pos.y - 1; } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) { updateCursorImage(window); const NSRect contentRect = [window->ns.view frame]; const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; window->ns.cursorWarpDeltaX += x - pos.x; window->ns.cursorWarpDeltaY += y - contentRect.size.height + pos.y; if (window->monitor) { CGDisplayMoveCursorToPoint(window->monitor->ns.displayID, CGPointMake(x, y)); } else { const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0); const NSRect globalRect = [window->ns.object convertRectToScreen:localRect]; const NSPoint globalPoint = globalRect.origin; CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, transformY(globalPoint.y))); } } void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { if (mode == GLFW_CURSOR_DISABLED) { _glfw.ns.disabledCursorWindow = window; _glfwPlatformGetCursorPos(window, &_glfw.ns.restoreCursorPosX, &_glfw.ns.restoreCursorPosY); centerCursor(window); CGAssociateMouseAndMouseCursorPosition(false); } else if (_glfw.ns.disabledCursorWindow == window) { _glfw.ns.disabledCursorWindow = NULL; CGAssociateMouseAndMouseCursorPosition(true); _glfwPlatformSetCursorPos(window, _glfw.ns.restoreCursorPosX, _glfw.ns.restoreCursorPosY); } if (cursorInClientArea(window)) updateCursorImage(window); } const char* _glfwPlatformGetScancodeName(int scancode) { UInt32 deadKeyState = 0; UniChar characters[8]; UniCharCount characterCount = 0; if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes], scancode, kUCKeyActionDisplay, 0, LMGetKbdType(), kUCKeyTranslateNoDeadKeysBit, &deadKeyState, sizeof(characters) / sizeof(characters[0]), &characterCount, characters) != noErr) { return NULL; } if (!characterCount) return NULL; CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault, characters, characterCount, kCFAllocatorNull); CFStringGetCString(string, _glfw.ns.keyName, sizeof(_glfw.ns.keyName), kCFStringEncodingUTF8); CFRelease(string); return _glfw.ns.keyName; } int _glfwPlatformGetKeyScancode(int key) { return _glfw.ns.scancodes[key]; } int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { NSImage* native; NSBitmapImageRep* rep; if (!initializeAppKit()) return GLFW_FALSE; rep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:image->width pixelsHigh:image->height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bitmapFormat:NSAlphaNonpremultipliedBitmapFormat bytesPerRow:image->width * 4 bitsPerPixel:32]; if (rep == nil) return GLFW_FALSE; memcpy([rep bitmapData], image->pixels, image->width * image->height * 4); native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)]; [native addRepresentation:rep]; cursor->ns.object = [[NSCursor alloc] initWithImage:native hotSpot:NSMakePoint(xhot, yhot)]; [native release]; [rep release]; if (cursor->ns.object == nil) return GLFW_FALSE; return GLFW_TRUE; } int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { if (!initializeAppKit()) return GLFW_FALSE; if (shape == GLFW_ARROW_CURSOR) cursor->ns.object = [NSCursor arrowCursor]; else if (shape == GLFW_IBEAM_CURSOR) cursor->ns.object = [NSCursor IBeamCursor]; else if (shape == GLFW_CROSSHAIR_CURSOR) cursor->ns.object = [NSCursor crosshairCursor]; else if (shape == GLFW_HAND_CURSOR) cursor->ns.object = [NSCursor pointingHandCursor]; else if (shape == GLFW_HRESIZE_CURSOR) cursor->ns.object = [NSCursor resizeLeftRightCursor]; else if (shape == GLFW_VRESIZE_CURSOR) cursor->ns.object = [NSCursor resizeUpDownCursor]; if (!cursor->ns.object) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to retrieve standard cursor"); return GLFW_FALSE; } [cursor->ns.object retain]; return GLFW_TRUE; } void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) { if (cursor->ns.object) [(NSCursor*) cursor->ns.object release]; } void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) { if (cursorInClientArea(window)) updateCursorImage(window); } void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil]; NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; [pasteboard declareTypes:types owner:nil]; [pasteboard setString:[NSString stringWithUTF8String:string] forType:NSStringPboardType]; } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; if (![[pasteboard types] containsObject:NSStringPboardType]) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "Cocoa: Failed to retrieve string from pasteboard"); return NULL; } NSString* object = [pasteboard stringForType:NSStringPboardType]; if (!object) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to retrieve object from pasteboard"); return NULL; } free(_glfw.ns.clipboardString); _glfw.ns.clipboardString = strdup([object UTF8String]); return _glfw.ns.clipboardString; } void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) { if (!_glfw.vk.KHR_surface || !_glfw.vk.MVK_macos_surface) return; extensions[0] = "VK_KHR_surface"; extensions[1] = "VK_MVK_macos_surface"; } int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily) { return GLFW_TRUE; } VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface) { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100 VkResult err; VkMacOSSurfaceCreateInfoMVK sci; PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK; vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK) vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK"); if (!vkCreateMacOSSurfaceMVK) { _glfwInputError(GLFW_API_UNAVAILABLE, "Cocoa: Vulkan instance missing VK_MVK_macos_surface extension"); return VK_ERROR_EXTENSION_NOT_PRESENT; } // HACK: Dynamically load Core Animation to avoid adding an extra // dependency for the majority who don't use MoltenVK NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"]; if (!bundle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find QuartzCore.framework"); return VK_ERROR_EXTENSION_NOT_PRESENT; } // NOTE: Create the layer here as makeBackingLayer should not return nil window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer]; if (!window->ns.layer) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create layer for view"); return VK_ERROR_EXTENSION_NOT_PRESENT; } [window->ns.view setWantsLayer:YES]; memset(&sci, 0, sizeof(sci)); sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; sci.pView = window->ns.view; err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface); if (err) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create Vulkan surface: %s", _glfwGetVulkanResultString(err)); } return err; #else return VK_ERROR_EXTENSION_NOT_PRESENT; #endif } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(nil); return window->ns.object; } ================================================ FILE: external/GLFW/src/context.c ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig) { if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API && ctxconfig->source != GLFW_EGL_CONTEXT_API && ctxconfig->source != GLFW_OSMESA_CONTEXT_API) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid context creation API 0x%08X", ctxconfig->source); return GLFW_FALSE; } if (ctxconfig->client != GLFW_NO_API && ctxconfig->client != GLFW_OPENGL_API && ctxconfig->client != GLFW_OPENGL_ES_API) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid client API 0x%08X", ctxconfig->client); return GLFW_FALSE; } if (ctxconfig->client == GLFW_OPENGL_API) { if ((ctxconfig->major < 1 || ctxconfig->minor < 0) || (ctxconfig->major == 1 && ctxconfig->minor > 5) || (ctxconfig->major == 2 && ctxconfig->minor > 1) || (ctxconfig->major == 3 && ctxconfig->minor > 3)) { // OpenGL 1.0 is the smallest valid version // OpenGL 1.x series ended with version 1.5 // OpenGL 2.x series ended with version 2.1 // OpenGL 3.x series ended with version 3.3 // For now, let everything else through _glfwInputError(GLFW_INVALID_VALUE, "Invalid OpenGL version %i.%i", ctxconfig->major, ctxconfig->minor); return GLFW_FALSE; } if (ctxconfig->profile) { if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE && ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid OpenGL profile 0x%08X", ctxconfig->profile); return GLFW_FALSE; } if (ctxconfig->major <= 2 || (ctxconfig->major == 3 && ctxconfig->minor < 2)) { // Desktop OpenGL context profiles are only defined for version 3.2 // and above _glfwInputError(GLFW_INVALID_VALUE, "Context profiles are only defined for OpenGL version 3.2 and above"); return GLFW_FALSE; } } if (ctxconfig->forward && ctxconfig->major <= 2) { // Forward-compatible contexts are only defined for OpenGL version 3.0 and above _glfwInputError(GLFW_INVALID_VALUE, "Forward-compatibility is only defined for OpenGL version 3.0 and above"); return GLFW_FALSE; } } else if (ctxconfig->client == GLFW_OPENGL_ES_API) { if (ctxconfig->major < 1 || ctxconfig->minor < 0 || (ctxconfig->major == 1 && ctxconfig->minor > 1) || (ctxconfig->major == 2 && ctxconfig->minor > 0)) { // OpenGL ES 1.0 is the smallest valid version // OpenGL ES 1.x series ended with version 1.1 // OpenGL ES 2.x series ended with version 2.0 // For now, let everything else through _glfwInputError(GLFW_INVALID_VALUE, "Invalid OpenGL ES version %i.%i", ctxconfig->major, ctxconfig->minor); return GLFW_FALSE; } } if (ctxconfig->robustness) { if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION && ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid context robustness mode 0x%08X", ctxconfig->robustness); return GLFW_FALSE; } } if (ctxconfig->release) { if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE && ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid context release behavior 0x%08X", ctxconfig->release); return GLFW_FALSE; } } return GLFW_TRUE; } const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* alternatives, unsigned int count) { unsigned int i; unsigned int missing, leastMissing = UINT_MAX; unsigned int colorDiff, leastColorDiff = UINT_MAX; unsigned int extraDiff, leastExtraDiff = UINT_MAX; const _GLFWfbconfig* current; const _GLFWfbconfig* closest = NULL; for (i = 0; i < count; i++) { current = alternatives + i; if (desired->stereo > 0 && current->stereo == 0) { // Stereo is a hard constraint continue; } if (desired->doublebuffer != current->doublebuffer) { // Double buffering is a hard constraint continue; } // Count number of missing buffers { missing = 0; if (desired->alphaBits > 0 && current->alphaBits == 0) missing++; if (desired->depthBits > 0 && current->depthBits == 0) missing++; if (desired->stencilBits > 0 && current->stencilBits == 0) missing++; if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers) { missing += desired->auxBuffers - current->auxBuffers; } if (desired->samples > 0 && current->samples == 0) { // Technically, several multisampling buffers could be // involved, but that's a lower level implementation detail and // not important to us here, so we count them as one missing++; } if (desired->transparent != current->transparent) missing++; } // These polynomials make many small channel size differences matter // less than one large channel size difference // Calculate color channel size difference value { colorDiff = 0; if (desired->redBits != GLFW_DONT_CARE) { colorDiff += (desired->redBits - current->redBits) * (desired->redBits - current->redBits); } if (desired->greenBits != GLFW_DONT_CARE) { colorDiff += (desired->greenBits - current->greenBits) * (desired->greenBits - current->greenBits); } if (desired->blueBits != GLFW_DONT_CARE) { colorDiff += (desired->blueBits - current->blueBits) * (desired->blueBits - current->blueBits); } } // Calculate non-color channel size difference value { extraDiff = 0; if (desired->alphaBits != GLFW_DONT_CARE) { extraDiff += (desired->alphaBits - current->alphaBits) * (desired->alphaBits - current->alphaBits); } if (desired->depthBits != GLFW_DONT_CARE) { extraDiff += (desired->depthBits - current->depthBits) * (desired->depthBits - current->depthBits); } if (desired->stencilBits != GLFW_DONT_CARE) { extraDiff += (desired->stencilBits - current->stencilBits) * (desired->stencilBits - current->stencilBits); } if (desired->accumRedBits != GLFW_DONT_CARE) { extraDiff += (desired->accumRedBits - current->accumRedBits) * (desired->accumRedBits - current->accumRedBits); } if (desired->accumGreenBits != GLFW_DONT_CARE) { extraDiff += (desired->accumGreenBits - current->accumGreenBits) * (desired->accumGreenBits - current->accumGreenBits); } if (desired->accumBlueBits != GLFW_DONT_CARE) { extraDiff += (desired->accumBlueBits - current->accumBlueBits) * (desired->accumBlueBits - current->accumBlueBits); } if (desired->accumAlphaBits != GLFW_DONT_CARE) { extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) * (desired->accumAlphaBits - current->accumAlphaBits); } if (desired->samples != GLFW_DONT_CARE) { extraDiff += (desired->samples - current->samples) * (desired->samples - current->samples); } if (desired->sRGB && !current->sRGB) extraDiff++; } // Figure out if the current one is better than the best one found so far // Least number of missing buffers is the most important heuristic, // then color buffer size match and lastly size match for other buffers if (missing < leastMissing) closest = current; else if (missing == leastMissing) { if ((colorDiff < leastColorDiff) || (colorDiff == leastColorDiff && extraDiff < leastExtraDiff)) { closest = current; } } if (current == closest) { leastMissing = missing; leastColorDiff = colorDiff; leastExtraDiff = extraDiff; } } return closest; } GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig) { int i; _GLFWwindow* window; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; window = _glfwPlatformGetTls(&_glfw.contextSlot); window->context.source = ctxconfig->source; window->context.client = GLFW_OPENGL_API; window->context.GetIntegerv = (PFNGLGETINTEGERVPROC) window->context.getProcAddress("glGetIntegerv"); window->context.GetString = (PFNGLGETSTRINGPROC) window->context.getProcAddress("glGetString"); if (!window->context.GetIntegerv || !window->context.GetString) { _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken"); return GLFW_FALSE; } version = (const char*) window->context.GetString(GL_VERSION); if (!version) { if (ctxconfig->client == GLFW_OPENGL_API) { _glfwInputError(GLFW_PLATFORM_ERROR, "OpenGL version string retrieval is broken"); } else { _glfwInputError(GLFW_PLATFORM_ERROR, "OpenGL ES version string retrieval is broken"); } return GLFW_FALSE; } for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; window->context.client = GLFW_OPENGL_ES_API; break; } } if (!sscanf(version, "%d.%d.%d", &window->context.major, &window->context.minor, &window->context.revision)) { if (window->context.client == GLFW_OPENGL_API) { _glfwInputError(GLFW_PLATFORM_ERROR, "No version found in OpenGL version string"); } else { _glfwInputError(GLFW_PLATFORM_ERROR, "No version found in OpenGL ES version string"); } return GLFW_FALSE; } if (window->context.major < ctxconfig->major || (window->context.major == ctxconfig->major && window->context.minor < ctxconfig->minor)) { // The desired OpenGL version is greater than the actual version // This only happens if the machine lacks {GLX|WGL}_ARB_create_context // /and/ the user has requested an OpenGL version greater than 1.0 // For API consistency, we emulate the behavior of the // {GLX|WGL}_ARB_create_context extension and fail here if (window->context.client == GLFW_OPENGL_API) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "Requested OpenGL version %i.%i, got version %i.%i", ctxconfig->major, ctxconfig->minor, window->context.major, window->context.minor); } else { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "Requested OpenGL ES version %i.%i, got version %i.%i", ctxconfig->major, ctxconfig->minor, window->context.major, window->context.minor); } return GLFW_FALSE; } if (window->context.major >= 3) { // OpenGL 3.0+ uses a different function for extension string retrieval // We cache it here instead of in glfwExtensionSupported mostly to alert // users as early as possible that their build may be broken window->context.GetStringi = (PFNGLGETSTRINGIPROC) window->context.getProcAddress("glGetStringi"); if (!window->context.GetStringi) { _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken"); return GLFW_FALSE; } } if (window->context.client == GLFW_OPENGL_API) { // Read back context flags (OpenGL 3.0 and above) if (window->context.major >= 3) { GLint flags; window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags); if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) window->context.forward = GLFW_TRUE; if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) window->context.debug = GLFW_TRUE; else if (glfwExtensionSupported("GL_ARB_debug_output") && ctxconfig->debug) { // HACK: This is a workaround for older drivers (pre KHR_debug) // not setting the debug bit in the context flags for // debug contexts window->context.debug = GLFW_TRUE; } if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR) window->context.noerror = GLFW_TRUE; } // Read back OpenGL context profile (OpenGL 3.2 and above) if (window->context.major >= 4 || (window->context.major == 3 && window->context.minor >= 2)) { GLint mask; window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) window->context.profile = GLFW_OPENGL_COMPAT_PROFILE; else if (mask & GL_CONTEXT_CORE_PROFILE_BIT) window->context.profile = GLFW_OPENGL_CORE_PROFILE; else if (glfwExtensionSupported("GL_ARB_compatibility")) { // HACK: This is a workaround for the compatibility profile bit // not being set in the context flags if an OpenGL 3.2+ // context was created without having requested a specific // version window->context.profile = GLFW_OPENGL_COMPAT_PROFILE; } } // Read back robustness strategy if (glfwExtensionSupported("GL_ARB_robustness")) { // NOTE: We avoid using the context flags for detection, as they are // only present from 3.0 while the extension applies from 1.1 GLint strategy; window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET; else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) window->context.robustness = GLFW_NO_RESET_NOTIFICATION; } } else { // Read back robustness strategy if (glfwExtensionSupported("GL_EXT_robustness")) { // NOTE: The values of these constants match those of the OpenGL ARB // one, so we can reuse them here GLint strategy; window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET; else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) window->context.robustness = GLFW_NO_RESET_NOTIFICATION; } } if (glfwExtensionSupported("GL_KHR_context_flush_control")) { GLint behavior; window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior); if (behavior == GL_NONE) window->context.release = GLFW_RELEASE_BEHAVIOR_NONE; else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH; } // Clearing the front buffer to black to avoid garbage pixels left over from // previous uses of our bit of VRAM { PFNGLCLEARPROC glClear = (PFNGLCLEARPROC) window->context.getProcAddress("glClear"); glClear(GL_COLOR_BUFFER_BIT); window->context.swapBuffers(window); } return GLFW_TRUE; } GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions) { const char* start = extensions; for (;;) { const char* where; const char* terminator; where = strstr(start, string); if (!where) return GLFW_FALSE; terminator = where + strlen(string); if (where == start || *(where - 1) == ' ') { if (*terminator == ' ' || *terminator == '\0') break; } start = terminator; } return GLFW_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot); _GLFW_REQUIRE_INIT(); if (window && window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return; } if (previous) { if (!window || window->context.source != previous->context.source) previous->context.makeCurrent(NULL); } if (window) window->context.makeCurrent(window); } GLFWAPI GLFWwindow* glfwGetCurrentContext(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return _glfwPlatformGetTls(&_glfw.contextSlot); } GLFWAPI void glfwSwapBuffers(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); if (window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return; } window->context.swapBuffers(window); } GLFWAPI void glfwSwapInterval(int interval) { _GLFWwindow* window; _GLFW_REQUIRE_INIT(); window = _glfwPlatformGetTls(&_glfw.contextSlot); if (!window) { _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL); return; } window->context.swapInterval(interval); } GLFWAPI int glfwExtensionSupported(const char* extension) { _GLFWwindow* window; assert(extension != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); window = _glfwPlatformGetTls(&_glfw.contextSlot); if (!window) { _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL); return GLFW_FALSE; } if (*extension == '\0') { _glfwInputError(GLFW_INVALID_VALUE, "Extension name is empty string"); return GLFW_FALSE; } if (window->context.major >= 3) { int i; GLint count; // Check if extension is in the modern OpenGL extensions string list window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count); for (i = 0; i < count; i++) { const char* en = (const char*) window->context.GetStringi(GL_EXTENSIONS, i); if (!en) { _glfwInputError(GLFW_PLATFORM_ERROR, "Extension string retrieval is broken"); return GLFW_FALSE; } if (strcmp(en, extension) == 0) return GLFW_TRUE; } } else { // Check if extension is in the old style OpenGL extensions string const char* extensions = (const char*) window->context.GetString(GL_EXTENSIONS); if (!extensions) { _glfwInputError(GLFW_PLATFORM_ERROR, "Extension string retrieval is broken"); return GLFW_FALSE; } if (_glfwStringInExtensionString(extension, extensions)) return GLFW_TRUE; } // Check if extension is in the platform-specific string return window->context.extensionSupported(extension); } GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname) { _GLFWwindow* window; assert(procname != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); window = _glfwPlatformGetTls(&_glfw.contextSlot); if (!window) { _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL); return NULL; } return window->context.getProcAddress(procname); } ================================================ FILE: external/GLFW/src/egl_context.c ================================================ //======================================================================== // GLFW 3.3 EGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // Return a description of the specified EGL error // static const char* getEGLErrorString(EGLint error) { switch (error) { case EGL_SUCCESS: return "Success"; case EGL_NOT_INITIALIZED: return "EGL is not or could not be initialized"; case EGL_BAD_ACCESS: return "EGL cannot access a requested resource"; case EGL_BAD_ALLOC: return "EGL failed to allocate resources for the requested operation"; case EGL_BAD_ATTRIBUTE: return "An unrecognized attribute or attribute value was passed in the attribute list"; case EGL_BAD_CONTEXT: return "An EGLContext argument does not name a valid EGL rendering context"; case EGL_BAD_CONFIG: return "An EGLConfig argument does not name a valid EGL frame buffer configuration"; case EGL_BAD_CURRENT_SURFACE: return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid"; case EGL_BAD_DISPLAY: return "An EGLDisplay argument does not name a valid EGL display connection"; case EGL_BAD_SURFACE: return "An EGLSurface argument does not name a valid surface configured for GL rendering"; case EGL_BAD_MATCH: return "Arguments are inconsistent"; case EGL_BAD_PARAMETER: return "One or more argument values are invalid"; case EGL_BAD_NATIVE_PIXMAP: return "A NativePixmapType argument does not refer to a valid native pixmap"; case EGL_BAD_NATIVE_WINDOW: return "A NativeWindowType argument does not refer to a valid native window"; case EGL_CONTEXT_LOST: return "The application must destroy all contexts and reinitialise"; default: return "ERROR: UNKNOWN EGL ERROR"; } } // Returns the specified attribute of the specified EGLConfig // static int getEGLConfigAttrib(EGLConfig config, int attrib) { int value; eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value); return value; } // Return the EGLConfig most closely matching the specified hints // static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* desired, EGLConfig* result) { EGLConfig* nativeConfigs; _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; int i, nativeCount, usableCount; eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount); if (!nativeCount) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned"); return GLFW_FALSE; } nativeConfigs = calloc(nativeCount, sizeof(EGLConfig)); eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount); usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; for (i = 0; i < nativeCount; i++) { const EGLConfig n = nativeConfigs[i]; _GLFWfbconfig* u = usableConfigs + usableCount; // Only consider RGB(A) EGLConfigs if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER) continue; // Only consider window EGLConfigs if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT)) continue; #if defined(_GLFW_X11) XVisualInfo vi = {0}; // Only consider EGLConfigs with associated Visuals vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID); if (!vi.visualid) continue; if (desired->transparent) { int count; XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display, VisualIDMask, &vi, &count); if (vis) { u->transparent = _glfwIsVisualTransparentX11(vis[0].visual); XFree(vis); } } #endif // _GLFW_X11 if (ctxconfig->client == GLFW_OPENGL_ES_API) { if (ctxconfig->major == 1) { if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT)) continue; } else { if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT)) continue; } } else if (ctxconfig->client == GLFW_OPENGL_API) { if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT)) continue; } u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE); u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE); u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE); u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE); u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE); u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE); u->samples = getEGLConfigAttrib(n, EGL_SAMPLES); u->doublebuffer = GLFW_TRUE; u->handle = (uintptr_t) n; usableCount++; } closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); if (closest) *result = (EGLConfig) closest->handle; free(nativeConfigs); free(usableConfigs); return closest != NULL; } static void makeContextCurrentEGL(_GLFWwindow* window) { if (window) { if (!eglMakeCurrent(_glfw.egl.display, window->context.egl.surface, window->context.egl.surface, window->context.egl.handle)) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to make context current: %s", getEGLErrorString(eglGetError())); return; } } else { if (!eglMakeCurrent(_glfw.egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to clear current context: %s", getEGLErrorString(eglGetError())); return; } } _glfwPlatformSetTls(&_glfw.contextSlot, window); } static void swapBuffersEGL(_GLFWwindow* window) { if (window != _glfwPlatformGetTls(&_glfw.contextSlot)) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: The context must be current on the calling thread when swapping buffers"); return; } eglSwapBuffers(_glfw.egl.display, window->context.egl.surface); } static void swapIntervalEGL(int interval) { eglSwapInterval(_glfw.egl.display, interval); } static int extensionSupportedEGL(const char* extension) { const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS); if (extensions) { if (_glfwStringInExtensionString(extension, extensions)) return GLFW_TRUE; } return GLFW_FALSE; } static GLFWglproc getProcAddressEGL(const char* procname) { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); if (window->context.egl.client) { GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client, procname); if (proc) return proc; } return eglGetProcAddress(procname); } static void destroyContextEGL(_GLFWwindow* window) { #if defined(_GLFW_X11) // NOTE: Do not unload libGL.so.1 while the X11 display is still open, // as it will make XCloseDisplay segfault if (window->context.client != GLFW_OPENGL_API) #endif // _GLFW_X11 { if (window->context.egl.client) { _glfw_dlclose(window->context.egl.client); window->context.egl.client = NULL; } } if (window->context.egl.surface) { eglDestroySurface(_glfw.egl.display, window->context.egl.surface); window->context.egl.surface = EGL_NO_SURFACE; } if (window->context.egl.handle) { eglDestroyContext(_glfw.egl.display, window->context.egl.handle); window->context.egl.handle = EGL_NO_CONTEXT; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize EGL // GLFWbool _glfwInitEGL(void) { int i; const char* sonames[] = { #if defined(_GLFW_EGL_LIBRARY) _GLFW_EGL_LIBRARY, #elif defined(_GLFW_WIN32) "libEGL.dll", "EGL.dll", #elif defined(_GLFW_COCOA) "libEGL.dylib", #elif defined(__CYGWIN__) "libEGL-1.so", #else "libEGL.so.1", #endif NULL }; if (_glfw.egl.handle) return GLFW_TRUE; for (i = 0; sonames[i]; i++) { _glfw.egl.handle = _glfw_dlopen(sonames[i]); if (_glfw.egl.handle) break; } if (!_glfw.egl.handle) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found"); return GLFW_FALSE; } _glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0); _glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib) _glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib"); _glfw.egl.GetConfigs = (PFN_eglGetConfigs) _glfw_dlsym(_glfw.egl.handle, "eglGetConfigs"); _glfw.egl.GetDisplay = (PFN_eglGetDisplay) _glfw_dlsym(_glfw.egl.handle, "eglGetDisplay"); _glfw.egl.GetError = (PFN_eglGetError) _glfw_dlsym(_glfw.egl.handle, "eglGetError"); _glfw.egl.Initialize = (PFN_eglInitialize) _glfw_dlsym(_glfw.egl.handle, "eglInitialize"); _glfw.egl.Terminate = (PFN_eglTerminate) _glfw_dlsym(_glfw.egl.handle, "eglTerminate"); _glfw.egl.BindAPI = (PFN_eglBindAPI) _glfw_dlsym(_glfw.egl.handle, "eglBindAPI"); _glfw.egl.CreateContext = (PFN_eglCreateContext) _glfw_dlsym(_glfw.egl.handle, "eglCreateContext"); _glfw.egl.DestroySurface = (PFN_eglDestroySurface) _glfw_dlsym(_glfw.egl.handle, "eglDestroySurface"); _glfw.egl.DestroyContext = (PFN_eglDestroyContext) _glfw_dlsym(_glfw.egl.handle, "eglDestroyContext"); _glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface) _glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface"); _glfw.egl.MakeCurrent = (PFN_eglMakeCurrent) _glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent"); _glfw.egl.SwapBuffers = (PFN_eglSwapBuffers) _glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers"); _glfw.egl.SwapInterval = (PFN_eglSwapInterval) _glfw_dlsym(_glfw.egl.handle, "eglSwapInterval"); _glfw.egl.QueryString = (PFN_eglQueryString) _glfw_dlsym(_glfw.egl.handle, "eglQueryString"); _glfw.egl.GetProcAddress = (PFN_eglGetProcAddress) _glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress"); if (!_glfw.egl.GetConfigAttrib || !_glfw.egl.GetConfigs || !_glfw.egl.GetDisplay || !_glfw.egl.GetError || !_glfw.egl.Initialize || !_glfw.egl.Terminate || !_glfw.egl.BindAPI || !_glfw.egl.CreateContext || !_glfw.egl.DestroySurface || !_glfw.egl.DestroyContext || !_glfw.egl.CreateWindowSurface || !_glfw.egl.MakeCurrent || !_glfw.egl.SwapBuffers || !_glfw.egl.SwapInterval || !_glfw.egl.QueryString || !_glfw.egl.GetProcAddress) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to load required entry points"); _glfwTerminateEGL(); return GLFW_FALSE; } _glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY); if (_glfw.egl.display == EGL_NO_DISPLAY) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to get EGL display: %s", getEGLErrorString(eglGetError())); _glfwTerminateEGL(); return GLFW_FALSE; } if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor)) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to initialize EGL: %s", getEGLErrorString(eglGetError())); _glfwTerminateEGL(); return GLFW_FALSE; } _glfw.egl.KHR_create_context = extensionSupportedEGL("EGL_KHR_create_context"); _glfw.egl.KHR_create_context_no_error = extensionSupportedEGL("EGL_KHR_create_context_no_error"); _glfw.egl.KHR_gl_colorspace = extensionSupportedEGL("EGL_KHR_gl_colorspace"); _glfw.egl.KHR_get_all_proc_addresses = extensionSupportedEGL("EGL_KHR_get_all_proc_addresses"); _glfw.egl.KHR_context_flush_control = extensionSupportedEGL("EGL_KHR_context_flush_control"); return GLFW_TRUE; } // Terminate EGL // void _glfwTerminateEGL(void) { if (_glfw.egl.display) { eglTerminate(_glfw.egl.display); _glfw.egl.display = EGL_NO_DISPLAY; } if (_glfw.egl.handle) { _glfw_dlclose(_glfw.egl.handle); _glfw.egl.handle = NULL; } } #define setAttrib(a, v) \ { \ assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ attribs[index++] = a; \ attribs[index++] = v; \ } // Create the OpenGL or OpenGL ES context // GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { EGLint attribs[40]; EGLConfig config; EGLContext share = NULL; int index = 0; if (!_glfw.egl.display) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available"); return GLFW_FALSE; } if (ctxconfig->share) share = ctxconfig->share->context.egl.handle; if (!chooseEGLConfig(ctxconfig, fbconfig, &config)) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "EGL: Failed to find a suitable EGLConfig"); return GLFW_FALSE; } if (ctxconfig->client == GLFW_OPENGL_ES_API) { if (!eglBindAPI(EGL_OPENGL_ES_API)) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to bind OpenGL ES: %s", getEGLErrorString(eglGetError())); return GLFW_FALSE; } } else { if (!eglBindAPI(EGL_OPENGL_API)) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to bind OpenGL: %s", getEGLErrorString(eglGetError())); return GLFW_FALSE; } } if (_glfw.egl.KHR_create_context) { int mask = 0, flags = 0; if (ctxconfig->client == GLFW_OPENGL_API) { if (ctxconfig->forward) flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR; else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR; } if (ctxconfig->debug) flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; if (ctxconfig->robustness) { if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) { setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, EGL_NO_RESET_NOTIFICATION_KHR); } else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) { setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, EGL_LOSE_CONTEXT_ON_RESET_KHR); } flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR; } if (ctxconfig->noerror) { if (_glfw.egl.KHR_create_context_no_error) setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE); } if (ctxconfig->major != 1 || ctxconfig->minor != 0) { setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major); setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor); } if (mask) setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask); if (flags) setAttrib(EGL_CONTEXT_FLAGS_KHR, flags); } else { if (ctxconfig->client == GLFW_OPENGL_ES_API) setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major); } if (_glfw.egl.KHR_context_flush_control) { if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) { setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR); } else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) { setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR); } } setAttrib(EGL_NONE, EGL_NONE); window->context.egl.handle = eglCreateContext(_glfw.egl.display, config, share, attribs); if (window->context.egl.handle == EGL_NO_CONTEXT) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "EGL: Failed to create context: %s", getEGLErrorString(eglGetError())); return GLFW_FALSE; } // Set up attributes for surface creation { int index = 0; if (fbconfig->sRGB) { if (_glfw.egl.KHR_gl_colorspace) setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR); } setAttrib(EGL_NONE, EGL_NONE); } window->context.egl.surface = eglCreateWindowSurface(_glfw.egl.display, config, _GLFW_EGL_NATIVE_WINDOW, attribs); if (window->context.egl.surface == EGL_NO_SURFACE) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to create window surface: %s", getEGLErrorString(eglGetError())); return GLFW_FALSE; } window->context.egl.config = config; // Load the appropriate client library if (!_glfw.egl.KHR_get_all_proc_addresses) { int i; const char** sonames; const char* es1sonames[] = { #if defined(_GLFW_GLESV1_LIBRARY) _GLFW_GLESV1_LIBRARY, #elif defined(_GLFW_WIN32) "GLESv1_CM.dll", "libGLES_CM.dll", #elif defined(_GLFW_COCOA) "libGLESv1_CM.dylib", #else "libGLESv1_CM.so.1", "libGLES_CM.so.1", #endif NULL }; const char* es2sonames[] = { #if defined(_GLFW_GLESV2_LIBRARY) _GLFW_GLESV2_LIBRARY, #elif defined(_GLFW_WIN32) "GLESv2.dll", "libGLESv2.dll", #elif defined(_GLFW_COCOA) "libGLESv2.dylib", #elif defined(__CYGWIN__) "libGLESv2-2.so", #else "libGLESv2.so.2", #endif NULL }; const char* glsonames[] = { #if defined(_GLFW_OPENGL_LIBRARY) _GLFW_OPENGL_LIBRARY, #elif defined(_GLFW_WIN32) #elif defined(_GLFW_COCOA) #else "libGL.so.1", #endif NULL }; if (ctxconfig->client == GLFW_OPENGL_ES_API) { if (ctxconfig->major == 1) sonames = es1sonames; else sonames = es2sonames; } else sonames = glsonames; for (i = 0; sonames[i]; i++) { // HACK: Match presence of lib prefix to increase chance of finding // a matching pair in the jungle that is Win32 EGL/GLES if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0)) continue; window->context.egl.client = _glfw_dlopen(sonames[i]); if (window->context.egl.client) break; } if (!window->context.egl.client) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to load client library"); return GLFW_FALSE; } } window->context.makeCurrent = makeContextCurrentEGL; window->context.swapBuffers = swapBuffersEGL; window->context.swapInterval = swapIntervalEGL; window->context.extensionSupported = extensionSupportedEGL; window->context.getProcAddress = getProcAddressEGL; window->context.destroy = destroyContextEGL; return GLFW_TRUE; } #undef setAttrib // Returns the Visual and depth of the chosen EGLConfig // #if defined(_GLFW_X11) GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig, Visual** visual, int* depth) { XVisualInfo* result; XVisualInfo desired; EGLConfig native; EGLint visualID = 0, count = 0; const long vimask = VisualScreenMask | VisualIDMask; if (!chooseEGLConfig(ctxconfig, fbconfig, &native)) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "EGL: Failed to find a suitable EGLConfig"); return GLFW_FALSE; } eglGetConfigAttrib(_glfw.egl.display, native, EGL_NATIVE_VISUAL_ID, &visualID); desired.screen = _glfw.x11.screen; desired.visualid = visualID; result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count); if (!result) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to retrieve Visual for EGLConfig"); return GLFW_FALSE; } *visual = result->visual; *depth = result->depth; XFree(result); return GLFW_TRUE; } #endif // _GLFW_X11 ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI EGLDisplay glfwGetEGLDisplay(void) { _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY); return _glfw.egl.display; } GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT); if (window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return EGL_NO_CONTEXT; } return window->context.egl.handle; } GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE); if (window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return EGL_NO_SURFACE; } return window->context.egl.surface; } ================================================ FILE: external/GLFW/src/egl_context.h ================================================ //======================================================================== // GLFW 3.3 EGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #if defined(_GLFW_USE_EGLPLATFORM_H) #include #elif defined(_GLFW_WIN32) #define EGLAPIENTRY __stdcall typedef HDC EGLNativeDisplayType; typedef HWND EGLNativeWindowType; #elif defined(_GLFW_COCOA) #define EGLAPIENTRY typedef void* EGLNativeDisplayType; typedef id EGLNativeWindowType; #elif defined(_GLFW_X11) #define EGLAPIENTRY typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; #elif defined(_GLFW_WAYLAND) #define EGLAPIENTRY typedef struct wl_display* EGLNativeDisplayType; typedef struct wl_egl_window* EGLNativeWindowType; #elif defined(_GLFW_MIR) #define EGLAPIENTRY typedef MirEGLNativeDisplayType EGLNativeDisplayType; typedef MirEGLNativeWindowType EGLNativeWindowType; #else #error "No supported EGL platform selected" #endif #define EGL_SUCCESS 0x3000 #define EGL_NOT_INITIALIZED 0x3001 #define EGL_BAD_ACCESS 0x3002 #define EGL_BAD_ALLOC 0x3003 #define EGL_BAD_ATTRIBUTE 0x3004 #define EGL_BAD_CONFIG 0x3005 #define EGL_BAD_CONTEXT 0x3006 #define EGL_BAD_CURRENT_SURFACE 0x3007 #define EGL_BAD_DISPLAY 0x3008 #define EGL_BAD_MATCH 0x3009 #define EGL_BAD_NATIVE_PIXMAP 0x300a #define EGL_BAD_NATIVE_WINDOW 0x300b #define EGL_BAD_PARAMETER 0x300c #define EGL_BAD_SURFACE 0x300d #define EGL_CONTEXT_LOST 0x300e #define EGL_COLOR_BUFFER_TYPE 0x303f #define EGL_RGB_BUFFER 0x308e #define EGL_SURFACE_TYPE 0x3033 #define EGL_WINDOW_BIT 0x0004 #define EGL_RENDERABLE_TYPE 0x3040 #define EGL_OPENGL_ES_BIT 0x0001 #define EGL_OPENGL_ES2_BIT 0x0004 #define EGL_OPENGL_BIT 0x0008 #define EGL_ALPHA_SIZE 0x3021 #define EGL_BLUE_SIZE 0x3022 #define EGL_GREEN_SIZE 0x3023 #define EGL_RED_SIZE 0x3024 #define EGL_DEPTH_SIZE 0x3025 #define EGL_STENCIL_SIZE 0x3026 #define EGL_SAMPLES 0x3031 #define EGL_OPENGL_ES_API 0x30a0 #define EGL_OPENGL_API 0x30a2 #define EGL_NONE 0x3038 #define EGL_EXTENSIONS 0x3055 #define EGL_CONTEXT_CLIENT_VERSION 0x3098 #define EGL_NATIVE_VISUAL_ID 0x302e #define EGL_NO_SURFACE ((EGLSurface) 0) #define EGL_NO_DISPLAY ((EGLDisplay) 0) #define EGL_NO_CONTEXT ((EGLContext) 0) #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0) #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd #define EGL_NO_RESET_NOTIFICATION_KHR 0x31be #define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 #define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 #define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb #define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd #define EGL_CONTEXT_FLAGS_KHR 0x30fc #define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3 #define EGL_GL_COLORSPACE_KHR 0x309d #define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 #define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 #define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 #define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 typedef int EGLint; typedef unsigned int EGLBoolean; typedef unsigned int EGLenum; typedef void* EGLConfig; typedef void* EGLContext; typedef void* EGLDisplay; typedef void* EGLSurface; // EGL function pointer typedefs typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*); typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*); typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType); typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void); typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*); typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay); typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum); typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*); typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface); typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext); typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*); typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext); typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface); typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint); typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint); typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*); #define eglGetConfigAttrib _glfw.egl.GetConfigAttrib #define eglGetConfigs _glfw.egl.GetConfigs #define eglGetDisplay _glfw.egl.GetDisplay #define eglGetError _glfw.egl.GetError #define eglInitialize _glfw.egl.Initialize #define eglTerminate _glfw.egl.Terminate #define eglBindAPI _glfw.egl.BindAPI #define eglCreateContext _glfw.egl.CreateContext #define eglDestroySurface _glfw.egl.DestroySurface #define eglDestroyContext _glfw.egl.DestroyContext #define eglCreateWindowSurface _glfw.egl.CreateWindowSurface #define eglMakeCurrent _glfw.egl.MakeCurrent #define eglSwapBuffers _glfw.egl.SwapBuffers #define eglSwapInterval _glfw.egl.SwapInterval #define eglQueryString _glfw.egl.QueryString #define eglGetProcAddress _glfw.egl.GetProcAddress #define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl #define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl // EGL-specific per-context data // typedef struct _GLFWcontextEGL { EGLConfig config; EGLContext handle; EGLSurface surface; void* client; } _GLFWcontextEGL; // EGL-specific global data // typedef struct _GLFWlibraryEGL { EGLDisplay display; EGLint major, minor; GLFWbool prefix; GLFWbool KHR_create_context; GLFWbool KHR_create_context_no_error; GLFWbool KHR_gl_colorspace; GLFWbool KHR_get_all_proc_addresses; GLFWbool KHR_context_flush_control; void* handle; PFN_eglGetConfigAttrib GetConfigAttrib; PFN_eglGetConfigs GetConfigs; PFN_eglGetDisplay GetDisplay; PFN_eglGetError GetError; PFN_eglInitialize Initialize; PFN_eglTerminate Terminate; PFN_eglBindAPI BindAPI; PFN_eglCreateContext CreateContext; PFN_eglDestroySurface DestroySurface; PFN_eglDestroyContext DestroyContext; PFN_eglCreateWindowSurface CreateWindowSurface; PFN_eglMakeCurrent MakeCurrent; PFN_eglSwapBuffers SwapBuffers; PFN_eglSwapInterval SwapInterval; PFN_eglQueryString QueryString; PFN_eglGetProcAddress GetProcAddress; } _GLFWlibraryEGL; GLFWbool _glfwInitEGL(void); void _glfwTerminateEGL(void); GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); #if defined(_GLFW_X11) GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig, Visual** visual, int* depth); #endif /*_GLFW_X11*/ ================================================ FILE: external/GLFW/src/glfw3.pc.in ================================================ prefix=@CMAKE_INSTALL_PREFIX@ exec_prefix=${prefix} includedir=${prefix}/include libdir=${exec_prefix}/lib@LIB_SUFFIX@ Name: GLFW Description: A multi-platform library for OpenGL, window and input Version: @GLFW_VERSION_FULL@ URL: http://www.glfw.org/ Requires.private: @GLFW_PKG_DEPS@ Libs: -L${libdir} -l@GLFW_LIB_NAME@ Libs.private: @GLFW_PKG_LIBS@ Cflags: -I${includedir} ================================================ FILE: external/GLFW/src/glfw3Config.cmake.in ================================================ include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake") ================================================ FILE: external/GLFW/src/glfw_config.h.in ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2010-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // As glfw_config.h.in, this file is used by CMake to produce the // glfw_config.h configuration header file. If you are adding a feature // requiring conditional compilation, this is where to add the macro. //======================================================================== // As glfw_config.h, this file defines compile-time option macros for a // specific platform and development environment. If you are using the // GLFW CMake files, modify glfw_config.h.in instead of this file. If you // are using your own build system, make this file define the appropriate // macros in whatever way is suitable. //======================================================================== // Define this to 1 if building GLFW for X11 #cmakedefine _GLFW_X11 // Define this to 1 if building GLFW for Win32 #cmakedefine _GLFW_WIN32 // Define this to 1 if building GLFW for Cocoa #cmakedefine _GLFW_COCOA // Define this to 1 if building GLFW for Wayland #cmakedefine _GLFW_WAYLAND // Define this to 1 if building GLFW for Mir #cmakedefine _GLFW_MIR // Define this to 1 if building GLFW for OSMesa #cmakedefine _GLFW_OSMESA // Define this to 1 if building as a shared library / dynamic library / DLL #cmakedefine _GLFW_BUILD_DLL // Define this to 1 to use Vulkan loader linked statically into application #cmakedefine _GLFW_VULKAN_STATIC // Define this to 1 to force use of high-performance GPU on hybrid systems #cmakedefine _GLFW_USE_HYBRID_HPG ================================================ FILE: external/GLFW/src/glx_context.c ================================================ //======================================================================== // GLFW 3.3 GLX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #ifndef GLXBadProfileARB #define GLXBadProfileARB 13 #endif // Returns the specified attribute of the specified GLXFBConfig // static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib) { int value; glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value); return value; } // Return the GLXFBConfig most closely matching the specified hints // static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* result) { GLXFBConfig* nativeConfigs; _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; int i, nativeCount, usableCount; const char* vendor; GLFWbool trustWindowBit = GLFW_TRUE; // HACK: This is a (hopefully temporary) workaround for Chromium // (VirtualBox GL) not setting the window bit on any GLXFBConfigs vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR); if (vendor && strcmp(vendor, "Chromium") == 0) trustWindowBit = GLFW_FALSE; nativeConfigs = glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount); if (!nativeConfigs || !nativeCount) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned"); return GLFW_FALSE; } usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; for (i = 0; i < nativeCount; i++) { const GLXFBConfig n = nativeConfigs[i]; _GLFWfbconfig* u = usableConfigs + usableCount; // Only consider RGBA GLXFBConfigs if (!(getGLXFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT)) continue; // Only consider window GLXFBConfigs if (!(getGLXFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT)) { if (trustWindowBit) continue; } if (desired->transparent) { XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n); if (vi) { u->transparent = _glfwIsVisualTransparentX11(vi->visual); XFree(vi); } } u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE); u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE); u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE); u->alphaBits = getGLXFBConfigAttrib(n, GLX_ALPHA_SIZE); u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE); u->stencilBits = getGLXFBConfigAttrib(n, GLX_STENCIL_SIZE); u->accumRedBits = getGLXFBConfigAttrib(n, GLX_ACCUM_RED_SIZE); u->accumGreenBits = getGLXFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE); u->accumBlueBits = getGLXFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE); u->accumAlphaBits = getGLXFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE); u->auxBuffers = getGLXFBConfigAttrib(n, GLX_AUX_BUFFERS); if (getGLXFBConfigAttrib(n, GLX_STEREO)) u->stereo = GLFW_TRUE; if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER)) u->doublebuffer = GLFW_TRUE; if (_glfw.glx.ARB_multisample) u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES); if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB) u->sRGB = getGLXFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB); u->handle = (uintptr_t) n; usableCount++; } closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); if (closest) *result = (GLXFBConfig) closest->handle; XFree(nativeConfigs); free(usableConfigs); return closest != NULL; } // Create the OpenGL context using legacy API // static GLXContext createLegacyContextGLX(_GLFWwindow* window, GLXFBConfig fbconfig, GLXContext share) { return glXCreateNewContext(_glfw.x11.display, fbconfig, GLX_RGBA_TYPE, share, True); } static void makeContextCurrentGLX(_GLFWwindow* window) { if (window) { if (!glXMakeCurrent(_glfw.x11.display, window->context.glx.window, window->context.glx.handle)) { _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to make context current"); return; } } else { if (!glXMakeCurrent(_glfw.x11.display, None, NULL)) { _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to clear current context"); return; } } _glfwPlatformSetTls(&_glfw.contextSlot, window); } static void swapBuffersGLX(_GLFWwindow* window) { glXSwapBuffers(_glfw.x11.display, window->context.glx.window); } static void swapIntervalGLX(int interval) { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); if (_glfw.glx.EXT_swap_control) { _glfw.glx.SwapIntervalEXT(_glfw.x11.display, window->context.glx.window, interval); } else if (_glfw.glx.MESA_swap_control) _glfw.glx.SwapIntervalMESA(interval); else if (_glfw.glx.SGI_swap_control) { if (interval > 0) _glfw.glx.SwapIntervalSGI(interval); } } static int extensionSupportedGLX(const char* extension) { const char* extensions = glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen); if (extensions) { if (_glfwStringInExtensionString(extension, extensions)) return GLFW_TRUE; } return GLFW_FALSE; } static GLFWglproc getProcAddressGLX(const char* procname) { if (_glfw.glx.GetProcAddress) return _glfw.glx.GetProcAddress((const GLubyte*) procname); else if (_glfw.glx.GetProcAddressARB) return _glfw.glx.GetProcAddressARB((const GLubyte*) procname); else return dlsym(_glfw.glx.handle, procname); } // Destroy the OpenGL context // static void destroyContextGLX(_GLFWwindow* window) { if (window->context.glx.window) { glXDestroyWindow(_glfw.x11.display, window->context.glx.window); window->context.glx.window = None; } if (window->context.glx.handle) { glXDestroyContext(_glfw.x11.display, window->context.glx.handle); window->context.glx.handle = NULL; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize GLX // GLFWbool _glfwInitGLX(void) { int i; const char* sonames[] = { #if defined(_GLFW_GLX_LIBRARY) _GLFW_GLX_LIBRARY, #elif defined(__CYGWIN__) "libGL-1.so", #else "libGL.so.1", "libGL.so", #endif NULL }; if (_glfw.glx.handle) return GLFW_TRUE; for (i = 0; sonames[i]; i++) { _glfw.glx.handle = dlopen(sonames[i], RTLD_LAZY | RTLD_GLOBAL); if (_glfw.glx.handle) break; } if (!_glfw.glx.handle) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX"); return GLFW_FALSE; } _glfw.glx.GetFBConfigs = dlsym(_glfw.glx.handle, "glXGetFBConfigs"); _glfw.glx.GetFBConfigAttrib = dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib"); _glfw.glx.GetClientString = dlsym(_glfw.glx.handle, "glXGetClientString"); _glfw.glx.QueryExtension = dlsym(_glfw.glx.handle, "glXQueryExtension"); _glfw.glx.QueryVersion = dlsym(_glfw.glx.handle, "glXQueryVersion"); _glfw.glx.DestroyContext = dlsym(_glfw.glx.handle, "glXDestroyContext"); _glfw.glx.MakeCurrent = dlsym(_glfw.glx.handle, "glXMakeCurrent"); _glfw.glx.SwapBuffers = dlsym(_glfw.glx.handle, "glXSwapBuffers"); _glfw.glx.QueryExtensionsString = dlsym(_glfw.glx.handle, "glXQueryExtensionsString"); _glfw.glx.CreateNewContext = dlsym(_glfw.glx.handle, "glXCreateNewContext"); _glfw.glx.CreateWindow = dlsym(_glfw.glx.handle, "glXCreateWindow"); _glfw.glx.DestroyWindow = dlsym(_glfw.glx.handle, "glXDestroyWindow"); _glfw.glx.GetProcAddress = dlsym(_glfw.glx.handle, "glXGetProcAddress"); _glfw.glx.GetProcAddressARB = dlsym(_glfw.glx.handle, "glXGetProcAddressARB"); _glfw.glx.GetVisualFromFBConfig = dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig"); if (!_glfw.glx.GetFBConfigs || !_glfw.glx.GetFBConfigAttrib || !_glfw.glx.GetClientString || !_glfw.glx.QueryExtension || !_glfw.glx.QueryVersion || !_glfw.glx.DestroyContext || !_glfw.glx.MakeCurrent || !_glfw.glx.SwapBuffers || !_glfw.glx.QueryExtensionsString || !_glfw.glx.CreateNewContext || !_glfw.glx.CreateWindow || !_glfw.glx.DestroyWindow || !_glfw.glx.GetProcAddress || !_glfw.glx.GetProcAddressARB || !_glfw.glx.GetVisualFromFBConfig) { _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to load required entry points"); return GLFW_FALSE; } if (!glXQueryExtension(_glfw.x11.display, &_glfw.glx.errorBase, &_glfw.glx.eventBase)) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found"); return GLFW_FALSE; } if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor)) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to query GLX version"); return GLFW_FALSE; } if (_glfw.glx.major == 1 && _glfw.glx.minor < 3) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX version 1.3 is required"); return GLFW_FALSE; } if (extensionSupportedGLX("GLX_EXT_swap_control")) { _glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) getProcAddressGLX("glXSwapIntervalEXT"); if (_glfw.glx.SwapIntervalEXT) _glfw.glx.EXT_swap_control = GLFW_TRUE; } if (extensionSupportedGLX("GLX_SGI_swap_control")) { _glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) getProcAddressGLX("glXSwapIntervalSGI"); if (_glfw.glx.SwapIntervalSGI) _glfw.glx.SGI_swap_control = GLFW_TRUE; } if (extensionSupportedGLX("GLX_MESA_swap_control")) { _glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) getProcAddressGLX("glXSwapIntervalMESA"); if (_glfw.glx.SwapIntervalMESA) _glfw.glx.MESA_swap_control = GLFW_TRUE; } if (extensionSupportedGLX("GLX_ARB_multisample")) _glfw.glx.ARB_multisample = GLFW_TRUE; if (extensionSupportedGLX("GLX_ARB_framebuffer_sRGB")) _glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE; if (extensionSupportedGLX("GLX_EXT_framebuffer_sRGB")) _glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE; if (extensionSupportedGLX("GLX_ARB_create_context")) { _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) getProcAddressGLX("glXCreateContextAttribsARB"); if (_glfw.glx.CreateContextAttribsARB) _glfw.glx.ARB_create_context = GLFW_TRUE; } if (extensionSupportedGLX("GLX_ARB_create_context_robustness")) _glfw.glx.ARB_create_context_robustness = GLFW_TRUE; if (extensionSupportedGLX("GLX_ARB_create_context_profile")) _glfw.glx.ARB_create_context_profile = GLFW_TRUE; if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile")) _glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE; if (extensionSupportedGLX("GLX_ARB_create_context_no_error")) _glfw.glx.ARB_create_context_no_error = GLFW_TRUE; if (extensionSupportedGLX("GLX_ARB_context_flush_control")) _glfw.glx.ARB_context_flush_control = GLFW_TRUE; return GLFW_TRUE; } // Terminate GLX // void _glfwTerminateGLX(void) { // NOTE: This function must not call any X11 functions, as it is called // after XCloseDisplay (see _glfwPlatformTerminate for details) if (_glfw.glx.handle) { dlclose(_glfw.glx.handle); _glfw.glx.handle = NULL; } } #define setAttrib(a, v) \ { \ assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ attribs[index++] = a; \ attribs[index++] = v; \ } // Create the OpenGL or OpenGL ES context // GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { int attribs[40]; GLXFBConfig native = NULL; GLXContext share = NULL; if (ctxconfig->share) share = ctxconfig->share->context.glx.handle; if (!chooseGLXFBConfig(fbconfig, &native)) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "GLX: Failed to find a suitable GLXFBConfig"); return GLFW_FALSE; } if (ctxconfig->client == GLFW_OPENGL_ES_API) { if (!_glfw.glx.ARB_create_context || !_glfw.glx.ARB_create_context_profile || !_glfw.glx.EXT_create_context_es2_profile) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable"); return GLFW_FALSE; } } if (ctxconfig->forward) { if (!_glfw.glx.ARB_create_context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable"); return GLFW_FALSE; } } if (ctxconfig->profile) { if (!_glfw.glx.ARB_create_context || !_glfw.glx.ARB_create_context_profile) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable"); return GLFW_FALSE; } } _glfwGrabErrorHandlerX11(); if (_glfw.glx.ARB_create_context) { int index = 0, mask = 0, flags = 0; if (ctxconfig->client == GLFW_OPENGL_API) { if (ctxconfig->forward) flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB; else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; } else mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT; if (ctxconfig->debug) flags |= GLX_CONTEXT_DEBUG_BIT_ARB; if (ctxconfig->robustness) { if (_glfw.glx.ARB_create_context_robustness) { if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) { setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, GLX_NO_RESET_NOTIFICATION_ARB); } else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) { setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, GLX_LOSE_CONTEXT_ON_RESET_ARB); } flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB; } } if (ctxconfig->release) { if (_glfw.glx.ARB_context_flush_control) { if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) { setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); } else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) { setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); } } } if (ctxconfig->noerror) { if (_glfw.glx.ARB_create_context_no_error) setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); } // NOTE: Only request an explicitly versioned context when necessary, as // explicitly requesting version 1.0 does not always return the // highest version supported by the driver if (ctxconfig->major != 1 || ctxconfig->minor != 0) { setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); } if (mask) setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask); if (flags) setAttrib(GLX_CONTEXT_FLAGS_ARB, flags); setAttrib(None, None); window->context.glx.handle = _glfw.glx.CreateContextAttribsARB(_glfw.x11.display, native, share, True, attribs); // HACK: This is a fallback for broken versions of the Mesa // implementation of GLX_ARB_create_context_profile that fail // default 1.0 context creation with a GLXBadProfileARB error in // violation of the extension spec if (!window->context.glx.handle) { if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB && ctxconfig->client == GLFW_OPENGL_API && ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE && ctxconfig->forward == GLFW_FALSE) { window->context.glx.handle = createLegacyContextGLX(window, native, share); } } } else { window->context.glx.handle = createLegacyContextGLX(window, native, share); } _glfwReleaseErrorHandlerX11(); if (!window->context.glx.handle) { _glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context"); return GLFW_FALSE; } window->context.glx.window = glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL); if (!window->context.glx.window) { _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window"); return GLFW_FALSE; } window->context.makeCurrent = makeContextCurrentGLX; window->context.swapBuffers = swapBuffersGLX; window->context.swapInterval = swapIntervalGLX; window->context.extensionSupported = extensionSupportedGLX; window->context.getProcAddress = getProcAddressGLX; window->context.destroy = destroyContextGLX; return GLFW_TRUE; } #undef setAttrib // Returns the Visual and depth of the chosen GLXFBConfig // GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig, Visual** visual, int* depth) { GLXFBConfig native; XVisualInfo* result; if (!chooseGLXFBConfig(fbconfig, &native)) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "GLX: Failed to find a suitable GLXFBConfig"); return GLFW_FALSE; } result = glXGetVisualFromFBConfig(_glfw.x11.display, native); if (!result) { _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to retrieve Visual for GLXFBConfig"); return GLFW_FALSE; } *visual = result->visual; *depth = result->depth; XFree(result); return GLFW_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return NULL; } return window->context.glx.handle; } GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); if (window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return None; } return window->context.glx.window; } ================================================ FILE: external/GLFW/src/glx_context.h ================================================ //======================================================================== // GLFW 3.3 GLX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define GLX_VENDOR 1 #define GLX_RGBA_BIT 0x00000001 #define GLX_WINDOW_BIT 0x00000001 #define GLX_DRAWABLE_TYPE 0x8010 #define GLX_RENDER_TYPE 0x8011 #define GLX_RGBA_TYPE 0x8014 #define GLX_DOUBLEBUFFER 5 #define GLX_STEREO 6 #define GLX_AUX_BUFFERS 7 #define GLX_RED_SIZE 8 #define GLX_GREEN_SIZE 9 #define GLX_BLUE_SIZE 10 #define GLX_ALPHA_SIZE 11 #define GLX_DEPTH_SIZE 12 #define GLX_STENCIL_SIZE 13 #define GLX_ACCUM_RED_SIZE 14 #define GLX_ACCUM_GREEN_SIZE 15 #define GLX_ACCUM_BLUE_SIZE 16 #define GLX_ACCUM_ALPHA_SIZE 17 #define GLX_SAMPLES 0x186a1 #define GLX_VISUAL_ID 0x800b #define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2 #define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_CONTEXT_FLAGS_ARB 0x2094 #define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 #define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 #define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 #define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 #define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 typedef XID GLXWindow; typedef XID GLXDrawable; typedef struct __GLXFBConfig* GLXFBConfig; typedef struct __GLXcontext* GLXContext; typedef void (*__GLXextproc)(void); typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*); typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int); typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*); typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*); typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext); typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext); typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable); typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int); typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*); typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool); typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName); typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int); typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig); typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*); typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow); typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int); typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int); typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*); // libGL.so function pointer typedefs #define glXGetFBConfigs _glfw.glx.GetFBConfigs #define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib #define glXGetClientString _glfw.glx.GetClientString #define glXQueryExtension _glfw.glx.QueryExtension #define glXQueryVersion _glfw.glx.QueryVersion #define glXDestroyContext _glfw.glx.DestroyContext #define glXMakeCurrent _glfw.glx.MakeCurrent #define glXSwapBuffers _glfw.glx.SwapBuffers #define glXQueryExtensionsString _glfw.glx.QueryExtensionsString #define glXCreateNewContext _glfw.glx.CreateNewContext #define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig #define glXCreateWindow _glfw.glx.CreateWindow #define glXDestroyWindow _glfw.glx.DestroyWindow #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx // GLX-specific per-context data // typedef struct _GLFWcontextGLX { GLXContext handle; GLXWindow window; } _GLFWcontextGLX; // GLX-specific global data // typedef struct _GLFWlibraryGLX { int major, minor; int eventBase; int errorBase; // dlopen handle for libGL.so.1 void* handle; // GLX 1.3 functions PFNGLXGETFBCONFIGSPROC GetFBConfigs; PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib; PFNGLXGETCLIENTSTRINGPROC GetClientString; PFNGLXQUERYEXTENSIONPROC QueryExtension; PFNGLXQUERYVERSIONPROC QueryVersion; PFNGLXDESTROYCONTEXTPROC DestroyContext; PFNGLXMAKECURRENTPROC MakeCurrent; PFNGLXSWAPBUFFERSPROC SwapBuffers; PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString; PFNGLXCREATENEWCONTEXTPROC CreateNewContext; PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig; PFNGLXCREATEWINDOWPROC CreateWindow; PFNGLXDESTROYWINDOWPROC DestroyWindow; // GLX 1.4 and extension functions PFNGLXGETPROCADDRESSPROC GetProcAddress; PFNGLXGETPROCADDRESSPROC GetProcAddressARB; PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI; PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT; PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA; PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; GLFWbool SGI_swap_control; GLFWbool EXT_swap_control; GLFWbool MESA_swap_control; GLFWbool ARB_multisample; GLFWbool ARB_framebuffer_sRGB; GLFWbool EXT_framebuffer_sRGB; GLFWbool ARB_create_context; GLFWbool ARB_create_context_profile; GLFWbool ARB_create_context_robustness; GLFWbool EXT_create_context_es2_profile; GLFWbool ARB_create_context_no_error; GLFWbool ARB_context_flush_control; } _GLFWlibraryGLX; GLFWbool _glfwInitGLX(void); void _glfwTerminateGLX(void); GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContextGLX(_GLFWwindow* window); GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig, Visual** visual, int* depth); ================================================ FILE: external/GLFW/src/init.c ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include "mappings.h" #include #include #include #include #include // The global variables below comprise all global data in GLFW. // Any other global variable is a bug. // Global state shared between compilation units of GLFW // _GLFWlibrary _glfw = { GLFW_FALSE }; // These are outside of _glfw so they can be used before initialization and // after termination // static _GLFWerror _glfwMainThreadError; static GLFWerrorfun _glfwErrorCallback; static _GLFWinitconfig _glfwInitHints = { GLFW_TRUE, // hat buttons { GLFW_TRUE, // macOS menu bar GLFW_TRUE // macOS bundle chdir }, { "", // X11 WM_CLASS name "" // X11 WM_CLASS class } }; // Returns a generic string representation of the specified error // static const char* getErrorString(int code) { switch (code) { case GLFW_NOT_INITIALIZED: return "The GLFW library is not initialized"; case GLFW_NO_CURRENT_CONTEXT: return "There is no current context"; case GLFW_INVALID_ENUM: return "Invalid argument for enum parameter"; case GLFW_INVALID_VALUE: return "Invalid value for parameter"; case GLFW_OUT_OF_MEMORY: return "Out of memory"; case GLFW_API_UNAVAILABLE: return "The requested API is unavailable"; case GLFW_VERSION_UNAVAILABLE: return "The requested API version is unavailable"; case GLFW_PLATFORM_ERROR: return "An undocumented platform-specific error occurred"; case GLFW_FORMAT_UNAVAILABLE: return "The requested format is unavailable"; case GLFW_NO_WINDOW_CONTEXT: return "The specified window has no context"; default: return "ERROR: UNKNOWN GLFW ERROR"; } } // Terminate the library // static void terminate(void) { int i; memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks)); while (_glfw.windowListHead) glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead); while (_glfw.cursorListHead) glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead); for (i = 0; i < _glfw.monitorCount; i++) { _GLFWmonitor* monitor = _glfw.monitors[i]; if (monitor->originalRamp.size) _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp); _glfwFreeMonitor(monitor); } free(_glfw.monitors); _glfw.monitors = NULL; _glfw.monitorCount = 0; free(_glfw.mappings); _glfw.mappings = NULL; _glfw.mappingCount = 0; _glfwTerminateVulkan(); _glfwPlatformTerminate(); _glfw.initialized = GLFW_FALSE; while (_glfw.errorListHead) { _GLFWerror* error = _glfw.errorListHead; _glfw.errorListHead = error->next; free(error); } _glfwPlatformDestroyTls(&_glfw.contextSlot); _glfwPlatformDestroyTls(&_glfw.errorSlot); _glfwPlatformDestroyMutex(&_glfw.errorLock); memset(&_glfw, 0, sizeof(_glfw)); } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputError(int code, const char* format, ...) { _GLFWerror* error; char description[_GLFW_MESSAGE_SIZE]; if (format) { va_list vl; va_start(vl, format); vsnprintf(description, sizeof(description), format, vl); va_end(vl); description[sizeof(description) - 1] = '\0'; } else strcpy(description, getErrorString(code)); if (_glfw.initialized) { error = _glfwPlatformGetTls(&_glfw.errorSlot); if (!error) { error = calloc(1, sizeof(_GLFWerror)); _glfwPlatformSetTls(&_glfw.errorSlot, error); _glfwPlatformLockMutex(&_glfw.errorLock); error->next = _glfw.errorListHead; _glfw.errorListHead = error; _glfwPlatformUnlockMutex(&_glfw.errorLock); } } else error = &_glfwMainThreadError; error->code = code; strcpy(error->description, description); if (_glfwErrorCallback) _glfwErrorCallback(code, description); } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwInit(void) { if (_glfw.initialized) return GLFW_TRUE; memset(&_glfw, 0, sizeof(_glfw)); _glfw.hints.init = _glfwInitHints; if (!_glfwPlatformInit()) { terminate(); return GLFW_FALSE; } if (!_glfwPlatformCreateMutex(&_glfw.errorLock)) return GLFW_FALSE; if (!_glfwPlatformCreateTls(&_glfw.errorSlot)) return GLFW_FALSE; if (!_glfwPlatformCreateTls(&_glfw.contextSlot)) return GLFW_FALSE; _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError); _glfw.initialized = GLFW_TRUE; _glfw.timer.offset = _glfwPlatformGetTimerValue(); glfwDefaultWindowHints(); glfwUpdateGamepadMappings(_glfwDefaultMappings); return GLFW_TRUE; } GLFWAPI void glfwTerminate(void) { if (!_glfw.initialized) return; terminate(); } GLFWAPI void glfwInitHint(int hint, int value) { switch (hint) { case GLFW_JOYSTICK_HAT_BUTTONS: _glfwInitHints.hatButtons = value; return; case GLFW_COCOA_CHDIR_RESOURCES: _glfwInitHints.ns.chdir = value; return; case GLFW_COCOA_MENUBAR: _glfwInitHints.ns.menubar = value; return; } _glfwInputError(GLFW_INVALID_ENUM, "Invalid integer type init hint 0x%08X", hint); } GLFWAPI void glfwInitHintString(int hint, const char* value) { assert(value != NULL); switch (hint) { case GLFW_X11_WM_CLASS_NAME: strncpy(_glfwInitHints.x11.className, value, sizeof(_glfwInitHints.x11.className) - 1); break; case GLFW_X11_WM_CLASS_CLASS: strncpy(_glfwInitHints.x11.classClass, value, sizeof(_glfwInitHints.x11.classClass) - 1); break; } _glfwInputError(GLFW_INVALID_ENUM, "Invalid string type init hint 0x%08X", hint); } GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) { if (major != NULL) *major = GLFW_VERSION_MAJOR; if (minor != NULL) *minor = GLFW_VERSION_MINOR; if (rev != NULL) *rev = GLFW_VERSION_REVISION; } GLFWAPI const char* glfwGetVersionString(void) { return _glfwPlatformGetVersionString(); } GLFWAPI int glfwGetError(const char** description) { _GLFWerror* error; int code = GLFW_NO_ERROR; if (description) *description = NULL; if (_glfw.initialized) error = _glfwPlatformGetTls(&_glfw.errorSlot); else error = &_glfwMainThreadError; if (error) { code = error->code; error->code = GLFW_NO_ERROR; if (description && code) *description = error->description; } return code; } GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun) { _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun); return cbfun; } ================================================ FILE: external/GLFW/src/input.c ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include // Internal key state used for sticky keys #define _GLFW_STICK 3 // Internal constants for gamepad mapping source types #define _GLFW_JOYSTICK_AXIS 1 #define _GLFW_JOYSTICK_BUTTON 2 #define _GLFW_JOYSTICK_HATBIT 3 // Finds a mapping based on joystick GUID // static _GLFWmapping* findMapping(const char* guid) { int i; for (i = 0; i < _glfw.mappingCount; i++) { if (strcmp(_glfw.mappings[i].guid, guid) == 0) return _glfw.mappings + i; } return NULL; } // Parses an SDL_GameControllerDB line and adds it to the mapping list // static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string) { const char* c = string; size_t i, length; struct { const char* name; _GLFWmapelement* element; } fields[] = { { "platform", NULL }, { "a", mapping->buttons + GLFW_GAMEPAD_BUTTON_A }, { "b", mapping->buttons + GLFW_GAMEPAD_BUTTON_B }, { "x", mapping->buttons + GLFW_GAMEPAD_BUTTON_X }, { "y", mapping->buttons + GLFW_GAMEPAD_BUTTON_Y }, { "back", mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK }, { "start", mapping->buttons + GLFW_GAMEPAD_BUTTON_START }, { "guide", mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE }, { "leftshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER }, { "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER }, { "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB }, { "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB }, { "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP }, { "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT }, { "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN }, { "dpleft", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT }, { "lefttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER }, { "righttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER }, { "leftx", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X }, { "lefty", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y }, { "rightx", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X }, { "righty", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y } }; length = strcspn(c, ","); if (length != 32 || c[length] != ',') { _glfwInputError(GLFW_INVALID_VALUE, NULL); return GLFW_FALSE; } memcpy(mapping->guid, c, length); c += length + 1; length = strcspn(c, ","); if (length >= sizeof(mapping->name) || c[length] != ',') { _glfwInputError(GLFW_INVALID_VALUE, NULL); return GLFW_FALSE; } memcpy(mapping->name, c, length); c += length + 1; while (*c) { for (i = 0; i < sizeof(fields) / sizeof(fields[0]); i++) { length = strlen(fields[i].name); if (strncmp(c, fields[i].name, length) != 0 || c[length] != ':') continue; c += length + 1; if (fields[i].element) { if (*c == 'a') fields[i].element->type = _GLFW_JOYSTICK_AXIS; else if (*c == 'b') fields[i].element->type = _GLFW_JOYSTICK_BUTTON; else if (*c == 'h') fields[i].element->type = _GLFW_JOYSTICK_HATBIT; else break; if (fields[i].element->type == _GLFW_JOYSTICK_HATBIT) { const unsigned int hat = strtoul(c + 1, (char**) &c, 10); const unsigned int bit = strtoul(c + 1, (char**) &c, 10); fields[i].element->value = (hat << 4) | bit; } else fields[i].element->value = (uint8_t) strtoul(c + 1, (char**) &c, 10); } else { length = strlen(_GLFW_PLATFORM_MAPPING_NAME); if (strncmp(c, _GLFW_PLATFORM_MAPPING_NAME, length) != 0) return GLFW_FALSE; } break; } c += strcspn(c, ","); c += strspn(c, ","); } for (i = 0; i < 32; i++) { if (mapping->guid[i] >= 'A' && mapping->guid[i] <= 'F') mapping->guid[i] += 'a' - 'A'; } _glfwPlatformUpdateGamepadGUID(mapping->guid); return GLFW_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods) { if (key >= 0 && key <= GLFW_KEY_LAST) { GLFWbool repeated = GLFW_FALSE; if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE) return; if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS) repeated = GLFW_TRUE; if (action == GLFW_RELEASE && window->stickyKeys) window->keys[key] = _GLFW_STICK; else window->keys[key] = (char) action; if (repeated) action = GLFW_REPEAT; } if (window->callbacks.key) window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods); } void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain) { if (codepoint < 32 || (codepoint > 126 && codepoint < 160)) return; if (window->callbacks.charmods) window->callbacks.charmods((GLFWwindow*) window, codepoint, mods); if (plain) { if (window->callbacks.character) window->callbacks.character((GLFWwindow*) window, codepoint); } } void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset) { if (window->callbacks.scroll) window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset); } void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods) { if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) return; if (action == GLFW_RELEASE && window->stickyMouseButtons) window->mouseButtons[button] = _GLFW_STICK; else window->mouseButtons[button] = (char) action; if (window->callbacks.mouseButton) window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods); } void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos) { if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos) return; window->virtualCursorPosX = xpos; window->virtualCursorPosY = ypos; if (window->callbacks.cursorPos) window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos); } void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered) { if (window->callbacks.cursorEnter) window->callbacks.cursorEnter((GLFWwindow*) window, entered); } void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths) { if (window->callbacks.drop) window->callbacks.drop((GLFWwindow*) window, count, paths); } void _glfwInputJoystick(_GLFWjoystick* js, int event) { const int jid = (int) (js - _glfw.joysticks); if (_glfw.callbacks.joystick) _glfw.callbacks.joystick(jid, event); } void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value) { js->axes[axis] = value; } void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value) { js->buttons[button] = value; } void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value) { const int base = js->buttonCount + hat * 4; js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE; js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE; js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE; js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE; js->hats[hat] = value; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// _GLFWjoystick* _glfwAllocJoystick(const char* name, const char* guid, int axisCount, int buttonCount, int hatCount) { int jid; _GLFWjoystick* js; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { if (!_glfw.joysticks[jid].present) break; } if (jid > GLFW_JOYSTICK_LAST) return NULL; js = _glfw.joysticks + jid; js->present = GLFW_TRUE; js->name = strdup(name); js->axes = calloc(axisCount, sizeof(float)); js->buttons = calloc(buttonCount + hatCount * 4, 1); js->hats = calloc(hatCount, 1); js->axisCount = axisCount; js->buttonCount = buttonCount; js->hatCount = hatCount; js->mapping = findMapping(guid); strcpy(js->guid, guid); return js; } void _glfwFreeJoystick(_GLFWjoystick* js) { free(js->name); free(js->axes); free(js->buttons); free(js->hats); memset(js, 0, sizeof(_GLFWjoystick)); } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(0); switch (mode) { case GLFW_CURSOR: return window->cursorMode; case GLFW_STICKY_KEYS: return window->stickyKeys; case GLFW_STICKY_MOUSE_BUTTONS: return window->stickyMouseButtons; } _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); return 0; } GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); if (mode == GLFW_CURSOR) { if (value != GLFW_CURSOR_NORMAL && value != GLFW_CURSOR_HIDDEN && value != GLFW_CURSOR_DISABLED) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid cursor mode 0x%08X", value); return; } if (window->cursorMode == value) return; window->cursorMode = value; _glfwPlatformGetCursorPos(window, &window->virtualCursorPosX, &window->virtualCursorPosY); if (_glfwPlatformWindowFocused(window)) _glfwPlatformSetCursorMode(window, value); } else if (mode == GLFW_STICKY_KEYS) { value = value ? GLFW_TRUE : GLFW_FALSE; if (window->stickyKeys == value) return; if (!value) { int i; // Release all sticky keys for (i = 0; i <= GLFW_KEY_LAST; i++) { if (window->keys[i] == _GLFW_STICK) window->keys[i] = GLFW_RELEASE; } } window->stickyKeys = value ? GLFW_TRUE : GLFW_FALSE; } else if (mode == GLFW_STICKY_MOUSE_BUTTONS) { value = value ? GLFW_TRUE : GLFW_FALSE; if (window->stickyMouseButtons == value) return; if (!value) { int i; // Release all sticky mouse buttons for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) { if (window->mouseButtons[i] == _GLFW_STICK) window->mouseButtons[i] = GLFW_RELEASE; } } window->stickyMouseButtons = value ? GLFW_TRUE : GLFW_FALSE; } else _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); } GLFWAPI const char* glfwGetKeyName(int key, int scancode) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (key != GLFW_KEY_UNKNOWN) { if (key != GLFW_KEY_KP_EQUAL && (key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) && (key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2)) { return NULL; } scancode = _glfwPlatformGetKeyScancode(key); } return _glfwPlatformGetScancodeName(scancode); } GLFWAPI int glfwGetKeyScancode(int key) { _GLFW_REQUIRE_INIT_OR_RETURN(-1); if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); return GLFW_RELEASE; } return _glfwPlatformGetKeyScancode(key); } GLFWAPI int glfwGetKey(GLFWwindow* handle, int key) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); return GLFW_RELEASE; } if (window->keys[key] == _GLFW_STICK) { // Sticky mode: release key now window->keys[key] = GLFW_RELEASE; return GLFW_PRESS; } return (int) window->keys[key]; } GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button); return GLFW_RELEASE; } if (window->mouseButtons[button] == _GLFW_STICK) { // Sticky mode: release mouse button now window->mouseButtons[button] = GLFW_RELEASE; return GLFW_PRESS; } return (int) window->mouseButtons[button]; } GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); if (xpos) *xpos = 0; if (ypos) *ypos = 0; _GLFW_REQUIRE_INIT(); if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (xpos) *xpos = window->virtualCursorPosX; if (ypos) *ypos = window->virtualCursorPosY; } else _glfwPlatformGetCursorPos(window, xpos, ypos); } GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX || ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid cursor position %f %f", xpos, ypos); return; } if (!_glfwPlatformWindowFocused(window)) return; if (window->cursorMode == GLFW_CURSOR_DISABLED) { // Only update the accumulated position if the cursor is disabled window->virtualCursorPosX = xpos; window->virtualCursorPosY = ypos; } else { // Update system cursor position _glfwPlatformSetCursorPos(window, xpos, ypos); } } GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot) { _GLFWcursor* cursor; assert(image != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); cursor = calloc(1, sizeof(_GLFWcursor)); cursor->next = _glfw.cursorListHead; _glfw.cursorListHead = cursor; if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot)) { glfwDestroyCursor((GLFWcursor*) cursor); return NULL; } return (GLFWcursor*) cursor; } GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape) { _GLFWcursor* cursor; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (shape != GLFW_ARROW_CURSOR && shape != GLFW_IBEAM_CURSOR && shape != GLFW_CROSSHAIR_CURSOR && shape != GLFW_HAND_CURSOR && shape != GLFW_HRESIZE_CURSOR && shape != GLFW_VRESIZE_CURSOR) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape); return NULL; } cursor = calloc(1, sizeof(_GLFWcursor)); cursor->next = _glfw.cursorListHead; _glfw.cursorListHead = cursor; if (!_glfwPlatformCreateStandardCursor(cursor, shape)) { glfwDestroyCursor((GLFWcursor*) cursor); return NULL; } return (GLFWcursor*) cursor; } GLFWAPI void glfwDestroyCursor(GLFWcursor* handle) { _GLFWcursor* cursor = (_GLFWcursor*) handle; _GLFW_REQUIRE_INIT(); if (cursor == NULL) return; // Make sure the cursor is not being used by any window { _GLFWwindow* window; for (window = _glfw.windowListHead; window; window = window->next) { if (window->cursor == cursor) glfwSetCursor((GLFWwindow*) window, NULL); } } _glfwPlatformDestroyCursor(cursor); // Unlink cursor from global linked list { _GLFWcursor** prev = &_glfw.cursorListHead; while (*prev != cursor) prev = &((*prev)->next); *prev = cursor->next; } free(cursor); } GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle) { _GLFWwindow* window = (_GLFWwindow*) windowHandle; _GLFWcursor* cursor = (_GLFWcursor*) cursorHandle; assert(window != NULL); _GLFW_REQUIRE_INIT(); window->cursor = cursor; _glfwPlatformSetCursor(window, cursor); } GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.key, cbfun); return cbfun; } GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.character, cbfun); return cbfun; } GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun); return cbfun; } GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle, GLFWmousebuttonfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun); return cbfun; } GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle, GLFWcursorposfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun); return cbfun; } GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle, GLFWcursorenterfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun); return cbfun; } GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle, GLFWscrollfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun); return cbfun; } GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun); return cbfun; } GLFWAPI int glfwJoystickPresent(int jid) { _GLFWjoystick* js; assert(jid >= GLFW_JOYSTICK_1); assert(jid <= GLFW_JOYSTICK_LAST); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); if (jid < 0 || jid > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); return GLFW_FALSE; } js = _glfw.joysticks + jid; if (!js->present) return GLFW_FALSE; return _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE); } GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count) { _GLFWjoystick* js; assert(jid >= GLFW_JOYSTICK_1); assert(jid <= GLFW_JOYSTICK_LAST); assert(count != NULL); *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (jid < 0 || jid > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); return NULL; } js = _glfw.joysticks + jid; if (!js->present) return NULL; if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_AXES)) return NULL; *count = js->axisCount; return js->axes; } GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count) { _GLFWjoystick* js; assert(jid >= GLFW_JOYSTICK_1); assert(jid <= GLFW_JOYSTICK_LAST); assert(count != NULL); *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (jid < 0 || jid > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); return NULL; } js = _glfw.joysticks + jid; if (!js->present) return NULL; if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS)) return NULL; if (_glfw.hints.init.hatButtons) *count = js->buttonCount + js->hatCount * 4; else *count = js->buttonCount; return js->buttons; } GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count) { _GLFWjoystick* js; assert(jid >= GLFW_JOYSTICK_1); assert(jid <= GLFW_JOYSTICK_LAST); assert(count != NULL); *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (jid < 0 || jid > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); return NULL; } js = _glfw.joysticks + jid; if (!js->present) return NULL; if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS)) return NULL; *count = js->hatCount; return js->hats; } GLFWAPI const char* glfwGetJoystickName(int jid) { _GLFWjoystick* js; assert(jid >= GLFW_JOYSTICK_1); assert(jid <= GLFW_JOYSTICK_LAST); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (jid < 0 || jid > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); return NULL; } js = _glfw.joysticks + jid; if (!js->present) return NULL; if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) return NULL; return js->name; } GLFWAPI const char* glfwGetJoystickGUID(int jid) { _GLFWjoystick* js; assert(jid >= GLFW_JOYSTICK_1); assert(jid <= GLFW_JOYSTICK_LAST); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (jid < 0 || jid > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); return NULL; } js = _glfw.joysticks + jid; if (!js->present) return NULL; if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) return NULL; return js->guid; } GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun); return cbfun; } GLFWAPI int glfwUpdateGamepadMappings(const char* string) { int jid; const char* c = string; assert(string != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); while (*c) { if (isxdigit(*c)) { char line[1024]; const size_t length = strcspn(c, "\r\n"); if (length < sizeof(line)) { _GLFWmapping mapping = {{0}}; memcpy(line, c, length); line[length] = '\0'; if (parseMapping(&mapping, line)) { _GLFWmapping* previous = findMapping(mapping.guid); if (previous) *previous = mapping; else { _glfw.mappingCount++; _glfw.mappings = realloc(_glfw.mappings, sizeof(_GLFWmapping) * _glfw.mappingCount); _glfw.mappings[_glfw.mappingCount - 1] = mapping; } } } c += length; } else { c += strcspn(c, "\r\n"); c += strspn(c, "\r\n"); } } for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { _GLFWjoystick* js = _glfw.joysticks + jid; if (js->present) js->mapping = findMapping(js->guid); } return GLFW_TRUE; } GLFWAPI int glfwJoystickIsGamepad(int jid) { _GLFWjoystick* js; assert(jid >= GLFW_JOYSTICK_1); assert(jid <= GLFW_JOYSTICK_LAST); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); if (jid < 0 || jid > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); return GLFW_FALSE; } js = _glfw.joysticks + jid; if (!js->present) return GLFW_FALSE; if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) return GLFW_FALSE; return js->mapping != NULL; } GLFWAPI const char* glfwGetGamepadName(int jid) { _GLFWjoystick* js; assert(jid >= GLFW_JOYSTICK_1); assert(jid <= GLFW_JOYSTICK_LAST); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (jid < 0 || jid > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); return NULL; } js = _glfw.joysticks + jid; if (!js->present) return NULL; if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) return NULL; if (!js->mapping) return NULL; return js->mapping->name; } GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state) { int i; _GLFWjoystick* js; assert(jid >= GLFW_JOYSTICK_1); assert(jid <= GLFW_JOYSTICK_LAST); assert(state != NULL); memset(state, 0, sizeof(GLFWgamepadstate)); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); if (jid < 0 || jid > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); return GLFW_FALSE; } js = _glfw.joysticks + jid; if (!js->present) return GLFW_FALSE; if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_ALL)) return GLFW_FALSE; if (!js->mapping) return GLFW_FALSE; for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) { if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_AXIS) { if (fabs(js->axes[js->mapping->buttons[i].value]) > 0.5) state->buttons[i] = GLFW_PRESS; } else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_HATBIT) { const unsigned int hat = js->mapping->buttons[i].value >> 4; const unsigned int bit = js->mapping->buttons[i].value & 0xf; if (js->hats[hat] & bit) state->buttons[i] = GLFW_PRESS; } else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_BUTTON) state->buttons[i] = js->buttons[js->mapping->buttons[i].value]; } for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++) { if (js->mapping->axes[i].type == _GLFW_JOYSTICK_AXIS) state->axes[i] = js->axes[js->mapping->axes[i].value]; else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_HATBIT) { const unsigned int hat = js->mapping->buttons[i].value >> 4; const unsigned int bit = js->mapping->buttons[i].value & 0xf; if (js->hats[hat] & bit) state->axes[i] = 1.f; } else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_BUTTON) state->axes[i] = (float) js->buttons[js->mapping->axes[i].value]; } return GLFW_TRUE; } GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); assert(string != NULL); _GLFW_REQUIRE_INIT(); _glfwPlatformSetClipboardString(window, string); } GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return _glfwPlatformGetClipboardString(window); } GLFWAPI double glfwGetTime(void) { _GLFW_REQUIRE_INIT_OR_RETURN(0.0); return (double) (_glfwPlatformGetTimerValue() - _glfw.timer.offset) / _glfwPlatformGetTimerFrequency(); } GLFWAPI void glfwSetTime(double time) { _GLFW_REQUIRE_INIT(); if (time != time || time < 0.0 || time > 18446744073.0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time); return; } _glfw.timer.offset = _glfwPlatformGetTimerValue() - (uint64_t) (time * _glfwPlatformGetTimerFrequency()); } GLFWAPI uint64_t glfwGetTimerValue(void) { _GLFW_REQUIRE_INIT_OR_RETURN(0); return _glfwPlatformGetTimerValue(); } GLFWAPI uint64_t glfwGetTimerFrequency(void) { _GLFW_REQUIRE_INIT_OR_RETURN(0); return _glfwPlatformGetTimerFrequency(); } ================================================ FILE: external/GLFW/src/internal.h ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #if defined(_GLFW_USE_CONFIG_H) #include "glfw_config.h" #endif #if defined(GLFW_INCLUDE_GLCOREARB) || \ defined(GLFW_INCLUDE_ES1) || \ defined(GLFW_INCLUDE_ES2) || \ defined(GLFW_INCLUDE_ES3) || \ defined(GLFW_INCLUDE_ES31) || \ defined(GLFW_INCLUDE_ES32) || \ defined(GLFW_INCLUDE_NONE) || \ defined(GLFW_INCLUDE_GLEXT) || \ defined(GLFW_INCLUDE_GLU) || \ defined(GLFW_INCLUDE_VULKAN) || \ defined(GLFW_DLL) #error "You must not define any header option macros when compiling GLFW" #endif #define GLFW_INCLUDE_NONE #include "../include/GLFW/glfw3.h" #define _GLFW_INSERT_FIRST 0 #define _GLFW_INSERT_LAST 1 #define _GLFW_POLL_PRESENCE 0 #define _GLFW_POLL_AXES 1 #define _GLFW_POLL_BUTTONS 2 #define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS) #define _GLFW_MESSAGE_SIZE 1024 typedef int GLFWbool; typedef struct _GLFWerror _GLFWerror; typedef struct _GLFWinitconfig _GLFWinitconfig; typedef struct _GLFWwndconfig _GLFWwndconfig; typedef struct _GLFWctxconfig _GLFWctxconfig; typedef struct _GLFWfbconfig _GLFWfbconfig; typedef struct _GLFWcontext _GLFWcontext; typedef struct _GLFWwindow _GLFWwindow; typedef struct _GLFWlibrary _GLFWlibrary; typedef struct _GLFWmonitor _GLFWmonitor; typedef struct _GLFWcursor _GLFWcursor; typedef struct _GLFWmapelement _GLFWmapelement; typedef struct _GLFWmapping _GLFWmapping; typedef struct _GLFWjoystick _GLFWjoystick; typedef struct _GLFWtls _GLFWtls; typedef struct _GLFWmutex _GLFWmutex; typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*); typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*); typedef void (* _GLFWswapintervalfun)(int); typedef int (* _GLFWextensionsupportedfun)(const char*); typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*); typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*); #define GL_VERSION 0x1f02 #define GL_NONE 0 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_UNSIGNED_BYTE 0x1401 #define GL_EXTENSIONS 0x1f03 #define GL_NUM_EXTENSIONS 0x821d #define GL_CONTEXT_FLAGS 0x821e #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 typedef int GLint; typedef unsigned int GLuint; typedef unsigned int GLenum; typedef unsigned int GLbitfield; typedef unsigned char GLubyte; typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield); typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum); typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*); typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint); #define VK_NULL_HANDLE 0 typedef void* VkInstance; typedef void* VkPhysicalDevice; typedef uint64_t VkSurfaceKHR; typedef uint32_t VkFlags; typedef uint32_t VkBool32; typedef enum VkStructureType { VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000, VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000, VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000, VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000, VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000053000, VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF } VkStructureType; typedef enum VkResult { VK_SUCCESS = 0, VK_NOT_READY = 1, VK_TIMEOUT = 2, VK_EVENT_SET = 3, VK_EVENT_RESET = 4, VK_INCOMPLETE = 5, VK_ERROR_OUT_OF_HOST_MEMORY = -1, VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, VK_ERROR_INITIALIZATION_FAILED = -3, VK_ERROR_DEVICE_LOST = -4, VK_ERROR_MEMORY_MAP_FAILED = -5, VK_ERROR_LAYER_NOT_PRESENT = -6, VK_ERROR_EXTENSION_NOT_PRESENT = -7, VK_ERROR_FEATURE_NOT_PRESENT = -8, VK_ERROR_INCOMPATIBLE_DRIVER = -9, VK_ERROR_TOO_MANY_OBJECTS = -10, VK_ERROR_FORMAT_NOT_SUPPORTED = -11, VK_ERROR_SURFACE_LOST_KHR = -1000000000, VK_SUBOPTIMAL_KHR = 1000001003, VK_ERROR_OUT_OF_DATE_KHR = -1000001004, VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001, VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, VK_RESULT_MAX_ENUM = 0x7FFFFFFF } VkResult; typedef struct VkAllocationCallbacks VkAllocationCallbacks; typedef struct VkExtensionProperties { char extensionName[256]; uint32_t specVersion; } VkExtensionProperties; typedef void (APIENTRY * PFN_vkVoidFunction)(void); #if defined(_GLFW_VULKAN_STATIC) PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*); VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*); #else typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*); typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*); #define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties #define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr #endif #if defined(_GLFW_COCOA) #include "cocoa_platform.h" #elif defined(_GLFW_WIN32) #include "win32_platform.h" #elif defined(_GLFW_X11) #include "x11_platform.h" #elif defined(_GLFW_WAYLAND) #include "wl_platform.h" #elif defined(_GLFW_MIR) #include "mir_platform.h" #elif defined(_GLFW_OSMESA) #include "null_platform.h" #else #error "No supported window creation API selected" #endif //======================================================================== // Doxygen group definitions //======================================================================== /*! @defgroup platform Platform interface * @brief The interface implemented by the platform-specific code. * * The platform API is the interface exposed by the platform-specific code for * each platform and is called by the shared code of the public API It mirrors * the public API except it uses objects instead of handles. */ /*! @defgroup event Event interface * @brief The interface used by the platform-specific code to report events. * * The event API is used by the platform-specific code to notify the shared * code of events that can be translated into state changes and/or callback * calls. */ /*! @defgroup utility Utility functions * @brief Various utility functions for internal use. * * These functions are shared code and may be used by any part of GLFW * Each platform may add its own utility functions, but those must only be * called by the platform-specific code */ //======================================================================== // Helper macros //======================================================================== // Constructs a version number string from the public header macros #define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r #define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r) #define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \ GLFW_VERSION_MINOR, \ GLFW_VERSION_REVISION) // Checks for whether the library has been initialized #define _GLFW_REQUIRE_INIT() \ if (!_glfw.initialized) \ { \ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ return; \ } #define _GLFW_REQUIRE_INIT_OR_RETURN(x) \ if (!_glfw.initialized) \ { \ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ return x; \ } // Swaps the provided pointers #define _GLFW_SWAP_POINTERS(x, y) \ { \ void* t; \ t = x; \ x = y; \ y = t; \ } //======================================================================== // Platform-independent structures //======================================================================== struct _GLFWerror { _GLFWerror* next; int code; char description[_GLFW_MESSAGE_SIZE]; }; /*! @brief Initialization configuration. * * Parameters relating to the initialization of the library. */ struct _GLFWinitconfig { GLFWbool hatButtons; struct { GLFWbool menubar; GLFWbool chdir; } ns; struct { char className[256]; char classClass[256]; } x11; }; /*! @brief Window configuration. * * Parameters relating to the creation of the window but not directly related * to the framebuffer. This is used to pass window creation parameters from * shared code to the platform API. */ struct _GLFWwndconfig { int width; int height; const char* title; GLFWbool resizable; GLFWbool visible; GLFWbool decorated; GLFWbool focused; GLFWbool autoIconify; GLFWbool floating; GLFWbool maximized; GLFWbool centerCursor; struct { GLFWbool retina; GLFWbool frame; } ns; }; /*! @brief Context configuration. * * Parameters relating to the creation of the context but not directly related * to the framebuffer. This is used to pass context creation parameters from * shared code to the platform API. */ struct _GLFWctxconfig { int client; int source; int major; int minor; GLFWbool forward; GLFWbool debug; GLFWbool noerror; int profile; int robustness; int release; _GLFWwindow* share; struct { GLFWbool offline; } nsgl; }; /*! @brief Framebuffer configuration. * * This describes buffers and their sizes. It also contains * a platform-specific ID used to map back to the backend API object. * * It is used to pass framebuffer parameters from shared code to the platform * API and also to enumerate and select available framebuffer configs. */ struct _GLFWfbconfig { int redBits; int greenBits; int blueBits; int alphaBits; int depthBits; int stencilBits; int accumRedBits; int accumGreenBits; int accumBlueBits; int accumAlphaBits; int auxBuffers; GLFWbool stereo; int samples; GLFWbool sRGB; GLFWbool doublebuffer; GLFWbool transparent; uintptr_t handle; }; /*! @brief Context structure. */ struct _GLFWcontext { int client; int source; int major, minor, revision; GLFWbool forward, debug, noerror; int profile; int robustness; int release; PFNGLGETSTRINGIPROC GetStringi; PFNGLGETINTEGERVPROC GetIntegerv; PFNGLGETSTRINGPROC GetString; _GLFWmakecontextcurrentfun makeCurrent; _GLFWswapbuffersfun swapBuffers; _GLFWswapintervalfun swapInterval; _GLFWextensionsupportedfun extensionSupported; _GLFWgetprocaddressfun getProcAddress; _GLFWdestroycontextfun destroy; // This is defined in the context API's context.h _GLFW_PLATFORM_CONTEXT_STATE; // This is defined in egl_context.h _GLFW_EGL_CONTEXT_STATE; // This is defined in osmesa_context.h _GLFW_OSMESA_CONTEXT_STATE; }; /*! @brief Window and context structure. */ struct _GLFWwindow { struct _GLFWwindow* next; // Window settings and state GLFWbool resizable; GLFWbool decorated; GLFWbool autoIconify; GLFWbool floating; GLFWbool shouldClose; void* userPointer; GLFWvidmode videoMode; _GLFWmonitor* monitor; _GLFWcursor* cursor; int minwidth, minheight; int maxwidth, maxheight; int numer, denom; GLFWbool stickyKeys; GLFWbool stickyMouseButtons; int cursorMode; char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1]; char keys[GLFW_KEY_LAST + 1]; // Virtual cursor position when cursor is disabled double virtualCursorPosX, virtualCursorPosY; _GLFWcontext context; struct { GLFWwindowposfun pos; GLFWwindowsizefun size; GLFWwindowclosefun close; GLFWwindowrefreshfun refresh; GLFWwindowfocusfun focus; GLFWwindowiconifyfun iconify; GLFWwindowmaximizefun maximize; GLFWframebuffersizefun fbsize; GLFWmousebuttonfun mouseButton; GLFWcursorposfun cursorPos; GLFWcursorenterfun cursorEnter; GLFWscrollfun scroll; GLFWkeyfun key; GLFWcharfun character; GLFWcharmodsfun charmods; GLFWdropfun drop; } callbacks; // This is defined in the window API's platform.h _GLFW_PLATFORM_WINDOW_STATE; }; /*! @brief Monitor structure. */ struct _GLFWmonitor { char* name; // Physical dimensions in millimeters. int widthMM, heightMM; // The window whose video mode is current on this monitor _GLFWwindow* window; GLFWvidmode* modes; int modeCount; GLFWvidmode currentMode; GLFWgammaramp originalRamp; GLFWgammaramp currentRamp; // This is defined in the window API's platform.h _GLFW_PLATFORM_MONITOR_STATE; }; /*! @brief Cursor structure */ struct _GLFWcursor { _GLFWcursor* next; // This is defined in the window API's platform.h _GLFW_PLATFORM_CURSOR_STATE; }; /*! @brief Gamepad mapping element structure */ struct _GLFWmapelement { uint8_t type; uint8_t value; }; /*! @brief Gamepad mapping structure */ struct _GLFWmapping { char name[128]; char guid[33]; _GLFWmapelement buttons[15]; _GLFWmapelement axes[6]; }; /*! @brief Joystick structure */ struct _GLFWjoystick { GLFWbool present; float* axes; int axisCount; unsigned char* buttons; int buttonCount; unsigned char* hats; int hatCount; char* name; char guid[33]; _GLFWmapping* mapping; // This is defined in the joystick API's joystick.h _GLFW_PLATFORM_JOYSTICK_STATE; }; /*! @brief Thread local storage structure. */ struct _GLFWtls { // This is defined in the platform's thread.h _GLFW_PLATFORM_TLS_STATE; }; /*! @brief Mutex structure. */ struct _GLFWmutex { // This is defined in the platform's thread.h _GLFW_PLATFORM_MUTEX_STATE; }; /*! @brief Library global data. */ struct _GLFWlibrary { GLFWbool initialized; struct { _GLFWinitconfig init; _GLFWfbconfig framebuffer; _GLFWwndconfig window; _GLFWctxconfig context; int refreshRate; } hints; _GLFWerror* errorListHead; _GLFWcursor* cursorListHead; _GLFWwindow* windowListHead; _GLFWmonitor** monitors; int monitorCount; _GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1]; _GLFWmapping* mappings; int mappingCount; _GLFWtls errorSlot; _GLFWtls contextSlot; _GLFWmutex errorLock; struct { uint64_t offset; // This is defined in the platform's time.h _GLFW_PLATFORM_LIBRARY_TIMER_STATE; } timer; struct { GLFWbool available; void* handle; char* extensions[2]; #if !defined(_GLFW_VULKAN_STATIC) PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties; PFN_vkGetInstanceProcAddr GetInstanceProcAddr; #endif GLFWbool KHR_surface; #if defined(_GLFW_WIN32) GLFWbool KHR_win32_surface; #elif defined(_GLFW_COCOA) GLFWbool MVK_macos_surface; #elif defined(_GLFW_X11) GLFWbool KHR_xlib_surface; GLFWbool KHR_xcb_surface; #elif defined(_GLFW_WAYLAND) GLFWbool KHR_wayland_surface; #elif defined(_GLFW_MIR) GLFWbool KHR_mir_surface; #endif } vk; struct { GLFWmonitorfun monitor; GLFWjoystickfun joystick; } callbacks; // This is defined in the window API's platform.h _GLFW_PLATFORM_LIBRARY_WINDOW_STATE; // This is defined in the context API's context.h _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE; // This is defined in the platform's joystick.h _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE; // This is defined in egl_context.h _GLFW_EGL_LIBRARY_CONTEXT_STATE; // This is defined in osmesa_context.h _GLFW_OSMESA_LIBRARY_CONTEXT_STATE; }; //======================================================================== // Global state shared between compilation units of GLFW //======================================================================== /*! @brief All global data shared between compilation units. */ extern _GLFWlibrary _glfw; //======================================================================== // Platform API functions //======================================================================== /*! @addtogroup platform @{ */ int _glfwPlatformInit(void); void _glfwPlatformTerminate(void); const char* _glfwPlatformGetVersionString(void); void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos); void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos); void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode); int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape); void _glfwPlatformDestroyCursor(_GLFWcursor* cursor); void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor); const char* _glfwPlatformGetScancodeName(int scancode); int _glfwPlatformGetKeyScancode(int key); void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos); GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count); void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode); void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp); void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string); const char* _glfwPlatformGetClipboardString(_GLFWwindow* window); int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode); void _glfwPlatformUpdateGamepadGUID(char* guid); uint64_t _glfwPlatformGetTimerValue(void); uint64_t _glfwPlatformGetTimerFrequency(void); int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwPlatformDestroyWindow(_GLFWwindow* window); void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title); void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images); void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos); void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos); void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height); void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height); void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom); void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height); void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); void _glfwPlatformIconifyWindow(_GLFWwindow* window); void _glfwPlatformRestoreWindow(_GLFWwindow* window); void _glfwPlatformMaximizeWindow(_GLFWwindow* window); void _glfwPlatformShowWindow(_GLFWwindow* window); void _glfwPlatformHideWindow(_GLFWwindow* window); void _glfwPlatformRequestWindowAttention(_GLFWwindow* window); void _glfwPlatformFocusWindow(_GLFWwindow* window); void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); int _glfwPlatformWindowFocused(_GLFWwindow* window); int _glfwPlatformWindowIconified(_GLFWwindow* window); int _glfwPlatformWindowVisible(_GLFWwindow* window); int _glfwPlatformWindowMaximized(_GLFWwindow* window); int _glfwPlatformFramebufferTransparent(_GLFWwindow* window); void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled); void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled); void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled); void _glfwPlatformPollEvents(void); void _glfwPlatformWaitEvents(void); void _glfwPlatformWaitEventsTimeout(double timeout); void _glfwPlatformPostEmptyEvent(void); void _glfwPlatformGetRequiredInstanceExtensions(char** extensions); int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls); void _glfwPlatformDestroyTls(_GLFWtls* tls); void* _glfwPlatformGetTls(_GLFWtls* tls); void _glfwPlatformSetTls(_GLFWtls* tls, void* value); GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex); void _glfwPlatformDestroyMutex(_GLFWmutex* mutex); void _glfwPlatformLockMutex(_GLFWmutex* mutex); void _glfwPlatformUnlockMutex(_GLFWmutex* mutex); /*! @} */ //======================================================================== // Event API functions //======================================================================== /*! @brief Notifies shared code that a window has lost or received input focus. * @param[in] window The window that received the event. * @param[in] focused `GLFW_TRUE` if the window received focus, or `GLFW_FALSE` * if it lost focus. * @ingroup event */ void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused); /*! @brief Notifies shared code that a window has moved. * @param[in] window The window that received the event. * @param[in] xpos The new x-coordinate of the client area of the window. * @param[in] ypos The new y-coordinate of the client area of the window. * @ingroup event */ void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos); /*! @brief Notifies shared code that a window has been resized. * @param[in] window The window that received the event. * @param[in] width The new width of the client area of the window. * @param[in] height The new height of the client area of the window. * @ingroup event */ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height); /*! @brief Notifies shared code that a window framebuffer has been resized. * @param[in] window The window that received the event. * @param[in] width The new width, in pixels, of the framebuffer. * @param[in] height The new height, in pixels, of the framebuffer. * @ingroup event */ void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height); /*! @brief Notifies shared code that a window has been iconified or restored. * @param[in] window The window that received the event. * @param[in] iconified `GLFW_TRUE` if the window was iconified, or * `GLFW_FALSE` if it was restored. * @ingroup event */ void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified); /*! @brief Notifies shared code that a window has been maximized or restored. * @param[in] window The window that received the event. * @param[in] maximized `GLFW_TRUE` if the window was maximized, or * `GLFW_FALSE` if it was restored. * @ingroup event */ void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized); /*! @brief Notifies shared code that a window's contents needs updating. * @param[in] window The window that received the event. */ void _glfwInputWindowDamage(_GLFWwindow* window); /*! @brief Notifies shared code that the user wishes to close a window. * @param[in] window The window that received the event. * @ingroup event */ void _glfwInputWindowCloseRequest(_GLFWwindow* window); /*! @brief Notifies shared code that a window has changed its desired monitor. * @param[in] window The window that received the event. * @param[in] monitor The new desired monitor, or `NULL`. * @ingroup event */ void _glfwInputWindowMonitorChange(_GLFWwindow* window, _GLFWmonitor* monitor); /*! @brief Notifies shared code of a physical key event. * @param[in] window The window that received the event. * @param[in] key The key that was pressed or released. * @param[in] scancode The system-specific scan code of the key. * @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE. * @param[in] mods The modifiers pressed when the event was generated. * @ingroup event */ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods); /*! @brief Notifies shared code of a Unicode character input event. * @param[in] window The window that received the event. * @param[in] codepoint The Unicode code point of the input character. * @param[in] mods Bit field describing which modifier keys were held down. * @param[in] plain `GLFW_TRUE` if the character is regular text input, or * `GLFW_FALSE` otherwise. * @ingroup event */ void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain); /*! @brief Notifies shared code of a scroll event. * @param[in] window The window that received the event. * @param[in] xoffset The scroll offset along the x-axis. * @param[in] yoffset The scroll offset along the y-axis. * @ingroup event */ void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset); /*! @brief Notifies shared code of a mouse button click event. * @param[in] window The window that received the event. * @param[in] button The button that was pressed or released. * @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE. * @param[in] mods The modifiers pressed when the event was generated. * @ingroup event */ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods); /*! @brief Notifies shared code of a cursor motion event. * @param[in] window The window that received the event. * @param[in] xpos The new x-coordinate of the cursor, relative to the left * edge of the client area of the window. * @param[in] ypos The new y-coordinate of the cursor, relative to the top edge * of the client area of the window. * @ingroup event */ void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos); /*! @brief Notifies shared code of a cursor enter/leave event. * @param[in] window The window that received the event. * @param[in] entered `GLFW_TRUE` if the cursor entered the client area of the * window, or `GLFW_FALSE` if it left it. * @ingroup event */ void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered); /*! @brief Notifies shared code of a monitor connection or disconnection. * @param[in] monitor The monitor that was connected or disconnected. * @param[in] action One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. * @param[in] placement `_GLFW_INSERT_FIRST` or `_GLFW_INSERT_LAST`. * @ingroup event */ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement); /*! @brief Notifies shared code that a full screen window has acquired or * released a monitor. * @param[in] monitor The monitor that was acquired or released. * @param[in] window The window that acquired the monitor, or `NULL`. * @ingroup event */ void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window); /*! @brief Notifies shared code of an error. * @param[in] code The error code most suitable for the error. * @param[in] format The `printf` style format string of the error * description. * @ingroup event */ #if defined(__GNUC__) void _glfwInputError(int code, const char* format, ...) __attribute__((format(printf, 2, 3))); #else void _glfwInputError(int code, const char* format, ...); #endif /*! @brief Notifies shared code of files or directories dropped on a window. * @param[in] window The window that received the event. * @param[in] count The number of dropped objects. * @param[in] names The names of the dropped objects. * @ingroup event */ void _glfwInputDrop(_GLFWwindow* window, int count, const char** names); /*! @brief Notifies shared code of a joystick connection or disconnection. * @param[in] js The joystick that was connected or disconnected. * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. * @ingroup event */ void _glfwInputJoystick(_GLFWjoystick* js, int event); /*! @brief Notifies shared code of the new value of a joystick axis. * @param[in] js The joystick whose axis to update. * @param[in] axis The index of the axis to update. * @param[in] value The new value of the axis. */ void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value); /*! @brief Notifies shared code of the new value of a joystick button. * @param[in] js The joystick whose button to update. * @param[in] button The index of the button to update. * @param[in] value The new value of the button. */ void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value); /*! @brief Notifies shared code of the new value of a joystick hat. * @param[in] js The joystick whose hat to update. * @param[in] button The index of the hat to update. * @param[in] value The new value of the hat. */ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value); //======================================================================== // Utility functions //======================================================================== /*! @brief Chooses the video mode most closely matching the desired one. * @ingroup utility */ const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); /*! @brief Performs lexical comparison between two @ref GLFWvidmode structures. * @ingroup utility */ int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second); /*! @brief Splits a color depth into red, green and blue bit depths. * @ingroup utility */ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue); /*! @brief Searches an extension string for the specified extension. * @param[in] string The extension string to search. * @param[in] extensions The extension to search for. * @return `GLFW_TRUE` if the extension was found, or `GLFW_FALSE` otherwise. * @ingroup utility */ GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions); /*! @brief Chooses the framebuffer config that best matches the desired one. * @param[in] desired The desired framebuffer config. * @param[in] alternatives The framebuffer configs supported by the system. * @param[in] count The number of entries in the alternatives array. * @return The framebuffer config most closely matching the desired one, or @c * NULL if none fulfilled the hard constraints of the desired values. * @ingroup utility */ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* alternatives, unsigned int count); /*! @brief Retrieves the attributes of the current context. * @param[in] ctxconfig The desired context attributes. * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if the context is * unusable. * @ingroup utility */ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig); /*! @brief Checks whether the desired context attributes are valid. * @param[in] ctxconfig The context attributes to check. * @return `GLFW_TRUE` if the context attributes are valid, or `GLFW_FALSE` * otherwise. * @ingroup utility * * This function checks things like whether the specified client API version * exists and whether all relevant options have supported and non-conflicting * values. */ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig); /*! @brief Allocates red, green and blue value arrays of the specified size. * @ingroup utility */ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size); /*! @brief Frees the red, green and blue value arrays and clears the struct. * @ingroup utility */ void _glfwFreeGammaArrays(GLFWgammaramp* ramp); /*! @brief Allocates and returns a monitor object with the specified name * and dimensions. * @param[in] name The name of the monitor. * @param[in] widthMM The width, in mm, of the monitor's display area. * @param[in] heightMM The height, in mm, of the monitor's display area. * @return The newly created object. * @ingroup utility */ _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM); /*! @brief Frees a monitor object and any data associated with it. * @ingroup utility */ void _glfwFreeMonitor(_GLFWmonitor* monitor); /*! @brief Returns an available joystick object with arrays and name allocated. * @ingroup utility */ _GLFWjoystick* _glfwAllocJoystick(const char* name, const char* guid, int axisCount, int buttonCount, int hatCount); /*! @brief Frees arrays and name and flags the joystick object as unused. * @ingroup utility */ void _glfwFreeJoystick(_GLFWjoystick* js); /*! @ingroup utility */ GLFWbool _glfwInitVulkan(int mode); /*! @ingroup utility */ void _glfwTerminateVulkan(void); /*! @ingroup utility */ const char* _glfwGetVulkanResultString(VkResult result); ================================================ FILE: external/GLFW/src/linux_joystick.c ================================================ //======================================================================== // GLFW 3.3 Linux - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include #include #include #include #include // Apply an EV_KEY event to the specified joystick // static void handleKeyEvent(_GLFWjoystick* js, int code, int value) { _glfwInputJoystickButton(js, js->linjs.keyMap[code - BTN_MISC], value ? GLFW_PRESS : GLFW_RELEASE); } // Apply an EV_ABS event to the specified joystick // static void handleAbsEvent(_GLFWjoystick* js, int code, int value) { const int index = js->linjs.absMap[code]; if (code >= ABS_HAT0X && code <= ABS_HAT3Y) { static const char stateMap[3][3] = { { GLFW_HAT_CENTERED, GLFW_HAT_UP, GLFW_HAT_DOWN }, { GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_LEFT_DOWN }, { GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN }, }; const int hat = (code - ABS_HAT0X) / 2; const int axis = (code - ABS_HAT0X) % 2; int* state = js->linjs.hats[hat]; // NOTE: Looking at several input drivers, it seems all hat events use // -1 for left / up, 0 for centered and 1 for right / down if (value == 0) state[axis] = 0; else if (value < 0) state[axis] = 1; else if (value > 0) state[axis] = 2; _glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]); } else { const struct input_absinfo* info = &js->linjs.absInfo[code]; float normalized = value; const int range = info->maximum - info->minimum; if (range) { // Normalize to 0.0 -> 1.0 normalized = (normalized - info->minimum) / range; // Normalize to -1.0 -> 1.0 normalized = normalized * 2.0f - 1.0f; } _glfwInputJoystickAxis(js, index, normalized); } } // Poll state of absolute axes // static void pollAbsState(_GLFWjoystick* js) { int code; for (code = 0; code < ABS_CNT; code++) { if (js->linjs.absMap[code] < 0) continue; struct input_absinfo* info = &js->linjs.absInfo[code]; if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0) continue; handleAbsEvent(js, code, info->value); } } #define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8))) // Attempt to open the specified joystick device // static GLFWbool openJoystickDevice(const char* path) { int jid, code; char name[256] = ""; char guid[33] = ""; char evBits[(EV_CNT + 7) / 8] = {0}; char keyBits[(KEY_CNT + 7) / 8] = {0}; char absBits[(ABS_CNT + 7) / 8] = {0}; int axisCount = 0, buttonCount = 0, hatCount = 0; struct input_id id; _GLFWjoystickLinux linjs = {0}; _GLFWjoystick* js = NULL; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { if (!_glfw.joysticks[jid].present) continue; if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0) return GLFW_FALSE; } linjs.fd = open(path, O_RDONLY | O_NONBLOCK); if (linjs.fd == -1) return GLFW_FALSE; if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 || ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 || ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 || ioctl(linjs.fd, EVIOCGID, &id) < 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to query input device: %s", strerror(errno)); close(linjs.fd); return GLFW_FALSE; } // Ensure this device supports the events expected of a joystick if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits)) { close(linjs.fd); return GLFW_FALSE; } if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0) strncpy(name, "Unknown", sizeof(name)); // Generate a joystick GUID that matches the SDL 2.0.5+ one if (id.vendor && id.product && id.version) { sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000", id.bustype & 0xff, id.bustype >> 8, id.vendor & 0xff, id.vendor >> 8, id.product & 0xff, id.product >> 8, id.version & 0xff, id.version >> 8); } else { sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", id.bustype & 0xff, id.bustype >> 8, name[0], name[1], name[2], name[3], name[4], name[5], name[6], name[7], name[8], name[9], name[10]); } for (code = BTN_MISC; code < KEY_CNT; code++) { if (!isBitSet(code, keyBits)) continue; linjs.keyMap[code - BTN_MISC] = buttonCount; buttonCount++; } for (code = 0; code < ABS_CNT; code++) { linjs.absMap[code] = -1; if (!isBitSet(code, absBits)) continue; if (code >= ABS_HAT0X && code <= ABS_HAT3Y) { linjs.absMap[code] = hatCount; hatCount++; // Skip the Y axis code++; } else { if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0) continue; linjs.absMap[code] = axisCount; axisCount++; } } js = _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount); if (!js) { close(linjs.fd); return GLFW_FALSE; } strncpy(linjs.path, path, sizeof(linjs.path)); memcpy(&js->linjs, &linjs, sizeof(linjs)); pollAbsState(js); _glfwInputJoystick(js, GLFW_CONNECTED); return GLFW_TRUE; } #undef isBitSet // Frees all resources associated with the specified joystick // static void closeJoystick(_GLFWjoystick* js) { close(js->linjs.fd); _glfwFreeJoystick(js); _glfwInputJoystick(js, GLFW_DISCONNECTED); } // Lexically compare joysticks by name; used by qsort // static int compareJoysticks(const void* fp, const void* sp) { const _GLFWjoystick* fj = fp; const _GLFWjoystick* sj = sp; return strcmp(fj->linjs.path, sj->linjs.path); } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize joystick interface // GLFWbool _glfwInitJoysticksLinux(void) { DIR* dir; int count = 0; const char* dirname = "/dev/input"; _glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC); if (_glfw.linjs.inotify > 0) { // HACK: Register for IN_ATTRIB to get notified when udev is done // This works well in practice but the true way is libudev _glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify, dirname, IN_CREATE | IN_ATTRIB | IN_DELETE); } // Continue without device connection notifications if inotify fails if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex"); return GLFW_FALSE; } dir = opendir(dirname); if (dir) { struct dirent* entry; while ((entry = readdir(dir))) { regmatch_t match; if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0) continue; char path[PATH_MAX]; snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name); if (openJoystickDevice(path)) count++; } closedir(dir); } // Continue with no joysticks if enumeration fails qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks); return GLFW_TRUE; } // Close all opened joystick handles // void _glfwTerminateJoysticksLinux(void) { int jid; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { _GLFWjoystick* js = _glfw.joysticks + jid; if (js->present) closeJoystick(js); } regfree(&_glfw.linjs.regex); if (_glfw.linjs.inotify > 0) { if (_glfw.linjs.watch > 0) inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch); close(_glfw.linjs.inotify); } } void _glfwDetectJoystickConnectionLinux(void) { ssize_t offset = 0; char buffer[16384]; if (_glfw.linjs.inotify <= 0) return; const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer)); while (size > offset) { regmatch_t match; const struct inotify_event* e = (struct inotify_event*) (buffer + offset); offset += sizeof(struct inotify_event) + e->len; if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0) continue; char path[PATH_MAX]; snprintf(path, sizeof(path), "/dev/input/%s", e->name); if (e->mask & (IN_CREATE | IN_ATTRIB)) openJoystickDevice(path); else if (e->mask & IN_DELETE) { int jid; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0) { closeJoystick(_glfw.joysticks + jid); break; } } } } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) { // Read all queued events (non-blocking) for (;;) { struct input_event e; errno = 0; if (read(js->linjs.fd, &e, sizeof(e)) < 0) { // Reset the joystick slot if the device was disconnected if (errno == ENODEV) closeJoystick(js); break; } if (e.type == EV_SYN) { if (e.code == SYN_DROPPED) _glfw.linjs.dropped = GLFW_TRUE; else if (e.code == SYN_REPORT) { _glfw.linjs.dropped = GLFW_FALSE; pollAbsState(js); } } if (_glfw.linjs.dropped) continue; if (e.type == EV_KEY) handleKeyEvent(js, e.code, e.value); else if (e.type == EV_ABS) handleAbsEvent(js, e.code, e.value); } return js->present; } void _glfwPlatformUpdateGamepadGUID(char* guid) { } ================================================ FILE: external/GLFW/src/linux_joystick.h ================================================ //======================================================================== // GLFW 3.3 Linux - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #include #include #define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickLinux linjs #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs #define _GLFW_PLATFORM_MAPPING_NAME "Linux" // Linux-specific joystick data // typedef struct _GLFWjoystickLinux { int fd; char path[PATH_MAX]; int keyMap[KEY_CNT - BTN_MISC]; int absMap[ABS_CNT]; struct input_absinfo absInfo[ABS_CNT]; int hats[4][2]; } _GLFWjoystickLinux; // Linux-specific joystick API data // typedef struct _GLFWlibraryLinux { int inotify; int watch; regex_t regex; GLFWbool dropped; } _GLFWlibraryLinux; GLFWbool _glfwInitJoysticksLinux(void); void _glfwTerminateJoysticksLinux(void); void _glfwDetectJoystickConnectionLinux(void); ================================================ FILE: external/GLFW/src/mappings.h ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // As mappings.h.in, this file is used by CMake to produce the mappings.h // header file. If you are adding a GLFW specific gamepad mapping, this is // where to put it. //======================================================================== // As mappings.h, this provides all pre-defined gamepad mappings, including // all available in SDL_GameControllerDB. Do not edit this file. Any gamepad // mappings not specific to GLFW should be submitted to SDL_GameControllerDB. // This file can be re-generated from mappings.h.in and the upstream // gamecontrollerdb.txt with the GenerateMappings.cmake script. //======================================================================== // All gamepad mappings not labeled GLFW are copied from the // SDL_GameControllerDB project under the following license: // // Simple DirectMedia Layer // Copyright (C) 1997-2013 Sam Lantinga // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the // use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. const char* _glfwDefaultMappings = "8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n" "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,\n" "ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,\n" "6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,\n" "0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,\n" "88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,\n" "4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,\n" "25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,\n" "4c05c405000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,\n" "4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,\n" "4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,\n" "6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13,\n" "4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows,\n" "00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,\n" "00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,\n" "28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,\n" "ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9,\n" "8f0e0300000000000000504944564944,Piranha xtreme,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n" "8f0e0d31000000000000504944564944,Multilaser JS071 USB,platform:Windows,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n" "10080300000000000000504944564944,PS2 USB,platform:Windows,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5,\n" "79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,\n" "4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,platform:Windows,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n" "83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Windows,\n" "10080100000000000000504944564944,PS1 USB,platform:Windows,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n" "49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows,\n" "4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "79004318000000000000504944564944,Mayflash GameCube Controller Adapter,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b0,start:b9,guide:b0,leftshoulder:b4,rightshoulder:b7,leftstick:b0,rightstick:b0,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n" "79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows,\n" "10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,y:b3,x:b4,start:b11,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,platform:Windows,\n" "63252305000000000000504944564944,USB Vibration Joystick (BM),platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "02200090000000000000504944564944,8Bitdo NES30 PRO USB,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "ff113133000000000000504944564944,Gembird JPD-DualForce,platform:Windows,a:b2,b:b3,x:b0,y:b1,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,leftstick:b10,rightstick:b11,\n" "341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,leftstick:b8,rightstick:b7,back:b8,start:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,\n" "c0111352000000000000504944564944,Battalife Joystick,platform:Windows,x:b4,a:b6,b:b7,y:b5,back:b2,start:b3,leftshoulder:b0,rightshoulder:b1,leftx:a0,lefty:a1,\n" "100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Windows,\n" "79000600000000000000504944564944,NGS Phantom,a:b2,b:b3,y:b1,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,\n" "6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,\n" "6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,\n" "6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,\n" "6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,\n" "4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,\n" "4c05000000000000c405000000000000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,\n" "4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,\n" "5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,\n" "891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X,\n" "4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,\n" "8f0e0000000000000300000000000000,Piranha xtreme,platform:Mac OS X,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n" "0d0f0000000000004d00000000000000,HORI Gem Pad 3,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n" "79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,\n" "4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,platform:Mac OS X,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,\n" "050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11,platform:Mac OS X,\n" "83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,\n" "bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,\n" "79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,platform:Mac OS X,\n" "5e04000000000000dd02000000000000,Xbox One Wired Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "5e04000000000000ea02000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "5e04000000000000e002000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b10,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,x:b18,y:b17,back:b7,guide:b8,start:b6,leftstick:b23,rightstick:b24,leftshoulder:b19,rightshoulder:b20,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b21,righttrigger:b22,platform:Mac OS X,\n" "79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,x:b0,y:b12,back:b32,start:b36,leftstick:b40,rightstick:b44,leftshoulder:b16,rightshoulder:b20,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a4,rightx:a8,righty:a12,lefttrigger:b24,righttrigger:b28,platform:Mac OS X,\n" "2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,\n" "351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,\n" "b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,x:b3,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,\n" "81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,platform:Mac OS X,\n" "10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,\n" "d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,rightx:,righty:,lefttrigger:b6,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,righttrigger:b7,\n" "0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:a4,\n" "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,\n" "03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,\n" "030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,\n" "030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,\n" "030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,\n" "030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,\n" "030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n" "050000004c050000c405000000010000,Sony DualShock 4 BT,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,\n" "030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n" "050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n" "030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n" "030000006f0e00003001000001010000,EA Sports PS3 Controller,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n" "03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,\n" "03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux,\n" "030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,\n" "030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,\n" "030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n" "030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n" "030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,\n" "030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,\n" "030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux,\n" "030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,\n" "030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n" "030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,\n" "0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,\n" "0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,\n" "030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,\n" "030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "030000005e0400008502000000010000,Microsoft X-Box pad (Japan),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n" "03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,\n" "030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,\n" "030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,\n" "03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,\n" "060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,\n" "050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,\n" "03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a3,rightx:a1,righty:a4,\n" "03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,\n" "05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,\n" "05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,\n" "030000008916000001fd000024010000,Razer Onza Classic Edition,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "030000005e040000d102000001010000,Microsoft X-Box One pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "030000005e040000dd02000003020000,Microsoft X-Box One pad v2,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,\n" "03000000790000001100000010010000,RetroLink Saturn Classic Controller,platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,\n" "050000007e0500003003000001000000,Nintendo Wii U Pro Controller,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,\n" "030000005e0400008e02000004010000,Microsoft X-Box 360 pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n" "030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,\n" "030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7\n" "03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,\n" "030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "030000006f0e00001304000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:a0,rightstick:a3,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,\n" "03000000bd12000015d0000010010000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,\n" "03000000790000001100000010010000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,\n" "03000000c9110000f055000011010000,HJC Game GAMEPAD,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b2,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:b7,b:b1,platform:Linux,\n" "03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,\n" "03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:,leftstick:,rightstick:,leftshoulder:,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,rightshoulder:b7,dpup:b12,platform:Linux,\n" "030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b10,guide:b12,start:b11,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,platform:Linux,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,guide:b8,leftstick:b9,rightstick:b10,lefttrigger:a2,righttrigger:a5,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,\n" "030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,platform:Linux,a:b0,b:b2,x:b1,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,\n" "05000000102800000900000000010000,8Bitdo SFC30 GamePad,platform:Linux,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,\n" "03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1,\n" "030000000d0f00000d00000000010000,hori,platform:Linux,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5,\n" "03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,\n" "03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,platform:Linux,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,\n" "03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),platform:Linux,a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,\n" "05000000010000000100000003000000,Nintendo Wiimote,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n" "030000005e0400008e02000062230000,Microsoft X-Box 360 pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,y:b1,x:b0,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux,\n" "030000006f0e00000103000000020000,Logic3 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "05000000380700006652000025010000,Mad Catz C.T.R.L.R ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:a2,righttrigger:a5,\n" "05000000a00500003232000001000000,8Bitdo Zero GamePad,platform:Linux,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,\n" "030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Linux,\n" "03000000100800000300000010010000,USB Gamepad,platform:Linux,a:b2,b:b1,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,\n" "05000000ac0500003232000001000000,VR-BOX,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,\n" "03000000780000000600000010010000,Microntek USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftx:a0,lefty:a1,\n" "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"; ================================================ FILE: external/GLFW/src/mappings.h.in ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // As mappings.h.in, this file is used by CMake to produce the mappings.h // header file. If you are adding a GLFW specific gamepad mapping, this is // where to put it. //======================================================================== // As mappings.h, this provides all pre-defined gamepad mappings, including // all available in SDL_GameControllerDB. Do not edit this file. Any gamepad // mappings not specific to GLFW should be submitted to SDL_GameControllerDB. // This file can be re-generated from mappings.h.in and the upstream // gamecontrollerdb.txt with the GenerateMappings.cmake script. //======================================================================== // All gamepad mappings not labeled GLFW are copied from the // SDL_GameControllerDB project under the following license: // // Simple DirectMedia Layer // Copyright (C) 1997-2013 Sam Lantinga // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the // use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. const char* _glfwDefaultMappings = @GLFW_GAMEPAD_MAPPINGS@ "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"; ================================================ FILE: external/GLFW/src/mir_init.c ================================================ //======================================================================== // GLFW 3.3 Mir - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014-2017 Brandon Schaefer // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include // Create key code translation tables // static void createKeyTables(void) { int scancode; memset(_glfw.mir.keycodes, -1, sizeof(_glfw.mir.keycodes)); memset(_glfw.mir.scancodes, -1, sizeof(_glfw.mir.scancodes)); _glfw.mir.keycodes[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT; _glfw.mir.keycodes[KEY_1] = GLFW_KEY_1; _glfw.mir.keycodes[KEY_2] = GLFW_KEY_2; _glfw.mir.keycodes[KEY_3] = GLFW_KEY_3; _glfw.mir.keycodes[KEY_4] = GLFW_KEY_4; _glfw.mir.keycodes[KEY_5] = GLFW_KEY_5; _glfw.mir.keycodes[KEY_6] = GLFW_KEY_6; _glfw.mir.keycodes[KEY_7] = GLFW_KEY_7; _glfw.mir.keycodes[KEY_8] = GLFW_KEY_8; _glfw.mir.keycodes[KEY_9] = GLFW_KEY_9; _glfw.mir.keycodes[KEY_0] = GLFW_KEY_0; _glfw.mir.keycodes[KEY_SPACE] = GLFW_KEY_SPACE; _glfw.mir.keycodes[KEY_MINUS] = GLFW_KEY_MINUS; _glfw.mir.keycodes[KEY_EQUAL] = GLFW_KEY_EQUAL; _glfw.mir.keycodes[KEY_Q] = GLFW_KEY_Q; _glfw.mir.keycodes[KEY_W] = GLFW_KEY_W; _glfw.mir.keycodes[KEY_E] = GLFW_KEY_E; _glfw.mir.keycodes[KEY_R] = GLFW_KEY_R; _glfw.mir.keycodes[KEY_T] = GLFW_KEY_T; _glfw.mir.keycodes[KEY_Y] = GLFW_KEY_Y; _glfw.mir.keycodes[KEY_U] = GLFW_KEY_U; _glfw.mir.keycodes[KEY_I] = GLFW_KEY_I; _glfw.mir.keycodes[KEY_O] = GLFW_KEY_O; _glfw.mir.keycodes[KEY_P] = GLFW_KEY_P; _glfw.mir.keycodes[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET; _glfw.mir.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET; _glfw.mir.keycodes[KEY_A] = GLFW_KEY_A; _glfw.mir.keycodes[KEY_S] = GLFW_KEY_S; _glfw.mir.keycodes[KEY_D] = GLFW_KEY_D; _glfw.mir.keycodes[KEY_F] = GLFW_KEY_F; _glfw.mir.keycodes[KEY_G] = GLFW_KEY_G; _glfw.mir.keycodes[KEY_H] = GLFW_KEY_H; _glfw.mir.keycodes[KEY_J] = GLFW_KEY_J; _glfw.mir.keycodes[KEY_K] = GLFW_KEY_K; _glfw.mir.keycodes[KEY_L] = GLFW_KEY_L; _glfw.mir.keycodes[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON; _glfw.mir.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE; _glfw.mir.keycodes[KEY_Z] = GLFW_KEY_Z; _glfw.mir.keycodes[KEY_X] = GLFW_KEY_X; _glfw.mir.keycodes[KEY_C] = GLFW_KEY_C; _glfw.mir.keycodes[KEY_V] = GLFW_KEY_V; _glfw.mir.keycodes[KEY_B] = GLFW_KEY_B; _glfw.mir.keycodes[KEY_N] = GLFW_KEY_N; _glfw.mir.keycodes[KEY_M] = GLFW_KEY_M; _glfw.mir.keycodes[KEY_COMMA] = GLFW_KEY_COMMA; _glfw.mir.keycodes[KEY_DOT] = GLFW_KEY_PERIOD; _glfw.mir.keycodes[KEY_SLASH] = GLFW_KEY_SLASH; _glfw.mir.keycodes[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH; _glfw.mir.keycodes[KEY_ESC] = GLFW_KEY_ESCAPE; _glfw.mir.keycodes[KEY_TAB] = GLFW_KEY_TAB; _glfw.mir.keycodes[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT; _glfw.mir.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT; _glfw.mir.keycodes[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL; _glfw.mir.keycodes[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL; _glfw.mir.keycodes[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT; _glfw.mir.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT; _glfw.mir.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER; _glfw.mir.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER; _glfw.mir.keycodes[KEY_MENU] = GLFW_KEY_MENU; _glfw.mir.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK; _glfw.mir.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK; _glfw.mir.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN; _glfw.mir.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK; _glfw.mir.keycodes[KEY_PAUSE] = GLFW_KEY_PAUSE; _glfw.mir.keycodes[KEY_DELETE] = GLFW_KEY_DELETE; _glfw.mir.keycodes[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE; _glfw.mir.keycodes[KEY_ENTER] = GLFW_KEY_ENTER; _glfw.mir.keycodes[KEY_HOME] = GLFW_KEY_HOME; _glfw.mir.keycodes[KEY_END] = GLFW_KEY_END; _glfw.mir.keycodes[KEY_PAGEUP] = GLFW_KEY_PAGE_UP; _glfw.mir.keycodes[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN; _glfw.mir.keycodes[KEY_INSERT] = GLFW_KEY_INSERT; _glfw.mir.keycodes[KEY_LEFT] = GLFW_KEY_LEFT; _glfw.mir.keycodes[KEY_RIGHT] = GLFW_KEY_RIGHT; _glfw.mir.keycodes[KEY_DOWN] = GLFW_KEY_DOWN; _glfw.mir.keycodes[KEY_UP] = GLFW_KEY_UP; _glfw.mir.keycodes[KEY_F1] = GLFW_KEY_F1; _glfw.mir.keycodes[KEY_F2] = GLFW_KEY_F2; _glfw.mir.keycodes[KEY_F3] = GLFW_KEY_F3; _glfw.mir.keycodes[KEY_F4] = GLFW_KEY_F4; _glfw.mir.keycodes[KEY_F5] = GLFW_KEY_F5; _glfw.mir.keycodes[KEY_F6] = GLFW_KEY_F6; _glfw.mir.keycodes[KEY_F7] = GLFW_KEY_F7; _glfw.mir.keycodes[KEY_F8] = GLFW_KEY_F8; _glfw.mir.keycodes[KEY_F9] = GLFW_KEY_F9; _glfw.mir.keycodes[KEY_F10] = GLFW_KEY_F10; _glfw.mir.keycodes[KEY_F11] = GLFW_KEY_F11; _glfw.mir.keycodes[KEY_F12] = GLFW_KEY_F12; _glfw.mir.keycodes[KEY_F13] = GLFW_KEY_F13; _glfw.mir.keycodes[KEY_F14] = GLFW_KEY_F14; _glfw.mir.keycodes[KEY_F15] = GLFW_KEY_F15; _glfw.mir.keycodes[KEY_F16] = GLFW_KEY_F16; _glfw.mir.keycodes[KEY_F17] = GLFW_KEY_F17; _glfw.mir.keycodes[KEY_F18] = GLFW_KEY_F18; _glfw.mir.keycodes[KEY_F19] = GLFW_KEY_F19; _glfw.mir.keycodes[KEY_F20] = GLFW_KEY_F20; _glfw.mir.keycodes[KEY_F21] = GLFW_KEY_F21; _glfw.mir.keycodes[KEY_F22] = GLFW_KEY_F22; _glfw.mir.keycodes[KEY_F23] = GLFW_KEY_F23; _glfw.mir.keycodes[KEY_F24] = GLFW_KEY_F24; _glfw.mir.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE; _glfw.mir.keycodes[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY; _glfw.mir.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT; _glfw.mir.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD; _glfw.mir.keycodes[KEY_KP0] = GLFW_KEY_KP_0; _glfw.mir.keycodes[KEY_KP1] = GLFW_KEY_KP_1; _glfw.mir.keycodes[KEY_KP2] = GLFW_KEY_KP_2; _glfw.mir.keycodes[KEY_KP3] = GLFW_KEY_KP_3; _glfw.mir.keycodes[KEY_KP4] = GLFW_KEY_KP_4; _glfw.mir.keycodes[KEY_KP5] = GLFW_KEY_KP_5; _glfw.mir.keycodes[KEY_KP6] = GLFW_KEY_KP_6; _glfw.mir.keycodes[KEY_KP7] = GLFW_KEY_KP_7; _glfw.mir.keycodes[KEY_KP8] = GLFW_KEY_KP_8; _glfw.mir.keycodes[KEY_KP9] = GLFW_KEY_KP_9; _glfw.mir.keycodes[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL; _glfw.mir.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL; _glfw.mir.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER; for (scancode = 0; scancode < 256; scancode++) { if (_glfw.mir.keycodes[scancode] > 0) _glfw.mir.scancodes[_glfw.mir.keycodes[scancode]] = scancode; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { int error; _glfw.mir.connection = mir_connect_sync(NULL, __PRETTY_FUNCTION__); if (!mir_connection_is_valid(_glfw.mir.connection)) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unable to connect to server: %s", mir_connection_get_error_message(_glfw.mir.connection)); return GLFW_FALSE; } _glfw.mir.display = mir_connection_get_egl_native_display(_glfw.mir.connection); createKeyTables(); if (!_glfwInitJoysticksLinux()) return GLFW_FALSE; _glfwInitTimerPOSIX(); _glfw.mir.eventQueue = calloc(1, sizeof(EventQueue)); _glfwInitEventQueueMir(_glfw.mir.eventQueue); error = pthread_mutex_init(&_glfw.mir.eventMutex, NULL); if (error) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Failed to create event mutex: %s", strerror(error)); return GLFW_FALSE; } _glfwPollMonitorsMir(); return GLFW_TRUE; } void _glfwPlatformTerminate(void) { _glfwTerminateEGL(); _glfwTerminateJoysticksLinux(); _glfwDeleteEventQueueMir(_glfw.mir.eventQueue); pthread_mutex_destroy(&_glfw.mir.eventMutex); mir_connection_release(_glfw.mir.connection); } const char* _glfwPlatformGetVersionString(void) { return _GLFW_VERSION_NUMBER " Mir EGL" #if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) " clock_gettime" #else " gettimeofday" #endif " evdev" #if defined(_GLFW_BUILD_DLL) " shared" #endif ; } ================================================ FILE: external/GLFW/src/mir_monitor.c ================================================ //======================================================================== // GLFW 3.3 Mir - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014-2017 Brandon Schaefer // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Poll for changes in the set of connected monitors // void _glfwPollMonitorsMir(void) { int i; MirDisplayConfig* displayConfig = mir_connection_create_display_configuration(_glfw.mir.connection); int numOutputs = mir_display_config_get_num_outputs(displayConfig); for (i = 0; i < numOutputs; i++) { const MirOutput* output = mir_display_config_get_output(displayConfig, i); MirOutputConnectionState state = mir_output_get_connection_state(output); bool enabled = mir_output_is_enabled(output); if (enabled && state == mir_output_connection_state_connected) { int widthMM = mir_output_get_physical_width_mm(output); int heightMM = mir_output_get_physical_height_mm(output); int x = mir_output_get_position_x(output); int y = mir_output_get_position_y(output); int id = mir_output_get_id(output); size_t currentMode = mir_output_get_current_mode_index(output); const char* name = mir_output_type_name(mir_output_get_type(output)); _GLFWmonitor* monitor = _glfwAllocMonitor(name, widthMM, heightMM); monitor->mir.x = x; monitor->mir.y = y; monitor->mir.outputId = id; monitor->mir.curMode = currentMode; monitor->modes = _glfwPlatformGetVideoModes(monitor, &monitor->modeCount); _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); } } mir_display_config_release(displayConfig); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { if (xpos) *xpos = monitor->mir.x; if (ypos) *ypos = monitor->mir.y; } static void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf) { switch (pf) { case mir_pixel_format_rgb_565: mode->redBits = 5; mode->greenBits = 6; mode->blueBits = 5; break; case mir_pixel_format_rgba_5551: mode->redBits = 5; mode->greenBits = 5; mode->blueBits = 5; break; case mir_pixel_format_rgba_4444: mode->redBits = 4; mode->greenBits = 4; mode->blueBits = 4; break; case mir_pixel_format_abgr_8888: case mir_pixel_format_xbgr_8888: case mir_pixel_format_argb_8888: case mir_pixel_format_xrgb_8888: case mir_pixel_format_bgr_888: case mir_pixel_format_rgb_888: default: mode->redBits = 8; mode->greenBits = 8; mode->blueBits = 8; break; } } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) { int i; GLFWvidmode* modes = NULL; MirDisplayConfig* displayConfig = mir_connection_create_display_configuration(_glfw.mir.connection); int numOutputs = mir_display_config_get_num_outputs(displayConfig); for (i = 0; i < numOutputs; i++) { const MirOutput* output = mir_display_config_get_output(displayConfig, i); int id = mir_output_get_id(output); if (id != monitor->mir.outputId) continue; MirOutputConnectionState state = mir_output_get_connection_state(output); bool enabled = mir_output_is_enabled(output); // We must have been disconnected if (!enabled || state != mir_output_connection_state_connected) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Monitor no longer connected"); return NULL; } int numModes = mir_output_get_num_modes(output); modes = calloc(numModes, sizeof(GLFWvidmode)); for (*found = 0; *found < numModes; (*found)++) { const MirOutputMode* mode = mir_output_get_mode(output, *found); int width = mir_output_mode_get_width(mode); int height = mir_output_mode_get_height(mode); double refreshRate = mir_output_mode_get_refresh_rate(mode); MirPixelFormat currentFormat = mir_output_get_current_pixel_format(output); modes[*found].width = width; modes[*found].height = height; modes[*found].refreshRate = refreshRate; FillInRGBBitsFromPixelFormat(&modes[*found], currentFormat); } break; } mir_display_config_release(displayConfig); return modes; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { *mode = monitor->modes[monitor->mir.curMode]; } void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwGetMirMonitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(0); return monitor->mir.outputId; } ================================================ FILE: external/GLFW/src/mir_platform.h ================================================ //======================================================================== // GLFW 3.3 Mir - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014-2017 Brandon Schaefer // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #include #include #include typedef VkFlags VkMirWindowCreateFlagsKHR; typedef struct VkMirWindowCreateInfoKHR { VkStructureType sType; const void* pNext; VkMirWindowCreateFlagsKHR flags; MirConnection* connection; MirWindow* mirWindow; } VkMirWindowCreateInfoKHR; typedef VkResult (APIENTRY *PFN_vkCreateMirWindowKHR)(VkInstance,const VkMirWindowCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice,uint32_t,MirConnection*); #include "posix_thread.h" #include "posix_time.h" #include "linux_joystick.h" #include "xkb_unicode.h" #include "egl_context.h" #include "osmesa_context.h" #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) #define _glfw_dlclose(handle) dlclose(handle) #define _glfw_dlsym(handle, name) dlsym(handle, name) #define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->mir.nativeWindow) #define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.mir.display) #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowMir mir #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorMir mir #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryMir mir #define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorMir mir #define _GLFW_PLATFORM_CONTEXT_STATE #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE // Mir-specific Event Queue // typedef struct EventQueue { TAILQ_HEAD(, EventNode) head; } EventQueue; // Mir-specific per-window data // typedef struct _GLFWwindowMir { MirWindow* window; int width; int height; MirEGLNativeWindowType nativeWindow; _GLFWcursor* currentCursor; } _GLFWwindowMir; // Mir-specific per-monitor data // typedef struct _GLFWmonitorMir { int curMode; int outputId; int x; int y; } _GLFWmonitorMir; // Mir-specific global data // typedef struct _GLFWlibraryMir { MirConnection* connection; MirEGLNativeDisplayType display; EventQueue* eventQueue; short int keycodes[256]; short int scancodes[GLFW_KEY_LAST + 1]; pthread_mutex_t eventMutex; pthread_cond_t eventCond; // The window whose disabled cursor mode is active _GLFWwindow* disabledCursorWindow; } _GLFWlibraryMir; // Mir-specific per-cursor data // TODO: Only system cursors are implemented in Mir atm. Need to wait for support. // typedef struct _GLFWcursorMir { MirCursorConfiguration* conf; MirBufferStream* customCursor; char const* cursorName; // only needed for system cursors } _GLFWcursorMir; extern void _glfwPollMonitorsMir(void); extern void _glfwInitEventQueueMir(EventQueue* queue); extern void _glfwDeleteEventQueueMir(EventQueue* queue); ================================================ FILE: external/GLFW/src/mir_window.c ================================================ //======================================================================== // GLFW 3.3 Mir - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014-2017 Brandon Schaefer // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include typedef struct EventNode { TAILQ_ENTRY(EventNode) entries; const MirEvent* event; _GLFWwindow* window; } EventNode; static void deleteNode(EventQueue* queue, EventNode* node) { mir_event_unref(node->event); free(node); } static GLFWbool emptyEventQueue(EventQueue* queue) { return queue->head.tqh_first == NULL; } // TODO The mir_event_ref is not supposed to be used but ... its needed // in this case. Need to wait until we can read from an FD set up by mir // for single threaded event handling. static EventNode* newEventNode(const MirEvent* event, _GLFWwindow* context) { EventNode* newNode = calloc(1, sizeof(EventNode)); newNode->event = mir_event_ref(event); newNode->window = context; return newNode; } static void enqueueEvent(const MirEvent* event, _GLFWwindow* context) { pthread_mutex_lock(&_glfw.mir.eventMutex); EventNode* newNode = newEventNode(event, context); TAILQ_INSERT_TAIL(&_glfw.mir.eventQueue->head, newNode, entries); pthread_cond_signal(&_glfw.mir.eventCond); pthread_mutex_unlock(&_glfw.mir.eventMutex); } static EventNode* dequeueEvent(EventQueue* queue) { EventNode* node = NULL; pthread_mutex_lock(&_glfw.mir.eventMutex); node = queue->head.tqh_first; if (node) TAILQ_REMOVE(&queue->head, node, entries); pthread_mutex_unlock(&_glfw.mir.eventMutex); return node; } static MirPixelFormat findValidPixelFormat(void) { unsigned int i, validFormats, mirPixelFormats = 32; MirPixelFormat formats[mir_pixel_formats]; mir_connection_get_available_surface_formats(_glfw.mir.connection, formats, mirPixelFormats, &validFormats); for (i = 0; i < validFormats; i++) { if (formats[i] == mir_pixel_format_abgr_8888 || formats[i] == mir_pixel_format_xbgr_8888 || formats[i] == mir_pixel_format_argb_8888 || formats[i] == mir_pixel_format_xrgb_8888) { return formats[i]; } } return mir_pixel_format_invalid; } static int mirModToGLFWMod(uint32_t mods) { int publicMods = 0x0; if (mods & mir_input_event_modifier_alt) publicMods |= GLFW_MOD_ALT; else if (mods & mir_input_event_modifier_shift) publicMods |= GLFW_MOD_SHIFT; else if (mods & mir_input_event_modifier_ctrl) publicMods |= GLFW_MOD_CONTROL; else if (mods & mir_input_event_modifier_meta) publicMods |= GLFW_MOD_SUPER; return publicMods; } static int toGLFWKeyCode(uint32_t key) { if (key < sizeof(_glfw.mir.keycodes) / sizeof(_glfw.mir.keycodes[0])) return _glfw.mir.keycodes[key]; return GLFW_KEY_UNKNOWN; } static void handleKeyEvent(const MirKeyboardEvent* key_event, _GLFWwindow* window) { const int action = mir_keyboard_event_action (key_event); const int scan_code = mir_keyboard_event_scan_code(key_event); const int key_code = mir_keyboard_event_key_code (key_event); const int modifiers = mir_keyboard_event_modifiers(key_event); const int pressed = action == mir_keyboard_action_up ? GLFW_RELEASE : GLFW_PRESS; const int mods = mirModToGLFWMod(modifiers); const long text = _glfwKeySym2Unicode(key_code); const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); _glfwInputKey(window, toGLFWKeyCode(scan_code), scan_code, pressed, mods); if (text != -1) _glfwInputChar(window, text, mods, plain); } static void handlePointerButton(_GLFWwindow* window, int pressed, const MirPointerEvent* pointer_event) { int mods = mir_pointer_event_modifiers(pointer_event); const int publicMods = mirModToGLFWMod(mods); MirPointerButton button = mir_pointer_button_primary; static uint32_t oldButtonStates = 0; uint32_t newButtonStates = mir_pointer_event_buttons(pointer_event); int publicButton = GLFW_MOUSE_BUTTON_LEFT; // XOR our old button states our new states to figure out what was added or removed button = newButtonStates ^ oldButtonStates; switch (button) { case mir_pointer_button_primary: publicButton = GLFW_MOUSE_BUTTON_LEFT; break; case mir_pointer_button_secondary: publicButton = GLFW_MOUSE_BUTTON_RIGHT; break; case mir_pointer_button_tertiary: publicButton = GLFW_MOUSE_BUTTON_MIDDLE; break; case mir_pointer_button_forward: // FIXME What is the forward button? publicButton = GLFW_MOUSE_BUTTON_4; break; case mir_pointer_button_back: // FIXME What is the back button? publicButton = GLFW_MOUSE_BUTTON_5; break; default: break; } oldButtonStates = newButtonStates; _glfwInputMouseClick(window, publicButton, pressed, publicMods); } static void handlePointerMotion(_GLFWwindow* window, const MirPointerEvent* pointer_event) { const int hscroll = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_hscroll); const int vscroll = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_vscroll); if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (_glfw.mir.disabledCursorWindow != window) return; const int dx = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_relative_x); const int dy = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_relative_y); const int current_x = window->virtualCursorPosX; const int current_y = window->virtualCursorPosY; _glfwInputCursorPos(window, dx + current_x, dy + current_y); } else { const int x = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_x); const int y = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_y); _glfwInputCursorPos(window, x, y); } if (hscroll != 0 || vscroll != 0) _glfwInputScroll(window, hscroll, vscroll); } static void handlePointerEvent(const MirPointerEvent* pointer_event, _GLFWwindow* window) { int action = mir_pointer_event_action(pointer_event); switch (action) { case mir_pointer_action_button_down: handlePointerButton(window, GLFW_PRESS, pointer_event); break; case mir_pointer_action_button_up: handlePointerButton(window, GLFW_RELEASE, pointer_event); break; case mir_pointer_action_motion: handlePointerMotion(window, pointer_event); break; case mir_pointer_action_enter: case mir_pointer_action_leave: break; default: break; } } static void handleInput(const MirInputEvent* input_event, _GLFWwindow* window) { int type = mir_input_event_get_type(input_event); switch (type) { case mir_input_event_type_key: handleKeyEvent(mir_input_event_get_keyboard_event(input_event), window); break; case mir_input_event_type_pointer: handlePointerEvent(mir_input_event_get_pointer_event(input_event), window); break; default: break; } } static void handleEvent(const MirEvent* event, _GLFWwindow* window) { int type = mir_event_get_type(event); switch (type) { case mir_event_type_input: handleInput(mir_event_get_input_event(event), window); break; default: break; } } static void addNewEvent(MirWindow* window, const MirEvent* event, void* context) { enqueueEvent(event, context); } static GLFWbool createWindow(_GLFWwindow* window) { MirWindowSpec* spec; MirBufferUsage buffer_usage = mir_buffer_usage_hardware; MirPixelFormat pixel_format = findValidPixelFormat(); if (pixel_format == mir_pixel_format_invalid) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unable to find a correct pixel format"); return GLFW_FALSE; } spec = mir_create_normal_window_spec(_glfw.mir.connection, window->mir.width, window->mir.height); mir_window_spec_set_pixel_format(spec, pixel_format); mir_window_spec_set_buffer_usage(spec, buffer_usage); window->mir.window = mir_create_window_sync(spec); mir_window_spec_release(spec); if (!mir_window_is_valid(window->mir.window)) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unable to create window: %s", mir_window_get_error_message(window->mir.window)); return GLFW_FALSE; } mir_window_set_event_handler(window->mir.window, addNewEvent, window); return GLFW_TRUE; } static void setWindowConfinement(_GLFWwindow* window, MirPointerConfinementState state) { MirWindowSpec* spec; spec = mir_create_window_spec(_glfw.mir.connection); mir_window_spec_set_pointer_confinement(spec, state); mir_window_apply_spec(window->mir.window, spec); mir_window_spec_release(spec); } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInitEventQueueMir(EventQueue* queue) { TAILQ_INIT(&queue->head); } void _glfwDeleteEventQueueMir(EventQueue* queue) { if (queue) { EventNode* node, *node_next; node = queue->head.tqh_first; while (node != NULL) { node_next = node->entries.tqe_next; TAILQ_REMOVE(&queue->head, node, entries); deleteNode(queue, node); node = node_next; } free(queue); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { if (window->monitor) { GLFWvidmode mode; _glfwPlatformGetVideoMode(window->monitor, &mode); mir_window_set_state(window->mir.window, mir_window_state_fullscreen); if (wndconfig->width > mode.width || wndconfig->height > mode.height) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Requested window size too large: %ix%i", wndconfig->width, wndconfig->height); return GLFW_FALSE; } } window->mir.width = wndconfig->width; window->mir.height = wndconfig->height; window->mir.currentCursor = NULL; if (!createWindow(window)) return GLFW_FALSE; window->mir.nativeWindow = mir_buffer_stream_get_egl_native_window( mir_window_get_buffer_stream(window->mir.window)); if (ctxconfig->client != GLFW_NO_API) { if (ctxconfig->source == GLFW_EGL_CONTEXT_API || ctxconfig->source == GLFW_NATIVE_CONTEXT_API) { if (!_glfwInitEGL()) return GLFW_FALSE; if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) { if (!_glfwInitOSMesa()) return GLFW_FALSE; if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } } return GLFW_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (_glfw.mir.disabledCursorWindow == window) _glfw.mir.disabledCursorWindow = NULL; if (mir_window_is_valid(window->mir.window)) { mir_window_release_sync(window->mir.window); window->mir.window= NULL; } if (window->context.destroy) window->context.destroy(window); } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { MirWindowSpec* spec; spec = mir_create_window_spec(_glfw.mir.connection); mir_window_spec_set_name(spec, title); mir_window_apply_spec(window->mir.window, spec); mir_window_spec_release(spec); } void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { MirWindowSpec* spec; spec = mir_create_window_spec(_glfw.mir.connection); mir_window_spec_set_width (spec, width); mir_window_spec_set_height(spec, height); mir_window_apply_spec(window->mir.window, spec); mir_window_spec_release(spec); } void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight) { MirWindowSpec* spec; spec = mir_create_window_spec(_glfw.mir.connection); mir_window_spec_set_max_width (spec, maxwidth); mir_window_spec_set_max_height(spec, maxheight); mir_window_spec_set_min_width (spec, minwidth); mir_window_spec_set_min_height(spec, minheight); mir_window_apply_spec(window->mir.window, spec); mir_window_spec_release(spec); } void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->mir.width; if (height) *height = window->mir.height; } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { MirWindowSpec* spec; spec = mir_create_window_spec(_glfw.mir.connection); mir_window_spec_set_state(spec, mir_window_state_minimized); mir_window_apply_spec(window->mir.window, spec); mir_window_spec_release(spec); } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { MirWindowSpec* spec; spec = mir_create_window_spec(_glfw.mir.connection); mir_window_spec_set_state(spec, mir_window_state_restored); mir_window_apply_spec(window->mir.window, spec); mir_window_spec_release(spec); } void _glfwPlatformMaximizeWindow(_GLFWwindow* window) { MirWindowSpec* spec; spec = mir_create_window_spec(_glfw.mir.connection); mir_window_spec_set_state(spec, mir_window_state_maximized); mir_window_apply_spec(window->mir.window, spec); mir_window_spec_release(spec); } void _glfwPlatformHideWindow(_GLFWwindow* window) { MirWindowSpec* spec; spec = mir_create_window_spec(_glfw.mir.connection); mir_window_spec_set_state(spec, mir_window_state_hidden); mir_window_apply_spec(window->mir.window, spec); mir_window_spec_release(spec); } void _glfwPlatformShowWindow(_GLFWwindow* window) { MirWindowSpec* spec; spec = mir_create_window_spec(_glfw.mir.connection); mir_window_spec_set_state(spec, mir_window_state_restored); mir_window_apply_spec(window->mir.window, spec); mir_window_spec_release(spec); } void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformFocusWindow(_GLFWwindow* window) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } int _glfwPlatformWindowFocused(_GLFWwindow* window) { return mir_window_get_focus_state(window->mir.window) == mir_window_focus_state_focused; } int _glfwPlatformWindowIconified(_GLFWwindow* window) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); return GLFW_FALSE; } int _glfwPlatformWindowVisible(_GLFWwindow* window) { return mir_window_get_visibility(window->mir.window) == mir_window_visibility_exposed; } int _glfwPlatformWindowMaximized(_GLFWwindow* window) { return mir_window_get_state(window->mir.window) == mir_window_state_maximized; } int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); return GLFW_FALSE; } void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformPollEvents(void) { EventNode* node = NULL; while ((node = dequeueEvent(_glfw.mir.eventQueue))) { handleEvent(node->event, node->window); deleteNode(_glfw.mir.eventQueue, node); } } void _glfwPlatformWaitEvents(void) { pthread_mutex_lock(&_glfw.mir.eventMutex); while (emptyEventQueue(_glfw.mir.eventQueue)) pthread_cond_wait(&_glfw.mir.eventCond, &_glfw.mir.eventMutex); pthread_mutex_unlock(&_glfw.mir.eventMutex); _glfwPlatformPollEvents(); } void _glfwPlatformWaitEventsTimeout(double timeout) { pthread_mutex_lock(&_glfw.mir.eventMutex); if (emptyEventQueue(_glfw.mir.eventQueue)) { struct timespec time; clock_gettime(CLOCK_REALTIME, &time); time.tv_sec += (long) timeout; time.tv_nsec += (long) ((timeout - (long) timeout) * 1e9); pthread_cond_timedwait(&_glfw.mir.eventCond, &_glfw.mir.eventMutex, &time); } pthread_mutex_unlock(&_glfw.mir.eventMutex); _glfwPlatformPollEvents(); } void _glfwPlatformPostEmptyEvent(void) { } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->mir.width; if (height) *height = window->mir.height; } int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { MirBufferStream* stream; int i_w = image->width; int i_h = image->height; stream = mir_connection_create_buffer_stream_sync(_glfw.mir.connection, i_w, i_h, mir_pixel_format_argb_8888, mir_buffer_usage_software); cursor->mir.conf = mir_cursor_configuration_from_buffer_stream(stream, xhot, yhot); MirGraphicsRegion region; mir_buffer_stream_get_graphics_region(stream, ®ion); unsigned char* pixels = image->pixels; char* dest = region.vaddr; int i; for (i = 0; i < i_w * i_h; i++, pixels += 4) { unsigned int alpha = pixels[3]; *dest++ = (char)(pixels[2] * alpha / 255); *dest++ = (char)(pixels[1] * alpha / 255); *dest++ = (char)(pixels[0] * alpha / 255); *dest++ = (char)alpha; } mir_buffer_stream_swap_buffers_sync(stream); cursor->mir.customCursor = stream; return GLFW_TRUE; } static const char* getSystemCursorName(int shape) { switch (shape) { case GLFW_ARROW_CURSOR: return mir_arrow_cursor_name; case GLFW_IBEAM_CURSOR: return mir_caret_cursor_name; case GLFW_CROSSHAIR_CURSOR: return mir_crosshair_cursor_name; case GLFW_HAND_CURSOR: return mir_open_hand_cursor_name; case GLFW_HRESIZE_CURSOR: return mir_horizontal_resize_cursor_name; case GLFW_VRESIZE_CURSOR: return mir_vertical_resize_cursor_name; } return NULL; } int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { cursor->mir.conf = NULL; cursor->mir.customCursor = NULL; cursor->mir.cursorName = getSystemCursorName(shape); return cursor->mir.cursorName != NULL; } void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) { if (cursor->mir.conf) mir_cursor_configuration_destroy(cursor->mir.conf); if (cursor->mir.customCursor) mir_buffer_stream_release_sync(cursor->mir.customCursor); } static void setCursorNameForWindow(MirWindow* window, char const* name) { MirWindowSpec* spec = mir_create_window_spec(_glfw.mir.connection); mir_window_spec_set_cursor_name(spec, name); mir_window_apply_spec(window, spec); mir_window_spec_release(spec); } void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) { if (cursor) { window->mir.currentCursor = cursor; if (cursor->mir.cursorName) { setCursorNameForWindow(window->mir.window, cursor->mir.cursorName); } else if (cursor->mir.conf) { mir_window_configure_cursor(window->mir.window, cursor->mir.conf); } } else { setCursorNameForWindow(window->mir.window, mir_default_cursor_name); } } void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { if (mode == GLFW_CURSOR_DISABLED) { _glfw.mir.disabledCursorWindow = window; setWindowConfinement(window, mir_pointer_confined_to_window); setCursorNameForWindow(window->mir.window, mir_disabled_cursor_name); } else { // If we were disabled before lets undo that! if (_glfw.mir.disabledCursorWindow == window) { _glfw.mir.disabledCursorWindow = NULL; setWindowConfinement(window, mir_pointer_unconfined); } if (window->cursorMode == GLFW_CURSOR_NORMAL) { _glfwPlatformSetCursor(window, window->mir.currentCursor); } else if (window->cursorMode == GLFW_CURSOR_HIDDEN) { setCursorNameForWindow(window->mir.window, mir_disabled_cursor_name); } } } const char* _glfwPlatformGetScancodeName(int scancode) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); return NULL; } int _glfwPlatformGetKeyScancode(int key) { return _glfw.mir.scancodes[key]; } void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); return NULL; } void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) { if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_mir_surface) return; extensions[0] = "VK_KHR_surface"; extensions[1] = "VK_KHR_mir_surface"; } int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily) { PFN_vkGetPhysicalDeviceMirPresentationSupportKHR vkGetPhysicalDeviceMirPresentationSupportKHR = (PFN_vkGetPhysicalDeviceMirPresentationSupportKHR) vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceMirPresentationSupportKHR"); if (!vkGetPhysicalDeviceMirPresentationSupportKHR) { _glfwInputError(GLFW_API_UNAVAILABLE, "Mir: Vulkan instance missing VK_KHR_mir_surface extension"); return GLFW_FALSE; } return vkGetPhysicalDeviceMirPresentationSupportKHR(device, queuefamily, _glfw.mir.connection); } VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface) { VkResult err; VkMirWindowCreateInfoKHR sci; PFN_vkCreateMirWindowKHR vkCreateMirWindowKHR; vkCreateMirWindowKHR = (PFN_vkCreateMirWindowKHR) vkGetInstanceProcAddr(instance, "vkCreateMirWindowKHR"); if (!vkCreateMirWindowKHR) { _glfwInputError(GLFW_API_UNAVAILABLE, "Mir: Vulkan instance missing VK_KHR_mir_surface extension"); return VK_ERROR_EXTENSION_NOT_PRESENT; } memset(&sci, 0, sizeof(sci)); sci.sType = VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR; sci.connection = _glfw.mir.connection; sci.mirWindow = window->mir.window; err = vkCreateMirWindowKHR(instance, &sci, allocator, surface); if (err) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Failed to create Vulkan surface: %s", _glfwGetVulkanResultString(err)); } return err; } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI MirConnection* glfwGetMirDisplay(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return _glfw.mir.connection; } GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->mir.window; } ================================================ FILE: external/GLFW/src/monitor.c ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include // Lexically compare video modes, used by qsort // static int compareVideoModes(const void* fp, const void* sp) { const GLFWvidmode* fm = fp; const GLFWvidmode* sm = sp; const int fbpp = fm->redBits + fm->greenBits + fm->blueBits; const int sbpp = sm->redBits + sm->greenBits + sm->blueBits; const int farea = fm->width * fm->height; const int sarea = sm->width * sm->height; // First sort on color bits per pixel if (fbpp != sbpp) return fbpp - sbpp; // Then sort on screen area if (farea != sarea) return farea - sarea; // Lastly sort on refresh rate return fm->refreshRate - sm->refreshRate; } // Retrieves the available modes for the specified monitor // static GLFWbool refreshVideoModes(_GLFWmonitor* monitor) { int modeCount; GLFWvidmode* modes; if (monitor->modes) return GLFW_TRUE; modes = _glfwPlatformGetVideoModes(monitor, &modeCount); if (!modes) return GLFW_FALSE; qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes); free(monitor->modes); monitor->modes = modes; monitor->modeCount = modeCount; return GLFW_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement) { if (action == GLFW_CONNECTED) { _glfw.monitorCount++; _glfw.monitors = realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount); if (placement == _GLFW_INSERT_FIRST) { memmove(_glfw.monitors + 1, _glfw.monitors, (_glfw.monitorCount - 1) * sizeof(_GLFWmonitor*)); _glfw.monitors[0] = monitor; } else _glfw.monitors[_glfw.monitorCount - 1] = monitor; } else if (action == GLFW_DISCONNECTED) { int i; for (i = 0; i < _glfw.monitorCount; i++) { if (_glfw.monitors[i] == monitor) { _glfw.monitorCount--; memmove(_glfw.monitors + i, _glfw.monitors + i + 1, (_glfw.monitorCount - i) * sizeof(_GLFWmonitor*)); break; } } } if (_glfw.callbacks.monitor) _glfw.callbacks.monitor((GLFWmonitor*) monitor, action); if (action == GLFW_DISCONNECTED) _glfwFreeMonitor(monitor); } void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window) { monitor->window = window; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM) { _GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor)); monitor->widthMM = widthMM; monitor->heightMM = heightMM; if (name) monitor->name = strdup(name); return monitor; } void _glfwFreeMonitor(_GLFWmonitor* monitor) { if (monitor == NULL) return; _glfwFreeGammaArrays(&monitor->originalRamp); _glfwFreeGammaArrays(&monitor->currentRamp); free(monitor->modes); free(monitor->name); free(monitor); } void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size) { ramp->red = calloc(size, sizeof(unsigned short)); ramp->green = calloc(size, sizeof(unsigned short)); ramp->blue = calloc(size, sizeof(unsigned short)); ramp->size = size; } void _glfwFreeGammaArrays(GLFWgammaramp* ramp) { free(ramp->red); free(ramp->green); free(ramp->blue); memset(ramp, 0, sizeof(GLFWgammaramp)); } const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) { int i; unsigned int sizeDiff, leastSizeDiff = UINT_MAX; unsigned int rateDiff, leastRateDiff = UINT_MAX; unsigned int colorDiff, leastColorDiff = UINT_MAX; const GLFWvidmode* current; const GLFWvidmode* closest = NULL; if (!refreshVideoModes(monitor)) return NULL; for (i = 0; i < monitor->modeCount; i++) { current = monitor->modes + i; colorDiff = 0; if (desired->redBits != GLFW_DONT_CARE) colorDiff += abs(current->redBits - desired->redBits); if (desired->greenBits != GLFW_DONT_CARE) colorDiff += abs(current->greenBits - desired->greenBits); if (desired->blueBits != GLFW_DONT_CARE) colorDiff += abs(current->blueBits - desired->blueBits); sizeDiff = abs((current->width - desired->width) * (current->width - desired->width) + (current->height - desired->height) * (current->height - desired->height)); if (desired->refreshRate != GLFW_DONT_CARE) rateDiff = abs(current->refreshRate - desired->refreshRate); else rateDiff = UINT_MAX - current->refreshRate; if ((colorDiff < leastColorDiff) || (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) || (colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff)) { closest = current; leastSizeDiff = sizeDiff; leastRateDiff = rateDiff; leastColorDiff = colorDiff; } } return closest; } int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm) { return compareVideoModes(fm, sm); } void _glfwSplitBPP(int bpp, int* red, int* green, int* blue) { int delta; // We assume that by 32 the user really meant 24 if (bpp == 32) bpp = 24; // Convert "bits per pixel" to red, green & blue sizes *red = *green = *blue = bpp / 3; delta = bpp - (*red * 3); if (delta >= 1) *green = *green + 1; if (delta == 2) *red = *red + 1; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI GLFWmonitor** glfwGetMonitors(int* count) { assert(count != NULL); *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); *count = _glfw.monitorCount; return (GLFWmonitor**) _glfw.monitors; } GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (!_glfw.monitorCount) return NULL; return (GLFWmonitor*) _glfw.monitors[0]; } GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; assert(monitor != NULL); if (xpos) *xpos = 0; if (ypos) *ypos = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetMonitorPos(monitor, xpos, ypos); } GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; assert(monitor != NULL); if (widthMM) *widthMM = 0; if (heightMM) *heightMM = 0; _GLFW_REQUIRE_INIT(); if (widthMM) *widthMM = monitor->widthMM; if (heightMM) *heightMM = monitor->heightMM; } GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; assert(monitor != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return monitor->name; } GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun); return cbfun; } GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; assert(monitor != NULL); assert(count != NULL); *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (!refreshVideoModes(monitor)) return NULL; *count = monitor->modeCount; return monitor->modes; } GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; assert(monitor != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _glfwPlatformGetVideoMode(monitor, &monitor->currentMode); return &monitor->currentMode; } GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma) { int i; unsigned short values[256]; GLFWgammaramp ramp; assert(handle != NULL); assert(gamma == gamma); assert(gamma >= 0.f); assert(gamma <= FLT_MAX); _GLFW_REQUIRE_INIT(); if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma); return; } for (i = 0; i < 256; i++) { double value; // Calculate intensity value = i / 255.0; // Apply gamma curve value = pow(value, 1.0 / gamma) * 65535.0 + 0.5; // Clamp to value range if (value > 65535.0) value = 65535.0; values[i] = (unsigned short) value; } ramp.red = values; ramp.green = values; ramp.blue = values; ramp.size = 256; glfwSetGammaRamp(handle, &ramp); } GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; assert(monitor != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _glfwFreeGammaArrays(&monitor->currentRamp); _glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp); return &monitor->currentRamp; } GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; assert(monitor != NULL); assert(ramp != NULL); assert(ramp->size > 0); assert(ramp->red != NULL); assert(ramp->green != NULL); assert(ramp->blue != NULL); if (ramp->size <= 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma ramp size %i", ramp->size); return; } _GLFW_REQUIRE_INIT(); if (!monitor->originalRamp.size) _glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp); _glfwPlatformSetGammaRamp(monitor, ramp); } ================================================ FILE: external/GLFW/src/nsgl_context.h ================================================ //======================================================================== // GLFW 3.3 macOS - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl // NSGL-specific per-context data // typedef struct _GLFWcontextNSGL { id pixelFormat; id object; } _GLFWcontextNSGL; // NSGL-specific global data // typedef struct _GLFWlibraryNSGL { // dlopen handle for OpenGL.framework (for glfwGetProcAddress) CFBundleRef framework; } _GLFWlibraryNSGL; GLFWbool _glfwInitNSGL(void); void _glfwTerminateNSGL(void); GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContextNSGL(_GLFWwindow* window); ================================================ FILE: external/GLFW/src/nsgl_context.m ================================================ //======================================================================== // GLFW 3.3 macOS - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" static void makeContextCurrentNSGL(_GLFWwindow* window) { if (window) [window->context.nsgl.object makeCurrentContext]; else [NSOpenGLContext clearCurrentContext]; _glfwPlatformSetTls(&_glfw.contextSlot, window); } static void swapBuffersNSGL(_GLFWwindow* window) { // ARP appears to be unnecessary, but this is future-proof [window->context.nsgl.object flushBuffer]; } static void swapIntervalNSGL(int interval) { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); GLint sync = interval; [window->context.nsgl.object setValues:&sync forParameter:NSOpenGLCPSwapInterval]; } static int extensionSupportedNSGL(const char* extension) { // There are no NSGL extensions return GLFW_FALSE; } static GLFWglproc getProcAddressNSGL(const char* procname) { CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, procname, kCFStringEncodingASCII); GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework, symbolName); CFRelease(symbolName); return symbol; } // Destroy the OpenGL context // static void destroyContextNSGL(_GLFWwindow* window) { [window->context.nsgl.pixelFormat release]; window->context.nsgl.pixelFormat = nil; [window->context.nsgl.object release]; window->context.nsgl.object = nil; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize OpenGL support // GLFWbool _glfwInitNSGL(void) { if (_glfw.nsgl.framework) return GLFW_TRUE; _glfw.nsgl.framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); if (_glfw.nsgl.framework == NULL) { _glfwInputError(GLFW_API_UNAVAILABLE, "NSGL: Failed to locate OpenGL framework"); return GLFW_FALSE; } return GLFW_TRUE; } // Terminate OpenGL support // void _glfwTerminateNSGL(void) { } // Create the OpenGL context // GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { if (ctxconfig->client == GLFW_OPENGL_ES_API) { _glfwInputError(GLFW_API_UNAVAILABLE, "NSGL: OpenGL ES is not available on macOS"); return GLFW_FALSE; } if (ctxconfig->major > 2) { if (ctxconfig->major == 3 && ctxconfig->minor < 2) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above"); return GLFW_FALSE; } if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above"); return GLFW_FALSE; } } // Context robustness modes (GL_KHR_robustness) are not yet supported by // macOS but are not a hard constraint, so ignore and continue // Context release behaviors (GL_KHR_context_flush_control) are not yet // supported by macOS but are not a hard constraint, so ignore and continue // Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not // a hard constraint, so ignore and continue // No-error contexts (GL_KHR_no_error) are not yet supported by macOS but // are not a hard constraint, so ignore and continue #define addAttrib(a) \ { \ assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ attribs[index++] = a; \ } #define setAttrib(a, v) { addAttrib(a); addAttrib(v); } NSOpenGLPixelFormatAttribute attribs[40]; int index = 0; addAttrib(NSOpenGLPFAAccelerated); addAttrib(NSOpenGLPFAClosestPolicy); if (ctxconfig->nsgl.offline) { addAttrib(NSOpenGLPFAAllowOfflineRenderers); // NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in // Info.plist for unbundled applications // HACK: This assumes that NSOpenGLPixelFormat will remain // a straightforward wrapper of its CGL counterpart #if MAC_OS_X_VERSION_MAX_ALLOWED >= 100800 addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching); #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ } #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000 if (ctxconfig->major >= 4) { setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core); } else #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ if (ctxconfig->major >= 3) { setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); } if (ctxconfig->major <= 2) { if (fbconfig->auxBuffers != GLFW_DONT_CARE) setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); if (fbconfig->accumRedBits != GLFW_DONT_CARE && fbconfig->accumGreenBits != GLFW_DONT_CARE && fbconfig->accumBlueBits != GLFW_DONT_CARE && fbconfig->accumAlphaBits != GLFW_DONT_CARE) { const int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits + fbconfig->accumBlueBits + fbconfig->accumAlphaBits; setAttrib(NSOpenGLPFAAccumSize, accumBits); } } if (fbconfig->redBits != GLFW_DONT_CARE && fbconfig->greenBits != GLFW_DONT_CARE && fbconfig->blueBits != GLFW_DONT_CARE) { int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; // macOS needs non-zero color size, so set reasonable values if (colorBits == 0) colorBits = 24; else if (colorBits < 15) colorBits = 15; setAttrib(NSOpenGLPFAColorSize, colorBits); } if (fbconfig->alphaBits != GLFW_DONT_CARE) setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); if (fbconfig->depthBits != GLFW_DONT_CARE) setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits); if (fbconfig->stencilBits != GLFW_DONT_CARE) setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits); if (fbconfig->stereo) { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "NSGL: Stereo rendering is deprecated"); return GLFW_FALSE; #else addAttrib(NSOpenGLPFAStereo); #endif } if (fbconfig->doublebuffer) addAttrib(NSOpenGLPFADoubleBuffer); if (fbconfig->samples != GLFW_DONT_CARE) { if (fbconfig->samples == 0) { setAttrib(NSOpenGLPFASampleBuffers, 0); } else { setAttrib(NSOpenGLPFASampleBuffers, 1); setAttrib(NSOpenGLPFASamples, fbconfig->samples); } } // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB // framebuffer, so there's no need (and no way) to request it addAttrib(0); #undef addAttrib #undef setAttrib window->context.nsgl.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; if (window->context.nsgl.pixelFormat == nil) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "NSGL: Failed to find a suitable pixel format"); return GLFW_FALSE; } NSOpenGLContext* share = NULL; if (ctxconfig->share) share = ctxconfig->share->context.nsgl.object; window->context.nsgl.object = [[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat shareContext:share]; if (window->context.nsgl.object == nil) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSGL: Failed to create OpenGL context"); return GLFW_FALSE; } if (fbconfig->transparent) { GLint opaque = 0; [window->context.nsgl.object setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity]; } [window->context.nsgl.object setView:window->ns.view]; window->context.makeCurrent = makeContextCurrentNSGL; window->context.swapBuffers = swapBuffersNSGL; window->context.swapInterval = swapIntervalNSGL; window->context.extensionSupported = extensionSupportedNSGL; window->context.getProcAddress = getProcAddressNSGL; window->context.destroy = destroyContextNSGL; return GLFW_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(nil); if (window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return NULL; } return window->context.nsgl.object; } ================================================ FILE: external/GLFW/src/null_init.c ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2016 Google Inc. // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { _glfwInitTimerPOSIX(); return GLFW_TRUE; } void _glfwPlatformTerminate(void) { _glfwTerminateOSMesa(); } const char* _glfwPlatformGetVersionString(void) { return _GLFW_VERSION_NUMBER " null OSMesa"; } ================================================ FILE: external/GLFW/src/null_joystick.c ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) { return GLFW_FALSE; } void _glfwPlatformUpdateGamepadGUID(char* guid) { } ================================================ FILE: external/GLFW/src/null_joystick.h ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define _GLFW_PLATFORM_JOYSTICK_STATE int nulljs #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int nulljs #define _GLFW_PLATFORM_MAPPING_NAME "" ================================================ FILE: external/GLFW/src/null_monitor.c ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2016 Google Inc. // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) { return NULL; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { } void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { } ================================================ FILE: external/GLFW/src/null_platform.h ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2016 Google Inc. // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null #define _GLFW_PLATFORM_CONTEXT_STATE #define _GLFW_PLATFORM_MONITOR_STATE #define _GLFW_PLATFORM_CURSOR_STATE #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE #define _GLFW_EGL_CONTEXT_STATE #define _GLFW_EGL_LIBRARY_CONTEXT_STATE #include "osmesa_context.h" #include "posix_time.h" #include "posix_thread.h" #include "null_joystick.h" #if defined(_GLFW_WIN32) #define _glfw_dlopen(name) LoadLibraryA(name) #define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle) #define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name) #else #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) #define _glfw_dlclose(handle) dlclose(handle) #define _glfw_dlsym(handle, name) dlsym(handle, name) #endif // Null-specific per-window data // typedef struct _GLFWwindowNull { int width; int height; } _GLFWwindowNull; ================================================ FILE: external/GLFW/src/null_window.c ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2016 Google Inc. // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" static int createNativeWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig) { window->null.width = wndconfig->width; window->null.height = wndconfig->height; return GLFW_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { if (!createNativeWindow(window, wndconfig)) return GLFW_FALSE; if (ctxconfig->client != GLFW_NO_API) { if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API || ctxconfig->source == GLFW_OSMESA_CONTEXT_API) { if (!_glfwInitOSMesa()) return GLFW_FALSE; if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else { _glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available"); return GLFW_FALSE; } } return GLFW_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (window->context.destroy) window->context.destroy(window); } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { } void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images) { } void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate) { } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->null.width; if (height) *height = window->null.height; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { window->null.width = width; window->null.height = height; } void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight) { } void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d) { } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->null.width; if (height) *height = window->null.height; } void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { } void _glfwPlatformMaximizeWindow(_GLFWwindow* window) { } int _glfwPlatformWindowMaximized(_GLFWwindow* window) { return GLFW_FALSE; } int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) { return GLFW_FALSE; } void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) { } void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) { } void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) { } void _glfwPlatformShowWindow(_GLFWwindow* window) { } void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) { } void _glfwPlatformUnhideWindow(_GLFWwindow* window) { } void _glfwPlatformHideWindow(_GLFWwindow* window) { } void _glfwPlatformFocusWindow(_GLFWwindow* window) { } int _glfwPlatformWindowFocused(_GLFWwindow* window) { return GLFW_FALSE; } int _glfwPlatformWindowIconified(_GLFWwindow* window) { return GLFW_FALSE; } int _glfwPlatformWindowVisible(_GLFWwindow* window) { return GLFW_FALSE; } void _glfwPlatformPollEvents(void) { } void _glfwPlatformWaitEvents(void) { } void _glfwPlatformWaitEventsTimeout(double timeout) { } void _glfwPlatformPostEmptyEvent(void) { } void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) { } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) { } void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { } int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { return GLFW_TRUE; } int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { return GLFW_TRUE; } void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) { } void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) { } void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { return NULL; } const char* _glfwPlatformGetScancodeName(int scancode) { return ""; } int _glfwPlatformGetKeyScancode(int key) { return -1; } void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) { } int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily) { return GLFW_FALSE; } VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface) { // This seems like the most appropriate error to return here return VK_ERROR_INITIALIZATION_FAILED; } ================================================ FILE: external/GLFW/src/osmesa_context.c ================================================ //======================================================================== // GLFW 3.3 OSMesa - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2016 Google Inc. // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #include #include #include "internal.h" static void makeContextCurrentOSMesa(_GLFWwindow* window) { if (window) { int width, height; _glfwPlatformGetFramebufferSize(window, &width, &height); // Check to see if we need to allocate a new buffer if ((window->context.osmesa.buffer == NULL) || (width != window->context.osmesa.width) || (height != window->context.osmesa.height)) { free(window->context.osmesa.buffer); // Allocate the new buffer (width * height * 8-bit RGBA) window->context.osmesa.buffer = calloc(4, width * height); window->context.osmesa.width = width; window->context.osmesa.height = height; } if (!OSMesaMakeCurrent(window->context.osmesa.handle, window->context.osmesa.buffer, GL_UNSIGNED_BYTE, width, height)) { _glfwInputError(GLFW_PLATFORM_ERROR, "OSMesa: Failed to make context current"); return; } } _glfwPlatformSetTls(&_glfw.contextSlot, window); } static GLFWglproc getProcAddressOSMesa(const char* procname) { return (GLFWglproc) OSMesaGetProcAddress(procname); } static void destroyContextOSMesa(_GLFWwindow* window) { if (window->context.osmesa.handle) { OSMesaDestroyContext(window->context.osmesa.handle); window->context.osmesa.handle = NULL; } if (window->context.osmesa.buffer) { free(window->context.osmesa.buffer); window->context.osmesa.width = 0; window->context.osmesa.height = 0; } } static void swapBuffersOSMesa(_GLFWwindow* window) { // No double buffering on OSMesa } static void swapIntervalOSMesa(int interval) { // No swap interval on OSMesa } static int extensionSupportedOSMesa(const char* extension) { // OSMesa does not have extensions return GLFW_FALSE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// GLFWbool _glfwInitOSMesa(void) { int i; const char* sonames[] = { #if defined(_GLFW_OSMESA_LIBRARY) _GLFW_OSMESA_LIBRARY, #elif defined(_WIN32) "libOSMesa.dll", "OSMesa.dll", #elif defined(__APPLE__) "libOSMesa.8.dylib", #elif defined(__CYGWIN__) "libOSMesa-8.so", #else "libOSMesa.so.8", "libOSMesa.so.6", #endif NULL }; if (_glfw.osmesa.handle) return GLFW_TRUE; for (i = 0; sonames[i]; i++) { _glfw.osmesa.handle = _glfw_dlopen(sonames[i]); if (_glfw.osmesa.handle) break; } if (!_glfw.osmesa.handle) { _glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: Library not found"); return GLFW_FALSE; } _glfw.osmesa.CreateContextExt = (PFN_OSMesaCreateContextExt) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextExt"); _glfw.osmesa.CreateContextAttribs = (PFN_OSMesaCreateContextAttribs) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextAttribs"); _glfw.osmesa.DestroyContext = (PFN_OSMesaDestroyContext) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaDestroyContext"); _glfw.osmesa.MakeCurrent = (PFN_OSMesaMakeCurrent) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaMakeCurrent"); _glfw.osmesa.GetColorBuffer = (PFN_OSMesaGetColorBuffer) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetColorBuffer"); _glfw.osmesa.GetDepthBuffer = (PFN_OSMesaGetDepthBuffer) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetDepthBuffer"); _glfw.osmesa.GetProcAddress = (PFN_OSMesaGetProcAddress) _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetProcAddress"); if (!_glfw.osmesa.CreateContextExt || !_glfw.osmesa.DestroyContext || !_glfw.osmesa.MakeCurrent || !_glfw.osmesa.GetColorBuffer || !_glfw.osmesa.GetDepthBuffer || !_glfw.osmesa.GetProcAddress) { _glfwInputError(GLFW_PLATFORM_ERROR, "OSMesa: Failed to load required entry points"); _glfwTerminateOSMesa(); return GLFW_FALSE; } return GLFW_TRUE; } void _glfwTerminateOSMesa(void) { if (_glfw.osmesa.handle) { _glfw_dlclose(_glfw.osmesa.handle); _glfw.osmesa.handle = NULL; } } #define setAttrib(a, v) \ { \ assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ attribs[index++] = a; \ attribs[index++] = v; \ } GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { OSMesaContext share = NULL; const int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits + fbconfig->accumBlueBits + fbconfig->accumAlphaBits; if (ctxconfig->client == GLFW_OPENGL_ES_API) { _glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: OpenGL ES is not available on OSMesa"); return GLFW_FALSE; } if (ctxconfig->share) share = ctxconfig->share->context.osmesa.handle; if (OSMesaCreateContextAttribs) { int index = 0, attribs[40]; setAttrib(OSMESA_FORMAT, OSMESA_RGBA); setAttrib(OSMESA_DEPTH_BITS, fbconfig->depthBits); setAttrib(OSMESA_STENCIL_BITS, fbconfig->stencilBits); setAttrib(OSMESA_ACCUM_BITS, accumBits); if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) { setAttrib(OSMESA_PROFILE, OSMESA_CORE_PROFILE); } else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) { setAttrib(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE); } if (ctxconfig->major != 1 || ctxconfig->minor != 0) { setAttrib(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major); setAttrib(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor); } if (ctxconfig->forward) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "OSMesa: Foward-compatible contexts not supported"); return GLFW_FALSE; } setAttrib(0, 0); window->context.osmesa.handle = OSMesaCreateContextAttribs(attribs, share); } else { if (ctxconfig->profile) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "OSMesa: OpenGL profiles unavailable"); return GLFW_FALSE; } window->context.osmesa.handle = OSMesaCreateContextExt(OSMESA_RGBA, fbconfig->depthBits, fbconfig->stencilBits, accumBits, share); } if (window->context.osmesa.handle == NULL) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "OSMesa: Failed to create context"); return GLFW_FALSE; } window->context.makeCurrent = makeContextCurrentOSMesa; window->context.swapBuffers = swapBuffersOSMesa; window->context.swapInterval = swapIntervalOSMesa; window->context.extensionSupported = extensionSupportedOSMesa; window->context.getProcAddress = getProcAddressOSMesa; window->context.destroy = destroyContextOSMesa; return GLFW_TRUE; } #undef setAttrib ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width, int* height, int* format, void** buffer) { void* mesaBuffer; GLint mesaWidth, mesaHeight, mesaFormat; _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); if (!OSMesaGetColorBuffer(window->context.osmesa.handle, &mesaWidth, &mesaHeight, &mesaFormat, &mesaBuffer)) { _glfwInputError(GLFW_PLATFORM_ERROR, "OSMesa: Failed to retrieve color buffer"); return GLFW_FALSE; } if (width) *width = mesaWidth; if (height) *height = mesaHeight; if (format) *format = mesaFormat; if (buffer) *buffer = mesaBuffer; return GLFW_TRUE; } GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle, int* width, int* height, int* bytesPerValue, void** buffer) { void* mesaBuffer; GLint mesaWidth, mesaHeight, mesaBytes; _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); if (!OSMesaGetDepthBuffer(window->context.osmesa.handle, &mesaWidth, &mesaHeight, &mesaBytes, &mesaBuffer)) { _glfwInputError(GLFW_PLATFORM_ERROR, "OSMesa: Failed to retrieve depth buffer"); return GLFW_FALSE; } if (width) *width = mesaWidth; if (height) *height = mesaHeight; if (bytesPerValue) *bytesPerValue = mesaBytes; if (buffer) *buffer = mesaBuffer; return GLFW_TRUE; } GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return NULL; } return window->context.osmesa.handle; } ================================================ FILE: external/GLFW/src/osmesa_context.h ================================================ //======================================================================== // GLFW 3.3 OSMesa - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2016 Google Inc. // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define OSMESA_RGBA 0x1908 #define OSMESA_FORMAT 0x22 #define OSMESA_DEPTH_BITS 0x30 #define OSMESA_STENCIL_BITS 0x31 #define OSMESA_ACCUM_BITS 0x32 #define OSMESA_PROFILE 0x33 #define OSMESA_CORE_PROFILE 0x34 #define OSMESA_COMPAT_PROFILE 0x35 #define OSMESA_CONTEXT_MAJOR_VERSION 0x36 #define OSMESA_CONTEXT_MINOR_VERSION 0x37 typedef void* OSMesaContext; typedef void (*OSMESAproc)(); typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext); typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext); typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext); typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int); typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**); typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**); typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*); #define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt #define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs #define OSMesaDestroyContext _glfw.osmesa.DestroyContext #define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent #define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer #define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer #define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress #define _GLFW_OSMESA_CONTEXT_STATE _GLFWcontextOSMesa osmesa #define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE _GLFWlibraryOSMesa osmesa // OSMesa-specific per-context data // typedef struct _GLFWcontextOSMesa { OSMesaContext handle; int width; int height; void* buffer; } _GLFWcontextOSMesa; // OSMesa-specific global data // typedef struct _GLFWlibraryOSMesa { void* handle; PFN_OSMesaCreateContextExt CreateContextExt; PFN_OSMesaCreateContextAttribs CreateContextAttribs; PFN_OSMesaDestroyContext DestroyContext; PFN_OSMesaMakeCurrent MakeCurrent; PFN_OSMesaGetColorBuffer GetColorBuffer; PFN_OSMesaGetDepthBuffer GetDepthBuffer; PFN_OSMesaGetProcAddress GetProcAddress; } _GLFWlibraryOSMesa; GLFWbool _glfwInitOSMesa(void); void _glfwTerminateOSMesa(void); GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); ================================================ FILE: external/GLFW/src/posix_thread.c ================================================ //======================================================================== // GLFW 3.3 POSIX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls) { assert(tls->posix.allocated == GLFW_FALSE); if (pthread_key_create(&tls->posix.key, NULL) != 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "POSIX: Failed to create context TLS"); return GLFW_FALSE; } tls->posix.allocated = GLFW_TRUE; return GLFW_TRUE; } void _glfwPlatformDestroyTls(_GLFWtls* tls) { if (tls->posix.allocated) pthread_key_delete(tls->posix.key); memset(tls, 0, sizeof(_GLFWtls)); } void* _glfwPlatformGetTls(_GLFWtls* tls) { assert(tls->posix.allocated == GLFW_TRUE); return pthread_getspecific(tls->posix.key); } void _glfwPlatformSetTls(_GLFWtls* tls, void* value) { assert(tls->posix.allocated == GLFW_TRUE); pthread_setspecific(tls->posix.key, value); } GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex) { assert(mutex->posix.allocated == GLFW_FALSE); if (pthread_mutex_init(&mutex->posix.handle, NULL) != 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "POSIX: Failed to create mutex"); return GLFW_FALSE; } return mutex->posix.allocated = GLFW_TRUE; } void _glfwPlatformDestroyMutex(_GLFWmutex* mutex) { if (mutex->posix.allocated) pthread_mutex_destroy(&mutex->posix.handle); memset(mutex, 0, sizeof(_GLFWmutex)); } void _glfwPlatformLockMutex(_GLFWmutex* mutex) { assert(mutex->posix.allocated == GLFW_TRUE); pthread_mutex_lock(&mutex->posix.handle); } void _glfwPlatformUnlockMutex(_GLFWmutex* mutex) { assert(mutex->posix.allocated == GLFW_TRUE); pthread_mutex_unlock(&mutex->posix.handle); } ================================================ FILE: external/GLFW/src/posix_thread.h ================================================ //======================================================================== // GLFW 3.3 POSIX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #define _GLFW_PLATFORM_TLS_STATE _GLFWtlsPOSIX posix #define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexPOSIX posix // POSIX-specific thread local storage data // typedef struct _GLFWtlsPOSIX { GLFWbool allocated; pthread_key_t key; } _GLFWtlsPOSIX; // POSIX-specific mutex data // typedef struct _GLFWmutexPOSIX { GLFWbool allocated; pthread_mutex_t handle; } _GLFWmutexPOSIX; ================================================ FILE: external/GLFW/src/posix_time.c ================================================ //======================================================================== // GLFW 3.3 POSIX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimerPOSIX(void) { #if defined(CLOCK_MONOTONIC) struct timespec ts; if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0) { _glfw.timer.posix.monotonic = GLFW_TRUE; _glfw.timer.posix.frequency = 1000000000; } else #endif { _glfw.timer.posix.monotonic = GLFW_FALSE; _glfw.timer.posix.frequency = 1000000; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// uint64_t _glfwPlatformGetTimerValue(void) { #if defined(CLOCK_MONOTONIC) if (_glfw.timer.posix.monotonic) { struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec; } else #endif { struct timeval tv; gettimeofday(&tv, NULL); return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec; } } uint64_t _glfwPlatformGetTimerFrequency(void) { return _glfw.timer.posix.frequency; } ================================================ FILE: external/GLFW/src/posix_time.h ================================================ //======================================================================== // GLFW 3.3 POSIX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix #include // POSIX-specific global timer data // typedef struct _GLFWtimerPOSIX { GLFWbool monotonic; uint64_t frequency; } _GLFWtimerPOSIX; void _glfwInitTimerPOSIX(void); ================================================ FILE: external/GLFW/src/vulkan.c ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #define _GLFW_FIND_LOADER 1 #define _GLFW_REQUIRE_LOADER 2 ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// GLFWbool _glfwInitVulkan(int mode) { VkResult err; VkExtensionProperties* ep; uint32_t i, count; if (_glfw.vk.available) return GLFW_TRUE; #if !defined(_GLFW_VULKAN_STATIC) #if defined(_GLFW_VULKAN_LIBRARY) _glfw.vk.handle = _glfw_dlopen(_GLFW_VULKAN_LIBRARY); #elif defined(_GLFW_WIN32) _glfw.vk.handle = _glfw_dlopen("vulkan-1.dll"); #elif defined(_GLFW_COCOA) _glfw.vk.handle = _glfw_dlopen("libMoltenVK.dylib"); #else _glfw.vk.handle = _glfw_dlopen("libvulkan.so.1"); #endif if (!_glfw.vk.handle) { if (mode == _GLFW_REQUIRE_LOADER) _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found"); return GLFW_FALSE; } _glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) _glfw_dlsym(_glfw.vk.handle, "vkGetInstanceProcAddr"); if (!_glfw.vk.GetInstanceProcAddr) { _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader does not export vkGetInstanceProcAddr"); _glfwTerminateVulkan(); return GLFW_FALSE; } _glfw.vk.EnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties"); if (!_glfw.vk.EnumerateInstanceExtensionProperties) { _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties"); _glfwTerminateVulkan(); return GLFW_FALSE; } #endif // _GLFW_VULKAN_STATIC err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL); if (err) { // NOTE: This happens on systems with a loader but without any Vulkan ICD if (mode == _GLFW_REQUIRE_LOADER) { _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Failed to query instance extension count: %s", _glfwGetVulkanResultString(err)); } _glfwTerminateVulkan(); return GLFW_FALSE; } ep = calloc(count, sizeof(VkExtensionProperties)); err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep); if (err) { _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Failed to query instance extensions: %s", _glfwGetVulkanResultString(err)); free(ep); _glfwTerminateVulkan(); return GLFW_FALSE; } for (i = 0; i < count; i++) { if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0) _glfw.vk.KHR_surface = GLFW_TRUE; #if defined(_GLFW_WIN32) else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0) _glfw.vk.KHR_win32_surface = GLFW_TRUE; #elif defined(_GLFW_COCOA) else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0) _glfw.vk.MVK_macos_surface = GLFW_TRUE; #elif defined(_GLFW_X11) else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0) _glfw.vk.KHR_xlib_surface = GLFW_TRUE; else if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0) _glfw.vk.KHR_xcb_surface = GLFW_TRUE; #elif defined(_GLFW_WAYLAND) else if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0) _glfw.vk.KHR_wayland_surface = GLFW_TRUE; #elif defined(_GLFW_MIR) else if (strcmp(ep[i].extensionName, "VK_KHR_mir_surface") == 0) _glfw.vk.KHR_mir_surface = GLFW_TRUE; #endif } free(ep); _glfw.vk.available = GLFW_TRUE; _glfwPlatformGetRequiredInstanceExtensions(_glfw.vk.extensions); return GLFW_TRUE; } void _glfwTerminateVulkan(void) { #if !defined(_GLFW_VULKAN_STATIC) if (_glfw.vk.handle) _glfw_dlclose(_glfw.vk.handle); #endif } const char* _glfwGetVulkanResultString(VkResult result) { switch (result) { case VK_SUCCESS: return "Success"; case VK_NOT_READY: return "A fence or query has not yet completed"; case VK_TIMEOUT: return "A wait operation has not completed in the specified time"; case VK_EVENT_SET: return "An event is signaled"; case VK_EVENT_RESET: return "An event is unsignaled"; case VK_INCOMPLETE: return "A return array was too small for the result"; case VK_ERROR_OUT_OF_HOST_MEMORY: return "A host memory allocation has failed"; case VK_ERROR_OUT_OF_DEVICE_MEMORY: return "A device memory allocation has failed"; case VK_ERROR_INITIALIZATION_FAILED: return "Initialization of an object could not be completed for implementation-specific reasons"; case VK_ERROR_DEVICE_LOST: return "The logical or physical device has been lost"; case VK_ERROR_MEMORY_MAP_FAILED: return "Mapping of a memory object has failed"; case VK_ERROR_LAYER_NOT_PRESENT: return "A requested layer is not present or could not be loaded"; case VK_ERROR_EXTENSION_NOT_PRESENT: return "A requested extension is not supported"; case VK_ERROR_FEATURE_NOT_PRESENT: return "A requested feature is not supported"; case VK_ERROR_INCOMPATIBLE_DRIVER: return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible"; case VK_ERROR_TOO_MANY_OBJECTS: return "Too many objects of the type have already been created"; case VK_ERROR_FORMAT_NOT_SUPPORTED: return "A requested format is not supported on this device"; case VK_ERROR_SURFACE_LOST_KHR: return "A surface is no longer available"; case VK_SUBOPTIMAL_KHR: return "A swapchain no longer matches the surface properties exactly, but can still be used"; case VK_ERROR_OUT_OF_DATE_KHR: return "A surface has changed in such a way that it is no longer compatible with the swapchain"; case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR: return "The display used by a swapchain does not use the same presentable image layout"; case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR: return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API"; case VK_ERROR_VALIDATION_FAILED_EXT: return "A validation layer found an error"; default: return "ERROR: UNKNOWN VULKAN ERROR"; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwVulkanSupported(void) { _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); return _glfwInitVulkan(_GLFW_FIND_LOADER); } GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count) { assert(count != NULL); *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) return NULL; if (!_glfw.vk.extensions[0]) return NULL; *count = 2; return (const char**) _glfw.vk.extensions; } GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname) { GLFWvkproc proc; assert(procname != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) return NULL; proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname); #if defined(_GLFW_VULKAN_STATIC) if (!proc) { if (strcmp(procname, "vkGetInstanceProcAddr") == 0) return (GLFWvkproc) vkGetInstanceProcAddr; } #else if (!proc) proc = (GLFWvkproc) _glfw_dlsym(_glfw.vk.handle, procname); #endif return proc; } GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily) { assert(instance != VK_NULL_HANDLE); assert(device != VK_NULL_HANDLE); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) return GLFW_FALSE; if (!_glfw.vk.extensions[0]) { _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Window surface creation extensions not found"); return GLFW_FALSE; } return _glfwPlatformGetPhysicalDevicePresentationSupport(instance, device, queuefamily); } GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* handle, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(instance != VK_NULL_HANDLE); assert(window != NULL); assert(surface != NULL); *surface = VK_NULL_HANDLE; _GLFW_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED); if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) return VK_ERROR_INITIALIZATION_FAILED; if (!_glfw.vk.extensions[0]) { _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Window surface creation extensions not found"); return VK_ERROR_EXTENSION_NOT_PRESENT; } return _glfwPlatformCreateWindowSurface(instance, window, allocator, surface); } ================================================ FILE: external/GLFW/src/wgl_context.c ================================================ //======================================================================== // GLFW 3.3 WGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include // Returns the specified attribute of the specified pixel format // static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib) { int value = 0; assert(_glfw.wgl.ARB_pixel_format); if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc, pixelFormat, 0, 1, &attrib, &value)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve pixel format attribute"); return 0; } return value; } // Return a list of available and usable framebuffer configs // static int choosePixelFormat(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; int i, pixelFormat, nativeCount, usableCount; if (_glfw.wgl.ARB_pixel_format) { nativeCount = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB); } else { nativeCount = DescribePixelFormat(window->context.wgl.dc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL); } usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; for (i = 0; i < nativeCount; i++) { const int n = i + 1; _GLFWfbconfig* u = usableConfigs + usableCount; if (_glfw.wgl.ARB_pixel_format) { // Get pixel format attributes through "modern" extension if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) || !getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB)) { continue; } if (getPixelFormatAttrib(window, n, WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB) { continue; } if (getPixelFormatAttrib(window, n, WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB) { continue; } u->redBits = getPixelFormatAttrib(window, n, WGL_RED_BITS_ARB); u->greenBits = getPixelFormatAttrib(window, n, WGL_GREEN_BITS_ARB); u->blueBits = getPixelFormatAttrib(window, n, WGL_BLUE_BITS_ARB); u->alphaBits = getPixelFormatAttrib(window, n, WGL_ALPHA_BITS_ARB); u->depthBits = getPixelFormatAttrib(window, n, WGL_DEPTH_BITS_ARB); u->stencilBits = getPixelFormatAttrib(window, n, WGL_STENCIL_BITS_ARB); u->accumRedBits = getPixelFormatAttrib(window, n, WGL_ACCUM_RED_BITS_ARB); u->accumGreenBits = getPixelFormatAttrib(window, n, WGL_ACCUM_GREEN_BITS_ARB); u->accumBlueBits = getPixelFormatAttrib(window, n, WGL_ACCUM_BLUE_BITS_ARB); u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB); u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB); if (getPixelFormatAttrib(window, n, WGL_STEREO_ARB)) u->stereo = GLFW_TRUE; if (getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB)) u->doublebuffer = GLFW_TRUE; if (_glfw.wgl.ARB_multisample) u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB); if (ctxconfig->client == GLFW_OPENGL_API) { if (_glfw.wgl.ARB_framebuffer_sRGB || _glfw.wgl.EXT_framebuffer_sRGB) { if (getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB)) u->sRGB = GLFW_TRUE; } } else { if (_glfw.wgl.EXT_colorspace) { if (getPixelFormatAttrib(window, n, WGL_COLORSPACE_EXT) == WGL_COLORSPACE_SRGB_EXT) { u->sRGB = GLFW_TRUE; } } } } else { // Get pixel format attributes through legacy PFDs PIXELFORMATDESCRIPTOR pfd; if (!DescribePixelFormat(window->context.wgl.dc, n, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) { continue; } if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || !(pfd.dwFlags & PFD_SUPPORT_OPENGL)) { continue; } if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && (pfd.dwFlags & PFD_GENERIC_FORMAT)) { continue; } if (pfd.iPixelType != PFD_TYPE_RGBA) continue; u->redBits = pfd.cRedBits; u->greenBits = pfd.cGreenBits; u->blueBits = pfd.cBlueBits; u->alphaBits = pfd.cAlphaBits; u->depthBits = pfd.cDepthBits; u->stencilBits = pfd.cStencilBits; u->accumRedBits = pfd.cAccumRedBits; u->accumGreenBits = pfd.cAccumGreenBits; u->accumBlueBits = pfd.cAccumBlueBits; u->accumAlphaBits = pfd.cAccumAlphaBits; u->auxBuffers = pfd.cAuxBuffers; if (pfd.dwFlags & PFD_STEREO) u->stereo = GLFW_TRUE; if (pfd.dwFlags & PFD_DOUBLEBUFFER) u->doublebuffer = GLFW_TRUE; } u->handle = n; usableCount++; } if (!usableCount) { _glfwInputError(GLFW_API_UNAVAILABLE, "WGL: The driver does not appear to support OpenGL"); free(usableConfigs); return 0; } closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount); if (!closest) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "WGL: Failed to find a suitable pixel format"); free(usableConfigs); return 0; } pixelFormat = (int) closest->handle; free(usableConfigs); return pixelFormat; } static void makeContextCurrentWGL(_GLFWwindow* window) { if (window) { if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle)) _glfwPlatformSetTls(&_glfw.contextSlot, window); else { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to make context current"); _glfwPlatformSetTls(&_glfw.contextSlot, NULL); } } else { if (!wglMakeCurrent(NULL, NULL)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to clear current context"); } _glfwPlatformSetTls(&_glfw.contextSlot, NULL); } } static void swapBuffersWGL(_GLFWwindow* window) { // HACK: Use DwmFlush when desktop composition is enabled if (_glfwIsCompositionEnabledWin32() && !window->monitor) { int count = abs(window->context.wgl.interval); while (count--) DwmFlush(); } SwapBuffers(window->context.wgl.dc); } static void swapIntervalWGL(int interval) { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); window->context.wgl.interval = interval; // HACK: Disable WGL swap interval when desktop composition is enabled to // avoid interfering with DWM vsync if (_glfwIsCompositionEnabledWin32() && !window->monitor) interval = 0; if (_glfw.wgl.EXT_swap_control) _glfw.wgl.SwapIntervalEXT(interval); } static int extensionSupportedWGL(const char* extension) { const char* extensions; if (_glfw.wgl.GetExtensionsStringEXT) { extensions = _glfw.wgl.GetExtensionsStringEXT(); if (extensions) { if (_glfwStringInExtensionString(extension, extensions)) return GLFW_TRUE; } } if (_glfw.wgl.GetExtensionsStringARB) { extensions = _glfw.wgl.GetExtensionsStringARB(wglGetCurrentDC()); if (extensions) { if (_glfwStringInExtensionString(extension, extensions)) return GLFW_TRUE; } } return GLFW_FALSE; } static GLFWglproc getProcAddressWGL(const char* procname) { const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname); if (proc) return proc; return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname); } // Destroy the OpenGL context // static void destroyContextWGL(_GLFWwindow* window) { if (window->context.wgl.handle) { wglDeleteContext(window->context.wgl.handle); window->context.wgl.handle = NULL; } } // Initialize WGL-specific extensions // static void loadWGLExtensions(void) { PIXELFORMATDESCRIPTOR pfd; HGLRC rc; HDC dc = GetDC(_glfw.win32.helperWindowHandle);; _glfw.wgl.extensionsLoaded = GLFW_TRUE; // NOTE: A dummy context has to be created for opengl32.dll to load the // OpenGL ICD, from which we can then query WGL extensions // NOTE: This code will accept the Microsoft GDI ICD; accelerated context // creation failure occurs during manual pixel format enumeration ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; if (!SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to set pixel format for dummy context"); return; } rc = wglCreateContext(dc); if (!rc) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to create dummy context"); return; } if (!wglMakeCurrent(dc, rc)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to make dummy context current"); wglDeleteContext(rc); return; } // NOTE: Functions must be loaded first as they're needed to retrieve the // extension string that tells us whether the functions are supported _glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT"); _glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB"); _glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress("wglCreateContextAttribsARB"); _glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); _glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) wglGetProcAddress("wglGetPixelFormatAttribivARB"); // NOTE: WGL_ARB_extensions_string and WGL_EXT_extensions_string are not // checked below as we are already using them _glfw.wgl.ARB_multisample = extensionSupportedWGL("WGL_ARB_multisample"); _glfw.wgl.ARB_framebuffer_sRGB = extensionSupportedWGL("WGL_ARB_framebuffer_sRGB"); _glfw.wgl.EXT_framebuffer_sRGB = extensionSupportedWGL("WGL_EXT_framebuffer_sRGB"); _glfw.wgl.ARB_create_context = extensionSupportedWGL("WGL_ARB_create_context"); _glfw.wgl.ARB_create_context_profile = extensionSupportedWGL("WGL_ARB_create_context_profile"); _glfw.wgl.EXT_create_context_es2_profile = extensionSupportedWGL("WGL_EXT_create_context_es2_profile"); _glfw.wgl.ARB_create_context_robustness = extensionSupportedWGL("WGL_ARB_create_context_robustness"); _glfw.wgl.ARB_create_context_no_error = extensionSupportedWGL("WGL_ARB_create_context_no_error"); _glfw.wgl.EXT_swap_control = extensionSupportedWGL("WGL_EXT_swap_control"); _glfw.wgl.EXT_colorspace = extensionSupportedWGL("WGL_EXT_colorspace"); _glfw.wgl.ARB_pixel_format = extensionSupportedWGL("WGL_ARB_pixel_format"); _glfw.wgl.ARB_context_flush_control = extensionSupportedWGL("WGL_ARB_context_flush_control"); wglMakeCurrent(dc, NULL); wglDeleteContext(rc); } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize WGL // GLFWbool _glfwInitWGL(void) { if (_glfw.wgl.instance) return GLFW_TRUE; _glfw.wgl.instance = LoadLibraryA("opengl32.dll"); if (!_glfw.wgl.instance) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to load opengl32.dll"); return GLFW_FALSE; } _glfw.wgl.CreateContext = (PFN_wglCreateContext) GetProcAddress(_glfw.wgl.instance, "wglCreateContext"); _glfw.wgl.DeleteContext = (PFN_wglDeleteContext) GetProcAddress(_glfw.wgl.instance, "wglDeleteContext"); _glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress) GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress"); _glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC) GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC"); _glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent) GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent"); _glfw.wgl.ShareLists = (PFN_wglShareLists) GetProcAddress(_glfw.wgl.instance, "wglShareLists"); return GLFW_TRUE; } // Terminate WGL // void _glfwTerminateWGL(void) { if (_glfw.wgl.instance) FreeLibrary(_glfw.wgl.instance); } #define setAttrib(a, v) \ { \ assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ attribs[index++] = a; \ attribs[index++] = v; \ } // Create the OpenGL or OpenGL ES context // GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { int attribs[40]; int pixelFormat; PIXELFORMATDESCRIPTOR pfd; HGLRC share = NULL; if (!_glfw.wgl.extensionsLoaded) loadWGLExtensions(); if (ctxconfig->share) share = ctxconfig->share->context.wgl.handle; window->context.wgl.dc = GetDC(window->win32.handle); if (!window->context.wgl.dc) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve DC for window"); return GLFW_FALSE; } pixelFormat = choosePixelFormat(window, ctxconfig, fbconfig); if (!pixelFormat) return GLFW_FALSE; if (!DescribePixelFormat(window->context.wgl.dc, pixelFormat, sizeof(pfd), &pfd)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve PFD for selected pixel format"); return GLFW_FALSE; } if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to set selected pixel format"); return GLFW_FALSE; } if (ctxconfig->client == GLFW_OPENGL_API) { if (ctxconfig->forward) { if (!_glfw.wgl.ARB_create_context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable"); return GLFW_FALSE; } } if (ctxconfig->profile) { if (!_glfw.wgl.ARB_create_context_profile) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable"); return GLFW_FALSE; } } } else { if (!_glfw.wgl.ARB_create_context || !_glfw.wgl.ARB_create_context_profile || !_glfw.wgl.EXT_create_context_es2_profile) { _glfwInputError(GLFW_API_UNAVAILABLE, "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable"); return GLFW_FALSE; } } if (_glfw.wgl.ARB_create_context) { int index = 0, mask = 0, flags = 0; if (ctxconfig->client == GLFW_OPENGL_API) { if (ctxconfig->forward) flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB; else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; } else mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT; if (ctxconfig->debug) flags |= WGL_CONTEXT_DEBUG_BIT_ARB; if (ctxconfig->robustness) { if (_glfw.wgl.ARB_create_context_robustness) { if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) { setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, WGL_NO_RESET_NOTIFICATION_ARB); } else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) { setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, WGL_LOSE_CONTEXT_ON_RESET_ARB); } flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; } } if (ctxconfig->release) { if (_glfw.wgl.ARB_context_flush_control) { if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) { setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); } else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) { setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); } } } if (ctxconfig->noerror) { if (_glfw.wgl.ARB_create_context_no_error) setAttrib(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); } // NOTE: Only request an explicitly versioned context when necessary, as // explicitly requesting version 1.0 does not always return the // highest version supported by the driver if (ctxconfig->major != 1 || ctxconfig->minor != 0) { setAttrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); setAttrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); } if (flags) setAttrib(WGL_CONTEXT_FLAGS_ARB, flags); if (mask) setAttrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask); setAttrib(0, 0); window->context.wgl.handle = _glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc, share, attribs); if (!window->context.wgl.handle) { const DWORD error = GetLastError(); if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB)) { if (ctxconfig->client == GLFW_OPENGL_API) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Driver does not support OpenGL version %i.%i", ctxconfig->major, ctxconfig->minor); } else { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Driver does not support OpenGL ES version %i.%i", ctxconfig->major, ctxconfig->minor); } } else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB)) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Driver does not support the requested OpenGL profile"); } else if (error == (0xc0070000 | ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB)) { _glfwInputError(GLFW_INVALID_VALUE, "WGL: The share context is not compatible with the requested context"); } else { if (ctxconfig->client == GLFW_OPENGL_API) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Failed to create OpenGL context"); } else { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Failed to create OpenGL ES context"); } } return GLFW_FALSE; } } else { window->context.wgl.handle = wglCreateContext(window->context.wgl.dc); if (!window->context.wgl.handle) { _glfwInputErrorWin32(GLFW_VERSION_UNAVAILABLE, "WGL: Failed to create OpenGL context"); return GLFW_FALSE; } if (share) { if (!wglShareLists(share, window->context.wgl.handle)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to enable sharing with specified OpenGL context"); return GLFW_FALSE; } } } window->context.makeCurrent = makeContextCurrentWGL; window->context.swapBuffers = swapBuffersWGL; window->context.swapInterval = swapIntervalWGL; window->context.extensionSupported = extensionSupportedWGL; window->context.getProcAddress = getProcAddressWGL; window->context.destroy = destroyContextWGL; return GLFW_TRUE; } #undef setAttrib ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return NULL; } return window->context.wgl.handle; } ================================================ FILE: external/GLFW/src/wgl_context.h ================================================ //======================================================================== // GLFW 3.3 WGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_TYPE_RGBA_ARB 0x202b #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201a #define WGL_ALPHA_BITS_ARB 0x201b #define WGL_ALPHA_SHIFT_ARB 0x201c #define WGL_ACCUM_BITS_ARB 0x201d #define WGL_ACCUM_RED_BITS_ARB 0x201e #define WGL_ACCUM_GREEN_BITS_ARB 0x201f #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_STEREO_ARB 0x2012 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_SAMPLES_ARB 0x2042 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 #define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 #define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 #define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 #define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 #define WGL_COLORSPACE_EXT 0x309d #define WGL_COLORSPACE_SRGB_EXT 0x3089 #define ERROR_INVALID_VERSION_ARB 0x2095 #define ERROR_INVALID_PROFILE_ARB 0x2096 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*); typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void); typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC); typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*); typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC); typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC); typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR); typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void); typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC); typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC); // opengl32.dll function pointer typedefs #define wglCreateContext _glfw.wgl.CreateContext #define wglDeleteContext _glfw.wgl.DeleteContext #define wglGetProcAddress _glfw.wgl.GetProcAddress #define wglGetCurrentDC _glfw.wgl.GetCurrentDC #define wglMakeCurrent _glfw.wgl.MakeCurrent #define wglShareLists _glfw.wgl.ShareLists #define _GLFW_RECREATION_NOT_NEEDED 0 #define _GLFW_RECREATION_REQUIRED 1 #define _GLFW_RECREATION_IMPOSSIBLE 2 #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl // WGL-specific per-context data // typedef struct _GLFWcontextWGL { HDC dc; HGLRC handle; int interval; } _GLFWcontextWGL; // WGL-specific global data // typedef struct _GLFWlibraryWGL { HINSTANCE instance; PFN_wglCreateContext CreateContext; PFN_wglDeleteContext DeleteContext; PFN_wglGetProcAddress GetProcAddress; PFN_wglGetCurrentDC GetCurrentDC; PFN_wglMakeCurrent MakeCurrent; PFN_wglShareLists ShareLists; GLFWbool extensionsLoaded; PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; GLFWbool EXT_swap_control; GLFWbool EXT_colorspace; GLFWbool ARB_multisample; GLFWbool ARB_framebuffer_sRGB; GLFWbool EXT_framebuffer_sRGB; GLFWbool ARB_pixel_format; GLFWbool ARB_create_context; GLFWbool ARB_create_context_profile; GLFWbool EXT_create_context_es2_profile; GLFWbool ARB_create_context_robustness; GLFWbool ARB_create_context_no_error; GLFWbool ARB_context_flush_control; } _GLFWlibraryWGL; GLFWbool _glfwInitWGL(void); void _glfwTerminateWGL(void); GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); ================================================ FILE: external/GLFW/src/win32_init.c ================================================ //======================================================================== // GLFW 3.3 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include static const GUID _glfw_GUID_DEVINTERFACE_HID = {0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}}; #define GUID_DEVINTERFACE_HID _glfw_GUID_DEVINTERFACE_HID #if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) // Executables (but not DLLs) exporting this symbol with this value will be // automatically directed to the high-performance GPU on Nvidia Optimus systems // with up-to-date drivers // __declspec(dllexport) DWORD NvOptimusEnablement = 1; // Executables (but not DLLs) exporting this symbol with this value will be // automatically directed to the high-performance GPU on AMD PowerXpress systems // with up-to-date drivers // __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; #endif // _GLFW_USE_HYBRID_HPG #if defined(_GLFW_BUILD_DLL) // GLFW DLL entry point // BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) { return TRUE; } #endif // _GLFW_BUILD_DLL // HACK: Define versionhelpers.h functions manually as MinGW lacks the header BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp) { OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, {0}, sp }; DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR; ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL); cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL); cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL); return VerifyVersionInfoW(&osvi, mask, cond); } // Load necessary libraries (DLLs) // static GLFWbool loadLibraries(void) { _glfw.win32.winmm.instance = LoadLibraryA("winmm.dll"); if (!_glfw.win32.winmm.instance) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to load winmm.dll"); return GLFW_FALSE; } _glfw.win32.winmm.GetTime = (PFN_timeGetTime) GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime"); _glfw.win32.user32.instance = LoadLibraryA("user32.dll"); if (!_glfw.win32.user32.instance) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to load user32.dll"); return GLFW_FALSE; } _glfw.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware) GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware"); _glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx) GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx"); _glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll"); if (_glfw.win32.dinput8.instance) { _glfw.win32.dinput8.Create = (PFN_DirectInput8Create) GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create"); } { int i; const char* names[] = { "xinput1_4.dll", "xinput1_3.dll", "xinput9_1_0.dll", "xinput1_2.dll", "xinput1_1.dll", NULL }; for (i = 0; names[i]; i++) { _glfw.win32.xinput.instance = LoadLibraryA(names[i]); if (_glfw.win32.xinput.instance) { _glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities) GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities"); _glfw.win32.xinput.GetState = (PFN_XInputGetState) GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState"); break; } } } _glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll"); if (_glfw.win32.dwmapi.instance) { _glfw.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled) GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled"); _glfw.win32.dwmapi.Flush = (PFN_DwmFlush) GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush"); _glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow) GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow"); } _glfw.win32.shcore.instance = LoadLibraryA("shcore.dll"); if (_glfw.win32.shcore.instance) { _glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness) GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness"); } return GLFW_TRUE; } // Unload used libraries (DLLs) // static void freeLibraries(void) { if (_glfw.win32.xinput.instance) FreeLibrary(_glfw.win32.xinput.instance); if (_glfw.win32.dinput8.instance) FreeLibrary(_glfw.win32.dinput8.instance); if (_glfw.win32.winmm.instance) FreeLibrary(_glfw.win32.winmm.instance); if (_glfw.win32.user32.instance) FreeLibrary(_glfw.win32.user32.instance); if (_glfw.win32.dwmapi.instance) FreeLibrary(_glfw.win32.dwmapi.instance); if (_glfw.win32.shcore.instance) FreeLibrary(_glfw.win32.shcore.instance); } // Create key code translation tables // static void createKeyTables(void) { int scancode; memset(_glfw.win32.keycodes, -1, sizeof(_glfw.win32.keycodes)); memset(_glfw.win32.scancodes, -1, sizeof(_glfw.win32.scancodes)); _glfw.win32.keycodes[0x00B] = GLFW_KEY_0; _glfw.win32.keycodes[0x002] = GLFW_KEY_1; _glfw.win32.keycodes[0x003] = GLFW_KEY_2; _glfw.win32.keycodes[0x004] = GLFW_KEY_3; _glfw.win32.keycodes[0x005] = GLFW_KEY_4; _glfw.win32.keycodes[0x006] = GLFW_KEY_5; _glfw.win32.keycodes[0x007] = GLFW_KEY_6; _glfw.win32.keycodes[0x008] = GLFW_KEY_7; _glfw.win32.keycodes[0x009] = GLFW_KEY_8; _glfw.win32.keycodes[0x00A] = GLFW_KEY_9; _glfw.win32.keycodes[0x01E] = GLFW_KEY_A; _glfw.win32.keycodes[0x030] = GLFW_KEY_B; _glfw.win32.keycodes[0x02E] = GLFW_KEY_C; _glfw.win32.keycodes[0x020] = GLFW_KEY_D; _glfw.win32.keycodes[0x012] = GLFW_KEY_E; _glfw.win32.keycodes[0x021] = GLFW_KEY_F; _glfw.win32.keycodes[0x022] = GLFW_KEY_G; _glfw.win32.keycodes[0x023] = GLFW_KEY_H; _glfw.win32.keycodes[0x017] = GLFW_KEY_I; _glfw.win32.keycodes[0x024] = GLFW_KEY_J; _glfw.win32.keycodes[0x025] = GLFW_KEY_K; _glfw.win32.keycodes[0x026] = GLFW_KEY_L; _glfw.win32.keycodes[0x032] = GLFW_KEY_M; _glfw.win32.keycodes[0x031] = GLFW_KEY_N; _glfw.win32.keycodes[0x018] = GLFW_KEY_O; _glfw.win32.keycodes[0x019] = GLFW_KEY_P; _glfw.win32.keycodes[0x010] = GLFW_KEY_Q; _glfw.win32.keycodes[0x013] = GLFW_KEY_R; _glfw.win32.keycodes[0x01F] = GLFW_KEY_S; _glfw.win32.keycodes[0x014] = GLFW_KEY_T; _glfw.win32.keycodes[0x016] = GLFW_KEY_U; _glfw.win32.keycodes[0x02F] = GLFW_KEY_V; _glfw.win32.keycodes[0x011] = GLFW_KEY_W; _glfw.win32.keycodes[0x02D] = GLFW_KEY_X; _glfw.win32.keycodes[0x015] = GLFW_KEY_Y; _glfw.win32.keycodes[0x02C] = GLFW_KEY_Z; _glfw.win32.keycodes[0x028] = GLFW_KEY_APOSTROPHE; _glfw.win32.keycodes[0x02B] = GLFW_KEY_BACKSLASH; _glfw.win32.keycodes[0x033] = GLFW_KEY_COMMA; _glfw.win32.keycodes[0x00D] = GLFW_KEY_EQUAL; _glfw.win32.keycodes[0x029] = GLFW_KEY_GRAVE_ACCENT; _glfw.win32.keycodes[0x01A] = GLFW_KEY_LEFT_BRACKET; _glfw.win32.keycodes[0x00C] = GLFW_KEY_MINUS; _glfw.win32.keycodes[0x034] = GLFW_KEY_PERIOD; _glfw.win32.keycodes[0x01B] = GLFW_KEY_RIGHT_BRACKET; _glfw.win32.keycodes[0x027] = GLFW_KEY_SEMICOLON; _glfw.win32.keycodes[0x035] = GLFW_KEY_SLASH; _glfw.win32.keycodes[0x056] = GLFW_KEY_WORLD_2; _glfw.win32.keycodes[0x00E] = GLFW_KEY_BACKSPACE; _glfw.win32.keycodes[0x153] = GLFW_KEY_DELETE; _glfw.win32.keycodes[0x14F] = GLFW_KEY_END; _glfw.win32.keycodes[0x01C] = GLFW_KEY_ENTER; _glfw.win32.keycodes[0x001] = GLFW_KEY_ESCAPE; _glfw.win32.keycodes[0x147] = GLFW_KEY_HOME; _glfw.win32.keycodes[0x152] = GLFW_KEY_INSERT; _glfw.win32.keycodes[0x15D] = GLFW_KEY_MENU; _glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN; _glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP; _glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE; _glfw.win32.keycodes[0x146] = GLFW_KEY_PAUSE; _glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE; _glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB; _glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK; _glfw.win32.keycodes[0x145] = GLFW_KEY_NUM_LOCK; _glfw.win32.keycodes[0x046] = GLFW_KEY_SCROLL_LOCK; _glfw.win32.keycodes[0x03B] = GLFW_KEY_F1; _glfw.win32.keycodes[0x03C] = GLFW_KEY_F2; _glfw.win32.keycodes[0x03D] = GLFW_KEY_F3; _glfw.win32.keycodes[0x03E] = GLFW_KEY_F4; _glfw.win32.keycodes[0x03F] = GLFW_KEY_F5; _glfw.win32.keycodes[0x040] = GLFW_KEY_F6; _glfw.win32.keycodes[0x041] = GLFW_KEY_F7; _glfw.win32.keycodes[0x042] = GLFW_KEY_F8; _glfw.win32.keycodes[0x043] = GLFW_KEY_F9; _glfw.win32.keycodes[0x044] = GLFW_KEY_F10; _glfw.win32.keycodes[0x057] = GLFW_KEY_F11; _glfw.win32.keycodes[0x058] = GLFW_KEY_F12; _glfw.win32.keycodes[0x064] = GLFW_KEY_F13; _glfw.win32.keycodes[0x065] = GLFW_KEY_F14; _glfw.win32.keycodes[0x066] = GLFW_KEY_F15; _glfw.win32.keycodes[0x067] = GLFW_KEY_F16; _glfw.win32.keycodes[0x068] = GLFW_KEY_F17; _glfw.win32.keycodes[0x069] = GLFW_KEY_F18; _glfw.win32.keycodes[0x06A] = GLFW_KEY_F19; _glfw.win32.keycodes[0x06B] = GLFW_KEY_F20; _glfw.win32.keycodes[0x06C] = GLFW_KEY_F21; _glfw.win32.keycodes[0x06D] = GLFW_KEY_F22; _glfw.win32.keycodes[0x06E] = GLFW_KEY_F23; _glfw.win32.keycodes[0x076] = GLFW_KEY_F24; _glfw.win32.keycodes[0x038] = GLFW_KEY_LEFT_ALT; _glfw.win32.keycodes[0x01D] = GLFW_KEY_LEFT_CONTROL; _glfw.win32.keycodes[0x02A] = GLFW_KEY_LEFT_SHIFT; _glfw.win32.keycodes[0x15B] = GLFW_KEY_LEFT_SUPER; _glfw.win32.keycodes[0x137] = GLFW_KEY_PRINT_SCREEN; _glfw.win32.keycodes[0x138] = GLFW_KEY_RIGHT_ALT; _glfw.win32.keycodes[0x11D] = GLFW_KEY_RIGHT_CONTROL; _glfw.win32.keycodes[0x036] = GLFW_KEY_RIGHT_SHIFT; _glfw.win32.keycodes[0x15C] = GLFW_KEY_RIGHT_SUPER; _glfw.win32.keycodes[0x150] = GLFW_KEY_DOWN; _glfw.win32.keycodes[0x14B] = GLFW_KEY_LEFT; _glfw.win32.keycodes[0x14D] = GLFW_KEY_RIGHT; _glfw.win32.keycodes[0x148] = GLFW_KEY_UP; _glfw.win32.keycodes[0x052] = GLFW_KEY_KP_0; _glfw.win32.keycodes[0x04F] = GLFW_KEY_KP_1; _glfw.win32.keycodes[0x050] = GLFW_KEY_KP_2; _glfw.win32.keycodes[0x051] = GLFW_KEY_KP_3; _glfw.win32.keycodes[0x04B] = GLFW_KEY_KP_4; _glfw.win32.keycodes[0x04C] = GLFW_KEY_KP_5; _glfw.win32.keycodes[0x04D] = GLFW_KEY_KP_6; _glfw.win32.keycodes[0x047] = GLFW_KEY_KP_7; _glfw.win32.keycodes[0x048] = GLFW_KEY_KP_8; _glfw.win32.keycodes[0x049] = GLFW_KEY_KP_9; _glfw.win32.keycodes[0x04E] = GLFW_KEY_KP_ADD; _glfw.win32.keycodes[0x053] = GLFW_KEY_KP_DECIMAL; _glfw.win32.keycodes[0x135] = GLFW_KEY_KP_DIVIDE; _glfw.win32.keycodes[0x11C] = GLFW_KEY_KP_ENTER; _glfw.win32.keycodes[0x037] = GLFW_KEY_KP_MULTIPLY; _glfw.win32.keycodes[0x04A] = GLFW_KEY_KP_SUBTRACT; for (scancode = 0; scancode < 512; scancode++) { if (_glfw.win32.keycodes[scancode] > 0) _glfw.win32.scancodes[_glfw.win32.keycodes[scancode]] = scancode; } } // Creates a dummy window for behind-the-scenes work // static HWND createHelperWindow(void) { MSG msg; HWND window = CreateWindowExW(WS_EX_OVERLAPPEDWINDOW, _GLFW_WNDCLASSNAME, L"GLFW message window", WS_CLIPSIBLINGS | WS_CLIPCHILDREN, 0, 0, 1, 1, NULL, NULL, GetModuleHandleW(NULL), NULL); if (!window) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to create helper window"); return NULL; } // HACK: The first call to ShowWindow is ignored if the parent process // passed along a STARTUPINFO, so clear that flag with a no-op call ShowWindow(window, SW_HIDE); // Register for HID device notifications { DEV_BROADCAST_DEVICEINTERFACE_W dbi; ZeroMemory(&dbi, sizeof(dbi)); dbi.dbcc_size = sizeof(dbi); dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; dbi.dbcc_classguid = GUID_DEVINTERFACE_HID; RegisterDeviceNotificationW(window, (DEV_BROADCAST_HDR*) &dbi, DEVICE_NOTIFY_WINDOW_HANDLE); } while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessageW(&msg); } return window; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Returns a wide string version of the specified UTF-8 string // WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source) { WCHAR* target; int count; count = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0); if (!count) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to convert string from UTF-8"); return NULL; } target = calloc(count, sizeof(WCHAR)); if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to convert string from UTF-8"); free(target); return NULL; } return target; } // Returns a UTF-8 string version of the specified wide string // char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source) { char* target; int size; size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); if (!size) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to convert string to UTF-8"); return NULL; } target = calloc(size, 1); if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to convert string to UTF-8"); free(target); return NULL; } return target; } // Reports the specified error, appending information about the last Win32 error // void _glfwInputErrorWin32(int error, const char* description) { WCHAR buffer[_GLFW_MESSAGE_SIZE] = L""; char message[_GLFW_MESSAGE_SIZE] = ""; FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_MAX_WIDTH_MASK, NULL, GetLastError() & 0xffff, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), buffer, sizeof(buffer), NULL); WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL); _glfwInputError(error, "%s: %s", description, message); } // Updates key names according to the current keyboard layout // void _glfwUpdateKeyNamesWin32(void) { int key; BYTE state[256] = {0}; memset(_glfw.win32.keynames, 0, sizeof(_glfw.win32.keynames)); for (key = GLFW_KEY_SPACE; key <= GLFW_KEY_LAST; key++) { UINT vk; int scancode, length; WCHAR chars[16]; scancode = _glfw.win32.scancodes[key]; if (scancode == -1) continue; if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD) { const UINT vks[] = { VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3, VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7, VK_NUMPAD8, VK_NUMPAD9, VK_DECIMAL, VK_DIVIDE, VK_MULTIPLY, VK_SUBTRACT, VK_ADD }; vk = vks[key - GLFW_KEY_KP_0]; } else vk = MapVirtualKey(scancode, MAPVK_VSC_TO_VK); length = ToUnicode(vk, scancode, state, chars, sizeof(chars) / sizeof(WCHAR), 0); if (length == -1) { length = ToUnicode(vk, scancode, state, chars, sizeof(chars) / sizeof(WCHAR), 0); } if (length < 1) continue; WideCharToMultiByte(CP_UTF8, 0, chars, 1, _glfw.win32.keynames[key], sizeof(_glfw.win32.keynames[key]), NULL, NULL); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { // To make SetForegroundWindow work as we want, we need to fiddle // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early // as possible in the hope of still being the foreground process) SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, &_glfw.win32.foregroundLockTimeout, 0); SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), SPIF_SENDCHANGE); if (!loadLibraries()) return GLFW_FALSE; createKeyTables(); _glfwUpdateKeyNamesWin32(); if (IsWindows8Point1OrGreater()) SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE); else if (IsWindowsVistaOrGreater()) SetProcessDPIAware(); if (!_glfwRegisterWindowClassWin32()) return GLFW_FALSE; _glfw.win32.helperWindowHandle = createHelperWindow(); if (!_glfw.win32.helperWindowHandle) return GLFW_FALSE; _glfwInitTimerWin32(); _glfwInitJoysticksWin32(); _glfwPollMonitorsWin32(); return GLFW_TRUE; } void _glfwPlatformTerminate(void) { if (_glfw.win32.helperWindowHandle) DestroyWindow(_glfw.win32.helperWindowHandle); _glfwUnregisterWindowClassWin32(); // Restore previous foreground lock timeout system setting SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(_glfw.win32.foregroundLockTimeout), SPIF_SENDCHANGE); free(_glfw.win32.clipboardString); free(_glfw.win32.rawInput); _glfwTerminateWGL(); _glfwTerminateEGL(); _glfwTerminateJoysticksWin32(); freeLibraries(); } const char* _glfwPlatformGetVersionString(void) { return _GLFW_VERSION_NUMBER " Win32 WGL EGL" #if defined(__MINGW32__) " MinGW" #elif defined(_MSC_VER) " VisualC" #endif #if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) " hybrid-GPU" #endif #if defined(_GLFW_BUILD_DLL) " DLL" #endif ; } ================================================ FILE: external/GLFW/src/win32_joystick.c ================================================ //======================================================================== // GLFW 3.3 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #define _GLFW_TYPE_AXIS 0 #define _GLFW_TYPE_SLIDER 1 #define _GLFW_TYPE_BUTTON 2 #define _GLFW_TYPE_POV 3 // Data produced with DirectInput device object enumeration // typedef struct _GLFWobjenumWin32 { IDirectInputDevice8W* device; _GLFWjoyobjectWin32* objects; int objectCount; int axisCount; int sliderCount; int buttonCount; int povCount; } _GLFWobjenumWin32; // Define local copies of the necessary GUIDs // static const GUID _glfw_IID_IDirectInput8W = {0xbf798031,0x483a,0x4da2,{0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00}}; static const GUID _glfw_GUID_XAxis = {0xa36d02e0,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; static const GUID _glfw_GUID_YAxis = {0xa36d02e1,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; static const GUID _glfw_GUID_ZAxis = {0xa36d02e2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; static const GUID _glfw_GUID_RxAxis = {0xa36d02f4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; static const GUID _glfw_GUID_RyAxis = {0xa36d02f5,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; static const GUID _glfw_GUID_RzAxis = {0xa36d02e3,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; static const GUID _glfw_GUID_Slider = {0xa36d02e4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; static const GUID _glfw_GUID_POV = {0xa36d02f2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; #define IID_IDirectInput8W _glfw_IID_IDirectInput8W #define GUID_XAxis _glfw_GUID_XAxis #define GUID_YAxis _glfw_GUID_YAxis #define GUID_ZAxis _glfw_GUID_ZAxis #define GUID_RxAxis _glfw_GUID_RxAxis #define GUID_RyAxis _glfw_GUID_RyAxis #define GUID_RzAxis _glfw_GUID_RzAxis #define GUID_Slider _glfw_GUID_Slider #define GUID_POV _glfw_GUID_POV // Object data array for our clone of c_dfDIJoystick // Generated with https://github.com/elmindreda/c_dfDIJoystick2 // static DIOBJECTDATAFORMAT _glfwObjectDataFormats[] = { { &GUID_XAxis,DIJOFS_X,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, { &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, { &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, { &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, { &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, { &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, { &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, { &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, { &GUID_POV,DIJOFS_POV(0),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { &GUID_POV,DIJOFS_POV(1),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { &GUID_POV,DIJOFS_POV(2),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { &GUID_POV,DIJOFS_POV(3),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, { NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, }; // Our clone of c_dfDIJoystick // static const DIDATAFORMAT _glfwDataFormat = { sizeof(DIDATAFORMAT), sizeof(DIOBJECTDATAFORMAT), DIDFT_ABSAXIS, sizeof(DIJOYSTATE), sizeof(_glfwObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT), _glfwObjectDataFormats }; // Returns a description fitting the specified XInput capabilities // static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic) { switch (xic->SubType) { case XINPUT_DEVSUBTYPE_WHEEL: return "XInput Wheel"; case XINPUT_DEVSUBTYPE_ARCADE_STICK: return "XInput Arcade Stick"; case XINPUT_DEVSUBTYPE_FLIGHT_STICK: return "XInput Flight Stick"; case XINPUT_DEVSUBTYPE_DANCE_PAD: return "XInput Dance Pad"; case XINPUT_DEVSUBTYPE_GUITAR: return "XInput Guitar"; case XINPUT_DEVSUBTYPE_DRUM_KIT: return "XInput Drum Kit"; case XINPUT_DEVSUBTYPE_GAMEPAD: { if (xic->Flags & XINPUT_CAPS_WIRELESS) return "Wireless Xbox Controller"; else return "Xbox Controller"; } } return "Unknown XInput Device"; } // Lexically compare device objects // static int compareJoystickObjects(const void* first, const void* second) { const _GLFWjoyobjectWin32* fo = first; const _GLFWjoyobjectWin32* so = second; if (fo->type != so->type) return fo->type - so->type; return fo->offset - so->offset; } // Checks whether the specified device supports XInput // Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom // static GLFWbool supportsXInput(const GUID* guid) { UINT i, count = 0; RAWINPUTDEVICELIST* ridl; GLFWbool result = GLFW_FALSE; if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0) return GLFW_FALSE; ridl = calloc(count, sizeof(RAWINPUTDEVICELIST)); if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1) { free(ridl); return GLFW_FALSE; } for (i = 0; i < count; i++) { RID_DEVICE_INFO rdi; char name[256]; UINT size; if (ridl[i].dwType != RIM_TYPEHID) continue; ZeroMemory(&rdi, sizeof(rdi)); rdi.cbSize = sizeof(rdi); size = sizeof(rdi); if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice, RIDI_DEVICEINFO, &rdi, &size) == -1) { continue; } if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != (LONG) guid->Data1) continue; memset(name, 0, sizeof(name)); size = sizeof(name); if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice, RIDI_DEVICENAME, name, &size) == -1) { break; } name[sizeof(name) - 1] = '\0'; if (strstr(name, "IG_")) { result = GLFW_TRUE; break; } } free(ridl); return result; } // Frees all resources associated with the specified joystick // static void closeJoystick(_GLFWjoystick* js) { if (js->win32.device) { IDirectInputDevice8_Unacquire(js->win32.device); IDirectInputDevice8_Release(js->win32.device); } _glfwFreeJoystick(js); _glfwInputJoystick(js, GLFW_DISCONNECTED); } // DirectInput device object enumeration callback // Insights gleaned from SDL // static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi, void* user) { _GLFWobjenumWin32* data = user; _GLFWjoyobjectWin32* object = data->objects + data->objectCount; if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS) { DIPROPRANGE dipr; if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0) object->offset = DIJOFS_SLIDER(data->sliderCount); else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0) object->offset = DIJOFS_X; else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0) object->offset = DIJOFS_Y; else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0) object->offset = DIJOFS_Z; else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0) object->offset = DIJOFS_RX; else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0) object->offset = DIJOFS_RY; else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0) object->offset = DIJOFS_RZ; else return DIENUM_CONTINUE; ZeroMemory(&dipr, sizeof(dipr)); dipr.diph.dwSize = sizeof(dipr); dipr.diph.dwHeaderSize = sizeof(dipr.diph); dipr.diph.dwObj = doi->dwType; dipr.diph.dwHow = DIPH_BYID; dipr.lMin = -32768; dipr.lMax = 32767; if (FAILED(IDirectInputDevice8_SetProperty(data->device, DIPROP_RANGE, &dipr.diph))) { return DIENUM_CONTINUE; } if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0) { object->type = _GLFW_TYPE_SLIDER; data->sliderCount++; } else { object->type = _GLFW_TYPE_AXIS; data->axisCount++; } } else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON) { object->offset = DIJOFS_BUTTON(data->buttonCount); object->type = _GLFW_TYPE_BUTTON; data->buttonCount++; } else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV) { object->offset = DIJOFS_POV(data->povCount); object->type = _GLFW_TYPE_POV; data->povCount++; } data->objectCount++; return DIENUM_CONTINUE; } // DirectInput device enumeration callback // static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user) { int jid = 0; DIDEVCAPS dc; DIPROPDWORD dipd; IDirectInputDevice8* device; _GLFWobjenumWin32 data; _GLFWjoystick* js; char guid[33]; char name[256]; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { _GLFWjoystick* js = _glfw.joysticks + jid; if (js->present) { if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0) return DIENUM_CONTINUE; } } if (supportsXInput(&di->guidProduct)) return DIENUM_CONTINUE; if (FAILED(IDirectInput8_CreateDevice(_glfw.win32.dinput8.api, &di->guidInstance, &device, NULL))) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create device"); return DIENUM_CONTINUE; } if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat))) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to set device data format"); IDirectInputDevice8_Release(device); return DIENUM_CONTINUE; } ZeroMemory(&dc, sizeof(dc)); dc.dwSize = sizeof(dc); if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc))) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query device capabilities"); IDirectInputDevice8_Release(device); return DIENUM_CONTINUE; } ZeroMemory(&dipd, sizeof(dipd)); dipd.diph.dwSize = sizeof(dipd); dipd.diph.dwHeaderSize = sizeof(dipd.diph); dipd.diph.dwHow = DIPH_DEVICE; dipd.dwData = DIPROPAXISMODE_ABS; if (FAILED(IDirectInputDevice8_SetProperty(device, DIPROP_AXISMODE, &dipd.diph))) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to set device axis mode"); IDirectInputDevice8_Release(device); return DIENUM_CONTINUE; } memset(&data, 0, sizeof(data)); data.device = device; data.objects = calloc(dc.dwAxes + dc.dwButtons + dc.dwPOVs, sizeof(_GLFWjoyobjectWin32)); if (FAILED(IDirectInputDevice8_EnumObjects(device, deviceObjectCallback, &data, DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV))) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to enumerate device objects"); IDirectInputDevice8_Release(device); free(data.objects); return DIENUM_CONTINUE; } qsort(data.objects, data.objectCount, sizeof(_GLFWjoyobjectWin32), compareJoystickObjects); if (!WideCharToMultiByte(CP_UTF8, 0, di->tszInstanceName, -1, name, sizeof(name), NULL, NULL)) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert joystick name to UTF-8"); IDirectInputDevice8_Release(device); free(data.objects); return DIENUM_STOP; } // Generate a joystick GUID that matches the SDL 2.0.5+ one if (memcmp(&di->guidProduct.Data4[2], "PIDVID", 6) == 0) { sprintf(guid, "03000000%02x%02x0000%02x%02x000000000000", (uint8_t) di->guidProduct.Data1, (uint8_t) (di->guidProduct.Data1 >> 8), (uint8_t) (di->guidProduct.Data1 >> 16), (uint8_t) (di->guidProduct.Data1 >> 24)); } else { sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", name[0], name[1], name[2], name[3], name[4], name[5], name[6], name[7], name[8], name[9], name[10]); } js = _glfwAllocJoystick(name, guid, data.axisCount + data.sliderCount, data.buttonCount, data.povCount); if (!js) { IDirectInputDevice8_Release(device); free(data.objects); return DIENUM_STOP; } js->win32.device = device; js->win32.guid = di->guidInstance; js->win32.objects = data.objects; js->win32.objectCount = data.objectCount; _glfwInputJoystick(js, GLFW_CONNECTED); return DIENUM_CONTINUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize joystick interface // void _glfwInitJoysticksWin32(void) { if (_glfw.win32.dinput8.instance) { if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, &IID_IDirectInput8W, (void**) &_glfw.win32.dinput8.api, NULL))) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create interface"); } } _glfwDetectJoystickConnectionWin32(); } // Close all opened joystick handles // void _glfwTerminateJoysticksWin32(void) { int jid; for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++) closeJoystick(_glfw.joysticks + jid); if (_glfw.win32.dinput8.api) IDirectInput8_Release(_glfw.win32.dinput8.api); } // Checks for new joysticks after DBT_DEVICEARRIVAL // void _glfwDetectJoystickConnectionWin32(void) { if (_glfw.win32.xinput.instance) { DWORD index; for (index = 0; index < XUSER_MAX_COUNT; index++) { int jid; char guid[33]; XINPUT_CAPABILITIES xic; _GLFWjoystick* js; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { if (_glfw.joysticks[jid].present && _glfw.joysticks[jid].win32.device == NULL && _glfw.joysticks[jid].win32.index == index) { break; } } if (jid <= GLFW_JOYSTICK_LAST) continue; if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS) continue; // Generate a joystick GUID that matches the SDL 2.0.5+ one sprintf(guid, "78696e707574%02x000000000000000000", xic.SubType & 0xff); js = _glfwAllocJoystick(getDeviceDescription(&xic), guid, 6, 10, 1); if (!js) continue; js->win32.index = index; _glfwInputJoystick(js, GLFW_CONNECTED); } } if (_glfw.win32.dinput8.api) { if (FAILED(IDirectInput8_EnumDevices(_glfw.win32.dinput8.api, DI8DEVCLASS_GAMECTRL, deviceCallback, NULL, DIEDFL_ALLDEVICES))) { _glfwInputError(GLFW_PLATFORM_ERROR, "Failed to enumerate DirectInput8 devices"); return; } } } // Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE // void _glfwDetectJoystickDisconnectionWin32(void) { int jid; for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) { _GLFWjoystick* js = _glfw.joysticks + jid; if (js->present) _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) { if (js->win32.device) { int i, ai = 0, bi = 0, pi = 0; HRESULT result; DIJOYSTATE state; IDirectInputDevice8_Poll(js->win32.device); result = IDirectInputDevice8_GetDeviceState(js->win32.device, sizeof(state), &state); if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST) { IDirectInputDevice8_Acquire(js->win32.device); IDirectInputDevice8_Poll(js->win32.device); result = IDirectInputDevice8_GetDeviceState(js->win32.device, sizeof(state), &state); } if (FAILED(result)) { closeJoystick(js); return GLFW_FALSE; } if (mode == _GLFW_POLL_PRESENCE) return GLFW_TRUE; for (i = 0; i < js->win32.objectCount; i++) { const void* data = (char*) &state + js->win32.objects[i].offset; switch (js->win32.objects[i].type) { case _GLFW_TYPE_AXIS: case _GLFW_TYPE_SLIDER: { const float value = (*((LONG*) data) + 0.5f) / 32767.5f; _glfwInputJoystickAxis(js, ai, value); ai++; break; } case _GLFW_TYPE_BUTTON: { const char value = (*((BYTE*) data) & 0x80) != 0; _glfwInputJoystickButton(js, bi, value); bi++; break; } case _GLFW_TYPE_POV: { const int states[9] = { GLFW_HAT_UP, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_DOWN, GLFW_HAT_DOWN, GLFW_HAT_LEFT_DOWN, GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_CENTERED }; // Screams of horror are appropriate at this point int state = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES); if (state < 0 || state > 8) state = 8; _glfwInputJoystickHat(js, pi, states[state]); pi++; break; } } } } else { int i, dpad = 0; DWORD result; XINPUT_STATE xis; const WORD buttons[10] = { XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y, XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB }; result = XInputGetState(js->win32.index, &xis); if (result != ERROR_SUCCESS) { if (result == ERROR_DEVICE_NOT_CONNECTED) closeJoystick(js); return GLFW_FALSE; } if (mode == _GLFW_POLL_PRESENCE) return GLFW_TRUE; _glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f); _glfwInputJoystickAxis(js, 1, (xis.Gamepad.sThumbLY + 0.5f) / 32767.5f); _glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f); _glfwInputJoystickAxis(js, 3, (xis.Gamepad.sThumbRY + 0.5f) / 32767.5f); _glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f); _glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f); for (i = 0; i < 10; i++) { const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0; _glfwInputJoystickButton(js, i, value); } if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) dpad |= GLFW_HAT_UP; if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) dpad |= GLFW_HAT_RIGHT; if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) dpad |= GLFW_HAT_DOWN; if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) dpad |= GLFW_HAT_LEFT; _glfwInputJoystickHat(js, 0, dpad); } return GLFW_TRUE; } void _glfwPlatformUpdateGamepadGUID(char* guid) { if (strcmp(guid + 20, "504944564944") == 0) { char original[33]; strcpy(original, guid); sprintf(guid, "03000000%.4s0000%.4s000000000000", original, original + 4); } } ================================================ FILE: external/GLFW/src/win32_joystick.h ================================================ //======================================================================== // GLFW 3.3 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32 #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int dummy #define _GLFW_PLATFORM_MAPPING_NAME "Windows" // Joystick element (axis, button or slider) // typedef struct _GLFWjoyobjectWin32 { int offset; int type; } _GLFWjoyobjectWin32; // Win32-specific per-joystick data // typedef struct _GLFWjoystickWin32 { _GLFWjoyobjectWin32* objects; int objectCount; IDirectInputDevice8W* device; DWORD index; GUID guid; } _GLFWjoystickWin32; void _glfwInitJoysticksWin32(void); void _glfwTerminateJoysticksWin32(void); void _glfwDetectJoystickConnectionWin32(void); void _glfwDetectJoystickDisconnectionWin32(void); ================================================ FILE: external/GLFW/src/win32_monitor.c ================================================ //======================================================================== // GLFW 3.3 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // Callback for EnumDisplayMonitors in createMonitor // static BOOL CALLBACK monitorCallback(HMONITOR handle, HDC dc, RECT* rect, LPARAM data) { MONITORINFOEXW mi; ZeroMemory(&mi, sizeof(mi)); mi.cbSize = sizeof(mi); if (GetMonitorInfoW(handle, (MONITORINFO*) &mi)) { _GLFWmonitor* monitor = (_GLFWmonitor*) data; if (wcscmp(mi.szDevice, monitor->win32.adapterName) == 0) monitor->win32.handle = handle; } return TRUE; } // Create monitor from an adapter and (optionally) a display // static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter, DISPLAY_DEVICEW* display) { _GLFWmonitor* monitor; char* name; HDC dc; DEVMODEW dm; RECT rect; if (display) name = _glfwCreateUTF8FromWideStringWin32(display->DeviceString); else name = _glfwCreateUTF8FromWideStringWin32(adapter->DeviceString); if (!name) return NULL; dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL); monitor = _glfwAllocMonitor(name, GetDeviceCaps(dc, HORZSIZE), GetDeviceCaps(dc, VERTSIZE)); DeleteDC(dc); free(name); if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED) monitor->win32.modesPruned = GLFW_TRUE; wcscpy(monitor->win32.adapterName, adapter->DeviceName); WideCharToMultiByte(CP_UTF8, 0, adapter->DeviceName, -1, monitor->win32.publicAdapterName, sizeof(monitor->win32.publicAdapterName), NULL, NULL); if (display) { wcscpy(monitor->win32.displayName, display->DeviceName); WideCharToMultiByte(CP_UTF8, 0, display->DeviceName, -1, monitor->win32.publicDisplayName, sizeof(monitor->win32.publicDisplayName), NULL, NULL); } ZeroMemory(&dm, sizeof(dm)); dm.dmSize = sizeof(dm); EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm); rect.left = dm.dmPosition.x; rect.top = dm.dmPosition.y; rect.right = dm.dmPosition.x + dm.dmPelsWidth; rect.bottom = dm.dmPosition.y + dm.dmPelsHeight; EnumDisplayMonitors(NULL, &rect, monitorCallback, (LPARAM) monitor); return monitor; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Poll for changes in the set of connected monitors // void _glfwPollMonitorsWin32(void) { int i, disconnectedCount; _GLFWmonitor** disconnected = NULL; DWORD adapterIndex, displayIndex; DISPLAY_DEVICEW adapter, display; _GLFWmonitor* monitor; disconnectedCount = _glfw.monitorCount; if (disconnectedCount) { disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); memcpy(disconnected, _glfw.monitors, _glfw.monitorCount * sizeof(_GLFWmonitor*)); } for (adapterIndex = 0; ; adapterIndex++) { int type = _GLFW_INSERT_LAST; ZeroMemory(&adapter, sizeof(adapter)); adapter.cb = sizeof(adapter); if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0)) break; if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE)) continue; if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) type = _GLFW_INSERT_FIRST; for (displayIndex = 0; ; displayIndex++) { ZeroMemory(&display, sizeof(display)); display.cb = sizeof(display); if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0)) break; if (!(display.StateFlags & DISPLAY_DEVICE_ACTIVE)) continue; for (i = 0; i < disconnectedCount; i++) { if (disconnected[i] && wcscmp(disconnected[i]->win32.displayName, display.DeviceName) == 0) { disconnected[i] = NULL; break; } } if (i < disconnectedCount) continue; monitor = createMonitor(&adapter, &display); if (!monitor) { free(disconnected); return; } _glfwInputMonitor(monitor, GLFW_CONNECTED, type); type = _GLFW_INSERT_LAST; } // HACK: If an active adapter does not have any display devices // (as sometimes happens), add it directly as a monitor if (displayIndex == 0) { for (i = 0; i < disconnectedCount; i++) { if (disconnected[i] && wcscmp(disconnected[i]->win32.adapterName, adapter.DeviceName) == 0) { disconnected[i] = NULL; break; } } if (i < disconnectedCount) continue; monitor = createMonitor(&adapter, NULL); if (!monitor) { free(disconnected); return; } _glfwInputMonitor(monitor, GLFW_CONNECTED, type); } } for (i = 0; i < disconnectedCount; i++) { if (disconnected[i]) _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); } free(disconnected); } // Change the current video mode // GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired) { GLFWvidmode current; const GLFWvidmode* best; DEVMODEW dm; LONG result; best = _glfwChooseVideoMode(monitor, desired); _glfwPlatformGetVideoMode(monitor, ¤t); if (_glfwCompareVideoModes(¤t, best) == 0) return GLFW_TRUE; ZeroMemory(&dm, sizeof(dm)); dm.dmSize = sizeof(dm); dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; dm.dmPelsWidth = best->width; dm.dmPelsHeight = best->height; dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits; dm.dmDisplayFrequency = best->refreshRate; if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24) dm.dmBitsPerPel = 32; result = ChangeDisplaySettingsExW(monitor->win32.adapterName, &dm, NULL, CDS_FULLSCREEN, NULL); if (result != DISP_CHANGE_SUCCESSFUL) { const char* description = "Unknown error"; if (result == DISP_CHANGE_BADDUALVIEW) description = "The system uses DualView"; else if (result == DISP_CHANGE_BADFLAGS) description = "Invalid flags"; else if (result == DISP_CHANGE_BADMODE) description = "Graphics mode not supported"; else if (result == DISP_CHANGE_BADPARAM) description = "Invalid parameter"; else if (result == DISP_CHANGE_FAILED) description = "Graphics mode failed"; else if (result == DISP_CHANGE_NOTUPDATED) description = "Failed to write to registry"; else if (result == DISP_CHANGE_RESTART) description = "Computer restart required"; _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to set video mode: %s", description); return GLFW_FALSE; } monitor->win32.modeChanged = GLFW_TRUE; return GLFW_TRUE; } // Restore the previously saved (original) video mode // void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor) { if (monitor->win32.modeChanged) { ChangeDisplaySettingsExW(monitor->win32.adapterName, NULL, NULL, CDS_FULLSCREEN, NULL); monitor->win32.modeChanged = GLFW_FALSE; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { DEVMODEW dm; ZeroMemory(&dm, sizeof(dm)); dm.dmSize = sizeof(dm); EnumDisplaySettingsExW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm, EDS_ROTATEDMODE); if (xpos) *xpos = dm.dmPosition.x; if (ypos) *ypos = dm.dmPosition.y; } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) { int modeIndex = 0, size = 0; GLFWvidmode* result = NULL; *count = 0; for (;;) { int i; GLFWvidmode mode; DEVMODEW dm; ZeroMemory(&dm, sizeof(dm)); dm.dmSize = sizeof(dm); if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm)) break; modeIndex++; // Skip modes with less than 15 BPP if (dm.dmBitsPerPel < 15) continue; mode.width = dm.dmPelsWidth; mode.height = dm.dmPelsHeight; mode.refreshRate = dm.dmDisplayFrequency; _glfwSplitBPP(dm.dmBitsPerPel, &mode.redBits, &mode.greenBits, &mode.blueBits); for (i = 0; i < *count; i++) { if (_glfwCompareVideoModes(result + i, &mode) == 0) break; } // Skip duplicate modes if (i < *count) continue; if (monitor->win32.modesPruned) { // Skip modes not supported by the connected displays if (ChangeDisplaySettingsExW(monitor->win32.adapterName, &dm, NULL, CDS_TEST, NULL) != DISP_CHANGE_SUCCESSFUL) { continue; } } if (*count == size) { size += 128; result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode)); } (*count)++; result[*count - 1] = mode; } if (!*count) { // HACK: Report the current mode if no valid modes were found result = calloc(1, sizeof(GLFWvidmode)); _glfwPlatformGetVideoMode(monitor, result); *count = 1; } return result; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { DEVMODEW dm; ZeroMemory(&dm, sizeof(dm)); dm.dmSize = sizeof(dm); EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm); mode->width = dm.dmPelsWidth; mode->height = dm.dmPelsHeight; mode->refreshRate = dm.dmDisplayFrequency; _glfwSplitBPP(dm.dmBitsPerPel, &mode->redBits, &mode->greenBits, &mode->blueBits); } void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { HDC dc; WORD values[768]; dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL); GetDeviceGammaRamp(dc, values); DeleteDC(dc); _glfwAllocGammaArrays(ramp, 256); memcpy(ramp->red, values + 0, 256 * sizeof(unsigned short)); memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short)); memcpy(ramp->blue, values + 512, 256 * sizeof(unsigned short)); } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { HDC dc; WORD values[768]; if (ramp->size != 256) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Gamma ramp size must be 256"); return; } memcpy(values + 0, ramp->red, 256 * sizeof(unsigned short)); memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short)); memcpy(values + 512, ramp->blue, 256 * sizeof(unsigned short)); dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL); SetDeviceGammaRamp(dc, values); DeleteDC(dc); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return monitor->win32.publicAdapterName; } GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return monitor->win32.publicDisplayName; } ================================================ FILE: external/GLFW/src/win32_platform.h ================================================ //======================================================================== // GLFW 3.3 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // We don't need all the fancy stuff #ifndef NOMINMAX #define NOMINMAX #endif #ifndef VC_EXTRALEAN #define VC_EXTRALEAN #endif #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for // example to allow applications to correctly declare a GL_ARB_debug_output // callback) but windows.h assumes no one will define APIENTRY before it does #undef APIENTRY // GLFW on Windows is Unicode only and does not work in MBCS mode #ifndef UNICODE #define UNICODE #endif // GLFW requires Windows XP or later #if WINVER < 0x0501 #undef WINVER #define WINVER 0x0501 #endif #if _WIN32_WINNT < 0x0501 #undef _WIN32_WINNT #define _WIN32_WINNT 0x0501 #endif // GLFW uses DirectInput8 interfaces #define DIRECTINPUT_VERSION 0x0800 #include #include #include #include #include #if defined(_MSC_VER) #include #define strdup _strdup #endif // HACK: Define macros that some windows.h variants don't #ifndef WM_MOUSEHWHEEL #define WM_MOUSEHWHEEL 0x020E #endif #ifndef WM_DWMCOMPOSITIONCHANGED #define WM_DWMCOMPOSITIONCHANGED 0x031E #endif #ifndef WM_COPYGLOBALDATA #define WM_COPYGLOBALDATA 0x0049 #endif #ifndef WM_UNICHAR #define WM_UNICHAR 0x0109 #endif #ifndef UNICODE_NOCHAR #define UNICODE_NOCHAR 0xFFFF #endif #ifndef WM_DPICHANGED #define WM_DPICHANGED 0x02E0 #endif #ifndef GET_XBUTTON_WPARAM #define GET_XBUTTON_WPARAM(w) (HIWORD(w)) #endif #ifndef EDS_ROTATEDMODE #define EDS_ROTATEDMODE 0x00000004 #endif #ifndef DISPLAY_DEVICE_ACTIVE #define DISPLAY_DEVICE_ACTIVE 0x00000001 #endif #ifndef _WIN32_WINNT_WINBLUE #define _WIN32_WINNT_WINBLUE 0x0602 #endif #if WINVER < 0x0601 typedef struct tagCHANGEFILTERSTRUCT { DWORD cbSize; DWORD ExtStatus; } CHANGEFILTERSTRUCT, *PCHANGEFILTERSTRUCT; #ifndef MSGFLT_ALLOW #define MSGFLT_ALLOW 1 #endif #endif /*Windows 7*/ #if WINVER < 0x0600 #define DWM_BB_ENABLE 0x00000001 #define DWM_BB_BLURREGION 0x00000002 typedef struct { DWORD dwFlags; BOOL fEnable; HRGN hRgnBlur; BOOL fTransitionOnMaximized; } DWM_BLURBEHIND; #endif /*Windows Vista*/ #ifndef DPI_ENUMS_DECLARED typedef enum PROCESS_DPI_AWARENESS { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS; #endif /*DPI_ENUMS_DECLARED*/ // HACK: Define versionhelpers.h functions manually as MinGW lacks the header BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp); #define IsWindowsVistaOrGreater() \ IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), \ LOBYTE(_WIN32_WINNT_VISTA), 0) #define IsWindows7OrGreater() \ IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), \ LOBYTE(_WIN32_WINNT_WIN7), 0) #define IsWindows8OrGreater() \ IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), \ LOBYTE(_WIN32_WINNT_WIN8), 0) #define IsWindows8Point1OrGreater() \ IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WINBLUE), \ LOBYTE(_WIN32_WINNT_WINBLUE), 0) // HACK: Define macros that some xinput.h variants don't #ifndef XINPUT_CAPS_WIRELESS #define XINPUT_CAPS_WIRELESS 0x0002 #endif #ifndef XINPUT_DEVSUBTYPE_WHEEL #define XINPUT_DEVSUBTYPE_WHEEL 0x02 #endif #ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 #endif #ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04 #endif #ifndef XINPUT_DEVSUBTYPE_DANCE_PAD #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 #endif #ifndef XINPUT_DEVSUBTYPE_GUITAR #define XINPUT_DEVSUBTYPE_GUITAR 0x06 #endif #ifndef XINPUT_DEVSUBTYPE_DRUM_KIT #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 #endif #ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13 #endif #ifndef XUSER_MAX_COUNT #define XUSER_MAX_COUNT 4 #endif // HACK: Define macros that some dinput.h variants don't #ifndef DIDFT_OPTIONAL #define DIDFT_OPTIONAL 0x80000000 #endif // winmm.dll function pointer typedefs typedef DWORD (WINAPI * PFN_timeGetTime)(void); #define timeGetTime _glfw.win32.winmm.GetTime // xinput.dll function pointer typedefs typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*); typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*); #define XInputGetCapabilities _glfw.win32.xinput.GetCapabilities #define XInputGetState _glfw.win32.xinput.GetState // dinput8.dll function pointer typedefs typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN); #define DirectInput8Create _glfw.win32.dinput8.Create // user32.dll function pointer typedefs typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void); typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,PCHANGEFILTERSTRUCT); #define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_ #define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_ // dwmapi.dll function pointer typedefs typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*); typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID); typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*); #define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled #define DwmFlush _glfw.win32.dwmapi.Flush #define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow // shcore.dll function pointer typedefs typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); #define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_ typedef VkFlags VkWin32SurfaceCreateFlagsKHR; typedef struct VkWin32SurfaceCreateInfoKHR { VkStructureType sType; const void* pNext; VkWin32SurfaceCreateFlagsKHR flags; HINSTANCE hinstance; HWND hwnd; } VkWin32SurfaceCreateInfoKHR; typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t); #include "win32_joystick.h" #include "wgl_context.h" #include "egl_context.h" #include "osmesa_context.h" #define _GLFW_WNDCLASSNAME L"GLFW30" #define _glfw_dlopen(name) LoadLibraryA(name) #define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle) #define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name) #define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->win32.handle) #define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32 #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32 #define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32 #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32 #define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32 #define _GLFW_PLATFORM_TLS_STATE _GLFWtlsWin32 win32 #define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexWin32 win32 // Win32-specific per-window data // typedef struct _GLFWwindowWin32 { HWND handle; HICON bigIcon; HICON smallIcon; GLFWbool cursorTracked; GLFWbool frameAction; GLFWbool iconified; GLFWbool maximized; // Whether to enable framebuffer transparency on DWM GLFWbool transparent; // The last received cursor position, regardless of source int lastCursorPosX, lastCursorPosY; } _GLFWwindowWin32; // Win32-specific global data // typedef struct _GLFWlibraryWin32 { HWND helperWindowHandle; DWORD foregroundLockTimeout; int acquiredMonitorCount; char* clipboardString; short int keycodes[512]; short int scancodes[GLFW_KEY_LAST + 1]; char keynames[GLFW_KEY_LAST + 1][5]; // Where to place the cursor when re-enabled double restoreCursorPosX, restoreCursorPosY; // The window whose disabled cursor mode is active _GLFWwindow* disabledCursorWindow; RAWINPUT* rawInput; int rawInputSize; struct { HINSTANCE instance; PFN_timeGetTime GetTime; } winmm; struct { HINSTANCE instance; PFN_DirectInput8Create Create; IDirectInput8W* api; } dinput8; struct { HINSTANCE instance; PFN_XInputGetCapabilities GetCapabilities; PFN_XInputGetState GetState; } xinput; struct { HINSTANCE instance; PFN_SetProcessDPIAware SetProcessDPIAware_; PFN_ChangeWindowMessageFilterEx ChangeWindowMessageFilterEx_; } user32; struct { HINSTANCE instance; PFN_DwmIsCompositionEnabled IsCompositionEnabled; PFN_DwmFlush Flush; PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow; } dwmapi; struct { HINSTANCE instance; PFN_SetProcessDpiAwareness SetProcessDpiAwareness_; } shcore; } _GLFWlibraryWin32; // Win32-specific per-monitor data // typedef struct _GLFWmonitorWin32 { HMONITOR handle; // This size matches the static size of DISPLAY_DEVICE.DeviceName WCHAR adapterName[32]; WCHAR displayName[32]; char publicAdapterName[64]; char publicDisplayName[64]; GLFWbool modesPruned; GLFWbool modeChanged; } _GLFWmonitorWin32; // Win32-specific per-cursor data // typedef struct _GLFWcursorWin32 { HCURSOR handle; } _GLFWcursorWin32; // Win32-specific global timer data // typedef struct _GLFWtimerWin32 { GLFWbool hasPC; uint64_t frequency; } _GLFWtimerWin32; // Win32-specific thread local storage data // typedef struct _GLFWtlsWin32 { GLFWbool allocated; DWORD index; } _GLFWtlsWin32; // Win32-specific mutex data // typedef struct _GLFWmutexWin32 { GLFWbool allocated; CRITICAL_SECTION section; } _GLFWmutexWin32; GLFWbool _glfwRegisterWindowClassWin32(void); void _glfwUnregisterWindowClassWin32(void); GLFWbool _glfwIsCompositionEnabledWin32(void); WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source); char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source); void _glfwInputErrorWin32(int error, const char* description); void _glfwUpdateKeyNamesWin32(void); void _glfwInitTimerWin32(void); void _glfwPollMonitorsWin32(void); GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor); ================================================ FILE: external/GLFW/src/win32_thread.c ================================================ //======================================================================== // GLFW 3.3 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls) { assert(tls->win32.allocated == GLFW_FALSE); tls->win32.index = TlsAlloc(); if (tls->win32.index == TLS_OUT_OF_INDEXES) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to allocate TLS index"); return GLFW_FALSE; } tls->win32.allocated = GLFW_TRUE; return GLFW_TRUE; } void _glfwPlatformDestroyTls(_GLFWtls* tls) { if (tls->win32.allocated) TlsFree(tls->win32.index); memset(tls, 0, sizeof(_GLFWtls)); } void* _glfwPlatformGetTls(_GLFWtls* tls) { assert(tls->win32.allocated == GLFW_TRUE); return TlsGetValue(tls->win32.index); } void _glfwPlatformSetTls(_GLFWtls* tls, void* value) { assert(tls->win32.allocated == GLFW_TRUE); TlsSetValue(tls->win32.index, value); } GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex) { assert(mutex->win32.allocated == GLFW_FALSE); InitializeCriticalSection(&mutex->win32.section); return mutex->win32.allocated = GLFW_TRUE; } void _glfwPlatformDestroyMutex(_GLFWmutex* mutex) { if (mutex->win32.allocated) DeleteCriticalSection(&mutex->win32.section); memset(mutex, 0, sizeof(_GLFWmutex)); } void _glfwPlatformLockMutex(_GLFWmutex* mutex) { assert(mutex->win32.allocated == GLFW_TRUE); EnterCriticalSection(&mutex->win32.section); } void _glfwPlatformUnlockMutex(_GLFWmutex* mutex) { assert(mutex->win32.allocated == GLFW_TRUE); LeaveCriticalSection(&mutex->win32.section); } ================================================ FILE: external/GLFW/src/win32_time.c ================================================ //======================================================================== // GLFW 3.3 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimerWin32(void) { uint64_t frequency; if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency)) { _glfw.timer.win32.hasPC = GLFW_TRUE; _glfw.timer.win32.frequency = frequency; } else { _glfw.timer.win32.hasPC = GLFW_FALSE; _glfw.timer.win32.frequency = 1000; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// uint64_t _glfwPlatformGetTimerValue(void) { if (_glfw.timer.win32.hasPC) { uint64_t value; QueryPerformanceCounter((LARGE_INTEGER*) &value); return value; } else return (uint64_t) timeGetTime(); } uint64_t _glfwPlatformGetTimerFrequency(void) { return _glfw.timer.win32.frequency; } ================================================ FILE: external/GLFW/src/win32_window.c ================================================ //======================================================================== // GLFW 3.3 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include #define _GLFW_KEY_INVALID -2 // Returns the window style for the specified window // static DWORD getWindowStyle(const _GLFWwindow* window) { DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; if (window->monitor) style |= WS_POPUP; else { style |= WS_SYSMENU | WS_MINIMIZEBOX; if (window->decorated) { style |= WS_CAPTION; if (window->resizable) style |= WS_MAXIMIZEBOX | WS_THICKFRAME; } else style |= WS_POPUP; } return style; } // Returns the extended window style for the specified window // static DWORD getWindowExStyle(const _GLFWwindow* window) { DWORD style = WS_EX_APPWINDOW; if (window->monitor || window->floating) style |= WS_EX_TOPMOST; return style; } // Returns the image whose area most closely matches the desired one // static const GLFWimage* chooseImage(int count, const GLFWimage* images, int width, int height) { int i, leastDiff = INT_MAX; const GLFWimage* closest = NULL; for (i = 0; i < count; i++) { const int currDiff = abs(images[i].width * images[i].height - width * height); if (currDiff < leastDiff) { closest = images + i; leastDiff = currDiff; } } return closest; } // Creates an RGBA icon or cursor // static HICON createIcon(const GLFWimage* image, int xhot, int yhot, GLFWbool icon) { int i; HDC dc; HICON handle; HBITMAP color, mask; BITMAPV5HEADER bi; ICONINFO ii; unsigned char* target = NULL; unsigned char* source = image->pixels; ZeroMemory(&bi, sizeof(bi)); bi.bV5Size = sizeof(bi); bi.bV5Width = image->width; bi.bV5Height = -image->height; bi.bV5Planes = 1; bi.bV5BitCount = 32; bi.bV5Compression = BI_BITFIELDS; bi.bV5RedMask = 0x00ff0000; bi.bV5GreenMask = 0x0000ff00; bi.bV5BlueMask = 0x000000ff; bi.bV5AlphaMask = 0xff000000; dc = GetDC(NULL); color = CreateDIBSection(dc, (BITMAPINFO*) &bi, DIB_RGB_COLORS, (void**) &target, NULL, (DWORD) 0); ReleaseDC(NULL, dc); if (!color) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to create RGBA bitmap"); return NULL; } mask = CreateBitmap(image->width, image->height, 1, 1, NULL); if (!mask) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to create mask bitmap"); DeleteObject(color); return NULL; } for (i = 0; i < image->width * image->height; i++) { target[0] = source[2]; target[1] = source[1]; target[2] = source[0]; target[3] = source[3]; target += 4; source += 4; } ZeroMemory(&ii, sizeof(ii)); ii.fIcon = icon; ii.xHotspot = xhot; ii.yHotspot = yhot; ii.hbmMask = mask; ii.hbmColor = color; handle = CreateIconIndirect(&ii); DeleteObject(color); DeleteObject(mask); if (!handle) { if (icon) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to create icon"); } else { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to create cursor"); } } return handle; } // Translate client window size to full window size according to styles // static void getFullWindowSize(DWORD style, DWORD exStyle, int clientWidth, int clientHeight, int* fullWidth, int* fullHeight) { RECT rect = { 0, 0, clientWidth, clientHeight }; AdjustWindowRectEx(&rect, style, FALSE, exStyle); *fullWidth = rect.right - rect.left; *fullHeight = rect.bottom - rect.top; } // Enforce the client rect aspect ratio based on which edge is being dragged // static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area) { int xoff, yoff; const float ratio = (float) window->numer / (float) window->denom; getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), 0, 0, &xoff, &yoff); if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT || edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT) { area->bottom = area->top + yoff + (int) ((area->right - area->left - xoff) / ratio); } else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT) { area->top = area->bottom - yoff - (int) ((area->right - area->left - xoff) / ratio); } else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM) { area->right = area->left + xoff + (int) ((area->bottom - area->top - yoff) * ratio); } } // Centers the cursor over the window client area // static void centerCursor(_GLFWwindow* window) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); } // Returns whether the cursor is in the client area of the specified window // static GLFWbool cursorInClientArea(_GLFWwindow* window) { RECT area; POINT pos; if (!GetCursorPos(&pos)) return GLFW_FALSE; if (WindowFromPoint(pos) != window->win32.handle) return GLFW_FALSE; GetClientRect(window->win32.handle, &area); ClientToScreen(window->win32.handle, (POINT*) &area.left); ClientToScreen(window->win32.handle, (POINT*) &area.right); return PtInRect(&area, pos); } // Updates the cursor image according to its cursor mode // static void updateCursorImage(_GLFWwindow* window) { if (window->cursorMode == GLFW_CURSOR_NORMAL) { if (window->cursor) SetCursor(window->cursor->win32.handle); else SetCursor(LoadCursorW(NULL, IDC_ARROW)); } else SetCursor(NULL); } // Updates the cursor clip rect // static void updateClipRect(_GLFWwindow* window) { if (window) { RECT clipRect; GetClientRect(window->win32.handle, &clipRect); ClientToScreen(window->win32.handle, (POINT*) &clipRect.left); ClientToScreen(window->win32.handle, (POINT*) &clipRect.right); ClipCursor(&clipRect); } else ClipCursor(NULL); } // Update native window styles to match attributes // static void updateWindowStyles(const _GLFWwindow* window) { RECT rect; DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE); style &= ~(WS_OVERLAPPEDWINDOW | WS_POPUP); style |= getWindowStyle(window); GetClientRect(window->win32.handle, &rect); AdjustWindowRectEx(&rect, style, FALSE, getWindowExStyle(window)); ClientToScreen(window->win32.handle, (POINT*) &rect.left); ClientToScreen(window->win32.handle, (POINT*) &rect.right); SetWindowLongW(window->win32.handle, GWL_STYLE, style); SetWindowPos(window->win32.handle, HWND_TOP, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOZORDER); } // Update window framebuffer transparency // static void updateFramebufferTransparency(const _GLFWwindow* window) { if (!IsWindowsVistaOrGreater()) return; if (_glfwIsCompositionEnabledWin32()) { HRGN region = CreateRectRgn(0, 0, -1, -1); DWM_BLURBEHIND bb = {0}; bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION; bb.hRgnBlur = region; bb.fEnable = TRUE; if (SUCCEEDED(DwmEnableBlurBehindWindow(window->win32.handle, &bb))) { // Decorated windows don't repaint the transparent background // leaving a trail behind animations // HACK: Making the window layered with a transparency color key // seems to fix this. Normally, when specifying // a transparency color key to be used when composing the // layered window, all pixels painted by the window in this // color will be transparent. That doesn't seem to be the // case anymore, at least when used with blur behind window // plus negative region. LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); exStyle |= WS_EX_LAYERED; SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle); // Using a color key not equal to black to fix the trailing // issue. When set to black, something is making the hit test // not resize with the window frame. SetLayeredWindowAttributes(window->win32.handle, RGB(0, 193, 48), 255, LWA_COLORKEY); } DeleteObject(region); } else { LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); exStyle &= ~WS_EX_LAYERED; SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle); RedrawWindow(window->win32.handle, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_FRAME); } } // Translates a GLFW standard cursor to a resource ID // static LPWSTR translateCursorShape(int shape) { switch (shape) { case GLFW_ARROW_CURSOR: return IDC_ARROW; case GLFW_IBEAM_CURSOR: return IDC_IBEAM; case GLFW_CROSSHAIR_CURSOR: return IDC_CROSS; case GLFW_HAND_CURSOR: return IDC_HAND; case GLFW_HRESIZE_CURSOR: return IDC_SIZEWE; case GLFW_VRESIZE_CURSOR: return IDC_SIZENS; } return NULL; } // Retrieves and translates modifier keys // static int getKeyMods(void) { int mods = 0; if (GetKeyState(VK_SHIFT) & (1 << 31)) mods |= GLFW_MOD_SHIFT; if (GetKeyState(VK_CONTROL) & (1 << 31)) mods |= GLFW_MOD_CONTROL; if (GetKeyState(VK_MENU) & (1 << 31)) mods |= GLFW_MOD_ALT; if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & (1 << 31)) mods |= GLFW_MOD_SUPER; return mods; } // Retrieves and translates modifier keys // static int getAsyncKeyMods(void) { int mods = 0; if (GetAsyncKeyState(VK_SHIFT) & (1 << 31)) mods |= GLFW_MOD_SHIFT; if (GetAsyncKeyState(VK_CONTROL) & (1 << 31)) mods |= GLFW_MOD_CONTROL; if (GetAsyncKeyState(VK_MENU) & (1 << 31)) mods |= GLFW_MOD_ALT; if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & (1 << 31)) mods |= GLFW_MOD_SUPER; return mods; } // Translates a Windows key to the corresponding GLFW key // static int translateKey(WPARAM wParam, LPARAM lParam) { // The Ctrl keys require special handling if (wParam == VK_CONTROL) { MSG next; DWORD time; // Right side keys have the extended key bit set if (lParam & 0x01000000) return GLFW_KEY_RIGHT_CONTROL; // HACK: Alt Gr sends Left Ctrl and then Right Alt in close sequence // We only want the Right Alt message, so if the next message is // Right Alt we ignore this (synthetic) Left Ctrl message time = GetMessageTime(); if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE)) { if (next.message == WM_KEYDOWN || next.message == WM_SYSKEYDOWN || next.message == WM_KEYUP || next.message == WM_SYSKEYUP) { if (next.wParam == VK_MENU && (next.lParam & 0x01000000) && next.time == time) { // Next message is Right Alt down so discard this return _GLFW_KEY_INVALID; } } } return GLFW_KEY_LEFT_CONTROL; } if (wParam == VK_PROCESSKEY) { // IME notifies that keys have been filtered by setting the virtual // key-code to VK_PROCESSKEY return _GLFW_KEY_INVALID; } return _glfw.win32.keycodes[HIWORD(lParam) & 0x1FF]; } // Make the specified window and its video mode active on its monitor // static GLFWbool acquireMonitor(_GLFWwindow* window) { GLFWvidmode mode; GLFWbool status; int xpos, ypos; if (!_glfw.win32.acquiredMonitorCount) SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED); if (!window->monitor->window) _glfw.win32.acquiredMonitorCount++; status = _glfwSetVideoModeWin32(window->monitor, &window->videoMode); _glfwPlatformGetVideoMode(window->monitor, &mode); _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); SetWindowPos(window->win32.handle, HWND_TOPMOST, xpos, ypos, mode.width, mode.height, SWP_NOACTIVATE | SWP_NOCOPYBITS); _glfwInputMonitorWindow(window->monitor, window); return status; } // Remove the window and restore the original video mode // static void releaseMonitor(_GLFWwindow* window) { if (window->monitor->window != window) return; _glfw.win32.acquiredMonitorCount--; if (!_glfw.win32.acquiredMonitorCount) SetThreadExecutionState(ES_CONTINUOUS); _glfwInputMonitorWindow(window->monitor, NULL); _glfwRestoreVideoModeWin32(window->monitor); } // Window callback function (handles window messages) // static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { _GLFWwindow* window = GetPropW(hWnd, L"GLFW"); if (!window) { // This is the message handling for the hidden helper window switch (uMsg) { case WM_DISPLAYCHANGE: _glfwPollMonitorsWin32(); break; case WM_DEVICECHANGE: { if (wParam == DBT_DEVICEARRIVAL) { DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam; if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) _glfwDetectJoystickConnectionWin32(); } else if (wParam == DBT_DEVICEREMOVECOMPLETE) { DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam; if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) _glfwDetectJoystickDisconnectionWin32(); } break; } } return DefWindowProcW(hWnd, uMsg, wParam, lParam); } switch (uMsg) { case WM_MOUSEACTIVATE: { // HACK: Postpone cursor disabling when the window was activated by // clicking a caption button if (HIWORD(lParam) == WM_LBUTTONDOWN) { if (LOWORD(lParam) == HTCLOSE || LOWORD(lParam) == HTMINBUTTON || LOWORD(lParam) == HTMAXBUTTON) { window->win32.frameAction = GLFW_TRUE; } } break; } case WM_CAPTURECHANGED: { // HACK: Disable the cursor once the caption button action has been // completed or cancelled if (lParam == 0 && window->win32.frameAction) { if (window->cursorMode == GLFW_CURSOR_DISABLED) _glfwPlatformSetCursorMode(window, GLFW_CURSOR_DISABLED); window->win32.frameAction = GLFW_FALSE; } break; } case WM_SETFOCUS: { _glfwInputWindowFocus(window, GLFW_TRUE); // HACK: Do not disable cursor while the user is interacting with // a caption button if (window->win32.frameAction) break; if (window->cursorMode == GLFW_CURSOR_DISABLED) _glfwPlatformSetCursorMode(window, GLFW_CURSOR_DISABLED); return 0; } case WM_KILLFOCUS: { if (window->cursorMode == GLFW_CURSOR_DISABLED) _glfwPlatformSetCursorMode(window, GLFW_CURSOR_NORMAL); if (window->monitor && window->autoIconify) _glfwPlatformIconifyWindow(window); _glfwInputWindowFocus(window, GLFW_FALSE); return 0; } case WM_SYSCOMMAND: { switch (wParam & 0xfff0) { case SC_SCREENSAVE: case SC_MONITORPOWER: { if (window->monitor) { // We are running in full screen mode, so disallow // screen saver and screen blanking return 0; } else break; } // User trying to access application menu using ALT? case SC_KEYMENU: return 0; } break; } case WM_CLOSE: { _glfwInputWindowCloseRequest(window); return 0; } case WM_INPUTLANGCHANGE: { _glfwUpdateKeyNamesWin32(); break; } case WM_CHAR: case WM_SYSCHAR: case WM_UNICHAR: { const GLFWbool plain = (uMsg != WM_SYSCHAR); if (uMsg == WM_UNICHAR && wParam == UNICODE_NOCHAR) { // WM_UNICHAR is not sent by Windows, but is sent by some // third-party input method engine // Returning TRUE here announces support for this message return TRUE; } _glfwInputChar(window, (unsigned int) wParam, getKeyMods(), plain); return 0; } case WM_KEYDOWN: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_SYSKEYUP: { const int key = translateKey(wParam, lParam); const int scancode = (lParam >> 16) & 0x1ff; const int action = ((lParam >> 31) & 1) ? GLFW_RELEASE : GLFW_PRESS; const int mods = getKeyMods(); if (key == _GLFW_KEY_INVALID) break; if (action == GLFW_RELEASE && wParam == VK_SHIFT) { // HACK: Release both Shift keys on Shift up event, as when both // are pressed the first release does not emit any event // NOTE: The other half of this is in _glfwPlatformPollEvents _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, action, mods); _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, action, mods); } else if (wParam == VK_SNAPSHOT) { // HACK: Key down is not reported for the Print Screen key _glfwInputKey(window, key, scancode, GLFW_PRESS, mods); _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); } else _glfwInputKey(window, key, scancode, action, mods); break; } case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: case WM_XBUTTONDOWN: case WM_LBUTTONUP: case WM_RBUTTONUP: case WM_MBUTTONUP: case WM_XBUTTONUP: { int i, button, action; if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP) button = GLFW_MOUSE_BUTTON_LEFT; else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP) button = GLFW_MOUSE_BUTTON_RIGHT; else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP) button = GLFW_MOUSE_BUTTON_MIDDLE; else if (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) button = GLFW_MOUSE_BUTTON_4; else button = GLFW_MOUSE_BUTTON_5; if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN || uMsg == WM_MBUTTONDOWN || uMsg == WM_XBUTTONDOWN) { action = GLFW_PRESS; } else action = GLFW_RELEASE; for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) { if (window->mouseButtons[i] == GLFW_PRESS) break; } if (i > GLFW_MOUSE_BUTTON_LAST) SetCapture(hWnd); _glfwInputMouseClick(window, button, action, getKeyMods()); for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) { if (window->mouseButtons[i] == GLFW_PRESS) break; } if (i > GLFW_MOUSE_BUTTON_LAST) ReleaseCapture(); if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP) return TRUE; return 0; } case WM_MOUSEMOVE: { const int x = GET_X_LPARAM(lParam); const int y = GET_Y_LPARAM(lParam); // Disabled cursor motion input is provided by WM_INPUT if (window->cursorMode == GLFW_CURSOR_DISABLED) break; _glfwInputCursorPos(window, x, y); window->win32.lastCursorPosX = x; window->win32.lastCursorPosY = y; if (!window->win32.cursorTracked) { TRACKMOUSEEVENT tme; ZeroMemory(&tme, sizeof(tme)); tme.cbSize = sizeof(tme); tme.dwFlags = TME_LEAVE; tme.hwndTrack = window->win32.handle; TrackMouseEvent(&tme); window->win32.cursorTracked = GLFW_TRUE; _glfwInputCursorEnter(window, GLFW_TRUE); } return 0; } case WM_INPUT: { UINT size; HRAWINPUT ri = (HRAWINPUT) lParam; RAWINPUT* data; int dx, dy; // Only process input when disabled cursor mode is applied if (_glfw.win32.disabledCursorWindow != window) break; GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)); if (size > (UINT) _glfw.win32.rawInputSize) { free(_glfw.win32.rawInput); _glfw.win32.rawInput = calloc(size, 1); _glfw.win32.rawInputSize = size; } size = _glfw.win32.rawInputSize; if (GetRawInputData(ri, RID_INPUT, _glfw.win32.rawInput, &size, sizeof(RAWINPUTHEADER)) == (UINT) -1) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to retrieve raw input data"); break; } data = _glfw.win32.rawInput; if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE) { dx = data->data.mouse.lLastX - window->win32.lastCursorPosX; dy = data->data.mouse.lLastY - window->win32.lastCursorPosY; } else { dx = data->data.mouse.lLastX; dy = data->data.mouse.lLastY; } _glfwInputCursorPos(window, window->virtualCursorPosX + dx, window->virtualCursorPosY + dy); window->win32.lastCursorPosX += dx; window->win32.lastCursorPosY += dy; break; } case WM_MOUSELEAVE: { window->win32.cursorTracked = GLFW_FALSE; _glfwInputCursorEnter(window, GLFW_FALSE); return 0; } case WM_MOUSEWHEEL: { _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA); return 0; } case WM_MOUSEHWHEEL: { // This message is only sent on Windows Vista and later // NOTE: The X-axis is inverted for consistency with macOS and X11 _glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0); return 0; } case WM_ENTERSIZEMOVE: case WM_ENTERMENULOOP: { // HACK: Postpone cursor disabling while the user is moving or // resizing the window or using the menu if (window->cursorMode == GLFW_CURSOR_DISABLED) _glfwPlatformSetCursorMode(window, GLFW_CURSOR_NORMAL); break; } case WM_EXITSIZEMOVE: case WM_EXITMENULOOP: { // HACK: Disable the cursor once the user is done moving or // resizing the window or using the menu if (window->cursorMode == GLFW_CURSOR_DISABLED) _glfwPlatformSetCursorMode(window, GLFW_CURSOR_DISABLED); break; } case WM_SIZE: { const GLFWbool iconified = wParam == SIZE_MINIMIZED; const GLFWbool maximized = wParam == SIZE_MAXIMIZED || (window->win32.maximized && wParam != SIZE_RESTORED); if (_glfw.win32.disabledCursorWindow == window) updateClipRect(window); if (window->win32.iconified != iconified) _glfwInputWindowIconify(window, iconified); if (window->win32.maximized != maximized) _glfwInputWindowMaximize(window, maximized); _glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam)); _glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam)); if (window->monitor && window->win32.iconified != iconified) { if (iconified) releaseMonitor(window); else acquireMonitor(window); } window->win32.iconified = iconified; window->win32.maximized = maximized; return 0; } case WM_MOVE: { if (_glfw.win32.disabledCursorWindow == window) updateClipRect(window); // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as // those macros do not handle negative window positions correctly _glfwInputWindowPos(window, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); return 0; } case WM_SIZING: { if (window->numer == GLFW_DONT_CARE || window->denom == GLFW_DONT_CARE) { break; } applyAspectRatio(window, (int) wParam, (RECT*) lParam); return TRUE; } case WM_GETMINMAXINFO: { int xoff, yoff; MINMAXINFO* mmi = (MINMAXINFO*) lParam; if (window->monitor) break; getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), 0, 0, &xoff, &yoff); if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE) { mmi->ptMinTrackSize.x = window->minwidth + xoff; mmi->ptMinTrackSize.y = window->minheight + yoff; } if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) { mmi->ptMaxTrackSize.x = window->maxwidth + xoff; mmi->ptMaxTrackSize.y = window->maxheight + yoff; } return 0; } case WM_PAINT: { _glfwInputWindowDamage(window); break; } case WM_ERASEBKGND: { return TRUE; } case WM_DWMCOMPOSITIONCHANGED: { if (window->win32.transparent) updateFramebufferTransparency(window); return 0; } case WM_SETCURSOR: { if (LOWORD(lParam) == HTCLIENT) { updateCursorImage(window); return TRUE; } break; } case WM_DPICHANGED: { RECT* rect = (RECT*) lParam; SetWindowPos(window->win32.handle, HWND_TOP, rect->left, rect->top, rect->right - rect->left, rect->bottom - rect->top, SWP_NOACTIVATE | SWP_NOZORDER); break; } case WM_DROPFILES: { HDROP drop = (HDROP) wParam; POINT pt; int i; const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0); char** paths = calloc(count, sizeof(char*)); // Move the mouse to the position of the drop DragQueryPoint(drop, &pt); _glfwInputCursorPos(window, pt.x, pt.y); for (i = 0; i < count; i++) { const UINT length = DragQueryFileW(drop, i, NULL, 0); WCHAR* buffer = calloc(length + 1, sizeof(WCHAR)); DragQueryFileW(drop, i, buffer, length + 1); paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer); free(buffer); } _glfwInputDrop(window, count, (const char**) paths); for (i = 0; i < count; i++) free(paths[i]); free(paths); DragFinish(drop); return 0; } } return DefWindowProcW(hWnd, uMsg, wParam, lParam); } // Creates the GLFW window // static int createNativeWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { int xpos, ypos, fullWidth, fullHeight; WCHAR* wideTitle; DWORD style = getWindowStyle(window); DWORD exStyle = getWindowExStyle(window); if (window->monitor) { GLFWvidmode mode; // NOTE: This window placement is temporary and approximate, as the // correct position and size cannot be known until the monitor // video mode has been picked in _glfwSetVideoModeWin32 _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); _glfwPlatformGetVideoMode(window->monitor, &mode); fullWidth = mode.width; fullHeight = mode.height; } else { xpos = CW_USEDEFAULT; ypos = CW_USEDEFAULT; if (wndconfig->maximized) style |= WS_MAXIMIZE; getFullWindowSize(style, exStyle, wndconfig->width, wndconfig->height, &fullWidth, &fullHeight); } wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title); if (!wideTitle) return GLFW_FALSE; window->win32.handle = CreateWindowExW(exStyle, _GLFW_WNDCLASSNAME, wideTitle, style, xpos, ypos, fullWidth, fullHeight, NULL, // No parent window NULL, // No window menu GetModuleHandleW(NULL), NULL); free(wideTitle); if (!window->win32.handle) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to create window"); return GLFW_FALSE; } SetPropW(window->win32.handle, L"GLFW", window); if (IsWindows7OrGreater()) { ChangeWindowMessageFilterEx(window->win32.handle, WM_DROPFILES, MSGFLT_ALLOW, NULL); ChangeWindowMessageFilterEx(window->win32.handle, WM_COPYDATA, MSGFLT_ALLOW, NULL); ChangeWindowMessageFilterEx(window->win32.handle, WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL); } DragAcceptFiles(window->win32.handle, TRUE); if (fbconfig->transparent) { updateFramebufferTransparency(window); window->win32.transparent = GLFW_TRUE; } return GLFW_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Registers the GLFW window class // GLFWbool _glfwRegisterWindowClassWin32(void) { WNDCLASSEXW wc; ZeroMemory(&wc, sizeof(wc)); wc.cbSize = sizeof(wc); wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; wc.lpfnWndProc = (WNDPROC) windowProc; wc.hInstance = GetModuleHandleW(NULL); wc.hCursor = LoadCursorW(NULL, IDC_ARROW); wc.lpszClassName = _GLFW_WNDCLASSNAME; // Load user-provided icon if available wc.hIcon = LoadImageW(GetModuleHandleW(NULL), L"GLFW_ICON", IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED); if (!wc.hIcon) { // No user-provided icon found, load default icon wc.hIcon = LoadImageW(NULL, IDI_APPLICATION, IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED); } if (!RegisterClassExW(&wc)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to register window class"); return GLFW_FALSE; } return GLFW_TRUE; } // Unregisters the GLFW window class // void _glfwUnregisterWindowClassWin32(void) { UnregisterClassW(_GLFW_WNDCLASSNAME, GetModuleHandleW(NULL)); } // Returns whether desktop compositing is enabled // GLFWbool _glfwIsCompositionEnabledWin32(void) { if (IsWindowsVistaOrGreater()) { BOOL enabled; if (SUCCEEDED(DwmIsCompositionEnabled(&enabled))) return enabled; } return FALSE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { if (!createNativeWindow(window, wndconfig, fbconfig)) return GLFW_FALSE; if (ctxconfig->client != GLFW_NO_API) { if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) { if (!_glfwInitWGL()) return GLFW_FALSE; if (!_glfwCreateContextWGL(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) { if (!_glfwInitEGL()) return GLFW_FALSE; if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) { if (!_glfwInitOSMesa()) return GLFW_FALSE; if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } } if (window->monitor) { _glfwPlatformShowWindow(window); _glfwPlatformFocusWindow(window); if (!acquireMonitor(window)) return GLFW_FALSE; if (wndconfig->centerCursor) centerCursor(window); } return GLFW_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (window->monitor) releaseMonitor(window); if (window->context.destroy) window->context.destroy(window); if (_glfw.win32.disabledCursorWindow == window) _glfw.win32.disabledCursorWindow = NULL; if (window->win32.handle) { RemovePropW(window->win32.handle, L"GLFW"); DestroyWindow(window->win32.handle); window->win32.handle = NULL; } if (window->win32.bigIcon) DestroyIcon(window->win32.bigIcon); if (window->win32.smallIcon) DestroyIcon(window->win32.smallIcon); } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { WCHAR* wideTitle = _glfwCreateWideStringFromUTF8Win32(title); if (!wideTitle) return; SetWindowTextW(window->win32.handle, wideTitle); free(wideTitle); } void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images) { HICON bigIcon = NULL, smallIcon = NULL; if (count) { const GLFWimage* bigImage = chooseImage(count, images, GetSystemMetrics(SM_CXICON), GetSystemMetrics(SM_CYICON)); const GLFWimage* smallImage = chooseImage(count, images, GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON)); bigIcon = createIcon(bigImage, 0, 0, GLFW_TRUE); smallIcon = createIcon(smallImage, 0, 0, GLFW_TRUE); } else { bigIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICON); smallIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICONSM); } SendMessage(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) bigIcon); SendMessage(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) smallIcon); if (window->win32.bigIcon) DestroyIcon(window->win32.bigIcon); if (window->win32.smallIcon) DestroyIcon(window->win32.smallIcon); if (count) { window->win32.bigIcon = bigIcon; window->win32.smallIcon = smallIcon; } } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { POINT pos = { 0, 0 }; ClientToScreen(window->win32.handle, &pos); if (xpos) *xpos = pos.x; if (ypos) *ypos = pos.y; } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { RECT rect = { xpos, ypos, xpos, ypos }; AdjustWindowRectEx(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window)); SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0, SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE); } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { RECT area; GetClientRect(window->win32.handle, &area); if (width) *width = area.right; if (height) *height = area.bottom; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { if (window->monitor) { if (window->monitor->window == window) acquireMonitor(window); } else { RECT rect = { 0, 0, width, height }; AdjustWindowRectEx(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window)); SetWindowPos(window->win32.handle, HWND_TOP, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); } } void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight) { RECT area; if ((minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) && (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)) { return; } GetWindowRect(window->win32.handle, &area); MoveWindow(window->win32.handle, area.left, area.top, area.right - area.left, area.bottom - area.top, TRUE); } void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) { RECT area; if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE) return; GetWindowRect(window->win32.handle, &area); applyAspectRatio(window, WMSZ_BOTTOMRIGHT, &area); MoveWindow(window->win32.handle, area.left, area.top, area.right - area.left, area.bottom - area.top, TRUE); } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { _glfwPlatformGetWindowSize(window, width, height); } void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { RECT rect; int width, height; _glfwPlatformGetWindowSize(window, &width, &height); SetRect(&rect, 0, 0, width, height); AdjustWindowRectEx(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window)); if (left) *left = -rect.left; if (top) *top = -rect.top; if (right) *right = rect.right - width; if (bottom) *bottom = rect.bottom - height; } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_MINIMIZE); } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_RESTORE); } void _glfwPlatformMaximizeWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_MAXIMIZE); } void _glfwPlatformShowWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_SHOW); } void _glfwPlatformHideWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_HIDE); } void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) { FlashWindow(window->win32.handle, TRUE); } void _glfwPlatformFocusWindow(_GLFWwindow* window) { BringWindowToTop(window->win32.handle); SetForegroundWindow(window->win32.handle); SetFocus(window->win32.handle); } void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate) { if (window->monitor == monitor) { if (monitor) { if (monitor->window == window) acquireMonitor(window); } else { RECT rect = { xpos, ypos, xpos + width, ypos + height }; AdjustWindowRectEx(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window)); SetWindowPos(window->win32.handle, HWND_TOP, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_NOCOPYBITS | SWP_NOACTIVATE | SWP_NOZORDER); } return; } if (window->monitor) releaseMonitor(window); _glfwInputWindowMonitorChange(window, monitor); if (monitor) { GLFWvidmode mode; DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE); UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS; if (window->decorated) { style &= ~WS_OVERLAPPEDWINDOW; style |= getWindowStyle(window); SetWindowLongW(window->win32.handle, GWL_STYLE, style); flags |= SWP_FRAMECHANGED; } _glfwPlatformGetVideoMode(monitor, &mode); _glfwPlatformGetMonitorPos(monitor, &xpos, &ypos); SetWindowPos(window->win32.handle, HWND_TOPMOST, xpos, ypos, mode.width, mode.height, flags); acquireMonitor(window); } else { HWND after; RECT rect = { xpos, ypos, xpos + width, ypos + height }; DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE); UINT flags = SWP_NOACTIVATE | SWP_NOCOPYBITS; if (window->decorated) { style &= ~WS_POPUP; style |= getWindowStyle(window); SetWindowLongW(window->win32.handle, GWL_STYLE, style); flags |= SWP_FRAMECHANGED; } if (window->floating) after = HWND_TOPMOST; else after = HWND_NOTOPMOST; AdjustWindowRectEx(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window)); SetWindowPos(window->win32.handle, after, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, flags); } } int _glfwPlatformWindowFocused(_GLFWwindow* window) { return window->win32.handle == GetActiveWindow(); } int _glfwPlatformWindowIconified(_GLFWwindow* window) { return IsIconic(window->win32.handle); } int _glfwPlatformWindowVisible(_GLFWwindow* window) { return IsWindowVisible(window->win32.handle); } int _glfwPlatformWindowMaximized(_GLFWwindow* window) { return IsZoomed(window->win32.handle); } int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) { return window->win32.transparent && _glfwIsCompositionEnabledWin32(); } void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) { updateWindowStyles(window); } void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) { updateWindowStyles(window); } void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) { const HWND after = enabled ? HWND_TOPMOST : HWND_NOTOPMOST; SetWindowPos(window->win32.handle, after, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE); } void _glfwPlatformPollEvents(void) { MSG msg; HWND handle; _GLFWwindow* window; while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) { // NOTE: While GLFW does not itself post WM_QUIT, other processes // may post it to this one, for example Task Manager // HACK: Treat WM_QUIT as a close on all windows window = _glfw.windowListHead; while (window) { _glfwInputWindowCloseRequest(window); window = window->next; } } else { TranslateMessage(&msg); DispatchMessageW(&msg); } } handle = GetActiveWindow(); if (handle) { // NOTE: Shift keys on Windows tend to "stick" when both are pressed as // no key up message is generated by the first key release // The other half of this is in the handling of WM_KEYUP // HACK: Query actual key state and synthesize release events as needed window = GetPropW(handle, L"GLFW"); if (window) { const GLFWbool lshift = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1; const GLFWbool rshift = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1; if (!lshift && window->keys[GLFW_KEY_LEFT_SHIFT] == GLFW_PRESS) { const int mods = getAsyncKeyMods(); const int scancode = _glfw.win32.scancodes[GLFW_KEY_LEFT_SHIFT]; _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods); } else if (!rshift && window->keys[GLFW_KEY_RIGHT_SHIFT] == GLFW_PRESS) { const int mods = getAsyncKeyMods(); const int scancode = _glfw.win32.scancodes[GLFW_KEY_RIGHT_SHIFT]; _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods); } } } window = _glfw.win32.disabledCursorWindow; if (window) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); // NOTE: Re-center the cursor only if it has moved since the last call, // to avoid breaking glfwWaitEvents with WM_MOUSEMOVE if (window->win32.lastCursorPosX != width / 2 || window->win32.lastCursorPosY != height / 2) { _glfwPlatformSetCursorPos(window, width / 2, height / 2); } } } void _glfwPlatformWaitEvents(void) { WaitMessage(); _glfwPlatformPollEvents(); } void _glfwPlatformWaitEventsTimeout(double timeout) { MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLEVENTS); _glfwPlatformPollEvents(); } void _glfwPlatformPostEmptyEvent(void) { PostMessage(_glfw.win32.helperWindowHandle, WM_NULL, 0, 0); } void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) { POINT pos; if (GetCursorPos(&pos)) { ScreenToClient(window->win32.handle, &pos); if (xpos) *xpos = pos.x; if (ypos) *ypos = pos.y; } } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos) { POINT pos = { (int) xpos, (int) ypos }; // Store the new position so it can be recognized later window->win32.lastCursorPosX = pos.x; window->win32.lastCursorPosY = pos.y; ClientToScreen(window->win32.handle, &pos); SetCursorPos(pos.x, pos.y); } void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { if (mode == GLFW_CURSOR_DISABLED) { const RAWINPUTDEVICE rid = { 0x01, 0x02, 0, window->win32.handle }; _glfw.win32.disabledCursorWindow = window; _glfwPlatformGetCursorPos(window, &_glfw.win32.restoreCursorPosX, &_glfw.win32.restoreCursorPosY); centerCursor(window); updateClipRect(window); if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to register raw input device"); } } else if (_glfw.win32.disabledCursorWindow == window) { const RAWINPUTDEVICE rid = { 0x01, 0x02, RIDEV_REMOVE, NULL }; _glfw.win32.disabledCursorWindow = NULL; updateClipRect(NULL); _glfwPlatformSetCursorPos(window, _glfw.win32.restoreCursorPosX, _glfw.win32.restoreCursorPosY); if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to remove raw input device"); } } if (cursorInClientArea(window)) updateCursorImage(window); } const char* _glfwPlatformGetScancodeName(int scancode) { return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]]; } int _glfwPlatformGetKeyScancode(int key) { return _glfw.win32.scancodes[key]; } int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { cursor->win32.handle = (HCURSOR) createIcon(image, xhot, yhot, GLFW_FALSE); if (!cursor->win32.handle) return GLFW_FALSE; return GLFW_TRUE; } int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { cursor->win32.handle = CopyCursor(LoadCursorW(NULL, translateCursorShape(shape))); if (!cursor->win32.handle) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to create standard cursor"); return GLFW_FALSE; } return GLFW_TRUE; } void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) { if (cursor->win32.handle) DestroyIcon((HICON) cursor->win32.handle); } void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) { if (cursorInClientArea(window)) updateCursorImage(window); } void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { int characterCount; HANDLE object; WCHAR* buffer; characterCount = MultiByteToWideChar(CP_UTF8, 0, string, -1, NULL, 0); if (!characterCount) return; object = GlobalAlloc(GMEM_MOVEABLE, characterCount * sizeof(WCHAR)); if (!object) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to allocate global handle for clipboard"); return; } buffer = GlobalLock(object); if (!buffer) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to lock global handle"); GlobalFree(object); return; } MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount); GlobalUnlock(object); if (!OpenClipboard(_glfw.win32.helperWindowHandle)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard"); GlobalFree(object); return; } EmptyClipboard(); SetClipboardData(CF_UNICODETEXT, object); CloseClipboard(); } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { HANDLE object; WCHAR* buffer; if (!OpenClipboard(_glfw.win32.helperWindowHandle)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard"); return NULL; } object = GetClipboardData(CF_UNICODETEXT); if (!object) { _glfwInputErrorWin32(GLFW_FORMAT_UNAVAILABLE, "Win32: Failed to convert clipboard to string"); CloseClipboard(); return NULL; } buffer = GlobalLock(object); if (!buffer) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to lock global handle"); CloseClipboard(); return NULL; } free(_glfw.win32.clipboardString); _glfw.win32.clipboardString = _glfwCreateUTF8FromWideStringWin32(buffer); GlobalUnlock(object); CloseClipboard(); return _glfw.win32.clipboardString; } void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) { if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_win32_surface) return; extensions[0] = "VK_KHR_surface"; extensions[1] = "VK_KHR_win32_surface"; } int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily) { PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR vkGetPhysicalDeviceWin32PresentationSupportKHR = (PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR) vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWin32PresentationSupportKHR"); if (!vkGetPhysicalDeviceWin32PresentationSupportKHR) { _glfwInputError(GLFW_API_UNAVAILABLE, "Win32: Vulkan instance missing VK_KHR_win32_surface extension"); return GLFW_FALSE; } return vkGetPhysicalDeviceWin32PresentationSupportKHR(device, queuefamily); } VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface) { VkResult err; VkWin32SurfaceCreateInfoKHR sci; PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR; vkCreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR) vkGetInstanceProcAddr(instance, "vkCreateWin32SurfaceKHR"); if (!vkCreateWin32SurfaceKHR) { _glfwInputError(GLFW_API_UNAVAILABLE, "Win32: Vulkan instance missing VK_KHR_win32_surface extension"); return VK_ERROR_EXTENSION_NOT_PRESENT; } memset(&sci, 0, sizeof(sci)); sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; sci.hinstance = GetModuleHandle(NULL); sci.hwnd = window->win32.handle; err = vkCreateWin32SurfaceKHR(instance, &sci, allocator, surface); if (err) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create Vulkan surface: %s", _glfwGetVulkanResultString(err)); } return err; } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->win32.handle; } ================================================ FILE: external/GLFW/src/window.c ================================================ //======================================================================== // GLFW 3.3 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // Copyright (c) 2012 Torsten Walluhn // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused) { if (window->callbacks.focus) window->callbacks.focus((GLFWwindow*) window, focused); if (!focused) { int key, button; for (key = 0; key <= GLFW_KEY_LAST; key++) { if (window->keys[key] == GLFW_PRESS) { const int scancode = _glfwPlatformGetKeyScancode(key); _glfwInputKey(window, key, scancode, GLFW_RELEASE, 0); } } for (button = 0; button <= GLFW_MOUSE_BUTTON_LAST; button++) { if (window->mouseButtons[button] == GLFW_PRESS) _glfwInputMouseClick(window, button, GLFW_RELEASE, 0); } } } void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) { if (window->callbacks.pos) window->callbacks.pos((GLFWwindow*) window, x, y); } void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) { if (window->callbacks.size) window->callbacks.size((GLFWwindow*) window, width, height); } void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified) { if (window->callbacks.iconify) window->callbacks.iconify((GLFWwindow*) window, iconified); } void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized) { if (window->callbacks.maximize) window->callbacks.maximize((GLFWwindow*) window, maximized); } void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height) { if (window->callbacks.fbsize) window->callbacks.fbsize((GLFWwindow*) window, width, height); } void _glfwInputWindowDamage(_GLFWwindow* window) { if (window->callbacks.refresh) window->callbacks.refresh((GLFWwindow*) window); } void _glfwInputWindowCloseRequest(_GLFWwindow* window) { window->shouldClose = GLFW_TRUE; if (window->callbacks.close) window->callbacks.close((GLFWwindow*) window); } void _glfwInputWindowMonitorChange(_GLFWwindow* window, _GLFWmonitor* monitor) { window->monitor = monitor; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share) { _GLFWfbconfig fbconfig; _GLFWctxconfig ctxconfig; _GLFWwndconfig wndconfig; _GLFWwindow* window; _GLFWwindow* previous; assert(title != NULL); assert(width >= 0); assert(height >= 0); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (width <= 0 || height <= 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size %ix%i", width, height); return NULL; } fbconfig = _glfw.hints.framebuffer; ctxconfig = _glfw.hints.context; wndconfig = _glfw.hints.window; wndconfig.width = width; wndconfig.height = height; wndconfig.title = title; ctxconfig.share = (_GLFWwindow*) share; if (ctxconfig.share) { if (ctxconfig.client == GLFW_NO_API || ctxconfig.share->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return NULL; } } if (!_glfwIsValidContextConfig(&ctxconfig)) return NULL; window = calloc(1, sizeof(_GLFWwindow)); window->next = _glfw.windowListHead; _glfw.windowListHead = window; window->videoMode.width = width; window->videoMode.height = height; window->videoMode.redBits = fbconfig.redBits; window->videoMode.greenBits = fbconfig.greenBits; window->videoMode.blueBits = fbconfig.blueBits; window->videoMode.refreshRate = _glfw.hints.refreshRate; window->monitor = (_GLFWmonitor*) monitor; window->resizable = wndconfig.resizable; window->decorated = wndconfig.decorated; window->autoIconify = wndconfig.autoIconify; window->floating = wndconfig.floating; window->cursorMode = GLFW_CURSOR_NORMAL; window->minwidth = GLFW_DONT_CARE; window->minheight = GLFW_DONT_CARE; window->maxwidth = GLFW_DONT_CARE; window->maxheight = GLFW_DONT_CARE; window->numer = GLFW_DONT_CARE; window->denom = GLFW_DONT_CARE; // Save the currently current context so it can be restored later previous = _glfwPlatformGetTls(&_glfw.contextSlot); if (ctxconfig.client != GLFW_NO_API) glfwMakeContextCurrent(NULL); // Open the actual window and create its context if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig)) { glfwMakeContextCurrent((GLFWwindow*) previous); glfwDestroyWindow((GLFWwindow*) window); return NULL; } if (ctxconfig.client != GLFW_NO_API) { window->context.makeCurrent(window); // Retrieve the actual (as opposed to requested) context attributes if (!_glfwRefreshContextAttribs(&ctxconfig)) { glfwMakeContextCurrent((GLFWwindow*) previous); glfwDestroyWindow((GLFWwindow*) window); return NULL; } // Restore the previously current context (or NULL) glfwMakeContextCurrent((GLFWwindow*) previous); } if (!window->monitor) { if (wndconfig.visible) { _glfwPlatformShowWindow(window); if (wndconfig.focused) _glfwPlatformFocusWindow(window); } } return (GLFWwindow*) window; } void glfwDefaultWindowHints(void) { _GLFW_REQUIRE_INIT(); // The default is OpenGL with minimum version 1.0 memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context)); _glfw.hints.context.client = GLFW_OPENGL_API; _glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API; _glfw.hints.context.major = 1; _glfw.hints.context.minor = 0; // The default is a focused, visible, resizable window with decorations memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window)); _glfw.hints.window.resizable = GLFW_TRUE; _glfw.hints.window.visible = GLFW_TRUE; _glfw.hints.window.decorated = GLFW_TRUE; _glfw.hints.window.focused = GLFW_TRUE; _glfw.hints.window.autoIconify = GLFW_TRUE; // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil, // double buffered memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer)); _glfw.hints.framebuffer.redBits = 8; _glfw.hints.framebuffer.greenBits = 8; _glfw.hints.framebuffer.blueBits = 8; _glfw.hints.framebuffer.alphaBits = 8; _glfw.hints.framebuffer.depthBits = 24; _glfw.hints.framebuffer.stencilBits = 8; _glfw.hints.framebuffer.doublebuffer = GLFW_TRUE; // The default is to select the highest available refresh rate _glfw.hints.refreshRate = GLFW_DONT_CARE; // The default is to use full Retina resolution framebuffers _glfw.hints.window.ns.retina = GLFW_TRUE; } GLFWAPI void glfwWindowHint(int hint, int value) { _GLFW_REQUIRE_INIT(); switch (hint) { case GLFW_RED_BITS: _glfw.hints.framebuffer.redBits = value; return; case GLFW_GREEN_BITS: _glfw.hints.framebuffer.greenBits = value; return; case GLFW_BLUE_BITS: _glfw.hints.framebuffer.blueBits = value; return; case GLFW_ALPHA_BITS: _glfw.hints.framebuffer.alphaBits = value; return; case GLFW_DEPTH_BITS: _glfw.hints.framebuffer.depthBits = value; return; case GLFW_STENCIL_BITS: _glfw.hints.framebuffer.stencilBits = value; return; case GLFW_ACCUM_RED_BITS: _glfw.hints.framebuffer.accumRedBits = value; return; case GLFW_ACCUM_GREEN_BITS: _glfw.hints.framebuffer.accumGreenBits = value; return; case GLFW_ACCUM_BLUE_BITS: _glfw.hints.framebuffer.accumBlueBits = value; return; case GLFW_ACCUM_ALPHA_BITS: _glfw.hints.framebuffer.accumAlphaBits = value; return; case GLFW_AUX_BUFFERS: _glfw.hints.framebuffer.auxBuffers = value; return; case GLFW_STEREO: _glfw.hints.framebuffer.stereo = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_DOUBLEBUFFER: _glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_TRANSPARENT: _glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_SAMPLES: _glfw.hints.framebuffer.samples = value; return; case GLFW_SRGB_CAPABLE: _glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_RESIZABLE: _glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_DECORATED: _glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_FOCUSED: _glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_AUTO_ICONIFY: _glfw.hints.window.autoIconify = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_FLOATING: _glfw.hints.window.floating = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_MAXIMIZED: _glfw.hints.window.maximized = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_VISIBLE: _glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_COCOA_RETINA_FRAMEBUFFER: _glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_COCOA_FRAME_AUTOSAVE: _glfw.hints.window.ns.frame = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_COCOA_GRAPHICS_SWITCHING: _glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_CENTER_CURSOR: _glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_CLIENT_API: _glfw.hints.context.client = value; return; case GLFW_CONTEXT_CREATION_API: _glfw.hints.context.source = value; return; case GLFW_CONTEXT_VERSION_MAJOR: _glfw.hints.context.major = value; return; case GLFW_CONTEXT_VERSION_MINOR: _glfw.hints.context.minor = value; return; case GLFW_CONTEXT_ROBUSTNESS: _glfw.hints.context.robustness = value; return; case GLFW_OPENGL_FORWARD_COMPAT: _glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_OPENGL_DEBUG_CONTEXT: _glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_CONTEXT_NO_ERROR: _glfw.hints.context.noerror = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_OPENGL_PROFILE: _glfw.hints.context.profile = value; return; case GLFW_CONTEXT_RELEASE_BEHAVIOR: _glfw.hints.context.release = value; return; case GLFW_REFRESH_RATE: _glfw.hints.refreshRate = value; return; } _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint); } GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); // Allow closing of NULL (to match the behavior of free) if (window == NULL) return; // Clear all callbacks to avoid exposing a half torn-down window object memset(&window->callbacks, 0, sizeof(window->callbacks)); // The window's context must not be current on another thread when the // window is destroyed if (window == _glfwPlatformGetTls(&_glfw.contextSlot)) glfwMakeContextCurrent(NULL); _glfwPlatformDestroyWindow(window); // Unlink window from global linked list { _GLFWwindow** prev = &_glfw.windowListHead; while (*prev != window) prev = &((*prev)->next); *prev = window->next; } free(window); } GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(0); return window->shouldClose; } GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); window->shouldClose = value; } GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); assert(title != NULL); _GLFW_REQUIRE_INIT(); _glfwPlatformSetWindowTitle(window, title); } GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle, int count, const GLFWimage* images) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); assert(count >= 0); assert(count == 0 || images != NULL); _GLFW_REQUIRE_INIT(); _glfwPlatformSetWindowIcon(window, count, images); } GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); if (xpos) *xpos = 0; if (ypos) *ypos = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetWindowPos(window, xpos, ypos); } GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); if (window->monitor) return; _glfwPlatformSetWindowPos(window, xpos, ypos); } GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); if (width) *width = 0; if (height) *height = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetWindowSize(window, width, height); } GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); assert(width >= 0); assert(height >= 0); _GLFW_REQUIRE_INIT(); window->videoMode.width = width; window->videoMode.height = height; _glfwPlatformSetWindowSize(window, width, height); } GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle, int minwidth, int minheight, int maxwidth, int maxheight) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE) { if (minwidth < 0 || minheight < 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window minimum size %ix%i", minwidth, minheight); return; } } if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE) { if (maxwidth < 0 || maxheight < 0 || maxwidth < minwidth || maxheight < minheight) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window maximum size %ix%i", maxwidth, maxheight); return; } } window->minwidth = minwidth; window->minheight = minheight; window->maxwidth = maxwidth; window->maxheight = maxheight; if (window->monitor || !window->resizable) return; _glfwPlatformSetWindowSizeLimits(window, minwidth, minheight, maxwidth, maxheight); } GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); assert(numer != 0); assert(denom != 0); _GLFW_REQUIRE_INIT(); if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE) { if (numer <= 0 || denom <= 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window aspect ratio %i:%i", numer, denom); return; } } window->numer = numer; window->denom = denom; if (window->monitor || !window->resizable) return; _glfwPlatformSetWindowAspectRatio(window, numer, denom); } GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); if (width) *width = 0; if (height) *height = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetFramebufferSize(window, width, height); } GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle, int* left, int* top, int* right, int* bottom) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); if (left) *left = 0; if (top) *top = 0; if (right) *right = 0; if (bottom) *bottom = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom); } GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); _glfwPlatformIconifyWindow(window); } GLFWAPI void glfwRestoreWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); _glfwPlatformRestoreWindow(window); } GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); if (window->monitor) return; _glfwPlatformMaximizeWindow(window); } GLFWAPI void glfwShowWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); if (window->monitor) return; _glfwPlatformShowWindow(window); _glfwPlatformFocusWindow(window); } GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); _glfwPlatformRequestWindowAttention(window); } GLFWAPI void glfwHideWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); if (window->monitor) return; _glfwPlatformHideWindow(window); } GLFWAPI void glfwFocusWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); _glfwPlatformFocusWindow(window); } GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(0); switch (attrib) { case GLFW_FOCUSED: return _glfwPlatformWindowFocused(window); case GLFW_ICONIFIED: return _glfwPlatformWindowIconified(window); case GLFW_VISIBLE: return _glfwPlatformWindowVisible(window); case GLFW_MAXIMIZED: return _glfwPlatformWindowMaximized(window); case GLFW_TRANSPARENT: return _glfwPlatformFramebufferTransparent(window); case GLFW_RESIZABLE: return window->resizable; case GLFW_DECORATED: return window->decorated; case GLFW_FLOATING: return window->floating; case GLFW_AUTO_ICONIFY: return window->autoIconify; case GLFW_CLIENT_API: return window->context.client; case GLFW_CONTEXT_CREATION_API: return window->context.source; case GLFW_CONTEXT_VERSION_MAJOR: return window->context.major; case GLFW_CONTEXT_VERSION_MINOR: return window->context.minor; case GLFW_CONTEXT_REVISION: return window->context.revision; case GLFW_CONTEXT_ROBUSTNESS: return window->context.robustness; case GLFW_OPENGL_FORWARD_COMPAT: return window->context.forward; case GLFW_OPENGL_DEBUG_CONTEXT: return window->context.debug; case GLFW_OPENGL_PROFILE: return window->context.profile; case GLFW_CONTEXT_RELEASE_BEHAVIOR: return window->context.release; case GLFW_CONTEXT_NO_ERROR: return window->context.noerror; } _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib); return 0; } GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); value = value ? GLFW_TRUE : GLFW_FALSE; if (attrib == GLFW_AUTO_ICONIFY) window->autoIconify = value; else if (attrib == GLFW_RESIZABLE) { if (window->resizable == value) return; window->resizable = value; if (!window->monitor) _glfwPlatformSetWindowResizable(window, value); } else if (attrib == GLFW_DECORATED) { if (window->decorated == value) return; window->decorated = value; if (!window->monitor) _glfwPlatformSetWindowDecorated(window, value); } else if (attrib == GLFW_FLOATING) { if (window->floating == value) return; window->floating = value; if (!window->monitor) _glfwPlatformSetWindowFloating(window, value); } else _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib); } GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return (GLFWmonitor*) window->monitor; } GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh, GLFWmonitor* mh, int xpos, int ypos, int width, int height, int refreshRate) { _GLFWwindow* window = (_GLFWwindow*) wh; _GLFWmonitor* monitor = (_GLFWmonitor*) mh; assert(window != NULL); assert(width >= 0); assert(height >= 0); _GLFW_REQUIRE_INIT(); if (width <= 0 || height <= 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size %ix%i", width, height); return; } if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid refresh rate %i", refreshRate); return; } window->videoMode.width = width; window->videoMode.height = height; window->videoMode.refreshRate = refreshRate; _glfwPlatformSetWindowMonitor(window, monitor, xpos, ypos, width, height, refreshRate); } GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); window->userPointer = pointer; } GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->userPointer; } GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle, GLFWwindowposfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun); return cbfun; } GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle, GLFWwindowsizefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun); return cbfun; } GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle, GLFWwindowclosefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun); return cbfun; } GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle, GLFWwindowrefreshfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun); return cbfun; } GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle, GLFWwindowfocusfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun); return cbfun; } GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle, GLFWwindowiconifyfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun); return cbfun; } GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* handle, GLFWwindowmaximizefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.maximize, cbfun); return cbfun; } GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle, GLFWframebuffersizefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun); return cbfun; } GLFWAPI void glfwPollEvents(void) { _GLFW_REQUIRE_INIT(); _glfwPlatformPollEvents(); } GLFWAPI void glfwWaitEvents(void) { _GLFW_REQUIRE_INIT(); if (!_glfw.windowListHead) return; _glfwPlatformWaitEvents(); } GLFWAPI void glfwWaitEventsTimeout(double timeout) { _GLFW_REQUIRE_INIT(); assert(timeout == timeout); assert(timeout >= 0.0); assert(timeout <= DBL_MAX); if (timeout != timeout || timeout < 0.0 || timeout > DBL_MAX) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", timeout); return; } _glfwPlatformWaitEventsTimeout(timeout); } GLFWAPI void glfwPostEmptyEvent(void) { _GLFW_REQUIRE_INIT(); if (!_glfw.windowListHead) return; _glfwPlatformPostEmptyEvent(); } ================================================ FILE: external/GLFW/src/wl_init.c ================================================ //======================================================================== // GLFW 3.3 Wayland - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include #include #include static inline int min(int n1, int n2) { return n1 < n2 ? n1 : n2; } static void pointerHandleEnter(void* data, struct wl_pointer* pointer, uint32_t serial, struct wl_surface* surface, wl_fixed_t sx, wl_fixed_t sy) { _GLFWwindow* window = wl_surface_get_user_data(surface); _glfw.wl.pointerSerial = serial; _glfw.wl.pointerFocus = window; _glfwPlatformSetCursor(window, window->wl.currentCursor); _glfwInputCursorEnter(window, GLFW_TRUE); } static void pointerHandleLeave(void* data, struct wl_pointer* pointer, uint32_t serial, struct wl_surface* surface) { _GLFWwindow* window = _glfw.wl.pointerFocus; if (!window) return; _glfw.wl.pointerSerial = serial; _glfw.wl.pointerFocus = NULL; _glfwInputCursorEnter(window, GLFW_FALSE); } static void pointerHandleMotion(void* data, struct wl_pointer* pointer, uint32_t time, wl_fixed_t sx, wl_fixed_t sy) { _GLFWwindow* window = _glfw.wl.pointerFocus; if (!window) return; if (window->cursorMode == GLFW_CURSOR_DISABLED) return; else { window->wl.cursorPosX = wl_fixed_to_double(sx); window->wl.cursorPosY = wl_fixed_to_double(sy); } _glfwInputCursorPos(window, wl_fixed_to_double(sx), wl_fixed_to_double(sy)); } static void pointerHandleButton(void* data, struct wl_pointer* wl_pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t state) { _GLFWwindow* window = _glfw.wl.pointerFocus; int glfwButton; if (!window) return; _glfw.wl.pointerSerial = serial; /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev * codes. */ glfwButton = button - BTN_LEFT; _glfwInputMouseClick(window, glfwButton, state == WL_POINTER_BUTTON_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE, _glfw.wl.xkb.modifiers); } static void pointerHandleAxis(void* data, struct wl_pointer* wl_pointer, uint32_t time, uint32_t axis, wl_fixed_t value) { _GLFWwindow* window = _glfw.wl.pointerFocus; double scrollFactor; double x, y; if (!window) return; /* Wayland scroll events are in pointer motion coordinate space (think * two finger scroll). The factor 10 is commonly used to convert to * "scroll step means 1.0. */ scrollFactor = 1.0/10.0; switch (axis) { case WL_POINTER_AXIS_HORIZONTAL_SCROLL: x = wl_fixed_to_double(value) * scrollFactor; y = 0.0; break; case WL_POINTER_AXIS_VERTICAL_SCROLL: x = 0.0; y = wl_fixed_to_double(value) * scrollFactor; break; default: break; } _glfwInputScroll(window, x, y); } static const struct wl_pointer_listener pointerListener = { pointerHandleEnter, pointerHandleLeave, pointerHandleMotion, pointerHandleButton, pointerHandleAxis, }; static void keyboardHandleKeymap(void* data, struct wl_keyboard* keyboard, uint32_t format, int fd, uint32_t size) { struct xkb_keymap* keymap; struct xkb_state* state; struct xkb_compose_table* composeTable; struct xkb_compose_state* composeState; char* mapStr; const char* locale; if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1) { close(fd); return; } mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0); if (mapStr == MAP_FAILED) { close(fd); return; } keymap = xkb_keymap_new_from_string(_glfw.wl.xkb.context, mapStr, XKB_KEYMAP_FORMAT_TEXT_V1, 0); munmap(mapStr, size); close(fd); if (!keymap) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to compile keymap"); return; } state = xkb_state_new(keymap); if (!state) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to create XKB state"); xkb_keymap_unref(keymap); return; } // Look up the preferred locale, falling back to "C" as default. locale = getenv("LC_ALL"); if (!locale) locale = getenv("LC_CTYPE"); if (!locale) locale = getenv("LANG"); if (!locale) locale = "C"; composeTable = xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale, XKB_COMPOSE_COMPILE_NO_FLAGS); if (composeTable) { composeState = xkb_compose_state_new(composeTable, XKB_COMPOSE_STATE_NO_FLAGS); xkb_compose_table_unref(composeTable); if (composeState) _glfw.wl.xkb.composeState = composeState; else _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to create XKB compose state"); } else { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to create XKB compose table"); } xkb_keymap_unref(_glfw.wl.xkb.keymap); xkb_state_unref(_glfw.wl.xkb.state); _glfw.wl.xkb.keymap = keymap; _glfw.wl.xkb.state = state; _glfw.wl.xkb.controlMask = 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Control"); _glfw.wl.xkb.altMask = 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod1"); _glfw.wl.xkb.shiftMask = 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift"); _glfw.wl.xkb.superMask = 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4"); } static void keyboardHandleEnter(void* data, struct wl_keyboard* keyboard, uint32_t serial, struct wl_surface* surface, struct wl_array* keys) { _GLFWwindow* window = wl_surface_get_user_data(surface); _glfw.wl.keyboardFocus = window; _glfwInputWindowFocus(window, GLFW_TRUE); } static void keyboardHandleLeave(void* data, struct wl_keyboard* keyboard, uint32_t serial, struct wl_surface* surface) { _GLFWwindow* window = _glfw.wl.keyboardFocus; if (!window) return; _glfw.wl.keyboardFocus = NULL; _glfwInputWindowFocus(window, GLFW_FALSE); } static int toGLFWKeyCode(uint32_t key) { if (key < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0])) return _glfw.wl.keycodes[key]; return GLFW_KEY_UNKNOWN; } static xkb_keysym_t composeSymbol(xkb_keysym_t sym) { if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState) return sym; if (xkb_compose_state_feed(_glfw.wl.xkb.composeState, sym) != XKB_COMPOSE_FEED_ACCEPTED) return sym; switch (xkb_compose_state_get_status(_glfw.wl.xkb.composeState)) { case XKB_COMPOSE_COMPOSED: return xkb_compose_state_get_one_sym(_glfw.wl.xkb.composeState); case XKB_COMPOSE_COMPOSING: case XKB_COMPOSE_CANCELLED: return XKB_KEY_NoSymbol; case XKB_COMPOSE_NOTHING: default: return sym; } } static void inputChar(_GLFWwindow* window, uint32_t key) { uint32_t code, numSyms; long cp; const xkb_keysym_t *syms; xkb_keysym_t sym; code = key + 8; numSyms = xkb_state_key_get_syms(_glfw.wl.xkb.state, code, &syms); if (numSyms == 1) { sym = composeSymbol(syms[0]); cp = _glfwKeySym2Unicode(sym); if (cp != -1) { const int mods = _glfw.wl.xkb.modifiers; const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); _glfwInputChar(window, cp, mods, plain); } } } static void keyboardHandleKey(void* data, struct wl_keyboard* keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) { int keyCode; int action; _GLFWwindow* window = _glfw.wl.keyboardFocus; if (!window) return; keyCode = toGLFWKeyCode(key); action = state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE; _glfwInputKey(window, keyCode, key, action, _glfw.wl.xkb.modifiers); if (action == GLFW_PRESS) inputChar(window, key); } static void keyboardHandleModifiers(void* data, struct wl_keyboard* keyboard, uint32_t serial, uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group) { xkb_mod_mask_t mask; unsigned int modifiers = 0; if (!_glfw.wl.xkb.keymap) return; xkb_state_update_mask(_glfw.wl.xkb.state, modsDepressed, modsLatched, modsLocked, 0, 0, group); mask = xkb_state_serialize_mods(_glfw.wl.xkb.state, XKB_STATE_MODS_DEPRESSED | XKB_STATE_LAYOUT_DEPRESSED | XKB_STATE_MODS_LATCHED | XKB_STATE_LAYOUT_LATCHED); if (mask & _glfw.wl.xkb.controlMask) modifiers |= GLFW_MOD_CONTROL; if (mask & _glfw.wl.xkb.altMask) modifiers |= GLFW_MOD_ALT; if (mask & _glfw.wl.xkb.shiftMask) modifiers |= GLFW_MOD_SHIFT; if (mask & _glfw.wl.xkb.superMask) modifiers |= GLFW_MOD_SUPER; _glfw.wl.xkb.modifiers = modifiers; } static const struct wl_keyboard_listener keyboardListener = { keyboardHandleKeymap, keyboardHandleEnter, keyboardHandleLeave, keyboardHandleKey, keyboardHandleModifiers, }; static void seatHandleCapabilities(void* data, struct wl_seat* seat, enum wl_seat_capability caps) { if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer) { _glfw.wl.pointer = wl_seat_get_pointer(seat); wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL); } else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer) { wl_pointer_destroy(_glfw.wl.pointer); _glfw.wl.pointer = NULL; } if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard) { _glfw.wl.keyboard = wl_seat_get_keyboard(seat); wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL); } else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard) { wl_keyboard_destroy(_glfw.wl.keyboard); _glfw.wl.keyboard = NULL; } } static const struct wl_seat_listener seatListener = { seatHandleCapabilities }; static void registryHandleGlobal(void* data, struct wl_registry* registry, uint32_t name, const char* interface, uint32_t version) { if (strcmp(interface, "wl_compositor") == 0) { _glfw.wl.compositorVersion = min(3, version); _glfw.wl.compositor = wl_registry_bind(registry, name, &wl_compositor_interface, _glfw.wl.compositorVersion); } else if (strcmp(interface, "wl_shm") == 0) { _glfw.wl.shm = wl_registry_bind(registry, name, &wl_shm_interface, 1); } else if (strcmp(interface, "wl_shell") == 0) { _glfw.wl.shell = wl_registry_bind(registry, name, &wl_shell_interface, 1); } else if (strcmp(interface, "wl_output") == 0) { _glfwAddOutputWayland(name, version); } else if (strcmp(interface, "wl_seat") == 0) { if (!_glfw.wl.seat) { _glfw.wl.seat = wl_registry_bind(registry, name, &wl_seat_interface, 1); wl_seat_add_listener(_glfw.wl.seat, &seatListener, NULL); } } else if (strcmp(interface, "zwp_relative_pointer_manager_v1") == 0) { _glfw.wl.relativePointerManager = wl_registry_bind(registry, name, &zwp_relative_pointer_manager_v1_interface, 1); } else if (strcmp(interface, "zwp_pointer_constraints_v1") == 0) { _glfw.wl.pointerConstraints = wl_registry_bind(registry, name, &zwp_pointer_constraints_v1_interface, 1); } } static void registryHandleGlobalRemove(void *data, struct wl_registry *registry, uint32_t name) { } static const struct wl_registry_listener registryListener = { registryHandleGlobal, registryHandleGlobalRemove }; // Create key code translation tables // static void createKeyTables(void) { int scancode; memset(_glfw.wl.keycodes, -1, sizeof(_glfw.wl.keycodes)); memset(_glfw.wl.scancodes, -1, sizeof(_glfw.wl.scancodes)); _glfw.wl.keycodes[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT; _glfw.wl.keycodes[KEY_1] = GLFW_KEY_1; _glfw.wl.keycodes[KEY_2] = GLFW_KEY_2; _glfw.wl.keycodes[KEY_3] = GLFW_KEY_3; _glfw.wl.keycodes[KEY_4] = GLFW_KEY_4; _glfw.wl.keycodes[KEY_5] = GLFW_KEY_5; _glfw.wl.keycodes[KEY_6] = GLFW_KEY_6; _glfw.wl.keycodes[KEY_7] = GLFW_KEY_7; _glfw.wl.keycodes[KEY_8] = GLFW_KEY_8; _glfw.wl.keycodes[KEY_9] = GLFW_KEY_9; _glfw.wl.keycodes[KEY_0] = GLFW_KEY_0; _glfw.wl.keycodes[KEY_SPACE] = GLFW_KEY_SPACE; _glfw.wl.keycodes[KEY_MINUS] = GLFW_KEY_MINUS; _glfw.wl.keycodes[KEY_EQUAL] = GLFW_KEY_EQUAL; _glfw.wl.keycodes[KEY_Q] = GLFW_KEY_Q; _glfw.wl.keycodes[KEY_W] = GLFW_KEY_W; _glfw.wl.keycodes[KEY_E] = GLFW_KEY_E; _glfw.wl.keycodes[KEY_R] = GLFW_KEY_R; _glfw.wl.keycodes[KEY_T] = GLFW_KEY_T; _glfw.wl.keycodes[KEY_Y] = GLFW_KEY_Y; _glfw.wl.keycodes[KEY_U] = GLFW_KEY_U; _glfw.wl.keycodes[KEY_I] = GLFW_KEY_I; _glfw.wl.keycodes[KEY_O] = GLFW_KEY_O; _glfw.wl.keycodes[KEY_P] = GLFW_KEY_P; _glfw.wl.keycodes[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET; _glfw.wl.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET; _glfw.wl.keycodes[KEY_A] = GLFW_KEY_A; _glfw.wl.keycodes[KEY_S] = GLFW_KEY_S; _glfw.wl.keycodes[KEY_D] = GLFW_KEY_D; _glfw.wl.keycodes[KEY_F] = GLFW_KEY_F; _glfw.wl.keycodes[KEY_G] = GLFW_KEY_G; _glfw.wl.keycodes[KEY_H] = GLFW_KEY_H; _glfw.wl.keycodes[KEY_J] = GLFW_KEY_J; _glfw.wl.keycodes[KEY_K] = GLFW_KEY_K; _glfw.wl.keycodes[KEY_L] = GLFW_KEY_L; _glfw.wl.keycodes[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON; _glfw.wl.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE; _glfw.wl.keycodes[KEY_Z] = GLFW_KEY_Z; _glfw.wl.keycodes[KEY_X] = GLFW_KEY_X; _glfw.wl.keycodes[KEY_C] = GLFW_KEY_C; _glfw.wl.keycodes[KEY_V] = GLFW_KEY_V; _glfw.wl.keycodes[KEY_B] = GLFW_KEY_B; _glfw.wl.keycodes[KEY_N] = GLFW_KEY_N; _glfw.wl.keycodes[KEY_M] = GLFW_KEY_M; _glfw.wl.keycodes[KEY_COMMA] = GLFW_KEY_COMMA; _glfw.wl.keycodes[KEY_DOT] = GLFW_KEY_PERIOD; _glfw.wl.keycodes[KEY_SLASH] = GLFW_KEY_SLASH; _glfw.wl.keycodes[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH; _glfw.wl.keycodes[KEY_ESC] = GLFW_KEY_ESCAPE; _glfw.wl.keycodes[KEY_TAB] = GLFW_KEY_TAB; _glfw.wl.keycodes[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT; _glfw.wl.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT; _glfw.wl.keycodes[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL; _glfw.wl.keycodes[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL; _glfw.wl.keycodes[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT; _glfw.wl.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT; _glfw.wl.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER; _glfw.wl.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER; _glfw.wl.keycodes[KEY_MENU] = GLFW_KEY_MENU; _glfw.wl.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK; _glfw.wl.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK; _glfw.wl.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN; _glfw.wl.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK; _glfw.wl.keycodes[KEY_PAUSE] = GLFW_KEY_PAUSE; _glfw.wl.keycodes[KEY_DELETE] = GLFW_KEY_DELETE; _glfw.wl.keycodes[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE; _glfw.wl.keycodes[KEY_ENTER] = GLFW_KEY_ENTER; _glfw.wl.keycodes[KEY_HOME] = GLFW_KEY_HOME; _glfw.wl.keycodes[KEY_END] = GLFW_KEY_END; _glfw.wl.keycodes[KEY_PAGEUP] = GLFW_KEY_PAGE_UP; _glfw.wl.keycodes[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN; _glfw.wl.keycodes[KEY_INSERT] = GLFW_KEY_INSERT; _glfw.wl.keycodes[KEY_LEFT] = GLFW_KEY_LEFT; _glfw.wl.keycodes[KEY_RIGHT] = GLFW_KEY_RIGHT; _glfw.wl.keycodes[KEY_DOWN] = GLFW_KEY_DOWN; _glfw.wl.keycodes[KEY_UP] = GLFW_KEY_UP; _glfw.wl.keycodes[KEY_F1] = GLFW_KEY_F1; _glfw.wl.keycodes[KEY_F2] = GLFW_KEY_F2; _glfw.wl.keycodes[KEY_F3] = GLFW_KEY_F3; _glfw.wl.keycodes[KEY_F4] = GLFW_KEY_F4; _glfw.wl.keycodes[KEY_F5] = GLFW_KEY_F5; _glfw.wl.keycodes[KEY_F6] = GLFW_KEY_F6; _glfw.wl.keycodes[KEY_F7] = GLFW_KEY_F7; _glfw.wl.keycodes[KEY_F8] = GLFW_KEY_F8; _glfw.wl.keycodes[KEY_F9] = GLFW_KEY_F9; _glfw.wl.keycodes[KEY_F10] = GLFW_KEY_F10; _glfw.wl.keycodes[KEY_F11] = GLFW_KEY_F11; _glfw.wl.keycodes[KEY_F12] = GLFW_KEY_F12; _glfw.wl.keycodes[KEY_F13] = GLFW_KEY_F13; _glfw.wl.keycodes[KEY_F14] = GLFW_KEY_F14; _glfw.wl.keycodes[KEY_F15] = GLFW_KEY_F15; _glfw.wl.keycodes[KEY_F16] = GLFW_KEY_F16; _glfw.wl.keycodes[KEY_F17] = GLFW_KEY_F17; _glfw.wl.keycodes[KEY_F18] = GLFW_KEY_F18; _glfw.wl.keycodes[KEY_F19] = GLFW_KEY_F19; _glfw.wl.keycodes[KEY_F20] = GLFW_KEY_F20; _glfw.wl.keycodes[KEY_F21] = GLFW_KEY_F21; _glfw.wl.keycodes[KEY_F22] = GLFW_KEY_F22; _glfw.wl.keycodes[KEY_F23] = GLFW_KEY_F23; _glfw.wl.keycodes[KEY_F24] = GLFW_KEY_F24; _glfw.wl.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE; _glfw.wl.keycodes[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY; _glfw.wl.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT; _glfw.wl.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD; _glfw.wl.keycodes[KEY_KP0] = GLFW_KEY_KP_0; _glfw.wl.keycodes[KEY_KP1] = GLFW_KEY_KP_1; _glfw.wl.keycodes[KEY_KP2] = GLFW_KEY_KP_2; _glfw.wl.keycodes[KEY_KP3] = GLFW_KEY_KP_3; _glfw.wl.keycodes[KEY_KP4] = GLFW_KEY_KP_4; _glfw.wl.keycodes[KEY_KP5] = GLFW_KEY_KP_5; _glfw.wl.keycodes[KEY_KP6] = GLFW_KEY_KP_6; _glfw.wl.keycodes[KEY_KP7] = GLFW_KEY_KP_7; _glfw.wl.keycodes[KEY_KP8] = GLFW_KEY_KP_8; _glfw.wl.keycodes[KEY_KP9] = GLFW_KEY_KP_9; _glfw.wl.keycodes[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL; _glfw.wl.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL; _glfw.wl.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER; for (scancode = 0; scancode < 256; scancode++) { if (_glfw.wl.keycodes[scancode] > 0) _glfw.wl.scancodes[_glfw.wl.keycodes[scancode]] = scancode; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { _glfw.wl.display = wl_display_connect(NULL); if (!_glfw.wl.display) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to connect to display"); return GLFW_FALSE; } _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display); wl_registry_add_listener(_glfw.wl.registry, ®istryListener, NULL); createKeyTables(); _glfw.wl.xkb.context = xkb_context_new(0); if (!_glfw.wl.xkb.context) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to initialize xkb context"); return GLFW_FALSE; } // Sync so we got all registry objects wl_display_roundtrip(_glfw.wl.display); // Sync so we got all initial output events wl_display_roundtrip(_glfw.wl.display); if (!_glfwInitJoysticksLinux()) return GLFW_FALSE; _glfwInitTimerPOSIX(); if (_glfw.wl.pointer && _glfw.wl.shm) { _glfw.wl.cursorTheme = wl_cursor_theme_load(NULL, 32, _glfw.wl.shm); if (!_glfw.wl.cursorTheme) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Unable to load default cursor theme\n"); return GLFW_FALSE; } _glfw.wl.cursorSurface = wl_compositor_create_surface(_glfw.wl.compositor); } return GLFW_TRUE; } void _glfwPlatformTerminate(void) { _glfwTerminateEGL(); _glfwTerminateJoysticksLinux(); xkb_compose_state_unref(_glfw.wl.xkb.composeState); xkb_keymap_unref(_glfw.wl.xkb.keymap); xkb_state_unref(_glfw.wl.xkb.state); xkb_context_unref(_glfw.wl.xkb.context); if (_glfw.wl.cursorTheme) wl_cursor_theme_destroy(_glfw.wl.cursorTheme); if (_glfw.wl.cursorSurface) wl_surface_destroy(_glfw.wl.cursorSurface); if (_glfw.wl.compositor) wl_compositor_destroy(_glfw.wl.compositor); if (_glfw.wl.shm) wl_shm_destroy(_glfw.wl.shm); if (_glfw.wl.shell) wl_shell_destroy(_glfw.wl.shell); if (_glfw.wl.pointer) wl_pointer_destroy(_glfw.wl.pointer); if (_glfw.wl.keyboard) wl_keyboard_destroy(_glfw.wl.keyboard); if (_glfw.wl.seat) wl_seat_destroy(_glfw.wl.seat); if (_glfw.wl.relativePointerManager) zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager); if (_glfw.wl.pointerConstraints) zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints); if (_glfw.wl.registry) wl_registry_destroy(_glfw.wl.registry); if (_glfw.wl.display) { wl_display_flush(_glfw.wl.display); wl_display_disconnect(_glfw.wl.display); } } const char* _glfwPlatformGetVersionString(void) { return _GLFW_VERSION_NUMBER " Wayland EGL" #if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) " clock_gettime" #else " gettimeofday" #endif " evdev" #if defined(_GLFW_BUILD_DLL) " shared" #endif ; } ================================================ FILE: external/GLFW/src/wl_monitor.c ================================================ //======================================================================== // GLFW 3.3 Wayland - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include static void geometry(void* data, struct wl_output* output, int32_t x, int32_t y, int32_t physicalWidth, int32_t physicalHeight, int32_t subpixel, const char* make, const char* model, int32_t transform) { struct _GLFWmonitor *monitor = data; char name[1024]; monitor->wl.x = x; monitor->wl.y = y; monitor->widthMM = physicalWidth; monitor->heightMM = physicalHeight; snprintf(name, sizeof(name), "%s %s", make, model); monitor->name = strdup(name); } static void mode(void* data, struct wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) { struct _GLFWmonitor *monitor = data; GLFWvidmode mode; mode.width = width; mode.height = height; mode.redBits = 8; mode.greenBits = 8; mode.blueBits = 8; mode.refreshRate = refresh / 1000; monitor->modeCount++; monitor->modes = realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode)); monitor->modes[monitor->modeCount - 1] = mode; if (flags & WL_OUTPUT_MODE_CURRENT) monitor->wl.currentMode = monitor->modeCount - 1; } static void done(void* data, struct wl_output* output) { struct _GLFWmonitor *monitor = data; _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); } static void scale(void* data, struct wl_output* output, int32_t factor) { struct _GLFWmonitor *monitor = data; monitor->wl.scale = factor; } static const struct wl_output_listener outputListener = { geometry, mode, done, scale, }; ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// void _glfwAddOutputWayland(uint32_t name, uint32_t version) { _GLFWmonitor *monitor; struct wl_output *output; if (version < 2) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Unsupported output interface version"); return; } // The actual name of this output will be set in the geometry handler. monitor = _glfwAllocMonitor(NULL, 0, 0); output = wl_registry_bind(_glfw.wl.registry, name, &wl_output_interface, 2); if (!output) { _glfwFreeMonitor(monitor); return; } monitor->wl.scale = 1; monitor->wl.output = output; wl_output_add_listener(output, &outputListener, monitor); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { if (xpos) *xpos = monitor->wl.x; if (ypos) *ypos = monitor->wl.y; } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) { *found = monitor->modeCount; return monitor->modes; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { *mode = monitor->modes[monitor->wl.currentMode]; } void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { // TODO _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Gamma ramp getting not supported yet"); } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { // TODO _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Gamma ramp setting not supported yet"); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return monitor->wl.output; } ================================================ FILE: external/GLFW/src/wl_platform.h ================================================ //======================================================================== // GLFW 3.3 Wayland - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #include #include #include typedef VkFlags VkWaylandSurfaceCreateFlagsKHR; typedef struct VkWaylandSurfaceCreateInfoKHR { VkStructureType sType; const void* pNext; VkWaylandSurfaceCreateFlagsKHR flags; struct wl_display* display; struct wl_surface* surface; } VkWaylandSurfaceCreateInfoKHR; typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*); #include "posix_thread.h" #include "posix_time.h" #include "linux_joystick.h" #include "xkb_unicode.h" #include "egl_context.h" #include "osmesa_context.h" #include "wayland-relative-pointer-unstable-v1-client-protocol.h" #include "wayland-pointer-constraints-unstable-v1-client-protocol.h" #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) #define _glfw_dlclose(handle) dlclose(handle) #define _glfw_dlsym(handle, name) dlsym(handle, name) #define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->wl.native) #define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.wl.display) #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWayland wl #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWayland wl #define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWayland wl #define _GLFW_PLATFORM_CONTEXT_STATE #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE // Wayland-specific per-window data // typedef struct _GLFWwindowWayland { int width, height; GLFWbool visible; GLFWbool maximized; GLFWbool transparent; struct wl_surface* surface; struct wl_egl_window* native; struct wl_shell_surface* shellSurface; struct wl_callback* callback; _GLFWcursor* currentCursor; double cursorPosX, cursorPosY; char* title; // We need to track the monitors the window spans on to calculate the // optimal scaling factor. int scale; _GLFWmonitor** monitors; int monitorsCount; int monitorsSize; struct { struct zwp_relative_pointer_v1* relativePointer; struct zwp_locked_pointer_v1* lockedPointer; } pointerLock; } _GLFWwindowWayland; // Wayland-specific global data // typedef struct _GLFWlibraryWayland { struct wl_display* display; struct wl_registry* registry; struct wl_compositor* compositor; struct wl_shell* shell; struct wl_shm* shm; struct wl_seat* seat; struct wl_pointer* pointer; struct wl_keyboard* keyboard; struct zwp_relative_pointer_manager_v1* relativePointerManager; struct zwp_pointer_constraints_v1* pointerConstraints; int compositorVersion; struct wl_cursor_theme* cursorTheme; struct wl_surface* cursorSurface; uint32_t pointerSerial; short int keycodes[256]; short int scancodes[GLFW_KEY_LAST + 1]; struct { struct xkb_context* context; struct xkb_keymap* keymap; struct xkb_state* state; struct xkb_compose_state* composeState; xkb_mod_mask_t controlMask; xkb_mod_mask_t altMask; xkb_mod_mask_t shiftMask; xkb_mod_mask_t superMask; unsigned int modifiers; } xkb; _GLFWwindow* pointerFocus; _GLFWwindow* keyboardFocus; } _GLFWlibraryWayland; // Wayland-specific per-monitor data // typedef struct _GLFWmonitorWayland { struct wl_output* output; int currentMode; int x; int y; int scale; } _GLFWmonitorWayland; // Wayland-specific per-cursor data // typedef struct _GLFWcursorWayland { struct wl_cursor_image* image; struct wl_buffer* buffer; int width, height; int xhot, yhot; } _GLFWcursorWayland; void _glfwAddOutputWayland(uint32_t name, uint32_t version); ================================================ FILE: external/GLFW/src/wl_window.c ================================================ //======================================================================== // GLFW 3.3 Wayland - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define _GNU_SOURCE #include "internal.h" #include #include #include #include #include #include #include #include #include #include static void handlePing(void* data, struct wl_shell_surface* shellSurface, uint32_t serial) { wl_shell_surface_pong(shellSurface, serial); } static void handleConfigure(void* data, struct wl_shell_surface* shellSurface, uint32_t edges, int32_t width, int32_t height) { _GLFWwindow* window = data; float aspectRatio; float targetRatio; if (!window->monitor) { if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) { aspectRatio = (float)width / (float)height; targetRatio = (float)window->numer / (float)window->denom; if (aspectRatio < targetRatio) height = width / targetRatio; else if (aspectRatio > targetRatio) width = height * targetRatio; } if (window->minwidth != GLFW_DONT_CARE && width < window->minwidth) width = window->minwidth; else if (window->maxwidth != GLFW_DONT_CARE && width > window->maxwidth) width = window->maxwidth; if (window->minheight != GLFW_DONT_CARE && height < window->minheight) height = window->minheight; else if (window->maxheight != GLFW_DONT_CARE && height > window->maxheight) height = window->maxheight; } _glfwInputWindowSize(window, width, height); _glfwPlatformSetWindowSize(window, width, height); _glfwInputWindowDamage(window); } static void handlePopupDone(void* data, struct wl_shell_surface* shellSurface) { } static const struct wl_shell_surface_listener shellSurfaceListener = { handlePing, handleConfigure, handlePopupDone }; static void checkScaleChange(_GLFWwindow* window) { int scaledWidth, scaledHeight; int scale = 1; int i; int monitorScale; // Check if we will be able to set the buffer scale or not. if (_glfw.wl.compositorVersion < 3) return; // Get the scale factor from the highest scale monitor. for (i = 0; i < window->wl.monitorsCount; ++i) { monitorScale = window->wl.monitors[i]->wl.scale; if (scale < monitorScale) scale = monitorScale; } // Only change the framebuffer size if the scale changed. if (scale != window->wl.scale) { window->wl.scale = scale; scaledWidth = window->wl.width * scale; scaledHeight = window->wl.height * scale; wl_surface_set_buffer_scale(window->wl.surface, scale); wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0); _glfwInputFramebufferSize(window, scaledWidth, scaledHeight); } } static void handleEnter(void *data, struct wl_surface *surface, struct wl_output *output) { _GLFWwindow* window = data; _GLFWmonitor* monitor = wl_output_get_user_data(output); if (window->wl.monitorsCount + 1 > window->wl.monitorsSize) { ++window->wl.monitorsSize; window->wl.monitors = realloc(window->wl.monitors, window->wl.monitorsSize * sizeof(_GLFWmonitor*)); } window->wl.monitors[window->wl.monitorsCount++] = monitor; checkScaleChange(window); } static void handleLeave(void *data, struct wl_surface *surface, struct wl_output *output) { _GLFWwindow* window = data; _GLFWmonitor* monitor = wl_output_get_user_data(output); GLFWbool found; int i; for (i = 0, found = GLFW_FALSE; i < window->wl.monitorsCount - 1; ++i) { if (monitor == window->wl.monitors[i]) found = GLFW_TRUE; if (found) window->wl.monitors[i] = window->wl.monitors[i + 1]; } window->wl.monitors[--window->wl.monitorsCount] = NULL; checkScaleChange(window); } static const struct wl_surface_listener surfaceListener = { handleEnter, handleLeave }; // Makes the surface considered as XRGB instead of ARGB. static void setOpaqueRegion(_GLFWwindow* window) { struct wl_region* region; region = wl_compositor_create_region(_glfw.wl.compositor); if (!region) return; wl_region_add(region, 0, 0, window->wl.width, window->wl.height); wl_surface_set_opaque_region(window->wl.surface, region); wl_surface_commit(window->wl.surface); wl_region_destroy(region); } static GLFWbool createSurface(_GLFWwindow* window, const _GLFWwndconfig* wndconfig) { window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor); if (!window->wl.surface) return GLFW_FALSE; wl_surface_add_listener(window->wl.surface, &surfaceListener, window); wl_surface_set_user_data(window->wl.surface, window); window->wl.native = wl_egl_window_create(window->wl.surface, wndconfig->width, wndconfig->height); if (!window->wl.native) return GLFW_FALSE; window->wl.width = wndconfig->width; window->wl.height = wndconfig->height; window->wl.scale = 1; if (!window->wl.transparent) setOpaqueRegion(window); return GLFW_TRUE; } static GLFWbool createShellSurface(_GLFWwindow* window) { window->wl.shellSurface = wl_shell_get_shell_surface(_glfw.wl.shell, window->wl.surface); if (!window->wl.shellSurface) return GLFW_FALSE; wl_shell_surface_add_listener(window->wl.shellSurface, &shellSurfaceListener, window); if (window->wl.title) wl_shell_surface_set_title(window->wl.shellSurface, window->wl.title); if (window->monitor) { wl_shell_surface_set_fullscreen( window->wl.shellSurface, WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT, 0, window->monitor->wl.output); } else if (window->wl.maximized) { wl_shell_surface_set_maximized(window->wl.shellSurface, NULL); } else { wl_shell_surface_set_toplevel(window->wl.shellSurface); } wl_surface_commit(window->wl.surface); return GLFW_TRUE; } static int createTmpfileCloexec(char* tmpname) { int fd; fd = mkostemp(tmpname, O_CLOEXEC); if (fd >= 0) unlink(tmpname); return fd; } static void handleEvents(int timeout) { struct wl_display* display = _glfw.wl.display; struct pollfd fds[] = { { wl_display_get_fd(display), POLLIN }, }; while (wl_display_prepare_read(display) != 0) wl_display_dispatch_pending(display); // If an error different from EAGAIN happens, we have likely been // disconnected from the Wayland session, try to handle that the best we // can. if (wl_display_flush(display) < 0 && errno != EAGAIN) { _GLFWwindow* window = _glfw.windowListHead; while (window) { _glfwInputWindowCloseRequest(window); window = window->next; } wl_display_cancel_read(display); return; } if (poll(fds, 1, timeout) > 0) { wl_display_read_events(display); wl_display_dispatch_pending(display); } else { wl_display_cancel_read(display); } } /* * Create a new, unique, anonymous file of the given size, and * return the file descriptor for it. The file descriptor is set * CLOEXEC. The file is immediately suitable for mmap()'ing * the given size at offset zero. * * The file should not have a permanent backing store like a disk, * but may have if XDG_RUNTIME_DIR is not properly implemented in OS. * * The file name is deleted from the file system. * * The file is suitable for buffer sharing between processes by * transmitting the file descriptor over Unix sockets using the * SCM_RIGHTS methods. * * posix_fallocate() is used to guarantee that disk space is available * for the file at the given size. If disk space is insufficent, errno * is set to ENOSPC. If posix_fallocate() is not supported, program may * receive SIGBUS on accessing mmap()'ed file contents instead. */ int createAnonymousFile(off_t size) { static const char template[] = "/glfw-shared-XXXXXX"; const char* path; char* name; int fd; int ret; path = getenv("XDG_RUNTIME_DIR"); if (!path) { errno = ENOENT; return -1; } name = calloc(strlen(path) + sizeof(template), 1); strcpy(name, path); strcat(name, template); fd = createTmpfileCloexec(name); free(name); if (fd < 0) return -1; ret = posix_fallocate(fd, 0, size); if (ret != 0) { close(fd); errno = ret; return -1; } return fd; } // Translates a GLFW standard cursor to a theme cursor name // static char *translateCursorShape(int shape) { switch (shape) { case GLFW_ARROW_CURSOR: return "left_ptr"; case GLFW_IBEAM_CURSOR: return "xterm"; case GLFW_CROSSHAIR_CURSOR: return "crosshair"; case GLFW_HAND_CURSOR: return "grabbing"; case GLFW_HRESIZE_CURSOR: return "sb_h_double_arrow"; case GLFW_VRESIZE_CURSOR: return "sb_v_double_arrow"; } return NULL; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { window->wl.transparent = fbconfig->transparent; if (!createSurface(window, wndconfig)) return GLFW_FALSE; if (ctxconfig->client != GLFW_NO_API) { if (ctxconfig->source == GLFW_EGL_CONTEXT_API || ctxconfig->source == GLFW_NATIVE_CONTEXT_API) { if (!_glfwInitEGL()) return GLFW_FALSE; if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) { if (!_glfwInitOSMesa()) return GLFW_FALSE; if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } } if (wndconfig->title) window->wl.title = strdup(wndconfig->title); if (wndconfig->visible) { if (!createShellSurface(window)) return GLFW_FALSE; window->wl.visible = GLFW_TRUE; } else { window->wl.shellSurface = NULL; window->wl.visible = GLFW_FALSE; } window->wl.currentCursor = NULL; window->wl.monitors = calloc(1, sizeof(_GLFWmonitor*)); window->wl.monitorsCount = 0; window->wl.monitorsSize = 1; return GLFW_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (window == _glfw.wl.pointerFocus) { _glfw.wl.pointerFocus = NULL; _glfwInputCursorEnter(window, GLFW_FALSE); } if (window == _glfw.wl.keyboardFocus) { _glfw.wl.keyboardFocus = NULL; _glfwInputWindowFocus(window, GLFW_FALSE); } if (window->context.destroy) window->context.destroy(window); if (window->wl.native) wl_egl_window_destroy(window->wl.native); if (window->wl.shellSurface) wl_shell_surface_destroy(window->wl.shellSurface); if (window->wl.surface) wl_surface_destroy(window->wl.surface); free(window->wl.title); free(window->wl.monitors); } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { if (window->wl.title) free(window->wl.title); window->wl.title = strdup(title); if (window->wl.shellSurface) wl_shell_surface_set_title(window->wl.shellSurface, title); } void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Setting window icon not supported"); } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { // A Wayland client is not aware of its position, so just warn and leave it // as (0, 0) _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Window position retrieval not supported"); } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { // A Wayland client can not set its position, so just warn _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Window position setting not supported"); } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->wl.width; if (height) *height = window->wl.height; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { int scaledWidth = width * window->wl.scale; int scaledHeight = height * window->wl.scale; window->wl.width = width; window->wl.height = height; wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0); if (!window->wl.transparent) setOpaqueRegion(window); _glfwInputFramebufferSize(window, scaledWidth, scaledHeight); } void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight) { // TODO: find out how to trigger a resize. // The actual limits are checked in the wl_shell_surface::configure handler. } void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) { // TODO: find out how to trigger a resize. // The actual limits are checked in the wl_shell_surface::configure handler. } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { _glfwPlatformGetWindowSize(window, width, height); *width *= window->wl.scale; *height *= window->wl.scale; } void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { // TODO: will need a proper implementation once decorations are // implemented, but for now just leave everything as 0. } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { // TODO: move to xdg_shell instead of wl_shell. _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Iconify window not supported"); } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { // TODO: also do the same for iconified. if (window->monitor || window->wl.maximized) { if (window->wl.shellSurface) wl_shell_surface_set_toplevel(window->wl.shellSurface); window->wl.maximized = GLFW_FALSE; } } void _glfwPlatformMaximizeWindow(_GLFWwindow* window) { if (!window->monitor && !window->wl.maximized) { if (window->wl.shellSurface) { // Let the compositor select the best output. wl_shell_surface_set_maximized(window->wl.shellSurface, NULL); } window->wl.maximized = GLFW_TRUE; } } void _glfwPlatformShowWindow(_GLFWwindow* window) { if (!window->monitor) { if (!window->wl.shellSurface) createShellSurface(window); window->wl.visible = GLFW_TRUE; } } void _glfwPlatformHideWindow(_GLFWwindow* window) { if (!window->monitor) { if (window->wl.shellSurface) wl_shell_surface_destroy(window->wl.shellSurface); window->wl.visible = GLFW_FALSE; } } void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) { // TODO _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Window attention request not implemented yet"); } void _glfwPlatformFocusWindow(_GLFWwindow* window) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Focusing a window requires user interaction"); } void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate) { if (monitor) { wl_shell_surface_set_fullscreen( window->wl.shellSurface, WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT, refreshRate * 1000, // Convert Hz to mHz. monitor->wl.output); } else { wl_shell_surface_set_toplevel(window->wl.shellSurface); } _glfwInputWindowMonitorChange(window, monitor); } int _glfwPlatformWindowFocused(_GLFWwindow* window) { return _glfw.wl.keyboardFocus == window; } int _glfwPlatformWindowIconified(_GLFWwindow* window) { // TODO: move to xdg_shell, wl_shell doesn't have any iconified concept. return GLFW_FALSE; } int _glfwPlatformWindowVisible(_GLFWwindow* window) { return window->wl.visible; } int _glfwPlatformWindowMaximized(_GLFWwindow* window) { return window->wl.maximized; } int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) { return window->wl.transparent; } void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) { // TODO _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Window attribute setting not implemented yet"); } void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) { // TODO _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Window attribute setting not implemented yet"); } void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) { // TODO _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Window attribute setting not implemented yet"); } void _glfwPlatformPollEvents(void) { handleEvents(0); } void _glfwPlatformWaitEvents(void) { handleEvents(-1); } void _glfwPlatformWaitEventsTimeout(double timeout) { handleEvents((int) (timeout * 1e3)); } void _glfwPlatformPostEmptyEvent(void) { wl_display_sync(_glfw.wl.display); } void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) { if (xpos) *xpos = window->wl.cursorPosX; if (ypos) *ypos = window->wl.cursorPosY; } static GLFWbool isPointerLocked(_GLFWwindow* window); void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) { if (isPointerLocked(window)) { zwp_locked_pointer_v1_set_cursor_position_hint( window->wl.pointerLock.lockedPointer, wl_fixed_from_double(x), wl_fixed_from_double(y)); wl_surface_commit(window->wl.surface); } } void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { _glfwPlatformSetCursor(window, window->wl.currentCursor); } const char* _glfwPlatformGetScancodeName(int scancode) { // TODO return NULL; } int _glfwPlatformGetKeyScancode(int key) { return _glfw.wl.scancodes[key]; } int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { struct wl_shm_pool* pool; int stride = image->width * 4; int length = image->width * image->height * 4; void* data; int fd, i; fd = createAnonymousFile(length); if (fd < 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Creating a buffer file for %d B failed: %m", length); return GLFW_FALSE; } data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); if (data == MAP_FAILED) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Cursor mmap failed: %m"); close(fd); return GLFW_FALSE; } pool = wl_shm_create_pool(_glfw.wl.shm, fd, length); close(fd); unsigned char* source = (unsigned char*) image->pixels; unsigned char* target = data; for (i = 0; i < image->width * image->height; i++, source += 4) { unsigned int alpha = source[3]; *target++ = (unsigned char) ((source[2] * alpha) / 255); *target++ = (unsigned char) ((source[1] * alpha) / 255); *target++ = (unsigned char) ((source[0] * alpha) / 255); *target++ = (unsigned char) alpha; } cursor->wl.buffer = wl_shm_pool_create_buffer(pool, 0, image->width, image->height, stride, WL_SHM_FORMAT_ARGB8888); munmap(data, length); wl_shm_pool_destroy(pool); cursor->wl.width = image->width; cursor->wl.height = image->height; cursor->wl.xhot = xhot; cursor->wl.yhot = yhot; return GLFW_TRUE; } int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { struct wl_cursor* standardCursor; standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, translateCursorShape(shape)); if (!standardCursor) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Standard cursor \"%s\" not found", translateCursorShape(shape)); return GLFW_FALSE; } cursor->wl.image = standardCursor->images[0]; return GLFW_TRUE; } void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) { // If it's a standard cursor we don't need to do anything here if (cursor->wl.image) return; if (cursor->wl.buffer) wl_buffer_destroy(cursor->wl.buffer); } static void handleRelativeMotion(void* data, struct zwp_relative_pointer_v1* pointer, uint32_t timeHi, uint32_t timeLo, wl_fixed_t dx, wl_fixed_t dy, wl_fixed_t dxUnaccel, wl_fixed_t dyUnaccel) { _GLFWwindow* window = data; if (window->cursorMode != GLFW_CURSOR_DISABLED) return; _glfwInputCursorPos(window, window->virtualCursorPosX + wl_fixed_to_double(dxUnaccel), window->virtualCursorPosY + wl_fixed_to_double(dyUnaccel)); } static const struct zwp_relative_pointer_v1_listener relativePointerListener = { handleRelativeMotion }; static void handleLocked(void* data, struct zwp_locked_pointer_v1* lockedPointer) { } static void unlockPointer(_GLFWwindow* window) { struct zwp_relative_pointer_v1* relativePointer = window->wl.pointerLock.relativePointer; struct zwp_locked_pointer_v1* lockedPointer = window->wl.pointerLock.lockedPointer; zwp_relative_pointer_v1_destroy(relativePointer); zwp_locked_pointer_v1_destroy(lockedPointer); window->wl.pointerLock.relativePointer = NULL; window->wl.pointerLock.lockedPointer = NULL; } static void lockPointer(_GLFWwindow* window); static void handleUnlocked(void* data, struct zwp_locked_pointer_v1* lockedPointer) { } static const struct zwp_locked_pointer_v1_listener lockedPointerListener = { handleLocked, handleUnlocked }; static void lockPointer(_GLFWwindow* window) { struct zwp_relative_pointer_v1* relativePointer; struct zwp_locked_pointer_v1* lockedPointer; if (!_glfw.wl.relativePointerManager) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: no relative pointer manager"); return; } relativePointer = zwp_relative_pointer_manager_v1_get_relative_pointer( _glfw.wl.relativePointerManager, _glfw.wl.pointer); zwp_relative_pointer_v1_add_listener(relativePointer, &relativePointerListener, window); lockedPointer = zwp_pointer_constraints_v1_lock_pointer( _glfw.wl.pointerConstraints, window->wl.surface, _glfw.wl.pointer, NULL, ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT); zwp_locked_pointer_v1_add_listener(lockedPointer, &lockedPointerListener, window); window->wl.pointerLock.relativePointer = relativePointer; window->wl.pointerLock.lockedPointer = lockedPointer; wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial, NULL, 0, 0); } static GLFWbool isPointerLocked(_GLFWwindow* window) { return window->wl.pointerLock.lockedPointer != NULL; } void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) { struct wl_buffer* buffer; struct wl_cursor* defaultCursor; struct wl_cursor_image* image; struct wl_surface* surface = _glfw.wl.cursorSurface; if (!_glfw.wl.pointer) return; window->wl.currentCursor = cursor; // If we're not in the correct window just save the cursor // the next time the pointer enters the window the cursor will change if (window != _glfw.wl.pointerFocus) return; // Unlock possible pointer lock if no longer disabled. if (window->cursorMode != GLFW_CURSOR_DISABLED && isPointerLocked(window)) unlockPointer(window); if (window->cursorMode == GLFW_CURSOR_NORMAL) { if (cursor) image = cursor->wl.image; else { defaultCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, "left_ptr"); if (!defaultCursor) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Standard cursor not found"); return; } image = defaultCursor->images[0]; } if (image) { buffer = wl_cursor_image_get_buffer(image); if (!buffer) return; wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial, surface, image->hotspot_x, image->hotspot_y); wl_surface_attach(surface, buffer, 0, 0); wl_surface_damage(surface, 0, 0, image->width, image->height); wl_surface_commit(surface); } else { wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial, surface, cursor->wl.xhot, cursor->wl.yhot); wl_surface_attach(surface, cursor->wl.buffer, 0, 0); wl_surface_damage(surface, 0, 0, cursor->wl.width, cursor->wl.height); wl_surface_commit(surface); } } else if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (!isPointerLocked(window)) lockPointer(window); } else if (window->cursorMode == GLFW_CURSOR_HIDDEN) { wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial, NULL, 0, 0); } } void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { // TODO _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Clipboard setting not implemented yet"); } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { // TODO _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Clipboard getting not implemented yet"); return NULL; } void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) { if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_wayland_surface) return; extensions[0] = "VK_KHR_surface"; extensions[1] = "VK_KHR_wayland_surface"; } int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily) { PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR vkGetPhysicalDeviceWaylandPresentationSupportKHR = (PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR) vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWaylandPresentationSupportKHR"); if (!vkGetPhysicalDeviceWaylandPresentationSupportKHR) { _glfwInputError(GLFW_API_UNAVAILABLE, "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension"); return VK_NULL_HANDLE; } return vkGetPhysicalDeviceWaylandPresentationSupportKHR(device, queuefamily, _glfw.wl.display); } VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface) { VkResult err; VkWaylandSurfaceCreateInfoKHR sci; PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR; vkCreateWaylandSurfaceKHR = (PFN_vkCreateWaylandSurfaceKHR) vkGetInstanceProcAddr(instance, "vkCreateWaylandSurfaceKHR"); if (!vkCreateWaylandSurfaceKHR) { _glfwInputError(GLFW_API_UNAVAILABLE, "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension"); return VK_ERROR_EXTENSION_NOT_PRESENT; } memset(&sci, 0, sizeof(sci)); sci.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR; sci.display = _glfw.wl.display; sci.surface = window->wl.surface; err = vkCreateWaylandSurfaceKHR(instance, &sci, allocator, surface); if (err) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to create Vulkan surface: %s", _glfwGetVulkanResultString(err)); } return err; } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI struct wl_display* glfwGetWaylandDisplay(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return _glfw.wl.display; } GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->wl.surface; } ================================================ FILE: external/GLFW/src/x11_init.c ================================================ //======================================================================== // GLFW 3.3 X11 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include // Translate an X11 key code to a GLFW key code. // static int translateKeyCode(int scancode) { int keySym; // Valid key code range is [8,255], according to the Xlib manual if (scancode < 8 || scancode > 255) return GLFW_KEY_UNKNOWN; if (_glfw.x11.xkb.available) { // Try secondary keysym, for numeric keypad keys // Note: This way we always force "NumLock = ON", which is intentional // since the returned key code should correspond to a physical // location. keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 1); switch (keySym) { case XK_KP_0: return GLFW_KEY_KP_0; case XK_KP_1: return GLFW_KEY_KP_1; case XK_KP_2: return GLFW_KEY_KP_2; case XK_KP_3: return GLFW_KEY_KP_3; case XK_KP_4: return GLFW_KEY_KP_4; case XK_KP_5: return GLFW_KEY_KP_5; case XK_KP_6: return GLFW_KEY_KP_6; case XK_KP_7: return GLFW_KEY_KP_7; case XK_KP_8: return GLFW_KEY_KP_8; case XK_KP_9: return GLFW_KEY_KP_9; case XK_KP_Separator: case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL; case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; case XK_KP_Enter: return GLFW_KEY_KP_ENTER; default: break; } // Now try primary keysym for function keys (non-printable keys) // These should not depend on the current keyboard layout keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0); } else { int dummy; KeySym* keySyms; keySyms = XGetKeyboardMapping(_glfw.x11.display, scancode, 1, &dummy); keySym = keySyms[0]; XFree(keySyms); } switch (keySym) { case XK_Escape: return GLFW_KEY_ESCAPE; case XK_Tab: return GLFW_KEY_TAB; case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT; case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT; case XK_Control_L: return GLFW_KEY_LEFT_CONTROL; case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL; case XK_Meta_L: case XK_Alt_L: return GLFW_KEY_LEFT_ALT; case XK_Mode_switch: // Mapped to Alt_R on many keyboards case XK_ISO_Level3_Shift: // AltGr on at least some machines case XK_Meta_R: case XK_Alt_R: return GLFW_KEY_RIGHT_ALT; case XK_Super_L: return GLFW_KEY_LEFT_SUPER; case XK_Super_R: return GLFW_KEY_RIGHT_SUPER; case XK_Menu: return GLFW_KEY_MENU; case XK_Num_Lock: return GLFW_KEY_NUM_LOCK; case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK; case XK_Print: return GLFW_KEY_PRINT_SCREEN; case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK; case XK_Pause: return GLFW_KEY_PAUSE; case XK_Delete: return GLFW_KEY_DELETE; case XK_BackSpace: return GLFW_KEY_BACKSPACE; case XK_Return: return GLFW_KEY_ENTER; case XK_Home: return GLFW_KEY_HOME; case XK_End: return GLFW_KEY_END; case XK_Page_Up: return GLFW_KEY_PAGE_UP; case XK_Page_Down: return GLFW_KEY_PAGE_DOWN; case XK_Insert: return GLFW_KEY_INSERT; case XK_Left: return GLFW_KEY_LEFT; case XK_Right: return GLFW_KEY_RIGHT; case XK_Down: return GLFW_KEY_DOWN; case XK_Up: return GLFW_KEY_UP; case XK_F1: return GLFW_KEY_F1; case XK_F2: return GLFW_KEY_F2; case XK_F3: return GLFW_KEY_F3; case XK_F4: return GLFW_KEY_F4; case XK_F5: return GLFW_KEY_F5; case XK_F6: return GLFW_KEY_F6; case XK_F7: return GLFW_KEY_F7; case XK_F8: return GLFW_KEY_F8; case XK_F9: return GLFW_KEY_F9; case XK_F10: return GLFW_KEY_F10; case XK_F11: return GLFW_KEY_F11; case XK_F12: return GLFW_KEY_F12; case XK_F13: return GLFW_KEY_F13; case XK_F14: return GLFW_KEY_F14; case XK_F15: return GLFW_KEY_F15; case XK_F16: return GLFW_KEY_F16; case XK_F17: return GLFW_KEY_F17; case XK_F18: return GLFW_KEY_F18; case XK_F19: return GLFW_KEY_F19; case XK_F20: return GLFW_KEY_F20; case XK_F21: return GLFW_KEY_F21; case XK_F22: return GLFW_KEY_F22; case XK_F23: return GLFW_KEY_F23; case XK_F24: return GLFW_KEY_F24; case XK_F25: return GLFW_KEY_F25; // Numeric keypad case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE; case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY; case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT; case XK_KP_Add: return GLFW_KEY_KP_ADD; // These should have been detected in secondary keysym test above! case XK_KP_Insert: return GLFW_KEY_KP_0; case XK_KP_End: return GLFW_KEY_KP_1; case XK_KP_Down: return GLFW_KEY_KP_2; case XK_KP_Page_Down: return GLFW_KEY_KP_3; case XK_KP_Left: return GLFW_KEY_KP_4; case XK_KP_Right: return GLFW_KEY_KP_6; case XK_KP_Home: return GLFW_KEY_KP_7; case XK_KP_Up: return GLFW_KEY_KP_8; case XK_KP_Page_Up: return GLFW_KEY_KP_9; case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL; case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; case XK_KP_Enter: return GLFW_KEY_KP_ENTER; // Last resort: Check for printable keys (should not happen if the XKB // extension is available). This will give a layout dependent mapping // (which is wrong, and we may miss some keys, especially on non-US // keyboards), but it's better than nothing... case XK_a: return GLFW_KEY_A; case XK_b: return GLFW_KEY_B; case XK_c: return GLFW_KEY_C; case XK_d: return GLFW_KEY_D; case XK_e: return GLFW_KEY_E; case XK_f: return GLFW_KEY_F; case XK_g: return GLFW_KEY_G; case XK_h: return GLFW_KEY_H; case XK_i: return GLFW_KEY_I; case XK_j: return GLFW_KEY_J; case XK_k: return GLFW_KEY_K; case XK_l: return GLFW_KEY_L; case XK_m: return GLFW_KEY_M; case XK_n: return GLFW_KEY_N; case XK_o: return GLFW_KEY_O; case XK_p: return GLFW_KEY_P; case XK_q: return GLFW_KEY_Q; case XK_r: return GLFW_KEY_R; case XK_s: return GLFW_KEY_S; case XK_t: return GLFW_KEY_T; case XK_u: return GLFW_KEY_U; case XK_v: return GLFW_KEY_V; case XK_w: return GLFW_KEY_W; case XK_x: return GLFW_KEY_X; case XK_y: return GLFW_KEY_Y; case XK_z: return GLFW_KEY_Z; case XK_1: return GLFW_KEY_1; case XK_2: return GLFW_KEY_2; case XK_3: return GLFW_KEY_3; case XK_4: return GLFW_KEY_4; case XK_5: return GLFW_KEY_5; case XK_6: return GLFW_KEY_6; case XK_7: return GLFW_KEY_7; case XK_8: return GLFW_KEY_8; case XK_9: return GLFW_KEY_9; case XK_0: return GLFW_KEY_0; case XK_space: return GLFW_KEY_SPACE; case XK_minus: return GLFW_KEY_MINUS; case XK_equal: return GLFW_KEY_EQUAL; case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET; case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET; case XK_backslash: return GLFW_KEY_BACKSLASH; case XK_semicolon: return GLFW_KEY_SEMICOLON; case XK_apostrophe: return GLFW_KEY_APOSTROPHE; case XK_grave: return GLFW_KEY_GRAVE_ACCENT; case XK_comma: return GLFW_KEY_COMMA; case XK_period: return GLFW_KEY_PERIOD; case XK_slash: return GLFW_KEY_SLASH; case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts... default: break; } // No matching translation was found return GLFW_KEY_UNKNOWN; } // Create key code translation tables // static void createKeyTables(void) { int scancode, key; memset(_glfw.x11.keycodes, -1, sizeof(_glfw.x11.keycodes)); memset(_glfw.x11.scancodes, -1, sizeof(_glfw.x11.scancodes)); if (_glfw.x11.xkb.available) { // Use XKB to determine physical key locations independently of the // current keyboard layout char name[XkbKeyNameLength + 1]; XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd); XkbGetNames(_glfw.x11.display, XkbKeyNamesMask, desc); // Find the X11 key code -> GLFW key code mapping for (scancode = desc->min_key_code; scancode <= desc->max_key_code; scancode++) { memcpy(name, desc->names->keys[scancode].name, XkbKeyNameLength); name[XkbKeyNameLength] = '\0'; // Map the key name to a GLFW key code. Note: We only map printable // keys here, and we use the US keyboard layout. The rest of the // keys (function keys) are mapped using traditional KeySym // translations. if (strcmp(name, "TLDE") == 0) key = GLFW_KEY_GRAVE_ACCENT; else if (strcmp(name, "AE01") == 0) key = GLFW_KEY_1; else if (strcmp(name, "AE02") == 0) key = GLFW_KEY_2; else if (strcmp(name, "AE03") == 0) key = GLFW_KEY_3; else if (strcmp(name, "AE04") == 0) key = GLFW_KEY_4; else if (strcmp(name, "AE05") == 0) key = GLFW_KEY_5; else if (strcmp(name, "AE06") == 0) key = GLFW_KEY_6; else if (strcmp(name, "AE07") == 0) key = GLFW_KEY_7; else if (strcmp(name, "AE08") == 0) key = GLFW_KEY_8; else if (strcmp(name, "AE09") == 0) key = GLFW_KEY_9; else if (strcmp(name, "AE10") == 0) key = GLFW_KEY_0; else if (strcmp(name, "AE11") == 0) key = GLFW_KEY_MINUS; else if (strcmp(name, "AE12") == 0) key = GLFW_KEY_EQUAL; else if (strcmp(name, "AD01") == 0) key = GLFW_KEY_Q; else if (strcmp(name, "AD02") == 0) key = GLFW_KEY_W; else if (strcmp(name, "AD03") == 0) key = GLFW_KEY_E; else if (strcmp(name, "AD04") == 0) key = GLFW_KEY_R; else if (strcmp(name, "AD05") == 0) key = GLFW_KEY_T; else if (strcmp(name, "AD06") == 0) key = GLFW_KEY_Y; else if (strcmp(name, "AD07") == 0) key = GLFW_KEY_U; else if (strcmp(name, "AD08") == 0) key = GLFW_KEY_I; else if (strcmp(name, "AD09") == 0) key = GLFW_KEY_O; else if (strcmp(name, "AD10") == 0) key = GLFW_KEY_P; else if (strcmp(name, "AD11") == 0) key = GLFW_KEY_LEFT_BRACKET; else if (strcmp(name, "AD12") == 0) key = GLFW_KEY_RIGHT_BRACKET; else if (strcmp(name, "AC01") == 0) key = GLFW_KEY_A; else if (strcmp(name, "AC02") == 0) key = GLFW_KEY_S; else if (strcmp(name, "AC03") == 0) key = GLFW_KEY_D; else if (strcmp(name, "AC04") == 0) key = GLFW_KEY_F; else if (strcmp(name, "AC05") == 0) key = GLFW_KEY_G; else if (strcmp(name, "AC06") == 0) key = GLFW_KEY_H; else if (strcmp(name, "AC07") == 0) key = GLFW_KEY_J; else if (strcmp(name, "AC08") == 0) key = GLFW_KEY_K; else if (strcmp(name, "AC09") == 0) key = GLFW_KEY_L; else if (strcmp(name, "AC10") == 0) key = GLFW_KEY_SEMICOLON; else if (strcmp(name, "AC11") == 0) key = GLFW_KEY_APOSTROPHE; else if (strcmp(name, "AB01") == 0) key = GLFW_KEY_Z; else if (strcmp(name, "AB02") == 0) key = GLFW_KEY_X; else if (strcmp(name, "AB03") == 0) key = GLFW_KEY_C; else if (strcmp(name, "AB04") == 0) key = GLFW_KEY_V; else if (strcmp(name, "AB05") == 0) key = GLFW_KEY_B; else if (strcmp(name, "AB06") == 0) key = GLFW_KEY_N; else if (strcmp(name, "AB07") == 0) key = GLFW_KEY_M; else if (strcmp(name, "AB08") == 0) key = GLFW_KEY_COMMA; else if (strcmp(name, "AB09") == 0) key = GLFW_KEY_PERIOD; else if (strcmp(name, "AB10") == 0) key = GLFW_KEY_SLASH; else if (strcmp(name, "BKSL") == 0) key = GLFW_KEY_BACKSLASH; else if (strcmp(name, "LSGT") == 0) key = GLFW_KEY_WORLD_1; else key = GLFW_KEY_UNKNOWN; if ((scancode >= 0) && (scancode < 256)) _glfw.x11.keycodes[scancode] = key; } XkbFreeNames(desc, XkbKeyNamesMask, True); XkbFreeKeyboard(desc, 0, True); } for (scancode = 0; scancode < 256; scancode++) { // Translate the un-translated key codes using traditional X11 KeySym // lookups if (_glfw.x11.keycodes[scancode] < 0) _glfw.x11.keycodes[scancode] = translateKeyCode(scancode); // Store the reverse translation for faster key name lookup if (_glfw.x11.keycodes[scancode] > 0) _glfw.x11.scancodes[_glfw.x11.keycodes[scancode]] = scancode; } } // Check whether the IM has a usable style // static GLFWbool hasUsableInputMethodStyle(void) { unsigned int i; GLFWbool found = GLFW_FALSE; XIMStyles* styles = NULL; if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL) return GLFW_FALSE; for (i = 0; i < styles->count_styles; i++) { if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing)) { found = GLFW_TRUE; break; } } XFree(styles); return found; } // Check whether the specified atom is supported // static Atom getSupportedAtom(Atom* supportedAtoms, unsigned long atomCount, const char* atomName) { unsigned long i; const Atom atom = XInternAtom(_glfw.x11.display, atomName, False); for (i = 0; i < atomCount; i++) { if (supportedAtoms[i] == atom) return atom; } return None; } // Check whether the running window manager is EWMH-compliant // static void detectEWMH(void) { Window* windowFromRoot = NULL; Window* windowFromChild = NULL; // First we need a couple of atoms const Atom supportingWmCheck = XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", False); const Atom wmSupported = XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", False); // Then we look for the _NET_SUPPORTING_WM_CHECK property of the root window if (!_glfwGetWindowPropertyX11(_glfw.x11.root, supportingWmCheck, XA_WINDOW, (unsigned char**) &windowFromRoot)) { return; } _glfwGrabErrorHandlerX11(); // It should be the ID of a child window (of the root) // Then we look for the same property on the child window if (!_glfwGetWindowPropertyX11(*windowFromRoot, supportingWmCheck, XA_WINDOW, (unsigned char**) &windowFromChild)) { XFree(windowFromRoot); return; } _glfwReleaseErrorHandlerX11(); // It should be the ID of that same child window if (*windowFromRoot != *windowFromChild) { XFree(windowFromRoot); XFree(windowFromChild); return; } XFree(windowFromRoot); XFree(windowFromChild); // We are now fairly sure that an EWMH-compliant window manager is running Atom* supportedAtoms; unsigned long atomCount; // Now we need to check the _NET_SUPPORTED property of the root window // It should be a list of supported WM protocol and state atoms atomCount = _glfwGetWindowPropertyX11(_glfw.x11.root, wmSupported, XA_ATOM, (unsigned char**) &supportedAtoms); // See which of the atoms we support that are supported by the WM _glfw.x11.NET_WM_STATE = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE"); _glfw.x11.NET_WM_STATE_ABOVE = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE"); _glfw.x11.NET_WM_STATE_FULLSCREEN = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN"); _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_VERT"); _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_HORZ"); _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_DEMANDS_ATTENTION"); _glfw.x11.NET_WM_FULLSCREEN_MONITORS = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS"); _glfw.x11.NET_WM_WINDOW_TYPE = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE"); _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE_NORMAL"); _glfw.x11.NET_ACTIVE_WINDOW = getSupportedAtom(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW"); _glfw.x11.NET_FRAME_EXTENTS = getSupportedAtom(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS"); _glfw.x11.NET_REQUEST_FRAME_EXTENTS = getSupportedAtom(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS"); if (supportedAtoms) XFree(supportedAtoms); } // Look for and initialize supported X11 extensions // static GLFWbool initExtensions(void) { _glfw.x11.vidmode.handle = dlopen("libXxf86vm.so.1", RTLD_LAZY | RTLD_GLOBAL); if (_glfw.x11.vidmode.handle) { _glfw.x11.vidmode.QueryExtension = (PFN_XF86VidModeQueryExtension) dlsym(_glfw.x11.vidmode.handle, "XF86VidModeQueryExtension"); _glfw.x11.vidmode.GetGammaRamp = (PFN_XF86VidModeGetGammaRamp) dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRamp"); _glfw.x11.vidmode.SetGammaRamp = (PFN_XF86VidModeSetGammaRamp) dlsym(_glfw.x11.vidmode.handle, "XF86VidModeSetGammaRamp"); _glfw.x11.vidmode.GetGammaRampSize = (PFN_XF86VidModeGetGammaRampSize) dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRampSize"); _glfw.x11.vidmode.available = XF86VidModeQueryExtension(_glfw.x11.display, &_glfw.x11.vidmode.eventBase, &_glfw.x11.vidmode.errorBase); } _glfw.x11.xi.handle = dlopen("libXi.so.6", RTLD_LAZY | RTLD_GLOBAL); if (_glfw.x11.xi.handle) { _glfw.x11.xi.QueryVersion = (PFN_XIQueryVersion) dlsym(_glfw.x11.xi.handle, "XIQueryVersion"); _glfw.x11.xi.SelectEvents = (PFN_XISelectEvents) dlsym(_glfw.x11.xi.handle, "XISelectEvents"); if (XQueryExtension(_glfw.x11.display, "XInputExtension", &_glfw.x11.xi.majorOpcode, &_glfw.x11.xi.eventBase, &_glfw.x11.xi.errorBase)) { _glfw.x11.xi.major = 2; _glfw.x11.xi.minor = 0; if (XIQueryVersion(_glfw.x11.display, &_glfw.x11.xi.major, &_glfw.x11.xi.minor) == Success) { _glfw.x11.xi.available = GLFW_TRUE; } } } _glfw.x11.randr.handle = dlopen("libXrandr.so.2", RTLD_LAZY | RTLD_GLOBAL); if (_glfw.x11.randr.handle) { _glfw.x11.randr.AllocGamma = (PFN_XRRAllocGamma) dlsym(_glfw.x11.randr.handle, "XRRAllocGamma"); _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma) dlsym(_glfw.x11.randr.handle, "XRRFreeGamma"); _glfw.x11.randr.FreeCrtcInfo = (PFN_XRRFreeCrtcInfo) dlsym(_glfw.x11.randr.handle, "XRRFreeCrtcInfo"); _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma) dlsym(_glfw.x11.randr.handle, "XRRFreeGamma"); _glfw.x11.randr.FreeOutputInfo = (PFN_XRRFreeOutputInfo) dlsym(_glfw.x11.randr.handle, "XRRFreeOutputInfo"); _glfw.x11.randr.FreeScreenResources = (PFN_XRRFreeScreenResources) dlsym(_glfw.x11.randr.handle, "XRRFreeScreenResources"); _glfw.x11.randr.GetCrtcGamma = (PFN_XRRGetCrtcGamma) dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGamma"); _glfw.x11.randr.GetCrtcGammaSize = (PFN_XRRGetCrtcGammaSize) dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGammaSize"); _glfw.x11.randr.GetCrtcInfo = (PFN_XRRGetCrtcInfo) dlsym(_glfw.x11.randr.handle, "XRRGetCrtcInfo"); _glfw.x11.randr.GetOutputInfo = (PFN_XRRGetOutputInfo) dlsym(_glfw.x11.randr.handle, "XRRGetOutputInfo"); _glfw.x11.randr.GetOutputPrimary = (PFN_XRRGetOutputPrimary) dlsym(_glfw.x11.randr.handle, "XRRGetOutputPrimary"); _glfw.x11.randr.GetScreenResourcesCurrent = (PFN_XRRGetScreenResourcesCurrent) dlsym(_glfw.x11.randr.handle, "XRRGetScreenResourcesCurrent"); _glfw.x11.randr.QueryExtension = (PFN_XRRQueryExtension) dlsym(_glfw.x11.randr.handle, "XRRQueryExtension"); _glfw.x11.randr.QueryVersion = (PFN_XRRQueryVersion) dlsym(_glfw.x11.randr.handle, "XRRQueryVersion"); _glfw.x11.randr.SelectInput = (PFN_XRRSelectInput) dlsym(_glfw.x11.randr.handle, "XRRSelectInput"); _glfw.x11.randr.SetCrtcConfig = (PFN_XRRSetCrtcConfig) dlsym(_glfw.x11.randr.handle, "XRRSetCrtcConfig"); _glfw.x11.randr.SetCrtcGamma = (PFN_XRRSetCrtcGamma) dlsym(_glfw.x11.randr.handle, "XRRSetCrtcGamma"); _glfw.x11.randr.UpdateConfiguration = (PFN_XRRUpdateConfiguration) dlsym(_glfw.x11.randr.handle, "XRRUpdateConfiguration"); if (XRRQueryExtension(_glfw.x11.display, &_glfw.x11.randr.eventBase, &_glfw.x11.randr.errorBase)) { if (XRRQueryVersion(_glfw.x11.display, &_glfw.x11.randr.major, &_glfw.x11.randr.minor)) { // The GLFW RandR path requires at least version 1.3 if (_glfw.x11.randr.major > 1 || _glfw.x11.randr.minor >= 3) _glfw.x11.randr.available = GLFW_TRUE; } else { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to query RandR version"); } } } if (_glfw.x11.randr.available) { XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); if (!sr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, sr->crtcs[0])) { // This is likely an older Nvidia driver with broken gamma support // Flag it as useless and fall back to xf86vm gamma, if available _glfw.x11.randr.gammaBroken = GLFW_TRUE; } if (!sr->ncrtc) { // A system without CRTCs is likely a system with broken RandR // Disable the RandR monitor path and fall back to core functions _glfw.x11.randr.monitorBroken = GLFW_TRUE; } XRRFreeScreenResources(sr); } if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { XRRSelectInput(_glfw.x11.display, _glfw.x11.root, RROutputChangeNotifyMask); } _glfw.x11.xcursor.handle = dlopen("libXcursor.so.1", RTLD_LAZY | RTLD_GLOBAL); if (_glfw.x11.xcursor.handle) { _glfw.x11.xcursor.ImageCreate = (PFN_XcursorImageCreate) dlsym(_glfw.x11.xcursor.handle, "XcursorImageCreate"); _glfw.x11.xcursor.ImageDestroy = (PFN_XcursorImageDestroy) dlsym(_glfw.x11.xcursor.handle, "XcursorImageDestroy"); _glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor) dlsym(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor"); } _glfw.x11.xinerama.handle = dlopen("libXinerama.so.1", RTLD_LAZY | RTLD_GLOBAL); if (_glfw.x11.xinerama.handle) { _glfw.x11.xinerama.IsActive = (PFN_XineramaIsActive) dlsym(_glfw.x11.xinerama.handle, "XineramaIsActive"); _glfw.x11.xinerama.QueryExtension = (PFN_XineramaQueryExtension) dlsym(_glfw.x11.xinerama.handle, "XineramaQueryExtension"); _glfw.x11.xinerama.QueryScreens = (PFN_XineramaQueryScreens) dlsym(_glfw.x11.xinerama.handle, "XineramaQueryScreens"); if (XineramaQueryExtension(_glfw.x11.display, &_glfw.x11.xinerama.major, &_glfw.x11.xinerama.minor)) { if (XineramaIsActive(_glfw.x11.display)) _glfw.x11.xinerama.available = GLFW_TRUE; } } _glfw.x11.xkb.major = 1; _glfw.x11.xkb.minor = 0; _glfw.x11.xkb.available = XkbQueryExtension(_glfw.x11.display, &_glfw.x11.xkb.majorOpcode, &_glfw.x11.xkb.eventBase, &_glfw.x11.xkb.errorBase, &_glfw.x11.xkb.major, &_glfw.x11.xkb.minor); if (_glfw.x11.xkb.available) { Bool supported; if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported)) { if (supported) _glfw.x11.xkb.detectable = GLFW_TRUE; } } _glfw.x11.x11xcb.handle = dlopen("libX11-xcb.so.1", RTLD_LAZY | RTLD_GLOBAL); if (_glfw.x11.x11xcb.handle) { _glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection) dlsym(_glfw.x11.x11xcb.handle, "XGetXCBConnection"); } _glfw.x11.xrender.handle = dlopen("libXrender.so.1", RTLD_LAZY | RTLD_GLOBAL); if (_glfw.x11.xrender.handle) { _glfw.x11.xrender.QueryExtension = (PFN_XRenderQueryExtension) dlsym(_glfw.x11.xrender.handle, "XRenderQueryExtension"); _glfw.x11.xrender.QueryVersion = (PFN_XRenderQueryVersion) dlsym(_glfw.x11.xrender.handle, "XRenderQueryVersion"); _glfw.x11.xrender.FindVisualFormat = (PFN_XRenderFindVisualFormat) dlsym(_glfw.x11.xrender.handle, "XRenderFindVisualFormat"); if (XRenderQueryExtension(_glfw.x11.display, &_glfw.x11.xrender.errorBase, &_glfw.x11.xrender.eventBase)) { if (XRenderQueryVersion(_glfw.x11.display, &_glfw.x11.xrender.major, &_glfw.x11.xrender.minor)) { _glfw.x11.xrender.available = GLFW_TRUE; } } } // Update the key code LUT // FIXME: We should listen to XkbMapNotify events to track changes to // the keyboard mapping. createKeyTables(); // Detect whether an EWMH-conformant window manager is running detectEWMH(); // String format atoms _glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False); _glfw.x11.UTF8_STRING = XInternAtom(_glfw.x11.display, "UTF8_STRING", False); _glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False); // Custom selection property atom _glfw.x11.GLFW_SELECTION = XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False); // ICCCM standard clipboard atoms _glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False); _glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False); _glfw.x11.PRIMARY = XInternAtom(_glfw.x11.display, "PRIMARY", False); _glfw.x11.INCR = XInternAtom(_glfw.x11.display, "INCR", False); _glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False); // Clipboard manager atoms _glfw.x11.CLIPBOARD_MANAGER = XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False); _glfw.x11.SAVE_TARGETS = XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False); // Xdnd (drag and drop) atoms _glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", False); _glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", False); _glfw.x11.XdndPosition = XInternAtom(_glfw.x11.display, "XdndPosition", False); _glfw.x11.XdndStatus = XInternAtom(_glfw.x11.display, "XdndStatus", False); _glfw.x11.XdndActionCopy = XInternAtom(_glfw.x11.display, "XdndActionCopy", False); _glfw.x11.XdndDrop = XInternAtom(_glfw.x11.display, "XdndDrop", False); _glfw.x11.XdndFinished = XInternAtom(_glfw.x11.display, "XdndFinished", False); _glfw.x11.XdndSelection = XInternAtom(_glfw.x11.display, "XdndSelection", False); _glfw.x11.XdndTypeList = XInternAtom(_glfw.x11.display, "XdndTypeList", False); _glfw.x11.text_uri_list = XInternAtom(_glfw.x11.display, "text/uri-list", False); // ICCCM, EWMH and Motif window property atoms // These can be set safely even without WM support // The EWMH atoms that require WM support are handled in detectEWMH _glfw.x11.WM_PROTOCOLS = XInternAtom(_glfw.x11.display, "WM_PROTOCOLS", False); _glfw.x11.WM_STATE = XInternAtom(_glfw.x11.display, "WM_STATE", False); _glfw.x11.WM_DELETE_WINDOW = XInternAtom(_glfw.x11.display, "WM_DELETE_WINDOW", False); _glfw.x11.NET_WM_ICON = XInternAtom(_glfw.x11.display, "_NET_WM_ICON", False); _glfw.x11.NET_WM_PING = XInternAtom(_glfw.x11.display, "_NET_WM_PING", False); _glfw.x11.NET_WM_PID = XInternAtom(_glfw.x11.display, "_NET_WM_PID", False); _glfw.x11.NET_WM_NAME = XInternAtom(_glfw.x11.display, "_NET_WM_NAME", False); _glfw.x11.NET_WM_ICON_NAME = XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False); _glfw.x11.NET_WM_BYPASS_COMPOSITOR = XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False); _glfw.x11.MOTIF_WM_HINTS = XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False); return GLFW_TRUE; } // Create a blank cursor for hidden and disabled cursor modes // static Cursor createHiddenCursor(void) { unsigned char pixels[16 * 16 * 4] = { 0 }; GLFWimage image = { 16, 16, pixels }; return _glfwCreateCursorX11(&image, 0, 0); } // Create a helper window for IPC // static Window createHelperWindow(void) { XSetWindowAttributes wa; wa.event_mask = PropertyChangeMask; return XCreateWindow(_glfw.x11.display, _glfw.x11.root, 0, 0, 1, 1, 0, 0, InputOnly, DefaultVisual(_glfw.x11.display, _glfw.x11.screen), CWEventMask, &wa); } // X error handler // static int errorHandler(Display *display, XErrorEvent* event) { _glfw.x11.errorCode = event->error_code; return 0; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Sets the X error handler callback // void _glfwGrabErrorHandlerX11(void) { _glfw.x11.errorCode = Success; XSetErrorHandler(errorHandler); } // Clears the X error handler callback // void _glfwReleaseErrorHandlerX11(void) { // Synchronize to make sure all commands are processed XSync(_glfw.x11.display, False); XSetErrorHandler(NULL); } // Reports the specified error, appending information about the last X error // void _glfwInputErrorX11(int error, const char* message) { char buffer[_GLFW_MESSAGE_SIZE]; XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode, buffer, sizeof(buffer)); _glfwInputError(error, "%s: %s", message, buffer); } // Creates a native cursor object from the specified image and hotspot // Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot) { int i; Cursor cursor; if (!_glfw.x11.xcursor.handle) return None; XcursorImage* native = XcursorImageCreate(image->width, image->height); if (native == NULL) return None; native->xhot = xhot; native->yhot = yhot; unsigned char* source = (unsigned char*) image->pixels; XcursorPixel* target = native->pixels; for (i = 0; i < image->width * image->height; i++, target++, source += 4) { unsigned int alpha = source[3]; *target = (alpha << 24) | ((unsigned char) ((source[0] * alpha) / 255) << 16) | ((unsigned char) ((source[1] * alpha) / 255) << 8) | ((unsigned char) ((source[2] * alpha) / 255) << 0); } cursor = XcursorImageLoadCursor(_glfw.x11.display, native); XcursorImageDestroy(native); return cursor; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { #if !defined(X_HAVE_UTF8_STRING) // HACK: If the current locale is "C" and the Xlib UTF-8 functions are // unavailable, apply the environment's locale in the hope that it's // both available and not "C" // This is done because the "C" locale breaks wide character input, // which is what we fall back on when UTF-8 support is missing if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0) setlocale(LC_CTYPE, ""); #endif XInitThreads(); _glfw.x11.display = XOpenDisplay(NULL); if (!_glfw.x11.display) { const char* display = getenv("DISPLAY"); if (display) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to open display %s", display); } else { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: The DISPLAY environment variable is missing"); } return GLFW_FALSE; } _glfw.x11.screen = DefaultScreen(_glfw.x11.display); _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen); _glfw.x11.context = XUniqueContext(); if (!initExtensions()) return GLFW_FALSE; _glfw.x11.helperWindowHandle = createHelperWindow(); _glfw.x11.hiddenCursorHandle = createHiddenCursor(); if (XSupportsLocale()) { XSetLocaleModifiers(""); _glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL); if (_glfw.x11.im) { if (!hasUsableInputMethodStyle()) { XCloseIM(_glfw.x11.im); _glfw.x11.im = NULL; } } } #if defined(__linux__) if (!_glfwInitJoysticksLinux()) return GLFW_FALSE; #endif _glfwInitTimerPOSIX(); _glfwPollMonitorsX11(); return GLFW_TRUE; } void _glfwPlatformTerminate(void) { if (_glfw.x11.helperWindowHandle) { if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) == _glfw.x11.helperWindowHandle) { _glfwPushSelectionToManagerX11(); } XDestroyWindow(_glfw.x11.display, _glfw.x11.helperWindowHandle); _glfw.x11.helperWindowHandle = None; } if (_glfw.x11.hiddenCursorHandle) { XFreeCursor(_glfw.x11.display, _glfw.x11.hiddenCursorHandle); _glfw.x11.hiddenCursorHandle = (Cursor) 0; } free(_glfw.x11.primarySelectionString); free(_glfw.x11.clipboardString); if (_glfw.x11.im) { XCloseIM(_glfw.x11.im); _glfw.x11.im = NULL; } _glfwTerminateEGL(); if (_glfw.x11.display) { XCloseDisplay(_glfw.x11.display); _glfw.x11.display = NULL; } if (_glfw.x11.x11xcb.handle) { dlclose(_glfw.x11.x11xcb.handle); _glfw.x11.x11xcb.handle = NULL; } if (_glfw.x11.xcursor.handle) { dlclose(_glfw.x11.xcursor.handle); _glfw.x11.xcursor.handle = NULL; } if (_glfw.x11.randr.handle) { dlclose(_glfw.x11.randr.handle); _glfw.x11.randr.handle = NULL; } if (_glfw.x11.xinerama.handle) { dlclose(_glfw.x11.xinerama.handle); _glfw.x11.xinerama.handle = NULL; } // NOTE: This needs to be done after XCloseDisplay, as libGL registers // cleanup callbacks that get called by it _glfwTerminateGLX(); #if defined(__linux__) _glfwTerminateJoysticksLinux(); #endif } const char* _glfwPlatformGetVersionString(void) { return _GLFW_VERSION_NUMBER " X11 GLX EGL" #if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) " clock_gettime" #else " gettimeofday" #endif #if defined(__linux__) " evdev" #endif #if defined(_GLFW_BUILD_DLL) " shared" #endif ; } ================================================ FILE: external/GLFW/src/x11_monitor.c ================================================ //======================================================================== // GLFW 3.3 X11 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include // Check whether the display mode should be included in enumeration // static GLFWbool modeIsGood(const XRRModeInfo* mi) { return (mi->modeFlags & RR_Interlace) == 0; } // Calculates the refresh rate, in Hz, from the specified RandR mode info // static int calculateRefreshRate(const XRRModeInfo* mi) { if (mi->hTotal && mi->vTotal) return (int) ((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal)); else return 0; } // Returns the mode info for a RandR mode XID // static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id) { int i; for (i = 0; i < sr->nmode; i++) { if (sr->modes[i].id == id) return sr->modes + i; } return NULL; } // Convert RandR mode info to GLFW video mode // static GLFWvidmode vidmodeFromModeInfo(const XRRModeInfo* mi, const XRRCrtcInfo* ci) { GLFWvidmode mode; if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) { mode.width = mi->height; mode.height = mi->width; } else { mode.width = mi->width; mode.height = mi->height; } mode.refreshRate = calculateRefreshRate(mi); _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), &mode.redBits, &mode.greenBits, &mode.blueBits); return mode; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Poll for changes in the set of connected monitors // void _glfwPollMonitorsX11(void) { if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { int i, j, disconnectedCount, screenCount = 0; _GLFWmonitor** disconnected = NULL; XineramaScreenInfo* screens = NULL; XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); RROutput primary = XRRGetOutputPrimary(_glfw.x11.display, _glfw.x11.root); if (_glfw.x11.xinerama.available) screens = XineramaQueryScreens(_glfw.x11.display, &screenCount); disconnectedCount = _glfw.monitorCount; if (disconnectedCount) { disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); memcpy(disconnected, _glfw.monitors, _glfw.monitorCount * sizeof(_GLFWmonitor*)); } for (i = 0; i < sr->noutput; i++) { int type, widthMM, heightMM; XRROutputInfo* oi; XRRCrtcInfo* ci; _GLFWmonitor* monitor; oi = XRRGetOutputInfo(_glfw.x11.display, sr, sr->outputs[i]); if (oi->connection != RR_Connected || oi->crtc == None) { XRRFreeOutputInfo(oi); continue; } for (j = 0; j < disconnectedCount; j++) { if (disconnected[j] && disconnected[j]->x11.output == sr->outputs[i]) { disconnected[j] = NULL; break; } } if (j < disconnectedCount) { XRRFreeOutputInfo(oi); continue; } ci = XRRGetCrtcInfo(_glfw.x11.display, sr, oi->crtc); if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) { widthMM = oi->mm_height; heightMM = oi->mm_width; } else { widthMM = oi->mm_width; heightMM = oi->mm_height; } monitor = _glfwAllocMonitor(oi->name, widthMM, heightMM); monitor->x11.output = sr->outputs[i]; monitor->x11.crtc = oi->crtc; for (j = 0; j < screenCount; j++) { if (screens[j].x_org == ci->x && screens[j].y_org == ci->y && screens[j].width == ci->width && screens[j].height == ci->height) { monitor->x11.index = j; break; } } if (monitor->x11.output == primary) type = _GLFW_INSERT_FIRST; else type = _GLFW_INSERT_LAST; _glfwInputMonitor(monitor, GLFW_CONNECTED, type); XRRFreeOutputInfo(oi); XRRFreeCrtcInfo(ci); } XRRFreeScreenResources(sr); if (screens) XFree(screens); for (i = 0; i < disconnectedCount; i++) { if (disconnected[i]) _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); } free(disconnected); } if (!_glfw.monitorCount) { const int widthMM = DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen); const int heightMM = DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen); _glfwInputMonitor(_glfwAllocMonitor("Display", widthMM, heightMM), GLFW_CONNECTED, _GLFW_INSERT_FIRST); } } // Set the current video mode for the specified monitor // GLFWbool _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired) { if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { XRRScreenResources* sr; XRRCrtcInfo* ci; XRROutputInfo* oi; GLFWvidmode current; const GLFWvidmode* best; RRMode native = None; int i; best = _glfwChooseVideoMode(monitor, desired); _glfwPlatformGetVideoMode(monitor, ¤t); if (_glfwCompareVideoModes(¤t, best) == 0) return GLFW_TRUE; sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); for (i = 0; i < oi->nmode; i++) { const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]); if (!modeIsGood(mi)) continue; const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci); if (_glfwCompareVideoModes(best, &mode) == 0) { native = mi->id; break; } } if (native) { if (monitor->x11.oldMode == None) monitor->x11.oldMode = ci->mode; XRRSetCrtcConfig(_glfw.x11.display, sr, monitor->x11.crtc, CurrentTime, ci->x, ci->y, native, ci->rotation, ci->outputs, ci->noutput); } XRRFreeOutputInfo(oi); XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); if (!native) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Monitor mode list changed"); return GLFW_FALSE; } } return GLFW_TRUE; } // Restore the saved (original) video mode for the specified monitor // void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor) { if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { XRRScreenResources* sr; XRRCrtcInfo* ci; if (monitor->x11.oldMode == None) return; sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); XRRSetCrtcConfig(_glfw.x11.display, sr, monitor->x11.crtc, CurrentTime, ci->x, ci->y, monitor->x11.oldMode, ci->rotation, ci->outputs, ci->noutput); XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); monitor->x11.oldMode = None; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { XRRScreenResources* sr; XRRCrtcInfo* ci; sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); if (xpos) *xpos = ci->x; if (ypos) *ypos = ci->y; XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); } } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) { GLFWvidmode* result; *count = 0; if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { int i, j; XRRScreenResources* sr; XRRCrtcInfo* ci; XRROutputInfo* oi; sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); result = calloc(oi->nmode, sizeof(GLFWvidmode)); for (i = 0; i < oi->nmode; i++) { const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]); if (!modeIsGood(mi)) continue; const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci); for (j = 0; j < *count; j++) { if (_glfwCompareVideoModes(result + j, &mode) == 0) break; } // Skip duplicate modes if (j < *count) continue; (*count)++; result[*count - 1] = mode; } XRRFreeOutputInfo(oi); XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); } else { *count = 1; result = calloc(1, sizeof(GLFWvidmode)); _glfwPlatformGetVideoMode(monitor, result); } return result; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { XRRScreenResources* sr; XRRCrtcInfo* ci; sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); *mode = vidmodeFromModeInfo(getModeInfo(sr, ci->mode), ci); XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); } else { mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen); mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen); mode->refreshRate = 0; _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), &mode->redBits, &mode->greenBits, &mode->blueBits); } } void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) { const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display, monitor->x11.crtc); XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display, monitor->x11.crtc); _glfwAllocGammaArrays(ramp, size); memcpy(ramp->red, gamma->red, size * sizeof(unsigned short)); memcpy(ramp->green, gamma->green, size * sizeof(unsigned short)); memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short)); XRRFreeGamma(gamma); } else if (_glfw.x11.vidmode.available) { int size; XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size); _glfwAllocGammaArrays(ramp, size); XF86VidModeGetGammaRamp(_glfw.x11.display, _glfw.x11.screen, ramp->size, ramp->red, ramp->green, ramp->blue); } } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) { if (XRRGetCrtcGammaSize(_glfw.x11.display, monitor->x11.crtc) != ramp->size) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Gamma ramp size must match current ramp size"); return; } XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size); memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short)); memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short)); memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short)); XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma); XRRFreeGamma(gamma); } else if (_glfw.x11.vidmode.available) { XF86VidModeSetGammaRamp(_glfw.x11.display, _glfw.x11.screen, ramp->size, (unsigned short*) ramp->red, (unsigned short*) ramp->green, (unsigned short*) ramp->blue); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); return monitor->x11.crtc; } GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); return monitor->x11.output; } ================================================ FILE: external/GLFW/src/x11_platform.h ================================================ //======================================================================== // GLFW 3.3 X11 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #include #include #include #include #include #include #include // The XRandR extension provides mode setting and gamma control #include // The Xkb extension provides improved keyboard support #include // The Xinerama extension provides legacy monitor indices #include // The XInput extension provides raw mouse motion input #include typedef XRRCrtcGamma* (* PFN_XRRAllocGamma)(int); typedef void (* PFN_XRRFreeCrtcInfo)(XRRCrtcInfo*); typedef void (* PFN_XRRFreeGamma)(XRRCrtcGamma*); typedef void (* PFN_XRRFreeOutputInfo)(XRROutputInfo*); typedef void (* PFN_XRRFreeScreenResources)(XRRScreenResources*); typedef XRRCrtcGamma* (* PFN_XRRGetCrtcGamma)(Display*,RRCrtc); typedef int (* PFN_XRRGetCrtcGammaSize)(Display*,RRCrtc); typedef XRRCrtcInfo* (* PFN_XRRGetCrtcInfo) (Display*,XRRScreenResources*,RRCrtc); typedef XRROutputInfo* (* PFN_XRRGetOutputInfo)(Display*,XRRScreenResources*,RROutput); typedef RROutput (* PFN_XRRGetOutputPrimary)(Display*,Window); typedef XRRScreenResources* (* PFN_XRRGetScreenResourcesCurrent)(Display*,Window); typedef Bool (* PFN_XRRQueryExtension)(Display*,int*,int*); typedef Status (* PFN_XRRQueryVersion)(Display*,int*,int*); typedef void (* PFN_XRRSelectInput)(Display*,Window,int); typedef Status (* PFN_XRRSetCrtcConfig)(Display*,XRRScreenResources*,RRCrtc,Time,int,int,RRMode,Rotation,RROutput*,int); typedef void (* PFN_XRRSetCrtcGamma)(Display*,RRCrtc,XRRCrtcGamma*); typedef int (* PFN_XRRUpdateConfiguration)(XEvent*); #define XRRAllocGamma _glfw.x11.randr.AllocGamma #define XRRFreeCrtcInfo _glfw.x11.randr.FreeCrtcInfo #define XRRFreeGamma _glfw.x11.randr.FreeGamma #define XRRFreeOutputInfo _glfw.x11.randr.FreeOutputInfo #define XRRFreeScreenResources _glfw.x11.randr.FreeScreenResources #define XRRGetCrtcGamma _glfw.x11.randr.GetCrtcGamma #define XRRGetCrtcGammaSize _glfw.x11.randr.GetCrtcGammaSize #define XRRGetCrtcInfo _glfw.x11.randr.GetCrtcInfo #define XRRGetOutputInfo _glfw.x11.randr.GetOutputInfo #define XRRGetOutputPrimary _glfw.x11.randr.GetOutputPrimary #define XRRGetScreenResourcesCurrent _glfw.x11.randr.GetScreenResourcesCurrent #define XRRQueryExtension _glfw.x11.randr.QueryExtension #define XRRQueryVersion _glfw.x11.randr.QueryVersion #define XRRSelectInput _glfw.x11.randr.SelectInput #define XRRSetCrtcConfig _glfw.x11.randr.SetCrtcConfig #define XRRSetCrtcGamma _glfw.x11.randr.SetCrtcGamma #define XRRUpdateConfiguration _glfw.x11.randr.UpdateConfiguration typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int); typedef void (* PFN_XcursorImageDestroy)(XcursorImage*); typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*); #define XcursorImageCreate _glfw.x11.xcursor.ImageCreate #define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy #define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor typedef Bool (* PFN_XineramaIsActive)(Display*); typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*); typedef XineramaScreenInfo* (* PFN_XineramaQueryScreens)(Display*,int*); #define XineramaIsActive _glfw.x11.xinerama.IsActive #define XineramaQueryExtension _glfw.x11.xinerama.QueryExtension #define XineramaQueryScreens _glfw.x11.xinerama.QueryScreens typedef XID xcb_window_t; typedef XID xcb_visualid_t; typedef struct xcb_connection_t xcb_connection_t; typedef xcb_connection_t* (* PFN_XGetXCBConnection)(Display*); #define XGetXCBConnection _glfw.x11.x11xcb.GetXCBConnection typedef Bool (* PFN_XF86VidModeQueryExtension)(Display*,int*,int*); typedef Bool (* PFN_XF86VidModeGetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*); typedef Bool (* PFN_XF86VidModeSetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*); typedef Bool (* PFN_XF86VidModeGetGammaRampSize)(Display*,int,int*); #define XF86VidModeQueryExtension _glfw.x11.vidmode.QueryExtension #define XF86VidModeGetGammaRamp _glfw.x11.vidmode.GetGammaRamp #define XF86VidModeSetGammaRamp _glfw.x11.vidmode.SetGammaRamp #define XF86VidModeGetGammaRampSize _glfw.x11.vidmode.GetGammaRampSize typedef Status (* PFN_XIQueryVersion)(Display*,int*,int*); typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int); #define XIQueryVersion _glfw.x11.xi.QueryVersion #define XISelectEvents _glfw.x11.xi.SelectEvents typedef Bool (* PFN_XRenderQueryExtension)(Display*,int*,int*); typedef Status (* PFN_XRenderQueryVersion)(Display*dpy,int*,int*); typedef XRenderPictFormat* (* PFN_XRenderFindVisualFormat)(Display*,Visual const*); #define XRenderQueryExtension _glfw.x11.xrender.QueryExtension #define XRenderQueryVersion _glfw.x11.xrender.QueryVersion #define XRenderFindVisualFormat _glfw.x11.xrender.FindVisualFormat typedef VkFlags VkXlibSurfaceCreateFlagsKHR; typedef VkFlags VkXcbSurfaceCreateFlagsKHR; typedef struct VkXlibSurfaceCreateInfoKHR { VkStructureType sType; const void* pNext; VkXlibSurfaceCreateFlagsKHR flags; Display* dpy; Window window; } VkXlibSurfaceCreateInfoKHR; typedef struct VkXcbSurfaceCreateInfoKHR { VkStructureType sType; const void* pNext; VkXcbSurfaceCreateFlagsKHR flags; xcb_connection_t* connection; xcb_window_t window; } VkXcbSurfaceCreateInfoKHR; typedef VkResult (APIENTRY *PFN_vkCreateXlibSurfaceKHR)(VkInstance,const VkXlibSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice,uint32_t,Display*,VisualID); typedef VkResult (APIENTRY *PFN_vkCreateXcbSurfaceKHR)(VkInstance,const VkXcbSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice,uint32_t,xcb_connection_t*,xcb_visualid_t); #include "posix_thread.h" #include "posix_time.h" #include "xkb_unicode.h" #include "glx_context.h" #include "egl_context.h" #include "osmesa_context.h" #if defined(__linux__) #include "linux_joystick.h" #else #include "null_joystick.h" #endif #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) #define _glfw_dlclose(handle) dlclose(handle) #define _glfw_dlsym(handle, name) dlsym(handle, name) #define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->x11.handle) #define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.x11.display) #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11 #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11 #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11 #define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorX11 x11 // X11-specific per-window data // typedef struct _GLFWwindowX11 { Colormap colormap; Window handle; XIC ic; GLFWbool overrideRedirect; GLFWbool iconified; GLFWbool maximized; // Whether the visual supports framebuffer transparency GLFWbool transparent; // Cached position and size used to filter out duplicate events int width, height; int xpos, ypos; // The last received cursor position, regardless of source int lastCursorPosX, lastCursorPosY; // The last position the cursor was warped to by GLFW int warpCursorPosX, warpCursorPosY; // The time of the last KeyPress event Time lastKeyTime; } _GLFWwindowX11; // X11-specific global data // typedef struct _GLFWlibraryX11 { Display* display; int screen; Window root; // Helper window for IPC Window helperWindowHandle; // Invisible cursor for hidden cursor mode Cursor hiddenCursorHandle; // Context for mapping window XIDs to _GLFWwindow pointers XContext context; // XIM input method XIM im; // Most recent error code received by X error handler int errorCode; // Primary selection string (while the primary selection is owned) char* primarySelectionString; // Clipboard string (while the selection is owned) char* clipboardString; // Key name string char keyName[5]; // X11 keycode to GLFW key LUT short int keycodes[256]; // GLFW key to X11 keycode LUT short int scancodes[GLFW_KEY_LAST + 1]; // Where to place the cursor when re-enabled double restoreCursorPosX, restoreCursorPosY; // The window whose disabled cursor mode is active _GLFWwindow* disabledCursorWindow; // Window manager atoms Atom WM_PROTOCOLS; Atom WM_STATE; Atom WM_DELETE_WINDOW; Atom NET_WM_NAME; Atom NET_WM_ICON_NAME; Atom NET_WM_ICON; Atom NET_WM_PID; Atom NET_WM_PING; Atom NET_WM_WINDOW_TYPE; Atom NET_WM_WINDOW_TYPE_NORMAL; Atom NET_WM_STATE; Atom NET_WM_STATE_ABOVE; Atom NET_WM_STATE_FULLSCREEN; Atom NET_WM_STATE_MAXIMIZED_VERT; Atom NET_WM_STATE_MAXIMIZED_HORZ; Atom NET_WM_STATE_DEMANDS_ATTENTION; Atom NET_WM_BYPASS_COMPOSITOR; Atom NET_WM_FULLSCREEN_MONITORS; Atom NET_ACTIVE_WINDOW; Atom NET_FRAME_EXTENTS; Atom NET_REQUEST_FRAME_EXTENTS; Atom MOTIF_WM_HINTS; // Xdnd (drag and drop) atoms Atom XdndAware; Atom XdndEnter; Atom XdndPosition; Atom XdndStatus; Atom XdndActionCopy; Atom XdndDrop; Atom XdndFinished; Atom XdndSelection; Atom XdndTypeList; Atom text_uri_list; // Selection (clipboard) atoms Atom TARGETS; Atom MULTIPLE; Atom INCR; Atom CLIPBOARD; Atom PRIMARY; Atom CLIPBOARD_MANAGER; Atom SAVE_TARGETS; Atom NULL_; Atom UTF8_STRING; Atom COMPOUND_STRING; Atom ATOM_PAIR; Atom GLFW_SELECTION; struct { GLFWbool available; void* handle; int eventBase; int errorBase; int major; int minor; GLFWbool gammaBroken; GLFWbool monitorBroken; PFN_XRRAllocGamma AllocGamma; PFN_XRRFreeCrtcInfo FreeCrtcInfo; PFN_XRRFreeGamma FreeGamma; PFN_XRRFreeOutputInfo FreeOutputInfo; PFN_XRRFreeScreenResources FreeScreenResources; PFN_XRRGetCrtcGamma GetCrtcGamma; PFN_XRRGetCrtcGammaSize GetCrtcGammaSize; PFN_XRRGetCrtcInfo GetCrtcInfo; PFN_XRRGetOutputInfo GetOutputInfo; PFN_XRRGetOutputPrimary GetOutputPrimary; PFN_XRRGetScreenResourcesCurrent GetScreenResourcesCurrent; PFN_XRRQueryExtension QueryExtension; PFN_XRRQueryVersion QueryVersion; PFN_XRRSelectInput SelectInput; PFN_XRRSetCrtcConfig SetCrtcConfig; PFN_XRRSetCrtcGamma SetCrtcGamma; PFN_XRRUpdateConfiguration UpdateConfiguration; } randr; struct { GLFWbool available; GLFWbool detectable; int majorOpcode; int eventBase; int errorBase; int major; int minor; } xkb; struct { int count; int timeout; int interval; int blanking; int exposure; } saver; struct { int version; Window source; Atom format; } xdnd; struct { void* handle; PFN_XcursorImageCreate ImageCreate; PFN_XcursorImageDestroy ImageDestroy; PFN_XcursorImageLoadCursor ImageLoadCursor; } xcursor; struct { GLFWbool available; void* handle; int major; int minor; PFN_XineramaIsActive IsActive; PFN_XineramaQueryExtension QueryExtension; PFN_XineramaQueryScreens QueryScreens; } xinerama; struct { void* handle; PFN_XGetXCBConnection GetXCBConnection; } x11xcb; struct { GLFWbool available; void* handle; int eventBase; int errorBase; PFN_XF86VidModeQueryExtension QueryExtension; PFN_XF86VidModeGetGammaRamp GetGammaRamp; PFN_XF86VidModeSetGammaRamp SetGammaRamp; PFN_XF86VidModeGetGammaRampSize GetGammaRampSize; } vidmode; struct { GLFWbool available; void* handle; int majorOpcode; int eventBase; int errorBase; int major; int minor; PFN_XIQueryVersion QueryVersion; PFN_XISelectEvents SelectEvents; } xi; struct { GLFWbool available; void* handle; int major; int minor; int eventBase; int errorBase; PFN_XRenderQueryExtension QueryExtension; PFN_XRenderQueryVersion QueryVersion; PFN_XRenderFindVisualFormat FindVisualFormat; } xrender; } _GLFWlibraryX11; // X11-specific per-monitor data // typedef struct _GLFWmonitorX11 { RROutput output; RRCrtc crtc; RRMode oldMode; // Index of corresponding Xinerama screen, // for EWMH full screen window placement int index; } _GLFWmonitorX11; // X11-specific per-cursor data // typedef struct _GLFWcursorX11 { Cursor handle; } _GLFWcursorX11; void _glfwPollMonitorsX11(void); GLFWbool _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor); Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot); unsigned long _glfwGetWindowPropertyX11(Window window, Atom property, Atom type, unsigned char** value); GLFWbool _glfwIsVisualTransparentX11(Visual* visual); void _glfwGrabErrorHandlerX11(void); void _glfwReleaseErrorHandlerX11(void); void _glfwInputErrorX11(int error, const char* message); void _glfwPushSelectionToManagerX11(void); ================================================ FILE: external/GLFW/src/x11_window.c ================================================ //======================================================================== // GLFW 3.3 X11 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include #include #include #include // Action for EWMH client messages #define _NET_WM_STATE_REMOVE 0 #define _NET_WM_STATE_ADD 1 #define _NET_WM_STATE_TOGGLE 2 // Additional mouse button names for XButtonEvent #define Button6 6 #define Button7 7 #define _GLFW_XDND_VERSION 5 // Wait for data to arrive using select // This avoids blocking other threads via the per-display Xlib lock that also // covers GLX functions // static GLFWbool waitForEvent(double* timeout) { fd_set fds; const int fd = ConnectionNumber(_glfw.x11.display); int count = fd + 1; #if defined(__linux__) if (_glfw.linjs.inotify > fd) count = _glfw.linjs.inotify + 1; #endif for (;;) { FD_ZERO(&fds); FD_SET(fd, &fds); #if defined(__linux__) if (_glfw.linjs.inotify > 0) FD_SET(_glfw.linjs.inotify, &fds); #endif if (timeout) { const long seconds = (long) *timeout; const long microseconds = (long) ((*timeout - seconds) * 1e6); struct timeval tv = { seconds, microseconds }; const uint64_t base = _glfwPlatformGetTimerValue(); const int result = select(count, &fds, NULL, NULL, &tv); const int error = errno; *timeout -= (_glfwPlatformGetTimerValue() - base) / (double) _glfwPlatformGetTimerFrequency(); if (result > 0) return GLFW_TRUE; if ((result == -1 && error == EINTR) || *timeout <= 0.0) return GLFW_FALSE; } else if (select(count, &fds, NULL, NULL, NULL) != -1 || errno != EINTR) return GLFW_TRUE; } } // Waits until a VisibilityNotify event arrives for the specified window or the // timeout period elapses (ICCCM section 4.2.2) // static GLFWbool waitForVisibilityNotify(_GLFWwindow* window) { XEvent dummy; double timeout = 0.1; while (!XCheckTypedWindowEvent(_glfw.x11.display, window->x11.handle, VisibilityNotify, &dummy)) { if (!waitForEvent(&timeout)) return GLFW_FALSE; } return GLFW_TRUE; } // Returns whether the window is iconified // static int getWindowState(_GLFWwindow* window) { int result = WithdrawnState; struct { CARD32 state; Window icon; } *state = NULL; if (_glfwGetWindowPropertyX11(window->x11.handle, _glfw.x11.WM_STATE, _glfw.x11.WM_STATE, (unsigned char**) &state) >= 2) { result = state->state; } if (state) XFree(state); return result; } // Returns whether the event is a selection event // static Bool isSelectionEvent(Display* display, XEvent* event, XPointer pointer) { if (event->xany.window != _glfw.x11.helperWindowHandle) return False; return event->type == SelectionRequest || event->type == SelectionNotify || event->type == SelectionClear; } // Returns whether it is a _NET_FRAME_EXTENTS event for the specified window // static Bool isFrameExtentsEvent(Display* display, XEvent* event, XPointer pointer) { _GLFWwindow* window = (_GLFWwindow*) pointer; return event->type == PropertyNotify && event->xproperty.state == PropertyNewValue && event->xproperty.window == window->x11.handle && event->xproperty.atom == _glfw.x11.NET_FRAME_EXTENTS; } // Returns whether it is a property event for the specified selection transfer // static Bool isSelPropNewValueNotify(Display* display, XEvent* event, XPointer pointer) { XEvent* notification = (XEvent*) pointer; return event->type == PropertyNotify && event->xproperty.state == PropertyNewValue && event->xproperty.window == notification->xselection.requestor && event->xproperty.atom == notification->xselection.property; } // Translates a GLFW standard cursor to a font cursor shape // static int translateCursorShape(int shape) { switch (shape) { case GLFW_ARROW_CURSOR: return XC_left_ptr; case GLFW_IBEAM_CURSOR: return XC_xterm; case GLFW_CROSSHAIR_CURSOR: return XC_crosshair; case GLFW_HAND_CURSOR: return XC_hand1; case GLFW_HRESIZE_CURSOR: return XC_sb_h_double_arrow; case GLFW_VRESIZE_CURSOR: return XC_sb_v_double_arrow; } return 0; } // Translates an X event modifier state mask // static int translateState(int state) { int mods = 0; if (state & ShiftMask) mods |= GLFW_MOD_SHIFT; if (state & ControlMask) mods |= GLFW_MOD_CONTROL; if (state & Mod1Mask) mods |= GLFW_MOD_ALT; if (state & Mod4Mask) mods |= GLFW_MOD_SUPER; return mods; } // Translates an X11 key code to a GLFW key token // static int translateKey(int scancode) { // Use the pre-filled LUT (see createKeyTables() in x11_init.c) if (scancode < 0 || scancode > 255) return GLFW_KEY_UNKNOWN; return _glfw.x11.keycodes[scancode]; } // Return the GLFW window corresponding to the specified X11 window // static _GLFWwindow* findWindowByHandle(Window handle) { _GLFWwindow* window; if (XFindContext(_glfw.x11.display, handle, _glfw.x11.context, (XPointer*) &window) != 0) { return NULL; } return window; } // Sends an EWMH or ICCCM event to the window manager // static void sendEventToWM(_GLFWwindow* window, Atom type, long a, long b, long c, long d, long e) { XEvent event; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = window->x11.handle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = type; event.xclient.data.l[0] = a; event.xclient.data.l[1] = b; event.xclient.data.l[2] = c; event.xclient.data.l[3] = d; event.xclient.data.l[4] = e; XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &event); } // Updates the normal hints according to the window settings // static void updateNormalHints(_GLFWwindow* window, int width, int height) { XSizeHints* hints = XAllocSizeHints(); if (!window->monitor) { if (window->resizable) { if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE) { hints->flags |= PMinSize; hints->min_width = window->minwidth; hints->min_height = window->minheight; } if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) { hints->flags |= PMaxSize; hints->max_width = window->maxwidth; hints->max_height = window->maxheight; } if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) { hints->flags |= PAspect; hints->min_aspect.x = hints->max_aspect.x = window->numer; hints->min_aspect.y = hints->max_aspect.y = window->denom; } } else { hints->flags |= (PMinSize | PMaxSize); hints->min_width = hints->max_width = width; hints->min_height = hints->max_height = height; } } hints->flags |= PWinGravity; hints->win_gravity = StaticGravity; XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } // Updates the full screen status of the window // static void updateWindowMode(_GLFWwindow* window) { if (window->monitor) { if (_glfw.x11.xinerama.available && _glfw.x11.NET_WM_FULLSCREEN_MONITORS) { sendEventToWM(window, _glfw.x11.NET_WM_FULLSCREEN_MONITORS, window->monitor->x11.index, window->monitor->x11.index, window->monitor->x11.index, window->monitor->x11.index, 0); } if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN) { sendEventToWM(window, _glfw.x11.NET_WM_STATE, _NET_WM_STATE_ADD, _glfw.x11.NET_WM_STATE_FULLSCREEN, 0, 1, 0); } else { // This is the butcher's way of removing window decorations // Setting the override-redirect attribute on a window makes the // window manager ignore the window completely (ICCCM, section 4) // The good thing is that this makes undecorated full screen windows // easy to do; the bad thing is that we have to do everything // manually and some things (like iconify/restore) won't work at // all, as those are tasks usually performed by the window manager XSetWindowAttributes attributes; attributes.override_redirect = True; XChangeWindowAttributes(_glfw.x11.display, window->x11.handle, CWOverrideRedirect, &attributes); window->x11.overrideRedirect = GLFW_TRUE; } // Enable compositor bypass if (!window->x11.transparent) { const unsigned long value = 1; XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32, PropModeReplace, (unsigned char*) &value, 1); } } else { if (_glfw.x11.xinerama.available && _glfw.x11.NET_WM_FULLSCREEN_MONITORS) { XDeleteProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_FULLSCREEN_MONITORS); } if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN) { sendEventToWM(window, _glfw.x11.NET_WM_STATE, _NET_WM_STATE_REMOVE, _glfw.x11.NET_WM_STATE_FULLSCREEN, 0, 1, 0); } else { XSetWindowAttributes attributes; attributes.override_redirect = False; XChangeWindowAttributes(_glfw.x11.display, window->x11.handle, CWOverrideRedirect, &attributes); window->x11.overrideRedirect = GLFW_FALSE; } // Disable compositor bypass if (!window->x11.transparent) { XDeleteProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_BYPASS_COMPOSITOR); } } } // Splits and translates a text/uri-list into separate file paths // NOTE: This function destroys the provided string // static char** parseUriList(char* text, int* count) { const char* prefix = "file://"; char** paths = NULL; char* line; *count = 0; while ((line = strtok(text, "\r\n"))) { text = NULL; if (line[0] == '#') continue; if (strncmp(line, prefix, strlen(prefix)) == 0) { line += strlen(prefix); // TODO: Validate hostname while (*line != '/') line++; } (*count)++; char* path = calloc(strlen(line) + 1, 1); paths = realloc(paths, *count * sizeof(char*)); paths[*count - 1] = path; while (*line) { if (line[0] == '%' && line[1] && line[2]) { const char digits[3] = { line[1], line[2], '\0' }; *path = strtol(digits, NULL, 16); line += 2; } else *path = *line; path++; line++; } } return paths; } // Encode a Unicode code point to a UTF-8 stream // Based on cutef8 by Jeff Bezanson (Public Domain) // static size_t encodeUTF8(char* s, unsigned int ch) { size_t count = 0; if (ch < 0x80) s[count++] = (char) ch; else if (ch < 0x800) { s[count++] = (ch >> 6) | 0xc0; s[count++] = (ch & 0x3f) | 0x80; } else if (ch < 0x10000) { s[count++] = (ch >> 12) | 0xe0; s[count++] = ((ch >> 6) & 0x3f) | 0x80; s[count++] = (ch & 0x3f) | 0x80; } else if (ch < 0x110000) { s[count++] = (ch >> 18) | 0xf0; s[count++] = ((ch >> 12) & 0x3f) | 0x80; s[count++] = ((ch >> 6) & 0x3f) | 0x80; s[count++] = (ch & 0x3f) | 0x80; } return count; } // Decode a Unicode code point from a UTF-8 stream // Based on cutef8 by Jeff Bezanson (Public Domain) // #if defined(X_HAVE_UTF8_STRING) static unsigned int decodeUTF8(const char** s) { unsigned int ch = 0, count = 0; static const unsigned int offsets[] = { 0x00000000u, 0x00003080u, 0x000e2080u, 0x03c82080u, 0xfa082080u, 0x82082080u }; do { ch = (ch << 6) + (unsigned char) **s; (*s)++; count++; } while ((**s & 0xc0) == 0x80); assert(count <= 6); return ch - offsets[count - 1]; } #endif /*X_HAVE_UTF8_STRING*/ // Convert the specified Latin-1 string to UTF-8 // static char* convertLatin1toUTF8(const char* source) { size_t size = 1; const char* sp; for (sp = source; *sp; sp++) size += (*sp & 0x80) ? 2 : 1; char* target = calloc(size, 1); char* tp = target; for (sp = source; *sp; sp++) tp += encodeUTF8(tp, *sp); return target; } // Centers the cursor over the window client area // static void centerCursor(_GLFWwindow* window) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); } // Updates the cursor image according to its cursor mode // static void updateCursorImage(_GLFWwindow* window) { if (window->cursorMode == GLFW_CURSOR_NORMAL) { if (window->cursor) { XDefineCursor(_glfw.x11.display, window->x11.handle, window->cursor->x11.handle); } else XUndefineCursor(_glfw.x11.display, window->x11.handle); } else { XDefineCursor(_glfw.x11.display, window->x11.handle, _glfw.x11.hiddenCursorHandle); } } // Create the X11 window (and its colormap) // static GLFWbool createNativeWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, Visual* visual, int depth) { // Create a colormap based on the visual used by the current context window->x11.colormap = XCreateColormap(_glfw.x11.display, _glfw.x11.root, visual, AllocNone); window->x11.transparent = _glfwIsVisualTransparentX11(visual); // Create the actual window { XSetWindowAttributes wa; const unsigned long wamask = CWBorderPixel | CWColormap | CWEventMask; wa.colormap = window->x11.colormap; wa.border_pixel = 0; wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask | FocusChangeMask | VisibilityChangeMask | EnterWindowMask | LeaveWindowMask | PropertyChangeMask; _glfwGrabErrorHandlerX11(); window->x11.handle = XCreateWindow(_glfw.x11.display, _glfw.x11.root, 0, 0, wndconfig->width, wndconfig->height, 0, // Border width depth, // Color depth InputOutput, visual, wamask, &wa); _glfwReleaseErrorHandlerX11(); if (!window->x11.handle) { _glfwInputErrorX11(GLFW_PLATFORM_ERROR, "X11: Failed to create window"); return GLFW_FALSE; } XSaveContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context, (XPointer) window); } if (!wndconfig->decorated) _glfwPlatformSetWindowDecorated(window, GLFW_FALSE); if (_glfw.x11.NET_WM_STATE && !window->monitor) { Atom states[3]; int count = 0; if (wndconfig->floating) { if (_glfw.x11.NET_WM_STATE_ABOVE) states[count++] = _glfw.x11.NET_WM_STATE_ABOVE; } if (wndconfig->maximized) { if (_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) { states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT; states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ; window->x11.maximized = GLFW_TRUE; } } if (count) { XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_STATE, XA_ATOM, 32, PropModeReplace, (unsigned char*) &states, count); } } // Declare the WM protocols supported by GLFW { Atom protocols[] = { _glfw.x11.WM_DELETE_WINDOW, _glfw.x11.NET_WM_PING }; XSetWMProtocols(_glfw.x11.display, window->x11.handle, protocols, sizeof(protocols) / sizeof(Atom)); } // Declare our PID { const long pid = getpid(); XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_PID, XA_CARDINAL, 32, PropModeReplace, (unsigned char*) &pid, 1); } if (_glfw.x11.NET_WM_WINDOW_TYPE && _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL) { Atom type = _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL; XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_WINDOW_TYPE, XA_ATOM, 32, PropModeReplace, (unsigned char*) &type, 1); } // Set ICCCM WM_HINTS property { XWMHints* hints = XAllocWMHints(); if (!hints) { _glfwInputError(GLFW_OUT_OF_MEMORY, "X11: Failed to allocate WM hints"); return GLFW_FALSE; } hints->flags = StateHint; hints->initial_state = NormalState; XSetWMHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } updateNormalHints(window, wndconfig->width, wndconfig->height); // Set ICCCM WM_CLASS property { XClassHint* hint = XAllocClassHint(); if (strlen(_glfw.hints.init.x11.className) && strlen(_glfw.hints.init.x11.classClass)) { hint->res_name = (char*) _glfw.hints.init.x11.className; hint->res_class = (char*) _glfw.hints.init.x11.classClass; } else if (strlen(wndconfig->title)) { hint->res_name = (char*) wndconfig->title; hint->res_class = (char*) wndconfig->title; } else { hint->res_name = (char*) "glfw-application"; hint->res_class = (char*) "GLFW-Application"; } XSetClassHint(_glfw.x11.display, window->x11.handle, hint); XFree(hint); } // Announce support for Xdnd (drag and drop) { const Atom version = _GLFW_XDND_VERSION; XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.XdndAware, XA_ATOM, 32, PropModeReplace, (unsigned char*) &version, 1); } _glfwPlatformSetWindowTitle(window, wndconfig->title); if (_glfw.x11.im) { window->x11.ic = XCreateIC(_glfw.x11.im, XNInputStyle, XIMPreeditNothing | XIMStatusNothing, XNClientWindow, window->x11.handle, XNFocusWindow, window->x11.handle, NULL); } _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos); _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height); return GLFW_TRUE; } // Set the specified property to the selection converted to the requested target // static Atom writeTargetToProperty(const XSelectionRequestEvent* request) { int i; char* selectionString = NULL; const Atom formats[] = { _glfw.x11.UTF8_STRING, XA_STRING }; const int formatCount = sizeof(formats) / sizeof(formats[0]); if (request->selection == _glfw.x11.PRIMARY) selectionString = _glfw.x11.primarySelectionString; else selectionString = _glfw.x11.clipboardString; if (request->property == None) { // The requester is a legacy client (ICCCM section 2.2) // We don't support legacy clients, so fail here return None; } if (request->target == _glfw.x11.TARGETS) { // The list of supported targets was requested const Atom targets[] = { _glfw.x11.TARGETS, _glfw.x11.MULTIPLE, _glfw.x11.UTF8_STRING, XA_STRING }; XChangeProperty(_glfw.x11.display, request->requestor, request->property, XA_ATOM, 32, PropModeReplace, (unsigned char*) targets, sizeof(targets) / sizeof(targets[0])); return request->property; } if (request->target == _glfw.x11.MULTIPLE) { // Multiple conversions were requested Atom* targets; unsigned long i, count; count = _glfwGetWindowPropertyX11(request->requestor, request->property, _glfw.x11.ATOM_PAIR, (unsigned char**) &targets); for (i = 0; i < count; i += 2) { int j; for (j = 0; j < formatCount; j++) { if (targets[i] == formats[j]) break; } if (j < formatCount) { XChangeProperty(_glfw.x11.display, request->requestor, targets[i + 1], targets[i], 8, PropModeReplace, (unsigned char *) selectionString, strlen(selectionString)); } else targets[i + 1] = None; } XChangeProperty(_glfw.x11.display, request->requestor, request->property, _glfw.x11.ATOM_PAIR, 32, PropModeReplace, (unsigned char*) targets, count); XFree(targets); return request->property; } if (request->target == _glfw.x11.SAVE_TARGETS) { // The request is a check whether we support SAVE_TARGETS // It should be handled as a no-op side effect target XChangeProperty(_glfw.x11.display, request->requestor, request->property, _glfw.x11.NULL_, 32, PropModeReplace, NULL, 0); return request->property; } // Conversion to a data target was requested for (i = 0; i < formatCount; i++) { if (request->target == formats[i]) { // The requested target is one we support XChangeProperty(_glfw.x11.display, request->requestor, request->property, request->target, 8, PropModeReplace, (unsigned char *) selectionString, strlen(selectionString)); return request->property; } } // The requested target is not supported return None; } static void handleSelectionClear(XEvent* event) { if (event->xselectionclear.selection == _glfw.x11.PRIMARY) { free(_glfw.x11.primarySelectionString); _glfw.x11.primarySelectionString = NULL; } else { free(_glfw.x11.clipboardString); _glfw.x11.clipboardString = NULL; } } static void handleSelectionRequest(XEvent* event) { const XSelectionRequestEvent* request = &event->xselectionrequest; XEvent reply; memset(&reply, 0, sizeof(reply)); reply.xselection.property = writeTargetToProperty(request); reply.xselection.type = SelectionNotify; reply.xselection.display = request->display; reply.xselection.requestor = request->requestor; reply.xselection.selection = request->selection; reply.xselection.target = request->target; reply.xselection.time = request->time; XSendEvent(_glfw.x11.display, request->requestor, False, 0, &reply); } static const char* getSelectionString(Atom selection) { size_t i; char** selectionString = NULL; const Atom targets[] = { _glfw.x11.UTF8_STRING, XA_STRING }; const size_t targetCount = sizeof(targets) / sizeof(targets[0]); if (selection == _glfw.x11.PRIMARY) selectionString = &_glfw.x11.primarySelectionString; else selectionString = &_glfw.x11.clipboardString; if (XGetSelectionOwner(_glfw.x11.display, selection) == _glfw.x11.helperWindowHandle) { // Instead of doing a large number of X round-trips just to put this // string into a window property and then read it back, just return it return *selectionString; } free(*selectionString); *selectionString = NULL; for (i = 0; i < targetCount; i++) { char* data; Atom actualType; int actualFormat; unsigned long itemCount, bytesAfter; XEvent notification, dummy; XConvertSelection(_glfw.x11.display, selection, targets[i], _glfw.x11.GLFW_SELECTION, _glfw.x11.helperWindowHandle, CurrentTime); while (!XCheckTypedWindowEvent(_glfw.x11.display, _glfw.x11.helperWindowHandle, SelectionNotify, ¬ification)) { waitForEvent(NULL); } if (notification.xselection.property == None) continue; XCheckIfEvent(_glfw.x11.display, &dummy, isSelPropNewValueNotify, (XPointer) ¬ification); XGetWindowProperty(_glfw.x11.display, notification.xselection.requestor, notification.xselection.property, 0, LONG_MAX, True, AnyPropertyType, &actualType, &actualFormat, &itemCount, &bytesAfter, (unsigned char**) &data); if (actualType == _glfw.x11.INCR) { size_t size = 1; char* string = NULL; for (;;) { while (!XCheckIfEvent(_glfw.x11.display, &dummy, isSelPropNewValueNotify, (XPointer) ¬ification)) { waitForEvent(NULL); } XFree(data); XGetWindowProperty(_glfw.x11.display, notification.xselection.requestor, notification.xselection.property, 0, LONG_MAX, True, AnyPropertyType, &actualType, &actualFormat, &itemCount, &bytesAfter, (unsigned char**) &data); if (itemCount) { size += itemCount; string = realloc(string, size); string[size - itemCount - 1] = '\0'; strcat(string, data); } if (!itemCount) { if (targets[i] == XA_STRING) { *selectionString = convertLatin1toUTF8(string); free(string); } else *selectionString = string; break; } } } else if (actualType == targets[i]) { if (targets[i] == XA_STRING) *selectionString = convertLatin1toUTF8(data); else *selectionString = strdup(data); } XFree(data); if (*selectionString) break; } if (!*selectionString) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "X11: Failed to convert selection to string"); } return *selectionString; } // Make the specified window and its video mode active on its monitor // static GLFWbool acquireMonitor(_GLFWwindow* window) { GLFWbool status; if (_glfw.x11.saver.count == 0) { // Remember old screen saver settings XGetScreenSaver(_glfw.x11.display, &_glfw.x11.saver.timeout, &_glfw.x11.saver.interval, &_glfw.x11.saver.blanking, &_glfw.x11.saver.exposure); // Disable screen saver XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking, DefaultExposures); } if (!window->monitor->window) _glfw.x11.saver.count++; status = _glfwSetVideoModeX11(window->monitor, &window->videoMode); if (window->x11.overrideRedirect) { int xpos, ypos; GLFWvidmode mode; // Manually position the window over its monitor _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); _glfwPlatformGetVideoMode(window->monitor, &mode); XMoveResizeWindow(_glfw.x11.display, window->x11.handle, xpos, ypos, mode.width, mode.height); } _glfwInputMonitorWindow(window->monitor, window); return status; } // Remove the window and restore the original video mode // static void releaseMonitor(_GLFWwindow* window) { if (window->monitor->window != window) return; _glfwInputMonitorWindow(window->monitor, NULL); _glfwRestoreVideoModeX11(window->monitor); _glfw.x11.saver.count--; if (_glfw.x11.saver.count == 0) { // Restore old screen saver settings XSetScreenSaver(_glfw.x11.display, _glfw.x11.saver.timeout, _glfw.x11.saver.interval, _glfw.x11.saver.blanking, _glfw.x11.saver.exposure); } } // Process the specified X event // static void processEvent(XEvent *event) { _GLFWwindow* window = NULL; int keycode = 0; Bool filtered = False; // HACK: Save scancode as some IMs clear the field in XFilterEvent if (event->type == KeyPress || event->type == KeyRelease) keycode = event->xkey.keycode; if (_glfw.x11.im) filtered = XFilterEvent(event, None); if (_glfw.x11.randr.available) { if (event->type == _glfw.x11.randr.eventBase + RRNotify) { XRRUpdateConfiguration(event); _glfwPollMonitorsX11(); return; } } if (event->type == GenericEvent) { if (_glfw.x11.xi.available) { _GLFWwindow* window = _glfw.x11.disabledCursorWindow; if (window && event->xcookie.extension == _glfw.x11.xi.majorOpcode && XGetEventData(_glfw.x11.display, &event->xcookie) && event->xcookie.evtype == XI_RawMotion) { XIRawEvent* re = event->xcookie.data; if (re->valuators.mask_len) { const double* values = re->raw_values; double xpos = window->virtualCursorPosX; double ypos = window->virtualCursorPosY; if (XIMaskIsSet(re->valuators.mask, 0)) { xpos += *values; values++; } if (XIMaskIsSet(re->valuators.mask, 1)) ypos += *values; _glfwInputCursorPos(window, xpos, ypos); } } XFreeEventData(_glfw.x11.display, &event->xcookie); } return; } if (event->type == SelectionClear) { handleSelectionClear(event); return; } else if (event->type == SelectionRequest) { handleSelectionRequest(event); return; } window = findWindowByHandle(event->xany.window); if (window == NULL) { // This is an event for a window that has already been destroyed return; } switch (event->type) { case KeyPress: { const int key = translateKey(keycode); const int mods = translateState(event->xkey.state); const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); if (window->x11.ic) { // HACK: Ignore duplicate key press events generated by ibus // These have the same timestamp as the original event // Corresponding release events are filtered out // implicitly by the GLFW key repeat logic if (window->x11.lastKeyTime < event->xkey.time) { if (keycode) _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); window->x11.lastKeyTime = event->xkey.time; } if (!filtered) { int count; Status status; #if defined(X_HAVE_UTF8_STRING) char buffer[100]; char* chars = buffer; count = Xutf8LookupString(window->x11.ic, &event->xkey, buffer, sizeof(buffer) - 1, NULL, &status); if (status == XBufferOverflow) { chars = calloc(count + 1, 1); count = Xutf8LookupString(window->x11.ic, &event->xkey, chars, count, NULL, &status); } if (status == XLookupChars || status == XLookupBoth) { const char* c = chars; chars[count] = '\0'; while (c - chars < count) _glfwInputChar(window, decodeUTF8(&c), mods, plain); } #else /*X_HAVE_UTF8_STRING*/ wchar_t buffer[16]; wchar_t* chars = buffer; count = XwcLookupString(window->x11.ic, &event->xkey, buffer, sizeof(buffer) / sizeof(wchar_t), NULL, &status); if (status == XBufferOverflow) { chars = calloc(count, sizeof(wchar_t)); count = XwcLookupString(window->x11.ic, &event->xkey, chars, count, NULL, &status); } if (status == XLookupChars || status == XLookupBoth) { int i; for (i = 0; i < count; i++) _glfwInputChar(window, chars[i], mods, plain); } #endif /*X_HAVE_UTF8_STRING*/ if (chars != buffer) free(chars); } } else { KeySym keysym; XLookupString(&event->xkey, NULL, 0, &keysym, NULL); _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); const long character = _glfwKeySym2Unicode(keysym); if (character != -1) _glfwInputChar(window, character, mods, plain); } return; } case KeyRelease: { const int key = translateKey(keycode); const int mods = translateState(event->xkey.state); if (!_glfw.x11.xkb.detectable) { // HACK: Key repeat events will arrive as KeyRelease/KeyPress // pairs with similar or identical time stamps // The key repeat logic in _glfwInputKey expects only key // presses to repeat, so detect and discard release events if (XEventsQueued(_glfw.x11.display, QueuedAfterReading)) { XEvent next; XPeekEvent(_glfw.x11.display, &next); if (next.type == KeyPress && next.xkey.window == event->xkey.window && next.xkey.keycode == keycode) { // HACK: The time of repeat events sometimes doesn't // match that of the press event, so add an // epsilon // Toshiyuki Takahashi can press a button // 16 times per second so it's fairly safe to // assume that no human is pressing the key 50 // times per second (value is ms) if ((next.xkey.time - event->xkey.time) < 20) { // This is very likely a server-generated key repeat // event, so ignore it return; } } } } _glfwInputKey(window, key, keycode, GLFW_RELEASE, mods); return; } case ButtonPress: { const int mods = translateState(event->xbutton.state); if (event->xbutton.button == Button1) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); else if (event->xbutton.button == Button2) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); else if (event->xbutton.button == Button3) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); // Modern X provides scroll events as mouse button presses else if (event->xbutton.button == Button4) _glfwInputScroll(window, 0.0, 1.0); else if (event->xbutton.button == Button5) _glfwInputScroll(window, 0.0, -1.0); else if (event->xbutton.button == Button6) _glfwInputScroll(window, 1.0, 0.0); else if (event->xbutton.button == Button7) _glfwInputScroll(window, -1.0, 0.0); else { // Additional buttons after 7 are treated as regular buttons // We subtract 4 to fill the gap left by scroll input above _glfwInputMouseClick(window, event->xbutton.button - Button1 - 4, GLFW_PRESS, mods); } return; } case ButtonRelease: { const int mods = translateState(event->xbutton.state); if (event->xbutton.button == Button1) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, mods); } else if (event->xbutton.button == Button2) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE, mods); } else if (event->xbutton.button == Button3) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, mods); } else if (event->xbutton.button > Button7) { // Additional buttons after 7 are treated as regular buttons // We subtract 4 to fill the gap left by scroll input above _glfwInputMouseClick(window, event->xbutton.button - Button1 - 4, GLFW_RELEASE, mods); } return; } case EnterNotify: { // HACK: This is a workaround for WMs (KWM, Fluxbox) that otherwise // ignore the defined cursor for hidden cursor mode if (window->cursorMode == GLFW_CURSOR_HIDDEN) _glfwPlatformSetCursorMode(window, GLFW_CURSOR_HIDDEN); _glfwInputCursorEnter(window, GLFW_TRUE); return; } case LeaveNotify: { _glfwInputCursorEnter(window, GLFW_FALSE); return; } case MotionNotify: { const int x = event->xmotion.x; const int y = event->xmotion.y; if (x != window->x11.warpCursorPosX || y != window->x11.warpCursorPosY) { // The cursor was moved by something other than GLFW if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (_glfw.x11.disabledCursorWindow != window) return; if (_glfw.x11.xi.available) return; const int dx = x - window->x11.lastCursorPosX; const int dy = y - window->x11.lastCursorPosY; _glfwInputCursorPos(window, window->virtualCursorPosX + dx, window->virtualCursorPosY + dy); } else _glfwInputCursorPos(window, x, y); } window->x11.lastCursorPosX = x; window->x11.lastCursorPosY = y; return; } case ConfigureNotify: { if (event->xconfigure.width != window->x11.width || event->xconfigure.height != window->x11.height) { _glfwInputFramebufferSize(window, event->xconfigure.width, event->xconfigure.height); _glfwInputWindowSize(window, event->xconfigure.width, event->xconfigure.height); window->x11.width = event->xconfigure.width; window->x11.height = event->xconfigure.height; } if (event->xconfigure.x != window->x11.xpos || event->xconfigure.y != window->x11.ypos) { if (window->x11.overrideRedirect || event->xany.send_event) { _glfwInputWindowPos(window, event->xconfigure.x, event->xconfigure.y); window->x11.xpos = event->xconfigure.x; window->x11.ypos = event->xconfigure.y; } } return; } case ClientMessage: { // Custom client message, probably from the window manager if (filtered) return; if (event->xclient.message_type == None) return; if (event->xclient.message_type == _glfw.x11.WM_PROTOCOLS) { const Atom protocol = event->xclient.data.l[0]; if (protocol == None) return; if (protocol == _glfw.x11.WM_DELETE_WINDOW) { // The window manager was asked to close the window, for // example by the user pressing a 'close' window decoration // button _glfwInputWindowCloseRequest(window); } else if (protocol == _glfw.x11.NET_WM_PING) { // The window manager is pinging the application to ensure // it's still responding to events XEvent reply = *event; reply.xclient.window = _glfw.x11.root; XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &reply); } } else if (event->xclient.message_type == _glfw.x11.XdndEnter) { // A drag operation has entered the window unsigned long i, count; Atom* formats = NULL; const GLFWbool list = event->xclient.data.l[1] & 1; _glfw.x11.xdnd.source = event->xclient.data.l[0]; _glfw.x11.xdnd.version = event->xclient.data.l[1] >> 24; _glfw.x11.xdnd.format = None; if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION) return; if (list) { count = _glfwGetWindowPropertyX11(_glfw.x11.xdnd.source, _glfw.x11.XdndTypeList, XA_ATOM, (unsigned char**) &formats); } else { count = 3; formats = (Atom*) event->xclient.data.l + 2; } for (i = 0; i < count; i++) { if (formats[i] == _glfw.x11.text_uri_list) { _glfw.x11.xdnd.format = _glfw.x11.text_uri_list; break; } } if (list && formats) XFree(formats); } else if (event->xclient.message_type == _glfw.x11.XdndDrop) { // The drag operation has finished by dropping on the window Time time = CurrentTime; if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION) return; if (_glfw.x11.xdnd.format) { if (_glfw.x11.xdnd.version >= 1) time = event->xclient.data.l[2]; // Request the chosen format from the source window XConvertSelection(_glfw.x11.display, _glfw.x11.XdndSelection, _glfw.x11.xdnd.format, _glfw.x11.XdndSelection, window->x11.handle, time); } else if (_glfw.x11.xdnd.version >= 2) { XEvent reply; memset(&reply, 0, sizeof(reply)); reply.type = ClientMessage; reply.xclient.window = _glfw.x11.xdnd.source; reply.xclient.message_type = _glfw.x11.XdndFinished; reply.xclient.format = 32; reply.xclient.data.l[0] = window->x11.handle; reply.xclient.data.l[1] = 0; // The drag was rejected reply.xclient.data.l[2] = None; XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, False, NoEventMask, &reply); XFlush(_glfw.x11.display); } } else if (event->xclient.message_type == _glfw.x11.XdndPosition) { // The drag operation has moved over the window const int xabs = (event->xclient.data.l[2] >> 16) & 0xffff; const int yabs = (event->xclient.data.l[2]) & 0xffff; Window dummy; int xpos, ypos; if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION) return; XTranslateCoordinates(_glfw.x11.display, _glfw.x11.root, window->x11.handle, xabs, yabs, &xpos, &ypos, &dummy); _glfwInputCursorPos(window, xpos, ypos); XEvent reply; memset(&reply, 0, sizeof(reply)); reply.type = ClientMessage; reply.xclient.window = _glfw.x11.xdnd.source; reply.xclient.message_type = _glfw.x11.XdndStatus; reply.xclient.format = 32; reply.xclient.data.l[0] = window->x11.handle; reply.xclient.data.l[2] = 0; // Specify an empty rectangle reply.xclient.data.l[3] = 0; if (_glfw.x11.xdnd.format) { // Reply that we are ready to copy the dragged data reply.xclient.data.l[1] = 1; // Accept with no rectangle if (_glfw.x11.xdnd.version >= 2) reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy; } XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, False, NoEventMask, &reply); XFlush(_glfw.x11.display); } return; } case SelectionNotify: { if (event->xselection.property == _glfw.x11.XdndSelection) { // The converted data from the drag operation has arrived char* data; const unsigned long result = _glfwGetWindowPropertyX11(event->xselection.requestor, event->xselection.property, event->xselection.target, (unsigned char**) &data); if (result) { int i, count; char** paths = parseUriList(data, &count); _glfwInputDrop(window, count, (const char**) paths); for (i = 0; i < count; i++) free(paths[i]); free(paths); } if (data) XFree(data); if (_glfw.x11.xdnd.version >= 2) { XEvent reply; memset(&reply, 0, sizeof(reply)); reply.type = ClientMessage; reply.xclient.window = _glfw.x11.xdnd.source; reply.xclient.message_type = _glfw.x11.XdndFinished; reply.xclient.format = 32; reply.xclient.data.l[0] = window->x11.handle; reply.xclient.data.l[1] = result; reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy; XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, False, NoEventMask, &reply); XFlush(_glfw.x11.display); } } return; } case FocusIn: { if (window->cursorMode == GLFW_CURSOR_DISABLED) _glfwPlatformSetCursorMode(window, GLFW_CURSOR_DISABLED); if (event->xfocus.mode == NotifyGrab || event->xfocus.mode == NotifyUngrab) { // Ignore focus events from popup indicator windows, window menu // key chords and window dragging return; } if (window->x11.ic) XSetICFocus(window->x11.ic); _glfwInputWindowFocus(window, GLFW_TRUE); return; } case FocusOut: { if (window->cursorMode == GLFW_CURSOR_DISABLED) _glfwPlatformSetCursorMode(window, GLFW_CURSOR_NORMAL); if (event->xfocus.mode == NotifyGrab || event->xfocus.mode == NotifyUngrab) { // Ignore focus events from popup indicator windows, window menu // key chords and window dragging return; } if (window->x11.ic) XUnsetICFocus(window->x11.ic); if (window->monitor && window->autoIconify) _glfwPlatformIconifyWindow(window); _glfwInputWindowFocus(window, GLFW_FALSE); return; } case Expose: { _glfwInputWindowDamage(window); return; } case PropertyNotify: { if (event->xproperty.state != PropertyNewValue) return; if (event->xproperty.atom == _glfw.x11.WM_STATE) { const int state = getWindowState(window); if (state != IconicState && state != NormalState) return; const GLFWbool iconified = (state == IconicState); if (window->x11.iconified != iconified) { if (window->monitor) { if (iconified) releaseMonitor(window); else acquireMonitor(window); } window->x11.iconified = iconified; _glfwInputWindowIconify(window, iconified); } } else if (event->xproperty.atom == _glfw.x11.NET_WM_STATE) { const GLFWbool maximized = _glfwPlatformWindowMaximized(window); if (window->x11.maximized != maximized) { window->x11.maximized = maximized; _glfwInputWindowMaximize(window, maximized); } } return; } case DestroyNotify: return; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Retrieve a single window property of the specified type // Inspired by fghGetWindowProperty from freeglut // unsigned long _glfwGetWindowPropertyX11(Window window, Atom property, Atom type, unsigned char** value) { Atom actualType; int actualFormat; unsigned long itemCount, bytesAfter; XGetWindowProperty(_glfw.x11.display, window, property, 0, LONG_MAX, False, type, &actualType, &actualFormat, &itemCount, &bytesAfter, value); return itemCount; } GLFWbool _glfwIsVisualTransparentX11(Visual* visual) { if (!_glfw.x11.xrender.available) return GLFW_FALSE; XRenderPictFormat* pf = XRenderFindVisualFormat(_glfw.x11.display, visual); return pf && pf->direct.alphaMask; } // Push contents of our selection to clipboard manager // void _glfwPushSelectionToManagerX11(void) { XConvertSelection(_glfw.x11.display, _glfw.x11.CLIPBOARD_MANAGER, _glfw.x11.SAVE_TARGETS, None, _glfw.x11.helperWindowHandle, CurrentTime); for (;;) { XEvent event; while (XCheckIfEvent(_glfw.x11.display, &event, isSelectionEvent, NULL)) { switch (event.type) { case SelectionRequest: handleSelectionRequest(&event); break; case SelectionClear: handleSelectionClear(&event); break; case SelectionNotify: { if (event.xselection.target == _glfw.x11.SAVE_TARGETS) { // This means one of two things; either the selection // was not owned, which means there is no clipboard // manager, or the transfer to the clipboard manager has // completed // In either case, it means we are done here return; } break; } } } waitForEvent(NULL); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { Visual* visual; int depth; if (ctxconfig->client != GLFW_NO_API) { if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) { if (!_glfwInitGLX()) return GLFW_FALSE; if (!_glfwChooseVisualGLX(wndconfig, ctxconfig, fbconfig, &visual, &depth)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) { if (!_glfwInitEGL()) return GLFW_FALSE; if (!_glfwChooseVisualEGL(wndconfig, ctxconfig, fbconfig, &visual, &depth)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) { if (!_glfwInitOSMesa()) return GLFW_FALSE; } } if (ctxconfig->client == GLFW_NO_API || ctxconfig->source == GLFW_OSMESA_CONTEXT_API) { visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen); depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen); } if (!createNativeWindow(window, wndconfig, visual, depth)) return GLFW_FALSE; if (ctxconfig->client != GLFW_NO_API) { if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) { if (!_glfwCreateContextGLX(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) { if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) { if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } } if (window->monitor) { _glfwPlatformShowWindow(window); updateWindowMode(window); if (!acquireMonitor(window)) return GLFW_FALSE; if (wndconfig->centerCursor) centerCursor(window); } XFlush(_glfw.x11.display); return GLFW_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (_glfw.x11.disabledCursorWindow == window) _glfw.x11.disabledCursorWindow = NULL; if (window->monitor) releaseMonitor(window); if (window->x11.ic) { XDestroyIC(window->x11.ic); window->x11.ic = NULL; } if (window->context.destroy) window->context.destroy(window); if (window->x11.handle) { XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context); XUnmapWindow(_glfw.x11.display, window->x11.handle); XDestroyWindow(_glfw.x11.display, window->x11.handle); window->x11.handle = (Window) 0; } if (window->x11.colormap) { XFreeColormap(_glfw.x11.display, window->x11.colormap); window->x11.colormap = (Colormap) 0; } XFlush(_glfw.x11.display); } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { #if defined(X_HAVE_UTF8_STRING) Xutf8SetWMProperties(_glfw.x11.display, window->x11.handle, title, title, NULL, 0, NULL, NULL, NULL); #else // This may be a slightly better fallback than using XStoreName and // XSetIconName, which always store their arguments using STRING XmbSetWMProperties(_glfw.x11.display, window->x11.handle, title, title, NULL, 0, NULL, NULL, NULL); #endif XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8, PropModeReplace, (unsigned char*) title, strlen(title)); XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8, PropModeReplace, (unsigned char*) title, strlen(title)); XFlush(_glfw.x11.display); } void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images) { if (count) { int i, j, longCount = 0; for (i = 0; i < count; i++) longCount += 2 + images[i].width * images[i].height; long* icon = calloc(longCount, sizeof(long)); long* target = icon; for (i = 0; i < count; i++) { *target++ = images[i].width; *target++ = images[i].height; for (j = 0; j < images[i].width * images[i].height; j++) { *target++ = (images[i].pixels[j * 4 + 0] << 16) | (images[i].pixels[j * 4 + 1] << 8) | (images[i].pixels[j * 4 + 2] << 0) | (images[i].pixels[j * 4 + 3] << 24); } } XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_ICON, XA_CARDINAL, 32, PropModeReplace, (unsigned char*) icon, longCount); free(icon); } else { XDeleteProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_ICON); } XFlush(_glfw.x11.display); } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { Window dummy; int x, y; XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root, 0, 0, &x, &y, &dummy); if (xpos) *xpos = x; if (ypos) *ypos = y; } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { // HACK: Explicitly setting PPosition to any value causes some WMs, notably // Compiz and Metacity, to honor the position of unmapped windows if (!_glfwPlatformWindowVisible(window)) { long supplied; XSizeHints* hints = XAllocSizeHints(); if (XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied)) { hints->flags |= PPosition; hints->x = hints->y = 0; XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); } XFree(hints); } XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos); XFlush(_glfw.x11.display); } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { XWindowAttributes attribs; XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs); if (width) *width = attribs.width; if (height) *height = attribs.height; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { if (window->monitor) { if (window->monitor->window == window) acquireMonitor(window); } else { if (!window->resizable) updateNormalHints(window, width, height); XResizeWindow(_glfw.x11.display, window->x11.handle, width, height); } XFlush(_glfw.x11.display); } void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); updateNormalHints(window, width, height); XFlush(_glfw.x11.display); } void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); updateNormalHints(window, width, height); XFlush(_glfw.x11.display); } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { _glfwPlatformGetWindowSize(window, width, height); } void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { long* extents = NULL; if (window->monitor || !window->decorated) return; if (_glfw.x11.NET_FRAME_EXTENTS == None) return; if (!_glfwPlatformWindowVisible(window) && _glfw.x11.NET_REQUEST_FRAME_EXTENTS) { XEvent event; double timeout = 0.5; // Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to // function before the window is mapped sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS, 0, 0, 0, 0, 0); // HACK: Use a timeout because earlier versions of some window managers // (at least Unity, Fluxbox and Xfwm) failed to send the reply // They have been fixed but broken versions are still in the wild // If you are affected by this and your window manager is NOT // listed above, PLEASE report it to their and our issue trackers while (!XCheckIfEvent(_glfw.x11.display, &event, isFrameExtentsEvent, (XPointer) window)) { if (!waitForEvent(&timeout)) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue"); return; } } } if (_glfwGetWindowPropertyX11(window->x11.handle, _glfw.x11.NET_FRAME_EXTENTS, XA_CARDINAL, (unsigned char**) &extents) == 4) { if (left) *left = extents[0]; if (top) *top = extents[2]; if (right) *right = extents[1]; if (bottom) *bottom = extents[3]; } if (extents) XFree(extents); } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { if (window->x11.overrideRedirect) { // Override-redirect windows cannot be iconified or restored, as those // tasks are performed by the window manager _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Iconification of full screen windows requires a WM that supports EWMH full screen"); return; } XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen); XFlush(_glfw.x11.display); } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { if (window->x11.overrideRedirect) { // Override-redirect windows cannot be iconified or restored, as those // tasks are performed by the window manager _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Iconification of full screen windows requires a WM that supports EWMH full screen"); return; } if (_glfwPlatformWindowIconified(window)) { XMapWindow(_glfw.x11.display, window->x11.handle); waitForVisibilityNotify(window); } else if (_glfwPlatformWindowVisible(window)) { if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) { sendEventToWM(window, _glfw.x11.NET_WM_STATE, _NET_WM_STATE_REMOVE, _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT, _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ, 1, 0); } } XFlush(_glfw.x11.display); } void _glfwPlatformMaximizeWindow(_GLFWwindow* window) { if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) { sendEventToWM(window, _glfw.x11.NET_WM_STATE, _NET_WM_STATE_ADD, _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT, _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ, 1, 0); XFlush(_glfw.x11.display); } } void _glfwPlatformShowWindow(_GLFWwindow* window) { if (_glfwPlatformWindowVisible(window)) return; XMapWindow(_glfw.x11.display, window->x11.handle); waitForVisibilityNotify(window); } void _glfwPlatformHideWindow(_GLFWwindow* window) { XUnmapWindow(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); } void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) { sendEventToWM(window, _glfw.x11.NET_WM_STATE, _NET_WM_STATE_ADD, _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION, 0, 1, 0); } void _glfwPlatformFocusWindow(_GLFWwindow* window) { if (_glfw.x11.NET_ACTIVE_WINDOW) sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0); else { XRaiseWindow(_glfw.x11.display, window->x11.handle); XSetInputFocus(_glfw.x11.display, window->x11.handle, RevertToParent, CurrentTime); } XFlush(_glfw.x11.display); } void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate) { if (window->monitor == monitor) { if (monitor) { if (monitor->window == window) acquireMonitor(window); } else { XMoveResizeWindow(_glfw.x11.display, window->x11.handle, xpos, ypos, width, height); } return; } if (window->monitor) releaseMonitor(window); _glfwInputWindowMonitorChange(window, monitor); updateNormalHints(window, width, height); updateWindowMode(window); if (window->monitor) { XMapRaised(_glfw.x11.display, window->x11.handle); if (waitForVisibilityNotify(window)) acquireMonitor(window); } else { XMoveResizeWindow(_glfw.x11.display, window->x11.handle, xpos, ypos, width, height); } XFlush(_glfw.x11.display); } int _glfwPlatformWindowFocused(_GLFWwindow* window) { Window focused; int state; XGetInputFocus(_glfw.x11.display, &focused, &state); return window->x11.handle == focused; } int _glfwPlatformWindowIconified(_GLFWwindow* window) { return getWindowState(window) == IconicState; } int _glfwPlatformWindowVisible(_GLFWwindow* window) { XWindowAttributes wa; XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &wa); return wa.map_state == IsViewable; } int _glfwPlatformWindowMaximized(_GLFWwindow* window) { Atom* states; unsigned long i; GLFWbool maximized = GLFW_FALSE; const unsigned long count = _glfwGetWindowPropertyX11(window->x11.handle, _glfw.x11.NET_WM_STATE, XA_ATOM, (unsigned char**) &states); for (i = 0; i < count; i++) { if (states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT || states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) { maximized = GLFW_TRUE; break; } } if (states) XFree(states); return maximized; } int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) { if (!window->x11.transparent) return GLFW_FALSE; // Check whether a compositing manager is running char name[32]; snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen); const Atom selection = XInternAtom(_glfw.x11.display, name, False); return XGetSelectionOwner(_glfw.x11.display, selection) != None; } void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); updateNormalHints(window, width, height); } void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) { if (enabled) { XDeleteProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.MOTIF_WM_HINTS); } else { struct { unsigned long flags; unsigned long functions; unsigned long decorations; long input_mode; unsigned long status; } hints; hints.flags = 2; // Set decorations hints.decorations = 0; // No decorations XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.MOTIF_WM_HINTS, _glfw.x11.MOTIF_WM_HINTS, 32, PropModeReplace, (unsigned char*) &hints, sizeof(hints) / sizeof(long)); } } void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) { if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_ABOVE) return; if (_glfwPlatformWindowVisible(window)) { const Atom action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE; sendEventToWM(window, _glfw.x11.NET_WM_STATE, action, _glfw.x11.NET_WM_STATE_ABOVE, 0, 1, 0); } else { Atom* states; unsigned long i, count; count = _glfwGetWindowPropertyX11(window->x11.handle, _glfw.x11.NET_WM_STATE, XA_ATOM, (unsigned char**) &states); if (!states) return; if (enabled) { for (i = 0; i < count; i++) { if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE) break; } if (i == count) { XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_STATE, XA_ATOM, 32, PropModeAppend, (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE, 1); } } else { for (i = 0; i < count; i++) { if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE) { states[i] = states[count - 1]; count--; } } XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_STATE, XA_ATOM, 32, PropModeReplace, (unsigned char*) &states, count); } XFree(states); } XFlush(_glfw.x11.display); } void _glfwPlatformPollEvents(void) { _GLFWwindow* window; #if defined(__linux__) _glfwDetectJoystickConnectionLinux(); #endif int count = XPending(_glfw.x11.display); while (count--) { XEvent event; XNextEvent(_glfw.x11.display, &event); processEvent(&event); } window = _glfw.x11.disabledCursorWindow; if (window) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); // NOTE: Re-center the cursor only if it has moved since the last call, // to avoid breaking glfwWaitEvents with MotionNotify if (window->x11.lastCursorPosX != width / 2 || window->x11.lastCursorPosY != height / 2) { _glfwPlatformSetCursorPos(window, width / 2, height / 2); } } XFlush(_glfw.x11.display); } void _glfwPlatformWaitEvents(void) { while (!XPending(_glfw.x11.display)) waitForEvent(NULL); _glfwPlatformPollEvents(); } void _glfwPlatformWaitEventsTimeout(double timeout) { while (!XPending(_glfw.x11.display)) { if (!waitForEvent(&timeout)) break; } _glfwPlatformPollEvents(); } void _glfwPlatformPostEmptyEvent(void) { XEvent event; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = _glfw.x11.helperWindowHandle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = _glfw.x11.NULL_; XSendEvent(_glfw.x11.display, _glfw.x11.helperWindowHandle, False, 0, &event); XFlush(_glfw.x11.display); } void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) { Window root, child; int rootX, rootY, childX, childY; unsigned int mask; XQueryPointer(_glfw.x11.display, window->x11.handle, &root, &child, &rootX, &rootY, &childX, &childY, &mask); if (xpos) *xpos = childX; if (ypos) *ypos = childY; } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) { // Store the new position so it can be recognized later window->x11.warpCursorPosX = (int) x; window->x11.warpCursorPosY = (int) y; XWarpPointer(_glfw.x11.display, None, window->x11.handle, 0,0,0,0, (int) x, (int) y); XFlush(_glfw.x11.display); } void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { if (mode == GLFW_CURSOR_DISABLED) { if (_glfw.x11.xi.available) { XIEventMask em; unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 }; em.deviceid = XIAllMasterDevices; em.mask_len = sizeof(mask); em.mask = mask; XISetMask(mask, XI_RawMotion); XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1); } _glfw.x11.disabledCursorWindow = window; _glfwPlatformGetCursorPos(window, &_glfw.x11.restoreCursorPosX, &_glfw.x11.restoreCursorPosY); centerCursor(window); XGrabPointer(_glfw.x11.display, window->x11.handle, True, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, GrabModeAsync, GrabModeAsync, window->x11.handle, _glfw.x11.hiddenCursorHandle, CurrentTime); } else if (_glfw.x11.disabledCursorWindow == window) { if (_glfw.x11.xi.available) { XIEventMask em; unsigned char mask[] = { 0 }; em.deviceid = XIAllMasterDevices; em.mask_len = sizeof(mask); em.mask = mask; XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1); } _glfw.x11.disabledCursorWindow = NULL; XUngrabPointer(_glfw.x11.display, CurrentTime); _glfwPlatformSetCursorPos(window, _glfw.x11.restoreCursorPosX, _glfw.x11.restoreCursorPosY); } updateCursorImage(window); XFlush(_glfw.x11.display); } const char* _glfwPlatformGetScancodeName(int scancode) { if (!_glfw.x11.xkb.available) return NULL; const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0); if (keysym == NoSymbol) return NULL; const long ch = _glfwKeySym2Unicode(keysym); if (ch == -1) return NULL; const size_t count = encodeUTF8(_glfw.x11.keyName, (unsigned int) ch); if (count == 0) return NULL; _glfw.x11.keyName[count] = '\0'; return _glfw.x11.keyName; } int _glfwPlatformGetKeyScancode(int key) { return _glfw.x11.scancodes[key]; } int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { cursor->x11.handle = _glfwCreateCursorX11(image, xhot, yhot); if (!cursor->x11.handle) return GLFW_FALSE; return GLFW_TRUE; } int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, translateCursorShape(shape)); if (!cursor->x11.handle) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create standard cursor"); return GLFW_FALSE; } return GLFW_TRUE; } void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) { if (cursor->x11.handle) XFreeCursor(_glfw.x11.display, cursor->x11.handle); } void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) { if (window->cursorMode == GLFW_CURSOR_NORMAL) { updateCursorImage(window); XFlush(_glfw.x11.display); } } void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { free(_glfw.x11.clipboardString); _glfw.x11.clipboardString = strdup(string); XSetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD, _glfw.x11.helperWindowHandle, CurrentTime); if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) != _glfw.x11.helperWindowHandle) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to become owner of clipboard selection"); } } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { return getSelectionString(_glfw.x11.CLIPBOARD); } void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) { if (!_glfw.vk.KHR_surface) return; if (!_glfw.vk.KHR_xcb_surface || !_glfw.x11.x11xcb.handle) { if (!_glfw.vk.KHR_xlib_surface) return; } extensions[0] = "VK_KHR_surface"; // NOTE: VK_KHR_xcb_surface is preferred due to some early ICDs exposing but // not correctly implementing VK_KHR_xlib_surface if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) extensions[1] = "VK_KHR_xcb_surface"; else extensions[1] = "VK_KHR_xlib_surface"; } int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily) { VisualID visualID = XVisualIDFromVisual(DefaultVisual(_glfw.x11.display, _glfw.x11.screen)); if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) { PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR vkGetPhysicalDeviceXcbPresentationSupportKHR = (PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR) vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXcbPresentationSupportKHR"); if (!vkGetPhysicalDeviceXcbPresentationSupportKHR) { _glfwInputError(GLFW_API_UNAVAILABLE, "X11: Vulkan instance missing VK_KHR_xcb_surface extension"); return GLFW_FALSE; } xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display); if (!connection) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to retrieve XCB connection"); return GLFW_FALSE; } return vkGetPhysicalDeviceXcbPresentationSupportKHR(device, queuefamily, connection, visualID); } else { PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR vkGetPhysicalDeviceXlibPresentationSupportKHR = (PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR) vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXlibPresentationSupportKHR"); if (!vkGetPhysicalDeviceXlibPresentationSupportKHR) { _glfwInputError(GLFW_API_UNAVAILABLE, "X11: Vulkan instance missing VK_KHR_xlib_surface extension"); return GLFW_FALSE; } return vkGetPhysicalDeviceXlibPresentationSupportKHR(device, queuefamily, _glfw.x11.display, visualID); } } VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface) { if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) { VkResult err; VkXcbSurfaceCreateInfoKHR sci; PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR; xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display); if (!connection) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to retrieve XCB connection"); return VK_ERROR_EXTENSION_NOT_PRESENT; } vkCreateXcbSurfaceKHR = (PFN_vkCreateXcbSurfaceKHR) vkGetInstanceProcAddr(instance, "vkCreateXcbSurfaceKHR"); if (!vkCreateXcbSurfaceKHR) { _glfwInputError(GLFW_API_UNAVAILABLE, "X11: Vulkan instance missing VK_KHR_xcb_surface extension"); return VK_ERROR_EXTENSION_NOT_PRESENT; } memset(&sci, 0, sizeof(sci)); sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR; sci.connection = connection; sci.window = window->x11.handle; err = vkCreateXcbSurfaceKHR(instance, &sci, allocator, surface); if (err) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create Vulkan XCB surface: %s", _glfwGetVulkanResultString(err)); } return err; } else { VkResult err; VkXlibSurfaceCreateInfoKHR sci; PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR; vkCreateXlibSurfaceKHR = (PFN_vkCreateXlibSurfaceKHR) vkGetInstanceProcAddr(instance, "vkCreateXlibSurfaceKHR"); if (!vkCreateXlibSurfaceKHR) { _glfwInputError(GLFW_API_UNAVAILABLE, "X11: Vulkan instance missing VK_KHR_xlib_surface extension"); return VK_ERROR_EXTENSION_NOT_PRESENT; } memset(&sci, 0, sizeof(sci)); sci.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR; sci.dpy = _glfw.x11.display; sci.window = window->x11.handle; err = vkCreateXlibSurfaceKHR(instance, &sci, allocator, surface); if (err) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create Vulkan X11 surface: %s", _glfwGetVulkanResultString(err)); } return err; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI Display* glfwGetX11Display(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return _glfw.x11.display; } GLFWAPI Window glfwGetX11Window(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); return window->x11.handle; } GLFWAPI void glfwSetX11SelectionString(const char* string) { _GLFW_REQUIRE_INIT(); free(_glfw.x11.primarySelectionString); _glfw.x11.primarySelectionString = strdup(string); XSetSelectionOwner(_glfw.x11.display, _glfw.x11.PRIMARY, _glfw.x11.helperWindowHandle, CurrentTime); if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.PRIMARY) != _glfw.x11.helperWindowHandle) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to become owner of primary selection"); } } GLFWAPI const char* glfwGetX11SelectionString(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return getSelectionString(_glfw.x11.PRIMARY); } ================================================ FILE: external/GLFW/src/xkb_unicode.c ================================================ //======================================================================== // GLFW 3.3 X11 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" /* * Marcus: This code was originally written by Markus G. Kuhn. * I have made some slight changes (trimmed it down a bit from >60 KB to * 20 KB), but the functionality is the same. */ /* * This module converts keysym values into the corresponding ISO 10646 * (UCS, Unicode) values. * * The array keysymtab[] contains pairs of X11 keysym values for graphical * characters and the corresponding Unicode value. The function * _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary * search, therefore keysymtab[] must remain SORTED by keysym value. * * We allow to represent any UCS character in the range U-00000000 to * U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff. * This admittedly does not cover the entire 31-bit space of UCS, but * it does cover all of the characters up to U-10FFFF, which can be * represented by UTF-16, and more, and it is very unlikely that higher * UCS codes will ever be assigned by ISO. So to get Unicode character * U+ABCD you can directly use keysym 0x0100abcd. * * Original author: Markus G. Kuhn , University of * Cambridge, April 2001 * * Special thanks to Richard Verhoeven for preparing * an initial draft of the mapping table. * */ //************************************************************************ //**** KeySym to Unicode mapping table **** //************************************************************************ static const struct codepair { unsigned short keysym; unsigned short ucs; } keysymtab[] = { { 0x01a1, 0x0104 }, { 0x01a2, 0x02d8 }, { 0x01a3, 0x0141 }, { 0x01a5, 0x013d }, { 0x01a6, 0x015a }, { 0x01a9, 0x0160 }, { 0x01aa, 0x015e }, { 0x01ab, 0x0164 }, { 0x01ac, 0x0179 }, { 0x01ae, 0x017d }, { 0x01af, 0x017b }, { 0x01b1, 0x0105 }, { 0x01b2, 0x02db }, { 0x01b3, 0x0142 }, { 0x01b5, 0x013e }, { 0x01b6, 0x015b }, { 0x01b7, 0x02c7 }, { 0x01b9, 0x0161 }, { 0x01ba, 0x015f }, { 0x01bb, 0x0165 }, { 0x01bc, 0x017a }, { 0x01bd, 0x02dd }, { 0x01be, 0x017e }, { 0x01bf, 0x017c }, { 0x01c0, 0x0154 }, { 0x01c3, 0x0102 }, { 0x01c5, 0x0139 }, { 0x01c6, 0x0106 }, { 0x01c8, 0x010c }, { 0x01ca, 0x0118 }, { 0x01cc, 0x011a }, { 0x01cf, 0x010e }, { 0x01d0, 0x0110 }, { 0x01d1, 0x0143 }, { 0x01d2, 0x0147 }, { 0x01d5, 0x0150 }, { 0x01d8, 0x0158 }, { 0x01d9, 0x016e }, { 0x01db, 0x0170 }, { 0x01de, 0x0162 }, { 0x01e0, 0x0155 }, { 0x01e3, 0x0103 }, { 0x01e5, 0x013a }, { 0x01e6, 0x0107 }, { 0x01e8, 0x010d }, { 0x01ea, 0x0119 }, { 0x01ec, 0x011b }, { 0x01ef, 0x010f }, { 0x01f0, 0x0111 }, { 0x01f1, 0x0144 }, { 0x01f2, 0x0148 }, { 0x01f5, 0x0151 }, { 0x01f8, 0x0159 }, { 0x01f9, 0x016f }, { 0x01fb, 0x0171 }, { 0x01fe, 0x0163 }, { 0x01ff, 0x02d9 }, { 0x02a1, 0x0126 }, { 0x02a6, 0x0124 }, { 0x02a9, 0x0130 }, { 0x02ab, 0x011e }, { 0x02ac, 0x0134 }, { 0x02b1, 0x0127 }, { 0x02b6, 0x0125 }, { 0x02b9, 0x0131 }, { 0x02bb, 0x011f }, { 0x02bc, 0x0135 }, { 0x02c5, 0x010a }, { 0x02c6, 0x0108 }, { 0x02d5, 0x0120 }, { 0x02d8, 0x011c }, { 0x02dd, 0x016c }, { 0x02de, 0x015c }, { 0x02e5, 0x010b }, { 0x02e6, 0x0109 }, { 0x02f5, 0x0121 }, { 0x02f8, 0x011d }, { 0x02fd, 0x016d }, { 0x02fe, 0x015d }, { 0x03a2, 0x0138 }, { 0x03a3, 0x0156 }, { 0x03a5, 0x0128 }, { 0x03a6, 0x013b }, { 0x03aa, 0x0112 }, { 0x03ab, 0x0122 }, { 0x03ac, 0x0166 }, { 0x03b3, 0x0157 }, { 0x03b5, 0x0129 }, { 0x03b6, 0x013c }, { 0x03ba, 0x0113 }, { 0x03bb, 0x0123 }, { 0x03bc, 0x0167 }, { 0x03bd, 0x014a }, { 0x03bf, 0x014b }, { 0x03c0, 0x0100 }, { 0x03c7, 0x012e }, { 0x03cc, 0x0116 }, { 0x03cf, 0x012a }, { 0x03d1, 0x0145 }, { 0x03d2, 0x014c }, { 0x03d3, 0x0136 }, { 0x03d9, 0x0172 }, { 0x03dd, 0x0168 }, { 0x03de, 0x016a }, { 0x03e0, 0x0101 }, { 0x03e7, 0x012f }, { 0x03ec, 0x0117 }, { 0x03ef, 0x012b }, { 0x03f1, 0x0146 }, { 0x03f2, 0x014d }, { 0x03f3, 0x0137 }, { 0x03f9, 0x0173 }, { 0x03fd, 0x0169 }, { 0x03fe, 0x016b }, { 0x047e, 0x203e }, { 0x04a1, 0x3002 }, { 0x04a2, 0x300c }, { 0x04a3, 0x300d }, { 0x04a4, 0x3001 }, { 0x04a5, 0x30fb }, { 0x04a6, 0x30f2 }, { 0x04a7, 0x30a1 }, { 0x04a8, 0x30a3 }, { 0x04a9, 0x30a5 }, { 0x04aa, 0x30a7 }, { 0x04ab, 0x30a9 }, { 0x04ac, 0x30e3 }, { 0x04ad, 0x30e5 }, { 0x04ae, 0x30e7 }, { 0x04af, 0x30c3 }, { 0x04b0, 0x30fc }, { 0x04b1, 0x30a2 }, { 0x04b2, 0x30a4 }, { 0x04b3, 0x30a6 }, { 0x04b4, 0x30a8 }, { 0x04b5, 0x30aa }, { 0x04b6, 0x30ab }, { 0x04b7, 0x30ad }, { 0x04b8, 0x30af }, { 0x04b9, 0x30b1 }, { 0x04ba, 0x30b3 }, { 0x04bb, 0x30b5 }, { 0x04bc, 0x30b7 }, { 0x04bd, 0x30b9 }, { 0x04be, 0x30bb }, { 0x04bf, 0x30bd }, { 0x04c0, 0x30bf }, { 0x04c1, 0x30c1 }, { 0x04c2, 0x30c4 }, { 0x04c3, 0x30c6 }, { 0x04c4, 0x30c8 }, { 0x04c5, 0x30ca }, { 0x04c6, 0x30cb }, { 0x04c7, 0x30cc }, { 0x04c8, 0x30cd }, { 0x04c9, 0x30ce }, { 0x04ca, 0x30cf }, { 0x04cb, 0x30d2 }, { 0x04cc, 0x30d5 }, { 0x04cd, 0x30d8 }, { 0x04ce, 0x30db }, { 0x04cf, 0x30de }, { 0x04d0, 0x30df }, { 0x04d1, 0x30e0 }, { 0x04d2, 0x30e1 }, { 0x04d3, 0x30e2 }, { 0x04d4, 0x30e4 }, { 0x04d5, 0x30e6 }, { 0x04d6, 0x30e8 }, { 0x04d7, 0x30e9 }, { 0x04d8, 0x30ea }, { 0x04d9, 0x30eb }, { 0x04da, 0x30ec }, { 0x04db, 0x30ed }, { 0x04dc, 0x30ef }, { 0x04dd, 0x30f3 }, { 0x04de, 0x309b }, { 0x04df, 0x309c }, { 0x05ac, 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0x3141 }, { 0x0eb2, 0x3142 }, { 0x0eb3, 0x3143 }, { 0x0eb4, 0x3144 }, { 0x0eb5, 0x3145 }, { 0x0eb6, 0x3146 }, { 0x0eb7, 0x3147 }, { 0x0eb8, 0x3148 }, { 0x0eb9, 0x3149 }, { 0x0eba, 0x314a }, { 0x0ebb, 0x314b }, { 0x0ebc, 0x314c }, { 0x0ebd, 0x314d }, { 0x0ebe, 0x314e }, { 0x0ebf, 0x314f }, { 0x0ec0, 0x3150 }, { 0x0ec1, 0x3151 }, { 0x0ec2, 0x3152 }, { 0x0ec3, 0x3153 }, { 0x0ec4, 0x3154 }, { 0x0ec5, 0x3155 }, { 0x0ec6, 0x3156 }, { 0x0ec7, 0x3157 }, { 0x0ec8, 0x3158 }, { 0x0ec9, 0x3159 }, { 0x0eca, 0x315a }, { 0x0ecb, 0x315b }, { 0x0ecc, 0x315c }, { 0x0ecd, 0x315d }, { 0x0ece, 0x315e }, { 0x0ecf, 0x315f }, { 0x0ed0, 0x3160 }, { 0x0ed1, 0x3161 }, { 0x0ed2, 0x3162 }, { 0x0ed3, 0x3163 }, { 0x0ed4, 0x11a8 }, { 0x0ed5, 0x11a9 }, { 0x0ed6, 0x11aa }, { 0x0ed7, 0x11ab }, { 0x0ed8, 0x11ac }, { 0x0ed9, 0x11ad }, { 0x0eda, 0x11ae }, { 0x0edb, 0x11af }, { 0x0edc, 0x11b0 }, { 0x0edd, 0x11b1 }, { 0x0ede, 0x11b2 }, { 0x0edf, 0x11b3 }, { 0x0ee0, 0x11b4 }, { 0x0ee1, 0x11b5 }, { 0x0ee2, 0x11b6 }, { 0x0ee3, 0x11b7 }, { 0x0ee4, 0x11b8 }, { 0x0ee5, 0x11b9 }, { 0x0ee6, 0x11ba }, { 0x0ee7, 0x11bb }, { 0x0ee8, 0x11bc }, { 0x0ee9, 0x11bd }, { 0x0eea, 0x11be }, { 0x0eeb, 0x11bf }, { 0x0eec, 0x11c0 }, { 0x0eed, 0x11c1 }, { 0x0eee, 0x11c2 }, { 0x0eef, 0x316d }, { 0x0ef0, 0x3171 }, { 0x0ef1, 0x3178 }, { 0x0ef2, 0x317f }, { 0x0ef3, 0x3181 }, { 0x0ef4, 0x3184 }, { 0x0ef5, 0x3186 }, { 0x0ef6, 0x318d }, { 0x0ef7, 0x318e }, { 0x0ef8, 0x11eb }, { 0x0ef9, 0x11f0 }, { 0x0efa, 0x11f9 }, { 0x0eff, 0x20a9 }, { 0x13a4, 0x20ac }, { 0x13bc, 0x0152 }, { 0x13bd, 0x0153 }, { 0x13be, 0x0178 }, { 0x20ac, 0x20ac }, { 0xfe50, '`' }, { 0xfe51, 0x00b4 }, { 0xfe52, '^' }, { 0xfe53, '~' }, { 0xfe54, 0x00af }, { 0xfe55, 0x02d8 }, { 0xfe56, 0x02d9 }, { 0xfe57, 0x00a8 }, { 0xfe58, 0x02da }, { 0xfe59, 0x02dd }, { 0xfe5a, 0x02c7 }, { 0xfe5b, 0x00b8 }, { 0xfe5c, 0x02db }, { 0xfe5d, 0x037a }, { 0xfe5e, 0x309b }, { 0xfe5f, 0x309c }, { 0xfe63, '/' }, { 0xfe64, 0x02bc }, { 0xfe65, 0x02bd }, { 0xfe66, 0x02f5 }, { 0xfe67, 0x02f3 }, { 0xfe68, 0x02cd }, { 0xfe69, 0xa788 }, { 0xfe6a, 0x02f7 }, { 0xfe6e, ',' }, { 0xfe6f, 0x00a4 }, { 0xfe80, 'a' }, // XK_dead_a { 0xfe81, 'A' }, // XK_dead_A { 0xfe82, 'e' }, // XK_dead_e { 0xfe83, 'E' }, // XK_dead_E { 0xfe84, 'i' }, // XK_dead_i { 0xfe85, 'I' }, // XK_dead_I { 0xfe86, 'o' }, // XK_dead_o { 0xfe87, 'O' }, // XK_dead_O { 0xfe88, 'u' }, // XK_dead_u { 0xfe89, 'U' }, // XK_dead_U { 0xfe8a, 0x0259 }, { 0xfe8b, 0x018f }, { 0xfe8c, 0x00b5 }, { 0xfe90, '_' }, { 0xfe91, 0x02c8 }, { 0xfe92, 0x02cc }, { 0xff80 /*XKB_KEY_KP_Space*/, ' ' }, { 0xff95 /*XKB_KEY_KP_7*/, 0x0037 }, { 0xff96 /*XKB_KEY_KP_4*/, 0x0034 }, { 0xff97 /*XKB_KEY_KP_8*/, 0x0038 }, { 0xff98 /*XKB_KEY_KP_6*/, 0x0036 }, { 0xff99 /*XKB_KEY_KP_2*/, 0x0032 }, { 0xff9a /*XKB_KEY_KP_9*/, 0x0039 }, { 0xff9b /*XKB_KEY_KP_3*/, 0x0033 }, { 0xff9c /*XKB_KEY_KP_1*/, 0x0031 }, { 0xff9d /*XKB_KEY_KP_5*/, 0x0035 }, { 0xff9e /*XKB_KEY_KP_0*/, 0x0030 }, { 0xffaa /*XKB_KEY_KP_Multiply*/, '*' }, { 0xffab /*XKB_KEY_KP_Add*/, '+' }, { 0xffac /*XKB_KEY_KP_Separator*/, ',' }, { 0xffad /*XKB_KEY_KP_Subtract*/, '-' }, { 0xffae /*XKB_KEY_KP_Decimal*/, '.' }, { 0xffaf /*XKB_KEY_KP_Divide*/, '/' }, { 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 }, { 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 }, { 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 }, { 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 }, { 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 }, { 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 }, { 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 }, { 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 }, { 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 }, { 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 }, { 0xffbd /*XKB_KEY_KP_Equal*/, '=' } }; ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Convert XKB KeySym to Unicode // long _glfwKeySym2Unicode(unsigned int keysym) { int min = 0; int max = sizeof(keysymtab) / sizeof(struct codepair) - 1; int mid; // First check for Latin-1 characters (1:1 mapping) if ((keysym >= 0x0020 && keysym <= 0x007e) || (keysym >= 0x00a0 && keysym <= 0x00ff)) { return keysym; } // Also check for directly encoded 24-bit UCS characters if ((keysym & 0xff000000) == 0x01000000) return keysym & 0x00ffffff; // Binary search in table while (max >= min) { mid = (min + max) / 2; if (keysymtab[mid].keysym < keysym) min = mid + 1; else if (keysymtab[mid].keysym > keysym) max = mid - 1; else return keysymtab[mid].ucs; } // No matching Unicode value found return -1; } ================================================ FILE: external/GLFW/src/xkb_unicode.h ================================================ //======================================================================== // GLFW 3.3 Linux - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== long _glfwKeySym2Unicode(unsigned int keysym); ================================================ FILE: external/GLFW/tests/CMakeLists.txt ================================================ link_libraries(glfw) include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps") if (MATH_LIBRARY) link_libraries("${MATH_LIBRARY}") endif() if (MSVC) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h" "${GLFW_SOURCE_DIR}/deps/glad.c") set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" "${GLFW_SOURCE_DIR}/deps/getopt.c") set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" "${GLFW_SOURCE_DIR}/deps/tinycthread.c") add_executable(clipboard clipboard.c ${GETOPT} ${GLAD}) add_executable(events events.c ${GETOPT} ${GLAD}) add_executable(msaa msaa.c ${GETOPT} ${GLAD}) add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD}) add_executable(iconify iconify.c ${GETOPT} ${GLAD}) add_executable(monitors monitors.c ${GETOPT} ${GLAD}) add_executable(reopen reopen.c ${GLAD}) add_executable(cursor cursor.c ${GLAD}) add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD}) add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD}) add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD}) add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD}) add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD}) add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GETOPT} ${GLAD}) add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD}) add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD}) add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD}) add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD}) add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD}) target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}") target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}") if (RT_LIBRARY) target_link_libraries(empty "${RT_LIBRARY}") target_link_libraries(threads "${RT_LIBRARY}") endif() set(WINDOWS_BINARIES empty gamma icon inputlag joysticks sharing tearing threads timeout title windows) set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen cursor) if (VULKAN_FOUND) add_executable(vulkan WIN32 vulkan.c ${ICON}) target_include_directories(vulkan PRIVATE "${VULKAN_INCLUDE_DIR}") if (GLFW_VULKAN_STATIC) target_link_libraries(vulkan "${VULKAN_STATIC_LIBRARY}" ${GLFW_VULKAN_DEPS}) else() target_link_libraries(vulkan "${VULKAN_LIBRARY}") endif() list(APPEND WINDOWS_BINARIES vulkan) endif() set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES FOLDER "GLFW3/Tests") if (MSVC) # Tell MSVC to use main instead of WinMain for Windows subsystem executables set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup") endif() if (APPLE) set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event") set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma") set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag") set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks") set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing") set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing") set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads") set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout") set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title") set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") endif() ================================================ FILE: external/GLFW/tests/clipboard.c ================================================ //======================================================================== // Clipboard test program // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This program is used to test the clipboard functionality. // //======================================================================== #include #include #include #include #include "getopt.h" #if defined(__APPLE__) #define MODIFIER GLFW_MOD_SUPER #else #define MODIFIER GLFW_MOD_CONTROL #endif static void usage(void) { printf("Usage: clipboard [-h]\n"); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GLFW_TRUE); break; case GLFW_KEY_V: if (mods == MODIFIER) { const char* string; string = glfwGetClipboardString(window); if (string) printf("Clipboard contains \"%s\"\n", string); else printf("Clipboard does not contain a string\n"); } break; case GLFW_KEY_C: if (mods == MODIFIER) { const char* string = "Hello GLFW World!"; glfwSetClipboardString(window, string); printf("Setting clipboard to \"%s\"\n", string); } break; } } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } int main(int argc, char** argv) { int ch; GLFWwindow* window; while ((ch = getopt(argc, argv, "h")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); default: usage(); exit(EXIT_FAILURE); } } glfwSetErrorCallback(error_callback); if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } window = glfwCreateWindow(200, 200, "Clipboard Test", NULL, NULL); if (!window) { glfwTerminate(); fprintf(stderr, "Failed to open GLFW window\n"); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); glfwSetKeyCallback(window, key_callback); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glClearColor(0.5f, 0.5f, 0.5f, 0); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwWaitEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/cursor.c ================================================ //======================================================================== // Cursor & input mode tests // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test provides an interface to the cursor image and cursor mode // parts of the API. // // Custom cursor image generation by urraka. // //======================================================================== #include #include #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #endif #include #include #include #include "linmath.h" #define CURSOR_FRAME_COUNT 60 static const char* vertex_shader_text = "#version 110\n" "uniform mat4 MVP;\n" "attribute vec2 vPos;\n" "void main()\n" "{\n" " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" "}\n"; static const char* fragment_shader_text = "#version 110\n" "void main()\n" "{\n" " gl_FragColor = vec4(1.0);\n" "}\n"; static double cursor_x; static double cursor_y; static int swap_interval = 1; static int wait_events = GLFW_TRUE; static int animate_cursor = GLFW_FALSE; static int track_cursor = GLFW_FALSE; static GLFWcursor* standard_cursors[6]; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static float star(int x, int y, float t) { const float c = 64 / 2.f; const float i = (0.25f * (float) sin(2.f * M_PI * t) + 0.75f); const float k = 64 * 0.046875f * i; const float dist = (float) sqrt((x - c) * (x - c) + (y - c) * (y - c)); const float salpha = 1.f - dist / c; const float xalpha = (float) x == c ? c : k / (float) fabs(x - c); const float yalpha = (float) y == c ? c : k / (float) fabs(y - c); return (float) fmax(0.f, fmin(1.f, i * salpha * 0.2f + salpha * xalpha * yalpha)); } static GLFWcursor* create_cursor_frame(float t) { int i = 0, x, y; unsigned char buffer[64 * 64 * 4]; const GLFWimage image = { 64, 64, buffer }; for (y = 0; y < image.width; y++) { for (x = 0; x < image.height; x++) { buffer[i++] = 255; buffer[i++] = 255; buffer[i++] = 255; buffer[i++] = (unsigned char) (255 * star(x, y, t)); } } return glfwCreateCursor(&image, image.width / 2, image.height / 2); } static void cursor_position_callback(GLFWwindow* window, double x, double y) { printf("%0.3f: Cursor position: %f %f (%+f %+f)\n", glfwGetTime(), x, y, x - cursor_x, y - cursor_y); cursor_x = x; cursor_y = y; } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_A: { animate_cursor = !animate_cursor; if (!animate_cursor) glfwSetCursor(window, NULL); break; } case GLFW_KEY_ESCAPE: { if (glfwGetInputMode(window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED) { glfwSetWindowShouldClose(window, GLFW_TRUE); break; } /* FALLTHROUGH */ } case GLFW_KEY_N: glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); printf("(( cursor is normal ))\n"); break; case GLFW_KEY_D: glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); printf("(( cursor is disabled ))\n"); break; case GLFW_KEY_H: glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); printf("(( cursor is hidden ))\n"); break; case GLFW_KEY_SPACE: swap_interval = 1 - swap_interval; printf("(( swap interval: %i ))\n", swap_interval); glfwSwapInterval(swap_interval); break; case GLFW_KEY_W: wait_events = !wait_events; printf("(( %sing for events ))\n", wait_events ? "wait" : "poll"); break; case GLFW_KEY_T: track_cursor = !track_cursor; break; case GLFW_KEY_0: glfwSetCursor(window, NULL); break; case GLFW_KEY_1: glfwSetCursor(window, standard_cursors[0]); break; case GLFW_KEY_2: glfwSetCursor(window, standard_cursors[1]); break; case GLFW_KEY_3: glfwSetCursor(window, standard_cursors[2]); break; case GLFW_KEY_4: glfwSetCursor(window, standard_cursors[3]); break; case GLFW_KEY_5: glfwSetCursor(window, standard_cursors[4]); break; case GLFW_KEY_6: glfwSetCursor(window, standard_cursors[5]); break; } } int main(void) { int i; GLFWwindow* window; GLFWcursor* star_cursors[CURSOR_FRAME_COUNT]; GLFWcursor* current_frame = NULL; GLuint vertex_buffer, vertex_shader, fragment_shader, program; GLint mvp_location, vpos_location; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); for (i = 0; i < CURSOR_FRAME_COUNT; i++) { star_cursors[i] = create_cursor_frame(i / (float) CURSOR_FRAME_COUNT); if (!star_cursors[i]) { glfwTerminate(); exit(EXIT_FAILURE); } } for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++) { const int shapes[] = { GLFW_ARROW_CURSOR, GLFW_IBEAM_CURSOR, GLFW_CROSSHAIR_CURSOR, GLFW_HAND_CURSOR, GLFW_HRESIZE_CURSOR, GLFW_VRESIZE_CURSOR }; standard_cursors[i] = glfwCreateStandardCursor(shapes[i]); if (!standard_cursors[i]) { glfwTerminate(); exit(EXIT_FAILURE); } } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); window = glfwCreateWindow(640, 480, "Cursor Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glGenBuffers(1, &vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); vertex_shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); glCompileShader(vertex_shader); fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); glCompileShader(fragment_shader); program = glCreateProgram(); glAttachShader(program, vertex_shader); glAttachShader(program, fragment_shader); glLinkProgram(program); mvp_location = glGetUniformLocation(program, "MVP"); vpos_location = glGetAttribLocation(program, "vPos"); glEnableVertexAttribArray(vpos_location); glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, sizeof(vec2), (void*) 0); glUseProgram(program); glfwGetCursorPos(window, &cursor_x, &cursor_y); printf("Cursor position: %f %f\n", cursor_x, cursor_y); glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetKeyCallback(window, key_callback); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); if (track_cursor) { int wnd_width, wnd_height, fb_width, fb_height; float scale; vec2 vertices[4]; mat4x4 mvp; glfwGetWindowSize(window, &wnd_width, &wnd_height); glfwGetFramebufferSize(window, &fb_width, &fb_height); glViewport(0, 0, fb_width, fb_height); scale = (float) fb_width / (float) wnd_width; vertices[0][0] = 0.f; vertices[0][1] = (float) (fb_height - cursor_y * scale); vertices[1][0] = (float) fb_width; vertices[1][1] = (float) (fb_height - cursor_y * scale); vertices[2][0] = (float) (cursor_x * scale); vertices[2][1] = 0.f; vertices[3][0] = (float) (cursor_x * scale); vertices[3][1] = (float) fb_height; glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STREAM_DRAW); mat4x4_ortho(mvp, 0.f, (float) fb_width, 0.f, (float) fb_height, 0.f, 1.f); glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); glDrawArrays(GL_LINES, 0, 4); } glfwSwapBuffers(window); if (animate_cursor) { const int i = (int) (glfwGetTime() * 30.0) % CURSOR_FRAME_COUNT; if (current_frame != star_cursors[i]) { glfwSetCursor(window, star_cursors[i]); current_frame = star_cursors[i]; } } else current_frame = NULL; if (wait_events) { if (animate_cursor) glfwWaitEventsTimeout(1.0 / 30.0); else glfwWaitEvents(); } else glfwPollEvents(); // Workaround for an issue with msvcrt and mintty fflush(stdout); } glfwDestroyWindow(window); for (i = 0; i < CURSOR_FRAME_COUNT; i++) glfwDestroyCursor(star_cursors[i]); for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++) glfwDestroyCursor(standard_cursors[i]); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/empty.c ================================================ //======================================================================== // Empty event test // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test is intended to verify that posting of empty events works // //======================================================================== #include "tinycthread.h" #include #include #include #include #include static volatile int running = GLFW_TRUE; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static int thread_main(void* data) { struct timespec time; while (running) { clock_gettime(CLOCK_REALTIME, &time); time.tv_sec += 1; thrd_sleep(&time, NULL); glfwPostEmptyEvent(); } return 0; } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GLFW_TRUE); } static float nrand(void) { return (float) rand() / (float) RAND_MAX; } int main(void) { int result; thrd_t thread; GLFWwindow* window; srand((unsigned int) time(NULL)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSetKeyCallback(window, key_callback); if (thrd_create(&thread, thread_main, NULL) != thrd_success) { fprintf(stderr, "Failed to create secondary thread\n"); glfwTerminate(); exit(EXIT_FAILURE); } while (running) { int width, height; float r = nrand(), g = nrand(), b = nrand(); float l = (float) sqrt(r * r + g * g + b * b); glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); glClearColor(r / l, g / l, b / l, 1.f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwWaitEvents(); if (glfwWindowShouldClose(window)) running = GLFW_FALSE; } glfwHideWindow(window); thrd_join(thread, &result); glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/events.c ================================================ //======================================================================== // Event linter (event spewer) // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test hooks every available callback and outputs their arguments // // Log messages go to stdout, error messages to stderr // // Every event also gets a (sequential) number to aid discussion of logs // //======================================================================== #include #include #include #include #include #include #include #include "getopt.h" // Event index static unsigned int counter = 0; typedef struct { GLFWwindow* window; int number; int closeable; } Slot; static void usage(void) { printf("Usage: events [-f] [-h] [-n WINDOWS]\n"); printf("Options:\n"); printf(" -f use full screen\n"); printf(" -h show this help\n"); printf(" -n the number of windows to create\n"); } static const char* get_key_name(int key) { switch (key) { // Printable keys case GLFW_KEY_A: return "A"; case GLFW_KEY_B: return "B"; case GLFW_KEY_C: return "C"; case GLFW_KEY_D: return "D"; case GLFW_KEY_E: return "E"; case GLFW_KEY_F: return "F"; case GLFW_KEY_G: return "G"; case GLFW_KEY_H: return "H"; case GLFW_KEY_I: return "I"; case GLFW_KEY_J: return "J"; case GLFW_KEY_K: return "K"; case GLFW_KEY_L: return "L"; case GLFW_KEY_M: return "M"; case GLFW_KEY_N: return "N"; case GLFW_KEY_O: return "O"; case GLFW_KEY_P: return "P"; case GLFW_KEY_Q: return "Q"; case GLFW_KEY_R: return "R"; case GLFW_KEY_S: return "S"; case GLFW_KEY_T: return "T"; case GLFW_KEY_U: return "U"; case GLFW_KEY_V: return "V"; case GLFW_KEY_W: return "W"; case GLFW_KEY_X: return "X"; case GLFW_KEY_Y: return "Y"; case GLFW_KEY_Z: return "Z"; case GLFW_KEY_1: return "1"; case GLFW_KEY_2: return "2"; case GLFW_KEY_3: return "3"; case GLFW_KEY_4: return "4"; case GLFW_KEY_5: return "5"; case GLFW_KEY_6: return "6"; case GLFW_KEY_7: return "7"; case GLFW_KEY_8: return "8"; case GLFW_KEY_9: return "9"; case GLFW_KEY_0: return "0"; case GLFW_KEY_SPACE: return "SPACE"; case GLFW_KEY_MINUS: return "MINUS"; case GLFW_KEY_EQUAL: return "EQUAL"; case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET"; case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET"; case GLFW_KEY_BACKSLASH: return "BACKSLASH"; case GLFW_KEY_SEMICOLON: return "SEMICOLON"; case GLFW_KEY_APOSTROPHE: return "APOSTROPHE"; case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT"; case GLFW_KEY_COMMA: return "COMMA"; case GLFW_KEY_PERIOD: return "PERIOD"; case GLFW_KEY_SLASH: return "SLASH"; case GLFW_KEY_WORLD_1: return "WORLD 1"; case GLFW_KEY_WORLD_2: return "WORLD 2"; // Function keys case GLFW_KEY_ESCAPE: return "ESCAPE"; case GLFW_KEY_F1: return "F1"; case GLFW_KEY_F2: return "F2"; case GLFW_KEY_F3: return "F3"; case GLFW_KEY_F4: return "F4"; case GLFW_KEY_F5: return "F5"; case GLFW_KEY_F6: return "F6"; case GLFW_KEY_F7: return "F7"; case GLFW_KEY_F8: return "F8"; case GLFW_KEY_F9: return "F9"; case GLFW_KEY_F10: return "F10"; case GLFW_KEY_F11: return "F11"; case GLFW_KEY_F12: return "F12"; case GLFW_KEY_F13: return "F13"; case GLFW_KEY_F14: return "F14"; case GLFW_KEY_F15: return "F15"; case GLFW_KEY_F16: return "F16"; case GLFW_KEY_F17: return "F17"; case GLFW_KEY_F18: return "F18"; case GLFW_KEY_F19: return "F19"; case GLFW_KEY_F20: return "F20"; case GLFW_KEY_F21: return "F21"; case GLFW_KEY_F22: return "F22"; case GLFW_KEY_F23: return "F23"; case GLFW_KEY_F24: return "F24"; case GLFW_KEY_F25: return "F25"; case GLFW_KEY_UP: return "UP"; case GLFW_KEY_DOWN: return "DOWN"; case GLFW_KEY_LEFT: return "LEFT"; case GLFW_KEY_RIGHT: return "RIGHT"; case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT"; case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT"; case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL"; case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL"; case GLFW_KEY_LEFT_ALT: return "LEFT ALT"; case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT"; case GLFW_KEY_TAB: return "TAB"; case GLFW_KEY_ENTER: return "ENTER"; case GLFW_KEY_BACKSPACE: return "BACKSPACE"; case GLFW_KEY_INSERT: return "INSERT"; case GLFW_KEY_DELETE: return "DELETE"; case GLFW_KEY_PAGE_UP: return "PAGE UP"; case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN"; case GLFW_KEY_HOME: return "HOME"; case GLFW_KEY_END: return "END"; case GLFW_KEY_KP_0: return "KEYPAD 0"; case GLFW_KEY_KP_1: return "KEYPAD 1"; case GLFW_KEY_KP_2: return "KEYPAD 2"; case GLFW_KEY_KP_3: return "KEYPAD 3"; case GLFW_KEY_KP_4: return "KEYPAD 4"; case GLFW_KEY_KP_5: return "KEYPAD 5"; case GLFW_KEY_KP_6: return "KEYPAD 6"; case GLFW_KEY_KP_7: return "KEYPAD 7"; case GLFW_KEY_KP_8: return "KEYPAD 8"; case GLFW_KEY_KP_9: return "KEYPAD 9"; case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE"; case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTPLY"; case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT"; case GLFW_KEY_KP_ADD: return "KEYPAD ADD"; case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL"; case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL"; case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER"; case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN"; case GLFW_KEY_NUM_LOCK: return "NUM LOCK"; case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK"; case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK"; case GLFW_KEY_PAUSE: return "PAUSE"; case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER"; case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER"; case GLFW_KEY_MENU: return "MENU"; default: return "UNKNOWN"; } } static const char* get_action_name(int action) { switch (action) { case GLFW_PRESS: return "pressed"; case GLFW_RELEASE: return "released"; case GLFW_REPEAT: return "repeated"; } return "caused unknown action"; } static const char* get_button_name(int button) { switch (button) { case GLFW_MOUSE_BUTTON_LEFT: return "left"; case GLFW_MOUSE_BUTTON_RIGHT: return "right"; case GLFW_MOUSE_BUTTON_MIDDLE: return "middle"; default: { static char name[16]; snprintf(name, sizeof(name), "%i", button); return name; } } } static const char* get_mods_name(int mods) { static char name[512]; if (mods == 0) return " no mods"; name[0] = '\0'; if (mods & GLFW_MOD_SHIFT) strcat(name, " shift"); if (mods & GLFW_MOD_CONTROL) strcat(name, " control"); if (mods & GLFW_MOD_ALT) strcat(name, " alt"); if (mods & GLFW_MOD_SUPER) strcat(name, " super"); return name; } static const char* get_character_string(int codepoint) { // This assumes UTF-8, which is stupid static char result[6 + 1]; int length = wctomb(result, codepoint); if (length == -1) length = 0; result[length] = '\0'; return result; } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void window_pos_callback(GLFWwindow* window, int x, int y) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window position: %i %i\n", counter++, slot->number, glfwGetTime(), x, y); } static void window_size_callback(GLFWwindow* window, int width, int height) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window size: %i %i\n", counter++, slot->number, glfwGetTime(), width, height); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n", counter++, slot->number, glfwGetTime(), width, height); glViewport(0, 0, width, height); } static void window_close_callback(GLFWwindow* window) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window close\n", counter++, slot->number, glfwGetTime()); glfwSetWindowShouldClose(window, slot->closeable); } static void window_refresh_callback(GLFWwindow* window) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window refresh\n", counter++, slot->number, glfwGetTime()); glfwMakeContextCurrent(window); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); } static void window_focus_callback(GLFWwindow* window, int focused) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window %s\n", counter++, slot->number, glfwGetTime(), focused ? "focused" : "defocused"); } static void window_iconify_callback(GLFWwindow* window, int iconified) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window was %s\n", counter++, slot->number, glfwGetTime(), iconified ? "iconified" : "uniconified"); } static void window_maximize_callback(GLFWwindow* window, int maximized) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window was %s\n", counter++, slot->number, glfwGetTime(), maximized ? "maximized" : "unmaximized"); } static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Mouse button %i (%s) (with%s) was %s\n", counter++, slot->number, glfwGetTime(), button, get_button_name(button), get_mods_name(mods), get_action_name(action)); } static void cursor_position_callback(GLFWwindow* window, double x, double y) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Cursor position: %f %f\n", counter++, slot->number, glfwGetTime(), x, y); } static void cursor_enter_callback(GLFWwindow* window, int entered) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Cursor %s window\n", counter++, slot->number, glfwGetTime(), entered ? "entered" : "left"); } static void scroll_callback(GLFWwindow* window, double x, double y) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Scroll: %0.3f %0.3f\n", counter++, slot->number, glfwGetTime(), x, y); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { Slot* slot = glfwGetWindowUserPointer(window); const char* name = glfwGetKeyName(key, scancode); if (name) { printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (%s) (with%s) was %s\n", counter++, slot->number, glfwGetTime(), key, scancode, get_key_name(key), name, get_mods_name(mods), get_action_name(action)); } else { printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n", counter++, slot->number, glfwGetTime(), key, scancode, get_key_name(key), get_mods_name(mods), get_action_name(action)); } if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_C: { slot->closeable = !slot->closeable; printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled"); break; } } } static void char_callback(GLFWwindow* window, unsigned int codepoint) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n", counter++, slot->number, glfwGetTime(), codepoint, get_character_string(codepoint)); } static void char_mods_callback(GLFWwindow* window, unsigned int codepoint, int mods) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Character 0x%08x (%s) with modifiers (with%s) input\n", counter++, slot->number, glfwGetTime(), codepoint, get_character_string(codepoint), get_mods_name(mods)); } static void drop_callback(GLFWwindow* window, int count, const char** paths) { int i; Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Drop input\n", counter++, slot->number, glfwGetTime()); for (i = 0; i < count; i++) printf(" %i: \"%s\"\n", i, paths[i]); } static void monitor_callback(GLFWmonitor* monitor, int event) { if (event == GLFW_CONNECTED) { int x, y, widthMM, heightMM; const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwGetMonitorPos(monitor, &x, &y); glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); printf("%08x at %0.3f: Monitor %s (%ix%i at %ix%i, %ix%i mm) was connected\n", counter++, glfwGetTime(), glfwGetMonitorName(monitor), mode->width, mode->height, x, y, widthMM, heightMM); } else if (event == GLFW_DISCONNECTED) { printf("%08x at %0.3f: Monitor %s was disconnected\n", counter++, glfwGetTime(), glfwGetMonitorName(monitor)); } } static void joystick_callback(int jid, int event) { if (event == GLFW_CONNECTED) { int axisCount, buttonCount, hatCount; glfwGetJoystickAxes(jid, &axisCount); glfwGetJoystickButtons(jid, &buttonCount); glfwGetJoystickHats(jid, &hatCount); printf("%08x at %0.3f: Joystick %i (%s) was connected with %i axes, %i buttons, and %i hats\n", counter++, glfwGetTime(), jid, glfwGetJoystickName(jid), axisCount, buttonCount, hatCount); } else { printf("%08x at %0.3f: Joystick %i was disconnected\n", counter++, glfwGetTime(), jid); } } int main(int argc, char** argv) { Slot* slots; GLFWmonitor* monitor = NULL; int ch, i, width, height, count = 1; setlocale(LC_ALL, ""); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); printf("Library initialized\n"); glfwSetMonitorCallback(monitor_callback); glfwSetJoystickCallback(joystick_callback); while ((ch = getopt(argc, argv, "hfn:")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); case 'f': monitor = glfwGetPrimaryMonitor(); break; case 'n': count = (int) strtol(optarg, NULL, 10); break; default: usage(); exit(EXIT_FAILURE); } } if (monitor) { const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); width = mode->width; height = mode->height; } else { width = 640; height = 480; } if (!count) { fprintf(stderr, "Invalid user\n"); exit(EXIT_FAILURE); } slots = calloc(count, sizeof(Slot)); for (i = 0; i < count; i++) { char title[128]; slots[i].closeable = GLFW_TRUE; slots[i].number = i + 1; snprintf(title, sizeof(title), "Event Linter (Window %i)", slots[i].number); if (monitor) { printf("Creating full screen window %i (%ix%i on %s)\n", slots[i].number, width, height, glfwGetMonitorName(monitor)); } else { printf("Creating windowed mode window %i (%ix%i)\n", slots[i].number, width, height); } slots[i].window = glfwCreateWindow(width, height, title, monitor, NULL); if (!slots[i].window) { free(slots); glfwTerminate(); exit(EXIT_FAILURE); } glfwSetWindowUserPointer(slots[i].window, slots + i); glfwSetWindowPosCallback(slots[i].window, window_pos_callback); glfwSetWindowSizeCallback(slots[i].window, window_size_callback); glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback); glfwSetWindowCloseCallback(slots[i].window, window_close_callback); glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback); glfwSetWindowFocusCallback(slots[i].window, window_focus_callback); glfwSetWindowIconifyCallback(slots[i].window, window_iconify_callback); glfwSetWindowMaximizeCallback(slots[i].window, window_maximize_callback); glfwSetMouseButtonCallback(slots[i].window, mouse_button_callback); glfwSetCursorPosCallback(slots[i].window, cursor_position_callback); glfwSetCursorEnterCallback(slots[i].window, cursor_enter_callback); glfwSetScrollCallback(slots[i].window, scroll_callback); glfwSetKeyCallback(slots[i].window, key_callback); glfwSetCharCallback(slots[i].window, char_callback); glfwSetCharModsCallback(slots[i].window, char_mods_callback); glfwSetDropCallback(slots[i].window, drop_callback); glfwMakeContextCurrent(slots[i].window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); } printf("Main loop starting\n"); for (;;) { for (i = 0; i < count; i++) { if (glfwWindowShouldClose(slots[i].window)) break; } if (i < count) break; glfwWaitEvents(); // Workaround for an issue with msvcrt and mintty fflush(stdout); } free(slots); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/gamma.c ================================================ //======================================================================== // Gamma correction test program // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This program is used to test the gamma correction functionality for // both full screen and windowed mode windows // //======================================================================== #include #include #define NK_IMPLEMENTATION #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_STANDARD_VARARGS #include #define NK_GLFW_GL2_IMPLEMENTATION #include #include #include static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GLFW_TRUE); } static void chart_ramp_array(struct nk_context* nk, struct nk_color color, int count, unsigned short int* values) { if (nk_chart_begin_colored(nk, NK_CHART_LINES, color, nk_rgb(255, 255, 255), count, 0, 65535)) { int i; for (i = 0; i < count; i++) { char buffer[1024]; if (nk_chart_push(nk, values[i])) { snprintf(buffer, sizeof(buffer), "#%u: %u (%0.5f) ", i, values[i], values[i] / 65535.f); nk_tooltip(nk, buffer); } } nk_chart_end(nk); } } int main(int argc, char** argv) { GLFWmonitor* monitor = NULL; GLFWwindow* window; struct nk_context* nk; struct nk_font_atlas* atlas; float gamma_value = 1.f; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); monitor = glfwGetPrimaryMonitor(); window = glfwCreateWindow(800, 400, "Gamma Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS); nk_glfw3_font_stash_begin(&atlas); nk_glfw3_font_stash_end(); glfwSetKeyCallback(window, key_callback); while (!glfwWindowShouldClose(window)) { int width, height; struct nk_rect area; glfwGetWindowSize(window, &width, &height); area = nk_rect(0.f, 0.f, (float) width, (float) height); glClear(GL_COLOR_BUFFER_BIT); nk_glfw3_new_frame(); if (nk_begin(nk, "", area, 0)) { const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor); nk_window_set_bounds(nk, area); nk_layout_row_dynamic(nk, 30, 2); if (nk_slider_float(nk, 0.1f, &gamma_value, 5.f, 0.1f)) glfwSetGamma(monitor, gamma_value); nk_labelf(nk, NK_TEXT_LEFT, "%0.1f", gamma_value); nk_layout_row_dynamic(nk, height - 60.f, 3); chart_ramp_array(nk, nk_rgb(255, 0, 0), ramp->size, ramp->red); chart_ramp_array(nk, nk_rgb(0, 255, 0), ramp->size, ramp->green); chart_ramp_array(nk, nk_rgb(0,0, 255), ramp->size, ramp->blue); } nk_end(nk); nk_glfw3_render(NK_ANTI_ALIASING_ON); glfwSwapBuffers(window); glfwWaitEventsTimeout(1.0); } nk_glfw3_shutdown(); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/glfwinfo.c ================================================ //======================================================================== // Context creation and information tool // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define VK_NO_PROTOTYPES #include #include #include #include #include #include #include "getopt.h" #ifdef _MSC_VER #define strcasecmp(x, y) _stricmp(x, y) #endif #define API_NAME_OPENGL "gl" #define API_NAME_OPENGL_ES "es" #define API_NAME_NATIVE "native" #define API_NAME_EGL "egl" #define API_NAME_OSMESA "osmesa" #define PROFILE_NAME_CORE "core" #define PROFILE_NAME_COMPAT "compat" #define STRATEGY_NAME_NONE "none" #define STRATEGY_NAME_LOSE "lose" #define BEHAVIOR_NAME_NONE "none" #define BEHAVIOR_NAME_FLUSH "flush" static void usage(void) { printf("Usage: glfwinfo [OPTION]...\n"); printf("Options:\n"); printf(" -a, --client-api=API the client API to use (" API_NAME_OPENGL " or " API_NAME_OPENGL_ES ")\n"); printf(" -b, --behavior=BEHAVIOR the release behavior to use (" BEHAVIOR_NAME_NONE " or " BEHAVIOR_NAME_FLUSH ")\n"); printf(" -c, --context-api=API the context creation API to use (" API_NAME_NATIVE " or " API_NAME_EGL " or " API_NAME_OSMESA ")\n"); printf(" -d, --debug request a debug context\n"); printf(" -f, --forward require a forward-compatible context\n"); printf(" -h, --help show this help\n"); printf(" -l, --list-extensions list all Vulkan and client API extensions\n"); printf(" --list-layers list all Vulkan layers\n"); printf(" -m, --major=MAJOR the major number of the required " "client API version\n"); printf(" -n, --minor=MINOR the minor number of the required " "client API version\n"); printf(" -p, --profile=PROFILE the OpenGL profile to use (" PROFILE_NAME_CORE " or " PROFILE_NAME_COMPAT ")\n"); printf(" -s, --robustness=STRATEGY the robustness strategy to use (" STRATEGY_NAME_NONE " or " STRATEGY_NAME_LOSE ")\n"); printf(" -v, --version print version information\n"); printf(" --red-bits=N the number of red bits to request\n"); printf(" --green-bits=N the number of green bits to request\n"); printf(" --blue-bits=N the number of blue bits to request\n"); printf(" --alpha-bits=N the number of alpha bits to request\n"); printf(" --depth-bits=N the number of depth bits to request\n"); printf(" --stencil-bits=N the number of stencil bits to request\n"); printf(" --accum-red-bits=N the number of red bits to request\n"); printf(" --accum-green-bits=N the number of green bits to request\n"); printf(" --accum-blue-bits=N the number of blue bits to request\n"); printf(" --accum-alpha-bits=N the number of alpha bits to request\n"); printf(" --aux-buffers=N the number of aux buffers to request\n"); printf(" --samples=N the number of MSAA samples to request\n"); printf(" --stereo request stereo rendering\n"); printf(" --srgb request an sRGB capable framebuffer\n"); printf(" --singlebuffer request single-buffering\n"); printf(" --no-error request a context that does not emit errors\n"); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static const char* get_device_type_name(VkPhysicalDeviceType type) { if (type == VK_PHYSICAL_DEVICE_TYPE_OTHER) return "other"; else if (type == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) return "integrated GPU"; else if (type == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) return "discrete GPU"; else if (type == VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU) return "virtual GPU"; else if (type == VK_PHYSICAL_DEVICE_TYPE_CPU) return "CPU"; return "unknown"; } static const char* get_api_name(int api) { if (api == GLFW_OPENGL_API) return "OpenGL"; else if (api == GLFW_OPENGL_ES_API) return "OpenGL ES"; return "Unknown API"; } static const char* get_profile_name_gl(GLint mask) { if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) return PROFILE_NAME_COMPAT; if (mask & GL_CONTEXT_CORE_PROFILE_BIT) return PROFILE_NAME_CORE; return "unknown"; } static const char* get_profile_name_glfw(int profile) { if (profile == GLFW_OPENGL_COMPAT_PROFILE) return PROFILE_NAME_COMPAT; if (profile == GLFW_OPENGL_CORE_PROFILE) return PROFILE_NAME_CORE; return "unknown"; } static const char* get_strategy_name_gl(GLint strategy) { if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) return STRATEGY_NAME_LOSE; if (strategy == GL_NO_RESET_NOTIFICATION_ARB) return STRATEGY_NAME_NONE; return "unknown"; } static const char* get_strategy_name_glfw(int strategy) { if (strategy == GLFW_LOSE_CONTEXT_ON_RESET) return STRATEGY_NAME_LOSE; if (strategy == GLFW_NO_RESET_NOTIFICATION) return STRATEGY_NAME_NONE; return "unknown"; } static void list_context_extensions(int client, int major, int minor) { int i; GLint count; const GLubyte* extensions; printf("%s context extensions:\n", get_api_name(client)); if (client == GLFW_OPENGL_API && major > 2) { glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (i = 0; i < count; i++) printf(" %s\n", (const char*) glGetStringi(GL_EXTENSIONS, i)); } else { extensions = glGetString(GL_EXTENSIONS); while (*extensions != '\0') { putchar(' '); while (*extensions != '\0' && *extensions != ' ') { putchar(*extensions); extensions++; } while (*extensions == ' ') extensions++; putchar('\n'); } } } static void list_vulkan_instance_extensions(void) { uint32_t i, ep_count = 0; VkExtensionProperties* ep; PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) glfwGetInstanceProcAddress(NULL, "vkEnumerateInstanceExtensionProperties"); printf("Vulkan instance extensions:\n"); if (vkEnumerateInstanceExtensionProperties(NULL, &ep_count, NULL) != VK_SUCCESS) return; ep = calloc(ep_count, sizeof(VkExtensionProperties)); if (vkEnumerateInstanceExtensionProperties(NULL, &ep_count, ep) != VK_SUCCESS) { free(ep); return; } for (i = 0; i < ep_count; i++) printf(" %s (v%u)\n", ep[i].extensionName, ep[i].specVersion); free(ep); } static void list_vulkan_instance_layers(void) { uint32_t i, lp_count = 0; VkLayerProperties* lp; PFN_vkEnumerateInstanceLayerProperties vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) glfwGetInstanceProcAddress(NULL, "vkEnumerateInstanceLayerProperties"); printf("Vulkan instance layers:\n"); if (vkEnumerateInstanceLayerProperties(&lp_count, NULL) != VK_SUCCESS) return; lp = calloc(lp_count, sizeof(VkLayerProperties)); if (vkEnumerateInstanceLayerProperties(&lp_count, lp) != VK_SUCCESS) { free(lp); return; } for (i = 0; i < lp_count; i++) { printf(" %s (v%u) \"%s\"\n", lp[i].layerName, lp[i].specVersion >> 22, lp[i].description); } free(lp); } static void list_vulkan_device_extensions(VkInstance instance, VkPhysicalDevice device) { uint32_t i, ep_count; VkExtensionProperties* ep; PFN_vkEnumerateDeviceExtensionProperties vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) glfwGetInstanceProcAddress(instance, "vkEnumerateDeviceExtensionProperties"); printf("Vulkan device extensions:\n"); if (vkEnumerateDeviceExtensionProperties(device, NULL, &ep_count, NULL) != VK_SUCCESS) return; ep = calloc(ep_count, sizeof(VkExtensionProperties)); if (vkEnumerateDeviceExtensionProperties(device, NULL, &ep_count, ep) != VK_SUCCESS) { free(ep); return; } for (i = 0; i < ep_count; i++) printf(" %s (v%u)\n", ep[i].extensionName, ep[i].specVersion); free(ep); } static void list_vulkan_device_layers(VkInstance instance, VkPhysicalDevice device) { uint32_t i, lp_count; VkLayerProperties* lp; PFN_vkEnumerateDeviceLayerProperties vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) glfwGetInstanceProcAddress(instance, "vkEnumerateDeviceLayerProperties"); printf("Vulkan device layers:\n"); if (vkEnumerateDeviceLayerProperties(device, &lp_count, NULL) != VK_SUCCESS) return; lp = calloc(lp_count, sizeof(VkLayerProperties)); if (vkEnumerateDeviceLayerProperties(device, &lp_count, lp) != VK_SUCCESS) { free(lp); return; } for (i = 0; i < lp_count; i++) { printf(" %s (v%u) \"%s\"\n", lp[i].layerName, lp[i].specVersion >> 22, lp[i].description); } free(lp); } static int valid_version(void) { int major, minor, revision; glfwGetVersion(&major, &minor, &revision); if (major != GLFW_VERSION_MAJOR) { printf("*** ERROR: GLFW major version mismatch! ***\n"); return GLFW_FALSE; } if (minor != GLFW_VERSION_MINOR || revision != GLFW_VERSION_REVISION) printf("*** WARNING: GLFW version mismatch! ***\n"); return GLFW_TRUE; } static void print_version(void) { int major, minor, revision; glfwGetVersion(&major, &minor, &revision); printf("GLFW header version: %u.%u.%u\n", GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR, GLFW_VERSION_REVISION); printf("GLFW library version: %u.%u.%u\n", major, minor, revision); printf("GLFW library version string: \"%s\"\n", glfwGetVersionString()); } int main(int argc, char** argv) { int ch, client, major, minor, revision, profile; GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits; int list_extensions = GLFW_FALSE, list_layers = GLFW_FALSE; GLenum error; GLFWwindow* window; enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG, FORWARD, HELP, EXTENSIONS, LAYERS, MAJOR, MINOR, PROFILE, ROBUSTNESS, VERSION, REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS, ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS, AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER, NOERROR_SRSLY }; const struct option options[] = { { "behavior", 1, NULL, BEHAVIOR }, { "client-api", 1, NULL, CLIENT }, { "context-api", 1, NULL, CONTEXT }, { "debug", 0, NULL, DEBUG }, { "forward", 0, NULL, FORWARD }, { "help", 0, NULL, HELP }, { "list-extensions", 0, NULL, EXTENSIONS }, { "list-layers", 0, NULL, LAYERS }, { "major", 1, NULL, MAJOR }, { "minor", 1, NULL, MINOR }, { "profile", 1, NULL, PROFILE }, { "robustness", 1, NULL, ROBUSTNESS }, { "version", 0, NULL, VERSION }, { "red-bits", 1, NULL, REDBITS }, { "green-bits", 1, NULL, GREENBITS }, { "blue-bits", 1, NULL, BLUEBITS }, { "alpha-bits", 1, NULL, ALPHABITS }, { "depth-bits", 1, NULL, DEPTHBITS }, { "stencil-bits", 1, NULL, STENCILBITS }, { "accum-red-bits", 1, NULL, ACCUMREDBITS }, { "accum-green-bits", 1, NULL, ACCUMGREENBITS }, { "accum-blue-bits", 1, NULL, ACCUMBLUEBITS }, { "accum-alpha-bits", 1, NULL, ACCUMALPHABITS }, { "aux-buffers", 1, NULL, AUXBUFFERS }, { "samples", 1, NULL, SAMPLES }, { "stereo", 0, NULL, STEREO }, { "srgb", 0, NULL, SRGB }, { "singlebuffer", 0, NULL, SINGLEBUFFER }, { "no-error", 0, NULL, NOERROR_SRSLY }, { NULL, 0, NULL, 0 } }; // Initialize GLFW and create window if (!valid_version()) exit(EXIT_FAILURE); glfwSetErrorCallback(error_callback); glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE); if (!glfwInit()) exit(EXIT_FAILURE); while ((ch = getopt_long(argc, argv, "a:b:c:dfhlm:n:p:s:v", options, NULL)) != -1) { switch (ch) { case 'a': case CLIENT: if (strcasecmp(optarg, API_NAME_OPENGL) == 0) glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); else if (strcasecmp(optarg, API_NAME_OPENGL_ES) == 0) glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); else { usage(); exit(EXIT_FAILURE); } break; case 'b': case BEHAVIOR: if (strcasecmp(optarg, BEHAVIOR_NAME_NONE) == 0) { glfwWindowHint(GLFW_CONTEXT_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_NONE); } else if (strcasecmp(optarg, BEHAVIOR_NAME_FLUSH) == 0) { glfwWindowHint(GLFW_CONTEXT_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH); } else { usage(); exit(EXIT_FAILURE); } break; case 'c': case CONTEXT: if (strcasecmp(optarg, API_NAME_NATIVE) == 0) glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); else if (strcasecmp(optarg, API_NAME_EGL) == 0) glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); else if (strcasecmp(optarg, API_NAME_OSMESA) == 0) glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_OSMESA_CONTEXT_API); else { usage(); exit(EXIT_FAILURE); } break; case 'd': case DEBUG: glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); break; case 'f': case FORWARD: glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); break; case 'h': case HELP: usage(); exit(EXIT_SUCCESS); case 'l': case EXTENSIONS: list_extensions = GLFW_TRUE; break; case LAYERS: list_layers = GLFW_TRUE; break; case 'm': case MAJOR: glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, atoi(optarg)); break; case 'n': case MINOR: glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, atoi(optarg)); break; case 'p': case PROFILE: if (strcasecmp(optarg, PROFILE_NAME_CORE) == 0) { glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); } else if (strcasecmp(optarg, PROFILE_NAME_COMPAT) == 0) { glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE); } else { usage(); exit(EXIT_FAILURE); } break; case 's': case ROBUSTNESS: if (strcasecmp(optarg, STRATEGY_NAME_NONE) == 0) { glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS, GLFW_NO_RESET_NOTIFICATION); } else if (strcasecmp(optarg, STRATEGY_NAME_LOSE) == 0) { glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS, GLFW_LOSE_CONTEXT_ON_RESET); } else { usage(); exit(EXIT_FAILURE); } break; case 'v': case VERSION: print_version(); exit(EXIT_SUCCESS); case REDBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_RED_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_RED_BITS, atoi(optarg)); break; case GREENBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_GREEN_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_GREEN_BITS, atoi(optarg)); break; case BLUEBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_BLUE_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_BLUE_BITS, atoi(optarg)); break; case ALPHABITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_ALPHA_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_ALPHA_BITS, atoi(optarg)); break; case DEPTHBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_DEPTH_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_DEPTH_BITS, atoi(optarg)); break; case STENCILBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_STENCIL_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_STENCIL_BITS, atoi(optarg)); break; case ACCUMREDBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_ACCUM_RED_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_ACCUM_RED_BITS, atoi(optarg)); break; case ACCUMGREENBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_ACCUM_GREEN_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_ACCUM_GREEN_BITS, atoi(optarg)); break; case ACCUMBLUEBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_ACCUM_BLUE_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_ACCUM_BLUE_BITS, atoi(optarg)); break; case ACCUMALPHABITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_ACCUM_ALPHA_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_ACCUM_ALPHA_BITS, atoi(optarg)); break; case AUXBUFFERS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_AUX_BUFFERS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_AUX_BUFFERS, atoi(optarg)); break; case SAMPLES: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_SAMPLES, GLFW_DONT_CARE); else glfwWindowHint(GLFW_SAMPLES, atoi(optarg)); break; case STEREO: glfwWindowHint(GLFW_STEREO, GLFW_TRUE); break; case SRGB: glfwWindowHint(GLFW_SRGB_CAPABLE, GLFW_TRUE); break; case SINGLEBUFFER: glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_FALSE); break; case NOERROR_SRSLY: glfwWindowHint(GLFW_CONTEXT_NO_ERROR, GLFW_TRUE); break; default: usage(); exit(EXIT_FAILURE); } } print_version(); glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); window = glfwCreateWindow(200, 200, "Version", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); error = glGetError(); if (error != GL_NO_ERROR) printf("*** OpenGL error after make current: 0x%08x ***\n", error); // Report client API version client = glfwGetWindowAttrib(window, GLFW_CLIENT_API); major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR); minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR); revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION); profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE); printf("%s context version string: \"%s\"\n", get_api_name(client), glGetString(GL_VERSION)); printf("%s context version parsed by GLFW: %u.%u.%u\n", get_api_name(client), major, minor, revision); // Report client API context properties if (client == GLFW_OPENGL_API) { if (major >= 3) { GLint flags; glGetIntegerv(GL_CONTEXT_FLAGS, &flags); printf("%s context flags (0x%08x):", get_api_name(client), flags); if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) printf(" forward-compatible"); if (flags & 2/*GL_CONTEXT_FLAG_DEBUG_BIT*/) printf(" debug"); if (flags & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB) printf(" robustness"); if (flags & 8/*GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR*/) printf(" no-error"); putchar('\n'); printf("%s context flags parsed by GLFW:", get_api_name(client)); if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT)) printf(" forward-compatible"); if (glfwGetWindowAttrib(window, GLFW_OPENGL_DEBUG_CONTEXT)) printf(" debug"); if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) == GLFW_LOSE_CONTEXT_ON_RESET) printf(" robustness"); if (glfwGetWindowAttrib(window, GLFW_CONTEXT_NO_ERROR)) printf(" no-error"); putchar('\n'); } if (major >= 4 || (major == 3 && minor >= 2)) { GLint mask; glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); printf("%s profile mask (0x%08x): %s\n", get_api_name(client), mask, get_profile_name_gl(mask)); printf("%s profile mask parsed by GLFW: %s\n", get_api_name(client), get_profile_name_glfw(profile)); } if (GLAD_GL_ARB_robustness) { const int robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS); GLint strategy; glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); printf("%s robustness strategy (0x%08x): %s\n", get_api_name(client), strategy, get_strategy_name_gl(strategy)); printf("%s robustness strategy parsed by GLFW: %s\n", get_api_name(client), get_strategy_name_glfw(robustness)); } } printf("%s context renderer string: \"%s\"\n", get_api_name(client), glGetString(GL_RENDERER)); printf("%s context vendor string: \"%s\"\n", get_api_name(client), glGetString(GL_VENDOR)); if (major >= 2) { printf("%s context shading language version: \"%s\"\n", get_api_name(client), glGetString(GL_SHADING_LANGUAGE_VERSION)); } printf("%s framebuffer:\n", get_api_name(client)); if (client == GLFW_OPENGL_API && profile == GLFW_OPENGL_CORE_PROFILE) { glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK_LEFT, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, &redbits); glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK_LEFT, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, &greenbits); glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK_LEFT, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, &bluebits); glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK_LEFT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, &alphabits); glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, &depthbits); glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, &stencilbits); } else { glGetIntegerv(GL_RED_BITS, &redbits); glGetIntegerv(GL_GREEN_BITS, &greenbits); glGetIntegerv(GL_BLUE_BITS, &bluebits); glGetIntegerv(GL_ALPHA_BITS, &alphabits); glGetIntegerv(GL_DEPTH_BITS, &depthbits); glGetIntegerv(GL_STENCIL_BITS, &stencilbits); } printf(" red: %u green: %u blue: %u alpha: %u depth: %u stencil: %u\n", redbits, greenbits, bluebits, alphabits, depthbits, stencilbits); if (client == GLFW_OPENGL_ES_API || GLAD_GL_ARB_multisample || major > 1 || minor >= 3) { GLint samples, samplebuffers; glGetIntegerv(GL_SAMPLES, &samples); glGetIntegerv(GL_SAMPLE_BUFFERS, &samplebuffers); printf(" samples: %u sample buffers: %u\n", samples, samplebuffers); } if (client == GLFW_OPENGL_API && profile != GLFW_OPENGL_CORE_PROFILE) { GLint accumredbits, accumgreenbits, accumbluebits, accumalphabits; GLint auxbuffers; glGetIntegerv(GL_ACCUM_RED_BITS, &accumredbits); glGetIntegerv(GL_ACCUM_GREEN_BITS, &accumgreenbits); glGetIntegerv(GL_ACCUM_BLUE_BITS, &accumbluebits); glGetIntegerv(GL_ACCUM_ALPHA_BITS, &accumalphabits); glGetIntegerv(GL_AUX_BUFFERS, &auxbuffers); printf(" accum red: %u accum green: %u accum blue: %u accum alpha: %u aux buffers: %u\n", accumredbits, accumgreenbits, accumbluebits, accumalphabits, auxbuffers); } if (list_extensions) list_context_extensions(client, major, minor); printf("Vulkan loader: %s\n", glfwVulkanSupported() ? "available" : "missing"); if (glfwVulkanSupported()) { uint32_t i, re_count, pd_count; const char** re; VkApplicationInfo ai = {0}; VkInstanceCreateInfo ici = {0}; VkInstance instance; VkPhysicalDevice* pd; PFN_vkCreateInstance vkCreateInstance = (PFN_vkCreateInstance) glfwGetInstanceProcAddress(NULL, "vkCreateInstance"); PFN_vkDestroyInstance vkDestroyInstance; PFN_vkEnumeratePhysicalDevices vkEnumeratePhysicalDevices; PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties; re = glfwGetRequiredInstanceExtensions(&re_count); printf("Vulkan required instance extensions:"); if (re) { for (i = 0; i < re_count; i++) printf(" %s", re[i]); putchar('\n'); } else printf(" missing\n"); if (list_extensions) list_vulkan_instance_extensions(); if (list_layers) list_vulkan_instance_layers(); ai.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; ai.pApplicationName = "glfwinfo"; ai.applicationVersion = GLFW_VERSION_MAJOR; ai.pEngineName = "GLFW"; ai.engineVersion = GLFW_VERSION_MAJOR; ai.apiVersion = VK_API_VERSION_1_0; ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; ici.pApplicationInfo = &ai; ici.enabledExtensionCount = re_count; ici.ppEnabledExtensionNames = re; if (vkCreateInstance(&ici, NULL, &instance) != VK_SUCCESS) { glfwTerminate(); exit(EXIT_FAILURE); } vkDestroyInstance = (PFN_vkDestroyInstance) glfwGetInstanceProcAddress(instance, "vkDestroyInstance"); vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) glfwGetInstanceProcAddress(instance, "vkEnumeratePhysicalDevices"); vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) glfwGetInstanceProcAddress(instance, "vkGetPhysicalDeviceProperties"); if (vkEnumeratePhysicalDevices(instance, &pd_count, NULL) != VK_SUCCESS) { vkDestroyInstance(instance, NULL); glfwTerminate(); exit(EXIT_FAILURE); } pd = calloc(pd_count, sizeof(VkPhysicalDevice)); if (vkEnumeratePhysicalDevices(instance, &pd_count, pd) != VK_SUCCESS) { free(pd); vkDestroyInstance(instance, NULL); glfwTerminate(); exit(EXIT_FAILURE); } for (i = 0; i < pd_count; i++) { VkPhysicalDeviceProperties pdp; vkGetPhysicalDeviceProperties(pd[i], &pdp); printf("Vulkan %s device: \"%s\"\n", get_device_type_name(pdp.deviceType), pdp.deviceName); if (list_extensions) list_vulkan_device_extensions(instance, pd[i]); if (list_layers) list_vulkan_device_layers(instance, pd[i]); } free(pd); vkDestroyInstance(instance, NULL); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/icon.c ================================================ //======================================================================== // Window icon test program // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This program is used to test the icon feature. // //======================================================================== #include #include #include #include #include // a simple glfw logo const char* const logo[] = { "................", "................", "...0000..0......", "...0.....0......", "...0.00..0......", "...0..0..0......", "...0000..0000...", "................", "................", "...000..0...0...", "...0....0...0...", "...000..0.0.0...", "...0....0.0.0...", "...0....00000...", "................", "................" }; const unsigned char icon_colors[5][4] = { { 0, 0, 0, 255 }, // black { 255, 0, 0, 255 }, // red { 0, 255, 0, 255 }, // green { 0, 0, 255, 255 }, // blue { 255, 255, 255, 255 } // white }; static int cur_icon_color = 0; static void set_icon(GLFWwindow* window, int icon_color) { int x, y; unsigned char pixels[16 * 16 * 4]; unsigned char* target = pixels; GLFWimage img = { 16, 16, pixels }; for (y = 0; y < img.width; y++) { for (x = 0; x < img.height; x++) { if (logo[y][x] == '0') memcpy(target, icon_colors[icon_color], 4); else memset(target, 0, 4); target += 4; } } glfwSetWindowIcon(window, 1, &img); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GLFW_TRUE); break; case GLFW_KEY_SPACE: cur_icon_color = (cur_icon_color + 1) % 5; set_icon(window, cur_icon_color); break; case GLFW_KEY_X: glfwSetWindowIcon(window, 0, NULL); break; } } int main(int argc, char** argv) { GLFWwindow* window; if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } window = glfwCreateWindow(200, 200, "Window Icon", NULL, NULL); if (!window) { glfwTerminate(); fprintf(stderr, "Failed to open GLFW window\n"); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSetKeyCallback(window, key_callback); set_icon(window, cur_icon_color); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwWaitEvents(); } glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/iconify.c ================================================ //======================================================================== // Iconify/restore test program // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This program is used to test the iconify/restore functionality for // both full screen and windowed mode windows // //======================================================================== #include #include #include #include #include "getopt.h" static int windowed_xpos, windowed_ypos, windowed_width, windowed_height; static void usage(void) { printf("Usage: iconify [-h] [-f [-a] [-n]]\n"); printf("Options:\n"); printf(" -a create windows for all monitors\n"); printf(" -f create full screen window(s)\n"); printf(" -h show this help\n"); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { printf("%0.2f Key %s\n", glfwGetTime(), action == GLFW_PRESS ? "pressed" : "released"); if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_I: glfwIconifyWindow(window); break; case GLFW_KEY_M: glfwMaximizeWindow(window); break; case GLFW_KEY_R: glfwRestoreWindow(window); break; case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GLFW_TRUE); break; case GLFW_KEY_A: glfwSetWindowAttrib(window, GLFW_AUTO_ICONIFY, !glfwGetWindowAttrib(window, GLFW_AUTO_ICONIFY)); break; case GLFW_KEY_B: glfwSetWindowAttrib(window, GLFW_RESIZABLE, !glfwGetWindowAttrib(window, GLFW_RESIZABLE)); break; case GLFW_KEY_D: glfwSetWindowAttrib(window, GLFW_DECORATED, !glfwGetWindowAttrib(window, GLFW_DECORATED)); break; case GLFW_KEY_F: glfwSetWindowAttrib(window, GLFW_FLOATING, !glfwGetWindowAttrib(window, GLFW_FLOATING)); break; case GLFW_KEY_F11: case GLFW_KEY_ENTER: { if (mods != GLFW_MOD_ALT) return; if (glfwGetWindowMonitor(window)) { glfwSetWindowMonitor(window, NULL, windowed_xpos, windowed_ypos, windowed_width, windowed_height, 0); } else { GLFWmonitor* monitor = glfwGetPrimaryMonitor(); if (monitor) { const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos); glfwGetWindowSize(window, &windowed_width, &windowed_height); glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); } } break; } } } static void window_size_callback(GLFWwindow* window, int width, int height) { printf("%0.2f Window resized to %ix%i\n", glfwGetTime(), width, height); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { printf("%0.2f Framebuffer resized to %ix%i\n", glfwGetTime(), width, height); glViewport(0, 0, width, height); } static void window_focus_callback(GLFWwindow* window, int focused) { printf("%0.2f Window %s\n", glfwGetTime(), focused ? "focused" : "defocused"); } static void window_iconify_callback(GLFWwindow* window, int iconified) { printf("%0.2f Window %s\n", glfwGetTime(), iconified ? "iconified" : "uniconified"); } static void window_maximize_callback(GLFWwindow* window, int maximized) { printf("%0.2f Window %s\n", glfwGetTime(), maximized ? "maximized" : "unmaximized"); } static void window_refresh_callback(GLFWwindow* window) { printf("%0.2f Window refresh\n", glfwGetTime()); glfwMakeContextCurrent(window); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); } static GLFWwindow* create_window(GLFWmonitor* monitor) { int width, height; GLFWwindow* window; if (monitor) { const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); width = mode->width; height = mode->height; } else { width = 640; height = 480; } window = glfwCreateWindow(width, height, "Iconify", monitor, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); return window; } int main(int argc, char** argv) { int ch, i, window_count; int fullscreen = GLFW_FALSE, all_monitors = GLFW_FALSE; GLFWwindow** windows; while ((ch = getopt(argc, argv, "afhn")) != -1) { switch (ch) { case 'a': all_monitors = GLFW_TRUE; break; case 'h': usage(); exit(EXIT_SUCCESS); case 'f': fullscreen = GLFW_TRUE; break; default: usage(); exit(EXIT_FAILURE); } } glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); if (fullscreen && all_monitors) { int monitor_count; GLFWmonitor** monitors = glfwGetMonitors(&monitor_count); window_count = monitor_count; windows = calloc(window_count, sizeof(GLFWwindow*)); for (i = 0; i < monitor_count; i++) { windows[i] = create_window(monitors[i]); if (!windows[i]) break; } } else { GLFWmonitor* monitor = NULL; if (fullscreen) monitor = glfwGetPrimaryMonitor(); window_count = 1; windows = calloc(window_count, sizeof(GLFWwindow*)); windows[0] = create_window(monitor); } for (i = 0; i < window_count; i++) { glfwSetKeyCallback(windows[i], key_callback); glfwSetFramebufferSizeCallback(windows[i], framebuffer_size_callback); glfwSetWindowSizeCallback(windows[i], window_size_callback); glfwSetWindowFocusCallback(windows[i], window_focus_callback); glfwSetWindowIconifyCallback(windows[i], window_iconify_callback); glfwSetWindowMaximizeCallback(windows[i], window_maximize_callback); glfwSetWindowRefreshCallback(windows[i], window_refresh_callback); window_refresh_callback(windows[i]); printf("Window is %s and %s\n", glfwGetWindowAttrib(windows[i], GLFW_ICONIFIED) ? "iconified" : "restored", glfwGetWindowAttrib(windows[i], GLFW_FOCUSED) ? "focused" : "defocused"); } for (;;) { glfwWaitEvents(); for (i = 0; i < window_count; i++) { if (glfwWindowShouldClose(windows[i])) break; } if (i < window_count) break; // Workaround for an issue with msvcrt and mintty fflush(stdout); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/inputlag.c ================================================ //======================================================================== // Input lag test // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test renders a marker at the cursor position reported by GLFW to // check how much it lags behind the hardware mouse cursor // //======================================================================== #include #include #define NK_IMPLEMENTATION #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_STANDARD_VARARGS #include #define NK_GLFW_GL2_IMPLEMENTATION #include #include #include #include #include "getopt.h" void usage(void) { printf("Usage: inputlag [-h] [-f]\n"); printf("Options:\n"); printf(" -f create full screen window\n"); printf(" -h show this help\n"); } struct nk_vec2 cursor_new, cursor_pos, cursor_vel; enum { cursor_sync_query, cursor_input_message } cursor_method = cursor_sync_query; void sample_input(GLFWwindow* window) { float a = .25; // exponential smoothing factor if (cursor_method == cursor_sync_query) { double x, y; glfwGetCursorPos(window, &x, &y); cursor_new.x = (float) x; cursor_new.y = (float) y; } cursor_vel.x = (cursor_new.x - cursor_pos.x) * a + cursor_vel.x * (1 - a); cursor_vel.y = (cursor_new.y - cursor_pos.y) * a + cursor_vel.y * (1 - a); cursor_pos = cursor_new; } void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos) { cursor_new.x = (float) xpos; cursor_new.y = (float) ypos; } int enable_vsync = nk_true; void update_vsync() { glfwSwapInterval(enable_vsync == nk_true ? 1 : 0); } int swap_clear = nk_false; int swap_finish = nk_true; int swap_occlusion_query = nk_false; int swap_read_pixels = nk_false; GLuint occlusion_query; void swap_buffers(GLFWwindow* window) { glfwSwapBuffers(window); if (swap_clear) glClear(GL_COLOR_BUFFER_BIT); if (swap_finish) glFinish(); if (swap_occlusion_query) { GLint occlusion_result; if (!occlusion_query) glGenQueries(1, &occlusion_query); glBeginQuery(GL_SAMPLES_PASSED, occlusion_query); glBegin(GL_POINTS); glVertex2f(0, 0); glEnd(); glEndQuery(GL_SAMPLES_PASSED); glGetQueryObjectiv(occlusion_query, GL_QUERY_RESULT, &occlusion_result); } if (swap_read_pixels) { unsigned char rgba[4]; glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgba); } } void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, 1); break; } } void draw_marker(struct nk_command_buffer* canvas, int lead, struct nk_vec2 pos) { struct nk_color colors[4] = { nk_rgb(255,0,0), nk_rgb(255,255,0), nk_rgb(0,255,0), nk_rgb(0,96,255) }; struct nk_rect rect = { -5 + pos.x, -5 + pos.y, 10, 10 }; nk_fill_circle(canvas, rect, colors[lead]); } int main(int argc, char** argv) { int ch, width, height; unsigned long frame_count = 0; double last_time, current_time; double frame_rate = 0; int fullscreen = GLFW_FALSE; GLFWmonitor* monitor = NULL; GLFWwindow* window; struct nk_context* nk; struct nk_font_atlas* atlas; int show_forecasts = nk_true; while ((ch = getopt(argc, argv, "fh")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); case 'f': fullscreen = GLFW_TRUE; break; } } glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); if (fullscreen) { const GLFWvidmode* mode; monitor = glfwGetPrimaryMonitor(); mode = glfwGetVideoMode(monitor); width = mode->width; height = mode->height; } else { width = 640; height = 480; } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); window = glfwCreateWindow(width, height, "Input lag test", monitor, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); update_vsync(); last_time = glfwGetTime(); nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS); nk_glfw3_font_stash_begin(&atlas); nk_glfw3_font_stash_end(); glfwSetKeyCallback(window, key_callback); glfwSetCursorPosCallback(window, cursor_pos_callback); while (!glfwWindowShouldClose(window)) { int width, height; struct nk_rect area; glfwPollEvents(); sample_input(window); glfwGetWindowSize(window, &width, &height); area = nk_rect(0.f, 0.f, (float) width, (float) height); glClear(GL_COLOR_BUFFER_BIT); nk_glfw3_new_frame(); if (nk_begin(nk, "", area, 0)) { nk_flags align_left = NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE; struct nk_command_buffer *canvas = nk_window_get_canvas(nk); int lead; for (lead = show_forecasts ? 3 : 0; lead >= 0; lead--) draw_marker(canvas, lead, nk_vec2(cursor_pos.x + cursor_vel.x * lead, cursor_pos.y + cursor_vel.y * lead)); // print instructions nk_layout_row_dynamic(nk, 20, 1); nk_label(nk, "Move mouse uniformly and check marker under cursor:", align_left); for (lead = 0; lead <= 3; lead++) { nk_layout_row_begin(nk, NK_STATIC, 12, 2); nk_layout_row_push(nk, 25); draw_marker(canvas, lead, nk_layout_space_to_screen(nk, nk_vec2(20, 5))); nk_label(nk, "", 0); nk_layout_row_push(nk, 500); if (lead == 0) nk_label(nk, "- current cursor position (no input lag)", align_left); else nk_labelf(nk, align_left, "- %d-frame forecast (input lag is %d frame)", lead, lead); nk_layout_row_end(nk); } nk_layout_row_dynamic(nk, 20, 1); nk_checkbox_label(nk, "Show forecasts", &show_forecasts); nk_label(nk, "Input method:", align_left); if (nk_option_label(nk, "glfwGetCursorPos (sync query)", cursor_method == cursor_sync_query)) cursor_method = cursor_sync_query; if (nk_option_label(nk, "glfwSetCursorPosCallback (latest input message)", cursor_method == cursor_input_message)) cursor_method = cursor_input_message; nk_label(nk, "", 0); // separator nk_value_float(nk, "FPS", (float) frame_rate); if (nk_checkbox_label(nk, "Enable vsync", &enable_vsync)) update_vsync(); nk_label(nk, "", 0); // separator nk_label(nk, "After swap:", align_left); nk_checkbox_label(nk, "glClear", &swap_clear); nk_checkbox_label(nk, "glFinish", &swap_finish); nk_checkbox_label(nk, "draw with occlusion query", &swap_occlusion_query); nk_checkbox_label(nk, "glReadPixels", &swap_read_pixels); } nk_end(nk); nk_glfw3_render(NK_ANTI_ALIASING_ON); swap_buffers(window); frame_count++; current_time = glfwGetTime(); if (current_time - last_time > 1.0) { frame_rate = frame_count / (current_time - last_time); frame_count = 0; last_time = current_time; } } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/joysticks.c ================================================ //======================================================================== // Joystick input test // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test displays the state of every button and axis of every connected // joystick and/or gamepad // //======================================================================== #include #include #define NK_IMPLEMENTATION #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_STANDARD_VARARGS #define NK_BUTTON_TRIGGER_ON_RELEASE #include #define NK_GLFW_GL2_IMPLEMENTATION #include #include #include #include #ifdef _MSC_VER #define strdup(x) _strdup(x) #endif static GLFWwindow* window; static int joysticks[GLFW_JOYSTICK_LAST + 1]; static int joystick_count = 0; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void joystick_callback(int jid, int event) { if (event == GLFW_CONNECTED) joysticks[joystick_count++] = jid; else if (event == GLFW_DISCONNECTED) { int i; for (i = 0; i < joystick_count; i++) { if (joysticks[i] == jid) break; } for (i = i + 1; i < joystick_count; i++) joysticks[i - 1] = joysticks[i]; joystick_count--; } if (!glfwGetWindowAttrib(window, GLFW_FOCUSED)) glfwRequestWindowAttention(window); } static const char* joystick_label(int jid) { static char label[1024]; snprintf(label, sizeof(label), "%i: %s", jid + 1, glfwGetJoystickName(jid)); return label; } static void hat_widget(struct nk_context* nk, unsigned char state) { float radius; struct nk_rect area; struct nk_vec2 center; if (nk_widget(&area, nk) == NK_WIDGET_INVALID) return; center = nk_vec2(area.x + area.w / 2.f, area.y + area.h / 2.f); radius = NK_MIN(area.w, area.h) / 2.f; nk_stroke_circle(nk_window_get_canvas(nk), nk_rect(center.x - radius, center.y - radius, radius * 2.f, radius * 2.f), 1.f, nk_rgb(175, 175, 175)); if (state) { const float angles[] = { 0.f, 0.f, NK_PI * 1.5f, NK_PI * 1.75f, NK_PI, 0.f, NK_PI * 1.25f, 0.f, NK_PI * 0.5f, NK_PI * 0.25f, 0.f, 0.f, NK_PI * 0.75f, 0.f, }; const float cosa = nk_cos(angles[state]); const float sina = nk_sin(angles[state]); const struct nk_vec2 p0 = nk_vec2(0.f, -radius); const struct nk_vec2 p1 = nk_vec2( radius / 2.f, -radius / 3.f); const struct nk_vec2 p2 = nk_vec2(-radius / 2.f, -radius / 3.f); nk_fill_triangle(nk_window_get_canvas(nk), center.x + cosa * p0.x + sina * p0.y, center.y + cosa * p0.y - sina * p0.x, center.x + cosa * p1.x + sina * p1.y, center.y + cosa * p1.y - sina * p1.x, center.x + cosa * p2.x + sina * p2.y, center.y + cosa * p2.y - sina * p2.x, nk_rgb(175, 175, 175)); } } int main(void) { int jid, hat_buttons = GLFW_FALSE; struct nk_context* nk; struct nk_font_atlas* atlas; memset(joysticks, 0, sizeof(joysticks)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(800, 600, "Joystick Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS); nk_glfw3_font_stash_begin(&atlas); nk_glfw3_font_stash_end(); for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++) { if (glfwJoystickPresent(jid)) joysticks[joystick_count++] = jid; } glfwSetJoystickCallback(joystick_callback); while (!glfwWindowShouldClose(window)) { int i, width, height; glfwGetWindowSize(window, &width, &height); glClear(GL_COLOR_BUFFER_BIT); nk_glfw3_new_frame(); if (nk_begin(nk, "Joysticks", nk_rect(width - 200.f, 0.f, 200.f, (float) height), NK_WINDOW_MINIMIZABLE | NK_WINDOW_TITLE)) { nk_layout_row_dynamic(nk, 30, 1); nk_checkbox_label(nk, "Hat buttons", &hat_buttons); if (joystick_count) { for (i = 0; i < joystick_count; i++) { if (nk_button_label(nk, joystick_label(joysticks[i]))) nk_window_set_focus(nk, joystick_label(joysticks[i])); } } else nk_label(nk, "No joysticks connected", NK_TEXT_LEFT); } nk_end(nk); for (i = 0; i < joystick_count; i++) { if (nk_begin(nk, joystick_label(joysticks[i]), nk_rect(i * 20.f, i * 20.f, 550.f, 570.f), NK_WINDOW_BORDER | NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE | NK_WINDOW_MINIMIZABLE | NK_WINDOW_TITLE)) { int j, axis_count, button_count, hat_count; const float* axes; const unsigned char* buttons; const unsigned char* hats; GLFWgamepadstate state; nk_layout_row_dynamic(nk, 30, 1); nk_labelf(nk, NK_TEXT_LEFT, "Hardware GUID %s", glfwGetJoystickGUID(joysticks[i])); nk_label(nk, "Joystick state", NK_TEXT_LEFT); axes = glfwGetJoystickAxes(joysticks[i], &axis_count); buttons = glfwGetJoystickButtons(joysticks[i], &button_count); hats = glfwGetJoystickHats(joysticks[i], &hat_count); if (!hat_buttons) button_count -= hat_count * 4; for (j = 0; j < axis_count; j++) nk_slide_float(nk, -1.f, axes[j], 1.f, 0.1f); nk_layout_row_dynamic(nk, 30, 12); for (j = 0; j < button_count; j++) { char name[16]; snprintf(name, sizeof(name), "%i", j + 1); nk_select_label(nk, name, NK_TEXT_CENTERED, buttons[j]); } nk_layout_row_dynamic(nk, 30, 8); for (j = 0; j < hat_count; j++) hat_widget(nk, hats[j]); nk_layout_row_dynamic(nk, 30, 1); if (glfwGetGamepadState(joysticks[i], &state)) { int hat = 0; const char* names[GLFW_GAMEPAD_BUTTON_LAST + 1 - 4] = { "A", "B", "X", "Y", "LB", "RB", "Back", "Start", "Guide", "LT", "RT", }; nk_labelf(nk, NK_TEXT_LEFT, "Gamepad state: %s", glfwGetGamepadName(joysticks[i])); nk_layout_row_dynamic(nk, 30, 2); for (j = 0; j <= GLFW_GAMEPAD_AXIS_LAST; j++) nk_slide_float(nk, -1.f, state.axes[j], 1.f, 0.1f); nk_layout_row_dynamic(nk, 30, GLFW_GAMEPAD_BUTTON_LAST + 1 - 4); for (j = 0; j <= GLFW_GAMEPAD_BUTTON_LAST - 4; j++) nk_select_label(nk, names[j], NK_TEXT_CENTERED, state.buttons[j]); if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_UP]) hat |= GLFW_HAT_UP; if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT]) hat |= GLFW_HAT_RIGHT; if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_DOWN]) hat |= GLFW_HAT_DOWN; if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_LEFT]) hat |= GLFW_HAT_LEFT; nk_layout_row_dynamic(nk, 30, 8); hat_widget(nk, hat); } else nk_label(nk, "Joystick has no gamepad mapping", NK_TEXT_LEFT); } nk_end(nk); } nk_glfw3_render(NK_ANTI_ALIASING_ON); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/monitors.c ================================================ //======================================================================== // Monitor information tool // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test prints monitor and video mode information or verifies video // modes // //======================================================================== #include #include #include #include #include #include "getopt.h" enum Mode { LIST_MODE, TEST_MODE }; static void usage(void) { printf("Usage: monitors [-t]\n"); printf(" monitors -h\n"); } static int euclid(int a, int b) { return b ? euclid(b, a % b) : a; } static const char* format_mode(const GLFWvidmode* mode) { static char buffer[512]; const int gcd = euclid(mode->width, mode->height); snprintf(buffer, sizeof(buffer), "%i x %i x %i (%i:%i) (%i %i %i) %i Hz", mode->width, mode->height, mode->redBits + mode->greenBits + mode->blueBits, mode->width / gcd, mode->height / gcd, mode->redBits, mode->greenBits, mode->blueBits, mode->refreshRate); buffer[sizeof(buffer) - 1] = '\0'; return buffer; } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { printf("Framebuffer resized to %ix%i\n", width, height); glViewport(0, 0, width, height); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GLFW_TRUE); } static void list_modes(GLFWmonitor* monitor) { int count, x, y, widthMM, heightMM, i; const GLFWvidmode* mode = glfwGetVideoMode(monitor); const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); glfwGetMonitorPos(monitor, &x, &y); glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); printf("Name: %s (%s)\n", glfwGetMonitorName(monitor), glfwGetPrimaryMonitor() == monitor ? "primary" : "secondary"); printf("Current mode: %s\n", format_mode(mode)); printf("Virtual position: %i %i\n", x, y); printf("Physical size: %i x %i mm (%0.2f dpi)\n", widthMM, heightMM, mode->width * 25.4f / widthMM); printf("Modes:\n"); for (i = 0; i < count; i++) { printf("%3u: %s", (unsigned int) i, format_mode(modes + i)); if (memcmp(mode, modes + i, sizeof(GLFWvidmode)) == 0) printf(" (current mode)"); putchar('\n'); } } static void test_modes(GLFWmonitor* monitor) { int i, count; GLFWwindow* window; const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); for (i = 0; i < count; i++) { const GLFWvidmode* mode = modes + i; GLFWvidmode current; glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); printf("Testing mode %u on monitor %s: %s\n", (unsigned int) i, glfwGetMonitorName(monitor), format_mode(mode)); window = glfwCreateWindow(mode->width, mode->height, "Video Mode Test", glfwGetPrimaryMonitor(), NULL); if (!window) { printf("Failed to enter mode %u: %s\n", (unsigned int) i, format_mode(mode)); continue; } glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwSetKeyCallback(window, key_callback); glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); glfwSetTime(0.0); while (glfwGetTime() < 5.0) { glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents(); if (glfwWindowShouldClose(window)) { printf("User terminated program\n"); glfwTerminate(); exit(EXIT_SUCCESS); } } glGetIntegerv(GL_RED_BITS, ¤t.redBits); glGetIntegerv(GL_GREEN_BITS, ¤t.greenBits); glGetIntegerv(GL_BLUE_BITS, ¤t.blueBits); glfwGetWindowSize(window, ¤t.width, ¤t.height); if (current.redBits != mode->redBits || current.greenBits != mode->greenBits || current.blueBits != mode->blueBits) { printf("*** Color bit mismatch: (%i %i %i) instead of (%i %i %i)\n", current.redBits, current.greenBits, current.blueBits, mode->redBits, mode->greenBits, mode->blueBits); } if (current.width != mode->width || current.height != mode->height) { printf("*** Size mismatch: %ix%i instead of %ix%i\n", current.width, current.height, mode->width, mode->height); } printf("Closing window\n"); glfwDestroyWindow(window); window = NULL; glfwPollEvents(); } } int main(int argc, char** argv) { int ch, i, count, mode = LIST_MODE; GLFWmonitor** monitors; while ((ch = getopt(argc, argv, "th")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); case 't': mode = TEST_MODE; break; default: usage(); exit(EXIT_FAILURE); } } glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); monitors = glfwGetMonitors(&count); for (i = 0; i < count; i++) { if (mode == LIST_MODE) list_modes(monitors[i]); else if (mode == TEST_MODE) test_modes(monitors[i]); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/msaa.c ================================================ //======================================================================== // Multisample anti-aliasing test // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test renders two high contrast, slowly rotating quads, one aliased // and one (hopefully) anti-aliased, thus allowing for visual verification // of whether MSAA is indeed enabled // //======================================================================== #include #include #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #endif #include "linmath.h" #include #include #include "getopt.h" static const vec2 vertices[4] = { { -0.6f, -0.6f }, { 0.6f, -0.6f }, { 0.6f, 0.6f }, { -0.6f, 0.6f } }; static const char* vertex_shader_text = "#version 110\n" "uniform mat4 MVP;\n" "attribute vec2 vPos;\n" "void main()\n" "{\n" " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" "}\n"; static const char* fragment_shader_text = "#version 110\n" "void main()\n" "{\n" " gl_FragColor = vec4(1.0);\n" "}\n"; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_SPACE: glfwSetTime(0.0); break; case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GLFW_TRUE); break; } } static void usage(void) { printf("Usage: msaa [-h] [-s SAMPLES]\n"); } int main(int argc, char** argv) { int ch, samples = 4; GLFWwindow* window; GLuint vertex_buffer, vertex_shader, fragment_shader, program; GLint mvp_location, vpos_location; while ((ch = getopt(argc, argv, "hs:")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); case 's': samples = atoi(optarg); break; default: usage(); exit(EXIT_FAILURE); } } glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); if (samples) printf("Requesting MSAA with %i samples\n", samples); else printf("Requesting that MSAA not be available\n"); glfwWindowHint(GLFW_SAMPLES, samples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); window = glfwCreateWindow(800, 400, "Aliasing Detector", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(window, key_callback); glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); glGetIntegerv(GL_SAMPLES, &samples); if (samples) printf("Context reports MSAA is available with %i samples\n", samples); else printf("Context reports MSAA is unavailable\n"); glGenBuffers(1, &vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); vertex_shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); glCompileShader(vertex_shader); fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); glCompileShader(fragment_shader); program = glCreateProgram(); glAttachShader(program, vertex_shader); glAttachShader(program, fragment_shader); glLinkProgram(program); mvp_location = glGetUniformLocation(program, "MVP"); vpos_location = glGetAttribLocation(program, "vPos"); glEnableVertexAttribArray(vpos_location); glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), (void*) 0); while (!glfwWindowShouldClose(window)) { float ratio; int width, height; mat4x4 m, p, mvp; const double angle = glfwGetTime() * M_PI / 180.0; glfwGetFramebufferSize(window, &width, &height); ratio = width / (float) height; glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program); mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f); mat4x4_translate(m, -1.f, 0.f, 0.f); mat4x4_rotate_Z(m, m, (float) angle); mat4x4_mul(mvp, p, m); glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); glDisable(GL_MULTISAMPLE); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); mat4x4_translate(m, 1.f, 0.f, 0.f); mat4x4_rotate_Z(m, m, (float) angle); mat4x4_mul(mvp, p, m); glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); glEnable(GL_MULTISAMPLE); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glfwSwapBuffers(window); glfwPollEvents(); } glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/reopen.c ================================================ //======================================================================== // Window re-opener (open/close stress test) // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test came about as the result of bug #1262773 // // It closes and re-opens the GLFW window every five seconds, alternating // between windowed and full screen mode // // It also times and logs opening and closing actions and attempts to separate // user initiated window closing from its own // //======================================================================== #include #include #include #include #include #include "linmath.h" static const char* vertex_shader_text = "#version 110\n" "uniform mat4 MVP;\n" "attribute vec2 vPos;\n" "void main()\n" "{\n" " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" "}\n"; static const char* fragment_shader_text = "#version 110\n" "void main()\n" "{\n" " gl_FragColor = vec4(1.0);\n" "}\n"; static const vec2 vertices[4] = { { -0.5f, -0.5f }, { 0.5f, -0.5f }, { 0.5f, 0.5f }, { -0.5f, 0.5f } }; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void window_close_callback(GLFWwindow* window) { printf("Close callback triggered\n"); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_Q: case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GLFW_TRUE); break; } } static void close_window(GLFWwindow* window) { double base = glfwGetTime(); glfwDestroyWindow(window); printf("Closing window took %0.3f seconds\n", glfwGetTime() - base); } int main(int argc, char** argv) { int count = 0; double base; GLFWwindow* window; srand((unsigned int) time(NULL)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); for (;;) { int width, height; GLFWmonitor* monitor = NULL; GLuint vertex_shader, fragment_shader, program, vertex_buffer; GLint mvp_location, vpos_location; if (count & 1) { int monitorCount; GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); monitor = monitors[rand() % monitorCount]; } if (monitor) { const GLFWvidmode* mode = glfwGetVideoMode(monitor); width = mode->width; height = mode->height; } else { width = 640; height = 480; } base = glfwGetTime(); window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } if (monitor) { printf("Opening full screen window on monitor %s took %0.3f seconds\n", glfwGetMonitorName(monitor), glfwGetTime() - base); } else { printf("Opening regular window took %0.3f seconds\n", glfwGetTime() - base); } glfwSetWindowCloseCallback(window, window_close_callback); glfwSetKeyCallback(window, key_callback); glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); vertex_shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); glCompileShader(vertex_shader); fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); glCompileShader(fragment_shader); program = glCreateProgram(); glAttachShader(program, vertex_shader); glAttachShader(program, fragment_shader); glLinkProgram(program); mvp_location = glGetUniformLocation(program, "MVP"); vpos_location = glGetAttribLocation(program, "vPos"); glGenBuffers(1, &vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glEnableVertexAttribArray(vpos_location); glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), (void*) 0); glfwSetTime(0.0); while (glfwGetTime() < 5.0) { float ratio; int width, height; mat4x4 m, p, mvp; glfwGetFramebufferSize(window, &width, &height); ratio = width / (float) height; glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT); mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f); mat4x4_identity(m); mat4x4_rotate_Z(m, m, (float) glfwGetTime()); mat4x4_mul(mvp, p, m); glUseProgram(program); glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glfwSwapBuffers(window); glfwPollEvents(); if (glfwWindowShouldClose(window)) { close_window(window); printf("User closed window\n"); glfwTerminate(); exit(EXIT_SUCCESS); } } printf("Closing window\n"); close_window(window); count++; } glfwTerminate(); } ================================================ FILE: external/GLFW/tests/sharing.c ================================================ //======================================================================== // Context sharing test program // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This program is used to test sharing of objects between contexts // //======================================================================== #include #include #include #include #include #include "getopt.h" #include "linmath.h" static const char* vertex_shader_text = "#version 110\n" "uniform mat4 MVP;\n" "attribute vec2 vPos;\n" "varying vec2 texcoord;\n" "void main()\n" "{\n" " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" " texcoord = vPos;\n" "}\n"; static const char* fragment_shader_text = "#version 110\n" "uniform sampler2D texture;\n" "uniform vec3 color;\n" "varying vec2 texcoord;\n" "void main()\n" "{\n" " gl_FragColor = vec4(color * texture2D(texture, texcoord).rgb, 1.0);\n" "}\n"; static const vec2 vertices[4] = { { 0.f, 0.f }, { 1.f, 0.f }, { 1.f, 1.f }, { 0.f, 1.f } }; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } void APIENTRY debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* user) { fprintf(stderr, "Error: %s\n", message); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GLFW_TRUE); } int main(int argc, char** argv) { int ch; GLFWwindow* windows[2]; GLuint texture, program, vertex_buffer; GLint mvp_location, vpos_location, color_location, texture_location; srand((unsigned int) time(NULL)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); while ((ch = getopt(argc, argv, "d")) != -1) { switch (ch) { case 'd': glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); break; } } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); windows[0] = glfwCreateWindow(400, 400, "First", NULL, NULL); if (!windows[0]) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(windows[0], key_callback); glfwMakeContextCurrent(windows[0]); // Only enable vsync for the first of the windows to be swapped to // avoid waiting out the interval for each window glfwSwapInterval(1); // The contexts are created with the same APIs so the function // pointers should be re-usable between them gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); if (GLAD_GL_KHR_debug) { glDebugMessageCallback(debug_callback, NULL); glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE); } // Create the OpenGL objects inside the first context, created above // All objects will be shared with the second context, created below { int x, y; char pixels[16 * 16]; GLuint vertex_shader, fragment_shader; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); for (y = 0; y < 16; y++) { for (x = 0; x < 16; x++) pixels[y * 16 + x] = rand() % 256; } glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 16, 16, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); vertex_shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); glCompileShader(vertex_shader); fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); glCompileShader(fragment_shader); program = glCreateProgram(); glAttachShader(program, vertex_shader); glAttachShader(program, fragment_shader); glLinkProgram(program); mvp_location = glGetUniformLocation(program, "MVP"); color_location = glGetUniformLocation(program, "color"); texture_location = glGetUniformLocation(program, "texture"); vpos_location = glGetAttribLocation(program, "vPos"); glGenBuffers(1, &vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); } glUseProgram(program); glUniform1i(texture_location, 0); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glEnableVertexAttribArray(vpos_location); glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), (void*) 0); windows[1] = glfwCreateWindow(400, 400, "Second", NULL, windows[0]); if (!windows[1]) { glfwTerminate(); exit(EXIT_FAILURE); } // Place the second window to the right of the first { int xpos, ypos, left, right, width; glfwGetWindowSize(windows[0], &width, NULL); glfwGetWindowFrameSize(windows[0], &left, NULL, &right, NULL); glfwGetWindowPos(windows[0], &xpos, &ypos); glfwSetWindowPos(windows[1], xpos + width + left + right, ypos); } glfwSetKeyCallback(windows[1], key_callback); glfwMakeContextCurrent(windows[1]); // While objects are shared, the global context state is not and will // need to be set up for each context glUseProgram(program); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glEnableVertexAttribArray(vpos_location); glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), (void*) 0); while (!glfwWindowShouldClose(windows[0]) && !glfwWindowShouldClose(windows[1])) { int i; const vec3 colors[2] = { { 0.3f, 0.4f, 1.f }, { 0.8f, 0.4f, 1.f } }; for (i = 0; i < 2; i++) { int width, height; mat4x4 mvp; glfwGetFramebufferSize(windows[i], &width, &height); glfwMakeContextCurrent(windows[i]); glViewport(0, 0, width, height); mat4x4_ortho(mvp, 0.f, 1.f, 0.f, 1.f, 0.f, 1.f); glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); glUniform3fv(color_location, 1, colors[i]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glfwSwapBuffers(windows[i]); } glfwWaitEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/tearing.c ================================================ //======================================================================== // Vsync enabling test // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test renders a high contrast, horizontally moving bar, allowing for // visual verification of whether the set swap interval is indeed obeyed // //======================================================================== #include #include #include #include #include #include "linmath.h" #include "getopt.h" static const struct { float x, y; } vertices[4] = { { -0.25f, -1.f }, { 0.25f, -1.f }, { 0.25f, 1.f }, { -0.25f, 1.f } }; static const char* vertex_shader_text = "#version 110\n" "uniform mat4 MVP;\n" "attribute vec2 vPos;\n" "void main()\n" "{\n" " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" "}\n"; static const char* fragment_shader_text = "#version 110\n" "void main()\n" "{\n" " gl_FragColor = vec4(1.0);\n" "}\n"; static int swap_tear; static int swap_interval; static double frame_rate; static void usage(void) { printf("Usage: tearing [-h] [-f]\n"); printf("Options:\n"); printf(" -f create full screen window\n"); printf(" -h show this help\n"); } static void update_window_title(GLFWwindow* window) { char title[256]; snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)", swap_interval, (swap_tear && swap_interval < 0) ? " (swap tear)" : "", frame_rate); glfwSetWindowTitle(window, title); } static void set_swap_interval(GLFWwindow* window, int interval) { swap_interval = interval; glfwSwapInterval(swap_interval); update_window_title(window); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_UP: { if (swap_interval + 1 > swap_interval) set_swap_interval(window, swap_interval + 1); break; } case GLFW_KEY_DOWN: { if (swap_tear) { if (swap_interval - 1 < swap_interval) set_swap_interval(window, swap_interval - 1); } else { if (swap_interval - 1 >= 0) set_swap_interval(window, swap_interval - 1); } break; } case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, 1); break; } } int main(int argc, char** argv) { int ch, width, height; unsigned long frame_count = 0; double last_time, current_time; int fullscreen = GLFW_FALSE; GLFWmonitor* monitor = NULL; GLFWwindow* window; GLuint vertex_buffer, vertex_shader, fragment_shader, program; GLint mvp_location, vpos_location; while ((ch = getopt(argc, argv, "fh")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); case 'f': fullscreen = GLFW_TRUE; break; } } glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); if (fullscreen) { const GLFWvidmode* mode; monitor = glfwGetPrimaryMonitor(); mode = glfwGetVideoMode(monitor); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); width = mode->width; height = mode->height; } else { width = 640; height = 480; } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); window = glfwCreateWindow(width, height, "", monitor, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); set_swap_interval(window, 0); last_time = glfwGetTime(); frame_rate = 0.0; swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") || glfwExtensionSupported("GLX_EXT_swap_control_tear")); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwSetKeyCallback(window, key_callback); glGenBuffers(1, &vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); vertex_shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); glCompileShader(vertex_shader); fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); glCompileShader(fragment_shader); program = glCreateProgram(); glAttachShader(program, vertex_shader); glAttachShader(program, fragment_shader); glLinkProgram(program); mvp_location = glGetUniformLocation(program, "MVP"); vpos_location = glGetAttribLocation(program, "vPos"); glEnableVertexAttribArray(vpos_location); glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), (void*) 0); while (!glfwWindowShouldClose(window)) { mat4x4 m, p, mvp; float position = cosf((float) glfwGetTime() * 4.f) * 0.75f; glClear(GL_COLOR_BUFFER_BIT); mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f); mat4x4_translate(m, position, 0.f, 0.f); mat4x4_mul(mvp, p, m); glUseProgram(program); glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glfwSwapBuffers(window); glfwPollEvents(); frame_count++; current_time = glfwGetTime(); if (current_time - last_time > 1.0) { frame_rate = frame_count / (current_time - last_time); frame_count = 0; last_time = current_time; update_window_title(window); } } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/threads.c ================================================ //======================================================================== // Multi-threading test // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test is intended to verify whether the OpenGL context part of // the GLFW API is able to be used from multiple threads // //======================================================================== #include "tinycthread.h" #include #include #include #include #include typedef struct { GLFWwindow* window; const char* title; float r, g, b; thrd_t id; } Thread; static volatile int running = GLFW_TRUE; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GLFW_TRUE); } static int thread_main(void* data) { const Thread* thread = data; glfwMakeContextCurrent(thread->window); glfwSwapInterval(1); while (running) { const float v = (float) fabs(sin(glfwGetTime() * 2.f)); glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(thread->window); } glfwMakeContextCurrent(NULL); return 0; } int main(void) { int i, result; Thread threads[] = { { NULL, "Red", 1.f, 0.f, 0.f, 0 }, { NULL, "Green", 0.f, 1.f, 0.f, 0 }, { NULL, "Blue", 0.f, 0.f, 1.f, 0 } }; const int count = sizeof(threads) / sizeof(Thread); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); for (i = 0; i < count; i++) { threads[i].window = glfwCreateWindow(200, 200, threads[i].title, NULL, NULL); if (!threads[i].window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(threads[i].window, key_callback); glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200); glfwShowWindow(threads[i].window); } glfwMakeContextCurrent(threads[0].window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwMakeContextCurrent(NULL); for (i = 0; i < count; i++) { if (thrd_create(&threads[i].id, thread_main, threads + i) != thrd_success) { fprintf(stderr, "Failed to create secondary thread\n"); glfwTerminate(); exit(EXIT_FAILURE); } } while (running) { glfwWaitEvents(); for (i = 0; i < count; i++) { if (glfwWindowShouldClose(threads[i].window)) running = GLFW_FALSE; } } for (i = 0; i < count; i++) glfwHideWindow(threads[i].window); for (i = 0; i < count; i++) thrd_join(threads[i].id, &result); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/timeout.c ================================================ //======================================================================== // Event wait timeout test // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test is intended to verify that waiting for events with timeout works // //======================================================================== #include #include #include #include #include #include static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GLFW_TRUE); } static float nrand(void) { return (float) rand() / (float) RAND_MAX; } int main(void) { GLFWwindow* window; srand((unsigned int) time(NULL)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "Event Wait Timeout Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSetKeyCallback(window, key_callback); while (!glfwWindowShouldClose(window)) { int width, height; float r = nrand(), g = nrand(), b = nrand(); float l = (float) sqrt(r * r + g * g + b * b); glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); glClearColor(r / l, g / l, b / l, 1.f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwWaitEventsTimeout(1.0); } glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/title.c ================================================ //======================================================================== // UTF-8 window title test // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test sets a UTF-8 window title // //======================================================================== #include #include #include #include static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } int main(void) { GLFWwindow* window; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(400, 400, "English 日本語 русский язык 官話", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(1); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwWaitEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/GLFW/tests/vulkan.c ================================================ /* * Copyright (c) 2015-2016 The Khronos Group Inc. * Copyright (c) 2015-2016 Valve Corporation * Copyright (c) 2015-2016 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Author: Chia-I Wu * Author: Cody Northrop * Author: Courtney Goeltzenleuchter * Author: Ian Elliott * Author: Jon Ashburn * Author: Piers Daniell * Author: Gwan-gyeong Mun * Porter: Camilla Löwy */ /* * Draw a textured triangle with depth testing. This is written against Intel * ICD. It does not do state transition nor object memory binding like it * should. It also does no error checking. */ #include #include #include #include #include #include #ifdef _WIN32 #include #endif #define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_VULKAN #include #define DEMO_TEXTURE_COUNT 1 #define VERTEX_BUFFER_BIND_ID 0 #define APP_SHORT_NAME "tri" #define APP_LONG_NAME "The Vulkan Triangle Demo Program" #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) #if defined(NDEBUG) && defined(__GNUC__) #define U_ASSERT_ONLY __attribute__((unused)) #else #define U_ASSERT_ONLY #endif #define ERR_EXIT(err_msg, err_class) \ do { \ printf(err_msg); \ fflush(stdout); \ exit(1); \ } while (0) #define GET_INSTANCE_PROC_ADDR(inst, entrypoint) \ { \ demo->fp##entrypoint = \ (PFN_vk##entrypoint)vkGetInstanceProcAddr(inst, "vk" #entrypoint); \ if (demo->fp##entrypoint == NULL) { \ ERR_EXIT("vkGetInstanceProcAddr failed to find vk" #entrypoint, \ "vkGetInstanceProcAddr Failure"); \ } \ } #define GET_DEVICE_PROC_ADDR(dev, entrypoint) \ { \ demo->fp##entrypoint = \ (PFN_vk##entrypoint)vkGetDeviceProcAddr(dev, "vk" #entrypoint); \ if (demo->fp##entrypoint == NULL) { \ ERR_EXIT("vkGetDeviceProcAddr failed to find vk" #entrypoint, \ "vkGetDeviceProcAddr Failure"); \ } \ } static const char fragShaderCode[] = { 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x01, 0x00, 0x00, 0x04, 0x00, 0x09, 0x00, 0x47, 0x4c, 0x5f, 0x41, 0x52, 0x42, 0x5f, 0x73, 0x65, 0x70, 0x61, 0x72, 0x61, 0x74, 0x65, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5f, 0x6f, 0x62, 0x6a, 0x65, 0x63, 0x74, 0x73, 0x00, 0x00, 0x04, 0x00, 0x09, 0x00, 0x47, 0x4c, 0x5f, 0x41, 0x52, 0x42, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x69, 0x6e, 0x67, 0x5f, 0x6c, 0x61, 0x6e, 0x67, 0x75, 0x61, 0x67, 0x65, 0x5f, 0x34, 0x32, 0x30, 0x70, 0x61, 0x63, 0x6b, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00, 0x05, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 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0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00 }; struct texture_object { VkSampler sampler; VkImage image; VkImageLayout imageLayout; VkDeviceMemory mem; VkImageView view; int32_t tex_width, tex_height; }; static int validation_error = 0; VKAPI_ATTR VkBool32 VKAPI_CALL BreakCallback(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject, size_t location, int32_t msgCode, const char *pLayerPrefix, const char *pMsg, void *pUserData) { #ifdef _WIN32 DebugBreak(); #else raise(SIGTRAP); #endif return false; } typedef struct { VkImage image; VkCommandBuffer cmd; VkImageView view; } SwapchainBuffers; struct demo { GLFWwindow* window; VkSurfaceKHR surface; bool use_staging_buffer; VkInstance inst; VkPhysicalDevice gpu; VkDevice device; VkQueue queue; VkPhysicalDeviceProperties gpu_props; VkPhysicalDeviceFeatures gpu_features; VkQueueFamilyProperties *queue_props; uint32_t graphics_queue_node_index; uint32_t enabled_extension_count; uint32_t enabled_layer_count; const char *extension_names[64]; const char *enabled_layers[64]; int width, height; VkFormat format; VkColorSpaceKHR color_space; PFN_vkGetPhysicalDeviceSurfaceSupportKHR fpGetPhysicalDeviceSurfaceSupportKHR; PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fpGetPhysicalDeviceSurfaceCapabilitiesKHR; PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fpGetPhysicalDeviceSurfaceFormatsKHR; PFN_vkGetPhysicalDeviceSurfacePresentModesKHR fpGetPhysicalDeviceSurfacePresentModesKHR; PFN_vkCreateSwapchainKHR fpCreateSwapchainKHR; PFN_vkDestroySwapchainKHR fpDestroySwapchainKHR; PFN_vkGetSwapchainImagesKHR fpGetSwapchainImagesKHR; PFN_vkAcquireNextImageKHR fpAcquireNextImageKHR; PFN_vkQueuePresentKHR fpQueuePresentKHR; uint32_t swapchainImageCount; VkSwapchainKHR swapchain; SwapchainBuffers *buffers; VkCommandPool cmd_pool; struct { VkFormat format; VkImage image; VkDeviceMemory mem; VkImageView view; } depth; struct texture_object textures[DEMO_TEXTURE_COUNT]; struct { VkBuffer buf; VkDeviceMemory mem; VkPipelineVertexInputStateCreateInfo vi; VkVertexInputBindingDescription vi_bindings[1]; VkVertexInputAttributeDescription vi_attrs[2]; } vertices; VkCommandBuffer setup_cmd; // Command Buffer for initialization commands VkCommandBuffer draw_cmd; // Command Buffer for drawing commands VkPipelineLayout pipeline_layout; VkDescriptorSetLayout desc_layout; VkPipelineCache pipelineCache; VkRenderPass render_pass; VkPipeline pipeline; VkShaderModule vert_shader_module; VkShaderModule frag_shader_module; VkDescriptorPool desc_pool; VkDescriptorSet desc_set; VkFramebuffer *framebuffers; VkPhysicalDeviceMemoryProperties memory_properties; int32_t curFrame; int32_t frameCount; bool validate; bool use_break; PFN_vkCreateDebugReportCallbackEXT CreateDebugReportCallback; PFN_vkDestroyDebugReportCallbackEXT DestroyDebugReportCallback; VkDebugReportCallbackEXT msg_callback; PFN_vkDebugReportMessageEXT DebugReportMessage; float depthStencil; float depthIncrement; uint32_t current_buffer; uint32_t queue_count; }; VKAPI_ATTR VkBool32 VKAPI_CALL dbgFunc(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject, size_t location, int32_t msgCode, const char *pLayerPrefix, const char *pMsg, void *pUserData) { char *message = (char *)malloc(strlen(pMsg) + 100); assert(message); validation_error = 1; if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) { sprintf(message, "ERROR: [%s] Code %d : %s", pLayerPrefix, msgCode, pMsg); } else if (msgFlags & VK_DEBUG_REPORT_WARNING_BIT_EXT) { sprintf(message, "WARNING: [%s] Code %d : %s", pLayerPrefix, msgCode, pMsg); } else { return false; } printf("%s\n", message); fflush(stdout); free(message); /* * false indicates that layer should not bail-out of an * API call that had validation failures. This may mean that the * app dies inside the driver due to invalid parameter(s). * That's what would happen without validation layers, so we'll * keep that behavior here. */ return false; } // Forward declaration: static void demo_resize(struct demo *demo); static bool memory_type_from_properties(struct demo *demo, uint32_t typeBits, VkFlags requirements_mask, uint32_t *typeIndex) { uint32_t i; // Search memtypes to find first index with those properties for (i = 0; i < VK_MAX_MEMORY_TYPES; i++) { if ((typeBits & 1) == 1) { // Type is available, does it match user properties? if ((demo->memory_properties.memoryTypes[i].propertyFlags & requirements_mask) == requirements_mask) { *typeIndex = i; return true; } } typeBits >>= 1; } // No memory types matched, return failure return false; } static void demo_flush_init_cmd(struct demo *demo) { VkResult U_ASSERT_ONLY err; if (demo->setup_cmd == VK_NULL_HANDLE) return; err = vkEndCommandBuffer(demo->setup_cmd); assert(!err); const VkCommandBuffer cmd_bufs[] = {demo->setup_cmd}; VkFence nullFence = {VK_NULL_HANDLE}; VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, .pNext = NULL, .waitSemaphoreCount = 0, .pWaitSemaphores = NULL, .pWaitDstStageMask = NULL, .commandBufferCount = 1, .pCommandBuffers = cmd_bufs, .signalSemaphoreCount = 0, .pSignalSemaphores = NULL}; err = vkQueueSubmit(demo->queue, 1, &submit_info, nullFence); assert(!err); err = vkQueueWaitIdle(demo->queue); assert(!err); vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, cmd_bufs); demo->setup_cmd = VK_NULL_HANDLE; } static void demo_set_image_layout(struct demo *demo, VkImage image, VkImageAspectFlags aspectMask, VkImageLayout old_image_layout, VkImageLayout new_image_layout, VkAccessFlagBits srcAccessMask) { VkResult U_ASSERT_ONLY err; if (demo->setup_cmd == VK_NULL_HANDLE) { const VkCommandBufferAllocateInfo cmd = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, .pNext = NULL, .commandPool = demo->cmd_pool, .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, .commandBufferCount = 1, }; err = vkAllocateCommandBuffers(demo->device, &cmd, &demo->setup_cmd); assert(!err); VkCommandBufferBeginInfo cmd_buf_info = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, .pNext = NULL, .flags = 0, .pInheritanceInfo = NULL, }; err = vkBeginCommandBuffer(demo->setup_cmd, &cmd_buf_info); assert(!err); } VkImageMemoryBarrier image_memory_barrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .pNext = NULL, .srcAccessMask = srcAccessMask, .dstAccessMask = 0, .oldLayout = old_image_layout, .newLayout = new_image_layout, .image = image, .subresourceRange = {aspectMask, 0, 1, 0, 1}}; if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { /* Make sure anything that was copying from this image has completed */ image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; } if (new_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) { image_memory_barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; } if (new_image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) { image_memory_barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; } if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { /* Make sure any Copy or CPU writes to image are flushed */ image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT; } VkImageMemoryBarrier *pmemory_barrier = &image_memory_barrier; VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; vkCmdPipelineBarrier(demo->setup_cmd, src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, pmemory_barrier); } static void demo_draw_build_cmd(struct demo *demo) { const VkCommandBufferBeginInfo cmd_buf_info = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, .pNext = NULL, .flags = 0, .pInheritanceInfo = NULL, }; const VkClearValue clear_values[2] = { [0] = {.color.float32 = {0.2f, 0.2f, 0.2f, 0.2f}}, [1] = {.depthStencil = {demo->depthStencil, 0}}, }; const VkRenderPassBeginInfo rp_begin = { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .pNext = NULL, .renderPass = demo->render_pass, .framebuffer = demo->framebuffers[demo->current_buffer], .renderArea.offset.x = 0, .renderArea.offset.y = 0, .renderArea.extent.width = demo->width, .renderArea.extent.height = demo->height, .clearValueCount = 2, .pClearValues = clear_values, }; VkResult U_ASSERT_ONLY err; err = vkBeginCommandBuffer(demo->draw_cmd, &cmd_buf_info); assert(!err); // We can use LAYOUT_UNDEFINED as a wildcard here because we don't care what // happens to the previous contents of the image VkImageMemoryBarrier image_memory_barrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .pNext = NULL, .srcAccessMask = 0, .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = demo->buffers[demo->current_buffer].image, .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}}; vkCmdPipelineBarrier(demo->draw_cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier); vkCmdBeginRenderPass(demo->draw_cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(demo->draw_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, demo->pipeline); vkCmdBindDescriptorSets(demo->draw_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, demo->pipeline_layout, 0, 1, &demo->desc_set, 0, NULL); VkViewport viewport; memset(&viewport, 0, sizeof(viewport)); viewport.height = (float)demo->height; viewport.width = (float)demo->width; viewport.minDepth = (float)0.0f; viewport.maxDepth = (float)1.0f; vkCmdSetViewport(demo->draw_cmd, 0, 1, &viewport); VkRect2D scissor; memset(&scissor, 0, sizeof(scissor)); scissor.extent.width = demo->width; scissor.extent.height = demo->height; scissor.offset.x = 0; scissor.offset.y = 0; vkCmdSetScissor(demo->draw_cmd, 0, 1, &scissor); VkDeviceSize offsets[1] = {0}; vkCmdBindVertexBuffers(demo->draw_cmd, VERTEX_BUFFER_BIND_ID, 1, &demo->vertices.buf, offsets); vkCmdDraw(demo->draw_cmd, 3, 1, 0, 0); vkCmdEndRenderPass(demo->draw_cmd); VkImageMemoryBarrier prePresentBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .pNext = NULL, .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT, .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}}; prePresentBarrier.image = demo->buffers[demo->current_buffer].image; VkImageMemoryBarrier *pmemory_barrier = &prePresentBarrier; vkCmdPipelineBarrier(demo->draw_cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, pmemory_barrier); err = vkEndCommandBuffer(demo->draw_cmd); assert(!err); } static void demo_draw(struct demo *demo) { VkResult U_ASSERT_ONLY err; VkSemaphore imageAcquiredSemaphore, drawCompleteSemaphore; VkSemaphoreCreateInfo semaphoreCreateInfo = { .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, .pNext = NULL, .flags = 0, }; err = vkCreateSemaphore(demo->device, &semaphoreCreateInfo, NULL, &imageAcquiredSemaphore); assert(!err); err = vkCreateSemaphore(demo->device, &semaphoreCreateInfo, NULL, &drawCompleteSemaphore); assert(!err); // Get the index of the next available swapchain image: err = demo->fpAcquireNextImageKHR(demo->device, demo->swapchain, UINT64_MAX, imageAcquiredSemaphore, (VkFence)0, // TODO: Show use of fence &demo->current_buffer); if (err == VK_ERROR_OUT_OF_DATE_KHR) { // demo->swapchain is out of date (e.g. the window was resized) and // must be recreated: demo_resize(demo); demo_draw(demo); vkDestroySemaphore(demo->device, imageAcquiredSemaphore, NULL); vkDestroySemaphore(demo->device, drawCompleteSemaphore, NULL); return; } else if (err == VK_SUBOPTIMAL_KHR) { // demo->swapchain is not as optimal as it could be, but the platform's // presentation engine will still present the image correctly. } else { assert(!err); } demo_flush_init_cmd(demo); // Wait for the present complete semaphore to be signaled to ensure // that the image won't be rendered to until the presentation // engine has fully released ownership to the application, and it is // okay to render to the image. demo_draw_build_cmd(demo); VkFence nullFence = VK_NULL_HANDLE; VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, .pNext = NULL, .waitSemaphoreCount = 1, .pWaitSemaphores = &imageAcquiredSemaphore, .pWaitDstStageMask = &pipe_stage_flags, .commandBufferCount = 1, .pCommandBuffers = &demo->draw_cmd, .signalSemaphoreCount = 1, .pSignalSemaphores = &drawCompleteSemaphore}; err = vkQueueSubmit(demo->queue, 1, &submit_info, nullFence); assert(!err); VkPresentInfoKHR present = { .sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, .pNext = NULL, .waitSemaphoreCount = 1, .pWaitSemaphores = &drawCompleteSemaphore, .swapchainCount = 1, .pSwapchains = &demo->swapchain, .pImageIndices = &demo->current_buffer, }; err = demo->fpQueuePresentKHR(demo->queue, &present); if (err == VK_ERROR_OUT_OF_DATE_KHR) { // demo->swapchain is out of date (e.g. the window was resized) and // must be recreated: demo_resize(demo); } else if (err == VK_SUBOPTIMAL_KHR) { // demo->swapchain is not as optimal as it could be, but the platform's // presentation engine will still present the image correctly. } else { assert(!err); } err = vkQueueWaitIdle(demo->queue); assert(err == VK_SUCCESS); vkDestroySemaphore(demo->device, imageAcquiredSemaphore, NULL); vkDestroySemaphore(demo->device, drawCompleteSemaphore, NULL); } static void demo_prepare_buffers(struct demo *demo) { VkResult U_ASSERT_ONLY err; VkSwapchainKHR oldSwapchain = demo->swapchain; // Check the surface capabilities and formats VkSurfaceCapabilitiesKHR surfCapabilities; err = demo->fpGetPhysicalDeviceSurfaceCapabilitiesKHR( demo->gpu, demo->surface, &surfCapabilities); assert(!err); uint32_t presentModeCount; err = demo->fpGetPhysicalDeviceSurfacePresentModesKHR( demo->gpu, demo->surface, &presentModeCount, NULL); assert(!err); VkPresentModeKHR *presentModes = (VkPresentModeKHR *)malloc(presentModeCount * sizeof(VkPresentModeKHR)); assert(presentModes); err = demo->fpGetPhysicalDeviceSurfacePresentModesKHR( demo->gpu, demo->surface, &presentModeCount, presentModes); assert(!err); VkExtent2D swapchainExtent; // width and height are either both 0xFFFFFFFF, or both not 0xFFFFFFFF. if (surfCapabilities.currentExtent.width == 0xFFFFFFFF) { // If the surface size is undefined, the size is set to the size // of the images requested, which must fit within the minimum and // maximum values. swapchainExtent.width = demo->width; swapchainExtent.height = demo->height; if (swapchainExtent.width < surfCapabilities.minImageExtent.width) { swapchainExtent.width = surfCapabilities.minImageExtent.width; } else if (swapchainExtent.width > surfCapabilities.maxImageExtent.width) { swapchainExtent.width = surfCapabilities.maxImageExtent.width; } if (swapchainExtent.height < surfCapabilities.minImageExtent.height) { swapchainExtent.height = surfCapabilities.minImageExtent.height; } else if (swapchainExtent.height > surfCapabilities.maxImageExtent.height) { swapchainExtent.height = surfCapabilities.maxImageExtent.height; } } else { // If the surface size is defined, the swap chain size must match swapchainExtent = surfCapabilities.currentExtent; demo->width = surfCapabilities.currentExtent.width; demo->height = surfCapabilities.currentExtent.height; } VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR; // Determine the number of VkImage's to use in the swap chain. // Application desires to only acquire 1 image at a time (which is // "surfCapabilities.minImageCount"). uint32_t desiredNumOfSwapchainImages = surfCapabilities.minImageCount; // If maxImageCount is 0, we can ask for as many images as we want; // otherwise we're limited to maxImageCount if ((surfCapabilities.maxImageCount > 0) && (desiredNumOfSwapchainImages > surfCapabilities.maxImageCount)) { // Application must settle for fewer images than desired: desiredNumOfSwapchainImages = surfCapabilities.maxImageCount; } VkSurfaceTransformFlagsKHR preTransform; if (surfCapabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) { preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; } else { preTransform = surfCapabilities.currentTransform; } const VkSwapchainCreateInfoKHR swapchain = { .sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, .pNext = NULL, .surface = demo->surface, .minImageCount = desiredNumOfSwapchainImages, .imageFormat = demo->format, .imageColorSpace = demo->color_space, .imageExtent = { .width = swapchainExtent.width, .height = swapchainExtent.height, }, .imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, .preTransform = preTransform, .compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, .imageArrayLayers = 1, .imageSharingMode = VK_SHARING_MODE_EXCLUSIVE, .queueFamilyIndexCount = 0, .pQueueFamilyIndices = NULL, .presentMode = swapchainPresentMode, .oldSwapchain = oldSwapchain, .clipped = true, }; uint32_t i; err = demo->fpCreateSwapchainKHR(demo->device, &swapchain, NULL, &demo->swapchain); assert(!err); // If we just re-created an existing swapchain, we should destroy the old // swapchain at this point. // Note: destroying the swapchain also cleans up all its associated // presentable images once the platform is done with them. if (oldSwapchain != VK_NULL_HANDLE) { demo->fpDestroySwapchainKHR(demo->device, oldSwapchain, NULL); } err = demo->fpGetSwapchainImagesKHR(demo->device, demo->swapchain, &demo->swapchainImageCount, NULL); assert(!err); VkImage *swapchainImages = (VkImage *)malloc(demo->swapchainImageCount * sizeof(VkImage)); assert(swapchainImages); err = demo->fpGetSwapchainImagesKHR(demo->device, demo->swapchain, &demo->swapchainImageCount, swapchainImages); assert(!err); demo->buffers = (SwapchainBuffers *)malloc(sizeof(SwapchainBuffers) * demo->swapchainImageCount); assert(demo->buffers); for (i = 0; i < demo->swapchainImageCount; i++) { VkImageViewCreateInfo color_attachment_view = { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .pNext = NULL, .format = demo->format, .components = { .r = VK_COMPONENT_SWIZZLE_R, .g = VK_COMPONENT_SWIZZLE_G, .b = VK_COMPONENT_SWIZZLE_B, .a = VK_COMPONENT_SWIZZLE_A, }, .subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = 1, .baseArrayLayer = 0, .layerCount = 1}, .viewType = VK_IMAGE_VIEW_TYPE_2D, .flags = 0, }; demo->buffers[i].image = swapchainImages[i]; color_attachment_view.image = demo->buffers[i].image; err = vkCreateImageView(demo->device, &color_attachment_view, NULL, &demo->buffers[i].view); assert(!err); } demo->current_buffer = 0; if (NULL != presentModes) { free(presentModes); } } static void demo_prepare_depth(struct demo *demo) { const VkFormat depth_format = VK_FORMAT_D16_UNORM; const VkImageCreateInfo image = { .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .pNext = NULL, .imageType = VK_IMAGE_TYPE_2D, .format = depth_format, .extent = {demo->width, demo->height, 1}, .mipLevels = 1, .arrayLayers = 1, .samples = VK_SAMPLE_COUNT_1_BIT, .tiling = VK_IMAGE_TILING_OPTIMAL, .usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, .flags = 0, }; VkMemoryAllocateInfo mem_alloc = { .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, .pNext = NULL, .allocationSize = 0, .memoryTypeIndex = 0, }; VkImageViewCreateInfo view = { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .pNext = NULL, .image = VK_NULL_HANDLE, .format = depth_format, .subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT, .baseMipLevel = 0, .levelCount = 1, .baseArrayLayer = 0, .layerCount = 1}, .flags = 0, .viewType = VK_IMAGE_VIEW_TYPE_2D, }; VkMemoryRequirements mem_reqs; VkResult U_ASSERT_ONLY err; bool U_ASSERT_ONLY pass; demo->depth.format = depth_format; /* create image */ err = vkCreateImage(demo->device, &image, NULL, &demo->depth.image); assert(!err); /* get memory requirements for this object */ vkGetImageMemoryRequirements(demo->device, demo->depth.image, &mem_reqs); /* select memory size and type */ mem_alloc.allocationSize = mem_reqs.size; pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits, 0, /* No requirements */ &mem_alloc.memoryTypeIndex); assert(pass); /* allocate memory */ err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &demo->depth.mem); assert(!err); /* bind memory */ err = vkBindImageMemory(demo->device, demo->depth.image, demo->depth.mem, 0); assert(!err); demo_set_image_layout(demo, demo->depth.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 0); /* create image view */ view.image = demo->depth.image; err = vkCreateImageView(demo->device, &view, NULL, &demo->depth.view); assert(!err); } static void demo_prepare_texture_image(struct demo *demo, const uint32_t *tex_colors, struct texture_object *tex_obj, VkImageTiling tiling, VkImageUsageFlags usage, VkFlags required_props) { const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM; const int32_t tex_width = 2; const int32_t tex_height = 2; VkResult U_ASSERT_ONLY err; bool U_ASSERT_ONLY pass; tex_obj->tex_width = tex_width; tex_obj->tex_height = tex_height; const VkImageCreateInfo image_create_info = { .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .pNext = NULL, .imageType = VK_IMAGE_TYPE_2D, .format = tex_format, .extent = {tex_width, tex_height, 1}, .mipLevels = 1, .arrayLayers = 1, .samples = VK_SAMPLE_COUNT_1_BIT, .tiling = tiling, .usage = usage, .flags = 0, .initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED }; VkMemoryAllocateInfo mem_alloc = { .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, .pNext = NULL, .allocationSize = 0, .memoryTypeIndex = 0, }; VkMemoryRequirements mem_reqs; err = vkCreateImage(demo->device, &image_create_info, NULL, &tex_obj->image); assert(!err); vkGetImageMemoryRequirements(demo->device, tex_obj->image, &mem_reqs); mem_alloc.allocationSize = mem_reqs.size; pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits, required_props, &mem_alloc.memoryTypeIndex); assert(pass); /* allocate memory */ err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &tex_obj->mem); assert(!err); /* bind memory */ err = vkBindImageMemory(demo->device, tex_obj->image, tex_obj->mem, 0); assert(!err); if (required_props & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) { const VkImageSubresource subres = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .mipLevel = 0, .arrayLayer = 0, }; VkSubresourceLayout layout; void *data; int32_t x, y; vkGetImageSubresourceLayout(demo->device, tex_obj->image, &subres, &layout); err = vkMapMemory(demo->device, tex_obj->mem, 0, mem_alloc.allocationSize, 0, &data); assert(!err); for (y = 0; y < tex_height; y++) { uint32_t *row = (uint32_t *)((char *)data + layout.rowPitch * y); for (x = 0; x < tex_width; x++) row[x] = tex_colors[(x & 1) ^ (y & 1)]; } vkUnmapMemory(demo->device, tex_obj->mem); } tex_obj->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; demo_set_image_layout(demo, tex_obj->image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, tex_obj->imageLayout, VK_ACCESS_HOST_WRITE_BIT); /* setting the image layout does not reference the actual memory so no need * to add a mem ref */ } static void demo_destroy_texture_image(struct demo *demo, struct texture_object *tex_obj) { /* clean up staging resources */ vkDestroyImage(demo->device, tex_obj->image, NULL); vkFreeMemory(demo->device, tex_obj->mem, NULL); } static void demo_prepare_textures(struct demo *demo) { const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM; VkFormatProperties props; const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = { {0xffff0000, 0xff00ff00}, }; uint32_t i; VkResult U_ASSERT_ONLY err; vkGetPhysicalDeviceFormatProperties(demo->gpu, tex_format, &props); for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { if ((props.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) && !demo->use_staging_buffer) { /* Device can texture using linear textures */ demo_prepare_texture_image( demo, tex_colors[i], &demo->textures[i], VK_IMAGE_TILING_LINEAR, VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); } else if (props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) { /* Must use staging buffer to copy linear texture to optimized */ struct texture_object staging_texture; memset(&staging_texture, 0, sizeof(staging_texture)); demo_prepare_texture_image( demo, tex_colors[i], &staging_texture, VK_IMAGE_TILING_LINEAR, VK_IMAGE_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); demo_prepare_texture_image( demo, tex_colors[i], &demo->textures[i], VK_IMAGE_TILING_OPTIMAL, (VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT), VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); demo_set_image_layout(demo, staging_texture.image, VK_IMAGE_ASPECT_COLOR_BIT, staging_texture.imageLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 0); demo_set_image_layout(demo, demo->textures[i].image, VK_IMAGE_ASPECT_COLOR_BIT, demo->textures[i].imageLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0); VkImageCopy copy_region = { .srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}, .srcOffset = {0, 0, 0}, .dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}, .dstOffset = {0, 0, 0}, .extent = {staging_texture.tex_width, staging_texture.tex_height, 1}, }; vkCmdCopyImage( demo->setup_cmd, staging_texture.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, demo->textures[i].image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region); demo_set_image_layout(demo, demo->textures[i].image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, demo->textures[i].imageLayout, 0); demo_flush_init_cmd(demo); demo_destroy_texture_image(demo, &staging_texture); } else { /* Can't support VK_FORMAT_B8G8R8A8_UNORM !? */ assert(!"No support for B8G8R8A8_UNORM as texture image format"); } const VkSamplerCreateInfo sampler = { .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .pNext = NULL, .magFilter = VK_FILTER_NEAREST, .minFilter = VK_FILTER_NEAREST, .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST, .addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT, .addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT, .addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT, .mipLodBias = 0.0f, .anisotropyEnable = VK_FALSE, .maxAnisotropy = 1, .compareOp = VK_COMPARE_OP_NEVER, .minLod = 0.0f, .maxLod = 0.0f, .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE, .unnormalizedCoordinates = VK_FALSE, }; VkImageViewCreateInfo view = { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .pNext = NULL, .image = VK_NULL_HANDLE, .viewType = VK_IMAGE_VIEW_TYPE_2D, .format = tex_format, .components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A, }, .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}, .flags = 0, }; /* create sampler */ err = vkCreateSampler(demo->device, &sampler, NULL, &demo->textures[i].sampler); assert(!err); /* create image view */ view.image = demo->textures[i].image; err = vkCreateImageView(demo->device, &view, NULL, &demo->textures[i].view); assert(!err); } } static void demo_prepare_vertices(struct demo *demo) { // clang-format off const float vb[3][5] = { /* position texcoord */ { -1.0f, -1.0f, 0.25f, 0.0f, 0.0f }, { 1.0f, -1.0f, 0.25f, 1.0f, 0.0f }, { 0.0f, 1.0f, 1.0f, 0.5f, 1.0f }, }; // clang-format on const VkBufferCreateInfo buf_info = { .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .pNext = NULL, .size = sizeof(vb), .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, .flags = 0, }; VkMemoryAllocateInfo mem_alloc = { .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, .pNext = NULL, .allocationSize = 0, .memoryTypeIndex = 0, }; VkMemoryRequirements mem_reqs; VkResult U_ASSERT_ONLY err; bool U_ASSERT_ONLY pass; void *data; memset(&demo->vertices, 0, sizeof(demo->vertices)); err = vkCreateBuffer(demo->device, &buf_info, NULL, &demo->vertices.buf); assert(!err); vkGetBufferMemoryRequirements(demo->device, demo->vertices.buf, &mem_reqs); assert(!err); mem_alloc.allocationSize = mem_reqs.size; pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &mem_alloc.memoryTypeIndex); assert(pass); err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &demo->vertices.mem); assert(!err); err = vkMapMemory(demo->device, demo->vertices.mem, 0, mem_alloc.allocationSize, 0, &data); assert(!err); memcpy(data, vb, sizeof(vb)); vkUnmapMemory(demo->device, demo->vertices.mem); err = vkBindBufferMemory(demo->device, demo->vertices.buf, demo->vertices.mem, 0); assert(!err); demo->vertices.vi.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; demo->vertices.vi.pNext = NULL; demo->vertices.vi.vertexBindingDescriptionCount = 1; demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings; demo->vertices.vi.vertexAttributeDescriptionCount = 2; demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs; demo->vertices.vi_bindings[0].binding = VERTEX_BUFFER_BIND_ID; demo->vertices.vi_bindings[0].stride = sizeof(vb[0]); demo->vertices.vi_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; demo->vertices.vi_attrs[0].binding = VERTEX_BUFFER_BIND_ID; demo->vertices.vi_attrs[0].location = 0; demo->vertices.vi_attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT; demo->vertices.vi_attrs[0].offset = 0; demo->vertices.vi_attrs[1].binding = VERTEX_BUFFER_BIND_ID; demo->vertices.vi_attrs[1].location = 1; demo->vertices.vi_attrs[1].format = VK_FORMAT_R32G32_SFLOAT; demo->vertices.vi_attrs[1].offset = sizeof(float) * 3; } static void demo_prepare_descriptor_layout(struct demo *demo) { const VkDescriptorSetLayoutBinding layout_binding = { .binding = 0, .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .descriptorCount = DEMO_TEXTURE_COUNT, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, .pImmutableSamplers = NULL, }; const VkDescriptorSetLayoutCreateInfo descriptor_layout = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .pNext = NULL, .bindingCount = 1, .pBindings = &layout_binding, }; VkResult U_ASSERT_ONLY err; err = vkCreateDescriptorSetLayout(demo->device, &descriptor_layout, NULL, &demo->desc_layout); assert(!err); const VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .pNext = NULL, .setLayoutCount = 1, .pSetLayouts = &demo->desc_layout, }; err = vkCreatePipelineLayout(demo->device, &pPipelineLayoutCreateInfo, NULL, &demo->pipeline_layout); assert(!err); } static void demo_prepare_render_pass(struct demo *demo) { const VkAttachmentDescription attachments[2] = { [0] = { .format = demo->format, .samples = VK_SAMPLE_COUNT_1_BIT, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, .initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, }, [1] = { .format = demo->depth.format, .samples = VK_SAMPLE_COUNT_1_BIT, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, .initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, .finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, }, }; const VkAttachmentReference color_reference = { .attachment = 0, .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, }; const VkAttachmentReference depth_reference = { .attachment = 1, .layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, }; const VkSubpassDescription subpass = { .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .flags = 0, .inputAttachmentCount = 0, .pInputAttachments = NULL, .colorAttachmentCount = 1, .pColorAttachments = &color_reference, .pResolveAttachments = NULL, .pDepthStencilAttachment = &depth_reference, .preserveAttachmentCount = 0, .pPreserveAttachments = NULL, }; const VkRenderPassCreateInfo rp_info = { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .pNext = NULL, .attachmentCount = 2, .pAttachments = attachments, .subpassCount = 1, .pSubpasses = &subpass, .dependencyCount = 0, .pDependencies = NULL, }; VkResult U_ASSERT_ONLY err; err = vkCreateRenderPass(demo->device, &rp_info, NULL, &demo->render_pass); assert(!err); } static VkShaderModule demo_prepare_shader_module(struct demo *demo, const void *code, size_t size) { VkShaderModuleCreateInfo moduleCreateInfo; VkShaderModule module; VkResult U_ASSERT_ONLY err; moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; moduleCreateInfo.pNext = NULL; moduleCreateInfo.codeSize = size; moduleCreateInfo.pCode = code; moduleCreateInfo.flags = 0; err = vkCreateShaderModule(demo->device, &moduleCreateInfo, NULL, &module); assert(!err); return module; } static VkShaderModule demo_prepare_vs(struct demo *demo) { size_t size = sizeof(vertShaderCode); demo->vert_shader_module = demo_prepare_shader_module(demo, vertShaderCode, size); return demo->vert_shader_module; } static VkShaderModule demo_prepare_fs(struct demo *demo) { size_t size = sizeof(fragShaderCode); demo->frag_shader_module = demo_prepare_shader_module(demo, fragShaderCode, size); return demo->frag_shader_module; } static void demo_prepare_pipeline(struct demo *demo) { VkGraphicsPipelineCreateInfo pipeline; VkPipelineCacheCreateInfo pipelineCache; VkPipelineVertexInputStateCreateInfo vi; VkPipelineInputAssemblyStateCreateInfo ia; VkPipelineRasterizationStateCreateInfo rs; VkPipelineColorBlendStateCreateInfo cb; VkPipelineDepthStencilStateCreateInfo ds; VkPipelineViewportStateCreateInfo vp; VkPipelineMultisampleStateCreateInfo ms; VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE]; VkPipelineDynamicStateCreateInfo dynamicState; VkResult U_ASSERT_ONLY err; memset(dynamicStateEnables, 0, sizeof dynamicStateEnables); memset(&dynamicState, 0, sizeof dynamicState); dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamicState.pDynamicStates = dynamicStateEnables; memset(&pipeline, 0, sizeof(pipeline)); pipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipeline.layout = demo->pipeline_layout; vi = demo->vertices.vi; memset(&ia, 0, sizeof(ia)); ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; memset(&rs, 0, sizeof(rs)); rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_BACK_BIT; rs.frontFace = VK_FRONT_FACE_CLOCKWISE; rs.depthClampEnable = VK_FALSE; rs.rasterizerDiscardEnable = VK_FALSE; rs.depthBiasEnable = VK_FALSE; rs.lineWidth = 1.0f; memset(&cb, 0, sizeof(cb)); cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; VkPipelineColorBlendAttachmentState att_state[1]; memset(att_state, 0, sizeof(att_state)); att_state[0].colorWriteMask = 0xf; att_state[0].blendEnable = VK_FALSE; cb.attachmentCount = 1; cb.pAttachments = att_state; memset(&vp, 0, sizeof(vp)); vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; vp.viewportCount = 1; dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT; vp.scissorCount = 1; dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR; memset(&ds, 0, sizeof(ds)); ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; ds.depthTestEnable = VK_TRUE; ds.depthWriteEnable = VK_TRUE; ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL; ds.depthBoundsTestEnable = VK_FALSE; ds.back.failOp = VK_STENCIL_OP_KEEP; ds.back.passOp = VK_STENCIL_OP_KEEP; ds.back.compareOp = VK_COMPARE_OP_ALWAYS; ds.stencilTestEnable = VK_FALSE; ds.front = ds.back; memset(&ms, 0, sizeof(ms)); ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; ms.pSampleMask = NULL; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; // Two stages: vs and fs pipeline.stageCount = 2; VkPipelineShaderStageCreateInfo shaderStages[2]; memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo)); shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; shaderStages[0].module = demo_prepare_vs(demo); shaderStages[0].pName = "main"; shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; shaderStages[1].module = demo_prepare_fs(demo); shaderStages[1].pName = "main"; pipeline.pVertexInputState = &vi; pipeline.pInputAssemblyState = &ia; pipeline.pRasterizationState = &rs; pipeline.pColorBlendState = &cb; pipeline.pMultisampleState = &ms; pipeline.pViewportState = &vp; pipeline.pDepthStencilState = &ds; pipeline.pStages = shaderStages; pipeline.renderPass = demo->render_pass; pipeline.pDynamicState = &dynamicState; memset(&pipelineCache, 0, sizeof(pipelineCache)); pipelineCache.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; err = vkCreatePipelineCache(demo->device, &pipelineCache, NULL, &demo->pipelineCache); assert(!err); err = vkCreateGraphicsPipelines(demo->device, demo->pipelineCache, 1, &pipeline, NULL, &demo->pipeline); assert(!err); vkDestroyPipelineCache(demo->device, demo->pipelineCache, NULL); vkDestroyShaderModule(demo->device, demo->frag_shader_module, NULL); vkDestroyShaderModule(demo->device, demo->vert_shader_module, NULL); } static void demo_prepare_descriptor_pool(struct demo *demo) { const VkDescriptorPoolSize type_count = { .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .descriptorCount = DEMO_TEXTURE_COUNT, }; const VkDescriptorPoolCreateInfo descriptor_pool = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .pNext = NULL, .maxSets = 1, .poolSizeCount = 1, .pPoolSizes = &type_count, }; VkResult U_ASSERT_ONLY err; err = vkCreateDescriptorPool(demo->device, &descriptor_pool, NULL, &demo->desc_pool); assert(!err); } static void demo_prepare_descriptor_set(struct demo *demo) { VkDescriptorImageInfo tex_descs[DEMO_TEXTURE_COUNT]; VkWriteDescriptorSet write; VkResult U_ASSERT_ONLY err; uint32_t i; VkDescriptorSetAllocateInfo alloc_info = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, .pNext = NULL, .descriptorPool = demo->desc_pool, .descriptorSetCount = 1, .pSetLayouts = &demo->desc_layout}; err = vkAllocateDescriptorSets(demo->device, &alloc_info, &demo->desc_set); assert(!err); memset(&tex_descs, 0, sizeof(tex_descs)); for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { tex_descs[i].sampler = demo->textures[i].sampler; tex_descs[i].imageView = demo->textures[i].view; tex_descs[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL; } memset(&write, 0, sizeof(write)); write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write.dstSet = demo->desc_set; write.descriptorCount = DEMO_TEXTURE_COUNT; write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; write.pImageInfo = tex_descs; vkUpdateDescriptorSets(demo->device, 1, &write, 0, NULL); } static void demo_prepare_framebuffers(struct demo *demo) { VkImageView attachments[2]; attachments[1] = demo->depth.view; const VkFramebufferCreateInfo fb_info = { .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .pNext = NULL, .renderPass = demo->render_pass, .attachmentCount = 2, .pAttachments = attachments, .width = demo->width, .height = demo->height, .layers = 1, }; VkResult U_ASSERT_ONLY err; uint32_t i; demo->framebuffers = (VkFramebuffer *)malloc(demo->swapchainImageCount * sizeof(VkFramebuffer)); assert(demo->framebuffers); for (i = 0; i < demo->swapchainImageCount; i++) { attachments[0] = demo->buffers[i].view; err = vkCreateFramebuffer(demo->device, &fb_info, NULL, &demo->framebuffers[i]); assert(!err); } } static void demo_prepare(struct demo *demo) { VkResult U_ASSERT_ONLY err; const VkCommandPoolCreateInfo cmd_pool_info = { .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, .pNext = NULL, .queueFamilyIndex = demo->graphics_queue_node_index, .flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, }; err = vkCreateCommandPool(demo->device, &cmd_pool_info, NULL, &demo->cmd_pool); assert(!err); const VkCommandBufferAllocateInfo cmd = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, .pNext = NULL, .commandPool = demo->cmd_pool, .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, .commandBufferCount = 1, }; err = vkAllocateCommandBuffers(demo->device, &cmd, &demo->draw_cmd); assert(!err); demo_prepare_buffers(demo); demo_prepare_depth(demo); demo_prepare_textures(demo); demo_prepare_vertices(demo); demo_prepare_descriptor_layout(demo); demo_prepare_render_pass(demo); demo_prepare_pipeline(demo); demo_prepare_descriptor_pool(demo); demo_prepare_descriptor_set(demo); demo_prepare_framebuffers(demo); } static void demo_error_callback(int error, const char* description) { printf("GLFW error: %s\n", description); fflush(stdout); } static void demo_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) glfwSetWindowShouldClose(window, GLFW_TRUE); } static void demo_refresh_callback(GLFWwindow* window) { struct demo* demo = glfwGetWindowUserPointer(window); demo_draw(demo); } static void demo_resize_callback(GLFWwindow* window, int width, int height) { struct demo* demo = glfwGetWindowUserPointer(window); demo->width = width; demo->height = height; demo_resize(demo); } static void demo_run(struct demo *demo) { while (!glfwWindowShouldClose(demo->window)) { glfwPollEvents(); demo_draw(demo); if (demo->depthStencil > 0.99f) demo->depthIncrement = -0.001f; if (demo->depthStencil < 0.8f) demo->depthIncrement = 0.001f; demo->depthStencil += demo->depthIncrement; // Wait for work to finish before updating MVP. vkDeviceWaitIdle(demo->device); demo->curFrame++; if (demo->frameCount != INT32_MAX && demo->curFrame == demo->frameCount) glfwSetWindowShouldClose(demo->window, GLFW_TRUE); } } static void demo_create_window(struct demo *demo) { glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); demo->window = glfwCreateWindow(demo->width, demo->height, APP_LONG_NAME, NULL, NULL); if (!demo->window) { // It didn't work, so try to give a useful error: printf("Cannot create a window in which to draw!\n"); fflush(stdout); exit(1); } glfwSetWindowUserPointer(demo->window, demo); glfwSetWindowRefreshCallback(demo->window, demo_refresh_callback); glfwSetFramebufferSizeCallback(demo->window, demo_resize_callback); glfwSetKeyCallback(demo->window, demo_key_callback); } /* * Return 1 (true) if all layer names specified in check_names * can be found in given layer properties. */ static VkBool32 demo_check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers) { uint32_t i, j; for (i = 0; i < check_count; i++) { VkBool32 found = 0; for (j = 0; j < layer_count; j++) { if (!strcmp(check_names[i], layers[j].layerName)) { found = 1; break; } } if (!found) { fprintf(stderr, "Cannot find layer: %s\n", check_names[i]); return 0; } } return 1; } static void demo_init_vk(struct demo *demo) { VkResult err; uint32_t i = 0; uint32_t required_extension_count = 0; uint32_t instance_extension_count = 0; uint32_t instance_layer_count = 0; uint32_t validation_layer_count = 0; const char **required_extensions = NULL; const char **instance_validation_layers = NULL; demo->enabled_extension_count = 0; demo->enabled_layer_count = 0; char *instance_validation_layers_alt1[] = { "VK_LAYER_LUNARG_standard_validation" }; char *instance_validation_layers_alt2[] = { "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_image", "VK_LAYER_LUNARG_core_validation", "VK_LAYER_LUNARG_swapchain", "VK_LAYER_GOOGLE_unique_objects" }; /* Look for validation layers */ VkBool32 validation_found = 0; if (demo->validate) { err = vkEnumerateInstanceLayerProperties(&instance_layer_count, NULL); assert(!err); instance_validation_layers = (const char**) instance_validation_layers_alt1; if (instance_layer_count > 0) { VkLayerProperties *instance_layers = malloc(sizeof (VkLayerProperties) * instance_layer_count); err = vkEnumerateInstanceLayerProperties(&instance_layer_count, instance_layers); assert(!err); validation_found = demo_check_layers( ARRAY_SIZE(instance_validation_layers_alt1), instance_validation_layers, instance_layer_count, instance_layers); if (validation_found) { demo->enabled_layer_count = ARRAY_SIZE(instance_validation_layers_alt1); demo->enabled_layers[0] = "VK_LAYER_LUNARG_standard_validation"; validation_layer_count = 1; } else { // use alternative set of validation layers instance_validation_layers = (const char**) instance_validation_layers_alt2; demo->enabled_layer_count = ARRAY_SIZE(instance_validation_layers_alt2); validation_found = demo_check_layers( ARRAY_SIZE(instance_validation_layers_alt2), instance_validation_layers, instance_layer_count, instance_layers); validation_layer_count = ARRAY_SIZE(instance_validation_layers_alt2); for (i = 0; i < validation_layer_count; i++) { demo->enabled_layers[i] = instance_validation_layers[i]; } } free(instance_layers); } if (!validation_found) { ERR_EXIT("vkEnumerateInstanceLayerProperties failed to find " "required validation layer.\n\n" "Please look at the Getting Started guide for additional " "information.\n", "vkCreateInstance Failure"); } } /* Look for instance extensions */ required_extensions = glfwGetRequiredInstanceExtensions(&required_extension_count); if (!required_extensions) { ERR_EXIT("glfwGetRequiredInstanceExtensions failed to find the " "platform surface extensions.\n\nDo you have a compatible " "Vulkan installable client driver (ICD) installed?\nPlease " "look at the Getting Started guide for additional " "information.\n", "vkCreateInstance Failure"); } for (i = 0; i < required_extension_count; i++) { demo->extension_names[demo->enabled_extension_count++] = required_extensions[i]; assert(demo->enabled_extension_count < 64); } err = vkEnumerateInstanceExtensionProperties( NULL, &instance_extension_count, NULL); assert(!err); if (instance_extension_count > 0) { VkExtensionProperties *instance_extensions = malloc(sizeof(VkExtensionProperties) * instance_extension_count); err = vkEnumerateInstanceExtensionProperties( NULL, &instance_extension_count, instance_extensions); assert(!err); for (i = 0; i < instance_extension_count; i++) { if (!strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, instance_extensions[i].extensionName)) { if (demo->validate) { demo->extension_names[demo->enabled_extension_count++] = VK_EXT_DEBUG_REPORT_EXTENSION_NAME; } } assert(demo->enabled_extension_count < 64); } free(instance_extensions); } const VkApplicationInfo app = { .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .pNext = NULL, .pApplicationName = APP_SHORT_NAME, .applicationVersion = 0, .pEngineName = APP_SHORT_NAME, .engineVersion = 0, .apiVersion = VK_API_VERSION_1_0, }; VkInstanceCreateInfo inst_info = { .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, .pNext = NULL, .pApplicationInfo = &app, .enabledLayerCount = demo->enabled_layer_count, .ppEnabledLayerNames = (const char *const *)instance_validation_layers, .enabledExtensionCount = demo->enabled_extension_count, .ppEnabledExtensionNames = (const char *const *)demo->extension_names, }; uint32_t gpu_count; err = vkCreateInstance(&inst_info, NULL, &demo->inst); if (err == VK_ERROR_INCOMPATIBLE_DRIVER) { ERR_EXIT("Cannot find a compatible Vulkan installable client driver " "(ICD).\n\nPlease look at the Getting Started guide for " "additional information.\n", "vkCreateInstance Failure"); } else if (err == VK_ERROR_EXTENSION_NOT_PRESENT) { ERR_EXIT("Cannot find a specified extension library" ".\nMake sure your layers path is set appropriately\n", "vkCreateInstance Failure"); } else if (err) { ERR_EXIT("vkCreateInstance failed.\n\nDo you have a compatible Vulkan " "installable client driver (ICD) installed?\nPlease look at " "the Getting Started guide for additional information.\n", "vkCreateInstance Failure"); } /* Make initial call to query gpu_count, then second call for gpu info*/ err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, NULL); assert(!err && gpu_count > 0); if (gpu_count > 0) { VkPhysicalDevice *physical_devices = malloc(sizeof(VkPhysicalDevice) * gpu_count); err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, physical_devices); assert(!err); /* For tri demo we just grab the first physical device */ demo->gpu = physical_devices[0]; free(physical_devices); } else { ERR_EXIT("vkEnumeratePhysicalDevices reported zero accessible devices." "\n\nDo you have a compatible Vulkan installable client" " driver (ICD) installed?\nPlease look at the Getting Started" " guide for additional information.\n", "vkEnumeratePhysicalDevices Failure"); } /* Look for device extensions */ uint32_t device_extension_count = 0; VkBool32 swapchainExtFound = 0; demo->enabled_extension_count = 0; err = vkEnumerateDeviceExtensionProperties(demo->gpu, NULL, &device_extension_count, NULL); assert(!err); if (device_extension_count > 0) { VkExtensionProperties *device_extensions = malloc(sizeof(VkExtensionProperties) * device_extension_count); err = vkEnumerateDeviceExtensionProperties( demo->gpu, NULL, &device_extension_count, device_extensions); assert(!err); for (i = 0; i < device_extension_count; i++) { if (!strcmp(VK_KHR_SWAPCHAIN_EXTENSION_NAME, device_extensions[i].extensionName)) { swapchainExtFound = 1; demo->extension_names[demo->enabled_extension_count++] = VK_KHR_SWAPCHAIN_EXTENSION_NAME; } assert(demo->enabled_extension_count < 64); } free(device_extensions); } if (!swapchainExtFound) { ERR_EXIT("vkEnumerateDeviceExtensionProperties failed to find " "the " VK_KHR_SWAPCHAIN_EXTENSION_NAME " extension.\n\nDo you have a compatible " "Vulkan installable client driver (ICD) installed?\nPlease " "look at the Getting Started guide for additional " "information.\n", "vkCreateInstance Failure"); } if (demo->validate) { demo->CreateDebugReportCallback = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr( demo->inst, "vkCreateDebugReportCallbackEXT"); demo->DestroyDebugReportCallback = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr( demo->inst, "vkDestroyDebugReportCallbackEXT"); if (!demo->CreateDebugReportCallback) { ERR_EXIT( "GetProcAddr: Unable to find vkCreateDebugReportCallbackEXT\n", "vkGetProcAddr Failure"); } if (!demo->DestroyDebugReportCallback) { ERR_EXIT( "GetProcAddr: Unable to find vkDestroyDebugReportCallbackEXT\n", "vkGetProcAddr Failure"); } demo->DebugReportMessage = (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr( demo->inst, "vkDebugReportMessageEXT"); if (!demo->DebugReportMessage) { ERR_EXIT("GetProcAddr: Unable to find vkDebugReportMessageEXT\n", "vkGetProcAddr Failure"); } VkDebugReportCallbackCreateInfoEXT dbgCreateInfo; dbgCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT; dbgCreateInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT; dbgCreateInfo.pfnCallback = demo->use_break ? BreakCallback : dbgFunc; dbgCreateInfo.pUserData = demo; dbgCreateInfo.pNext = NULL; err = demo->CreateDebugReportCallback(demo->inst, &dbgCreateInfo, NULL, &demo->msg_callback); switch (err) { case VK_SUCCESS: break; case VK_ERROR_OUT_OF_HOST_MEMORY: ERR_EXIT("CreateDebugReportCallback: out of host memory\n", "CreateDebugReportCallback Failure"); break; default: ERR_EXIT("CreateDebugReportCallback: unknown failure\n", "CreateDebugReportCallback Failure"); break; } } // Having these GIPA queries of device extension entry points both // BEFORE and AFTER vkCreateDevice is a good test for the loader GET_INSTANCE_PROC_ADDR(demo->inst, GetPhysicalDeviceSurfaceCapabilitiesKHR); GET_INSTANCE_PROC_ADDR(demo->inst, GetPhysicalDeviceSurfaceFormatsKHR); GET_INSTANCE_PROC_ADDR(demo->inst, GetPhysicalDeviceSurfacePresentModesKHR); GET_INSTANCE_PROC_ADDR(demo->inst, GetPhysicalDeviceSurfaceSupportKHR); vkGetPhysicalDeviceProperties(demo->gpu, &demo->gpu_props); // Query with NULL data to get count vkGetPhysicalDeviceQueueFamilyProperties(demo->gpu, &demo->queue_count, NULL); demo->queue_props = (VkQueueFamilyProperties *)malloc( demo->queue_count * sizeof(VkQueueFamilyProperties)); vkGetPhysicalDeviceQueueFamilyProperties(demo->gpu, &demo->queue_count, demo->queue_props); assert(demo->queue_count >= 1); vkGetPhysicalDeviceFeatures(demo->gpu, &demo->gpu_features); // Graphics queue and MemMgr queue can be separate. // TODO: Add support for separate queues, including synchronization, // and appropriate tracking for QueueSubmit } static void demo_init_device(struct demo *demo) { VkResult U_ASSERT_ONLY err; float queue_priorities[1] = {0.0}; const VkDeviceQueueCreateInfo queue = { .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, .pNext = NULL, .queueFamilyIndex = demo->graphics_queue_node_index, .queueCount = 1, .pQueuePriorities = queue_priorities}; VkPhysicalDeviceFeatures features; memset(&features, 0, sizeof(features)); if (demo->gpu_features.shaderClipDistance) { features.shaderClipDistance = VK_TRUE; } VkDeviceCreateInfo device = { .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, .pNext = NULL, .queueCreateInfoCount = 1, .pQueueCreateInfos = &queue, .enabledLayerCount = 0, .ppEnabledLayerNames = NULL, .enabledExtensionCount = demo->enabled_extension_count, .ppEnabledExtensionNames = (const char *const *)demo->extension_names, .pEnabledFeatures = &features, }; err = vkCreateDevice(demo->gpu, &device, NULL, &demo->device); assert(!err); GET_DEVICE_PROC_ADDR(demo->device, CreateSwapchainKHR); GET_DEVICE_PROC_ADDR(demo->device, DestroySwapchainKHR); GET_DEVICE_PROC_ADDR(demo->device, GetSwapchainImagesKHR); GET_DEVICE_PROC_ADDR(demo->device, AcquireNextImageKHR); GET_DEVICE_PROC_ADDR(demo->device, QueuePresentKHR); } static void demo_init_vk_swapchain(struct demo *demo) { VkResult U_ASSERT_ONLY err; uint32_t i; // Create a WSI surface for the window: glfwCreateWindowSurface(demo->inst, demo->window, NULL, &demo->surface); // Iterate over each queue to learn whether it supports presenting: VkBool32 *supportsPresent = (VkBool32 *)malloc(demo->queue_count * sizeof(VkBool32)); for (i = 0; i < demo->queue_count; i++) { demo->fpGetPhysicalDeviceSurfaceSupportKHR(demo->gpu, i, demo->surface, &supportsPresent[i]); } // Search for a graphics and a present queue in the array of queue // families, try to find one that supports both uint32_t graphicsQueueNodeIndex = UINT32_MAX; uint32_t presentQueueNodeIndex = UINT32_MAX; for (i = 0; i < demo->queue_count; i++) { if ((demo->queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) { if (graphicsQueueNodeIndex == UINT32_MAX) { graphicsQueueNodeIndex = i; } if (supportsPresent[i] == VK_TRUE) { graphicsQueueNodeIndex = i; presentQueueNodeIndex = i; break; } } } if (presentQueueNodeIndex == UINT32_MAX) { // If didn't find a queue that supports both graphics and present, then // find a separate present queue. for (i = 0; i < demo->queue_count; ++i) { if (supportsPresent[i] == VK_TRUE) { presentQueueNodeIndex = i; break; } } } free(supportsPresent); // Generate error if could not find both a graphics and a present queue if (graphicsQueueNodeIndex == UINT32_MAX || presentQueueNodeIndex == UINT32_MAX) { ERR_EXIT("Could not find a graphics and a present queue\n", "Swapchain Initialization Failure"); } // TODO: Add support for separate queues, including presentation, // synchronization, and appropriate tracking for QueueSubmit. // NOTE: While it is possible for an application to use a separate graphics // and a present queues, this demo program assumes it is only using // one: if (graphicsQueueNodeIndex != presentQueueNodeIndex) { ERR_EXIT("Could not find a common graphics and a present queue\n", "Swapchain Initialization Failure"); } demo->graphics_queue_node_index = graphicsQueueNodeIndex; demo_init_device(demo); vkGetDeviceQueue(demo->device, demo->graphics_queue_node_index, 0, &demo->queue); // Get the list of VkFormat's that are supported: uint32_t formatCount; err = demo->fpGetPhysicalDeviceSurfaceFormatsKHR(demo->gpu, demo->surface, &formatCount, NULL); assert(!err); VkSurfaceFormatKHR *surfFormats = (VkSurfaceFormatKHR *)malloc(formatCount * sizeof(VkSurfaceFormatKHR)); err = demo->fpGetPhysicalDeviceSurfaceFormatsKHR(demo->gpu, demo->surface, &formatCount, surfFormats); assert(!err); // If the format list includes just one entry of VK_FORMAT_UNDEFINED, // the surface has no preferred format. Otherwise, at least one // supported format will be returned. if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) { demo->format = VK_FORMAT_B8G8R8A8_UNORM; } else { assert(formatCount >= 1); demo->format = surfFormats[0].format; } demo->color_space = surfFormats[0].colorSpace; demo->curFrame = 0; // Get Memory information and properties vkGetPhysicalDeviceMemoryProperties(demo->gpu, &demo->memory_properties); } static void demo_init_connection(struct demo *demo) { glfwSetErrorCallback(demo_error_callback); if (!glfwInit()) { printf("Cannot initialize GLFW.\nExiting ...\n"); fflush(stdout); exit(1); } if (!glfwVulkanSupported()) { printf("GLFW failed to find the Vulkan loader.\nExiting ...\n"); fflush(stdout); exit(1); } } static void demo_init(struct demo *demo, const int argc, const char *argv[]) { int i; memset(demo, 0, sizeof(*demo)); demo->frameCount = INT32_MAX; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "--use_staging") == 0) { demo->use_staging_buffer = true; continue; } if (strcmp(argv[i], "--break") == 0) { demo->use_break = true; continue; } if (strcmp(argv[i], "--validate") == 0) { demo->validate = true; continue; } if (strcmp(argv[i], "--c") == 0 && demo->frameCount == INT32_MAX && i < argc - 1 && sscanf(argv[i + 1], "%d", &demo->frameCount) == 1 && demo->frameCount >= 0) { i++; continue; } fprintf(stderr, "Usage:\n %s [--use_staging] [--validate] [--break] " "[--c ]\n", APP_SHORT_NAME); fflush(stderr); exit(1); } demo_init_connection(demo); demo_init_vk(demo); demo->width = 300; demo->height = 300; demo->depthStencil = 1.0; demo->depthIncrement = -0.01f; } static void demo_cleanup(struct demo *demo) { uint32_t i; for (i = 0; i < demo->swapchainImageCount; i++) { vkDestroyFramebuffer(demo->device, demo->framebuffers[i], NULL); } free(demo->framebuffers); vkDestroyDescriptorPool(demo->device, demo->desc_pool, NULL); if (demo->setup_cmd) { vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->setup_cmd); } vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->draw_cmd); vkDestroyCommandPool(demo->device, demo->cmd_pool, NULL); vkDestroyPipeline(demo->device, demo->pipeline, NULL); vkDestroyRenderPass(demo->device, demo->render_pass, NULL); vkDestroyPipelineLayout(demo->device, demo->pipeline_layout, NULL); vkDestroyDescriptorSetLayout(demo->device, demo->desc_layout, NULL); vkDestroyBuffer(demo->device, demo->vertices.buf, NULL); vkFreeMemory(demo->device, demo->vertices.mem, NULL); for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { vkDestroyImageView(demo->device, demo->textures[i].view, NULL); vkDestroyImage(demo->device, demo->textures[i].image, NULL); vkFreeMemory(demo->device, demo->textures[i].mem, NULL); vkDestroySampler(demo->device, demo->textures[i].sampler, NULL); } for (i = 0; i < demo->swapchainImageCount; i++) { vkDestroyImageView(demo->device, demo->buffers[i].view, NULL); } vkDestroyImageView(demo->device, demo->depth.view, NULL); vkDestroyImage(demo->device, demo->depth.image, NULL); vkFreeMemory(demo->device, demo->depth.mem, NULL); demo->fpDestroySwapchainKHR(demo->device, demo->swapchain, NULL); free(demo->buffers); vkDestroyDevice(demo->device, NULL); if (demo->validate) { demo->DestroyDebugReportCallback(demo->inst, demo->msg_callback, NULL); } vkDestroySurfaceKHR(demo->inst, demo->surface, NULL); vkDestroyInstance(demo->inst, NULL); free(demo->queue_props); glfwDestroyWindow(demo->window); glfwTerminate(); } static void demo_resize(struct demo *demo) { uint32_t i; // In order to properly resize the window, we must re-create the swapchain // AND redo the command buffers, etc. // // First, perform part of the demo_cleanup() function: for (i = 0; i < demo->swapchainImageCount; i++) { vkDestroyFramebuffer(demo->device, demo->framebuffers[i], NULL); } free(demo->framebuffers); vkDestroyDescriptorPool(demo->device, demo->desc_pool, NULL); if (demo->setup_cmd) { vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->setup_cmd); } vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->draw_cmd); vkDestroyCommandPool(demo->device, demo->cmd_pool, NULL); vkDestroyPipeline(demo->device, demo->pipeline, NULL); vkDestroyRenderPass(demo->device, demo->render_pass, NULL); vkDestroyPipelineLayout(demo->device, demo->pipeline_layout, NULL); vkDestroyDescriptorSetLayout(demo->device, demo->desc_layout, NULL); vkDestroyBuffer(demo->device, demo->vertices.buf, NULL); vkFreeMemory(demo->device, demo->vertices.mem, NULL); for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { vkDestroyImageView(demo->device, demo->textures[i].view, NULL); vkDestroyImage(demo->device, demo->textures[i].image, NULL); vkFreeMemory(demo->device, demo->textures[i].mem, NULL); vkDestroySampler(demo->device, demo->textures[i].sampler, NULL); } for (i = 0; i < demo->swapchainImageCount; i++) { vkDestroyImageView(demo->device, demo->buffers[i].view, NULL); } vkDestroyImageView(demo->device, demo->depth.view, NULL); vkDestroyImage(demo->device, demo->depth.image, NULL); vkFreeMemory(demo->device, demo->depth.mem, NULL); free(demo->buffers); // Second, re-perform the demo_prepare() function, which will re-create the // swapchain: demo_prepare(demo); } int main(const int argc, const char *argv[]) { struct demo demo; demo_init(&demo, argc, argv); demo_create_window(&demo); demo_init_vk_swapchain(&demo); demo_prepare(&demo); demo_run(&demo); demo_cleanup(&demo); return validation_error; } ================================================ FILE: external/GLFW/tests/windows.c ================================================ //======================================================================== // Simple multi-window test // Copyright (c) Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test creates four windows and clears each in a different color // //======================================================================== #include #include #include #include #include "getopt.h" static const char* titles[] = { "Red", "Green", "Blue", "Yellow" }; static const struct { float r, g, b; } colors[] = { { 0.95f, 0.32f, 0.11f }, { 0.50f, 0.80f, 0.16f }, { 0.f, 0.68f, 0.94f }, { 0.98f, 0.74f, 0.04f } }; static void usage(void) { printf("Usage: windows [-h] [-b]\n"); printf("Options:\n"); printf(" -b create decorated windows\n"); printf(" -h show this help\n"); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_SPACE: { int xpos, ypos; glfwGetWindowPos(window, &xpos, &ypos); glfwSetWindowPos(window, xpos, ypos); break; } case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GLFW_TRUE); break; } } int main(int argc, char** argv) { int i, ch; int decorated = GLFW_FALSE; int running = GLFW_TRUE; GLFWwindow* windows[4]; while ((ch = getopt(argc, argv, "bh")) != -1) { switch (ch) { case 'b': decorated = GLFW_TRUE; break; case 'h': usage(); exit(EXIT_SUCCESS); default: usage(); exit(EXIT_FAILURE); } } glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_DECORATED, decorated); glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); for (i = 0; i < 4; i++) { int left, top, right, bottom; windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL); if (!windows[i]) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(windows[i], key_callback); glfwMakeContextCurrent(windows[i]); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f); glfwGetWindowFrameSize(windows[i], &left, &top, &right, &bottom); glfwSetWindowPos(windows[i], 100 + (i & 1) * (200 + left + right), 100 + (i >> 1) * (200 + top + bottom)); } for (i = 0; i < 4; i++) glfwShowWindow(windows[i]); while (running) { for (i = 0; i < 4; i++) { glfwMakeContextCurrent(windows[i]); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(windows[i]); if (glfwWindowShouldClose(windows[i])) running = GLFW_FALSE; } glfwWaitEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: external/glm/.appveyor.yml ================================================ clone_folder: c:\dev\glm-cmake os: - Visual Studio 2013 - Visual Studio 2017 platform: - x86 - x86_64 build_script: - cmake --version - md build_pure_11 - cd build_pure_11 - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON .. - cmake -E time cmake --build . --config Debug - cmake -E time cmake --build . --config Release - cd .. - md build_simd_11 - cd build_simd_11 - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON .. - cmake -E time cmake --build . --config Debug - cmake -E time cmake --build . --config Release - cd .. - md build_pure_98 - cd build_pure_98 - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. - cmake -E time cmake --build . --config Debug - cmake -E time cmake --build . --config Release - cd .. - md build_simd_98 - cd build_simd_98 - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON .. - cmake -E time cmake --build . --config Debug - cmake -E time cmake --build . --config Release - cd .. ================================================ FILE: external/glm/.gitignore ================================================ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app # CMake CMakeCache.txt CMakeFiles cmake_install.cmake install_manifest.txt *.cmake # ^ May need to add future .cmake files as exceptions # Test logs Testing/* # Test input test/gtc/*.dds # Project Files Makefile *.cbp *.user # Misc. *.log # local build(s) build* /.vs /CMakeSettings.json ================================================ FILE: external/glm/.travis.yml ================================================ language: cpp os: - linux - osx matrix: include: - compiler: gcc addons: apt: sources: - ubuntu-toolchain-r-test packages: - g++-4.9 env: COMPILER=g++-4.9 - compiler: gcc addons: apt: sources: - ubuntu-toolchain-r-test packages: - g++-7 env: COMPILER=g++-7 - compiler: clang addons: apt: sources: - ubuntu-toolchain-r-test - llvm-toolchain-precise-3.6 packages: - clang-3.6 env: COMPILER=clang++-3.6 - compiler: clang addons: apt: sources: - llvm-toolchain-trusty-4.0 packages: - clang-4.0 env: COMPILER=clang++-4.0 compiler: - clang before_script: script: - cmake --version - mkdir ./build_pure_11 - cd ./build_pure_11 - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON .. - cmake -E time cmake --build . - ctest - cd .. - mkdir ./build_pure_98 - cd ./build_pure_98 - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. - cmake --build . - ctest - cd .. - mkdir ./build_pure_11_debug - cd ./build_pure_11_debug - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON .. - cmake -E time cmake --build . - ctest - cd .. - mkdir ./build_pure_98_debug - cd ./build_pure_98_debug - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. - cmake -E time cmake --build . - ctest - cd .. - mkdir ./build_simd_11 - cd ./build_simd_11 - if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi - cmake -E time cmake --build . - ctest - cd .. - mkdir ./build_simd_98 - cd ./build_simd_98 - if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi - cmake -E time cmake --build . - ctest - cd .. - mkdir ./build_simd_11_debug - cd ./build_simd_11_debug - if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi - cmake -E time cmake --build . - ctest - cd .. - mkdir ./build_simd_98_debug - cd ./build_simd_98_debug - if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi - cmake -E time cmake --build . - ctest - cd .. ================================================ FILE: external/glm/CMakeLists.txt ================================================ cmake_minimum_required(VERSION 3.2 FATAL_ERROR) cmake_policy(VERSION 3.2) set(GLM_VERSION "0.9.9") project(glm VERSION ${GLM_VERSION} LANGUAGES CXX) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") include(GNUInstallDirs) include(CMakePackageConfigHelpers) enable_testing() option(GLM_STATIC_LIBRARY_ENABLE "GLM static library" OFF) if(GLM_STATIC_LIBRARY_ENABLE) message(STATUS "GLM is a header only library, no need to build it. Set the option GLM_STATIC_LIBRARY_ENABLE with ON to build an optional static library") endif() option(GLM_DYNAMIC_LIBRARY_ENABLE "GLM dynamic library" OFF) if(GLM_DYNAMIC_LIBRARY_ENABLE) message(STATUS "GLM is a header only library, no need to build it. Set the option GLM_DYNAMIC_LIBRARY_ENABLE with ON to build an optional dynamic library") endif() option(GLM_TEST_ENABLE "GLM test" OFF) if(NOT GLM_TEST_ENABLE) message(STATUS "GLM is a header only library, no need to build it. Set the option GLM_TEST_ENABLE with ON to build and run the test bench") endif() option(GLM_TEST_ENABLE_CXX_98 "Enable C++ 98" OFF) option(GLM_TEST_ENABLE_CXX_11 "Enable C++ 11" OFF) option(GLM_TEST_ENABLE_CXX_14 "Enable C++ 14" OFF) option(GLM_TEST_ENABLE_CXX_17 "Enable C++ 17" OFF) set(CMAKE_CXX_STANDARD_REQUIRED ON) if(GLM_TEST_ENABLE_CXX_17) set(CMAKE_CXX_STANDARD 17) message(STATUS "GLM: Build with C++17 features") elseif(GLM_TEST_ENABLE_CXX_14) set(CMAKE_CXX_STANDARD 14) message(STATUS "GLM: Build with C++14 features") elseif(GLM_TEST_ENABLE_CXX_11) set(CMAKE_CXX_STANDARD 11) message(STATUS "GLM: Build with C++11 features") elseif(GLM_TEST_ENABLE_CXX_98) set(CMAKE_CXX_STANDARD 98) message(STATUS "GLM: Build with C++98 features") endif() option(GLM_TEST_ENABLE_LANG_EXTENSIONS "Enable language extensions" OFF) if(GLM_TEST_ENABLE_LANG_EXTENSIONS) set(CMAKE_CXX_EXTENSIONS ON) message(STATUS "GLM: Build with C++ language extensions") else() set(CMAKE_CXX_EXTENSIONS OFF) endif() option(GLM_TEST_ENABLE_FAST_MATH "Enable fast math optimizations" OFF) if(GLM_TEST_ENABLE_FAST_MATH) message(STATUS "GLM: Build with fast math optimizations") if((CMAKE_CXX_COMPILER_ID MATCHES "Clang") OR (CMAKE_CXX_COMPILER_ID MATCHES "GNU")) add_compile_options(-ffast-math) elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC") add_compile_options(/fp:fast) endif() else() if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC") add_compile_options(/fp:precise) endif() endif() option(GLM_TEST_ENABLE_SIMD_SSE2 "Enable SSE2 optimizations" OFF) option(GLM_TEST_ENABLE_SIMD_SSE3 "Enable SSE3 optimizations" OFF) option(GLM_TEST_ENABLE_SIMD_AVX "Enable AVX optimizations" OFF) option(GLM_TEST_ENABLE_SIMD_AVX2 "Enable AVX2 optimizations" OFF) option(GLM_TEST_FORCE_PURE "Force 'pure' instructions" OFF) if(GLM_TEST_FORCE_PURE) add_definitions(-DGLM_FORCE_PURE) if(CMAKE_CXX_COMPILER_ID MATCHES "GNU") add_compile_options(-mfpmath=387) endif() message(STATUS "GLM: No SIMD instruction set") elseif(GLM_TEST_ENABLE_SIMD_AVX2) if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang")) add_compile_options(-mavx2) elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel") add_compile_options(/QxAVX2) elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC") add_compile_options(/arch:AVX2) endif() message(STATUS "GLM: AVX2 instruction set") elseif(GLM_TEST_ENABLE_SIMD_AVX) if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang")) add_compile_options(-mavx) elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel") add_compile_options(/QxAVX) elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC") add_compile_options(/arch:AVX) endif() message(STATUS "GLM: AVX instruction set") elseif(GLM_TEST_ENABLE_SIMD_SSE3) if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang")) add_compile_options(-msse3) elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel") add_compile_options(/QxSSE3) elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64) add_compile_options(/arch:SSE2) # VC doesn't support /arch:SSE3 endif() message(STATUS "GLM: SSE3 instruction set") elseif(GLM_TEST_ENABLE_SIMD_SSE2) if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang")) add_compile_options(-msse2) elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel") add_compile_options(/QxSSE2) elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64) add_compile_options(/arch:SSE2) endif() message(STATUS "GLM: SSE2 instruction set") endif() # Compiler and default options if(CMAKE_CXX_COMPILER_ID MATCHES "Clang") message("GLM: Clang - ${CMAKE_CXX_COMPILER_ID} compiler") add_compile_options(-Werror -Weverything) add_compile_options(-Wno-c++98-compat -Wno-c++98-compat-pedantic -Wno-c++11-long-long -Wno-padded -Wno-gnu-anonymous-struct -Wno-nested-anon-types) add_compile_options(-Wno-undefined-reinterpret-cast -Wno-sign-conversion -Wno-unused-variable -Wno-missing-prototypes -Wno-unreachable-code -Wno-missing-variable-declarations -Wno-sign-compare -Wno-global-constructors -Wno-unused-macros -Wno-format-nonliteral) elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU") message("GLM: GCC - ${CMAKE_CXX_COMPILER_ID} compiler") add_compile_options(-O2) add_compile_options(-Wno-long-long) elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel") message("GLM: Intel - ${CMAKE_CXX_COMPILER_ID} compiler") elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC") message("GLM: Visual C++ - ${CMAKE_CXX_COMPILER_ID} compiler") add_compile_options(/FAs /W4 /WX) add_compile_options(/wd4309 /wd4324 /wd4389 /wd4127 /wd4267 /wd4146 /wd4201 /wd4464 /wd4514 /wd4701 /wd4820 /wd4365) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() include_directories("${PROJECT_SOURCE_DIR}") add_subdirectory(glm) add_subdirectory(test) option(GLM_INSTALL_ENABLE "GLM install" ON) set(GLM_INSTALL_CONFIGDIR "${CMAKE_INSTALL_LIBDIR}/cmake/glm") if (GLM_INSTALL_ENABLE) install(DIRECTORY glm DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}) endif() write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/glmConfigVersion.cmake" VERSION ${GLM_VERSION} COMPATIBILITY AnyNewerVersion) # build tree package config configure_file(cmake/glmBuildConfig.cmake.in glmConfig.cmake @ONLY) # install tree package config configure_package_config_file( cmake/glmConfig.cmake.in ${GLM_INSTALL_CONFIGDIR}/glmConfig.cmake INSTALL_DESTINATION ${GLM_INSTALL_CONFIGDIR} PATH_VARS CMAKE_INSTALL_INCLUDEDIR NO_CHECK_REQUIRED_COMPONENTS_MACRO) if(GLM_INSTALL_ENABLE) install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${GLM_INSTALL_CONFIGDIR}/glmConfig.cmake" "${CMAKE_CURRENT_BINARY_DIR}/glmConfigVersion.cmake" DESTINATION ${GLM_INSTALL_CONFIGDIR}) endif() add_library(glm INTERFACE) target_include_directories(glm INTERFACE $ $) install(TARGETS glm EXPORT glmTargets) export(EXPORT glmTargets FILE "${CMAKE_CURRENT_BINARY_DIR}/glmTargets.cmake") if(GLM_INSTALL_ENABLE) install(EXPORT glmTargets FILE glmTargets.cmake DESTINATION ${GLM_INSTALL_CONFIGDIR}) endif() # build pkg-config file configure_file("./cmake/glm.pc.in" "glm.pc" @ONLY) # install pkg-config file if (GLM_INSTALL_ENABLE) install(FILES "${CMAKE_CURRENT_BINARY_DIR}/glm.pc" DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig") endif() export(PACKAGE glm) if(NOT TARGET uninstall) configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY) add_custom_target(uninstall COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake) endif() ================================================ FILE: external/glm/cmake/glm.pc.in ================================================ prefix=@CMAKE_INSTALL_PREFIX@ includedir=${prefix}/include Name: GLM Description: OpenGL Mathematics Version: @GLM_VERSION@ Cflags: -I${includedir} ================================================ FILE: external/glm/cmake/glmBuildConfig.cmake.in ================================================ set(GLM_VERSION "@GLM_VERSION@") set(GLM_INCLUDE_DIRS "@CMAKE_CURRENT_SOURCE_DIR@") if (NOT CMAKE_VERSION VERSION_LESS "3.0") include("${CMAKE_CURRENT_LIST_DIR}/glmTargets.cmake") endif() ================================================ FILE: external/glm/cmake/glmConfig.cmake.in ================================================ set(GLM_VERSION "@GLM_VERSION@") @PACKAGE_INIT@ set_and_check(GLM_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_INCLUDEDIR@") if (NOT CMAKE_VERSION VERSION_LESS "3.0") include("${CMAKE_CURRENT_LIST_DIR}/glmTargets.cmake") endif() ================================================ FILE: external/glm/cmake_uninstall.cmake.in ================================================ if(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") message(FATAL_ERROR "Cannot find install manifest: @CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") endif(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") if (NOT DEFINED CMAKE_INSTALL_PREFIX) set (CMAKE_INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@") endif () message(${CMAKE_INSTALL_PREFIX}) file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files) string(REGEX REPLACE "\n" ";" files "${files}") foreach(file ${files}) message(STATUS "Uninstalling $ENV{DESTDIR}${file}") if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") exec_program( "@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" OUTPUT_VARIABLE rm_out RETURN_VALUE rm_retval ) if(NOT "${rm_retval}" STREQUAL 0) message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}") endif(NOT "${rm_retval}" STREQUAL 0) else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") message(STATUS "File $ENV{DESTDIR}${file} does not exist.") endif(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") endforeach(file) ================================================ FILE: external/glm/doc/api/a00001.html ================================================ 0.9.9 API documenation: _features.hpp File Reference
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1 
4 #pragma once
5 
6 // #define GLM_CXX98_EXCEPTIONS
7 // #define GLM_CXX98_RTTI
8 
9 // #define GLM_CXX11_RVALUE_REFERENCES
10 // Rvalue references - GCC 4.3
11 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
12 
13 // GLM_CXX11_TRAILING_RETURN
14 // Rvalue references for *this - GCC not supported
15 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
16 
17 // GLM_CXX11_NONSTATIC_MEMBER_INIT
18 // Initialization of class objects by rvalues - GCC any
19 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
20 
21 // GLM_CXX11_NONSTATIC_MEMBER_INIT
22 // Non-static data member initializers - GCC 4.7
23 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
24 
25 // #define GLM_CXX11_VARIADIC_TEMPLATE
26 // Variadic templates - GCC 4.3
27 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
28 
29 //
30 // Extending variadic template template parameters - GCC 4.4
31 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
32 
33 // #define GLM_CXX11_GENERALIZED_INITIALIZERS
34 // Initializer lists - GCC 4.4
35 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
36 
37 // #define GLM_CXX11_STATIC_ASSERT
38 // Static assertions - GCC 4.3
39 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
40 
41 // #define GLM_CXX11_AUTO_TYPE
42 // auto-typed variables - GCC 4.4
43 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
44 
45 // #define GLM_CXX11_AUTO_TYPE
46 // Multi-declarator auto - GCC 4.4
47 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
48 
49 // #define GLM_CXX11_AUTO_TYPE
50 // Removal of auto as a storage-class specifier - GCC 4.4
51 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
52 
53 // #define GLM_CXX11_AUTO_TYPE
54 // New function declarator syntax - GCC 4.4
55 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
56 
57 // #define GLM_CXX11_LAMBDAS
58 // New wording for C++0x lambdas - GCC 4.5
59 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
60 
61 // #define GLM_CXX11_DECLTYPE
62 // Declared type of an expression - GCC 4.3
63 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
64 
65 //
66 // Right angle brackets - GCC 4.3
67 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
68 
69 //
70 // Default template arguments for function templates DR226 GCC 4.3
71 // http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
72 
73 //
74 // Solving the SFINAE problem for expressions DR339 GCC 4.4
75 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
76 
77 // #define GLM_CXX11_ALIAS_TEMPLATE
78 // Template aliases N2258 GCC 4.7
79 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
80 
81 //
82 // Extern templates N1987 Yes
83 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
84 
85 // #define GLM_CXX11_NULLPTR
86 // Null pointer constant N2431 GCC 4.6
87 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
88 
89 // #define GLM_CXX11_STRONG_ENUMS
90 // Strongly-typed enums N2347 GCC 4.4
91 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
92 
93 //
94 // Forward declarations for enums N2764 GCC 4.6
95 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
96 
97 //
98 // Generalized attributes N2761 GCC 4.8
99 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
100 
101 //
102 // Generalized constant expressions N2235 GCC 4.6
103 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
104 
105 //
106 // Alignment support N2341 GCC 4.8
107 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
108 
109 // #define GLM_CXX11_DELEGATING_CONSTRUCTORS
110 // Delegating constructors N1986 GCC 4.7
111 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
112 
113 //
114 // Inheriting constructors N2540 GCC 4.8
115 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
116 
117 // #define GLM_CXX11_EXPLICIT_CONVERSIONS
118 // Explicit conversion operators N2437 GCC 4.5
119 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
120 
121 //
122 // New character types N2249 GCC 4.4
123 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
124 
125 //
126 // Unicode string literals N2442 GCC 4.5
127 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
128 
129 //
130 // Raw string literals N2442 GCC 4.5
131 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
132 
133 //
134 // Universal character name literals N2170 GCC 4.5
135 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
136 
137 // #define GLM_CXX11_USER_LITERALS
138 // User-defined literals N2765 GCC 4.7
139 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
140 
141 //
142 // Standard Layout Types N2342 GCC 4.5
143 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
144 
145 // #define GLM_CXX11_DEFAULTED_FUNCTIONS
146 // #define GLM_CXX11_DELETED_FUNCTIONS
147 // Defaulted and deleted functions N2346 GCC 4.4
148 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
149 
150 //
151 // Extended friend declarations N1791 GCC 4.7
152 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
153 
154 //
155 // Extending sizeof N2253 GCC 4.4
156 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
157 
158 // #define GLM_CXX11_INLINE_NAMESPACES
159 // Inline namespaces N2535 GCC 4.4
160 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
161 
162 // #define GLM_CXX11_UNRESTRICTED_UNIONS
163 // Unrestricted unions N2544 GCC 4.6
164 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
165 
166 // #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
167 // Local and unnamed types as template arguments N2657 GCC 4.5
168 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
169 
170 // #define GLM_CXX11_RANGE_FOR
171 // Range-based for N2930 GCC 4.6
172 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
173 
174 // #define GLM_CXX11_OVERRIDE_CONTROL
175 // Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
176 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
177 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
178 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
179 
180 //
181 // Minimal support for garbage collection and reachability-based leak detection N2670 No
182 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
183 
184 // #define GLM_CXX11_NOEXCEPT
185 // Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
186 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
187 
188 //
189 // Defining move special member functions N3053 GCC 4.6
190 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
191 
192 //
193 // Sequence points N2239 Yes
194 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
195 
196 //
197 // Atomic operations N2427 GCC 4.4
198 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
199 
200 //
201 // Strong Compare and Exchange N2748 GCC 4.5
202 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
203 
204 //
205 // Bidirectional Fences N2752 GCC 4.8
206 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
207 
208 //
209 // Memory model N2429 GCC 4.8
210 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
211 
212 //
213 // Data-dependency ordering: atomics and memory model N2664 GCC 4.4
214 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
215 
216 //
217 // Propagating exceptions N2179 GCC 4.4
218 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
219 
220 //
221 // Abandoning a process and at_quick_exit N2440 GCC 4.8
222 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
223 
224 //
225 // Allow atomics use in signal handlers N2547 Yes
226 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
227 
228 //
229 // Thread-local storage N2659 GCC 4.8
230 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
231 
232 //
233 // Dynamic initialization and destruction with concurrency N2660 GCC 4.3
234 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
235 
236 //
237 // __func__ predefined identifier N2340 GCC 4.3
238 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
239 
240 //
241 // C99 preprocessor N1653 GCC 4.3
242 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
243 
244 //
245 // long long N1811 GCC 4.3
246 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
247 
248 //
249 // Extended integral types N1988 Yes
250 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
251 
252 #if(GLM_COMPILER & GLM_COMPILER_GCC)
253 
254 # define GLM_CXX11_STATIC_ASSERT
255 
256 #elif(GLM_COMPILER & GLM_COMPILER_CLANG)
257 # if(__has_feature(cxx_exceptions))
258 # define GLM_CXX98_EXCEPTIONS
259 # endif
260 
261 # if(__has_feature(cxx_rtti))
262 # define GLM_CXX98_RTTI
263 # endif
264 
265 # if(__has_feature(cxx_access_control_sfinae))
266 # define GLM_CXX11_ACCESS_CONTROL_SFINAE
267 # endif
268 
269 # if(__has_feature(cxx_alias_templates))
270 # define GLM_CXX11_ALIAS_TEMPLATE
271 # endif
272 
273 # if(__has_feature(cxx_alignas))
274 # define GLM_CXX11_ALIGNAS
275 # endif
276 
277 # if(__has_feature(cxx_attributes))
278 # define GLM_CXX11_ATTRIBUTES
279 # endif
280 
281 # if(__has_feature(cxx_constexpr))
282 # define GLM_CXX11_CONSTEXPR
283 # endif
284 
285 # if(__has_feature(cxx_decltype))
286 # define GLM_CXX11_DECLTYPE
287 # endif
288 
289 # if(__has_feature(cxx_default_function_template_args))
290 # define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
291 # endif
292 
293 # if(__has_feature(cxx_defaulted_functions))
294 # define GLM_CXX11_DEFAULTED_FUNCTIONS
295 # endif
296 
297 # if(__has_feature(cxx_delegating_constructors))
298 # define GLM_CXX11_DELEGATING_CONSTRUCTORS
299 # endif
300 
301 # if(__has_feature(cxx_deleted_functions))
302 # define GLM_CXX11_DELETED_FUNCTIONS
303 # endif
304 
305 # if(__has_feature(cxx_explicit_conversions))
306 # define GLM_CXX11_EXPLICIT_CONVERSIONS
307 # endif
308 
309 # if(__has_feature(cxx_generalized_initializers))
310 # define GLM_CXX11_GENERALIZED_INITIALIZERS
311 # endif
312 
313 # if(__has_feature(cxx_implicit_moves))
314 # define GLM_CXX11_IMPLICIT_MOVES
315 # endif
316 
317 # if(__has_feature(cxx_inheriting_constructors))
318 # define GLM_CXX11_INHERITING_CONSTRUCTORS
319 # endif
320 
321 # if(__has_feature(cxx_inline_namespaces))
322 # define GLM_CXX11_INLINE_NAMESPACES
323 # endif
324 
325 # if(__has_feature(cxx_lambdas))
326 # define GLM_CXX11_LAMBDAS
327 # endif
328 
329 # if(__has_feature(cxx_local_type_template_args))
330 # define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
331 # endif
332 
333 # if(__has_feature(cxx_noexcept))
334 # define GLM_CXX11_NOEXCEPT
335 # endif
336 
337 # if(__has_feature(cxx_nonstatic_member_init))
338 # define GLM_CXX11_NONSTATIC_MEMBER_INIT
339 # endif
340 
341 # if(__has_feature(cxx_nullptr))
342 # define GLM_CXX11_NULLPTR
343 # endif
344 
345 # if(__has_feature(cxx_override_control))
346 # define GLM_CXX11_OVERRIDE_CONTROL
347 # endif
348 
349 # if(__has_feature(cxx_reference_qualified_functions))
350 # define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
351 # endif
352 
353 # if(__has_feature(cxx_range_for))
354 # define GLM_CXX11_RANGE_FOR
355 # endif
356 
357 # if(__has_feature(cxx_raw_string_literals))
358 # define GLM_CXX11_RAW_STRING_LITERALS
359 # endif
360 
361 # if(__has_feature(cxx_rvalue_references))
362 # define GLM_CXX11_RVALUE_REFERENCES
363 # endif
364 
365 # if(__has_feature(cxx_static_assert))
366 # define GLM_CXX11_STATIC_ASSERT
367 # endif
368 
369 # if(__has_feature(cxx_auto_type))
370 # define GLM_CXX11_AUTO_TYPE
371 # endif
372 
373 # if(__has_feature(cxx_strong_enums))
374 # define GLM_CXX11_STRONG_ENUMS
375 # endif
376 
377 # if(__has_feature(cxx_trailing_return))
378 # define GLM_CXX11_TRAILING_RETURN
379 # endif
380 
381 # if(__has_feature(cxx_unicode_literals))
382 # define GLM_CXX11_UNICODE_LITERALS
383 # endif
384 
385 # if(__has_feature(cxx_unrestricted_unions))
386 # define GLM_CXX11_UNRESTRICTED_UNIONS
387 # endif
388 
389 # if(__has_feature(cxx_user_literals))
390 # define GLM_CXX11_USER_LITERALS
391 # endif
392 
393 # if(__has_feature(cxx_variadic_templates))
394 # define GLM_CXX11_VARIADIC_TEMPLATES
395 # endif
396 
397 #endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
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1 
4 #include <cmath>
5 
7 #ifdef max
8 #undef max
9 #endif
10 
12 #ifdef min
13 #undef min
14 #endif
15 
17 #ifdef isnan
18 #undef isnan
19 #endif
20 
22 #ifdef isinf
23 #undef isinf
24 #endif
25 
27 #ifdef log2
28 #undef log2
29 #endif
30 
================================================ FILE: external/glm/doc/api/a00003.html ================================================ 0.9.9 API documenation: _noise.hpp File Reference
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1 
4 #pragma once
5 
6 #include "../vec2.hpp"
7 #include "../vec3.hpp"
8 #include "../vec4.hpp"
9 #include "../common.hpp"
10 
11 namespace glm{
12 namespace detail
13 {
14  template<typename T>
15  GLM_FUNC_QUALIFIER T mod289(T const& x)
16  {
17  return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
18  }
19 
20  template<typename T>
21  GLM_FUNC_QUALIFIER T permute(T const& x)
22  {
23  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
24  }
25 
26  template<typename T, qualifier Q>
27  GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x)
28  {
29  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
30  }
31 
32  template<typename T, qualifier Q>
33  GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
34  {
35  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
36  }
37 
38  template<typename T, qualifier Q>
39  GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
40  {
41  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
42  }
43 
44  template<typename T>
45  GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r)
46  {
47  return T(1.79284291400159) - T(0.85373472095314) * r;
48  }
49 
50  template<typename T, qualifier Q>
51  GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
52  {
53  return T(1.79284291400159) - T(0.85373472095314) * r;
54  }
55 
56  template<typename T, qualifier Q>
57  GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
58  {
59  return T(1.79284291400159) - T(0.85373472095314) * r;
60  }
61 
62  template<typename T, qualifier Q>
63  GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
64  {
65  return T(1.79284291400159) - T(0.85373472095314) * r;
66  }
67 
68  template<typename T, qualifier Q>
69  GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t)
70  {
71  return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
72  }
73 
74  template<typename T, qualifier Q>
75  GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
76  {
77  return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
78  }
79 
80  template<typename T, qualifier Q>
81  GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
82  {
83  return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
84  }
85 }//namespace detail
86 }//namespace glm
87 
Definition: common.hpp:20
GLM_FUNC_DECL vec< L, T, Q > floor(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
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1 
4 #pragma once
5 
6 namespace glm{
7 namespace detail
8 {
9  // Internal class for implementing swizzle operators
10  template<typename T, int N>
11  struct _swizzle_base0
12  {
13  protected:
14  GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
15  GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
16 
17  // Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
18  // The size 1 buffer is assumed to aligned to the actual members so that the
19  // elem()
20  char _buffer[1];
21  };
22 
23  template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
24  struct _swizzle_base1 : public _swizzle_base0<T, N>
25  {
26  };
27 
28  template<typename T, qualifier Q, int E0, int E1, bool Aligned>
29  struct _swizzle_base1<2, T, Q, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
30  {
31  GLM_FUNC_QUALIFIER vec<2, T, Q> operator ()() const { return vec<2, T, Q>(this->elem(E0), this->elem(E1)); }
32  };
33 
34  template<typename T, qualifier Q, int E0, int E1, int E2, bool Aligned>
35  struct _swizzle_base1<3, T, Q, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
36  {
37  GLM_FUNC_QUALIFIER vec<3, T, Q> operator ()() const { return vec<3, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2)); }
38  };
39 
40  template<typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
41  struct _swizzle_base1<4, T, Q, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
42  {
43  GLM_FUNC_QUALIFIER vec<4, T, Q> operator ()() const { return vec<4, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
44  };
45 
46  // Internal class for implementing swizzle operators
47  /*
48  Template parameters:
49 
50  T = type of scalar values (e.g. float, double)
51  N = number of components in the vector (e.g. 3)
52  E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
53 
54  DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
55  containing duplicate elements so that they cannot be used as r-values).
56  */
57  template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
58  struct _swizzle_base2 : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
59  {
60  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
61  {
62  for (int i = 0; i < N; ++i)
63  (*this)[i] = t;
64  return *this;
65  }
66 
67  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec<N, T, Q> const& that)
68  {
69  struct op {
70  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; }
71  };
72  _apply_op(that, op());
73  return *this;
74  }
75 
76  GLM_FUNC_QUALIFIER void operator -= (vec<N, T, Q> const& that)
77  {
78  struct op {
79  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; }
80  };
81  _apply_op(that, op());
82  }
83 
84  GLM_FUNC_QUALIFIER void operator += (vec<N, T, Q> const& that)
85  {
86  struct op {
87  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; }
88  };
89  _apply_op(that, op());
90  }
91 
92  GLM_FUNC_QUALIFIER void operator *= (vec<N, T, Q> const& that)
93  {
94  struct op {
95  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; }
96  };
97  _apply_op(that, op());
98  }
99 
100  GLM_FUNC_QUALIFIER void operator /= (vec<N, T, Q> const& that)
101  {
102  struct op {
103  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; }
104  };
105  _apply_op(that, op());
106  }
107 
108  GLM_FUNC_QUALIFIER T& operator[](size_t i)
109  {
110  const int offset_dst[4] = { E0, E1, E2, E3 };
111  return this->elem(offset_dst[i]);
112  }
113  GLM_FUNC_QUALIFIER T operator[](size_t i) const
114  {
115  const int offset_dst[4] = { E0, E1, E2, E3 };
116  return this->elem(offset_dst[i]);
117  }
118 
119  protected:
120  template<typename U>
121  GLM_FUNC_QUALIFIER void _apply_op(vec<N, T, Q> const& that, U op)
122  {
123  // Make a copy of the data in this == &that.
124  // The copier should optimize out the copy in cases where the function is
125  // properly inlined and the copy is not necessary.
126  T t[N];
127  for (int i = 0; i < N; ++i)
128  t[i] = that[i];
129  for (int i = 0; i < N; ++i)
130  op( (*this)[i], t[i] );
131  }
132  };
133 
134  // Specialization for swizzles containing duplicate elements. These cannot be modified.
135  template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
136  struct _swizzle_base2<N, T, Q, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
137  {
138  struct Stub {};
139 
140  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const&) { return *this; }
141 
142  GLM_FUNC_QUALIFIER T operator[] (size_t i) const
143  {
144  const int offset_dst[4] = { E0, E1, E2, E3 };
145  return this->elem(offset_dst[i]);
146  }
147  };
148 
149  template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
150  struct _swizzle : public _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
151  {
152  typedef _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
153 
154  using base_type::operator=;
155 
156  GLM_FUNC_QUALIFIER operator vec<N, T, Q> () const { return (*this)(); }
157  };
158 
159 //
160 // To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
161 //
162 #define GLM_SWIZZLE_TEMPLATE1 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
163 #define GLM_SWIZZLE_TEMPLATE2 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
164 #define GLM_SWIZZLE_TYPE1 _swizzle<N, T, Q, E0, E1, E2, E3>
165 #define GLM_SWIZZLE_TYPE2 _swizzle<N, T, Q, F0, F1, F2, F3>
166 
167 //
168 // Wrapper for a binary operator (e.g. u.yy + v.zy)
169 //
170 #define GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
171  GLM_SWIZZLE_TEMPLATE2 \
172  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
173  { \
174  return a() OPERAND b(); \
175  } \
176  GLM_SWIZZLE_TEMPLATE1 \
177  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec<N, T, Q>& b) \
178  { \
179  return a() OPERAND b; \
180  } \
181  GLM_SWIZZLE_TEMPLATE1 \
182  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const vec<N, T, Q>& a, const GLM_SWIZZLE_TYPE1& b) \
183  { \
184  return a OPERAND b(); \
185  }
186 
187 //
188 // Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
189 //
190 #define GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
191  GLM_SWIZZLE_TEMPLATE1 \
192  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const T& b) \
193  { \
194  return a() OPERAND b; \
195  } \
196  GLM_SWIZZLE_TEMPLATE1 \
197  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const T& a, const GLM_SWIZZLE_TYPE1& b) \
198  { \
199  return a OPERAND b(); \
200  }
201 
202 //
203 // Macro for wrapping a function taking one argument (e.g. abs())
204 //
205 #define GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
206  GLM_SWIZZLE_TEMPLATE1 \
207  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a) \
208  { \
209  return FUNCTION(a()); \
210  }
211 
212 //
213 // Macro for wrapping a function taking two vector arguments (e.g. dot()).
214 //
215 #define GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
216  GLM_SWIZZLE_TEMPLATE2 \
217  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
218  { \
219  return FUNCTION(a(), b()); \
220  } \
221  GLM_SWIZZLE_TEMPLATE1 \
222  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b) \
223  { \
224  return FUNCTION(a(), b()); \
225  } \
226  GLM_SWIZZLE_TEMPLATE1 \
227  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename V& b) \
228  { \
229  return FUNCTION(a(), b); \
230  } \
231  GLM_SWIZZLE_TEMPLATE1 \
232  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const GLM_SWIZZLE_TYPE1& b) \
233  { \
234  return FUNCTION(a, b()); \
235  }
236 
237 //
238 // Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
239 //
240 #define GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
241  GLM_SWIZZLE_TEMPLATE2 \
242  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b, const T& c) \
243  { \
244  return FUNCTION(a(), b(), c); \
245  } \
246  GLM_SWIZZLE_TEMPLATE1 \
247  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
248  { \
249  return FUNCTION(a(), b(), c); \
250  } \
251  GLM_SWIZZLE_TEMPLATE1 \
252  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
253  { \
254  return FUNCTION(a(), b, c); \
255  } \
256  GLM_SWIZZLE_TEMPLATE1 \
257  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
258  { \
259  return FUNCTION(a, b(), c); \
260  }
261 
262 }//namespace detail
263 }//namespace glm
264 
265 namespace glm
266 {
267  namespace detail
268  {
269  GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
270  GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
271  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
272  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
273  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
274  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
275  }
276 
277  //
278  // Swizzles are distinct types from the unswizzled type. The below macros will
279  // provide template specializations for the swizzle types for the given functions
280  // so that the compiler does not have any ambiguity to choosing how to handle
281  // the function.
282  //
283  // The alternative is to use the operator()() when calling the function in order
284  // to explicitly convert the swizzled type to the unswizzled type.
285  //
286 
287  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
288  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
289  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
290  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
291  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
292 
293  //GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
294  //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
295  //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
296  //GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
297 }
298 
299 #define GLM_SWIZZLE2_2_MEMBERS(T, Q, E0,E1) \
300  struct { detail::_swizzle<2, T, Q, 0,0,-1,-2> E0 ## E0; }; \
301  struct { detail::_swizzle<2, T, Q, 0,1,-1,-2> E0 ## E1; }; \
302  struct { detail::_swizzle<2, T, Q, 1,0,-1,-2> E1 ## E0; }; \
303  struct { detail::_swizzle<2, T, Q, 1,1,-1,-2> E1 ## E1; };
304 
305 #define GLM_SWIZZLE2_3_MEMBERS(T, Q, E0,E1) \
306  struct { detail::_swizzle<3,T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
307  struct { detail::_swizzle<3,T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
308  struct { detail::_swizzle<3,T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
309  struct { detail::_swizzle<3,T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
310  struct { detail::_swizzle<3,T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
311  struct { detail::_swizzle<3,T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
312  struct { detail::_swizzle<3,T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
313  struct { detail::_swizzle<3,T, Q, 1,1,1,-1> E1 ## E1 ## E1; };
314 
315 #define GLM_SWIZZLE2_4_MEMBERS(T, Q, E0,E1) \
316  struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
317  struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
318  struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
319  struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
320  struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
321  struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
322  struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
323  struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
324  struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
325  struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
326  struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
327  struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
328  struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
329  struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
330  struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
331  struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
332 
333 #define GLM_SWIZZLE3_2_MEMBERS(T, Q, E0,E1,E2) \
334  struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
335  struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
336  struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
337  struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
338  struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
339  struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
340  struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
341  struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
342  struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; };
343 
344 #define GLM_SWIZZLE3_3_MEMBERS(T, Q ,E0,E1,E2) \
345  struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
346  struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
347  struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
348  struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
349  struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
350  struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
351  struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
352  struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
353  struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
354  struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
355  struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
356  struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
357  struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
358  struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
359  struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
360  struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
361  struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
362  struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
363  struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
364  struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
365  struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
366  struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
367  struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
368  struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
369  struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
370  struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
371  struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; };
372 
373 #define GLM_SWIZZLE3_4_MEMBERS(T, Q, E0,E1,E2) \
374  struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
375  struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
376  struct { detail::_swizzle<4,T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
377  struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
378  struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
379  struct { detail::_swizzle<4,T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
380  struct { detail::_swizzle<4,T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
381  struct { detail::_swizzle<4,T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
382  struct { detail::_swizzle<4,T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
383  struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
384  struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
385  struct { detail::_swizzle<4,T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
386  struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
387  struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
388  struct { detail::_swizzle<4,T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
389  struct { detail::_swizzle<4,T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
390  struct { detail::_swizzle<4,T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
391  struct { detail::_swizzle<4,T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
392  struct { detail::_swizzle<4,T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
393  struct { detail::_swizzle<4,T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
394  struct { detail::_swizzle<4,T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
395  struct { detail::_swizzle<4,T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
396  struct { detail::_swizzle<4,T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
397  struct { detail::_swizzle<4,T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
398  struct { detail::_swizzle<4,T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
399  struct { detail::_swizzle<4,T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
400  struct { detail::_swizzle<4,T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
401  struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
402  struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
403  struct { detail::_swizzle<4,T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
404  struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
405  struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
406  struct { detail::_swizzle<4,T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
407  struct { detail::_swizzle<4,T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
408  struct { detail::_swizzle<4,T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
409  struct { detail::_swizzle<4,T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
410  struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
411  struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
412  struct { detail::_swizzle<4,T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
413  struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
414  struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
415  struct { detail::_swizzle<4,T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
416  struct { detail::_swizzle<4,T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
417  struct { detail::_swizzle<4,T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
418  struct { detail::_swizzle<4,T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
419  struct { detail::_swizzle<4,T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
420  struct { detail::_swizzle<4,T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
421  struct { detail::_swizzle<4,T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
422  struct { detail::_swizzle<4,T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
423  struct { detail::_swizzle<4,T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
424  struct { detail::_swizzle<4,T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
425  struct { detail::_swizzle<4,T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
426  struct { detail::_swizzle<4,T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
427  struct { detail::_swizzle<4,T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
428  struct { detail::_swizzle<4,T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
429  struct { detail::_swizzle<4,T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
430  struct { detail::_swizzle<4,T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
431  struct { detail::_swizzle<4,T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
432  struct { detail::_swizzle<4,T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
433  struct { detail::_swizzle<4,T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
434  struct { detail::_swizzle<4,T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
435  struct { detail::_swizzle<4,T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
436  struct { detail::_swizzle<4,T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
437  struct { detail::_swizzle<4,T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
438  struct { detail::_swizzle<4,T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
439  struct { detail::_swizzle<4,T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
440  struct { detail::_swizzle<4,T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
441  struct { detail::_swizzle<4,T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
442  struct { detail::_swizzle<4,T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
443  struct { detail::_swizzle<4,T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
444  struct { detail::_swizzle<4,T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
445  struct { detail::_swizzle<4,T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
446  struct { detail::_swizzle<4,T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
447  struct { detail::_swizzle<4,T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
448  struct { detail::_swizzle<4,T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
449  struct { detail::_swizzle<4,T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
450  struct { detail::_swizzle<4,T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
451  struct { detail::_swizzle<4,T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
452  struct { detail::_swizzle<4,T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
453  struct { detail::_swizzle<4,T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
454  struct { detail::_swizzle<4,T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
455 
456 #define GLM_SWIZZLE4_2_MEMBERS(T, Q, E0,E1,E2,E3) \
457  struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
458  struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
459  struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
460  struct { detail::_swizzle<2,T, Q, 0,3,-1,-2> E0 ## E3; }; \
461  struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
462  struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
463  struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
464  struct { detail::_swizzle<2,T, Q, 1,3,-1,-2> E1 ## E3; }; \
465  struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
466  struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
467  struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; \
468  struct { detail::_swizzle<2,T, Q, 2,3,-1,-2> E2 ## E3; }; \
469  struct { detail::_swizzle<2,T, Q, 3,0,-1,-2> E3 ## E0; }; \
470  struct { detail::_swizzle<2,T, Q, 3,1,-1,-2> E3 ## E1; }; \
471  struct { detail::_swizzle<2,T, Q, 3,2,-1,-2> E3 ## E2; }; \
472  struct { detail::_swizzle<2,T, Q, 3,3,-1,-2> E3 ## E3; };
473 
474 #define GLM_SWIZZLE4_3_MEMBERS(T, Q, E0,E1,E2,E3) \
475  struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
476  struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
477  struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
478  struct { detail::_swizzle<3, T, Q, 0,0,3,-1> E0 ## E0 ## E3; }; \
479  struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
480  struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
481  struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
482  struct { detail::_swizzle<3, T, Q, 0,1,3,-1> E0 ## E1 ## E3; }; \
483  struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
484  struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
485  struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
486  struct { detail::_swizzle<3, T, Q, 0,2,3,-1> E0 ## E2 ## E3; }; \
487  struct { detail::_swizzle<3, T, Q, 0,3,0,-1> E0 ## E3 ## E0; }; \
488  struct { detail::_swizzle<3, T, Q, 0,3,1,-1> E0 ## E3 ## E1; }; \
489  struct { detail::_swizzle<3, T, Q, 0,3,2,-1> E0 ## E3 ## E2; }; \
490  struct { detail::_swizzle<3, T, Q, 0,3,3,-1> E0 ## E3 ## E3; }; \
491  struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
492  struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
493  struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
494  struct { detail::_swizzle<3, T, Q, 1,0,3,-1> E1 ## E0 ## E3; }; \
495  struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
496  struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
497  struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
498  struct { detail::_swizzle<3, T, Q, 1,1,3,-1> E1 ## E1 ## E3; }; \
499  struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
500  struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
501  struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
502  struct { detail::_swizzle<3, T, Q, 1,2,3,-1> E1 ## E2 ## E3; }; \
503  struct { detail::_swizzle<3, T, Q, 1,3,0,-1> E1 ## E3 ## E0; }; \
504  struct { detail::_swizzle<3, T, Q, 1,3,1,-1> E1 ## E3 ## E1; }; \
505  struct { detail::_swizzle<3, T, Q, 1,3,2,-1> E1 ## E3 ## E2; }; \
506  struct { detail::_swizzle<3, T, Q, 1,3,3,-1> E1 ## E3 ## E3; }; \
507  struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
508  struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
509  struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
510  struct { detail::_swizzle<3, T, Q, 2,0,3,-1> E2 ## E0 ## E3; }; \
511  struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
512  struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
513  struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
514  struct { detail::_swizzle<3, T, Q, 2,1,3,-1> E2 ## E1 ## E3; }; \
515  struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
516  struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
517  struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; \
518  struct { detail::_swizzle<3, T, Q, 2,2,3,-1> E2 ## E2 ## E3; }; \
519  struct { detail::_swizzle<3, T, Q, 2,3,0,-1> E2 ## E3 ## E0; }; \
520  struct { detail::_swizzle<3, T, Q, 2,3,1,-1> E2 ## E3 ## E1; }; \
521  struct { detail::_swizzle<3, T, Q, 2,3,2,-1> E2 ## E3 ## E2; }; \
522  struct { detail::_swizzle<3, T, Q, 2,3,3,-1> E2 ## E3 ## E3; }; \
523  struct { detail::_swizzle<3, T, Q, 3,0,0,-1> E3 ## E0 ## E0; }; \
524  struct { detail::_swizzle<3, T, Q, 3,0,1,-1> E3 ## E0 ## E1; }; \
525  struct { detail::_swizzle<3, T, Q, 3,0,2,-1> E3 ## E0 ## E2; }; \
526  struct { detail::_swizzle<3, T, Q, 3,0,3,-1> E3 ## E0 ## E3; }; \
527  struct { detail::_swizzle<3, T, Q, 3,1,0,-1> E3 ## E1 ## E0; }; \
528  struct { detail::_swizzle<3, T, Q, 3,1,1,-1> E3 ## E1 ## E1; }; \
529  struct { detail::_swizzle<3, T, Q, 3,1,2,-1> E3 ## E1 ## E2; }; \
530  struct { detail::_swizzle<3, T, Q, 3,1,3,-1> E3 ## E1 ## E3; }; \
531  struct { detail::_swizzle<3, T, Q, 3,2,0,-1> E3 ## E2 ## E0; }; \
532  struct { detail::_swizzle<3, T, Q, 3,2,1,-1> E3 ## E2 ## E1; }; \
533  struct { detail::_swizzle<3, T, Q, 3,2,2,-1> E3 ## E2 ## E2; }; \
534  struct { detail::_swizzle<3, T, Q, 3,2,3,-1> E3 ## E2 ## E3; }; \
535  struct { detail::_swizzle<3, T, Q, 3,3,0,-1> E3 ## E3 ## E0; }; \
536  struct { detail::_swizzle<3, T, Q, 3,3,1,-1> E3 ## E3 ## E1; }; \
537  struct { detail::_swizzle<3, T, Q, 3,3,2,-1> E3 ## E3 ## E2; }; \
538  struct { detail::_swizzle<3, T, Q, 3,3,3,-1> E3 ## E3 ## E3; };
539 
540 #define GLM_SWIZZLE4_4_MEMBERS(T, Q, E0,E1,E2,E3) \
541  struct { detail::_swizzle<4, T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
542  struct { detail::_swizzle<4, T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
543  struct { detail::_swizzle<4, T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
544  struct { detail::_swizzle<4, T, Q, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
545  struct { detail::_swizzle<4, T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
546  struct { detail::_swizzle<4, T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
547  struct { detail::_swizzle<4, T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
548  struct { detail::_swizzle<4, T, Q, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
549  struct { detail::_swizzle<4, T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
550  struct { detail::_swizzle<4, T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
551  struct { detail::_swizzle<4, T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
552  struct { detail::_swizzle<4, T, Q, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
553  struct { detail::_swizzle<4, T, Q, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
554  struct { detail::_swizzle<4, T, Q, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
555  struct { detail::_swizzle<4, T, Q, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
556  struct { detail::_swizzle<4, T, Q, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
557  struct { detail::_swizzle<4, T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
558  struct { detail::_swizzle<4, T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
559  struct { detail::_swizzle<4, T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
560  struct { detail::_swizzle<4, T, Q, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
561  struct { detail::_swizzle<4, T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
562  struct { detail::_swizzle<4, T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
563  struct { detail::_swizzle<4, T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
564  struct { detail::_swizzle<4, T, Q, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
565  struct { detail::_swizzle<4, T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
566  struct { detail::_swizzle<4, T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
567  struct { detail::_swizzle<4, T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
568  struct { detail::_swizzle<4, T, Q, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
569  struct { detail::_swizzle<4, T, Q, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
570  struct { detail::_swizzle<4, T, Q, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
571  struct { detail::_swizzle<4, T, Q, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
572  struct { detail::_swizzle<4, T, Q, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
573  struct { detail::_swizzle<4, T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
574  struct { detail::_swizzle<4, T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
575  struct { detail::_swizzle<4, T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
576  struct { detail::_swizzle<4, T, Q, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
577  struct { detail::_swizzle<4, T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
578  struct { detail::_swizzle<4, T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
579  struct { detail::_swizzle<4, T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
580  struct { detail::_swizzle<4, T, Q, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
581  struct { detail::_swizzle<4, T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
582  struct { detail::_swizzle<4, T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
583  struct { detail::_swizzle<4, T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
584  struct { detail::_swizzle<4, T, Q, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
585  struct { detail::_swizzle<4, T, Q, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
586  struct { detail::_swizzle<4, T, Q, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
587  struct { detail::_swizzle<4, T, Q, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
588  struct { detail::_swizzle<4, T, Q, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
589  struct { detail::_swizzle<4, T, Q, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
590  struct { detail::_swizzle<4, T, Q, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
591  struct { detail::_swizzle<4, T, Q, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
592  struct { detail::_swizzle<4, T, Q, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
593  struct { detail::_swizzle<4, T, Q, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
594  struct { detail::_swizzle<4, T, Q, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
595  struct { detail::_swizzle<4, T, Q, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
596  struct { detail::_swizzle<4, T, Q, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
597  struct { detail::_swizzle<4, T, Q, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
598  struct { detail::_swizzle<4, T, Q, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
599  struct { detail::_swizzle<4, T, Q, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
600  struct { detail::_swizzle<4, T, Q, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
601  struct { detail::_swizzle<4, T, Q, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
602  struct { detail::_swizzle<4, T, Q, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
603  struct { detail::_swizzle<4, T, Q, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
604  struct { detail::_swizzle<4, T, Q, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
605  struct { detail::_swizzle<4, T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
606  struct { detail::_swizzle<4, T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
607  struct { detail::_swizzle<4, T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
608  struct { detail::_swizzle<4, T, Q, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
609  struct { detail::_swizzle<4, T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
610  struct { detail::_swizzle<4, T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
611  struct { detail::_swizzle<4, T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
612  struct { detail::_swizzle<4, T, Q, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
613  struct { detail::_swizzle<4, T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
614  struct { detail::_swizzle<4, T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
615  struct { detail::_swizzle<4, T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
616  struct { detail::_swizzle<4, T, Q, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
617  struct { detail::_swizzle<4, T, Q, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
618  struct { detail::_swizzle<4, T, Q, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
619  struct { detail::_swizzle<4, T, Q, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
620  struct { detail::_swizzle<4, T, Q, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
621  struct { detail::_swizzle<4, T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
622  struct { detail::_swizzle<4, T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
623  struct { detail::_swizzle<4, T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
624  struct { detail::_swizzle<4, T, Q, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
625  struct { detail::_swizzle<4, T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
626  struct { detail::_swizzle<4, T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
627  struct { detail::_swizzle<4, T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
628  struct { detail::_swizzle<4, T, Q, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
629  struct { detail::_swizzle<4, T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
630  struct { detail::_swizzle<4, T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
631  struct { detail::_swizzle<4, T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
632  struct { detail::_swizzle<4, T, Q, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
633  struct { detail::_swizzle<4, T, Q, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
634  struct { detail::_swizzle<4, T, Q, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
635  struct { detail::_swizzle<4, T, Q, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
636  struct { detail::_swizzle<4, T, Q, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
637  struct { detail::_swizzle<4, T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
638  struct { detail::_swizzle<4, T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
639  struct { detail::_swizzle<4, T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
640  struct { detail::_swizzle<4, T, Q, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
641  struct { detail::_swizzle<4, T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
642  struct { detail::_swizzle<4, T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
643  struct { detail::_swizzle<4, T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
644  struct { detail::_swizzle<4, T, Q, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
645  struct { detail::_swizzle<4, T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
646  struct { detail::_swizzle<4, T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
647  struct { detail::_swizzle<4, T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
648  struct { detail::_swizzle<4, T, Q, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
649  struct { detail::_swizzle<4, T, Q, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
650  struct { detail::_swizzle<4, T, Q, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
651  struct { detail::_swizzle<4, T, Q, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
652  struct { detail::_swizzle<4, T, Q, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
653  struct { detail::_swizzle<4, T, Q, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
654  struct { detail::_swizzle<4, T, Q, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
655  struct { detail::_swizzle<4, T, Q, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
656  struct { detail::_swizzle<4, T, Q, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
657  struct { detail::_swizzle<4, T, Q, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
658  struct { detail::_swizzle<4, T, Q, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
659  struct { detail::_swizzle<4, T, Q, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
660  struct { detail::_swizzle<4, T, Q, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
661  struct { detail::_swizzle<4, T, Q, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
662  struct { detail::_swizzle<4, T, Q, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
663  struct { detail::_swizzle<4, T, Q, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
664  struct { detail::_swizzle<4, T, Q, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
665  struct { detail::_swizzle<4, T, Q, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
666  struct { detail::_swizzle<4, T, Q, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
667  struct { detail::_swizzle<4, T, Q, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
668  struct { detail::_swizzle<4, T, Q, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
669  struct { detail::_swizzle<4, T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
670  struct { detail::_swizzle<4, T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
671  struct { detail::_swizzle<4, T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
672  struct { detail::_swizzle<4, T, Q, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
673  struct { detail::_swizzle<4, T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
674  struct { detail::_swizzle<4, T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
675  struct { detail::_swizzle<4, T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
676  struct { detail::_swizzle<4, T, Q, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
677  struct { detail::_swizzle<4, T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
678  struct { detail::_swizzle<4, T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
679  struct { detail::_swizzle<4, T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
680  struct { detail::_swizzle<4, T, Q, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
681  struct { detail::_swizzle<4, T, Q, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
682  struct { detail::_swizzle<4, T, Q, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
683  struct { detail::_swizzle<4, T, Q, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
684  struct { detail::_swizzle<4, T, Q, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
685  struct { detail::_swizzle<4, T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
686  struct { detail::_swizzle<4, T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
687  struct { detail::_swizzle<4, T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
688  struct { detail::_swizzle<4, T, Q, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
689  struct { detail::_swizzle<4, T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
690  struct { detail::_swizzle<4, T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
691  struct { detail::_swizzle<4, T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
692  struct { detail::_swizzle<4, T, Q, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
693  struct { detail::_swizzle<4, T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
694  struct { detail::_swizzle<4, T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
695  struct { detail::_swizzle<4, T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
696  struct { detail::_swizzle<4, T, Q, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
697  struct { detail::_swizzle<4, T, Q, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
698  struct { detail::_swizzle<4, T, Q, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
699  struct { detail::_swizzle<4, T, Q, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
700  struct { detail::_swizzle<4, T, Q, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
701  struct { detail::_swizzle<4, T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
702  struct { detail::_swizzle<4, T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
703  struct { detail::_swizzle<4, T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
704  struct { detail::_swizzle<4, T, Q, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
705  struct { detail::_swizzle<4, T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
706  struct { detail::_swizzle<4, T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
707  struct { detail::_swizzle<4, T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
708  struct { detail::_swizzle<4, T, Q, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
709  struct { detail::_swizzle<4, T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
710  struct { detail::_swizzle<4, T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
711  struct { detail::_swizzle<4, T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
712  struct { detail::_swizzle<4, T, Q, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
713  struct { detail::_swizzle<4, T, Q, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
714  struct { detail::_swizzle<4, T, Q, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
715  struct { detail::_swizzle<4, T, Q, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
716  struct { detail::_swizzle<4, T, Q, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
717  struct { detail::_swizzle<4, T, Q, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
718  struct { detail::_swizzle<4, T, Q, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
719  struct { detail::_swizzle<4, T, Q, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
720  struct { detail::_swizzle<4, T, Q, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
721  struct { detail::_swizzle<4, T, Q, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
722  struct { detail::_swizzle<4, T, Q, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
723  struct { detail::_swizzle<4, T, Q, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
724  struct { detail::_swizzle<4, T, Q, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
725  struct { detail::_swizzle<4, T, Q, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
726  struct { detail::_swizzle<4, T, Q, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
727  struct { detail::_swizzle<4, T, Q, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
728  struct { detail::_swizzle<4, T, Q, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
729  struct { detail::_swizzle<4, T, Q, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
730  struct { detail::_swizzle<4, T, Q, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
731  struct { detail::_swizzle<4, T, Q, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
732  struct { detail::_swizzle<4, T, Q, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
733  struct { detail::_swizzle<4, T, Q, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
734  struct { detail::_swizzle<4, T, Q, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
735  struct { detail::_swizzle<4, T, Q, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
736  struct { detail::_swizzle<4, T, Q, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
737  struct { detail::_swizzle<4, T, Q, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
738  struct { detail::_swizzle<4, T, Q, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
739  struct { detail::_swizzle<4, T, Q, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
740  struct { detail::_swizzle<4, T, Q, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
741  struct { detail::_swizzle<4, T, Q, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
742  struct { detail::_swizzle<4, T, Q, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
743  struct { detail::_swizzle<4, T, Q, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
744  struct { detail::_swizzle<4, T, Q, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
745  struct { detail::_swizzle<4, T, Q, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
746  struct { detail::_swizzle<4, T, Q, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
747  struct { detail::_swizzle<4, T, Q, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
748  struct { detail::_swizzle<4, T, Q, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
749  struct { detail::_swizzle<4, T, Q, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
750  struct { detail::_swizzle<4, T, Q, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
751  struct { detail::_swizzle<4, T, Q, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
752  struct { detail::_swizzle<4, T, Q, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
753  struct { detail::_swizzle<4, T, Q, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
754  struct { detail::_swizzle<4, T, Q, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
755  struct { detail::_swizzle<4, T, Q, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
756  struct { detail::_swizzle<4, T, Q, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
757  struct { detail::_swizzle<4, T, Q, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
758  struct { detail::_swizzle<4, T, Q, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
759  struct { detail::_swizzle<4, T, Q, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
760  struct { detail::_swizzle<4, T, Q, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
761  struct { detail::_swizzle<4, T, Q, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
762  struct { detail::_swizzle<4, T, Q, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
763  struct { detail::_swizzle<4, T, Q, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
764  struct { detail::_swizzle<4, T, Q, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
765  struct { detail::_swizzle<4, T, Q, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
766  struct { detail::_swizzle<4, T, Q, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
767  struct { detail::_swizzle<4, T, Q, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
768  struct { detail::_swizzle<4, T, Q, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
769  struct { detail::_swizzle<4, T, Q, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
770  struct { detail::_swizzle<4, T, Q, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
771  struct { detail::_swizzle<4, T, Q, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
772  struct { detail::_swizzle<4, T, Q, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
773  struct { detail::_swizzle<4, T, Q, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
774  struct { detail::_swizzle<4, T, Q, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
775  struct { detail::_swizzle<4, T, Q, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
776  struct { detail::_swizzle<4, T, Q, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
777  struct { detail::_swizzle<4, T, Q, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
778  struct { detail::_swizzle<4, T, Q, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
779  struct { detail::_swizzle<4, T, Q, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
780  struct { detail::_swizzle<4, T, Q, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
781  struct { detail::_swizzle<4, T, Q, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
782  struct { detail::_swizzle<4, T, Q, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
783  struct { detail::_swizzle<4, T, Q, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
784  struct { detail::_swizzle<4, T, Q, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
785  struct { detail::_swizzle<4, T, Q, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
786  struct { detail::_swizzle<4, T, Q, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
787  struct { detail::_swizzle<4, T, Q, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
788  struct { detail::_swizzle<4, T, Q, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
789  struct { detail::_swizzle<4, T, Q, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
790  struct { detail::_swizzle<4, T, Q, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
791  struct { detail::_swizzle<4, T, Q, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
792  struct { detail::_swizzle<4, T, Q, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
793  struct { detail::_swizzle<4, T, Q, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
794  struct { detail::_swizzle<4, T, Q, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
795  struct { detail::_swizzle<4, T, Q, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
796  struct { detail::_swizzle<4, T, Q, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
Definition: common.hpp:20
GLM_FUNC_DECL GLM_CONSTEXPR genType e()
Return e constant.
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1 
4 #pragma once
5 
6 #define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \
7  vec<2, T, Q> A ## B() CONST \
8  { \
9  return vec<2, T, Q>(this->A, this->B); \
10  }
11 
12 #define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \
13  vec<3, T, Q> A ## B ## C() CONST \
14  { \
15  return vec<3, T, Q>(this->A, this->B, this->C); \
16  }
17 
18 #define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \
19  vec<4, T, Q> A ## B ## C ## D() CONST \
20  { \
21  return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
22  }
23 
24 #define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \
25  template<typename T> \
26  vec<L, T, Q> vec<L, T, Q>::A ## B() CONST \
27  { \
28  return vec<2, T, Q>(this->A, this->B); \
29  }
30 
31 #define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \
32  template<typename T> \
33  vec<3, T, Q> vec<L, T, Q>::A ## B ## C() CONST \
34  { \
35  return vec<3, T, Q>(this->A, this->B, this->C); \
36  }
37 
38 #define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \
39  template<typename T> \
40  vec<4, T, Q> vec<L, T, Q>::A ## B ## C ## D() CONST \
41  { \
42  return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
43  }
44 
45 #define GLM_MUTABLE
46 
47 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \
48  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \
49  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A)
50 
51 #define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \
52  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \
53  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \
54  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t)
55 
56 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
57  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
58  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
59  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
60  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
61  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
62  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B)
63 
64 #define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
65  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \
66  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \
67  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \
68  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \
69  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \
70  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A)
71 
72 #define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \
73  GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
74  GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C)
75 
76 #define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \
77  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \
78  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \
79  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p)
80 
81 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
82  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
83  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
84  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \
85  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
86  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
87  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \
88  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
89  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \
90  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \
91  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \
92  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \
93  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C)
94 
95 #define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
96  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \
97  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \
98  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \
99  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \
100  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \
101  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \
102  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \
103  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \
104  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \
105  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \
106  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \
107  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \
108  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \
109  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \
110  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \
111  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \
112  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \
113  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \
114  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \
115  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \
116  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \
117  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \
118  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \
119  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B)
120 
121 #define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
122  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \
123  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \
124  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \
125  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \
126  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \
127  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \
128  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \
129  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \
130  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \
131  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \
132  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \
133  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \
134  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \
135  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \
136  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \
137  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \
138  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \
139  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \
140  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \
141  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \
142  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \
143  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \
144  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \
145  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A)
146 
147 #define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \
148  GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
149  GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
150  GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
151 
152 #define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \
153  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \
154  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \
155  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q)
156 
157 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
158  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
159  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
160  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
161  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B)
162 
163 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
164  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
165  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
166  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
167  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
168  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
169  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
170  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
171  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B)
172 
173 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \
174  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
175  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
176  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
177  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
178  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
179  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
180  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
181  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
182  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
183  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
184  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
185  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
186  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
187  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
188  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
189  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B)
190 
191 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \
192  GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
193  GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
194  GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B)
195 
196 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \
197  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \
198  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \
199  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t)
200 
201 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
202  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
203  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
204  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
205  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
206  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
207  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
208  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
209  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
210  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C)
211 
212 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
213  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
214  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
215  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
216  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
217  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
218  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
219  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
220  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
221  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
222  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
223  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
224  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
225  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
226  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
227  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
228  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
229  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
230  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
231  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
232  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
233  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
234  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
235  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
236  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
237  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
238  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
239  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C)
240 
241 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
242  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
243  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
244  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
245  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
246  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
247  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
248  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
249  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
250  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
251  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
252  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
253  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
254  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
255  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
256  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
257  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
258  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
259  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
260  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
261  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
262  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
263  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
264  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
265  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
266  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
267  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
268  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
269  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
270  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
271  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
272  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
273  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
274  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
275  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
276  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
277  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
278  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
279  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
280  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
281  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
282  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
283  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
284  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
285  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
286  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
287  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
288  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
289  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
290  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
291  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
292  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
293  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
294  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
295  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
296  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
297  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
298  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
299  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
300  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
301  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
302  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
303  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
304  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
305  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
306  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
307  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
308  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
309  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
310  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
311  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
312  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
313  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
314  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
315  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
316  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
317  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
318  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
319  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
320  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
321  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
322  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C)
323 
324 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \
325  GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
326  GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
327  GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C)
328 
329 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \
330  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \
331  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \
332  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p)
333 
334 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
335  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
336  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
337  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
338  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \
339  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
340  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
341  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
342  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \
343  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
344  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
345  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \
346  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \
347  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \
348  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \
349  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \
350  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D)
351 
352 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
353  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
354  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
355  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
356  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \
357  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
358  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
359  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
360  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \
361  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
362  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
363  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
364  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \
365  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \
366  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \
367  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \
368  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \
369  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
370  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
371  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
372  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \
373  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
374  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
375  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
376  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \
377  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
378  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
379  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
380  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \
381  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \
382  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \
383  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \
384  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \
385  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
386  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
387  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
388  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \
389  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
390  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
391  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
392  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \
393  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
394  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
395  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \
396  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \
397  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \
398  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \
399  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \
400  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \
401  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \
402  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \
403  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \
404  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \
405  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \
406  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \
407  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \
408  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \
409  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \
410  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \
411  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \
412  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \
413  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \
414  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \
415  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \
416  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D)
417 
418 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
419  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
420  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
421  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
422  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \
423  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
424  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
425  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
426  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \
427  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
428  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
429  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
430  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \
431  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \
432  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \
433  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \
434  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \
435  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
436  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
437  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
438  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \
439  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
440  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
441  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
442  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \
443  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
444  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
445  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
446  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \
447  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \
448  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \
449  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \
450  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \
451  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
452  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
453  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
454  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \
455  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
456  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
457  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
458  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \
459  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
460  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
461  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
462  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \
463  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \
464  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \
465  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \
466  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \
467  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \
468  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \
469  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \
470  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \
471  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \
472  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \
473  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \
474  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \
475  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \
476  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \
477  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \
478  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \
479  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \
480  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \
481  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \
482  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \
483  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
484  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
485  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
486  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \
487  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
488  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
489  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
490  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \
491  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
492  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
493  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
494  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \
495  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \
496  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \
497  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \
498  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \
499  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
500  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
501  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
502  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \
503  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
504  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
505  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
506  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \
507  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
508  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
509  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
510  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \
511  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \
512  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \
513  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \
514  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \
515  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
516  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
517  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
518  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \
519  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
520  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
521  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
522  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \
523  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
524  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
525  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
526  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \
527  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \
528  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \
529  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \
530  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \
531  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \
532  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \
533  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \
534  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \
535  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \
536  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \
537  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \
538  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \
539  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \
540  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \
541  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \
542  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \
543  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \
544  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \
545  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \
546  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \
547  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
548  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
549  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
550  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \
551  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
552  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
553  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
554  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \
555  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
556  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
557  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
558  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \
559  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \
560  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \
561  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \
562  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \
563  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
564  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
565  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
566  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \
567  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
568  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
569  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
570  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \
571  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
572  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
573  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
574  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \
575  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \
576  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \
577  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \
578  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \
579  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
580  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
581  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
582  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \
583  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
584  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
585  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
586  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \
587  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
588  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
589  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \
590  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \
591  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \
592  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \
593  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \
594  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \
595  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \
596  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \
597  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \
598  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \
599  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \
600  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \
601  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \
602  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \
603  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \
604  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \
605  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \
606  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \
607  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \
608  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \
609  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \
610  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \
611  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \
612  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \
613  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \
614  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \
615  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \
616  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \
617  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \
618  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \
619  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \
620  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \
621  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \
622  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \
623  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \
624  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \
625  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \
626  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \
627  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \
628  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \
629  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \
630  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \
631  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \
632  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \
633  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \
634  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \
635  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \
636  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \
637  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \
638  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \
639  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \
640  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \
641  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \
642  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \
643  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \
644  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \
645  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \
646  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \
647  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \
648  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \
649  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \
650  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \
651  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \
652  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \
653  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \
654  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \
655  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \
656  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \
657  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \
658  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \
659  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \
660  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \
661  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \
662  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \
663  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \
664  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \
665  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \
666  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \
667  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \
668  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \
669  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \
670  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \
671  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \
672  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \
673  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \
674  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D)
675 
676 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \
677  GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
678  GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
679  GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
680 
681 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \
682  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \
683  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \
684  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q)
685 
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1 
4 #pragma once
5 
6 #include "type_vec1.hpp"
7 #include "type_vec2.hpp"
8 #include "type_vec3.hpp"
9 #include "type_vec4.hpp"
10 
11 namespace glm{
12 namespace detail
13 {
14  template<length_t L, typename R, typename T, qualifier Q>
15  struct functor1{};
16 
17  template<typename R, typename T, qualifier Q>
18  struct functor1<1, R, T, Q>
19  {
20  GLM_FUNC_QUALIFIER static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v)
21  {
22  return vec<1, R, Q>(Func(v.x));
23  }
24  };
25 
26  template<typename R, typename T, qualifier Q>
27  struct functor1<2, R, T, Q>
28  {
29  GLM_FUNC_QUALIFIER static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v)
30  {
31  return vec<2, R, Q>(Func(v.x), Func(v.y));
32  }
33  };
34 
35  template<typename R, typename T, qualifier Q>
36  struct functor1<3, R, T, Q>
37  {
38  GLM_FUNC_QUALIFIER static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v)
39  {
40  return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z));
41  }
42  };
43 
44  template<typename R, typename T, qualifier Q>
45  struct functor1<4, R, T, Q>
46  {
47  GLM_FUNC_QUALIFIER static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v)
48  {
49  return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
50  }
51  };
52 
53  template<length_t L, typename T, qualifier Q>
54  struct functor2{};
55 
56  template<typename T, qualifier Q>
57  struct functor2<1, T, Q>
58  {
59  GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b)
60  {
61  return vec<1, T, Q>(Func(a.x, b.x));
62  }
63  };
64 
65  template<typename T, qualifier Q>
66  struct functor2<2, T, Q>
67  {
68  GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b)
69  {
70  return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
71  }
72  };
73 
74  template<typename T, qualifier Q>
75  struct functor2<3, T, Q>
76  {
77  GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b)
78  {
79  return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
80  }
81  };
82 
83  template<typename T, qualifier Q>
84  struct functor2<4, T, Q>
85  {
86  GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b)
87  {
88  return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
89  }
90  };
91 
92  template<length_t L, typename T, qualifier Q>
93  struct functor2_vec_sca{};
94 
95  template<typename T, qualifier Q>
96  struct functor2_vec_sca<1, T, Q>
97  {
98  GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b)
99  {
100  return vec<1, T, Q>(Func(a.x, b));
101  }
102  };
103 
104  template<typename T, qualifier Q>
105  struct functor2_vec_sca<2, T, Q>
106  {
107  GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b)
108  {
109  return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
110  }
111  };
112 
113  template<typename T, qualifier Q>
114  struct functor2_vec_sca<3, T, Q>
115  {
116  GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b)
117  {
118  return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
119  }
120  };
121 
122  template<typename T, qualifier Q>
123  struct functor2_vec_sca<4, T, Q>
124  {
125  GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b)
126  {
127  return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
128  }
129  };
130 }//namespace detail
131 }//namespace glm
Core features
Core features
Definition: common.hpp:20
Core features
Core features
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GLM_GTX_associated_min_max More...

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Functions

template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 2, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c, T w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c, vec< L, T, Q > const &w, vec< L, U, Q > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c, T w, vec< L, U, Q > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 2, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (T x, const vec< L, U, Q > &a, T y, const vec< L, U, Q > &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c, T w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c, vec< L, T, Q > const &w, vec< L, U, Q > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c, T w, vec< L, U, Q > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 

Detailed Description

GLM_GTX_associated_min_max

See also
Core features (dependence)
gtx_extented_min_max (dependence)

Definition in file associated_min_max.hpp.

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GTX_associated_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_associated_min_max extension included")
25 #endif
26 
27 namespace glm
28 {
31 
34  template<typename T, typename U, qualifier Q>
35  GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b);
36 
39  template<length_t L, typename T, typename U, qualifier Q>
40  GLM_FUNC_DECL vec<2, U, Q> associatedMin(
41  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
42  vec<L, T, Q> const& y, vec<L, U, Q> const& b);
43 
46  template<length_t L, typename T, typename U, qualifier Q>
47  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
48  T x, const vec<L, U, Q>& a,
49  T y, const vec<L, U, Q>& b);
50 
53  template<length_t L, typename T, typename U, qualifier Q>
54  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
55  vec<L, T, Q> const& x, U a,
56  vec<L, T, Q> const& y, U b);
57 
60  template<typename T, typename U>
61  GLM_FUNC_DECL U associatedMin(
62  T x, U a,
63  T y, U b,
64  T z, U c);
65 
68  template<length_t L, typename T, typename U, qualifier Q>
69  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
70  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
71  vec<L, T, Q> const& y, vec<L, U, Q> const& b,
72  vec<L, T, Q> const& z, vec<L, U, Q> const& c);
73 
76  template<typename T, typename U>
77  GLM_FUNC_DECL U associatedMin(
78  T x, U a,
79  T y, U b,
80  T z, U c,
81  T w, U d);
82 
85  template<length_t L, typename T, typename U, qualifier Q>
86  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
87  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
88  vec<L, T, Q> const& y, vec<L, U, Q> const& b,
89  vec<L, T, Q> const& z, vec<L, U, Q> const& c,
90  vec<L, T, Q> const& w, vec<L, U, Q> const& d);
91 
94  template<length_t L, typename T, typename U, qualifier Q>
95  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
96  T x, vec<L, U, Q> const& a,
97  T y, vec<L, U, Q> const& b,
98  T z, vec<L, U, Q> const& c,
99  T w, vec<L, U, Q> const& d);
100 
103  template<length_t L, typename T, typename U, qualifier Q>
104  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
105  vec<L, T, Q> const& x, U a,
106  vec<L, T, Q> const& y, U b,
107  vec<L, T, Q> const& z, U c,
108  vec<L, T, Q> const& w, U d);
109 
112  template<typename T, typename U>
113  GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b);
114 
117  template<length_t L, typename T, typename U, qualifier Q>
118  GLM_FUNC_DECL vec<2, U, Q> associatedMax(
119  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
120  vec<L, T, Q> const& y, vec<L, U, Q> const& b);
121 
124  template<length_t L, typename T, typename U, qualifier Q>
125  GLM_FUNC_DECL vec<L, T, Q> associatedMax(
126  T x, vec<L, U, Q> const& a,
127  T y, vec<L, U, Q> const& b);
128 
131  template<length_t L, typename T, typename U, qualifier Q>
132  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
133  vec<L, T, Q> const& x, U a,
134  vec<L, T, Q> const& y, U b);
135 
138  template<typename T, typename U>
139  GLM_FUNC_DECL U associatedMax(
140  T x, U a,
141  T y, U b,
142  T z, U c);
143 
146  template<length_t L, typename T, typename U, qualifier Q>
147  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
148  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
149  vec<L, T, Q> const& y, vec<L, U, Q> const& b,
150  vec<L, T, Q> const& z, vec<L, U, Q> const& c);
151 
154  template<length_t L, typename T, typename U, qualifier Q>
155  GLM_FUNC_DECL vec<L, T, Q> associatedMax(
156  T x, vec<L, U, Q> const& a,
157  T y, vec<L, U, Q> const& b,
158  T z, vec<L, U, Q> const& c);
159 
162  template<length_t L, typename T, typename U, qualifier Q>
163  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
164  vec<L, T, Q> const& x, U a,
165  vec<L, T, Q> const& y, U b,
166  vec<L, T, Q> const& z, U c);
167 
170  template<typename T, typename U>
171  GLM_FUNC_DECL U associatedMax(
172  T x, U a,
173  T y, U b,
174  T z, U c,
175  T w, U d);
176 
179  template<length_t L, typename T, typename U, qualifier Q>
180  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
181  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
182  vec<L, T, Q> const& y, vec<L, U, Q> const& b,
183  vec<L, T, Q> const& z, vec<L, U, Q> const& c,
184  vec<L, T, Q> const& w, vec<L, U, Q> const& d);
185 
188  template<length_t L, typename T, typename U, qualifier Q>
189  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
190  T x, vec<L, U, Q> const& a,
191  T y, vec<L, U, Q> const& b,
192  T z, vec<L, U, Q> const& c,
193  T w, vec<L, U, Q> const& d);
194 
197  template<length_t L, typename T, typename U, qualifier Q>
198  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
199  vec<L, T, Q> const& x, U a,
200  vec<L, T, Q> const& y, U b,
201  vec<L, T, Q> const& z, U c,
202  vec<L, T, Q> const& w, U d);
203 
205 } //namespace glm
206 
207 #include "associated_min_max.inl"
GLM_FUNC_DECL vec< L, U, Q > associatedMax(vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
Maximum comparison between 4 variables and returns 4 associated variable values.
GLM_FUNC_DECL vec< L, U, Q > associatedMin(vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
Minimum comparison between 4 variables and returns 4 associated variable values.
Definition: common.hpp:20
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GLM_GTX_bit More...

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Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType highestBitValue (genIUType Value)
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > highestBitValue (vec< L, T, Q > const &value)
 Find the highest bit set to 1 in a integer variable and return its value. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType lowestBitValue (genIUType Value)
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove (genIUType Value)
 Return the power of two number which value is just higher the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoAbove (vec< L, T, Q > const &value)
 Return the power of two number which value is just higher the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow (genIUType Value)
 Return the power of two number which value is just lower the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoBelow (vec< L, T, Q > const &value)
 Return the power of two number which value is just lower the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoNearest (vec< L, T, Q > const &value)
 Return the power of two number which value is the closet to the input value. More...
 

Detailed Description

GLM_GTX_bit

See also
Core features (dependence)

Definition in file bit.hpp.

================================================ FILE: external/glm/doc/api/a00008_source.html ================================================ 0.9.9 API documenation: bit.hpp Source File
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bit.hpp
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1 
13 #pragma once
14 
15 // Dependencies
16 #include "../gtc/bitfield.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_bit is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_bit extension is deprecated, include GLM_GTC_bitfield and GLM_GTC_integer instead")
24 #endif
25 
26 namespace glm
27 {
30 
32  template<typename genIUType>
33  GLM_FUNC_DECL genIUType highestBitValue(genIUType Value);
34 
36  template<typename genIUType>
37  GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value);
38 
42  template<length_t L, typename T, qualifier Q>
43  GLM_FUNC_DECL vec<L, T, Q> highestBitValue(vec<L, T, Q> const& value);
44 
50  template<typename genIUType>
51  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value);
52 
58  template<length_t L, typename T, qualifier Q>
59  GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoAbove(vec<L, T, Q> const& value);
60 
66  template<typename genIUType>
67  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value);
68 
74  template<length_t L, typename T, qualifier Q>
75  GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoBelow(vec<L, T, Q> const& value);
76 
82  template<typename genIUType>
83  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value);
84 
90  template<length_t L, typename T, qualifier Q>
91  GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoNearest(vec<L, T, Q> const& value);
92 
94 } //namespace glm
95 
96 
97 #include "bit.inl"
98 
GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value)
Definition: common.hpp:20
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoAbove(vec< L, T, Q > const &value)
Return the power of two number which value is just higher the input value.
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoBelow(vec< L, T, Q > const &value)
Return the power of two number which value is just lower the input value.
GLM_FUNC_DECL vec< L, T, Q > highestBitValue(vec< L, T, Q > const &value)
Find the highest bit set to 1 in a integer variable and return its value.
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoNearest(vec< L, T, Q > const &value)
Return the power of two number which value is the closet to the input value.
================================================ FILE: external/glm/doc/api/a00009.html ================================================ 0.9.9 API documenation: bitfield.hpp File Reference
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bitfield.hpp File Reference

GLM_GTC_bitfield More...

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Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillOne (genIUType Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillOne (vec< L, T, Q > const &Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillZero (genIUType Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillZero (vec< L, T, Q > const &Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
GLM_FUNC_DECL int16 bitfieldInterleave (int8 x, int8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint16 bitfieldInterleave (uint8 x, uint8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int16 x, int16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint16 x, uint16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y, int32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y, uint32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z, int8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z, uint8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z, int16 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z, uint16 w)
 Interleaves the bits of x, y, z and w. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateLeft (genIUType In, int Shift)
 Rotate all bits to the left. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateLeft (vec< L, T, Q > const &In, int Shift)
 Rotate all bits to the left. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateRight (genIUType In, int Shift)
 Rotate all bits to the right. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateRight (vec< L, T, Q > const &In, int Shift)
 Rotate all bits to the right. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mask (genIUType Bits)
 Build a mask of 'count' bits. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mask (vec< L, T, Q > const &v)
 Build a mask of 'count' bits. More...
 

Detailed Description

GLM_GTC_bitfield

See also
Core features (dependence)
GLM_GTC_bitfield (dependence)

Definition in file bitfield.hpp.

================================================ FILE: external/glm/doc/api/a00009_source.html ================================================ 0.9.9 API documenation: bitfield.hpp Source File
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bitfield.hpp
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1 
14 #include "../detail/setup.hpp"
15 
16 #pragma once
17 
18 // Dependencies
19 #include "../detail/qualifier.hpp"
20 #include "../detail/type_int.hpp"
21 #include "../detail/_vectorize.hpp"
22 #include <limits>
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTC_bitfield extension included")
26 #endif
27 
28 namespace glm
29 {
32 
36  template<typename genIUType>
37  GLM_FUNC_DECL genIUType mask(genIUType Bits);
38 
46  template<length_t L, typename T, qualifier Q>
47  GLM_FUNC_DECL vec<L, T, Q> mask(vec<L, T, Q> const& v);
48 
52  template<typename genIUType>
53  GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
54 
62  template<length_t L, typename T, qualifier Q>
63  GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift);
64 
68  template<typename genIUType>
69  GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
70 
78  template<length_t L, typename T, qualifier Q>
79  GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift);
80 
84  template<typename genIUType>
85  GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
86 
94  template<length_t L, typename T, qualifier Q>
95  GLM_FUNC_DECL vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
96 
100  template<typename genIUType>
101  GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
102 
110  template<length_t L, typename T, qualifier Q>
111  GLM_FUNC_DECL vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
112 
118  GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
119 
125  GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
126 
132  GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
133 
139  GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
140 
146  GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
147 
153  GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
154 
160  GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
161 
167  GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
168 
174  GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
175 
181  GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
182 
188  GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
189 
195  GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
196 
202  GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
203 
209  GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
210 
216  GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
217 
223  GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
224 
226 } //namespace glm
227 
228 #include "bitfield.inl"
Definition: common.hpp:20
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
Interleaves the bits of x, y, z and w.
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateRight(vec< L, T, Q > const &In, int Shift)
Rotate all bits to the right.
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillOne(vec< L, T, Q > const &Value, int FirstBit, int BitCount)
Set to 1 a range of bits.
GLM_FUNC_DECL vec< L, T, Q > mask(vec< L, T, Q > const &v)
Build a mask of 'count' bits.
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillZero(vec< L, T, Q > const &Value, int FirstBit, int BitCount)
Set to 0 a range of bits.
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateLeft(vec< L, T, Q > const &In, int Shift)
Rotate all bits to the left.
================================================ FILE: external/glm/doc/api/a00010.html ================================================ 0.9.9 API documenation: closest_point.hpp File Reference
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closest_point.hpp File Reference

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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > closestPointOnLine (vec< 3, T, Q > const &point, vec< 3, T, Q > const &a, vec< 3, T, Q > const &b)
 Find the point on a straight line which is the closet of a point. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > closestPointOnLine (vec< 2, T, Q > const &point, vec< 2, T, Q > const &a, vec< 2, T, Q > const &b)
 2d lines work as well
 

Detailed Description

GLM_GTX_closest_point

See also
Core features (dependence)

Definition in file closest_point.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_closest_point extension included")
24 #endif
25 
26 namespace glm
27 {
30 
33  template<typename T, qualifier Q>
34  GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
35  vec<3, T, Q> const& point,
36  vec<3, T, Q> const& a,
37  vec<3, T, Q> const& b);
38 
40  template<typename T, qualifier Q>
41  GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
42  vec<2, T, Q> const& point,
43  vec<2, T, Q> const& a,
44  vec<2, T, Q> const& b);
45 
47 }// namespace glm
48 
49 #include "closest_point.inl"
Definition: common.hpp:20
GLM_FUNC_DECL vec< 2, T, Q > closestPointOnLine(vec< 2, T, Q > const &point, vec< 2, T, Q > const &a, vec< 2, T, Q > const &b)
2d lines work as well
================================================ FILE: external/glm/doc/api/a00011.html ================================================ 0.9.9 API documenation: color_encoding.hpp File Reference
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color_encoding.hpp File Reference

GLM_GTX_color_encoding More...

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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ (vec< 3, T, Q > const &ColorD65XYZ)
 Convert a D65 YUV color to D50 YUV.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB (vec< 3, T, Q > const &ColorD65XYZ)
 Convert a D65 YUV color to linear sRGB.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
 Convert a linear sRGB color to D50 YUV.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
 Convert a linear sRGB color to D65 YUV.
 

Detailed Description

GLM_GTX_color_encoding

See also
Core features (dependence)
GLM_GTX_color_encoding (dependence)

Definition in file color_encoding.hpp.

================================================ FILE: external/glm/doc/api/a00011_source.html ================================================ 0.9.9 API documenation: color_encoding.hpp Source File
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color_encoding.hpp
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1 
14 #pragma once
15 
16 // Dependencies
17 #include "../detail/setup.hpp"
18 #include "../detail/qualifier.hpp"
19 #include "../vec3.hpp"
20 #include <limits>
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTC_color_encoding extension included")
24 #endif
25 
26 namespace glm
27 {
30 
32  template<typename T, qualifier Q>
33  GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
34 
36  template<typename T, qualifier Q>
37  GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
38 
40  template<typename T, qualifier Q>
41  GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
42 
44  template<typename T, qualifier Q>
45  GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
46 
48 } //namespace glm
49 
50 #include "color_encoding.inl"
Definition: common.hpp:20
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D50 YUV.
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to linear sRGB.
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to D50 YUV.
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D65 YUV.
================================================ FILE: external/glm/doc/api/a00012.html ================================================ 0.9.9 API documenation: color_space.hpp File Reference
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gtc/color_space.hpp File Reference

GLM_GTC_color_space More...

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Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB (vec< L, T, Q > const &ColorLinear)
 Convert a linear color to sRGB color using a standard gamma correction. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB (vec< L, T, Q > const &ColorLinear, T Gamma)
 Convert a linear color to sRGB color using a custom gamma correction. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB)
 Convert a sRGB color to linear color using a standard gamma correction. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB, T Gamma)
 Convert a sRGB color to linear color using a custom gamma correction.
 

Detailed Description

GLM_GTC_color_space

See also
Core features (dependence)
GLM_GTC_color_space (dependence)

Definition in file gtc/color_space.hpp.

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1 
14 #pragma once
15 
16 // Dependencies
17 #include "../detail/setup.hpp"
18 #include "../detail/qualifier.hpp"
19 #include "../exponential.hpp"
20 #include "../vec3.hpp"
21 #include "../vec4.hpp"
22 #include <limits>
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTC_color_space extension included")
26 #endif
27 
28 namespace glm
29 {
32 
35  template<length_t L, typename T, qualifier Q>
36  GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear);
37 
40  template<length_t L, typename T, qualifier Q>
41  GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
42 
45  template<length_t L, typename T, qualifier Q>
46  GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB);
47 
49  // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
50  template<length_t L, typename T, qualifier Q>
51  GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma);
52 
54 } //namespace glm
55 
56 #include "color_space.inl"
GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB(vec< L, T, Q > const &ColorLinear, T Gamma)
Convert a linear color to sRGB color using a custom gamma correction.
GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear(vec< L, T, Q > const &ColorSRGB, T Gamma)
Convert a sRGB color to linear color using a custom gamma correction.
Definition: common.hpp:20
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gtx/color_space.hpp File Reference

GLM_GTX_color_space More...

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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > hsvColor (vec< 3, T, Q > const &rgbValue)
 Converts a color from RGB color space to its color in HSV color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T luminosity (vec< 3, T, Q > const &color)
 Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rgbColor (vec< 3, T, Q > const &hsvValue)
 Converts a color from HSV color space to its color in RGB color space. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > saturation (T const s)
 Build a saturation matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > saturation (T const s, vec< 3, T, Q > const &color)
 Modify the saturation of a color. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > saturation (T const s, vec< 4, T, Q > const &color)
 Modify the saturation of a color. More...
 

Detailed Description

GLM_GTX_color_space

See also
Core features (dependence)

Definition in file gtx/color_space.hpp.

================================================ FILE: external/glm/doc/api/a00013_source.html ================================================ 0.9.9 API documenation: color_space.hpp Source File
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gtx/color_space.hpp
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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_color_space extension included")
24 #endif
25 
26 namespace glm
27 {
30 
33  template<typename T, qualifier Q>
34  GLM_FUNC_DECL vec<3, T, Q> rgbColor(
35  vec<3, T, Q> const& hsvValue);
36 
39  template<typename T, qualifier Q>
40  GLM_FUNC_DECL vec<3, T, Q> hsvColor(
41  vec<3, T, Q> const& rgbValue);
42 
45  template<typename T>
46  GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation(
47  T const s);
48 
51  template<typename T, qualifier Q>
52  GLM_FUNC_DECL vec<3, T, Q> saturation(
53  T const s,
54  vec<3, T, Q> const& color);
55 
58  template<typename T, qualifier Q>
59  GLM_FUNC_DECL vec<4, T, Q> saturation(
60  T const s,
61  vec<4, T, Q> const& color);
62 
65  template<typename T, qualifier Q>
66  GLM_FUNC_DECL T luminosity(
67  vec<3, T, Q> const& color);
68 
70 }//namespace glm
71 
72 #include "color_space.inl"
Definition: common.hpp:20
GLM_FUNC_DECL vec< 4, T, Q > saturation(T const s, vec< 4, T, Q > const &color)
Modify the saturation of a color.
GLM_FUNC_DECL vec< 3, T, Q > rgbColor(vec< 3, T, Q > const &hsvValue)
Converts a color from HSV color space to its color in RGB color space.
GLM_FUNC_DECL vec< 3, T, Q > hsvColor(vec< 3, T, Q > const &rgbValue)
Converts a color from RGB color space to its color in HSV color space.
GLM_FUNC_DECL T luminosity(vec< 3, T, Q > const &color)
Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
================================================ FILE: external/glm/doc/api/a00014.html ================================================ 0.9.9 API documenation: color_space_YCoCg.hpp File Reference
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color_space_YCoCg.hpp File Reference

GLM_GTX_color_space_YCoCg More...

Go to the source code of this file.

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCg (vec< 3, T, Q > const &rgbColor)
 Convert a color from RGB color space to YCoCg color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCgR (vec< 3, T, Q > const &rgbColor)
 Convert a color from RGB color space to YCoCgR color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > YCoCg2rgb (vec< 3, T, Q > const &YCoCgColor)
 Convert a color from YCoCg color space to RGB color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > YCoCgR2rgb (vec< 3, T, Q > const &YCoCgColor)
 Convert a color from YCoCgR color space to RGB color space. More...
 

Detailed Description

GLM_GTX_color_space_YCoCg

See also
Core features (dependence)

Definition in file color_space_YCoCg.hpp.

================================================ FILE: external/glm/doc/api/a00014_source.html ================================================ 0.9.9 API documenation: color_space_YCoCg.hpp Source File
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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_color_space_YCoCg extension included")
24 #endif
25 
26 namespace glm
27 {
30 
33  template<typename T, qualifier Q>
34  GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCg(
35  vec<3, T, Q> const& rgbColor);
36 
39  template<typename T, qualifier Q>
40  GLM_FUNC_DECL vec<3, T, Q> YCoCg2rgb(
41  vec<3, T, Q> const& YCoCgColor);
42 
46  template<typename T, qualifier Q>
47  GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCgR(
48  vec<3, T, Q> const& rgbColor);
49 
53  template<typename T, qualifier Q>
54  GLM_FUNC_DECL vec<3, T, Q> YCoCgR2rgb(
55  vec<3, T, Q> const& YCoCgColor);
56 
58 }//namespace glm
59 
60 #include "color_space_YCoCg.inl"
GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCgR(vec< 3, T, Q > const &rgbColor)
Convert a color from RGB color space to YCoCgR color space.
Definition: common.hpp:20
GLM_FUNC_DECL vec< 3, T, Q > YCoCg2rgb(vec< 3, T, Q > const &YCoCgColor)
Convert a color from YCoCg color space to RGB color space.
GLM_FUNC_DECL vec< 3, T, Q > YCoCgR2rgb(vec< 3, T, Q > const &YCoCgColor)
Convert a color from YCoCgR color space to RGB color space.
GLM_FUNC_DECL vec< 3, T, Q > rgbColor(vec< 3, T, Q > const &hsvValue)
Converts a color from HSV color space to its color in RGB color space.
GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCg(vec< 3, T, Q > const &rgbColor)
Convert a color from RGB color space to YCoCg color space.
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common.hpp File Reference

Core features More...

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Functions

template<typename genType >
GLM_FUNC_DECL genType abs (genType x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > abs (vec< L, T, Q > const &x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceil (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer that is greater than or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType clamp (genType x, genType minVal, genType maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > clamp (vec< L, T, Q > const &x, T minVal, T maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > clamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
GLM_FUNC_DECL int floatBitsToInt (float const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > floatBitsToInt (vec< L, float, Q > const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
GLM_FUNC_DECL uint floatBitsToUint (float const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > floatBitsToUint (vec< L, float, Q > const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floor (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer that is less then or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fma (genType const &a, genType const &b, genType const &c)
 Computes and returns a * b + c. More...
 
template<typename genType >
GLM_FUNC_DECL genType fract (genType x)
 Return x - floor(x). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fract (vec< L, T, Q > const &x)
 Return x - floor(x). More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType frexp (genType const &x, genIType &exp)
 Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More...
 
GLM_FUNC_DECL float intBitsToFloat (int const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > intBitsToFloat (vec< L, int, Q > const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isinf (vec< L, T, Q > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isnan (vec< L, T, Q > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType ldexp (genType const &x, genIType const &exp)
 Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More...
 
template<typename genType >
GLM_FUNC_DECL genType max (genType x, genType y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > max (vec< L, T, Q > const &x, T y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<typename genType >
GLM_FUNC_DECL genType min (genType x, genType y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > min (vec< L, T, Q > const &x, T y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > min (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT mix (genTypeT x, genTypeT y, genTypeU a)
 If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. More...
 
template<typename genType >
GLM_FUNC_DECL genType mod (genType x, genType y)
 Modulus. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mod (vec< L, T, Q > const &x, T y)
 Modulus. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mod (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Modulus. More...
 
template<typename genType >
GLM_FUNC_DECL genType modf (genType x, genType &i)
 Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > round (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundEven (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x)
 Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More...
 
template<typename genType >
GLM_FUNC_DECL genType smoothstep (genType edge0, genType edge1, genType x)
 Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More...
 
template<typename genType >
GLM_FUNC_DECL genType step (genType edge, genType x)
 Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > step (T edge, vec< L, T, Q > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > step (vec< L, T, Q > const &edge, vec< L, T, Q > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > trunc (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More...
 
GLM_FUNC_DECL float uintBitsToFloat (uint const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > uintBitsToFloat (vec< L, uint, Q > const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 

Detailed Description

================================================ FILE: external/glm/doc/api/a00015_source.html ================================================ 0.9.9 API documenation: common.hpp Source File
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common.hpp
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1 
13 #pragma once
14 
15 #include "detail/setup.hpp"
16 #include "detail/qualifier.hpp"
17 #include "detail/type_int.hpp"
18 #include "detail/_fixes.hpp"
19 
20 namespace glm
21 {
24 
32  template<typename genType>
33  GLM_FUNC_DECL genType abs(genType x);
34 
43  template<length_t L, typename T, qualifier Q>
44  GLM_FUNC_DECL vec<L, T, Q> abs(vec<L, T, Q> const& x);
45 
54  template<length_t L, typename T, qualifier Q>
55  GLM_FUNC_DECL vec<L, T, Q> sign(vec<L, T, Q> const& x);
56 
65  template<length_t L, typename T, qualifier Q>
66  GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
67 
77  template<length_t L, typename T, qualifier Q>
78  GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
79 
92  template<length_t L, typename T, qualifier Q>
93  GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
94 
106  template<length_t L, typename T, qualifier Q>
107  GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
108 
118  template<length_t L, typename T, qualifier Q>
119  GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
120 
127  template<typename genType>
128  GLM_FUNC_DECL genType fract(genType x);
129 
138  template<length_t L, typename T, qualifier Q>
139  GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
140 
148  template<typename genType>
149  GLM_FUNC_DECL genType mod(genType x, genType y);
150 
160  template<length_t L, typename T, qualifier Q>
161  GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
162 
172  template<length_t L, typename T, qualifier Q>
173  GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
174 
184  template<typename genType>
185  GLM_FUNC_DECL genType modf(genType x, genType& i);
186 
193  template<typename genType>
194  GLM_FUNC_DECL genType min(genType x, genType y);
195 
204  template<length_t L, typename T, qualifier Q>
205  GLM_FUNC_DECL vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
206 
215  template<length_t L, typename T, qualifier Q>
216  GLM_FUNC_DECL vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
217 
224  template<typename genType>
225  GLM_FUNC_DECL genType max(genType x, genType y);
226 
235  template<length_t L, typename T, qualifier Q>
236  GLM_FUNC_DECL vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
237 
246  template<length_t L, typename T, qualifier Q>
247  GLM_FUNC_DECL vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
248 
256  template<typename genType>
257  GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
258 
268  template<length_t L, typename T, qualifier Q>
269  GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
270 
280  template<length_t L, typename T, qualifier Q>
281  GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
282 
325  template<typename genTypeT, typename genTypeU>
326  GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
327 
328  template<length_t L, typename T, typename U, qualifier Q>
329  GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
330 
331  template<length_t L, typename T, typename U, qualifier Q>
332  GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
333 
338  template<typename genType>
339  GLM_FUNC_DECL genType step(genType edge, genType x);
340 
349  template<length_t L, typename T, qualifier Q>
350  GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
351 
360  template<length_t L, typename T, qualifier Q>
361  GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
362 
377  template<typename genType>
378  GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
379 
380  template<length_t L, typename T, qualifier Q>
381  GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
382 
383  template<length_t L, typename T, qualifier Q>
384  GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
385 
400  template<length_t L, typename T, qualifier Q>
401  GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
402 
415  template<length_t L, typename T, qualifier Q>
416  GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
417 
424  GLM_FUNC_DECL int floatBitsToInt(float const& v);
425 
435  template<length_t L, qualifier Q>
436  GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
437 
444  GLM_FUNC_DECL uint floatBitsToUint(float const& v);
445 
455  template<length_t L, qualifier Q>
456  GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
457 
466  GLM_FUNC_DECL float intBitsToFloat(int const& v);
467 
479  template<length_t L, qualifier Q>
480  GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
481 
490  GLM_FUNC_DECL float uintBitsToFloat(uint const& v);
491 
503  template<length_t L, qualifier Q>
504  GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
505 
512  template<typename genType>
513  GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
514 
529  template<typename genType, typename genIType>
530  GLM_FUNC_DECL genType frexp(genType const& x, genIType& exp);
531 
543  template<typename genType, typename genIType>
544  GLM_FUNC_DECL genType ldexp(genType const& x, genIType const& exp);
545 
547 }//namespace glm
548 
549 #include "detail/func_common.inl"
550 
GLM_FUNC_DECL vec< L, T, Q > sign(vec< L, T, Q > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
GLM_FUNC_DECL vec< L, T, Q > roundEven(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer to x.
GLM_FUNC_DECL vec< L, T, Q > trunc(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL vec< L, float, Q > intBitsToFloat(vec< L, int, Q > const &v)
Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...
GLM_FUNC_DECL vec< L, T, Q > step(vec< L, T, Q > const &edge, vec< L, T, Q > const &x)
Returns 0.0 if x < edge, otherwise it returns 1.0.
Definition: common.hpp:20
GLM_FUNC_DECL vec< L, T, Q > round(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer to x.
Core features
GLM_FUNC_DECL vec< L, T, Q > floor(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
Core features
GLM_FUNC_DECL vec< L, float, Q > uintBitsToFloat(vec< L, uint, Q > const &v)
Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...
GLM_FUNC_DECL vec< L, T, Q > ceil(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x.
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c.
GLM_FUNC_DECL vec< L, int, Q > floatBitsToInt(vec< L, float, Q > const &v)
Returns a signed integer value representing the encoding of a floating-point value.
GLM_FUNC_DECL vec< L, T, Q > exp(vec< L, T, Q > const &v)
Returns the natural exponentiation of x, i.e., e^x.
GLM_FUNC_DECL vec< L, uint, Q > floatBitsToUint(vec< L, float, Q > const &v)
Returns a unsigned integer value representing the encoding of a floating-point value.
GLM_FUNC_DECL vec< L, bool, Q > isinf(vec< L, T, Q > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
GLM_FUNC_DECL vec< L, T, Q > max(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns y if x < y; otherwise, it returns x.
GLM_FUNC_DECL vec< L, T, Q > mod(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Modulus.
GLM_FUNC_DECL genType ldexp(genType const &x, genIType const &exp)
Builds a floating-point number from x and the corresponding integral exponent of two in exp...
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL vec< L, T, Q > min(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns y if y < x; otherwise, it returns x.
GLM_FUNC_DECL genType modf(genType x, genType &i)
Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...
GLM_FUNC_DECL vec< L, T, Q > abs(vec< L, T, Q > const &x)
Returns x if x >= 0; otherwise, it returns -x.
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
GLM_FUNC_DECL vec< L, bool, Q > isnan(vec< L, T, Q > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
Core features
Core features
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
GLM_FUNC_DECL genType frexp(genType const &x, genIType &exp)
Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...
GLM_FUNC_DECL vec< L, T, Q > fract(vec< L, T, Q > const &x)
Return x - floor(x).
GLM_FUNC_DECL vec< L, T, Q > clamp(vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
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GLM_GTX_common More...

Go to the source code of this file.

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmod (vec< L, T, Q > const &v)
 Similar to 'mod' but with a different rounding and integer support. More...
 
template<typename genType >
GLM_FUNC_DECL genType::bool_type isdenormal (genType const &x)
 Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. More...
 

Detailed Description

GLM_GTX_common

See also
Core features (dependence)

Definition in file gtx/common.hpp.

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gtx/common.hpp
Go to the documentation of this file.
1 
13 #pragma once
14 
15 // Dependencies:
16 #include "../vec2.hpp"
17 #include "../vec3.hpp"
18 #include "../vec4.hpp"
19 #include "../gtc/vec1.hpp"
20 
21 #ifndef GLM_ENABLE_EXPERIMENTAL
22 # error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
23 #endif
24 
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
26 # pragma message("GLM: GLM_GTX_common extension included")
27 #endif
28 
29 namespace glm
30 {
33 
42  template<typename genType>
43  GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x);
44 
50  template<length_t L, typename T, qualifier Q>
51  GLM_FUNC_DECL vec<L, T, Q> fmod(vec<L, T, Q> const& v);
52 
54 }//namespace glm
55 
56 #include "common.inl"
Definition: common.hpp:20
GLM_FUNC_DECL vec< L, T, Q > fmod(vec< L, T, Q > const &v)
Similar to 'mod' but with a different rounding and integer support.
GLM_FUNC_DECL genType::bool_type isdenormal(genType const &x)
Returns true if x is a denormalized number Numbers whose absolute value is too small to be represente...
================================================ FILE: external/glm/doc/api/a00017.html ================================================ 0.9.9 API documenation: compatibility.hpp File Reference
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GLM_GTX_compatibility More...

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Typedefs

typedef bool bool1
 boolean type with 1 component. (From GLM_GTX_compatibility extension)
 
typedef bool bool1x1
 boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
 
typedef vec< 2, bool, highp > bool2
 boolean type with 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 2, bool, highp > bool2x2
 boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 3, bool, highp > bool2x3
 boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 4, bool, highp > bool2x4
 boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 3, bool, highp > bool3
 boolean type with 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 2, bool, highp > bool3x2
 boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 3, bool, highp > bool3x3
 boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 4, bool, highp > bool3x4
 boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 4, bool, highp > bool4
 boolean type with 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 2, bool, highp > bool4x2
 boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 3, bool, highp > bool4x3
 boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 4, bool, highp > bool4x4
 boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef double double1
 double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
typedef double double1x1
 double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
typedef vec< 2, double, highp > double2
 double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 2, double, highp > double2x2
 double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 3, double, highp > double2x3
 double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 4, double, highp > double2x4
 double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 3, double, highp > double3
 double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 2, double, highp > double3x2
 double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 3, double, highp > double3x3
 double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 4, double, highp > double3x4
 double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 4, double, highp > double4
 double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 2, double, highp > double4x2
 double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 3, double, highp > double4x3
 double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 4, double, highp > double4x4
 double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef float float1
 single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
typedef float float1x1
 single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
typedef vec< 2, float, highp > float2
 single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 2, float, highp > float2x2
 single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 3, float, highp > float2x3
 single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 4, float, highp > float2x4
 single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 3, float, highp > float3
 single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 2, float, highp > float3x2
 single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 3, float, highp > float3x3
 single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 4, float, highp > float3x4
 single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 4, float, highp > float4
 single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 2, float, highp > float4x2
 single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 3, float, highp > float4x3
 single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 4, float, highp > float4x4
 single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef int int1
 integer vector with 1 component. (From GLM_GTX_compatibility extension)
 
typedef int int1x1
 integer matrix with 1 component. (From GLM_GTX_compatibility extension)
 
typedef vec< 2, int, highp > int2
 integer vector with 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 2, int, highp > int2x2
 integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 3, int, highp > int2x3
 integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 4, int, highp > int2x4
 integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 3, int, highp > int3
 integer vector with 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 2, int, highp > int3x2
 integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 3, int, highp > int3x3
 integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 4, int, highp > int3x4
 integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 4, int, highp > int4
 integer vector with 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 2, int, highp > int4x2
 integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 3, int, highp > int4x3
 integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 4, int, highp > int4x4
 integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 

Functions

template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER T atan2 (T x, T y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > atan2 (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > atan2 (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > atan2 (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
template<typename genType >
GLM_FUNC_DECL bool isfinite (genType const &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, bool, Q > isfinite (const vec< 1, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, bool, Q > isfinite (const vec< 2, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, bool, Q > isfinite (const vec< 3, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > isfinite (const vec< 4, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T >
GLM_FUNC_QUALIFIER T lerp (T x, T y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, const vec< 2, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, const vec< 3, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER T saturate (T x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > saturate (const vec< 2, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > saturate (const vec< 3, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > saturate (const vec< 4, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 

Detailed Description

GLM_GTX_compatibility

See also
Core features (dependence)

Definition in file compatibility.hpp.

================================================ FILE: external/glm/doc/api/a00017_source.html ================================================ 0.9.9 API documenation: compatibility.hpp Source File
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compatibility.hpp
Go to the documentation of this file.
1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 #include "../gtc/quaternion.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_compatibility extension included")
25 #endif
26 
27 #if GLM_COMPILER & GLM_COMPILER_VC
28 # include <cfloat>
29 #elif GLM_COMPILER & GLM_COMPILER_GCC
30 # include <cmath>
31 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
32 # undef isfinite
33 # endif
34 #endif//GLM_COMPILER
35 
36 namespace glm
37 {
40 
41  template<typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
42  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, T a){return mix(x, y, a);}
43 
44  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, T a){return mix(x, y, a);}
45  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, T a){return mix(x, y, a);}
46  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, const vec<2, T, Q>& a){return mix(x, y, a);}
47  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, const vec<3, T, Q>& a){return mix(x, y, a);}
48  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, const vec<4, T, Q>& a){return mix(x, y, a);}
49 
50  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
51  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> saturate(const vec<2, T, Q>& x){return clamp(x, T(0), T(1));}
52  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> saturate(const vec<3, T, Q>& x){return clamp(x, T(0), T(1));}
53  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> saturate(const vec<4, T, Q>& x){return clamp(x, T(0), T(1));}
54 
55  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
56  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> atan2(const vec<2, T, Q>& x, const vec<2, T, Q>& y){return atan(x, y);}
57  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> atan2(const vec<3, T, Q>& x, const vec<3, T, Q>& y){return atan(x, y);}
58  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> atan2(const vec<4, T, Q>& x, const vec<4, T, Q>& y){return atan(x, y);}
59 
60  template<typename genType> GLM_FUNC_DECL bool isfinite(genType const& x);
61  template<typename T, qualifier Q> GLM_FUNC_DECL vec<1, bool, Q> isfinite(const vec<1, T, Q>& x);
62  template<typename T, qualifier Q> GLM_FUNC_DECL vec<2, bool, Q> isfinite(const vec<2, T, Q>& x);
63  template<typename T, qualifier Q> GLM_FUNC_DECL vec<3, bool, Q> isfinite(const vec<3, T, Q>& x);
64  template<typename T, qualifier Q> GLM_FUNC_DECL vec<4, bool, Q> isfinite(const vec<4, T, Q>& x);
65 
66  typedef bool bool1;
67  typedef vec<2, bool, highp> bool2;
68  typedef vec<3, bool, highp> bool3;
69  typedef vec<4, bool, highp> bool4;
70 
71  typedef bool bool1x1;
72  typedef mat<2, 2, bool, highp> bool2x2;
73  typedef mat<2, 3, bool, highp> bool2x3;
74  typedef mat<2, 4, bool, highp> bool2x4;
75  typedef mat<3, 2, bool, highp> bool3x2;
76  typedef mat<3, 3, bool, highp> bool3x3;
77  typedef mat<3, 4, bool, highp> bool3x4;
78  typedef mat<4, 2, bool, highp> bool4x2;
79  typedef mat<4, 3, bool, highp> bool4x3;
80  typedef mat<4, 4, bool, highp> bool4x4;
81 
82  typedef int int1;
83  typedef vec<2, int, highp> int2;
84  typedef vec<3, int, highp> int3;
85  typedef vec<4, int, highp> int4;
86 
87  typedef int int1x1;
88  typedef mat<2, 2, int, highp> int2x2;
89  typedef mat<2, 3, int, highp> int2x3;
90  typedef mat<2, 4, int, highp> int2x4;
91  typedef mat<3, 2, int, highp> int3x2;
92  typedef mat<3, 3, int, highp> int3x3;
93  typedef mat<3, 4, int, highp> int3x4;
94  typedef mat<4, 2, int, highp> int4x2;
95  typedef mat<4, 3, int, highp> int4x3;
96  typedef mat<4, 4, int, highp> int4x4;
97 
98  typedef float float1;
99  typedef vec<2, float, highp> float2;
100  typedef vec<3, float, highp> float3;
101  typedef vec<4, float, highp> float4;
102 
103  typedef float float1x1;
104  typedef mat<2, 2, float, highp> float2x2;
105  typedef mat<2, 3, float, highp> float2x3;
106  typedef mat<2, 4, float, highp> float2x4;
107  typedef mat<3, 2, float, highp> float3x2;
108  typedef mat<3, 3, float, highp> float3x3;
109  typedef mat<3, 4, float, highp> float3x4;
110  typedef mat<4, 2, float, highp> float4x2;
111  typedef mat<4, 3, float, highp> float4x3;
112  typedef mat<4, 4, float, highp> float4x4;
113 
114  typedef double double1;
115  typedef vec<2, double, highp> double2;
116  typedef vec<3, double, highp> double3;
117  typedef vec<4, double, highp> double4;
118 
119  typedef double double1x1;
120  typedef mat<2, 2, double, highp> double2x2;
121  typedef mat<2, 3, double, highp> double2x3;
122  typedef mat<2, 4, double, highp> double2x4;
123  typedef mat<3, 2, double, highp> double3x2;
124  typedef mat<3, 3, double, highp> double3x3;
125  typedef mat<3, 4, double, highp> double3x4;
126  typedef mat<4, 2, double, highp> double4x2;
127  typedef mat<4, 3, double, highp> double4x3;
128  typedef mat<4, 4, double, highp> double4x4;
129 
131 }//namespace glm
132 
133 #include "compatibility.inl"
mat< 2, 4, int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
mat< 3, 3, float, highp > float3x3
single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 2, int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
mat< 4, 4, float, highp > float4x4
single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 3, double, highp > double3x3
double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 2, int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition: common.hpp:20
vec< 3, double, highp > double3
double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
vec< 2, double, highp > double2
double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 3, bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
mat< 4, 4, bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp(const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
vec< 2, float, highp > float2
single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
mat< 4, 2, bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_DECL vec< L, T, Q > atan(vec< L, T, Q > const &y, vec< L, T, Q > const &x)
Arc tangent.
mat< 4, 3, float, highp > float4x3
single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 3, float, highp > float2x3
single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
vec< 3, bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
mat< 2, 2, float, highp > float2x2
single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
vec< 4, bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
vec< 4, float, highp > float4
single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 4, double, highp > double3x4
double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
double double1x1
double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
mat< 2, 4, double, highp > double2x4
double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
mat< 3, 2, float, highp > float3x2
single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 2, double, highp > double3x2
double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 4, int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
vec< 4, int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
mat< 2, 3, double, highp > double2x3
double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 4, bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
mat< 4, 2, float, highp > float4x2
single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
mat< 4, 2, double, highp > double4x2
double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
mat< 2, 2, double, highp > double2x2
double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 2, bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
mat< 4, 3, bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
mat< 4, 4, int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_DECL vec< 4, bool, Q > isfinite(const vec< 4, T, Q > &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
GLM_FUNC_QUALIFIER vec< 4, T, Q > atan2(const vec< 4, T, Q > &x, const vec< 4, T, Q > &y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
vec< 2, int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
mat< 3, 2, bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
mat< 4, 3, double, highp > double4x3
double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_QUALIFIER vec< 4, T, Q > saturate(const vec< 4, T, Q > &x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
double double1
double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
mat< 2, 4, float, highp > float2x4
single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
mat< 4, 2, int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
vec< 3, int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
mat< 4, 4, double, highp > double4x4
double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
mat< 4, 3, int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
mat< 3, 4, float, highp > float3x4
single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
vec< 2, bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
mat< 3, 3, int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
vec< 4, double, highp > double4
double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 4, bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
float float1
single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
float float1x1
single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
mat< 2, 3, int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
mat< 3, 3, bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
vec< 3, float, highp > float3
single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
================================================ FILE: external/glm/doc/api/a00018.html ================================================ 0.9.9 API documenation: component_wise.hpp File Reference
0.9.9 API documenation
component_wise.hpp File Reference

GLM_GTX_component_wise More...

Go to the source code of this file.

Functions

template<typename genType >
GLM_FUNC_DECL genType::value_type compAdd (genType const &v)
 Add all vector components together. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMax (genType const &v)
 Find the maximum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMin (genType const &v)
 Find the minimum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMul (genType const &v)
 Multiply all vector components together. More...
 
template<typename floatType , length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > compNormalize (vec< L, T, Q > const &v)
 Convert an integer vector to a normalized float vector. More...
 
template<length_t L, typename T , typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > compScale (vec< L, floatType, Q > const &v)
 Convert a normalized float vector to an integer vector. More...
 

Detailed Description

GLM_GTX_component_wise

Date
2007-05-21 / 2011-06-07
Author
Christophe Riccio
See also
Core features (dependence)

Definition in file component_wise.hpp.

================================================ FILE: external/glm/doc/api/a00018_source.html ================================================ 0.9.9 API documenation: component_wise.hpp Source File
0.9.9 API documenation
component_wise.hpp
Go to the documentation of this file.
1 
15 #pragma once
16 
17 // Dependencies
18 #include "../detail/setup.hpp"
19 #include "../detail/qualifier.hpp"
20 
21 #ifndef GLM_ENABLE_EXPERIMENTAL
22 # error "GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
23 #endif
24 
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
26 # pragma message("GLM: GLM_GTX_component_wise extension included")
27 #endif
28 
29 namespace glm
30 {
33 
37  template<typename floatType, length_t L, typename T, qualifier Q>
38  GLM_FUNC_DECL vec<L, floatType, Q> compNormalize(vec<L, T, Q> const& v);
39 
43  template<length_t L, typename T, typename floatType, qualifier Q>
44  GLM_FUNC_DECL vec<L, T, Q> compScale(vec<L, floatType, Q> const& v);
45 
48  template<typename genType>
49  GLM_FUNC_DECL typename genType::value_type compAdd(genType const& v);
50 
53  template<typename genType>
54  GLM_FUNC_DECL typename genType::value_type compMul(genType const& v);
55 
58  template<typename genType>
59  GLM_FUNC_DECL typename genType::value_type compMin(genType const& v);
60 
63  template<typename genType>
64  GLM_FUNC_DECL typename genType::value_type compMax(genType const& v);
65 
67 }//namespace glm
68 
69 #include "component_wise.inl"
GLM_FUNC_DECL vec< L, T, Q > compScale(vec< L, floatType, Q > const &v)
Convert a normalized float vector to an integer vector.
GLM_FUNC_DECL genType::value_type compMax(genType const &v)
Find the maximum value between single vector components.
GLM_FUNC_DECL genType::value_type compAdd(genType const &v)
Add all vector components together.
Definition: common.hpp:20
GLM_FUNC_DECL genType::value_type compMul(genType const &v)
Multiply all vector components together.
GLM_FUNC_DECL vec< L, floatType, Q > compNormalize(vec< L, T, Q > const &v)
Convert an integer vector to a normalized float vector.
GLM_FUNC_DECL genType::value_type compMin(genType const &v)
Find the minimum value between single vector components.
================================================ FILE: external/glm/doc/api/a00019_source.html ================================================ 0.9.9 API documenation: compute_vector_relational.hpp Source File
0.9.9 API documenation
compute_vector_relational.hpp
1 #pragma once
2 
3 #include "setup.hpp"
4 #include <cstring>
5 #include <limits>
6 
7 namespace glm{
8 namespace detail
9 {
10  template <typename T, bool isFloat = std::numeric_limits<T>::is_iec559>
11  struct compute_equal
12  {
13  GLM_FUNC_QUALIFIER static bool call(T a, T b)
14  {
15  return a == b;
16  }
17  };
18 
19  template <typename T>
20  struct compute_equal<T, true>
21  {
22  GLM_FUNC_QUALIFIER static bool call(T a, T b)
23  {
24  return std::memcmp(&a, &b, sizeof(T)) == 0;
25  }
26  };
27 }//namespace detail
28 }//namespace glm
Definition: common.hpp:20
Core features
================================================ FILE: external/glm/doc/api/a00020.html ================================================ 0.9.9 API documenation: constants.hpp File Reference
0.9.9 API documenation
constants.hpp File Reference

GLM_GTC_constants More...

Go to the source code of this file.

Functions

template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType e ()
 Return e constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon ()
 Return the epsilon constant for floating point types. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType euler ()
 Return Euler's constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi ()
 Return 4 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio ()
 Return the golden ratio constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi ()
 Return pi / 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two ()
 Return ln(ln(2)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten ()
 Return ln(10). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two ()
 Return ln(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one ()
 Return 1. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi ()
 Return 1 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two ()
 Return 1 / sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi ()
 Return 1 / (pi * 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType pi ()
 Return the pi constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi ()
 Return pi / 4. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five ()
 Return sqrt(5). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi ()
 Return sqrt(pi / 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four ()
 Return sqrt(ln(4)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi ()
 Return square root of pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three ()
 Return sqrt(3). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two ()
 Return sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi ()
 Return sqrt(2 * pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType third ()
 Return 1 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi ()
 Return pi / 2 * 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi ()
 Return 2 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi ()
 Return 2 / sqrt(pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi ()
 Return pi * 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds ()
 Return 2 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType zero ()
 Return 0. More...
 

Detailed Description

GLM_GTC_constants

See also
Core features (dependence)

Definition in file constants.hpp.

================================================ FILE: external/glm/doc/api/a00020_source.html ================================================ 0.9.9 API documenation: constants.hpp Source File
0.9.9 API documenation
constants.hpp
Go to the documentation of this file.
1 
13 #pragma once
14 
15 // Dependencies
16 #include "../detail/setup.hpp"
17 
18 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
19 # pragma message("GLM: GLM_GTC_constants extension included")
20 #endif
21 
22 namespace glm
23 {
26 
29  template<typename genType>
30  GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
31 
34  template<typename genType>
35  GLM_FUNC_DECL GLM_CONSTEXPR genType zero();
36 
39  template<typename genType>
40  GLM_FUNC_DECL GLM_CONSTEXPR genType one();
41 
44  template<typename genType>
45  GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
46 
49  template<typename genType>
50  GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi();
51 
54  template<typename genType>
55  GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi();
56 
59  template<typename genType>
60  GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi();
61 
64  template<typename genType>
65  GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi();
66 
69  template<typename genType>
70  GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi();
71 
74  template<typename genType>
75  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi();
76 
79  template<typename genType>
80  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi();
81 
84  template<typename genType>
85  GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi();
86 
89  template<typename genType>
90  GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi();
91 
94  template<typename genType>
95  GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi();
96 
99  template<typename genType>
100  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two();
101 
104  template<typename genType>
105  GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi();
106 
109  template<typename genType>
110  GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi();
111 
114  template<typename genType>
115  GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four();
116 
119  template<typename genType>
120  GLM_FUNC_DECL GLM_CONSTEXPR genType e();
121 
124  template<typename genType>
125  GLM_FUNC_DECL GLM_CONSTEXPR genType euler();
126 
129  template<typename genType>
130  GLM_FUNC_DECL GLM_CONSTEXPR genType root_two();
131 
134  template<typename genType>
135  GLM_FUNC_DECL GLM_CONSTEXPR genType root_three();
136 
139  template<typename genType>
140  GLM_FUNC_DECL GLM_CONSTEXPR genType root_five();
141 
144  template<typename genType>
145  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two();
146 
149  template<typename genType>
150  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten();
151 
154  template<typename genType>
155  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two();
156 
159  template<typename genType>
160  GLM_FUNC_DECL GLM_CONSTEXPR genType third();
161 
164  template<typename genType>
165  GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds();
166 
169  template<typename genType>
170  GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio();
171 
173 } //namespace glm
174 
175 #include "constants.inl"
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two()
Return sqrt(2).
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds()
Return 2 / 3.
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
GLM_FUNC_DECL GLM_CONSTEXPR genType euler()
Return Euler's constant.
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi()
Return 2 / pi.
Definition: common.hpp:20
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two()
Return ln(2).
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi()
Return 2 / sqrt(pi).
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two()
Return 1 / sqrt(2).
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two()
Return ln(ln(2)).
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi()
Return pi * 2.
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi()
Return 4 / pi.
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi()
Return square root of pi.
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi()
Return pi / 4.
GLM_FUNC_DECL GLM_CONSTEXPR genType one()
Return 1.
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi()
Return pi / 2.
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three()
Return sqrt(3).
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four()
Return sqrt(ln(4)).
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi()
Return 1 / pi.
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi()
Return 1 / (pi * 2).
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five()
Return sqrt(5).
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi()
Return sqrt(2 * pi).
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten()
Return ln(10).
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi()
Return pi / 2 * 3.
GLM_FUNC_DECL GLM_CONSTEXPR genType pi()
Return the pi constant.
GLM_FUNC_DECL GLM_CONSTEXPR genType zero()
Return 0.
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio()
Return the golden ratio constant.
GLM_FUNC_DECL GLM_CONSTEXPR genType third()
Return 1 / 3.
GLM_FUNC_DECL GLM_CONSTEXPR genType e()
Return e constant.
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi()
Return sqrt(pi / 2).
================================================ FILE: external/glm/doc/api/a00021.html ================================================ 0.9.9 API documenation: dual_quaternion.hpp File Reference
0.9.9 API documenation
dual_quaternion.hpp File Reference

GLM_GTX_dual_quaternion More...

Go to the source code of this file.

Typedefs

typedef highp_ddualquat ddualquat
 Dual-quaternion of default double-qualifier floating-point numbers. More...
 
typedef highp_fdualquat dualquat
 Dual-quaternion of floating-point numbers. More...
 
typedef highp_fdualquat fdualquat
 Dual-quaternion of single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, highp > highp_ddualquat
 Dual-quaternion of high double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_dualquat
 Dual-quaternion of high single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_fdualquat
 Dual-quaternion of high single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, lowp > lowp_ddualquat
 Dual-quaternion of low double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_dualquat
 Dual-quaternion of low single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_fdualquat
 Dual-quaternion of low single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, mediump > mediump_ddualquat
 Dual-quaternion of medium double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_dualquat
 Dual-quaternion of medium single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_fdualquat
 Dual-quaternion of medium single-qualifier floating-point numbers. More...
 

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > dual_quat_identity ()
 Creates an identity dual quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast (mat< 2, 4, T, Q > const &x)
 Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast (mat< 3, 4, T, Q > const &x)
 Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > inverse (tdualquat< T, Q > const &q)
 Returns the q inverse. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > lerp (tdualquat< T, Q > const &x, tdualquat< T, Q > const &y, T const &a)
 Returns the linear interpolation of two dual quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 4, T, Q > mat2x4_cast (tdualquat< T, Q > const &x)
 Converts a quaternion to a 2 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 4, T, Q > mat3x4_cast (tdualquat< T, Q > const &x)
 Converts a quaternion to a 3 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > normalize (tdualquat< T, Q > const &q)
 Returns the normalized quaternion. More...
 

Detailed Description

GLM_GTX_dual_quaternion

Author
Maksim Vorobiev (msome.nosp@m.one@.nosp@m.gmail.nosp@m..com)
See also
Core features (dependence)
GLM_GTC_constants (dependence)
GLM_GTC_quaternion (dependence)

Definition in file dual_quaternion.hpp.

================================================ FILE: external/glm/doc/api/a00021_source.html ================================================ 0.9.9 API documenation: dual_quaternion.hpp Source File
0.9.9 API documenation
dual_quaternion.hpp
Go to the documentation of this file.
1 
16 #pragma once
17 
18 // Dependency:
19 #include "../glm.hpp"
20 #include "../gtc/constants.hpp"
21 #include "../gtc/quaternion.hpp"
22 
23 #ifndef GLM_ENABLE_EXPERIMENTAL
24 # error "GLM: GLM_GTX_dual_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
25 #endif
26 
27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
28 # pragma message("GLM: GLM_GTX_dual_quaternion extension included")
29 #endif
30 
31 namespace glm
32 {
35 
36  template<typename T, qualifier Q = defaultp>
37  struct tdualquat
38  {
39  // -- Implementation detail --
40 
41  typedef T value_type;
42  typedef glm::tquat<T, Q> part_type;
43 
44  // -- Data --
45 
46  glm::tquat<T, Q> real, dual;
47 
48  // -- Component accesses --
49 
50  typedef length_t length_type;
52  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
53 
54  GLM_FUNC_DECL part_type & operator[](length_type i);
55  GLM_FUNC_DECL part_type const& operator[](length_type i) const;
56 
57  // -- Implicit basic constructors --
58 
59  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT;
60  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, Q> const& d) GLM_DEFAULT;
61  template<qualifier P>
62  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, P> const& d);
63 
64  // -- Explicit basic constructors --
65 
66  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, Q> const& real);
67  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, Q> const& orientation, vec<3, T, Q> const& translation);
68  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, Q> const& real, tquat<T, Q> const& dual);
69 
70  // -- Conversion constructors --
71 
72  template<typename U, qualifier P>
73  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat<U, P> const& q);
74 
75  GLM_FUNC_DECL GLM_EXPLICIT tdualquat(mat<2, 4, T, Q> const& holder_mat);
76  GLM_FUNC_DECL GLM_EXPLICIT tdualquat(mat<3, 4, T, Q> const& aug_mat);
77 
78  // -- Unary arithmetic operators --
79 
80  GLM_FUNC_DECL tdualquat<T, Q> & operator=(tdualquat<T, Q> const& m) GLM_DEFAULT;
81 
82  template<typename U>
83  GLM_FUNC_DECL tdualquat<T, Q> & operator=(tdualquat<U, Q> const& m);
84  template<typename U>
85  GLM_FUNC_DECL tdualquat<T, Q> & operator*=(U s);
86  template<typename U>
87  GLM_FUNC_DECL tdualquat<T, Q> & operator/=(U s);
88  };
89 
90  // -- Unary bit operators --
91 
92  template<typename T, qualifier Q>
93  GLM_FUNC_DECL tdualquat<T, Q> operator+(tdualquat<T, Q> const& q);
94 
95  template<typename T, qualifier Q>
96  GLM_FUNC_DECL tdualquat<T, Q> operator-(tdualquat<T, Q> const& q);
97 
98  // -- Binary operators --
99 
100  template<typename T, qualifier Q>
101  GLM_FUNC_DECL tdualquat<T, Q> operator+(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p);
102 
103  template<typename T, qualifier Q>
104  GLM_FUNC_DECL tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p);
105 
106  template<typename T, qualifier Q>
107  GLM_FUNC_DECL vec<3, T, Q> operator*(tdualquat<T, Q> const& q, vec<3, T, Q> const& v);
108 
109  template<typename T, qualifier Q>
110  GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat<T, Q> const& q);
111 
112  template<typename T, qualifier Q>
113  GLM_FUNC_DECL vec<4, T, Q> operator*(tdualquat<T, Q> const& q, vec<4, T, Q> const& v);
114 
115  template<typename T, qualifier Q>
116  GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat<T, Q> const& q);
117 
118  template<typename T, qualifier Q>
119  GLM_FUNC_DECL tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, T const& s);
120 
121  template<typename T, qualifier Q>
122  GLM_FUNC_DECL tdualquat<T, Q> operator*(T const& s, tdualquat<T, Q> const& q);
123 
124  template<typename T, qualifier Q>
125  GLM_FUNC_DECL tdualquat<T, Q> operator/(tdualquat<T, Q> const& q, T const& s);
126 
127  // -- Boolean operators --
128 
129  template<typename T, qualifier Q>
130  GLM_FUNC_DECL bool operator==(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2);
131 
132  template<typename T, qualifier Q>
133  GLM_FUNC_DECL bool operator!=(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2);
134 
138  template <typename T, qualifier Q>
139  GLM_FUNC_DECL tdualquat<T, Q> dual_quat_identity();
140 
144  template<typename T, qualifier Q>
145  GLM_FUNC_DECL tdualquat<T, Q> normalize(tdualquat<T, Q> const& q);
146 
150  template<typename T, qualifier Q>
151  GLM_FUNC_DECL tdualquat<T, Q> lerp(tdualquat<T, Q> const& x, tdualquat<T, Q> const& y, T const& a);
152 
156  template<typename T, qualifier Q>
157  GLM_FUNC_DECL tdualquat<T, Q> inverse(tdualquat<T, Q> const& q);
158 
162  template<typename T, qualifier Q>
163  GLM_FUNC_DECL mat<2, 4, T, Q> mat2x4_cast(tdualquat<T, Q> const& x);
164 
168  template<typename T, qualifier Q>
169  GLM_FUNC_DECL mat<3, 4, T, Q> mat3x4_cast(tdualquat<T, Q> const& x);
170 
174  template<typename T, qualifier Q>
175  GLM_FUNC_DECL tdualquat<T, Q> dualquat_cast(mat<2, 4, T, Q> const& x);
176 
180  template<typename T, qualifier Q>
181  GLM_FUNC_DECL tdualquat<T, Q> dualquat_cast(mat<3, 4, T, Q> const& x);
182 
183 
187  typedef tdualquat<float, lowp> lowp_dualquat;
188 
192  typedef tdualquat<float, mediump> mediump_dualquat;
193 
197  typedef tdualquat<float, highp> highp_dualquat;
198 
199 
203  typedef tdualquat<float, lowp> lowp_fdualquat;
204 
208  typedef tdualquat<float, mediump> mediump_fdualquat;
209 
213  typedef tdualquat<float, highp> highp_fdualquat;
214 
215 
219  typedef tdualquat<double, lowp> lowp_ddualquat;
220 
224  typedef tdualquat<double, mediump> mediump_ddualquat;
225 
229  typedef tdualquat<double, highp> highp_ddualquat;
230 
231 
232 #if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
233  typedef highp_fdualquat dualquat;
237 
241  typedef highp_fdualquat fdualquat;
242 #elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
243  typedef highp_fdualquat dualquat;
244  typedef highp_fdualquat fdualquat;
245 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
246  typedef mediump_fdualquat dualquat;
247  typedef mediump_fdualquat fdualquat;
248 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
249  typedef lowp_fdualquat dualquat;
250  typedef lowp_fdualquat fdualquat;
251 #else
252 # error "GLM error: multiple default precision requested for single-precision floating-point types"
253 #endif
254 
255 
256 #if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
257  typedef highp_ddualquat ddualquat;
261 #elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
262  typedef highp_ddualquat ddualquat;
263 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
264  typedef mediump_ddualquat ddualquat;
265 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
266  typedef lowp_ddualquat ddualquat;
267 #else
268 # error "GLM error: Multiple default precision requested for double-precision floating-point types"
269 #endif
270 
272 } //namespace glm
273 
274 #include "dual_quaternion.inl"
highp_fdualquat dualquat
Dual-quaternion of floating-point numbers.
GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast(mat< 3, 4, T, Q > const &x)
Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.
tdualquat< float, mediump > mediump_fdualquat
Dual-quaternion of medium single-qualifier floating-point numbers.
GLM_FUNC_DECL mat< 2, 4, T, Q > mat2x4_cast(tdualquat< T, Q > const &x)
Converts a quaternion to a 2 * 4 matrix.
Definition: common.hpp:20
tdualquat< double, lowp > lowp_ddualquat
Dual-quaternion of low double-qualifier floating-point numbers.
GLM_FUNC_DECL mat< 3, 4, T, Q > mat3x4_cast(tdualquat< T, Q > const &x)
Converts a quaternion to a 3 * 4 matrix.
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
Build a rotation matrix from a normal and a up vector.
tdualquat< float, highp > highp_dualquat
Dual-quaternion of high single-qualifier floating-point numbers.
tdualquat< float, lowp > lowp_dualquat
Dual-quaternion of low single-qualifier floating-point numbers.
highp_fdualquat fdualquat
Dual-quaternion of single-qualifier floating-point numbers.
tdualquat< double, highp > highp_ddualquat
Dual-quaternion of high double-qualifier floating-point numbers.
tdualquat< float, highp > highp_fdualquat
Dual-quaternion of high single-qualifier floating-point numbers.
GLM_FUNC_DECL tdualquat< T, Q > lerp(tdualquat< T, Q > const &x, tdualquat< T, Q > const &y, T const &a)
Returns the linear interpolation of two dual quaternion.
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
highp_ddualquat ddualquat
Dual-quaternion of default double-qualifier floating-point numbers.
tdualquat< float, mediump > mediump_dualquat
Dual-quaternion of medium single-qualifier floating-point numbers.
tdualquat< double, mediump > mediump_ddualquat
Dual-quaternion of medium double-qualifier floating-point numbers.
GLM_FUNC_DECL tdualquat< T, Q > dual_quat_identity()
Creates an identity dual quaternion.
GLM_FUNC_DECL tdualquat< T, Q > inverse(tdualquat< T, Q > const &q)
Returns the q inverse.
tdualquat< float, lowp > lowp_fdualquat
Dual-quaternion of low single-qualifier floating-point numbers.
GLM_FUNC_DECL tdualquat< T, Q > normalize(tdualquat< T, Q > const &q)
Returns the normalized quaternion.
================================================ FILE: external/glm/doc/api/a00022.html ================================================ 0.9.9 API documenation: epsilon.hpp File Reference
0.9.9 API documenation
epsilon.hpp File Reference

GLM_GTC_epsilon More...

Go to the source code of this file.

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > epsilonEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > epsilonNotEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonNotEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 

Detailed Description

GLM_GTC_epsilon

See also
Core features (dependence)
GLM_GTC_quaternion (dependence)

Definition in file epsilon.hpp.

================================================ FILE: external/glm/doc/api/a00022_source.html ================================================ 0.9.9 API documenation: epsilon.hpp Source File
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epsilon.hpp
Go to the documentation of this file.
1 
14 #pragma once
15 
16 // Dependencies
17 #include "../detail/setup.hpp"
18 #include "../detail/qualifier.hpp"
19 
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
21 # pragma message("GLM: GLM_GTC_epsilon extension included")
22 #endif
23 
24 namespace glm
25 {
28 
33  template<length_t L, typename T, qualifier Q>
34  GLM_FUNC_DECL vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
35 
40  template<typename genType>
41  GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon);
42 
47  template<length_t L, typename T, qualifier Q>
48  GLM_FUNC_DECL vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
49 
54  template<typename genType>
55  GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon);
56 
58 }//namespace glm
59 
60 #include "epsilon.inl"
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
Definition: common.hpp:20
GLM_FUNC_DECL bool epsilonEqual(genType const &x, genType const &y, genType const &epsilon)
Returns the component-wise comparison of |x - y| < epsilon.
GLM_FUNC_DECL bool epsilonNotEqual(genType const &x, genType const &y, genType const &epsilon)
Returns the component-wise comparison of |x - y| >= epsilon.
================================================ FILE: external/glm/doc/api/a00023.html ================================================ 0.9.9 API documenation: euler_angles.hpp File Reference
0.9.9 API documenation
euler_angles.hpp File Reference

GLM_GTX_euler_angles More...

Go to the source code of this file.

Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX (T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY (T const &angleX, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ (T const &angleX, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY (T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX (T const &angleY, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ (T const &angleY, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ (T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX (T const &angle, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY (T const &angleZ, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2 (T const &angle)
 Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > orientate3 (T const &angle)
 Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3 (vec< 3, T, Q > const &angles)
 Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4 (vec< 3, T, Q > const &angles)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 

Detailed Description

GLM_GTX_euler_angles

See also
Core features (dependence)

Definition in file euler_angles.hpp.

================================================ FILE: external/glm/doc/api/a00023_source.html ================================================ 0.9.9 API documenation: euler_angles.hpp Source File
0.9.9 API documenation
euler_angles.hpp
Go to the documentation of this file.
1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_euler_angles extension included")
24 #endif
25 
26 namespace glm
27 {
30 
33  template<typename T>
34  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX(
35  T const& angleX);
36 
39  template<typename T>
40  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY(
41  T const& angleY);
42 
45  template<typename T>
46  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ(
47  T const& angleZ);
48 
51  template<typename T>
52  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY(
53  T const& angleX,
54  T const& angleY);
55 
58  template<typename T>
59  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX(
60  T const& angleY,
61  T const& angleX);
62 
65  template<typename T>
66  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ(
67  T const& angleX,
68  T const& angleZ);
69 
72  template<typename T>
73  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX(
74  T const& angle,
75  T const& angleX);
76 
79  template<typename T>
80  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ(
81  T const& angleY,
82  T const& angleZ);
83 
86  template<typename T>
87  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY(
88  T const& angleZ,
89  T const& angleY);
90 
93  template<typename T>
94  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ(
95  T const& t1,
96  T const& t2,
97  T const& t3);
98 
101  template<typename T>
102  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ(
103  T const& yaw,
104  T const& pitch,
105  T const& roll);
106 
109  template<typename T>
110  GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll(
111  T const& yaw,
112  T const& pitch,
113  T const& roll);
114 
117  template<typename T>
118  GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle);
119 
122  template<typename T>
123  GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle);
124 
127  template<typename T, qualifier Q>
128  GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles);
129 
132  template<typename T, qualifier Q>
133  GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles);
134 
137  template<typename T>
138  GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M,
139  T & t1,
140  T & t2,
141  T & t3);
142 
144 }//namespace glm
145 
146 #include "euler_angles.inl"
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ(T const &angleX, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2(T const &angle)
Creates a 2D 2 * 2 rotation matrix from an euler angle.
GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3(vec< 3, T, Q > const &angles)
Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY(T const &angleX, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
Definition: common.hpp:20
GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4(vec< 3, T, Q > const &angles)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX(T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ(T const &angleY, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY(T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ(T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
GLM_FUNC_DECL void extractEulerAngleXYZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Y * Z) Euler angles from the rotation matrix M.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX(T const &angleY, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
GLM_FUNC_DECL T angle(tquat< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL T pitch(tquat< T, Q > const &x)
Returns pitch value of euler angles expressed in radians.
GLM_FUNC_DECL T yaw(tquat< T, Q > const &x)
Returns yaw value of euler angles expressed in radians.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX(T const &angle, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY(T const &angleZ, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
GLM_FUNC_DECL T roll(tquat< T, Q > const &x)
Returns roll value of euler angles expressed in radians.
================================================ FILE: external/glm/doc/api/a00024.html ================================================ 0.9.9 API documenation: exponential.hpp File Reference
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Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > exp (vec< L, T, Q > const &v)
 Returns the natural exponentiation of x, i.e., e^x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > exp2 (vec< L, T, Q > const &v)
 Returns 2 raised to the v power. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > inversesqrt (vec< L, T, Q > const &v)
 Returns the reciprocal of the positive square root of v. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > log (vec< L, T, Q > const &v)
 Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > log2 (vec< L, T, Q > const &v)
 Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > pow (vec< L, T, Q > const &base, vec< L, T, Q > const &exponent)
 Returns 'base' raised to the power 'exponent'. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sqrt (vec< L, T, Q > const &v)
 Returns the positive square root of v. More...
 

Detailed Description

================================================ FILE: external/glm/doc/api/a00024_source.html ================================================ 0.9.9 API documenation: exponential.hpp Source File
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1 
13 #pragma once
14 
15 #include "detail/type_vec1.hpp"
16 #include "detail/type_vec2.hpp"
17 #include "detail/type_vec3.hpp"
18 #include "detail/type_vec4.hpp"
19 #include <cmath>
20 
21 namespace glm
22 {
25 
33  template<length_t L, typename T, qualifier Q>
34  GLM_FUNC_DECL vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent);
35 
44  template<length_t L, typename T, qualifier Q>
45  GLM_FUNC_DECL vec<L, T, Q> exp(vec<L, T, Q> const& v);
46 
57  template<length_t L, typename T, qualifier Q>
58  GLM_FUNC_DECL vec<L, T, Q> log(vec<L, T, Q> const& v);
59 
68  template<length_t L, typename T, qualifier Q>
69  GLM_FUNC_DECL vec<L, T, Q> exp2(vec<L, T, Q> const& v);
70 
80  template<length_t L, typename T, qualifier Q>
81  GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v);
82 
91  template<length_t L, typename T, qualifier Q>
92  GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
93 
102  template<length_t L, typename T, qualifier Q>
103  GLM_FUNC_DECL vec<L, T, Q> inversesqrt(vec<L, T, Q> const& v);
104 
106 }//namespace glm
107 
108 #include "detail/func_exponential.inl"
Core features
Core features
Definition: common.hpp:20
Core features
Core features
GLM_FUNC_DECL vec< L, T, Q > log2(vec< L, T, Q > const &v)
Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y...
GLM_FUNC_DECL vec< L, T, Q > exp(vec< L, T, Q > const &v)
Returns the natural exponentiation of x, i.e., e^x.
GLM_FUNC_DECL vec< L, T, Q > pow(vec< L, T, Q > const &base, vec< L, T, Q > const &exponent)
Returns 'base' raised to the power 'exponent'.
GLM_FUNC_DECL vec< L, T, Q > inversesqrt(vec< L, T, Q > const &v)
Returns the reciprocal of the positive square root of v.
GLM_FUNC_DECL vec< L, T, Q > sqrt(vec< L, T, Q > const &v)
Returns the positive square root of v.
GLM_FUNC_DECL vec< L, T, Q > exp2(vec< L, T, Q > const &v)
Returns 2 raised to the v power.
GLM_FUNC_DECL vec< L, T, Q > log(vec< L, T, Q > const &v)
Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y...
================================================ FILE: external/glm/doc/api/a00025.html ================================================ 0.9.9 API documenation: ext.hpp File Reference
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Detailed Description

Core features (Dependence)

Definition in file ext.hpp.

================================================ FILE: external/glm/doc/api/a00025_source.html ================================================ 0.9.9 API documenation: ext.hpp Source File
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ext.hpp
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1 
5 #include "detail/setup.hpp"
6 
7 #pragma once
8 
9 #include "glm.hpp"
10 
11 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
12 # define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
13 # pragma message("GLM: All extensions included (not recommanded)")
14 #endif//GLM_MESSAGES
15 
16 #include "./gtc/bitfield.hpp"
17 #include "./gtc/color_space.hpp"
18 #include "./gtc/constants.hpp"
19 #include "./gtc/epsilon.hpp"
20 #include "./gtc/integer.hpp"
21 #include "./gtc/matrix_access.hpp"
22 #include "./gtc/matrix_integer.hpp"
23 #include "./gtc/matrix_inverse.hpp"
25 #include "./gtc/noise.hpp"
26 #include "./gtc/packing.hpp"
27 #include "./gtc/quaternion.hpp"
28 #include "./gtc/random.hpp"
29 #include "./gtc/reciprocal.hpp"
30 #include "./gtc/round.hpp"
31 //#include "./gtc/type_aligned.hpp"
32 #include "./gtc/type_precision.hpp"
33 #include "./gtc/type_ptr.hpp"
34 #include "./gtc/ulp.hpp"
35 #include "./gtc/vec1.hpp"
36 #if GLM_HAS_ALIGNED_TYPE
37 # include "./gtc/type_aligned.hpp"
38 #endif
39 
40 #ifdef GLM_ENABLE_EXPERIMENTAL
42 #include "./gtx/bit.hpp"
43 #include "./gtx/closest_point.hpp"
44 #include "./gtx/color_encoding.hpp"
45 #include "./gtx/color_space.hpp"
47 #include "./gtx/compatibility.hpp"
48 #include "./gtx/component_wise.hpp"
50 #include "./gtx/euler_angles.hpp"
51 #include "./gtx/extend.hpp"
56 #include "./gtx/functions.hpp"
57 #include "./gtx/gradient_paint.hpp"
59 #include "./gtx/integer.hpp"
60 #include "./gtx/intersect.hpp"
61 #include "./gtx/log_base.hpp"
66 #include "./gtx/matrix_query.hpp"
67 #include "./gtx/mixed_product.hpp"
68 #include "./gtx/norm.hpp"
69 #include "./gtx/normal.hpp"
70 #include "./gtx/normalize_dot.hpp"
72 #include "./gtx/optimum_pow.hpp"
73 #include "./gtx/orthonormalize.hpp"
74 #include "./gtx/perpendicular.hpp"
76 #include "./gtx/projection.hpp"
77 #include "./gtx/quaternion.hpp"
78 #include "./gtx/raw_data.hpp"
79 #include "./gtx/rotate_vector.hpp"
80 #include "./gtx/spline.hpp"
81 #include "./gtx/std_based_type.hpp"
82 #if !(GLM_COMPILER & GLM_COMPILER_CUDA)
83 # include "./gtx/string_cast.hpp"
84 #endif
85 #include "./gtx/transform.hpp"
86 #include "./gtx/transform2.hpp"
87 #include "./gtx/vec_swizzle.hpp"
88 #include "./gtx/vector_angle.hpp"
89 #include "./gtx/vector_query.hpp"
90 #include "./gtx/wrap.hpp"
91 
92 #if GLM_HAS_TEMPLATE_ALIASES
94 #endif
95 
96 #if GLM_HAS_RANGE_FOR
97 # include "./gtx/range.hpp"
98 #endif
99 #endif//GLM_ENABLE_EXPERIMENTAL
GLM_GTC_epsilon
GLM_GTX_closest_point
GLM_GTX_mixed_producte
GLM_GTC_integer
GLM_GTC_round
GLM_GTC_matrix_access
GLM_GTX_extented_min_max
GLM_GTX_log_base
GLM_GTX_intersect
GLM_GTX_fast_square_root
GLM_GTX_vec_swizzle
GLM_GTC_reciprocal
GLM_GTC_type_aligned
GLM_GTC_packing
GLM_GTX_matrix_operation
Core features
GLM_GTC_matrix_inverse
GLM_GTX_euler_angles
GLM_GTX_dual_quaternion
GLM_GTX_perpendicular
GLM_GTX_std_based_type
GLM_GTX_quaternion
GLM_GTX_component_wise
GLM_GTC_type_ptr
GLM_GTX_norm
GLM_GTX_transform2
GLM_GTX_raw_data
GLM_GTX_orthonormalize
GLM_GTX_matrix_major_storage
GLM_GTC_bitfield
GLM_GTX_rotate_vector
GLM_GTX_matrix_interpolation
GLM_GTX_extend
GLM_GTC_vec1
GLM_GTX_color_space_YCoCg
GLM_GTC_color_space
GLM_GTX_spline
GLM_GTC_quaternion
GLM_GTX_fast_exponential
GLM_GTX_projection
GLM_GTX_compatibility
GLM_GTC_type_precision
GLM_GTX_wrap
GLM_GTX_functions
GLM_GTX_vector_query
GLM_GTC_constants
GLM_GTC_matrix_transform
GLM_GTX_handed_coordinate_space
GLM_GTC_ulp
GLM_GTX_color_space
GLM_GTX_integer
GLM_GTX_color_encoding
GLM_GTX_transform
GLM_GTC_noise
GLM_GTX_range
GLM_GTX_matrix_cross_product
GLM_GTX_optimum_pow
GLM_GTX_normalize_dot
GLM_GTX_bit
GLM_GTC_matrix_integer
GLM_GTX_fast_trigonometry
GLM_GTX_vector_angle
Core features
GLM_GTX_matrix_query
Experimental extensions
GLM_GTX_polar_coordinates
GLM_GTX_string_cast
GLM_GTC_random
GLM_GTX_number_precision
GLM_GTX_normal
GLM_GTX_gradient_paint
GLM_GTX_associated_min_max
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GLM_GTX_extend More...

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Functions

template<typename genType >
GLM_FUNC_DECL genType extend (genType const &Origin, genType const &Source, typename genType::value_type const Length)
 Extends of Length the Origin position using the (Source - Origin) direction. More...
 

Detailed Description

GLM_GTX_extend

See also
Core features (dependence)

Definition in file extend.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_extend extension included")
24 #endif
25 
26 namespace glm
27 {
30 
33  template<typename genType>
34  GLM_FUNC_DECL genType extend(
35  genType const& Origin,
36  genType const& Source,
37  typename genType::value_type const Length);
38 
40 }//namespace glm
41 
42 #include "extend.inl"
Definition: common.hpp:20
GLM_FUNC_DECL genType extend(genType const &Origin, genType const &Source, typename genType::value_type const Length)
Extends of Length the Origin position using the (Source - Origin) direction.
================================================ FILE: external/glm/doc/api/a00027.html ================================================ 0.9.9 API documenation: extended_min_max.hpp File Reference
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GLM_GTX_extented_min_max More...

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Functions

template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z, T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z, T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the minimum component-wise values of 4 inputs. More...
 

Detailed Description

GLM_GTX_extented_min_max

See also
Core features (dependence)

Definition in file extended_min_max.hpp.

================================================ FILE: external/glm/doc/api/a00027_source.html ================================================ 0.9.9 API documenation: extended_min_max.hpp Source File
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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_extented_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_extented_min_max extension included")
24 #endif
25 
26 namespace glm
27 {
30 
33  template<typename T>
34  GLM_FUNC_DECL T min(
35  T const& x,
36  T const& y,
37  T const& z);
38 
41  template<typename T, template<typename> class C>
42  GLM_FUNC_DECL C<T> min(
43  C<T> const& x,
44  typename C<T>::T const& y,
45  typename C<T>::T const& z);
46 
49  template<typename T, template<typename> class C>
50  GLM_FUNC_DECL C<T> min(
51  C<T> const& x,
52  C<T> const& y,
53  C<T> const& z);
54 
57  template<typename T>
58  GLM_FUNC_DECL T min(
59  T const& x,
60  T const& y,
61  T const& z,
62  T const& w);
63 
66  template<typename T, template<typename> class C>
67  GLM_FUNC_DECL C<T> min(
68  C<T> const& x,
69  typename C<T>::T const& y,
70  typename C<T>::T const& z,
71  typename C<T>::T const& w);
72 
75  template<typename T, template<typename> class C>
76  GLM_FUNC_DECL C<T> min(
77  C<T> const& x,
78  C<T> const& y,
79  C<T> const& z,
80  C<T> const& w);
81 
84  template<typename T>
85  GLM_FUNC_DECL T max(
86  T const& x,
87  T const& y,
88  T const& z);
89 
92  template<typename T, template<typename> class C>
93  GLM_FUNC_DECL C<T> max(
94  C<T> const& x,
95  typename C<T>::T const& y,
96  typename C<T>::T const& z);
97 
100  template<typename T, template<typename> class C>
101  GLM_FUNC_DECL C<T> max(
102  C<T> const& x,
103  C<T> const& y,
104  C<T> const& z);
105 
108  template<typename T>
109  GLM_FUNC_DECL T max(
110  T const& x,
111  T const& y,
112  T const& z,
113  T const& w);
114 
117  template<typename T, template<typename> class C>
118  GLM_FUNC_DECL C<T> max(
119  C<T> const& x,
120  typename C<T>::T const& y,
121  typename C<T>::T const& z,
122  typename C<T>::T const& w);
123 
126  template<typename T, template<typename> class C>
127  GLM_FUNC_DECL C<T> max(
128  C<T> const& x,
129  C<T> const& y,
130  C<T> const& z,
131  C<T> const& w);
132 
134 }//namespace glm
135 
136 #include "extended_min_max.inl"
Definition: common.hpp:20
GLM_FUNC_DECL C< T > min(C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
Return the minimum component-wise values of 4 inputs.
GLM_FUNC_DECL C< T > max(C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
Return the maximum component-wise values of 4 inputs.
================================================ FILE: external/glm/doc/api/a00028.html ================================================ 0.9.9 API documenation: exterior_product.hpp File Reference
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T cross (vec< 2, T, Q > const &v, vec< 2, T, Q > const &u)
 Returns the cross product of x and y. More...
 

Detailed Description

GLM_GTX_exterior_product

See also
Core features (dependence)
GLM_GTX_exterior_product (dependence)

Definition in file exterior_product.hpp.

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1 
14 #pragma once
15 
16 // Dependencies
17 #include "../detail/setup.hpp"
18 #include "../detail/qualifier.hpp"
19 
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
21 # pragma message("GLM: GLM_GTX_exterior_product extension included")
22 #endif
23 
24 namespace glm
25 {
28 
35  template<typename T, qualifier Q>
36  GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u);
37 
39 } //namespace glm
40 
41 #include "exterior_product.inl"
GLM_FUNC_DECL T cross(vec< 2, T, Q > const &v, vec< 2, T, Q > const &u)
Returns the cross product of x and y.
Definition: common.hpp:20
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Functions

template<typename T >
GLM_FUNC_DECL T fastExp (T x)
 Faster than the common exp function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastExp (vec< L, T, Q > const &x)
 Faster than the common exp function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastExp2 (T x)
 Faster than the common exp2 function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastExp2 (vec< L, T, Q > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog (T x)
 Faster than the common log function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastLog (vec< L, T, Q > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog2 (T x)
 Faster than the common log2 function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastLog2 (vec< L, T, Q > const &x)
 Faster than the common log2 function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastPow (genType x, genType y)
 Faster than the common pow function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastPow (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Faster than the common pow function but less accurate. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT fastPow (genTypeT x, genTypeU y)
 Faster than the common pow function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastPow (vec< L, T, Q > const &x)
 Faster than the common pow function but less accurate. More...
 

Detailed Description

GLM_GTX_fast_exponential

See also
Core features (dependence)
gtx_half_float (dependence)

Definition in file fast_exponential.hpp.

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_fast_exponential is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_fast_exponential extension included")
25 #endif
26 
27 namespace glm
28 {
31 
34  template<typename genType>
35  GLM_FUNC_DECL genType fastPow(genType x, genType y);
36 
39  template<length_t L, typename T, qualifier Q>
40  GLM_FUNC_DECL vec<L, T, Q> fastPow(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
41 
44  template<typename genTypeT, typename genTypeU>
45  GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y);
46 
49  template<length_t L, typename T, qualifier Q>
50  GLM_FUNC_DECL vec<L, T, Q> fastPow(vec<L, T, Q> const& x);
51 
54  template<typename T>
55  GLM_FUNC_DECL T fastExp(T x);
56 
59  template<length_t L, typename T, qualifier Q>
60  GLM_FUNC_DECL vec<L, T, Q> fastExp(vec<L, T, Q> const& x);
61 
64  template<typename T>
65  GLM_FUNC_DECL T fastLog(T x);
66 
69  template<length_t L, typename T, qualifier Q>
70  GLM_FUNC_DECL vec<L, T, Q> fastLog(vec<L, T, Q> const& x);
71 
74  template<typename T>
75  GLM_FUNC_DECL T fastExp2(T x);
76 
79  template<length_t L, typename T, qualifier Q>
80  GLM_FUNC_DECL vec<L, T, Q> fastExp2(vec<L, T, Q> const& x);
81 
84  template<typename T>
85  GLM_FUNC_DECL T fastLog2(T x);
86 
89  template<length_t L, typename T, qualifier Q>
90  GLM_FUNC_DECL vec<L, T, Q> fastLog2(vec<L, T, Q> const& x);
91 
93 }//namespace glm
94 
95 #include "fast_exponential.inl"
GLM_FUNC_DECL vec< L, T, Q > fastLog2(vec< L, T, Q > const &x)
Faster than the common log2 function but less accurate.
Definition: common.hpp:20
GLM_FUNC_DECL vec< L, T, Q > fastPow(vec< L, T, Q > const &x)
Faster than the common pow function but less accurate.
GLM_FUNC_DECL vec< L, T, Q > fastExp2(vec< L, T, Q > const &x)
Faster than the common exp2 function but less accurate.
GLM_FUNC_DECL vec< L, T, Q > fastExp(vec< L, T, Q > const &x)
Faster than the common exp function but less accurate.
GLM_FUNC_DECL vec< L, T, Q > fastLog(vec< L, T, Q > const &x)
Faster than the common exp2 function but less accurate.
================================================ FILE: external/glm/doc/api/a00030.html ================================================ 0.9.9 API documenation: fast_square_root.hpp File Reference
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Functions

template<typename genType >
GLM_FUNC_DECL genType fastDistance (genType x, genType y)
 Faster than the common distance function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T fastDistance (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Faster than the common distance function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastInverseSqrt (genType x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastInverseSqrt (vec< L, T, Q > const &x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastLength (genType x)
 Faster than the common length function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T fastLength (vec< L, T, Q > const &x)
 Faster than the common length function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastNormalize (genType const &x)
 Faster than the common normalize function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastSqrt (genType x)
 Faster than the common sqrt function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastSqrt (vec< L, T, Q > const &x)
 Faster than the common sqrt function but less accurate. More...
 

Detailed Description

GLM_GTX_fast_square_root

See also
Core features (dependence)

Definition in file fast_square_root.hpp.

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1 
15 #pragma once
16 
17 // Dependency:
18 #include "../common.hpp"
19 #include "../exponential.hpp"
20 #include "../geometric.hpp"
21 
22 #ifndef GLM_ENABLE_EXPERIMENTAL
23 # error "GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24 #endif
25 
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
27 # pragma message("GLM: GLM_GTX_fast_square_root extension included")
28 #endif
29 
30 namespace glm
31 {
34 
38  template<typename genType>
39  GLM_FUNC_DECL genType fastSqrt(genType x);
40 
44  template<length_t L, typename T, qualifier Q>
45  GLM_FUNC_DECL vec<L, T, Q> fastSqrt(vec<L, T, Q> const& x);
46 
50  template<typename genType>
51  GLM_FUNC_DECL genType fastInverseSqrt(genType x);
52 
56  template<length_t L, typename T, qualifier Q>
57  GLM_FUNC_DECL vec<L, T, Q> fastInverseSqrt(vec<L, T, Q> const& x);
58 
62  template<typename genType>
63  GLM_FUNC_DECL genType fastLength(genType x);
64 
68  template<length_t L, typename T, qualifier Q>
69  GLM_FUNC_DECL T fastLength(vec<L, T, Q> const& x);
70 
74  template<typename genType>
75  GLM_FUNC_DECL genType fastDistance(genType x, genType y);
76 
80  template<length_t L, typename T, qualifier Q>
81  GLM_FUNC_DECL T fastDistance(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
82 
86  template<typename genType>
87  GLM_FUNC_DECL genType fastNormalize(genType const& x);
88 
90 }// namespace glm
91 
92 #include "fast_square_root.inl"
GLM_FUNC_DECL T fastLength(vec< L, T, Q > const &x)
Faster than the common length function but less accurate.
Definition: common.hpp:20
GLM_FUNC_DECL vec< L, T, Q > fastSqrt(vec< L, T, Q > const &x)
Faster than the common sqrt function but less accurate.
GLM_FUNC_DECL genType fastNormalize(genType const &x)
Faster than the common normalize function but less accurate.
GLM_FUNC_DECL vec< L, T, Q > fastInverseSqrt(vec< L, T, Q > const &x)
Faster than the common inversesqrt function but less accurate.
GLM_FUNC_DECL T fastDistance(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Faster than the common distance function but less accurate.
================================================ FILE: external/glm/doc/api/a00031.html ================================================ 0.9.9 API documenation: fast_trigonometry.hpp File Reference
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fast_trigonometry.hpp File Reference

GLM_GTX_fast_trigonometry More...

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Functions

template<typename T >
GLM_FUNC_DECL T fastAcos (T angle)
 Faster than the common acos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAsin (T angle)
 Faster than the common asin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T y, T x)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T angle)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastCos (T angle)
 Faster than the common cos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastSin (T angle)
 Faster than the common sin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastTan (T angle)
 Faster than the common tan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T wrapAngle (T angle)
 Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension. More...
 

Detailed Description

GLM_GTX_fast_trigonometry

See also
Core features (dependence)

Definition in file fast_trigonometry.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../gtc/constants.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_fast_trigonometry is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_fast_trigonometry extension included")
24 #endif
25 
26 namespace glm
27 {
30 
33  template<typename T>
34  GLM_FUNC_DECL T wrapAngle(T angle);
35 
38  template<typename T>
39  GLM_FUNC_DECL T fastSin(T angle);
40 
43  template<typename T>
44  GLM_FUNC_DECL T fastCos(T angle);
45 
49  template<typename T>
50  GLM_FUNC_DECL T fastTan(T angle);
51 
55  template<typename T>
56  GLM_FUNC_DECL T fastAsin(T angle);
57 
61  template<typename T>
62  GLM_FUNC_DECL T fastAcos(T angle);
63 
67  template<typename T>
68  GLM_FUNC_DECL T fastAtan(T y, T x);
69 
73  template<typename T>
74  GLM_FUNC_DECL T fastAtan(T angle);
75 
77 }//namespace glm
78 
79 #include "fast_trigonometry.inl"
GLM_FUNC_DECL T fastCos(T angle)
Faster than the common cos function but less accurate.
Definition: common.hpp:20
GLM_FUNC_DECL T wrapAngle(T angle)
Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension.
GLM_FUNC_DECL T angle(tquat< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL T fastSin(T angle)
Faster than the common sin function but less accurate.
GLM_FUNC_DECL T fastAcos(T angle)
Faster than the common acos function but less accurate.
GLM_FUNC_DECL T fastAsin(T angle)
Faster than the common asin function but less accurate.
GLM_FUNC_DECL T fastAtan(T angle)
Faster than the common atan function but less accurate.
GLM_FUNC_DECL T fastTan(T angle)
Faster than the common tan function but less accurate.
================================================ FILE: external/glm/doc/api/a00032.html ================================================ 0.9.9 API documenation: functions.hpp File Reference
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Functions

template<typename T >
GLM_FUNC_DECL T gauss (T x, T ExpectedValue, T StandardDeviation)
 1D gauss function More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T gauss (vec< 2, T, Q > const &Coord, vec< 2, T, Q > const &ExpectedValue, vec< 2, T, Q > const &StandardDeviation)
 2D gauss function More...
 

Detailed Description

GLM_GTX_functions

See also
Core features (dependence)
GLM_GTC_quaternion (dependence)

Definition in file functions.hpp.

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1 
14 #pragma once
15 
16 // Dependencies
17 #include "../detail/setup.hpp"
18 #include "../detail/qualifier.hpp"
19 #include "../detail/type_vec2.hpp"
20 
21 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
22 # pragma message("GLM: GLM_GTX_functions extension included")
23 #endif
24 
25 namespace glm
26 {
29 
33  template<typename T>
34  GLM_FUNC_DECL T gauss(
35  T x,
36  T ExpectedValue,
37  T StandardDeviation);
38 
42  template<typename T, qualifier Q>
43  GLM_FUNC_DECL T gauss(
44  vec<2, T, Q> const& Coord,
45  vec<2, T, Q> const& ExpectedValue,
46  vec<2, T, Q> const& StandardDeviation);
47 
49 }//namespace glm
50 
51 #include "functions.inl"
52 
Definition: common.hpp:20
GLM_FUNC_DECL T gauss(vec< 2, T, Q > const &Coord, vec< 2, T, Q > const &ExpectedValue, vec< 2, T, Q > const &StandardDeviation)
2D gauss function
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Core features More...

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Typedefs

typedef highp_dquat dquat
 Quaternion of default double-qualifier floating-point numbers. More...
 
typedef highp_float32_t f32
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef f32mat2x2 f32mat2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x2 f32mat2x2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x3 f32mat2x3
 Default single-qualifier floating-point 2x3 matrix. More...
 
typedef highp_f32mat2x4 f32mat2x4
 Default single-qualifier floating-point 2x4 matrix. More...
 
typedef f32mat3x3 f32mat3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x2 f32mat3x2
 Default single-qualifier floating-point 3x2 matrix. More...
 
typedef highp_f32mat3x3 f32mat3x3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x4 f32mat3x4
 Default single-qualifier floating-point 3x4 matrix. More...
 
typedef f32mat4x4 f32mat4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32mat4x2 f32mat4x2
 Default single-qualifier floating-point 4x2 matrix. More...
 
typedef highp_f32mat4x3 f32mat4x3
 Default single-qualifier floating-point 4x3 matrix. More...
 
typedef highp_f32mat4x4 f32mat4x4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32quat f32quat
 Default single-qualifier floating-point quaternion. More...
 
typedef highp_f32vec1 f32vec1
 Default single-qualifier floating-point vector of 1 components. More...
 
typedef highp_f32vec2 f32vec2
 Default single-qualifier floating-point vector of 2 components. More...
 
typedef highp_f32vec3 f32vec3
 Default single-qualifier floating-point vector of 3 components. More...
 
typedef highp_f32vec4 f32vec4
 Default single-qualifier floating-point vector of 4 components. More...
 
typedef highp_float64_t f64
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef f64mat2x2 f64mat2
 Default double-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f64mat2x2 f64mat2x2
 Default double-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f64mat2x3 f64mat2x3
 Default double-qualifier floating-point 2x3 matrix. More...
 
typedef highp_f64mat2x4 f64mat2x4
 Default double-qualifier floating-point 2x4 matrix. More...
 
typedef f64mat3x3 f64mat3
 Default double-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f64mat3x2 f64mat3x2
 Default double-qualifier floating-point 3x2 matrix. More...
 
typedef highp_f64mat3x3 f64mat3x3
 Default double-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f64mat3x4 f64mat3x4
 Default double-qualifier floating-point 3x4 matrix. More...
 
typedef f64mat4x4 f64mat4
 Default double-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f64mat4x2 f64mat4x2
 Default double-qualifier floating-point 4x2 matrix. More...
 
typedef highp_f64mat4x3 f64mat4x3
 Default double-qualifier floating-point 4x3 matrix. More...
 
typedef highp_f64mat4x4 f64mat4x4
 Default double-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f64quat f64quat
 Default double-qualifier floating-point quaternion. More...
 
typedef highp_f64vec1 f64vec1
 Default double-qualifier floating-point vector of 1 components. More...
 
typedef highp_f64vec2 f64vec2
 Default double-qualifier floating-point vector of 2 components. More...
 
typedef highp_f64vec3 f64vec3
 Default double-qualifier floating-point vector of 3 components. More...
 
typedef highp_f64vec4 f64vec4
 Default double-qualifier floating-point vector of 4 components. More...
 
typedef highp_float32_t float32_t
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef highp_float64_t float64_t
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef fmat2x2 fmat2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x2 fmat2x2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x3 fmat2x3
 Default single-qualifier floating-point 2x3 matrix. More...
 
typedef highp_f32mat2x4 fmat2x4
 Default single-qualifier floating-point 2x4 matrix. More...
 
typedef fmat3x3 fmat3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x2 fmat3x2
 Default single-qualifier floating-point 3x2 matrix. More...
 
typedef highp_f32mat3x3 fmat3x3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x4 fmat3x4
 Default single-qualifier floating-point 3x4 matrix. More...
 
typedef fmat4x4 fmat4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32mat4x2 fmat4x2
 Default single-qualifier floating-point 4x2 matrix. More...
 
typedef highp_f32mat4x3 fmat4x3
 Default single-qualifier floating-point 4x3 matrix. More...
 
typedef highp_f32mat4x4 fmat4x4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef quat fquat
 Quaternion of default single-qualifier floating-point numbers. More...
 
typedef highp_f32vec1 fvec1
 Default single-qualifier floating-point vector of 1 components. More...
 
typedef highp_f32vec2 fvec2
 Default single-qualifier floating-point vector of 2 components. More...
 
typedef highp_f32vec3 fvec3
 Default single-qualifier floating-point vector of 3 components. More...
 
typedef highp_f32vec4 fvec4
 Default single-qualifier floating-point vector of 4 components. More...
 
typedef tquat< double, highp > highp_dquat
 Quaternion of high double-qualifier floating-point numbers. More...
 
typedef float32 highp_f32
 High 32 bit single-qualifier floating-point scalar. More...
 
typedef highp_f32mat2x2 highp_f32mat2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, highp > highp_f32mat2x2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, highp > highp_f32mat2x3
 High single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, highp > highp_f32mat2x4
 High single-qualifier floating-point 2x4 matrix. More...
 
typedef highp_f32mat3x3 highp_f32mat3
 High single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, highp > highp_f32mat3x2
 High single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, highp > highp_f32mat3x3
 High single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, highp > highp_f32mat3x4
 High single-qualifier floating-point 3x4 matrix. More...
 
typedef highp_f32mat4x4 highp_f32mat4
 High single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, highp > highp_f32mat4x2
 High single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, highp > highp_f32mat4x3
 High single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, highp > highp_f32mat4x4
 High single-qualifier floating-point 4x4 matrix. More...
 
typedef tquat< f32, highp > highp_f32quat
 High single-qualifier floating-point quaternion. More...
 
typedef vec< 1, f32, highp > highp_f32vec1
 High single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f32, highp > highp_f32vec2
 High single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f32, highp > highp_f32vec3
 High single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f32, highp > highp_f32vec4
 High single-qualifier floating-point vector of 4 components. More...
 
typedef float64 highp_f64
 High 64 bit double-qualifier floating-point scalar. More...
 
typedef highp_f64mat2x2 highp_f64mat2
 High double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f64, highp > highp_f64mat2x2
 High double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f64, highp > highp_f64mat2x3
 High double-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f64, highp > highp_f64mat2x4
 High double-qualifier floating-point 2x4 matrix. More...
 
typedef highp_f64mat3x3 highp_f64mat3
 High double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f64, highp > highp_f64mat3x2
 High double-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f64, highp > highp_f64mat3x3
 High double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f64, highp > highp_f64mat3x4
 High double-qualifier floating-point 3x4 matrix. More...
 
typedef highp_f64mat4x4 highp_f64mat4
 High double-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f64, highp > highp_f64mat4x2
 High double-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f64, highp > highp_f64mat4x3
 High double-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f64, highp > highp_f64mat4x4
 High double-qualifier floating-point 4x4 matrix. More...
 
typedef tquat< f64, highp > highp_f64quat
 High double-qualifier floating-point quaternion. More...
 
typedef vec< 1, f64, highp > highp_f64vec1
 High double-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f64, highp > highp_f64vec2
 High double-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f64, highp > highp_f64vec3
 High double-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f64, highp > highp_f64vec4
 High double-qualifier floating-point vector of 4 components. More...
 
typedef detail::float32 highp_float32
 High 32 bit single-qualifier floating-point scalar. More...
 
typedef detail::float32 highp_float32_t
 High 32 bit single-qualifier floating-point scalar. More...
 
typedef detail::float64 highp_float64
 High 64 bit double-qualifier floating-point scalar. More...
 
typedef detail::float64 highp_float64_t
 High 64 bit double-qualifier floating-point scalar. More...
 
typedef highp_fmat2x2 highp_fmat2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, highp > highp_fmat2x2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, highp > highp_fmat2x3
 High single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, highp > highp_fmat2x4
 High single-qualifier floating-point 2x4 matrix. More...
 
typedef highp_fmat3x3 highp_fmat3
 High single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, highp > highp_fmat3x2
 High single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, highp > highp_fmat3x3
 High single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, highp > highp_fmat3x4
 High single-qualifier floating-point 3x4 matrix. More...
 
typedef highp_fmat4x4 highp_fmat4
 High single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, highp > highp_fmat4x2
 High single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, highp > highp_fmat4x3
 High single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, highp > highp_fmat4x4
 High single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_quat highp_fquat
 Quaternion of high single-qualifier floating-point numbers. More...
 
typedef vec< 1, float, highp > highp_fvec1
 High single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, float, highp > highp_fvec2
 High Single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, float, highp > highp_fvec3
 High Single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, float, highp > highp_fvec4
 High Single-qualifier floating-point vector of 4 components. More...
 
typedef detail::int16 highp_i16
 High qualifier 16 bit signed integer type. More...
 
typedef vec< 1, i16, highp > highp_i16vec1
 High qualifier 16 bit signed integer scalar type. More...
 
typedef vec< 2, i16, highp > highp_i16vec2
 High qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i16, highp > highp_i16vec3
 High qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i16, highp > highp_i16vec4
 High qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 highp_i32
 High qualifier 32 bit signed integer type. More...
 
typedef vec< 1, i32, highp > highp_i32vec1
 High qualifier 32 bit signed integer scalar type. More...
 
typedef vec< 2, i32, highp > highp_i32vec2
 High qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i32, highp > highp_i32vec3
 High qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i32, highp > highp_i32vec4
 High qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 highp_i64
 High qualifier 64 bit signed integer type. More...
 
typedef vec< 1, i64, highp > highp_i64vec1
 High qualifier 64 bit signed integer scalar type. More...
 
typedef vec< 2, i64, highp > highp_i64vec2
 High qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i64, highp > highp_i64vec3
 High qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i64, highp > highp_i64vec4
 High qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 highp_i8
 High qualifier 8 bit signed integer type. More...
 
typedef vec< 1, i8, highp > highp_i8vec1
 High qualifier 8 bit signed integer scalar type. More...
 
typedef vec< 2, i8, highp > highp_i8vec2
 High qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i8, highp > highp_i8vec3
 High qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i8, highp > highp_i8vec4
 High qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 highp_int16
 High qualifier 16 bit signed integer type. More...
 
typedef detail::int16 highp_int16_t
 High qualifier 16 bit signed integer type. More...
 
typedef detail::int32 highp_int32
 High qualifier 32 bit signed integer type. More...
 
typedef detail::int32 highp_int32_t
 32 bit signed integer type. More...
 
typedef detail::int64 highp_int64
 High qualifier 64 bit signed integer type. More...
 
typedef detail::int64 highp_int64_t
 High qualifier 64 bit signed integer type. More...
 
typedef detail::int8 highp_int8
 High qualifier 8 bit signed integer type. More...
 
typedef detail::int8 highp_int8_t
 High qualifier 8 bit signed integer type. More...
 
typedef tquat< float, highp > highp_quat
 Quaternion of high single-qualifier floating-point numbers. More...
 
typedef detail::uint16 highp_u16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef vec< 1, u16, highp > highp_u16vec1
 High qualifier 16 bit unsigned integer scalar type. More...
 
typedef vec< 2, u16, highp > highp_u16vec2
 High qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u16, highp > highp_u16vec3
 High qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u16, highp > highp_u16vec4
 High qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 highp_u32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef vec< 1, u32, highp > highp_u32vec1
 High qualifier 32 bit unsigned integer scalar type. More...
 
typedef vec< 2, u32, highp > highp_u32vec2
 High qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u32, highp > highp_u32vec3
 High qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u32, highp > highp_u32vec4
 High qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 highp_u64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef vec< 1, u64, highp > highp_u64vec1
 High qualifier 64 bit unsigned integer scalar type. More...
 
typedef vec< 2, u64, highp > highp_u64vec2
 High qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u64, highp > highp_u64vec3
 High qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u64, highp > highp_u64vec4
 High qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 highp_u8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, u8, highp > highp_u8vec1
 High qualifier 8 bit unsigned integer scalar type. More...
 
typedef vec< 2, u8, highp > highp_u8vec2
 High qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u8, highp > highp_u8vec3
 High qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u8, highp > highp_u8vec4
 High qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 highp_uint16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint16 highp_uint16_t
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 highp_uint32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint32 highp_uint32_t
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 highp_uint64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint64 highp_uint64_t
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 highp_uint8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint8 highp_uint8_t
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, float, highp > highp_vec1
 High single-qualifier floating-point vector of 1 component. More...
 
typedef detail::int16 i16
 16 bit signed integer type. More...
 
typedef highp_i16vec1 i16vec1
 Default qualifier 16 bit signed integer scalar type. More...
 
typedef highp_i16vec2 i16vec2
 Default qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef highp_i16vec3 i16vec3
 Default qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef highp_i16vec4 i16vec4
 Default qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 i32
 32 bit signed integer type. More...
 
typedef highp_i32vec1 i32vec1
 Default qualifier 32 bit signed integer scalar type. More...
 
typedef highp_i32vec2 i32vec2
 Default qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef highp_i32vec3 i32vec3
 Default qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef highp_i32vec4 i32vec4
 Default qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 i64
 64 bit signed integer type. More...
 
typedef highp_i64vec1 i64vec1
 Default qualifier 64 bit signed integer scalar type. More...
 
typedef highp_i64vec2 i64vec2
 Default qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef highp_i64vec3 i64vec3
 Default qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef highp_i64vec4 i64vec4
 Default qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 i8
 8 bit signed integer type. More...
 
typedef highp_i8vec1 i8vec1
 Default qualifier 8 bit signed integer scalar type. More...
 
typedef highp_i8vec2 i8vec2
 Default qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef highp_i8vec3 i8vec3
 Default qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef highp_i8vec4 i8vec4
 Default qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 int16_t
 16 bit signed integer type. More...
 
typedef detail::int32 int32_t
 32 bit signed integer type. More...
 
typedef detail::int64 int64_t
 64 bit signed integer type. More...
 
typedef detail::int8 int8_t
 8 bit signed integer type. More...
 
typedef tquat< double, lowp > lowp_dquat
 Quaternion of low double-qualifier floating-point numbers. More...
 
typedef float32 lowp_f32
 Low 32 bit single-qualifier floating-point scalar. More...
 
typedef lowp_f32mat2x2 lowp_f32mat2
 Low single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, lowp > lowp_f32mat2x2
 Low single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, lowp > lowp_f32mat2x3
 Low single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, lowp > lowp_f32mat2x4
 Low single-qualifier floating-point 2x4 matrix. More...
 
typedef lowp_f32mat3x3 lowp_f32mat3
 Low single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, lowp > lowp_f32mat3x2
 Low single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, lowp > lowp_f32mat3x3
 Low single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, lowp > lowp_f32mat3x4
 Low single-qualifier floating-point 3x4 matrix. More...
 
typedef lowp_f32mat4x4 lowp_f32mat4
 Low single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, lowp > lowp_f32mat4x2
 Low single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, lowp > lowp_f32mat4x3
 Low single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, lowp > lowp_f32mat4x4
 Low single-qualifier floating-point 4x4 matrix. More...
 
typedef tquat< f32, lowp > lowp_f32quat
 Low single-qualifier floating-point quaternion. More...
 
typedef vec< 1, f32, lowp > lowp_f32vec1
 Low single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f32, lowp > lowp_f32vec2
 Low single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f32, lowp > lowp_f32vec3
 Low single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f32, lowp > lowp_f32vec4
 Low single-qualifier floating-point vector of 4 components. More...
 
typedef float64 lowp_f64
 Low 64 bit double-qualifier floating-point scalar. More...
 
typedef lowp_f64mat2x2 lowp_f64mat2
 Low double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f64, lowp > lowp_f64mat2x2
 Low double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f64, lowp > lowp_f64mat2x3
 Low double-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f64, lowp > lowp_f64mat2x4
 Low double-qualifier floating-point 2x4 matrix. More...
 
typedef lowp_f64mat3x3 lowp_f64mat3
 Low double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f64, lowp > lowp_f64mat3x2
 Low double-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f64, lowp > lowp_f64mat3x3
 Low double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f64, lowp > lowp_f64mat3x4
 Low double-qualifier floating-point 3x4 matrix. More...
 
typedef lowp_f64mat4x4 lowp_f64mat4
 Low double-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f64, lowp > lowp_f64mat4x2
 Low double-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f64, lowp > lowp_f64mat4x3
 Low double-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f64, lowp > lowp_f64mat4x4
 Low double-qualifier floating-point 4x4 matrix. More...
 
typedef tquat< f64, lowp > lowp_f64quat
 Low double-qualifier floating-point quaternion. More...
 
typedef vec< 1, f64, lowp > lowp_f64vec1
 Low double-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f64, lowp > lowp_f64vec2
 Low double-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f64, lowp > lowp_f64vec3
 Low double-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f64, lowp > lowp_f64vec4
 Low double-qualifier floating-point vector of 4 components. More...
 
typedef detail::float32 lowp_float32
 Low 32 bit single-qualifier floating-point scalar. More...
 
typedef detail::float32 lowp_float32_t
 Low 32 bit single-qualifier floating-point scalar. More...
 
typedef detail::float64 lowp_float64
 Low 64 bit double-qualifier floating-point scalar. More...
 
typedef detail::float64 lowp_float64_t
 Low 64 bit double-qualifier floating-point scalar. More...
 
typedef lowp_fmat2x2 lowp_fmat2
 Low single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, lowp > lowp_fmat2x2
 Low single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, lowp > lowp_fmat2x3
 Low single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, lowp > lowp_fmat2x4
 Low single-qualifier floating-point 2x4 matrix. More...
 
typedef lowp_fmat3x3 lowp_fmat3
 Low single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, lowp > lowp_fmat3x2
 Low single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, lowp > lowp_fmat3x3
 Low single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, lowp > lowp_fmat3x4
 Low single-qualifier floating-point 3x4 matrix. More...
 
typedef lowp_fmat4x4 lowp_fmat4
 Low single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, lowp > lowp_fmat4x2
 Low single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, lowp > lowp_fmat4x3
 Low single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, lowp > lowp_fmat4x4
 Low single-qualifier floating-point 4x4 matrix. More...
 
typedef lowp_quat lowp_fquat
 Quaternion of low single-qualifier floating-point numbers. More...
 
typedef vec< 1, float, lowp > lowp_fvec1
 Low single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, float, lowp > lowp_fvec2
 Low single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, float, lowp > lowp_fvec3
 Low single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, float, lowp > lowp_fvec4
 Low single-qualifier floating-point vector of 4 components. More...
 
typedef detail::int16 lowp_i16
 Low qualifier 16 bit signed integer type. More...
 
typedef vec< 1, i16, lowp > lowp_i16vec1
 Low qualifier 16 bit signed integer scalar type. More...
 
typedef vec< 2, i16, lowp > lowp_i16vec2
 Low qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i16, lowp > lowp_i16vec3
 Low qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i16, lowp > lowp_i16vec4
 Low qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 lowp_i32
 Low qualifier 32 bit signed integer type. More...
 
typedef vec< 1, i32, lowp > lowp_i32vec1
 Low qualifier 32 bit signed integer scalar type. More...
 
typedef vec< 2, i32, lowp > lowp_i32vec2
 Low qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i32, lowp > lowp_i32vec3
 Low qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i32, lowp > lowp_i32vec4
 Low qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 lowp_i64
 Low qualifier 64 bit signed integer type. More...
 
typedef vec< 1, i64, lowp > lowp_i64vec1
 Low qualifier 64 bit signed integer scalar type. More...
 
typedef vec< 2, i64, lowp > lowp_i64vec2
 Low qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i64, lowp > lowp_i64vec3
 Low qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i64, lowp > lowp_i64vec4
 Low qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 lowp_i8
 Low qualifier 8 bit signed integer type. More...
 
typedef vec< 1, i8, lowp > lowp_i8vec1
 Low qualifier 8 bit signed integer scalar type. More...
 
typedef vec< 2, i8, lowp > lowp_i8vec2
 Low qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i8, lowp > lowp_i8vec3
 Low qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i8, lowp > lowp_i8vec4
 Low qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 lowp_int16
 Low qualifier 16 bit signed integer type. More...
 
typedef detail::int16 lowp_int16_t
 Low qualifier 16 bit signed integer type. More...
 
typedef detail::int32 lowp_int32
 Low qualifier 32 bit signed integer type. More...
 
typedef detail::int32 lowp_int32_t
 Low qualifier 32 bit signed integer type. More...
 
typedef detail::int64 lowp_int64
 Low qualifier 64 bit signed integer type. More...
 
typedef detail::int64 lowp_int64_t
 Low qualifier 64 bit signed integer type. More...
 
typedef detail::int8 lowp_int8
 Low qualifier 8 bit signed integer type. More...
 
typedef detail::int8 lowp_int8_t
 Low qualifier 8 bit signed integer type. More...
 
typedef tquat< float, lowp > lowp_quat
 Quaternion of low single-qualifier floating-point numbers. More...
 
typedef detail::uint16 lowp_u16
 Low qualifier 16 bit unsigned integer type. More...
 
typedef vec< 1, u16, lowp > lowp_u16vec1
 Low qualifier 16 bit unsigned integer scalar type. More...
 
typedef vec< 2, u16, lowp > lowp_u16vec2
 Low qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u16, lowp > lowp_u16vec3
 Low qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u16, lowp > lowp_u16vec4
 Low qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 lowp_u32
 Low qualifier 32 bit unsigned integer type. More...
 
typedef vec< 1, u32, lowp > lowp_u32vec1
 Low qualifier 32 bit unsigned integer scalar type. More...
 
typedef vec< 2, u32, lowp > lowp_u32vec2
 Low qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u32, lowp > lowp_u32vec3
 Low qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u32, lowp > lowp_u32vec4
 Low qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 lowp_u64
 Low qualifier 64 bit unsigned integer type. More...
 
typedef vec< 1, u64, lowp > lowp_u64vec1
 Low qualifier 64 bit unsigned integer scalar type. More...
 
typedef vec< 2, u64, lowp > lowp_u64vec2
 Low qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u64, lowp > lowp_u64vec3
 Low qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u64, lowp > lowp_u64vec4
 Low qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 lowp_u8
 Low qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, u8, lowp > lowp_u8vec1
 Low qualifier 8 bit unsigned integer scalar type. More...
 
typedef vec< 2, u8, lowp > lowp_u8vec2
 Low qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u8, lowp > lowp_u8vec3
 Low qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u8, lowp > lowp_u8vec4
 Low qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 lowp_uint16
 Low qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint16 lowp_uint16_t
 Low qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_uint32
 Low qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_uint32_t
 Low qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_uint64
 Low qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_uint64_t
 Low qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_uint8
 Low qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_uint8_t
 Low qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, float, lowp > lowp_vec1
 Low single-qualifier floating-point vector of 1 component. More...
 
typedef tquat< double, mediump > mediump_dquat
 Quaternion of medium double-qualifier floating-point numbers. More...
 
typedef float32 mediump_f32
 Medium 32 bit single-qualifier floating-point scalar. More...
 
typedef mediump_f32mat2x2 mediump_f32mat2
 Medium single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, mediump > mediump_f32mat2x2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, mediump > mediump_f32mat2x3
 Medium single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, mediump > mediump_f32mat2x4
 Medium single-qualifier floating-point 2x4 matrix. More...
 
typedef mediump_f32mat3x3 mediump_f32mat3
 Medium single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, mediump > mediump_f32mat3x2
 Medium single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, mediump > mediump_f32mat3x3
 Medium single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, mediump > mediump_f32mat3x4
 Medium single-qualifier floating-point 3x4 matrix. More...
 
typedef mediump_f32mat4x4 mediump_f32mat4
 Medium single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, mediump > mediump_f32mat4x2
 Medium single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, mediump > mediump_f32mat4x3
 Medium single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, mediump > mediump_f32mat4x4
 Medium single-qualifier floating-point 4x4 matrix. More...
 
typedef tquat< f32, mediump > mediump_f32quat
 Medium single-qualifier floating-point quaternion. More...
 
typedef vec< 1, f32, mediump > mediump_f32vec1
 Medium single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f32, mediump > mediump_f32vec2
 Medium single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f32, mediump > mediump_f32vec3
 Medium single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f32, mediump > mediump_f32vec4
 Medium single-qualifier floating-point vector of 4 components. More...
 
typedef float64 mediump_f64
 Medium 64 bit double-qualifier floating-point scalar. More...
 
typedef mediump_f64mat2x2 mediump_f64mat2
 Medium double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f64, mediump > mediump_f64mat2x2
 Medium double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f64, mediump > mediump_f64mat2x3
 Medium double-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f64, mediump > mediump_f64mat2x4
 Medium double-qualifier floating-point 2x4 matrix. More...
 
typedef mediump_f64mat3x3 mediump_f64mat3
 Medium double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f64, mediump > mediump_f64mat3x2
 Medium double-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f64, mediump > mediump_f64mat3x3
 Medium double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f64, mediump > mediump_f64mat3x4
 Medium double-qualifier floating-point 3x4 matrix. More...
 
typedef mediump_f64mat4x4 mediump_f64mat4
 Medium double-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f64, mediump > mediump_f64mat4x2
 Medium double-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f64, mediump > mediump_f64mat4x3
 Medium double-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f64, mediump > mediump_f64mat4x4
 Medium double-qualifier floating-point 4x4 matrix. More...
 
typedef tquat< f64, mediump > mediump_f64quat
 Medium double-qualifier floating-point quaternion. More...
 
typedef vec< 1, f64, mediump > mediump_f64vec1
 Medium double-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f64, mediump > mediump_f64vec2
 Medium double-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f64, mediump > mediump_f64vec3
 Medium double-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f64, mediump > mediump_f64vec4
 Medium double-qualifier floating-point vector of 4 components. More...
 
typedef detail::float32 mediump_float32
 Medium 32 bit single-qualifier floating-point scalar. More...
 
typedef detail::float32 mediump_float32_t
 Medium 32 bit single-qualifier floating-point scalar. More...
 
typedef detail::float64 mediump_float64
 Medium 64 bit double-qualifier floating-point scalar. More...
 
typedef detail::float64 mediump_float64_t
 Medium 64 bit double-qualifier floating-point scalar. More...
 
typedef mediump_fmat2x2 mediump_fmat2
 Medium single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, mediump > mediump_fmat2x2
 Medium single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, mediump > mediump_fmat2x3
 Medium single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, mediump > mediump_fmat2x4
 Medium single-qualifier floating-point 2x4 matrix. More...
 
typedef mediump_fmat3x3 mediump_fmat3
 Medium single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, mediump > mediump_fmat3x2
 Medium single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, mediump > mediump_fmat3x3
 Medium single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, mediump > mediump_fmat3x4
 Medium single-qualifier floating-point 3x4 matrix. More...
 
typedef mediump_fmat4x4 mediump_fmat4
 Medium single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, mediump > mediump_fmat4x2
 Medium single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, mediump > mediump_fmat4x3
 Medium single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, mediump > mediump_fmat4x4
 Medium single-qualifier floating-point 4x4 matrix. More...
 
typedef mediump_quat mediump_fquat
 Quaternion of medium single-qualifier floating-point numbers. More...
 
typedef vec< 1, float, mediump > mediump_fvec1
 Medium single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, float, mediump > mediump_fvec2
 Medium Single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, float, mediump > mediump_fvec3
 Medium Single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, float, mediump > mediump_fvec4
 Medium Single-qualifier floating-point vector of 4 components. More...
 
typedef detail::int16 mediump_i16
 Medium qualifier 16 bit signed integer type. More...
 
typedef vec< 1, i16, mediump > mediump_i16vec1
 Medium qualifier 16 bit signed integer scalar type. More...
 
typedef vec< 2, i16, mediump > mediump_i16vec2
 Medium qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i16, mediump > mediump_i16vec3
 Medium qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i16, mediump > mediump_i16vec4
 Medium qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 mediump_i32
 Medium qualifier 32 bit signed integer type. More...
 
typedef vec< 1, i32, mediump > mediump_i32vec1
 Medium qualifier 32 bit signed integer scalar type. More...
 
typedef vec< 2, i32, mediump > mediump_i32vec2
 Medium qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i32, mediump > mediump_i32vec3
 Medium qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i32, mediump > mediump_i32vec4
 Medium qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 mediump_i64
 Medium qualifier 64 bit signed integer type. More...
 
typedef vec< 1, i64, mediump > mediump_i64vec1
 Medium qualifier 64 bit signed integer scalar type. More...
 
typedef vec< 2, i64, mediump > mediump_i64vec2
 Medium qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i64, mediump > mediump_i64vec3
 Medium qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i64, mediump > mediump_i64vec4
 Medium qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 mediump_i8
 Medium qualifier 8 bit signed integer type. More...
 
typedef vec< 1, i8, mediump > mediump_i8vec1
 Medium qualifier 8 bit signed integer scalar type. More...
 
typedef vec< 2, i8, mediump > mediump_i8vec2
 Medium qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i8, mediump > mediump_i8vec3
 Medium qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i8, mediump > mediump_i8vec4
 Medium qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 mediump_int16
 Medium qualifier 16 bit signed integer type. More...
 
typedef detail::int16 mediump_int16_t
 Medium qualifier 16 bit signed integer type. More...
 
typedef detail::int32 mediump_int32
 Medium qualifier 32 bit signed integer type. More...
 
typedef detail::int32 mediump_int32_t
 Medium qualifier 32 bit signed integer type. More...
 
typedef detail::int64 mediump_int64
 Medium qualifier 64 bit signed integer type. More...
 
typedef detail::int64 mediump_int64_t
 Medium qualifier 64 bit signed integer type. More...
 
typedef detail::int8 mediump_int8
 Medium qualifier 8 bit signed integer type. More...
 
typedef detail::int8 mediump_int8_t
 Medium qualifier 8 bit signed integer type. More...
 
typedef tquat< float, mediump > mediump_quat
 Quaternion of medium single-qualifier floating-point numbers. More...
 
typedef detail::uint16 mediump_u16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef vec< 1, u16, mediump > mediump_u16vec1
 Medium qualifier 16 bit unsigned integer scalar type. More...
 
typedef vec< 2, u16, mediump > mediump_u16vec2
 Medium qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u16, mediump > mediump_u16vec3
 Medium qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u16, mediump > mediump_u16vec4
 Medium qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 mediump_u32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef vec< 1, u32, mediump > mediump_u32vec1
 Medium qualifier 32 bit unsigned integer scalar type. More...
 
typedef vec< 2, u32, mediump > mediump_u32vec2
 Medium qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u32, mediump > mediump_u32vec3
 Medium qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u32, mediump > mediump_u32vec4
 Medium qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 mediump_u64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef vec< 1, u64, mediump > mediump_u64vec1
 Medium qualifier 64 bit unsigned integer scalar type. More...
 
typedef vec< 2, u64, mediump > mediump_u64vec2
 Medium qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u64, mediump > mediump_u64vec3
 Medium qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u64, mediump > mediump_u64vec4
 Medium qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 mediump_u8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, u8, mediump > mediump_u8vec1
 Medium qualifier 8 bit unsigned integer scalar type. More...
 
typedef vec< 2, u8, mediump > mediump_u8vec2
 Medium qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u8, mediump > mediump_u8vec3
 Medium qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u8, mediump > mediump_u8vec4
 Medium qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 mediump_uint16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint16 mediump_uint16_t
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_uint32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_uint32_t
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_uint64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_uint64_t
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_uint8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_uint8_t
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, float, mediump > mediump_vec1
 Medium single-qualifier floating-point vector of 1 component. More...
 
typedef highp_quat quat
 Quaternion of default single-qualifier floating-point numbers.
 
typedef detail::uint16 u16
 16 bit unsigned integer type. More...
 
typedef highp_u16vec1 u16vec1
 Default qualifier 16 bit unsigned integer scalar type. More...
 
typedef highp_u16vec2 u16vec2
 Default qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u16vec3 u16vec3
 Default qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u16vec4 u16vec4
 Default qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 u32
 32 bit unsigned integer type. More...
 
typedef highp_u32vec1 u32vec1
 Default qualifier 32 bit unsigned integer scalar type. More...
 
typedef highp_u32vec2 u32vec2
 Default qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u32vec3 u32vec3
 Default qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u32vec4 u32vec4
 Default qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 u64
 64 bit unsigned integer type. More...
 
typedef highp_u64vec1 u64vec1
 Default qualifier 64 bit unsigned integer scalar type. More...
 
typedef highp_u64vec2 u64vec2
 Default qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u64vec3 u64vec3
 Default qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u64vec4 u64vec4
 Default qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 u8
 8 bit unsigned integer type. More...
 
typedef highp_u8vec1 u8vec1
 Default qualifier 8 bit unsigned integer scalar type. More...
 
typedef highp_u8vec2 u8vec2
 Default qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u8vec3 u8vec3
 Default qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u8vec4 u8vec4
 Default qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 uint16_t
 16 bit unsigned integer type. More...
 
typedef detail::uint32 uint32_t
 32 bit unsigned integer type. More...
 
typedef detail::uint64 uint64_t
 64 bit unsigned integer type. More...
 
typedef detail::uint8 uint8_t
 8 bit unsigned integer type. More...
 

Detailed Description

Core features

Definition in file fwd.hpp.

================================================ FILE: external/glm/doc/api/a00033_source.html ================================================ 0.9.9 API documenation: fwd.hpp Source File
0.9.9 API documenation
fwd.hpp
Go to the documentation of this file.
1 
4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_int.hpp"
9 #include "detail/type_float.hpp"
10 #include "detail/type_vec.hpp"
11 #include "detail/type_mat.hpp"
12 
14 // GLM_GTC_quaternion
15 namespace glm
16 {
17  template<typename T, qualifier Q> struct tquat;
18 
22  typedef tquat<float, lowp> lowp_quat;
23 
27  typedef tquat<float, mediump> mediump_quat;
28 
32  typedef tquat<float, highp> highp_quat;
33 
34 #if(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
35  typedef highp_quat quat;
36 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
37  typedef mediump_quat quat;
38 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
39  typedef lowp_quat quat;
40 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
41  typedef highp_quat quat;
43 #endif
44 
48  typedef lowp_quat lowp_fquat;
49 
53  typedef mediump_quat mediump_fquat;
54 
58  typedef highp_quat highp_fquat;
59 
63  typedef quat fquat;
64 
65 
69  typedef tquat<double, lowp> lowp_dquat;
70 
74  typedef tquat<double, mediump> mediump_dquat;
75 
79  typedef tquat<double, highp> highp_dquat;
80 
81 #if(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
82  typedef highp_dquat dquat;
83 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
84  typedef mediump_dquat dquat;
85 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
86  typedef lowp_dquat dquat;
87 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
88  typedef highp_dquat dquat;
92 #endif
93 
94 }//namespace glm
95 
97 // GLM_GTC_precision
98 namespace glm
99 {
102  typedef detail::int8 lowp_int8;
103 
106  typedef detail::int16 lowp_int16;
107 
110  typedef detail::int32 lowp_int32;
111 
114  typedef detail::int64 lowp_int64;
115 
118  typedef detail::int8 lowp_int8_t;
119 
122  typedef detail::int16 lowp_int16_t;
123 
126  typedef detail::int32 lowp_int32_t;
127 
130  typedef detail::int64 lowp_int64_t;
131 
134  typedef detail::int8 lowp_i8;
135 
138  typedef detail::int16 lowp_i16;
139 
142  typedef detail::int32 lowp_i32;
143 
146  typedef detail::int64 lowp_i64;
147 
150  typedef detail::int8 mediump_int8;
151 
154  typedef detail::int16 mediump_int16;
155 
158  typedef detail::int32 mediump_int32;
159 
162  typedef detail::int64 mediump_int64;
163 
166  typedef detail::int8 mediump_int8_t;
167 
170  typedef detail::int16 mediump_int16_t;
171 
174  typedef detail::int32 mediump_int32_t;
175 
178  typedef detail::int64 mediump_int64_t;
179 
182  typedef detail::int8 mediump_i8;
183 
186  typedef detail::int16 mediump_i16;
187 
190  typedef detail::int32 mediump_i32;
191 
194  typedef detail::int64 mediump_i64;
195 
198  typedef detail::int8 highp_int8;
199 
202  typedef detail::int16 highp_int16;
203 
206  typedef detail::int32 highp_int32;
207 
210  typedef detail::int64 highp_int64;
211 
214  typedef detail::int8 highp_int8_t;
215 
218  typedef detail::int16 highp_int16_t;
219 
222  typedef detail::int32 highp_int32_t;
223 
226  typedef detail::int64 highp_int64_t;
227 
230  typedef detail::int8 highp_i8;
231 
234  typedef detail::int16 highp_i16;
235 
238  typedef detail::int32 highp_i32;
239 
242  typedef detail::int64 highp_i64;
243 
244 
247  typedef detail::int8 int8;
248 
251  typedef detail::int16 int16;
252 
255  typedef detail::int32 int32;
256 
259  typedef detail::int64 int64;
260 
261 
262 #if GLM_HAS_EXTENDED_INTEGER_TYPE
263  using std::int8_t;
264  using std::int16_t;
265  using std::int32_t;
266  using std::int64_t;
267 #else
268  typedef detail::int8 int8_t;
271 
274  typedef detail::int16 int16_t;
275 
278  typedef detail::int32 int32_t;
279 
282  typedef detail::int64 int64_t;
283 #endif
284 
287  typedef detail::int8 i8;
288 
291  typedef detail::int16 i16;
292 
295  typedef detail::int32 i32;
296 
299  typedef detail::int64 i64;
300 
301 
302 
305  typedef vec<1, i8, lowp> lowp_i8vec1;
306 
309  typedef vec<2, i8, lowp> lowp_i8vec2;
310 
313  typedef vec<3, i8, lowp> lowp_i8vec3;
314 
317  typedef vec<4, i8, lowp> lowp_i8vec4;
318 
319 
322  typedef vec<1, i8, mediump> mediump_i8vec1;
323 
326  typedef vec<2, i8, mediump> mediump_i8vec2;
327 
330  typedef vec<3, i8, mediump> mediump_i8vec3;
331 
334  typedef vec<4, i8, mediump> mediump_i8vec4;
335 
336 
339  typedef vec<1, i8, highp> highp_i8vec1;
340 
343  typedef vec<2, i8, highp> highp_i8vec2;
344 
347  typedef vec<3, i8, highp> highp_i8vec3;
348 
351  typedef vec<4, i8, highp> highp_i8vec4;
352 
353 #if(defined(GLM_PRECISION_LOWP_INT))
354  typedef lowp_i8vec1 i8vec1;
355  typedef lowp_i8vec2 i8vec2;
356  typedef lowp_i8vec3 i8vec3;
357  typedef lowp_i8vec4 i8vec4;
358 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
359  typedef mediump_i8vec1 i8vec1;
360  typedef mediump_i8vec2 i8vec2;
361  typedef mediump_i8vec3 i8vec3;
362  typedef mediump_i8vec4 i8vec4;
363 #else
364  typedef highp_i8vec1 i8vec1;
367 
370  typedef highp_i8vec2 i8vec2;
371 
374  typedef highp_i8vec3 i8vec3;
375 
378  typedef highp_i8vec4 i8vec4;
379 #endif
380 
381 
384  typedef vec<1, i16, lowp> lowp_i16vec1;
385 
388  typedef vec<2, i16, lowp> lowp_i16vec2;
389 
392  typedef vec<3, i16, lowp> lowp_i16vec3;
393 
396  typedef vec<4, i16, lowp> lowp_i16vec4;
397 
398 
401  typedef vec<1, i16, mediump> mediump_i16vec1;
402 
405  typedef vec<2, i16, mediump> mediump_i16vec2;
406 
409  typedef vec<3, i16, mediump> mediump_i16vec3;
410 
413  typedef vec<4, i16, mediump> mediump_i16vec4;
414 
415 
418  typedef vec<1, i16, highp> highp_i16vec1;
419 
422  typedef vec<2, i16, highp> highp_i16vec2;
423 
426  typedef vec<3, i16, highp> highp_i16vec3;
427 
430  typedef vec<4, i16, highp> highp_i16vec4;
431 
432 
433 #if(defined(GLM_PRECISION_LOWP_INT))
434  typedef lowp_i16vec1 i16vec1;
435  typedef lowp_i16vec2 i16vec2;
436  typedef lowp_i16vec3 i16vec3;
437  typedef lowp_i16vec4 i16vec4;
438 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
439  typedef mediump_i16vec1 i16vec1;
440  typedef mediump_i16vec2 i16vec2;
441  typedef mediump_i16vec3 i16vec3;
442  typedef mediump_i16vec4 i16vec4;
443 #else
444  typedef highp_i16vec1 i16vec1;
447 
450  typedef highp_i16vec2 i16vec2;
451 
454  typedef highp_i16vec3 i16vec3;
455 
458  typedef highp_i16vec4 i16vec4;
459 #endif
460 
461 
464  typedef vec<1, i32, lowp> lowp_i32vec1;
465 
468  typedef vec<2, i32, lowp> lowp_i32vec2;
469 
472  typedef vec<3, i32, lowp> lowp_i32vec3;
473 
476  typedef vec<4, i32, lowp> lowp_i32vec4;
477 
478 
481  typedef vec<1, i32, mediump> mediump_i32vec1;
482 
485  typedef vec<2, i32, mediump> mediump_i32vec2;
486 
489  typedef vec<3, i32, mediump> mediump_i32vec3;
490 
493  typedef vec<4, i32, mediump> mediump_i32vec4;
494 
495 
498  typedef vec<1, i32, highp> highp_i32vec1;
499 
502  typedef vec<2, i32, highp> highp_i32vec2;
503 
506  typedef vec<3, i32, highp> highp_i32vec3;
507 
510  typedef vec<4, i32, highp> highp_i32vec4;
511 
512 #if(defined(GLM_PRECISION_LOWP_INT))
513  typedef lowp_i32vec1 i32vec1;
514  typedef lowp_i32vec2 i32vec2;
515  typedef lowp_i32vec3 i32vec3;
516  typedef lowp_i32vec4 i32vec4;
517 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
518  typedef mediump_i32vec1 i32vec1;
519  typedef mediump_i32vec2 i32vec2;
520  typedef mediump_i32vec3 i32vec3;
521  typedef mediump_i32vec4 i32vec4;
522 #else
523  typedef highp_i32vec1 i32vec1;
526 
529  typedef highp_i32vec2 i32vec2;
530 
533  typedef highp_i32vec3 i32vec3;
534 
537  typedef highp_i32vec4 i32vec4;
538 #endif
539 
540 
543  typedef vec<1, i32, lowp> lowp_i32vec1;
544 
547  typedef vec<2, i32, lowp> lowp_i32vec2;
548 
551  typedef vec<3, i32, lowp> lowp_i32vec3;
552 
555  typedef vec<4, i32, lowp> lowp_i32vec4;
556 
557 
560  typedef vec<1, i32, mediump> mediump_i32vec1;
561 
564  typedef vec<2, i32, mediump> mediump_i32vec2;
565 
568  typedef vec<3, i32, mediump> mediump_i32vec3;
569 
572  typedef vec<4, i32, mediump> mediump_i32vec4;
573 
574 
577  typedef vec<1, i32, highp> highp_i32vec1;
578 
581  typedef vec<2, i32, highp> highp_i32vec2;
582 
585  typedef vec<3, i32, highp> highp_i32vec3;
586 
589  typedef vec<4, i32, highp> highp_i32vec4;
590 
591 #if(defined(GLM_PRECISION_LOWP_INT))
592  typedef lowp_i32vec1 i32vec1;
593  typedef lowp_i32vec2 i32vec2;
594  typedef lowp_i32vec3 i32vec3;
595  typedef lowp_i32vec4 i32vec4;
596 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
597  typedef mediump_i32vec1 i32vec1;
598  typedef mediump_i32vec2 i32vec2;
599  typedef mediump_i32vec3 i32vec3;
600  typedef mediump_i32vec4 i32vec4;
601 #else
602  typedef highp_i32vec1 i32vec1;
605 
608  typedef highp_i32vec2 i32vec2;
609 
612  typedef highp_i32vec3 i32vec3;
613 
616  typedef highp_i32vec4 i32vec4;
617 #endif
618 
619 
620 
623  typedef vec<1, i64, lowp> lowp_i64vec1;
624 
627  typedef vec<2, i64, lowp> lowp_i64vec2;
628 
631  typedef vec<3, i64, lowp> lowp_i64vec3;
632 
635  typedef vec<4, i64, lowp> lowp_i64vec4;
636 
637 
640  typedef vec<1, i64, mediump> mediump_i64vec1;
641 
644  typedef vec<2, i64, mediump> mediump_i64vec2;
645 
648  typedef vec<3, i64, mediump> mediump_i64vec3;
649 
652  typedef vec<4, i64, mediump> mediump_i64vec4;
653 
654 
657  typedef vec<1, i64, highp> highp_i64vec1;
658 
661  typedef vec<2, i64, highp> highp_i64vec2;
662 
665  typedef vec<3, i64, highp> highp_i64vec3;
666 
669  typedef vec<4, i64, highp> highp_i64vec4;
670 
671 #if(defined(GLM_PRECISION_LOWP_INT))
672  typedef lowp_i64vec1 i64vec1;
673  typedef lowp_i64vec2 i64vec2;
674  typedef lowp_i64vec3 i64vec3;
675  typedef lowp_i64vec4 i64vec4;
676 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
677  typedef mediump_i64vec1 i64vec1;
678  typedef mediump_i64vec2 i64vec2;
679  typedef mediump_i64vec3 i64vec3;
680  typedef mediump_i64vec4 i64vec4;
681 #else
682  typedef highp_i64vec1 i64vec1;
685 
688  typedef highp_i64vec2 i64vec2;
689 
692  typedef highp_i64vec3 i64vec3;
693 
696  typedef highp_i64vec4 i64vec4;
697 #endif
698 
699 
701  // Unsigned int vector types
702 
705  typedef detail::uint8 lowp_uint8;
706 
709  typedef detail::uint16 lowp_uint16;
710 
713  typedef detail::uint32 lowp_uint32;
714 
717  typedef detail::uint64 lowp_uint64;
718 
719 
722  typedef detail::uint8 lowp_uint8_t;
723 
726  typedef detail::uint16 lowp_uint16_t;
727 
730  typedef detail::uint32 lowp_uint32_t;
731 
734  typedef detail::uint64 lowp_uint64_t;
735 
736 
739  typedef detail::uint8 lowp_u8;
740 
743  typedef detail::uint16 lowp_u16;
744 
747  typedef detail::uint32 lowp_u32;
748 
751  typedef detail::uint64 lowp_u64;
752 
753 
754 
757  typedef detail::uint8 mediump_uint8;
758 
761  typedef detail::uint16 mediump_uint16;
762 
765  typedef detail::uint32 mediump_uint32;
766 
769  typedef detail::uint64 mediump_uint64;
770 
773  typedef detail::uint8 mediump_uint8_t;
774 
777  typedef detail::uint16 mediump_uint16_t;
778 
781  typedef detail::uint32 mediump_uint32_t;
782 
785  typedef detail::uint64 mediump_uint64_t;
786 
789  typedef detail::uint8 mediump_u8;
790 
793  typedef detail::uint16 mediump_u16;
794 
797  typedef detail::uint32 mediump_u32;
798 
801  typedef detail::uint64 mediump_u64;
802 
803 
804 
807  typedef detail::uint8 highp_uint8;
808 
811  typedef detail::uint16 highp_uint16;
812 
815  typedef detail::uint32 highp_uint32;
816 
819  typedef detail::uint64 highp_uint64;
820 
823  typedef detail::uint8 highp_uint8_t;
824 
827  typedef detail::uint16 highp_uint16_t;
828 
831  typedef detail::uint32 highp_uint32_t;
832 
835  typedef detail::uint64 highp_uint64_t;
836 
839  typedef detail::uint8 highp_u8;
840 
843  typedef detail::uint16 highp_u16;
844 
847  typedef detail::uint32 highp_u32;
848 
851  typedef detail::uint64 highp_u64;
852 
853 
854 
857  typedef detail::uint8 uint8;
858 
861  typedef detail::uint16 uint16;
862 
865  typedef detail::uint32 uint32;
866 
869  typedef detail::uint64 uint64;
870 
871 #if GLM_HAS_EXTENDED_INTEGER_TYPE
872  using std::uint8_t;
873  using std::uint16_t;
874  using std::uint32_t;
875  using std::uint64_t;
876 #else
877  typedef detail::uint8 uint8_t;
880 
883  typedef detail::uint16 uint16_t;
884 
887  typedef detail::uint32 uint32_t;
888 
891  typedef detail::uint64 uint64_t;
892 #endif
893 
896  typedef detail::uint8 u8;
897 
900  typedef detail::uint16 u16;
901 
904  typedef detail::uint32 u32;
905 
908  typedef detail::uint64 u64;
909 
910 
911 
914  typedef vec<1, u8, lowp> lowp_u8vec1;
915 
918  typedef vec<2, u8, lowp> lowp_u8vec2;
919 
922  typedef vec<3, u8, lowp> lowp_u8vec3;
923 
926  typedef vec<4, u8, lowp> lowp_u8vec4;
927 
928 
931  typedef vec<1, u8, mediump> mediump_u8vec1;
932 
935  typedef vec<2, u8, mediump> mediump_u8vec2;
936 
939  typedef vec<3, u8, mediump> mediump_u8vec3;
940 
943  typedef vec<4, u8, mediump> mediump_u8vec4;
944 
945 
948  typedef vec<1, u8, highp> highp_u8vec1;
949 
952  typedef vec<2, u8, highp> highp_u8vec2;
953 
956  typedef vec<3, u8, highp> highp_u8vec3;
957 
960  typedef vec<4, u8, highp> highp_u8vec4;
961 
962 #if(defined(GLM_PRECISION_LOWP_INT))
963  typedef lowp_u8vec1 u8vec1;
964  typedef lowp_u8vec2 u8vec2;
965  typedef lowp_u8vec3 u8vec3;
966  typedef lowp_u8vec4 u8vec4;
967 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
968  typedef mediump_u8vec1 u8vec1;
969  typedef mediump_u8vec2 u8vec2;
970  typedef mediump_u8vec3 u8vec3;
971  typedef mediump_u8vec4 u8vec4;
972 #else
973  typedef highp_u8vec1 u8vec1;
976 
979  typedef highp_u8vec2 u8vec2;
980 
983  typedef highp_u8vec3 u8vec3;
984 
987  typedef highp_u8vec4 u8vec4;
988 #endif
989 
990 
993  typedef vec<1, u16, lowp> lowp_u16vec1;
994 
997  typedef vec<2, u16, lowp> lowp_u16vec2;
998 
1001  typedef vec<3, u16, lowp> lowp_u16vec3;
1002 
1005  typedef vec<4, u16, lowp> lowp_u16vec4;
1006 
1007 
1010  typedef vec<1, u16, mediump> mediump_u16vec1;
1011 
1014  typedef vec<2, u16, mediump> mediump_u16vec2;
1015 
1018  typedef vec<3, u16, mediump> mediump_u16vec3;
1019 
1022  typedef vec<4, u16, mediump> mediump_u16vec4;
1023 
1024 
1027  typedef vec<1, u16, highp> highp_u16vec1;
1028 
1031  typedef vec<2, u16, highp> highp_u16vec2;
1032 
1035  typedef vec<3, u16, highp> highp_u16vec3;
1036 
1039  typedef vec<4, u16, highp> highp_u16vec4;
1040 
1041 
1042 #if(defined(GLM_PRECISION_LOWP_INT))
1043  typedef lowp_u16vec1 u16vec1;
1044  typedef lowp_u16vec2 u16vec2;
1045  typedef lowp_u16vec3 u16vec3;
1046  typedef lowp_u16vec4 u16vec4;
1047 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
1048  typedef mediump_u16vec1 u16vec1;
1049  typedef mediump_u16vec2 u16vec2;
1050  typedef mediump_u16vec3 u16vec3;
1051  typedef mediump_u16vec4 u16vec4;
1052 #else
1053  typedef highp_u16vec1 u16vec1;
1056 
1059  typedef highp_u16vec2 u16vec2;
1060 
1063  typedef highp_u16vec3 u16vec3;
1064 
1067  typedef highp_u16vec4 u16vec4;
1068 #endif
1069 
1070 
1073  typedef vec<1, u32, lowp> lowp_u32vec1;
1074 
1077  typedef vec<2, u32, lowp> lowp_u32vec2;
1078 
1081  typedef vec<3, u32, lowp> lowp_u32vec3;
1082 
1085  typedef vec<4, u32, lowp> lowp_u32vec4;
1086 
1087 
1090  typedef vec<1, u32, mediump> mediump_u32vec1;
1091 
1094  typedef vec<2, u32, mediump> mediump_u32vec2;
1095 
1098  typedef vec<3, u32, mediump> mediump_u32vec3;
1099 
1102  typedef vec<4, u32, mediump> mediump_u32vec4;
1103 
1104 
1107  typedef vec<1, u32, highp> highp_u32vec1;
1108 
1111  typedef vec<2, u32, highp> highp_u32vec2;
1112 
1115  typedef vec<3, u32, highp> highp_u32vec3;
1116 
1119  typedef vec<4, u32, highp> highp_u32vec4;
1120 
1121 #if(defined(GLM_PRECISION_LOWP_INT))
1122  typedef lowp_u32vec1 u32vec1;
1123  typedef lowp_u32vec2 u32vec2;
1124  typedef lowp_u32vec3 u32vec3;
1125  typedef lowp_u32vec4 u32vec4;
1126 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
1127  typedef mediump_u32vec1 u32vec1;
1128  typedef mediump_u32vec2 u32vec2;
1129  typedef mediump_u32vec3 u32vec3;
1130  typedef mediump_u32vec4 u32vec4;
1131 #else
1132  typedef highp_u32vec1 u32vec1;
1135 
1138  typedef highp_u32vec2 u32vec2;
1139 
1142  typedef highp_u32vec3 u32vec3;
1143 
1146  typedef highp_u32vec4 u32vec4;
1147 #endif
1148 
1149 
1152  typedef vec<1, u32, lowp> lowp_u32vec1;
1153 
1156  typedef vec<2, u32, lowp> lowp_u32vec2;
1157 
1160  typedef vec<3, u32, lowp> lowp_u32vec3;
1161 
1164  typedef vec<4, u32, lowp> lowp_u32vec4;
1165 
1166 
1169  typedef vec<1, u32, mediump> mediump_u32vec1;
1170 
1173  typedef vec<2, u32, mediump> mediump_u32vec2;
1174 
1177  typedef vec<3, u32, mediump> mediump_u32vec3;
1178 
1181  typedef vec<4, u32, mediump> mediump_u32vec4;
1182 
1183 
1186  typedef vec<1, u32, highp> highp_u32vec1;
1187 
1190  typedef vec<2, u32, highp> highp_u32vec2;
1191 
1194  typedef vec<3, u32, highp> highp_u32vec3;
1195 
1198  typedef vec<4, u32, highp> highp_u32vec4;
1199 
1200 #if(defined(GLM_PRECISION_LOWP_INT))
1201  typedef lowp_u32vec1 u32vec1;
1202  typedef lowp_u32vec2 u32vec2;
1203  typedef lowp_u32vec3 u32vec3;
1204  typedef lowp_u32vec4 u32vec4;
1205 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
1206  typedef mediump_u32vec1 u32vec1;
1207  typedef mediump_u32vec2 u32vec2;
1208  typedef mediump_u32vec3 u32vec3;
1209  typedef mediump_u32vec4 u32vec4;
1210 #else
1211  typedef highp_u32vec1 u32vec1;
1214 
1217  typedef highp_u32vec2 u32vec2;
1218 
1221  typedef highp_u32vec3 u32vec3;
1222 
1225  typedef highp_u32vec4 u32vec4;
1226 #endif
1227 
1228 
1229 
1232  typedef vec<1, u64, lowp> lowp_u64vec1;
1233 
1236  typedef vec<2, u64, lowp> lowp_u64vec2;
1237 
1240  typedef vec<3, u64, lowp> lowp_u64vec3;
1241 
1244  typedef vec<4, u64, lowp> lowp_u64vec4;
1245 
1246 
1249  typedef vec<1, u64, mediump> mediump_u64vec1;
1250 
1253  typedef vec<2, u64, mediump> mediump_u64vec2;
1254 
1257  typedef vec<3, u64, mediump> mediump_u64vec3;
1258 
1261  typedef vec<4, u64, mediump> mediump_u64vec4;
1262 
1263 
1266  typedef vec<1, u64, highp> highp_u64vec1;
1267 
1270  typedef vec<2, u64, highp> highp_u64vec2;
1271 
1274  typedef vec<3, u64, highp> highp_u64vec3;
1275 
1278  typedef vec<4, u64, highp> highp_u64vec4;
1279 
1280 #if(defined(GLM_PRECISION_LOWP_UINT))
1281  typedef lowp_u64vec1 u64vec1;
1282  typedef lowp_u64vec2 u64vec2;
1283  typedef lowp_u64vec3 u64vec3;
1284  typedef lowp_u64vec4 u64vec4;
1285 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
1286  typedef mediump_u64vec1 u64vec1;
1287  typedef mediump_u64vec2 u64vec2;
1288  typedef mediump_u64vec3 u64vec3;
1289  typedef mediump_u64vec4 u64vec4;
1290 #else
1291  typedef highp_u64vec1 u64vec1;
1294 
1297  typedef highp_u64vec2 u64vec2;
1298 
1301  typedef highp_u64vec3 u64vec3;
1302 
1305  typedef highp_u64vec4 u64vec4;
1306 #endif
1307 
1308 
1310  // Float vector types
1311 
1314  typedef detail::float32 lowp_float32;
1315 
1318  typedef detail::float64 lowp_float64;
1319 
1322  typedef detail::float32 lowp_float32_t;
1323 
1326  typedef detail::float64 lowp_float64_t;
1327 
1330  typedef float32 lowp_f32;
1331 
1334  typedef float64 lowp_f64;
1335 
1338  typedef detail::float32 lowp_float32;
1339 
1342  typedef detail::float64 lowp_float64;
1343 
1346  typedef detail::float32 lowp_float32_t;
1347 
1350  typedef detail::float64 lowp_float64_t;
1351 
1354  typedef float32 lowp_f32;
1355 
1358  typedef float64 lowp_f64;
1359 
1360 
1363  typedef detail::float32 lowp_float32;
1364 
1367  typedef detail::float64 lowp_float64;
1368 
1371  typedef detail::float32 lowp_float32_t;
1372 
1375  typedef detail::float64 lowp_float64_t;
1376 
1379  typedef float32 lowp_f32;
1380 
1383  typedef float64 lowp_f64;
1384 
1385 
1388  typedef detail::float32 mediump_float32;
1389 
1392  typedef detail::float64 mediump_float64;
1393 
1396  typedef detail::float32 mediump_float32_t;
1397 
1400  typedef detail::float64 mediump_float64_t;
1401 
1404  typedef float32 mediump_f32;
1405 
1408  typedef float64 mediump_f64;
1409 
1410 
1413  typedef detail::float32 highp_float32;
1414 
1417  typedef detail::float64 highp_float64;
1418 
1421  typedef detail::float32 highp_float32_t;
1422 
1425  typedef detail::float64 highp_float64_t;
1426 
1429  typedef float32 highp_f32;
1430 
1433  typedef float64 highp_f64;
1434 
1435 
1436 #if(defined(GLM_PRECISION_LOWP_FLOAT))
1437  typedef lowp_float32 float32;
1440 
1443  typedef lowp_float64 float64;
1444 
1447  typedef lowp_float32_t float32_t;
1448 
1451  typedef lowp_float64_t float64_t;
1452 
1455  typedef lowp_f32 f32;
1456 
1459  typedef lowp_f64 f64;
1460 
1461 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
1462 
1465  typedef mediump_float32 float32;
1466 
1469  typedef mediump_float64 float64;
1470 
1473  typedef mediump_float32 float32_t;
1474 
1477  typedef mediump_float64 float64_t;
1478 
1481  typedef mediump_float32 f32;
1482 
1485  typedef mediump_float64 f64;
1486 
1487 #else//(defined(GLM_PRECISION_HIGHP_FLOAT))
1488 
1491  typedef highp_float32 float32;
1492 
1495  typedef highp_float64 float64;
1496 
1499  typedef highp_float32_t float32_t;
1500 
1503  typedef highp_float64_t float64_t;
1504 
1507  typedef highp_float32_t f32;
1508 
1511  typedef highp_float64_t f64;
1512 #endif
1513 
1514 
1517  typedef vec<1, float, lowp> lowp_vec1;
1518 
1521  typedef vec<2, float, lowp> lowp_vec2;
1522 
1525  typedef vec<3, float, lowp> lowp_vec3;
1526 
1529  typedef vec<4, float, lowp> lowp_vec4;
1530 
1533  typedef vec<1, float, lowp> lowp_fvec1;
1534 
1537  typedef vec<2, float, lowp> lowp_fvec2;
1538 
1541  typedef vec<3, float, lowp> lowp_fvec3;
1542 
1545  typedef vec<4, float, lowp> lowp_fvec4;
1546 
1547 
1550  typedef vec<1, float, mediump> mediump_vec1;
1551 
1554  typedef vec<2, float, mediump> mediump_vec2;
1555 
1558  typedef vec<3, float, mediump> mediump_vec3;
1559 
1562  typedef vec<4, float, mediump> mediump_vec4;
1563 
1566  typedef vec<1, float, mediump> mediump_fvec1;
1567 
1570  typedef vec<2, float, mediump> mediump_fvec2;
1571 
1574  typedef vec<3, float, mediump> mediump_fvec3;
1575 
1578  typedef vec<4, float, mediump> mediump_fvec4;
1579 
1580 
1583  typedef vec<1, float, highp> highp_vec1;
1584 
1587  typedef vec<2, float, highp> highp_vec2;
1588 
1591  typedef vec<3, float, highp> highp_vec3;
1592 
1595  typedef vec<4, float, highp> highp_vec4;
1596 
1599  typedef vec<1, float, highp> highp_fvec1;
1600 
1603  typedef vec<2, float, highp> highp_fvec2;
1604 
1607  typedef vec<3, float, highp> highp_fvec3;
1608 
1611  typedef vec<4, float, highp> highp_fvec4;
1612 
1613 
1616  typedef vec<1, f32, lowp> lowp_f32vec1;
1617 
1620  typedef vec<2, f32, lowp> lowp_f32vec2;
1621 
1624  typedef vec<3, f32, lowp> lowp_f32vec3;
1625 
1628  typedef vec<4, f32, lowp> lowp_f32vec4;
1629 
1632  typedef vec<1, f32, mediump> mediump_f32vec1;
1633 
1636  typedef vec<2, f32, mediump> mediump_f32vec2;
1637 
1640  typedef vec<3, f32, mediump> mediump_f32vec3;
1641 
1644  typedef vec<4, f32, mediump> mediump_f32vec4;
1645 
1648  typedef vec<1, f32, highp> highp_f32vec1;
1649 
1652  typedef vec<2, f32, highp> highp_f32vec2;
1653 
1656  typedef vec<3, f32, highp> highp_f32vec3;
1657 
1660  typedef vec<4, f32, highp> highp_f32vec4;
1661 
1662 
1665  typedef vec<1, f64, lowp> lowp_f64vec1;
1666 
1669  typedef vec<2, f64, lowp> lowp_f64vec2;
1670 
1673  typedef vec<3, f64, lowp> lowp_f64vec3;
1674 
1677  typedef vec<4, f64, lowp> lowp_f64vec4;
1678 
1681  typedef vec<1, f64, mediump> mediump_f64vec1;
1682 
1685  typedef vec<2, f64, mediump> mediump_f64vec2;
1686 
1689  typedef vec<3, f64, mediump> mediump_f64vec3;
1690 
1693  typedef vec<4, f64, mediump> mediump_f64vec4;
1694 
1697  typedef vec<1, f64, highp> highp_f64vec1;
1698 
1701  typedef vec<2, f64, highp> highp_f64vec2;
1702 
1705  typedef vec<3, f64, highp> highp_f64vec3;
1706 
1709  typedef vec<4, f64, highp> highp_f64vec4;
1710 
1711 
1713  // Float matrix types
1714 
1717  //typedef lowp_f32 lowp_fmat1x1;
1718 
1721  typedef mat<2, 2, f32, lowp> lowp_fmat2x2;
1722 
1725  typedef mat<2, 3, f32, lowp> lowp_fmat2x3;
1726 
1729  typedef mat<2, 4, f32, lowp> lowp_fmat2x4;
1730 
1733  typedef mat<3, 2, f32, lowp> lowp_fmat3x2;
1734 
1737  typedef mat<3, 3, f32, lowp> lowp_fmat3x3;
1738 
1741  typedef mat<3, 4, f32, lowp> lowp_fmat3x4;
1742 
1745  typedef mat<4, 2, f32, lowp> lowp_fmat4x2;
1746 
1749  typedef mat<4, 3, f32, lowp> lowp_fmat4x3;
1750 
1753  typedef mat<4, 4, f32, lowp> lowp_fmat4x4;
1754 
1757  //typedef lowp_fmat1x1 lowp_fmat1;
1758 
1761  typedef lowp_fmat2x2 lowp_fmat2;
1762 
1765  typedef lowp_fmat3x3 lowp_fmat3;
1766 
1769  typedef lowp_fmat4x4 lowp_fmat4;
1770 
1771 
1774  //typedef mediump_f32 mediump_fmat1x1;
1775 
1778  typedef mat<2, 2, f32, mediump> mediump_fmat2x2;
1779 
1782  typedef mat<2, 3, f32, mediump> mediump_fmat2x3;
1783 
1786  typedef mat<2, 4, f32, mediump> mediump_fmat2x4;
1787 
1790  typedef mat<3, 2, f32, mediump> mediump_fmat3x2;
1791 
1794  typedef mat<3, 3, f32, mediump> mediump_fmat3x3;
1795 
1798  typedef mat<3, 4, f32, mediump> mediump_fmat3x4;
1799 
1802  typedef mat<4, 2, f32, mediump> mediump_fmat4x2;
1803 
1806  typedef mat<4, 3, f32, mediump> mediump_fmat4x3;
1807 
1810  typedef mat<4, 4, f32, mediump> mediump_fmat4x4;
1811 
1814  //typedef mediump_fmat1x1 mediump_fmat1;
1815 
1818  typedef mediump_fmat2x2 mediump_fmat2;
1819 
1822  typedef mediump_fmat3x3 mediump_fmat3;
1823 
1826  typedef mediump_fmat4x4 mediump_fmat4;
1827 
1828 
1831  //typedef highp_f32 highp_fmat1x1;
1832 
1835  typedef mat<2, 2, f32, highp> highp_fmat2x2;
1836 
1839  typedef mat<2, 3, f32, highp> highp_fmat2x3;
1840 
1843  typedef mat<2, 4, f32, highp> highp_fmat2x4;
1844 
1847  typedef mat<3, 2, f32, highp> highp_fmat3x2;
1848 
1851  typedef mat<3, 3, f32, highp> highp_fmat3x3;
1852 
1855  typedef mat<3, 4, f32, highp> highp_fmat3x4;
1856 
1859  typedef mat<4, 2, f32, highp> highp_fmat4x2;
1860 
1863  typedef mat<4, 3, f32, highp> highp_fmat4x3;
1864 
1867  typedef mat<4, 4, f32, highp> highp_fmat4x4;
1868 
1871  //typedef highp_fmat1x1 highp_fmat1;
1872 
1875  typedef highp_fmat2x2 highp_fmat2;
1876 
1879  typedef highp_fmat3x3 highp_fmat3;
1880 
1883  typedef highp_fmat4x4 highp_fmat4;
1884 
1885 
1888  //typedef f32 lowp_f32mat1x1;
1889 
1892  typedef mat<2, 2, f32, lowp> lowp_f32mat2x2;
1893 
1896  typedef mat<2, 3, f32, lowp> lowp_f32mat2x3;
1897 
1900  typedef mat<2, 4, f32, lowp> lowp_f32mat2x4;
1901 
1904  typedef mat<3, 2, f32, lowp> lowp_f32mat3x2;
1905 
1908  typedef mat<3, 3, f32, lowp> lowp_f32mat3x3;
1909 
1912  typedef mat<3, 4, f32, lowp> lowp_f32mat3x4;
1913 
1916  typedef mat<4, 2, f32, lowp> lowp_f32mat4x2;
1917 
1920  typedef mat<4, 3, f32, lowp> lowp_f32mat4x3;
1921 
1924  typedef mat<4, 4, f32, lowp> lowp_f32mat4x4;
1925 
1928  //typedef detail::tmat1x1<f32, lowp> lowp_f32mat1;
1929 
1932  typedef lowp_f32mat2x2 lowp_f32mat2;
1933 
1936  typedef lowp_f32mat3x3 lowp_f32mat3;
1937 
1940  typedef lowp_f32mat4x4 lowp_f32mat4;
1941 
1942 
1945  //typedef f32 mediump_f32mat1x1;
1946 
1949  typedef mat<2, 2, f32, mediump> mediump_f32mat2x2;
1950 
1953  typedef mat<2, 3, f32, mediump> mediump_f32mat2x3;
1954 
1957  typedef mat<2, 4, f32, mediump> mediump_f32mat2x4;
1958 
1961  typedef mat<3, 2, f32, mediump> mediump_f32mat3x2;
1962 
1965  typedef mat<3, 3, f32, mediump> mediump_f32mat3x3;
1966 
1969  typedef mat<3, 4, f32, mediump> mediump_f32mat3x4;
1970 
1973  typedef mat<4, 2, f32, mediump> mediump_f32mat4x2;
1974 
1977  typedef mat<4, 3, f32, mediump> mediump_f32mat4x3;
1978 
1981  typedef mat<4, 4, f32, mediump> mediump_f32mat4x4;
1982 
1985  //typedef detail::tmat1x1<f32, mediump> f32mat1;
1986 
1989  typedef mediump_f32mat2x2 mediump_f32mat2;
1990 
1993  typedef mediump_f32mat3x3 mediump_f32mat3;
1994 
1997  typedef mediump_f32mat4x4 mediump_f32mat4;
1998 
1999 
2002  //typedef f32 highp_f32mat1x1;
2003 
2006  typedef mat<2, 2, f32, highp> highp_f32mat2x2;
2007 
2010  typedef mat<2, 3, f32, highp> highp_f32mat2x3;
2011 
2014  typedef mat<2, 4, f32, highp> highp_f32mat2x4;
2015 
2018  typedef mat<3, 2, f32, highp> highp_f32mat3x2;
2019 
2022  typedef mat<3, 3, f32, highp> highp_f32mat3x3;
2023 
2026  typedef mat<3, 4, f32, highp> highp_f32mat3x4;
2027 
2030  typedef mat<4, 2, f32, highp> highp_f32mat4x2;
2031 
2034  typedef mat<4, 3, f32, highp> highp_f32mat4x3;
2035 
2038  typedef mat<4, 4, f32, highp> highp_f32mat4x4;
2039 
2042  //typedef detail::tmat1x1<f32, highp> f32mat1;
2043 
2046  typedef highp_f32mat2x2 highp_f32mat2;
2047 
2050  typedef highp_f32mat3x3 highp_f32mat3;
2051 
2054  typedef highp_f32mat4x4 highp_f32mat4;
2055 
2056 
2059  //typedef f64 lowp_f64mat1x1;
2060 
2063  typedef mat<2, 2, f64, lowp> lowp_f64mat2x2;
2064 
2067  typedef mat<2, 3, f64, lowp> lowp_f64mat2x3;
2068 
2071  typedef mat<2, 4, f64, lowp> lowp_f64mat2x4;
2072 
2075  typedef mat<3, 2, f64, lowp> lowp_f64mat3x2;
2076 
2079  typedef mat<3, 3, f64, lowp> lowp_f64mat3x3;
2080 
2083  typedef mat<3, 4, f64, lowp> lowp_f64mat3x4;
2084 
2087  typedef mat<4, 2, f64, lowp> lowp_f64mat4x2;
2088 
2091  typedef mat<4, 3, f64, lowp> lowp_f64mat4x3;
2092 
2095  typedef mat<4, 4, f64, lowp> lowp_f64mat4x4;
2096 
2099  //typedef lowp_f64mat1x1 lowp_f64mat1;
2100 
2103  typedef lowp_f64mat2x2 lowp_f64mat2;
2104 
2107  typedef lowp_f64mat3x3 lowp_f64mat3;
2108 
2111  typedef lowp_f64mat4x4 lowp_f64mat4;
2112 
2113 
2116  //typedef f64 Highp_f64mat1x1;
2117 
2120  typedef mat<2, 2, f64, mediump> mediump_f64mat2x2;
2121 
2124  typedef mat<2, 3, f64, mediump> mediump_f64mat2x3;
2125 
2128  typedef mat<2, 4, f64, mediump> mediump_f64mat2x4;
2129 
2132  typedef mat<3, 2, f64, mediump> mediump_f64mat3x2;
2133 
2136  typedef mat<3, 3, f64, mediump> mediump_f64mat3x3;
2137 
2140  typedef mat<3, 4, f64, mediump> mediump_f64mat3x4;
2141 
2144  typedef mat<4, 2, f64, mediump> mediump_f64mat4x2;
2145 
2148  typedef mat<4, 3, f64, mediump> mediump_f64mat4x3;
2149 
2152  typedef mat<4, 4, f64, mediump> mediump_f64mat4x4;
2153 
2156  //typedef mediump_f64mat1x1 mediump_f64mat1;
2157 
2160  typedef mediump_f64mat2x2 mediump_f64mat2;
2161 
2164  typedef mediump_f64mat3x3 mediump_f64mat3;
2165 
2168  typedef mediump_f64mat4x4 mediump_f64mat4;
2169 
2172  //typedef f64 highp_f64mat1x1;
2173 
2176  typedef mat<2, 2, f64, highp> highp_f64mat2x2;
2177 
2180  typedef mat<2, 3, f64, highp> highp_f64mat2x3;
2181 
2184  typedef mat<2, 4, f64, highp> highp_f64mat2x4;
2185 
2188  typedef mat<3, 2, f64, highp> highp_f64mat3x2;
2189 
2192  typedef mat<3, 3, f64, highp> highp_f64mat3x3;
2193 
2196  typedef mat<3, 4, f64, highp> highp_f64mat3x4;
2197 
2200  typedef mat<4, 2, f64, highp> highp_f64mat4x2;
2201 
2204  typedef mat<4, 3, f64, highp> highp_f64mat4x3;
2205 
2208  typedef mat<4, 4, f64, highp> highp_f64mat4x4;
2209 
2212  //typedef highp_f64mat1x1 highp_f64mat1;
2213 
2216  typedef highp_f64mat2x2 highp_f64mat2;
2217 
2220  typedef highp_f64mat3x3 highp_f64mat3;
2221 
2224  typedef highp_f64mat4x4 highp_f64mat4;
2225 
2227  // Quaternion types
2228 
2231  typedef tquat<f32, lowp> lowp_f32quat;
2232 
2235  typedef tquat<f64, lowp> lowp_f64quat;
2236 
2239  typedef tquat<f32, mediump> mediump_f32quat;
2240 
2243  typedef tquat<f64, mediump> mediump_f64quat;
2244 
2247  typedef tquat<f32, highp> highp_f32quat;
2248 
2251  typedef tquat<f64, highp> highp_f64quat;
2252 
2253 
2254 #if(defined(GLM_PRECISION_LOWP_FLOAT))
2255  typedef lowp_f32vec1 fvec1;
2256  typedef lowp_f32vec2 fvec2;
2257  typedef lowp_f32vec3 fvec3;
2258  typedef lowp_f32vec4 fvec4;
2259  typedef lowp_f32mat2 fmat2;
2260  typedef lowp_f32mat3 fmat3;
2261  typedef lowp_f32mat4 fmat4;
2262  typedef lowp_f32mat2x2 fmat2x2;
2263  typedef lowp_f32mat3x2 fmat3x2;
2264  typedef lowp_f32mat4x2 fmat4x2;
2265  typedef lowp_f32mat2x3 fmat2x3;
2266  typedef lowp_f32mat3x3 fmat3x3;
2267  typedef lowp_f32mat4x3 fmat4x3;
2268  typedef lowp_f32mat2x4 fmat2x4;
2269  typedef lowp_f32mat3x4 fmat3x4;
2270  typedef lowp_f32mat4x4 fmat4x4;
2271  typedef lowp_f32quat fquat;
2272 
2273  typedef lowp_f32vec1 f32vec1;
2274  typedef lowp_f32vec2 f32vec2;
2275  typedef lowp_f32vec3 f32vec3;
2276  typedef lowp_f32vec4 f32vec4;
2277  typedef lowp_f32mat2 f32mat2;
2278  typedef lowp_f32mat3 f32mat3;
2279  typedef lowp_f32mat4 f32mat4;
2280  typedef lowp_f32mat2x2 f32mat2x2;
2281  typedef lowp_f32mat3x2 f32mat3x2;
2282  typedef lowp_f32mat4x2 f32mat4x2;
2283  typedef lowp_f32mat2x3 f32mat2x3;
2284  typedef lowp_f32mat3x3 f32mat3x3;
2285  typedef lowp_f32mat4x3 f32mat4x3;
2286  typedef lowp_f32mat2x4 f32mat2x4;
2287  typedef lowp_f32mat3x4 f32mat3x4;
2288  typedef lowp_f32mat4x4 f32mat4x4;
2289  typedef lowp_f32quat f32quat;
2290 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
2291  typedef mediump_f32vec1 fvec1;
2292  typedef mediump_f32vec2 fvec2;
2293  typedef mediump_f32vec3 fvec3;
2294  typedef mediump_f32vec4 fvec4;
2295  typedef mediump_f32mat2 fmat2;
2296  typedef mediump_f32mat3 fmat3;
2297  typedef mediump_f32mat4 fmat4;
2298  typedef mediump_f32mat2x2 fmat2x2;
2299  typedef mediump_f32mat3x2 fmat3x2;
2300  typedef mediump_f32mat4x2 fmat4x2;
2301  typedef mediump_f32mat2x3 fmat2x3;
2302  typedef mediump_f32mat3x3 fmat3x3;
2303  typedef mediump_f32mat4x3 fmat4x3;
2304  typedef mediump_f32mat2x4 fmat2x4;
2305  typedef mediump_f32mat3x4 fmat3x4;
2306  typedef mediump_f32mat4x4 fmat4x4;
2307  typedef mediump_f32quat fquat;
2308 
2309  typedef mediump_f32vec1 f32vec1;
2310  typedef mediump_f32vec2 f32vec2;
2311  typedef mediump_f32vec3 f32vec3;
2312  typedef mediump_f32vec4 f32vec4;
2313  typedef mediump_f32mat2 f32mat2;
2314  typedef mediump_f32mat3 f32mat3;
2315  typedef mediump_f32mat4 f32mat4;
2316  typedef mediump_f32mat2x2 f32mat2x2;
2317  typedef mediump_f32mat3x2 f32mat3x2;
2318  typedef mediump_f32mat4x2 f32mat4x2;
2319  typedef mediump_f32mat2x3 f32mat2x3;
2320  typedef mediump_f32mat3x3 f32mat3x3;
2321  typedef mediump_f32mat4x3 f32mat4x3;
2322  typedef mediump_f32mat2x4 f32mat2x4;
2323  typedef mediump_f32mat3x4 f32mat3x4;
2324  typedef mediump_f32mat4x4 f32mat4x4;
2325  typedef mediump_f32quat f32quat;
2326 #else//if(defined(GLM_PRECISION_HIGHP_FLOAT))
2327  typedef highp_f32vec1 fvec1;
2330 
2333  typedef highp_f32vec2 fvec2;
2334 
2337  typedef highp_f32vec3 fvec3;
2338 
2341  typedef highp_f32vec4 fvec4;
2342 
2345  typedef highp_f32mat2x2 fmat2x2;
2346 
2349  typedef highp_f32mat2x3 fmat2x3;
2350 
2353  typedef highp_f32mat2x4 fmat2x4;
2354 
2357  typedef highp_f32mat3x2 fmat3x2;
2358 
2361  typedef highp_f32mat3x3 fmat3x3;
2362 
2365  typedef highp_f32mat3x4 fmat3x4;
2366 
2369  typedef highp_f32mat4x2 fmat4x2;
2370 
2373  typedef highp_f32mat4x3 fmat4x3;
2374 
2377  typedef highp_f32mat4x4 fmat4x4;
2378 
2381  typedef fmat2x2 fmat2;
2382 
2385  typedef fmat3x3 fmat3;
2386 
2389  typedef fmat4x4 fmat4;
2390 
2393  typedef highp_fquat fquat;
2394 
2395 
2396 
2399  typedef highp_f32vec1 f32vec1;
2400 
2403  typedef highp_f32vec2 f32vec2;
2404 
2407  typedef highp_f32vec3 f32vec3;
2408 
2411  typedef highp_f32vec4 f32vec4;
2412 
2415  typedef highp_f32mat2x2 f32mat2x2;
2416 
2419  typedef highp_f32mat2x3 f32mat2x3;
2420 
2423  typedef highp_f32mat2x4 f32mat2x4;
2424 
2427  typedef highp_f32mat3x2 f32mat3x2;
2428 
2431  typedef highp_f32mat3x3 f32mat3x3;
2432 
2435  typedef highp_f32mat3x4 f32mat3x4;
2436 
2439  typedef highp_f32mat4x2 f32mat4x2;
2440 
2443  typedef highp_f32mat4x3 f32mat4x3;
2444 
2447  typedef highp_f32mat4x4 f32mat4x4;
2448 
2451  typedef f32mat2x2 f32mat2;
2452 
2455  typedef f32mat3x3 f32mat3;
2456 
2459  typedef f32mat4x4 f32mat4;
2460 
2463  typedef highp_f32quat f32quat;
2464 #endif
2465 
2466 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
2467  typedef lowp_f64vec1 f64vec1;
2468  typedef lowp_f64vec2 f64vec2;
2469  typedef lowp_f64vec3 f64vec3;
2470  typedef lowp_f64vec4 f64vec4;
2471  typedef lowp_f64mat2 f64mat2;
2472  typedef lowp_f64mat3 f64mat3;
2473  typedef lowp_f64mat4 f64mat4;
2474  typedef lowp_f64mat2x2 f64mat2x2;
2475  typedef lowp_f64mat3x2 f64mat3x2;
2476  typedef lowp_f64mat4x2 f64mat4x2;
2477  typedef lowp_f64mat2x3 f64mat2x3;
2478  typedef lowp_f64mat3x3 f64mat3x3;
2479  typedef lowp_f64mat4x3 f64mat4x3;
2480  typedef lowp_f64mat2x4 f64mat2x4;
2481  typedef lowp_f64mat3x4 f64mat3x4;
2482  typedef lowp_f64mat4x4 f64mat4x4;
2483  typedef lowp_f64quat f64quat;
2484 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
2485  typedef mediump_f64vec1 f64vec1;
2486  typedef mediump_f64vec2 f64vec2;
2487  typedef mediump_f64vec3 f64vec3;
2488  typedef mediump_f64vec4 f64vec4;
2489  typedef mediump_f64mat2 f64mat2;
2490  typedef mediump_f64mat3 f64mat3;
2491  typedef mediump_f64mat4 f64mat4;
2492  typedef mediump_f64mat2x2 f64mat2x2;
2493  typedef mediump_f64mat3x2 f64mat3x2;
2494  typedef mediump_f64mat4x2 f64mat4x2;
2495  typedef mediump_f64mat2x3 f64mat2x3;
2496  typedef mediump_f64mat3x3 f64mat3x3;
2497  typedef mediump_f64mat4x3 f64mat4x3;
2498  typedef mediump_f64mat2x4 f64mat2x4;
2499  typedef mediump_f64mat3x4 f64mat3x4;
2500  typedef mediump_f64mat4x4 f64mat4x4;
2501  typedef mediump_f64quat f64quat;
2502 #else
2503  typedef highp_f64vec1 f64vec1;
2506 
2509  typedef highp_f64vec2 f64vec2;
2510 
2513  typedef highp_f64vec3 f64vec3;
2514 
2517  typedef highp_f64vec4 f64vec4;
2518 
2521  typedef highp_f64mat2x2 f64mat2x2;
2522 
2525  typedef highp_f64mat2x3 f64mat2x3;
2526 
2529  typedef highp_f64mat2x4 f64mat2x4;
2530 
2533  typedef highp_f64mat3x2 f64mat3x2;
2534 
2537  typedef highp_f64mat3x3 f64mat3x3;
2538 
2541  typedef highp_f64mat3x4 f64mat3x4;
2542 
2545  typedef highp_f64mat4x2 f64mat4x2;
2546 
2549  typedef highp_f64mat4x3 f64mat4x3;
2550 
2553  typedef highp_f64mat4x4 f64mat4x4;
2554 
2557  typedef f64mat2x2 f64mat2;
2558 
2561  typedef f64mat3x3 f64mat3;
2562 
2565  typedef f64mat4x4 f64mat4;
2566 
2569  typedef highp_f64quat f64quat;
2570 #endif
2571 
2572 }//namespace glm
highp_f32vec3 f32vec3
Default single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2407
highp_f64vec2 f64vec2
Default double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2509
detail::int32 highp_i32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:238
detail::uint32 lowp_uint32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:713
detail::uint16 mediump_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:793
detail::uint64 mediump_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:801
detail::uint8 lowp_uint8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:705
detail::int8 mediump_int8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:150
vec< 4, float, mediump > mediump_vec4
4 components vector of medium single-qualifier floating-point numbers.
Definition: type_vec.hpp:358
detail::uint32 highp_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:847
detail::uint16 lowp_uint16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:709
highp_f64vec1 f64vec1
Default double-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2505
detail::int16 int16
16 bit signed integer type.
Definition: type_int.hpp:207
highp_f32mat4x3 f32mat4x3
Default single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2443
detail::uint32 highp_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:815
float float32
Default 32 bit single-qualifier floating-point scalar.
Definition: type_float.hpp:55
highp_f64mat2x3 f64mat2x3
Default double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2525
highp_f64mat3x4 f64mat3x4
Default double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2541
highp_u16vec3 u16vec3
Default qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1063
detail::int64 highp_i64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:242
detail::int64 highp_int64_t
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:226
detail::uint8 mediump_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:773
detail::uint8 lowp_u8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:739
detail::int32 mediump_i32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:190
detail::uint8 uint8_t
8 bit unsigned integer type.
Definition: fwd.hpp:879
highp_f32mat3x2 fmat3x2
Default single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2357
Core features
highp_f32vec1 f32vec1
Default single-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2399
highp_f32vec4 fvec4
Default single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2341
detail::int8 highp_i8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:230
detail::int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:282
highp_i32vec3 i32vec3
Default qualifier 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:533
detail::uint32 lowp_uint32_t
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:730
detail::uint64 uint64
64 bit unsigned integer type.
Definition: type_int.hpp:214
detail::int64 int64
64 bit signed integer type.
Definition: type_int.hpp:209
detail::int64 mediump_int64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:162
detail::uint32 lowp_u32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:747
highp_i8vec4 i8vec4
Default qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:378
detail::int16 highp_int16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:202
Definition: common.hpp:20
highp_f32mat4x2 fmat4x2
Default single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2369
highp_f64mat2x4 f64mat2x4
Default double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2529
detail::uint32 mediump_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:797
detail::int8 int8
8 bit signed integer type.
Definition: type_int.hpp:206
vec< 4, float, highp > highp_vec4
4 components vector of high single-qualifier floating-point numbers.
Definition: type_vec.hpp:352
detail::uint64 mediump_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:785
highp_u16vec2 u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1059
highp_f32mat3x3 f32mat3x3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2431
highp_u32vec3 u32vec3
Default qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1142
f64mat4x4 f64mat4
Default double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2565
detail::uint8 highp_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:839
f64mat3x3 f64mat3
Default double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2561
highp_u64vec4 u64vec4
Default qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1305
highp_u32vec1 u32vec1
Default qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:1134
detail::int64 lowp_int64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:114
highp_u16vec4 u16vec4
Default qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1067
highp_f64mat3x2 f64mat3x2
Default double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2533
detail::int16 mediump_int16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:154
detail::uint8 uint8
8 bit unsigned integer type.
Definition: type_int.hpp:211
highp_u8vec1 u8vec1
Default qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:975
highp_u32vec4 u32vec4
Default qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1146
detail::int64 mediump_i64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:194
f64mat2x2 f64mat2
Default double-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2557
detail::int8 mediump_i8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:182
detail::int16 mediump_int16_t
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:170
detail::int8 lowp_i8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:134
highp_f32mat3x4 fmat3x4
Default single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2365
Core features
detail::uint16 lowp_u16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:743
highp_u64vec3 u64vec3
Default qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1301
detail::int64 lowp_i64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:146
detail::uint64 lowp_uint64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:717
highp_i8vec3 i8vec3
Default qualifier 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:374
highp_f32vec2 fvec2
Default single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2333
highp_f32vec3 fvec3
Default single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2337
detail::uint16 mediump_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:777
vec< 2, float, lowp > lowp_vec2
2 components vector of low single-qualifier floating-point numbers.
Definition: type_vec.hpp:150
highp_i16vec2 i16vec2
Default qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:450
detail::uint16 lowp_uint16_t
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:726
highp_f32mat2x3 f32mat2x3
Default single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2419
detail::int32 highp_int32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:206
detail::uint32 mediump_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:765
highp_i8vec1 i8vec1
Default qualifier 8 bit signed integer scalar type.
Definition: fwd.hpp:366
vec< 3, float, lowp > lowp_vec3
3 components vector of low single-qualifier floating-point numbers.
Definition: type_vec.hpp:260
highp_float32_t float32_t
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:1499
detail::uint32 uint32_t
32 bit unsigned integer type.
Definition: fwd.hpp:887
highp_f64mat3x3 f64mat3x3
Default double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2537
detail::int32 int32
32 bit signed integer type.
Definition: type_int.hpp:208
detail::uint64 uint64_t
64 bit unsigned integer type.
Definition: fwd.hpp:891
detail::int32 lowp_i32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:142
detail::int16 highp_i16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:234
highp_f32mat3x3 fmat3x3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2361
vec< 3, float, highp > highp_vec3
3 components vector of high single-qualifier floating-point numbers.
Definition: type_vec.hpp:246
detail::uint64 lowp_u64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:751
highp_u16vec1 u16vec1
Default qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:1055
highp_u64vec2 u64vec2
Default qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1297
highp_f64quat f64quat
Default double-qualifier floating-point quaternion.
Definition: fwd.hpp:2569
highp_u8vec4 u8vec4
Default qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:987
fmat2x2 fmat2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2381
highp_f32vec4 f32vec4
Default single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2411
highp_f32mat2x4 fmat2x4
Default single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2353
highp_f64mat4x2 f64mat4x2
Default double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2545
highp_f32mat2x2 fmat2x2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2345
detail::uint16 uint16_t
16 bit unsigned integer type.
Definition: fwd.hpp:883
detail::uint8 highp_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:823
vec< 2, float, mediump > mediump_vec2
2 components vector of medium single-qualifier floating-point numbers.
Definition: type_vec.hpp:143
Core features
highp_f32quat f32quat
Default single-qualifier floating-point quaternion.
Definition: fwd.hpp:2463
highp_f64mat2x2 f64mat2x2
Default double-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2521
double float64
Default 64 bit double-qualifier floating-point scalar.
Definition: type_float.hpp:56
highp_i32vec1 i32vec1
Default qualifier 32 bit signed integer scalar type.
Definition: fwd.hpp:525
detail::int16 mediump_i16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:186
detail::int8 highp_int8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:198
vec< 4, float, lowp > lowp_vec4
4 components vector of low single-qualifier floating-point numbers.
Definition: type_vec.hpp:364
detail::int64 lowp_int64_t
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:130
highp_i64vec1 i64vec1
Default qualifier 64 bit signed integer scalar type.
Definition: fwd.hpp:684
detail::uint8 highp_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:807
highp_f64mat4x3 f64mat4x3
Default double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2549
highp_f32vec2 f32vec2
Default single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2403
vec< 3, float, mediump > mediump_vec3
3 components vector of medium single-qualifier floating-point numbers.
Definition: type_vec.hpp:253
highp_i16vec1 i16vec1
Default qualifier 16 bit signed integer scalar type.
Definition: fwd.hpp:446
highp_i64vec3 i64vec3
Default qualifier 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:692
highp_i32vec4 i32vec4
Default qualifier 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:537
highp_f32mat2x2 f32mat2x2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2415
highp_f32mat2x3 fmat2x3
Default single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2349
detail::uint64 mediump_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:769
detail::uint16 uint16
16 bit unsigned integer type.
Definition: type_int.hpp:212
highp_f32mat4x4 fmat4x4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2377
detail::int16 lowp_int16_t
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:122
highp_f32mat4x2 f32mat4x2
Default single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2439
detail::int32 mediump_int32_t
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:174
detail::int32 lowp_int32_t
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:126
detail::uint64 highp_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:835
f32mat2x2 f32mat2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2451
highp_float32_t f32
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:1507
highp_f64vec3 f64vec3
Default double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2513
detail::uint8 u8
8 bit unsigned integer type.
Definition: fwd.hpp:896
detail::int8 lowp_int8_t
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:118
detail::uint16 highp_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:827
detail::int8 i8
8 bit signed integer type.
Definition: fwd.hpp:287
highp_i8vec2 i8vec2
Default qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:370
detail::uint64 highp_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:851
fmat3x3 fmat3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2385
detail::int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:274
detail::int16 lowp_int16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:106
detail::uint64 lowp_uint64_t
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:734
highp_u64vec1 u64vec1
Default qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:1293
highp_f64vec4 f64vec4
Default double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2517
highp_i16vec4 i16vec4
Default qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:458
highp_i16vec3 i16vec3
Default qualifier 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:454
detail::int32 highp_int32_t
32 bit signed integer type.
Definition: fwd.hpp:222
highp_f64mat4x4 f64mat4x4
Default double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2553
detail::int32 lowp_int32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:110
detail::int32 mediump_int32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:158
highp_i64vec2 i64vec2
Default qualifier 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:688
detail::uint8 mediump_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:789
detail::int8 mediump_int8_t
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:166
detail::uint16 highp_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:811
detail::uint32 highp_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:831
highp_u8vec2 u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:979
Core features
detail::int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:270
vec< 2, float, highp > highp_vec2
2 components vector of high single-qualifier floating-point numbers.
Definition: type_vec.hpp:136
highp_i64vec4 i64vec4
Default qualifier 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:696
highp_f32vec1 fvec1
Default single-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2329
detail::uint32 u32
32 bit unsigned integer type.
Definition: fwd.hpp:904
detail::uint16 highp_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:843
detail::uint32 uint32
32 bit unsigned integer type.
Definition: type_int.hpp:213
detail::uint64 u64
64 bit unsigned integer type.
Definition: fwd.hpp:908
fmat4x4 fmat4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2389
highp_f32mat4x4 f32mat4x4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2447
detail::int32 i32
32 bit signed integer type.
Definition: fwd.hpp:295
highp_f32mat3x4 f32mat3x4
Default single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2435
detail::int16 i16
16 bit signed integer type.
Definition: fwd.hpp:291
detail::int16 lowp_i16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:138
detail::uint8 lowp_uint8_t
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:722
highp_u32vec2 u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1138
detail::uint16 mediump_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:761
detail::int64 highp_int64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:210
highp_f32mat2x4 f32mat2x4
Default single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2423
f32mat3x3 f32mat3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2455
detail::int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:278
detail::int16 highp_int16_t
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:218
detail::int8 lowp_int8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:102
detail::int8 highp_int8_t
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:214
highp_i32vec2 i32vec2
Default qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:529
highp_f32mat4x3 fmat4x3
Default single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2373
highp_f32mat3x2 f32mat3x2
Default single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2427
detail::uint64 highp_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:819
detail::int64 i64
64 bit signed integer type.
Definition: fwd.hpp:299
f32mat4x4 f32mat4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2459
detail::int64 mediump_int64_t
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:178
detail::uint16 u16
16 bit unsigned integer type.
Definition: fwd.hpp:900
highp_float64_t f64
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:1511
detail::uint32 mediump_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:781
detail::uint8 mediump_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:757
highp_float64_t float64_t
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:1503
highp_u8vec3 u8vec3
Default qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:983
Core features
================================================ FILE: external/glm/doc/api/a00034.html ================================================ 0.9.9 API documenation: geometric.hpp File Reference
0.9.9 API documenation
geometric.hpp File Reference

Core features More...

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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the cross product of x and y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T distance (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
 Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T dot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the dot product of x and y, i.e., result = x * y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > faceforward (vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref)
 If dot(Nref, I) < 0.0, return N, otherwise, return -N. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T length (vec< L, T, Q > const &x)
 Returns the length of x, i.e., sqrt(x * x). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > normalize (vec< L, T, Q > const &x)
 Returns a vector in the same direction as x but with length of 1. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > reflect (vec< L, T, Q > const &I, vec< L, T, Q > const &N)
 For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > refract (vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta)
 For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More...
 

Detailed Description

================================================ FILE: external/glm/doc/api/a00034_source.html ================================================ 0.9.9 API documenation: geometric.hpp Source File
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1 
13 #pragma once
14 
15 #include "detail/type_vec3.hpp"
16 
17 namespace glm
18 {
21 
29  template<length_t L, typename T, qualifier Q>
30  GLM_FUNC_DECL T length(vec<L, T, Q> const& x);
31 
39  template<length_t L, typename T, qualifier Q>
40  GLM_FUNC_DECL T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
41 
49  template<length_t L, typename T, qualifier Q>
50  GLM_FUNC_DECL T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
51 
58  template<typename T, qualifier Q>
59  GLM_FUNC_DECL vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
60 
69  template<length_t L, typename T, qualifier Q>
70  GLM_FUNC_DECL vec<L, T, Q> normalize(vec<L, T, Q> const& x);
71 
79  template<length_t L, typename T, qualifier Q>
80  GLM_FUNC_DECL vec<L, T, Q> faceforward(
81  vec<L, T, Q> const& N,
82  vec<L, T, Q> const& I,
83  vec<L, T, Q> const& Nref);
84 
93  template<length_t L, typename T, qualifier Q>
94  GLM_FUNC_DECL vec<L, T, Q> reflect(
95  vec<L, T, Q> const& I,
96  vec<L, T, Q> const& N);
97 
107  template<length_t L, typename T, qualifier Q>
108  GLM_FUNC_DECL vec<L, T, Q> refract(
109  vec<L, T, Q> const& I,
110  vec<L, T, Q> const& N,
111  T eta);
112 
114 }//namespace glm
115 
116 #include "detail/func_geometric.inl"
GLM_FUNC_DECL T dot(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the dot product of x and y, i.e., result = x * y.
Definition: common.hpp:20
GLM_FUNC_DECL vec< L, T, Q > faceforward(vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref)
If dot(Nref, I) < 0.0, return N, otherwise, return -N.
Core features
GLM_FUNC_DECL vec< 3, T, Q > cross(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
Returns the cross product of x and y.
GLM_FUNC_DECL T distance(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
GLM_FUNC_DECL vec< L, T, Q > refract(vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
GLM_FUNC_DECL vec< L, T, Q > reflect(vec< L, T, Q > const &I, vec< L, T, Q > const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
GLM_FUNC_DECL vec< L, T, Q > normalize(vec< L, T, Q > const &x)
Returns a vector in the same direction as x but with length of 1.
================================================ FILE: external/glm/doc/api/a00035.html ================================================ 0.9.9 API documenation: glm.hpp File Reference
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1 
79 #include "detail/_fixes.hpp"
80 
81 #include "detail/setup.hpp"
82 
83 #pragma once
84 
85 #include <cmath>
86 #include <climits>
87 #include <cfloat>
88 #include <limits>
89 #include <cassert>
90 #include "fwd.hpp"
91 
92 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED)
93 # define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
94 # pragma message("GLM: Core library included")
95 #endif//GLM_MESSAGES
96 
97 #include "vec2.hpp"
98 #include "vec3.hpp"
99 #include "vec4.hpp"
100 #include "mat2x2.hpp"
101 #include "mat2x3.hpp"
102 #include "mat2x4.hpp"
103 #include "mat3x2.hpp"
104 #include "mat3x3.hpp"
105 #include "mat3x4.hpp"
106 #include "mat4x2.hpp"
107 #include "mat4x3.hpp"
108 #include "mat4x4.hpp"
109 
110 #include "trigonometric.hpp"
111 #include "exponential.hpp"
112 #include "common.hpp"
113 #include "packing.hpp"
114 #include "geometric.hpp"
115 #include "matrix.hpp"
116 #include "vector_relational.hpp"
117 #include "integer.hpp"
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
Core features
================================================ FILE: external/glm/doc/api/a00036.html ================================================ 0.9.9 API documenation: gradient_paint.hpp File Reference
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T linearGradient (vec< 2, T, Q > const &Point0, vec< 2, T, Q > const &Point1, vec< 2, T, Q > const &Position)
 Return a color from a linear gradient. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T radialGradient (vec< 2, T, Q > const &Center, T const &Radius, vec< 2, T, Q > const &Focal, vec< 2, T, Q > const &Position)
 Return a color from a radial gradient. More...
 

Detailed Description

GLM_GTX_gradient_paint

See also
Core features (dependence)
GLM_GTX_optimum_pow (dependence)

Definition in file gradient_paint.hpp.

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtx/optimum_pow.hpp"
19 
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_gradient_paint extension included")
26 #endif
27 
28 namespace glm
29 {
32 
35  template<typename T, qualifier Q>
36  GLM_FUNC_DECL T radialGradient(
37  vec<2, T, Q> const& Center,
38  T const& Radius,
39  vec<2, T, Q> const& Focal,
40  vec<2, T, Q> const& Position);
41 
44  template<typename T, qualifier Q>
45  GLM_FUNC_DECL T linearGradient(
46  vec<2, T, Q> const& Point0,
47  vec<2, T, Q> const& Point1,
48  vec<2, T, Q> const& Position);
49 
51 }// namespace glm
52 
53 #include "gradient_paint.inl"
Definition: common.hpp:20
GLM_FUNC_DECL T radialGradient(vec< 2, T, Q > const &Center, T const &Radius, vec< 2, T, Q > const &Focal, vec< 2, T, Q > const &Position)
Return a color from a radial gradient.
GLM_FUNC_DECL T linearGradient(vec< 2, T, Q > const &Point0, vec< 2, T, Q > const &Point1, vec< 2, T, Q > const &Position)
Return a color from a linear gradient.
================================================ FILE: external/glm/doc/api/a00037.html ================================================ 0.9.9 API documenation: handed_coordinate_space.hpp File Reference
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL bool leftHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
 Return if a trihedron left handed or not. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool rightHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
 Return if a trihedron right handed or not. More...
 

Detailed Description

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
24 #endif
25 
26 namespace glm
27 {
30 
33  template<typename T, qualifier Q>
34  GLM_FUNC_DECL bool rightHanded(
35  vec<3, T, Q> const& tangent,
36  vec<3, T, Q> const& binormal,
37  vec<3, T, Q> const& normal);
38 
41  template<typename T, qualifier Q>
42  GLM_FUNC_DECL bool leftHanded(
43  vec<3, T, Q> const& tangent,
44  vec<3, T, Q> const& binormal,
45  vec<3, T, Q> const& normal);
46 
48 }// namespace glm
49 
50 #include "handed_coordinate_space.inl"
Definition: common.hpp:20
GLM_FUNC_DECL bool rightHanded(vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
Return if a trihedron right handed or not.
GLM_FUNC_DECL bool leftHanded(vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
Return if a trihedron left handed or not.
================================================ FILE: external/glm/doc/api/a00038.html ================================================ 0.9.9 API documenation: hash.hpp File Reference
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GLM_GTX_hash More...

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Detailed Description

GLM_GTX_hash

See also
Core features (dependence)

Definition in file hash.hpp.

================================================ FILE: external/glm/doc/api/a00038_source.html ================================================ 0.9.9 API documenation: hash.hpp Source File
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1 
13 #pragma once
14 
15 #ifndef GLM_ENABLE_EXPERIMENTAL
16 # error "GLM: GLM_GTX_hash is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
17 #endif
18 
19 #include <functional>
20 
21 #include "../vec2.hpp"
22 #include "../vec3.hpp"
23 #include "../vec4.hpp"
24 #include "../gtc/vec1.hpp"
25 
26 #include "../gtc/quaternion.hpp"
27 #include "../gtx/dual_quaternion.hpp"
28 
29 #include "../mat2x2.hpp"
30 #include "../mat2x3.hpp"
31 #include "../mat2x4.hpp"
32 
33 #include "../mat3x2.hpp"
34 #include "../mat3x3.hpp"
35 #include "../mat3x4.hpp"
36 
37 #include "../mat4x2.hpp"
38 #include "../mat4x3.hpp"
39 #include "../mat4x4.hpp"
40 
41 #if !GLM_HAS_CXX11_STL
42 # error "GLM_GTX_hash requires C++11 standard library support"
43 #endif
44 
45 namespace std
46 {
47  template<typename T, glm::qualifier P>
48  struct hash<glm::vec<1, T,P> >
49  {
50  GLM_FUNC_DECL size_t operator()(glm::vec<1, T, Q> const& v) const;
51  };
52 
53  template<typename T, glm::qualifier P>
54  struct hash<glm::vec<2, T,P> >
55  {
56  GLM_FUNC_DECL size_t operator()(glm::vec<2, T, Q> const& v) const;
57  };
58 
59  template<typename T, glm::qualifier P>
60  struct hash<glm::vec<3, T,P> >
61  {
62  GLM_FUNC_DECL size_t operator()(glm::vec<3, T, Q> const& v) const;
63  };
64 
65  template<typename T, glm::qualifier P>
66  struct hash<glm::vec<4, T,P> >
67  {
68  GLM_FUNC_DECL size_t operator()(glm::vec<4, T, Q> const& v) const;
69  };
70 
71  template<typename T, glm::qualifier P>
72  struct hash<glm::tquat<T,P>>
73  {
74  GLM_FUNC_DECL size_t operator()(glm::tquat<T, Q> const& q) const;
75  };
76 
77  template<typename T, glm::qualifier P>
78  struct hash<glm::tdualquat<T,P> >
79  {
80  GLM_FUNC_DECL size_t operator()(glm::tdualquat<T,P> const& q) const;
81  };
82 
83  template<typename T, glm::qualifier P>
84  struct hash<glm::mat<2, 2, T,P> >
85  {
86  GLM_FUNC_DECL size_t operator()(glm::mat<2, 2, T,P> const& m) const;
87  };
88 
89  template<typename T, glm::qualifier P>
90  struct hash<glm::mat<2, 3, T,P> >
91  {
92  GLM_FUNC_DECL size_t operator()(glm::mat<2, 3, T,P> const& m) const;
93  };
94 
95  template<typename T, glm::qualifier P>
96  struct hash<glm::mat<2, 4, T,P> >
97  {
98  GLM_FUNC_DECL size_t operator()(glm::mat<2, 4, T,P> const& m) const;
99  };
100 
101  template<typename T, glm::qualifier P>
102  struct hash<glm::mat<3, 2, T,P> >
103  {
104  GLM_FUNC_DECL size_t operator()(glm::mat<3, 2, T,P> const& m) const;
105  };
106 
107  template<typename T, glm::qualifier P>
108  struct hash<glm::mat<3, 3, T,P> >
109  {
110  GLM_FUNC_DECL size_t operator()(glm::mat<3, 3, T,P> const& m) const;
111  };
112 
113  template<typename T, glm::qualifier P>
114  struct hash<glm::mat<3, 4, T,P> >
115  {
116  GLM_FUNC_DECL size_t operator()(glm::mat<3, 4, T,P> const& m) const;
117  };
118 
119  template<typename T, glm::qualifier P>
120  struct hash<glm::mat<4, 2, T,P> >
121  {
122  GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,P> const& m) const;
123  };
124 
125  template<typename T, glm::qualifier P>
126  struct hash<glm::mat<4, 3, T,P> >
127  {
128  GLM_FUNC_DECL size_t operator()(glm::mat<4, 3, T,P> const& m) const;
129  };
130 
131  template<typename T, glm::qualifier P>
132  struct hash<glm::mat<4, 4, T,P> >
133  {
134  GLM_FUNC_DECL size_t operator()(glm::mat<4, 4, T,P> const& m) const;
135  };
136 } // namespace std
137 
138 #include "hash.inl"
Definition: hash.hpp:45
Definition: common.hpp:20
================================================ FILE: external/glm/doc/api/a00039.html ================================================ 0.9.9 API documenation: integer.hpp File Reference
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GLM_GTC_integer More...

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Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > iround (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType log2 (genIUType x)
 Returns the log2 of x for integer values. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mod (genIUType x, genIUType y)
 Modulus. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mod (vec< L, T, Q > const &x, T y)
 Modulus. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mod (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Modulus. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > uround (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 

Detailed Description

GLM_GTC_integer

See also
Core features (dependence)
GLM_GTC_integer (dependence)

Definition in file gtc/integer.hpp.

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gtc/integer.hpp
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1 
14 #pragma once
15 
16 // Dependencies
17 #include "../detail/setup.hpp"
18 #include "../detail/qualifier.hpp"
19 #include "../common.hpp"
20 #include "../integer.hpp"
21 #include "../exponential.hpp"
22 #include <limits>
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTC_integer extension included")
26 #endif
27 
28 namespace glm
29 {
32 
35  template<typename genIUType>
36  GLM_FUNC_DECL genIUType log2(genIUType x);
37 
46  template<typename genIUType>
47  GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y);
48 
57  template<length_t L, typename T, qualifier Q>
58  GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
59 
68  template<length_t L, typename T, qualifier Q>
69  GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
70 
80  template<length_t L, typename T, qualifier Q>
81  GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
82 
92  template<length_t L, typename T, qualifier Q>
93  GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
94 
96 } //namespace glm
97 
98 #include "integer.inl"
Definition: common.hpp:20
GLM_FUNC_DECL vec< L, uint, Q > uround(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer to x.
GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y)
Modulus.
GLM_FUNC_DECL genIUType log2(genIUType x)
Returns the log2 of x for integer values.
GLM_FUNC_DECL vec< L, int, Q > iround(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer to x.
================================================ FILE: external/glm/doc/api/a00040.html ================================================ 0.9.9 API documenation: integer.hpp File Reference
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Typedefs

typedef signed int sint
 32bit signed integer. More...
 

Functions

template<typename genType >
GLM_FUNC_DECL genType factorial (genType const &x)
 Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension. More...
 
GLM_FUNC_DECL unsigned int floor_log2 (unsigned int x)
 Returns the floor log2 of x. More...
 
GLM_FUNC_DECL int mod (int x, int y)
 Modulus. More...
 
GLM_FUNC_DECL uint mod (uint x, uint y)
 Modulus. More...
 
GLM_FUNC_DECL uint nlz (uint x)
 Returns the number of leading zeros. More...
 
GLM_FUNC_DECL int pow (int x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL uint pow (uint x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL int sqrt (int x)
 Returns the positive square root of x. More...
 
GLM_FUNC_DECL uint sqrt (uint x)
 Returns the positive square root of x. More...
 

Detailed Description

GLM_GTX_integer

See also
Core features (dependence)

Definition in file gtx/integer.hpp.

================================================ FILE: external/glm/doc/api/a00040_source.html ================================================ 0.9.9 API documenation: integer.hpp Source File
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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 #include "../gtc/integer.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_integer is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_integer extension included")
25 #endif
26 
27 namespace glm
28 {
31 
34  GLM_FUNC_DECL int pow(int x, uint y);
35 
38  GLM_FUNC_DECL int sqrt(int x);
39 
42  GLM_FUNC_DECL unsigned int floor_log2(unsigned int x);
43 
46  GLM_FUNC_DECL int mod(int x, int y);
47 
50  template<typename genType>
51  GLM_FUNC_DECL genType factorial(genType const& x);
52 
55  typedef signed int sint;
56 
59  GLM_FUNC_DECL uint pow(uint x, uint y);
60 
63  GLM_FUNC_DECL uint sqrt(uint x);
64 
67  GLM_FUNC_DECL uint mod(uint x, uint y);
68 
71  GLM_FUNC_DECL uint nlz(uint x);
72 
74 }//namespace glm
75 
76 #include "integer.inl"
GLM_FUNC_DECL genType factorial(genType const &x)
Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension...
GLM_FUNC_DECL uint sqrt(uint x)
Returns the positive square root of x.
GLM_FUNC_DECL uint mod(uint x, uint y)
Modulus.
Definition: common.hpp:20
GLM_FUNC_DECL unsigned int floor_log2(unsigned int x)
Returns the floor log2 of x.
signed int sint
32bit signed integer.
Definition: gtx/integer.hpp:55
GLM_FUNC_DECL uint pow(uint x, uint y)
Returns x raised to the y power.
GLM_FUNC_DECL uint nlz(uint x)
Returns the number of leading zeros.
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
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Functions

template<typename genType >
GLM_FUNC_DECL int bitCount (genType v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > bitCount (vec< L, T, Q > const &v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldExtract (vec< L, T, Q > const &Value, int Offset, int Bits)
 Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldInsert (vec< L, T, Q > const &Base, vec< L, T, Q > const &Insert, int Offset, int Bits)
 Returns the insertion the bits least-significant bits of insert into base. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldReverse (vec< L, T, Q > const &v)
 Returns the reversal of the bits of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findLSB (genIUType x)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > findLSB (vec< L, T, Q > const &v)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findMSB (genIUType x)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > findMSB (vec< L, T, Q > const &v)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL void imulExtended (vec< L, int, Q > const &x, vec< L, int, Q > const &y, vec< L, int, Q > &msb, vec< L, int, Q > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > uaddCarry (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &carry)
 Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32). More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL void umulExtended (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &msb, vec< L, uint, Q > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > usubBorrow (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &borrow)
 Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise. More...
 

Detailed Description

================================================ FILE: external/glm/doc/api/a00041_source.html ================================================ 0.9.9 API documenation: integer.hpp Source File
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integer.hpp
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1 
15 #pragma once
16 
17 #include "detail/setup.hpp"
18 #include "detail/qualifier.hpp"
19 #include "common.hpp"
20 #include "vector_relational.hpp"
21 
22 namespace glm
23 {
26 
35  template<length_t L, qualifier Q>
36  GLM_FUNC_DECL vec<L, uint, Q> uaddCarry(
37  vec<L, uint, Q> const& x,
38  vec<L, uint, Q> const& y,
39  vec<L, uint, Q> & carry);
40 
49  template<length_t L, qualifier Q>
50  GLM_FUNC_DECL vec<L, uint, Q> usubBorrow(
51  vec<L, uint, Q> const& x,
52  vec<L, uint, Q> const& y,
53  vec<L, uint, Q> & borrow);
54 
63  template<length_t L, qualifier Q>
64  GLM_FUNC_DECL void umulExtended(
65  vec<L, uint, Q> const& x,
66  vec<L, uint, Q> const& y,
67  vec<L, uint, Q> & msb,
68  vec<L, uint, Q> & lsb);
69 
78  template<length_t L, qualifier Q>
79  GLM_FUNC_DECL void imulExtended(
80  vec<L, int, Q> const& x,
81  vec<L, int, Q> const& y,
82  vec<L, int, Q> & msb,
83  vec<L, int, Q> & lsb);
84 
101  template<length_t L, typename T, qualifier Q>
102  GLM_FUNC_DECL vec<L, T, Q> bitfieldExtract(
103  vec<L, T, Q> const& Value,
104  int Offset,
105  int Bits);
106 
122  template<length_t L, typename T, qualifier Q>
123  GLM_FUNC_DECL vec<L, T, Q> bitfieldInsert(
124  vec<L, T, Q> const& Base,
125  vec<L, T, Q> const& Insert,
126  int Offset,
127  int Bits);
128 
138  template<length_t L, typename T, qualifier Q>
139  GLM_FUNC_DECL vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v);
140 
147  template<typename genType>
148  GLM_FUNC_DECL int bitCount(genType v);
149 
157  template<length_t L, typename T, qualifier Q>
158  GLM_FUNC_DECL vec<L, int, Q> bitCount(vec<L, T, Q> const& v);
159 
168  template<typename genIUType>
169  GLM_FUNC_DECL int findLSB(genIUType x);
170 
180  template<length_t L, typename T, qualifier Q>
181  GLM_FUNC_DECL vec<L, int, Q> findLSB(vec<L, T, Q> const& v);
182 
192  template<typename genIUType>
193  GLM_FUNC_DECL int findMSB(genIUType x);
194 
205  template<length_t L, typename T, qualifier Q>
206  GLM_FUNC_DECL vec<L, int, Q> findMSB(vec<L, T, Q> const& v);
207 
209 }//namespace glm
210 
211 #include "detail/func_integer.inl"
GLM_FUNC_DECL vec< L, int, Q > findMSB(vec< L, T, Q > const &v)
Returns the bit number of the most significant bit in the binary representation of value...
GLM_FUNC_DECL vec< L, T, Q > bitfieldReverse(vec< L, T, Q > const &v)
Returns the reversal of the bits of value.
GLM_FUNC_DECL void imulExtended(vec< L, int, Q > const &x, vec< L, int, Q > const &y, vec< L, int, Q > &msb, vec< L, int, Q > &lsb)
Multiplies 32-bit integers x and y, producing a 64-bit result.
Core features
GLM_FUNC_DECL vec< L, uint, Q > uaddCarry(vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &carry)
Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).
Definition: common.hpp:20
GLM_FUNC_DECL vec< L, int, Q > findLSB(vec< L, T, Q > const &v)
Returns the bit number of the least significant bit set to 1 in the binary representation of value...
Core features
GLM_FUNC_DECL vec< L, int, Q > bitCount(vec< L, T, Q > const &v)
Returns the number of bits set to 1 in the binary representation of value.
GLM_FUNC_DECL vec< L, T, Q > bitfieldInsert(vec< L, T, Q > const &Base, vec< L, T, Q > const &Insert, int Offset, int Bits)
Returns the insertion the bits least-significant bits of insert into base.
GLM_FUNC_DECL vec< L, T, Q > bitfieldExtract(vec< L, T, Q > const &Value, int Offset, int Bits)
Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of...
Core features
GLM_FUNC_DECL vec< L, uint, Q > usubBorrow(vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &borrow)
Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.
GLM_FUNC_DECL void umulExtended(vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &msb, vec< L, uint, Q > &lsb)
Multiplies 32-bit integers x and y, producing a 64-bit result.
================================================ FILE: external/glm/doc/api/a00042.html ================================================ 0.9.9 API documenation: intersect.hpp File Reference
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GLM_GTX_intersect More...

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Functions

template<typename genType >
GLM_FUNC_DECL bool intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
 Compute the intersection of a line and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
 Compute the intersection of a line and a triangle. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
 Compute the intersection of a ray and a plane. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance)
 Compute the intersection distance of a ray and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
 Compute the intersection of a ray and a sphere. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool intersectRayTriangle (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > &baryPosition, T &distance)
 Compute the intersection of a ray and a triangle. More...
 

Detailed Description

GLM_GTX_intersect

See also
Core features (dependence)
GLM_GTX_closest_point (dependence)

Definition in file intersect.hpp.

================================================ FILE: external/glm/doc/api/a00042_source.html ================================================ 0.9.9 API documenation: intersect.hpp Source File
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1 
14 #pragma once
15 
16 // Dependency:
17 #include <cfloat>
18 #include <limits>
19 #include "../glm.hpp"
20 #include "../geometric.hpp"
21 #include "../gtx/closest_point.hpp"
22 #include "../gtx/vector_query.hpp"
23 
24 #ifndef GLM_ENABLE_EXPERIMENTAL
25 # error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
26 #endif
27 
28 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
29 # pragma message("GLM: GLM_GTX_closest_point extension included")
30 #endif
31 
32 namespace glm
33 {
36 
40  template<typename genType>
41  GLM_FUNC_DECL bool intersectRayPlane(
42  genType const& orig, genType const& dir,
43  genType const& planeOrig, genType const& planeNormal,
44  typename genType::value_type & intersectionDistance);
45 
49  template<typename T, qualifier Q>
50  GLM_FUNC_DECL bool intersectRayTriangle(
51  vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
52  vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2,
53  vec<3, T, Q>& baryPosition, T& distance);
54 
57  template<typename genType>
58  GLM_FUNC_DECL bool intersectLineTriangle(
59  genType const& orig, genType const& dir,
60  genType const& vert0, genType const& vert1, genType const& vert2,
61  genType & position);
62 
66  template<typename genType>
67  GLM_FUNC_DECL bool intersectRaySphere(
68  genType const& rayStarting, genType const& rayNormalizedDirection,
69  genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered,
70  typename genType::value_type & intersectionDistance);
71 
74  template<typename genType>
75  GLM_FUNC_DECL bool intersectRaySphere(
76  genType const& rayStarting, genType const& rayNormalizedDirection,
77  genType const& sphereCenter, const typename genType::value_type sphereRadius,
78  genType & intersectionPosition, genType & intersectionNormal);
79 
82  template<typename genType>
83  GLM_FUNC_DECL bool intersectLineSphere(
84  genType const& point0, genType const& point1,
85  genType const& sphereCenter, typename genType::value_type sphereRadius,
86  genType & intersectionPosition1, genType & intersectionNormal1,
87  genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
88 
90 }//namespace glm
91 
92 #include "intersect.inl"
GLM_FUNC_DECL bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
Compute the intersection of a ray and a sphere.
Definition: common.hpp:20
GLM_FUNC_DECL bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle.
GLM_FUNC_DECL bool intersectRayTriangle(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > &baryPosition, T &distance)
Compute the intersection of a ray and a triangle.
GLM_FUNC_DECL bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a plane.
GLM_FUNC_DECL T distance(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
GLM_FUNC_DECL bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere.
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io.hpp File Reference

GLM_GTX_io More...

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Detailed Description

GLM_GTX_io

Author
Jan P Springer (regni.nosp@m.rpsj.nosp@m.@gmai.nosp@m.l.co.nosp@m.m)
See also
Core features (dependence)
GLM_GTC_matrix_access (dependence)
GLM_GTC_quaternion (dependence)

Definition in file io.hpp.

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1 
20 #pragma once
21 
22 // Dependency:
23 #include "../glm.hpp"
24 #include "../gtx/quaternion.hpp"
25 
26 #ifndef GLM_ENABLE_EXPERIMENTAL
27 # error "GLM: GLM_GTX_io is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
28 #endif
29 
30 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
31 # pragma message("GLM: GLM_GTX_io extension included")
32 #endif
33 
34 #include <iosfwd> // std::basic_ostream<> (fwd)
35 #include <locale> // std::locale, std::locale::facet, std::locale::id
36 #include <utility> // std::pair<>
37 
38 namespace glm
39 {
42 
43  namespace io
44  {
45  enum order_type { column_major, row_major};
46 
47  template<typename CTy>
48  class format_punct : public std::locale::facet
49  {
50  typedef CTy char_type;
51 
52  public:
53 
54  static std::locale::id id;
55 
56  bool formatted;
57  unsigned precision;
58  unsigned width;
59  char_type separator;
60  char_type delim_left;
61  char_type delim_right;
62  char_type space;
63  char_type newline;
64  order_type order;
65 
66  GLM_FUNC_DECL explicit format_punct(size_t a = 0);
67  GLM_FUNC_DECL explicit format_punct(format_punct const&);
68  };
69 
70  template<typename CTy, typename CTr = std::char_traits<CTy> >
71  class basic_state_saver {
72 
73  public:
74 
75  GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios<CTy,CTr>&);
76  GLM_FUNC_DECL ~basic_state_saver();
77 
78  private:
79 
80  typedef ::std::basic_ios<CTy,CTr> state_type;
81  typedef typename state_type::char_type char_type;
82  typedef ::std::ios_base::fmtflags flags_type;
83  typedef ::std::streamsize streamsize_type;
84  typedef ::std::locale const locale_type;
85 
86  state_type& state_;
87  flags_type flags_;
88  streamsize_type precision_;
89  streamsize_type width_;
90  char_type fill_;
91  locale_type locale_;
92 
93  GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&);
94  };
95 
96  typedef basic_state_saver<char> state_saver;
97  typedef basic_state_saver<wchar_t> wstate_saver;
98 
99  template<typename CTy, typename CTr = std::char_traits<CTy> >
100  class basic_format_saver
101  {
102  public:
103 
104  GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios<CTy,CTr>&);
105  GLM_FUNC_DECL ~basic_format_saver();
106 
107  private:
108 
109  basic_state_saver<CTy> const bss_;
110 
111  GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&);
112  };
113 
114  typedef basic_format_saver<char> format_saver;
115  typedef basic_format_saver<wchar_t> wformat_saver;
116 
117  struct precision
118  {
119  unsigned value;
120 
121  GLM_FUNC_DECL explicit precision(unsigned);
122  };
123 
124  struct width
125  {
126  unsigned value;
127 
128  GLM_FUNC_DECL explicit width(unsigned);
129  };
130 
131  template<typename CTy>
132  struct delimeter
133  {
134  CTy value[3];
135 
136  GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ',');
137  };
138 
139  struct order
140  {
141  order_type value;
142 
143  GLM_FUNC_DECL explicit order(order_type);
144  };
145 
146  // functions, inlined (inline)
147 
148  template<typename FTy, typename CTy, typename CTr>
149  FTy const& get_facet(std::basic_ios<CTy,CTr>&);
150  template<typename FTy, typename CTy, typename CTr>
151  std::basic_ios<CTy,CTr>& formatted(std::basic_ios<CTy,CTr>&);
152  template<typename FTy, typename CTy, typename CTr>
153  std::basic_ios<CTy,CTr>& unformattet(std::basic_ios<CTy,CTr>&);
154 
155  template<typename CTy, typename CTr>
156  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, precision const&);
157  template<typename CTy, typename CTr>
158  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, width const&);
159  template<typename CTy, typename CTr>
160  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, delimeter<CTy> const&);
161  template<typename CTy, typename CTr>
162  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, order const&);
163  }//namespace io
164 
165  template<typename CTy, typename CTr, typename T, qualifier Q>
166  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tquat<T, Q> const&);
167  template<typename CTy, typename CTr, typename T, qualifier Q>
168  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<1, T, Q> const&);
169  template<typename CTy, typename CTr, typename T, qualifier Q>
170  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<2, T, Q> const&);
171  template<typename CTy, typename CTr, typename T, qualifier Q>
172  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<3, T, Q> const&);
173  template<typename CTy, typename CTr, typename T, qualifier Q>
174  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<4, T, Q> const&);
175  template<typename CTy, typename CTr, typename T, qualifier Q>
176  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 2, T, Q> const&);
177  template<typename CTy, typename CTr, typename T, qualifier Q>
178  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 3, T, Q> const&);
179  template<typename CTy, typename CTr, typename T, qualifier Q>
180  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 4, T, Q> const&);
181  template<typename CTy, typename CTr, typename T, qualifier Q>
182  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 2, T, Q> const&);
183  template<typename CTy, typename CTr, typename T, qualifier Q>
184  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 3, T, Q> const&);
185  template<typename CTy, typename CTr, typename T, qualifier Q>
186  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 4, T, Q> const&);
187  template<typename CTy, typename CTr, typename T, qualifier Q>
188  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 2, T, Q> const&);
189  template<typename CTy, typename CTr, typename T, qualifier Q>
190  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 3, T, Q> const&);
191  template<typename CTy, typename CTr, typename T, qualifier Q>
192  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 4, T, Q> const&);
193 
194  template<typename CTy, typename CTr, typename T, qualifier Q>
195  GLM_FUNC_DECL std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr> &,
196  std::pair<mat<4, 4, T, Q> const, mat<4, 4, T, Q> const> const&);
197 
199 }//namespace glm
200 
201 #include "io.inl"
Definition: common.hpp:20
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GLM_GTX_log_base More...

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Functions

template<typename genType >
GLM_FUNC_DECL genType log (genType const &x, genType const &base)
 Logarithm for any base. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x, vec< L, T, Q > const &base)
 Logarithm for any base. More...
 

Detailed Description

GLM_GTX_log_base

See also
Core features (dependence)

Definition in file log_base.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_log_base extension included")
24 #endif
25 
26 namespace glm
27 {
30 
33  template<typename genType>
34  GLM_FUNC_DECL genType log(
35  genType const& x,
36  genType const& base);
37 
40  template<length_t L, typename T, qualifier Q>
41  GLM_FUNC_DECL vec<L, T, Q> sign(
42  vec<L, T, Q> const& x,
43  vec<L, T, Q> const& base);
44 
46 }//namespace glm
47 
48 #include "log_base.inl"
Definition: common.hpp:20
GLM_FUNC_DECL vec< L, T, Q > sign(vec< L, T, Q > const &x, vec< L, T, Q > const &base)
Logarithm for any base.
GLM_FUNC_DECL genType log(genType const &x, genType const &base)
Logarithm for any base.
================================================ FILE: external/glm/doc/api/a00045_source.html ================================================ 0.9.9 API documenation: man.doxy Source File
0.9.9 API documenation
man.doxy
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540 # If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each
541 # grouped member an include statement to the documentation, telling the reader
542 # which file to include in order to use the member.
543 # The default value is: NO.
544 
545 SHOW_GROUPED_MEMB_INC = NO
546 
547 # If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include
548 # files with double quotes in the documentation rather than with sharp brackets.
549 # The default value is: NO.
550 
551 FORCE_LOCAL_INCLUDES = NO
552 
553 # If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the
554 # documentation for inline members.
555 # The default value is: YES.
556 
557 INLINE_INFO = NO
558 
559 # If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the
560 # (detailed) documentation of file and class members alphabetically by member
561 # name. If set to NO, the members will appear in declaration order.
562 # The default value is: YES.
563 
564 SORT_MEMBER_DOCS = YES
565 
566 # If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief
567 # descriptions of file, namespace and class members alphabetically by member
568 # name. If set to NO, the members will appear in declaration order. Note that
569 # this will also influence the order of the classes in the class list.
570 # The default value is: NO.
571 
572 SORT_BRIEF_DOCS = YES
573 
574 # If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
575 # (brief and detailed) documentation of class members so that constructors and
576 # destructors are listed first. If set to NO the constructors will appear in the
577 # respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS.
578 # Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief
579 # member documentation.
580 # Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting
581 # detailed member documentation.
582 # The default value is: NO.
583 
584 SORT_MEMBERS_CTORS_1ST = NO
585 
586 # If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
587 # of group names into alphabetical order. If set to NO the group names will
588 # appear in their defined order.
589 # The default value is: NO.
590 
591 SORT_GROUP_NAMES = NO
592 
593 # If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by
594 # fully-qualified names, including namespaces. If set to NO, the class list will
595 # be sorted only by class name, not including the namespace part.
596 # Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
597 # Note: This option applies only to the class list, not to the alphabetical
598 # list.
599 # The default value is: NO.
600 
601 SORT_BY_SCOPE_NAME = YES
602 
603 # If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
604 # type resolution of all parameters of a function it will reject a match between
605 # the prototype and the implementation of a member function even if there is
606 # only one candidate or it is obvious which candidate to choose by doing a
607 # simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
608 # accept a match between prototype and implementation in such cases.
609 # The default value is: NO.
610 
611 STRICT_PROTO_MATCHING = NO
612 
613 # The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo
614 # list. This list is created by putting \todo commands in the documentation.
615 # The default value is: YES.
616 
617 GENERATE_TODOLIST = YES
618 
619 # The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test
620 # list. This list is created by putting \test commands in the documentation.
621 # The default value is: YES.
622 
623 GENERATE_TESTLIST = YES
624 
625 # The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug
626 # list. This list is created by putting \bug commands in the documentation.
627 # The default value is: YES.
628 
629 GENERATE_BUGLIST = YES
630 
631 # The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO)
632 # the deprecated list. This list is created by putting \deprecated commands in
633 # the documentation.
634 # The default value is: YES.
635 
636 GENERATE_DEPRECATEDLIST= YES
637 
638 # The ENABLED_SECTIONS tag can be used to enable conditional documentation
639 # sections, marked by \if <section_label> ... \endif and \cond <section_label>
640 # ... \endcond blocks.
641 
642 ENABLED_SECTIONS =
643 
644 # The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
645 # initial value of a variable or macro / define can have for it to appear in the
646 # documentation. If the initializer consists of more lines than specified here
647 # it will be hidden. Use a value of 0 to hide initializers completely. The
648 # appearance of the value of individual variables and macros / defines can be
649 # controlled using \showinitializer or \hideinitializer command in the
650 # documentation regardless of this setting.
651 # Minimum value: 0, maximum value: 10000, default value: 30.
652 
653 MAX_INITIALIZER_LINES = 30
654 
655 # Set the SHOW_USED_FILES tag to NO to disable the list of files generated at
656 # the bottom of the documentation of classes and structs. If set to YES, the
657 # list will mention the files that were used to generate the documentation.
658 # The default value is: YES.
659 
660 SHOW_USED_FILES = NO
661 
662 # Set the SHOW_FILES tag to NO to disable the generation of the Files page. This
663 # will remove the Files entry from the Quick Index and from the Folder Tree View
664 # (if specified).
665 # The default value is: YES.
666 
667 SHOW_FILES = YES
668 
669 # Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces
670 # page. This will remove the Namespaces entry from the Quick Index and from the
671 # Folder Tree View (if specified).
672 # The default value is: YES.
673 
674 SHOW_NAMESPACES = YES
675 
676 # The FILE_VERSION_FILTER tag can be used to specify a program or script that
677 # doxygen should invoke to get the current version for each file (typically from
678 # the version control system). Doxygen will invoke the program by executing (via
679 # popen()) the command command input-file, where command is the value of the
680 # FILE_VERSION_FILTER tag, and input-file is the name of an input file provided
681 # by doxygen. Whatever the program writes to standard output is used as the file
682 # version. For an example see the documentation.
683 
684 FILE_VERSION_FILTER =
685 
686 # The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
687 # by doxygen. The layout file controls the global structure of the generated
688 # output files in an output format independent way. To create the layout file
689 # that represents doxygen's defaults, run doxygen with the -l option. You can
690 # optionally specify a file name after the option, if omitted DoxygenLayout.xml
691 # will be used as the name of the layout file.
692 #
693 # Note that if you run doxygen from a directory containing a file called
694 # DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
695 # tag is left empty.
696 
697 LAYOUT_FILE =
698 
699 # The CITE_BIB_FILES tag can be used to specify one or more bib files containing
700 # the reference definitions. This must be a list of .bib files. The .bib
701 # extension is automatically appended if omitted. This requires the bibtex tool
702 # to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info.
703 # For LaTeX the style of the bibliography can be controlled using
704 # LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
705 # search path. See also \cite for info how to create references.
706 
707 CITE_BIB_FILES =
708 
709 #---------------------------------------------------------------------------
710 # Configuration options related to warning and progress messages
711 #---------------------------------------------------------------------------
712 
713 # The QUIET tag can be used to turn on/off the messages that are generated to
714 # standard output by doxygen. If QUIET is set to YES this implies that the
715 # messages are off.
716 # The default value is: NO.
717 
718 QUIET = NO
719 
720 # The WARNINGS tag can be used to turn on/off the warning messages that are
721 # generated to standard error (stderr) by doxygen. If WARNINGS is set to YES
722 # this implies that the warnings are on.
723 #
724 # Tip: Turn warnings on while writing the documentation.
725 # The default value is: YES.
726 
727 WARNINGS = YES
728 
729 # If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate
730 # warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag
731 # will automatically be disabled.
732 # The default value is: YES.
733 
734 WARN_IF_UNDOCUMENTED = YES
735 
736 # If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
737 # potential errors in the documentation, such as not documenting some parameters
738 # in a documented function, or documenting parameters that don't exist or using
739 # markup commands wrongly.
740 # The default value is: YES.
741 
742 WARN_IF_DOC_ERROR = YES
743 
744 # This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
745 # are documented, but have no documentation for their parameters or return
746 # value. If set to NO, doxygen will only warn about wrong or incomplete
747 # parameter documentation, but not about the absence of documentation.
748 # The default value is: NO.
749 
750 WARN_NO_PARAMDOC = NO
751 
752 # The WARN_FORMAT tag determines the format of the warning messages that doxygen
753 # can produce. The string should contain the $file, $line, and $text tags, which
754 # will be replaced by the file and line number from which the warning originated
755 # and the warning text. Optionally the format may contain $version, which will
756 # be replaced by the version of the file (if it could be obtained via
757 # FILE_VERSION_FILTER)
758 # The default value is: $file:$line: $text.
759 
760 WARN_FORMAT = "$file:$line: $text"
761 
762 # The WARN_LOGFILE tag can be used to specify a file to which warning and error
763 # messages should be written. If left blank the output is written to standard
764 # error (stderr).
765 
766 WARN_LOGFILE =
767 
768 #---------------------------------------------------------------------------
769 # Configuration options related to the input files
770 #---------------------------------------------------------------------------
771 
772 # The INPUT tag is used to specify the files and/or directories that contain
773 # documented source files. You may enter file names like myfile.cpp or
774 # directories like /usr/src/myproject. Separate the files or directories with
775 # spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
776 # Note: If this tag is empty the current directory is searched.
777 
778 INPUT = ../glm \
779  .
780 
781 # This tag can be used to specify the character encoding of the source files
782 # that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
783 # libiconv (or the iconv built into libc) for the transcoding. See the libiconv
784 # documentation (see: http://www.gnu.org/software/libiconv) for the list of
785 # possible encodings.
786 # The default value is: UTF-8.
787 
788 INPUT_ENCODING = UTF-8
789 
790 # If the value of the INPUT tag contains directories, you can use the
791 # FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
792 # *.h) to filter out the source-files in the directories.
793 #
794 # Note that for custom extensions or not directly supported extensions you also
795 # need to set EXTENSION_MAPPING for the extension otherwise the files are not
796 # read by doxygen.
797 #
798 # If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
799 # *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
800 # *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc,
801 # *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd,
802 # *.vhdl, *.ucf, *.qsf, *.as and *.js.
803 
804 FILE_PATTERNS = *.hpp \
805  *.doxy
806 
807 # The RECURSIVE tag can be used to specify whether or not subdirectories should
808 # be searched for input files as well.
809 # The default value is: NO.
810 
811 RECURSIVE = YES
812 
813 # The EXCLUDE tag can be used to specify files and/or directories that should be
814 # excluded from the INPUT source files. This way you can easily exclude a
815 # subdirectory from a directory tree whose root is specified with the INPUT tag.
816 #
817 # Note that relative paths are relative to the directory from which doxygen is
818 # run.
819 
820 EXCLUDE =
821 
822 # The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
823 # directories that are symbolic links (a Unix file system feature) are excluded
824 # from the input.
825 # The default value is: NO.
826 
827 EXCLUDE_SYMLINKS = NO
828 
829 # If the value of the INPUT tag contains directories, you can use the
830 # EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
831 # certain files from those directories.
832 #
833 # Note that the wildcards are matched against the file with absolute path, so to
834 # exclude all test directories for example use the pattern */test/*
835 
836 EXCLUDE_PATTERNS =
837 
838 # The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
839 # (namespaces, classes, functions, etc.) that should be excluded from the
840 # output. The symbol name can be a fully qualified name, a word, or if the
841 # wildcard * is used, a substring. Examples: ANamespace, AClass,
842 # AClass::ANamespace, ANamespace::*Test
843 #
844 # Note that the wildcards are matched against the file with absolute path, so to
845 # exclude all test directories use the pattern */test/*
846 
847 EXCLUDE_SYMBOLS =
848 
849 # The EXAMPLE_PATH tag can be used to specify one or more files or directories
850 # that contain example code fragments that are included (see the \include
851 # command).
852 
853 EXAMPLE_PATH =
854 
855 # If the value of the EXAMPLE_PATH tag contains directories, you can use the
856 # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
857 # *.h) to filter out the source-files in the directories. If left blank all
858 # files are included.
859 
860 EXAMPLE_PATTERNS = *
861 
862 # If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
863 # searched for input files to be used with the \include or \dontinclude commands
864 # irrespective of the value of the RECURSIVE tag.
865 # The default value is: NO.
866 
867 EXAMPLE_RECURSIVE = NO
868 
869 # The IMAGE_PATH tag can be used to specify one or more files or directories
870 # that contain images that are to be included in the documentation (see the
871 # \image command).
872 
873 IMAGE_PATH =
874 
875 # The INPUT_FILTER tag can be used to specify a program that doxygen should
876 # invoke to filter for each input file. Doxygen will invoke the filter program
877 # by executing (via popen()) the command:
878 #
879 # <filter> <input-file>
880 #
881 # where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the
882 # name of an input file. Doxygen will then use the output that the filter
883 # program writes to standard output. If FILTER_PATTERNS is specified, this tag
884 # will be ignored.
885 #
886 # Note that the filter must not add or remove lines; it is applied before the
887 # code is scanned, but not when the output code is generated. If lines are added
888 # or removed, the anchors will not be placed correctly.
889 
890 INPUT_FILTER =
891 
892 # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
893 # basis. Doxygen will compare the file name with each pattern and apply the
894 # filter if there is a match. The filters are a list of the form: pattern=filter
895 # (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how
896 # filters are used. If the FILTER_PATTERNS tag is empty or if none of the
897 # patterns match the file name, INPUT_FILTER is applied.
898 
899 FILTER_PATTERNS =
900 
901 # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
902 # INPUT_FILTER) will also be used to filter the input files that are used for
903 # producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES).
904 # The default value is: NO.
905 
906 FILTER_SOURCE_FILES = NO
907 
908 # The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
909 # pattern. A pattern will override the setting for FILTER_PATTERN (if any) and
910 # it is also possible to disable source filtering for a specific pattern using
911 # *.ext= (so without naming a filter).
912 # This tag requires that the tag FILTER_SOURCE_FILES is set to YES.
913 
914 FILTER_SOURCE_PATTERNS =
915 
916 # If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
917 # is part of the input, its contents will be placed on the main page
918 # (index.html). This can be useful if you have a project on for instance GitHub
919 # and want to reuse the introduction page also for the doxygen output.
920 
921 USE_MDFILE_AS_MAINPAGE =
922 
923 #---------------------------------------------------------------------------
924 # Configuration options related to source browsing
925 #---------------------------------------------------------------------------
926 
927 # If the SOURCE_BROWSER tag is set to YES then a list of source files will be
928 # generated. Documented entities will be cross-referenced with these sources.
929 #
930 # Note: To get rid of all source code in the generated output, make sure that
931 # also VERBATIM_HEADERS is set to NO.
932 # The default value is: NO.
933 
934 SOURCE_BROWSER = YES
935 
936 # Setting the INLINE_SOURCES tag to YES will include the body of functions,
937 # classes and enums directly into the documentation.
938 # The default value is: NO.
939 
940 INLINE_SOURCES = NO
941 
942 # Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any
943 # special comment blocks from generated source code fragments. Normal C, C++ and
944 # Fortran comments will always remain visible.
945 # The default value is: YES.
946 
947 STRIP_CODE_COMMENTS = YES
948 
949 # If the REFERENCED_BY_RELATION tag is set to YES then for each documented
950 # function all documented functions referencing it will be listed.
951 # The default value is: NO.
952 
953 REFERENCED_BY_RELATION = YES
954 
955 # If the REFERENCES_RELATION tag is set to YES then for each documented function
956 # all documented entities called/used by that function will be listed.
957 # The default value is: NO.
958 
959 REFERENCES_RELATION = YES
960 
961 # If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set
962 # to YES then the hyperlinks from functions in REFERENCES_RELATION and
963 # REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will
964 # link to the documentation.
965 # The default value is: YES.
966 
967 REFERENCES_LINK_SOURCE = YES
968 
969 # If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the
970 # source code will show a tooltip with additional information such as prototype,
971 # brief description and links to the definition and documentation. Since this
972 # will make the HTML file larger and loading of large files a bit slower, you
973 # can opt to disable this feature.
974 # The default value is: YES.
975 # This tag requires that the tag SOURCE_BROWSER is set to YES.
976 
977 SOURCE_TOOLTIPS = YES
978 
979 # If the USE_HTAGS tag is set to YES then the references to source code will
980 # point to the HTML generated by the htags(1) tool instead of doxygen built-in
981 # source browser. The htags tool is part of GNU's global source tagging system
982 # (see http://www.gnu.org/software/global/global.html). You will need version
983 # 4.8.6 or higher.
984 #
985 # To use it do the following:
986 # - Install the latest version of global
987 # - Enable SOURCE_BROWSER and USE_HTAGS in the config file
988 # - Make sure the INPUT points to the root of the source tree
989 # - Run doxygen as normal
990 #
991 # Doxygen will invoke htags (and that will in turn invoke gtags), so these
992 # tools must be available from the command line (i.e. in the search path).
993 #
994 # The result: instead of the source browser generated by doxygen, the links to
995 # source code will now point to the output of htags.
996 # The default value is: NO.
997 # This tag requires that the tag SOURCE_BROWSER is set to YES.
998 
999 USE_HTAGS = NO
1000 
1001 # If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a
1002 # verbatim copy of the header file for each class for which an include is
1003 # specified. Set to NO to disable this.
1004 # See also: Section \class.
1005 # The default value is: YES.
1006 
1007 VERBATIM_HEADERS = YES
1008 
1009 # If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the
1010 # clang parser (see: http://clang.llvm.org/) for more accurate parsing at the
1011 # cost of reduced performance. This can be particularly helpful with template
1012 # rich C++ code for which doxygen's built-in parser lacks the necessary type
1013 # information.
1014 # Note: The availability of this option depends on whether or not doxygen was
1015 # compiled with the --with-libclang option.
1016 # The default value is: NO.
1017 
1018 CLANG_ASSISTED_PARSING = NO
1019 
1020 # If clang assisted parsing is enabled you can provide the compiler with command
1021 # line options that you would normally use when invoking the compiler. Note that
1022 # the include paths will already be set by doxygen for the files and directories
1023 # specified with INPUT and INCLUDE_PATH.
1024 # This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES.
1025 
1026 CLANG_OPTIONS =
1027 
1028 #---------------------------------------------------------------------------
1029 # Configuration options related to the alphabetical class index
1030 #---------------------------------------------------------------------------
1031 
1032 # If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all
1033 # compounds will be generated. Enable this if the project contains a lot of
1034 # classes, structs, unions or interfaces.
1035 # The default value is: YES.
1036 
1037 ALPHABETICAL_INDEX = NO
1038 
1039 # The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in
1040 # which the alphabetical index list will be split.
1041 # Minimum value: 1, maximum value: 20, default value: 5.
1042 # This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
1043 
1044 COLS_IN_ALPHA_INDEX = 5
1045 
1046 # In case all classes in a project start with a common prefix, all classes will
1047 # be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
1048 # can be used to specify a prefix (or a list of prefixes) that should be ignored
1049 # while generating the index headers.
1050 # This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
1051 
1052 IGNORE_PREFIX =
1053 
1054 #---------------------------------------------------------------------------
1055 # Configuration options related to the HTML output
1056 #---------------------------------------------------------------------------
1057 
1058 # If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output
1059 # The default value is: YES.
1060 
1061 GENERATE_HTML = YES
1062 
1063 # The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a
1064 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
1065 # it.
1066 # The default directory is: html.
1067 # This tag requires that the tag GENERATE_HTML is set to YES.
1068 
1069 HTML_OUTPUT = html
1070 
1071 # The HTML_FILE_EXTENSION tag can be used to specify the file extension for each
1072 # generated HTML page (for example: .htm, .php, .asp).
1073 # The default value is: .html.
1074 # This tag requires that the tag GENERATE_HTML is set to YES.
1075 
1076 HTML_FILE_EXTENSION = .html
1077 
1078 # The HTML_HEADER tag can be used to specify a user-defined HTML header file for
1079 # each generated HTML page. If the tag is left blank doxygen will generate a
1080 # standard header.
1081 #
1082 # To get valid HTML the header file that includes any scripts and style sheets
1083 # that doxygen needs, which is dependent on the configuration options used (e.g.
1084 # the setting GENERATE_TREEVIEW). It is highly recommended to start with a
1085 # default header using
1086 # doxygen -w html new_header.html new_footer.html new_stylesheet.css
1087 # YourConfigFile
1088 # and then modify the file new_header.html. See also section "Doxygen usage"
1089 # for information on how to generate the default header that doxygen normally
1090 # uses.
1091 # Note: The header is subject to change so you typically have to regenerate the
1092 # default header when upgrading to a newer version of doxygen. For a description
1093 # of the possible markers and block names see the documentation.
1094 # This tag requires that the tag GENERATE_HTML is set to YES.
1095 
1096 HTML_HEADER =
1097 
1098 # The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each
1099 # generated HTML page. If the tag is left blank doxygen will generate a standard
1100 # footer. See HTML_HEADER for more information on how to generate a default
1101 # footer and what special commands can be used inside the footer. See also
1102 # section "Doxygen usage" for information on how to generate the default footer
1103 # that doxygen normally uses.
1104 # This tag requires that the tag GENERATE_HTML is set to YES.
1105 
1106 HTML_FOOTER =
1107 
1108 # The HTML_STYLESHEET tag can be used to specify a user-defined cascading style
1109 # sheet that is used by each HTML page. It can be used to fine-tune the look of
1110 # the HTML output. If left blank doxygen will generate a default style sheet.
1111 # See also section "Doxygen usage" for information on how to generate the style
1112 # sheet that doxygen normally uses.
1113 # Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as
1114 # it is more robust and this tag (HTML_STYLESHEET) will in the future become
1115 # obsolete.
1116 # This tag requires that the tag GENERATE_HTML is set to YES.
1117 
1118 HTML_STYLESHEET =
1119 
1120 # The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined
1121 # cascading style sheets that are included after the standard style sheets
1122 # created by doxygen. Using this option one can overrule certain style aspects.
1123 # This is preferred over using HTML_STYLESHEET since it does not replace the
1124 # standard style sheet and is therefore more robust against future updates.
1125 # Doxygen will copy the style sheet files to the output directory.
1126 # Note: The order of the extra style sheet files is of importance (e.g. the last
1127 # style sheet in the list overrules the setting of the previous ones in the
1128 # list). For an example see the documentation.
1129 # This tag requires that the tag GENERATE_HTML is set to YES.
1130 
1131 HTML_EXTRA_STYLESHEET =
1132 
1133 # The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
1134 # other source files which should be copied to the HTML output directory. Note
1135 # that these files will be copied to the base HTML output directory. Use the
1136 # $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
1137 # files. In the HTML_STYLESHEET file, use the file name only. Also note that the
1138 # files will be copied as-is; there are no commands or markers available.
1139 # This tag requires that the tag GENERATE_HTML is set to YES.
1140 
1141 HTML_EXTRA_FILES =
1142 
1143 # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
1144 # will adjust the colors in the style sheet and background images according to
1145 # this color. Hue is specified as an angle on a colorwheel, see
1146 # http://en.wikipedia.org/wiki/Hue for more information. For instance the value
1147 # 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
1148 # purple, and 360 is red again.
1149 # Minimum value: 0, maximum value: 359, default value: 220.
1150 # This tag requires that the tag GENERATE_HTML is set to YES.
1151 
1152 HTML_COLORSTYLE_HUE = 220
1153 
1154 # The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
1155 # in the HTML output. For a value of 0 the output will use grayscales only. A
1156 # value of 255 will produce the most vivid colors.
1157 # Minimum value: 0, maximum value: 255, default value: 100.
1158 # This tag requires that the tag GENERATE_HTML is set to YES.
1159 
1160 HTML_COLORSTYLE_SAT = 100
1161 
1162 # The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the
1163 # luminance component of the colors in the HTML output. Values below 100
1164 # gradually make the output lighter, whereas values above 100 make the output
1165 # darker. The value divided by 100 is the actual gamma applied, so 80 represents
1166 # a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not
1167 # change the gamma.
1168 # Minimum value: 40, maximum value: 240, default value: 80.
1169 # This tag requires that the tag GENERATE_HTML is set to YES.
1170 
1171 HTML_COLORSTYLE_GAMMA = 80
1172 
1173 # If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
1174 # page will contain the date and time when the page was generated. Setting this
1175 # to YES can help to show when doxygen was last run and thus if the
1176 # documentation is up to date.
1177 # The default value is: NO.
1178 # This tag requires that the tag GENERATE_HTML is set to YES.
1179 
1180 HTML_TIMESTAMP = NO
1181 
1182 # If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
1183 # documentation will contain sections that can be hidden and shown after the
1184 # page has loaded.
1185 # The default value is: NO.
1186 # This tag requires that the tag GENERATE_HTML is set to YES.
1187 
1188 HTML_DYNAMIC_SECTIONS = NO
1189 
1190 # With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
1191 # shown in the various tree structured indices initially; the user can expand
1192 # and collapse entries dynamically later on. Doxygen will expand the tree to
1193 # such a level that at most the specified number of entries are visible (unless
1194 # a fully collapsed tree already exceeds this amount). So setting the number of
1195 # entries 1 will produce a full collapsed tree by default. 0 is a special value
1196 # representing an infinite number of entries and will result in a full expanded
1197 # tree by default.
1198 # Minimum value: 0, maximum value: 9999, default value: 100.
1199 # This tag requires that the tag GENERATE_HTML is set to YES.
1200 
1201 HTML_INDEX_NUM_ENTRIES = 100
1202 
1203 # If the GENERATE_DOCSET tag is set to YES, additional index files will be
1204 # generated that can be used as input for Apple's Xcode 3 integrated development
1205 # environment (see: http://developer.apple.com/tools/xcode/), introduced with
1206 # OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a
1207 # Makefile in the HTML output directory. Running make will produce the docset in
1208 # that directory and running make install will install the docset in
1209 # ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
1210 # startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
1211 # for more information.
1212 # The default value is: NO.
1213 # This tag requires that the tag GENERATE_HTML is set to YES.
1214 
1215 GENERATE_DOCSET = NO
1216 
1217 # This tag determines the name of the docset feed. A documentation feed provides
1218 # an umbrella under which multiple documentation sets from a single provider
1219 # (such as a company or product suite) can be grouped.
1220 # The default value is: Doxygen generated docs.
1221 # This tag requires that the tag GENERATE_DOCSET is set to YES.
1222 
1223 DOCSET_FEEDNAME = "Doxygen generated docs"
1224 
1225 # This tag specifies a string that should uniquely identify the documentation
1226 # set bundle. This should be a reverse domain-name style string, e.g.
1227 # com.mycompany.MyDocSet. Doxygen will append .docset to the name.
1228 # The default value is: org.doxygen.Project.
1229 # This tag requires that the tag GENERATE_DOCSET is set to YES.
1230 
1231 DOCSET_BUNDLE_ID = org.doxygen.Project
1232 
1233 # The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify
1234 # the documentation publisher. This should be a reverse domain-name style
1235 # string, e.g. com.mycompany.MyDocSet.documentation.
1236 # The default value is: org.doxygen.Publisher.
1237 # This tag requires that the tag GENERATE_DOCSET is set to YES.
1238 
1239 DOCSET_PUBLISHER_ID = org.doxygen.Publisher
1240 
1241 # The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher.
1242 # The default value is: Publisher.
1243 # This tag requires that the tag GENERATE_DOCSET is set to YES.
1244 
1245 DOCSET_PUBLISHER_NAME = Publisher
1246 
1247 # If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
1248 # additional HTML index files: index.hhp, index.hhc, and index.hhk. The
1249 # index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
1250 # (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on
1251 # Windows.
1252 #
1253 # The HTML Help Workshop contains a compiler that can convert all HTML output
1254 # generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
1255 # files are now used as the Windows 98 help format, and will replace the old
1256 # Windows help format (.hlp) on all Windows platforms in the future. Compressed
1257 # HTML files also contain an index, a table of contents, and you can search for
1258 # words in the documentation. The HTML workshop also contains a viewer for
1259 # compressed HTML files.
1260 # The default value is: NO.
1261 # This tag requires that the tag GENERATE_HTML is set to YES.
1262 
1263 GENERATE_HTMLHELP = NO
1264 
1265 # The CHM_FILE tag can be used to specify the file name of the resulting .chm
1266 # file. You can add a path in front of the file if the result should not be
1267 # written to the html output directory.
1268 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
1269 
1270 CHM_FILE =
1271 
1272 # The HHC_LOCATION tag can be used to specify the location (absolute path
1273 # including file name) of the HTML help compiler (hhc.exe). If non-empty,
1274 # doxygen will try to run the HTML help compiler on the generated index.hhp.
1275 # The file has to be specified with full path.
1276 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
1277 
1278 HHC_LOCATION =
1279 
1280 # The GENERATE_CHI flag controls if a separate .chi index file is generated
1281 # (YES) or that it should be included in the master .chm file (NO).
1282 # The default value is: NO.
1283 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
1284 
1285 GENERATE_CHI = NO
1286 
1287 # The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc)
1288 # and project file content.
1289 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
1290 
1291 CHM_INDEX_ENCODING =
1292 
1293 # The BINARY_TOC flag controls whether a binary table of contents is generated
1294 # (YES) or a normal table of contents (NO) in the .chm file. Furthermore it
1295 # enables the Previous and Next buttons.
1296 # The default value is: NO.
1297 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
1298 
1299 BINARY_TOC = NO
1300 
1301 # The TOC_EXPAND flag can be set to YES to add extra items for group members to
1302 # the table of contents of the HTML help documentation and to the tree view.
1303 # The default value is: NO.
1304 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
1305 
1306 TOC_EXPAND = NO
1307 
1308 # If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
1309 # QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
1310 # can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
1311 # (.qch) of the generated HTML documentation.
1312 # The default value is: NO.
1313 # This tag requires that the tag GENERATE_HTML is set to YES.
1314 
1315 GENERATE_QHP = NO
1316 
1317 # If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify
1318 # the file name of the resulting .qch file. The path specified is relative to
1319 # the HTML output folder.
1320 # This tag requires that the tag GENERATE_QHP is set to YES.
1321 
1322 QCH_FILE =
1323 
1324 # The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
1325 # Project output. For more information please see Qt Help Project / Namespace
1326 # (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace).
1327 # The default value is: org.doxygen.Project.
1328 # This tag requires that the tag GENERATE_QHP is set to YES.
1329 
1330 QHP_NAMESPACE = org.doxygen.Project
1331 
1332 # The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt
1333 # Help Project output. For more information please see Qt Help Project / Virtual
1334 # Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual-
1335 # folders).
1336 # The default value is: doc.
1337 # This tag requires that the tag GENERATE_QHP is set to YES.
1338 
1339 QHP_VIRTUAL_FOLDER = doc
1340 
1341 # If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom
1342 # filter to add. For more information please see Qt Help Project / Custom
1343 # Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
1344 # filters).
1345 # This tag requires that the tag GENERATE_QHP is set to YES.
1346 
1347 QHP_CUST_FILTER_NAME =
1348 
1349 # The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
1350 # custom filter to add. For more information please see Qt Help Project / Custom
1351 # Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
1352 # filters).
1353 # This tag requires that the tag GENERATE_QHP is set to YES.
1354 
1355 QHP_CUST_FILTER_ATTRS =
1356 
1357 # The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
1358 # project's filter section matches. Qt Help Project / Filter Attributes (see:
1359 # http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes).
1360 # This tag requires that the tag GENERATE_QHP is set to YES.
1361 
1362 QHP_SECT_FILTER_ATTRS =
1363 
1364 # The QHG_LOCATION tag can be used to specify the location of Qt's
1365 # qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the
1366 # generated .qhp file.
1367 # This tag requires that the tag GENERATE_QHP is set to YES.
1368 
1369 QHG_LOCATION =
1370 
1371 # If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
1372 # generated, together with the HTML files, they form an Eclipse help plugin. To
1373 # install this plugin and make it available under the help contents menu in
1374 # Eclipse, the contents of the directory containing the HTML and XML files needs
1375 # to be copied into the plugins directory of eclipse. The name of the directory
1376 # within the plugins directory should be the same as the ECLIPSE_DOC_ID value.
1377 # After copying Eclipse needs to be restarted before the help appears.
1378 # The default value is: NO.
1379 # This tag requires that the tag GENERATE_HTML is set to YES.
1380 
1381 GENERATE_ECLIPSEHELP = NO
1382 
1383 # A unique identifier for the Eclipse help plugin. When installing the plugin
1384 # the directory name containing the HTML and XML files should also have this
1385 # name. Each documentation set should have its own identifier.
1386 # The default value is: org.doxygen.Project.
1387 # This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES.
1388 
1389 ECLIPSE_DOC_ID = org.doxygen.Project
1390 
1391 # If you want full control over the layout of the generated HTML pages it might
1392 # be necessary to disable the index and replace it with your own. The
1393 # DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top
1394 # of each HTML page. A value of NO enables the index and the value YES disables
1395 # it. Since the tabs in the index contain the same information as the navigation
1396 # tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES.
1397 # The default value is: NO.
1398 # This tag requires that the tag GENERATE_HTML is set to YES.
1399 
1400 DISABLE_INDEX = NO
1401 
1402 # The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
1403 # structure should be generated to display hierarchical information. If the tag
1404 # value is set to YES, a side panel will be generated containing a tree-like
1405 # index structure (just like the one that is generated for HTML Help). For this
1406 # to work a browser that supports JavaScript, DHTML, CSS and frames is required
1407 # (i.e. any modern browser). Windows users are probably better off using the
1408 # HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
1409 # further fine-tune the look of the index. As an example, the default style
1410 # sheet generated by doxygen has an example that shows how to put an image at
1411 # the root of the tree instead of the PROJECT_NAME. Since the tree basically has
1412 # the same information as the tab index, you could consider setting
1413 # DISABLE_INDEX to YES when enabling this option.
1414 # The default value is: NO.
1415 # This tag requires that the tag GENERATE_HTML is set to YES.
1416 
1417 GENERATE_TREEVIEW = NO
1418 
1419 # The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
1420 # doxygen will group on one line in the generated HTML documentation.
1421 #
1422 # Note that a value of 0 will completely suppress the enum values from appearing
1423 # in the overview section.
1424 # Minimum value: 0, maximum value: 20, default value: 4.
1425 # This tag requires that the tag GENERATE_HTML is set to YES.
1426 
1427 ENUM_VALUES_PER_LINE = 4
1428 
1429 # If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
1430 # to set the initial width (in pixels) of the frame in which the tree is shown.
1431 # Minimum value: 0, maximum value: 1500, default value: 250.
1432 # This tag requires that the tag GENERATE_HTML is set to YES.
1433 
1434 TREEVIEW_WIDTH = 250
1435 
1436 # If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to
1437 # external symbols imported via tag files in a separate window.
1438 # The default value is: NO.
1439 # This tag requires that the tag GENERATE_HTML is set to YES.
1440 
1441 EXT_LINKS_IN_WINDOW = NO
1442 
1443 # Use this tag to change the font size of LaTeX formulas included as images in
1444 # the HTML documentation. When you change the font size after a successful
1445 # doxygen run you need to manually remove any form_*.png images from the HTML
1446 # output directory to force them to be regenerated.
1447 # Minimum value: 8, maximum value: 50, default value: 10.
1448 # This tag requires that the tag GENERATE_HTML is set to YES.
1449 
1450 FORMULA_FONTSIZE = 10
1451 
1452 # Use the FORMULA_TRANPARENT tag to determine whether or not the images
1453 # generated for formulas are transparent PNGs. Transparent PNGs are not
1454 # supported properly for IE 6.0, but are supported on all modern browsers.
1455 #
1456 # Note that when changing this option you need to delete any form_*.png files in
1457 # the HTML output directory before the changes have effect.
1458 # The default value is: YES.
1459 # This tag requires that the tag GENERATE_HTML is set to YES.
1460 
1461 FORMULA_TRANSPARENT = YES
1462 
1463 # Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see
1464 # http://www.mathjax.org) which uses client side Javascript for the rendering
1465 # instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
1466 # installed or if you want to formulas look prettier in the HTML output. When
1467 # enabled you may also need to install MathJax separately and configure the path
1468 # to it using the MATHJAX_RELPATH option.
1469 # The default value is: NO.
1470 # This tag requires that the tag GENERATE_HTML is set to YES.
1471 
1472 USE_MATHJAX = NO
1473 
1474 # When MathJax is enabled you can set the default output format to be used for
1475 # the MathJax output. See the MathJax site (see:
1476 # http://docs.mathjax.org/en/latest/output.html) for more details.
1477 # Possible values are: HTML-CSS (which is slower, but has the best
1478 # compatibility), NativeMML (i.e. MathML) and SVG.
1479 # The default value is: HTML-CSS.
1480 # This tag requires that the tag USE_MATHJAX is set to YES.
1481 
1482 MATHJAX_FORMAT = HTML-CSS
1483 
1484 # When MathJax is enabled you need to specify the location relative to the HTML
1485 # output directory using the MATHJAX_RELPATH option. The destination directory
1486 # should contain the MathJax.js script. For instance, if the mathjax directory
1487 # is located at the same level as the HTML output directory, then
1488 # MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
1489 # Content Delivery Network so you can quickly see the result without installing
1490 # MathJax. However, it is strongly recommended to install a local copy of
1491 # MathJax from http://www.mathjax.org before deployment.
1492 # The default value is: http://cdn.mathjax.org/mathjax/latest.
1493 # This tag requires that the tag USE_MATHJAX is set to YES.
1494 
1495 MATHJAX_RELPATH = http://www.mathjax.org/mathjax
1496 
1497 # The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
1498 # extension names that should be enabled during MathJax rendering. For example
1499 # MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
1500 # This tag requires that the tag USE_MATHJAX is set to YES.
1501 
1502 MATHJAX_EXTENSIONS =
1503 
1504 # The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
1505 # of code that will be used on startup of the MathJax code. See the MathJax site
1506 # (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an
1507 # example see the documentation.
1508 # This tag requires that the tag USE_MATHJAX is set to YES.
1509 
1510 MATHJAX_CODEFILE =
1511 
1512 # When the SEARCHENGINE tag is enabled doxygen will generate a search box for
1513 # the HTML output. The underlying search engine uses javascript and DHTML and
1514 # should work on any modern browser. Note that when using HTML help
1515 # (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET)
1516 # there is already a search function so this one should typically be disabled.
1517 # For large projects the javascript based search engine can be slow, then
1518 # enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to
1519 # search using the keyboard; to jump to the search box use <access key> + S
1520 # (what the <access key> is depends on the OS and browser, but it is typically
1521 # <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down
1522 # key> to jump into the search results window, the results can be navigated
1523 # using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel
1524 # the search. The filter options can be selected when the cursor is inside the
1525 # search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys>
1526 # to select a filter and <Enter> or <escape> to activate or cancel the filter
1527 # option.
1528 # The default value is: YES.
1529 # This tag requires that the tag GENERATE_HTML is set to YES.
1530 
1531 SEARCHENGINE = YES
1532 
1533 # When the SERVER_BASED_SEARCH tag is enabled the search engine will be
1534 # implemented using a web server instead of a web client using Javascript. There
1535 # are two flavors of web server based searching depending on the EXTERNAL_SEARCH
1536 # setting. When disabled, doxygen will generate a PHP script for searching and
1537 # an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing
1538 # and searching needs to be provided by external tools. See the section
1539 # "External Indexing and Searching" for details.
1540 # The default value is: NO.
1541 # This tag requires that the tag SEARCHENGINE is set to YES.
1542 
1543 SERVER_BASED_SEARCH = NO
1544 
1545 # When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP
1546 # script for searching. Instead the search results are written to an XML file
1547 # which needs to be processed by an external indexer. Doxygen will invoke an
1548 # external search engine pointed to by the SEARCHENGINE_URL option to obtain the
1549 # search results.
1550 #
1551 # Doxygen ships with an example indexer (doxyindexer) and search engine
1552 # (doxysearch.cgi) which are based on the open source search engine library
1553 # Xapian (see: http://xapian.org/).
1554 #
1555 # See the section "External Indexing and Searching" for details.
1556 # The default value is: NO.
1557 # This tag requires that the tag SEARCHENGINE is set to YES.
1558 
1559 EXTERNAL_SEARCH = NO
1560 
1561 # The SEARCHENGINE_URL should point to a search engine hosted by a web server
1562 # which will return the search results when EXTERNAL_SEARCH is enabled.
1563 #
1564 # Doxygen ships with an example indexer (doxyindexer) and search engine
1565 # (doxysearch.cgi) which are based on the open source search engine library
1566 # Xapian (see: http://xapian.org/). See the section "External Indexing and
1567 # Searching" for details.
1568 # This tag requires that the tag SEARCHENGINE is set to YES.
1569 
1570 SEARCHENGINE_URL =
1571 
1572 # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
1573 # search data is written to a file for indexing by an external tool. With the
1574 # SEARCHDATA_FILE tag the name of this file can be specified.
1575 # The default file is: searchdata.xml.
1576 # This tag requires that the tag SEARCHENGINE is set to YES.
1577 
1578 SEARCHDATA_FILE = searchdata.xml
1579 
1580 # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the
1581 # EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
1582 # useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
1583 # projects and redirect the results back to the right project.
1584 # This tag requires that the tag SEARCHENGINE is set to YES.
1585 
1586 EXTERNAL_SEARCH_ID =
1587 
1588 # The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
1589 # projects other than the one defined by this configuration file, but that are
1590 # all added to the same external search index. Each project needs to have a
1591 # unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of
1592 # to a relative location where the documentation can be found. The format is:
1593 # EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
1594 # This tag requires that the tag SEARCHENGINE is set to YES.
1595 
1596 EXTRA_SEARCH_MAPPINGS =
1597 
1598 #---------------------------------------------------------------------------
1599 # Configuration options related to the LaTeX output
1600 #---------------------------------------------------------------------------
1601 
1602 # If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output.
1603 # The default value is: YES.
1604 
1605 GENERATE_LATEX = NO
1606 
1607 # The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a
1608 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
1609 # it.
1610 # The default directory is: latex.
1611 # This tag requires that the tag GENERATE_LATEX is set to YES.
1612 
1613 LATEX_OUTPUT = latex
1614 
1615 # The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
1616 # invoked.
1617 #
1618 # Note that when enabling USE_PDFLATEX this option is only used for generating
1619 # bitmaps for formulas in the HTML output, but not in the Makefile that is
1620 # written to the output directory.
1621 # The default file is: latex.
1622 # This tag requires that the tag GENERATE_LATEX is set to YES.
1623 
1624 LATEX_CMD_NAME = latex
1625 
1626 # The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate
1627 # index for LaTeX.
1628 # The default file is: makeindex.
1629 # This tag requires that the tag GENERATE_LATEX is set to YES.
1630 
1631 MAKEINDEX_CMD_NAME = makeindex
1632 
1633 # If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX
1634 # documents. This may be useful for small projects and may help to save some
1635 # trees in general.
1636 # The default value is: NO.
1637 # This tag requires that the tag GENERATE_LATEX is set to YES.
1638 
1639 COMPACT_LATEX = NO
1640 
1641 # The PAPER_TYPE tag can be used to set the paper type that is used by the
1642 # printer.
1643 # Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x
1644 # 14 inches) and executive (7.25 x 10.5 inches).
1645 # The default value is: a4.
1646 # This tag requires that the tag GENERATE_LATEX is set to YES.
1647 
1648 PAPER_TYPE = a4wide
1649 
1650 # The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
1651 # that should be included in the LaTeX output. The package can be specified just
1652 # by its name or with the correct syntax as to be used with the LaTeX
1653 # \usepackage command. To get the times font for instance you can specify :
1654 # EXTRA_PACKAGES=times or EXTRA_PACKAGES={times}
1655 # To use the option intlimits with the amsmath package you can specify:
1656 # EXTRA_PACKAGES=[intlimits]{amsmath}
1657 # If left blank no extra packages will be included.
1658 # This tag requires that the tag GENERATE_LATEX is set to YES.
1659 
1660 EXTRA_PACKAGES =
1661 
1662 # The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
1663 # generated LaTeX document. The header should contain everything until the first
1664 # chapter. If it is left blank doxygen will generate a standard header. See
1665 # section "Doxygen usage" for information on how to let doxygen write the
1666 # default header to a separate file.
1667 #
1668 # Note: Only use a user-defined header if you know what you are doing! The
1669 # following commands have a special meaning inside the header: $title,
1670 # $datetime, $date, $doxygenversion, $projectname, $projectnumber,
1671 # $projectbrief, $projectlogo. Doxygen will replace $title with the empty
1672 # string, for the replacement values of the other commands the user is referred
1673 # to HTML_HEADER.
1674 # This tag requires that the tag GENERATE_LATEX is set to YES.
1675 
1676 LATEX_HEADER =
1677 
1678 # The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
1679 # generated LaTeX document. The footer should contain everything after the last
1680 # chapter. If it is left blank doxygen will generate a standard footer. See
1681 # LATEX_HEADER for more information on how to generate a default footer and what
1682 # special commands can be used inside the footer.
1683 #
1684 # Note: Only use a user-defined footer if you know what you are doing!
1685 # This tag requires that the tag GENERATE_LATEX is set to YES.
1686 
1687 LATEX_FOOTER =
1688 
1689 # The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined
1690 # LaTeX style sheets that are included after the standard style sheets created
1691 # by doxygen. Using this option one can overrule certain style aspects. Doxygen
1692 # will copy the style sheet files to the output directory.
1693 # Note: The order of the extra style sheet files is of importance (e.g. the last
1694 # style sheet in the list overrules the setting of the previous ones in the
1695 # list).
1696 # This tag requires that the tag GENERATE_LATEX is set to YES.
1697 
1698 LATEX_EXTRA_STYLESHEET =
1699 
1700 # The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
1701 # other source files which should be copied to the LATEX_OUTPUT output
1702 # directory. Note that the files will be copied as-is; there are no commands or
1703 # markers available.
1704 # This tag requires that the tag GENERATE_LATEX is set to YES.
1705 
1706 LATEX_EXTRA_FILES =
1707 
1708 # If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
1709 # prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
1710 # contain links (just like the HTML output) instead of page references. This
1711 # makes the output suitable for online browsing using a PDF viewer.
1712 # The default value is: YES.
1713 # This tag requires that the tag GENERATE_LATEX is set to YES.
1714 
1715 PDF_HYPERLINKS = NO
1716 
1717 # If the USE_PDFLATEX tag is set to YES, doxygen will use pdflatex to generate
1718 # the PDF file directly from the LaTeX files. Set this option to YES, to get a
1719 # higher quality PDF documentation.
1720 # The default value is: YES.
1721 # This tag requires that the tag GENERATE_LATEX is set to YES.
1722 
1723 USE_PDFLATEX = YES
1724 
1725 # If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
1726 # command to the generated LaTeX files. This will instruct LaTeX to keep running
1727 # if errors occur, instead of asking the user for help. This option is also used
1728 # when generating formulas in HTML.
1729 # The default value is: NO.
1730 # This tag requires that the tag GENERATE_LATEX is set to YES.
1731 
1732 LATEX_BATCHMODE = NO
1733 
1734 # If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the
1735 # index chapters (such as File Index, Compound Index, etc.) in the output.
1736 # The default value is: NO.
1737 # This tag requires that the tag GENERATE_LATEX is set to YES.
1738 
1739 LATEX_HIDE_INDICES = NO
1740 
1741 # If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source
1742 # code with syntax highlighting in the LaTeX output.
1743 #
1744 # Note that which sources are shown also depends on other settings such as
1745 # SOURCE_BROWSER.
1746 # The default value is: NO.
1747 # This tag requires that the tag GENERATE_LATEX is set to YES.
1748 
1749 LATEX_SOURCE_CODE = NO
1750 
1751 # The LATEX_BIB_STYLE tag can be used to specify the style to use for the
1752 # bibliography, e.g. plainnat, or ieeetr. See
1753 # http://en.wikipedia.org/wiki/BibTeX and \cite for more info.
1754 # The default value is: plain.
1755 # This tag requires that the tag GENERATE_LATEX is set to YES.
1756 
1757 LATEX_BIB_STYLE = plain
1758 
1759 #---------------------------------------------------------------------------
1760 # Configuration options related to the RTF output
1761 #---------------------------------------------------------------------------
1762 
1763 # If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The
1764 # RTF output is optimized for Word 97 and may not look too pretty with other RTF
1765 # readers/editors.
1766 # The default value is: NO.
1767 
1768 GENERATE_RTF = NO
1769 
1770 # The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a
1771 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
1772 # it.
1773 # The default directory is: rtf.
1774 # This tag requires that the tag GENERATE_RTF is set to YES.
1775 
1776 RTF_OUTPUT = glm.rtf
1777 
1778 # If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF
1779 # documents. This may be useful for small projects and may help to save some
1780 # trees in general.
1781 # The default value is: NO.
1782 # This tag requires that the tag GENERATE_RTF is set to YES.
1783 
1784 COMPACT_RTF = NO
1785 
1786 # If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will
1787 # contain hyperlink fields. The RTF file will contain links (just like the HTML
1788 # output) instead of page references. This makes the output suitable for online
1789 # browsing using Word or some other Word compatible readers that support those
1790 # fields.
1791 #
1792 # Note: WordPad (write) and others do not support links.
1793 # The default value is: NO.
1794 # This tag requires that the tag GENERATE_RTF is set to YES.
1795 
1796 RTF_HYPERLINKS = YES
1797 
1798 # Load stylesheet definitions from file. Syntax is similar to doxygen's config
1799 # file, i.e. a series of assignments. You only have to provide replacements,
1800 # missing definitions are set to their default value.
1801 #
1802 # See also section "Doxygen usage" for information on how to generate the
1803 # default style sheet that doxygen normally uses.
1804 # This tag requires that the tag GENERATE_RTF is set to YES.
1805 
1806 RTF_STYLESHEET_FILE =
1807 
1808 # Set optional variables used in the generation of an RTF document. Syntax is
1809 # similar to doxygen's config file. A template extensions file can be generated
1810 # using doxygen -e rtf extensionFile.
1811 # This tag requires that the tag GENERATE_RTF is set to YES.
1812 
1813 RTF_EXTENSIONS_FILE =
1814 
1815 # If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code
1816 # with syntax highlighting in the RTF output.
1817 #
1818 # Note that which sources are shown also depends on other settings such as
1819 # SOURCE_BROWSER.
1820 # The default value is: NO.
1821 # This tag requires that the tag GENERATE_RTF is set to YES.
1822 
1823 RTF_SOURCE_CODE = NO
1824 
1825 #---------------------------------------------------------------------------
1826 # Configuration options related to the man page output
1827 #---------------------------------------------------------------------------
1828 
1829 # If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for
1830 # classes and files.
1831 # The default value is: NO.
1832 
1833 GENERATE_MAN = NO
1834 
1835 # The MAN_OUTPUT tag is used to specify where the man pages will be put. If a
1836 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
1837 # it. A directory man3 will be created inside the directory specified by
1838 # MAN_OUTPUT.
1839 # The default directory is: man.
1840 # This tag requires that the tag GENERATE_MAN is set to YES.
1841 
1842 MAN_OUTPUT = man
1843 
1844 # The MAN_EXTENSION tag determines the extension that is added to the generated
1845 # man pages. In case the manual section does not start with a number, the number
1846 # 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is
1847 # optional.
1848 # The default value is: .3.
1849 # This tag requires that the tag GENERATE_MAN is set to YES.
1850 
1851 MAN_EXTENSION = .3
1852 
1853 # The MAN_SUBDIR tag determines the name of the directory created within
1854 # MAN_OUTPUT in which the man pages are placed. If defaults to man followed by
1855 # MAN_EXTENSION with the initial . removed.
1856 # This tag requires that the tag GENERATE_MAN is set to YES.
1857 
1858 MAN_SUBDIR =
1859 
1860 # If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
1861 # will generate one additional man file for each entity documented in the real
1862 # man page(s). These additional files only source the real man page, but without
1863 # them the man command would be unable to find the correct page.
1864 # The default value is: NO.
1865 # This tag requires that the tag GENERATE_MAN is set to YES.
1866 
1867 MAN_LINKS = NO
1868 
1869 #---------------------------------------------------------------------------
1870 # Configuration options related to the XML output
1871 #---------------------------------------------------------------------------
1872 
1873 # If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that
1874 # captures the structure of the code including all documentation.
1875 # The default value is: NO.
1876 
1877 GENERATE_XML = NO
1878 
1879 # The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
1880 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
1881 # it.
1882 # The default directory is: xml.
1883 # This tag requires that the tag GENERATE_XML is set to YES.
1884 
1885 XML_OUTPUT = xml
1886 
1887 # If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program
1888 # listings (including syntax highlighting and cross-referencing information) to
1889 # the XML output. Note that enabling this will significantly increase the size
1890 # of the XML output.
1891 # The default value is: YES.
1892 # This tag requires that the tag GENERATE_XML is set to YES.
1893 
1894 XML_PROGRAMLISTING = YES
1895 
1896 #---------------------------------------------------------------------------
1897 # Configuration options related to the DOCBOOK output
1898 #---------------------------------------------------------------------------
1899 
1900 # If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files
1901 # that can be used to generate PDF.
1902 # The default value is: NO.
1903 
1904 GENERATE_DOCBOOK = NO
1905 
1906 # The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put.
1907 # If a relative path is entered the value of OUTPUT_DIRECTORY will be put in
1908 # front of it.
1909 # The default directory is: docbook.
1910 # This tag requires that the tag GENERATE_DOCBOOK is set to YES.
1911 
1912 DOCBOOK_OUTPUT = docbook
1913 
1914 # If the DOCBOOK_PROGRAMLISTING tag is set to YES, doxygen will include the
1915 # program listings (including syntax highlighting and cross-referencing
1916 # information) to the DOCBOOK output. Note that enabling this will significantly
1917 # increase the size of the DOCBOOK output.
1918 # The default value is: NO.
1919 # This tag requires that the tag GENERATE_DOCBOOK is set to YES.
1920 
1921 DOCBOOK_PROGRAMLISTING = NO
1922 
1923 #---------------------------------------------------------------------------
1924 # Configuration options for the AutoGen Definitions output
1925 #---------------------------------------------------------------------------
1926 
1927 # If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
1928 # AutoGen Definitions (see http://autogen.sf.net) file that captures the
1929 # structure of the code including all documentation. Note that this feature is
1930 # still experimental and incomplete at the moment.
1931 # The default value is: NO.
1932 
1933 GENERATE_AUTOGEN_DEF = NO
1934 
1935 #---------------------------------------------------------------------------
1936 # Configuration options related to the Perl module output
1937 #---------------------------------------------------------------------------
1938 
1939 # If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module
1940 # file that captures the structure of the code including all documentation.
1941 #
1942 # Note that this feature is still experimental and incomplete at the moment.
1943 # The default value is: NO.
1944 
1945 GENERATE_PERLMOD = NO
1946 
1947 # If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary
1948 # Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
1949 # output from the Perl module output.
1950 # The default value is: NO.
1951 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
1952 
1953 PERLMOD_LATEX = NO
1954 
1955 # If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely
1956 # formatted so it can be parsed by a human reader. This is useful if you want to
1957 # understand what is going on. On the other hand, if this tag is set to NO, the
1958 # size of the Perl module output will be much smaller and Perl will parse it
1959 # just the same.
1960 # The default value is: YES.
1961 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
1962 
1963 PERLMOD_PRETTY = YES
1964 
1965 # The names of the make variables in the generated doxyrules.make file are
1966 # prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful
1967 # so different doxyrules.make files included by the same Makefile don't
1968 # overwrite each other's variables.
1969 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
1970 
1971 PERLMOD_MAKEVAR_PREFIX =
1972 
1973 #---------------------------------------------------------------------------
1974 # Configuration options related to the preprocessor
1975 #---------------------------------------------------------------------------
1976 
1977 # If the ENABLE_PREPROCESSING tag is set to YES, doxygen will evaluate all
1978 # C-preprocessor directives found in the sources and include files.
1979 # The default value is: YES.
1980 
1981 ENABLE_PREPROCESSING = YES
1982 
1983 # If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names
1984 # in the source code. If set to NO, only conditional compilation will be
1985 # performed. Macro expansion can be done in a controlled way by setting
1986 # EXPAND_ONLY_PREDEF to YES.
1987 # The default value is: NO.
1988 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
1989 
1990 MACRO_EXPANSION = NO
1991 
1992 # If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then
1993 # the macro expansion is limited to the macros specified with the PREDEFINED and
1994 # EXPAND_AS_DEFINED tags.
1995 # The default value is: NO.
1996 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
1997 
1998 EXPAND_ONLY_PREDEF = NO
1999 
2000 # If the SEARCH_INCLUDES tag is set to YES, the include files in the
2001 # INCLUDE_PATH will be searched if a #include is found.
2002 # The default value is: YES.
2003 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
2004 
2005 SEARCH_INCLUDES = YES
2006 
2007 # The INCLUDE_PATH tag can be used to specify one or more directories that
2008 # contain include files that are not input files but should be processed by the
2009 # preprocessor.
2010 # This tag requires that the tag SEARCH_INCLUDES is set to YES.
2011 
2012 INCLUDE_PATH =
2013 
2014 # You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
2015 # patterns (like *.h and *.hpp) to filter out the header-files in the
2016 # directories. If left blank, the patterns specified with FILE_PATTERNS will be
2017 # used.
2018 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
2019 
2020 INCLUDE_FILE_PATTERNS =
2021 
2022 # The PREDEFINED tag can be used to specify one or more macro names that are
2023 # defined before the preprocessor is started (similar to the -D option of e.g.
2024 # gcc). The argument of the tag is a list of macros of the form: name or
2025 # name=definition (no spaces). If the definition and the "=" are omitted, "=1"
2026 # is assumed. To prevent a macro definition from being undefined via #undef or
2027 # recursively expanded use the := operator instead of the = operator.
2028 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
2029 
2030 PREDEFINED =
2031 
2032 # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
2033 # tag can be used to specify a list of macro names that should be expanded. The
2034 # macro definition that is found in the sources will be used. Use the PREDEFINED
2035 # tag if you want to use a different macro definition that overrules the
2036 # definition found in the source code.
2037 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
2038 
2039 EXPAND_AS_DEFINED =
2040 
2041 # If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will
2042 # remove all references to function-like macros that are alone on a line, have
2043 # an all uppercase name, and do not end with a semicolon. Such function macros
2044 # are typically used for boiler-plate code, and will confuse the parser if not
2045 # removed.
2046 # The default value is: YES.
2047 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
2048 
2049 SKIP_FUNCTION_MACROS = YES
2050 
2051 #---------------------------------------------------------------------------
2052 # Configuration options related to external references
2053 #---------------------------------------------------------------------------
2054 
2055 # The TAGFILES tag can be used to specify one or more tag files. For each tag
2056 # file the location of the external documentation should be added. The format of
2057 # a tag file without this location is as follows:
2058 # TAGFILES = file1 file2 ...
2059 # Adding location for the tag files is done as follows:
2060 # TAGFILES = file1=loc1 "file2 = loc2" ...
2061 # where loc1 and loc2 can be relative or absolute paths or URLs. See the
2062 # section "Linking to external documentation" for more information about the use
2063 # of tag files.
2064 # Note: Each tag file must have a unique name (where the name does NOT include
2065 # the path). If a tag file is not located in the directory in which doxygen is
2066 # run, you must also specify the path to the tagfile here.
2067 
2068 TAGFILES =
2069 
2070 # When a file name is specified after GENERATE_TAGFILE, doxygen will create a
2071 # tag file that is based on the input files it reads. See section "Linking to
2072 # external documentation" for more information about the usage of tag files.
2073 
2074 GENERATE_TAGFILE =
2075 
2076 # If the ALLEXTERNALS tag is set to YES, all external class will be listed in
2077 # the class index. If set to NO, only the inherited external classes will be
2078 # listed.
2079 # The default value is: NO.
2080 
2081 ALLEXTERNALS = NO
2082 
2083 # If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed
2084 # in the modules index. If set to NO, only the current project's groups will be
2085 # listed.
2086 # The default value is: YES.
2087 
2088 EXTERNAL_GROUPS = YES
2089 
2090 # If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in
2091 # the related pages index. If set to NO, only the current project's pages will
2092 # be listed.
2093 # The default value is: YES.
2094 
2095 EXTERNAL_PAGES = YES
2096 
2097 # The PERL_PATH should be the absolute path and name of the perl script
2098 # interpreter (i.e. the result of 'which perl').
2099 # The default file (with absolute path) is: /usr/bin/perl.
2100 
2101 PERL_PATH = /usr/bin/perl
2102 
2103 #---------------------------------------------------------------------------
2104 # Configuration options related to the dot tool
2105 #---------------------------------------------------------------------------
2106 
2107 # If the CLASS_DIAGRAMS tag is set to YES, doxygen will generate a class diagram
2108 # (in HTML and LaTeX) for classes with base or super classes. Setting the tag to
2109 # NO turns the diagrams off. Note that this option also works with HAVE_DOT
2110 # disabled, but it is recommended to install and use dot, since it yields more
2111 # powerful graphs.
2112 # The default value is: YES.
2113 
2114 CLASS_DIAGRAMS = YES
2115 
2116 # You can define message sequence charts within doxygen comments using the \msc
2117 # command. Doxygen will then run the mscgen tool (see:
2118 # http://www.mcternan.me.uk/mscgen/)) to produce the chart and insert it in the
2119 # documentation. The MSCGEN_PATH tag allows you to specify the directory where
2120 # the mscgen tool resides. If left empty the tool is assumed to be found in the
2121 # default search path.
2122 
2123 MSCGEN_PATH =
2124 
2125 # You can include diagrams made with dia in doxygen documentation. Doxygen will
2126 # then run dia to produce the diagram and insert it in the documentation. The
2127 # DIA_PATH tag allows you to specify the directory where the dia binary resides.
2128 # If left empty dia is assumed to be found in the default search path.
2129 
2130 DIA_PATH =
2131 
2132 # If set to YES the inheritance and collaboration graphs will hide inheritance
2133 # and usage relations if the target is undocumented or is not a class.
2134 # The default value is: YES.
2135 
2136 HIDE_UNDOC_RELATIONS = YES
2137 
2138 # If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
2139 # available from the path. This tool is part of Graphviz (see:
2140 # http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
2141 # Bell Labs. The other options in this section have no effect if this option is
2142 # set to NO
2143 # The default value is: NO.
2144 
2145 HAVE_DOT = NO
2146 
2147 # The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed
2148 # to run in parallel. When set to 0 doxygen will base this on the number of
2149 # processors available in the system. You can set it explicitly to a value
2150 # larger than 0 to get control over the balance between CPU load and processing
2151 # speed.
2152 # Minimum value: 0, maximum value: 32, default value: 0.
2153 # This tag requires that the tag HAVE_DOT is set to YES.
2154 
2155 DOT_NUM_THREADS = 0
2156 
2157 # When you want a differently looking font in the dot files that doxygen
2158 # generates you can specify the font name using DOT_FONTNAME. You need to make
2159 # sure dot is able to find the font, which can be done by putting it in a
2160 # standard location or by setting the DOTFONTPATH environment variable or by
2161 # setting DOT_FONTPATH to the directory containing the font.
2162 # The default value is: Helvetica.
2163 # This tag requires that the tag HAVE_DOT is set to YES.
2164 
2165 DOT_FONTNAME = Helvetica
2166 
2167 # The DOT_FONTSIZE tag can be used to set the size (in points) of the font of
2168 # dot graphs.
2169 # Minimum value: 4, maximum value: 24, default value: 10.
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2171 
2172 DOT_FONTSIZE = 10
2173 
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2177 # This tag requires that the tag HAVE_DOT is set to YES.
2178 
2179 DOT_FONTPATH =
2180 
2181 # If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for
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2183 # Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO.
2184 # The default value is: YES.
2185 # This tag requires that the tag HAVE_DOT is set to YES.
2186 
2187 CLASS_GRAPH = YES
2188 
2189 # If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a
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2191 # dependencies (inheritance, containment, and class references variables) of the
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2194 # This tag requires that the tag HAVE_DOT is set to YES.
2195 
2196 COLLABORATION_GRAPH = YES
2197 
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2199 # groups, showing the direct groups dependencies.
2200 # The default value is: YES.
2201 # This tag requires that the tag HAVE_DOT is set to YES.
2202 
2203 GROUP_GRAPHS = YES
2204 
2205 # If the UML_LOOK tag is set to YES, doxygen will generate inheritance and
2206 # collaboration diagrams in a style similar to the OMG's Unified Modeling
2207 # Language.
2208 # The default value is: NO.
2209 # This tag requires that the tag HAVE_DOT is set to YES.
2210 
2211 UML_LOOK = NO
2212 
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2214 # class node. If there are many fields or methods and many nodes the graph may
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2216 # number of items for each type to make the size more manageable. Set this to 0
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2218 # is enforced. So when you set the threshold to 10, up to 15 fields may appear,
2219 # but if the number exceeds 15, the total amount of fields shown is limited to
2220 # 10.
2221 # Minimum value: 0, maximum value: 100, default value: 10.
2222 # This tag requires that the tag HAVE_DOT is set to YES.
2223 
2224 UML_LIMIT_NUM_FIELDS = 10
2225 
2226 # If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and
2227 # collaboration graphs will show the relations between templates and their
2228 # instances.
2229 # The default value is: NO.
2230 # This tag requires that the tag HAVE_DOT is set to YES.
2231 
2232 TEMPLATE_RELATIONS = NO
2233 
2234 # If the INCLUDE_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are set to
2235 # YES then doxygen will generate a graph for each documented file showing the
2236 # direct and indirect include dependencies of the file with other documented
2237 # files.
2238 # The default value is: YES.
2239 # This tag requires that the tag HAVE_DOT is set to YES.
2240 
2241 INCLUDE_GRAPH = YES
2242 
2243 # If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are
2244 # set to YES then doxygen will generate a graph for each documented file showing
2245 # the direct and indirect include dependencies of the file with other documented
2246 # files.
2247 # The default value is: YES.
2248 # This tag requires that the tag HAVE_DOT is set to YES.
2249 
2250 INCLUDED_BY_GRAPH = YES
2251 
2252 # If the CALL_GRAPH tag is set to YES then doxygen will generate a call
2253 # dependency graph for every global function or class method.
2254 #
2255 # Note that enabling this option will significantly increase the time of a run.
2256 # So in most cases it will be better to enable call graphs for selected
2257 # functions only using the \callgraph command. Disabling a call graph can be
2258 # accomplished by means of the command \hidecallgraph.
2259 # The default value is: NO.
2260 # This tag requires that the tag HAVE_DOT is set to YES.
2261 
2262 CALL_GRAPH = YES
2263 
2264 # If the CALLER_GRAPH tag is set to YES then doxygen will generate a caller
2265 # dependency graph for every global function or class method.
2266 #
2267 # Note that enabling this option will significantly increase the time of a run.
2268 # So in most cases it will be better to enable caller graphs for selected
2269 # functions only using the \callergraph command. Disabling a caller graph can be
2270 # accomplished by means of the command \hidecallergraph.
2271 # The default value is: NO.
2272 # This tag requires that the tag HAVE_DOT is set to YES.
2273 
2274 CALLER_GRAPH = YES
2275 
2276 # If the GRAPHICAL_HIERARCHY tag is set to YES then doxygen will graphical
2277 # hierarchy of all classes instead of a textual one.
2278 # The default value is: YES.
2279 # This tag requires that the tag HAVE_DOT is set to YES.
2280 
2281 GRAPHICAL_HIERARCHY = YES
2282 
2283 # If the DIRECTORY_GRAPH tag is set to YES then doxygen will show the
2284 # dependencies a directory has on other directories in a graphical way. The
2285 # dependency relations are determined by the #include relations between the
2286 # files in the directories.
2287 # The default value is: YES.
2288 # This tag requires that the tag HAVE_DOT is set to YES.
2289 
2290 DIRECTORY_GRAPH = YES
2291 
2292 # The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
2293 # generated by dot. For an explanation of the image formats see the section
2294 # output formats in the documentation of the dot tool (Graphviz (see:
2295 # http://www.graphviz.org/)).
2296 # Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order
2297 # to make the SVG files visible in IE 9+ (other browsers do not have this
2298 # requirement).
2299 # Possible values are: png, jpg, gif, svg, png:gd, png:gd:gd, png:cairo,
2300 # png:cairo:gd, png:cairo:cairo, png:cairo:gdiplus, png:gdiplus and
2301 # png:gdiplus:gdiplus.
2302 # The default value is: png.
2303 # This tag requires that the tag HAVE_DOT is set to YES.
2304 
2305 DOT_IMAGE_FORMAT = png
2306 
2307 # If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to
2308 # enable generation of interactive SVG images that allow zooming and panning.
2309 #
2310 # Note that this requires a modern browser other than Internet Explorer. Tested
2311 # and working are Firefox, Chrome, Safari, and Opera.
2312 # Note: For IE 9+ you need to set HTML_FILE_EXTENSION to xhtml in order to make
2313 # the SVG files visible. Older versions of IE do not have SVG support.
2314 # The default value is: NO.
2315 # This tag requires that the tag HAVE_DOT is set to YES.
2316 
2317 INTERACTIVE_SVG = NO
2318 
2319 # The DOT_PATH tag can be used to specify the path where the dot tool can be
2320 # found. If left blank, it is assumed the dot tool can be found in the path.
2321 # This tag requires that the tag HAVE_DOT is set to YES.
2322 
2323 DOT_PATH =
2324 
2325 # The DOTFILE_DIRS tag can be used to specify one or more directories that
2326 # contain dot files that are included in the documentation (see the \dotfile
2327 # command).
2328 # This tag requires that the tag HAVE_DOT is set to YES.
2329 
2330 DOTFILE_DIRS =
2331 
2332 # The MSCFILE_DIRS tag can be used to specify one or more directories that
2333 # contain msc files that are included in the documentation (see the \mscfile
2334 # command).
2335 
2336 MSCFILE_DIRS =
2337 
2338 # The DIAFILE_DIRS tag can be used to specify one or more directories that
2339 # contain dia files that are included in the documentation (see the \diafile
2340 # command).
2341 
2342 DIAFILE_DIRS =
2343 
2344 # When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the
2345 # path where java can find the plantuml.jar file. If left blank, it is assumed
2346 # PlantUML is not used or called during a preprocessing step. Doxygen will
2347 # generate a warning when it encounters a \startuml command in this case and
2348 # will not generate output for the diagram.
2349 
2350 PLANTUML_JAR_PATH =
2351 
2352 # When using plantuml, the specified paths are searched for files specified by
2353 # the !include statement in a plantuml block.
2354 
2355 PLANTUML_INCLUDE_PATH =
2356 
2357 # The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of nodes
2358 # that will be shown in the graph. If the number of nodes in a graph becomes
2359 # larger than this value, doxygen will truncate the graph, which is visualized
2360 # by representing a node as a red box. Note that doxygen if the number of direct
2361 # children of the root node in a graph is already larger than
2362 # DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note that
2363 # the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
2364 # Minimum value: 0, maximum value: 10000, default value: 50.
2365 # This tag requires that the tag HAVE_DOT is set to YES.
2366 
2367 DOT_GRAPH_MAX_NODES = 50
2368 
2369 # The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the graphs
2370 # generated by dot. A depth value of 3 means that only nodes reachable from the
2371 # root by following a path via at most 3 edges will be shown. Nodes that lay
2372 # further from the root node will be omitted. Note that setting this option to 1
2373 # or 2 may greatly reduce the computation time needed for large code bases. Also
2374 # note that the size of a graph can be further restricted by
2375 # DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
2376 # Minimum value: 0, maximum value: 1000, default value: 0.
2377 # This tag requires that the tag HAVE_DOT is set to YES.
2378 
2379 MAX_DOT_GRAPH_DEPTH = 1000
2380 
2381 # Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
2382 # background. This is disabled by default, because dot on Windows does not seem
2383 # to support this out of the box.
2384 #
2385 # Warning: Depending on the platform used, enabling this option may lead to
2386 # badly anti-aliased labels on the edges of a graph (i.e. they become hard to
2387 # read).
2388 # The default value is: NO.
2389 # This tag requires that the tag HAVE_DOT is set to YES.
2390 
2391 DOT_TRANSPARENT = NO
2392 
2393 # Set the DOT_MULTI_TARGETS tag to YES to allow dot to generate multiple output
2394 # files in one run (i.e. multiple -o and -T options on the command line). This
2395 # makes dot run faster, but since only newer versions of dot (>1.8.10) support
2396 # this, this feature is disabled by default.
2397 # The default value is: NO.
2398 # This tag requires that the tag HAVE_DOT is set to YES.
2399 
2400 DOT_MULTI_TARGETS = NO
2401 
2402 # If the GENERATE_LEGEND tag is set to YES doxygen will generate a legend page
2403 # explaining the meaning of the various boxes and arrows in the dot generated
2404 # graphs.
2405 # The default value is: YES.
2406 # This tag requires that the tag HAVE_DOT is set to YES.
2407 
2408 GENERATE_LEGEND = YES
2409 
2410 # If the DOT_CLEANUP tag is set to YES, doxygen will remove the intermediate dot
2411 # files that are used to generate the various graphs.
2412 # The default value is: YES.
2413 # This tag requires that the tag HAVE_DOT is set to YES.
2414 
2415 DOT_CLEANUP = YES
Definition: common.hpp:20
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1 
4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_mat2x2.hpp"
9 
10 namespace glm
11 {
17  typedef mat<2, 2, float, lowp> lowp_mat2;
18 
24  typedef mat<2, 2, float, mediump> mediump_mat2;
25 
31  typedef mat<2, 2, float, highp> highp_mat2;
32 
38  typedef mat<2, 2, float, lowp> lowp_mat2x2;
39 
45  typedef mat<2, 2, float, mediump> mediump_mat2x2;
46 
52  typedef mat<2, 2, float, highp> highp_mat2x2;
53 
54 }//namespace glm
mat< 2, 2, float, lowp > lowp_mat2x2
2 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:59
mat< 2, 2, float, lowp > lowp_mat2
2 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:38
Definition: common.hpp:20
mat< 2, 2, float, highp > highp_mat2x2
2 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:73
mat< 2, 2, float, highp > highp_mat2
2 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:52
mat< 2, 2, float, mediump > mediump_mat2x2
2 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:66
mat< 2, 2, float, mediump > mediump_mat2
2 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:45
Core features
Core features
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1 
4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_mat2x3.hpp"
9 
10 namespace glm
11 {
17  typedef mat<2, 3, float, lowp> lowp_mat2x3;
18 
24  typedef mat<2, 3, float, mediump> mediump_mat2x3;
25 
31  typedef mat<2, 3, float, highp> highp_mat2x3;
32 
33 }//namespace glm
34 
mat< 2, 3, float, mediump > mediump_mat2x3
2 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:92
Definition: common.hpp:20
Core features
mat< 2, 3, float, highp > highp_mat2x3
2 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:99
mat< 2, 3, float, lowp > lowp_mat2x3
2 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:85
Core features
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1 
4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_mat2x4.hpp"
9 
10 namespace glm
11 {
17  typedef mat<2, 4, float, lowp> lowp_mat2x4;
18 
24  typedef mat<2, 4, float, mediump> mediump_mat2x4;
25 
31  typedef mat<2, 4, float, highp> highp_mat2x4;
32 
33 }//namespace glm
Core features
Definition: common.hpp:20
mat< 2, 4, float, highp > highp_mat2x4
2 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:125
mat< 2, 4, float, mediump > mediump_mat2x4
2 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:118
mat< 2, 4, float, lowp > lowp_mat2x4
2 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:111
Core features
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1 
4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_mat3x2.hpp"
9 
10 namespace glm
11 {
17  typedef mat<3, 2, float, lowp> lowp_mat3x2;
18 
24  typedef mat<3, 2, float, mediump> mediump_mat3x2;
25 
31  typedef mat<3, 2, float, highp> highp_mat3x2;
32 
33 }//namespace
Definition: common.hpp:20
mat< 3, 2, float, mediump > mediump_mat3x2
3 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:144
mat< 3, 2, float, highp > highp_mat3x2
3 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:151
Core features
Core features
mat< 3, 2, float, lowp > lowp_mat3x2
3 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:137
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1 
4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_mat3x3.hpp"
9 
10 namespace glm
11 {
17  typedef mat<3, 3, float, lowp> lowp_mat3;
18 
24  typedef mat<3, 3, float, mediump> mediump_mat3;
25 
31  typedef mat<3, 3, float, highp> highp_mat3;
32 
38  typedef mat<3, 3, float, lowp> lowp_mat3x3;
39 
45  typedef mat<3, 3, float, mediump> mediump_mat3x3;
46 
52  typedef mat<3, 3, float, highp> highp_mat3x3;
53 
54 }//namespace glm
mat< 3, 3, float, mediump > mediump_mat3
3 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:170
mat< 3, 3, float, highp > highp_mat3
3 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:177
Definition: common.hpp:20
mat< 3, 3, float, lowp > lowp_mat3x3
3 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:184
Core features
mat< 3, 3, float, mediump > mediump_mat3x3
3 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:191
mat< 3, 3, float, lowp > lowp_mat3
3 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:163
Core features
mat< 3, 3, float, highp > highp_mat3x3
3 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:198
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1 
4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_mat3x4.hpp"
9 
10 namespace glm
11 {
17  typedef mat<3, 4, float, lowp> lowp_mat3x4;
18 
24  typedef mat<3, 4, float, mediump> mediump_mat3x4;
25 
31  typedef mat<3, 4, float, highp> highp_mat3x4;
32 
33 }//namespace glm
Definition: common.hpp:20
mat< 3, 4, float, mediump > mediump_mat3x4
3 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:217
mat< 3, 4, float, highp > highp_mat3x4
3 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:224
mat< 3, 4, float, lowp > lowp_mat3x4
3 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:210
Core features
Core features
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1 
4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_mat4x2.hpp"
9 
10 namespace glm
11 {
17  typedef mat<4, 2, float, lowp> lowp_mat4x2;
18 
24  typedef mat<4, 2, float, mediump> mediump_mat4x2;
25 
31  typedef mat<4, 2, float, highp> highp_mat4x2;
32 
33 }//namespace glm
mat< 4, 2, float, lowp > lowp_mat4x2
4 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:236
Definition: common.hpp:20
Core features
mat< 4, 2, float, highp > highp_mat4x2
4 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:250
mat< 4, 2, float, mediump > mediump_mat4x2
4 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:243
Core features
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1 
4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_mat4x3.hpp"
9 
10 namespace glm
11 {
17  typedef mat<4, 3, float, lowp> lowp_mat4x3;
18 
24  typedef mat<4, 3, float, mediump> mediump_mat4x3;
25 
31  typedef mat<4, 3, float, highp> highp_mat4x3;
32 
33 }//namespace glm
Core features
mat< 4, 3, float, highp > highp_mat4x3
4 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:276
Definition: common.hpp:20
mat< 4, 3, float, lowp > lowp_mat4x3
4 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:262
mat< 4, 3, float, mediump > mediump_mat4x3
4 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:269
Core features
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1 
4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_mat4x4.hpp"
9 
10 namespace glm
11 {
17  typedef mat<4, 4, float, lowp> lowp_mat4;
18 
24  typedef mat<4, 4, float, mediump> mediump_mat4;
25 
31  typedef mat<4, 4, float, highp> highp_mat4;
32 
38  typedef mat<4, 4, float, lowp> lowp_mat4x4;
39 
45  typedef mat<4, 4, float, mediump> mediump_mat4x4;
46 
52  typedef mat<4, 4, float, highp> highp_mat4x4;
53 
54 }//namespace glm
mat< 4, 4, float, mediump > mediump_mat4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:296
mat< 4, 4, float, mediump > mediump_mat4x4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:317
Definition: common.hpp:20
mat< 4, 4, float, highp > highp_mat4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:303
mat< 4, 4, float, lowp > lowp_mat4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:289
mat< 4, 4, float, lowp > lowp_mat4x4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:310
Core features
mat< 4, 4, float, highp > highp_mat4x4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:324
Core features
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Functions

template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL T determinant (mat< C, R, T, Q > const &m)
 Return the determinant of a squared matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > inverse (mat< C, R, T, Q > const &m)
 Return the inverse of a squared matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > matrixCompMult (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
 Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL detail::outerProduct_trait< C, R, T, Q >::type outerProduct (vec< C, T, Q > const &c, vec< R, T, Q > const &r)
 Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q >::transpose_type transpose (mat< C, R, T, Q > const &x)
 Returns the transposed matrix of x. More...
 

Detailed Description

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1 
17 #pragma once
18 
19 // Dependencies
20 #include "detail/qualifier.hpp"
21 #include "detail/setup.hpp"
22 #include "detail/type_mat.hpp"
23 #include "vec2.hpp"
24 #include "vec3.hpp"
25 #include "vec4.hpp"
26 #include "mat2x2.hpp"
27 #include "mat2x3.hpp"
28 #include "mat2x4.hpp"
29 #include "mat3x2.hpp"
30 #include "mat3x3.hpp"
31 #include "mat3x4.hpp"
32 #include "mat4x2.hpp"
33 #include "mat4x3.hpp"
34 #include "mat4x4.hpp"
35 
36 namespace glm {
37  namespace detail
38  {
39  template<typename T, qualifier Q>
40  struct outerProduct_trait<2, 2, T, Q>
41  {
42  typedef mat<2, 2, T, Q> type;
43  };
44 
45  template<typename T, qualifier Q>
46  struct outerProduct_trait<2, 3, T, Q>
47  {
48  typedef mat<3, 2, T, Q> type;
49  };
50 
51  template<typename T, qualifier Q>
52  struct outerProduct_trait<2, 4, T, Q>
53  {
54  typedef mat<4, 2, T, Q> type;
55  };
56 
57  template<typename T, qualifier Q>
58  struct outerProduct_trait<3, 2, T, Q>
59  {
60  typedef mat<2, 3, T, Q> type;
61  };
62 
63  template<typename T, qualifier Q>
64  struct outerProduct_trait<3, 3, T, Q>
65  {
66  typedef mat<3, 3, T, Q> type;
67  };
68 
69  template<typename T, qualifier Q>
70  struct outerProduct_trait<3, 4, T, Q>
71  {
72  typedef mat<4, 3, T, Q> type;
73  };
74 
75  template<typename T, qualifier Q>
76  struct outerProduct_trait<4, 2, T, Q>
77  {
78  typedef mat<2, 4, T, Q> type;
79  };
80 
81  template<typename T, qualifier Q>
82  struct outerProduct_trait<4, 3, T, Q>
83  {
84  typedef mat<3, 4, T, Q> type;
85  };
86 
87  template<typename T, qualifier Q>
88  struct outerProduct_trait<4, 4, T, Q>
89  {
90  typedef mat<4, 4, T, Q> type;
91  };
92 
93  }//namespace detail
94 
97 
108  template<length_t C, length_t R, typename T, qualifier Q>
109  GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
110 
122  template<length_t C, length_t R, typename T, qualifier Q>
123  GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
124 
134  template<length_t C, length_t R, typename T, qualifier Q>
135  GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
136 
146  template<length_t C, length_t R, typename T, qualifier Q>
147  GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
148 
158  template<length_t C, length_t R, typename T, qualifier Q>
159  GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
160 
162 }//namespace glm
163 
164 #include "detail/func_matrix.inl"
Core features
Core features
GLM_FUNC_DECL mat< C, R, T, Q > inverse(mat< C, R, T, Q > const &m)
Return the inverse of a squared matrix.
Definition: common.hpp:20
Core features
Core features
Core features
Core features
GLM_FUNC_DECL detail::outerProduct_trait< C, R, T, Q >::type outerProduct(vec< C, T, Q > const &c, vec< R, T, Q > const &r)
Treats the first parameter c as a column vector and the second parameter r as a row vector and does a...
Core features
Core features
Core features
GLM_FUNC_DECL mat< C, R, T, Q > matrixCompMult(mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and...
Core features
GLM_FUNC_DECL T determinant(mat< C, R, T, Q > const &m)
Return the determinant of a squared matrix.
Core features
GLM_FUNC_DECL mat< C, R, T, Q >::transpose_type transpose(mat< C, R, T, Q > const &x)
Returns the transposed matrix of x.
Core features
Core features
Core features
Core features
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Functions

template<typename genType >
GLM_FUNC_DECL genType::col_type column (genType const &m, length_t index)
 Get a specific column of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType column (genType const &m, length_t index, typename genType::col_type const &x)
 Set a specific column to a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType::row_type row (genType const &m, length_t index)
 Get a specific row of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType row (genType const &m, length_t index, typename genType::row_type const &x)
 Set a specific row to a matrix. More...
 

Detailed Description

GLM_GTC_matrix_access

See also
Core features (dependence)

Definition in file matrix_access.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../detail/setup.hpp"
17 
18 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
19 # pragma message("GLM: GLM_GTC_matrix_access extension included")
20 #endif
21 
22 namespace glm
23 {
26 
29  template<typename genType>
30  GLM_FUNC_DECL typename genType::row_type row(
31  genType const& m,
32  length_t index);
33 
36  template<typename genType>
37  GLM_FUNC_DECL genType row(
38  genType const& m,
39  length_t index,
40  typename genType::row_type const& x);
41 
44  template<typename genType>
45  GLM_FUNC_DECL typename genType::col_type column(
46  genType const& m,
47  length_t index);
48 
51  template<typename genType>
52  GLM_FUNC_DECL genType column(
53  genType const& m,
54  length_t index,
55  typename genType::col_type const& x);
56 
58 }//namespace glm
59 
60 #include "matrix_access.inl"
Definition: common.hpp:20
GLM_FUNC_DECL genType row(genType const &m, length_t index, typename genType::row_type const &x)
Set a specific row to a matrix.
GLM_FUNC_DECL genType column(genType const &m, length_t index, typename genType::col_type const &x)
Set a specific column to a matrix.
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > matrixCross3 (vec< 3, T, Q > const &x)
 Build a cross product matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > matrixCross4 (vec< 3, T, Q > const &x)
 Build a cross product matrix. More...
 

Detailed Description

GLM_GTX_matrix_cross_product

See also
Core features (dependence)
gtx_extented_min_max (dependence)

Definition in file matrix_cross_product.hpp.

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
25 #endif
26 
27 namespace glm
28 {
31 
34  template<typename T, qualifier Q>
35  GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3(
36  vec<3, T, Q> const& x);
37 
40  template<typename T, qualifier Q>
41  GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4(
42  vec<3, T, Q> const& x);
43 
45 }//namespace glm
46 
47 #include "matrix_cross_product.inl"
Definition: common.hpp:20
GLM_FUNC_DECL mat< 4, 4, T, Q > matrixCross4(vec< 3, T, Q > const &x)
Build a cross product matrix.
GLM_FUNC_DECL mat< 3, 3, T, Q > matrixCross3(vec< 3, T, Q > const &x)
Build a cross product matrix.
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL bool decompose (mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, tquat< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)
 Decomposes a model matrix to translations, rotation and scale components. More...
 

Detailed Description

GLM_GTX_matrix_decompose

See also
Core features (dependence)

Definition in file matrix_decompose.hpp.

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1 
13 #pragma once
14 
15 // Dependencies
16 #include "../mat4x4.hpp"
17 #include "../vec3.hpp"
18 #include "../vec4.hpp"
19 #include "../geometric.hpp"
20 #include "../gtc/quaternion.hpp"
21 #include "../gtc/matrix_transform.hpp"
22 
23 #ifndef GLM_ENABLE_EXPERIMENTAL
24 # error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
25 #endif
26 
27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
28 # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
29 #endif
30 
31 namespace glm
32 {
35 
38  template<typename T, qualifier Q>
39  GLM_FUNC_DECL bool decompose(
40  mat<4, 4, T, Q> const& modelMatrix,
41  vec<3, T, Q> & scale, tquat<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
42 
44 }//namespace glm
45 
46 #include "matrix_decompose.inl"
GLM_FUNC_DECL bool decompose(mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, tquat< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)
Decomposes a model matrix to translations, rotation and scale components.
Definition: common.hpp:20
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
Build a rotation matrix from a normal and a up vector.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness.
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Functions

template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > fliplr (mat< C, R, T, Q > const &in)
 Flips the matrix columns right and left. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > flipud (mat< C, R, T, Q > const &in)
 Flips the matrix rows up and down. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL void qr_decompose (mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &q, mat< C,(C< R?C:R), T, Q > &r)
 Performs QR factorisation of a matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL void rq_decompose (mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &r, mat< C,(C< R?C:R), T, Q > &q)
 Performs RQ factorisation of a matrix. More...
 

Detailed Description

GLM_GTX_matrix_factorisation

See also
Core features (dependence)

Definition in file matrix_factorisation.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_matrix_factorisation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_matrix_factorisation extension included")
24 #endif
25 
26 /*
27 Suggestions:
28  - Move helper functions flipud and fliplr to another file: They may be helpful in more general circumstances.
29  - Implement other types of matrix factorisation, such as: QL and LQ, L(D)U, eigendecompositions, etc...
30 */
31 
32 namespace glm
33 {
36 
40  template <length_t C, length_t R, typename T, qualifier Q>
41  GLM_FUNC_DECL mat<C, R, T, Q> flipud(mat<C, R, T, Q> const& in);
42 
46  template <length_t C, length_t R, typename T, qualifier Q>
47  GLM_FUNC_DECL mat<C, R, T, Q> fliplr(mat<C, R, T, Q> const& in);
48 
54  template <length_t C, length_t R, typename T, qualifier Q>
55  GLM_FUNC_DECL void qr_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& q, mat<C, (C < R ? C : R), T, Q>& r);
56 
63  template <length_t C, length_t R, typename T, qualifier Q>
64  GLM_FUNC_DECL void rq_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& r, mat<C, (C < R ? C : R), T, Q>& q);
65 
67 }
68 
69 #include "matrix_factorisation.inl"
Definition: common.hpp:20
GLM_FUNC_DECL mat< C, R, T, Q > fliplr(mat< C, R, T, Q > const &in)
Flips the matrix columns right and left.
GLM_FUNC_DECL void rq_decompose(mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &r, mat< C,(C< R?C:R), T, Q > &q)
Performs RQ factorisation of a matrix.
GLM_FUNC_DECL mat< C, R, T, Q > flipud(mat< C, R, T, Q > const &in)
Flips the matrix rows up and down.
GLM_FUNC_DECL void qr_decompose(mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &q, mat< C,(C< R?C:R), T, Q > &r)
Performs QR factorisation of a matrix.
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Typedefs

typedef mat< 2, 2, int, highp > highp_imat2
 High-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, highp > highp_imat2x2
 High-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, highp > highp_imat2x3
 High-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, highp > highp_imat2x4
 High-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, highp > highp_imat3
 High-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, highp > highp_imat3x2
 High-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, highp > highp_imat3x3
 High-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, highp > highp_imat3x4
 High-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, highp > highp_imat4
 High-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, highp > highp_imat4x2
 High-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, highp > highp_imat4x3
 High-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, highp > highp_imat4x4
 High-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, highp > highp_umat2
 High-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, highp > highp_umat2x2
 High-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, highp > highp_umat2x3
 High-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, highp > highp_umat2x4
 High-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, highp > highp_umat3
 High-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, highp > highp_umat3x2
 High-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, highp > highp_umat3x3
 High-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, highp > highp_umat3x4
 High-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, highp > highp_umat4
 High-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, highp > highp_umat4x2
 High-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, highp > highp_umat4x3
 High-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, highp > highp_umat4x4
 High-qualifier unsigned integer 4x4 matrix. More...
 
typedef mediump_imat2 imat2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x2 imat2x2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x3 imat2x3
 Signed integer 2x3 matrix. More...
 
typedef mediump_imat2x4 imat2x4
 Signed integer 2x4 matrix. More...
 
typedef mediump_imat3 imat3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x2 imat3x2
 Signed integer 3x2 matrix. More...
 
typedef mediump_imat3x3 imat3x3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x4 imat3x4
 Signed integer 3x4 matrix. More...
 
typedef mediump_imat4 imat4
 Signed integer 4x4 matrix. More...
 
typedef mediump_imat4x2 imat4x2
 Signed integer 4x2 matrix. More...
 
typedef mediump_imat4x3 imat4x3
 Signed integer 4x3 matrix. More...
 
typedef mediump_imat4x4 imat4x4
 Signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, int, lowp > lowp_imat2
 Low-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, lowp > lowp_imat2x2
 Low-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, lowp > lowp_imat2x3
 Low-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, lowp > lowp_imat2x4
 Low-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, lowp > lowp_imat3
 Low-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, lowp > lowp_imat3x2
 Low-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, lowp > lowp_imat3x3
 Low-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, lowp > lowp_imat3x4
 Low-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, lowp > lowp_imat4
 Low-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, lowp > lowp_imat4x2
 Low-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, lowp > lowp_imat4x3
 Low-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, lowp > lowp_imat4x4
 Low-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, lowp > lowp_umat2
 Low-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, lowp > lowp_umat2x2
 Low-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, lowp > lowp_umat2x3
 Low-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, lowp > lowp_umat2x4
 Low-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, lowp > lowp_umat3
 Low-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, lowp > lowp_umat3x2
 Low-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, lowp > lowp_umat3x3
 Low-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, lowp > lowp_umat3x4
 Low-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, lowp > lowp_umat4
 Low-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, lowp > lowp_umat4x2
 Low-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, lowp > lowp_umat4x3
 Low-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, lowp > lowp_umat4x4
 Low-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 2, 2, int, mediump > mediump_imat2
 Medium-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, mediump > mediump_imat2x2
 Medium-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, mediump > mediump_imat2x3
 Medium-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, mediump > mediump_imat2x4
 Medium-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, mediump > mediump_imat3
 Medium-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, mediump > mediump_imat3x2
 Medium-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, mediump > mediump_imat3x3
 Medium-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, mediump > mediump_imat3x4
 Medium-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, mediump > mediump_imat4
 Medium-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, mediump > mediump_imat4x2
 Medium-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, mediump > mediump_imat4x3
 Medium-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, mediump > mediump_imat4x4
 Medium-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, mediump > mediump_umat2
 Medium-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, mediump > mediump_umat2x2
 Medium-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, mediump > mediump_umat2x3
 Medium-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, mediump > mediump_umat2x4
 Medium-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, mediump > mediump_umat3
 Medium-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, mediump > mediump_umat3x2
 Medium-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, mediump > mediump_umat3x3
 Medium-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, mediump > mediump_umat3x4
 Medium-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, mediump > mediump_umat4
 Medium-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, mediump > mediump_umat4x2
 Medium-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, mediump > mediump_umat4x3
 Medium-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, mediump > mediump_umat4x4
 Medium-qualifier unsigned integer 4x4 matrix. More...
 
typedef mediump_umat2 umat2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x2 umat2x2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x3 umat2x3
 Unsigned integer 2x3 matrix. More...
 
typedef mediump_umat2x4 umat2x4
 Unsigned integer 2x4 matrix. More...
 
typedef mediump_umat3 umat3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x2 umat3x2
 Unsigned integer 3x2 matrix. More...
 
typedef mediump_umat3x3 umat3x3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x4 umat3x4
 Unsigned integer 3x4 matrix. More...
 
typedef mediump_umat4 umat4
 Unsigned integer 4x4 matrix. More...
 
typedef mediump_umat4x2 umat4x2
 Unsigned integer 4x2 matrix. More...
 
typedef mediump_umat4x3 umat4x3
 Unsigned integer 4x3 matrix. More...
 
typedef mediump_umat4x4 umat4x4
 Unsigned integer 4x4 matrix. More...
 

Detailed Description

GLM_GTC_matrix_integer

See also
Core features (dependence)

Definition in file matrix_integer.hpp.

================================================ FILE: external/glm/doc/api/a00060_source.html ================================================ 0.9.9 API documenation: matrix_integer.hpp Source File
0.9.9 API documenation
matrix_integer.hpp
Go to the documentation of this file.
1 
13 #pragma once
14 
15 // Dependency:
16 #include "../mat2x2.hpp"
17 #include "../mat2x3.hpp"
18 #include "../mat2x4.hpp"
19 #include "../mat3x2.hpp"
20 #include "../mat3x3.hpp"
21 #include "../mat3x4.hpp"
22 #include "../mat4x2.hpp"
23 #include "../mat4x3.hpp"
24 #include "../mat4x4.hpp"
25 
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
27 # pragma message("GLM: GLM_GTC_matrix_integer extension included")
28 #endif
29 
30 namespace glm
31 {
34 
37  typedef mat<2, 2, int, highp> highp_imat2;
38 
41  typedef mat<3, 3, int, highp> highp_imat3;
42 
45  typedef mat<4, 4, int, highp> highp_imat4;
46 
49  typedef mat<2, 2, int, highp> highp_imat2x2;
50 
53  typedef mat<2, 3, int, highp> highp_imat2x3;
54 
57  typedef mat<2, 4, int, highp> highp_imat2x4;
58 
61  typedef mat<3, 2, int, highp> highp_imat3x2;
62 
65  typedef mat<3, 3, int, highp> highp_imat3x3;
66 
69  typedef mat<3, 4, int, highp> highp_imat3x4;
70 
73  typedef mat<4, 2, int, highp> highp_imat4x2;
74 
77  typedef mat<4, 3, int, highp> highp_imat4x3;
78 
81  typedef mat<4, 4, int, highp> highp_imat4x4;
82 
83 
86  typedef mat<2, 2, int, mediump> mediump_imat2;
87 
90  typedef mat<3, 3, int, mediump> mediump_imat3;
91 
94  typedef mat<4, 4, int, mediump> mediump_imat4;
95 
96 
99  typedef mat<2, 2, int, mediump> mediump_imat2x2;
100 
103  typedef mat<2, 3, int, mediump> mediump_imat2x3;
104 
107  typedef mat<2, 4, int, mediump> mediump_imat2x4;
108 
111  typedef mat<3, 2, int, mediump> mediump_imat3x2;
112 
115  typedef mat<3, 3, int, mediump> mediump_imat3x3;
116 
119  typedef mat<3, 4, int, mediump> mediump_imat3x4;
120 
123  typedef mat<4, 2, int, mediump> mediump_imat4x2;
124 
127  typedef mat<4, 3, int, mediump> mediump_imat4x3;
128 
131  typedef mat<4, 4, int, mediump> mediump_imat4x4;
132 
133 
136  typedef mat<2, 2, int, lowp> lowp_imat2;
137 
140  typedef mat<3, 3, int, lowp> lowp_imat3;
141 
144  typedef mat<4, 4, int, lowp> lowp_imat4;
145 
146 
149  typedef mat<2, 2, int, lowp> lowp_imat2x2;
150 
153  typedef mat<2, 3, int, lowp> lowp_imat2x3;
154 
157  typedef mat<2, 4, int, lowp> lowp_imat2x4;
158 
161  typedef mat<3, 2, int, lowp> lowp_imat3x2;
162 
165  typedef mat<3, 3, int, lowp> lowp_imat3x3;
166 
169  typedef mat<3, 4, int, lowp> lowp_imat3x4;
170 
173  typedef mat<4, 2, int, lowp> lowp_imat4x2;
174 
177  typedef mat<4, 3, int, lowp> lowp_imat4x3;
178 
181  typedef mat<4, 4, int, lowp> lowp_imat4x4;
182 
183 
186  typedef mat<2, 2, uint, highp> highp_umat2;
187 
190  typedef mat<3, 3, uint, highp> highp_umat3;
191 
194  typedef mat<4, 4, uint, highp> highp_umat4;
195 
198  typedef mat<2, 2, uint, highp> highp_umat2x2;
199 
202  typedef mat<2, 3, uint, highp> highp_umat2x3;
203 
206  typedef mat<2, 4, uint, highp> highp_umat2x4;
207 
210  typedef mat<3, 2, uint, highp> highp_umat3x2;
211 
214  typedef mat<3, 3, uint, highp> highp_umat3x3;
215 
218  typedef mat<3, 4, uint, highp> highp_umat3x4;
219 
222  typedef mat<4, 2, uint, highp> highp_umat4x2;
223 
226  typedef mat<4, 3, uint, highp> highp_umat4x3;
227 
230  typedef mat<4, 4, uint, highp> highp_umat4x4;
231 
232 
235  typedef mat<2, 2, uint, mediump> mediump_umat2;
236 
239  typedef mat<3, 3, uint, mediump> mediump_umat3;
240 
243  typedef mat<4, 4, uint, mediump> mediump_umat4;
244 
245 
248  typedef mat<2, 2, uint, mediump> mediump_umat2x2;
249 
252  typedef mat<2, 3, uint, mediump> mediump_umat2x3;
253 
256  typedef mat<2, 4, uint, mediump> mediump_umat2x4;
257 
260  typedef mat<3, 2, uint, mediump> mediump_umat3x2;
261 
264  typedef mat<3, 3, uint, mediump> mediump_umat3x3;
265 
268  typedef mat<3, 4, uint, mediump> mediump_umat3x4;
269 
272  typedef mat<4, 2, uint, mediump> mediump_umat4x2;
273 
276  typedef mat<4, 3, uint, mediump> mediump_umat4x3;
277 
280  typedef mat<4, 4, uint, mediump> mediump_umat4x4;
281 
282 
285  typedef mat<2, 2, uint, lowp> lowp_umat2;
286 
289  typedef mat<3, 3, uint, lowp> lowp_umat3;
290 
293  typedef mat<4, 4, uint, lowp> lowp_umat4;
294 
295 
298  typedef mat<2, 2, uint, lowp> lowp_umat2x2;
299 
302  typedef mat<2, 3, uint, lowp> lowp_umat2x3;
303 
306  typedef mat<2, 4, uint, lowp> lowp_umat2x4;
307 
310  typedef mat<3, 2, uint, lowp> lowp_umat3x2;
311 
314  typedef mat<3, 3, uint, lowp> lowp_umat3x3;
315 
318  typedef mat<3, 4, uint, lowp> lowp_umat3x4;
319 
322  typedef mat<4, 2, uint, lowp> lowp_umat4x2;
323 
326  typedef mat<4, 3, uint, lowp> lowp_umat4x3;
327 
330  typedef mat<4, 4, uint, lowp> lowp_umat4x4;
331 
332 #if(defined(GLM_PRECISION_HIGHP_INT))
333  typedef highp_imat2 imat2;
334  typedef highp_imat3 imat3;
335  typedef highp_imat4 imat4;
336  typedef highp_imat2x2 imat2x2;
337  typedef highp_imat2x3 imat2x3;
338  typedef highp_imat2x4 imat2x4;
339  typedef highp_imat3x2 imat3x2;
340  typedef highp_imat3x3 imat3x3;
341  typedef highp_imat3x4 imat3x4;
342  typedef highp_imat4x2 imat4x2;
343  typedef highp_imat4x3 imat4x3;
344  typedef highp_imat4x4 imat4x4;
345 #elif(defined(GLM_PRECISION_LOWP_INT))
346  typedef lowp_imat2 imat2;
347  typedef lowp_imat3 imat3;
348  typedef lowp_imat4 imat4;
349  typedef lowp_imat2x2 imat2x2;
350  typedef lowp_imat2x3 imat2x3;
351  typedef lowp_imat2x4 imat2x4;
352  typedef lowp_imat3x2 imat3x2;
353  typedef lowp_imat3x3 imat3x3;
354  typedef lowp_imat3x4 imat3x4;
355  typedef lowp_imat4x2 imat4x2;
356  typedef lowp_imat4x3 imat4x3;
357  typedef lowp_imat4x4 imat4x4;
358 #else //if(defined(GLM_PRECISION_MEDIUMP_INT))
359 
362  typedef mediump_imat2 imat2;
363 
366  typedef mediump_imat3 imat3;
367 
370  typedef mediump_imat4 imat4;
371 
374  typedef mediump_imat2x2 imat2x2;
375 
378  typedef mediump_imat2x3 imat2x3;
379 
382  typedef mediump_imat2x4 imat2x4;
383 
386  typedef mediump_imat3x2 imat3x2;
387 
390  typedef mediump_imat3x3 imat3x3;
391 
394  typedef mediump_imat3x4 imat3x4;
395 
398  typedef mediump_imat4x2 imat4x2;
399 
402  typedef mediump_imat4x3 imat4x3;
403 
406  typedef mediump_imat4x4 imat4x4;
407 #endif//GLM_PRECISION
408 
409 #if(defined(GLM_PRECISION_HIGHP_UINT))
410  typedef highp_umat2 umat2;
411  typedef highp_umat3 umat3;
412  typedef highp_umat4 umat4;
413  typedef highp_umat2x2 umat2x2;
414  typedef highp_umat2x3 umat2x3;
415  typedef highp_umat2x4 umat2x4;
416  typedef highp_umat3x2 umat3x2;
417  typedef highp_umat3x3 umat3x3;
418  typedef highp_umat3x4 umat3x4;
419  typedef highp_umat4x2 umat4x2;
420  typedef highp_umat4x3 umat4x3;
421  typedef highp_umat4x4 umat4x4;
422 #elif(defined(GLM_PRECISION_LOWP_UINT))
423  typedef lowp_umat2 umat2;
424  typedef lowp_umat3 umat3;
425  typedef lowp_umat4 umat4;
426  typedef lowp_umat2x2 umat2x2;
427  typedef lowp_umat2x3 umat2x3;
428  typedef lowp_umat2x4 umat2x4;
429  typedef lowp_umat3x2 umat3x2;
430  typedef lowp_umat3x3 umat3x3;
431  typedef lowp_umat3x4 umat3x4;
432  typedef lowp_umat4x2 umat4x2;
433  typedef lowp_umat4x3 umat4x3;
434  typedef lowp_umat4x4 umat4x4;
435 #else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
436 
439  typedef mediump_umat2 umat2;
440 
443  typedef mediump_umat3 umat3;
444 
447  typedef mediump_umat4 umat4;
448 
451  typedef mediump_umat2x2 umat2x2;
452 
455  typedef mediump_umat2x3 umat2x3;
456 
459  typedef mediump_umat2x4 umat2x4;
460 
463  typedef mediump_umat3x2 umat3x2;
464 
467  typedef mediump_umat3x3 umat3x3;
468 
471  typedef mediump_umat3x4 umat3x4;
472 
475  typedef mediump_umat4x2 umat4x2;
476 
479  typedef mediump_umat4x3 umat4x3;
480 
483  typedef mediump_umat4x4 umat4x4;
484 #endif//GLM_PRECISION
485 
487 }//namespace glm
mat< 4, 4, uint, lowp > lowp_umat4
Low-qualifier unsigned integer 4x4 matrix.
mediump_umat4x2 umat4x2
Unsigned integer 4x2 matrix.
mat< 2, 2, int, mediump > mediump_imat2
Medium-qualifier signed integer 2x2 matrix.
mat< 4, 3, int, highp > highp_imat4x3
High-qualifier signed integer 4x3 matrix.
mat< 3, 2, int, highp > highp_imat3x2
High-qualifier signed integer 3x2 matrix.
mat< 2, 2, int, lowp > lowp_imat2x2
Low-qualifier signed integer 2x2 matrix.
mat< 3, 2, uint, lowp > lowp_umat3x2
Low-qualifier unsigned integer 3x2 matrix.
mat< 4, 2, uint, mediump > mediump_umat4x2
Medium-qualifier unsigned integer 4x2 matrix.
mediump_umat2x4 umat2x4
Unsigned integer 2x4 matrix.
mat< 3, 4, int, lowp > lowp_imat3x4
Low-qualifier signed integer 3x4 matrix.
mat< 2, 3, int, mediump > mediump_imat2x3
Medium-qualifier signed integer 2x3 matrix.
mat< 3, 3, uint, mediump > mediump_umat3
Medium-qualifier unsigned integer 3x3 matrix.
mat< 2, 2, uint, lowp > lowp_umat2
Low-qualifier unsigned integer 2x2 matrix.
mat< 2, 4, uint, mediump > mediump_umat2x4
Medium-qualifier unsigned integer 2x4 matrix.
mat< 2, 4, int, highp > highp_imat2x4
High-qualifier signed integer 2x4 matrix.
mediump_umat4x3 umat4x3
Unsigned integer 4x3 matrix.
mediump_imat4x2 imat4x2
Signed integer 4x2 matrix.
mat< 3, 3, uint, lowp > lowp_umat3x3
Low-qualifier unsigned integer 3x3 matrix.
mat< 3, 2, uint, mediump > mediump_umat3x2
Medium-qualifier unsigned integer 3x2 matrix.
mat< 4, 4, int, mediump > mediump_imat4x4
Medium-qualifier signed integer 4x4 matrix.
Definition: common.hpp:20
mediump_umat3x2 umat3x2
Unsigned integer 3x2 matrix.
mediump_umat3x4 umat3x4
Unsigned integer 3x4 matrix.
mediump_imat3x4 imat3x4
Signed integer 3x4 matrix.
mat< 2, 3, uint, mediump > mediump_umat2x3
Medium-qualifier unsigned integer 2x3 matrix.
mat< 2, 2, uint, mediump > mediump_umat2
Medium-qualifier unsigned integer 2x2 matrix.
mediump_imat4x4 imat4x4
Signed integer 4x4 matrix.
mediump_umat2x2 umat2x2
Unsigned integer 2x2 matrix.
mat< 3, 4, int, mediump > mediump_imat3x4
Medium-qualifier signed integer 3x4 matrix.
mat< 4, 4, uint, mediump > mediump_umat4x4
Medium-qualifier unsigned integer 4x4 matrix.
mediump_imat4x3 imat4x3
Signed integer 4x3 matrix.
mat< 4, 2, uint, highp > highp_umat4x2
High-qualifier unsigned integer 4x2 matrix.
mat< 3, 2, int, mediump > mediump_imat3x2
Medium-qualifier signed integer 3x2 matrix.
mediump_umat2x3 umat2x3
Unsigned integer 2x3 matrix.
mat< 2, 2, uint, highp > highp_umat2x2
High-qualifier unsigned integer 2x2 matrix.
mediump_imat2x4 imat2x4
Signed integer 2x4 matrix.
mat< 3, 3, uint, mediump > mediump_umat3x3
Medium-qualifier unsigned integer 3x3 matrix.
mat< 4, 2, int, mediump > mediump_imat4x2
Medium-qualifier signed integer 4x2 matrix.
mat< 3, 3, int, lowp > lowp_imat3x3
Low-qualifier signed integer 3x3 matrix.
mat< 2, 4, uint, highp > highp_umat2x4
High-qualifier unsigned integer 2x4 matrix.
mediump_umat4 umat4
Unsigned integer 4x4 matrix.
mat< 4, 3, int, mediump > mediump_imat4x3
Medium-qualifier signed integer 4x3 matrix.
mat< 4, 4, int, highp > highp_imat4x4
High-qualifier signed integer 4x4 matrix.
mat< 3, 4, uint, mediump > mediump_umat3x4
Medium-qualifier unsigned integer 3x4 matrix.
mat< 2, 2, int, highp > highp_imat2
High-qualifier signed integer 2x2 matrix.
mat< 4, 4, uint, highp > highp_umat4x4
High-qualifier unsigned integer 4x4 matrix.
mat< 3, 2, int, lowp > lowp_imat3x2
Low-qualifier signed integer 3x2 matrix.
mediump_imat2x2 imat2x2
Signed integer 2x2 matrix.
mediump_imat3x2 imat3x2
Signed integer 3x2 matrix.
mat< 2, 3, int, highp > highp_imat2x3
High-qualifier signed integer 2x3 matrix.
mat< 2, 4, int, lowp > lowp_imat2x4
Low-qualifier signed integer 2x4 matrix.
mediump_imat2 imat2
Signed integer 2x2 matrix.
mat< 3, 2, uint, highp > highp_umat3x2
High-qualifier unsigned integer 3x2 matrix.
mat< 2, 2, uint, mediump > mediump_umat2x2
Medium-qualifier unsigned integer 2x2 matrix.
mat< 2, 2, uint, highp > highp_umat2
High-qualifier unsigned integer 2x2 matrix.
mat< 2, 2, int, highp > highp_imat2x2
High-qualifier signed integer 2x2 matrix.
mat< 4, 4, uint, highp > highp_umat4
High-qualifier unsigned integer 4x4 matrix.
mat< 2, 2, int, lowp > lowp_imat2
Low-qualifier signed integer 2x2 matrix.
mediump_umat3x3 umat3x3
Unsigned integer 3x3 matrix.
mat< 4, 4, int, mediump > mediump_imat4
Medium-qualifier signed integer 4x4 matrix.
mat< 4, 3, uint, mediump > mediump_umat4x3
Medium-qualifier unsigned integer 4x3 matrix.
mat< 2, 3, uint, highp > highp_umat2x3
High-qualifier unsigned integer 2x3 matrix.
mat< 3, 4, uint, lowp > lowp_umat3x4
Low-qualifier unsigned integer 3x4 matrix.
mat< 3, 3, int, mediump > mediump_imat3x3
Medium-qualifier signed integer 3x3 matrix.
mat< 3, 3, int, mediump > mediump_imat3
Medium-qualifier signed integer 3x3 matrix.
mat< 3, 4, uint, highp > highp_umat3x4
High-qualifier unsigned integer 3x4 matrix.
mat< 4, 2, uint, lowp > lowp_umat4x2
Low-qualifier unsigned integer 4x2 matrix.
mediump_imat3 imat3
Signed integer 3x3 matrix.
mediump_imat2x3 imat2x3
Signed integer 2x3 matrix.
mat< 3, 3, uint, lowp > lowp_umat3
Low-qualifier unsigned integer 3x3 matrix.
mediump_umat3 umat3
Unsigned integer 3x3 matrix.
mat< 3, 3, int, highp > highp_imat3x3
High-qualifier signed integer 3x3 matrix.
mediump_umat2 umat2
Unsigned integer 2x2 matrix.
mat< 2, 3, int, lowp > lowp_imat2x3
Low-qualifier signed integer 2x3 matrix.
mat< 3, 4, int, highp > highp_imat3x4
High-qualifier signed integer 3x4 matrix.
mat< 4, 4, int, lowp > lowp_imat4
Low-qualifier signed integer 4x4 matrix.
mediump_umat4x4 umat4x4
Unsigned integer 4x4 matrix.
mediump_imat4 imat4
Signed integer 4x4 matrix.
mat< 4, 3, int, lowp > lowp_imat4x3
Low-qualifier signed integer 4x3 matrix.
mat< 4, 3, uint, highp > highp_umat4x3
High-qualifier unsigned integer 4x3 matrix.
mat< 2, 3, uint, lowp > lowp_umat2x3
Low-qualifier unsigned integer 2x3 matrix.
mat< 2, 4, uint, lowp > lowp_umat2x4
Low-qualifier unsigned integer 2x4 matrix.
mat< 4, 4, int, lowp > lowp_imat4x4
Low-qualifier signed integer 4x4 matrix.
mat< 3, 3, uint, highp > highp_umat3x3
High-qualifier unsigned integer 3x3 matrix.
mat< 3, 3, int, lowp > lowp_imat3
Low-qualifier signed integer 3x3 matrix.
mat< 4, 2, int, lowp > lowp_imat4x2
Low-qualifier signed integer 4x2 matrix.
mat< 3, 3, uint, highp > highp_umat3
High-qualifier unsigned integer 3x3 matrix.
mat< 2, 2, int, mediump > mediump_imat2x2
Medium-qualifier signed integer 2x2 matrix.
mediump_imat3x3 imat3x3
Signed integer 3x3 matrix.
mat< 4, 2, int, highp > highp_imat4x2
High-qualifier signed integer 4x2 matrix.
mat< 3, 3, int, highp > highp_imat3
High-qualifier signed integer 3x3 matrix.
mat< 4, 4, int, highp > highp_imat4
High-qualifier signed integer 4x4 matrix.
mat< 4, 4, uint, lowp > lowp_umat4x4
Low-qualifier unsigned integer 4x4 matrix.
mat< 2, 4, int, mediump > mediump_imat2x4
Medium-qualifier signed integer 2x4 matrix.
mat< 2, 2, uint, lowp > lowp_umat2x2
Low-qualifier unsigned integer 2x2 matrix.
mat< 4, 3, uint, lowp > lowp_umat4x3
Low-qualifier unsigned integer 4x3 matrix.
mat< 4, 4, uint, mediump > mediump_umat4
Medium-qualifier unsigned integer 4x4 matrix.
================================================ FILE: external/glm/doc/api/a00061.html ================================================ 0.9.9 API documenation: matrix_interpolation.hpp File Reference
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL void axisAngle (mat< 4, 4, T, Q > const &mat, vec< 3, T, Q > &axis, T &angle)
 Get the axis and angle of the rotation from a matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix (vec< 3, T, Q > const &axis, T const angle)
 Build a matrix from axis and angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation (mat< 4, 4, T, Q > const &mat)
 Extracts the rotation part of a matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate (mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const delta)
 Build a interpolation of 4 * 4 matrixes. More...
 

Detailed Description

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
25 #endif
26 
27 namespace glm
28 {
31 
34  template<typename T, qualifier Q>
35  GLM_FUNC_DECL void axisAngle(
36  mat<4, 4, T, Q> const& mat,
37  vec<3, T, Q> & axis,
38  T & angle);
39 
42  template<typename T, qualifier Q>
43  GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix(
44  vec<3, T, Q> const& axis,
45  T const angle);
46 
49  template<typename T, qualifier Q>
50  GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation(
51  mat<4, 4, T, Q> const& mat);
52 
56  template<typename T, qualifier Q>
57  GLM_FUNC_DECL mat<4, 4, T, Q> interpolate(
58  mat<4, 4, T, Q> const& m1,
59  mat<4, 4, T, Q> const& m2,
60  T const delta);
61 
63 }//namespace glm
64 
65 #include "matrix_interpolation.inl"
GLM_FUNC_DECL void axisAngle(mat< 4, 4, T, Q > const &mat, vec< 3, T, Q > &axis, T &angle)
Get the axis and angle of the rotation from a matrix.
GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate(mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const delta)
Build a interpolation of 4 * 4 matrixes.
Definition: common.hpp:20
GLM_FUNC_DECL vec< 3, T, Q > axis(tquat< T, Q > const &x)
Returns the q rotation axis.
GLM_FUNC_DECL T angle(tquat< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation(mat< 4, 4, T, Q > const &mat)
Extracts the rotation part of a matrix.
GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix(vec< 3, T, Q > const &axis, T const angle)
Build a matrix from axis and angle.
================================================ FILE: external/glm/doc/api/a00062.html ================================================ 0.9.9 API documenation: matrix_inverse.hpp File Reference
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Functions

template<typename genType >
GLM_FUNC_DECL genType affineInverse (genType const &m)
 Fast matrix inverse for affine matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType inverseTranspose (genType const &m)
 Compute the inverse transpose of a matrix. More...
 

Detailed Description

GLM_GTC_matrix_inverse

See also
Core features (dependence)

Definition in file matrix_inverse.hpp.

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1 
13 #pragma once
14 
15 // Dependencies
16 #include "../detail/setup.hpp"
17 #include "../matrix.hpp"
18 #include "../mat2x2.hpp"
19 #include "../mat3x3.hpp"
20 #include "../mat4x4.hpp"
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTC_matrix_inverse extension included")
24 #endif
25 
26 namespace glm
27 {
30 
36  template<typename genType>
37  GLM_FUNC_DECL genType affineInverse(genType const& m);
38 
44  template<typename genType>
45  GLM_FUNC_DECL genType inverseTranspose(genType const& m);
46 
48 }//namespace glm
49 
50 #include "matrix_inverse.inl"
Definition: common.hpp:20
GLM_FUNC_DECL genType inverseTranspose(genType const &m)
Compute the inverse transpose of a matrix.
GLM_FUNC_DECL genType affineInverse(genType const &m)
Fast matrix inverse for affine matrix.
================================================ FILE: external/glm/doc/api/a00063.html ================================================ 0.9.9 API documenation: matrix_major_storage.hpp File Reference
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2 (vec< 2, T, Q > const &v1, vec< 2, T, Q > const &v2)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2 (mat< 2, 2, T, Q > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3 (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3 (mat< 3, 3, T, Q > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4 (vec< 4, T, Q > const &v1, vec< 4, T, Q > const &v2, vec< 4, T, Q > const &v3, vec< 4, T, Q > const &v4)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4 (mat< 4, 4, T, Q > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2 (vec< 2, T, Q > const &v1, vec< 2, T, Q > const &v2)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2 (mat< 2, 2, T, Q > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3 (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3 (mat< 3, 3, T, Q > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4 (vec< 4, T, Q > const &v1, vec< 4, T, Q > const &v2, vec< 4, T, Q > const &v3, vec< 4, T, Q > const &v4)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4 (mat< 4, 4, T, Q > const &m)
 Build a row major matrix from other matrix. More...
 

Detailed Description

GLM_GTX_matrix_major_storage

See also
Core features (dependence)
gtx_extented_min_max (dependence)

Definition in file matrix_major_storage.hpp.

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_matrix_major_storage is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_matrix_major_storage extension included")
25 #endif
26 
27 namespace glm
28 {
31 
34  template<typename T, qualifier Q>
35  GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2(
36  vec<2, T, Q> const& v1,
37  vec<2, T, Q> const& v2);
38 
41  template<typename T, qualifier Q>
42  GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2(
43  mat<2, 2, T, Q> const& m);
44 
47  template<typename T, qualifier Q>
48  GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3(
49  vec<3, T, Q> const& v1,
50  vec<3, T, Q> const& v2,
51  vec<3, T, Q> const& v3);
52 
55  template<typename T, qualifier Q>
56  GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3(
57  mat<3, 3, T, Q> const& m);
58 
61  template<typename T, qualifier Q>
62  GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4(
63  vec<4, T, Q> const& v1,
64  vec<4, T, Q> const& v2,
65  vec<4, T, Q> const& v3,
66  vec<4, T, Q> const& v4);
67 
70  template<typename T, qualifier Q>
71  GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4(
72  mat<4, 4, T, Q> const& m);
73 
76  template<typename T, qualifier Q>
77  GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2(
78  vec<2, T, Q> const& v1,
79  vec<2, T, Q> const& v2);
80 
83  template<typename T, qualifier Q>
84  GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2(
85  mat<2, 2, T, Q> const& m);
86 
89  template<typename T, qualifier Q>
90  GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3(
91  vec<3, T, Q> const& v1,
92  vec<3, T, Q> const& v2,
93  vec<3, T, Q> const& v3);
94 
97  template<typename T, qualifier Q>
98  GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3(
99  mat<3, 3, T, Q> const& m);
100 
103  template<typename T, qualifier Q>
104  GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4(
105  vec<4, T, Q> const& v1,
106  vec<4, T, Q> const& v2,
107  vec<4, T, Q> const& v3,
108  vec<4, T, Q> const& v4);
109 
112  template<typename T, qualifier Q>
113  GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4(
114  mat<4, 4, T, Q> const& m);
115 
117 }//namespace glm
118 
119 #include "matrix_major_storage.inl"
GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3(mat< 3, 3, T, Q > const &m)
Build a row major matrix from other matrix.
Definition: common.hpp:20
GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4(mat< 4, 4, T, Q > const &m)
Build a row major matrix from other matrix.
GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4(mat< 4, 4, T, Q > const &m)
Build a column major matrix from other matrix.
GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2(mat< 2, 2, T, Q > const &m)
Build a column major matrix from other matrix.
GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3(mat< 3, 3, T, Q > const &m)
Build a column major matrix from other matrix.
GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2(mat< 2, 2, T, Q > const &m)
Build a row major matrix from other matrix.
================================================ FILE: external/glm/doc/api/a00064.html ================================================ 0.9.9 API documenation: matrix_operation.hpp File Reference
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > diagonal2x2 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 3, T, Q > diagonal2x3 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 4, T, Q > diagonal2x4 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 2, T, Q > diagonal3x2 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > diagonal3x3 (vec< 3, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 4, T, Q > diagonal3x4 (vec< 3, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 2, T, Q > diagonal4x2 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 3, T, Q > diagonal4x3 (vec< 3, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > diagonal4x4 (vec< 4, T, Q > const &v)
 Build a diagonal matrix. More...
 

Detailed Description

GLM_GTX_matrix_operation

See also
Core features (dependence)

Definition in file matrix_operation.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_matrix_operation extension included")
24 #endif
25 
26 namespace glm
27 {
30 
33  template<typename T, qualifier Q>
34  GLM_FUNC_DECL mat<2, 2, T, Q> diagonal2x2(
35  vec<2, T, Q> const& v);
36 
39  template<typename T, qualifier Q>
40  GLM_FUNC_DECL mat<2, 3, T, Q> diagonal2x3(
41  vec<2, T, Q> const& v);
42 
45  template<typename T, qualifier Q>
46  GLM_FUNC_DECL mat<2, 4, T, Q> diagonal2x4(
47  vec<2, T, Q> const& v);
48 
51  template<typename T, qualifier Q>
52  GLM_FUNC_DECL mat<3, 2, T, Q> diagonal3x2(
53  vec<2, T, Q> const& v);
54 
57  template<typename T, qualifier Q>
58  GLM_FUNC_DECL mat<3, 3, T, Q> diagonal3x3(
59  vec<3, T, Q> const& v);
60 
63  template<typename T, qualifier Q>
64  GLM_FUNC_DECL mat<3, 4, T, Q> diagonal3x4(
65  vec<3, T, Q> const& v);
66 
69  template<typename T, qualifier Q>
70  GLM_FUNC_DECL mat<4, 2, T, Q> diagonal4x2(
71  vec<2, T, Q> const& v);
72 
75  template<typename T, qualifier Q>
76  GLM_FUNC_DECL mat<4, 3, T, Q> diagonal4x3(
77  vec<3, T, Q> const& v);
78 
81  template<typename T, qualifier Q>
82  GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4(
83  vec<4, T, Q> const& v);
84 
86 }//namespace glm
87 
88 #include "matrix_operation.inl"
Definition: common.hpp:20
GLM_FUNC_DECL mat< 4, 3, T, Q > diagonal4x3(vec< 3, T, Q > const &v)
Build a diagonal matrix.
GLM_FUNC_DECL mat< 3, 3, T, Q > diagonal3x3(vec< 3, T, Q > const &v)
Build a diagonal matrix.
GLM_FUNC_DECL mat< 2, 3, T, Q > diagonal2x3(vec< 2, T, Q > const &v)
Build a diagonal matrix.
GLM_FUNC_DECL mat< 3, 4, T, Q > diagonal3x4(vec< 3, T, Q > const &v)
Build a diagonal matrix.
GLM_FUNC_DECL mat< 4, 4, T, Q > diagonal4x4(vec< 4, T, Q > const &v)
Build a diagonal matrix.
GLM_FUNC_DECL mat< 3, 2, T, Q > diagonal3x2(vec< 2, T, Q > const &v)
Build a diagonal matrix.
GLM_FUNC_DECL mat< 2, 2, T, Q > diagonal2x2(vec< 2, T, Q > const &v)
Build a diagonal matrix.
GLM_FUNC_DECL mat< 2, 4, T, Q > diagonal2x4(vec< 2, T, Q > const &v)
Build a diagonal matrix.
GLM_FUNC_DECL mat< 4, 2, T, Q > diagonal4x2(vec< 2, T, Q > const &v)
Build a diagonal matrix.
================================================ FILE: external/glm/doc/api/a00065.html ================================================ 0.9.9 API documenation: matrix_query.hpp File Reference
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Functions

template<length_t C, length_t R, typename T , qualifier Q, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL bool isIdentity (matType< C, R, T, Q > const &m, T const &epsilon)
 Return whether a matrix is an identity matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (mat< 2, 2, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (mat< 3, 3, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (mat< 4, 4, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (mat< 2, 2, T, Q > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (mat< 3, 3, T, Q > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (mat< 4, 4, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a null matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL bool isOrthogonal (matType< C, R, T, Q > const &m, T const &epsilon)
 Return whether a matrix is an orthonormalized matrix. More...
 

Detailed Description

GLM_GTX_matrix_query

See also
Core features (dependence)
GLM_GTX_vector_query (dependence)

Definition in file matrix_query.hpp.

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtx/vector_query.hpp"
19 #include <limits>
20 
21 #ifndef GLM_ENABLE_EXPERIMENTAL
22 # error "GLM: GLM_GTX_matrix_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
23 #endif
24 
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
26 # pragma message("GLM: GLM_GTX_matrix_query extension included")
27 #endif
28 
29 namespace glm
30 {
33 
36  template<typename T, qualifier Q>
37  GLM_FUNC_DECL bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon);
38 
41  template<typename T, qualifier Q>
42  GLM_FUNC_DECL bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon);
43 
46  template<typename T, qualifier Q>
47  GLM_FUNC_DECL bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon);
48 
51  template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType>
52  GLM_FUNC_DECL bool isIdentity(matType<C, R, T, Q> const& m, T const& epsilon);
53 
56  template<typename T, qualifier Q>
57  GLM_FUNC_DECL bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon);
58 
61  template<typename T, qualifier Q>
62  GLM_FUNC_DECL bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon);
63 
66  template<typename T, qualifier Q>
67  GLM_FUNC_DECL bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon);
68 
71  template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType>
72  GLM_FUNC_DECL bool isOrthogonal(matType<C, R, T, Q> const& m, T const& epsilon);
73 
75 }//namespace glm
76 
77 #include "matrix_query.inl"
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
Definition: common.hpp:20
GLM_FUNC_DECL bool isNull(mat< 4, 4, T, Q > const &m, T const &epsilon)
Return whether a matrix is a null matrix.
GLM_FUNC_DECL bool isOrthogonal(matType< C, R, T, Q > const &m, T const &epsilon)
Return whether a matrix is an orthonormalized matrix.
GLM_FUNC_DECL bool isIdentity(matType< C, R, T, Q > const &m, T const &epsilon)
Return whether a matrix is an identity matrix.
GLM_FUNC_DECL bool isNormalized(mat< 4, 4, T, Q > const &m, T const &epsilon)
Return whether a matrix is a normalized matrix.
================================================ FILE: external/glm/doc/api/a00066.html ================================================ 0.9.9 API documenation: matrix_transform.hpp File Reference
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matrix_transform.hpp File Reference

GLM_GTC_matrix_transform More...

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Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum (T left, T right, T bottom, T top, T near, T far)
 Creates a frustum matrix with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH (T left, T right, T bottom, T top, T near, T far)
 Creates a left handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH (T left, T right, T bottom, T top, T near, T far)
 Creates a right handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH (T fovy, T aspect, T near)
 Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH (T fovy, T aspect, T near)
 Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a look at view matrix based on the default handedness. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a left handed look at view matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a right handed look at view matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top)
 Creates a matrix for projecting two-dimensional coordinates onto the screen. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using right-handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective (T fovy, T aspect, T near, T far)
 Creates a matrix for a symetric perspective-view frustum based on the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view and the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH (T fov, T width, T height, T near, T far)
 Builds a left handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH (T fov, T width, T height, T near, T far)
 Builds a right handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH (T fovy, T aspect, T near, T far)
 Creates a matrix for a left handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH (T fovy, T aspect, T near, T far)
 Creates a matrix for a right handed, symetric perspective-view frustum. More...
 
template<typename T , qualifier Q, typename U >
GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix (vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
 Define a picking region. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > project (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from an axis vector and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scale (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
 Builds a scale 4 * 4 matrix created from 3 scalars. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > translate (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
 Builds a translation 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near, T ep)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unProject (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
 

Detailed Description

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matrix_transform.hpp
Go to the documentation of this file.
1 
21 #pragma once
22 
23 // Dependencies
24 #include "../mat4x4.hpp"
25 #include "../vec2.hpp"
26 #include "../vec3.hpp"
27 #include "../vec4.hpp"
28 #include "../gtc/constants.hpp"
29 
30 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
31 # pragma message("GLM: GLM_GTC_matrix_transform extension included")
32 #endif
33 
34 namespace glm
35 {
38 
58  template<typename T, qualifier Q>
59  GLM_FUNC_DECL mat<4, 4, T, Q> translate(
60  mat<4, 4, T, Q> const& m,
61  vec<3, T, Q> const& v);
62 
73  template<typename T, qualifier Q>
74  GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
75  mat<4, 4, T, Q> const& m,
76  T angle,
77  vec<3, T, Q> const& axis);
78 
88  template<typename T, qualifier Q>
89  GLM_FUNC_DECL mat<4, 4, T, Q> scale(
90  mat<4, 4, T, Q> const& m,
91  vec<3, T, Q> const& v);
92 
99  template<typename T>
100  GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
101  T left,
102  T right,
103  T bottom,
104  T top,
105  T zNear,
106  T zFar);
107 
113  template<typename T>
114  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH(
115  T left,
116  T right,
117  T bottom,
118  T top,
119  T zNear,
120  T zFar);
121 
127  template<typename T>
128  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH(
129  T left,
130  T right,
131  T bottom,
132  T top,
133  T zNear,
134  T zFar);
135 
142  template<typename T>
143  GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
144  T left,
145  T right,
146  T bottom,
147  T top);
148 
154  template<typename T>
155  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
156  T left,
157  T right,
158  T bottom,
159  T top,
160  T near,
161  T far);
162 
167  template<typename T>
168  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
169  T left,
170  T right,
171  T bottom,
172  T top,
173  T near,
174  T far);
175 
180  template<typename T>
181  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
182  T left,
183  T right,
184  T bottom,
185  T top,
186  T near,
187  T far);
188 
198  template<typename T>
199  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
200  T fovy,
201  T aspect,
202  T near,
203  T far);
204 
213  template<typename T>
214  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
215  T fovy,
216  T aspect,
217  T near,
218  T far);
219 
228  template<typename T>
229  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
230  T fovy,
231  T aspect,
232  T near,
233  T far);
234 
244  template<typename T>
245  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
246  T fov,
247  T width,
248  T height,
249  T near,
250  T far);
251 
261  template<typename T>
262  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
263  T fov,
264  T width,
265  T height,
266  T near,
267  T far);
268 
278  template<typename T>
279  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
280  T fov,
281  T width,
282  T height,
283  T near,
284  T far);
285 
293  template<typename T>
294  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
295  T fovy, T aspect, T near);
296 
304  template<typename T>
305  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
306  T fovy, T aspect, T near);
307 
315  template<typename T>
316  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
317  T fovy, T aspect, T near);
318 
326  template<typename T>
327  GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
328  T fovy, T aspect, T near);
329 
338  template<typename T>
339  GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
340  T fovy, T aspect, T near, T ep);
341 
353  template<typename T, typename U, qualifier Q>
354  GLM_FUNC_DECL vec<3, T, Q> project(
355  vec<3, T, Q> const& obj,
356  mat<4, 4, T, Q> const& model,
357  mat<4, 4, T, Q> const& proj,
358  vec<4, U, Q> const& viewport);
359 
371  template<typename T, typename U, qualifier Q>
372  GLM_FUNC_DECL vec<3, T, Q> unProject(
373  vec<3, T, Q> const& win,
374  mat<4, 4, T, Q> const& model,
375  mat<4, 4, T, Q> const& proj,
376  vec<4, U, Q> const& viewport);
377 
387  template<typename T, qualifier Q, typename U>
388  GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix(
389  vec<2, T, Q> const& center,
390  vec<2, T, Q> const& delta,
391  vec<4, U, Q> const& viewport);
392 
401  template<typename T, qualifier Q>
402  GLM_FUNC_DECL mat<4, 4, T, Q> lookAt(
403  vec<3, T, Q> const& eye,
404  vec<3, T, Q> const& center,
405  vec<3, T, Q> const& up);
406 
414  template<typename T, qualifier Q>
415  GLM_FUNC_DECL mat<4, 4, T, Q> lookAtRH(
416  vec<3, T, Q> const& eye,
417  vec<3, T, Q> const& center,
418  vec<3, T, Q> const& up);
419 
427  template<typename T, qualifier Q>
428  GLM_FUNC_DECL mat<4, 4, T, Q> lookAtLH(
429  vec<3, T, Q> const& eye,
430  vec<3, T, Q> const& center,
431  vec<3, T, Q> const& up);
432 
434 }//namespace glm
435 
436 #include "matrix_transform.inl"
GLM_FUNC_DECL vec< 3, T, Q > unProject(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH(T fov, T width, T height, T near, T far)
Builds a left handed perspective projection matrix based on a field of view.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective(T fovy, T aspect, T near)
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH(T fovy, T aspect, T near)
Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...
GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix(vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
Define a picking region.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH(T fov, T width, T height, T near, T far)
Builds a right handed perspective projection matrix based on a field of view.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum(T left, T right, T bottom, T top, T near, T far)
Creates a frustum matrix with default handedness.
Definition: common.hpp:20
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH(T left, T right, T bottom, T top, T near, T far)
Creates a right handed frustum matrix.
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH(T fovy, T aspect, T near)
Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
Build a right handed look at view matrix.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using right-handedness.
GLM_FUNC_DECL vec< 3, T, Q > axis(tquat< T, Q > const &x)
Returns the q rotation axis.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH(T fovy, T aspect, T near, T far)
Creates a matrix for a right handed, symetric perspective-view frustum.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view and the default handedness.
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
Build a left handed look at view matrix.
GLM_FUNC_DECL T angle(tquat< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH(T fovy, T aspect, T near, T far)
Creates a matrix for a left handed, symetric perspective-view frustum.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH(T left, T right, T bottom, T top, T near, T far)
Creates a left handed frustum matrix.
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
Build a look at view matrix based on the default handedness.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handedness.
GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
Projects x on Normal.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho(T left, T right, T bottom, T top)
Creates a matrix for projecting two-dimensional coordinates onto the screen.
GLM_FUNC_DECL vec< 3, T, Q > project(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness.
GLM_FUNC_DECL mat< 4, 4, T, Q > translate(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a translation 4 * 4 matrix created from a vector of 3 components.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...
================================================ FILE: external/glm/doc/api/a00067.html ================================================ 0.9.9 API documenation: matrix_transform_2d.hpp File Reference
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matrix_transform_2d.hpp File Reference

GLM_GTX_matrix_transform_2d More...

Go to the source code of this file.

Functions

template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate (mat< 3, 3, T, Q > const &m, T angle)
 Builds a rotation 3 * 3 matrix created from an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
 Builds a scale 3 * 3 matrix created from a vector of 2 components. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX (mat< 3, 3, T, Q > const &m, T y)
 Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY (mat< 3, 3, T, Q > const &m, T x)
 Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
 Builds a translation 3 * 3 matrix created from a vector of 2 components. More...
 

Detailed Description

GLM_GTX_matrix_transform_2d

Author
Miguel Ángel Pérez Martínez
See also
Core features (dependence)

Definition in file matrix_transform_2d.hpp.

================================================ FILE: external/glm/doc/api/a00067_source.html ================================================ 0.9.9 API documenation: matrix_transform_2d.hpp Source File
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matrix_transform_2d.hpp
Go to the documentation of this file.
1 
14 #pragma once
15 
16 // Dependency:
17 #include "../mat3x3.hpp"
18 #include "../vec2.hpp"
19 
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
26 #endif
27 
28 namespace glm
29 {
32 
37  template<typename T, qualifier Q>
38  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
39  mat<3, 3, T, Q> const& m,
40  vec<2, T, Q> const& v);
41 
46  template<typename T, qualifier Q>
47  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
48  mat<3, 3, T, Q> const& m,
49  T angle);
50 
55  template<typename T, qualifier Q>
56  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
57  mat<3, 3, T, Q> const& m,
58  vec<2, T, Q> const& v);
59 
64  template<typename T, qualifier Q>
65  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
66  mat<3, 3, T, Q> const& m,
67  T y);
68 
73  template<typename T, qualifier Q>
74  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
75  mat<3, 3, T, Q> const& m,
76  T x);
77 
79 }//namespace glm
80 
81 #include "matrix_transform_2d.inl"
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components.
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX(mat< 3, 3, T, Q > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate(mat< 3, 3, T, Q > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle.
Definition: common.hpp:20
GLM_FUNC_DECL T angle(tquat< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components.
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY(mat< 3, 3, T, Q > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T mixedProduct (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
 Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
 

Detailed Description

GLM_GTX_mixed_producte

See also
Core features (dependence)

Definition in file mixed_product.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_mixed_product extension included")
24 #endif
25 
26 namespace glm
27 {
30 
32  template<typename T, qualifier Q>
33  GLM_FUNC_DECL T mixedProduct(
34  vec<3, T, Q> const& v1,
35  vec<3, T, Q> const& v2,
36  vec<3, T, Q> const& v3);
37 
39 }// namespace glm
40 
41 #include "mixed_product.inl"
Definition: common.hpp:20
GLM_FUNC_DECL T mixedProduct(vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
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Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T perlin (vec< L, T, Q > const &p)
 Classic perlin noise. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T perlin (vec< L, T, Q > const &p, vec< L, T, Q > const &rep)
 Periodic perlin noise. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T simplex (vec< L, T, Q > const &p)
 Simplex noise. More...
 

Detailed Description

GLM_GTC_noise

See also
Core features (dependence)

Definition in file noise.hpp.

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1 
17 #pragma once
18 
19 // Dependencies
20 #include "../detail/setup.hpp"
21 #include "../detail/qualifier.hpp"
22 #include "../detail/_noise.hpp"
23 #include "../geometric.hpp"
24 #include "../common.hpp"
25 #include "../vector_relational.hpp"
26 #include "../vec2.hpp"
27 #include "../vec3.hpp"
28 #include "../vec4.hpp"
29 
30 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
31 # pragma message("GLM: GLM_GTC_noise extension included")
32 #endif
33 
34 namespace glm
35 {
38 
41  template<length_t L, typename T, qualifier Q>
42  GLM_FUNC_DECL T perlin(
43  vec<L, T, Q> const& p);
44 
47  template<length_t L, typename T, qualifier Q>
48  GLM_FUNC_DECL T perlin(
49  vec<L, T, Q> const& p,
50  vec<L, T, Q> const& rep);
51 
54  template<length_t L, typename T, qualifier Q>
55  GLM_FUNC_DECL T simplex(
56  vec<L, T, Q> const& p);
57 
59 }//namespace glm
60 
61 #include "noise.inl"
GLM_FUNC_DECL T perlin(vec< L, T, Q > const &p, vec< L, T, Q > const &rep)
Periodic perlin noise.
Definition: common.hpp:20
GLM_FUNC_DECL T simplex(vec< L, T, Q > const &p)
Simplex noise.
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Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T distance2 (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
 Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l1Norm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the L1 norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l1Norm (vec< 3, T, Q > const &v)
 Returns the L1 norm of v. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l2Norm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the L2 norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l2Norm (vec< 3, T, Q > const &x)
 Returns the L2 norm of v. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T length2 (vec< L, T, Q > const &x)
 Returns the squared length of x. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T lxNorm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, unsigned int Depth)
 Returns the L norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T lxNorm (vec< 3, T, Q > const &x, unsigned int Depth)
 Returns the L norm of v. More...
 

Detailed Description

GLM_GTX_norm

See also
Core features (dependence)
GLM_GTX_quaternion (dependence)

Definition in file norm.hpp.

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../geometric.hpp"
18 #include "../gtx/quaternion.hpp"
19 
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_norm extension included")
26 #endif
27 
28 namespace glm
29 {
32 
35  template<length_t L, typename T, qualifier Q>
36  GLM_FUNC_DECL T length2(vec<L, T, Q> const& x);
37 
40  template<length_t L, typename T, qualifier Q>
41  GLM_FUNC_DECL T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
42 
45  template<typename T, qualifier Q>
46  GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
47 
50  template<typename T, qualifier Q>
51  GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v);
52 
55  template<typename T, qualifier Q>
56  GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
57 
60  template<typename T, qualifier Q>
61  GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x);
62 
65  template<typename T, qualifier Q>
66  GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth);
67 
70  template<typename T, qualifier Q>
71  GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth);
72 
74 }//namespace glm
75 
76 #include "norm.inl"
Definition: common.hpp:20
GLM_FUNC_DECL T l2Norm(vec< 3, T, Q > const &x)
Returns the L2 norm of v.
GLM_FUNC_DECL T lxNorm(vec< 3, T, Q > const &x, unsigned int Depth)
Returns the L norm of v.
GLM_FUNC_DECL T length2(vec< L, T, Q > const &x)
Returns the squared length of x.
GLM_FUNC_DECL T l1Norm(vec< 3, T, Q > const &v)
Returns the L1 norm of v.
GLM_FUNC_DECL T distance2(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > triangleNormal (vec< 3, T, Q > const &p1, vec< 3, T, Q > const &p2, vec< 3, T, Q > const &p3)
 Computes triangle normal from triangle points. More...
 

Detailed Description

GLM_GTX_normal

See also
Core features (dependence)
gtx_extented_min_max (dependence)

Definition in file normal.hpp.

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_normal extension included")
25 #endif
26 
27 namespace glm
28 {
31 
35  template<typename T, qualifier Q>
36  GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3);
37 
39 }//namespace glm
40 
41 #include "normal.inl"
Definition: common.hpp:20
GLM_FUNC_DECL vec< 3, T, Q > triangleNormal(vec< 3, T, Q > const &p1, vec< 3, T, Q > const &p2, vec< 3, T, Q > const &p3)
Computes triangle normal from triangle points.
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Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T fastNormalizeDot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T normalizeDot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 

Detailed Description

GLM_GTX_normalize_dot

See also
Core features (dependence)
GLM_GTX_fast_square_root (dependence)

Definition in file normalize_dot.hpp.

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../gtx/fast_square_root.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_normalize_dot extension included")
25 #endif
26 
27 namespace glm
28 {
31 
36  template<length_t L, typename T, qualifier Q>
37  GLM_FUNC_DECL T normalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
38 
43  template<length_t L, typename T, qualifier Q>
44  GLM_FUNC_DECL T fastNormalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
45 
47 }//namespace glm
48 
49 #include "normalize_dot.inl"
Definition: common.hpp:20
GLM_FUNC_DECL T fastNormalizeDot(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Normalize parameters and returns the dot product of x and y.
GLM_FUNC_DECL T normalizeDot(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Normalize parameters and returns the dot product of x and y.
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Typedefs

typedef f32 f32mat1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
typedef f32 f32mat1x1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
typedef f32 f32vec1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
typedef f64 f64mat1
 Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
typedef f64 f64mat1x1
 Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
typedef f64 f64vec1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
typedef u16 u16vec1
 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
typedef u32 u32vec1
 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
typedef u64 u64vec1
 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
typedef u8 u8vec1
 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 

Detailed Description

GLM_GTX_number_precision

See also
Core features (dependence)
GLM_GTC_type_precision (dependence)
GLM_GTC_quaternion (dependence)

Definition in file number_precision.hpp.

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1 
15 #pragma once
16 
17 // Dependency:
18 #include "../glm.hpp"
19 #include "../gtc/type_precision.hpp"
20 
21 #ifndef GLM_ENABLE_EXPERIMENTAL
22 # error "GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
23 #endif
24 
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
26 # pragma message("GLM: GLM_GTX_number_precision extension included")
27 #endif
28 
29 namespace glm{
30 namespace gtx
31 {
33  // Unsigned int vector types
34 
37 
38  typedef u8 u8vec1;
39  typedef u16 u16vec1;
40  typedef u32 u32vec1;
41  typedef u64 u64vec1;
42 
44  // Float vector types
45 
46  typedef f32 f32vec1;
47  typedef f64 f64vec1;
48 
50  // Float matrix types
51 
52  typedef f32 f32mat1;
53  typedef f32 f32mat1x1;
54  typedef f64 f64mat1;
55  typedef f64 f64mat1x1;
56 
58 }//namespace gtx
59 }//namespace glm
60 
61 #include "number_precision.inl"
u64 u64vec1
64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
f32 f32mat1
Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
f32 f32vec1
Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
f64 f64mat1x1
Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
Definition: common.hpp:20
u32 u32vec1
32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
u8 u8vec1
8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
u16 u16vec1
16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
highp_float32_t f32
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:1507
detail::uint8 u8
8 bit unsigned integer type.
Definition: fwd.hpp:896
detail::uint32 u32
32 bit unsigned integer type.
Definition: fwd.hpp:904
f64 f64mat1
Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
f64 f64vec1
Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
detail::uint64 u64
64 bit unsigned integer type.
Definition: fwd.hpp:908
f32 f32mat1x1
Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
detail::uint16 u16
16 bit unsigned integer type.
Definition: fwd.hpp:900
highp_float64_t f64
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:1511
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Functions

template<typename genType >
GLM_FUNC_DECL genType pow2 (genType const &x)
 Returns x raised to the power of 2. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow3 (genType const &x)
 Returns x raised to the power of 3. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow4 (genType const &x)
 Returns x raised to the power of 4. More...
 

Detailed Description

GLM_GTX_optimum_pow

See also
Core features (dependence)

Definition in file optimum_pow.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_optimum_pow extension included")
24 #endif
25 
26 namespace glm{
27 namespace gtx
28 {
31 
35  template<typename genType>
36  GLM_FUNC_DECL genType pow2(genType const& x);
37 
41  template<typename genType>
42  GLM_FUNC_DECL genType pow3(genType const& x);
43 
47  template<typename genType>
48  GLM_FUNC_DECL genType pow4(genType const& x);
49 
51 }//namespace gtx
52 }//namespace glm
53 
54 #include "optimum_pow.inl"
Definition: common.hpp:20
GLM_FUNC_DECL genType pow4(genType const &x)
Returns x raised to the power of 4.
GLM_FUNC_DECL genType pow2(genType const &x)
Returns x raised to the power of 2.
GLM_FUNC_DECL genType pow3(genType const &x)
Returns x raised to the power of 3.
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > orthonormalize (mat< 3, 3, T, Q > const &m)
 Returns the orthonormalized matrix of m. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > orthonormalize (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Orthonormalizes x according y. More...
 

Detailed Description

GLM_GTX_orthonormalize

See also
Core features (dependence)
gtx_extented_min_max (dependence)

Definition in file orthonormalize.hpp.

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../vec3.hpp"
18 #include "../mat3x3.hpp"
19 #include "../geometric.hpp"
20 
21 #ifndef GLM_ENABLE_EXPERIMENTAL
22 # error "GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
23 #endif
24 
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
26 # pragma message("GLM: GLM_GTX_orthonormalize extension included")
27 #endif
28 
29 namespace glm
30 {
33 
37  template<typename T, qualifier Q>
38  GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m);
39 
43  template<typename T, qualifier Q>
44  GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
45 
47 }//namespace glm
48 
49 #include "orthonormalize.inl"
Definition: common.hpp:20
GLM_FUNC_DECL vec< 3, T, Q > orthonormalize(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
Orthonormalizes x according y.
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Functions

GLM_FUNC_DECL uint32 packF2x11_1x10 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
GLM_FUNC_DECL uint32 packF3x9_E1x5 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint16, Q > packHalf (vec< L, float, Q > const &v)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
GLM_FUNC_DECL uint16 packHalf1x16 (float v)
 Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. More...
 
GLM_FUNC_DECL uint64 packHalf4x16 (vec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. More...
 
GLM_FUNC_DECL uint32 packI3x10_1x2 (ivec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL int packInt2x16 (i16vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int64 packInt2x32 (i32vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int16 packInt2x8 (i8vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int64 packInt4x16 (i16vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int32 packInt4x8 (i8vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > packRGBM (vec< 3, T, Q > const &rgb)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
template<typename intType , length_t L, typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, intType, Q > packSnorm (vec< L, floatType, Q > const &v)
 Convert each component of the normalized floating-point vector into signed integer values. More...
 
GLM_FUNC_DECL uint16 packSnorm1x16 (float v)
 First, converts the normalized floating-point value v into 16-bit integer value. More...
 
GLM_FUNC_DECL uint8 packSnorm1x8 (float s)
 First, converts the normalized floating-point value v into 8-bit integer value. More...
 
GLM_FUNC_DECL uint16 packSnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packSnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. More...
 
GLM_FUNC_DECL uint64 packSnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint32 packU3x10_1x2 (uvec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packUint2x16 (u16vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint64 packUint2x32 (u32vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint16 packUint2x8 (u8vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint64 packUint4x16 (u16vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint32 packUint4x8 (u8vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
template<typename uintType , length_t L, typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, uintType, Q > packUnorm (vec< L, floatType, Q > const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm1x16 (float v)
 First, converts the normalized floating-point value v into a 16-bit integer value. More...
 
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm1x8 (float v)
 First, converts the normalized floating-point value v into a 8-bit integer value. More...
 
GLM_FUNC_DECL uint8 packUnorm2x3_1x2 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm2x4 (vec2 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packUnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm3x5_1x1 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint64 packUnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm4x4 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL vec3 unpackF2x11_1x10 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
GLM_FUNC_DECL vec3 unpackF3x9_E1x5 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > unpackHalf (vec< L, uint16, Q > const &p)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL float unpackHalf1x16 (uint16 v)
 Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec4 unpackHalf4x16 (uint64 p)
 Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL ivec4 unpackI3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. More...
 
GLM_FUNC_DECL i16vec2 unpackInt2x16 (int p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i32vec2 unpackInt2x32 (int64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i8vec2 unpackInt2x8 (int16 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i16vec4 unpackInt4x16 (int64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i8vec4 unpackInt4x8 (int32 p)
 Convert a packed integer into an integer vector. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unpackRGBM (vec< 4, T, Q > const &rgbm)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
template<typename floatType , length_t L, typename intType , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > unpackSnorm (vec< L, intType, Q > const &v)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackSnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. More...
 
GLM_FUNC_DECL float unpackSnorm1x8 (uint8 p)
 First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL uvec4 unpackU3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. More...
 
GLM_FUNC_DECL u16vec2 unpackUint2x16 (uint p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u32vec2 unpackUint2x32 (uint64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u8vec2 unpackUint2x8 (uint16 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u16vec4 unpackUint4x16 (uint64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u8vec4 unpackUint4x8 (uint32 p)
 Convert a packed integer into an integer vector. More...
 
template<typename floatType , length_t L, typename uintType , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > unpackUnorm (vec< L, uintType, Q > const &v)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackUnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackUnorm1x8 (uint8 p)
 Convert a single 8-bit integer to a normalized floating-point value. More...
 
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2 (uint8 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x4 (uint8 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x4 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 

Detailed Description

GLM_GTC_packing

See also
Core features (dependence)

Definition in file gtc/packing.hpp.

================================================ FILE: external/glm/doc/api/a00076_source.html ================================================ 0.9.9 API documenation: packing.hpp Source File
0.9.9 API documenation
gtc/packing.hpp
Go to the documentation of this file.
1 
14 #pragma once
15 
16 // Dependency:
17 #include "type_precision.hpp"
18 
19 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
20 # pragma message("GLM: GLM_GTC_packing extension included")
21 #endif
22 
23 namespace glm
24 {
27 
39  GLM_FUNC_DECL uint8 packUnorm1x8(float v);
40 
51  GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
52 
67  GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v);
68 
83  GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
84 
96  GLM_FUNC_DECL uint8 packSnorm1x8(float s);
97 
109  GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
110 
125  GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v);
126 
141  GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
142 
154  GLM_FUNC_DECL uint16 packUnorm1x16(float v);
155 
167  GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
168 
183  GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v);
184 
199  GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
200 
212  GLM_FUNC_DECL uint16 packSnorm1x16(float v);
213 
225  GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
226 
241  GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v);
242 
257  GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
258 
268  GLM_FUNC_DECL uint16 packHalf1x16(float v);
269 
279  GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
280 
292  GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v);
293 
305  GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
306 
318  GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v);
319 
329  GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
330 
342  GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v);
343 
353  GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
354 
371  GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v);
372 
388  GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
389 
406  GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v);
407 
423  GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
424 
434  GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v);
435 
444  GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
445 
446 
458  GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v);
459 
470  GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
471 
480  template<length_t L, typename T, qualifier Q>
481  GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb);
482 
490  template<length_t L, typename T, qualifier Q>
491  GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm);
492 
501  template<length_t L, qualifier Q>
502  GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v);
503 
511  template<length_t L, qualifier Q>
512  GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p);
513 
518  template<typename uintType, length_t L, typename floatType, qualifier Q>
519  GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v);
520 
525  template<typename floatType, length_t L, typename uintType, qualifier Q>
526  GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v);
527 
532  template<typename intType, length_t L, typename floatType, qualifier Q>
533  GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v);
534 
539  template<typename floatType, length_t L, typename intType, qualifier Q>
540  GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v);
541 
546  GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v);
547 
552  GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
553 
558  GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v);
559 
564  GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
565 
570  GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v);
571 
576  GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
577 
582  GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v);
583 
588  GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
589 
594  GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v);
595 
600  GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
601 
602 
603 
608  GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
609 
614  GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
615 
620  GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
621 
626  GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
627 
632  GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
633 
638  GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
639 
644  GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
645 
650  GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
651 
656  GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
657 
662  GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
663 
668  GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
669 
674  GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
675 
680  GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
681 
686  GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
687 
692  GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
693 
698  GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
699 
704  GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
705 
710  GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
711 
716  GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
717 
722  GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);
723 
724 
726 }// namespace glm
727 
728 #include "packing.inl"
GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const &v)
First, converts the first three components of the normalized floating-point value v into 10-bit unsig...
highp_ivec4 ivec4
4 components vector of signed integer numbers.
Definition: type_vec.hpp:521
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p)
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const &v)
First, converts the first two components of the normalized floating-point value v into 11-bit signles...
GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p)
Convert a packed integer to a normalized floating-point vector.
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p)
Convert a packed integer into an integer vector.
GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component unsigned intege...
GLM_FUNC_DECL i16vec2 unpackInt2x16(int p)
Convert a packed integer into an integer vector.
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:457
GLM_FUNC_DECL uint8 packUnorm1x8(float v)
First, converts the normalized floating-point value v into a 8-bit integer value. ...
GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p)
Convert a packed integer to a normalized floating-point vector.
GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const &v)
First, converts the first two components of the normalized floating-point value v into 11-bit signles...
GLM_FUNC_DECL uint8 packSnorm1x8(float s)
First, converts the normalized floating-point value v into 8-bit integer value.
highp_i8vec4 i8vec4
Default qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:378
Definition: common.hpp:20
GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p)
Convert a packed integer into an integer vector.
highp_u16vec2 u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1059
GLM_FUNC_DECL vec< 4, T, Q > packRGBM(vec< 3, T, Q > const &rgb)
Returns an unsigned integer vector obtained by converting the components of a floating-point vector t...
highp_u16vec4 u16vec4
Default qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1067
GLM_FUNC_DECL int packInt2x16(i16vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
GLM_FUNC_DECL vec< L, floatType, Q > unpackUnorm(vec< L, uintType, Q > const &v)
Convert a packed integer to a normalized floating-point vector.
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p)
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p)
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and ...
GLM_FUNC_DECL uint64 packHalf4x16(vec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component floating-point ...
GLM_FUNC_DECL vec< L, uint16, Q > packHalf(vec< L, float, Q > const &v)
Returns an unsigned integer vector obtained by converting the components of a floating-point vector t...
GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p)
Convert a packed integer into an integer vector.
GLM_FUNC_DECL uint16 packUnorm1x16(float v)
First, converts the normalized floating-point value v into a 16-bit integer value.
GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p)
Convert a packed integer into an integer vector.
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:467
GLM_FUNC_DECL vec< L, floatType, Q > unpackSnorm(vec< L, intType, Q > const &v)
Convert a packed integer to a normalized floating-point vector.
GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p)
Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigne...
GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p)
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers...
highp_i16vec2 i16vec2
Default qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:450
GLM_FUNC_DECL float unpackHalf1x16(uint16 v)
Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into ...
GLM_FUNC_DECL float unpackSnorm1x8(uint8 p)
First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
GLM_FUNC_DECL uint packUint2x16(u16vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p)
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers...
GLM_FUNC_DECL uint16 packHalf1x16(float v)
Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 1...
GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p)
Convert a packed integer into an integer vector.
GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p)
Convert a packed integer into an integer vector.
GLM_FUNC_DECL vec< L, intType, Q > packSnorm(vec< L, floatType, Q > const &v)
Convert each component of the normalized floating-point vector into signed integer values...
GLM_FUNC_DECL vec< L, float, Q > unpackHalf(vec< L, uint16, Q > const &p)
Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bi...
GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p)
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and ...
GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p)
First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
GLM_GTC_type_precision
GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p)
Convert a packed integer into an integer vector.
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p)
Convert a packed integer to a normalized floating-point vector.
GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
highp_u8vec4 u8vec4
Default qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:987
GLM_FUNC_DECL vec< 3, T, Q > unpackRGBM(vec< 4, T, Q > const &rgbm)
Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bi...
GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p)
First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8-bit integer values...
GLM_FUNC_DECL float unpackUnorm1x16(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const &v)
First, converts each component of the normalized floating-point value v into 16-bit integer values...
GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8-bit integer values...
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:462
GLM_FUNC_DECL float unpackSnorm1x16(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
highp_uvec4 uvec4
4 components vector of unsigned integer numbers.
Definition: type_vec.hpp:548
GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
GLM_FUNC_DECL float unpackUnorm1x8(uint8 p)
Convert a single 8-bit integer to a normalized floating-point value.
GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
GLM_FUNC_DECL int64 packInt4x16(i16vec4 const &v)
Convert each component from an integer vector into a packed unsigned integer.
GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const &v)
Convert each component from an integer vector into a packed unsigned integer.
highp_i8vec2 i8vec2
Default qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:370
GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const &v)
First, converts the first three components of the normalized floating-point value v into 10-bit signe...
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
highp_i16vec4 i16vec4
Default qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:458
GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p)
Convert a packed integer into an integer vector.
GLM_FUNC_DECL vec< L, uintType, Q > packUnorm(vec< L, floatType, Q > const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p)
Convert a packed integer to a normalized floating-point vector.
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
GLM_FUNC_DECL int32 packInt4x8(i8vec4 const &v)
Convert each component from an integer vector into a packed unsigned integer.
highp_u8vec2 u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:979
GLM_FUNC_DECL int64 packInt2x32(i32vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component signed integer ...
GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p)
Convert a packed integer into an integer vector.
GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const &v)
First, converts each component of the normalized floating-point value v into 16-bit integer values...
highp_u32vec2 u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1138
GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const &v)
Convert each component from an integer vector into a packed unsigned integer.
highp_i32vec2 i32vec2
Default qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:529
GLM_FUNC_DECL uint16 packSnorm1x16(float v)
First, converts the normalized floating-point value v into 16-bit integer value.
GLM_FUNC_DECL int16 packInt2x8(i8vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
Convert a packed integer to a normalized floating-point vector.
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Functions

GLM_FUNC_DECL double packDouble2x32 (uvec2 const &v)
 Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. More...
 
GLM_FUNC_DECL uint packHalf2x16 (vec2 const &v)
 Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packSnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packSnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uvec2 unpackDouble2x32 (double v)
 Returns a two-component unsigned integer vector representation of v. More...
 
GLM_FUNC_DECL vec2 unpackHalf2x16 (uint v)
 Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 

Detailed Description

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1 
14 #pragma once
15 
16 #include "detail/type_vec2.hpp"
17 #include "detail/type_vec4.hpp"
18 
19 namespace glm
20 {
23 
35  GLM_FUNC_DECL uint packUnorm2x16(vec2 const& v);
36 
48  GLM_FUNC_DECL uint packSnorm2x16(vec2 const& v);
49 
61  GLM_FUNC_DECL uint packUnorm4x8(vec4 const& v);
62 
74  GLM_FUNC_DECL uint packSnorm4x8(vec4 const& v);
75 
87  GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
88 
100  GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
101 
113  GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
114 
126  GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
127 
136  GLM_FUNC_DECL double packDouble2x32(uvec2 const& v);
137 
145  GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
146 
155  GLM_FUNC_DECL uint packHalf2x16(vec2 const& v);
156 
165  GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
166 
168 }//namespace glm
169 
170 #include "detail/func_packing.inl"
Core features
Core features
GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:457
Definition: common.hpp:20
GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
GLM_FUNC_DECL uint packUnorm4x8(vec4 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:467
GLM_FUNC_DECL uvec2 unpackDouble2x32(double v)
Returns a two-component unsigned integer vector representation of v.
GLM_FUNC_DECL uint packHalf2x16(vec2 const &v)
Returns an unsigned integer obtained by converting the components of a two-component floating-point v...
GLM_FUNC_DECL uint packSnorm4x8(vec4 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
GLM_FUNC_DECL double packDouble2x32(uvec2 const &v)
Returns a double-qualifier value obtained by packing the components of v into a 64-bit value...
GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
GLM_FUNC_DECL vec2 unpackHalf2x16(uint v)
Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned...
GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
highp_uvec2 uvec2
2 components vector of unsigned integer numbers.
Definition: type_vec.hpp:538
GLM_FUNC_DECL uint packSnorm2x16(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
GLM_FUNC_DECL uint packUnorm2x16(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
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perpendicular.hpp File Reference

GLM_GTX_perpendicular More...

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Functions

template<typename genType >
GLM_FUNC_DECL genType perp (genType const &x, genType const &Normal)
 Projects x a perpendicular axis of Normal. More...
 

Detailed Description

GLM_GTX_perpendicular

See also
Core features (dependence)
GLM_GTX_projection (dependence)

Definition in file perpendicular.hpp.

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Functions

template<typename genType >
GLM_FUNC_DECL genType perp (genType const &x, genType const &Normal)
 Projects x a perpendicular axis of Normal. More...
 

Detailed Description

GLM_GTX_perpendicular

See also
Core features (dependence)
GLM_GTX_projection (dependence)

Definition in file perpendicular.hpp.

================================================ FILE: external/glm/doc/api/a00079_source.html ================================================ 0.9.9 API documenation: perpendicular.hpp Source File
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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtx/projection.hpp"
19 
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_perpendicular extension included")
26 #endif
27 
28 namespace glm
29 {
32 
35  template<typename genType>
36  GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal);
37 
39 }//namespace glm
40 
41 #include "perpendicular.inl"
Definition: common.hpp:20
GLM_FUNC_DECL genType perp(genType const &x, genType const &Normal)
Projects x a perpendicular axis of Normal.
================================================ FILE: external/glm/doc/api/a00080.html ================================================ 0.9.9 API documenation: polar_coordinates.hpp File Reference
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > euclidean (vec< 2, T, Q > const &polar)
 Convert Polar to Euclidean coordinates. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > polar (vec< 3, T, Q > const &euclidean)
 Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. More...
 

Detailed Description

GLM_GTX_polar_coordinates

See also
Core features (dependence)

Definition in file polar_coordinates.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_polar_coordinates extension included")
24 #endif
25 
26 namespace glm
27 {
30 
34  template<typename T, qualifier Q>
35  GLM_FUNC_DECL vec<3, T, Q> polar(
36  vec<3, T, Q> const& euclidean);
37 
41  template<typename T, qualifier Q>
42  GLM_FUNC_DECL vec<3, T, Q> euclidean(
43  vec<2, T, Q> const& polar);
44 
46 }//namespace glm
47 
48 #include "polar_coordinates.inl"
Definition: common.hpp:20
GLM_FUNC_DECL vec< 3, T, Q > polar(vec< 3, T, Q > const &euclidean)
Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude...
GLM_FUNC_DECL vec< 3, T, Q > euclidean(vec< 2, T, Q > const &polar)
Convert Polar to Euclidean coordinates.
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Functions

template<typename genType >
GLM_FUNC_DECL genType proj (genType const &x, genType const &Normal)
 Projects x on Normal. More...
 

Detailed Description

GLM_GTX_projection

See also
Core features (dependence)

Definition in file projection.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../geometric.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_projection extension included")
24 #endif
25 
26 namespace glm
27 {
30 
34  template<typename genType>
35  GLM_FUNC_DECL genType proj(genType const& x, genType const& Normal);
36 
38 }//namespace glm
39 
40 #include "projection.inl"
Definition: common.hpp:20
GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
Projects x on Normal.
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Enumerations

enum  qualifier {
  packed_highp, packed_mediump, packed_lowp, highp = packed_highp,
  mediump = packed_mediump, lowp = packed_lowp, packed = packed_highp
}
 Qualify GLM types in term of alignment (packed, aligned) and precision in term of ULPs (lowp, mediump, highp)
 

Detailed Description

Core features

Definition in file qualifier.hpp.

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1 
4 #pragma once
5 
6 #include "setup.hpp"
7 
8 namespace glm
9 {
11  enum qualifier
12  {
13  packed_highp,
14  packed_mediump,
15  packed_lowp,
16 
17 # if GLM_HAS_ALIGNED_TYPE
18  aligned_highp,
19  aligned_mediump,
20  aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance
21  aligned = aligned_highp,
22 # endif
23 
24  highp = packed_highp,
25  mediump = packed_mediump,
26  lowp = packed_lowp,
27  packed = packed_highp,
28 
29 # if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED)
30  defaultp = aligned_highp
31 # else
32  defaultp = highp
33 # endif
34  };
35 
36  template<length_t L, typename T, qualifier Q = defaultp> struct vec;
37  template<length_t C, length_t R, typename T, qualifier Q = defaultp> struct mat;
38 
39 namespace detail
40 {
41  template<glm::qualifier P>
42  struct is_aligned
43  {
44  static const bool value = false;
45  };
46 
47 # if GLM_HAS_ALIGNED_TYPE
48  template<>
49  struct is_aligned<glm::aligned_lowp>
50  {
51  static const bool value = true;
52  };
53 
54  template<>
55  struct is_aligned<glm::aligned_mediump>
56  {
57  static const bool value = true;
58  };
59 
60  template<>
61  struct is_aligned<glm::aligned_highp>
62  {
63  static const bool value = true;
64  };
65 # endif
66 }//namespace detail
67 }//namespace glm
Definition: common.hpp:20
Core features
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GLM_GTC_quaternion More...

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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T angle (tquat< T, Q > const &x)
 Returns the quaternion rotation angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > angleAxis (T const &angle, vec< 3, T, Q > const &axis)
 Build a quaternion from an angle and a normalized axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > axis (tquat< T, Q > const &x)
 Returns the q rotation axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > conjugate (tquat< T, Q > const &q)
 Returns the q conjugate. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T dot (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > equal (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > eulerAngles (tquat< T, Q > const &x)
 Returns euler angles, pitch as x, yaw as y, roll as z. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > greaterThan (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > inverse (tquat< T, Q > const &q)
 Returns the q inverse. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > isinf (tquat< T, Q > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > isnan (tquat< T, Q > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T length (tquat< T, Q > const &q)
 Returns the length of the quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > lerp (tquat< T, Q > const &x, tquat< T, Q > const &y, T a)
 Linear interpolation of two quaternions. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > lessThan (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast (tquat< T, Q > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast (tquat< T, Q > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > mix (tquat< T, Q > const &x, tquat< T, Q > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > normalize (tquat< T, Q > const &q)
 Returns the normalized quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > notEqual (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns the component-wise comparison of result x != y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T pitch (tquat< T, Q > const &x)
 Returns pitch value of euler angles expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quat_cast (mat< 3, 3, T, Q > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quat_cast (mat< 4, 4, T, Q > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T roll (tquat< T, Q > const &x)
 Returns roll value of euler angles expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > rotate (tquat< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
 Rotates a quaternion from a vector of 3 components axis and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > slerp (tquat< T, Q > const &x, tquat< T, Q > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T yaw (tquat< T, Q > const &x)
 Returns yaw value of euler angles expressed in radians. More...
 

Detailed Description

GLM_GTC_quaternion

See also
Core features (dependence)
GLM_GTC_constants (dependence)

Definition in file gtc/quaternion.hpp.

================================================ FILE: external/glm/doc/api/a00083_source.html ================================================ 0.9.9 API documenation: quaternion.hpp Source File
0.9.9 API documenation
gtc/quaternion.hpp
Go to the documentation of this file.
1 
14 #pragma once
15 
16 // Dependency:
17 #include "../mat3x3.hpp"
18 #include "../mat4x4.hpp"
19 #include "../vec3.hpp"
20 #include "../vec4.hpp"
21 #include "../gtc/constants.hpp"
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTC_quaternion extension included")
25 #endif
26 
27 namespace glm
28 {
31 
32  template<typename T, qualifier Q = defaultp>
33  struct tquat
34  {
35  // -- Implementation detail --
36 
37  typedef tquat<T, Q> type;
38  typedef T value_type;
39 
40  // -- Data --
41 
42 # if GLM_HAS_ALIGNED_TYPE
43 # if GLM_COMPILER & GLM_COMPILER_GCC
44 # pragma GCC diagnostic push
45 # pragma GCC diagnostic ignored "-Wpedantic"
46 # endif
47 # if GLM_COMPILER & GLM_COMPILER_CLANG
48 # pragma clang diagnostic push
49 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
50 # pragma clang diagnostic ignored "-Wnested-anon-types"
51 # endif
52 
53  union
54  {
55  struct { T x, y, z, w;};
56  typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<Q>::value>::type data;
57  };
58 
59 # if GLM_COMPILER & GLM_COMPILER_CLANG
60 # pragma clang diagnostic pop
61 # endif
62 # if GLM_COMPILER & GLM_COMPILER_GCC
63 # pragma GCC diagnostic pop
64 # endif
65 # else
66  T x, y, z, w;
67 # endif
68 
69  // -- Component accesses --
70 
71  typedef length_t length_type;
73  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
74 
75  GLM_FUNC_DECL T & operator[](length_type i);
76  GLM_FUNC_DECL T const& operator[](length_type i) const;
77 
78  // -- Implicit basic constructors --
79 
80  GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT;
81  GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const& q) GLM_DEFAULT;
82  template<qualifier P>
83  GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const& q);
84 
85  // -- Explicit basic constructors --
86 
87  GLM_FUNC_DECL GLM_CONSTEXPR tquat(T s, vec<3, T, Q> const& v);
88  GLM_FUNC_DECL GLM_CONSTEXPR tquat(T w, T x, T y, T z);
89 
90  // -- Conversion constructors --
91 
92  template<typename U, qualifier P>
93  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, P> const& q);
94 
96 # if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
97  GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>();
98  GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>();
99 # endif
100 
107  GLM_FUNC_DECL tquat(vec<3, T, Q> const& u, vec<3, T, Q> const& v);
108 
110  GLM_FUNC_DECL GLM_EXPLICIT tquat(vec<3, T, Q> const& eulerAngles);
111  GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<3, 3, T, Q> const& q);
112  GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<4, 4, T, Q> const& q);
113 
114  // -- Unary arithmetic operators --
115 
116  GLM_FUNC_DECL tquat<T, Q> & operator=(tquat<T, Q> const& q) GLM_DEFAULT;
117 
118  template<typename U>
119  GLM_FUNC_DECL tquat<T, Q> & operator=(tquat<U, Q> const& q);
120  template<typename U>
121  GLM_FUNC_DECL tquat<T, Q> & operator+=(tquat<U, Q> const& q);
122  template<typename U>
123  GLM_FUNC_DECL tquat<T, Q> & operator-=(tquat<U, Q> const& q);
124  template<typename U>
125  GLM_FUNC_DECL tquat<T, Q> & operator*=(tquat<U, Q> const& q);
126  template<typename U>
127  GLM_FUNC_DECL tquat<T, Q> & operator*=(U s);
128  template<typename U>
129  GLM_FUNC_DECL tquat<T, Q> & operator/=(U s);
130  };
131 
132  // -- Unary bit operators --
133 
134  template<typename T, qualifier Q>
135  GLM_FUNC_DECL tquat<T, Q> operator+(tquat<T, Q> const& q);
136 
137  template<typename T, qualifier Q>
138  GLM_FUNC_DECL tquat<T, Q> operator-(tquat<T, Q> const& q);
139 
140  // -- Binary operators --
141 
142  template<typename T, qualifier Q>
143  GLM_FUNC_DECL tquat<T, Q> operator+(tquat<T, Q> const& q, tquat<T, Q> const& p);
144 
145  template<typename T, qualifier Q>
146  GLM_FUNC_DECL tquat<T, Q> operator*(tquat<T, Q> const& q, tquat<T, Q> const& p);
147 
148  template<typename T, qualifier Q>
149  GLM_FUNC_DECL vec<3, T, Q> operator*(tquat<T, Q> const& q, vec<3, T, Q> const& v);
150 
151  template<typename T, qualifier Q>
152  GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tquat<T, Q> const& q);
153 
154  template<typename T, qualifier Q>
155  GLM_FUNC_DECL vec<4, T, Q> operator*(tquat<T, Q> const& q, vec<4, T, Q> const& v);
156 
157  template<typename T, qualifier Q>
158  GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tquat<T, Q> const& q);
159 
160  template<typename T, qualifier Q>
161  GLM_FUNC_DECL tquat<T, Q> operator*(tquat<T, Q> const& q, T const& s);
162 
163  template<typename T, qualifier Q>
164  GLM_FUNC_DECL tquat<T, Q> operator*(T const& s, tquat<T, Q> const& q);
165 
166  template<typename T, qualifier Q>
167  GLM_FUNC_DECL tquat<T, Q> operator/(tquat<T, Q> const& q, T const& s);
168 
169  // -- Boolean operators --
170 
171  template<typename T, qualifier Q>
172  GLM_FUNC_DECL bool operator==(tquat<T, Q> const& q1, tquat<T, Q> const& q2);
173 
174  template<typename T, qualifier Q>
175  GLM_FUNC_DECL bool operator!=(tquat<T, Q> const& q1, tquat<T, Q> const& q2);
176 
182  template<typename T, qualifier Q>
183  GLM_FUNC_DECL T length(tquat<T, Q> const& q);
184 
190  template<typename T, qualifier Q>
191  GLM_FUNC_DECL tquat<T, Q> normalize(tquat<T, Q> const& q);
192 
198  template<typename T, qualifier Q>
199  GLM_FUNC_DECL T dot(tquat<T, Q> const& x, tquat<T, Q> const& y);
200 
212  template<typename T, qualifier Q>
213  GLM_FUNC_DECL tquat<T, Q> mix(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
214 
224  template<typename T, qualifier Q>
225  GLM_FUNC_DECL tquat<T, Q> lerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
226 
236  template<typename T, qualifier Q>
237  GLM_FUNC_DECL tquat<T, Q> slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
238 
244  template<typename T, qualifier Q>
245  GLM_FUNC_DECL tquat<T, Q> conjugate(tquat<T, Q> const& q);
246 
252  template<typename T, qualifier Q>
253  GLM_FUNC_DECL tquat<T, Q> inverse(tquat<T, Q> const& q);
254 
263  template<typename T, qualifier Q>
264  GLM_FUNC_DECL tquat<T, Q> rotate(tquat<T, Q> const& q, T const& angle, vec<3, T, Q> const& axis);
265 
272  template<typename T, qualifier Q>
273  GLM_FUNC_DECL vec<3, T, Q> eulerAngles(tquat<T, Q> const& x);
274 
280  template<typename T, qualifier Q>
281  GLM_FUNC_DECL T roll(tquat<T, Q> const& x);
282 
288  template<typename T, qualifier Q>
289  GLM_FUNC_DECL T pitch(tquat<T, Q> const& x);
290 
296  template<typename T, qualifier Q>
297  GLM_FUNC_DECL T yaw(tquat<T, Q> const& x);
298 
304  template<typename T, qualifier Q>
305  GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(tquat<T, Q> const& x);
306 
312  template<typename T, qualifier Q>
313  GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(tquat<T, Q> const& x);
314 
320  template<typename T, qualifier Q>
321  GLM_FUNC_DECL tquat<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
322 
328  template<typename T, qualifier Q>
329  GLM_FUNC_DECL tquat<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
330 
336  template<typename T, qualifier Q>
337  GLM_FUNC_DECL T angle(tquat<T, Q> const& x);
338 
344  template<typename T, qualifier Q>
345  GLM_FUNC_DECL vec<3, T, Q> axis(tquat<T, Q> const& x);
346 
354  template<typename T, qualifier Q>
355  GLM_FUNC_DECL tquat<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& axis);
356 
362  template<typename T, qualifier Q>
363  GLM_FUNC_DECL vec<4, bool, Q> lessThan(tquat<T, Q> const& x, tquat<T, Q> const& y);
364 
370  template<typename T, qualifier Q>
371  GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y);
372 
378  template<typename T, qualifier Q>
379  GLM_FUNC_DECL vec<4, bool, Q> greaterThan(tquat<T, Q> const& x, tquat<T, Q> const& y);
380 
386  template<typename T, qualifier Q>
387  GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y);
388 
394  template<typename T, qualifier Q>
395  GLM_FUNC_DECL vec<4, bool, Q> equal(tquat<T, Q> const& x, tquat<T, Q> const& y);
396 
402  template<typename T, qualifier Q>
403  GLM_FUNC_DECL vec<4, bool, Q> notEqual(tquat<T, Q> const& x, tquat<T, Q> const& y);
404 
416  template<typename T, qualifier Q>
417  GLM_FUNC_DECL vec<4, bool, Q> isnan(tquat<T, Q> const& x);
418 
428  template<typename T, qualifier Q>
429  GLM_FUNC_DECL vec<4, bool, Q> isinf(tquat<T, Q> const& x);
430 
432 } //namespace glm
433 
434 #include "quaternion.inl"
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(tquat< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix.
Definition: common.hpp:20
GLM_FUNC_DECL tquat< T, Q > inverse(tquat< T, Q > const &q)
Returns the q inverse.
GLM_FUNC_DECL vec< 4, bool, Q > notEqual(tquat< T, Q > const &x, tquat< T, Q > const &y)
Returns the component-wise comparison of result x != y.
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(tquat< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix.
GLM_FUNC_DECL vec< 4, bool, Q > lessThan(tquat< T, Q > const &x, tquat< T, Q > const &y)
Returns the component-wise comparison result of x < y.
GLM_FUNC_DECL tquat< T, Q > lerp(tquat< T, Q > const &x, tquat< T, Q > const &y, T a)
Linear interpolation of two quaternions.
GLM_FUNC_DECL vec< 3, T, Q > axis(tquat< T, Q > const &x)
Returns the q rotation axis.
GLM_FUNC_DECL tquat< T, Q > angleAxis(T const &angle, vec< 3, T, Q > const &axis)
Build a quaternion from an angle and a normalized axis.
GLM_FUNC_DECL tquat< T, Q > normalize(tquat< T, Q > const &q)
Returns the normalized quaternion.
GLM_FUNC_DECL T angle(tquat< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual(tquat< T, Q > const &x, tquat< T, Q > const &y)
Returns the component-wise comparison of result x >= y.
GLM_FUNC_DECL vec< 4, bool, Q > isinf(tquat< T, Q > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
GLM_FUNC_DECL tquat< T, Q > conjugate(tquat< T, Q > const &q)
Returns the q conjugate.
GLM_FUNC_DECL tquat< T, Q > quat_cast(mat< 4, 4, T, Q > const &x)
Converts a 4 * 4 matrix to a quaternion.
GLM_FUNC_DECL vec< 4, bool, Q > greaterThan(tquat< T, Q > const &x, tquat< T, Q > const &y)
Returns the component-wise comparison of result x > y.
GLM_FUNC_DECL T pitch(tquat< T, Q > const &x)
Returns pitch value of euler angles expressed in radians.
GLM_FUNC_DECL tquat< T, Q > rotate(tquat< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
Rotates a quaternion from a vector of 3 components axis and an angle.
GLM_FUNC_DECL vec< 3, T, Q > eulerAngles(tquat< T, Q > const &x)
Returns euler angles, pitch as x, yaw as y, roll as z.
GLM_FUNC_DECL T yaw(tquat< T, Q > const &x)
Returns yaw value of euler angles expressed in radians.
GLM_FUNC_DECL T length(tquat< T, Q > const &q)
Returns the length of the quaternion.
GLM_FUNC_DECL vec< 4, bool, Q > equal(tquat< T, Q > const &x, tquat< T, Q > const &y)
Returns the component-wise comparison of result x == y.
GLM_FUNC_DECL tquat< T, Q > mix(tquat< T, Q > const &x, tquat< T, Q > const &y, T a)
Spherical linear interpolation of two quaternions.
GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual(tquat< T, Q > const &x, tquat< T, Q > const &y)
Returns the component-wise comparison of result x <= y.
GLM_FUNC_DECL T dot(tquat< T, Q > const &x, tquat< T, Q > const &y)
Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
GLM_FUNC_DECL tquat< T, Q > slerp(tquat< T, Q > const &x, tquat< T, Q > const &y, T a)
Spherical linear interpolation of two quaternions.
GLM_FUNC_DECL vec< 4, bool, Q > isnan(tquat< T, Q > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
GLM_FUNC_DECL T roll(tquat< T, Q > const &x)
Returns roll value of euler angles expressed in radians.
================================================ FILE: external/glm/doc/api/a00084.html ================================================ 0.9.9 API documenation: quaternion.hpp File Reference
0.9.9 API documenation
gtx/quaternion.hpp File Reference

GLM_GTX_quaternion More...

Go to the source code of this file.

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (tquat< T, Q > const &q, vec< 3, T, Q > const &v)
 Compute a cross product between a quaternion and a vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &v, tquat< T, Q > const &q)
 Compute a cross product between a vector and a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > exp (tquat< T, Q > const &q)
 Returns a exp of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T extractRealComponent (tquat< T, Q > const &q)
 Extract the real component of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > fastMix (tquat< T, Q > const &x, tquat< T, Q > const &y, T const &a)
 Quaternion normalized linear interpolation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > intermediate (tquat< T, Q > const &prev, tquat< T, Q > const &curr, tquat< T, Q > const &next)
 Returns an intermediate control point for squad interpolation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T length2 (tquat< T, Q > const &q)
 Returns the squared length of x. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > log (tquat< T, Q > const &q)
 Returns a log of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > pow (tquat< T, Q > const &x, T const &y)
 Returns x raised to the y power. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quat_identity ()
 Create an identity quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quatLookAt (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a look at quaternion based on the default handedness. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quatLookAtLH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a left-handed look at quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quatLookAtRH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a right-handed look at quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotate (tquat< T, Q > const &q, vec< 3, T, Q > const &v)
 Returns quarternion square root. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotate (tquat< T, Q > const &q, vec< 4, T, Q > const &v)
 Rotates a 4 components vector by a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
 Compute the rotation between two vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > shortMix (tquat< T, Q > const &x, tquat< T, Q > const &y, T const &a)
 Quaternion interpolation using the rotation short path. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > squad (tquat< T, Q > const &q1, tquat< T, Q > const &q2, tquat< T, Q > const &s1, tquat< T, Q > const &s2, T const &h)
 Compute a point on a path according squad equation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3 (tquat< T, Q > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4 (tquat< T, Q > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > toQuat (mat< 3, 3, T, Q > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > toQuat (mat< 4, 4, T, Q > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 

Detailed Description

GLM_GTX_quaternion

See also
Core features (dependence)
gtx_extented_min_max (dependence)

Definition in file gtx/quaternion.hpp.

================================================ FILE: external/glm/doc/api/a00084_source.html ================================================ 0.9.9 API documenation: quaternion.hpp Source File
0.9.9 API documenation
gtx/quaternion.hpp
Go to the documentation of this file.
1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtc/constants.hpp"
19 #include "../gtc/quaternion.hpp"
20 #include "../gtx/norm.hpp"
21 
22 #ifndef GLM_ENABLE_EXPERIMENTAL
23 # error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24 #endif
25 
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
27 # pragma message("GLM: GLM_GTX_quaternion extension included")
28 #endif
29 
30 namespace glm
31 {
34 
38  template<typename T, qualifier Q>
39  GLM_FUNC_DECL tquat<T, Q> quat_identity();
40 
44  template<typename T, qualifier Q>
45  GLM_FUNC_DECL vec<3, T, Q> cross(
46  tquat<T, Q> const& q,
47  vec<3, T, Q> const& v);
48 
52  template<typename T, qualifier Q>
53  GLM_FUNC_DECL vec<3, T, Q> cross(
54  vec<3, T, Q> const& v,
55  tquat<T, Q> const& q);
56 
61  template<typename T, qualifier Q>
62  GLM_FUNC_DECL tquat<T, Q> squad(
63  tquat<T, Q> const& q1,
64  tquat<T, Q> const& q2,
65  tquat<T, Q> const& s1,
66  tquat<T, Q> const& s2,
67  T const& h);
68 
72  template<typename T, qualifier Q>
73  GLM_FUNC_DECL tquat<T, Q> intermediate(
74  tquat<T, Q> const& prev,
75  tquat<T, Q> const& curr,
76  tquat<T, Q> const& next);
77 
81  template<typename T, qualifier Q>
82  GLM_FUNC_DECL tquat<T, Q> exp(
83  tquat<T, Q> const& q);
84 
88  template<typename T, qualifier Q>
89  GLM_FUNC_DECL tquat<T, Q> log(
90  tquat<T, Q> const& q);
91 
95  template<typename T, qualifier Q>
96  GLM_FUNC_DECL tquat<T, Q> pow(
97  tquat<T, Q> const& x,
98  T const& y);
99 
103  //template<typename T, qualifier Q>
104  //tquat<T, Q> sqrt(
105  // tquat<T, Q> const& q);
106 
110  template<typename T, qualifier Q>
111  GLM_FUNC_DECL vec<3, T, Q> rotate(
112  tquat<T, Q> const& q,
113  vec<3, T, Q> const& v);
114 
118  template<typename T, qualifier Q>
119  GLM_FUNC_DECL vec<4, T, Q> rotate(
120  tquat<T, Q> const& q,
121  vec<4, T, Q> const& v);
122 
126  template<typename T, qualifier Q>
127  GLM_FUNC_DECL T extractRealComponent(
128  tquat<T, Q> const& q);
129 
133  template<typename T, qualifier Q>
134  GLM_FUNC_DECL mat<3, 3, T, Q> toMat3(
135  tquat<T, Q> const& x){return mat3_cast(x);}
136 
140  template<typename T, qualifier Q>
141  GLM_FUNC_DECL mat<4, 4, T, Q> toMat4(
142  tquat<T, Q> const& x){return mat4_cast(x);}
143 
147  template<typename T, qualifier Q>
148  GLM_FUNC_DECL tquat<T, Q> toQuat(
149  mat<3, 3, T, Q> const& x){return quat_cast(x);}
150 
154  template<typename T, qualifier Q>
155  GLM_FUNC_DECL tquat<T, Q> toQuat(
156  mat<4, 4, T, Q> const& x){return quat_cast(x);}
157 
161  template<typename T, qualifier Q>
162  GLM_FUNC_DECL tquat<T, Q> shortMix(
163  tquat<T, Q> const& x,
164  tquat<T, Q> const& y,
165  T const& a);
166 
170  template<typename T, qualifier Q>
171  GLM_FUNC_DECL tquat<T, Q> fastMix(
172  tquat<T, Q> const& x,
173  tquat<T, Q> const& y,
174  T const& a);
175 
181  template<typename T, qualifier Q>
182  GLM_FUNC_DECL tquat<T, Q> rotation(
183  vec<3, T, Q> const& orig,
184  vec<3, T, Q> const& dest);
185 
190  template<typename T, qualifier Q>
191  GLM_FUNC_DECL tquat<T, Q> quatLookAt(
192  vec<3, T, Q> const& direction,
193  vec<3, T, Q> const& up);
194 
199  template<typename T, qualifier Q>
200  GLM_FUNC_DECL tquat<T, Q> quatLookAtRH(
201  vec<3, T, Q> const& direction,
202  vec<3, T, Q> const& up);
203 
208  template<typename T, qualifier Q>
209  GLM_FUNC_DECL tquat<T, Q> quatLookAtLH(
210  vec<3, T, Q> const& direction,
211  vec<3, T, Q> const& up);
212 
216  template<typename T, qualifier Q>
217  GLM_FUNC_DECL T length2(tquat<T, Q> const& q);
218 
220 }//namespace glm
221 
222 #include "quaternion.inl"
GLM_FUNC_DECL tquat< T, Q > shortMix(tquat< T, Q > const &x, tquat< T, Q > const &y, T const &a)
Quaternion interpolation using the rotation short path.
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(tquat< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix.
GLM_FUNC_DECL T extractRealComponent(tquat< T, Q > const &q)
Extract the real component of a quaternion.
GLM_FUNC_DECL tquat< T, Q > quatLookAt(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a look at quaternion based on the default handedness.
GLM_FUNC_DECL tquat< T, Q > exp(tquat< T, Q > const &q)
Returns a exp of a quaternion.
GLM_FUNC_DECL tquat< T, Q > fastMix(tquat< T, Q > const &x, tquat< T, Q > const &y, T const &a)
Quaternion normalized linear interpolation.
GLM_FUNC_DECL tquat< T, Q > intermediate(tquat< T, Q > const &prev, tquat< T, Q > const &curr, tquat< T, Q > const &next)
Returns an intermediate control point for squad interpolation.
GLM_FUNC_DECL tquat< T, Q > quatLookAtLH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a left-handed look at quaternion.
Definition: common.hpp:20
GLM_FUNC_DECL tquat< T, Q > quat_cast(mat< 3, 3, T, Q > const &x)
Converts a 3 * 3 matrix to a quaternion.
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(tquat< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix.
GLM_FUNC_DECL tquat< T, Q > quat_identity()
Create an identity quaternion.
GLM_FUNC_DECL tquat< T, Q > toQuat(mat< 4, 4, T, Q > const &x)
Converts a 4 * 4 matrix to a quaternion.
GLM_FUNC_DECL vec< 3, T, Q > cross(vec< 3, T, Q > const &v, tquat< T, Q > const &q)
Compute a cross product between a vector and a quaternion.
GLM_FUNC_DECL tquat< T, Q > rotation(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
Compute the rotation between two vectors.
GLM_FUNC_DECL tquat< T, Q > quatLookAtRH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a right-handed look at quaternion.
GLM_FUNC_DECL tquat< T, Q > squad(tquat< T, Q > const &q1, tquat< T, Q > const &q2, tquat< T, Q > const &s1, tquat< T, Q > const &s2, T const &h)
Compute a point on a path according squad equation.
GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4(tquat< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix.
GLM_FUNC_DECL vec< 4, T, Q > rotate(tquat< T, Q > const &q, vec< 4, T, Q > const &v)
Rotates a 4 components vector by a quaternion.
GLM_FUNC_DECL T length2(tquat< T, Q > const &q)
Returns the squared length of x.
GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3(tquat< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix.
GLM_FUNC_DECL tquat< T, Q > log(tquat< T, Q > const &q)
Returns a log of a quaternion.
GLM_FUNC_DECL tquat< T, Q > pow(tquat< T, Q > const &x, T const &y)
Returns x raised to the y power.
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Functions

template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. More...
 
template<typename genType >
GLM_FUNC_DECL genType gaussRand (genType Mean, genType Deviation)
 Generate random numbers in the interval [Min, Max], according a gaussian distribution. More...
 
template<typename genType >
GLM_FUNC_DECL genType linearRand (genType Min, genType Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. More...
 

Detailed Description

GLM_GTC_random

See also
Core features (dependence)
gtx_random (extended)

Definition in file random.hpp.

================================================ FILE: external/glm/doc/api/a00085_source.html ================================================ 0.9.9 API documenation: random.hpp Source File
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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../vec2.hpp"
18 #include "../vec3.hpp"
19 
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
21 # pragma message("GLM: GLM_GTC_random extension included")
22 #endif
23 
24 namespace glm
25 {
28 
35  template<typename genType>
36  GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
37 
45  template<length_t L, typename T, qualifier Q>
46  GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
47 
51  template<typename genType>
52  GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
53 
57  template<typename T>
58  GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
59 
63  template<typename T>
64  GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
65 
69  template<typename T>
70  GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
71 
75  template<typename T>
76  GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
77 
79 }//namespace glm
80 
81 #include "random.inl"
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
Definition: common.hpp:20
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution.
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...
GLM_FUNC_DECL vec< L, T, Q > linearRand(vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
Generate random numbers in the interval [Min, Max], according a linear distribution.
================================================ FILE: external/glm/doc/api/a00086.html ================================================ 0.9.9 API documenation: range.hpp File Reference
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Detailed Description

GLM_GTX_range

Author
Joshua Moerman

Definition in file range.hpp.

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1 
13 #pragma once
14 
15 // Dependencies
16 #include "../detail/setup.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_range is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if !GLM_HAS_RANGE_FOR
23 # error "GLM_GTX_range requires C++11 suppport or 'range for'"
24 #endif
25 
26 #include "../gtc/type_ptr.hpp"
27 #include "../gtc/vec1.hpp"
28 
29 namespace glm
30 {
33 
34  template<typename T, qualifier Q>
35  inline length_t components(vec<1, T, Q> const& v)
36  {
37  return v.length();
38  }
39 
40  template<typename T, qualifier Q>
41  inline length_t components(vec<2, T, Q> const& v)
42  {
43  return v.length();
44  }
45 
46  template<typename T, qualifier Q>
47  inline length_t components(vec<3, T, Q> const& v)
48  {
49  return v.length();
50  }
51 
52  template<typename T, qualifier Q>
53  inline length_t components(vec<4, T, Q> const& v)
54  {
55  return v.length();
56  }
57 
58  template<typename genType>
59  inline length_t components(genType const& m)
60  {
61  return m.length() * m[0].length();
62  }
63 
64  template<typename genType>
65  inline typename genType::value_type const * begin(genType const& v)
66  {
67  return value_ptr(v);
68  }
69 
70  template<typename genType>
71  inline typename genType::value_type const * end(genType const& v)
72  {
73  return begin(v) + components(v);
74  }
75 
76  template<typename genType>
77  inline typename genType::value_type * begin(genType& v)
78  {
79  return value_ptr(v);
80  }
81 
82  template<typename genType>
83  inline typename genType::value_type * end(genType& v)
84  {
85  return begin(v) + components(v);
86  }
87 
89 }//namespace glm
Definition: common.hpp:20
GLM_FUNC_DECL genType::value_type const * value_ptr(genType const &v)
Return the constant address to the data of the input parameter.
================================================ FILE: external/glm/doc/api/a00087.html ================================================ 0.9.9 API documenation: raw_data.hpp File Reference
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Typedefs

typedef detail::uint8 byte
 Type for byte numbers. More...
 
typedef detail::uint32 dword
 Type for dword numbers. More...
 
typedef detail::uint64 qword
 Type for qword numbers. More...
 
typedef detail::uint16 word
 Type for word numbers. More...
 

Detailed Description

GLM_GTX_raw_data

See also
Core features (dependence)

Definition in file raw_data.hpp.

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1 
13 #pragma once
14 
15 // Dependencies
16 #include "../detail/setup.hpp"
17 #include "../detail/type_int.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_raw_data extension included")
25 #endif
26 
27 namespace glm
28 {
31 
34  typedef detail::uint8 byte;
35 
38  typedef detail::uint16 word;
39 
42  typedef detail::uint32 dword;
43 
46  typedef detail::uint64 qword;
47 
49 }// namespace glm
50 
51 #include "raw_data.inl"
detail::uint32 dword
Type for dword numbers.
Definition: raw_data.hpp:42
detail::uint64 qword
Type for qword numbers.
Definition: raw_data.hpp:46
Definition: common.hpp:20
detail::uint8 byte
Type for byte numbers.
Definition: raw_data.hpp:34
detail::uint16 word
Type for word numbers.
Definition: raw_data.hpp:38
================================================ FILE: external/glm/doc/api/a00088.html ================================================ 0.9.9 API documenation: reciprocal.hpp File Reference
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Functions

template<typename genType >
GLM_FUNC_DECL genType acot (genType x)
 Inverse cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acoth (genType x)
 Inverse cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsc (genType x)
 Inverse cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsch (genType x)
 Inverse cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asec (genType x)
 Inverse secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asech (genType x)
 Inverse secant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType cot (genType angle)
 Cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType coth (genType angle)
 Cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csc (genType angle)
 Cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csch (genType angle)
 Cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sec (genType angle)
 Secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sech (genType angle)
 Secant hyperbolic function. More...
 

Detailed Description

GLM_GTC_reciprocal

See also
Core features (dependence)

Definition in file reciprocal.hpp.

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1 
13 #pragma once
14 
15 // Dependencies
16 #include "../detail/setup.hpp"
17 
18 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
19 # pragma message("GLM: GLM_GTC_reciprocal extension included")
20 #endif
21 
22 namespace glm
23 {
26 
33  template<typename genType>
34  GLM_FUNC_DECL genType sec(genType angle);
35 
42  template<typename genType>
43  GLM_FUNC_DECL genType csc(genType angle);
44 
51  template<typename genType>
52  GLM_FUNC_DECL genType cot(genType angle);
53 
60  template<typename genType>
61  GLM_FUNC_DECL genType asec(genType x);
62 
69  template<typename genType>
70  GLM_FUNC_DECL genType acsc(genType x);
71 
78  template<typename genType>
79  GLM_FUNC_DECL genType acot(genType x);
80 
86  template<typename genType>
87  GLM_FUNC_DECL genType sech(genType angle);
88 
94  template<typename genType>
95  GLM_FUNC_DECL genType csch(genType angle);
96 
102  template<typename genType>
103  GLM_FUNC_DECL genType coth(genType angle);
104 
111  template<typename genType>
112  GLM_FUNC_DECL genType asech(genType x);
113 
120  template<typename genType>
121  GLM_FUNC_DECL genType acsch(genType x);
122 
129  template<typename genType>
130  GLM_FUNC_DECL genType acoth(genType x);
131 
133 }//namespace glm
134 
135 #include "reciprocal.inl"
GLM_FUNC_DECL genType sec(genType angle)
Secant function.
Definition: common.hpp:20
GLM_FUNC_DECL genType acoth(genType x)
Inverse cotangent hyperbolic function.
GLM_FUNC_DECL genType asec(genType x)
Inverse secant function.
GLM_FUNC_DECL genType acsc(genType x)
Inverse cosecant function.
GLM_FUNC_DECL T angle(tquat< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL genType csc(genType angle)
Cosecant function.
GLM_FUNC_DECL genType csch(genType angle)
Cosecant hyperbolic function.
GLM_FUNC_DECL genType coth(genType angle)
Cotangent hyperbolic function.
GLM_FUNC_DECL genType acsch(genType x)
Inverse cosecant hyperbolic function.
GLM_FUNC_DECL genType sech(genType angle)
Secant hyperbolic function.
GLM_FUNC_DECL genType acot(genType x)
Inverse cotangent function.
GLM_FUNC_DECL genType cot(genType angle)
Cotangent function.
GLM_FUNC_DECL genType asech(genType x)
Inverse secant hyperbolic function.
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > rotateNormalizedAxis (tquat< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
 Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
 

Detailed Description

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1 
15 #pragma once
16 
17 // Dependency:
18 #include "../glm.hpp"
19 #include "../gtc/epsilon.hpp"
20 #include "../gtc/quaternion.hpp"
21 
22 #ifndef GLM_ENABLE_EXPERIMENTAL
23 # error "GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24 #endif
25 
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
27 # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
28 #endif
29 
30 namespace glm
31 {
34 
46  template<typename T, qualifier Q>
47  GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis(
48  mat<4, 4, T, Q> const& m,
49  T const& angle,
50  vec<3, T, Q> const& axis);
51 
59  template<typename T, qualifier Q>
60  GLM_FUNC_DECL tquat<T, Q> rotateNormalizedAxis(
61  tquat<T, Q> const& q,
62  T const& angle,
63  vec<3, T, Q> const& axis);
64 
66 }//namespace glm
67 
68 #include "rotate_normalized_axis.inl"
Definition: common.hpp:20
GLM_FUNC_DECL tquat< T, Q > rotateNormalizedAxis(tquat< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
Rotates a quaternion from a vector of 3 components normalized axis and an angle.
GLM_FUNC_DECL vec< 3, T, Q > axis(tquat< T, Q > const &x)
Returns the q rotation axis.
GLM_FUNC_DECL T angle(tquat< T, Q > const &x)
Returns the quaternion rotation angle.
================================================ FILE: external/glm/doc/api/a00090.html ================================================ 0.9.9 API documenation: rotate_vector.hpp File Reference
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation (vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
 Build a rotation matrix from a normal and a up vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > rotate (vec< 2, T, Q > const &v, T const &angle)
 Rotate a two dimensional vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotate (vec< 3, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
 Rotate a three dimensional vector around an axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotate (vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
 Rotate a four dimensional vector around an axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotateX (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotateX (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotateY (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotateY (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotateZ (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the Z axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotateZ (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the Z axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > slerp (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
 Returns Spherical interpolation between two vectors. More...
 

Detailed Description

GLM_GTX_rotate_vector

See also
Core features (dependence)
GLM_GTX_transform (dependence)

Definition in file rotate_vector.hpp.

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rotate_vector.hpp
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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtx/transform.hpp"
19 
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
26 #endif
27 
28 namespace glm
29 {
32 
40  template<typename T, qualifier Q>
41  GLM_FUNC_DECL vec<3, T, Q> slerp(
42  vec<3, T, Q> const& x,
43  vec<3, T, Q> const& y,
44  T const& a);
45 
48  template<typename T, qualifier Q>
49  GLM_FUNC_DECL vec<2, T, Q> rotate(
50  vec<2, T, Q> const& v,
51  T const& angle);
52 
55  template<typename T, qualifier Q>
56  GLM_FUNC_DECL vec<3, T, Q> rotate(
57  vec<3, T, Q> const& v,
58  T const& angle,
59  vec<3, T, Q> const& normal);
60 
63  template<typename T, qualifier Q>
64  GLM_FUNC_DECL vec<4, T, Q> rotate(
65  vec<4, T, Q> const& v,
66  T const& angle,
67  vec<3, T, Q> const& normal);
68 
71  template<typename T, qualifier Q>
72  GLM_FUNC_DECL vec<3, T, Q> rotateX(
73  vec<3, T, Q> const& v,
74  T const& angle);
75 
78  template<typename T, qualifier Q>
79  GLM_FUNC_DECL vec<3, T, Q> rotateY(
80  vec<3, T, Q> const& v,
81  T const& angle);
82 
85  template<typename T, qualifier Q>
86  GLM_FUNC_DECL vec<3, T, Q> rotateZ(
87  vec<3, T, Q> const& v,
88  T const& angle);
89 
92  template<typename T, qualifier Q>
93  GLM_FUNC_DECL vec<4, T, Q> rotateX(
94  vec<4, T, Q> const& v,
95  T const& angle);
96 
99  template<typename T, qualifier Q>
100  GLM_FUNC_DECL vec<4, T, Q> rotateY(
101  vec<4, T, Q> const& v,
102  T const& angle);
103 
106  template<typename T, qualifier Q>
107  GLM_FUNC_DECL vec<4, T, Q> rotateZ(
108  vec<4, T, Q> const& v,
109  T const& angle);
110 
113  template<typename T, qualifier Q>
114  GLM_FUNC_DECL mat<4, 4, T, Q> orientation(
115  vec<3, T, Q> const& Normal,
116  vec<3, T, Q> const& Up);
117 
119 }//namespace glm
120 
121 #include "rotate_vector.inl"
GLM_FUNC_DECL vec< 4, T, Q > rotateY(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the Y axis.
Definition: common.hpp:20
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
Build a rotation matrix from a normal and a up vector.
GLM_FUNC_DECL vec< 3, T, Q > slerp(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
Returns Spherical interpolation between two vectors.
GLM_FUNC_DECL vec< 4, T, Q > rotateZ(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the Z axis.
GLM_FUNC_DECL T angle(tquat< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL vec< 4, T, Q > rotate(vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
Rotate a four dimensional vector around an axis.
GLM_FUNC_DECL vec< 4, T, Q > rotateX(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
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GLM_GTC_round More...

Go to the source code of this file.

Functions

template<typename genType >
GLM_FUNC_DECL genType ceilMultiple (genType Source, genType Multiple)
 Higher multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceilMultiple (vec< L, T, Q > const &Source, vec< L, T, Q > const &Multiple)
 Higher multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType ceilPowerOfTwo (genIUType Value)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceilPowerOfTwo (vec< L, T, Q > const &value)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<typename genType >
GLM_FUNC_DECL genType floorMultiple (genType Source, genType Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floorMultiple (vec< L, T, Q > const &Source, vec< L, T, Q > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType floorPowerOfTwo (genIUType Value)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floorPowerOfTwo (vec< L, T, Q > const &value)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isMultiple (genIUType Value, genIUType Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isMultiple (vec< L, T, Q > const &Value, T Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isMultiple (vec< L, T, Q > const &Value, vec< L, T, Q > const &Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isPowerOfTwo (genIUType Value)
 Return true if the value is a power of two number. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isPowerOfTwo (vec< L, T, Q > const &value)
 Return true if the value is a power of two number. More...
 
template<typename genType >
GLM_FUNC_DECL genType roundMultiple (genType Source, genType Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundMultiple (vec< L, T, Q > const &Source, vec< L, T, Q > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType roundPowerOfTwo (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundPowerOfTwo (vec< L, T, Q > const &value)
 Return the power of two number which value is the closet to the input value. More...
 

Detailed Description

GLM_GTC_round

See also
Core features (dependence)
GLM_GTC_round (dependence)

Definition in file round.hpp.

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1 
14 #pragma once
15 
16 // Dependencies
17 #include "../detail/setup.hpp"
18 #include "../detail/qualifier.hpp"
19 #include "../detail/_vectorize.hpp"
20 #include "../vector_relational.hpp"
21 #include "../common.hpp"
22 #include <limits>
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTC_integer extension included")
26 #endif
27 
28 namespace glm
29 {
32 
36  template<typename genIUType>
37  GLM_FUNC_DECL bool isPowerOfTwo(genIUType Value);
38 
46  template<length_t L, typename T, qualifier Q>
47  GLM_FUNC_DECL vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& value);
48 
53  template<typename genIUType>
54  GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType Value);
55 
64  template<length_t L, typename T, qualifier Q>
65  GLM_FUNC_DECL vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& value);
66 
71  template<typename genIUType>
72  GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType Value);
73 
82  template<length_t L, typename T, qualifier Q>
83  GLM_FUNC_DECL vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& value);
84 
88  template<typename genIUType>
89  GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType Value);
90 
98  template<length_t L, typename T, qualifier Q>
99  GLM_FUNC_DECL vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& value);
100 
104  template<typename genIUType>
105  GLM_FUNC_DECL bool isMultiple(genIUType Value, genIUType Multiple);
106 
114  template<length_t L, typename T, qualifier Q>
115  GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, T Multiple);
116 
124  template<length_t L, typename T, qualifier Q>
125  GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, vec<L, T, Q> const& Multiple);
126 
133  template<typename genType>
134  GLM_FUNC_DECL genType ceilMultiple(genType Source, genType Multiple);
135 
144  template<length_t L, typename T, qualifier Q>
145  GLM_FUNC_DECL vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple);
146 
153  template<typename genType>
154  GLM_FUNC_DECL genType floorMultiple(genType Source, genType Multiple);
155 
164  template<length_t L, typename T, qualifier Q>
165  GLM_FUNC_DECL vec<L, T, Q> floorMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple);
166 
173  template<typename genType>
174  GLM_FUNC_DECL genType roundMultiple(genType Source, genType Multiple);
175 
184  template<length_t L, typename T, qualifier Q>
185  GLM_FUNC_DECL vec<L, T, Q> roundMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple);
186 
188 } //namespace glm
189 
190 #include "round.inl"
GLM_FUNC_DECL vec< L, T, Q > roundMultiple(vec< L, T, Q > const &Source, vec< L, T, Q > const &Multiple)
Lower multiple number of Source.
GLM_FUNC_DECL vec< L, bool, Q > isMultiple(vec< L, T, Q > const &Value, vec< L, T, Q > const &Multiple)
Return true if the 'Value' is a multiple of 'Multiple'.
Definition: common.hpp:20
GLM_FUNC_DECL vec< L, T, Q > ceilPowerOfTwo(vec< L, T, Q > const &value)
Return the power of two number which value is just higher the input value, round up to a power of two...
GLM_FUNC_DECL vec< L, T, Q > floorPowerOfTwo(vec< L, T, Q > const &value)
Return the power of two number which value is just lower the input value, round down to a power of tw...
GLM_FUNC_DECL vec< L, bool, Q > isPowerOfTwo(vec< L, T, Q > const &value)
Return true if the value is a power of two number.
GLM_FUNC_DECL vec< L, T, Q > ceilMultiple(vec< L, T, Q > const &Source, vec< L, T, Q > const &Multiple)
Higher multiple number of Source.
GLM_FUNC_DECL vec< L, T, Q > roundPowerOfTwo(vec< L, T, Q > const &value)
Return the power of two number which value is the closet to the input value.
GLM_FUNC_DECL vec< L, T, Q > floorMultiple(vec< L, T, Q > const &Source, vec< L, T, Q > const &Multiple)
Lower multiple number of Source.
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scalar_multiplication.hpp File Reference

Experimental extensions More...

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Detailed Description

Experimental extensions

Author
Joshua Moerman

Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.

Enables scalar multiplication for all types

Since GLSL is very strict about types, the following (often used) combinations do not work: double * vec4 int * vec4 vec4 / int So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)

Definition in file scalar_multiplication.hpp.

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1 
15 #pragma once
16 
17 #include "../detail/setup.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC)
24 # error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC"
25 #endif
26 
27 #include "../vec2.hpp"
28 #include "../vec3.hpp"
29 #include "../vec4.hpp"
30 #include "../mat2x2.hpp"
31 #include <type_traits>
32 
33 namespace glm
34 {
35  template<typename T, typename Vec>
36  using return_type_scalar_multiplication = typename std::enable_if<
37  !std::is_same<T, float>::value // T may not be a float
38  && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
39  >::type;
40 
41 #define GLM_IMPLEMENT_SCAL_MULT(Vec) \
42  template<typename T> \
43  return_type_scalar_multiplication<T, Vec> \
44  operator*(T const& s, Vec rh){ \
45  return rh *= static_cast<float>(s); \
46  } \
47  \
48  template<typename T> \
49  return_type_scalar_multiplication<T, Vec> \
50  operator*(Vec lh, T const& s){ \
51  return lh *= static_cast<float>(s); \
52  } \
53  \
54  template<typename T> \
55  return_type_scalar_multiplication<T, Vec> \
56  operator/(Vec lh, T const& s){ \
57  return lh *= 1.0f / s; \
58  }
59 
60 GLM_IMPLEMENT_SCAL_MULT(vec2)
61 GLM_IMPLEMENT_SCAL_MULT(vec3)
62 GLM_IMPLEMENT_SCAL_MULT(vec4)
63 
64 GLM_IMPLEMENT_SCAL_MULT(mat2)
65 GLM_IMPLEMENT_SCAL_MULT(mat2x3)
66 GLM_IMPLEMENT_SCAL_MULT(mat2x4)
67 GLM_IMPLEMENT_SCAL_MULT(mat3x2)
68 GLM_IMPLEMENT_SCAL_MULT(mat3)
69 GLM_IMPLEMENT_SCAL_MULT(mat3x4)
70 GLM_IMPLEMENT_SCAL_MULT(mat4x2)
71 GLM_IMPLEMENT_SCAL_MULT(mat4x3)
72 GLM_IMPLEMENT_SCAL_MULT(mat4)
73 
74 #undef GLM_IMPLEMENT_SCAL_MULT
75 } // namespace glm
highp_mat2x4 mat2x4
2 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:368
highp_mat3x4 mat3x4
3 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:383
mat3x3 mat3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:410
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:457
Definition: common.hpp:20
highp_mat2x3 mat2x3
2 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:363
highp_mat3x2 mat3x2
3 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:373
mat4x4 mat4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:415
mat2x2 mat2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:405
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:467
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:462
highp_mat4x2 mat4x2
4 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:388
highp_mat4x3 mat4x3
4 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:393
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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 
18 #ifndef GLM_ENABLE_EXPERIMENTAL
19 # error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20 #endif
21 
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
23 # pragma message("GLM: GLM_GTX_extend extension included")
24 #endif
25 
26 namespace glm
27 {
30 
31 
32 
34 }//namespace glm
35 
36 #include "scalar_relational.inl"
Definition: common.hpp:20
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1 
4 #ifndef GLM_SETUP_INCLUDED
5 
6 #define GLM_VERSION_MAJOR 0
7 #define GLM_VERSION_MINOR 9
8 #define GLM_VERSION_PATCH 9
9 #define GLM_VERSION_REVISION 0
10 #define GLM_VERSION 990
11 
12 #define GLM_SETUP_INCLUDED GLM_VERSION
13 
14 #if defined(GLM_FORCE_SWIZZLE) && defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
15 # error "Both GLM_FORCE_SWIZZLE and GLM_FORCE_UNRESTRICTED_GENTYPE can't be defined at the same time"
16 #endif
17 
18 #include <cassert>
19 #include <cstddef>
20 
22 // Messages
23 
24 #define GLM_MESSAGES_ENABLED 1
25 #define GLM_MESSAGES_DISABLE 0
26 
27 #if defined(GLM_FORCE_MESSAGES)
28 # define GLM_MESSAGES GLM_MESSAGES_ENABLED
29 #else
30 # define GLM_MESSAGES GLM_MESSAGES_DISABLE
31 #endif
32 
34 // Detect the platform
35 
36 #include "../simd/platform.h"
37 
39 // Version
40 
41 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_VERSION_DISPLAYED)
42 # define GLM_MESSAGE_VERSION_DISPLAYED
43 # pragma message ("GLM: version 0.9.9.0")
44 #endif//GLM_MESSAGES
45 
46 // Report compiler detection
47 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_COMPILER_DISPLAYED)
48 # define GLM_MESSAGE_COMPILER_DISPLAYED
49 # if GLM_COMPILER & GLM_COMPILER_CUDA
50 # pragma message("GLM: CUDA compiler detected")
51 # elif GLM_COMPILER & GLM_COMPILER_VC
52 # pragma message("GLM: Visual C++ compiler detected")
53 # elif GLM_COMPILER & GLM_COMPILER_CLANG
54 # pragma message("GLM: Clang compiler detected")
55 # elif GLM_COMPILER & GLM_COMPILER_INTEL
56 # pragma message("GLM: Intel Compiler detected")
57 # elif GLM_COMPILER & GLM_COMPILER_GCC
58 # pragma message("GLM: GCC compiler detected")
59 # else
60 # pragma message("GLM: Compiler not detected")
61 # endif
62 #endif//GLM_MESSAGES
63 
65 // Build model
66 
67 #if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__)
68 # define GLM_MODEL GLM_MODEL_64
69 #elif defined(__i386__) || defined(__ppc__)
70 # define GLM_MODEL GLM_MODEL_32
71 #else
72 # define GLM_MODEL GLM_MODEL_32
73 #endif//
74 
75 #if !defined(GLM_MODEL) && GLM_COMPILER != 0
76 # error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
77 #endif//GLM_MODEL
78 
79 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_MODEL_DISPLAYED)
80 # define GLM_MESSAGE_MODEL_DISPLAYED
81 # if(GLM_MODEL == GLM_MODEL_64)
82 # pragma message("GLM: 64 bits model")
83 # elif(GLM_MODEL == GLM_MODEL_32)
84 # pragma message("GLM: 32 bits model")
85 # endif//GLM_MODEL
86 #endif//GLM_MESSAGES
87 
88 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_ARCH_DISPLAYED)
89 # define GLM_MESSAGE_ARCH_DISPLAYED
90 # if(GLM_ARCH == GLM_ARCH_PURE)
91 # pragma message("GLM: Platform independent code")
92 # elif(GLM_ARCH == GLM_ARCH_AVX2)
93 # pragma message("GLM: AVX2 instruction set")
94 # elif(GLM_ARCH == GLM_ARCH_AVX)
95 # pragma message("GLM: AVX instruction set")
96 # elif(GLM_ARCH == GLM_ARCH_SSE42)
97 # pragma message("GLM: SSE4.2 instruction set")
98 # elif(GLM_ARCH == GLM_ARCH_SSE41)
99 # pragma message("GLM: SSE4.1 instruction set")
100 # elif(GLM_ARCH == GLM_ARCH_SSSE3)
101 # pragma message("GLM: SSSE3 instruction set")
102 # elif(GLM_ARCH == GLM_ARCH_SSE3)
103 # pragma message("GLM: SSE3 instruction set")
104 # elif(GLM_ARCH == GLM_ARCH_SSE2)
105 # pragma message("GLM: SSE2 instruction set")
106 # elif(GLM_ARCH == GLM_ARCH_X86)
107 # pragma message("GLM: x86 instruction set")
108 # elif(GLM_ARCH == GLM_ARCH_NEON)
109 # pragma message("GLM: NEON instruction set")
110 # elif(GLM_ARCH == GLM_ARCH_ARM)
111 # pragma message("GLM: ARM instruction set")
112 # elif(GLM_ARCH == GLM_ARCH_MIPS)
113 # pragma message("GLM: MIPS instruction set")
114 # elif(GLM_ARCH == GLM_ARCH_PPC)
115 # pragma message("GLM: PowerPC architechture")
116 # endif//GLM_ARCH
117 #endif//GLM_MESSAGES
118 
120 // C++ Version
121 
122 // User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14
123 
124 #define GLM_LANG_CXX98_FLAG (1 << 1)
125 #define GLM_LANG_CXX03_FLAG (1 << 2)
126 #define GLM_LANG_CXX0X_FLAG (1 << 3)
127 #define GLM_LANG_CXX11_FLAG (1 << 4)
128 #define GLM_LANG_CXX1Y_FLAG (1 << 5)
129 #define GLM_LANG_CXX14_FLAG (1 << 6)
130 #define GLM_LANG_CXX1Z_FLAG (1 << 7)
131 #define GLM_LANG_CXXMS_FLAG (1 << 8)
132 #define GLM_LANG_CXXGNU_FLAG (1 << 9)
133 
134 #define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG
135 #define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
136 #define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
137 #define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
138 #define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG)
139 #define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG)
140 #define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG)
141 #define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
142 #define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
143 
144 #if defined(GLM_FORCE_CXX14)
145 # if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC50)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG34))
146 # pragma message("GLM: Using GLM_FORCE_CXX14 with a compiler that doesn't fully support C++14")
147 # elif GLM_COMPILER & GLM_COMPILER_VC
148 # pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of Visual C++ compiler that fully supports C++14")
149 # elif GLM_COMPILER & GLM_COMPILER_INTEL
150 # pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of ICC compiler that fully supports C++14")
151 # endif
152 # define GLM_LANG GLM_LANG_CXX14
153 # define GLM_LANG_STL11_FORCED
154 #elif defined(GLM_FORCE_CXX11)
155 # if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC48)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG33))
156 # pragma message("GLM: Using GLM_FORCE_CXX11 with a compiler that doesn't fully support C++11")
157 # elif GLM_COMPILER & GLM_COMPILER_VC
158 # pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of Visual C++ compiler that fully supports C++11")
159 # elif GLM_COMPILER & GLM_COMPILER_INTEL
160 # pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of ICC compiler that fully supports C++11")
161 # endif
162 # define GLM_LANG GLM_LANG_CXX11
163 # define GLM_LANG_STL11_FORCED
164 #elif defined(GLM_FORCE_CXX03)
165 # define GLM_LANG GLM_LANG_CXX03
166 #elif defined(GLM_FORCE_CXX98)
167 # define GLM_LANG GLM_LANG_CXX98
168 #else
169 # if GLM_COMPILER & GLM_COMPILER_CLANG
170 # if __cplusplus >= 201402L // GLM_COMPILER_CLANG34 + -std=c++14
171 # define GLM_LANG GLM_LANG_CXX14
172 # elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_CLANG33 + -std=c++1y
173 # define GLM_LANG GLM_LANG_CXX1Y
174 # elif __cplusplus >= 201103L // GLM_COMPILER_CLANG33 + -std=c++11
175 # define GLM_LANG GLM_LANG_CXX11
176 # elif __has_feature(cxx_static_assert) // GLM_COMPILER_CLANG29 + -std=c++11
177 # define GLM_LANG GLM_LANG_CXX0X
178 # elif __cplusplus >= 199711L
179 # define GLM_LANG GLM_LANG_CXX98
180 # else
181 # define GLM_LANG GLM_LANG_CXX
182 # endif
183 # elif GLM_COMPILER & GLM_COMPILER_GCC
184 # if __cplusplus >= 201402L
185 # define GLM_LANG GLM_LANG_CXX14
186 # elif __cplusplus >= 201103L
187 # define GLM_LANG GLM_LANG_CXX11
188 # elif defined(__GXX_EXPERIMENTAL_CXX0X__)
189 # define GLM_LANG GLM_LANG_CXX0X
190 # else
191 # define GLM_LANG GLM_LANG_CXX98
192 # endif
193 # elif GLM_COMPILER & GLM_COMPILER_VC
194 # ifdef _MSC_EXTENSIONS
195 # if __cplusplus >= 201402L
196 # define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG)
197 # elif __cplusplus >= 201103L
198 # define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG)
199 # else
200 # define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
201 # endif
202 # else
203 # if __cplusplus >= 201402L
204 # define GLM_LANG GLM_LANG_CXX14
205 # elif __cplusplus >= 201103L
206 # define GLM_LANG GLM_LANG_CXX11
207 # else
208 # define GLM_LANG GLM_LANG_CXX0X
209 # endif
210 # endif
211 # elif GLM_COMPILER & GLM_COMPILER_INTEL
212 # ifdef _MSC_EXTENSIONS
213 # define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
214 # else
215 # define GLM_MSC_EXT 0
216 # endif
217 # if __cplusplus >= 201402L
218 # define GLM_LANG (GLM_LANG_CXX14 | GLM_MSC_EXT)
219 # elif __cplusplus >= 201103L
220 # define GLM_LANG (GLM_LANG_CXX11 | GLM_MSC_EXT)
221 # elif __INTEL_CXX11_MODE__
222 # define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
223 # elif __cplusplus >= 199711L
224 # define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
225 # else
226 # define GLM_LANG (GLM_LANG_CXX | GLM_MSC_EXT)
227 # endif
228 # elif GLM_COMPILER & GLM_COMPILER_CUDA
229 # ifdef _MSC_EXTENSIONS
230 # define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
231 # else
232 # define GLM_MSC_EXT 0
233 # endif
234 # if GLM_COMPILER >= GLM_COMPILER_CUDA75
235 # define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
236 # else
237 # define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
238 # endif
239 # else // Unknown compiler
240 # if __cplusplus >= 201402L
241 # define GLM_LANG GLM_LANG_CXX14
242 # elif __cplusplus >= 201103L
243 # define GLM_LANG GLM_LANG_CXX11
244 # elif __cplusplus >= 199711L
245 # define GLM_LANG GLM_LANG_CXX98
246 # else
247 # define GLM_LANG GLM_LANG_CXX // Good luck with that!
248 # endif
249 # ifndef GLM_FORCE_PURE
250 # define GLM_FORCE_PURE
251 # endif
252 # endif
253 #endif
254 
255 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_LANG_DISPLAYED)
256 # define GLM_MESSAGE_LANG_DISPLAYED
257 
258 # if GLM_LANG & GLM_LANG_CXX1Z_FLAG
259 # pragma message("GLM: C++1z")
260 # elif GLM_LANG & GLM_LANG_CXX14_FLAG
261 # pragma message("GLM: C++14")
262 # elif GLM_LANG & GLM_LANG_CXX1Y_FLAG
263 # pragma message("GLM: C++1y")
264 # elif GLM_LANG & GLM_LANG_CXX11_FLAG
265 # pragma message("GLM: C++11")
266 # elif GLM_LANG & GLM_LANG_CXX0X_FLAG
267 # pragma message("GLM: C++0x")
268 # elif GLM_LANG & GLM_LANG_CXX03_FLAG
269 # pragma message("GLM: C++03")
270 # elif GLM_LANG & GLM_LANG_CXX98_FLAG
271 # pragma message("GLM: C++98")
272 # else
273 # pragma message("GLM: C++ language undetected")
274 # endif//GLM_LANG
275 
276 # if GLM_LANG & (GLM_LANG_CXXGNU_FLAG | GLM_LANG_CXXMS_FLAG)
277 # pragma message("GLM: Language extensions enabled")
278 # endif//GLM_LANG
279 #endif//GLM_MESSAGES
280 
282 // Has of C++ features
283 
284 // http://clang.llvm.org/cxx_status.html
285 // http://gcc.gnu.org/projects/cxx0x.html
286 // http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
287 
288 // Android has multiple STLs but C++11 STL detection doesn't always work #284 #564
289 #if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED)
290 # define GLM_HAS_CXX11_STL 0
291 #elif GLM_COMPILER & GLM_COMPILER_CLANG
292 # if (defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED)
293 # define GLM_HAS_CXX11_STL 1
294 # else
295 # define GLM_HAS_CXX11_STL 0
296 # endif
297 #else
298 # define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
299  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
300  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
301  ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15))))
302 #endif
303 
304 // N1720
305 #if GLM_COMPILER & GLM_COMPILER_CLANG
306 # define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert)
307 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
308 # define GLM_HAS_STATIC_ASSERT 1
309 #else
310 # define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
311  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
312  ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \
313  ((GLM_COMPILER & GLM_COMPILER_VC))))
314 #endif
315 
316 // N1988
317 #if GLM_LANG & GLM_LANG_CXX11_FLAG
318 # define GLM_HAS_EXTENDED_INTEGER_TYPE 1
319 #else
320 # define GLM_HAS_EXTENDED_INTEGER_TYPE (\
321  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC)) || \
322  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \
323  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC)) || \
324  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG)))
325 #endif
326 
327 // N2235
328 #if GLM_COMPILER & GLM_COMPILER_CLANG
329 # define GLM_HAS_CONSTEXPR __has_feature(cxx_constexpr)
330 # define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
331 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
332 # define GLM_HAS_CONSTEXPR 1
333 # define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
334 #else
335 # define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
336  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
337  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)))) // GCC 4.6 support constexpr but there is a compiler bug causing a crash
338 # define GLM_HAS_CONSTEXPR_PARTIAL (GLM_HAS_CONSTEXPR || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)))
339 #endif
340 
341 // N2672
342 #if GLM_COMPILER & GLM_COMPILER_CLANG
343 # define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers)
344 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
345 # define GLM_HAS_INITIALIZER_LISTS 1
346 #else
347 # define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
348  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
349  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
350  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75))))
351 #endif
352 
353 // N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
354 #if GLM_COMPILER & GLM_COMPILER_CLANG
355 # define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions)
356 #elif GLM_LANG & (GLM_LANG_CXX11_FLAG | GLM_LANG_CXXMS_FLAG)
357 # define GLM_HAS_UNRESTRICTED_UNIONS 1
358 #else
359 # define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
360  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)) || \
361  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)) || \
362  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)))
363 #endif
364 
365 // N2346
366 #if defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
367 # define GLM_HAS_DEFAULTED_FUNCTIONS 0
368 #elif GLM_COMPILER & GLM_COMPILER_CLANG
369 # define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions)
370 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
371 # define GLM_HAS_DEFAULTED_FUNCTIONS 1
372 #else
373 # define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
374  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
375  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
376  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
377  (GLM_COMPILER & GLM_COMPILER_CUDA)))
378 #endif
379 
380 // N2118
381 #if GLM_COMPILER & GLM_COMPILER_CLANG
382 # define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references)
383 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
384 # define GLM_HAS_RVALUE_REFERENCES 1
385 #else
386 # define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
387  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
388  ((GLM_COMPILER & GLM_COMPILER_VC)) || \
389  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
390 #endif
391 
392 // N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
393 #if GLM_COMPILER & GLM_COMPILER_CLANG
394 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions)
395 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
396 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1
397 #else
398 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
399  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
400  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
401  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
402  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
403 #endif
404 
405 // N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
406 #if GLM_COMPILER & GLM_COMPILER_CLANG
407 # define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates)
408 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
409 # define GLM_HAS_TEMPLATE_ALIASES 1
410 #else
411 # define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
412  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
413  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \
414  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
415  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
416 #endif
417 
418 // N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
419 #if GLM_COMPILER & GLM_COMPILER_CLANG
420 # define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for)
421 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
422 # define GLM_HAS_RANGE_FOR 1
423 #else
424 # define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
425  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \
426  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
427  ((GLM_COMPILER & GLM_COMPILER_VC)) || \
428  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
429 #endif
430 
431 // N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
432 #if GLM_COMPILER & GLM_COMPILER_CLANG
433 # define GLM_HAS_ALIGNOF __has_feature(c_alignof)
434 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
435 # define GLM_HAS_ALIGNOF 1
436 #else
437 # define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
438  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
439  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \
440  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \
441  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA70))))
442 #endif
443 
444 #define GLM_HAS_ONLY_XYZW ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER < GLM_COMPILER_GCC46))
445 #if GLM_HAS_ONLY_XYZW
446 # pragma message("GLM: GCC older than 4.6 has a bug presenting the use of rgba and stpq components")
447 #endif
448 
449 //
450 #if GLM_LANG & GLM_LANG_CXX11_FLAG
451 # define GLM_HAS_ASSIGNABLE 1
452 #else
453 # define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
454  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
455  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49))))
456 #endif
457 
458 //
459 #define GLM_HAS_TRIVIAL_QUERIES 0
460 
461 //
462 #if GLM_LANG & GLM_LANG_CXX11_FLAG
463 # define GLM_HAS_MAKE_SIGNED 1
464 #else
465 # define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
466  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
467  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
468 #endif
469 
470 #if GLM_ARCH == GLM_ARCH_PURE
471 # define GLM_HAS_BITSCAN_WINDOWS 0
472 #else
473 # define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\
474  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
475  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT))))
476 #endif
477 
478 // OpenMP
479 #ifdef _OPENMP
480 # if GLM_COMPILER & GLM_COMPILER_GCC
481 # if GLM_COMPILER >= GLM_COMPILER_GCC61
482 # define GLM_HAS_OPENMP 45
483 # elif GLM_COMPILER >= GLM_COMPILER_GCC49
484 # define GLM_HAS_OPENMP 40
485 # elif GLM_COMPILER >= GLM_COMPILER_GCC47
486 # define GLM_HAS_OPENMP 31
487 # else
488 # define GLM_HAS_OPENMP 0
489 # endif
490 # elif GLM_COMPILER & GLM_COMPILER_CLANG
491 # if GLM_COMPILER >= GLM_COMPILER_CLANG38
492 # define GLM_HAS_OPENMP 31
493 # else
494 # define GLM_HAS_OPENMP 0
495 # endif
496 # elif GLM_COMPILER & GLM_COMPILER_VC
497 # define GLM_HAS_OPENMP 20
498 # elif GLM_COMPILER & GLM_COMPILER_INTEL
499 # if GLM_COMPILER >= GLM_COMPILER_INTEL16
500 # define GLM_HAS_OPENMP 40
501 # else
502 # define GLM_HAS_OPENMP 0
503 # endif
504 # else
505 # define GLM_HAS_OPENMP 0
506 # endif
507 #else
508 # define GLM_HAS_OPENMP 0
509 #endif
510 
512 // Static assert
513 
514 #if GLM_HAS_STATIC_ASSERT
515 # define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
516 #elif GLM_COMPILER & GLM_COMPILER_VC
517 # define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
518 #else
519 # define GLM_STATIC_ASSERT(x, message)
520 # define GLM_STATIC_ASSERT_NULL
521 #endif//GLM_LANG
522 
524 // Qualifiers
525 
526 #if GLM_COMPILER & GLM_COMPILER_CUDA
527 # define GLM_CUDA_FUNC_DEF __device__ __host__
528 # define GLM_CUDA_FUNC_DECL __device__ __host__
529 #else
530 # define GLM_CUDA_FUNC_DEF
531 # define GLM_CUDA_FUNC_DECL
532 #endif
533 
534 #if GLM_COMPILER & GLM_COMPILER_GCC
535 # define GLM_VAR_USED __attribute__ ((unused))
536 #else
537 # define GLM_VAR_USED
538 #endif
539 
540 #if defined(GLM_FORCE_INLINE)
541 # if GLM_COMPILER & GLM_COMPILER_VC
542 # define GLM_INLINE __forceinline
543 # define GLM_NEVER_INLINE __declspec((noinline))
544 # elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
545 # define GLM_INLINE inline __attribute__((__always_inline__))
546 # define GLM_NEVER_INLINE __attribute__((__noinline__))
547 # elif GLM_COMPILER & GLM_COMPILER_CUDA
548 # define GLM_INLINE __forceinline__
549 # define GLM_NEVER_INLINE __noinline__
550 # else
551 # define GLM_INLINE inline
552 # define GLM_NEVER_INLINE
553 # endif//GLM_COMPILER
554 #else
555 # define GLM_INLINE inline
556 # define GLM_NEVER_INLINE
557 #endif//defined(GLM_FORCE_INLINE)
558 
559 #define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
560 #define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
561 
563 // Swizzle operators
564 
565 // User defines: GLM_FORCE_SWIZZLE
566 
567 #define GLM_SWIZZLE_ENABLED 1
568 #define GLM_SWIZZLE_DISABLE 0
569 
570 #if defined(GLM_FORCE_SWIZZLE)
571 # define GLM_SWIZZLE GLM_SWIZZLE_ENABLED
572 #else
573 # define GLM_SWIZZLE GLM_SWIZZLE_DISABLE
574 #endif
575 
576 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED)
577 # define GLM_MESSAGE_SWIZZLE_DISPLAYED
578 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
579 # pragma message("GLM: Swizzling operators enabled")
580 # else
581 # pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators")
582 # endif
583 #endif//GLM_MESSAGES
584 
586 // Allows using not basic types as genType
587 
588 // #define GLM_FORCE_UNRESTRICTED_GENTYPE
589 
590 #ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
591 # define GLM_UNRESTRICTED_GENTYPE 1
592 #else
593 # define GLM_UNRESTRICTED_GENTYPE 0
594 #endif
595 
596 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED)
597 # define GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED
598 # ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
599 # pragma message("GLM: Use unrestricted genType")
600 # endif
601 #endif//GLM_MESSAGES
602 
604 // Clip control
605 
606 #define GLM_DEPTH_ZERO_TO_ONE 0x00000001
607 #define GLM_DEPTH_NEGATIVE_ONE_TO_ONE 0x00000002
608 
609 #ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE
610 # define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_ZERO_TO_ONE
611 #else
612 # define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_NEGATIVE_ONE_TO_ONE
613 #endif
614 
615 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_DEPTH_DISPLAYED)
616 # define GLM_MESSAGE_DEPTH_DISPLAYED
617 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
618 # pragma message("GLM: Depth clip space: Zero to one")
619 # else
620 # pragma message("GLM: Depth clip space: negative one to one")
621 # endif
622 #endif//GLM_MESSAGES
623 
625 // Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM
626 // to use left handed coordinate system by default.
627 
628 #define GLM_LEFT_HANDED 0x00000001 // For DirectX, Metal, Vulkan
629 #define GLM_RIGHT_HANDED 0x00000002 // For OpenGL, default in GLM
630 
631 #ifdef GLM_FORCE_LEFT_HANDED
632 # define GLM_COORDINATE_SYSTEM GLM_LEFT_HANDED
633 #else
634 # define GLM_COORDINATE_SYSTEM GLM_RIGHT_HANDED
635 #endif
636 
637 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_HANDED_DISPLAYED)
638 # define GLM_MESSAGE_HANDED_DISPLAYED
639 # if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
640 # pragma message("GLM: Coordinate system: left handed")
641 # else
642 # pragma message("GLM: Coordinate system: right handed")
643 # endif
644 #endif//GLM_MESSAGES
645 
647 // Qualifiers
648 
649 #if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
650 # define GLM_DEPRECATED __declspec(deprecated)
651 # define GLM_ALIGN(x) __declspec(align(x))
652 # define GLM_ALIGNED_STRUCT(x) struct __declspec(align(x))
653 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name
654 # define GLM_RESTRICT_FUNC __declspec(restrict)
655 # define GLM_RESTRICT __restrict
656 # if GLM_COMPILER >= GLM_COMPILER_VC12
657 # define GLM_VECTOR_CALL __vectorcall
658 # else
659 # define GLM_VECTOR_CALL
660 # endif
661 #elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL)
662 # define GLM_DEPRECATED __attribute__((__deprecated__))
663 # define GLM_ALIGN(x) __attribute__((aligned(x)))
664 # define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
665 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment)))
666 # define GLM_RESTRICT_FUNC __restrict__
667 # define GLM_RESTRICT __restrict__
668 # if GLM_COMPILER & GLM_COMPILER_CLANG
669 # if GLM_COMPILER >= GLM_COMPILER_CLANG37
670 # define GLM_VECTOR_CALL __vectorcall
671 # else
672 # define GLM_VECTOR_CALL
673 # endif
674 # else
675 # define GLM_VECTOR_CALL
676 # endif
677 #elif GLM_COMPILER & GLM_COMPILER_CUDA
678 # define GLM_DEPRECATED
679 # define GLM_ALIGN(x) __align__(x)
680 # define GLM_ALIGNED_STRUCT(x) struct __align__(x)
681 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x)
682 # define GLM_RESTRICT_FUNC __restrict__
683 # define GLM_RESTRICT __restrict__
684 # define GLM_VECTOR_CALL
685 #else
686 # define GLM_DEPRECATED
687 # define GLM_ALIGN
688 # define GLM_ALIGNED_STRUCT(x) struct
689 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name
690 # define GLM_RESTRICT_FUNC
691 # define GLM_RESTRICT
692 # define GLM_VECTOR_CALL
693 #endif//GLM_COMPILER
694 
695 #if GLM_HAS_DEFAULTED_FUNCTIONS
696 # define GLM_DEFAULT = default
697 #else
698 # define GLM_DEFAULT
699 #endif
700 
701 #if GLM_HAS_CONSTEXPR || GLM_HAS_CONSTEXPR_PARTIAL
702 # define GLM_CONSTEXPR constexpr
703 # if ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC14)) // Visual C++ has a bug #594 https://github.com/g-truc/glm/issues/594
704 # define GLM_CONSTEXPR_CTOR
705 # else
706 # define GLM_CONSTEXPR_CTOR constexpr
707 # endif
708 #else
709 # define GLM_CONSTEXPR
710 # define GLM_CONSTEXPR_CTOR
711 #endif
712 
713 #if GLM_HAS_CONSTEXPR
714 # define GLM_RELAXED_CONSTEXPR constexpr
715 #else
716 # define GLM_RELAXED_CONSTEXPR const
717 #endif
718 
719 #if GLM_ARCH == GLM_ARCH_PURE
720 # define GLM_CONSTEXPR_SIMD GLM_CONSTEXPR_CTOR
721 #else
722 # define GLM_CONSTEXPR_SIMD
723 #endif
724 
725 #ifdef GLM_FORCE_EXPLICIT_CTOR
726 # define GLM_EXPLICIT explicit
727 #else
728 # define GLM_EXPLICIT
729 #endif
730 
732 
733 #define GLM_HAS_ALIGNED_TYPE GLM_HAS_UNRESTRICTED_UNIONS
734 
736 // Length type: all length functions returns a length_t type.
737 // When GLM_FORCE_SIZE_T_LENGTH is defined, length_t is a typedef of size_t otherwise
738 // length_t is a typedef of int like GLSL defines it.
739 
740 // User define: GLM_FORCE_SIZE_T_LENGTH
741 
742 namespace glm
743 {
744  using std::size_t;
745 # if defined(GLM_FORCE_SIZE_T_LENGTH)
746  typedef size_t length_t;
747 # else
748  typedef int length_t;
749 # endif
750 }//namespace glm
751 
752 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH)
753 # define GLM_MESSAGE_FORCE_SIZE_T_LENGTH
754 # if defined GLM_FORCE_SIZE_T_LENGTH
755 # pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t")
756 # else
757 # pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification")
758 # endif
759 #endif//GLM_MESSAGES
760 
762 // countof
763 
764 #if GLM_HAS_CONSTEXPR_PARTIAL
765  namespace glm
766  {
767  template<typename T, std::size_t N>
768  constexpr std::size_t countof(T const (&)[N])
769  {
770  return N;
771  }
772  }//namespace glm
773 # define GLM_COUNTOF(arr) glm::countof(arr)
774 #elif defined(_MSC_VER)
775 # define GLM_COUNTOF(arr) _countof(arr)
776 #else
777 # define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0])
778 #endif
779 
781 // Check inclusions of different versions of GLM
782 
783 #elif ((GLM_SETUP_INCLUDED != GLM_VERSION) && !defined(GLM_FORCE_IGNORE_VERSION))
784 # error "GLM error: A different version of GLM is already included. Define GLM_FORCE_IGNORE_VERSION before including GLM headers to ignore this error."
785 #elif GLM_SETUP_INCLUDED == GLM_VERSION
786 
787 #endif//GLM_SETUP_INCLUDED
Definition: common.hpp:20
================================================ FILE: external/glm/doc/api/a00095.html ================================================ 0.9.9 API documenation: spline.hpp File Reference
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Functions

template<typename genType >
GLM_FUNC_DECL genType catmullRom (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a catmull rom curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType cubic (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a cubic curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType hermite (genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
 Return a point from a hermite curve. More...
 

Detailed Description

GLM_GTX_spline

See also
Core features (dependence)

Definition in file spline.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 #include "../gtx/optimum_pow.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_spline is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_spline extension included")
25 #endif
26 
27 namespace glm
28 {
31 
34  template<typename genType>
35  GLM_FUNC_DECL genType catmullRom(
36  genType const& v1,
37  genType const& v2,
38  genType const& v3,
39  genType const& v4,
40  typename genType::value_type const& s);
41 
44  template<typename genType>
45  GLM_FUNC_DECL genType hermite(
46  genType const& v1,
47  genType const& t1,
48  genType const& v2,
49  genType const& t2,
50  typename genType::value_type const& s);
51 
54  template<typename genType>
55  GLM_FUNC_DECL genType cubic(
56  genType const& v1,
57  genType const& v2,
58  genType const& v3,
59  genType const& v4,
60  typename genType::value_type const& s);
61 
63 }//namespace glm
64 
65 #include "spline.inl"
Definition: common.hpp:20
GLM_FUNC_DECL genType hermite(genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
Return a point from a hermite curve.
GLM_FUNC_DECL genType cubic(genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
Return a point from a cubic curve.
GLM_FUNC_DECL genType catmullRom(genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
Return a point from a catmull rom curve.
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Typedefs

typedef vec< 1, std::size_t, defaultp > size1
 Vector type based of one std::size_t component. More...
 
typedef vec< 1, std::size_t, defaultp > size1_t
 Vector type based of one std::size_t component. More...
 
typedef vec< 2, std::size_t, defaultp > size2
 Vector type based of two std::size_t components. More...
 
typedef vec< 2, std::size_t, defaultp > size2_t
 Vector type based of two std::size_t components. More...
 
typedef vec< 3, std::size_t, defaultp > size3
 Vector type based of three std::size_t components. More...
 
typedef vec< 3, std::size_t, defaultp > size3_t
 Vector type based of three std::size_t components. More...
 
typedef vec< 4, std::size_t, defaultp > size4
 Vector type based of four std::size_t components. More...
 
typedef vec< 4, std::size_t, defaultp > size4_t
 Vector type based of four std::size_t components. More...
 

Detailed Description

GLM_GTX_std_based_type

See also
Core features (dependence)
gtx_extented_min_max (dependence)

Definition in file std_based_type.hpp.

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 #include <cstdlib>
19 
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_std_based_type is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_std_based_type extension included")
26 #endif
27 
28 namespace glm
29 {
32 
35  typedef vec<1, std::size_t, defaultp> size1;
36 
39  typedef vec<2, std::size_t, defaultp> size2;
40 
43  typedef vec<3, std::size_t, defaultp> size3;
44 
47  typedef vec<4, std::size_t, defaultp> size4;
48 
51  typedef vec<1, std::size_t, defaultp> size1_t;
52 
55  typedef vec<2, std::size_t, defaultp> size2_t;
56 
59  typedef vec<3, std::size_t, defaultp> size3_t;
60 
63  typedef vec<4, std::size_t, defaultp> size4_t;
64 
66 }//namespace glm
67 
68 #include "std_based_type.inl"
vec< 3, std::size_t, defaultp > size3_t
Vector type based of three std::size_t components.
vec< 2, std::size_t, defaultp > size2
Vector type based of two std::size_t components.
Definition: common.hpp:20
vec< 4, std::size_t, defaultp > size4_t
Vector type based of four std::size_t components.
vec< 1, std::size_t, defaultp > size1
Vector type based of one std::size_t component.
vec< 2, std::size_t, defaultp > size2_t
Vector type based of two std::size_t components.
vec< 3, std::size_t, defaultp > size3
Vector type based of three std::size_t components.
vec< 4, std::size_t, defaultp > size4
Vector type based of four std::size_t components.
vec< 1, std::size_t, defaultp > size1_t
Vector type based of one std::size_t component.
================================================ FILE: external/glm/doc/api/a00097.html ================================================ 0.9.9 API documenation: string_cast.hpp File Reference
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Functions

template<typename genType >
GLM_FUNC_DECL std::string to_string (genType const &x)
 Create a string from a GLM vector or matrix typed variable. More...
 

Detailed Description

GLM_GTX_string_cast

See also
Core features (dependence)
GLM_GTX_integer (dependence)
GLM_GTX_quaternion (dependence)

Definition in file string_cast.hpp.

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1 
17 #pragma once
18 
19 // Dependency:
20 #include "../glm.hpp"
21 #include "../gtc/type_precision.hpp"
22 #include "../gtc/quaternion.hpp"
23 #include "../gtx/dual_quaternion.hpp"
24 #include <string>
25 #include <cmath>
26 
27 #ifndef GLM_ENABLE_EXPERIMENTAL
28 # error "GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
29 #endif
30 
31 #if(GLM_COMPILER & GLM_COMPILER_CUDA)
32 # error "GLM_GTX_string_cast is not supported on CUDA compiler"
33 #endif
34 
35 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
36 # pragma message("GLM: GLM_GTX_string_cast extension included")
37 #endif
38 
39 namespace glm
40 {
43 
46  template<typename genType>
47  GLM_FUNC_DECL std::string to_string(genType const& x);
48 
50 }//namespace glm
51 
52 #include "string_cast.inl"
Definition: common.hpp:20
GLM_FUNC_DECL std::string to_string(genType const &x)
Create a string from a GLM vector or matrix typed variable.
================================================ FILE: external/glm/doc/api/a00098.html ================================================ 0.9.9 API documenation: transform.hpp File Reference
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (T angle, vec< 3, T, Q > const &v)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scale (vec< 3, T, Q > const &v)
 Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > translate (vec< 3, T, Q > const &v)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
 

Detailed Description

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1 
16 #pragma once
17 
18 // Dependency:
19 #include "../glm.hpp"
20 #include "../gtc/matrix_transform.hpp"
21 
22 #ifndef GLM_ENABLE_EXPERIMENTAL
23 # error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24 #endif
25 
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
27 # pragma message("GLM: GLM_GTX_transform extension included")
28 #endif
29 
30 namespace glm
31 {
34 
38  template<typename T, qualifier Q>
39  GLM_FUNC_DECL mat<4, 4, T, Q> translate(
40  vec<3, T, Q> const& v);
41 
45  template<typename T, qualifier Q>
46  GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
47  T angle,
48  vec<3, T, Q> const& v);
49 
53  template<typename T, qualifier Q>
54  GLM_FUNC_DECL mat<4, 4, T, Q> scale(
55  vec<3, T, Q> const& v);
56 
58 }// namespace glm
59 
60 #include "transform.inl"
GLM_FUNC_DECL mat< 4, 4, T, Q > translate(vec< 3, T, Q > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(vec< 3, T, Q > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
Definition: common.hpp:20
GLM_FUNC_DECL T angle(tquat< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(T angle, vec< 3, T, Q > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...
================================================ FILE: external/glm/doc/api/a00099.html ================================================ 0.9.9 API documenation: transform2.hpp File Reference
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Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > proj2D (mat< 3, 3, T, Q > const &m, vec< 3, T, Q > const &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > proj3D (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias (T scale, T bias)
 Build a scale bias matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias (mat< 4, 4, T, Q > const &m, T scale, T bias)
 Build a scale bias matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > shearX2D (mat< 3, 3, T, Q > const &m, T y)
 Transforms a matrix with a shearing on X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > shearX3D (mat< 4, 4, T, Q > const &m, T y, T z)
 Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > shearY2D (mat< 3, 3, T, Q > const &m, T x)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > shearY3D (mat< 4, 4, T, Q > const &m, T x, T z)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > shearZ3D (mat< 4, 4, T, Q > const &m, T x, T y)
 Transforms a matrix with a shearing on Z axis. More...
 

Detailed Description

GLM_GTX_transform2

See also
Core features (dependence)
GLM_GTX_transform (dependence)

Definition in file transform2.hpp.

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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtx/transform.hpp"
19 
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_transform2 extension included")
26 #endif
27 
28 namespace glm
29 {
32 
35  template<typename T, qualifier Q>
36  GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y);
37 
40  template<typename T, qualifier Q>
41  GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x);
42 
45  template<typename T, qualifier Q>
46  GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z);
47 
50  template<typename T, qualifier Q>
51  GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z);
52 
55  template<typename T, qualifier Q>
56  GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y);
57 
58  //template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle)
59  // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
60  // - dot(PointOnPlane, normal) * OnPlaneVector 1
61 
62  // Reflect functions seem to don't work
63  //template<typename T> mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
64  //template<typename T> mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
65 
68  template<typename T, qualifier Q>
69  GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal);
70 
73  template<typename T, qualifier Q>
74  GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal);
75 
78  template<typename T, qualifier Q>
79  GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias);
80 
83  template<typename T, qualifier Q>
84  GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias);
85 
87 }// namespace glm
88 
89 #include "transform2.inl"
GLM_FUNC_DECL mat< 4, 4, T, Q > proj3D(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &normal)
Build planar projection matrix along normal axis.
GLM_FUNC_DECL mat< 3, 3, T, Q > shearX2D(mat< 3, 3, T, Q > const &m, T y)
Transforms a matrix with a shearing on X axis.
GLM_FUNC_DECL mat< 4, 4, T, Q > shearX3D(mat< 4, 4, T, Q > const &m, T y, T z)
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
Definition: common.hpp:20
GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias(mat< 4, 4, T, Q > const &m, T scale, T bias)
Build a scale bias matrix.
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL mat< 4, 4, T, Q > shearY3D(mat< 4, 4, T, Q > const &m, T x, T z)
Transforms a matrix with a shearing on Y axis.
GLM_FUNC_DECL mat< 3, 3, T, Q > proj2D(mat< 3, 3, T, Q > const &m, vec< 3, T, Q > const &normal)
Build planar projection matrix along normal axis.
GLM_FUNC_DECL mat< 3, 3, T, Q > shearY2D(mat< 3, 3, T, Q > const &m, T x)
Transforms a matrix with a shearing on Y axis.
GLM_FUNC_DECL mat< 4, 4, T, Q > shearZ3D(mat< 4, 4, T, Q > const &m, T x, T y)
Transforms a matrix with a shearing on Z axis.
================================================ FILE: external/glm/doc/api/a00100.html ================================================ 0.9.9 API documenation: trigonometric.hpp File Reference
0.9.9 API documenation
trigonometric.hpp File Reference

Core features More...

Go to the source code of this file.

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > acos (vec< L, T, Q > const &x)
 Arc cosine. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > acosh (vec< L, T, Q > const &x)
 Arc hyperbolic cosine; returns the non-negative inverse of cosh. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > asin (vec< L, T, Q > const &x)
 Arc sine. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > asinh (vec< L, T, Q > const &x)
 Arc hyperbolic sine; returns the inverse of sinh. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > atan (vec< L, T, Q > const &y, vec< L, T, Q > const &x)
 Arc tangent. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > atan (vec< L, T, Q > const &y_over_x)
 Arc tangent. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > atanh (vec< L, T, Q > const &x)
 Arc hyperbolic tangent; returns the inverse of tanh. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > cos (vec< L, T, Q > const &angle)
 The standard trigonometric cosine function. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > cosh (vec< L, T, Q > const &angle)
 Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > degrees (vec< L, T, Q > const &radians)
 Converts radians to degrees and returns the result. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > radians (vec< L, T, Q > const &degrees)
 Converts degrees to radians and returns the result. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sin (vec< L, T, Q > const &angle)
 The standard trigonometric sine function. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sinh (vec< L, T, Q > const &angle)
 Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > tan (vec< L, T, Q > const &angle)
 The standard trigonometric tangent function. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > tanh (vec< L, T, Q > const &angle)
 Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) More...
 

Detailed Description

================================================ FILE: external/glm/doc/api/a00100_source.html ================================================ 0.9.9 API documenation: trigonometric.hpp Source File
0.9.9 API documenation
trigonometric.hpp
Go to the documentation of this file.
1 
17 #pragma once
18 
19 #include "detail/setup.hpp"
20 #include "detail/qualifier.hpp"
21 
22 namespace glm
23 {
26 
35  template<length_t L, typename T, qualifier Q>
36  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& degrees);
37 
46  template<length_t L, typename T, qualifier Q>
47  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& radians);
48 
58  template<length_t L, typename T, qualifier Q>
59  GLM_FUNC_DECL vec<L, T, Q> sin(vec<L, T, Q> const& angle);
60 
70  template<length_t L, typename T, qualifier Q>
71  GLM_FUNC_DECL vec<L, T, Q> cos(vec<L, T, Q> const& angle);
72 
81  template<length_t L, typename T, qualifier Q>
82  GLM_FUNC_DECL vec<L, T, Q> tan(vec<L, T, Q> const& angle);
83 
94  template<length_t L, typename T, qualifier Q>
95  GLM_FUNC_DECL vec<L, T, Q> asin(vec<L, T, Q> const& x);
96 
107  template<length_t L, typename T, qualifier Q>
108  GLM_FUNC_DECL vec<L, T, Q> acos(vec<L, T, Q> const& x);
109 
122  template<length_t L, typename T, qualifier Q>
123  GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y, vec<L, T, Q> const& x);
124 
134  template<length_t L, typename T, qualifier Q>
135  GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y_over_x);
136 
145  template<length_t L, typename T, qualifier Q>
146  GLM_FUNC_DECL vec<L, T, Q> sinh(vec<L, T, Q> const& angle);
147 
156  template<length_t L, typename T, qualifier Q>
157  GLM_FUNC_DECL vec<L, T, Q> cosh(vec<L, T, Q> const& angle);
158 
167  template<length_t L, typename T, qualifier Q>
168  GLM_FUNC_DECL vec<L, T, Q> tanh(vec<L, T, Q> const& angle);
169 
178  template<length_t L, typename T, qualifier Q>
179  GLM_FUNC_DECL vec<L, T, Q> asinh(vec<L, T, Q> const& x);
180 
190  template<length_t L, typename T, qualifier Q>
191  GLM_FUNC_DECL vec<L, T, Q> acosh(vec<L, T, Q> const& x);
192 
202  template<length_t L, typename T, qualifier Q>
203  GLM_FUNC_DECL vec<L, T, Q> atanh(vec<L, T, Q> const& x);
204 
206 }//namespace glm
207 
208 #include "detail/func_trigonometric.inl"
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > radians(vec< L, T, Q > const &degrees)
Converts degrees to radians and returns the result.
GLM_FUNC_DECL vec< L, T, Q > cosh(vec< L, T, Q > const &angle)
Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.
GLM_FUNC_DECL vec< L, T, Q > asinh(vec< L, T, Q > const &x)
Arc hyperbolic sine; returns the inverse of sinh.
Definition: common.hpp:20
GLM_FUNC_DECL vec< L, T, Q > atanh(vec< L, T, Q > const &x)
Arc hyperbolic tangent; returns the inverse of tanh.
GLM_FUNC_DECL vec< L, T, Q > tanh(vec< L, T, Q > const &angle)
Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
Core features
GLM_FUNC_DECL vec< L, T, Q > sin(vec< L, T, Q > const &angle)
The standard trigonometric sine function.
GLM_FUNC_DECL vec< L, T, Q > acos(vec< L, T, Q > const &x)
Arc cosine.
GLM_FUNC_DECL T angle(tquat< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL vec< L, T, Q > acosh(vec< L, T, Q > const &x)
Arc hyperbolic cosine; returns the non-negative inverse of cosh.
GLM_FUNC_DECL vec< L, T, Q > atan(vec< L, T, Q > const &y_over_x)
Arc tangent.
GLM_FUNC_DECL vec< L, T, Q > cos(vec< L, T, Q > const &angle)
The standard trigonometric cosine function.
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > degrees(vec< L, T, Q > const &radians)
Converts radians to degrees and returns the result.
GLM_FUNC_DECL vec< L, T, Q > tan(vec< L, T, Q > const &angle)
The standard trigonometric tangent function.
GLM_FUNC_DECL vec< L, T, Q > asin(vec< L, T, Q > const &x)
Arc sine.
Core features
GLM_FUNC_DECL vec< L, T, Q > sinh(vec< L, T, Q > const &angle)
Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.
================================================ FILE: external/glm/doc/api/a00101.html ================================================ 0.9.9 API documenation: type_aligned.hpp File Reference
0.9.9 API documenation
gtc/type_aligned.hpp File Reference

GLM_GTC_type_aligned More...

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Typedefs

typedef aligned_highp_bvec1 aligned_bvec1
 1 component vector aligned in memory of bool values.
 
typedef aligned_highp_bvec2 aligned_bvec2
 2 components vector aligned in memory of bool values.
 
typedef aligned_highp_bvec3 aligned_bvec3
 3 components vector aligned in memory of bool values.
 
typedef aligned_highp_bvec4 aligned_bvec4
 4 components vector aligned in memory of bool values.
 
typedef aligned_highp_dvec1 aligned_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers.
 
typedef aligned_highp_dvec2 aligned_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers.
 
typedef aligned_highp_dvec3 aligned_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers.
 
typedef aligned_highp_dvec4 aligned_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers.
 
typedef vec< 1, bool, aligned_highp > aligned_highp_bvec1
 1 component vector aligned in memory of bool values.
 
typedef vec< 2, bool, aligned_highp > aligned_highp_bvec2
 2 components vector aligned in memory of bool values.
 
typedef vec< 3, bool, aligned_highp > aligned_highp_bvec3
 3 components vector aligned in memory of bool values.
 
typedef vec< 4, bool, aligned_highp > aligned_highp_bvec4
 4 components vector aligned in memory of bool values.
 
typedef vec< 1, double, aligned_highp > aligned_highp_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 2, double, aligned_highp > aligned_highp_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 3, double, aligned_highp > aligned_highp_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 4, double, aligned_highp > aligned_highp_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 1, int, aligned_highp > aligned_highp_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
typedef vec< 2, int, aligned_highp > aligned_highp_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
typedef vec< 3, int, aligned_highp > aligned_highp_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
typedef vec< 4, int, aligned_highp > aligned_highp_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
typedef vec< 1, uint, aligned_highp > aligned_highp_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
typedef vec< 2, uint, aligned_highp > aligned_highp_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 3, uint, aligned_highp > aligned_highp_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 4, uint, aligned_highp > aligned_highp_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 1, float, aligned_highp > aligned_highp_vec1
 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 2, float, aligned_highp > aligned_highp_vec2
 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 3, float, aligned_highp > aligned_highp_vec3
 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 4, float, aligned_highp > aligned_highp_vec4
 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef aligned_highp_ivec1 aligned_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
typedef aligned_highp_ivec2 aligned_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
typedef aligned_highp_ivec3 aligned_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
typedef aligned_highp_ivec4 aligned_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
typedef vec< 1, bool, aligned_lowp > aligned_lowp_bvec1
 1 component vector aligned in memory of bool values.
 
typedef vec< 2, bool, aligned_lowp > aligned_lowp_bvec2
 2 components vector aligned in memory of bool values.
 
typedef vec< 3, bool, aligned_lowp > aligned_lowp_bvec3
 3 components vector aligned in memory of bool values.
 
typedef vec< 4, bool, aligned_lowp > aligned_lowp_bvec4
 4 components vector aligned in memory of bool values.
 
typedef vec< 1, double, aligned_lowp > aligned_lowp_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 2, double, aligned_lowp > aligned_lowp_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 3, double, aligned_lowp > aligned_lowp_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 4, double, aligned_lowp > aligned_lowp_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 1, int, aligned_lowp > aligned_lowp_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
typedef vec< 2, int, aligned_lowp > aligned_lowp_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
typedef vec< 3, int, aligned_lowp > aligned_lowp_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
typedef vec< 4, int, aligned_lowp > aligned_lowp_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
typedef vec< 1, uint, aligned_lowp > aligned_lowp_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
typedef vec< 2, uint, aligned_lowp > aligned_lowp_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 3, uint, aligned_lowp > aligned_lowp_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 4, uint, aligned_lowp > aligned_lowp_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 1, float, aligned_lowp > aligned_lowp_vec1
 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 2, float, aligned_lowp > aligned_lowp_vec2
 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 3, float, aligned_lowp > aligned_lowp_vec3
 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 4, float, aligned_lowp > aligned_lowp_vec4
 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 1, bool, aligned_mediump > aligned_mediump_bvec1
 1 component vector aligned in memory of bool values.
 
typedef vec< 2, bool, aligned_mediump > aligned_mediump_bvec2
 2 components vector aligned in memory of bool values.
 
typedef vec< 3, bool, aligned_mediump > aligned_mediump_bvec3
 3 components vector aligned in memory of bool values.
 
typedef vec< 4, bool, aligned_mediump > aligned_mediump_bvec4
 4 components vector aligned in memory of bool values.
 
typedef vec< 1, double, aligned_mediump > aligned_mediump_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 2, double, aligned_mediump > aligned_mediump_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 3, double, aligned_mediump > aligned_mediump_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 4, double, aligned_mediump > aligned_mediump_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 1, int, aligned_mediump > aligned_mediump_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
typedef vec< 2, int, aligned_mediump > aligned_mediump_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
typedef vec< 3, int, aligned_mediump > aligned_mediump_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
typedef vec< 4, int, aligned_mediump > aligned_mediump_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
typedef vec< 1, uint, aligned_mediump > aligned_mediump_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
typedef vec< 2, uint, aligned_mediump > aligned_mediump_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 3, uint, aligned_mediump > aligned_mediump_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 4, uint, aligned_mediump > aligned_mediump_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 1, float, aligned_mediump > aligned_mediump_vec1
 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 2, float, aligned_mediump > aligned_mediump_vec2
 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 3, float, aligned_mediump > aligned_mediump_vec3
 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 4, float, aligned_mediump > aligned_mediump_vec4
 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef aligned_highp_uvec1 aligned_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
typedef aligned_highp_uvec2 aligned_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
typedef aligned_highp_uvec3 aligned_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
typedef aligned_highp_uvec4 aligned_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
typedef aligned_highp_vec1 aligned_vec1
 1 component vector aligned in memory of single-precision floating-point numbers.
 
typedef aligned_highp_vec2 aligned_vec2
 2 components vector aligned in memory of single-precision floating-point numbers.
 
typedef aligned_highp_vec3 aligned_vec3
 3 components vector aligned in memory of single-precision floating-point numbers.
 
typedef aligned_highp_vec4 aligned_vec4
 4 components vector aligned in memory of single-precision floating-point numbers.
 
typedef packed_highp_bvec1 packed_bvec1
 1 components vector tightly packed in memory of bool values.
 
typedef packed_highp_bvec2 packed_bvec2
 2 components vector tightly packed in memory of bool values.
 
typedef packed_highp_bvec3 packed_bvec3
 3 components vector tightly packed in memory of bool values.
 
typedef packed_highp_bvec4 packed_bvec4
 4 components vector tightly packed in memory of bool values.
 
typedef packed_highp_dvec1 packed_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers.
 
typedef packed_highp_dvec2 packed_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers.
 
typedef packed_highp_dvec3 packed_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers.
 
typedef packed_highp_dvec4 packed_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers.
 
typedef vec< 1, bool, packed_highp > packed_highp_bvec1
 1 component vector tightly packed in memory of bool values.
 
typedef vec< 2, bool, packed_highp > packed_highp_bvec2
 2 components vector tightly packed in memory of bool values.
 
typedef vec< 3, bool, packed_highp > packed_highp_bvec3
 3 components vector tightly packed in memory of bool values.
 
typedef vec< 4, bool, packed_highp > packed_highp_bvec4
 4 components vector tightly packed in memory of bool values.
 
typedef vec< 1, double, packed_highp > packed_highp_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 2, double, packed_highp > packed_highp_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 3, double, packed_highp > packed_highp_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 4, double, packed_highp > packed_highp_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 1, int, packed_highp > packed_highp_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
typedef vec< 2, int, packed_highp > packed_highp_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 3, int, packed_highp > packed_highp_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 4, int, packed_highp > packed_highp_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 1, uint, packed_highp > packed_highp_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 2, uint, packed_highp > packed_highp_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 3, uint, packed_highp > packed_highp_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 4, uint, packed_highp > packed_highp_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 1, float, packed_highp > packed_highp_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 2, float, packed_highp > packed_highp_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 3, float, packed_highp > packed_highp_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 4, float, packed_highp > packed_highp_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef packed_highp_ivec1 packed_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
typedef packed_highp_ivec2 packed_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
typedef packed_highp_ivec3 packed_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
typedef packed_highp_ivec4 packed_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 1, bool, packed_lowp > packed_lowp_bvec1
 1 component vector tightly packed in memory of bool values.
 
typedef vec< 2, bool, packed_lowp > packed_lowp_bvec2
 2 components vector tightly packed in memory of bool values.
 
typedef vec< 3, bool, packed_lowp > packed_lowp_bvec3
 3 components vector tightly packed in memory of bool values.
 
typedef vec< 4, bool, packed_lowp > packed_lowp_bvec4
 4 components vector tightly packed in memory of bool values.
 
typedef vec< 1, double, packed_lowp > packed_lowp_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 2, double, packed_lowp > packed_lowp_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 3, double, packed_lowp > packed_lowp_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 4, double, packed_lowp > packed_lowp_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 1, int, packed_lowp > packed_lowp_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
typedef vec< 2, int, packed_lowp > packed_lowp_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 3, int, packed_lowp > packed_lowp_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 4, int, packed_lowp > packed_lowp_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 1, uint, packed_lowp > packed_lowp_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 2, uint, packed_lowp > packed_lowp_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 3, uint, packed_lowp > packed_lowp_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 4, uint, packed_lowp > packed_lowp_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 1, float, packed_lowp > packed_lowp_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 2, float, packed_lowp > packed_lowp_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 3, float, packed_lowp > packed_lowp_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 4, float, packed_lowp > packed_lowp_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 1, bool, packed_mediump > packed_mediump_bvec1
 1 component vector tightly packed in memory of bool values.
 
typedef vec< 2, bool, packed_mediump > packed_mediump_bvec2
 2 components vector tightly packed in memory of bool values.
 
typedef vec< 3, bool, packed_mediump > packed_mediump_bvec3
 3 components vector tightly packed in memory of bool values.
 
typedef vec< 4, bool, packed_mediump > packed_mediump_bvec4
 4 components vector tightly packed in memory of bool values.
 
typedef vec< 1, double, packed_mediump > packed_mediump_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 2, double, packed_mediump > packed_mediump_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 3, double, packed_mediump > packed_mediump_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 4, double, packed_mediump > packed_mediump_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 1, int, packed_mediump > packed_mediump_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
typedef vec< 2, int, packed_mediump > packed_mediump_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 3, int, packed_mediump > packed_mediump_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 4, int, packed_mediump > packed_mediump_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 1, uint, packed_mediump > packed_mediump_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 2, uint, packed_mediump > packed_mediump_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 3, uint, packed_mediump > packed_mediump_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 4, uint, packed_mediump > packed_mediump_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 1, float, packed_mediump > packed_mediump_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 2, float, packed_mediump > packed_mediump_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 3, float, packed_mediump > packed_mediump_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 4, float, packed_mediump > packed_mediump_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef packed_highp_uvec1 packed_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
typedef packed_highp_uvec2 packed_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
typedef packed_highp_uvec3 packed_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
typedef packed_highp_uvec4 packed_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
typedef packed_highp_vec1 packed_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers.
 
typedef packed_highp_vec2 packed_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers.
 
typedef packed_highp_vec3 packed_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers.
 
typedef packed_highp_vec4 packed_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers.
 

Detailed Description

GLM_GTC_type_aligned

See also
Core features (dependence)

Definition in file gtc/type_aligned.hpp.

================================================ FILE: external/glm/doc/api/a00101_source.html ================================================ 0.9.9 API documenation: type_aligned.hpp Source File
0.9.9 API documenation
gtc/type_aligned.hpp
Go to the documentation of this file.
1 
13 #pragma once
14 
15 #if !GLM_HAS_ALIGNED_TYPE
16 # error "GLM: Aligned types are not supported on this platform"
17 #endif
18 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
19 # pragma message("GLM: GLM_GTC_type_aligned extension included")
20 #endif
21 
22 #include "../vec2.hpp"
23 #include "../vec3.hpp"
24 #include "../vec4.hpp"
25 #include "../gtc/vec1.hpp"
26 
27 namespace glm
28 {
31 
32  // -- *vec1 --
33 
35  typedef vec<1, float, aligned_highp> aligned_highp_vec1;
36 
38  typedef vec<1, float, aligned_mediump> aligned_mediump_vec1;
39 
41  typedef vec<1, float, aligned_lowp> aligned_lowp_vec1;
42 
44  typedef vec<1, double, aligned_highp> aligned_highp_dvec1;
45 
47  typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1;
48 
50  typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1;
51 
53  typedef vec<1, int, aligned_highp> aligned_highp_ivec1;
54 
56  typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1;
57 
59  typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1;
60 
62  typedef vec<1, uint, aligned_highp> aligned_highp_uvec1;
63 
65  typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1;
66 
68  typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1;
69 
71  typedef vec<1, bool, aligned_highp> aligned_highp_bvec1;
72 
74  typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1;
75 
77  typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1;
78 
80  typedef vec<1, float, packed_highp> packed_highp_vec1;
81 
83  typedef vec<1, float, packed_mediump> packed_mediump_vec1;
84 
86  typedef vec<1, float, packed_lowp> packed_lowp_vec1;
87 
89  typedef vec<1, double, packed_highp> packed_highp_dvec1;
90 
92  typedef vec<1, double, packed_mediump> packed_mediump_dvec1;
93 
95  typedef vec<1, double, packed_lowp> packed_lowp_dvec1;
96 
98  typedef vec<1, int, packed_highp> packed_highp_ivec1;
99 
101  typedef vec<1, int, packed_mediump> packed_mediump_ivec1;
102 
104  typedef vec<1, int, packed_lowp> packed_lowp_ivec1;
105 
107  typedef vec<1, uint, packed_highp> packed_highp_uvec1;
108 
110  typedef vec<1, uint, packed_mediump> packed_mediump_uvec1;
111 
113  typedef vec<1, uint, packed_lowp> packed_lowp_uvec1;
114 
116  typedef vec<1, bool, packed_highp> packed_highp_bvec1;
117 
119  typedef vec<1, bool, packed_mediump> packed_mediump_bvec1;
120 
122  typedef vec<1, bool, packed_lowp> packed_lowp_bvec1;
123 
124  // -- *vec2 --
125 
127  typedef vec<2, float, aligned_highp> aligned_highp_vec2;
128 
130  typedef vec<2, float, aligned_mediump> aligned_mediump_vec2;
131 
133  typedef vec<2, float, aligned_lowp> aligned_lowp_vec2;
134 
136  typedef vec<2, double, aligned_highp> aligned_highp_dvec2;
137 
139  typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2;
140 
142  typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2;
143 
145  typedef vec<2, int, aligned_highp> aligned_highp_ivec2;
146 
148  typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2;
149 
151  typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2;
152 
154  typedef vec<2, uint, aligned_highp> aligned_highp_uvec2;
155 
157  typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2;
158 
160  typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2;
161 
163  typedef vec<2, bool, aligned_highp> aligned_highp_bvec2;
164 
166  typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2;
167 
169  typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2;
170 
172  typedef vec<2, float, packed_highp> packed_highp_vec2;
173 
175  typedef vec<2, float, packed_mediump> packed_mediump_vec2;
176 
178  typedef vec<2, float, packed_lowp> packed_lowp_vec2;
179 
181  typedef vec<2, double, packed_highp> packed_highp_dvec2;
182 
184  typedef vec<2, double, packed_mediump> packed_mediump_dvec2;
185 
187  typedef vec<2, double, packed_lowp> packed_lowp_dvec2;
188 
190  typedef vec<2, int, packed_highp> packed_highp_ivec2;
191 
193  typedef vec<2, int, packed_mediump> packed_mediump_ivec2;
194 
196  typedef vec<2, int, packed_lowp> packed_lowp_ivec2;
197 
199  typedef vec<2, uint, packed_highp> packed_highp_uvec2;
200 
202  typedef vec<2, uint, packed_mediump> packed_mediump_uvec2;
203 
205  typedef vec<2, uint, packed_lowp> packed_lowp_uvec2;
206 
208  typedef vec<2, bool, packed_highp> packed_highp_bvec2;
209 
211  typedef vec<2, bool, packed_mediump> packed_mediump_bvec2;
212 
214  typedef vec<2, bool, packed_lowp> packed_lowp_bvec2;
215 
216  // -- *vec3 --
217 
219  typedef vec<3, float, aligned_highp> aligned_highp_vec3;
220 
222  typedef vec<3, float, aligned_mediump> aligned_mediump_vec3;
223 
225  typedef vec<3, float, aligned_lowp> aligned_lowp_vec3;
226 
228  typedef vec<3, double, aligned_highp> aligned_highp_dvec3;
229 
231  typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3;
232 
234  typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3;
235 
237  typedef vec<3, int, aligned_highp> aligned_highp_ivec3;
238 
240  typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3;
241 
243  typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3;
244 
246  typedef vec<3, uint, aligned_highp> aligned_highp_uvec3;
247 
249  typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3;
250 
252  typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3;
253 
255  typedef vec<3, bool, aligned_highp> aligned_highp_bvec3;
256 
258  typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3;
259 
261  typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3;
262 
264  typedef vec<3, float, packed_highp> packed_highp_vec3;
265 
267  typedef vec<3, float, packed_mediump> packed_mediump_vec3;
268 
270  typedef vec<3, float, packed_lowp> packed_lowp_vec3;
271 
273  typedef vec<3, double, packed_highp> packed_highp_dvec3;
274 
276  typedef vec<3, double, packed_mediump> packed_mediump_dvec3;
277 
279  typedef vec<3, double, packed_lowp> packed_lowp_dvec3;
280 
282  typedef vec<3, int, packed_highp> packed_highp_ivec3;
283 
285  typedef vec<3, int, packed_mediump> packed_mediump_ivec3;
286 
288  typedef vec<3, int, packed_lowp> packed_lowp_ivec3;
289 
291  typedef vec<3, uint, packed_highp> packed_highp_uvec3;
292 
294  typedef vec<3, uint, packed_mediump> packed_mediump_uvec3;
295 
297  typedef vec<3, uint, packed_lowp> packed_lowp_uvec3;
298 
300  typedef vec<3, bool, packed_highp> packed_highp_bvec3;
301 
303  typedef vec<3, bool, packed_mediump> packed_mediump_bvec3;
304 
306  typedef vec<3, bool, packed_lowp> packed_lowp_bvec3;
307 
308  // -- *vec4 --
309 
311  typedef vec<4, float, aligned_highp> aligned_highp_vec4;
312 
314  typedef vec<4, float, aligned_mediump> aligned_mediump_vec4;
315 
317  typedef vec<4, float, aligned_lowp> aligned_lowp_vec4;
318 
320  typedef vec<4, double, aligned_highp> aligned_highp_dvec4;
321 
323  typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4;
324 
326  typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4;
327 
329  typedef vec<4, int, aligned_highp> aligned_highp_ivec4;
330 
332  typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4;
333 
335  typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4;
336 
338  typedef vec<4, uint, aligned_highp> aligned_highp_uvec4;
339 
341  typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4;
342 
344  typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4;
345 
347  typedef vec<4, bool, aligned_highp> aligned_highp_bvec4;
348 
350  typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4;
351 
353  typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4;
354 
356  typedef vec<4, float, packed_highp> packed_highp_vec4;
357 
359  typedef vec<4, float, packed_mediump> packed_mediump_vec4;
360 
362  typedef vec<4, float, packed_lowp> packed_lowp_vec4;
363 
365  typedef vec<4, double, packed_highp> packed_highp_dvec4;
366 
368  typedef vec<4, double, packed_mediump> packed_mediump_dvec4;
369 
371  typedef vec<4, double, packed_lowp> packed_lowp_dvec4;
372 
374  typedef vec<4, int, packed_highp> packed_highp_ivec4;
375 
377  typedef vec<4, int, packed_mediump> packed_mediump_ivec4;
378 
380  typedef vec<4, int, packed_lowp> packed_lowp_ivec4;
381 
383  typedef vec<4, uint, packed_highp> packed_highp_uvec4;
384 
386  typedef vec<4, uint, packed_mediump> packed_mediump_uvec4;
387 
389  typedef vec<4, uint, packed_lowp> packed_lowp_uvec4;
390 
392  typedef vec<4, bool, packed_highp> packed_highp_bvec4;
393 
395  typedef vec<4, bool, packed_mediump> packed_mediump_bvec4;
396 
398  typedef vec<4, bool, packed_lowp> packed_lowp_bvec4;
399 
400  // -- default --
401 
402 #if(defined(GLM_PRECISION_LOWP_FLOAT))
403  typedef aligned_lowp_vec1 aligned_vec1;
404  typedef aligned_lowp_vec2 aligned_vec2;
405  typedef aligned_lowp_vec3 aligned_vec3;
406  typedef aligned_lowp_vec4 aligned_vec4;
407  typedef packed_lowp_vec1 packed_vec1;
408  typedef packed_lowp_vec2 packed_vec2;
409  typedef packed_lowp_vec3 packed_vec3;
410  typedef packed_lowp_vec4 packed_vec4;
411 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
412  typedef aligned_mediump_vec1 aligned_vec1;
413  typedef aligned_mediump_vec2 aligned_vec2;
414  typedef aligned_mediump_vec3 aligned_vec3;
415  typedef aligned_mediump_vec4 aligned_vec4;
416  typedef packed_mediump_vec1 packed_vec1;
417  typedef packed_mediump_vec2 packed_vec2;
418  typedef packed_mediump_vec3 packed_vec3;
419  typedef packed_mediump_vec4 packed_vec4;
420 #else //defined(GLM_PRECISION_HIGHP_FLOAT)
421  typedef aligned_highp_vec1 aligned_vec1;
423 
425  typedef aligned_highp_vec2 aligned_vec2;
426 
428  typedef aligned_highp_vec3 aligned_vec3;
429 
431  typedef aligned_highp_vec4 aligned_vec4;
432 
434  typedef packed_highp_vec1 packed_vec1;
435 
437  typedef packed_highp_vec2 packed_vec2;
438 
440  typedef packed_highp_vec3 packed_vec3;
441 
443  typedef packed_highp_vec4 packed_vec4;
444 #endif//GLM_PRECISION
445 
446 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
447  typedef aligned_lowp_dvec1 aligned_dvec1;
448  typedef aligned_lowp_dvec2 aligned_dvec2;
449  typedef aligned_lowp_dvec3 aligned_dvec3;
450  typedef aligned_lowp_dvec4 aligned_dvec4;
451  typedef packed_lowp_dvec1 packed_dvec1;
452  typedef packed_lowp_dvec2 packed_dvec2;
453  typedef packed_lowp_dvec3 packed_dvec3;
454  typedef packed_lowp_dvec4 packed_dvec4;
455 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
456  typedef aligned_mediump_dvec1 aligned_dvec1;
457  typedef aligned_mediump_dvec2 aligned_dvec2;
458  typedef aligned_mediump_dvec3 aligned_dvec3;
459  typedef aligned_mediump_dvec4 aligned_dvec4;
460  typedef packed_mediump_dvec1 packed_dvec1;
461  typedef packed_mediump_dvec2 packed_dvec2;
462  typedef packed_mediump_dvec3 packed_dvec3;
463  typedef packed_mediump_dvec4 packed_dvec4;
464 #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
465  typedef aligned_highp_dvec1 aligned_dvec1;
467 
469  typedef aligned_highp_dvec2 aligned_dvec2;
470 
472  typedef aligned_highp_dvec3 aligned_dvec3;
473 
475  typedef aligned_highp_dvec4 aligned_dvec4;
476 
478  typedef packed_highp_dvec1 packed_dvec1;
479 
481  typedef packed_highp_dvec2 packed_dvec2;
482 
484  typedef packed_highp_dvec3 packed_dvec3;
485 
487  typedef packed_highp_dvec4 packed_dvec4;
488 #endif//GLM_PRECISION
489 
490 #if(defined(GLM_PRECISION_LOWP_INT))
491  typedef aligned_lowp_ivec1 aligned_ivec1;
492  typedef aligned_lowp_ivec2 aligned_ivec2;
493  typedef aligned_lowp_ivec3 aligned_ivec3;
494  typedef aligned_lowp_ivec4 aligned_ivec4;
495 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
496  typedef aligned_mediump_ivec1 aligned_ivec1;
497  typedef aligned_mediump_ivec2 aligned_ivec2;
498  typedef aligned_mediump_ivec3 aligned_ivec3;
499  typedef aligned_mediump_ivec4 aligned_ivec4;
500 #else //defined(GLM_PRECISION_HIGHP_INT)
501  typedef aligned_highp_ivec1 aligned_ivec1;
503 
505  typedef aligned_highp_ivec2 aligned_ivec2;
506 
508  typedef aligned_highp_ivec3 aligned_ivec3;
509 
511  typedef aligned_highp_ivec4 aligned_ivec4;
512 
514  typedef packed_highp_ivec1 packed_ivec1;
515 
517  typedef packed_highp_ivec2 packed_ivec2;
518 
520  typedef packed_highp_ivec3 packed_ivec3;
521 
523  typedef packed_highp_ivec4 packed_ivec4;
524 
525 #endif//GLM_PRECISION
526 
527  // -- Unsigned integer definition --
528 
529 #if(defined(GLM_PRECISION_LOWP_UINT))
530  typedef aligned_lowp_uvec1 aligned_uvec1;
531  typedef aligned_lowp_uvec2 aligned_uvec2;
532  typedef aligned_lowp_uvec3 aligned_uvec3;
533  typedef aligned_lowp_uvec4 aligned_uvec4;
534 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
535  typedef aligned_mediump_uvec1 aligned_uvec1;
536  typedef aligned_mediump_uvec2 aligned_uvec2;
537  typedef aligned_mediump_uvec3 aligned_uvec3;
538  typedef aligned_mediump_uvec4 aligned_uvec4;
539 #else //defined(GLM_PRECISION_HIGHP_UINT)
540  typedef aligned_highp_uvec1 aligned_uvec1;
542 
544  typedef aligned_highp_uvec2 aligned_uvec2;
545 
547  typedef aligned_highp_uvec3 aligned_uvec3;
548 
550  typedef aligned_highp_uvec4 aligned_uvec4;
551 
553  typedef packed_highp_uvec1 packed_uvec1;
554 
556  typedef packed_highp_uvec2 packed_uvec2;
557 
559  typedef packed_highp_uvec3 packed_uvec3;
560 
562  typedef packed_highp_uvec4 packed_uvec4;
563 #endif//GLM_PRECISION
564 
565 #if(defined(GLM_PRECISION_LOWP_BOOL))
566  typedef aligned_lowp_bvec1 aligned_bvec1;
567  typedef aligned_lowp_bvec2 aligned_bvec2;
568  typedef aligned_lowp_bvec3 aligned_bvec3;
569  typedef aligned_lowp_bvec4 aligned_bvec4;
570 #elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
571  typedef aligned_mediump_bvec1 aligned_bvec1;
572  typedef aligned_mediump_bvec2 aligned_bvec2;
573  typedef aligned_mediump_bvec3 aligned_bvec3;
574  typedef aligned_mediump_bvec4 aligned_bvec4;
575 #else //defined(GLM_PRECISION_HIGHP_BOOL)
576  typedef aligned_highp_bvec1 aligned_bvec1;
578 
580  typedef aligned_highp_bvec2 aligned_bvec2;
581 
583  typedef aligned_highp_bvec3 aligned_bvec3;
584 
586  typedef aligned_highp_bvec4 aligned_bvec4;
587 
589  typedef packed_highp_bvec1 packed_bvec1;
590 
592  typedef packed_highp_bvec2 packed_bvec2;
593 
595  typedef packed_highp_bvec3 packed_bvec3;
596 
598  typedef packed_highp_bvec4 packed_bvec4;
599 #endif//GLM_PRECISION
600 
602 }//namespace glm
packed_highp_vec2 packed_vec2
2 components vector tightly packed in memory of single-precision floating-point numbers.
aligned_highp_bvec1 aligned_bvec1
1 component vector aligned in memory of bool values.
vec< 4, bool, aligned_highp > aligned_highp_bvec4
4 components vector aligned in memory of bool values.
vec< 4, bool, packed_mediump > packed_mediump_bvec4
4 components vector tightly packed in memory of bool values.
vec< 4, uint, aligned_mediump > aligned_mediump_uvec4
4 components vector aligned in memory of unsigned integer numbers.
vec< 1, double, aligned_lowp > aligned_lowp_dvec1
1 component vector aligned in memory of double-precision floating-point numbers using low precision a...
aligned_highp_uvec1 aligned_uvec1
1 component vector aligned in memory of unsigned integer numbers.
vec< 2, uint, packed_lowp > packed_lowp_uvec2
2 components vector tightly packed in memory of unsigned integer numbers.
aligned_highp_dvec4 aligned_dvec4
4 components vector aligned in memory of double-precision floating-point numbers. ...
vec< 2, int, aligned_highp > aligned_highp_ivec2
2 components vector aligned in memory of signed integer numbers.
vec< 3, double, aligned_highp > aligned_highp_dvec3
3 components vector aligned in memory of double-precision floating-point numbers using high precision...
vec< 2, uint, packed_highp > packed_highp_uvec2
2 components vector tightly packed in memory of unsigned integer numbers.
vec< 1, bool, aligned_lowp > aligned_lowp_bvec1
1 component vector aligned in memory of bool values.
vec< 1, uint, packed_lowp > packed_lowp_uvec1
1 component vector tightly packed in memory of unsigned integer numbers.
vec< 3, double, aligned_mediump > aligned_mediump_dvec3
3 components vector aligned in memory of double-precision floating-point numbers using medium precisi...
vec< 2, int, aligned_lowp > aligned_lowp_ivec2
2 components vector aligned in memory of signed integer numbers.
vec< 1, double, packed_mediump > packed_mediump_dvec1
1 component vector tightly packed in memory of double-precision floating-point numbers using medium p...
vec< 3, int, packed_highp > packed_highp_ivec3
3 components vector tightly packed in memory of signed integer numbers.
vec< 4, float, packed_highp > packed_highp_vec4
4 components vector tightly packed in memory of single-precision floating-point numbers using high pr...
vec< 1, float, packed_highp > packed_highp_vec1
1 component vector tightly packed in memory of single-precision floating-point numbers using high pre...
vec< 3, float, packed_lowp > packed_lowp_vec3
3 components vector tightly packed in memory of single-precision floating-point numbers using low pre...
vec< 1, uint, aligned_mediump > aligned_mediump_uvec1
1 component vector aligned in memory of unsigned integer numbers.
vec< 3, double, packed_highp > packed_highp_dvec3
3 components vector tightly packed in memory of double-precision floating-point numbers using high pr...
packed_highp_uvec4 packed_uvec4
4 components vector tightly packed in memory of unsigned integer numbers.
vec< 3, float, aligned_highp > aligned_highp_vec3
3 components vector aligned in memory of single-precision floating-point numbers using high precision...
vec< 3, bool, packed_highp > packed_highp_bvec3
3 components vector tightly packed in memory of bool values.
aligned_highp_uvec3 aligned_uvec3
3 components vector aligned in memory of unsigned integer numbers.
packed_highp_bvec3 packed_bvec3
3 components vector tightly packed in memory of bool values.
aligned_highp_dvec3 aligned_dvec3
3 components vector aligned in memory of double-precision floating-point numbers. ...
vec< 1, uint, aligned_highp > aligned_highp_uvec1
1 component vector aligned in memory of unsigned integer numbers.
vec< 1, int, aligned_mediump > aligned_mediump_ivec1
1 component vector aligned in memory of signed integer numbers.
vec< 1, double, aligned_highp > aligned_highp_dvec1
1 component vector aligned in memory of double-precision floating-point numbers using high precision ...
packed_highp_dvec1 packed_dvec1
1 component vector tightly packed in memory of double-precision floating-point numbers.
vec< 2, uint, aligned_highp > aligned_highp_uvec2
2 components vector aligned in memory of unsigned integer numbers.
vec< 4, int, aligned_lowp > aligned_lowp_ivec4
4 components vector aligned in memory of signed integer numbers.
aligned_highp_vec2 aligned_vec2
2 components vector aligned in memory of single-precision floating-point numbers. ...
Definition: common.hpp:20
vec< 1, float, aligned_highp > aligned_highp_vec1
1 component vector aligned in memory of single-precision floating-point numbers using high precision ...
vec< 4, double, aligned_mediump > aligned_mediump_dvec4
4 components vector aligned in memory of double-precision floating-point numbers using medium precisi...
vec< 1, uint, aligned_lowp > aligned_lowp_uvec1
1 component vector aligned in memory of unsigned integer numbers.
vec< 1, double, packed_highp > packed_highp_dvec1
1 component vector tightly packed in memory of double-precision floating-point numbers using high pre...
vec< 3, float, packed_highp > packed_highp_vec3
3 components vector tightly packed in memory of single-precision floating-point numbers using high pr...
vec< 2, float, packed_mediump > packed_mediump_vec2
2 components vector tightly packed in memory of single-precision floating-point numbers using medium ...
vec< 2, bool, aligned_highp > aligned_highp_bvec2
2 components vector aligned in memory of bool values.
aligned_highp_vec1 aligned_vec1
1 component vector aligned in memory of single-precision floating-point numbers.
vec< 3, int, aligned_lowp > aligned_lowp_ivec3
3 components vector aligned in memory of signed integer numbers.
aligned_highp_uvec4 aligned_uvec4
4 components vector aligned in memory of unsigned integer numbers.
vec< 1, int, packed_highp > packed_highp_ivec1
1 component vector tightly packed in memory of signed integer numbers.
vec< 3, uint, aligned_mediump > aligned_mediump_uvec3
3 components vector aligned in memory of unsigned integer numbers.
vec< 1, double, aligned_mediump > aligned_mediump_dvec1
1 component vector aligned in memory of double-precision floating-point numbers using medium precisio...
vec< 3, bool, packed_mediump > packed_mediump_bvec3
3 components vector tightly packed in memory of bool values.
vec< 3, double, packed_lowp > packed_lowp_dvec3
3 components vector tightly packed in memory of double-precision floating-point numbers using low pre...
vec< 4, float, packed_lowp > packed_lowp_vec4
4 components vector tightly packed in memory of single-precision floating-point numbers using low pre...
vec< 2, bool, aligned_mediump > aligned_mediump_bvec2
2 components vector aligned in memory of bool values.
vec< 1, bool, packed_highp > packed_highp_bvec1
1 component vector tightly packed in memory of bool values.
vec< 3, bool, aligned_lowp > aligned_lowp_bvec3
3 components vector aligned in memory of bool values.
vec< 2, bool, packed_mediump > packed_mediump_bvec2
2 components vector tightly packed in memory of bool values.
vec< 4, double, packed_highp > packed_highp_dvec4
4 components vector tightly packed in memory of double-precision floating-point numbers using high pr...
aligned_highp_ivec4 aligned_ivec4
4 components vector aligned in memory of signed integer numbers.
vec< 3, int, packed_mediump > packed_mediump_ivec3
3 components vector tightly packed in memory of signed integer numbers.
packed_highp_vec1 packed_vec1
1 component vector tightly packed in memory of single-precision floating-point numbers.
vec< 2, uint, aligned_mediump > aligned_mediump_uvec2
2 components vector aligned in memory of unsigned integer numbers.
vec< 2, int, packed_highp > packed_highp_ivec2
2 components vector tightly packed in memory of signed integer numbers.
vec< 4, float, aligned_lowp > aligned_lowp_vec4
4 components vector aligned in memory of single-precision floating-point numbers using low precision ...
vec< 3, int, packed_lowp > packed_lowp_ivec3
3 components vector tightly packed in memory of signed integer numbers.
vec< 2, double, aligned_lowp > aligned_lowp_dvec2
2 components vector aligned in memory of double-precision floating-point numbers using low precision ...
vec< 1, int, packed_lowp > packed_lowp_ivec1
1 component vector tightly packed in memory of signed integer numbers.
vec< 4, int, aligned_highp > aligned_highp_ivec4
4 components vector aligned in memory of signed integer numbers.
vec< 2, bool, packed_highp > packed_highp_bvec2
2 components vector tightly packed in memory of bool values.
vec< 4, uint, aligned_lowp > aligned_lowp_uvec4
4 components vector aligned in memory of unsigned integer numbers.
aligned_highp_bvec3 aligned_bvec3
3 components vector aligned in memory of bool values.
vec< 2, int, aligned_mediump > aligned_mediump_ivec2
2 components vector aligned in memory of signed integer numbers.
vec< 4, double, aligned_lowp > aligned_lowp_dvec4
4 components vector aligned in memory of double-precision floating-point numbers using low precision ...
packed_highp_vec4 packed_vec4
4 components vector tightly packed in memory of single-precision floating-point numbers.
vec< 1, float, aligned_lowp > aligned_lowp_vec1
1 component vector aligned in memory of single-precision floating-point numbers using low precision a...
vec< 2, double, aligned_mediump > aligned_mediump_dvec2
2 components vector aligned in memory of double-precision floating-point numbers using medium precisi...
vec< 1, bool, packed_lowp > packed_lowp_bvec1
1 component vector tightly packed in memory of bool values.
vec< 2, float, packed_highp > packed_highp_vec2
2 components vector tightly packed in memory of single-precision floating-point numbers using high pr...
vec< 2, double, aligned_highp > aligned_highp_dvec2
2 components vector aligned in memory of double-precision floating-point numbers using high precision...
aligned_highp_ivec3 aligned_ivec3
3 components vector aligned in memory of signed integer numbers.
vec< 4, double, packed_lowp > packed_lowp_dvec4
4 components vector tightly packed in memory of double-precision floating-point numbers using low pre...
vec< 4, uint, aligned_highp > aligned_highp_uvec4
4 components vector aligned in memory of unsigned integer numbers.
aligned_highp_dvec1 aligned_dvec1
1 component vector aligned in memory of double-precision floating-point numbers.
aligned_highp_vec3 aligned_vec3
3 components vector aligned in memory of single-precision floating-point numbers. ...
vec< 2, double, packed_lowp > packed_lowp_dvec2
2 components vector tightly packed in memory of double-precision floating-point numbers using low pre...
vec< 3, float, aligned_lowp > aligned_lowp_vec3
3 components vector aligned in memory of single-precision floating-point numbers using low precision ...
vec< 4, bool, packed_lowp > packed_lowp_bvec4
4 components vector tightly packed in memory of bool values.
vec< 1, bool, aligned_mediump > aligned_mediump_bvec1
1 component vector aligned in memory of bool values.
aligned_highp_vec4 aligned_vec4
4 components vector aligned in memory of single-precision floating-point numbers. ...
packed_highp_bvec2 packed_bvec2
2 components vector tightly packed in memory of bool values.
vec< 4, uint, packed_mediump > packed_mediump_uvec4
4 components vector tightly packed in memory of unsigned integer numbers.
vec< 4, uint, packed_highp > packed_highp_uvec4
4 components vector tightly packed in memory of unsigned integer numbers.
packed_highp_vec3 packed_vec3
3 components vector tightly packed in memory of single-precision floating-point numbers.
vec< 2, int, packed_mediump > packed_mediump_ivec2
2 components vector tightly packed in memory of signed integer numbers.
vec< 3, float, packed_mediump > packed_mediump_vec3
3 components vector tightly packed in memory of single-precision floating-point numbers using medium ...
vec< 3, uint, aligned_highp > aligned_highp_uvec3
3 components vector aligned in memory of unsigned integer numbers.
packed_highp_uvec2 packed_uvec2
2 components vector tightly packed in memory of unsigned integer numbers.
vec< 2, bool, packed_lowp > packed_lowp_bvec2
2 components vector tightly packed in memory of bool values.
vec< 4, float, aligned_mediump > aligned_mediump_vec4
4 components vector aligned in memory of single-precision floating-point numbers using medium precisi...
vec< 1, double, packed_lowp > packed_lowp_dvec1
1 component vector tightly packed in memory of double-precision floating-point numbers using low prec...
vec< 3, int, aligned_highp > aligned_highp_ivec3
3 components vector aligned in memory of signed integer numbers.
vec< 3, bool, packed_lowp > packed_lowp_bvec3
3 components vector tightly packed in memory of bool values.
vec< 1, bool, aligned_highp > aligned_highp_bvec1
1 component vector aligned in memory of bool values.
vec< 1, float, packed_mediump > packed_mediump_vec1
1 component vector tightly packed in memory of single-precision floating-point numbers using medium p...
packed_highp_bvec4 packed_bvec4
4 components vector tightly packed in memory of bool values.
aligned_highp_ivec2 aligned_ivec2
2 components vector aligned in memory of signed integer numbers.
vec< 4, uint, packed_lowp > packed_lowp_uvec4
4 components vector tightly packed in memory of unsigned integer numbers.
vec< 4, double, packed_mediump > packed_mediump_dvec4
4 components vector tightly packed in memory of double-precision floating-point numbers using medium ...
packed_highp_dvec3 packed_dvec3
3 components vector tightly packed in memory of double-precision floating-point numbers.
vec< 1, uint, packed_mediump > packed_mediump_uvec1
1 component vector tightly packed in memory of unsigned integer numbers.
vec< 2, bool, aligned_lowp > aligned_lowp_bvec2
2 components vector aligned in memory of bool values.
packed_highp_uvec3 packed_uvec3
3 components vector tightly packed in memory of unsigned integer numbers.
aligned_highp_bvec2 aligned_bvec2
2 components vector aligned in memory of bool values.
vec< 1, float, packed_lowp > packed_lowp_vec1
1 component vector tightly packed in memory of single-precision floating-point numbers using low prec...
vec< 1, bool, packed_mediump > packed_mediump_bvec1
1 component vector tightly packed in memory of bool values.
aligned_highp_bvec4 aligned_bvec4
4 components vector aligned in memory of bool values.
vec< 3, uint, packed_highp > packed_highp_uvec3
3 components vector tightly packed in memory of unsigned integer numbers.
vec< 4, int, packed_mediump > packed_mediump_ivec4
4 components vector tightly packed in memory of signed integer numbers.
vec< 1, int, packed_mediump > packed_mediump_ivec1
1 component vector tightly packed in memory of signed integer numbers.
vec< 2, float, aligned_mediump > aligned_mediump_vec2
2 components vector aligned in memory of single-precision floating-point numbers using medium precisi...
aligned_highp_ivec1 aligned_ivec1
1 component vector aligned in memory of signed integer numbers.
vec< 3, uint, packed_lowp > packed_lowp_uvec3
3 components vector tightly packed in memory of unsigned integer numbers.
vec< 3, bool, aligned_highp > aligned_highp_bvec3
3 components vector aligned in memory of bool values.
aligned_highp_dvec2 aligned_dvec2
2 components vector aligned in memory of double-precision floating-point numbers. ...
aligned_highp_uvec2 aligned_uvec2
2 components vector aligned in memory of unsigned integer numbers.
packed_highp_dvec2 packed_dvec2
2 components vector tightly packed in memory of double-precision floating-point numbers.
packed_highp_bvec1 packed_bvec1
1 components vector tightly packed in memory of bool values.
vec< 1, int, aligned_lowp > aligned_lowp_ivec1
1 component vector aligned in memory of signed integer numbers.
vec< 2, double, packed_highp > packed_highp_dvec2
2 components vector tightly packed in memory of double-precision floating-point numbers using high pr...
vec< 4, bool, aligned_mediump > aligned_mediump_bvec4
4 components vector aligned in memory of bool values.
vec< 3, bool, aligned_mediump > aligned_mediump_bvec3
3 components vector aligned in memory of bool values.
vec< 4, bool, packed_highp > packed_highp_bvec4
4 components vector tightly packed in memory of bool values.
vec< 4, float, packed_mediump > packed_mediump_vec4
4 components vector tightly packed in memory of single-precision floating-point numbers using medium ...
vec< 2, uint, aligned_lowp > aligned_lowp_uvec2
2 components vector aligned in memory of unsigned integer numbers.
packed_highp_ivec4 packed_ivec4
4 components vector tightly packed in memory of signed integer numbers.
vec< 2, int, packed_lowp > packed_lowp_ivec2
2 components vector tightly packed in memory of signed integer numbers.
vec< 2, uint, packed_mediump > packed_mediump_uvec2
2 components vector tightly packed in memory of unsigned integer numbers.
vec< 4, bool, aligned_lowp > aligned_lowp_bvec4
4 components vector aligned in memory of bool values.
vec< 2, float, aligned_lowp > aligned_lowp_vec2
2 components vector aligned in memory of single-precision floating-point numbers using low precision ...
vec< 4, int, aligned_mediump > aligned_mediump_ivec4
4 components vector aligned in memory of signed integer numbers.
vec< 1, uint, packed_highp > packed_highp_uvec1
1 component vector tightly packed in memory of unsigned integer numbers.
vec< 4, int, packed_highp > packed_highp_ivec4
4 components vector tightly packed in memory of signed integer numbers.
packed_highp_uvec1 packed_uvec1
1 component vector tightly packed in memory of unsigned integer numbers.
vec< 2, float, aligned_highp > aligned_highp_vec2
2 components vector aligned in memory of single-precision floating-point numbers using high precision...
vec< 4, int, packed_lowp > packed_lowp_ivec4
4 components vector tightly packed in memory of signed integer numbers.
vec< 2, float, packed_lowp > packed_lowp_vec2
2 components vector tightly packed in memory of single-precision floating-point numbers using low pre...
vec< 4, double, aligned_highp > aligned_highp_dvec4
4 components vector aligned in memory of double-precision floating-point numbers using high precision...
packed_highp_ivec2 packed_ivec2
2 components vector tightly packed in memory of signed integer numbers.
vec< 3, double, packed_mediump > packed_mediump_dvec3
3 components vector tightly packed in memory of double-precision floating-point numbers using medium ...
packed_highp_ivec1 packed_ivec1
1 component vector tightly packed in memory of signed integer numbers.
vec< 2, double, packed_mediump > packed_mediump_dvec2
2 components vector tightly packed in memory of double-precision floating-point numbers using medium ...
vec< 4, float, aligned_highp > aligned_highp_vec4
4 components vector aligned in memory of single-precision floating-point numbers using high precision...
vec< 1, float, aligned_mediump > aligned_mediump_vec1
1 component vector aligned in memory of single-precision floating-point numbers using medium precisio...
vec< 1, int, aligned_highp > aligned_highp_ivec1
1 component vector aligned in memory of signed integer numbers.
vec< 3, float, aligned_mediump > aligned_mediump_vec3
3 components vector aligned in memory of single-precision floating-point numbers using medium precisi...
vec< 3, int, aligned_mediump > aligned_mediump_ivec3
3 components vector aligned in memory of signed integer numbers.
packed_highp_dvec4 packed_dvec4
4 components vector tightly packed in memory of double-precision floating-point numbers.
vec< 3, uint, packed_mediump > packed_mediump_uvec3
3 components vector tightly packed in memory of unsigned integer numbers.
vec< 3, uint, aligned_lowp > aligned_lowp_uvec3
3 components vector aligned in memory of unsigned integer numbers.
packed_highp_ivec3 packed_ivec3
3 components vector tightly packed in memory of signed integer numbers.
vec< 3, double, aligned_lowp > aligned_lowp_dvec3
3 components vector aligned in memory of double-precision floating-point numbers using low precision ...
================================================ FILE: external/glm/doc/api/a00102.html ================================================ 0.9.9 API documenation: type_aligned.hpp File Reference
0.9.9 API documenation
gtx/type_aligned.hpp File Reference

GLM_GTX_type_aligned More...

Go to the source code of this file.

Functions

 GLM_ALIGNED_TYPEDEF (lowp_int8, aligned_lowp_int8, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16, aligned_lowp_int16, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32, aligned_lowp_int32, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64, aligned_lowp_int64, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int8_t, aligned_lowp_int8_t, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16_t, aligned_lowp_int16_t, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32_t, aligned_lowp_int32_t, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64_t, aligned_lowp_int64_t, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i8, aligned_lowp_i8, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i16, aligned_lowp_i16, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i32, aligned_lowp_i32, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i64, aligned_lowp_i64, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8, aligned_mediump_int8, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16, aligned_mediump_int16, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32, aligned_mediump_int32, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64, aligned_mediump_int64, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8_t, aligned_mediump_int8_t, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16_t, aligned_mediump_int16_t, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32_t, aligned_mediump_int32_t, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64_t, aligned_mediump_int64_t, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i8, aligned_mediump_i8, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i16, aligned_mediump_i16, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i32, aligned_mediump_i32, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i64, aligned_mediump_i64, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8, aligned_highp_int8, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16, aligned_highp_int16, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32, aligned_highp_int32, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64, aligned_highp_int64, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8_t, aligned_highp_int8_t, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16_t, aligned_highp_int16_t, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32_t, aligned_highp_int32_t, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64_t, aligned_highp_int64_t, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i8, aligned_highp_i8, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i16, aligned_highp_i16, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i32, aligned_highp_i32, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i64, aligned_highp_i64, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8, aligned_int8, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16, aligned_int16, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32, aligned_int32, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64, aligned_int64, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8_t, aligned_int8_t, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16_t, aligned_int16_t, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32_t, aligned_int32_t, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64_t, aligned_int64_t, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8, aligned_i8, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16, aligned_i16, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32, aligned_i32, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64, aligned_i64, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec1, aligned_ivec1, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec2, aligned_ivec2, 8)
 Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec3, aligned_ivec3, 16)
 Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec4, aligned_ivec4, 16)
 Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec1, aligned_i8vec1, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec2, aligned_i8vec2, 2)
 Default qualifier 8 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec3, aligned_i8vec3, 4)
 Default qualifier 8 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec4, aligned_i8vec4, 4)
 Default qualifier 8 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec1, aligned_i16vec1, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec2, aligned_i16vec2, 4)
 Default qualifier 16 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec3, aligned_i16vec3, 8)
 Default qualifier 16 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec4, aligned_i16vec4, 8)
 Default qualifier 16 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec1, aligned_i32vec1, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec2, aligned_i32vec2, 8)
 Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec3, aligned_i32vec3, 16)
 Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec4, aligned_i32vec4, 16)
 Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec1, aligned_i64vec1, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec2, aligned_i64vec2, 16)
 Default qualifier 64 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec3, aligned_i64vec3, 32)
 Default qualifier 64 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec4, aligned_i64vec4, 32)
 Default qualifier 64 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8, aligned_lowp_uint8, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16, aligned_lowp_uint16, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32, aligned_lowp_uint32, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64, aligned_lowp_uint64, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8_t, aligned_lowp_uint8_t, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16_t, aligned_lowp_uint16_t, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32_t, aligned_lowp_uint32_t, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64_t, aligned_lowp_uint64_t, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u8, aligned_lowp_u8, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u16, aligned_lowp_u16, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u32, aligned_lowp_u32, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u64, aligned_lowp_u64, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8, aligned_mediump_uint8, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16, aligned_mediump_uint16, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32, aligned_mediump_uint32, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64, aligned_mediump_uint64, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8_t, aligned_mediump_uint8_t, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16_t, aligned_mediump_uint16_t, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32_t, aligned_mediump_uint32_t, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64_t, aligned_mediump_uint64_t, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u8, aligned_mediump_u8, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u16, aligned_mediump_u16, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u32, aligned_mediump_u32, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u64, aligned_mediump_u64, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8, aligned_highp_uint8, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16, aligned_highp_uint16, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32, aligned_highp_uint32, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64, aligned_highp_uint64, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8_t, aligned_highp_uint8_t, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16_t, aligned_highp_uint16_t, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32_t, aligned_highp_uint32_t, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64_t, aligned_highp_uint64_t, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u8, aligned_highp_u8, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u16, aligned_highp_u16, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u32, aligned_highp_u32, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u64, aligned_highp_u64, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8, aligned_uint8, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16, aligned_uint16, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32, aligned_uint32, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64, aligned_uint64, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8_t, aligned_uint8_t, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16_t, aligned_uint16_t, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32_t, aligned_uint32_t, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64_t, aligned_uint64_t, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8, aligned_u8, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16, aligned_u16, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32, aligned_u32, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64, aligned_u64, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec1, aligned_uvec1, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec2, aligned_uvec2, 8)
 Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec3, aligned_uvec3, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec4, aligned_uvec4, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec1, aligned_u8vec1, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec2, aligned_u8vec2, 2)
 Default qualifier 8 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec3, aligned_u8vec3, 4)
 Default qualifier 8 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec4, aligned_u8vec4, 4)
 Default qualifier 8 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec1, aligned_u16vec1, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec2, aligned_u16vec2, 4)
 Default qualifier 16 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec3, aligned_u16vec3, 8)
 Default qualifier 16 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec4, aligned_u16vec4, 8)
 Default qualifier 16 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec1, aligned_u32vec1, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec2, aligned_u32vec2, 8)
 Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec3, aligned_u32vec3, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec4, aligned_u32vec4, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec1, aligned_u64vec1, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec2, aligned_u64vec2, 16)
 Default qualifier 64 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec3, aligned_u64vec3, 32)
 Default qualifier 64 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec4, aligned_u64vec4, 32)
 Default qualifier 64 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_float32, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_float64, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32_t, aligned_float32_t, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64_t, aligned_float64_t, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_f32, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_f64, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (vec1, aligned_vec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (vec2, aligned_vec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec3, aligned_vec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec4, aligned_vec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec1, aligned_fvec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (fvec2, aligned_fvec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec3, aligned_fvec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec4, aligned_fvec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec1, aligned_f32vec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec2, aligned_f32vec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec3, aligned_f32vec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec4, aligned_f32vec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec1, aligned_dvec1, 8)
 Double-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (dvec2, aligned_dvec2, 16)
 Double-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec3, aligned_dvec3, 32)
 Double-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec4, aligned_dvec4, 32)
 Double-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec1, aligned_f64vec1, 8)
 Double-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec2, aligned_f64vec2, 16)
 Double-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec3, aligned_f64vec3, 32)
 Double-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec4, aligned_f64vec4, 32)
 Double-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (mat2, aligned_mat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3, aligned_mat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4, aligned_mat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat2x2, aligned_mat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3x3, aligned_mat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4x4, aligned_mat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x3, aligned_fmat2x3, 16)
 Single-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x4, aligned_fmat2x4, 16)
 Single-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x2, aligned_fmat3x2, 16)
 Single-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x4, aligned_fmat3x4, 16)
 Single-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x2, aligned_fmat4x2, 16)
 Single-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x3, aligned_fmat4x3, 16)
 Single-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x3, aligned_f32mat2x3, 16)
 Single-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x4, aligned_f32mat2x4, 16)
 Single-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x2, aligned_f32mat3x2, 16)
 Single-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x4, aligned_f32mat3x4, 16)
 Single-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x2, aligned_f32mat4x2, 16)
 Single-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x3, aligned_f32mat4x3, 16)
 Single-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2, 32)
 Double-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3, 32)
 Double-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4, 32)
 Double-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2x2, 32)
 Double-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x3, aligned_f64mat2x3, 32)
 Double-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x4, aligned_f64mat2x4, 32)
 Double-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x2, aligned_f64mat3x2, 32)
 Double-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3x3, 32)
 Double-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x4, aligned_f64mat3x4, 32)
 Double-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x2, aligned_f64mat4x2, 32)
 Double-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x3, aligned_f64mat4x3, 32)
 Double-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4x4, 32)
 Double-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (quat, aligned_quat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (fquat, aligned_fquat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (dquat, aligned_dquat, 32)
 Double-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f32quat, aligned_f32quat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f64quat, aligned_f64quat, 32)
 Double-qualifier floating-point aligned quaternion. More...
 

Detailed Description

GLM_GTX_type_aligned

See also
Core features (dependence)
GLM_GTC_quaternion (dependence)

Definition in file gtx/type_aligned.hpp.

================================================ FILE: external/glm/doc/api/a00102_source.html ================================================ 0.9.9 API documenation: type_aligned.hpp Source File
0.9.9 API documenation
gtx/type_aligned.hpp
Go to the documentation of this file.
1 
16 #pragma once
17 
18 // Dependency:
19 #include "../gtc/type_precision.hpp"
20 
21 #ifndef GLM_ENABLE_EXPERIMENTAL
22 # error "GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
23 #endif
24 
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
26 # pragma message("GLM: GLM_GTX_type_aligned extension included")
27 #endif
28 
29 namespace glm
30 {
32  // Signed int vector types
33 
36 
39  GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1);
40 
43  GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2);
44 
47  GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4);
48 
51  GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8);
52 
53 
56  GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1);
57 
60  GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2);
61 
64  GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4);
65 
68  GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8);
69 
70 
73  GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1);
74 
77  GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2);
78 
81  GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4);
82 
85  GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8);
86 
87 
90  GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1);
91 
94  GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2);
95 
98  GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4);
99 
102  GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8);
103 
104 
107  GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1);
108 
111  GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2);
112 
115  GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4);
116 
119  GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8);
120 
121 
124  GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1);
125 
128  GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2);
129 
132  GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4);
133 
136  GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8);
137 
138 
141  GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1);
142 
145  GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2);
146 
149  GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4);
150 
153  GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8);
154 
155 
158  GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1);
159 
162  GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2);
163 
166  GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4);
167 
170  GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8);
171 
172 
175  GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1);
176 
179  GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2);
180 
183  GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4);
184 
187  GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8);
188 
189 
192  GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1);
193 
196  GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2);
197 
200  GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4);
201 
204  GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8);
205 
206 
209  GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1);
210 
213  GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2);
214 
217  GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4);
218 
221  GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8);
222 
223 
226  GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1);
227 
230  GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2);
231 
234  GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4);
235 
238  GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8);
239 
240 
244 
248 
252 
256 
257 
260  GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1);
261 
264  GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2);
265 
268  GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4);
269 
272  GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4);
273 
274 
277  GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2);
278 
281  GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4);
282 
285  GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8);
286 
289  GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8);
290 
291 
294  GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4);
295 
298  GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8);
299 
302  GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16);
303 
306  GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16);
307 
308 
311  GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8);
312 
315  GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16);
316 
319  GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32);
320 
323  GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32);
324 
325 
327  // Unsigned int vector types
328 
331  GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1);
332 
335  GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2);
336 
339  GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4);
340 
343  GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8);
344 
345 
348  GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1);
349 
352  GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2);
353 
356  GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4);
357 
360  GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8);
361 
362 
365  GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1);
366 
369  GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2);
370 
373  GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4);
374 
377  GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8);
378 
379 
382  GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1);
383 
386  GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2);
387 
390  GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4);
391 
394  GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8);
395 
396 
399  GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1);
400 
403  GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2);
404 
407  GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4);
408 
411  GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8);
412 
413 
416  GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1);
417 
420  GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2);
421 
424  GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4);
425 
428  GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8);
429 
430 
433  GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1);
434 
437  GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2);
438 
441  GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4);
442 
445  GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8);
446 
447 
450  GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1);
451 
454  GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2);
455 
458  GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4);
459 
462  GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8);
463 
464 
467  GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1);
468 
471  GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2);
472 
475  GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4);
476 
479  GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8);
480 
481 
484  GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1);
485 
488  GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2);
489 
492  GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4);
493 
496  GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8);
497 
498 
501  GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1);
502 
505  GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2);
506 
509  GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4);
510 
513  GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8);
514 
515 
518  GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1);
519 
522  GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2);
523 
526  GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4);
527 
530  GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8);
531 
532 
536 
540 
544 
548 
549 
552  GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1);
553 
556  GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2);
557 
560  GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4);
561 
564  GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4);
565 
566 
569  GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2);
570 
573  GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4);
574 
577  GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8);
578 
581  GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8);
582 
583 
586  GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4);
587 
590  GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8);
591 
594  GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16);
595 
598  GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16);
599 
600 
603  GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8);
604 
607  GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16);
608 
611  GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32);
612 
615  GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32);
616 
617 
619  // Float vector types
620 
623  GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4);
624 
627  GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8);
628 
629 
632  GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4);
633 
636  GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8);
637 
638 
641  GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4);
642 
645  GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8);
646 
647 
651 
655 
659 
663 
664 
667  GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4);
668 
671  GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8);
672 
675  GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16);
676 
679  GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16);
680 
681 
684  GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4);
685 
688  GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8);
689 
692  GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16);
693 
696  GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16);
697 
698 
702 
706 
710 
714 
715 
718  GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8);
719 
722  GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16);
723 
726  GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32);
727 
730  GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32);
731 
732 
734  // Float matrix types
735 
738  //typedef detail::tmat1<f32> mat1;
739 
742  GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16);
743 
746  GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16);
747 
750  GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16);
751 
752 
755  //typedef detail::tmat1x1<f32> mat1;
756 
759  GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16);
760 
763  GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16);
764 
767  GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16);
768 
769 
772  //typedef detail::tmat1x1<f32> fmat1;
773 
776  GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16);
777 
780  GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16);
781 
784  GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16);
785 
786 
789  //typedef f32 fmat1x1;
790 
793  GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16);
794 
797  GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16);
798 
801  GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16);
802 
805  GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16);
806 
809  GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16);
810 
813  GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16);
814 
817  GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16);
818 
821  GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16);
822 
825  GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16);
826 
827 
830  //typedef detail::tmat1x1<f32, defaultp> f32mat1;
831 
834  GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16);
835 
838  GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16);
839 
842  GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16);
843 
844 
847  //typedef f32 f32mat1x1;
848 
851  GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16);
852 
855  GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16);
856 
859  GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16);
860 
863  GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16);
864 
867  GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16);
868 
871  GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16);
872 
875  GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16);
876 
879  GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16);
880 
883  GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16);
884 
885 
888  //typedef detail::tmat1x1<f64, defaultp> f64mat1;
889 
892  GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32);
893 
896  GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32);
897 
900  GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32);
901 
902 
905  //typedef f64 f64mat1x1;
906 
909  GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32);
910 
913  GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32);
914 
917  GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32);
918 
921  GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32);
922 
925  GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32);
926 
929  GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32);
930 
933  GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32);
934 
937  GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32);
938 
941  GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32);
942 
943 
945  // Quaternion types
946 
949  GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16);
950 
953  GLM_ALIGNED_TYPEDEF(fquat, aligned_fquat, 16);
954 
957  GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32);
958 
961  GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16);
962 
965  GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32);
966 
968 }//namespace glm
969 
970 #include "type_aligned.inl"
highp_f32vec3 f32vec3
Default single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2407
highp_f64vec2 f64vec2
Default double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2509
detail::int32 highp_i32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:238
highp_ivec4 ivec4
4 components vector of signed integer numbers.
Definition: type_vec.hpp:521
detail::uint32 lowp_uint32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:713
detail::uint16 mediump_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:793
detail::uint64 mediump_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:801
detail::uint8 lowp_uint8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:705
aligned_highp_uvec1 aligned_uvec1
1 component vector aligned in memory of unsigned integer numbers.
detail::int8 mediump_int8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:150
detail::uint32 highp_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:847
detail::uint16 lowp_uint16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:709
highp_f64vec1 f64vec1
Default double-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2505
aligned_highp_dvec4 aligned_dvec4
4 components vector aligned in memory of double-precision floating-point numbers. ...
highp_ivec3 ivec3
3 components vector of signed integer numbers.
Definition: type_vec.hpp:516
highp_f32mat4x3 f32mat4x3
Default single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2443
highp_mat2x2 mat2x2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:358
detail::uint32 highp_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:815
highp_f64mat2x3 f64mat2x3
Default double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2525
highp_f64mat3x4 f64mat3x4
Default double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2541
highp_u16vec3 u16vec3
Default qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1063
detail::int64 highp_i64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:242
detail::int64 highp_int64_t
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:226
detail::uint8 mediump_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:773
detail::uint8 lowp_u8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:739
detail::int32 mediump_i32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:190
detail::uint8 uint8_t
8 bit unsigned integer type.
Definition: fwd.hpp:879
highp_f32mat3x2 fmat3x2
Default single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2357
mat3x3 mat3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:410
highp_f32vec1 f32vec1
Default single-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2399
highp_f32vec4 fvec4
Default single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2341
detail::int8 highp_i8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:230
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:457
detail::int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:282
highp_i32vec3 i32vec3
Default qualifier 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:533
detail::uint32 lowp_uint32_t
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:730
aligned_highp_uvec3 aligned_uvec3
3 components vector aligned in memory of unsigned integer numbers.
aligned_highp_dvec3 aligned_dvec3
3 components vector aligned in memory of double-precision floating-point numbers. ...
detail::int64 mediump_int64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:162
detail::uint32 lowp_u32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:747
highp_i8vec4 i8vec4
Default qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:378
aligned_highp_vec2 aligned_vec2
2 components vector aligned in memory of single-precision floating-point numbers. ...
detail::int16 highp_int16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:202
Definition: common.hpp:20
highp_f32mat4x2 fmat4x2
Default single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2369
highp_f64mat2x4 f64mat2x4
Default double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2529
detail::uint32 mediump_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:797
detail::uint64 mediump_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:785
highp_u16vec2 u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1059
highp_f32mat3x3 f32mat3x3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2431
highp_u32vec3 u32vec3
Default qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1142
aligned_highp_vec1 aligned_vec1
1 component vector aligned in memory of single-precision floating-point numbers.
detail::uint8 highp_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:839
highp_u64vec4 u64vec4
Default qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1305
highp_u32vec1 u32vec1
Default qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:1134
detail::int64 lowp_int64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:114
highp_u16vec4 u16vec4
Default qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1067
aligned_highp_uvec4 aligned_uvec4
4 components vector aligned in memory of unsigned integer numbers.
highp_f64mat3x2 f64mat3x2
Default double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2533
detail::int16 mediump_int16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:154
highp_u8vec1 u8vec1
Default qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:975
highp_u32vec4 u32vec4
Default qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1146
detail::int64 mediump_i64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:194
detail::int8 mediump_i8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:182
aligned_highp_ivec4 aligned_ivec4
4 components vector aligned in memory of signed integer numbers.
detail::int16 mediump_int16_t
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:170
detail::int8 lowp_i8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:134
highp_f32mat3x4 fmat3x4
Default single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2365
mat4x4 mat4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:415
detail::uint16 lowp_u16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:743
highp_u64vec3 u64vec3
Default qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1301
detail::int64 lowp_i64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:146
mat2x2 mat2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:405
detail::uint64 lowp_uint64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:717
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:467
highp_i8vec3 i8vec3
Default qualifier 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:374
highp_f32vec2 fvec2
Default single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2333
highp_f32vec3 fvec3
Default single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2337
detail::uint16 mediump_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:777
highp_i16vec2 i16vec2
Default qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:450
detail::uint16 lowp_uint16_t
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:726
highp_mat4x4 mat4x4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:398
highp_f32mat2x3 f32mat2x3
Default single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2419
detail::int32 highp_int32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:206
detail::uint32 mediump_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:765
highp_i8vec1 i8vec1
Default qualifier 8 bit signed integer scalar type.
Definition: fwd.hpp:366
highp_float32_t float32_t
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:1499
aligned_highp_ivec3 aligned_ivec3
3 components vector aligned in memory of signed integer numbers.
aligned_highp_dvec1 aligned_dvec1
1 component vector aligned in memory of double-precision floating-point numbers.
aligned_highp_vec3 aligned_vec3
3 components vector aligned in memory of single-precision floating-point numbers. ...
detail::uint32 uint32_t
32 bit unsigned integer type.
Definition: fwd.hpp:887
highp_dvec3 dvec3
3 components vector of double-qualifier floating-point numbers.
Definition: type_vec.hpp:489
aligned_highp_vec4 aligned_vec4
4 components vector aligned in memory of single-precision floating-point numbers. ...
highp_f64mat3x3 f64mat3x3
Default double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2537
detail::uint64 uint64_t
64 bit unsigned integer type.
Definition: fwd.hpp:891
detail::int32 lowp_i32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:142
detail::int16 highp_i16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:234
highp_f32mat3x3 fmat3x3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2361
detail::uint64 lowp_u64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:751
highp_u16vec1 u16vec1
Default qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:1055
highp_u64vec2 u64vec2
Default qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1297
highp_f64quat f64quat
Default double-qualifier floating-point quaternion.
Definition: fwd.hpp:2569
highp_u8vec4 u8vec4
Default qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:987
highp_f32vec4 f32vec4
Default single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2411
highp_f32mat2x4 fmat2x4
Default single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2353
highp_f64mat4x2 f64mat4x2
Default double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2545
highp_uvec3 uvec3
3 components vector of unsigned integer numbers.
Definition: type_vec.hpp:543
highp_f32mat2x2 fmat2x2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2345
detail::uint16 uint16_t
16 bit unsigned integer type.
Definition: fwd.hpp:883
detail::uint8 highp_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:823
highp_f32quat f32quat
Default single-qualifier floating-point quaternion.
Definition: fwd.hpp:2463
highp_f64mat2x2 f64mat2x2
Default double-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2521
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:462
highp_i32vec1 i32vec1
Default qualifier 32 bit signed integer scalar type.
Definition: fwd.hpp:525
detail::int16 mediump_i16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:186
highp_dvec2 dvec2
2 components vector of double-qualifier floating-point numbers.
Definition: type_vec.hpp:484
detail::int8 highp_int8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:198
detail::int64 lowp_int64_t
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:130
highp_mat3x3 mat3x3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:378
highp_i64vec1 i64vec1
Default qualifier 64 bit signed integer scalar type.
Definition: fwd.hpp:684
detail::uint8 highp_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:807
highp_f64mat4x3 f64mat4x3
Default double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2549
highp_f32vec2 f32vec2
Default single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2403
aligned_highp_ivec2 aligned_ivec2
2 components vector aligned in memory of signed integer numbers.
highp_i16vec1 i16vec1
Default qualifier 16 bit signed integer scalar type.
Definition: fwd.hpp:446
highp_uvec4 uvec4
4 components vector of unsigned integer numbers.
Definition: type_vec.hpp:548
highp_i64vec3 i64vec3
Default qualifier 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:692
highp_i32vec4 i32vec4
Default qualifier 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:537
highp_f32mat2x2 f32mat2x2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2415
highp_f32mat2x3 fmat2x3
Default single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2349
detail::uint64 mediump_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:769
highp_f32mat4x4 fmat4x4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2377
detail::int16 lowp_int16_t
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:122
highp_f32mat4x2 f32mat4x2
Default single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2439
detail::int32 mediump_int32_t
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:174
detail::int32 lowp_int32_t
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:126
detail::uint64 highp_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:835
highp_uvec2 uvec2
2 components vector of unsigned integer numbers.
Definition: type_vec.hpp:538
highp_f64vec3 f64vec3
Default double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2513
detail::uint8 u8
8 bit unsigned integer type.
Definition: fwd.hpp:896
detail::int8 lowp_int8_t
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:118
detail::uint16 highp_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:827
aligned_highp_ivec1 aligned_ivec1
1 component vector aligned in memory of signed integer numbers.
highp_dvec4 dvec4
4 components vector of double-qualifier floating-point numbers.
Definition: type_vec.hpp:494
detail::int8 i8
8 bit signed integer type.
Definition: fwd.hpp:287
highp_i8vec2 i8vec2
Default qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:370
detail::uint64 highp_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:851
detail::int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:274
aligned_highp_dvec2 aligned_dvec2
2 components vector aligned in memory of double-precision floating-point numbers. ...
aligned_highp_uvec2 aligned_uvec2
2 components vector aligned in memory of unsigned integer numbers.
detail::int16 lowp_int16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:106
GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32)
Double-qualifier floating-point aligned quaternion.
detail::uint64 lowp_uint64_t
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:734
highp_u64vec1 u64vec1
Default qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:1293
highp_f64vec4 f64vec4
Default double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2517
highp_i16vec4 i16vec4
Default qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:458
highp_i16vec3 i16vec3
Default qualifier 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:454
detail::int32 highp_int32_t
32 bit signed integer type.
Definition: fwd.hpp:222
highp_f64mat4x4 f64mat4x4
Default double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2553
detail::int32 lowp_int32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:110
detail::int32 mediump_int32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:158
highp_i64vec2 i64vec2
Default qualifier 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:688
detail::uint8 mediump_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:789
detail::int8 mediump_int8_t
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:166
detail::uint16 highp_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:811
detail::uint32 highp_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:831
highp_u8vec2 u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:979
detail::int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:270
highp_i64vec4 i64vec4
Default qualifier 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:696
highp_f32vec1 fvec1
Default single-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2329
detail::uint32 u32
32 bit unsigned integer type.
Definition: fwd.hpp:904
detail::uint16 highp_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:843
detail::uint64 u64
64 bit unsigned integer type.
Definition: fwd.hpp:908
highp_f32mat4x4 f32mat4x4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2447
detail::int32 i32
32 bit signed integer type.
Definition: fwd.hpp:295
highp_f32mat3x4 f32mat3x4
Default single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2435
detail::int16 i16
16 bit signed integer type.
Definition: fwd.hpp:291
detail::int16 lowp_i16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:138
detail::uint8 lowp_uint8_t
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:722
highp_u32vec2 u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1138
detail::uint16 mediump_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:761
detail::int64 highp_int64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:210
highp_f32mat2x4 f32mat2x4
Default single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2423
detail::int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:278
detail::int16 highp_int16_t
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:218
detail::int8 lowp_int8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:102
detail::int8 highp_int8_t
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:214
highp_i32vec2 i32vec2
Default qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:529
highp_f32mat4x3 fmat4x3
Default single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2373
highp_f32mat3x2 f32mat3x2
Default single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2427
detail::uint64 highp_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:819
detail::int64 i64
64 bit signed integer type.
Definition: fwd.hpp:299
detail::int64 mediump_int64_t
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:178
detail::uint16 u16
16 bit unsigned integer type.
Definition: fwd.hpp:900
detail::uint32 mediump_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:781
detail::uint8 mediump_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:757
highp_ivec2 ivec2
2 components vector of signed integer numbers.
Definition: type_vec.hpp:511
highp_float64_t float64_t
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:1503
highp_u8vec3 u8vec3
Default qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:983
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Core features More...

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Typedefs

typedef float float32
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef double float64
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef highp_float_t highp_float
 High qualifier floating-point numbers. More...
 
typedef lowp_float_t lowp_float
 Low qualifier floating-point numbers. More...
 
typedef mediump_float_t mediump_float
 Medium qualifier floating-point numbers. More...
 

Detailed Description

Core features

Definition in file type_float.hpp.

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type_float.hpp
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1 
4 #pragma once
5 
6 #include "setup.hpp"
7 
8 namespace glm{
9 namespace detail
10 {
11  typedef float float32;
12  typedef double float64;
13 }//namespace detail
14 
15  typedef float lowp_float_t;
16  typedef float mediump_float_t;
17  typedef double highp_float_t;
18 
21 
27  typedef lowp_float_t lowp_float;
28 
34  typedef mediump_float_t mediump_float;
35 
41  typedef highp_float_t highp_float;
42 
43 #if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
44  typedef mediump_float float_t;
45 #elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
46  typedef highp_float float_t;
47 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
48  typedef mediump_float float_t;
49 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
50  typedef lowp_float float_t;
51 #else
52 # error "GLM error: multiple default precision requested for floating-point types"
53 #endif
54 
55  typedef float float32;
56  typedef double float64;
57 
59 // check type sizes
60 #ifndef GLM_STATIC_ASSERT_NULL
61  GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
62  GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
63 #endif//GLM_STATIC_ASSERT_NULL
64 
66 
67 }//namespace glm
float float32
Default 32 bit single-qualifier floating-point scalar.
Definition: type_float.hpp:55
mediump_float_t mediump_float
Medium qualifier floating-point numbers.
Definition: type_float.hpp:34
Definition: common.hpp:20
lowp_float_t lowp_float
Low qualifier floating-point numbers.
Definition: type_float.hpp:27
highp_float_t highp_float
High qualifier floating-point numbers.
Definition: type_float.hpp:41
double float64
Default 64 bit double-qualifier floating-point scalar.
Definition: type_float.hpp:56
Core features
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1 
4 #pragma once
5 
6 namespace glm
7 {
8  enum profile
9  {
10  nice,
11  fast,
12  simd
13  };
14 
15  typedef std::size_t sizeType;
16 
17 namespace detail
18 {
19  template
20  <
21  typename VALTYPE,
22  template<typename> class TYPE
23  >
24  struct genType
25  {
26  public:
27  enum ctor{null};
28 
29  typedef VALTYPE value_type;
30  typedef VALTYPE & value_reference;
31  typedef VALTYPE * value_pointer;
32  typedef VALTYPE const * value_const_pointer;
33  typedef TYPE<bool> bool_type;
34 
35  typedef sizeType size_type;
36  static bool is_vector();
37  static bool is_matrix();
38 
39  typedef TYPE<VALTYPE> type;
40  typedef TYPE<VALTYPE> * pointer;
41  typedef TYPE<VALTYPE> const * const_pointer;
42  typedef TYPE<VALTYPE> const * const const_pointer_const;
43  typedef TYPE<VALTYPE> * const pointer_const;
44  typedef TYPE<VALTYPE> & reference;
45  typedef TYPE<VALTYPE> const& const_reference;
46  typedef TYPE<VALTYPE> const& param_type;
47 
49  // Address (Implementation details)
50 
51  value_const_pointer value_address() const{return value_pointer(this);}
52  value_pointer value_address(){return value_pointer(this);}
53 
54  //protected:
55  // enum kind
56  // {
57  // GEN_TYPE,
58  // VEC_TYPE,
59  // MAT_TYPE
60  // };
61 
62  // typedef typename TYPE::kind kind;
63  };
64 
65  template
66  <
67  typename VALTYPE,
68  template<typename> class TYPE
69  >
70  bool genType<VALTYPE, TYPE>::is_vector()
71  {
72  return true;
73  }
74 /*
75  template<typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
76  class base
77  {
78  public:
80  // Traits
81 
82  typedef sizeType size_type;
83  typedef valTypeT value_type;
84 
85  typedef base<value_type, colT, rowT> class_type;
86 
87  typedef base<bool, colT, rowT> bool_type;
88  typedef base<value_type, rowT, 1> col_type;
89  typedef base<value_type, colT, 1> row_type;
90  typedef base<value_type, rowT, colT> transpose_type;
91 
92  static size_type col_size();
93  static size_type row_size();
94  static size_type value_size();
95  static bool is_scalar();
96  static bool is_vector();
97  static bool is_matrix();
98 
99  private:
100  // Data
101  col_type value[colT];
102 
103  public:
105  // Constructors
106  base();
107  base(class_type const& m);
108 
109  explicit base(T const& x);
110  explicit base(value_type const * const x);
111  explicit base(col_type const * const x);
112 
114  // Conversions
115  template<typename vU, uint cU, uint rU, profile pU>
116  explicit base(base<vU, cU, rU, pU> const& m);
117 
119  // Accesses
120  col_type& operator[](size_type i);
121  col_type const& operator[](size_type i) const;
122 
124  // Unary updatable operators
125  class_type& operator= (class_type const& x);
126  class_type& operator+= (T const& x);
127  class_type& operator+= (class_type const& x);
128  class_type& operator-= (T const& x);
129  class_type& operator-= (class_type const& x);
130  class_type& operator*= (T const& x);
131  class_type& operator*= (class_type const& x);
132  class_type& operator/= (T const& x);
133  class_type& operator/= (class_type const& x);
134  class_type& operator++ ();
135  class_type& operator-- ();
136  };
137 */
138 
139  //template<typename T>
140  //struct traits
141  //{
142  // static const bool is_signed = false;
143  // static const bool is_float = false;
144  // static const bool is_vector = false;
145  // static const bool is_matrix = false;
146  // static const bool is_genType = false;
147  // static const bool is_genIType = false;
148  // static const bool is_genUType = false;
149  //};
150 
151  //template<>
152  //struct traits<half>
153  //{
154  // static const bool is_float = true;
155  // static const bool is_genType = true;
156  //};
157 
158  //template<>
159  //struct traits<float>
160  //{
161  // static const bool is_float = true;
162  // static const bool is_genType = true;
163  //};
164 
165  //template<>
166  //struct traits<double>
167  //{
168  // static const bool is_float = true;
169  // static const bool is_genType = true;
170  //};
171 
172  //template<typename genType>
173  //struct desc
174  //{
175  // typedef genType type;
176  // typedef genType * pointer;
177  // typedef genType const* const_pointer;
178  // typedef genType const *const const_pointer_const;
179  // typedef genType *const pointer_const;
180  // typedef genType & reference;
181  // typedef genType const& const_reference;
182  // typedef genType const& param_type;
183 
184  // typedef typename genType::value_type value_type;
185  // typedef typename genType::size_type size_type;
186  // static const typename size_type value_size;
187  //};
188 
189  //template<typename genType>
190  //const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
191 
192 }//namespace detail
193 }//namespace glm
194 
195 //#include "type_gentype.inl"
Definition: common.hpp:20
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1 
4 #pragma once
5 
6 #include "setup.hpp"
7 
8 namespace glm{
9 namespace detail
10 {
11  typedef short hdata;
12 
13  GLM_FUNC_DECL float toFloat32(hdata value);
14  GLM_FUNC_DECL hdata toFloat16(float const& value);
15 
16 }//namespace detail
17 }//namespace glm
18 
19 #include "type_half.inl"
Definition: common.hpp:20
Core features
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Typedefs

typedef detail::highp_int_t highp_int
 High qualifier signed integer. More...
 
typedef detail::highp_uint_t highp_uint
 High qualifier unsigned integer. More...
 
typedef detail::int16 int16
 16 bit signed integer type. More...
 
typedef detail::int32 int32
 32 bit signed integer type. More...
 
typedef detail::int64 int64
 64 bit signed integer type. More...
 
typedef detail::int8 int8
 8 bit signed integer type. More...
 
typedef detail::lowp_int_t lowp_int
 Low qualifier signed integer. More...
 
typedef detail::lowp_uint_t lowp_uint
 Low qualifier unsigned integer. More...
 
typedef detail::mediump_int_t mediump_int
 Medium qualifier signed integer. More...
 
typedef detail::mediump_uint_t mediump_uint
 Medium qualifier unsigned integer. More...
 
typedef unsigned int uint
 Unsigned integer type. More...
 
typedef detail::uint16 uint16
 16 bit unsigned integer type. More...
 
typedef detail::uint32 uint32
 32 bit unsigned integer type. More...
 
typedef detail::uint64 uint64
 64 bit unsigned integer type. More...
 
typedef detail::uint8 uint8
 8 bit unsigned integer type. More...
 

Detailed Description

Core features

Definition in file type_int.hpp.

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1 
4 #pragma once
5 
6 #include "setup.hpp"
7 #if GLM_HAS_MAKE_SIGNED
8 # include <type_traits>
9 #endif
10 
11 #if GLM_HAS_EXTENDED_INTEGER_TYPE
12 # include <cstdint>
13 #endif
14 
15 namespace glm{
16 namespace detail
17 {
18 # if GLM_HAS_EXTENDED_INTEGER_TYPE
19  typedef std::int8_t int8;
20  typedef std::int16_t int16;
21  typedef std::int32_t int32;
22  typedef std::int64_t int64;
23 
24  typedef std::uint8_t uint8;
25  typedef std::uint16_t uint16;
26  typedef std::uint32_t uint32;
27  typedef std::uint64_t uint64;
28 # else
29 # if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
30  typedef int64_t sint64;
31  typedef uint64_t uint64;
32 
33 # elif GLM_COMPILER & GLM_COMPILER_VC
34  typedef signed __int64 sint64;
35  typedef unsigned __int64 uint64;
36 
37 # elif GLM_COMPILER & GLM_COMPILER_GCC
38 # pragma GCC diagnostic ignored "-Wlong-long"
39  __extension__ typedef signed long long sint64;
40  __extension__ typedef unsigned long long uint64;
41 
42 # elif (GLM_COMPILER & GLM_COMPILER_CLANG)
43 # pragma clang diagnostic ignored "-Wc++11-long-long"
44  typedef signed long long sint64;
45  typedef unsigned long long uint64;
46 
47 # else//unknown compiler
48  typedef signed long long sint64;
49  typedef unsigned long long uint64;
50 # endif//GLM_COMPILER
51 
52  typedef signed char int8;
53  typedef signed short int16;
54  typedef signed int int32;
55  typedef sint64 int64;
56 
57  typedef unsigned char uint8;
58  typedef unsigned short uint16;
59  typedef unsigned int uint32;
60  typedef uint64 uint64;
61 #endif//
62 
63  typedef signed int lowp_int_t;
64  typedef signed int mediump_int_t;
65  typedef signed int highp_int_t;
66 
67  typedef unsigned int lowp_uint_t;
68  typedef unsigned int mediump_uint_t;
69  typedef unsigned int highp_uint_t;
70 
71 # if GLM_HAS_MAKE_SIGNED
72  using std::make_signed;
73  using std::make_unsigned;
74 
75 # else//GLM_HAS_MAKE_SIGNED
76  template<typename genType>
77  struct make_signed
78  {};
79 
80  template<>
81  struct make_signed<char>
82  {
83  typedef char type;
84  };
85 
86  template<>
87  struct make_signed<short>
88  {
89  typedef short type;
90  };
91 
92  template<>
93  struct make_signed<int>
94  {
95  typedef int type;
96  };
97 
98  template<>
99  struct make_signed<long>
100  {
101  typedef long type;
102  };
103 
104  template<>
105  struct make_signed<unsigned char>
106  {
107  typedef char type;
108  };
109 
110  template<>
111  struct make_signed<unsigned short>
112  {
113  typedef short type;
114  };
115 
116  template<>
117  struct make_signed<unsigned int>
118  {
119  typedef int type;
120  };
121 
122  template<>
123  struct make_signed<unsigned long>
124  {
125  typedef long type;
126  };
127 
128  template<typename genType>
129  struct make_unsigned
130  {};
131 
132  template<>
133  struct make_unsigned<char>
134  {
135  typedef unsigned char type;
136  };
137 
138  template<>
139  struct make_unsigned<short>
140  {
141  typedef unsigned short type;
142  };
143 
144  template<>
145  struct make_unsigned<int>
146  {
147  typedef unsigned int type;
148  };
149 
150  template<>
151  struct make_unsigned<long>
152  {
153  typedef unsigned long type;
154  };
155 
156  template<>
157  struct make_unsigned<unsigned char>
158  {
159  typedef unsigned char type;
160  };
161 
162  template<>
163  struct make_unsigned<unsigned short>
164  {
165  typedef unsigned short type;
166  };
167 
168  template<>
169  struct make_unsigned<unsigned int>
170  {
171  typedef unsigned int type;
172  };
173 
174  template<>
175  struct make_unsigned<unsigned long>
176  {
177  typedef unsigned long type;
178  };
179 
180  template<>
181  struct make_signed<long long>
182  {
183  typedef long long type;
184  };
185 
186  template<>
187  struct make_signed<unsigned long long>
188  {
189  typedef long long type;
190  };
191 
192  template<>
193  struct make_unsigned<long long>
194  {
195  typedef unsigned long long type;
196  };
197 
198  template<>
199  struct make_unsigned<unsigned long long>
200  {
201  typedef unsigned long long type;
202  };
203 # endif//GLM_HAS_MAKE_SIGNED
204 }//namespace detail
205 
206  typedef detail::int8 int8;
207  typedef detail::int16 int16;
208  typedef detail::int32 int32;
209  typedef detail::int64 int64;
210 
211  typedef detail::uint8 uint8;
212  typedef detail::uint16 uint16;
213  typedef detail::uint32 uint32;
214  typedef detail::uint64 uint64;
215 
218 
224  typedef detail::lowp_int_t lowp_int;
225 
231  typedef detail::mediump_int_t mediump_int;
232 
238  typedef detail::highp_int_t highp_int;
239 
245  typedef detail::lowp_uint_t lowp_uint;
246 
252  typedef detail::mediump_uint_t mediump_uint;
253 
259  typedef detail::highp_uint_t highp_uint;
260 
261 #if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
262  typedef mediump_int int_t;
263 #elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
264  typedef highp_int int_t;
265 #elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
266  typedef mediump_int int_t;
267 #elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
268  typedef lowp_int int_t;
269 #else
270 # error "GLM error: multiple default precision requested for signed integer types"
271 #endif
272 
273 #if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
274  typedef mediump_uint uint_t;
275 #elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
276  typedef highp_uint uint_t;
277 #elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
278  typedef mediump_uint uint_t;
279 #elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
280  typedef lowp_uint uint_t;
281 #else
282 # error "GLM error: multiple default precision requested for unsigned integer types"
283 #endif
284 
288  typedef unsigned int uint;
289 
291 
293 // check type sizes
294 #ifndef GLM_STATIC_ASSERT_NULL
295  GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform");
296  GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform");
297  GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform");
298  GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform");
299 
300  GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform");
301  GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
302  GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
303  GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
304 #endif//GLM_STATIC_ASSERT_NULL
305 
306 }//namespace glm
detail::int16 int16
16 bit signed integer type.
Definition: type_int.hpp:207
detail::uint8 uint8_t
8 bit unsigned integer type.
Definition: fwd.hpp:879
detail::int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:282
detail::uint64 uint64
64 bit unsigned integer type.
Definition: type_int.hpp:214
detail::int64 int64
64 bit signed integer type.
Definition: type_int.hpp:209
detail::highp_int_t highp_int
High qualifier signed integer.
Definition: type_int.hpp:238
Definition: common.hpp:20
detail::int8 int8
8 bit signed integer type.
Definition: type_int.hpp:206
detail::uint8 uint8
8 bit unsigned integer type.
Definition: type_int.hpp:211
detail::mediump_uint_t mediump_uint
Medium qualifier unsigned integer.
Definition: type_int.hpp:252
detail::lowp_uint_t lowp_uint
Low qualifier unsigned integer.
Definition: type_int.hpp:245
detail::uint32 uint32_t
32 bit unsigned integer type.
Definition: fwd.hpp:887
detail::int32 int32
32 bit signed integer type.
Definition: type_int.hpp:208
detail::uint64 uint64_t
64 bit unsigned integer type.
Definition: fwd.hpp:891
detail::uint16 uint16_t
16 bit unsigned integer type.
Definition: fwd.hpp:883
detail::highp_uint_t highp_uint
High qualifier unsigned integer.
Definition: type_int.hpp:259
detail::uint16 uint16
16 bit unsigned integer type.
Definition: type_int.hpp:212
detail::int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:274
Core features
detail::int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:270
detail::uint32 uint32
32 bit unsigned integer type.
Definition: type_int.hpp:213
detail::int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:278
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
detail::lowp_int_t lowp_int
Low qualifier signed integer.
Definition: type_int.hpp:224
detail::mediump_int_t mediump_int
Medium qualifier signed integer.
Definition: type_int.hpp:231
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Typedefs

typedef highp_dmat2x2 dmat2
 2 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat2x2 dmat2x2
 2 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat2x3 dmat2x3
 2 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat2x4 dmat2x4
 2 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x3 dmat3
 3 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x2 dmat3x2
 3 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x3 dmat3x3
 3 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x4 dmat3x4
 3 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x4 dmat4
 4 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x2 dmat4x2
 4 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x3 dmat4x3
 4 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x4 dmat4x4
 4 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, highp > highp_dmat2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, highp > highp_dmat2x2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 3, double, highp > highp_dmat2x3
 2 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 4, double, highp > highp_dmat2x4
 2 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, highp > highp_dmat3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 2, double, highp > highp_dmat3x2
 3 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, highp > highp_dmat3x3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 4, double, highp > highp_dmat3x4
 3 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, highp > highp_dmat4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 2, double, highp > highp_dmat4x2
 4 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 3, double, highp > highp_dmat4x3
 4 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, highp > highp_dmat4x4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, highp > highp_mat2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, highp > highp_mat2x2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 3, float, highp > highp_mat2x3
 2 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 4, float, highp > highp_mat2x4
 2 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, highp > highp_mat3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 2, float, highp > highp_mat3x2
 3 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, highp > highp_mat3x3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 4, float, highp > highp_mat3x4
 3 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, highp > highp_mat4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 2, float, highp > highp_mat4x2
 4 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 3, float, highp > highp_mat4x3
 4 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, highp > highp_mat4x4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, lowp > lowp_dmat2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, lowp > lowp_dmat2x2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 3, double, lowp > lowp_dmat2x3
 2 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 4, double, lowp > lowp_dmat2x4
 2 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, lowp > lowp_dmat3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 2, double, lowp > lowp_dmat3x2
 3 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, lowp > lowp_dmat3x3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 4, double, lowp > lowp_dmat3x4
 3 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, lowp > lowp_dmat4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 2, double, lowp > lowp_dmat4x2
 4 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 3, double, lowp > lowp_dmat4x3
 4 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, lowp > lowp_dmat4x4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, lowp > lowp_mat2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, lowp > lowp_mat2x2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 3, float, lowp > lowp_mat2x3
 2 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 4, float, lowp > lowp_mat2x4
 2 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, lowp > lowp_mat3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 2, float, lowp > lowp_mat3x2
 3 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, lowp > lowp_mat3x3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 4, float, lowp > lowp_mat3x4
 3 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, lowp > lowp_mat4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 2, float, lowp > lowp_mat4x2
 4 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 3, float, lowp > lowp_mat4x3
 4 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, lowp > lowp_mat4x4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat2x2 mat2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat2x2 mat2x2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat2x3 mat2x3
 2 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat2x4 mat2x4
 2 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat3x3 mat3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat3x2 mat3x2
 3 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat3x3 mat3x3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat3x4 mat3x4
 3 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat4x4 mat4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef highp_mat4x2 mat4x2
 4 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat4x3 mat4x3
 4 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat4x4 mat4x4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat< 2, 2, double, mediump > mediump_dmat2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, mediump > mediump_dmat2x2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 3, double, mediump > mediump_dmat2x3
 2 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 4, double, mediump > mediump_dmat2x4
 2 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, mediump > mediump_dmat3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 2, double, mediump > mediump_dmat3x2
 3 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, mediump > mediump_dmat3x3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 4, double, mediump > mediump_dmat3x4
 3 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, mediump > mediump_dmat4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 2, double, mediump > mediump_dmat4x2
 4 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 3, double, mediump > mediump_dmat4x3
 4 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, mediump > mediump_dmat4x4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, mediump > mediump_mat2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, mediump > mediump_mat2x2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 3, float, mediump > mediump_mat2x3
 2 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 4, float, mediump > mediump_mat2x4
 2 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, mediump > mediump_mat3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 2, float, mediump > mediump_mat3x2
 3 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, mediump > mediump_mat3x3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 4, float, mediump > mediump_mat3x4
 3 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, mediump > mediump_mat4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 2, float, mediump > mediump_mat4x2
 4 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 3, float, mediump > mediump_mat4x3
 4 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, mediump > mediump_mat4x4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 

Functions

template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > inverse (mat< C, R, T, Q > const &m)
 Return the inverse of a squared matrix. More...
 

Detailed Description

Core features

Definition in file type_mat.hpp.

================================================ FILE: external/glm/doc/api/a00107_source.html ================================================ 0.9.9 API documenation: type_mat.hpp Source File
0.9.9 API documenation
type_mat.hpp
Go to the documentation of this file.
1 
4 #pragma once
5 
6 #include "qualifier.hpp"
7 
8 namespace glm{
9 namespace detail
10 {
11  template<length_t C, length_t R, typename T, qualifier Q>
12  struct outerProduct_trait{};
13 }//namespace detail
14 
15 #if GLM_HAS_TEMPLATE_ALIASES
16  template <typename T, qualifier Q = defaultp> using tmat2x2 = mat<2, 2, T, Q>;
17  template <typename T, qualifier Q = defaultp> using tmat2x3 = mat<2, 3, T, Q>;
18  template <typename T, qualifier Q = defaultp> using tmat2x4 = mat<2, 4, T, Q>;
19  template <typename T, qualifier Q = defaultp> using tmat3x2 = mat<3, 2, T, Q>;
20  template <typename T, qualifier Q = defaultp> using tmat3x3 = mat<3, 3, T, Q>;
21  template <typename T, qualifier Q = defaultp> using tmat3x4 = mat<3, 4, T, Q>;
22  template <typename T, qualifier Q = defaultp> using tmat4x2 = mat<4, 2, T, Q>;
23  template <typename T, qualifier Q = defaultp> using tmat4x3 = mat<4, 3, T, Q>;
24  template <typename T, qualifier Q = defaultp> using tmat4x4 = mat<4, 4, T, Q>;
25 #endif//GLM_HAS_TEMPLATE_ALIASES
26 
27  template<length_t C, length_t R, typename T, qualifier Q>
28  GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
29 
32 
38  typedef mat<2, 2, float, lowp> lowp_mat2;
39 
45  typedef mat<2, 2, float, mediump> mediump_mat2;
46 
52  typedef mat<2, 2, float, highp> highp_mat2;
53 
59  typedef mat<2, 2, float, lowp> lowp_mat2x2;
60 
66  typedef mat<2, 2, float, mediump> mediump_mat2x2;
67 
73  typedef mat<2, 2, float, highp> highp_mat2x2;
74 
76 
79 
85  typedef mat<2, 3, float, lowp> lowp_mat2x3;
86 
92  typedef mat<2, 3, float, mediump> mediump_mat2x3;
93 
99  typedef mat<2, 3, float, highp> highp_mat2x3;
100 
102 
105 
111  typedef mat<2, 4, float, lowp> lowp_mat2x4;
112 
118  typedef mat<2, 4, float, mediump> mediump_mat2x4;
119 
125  typedef mat<2, 4, float, highp> highp_mat2x4;
126 
128 
131 
137  typedef mat<3, 2, float, lowp> lowp_mat3x2;
138 
144  typedef mat<3, 2, float, mediump> mediump_mat3x2;
145 
151  typedef mat<3, 2, float, highp> highp_mat3x2;
152 
154 
157 
163  typedef mat<3, 3, float, lowp> lowp_mat3;
164 
170  typedef mat<3, 3, float, mediump> mediump_mat3;
171 
177  typedef mat<3, 3, float, highp> highp_mat3;
178 
184  typedef mat<3, 3, float, lowp> lowp_mat3x3;
185 
191  typedef mat<3, 3, float, mediump> mediump_mat3x3;
192 
198  typedef mat<3, 3, float, highp> highp_mat3x3;
199 
201 
204 
210  typedef mat<3, 4, float, lowp> lowp_mat3x4;
211 
217  typedef mat<3, 4, float, mediump> mediump_mat3x4;
218 
224  typedef mat<3, 4, float, highp> highp_mat3x4;
225 
227 
230 
236  typedef mat<4, 2, float, lowp> lowp_mat4x2;
237 
243  typedef mat<4, 2, float, mediump> mediump_mat4x2;
244 
250  typedef mat<4, 2, float, highp> highp_mat4x2;
251 
253 
256 
262  typedef mat<4, 3, float, lowp> lowp_mat4x3;
263 
269  typedef mat<4, 3, float, mediump> mediump_mat4x3;
270 
276  typedef mat<4, 3, float, highp> highp_mat4x3;
277 
279 
280 
283 
289  typedef mat<4, 4, float, lowp> lowp_mat4;
290 
296  typedef mat<4, 4, float, mediump> mediump_mat4;
297 
303  typedef mat<4, 4, float, highp> highp_mat4;
304 
310  typedef mat<4, 4, float, lowp> lowp_mat4x4;
311 
317  typedef mat<4, 4, float, mediump> mediump_mat4x4;
318 
324  typedef mat<4, 4, float, highp> highp_mat4x4;
325 
327 
330 
332  // Float definition
333 
334 #if(defined(GLM_PRECISION_LOWP_FLOAT))
335  typedef lowp_mat2x2 mat2x2;
336  typedef lowp_mat2x3 mat2x3;
337  typedef lowp_mat2x4 mat2x4;
338  typedef lowp_mat3x2 mat3x2;
339  typedef lowp_mat3x3 mat3x3;
340  typedef lowp_mat3x4 mat3x4;
341  typedef lowp_mat4x2 mat4x2;
342  typedef lowp_mat4x3 mat4x3;
343  typedef lowp_mat4x4 mat4x4;
344 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
345  typedef mediump_mat2x2 mat2x2;
346  typedef mediump_mat2x3 mat2x3;
347  typedef mediump_mat2x4 mat2x4;
348  typedef mediump_mat3x2 mat3x2;
349  typedef mediump_mat3x3 mat3x3;
350  typedef mediump_mat3x4 mat3x4;
351  typedef mediump_mat4x2 mat4x2;
352  typedef mediump_mat4x3 mat4x3;
353  typedef mediump_mat4x4 mat4x4;
354 #else
355  typedef highp_mat2x2 mat2x2;
359 
363  typedef highp_mat2x3 mat2x3;
364 
368  typedef highp_mat2x4 mat2x4;
369 
373  typedef highp_mat3x2 mat3x2;
374 
378  typedef highp_mat3x3 mat3x3;
379 
383  typedef highp_mat3x4 mat3x4;
384 
388  typedef highp_mat4x2 mat4x2;
389 
393  typedef highp_mat4x3 mat4x3;
394 
398  typedef highp_mat4x4 mat4x4;
399 
400 #endif//GLM_PRECISION
401 
405  typedef mat2x2 mat2;
406 
410  typedef mat3x3 mat3;
411 
415  typedef mat4x4 mat4;
416 
418  // Double definition
419 
422 
427  typedef mat<2, 2, double, lowp> lowp_dmat2;
428 
433  typedef mat<2, 2, double, mediump> mediump_dmat2;
434 
439  typedef mat<2, 2, double, highp> highp_dmat2;
440 
445  typedef mat<2, 2, double, lowp> lowp_dmat2x2;
446 
451  typedef mat<2, 2, double, mediump> mediump_dmat2x2;
452 
457  typedef mat<2, 2, double, highp> highp_dmat2x2;
458 
460 
463 
468  typedef mat<2, 3, double, lowp> lowp_dmat2x3;
469 
474  typedef mat<2, 3, double, mediump> mediump_dmat2x3;
475 
480  typedef mat<2, 3, double, highp> highp_dmat2x3;
481 
483 
486 
491  typedef mat<2, 4, double, lowp> lowp_dmat2x4;
492 
497  typedef mat<2, 4, double, mediump> mediump_dmat2x4;
498 
503  typedef mat<2, 4, double, highp> highp_dmat2x4;
504 
506 
509 
514  typedef mat<3, 2, double, lowp> lowp_dmat3x2;
515 
520  typedef mat<3, 2, double, mediump> mediump_dmat3x2;
521 
526  typedef mat<3, 2, double, highp> highp_dmat3x2;
527 
529 
532 
537  typedef mat<3, 3, float, lowp> lowp_dmat3;
538 
543  typedef mat<3, 3, double, mediump> mediump_dmat3;
544 
549  typedef mat<3, 3, double, highp> highp_dmat3;
550 
555  typedef mat<3, 3, double, lowp> lowp_dmat3x3;
556 
561  typedef mat<3, 3, double, mediump> mediump_dmat3x3;
562 
567  typedef mat<3, 3, double, highp> highp_dmat3x3;
568 
570 
573 
578  typedef mat<3, 4, double, lowp> lowp_dmat3x4;
579 
584  typedef mat<3, 4, double, mediump> mediump_dmat3x4;
585 
590  typedef mat<3, 4, double, highp> highp_dmat3x4;
591 
593 
596 
601  typedef mat<4, 2, double, lowp> lowp_dmat4x2;
602 
607  typedef mat<4, 2, double, mediump> mediump_dmat4x2;
608 
613  typedef mat<4, 2, double, highp> highp_dmat4x2;
614 
616 
619 
624  typedef mat<4, 3, double, lowp> lowp_dmat4x3;
625 
630  typedef mat<4, 3, double, mediump> mediump_dmat4x3;
631 
636  typedef mat<4, 3, double, highp> highp_dmat4x3;
637 
639 
642 
647  typedef mat<4, 4, double, lowp> lowp_dmat4;
648 
653  typedef mat<4, 4, double, mediump> mediump_dmat4;
654 
659  typedef mat<4, 4, double, highp> highp_dmat4;
660 
665  typedef mat<4, 4, double, lowp> lowp_dmat4x4;
666 
671  typedef mat<4, 4, double, mediump> mediump_dmat4x4;
672 
677  typedef mat<4, 4, double, highp> highp_dmat4x4;
678 
680 
681 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
682  typedef lowp_dmat2x2 dmat2x2;
683  typedef lowp_dmat2x3 dmat2x3;
684  typedef lowp_dmat2x4 dmat2x4;
685  typedef lowp_dmat3x2 dmat3x2;
686  typedef lowp_dmat3x3 dmat3x3;
687  typedef lowp_dmat3x4 dmat3x4;
688  typedef lowp_dmat4x2 dmat4x2;
689  typedef lowp_dmat4x3 dmat4x3;
690  typedef lowp_dmat4x4 dmat4x4;
691 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
692  typedef mediump_dmat2x2 dmat2x2;
693  typedef mediump_dmat2x3 dmat2x3;
694  typedef mediump_dmat2x4 dmat2x4;
695  typedef mediump_dmat3x2 dmat3x2;
696  typedef mediump_dmat3x3 dmat3x3;
697  typedef mediump_dmat3x4 dmat3x4;
698  typedef mediump_dmat4x2 dmat4x2;
699  typedef mediump_dmat4x3 dmat4x3;
700  typedef mediump_dmat4x4 dmat4x4;
701 #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
702 
706  typedef highp_dmat2x2 dmat2;
707 
711  typedef highp_dmat3x3 dmat3;
712 
716  typedef highp_dmat4x4 dmat4;
717 
721  typedef highp_dmat2x2 dmat2x2;
722 
726  typedef highp_dmat2x3 dmat2x3;
727 
731  typedef highp_dmat2x4 dmat2x4;
732 
736  typedef highp_dmat3x2 dmat3x2;
737 
741  typedef highp_dmat3x3 dmat3x3;
742 
746  typedef highp_dmat3x4 dmat3x4;
747 
751  typedef highp_dmat4x2 dmat4x2;
752 
756  typedef highp_dmat4x3 dmat4x3;
757 
761  typedef highp_dmat4x4 dmat4x4;
762 
763 #endif//GLM_PRECISION
764 
766 }//namespace glm
mat< 4, 2, double, lowp > lowp_dmat4x2
4 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:601
mat< 3, 3, float, mediump > mediump_mat3
3 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:170
mat< 2, 3, float, mediump > mediump_mat2x3
2 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:92
highp_mat2x4 mat2x4
2 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:368
highp_dmat3x4 dmat3x4
3 * 4 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:746
highp_mat2x2 mat2x2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:358
mat< 3, 3, double, mediump > mediump_dmat3x3
3 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:561
highp_mat3x4 mat3x4
3 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:383
mat< 4, 4, float, mediump > mediump_mat4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:296
mat< 2, 2, float, lowp > lowp_mat2x2
2 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:59
mat< 3, 3, float, highp > highp_mat3
3 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:177
mat3x3 mat3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:410
mat< 4, 4, float, mediump > mediump_mat4x4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:317
mat< 4, 2, float, lowp > lowp_mat4x2
4 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:236
mat< 4, 3, float, highp > highp_mat4x3
4 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:276
GLM_FUNC_DECL mat< C, R, T, Q > inverse(mat< C, R, T, Q > const &m)
Return the inverse of a squared matrix.
mat< 3, 3, double, highp > highp_dmat3x3
3 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:567
highp_dmat4x4 dmat4
4 * 4 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:716
mat< 2, 2, float, lowp > lowp_mat2
2 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:38
mat< 2, 2, double, mediump > mediump_dmat2x2
2 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:451
Definition: common.hpp:20
mat< 4, 3, float, lowp > lowp_mat4x3
4 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:262
mat< 4, 3, double, lowp > lowp_dmat4x3
4 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:624
highp_mat2x3 mat2x3
2 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:363
mat< 3, 3, float, lowp > lowp_mat3x3
3 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:184
mat< 4, 2, double, mediump > mediump_dmat4x2
4 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:607
highp_dmat2x3 dmat2x3
2 * 3 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:726
mat< 3, 4, double, mediump > mediump_dmat3x4
3 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:584
mat< 3, 4, float, mediump > mediump_mat3x4
3 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:217
mat< 2, 2, double, highp > highp_dmat2x2
2 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:457
mat< 2, 3, double, highp > highp_dmat2x3
2 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:480
highp_mat3x2 mat3x2
3 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:373
mat< 4, 4, double, lowp > lowp_dmat4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:647
Core features
mat< 3, 3, double, lowp > lowp_dmat3x3
3 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:555
mat< 3, 2, double, lowp > lowp_dmat3x2
3 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:514
mat< 4, 3, float, mediump > mediump_mat4x3
4 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:269
highp_dmat4x2 dmat4x2
4 * 2 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:751
mat4x4 mat4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:415
mat2x2 mat2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:405
mat< 2, 2, double, lowp > lowp_dmat2
2 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:427
highp_dmat2x2 dmat2x2
2 * 2 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:721
mat< 4, 3, double, highp > highp_dmat4x3
4 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:636
highp_mat4x4 mat4x4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:398
highp_dmat3x2 dmat3x2
3 * 2 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:736
mat< 3, 4, double, highp > highp_dmat3x4
3 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:590
mat< 2, 3, float, highp > highp_mat2x3
2 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:99
mat< 3, 2, float, mediump > mediump_mat3x2
3 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:144
mat< 4, 4, double, highp > highp_dmat4x4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:677
mat< 4, 4, double, mediump > mediump_dmat4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:653
mat< 3, 2, double, highp > highp_dmat3x2
3 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:526
mat< 3, 3, double, highp > highp_dmat3
3 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:549
mat< 2, 2, double, highp > highp_dmat2
2 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:439
mat< 2, 2, float, highp > highp_mat2x2
2 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:73
mat< 2, 4, float, highp > highp_mat2x4
2 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:125
mat< 4, 4, float, highp > highp_mat4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:303
mat< 2, 4, double, lowp > lowp_dmat2x4
2 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:491
mat< 2, 2, float, highp > highp_mat2
2 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:52
mat< 4, 3, double, mediump > mediump_dmat4x3
4 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:630
mat< 2, 2, float, mediump > mediump_mat2x2
2 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:66
mat< 3, 3, float, lowp > lowp_dmat3
3 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:537
mat< 3, 4, float, highp > highp_mat3x4
3 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:224
highp_dmat2x4 dmat2x4
2 * 4 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:731
mat< 2, 2, double, lowp > lowp_dmat2x2
2 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:445
highp_mat3x3 mat3x3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:378
mat< 4, 4, float, lowp > lowp_mat4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:289
mat< 3, 3, float, mediump > mediump_mat3x3
3 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:191
mat< 4, 2, float, highp > highp_mat4x2
4 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:250
mat< 2, 4, double, highp > highp_dmat2x4
2 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:503
mat< 3, 4, float, lowp > lowp_mat3x4
3 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:210
mat< 3, 2, float, highp > highp_mat3x2
3 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:151
highp_dmat3x3 dmat3x3
3 * 3 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:741
mat< 2, 3, double, mediump > mediump_dmat2x3
2 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:474
mat< 2, 4, float, mediump > mediump_mat2x4
2 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:118
mat< 4, 4, double, mediump > mediump_dmat4x4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:671
mat< 2, 3, float, lowp > lowp_mat2x3
2 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:85
mat< 2, 2, float, mediump > mediump_mat2
2 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:45
mat< 4, 2, double, highp > highp_dmat4x2
4 columns of 2 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:613
mat< 4, 4, double, highp > highp_dmat4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:659
highp_mat4x2 mat4x2
4 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:388
mat< 4, 2, float, mediump > mediump_mat4x2
4 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:243
mat< 2, 3, double, lowp > lowp_dmat2x3
2 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:468
highp_dmat4x4 dmat4x4
4 * 4 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:761
mat< 2, 4, float, lowp > lowp_mat2x4
2 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:111
mat< 4, 4, float, lowp > lowp_mat4x4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:310
mat< 3, 3, float, lowp > lowp_mat3
3 columns of 3 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:163
mat< 4, 4, double, lowp > lowp_dmat4x4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:665
mat< 3, 2, double, mediump > mediump_dmat3x2
3 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:520
highp_dmat4x3 dmat4x3
4 * 3 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:756
mat< 4, 4, float, highp > highp_mat4x4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:324
mat< 3, 3, float, highp > highp_mat3x3
3 columns of 3 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:198
mat< 2, 4, double, mediump > mediump_dmat2x4
2 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:497
mat< 3, 3, double, mediump > mediump_dmat3
3 columns of 3 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:543
highp_mat4x3 mat4x3
4 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:393
highp_dmat2x2 dmat2
2 * 2 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:706
highp_dmat3x3 dmat3
3 * 3 matrix of double-qualifier floating-point numbers.
Definition: type_mat.hpp:711
mat< 2, 2, double, mediump > mediump_dmat2
2 columns of 2 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:433
mat< 3, 4, double, lowp > lowp_dmat3x4
3 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:578
mat< 3, 2, float, lowp > lowp_mat3x2
3 columns of 2 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:137
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1 
4 #pragma once
5 
6 #include "../fwd.hpp"
7 #include "type_vec2.hpp"
8 #include "type_mat.hpp"
9 #include <limits>
10 #include <cstddef>
11 
12 namespace glm
13 {
14  template<typename T, qualifier Q>
15  struct mat<2, 2, T, Q>
16  {
17  typedef vec<2, T, Q> col_type;
18  typedef vec<2, T, Q> row_type;
19  typedef mat<2, 2, T, Q> type;
20  typedef mat<2, 2, T, Q> transpose_type;
21  typedef T value_type;
22 
23  private:
24  col_type value[2];
25 
26  public:
27  // -- Accesses --
28 
29  typedef length_t length_type;
30  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
31 
32  GLM_FUNC_DECL col_type & operator[](length_type i);
33  GLM_FUNC_DECL col_type const& operator[](length_type i) const;
34 
35  // -- Constructors --
36 
37  GLM_FUNC_DECL mat() GLM_DEFAULT;
38  GLM_FUNC_DECL mat(mat<2, 2, T, Q> const& m) GLM_DEFAULT;
39  template<qualifier P>
40  GLM_FUNC_DECL mat(mat<2, 2, T, P> const& m);
41 
42  GLM_FUNC_DECL explicit mat(T scalar);
43  GLM_FUNC_DECL mat(
44  T const& x1, T const& y1,
45  T const& x2, T const& y2);
46  GLM_FUNC_DECL mat(
47  col_type const& v1,
48  col_type const& v2);
49 
50  // -- Conversions --
51 
52  template<typename U, typename V, typename M, typename N>
53  GLM_FUNC_DECL mat(
54  U const& x1, V const& y1,
55  M const& x2, N const& y2);
56 
57  template<typename U, typename V>
58  GLM_FUNC_DECL mat(
59  vec<2, U, Q> const& v1,
60  vec<2, V, Q> const& v2);
61 
62  // -- Matrix conversions --
63 
64  template<typename U, qualifier P>
65  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, U, P> const& m);
66 
67  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x);
68  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x);
69  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x);
70  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x);
71  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x);
72  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x);
73  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x);
74  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x);
75 
76  // -- Unary arithmetic operators --
77 
78  GLM_FUNC_DECL mat<2, 2, T, Q> & operator=(mat<2, 2, T, Q> const& v) GLM_DEFAULT;
79 
80  template<typename U>
81  GLM_FUNC_DECL mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m);
82  template<typename U>
83  GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(U s);
84  template<typename U>
85  GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m);
86  template<typename U>
87  GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(U s);
88  template<typename U>
89  GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m);
90  template<typename U>
91  GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(U s);
92  template<typename U>
93  GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m);
94  template<typename U>
95  GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(U s);
96  template<typename U>
97  GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m);
98 
99  // -- Increment and decrement operators --
100 
101  GLM_FUNC_DECL mat<2, 2, T, Q> & operator++ ();
102  GLM_FUNC_DECL mat<2, 2, T, Q> & operator-- ();
103  GLM_FUNC_DECL mat<2, 2, T, Q> operator++(int);
104  GLM_FUNC_DECL mat<2, 2, T, Q> operator--(int);
105  };
106 
107  // -- Unary operators --
108 
109  template<typename T, qualifier Q>
110  GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m);
111 
112  template<typename T, qualifier Q>
113  GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m);
114 
115  // -- Binary operators --
116 
117  template<typename T, qualifier Q>
118  GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar);
119 
120  template<typename T, qualifier Q>
121  GLM_FUNC_DECL mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m);
122 
123  template<typename T, qualifier Q>
124  GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
125 
126  template<typename T, qualifier Q>
127  GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar);
128 
129  template<typename T, qualifier Q>
130  GLM_FUNC_DECL mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m);
131 
132  template<typename T, qualifier Q>
133  GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
134 
135  template<typename T, qualifier Q>
136  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar);
137 
138  template<typename T, qualifier Q>
139  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m);
140 
141  template<typename T, qualifier Q>
142  GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator*(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
143 
144  template<typename T, qualifier Q>
145  GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator*(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
146 
147  template<typename T, qualifier Q>
148  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
149 
150  template<typename T, qualifier Q>
151  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
152 
153  template<typename T, qualifier Q>
154  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
155 
156  template<typename T, qualifier Q>
157  GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar);
158 
159  template<typename T, qualifier Q>
160  GLM_FUNC_DECL mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m);
161 
162  template<typename T, qualifier Q>
163  GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
164 
165  template<typename T, qualifier Q>
166  GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
167 
168  template<typename T, qualifier Q>
169  GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
170 
171  // -- Boolean operators --
172 
173  template<typename T, qualifier Q>
174  GLM_FUNC_DECL bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
175 
176  template<typename T, qualifier Q>
177  GLM_FUNC_DECL bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
178 } //namespace glm
179 
180 #ifndef GLM_EXTERNAL_TEMPLATE
181 #include "type_mat2x2.inl"
182 #endif
Core features
Definition: common.hpp:20
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
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1 
4 #pragma once
5 
6 #include "../fwd.hpp"
7 #include "type_vec2.hpp"
8 #include "type_vec3.hpp"
9 #include "type_mat.hpp"
10 #include <limits>
11 #include <cstddef>
12 
13 namespace glm
14 {
15  template<typename T, qualifier Q>
16  struct mat<2, 3, T, Q>
17  {
18  typedef vec<3, T, Q> col_type;
19  typedef vec<2, T, Q> row_type;
20  typedef mat<2, 3, T, Q> type;
21  typedef mat<3, 2, T, Q> transpose_type;
22  typedef T value_type;
23 
24  private:
25  col_type value[2];
26 
27  public:
28  // -- Accesses --
29 
30  typedef length_t length_type;
31  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
32 
33  GLM_FUNC_DECL col_type & operator[](length_type i);
34  GLM_FUNC_DECL col_type const& operator[](length_type i) const;
35 
36  // -- Constructors --
37 
38  GLM_FUNC_DECL mat() GLM_DEFAULT;
39  GLM_FUNC_DECL mat(mat<2, 3, T, Q> const& m) GLM_DEFAULT;
40  template<qualifier P>
41  GLM_FUNC_DECL mat(mat<2, 3, T, P> const& m);
42 
43  GLM_FUNC_DECL explicit mat(T scalar);
44  GLM_FUNC_DECL mat(
45  T x0, T y0, T z0,
46  T x1, T y1, T z1);
47  GLM_FUNC_DECL mat(
48  col_type const& v0,
49  col_type const& v1);
50 
51  // -- Conversions --
52 
53  template<typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
54  GLM_FUNC_DECL mat(
55  X1 x1, Y1 y1, Z1 z1,
56  X2 x2, Y2 y2, Z2 z2);
57 
58  template<typename U, typename V>
59  GLM_FUNC_DECL mat(
60  vec<3, U, Q> const& v1,
61  vec<3, V, Q> const& v2);
62 
63  // -- Matrix conversions --
64 
65  template<typename U, qualifier P>
66  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, U, P> const& m);
67 
68  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x);
69  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x);
70  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x);
71  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x);
72  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x);
73  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x);
74  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x);
75  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x);
76 
77  // -- Unary arithmetic operators --
78 
79  GLM_FUNC_DECL mat<2, 3, T, Q> & operator=(mat<2, 3, T, Q> const& m) GLM_DEFAULT;
80 
81  template<typename U>
82  GLM_FUNC_DECL mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m);
83  template<typename U>
84  GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(U s);
85  template<typename U>
86  GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m);
87  template<typename U>
88  GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(U s);
89  template<typename U>
90  GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m);
91  template<typename U>
92  GLM_FUNC_DECL mat<2, 3, T, Q> & operator*=(U s);
93  template<typename U>
94  GLM_FUNC_DECL mat<2, 3, T, Q> & operator/=(U s);
95 
96  // -- Increment and decrement operators --
97 
98  GLM_FUNC_DECL mat<2, 3, T, Q> & operator++ ();
99  GLM_FUNC_DECL mat<2, 3, T, Q> & operator-- ();
100  GLM_FUNC_DECL mat<2, 3, T, Q> operator++(int);
101  GLM_FUNC_DECL mat<2, 3, T, Q> operator--(int);
102  };
103 
104  // -- Unary operators --
105 
106  template<typename T, qualifier Q>
107  GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m);
108 
109  template<typename T, qualifier Q>
110  GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m);
111 
112  // -- Binary operators --
113 
114  template<typename T, qualifier Q>
115  GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar);
116 
117  template<typename T, qualifier Q>
118  GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
119 
120  template<typename T, qualifier Q>
121  GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar);
122 
123  template<typename T, qualifier Q>
124  GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
125 
126  template<typename T, qualifier Q>
127  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar);
128 
129  template<typename T, qualifier Q>
130  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m);
131 
132  template<typename T, qualifier Q>
133  GLM_FUNC_DECL typename mat<2, 3, T, Q>::col_type operator*(mat<2, 3, T, Q> const& m, typename mat<2, 3, T, Q>::row_type const& v);
134 
135  template<typename T, qualifier Q>
136  GLM_FUNC_DECL typename mat<2, 3, T, Q>::row_type operator*(typename mat<2, 3, T, Q>::col_type const& v, mat<2, 3, T, Q> const& m);
137 
138  template<typename T, qualifier Q>
139  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
140 
141  template<typename T, qualifier Q>
142  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
143 
144  template<typename T, qualifier Q>
145  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
146 
147  template<typename T, qualifier Q>
148  GLM_FUNC_DECL mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar);
149 
150  template<typename T, qualifier Q>
151  GLM_FUNC_DECL mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m);
152 
153  // -- Boolean operators --
154 
155  template<typename T, qualifier Q>
156  GLM_FUNC_DECL bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
157 
158  template<typename T, qualifier Q>
159  GLM_FUNC_DECL bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
160 }//namespace glm
161 
162 #ifndef GLM_EXTERNAL_TEMPLATE
163 #include "type_mat2x3.inl"
164 #endif
Core features
Definition: common.hpp:20
Core features
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
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1 
4 #pragma once
5 
6 #include "../fwd.hpp"
7 #include "type_vec2.hpp"
8 #include "type_vec4.hpp"
9 #include "type_mat.hpp"
10 #include <limits>
11 #include <cstddef>
12 
13 namespace glm
14 {
15  template<typename T, qualifier Q>
16  struct mat<2, 4, T, Q>
17  {
18  typedef vec<4, T, Q> col_type;
19  typedef vec<2, T, Q> row_type;
20  typedef mat<2, 4, T, Q> type;
21  typedef mat<4, 2, T, Q> transpose_type;
22  typedef T value_type;
23 
24  private:
25  col_type value[2];
26 
27  public:
28  // -- Accesses --
29 
30  typedef length_t length_type;
31  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
32 
33  GLM_FUNC_DECL col_type & operator[](length_type i);
34  GLM_FUNC_DECL col_type const& operator[](length_type i) const;
35 
36  // -- Constructors --
37 
38  GLM_FUNC_DECL mat() GLM_DEFAULT;
39  GLM_FUNC_DECL mat(mat<2, 4, T, Q> const& m) GLM_DEFAULT;
40  template<qualifier P>
41  GLM_FUNC_DECL mat(mat<2, 4, T, P> const& m);
42 
43  GLM_FUNC_DECL explicit mat(T scalar);
44  GLM_FUNC_DECL mat(
45  T x0, T y0, T z0, T w0,
46  T x1, T y1, T z1, T w1);
47  GLM_FUNC_DECL mat(
48  col_type const& v0,
49  col_type const& v1);
50 
51  // -- Conversions --
52 
53  template<
54  typename X1, typename Y1, typename Z1, typename W1,
55  typename X2, typename Y2, typename Z2, typename W2>
56  GLM_FUNC_DECL mat(
57  X1 x1, Y1 y1, Z1 z1, W1 w1,
58  X2 x2, Y2 y2, Z2 z2, W2 w2);
59 
60  template<typename U, typename V>
61  GLM_FUNC_DECL mat(
62  vec<4, U, Q> const& v1,
63  vec<4, V, Q> const& v2);
64 
65  // -- Matrix conversions --
66 
67  template<typename U, qualifier P>
68  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, U, P> const& m);
69 
70  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x);
71  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x);
72  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x);
73  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x);
74  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x);
75  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x);
76  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x);
77  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x);
78 
79  // -- Unary arithmetic operators --
80 
81  GLM_FUNC_DECL mat<2, 4, T, Q> & operator=(mat<2, 4, T, Q> const& m) GLM_DEFAULT;
82 
83  template<typename U>
84  GLM_FUNC_DECL mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m);
85  template<typename U>
86  GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(U s);
87  template<typename U>
88  GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m);
89  template<typename U>
90  GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(U s);
91  template<typename U>
92  GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m);
93  template<typename U>
94  GLM_FUNC_DECL mat<2, 4, T, Q> & operator*=(U s);
95  template<typename U>
96  GLM_FUNC_DECL mat<2, 4, T, Q> & operator/=(U s);
97 
98  // -- Increment and decrement operators --
99 
100  GLM_FUNC_DECL mat<2, 4, T, Q> & operator++ ();
101  GLM_FUNC_DECL mat<2, 4, T, Q> & operator-- ();
102  GLM_FUNC_DECL mat<2, 4, T, Q> operator++(int);
103  GLM_FUNC_DECL mat<2, 4, T, Q> operator--(int);
104  };
105 
106  // -- Unary operators --
107 
108  template<typename T, qualifier Q>
109  GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m);
110 
111  template<typename T, qualifier Q>
112  GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m);
113 
114  // -- Binary operators --
115 
116  template<typename T, qualifier Q>
117  GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar);
118 
119  template<typename T, qualifier Q>
120  GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
121 
122  template<typename T, qualifier Q>
123  GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar);
124 
125  template<typename T, qualifier Q>
126  GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
127 
128  template<typename T, qualifier Q>
129  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar);
130 
131  template<typename T, qualifier Q>
132  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m);
133 
134  template<typename T, qualifier Q>
135  GLM_FUNC_DECL typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v);
136 
137  template<typename T, qualifier Q>
138  GLM_FUNC_DECL typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m);
139 
140  template<typename T, qualifier Q>
141  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
142 
143  template<typename T, qualifier Q>
144  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
145 
146  template<typename T, qualifier Q>
147  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
148 
149  template<typename T, qualifier Q>
150  GLM_FUNC_DECL mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar);
151 
152  template<typename T, qualifier Q>
153  GLM_FUNC_DECL mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m);
154 
155  // -- Boolean operators --
156 
157  template<typename T, qualifier Q>
158  GLM_FUNC_DECL bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
159 
160  template<typename T, qualifier Q>
161  GLM_FUNC_DECL bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
162 }//namespace glm
163 
164 #ifndef GLM_EXTERNAL_TEMPLATE
165 #include "type_mat2x4.inl"
166 #endif
Core features
Core features
Definition: common.hpp:20
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
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1 
4 #pragma once
5 
6 #include "../fwd.hpp"
7 #include "type_vec2.hpp"
8 #include "type_vec3.hpp"
9 #include "type_mat.hpp"
10 #include <limits>
11 #include <cstddef>
12 
13 namespace glm
14 {
15  template<typename T, qualifier Q>
16  struct mat<3, 2, T, Q>
17  {
18  typedef vec<2, T, Q> col_type;
19  typedef vec<3, T, Q> row_type;
20  typedef mat<3, 2, T, Q> type;
21  typedef mat<2, 3, T, Q> transpose_type;
22  typedef T value_type;
23 
24  private:
25  col_type value[3];
26 
27  public:
28  // -- Accesses --
29 
30  typedef length_t length_type;
31  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
32 
33  GLM_FUNC_DECL col_type & operator[](length_type i);
34  GLM_FUNC_DECL col_type const& operator[](length_type i) const;
35 
36  // -- Constructors --
37 
38  GLM_FUNC_DECL mat() GLM_DEFAULT;
39  GLM_FUNC_DECL mat(mat<3, 2, T, Q> const& m) GLM_DEFAULT;
40  template<qualifier P>
41  GLM_FUNC_DECL mat(mat<3, 2, T, P> const& m);
42 
43  GLM_FUNC_DECL explicit mat(T scalar);
44  GLM_FUNC_DECL mat(
45  T x0, T y0,
46  T x1, T y1,
47  T x2, T y2);
48  GLM_FUNC_DECL mat(
49  col_type const& v0,
50  col_type const& v1,
51  col_type const& v2);
52 
53  // -- Conversions --
54 
55  template<
56  typename X1, typename Y1,
57  typename X2, typename Y2,
58  typename X3, typename Y3>
59  GLM_FUNC_DECL mat(
60  X1 x1, Y1 y1,
61  X2 x2, Y2 y2,
62  X3 x3, Y3 y3);
63 
64  template<typename V1, typename V2, typename V3>
65  GLM_FUNC_DECL mat(
66  vec<2, V1, Q> const& v1,
67  vec<2, V2, Q> const& v2,
68  vec<2, V3, Q> const& v3);
69 
70  // -- Matrix conversions --
71 
72  template<typename U, qualifier P>
73  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, U, P> const& m);
74 
75  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x);
76  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x);
77  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x);
78  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x);
79  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x);
80  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x);
81  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x);
82  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x);
83 
84  // -- Unary arithmetic operators --
85 
86  GLM_FUNC_DECL mat<3, 2, T, Q> & operator=(mat<3, 2, T, Q> const& m) GLM_DEFAULT;
87 
88  template<typename U>
89  GLM_FUNC_DECL mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m);
90  template<typename U>
91  GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(U s);
92  template<typename U>
93  GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m);
94  template<typename U>
95  GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(U s);
96  template<typename U>
97  GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m);
98  template<typename U>
99  GLM_FUNC_DECL mat<3, 2, T, Q> & operator*=(U s);
100  template<typename U>
101  GLM_FUNC_DECL mat<3, 2, T, Q> & operator/=(U s);
102 
103  // -- Increment and decrement operators --
104 
105  GLM_FUNC_DECL mat<3, 2, T, Q> & operator++ ();
106  GLM_FUNC_DECL mat<3, 2, T, Q> & operator-- ();
107  GLM_FUNC_DECL mat<3, 2, T, Q> operator++(int);
108  GLM_FUNC_DECL mat<3, 2, T, Q> operator--(int);
109  };
110 
111  // -- Unary operators --
112 
113  template<typename T, qualifier Q>
114  GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m);
115 
116  template<typename T, qualifier Q>
117  GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m);
118 
119  // -- Binary operators --
120 
121  template<typename T, qualifier Q>
122  GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar);
123 
124  template<typename T, qualifier Q>
125  GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
126 
127  template<typename T, qualifier Q>
128  GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar);
129 
130  template<typename T, qualifier Q>
131  GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
132 
133  template<typename T, qualifier Q>
134  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar);
135 
136  template<typename T, qualifier Q>
137  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m);
138 
139  template<typename T, qualifier Q>
140  GLM_FUNC_DECL typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v);
141 
142  template<typename T, qualifier Q>
143  GLM_FUNC_DECL typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m);
144 
145  template<typename T, qualifier Q>
146  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
147 
148  template<typename T, qualifier Q>
149  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
150 
151  template<typename T, qualifier Q>
152  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
153 
154  template<typename T, qualifier Q>
155  GLM_FUNC_DECL mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar);
156 
157  template<typename T, qualifier Q>
158  GLM_FUNC_DECL mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m);
159 
160  // -- Boolean operators --
161 
162  template<typename T, qualifier Q>
163  GLM_FUNC_DECL bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
164 
165  template<typename T, qualifier Q>
166  GLM_FUNC_DECL bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
167 
168 }//namespace glm
169 
170 #ifndef GLM_EXTERNAL_TEMPLATE
171 #include "type_mat3x2.inl"
172 #endif
Core features
Definition: common.hpp:20
Core features
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
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1 
4 #pragma once
5 
6 #include "../fwd.hpp"
7 #include "type_vec3.hpp"
8 #include "type_mat.hpp"
9 #include <limits>
10 #include <cstddef>
11 
12 namespace glm
13 {
14  template<typename T, qualifier Q>
15  struct mat<3, 3, T, Q>
16  {
17  typedef vec<3, T, Q> col_type;
18  typedef vec<3, T, Q> row_type;
19  typedef mat<3, 3, T, Q> type;
20  typedef mat<3, 3, T, Q> transpose_type;
21  typedef T value_type;
22 
23  private:
24  col_type value[3];
25 
26  public:
27  // -- Accesses --
28 
29  typedef length_t length_type;
30  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
31 
32  GLM_FUNC_DECL col_type & operator[](length_type i);
33  GLM_FUNC_DECL col_type const& operator[](length_type i) const;
34 
35  // -- Constructors --
36 
37  GLM_FUNC_DECL mat() GLM_DEFAULT;
38  GLM_FUNC_DECL mat(mat<3, 3, T, Q> const& m) GLM_DEFAULT;
39  template<qualifier P>
40  GLM_FUNC_DECL mat(mat<3, 3, T, P> const& m);
41 
42  GLM_FUNC_DECL explicit mat(T scalar);
43  GLM_FUNC_DECL mat(
44  T x0, T y0, T z0,
45  T x1, T y1, T z1,
46  T x2, T y2, T z2);
47  GLM_FUNC_DECL mat(
48  col_type const& v0,
49  col_type const& v1,
50  col_type const& v2);
51 
52  // -- Conversions --
53 
54  template<
55  typename X1, typename Y1, typename Z1,
56  typename X2, typename Y2, typename Z2,
57  typename X3, typename Y3, typename Z3>
58  GLM_FUNC_DECL mat(
59  X1 x1, Y1 y1, Z1 z1,
60  X2 x2, Y2 y2, Z2 z2,
61  X3 x3, Y3 y3, Z3 z3);
62 
63  template<typename V1, typename V2, typename V3>
64  GLM_FUNC_DECL mat(
65  vec<3, V1, Q> const& v1,
66  vec<3, V2, Q> const& v2,
67  vec<3, V3, Q> const& v3);
68 
69  // -- Matrix conversions --
70 
71  template<typename U, qualifier P>
72  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, U, P> const& m);
73 
74  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x);
75  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x);
76  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x);
77  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x);
78  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x);
79  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x);
80  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x);
81  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x);
82 
83  // -- Unary arithmetic operators --
84 
85  GLM_FUNC_DECL mat<3, 3, T, Q> & operator=(mat<3, 3, T, Q> const& m) GLM_DEFAULT;
86 
87  template<typename U>
88  GLM_FUNC_DECL mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m);
89  template<typename U>
90  GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(U s);
91  template<typename U>
92  GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m);
93  template<typename U>
94  GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(U s);
95  template<typename U>
96  GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m);
97  template<typename U>
98  GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(U s);
99  template<typename U>
100  GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m);
101  template<typename U>
102  GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(U s);
103  template<typename U>
104  GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m);
105 
106  // -- Increment and decrement operators --
107 
108  GLM_FUNC_DECL mat<3, 3, T, Q> & operator++();
109  GLM_FUNC_DECL mat<3, 3, T, Q> & operator--();
110  GLM_FUNC_DECL mat<3, 3, T, Q> operator++(int);
111  GLM_FUNC_DECL mat<3, 3, T, Q> operator--(int);
112  };
113 
114  // -- Unary operators --
115 
116  template<typename T, qualifier Q>
117  GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m);
118 
119  template<typename T, qualifier Q>
120  GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m);
121 
122  // -- Binary operators --
123 
124  template<typename T, qualifier Q>
125  GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar);
126 
127  template<typename T, qualifier Q>
128  GLM_FUNC_DECL mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m);
129 
130  template<typename T, qualifier Q>
131  GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
132 
133  template<typename T, qualifier Q>
134  GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar);
135 
136  template<typename T, qualifier Q>
137  GLM_FUNC_DECL mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m);
138 
139  template<typename T, qualifier Q>
140  GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
141 
142  template<typename T, qualifier Q>
143  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar);
144 
145  template<typename T, qualifier Q>
146  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m);
147 
148  template<typename T, qualifier Q>
149  GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
150 
151  template<typename T, qualifier Q>
152  GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
153 
154  template<typename T, qualifier Q>
155  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
156 
157  template<typename T, qualifier Q>
158  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
159 
160  template<typename T, qualifier Q>
161  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
162 
163  template<typename T, qualifier Q>
164  GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar);
165 
166  template<typename T, qualifier Q>
167  GLM_FUNC_DECL mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m);
168 
169  template<typename T, qualifier Q>
170  GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
171 
172  template<typename T, qualifier Q>
173  GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
174 
175  template<typename T, qualifier Q>
176  GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
177 
178  // -- Boolean operators --
179 
180  template<typename T, qualifier Q>
181  GLM_FUNC_DECL bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
182 
183  template<typename T, qualifier Q>
184  GLM_FUNC_DECL bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
185 }//namespace glm
186 
187 #ifndef GLM_EXTERNAL_TEMPLATE
188 #include "type_mat3x3.inl"
189 #endif
Definition: common.hpp:20
Core features
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
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1 
4 #pragma once
5 
6 #include "../fwd.hpp"
7 #include "type_vec3.hpp"
8 #include "type_vec4.hpp"
9 #include "type_mat.hpp"
10 #include <limits>
11 #include <cstddef>
12 
13 namespace glm
14 {
15  template<typename T, qualifier Q>
16  struct mat<3, 4, T, Q>
17  {
18  typedef vec<4, T, Q> col_type;
19  typedef vec<3, T, Q> row_type;
20  typedef mat<3, 4, T, Q> type;
21  typedef mat<4, 3, T, Q> transpose_type;
22  typedef T value_type;
23 
24  private:
25  col_type value[3];
26 
27  public:
28  // -- Accesses --
29 
30  typedef length_t length_type;
31  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
32 
33  GLM_FUNC_DECL col_type & operator[](length_type i);
34  GLM_FUNC_DECL col_type const& operator[](length_type i) const;
35 
36  // -- Constructors --
37 
38  GLM_FUNC_DECL mat() GLM_DEFAULT;
39  GLM_FUNC_DECL mat(mat<3, 4, T, Q> const& m) GLM_DEFAULT;
40  template<qualifier P>
41  GLM_FUNC_DECL mat(mat<3, 4, T, P> const& m);
42 
43  GLM_FUNC_DECL explicit mat(T scalar);
44  GLM_FUNC_DECL mat(
45  T x0, T y0, T z0, T w0,
46  T x1, T y1, T z1, T w1,
47  T x2, T y2, T z2, T w2);
48  GLM_FUNC_DECL mat(
49  col_type const& v0,
50  col_type const& v1,
51  col_type const& v2);
52 
53  // -- Conversions --
54 
55  template<
56  typename X1, typename Y1, typename Z1, typename W1,
57  typename X2, typename Y2, typename Z2, typename W2,
58  typename X3, typename Y3, typename Z3, typename W3>
59  GLM_FUNC_DECL mat(
60  X1 x1, Y1 y1, Z1 z1, W1 w1,
61  X2 x2, Y2 y2, Z2 z2, W2 w2,
62  X3 x3, Y3 y3, Z3 z3, W3 w3);
63 
64  template<typename V1, typename V2, typename V3>
65  GLM_FUNC_DECL mat(
66  vec<4, V1, Q> const& v1,
67  vec<4, V2, Q> const& v2,
68  vec<4, V3, Q> const& v3);
69 
70  // -- Matrix conversions --
71 
72  template<typename U, qualifier P>
73  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, U, P> const& m);
74 
75  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x);
76  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x);
77  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x);
78  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x);
79  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x);
80  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x);
81  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x);
82  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x);
83 
84  // -- Unary arithmetic operators --
85 
86  GLM_FUNC_DECL mat<3, 4, T, Q> & operator=(mat<3, 4, T, Q> const& m) GLM_DEFAULT;
87 
88  template<typename U>
89  GLM_FUNC_DECL mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m);
90  template<typename U>
91  GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(U s);
92  template<typename U>
93  GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m);
94  template<typename U>
95  GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(U s);
96  template<typename U>
97  GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m);
98  template<typename U>
99  GLM_FUNC_DECL mat<3, 4, T, Q> & operator*=(U s);
100  template<typename U>
101  GLM_FUNC_DECL mat<3, 4, T, Q> & operator/=(U s);
102 
103  // -- Increment and decrement operators --
104 
105  GLM_FUNC_DECL mat<3, 4, T, Q> & operator++();
106  GLM_FUNC_DECL mat<3, 4, T, Q> & operator--();
107  GLM_FUNC_DECL mat<3, 4, T, Q> operator++(int);
108  GLM_FUNC_DECL mat<3, 4, T, Q> operator--(int);
109  };
110 
111  // -- Unary operators --
112 
113  template<typename T, qualifier Q>
114  GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m);
115 
116  template<typename T, qualifier Q>
117  GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m);
118 
119  // -- Binary operators --
120 
121  template<typename T, qualifier Q>
122  GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar);
123 
124  template<typename T, qualifier Q>
125  GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
126 
127  template<typename T, qualifier Q>
128  GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar);
129 
130  template<typename T, qualifier Q>
131  GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
132 
133  template<typename T, qualifier Q>
134  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar);
135 
136  template<typename T, qualifier Q>
137  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m);
138 
139  template<typename T, qualifier Q>
140  GLM_FUNC_DECL typename mat<3, 4, T, Q>::col_type operator*(mat<3, 4, T, Q> const& m, typename mat<3, 4, T, Q>::row_type const& v);
141 
142  template<typename T, qualifier Q>
143  GLM_FUNC_DECL typename mat<3, 4, T, Q>::row_type operator*(typename mat<3, 4, T, Q>::col_type const& v, mat<3, 4, T, Q> const& m);
144 
145  template<typename T, qualifier Q>
146  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
147 
148  template<typename T, qualifier Q>
149  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
150 
151  template<typename T, qualifier Q>
152  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
153 
154  template<typename T, qualifier Q>
155  GLM_FUNC_DECL mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar);
156 
157  template<typename T, qualifier Q>
158  GLM_FUNC_DECL mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m);
159 
160  // -- Boolean operators --
161 
162  template<typename T, qualifier Q>
163  GLM_FUNC_DECL bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
164 
165  template<typename T, qualifier Q>
166  GLM_FUNC_DECL bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
167 }//namespace glm
168 
169 #ifndef GLM_EXTERNAL_TEMPLATE
170 #include "type_mat3x4.inl"
171 #endif
Core features
Definition: common.hpp:20
Core features
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
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1 
4 #pragma once
5 
6 #include "../fwd.hpp"
7 #include "type_vec2.hpp"
8 #include "type_vec4.hpp"
9 #include "type_mat.hpp"
10 #include <limits>
11 #include <cstddef>
12 
13 namespace glm
14 {
15  template<typename T, qualifier Q>
16  struct mat<4, 2, T, Q>
17  {
18  typedef vec<2, T, Q> col_type;
19  typedef vec<4, T, Q> row_type;
20  typedef mat<4, 2, T, Q> type;
21  typedef mat<2, 4, T, Q> transpose_type;
22  typedef T value_type;
23 
24  private:
25  col_type value[4];
26 
27  public:
28  // -- Accesses --
29 
30  typedef length_t length_type;
31  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
32 
33  GLM_FUNC_DECL col_type & operator[](length_type i);
34  GLM_FUNC_DECL col_type const& operator[](length_type i) const;
35 
36  // -- Constructors --
37 
38  GLM_FUNC_DECL mat() GLM_DEFAULT;
39  GLM_FUNC_DECL mat(mat<4, 2, T, Q> const& m) GLM_DEFAULT;
40  template<qualifier P>
41  GLM_FUNC_DECL mat(mat<4, 2, T, P> const& m);
42 
43  GLM_FUNC_DECL explicit mat(T scalar);
44  GLM_FUNC_DECL mat(
45  T x0, T y0,
46  T x1, T y1,
47  T x2, T y2,
48  T x3, T y3);
49  GLM_FUNC_DECL mat(
50  col_type const& v0,
51  col_type const& v1,
52  col_type const& v2,
53  col_type const& v3);
54 
55  // -- Conversions --
56 
57  template<
58  typename X1, typename Y1,
59  typename X2, typename Y2,
60  typename X3, typename Y3,
61  typename X4, typename Y4>
62  GLM_FUNC_DECL mat(
63  X1 x1, Y1 y1,
64  X2 x2, Y2 y2,
65  X3 x3, Y3 y3,
66  X4 x4, Y4 y4);
67 
68  template<typename V1, typename V2, typename V3, typename V4>
69  GLM_FUNC_DECL mat(
70  vec<2, V1, Q> const& v1,
71  vec<2, V2, Q> const& v2,
72  vec<2, V3, Q> const& v3,
73  vec<2, V4, Q> const& v4);
74 
75  // -- Matrix conversions --
76 
77  template<typename U, qualifier P>
78  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, U, P> const& m);
79 
80  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x);
81  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x);
82  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x);
83  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x);
84  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x);
85  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x);
86  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x);
87  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x);
88 
89  // -- Unary arithmetic operators --
90 
91  GLM_FUNC_DECL mat<4, 2, T, Q> & operator=(mat<4, 2, T, Q> const& m) GLM_DEFAULT;
92 
93  template<typename U>
94  GLM_FUNC_DECL mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m);
95  template<typename U>
96  GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(U s);
97  template<typename U>
98  GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m);
99  template<typename U>
100  GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(U s);
101  template<typename U>
102  GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m);
103  template<typename U>
104  GLM_FUNC_DECL mat<4, 2, T, Q> & operator*=(U s);
105  template<typename U>
106  GLM_FUNC_DECL mat<4, 2, T, Q> & operator/=(U s);
107 
108  // -- Increment and decrement operators --
109 
110  GLM_FUNC_DECL mat<4, 2, T, Q> & operator++ ();
111  GLM_FUNC_DECL mat<4, 2, T, Q> & operator-- ();
112  GLM_FUNC_DECL mat<4, 2, T, Q> operator++(int);
113  GLM_FUNC_DECL mat<4, 2, T, Q> operator--(int);
114  };
115 
116  // -- Unary operators --
117 
118  template<typename T, qualifier Q>
119  GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m);
120 
121  template<typename T, qualifier Q>
122  GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m);
123 
124  // -- Binary operators --
125 
126  template<typename T, qualifier Q>
127  GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar);
128 
129  template<typename T, qualifier Q>
130  GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
131 
132  template<typename T, qualifier Q>
133  GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar);
134 
135  template<typename T, qualifier Q>
136  GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
137 
138  template<typename T, qualifier Q>
139  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar);
140 
141  template<typename T, qualifier Q>
142  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m);
143 
144  template<typename T, qualifier Q>
145  GLM_FUNC_DECL typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v);
146 
147  template<typename T, qualifier Q>
148  GLM_FUNC_DECL typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m);
149 
150  template<typename T, qualifier Q>
151  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
152 
153  template<typename T, qualifier Q>
154  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
155 
156  template<typename T, qualifier Q>
157  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
158 
159  template<typename T, qualifier Q>
160  GLM_FUNC_DECL mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar);
161 
162  template<typename T, qualifier Q>
163  GLM_FUNC_DECL mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m);
164 
165  // -- Boolean operators --
166 
167  template<typename T, qualifier Q>
168  GLM_FUNC_DECL bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
169 
170  template<typename T, qualifier Q>
171  GLM_FUNC_DECL bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
172 }//namespace glm
173 
174 #ifndef GLM_EXTERNAL_TEMPLATE
175 #include "type_mat4x2.inl"
176 #endif
Core features
Core features
Definition: common.hpp:20
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
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1 
4 #pragma once
5 
6 #include "../fwd.hpp"
7 #include "type_vec3.hpp"
8 #include "type_vec4.hpp"
9 #include "type_mat.hpp"
10 #include <limits>
11 #include <cstddef>
12 
13 namespace glm
14 {
15  template<typename T, qualifier Q>
16  struct mat<4, 3, T, Q>
17  {
18  typedef vec<3, T, Q> col_type;
19  typedef vec<4, T, Q> row_type;
20  typedef mat<4, 3, T, Q> type;
21  typedef mat<3, 4, T, Q> transpose_type;
22  typedef T value_type;
23 
24  private:
25  col_type value[4];
26 
27  public:
28  // -- Accesses --
29 
30  typedef length_t length_type;
31  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
32 
33  GLM_FUNC_DECL col_type & operator[](length_type i);
34  GLM_FUNC_DECL col_type const& operator[](length_type i) const;
35 
36  // -- Constructors --
37 
38  GLM_FUNC_DECL mat() GLM_DEFAULT;
39  GLM_FUNC_DECL mat(mat<4, 3, T, Q> const& m) GLM_DEFAULT;
40  template<qualifier P>
41  GLM_FUNC_DECL mat(mat<4, 3, T, P> const& m);
42 
43  GLM_FUNC_DECL explicit mat(T const& x);
44  GLM_FUNC_DECL mat(
45  T const& x0, T const& y0, T const& z0,
46  T const& x1, T const& y1, T const& z1,
47  T const& x2, T const& y2, T const& z2,
48  T const& x3, T const& y3, T const& z3);
49  GLM_FUNC_DECL mat(
50  col_type const& v0,
51  col_type const& v1,
52  col_type const& v2,
53  col_type const& v3);
54 
55  // -- Conversions --
56 
57  template<
58  typename X1, typename Y1, typename Z1,
59  typename X2, typename Y2, typename Z2,
60  typename X3, typename Y3, typename Z3,
61  typename X4, typename Y4, typename Z4>
62  GLM_FUNC_DECL mat(
63  X1 const& x1, Y1 const& y1, Z1 const& z1,
64  X2 const& x2, Y2 const& y2, Z2 const& z2,
65  X3 const& x3, Y3 const& y3, Z3 const& z3,
66  X4 const& x4, Y4 const& y4, Z4 const& z4);
67 
68  template<typename V1, typename V2, typename V3, typename V4>
69  GLM_FUNC_DECL mat(
70  vec<3, V1, Q> const& v1,
71  vec<3, V2, Q> const& v2,
72  vec<3, V3, Q> const& v3,
73  vec<3, V4, Q> const& v4);
74 
75  // -- Matrix conversions --
76 
77  template<typename U, qualifier P>
78  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, U, P> const& m);
79 
80  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x);
81  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x);
82  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x);
83  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x);
84  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x);
85  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x);
86  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x);
87  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x);
88 
89  // -- Unary arithmetic operators --
90 
91  GLM_FUNC_DECL mat<4, 3, T, Q> & operator=(mat<4, 3, T, Q> const& m) GLM_DEFAULT;
92 
93  template<typename U>
94  GLM_FUNC_DECL mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m);
95  template<typename U>
96  GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(U s);
97  template<typename U>
98  GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m);
99  template<typename U>
100  GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(U s);
101  template<typename U>
102  GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m);
103  template<typename U>
104  GLM_FUNC_DECL mat<4, 3, T, Q> & operator*=(U s);
105  template<typename U>
106  GLM_FUNC_DECL mat<4, 3, T, Q> & operator/=(U s);
107 
108  // -- Increment and decrement operators --
109 
110  GLM_FUNC_DECL mat<4, 3, T, Q>& operator++();
111  GLM_FUNC_DECL mat<4, 3, T, Q>& operator--();
112  GLM_FUNC_DECL mat<4, 3, T, Q> operator++(int);
113  GLM_FUNC_DECL mat<4, 3, T, Q> operator--(int);
114  };
115 
116  // -- Unary operators --
117 
118  template<typename T, qualifier Q>
119  GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m);
120 
121  template<typename T, qualifier Q>
122  GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m);
123 
124  // -- Binary operators --
125 
126  template<typename T, qualifier Q>
127  GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s);
128 
129  template<typename T, qualifier Q>
130  GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
131 
132  template<typename T, qualifier Q>
133  GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s);
134 
135  template<typename T, qualifier Q>
136  GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
137 
138  template<typename T, qualifier Q>
139  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s);
140 
141  template<typename T, qualifier Q>
142  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m);
143 
144  template<typename T, qualifier Q>
145  GLM_FUNC_DECL typename mat<4, 3, T, Q>::col_type operator*(mat<4, 3, T, Q> const& m, typename mat<4, 3, T, Q>::row_type const& v);
146 
147  template<typename T, qualifier Q>
148  GLM_FUNC_DECL typename mat<4, 3, T, Q>::row_type operator*(typename mat<4, 3, T, Q>::col_type const& v, mat<4, 3, T, Q> const& m);
149 
150  template<typename T, qualifier Q>
151  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
152 
153  template<typename T, qualifier Q>
154  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
155 
156  template<typename T, qualifier Q>
157  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
158 
159  template<typename T, qualifier Q>
160  GLM_FUNC_DECL mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s);
161 
162  template<typename T, qualifier Q>
163  GLM_FUNC_DECL mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m);
164 
165  // -- Boolean operators --
166 
167  template<typename T, qualifier Q>
168  GLM_FUNC_DECL bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
169 
170  template<typename T, qualifier Q>
171  GLM_FUNC_DECL bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
172 }//namespace glm
173 
174 #ifndef GLM_EXTERNAL_TEMPLATE
175 #include "type_mat4x3.inl"
176 #endif //GLM_EXTERNAL_TEMPLATE
Core features
Definition: common.hpp:20
Core features
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
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1 
4 #pragma once
5 
6 #include "../fwd.hpp"
7 #include "type_vec4.hpp"
8 #include "type_mat.hpp"
9 #include <limits>
10 #include <cstddef>
11 
12 namespace glm
13 {
14  template<typename T, qualifier Q>
15  struct mat<4, 4, T, Q>
16  {
17  typedef vec<4, T, Q> col_type;
18  typedef vec<4, T, Q> row_type;
19  typedef mat<4, 4, T, Q> type;
20  typedef mat<4, 4, T, Q> transpose_type;
21  typedef T value_type;
22 
23  private:
24  col_type value[4];
25 
26  public:
27  // -- Accesses --
28 
29  typedef length_t length_type;
30  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
31 
32  GLM_FUNC_DECL col_type & operator[](length_type i);
33  GLM_FUNC_DECL col_type const& operator[](length_type i) const;
34 
35  // -- Constructors --
36 
37  GLM_FUNC_DECL mat() GLM_DEFAULT;
38  GLM_FUNC_DECL mat(mat<4, 4, T, Q> const& m) GLM_DEFAULT;
39  template<qualifier P>
40  GLM_FUNC_DECL mat(mat<4, 4, T, P> const& m);
41 
42  GLM_FUNC_DECL explicit mat(T const& x);
43  GLM_FUNC_DECL mat(
44  T const& x0, T const& y0, T const& z0, T const& w0,
45  T const& x1, T const& y1, T const& z1, T const& w1,
46  T const& x2, T const& y2, T const& z2, T const& w2,
47  T const& x3, T const& y3, T const& z3, T const& w3);
48  GLM_FUNC_DECL mat(
49  col_type const& v0,
50  col_type const& v1,
51  col_type const& v2,
52  col_type const& v3);
53 
54  // -- Conversions --
55 
56  template<
57  typename X1, typename Y1, typename Z1, typename W1,
58  typename X2, typename Y2, typename Z2, typename W2,
59  typename X3, typename Y3, typename Z3, typename W3,
60  typename X4, typename Y4, typename Z4, typename W4>
61  GLM_FUNC_DECL mat(
62  X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
63  X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
64  X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
65  X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4);
66 
67  template<typename V1, typename V2, typename V3, typename V4>
68  GLM_FUNC_DECL mat(
69  vec<4, V1, Q> const& v1,
70  vec<4, V2, Q> const& v2,
71  vec<4, V3, Q> const& v3,
72  vec<4, V4, Q> const& v4);
73 
74  // -- Matrix conversions --
75 
76  template<typename U, qualifier P>
77  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, U, P> const& m);
78 
79  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x);
80  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x);
81  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x);
82  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x);
83  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x);
84  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x);
85  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x);
86  GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x);
87 
88  // -- Unary arithmetic operators --
89 
90  GLM_FUNC_DECL mat<4, 4, T, Q> & operator=(mat<4, 4, T, Q> const& m) GLM_DEFAULT;
91 
92  template<typename U>
93  GLM_FUNC_DECL mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m);
94  template<typename U>
95  GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(U s);
96  template<typename U>
97  GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m);
98  template<typename U>
99  GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(U s);
100  template<typename U>
101  GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m);
102  template<typename U>
103  GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(U s);
104  template<typename U>
105  GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m);
106  template<typename U>
107  GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(U s);
108  template<typename U>
109  GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m);
110 
111  // -- Increment and decrement operators --
112 
113  GLM_FUNC_DECL mat<4, 4, T, Q> & operator++();
114  GLM_FUNC_DECL mat<4, 4, T, Q> & operator--();
115  GLM_FUNC_DECL mat<4, 4, T, Q> operator++(int);
116  GLM_FUNC_DECL mat<4, 4, T, Q> operator--(int);
117  };
118 
119  // -- Unary operators --
120 
121  template<typename T, qualifier Q>
122  GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m);
123 
124  template<typename T, qualifier Q>
125  GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m);
126 
127  // -- Binary operators --
128 
129  template<typename T, qualifier Q>
130  GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s);
131 
132  template<typename T, qualifier Q>
133  GLM_FUNC_DECL mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m);
134 
135  template<typename T, qualifier Q>
136  GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
137 
138  template<typename T, qualifier Q>
139  GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s);
140 
141  template<typename T, qualifier Q>
142  GLM_FUNC_DECL mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m);
143 
144  template<typename T, qualifier Q>
145  GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
146 
147  template<typename T, qualifier Q>
148  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const& s);
149 
150  template<typename T, qualifier Q>
151  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m);
152 
153  template<typename T, qualifier Q>
154  GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator*(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
155 
156  template<typename T, qualifier Q>
157  GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator*(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
158 
159  template<typename T, qualifier Q>
160  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
161 
162  template<typename T, qualifier Q>
163  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
164 
165  template<typename T, qualifier Q>
166  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
167 
168  template<typename T, qualifier Q>
169  GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s);
170 
171  template<typename T, qualifier Q>
172  GLM_FUNC_DECL mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m);
173 
174  template<typename T, qualifier Q>
175  GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
176 
177  template<typename T, qualifier Q>
178  GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
179 
180  template<typename T, qualifier Q>
181  GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
182 
183  // -- Boolean operators --
184 
185  template<typename T, qualifier Q>
186  GLM_FUNC_DECL bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
187 
188  template<typename T, qualifier Q>
189  GLM_FUNC_DECL bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
190 }//namespace glm
191 
192 #ifndef GLM_EXTERNAL_TEMPLATE
193 #include "type_mat4x4.inl"
194 #endif//GLM_EXTERNAL_TEMPLATE
Core features
Definition: common.hpp:20
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
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1 
17 #pragma once
18 
19 // Dependency:
20 #include "../gtc/quaternion.hpp"
21 #include "../gtc/vec1.hpp"
22 #include "../vec2.hpp"
23 #include "../vec3.hpp"
24 #include "../vec4.hpp"
25 #include "../mat2x2.hpp"
26 #include "../mat2x3.hpp"
27 #include "../mat2x4.hpp"
28 #include "../mat3x2.hpp"
29 #include "../mat3x3.hpp"
30 #include "../mat3x4.hpp"
31 #include "../mat4x2.hpp"
32 #include "../mat4x3.hpp"
33 #include "../mat4x4.hpp"
34 
35 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
36 # pragma message("GLM: GLM_GTC_type_precision extension included")
37 #endif
38 
39 namespace glm
40 {
42  // Signed int vector types
43 
46 
49  typedef detail::int8 lowp_int8;
50 
53  typedef detail::int16 lowp_int16;
54 
57  typedef detail::int32 lowp_int32;
58 
61  typedef detail::int64 lowp_int64;
62 
65  typedef detail::int8 lowp_int8_t;
66 
69  typedef detail::int16 lowp_int16_t;
70 
73  typedef detail::int32 lowp_int32_t;
74 
77  typedef detail::int64 lowp_int64_t;
78 
81  typedef detail::int8 lowp_i8;
82 
85  typedef detail::int16 lowp_i16;
86 
89  typedef detail::int32 lowp_i32;
90 
93  typedef detail::int64 lowp_i64;
94 
97  typedef detail::int8 mediump_int8;
98 
101  typedef detail::int16 mediump_int16;
102 
105  typedef detail::int32 mediump_int32;
106 
109  typedef detail::int64 mediump_int64;
110 
113  typedef detail::int8 mediump_int8_t;
114 
117  typedef detail::int16 mediump_int16_t;
118 
121  typedef detail::int32 mediump_int32_t;
122 
125  typedef detail::int64 mediump_int64_t;
126 
129  typedef detail::int8 mediump_i8;
130 
133  typedef detail::int16 mediump_i16;
134 
137  typedef detail::int32 mediump_i32;
138 
141  typedef detail::int64 mediump_i64;
142 
145  typedef detail::int8 highp_int8;
146 
149  typedef detail::int16 highp_int16;
150 
153  typedef detail::int32 highp_int32;
154 
157  typedef detail::int64 highp_int64;
158 
161  typedef detail::int8 highp_int8_t;
162 
165  typedef detail::int16 highp_int16_t;
166 
169  typedef detail::int32 highp_int32_t;
170 
173  typedef detail::int64 highp_int64_t;
174 
177  typedef detail::int8 highp_i8;
178 
181  typedef detail::int16 highp_i16;
182 
185  typedef detail::int32 highp_i32;
186 
189  typedef detail::int64 highp_i64;
190 
191 
194  typedef detail::int8 int8;
195 
198  typedef detail::int16 int16;
199 
202  typedef detail::int32 int32;
203 
206  typedef detail::int64 int64;
207 
208 #if GLM_HAS_EXTENDED_INTEGER_TYPE
209  using std::int8_t;
210  using std::int16_t;
211  using std::int32_t;
212  using std::int64_t;
213 #else
214  typedef detail::int8 int8_t;
217 
220  typedef detail::int16 int16_t;
221 
224  typedef detail::int32 int32_t;
225 
228  typedef detail::int64 int64_t;
229 #endif
230 
233  typedef detail::int8 i8;
234 
237  typedef detail::int16 i16;
238 
241  typedef detail::int32 i32;
242 
245  typedef detail::int64 i64;
246 
247 
250  typedef vec<1, i8, defaultp> i8vec1;
251 
254  typedef vec<2, i8, defaultp> i8vec2;
255 
258  typedef vec<3, i8, defaultp> i8vec3;
259 
262  typedef vec<4, i8, defaultp> i8vec4;
263 
264 
267  typedef vec<1, i16, defaultp> i16vec1;
268 
271  typedef vec<2, i16, defaultp> i16vec2;
272 
275  typedef vec<3, i16, defaultp> i16vec3;
276 
279  typedef vec<4, i16, defaultp> i16vec4;
280 
281 
284  typedef vec<1, i32, defaultp> i32vec1;
285 
288  typedef vec<2, i32, defaultp> i32vec2;
289 
292  typedef vec<3, i32, defaultp> i32vec3;
293 
296  typedef vec<4, i32, defaultp> i32vec4;
297 
298 
301  typedef vec<1, i64, defaultp> i64vec1;
302 
305  typedef vec<2, i64, defaultp> i64vec2;
306 
309  typedef vec<3, i64, defaultp> i64vec3;
310 
313  typedef vec<4, i64, defaultp> i64vec4;
314 
315 
317  // Unsigned int vector types
318 
321  typedef detail::uint8 lowp_uint8;
322 
325  typedef detail::uint16 lowp_uint16;
326 
329  typedef detail::uint32 lowp_uint32;
330 
333  typedef detail::uint64 lowp_uint64;
334 
337  typedef detail::uint8 lowp_uint8_t;
338 
341  typedef detail::uint16 lowp_uint16_t;
342 
345  typedef detail::uint32 lowp_uint32_t;
346 
349  typedef detail::uint64 lowp_uint64_t;
350 
353  typedef detail::uint8 lowp_u8;
354 
357  typedef detail::uint16 lowp_u16;
358 
361  typedef detail::uint32 lowp_u32;
362 
365  typedef detail::uint64 lowp_u64;
366 
369  typedef detail::uint8 mediump_uint8;
370 
373  typedef detail::uint16 mediump_uint16;
374 
377  typedef detail::uint32 mediump_uint32;
378 
381  typedef detail::uint64 mediump_uint64;
382 
385  typedef detail::uint8 mediump_uint8_t;
386 
389  typedef detail::uint16 mediump_uint16_t;
390 
393  typedef detail::uint32 mediump_uint32_t;
394 
397  typedef detail::uint64 mediump_uint64_t;
398 
401  typedef detail::uint8 mediump_u8;
402 
405  typedef detail::uint16 mediump_u16;
406 
409  typedef detail::uint32 mediump_u32;
410 
413  typedef detail::uint64 mediump_u64;
414 
417  typedef detail::uint8 highp_uint8;
418 
421  typedef detail::uint16 highp_uint16;
422 
425  typedef detail::uint32 highp_uint32;
426 
429  typedef detail::uint64 highp_uint64;
430 
433  typedef detail::uint8 highp_uint8_t;
434 
437  typedef detail::uint16 highp_uint16_t;
438 
441  typedef detail::uint32 highp_uint32_t;
442 
445  typedef detail::uint64 highp_uint64_t;
446 
449  typedef detail::uint8 highp_u8;
450 
453  typedef detail::uint16 highp_u16;
454 
457  typedef detail::uint32 highp_u32;
458 
461  typedef detail::uint64 highp_u64;
462 
465  typedef detail::uint8 uint8;
466 
469  typedef detail::uint16 uint16;
470 
473  typedef detail::uint32 uint32;
474 
477  typedef detail::uint64 uint64;
478 
479 #if GLM_HAS_EXTENDED_INTEGER_TYPE
480  using std::uint8_t;
481  using std::uint16_t;
482  using std::uint32_t;
483  using std::uint64_t;
484 #else
485  typedef detail::uint8 uint8_t;
488 
491  typedef detail::uint16 uint16_t;
492 
495  typedef detail::uint32 uint32_t;
496 
499  typedef detail::uint64 uint64_t;
500 #endif
501 
504  typedef detail::uint8 u8;
505 
508  typedef detail::uint16 u16;
509 
512  typedef detail::uint32 u32;
513 
516  typedef detail::uint64 u64;
517 
518 
519 
522  typedef vec<1, u8, defaultp> u8vec1;
523 
526  typedef vec<2, u8, defaultp> u8vec2;
527 
530  typedef vec<3, u8, defaultp> u8vec3;
531 
534  typedef vec<4, u8, defaultp> u8vec4;
535 
536 
539  typedef vec<1, u16, defaultp> u16vec1;
540 
543  typedef vec<2, u16, defaultp> u16vec2;
544 
547  typedef vec<3, u16, defaultp> u16vec3;
548 
551  typedef vec<4, u16, defaultp> u16vec4;
552 
553 
556  typedef vec<1, u32, defaultp> u32vec1;
557 
560  typedef vec<2, u32, defaultp> u32vec2;
561 
564  typedef vec<3, u32, defaultp> u32vec3;
565 
568  typedef vec<4, u32, defaultp> u32vec4;
569 
570 
573  typedef vec<1, u64, defaultp> u64vec1;
574 
577  typedef vec<2, u64, defaultp> u64vec2;
578 
581  typedef vec<3, u64, defaultp> u64vec3;
582 
585  typedef vec<4, u64, defaultp> u64vec4;
586 
587 
589  // Float vector types
590 
593  typedef detail::float32 float32;
594 
597  typedef detail::float64 float64;
598 
599 
602  typedef detail::float32 float32_t;
603 
606  typedef detail::float64 float64_t;
607 
608 
611  typedef float32 f32;
612 
615  typedef float64 f64;
616 
617 
620  typedef vec<1, float, defaultp> fvec1;
621 
624  typedef vec<2, float, defaultp> fvec2;
625 
628  typedef vec<3, float, defaultp> fvec3;
629 
632  typedef vec<4, float, defaultp> fvec4;
633 
634 
637  typedef vec<1, f32, defaultp> f32vec1;
638 
641  typedef vec<2, f32, defaultp> f32vec2;
642 
645  typedef vec<3, f32, defaultp> f32vec3;
646 
649  typedef vec<4, f32, defaultp> f32vec4;
650 
651 
654  typedef vec<1, f64, defaultp> f64vec1;
655 
658  typedef vec<2, f64, defaultp> f64vec2;
659 
662  typedef vec<3, f64, defaultp> f64vec3;
663 
666  typedef vec<4, f64, defaultp> f64vec4;
667 
668 
670  // Float matrix types
671 
674  //typedef detail::tmat1x1<f32> fmat1;
675 
678  typedef mat<2, 2, f32, defaultp> fmat2;
679 
682  typedef mat<3, 3, f32, defaultp> fmat3;
683 
686  typedef mat<4, 4, f32, defaultp> fmat4;
687 
688 
691  //typedef f32 fmat1x1;
692 
695  typedef mat<2, 2, f32, defaultp> fmat2x2;
696 
699  typedef mat<2, 3, f32, defaultp> fmat2x3;
700 
703  typedef mat<2, 4, f32, defaultp> fmat2x4;
704 
707  typedef mat<3, 2, f32, defaultp> fmat3x2;
708 
711  typedef mat<3, 3, f32, defaultp> fmat3x3;
712 
715  typedef mat<3, 4, f32, defaultp> fmat3x4;
716 
719  typedef mat<4, 2, f32, defaultp> fmat4x2;
720 
723  typedef mat<4, 3, f32, defaultp> fmat4x3;
724 
727  typedef mat<4, 4, f32, defaultp> fmat4x4;
728 
729 
732  //typedef detail::tmat1x1<f32, defaultp> f32mat1;
733 
736  typedef mat<2, 2, f32, defaultp> f32mat2;
737 
740  typedef mat<3, 3, f32, defaultp> f32mat3;
741 
744  typedef mat<4, 4, f32, defaultp> f32mat4;
745 
746 
749  //typedef f32 f32mat1x1;
750 
753  typedef mat<2, 2, f32, defaultp> f32mat2x2;
754 
757  typedef mat<2, 3, f32, defaultp> f32mat2x3;
758 
761  typedef mat<2, 4, f32, defaultp> f32mat2x4;
762 
765  typedef mat<3, 2, f32, defaultp> f32mat3x2;
766 
769  typedef mat<3, 3, f32, defaultp> f32mat3x3;
770 
773  typedef mat<3, 4, f32, defaultp> f32mat3x4;
774 
777  typedef mat<4, 2, f32, defaultp> f32mat4x2;
778 
781  typedef mat<4, 3, f32, defaultp> f32mat4x3;
782 
785  typedef mat<4, 4, f32, defaultp> f32mat4x4;
786 
787 
790  //typedef detail::tmat1x1<f64, defaultp> f64mat1;
791 
794  typedef mat<2, 2, f64, defaultp> f64mat2;
795 
798  typedef mat<3, 3, f64, defaultp> f64mat3;
799 
802  typedef mat<4, 4, f64, defaultp> f64mat4;
803 
804 
807  //typedef f64 f64mat1x1;
808 
811  typedef mat<2, 2, f64, defaultp> f64mat2x2;
812 
815  typedef mat<2, 3, f64, defaultp> f64mat2x3;
816 
819  typedef mat<2, 4, f64, defaultp> f64mat2x4;
820 
823  typedef mat<3, 2, f64, defaultp> f64mat3x2;
824 
827  typedef mat<3, 3, f64, defaultp> f64mat3x3;
828 
831  typedef mat<3, 4, f64, defaultp> f64mat3x4;
832 
835  typedef mat<4, 2, f64, defaultp> f64mat4x2;
836 
839  typedef mat<4, 3, f64, defaultp> f64mat4x3;
840 
843  typedef mat<4, 4, f64, defaultp> f64mat4x4;
844 
846  // Quaternion types
847 
850  typedef tquat<f32, defaultp> f32quat;
851 
854  typedef tquat<f64, defaultp> f64quat;
855 
857 }//namespace glm
858 
859 #include "type_precision.inl"
highp_f32vec3 f32vec3
Default single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2407
highp_f64vec2 f64vec2
Default double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2509
detail::int32 highp_i32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:238
detail::uint32 lowp_uint32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:713
detail::uint16 mediump_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:793
detail::uint64 mediump_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:801
detail::uint8 lowp_uint8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:705
detail::int8 mediump_int8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:150
detail::uint32 highp_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:847
detail::uint16 lowp_uint16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:709
highp_f64vec1 f64vec1
Default double-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2505
highp_f32mat4x3 f32mat4x3
Default single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2443
detail::uint32 highp_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:815
highp_f64mat2x3 f64mat2x3
Default double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2525
highp_f64mat3x4 f64mat3x4
Default double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2541
highp_u16vec3 u16vec3
Default qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1063
detail::int64 highp_i64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:242
detail::int64 highp_int64_t
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:226
detail::uint8 mediump_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:773
detail::uint8 lowp_u8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:739
detail::int32 mediump_i32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:190
detail::uint8 uint8_t
8 bit unsigned integer type.
Definition: fwd.hpp:879
highp_f32mat3x2 fmat3x2
Default single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2357
highp_f32vec1 f32vec1
Default single-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2399
highp_f32vec4 fvec4
Default single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2341
detail::int8 highp_i8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:230
detail::int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:282
highp_i32vec3 i32vec3
Default qualifier 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:533
detail::uint32 lowp_uint32_t
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:730
detail::int64 mediump_int64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:162
detail::uint32 lowp_u32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:747
highp_i8vec4 i8vec4
Default qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:378
detail::int16 highp_int16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:202
Definition: common.hpp:20
highp_f32mat4x2 fmat4x2
Default single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2369
highp_f64mat2x4 f64mat2x4
Default double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2529
detail::uint32 mediump_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:797
detail::uint64 mediump_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:785
highp_u16vec2 u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1059
highp_f32mat3x3 f32mat3x3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2431
highp_u32vec3 u32vec3
Default qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1142
f64mat4x4 f64mat4
Default double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2565
detail::uint8 highp_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:839
f64mat3x3 f64mat3
Default double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2561
highp_u64vec4 u64vec4
Default qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1305
highp_u32vec1 u32vec1
Default qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:1134
detail::int64 lowp_int64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:114
highp_u16vec4 u16vec4
Default qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1067
highp_f64mat3x2 f64mat3x2
Default double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2533
detail::int16 mediump_int16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:154
highp_u8vec1 u8vec1
Default qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:975
highp_u32vec4 u32vec4
Default qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1146
detail::int64 mediump_i64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:194
f64mat2x2 f64mat2
Default double-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2557
detail::int8 mediump_i8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:182
detail::int16 mediump_int16_t
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:170
detail::int8 lowp_i8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:134
highp_f32mat3x4 fmat3x4
Default single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2365
detail::uint16 lowp_u16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:743
highp_u64vec3 u64vec3
Default qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1301
detail::int64 lowp_i64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:146
detail::uint64 lowp_uint64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:717
highp_i8vec3 i8vec3
Default qualifier 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:374
highp_f32vec2 fvec2
Default single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2333
highp_f32vec3 fvec3
Default single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2337
detail::uint16 mediump_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:777
highp_i16vec2 i16vec2
Default qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:450
detail::uint16 lowp_uint16_t
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:726
highp_f32mat2x3 f32mat2x3
Default single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2419
detail::int32 highp_int32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:206
detail::uint32 mediump_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:765
highp_i8vec1 i8vec1
Default qualifier 8 bit signed integer scalar type.
Definition: fwd.hpp:366
highp_float32_t float32_t
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:1499
detail::uint32 uint32_t
32 bit unsigned integer type.
Definition: fwd.hpp:887
highp_f64mat3x3 f64mat3x3
Default double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2537
detail::uint64 uint64_t
64 bit unsigned integer type.
Definition: fwd.hpp:891
detail::int32 lowp_i32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:142
detail::int16 highp_i16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:234
highp_f32mat3x3 fmat3x3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2361
detail::uint64 lowp_u64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:751
highp_u16vec1 u16vec1
Default qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:1055
highp_u64vec2 u64vec2
Default qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1297
highp_f64quat f64quat
Default double-qualifier floating-point quaternion.
Definition: fwd.hpp:2569
highp_u8vec4 u8vec4
Default qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:987
fmat2x2 fmat2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2381
highp_f32vec4 f32vec4
Default single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2411
highp_f32mat2x4 fmat2x4
Default single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2353
highp_f64mat4x2 f64mat4x2
Default double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2545
highp_f32mat2x2 fmat2x2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2345
detail::uint16 uint16_t
16 bit unsigned integer type.
Definition: fwd.hpp:883
detail::uint8 highp_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:823
highp_f32quat f32quat
Default single-qualifier floating-point quaternion.
Definition: fwd.hpp:2463
highp_f64mat2x2 f64mat2x2
Default double-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2521
highp_i32vec1 i32vec1
Default qualifier 32 bit signed integer scalar type.
Definition: fwd.hpp:525
detail::int16 mediump_i16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:186
detail::int8 highp_int8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:198
detail::int64 lowp_int64_t
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:130
highp_i64vec1 i64vec1
Default qualifier 64 bit signed integer scalar type.
Definition: fwd.hpp:684
detail::uint8 highp_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:807
highp_f64mat4x3 f64mat4x3
Default double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2549
highp_f32vec2 f32vec2
Default single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:2403
highp_i16vec1 i16vec1
Default qualifier 16 bit signed integer scalar type.
Definition: fwd.hpp:446
highp_i64vec3 i64vec3
Default qualifier 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:692
highp_i32vec4 i32vec4
Default qualifier 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:537
highp_f32mat2x2 f32mat2x2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2415
highp_f32mat2x3 fmat2x3
Default single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:2349
detail::uint64 mediump_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:769
highp_f32mat4x4 fmat4x4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2377
detail::int16 lowp_int16_t
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:122
highp_f32mat4x2 f32mat4x2
Default single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:2439
detail::int32 mediump_int32_t
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:174
detail::int32 lowp_int32_t
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:126
detail::uint64 highp_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:835
f32mat2x2 f32mat2
Default single-qualifier floating-point 2x2 matrix.
Definition: fwd.hpp:2451
highp_float32_t f32
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:1507
highp_f64vec3 f64vec3
Default double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:2513
detail::uint8 u8
8 bit unsigned integer type.
Definition: fwd.hpp:896
detail::int8 lowp_int8_t
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:118
detail::uint16 highp_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:827
detail::int8 i8
8 bit signed integer type.
Definition: fwd.hpp:287
highp_i8vec2 i8vec2
Default qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:370
detail::uint64 highp_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:851
fmat3x3 fmat3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2385
detail::int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:274
detail::int16 lowp_int16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:106
detail::uint64 lowp_uint64_t
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:734
highp_u64vec1 u64vec1
Default qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:1293
highp_f64vec4 f64vec4
Default double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:2517
highp_i16vec4 i16vec4
Default qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:458
highp_i16vec3 i16vec3
Default qualifier 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:454
detail::int32 highp_int32_t
32 bit signed integer type.
Definition: fwd.hpp:222
highp_f64mat4x4 f64mat4x4
Default double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2553
detail::int32 lowp_int32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:110
detail::int32 mediump_int32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:158
highp_i64vec2 i64vec2
Default qualifier 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:688
detail::uint8 mediump_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:789
detail::int8 mediump_int8_t
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:166
detail::uint16 highp_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:811
detail::uint32 highp_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:831
highp_u8vec2 u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:979
detail::int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:270
highp_i64vec4 i64vec4
Default qualifier 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:696
highp_f32vec1 fvec1
Default single-qualifier floating-point vector of 1 components.
Definition: fwd.hpp:2329
detail::uint32 u32
32 bit unsigned integer type.
Definition: fwd.hpp:904
detail::uint16 highp_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:843
detail::uint64 u64
64 bit unsigned integer type.
Definition: fwd.hpp:908
fmat4x4 fmat4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2389
highp_f32mat4x4 f32mat4x4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2447
detail::int32 i32
32 bit signed integer type.
Definition: fwd.hpp:295
highp_f32mat3x4 f32mat3x4
Default single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:2435
detail::int16 i16
16 bit signed integer type.
Definition: fwd.hpp:291
detail::int16 lowp_i16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:138
detail::uint8 lowp_uint8_t
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:722
highp_u32vec2 u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1138
detail::uint16 mediump_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:761
detail::int64 highp_int64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:210
highp_f32mat2x4 f32mat2x4
Default single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:2423
f32mat3x3 f32mat3
Default single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:2455
detail::int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:278
detail::int16 highp_int16_t
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:218
detail::int8 lowp_int8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:102
detail::int8 highp_int8_t
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:214
highp_i32vec2 i32vec2
Default qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:529
highp_f32mat4x3 fmat4x3
Default single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:2373
highp_f32mat3x2 f32mat3x2
Default single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:2427
detail::uint64 highp_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:819
detail::int64 i64
64 bit signed integer type.
Definition: fwd.hpp:299
f32mat4x4 f32mat4
Default single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:2459
detail::int64 mediump_int64_t
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:178
detail::uint16 u16
16 bit unsigned integer type.
Definition: fwd.hpp:900
highp_float64_t f64
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:1511
detail::uint32 mediump_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:781
detail::uint8 mediump_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:757
highp_float64_t float64_t
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:1503
highp_u8vec3 u8vec3
Default qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:983
================================================ FILE: external/glm/doc/api/a00118.html ================================================ 0.9.9 API documenation: type_ptr.hpp File Reference
0.9.9 API documenation
type_ptr.hpp File Reference

GLM_GTC_type_ptr More...

Go to the source code of this file.

Functions

template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 3, T, defaultp > make_mat2x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 4, T, defaultp > make_mat2x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 2, T, defaultp > make_mat3x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 4, T, defaultp > make_mat3x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 2, T, defaultp > make_mat4x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 3, T, defaultp > make_mat4x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tquat< T, defaultp > make_quat (T const *const ptr)
 Build a quaternion from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > make_vec2 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > make_vec3 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 4, T, defaultp > make_vec4 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type const * value_ptr (genType const &v)
 Return the constant address to the data of the input parameter. More...
 

Detailed Description

GLM_GTC_type_ptr

See also
Core features (dependence)
GLM_GTC_quaternion (dependence)

Definition in file type_ptr.hpp.

================================================ FILE: external/glm/doc/api/a00118_source.html ================================================ 0.9.9 API documenation: type_ptr.hpp Source File
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type_ptr.hpp
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1 
35 #pragma once
36 
37 // Dependency:
38 #include "../gtc/quaternion.hpp"
39 #include "../vec2.hpp"
40 #include "../vec3.hpp"
41 #include "../vec4.hpp"
42 #include "../mat2x2.hpp"
43 #include "../mat2x3.hpp"
44 #include "../mat2x4.hpp"
45 #include "../mat3x2.hpp"
46 #include "../mat3x3.hpp"
47 #include "../mat3x4.hpp"
48 #include "../mat4x2.hpp"
49 #include "../mat4x3.hpp"
50 #include "../mat4x4.hpp"
51 #include <cstring>
52 
53 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
54 # pragma message("GLM: GLM_GTC_type_ptr extension included")
55 #endif
56 
57 namespace glm
58 {
61 
64  template<typename genType>
65  GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v);
66 
69  template<typename T>
70  GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr);
71 
74  template<typename T>
75  GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr);
76 
79  template<typename T>
80  GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr);
81 
84  template<typename T>
85  GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr);
86 
89  template<typename T>
90  GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr);
91 
94  template<typename T>
95  GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr);
96 
99  template<typename T>
100  GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr);
101 
104  template<typename T>
105  GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr);
106 
109  template<typename T>
110  GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr);
111 
114  template<typename T>
115  GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr);
116 
119  template<typename T>
120  GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr);
121 
124  template<typename T>
125  GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr);
126 
129  template<typename T>
130  GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr);
131 
134  template<typename T>
135  GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr);
136 
139  template<typename T>
140  GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr);
141 
144  template<typename T>
145  GLM_FUNC_DECL tquat<T, defaultp> make_quat(T const * const ptr);
146 
148 }//namespace glm
149 
150 #include "type_ptr.inl"
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4(T const *const ptr)
Build a matrix from a pointer.
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2(T const *const ptr)
Build a matrix from a pointer.
GLM_FUNC_DECL vec< 2, T, defaultp > make_vec2(T const *const ptr)
Build a vector from a pointer.
GLM_FUNC_DECL mat< 2, 3, T, defaultp > make_mat2x3(T const *const ptr)
Build a matrix from a pointer.
Definition: common.hpp:20
GLM_FUNC_DECL mat< 4, 3, T, defaultp > make_mat4x3(T const *const ptr)
Build a matrix from a pointer.
GLM_FUNC_DECL mat< 3, 4, T, defaultp > make_mat3x4(T const *const ptr)
Build a matrix from a pointer.
GLM_FUNC_DECL tquat< T, defaultp > make_quat(T const *const ptr)
Build a quaternion from a pointer.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4x4(T const *const ptr)
Build a matrix from a pointer.
GLM_FUNC_DECL genType::value_type const * value_ptr(genType const &v)
Return the constant address to the data of the input parameter.
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3x3(T const *const ptr)
Build a matrix from a pointer.
GLM_FUNC_DECL mat< 4, 2, T, defaultp > make_mat4x2(T const *const ptr)
Build a matrix from a pointer.
GLM_FUNC_DECL vec< 4, T, defaultp > make_vec4(T const *const ptr)
Build a vector from a pointer.
GLM_FUNC_DECL vec< 3, T, defaultp > make_vec3(T const *const ptr)
Build a vector from a pointer.
GLM_FUNC_DECL mat< 3, 2, T, defaultp > make_mat3x2(T const *const ptr)
Build a matrix from a pointer.
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2x2(T const *const ptr)
Build a matrix from a pointer.
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3(T const *const ptr)
Build a matrix from a pointer.
GLM_FUNC_DECL mat< 2, 4, T, defaultp > make_mat2x4(T const *const ptr)
Build a matrix from a pointer.
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type_trait.hpp File Reference
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1 
13 #pragma once
14 
15 #ifndef GLM_ENABLE_EXPERIMENTAL
16 # error "GLM: GLM_GTX_type_trait is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
17 #endif
18 
19 // Dependency:
20 #include "../detail/type_vec2.hpp"
21 #include "../detail/type_vec3.hpp"
22 #include "../detail/type_vec4.hpp"
23 #include "../detail/type_mat2x2.hpp"
24 #include "../detail/type_mat2x3.hpp"
25 #include "../detail/type_mat2x4.hpp"
26 #include "../detail/type_mat3x2.hpp"
27 #include "../detail/type_mat3x3.hpp"
28 #include "../detail/type_mat3x4.hpp"
29 #include "../detail/type_mat4x2.hpp"
30 #include "../detail/type_mat4x3.hpp"
31 #include "../detail/type_mat4x4.hpp"
32 #include "../gtc/quaternion.hpp"
33 #include "../gtx/dual_quaternion.hpp"
34 
35 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
36 # pragma message("GLM: GLM_GTX_type_trait extension included")
37 #endif
38 
39 namespace glm
40 {
43 
44  template<typename T>
45  struct type
46  {
47  static bool const is_vec = false;
48  static bool const is_mat = false;
49  static bool const is_quat = false;
50  static length_t const components = 0;
51  static length_t const cols = 0;
52  static length_t const rows = 0;
53  };
54 
55  template<length_t L, typename T, qualifier Q>
56  struct type<vec<L, T, Q> >
57  {
58  static bool const is_vec = true;
59  static bool const is_mat = false;
60  static bool const is_quat = false;
61  enum
62  {
63  components = L
64  };
65  };
66 
67  template<typename T, qualifier Q>
68  struct type<mat<2, 2, T, Q> >
69  {
70  static bool const is_vec = false;
71  static bool const is_mat = true;
72  static bool const is_quat = false;
73  enum
74  {
75  components = 2,
76  cols = 2,
77  rows = 2
78  };
79  };
80 
81  template<typename T, qualifier Q>
82  struct type<mat<2, 3, T, Q> >
83  {
84  static bool const is_vec = false;
85  static bool const is_mat = true;
86  static bool const is_quat = false;
87  enum
88  {
89  components = 2,
90  cols = 2,
91  rows = 3
92  };
93  };
94 
95  template<typename T, qualifier Q>
96  struct type<mat<2, 4, T, Q> >
97  {
98  static bool const is_vec = false;
99  static bool const is_mat = true;
100  static bool const is_quat = false;
101  enum
102  {
103  components = 2,
104  cols = 2,
105  rows = 4
106  };
107  };
108 
109  template<typename T, qualifier Q>
110  struct type<mat<3, 2, T, Q> >
111  {
112  static bool const is_vec = false;
113  static bool const is_mat = true;
114  static bool const is_quat = false;
115  enum
116  {
117  components = 3,
118  cols = 3,
119  rows = 2
120  };
121  };
122 
123  template<typename T, qualifier Q>
124  struct type<mat<3, 3, T, Q> >
125  {
126  static bool const is_vec = false;
127  static bool const is_mat = true;
128  static bool const is_quat = false;
129  enum
130  {
131  components = 3,
132  cols = 3,
133  rows = 3
134  };
135  };
136 
137  template<typename T, qualifier Q>
138  struct type<mat<3, 4, T, Q> >
139  {
140  static bool const is_vec = false;
141  static bool const is_mat = true;
142  static bool const is_quat = false;
143  enum
144  {
145  components = 3,
146  cols = 3,
147  rows = 4
148  };
149  };
150 
151  template<typename T, qualifier Q>
152  struct type<mat<4, 2, T, Q> >
153  {
154  static bool const is_vec = false;
155  static bool const is_mat = true;
156  static bool const is_quat = false;
157  enum
158  {
159  components = 4,
160  cols = 4,
161  rows = 2
162  };
163  };
164 
165  template<typename T, qualifier Q>
166  struct type<mat<4, 3, T, Q> >
167  {
168  static bool const is_vec = false;
169  static bool const is_mat = true;
170  static bool const is_quat = false;
171  enum
172  {
173  components = 4,
174  cols = 4,
175  rows = 3
176  };
177  };
178 
179  template<typename T, qualifier Q>
180  struct type<mat<4, 4, T, Q> >
181  {
182  static bool const is_vec = false;
183  static bool const is_mat = true;
184  static bool const is_quat = false;
185  enum
186  {
187  components = 4,
188  cols = 4,
189  rows = 4
190  };
191  };
192 
193  template<typename T, qualifier Q>
194  struct type<tquat<T, Q> >
195  {
196  static bool const is_vec = false;
197  static bool const is_mat = false;
198  static bool const is_quat = true;
199  enum
200  {
201  components = 4
202  };
203  };
204 
205  template<typename T, qualifier Q>
206  struct type<tdualquat<T, Q> >
207  {
208  static bool const is_vec = false;
209  static bool const is_mat = false;
210  static bool const is_quat = true;
211  enum
212  {
213  components = 8
214  };
215  };
216 
218 }//namespace glm
219 
220 #include "type_trait.inl"
Definition: common.hpp:20
================================================ FILE: external/glm/doc/api/a00120.html ================================================ 0.9.9 API documenation: type_vec.hpp File Reference
0.9.9 API documenation
type_vec.hpp File Reference

Core features More...

Go to the source code of this file.

Typedefs

typedef highp_bvec2 bvec2
 2 components vector of boolean. More...
 
typedef highp_bvec3 bvec3
 3 components vector of boolean. More...
 
typedef highp_bvec4 bvec4
 4 components vector of boolean. More...
 
typedef highp_dvec2 dvec2
 2 components vector of double-qualifier floating-point numbers. More...
 
typedef highp_dvec3 dvec3
 3 components vector of double-qualifier floating-point numbers. More...
 
typedef highp_dvec4 dvec4
 4 components vector of double-qualifier floating-point numbers. More...
 
typedef vec< 2, bool, highp > highp_bvec2
 2 components vector of high qualifier bool numbers. More...
 
typedef vec< 3, bool, highp > highp_bvec3
 3 components vector of high qualifier bool numbers. More...
 
typedef vec< 4, bool, highp > highp_bvec4
 4 components vector of high qualifier bool numbers. More...
 
typedef vec< 2, double, highp > highp_dvec2
 2 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, highp > highp_dvec3
 3 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, highp > highp_dvec4
 4 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 2, int, highp > highp_ivec2
 2 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 3, int, highp > highp_ivec3
 3 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 4, int, highp > highp_ivec4
 4 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 2, uint, highp > highp_uvec2
 2 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, highp > highp_uvec3
 3 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 4, uint, highp > highp_uvec4
 4 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, highp > highp_vec2
 2 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, highp > highp_vec3
 3 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, highp > highp_vec4
 4 components vector of high single-qualifier floating-point numbers. More...
 
typedef highp_ivec2 ivec2
 2 components vector of signed integer numbers. More...
 
typedef highp_ivec3 ivec3
 3 components vector of signed integer numbers. More...
 
typedef highp_ivec4 ivec4
 4 components vector of signed integer numbers. More...
 
typedef vec< 2, bool, lowp > lowp_bvec2
 2 components vector of low qualifier bool numbers. More...
 
typedef vec< 3, bool, lowp > lowp_bvec3
 3 components vector of low qualifier bool numbers. More...
 
typedef vec< 4, bool, lowp > lowp_bvec4
 4 components vector of low qualifier bool numbers. More...
 
typedef vec< 2, double, lowp > lowp_dvec2
 2 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, lowp > lowp_dvec3
 3 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, lowp > lowp_dvec4
 4 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 2, int, lowp > lowp_ivec2
 2 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 3, int, lowp > lowp_ivec3
 3 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 4, int, lowp > lowp_ivec4
 4 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 2, uint, lowp > lowp_uvec2
 2 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, lowp > lowp_uvec3
 3 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 4, uint, lowp > lowp_uvec4
 4 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, lowp > lowp_vec2
 2 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, lowp > lowp_vec3
 3 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, lowp > lowp_vec4
 4 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 2, bool, mediump > mediump_bvec2
 2 components vector of medium qualifier bool numbers. More...
 
typedef vec< 3, bool, mediump > mediump_bvec3
 3 components vector of medium qualifier bool numbers. More...
 
typedef vec< 4, bool, mediump > mediump_bvec4
 4 components vector of medium qualifier bool numbers. More...
 
typedef vec< 2, double, mediump > mediump_dvec2
 2 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, mediump > mediump_dvec3
 3 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, mediump > mediump_dvec4
 4 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 2, int, mediump > mediump_ivec2
 2 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 3, int, mediump > mediump_ivec3
 3 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 4, int, mediump > mediump_ivec4
 4 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 2, uint, mediump > mediump_uvec2
 2 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, mediump > mediump_uvec3
 3 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 4, uint, mediump > mediump_uvec4
 4 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, mediump > mediump_vec2
 2 components vector of medium single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, mediump > mediump_vec3
 3 components vector of medium single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, mediump > mediump_vec4
 4 components vector of medium single-qualifier floating-point numbers. More...
 
typedef highp_uvec2 uvec2
 2 components vector of unsigned integer numbers. More...
 
typedef highp_uvec3 uvec3
 3 components vector of unsigned integer numbers. More...
 
typedef highp_uvec4 uvec4
 4 components vector of unsigned integer numbers. More...
 
typedef highp_vec2 vec2
 2 components vector of floating-point numbers. More...
 
typedef highp_vec3 vec3
 3 components vector of floating-point numbers. More...
 
typedef highp_vec4 vec4
 4 components vector of floating-point numbers. More...
 

Detailed Description

Core features

Definition in file type_vec.hpp.

================================================ FILE: external/glm/doc/api/a00120_source.html ================================================ 0.9.9 API documenation: type_vec.hpp Source File
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type_vec.hpp
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1 
4 #pragma once
5 
6 #include "qualifier.hpp"
7 #include "type_int.hpp"
8 #include "compute_vector_relational.hpp"
9 
10 namespace glm{
11 namespace detail
12 {
13  template<typename T, std::size_t size, bool aligned>
14  struct storage
15  {
16  typedef struct type {
17  uint8 data[size];
18  } type;
19  };
20 
21  #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \
22  template<typename T> \
23  struct storage<T, x, true> { \
24  GLM_ALIGNED_STRUCT(x) type { \
25  uint8 data[x]; \
26  }; \
27  };
28 
29  GLM_ALIGNED_STORAGE_TYPE_STRUCT(1)
30  GLM_ALIGNED_STORAGE_TYPE_STRUCT(2)
31  GLM_ALIGNED_STORAGE_TYPE_STRUCT(4)
32  GLM_ALIGNED_STORAGE_TYPE_STRUCT(8)
33  GLM_ALIGNED_STORAGE_TYPE_STRUCT(16)
34  GLM_ALIGNED_STORAGE_TYPE_STRUCT(32)
35  GLM_ALIGNED_STORAGE_TYPE_STRUCT(64)
36 
37 # if GLM_ARCH & GLM_ARCH_SSE2_BIT
38  template<>
39  struct storage<float, 16, true>
40  {
41  typedef glm_vec4 type;
42  };
43 
44  template<>
45  struct storage<int, 16, true>
46  {
47  typedef glm_ivec4 type;
48  };
49 
50  template<>
51  struct storage<unsigned int, 16, true>
52  {
53  typedef glm_uvec4 type;
54  };
55 /*
56 # else
57  typedef union __declspec(align(16)) glm_128
58  {
59  unsigned __int8 data[16];
60  } glm_128;
61 
62  template<>
63  struct storage<float, 16, true>
64  {
65  typedef glm_128 type;
66  };
67 
68  template<>
69  struct storage<int, 16, true>
70  {
71  typedef glm_128 type;
72  };
73 
74  template<>
75  struct storage<unsigned int, 16, true>
76  {
77  typedef glm_128 type;
78  };
79 */
80 # endif
81 
82 # if (GLM_ARCH & GLM_ARCH_AVX_BIT)
83  template<>
84  struct storage<double, 32, true>
85  {
86  typedef glm_dvec4 type;
87  };
88 # endif
89 
90 # if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
91  template<>
92  struct storage<int64, 32, true>
93  {
94  typedef glm_i64vec4 type;
95  };
96 
97  template<>
98  struct storage<uint64, 32, true>
99  {
100  typedef glm_u64vec4 type;
101  };
102 # endif
103 }//namespace detail
104 
105 #if GLM_HAS_TEMPLATE_ALIASES
106  template <typename T, qualifier Q = defaultp> using tvec1 = vec<1, T, Q>;
107  template <typename T, qualifier Q = defaultp> using tvec2 = vec<2, T, Q>;
108  template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
109  template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
110 #endif//GLM_HAS_TEMPLATE_ALIASES
111 
112  typedef vec<1, float, highp> highp_vec1_t;
113  typedef vec<1, float, mediump> mediump_vec1_t;
114  typedef vec<1, float, lowp> lowp_vec1_t;
115  typedef vec<1, double, highp> highp_dvec1_t;
116  typedef vec<1, double, mediump> mediump_dvec1_t;
117  typedef vec<1, double, lowp> lowp_dvec1_t;
118  typedef vec<1, int, highp> highp_ivec1_t;
119  typedef vec<1, int, mediump> mediump_ivec1_t;
120  typedef vec<1, int, lowp> lowp_ivec1_t;
121  typedef vec<1, uint, highp> highp_uvec1_t;
122  typedef vec<1, uint, mediump> mediump_uvec1_t;
123  typedef vec<1, uint, lowp> lowp_uvec1_t;
124  typedef vec<1, bool, highp> highp_bvec1_t;
125  typedef vec<1, bool, mediump> mediump_bvec1_t;
126  typedef vec<1, bool, lowp> lowp_bvec1_t;
127 
130 
136  typedef vec<2, float, highp> highp_vec2;
137 
143  typedef vec<2, float, mediump> mediump_vec2;
144 
150  typedef vec<2, float, lowp> lowp_vec2;
151 
157  typedef vec<2, double, highp> highp_dvec2;
158 
164  typedef vec<2, double, mediump> mediump_dvec2;
165 
171  typedef vec<2, double, lowp> lowp_dvec2;
172 
178  typedef vec<2, int, highp> highp_ivec2;
179 
185  typedef vec<2, int, mediump> mediump_ivec2;
186 
192  typedef vec<2, int, lowp> lowp_ivec2;
193 
199  typedef vec<2, uint, highp> highp_uvec2;
200 
206  typedef vec<2, uint, mediump> mediump_uvec2;
207 
213  typedef vec<2, uint, lowp> lowp_uvec2;
214 
220  typedef vec<2, bool, highp> highp_bvec2;
221 
227  typedef vec<2, bool, mediump> mediump_bvec2;
228 
234  typedef vec<2, bool, lowp> lowp_bvec2;
235 
237 
240 
246  typedef vec<3, float, highp> highp_vec3;
247 
253  typedef vec<3, float, mediump> mediump_vec3;
254 
260  typedef vec<3, float, lowp> lowp_vec3;
261 
267  typedef vec<3, double, highp> highp_dvec3;
268 
274  typedef vec<3, double, mediump> mediump_dvec3;
275 
281  typedef vec<3, double, lowp> lowp_dvec3;
282 
288  typedef vec<3, int, highp> highp_ivec3;
289 
295  typedef vec<3, int, mediump> mediump_ivec3;
296 
302  typedef vec<3, int, lowp> lowp_ivec3;
303 
309  typedef vec<3, uint, highp> highp_uvec3;
310 
316  typedef vec<3, uint, mediump> mediump_uvec3;
317 
323  typedef vec<3, uint, lowp> lowp_uvec3;
324 
329  typedef vec<3, bool, highp> highp_bvec3;
330 
335  typedef vec<3, bool, mediump> mediump_bvec3;
336 
341  typedef vec<3, bool, lowp> lowp_bvec3;
342 
344 
347 
352  typedef vec<4, float, highp> highp_vec4;
353 
358  typedef vec<4, float, mediump> mediump_vec4;
359 
364  typedef vec<4, float, lowp> lowp_vec4;
365 
370  typedef vec<4, double, highp> highp_dvec4;
371 
376  typedef vec<4, double, mediump> mediump_dvec4;
377 
382  typedef vec<4, double, lowp> lowp_dvec4;
383 
388  typedef vec<4, int, highp> highp_ivec4;
389 
394  typedef vec<4, int, mediump> mediump_ivec4;
395 
400  typedef vec<4, int, lowp> lowp_ivec4;
401 
406  typedef vec<4, uint, highp> highp_uvec4;
407 
412  typedef vec<4, uint, mediump> mediump_uvec4;
413 
418  typedef vec<4, uint, lowp> lowp_uvec4;
419 
424  typedef vec<4, bool, highp> highp_bvec4;
425 
430  typedef vec<4, bool, mediump> mediump_bvec4;
431 
436  typedef vec<4, bool, lowp> lowp_bvec4;
437 
439 
442 
443  // -- Default float definition --
444 
445 #if(defined(GLM_PRECISION_LOWP_FLOAT))
446  typedef lowp_vec2 vec2;
447  typedef lowp_vec3 vec3;
448  typedef lowp_vec4 vec4;
449 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
450  typedef mediump_vec2 vec2;
451  typedef mediump_vec3 vec3;
452  typedef mediump_vec4 vec4;
453 #else //defined(GLM_PRECISION_HIGHP_FLOAT)
454  typedef highp_vec2 vec2;
458 
462  typedef highp_vec3 vec3;
463 
467  typedef highp_vec4 vec4;
468 #endif//GLM_PRECISION
469 
470  // -- Default double definition --
471 
472 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
473  typedef lowp_dvec2 dvec2;
474  typedef lowp_dvec3 dvec3;
475  typedef lowp_dvec4 dvec4;
476 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
477  typedef mediump_dvec2 dvec2;
478  typedef mediump_dvec3 dvec3;
479  typedef mediump_dvec4 dvec4;
480 #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
481  typedef highp_dvec2 dvec2;
485 
489  typedef highp_dvec3 dvec3;
490 
494  typedef highp_dvec4 dvec4;
495 #endif//GLM_PRECISION
496 
497  // -- Signed integer definition --
498 
499 #if(defined(GLM_PRECISION_LOWP_INT))
500  typedef lowp_ivec2 ivec2;
501  typedef lowp_ivec3 ivec3;
502  typedef lowp_ivec4 ivec4;
503 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
504  typedef mediump_ivec2 ivec2;
505  typedef mediump_ivec3 ivec3;
506  typedef mediump_ivec4 ivec4;
507 #else //defined(GLM_PRECISION_HIGHP_INT)
508  typedef highp_ivec2 ivec2;
512 
516  typedef highp_ivec3 ivec3;
517 
521  typedef highp_ivec4 ivec4;
522 #endif//GLM_PRECISION
523 
524  // -- Unsigned integer definition --
525 
526 #if(defined(GLM_PRECISION_LOWP_UINT))
527  typedef lowp_uvec2 uvec2;
528  typedef lowp_uvec3 uvec3;
529  typedef lowp_uvec4 uvec4;
530 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
531  typedef mediump_uvec2 uvec2;
532  typedef mediump_uvec3 uvec3;
533  typedef mediump_uvec4 uvec4;
534 #else //defined(GLM_PRECISION_HIGHP_UINT)
535  typedef highp_uvec2 uvec2;
539 
543  typedef highp_uvec3 uvec3;
544 
548  typedef highp_uvec4 uvec4;
549 #endif//GLM_PRECISION
550 
551  // -- Boolean definition --
552 
553 #if(defined(GLM_PRECISION_LOWP_BOOL))
554  typedef lowp_bvec2 bvec2;
555  typedef lowp_bvec3 bvec3;
556  typedef lowp_bvec4 bvec4;
557 #elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
558  typedef mediump_bvec2 bvec2;
559  typedef mediump_bvec3 bvec3;
560  typedef mediump_bvec4 bvec4;
561 #else //defined(GLM_PRECISION_HIGHP_BOOL)
562  typedef highp_bvec2 bvec2;
566 
570  typedef highp_bvec3 bvec3;
571 
575  typedef highp_bvec4 bvec4;
576 #endif//GLM_PRECISION
577 
579 }//namespace glm
vec< 3, int, highp > highp_ivec3
3 components vector of high qualifier signed integer numbers.
Definition: type_vec.hpp:288
highp_ivec4 ivec4
4 components vector of signed integer numbers.
Definition: type_vec.hpp:521
vec< 4, double, lowp > lowp_dvec4
4 components vector of low double-qualifier floating-point numbers.
Definition: type_vec.hpp:382
vec< 4, float, mediump > mediump_vec4
4 components vector of medium single-qualifier floating-point numbers.
Definition: type_vec.hpp:358
vec< 4, int, lowp > lowp_ivec4
4 components vector of low qualifier signed integer numbers.
Definition: type_vec.hpp:400
highp_ivec3 ivec3
3 components vector of signed integer numbers.
Definition: type_vec.hpp:516
highp_bvec4 bvec4
4 components vector of boolean.
Definition: type_vec.hpp:575
vec< 4, bool, lowp > lowp_bvec4
4 components vector of low qualifier bool numbers.
Definition: type_vec.hpp:436
vec< 4, int, mediump > mediump_ivec4
4 components vector of medium qualifier signed integer numbers.
Definition: type_vec.hpp:394
vec< 2, uint, highp > highp_uvec2
2 components vector of high qualifier unsigned integer numbers.
Definition: type_vec.hpp:199
vec< 3, uint, lowp > lowp_uvec3
3 components vector of low qualifier unsigned integer numbers.
Definition: type_vec.hpp:323
vec< 3, uint, highp > highp_uvec3
3 components vector of high qualifier unsigned integer numbers.
Definition: type_vec.hpp:309
vec< 3, double, lowp > lowp_dvec3
3 components vector of low double-qualifier floating-point numbers.
Definition: type_vec.hpp:281
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:457
vec< 2, bool, highp > highp_bvec2
2 components vector of high qualifier bool numbers.
Definition: type_vec.hpp:220
Definition: common.hpp:20
vec< 3, bool, mediump > mediump_bvec3
3 components vector of medium qualifier bool numbers.
Definition: type_vec.hpp:335
vec< 4, int, highp > highp_ivec4
4 components vector of high qualifier signed integer numbers.
Definition: type_vec.hpp:388
vec< 4, float, highp > highp_vec4
4 components vector of high single-qualifier floating-point numbers.
Definition: type_vec.hpp:352
vec< 4, bool, highp > highp_bvec4
4 components vector of high qualifier bool numbers.
Definition: type_vec.hpp:424
vec< 3, int, lowp > lowp_ivec3
3 components vector of low qualifier signed integer numbers.
Definition: type_vec.hpp:302
vec< 2, uint, lowp > lowp_uvec2
2 components vector of low qualifier unsigned integer numbers.
Definition: type_vec.hpp:213
vec< 3, double, mediump > mediump_dvec3
3 components vector of medium double-qualifier floating-point numbers.
Definition: type_vec.hpp:274
vec< 2, double, lowp > lowp_dvec2
2 components vector of low double-qualifier floating-point numbers.
Definition: type_vec.hpp:171
Core features
vec< 2, int, lowp > lowp_ivec2
2 components vector of low qualifier signed integer numbers.
Definition: type_vec.hpp:192
Core features
vec< 2, double, highp > highp_dvec2
2 components vector of high double-qualifier floating-point numbers.
Definition: type_vec.hpp:157
vec< 4, bool, mediump > mediump_bvec4
4 components vector of medium qualifier bool numbers.
Definition: type_vec.hpp:430
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:467
vec< 3, double, highp > highp_dvec3
3 components vector of high double-qualifier floating-point numbers.
Definition: type_vec.hpp:267
vec< 2, bool, mediump > mediump_bvec2
2 components vector of medium qualifier bool numbers.
Definition: type_vec.hpp:227
vec< 2, float, lowp > lowp_vec2
2 components vector of low single-qualifier floating-point numbers.
Definition: type_vec.hpp:150
vec< 3, float, lowp > lowp_vec3
3 components vector of low single-qualifier floating-point numbers.
Definition: type_vec.hpp:260
vec< 2, bool, lowp > lowp_bvec2
2 components vector of low qualifier bool numbers.
Definition: type_vec.hpp:234
highp_dvec3 dvec3
3 components vector of double-qualifier floating-point numbers.
Definition: type_vec.hpp:489
vec< 4, double, highp > highp_dvec4
4 components vector of high double-qualifier floating-point numbers.
Definition: type_vec.hpp:370
vec< 2, double, mediump > mediump_dvec2
2 components vector of medium double-qualifier floating-point numbers.
Definition: type_vec.hpp:164
vec< 3, int, mediump > mediump_ivec3
3 components vector of medium qualifier signed integer numbers.
Definition: type_vec.hpp:295
vec< 3, float, highp > highp_vec3
3 components vector of high single-qualifier floating-point numbers.
Definition: type_vec.hpp:246
vec< 4, uint, highp > highp_uvec4
4 components vector of high qualifier unsigned integer numbers.
Definition: type_vec.hpp:406
highp_uvec3 uvec3
3 components vector of unsigned integer numbers.
Definition: type_vec.hpp:543
vec< 2, float, mediump > mediump_vec2
2 components vector of medium single-qualifier floating-point numbers.
Definition: type_vec.hpp:143
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:462
highp_dvec2 dvec2
2 components vector of double-qualifier floating-point numbers.
Definition: type_vec.hpp:484
vec< 4, float, lowp > lowp_vec4
4 components vector of low single-qualifier floating-point numbers.
Definition: type_vec.hpp:364
highp_bvec2 bvec2
2 components vector of boolean.
Definition: type_vec.hpp:565
vec< 3, float, mediump > mediump_vec3
3 components vector of medium single-qualifier floating-point numbers.
Definition: type_vec.hpp:253
vec< 2, int, mediump > mediump_ivec2
2 components vector of medium qualifier signed integer numbers.
Definition: type_vec.hpp:185
highp_uvec4 uvec4
4 components vector of unsigned integer numbers.
Definition: type_vec.hpp:548
vec< 4, double, mediump > mediump_dvec4
4 components vector of medium double-qualifier floating-point numbers.
Definition: type_vec.hpp:376
highp_uvec2 uvec2
2 components vector of unsigned integer numbers.
Definition: type_vec.hpp:538
vec< 3, uint, mediump > mediump_uvec3
3 components vector of medium qualifier unsigned integer numbers.
Definition: type_vec.hpp:316
vec< 3, bool, highp > highp_bvec3
3 components vector of high qualifier bool numbers.
Definition: type_vec.hpp:329
highp_dvec4 dvec4
4 components vector of double-qualifier floating-point numbers.
Definition: type_vec.hpp:494
vec< 4, uint, lowp > lowp_uvec4
4 components vector of low qualifier unsigned integer numbers.
Definition: type_vec.hpp:418
vec< 3, bool, lowp > lowp_bvec3
3 components vector of low qualifier bool numbers.
Definition: type_vec.hpp:341
vec< 2, float, highp > highp_vec2
2 components vector of high single-qualifier floating-point numbers.
Definition: type_vec.hpp:136
vec< 4, uint, mediump > mediump_uvec4
4 components vector of medium qualifier unsigned integer numbers.
Definition: type_vec.hpp:412
highp_bvec3 bvec3
3 components vector of boolean.
Definition: type_vec.hpp:570
vec< 2, int, highp > highp_ivec2
2 components vector of high qualifier signed integer numbers.
Definition: type_vec.hpp:178
vec< 2, uint, mediump > mediump_uvec2
2 components vector of medium qualifier unsigned integer numbers.
Definition: type_vec.hpp:206
highp_ivec2 ivec2
2 components vector of signed integer numbers.
Definition: type_vec.hpp:511
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type_vec1.hpp File Reference
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type_vec1.hpp
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1 
4 #pragma once
5 
6 #include "../fwd.hpp"
7 #include "type_vec.hpp"
8 #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
9 # if GLM_HAS_UNRESTRICTED_UNIONS
10 # include "_swizzle.hpp"
11 # else
12 # include "_swizzle_func.hpp"
13 # endif
14 #endif //GLM_SWIZZLE
15 #include <cstddef>
16 
17 namespace glm
18 {
19  template<typename T, qualifier Q>
20  struct vec<1, T, Q>
21  {
22  // -- Implementation detail --
23 
24  typedef T value_type;
25  typedef vec type;
26  typedef vec<1, bool, Q> bool_type;
27 
28  // -- Data --
29 
30 # if GLM_HAS_ONLY_XYZW
31  T x;
32 
33 # elif GLM_HAS_ALIGNED_TYPE
34 # if GLM_COMPILER & GLM_COMPILER_GCC
35 # pragma GCC diagnostic push
36 # pragma GCC diagnostic ignored "-Wpedantic"
37 # endif
38 # if GLM_COMPILER & GLM_COMPILER_CLANG
39 # pragma clang diagnostic push
40 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
41 # pragma clang diagnostic ignored "-Wnested-anon-types"
42 # endif
43 
44  union
45  {
46  T x;
47  T r;
48  T s;
49 /*
50 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
51  _GLM_SWIZZLE1_2_MEMBERS(T, Q, tvec2, x)
52  _GLM_SWIZZLE1_2_MEMBERS(T, Q, tvec2, r)
53  _GLM_SWIZZLE1_2_MEMBERS(T, Q, tvec2, s)
54  _GLM_SWIZZLE1_3_MEMBERS(T, Q, tvec3, x)
55  _GLM_SWIZZLE1_3_MEMBERS(T, Q, tvec3, r)
56  _GLM_SWIZZLE1_3_MEMBERS(T, Q, tvec3, s)
57  _GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, x)
58  _GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, r)
59  _GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, s)
60 # endif//GLM_SWIZZLE*/
61  };
62 
63 # if GLM_COMPILER & GLM_COMPILER_CLANG
64 # pragma clang diagnostic pop
65 # endif
66 # if GLM_COMPILER & GLM_COMPILER_GCC
67 # pragma GCC diagnostic pop
68 # endif
69 # else
70  union {T x, r, s;};
71 /*
72 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
73  GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, P, tvec2, tvec2, tvec3, tvec4)
74 # endif//GLM_SWIZZLE*/
75 # endif
76 
77  // -- Component accesses --
78 
80  typedef length_t length_type;
81  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;}
82 
83  GLM_FUNC_DECL T & operator[](length_type i);
84  GLM_FUNC_DECL T const& operator[](length_type i) const;
85 
86  // -- Implicit basic constructors --
87 
88  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT;
89  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
90  template<qualifier P>
91  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, T, P> const& v);
92 
93  // -- Explicit basic constructors --
94 
95  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
96 
97  // -- Conversion vector constructors --
98 
100  template<typename U, qualifier P>
101  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, P> const& v);
103  template<typename U, qualifier P>
104  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v);
106  template<typename U, qualifier P>
107  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
108 
110  template<typename U, qualifier P>
111  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<1, U, P> const& v);
112 
113  // -- Swizzle constructors --
114 /*
115 # if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
116  template<int E0>
117  GLM_FUNC_DECL tvec(detail::_swizzle<1, T, Q, tvec1, E0, -1,-2,-3> const& that)
118  {
119  *this = that();
120  }
121 # endif//(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
122 */
123  // -- Unary arithmetic operators --
124 
125  GLM_FUNC_DECL vec & operator=(vec const& v) GLM_DEFAULT;
126 
127  template<typename U>
128  GLM_FUNC_DECL vec & operator=(vec<1, U, Q> const& v);
129  template<typename U>
130  GLM_FUNC_DECL vec & operator+=(U scalar);
131  template<typename U>
132  GLM_FUNC_DECL vec & operator+=(vec<1, U, Q> const& v);
133  template<typename U>
134  GLM_FUNC_DECL vec & operator-=(U scalar);
135  template<typename U>
136  GLM_FUNC_DECL vec & operator-=(vec<1, U, Q> const& v);
137  template<typename U>
138  GLM_FUNC_DECL vec & operator*=(U scalar);
139  template<typename U>
140  GLM_FUNC_DECL vec & operator*=(vec<1, U, Q> const& v);
141  template<typename U>
142  GLM_FUNC_DECL vec & operator/=(U scalar);
143  template<typename U>
144  GLM_FUNC_DECL vec & operator/=(vec<1, U, Q> const& v);
145 
146  // -- Increment and decrement operators --
147 
148  GLM_FUNC_DECL vec & operator++();
149  GLM_FUNC_DECL vec & operator--();
150  GLM_FUNC_DECL vec operator++(int);
151  GLM_FUNC_DECL vec operator--(int);
152 
153  // -- Unary bit operators --
154 
155  template<typename U>
156  GLM_FUNC_DECL vec & operator%=(U scalar);
157  template<typename U>
158  GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v);
159  template<typename U>
160  GLM_FUNC_DECL vec & operator&=(U scalar);
161  template<typename U>
162  GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v);
163  template<typename U>
164  GLM_FUNC_DECL vec & operator|=(U scalar);
165  template<typename U>
166  GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v);
167  template<typename U>
168  GLM_FUNC_DECL vec & operator^=(U scalar);
169  template<typename U>
170  GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v);
171  template<typename U>
172  GLM_FUNC_DECL vec & operator<<=(U scalar);
173  template<typename U>
174  GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v);
175  template<typename U>
176  GLM_FUNC_DECL vec & operator>>=(U scalar);
177  template<typename U>
178  GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v);
179  };
180 
181  // -- Unary operators --
182 
183  template<typename T, qualifier Q>
184  GLM_FUNC_DECL vec<1, T, Q> operator+(vec<1, T, Q> const& v);
185 
186  template<typename T, qualifier Q>
187  GLM_FUNC_DECL vec<1, T, Q> operator-(vec<1, T, Q> const& v);
188 
189  // -- Binary operators --
190 
191  template<typename T, qualifier Q>
192  GLM_FUNC_DECL vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar);
193 
194  template<typename T, qualifier Q>
195  GLM_FUNC_DECL vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v);
196 
197  template<typename T, qualifier Q>
198  GLM_FUNC_DECL vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
199 
200  template<typename T, qualifier Q>
201  GLM_FUNC_DECL vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar);
202 
203  template<typename T, qualifier Q>
204  GLM_FUNC_DECL vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v);
205 
206  template<typename T, qualifier Q>
207  GLM_FUNC_DECL vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
208 
209  template<typename T, qualifier Q>
210  GLM_FUNC_DECL vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar);
211 
212  template<typename T, qualifier Q>
213  GLM_FUNC_DECL vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v);
214 
215  template<typename T, qualifier Q>
216  GLM_FUNC_DECL vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
217 
218  template<typename T, qualifier Q>
219  GLM_FUNC_DECL vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar);
220 
221  template<typename T, qualifier Q>
222  GLM_FUNC_DECL vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v);
223 
224  template<typename T, qualifier Q>
225  GLM_FUNC_DECL vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
226 
227  template<typename T, qualifier Q>
228  GLM_FUNC_DECL vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar);
229 
230  template<typename T, qualifier Q>
231  GLM_FUNC_DECL vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v);
232 
233  template<typename T, qualifier Q>
234  GLM_FUNC_DECL vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
235 
236  template<typename T, qualifier Q>
237  GLM_FUNC_DECL vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar);
238 
239  template<typename T, qualifier Q>
240  GLM_FUNC_DECL vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v);
241 
242  template<typename T, qualifier Q>
243  GLM_FUNC_DECL vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
244 
245  template<typename T, qualifier Q>
246  GLM_FUNC_DECL vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar);
247 
248  template<typename T, qualifier Q>
249  GLM_FUNC_DECL vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v);
250 
251  template<typename T, qualifier Q>
252  GLM_FUNC_DECL vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
253 
254  template<typename T, qualifier Q>
255  GLM_FUNC_DECL vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar);
256 
257  template<typename T, qualifier Q>
258  GLM_FUNC_DECL vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v);
259 
260  template<typename T, qualifier Q>
261  GLM_FUNC_DECL vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
262 
263  template<typename T, qualifier Q>
264  GLM_FUNC_DECL vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar);
265 
266  template<typename T, qualifier Q>
267  GLM_FUNC_DECL vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v);
268 
269  template<typename T, qualifier Q>
270  GLM_FUNC_DECL vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
271 
272  template<typename T, qualifier Q>
273  GLM_FUNC_DECL vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar);
274 
275  template<typename T, qualifier Q>
276  GLM_FUNC_DECL vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v);
277 
278  template<typename T, qualifier Q>
279  GLM_FUNC_DECL vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
280 
281  template<typename T, qualifier Q>
282  GLM_FUNC_DECL vec<1, T, Q> operator~(vec<1, T, Q> const& v);
283 
284  // -- Boolean operators --
285 
286  template<typename T, qualifier Q>
287  GLM_FUNC_DECL bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
288 
289  template<typename T, qualifier Q>
290  GLM_FUNC_DECL bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
291 
292  template<qualifier Q>
293  GLM_FUNC_DECL vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
294 
295  template<qualifier Q>
296  GLM_FUNC_DECL vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
297 }//namespace glm
298 
299 #ifndef GLM_EXTERNAL_TEMPLATE
300 #include "type_vec1.inl"
301 #endif//GLM_EXTERNAL_TEMPLATE
Definition: common.hpp:20
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
Core features
Core features
================================================ FILE: external/glm/doc/api/a00122.html ================================================ 0.9.9 API documenation: type_vec2.hpp File Reference
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================================================ FILE: external/glm/doc/api/a00122_source.html ================================================ 0.9.9 API documenation: type_vec2.hpp Source File
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type_vec2.hpp
Go to the documentation of this file.
1 
4 #pragma once
5 
6 #include "type_vec.hpp"
7 #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
8 # if GLM_HAS_UNRESTRICTED_UNIONS
9 # include "_swizzle.hpp"
10 # else
11 # include "_swizzle_func.hpp"
12 # endif
13 #endif //GLM_SWIZZLE
14 #include <cstddef>
15 
16 namespace glm
17 {
18  template<typename T, qualifier Q>
19  struct vec<2, T, Q>
20  {
21  // -- Implementation detail --
22 
23  typedef T value_type;
24  typedef vec type;
25  typedef vec<2, bool, Q> bool_type;
26 
27  // -- Data --
28 
29 # if GLM_HAS_ONLY_XYZW
30  T x, y;
31 
32 # elif GLM_HAS_ALIGNED_TYPE
33 # if GLM_COMPILER & GLM_COMPILER_GCC
34 # pragma GCC diagnostic push
35 # pragma GCC diagnostic ignored "-Wpedantic"
36 # endif
37 # if GLM_COMPILER & GLM_COMPILER_CLANG
38 # pragma clang diagnostic push
39 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
40 # pragma clang diagnostic ignored "-Wnested-anon-types"
41 # endif
42 
43  union
44  {
45  struct{ T x, y; };
46  struct{ T r, g; };
47  struct{ T s, t; };
48 
49 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
50  GLM_SWIZZLE2_2_MEMBERS(T, Q, x, y)
51  GLM_SWIZZLE2_2_MEMBERS(T, Q, r, g)
52  GLM_SWIZZLE2_2_MEMBERS(T, Q, s, t)
53  GLM_SWIZZLE2_3_MEMBERS(T, Q, x, y)
54  GLM_SWIZZLE2_3_MEMBERS(T, Q, r, g)
55  GLM_SWIZZLE2_3_MEMBERS(T, Q, s, t)
56  GLM_SWIZZLE2_4_MEMBERS(T, Q, x, y)
57  GLM_SWIZZLE2_4_MEMBERS(T, Q, r, g)
58  GLM_SWIZZLE2_4_MEMBERS(T, Q, s, t)
59 # endif//GLM_SWIZZLE
60 
61  };
62 
63 # if GLM_COMPILER & GLM_COMPILER_CLANG
64 # pragma clang diagnostic pop
65 # endif
66 # if GLM_COMPILER & GLM_COMPILER_GCC
67 # pragma GCC diagnostic pop
68 # endif
69 # else
70  union {T x, r, s;};
71  union {T y, g, t;};
72 
73 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
74  GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P)
75 # endif//GLM_SWIZZLE
76 # endif
77 
78  // -- Component accesses --
79 
81  typedef length_t length_type;
82  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
83 
84  GLM_FUNC_DECL T& operator[](length_type i);
85  GLM_FUNC_DECL T const& operator[](length_type i) const;
86 
87  // -- Implicit basic constructors --
88 
89  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT;
90  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
91  template<qualifier P>
92  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, T, P> const& v);
93 
94  // -- Explicit basic constructors --
95 
96  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
97  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T x, T y);
98 
99  // -- Conversion constructors --
100 
102  template<typename A, typename B>
103  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A x, B y);
104  template<typename A, typename B>
105  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y);
106 
107  // -- Conversion vector constructors --
108 
110  template<typename U, qualifier P>
111  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v);
113  template<typename U, qualifier P>
114  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
115 
117  template<typename U, qualifier P>
118  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, P> const& v);
119 
120  // -- Swizzle constructors --
121 # if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
122  template<int E0, int E1>
123  GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that)
124  {
125  *this = that();
126  }
127 # endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
128 
129  // -- Unary arithmetic operators --
130 
131  GLM_FUNC_DECL vec& operator=(vec const& v) GLM_DEFAULT;
132 
133  template<typename U>
134  GLM_FUNC_DECL vec& operator=(vec<2, U, Q> const& v);
135  template<typename U>
136  GLM_FUNC_DECL vec& operator+=(U scalar);
137  template<typename U>
138  GLM_FUNC_DECL vec& operator+=(vec<1, U, Q> const& v);
139  template<typename U>
140  GLM_FUNC_DECL vec& operator+=(vec<2, U, Q> const& v);
141  template<typename U>
142  GLM_FUNC_DECL vec& operator-=(U scalar);
143  template<typename U>
144  GLM_FUNC_DECL vec& operator-=(vec<1, U, Q> const& v);
145  template<typename U>
146  GLM_FUNC_DECL vec& operator-=(vec<2, U, Q> const& v);
147  template<typename U>
148  GLM_FUNC_DECL vec& operator*=(U scalar);
149  template<typename U>
150  GLM_FUNC_DECL vec& operator*=(vec<1, U, Q> const& v);
151  template<typename U>
152  GLM_FUNC_DECL vec& operator*=(vec<2, U, Q> const& v);
153  template<typename U>
154  GLM_FUNC_DECL vec& operator/=(U scalar);
155  template<typename U>
156  GLM_FUNC_DECL vec& operator/=(vec<1, U, Q> const& v);
157  template<typename U>
158  GLM_FUNC_DECL vec& operator/=(vec<2, U, Q> const& v);
159 
160  // -- Increment and decrement operators --
161 
162  GLM_FUNC_DECL vec & operator++();
163  GLM_FUNC_DECL vec & operator--();
164  GLM_FUNC_DECL vec operator++(int);
165  GLM_FUNC_DECL vec operator--(int);
166 
167  // -- Unary bit operators --
168 
169  template<typename U>
170  GLM_FUNC_DECL vec & operator%=(U scalar);
171  template<typename U>
172  GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v);
173  template<typename U>
174  GLM_FUNC_DECL vec & operator%=(vec<2, U, Q> const& v);
175  template<typename U>
176  GLM_FUNC_DECL vec & operator&=(U scalar);
177  template<typename U>
178  GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v);
179  template<typename U>
180  GLM_FUNC_DECL vec & operator&=(vec<2, U, Q> const& v);
181  template<typename U>
182  GLM_FUNC_DECL vec & operator|=(U scalar);
183  template<typename U>
184  GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v);
185  template<typename U>
186  GLM_FUNC_DECL vec & operator|=(vec<2, U, Q> const& v);
187  template<typename U>
188  GLM_FUNC_DECL vec & operator^=(U scalar);
189  template<typename U>
190  GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v);
191  template<typename U>
192  GLM_FUNC_DECL vec & operator^=(vec<2, U, Q> const& v);
193  template<typename U>
194  GLM_FUNC_DECL vec & operator<<=(U scalar);
195  template<typename U>
196  GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v);
197  template<typename U>
198  GLM_FUNC_DECL vec & operator<<=(vec<2, U, Q> const& v);
199  template<typename U>
200  GLM_FUNC_DECL vec & operator>>=(U scalar);
201  template<typename U>
202  GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v);
203  template<typename U>
204  GLM_FUNC_DECL vec & operator>>=(vec<2, U, Q> const& v);
205  };
206 
207  // -- Unary operators --
208 
209  template<typename T, qualifier Q>
210  GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v);
211 
212  template<typename T, qualifier Q>
213  GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v);
214 
215  // -- Binary operators --
216 
217  template<typename T, qualifier Q>
218  GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar);
219 
220  template<typename T, qualifier Q>
221  GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
222 
223  template<typename T, qualifier Q>
224  GLM_FUNC_DECL vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v);
225 
226  template<typename T, qualifier Q>
227  GLM_FUNC_DECL vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
228 
229  template<typename T, qualifier Q>
230  GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
231 
232  template<typename T, qualifier Q>
233  GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar);
234 
235  template<typename T, qualifier Q>
236  GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
237 
238  template<typename T, qualifier Q>
239  GLM_FUNC_DECL vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v);
240 
241  template<typename T, qualifier Q>
242  GLM_FUNC_DECL vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
243 
244  template<typename T, qualifier Q>
245  GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
246 
247  template<typename T, qualifier Q>
248  GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar);
249 
250  template<typename T, qualifier Q>
251  GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
252 
253  template<typename T, qualifier Q>
254  GLM_FUNC_DECL vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v);
255 
256  template<typename T, qualifier Q>
257  GLM_FUNC_DECL vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
258 
259  template<typename T, qualifier Q>
260  GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
261 
262  template<typename T, qualifier Q>
263  GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar);
264 
265  template<typename T, qualifier Q>
266  GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
267 
268  template<typename T, qualifier Q>
269  GLM_FUNC_DECL vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v);
270 
271  template<typename T, qualifier Q>
272  GLM_FUNC_DECL vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
273 
274  template<typename T, qualifier Q>
275  GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
276 
277  template<typename T, qualifier Q>
278  GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar);
279 
280  template<typename T, qualifier Q>
281  GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
282 
283  template<typename T, qualifier Q>
284  GLM_FUNC_DECL vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v);
285 
286  template<typename T, qualifier Q>
287  GLM_FUNC_DECL vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
288 
289  template<typename T, qualifier Q>
290  GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
291 
292  template<typename T, qualifier Q>
293  GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar);
294 
295  template<typename T, qualifier Q>
296  GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
297 
298  template<typename T, qualifier Q>
299  GLM_FUNC_DECL vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v);
300 
301  template<typename T, qualifier Q>
302  GLM_FUNC_DECL vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
303 
304  template<typename T, qualifier Q>
305  GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
306 
307  template<typename T, qualifier Q>
308  GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar);
309 
310  template<typename T, qualifier Q>
311  GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
312 
313  template<typename T, qualifier Q>
314  GLM_FUNC_DECL vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v);
315 
316  template<typename T, qualifier Q>
317  GLM_FUNC_DECL vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
318 
319  template<typename T, qualifier Q>
320  GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
321 
322  template<typename T, qualifier Q>
323  GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar);
324 
325  template<typename T, qualifier Q>
326  GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
327 
328  template<typename T, qualifier Q>
329  GLM_FUNC_DECL vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v);
330 
331  template<typename T, qualifier Q>
332  GLM_FUNC_DECL vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
333 
334  template<typename T, qualifier Q>
335  GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
336 
337  template<typename T, qualifier Q>
338  GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar);
339 
340  template<typename T, qualifier Q>
341  GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
342 
343  template<typename T, qualifier Q>
344  GLM_FUNC_DECL vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v);
345 
346  template<typename T, qualifier Q>
347  GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
348 
349  template<typename T, qualifier Q>
350  GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
351 
352  template<typename T, qualifier Q>
353  GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar);
354 
355  template<typename T, qualifier Q>
356  GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
357 
358  template<typename T, qualifier Q>
359  GLM_FUNC_DECL vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v);
360 
361  template<typename T, qualifier Q>
362  GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
363 
364  template<typename T, qualifier Q>
365  GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
366 
367  template<typename T, qualifier Q>
368  GLM_FUNC_DECL vec<2, T, Q> operator~(vec<2, T, Q> const& v);
369 
370  // -- Boolean operators --
371 
372  template<typename T, qualifier Q>
373  GLM_FUNC_DECL bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
374 
375  template<typename T, qualifier Q>
376  GLM_FUNC_DECL bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
377 
378  template<qualifier Q>
379  GLM_FUNC_DECL vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
380 
381  template<qualifier Q>
382  GLM_FUNC_DECL vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
383 }//namespace glm
384 
385 #ifndef GLM_EXTERNAL_TEMPLATE
386 #include "type_vec2.inl"
387 #endif//GLM_EXTERNAL_TEMPLATE
Definition: common.hpp:20
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
Core features
Core features
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1 
4 #pragma once
5 
6 #include "type_vec.hpp"
7 #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
8 # if GLM_HAS_UNRESTRICTED_UNIONS
9 # include "_swizzle.hpp"
10 # else
11 # include "_swizzle_func.hpp"
12 # endif
13 #endif //GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
14 #include <cstddef>
15 
16 namespace glm
17 {
18  template<typename T, qualifier Q>
19  struct vec<3, T, Q>
20  {
21  // -- Implementation detail --
22 
23  typedef T value_type;
24  typedef vec type;
25  typedef vec<3, bool, Q> bool_type;
26 
27  // -- Data --
28 
29 # if GLM_HAS_ONLY_XYZW
30  T x, y, z;
31 
32 # elif GLM_HAS_ALIGNED_TYPE
33 # if GLM_COMPILER & GLM_COMPILER_GCC
34 # pragma GCC diagnostic push
35 # pragma GCC diagnostic ignored "-Wpedantic"
36 # endif
37 # if GLM_COMPILER & GLM_COMPILER_CLANG
38 # pragma clang diagnostic push
39 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
40 # pragma clang diagnostic ignored "-Wnested-anon-types"
41 # endif
42 
43  union
44  {
45  struct{ T x, y, z; };
46  struct{ T r, g, b; };
47  struct{ T s, t, p; };
48 
49 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
50  GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z)
51  GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b)
52  GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p)
53  GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z)
54  GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b)
55  GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p)
56  GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z)
57  GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b)
58  GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p)
59 # endif//GLM_SWIZZLE
60  };
61 
62 # if GLM_COMPILER & GLM_COMPILER_CLANG
63 # pragma clang diagnostic pop
64 # endif
65 # if GLM_COMPILER & GLM_COMPILER_GCC
66 # pragma GCC diagnostic pop
67 # endif
68 # else
69  union { T x, r, s; };
70  union { T y, g, t; };
71  union { T z, b, p; };
72 
73 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
74  GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P)
75 # endif//GLM_SWIZZLE
76 # endif//GLM_LANG
77 
78  // -- Component accesses --
79 
81  typedef length_t length_type;
82  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
83 
84  GLM_FUNC_DECL T & operator[](length_type i);
85  GLM_FUNC_DECL T const& operator[](length_type i) const;
86 
87  // -- Implicit basic constructors --
88 
89  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT;
90  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT;
91  template<qualifier P>
92  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, T, P> const& v);
93 
94  // -- Explicit basic constructors --
95 
96  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
97  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T a, T b, T c);
98 
99  // -- Conversion scalar constructors --
100 
102  template<typename X, typename Y, typename Z>
103  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(X x, Y y, Z z);
104  template<typename X, typename Y, typename Z>
105  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
106 
107  // -- Conversion vector constructors --
108 
110  template<typename A, typename B, qualifier P>
111  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, B _z);
113  template<typename A, typename B, qualifier P>
114  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z);
116  template<typename A, typename B, qualifier P>
117  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, P> const& _yz);
119  template<typename A, typename B, qualifier P>
120  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz);
122  template<typename U, qualifier P>
123  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
124 
126  template<typename U, qualifier P>
127  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v);
128 
129  // -- Swizzle constructors --
130 # if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
131  template<int E0, int E1, int E2>
132  GLM_FUNC_DECL vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that)
133  {
134  *this = that();
135  }
136 
137  template<int E0, int E1>
138  GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar)
139  {
140  *this = vec(v(), scalar);
141  }
142 
143  template<int E0, int E1>
144  GLM_FUNC_DECL vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
145  {
146  *this = vec(scalar, v());
147  }
148 # endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
149 
150  // -- Unary arithmetic operators --
151 
152  GLM_FUNC_DECL vec & operator=(vec const& v) GLM_DEFAULT;
153 
154  template<typename U>
155  GLM_FUNC_DECL vec & operator=(vec<3, U, Q> const& v);
156  template<typename U>
157  GLM_FUNC_DECL vec & operator+=(U scalar);
158  template<typename U>
159  GLM_FUNC_DECL vec & operator+=(vec<1, U, Q> const& v);
160  template<typename U>
161  GLM_FUNC_DECL vec & operator+=(vec<3, U, Q> const& v);
162  template<typename U>
163  GLM_FUNC_DECL vec & operator-=(U scalar);
164  template<typename U>
165  GLM_FUNC_DECL vec & operator-=(vec<1, U, Q> const& v);
166  template<typename U>
167  GLM_FUNC_DECL vec & operator-=(vec<3, U, Q> const& v);
168  template<typename U>
169  GLM_FUNC_DECL vec & operator*=(U scalar);
170  template<typename U>
171  GLM_FUNC_DECL vec & operator*=(vec<1, U, Q> const& v);
172  template<typename U>
173  GLM_FUNC_DECL vec & operator*=(vec<3, U, Q> const& v);
174  template<typename U>
175  GLM_FUNC_DECL vec & operator/=(U scalar);
176  template<typename U>
177  GLM_FUNC_DECL vec & operator/=(vec<1, U, Q> const& v);
178  template<typename U>
179  GLM_FUNC_DECL vec & operator/=(vec<3, U, Q> const& v);
180 
181  // -- Increment and decrement operators --
182 
183  GLM_FUNC_DECL vec & operator++();
184  GLM_FUNC_DECL vec & operator--();
185  GLM_FUNC_DECL vec operator++(int);
186  GLM_FUNC_DECL vec operator--(int);
187 
188  // -- Unary bit operators --
189 
190  template<typename U>
191  GLM_FUNC_DECL vec & operator%=(U scalar);
192  template<typename U>
193  GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v);
194  template<typename U>
195  GLM_FUNC_DECL vec & operator%=(vec<3, U, Q> const& v);
196  template<typename U>
197  GLM_FUNC_DECL vec & operator&=(U scalar);
198  template<typename U>
199  GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v);
200  template<typename U>
201  GLM_FUNC_DECL vec & operator&=(vec<3, U, Q> const& v);
202  template<typename U>
203  GLM_FUNC_DECL vec & operator|=(U scalar);
204  template<typename U>
205  GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v);
206  template<typename U>
207  GLM_FUNC_DECL vec & operator|=(vec<3, U, Q> const& v);
208  template<typename U>
209  GLM_FUNC_DECL vec & operator^=(U scalar);
210  template<typename U>
211  GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v);
212  template<typename U>
213  GLM_FUNC_DECL vec & operator^=(vec<3, U, Q> const& v);
214  template<typename U>
215  GLM_FUNC_DECL vec & operator<<=(U scalar);
216  template<typename U>
217  GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v);
218  template<typename U>
219  GLM_FUNC_DECL vec & operator<<=(vec<3, U, Q> const& v);
220  template<typename U>
221  GLM_FUNC_DECL vec & operator>>=(U scalar);
222  template<typename U>
223  GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v);
224  template<typename U>
225  GLM_FUNC_DECL vec & operator>>=(vec<3, U, Q> const& v);
226  };
227 
228  // -- Unary operators --
229 
230  template<typename T, qualifier Q>
231  GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v);
232 
233  template<typename T, qualifier Q>
234  GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v);
235 
236  // -- Binary operators --
237 
238  template<typename T, qualifier Q>
239  GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar);
240 
241  template<typename T, qualifier Q>
242  GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar);
243 
244  template<typename T, qualifier Q>
245  GLM_FUNC_DECL vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v);
246 
247  template<typename T, qualifier Q>
248  GLM_FUNC_DECL vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
249 
250  template<typename T, qualifier Q>
251  GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
252 
253  template<typename T, qualifier Q>
254  GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar);
255 
256  template<typename T, qualifier Q>
257  GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
258 
259  template<typename T, qualifier Q>
260  GLM_FUNC_DECL vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v);
261 
262  template<typename T, qualifier Q>
263  GLM_FUNC_DECL vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
264 
265  template<typename T, qualifier Q>
266  GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
267 
268  template<typename T, qualifier Q>
269  GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar);
270 
271  template<typename T, qualifier Q>
272  GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
273 
274  template<typename T, qualifier Q>
275  GLM_FUNC_DECL vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v);
276 
277  template<typename T, qualifier Q>
278  GLM_FUNC_DECL vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
279 
280  template<typename T, qualifier Q>
281  GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
282 
283  template<typename T, qualifier Q>
284  GLM_FUNC_DECL vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar);
285 
286  template<typename T, qualifier Q>
287  GLM_FUNC_DECL vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
288 
289  template<typename T, qualifier Q>
290  GLM_FUNC_DECL vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v);
291 
292  template<typename T, qualifier Q>
293  GLM_FUNC_DECL vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
294 
295  template<typename T, qualifier Q>
296  GLM_FUNC_DECL vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
297 
298  template<typename T, qualifier Q>
299  GLM_FUNC_DECL vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar);
300 
301  template<typename T, qualifier Q>
302  GLM_FUNC_DECL vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
303 
304  template<typename T, qualifier Q>
305  GLM_FUNC_DECL vec<3, T, Q> operator%(T const& scalar, vec<3, T, Q> const& v);
306 
307  template<typename T, qualifier Q>
308  GLM_FUNC_DECL vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
309 
310  template<typename T, qualifier Q>
311  GLM_FUNC_DECL vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
312 
313  template<typename T, qualifier Q>
314  GLM_FUNC_DECL vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar);
315 
316  template<typename T, qualifier Q>
317  GLM_FUNC_DECL vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
318 
319  template<typename T, qualifier Q>
320  GLM_FUNC_DECL vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v);
321 
322  template<typename T, qualifier Q>
323  GLM_FUNC_DECL vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
324 
325  template<typename T, qualifier Q>
326  GLM_FUNC_DECL vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
327 
328  template<typename T, qualifier Q>
329  GLM_FUNC_DECL vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar);
330 
331  template<typename T, qualifier Q>
332  GLM_FUNC_DECL vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
333 
334  template<typename T, qualifier Q>
335  GLM_FUNC_DECL vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v);
336 
337  template<typename T, qualifier Q>
338  GLM_FUNC_DECL vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
339 
340  template<typename T, qualifier Q>
341  GLM_FUNC_DECL vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
342 
343  template<typename T, qualifier Q>
344  GLM_FUNC_DECL vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar);
345 
346  template<typename T, qualifier Q>
347  GLM_FUNC_DECL vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
348 
349  template<typename T, qualifier Q>
350  GLM_FUNC_DECL vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v);
351 
352  template<typename T, qualifier Q>
353  GLM_FUNC_DECL vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
354 
355  template<typename T, qualifier Q>
356  GLM_FUNC_DECL vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
357 
358  template<typename T, qualifier Q>
359  GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar);
360 
361  template<typename T, qualifier Q>
362  GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
363 
364  template<typename T, qualifier Q>
365  GLM_FUNC_DECL vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v);
366 
367  template<typename T, qualifier Q>
368  GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
369 
370  template<typename T, qualifier Q>
371  GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
372 
373  template<typename T, qualifier Q>
374  GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar);
375 
376  template<typename T, qualifier Q>
377  GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
378 
379  template<typename T, qualifier Q>
380  GLM_FUNC_DECL vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v);
381 
382  template<typename T, qualifier Q>
383  GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
384 
385  template<typename T, qualifier Q>
386  GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
387 
388  template<typename T, qualifier Q>
389  GLM_FUNC_DECL vec<3, T, Q> operator~(vec<3, T, Q> const& v);
390 
391  // -- Boolean operators --
392 
393  template<typename T, qualifier Q>
394  GLM_FUNC_DECL bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
395 
396  template<typename T, qualifier Q>
397  GLM_FUNC_DECL bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
398 
399  template<qualifier Q>
400  GLM_FUNC_DECL vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
401 
402  template<qualifier Q>
403  GLM_FUNC_DECL vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
404 }//namespace glm
405 
406 #ifndef GLM_EXTERNAL_TEMPLATE
407 #include "type_vec3.inl"
408 #endif//GLM_EXTERNAL_TEMPLATE
Definition: common.hpp:20
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
Core features
Core features
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type_vec4.hpp
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1 
4 #pragma once
5 
6 #include "type_vec.hpp"
7 #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
8 # if GLM_HAS_UNRESTRICTED_UNIONS
9 # include "_swizzle.hpp"
10 # else
11 # include "_swizzle_func.hpp"
12 # endif
13 #endif //GLM_SWIZZLE
14 #include <cstddef>
15 
16 namespace glm
17 {
18  template<typename T, qualifier Q>
19  struct vec<4, T, Q>
20  {
21  // -- Implementation detail --
22 
23  typedef T value_type;
24  typedef vec<4, T, Q> type;
25  typedef vec<4, bool, Q> bool_type;
26 
27  // -- Data --
28 
29 # if GLM_HAS_ONLY_XYZW
30  T x, y, z, w;
31 
32 # elif GLM_HAS_ALIGNED_TYPE
33 # if GLM_COMPILER & GLM_COMPILER_GCC
34 # pragma GCC diagnostic push
35 # pragma GCC diagnostic ignored "-Wpedantic"
36 # endif
37 # if GLM_COMPILER & GLM_COMPILER_CLANG
38 # pragma clang diagnostic push
39 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
40 # pragma clang diagnostic ignored "-Wnested-anon-types"
41 # endif
42 
43  union
44  {
45  struct { T x, y, z, w;};
46  struct { T r, g, b, a; };
47  struct { T s, t, p, q; };
48 
49  typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<Q>::value>::type data;
50 
51 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
52  GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w)
53  GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a)
54  GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q)
55  GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w)
56  GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a)
57  GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q)
58  GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w)
59  GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a)
60  GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q)
61 # endif//GLM_SWIZZLE
62  };
63 
64 # if GLM_COMPILER & GLM_COMPILER_CLANG
65 # pragma clang diagnostic pop
66 # endif
67 # if GLM_COMPILER & GLM_COMPILER_GCC
68 # pragma GCC diagnostic pop
69 # endif
70 # else
71  union { T x, r, s; };
72  union { T y, g, t; };
73  union { T z, b, p; };
74  union { T w, a, q; };
75 
76 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
77  GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P)
78 # endif//GLM_SWIZZLE
79 # endif
80 
81  // -- Component accesses --
82 
84  typedef length_t length_type;
85  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
86 
87  GLM_FUNC_DECL T & operator[](length_type i);
88  GLM_FUNC_DECL T const& operator[](length_type i) const;
89 
90  // -- Implicit basic constructors --
91 
92  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec() GLM_DEFAULT;
93  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, Q> const& v) GLM_DEFAULT;
94  template<qualifier P>
95  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, P> const& v);
96 
97  // -- Explicit basic constructors --
98 
99  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit vec(T scalar);
100  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(T x, T y, T z, T w);
101 
102  // -- Conversion scalar constructors --
103 
105  template<typename X, typename Y, typename Z, typename W>
106  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(X _x, Y _y, Z _z, W _w);
107  template<typename X, typename Y, typename Z, typename W>
108  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
109 
110  // -- Conversion vector constructors --
111 
113  template<typename A, typename B, typename C, qualifier P>
114  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, B _z, C _w);
116  template<typename A, typename B, typename C, qualifier P>
117  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w);
119  template<typename A, typename B, typename C, qualifier P>
120  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, P> const& _yz, C _w);
122  template<typename A, typename B, typename C, qualifier P>
123  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
125  template<typename A, typename B, typename C, qualifier P>
126  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, B _y, vec<2, C, P> const& _zw);
128  template<typename A, typename B, typename C, qualifier P>
129  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
131  template<typename A, typename B, qualifier P>
132  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, P> const& _xyz, B _w);
134  template<typename A, typename B, qualifier P>
135  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w);
137  template<typename A, typename B, qualifier P>
138  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<3, B, P> const& _yzw);
140  template<typename A, typename B, qualifier P>
141  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw);
143  template<typename A, typename B, qualifier P>
144  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw);
145 
147  template<typename U, qualifier P>
148  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v);
149 
150  // -- Swizzle constructors --
151 # if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
152  template<int E0, int E1, int E2, int E3>
153  GLM_FUNC_DECL vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that)
154  {
155  *this = that();
156  }
157 
158  template<int E0, int E1, int F0, int F1>
159  GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u)
160  {
161  *this = vec<4, T, Q>(v(), u());
162  }
163 
164  template<int E0, int E1>
165  GLM_FUNC_DECL vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
166  {
167  *this = vec<4, T, Q>(x, y, v());
168  }
169 
170  template<int E0, int E1>
171  GLM_FUNC_DECL vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w)
172  {
173  *this = vec<4, T, Q>(x, v(), w);
174  }
175 
176  template<int E0, int E1>
177  GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w)
178  {
179  *this = vec<4, T, Q>(v(), z, w);
180  }
181 
182  template<int E0, int E1, int E2>
183  GLM_FUNC_DECL vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w)
184  {
185  *this = vec<4, T, Q>(v(), w);
186  }
187 
188  template<int E0, int E1, int E2>
189  GLM_FUNC_DECL vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v)
190  {
191  *this = vec<4, T, Q>(x, v());
192  }
193 # endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
194 
195  // -- Unary arithmetic operators --
196 
197  GLM_FUNC_DECL vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT;
198 
199  template<typename U>
200  GLM_FUNC_DECL vec<4, T, Q>& operator=(vec<4, U, Q> const& v);
201  template<typename U>
202  GLM_FUNC_DECL vec<4, T, Q>& operator+=(U scalar);
203  template<typename U>
204  GLM_FUNC_DECL vec<4, T, Q>& operator+=(vec<1, U, Q> const& v);
205  template<typename U>
206  GLM_FUNC_DECL vec<4, T, Q>& operator+=(vec<4, U, Q> const& v);
207  template<typename U>
208  GLM_FUNC_DECL vec<4, T, Q>& operator-=(U scalar);
209  template<typename U>
210  GLM_FUNC_DECL vec<4, T, Q>& operator-=(vec<1, U, Q> const& v);
211  template<typename U>
212  GLM_FUNC_DECL vec<4, T, Q>& operator-=(vec<4, U, Q> const& v);
213  template<typename U>
214  GLM_FUNC_DECL vec<4, T, Q>& operator*=(U scalar);
215  template<typename U>
216  GLM_FUNC_DECL vec<4, T, Q>& operator*=(vec<1, U, Q> const& v);
217  template<typename U>
218  GLM_FUNC_DECL vec<4, T, Q>& operator*=(vec<4, U, Q> const& v);
219  template<typename U>
220  GLM_FUNC_DECL vec<4, T, Q>& operator/=(U scalar);
221  template<typename U>
222  GLM_FUNC_DECL vec<4, T, Q>& operator/=(vec<1, U, Q> const& v);
223  template<typename U>
224  GLM_FUNC_DECL vec<4, T, Q>& operator/=(vec<4, U, Q> const& v);
225 
226  // -- Increment and decrement operators --
227 
228  GLM_FUNC_DECL vec<4, T, Q> & operator++();
229  GLM_FUNC_DECL vec<4, T, Q> & operator--();
230  GLM_FUNC_DECL vec<4, T, Q> operator++(int);
231  GLM_FUNC_DECL vec<4, T, Q> operator--(int);
232 
233  // -- Unary bit operators --
234 
235  template<typename U>
236  GLM_FUNC_DECL vec<4, T, Q> & operator%=(U scalar);
237  template<typename U>
238  GLM_FUNC_DECL vec<4, T, Q> & operator%=(vec<1, U, Q> const& v);
239  template<typename U>
240  GLM_FUNC_DECL vec<4, T, Q> & operator%=(vec<4, U, Q> const& v);
241  template<typename U>
242  GLM_FUNC_DECL vec<4, T, Q> & operator&=(U scalar);
243  template<typename U>
244  GLM_FUNC_DECL vec<4, T, Q> & operator&=(vec<1, U, Q> const& v);
245  template<typename U>
246  GLM_FUNC_DECL vec<4, T, Q> & operator&=(vec<4, U, Q> const& v);
247  template<typename U>
248  GLM_FUNC_DECL vec<4, T, Q> & operator|=(U scalar);
249  template<typename U>
250  GLM_FUNC_DECL vec<4, T, Q> & operator|=(vec<1, U, Q> const& v);
251  template<typename U>
252  GLM_FUNC_DECL vec<4, T, Q> & operator|=(vec<4, U, Q> const& v);
253  template<typename U>
254  GLM_FUNC_DECL vec<4, T, Q> & operator^=(U scalar);
255  template<typename U>
256  GLM_FUNC_DECL vec<4, T, Q> & operator^=(vec<1, U, Q> const& v);
257  template<typename U>
258  GLM_FUNC_DECL vec<4, T, Q> & operator^=(vec<4, U, Q> const& v);
259  template<typename U>
260  GLM_FUNC_DECL vec<4, T, Q> & operator<<=(U scalar);
261  template<typename U>
262  GLM_FUNC_DECL vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v);
263  template<typename U>
264  GLM_FUNC_DECL vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v);
265  template<typename U>
266  GLM_FUNC_DECL vec<4, T, Q> & operator>>=(U scalar);
267  template<typename U>
268  GLM_FUNC_DECL vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v);
269  template<typename U>
270  GLM_FUNC_DECL vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v);
271  };
272 
273  // -- Unary operators --
274 
275  template<typename T, qualifier Q>
276  GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v);
277 
278  template<typename T, qualifier Q>
279  GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v);
280 
281  // -- Binary operators --
282 
283  template<typename T, qualifier Q>
284  GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v, T scalar);
285 
286  template<typename T, qualifier Q>
287  GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
288 
289  template<typename T, qualifier Q>
290  GLM_FUNC_DECL vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v);
291 
292  template<typename T, qualifier Q>
293  GLM_FUNC_DECL vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
294 
295  template<typename T, qualifier Q>
296  GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
297 
298  template<typename T, qualifier Q>
299  GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v, T scalar);
300 
301  template<typename T, qualifier Q>
302  GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
303 
304  template<typename T, qualifier Q>
305  GLM_FUNC_DECL vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v);
306 
307  template<typename T, qualifier Q>
308  GLM_FUNC_DECL vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
309 
310  template<typename T, qualifier Q>
311  GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
312 
313  template<typename T, qualifier Q>
314  GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, T scalar);
315 
316  template<typename T, qualifier Q>
317  GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
318 
319  template<typename T, qualifier Q>
320  GLM_FUNC_DECL vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v);
321 
322  template<typename T, qualifier Q>
323  GLM_FUNC_DECL vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
324 
325  template<typename T, qualifier Q>
326  GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
327 
328  template<typename T, qualifier Q>
329  GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v, T scalar);
330 
331  template<typename T, qualifier Q>
332  GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
333 
334  template<typename T, qualifier Q>
335  GLM_FUNC_DECL vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v);
336 
337  template<typename T, qualifier Q>
338  GLM_FUNC_DECL vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
339 
340  template<typename T, qualifier Q>
341  GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
342 
343  template<typename T, qualifier Q>
344  GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar);
345 
346  template<typename T, qualifier Q>
347  GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
348 
349  template<typename T, qualifier Q>
350  GLM_FUNC_DECL vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v);
351 
352  template<typename T, qualifier Q>
353  GLM_FUNC_DECL vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
354 
355  template<typename T, qualifier Q>
356  GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
357 
358  template<typename T, qualifier Q>
359  GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar);
360 
361  template<typename T, qualifier Q>
362  GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
363 
364  template<typename T, qualifier Q>
365  GLM_FUNC_DECL vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v);
366 
367  template<typename T, qualifier Q>
368  GLM_FUNC_DECL vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
369 
370  template<typename T, qualifier Q>
371  GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
372 
373  template<typename T, qualifier Q>
374  GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar);
375 
376  template<typename T, qualifier Q>
377  GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
378 
379  template<typename T, qualifier Q>
380  GLM_FUNC_DECL vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v);
381 
382  template<typename T, qualifier Q>
383  GLM_FUNC_DECL vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
384 
385  template<typename T, qualifier Q>
386  GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
387 
388  template<typename T, qualifier Q>
389  GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar);
390 
391  template<typename T, qualifier Q>
392  GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
393 
394  template<typename T, qualifier Q>
395  GLM_FUNC_DECL vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v);
396 
397  template<typename T, qualifier Q>
398  GLM_FUNC_DECL vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
399 
400  template<typename T, qualifier Q>
401  GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
402 
403  template<typename T, qualifier Q>
404  GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar);
405 
406  template<typename T, qualifier Q>
407  GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
408 
409  template<typename T, qualifier Q>
410  GLM_FUNC_DECL vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v);
411 
412  template<typename T, qualifier Q>
413  GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
414 
415  template<typename T, qualifier Q>
416  GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
417 
418  template<typename T, qualifier Q>
419  GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar);
420 
421  template<typename T, qualifier Q>
422  GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
423 
424  template<typename T, qualifier Q>
425  GLM_FUNC_DECL vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v);
426 
427  template<typename T, qualifier Q>
428  GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
429 
430  template<typename T, qualifier Q>
431  GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
432 
433  template<typename T, qualifier Q>
434  GLM_FUNC_DECL vec<4, T, Q> operator~(vec<4, T, Q> const& v);
435 
436  // -- Boolean operators --
437 
438  template<typename T, qualifier Q>
439  GLM_FUNC_DECL bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
440 
441  template<typename T, qualifier Q>
442  GLM_FUNC_DECL bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
443 
444  template<qualifier Q>
445  GLM_FUNC_DECL vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
446 
447  template<qualifier Q>
448  GLM_FUNC_DECL vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
449 }//namespace glm
450 
451 #ifndef GLM_EXTERNAL_TEMPLATE
452 #include "type_vec4.inl"
453 #endif//GLM_EXTERNAL_TEMPLATE
Definition: common.hpp:20
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
Core features
Core features
Core features
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Functions

template<typename T >
GLM_FUNC_DECL uint float_distance (T const &x, T const &y)
 Return the distance in the number of ULP between 2 scalars. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, uint, Q > float_distance (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
 Return the distance in the number of ULP between 2 vectors. More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType const &x)
 Return the next ULP value(s) after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType const &x, uint const &Distance)
 Return the value(s) ULP distance after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType const &x)
 Return the previous ULP value(s) before the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType const &x, uint const &Distance)
 Return the value(s) ULP distance before the input value(s). More...
 

Detailed Description

GLM_GTC_ulp

See also
Core features (dependence)

Definition in file ulp.hpp.

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1 
15 #pragma once
16 
17 // Dependencies
18 #include "../detail/setup.hpp"
19 #include "../detail/qualifier.hpp"
20 #include "../detail/type_int.hpp"
21 #include "../detail/compute_vector_relational.hpp"
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTC_ulp extension included")
25 #endif
26 
27 namespace glm
28 {
31 
34  template<typename genType>
35  GLM_FUNC_DECL genType next_float(genType const& x);
36 
39  template<typename genType>
40  GLM_FUNC_DECL genType prev_float(genType const& x);
41 
44  template<typename genType>
45  GLM_FUNC_DECL genType next_float(genType const& x, uint const& Distance);
46 
49  template<typename genType>
50  GLM_FUNC_DECL genType prev_float(genType const& x, uint const& Distance);
51 
54  template<typename T>
55  GLM_FUNC_DECL uint float_distance(T const& x, T const& y);
56 
59  template<typename T, qualifier Q>
60  GLM_FUNC_DECL vec<2, uint, Q> float_distance(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
61 
63 }// namespace glm
64 
65 #include "ulp.inl"
GLM_FUNC_DECL genType next_float(genType const &x, uint const &Distance)
Return the value(s) ULP distance after the input value(s).
Definition: common.hpp:20
GLM_FUNC_DECL genType prev_float(genType const &x, uint const &Distance)
Return the value(s) ULP distance before the input value(s).
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
GLM_FUNC_DECL vec< 2, uint, Q > float_distance(vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
Return the distance in the number of ULP between 2 vectors.
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Typedefs

typedef highp_bvec1 bvec1
 1 component vector of boolean. More...
 
typedef highp_dvec1 dvec1
 1 component vector of floating-point numbers. More...
 
typedef highp_bvec1_t highp_bvec1
 1 component vector of high qualifier boolean. More...
 
typedef highp_dvec1_t highp_dvec1
 1 component vector of high qualifier floating-point numbers. More...
 
typedef highp_ivec1_t highp_ivec1
 1 component vector of high qualifier signed integer numbers. More...
 
typedef highp_uvec1_t highp_uvec1
 1 component vector of high qualifier unsigned integer numbers. More...
 
typedef highp_ivec1 ivec1
 1 component vector of signed integer numbers. More...
 
typedef lowp_bvec1_t lowp_bvec1
 1 component vector of low qualifier boolean. More...
 
typedef lowp_dvec1_t lowp_dvec1
 1 component vector of low qualifier floating-point numbers. More...
 
typedef lowp_ivec1_t lowp_ivec1
 1 component vector of low qualifier signed integer numbers. More...
 
typedef lowp_uvec1_t lowp_uvec1
 1 component vector of low qualifier unsigned integer numbers. More...
 
typedef mediump_bvec1_t mediump_bvec1
 1 component vector of medium qualifier boolean. More...
 
typedef mediump_dvec1_t mediump_dvec1
 1 component vector of medium qualifier floating-point numbers. More...
 
typedef mediump_ivec1_t mediump_ivec1
 1 component vector of medium qualifier signed integer numbers. More...
 
typedef mediump_uvec1_t mediump_uvec1
 1 component vector of medium qualifier unsigned integer numbers. More...
 
typedef highp_uvec1 uvec1
 1 component vector of unsigned integer numbers. More...
 
typedef highp_vec1 vec1
 1 component vector of floating-point numbers. More...
 

Detailed Description

GLM_GTC_vec1

See also
Core features (dependence)

Definition in file vec1.hpp.

================================================ FILE: external/glm/doc/api/a00126_source.html ================================================ 0.9.9 API documenation: vec1.hpp Source File
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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 #include "../detail/type_vec1.hpp"
18 
19 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
20 # pragma message("GLM: GLM_GTC_vec1 extension included")
21 #endif
22 
23 namespace glm
24 {
28  typedef highp_vec1_t highp_vec1;
29 
33  typedef mediump_vec1_t mediump_vec1;
34 
38  typedef lowp_vec1_t lowp_vec1;
39 
43  typedef highp_dvec1_t highp_dvec1;
44 
48  typedef mediump_dvec1_t mediump_dvec1;
49 
53  typedef lowp_dvec1_t lowp_dvec1;
54 
58  typedef highp_ivec1_t highp_ivec1;
59 
63  typedef mediump_ivec1_t mediump_ivec1;
64 
68  typedef lowp_ivec1_t lowp_ivec1;
69 
73  typedef highp_uvec1_t highp_uvec1;
74 
78  typedef mediump_uvec1_t mediump_uvec1;
79 
83  typedef lowp_uvec1_t lowp_uvec1;
84 
88  typedef highp_bvec1_t highp_bvec1;
89 
93  typedef mediump_bvec1_t mediump_bvec1;
94 
98  typedef lowp_bvec1_t lowp_bvec1;
99 
101  // vec1 definition
102 
103 #if(defined(GLM_PRECISION_HIGHP_BOOL))
104  typedef highp_bvec1 bvec1;
105 #elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
106  typedef mediump_bvec1 bvec1;
107 #elif(defined(GLM_PRECISION_LOWP_BOOL))
108  typedef lowp_bvec1 bvec1;
109 #else
110  typedef highp_bvec1 bvec1;
113 #endif//GLM_PRECISION
114 
115 #if(defined(GLM_PRECISION_HIGHP_FLOAT))
116  typedef highp_vec1 vec1;
117 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
118  typedef mediump_vec1 vec1;
119 #elif(defined(GLM_PRECISION_LOWP_FLOAT))
120  typedef lowp_vec1 vec1;
121 #else
122  typedef highp_vec1 vec1;
125 #endif//GLM_PRECISION
126 
127 #if(defined(GLM_PRECISION_HIGHP_DOUBLE))
128  typedef highp_dvec1 dvec1;
129 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
130  typedef mediump_dvec1 dvec1;
131 #elif(defined(GLM_PRECISION_LOWP_DOUBLE))
132  typedef lowp_dvec1 dvec1;
133 #else
134  typedef highp_dvec1 dvec1;
137 #endif//GLM_PRECISION
138 
139 #if(defined(GLM_PRECISION_HIGHP_INT))
140  typedef highp_ivec1 ivec1;
141 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
142  typedef mediump_ivec1 ivec1;
143 #elif(defined(GLM_PRECISION_LOWP_INT))
144  typedef lowp_ivec1 ivec1;
145 #else
146  typedef highp_ivec1 ivec1;
149 #endif//GLM_PRECISION
150 
151 #if(defined(GLM_PRECISION_HIGHP_UINT))
152  typedef highp_uvec1 uvec1;
153 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
154  typedef mediump_uvec1 uvec1;
155 #elif(defined(GLM_PRECISION_LOWP_UINT))
156  typedef lowp_uvec1 uvec1;
157 #else
158  typedef highp_uvec1 uvec1;
161 #endif//GLM_PRECISION
162 
163 }// namespace glm
164 
165 #include "vec1.inl"
Definition: common.hpp:20
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4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_vec2.hpp"
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4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_vec3.hpp"
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4 #include "detail/setup.hpp"
5 
6 #pragma once
7 
8 #include "detail/type_vec4.hpp"
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13 #pragma once
14 
15 #include "../glm.hpp"
16 
17 #ifndef GLM_ENABLE_EXPERIMENTAL
18 # error "GLM: GLM_GTX_vec_swizzle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
19 #endif
20 
21 namespace glm {
22  // xx
23  template<typename T, qualifier Q>
24  GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<1, T, Q> &v) {
25  return glm::vec<2, T, Q>(v.x, v.x);
26  }
27 
28  template<typename T, qualifier Q>
29  GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<2, T, Q> &v) {
30  return glm::vec<2, T, Q>(v.x, v.x);
31  }
32 
33  template<typename T, qualifier Q>
34  GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<3, T, Q> &v) {
35  return glm::vec<2, T, Q>(v.x, v.x);
36  }
37 
38  template<typename T, qualifier Q>
39  GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<4, T, Q> &v) {
40  return glm::vec<2, T, Q>(v.x, v.x);
41  }
42 
43  // xy
44  template<typename T, qualifier Q>
45  GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<2, T, Q> &v) {
46  return glm::vec<2, T, Q>(v.x, v.y);
47  }
48 
49  template<typename T, qualifier Q>
50  GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<3, T, Q> &v) {
51  return glm::vec<2, T, Q>(v.x, v.y);
52  }
53 
54  template<typename T, qualifier Q>
55  GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<4, T, Q> &v) {
56  return glm::vec<2, T, Q>(v.x, v.y);
57  }
58 
59  // xz
60  template<typename T, qualifier Q>
61  GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<3, T, Q> &v) {
62  return glm::vec<2, T, Q>(v.x, v.z);
63  }
64 
65  template<typename T, qualifier Q>
66  GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<4, T, Q> &v) {
67  return glm::vec<2, T, Q>(v.x, v.z);
68  }
69 
70  // xw
71  template<typename T, qualifier Q>
72  GLM_INLINE glm::vec<2, T, Q> xw(const glm::vec<4, T, Q> &v) {
73  return glm::vec<2, T, Q>(v.x, v.w);
74  }
75 
76  // yx
77  template<typename T, qualifier Q>
78  GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<2, T, Q> &v) {
79  return glm::vec<2, T, Q>(v.y, v.x);
80  }
81 
82  template<typename T, qualifier Q>
83  GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<3, T, Q> &v) {
84  return glm::vec<2, T, Q>(v.y, v.x);
85  }
86 
87  template<typename T, qualifier Q>
88  GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<4, T, Q> &v) {
89  return glm::vec<2, T, Q>(v.y, v.x);
90  }
91 
92  // yy
93  template<typename T, qualifier Q>
94  GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<2, T, Q> &v) {
95  return glm::vec<2, T, Q>(v.y, v.y);
96  }
97 
98  template<typename T, qualifier Q>
99  GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<3, T, Q> &v) {
100  return glm::vec<2, T, Q>(v.y, v.y);
101  }
102 
103  template<typename T, qualifier Q>
104  GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<4, T, Q> &v) {
105  return glm::vec<2, T, Q>(v.y, v.y);
106  }
107 
108  // yz
109  template<typename T, qualifier Q>
110  GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<3, T, Q> &v) {
111  return glm::vec<2, T, Q>(v.y, v.z);
112  }
113 
114  template<typename T, qualifier Q>
115  GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<4, T, Q> &v) {
116  return glm::vec<2, T, Q>(v.y, v.z);
117  }
118 
119  // yw
120  template<typename T, qualifier Q>
121  GLM_INLINE glm::vec<2, T, Q> yw(const glm::vec<4, T, Q> &v) {
122  return glm::vec<2, T, Q>(v.y, v.w);
123  }
124 
125  // zx
126  template<typename T, qualifier Q>
127  GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<3, T, Q> &v) {
128  return glm::vec<2, T, Q>(v.z, v.x);
129  }
130 
131  template<typename T, qualifier Q>
132  GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<4, T, Q> &v) {
133  return glm::vec<2, T, Q>(v.z, v.x);
134  }
135 
136  // zy
137  template<typename T, qualifier Q>
138  GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<3, T, Q> &v) {
139  return glm::vec<2, T, Q>(v.z, v.y);
140  }
141 
142  template<typename T, qualifier Q>
143  GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<4, T, Q> &v) {
144  return glm::vec<2, T, Q>(v.z, v.y);
145  }
146 
147  // zz
148  template<typename T, qualifier Q>
149  GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<3, T, Q> &v) {
150  return glm::vec<2, T, Q>(v.z, v.z);
151  }
152 
153  template<typename T, qualifier Q>
154  GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<4, T, Q> &v) {
155  return glm::vec<2, T, Q>(v.z, v.z);
156  }
157 
158  // zw
159  template<typename T, qualifier Q>
160  GLM_INLINE glm::vec<2, T, Q> zw(const glm::vec<4, T, Q> &v) {
161  return glm::vec<2, T, Q>(v.z, v.w);
162  }
163 
164  // wx
165  template<typename T, qualifier Q>
166  GLM_INLINE glm::vec<2, T, Q> wx(const glm::vec<4, T, Q> &v) {
167  return glm::vec<2, T, Q>(v.w, v.x);
168  }
169 
170  // wy
171  template<typename T, qualifier Q>
172  GLM_INLINE glm::vec<2, T, Q> wy(const glm::vec<4, T, Q> &v) {
173  return glm::vec<2, T, Q>(v.w, v.y);
174  }
175 
176  // wz
177  template<typename T, qualifier Q>
178  GLM_INLINE glm::vec<2, T, Q> wz(const glm::vec<4, T, Q> &v) {
179  return glm::vec<2, T, Q>(v.w, v.z);
180  }
181 
182  // ww
183  template<typename T, qualifier Q>
184  GLM_INLINE glm::vec<2, T, Q> ww(const glm::vec<4, T, Q> &v) {
185  return glm::vec<2, T, Q>(v.w, v.w);
186  }
187 
188  // xxx
189  template<typename T, qualifier Q>
190  GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<1, T, Q> &v) {
191  return glm::vec<3, T, Q>(v.x, v.x, v.x);
192  }
193 
194  template<typename T, qualifier Q>
195  GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<2, T, Q> &v) {
196  return glm::vec<3, T, Q>(v.x, v.x, v.x);
197  }
198 
199  template<typename T, qualifier Q>
200  GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<3, T, Q> &v) {
201  return glm::vec<3, T, Q>(v.x, v.x, v.x);
202  }
203 
204  template<typename T, qualifier Q>
205  GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<4, T, Q> &v) {
206  return glm::vec<3, T, Q>(v.x, v.x, v.x);
207  }
208 
209  // xxy
210  template<typename T, qualifier Q>
211  GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<2, T, Q> &v) {
212  return glm::vec<3, T, Q>(v.x, v.x, v.y);
213  }
214 
215  template<typename T, qualifier Q>
216  GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<3, T, Q> &v) {
217  return glm::vec<3, T, Q>(v.x, v.x, v.y);
218  }
219 
220  template<typename T, qualifier Q>
221  GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<4, T, Q> &v) {
222  return glm::vec<3, T, Q>(v.x, v.x, v.y);
223  }
224 
225  // xxz
226  template<typename T, qualifier Q>
227  GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<3, T, Q> &v) {
228  return glm::vec<3, T, Q>(v.x, v.x, v.z);
229  }
230 
231  template<typename T, qualifier Q>
232  GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<4, T, Q> &v) {
233  return glm::vec<3, T, Q>(v.x, v.x, v.z);
234  }
235 
236  // xxw
237  template<typename T, qualifier Q>
238  GLM_INLINE glm::vec<3, T, Q> xxw(const glm::vec<4, T, Q> &v) {
239  return glm::vec<3, T, Q>(v.x, v.x, v.w);
240  }
241 
242  // xyx
243  template<typename T, qualifier Q>
244  GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<2, T, Q> &v) {
245  return glm::vec<3, T, Q>(v.x, v.y, v.x);
246  }
247 
248  template<typename T, qualifier Q>
249  GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<3, T, Q> &v) {
250  return glm::vec<3, T, Q>(v.x, v.y, v.x);
251  }
252 
253  template<typename T, qualifier Q>
254  GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<4, T, Q> &v) {
255  return glm::vec<3, T, Q>(v.x, v.y, v.x);
256  }
257 
258  // xyy
259  template<typename T, qualifier Q>
260  GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<2, T, Q> &v) {
261  return glm::vec<3, T, Q>(v.x, v.y, v.y);
262  }
263 
264  template<typename T, qualifier Q>
265  GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<3, T, Q> &v) {
266  return glm::vec<3, T, Q>(v.x, v.y, v.y);
267  }
268 
269  template<typename T, qualifier Q>
270  GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<4, T, Q> &v) {
271  return glm::vec<3, T, Q>(v.x, v.y, v.y);
272  }
273 
274  // xyz
275  template<typename T, qualifier Q>
276  GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<3, T, Q> &v) {
277  return glm::vec<3, T, Q>(v.x, v.y, v.z);
278  }
279 
280  template<typename T, qualifier Q>
281  GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<4, T, Q> &v) {
282  return glm::vec<3, T, Q>(v.x, v.y, v.z);
283  }
284 
285  // xyw
286  template<typename T, qualifier Q>
287  GLM_INLINE glm::vec<3, T, Q> xyw(const glm::vec<4, T, Q> &v) {
288  return glm::vec<3, T, Q>(v.x, v.y, v.w);
289  }
290 
291  // xzx
292  template<typename T, qualifier Q>
293  GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<3, T, Q> &v) {
294  return glm::vec<3, T, Q>(v.x, v.z, v.x);
295  }
296 
297  template<typename T, qualifier Q>
298  GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<4, T, Q> &v) {
299  return glm::vec<3, T, Q>(v.x, v.z, v.x);
300  }
301 
302  // xzy
303  template<typename T, qualifier Q>
304  GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<3, T, Q> &v) {
305  return glm::vec<3, T, Q>(v.x, v.z, v.y);
306  }
307 
308  template<typename T, qualifier Q>
309  GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<4, T, Q> &v) {
310  return glm::vec<3, T, Q>(v.x, v.z, v.y);
311  }
312 
313  // xzz
314  template<typename T, qualifier Q>
315  GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<3, T, Q> &v) {
316  return glm::vec<3, T, Q>(v.x, v.z, v.z);
317  }
318 
319  template<typename T, qualifier Q>
320  GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<4, T, Q> &v) {
321  return glm::vec<3, T, Q>(v.x, v.z, v.z);
322  }
323 
324  // xzw
325  template<typename T, qualifier Q>
326  GLM_INLINE glm::vec<3, T, Q> xzw(const glm::vec<4, T, Q> &v) {
327  return glm::vec<3, T, Q>(v.x, v.z, v.w);
328  }
329 
330  // xwx
331  template<typename T, qualifier Q>
332  GLM_INLINE glm::vec<3, T, Q> xwx(const glm::vec<4, T, Q> &v) {
333  return glm::vec<3, T, Q>(v.x, v.w, v.x);
334  }
335 
336  // xwy
337  template<typename T, qualifier Q>
338  GLM_INLINE glm::vec<3, T, Q> xwy(const glm::vec<4, T, Q> &v) {
339  return glm::vec<3, T, Q>(v.x, v.w, v.y);
340  }
341 
342  // xwz
343  template<typename T, qualifier Q>
344  GLM_INLINE glm::vec<3, T, Q> xwz(const glm::vec<4, T, Q> &v) {
345  return glm::vec<3, T, Q>(v.x, v.w, v.z);
346  }
347 
348  // xww
349  template<typename T, qualifier Q>
350  GLM_INLINE glm::vec<3, T, Q> xww(const glm::vec<4, T, Q> &v) {
351  return glm::vec<3, T, Q>(v.x, v.w, v.w);
352  }
353 
354  // yxx
355  template<typename T, qualifier Q>
356  GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<2, T, Q> &v) {
357  return glm::vec<3, T, Q>(v.y, v.x, v.x);
358  }
359 
360  template<typename T, qualifier Q>
361  GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<3, T, Q> &v) {
362  return glm::vec<3, T, Q>(v.y, v.x, v.x);
363  }
364 
365  template<typename T, qualifier Q>
366  GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<4, T, Q> &v) {
367  return glm::vec<3, T, Q>(v.y, v.x, v.x);
368  }
369 
370  // yxy
371  template<typename T, qualifier Q>
372  GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<2, T, Q> &v) {
373  return glm::vec<3, T, Q>(v.y, v.x, v.y);
374  }
375 
376  template<typename T, qualifier Q>
377  GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<3, T, Q> &v) {
378  return glm::vec<3, T, Q>(v.y, v.x, v.y);
379  }
380 
381  template<typename T, qualifier Q>
382  GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<4, T, Q> &v) {
383  return glm::vec<3, T, Q>(v.y, v.x, v.y);
384  }
385 
386  // yxz
387  template<typename T, qualifier Q>
388  GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<3, T, Q> &v) {
389  return glm::vec<3, T, Q>(v.y, v.x, v.z);
390  }
391 
392  template<typename T, qualifier Q>
393  GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<4, T, Q> &v) {
394  return glm::vec<3, T, Q>(v.y, v.x, v.z);
395  }
396 
397  // yxw
398  template<typename T, qualifier Q>
399  GLM_INLINE glm::vec<3, T, Q> yxw(const glm::vec<4, T, Q> &v) {
400  return glm::vec<3, T, Q>(v.y, v.x, v.w);
401  }
402 
403  // yyx
404  template<typename T, qualifier Q>
405  GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<2, T, Q> &v) {
406  return glm::vec<3, T, Q>(v.y, v.y, v.x);
407  }
408 
409  template<typename T, qualifier Q>
410  GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<3, T, Q> &v) {
411  return glm::vec<3, T, Q>(v.y, v.y, v.x);
412  }
413 
414  template<typename T, qualifier Q>
415  GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<4, T, Q> &v) {
416  return glm::vec<3, T, Q>(v.y, v.y, v.x);
417  }
418 
419  // yyy
420  template<typename T, qualifier Q>
421  GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<2, T, Q> &v) {
422  return glm::vec<3, T, Q>(v.y, v.y, v.y);
423  }
424 
425  template<typename T, qualifier Q>
426  GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<3, T, Q> &v) {
427  return glm::vec<3, T, Q>(v.y, v.y, v.y);
428  }
429 
430  template<typename T, qualifier Q>
431  GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<4, T, Q> &v) {
432  return glm::vec<3, T, Q>(v.y, v.y, v.y);
433  }
434 
435  // yyz
436  template<typename T, qualifier Q>
437  GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<3, T, Q> &v) {
438  return glm::vec<3, T, Q>(v.y, v.y, v.z);
439  }
440 
441  template<typename T, qualifier Q>
442  GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<4, T, Q> &v) {
443  return glm::vec<3, T, Q>(v.y, v.y, v.z);
444  }
445 
446  // yyw
447  template<typename T, qualifier Q>
448  GLM_INLINE glm::vec<3, T, Q> yyw(const glm::vec<4, T, Q> &v) {
449  return glm::vec<3, T, Q>(v.y, v.y, v.w);
450  }
451 
452  // yzx
453  template<typename T, qualifier Q>
454  GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<3, T, Q> &v) {
455  return glm::vec<3, T, Q>(v.y, v.z, v.x);
456  }
457 
458  template<typename T, qualifier Q>
459  GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<4, T, Q> &v) {
460  return glm::vec<3, T, Q>(v.y, v.z, v.x);
461  }
462 
463  // yzy
464  template<typename T, qualifier Q>
465  GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<3, T, Q> &v) {
466  return glm::vec<3, T, Q>(v.y, v.z, v.y);
467  }
468 
469  template<typename T, qualifier Q>
470  GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<4, T, Q> &v) {
471  return glm::vec<3, T, Q>(v.y, v.z, v.y);
472  }
473 
474  // yzz
475  template<typename T, qualifier Q>
476  GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<3, T, Q> &v) {
477  return glm::vec<3, T, Q>(v.y, v.z, v.z);
478  }
479 
480  template<typename T, qualifier Q>
481  GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<4, T, Q> &v) {
482  return glm::vec<3, T, Q>(v.y, v.z, v.z);
483  }
484 
485  // yzw
486  template<typename T, qualifier Q>
487  GLM_INLINE glm::vec<3, T, Q> yzw(const glm::vec<4, T, Q> &v) {
488  return glm::vec<3, T, Q>(v.y, v.z, v.w);
489  }
490 
491  // ywx
492  template<typename T, qualifier Q>
493  GLM_INLINE glm::vec<3, T, Q> ywx(const glm::vec<4, T, Q> &v) {
494  return glm::vec<3, T, Q>(v.y, v.w, v.x);
495  }
496 
497  // ywy
498  template<typename T, qualifier Q>
499  GLM_INLINE glm::vec<3, T, Q> ywy(const glm::vec<4, T, Q> &v) {
500  return glm::vec<3, T, Q>(v.y, v.w, v.y);
501  }
502 
503  // ywz
504  template<typename T, qualifier Q>
505  GLM_INLINE glm::vec<3, T, Q> ywz(const glm::vec<4, T, Q> &v) {
506  return glm::vec<3, T, Q>(v.y, v.w, v.z);
507  }
508 
509  // yww
510  template<typename T, qualifier Q>
511  GLM_INLINE glm::vec<3, T, Q> yww(const glm::vec<4, T, Q> &v) {
512  return glm::vec<3, T, Q>(v.y, v.w, v.w);
513  }
514 
515  // zxx
516  template<typename T, qualifier Q>
517  GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<3, T, Q> &v) {
518  return glm::vec<3, T, Q>(v.z, v.x, v.x);
519  }
520 
521  template<typename T, qualifier Q>
522  GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<4, T, Q> &v) {
523  return glm::vec<3, T, Q>(v.z, v.x, v.x);
524  }
525 
526  // zxy
527  template<typename T, qualifier Q>
528  GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<3, T, Q> &v) {
529  return glm::vec<3, T, Q>(v.z, v.x, v.y);
530  }
531 
532  template<typename T, qualifier Q>
533  GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<4, T, Q> &v) {
534  return glm::vec<3, T, Q>(v.z, v.x, v.y);
535  }
536 
537  // zxz
538  template<typename T, qualifier Q>
539  GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<3, T, Q> &v) {
540  return glm::vec<3, T, Q>(v.z, v.x, v.z);
541  }
542 
543  template<typename T, qualifier Q>
544  GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<4, T, Q> &v) {
545  return glm::vec<3, T, Q>(v.z, v.x, v.z);
546  }
547 
548  // zxw
549  template<typename T, qualifier Q>
550  GLM_INLINE glm::vec<3, T, Q> zxw(const glm::vec<4, T, Q> &v) {
551  return glm::vec<3, T, Q>(v.z, v.x, v.w);
552  }
553 
554  // zyx
555  template<typename T, qualifier Q>
556  GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<3, T, Q> &v) {
557  return glm::vec<3, T, Q>(v.z, v.y, v.x);
558  }
559 
560  template<typename T, qualifier Q>
561  GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<4, T, Q> &v) {
562  return glm::vec<3, T, Q>(v.z, v.y, v.x);
563  }
564 
565  // zyy
566  template<typename T, qualifier Q>
567  GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<3, T, Q> &v) {
568  return glm::vec<3, T, Q>(v.z, v.y, v.y);
569  }
570 
571  template<typename T, qualifier Q>
572  GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<4, T, Q> &v) {
573  return glm::vec<3, T, Q>(v.z, v.y, v.y);
574  }
575 
576  // zyz
577  template<typename T, qualifier Q>
578  GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<3, T, Q> &v) {
579  return glm::vec<3, T, Q>(v.z, v.y, v.z);
580  }
581 
582  template<typename T, qualifier Q>
583  GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<4, T, Q> &v) {
584  return glm::vec<3, T, Q>(v.z, v.y, v.z);
585  }
586 
587  // zyw
588  template<typename T, qualifier Q>
589  GLM_INLINE glm::vec<3, T, Q> zyw(const glm::vec<4, T, Q> &v) {
590  return glm::vec<3, T, Q>(v.z, v.y, v.w);
591  }
592 
593  // zzx
594  template<typename T, qualifier Q>
595  GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<3, T, Q> &v) {
596  return glm::vec<3, T, Q>(v.z, v.z, v.x);
597  }
598 
599  template<typename T, qualifier Q>
600  GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<4, T, Q> &v) {
601  return glm::vec<3, T, Q>(v.z, v.z, v.x);
602  }
603 
604  // zzy
605  template<typename T, qualifier Q>
606  GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<3, T, Q> &v) {
607  return glm::vec<3, T, Q>(v.z, v.z, v.y);
608  }
609 
610  template<typename T, qualifier Q>
611  GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<4, T, Q> &v) {
612  return glm::vec<3, T, Q>(v.z, v.z, v.y);
613  }
614 
615  // zzz
616  template<typename T, qualifier Q>
617  GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<3, T, Q> &v) {
618  return glm::vec<3, T, Q>(v.z, v.z, v.z);
619  }
620 
621  template<typename T, qualifier Q>
622  GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<4, T, Q> &v) {
623  return glm::vec<3, T, Q>(v.z, v.z, v.z);
624  }
625 
626  // zzw
627  template<typename T, qualifier Q>
628  GLM_INLINE glm::vec<3, T, Q> zzw(const glm::vec<4, T, Q> &v) {
629  return glm::vec<3, T, Q>(v.z, v.z, v.w);
630  }
631 
632  // zwx
633  template<typename T, qualifier Q>
634  GLM_INLINE glm::vec<3, T, Q> zwx(const glm::vec<4, T, Q> &v) {
635  return glm::vec<3, T, Q>(v.z, v.w, v.x);
636  }
637 
638  // zwy
639  template<typename T, qualifier Q>
640  GLM_INLINE glm::vec<3, T, Q> zwy(const glm::vec<4, T, Q> &v) {
641  return glm::vec<3, T, Q>(v.z, v.w, v.y);
642  }
643 
644  // zwz
645  template<typename T, qualifier Q>
646  GLM_INLINE glm::vec<3, T, Q> zwz(const glm::vec<4, T, Q> &v) {
647  return glm::vec<3, T, Q>(v.z, v.w, v.z);
648  }
649 
650  // zww
651  template<typename T, qualifier Q>
652  GLM_INLINE glm::vec<3, T, Q> zww(const glm::vec<4, T, Q> &v) {
653  return glm::vec<3, T, Q>(v.z, v.w, v.w);
654  }
655 
656  // wxx
657  template<typename T, qualifier Q>
658  GLM_INLINE glm::vec<3, T, Q> wxx(const glm::vec<4, T, Q> &v) {
659  return glm::vec<3, T, Q>(v.w, v.x, v.x);
660  }
661 
662  // wxy
663  template<typename T, qualifier Q>
664  GLM_INLINE glm::vec<3, T, Q> wxy(const glm::vec<4, T, Q> &v) {
665  return glm::vec<3, T, Q>(v.w, v.x, v.y);
666  }
667 
668  // wxz
669  template<typename T, qualifier Q>
670  GLM_INLINE glm::vec<3, T, Q> wxz(const glm::vec<4, T, Q> &v) {
671  return glm::vec<3, T, Q>(v.w, v.x, v.z);
672  }
673 
674  // wxw
675  template<typename T, qualifier Q>
676  GLM_INLINE glm::vec<3, T, Q> wxw(const glm::vec<4, T, Q> &v) {
677  return glm::vec<3, T, Q>(v.w, v.x, v.w);
678  }
679 
680  // wyx
681  template<typename T, qualifier Q>
682  GLM_INLINE glm::vec<3, T, Q> wyx(const glm::vec<4, T, Q> &v) {
683  return glm::vec<3, T, Q>(v.w, v.y, v.x);
684  }
685 
686  // wyy
687  template<typename T, qualifier Q>
688  GLM_INLINE glm::vec<3, T, Q> wyy(const glm::vec<4, T, Q> &v) {
689  return glm::vec<3, T, Q>(v.w, v.y, v.y);
690  }
691 
692  // wyz
693  template<typename T, qualifier Q>
694  GLM_INLINE glm::vec<3, T, Q> wyz(const glm::vec<4, T, Q> &v) {
695  return glm::vec<3, T, Q>(v.w, v.y, v.z);
696  }
697 
698  // wyw
699  template<typename T, qualifier Q>
700  GLM_INLINE glm::vec<3, T, Q> wyw(const glm::vec<4, T, Q> &v) {
701  return glm::vec<3, T, Q>(v.w, v.y, v.w);
702  }
703 
704  // wzx
705  template<typename T, qualifier Q>
706  GLM_INLINE glm::vec<3, T, Q> wzx(const glm::vec<4, T, Q> &v) {
707  return glm::vec<3, T, Q>(v.w, v.z, v.x);
708  }
709 
710  // wzy
711  template<typename T, qualifier Q>
712  GLM_INLINE glm::vec<3, T, Q> wzy(const glm::vec<4, T, Q> &v) {
713  return glm::vec<3, T, Q>(v.w, v.z, v.y);
714  }
715 
716  // wzz
717  template<typename T, qualifier Q>
718  GLM_INLINE glm::vec<3, T, Q> wzz(const glm::vec<4, T, Q> &v) {
719  return glm::vec<3, T, Q>(v.w, v.z, v.z);
720  }
721 
722  // wzw
723  template<typename T, qualifier Q>
724  GLM_INLINE glm::vec<3, T, Q> wzw(const glm::vec<4, T, Q> &v) {
725  return glm::vec<3, T, Q>(v.w, v.z, v.w);
726  }
727 
728  // wwx
729  template<typename T, qualifier Q>
730  GLM_INLINE glm::vec<3, T, Q> wwx(const glm::vec<4, T, Q> &v) {
731  return glm::vec<3, T, Q>(v.w, v.w, v.x);
732  }
733 
734  // wwy
735  template<typename T, qualifier Q>
736  GLM_INLINE glm::vec<3, T, Q> wwy(const glm::vec<4, T, Q> &v) {
737  return glm::vec<3, T, Q>(v.w, v.w, v.y);
738  }
739 
740  // wwz
741  template<typename T, qualifier Q>
742  GLM_INLINE glm::vec<3, T, Q> wwz(const glm::vec<4, T, Q> &v) {
743  return glm::vec<3, T, Q>(v.w, v.w, v.z);
744  }
745 
746  // www
747  template<typename T, qualifier Q>
748  GLM_INLINE glm::vec<3, T, Q> www(const glm::vec<4, T, Q> &v) {
749  return glm::vec<3, T, Q>(v.w, v.w, v.w);
750  }
751 
752  // xxxx
753  template<typename T, qualifier Q>
754  GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<1, T, Q> &v) {
755  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
756  }
757 
758  template<typename T, qualifier Q>
759  GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<2, T, Q> &v) {
760  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
761  }
762 
763  template<typename T, qualifier Q>
764  GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<3, T, Q> &v) {
765  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
766  }
767 
768  template<typename T, qualifier Q>
769  GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<4, T, Q> &v) {
770  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
771  }
772 
773  // xxxy
774  template<typename T, qualifier Q>
775  GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<2, T, Q> &v) {
776  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
777  }
778 
779  template<typename T, qualifier Q>
780  GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<3, T, Q> &v) {
781  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
782  }
783 
784  template<typename T, qualifier Q>
785  GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<4, T, Q> &v) {
786  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
787  }
788 
789  // xxxz
790  template<typename T, qualifier Q>
791  GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<3, T, Q> &v) {
792  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z);
793  }
794 
795  template<typename T, qualifier Q>
796  GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<4, T, Q> &v) {
797  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z);
798  }
799 
800  // xxxw
801  template<typename T, qualifier Q>
802  GLM_INLINE glm::vec<4, T, Q> xxxw(const glm::vec<4, T, Q> &v) {
803  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.w);
804  }
805 
806  // xxyx
807  template<typename T, qualifier Q>
808  GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<2, T, Q> &v) {
809  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
810  }
811 
812  template<typename T, qualifier Q>
813  GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<3, T, Q> &v) {
814  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
815  }
816 
817  template<typename T, qualifier Q>
818  GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<4, T, Q> &v) {
819  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
820  }
821 
822  // xxyy
823  template<typename T, qualifier Q>
824  GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<2, T, Q> &v) {
825  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
826  }
827 
828  template<typename T, qualifier Q>
829  GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<3, T, Q> &v) {
830  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
831  }
832 
833  template<typename T, qualifier Q>
834  GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<4, T, Q> &v) {
835  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
836  }
837 
838  // xxyz
839  template<typename T, qualifier Q>
840  GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<3, T, Q> &v) {
841  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z);
842  }
843 
844  template<typename T, qualifier Q>
845  GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<4, T, Q> &v) {
846  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z);
847  }
848 
849  // xxyw
850  template<typename T, qualifier Q>
851  GLM_INLINE glm::vec<4, T, Q> xxyw(const glm::vec<4, T, Q> &v) {
852  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.w);
853  }
854 
855  // xxzx
856  template<typename T, qualifier Q>
857  GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<3, T, Q> &v) {
858  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x);
859  }
860 
861  template<typename T, qualifier Q>
862  GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<4, T, Q> &v) {
863  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x);
864  }
865 
866  // xxzy
867  template<typename T, qualifier Q>
868  GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<3, T, Q> &v) {
869  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y);
870  }
871 
872  template<typename T, qualifier Q>
873  GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<4, T, Q> &v) {
874  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y);
875  }
876 
877  // xxzz
878  template<typename T, qualifier Q>
879  GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<3, T, Q> &v) {
880  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z);
881  }
882 
883  template<typename T, qualifier Q>
884  GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<4, T, Q> &v) {
885  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z);
886  }
887 
888  // xxzw
889  template<typename T, qualifier Q>
890  GLM_INLINE glm::vec<4, T, Q> xxzw(const glm::vec<4, T, Q> &v) {
891  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.w);
892  }
893 
894  // xxwx
895  template<typename T, qualifier Q>
896  GLM_INLINE glm::vec<4, T, Q> xxwx(const glm::vec<4, T, Q> &v) {
897  return glm::vec<4, T, Q>(v.x, v.x, v.w, v.x);
898  }
899 
900  // xxwy
901  template<typename T, qualifier Q>
902  GLM_INLINE glm::vec<4, T, Q> xxwy(const glm::vec<4, T, Q> &v) {
903  return glm::vec<4, T, Q>(v.x, v.x, v.w, v.y);
904  }
905 
906  // xxwz
907  template<typename T, qualifier Q>
908  GLM_INLINE glm::vec<4, T, Q> xxwz(const glm::vec<4, T, Q> &v) {
909  return glm::vec<4, T, Q>(v.x, v.x, v.w, v.z);
910  }
911 
912  // xxww
913  template<typename T, qualifier Q>
914  GLM_INLINE glm::vec<4, T, Q> xxww(const glm::vec<4, T, Q> &v) {
915  return glm::vec<4, T, Q>(v.x, v.x, v.w, v.w);
916  }
917 
918  // xyxx
919  template<typename T, qualifier Q>
920  GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<2, T, Q> &v) {
921  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
922  }
923 
924  template<typename T, qualifier Q>
925  GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<3, T, Q> &v) {
926  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
927  }
928 
929  template<typename T, qualifier Q>
930  GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<4, T, Q> &v) {
931  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
932  }
933 
934  // xyxy
935  template<typename T, qualifier Q>
936  GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<2, T, Q> &v) {
937  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
938  }
939 
940  template<typename T, qualifier Q>
941  GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<3, T, Q> &v) {
942  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
943  }
944 
945  template<typename T, qualifier Q>
946  GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<4, T, Q> &v) {
947  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
948  }
949 
950  // xyxz
951  template<typename T, qualifier Q>
952  GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<3, T, Q> &v) {
953  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z);
954  }
955 
956  template<typename T, qualifier Q>
957  GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<4, T, Q> &v) {
958  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z);
959  }
960 
961  // xyxw
962  template<typename T, qualifier Q>
963  GLM_INLINE glm::vec<4, T, Q> xyxw(const glm::vec<4, T, Q> &v) {
964  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.w);
965  }
966 
967  // xyyx
968  template<typename T, qualifier Q>
969  GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<2, T, Q> &v) {
970  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
971  }
972 
973  template<typename T, qualifier Q>
974  GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<3, T, Q> &v) {
975  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
976  }
977 
978  template<typename T, qualifier Q>
979  GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<4, T, Q> &v) {
980  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
981  }
982 
983  // xyyy
984  template<typename T, qualifier Q>
985  GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<2, T, Q> &v) {
986  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
987  }
988 
989  template<typename T, qualifier Q>
990  GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<3, T, Q> &v) {
991  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
992  }
993 
994  template<typename T, qualifier Q>
995  GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<4, T, Q> &v) {
996  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
997  }
998 
999  // xyyz
1000  template<typename T, qualifier Q>
1001  GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<3, T, Q> &v) {
1002  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z);
1003  }
1004 
1005  template<typename T, qualifier Q>
1006  GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<4, T, Q> &v) {
1007  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z);
1008  }
1009 
1010  // xyyw
1011  template<typename T, qualifier Q>
1012  GLM_INLINE glm::vec<4, T, Q> xyyw(const glm::vec<4, T, Q> &v) {
1013  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.w);
1014  }
1015 
1016  // xyzx
1017  template<typename T, qualifier Q>
1018  GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<3, T, Q> &v) {
1019  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x);
1020  }
1021 
1022  template<typename T, qualifier Q>
1023  GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<4, T, Q> &v) {
1024  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x);
1025  }
1026 
1027  // xyzy
1028  template<typename T, qualifier Q>
1029  GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<3, T, Q> &v) {
1030  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y);
1031  }
1032 
1033  template<typename T, qualifier Q>
1034  GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<4, T, Q> &v) {
1035  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y);
1036  }
1037 
1038  // xyzz
1039  template<typename T, qualifier Q>
1040  GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<3, T, Q> &v) {
1041  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z);
1042  }
1043 
1044  template<typename T, qualifier Q>
1045  GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<4, T, Q> &v) {
1046  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z);
1047  }
1048 
1049  // xyzw
1050  template<typename T, qualifier Q>
1051  GLM_INLINE glm::vec<4, T, Q> xyzw(const glm::vec<4, T, Q> &v) {
1052  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.w);
1053  }
1054 
1055  // xywx
1056  template<typename T, qualifier Q>
1057  GLM_INLINE glm::vec<4, T, Q> xywx(const glm::vec<4, T, Q> &v) {
1058  return glm::vec<4, T, Q>(v.x, v.y, v.w, v.x);
1059  }
1060 
1061  // xywy
1062  template<typename T, qualifier Q>
1063  GLM_INLINE glm::vec<4, T, Q> xywy(const glm::vec<4, T, Q> &v) {
1064  return glm::vec<4, T, Q>(v.x, v.y, v.w, v.y);
1065  }
1066 
1067  // xywz
1068  template<typename T, qualifier Q>
1069  GLM_INLINE glm::vec<4, T, Q> xywz(const glm::vec<4, T, Q> &v) {
1070  return glm::vec<4, T, Q>(v.x, v.y, v.w, v.z);
1071  }
1072 
1073  // xyww
1074  template<typename T, qualifier Q>
1075  GLM_INLINE glm::vec<4, T, Q> xyww(const glm::vec<4, T, Q> &v) {
1076  return glm::vec<4, T, Q>(v.x, v.y, v.w, v.w);
1077  }
1078 
1079  // xzxx
1080  template<typename T, qualifier Q>
1081  GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<3, T, Q> &v) {
1082  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x);
1083  }
1084 
1085  template<typename T, qualifier Q>
1086  GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<4, T, Q> &v) {
1087  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x);
1088  }
1089 
1090  // xzxy
1091  template<typename T, qualifier Q>
1092  GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<3, T, Q> &v) {
1093  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y);
1094  }
1095 
1096  template<typename T, qualifier Q>
1097  GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<4, T, Q> &v) {
1098  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y);
1099  }
1100 
1101  // xzxz
1102  template<typename T, qualifier Q>
1103  GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<3, T, Q> &v) {
1104  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z);
1105  }
1106 
1107  template<typename T, qualifier Q>
1108  GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<4, T, Q> &v) {
1109  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z);
1110  }
1111 
1112  // xzxw
1113  template<typename T, qualifier Q>
1114  GLM_INLINE glm::vec<4, T, Q> xzxw(const glm::vec<4, T, Q> &v) {
1115  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.w);
1116  }
1117 
1118  // xzyx
1119  template<typename T, qualifier Q>
1120  GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<3, T, Q> &v) {
1121  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x);
1122  }
1123 
1124  template<typename T, qualifier Q>
1125  GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<4, T, Q> &v) {
1126  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x);
1127  }
1128 
1129  // xzyy
1130  template<typename T, qualifier Q>
1131  GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<3, T, Q> &v) {
1132  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y);
1133  }
1134 
1135  template<typename T, qualifier Q>
1136  GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<4, T, Q> &v) {
1137  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y);
1138  }
1139 
1140  // xzyz
1141  template<typename T, qualifier Q>
1142  GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<3, T, Q> &v) {
1143  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z);
1144  }
1145 
1146  template<typename T, qualifier Q>
1147  GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<4, T, Q> &v) {
1148  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z);
1149  }
1150 
1151  // xzyw
1152  template<typename T, qualifier Q>
1153  GLM_INLINE glm::vec<4, T, Q> xzyw(const glm::vec<4, T, Q> &v) {
1154  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.w);
1155  }
1156 
1157  // xzzx
1158  template<typename T, qualifier Q>
1159  GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<3, T, Q> &v) {
1160  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x);
1161  }
1162 
1163  template<typename T, qualifier Q>
1164  GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<4, T, Q> &v) {
1165  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x);
1166  }
1167 
1168  // xzzy
1169  template<typename T, qualifier Q>
1170  GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<3, T, Q> &v) {
1171  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y);
1172  }
1173 
1174  template<typename T, qualifier Q>
1175  GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<4, T, Q> &v) {
1176  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y);
1177  }
1178 
1179  // xzzz
1180  template<typename T, qualifier Q>
1181  GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<3, T, Q> &v) {
1182  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z);
1183  }
1184 
1185  template<typename T, qualifier Q>
1186  GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<4, T, Q> &v) {
1187  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z);
1188  }
1189 
1190  // xzzw
1191  template<typename T, qualifier Q>
1192  GLM_INLINE glm::vec<4, T, Q> xzzw(const glm::vec<4, T, Q> &v) {
1193  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.w);
1194  }
1195 
1196  // xzwx
1197  template<typename T, qualifier Q>
1198  GLM_INLINE glm::vec<4, T, Q> xzwx(const glm::vec<4, T, Q> &v) {
1199  return glm::vec<4, T, Q>(v.x, v.z, v.w, v.x);
1200  }
1201 
1202  // xzwy
1203  template<typename T, qualifier Q>
1204  GLM_INLINE glm::vec<4, T, Q> xzwy(const glm::vec<4, T, Q> &v) {
1205  return glm::vec<4, T, Q>(v.x, v.z, v.w, v.y);
1206  }
1207 
1208  // xzwz
1209  template<typename T, qualifier Q>
1210  GLM_INLINE glm::vec<4, T, Q> xzwz(const glm::vec<4, T, Q> &v) {
1211  return glm::vec<4, T, Q>(v.x, v.z, v.w, v.z);
1212  }
1213 
1214  // xzww
1215  template<typename T, qualifier Q>
1216  GLM_INLINE glm::vec<4, T, Q> xzww(const glm::vec<4, T, Q> &v) {
1217  return glm::vec<4, T, Q>(v.x, v.z, v.w, v.w);
1218  }
1219 
1220  // xwxx
1221  template<typename T, qualifier Q>
1222  GLM_INLINE glm::vec<4, T, Q> xwxx(const glm::vec<4, T, Q> &v) {
1223  return glm::vec<4, T, Q>(v.x, v.w, v.x, v.x);
1224  }
1225 
1226  // xwxy
1227  template<typename T, qualifier Q>
1228  GLM_INLINE glm::vec<4, T, Q> xwxy(const glm::vec<4, T, Q> &v) {
1229  return glm::vec<4, T, Q>(v.x, v.w, v.x, v.y);
1230  }
1231 
1232  // xwxz
1233  template<typename T, qualifier Q>
1234  GLM_INLINE glm::vec<4, T, Q> xwxz(const glm::vec<4, T, Q> &v) {
1235  return glm::vec<4, T, Q>(v.x, v.w, v.x, v.z);
1236  }
1237 
1238  // xwxw
1239  template<typename T, qualifier Q>
1240  GLM_INLINE glm::vec<4, T, Q> xwxw(const glm::vec<4, T, Q> &v) {
1241  return glm::vec<4, T, Q>(v.x, v.w, v.x, v.w);
1242  }
1243 
1244  // xwyx
1245  template<typename T, qualifier Q>
1246  GLM_INLINE glm::vec<4, T, Q> xwyx(const glm::vec<4, T, Q> &v) {
1247  return glm::vec<4, T, Q>(v.x, v.w, v.y, v.x);
1248  }
1249 
1250  // xwyy
1251  template<typename T, qualifier Q>
1252  GLM_INLINE glm::vec<4, T, Q> xwyy(const glm::vec<4, T, Q> &v) {
1253  return glm::vec<4, T, Q>(v.x, v.w, v.y, v.y);
1254  }
1255 
1256  // xwyz
1257  template<typename T, qualifier Q>
1258  GLM_INLINE glm::vec<4, T, Q> xwyz(const glm::vec<4, T, Q> &v) {
1259  return glm::vec<4, T, Q>(v.x, v.w, v.y, v.z);
1260  }
1261 
1262  // xwyw
1263  template<typename T, qualifier Q>
1264  GLM_INLINE glm::vec<4, T, Q> xwyw(const glm::vec<4, T, Q> &v) {
1265  return glm::vec<4, T, Q>(v.x, v.w, v.y, v.w);
1266  }
1267 
1268  // xwzx
1269  template<typename T, qualifier Q>
1270  GLM_INLINE glm::vec<4, T, Q> xwzx(const glm::vec<4, T, Q> &v) {
1271  return glm::vec<4, T, Q>(v.x, v.w, v.z, v.x);
1272  }
1273 
1274  // xwzy
1275  template<typename T, qualifier Q>
1276  GLM_INLINE glm::vec<4, T, Q> xwzy(const glm::vec<4, T, Q> &v) {
1277  return glm::vec<4, T, Q>(v.x, v.w, v.z, v.y);
1278  }
1279 
1280  // xwzz
1281  template<typename T, qualifier Q>
1282  GLM_INLINE glm::vec<4, T, Q> xwzz(const glm::vec<4, T, Q> &v) {
1283  return glm::vec<4, T, Q>(v.x, v.w, v.z, v.z);
1284  }
1285 
1286  // xwzw
1287  template<typename T, qualifier Q>
1288  GLM_INLINE glm::vec<4, T, Q> xwzw(const glm::vec<4, T, Q> &v) {
1289  return glm::vec<4, T, Q>(v.x, v.w, v.z, v.w);
1290  }
1291 
1292  // xwwx
1293  template<typename T, qualifier Q>
1294  GLM_INLINE glm::vec<4, T, Q> xwwx(const glm::vec<4, T, Q> &v) {
1295  return glm::vec<4, T, Q>(v.x, v.w, v.w, v.x);
1296  }
1297 
1298  // xwwy
1299  template<typename T, qualifier Q>
1300  GLM_INLINE glm::vec<4, T, Q> xwwy(const glm::vec<4, T, Q> &v) {
1301  return glm::vec<4, T, Q>(v.x, v.w, v.w, v.y);
1302  }
1303 
1304  // xwwz
1305  template<typename T, qualifier Q>
1306  GLM_INLINE glm::vec<4, T, Q> xwwz(const glm::vec<4, T, Q> &v) {
1307  return glm::vec<4, T, Q>(v.x, v.w, v.w, v.z);
1308  }
1309 
1310  // xwww
1311  template<typename T, qualifier Q>
1312  GLM_INLINE glm::vec<4, T, Q> xwww(const glm::vec<4, T, Q> &v) {
1313  return glm::vec<4, T, Q>(v.x, v.w, v.w, v.w);
1314  }
1315 
1316  // yxxx
1317  template<typename T, qualifier Q>
1318  GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<2, T, Q> &v) {
1319  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
1320  }
1321 
1322  template<typename T, qualifier Q>
1323  GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<3, T, Q> &v) {
1324  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
1325  }
1326 
1327  template<typename T, qualifier Q>
1328  GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<4, T, Q> &v) {
1329  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
1330  }
1331 
1332  // yxxy
1333  template<typename T, qualifier Q>
1334  GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<2, T, Q> &v) {
1335  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
1336  }
1337 
1338  template<typename T, qualifier Q>
1339  GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<3, T, Q> &v) {
1340  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
1341  }
1342 
1343  template<typename T, qualifier Q>
1344  GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<4, T, Q> &v) {
1345  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
1346  }
1347 
1348  // yxxz
1349  template<typename T, qualifier Q>
1350  GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<3, T, Q> &v) {
1351  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z);
1352  }
1353 
1354  template<typename T, qualifier Q>
1355  GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<4, T, Q> &v) {
1356  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z);
1357  }
1358 
1359  // yxxw
1360  template<typename T, qualifier Q>
1361  GLM_INLINE glm::vec<4, T, Q> yxxw(const glm::vec<4, T, Q> &v) {
1362  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.w);
1363  }
1364 
1365  // yxyx
1366  template<typename T, qualifier Q>
1367  GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<2, T, Q> &v) {
1368  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
1369  }
1370 
1371  template<typename T, qualifier Q>
1372  GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<3, T, Q> &v) {
1373  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
1374  }
1375 
1376  template<typename T, qualifier Q>
1377  GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<4, T, Q> &v) {
1378  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
1379  }
1380 
1381  // yxyy
1382  template<typename T, qualifier Q>
1383  GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<2, T, Q> &v) {
1384  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
1385  }
1386 
1387  template<typename T, qualifier Q>
1388  GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<3, T, Q> &v) {
1389  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
1390  }
1391 
1392  template<typename T, qualifier Q>
1393  GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<4, T, Q> &v) {
1394  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
1395  }
1396 
1397  // yxyz
1398  template<typename T, qualifier Q>
1399  GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<3, T, Q> &v) {
1400  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z);
1401  }
1402 
1403  template<typename T, qualifier Q>
1404  GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<4, T, Q> &v) {
1405  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z);
1406  }
1407 
1408  // yxyw
1409  template<typename T, qualifier Q>
1410  GLM_INLINE glm::vec<4, T, Q> yxyw(const glm::vec<4, T, Q> &v) {
1411  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.w);
1412  }
1413 
1414  // yxzx
1415  template<typename T, qualifier Q>
1416  GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<3, T, Q> &v) {
1417  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x);
1418  }
1419 
1420  template<typename T, qualifier Q>
1421  GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<4, T, Q> &v) {
1422  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x);
1423  }
1424 
1425  // yxzy
1426  template<typename T, qualifier Q>
1427  GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<3, T, Q> &v) {
1428  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y);
1429  }
1430 
1431  template<typename T, qualifier Q>
1432  GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<4, T, Q> &v) {
1433  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y);
1434  }
1435 
1436  // yxzz
1437  template<typename T, qualifier Q>
1438  GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<3, T, Q> &v) {
1439  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z);
1440  }
1441 
1442  template<typename T, qualifier Q>
1443  GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<4, T, Q> &v) {
1444  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z);
1445  }
1446 
1447  // yxzw
1448  template<typename T, qualifier Q>
1449  GLM_INLINE glm::vec<4, T, Q> yxzw(const glm::vec<4, T, Q> &v) {
1450  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.w);
1451  }
1452 
1453  // yxwx
1454  template<typename T, qualifier Q>
1455  GLM_INLINE glm::vec<4, T, Q> yxwx(const glm::vec<4, T, Q> &v) {
1456  return glm::vec<4, T, Q>(v.y, v.x, v.w, v.x);
1457  }
1458 
1459  // yxwy
1460  template<typename T, qualifier Q>
1461  GLM_INLINE glm::vec<4, T, Q> yxwy(const glm::vec<4, T, Q> &v) {
1462  return glm::vec<4, T, Q>(v.y, v.x, v.w, v.y);
1463  }
1464 
1465  // yxwz
1466  template<typename T, qualifier Q>
1467  GLM_INLINE glm::vec<4, T, Q> yxwz(const glm::vec<4, T, Q> &v) {
1468  return glm::vec<4, T, Q>(v.y, v.x, v.w, v.z);
1469  }
1470 
1471  // yxww
1472  template<typename T, qualifier Q>
1473  GLM_INLINE glm::vec<4, T, Q> yxww(const glm::vec<4, T, Q> &v) {
1474  return glm::vec<4, T, Q>(v.y, v.x, v.w, v.w);
1475  }
1476 
1477  // yyxx
1478  template<typename T, qualifier Q>
1479  GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<2, T, Q> &v) {
1480  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
1481  }
1482 
1483  template<typename T, qualifier Q>
1484  GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<3, T, Q> &v) {
1485  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
1486  }
1487 
1488  template<typename T, qualifier Q>
1489  GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<4, T, Q> &v) {
1490  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
1491  }
1492 
1493  // yyxy
1494  template<typename T, qualifier Q>
1495  GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<2, T, Q> &v) {
1496  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
1497  }
1498 
1499  template<typename T, qualifier Q>
1500  GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<3, T, Q> &v) {
1501  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
1502  }
1503 
1504  template<typename T, qualifier Q>
1505  GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<4, T, Q> &v) {
1506  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
1507  }
1508 
1509  // yyxz
1510  template<typename T, qualifier Q>
1511  GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<3, T, Q> &v) {
1512  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z);
1513  }
1514 
1515  template<typename T, qualifier Q>
1516  GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<4, T, Q> &v) {
1517  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z);
1518  }
1519 
1520  // yyxw
1521  template<typename T, qualifier Q>
1522  GLM_INLINE glm::vec<4, T, Q> yyxw(const glm::vec<4, T, Q> &v) {
1523  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.w);
1524  }
1525 
1526  // yyyx
1527  template<typename T, qualifier Q>
1528  GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<2, T, Q> &v) {
1529  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
1530  }
1531 
1532  template<typename T, qualifier Q>
1533  GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<3, T, Q> &v) {
1534  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
1535  }
1536 
1537  template<typename T, qualifier Q>
1538  GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<4, T, Q> &v) {
1539  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
1540  }
1541 
1542  // yyyy
1543  template<typename T, qualifier Q>
1544  GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<2, T, Q> &v) {
1545  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
1546  }
1547 
1548  template<typename T, qualifier Q>
1549  GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<3, T, Q> &v) {
1550  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
1551  }
1552 
1553  template<typename T, qualifier Q>
1554  GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<4, T, Q> &v) {
1555  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
1556  }
1557 
1558  // yyyz
1559  template<typename T, qualifier Q>
1560  GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<3, T, Q> &v) {
1561  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z);
1562  }
1563 
1564  template<typename T, qualifier Q>
1565  GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<4, T, Q> &v) {
1566  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z);
1567  }
1568 
1569  // yyyw
1570  template<typename T, qualifier Q>
1571  GLM_INLINE glm::vec<4, T, Q> yyyw(const glm::vec<4, T, Q> &v) {
1572  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.w);
1573  }
1574 
1575  // yyzx
1576  template<typename T, qualifier Q>
1577  GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<3, T, Q> &v) {
1578  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x);
1579  }
1580 
1581  template<typename T, qualifier Q>
1582  GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<4, T, Q> &v) {
1583  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x);
1584  }
1585 
1586  // yyzy
1587  template<typename T, qualifier Q>
1588  GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<3, T, Q> &v) {
1589  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y);
1590  }
1591 
1592  template<typename T, qualifier Q>
1593  GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<4, T, Q> &v) {
1594  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y);
1595  }
1596 
1597  // yyzz
1598  template<typename T, qualifier Q>
1599  GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<3, T, Q> &v) {
1600  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z);
1601  }
1602 
1603  template<typename T, qualifier Q>
1604  GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<4, T, Q> &v) {
1605  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z);
1606  }
1607 
1608  // yyzw
1609  template<typename T, qualifier Q>
1610  GLM_INLINE glm::vec<4, T, Q> yyzw(const glm::vec<4, T, Q> &v) {
1611  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.w);
1612  }
1613 
1614  // yywx
1615  template<typename T, qualifier Q>
1616  GLM_INLINE glm::vec<4, T, Q> yywx(const glm::vec<4, T, Q> &v) {
1617  return glm::vec<4, T, Q>(v.y, v.y, v.w, v.x);
1618  }
1619 
1620  // yywy
1621  template<typename T, qualifier Q>
1622  GLM_INLINE glm::vec<4, T, Q> yywy(const glm::vec<4, T, Q> &v) {
1623  return glm::vec<4, T, Q>(v.y, v.y, v.w, v.y);
1624  }
1625 
1626  // yywz
1627  template<typename T, qualifier Q>
1628  GLM_INLINE glm::vec<4, T, Q> yywz(const glm::vec<4, T, Q> &v) {
1629  return glm::vec<4, T, Q>(v.y, v.y, v.w, v.z);
1630  }
1631 
1632  // yyww
1633  template<typename T, qualifier Q>
1634  GLM_INLINE glm::vec<4, T, Q> yyww(const glm::vec<4, T, Q> &v) {
1635  return glm::vec<4, T, Q>(v.y, v.y, v.w, v.w);
1636  }
1637 
1638  // yzxx
1639  template<typename T, qualifier Q>
1640  GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<3, T, Q> &v) {
1641  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x);
1642  }
1643 
1644  template<typename T, qualifier Q>
1645  GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<4, T, Q> &v) {
1646  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x);
1647  }
1648 
1649  // yzxy
1650  template<typename T, qualifier Q>
1651  GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<3, T, Q> &v) {
1652  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y);
1653  }
1654 
1655  template<typename T, qualifier Q>
1656  GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<4, T, Q> &v) {
1657  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y);
1658  }
1659 
1660  // yzxz
1661  template<typename T, qualifier Q>
1662  GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<3, T, Q> &v) {
1663  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z);
1664  }
1665 
1666  template<typename T, qualifier Q>
1667  GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<4, T, Q> &v) {
1668  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z);
1669  }
1670 
1671  // yzxw
1672  template<typename T, qualifier Q>
1673  GLM_INLINE glm::vec<4, T, Q> yzxw(const glm::vec<4, T, Q> &v) {
1674  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.w);
1675  }
1676 
1677  // yzyx
1678  template<typename T, qualifier Q>
1679  GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<3, T, Q> &v) {
1680  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x);
1681  }
1682 
1683  template<typename T, qualifier Q>
1684  GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<4, T, Q> &v) {
1685  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x);
1686  }
1687 
1688  // yzyy
1689  template<typename T, qualifier Q>
1690  GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<3, T, Q> &v) {
1691  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y);
1692  }
1693 
1694  template<typename T, qualifier Q>
1695  GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<4, T, Q> &v) {
1696  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y);
1697  }
1698 
1699  // yzyz
1700  template<typename T, qualifier Q>
1701  GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<3, T, Q> &v) {
1702  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z);
1703  }
1704 
1705  template<typename T, qualifier Q>
1706  GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<4, T, Q> &v) {
1707  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z);
1708  }
1709 
1710  // yzyw
1711  template<typename T, qualifier Q>
1712  GLM_INLINE glm::vec<4, T, Q> yzyw(const glm::vec<4, T, Q> &v) {
1713  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.w);
1714  }
1715 
1716  // yzzx
1717  template<typename T, qualifier Q>
1718  GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<3, T, Q> &v) {
1719  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x);
1720  }
1721 
1722  template<typename T, qualifier Q>
1723  GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<4, T, Q> &v) {
1724  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x);
1725  }
1726 
1727  // yzzy
1728  template<typename T, qualifier Q>
1729  GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<3, T, Q> &v) {
1730  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y);
1731  }
1732 
1733  template<typename T, qualifier Q>
1734  GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<4, T, Q> &v) {
1735  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y);
1736  }
1737 
1738  // yzzz
1739  template<typename T, qualifier Q>
1740  GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<3, T, Q> &v) {
1741  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z);
1742  }
1743 
1744  template<typename T, qualifier Q>
1745  GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<4, T, Q> &v) {
1746  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z);
1747  }
1748 
1749  // yzzw
1750  template<typename T, qualifier Q>
1751  GLM_INLINE glm::vec<4, T, Q> yzzw(const glm::vec<4, T, Q> &v) {
1752  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.w);
1753  }
1754 
1755  // yzwx
1756  template<typename T, qualifier Q>
1757  GLM_INLINE glm::vec<4, T, Q> yzwx(const glm::vec<4, T, Q> &v) {
1758  return glm::vec<4, T, Q>(v.y, v.z, v.w, v.x);
1759  }
1760 
1761  // yzwy
1762  template<typename T, qualifier Q>
1763  GLM_INLINE glm::vec<4, T, Q> yzwy(const glm::vec<4, T, Q> &v) {
1764  return glm::vec<4, T, Q>(v.y, v.z, v.w, v.y);
1765  }
1766 
1767  // yzwz
1768  template<typename T, qualifier Q>
1769  GLM_INLINE glm::vec<4, T, Q> yzwz(const glm::vec<4, T, Q> &v) {
1770  return glm::vec<4, T, Q>(v.y, v.z, v.w, v.z);
1771  }
1772 
1773  // yzww
1774  template<typename T, qualifier Q>
1775  GLM_INLINE glm::vec<4, T, Q> yzww(const glm::vec<4, T, Q> &v) {
1776  return glm::vec<4, T, Q>(v.y, v.z, v.w, v.w);
1777  }
1778 
1779  // ywxx
1780  template<typename T, qualifier Q>
1781  GLM_INLINE glm::vec<4, T, Q> ywxx(const glm::vec<4, T, Q> &v) {
1782  return glm::vec<4, T, Q>(v.y, v.w, v.x, v.x);
1783  }
1784 
1785  // ywxy
1786  template<typename T, qualifier Q>
1787  GLM_INLINE glm::vec<4, T, Q> ywxy(const glm::vec<4, T, Q> &v) {
1788  return glm::vec<4, T, Q>(v.y, v.w, v.x, v.y);
1789  }
1790 
1791  // ywxz
1792  template<typename T, qualifier Q>
1793  GLM_INLINE glm::vec<4, T, Q> ywxz(const glm::vec<4, T, Q> &v) {
1794  return glm::vec<4, T, Q>(v.y, v.w, v.x, v.z);
1795  }
1796 
1797  // ywxw
1798  template<typename T, qualifier Q>
1799  GLM_INLINE glm::vec<4, T, Q> ywxw(const glm::vec<4, T, Q> &v) {
1800  return glm::vec<4, T, Q>(v.y, v.w, v.x, v.w);
1801  }
1802 
1803  // ywyx
1804  template<typename T, qualifier Q>
1805  GLM_INLINE glm::vec<4, T, Q> ywyx(const glm::vec<4, T, Q> &v) {
1806  return glm::vec<4, T, Q>(v.y, v.w, v.y, v.x);
1807  }
1808 
1809  // ywyy
1810  template<typename T, qualifier Q>
1811  GLM_INLINE glm::vec<4, T, Q> ywyy(const glm::vec<4, T, Q> &v) {
1812  return glm::vec<4, T, Q>(v.y, v.w, v.y, v.y);
1813  }
1814 
1815  // ywyz
1816  template<typename T, qualifier Q>
1817  GLM_INLINE glm::vec<4, T, Q> ywyz(const glm::vec<4, T, Q> &v) {
1818  return glm::vec<4, T, Q>(v.y, v.w, v.y, v.z);
1819  }
1820 
1821  // ywyw
1822  template<typename T, qualifier Q>
1823  GLM_INLINE glm::vec<4, T, Q> ywyw(const glm::vec<4, T, Q> &v) {
1824  return glm::vec<4, T, Q>(v.y, v.w, v.y, v.w);
1825  }
1826 
1827  // ywzx
1828  template<typename T, qualifier Q>
1829  GLM_INLINE glm::vec<4, T, Q> ywzx(const glm::vec<4, T, Q> &v) {
1830  return glm::vec<4, T, Q>(v.y, v.w, v.z, v.x);
1831  }
1832 
1833  // ywzy
1834  template<typename T, qualifier Q>
1835  GLM_INLINE glm::vec<4, T, Q> ywzy(const glm::vec<4, T, Q> &v) {
1836  return glm::vec<4, T, Q>(v.y, v.w, v.z, v.y);
1837  }
1838 
1839  // ywzz
1840  template<typename T, qualifier Q>
1841  GLM_INLINE glm::vec<4, T, Q> ywzz(const glm::vec<4, T, Q> &v) {
1842  return glm::vec<4, T, Q>(v.y, v.w, v.z, v.z);
1843  }
1844 
1845  // ywzw
1846  template<typename T, qualifier Q>
1847  GLM_INLINE glm::vec<4, T, Q> ywzw(const glm::vec<4, T, Q> &v) {
1848  return glm::vec<4, T, Q>(v.y, v.w, v.z, v.w);
1849  }
1850 
1851  // ywwx
1852  template<typename T, qualifier Q>
1853  GLM_INLINE glm::vec<4, T, Q> ywwx(const glm::vec<4, T, Q> &v) {
1854  return glm::vec<4, T, Q>(v.y, v.w, v.w, v.x);
1855  }
1856 
1857  // ywwy
1858  template<typename T, qualifier Q>
1859  GLM_INLINE glm::vec<4, T, Q> ywwy(const glm::vec<4, T, Q> &v) {
1860  return glm::vec<4, T, Q>(v.y, v.w, v.w, v.y);
1861  }
1862 
1863  // ywwz
1864  template<typename T, qualifier Q>
1865  GLM_INLINE glm::vec<4, T, Q> ywwz(const glm::vec<4, T, Q> &v) {
1866  return glm::vec<4, T, Q>(v.y, v.w, v.w, v.z);
1867  }
1868 
1869  // ywww
1870  template<typename T, qualifier Q>
1871  GLM_INLINE glm::vec<4, T, Q> ywww(const glm::vec<4, T, Q> &v) {
1872  return glm::vec<4, T, Q>(v.y, v.w, v.w, v.w);
1873  }
1874 
1875  // zxxx
1876  template<typename T, qualifier Q>
1877  GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<3, T, Q> &v) {
1878  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x);
1879  }
1880 
1881  template<typename T, qualifier Q>
1882  GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<4, T, Q> &v) {
1883  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x);
1884  }
1885 
1886  // zxxy
1887  template<typename T, qualifier Q>
1888  GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<3, T, Q> &v) {
1889  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y);
1890  }
1891 
1892  template<typename T, qualifier Q>
1893  GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<4, T, Q> &v) {
1894  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y);
1895  }
1896 
1897  // zxxz
1898  template<typename T, qualifier Q>
1899  GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<3, T, Q> &v) {
1900  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z);
1901  }
1902 
1903  template<typename T, qualifier Q>
1904  GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<4, T, Q> &v) {
1905  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z);
1906  }
1907 
1908  // zxxw
1909  template<typename T, qualifier Q>
1910  GLM_INLINE glm::vec<4, T, Q> zxxw(const glm::vec<4, T, Q> &v) {
1911  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.w);
1912  }
1913 
1914  // zxyx
1915  template<typename T, qualifier Q>
1916  GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<3, T, Q> &v) {
1917  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x);
1918  }
1919 
1920  template<typename T, qualifier Q>
1921  GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<4, T, Q> &v) {
1922  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x);
1923  }
1924 
1925  // zxyy
1926  template<typename T, qualifier Q>
1927  GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<3, T, Q> &v) {
1928  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y);
1929  }
1930 
1931  template<typename T, qualifier Q>
1932  GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<4, T, Q> &v) {
1933  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y);
1934  }
1935 
1936  // zxyz
1937  template<typename T, qualifier Q>
1938  GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<3, T, Q> &v) {
1939  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z);
1940  }
1941 
1942  template<typename T, qualifier Q>
1943  GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<4, T, Q> &v) {
1944  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z);
1945  }
1946 
1947  // zxyw
1948  template<typename T, qualifier Q>
1949  GLM_INLINE glm::vec<4, T, Q> zxyw(const glm::vec<4, T, Q> &v) {
1950  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.w);
1951  }
1952 
1953  // zxzx
1954  template<typename T, qualifier Q>
1955  GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<3, T, Q> &v) {
1956  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x);
1957  }
1958 
1959  template<typename T, qualifier Q>
1960  GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<4, T, Q> &v) {
1961  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x);
1962  }
1963 
1964  // zxzy
1965  template<typename T, qualifier Q>
1966  GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<3, T, Q> &v) {
1967  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y);
1968  }
1969 
1970  template<typename T, qualifier Q>
1971  GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<4, T, Q> &v) {
1972  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y);
1973  }
1974 
1975  // zxzz
1976  template<typename T, qualifier Q>
1977  GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<3, T, Q> &v) {
1978  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z);
1979  }
1980 
1981  template<typename T, qualifier Q>
1982  GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<4, T, Q> &v) {
1983  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z);
1984  }
1985 
1986  // zxzw
1987  template<typename T, qualifier Q>
1988  GLM_INLINE glm::vec<4, T, Q> zxzw(const glm::vec<4, T, Q> &v) {
1989  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.w);
1990  }
1991 
1992  // zxwx
1993  template<typename T, qualifier Q>
1994  GLM_INLINE glm::vec<4, T, Q> zxwx(const glm::vec<4, T, Q> &v) {
1995  return glm::vec<4, T, Q>(v.z, v.x, v.w, v.x);
1996  }
1997 
1998  // zxwy
1999  template<typename T, qualifier Q>
2000  GLM_INLINE glm::vec<4, T, Q> zxwy(const glm::vec<4, T, Q> &v) {
2001  return glm::vec<4, T, Q>(v.z, v.x, v.w, v.y);
2002  }
2003 
2004  // zxwz
2005  template<typename T, qualifier Q>
2006  GLM_INLINE glm::vec<4, T, Q> zxwz(const glm::vec<4, T, Q> &v) {
2007  return glm::vec<4, T, Q>(v.z, v.x, v.w, v.z);
2008  }
2009 
2010  // zxww
2011  template<typename T, qualifier Q>
2012  GLM_INLINE glm::vec<4, T, Q> zxww(const glm::vec<4, T, Q> &v) {
2013  return glm::vec<4, T, Q>(v.z, v.x, v.w, v.w);
2014  }
2015 
2016  // zyxx
2017  template<typename T, qualifier Q>
2018  GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<3, T, Q> &v) {
2019  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x);
2020  }
2021 
2022  template<typename T, qualifier Q>
2023  GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<4, T, Q> &v) {
2024  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x);
2025  }
2026 
2027  // zyxy
2028  template<typename T, qualifier Q>
2029  GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<3, T, Q> &v) {
2030  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y);
2031  }
2032 
2033  template<typename T, qualifier Q>
2034  GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<4, T, Q> &v) {
2035  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y);
2036  }
2037 
2038  // zyxz
2039  template<typename T, qualifier Q>
2040  GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<3, T, Q> &v) {
2041  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z);
2042  }
2043 
2044  template<typename T, qualifier Q>
2045  GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<4, T, Q> &v) {
2046  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z);
2047  }
2048 
2049  // zyxw
2050  template<typename T, qualifier Q>
2051  GLM_INLINE glm::vec<4, T, Q> zyxw(const glm::vec<4, T, Q> &v) {
2052  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.w);
2053  }
2054 
2055  // zyyx
2056  template<typename T, qualifier Q>
2057  GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<3, T, Q> &v) {
2058  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x);
2059  }
2060 
2061  template<typename T, qualifier Q>
2062  GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<4, T, Q> &v) {
2063  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x);
2064  }
2065 
2066  // zyyy
2067  template<typename T, qualifier Q>
2068  GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<3, T, Q> &v) {
2069  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y);
2070  }
2071 
2072  template<typename T, qualifier Q>
2073  GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<4, T, Q> &v) {
2074  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y);
2075  }
2076 
2077  // zyyz
2078  template<typename T, qualifier Q>
2079  GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<3, T, Q> &v) {
2080  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z);
2081  }
2082 
2083  template<typename T, qualifier Q>
2084  GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<4, T, Q> &v) {
2085  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z);
2086  }
2087 
2088  // zyyw
2089  template<typename T, qualifier Q>
2090  GLM_INLINE glm::vec<4, T, Q> zyyw(const glm::vec<4, T, Q> &v) {
2091  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.w);
2092  }
2093 
2094  // zyzx
2095  template<typename T, qualifier Q>
2096  GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<3, T, Q> &v) {
2097  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x);
2098  }
2099 
2100  template<typename T, qualifier Q>
2101  GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<4, T, Q> &v) {
2102  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x);
2103  }
2104 
2105  // zyzy
2106  template<typename T, qualifier Q>
2107  GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<3, T, Q> &v) {
2108  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y);
2109  }
2110 
2111  template<typename T, qualifier Q>
2112  GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<4, T, Q> &v) {
2113  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y);
2114  }
2115 
2116  // zyzz
2117  template<typename T, qualifier Q>
2118  GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<3, T, Q> &v) {
2119  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z);
2120  }
2121 
2122  template<typename T, qualifier Q>
2123  GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<4, T, Q> &v) {
2124  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z);
2125  }
2126 
2127  // zyzw
2128  template<typename T, qualifier Q>
2129  GLM_INLINE glm::vec<4, T, Q> zyzw(const glm::vec<4, T, Q> &v) {
2130  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.w);
2131  }
2132 
2133  // zywx
2134  template<typename T, qualifier Q>
2135  GLM_INLINE glm::vec<4, T, Q> zywx(const glm::vec<4, T, Q> &v) {
2136  return glm::vec<4, T, Q>(v.z, v.y, v.w, v.x);
2137  }
2138 
2139  // zywy
2140  template<typename T, qualifier Q>
2141  GLM_INLINE glm::vec<4, T, Q> zywy(const glm::vec<4, T, Q> &v) {
2142  return glm::vec<4, T, Q>(v.z, v.y, v.w, v.y);
2143  }
2144 
2145  // zywz
2146  template<typename T, qualifier Q>
2147  GLM_INLINE glm::vec<4, T, Q> zywz(const glm::vec<4, T, Q> &v) {
2148  return glm::vec<4, T, Q>(v.z, v.y, v.w, v.z);
2149  }
2150 
2151  // zyww
2152  template<typename T, qualifier Q>
2153  GLM_INLINE glm::vec<4, T, Q> zyww(const glm::vec<4, T, Q> &v) {
2154  return glm::vec<4, T, Q>(v.z, v.y, v.w, v.w);
2155  }
2156 
2157  // zzxx
2158  template<typename T, qualifier Q>
2159  GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<3, T, Q> &v) {
2160  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x);
2161  }
2162 
2163  template<typename T, qualifier Q>
2164  GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<4, T, Q> &v) {
2165  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x);
2166  }
2167 
2168  // zzxy
2169  template<typename T, qualifier Q>
2170  GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<3, T, Q> &v) {
2171  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y);
2172  }
2173 
2174  template<typename T, qualifier Q>
2175  GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<4, T, Q> &v) {
2176  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y);
2177  }
2178 
2179  // zzxz
2180  template<typename T, qualifier Q>
2181  GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<3, T, Q> &v) {
2182  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z);
2183  }
2184 
2185  template<typename T, qualifier Q>
2186  GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<4, T, Q> &v) {
2187  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z);
2188  }
2189 
2190  // zzxw
2191  template<typename T, qualifier Q>
2192  GLM_INLINE glm::vec<4, T, Q> zzxw(const glm::vec<4, T, Q> &v) {
2193  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.w);
2194  }
2195 
2196  // zzyx
2197  template<typename T, qualifier Q>
2198  GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<3, T, Q> &v) {
2199  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x);
2200  }
2201 
2202  template<typename T, qualifier Q>
2203  GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<4, T, Q> &v) {
2204  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x);
2205  }
2206 
2207  // zzyy
2208  template<typename T, qualifier Q>
2209  GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<3, T, Q> &v) {
2210  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y);
2211  }
2212 
2213  template<typename T, qualifier Q>
2214  GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<4, T, Q> &v) {
2215  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y);
2216  }
2217 
2218  // zzyz
2219  template<typename T, qualifier Q>
2220  GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<3, T, Q> &v) {
2221  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z);
2222  }
2223 
2224  template<typename T, qualifier Q>
2225  GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<4, T, Q> &v) {
2226  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z);
2227  }
2228 
2229  // zzyw
2230  template<typename T, qualifier Q>
2231  GLM_INLINE glm::vec<4, T, Q> zzyw(const glm::vec<4, T, Q> &v) {
2232  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.w);
2233  }
2234 
2235  // zzzx
2236  template<typename T, qualifier Q>
2237  GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<3, T, Q> &v) {
2238  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x);
2239  }
2240 
2241  template<typename T, qualifier Q>
2242  GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<4, T, Q> &v) {
2243  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x);
2244  }
2245 
2246  // zzzy
2247  template<typename T, qualifier Q>
2248  GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<3, T, Q> &v) {
2249  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y);
2250  }
2251 
2252  template<typename T, qualifier Q>
2253  GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<4, T, Q> &v) {
2254  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y);
2255  }
2256 
2257  // zzzz
2258  template<typename T, qualifier Q>
2259  GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<3, T, Q> &v) {
2260  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z);
2261  }
2262 
2263  template<typename T, qualifier Q>
2264  GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<4, T, Q> &v) {
2265  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z);
2266  }
2267 
2268  // zzzw
2269  template<typename T, qualifier Q>
2270  GLM_INLINE glm::vec<4, T, Q> zzzw(const glm::vec<4, T, Q> &v) {
2271  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.w);
2272  }
2273 
2274  // zzwx
2275  template<typename T, qualifier Q>
2276  GLM_INLINE glm::vec<4, T, Q> zzwx(const glm::vec<4, T, Q> &v) {
2277  return glm::vec<4, T, Q>(v.z, v.z, v.w, v.x);
2278  }
2279 
2280  // zzwy
2281  template<typename T, qualifier Q>
2282  GLM_INLINE glm::vec<4, T, Q> zzwy(const glm::vec<4, T, Q> &v) {
2283  return glm::vec<4, T, Q>(v.z, v.z, v.w, v.y);
2284  }
2285 
2286  // zzwz
2287  template<typename T, qualifier Q>
2288  GLM_INLINE glm::vec<4, T, Q> zzwz(const glm::vec<4, T, Q> &v) {
2289  return glm::vec<4, T, Q>(v.z, v.z, v.w, v.z);
2290  }
2291 
2292  // zzww
2293  template<typename T, qualifier Q>
2294  GLM_INLINE glm::vec<4, T, Q> zzww(const glm::vec<4, T, Q> &v) {
2295  return glm::vec<4, T, Q>(v.z, v.z, v.w, v.w);
2296  }
2297 
2298  // zwxx
2299  template<typename T, qualifier Q>
2300  GLM_INLINE glm::vec<4, T, Q> zwxx(const glm::vec<4, T, Q> &v) {
2301  return glm::vec<4, T, Q>(v.z, v.w, v.x, v.x);
2302  }
2303 
2304  // zwxy
2305  template<typename T, qualifier Q>
2306  GLM_INLINE glm::vec<4, T, Q> zwxy(const glm::vec<4, T, Q> &v) {
2307  return glm::vec<4, T, Q>(v.z, v.w, v.x, v.y);
2308  }
2309 
2310  // zwxz
2311  template<typename T, qualifier Q>
2312  GLM_INLINE glm::vec<4, T, Q> zwxz(const glm::vec<4, T, Q> &v) {
2313  return glm::vec<4, T, Q>(v.z, v.w, v.x, v.z);
2314  }
2315 
2316  // zwxw
2317  template<typename T, qualifier Q>
2318  GLM_INLINE glm::vec<4, T, Q> zwxw(const glm::vec<4, T, Q> &v) {
2319  return glm::vec<4, T, Q>(v.z, v.w, v.x, v.w);
2320  }
2321 
2322  // zwyx
2323  template<typename T, qualifier Q>
2324  GLM_INLINE glm::vec<4, T, Q> zwyx(const glm::vec<4, T, Q> &v) {
2325  return glm::vec<4, T, Q>(v.z, v.w, v.y, v.x);
2326  }
2327 
2328  // zwyy
2329  template<typename T, qualifier Q>
2330  GLM_INLINE glm::vec<4, T, Q> zwyy(const glm::vec<4, T, Q> &v) {
2331  return glm::vec<4, T, Q>(v.z, v.w, v.y, v.y);
2332  }
2333 
2334  // zwyz
2335  template<typename T, qualifier Q>
2336  GLM_INLINE glm::vec<4, T, Q> zwyz(const glm::vec<4, T, Q> &v) {
2337  return glm::vec<4, T, Q>(v.z, v.w, v.y, v.z);
2338  }
2339 
2340  // zwyw
2341  template<typename T, qualifier Q>
2342  GLM_INLINE glm::vec<4, T, Q> zwyw(const glm::vec<4, T, Q> &v) {
2343  return glm::vec<4, T, Q>(v.z, v.w, v.y, v.w);
2344  }
2345 
2346  // zwzx
2347  template<typename T, qualifier Q>
2348  GLM_INLINE glm::vec<4, T, Q> zwzx(const glm::vec<4, T, Q> &v) {
2349  return glm::vec<4, T, Q>(v.z, v.w, v.z, v.x);
2350  }
2351 
2352  // zwzy
2353  template<typename T, qualifier Q>
2354  GLM_INLINE glm::vec<4, T, Q> zwzy(const glm::vec<4, T, Q> &v) {
2355  return glm::vec<4, T, Q>(v.z, v.w, v.z, v.y);
2356  }
2357 
2358  // zwzz
2359  template<typename T, qualifier Q>
2360  GLM_INLINE glm::vec<4, T, Q> zwzz(const glm::vec<4, T, Q> &v) {
2361  return glm::vec<4, T, Q>(v.z, v.w, v.z, v.z);
2362  }
2363 
2364  // zwzw
2365  template<typename T, qualifier Q>
2366  GLM_INLINE glm::vec<4, T, Q> zwzw(const glm::vec<4, T, Q> &v) {
2367  return glm::vec<4, T, Q>(v.z, v.w, v.z, v.w);
2368  }
2369 
2370  // zwwx
2371  template<typename T, qualifier Q>
2372  GLM_INLINE glm::vec<4, T, Q> zwwx(const glm::vec<4, T, Q> &v) {
2373  return glm::vec<4, T, Q>(v.z, v.w, v.w, v.x);
2374  }
2375 
2376  // zwwy
2377  template<typename T, qualifier Q>
2378  GLM_INLINE glm::vec<4, T, Q> zwwy(const glm::vec<4, T, Q> &v) {
2379  return glm::vec<4, T, Q>(v.z, v.w, v.w, v.y);
2380  }
2381 
2382  // zwwz
2383  template<typename T, qualifier Q>
2384  GLM_INLINE glm::vec<4, T, Q> zwwz(const glm::vec<4, T, Q> &v) {
2385  return glm::vec<4, T, Q>(v.z, v.w, v.w, v.z);
2386  }
2387 
2388  // zwww
2389  template<typename T, qualifier Q>
2390  GLM_INLINE glm::vec<4, T, Q> zwww(const glm::vec<4, T, Q> &v) {
2391  return glm::vec<4, T, Q>(v.z, v.w, v.w, v.w);
2392  }
2393 
2394  // wxxx
2395  template<typename T, qualifier Q>
2396  GLM_INLINE glm::vec<4, T, Q> wxxx(const glm::vec<4, T, Q> &v) {
2397  return glm::vec<4, T, Q>(v.w, v.x, v.x, v.x);
2398  }
2399 
2400  // wxxy
2401  template<typename T, qualifier Q>
2402  GLM_INLINE glm::vec<4, T, Q> wxxy(const glm::vec<4, T, Q> &v) {
2403  return glm::vec<4, T, Q>(v.w, v.x, v.x, v.y);
2404  }
2405 
2406  // wxxz
2407  template<typename T, qualifier Q>
2408  GLM_INLINE glm::vec<4, T, Q> wxxz(const glm::vec<4, T, Q> &v) {
2409  return glm::vec<4, T, Q>(v.w, v.x, v.x, v.z);
2410  }
2411 
2412  // wxxw
2413  template<typename T, qualifier Q>
2414  GLM_INLINE glm::vec<4, T, Q> wxxw(const glm::vec<4, T, Q> &v) {
2415  return glm::vec<4, T, Q>(v.w, v.x, v.x, v.w);
2416  }
2417 
2418  // wxyx
2419  template<typename T, qualifier Q>
2420  GLM_INLINE glm::vec<4, T, Q> wxyx(const glm::vec<4, T, Q> &v) {
2421  return glm::vec<4, T, Q>(v.w, v.x, v.y, v.x);
2422  }
2423 
2424  // wxyy
2425  template<typename T, qualifier Q>
2426  GLM_INLINE glm::vec<4, T, Q> wxyy(const glm::vec<4, T, Q> &v) {
2427  return glm::vec<4, T, Q>(v.w, v.x, v.y, v.y);
2428  }
2429 
2430  // wxyz
2431  template<typename T, qualifier Q>
2432  GLM_INLINE glm::vec<4, T, Q> wxyz(const glm::vec<4, T, Q> &v) {
2433  return glm::vec<4, T, Q>(v.w, v.x, v.y, v.z);
2434  }
2435 
2436  // wxyw
2437  template<typename T, qualifier Q>
2438  GLM_INLINE glm::vec<4, T, Q> wxyw(const glm::vec<4, T, Q> &v) {
2439  return glm::vec<4, T, Q>(v.w, v.x, v.y, v.w);
2440  }
2441 
2442  // wxzx
2443  template<typename T, qualifier Q>
2444  GLM_INLINE glm::vec<4, T, Q> wxzx(const glm::vec<4, T, Q> &v) {
2445  return glm::vec<4, T, Q>(v.w, v.x, v.z, v.x);
2446  }
2447 
2448  // wxzy
2449  template<typename T, qualifier Q>
2450  GLM_INLINE glm::vec<4, T, Q> wxzy(const glm::vec<4, T, Q> &v) {
2451  return glm::vec<4, T, Q>(v.w, v.x, v.z, v.y);
2452  }
2453 
2454  // wxzz
2455  template<typename T, qualifier Q>
2456  GLM_INLINE glm::vec<4, T, Q> wxzz(const glm::vec<4, T, Q> &v) {
2457  return glm::vec<4, T, Q>(v.w, v.x, v.z, v.z);
2458  }
2459 
2460  // wxzw
2461  template<typename T, qualifier Q>
2462  GLM_INLINE glm::vec<4, T, Q> wxzw(const glm::vec<4, T, Q> &v) {
2463  return glm::vec<4, T, Q>(v.w, v.x, v.z, v.w);
2464  }
2465 
2466  // wxwx
2467  template<typename T, qualifier Q>
2468  GLM_INLINE glm::vec<4, T, Q> wxwx(const glm::vec<4, T, Q> &v) {
2469  return glm::vec<4, T, Q>(v.w, v.x, v.w, v.x);
2470  }
2471 
2472  // wxwy
2473  template<typename T, qualifier Q>
2474  GLM_INLINE glm::vec<4, T, Q> wxwy(const glm::vec<4, T, Q> &v) {
2475  return glm::vec<4, T, Q>(v.w, v.x, v.w, v.y);
2476  }
2477 
2478  // wxwz
2479  template<typename T, qualifier Q>
2480  GLM_INLINE glm::vec<4, T, Q> wxwz(const glm::vec<4, T, Q> &v) {
2481  return glm::vec<4, T, Q>(v.w, v.x, v.w, v.z);
2482  }
2483 
2484  // wxww
2485  template<typename T, qualifier Q>
2486  GLM_INLINE glm::vec<4, T, Q> wxww(const glm::vec<4, T, Q> &v) {
2487  return glm::vec<4, T, Q>(v.w, v.x, v.w, v.w);
2488  }
2489 
2490  // wyxx
2491  template<typename T, qualifier Q>
2492  GLM_INLINE glm::vec<4, T, Q> wyxx(const glm::vec<4, T, Q> &v) {
2493  return glm::vec<4, T, Q>(v.w, v.y, v.x, v.x);
2494  }
2495 
2496  // wyxy
2497  template<typename T, qualifier Q>
2498  GLM_INLINE glm::vec<4, T, Q> wyxy(const glm::vec<4, T, Q> &v) {
2499  return glm::vec<4, T, Q>(v.w, v.y, v.x, v.y);
2500  }
2501 
2502  // wyxz
2503  template<typename T, qualifier Q>
2504  GLM_INLINE glm::vec<4, T, Q> wyxz(const glm::vec<4, T, Q> &v) {
2505  return glm::vec<4, T, Q>(v.w, v.y, v.x, v.z);
2506  }
2507 
2508  // wyxw
2509  template<typename T, qualifier Q>
2510  GLM_INLINE glm::vec<4, T, Q> wyxw(const glm::vec<4, T, Q> &v) {
2511  return glm::vec<4, T, Q>(v.w, v.y, v.x, v.w);
2512  }
2513 
2514  // wyyx
2515  template<typename T, qualifier Q>
2516  GLM_INLINE glm::vec<4, T, Q> wyyx(const glm::vec<4, T, Q> &v) {
2517  return glm::vec<4, T, Q>(v.w, v.y, v.y, v.x);
2518  }
2519 
2520  // wyyy
2521  template<typename T, qualifier Q>
2522  GLM_INLINE glm::vec<4, T, Q> wyyy(const glm::vec<4, T, Q> &v) {
2523  return glm::vec<4, T, Q>(v.w, v.y, v.y, v.y);
2524  }
2525 
2526  // wyyz
2527  template<typename T, qualifier Q>
2528  GLM_INLINE glm::vec<4, T, Q> wyyz(const glm::vec<4, T, Q> &v) {
2529  return glm::vec<4, T, Q>(v.w, v.y, v.y, v.z);
2530  }
2531 
2532  // wyyw
2533  template<typename T, qualifier Q>
2534  GLM_INLINE glm::vec<4, T, Q> wyyw(const glm::vec<4, T, Q> &v) {
2535  return glm::vec<4, T, Q>(v.w, v.y, v.y, v.w);
2536  }
2537 
2538  // wyzx
2539  template<typename T, qualifier Q>
2540  GLM_INLINE glm::vec<4, T, Q> wyzx(const glm::vec<4, T, Q> &v) {
2541  return glm::vec<4, T, Q>(v.w, v.y, v.z, v.x);
2542  }
2543 
2544  // wyzy
2545  template<typename T, qualifier Q>
2546  GLM_INLINE glm::vec<4, T, Q> wyzy(const glm::vec<4, T, Q> &v) {
2547  return glm::vec<4, T, Q>(v.w, v.y, v.z, v.y);
2548  }
2549 
2550  // wyzz
2551  template<typename T, qualifier Q>
2552  GLM_INLINE glm::vec<4, T, Q> wyzz(const glm::vec<4, T, Q> &v) {
2553  return glm::vec<4, T, Q>(v.w, v.y, v.z, v.z);
2554  }
2555 
2556  // wyzw
2557  template<typename T, qualifier Q>
2558  GLM_INLINE glm::vec<4, T, Q> wyzw(const glm::vec<4, T, Q> &v) {
2559  return glm::vec<4, T, Q>(v.w, v.y, v.z, v.w);
2560  }
2561 
2562  // wywx
2563  template<typename T, qualifier Q>
2564  GLM_INLINE glm::vec<4, T, Q> wywx(const glm::vec<4, T, Q> &v) {
2565  return glm::vec<4, T, Q>(v.w, v.y, v.w, v.x);
2566  }
2567 
2568  // wywy
2569  template<typename T, qualifier Q>
2570  GLM_INLINE glm::vec<4, T, Q> wywy(const glm::vec<4, T, Q> &v) {
2571  return glm::vec<4, T, Q>(v.w, v.y, v.w, v.y);
2572  }
2573 
2574  // wywz
2575  template<typename T, qualifier Q>
2576  GLM_INLINE glm::vec<4, T, Q> wywz(const glm::vec<4, T, Q> &v) {
2577  return glm::vec<4, T, Q>(v.w, v.y, v.w, v.z);
2578  }
2579 
2580  // wyww
2581  template<typename T, qualifier Q>
2582  GLM_INLINE glm::vec<4, T, Q> wyww(const glm::vec<4, T, Q> &v) {
2583  return glm::vec<4, T, Q>(v.w, v.y, v.w, v.w);
2584  }
2585 
2586  // wzxx
2587  template<typename T, qualifier Q>
2588  GLM_INLINE glm::vec<4, T, Q> wzxx(const glm::vec<4, T, Q> &v) {
2589  return glm::vec<4, T, Q>(v.w, v.z, v.x, v.x);
2590  }
2591 
2592  // wzxy
2593  template<typename T, qualifier Q>
2594  GLM_INLINE glm::vec<4, T, Q> wzxy(const glm::vec<4, T, Q> &v) {
2595  return glm::vec<4, T, Q>(v.w, v.z, v.x, v.y);
2596  }
2597 
2598  // wzxz
2599  template<typename T, qualifier Q>
2600  GLM_INLINE glm::vec<4, T, Q> wzxz(const glm::vec<4, T, Q> &v) {
2601  return glm::vec<4, T, Q>(v.w, v.z, v.x, v.z);
2602  }
2603 
2604  // wzxw
2605  template<typename T, qualifier Q>
2606  GLM_INLINE glm::vec<4, T, Q> wzxw(const glm::vec<4, T, Q> &v) {
2607  return glm::vec<4, T, Q>(v.w, v.z, v.x, v.w);
2608  }
2609 
2610  // wzyx
2611  template<typename T, qualifier Q>
2612  GLM_INLINE glm::vec<4, T, Q> wzyx(const glm::vec<4, T, Q> &v) {
2613  return glm::vec<4, T, Q>(v.w, v.z, v.y, v.x);
2614  }
2615 
2616  // wzyy
2617  template<typename T, qualifier Q>
2618  GLM_INLINE glm::vec<4, T, Q> wzyy(const glm::vec<4, T, Q> &v) {
2619  return glm::vec<4, T, Q>(v.w, v.z, v.y, v.y);
2620  }
2621 
2622  // wzyz
2623  template<typename T, qualifier Q>
2624  GLM_INLINE glm::vec<4, T, Q> wzyz(const glm::vec<4, T, Q> &v) {
2625  return glm::vec<4, T, Q>(v.w, v.z, v.y, v.z);
2626  }
2627 
2628  // wzyw
2629  template<typename T, qualifier Q>
2630  GLM_INLINE glm::vec<4, T, Q> wzyw(const glm::vec<4, T, Q> &v) {
2631  return glm::vec<4, T, Q>(v.w, v.z, v.y, v.w);
2632  }
2633 
2634  // wzzx
2635  template<typename T, qualifier Q>
2636  GLM_INLINE glm::vec<4, T, Q> wzzx(const glm::vec<4, T, Q> &v) {
2637  return glm::vec<4, T, Q>(v.w, v.z, v.z, v.x);
2638  }
2639 
2640  // wzzy
2641  template<typename T, qualifier Q>
2642  GLM_INLINE glm::vec<4, T, Q> wzzy(const glm::vec<4, T, Q> &v) {
2643  return glm::vec<4, T, Q>(v.w, v.z, v.z, v.y);
2644  }
2645 
2646  // wzzz
2647  template<typename T, qualifier Q>
2648  GLM_INLINE glm::vec<4, T, Q> wzzz(const glm::vec<4, T, Q> &v) {
2649  return glm::vec<4, T, Q>(v.w, v.z, v.z, v.z);
2650  }
2651 
2652  // wzzw
2653  template<typename T, qualifier Q>
2654  GLM_INLINE glm::vec<4, T, Q> wzzw(const glm::vec<4, T, Q> &v) {
2655  return glm::vec<4, T, Q>(v.w, v.z, v.z, v.w);
2656  }
2657 
2658  // wzwx
2659  template<typename T, qualifier Q>
2660  GLM_INLINE glm::vec<4, T, Q> wzwx(const glm::vec<4, T, Q> &v) {
2661  return glm::vec<4, T, Q>(v.w, v.z, v.w, v.x);
2662  }
2663 
2664  // wzwy
2665  template<typename T, qualifier Q>
2666  GLM_INLINE glm::vec<4, T, Q> wzwy(const glm::vec<4, T, Q> &v) {
2667  return glm::vec<4, T, Q>(v.w, v.z, v.w, v.y);
2668  }
2669 
2670  // wzwz
2671  template<typename T, qualifier Q>
2672  GLM_INLINE glm::vec<4, T, Q> wzwz(const glm::vec<4, T, Q> &v) {
2673  return glm::vec<4, T, Q>(v.w, v.z, v.w, v.z);
2674  }
2675 
2676  // wzww
2677  template<typename T, qualifier Q>
2678  GLM_INLINE glm::vec<4, T, Q> wzww(const glm::vec<4, T, Q> &v) {
2679  return glm::vec<4, T, Q>(v.w, v.z, v.w, v.w);
2680  }
2681 
2682  // wwxx
2683  template<typename T, qualifier Q>
2684  GLM_INLINE glm::vec<4, T, Q> wwxx(const glm::vec<4, T, Q> &v) {
2685  return glm::vec<4, T, Q>(v.w, v.w, v.x, v.x);
2686  }
2687 
2688  // wwxy
2689  template<typename T, qualifier Q>
2690  GLM_INLINE glm::vec<4, T, Q> wwxy(const glm::vec<4, T, Q> &v) {
2691  return glm::vec<4, T, Q>(v.w, v.w, v.x, v.y);
2692  }
2693 
2694  // wwxz
2695  template<typename T, qualifier Q>
2696  GLM_INLINE glm::vec<4, T, Q> wwxz(const glm::vec<4, T, Q> &v) {
2697  return glm::vec<4, T, Q>(v.w, v.w, v.x, v.z);
2698  }
2699 
2700  // wwxw
2701  template<typename T, qualifier Q>
2702  GLM_INLINE glm::vec<4, T, Q> wwxw(const glm::vec<4, T, Q> &v) {
2703  return glm::vec<4, T, Q>(v.w, v.w, v.x, v.w);
2704  }
2705 
2706  // wwyx
2707  template<typename T, qualifier Q>
2708  GLM_INLINE glm::vec<4, T, Q> wwyx(const glm::vec<4, T, Q> &v) {
2709  return glm::vec<4, T, Q>(v.w, v.w, v.y, v.x);
2710  }
2711 
2712  // wwyy
2713  template<typename T, qualifier Q>
2714  GLM_INLINE glm::vec<4, T, Q> wwyy(const glm::vec<4, T, Q> &v) {
2715  return glm::vec<4, T, Q>(v.w, v.w, v.y, v.y);
2716  }
2717 
2718  // wwyz
2719  template<typename T, qualifier Q>
2720  GLM_INLINE glm::vec<4, T, Q> wwyz(const glm::vec<4, T, Q> &v) {
2721  return glm::vec<4, T, Q>(v.w, v.w, v.y, v.z);
2722  }
2723 
2724  // wwyw
2725  template<typename T, qualifier Q>
2726  GLM_INLINE glm::vec<4, T, Q> wwyw(const glm::vec<4, T, Q> &v) {
2727  return glm::vec<4, T, Q>(v.w, v.w, v.y, v.w);
2728  }
2729 
2730  // wwzx
2731  template<typename T, qualifier Q>
2732  GLM_INLINE glm::vec<4, T, Q> wwzx(const glm::vec<4, T, Q> &v) {
2733  return glm::vec<4, T, Q>(v.w, v.w, v.z, v.x);
2734  }
2735 
2736  // wwzy
2737  template<typename T, qualifier Q>
2738  GLM_INLINE glm::vec<4, T, Q> wwzy(const glm::vec<4, T, Q> &v) {
2739  return glm::vec<4, T, Q>(v.w, v.w, v.z, v.y);
2740  }
2741 
2742  // wwzz
2743  template<typename T, qualifier Q>
2744  GLM_INLINE glm::vec<4, T, Q> wwzz(const glm::vec<4, T, Q> &v) {
2745  return glm::vec<4, T, Q>(v.w, v.w, v.z, v.z);
2746  }
2747 
2748  // wwzw
2749  template<typename T, qualifier Q>
2750  GLM_INLINE glm::vec<4, T, Q> wwzw(const glm::vec<4, T, Q> &v) {
2751  return glm::vec<4, T, Q>(v.w, v.w, v.z, v.w);
2752  }
2753 
2754  // wwwx
2755  template<typename T, qualifier Q>
2756  GLM_INLINE glm::vec<4, T, Q> wwwx(const glm::vec<4, T, Q> &v) {
2757  return glm::vec<4, T, Q>(v.w, v.w, v.w, v.x);
2758  }
2759 
2760  // wwwy
2761  template<typename T, qualifier Q>
2762  GLM_INLINE glm::vec<4, T, Q> wwwy(const glm::vec<4, T, Q> &v) {
2763  return glm::vec<4, T, Q>(v.w, v.w, v.w, v.y);
2764  }
2765 
2766  // wwwz
2767  template<typename T, qualifier Q>
2768  GLM_INLINE glm::vec<4, T, Q> wwwz(const glm::vec<4, T, Q> &v) {
2769  return glm::vec<4, T, Q>(v.w, v.w, v.w, v.z);
2770  }
2771 
2772  // wwww
2773  template<typename T, qualifier Q>
2774  GLM_INLINE glm::vec<4, T, Q> wwww(const glm::vec<4, T, Q> &v) {
2775  return glm::vec<4, T, Q>(v.w, v.w, v.w, v.w);
2776  }
2777 
2778 }
Definition: common.hpp:20
================================================ FILE: external/glm/doc/api/a00131.html ================================================ 0.9.9 API documenation: vector_angle.hpp File Reference
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GLM_GTX_vector_angle More...

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Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T angle (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the absolute angle between two vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T orientedAngle (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
 Returns the oriented angle between two 2d vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T orientedAngle (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref)
 Returns the oriented angle between two 3d vectors based from a reference axis. More...
 

Detailed Description

GLM_GTX_vector_angle

See also
Core features (dependence)
GLM_GTX_quaternion (dependence)
gtx_epsilon (dependence)

Definition in file vector_angle.hpp.

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1 
15 #pragma once
16 
17 // Dependency:
18 #include "../glm.hpp"
19 #include "../gtc/epsilon.hpp"
20 #include "../gtx/quaternion.hpp"
21 #include "../gtx/rotate_vector.hpp"
22 
23 #ifndef GLM_ENABLE_EXPERIMENTAL
24 # error "GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
25 #endif
26 
27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
28 # pragma message("GLM: GLM_GTX_vector_angle extension included")
29 #endif
30 
31 namespace glm
32 {
35 
39  template<length_t L, typename T, qualifier Q>
40  GLM_FUNC_DECL T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
41 
45  template<typename T, qualifier Q>
46  GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
47 
51  template<typename T, qualifier Q>
52  GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref);
53 
55 }// namespace glm
56 
57 #include "vector_angle.inl"
Definition: common.hpp:20
GLM_FUNC_DECL T orientedAngle(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref)
Returns the oriented angle between two 3d vectors based from a reference axis.
GLM_FUNC_DECL T angle(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the absolute angle between two vectors.
================================================ FILE: external/glm/doc/api/a00132.html ================================================ 0.9.9 API documenation: vector_query.hpp File Reference
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Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool areCollinear (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
 Check whether two vectors are collinears. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool areOrthogonal (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
 Check whether two vectors are orthogonals. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool areOrthonormal (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
 Check whether two vectors are orthonormal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isCompNull (vec< L, T, Q > const &v, T const &epsilon)
 Check whether a each component of a vector is null. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (vec< L, T, Q > const &v, T const &epsilon)
 Check whether a vector is normalized. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (vec< L, T, Q > const &v, T const &epsilon)
 Check whether a vector is null. More...
 

Detailed Description

GLM_GTX_vector_query

See also
Core features (dependence)

Definition in file vector_query.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 #include <cfloat>
18 #include <limits>
19 
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_vector_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_vector_query extension included")
26 #endif
27 
28 namespace glm
29 {
32 
35  template<length_t L, typename T, qualifier Q>
36  GLM_FUNC_DECL bool areCollinear(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
37 
40  template<length_t L, typename T, qualifier Q>
41  GLM_FUNC_DECL bool areOrthogonal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
42 
45  template<length_t L, typename T, qualifier Q>
46  GLM_FUNC_DECL bool isNormalized(vec<L, T, Q> const& v, T const& epsilon);
47 
50  template<length_t L, typename T, qualifier Q>
51  GLM_FUNC_DECL bool isNull(vec<L, T, Q> const& v, T const& epsilon);
52 
55  template<length_t L, typename T, qualifier Q>
56  GLM_FUNC_DECL vec<L, bool, Q> isCompNull(vec<L, T, Q> const& v, T const& epsilon);
57 
60  template<length_t L, typename T, qualifier Q>
61  GLM_FUNC_DECL bool areOrthonormal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
62 
64 }// namespace glm
65 
66 #include "vector_query.inl"
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
GLM_FUNC_DECL vec< L, bool, Q > isCompNull(vec< L, T, Q > const &v, T const &epsilon)
Check whether a each component of a vector is null.
Definition: common.hpp:20
GLM_FUNC_DECL bool isNull(vec< L, T, Q > const &v, T const &epsilon)
Check whether a vector is null.
GLM_FUNC_DECL bool areOrthogonal(vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
Check whether two vectors are orthogonals.
GLM_FUNC_DECL bool areCollinear(vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
Check whether two vectors are collinears.
GLM_FUNC_DECL bool isNormalized(vec< L, T, Q > const &v, T const &epsilon)
Check whether a vector is normalized.
GLM_FUNC_DECL bool areOrthonormal(vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
Check whether two vectors are orthonormal.
================================================ FILE: external/glm/doc/api/a00133.html ================================================ 0.9.9 API documenation: wrap.hpp File Reference
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Functions

template<typename genType >
GLM_FUNC_DECL genType clamp (genType const &Texcoord)
 Simulate GL_CLAMP OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorClamp (genType const &Texcoord)
 Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorRepeat (genType const &Texcoord)
 Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType repeat (genType const &Texcoord)
 Simulate GL_REPEAT OpenGL wrap mode. More...
 

Detailed Description

GLM_GTX_wrap

See also
Core features (dependence)

Definition in file wrap.hpp.

================================================ FILE: external/glm/doc/api/a00133_source.html ================================================ 0.9.9 API documenation: vector_relational.hpp Source File
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vector_relational.hpp
1 
18 #pragma once
19 
20 #include "detail/qualifier.hpp"
21 #include "detail/setup.hpp"
22 
23 namespace glm
24 {
27 
35  template<length_t L, typename T, qualifier Q>
36  GLM_FUNC_DECL vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
37 
45  template<length_t L, typename T, qualifier Q>
46  GLM_FUNC_DECL vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
47 
55  template<length_t L, typename T, qualifier Q>
56  GLM_FUNC_DECL vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
57 
65  template<length_t L, typename T, qualifier Q>
66  GLM_FUNC_DECL vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
67 
75  template<length_t L, typename T, qualifier Q>
76  GLM_FUNC_DECL vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
77 
85  template<length_t L, typename T, qualifier Q>
86  GLM_FUNC_DECL vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
87 
94  template<length_t L, qualifier Q>
95  GLM_FUNC_DECL bool any(vec<L, bool, Q> const& v);
96 
103  template<length_t L, qualifier Q>
104  GLM_FUNC_DECL bool all(vec<L, bool, Q> const& v);
105 
113  template<length_t L, qualifier Q>
114  GLM_FUNC_DECL vec<L, bool, Q> not_(vec<L, bool, Q> const& v);
115 
117 }//namespace glm
118 
119 #include "detail/func_vector_relational.inl"
GLM_FUNC_DECL vec< L, bool, Q > greaterThan(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the component-wise comparison of result x > y.
Definition: common.hpp:20
Core features
GLM_FUNC_DECL vec< L, bool, Q > lessThanEqual(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the component-wise comparison of result x <= y.
GLM_FUNC_DECL vec< L, bool, Q > greaterThanEqual(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the component-wise comparison of result x >= y.
GLM_FUNC_DECL bool any(vec< L, bool, Q > const &v)
Returns true if any component of x is true.
GLM_FUNC_DECL vec< L, bool, Q > equal(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the component-wise comparison of result x == y.
GLM_FUNC_DECL vec< L, bool, Q > not_(vec< L, bool, Q > const &v)
Returns the component-wise logical complement of x.
GLM_FUNC_DECL vec< L, bool, Q > lessThan(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the component-wise comparison result of x < y.
Core features
GLM_FUNC_DECL bool all(vec< L, bool, Q > const &v)
Returns true if all components of x are true.
GLM_FUNC_DECL vec< L, bool, Q > notEqual(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the component-wise comparison of result x != y.
================================================ FILE: external/glm/doc/api/a00134.html ================================================ 0.9.9 API documenation: wrap.hpp File Reference
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Functions

template<typename genType >
GLM_FUNC_DECL genType clamp (genType const &Texcoord)
 Simulate GL_CLAMP OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorClamp (genType const &Texcoord)
 Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorRepeat (genType const &Texcoord)
 Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType repeat (genType const &Texcoord)
 Simulate GL_REPEAT OpenGL wrap mode. More...
 

Detailed Description

GLM_GTX_wrap

See also
Core features (dependence)

Definition in file wrap.hpp.

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1 
13 #pragma once
14 
15 // Dependency:
16 #include "../glm.hpp"
17 #include "../gtc/vec1.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_wrap extension included")
25 #endif
26 
27 namespace glm
28 {
31 
34  template<typename genType>
35  GLM_FUNC_DECL genType clamp(genType const& Texcoord);
36 
39  template<typename genType>
40  GLM_FUNC_DECL genType repeat(genType const& Texcoord);
41 
44  template<typename genType>
45  GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord);
46 
49  template<typename genType>
50  GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
51 
53 }// namespace glm
54 
55 #include "wrap.inl"
GLM_FUNC_DECL genType clamp(genType const &Texcoord)
Simulate GL_CLAMP OpenGL wrap mode.
Definition: common.hpp:20
GLM_FUNC_DECL genType mirrorRepeat(genType const &Texcoord)
Simulate GL_MIRROR_REPEAT OpenGL wrap mode.
GLM_FUNC_DECL genType repeat(genType const &Texcoord)
Simulate GL_REPEAT OpenGL wrap mode.
GLM_FUNC_DECL genType mirrorClamp(genType const &Texcoord)
Simulate GL_MIRRORED_REPEAT OpenGL wrap mode.
================================================ FILE: external/glm/doc/api/a00139.html ================================================ 0.9.9 API documenation: Common functions
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Common functions

Include <glm/common.hpp> to use these core features. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType abs (genType x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > abs (vec< L, T, Q > const &x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceil (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer that is greater than or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType clamp (genType x, genType minVal, genType maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > clamp (vec< L, T, Q > const &x, T minVal, T maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > clamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
GLM_FUNC_DECL int floatBitsToInt (float const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > floatBitsToInt (vec< L, float, Q > const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
GLM_FUNC_DECL uint floatBitsToUint (float const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > floatBitsToUint (vec< L, float, Q > const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floor (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer that is less then or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fma (genType const &a, genType const &b, genType const &c)
 Computes and returns a * b + c. More...
 
template<typename genType >
GLM_FUNC_DECL genType fract (genType x)
 Return x - floor(x). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fract (vec< L, T, Q > const &x)
 Return x - floor(x). More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType frexp (genType const &x, genIType &exp)
 Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More...
 
GLM_FUNC_DECL float intBitsToFloat (int const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > intBitsToFloat (vec< L, int, Q > const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isinf (vec< L, T, Q > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isnan (vec< L, T, Q > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType ldexp (genType const &x, genIType const &exp)
 Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More...
 
template<typename genType >
GLM_FUNC_DECL genType max (genType x, genType y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > max (vec< L, T, Q > const &x, T y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<typename genType >
GLM_FUNC_DECL genType min (genType x, genType y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > min (vec< L, T, Q > const &x, T y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > min (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT mix (genTypeT x, genTypeT y, genTypeU a)
 If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. More...
 
template<typename genType >
GLM_FUNC_DECL genType mod (genType x, genType y)
 Modulus. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mod (vec< L, T, Q > const &x, T y)
 Modulus. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mod (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Modulus. More...
 
template<typename genType >
GLM_FUNC_DECL genType modf (genType x, genType &i)
 Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > round (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundEven (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x)
 Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More...
 
template<typename genType >
GLM_FUNC_DECL genType smoothstep (genType edge0, genType edge1, genType x)
 Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More...
 
template<typename genType >
GLM_FUNC_DECL genType step (genType edge, genType x)
 Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > step (T edge, vec< L, T, Q > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > step (vec< L, T, Q > const &edge, vec< L, T, Q > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > trunc (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More...
 
GLM_FUNC_DECL float uintBitsToFloat (uint const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > uintBitsToFloat (vec< L, uint, Q > const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 

Detailed Description

Include <glm/common.hpp> to use these core features.

These all operate component-wise. The description is per component.

Function Documentation

GLM_FUNC_DECL genType glm::abs ( genType  x)

Returns x if x >= 0; otherwise, it returns -x.

Template Parameters
genTypefloating-point or signed integer; scalar or vector types.
See also
GLSL abs man page
GLSL 4.20.8 specification, section 8.3 Common Functions
qualifier
GLM_FUNC_DECL vec<L, T, Q> glm::abs ( vec< L, T, Q > const &  x)

Returns x if x >= 0; otherwise, it returns -x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or signed integer scalar types
QValue from qualifier enum
See also
GLSL abs man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::ceil ( vec< L, T, Q > const &  x)

Returns a value equal to the nearest integer that is greater than or equal to x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL ceil man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::clamp ( genType  x,
genType  minVal,
genType  maxVal 
)

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

Template Parameters
genTypeFloating-point or integer; scalar or vector types.
See also
GLSL clamp man page
GLSL 4.20.8 specification, section 8.3 Common Functions

Referenced by glm::saturate().

GLM_FUNC_DECL vec<L, T, Q> glm::clamp ( vec< L, T, Q > const &  x,
minVal,
maxVal 
)

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLSL clamp man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::clamp ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  minVal,
vec< L, T, Q > const &  maxVal 
)

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLSL clamp man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL int glm::floatBitsToInt ( float const &  v)

Returns a signed integer value representing the encoding of a floating-point value.

The floating-point value's bit-level representation is preserved.

See also
GLSL floatBitsToInt man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, int, Q> glm::floatBitsToInt ( vec< L, float, Q > const &  v)

Returns a signed integer value representing the encoding of a floating-point value.

The floatingpoint value's bit-level representation is preserved.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
QValue from qualifier enum
See also
GLSL floatBitsToInt man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL uint glm::floatBitsToUint ( float const &  v)

Returns a unsigned integer value representing the encoding of a floating-point value.

The floatingpoint value's bit-level representation is preserved.

See also
GLSL floatBitsToUint man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, uint, Q> glm::floatBitsToUint ( vec< L, float, Q > const &  v)

Returns a unsigned integer value representing the encoding of a floating-point value.

The floatingpoint value's bit-level representation is preserved.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
QValue from qualifier enum
See also
GLSL floatBitsToUint man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::floor ( vec< L, T, Q > const &  x)

Returns a value equal to the nearest integer that is less then or equal to x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL floor man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::fma ( genType const &  a,
genType const &  b,
genType const &  c 
)

Computes and returns a * b + c.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL fma man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::fract ( genType  x)

Return x - floor(x).

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL fract man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::fract ( vec< L, T, Q > const &  x)

Return x - floor(x).

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL fract man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::frexp ( genType const &  x,
genIType &  exp 
)

Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent)

The significand is returned by the function and the exponent is returned in the parameter exp. For a floating-point value of zero, the significant and exponent are both zero. For a floating-point value that is an infinity or is not a number, the results are undefined.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL frexp man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL float glm::intBitsToFloat ( int const &  v)

Returns a floating-point value corresponding to a signed integer encoding of a floating-point value.

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

See also
GLSL intBitsToFloat man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, float, Q> glm::intBitsToFloat ( vec< L, int, Q > const &  v)

Returns a floating-point value corresponding to a signed integer encoding of a floating-point value.

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
QValue from qualifier enum
See also
GLSL intBitsToFloat man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, bool, Q> glm::isinf ( vec< L, T, Q > const &  x)

Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.

Returns false otherwise, including for implementations with no infinity representations.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL isinf man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, bool, Q> glm::isnan ( vec< L, T, Q > const &  x)

Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.

Returns false otherwise, including for implementations with no NaN representations.

/!\ When using compiler fast math, this function may fail.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL isnan man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::ldexp ( genType const &  x,
genIType const &  exp 
)

Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent)

If this product is too large to be represented in the floating-point type, the result is undefined.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL ldexp man page;
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::max ( genType  x,
genType  y 
)

Returns y if x < y; otherwise, it returns x.

Template Parameters
genTypeFloating-point or integer; scalar or vector types.
See also
GLSL max man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::max ( vec< L, T, Q > const &  x,
y 
)

Returns y if x < y; otherwise, it returns x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLSL max man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::max ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns y if x < y; otherwise, it returns x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLSL max man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::min ( genType  x,
genType  y 
)

Returns y if y < x; otherwise, it returns x.

Template Parameters
genTypeFloating-point or integer; scalar or vector types.
See also
GLSL min man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::min ( vec< L, T, Q > const &  x,
y 
)

Returns y if y < x; otherwise, it returns x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLSL min man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::min ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns y if y < x; otherwise, it returns x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLSL min man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genTypeT glm::mix ( genTypeT  x,
genTypeT  y,
genTypeU  a 
)

If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a.

The value for a is not restricted to the range [0, 1].

If genTypeU is a boolean scalar or vector: Selects which vector each returned component comes from. For a component of 'a' that is false, the corresponding component of 'x' is returned. For a component of 'a' that is true, the corresponding component of 'y' is returned. Components of 'x' and 'y' that are not selected are allowed to be invalid floating point values and will have no effect on the results. Thus, this provides different functionality than genType mix(genType x, genType y, genType(a)) where a is a Boolean vector.

See also
GLSL mix man page
GLSL 4.20.8 specification, section 8.3 Common Functions
Parameters
[in]xValue to interpolate.
[in]yValue to interpolate.
[in]aInterpolant.
Template Parameters
genTypeTFloating point scalar or vector.
genTypeUFloating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
#include <glm/glm.hpp>
...
float a;
bool b;
...
glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.

Referenced by glm::lerp().

GLM_FUNC_DECL genType glm::mod ( genType  x,
genType  y 
)

Modulus.

Returns x - y * floor(x / y) for each component in x using the floating point value y.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL mod man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec< L, T, Q > mod ( vec< L, T, Q > const &  x,
y 
)

Modulus.

Returns x - y * floor(x / y) for each component in x using the floating point value y.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL mod man page
GLSL 4.20.8 specification, section 8.3 Common Functions

Returns x % y for each component in x using the floating point value y.

Template Parameters
TInteger scalar types.
See also
GLM_GTC_integer
GLSL mod man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec< L, T, Q > mod ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Modulus.

Returns x - y * floor(x / y) for each component in x using the floating point value y.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL mod man page
GLSL 4.20.8 specification, section 8.3 Common Functions

Returns x % y for each component in x using the floating point value y.

Template Parameters
TInteger scalar types.
See also
GLM_GTC_integer
GLSL mod man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::modf ( genType  x,
genType &  i 
)

Returns the fractional part of x and sets i to the integer part (as a whole number floating point value).

Both the return value and the output parameter will have the same sign as x.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL modf man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::round ( vec< L, T, Q > const &  x)

Returns a value equal to the nearest integer to x.

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest. This includes the possibility that round(x) returns the same value as roundEven(x) for all values of x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL round man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::roundEven ( vec< L, T, Q > const &  x)

Returns a value equal to the nearest integer to x.

A fractional part of 0.5 will round toward the nearest even integer. (Both 3.5 and 4.5 for x will return 4.0.)

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL roundEven man page
GLSL 4.20.8 specification, section 8.3 Common Functions
New round to even technique
GLM_FUNC_DECL vec<L, T, Q> glm::sign ( vec< L, T, Q > const &  x)

Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL sign man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::smoothstep ( genType  edge0,
genType  edge1,
genType  x 
)

Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.

This is useful in cases where you would want a threshold function with a smooth transition. This is equivalent to: genType t; t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); return t * t * (3 - 2 * t); Results are undefined if edge0 >= edge1.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL smoothstep man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::step ( genType  edge,
genType  x 
)

Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.

See also
GLSL step man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::step ( edge,
vec< L, T, Q > const &  x 
)

Returns 0.0 if x < edge, otherwise it returns 1.0.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL step man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::step ( vec< L, T, Q > const &  edge,
vec< L, T, Q > const &  x 
)

Returns 0.0 if x < edge, otherwise it returns 1.0.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL step man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::trunc ( vec< L, T, Q > const &  x)

Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL trunc man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL float glm::uintBitsToFloat ( uint const &  v)

Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

See also
GLSL uintBitsToFloat man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, float, Q> glm::uintBitsToFloat ( vec< L, uint, Q > const &  v)

Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
QValue from qualifier enum
See also
GLSL uintBitsToFloat man page
GLSL 4.20.8 specification, section 8.3 Common Functions
================================================ FILE: external/glm/doc/api/a00140.html ================================================ 0.9.9 API documenation: Common functions
0.9.9 API documenation
Common functions

Include <glm/common.hpp> to use these core features. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType abs (genType x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > abs (vec< L, T, Q > const &x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceil (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer that is greater than or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType clamp (genType x, genType minVal, genType maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > clamp (vec< L, T, Q > const &x, T minVal, T maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > clamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
GLM_FUNC_DECL int floatBitsToInt (float const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > floatBitsToInt (vec< L, float, Q > const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
GLM_FUNC_DECL uint floatBitsToUint (float const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > floatBitsToUint (vec< L, float, Q > const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floor (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer that is less then or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fma (genType const &a, genType const &b, genType const &c)
 Computes and returns a * b + c. More...
 
template<typename genType >
GLM_FUNC_DECL genType fract (genType x)
 Return x - floor(x). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fract (vec< L, T, Q > const &x)
 Return x - floor(x). More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType frexp (genType const &x, genIType &exp)
 Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More...
 
GLM_FUNC_DECL float intBitsToFloat (int const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > intBitsToFloat (vec< L, int, Q > const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isinf (vec< L, T, Q > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isnan (vec< L, T, Q > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType ldexp (genType const &x, genIType const &exp)
 Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More...
 
template<typename genType >
GLM_FUNC_DECL genType max (genType x, genType y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > max (vec< L, T, Q > const &x, T y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<typename genType >
GLM_FUNC_DECL genType min (genType x, genType y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > min (vec< L, T, Q > const &x, T y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > min (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT mix (genTypeT x, genTypeT y, genTypeU a)
 If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. More...
 
template<typename genType >
GLM_FUNC_DECL genType mod (genType x, genType y)
 Modulus. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mod (vec< L, T, Q > const &x, T y)
 Modulus. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mod (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Modulus. More...
 
template<typename genType >
GLM_FUNC_DECL genType modf (genType x, genType &i)
 Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > round (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundEven (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x)
 Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More...
 
template<typename genType >
GLM_FUNC_DECL genType smoothstep (genType edge0, genType edge1, genType x)
 Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More...
 
template<typename genType >
GLM_FUNC_DECL genType step (genType edge, genType x)
 Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > step (T edge, vec< L, T, Q > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > step (vec< L, T, Q > const &edge, vec< L, T, Q > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > trunc (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More...
 
GLM_FUNC_DECL float uintBitsToFloat (uint const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > uintBitsToFloat (vec< L, uint, Q > const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 

Detailed Description

Include <glm/common.hpp> to use these core features.

These all operate component-wise. The description is per component.

Function Documentation

GLM_FUNC_DECL genType glm::abs ( genType  x)

Returns x if x >= 0; otherwise, it returns -x.

Template Parameters
genTypefloating-point or signed integer; scalar or vector types.
See also
GLSL abs man page
GLSL 4.20.8 specification, section 8.3 Common Functions
qualifier
GLM_FUNC_DECL vec<L, T, Q> glm::abs ( vec< L, T, Q > const &  x)

Returns x if x >= 0; otherwise, it returns -x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or signed integer scalar types
QValue from qualifier enum
See also
GLSL abs man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::ceil ( vec< L, T, Q > const &  x)

Returns a value equal to the nearest integer that is greater than or equal to x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL ceil man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::clamp ( genType  x,
genType  minVal,
genType  maxVal 
)

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

Template Parameters
genTypeFloating-point or integer; scalar or vector types.
See also
GLSL clamp man page
GLSL 4.20.8 specification, section 8.3 Common Functions

Referenced by glm::saturate().

GLM_FUNC_DECL vec<L, T, Q> glm::clamp ( vec< L, T, Q > const &  x,
minVal,
maxVal 
)

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLSL clamp man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::clamp ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  minVal,
vec< L, T, Q > const &  maxVal 
)

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLSL clamp man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL int glm::floatBitsToInt ( float const &  v)

Returns a signed integer value representing the encoding of a floating-point value.

The floating-point value's bit-level representation is preserved.

See also
GLSL floatBitsToInt man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, int, Q> glm::floatBitsToInt ( vec< L, float, Q > const &  v)

Returns a signed integer value representing the encoding of a floating-point value.

The floatingpoint value's bit-level representation is preserved.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
QValue from qualifier enum
See also
GLSL floatBitsToInt man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL uint glm::floatBitsToUint ( float const &  v)

Returns a unsigned integer value representing the encoding of a floating-point value.

The floatingpoint value's bit-level representation is preserved.

See also
GLSL floatBitsToUint man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, uint, Q> glm::floatBitsToUint ( vec< L, float, Q > const &  v)

Returns a unsigned integer value representing the encoding of a floating-point value.

The floatingpoint value's bit-level representation is preserved.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
QValue from qualifier enum
See also
GLSL floatBitsToUint man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::floor ( vec< L, T, Q > const &  x)

Returns a value equal to the nearest integer that is less then or equal to x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL floor man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::fma ( genType const &  a,
genType const &  b,
genType const &  c 
)

Computes and returns a * b + c.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL fma man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::fract ( genType  x)

Return x - floor(x).

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL fract man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::fract ( vec< L, T, Q > const &  x)

Return x - floor(x).

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL fract man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::frexp ( genType const &  x,
genIType &  exp 
)

Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent)

The significand is returned by the function and the exponent is returned in the parameter exp. For a floating-point value of zero, the significant and exponent are both zero. For a floating-point value that is an infinity or is not a number, the results are undefined.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL frexp man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL float glm::intBitsToFloat ( int const &  v)

Returns a floating-point value corresponding to a signed integer encoding of a floating-point value.

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

See also
GLSL intBitsToFloat man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, float, Q> glm::intBitsToFloat ( vec< L, int, Q > const &  v)

Returns a floating-point value corresponding to a signed integer encoding of a floating-point value.

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
QValue from qualifier enum
See also
GLSL intBitsToFloat man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, bool, Q> glm::isinf ( vec< L, T, Q > const &  x)

Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.

Returns false otherwise, including for implementations with no infinity representations.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL isinf man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, bool, Q> glm::isnan ( vec< L, T, Q > const &  x)

Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.

Returns false otherwise, including for implementations with no NaN representations.

/!\ When using compiler fast math, this function may fail.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL isnan man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::ldexp ( genType const &  x,
genIType const &  exp 
)

Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent)

If this product is too large to be represented in the floating-point type, the result is undefined.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL ldexp man page;
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::max ( genType  x,
genType  y 
)

Returns y if x < y; otherwise, it returns x.

Template Parameters
genTypeFloating-point or integer; scalar or vector types.
See also
GLSL max man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::max ( vec< L, T, Q > const &  x,
y 
)

Returns y if x < y; otherwise, it returns x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLSL max man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::max ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns y if x < y; otherwise, it returns x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLSL max man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::min ( genType  x,
genType  y 
)

Returns y if y < x; otherwise, it returns x.

Template Parameters
genTypeFloating-point or integer; scalar or vector types.
See also
GLSL min man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::min ( vec< L, T, Q > const &  x,
y 
)

Returns y if y < x; otherwise, it returns x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLSL min man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::min ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns y if y < x; otherwise, it returns x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLSL min man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genTypeT glm::mix ( genTypeT  x,
genTypeT  y,
genTypeU  a 
)

If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a.

The value for a is not restricted to the range [0, 1].

If genTypeU is a boolean scalar or vector: Selects which vector each returned component comes from. For a component of 'a' that is false, the corresponding component of 'x' is returned. For a component of 'a' that is true, the corresponding component of 'y' is returned. Components of 'x' and 'y' that are not selected are allowed to be invalid floating point values and will have no effect on the results. Thus, this provides different functionality than genType mix(genType x, genType y, genType(a)) where a is a Boolean vector.

See also
GLSL mix man page
GLSL 4.20.8 specification, section 8.3 Common Functions
Parameters
[in]xValue to interpolate.
[in]yValue to interpolate.
[in]aInterpolant.
Template Parameters
genTypeTFloating point scalar or vector.
genTypeUFloating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
#include <glm/glm.hpp>
...
float a;
bool b;
...
glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.

Referenced by glm::lerp().

GLM_FUNC_DECL genType glm::mod ( genType  x,
genType  y 
)

Modulus.

Returns x - y * floor(x / y) for each component in x using the floating point value y.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL mod man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec< L, T, Q > mod ( vec< L, T, Q > const &  x,
y 
)

Modulus.

Returns x - y * floor(x / y) for each component in x using the floating point value y.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL mod man page
GLSL 4.20.8 specification, section 8.3 Common Functions

Returns x % y for each component in x using the floating point value y.

Template Parameters
TInteger scalar types.
See also
GLM_GTC_integer
GLSL mod man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec< L, T, Q > mod ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Modulus.

Returns x - y * floor(x / y) for each component in x using the floating point value y.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL mod man page
GLSL 4.20.8 specification, section 8.3 Common Functions

Returns x % y for each component in x using the floating point value y.

Template Parameters
TInteger scalar types.
See also
GLM_GTC_integer
GLSL mod man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::modf ( genType  x,
genType &  i 
)

Returns the fractional part of x and sets i to the integer part (as a whole number floating point value).

Both the return value and the output parameter will have the same sign as x.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL modf man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::round ( vec< L, T, Q > const &  x)

Returns a value equal to the nearest integer to x.

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest. This includes the possibility that round(x) returns the same value as roundEven(x) for all values of x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL round man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::roundEven ( vec< L, T, Q > const &  x)

Returns a value equal to the nearest integer to x.

A fractional part of 0.5 will round toward the nearest even integer. (Both 3.5 and 4.5 for x will return 4.0.)

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL roundEven man page
GLSL 4.20.8 specification, section 8.3 Common Functions
New round to even technique
GLM_FUNC_DECL vec<L, T, Q> glm::sign ( vec< L, T, Q > const &  x)

Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL sign man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::smoothstep ( genType  edge0,
genType  edge1,
genType  x 
)

Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.

This is useful in cases where you would want a threshold function with a smooth transition. This is equivalent to: genType t; t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); return t * t * (3 - 2 * t); Results are undefined if edge0 >= edge1.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL smoothstep man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL genType glm::step ( genType  edge,
genType  x 
)

Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.

See also
GLSL step man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::step ( edge,
vec< L, T, Q > const &  x 
)

Returns 0.0 if x < edge, otherwise it returns 1.0.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL step man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::step ( vec< L, T, Q > const &  edge,
vec< L, T, Q > const &  x 
)

Returns 0.0 if x < edge, otherwise it returns 1.0.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL step man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, T, Q> glm::trunc ( vec< L, T, Q > const &  x)

Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL trunc man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL float glm::uintBitsToFloat ( uint const &  v)

Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

See also
GLSL uintBitsToFloat man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, float, Q> glm::uintBitsToFloat ( vec< L, uint, Q > const &  v)

Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
QValue from qualifier enum
See also
GLSL uintBitsToFloat man page
GLSL 4.20.8 specification, section 8.3 Common Functions
================================================ FILE: external/glm/doc/api/a00141.html ================================================ 0.9.9 API documenation: Exponential functions
0.9.9 API documenation
Exponential functions

Include <glm/exponential.hpp> to use these core features. More...

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > exp (vec< L, T, Q > const &v)
 Returns the natural exponentiation of x, i.e., e^x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > exp2 (vec< L, T, Q > const &v)
 Returns 2 raised to the v power. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > inversesqrt (vec< L, T, Q > const &v)
 Returns the reciprocal of the positive square root of v. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > log (vec< L, T, Q > const &v)
 Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > log2 (vec< L, T, Q > const &v)
 Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > pow (vec< L, T, Q > const &base, vec< L, T, Q > const &exponent)
 Returns 'base' raised to the power 'exponent'. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sqrt (vec< L, T, Q > const &v)
 Returns the positive square root of v. More...
 

Detailed Description

Include <glm/exponential.hpp> to use these core features.

These all operate component-wise. The description is per component.

Function Documentation

GLM_FUNC_DECL vec<L, T, Q> glm::exp ( vec< L, T, Q > const &  v)

Returns the natural exponentiation of x, i.e., e^x.

Parameters
vexp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL exp man page
GLSL 4.20.8 specification, section 8.2 Exponential Functions
GLM_FUNC_DECL vec<L, T, Q> glm::exp2 ( vec< L, T, Q > const &  v)

Returns 2 raised to the v power.

Parameters
vexp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL exp2 man page
GLSL 4.20.8 specification, section 8.2 Exponential Functions
GLM_FUNC_DECL vec<L, T, Q> glm::inversesqrt ( vec< L, T, Q > const &  v)

Returns the reciprocal of the positive square root of v.

Parameters
vinversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL inversesqrt man page
GLSL 4.20.8 specification, section 8.2 Exponential Functions
GLM_FUNC_DECL vec<L, T, Q> glm::log ( vec< L, T, Q > const &  v)

Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y.

Results are undefined if v <= 0.

Parameters
vlog function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL log man page
GLSL 4.20.8 specification, section 8.2 Exponential Functions
GLM_FUNC_DECL vec<L, T, Q> glm::log2 ( vec< L, T, Q > const &  v)

Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y.

Parameters
vlog2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL log2 man page
GLSL 4.20.8 specification, section 8.2 Exponential Functions
GLM_FUNC_DECL vec<L, T, Q> glm::pow ( vec< L, T, Q > const &  base,
vec< L, T, Q > const &  exponent 
)

Returns 'base' raised to the power 'exponent'.

Parameters
baseFloating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
exponentFloating point value representing the 'exponent'.
See also
GLSL pow man page
GLSL 4.20.8 specification, section 8.2 Exponential Functions
GLM_FUNC_DECL vec<L, T, Q> glm::sqrt ( vec< L, T, Q > const &  v)

Returns the positive square root of v.

Parameters
vsqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL sqrt man page
GLSL 4.20.8 specification, section 8.2 Exponential Functions
================================================ FILE: external/glm/doc/api/a00142.html ================================================ 0.9.9 API documenation: Geometric functions
0.9.9 API documenation
Geometric functions

Include <glm/geometric.hpp> to use these core features. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the cross product of x and y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T distance (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
 Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T dot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the dot product of x and y, i.e., result = x * y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > faceforward (vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref)
 If dot(Nref, I) < 0.0, return N, otherwise, return -N. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T length (vec< L, T, Q > const &x)
 Returns the length of x, i.e., sqrt(x * x). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > normalize (vec< L, T, Q > const &x)
 Returns a vector in the same direction as x but with length of 1. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > reflect (vec< L, T, Q > const &I, vec< L, T, Q > const &N)
 For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > refract (vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta)
 For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More...
 

Detailed Description

Include <glm/geometric.hpp> to use these core features.

These operate on vectors as vectors, not component-wise.

Function Documentation

GLM_FUNC_DECL vec<3, T, Q> glm::cross ( vec< 3, T, Q > const &  x,
vec< 3, T, Q > const &  y 
)

Returns the cross product of x and y.

Template Parameters
TFloating-point scalar types.
See also
GLSL cross man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions
GLM_FUNC_DECL T glm::distance ( vec< L, T, Q > const &  p0,
vec< L, T, Q > const &  p1 
)

Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL distance man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions
GLM_FUNC_DECL T glm::dot ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns the dot product of x and y, i.e., result = x * y.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL dot man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions
GLM_FUNC_DECL vec<L, T, Q> glm::faceforward ( vec< L, T, Q > const &  N,
vec< L, T, Q > const &  I,
vec< L, T, Q > const &  Nref 
)

If dot(Nref, I) < 0.0, return N, otherwise, return -N.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL faceforward man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions
GLM_FUNC_DECL T glm::length ( vec< L, T, Q > const &  x)

Returns the length of x, i.e., sqrt(x * x).

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL length man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions
GLM_FUNC_DECL vec<L, T, Q> glm::normalize ( vec< L, T, Q > const &  x)

Returns a vector in the same direction as x but with length of 1.

According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL normalize man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions
GLM_FUNC_DECL vec<L, T, Q> glm::reflect ( vec< L, T, Q > const &  I,
vec< L, T, Q > const &  N 
)

For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL reflect man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions
GLM_FUNC_DECL vec<L, T, Q> glm::refract ( vec< L, T, Q > const &  I,
vec< L, T, Q > const &  N,
eta 
)

For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
See also
GLSL refract man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions
================================================ FILE: external/glm/doc/api/a00143.html ================================================ 0.9.9 API documenation: Core features
0.9.9 API documenation
Core features

Features that implement in C++ the GLSL specification as closely as possible. More...

Modules

 Common functions
 Include <glm/common.hpp> to use these core features.
 
 Exponential functions
 Include <glm/exponential.hpp> to use these core features.
 
 Geometric functions
 Include <glm/geometric.hpp> to use these core features.
 
 Types
 The standard types defined by the specification.
 
 Precision types
 Non-GLSL types that are used to define qualifier-based types.
 
 Template types
 The generic template types used as the basis for the core types.
 
 Integer functions
 Include <glm/integer.hpp> to use these core features.
 
 Matrix functions
 Include <glm/matrix.hpp> to use these core features.
 
 Floating-Point Pack and Unpack Functions
 Include <glm/packing.hpp> to use these core features.
 
 Angle and Trigonometry Functions
 Include <glm/trigonometric.hpp> to use these core features.
 
 Vector Relational Functions
 Include <glm/vector_relational.hpp> to use these core features.
 

Detailed Description

Features that implement in C++ the GLSL specification as closely as possible.

The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions. It also includes a set of qualifier-based types that can be used in the appropriate functions. The C++ types are all based on a basic set of template types.

The best documentation for GLM Core is the current GLSL specification, version 4.2 (pdf file).

GLM core functionalities require <glm/glm.hpp> to be included to be used.

================================================ FILE: external/glm/doc/api/a00144.html ================================================ 0.9.9 API documenation: Types
0.9.9 API documenation

The standard types defined by the specification. More...

Modules

 Precision types
 Non-GLSL types that are used to define qualifier-based types.
 

Typedefs

typedef highp_bvec2 bvec2
 2 components vector of boolean. More...
 
typedef highp_bvec3 bvec3
 3 components vector of boolean. More...
 
typedef highp_bvec4 bvec4
 4 components vector of boolean. More...
 
typedef highp_dmat2x2 dmat2
 2 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat2x2 dmat2x2
 2 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat2x3 dmat2x3
 2 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat2x4 dmat2x4
 2 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x3 dmat3
 3 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x2 dmat3x2
 3 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x3 dmat3x3
 3 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat3x4 dmat3x4
 3 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x4 dmat4
 4 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x2 dmat4x2
 4 * 2 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x3 dmat4x3
 4 * 3 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dmat4x4 dmat4x4
 4 * 4 matrix of double-qualifier floating-point numbers. More...
 
typedef highp_dvec2 dvec2
 2 components vector of double-qualifier floating-point numbers. More...
 
typedef highp_dvec3 dvec3
 3 components vector of double-qualifier floating-point numbers. More...
 
typedef highp_dvec4 dvec4
 4 components vector of double-qualifier floating-point numbers. More...
 
typedef highp_ivec2 ivec2
 2 components vector of signed integer numbers. More...
 
typedef highp_ivec3 ivec3
 3 components vector of signed integer numbers. More...
 
typedef highp_ivec4 ivec4
 4 components vector of signed integer numbers. More...
 
typedef mat2x2 mat2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat2x2 mat2x2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat2x3 mat2x3
 2 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat2x4 mat2x4
 2 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat3x3 mat3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat3x2 mat3x2
 3 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat3x3 mat3x3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat3x4 mat3x4
 3 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat4x4 mat4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef highp_mat4x2 mat4x2
 4 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat4x3 mat4x3
 4 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat4x4 mat4x4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef highp_uvec2 uvec2
 2 components vector of unsigned integer numbers. More...
 
typedef highp_uvec3 uvec3
 3 components vector of unsigned integer numbers. More...
 
typedef highp_uvec4 uvec4
 4 components vector of unsigned integer numbers. More...
 
typedef highp_vec2 vec2
 2 components vector of floating-point numbers. More...
 
typedef highp_vec3 vec3
 3 components vector of floating-point numbers. More...
 
typedef highp_vec4 vec4
 4 components vector of floating-point numbers. More...
 

Detailed Description

The standard types defined by the specification.

These types are all typedefs of more generalized, template types. To see the definition of these template types, go to Template types.

Typedef Documentation

typedef highp_bvec2 bvec2

2 components vector of boolean.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 565 of file type_vec.hpp.

typedef highp_bvec3 bvec3

3 components vector of boolean.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 570 of file type_vec.hpp.

typedef highp_bvec4 bvec4

4 components vector of boolean.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 575 of file type_vec.hpp.

typedef highp_dmat2x2 dmat2

2 * 2 matrix of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 706 of file type_mat.hpp.

typedef highp_dmat2x2 dmat2x2

2 * 2 matrix of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 721 of file type_mat.hpp.

typedef highp_dmat2x3 dmat2x3

2 * 3 matrix of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 726 of file type_mat.hpp.

typedef highp_dmat2x4 dmat2x4

2 * 4 matrix of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 731 of file type_mat.hpp.

typedef highp_dmat3x3 dmat3

3 * 3 matrix of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 711 of file type_mat.hpp.

typedef highp_dmat3x2 dmat3x2

3 * 2 matrix of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 736 of file type_mat.hpp.

typedef highp_dmat3x3 dmat3x3

3 * 3 matrix of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 741 of file type_mat.hpp.

typedef highp_dmat3x4 dmat3x4

3 * 4 matrix of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 746 of file type_mat.hpp.

typedef highp_dmat4x4 dmat4

4 * 4 matrix of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 716 of file type_mat.hpp.

typedef highp_dmat4x2 dmat4x2

4 * 2 matrix of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 751 of file type_mat.hpp.

typedef highp_dmat4x3 dmat4x3

4 * 3 matrix of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 756 of file type_mat.hpp.

typedef highp_dmat4x4 dmat4x4

4 * 4 matrix of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 761 of file type_mat.hpp.

typedef highp_dvec2 dvec2

2 components vector of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 484 of file type_vec.hpp.

typedef highp_dvec3 dvec3

3 components vector of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 489 of file type_vec.hpp.

typedef highp_dvec4 dvec4

4 components vector of double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 494 of file type_vec.hpp.

typedef highp_ivec2 ivec2

2 components vector of signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 511 of file type_vec.hpp.

typedef highp_ivec3 ivec3

3 components vector of signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 516 of file type_vec.hpp.

typedef highp_ivec4 ivec4

4 components vector of signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 521 of file type_vec.hpp.

typedef mat2x2 mat2

2 columns of 2 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 405 of file type_mat.hpp.

typedef highp_mat2x2 mat2x2

2 columns of 2 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 358 of file type_mat.hpp.

typedef highp_mat2x3 mat2x3

2 columns of 3 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 363 of file type_mat.hpp.

typedef highp_mat2x4 mat2x4

2 columns of 4 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 368 of file type_mat.hpp.

typedef mat3x3 mat3

3 columns of 3 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 410 of file type_mat.hpp.

typedef highp_mat3x2 mat3x2

3 columns of 2 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 373 of file type_mat.hpp.

typedef highp_mat3x3 mat3x3

3 columns of 3 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 378 of file type_mat.hpp.

typedef highp_mat3x4 mat3x4

3 columns of 4 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 383 of file type_mat.hpp.

typedef mat4x4 mat4

4 columns of 4 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 415 of file type_mat.hpp.

typedef highp_mat4x2 mat4x2

4 columns of 2 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 388 of file type_mat.hpp.

typedef highp_mat4x3 mat4x3

4 columns of 3 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 393 of file type_mat.hpp.

typedef highp_mat4x4 mat4x4

4 columns of 4 components matrix of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

Definition at line 398 of file type_mat.hpp.

typedef highp_uvec2 uvec2

2 components vector of unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 538 of file type_vec.hpp.

typedef highp_uvec3 uvec3

3 components vector of unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 543 of file type_vec.hpp.

typedef highp_uvec4 uvec4

4 components vector of unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 548 of file type_vec.hpp.

typedef highp_vec2 vec2

2 components vector of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 457 of file type_vec.hpp.

typedef highp_vec3 vec3

3 components vector of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 462 of file type_vec.hpp.

typedef highp_vec4 vec4

4 components vector of floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors

Definition at line 467 of file type_vec.hpp.

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0.9.9 API documenation

Non-GLSL types that are used to define qualifier-based types. More...

Typedefs

typedef vec< 2, bool, highp > highp_bvec2
 2 components vector of high qualifier bool numbers. More...
 
typedef vec< 3, bool, highp > highp_bvec3
 3 components vector of high qualifier bool numbers. More...
 
typedef vec< 4, bool, highp > highp_bvec4
 4 components vector of high qualifier bool numbers. More...
 
typedef mat< 2, 2, double, highp > highp_dmat2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, highp > highp_dmat2x2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 3, double, highp > highp_dmat2x3
 2 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 4, double, highp > highp_dmat2x4
 2 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, highp > highp_dmat3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 2, double, highp > highp_dmat3x2
 3 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, highp > highp_dmat3x3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 4, double, highp > highp_dmat3x4
 3 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, highp > highp_dmat4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 2, double, highp > highp_dmat4x2
 4 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 3, double, highp > highp_dmat4x3
 4 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, highp > highp_dmat4x4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef vec< 2, double, highp > highp_dvec2
 2 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, highp > highp_dvec3
 3 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, highp > highp_dvec4
 4 components vector of high double-qualifier floating-point numbers. More...
 
typedef highp_float_t highp_float
 High qualifier floating-point numbers. More...
 
typedef detail::highp_int_t highp_int
 High qualifier signed integer. More...
 
typedef vec< 2, int, highp > highp_ivec2
 2 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 3, int, highp > highp_ivec3
 3 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 4, int, highp > highp_ivec4
 4 components vector of high qualifier signed integer numbers. More...
 
typedef mat< 2, 2, float, highp > highp_mat2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, highp > highp_mat2x2
 2 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 3, float, highp > highp_mat2x3
 2 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 2, 4, float, highp > highp_mat2x4
 2 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, highp > highp_mat3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 2, float, highp > highp_mat3x2
 3 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, highp > highp_mat3x3
 3 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 3, 4, float, highp > highp_mat3x4
 3 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, highp > highp_mat4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 2, float, highp > highp_mat4x2
 4 columns of 2 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 3, float, highp > highp_mat4x3
 4 columns of 3 components matrix of high qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, highp > highp_mat4x4
 4 columns of 4 components matrix of high qualifier floating-point numbers. More...
 
typedef detail::highp_uint_t highp_uint
 High qualifier unsigned integer. More...
 
typedef vec< 2, uint, highp > highp_uvec2
 2 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, highp > highp_uvec3
 3 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 4, uint, highp > highp_uvec4
 4 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, highp > highp_vec2
 2 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, highp > highp_vec3
 3 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, highp > highp_vec4
 4 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 2, bool, lowp > lowp_bvec2
 2 components vector of low qualifier bool numbers. More...
 
typedef vec< 3, bool, lowp > lowp_bvec3
 3 components vector of low qualifier bool numbers. More...
 
typedef vec< 4, bool, lowp > lowp_bvec4
 4 components vector of low qualifier bool numbers. More...
 
typedef mat< 2, 2, double, lowp > lowp_dmat2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, lowp > lowp_dmat2x2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 3, double, lowp > lowp_dmat2x3
 2 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 4, double, lowp > lowp_dmat2x4
 2 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, lowp > lowp_dmat3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 2, double, lowp > lowp_dmat3x2
 3 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, lowp > lowp_dmat3x3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 4, double, lowp > lowp_dmat3x4
 3 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, lowp > lowp_dmat4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 2, double, lowp > lowp_dmat4x2
 4 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 3, double, lowp > lowp_dmat4x3
 4 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, lowp > lowp_dmat4x4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef vec< 2, double, lowp > lowp_dvec2
 2 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, lowp > lowp_dvec3
 3 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, lowp > lowp_dvec4
 4 components vector of low double-qualifier floating-point numbers. More...
 
typedef lowp_float_t lowp_float
 Low qualifier floating-point numbers. More...
 
typedef detail::lowp_int_t lowp_int
 Low qualifier signed integer. More...
 
typedef vec< 2, int, lowp > lowp_ivec2
 2 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 3, int, lowp > lowp_ivec3
 3 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 4, int, lowp > lowp_ivec4
 4 components vector of low qualifier signed integer numbers. More...
 
typedef mat< 2, 2, float, lowp > lowp_mat2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, lowp > lowp_mat2x2
 2 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 3, float, lowp > lowp_mat2x3
 2 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 2, 4, float, lowp > lowp_mat2x4
 2 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, lowp > lowp_mat3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 2, float, lowp > lowp_mat3x2
 3 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, lowp > lowp_mat3x3
 3 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 3, 4, float, lowp > lowp_mat3x4
 3 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, lowp > lowp_mat4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 2, float, lowp > lowp_mat4x2
 4 columns of 2 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 3, float, lowp > lowp_mat4x3
 4 columns of 3 components matrix of low qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, lowp > lowp_mat4x4
 4 columns of 4 components matrix of low qualifier floating-point numbers. More...
 
typedef detail::lowp_uint_t lowp_uint
 Low qualifier unsigned integer. More...
 
typedef vec< 2, uint, lowp > lowp_uvec2
 2 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, lowp > lowp_uvec3
 3 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 4, uint, lowp > lowp_uvec4
 4 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, lowp > lowp_vec2
 2 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, lowp > lowp_vec3
 3 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, lowp > lowp_vec4
 4 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 2, bool, mediump > mediump_bvec2
 2 components vector of medium qualifier bool numbers. More...
 
typedef vec< 3, bool, mediump > mediump_bvec3
 3 components vector of medium qualifier bool numbers. More...
 
typedef vec< 4, bool, mediump > mediump_bvec4
 4 components vector of medium qualifier bool numbers. More...
 
typedef mat< 2, 2, double, mediump > mediump_dmat2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 2, double, mediump > mediump_dmat2x2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 3, double, mediump > mediump_dmat2x3
 2 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 4, double, mediump > mediump_dmat2x4
 2 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, mediump > mediump_dmat3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 2, double, mediump > mediump_dmat3x2
 3 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, double, mediump > mediump_dmat3x3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 4, double, mediump > mediump_dmat3x4
 3 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, mediump > mediump_dmat4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 2, double, mediump > mediump_dmat4x2
 4 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 3, double, mediump > mediump_dmat4x3
 4 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, double, mediump > mediump_dmat4x4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef vec< 2, double, mediump > mediump_dvec2
 2 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, mediump > mediump_dvec3
 3 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, mediump > mediump_dvec4
 4 components vector of medium double-qualifier floating-point numbers. More...
 
typedef mediump_float_t mediump_float
 Medium qualifier floating-point numbers. More...
 
typedef detail::mediump_int_t mediump_int
 Medium qualifier signed integer. More...
 
typedef vec< 2, int, mediump > mediump_ivec2
 2 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 3, int, mediump > mediump_ivec3
 3 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 4, int, mediump > mediump_ivec4
 4 components vector of medium qualifier signed integer numbers. More...
 
typedef mat< 2, 2, float, mediump > mediump_mat2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 2, float, mediump > mediump_mat2x2
 2 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 3, float, mediump > mediump_mat2x3
 2 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 2, 4, float, mediump > mediump_mat2x4
 2 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, mediump > mediump_mat3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 2, float, mediump > mediump_mat3x2
 3 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 3, float, mediump > mediump_mat3x3
 3 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 3, 4, float, mediump > mediump_mat3x4
 3 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, mediump > mediump_mat4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 2, float, mediump > mediump_mat4x2
 4 columns of 2 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 3, float, mediump > mediump_mat4x3
 4 columns of 3 components matrix of medium qualifier floating-point numbers. More...
 
typedef mat< 4, 4, float, mediump > mediump_mat4x4
 4 columns of 4 components matrix of medium qualifier floating-point numbers. More...
 
typedef detail::mediump_uint_t mediump_uint
 Medium qualifier unsigned integer. More...
 
typedef vec< 2, uint, mediump > mediump_uvec2
 2 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 3, uint, mediump > mediump_uvec3
 3 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 4, uint, mediump > mediump_uvec4
 4 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, mediump > mediump_vec2
 2 components vector of medium single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, mediump > mediump_vec3
 3 components vector of medium single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, mediump > mediump_vec4
 4 components vector of medium single-qualifier floating-point numbers. More...
 
typedef unsigned int uint
 Unsigned integer type. More...
 

Detailed Description

Non-GLSL types that are used to define qualifier-based types.

The GLSL language allows the user to define the qualifier of a particular variable. In OpenGL's GLSL, these qualifier qualifiers have no effect; they are there for compatibility with OpenGL ES's qualifier qualifiers, where they do have an effect.

C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: a number of typedefs of the Template types that use a particular qualifier.

None of these types make any guarantees about the actual qualifier used.

Typedef Documentation

typedef vec<2, bool, highp> highp_bvec2

2 components vector of high qualifier bool numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 220 of file type_vec.hpp.

typedef vec<3, bool, highp> highp_bvec3

3 components vector of high qualifier bool numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 329 of file type_vec.hpp.

typedef vec<4, bool, highp> highp_bvec4

4 components vector of high qualifier bool numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 424 of file type_vec.hpp.

typedef mat<2, 2, double, highp> highp_dmat2

2 columns of 2 components matrix of high qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 439 of file type_mat.hpp.

typedef mat<2, 2, double, highp> highp_dmat2x2

2 columns of 2 components matrix of high qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 457 of file type_mat.hpp.

typedef mat<2, 3, double, highp> highp_dmat2x3

2 columns of 3 components matrix of high qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 480 of file type_mat.hpp.

typedef mat<2, 4, double, highp> highp_dmat2x4

2 columns of 4 components matrix of high qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 503 of file type_mat.hpp.

typedef mat<3, 3, double, highp> highp_dmat3

3 columns of 3 components matrix of high qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 549 of file type_mat.hpp.

typedef mat<3, 2, double, highp> highp_dmat3x2

3 columns of 2 components matrix of high qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 526 of file type_mat.hpp.

typedef mat<3, 3, double, highp> highp_dmat3x3

3 columns of 3 components matrix of high qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 567 of file type_mat.hpp.

typedef mat<3, 4, double, highp> highp_dmat3x4

3 columns of 4 components matrix of high qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 590 of file type_mat.hpp.

typedef mat<4, 4, double, highp> highp_dmat4

4 columns of 4 components matrix of high qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 659 of file type_mat.hpp.

typedef mat<4, 2, double, highp> highp_dmat4x2

4 columns of 2 components matrix of high qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 613 of file type_mat.hpp.

typedef mat<4, 3, double, highp> highp_dmat4x3

4 columns of 3 components matrix of high qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 636 of file type_mat.hpp.

typedef mat<4, 4, double, highp> highp_dmat4x4

4 columns of 4 components matrix of high qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 677 of file type_mat.hpp.

typedef vec<2, double, highp> highp_dvec2

2 components vector of high double-qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 157 of file type_vec.hpp.

typedef vec<3, double, highp> highp_dvec3

3 components vector of high double-qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 267 of file type_vec.hpp.

typedef vec<4, double, highp> highp_dvec4

4 components vector of high double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 370 of file type_vec.hpp.

typedef highp_float_t highp_float

High qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.4 Floats
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 41 of file type_float.hpp.

typedef detail::highp_int_t highp_int

High qualifier signed integer.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 238 of file type_int.hpp.

typedef vec<2, int, highp> highp_ivec2

2 components vector of high qualifier signed integer numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 178 of file type_vec.hpp.

typedef vec<3, int, highp> highp_ivec3

3 components vector of high qualifier signed integer numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 288 of file type_vec.hpp.

typedef vec<4, int, highp> highp_ivec4

4 components vector of high qualifier signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 388 of file type_vec.hpp.

typedef mat< 2, 2, float, highp > highp_mat2

2 columns of 2 components matrix of high qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 52 of file type_mat.hpp.

typedef mat< 2, 2, float, highp > highp_mat2x2

2 columns of 2 components matrix of high qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 73 of file type_mat.hpp.

typedef mat< 2, 3, float, highp > highp_mat2x3

2 columns of 3 components matrix of high qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 99 of file type_mat.hpp.

typedef mat< 2, 4, float, highp > highp_mat2x4

2 columns of 4 components matrix of high qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 125 of file type_mat.hpp.

typedef mat< 3, 3, float, highp > highp_mat3

3 columns of 3 components matrix of high qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 177 of file type_mat.hpp.

typedef mat< 3, 2, float, highp > highp_mat3x2

3 columns of 2 components matrix of high qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 151 of file type_mat.hpp.

typedef mat< 3, 3, float, highp > highp_mat3x3

3 columns of 3 components matrix of high qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 198 of file type_mat.hpp.

typedef mat< 3, 4, float, highp > highp_mat3x4

3 columns of 4 components matrix of high qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 224 of file type_mat.hpp.

typedef mat< 4, 4, float, highp > highp_mat4

4 columns of 4 components matrix of high qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 303 of file type_mat.hpp.

typedef mat< 4, 2, float, highp > highp_mat4x2

4 columns of 2 components matrix of high qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 250 of file type_mat.hpp.

typedef mat< 4, 3, float, highp > highp_mat4x3

4 columns of 3 components matrix of high qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 276 of file type_mat.hpp.

typedef mat< 4, 4, float, highp > highp_mat4x4

4 columns of 4 components matrix of high qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 324 of file type_mat.hpp.

typedef detail::highp_uint_t highp_uint

High qualifier unsigned integer.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 259 of file type_int.hpp.

typedef vec<2, uint, highp> highp_uvec2

2 components vector of high qualifier unsigned integer numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 199 of file type_vec.hpp.

typedef vec<3, uint, highp> highp_uvec3

3 components vector of high qualifier unsigned integer numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 309 of file type_vec.hpp.

typedef vec<4, uint, highp> highp_uvec4

4 components vector of high qualifier unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 406 of file type_vec.hpp.

typedef vec< 2, float, highp > highp_vec2

2 components vector of high single-qualifier floating-point numbers.

High Single-qualifier floating-point vector of 2 components.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Precision types

Definition at line 136 of file type_vec.hpp.

typedef vec< 3, float, highp > highp_vec3

3 components vector of high single-qualifier floating-point numbers.

High Single-qualifier floating-point vector of 3 components.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Precision types

Definition at line 246 of file type_vec.hpp.

typedef vec< 4, float, highp > highp_vec4

4 components vector of high single-qualifier floating-point numbers.

High Single-qualifier floating-point vector of 4 components.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Precision types

Definition at line 352 of file type_vec.hpp.

typedef vec<2, bool, lowp> lowp_bvec2

2 components vector of low qualifier bool numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 234 of file type_vec.hpp.

typedef vec<3, bool, lowp> lowp_bvec3

3 components vector of low qualifier bool numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 341 of file type_vec.hpp.

typedef vec<4, bool, lowp> lowp_bvec4

4 components vector of low qualifier bool numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 436 of file type_vec.hpp.

typedef mat<2, 2, double, lowp> lowp_dmat2

2 columns of 2 components matrix of low qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 427 of file type_mat.hpp.

typedef mat<2, 2, double, lowp> lowp_dmat2x2

2 columns of 2 components matrix of low qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 445 of file type_mat.hpp.

typedef mat<2, 3, double, lowp> lowp_dmat2x3

2 columns of 3 components matrix of low qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 468 of file type_mat.hpp.

typedef mat<2, 4, double, lowp> lowp_dmat2x4

2 columns of 4 components matrix of low qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 491 of file type_mat.hpp.

typedef mat<3, 3, float, lowp> lowp_dmat3

3 columns of 3 components matrix of low qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 537 of file type_mat.hpp.

typedef mat<3, 2, double, lowp> lowp_dmat3x2

3 columns of 2 components matrix of low qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 514 of file type_mat.hpp.

typedef mat<3, 3, double, lowp> lowp_dmat3x3

3 columns of 3 components matrix of low qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 555 of file type_mat.hpp.

typedef mat<3, 4, double, lowp> lowp_dmat3x4

3 columns of 4 components matrix of low qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 578 of file type_mat.hpp.

typedef mat<4, 4, double, lowp> lowp_dmat4

4 columns of 4 components matrix of low qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 647 of file type_mat.hpp.

typedef mat<4, 2, double, lowp> lowp_dmat4x2

4 columns of 2 components matrix of low qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 601 of file type_mat.hpp.

typedef mat<4, 3, double, lowp> lowp_dmat4x3

4 columns of 3 components matrix of low qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 624 of file type_mat.hpp.

typedef mat<4, 4, double, lowp> lowp_dmat4x4

4 columns of 4 components matrix of low qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 665 of file type_mat.hpp.

typedef vec<2, double, lowp> lowp_dvec2

2 components vector of low double-qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 171 of file type_vec.hpp.

typedef vec<3, double, lowp> lowp_dvec3

3 components vector of low double-qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 281 of file type_vec.hpp.

typedef vec<4, double, lowp> lowp_dvec4

4 components vector of low double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 382 of file type_vec.hpp.

typedef lowp_float_t lowp_float

Low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.4 Floats
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 27 of file type_float.hpp.

typedef detail::lowp_int_t lowp_int

Low qualifier signed integer.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 224 of file type_int.hpp.

typedef vec<2, int, lowp> lowp_ivec2

2 components vector of low qualifier signed integer numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 192 of file type_vec.hpp.

typedef vec<3, int, lowp> lowp_ivec3

3 components vector of low qualifier signed integer numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 302 of file type_vec.hpp.

typedef vec<4, int, lowp> lowp_ivec4

4 components vector of low qualifier signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 400 of file type_vec.hpp.

typedef mat< 2, 2, float, lowp > lowp_mat2

2 columns of 2 components matrix of low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 38 of file type_mat.hpp.

typedef mat< 2, 2, float, lowp > lowp_mat2x2

2 columns of 2 components matrix of low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 59 of file type_mat.hpp.

typedef mat< 2, 3, float, lowp > lowp_mat2x3

2 columns of 3 components matrix of low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 85 of file type_mat.hpp.

typedef mat< 2, 4, float, lowp > lowp_mat2x4

2 columns of 4 components matrix of low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 111 of file type_mat.hpp.

typedef mat< 3, 3, float, lowp > lowp_mat3

3 columns of 3 components matrix of low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 163 of file type_mat.hpp.

typedef mat< 3, 2, float, lowp > lowp_mat3x2

3 columns of 2 components matrix of low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 137 of file type_mat.hpp.

typedef mat< 3, 3, float, lowp > lowp_mat3x3

3 columns of 3 components matrix of low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 184 of file type_mat.hpp.

typedef mat< 3, 4, float, lowp > lowp_mat3x4

3 columns of 4 components matrix of low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 210 of file type_mat.hpp.

typedef mat< 4, 4, float, lowp > lowp_mat4

4 columns of 4 components matrix of low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 289 of file type_mat.hpp.

typedef mat< 4, 2, float, lowp > lowp_mat4x2

4 columns of 2 components matrix of low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 236 of file type_mat.hpp.

typedef mat< 4, 3, float, lowp > lowp_mat4x3

4 columns of 3 components matrix of low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 262 of file type_mat.hpp.

typedef mat< 4, 4, float, lowp > lowp_mat4x4

4 columns of 4 components matrix of low qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 310 of file type_mat.hpp.

typedef detail::lowp_uint_t lowp_uint

Low qualifier unsigned integer.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 245 of file type_int.hpp.

typedef vec<2, uint, lowp> lowp_uvec2

2 components vector of low qualifier unsigned integer numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 213 of file type_vec.hpp.

typedef vec<3, uint, lowp> lowp_uvec3

3 components vector of low qualifier unsigned integer numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 323 of file type_vec.hpp.

typedef vec<4, uint, lowp> lowp_uvec4

4 components vector of low qualifier unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 418 of file type_vec.hpp.

typedef vec< 2, float, lowp > lowp_vec2

2 components vector of low single-qualifier floating-point numbers.

Low single-qualifier floating-point vector of 2 components.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Precision types

Definition at line 150 of file type_vec.hpp.

typedef vec< 3, float, lowp > lowp_vec3

3 components vector of low single-qualifier floating-point numbers.

Low single-qualifier floating-point vector of 3 components.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Precision types

Definition at line 260 of file type_vec.hpp.

typedef vec< 4, float, lowp > lowp_vec4

4 components vector of low single-qualifier floating-point numbers.

Low single-qualifier floating-point vector of 4 components.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Precision types

Definition at line 364 of file type_vec.hpp.

typedef vec<2, bool, mediump> mediump_bvec2

2 components vector of medium qualifier bool numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 227 of file type_vec.hpp.

typedef vec<3, bool, mediump> mediump_bvec3

3 components vector of medium qualifier bool numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 335 of file type_vec.hpp.

typedef vec<4, bool, mediump> mediump_bvec4

4 components vector of medium qualifier bool numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 430 of file type_vec.hpp.

typedef mat<2, 2, double, mediump> mediump_dmat2

2 columns of 2 components matrix of medium qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 433 of file type_mat.hpp.

typedef mat<2, 2, double, mediump> mediump_dmat2x2

2 columns of 2 components matrix of medium qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 451 of file type_mat.hpp.

typedef mat<2, 3, double, mediump> mediump_dmat2x3

2 columns of 3 components matrix of medium qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 474 of file type_mat.hpp.

typedef mat<2, 4, double, mediump> mediump_dmat2x4

2 columns of 4 components matrix of medium qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 497 of file type_mat.hpp.

typedef mat<3, 3, double, mediump> mediump_dmat3

3 columns of 3 components matrix of medium qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 543 of file type_mat.hpp.

typedef mat<3, 2, double, mediump> mediump_dmat3x2

3 columns of 2 components matrix of medium qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 520 of file type_mat.hpp.

typedef mat<3, 3, double, mediump> mediump_dmat3x3

3 columns of 3 components matrix of medium qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 561 of file type_mat.hpp.

typedef mat<3, 4, double, mediump> mediump_dmat3x4

3 columns of 4 components matrix of medium qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 584 of file type_mat.hpp.

typedef mat<4, 4, double, mediump> mediump_dmat4

4 columns of 4 components matrix of medium qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 653 of file type_mat.hpp.

typedef mat<4, 2, double, mediump> mediump_dmat4x2

4 columns of 2 components matrix of medium qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 607 of file type_mat.hpp.

typedef mat<4, 3, double, mediump> mediump_dmat4x3

4 columns of 3 components matrix of medium qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 630 of file type_mat.hpp.

typedef mat<4, 4, double, mediump> mediump_dmat4x4

4 columns of 4 components matrix of medium qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 671 of file type_mat.hpp.

typedef vec<2, double, mediump> mediump_dvec2

2 components vector of medium double-qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 164 of file type_vec.hpp.

typedef vec<3, double, mediump> mediump_dvec3

3 components vector of medium double-qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 274 of file type_vec.hpp.

typedef vec<4, double, mediump> mediump_dvec4

4 components vector of medium double-qualifier floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 376 of file type_vec.hpp.

typedef mediump_float_t mediump_float

Medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.4 Floats
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 34 of file type_float.hpp.

typedef detail::mediump_int_t mediump_int

Medium qualifier signed integer.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 231 of file type_int.hpp.

typedef vec<2, int, mediump> mediump_ivec2

2 components vector of medium qualifier signed integer numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 185 of file type_vec.hpp.

typedef vec<3, int, mediump> mediump_ivec3

3 components vector of medium qualifier signed integer numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 295 of file type_vec.hpp.

typedef vec<4, int, mediump> mediump_ivec4

4 components vector of medium qualifier signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 394 of file type_vec.hpp.

typedef mat< 2, 2, float, mediump > mediump_mat2

2 columns of 2 components matrix of medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 45 of file type_mat.hpp.

typedef mat< 2, 2, float, mediump > mediump_mat2x2

2 columns of 2 components matrix of medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 66 of file type_mat.hpp.

typedef mat< 2, 3, float, mediump > mediump_mat2x3

2 columns of 3 components matrix of medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 92 of file type_mat.hpp.

typedef mat< 2, 4, float, mediump > mediump_mat2x4

2 columns of 4 components matrix of medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 118 of file type_mat.hpp.

typedef mat< 3, 3, float, mediump > mediump_mat3

3 columns of 3 components matrix of medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 170 of file type_mat.hpp.

typedef mat< 3, 2, float, mediump > mediump_mat3x2

3 columns of 2 components matrix of medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 144 of file type_mat.hpp.

typedef mat< 3, 3, float, mediump > mediump_mat3x3

3 columns of 3 components matrix of medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 191 of file type_mat.hpp.

typedef mat< 3, 4, float, mediump > mediump_mat3x4

3 columns of 4 components matrix of medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 217 of file type_mat.hpp.

typedef mat< 4, 4, float, mediump > mediump_mat4

4 columns of 4 components matrix of medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 296 of file type_mat.hpp.

typedef mat< 4, 2, float, mediump > mediump_mat4x2

4 columns of 2 components matrix of medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 243 of file type_mat.hpp.

typedef mat< 4, 3, float, mediump > mediump_mat4x3

4 columns of 3 components matrix of medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 269 of file type_mat.hpp.

typedef mat< 4, 4, float, mediump > mediump_mat4x4

4 columns of 4 components matrix of medium qualifier floating-point numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 317 of file type_mat.hpp.

typedef detail::mediump_uint_t mediump_uint

Medium qualifier unsigned integer.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 252 of file type_int.hpp.

typedef vec<2, uint, mediump> mediump_uvec2

2 components vector of medium qualifier unsigned integer numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 206 of file type_vec.hpp.

typedef vec<3, uint, mediump> mediump_uvec3

3 components vector of medium qualifier unsigned integer numbers.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 316 of file type_vec.hpp.

typedef vec<4, uint, mediump> mediump_uvec4

4 components vector of medium qualifier unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Definition at line 412 of file type_vec.hpp.

typedef vec< 2, float, mediump > mediump_vec2

2 components vector of medium single-qualifier floating-point numbers.

Medium Single-qualifier floating-point vector of 2 components.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Precision types

Definition at line 143 of file type_vec.hpp.

typedef vec< 3, float, mediump > mediump_vec3

3 components vector of medium single-qualifier floating-point numbers.

Medium Single-qualifier floating-point vector of 3 components.

There is no guarantee on the actual qualifier.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Precision types

Definition at line 253 of file type_vec.hpp.

typedef vec< 4, float, mediump > mediump_vec4

4 components vector of medium single-qualifier floating-point numbers.

Medium Single-qualifier floating-point vector of 4 components.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
Precision types

Definition at line 358 of file type_vec.hpp.

typedef unsigned int uint

Unsigned integer type.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers

Definition at line 288 of file type_int.hpp.

================================================ FILE: external/glm/doc/api/a00146.html ================================================ 0.9.9 API documenation: Template types
0.9.9 API documenation
Template types

The generic template types used as the basis for the core types. More...

The generic template types used as the basis for the core types.

These types are all templates used to define the actual Types. These templetes are implementation details of GLM types and should not be used explicitly.

================================================ FILE: external/glm/doc/api/a00147.html ================================================ 0.9.9 API documenation: Stable extensions
0.9.9 API documenation
Stable extensions

Additional features not specified by GLSL specification. More...

Modules

 GLM_GTC_bitfield
 Include <glm/gtc/bitfield.hpp> to use the features of this extension.
 
 GLM_GTC_color_space
 Include <glm/gtc/color_space.hpp> to use the features of this extension.
 
 GLM_GTC_constants
 Include <glm/gtc/constants.hpp> to use the features of this extension.
 
 GLM_GTC_epsilon
 Include <glm/gtc/epsilon.hpp> to use the features of this extension.
 
 GLM_GTC_integer
 Include <glm/gtc/integer.hpp> to use the features of this extension.
 
 GLM_GTC_matrix_access
 Include <glm/gtc/matrix_access.hpp> to use the features of this extension.
 
 GLM_GTC_matrix_integer
 Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
 
 GLM_GTC_matrix_inverse
 Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
 
 GLM_GTC_matrix_transform
 Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
 
 GLM_GTC_noise
 Include <glm/gtc/noise.hpp> to use the features of this extension.
 
 GLM_GTC_packing
 Include <glm/gtc/packing.hpp> to use the features of this extension.
 
 GLM_GTC_quaternion
 Include <glm/gtc/quaternion.hpp> to use the features of this extension.
 
 GLM_GTC_random
 Include <glm/gtc/random.hpp> to use the features of this extension.
 
 GLM_GTC_reciprocal
 Include <glm/gtc/reciprocal.hpp> to use the features of this extension.
 
 GLM_GTC_round
 Include <glm/gtc/round.hpp> to use the features of this extension.
 
 GLM_GTC_type_aligned
 Include <glm/gtc/type_aligned.hpp> to use the features of this extension.
 
 GLM_GTC_type_precision
 Include <glm/gtc/type_precision.hpp> to use the features of this extension.
 
 GLM_GTC_type_ptr
 Include <glm/gtc/type_ptr.hpp> to use the features of this extension.
 
 GLM_GTC_ulp
 Include <glm/gtc/ulp.hpp> to use the features of this extension.
 
 GLM_GTC_vec1
 Include <glm/gtc/vec1.hpp> to use the features of this extension.
 

Detailed Description

Additional features not specified by GLSL specification.

GTC extensions aim to be stable.

Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.

================================================ FILE: external/glm/doc/api/a00148.html ================================================ 0.9.9 API documenation: Experimental extensions
0.9.9 API documenation
Experimental extensions

Experimental features not specified by GLSL specification. More...

Modules

 GLM_GTX_associated_min_max
 Include <glm/gtx/associated_min_max.hpp> to use the features of this extension.
 
 GLM_GTX_bit
 Include <glm/gtx/bit.hpp> to use the features of this extension.
 
 GLM_GTX_closest_point
 Include <glm/gtx/closest_point.hpp> to use the features of this extension.
 
 GLM_GTX_color_encoding
 Include <glm/gtx/color_encoding.hpp> to use the features of this extension.
 
 GLM_GTX_color_space
 Include <glm/gtx/color_space.hpp> to use the features of this extension.
 
 GLM_GTX_color_space_YCoCg
 Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension.
 
 GLM_GTX_common
 Include <glm/gtx/common.hpp> to use the features of this extension.
 
 GLM_GTX_compatibility
 Include <glm/gtx/compatibility.hpp> to use the features of this extension.
 
 GLM_GTX_component_wise
 Include <glm/gtx/component_wise.hpp> to use the features of this extension.
 
 GLM_GTX_dual_quaternion
 Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension.
 
 GLM_GTX_euler_angles
 Include <glm/gtx/euler_angles.hpp> to use the features of this extension.
 
 GLM_GTX_extend
 Include <glm/gtx/extend.hpp> to use the features of this extension.
 
 GLM_GTX_extented_min_max
 Include <glm/gtx/extented_min_max.hpp> to use the features of this extension.
 
 GLM_GTX_exterior_product
 Include <glm/gtx/exterior_product.hpp> to use the features of this extension.
 
 GLM_GTX_fast_exponential
 Include <glm/gtx/fast_exponential.hpp> to use the features of this extension.
 
 GLM_GTX_fast_square_root
 Include <glm/gtx/fast_square_root.hpp> to use the features of this extension.
 
 GLM_GTX_fast_trigonometry
 Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension.
 
 GLM_GTX_functions
 Include <glm/gtx/functions.hpp> to use the features of this extension.
 
 GLM_GTX_gradient_paint
 Include <glm/gtx/gradient_paint.hpp> to use the features of this extension.
 
 GLM_GTX_handed_coordinate_space
 Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
 
 GLM_GTX_hash
 Include <glm/gtx/hash.hpp> to use the features of this extension.
 
 GLM_GTX_integer
 Include <glm/gtx/integer.hpp> to use the features of this extension.
 
 GLM_GTX_intersect
 Include <glm/gtx/intersect.hpp> to use the features of this extension.
 
 GLM_GTX_io
 Include <glm/gtx/io.hpp> to use the features of this extension.
 
 GLM_GTX_log_base
 Include <glm/gtx/log_base.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_cross_product
 Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_decompose
 Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_factorisation
 Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_interpolation
 Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_major_storage
 Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_operation
 Include <glm/gtx/matrix_operation.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_query
 Include <glm/gtx/matrix_query.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_transform_2d
 Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
 
 GLM_GTX_mixed_producte
 Include <glm/gtx/mixed_product.hpp> to use the features of this extension.
 
 GLM_GTX_norm
 Include <glm/gtx/norm.hpp> to use the features of this extension.
 
 GLM_GTX_normal
 Include <glm/gtx/normal.hpp> to use the features of this extension.
 
 GLM_GTX_normalize_dot
 Include <glm/gtx/normalized_dot.hpp> to use the features of this extension.
 
 GLM_GTX_number_precision
 Include <glm/gtx/number_precision.hpp> to use the features of this extension.
 
 GLM_GTX_optimum_pow
 Include <glm/gtx/optimum_pow.hpp> to use the features of this extension.
 
 GLM_GTX_orthonormalize
 Include <glm/gtx/orthonormalize.hpp> to use the features of this extension.
 
 GLM_GTX_perpendicular
 Include <glm/gtx/perpendicular.hpp> to use the features of this extension.
 
 GLM_GTX_polar_coordinates
 Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension.
 
 GLM_GTX_projection
 Include <glm/gtx/projection.hpp> to use the features of this extension.
 
 GLM_GTX_quaternion
 Include <glm/gtx/quaternion.hpp> to use the features of this extension.
 
 GLM_GTX_range
 Include <glm/gtx/range.hpp> to use the features of this extension.
 
 GLM_GTX_raw_data
 Include <glm/gtx/raw_data.hpp> to use the features of this extension.
 
 GLM_GTX_rotate_normalized_axis
 Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.
 
 GLM_GTX_rotate_vector
 Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.
 
 GLM_GTX_scalar_relational
 Include <glm/gtx/scalar_relational.hpp> to use the features of this extension.
 
 GLM_GTX_spline
 Include <glm/gtx/spline.hpp> to use the features of this extension.
 
 GLM_GTX_std_based_type
 Include <glm/gtx/std_based_type.hpp> to use the features of this extension.
 
 GLM_GTX_string_cast
 Include <glm/gtx/string_cast.hpp> to use the features of this extension.
 
 GLM_GTX_transform
 Include <glm/gtx/transform.hpp> to use the features of this extension.
 
 GLM_GTX_transform2
 Include <glm/gtx/transform2.hpp> to use the features of this extension.
 
 GLM_GTX_type_aligned
 Include <glm/gtx/type_aligned.hpp> to use the features of this extension.
 
 GLM_GTX_type_trait
 Include <glm/gtx/type_trait.hpp> to use the features of this extension.
 
 GLM_GTX_vec_swizzle
 Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension.
 
 GLM_GTX_vector_angle
 Include <glm/gtx/vector_angle.hpp> to use the features of this extension.
 
 GLM_GTX_vector_query
 Include <glm/gtx/vector_query.hpp> to use the features of this extension.
 
 GLM_GTX_wrap
 Include <glm/gtx/wrap.hpp> to use the features of this extension.
 

Detailed Description

Experimental features not specified by GLSL specification.

Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.

Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.

================================================ FILE: external/glm/doc/api/a00149.html ================================================ 0.9.9 API documenation: GLM_GTC_bitfield
0.9.9 API documenation
GLM_GTC_bitfield

Include <glm/gtc/bitfield.hpp> to use the features of this extension. More...

Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillOne (genIUType Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillOne (vec< L, T, Q > const &Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillZero (genIUType Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillZero (vec< L, T, Q > const &Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
GLM_FUNC_DECL int16 bitfieldInterleave (int8 x, int8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint16 bitfieldInterleave (uint8 x, uint8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int16 x, int16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint16 x, uint16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y, int32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y, uint32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z, int8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z, uint8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z, int16 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z, uint16 w)
 Interleaves the bits of x, y, z and w. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateLeft (genIUType In, int Shift)
 Rotate all bits to the left. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateLeft (vec< L, T, Q > const &In, int Shift)
 Rotate all bits to the left. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateRight (genIUType In, int Shift)
 Rotate all bits to the right. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateRight (vec< L, T, Q > const &In, int Shift)
 Rotate all bits to the right. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mask (genIUType Bits)
 Build a mask of 'count' bits. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mask (vec< L, T, Q > const &v)
 Build a mask of 'count' bits. More...
 

Detailed Description

Include <glm/gtc/bitfield.hpp> to use the features of this extension.

Allow to perform bit operations on integer values

Function Documentation

GLM_FUNC_DECL genIUType glm::bitfieldFillOne ( genIUType  Value,
int  FirstBit,
int  BitCount 
)

Set to 1 a range of bits.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldFillOne ( vec< L, T, Q > const &  Value,
int  FirstBit,
int  BitCount 
)

Set to 1 a range of bits.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned and unsigned integer scalar types
QValue from qualifier enum
See also
GLM_GTC_bitfield
GLM_FUNC_DECL genIUType glm::bitfieldFillZero ( genIUType  Value,
int  FirstBit,
int  BitCount 
)

Set to 0 a range of bits.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldFillZero ( vec< L, T, Q > const &  Value,
int  FirstBit,
int  BitCount 
)

Set to 0 a range of bits.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned and unsigned integer scalar types
QValue from qualifier enum
See also
GLM_GTC_bitfield
GLM_FUNC_DECL int16 glm::bitfieldInterleave ( int8  x,
int8  y 
)

Interleaves the bits of x and y.

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL uint16 glm::bitfieldInterleave ( uint8  x,
uint8  y 
)

Interleaves the bits of x and y.

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL int32 glm::bitfieldInterleave ( int16  x,
int16  y 
)

Interleaves the bits of x and y.

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL uint32 glm::bitfieldInterleave ( uint16  x,
uint16  y 
)

Interleaves the bits of x and y.

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL int64 glm::bitfieldInterleave ( int32  x,
int32  y 
)

Interleaves the bits of x and y.

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL uint64 glm::bitfieldInterleave ( uint32  x,
uint32  y 
)

Interleaves the bits of x and y.

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL int32 glm::bitfieldInterleave ( int8  x,
int8  y,
int8  z 
)

Interleaves the bits of x, y and z.

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL uint32 glm::bitfieldInterleave ( uint8  x,
uint8  y,
uint8  z 
)

Interleaves the bits of x, y and z.

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL int64 glm::bitfieldInterleave ( int16  x,
int16  y,
int16  z 
)

Interleaves the bits of x, y and z.

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL uint64 glm::bitfieldInterleave ( uint16  x,
uint16  y,
uint16  z 
)

Interleaves the bits of x, y and z.

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL int64 glm::bitfieldInterleave ( int32  x,
int32  y,
int32  z 
)

Interleaves the bits of x, y and z.

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL uint64 glm::bitfieldInterleave ( uint32  x,
uint32  y,
uint32  z 
)

Interleaves the bits of x, y and z.

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL int32 glm::bitfieldInterleave ( int8  x,
int8  y,
int8  z,
int8  w 
)

Interleaves the bits of x, y, z and w.

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL uint32 glm::bitfieldInterleave ( uint8  x,
uint8  y,
uint8  z,
uint8  w 
)

Interleaves the bits of x, y, z and w.

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL int64 glm::bitfieldInterleave ( int16  x,
int16  y,
int16  z,
int16  w 
)

Interleaves the bits of x, y, z and w.

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL uint64 glm::bitfieldInterleave ( uint16  x,
uint16  y,
uint16  z,
uint16  w 
)

Interleaves the bits of x, y, z and w.

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL genIUType glm::bitfieldRotateLeft ( genIUType  In,
int  Shift 
)

Rotate all bits to the left.

All the bits dropped in the left side are inserted back on the right side.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldRotateLeft ( vec< L, T, Q > const &  In,
int  Shift 
)

Rotate all bits to the left.

All the bits dropped in the left side are inserted back on the right side.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned and unsigned integer scalar types
QValue from qualifier enum
See also
GLM_GTC_bitfield
GLM_FUNC_DECL genIUType glm::bitfieldRotateRight ( genIUType  In,
int  Shift 
)

Rotate all bits to the right.

All the bits dropped in the right side are inserted back on the left side.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldRotateRight ( vec< L, T, Q > const &  In,
int  Shift 
)

Rotate all bits to the right.

All the bits dropped in the right side are inserted back on the left side.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned and unsigned integer scalar types
QValue from qualifier enum
See also
GLM_GTC_bitfield
GLM_FUNC_DECL genIUType glm::mask ( genIUType  Bits)

Build a mask of 'count' bits.

See also
GLM_GTC_bitfield
GLM_FUNC_DECL vec<L, T, Q> glm::mask ( vec< L, T, Q > const &  v)

Build a mask of 'count' bits.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned and unsigned integer scalar types
QValue from qualifier enum
See also
GLM_GTC_bitfield
================================================ FILE: external/glm/doc/api/a00150.html ================================================ 0.9.9 API documenation: GLM_GTC_color_space
0.9.9 API documenation
GLM_GTC_color_space

Include <glm/gtc/color_space.hpp> to use the features of this extension. More...

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB (vec< L, T, Q > const &ColorLinear)
 Convert a linear color to sRGB color using a standard gamma correction. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB (vec< L, T, Q > const &ColorLinear, T Gamma)
 Convert a linear color to sRGB color using a custom gamma correction. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB)
 Convert a sRGB color to linear color using a standard gamma correction. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB, T Gamma)
 Convert a sRGB color to linear color using a custom gamma correction.
 

Detailed Description

Include <glm/gtc/color_space.hpp> to use the features of this extension.

Allow to perform bit operations on integer values

Function Documentation

GLM_FUNC_DECL vec<L, T, Q> glm::convertLinearToSRGB ( vec< L, T, Q > const &  ColorLinear)

Convert a linear color to sRGB color using a standard gamma correction.

IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

GLM_FUNC_DECL vec<L, T, Q> glm::convertLinearToSRGB ( vec< L, T, Q > const &  ColorLinear,
Gamma 
)

Convert a linear color to sRGB color using a custom gamma correction.

IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

GLM_FUNC_DECL vec<L, T, Q> glm::convertSRGBToLinear ( vec< L, T, Q > const &  ColorSRGB)

Convert a sRGB color to linear color using a standard gamma correction.

IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

================================================ FILE: external/glm/doc/api/a00151.html ================================================ 0.9.9 API documenation: GLM_GTC_constants
0.9.9 API documenation
GLM_GTC_constants

Include <glm/gtc/constants.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType e ()
 Return e constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon ()
 Return the epsilon constant for floating point types. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType euler ()
 Return Euler's constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi ()
 Return 4 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio ()
 Return the golden ratio constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi ()
 Return pi / 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two ()
 Return ln(ln(2)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten ()
 Return ln(10). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two ()
 Return ln(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one ()
 Return 1. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi ()
 Return 1 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two ()
 Return 1 / sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi ()
 Return 1 / (pi * 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType pi ()
 Return the pi constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi ()
 Return pi / 4. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five ()
 Return sqrt(5). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi ()
 Return sqrt(pi / 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four ()
 Return sqrt(ln(4)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi ()
 Return square root of pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three ()
 Return sqrt(3). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two ()
 Return sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi ()
 Return sqrt(2 * pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType third ()
 Return 1 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi ()
 Return pi / 2 * 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi ()
 Return 2 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi ()
 Return 2 / sqrt(pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi ()
 Return pi * 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds ()
 Return 2 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType zero ()
 Return 0. More...
 

Detailed Description

Include <glm/gtc/constants.hpp> to use the features of this extension.

Provide a list of constants and precomputed useful values.

Function Documentation

GLM_FUNC_DECL GLM_CONSTEXPR genType glm::e ( )

Return e constant.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::epsilon ( )

Return the epsilon constant for floating point types.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::euler ( )

Return Euler's constant.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::four_over_pi ( )

Return 4 / pi.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::golden_ratio ( )

Return the golden ratio constant.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::half_pi ( )

Return pi / 2.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_ln_two ( )

Return ln(ln(2)).

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_ten ( )

Return ln(10).

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_two ( )

Return ln(2).

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one ( )

Return 1.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_pi ( )

Return 1 / pi.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_root_two ( )

Return 1 / sqrt(2).

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_two_pi ( )

Return 1 / (pi * 2).

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::pi ( )

Return the pi constant.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::quarter_pi ( )

Return pi / 4.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_five ( )

Return sqrt(5).

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_half_pi ( )

Return sqrt(pi / 2).

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_ln_four ( )

Return sqrt(ln(4)).

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_pi ( )

Return square root of pi.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_three ( )

Return sqrt(3).

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_two ( )

Return sqrt(2).

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_two_pi ( )

Return sqrt(2 * pi).

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::third ( )

Return 1 / 3.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::three_over_two_pi ( )

Return pi / 2 * 3.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_over_pi ( )

Return 2 / pi.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_over_root_pi ( )

Return 2 / sqrt(pi).

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_pi ( )

Return pi * 2.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_thirds ( )

Return 2 / 3.

See also
GLM_GTC_constants
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::zero ( )

Return 0.

See also
GLM_GTC_constants
================================================ FILE: external/glm/doc/api/a00152.html ================================================ 0.9.9 API documenation: GLM_GTC_epsilon
0.9.9 API documenation
GLM_GTC_epsilon

Include <glm/gtc/epsilon.hpp> to use the features of this extension. More...

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > epsilonEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > epsilonNotEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonNotEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 

Detailed Description

Include <glm/gtc/epsilon.hpp> to use the features of this extension.

Comparison functions for a user defined epsilon values.

Function Documentation

GLM_FUNC_DECL vec<L, bool, Q> glm::epsilonEqual ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y,
T const &  epsilon 
)

Returns the component-wise comparison of |x - y| < epsilon.

True if this expression is satisfied.

See also
GLM_GTC_epsilon
GLM_FUNC_DECL bool glm::epsilonEqual ( genType const &  x,
genType const &  y,
genType const &  epsilon 
)

Returns the component-wise comparison of |x - y| < epsilon.

True if this expression is satisfied.

See also
GLM_GTC_epsilon
GLM_FUNC_DECL vec<L, bool, Q> glm::epsilonNotEqual ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y,
T const &  epsilon 
)

Returns the component-wise comparison of |x - y| < epsilon.

True if this expression is not satisfied.

See also
GLM_GTC_epsilon
GLM_FUNC_DECL bool glm::epsilonNotEqual ( genType const &  x,
genType const &  y,
genType const &  epsilon 
)

Returns the component-wise comparison of |x - y| >= epsilon.

True if this expression is not satisfied.

See also
GLM_GTC_epsilon
================================================ FILE: external/glm/doc/api/a00153.html ================================================ 0.9.9 API documenation: GLM_GTC_integer
0.9.9 API documenation
GLM_GTC_integer

Include <glm/gtc/integer.hpp> to use the features of this extension. More...

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > iround (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType log2 (genIUType x)
 Returns the log2 of x for integer values. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mod (genIUType x, genIUType y)
 Modulus. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > uround (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 

Detailed Description

Include <glm/gtc/integer.hpp> to use the features of this extension.

Allow to perform bit operations on integer values

Function Documentation

GLM_FUNC_DECL vec<L, int, Q> glm::iround ( vec< L, T, Q > const &  x)

Returns a value equal to the nearest integer to x.

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest.

Parameters
xThe values of the argument must be greater or equal to zero.
Template Parameters
Tfloating point scalar types.
See also
GLSL round man page
GLM_GTC_integer
GLM_FUNC_DECL genIUType glm::log2 ( genIUType  x)

Returns the log2 of x for integer values.

Can be reliably using to compute mipmap count from the texture size.

See also
GLM_GTC_integer
GLM_FUNC_DECL genIUType glm::mod ( genIUType  x,
genIUType  y 
)

Modulus.

Returns x % y for each component in x using the floating point value y.

Template Parameters
genIUTypeInteger-point scalar or vector types.
See also
GLM_GTC_integer
GLSL mod man page
GLSL 4.20.8 specification, section 8.3 Common Functions
GLM_FUNC_DECL vec<L, uint, Q> glm::uround ( vec< L, T, Q > const &  x)

Returns a value equal to the nearest integer to x.

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest.

Parameters
xThe values of the argument must be greater or equal to zero.
Template Parameters
Tfloating point scalar types.
See also
GLSL round man page
GLM_GTC_integer
================================================ FILE: external/glm/doc/api/a00154.html ================================================ 0.9.9 API documenation: GLM_GTC_matrix_access
0.9.9 API documenation
GLM_GTC_matrix_access

Include <glm/gtc/matrix_access.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType::col_type column (genType const &m, length_t index)
 Get a specific column of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType column (genType const &m, length_t index, typename genType::col_type const &x)
 Set a specific column to a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType::row_type row (genType const &m, length_t index)
 Get a specific row of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType row (genType const &m, length_t index, typename genType::row_type const &x)
 Set a specific row to a matrix. More...
 

Detailed Description

Include <glm/gtc/matrix_access.hpp> to use the features of this extension.

Defines functions to access rows or columns of a matrix easily.

Function Documentation

GLM_FUNC_DECL genType::col_type glm::column ( genType const &  m,
length_t  index 
)

Get a specific column of a matrix.

See also
GLM_GTC_matrix_access
GLM_FUNC_DECL genType glm::column ( genType const &  m,
length_t  index,
typename genType::col_type const &  x 
)

Set a specific column to a matrix.

See also
GLM_GTC_matrix_access
GLM_FUNC_DECL genType::row_type glm::row ( genType const &  m,
length_t  index 
)

Get a specific row of a matrix.

See also
GLM_GTC_matrix_access
GLM_FUNC_DECL genType glm::row ( genType const &  m,
length_t  index,
typename genType::row_type const &  x 
)

Set a specific row to a matrix.

See also
GLM_GTC_matrix_access
================================================ FILE: external/glm/doc/api/a00155.html ================================================ 0.9.9 API documenation: GLM_GTC_matrix_integer
0.9.9 API documenation
GLM_GTC_matrix_integer

Include <glm/gtc/matrix_integer.hpp> to use the features of this extension. More...

Typedefs

typedef mat< 2, 2, int, highp > highp_imat2
 High-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, highp > highp_imat2x2
 High-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, highp > highp_imat2x3
 High-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, highp > highp_imat2x4
 High-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, highp > highp_imat3
 High-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, highp > highp_imat3x2
 High-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, highp > highp_imat3x3
 High-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, highp > highp_imat3x4
 High-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, highp > highp_imat4
 High-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, highp > highp_imat4x2
 High-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, highp > highp_imat4x3
 High-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, highp > highp_imat4x4
 High-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, highp > highp_umat2
 High-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, highp > highp_umat2x2
 High-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, highp > highp_umat2x3
 High-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, highp > highp_umat2x4
 High-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, highp > highp_umat3
 High-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, highp > highp_umat3x2
 High-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, highp > highp_umat3x3
 High-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, highp > highp_umat3x4
 High-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, highp > highp_umat4
 High-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, highp > highp_umat4x2
 High-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, highp > highp_umat4x3
 High-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, highp > highp_umat4x4
 High-qualifier unsigned integer 4x4 matrix. More...
 
typedef mediump_imat2 imat2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x2 imat2x2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x3 imat2x3
 Signed integer 2x3 matrix. More...
 
typedef mediump_imat2x4 imat2x4
 Signed integer 2x4 matrix. More...
 
typedef mediump_imat3 imat3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x2 imat3x2
 Signed integer 3x2 matrix. More...
 
typedef mediump_imat3x3 imat3x3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x4 imat3x4
 Signed integer 3x4 matrix. More...
 
typedef mediump_imat4 imat4
 Signed integer 4x4 matrix. More...
 
typedef mediump_imat4x2 imat4x2
 Signed integer 4x2 matrix. More...
 
typedef mediump_imat4x3 imat4x3
 Signed integer 4x3 matrix. More...
 
typedef mediump_imat4x4 imat4x4
 Signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, int, lowp > lowp_imat2
 Low-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, lowp > lowp_imat2x2
 Low-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, lowp > lowp_imat2x3
 Low-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, lowp > lowp_imat2x4
 Low-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, lowp > lowp_imat3
 Low-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, lowp > lowp_imat3x2
 Low-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, lowp > lowp_imat3x3
 Low-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, lowp > lowp_imat3x4
 Low-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, lowp > lowp_imat4
 Low-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, lowp > lowp_imat4x2
 Low-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, lowp > lowp_imat4x3
 Low-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, lowp > lowp_imat4x4
 Low-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, lowp > lowp_umat2
 Low-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, lowp > lowp_umat2x2
 Low-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, lowp > lowp_umat2x3
 Low-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, lowp > lowp_umat2x4
 Low-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, lowp > lowp_umat3
 Low-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, lowp > lowp_umat3x2
 Low-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, lowp > lowp_umat3x3
 Low-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, lowp > lowp_umat3x4
 Low-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, lowp > lowp_umat4
 Low-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, lowp > lowp_umat4x2
 Low-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, lowp > lowp_umat4x3
 Low-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, lowp > lowp_umat4x4
 Low-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 2, 2, int, mediump > mediump_imat2
 Medium-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, mediump > mediump_imat2x2
 Medium-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, mediump > mediump_imat2x3
 Medium-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, mediump > mediump_imat2x4
 Medium-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, mediump > mediump_imat3
 Medium-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, mediump > mediump_imat3x2
 Medium-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, mediump > mediump_imat3x3
 Medium-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, mediump > mediump_imat3x4
 Medium-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, mediump > mediump_imat4
 Medium-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, mediump > mediump_imat4x2
 Medium-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, mediump > mediump_imat4x3
 Medium-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, mediump > mediump_imat4x4
 Medium-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, mediump > mediump_umat2
 Medium-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, mediump > mediump_umat2x2
 Medium-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, mediump > mediump_umat2x3
 Medium-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, mediump > mediump_umat2x4
 Medium-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, mediump > mediump_umat3
 Medium-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, mediump > mediump_umat3x2
 Medium-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, mediump > mediump_umat3x3
 Medium-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, mediump > mediump_umat3x4
 Medium-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, mediump > mediump_umat4
 Medium-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, mediump > mediump_umat4x2
 Medium-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, mediump > mediump_umat4x3
 Medium-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, mediump > mediump_umat4x4
 Medium-qualifier unsigned integer 4x4 matrix. More...
 
typedef mediump_umat2 umat2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x2 umat2x2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x3 umat2x3
 Unsigned integer 2x3 matrix. More...
 
typedef mediump_umat2x4 umat2x4
 Unsigned integer 2x4 matrix. More...
 
typedef mediump_umat3 umat3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x2 umat3x2
 Unsigned integer 3x2 matrix. More...
 
typedef mediump_umat3x3 umat3x3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x4 umat3x4
 Unsigned integer 3x4 matrix. More...
 
typedef mediump_umat4 umat4
 Unsigned integer 4x4 matrix. More...
 
typedef mediump_umat4x2 umat4x2
 Unsigned integer 4x2 matrix. More...
 
typedef mediump_umat4x3 umat4x3
 Unsigned integer 4x3 matrix. More...
 
typedef mediump_umat4x4 umat4x4
 Unsigned integer 4x4 matrix. More...
 

Detailed Description

Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.

Defines a number of matrices with integer types.

Typedef Documentation

typedef mat<2, 2, int, highp> highp_imat2

High-qualifier signed integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 37 of file matrix_integer.hpp.

typedef mat<2, 2, int, highp> highp_imat2x2

High-qualifier signed integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 49 of file matrix_integer.hpp.

typedef mat<2, 3, int, highp> highp_imat2x3

High-qualifier signed integer 2x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 53 of file matrix_integer.hpp.

typedef mat<2, 4, int, highp> highp_imat2x4

High-qualifier signed integer 2x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 57 of file matrix_integer.hpp.

typedef mat<3, 3, int, highp> highp_imat3

High-qualifier signed integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 41 of file matrix_integer.hpp.

typedef mat<3, 2, int, highp> highp_imat3x2

High-qualifier signed integer 3x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 61 of file matrix_integer.hpp.

typedef mat<3, 3, int, highp> highp_imat3x3

High-qualifier signed integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 65 of file matrix_integer.hpp.

typedef mat<3, 4, int, highp> highp_imat3x4

High-qualifier signed integer 3x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 69 of file matrix_integer.hpp.

typedef mat<4, 4, int, highp> highp_imat4

High-qualifier signed integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 45 of file matrix_integer.hpp.

typedef mat<4, 2, int, highp> highp_imat4x2

High-qualifier signed integer 4x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 73 of file matrix_integer.hpp.

typedef mat<4, 3, int, highp> highp_imat4x3

High-qualifier signed integer 4x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 77 of file matrix_integer.hpp.

typedef mat<4, 4, int, highp> highp_imat4x4

High-qualifier signed integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 81 of file matrix_integer.hpp.

typedef mat<2, 2, uint, highp> highp_umat2

High-qualifier unsigned integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 186 of file matrix_integer.hpp.

typedef mat<2, 2, uint, highp> highp_umat2x2

High-qualifier unsigned integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 198 of file matrix_integer.hpp.

typedef mat<2, 3, uint, highp> highp_umat2x3

High-qualifier unsigned integer 2x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 202 of file matrix_integer.hpp.

typedef mat<2, 4, uint, highp> highp_umat2x4

High-qualifier unsigned integer 2x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 206 of file matrix_integer.hpp.

typedef mat<3, 3, uint, highp> highp_umat3

High-qualifier unsigned integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 190 of file matrix_integer.hpp.

typedef mat<3, 2, uint, highp> highp_umat3x2

High-qualifier unsigned integer 3x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 210 of file matrix_integer.hpp.

typedef mat<3, 3, uint, highp> highp_umat3x3

High-qualifier unsigned integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 214 of file matrix_integer.hpp.

typedef mat<3, 4, uint, highp> highp_umat3x4

High-qualifier unsigned integer 3x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 218 of file matrix_integer.hpp.

typedef mat<4, 4, uint, highp> highp_umat4

High-qualifier unsigned integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 194 of file matrix_integer.hpp.

typedef mat<4, 2, uint, highp> highp_umat4x2

High-qualifier unsigned integer 4x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 222 of file matrix_integer.hpp.

typedef mat<4, 3, uint, highp> highp_umat4x3

High-qualifier unsigned integer 4x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 226 of file matrix_integer.hpp.

typedef mat<4, 4, uint, highp> highp_umat4x4

High-qualifier unsigned integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 230 of file matrix_integer.hpp.

typedef mediump_imat2 imat2

Signed integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 362 of file matrix_integer.hpp.

typedef mediump_imat2x2 imat2x2

Signed integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 374 of file matrix_integer.hpp.

typedef mediump_imat2x3 imat2x3

Signed integer 2x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 378 of file matrix_integer.hpp.

typedef mediump_imat2x4 imat2x4

Signed integer 2x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 382 of file matrix_integer.hpp.

typedef mediump_imat3 imat3

Signed integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 366 of file matrix_integer.hpp.

typedef mediump_imat3x2 imat3x2

Signed integer 3x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 386 of file matrix_integer.hpp.

typedef mediump_imat3x3 imat3x3

Signed integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 390 of file matrix_integer.hpp.

typedef mediump_imat3x4 imat3x4

Signed integer 3x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 394 of file matrix_integer.hpp.

typedef mediump_imat4 imat4

Signed integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 370 of file matrix_integer.hpp.

typedef mediump_imat4x2 imat4x2

Signed integer 4x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 398 of file matrix_integer.hpp.

typedef mediump_imat4x3 imat4x3

Signed integer 4x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 402 of file matrix_integer.hpp.

typedef mediump_imat4x4 imat4x4

Signed integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 406 of file matrix_integer.hpp.

typedef mat<2, 2, int, lowp> lowp_imat2

Low-qualifier signed integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 136 of file matrix_integer.hpp.

typedef mat<2, 2, int, lowp> lowp_imat2x2

Low-qualifier signed integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 149 of file matrix_integer.hpp.

typedef mat<2, 3, int, lowp> lowp_imat2x3

Low-qualifier signed integer 2x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 153 of file matrix_integer.hpp.

typedef mat<2, 4, int, lowp> lowp_imat2x4

Low-qualifier signed integer 2x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 157 of file matrix_integer.hpp.

typedef mat<3, 3, int, lowp> lowp_imat3

Low-qualifier signed integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 140 of file matrix_integer.hpp.

typedef mat<3, 2, int, lowp> lowp_imat3x2

Low-qualifier signed integer 3x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 161 of file matrix_integer.hpp.

typedef mat<3, 3, int, lowp> lowp_imat3x3

Low-qualifier signed integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 165 of file matrix_integer.hpp.

typedef mat<3, 4, int, lowp> lowp_imat3x4

Low-qualifier signed integer 3x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 169 of file matrix_integer.hpp.

typedef mat<4, 4, int, lowp> lowp_imat4

Low-qualifier signed integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 144 of file matrix_integer.hpp.

typedef mat<4, 2, int, lowp> lowp_imat4x2

Low-qualifier signed integer 4x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 173 of file matrix_integer.hpp.

typedef mat<4, 3, int, lowp> lowp_imat4x3

Low-qualifier signed integer 4x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 177 of file matrix_integer.hpp.

typedef mat<4, 4, int, lowp> lowp_imat4x4

Low-qualifier signed integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 181 of file matrix_integer.hpp.

typedef mat<2, 2, uint, lowp> lowp_umat2

Low-qualifier unsigned integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 285 of file matrix_integer.hpp.

typedef mat<2, 2, uint, lowp> lowp_umat2x2

Low-qualifier unsigned integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 298 of file matrix_integer.hpp.

typedef mat<2, 3, uint, lowp> lowp_umat2x3

Low-qualifier unsigned integer 2x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 302 of file matrix_integer.hpp.

typedef mat<2, 4, uint, lowp> lowp_umat2x4

Low-qualifier unsigned integer 2x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 306 of file matrix_integer.hpp.

typedef mat<3, 3, uint, lowp> lowp_umat3

Low-qualifier unsigned integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 289 of file matrix_integer.hpp.

typedef mat<3, 2, uint, lowp> lowp_umat3x2

Low-qualifier unsigned integer 3x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 310 of file matrix_integer.hpp.

typedef mat<3, 3, uint, lowp> lowp_umat3x3

Low-qualifier unsigned integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 314 of file matrix_integer.hpp.

typedef mat<3, 4, uint, lowp> lowp_umat3x4

Low-qualifier unsigned integer 3x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 318 of file matrix_integer.hpp.

typedef mat<4, 4, uint, lowp> lowp_umat4

Low-qualifier unsigned integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 293 of file matrix_integer.hpp.

typedef mat<4, 2, uint, lowp> lowp_umat4x2

Low-qualifier unsigned integer 4x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 322 of file matrix_integer.hpp.

typedef mat<4, 3, uint, lowp> lowp_umat4x3

Low-qualifier unsigned integer 4x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 326 of file matrix_integer.hpp.

typedef mat<4, 4, uint, lowp> lowp_umat4x4

Low-qualifier unsigned integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 330 of file matrix_integer.hpp.

typedef mat<2, 2, int, mediump> mediump_imat2

Medium-qualifier signed integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 86 of file matrix_integer.hpp.

typedef mat<2, 2, int, mediump> mediump_imat2x2

Medium-qualifier signed integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 99 of file matrix_integer.hpp.

typedef mat<2, 3, int, mediump> mediump_imat2x3

Medium-qualifier signed integer 2x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 103 of file matrix_integer.hpp.

typedef mat<2, 4, int, mediump> mediump_imat2x4

Medium-qualifier signed integer 2x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 107 of file matrix_integer.hpp.

typedef mat<3, 3, int, mediump> mediump_imat3

Medium-qualifier signed integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 90 of file matrix_integer.hpp.

typedef mat<3, 2, int, mediump> mediump_imat3x2

Medium-qualifier signed integer 3x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 111 of file matrix_integer.hpp.

typedef mat<3, 3, int, mediump> mediump_imat3x3

Medium-qualifier signed integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 115 of file matrix_integer.hpp.

typedef mat<3, 4, int, mediump> mediump_imat3x4

Medium-qualifier signed integer 3x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 119 of file matrix_integer.hpp.

typedef mat<4, 4, int, mediump> mediump_imat4

Medium-qualifier signed integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 94 of file matrix_integer.hpp.

typedef mat<4, 2, int, mediump> mediump_imat4x2

Medium-qualifier signed integer 4x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 123 of file matrix_integer.hpp.

typedef mat<4, 3, int, mediump> mediump_imat4x3

Medium-qualifier signed integer 4x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 127 of file matrix_integer.hpp.

typedef mat<4, 4, int, mediump> mediump_imat4x4

Medium-qualifier signed integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 131 of file matrix_integer.hpp.

typedef mat<2, 2, uint, mediump> mediump_umat2

Medium-qualifier unsigned integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 235 of file matrix_integer.hpp.

typedef mat<2, 2, uint, mediump> mediump_umat2x2

Medium-qualifier unsigned integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 248 of file matrix_integer.hpp.

typedef mat<2, 3, uint, mediump> mediump_umat2x3

Medium-qualifier unsigned integer 2x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 252 of file matrix_integer.hpp.

typedef mat<2, 4, uint, mediump> mediump_umat2x4

Medium-qualifier unsigned integer 2x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 256 of file matrix_integer.hpp.

typedef mat<3, 3, uint, mediump> mediump_umat3

Medium-qualifier unsigned integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 239 of file matrix_integer.hpp.

typedef mat<3, 2, uint, mediump> mediump_umat3x2

Medium-qualifier unsigned integer 3x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 260 of file matrix_integer.hpp.

typedef mat<3, 3, uint, mediump> mediump_umat3x3

Medium-qualifier unsigned integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 264 of file matrix_integer.hpp.

typedef mat<3, 4, uint, mediump> mediump_umat3x4

Medium-qualifier unsigned integer 3x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 268 of file matrix_integer.hpp.

typedef mat<4, 4, uint, mediump> mediump_umat4

Medium-qualifier unsigned integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 243 of file matrix_integer.hpp.

typedef mat<4, 2, uint, mediump> mediump_umat4x2

Medium-qualifier unsigned integer 4x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 272 of file matrix_integer.hpp.

typedef mat<4, 3, uint, mediump> mediump_umat4x3

Medium-qualifier unsigned integer 4x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 276 of file matrix_integer.hpp.

typedef mat<4, 4, uint, mediump> mediump_umat4x4

Medium-qualifier unsigned integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 280 of file matrix_integer.hpp.

typedef mediump_umat2 umat2

Unsigned integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 439 of file matrix_integer.hpp.

typedef mediump_umat2x2 umat2x2

Unsigned integer 2x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 451 of file matrix_integer.hpp.

typedef mediump_umat2x3 umat2x3

Unsigned integer 2x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 455 of file matrix_integer.hpp.

typedef mediump_umat2x4 umat2x4

Unsigned integer 2x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 459 of file matrix_integer.hpp.

typedef mediump_umat3 umat3

Unsigned integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 443 of file matrix_integer.hpp.

typedef mediump_umat3x2 umat3x2

Unsigned integer 3x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 463 of file matrix_integer.hpp.

typedef mediump_umat3x3 umat3x3

Unsigned integer 3x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 467 of file matrix_integer.hpp.

typedef mediump_umat3x4 umat3x4

Unsigned integer 3x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 471 of file matrix_integer.hpp.

typedef mediump_umat4 umat4

Unsigned integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 447 of file matrix_integer.hpp.

typedef mediump_umat4x2 umat4x2

Unsigned integer 4x2 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 475 of file matrix_integer.hpp.

typedef mediump_umat4x3 umat4x3

Unsigned integer 4x3 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 479 of file matrix_integer.hpp.

typedef mediump_umat4x4 umat4x4

Unsigned integer 4x4 matrix.

See also
GLM_GTC_matrix_integer

Definition at line 483 of file matrix_integer.hpp.

================================================ FILE: external/glm/doc/api/a00156.html ================================================ 0.9.9 API documenation: GLM_GTC_matrix_inverse
0.9.9 API documenation
GLM_GTC_matrix_inverse

Include <glm/gtc/matrix_integer.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType affineInverse (genType const &m)
 Fast matrix inverse for affine matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType inverseTranspose (genType const &m)
 Compute the inverse transpose of a matrix. More...
 

Detailed Description

Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.

Defines additional matrix inverting functions.

Function Documentation

GLM_FUNC_DECL genType glm::affineInverse ( genType const &  m)

Fast matrix inverse for affine matrix.

Parameters
mInput matrix to invert.
Template Parameters
genTypeSquared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
See also
GLM_GTC_matrix_inverse
GLM_FUNC_DECL genType glm::inverseTranspose ( genType const &  m)

Compute the inverse transpose of a matrix.

Parameters
mInput matrix to invert transpose.
Template Parameters
genTypeSquared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
See also
GLM_GTC_matrix_inverse
================================================ FILE: external/glm/doc/api/a00157.html ================================================ 0.9.9 API documenation: GLM_GTC_matrix_transform
0.9.9 API documenation
GLM_GTC_matrix_transform

Include <glm/gtc/matrix_transform.hpp> to use the features of this extension. More...

Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum (T left, T right, T bottom, T top, T near, T far)
 Creates a frustum matrix with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH (T left, T right, T bottom, T top, T near, T far)
 Creates a left handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH (T left, T right, T bottom, T top, T near, T far)
 Creates a right handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH (T fovy, T aspect, T near)
 Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH (T fovy, T aspect, T near)
 Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a look at view matrix based on the default handedness. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a left handed look at view matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a right handed look at view matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top)
 Creates a matrix for projecting two-dimensional coordinates onto the screen. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using right-handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective (T fovy, T aspect, T near, T far)
 Creates a matrix for a symetric perspective-view frustum based on the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view and the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH (T fov, T width, T height, T near, T far)
 Builds a left handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH (T fov, T width, T height, T near, T far)
 Builds a right handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH (T fovy, T aspect, T near, T far)
 Creates a matrix for a left handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH (T fovy, T aspect, T near, T far)
 Creates a matrix for a right handed, symetric perspective-view frustum. More...
 
template<typename T , qualifier Q, typename U >
GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix (vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
 Define a picking region. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > project (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from an axis vector and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scale (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
 Builds a scale 4 * 4 matrix created from 3 scalars. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > translate (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
 Builds a translation 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near, T ep)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unProject (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
 

Detailed Description

Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.

Defines functions that generate common transformation matrices.

The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.

Function Documentation

GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustum ( left,
right,
bottom,
top,
near,
far 
)

Creates a frustum matrix with default handedness.

Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
glFrustum man page
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumLH ( left,
right,
bottom,
top,
near,
far 
)

Creates a left handed frustum matrix.

Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumRH ( left,
right,
bottom,
top,
near,
far 
)

Creates a right handed frustum matrix.

Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::infinitePerspective ( fovy,
aspect,
near 
)

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness.

Parameters
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::infinitePerspectiveLH ( fovy,
aspect,
near 
)

Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite.

Parameters
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::infinitePerspectiveRH ( fovy,
aspect,
near 
)

Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite.

Parameters
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
GLM_FUNC_DECL mat<4, 4, T, Q> glm::lookAt ( vec< 3, T, Q > const &  eye,
vec< 3, T, Q > const &  center,
vec< 3, T, Q > const &  up 
)

Build a look at view matrix based on the default handedness.

Parameters
eyePosition of the camera
centerPosition where the camera is looking at
upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
See also
GLM_GTC_matrix_transform
- frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
gluLookAt man page
GLM_FUNC_DECL mat<4, 4, T, Q> glm::lookAtLH ( vec< 3, T, Q > const &  eye,
vec< 3, T, Q > const &  center,
vec< 3, T, Q > const &  up 
)

Build a left handed look at view matrix.

Parameters
eyePosition of the camera
centerPosition where the camera is looking at
upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
See also
GLM_GTC_matrix_transform
- frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
GLM_FUNC_DECL mat<4, 4, T, Q> glm::lookAtRH ( vec< 3, T, Q > const &  eye,
vec< 3, T, Q > const &  center,
vec< 3, T, Q > const &  up 
)

Build a right handed look at view matrix.

Parameters
eyePosition of the camera
centerPosition where the camera is looking at
upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
See also
GLM_GTC_matrix_transform
- frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::ortho ( left,
right,
bottom,
top,
zNear,
zFar 
)

Creates a matrix for an orthographic parallel viewing volume, using the default handedness.

Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
glOrtho man page
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::ortho ( left,
right,
bottom,
top 
)

Creates a matrix for projecting two-dimensional coordinates onto the screen.

Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar)
gluOrtho2D man page
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoLH ( left,
right,
bottom,
top,
zNear,
zFar 
)

Creates a matrix for an orthographic parallel viewing volume, using left-handedness.

Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoRH ( left,
right,
bottom,
top,
zNear,
zFar 
)

Creates a matrix for an orthographic parallel viewing volume, using right-handedness.

Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspective ( fovy,
aspect,
near,
far 
)

Creates a matrix for a symetric perspective-view frustum based on the default handedness.

Parameters
fovySpecifies the field of view angle in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
gluPerspective man page
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFov ( fov,
width,
height,
near,
far 
)

Builds a perspective projection matrix based on a field of view and the default handedness.

Parameters
fovExpressed in radians.
widthWidth of the viewport
heightHeight of the viewport
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovLH ( fov,
width,
height,
near,
far 
)

Builds a left handed perspective projection matrix based on a field of view.

Parameters
fovExpressed in radians.
widthWidth of the viewport
heightHeight of the viewport
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovRH ( fov,
width,
height,
near,
far 
)

Builds a right handed perspective projection matrix based on a field of view.

Parameters
fovExpressed in radians.
widthWidth of the viewport
heightHeight of the viewport
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveLH ( fovy,
aspect,
near,
far 
)

Creates a matrix for a left handed, symetric perspective-view frustum.

Parameters
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveRH ( fovy,
aspect,
near,
far 
)

Creates a matrix for a right handed, symetric perspective-view frustum.

Parameters
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
GLM_FUNC_DECL mat<4, 4, T, Q> glm::pickMatrix ( vec< 2, T, Q > const &  center,
vec< 2, T, Q > const &  delta,
vec< 4, U, Q > const &  viewport 
)

Define a picking region.

Parameters
centerSpecify the center of a picking region in window coordinates.
deltaSpecify the width and height, respectively, of the picking region in window coordinates.
viewportRendering viewport
Template Parameters
TNative type used for the computation. Currently supported: half (not recommanded), float or double.
UCurrently supported: Floating-point types and integer types.
See also
GLM_GTC_matrix_transform
gluPickMatrix man page
GLM_FUNC_DECL vec<3, T, Q> glm::project ( vec< 3, T, Q > const &  obj,
mat< 4, 4, T, Q > const &  model,
mat< 4, 4, T, Q > const &  proj,
vec< 4, U, Q > const &  viewport 
)

Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.

Parameters
objSpecify the object coordinates.
modelSpecifies the current modelview matrix
projSpecifies the current projection matrix
viewportSpecifies the current viewport
Returns
Return the computed window coordinates.
Template Parameters
TNative type used for the computation. Currently supported: half (not recommanded), float or double.
UCurrently supported: Floating-point types and integer types.
See also
GLM_GTC_matrix_transform
gluProject man page
GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotate ( mat< 4, 4, T, Q > const &  m,
angle,
vec< 3, T, Q > const &  axis 
)

Builds a rotation 4 * 4 matrix created from an axis vector and an angle.

Parameters
mInput matrix multiplied by this rotation matrix.
angleRotation angle expressed in radians.
axisRotation axis, recommended to be normalized.
Template Parameters
TValue type used to build the matrix. Supported: half, float or double.
See also
GLM_GTC_matrix_transform
- rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
- rotate(T angle, vec<3, T, Q> const& v)
glRotate man page
GLM_FUNC_DECL mat<4, 4, T, Q> glm::scale ( mat< 4, 4, T, Q > const &  m,
vec< 3, T, Q > const &  v 
)

Builds a scale 4 * 4 matrix created from 3 scalars.

Parameters
mInput matrix multiplied by this scale matrix.
vRatio of scaling for each axis.
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommended), float or double.
See also
GLM_GTC_matrix_transform
- scale(mat<4, 4, T, Q> const& m, T x, T y, T z)
- scale(vec<3, T, Q> const& v)
glScale man page
GLM_FUNC_DECL mat<4, 4, T, Q> glm::translate ( mat< 4, 4, T, Q > const &  m,
vec< 3, T, Q > const &  v 
)

Builds a translation 4 * 4 matrix created from a vector of 3 components.

Parameters
mInput matrix multiplied by this translation matrix.
vCoordinates of a translation vector.
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
#include <glm/glm.hpp>
...
glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
// m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
// m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
// m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
// m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
See also
GLM_GTC_matrix_transform
- translate(mat<4, 4, T, Q> const& m, T x, T y, T z)
- translate(vec<3, T, Q> const& v)
glTranslate man page
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::tweakedInfinitePerspective ( fovy,
aspect,
near 
)

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.

Parameters
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::tweakedInfinitePerspective ( fovy,
aspect,
near,
ep 
)

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.

Parameters
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
epEpsilon
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTC_matrix_transform
GLM_FUNC_DECL vec<3, T, Q> glm::unProject ( vec< 3, T, Q > const &  win,
mat< 4, 4, T, Q > const &  model,
mat< 4, 4, T, Q > const &  proj,
vec< 4, U, Q > const &  viewport 
)

Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.

Parameters
winSpecify the window coordinates to be mapped.
modelSpecifies the modelview matrix
projSpecifies the projection matrix
viewportSpecifies the viewport
Returns
Returns the computed object coordinates.
Template Parameters
TNative type used for the computation. Currently supported: half (not recommanded), float or double.
UCurrently supported: Floating-point types and integer types.
See also
GLM_GTC_matrix_transform
gluUnProject man page
================================================ FILE: external/glm/doc/api/a00158.html ================================================ 0.9.9 API documenation: GLM_GTC_noise
0.9.9 API documenation

Include <glm/gtc/noise.hpp> to use the features of this extension. More...

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T perlin (vec< L, T, Q > const &p)
 Classic perlin noise. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T perlin (vec< L, T, Q > const &p, vec< L, T, Q > const &rep)
 Periodic perlin noise. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T simplex (vec< L, T, Q > const &p)
 Simplex noise. More...
 

Detailed Description

Include <glm/gtc/noise.hpp> to use the features of this extension.

Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf

Function Documentation

GLM_FUNC_DECL T glm::perlin ( vec< L, T, Q > const &  p)

Classic perlin noise.

See also
GLM_GTC_noise
GLM_FUNC_DECL T glm::perlin ( vec< L, T, Q > const &  p,
vec< L, T, Q > const &  rep 
)

Periodic perlin noise.

See also
GLM_GTC_noise
GLM_FUNC_DECL T glm::simplex ( vec< L, T, Q > const &  p)

Simplex noise.

See also
GLM_GTC_noise
================================================ FILE: external/glm/doc/api/a00159.html ================================================ 0.9.9 API documenation: GLM_GTC_packing
0.9.9 API documenation
GLM_GTC_packing

Include <glm/gtc/packing.hpp> to use the features of this extension. More...

Functions

GLM_FUNC_DECL uint32 packF2x11_1x10 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
GLM_FUNC_DECL uint32 packF3x9_E1x5 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint16, Q > packHalf (vec< L, float, Q > const &v)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
GLM_FUNC_DECL uint16 packHalf1x16 (float v)
 Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. More...
 
GLM_FUNC_DECL uint64 packHalf4x16 (vec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. More...
 
GLM_FUNC_DECL uint32 packI3x10_1x2 (ivec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL int packInt2x16 (i16vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int64 packInt2x32 (i32vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int16 packInt2x8 (i8vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int64 packInt4x16 (i16vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL int32 packInt4x8 (i8vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > packRGBM (vec< 3, T, Q > const &rgb)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
template<typename intType , length_t L, typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, intType, Q > packSnorm (vec< L, floatType, Q > const &v)
 Convert each component of the normalized floating-point vector into signed integer values. More...
 
GLM_FUNC_DECL uint16 packSnorm1x16 (float v)
 First, converts the normalized floating-point value v into 16-bit integer value. More...
 
GLM_FUNC_DECL uint8 packSnorm1x8 (float s)
 First, converts the normalized floating-point value v into 8-bit integer value. More...
 
GLM_FUNC_DECL uint16 packSnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packSnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. More...
 
GLM_FUNC_DECL uint64 packSnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint32 packU3x10_1x2 (uvec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packUint2x16 (u16vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint64 packUint2x32 (u32vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint16 packUint2x8 (u8vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint64 packUint4x16 (u16vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint32 packUint4x8 (u8vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
template<typename uintType , length_t L, typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, uintType, Q > packUnorm (vec< L, floatType, Q > const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm1x16 (float v)
 First, converts the normalized floating-point value v into a 16-bit integer value. More...
 
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm1x8 (float v)
 First, converts the normalized floating-point value v into a 8-bit integer value. More...
 
GLM_FUNC_DECL uint8 packUnorm2x3_1x2 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm2x4 (vec2 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packUnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm3x5_1x1 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint64 packUnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm4x4 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL vec3 unpackF2x11_1x10 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
GLM_FUNC_DECL vec3 unpackF3x9_E1x5 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > unpackHalf (vec< L, uint16, Q > const &p)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL float unpackHalf1x16 (uint16 v)
 Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec4 unpackHalf4x16 (uint64 p)
 Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL ivec4 unpackI3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. More...
 
GLM_FUNC_DECL i16vec2 unpackInt2x16 (int p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i32vec2 unpackInt2x32 (int64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i8vec2 unpackInt2x8 (int16 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i16vec4 unpackInt4x16 (int64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i8vec4 unpackInt4x8 (int32 p)
 Convert a packed integer into an integer vector. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unpackRGBM (vec< 4, T, Q > const &rgbm)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
template<typename floatType , length_t L, typename intType , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > unpackSnorm (vec< L, intType, Q > const &v)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackSnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. More...
 
GLM_FUNC_DECL float unpackSnorm1x8 (uint8 p)
 First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL uvec4 unpackU3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. More...
 
GLM_FUNC_DECL u16vec2 unpackUint2x16 (uint p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u32vec2 unpackUint2x32 (uint64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u8vec2 unpackUint2x8 (uint16 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u16vec4 unpackUint4x16 (uint64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u8vec4 unpackUint4x8 (uint32 p)
 Convert a packed integer into an integer vector. More...
 
template<typename floatType , length_t L, typename uintType , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > unpackUnorm (vec< L, uintType, Q > const &v)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackUnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackUnorm1x8 (uint8 p)
 Convert a single 8-bit integer to a normalized floating-point value. More...
 
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2 (uint8 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x4 (uint8 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x4 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 

Detailed Description

Include <glm/gtc/packing.hpp> to use the features of this extension.

This extension provides a set of function to convert vertors to packed formats.

Function Documentation

GLM_FUNC_DECL uint32 glm::packF2x11_1x10 ( vec3 const &  v)

First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.

Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

See also
GLM_GTC_packing
vec3 unpackF2x11_1x10(uint32 const& p)
GLM_FUNC_DECL uint32 glm::packF3x9_E1x5 ( vec3 const &  v)

First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.

Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format

See also
GLM_GTC_packing
vec3 unpackF3x9_E1x5(uint32 const& p)
GLM_FUNC_DECL vec<L, uint16, Q> glm::packHalf ( vec< L, float, Q > const &  v)

Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification.

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

See also
GLM_GTC_packing
vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p)
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint16 glm::packHalf1x16 ( float  v)

Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer.

See also
GLM_GTC_packing
uint32 packHalf2x16(vec2 const& v)
uint64 packHalf4x16(vec4 const& v)
GLSL packHalf2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint64 glm::packHalf4x16 ( vec4 const &  v)

Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer.

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

See also
GLM_GTC_packing
uint16 packHalf1x16(float const& v)
uint32 packHalf2x16(vec2 const& v)
GLSL packHalf2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint32 glm::packI3x10_1x2 ( ivec4 const &  v)

Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer.

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

See also
GLM_GTC_packing
uint32 packI3x10_1x2(uvec4 const& v)
uint32 packSnorm3x10_1x2(vec4 const& v)
uint32 packUnorm3x10_1x2(vec4 const& v)
ivec4 unpackI3x10_1x2(uint32 const& p)
GLM_FUNC_DECL int glm::packInt2x16 ( i16vec2 const &  v)

Convert each component from an integer vector into a packed unsigned integer.

See also
GLM_GTC_packing
i16vec2 unpackInt2x16(int p)
GLM_FUNC_DECL int64 glm::packInt2x32 ( i32vec2 const &  v)

Convert each component from an integer vector into a packed unsigned integer.

See also
GLM_GTC_packing
i32vec2 unpackInt2x32(int p)
GLM_FUNC_DECL int16 glm::packInt2x8 ( i8vec2 const &  v)

Convert each component from an integer vector into a packed unsigned integer.

See also
GLM_GTC_packing
i8vec2 unpackInt2x8(int16 p)
GLM_FUNC_DECL int64 glm::packInt4x16 ( i16vec4 const &  v)

Convert each component from an integer vector into a packed unsigned integer.

See also
GLM_GTC_packing
i16vec4 unpackInt4x16(int64 p)
GLM_FUNC_DECL int32 glm::packInt4x8 ( i8vec4 const &  v)

Convert each component from an integer vector into a packed unsigned integer.

See also
GLM_GTC_packing
i8vec4 unpackInt4x8(int32 p)
GLM_FUNC_DECL vec<4, T, Q> glm::packRGBM ( vec< 3, T, Q > const &  rgb)

Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification.

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

See also
GLM_GTC_packing
vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p)
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec<L, intType, Q> glm::packSnorm ( vec< L, floatType, Q > const &  v)

Convert each component of the normalized floating-point vector into signed integer values.

See also
GLM_GTC_packing
vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p);
GLM_FUNC_DECL uint16 glm::packSnorm1x16 ( float  v)

First, converts the normalized floating-point value v into 16-bit integer value.

Then, the results are packed into the returned 16-bit unsigned integer.

The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)

See also
GLM_GTC_packing
uint32 packSnorm2x16(vec2 const& v)
uint64 packSnorm4x16(vec4 const& v)
GLSL packSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint8 glm::packSnorm1x8 ( float  s)

First, converts the normalized floating-point value v into 8-bit integer value.

Then, the results are packed into the returned 8-bit unsigned integer.

The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 127.0)

See also
GLM_GTC_packing
uint16 packSnorm2x8(vec2 const& v)
uint32 packSnorm4x8(vec4 const& v)
GLSL packSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint16 glm::packSnorm2x8 ( vec2 const &  v)

First, converts each component of the normalized floating-point value v into 8-bit integer values.

Then, the results are packed into the returned 16-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 127.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

See also
GLM_GTC_packing
uint8 packSnorm1x8(float const& v)
uint32 packSnorm4x8(vec4 const& v)
GLSL packSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint32 glm::packSnorm3x10_1x2 ( vec4 const &  v)

First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.

Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. Then, the results are packed into the returned 32-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

See also
GLM_GTC_packing
vec4 unpackSnorm3x10_1x2(uint32 const& p)
uint32 packUnorm3x10_1x2(vec4 const& v)
uint32 packU3x10_1x2(uvec4 const& v)
uint32 packI3x10_1x2(ivec4 const& v)
GLM_FUNC_DECL uint64 glm::packSnorm4x16 ( vec4 const &  v)

First, converts each component of the normalized floating-point value v into 16-bit integer values.

Then, the results are packed into the returned 64-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

See also
GLM_GTC_packing
uint16 packSnorm1x16(float const& v)
uint32 packSnorm2x16(vec2 const& v)
GLSL packSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint32 glm::packU3x10_1x2 ( uvec4 const &  v)

Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer.

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

See also
GLM_GTC_packing
uint32 packI3x10_1x2(ivec4 const& v)
uint32 packSnorm3x10_1x2(vec4 const& v)
uint32 packUnorm3x10_1x2(vec4 const& v)
ivec4 unpackU3x10_1x2(uint32 const& p)
GLM_FUNC_DECL uint glm::packUint2x16 ( u16vec2 const &  v)

Convert each component from an integer vector into a packed unsigned integer.

See also
GLM_GTC_packing
u16vec2 unpackUint2x16(uint p)
GLM_FUNC_DECL uint64 glm::packUint2x32 ( u32vec2 const &  v)

Convert each component from an integer vector into a packed unsigned integer.

See also
GLM_GTC_packing
u32vec2 unpackUint2x32(int p)
GLM_FUNC_DECL uint16 glm::packUint2x8 ( u8vec2 const &  v)

Convert each component from an integer vector into a packed unsigned integer.

See also
GLM_GTC_packing
u8vec2 unpackInt2x8(uint16 p)
GLM_FUNC_DECL uint64 glm::packUint4x16 ( u16vec4 const &  v)

Convert each component from an integer vector into a packed unsigned integer.

See also
GLM_GTC_packing
u16vec4 unpackUint4x16(uint64 p)
GLM_FUNC_DECL uint32 glm::packUint4x8 ( u8vec4 const &  v)

Convert each component from an integer vector into a packed unsigned integer.

See also
GLM_GTC_packing
u8vec4 unpackUint4x8(uint32 p)
GLM_FUNC_DECL vec<L, uintType, Q> glm::packUnorm ( vec< L, floatType, Q > const &  v)

Convert each component of the normalized floating-point vector into unsigned integer values.

See also
GLM_GTC_packing
vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p);
GLM_FUNC_DECL uint16 glm::packUnorm1x16 ( float  v)

First, converts the normalized floating-point value v into a 16-bit integer value.

Then, the results are packed into the returned 16-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)

See also
GLM_GTC_packing
uint16 packSnorm1x16(float const& v)
uint64 packSnorm4x16(vec4 const& v)
GLSL packUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint16 glm::packUnorm1x5_1x6_1x5 ( vec3 const &  v)

Convert each component of the normalized floating-point vector into unsigned integer values.

See also
GLM_GTC_packing
vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
GLM_FUNC_DECL uint8 glm::packUnorm1x8 ( float  v)

First, converts the normalized floating-point value v into a 8-bit integer value.

Then, the results are packed into the returned 8-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm1x8: round(clamp(c, 0, +1) * 255.0)

See also
GLM_GTC_packing
uint16 packUnorm2x8(vec2 const& v)
uint32 packUnorm4x8(vec4 const& v)
GLSL packUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint8 glm::packUnorm2x3_1x2 ( vec3 const &  v)

Convert each component of the normalized floating-point vector into unsigned integer values.

See also
GLM_GTC_packing
vec3 unpackUnorm2x3_1x2(uint8 p)
GLM_FUNC_DECL uint8 glm::packUnorm2x4 ( vec2 const &  v)

Convert each component of the normalized floating-point vector into unsigned integer values.

See also
GLM_GTC_packing
vec2 unpackUnorm2x4(uint8 p)
GLM_FUNC_DECL uint16 glm::packUnorm2x8 ( vec2 const &  v)

First, converts each component of the normalized floating-point value v into 8-bit integer values.

Then, the results are packed into the returned 16-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm2x8: round(clamp(c, 0, +1) * 255.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

See also
GLM_GTC_packing
uint8 packUnorm1x8(float const& v)
uint32 packUnorm4x8(vec4 const& v)
GLSL packUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint32 glm::packUnorm3x10_1x2 ( vec4 const &  v)

First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.

Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. Then, the results are packed into the returned 32-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

See also
GLM_GTC_packing
vec4 unpackUnorm3x10_1x2(uint32 const& p)
uint32 packUnorm3x10_1x2(vec4 const& v)
uint32 packU3x10_1x2(uvec4 const& v)
uint32 packI3x10_1x2(ivec4 const& v)
GLM_FUNC_DECL uint16 glm::packUnorm3x5_1x1 ( vec4 const &  v)

Convert each component of the normalized floating-point vector into unsigned integer values.

See also
GLM_GTC_packing
vec4 unpackUnorm3x5_1x1(uint16 p)
GLM_FUNC_DECL uint64 glm::packUnorm4x16 ( vec4 const &  v)

First, converts each component of the normalized floating-point value v into 16-bit integer values.

Then, the results are packed into the returned 64-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

See also
GLM_GTC_packing
uint16 packUnorm1x16(float const& v)
uint32 packUnorm2x16(vec2 const& v)
GLSL packUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint16 glm::packUnorm4x4 ( vec4 const &  v)

Convert each component of the normalized floating-point vector into unsigned integer values.

See also
GLM_GTC_packing
vec4 unpackUnorm4x4(uint16 p)
GLM_FUNC_DECL vec3 glm::unpackF2x11_1x10 ( uint32  p)

First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .

Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
uint32 packF2x11_1x10(vec3 const& v)
GLM_FUNC_DECL vec3 glm::unpackF3x9_E1x5 ( uint32  p)

First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .

Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data

See also
GLM_GTC_packing
uint32 packF3x9_E1x5(vec3 const& v)
GLM_FUNC_DECL vec<L, float, Q> glm::unpackHalf ( vec< L, uint16, Q > const &  p)

Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

See also
GLM_GTC_packing
vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL float glm::unpackHalf1x16 ( uint16  v)

Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values.

See also
GLM_GTC_packing
vec2 unpackHalf2x16(uint32 const& v)
vec4 unpackHalf4x16(uint64 const& v)
GLSL unpackHalf2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec4 glm::unpackHalf4x16 ( uint64  p)

Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values.

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

See also
GLM_GTC_packing
float unpackHalf1x16(uint16 const& v)
vec2 unpackHalf2x16(uint32 const& v)
GLSL unpackHalf2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL ivec4 glm::unpackI3x10_1x2 ( uint32  p)

Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
uint32 packU3x10_1x2(uvec4 const& v)
vec4 unpackSnorm3x10_1x2(uint32 const& p);
uvec4 unpackI3x10_1x2(uint32 const& p);
GLM_FUNC_DECL i16vec2 glm::unpackInt2x16 ( int  p)

Convert a packed integer into an integer vector.

See also
GLM_GTC_packing
int packInt2x16(i16vec2 const& v)
GLM_FUNC_DECL i32vec2 glm::unpackInt2x32 ( int64  p)

Convert a packed integer into an integer vector.

See also
GLM_GTC_packing
int packInt2x16(i32vec2 const& v)
GLM_FUNC_DECL i8vec2 glm::unpackInt2x8 ( int16  p)

Convert a packed integer into an integer vector.

See also
GLM_GTC_packing
int16 packInt2x8(i8vec2 const& v)
GLM_FUNC_DECL i16vec4 glm::unpackInt4x16 ( int64  p)

Convert a packed integer into an integer vector.

See also
GLM_GTC_packing
int64 packInt4x16(i16vec4 const& v)
GLM_FUNC_DECL i8vec4 glm::unpackInt4x8 ( int32  p)

Convert a packed integer into an integer vector.

See also
GLM_GTC_packing
int32 packInt2x8(i8vec4 const& v)
GLM_FUNC_DECL vec<3, T, Q> glm::unpackRGBM ( vec< 4, T, Q > const &  rgbm)

Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

See also
GLM_GTC_packing
vec<4, T, Q> packRGBM(vec<3, float, Q> const& v)
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec<L, floatType, Q> glm::unpackSnorm ( vec< L, intType, Q > const &  v)

Convert a packed integer to a normalized floating-point vector.

See also
GLM_GTC_packing
vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
GLM_FUNC_DECL float glm::unpackSnorm1x16 ( uint16  p)

First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned scalar.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x16: clamp(f / 32767.0, -1, +1)

See also
GLM_GTC_packing
vec2 unpackSnorm2x16(uint32 p)
vec4 unpackSnorm4x16(uint64 p)
GLSL unpackSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL float glm::unpackSnorm1x8 ( uint8  p)

First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.

Then, the value is converted to a normalized floating-point value to generate the returned scalar.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x8: clamp(f / 127.0, -1, +1)

See also
GLM_GTC_packing
vec2 unpackSnorm2x8(uint16 p)
vec4 unpackSnorm4x8(uint32 p)
GLSL unpackSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec2 glm::unpackSnorm2x8 ( uint16  p)

First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x8: clamp(f / 127.0, -1, +1)

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
float unpackSnorm1x8(uint8 p)
vec4 unpackSnorm4x8(uint32 p)
GLSL unpackSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec4 glm::unpackSnorm3x10_1x2 ( uint32  p)

First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
uint32 packSnorm3x10_1x2(vec4 const& v)
vec4 unpackUnorm3x10_1x2(uint32 const& p))
uvec4 unpackI3x10_1x2(uint32 const& p)
uvec4 unpackU3x10_1x2(uint32 const& p)
GLM_FUNC_DECL vec4 glm::unpackSnorm4x16 ( uint64  p)

First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x16: clamp(f / 32767.0, -1, +1)

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
float unpackSnorm1x16(uint16 p)
vec2 unpackSnorm2x16(uint32 p)
GLSL unpackSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uvec4 glm::unpackU3x10_1x2 ( uint32  p)

Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
uint32 packU3x10_1x2(uvec4 const& v)
vec4 unpackSnorm3x10_1x2(uint32 const& p);
uvec4 unpackI3x10_1x2(uint32 const& p);
GLM_FUNC_DECL u16vec2 glm::unpackUint2x16 ( uint  p)

Convert a packed integer into an integer vector.

See also
GLM_GTC_packing
uint packUint2x16(u16vec2 const& v)
GLM_FUNC_DECL u32vec2 glm::unpackUint2x32 ( uint64  p)

Convert a packed integer into an integer vector.

See also
GLM_GTC_packing
int packUint2x16(u32vec2 const& v)
GLM_FUNC_DECL u8vec2 glm::unpackUint2x8 ( uint16  p)

Convert a packed integer into an integer vector.

See also
GLM_GTC_packing
uint16 packInt2x8(u8vec2 const& v)
GLM_FUNC_DECL u16vec4 glm::unpackUint4x16 ( uint64  p)

Convert a packed integer into an integer vector.

See also
GLM_GTC_packing
uint64 packUint4x16(u16vec4 const& v)
GLM_FUNC_DECL u8vec4 glm::unpackUint4x8 ( uint32  p)

Convert a packed integer into an integer vector.

See also
GLM_GTC_packing
uint32 packUint4x8(u8vec2 const& v)
GLM_FUNC_DECL vec<L, floatType, Q> glm::unpackUnorm ( vec< L, uintType, Q > const &  v)

Convert a packed integer to a normalized floating-point vector.

See also
GLM_GTC_packing
vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v)
GLM_FUNC_DECL float glm::unpackUnorm1x16 ( uint16  p)

First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.

Then, the value is converted to a normalized floating-point value to generate the returned scalar.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm1x16: f / 65535.0

See also
GLM_GTC_packing
vec2 unpackUnorm2x16(uint32 p)
vec4 unpackUnorm4x16(uint64 p)
GLSL unpackUnorm2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec3 glm::unpackUnorm1x5_1x6_1x5 ( uint16  p)

Convert a packed integer to a normalized floating-point vector.

See also
GLM_GTC_packing
uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
GLM_FUNC_DECL float glm::unpackUnorm1x8 ( uint8  p)

Convert a single 8-bit integer to a normalized floating-point value.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

See also
GLM_GTC_packing
vec2 unpackUnorm2x8(uint16 p)
vec4 unpackUnorm4x8(uint32 p)
GLSL unpackUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec3 glm::unpackUnorm2x3_1x2 ( uint8  p)

Convert a packed integer to a normalized floating-point vector.

See also
GLM_GTC_packing
uint8 packUnorm2x3_1x2(vec3 const& v)
GLM_FUNC_DECL vec2 glm::unpackUnorm2x4 ( uint8  p)

Convert a packed integer to a normalized floating-point vector.

See also
GLM_GTC_packing
uint8 packUnorm2x4(vec2 const& v)
GLM_FUNC_DECL vec2 glm::unpackUnorm2x8 ( uint16  p)

First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.

Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
float unpackUnorm1x8(uint8 v)
vec4 unpackUnorm4x8(uint32 p)
GLSL unpackUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec4 glm::unpackUnorm3x10_1x2 ( uint32  p)

First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
uint32 packSnorm3x10_1x2(vec4 const& v)
vec4 unpackInorm3x10_1x2(uint32 const& p))
uvec4 unpackI3x10_1x2(uint32 const& p)
uvec4 unpackU3x10_1x2(uint32 const& p)
GLM_FUNC_DECL vec4 glm::unpackUnorm3x5_1x1 ( uint16  p)

Convert a packed integer to a normalized floating-point vector.

See also
GLM_GTC_packing
uint16 packUnorm3x5_1x1(vec4 const& v)
GLM_FUNC_DECL vec4 glm::unpackUnorm4x16 ( uint64  p)

First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnormx4x16: f / 65535.0

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLM_GTC_packing
float unpackUnorm1x16(uint16 p)
vec2 unpackUnorm2x16(uint32 p)
GLSL unpackUnorm2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec4 glm::unpackUnorm4x4 ( uint16  p)

Convert a packed integer to a normalized floating-point vector.

See also
GLM_GTC_packing
uint16 packUnorm4x4(vec4 const& v)
================================================ FILE: external/glm/doc/api/a00160.html ================================================ 0.9.9 API documenation: GLM_GTC_quaternion
0.9.9 API documenation
GLM_GTC_quaternion

Include <glm/gtc/quaternion.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T angle (tquat< T, Q > const &x)
 Returns the quaternion rotation angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > angleAxis (T const &angle, vec< 3, T, Q > const &axis)
 Build a quaternion from an angle and a normalized axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > axis (tquat< T, Q > const &x)
 Returns the q rotation axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > conjugate (tquat< T, Q > const &q)
 Returns the q conjugate. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T dot (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > equal (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > eulerAngles (tquat< T, Q > const &x)
 Returns euler angles, pitch as x, yaw as y, roll as z. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > greaterThan (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > inverse (tquat< T, Q > const &q)
 Returns the q inverse. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > isinf (tquat< T, Q > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > isnan (tquat< T, Q > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T length (tquat< T, Q > const &q)
 Returns the length of the quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > lerp (tquat< T, Q > const &x, tquat< T, Q > const &y, T a)
 Linear interpolation of two quaternions. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > lessThan (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast (tquat< T, Q > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast (tquat< T, Q > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > mix (tquat< T, Q > const &x, tquat< T, Q > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > normalize (tquat< T, Q > const &q)
 Returns the normalized quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > notEqual (tquat< T, Q > const &x, tquat< T, Q > const &y)
 Returns the component-wise comparison of result x != y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T pitch (tquat< T, Q > const &x)
 Returns pitch value of euler angles expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quat_cast (mat< 3, 3, T, Q > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quat_cast (mat< 4, 4, T, Q > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T roll (tquat< T, Q > const &x)
 Returns roll value of euler angles expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > rotate (tquat< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
 Rotates a quaternion from a vector of 3 components axis and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > slerp (tquat< T, Q > const &x, tquat< T, Q > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T yaw (tquat< T, Q > const &x)
 Returns yaw value of euler angles expressed in radians. More...
 

Detailed Description

Include <glm/gtc/quaternion.hpp> to use the features of this extension.

Defines a templated quaternion type and several quaternion operations.

Function Documentation

GLM_FUNC_DECL T glm::angle ( tquat< T, Q > const &  x)

Returns the quaternion rotation angle.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::angleAxis ( T const &  angle,
vec< 3, T, Q > const &  axis 
)

Build a quaternion from an angle and a normalized axis.

Parameters
angleAngle expressed in radians.
axisAxis of the quaternion, must be normalized.
Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL vec<3, T, Q> glm::axis ( tquat< T, Q > const &  x)

Returns the q rotation axis.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::conjugate ( tquat< T, Q > const &  q)

Returns the q conjugate.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL T glm::dot ( tquat< T, Q > const &  x,
tquat< T, Q > const &  y 
)

Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL vec<4, bool, Q> glm::equal ( tquat< T, Q > const &  x,
tquat< T, Q > const &  y 
)

Returns the component-wise comparison of result x == y.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL vec<3, T, Q> glm::eulerAngles ( tquat< T, Q > const &  x)

Returns euler angles, pitch as x, yaw as y, roll as z.

The result is expressed in radians.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL vec<4, bool, Q> glm::greaterThan ( tquat< T, Q > const &  x,
tquat< T, Q > const &  y 
)

Returns the component-wise comparison of result x > y.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL vec<4, bool, Q> glm::greaterThanEqual ( tquat< T, Q > const &  x,
tquat< T, Q > const &  y 
)

Returns the component-wise comparison of result x >= y.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::inverse ( tquat< T, Q > const &  q)

Returns the q inverse.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL vec<4, bool, Q> glm::isinf ( tquat< T, Q > const &  x)

Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.

Returns false otherwise, including for implementations with no infinity representations.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL vec<4, bool, Q> glm::isnan ( tquat< T, Q > const &  x)

Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.

Returns false otherwise, including for implementations with no NaN representations.

/!\ When using compiler fast math, this function may fail.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL T glm::length ( tquat< T, Q > const &  q)

Returns the length of the quaternion.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::lerp ( tquat< T, Q > const &  x,
tquat< T, Q > const &  y,
a 
)

Linear interpolation of two quaternions.

The interpolation is oriented.

Parameters
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined in the range [0, 1].
Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL vec<4, bool, Q> glm::lessThan ( tquat< T, Q > const &  x,
tquat< T, Q > const &  y 
)

Returns the component-wise comparison result of x < y.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL vec<4, bool, Q> glm::lessThanEqual ( tquat< T, Q > const &  x,
tquat< T, Q > const &  y 
)

Returns the component-wise comparison of result x <= y.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL mat<3, 3, T, Q> glm::mat3_cast ( tquat< T, Q > const &  x)

Converts a quaternion to a 3 * 3 matrix.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion

Referenced by glm::toMat3().

GLM_FUNC_DECL mat<4, 4, T, Q> glm::mat4_cast ( tquat< T, Q > const &  x)

Converts a quaternion to a 4 * 4 matrix.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion

Referenced by glm::toMat4().

GLM_FUNC_DECL tquat<T, Q> glm::mix ( tquat< T, Q > const &  x,
tquat< T, Q > const &  y,
a 
)

Spherical linear interpolation of two quaternions.

The interpolation is oriented and the rotation is performed at constant speed. For short path spherical linear interpolation, use the slerp function.

Parameters
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
Template Parameters
TFloating-point scalar types.
See also
- slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& a)
GLM_GTC_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::normalize ( tquat< T, Q > const &  q)

Returns the normalized quaternion.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL vec<4, bool, Q> glm::notEqual ( tquat< T, Q > const &  x,
tquat< T, Q > const &  y 
)

Returns the component-wise comparison of result x != y.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL T glm::pitch ( tquat< T, Q > const &  x)

Returns pitch value of euler angles expressed in radians.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::quat_cast ( mat< 3, 3, T, Q > const &  x)

Converts a 3 * 3 matrix to a quaternion.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion

Referenced by glm::toQuat().

GLM_FUNC_DECL tquat<T, Q> glm::quat_cast ( mat< 4, 4, T, Q > const &  x)

Converts a 4 * 4 matrix to a quaternion.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL T glm::roll ( tquat< T, Q > const &  x)

Returns roll value of euler angles expressed in radians.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::rotate ( tquat< T, Q > const &  q,
T const &  angle,
vec< 3, T, Q > const &  axis 
)

Rotates a quaternion from a vector of 3 components axis and an angle.

Parameters
qSource orientation
angleAngle expressed in radians.
axisAxis of the rotation
Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::slerp ( tquat< T, Q > const &  x,
tquat< T, Q > const &  y,
a 
)

Spherical linear interpolation of two quaternions.

The interpolation always take the short path and the rotation is performed at constant speed.

Parameters
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
GLM_FUNC_DECL T glm::yaw ( tquat< T, Q > const &  x)

Returns yaw value of euler angles expressed in radians.

Template Parameters
TFloating-point scalar types.
See also
GLM_GTC_quaternion
================================================ FILE: external/glm/doc/api/a00161.html ================================================ 0.9.9 API documenation: GLM_GTC_random
0.9.9 API documenation

Include <glm/gtc/random.hpp> to use the features of this extension. More...

Functions

template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. More...
 
template<typename genType >
GLM_FUNC_DECL genType gaussRand (genType Mean, genType Deviation)
 Generate random numbers in the interval [Min, Max], according a gaussian distribution. More...
 
template<typename genType >
GLM_FUNC_DECL genType linearRand (genType Min, genType Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. More...
 

Detailed Description

Include <glm/gtc/random.hpp> to use the features of this extension.

Generate random number from various distribution methods.

Function Documentation

GLM_FUNC_DECL vec<3, T, defaultp> glm::ballRand ( Radius)

Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius.

See also
GLM_GTC_random
GLM_FUNC_DECL vec<2, T, defaultp> glm::circularRand ( Radius)

Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius.

See also
GLM_GTC_random
GLM_FUNC_DECL vec<2, T, defaultp> glm::diskRand ( Radius)

Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius.

See also
GLM_GTC_random
GLM_FUNC_DECL genType glm::gaussRand ( genType  Mean,
genType  Deviation 
)

Generate random numbers in the interval [Min, Max], according a gaussian distribution.

See also
GLM_GTC_random
GLM_FUNC_DECL genType glm::linearRand ( genType  Min,
genType  Max 
)

Generate random numbers in the interval [Min, Max], according a linear distribution.

Parameters
MinMinimum value included in the sampling
MaxMaximum value included in the sampling
Template Parameters
genTypeValue type. Currently supported: float or double scalars.
See also
GLM_GTC_random
GLM_FUNC_DECL vec<L, T, Q> glm::linearRand ( vec< L, T, Q > const &  Min,
vec< L, T, Q > const &  Max 
)

Generate random numbers in the interval [Min, Max], according a linear distribution.

Parameters
MinMinimum value included in the sampling
MaxMaximum value included in the sampling
Template Parameters
TValue type. Currently supported: float or double.
See also
GLM_GTC_random
GLM_FUNC_DECL vec<3, T, defaultp> glm::sphericalRand ( Radius)

Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius.

See also
GLM_GTC_random
================================================ FILE: external/glm/doc/api/a00162.html ================================================ 0.9.9 API documenation: GLM_GTC_reciprocal
0.9.9 API documenation
GLM_GTC_reciprocal

Include <glm/gtc/reciprocal.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType acot (genType x)
 Inverse cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acoth (genType x)
 Inverse cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsc (genType x)
 Inverse cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsch (genType x)
 Inverse cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asec (genType x)
 Inverse secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asech (genType x)
 Inverse secant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType cot (genType angle)
 Cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType coth (genType angle)
 Cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csc (genType angle)
 Cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csch (genType angle)
 Cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sec (genType angle)
 Secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sech (genType angle)
 Secant hyperbolic function. More...
 

Detailed Description

Include <glm/gtc/reciprocal.hpp> to use the features of this extension.

Define secant, cosecant and cotangent functions.

Function Documentation

GLM_FUNC_DECL genType glm::acot ( genType  x)

Inverse cotangent function.

Returns
Return an angle expressed in radians.
Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLM_GTC_reciprocal
GLM_FUNC_DECL genType glm::acoth ( genType  x)

Inverse cotangent hyperbolic function.

Returns
Return an angle expressed in radians.
Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLM_GTC_reciprocal
GLM_FUNC_DECL genType glm::acsc ( genType  x)

Inverse cosecant function.

Returns
Return an angle expressed in radians.
Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLM_GTC_reciprocal
GLM_FUNC_DECL genType glm::acsch ( genType  x)

Inverse cosecant hyperbolic function.

Returns
Return an angle expressed in radians.
Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLM_GTC_reciprocal
GLM_FUNC_DECL genType glm::asec ( genType  x)

Inverse secant function.

Returns
Return an angle expressed in radians.
Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLM_GTC_reciprocal
GLM_FUNC_DECL genType glm::asech ( genType  x)

Inverse secant hyperbolic function.

Returns
Return an angle expressed in radians.
Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLM_GTC_reciprocal
GLM_FUNC_DECL genType glm::cot ( genType  angle)

Cotangent function.

adjacent / opposite or 1 / tan(x)

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLM_GTC_reciprocal
GLM_FUNC_DECL genType glm::coth ( genType  angle)

Cotangent hyperbolic function.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLM_GTC_reciprocal
GLM_FUNC_DECL genType glm::csc ( genType  angle)

Cosecant function.

hypotenuse / opposite or 1 / sin(x)

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLM_GTC_reciprocal
GLM_FUNC_DECL genType glm::csch ( genType  angle)

Cosecant hyperbolic function.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLM_GTC_reciprocal
GLM_FUNC_DECL genType glm::sec ( genType  angle)

Secant function.

hypotenuse / adjacent or 1 / cos(x)

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLM_GTC_reciprocal
GLM_FUNC_DECL genType glm::sech ( genType  angle)

Secant hyperbolic function.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLM_GTC_reciprocal
================================================ FILE: external/glm/doc/api/a00163.html ================================================ 0.9.9 API documenation: GLM_GTC_round
0.9.9 API documenation

Include <glm/gtc/round.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType ceilMultiple (genType Source, genType Multiple)
 Higher multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceilMultiple (vec< L, T, Q > const &Source, vec< L, T, Q > const &Multiple)
 Higher multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType ceilPowerOfTwo (genIUType Value)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceilPowerOfTwo (vec< L, T, Q > const &value)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<typename genType >
GLM_FUNC_DECL genType floorMultiple (genType Source, genType Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floorMultiple (vec< L, T, Q > const &Source, vec< L, T, Q > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType floorPowerOfTwo (genIUType Value)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floorPowerOfTwo (vec< L, T, Q > const &value)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isMultiple (genIUType Value, genIUType Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isMultiple (vec< L, T, Q > const &Value, T Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isMultiple (vec< L, T, Q > const &Value, vec< L, T, Q > const &Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isPowerOfTwo (genIUType Value)
 Return true if the value is a power of two number. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isPowerOfTwo (vec< L, T, Q > const &value)
 Return true if the value is a power of two number. More...
 
template<typename genType >
GLM_FUNC_DECL genType roundMultiple (genType Source, genType Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundMultiple (vec< L, T, Q > const &Source, vec< L, T, Q > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType roundPowerOfTwo (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundPowerOfTwo (vec< L, T, Q > const &value)
 Return the power of two number which value is the closet to the input value. More...
 

Detailed Description

Include <glm/gtc/round.hpp> to use the features of this extension.

Rounding value to specific boundings

Function Documentation

GLM_FUNC_DECL genType glm::ceilMultiple ( genType  Source,
genType  Multiple 
)

Higher multiple number of Source.

Template Parameters
genTypeFloating-point or integer scalar or vector types.
Parameters
MultipleMust be a null or positive value
See also
GLM_GTC_round
GLM_FUNC_DECL vec<L, T, Q> glm::ceilMultiple ( vec< L, T, Q > const &  Source,
vec< L, T, Q > const &  Multiple 
)

Higher multiple number of Source.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
Parameters
MultipleMust be a null or positive value
See also
GLM_GTC_round
GLM_FUNC_DECL genIUType glm::ceilPowerOfTwo ( genIUType  Value)

Return the power of two number which value is just higher the input value, round up to a power of two.

See also
GLM_GTC_round
GLM_FUNC_DECL vec<L, T, Q> glm::ceilPowerOfTwo ( vec< L, T, Q > const &  value)

Return the power of two number which value is just higher the input value, round up to a power of two.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLM_GTC_round
GLM_FUNC_DECL genType glm::floorMultiple ( genType  Source,
genType  Multiple 
)

Lower multiple number of Source.

Template Parameters
genTypeFloating-point or integer scalar or vector types.
Parameters
MultipleMust be a null or positive value
See also
GLM_GTC_round
GLM_FUNC_DECL vec<L, T, Q> glm::floorMultiple ( vec< L, T, Q > const &  Source,
vec< L, T, Q > const &  Multiple 
)

Lower multiple number of Source.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
Parameters
MultipleMust be a null or positive value
See also
GLM_GTC_round
GLM_FUNC_DECL genIUType glm::floorPowerOfTwo ( genIUType  Value)

Return the power of two number which value is just lower the input value, round down to a power of two.

See also
GLM_GTC_round
GLM_FUNC_DECL vec<L, T, Q> glm::floorPowerOfTwo ( vec< L, T, Q > const &  value)

Return the power of two number which value is just lower the input value, round down to a power of two.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLM_GTC_round
GLM_FUNC_DECL bool glm::isMultiple ( genIUType  Value,
genIUType  Multiple 
)

Return true if the 'Value' is a multiple of 'Multiple'.

See also
GLM_GTC_round
GLM_FUNC_DECL vec<L, bool, Q> glm::isMultiple ( vec< L, T, Q > const &  Value,
Multiple 
)

Return true if the 'Value' is a multiple of 'Multiple'.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLM_GTC_round
GLM_FUNC_DECL vec<L, bool, Q> glm::isMultiple ( vec< L, T, Q > const &  Value,
vec< L, T, Q > const &  Multiple 
)

Return true if the 'Value' is a multiple of 'Multiple'.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLM_GTC_round
GLM_FUNC_DECL bool glm::isPowerOfTwo ( genIUType  Value)

Return true if the value is a power of two number.

See also
GLM_GTC_round
GLM_FUNC_DECL vec<L, bool, Q> glm::isPowerOfTwo ( vec< L, T, Q > const &  value)

Return true if the value is a power of two number.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLM_GTC_round
GLM_FUNC_DECL genType glm::roundMultiple ( genType  Source,
genType  Multiple 
)

Lower multiple number of Source.

Template Parameters
genTypeFloating-point or integer scalar or vector types.
Parameters
MultipleMust be a null or positive value
See also
GLM_GTC_round
GLM_FUNC_DECL vec<L, T, Q> glm::roundMultiple ( vec< L, T, Q > const &  Source,
vec< L, T, Q > const &  Multiple 
)

Lower multiple number of Source.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
Parameters
MultipleMust be a null or positive value
See also
GLM_GTC_round
GLM_FUNC_DECL genIUType glm::roundPowerOfTwo ( genIUType  Value)

Return the power of two number which value is the closet to the input value.

See also
GLM_GTC_round
GLM_FUNC_DECL vec<L, T, Q> glm::roundPowerOfTwo ( vec< L, T, Q > const &  value)

Return the power of two number which value is the closet to the input value.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
See also
GLM_GTC_round
================================================ FILE: external/glm/doc/api/a00164.html ================================================ 0.9.9 API documenation: GLM_GTC_type_aligned
0.9.9 API documenation
GLM_GTC_type_aligned

Include <glm/gtc/type_aligned.hpp> to use the features of this extension. More...

Typedefs

typedef aligned_highp_bvec1 aligned_bvec1
 1 component vector aligned in memory of bool values.
 
typedef aligned_highp_bvec2 aligned_bvec2
 2 components vector aligned in memory of bool values.
 
typedef aligned_highp_bvec3 aligned_bvec3
 3 components vector aligned in memory of bool values.
 
typedef aligned_highp_bvec4 aligned_bvec4
 4 components vector aligned in memory of bool values.
 
typedef aligned_highp_dvec1 aligned_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers.
 
typedef aligned_highp_dvec2 aligned_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers.
 
typedef aligned_highp_dvec3 aligned_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers.
 
typedef aligned_highp_dvec4 aligned_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers.
 
typedef vec< 1, bool, aligned_highp > aligned_highp_bvec1
 1 component vector aligned in memory of bool values.
 
typedef vec< 2, bool, aligned_highp > aligned_highp_bvec2
 2 components vector aligned in memory of bool values.
 
typedef vec< 3, bool, aligned_highp > aligned_highp_bvec3
 3 components vector aligned in memory of bool values.
 
typedef vec< 4, bool, aligned_highp > aligned_highp_bvec4
 4 components vector aligned in memory of bool values.
 
typedef vec< 1, double, aligned_highp > aligned_highp_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 2, double, aligned_highp > aligned_highp_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 3, double, aligned_highp > aligned_highp_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 4, double, aligned_highp > aligned_highp_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 1, int, aligned_highp > aligned_highp_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
typedef vec< 2, int, aligned_highp > aligned_highp_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
typedef vec< 3, int, aligned_highp > aligned_highp_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
typedef vec< 4, int, aligned_highp > aligned_highp_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
typedef vec< 1, uint, aligned_highp > aligned_highp_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
typedef vec< 2, uint, aligned_highp > aligned_highp_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 3, uint, aligned_highp > aligned_highp_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 4, uint, aligned_highp > aligned_highp_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 1, float, aligned_highp > aligned_highp_vec1
 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 2, float, aligned_highp > aligned_highp_vec2
 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 3, float, aligned_highp > aligned_highp_vec3
 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 4, float, aligned_highp > aligned_highp_vec4
 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef aligned_highp_ivec1 aligned_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
typedef aligned_highp_ivec2 aligned_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
typedef aligned_highp_ivec3 aligned_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
typedef aligned_highp_ivec4 aligned_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
typedef vec< 1, bool, aligned_lowp > aligned_lowp_bvec1
 1 component vector aligned in memory of bool values.
 
typedef vec< 2, bool, aligned_lowp > aligned_lowp_bvec2
 2 components vector aligned in memory of bool values.
 
typedef vec< 3, bool, aligned_lowp > aligned_lowp_bvec3
 3 components vector aligned in memory of bool values.
 
typedef vec< 4, bool, aligned_lowp > aligned_lowp_bvec4
 4 components vector aligned in memory of bool values.
 
typedef vec< 1, double, aligned_lowp > aligned_lowp_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 2, double, aligned_lowp > aligned_lowp_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 3, double, aligned_lowp > aligned_lowp_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 4, double, aligned_lowp > aligned_lowp_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 1, int, aligned_lowp > aligned_lowp_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
typedef vec< 2, int, aligned_lowp > aligned_lowp_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
typedef vec< 3, int, aligned_lowp > aligned_lowp_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
typedef vec< 4, int, aligned_lowp > aligned_lowp_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
typedef vec< 1, uint, aligned_lowp > aligned_lowp_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
typedef vec< 2, uint, aligned_lowp > aligned_lowp_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 3, uint, aligned_lowp > aligned_lowp_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 4, uint, aligned_lowp > aligned_lowp_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 1, float, aligned_lowp > aligned_lowp_vec1
 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 2, float, aligned_lowp > aligned_lowp_vec2
 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 3, float, aligned_lowp > aligned_lowp_vec3
 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 4, float, aligned_lowp > aligned_lowp_vec4
 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 1, bool, aligned_mediump > aligned_mediump_bvec1
 1 component vector aligned in memory of bool values.
 
typedef vec< 2, bool, aligned_mediump > aligned_mediump_bvec2
 2 components vector aligned in memory of bool values.
 
typedef vec< 3, bool, aligned_mediump > aligned_mediump_bvec3
 3 components vector aligned in memory of bool values.
 
typedef vec< 4, bool, aligned_mediump > aligned_mediump_bvec4
 4 components vector aligned in memory of bool values.
 
typedef vec< 1, double, aligned_mediump > aligned_mediump_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 2, double, aligned_mediump > aligned_mediump_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 3, double, aligned_mediump > aligned_mediump_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 4, double, aligned_mediump > aligned_mediump_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 1, int, aligned_mediump > aligned_mediump_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
typedef vec< 2, int, aligned_mediump > aligned_mediump_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
typedef vec< 3, int, aligned_mediump > aligned_mediump_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
typedef vec< 4, int, aligned_mediump > aligned_mediump_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
typedef vec< 1, uint, aligned_mediump > aligned_mediump_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
typedef vec< 2, uint, aligned_mediump > aligned_mediump_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 3, uint, aligned_mediump > aligned_mediump_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 4, uint, aligned_mediump > aligned_mediump_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
typedef vec< 1, float, aligned_mediump > aligned_mediump_vec1
 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 2, float, aligned_mediump > aligned_mediump_vec2
 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 3, float, aligned_mediump > aligned_mediump_vec3
 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 4, float, aligned_mediump > aligned_mediump_vec4
 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef aligned_highp_uvec1 aligned_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
typedef aligned_highp_uvec2 aligned_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
typedef aligned_highp_uvec3 aligned_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
typedef aligned_highp_uvec4 aligned_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
typedef aligned_highp_vec1 aligned_vec1
 1 component vector aligned in memory of single-precision floating-point numbers.
 
typedef aligned_highp_vec2 aligned_vec2
 2 components vector aligned in memory of single-precision floating-point numbers.
 
typedef aligned_highp_vec3 aligned_vec3
 3 components vector aligned in memory of single-precision floating-point numbers.
 
typedef aligned_highp_vec4 aligned_vec4
 4 components vector aligned in memory of single-precision floating-point numbers.
 
typedef packed_highp_bvec1 packed_bvec1
 1 components vector tightly packed in memory of bool values.
 
typedef packed_highp_bvec2 packed_bvec2
 2 components vector tightly packed in memory of bool values.
 
typedef packed_highp_bvec3 packed_bvec3
 3 components vector tightly packed in memory of bool values.
 
typedef packed_highp_bvec4 packed_bvec4
 4 components vector tightly packed in memory of bool values.
 
typedef packed_highp_dvec1 packed_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers.
 
typedef packed_highp_dvec2 packed_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers.
 
typedef packed_highp_dvec3 packed_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers.
 
typedef packed_highp_dvec4 packed_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers.
 
typedef vec< 1, bool, packed_highp > packed_highp_bvec1
 1 component vector tightly packed in memory of bool values.
 
typedef vec< 2, bool, packed_highp > packed_highp_bvec2
 2 components vector tightly packed in memory of bool values.
 
typedef vec< 3, bool, packed_highp > packed_highp_bvec3
 3 components vector tightly packed in memory of bool values.
 
typedef vec< 4, bool, packed_highp > packed_highp_bvec4
 4 components vector tightly packed in memory of bool values.
 
typedef vec< 1, double, packed_highp > packed_highp_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 2, double, packed_highp > packed_highp_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 3, double, packed_highp > packed_highp_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 4, double, packed_highp > packed_highp_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 1, int, packed_highp > packed_highp_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
typedef vec< 2, int, packed_highp > packed_highp_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 3, int, packed_highp > packed_highp_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 4, int, packed_highp > packed_highp_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 1, uint, packed_highp > packed_highp_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 2, uint, packed_highp > packed_highp_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 3, uint, packed_highp > packed_highp_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 4, uint, packed_highp > packed_highp_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 1, float, packed_highp > packed_highp_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 2, float, packed_highp > packed_highp_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 3, float, packed_highp > packed_highp_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef vec< 4, float, packed_highp > packed_highp_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
typedef packed_highp_ivec1 packed_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
typedef packed_highp_ivec2 packed_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
typedef packed_highp_ivec3 packed_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
typedef packed_highp_ivec4 packed_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 1, bool, packed_lowp > packed_lowp_bvec1
 1 component vector tightly packed in memory of bool values.
 
typedef vec< 2, bool, packed_lowp > packed_lowp_bvec2
 2 components vector tightly packed in memory of bool values.
 
typedef vec< 3, bool, packed_lowp > packed_lowp_bvec3
 3 components vector tightly packed in memory of bool values.
 
typedef vec< 4, bool, packed_lowp > packed_lowp_bvec4
 4 components vector tightly packed in memory of bool values.
 
typedef vec< 1, double, packed_lowp > packed_lowp_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 2, double, packed_lowp > packed_lowp_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 3, double, packed_lowp > packed_lowp_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 4, double, packed_lowp > packed_lowp_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 1, int, packed_lowp > packed_lowp_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
typedef vec< 2, int, packed_lowp > packed_lowp_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 3, int, packed_lowp > packed_lowp_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 4, int, packed_lowp > packed_lowp_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 1, uint, packed_lowp > packed_lowp_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 2, uint, packed_lowp > packed_lowp_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 3, uint, packed_lowp > packed_lowp_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 4, uint, packed_lowp > packed_lowp_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 1, float, packed_lowp > packed_lowp_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 2, float, packed_lowp > packed_lowp_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 3, float, packed_lowp > packed_lowp_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 4, float, packed_lowp > packed_lowp_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
typedef vec< 1, bool, packed_mediump > packed_mediump_bvec1
 1 component vector tightly packed in memory of bool values.
 
typedef vec< 2, bool, packed_mediump > packed_mediump_bvec2
 2 components vector tightly packed in memory of bool values.
 
typedef vec< 3, bool, packed_mediump > packed_mediump_bvec3
 3 components vector tightly packed in memory of bool values.
 
typedef vec< 4, bool, packed_mediump > packed_mediump_bvec4
 4 components vector tightly packed in memory of bool values.
 
typedef vec< 1, double, packed_mediump > packed_mediump_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 2, double, packed_mediump > packed_mediump_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 3, double, packed_mediump > packed_mediump_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 4, double, packed_mediump > packed_mediump_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 1, int, packed_mediump > packed_mediump_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
typedef vec< 2, int, packed_mediump > packed_mediump_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 3, int, packed_mediump > packed_mediump_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 4, int, packed_mediump > packed_mediump_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
typedef vec< 1, uint, packed_mediump > packed_mediump_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 2, uint, packed_mediump > packed_mediump_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 3, uint, packed_mediump > packed_mediump_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 4, uint, packed_mediump > packed_mediump_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
typedef vec< 1, float, packed_mediump > packed_mediump_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 2, float, packed_mediump > packed_mediump_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 3, float, packed_mediump > packed_mediump_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef vec< 4, float, packed_mediump > packed_mediump_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
typedef packed_highp_uvec1 packed_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
typedef packed_highp_uvec2 packed_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
typedef packed_highp_uvec3 packed_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
typedef packed_highp_uvec4 packed_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
typedef packed_highp_vec1 packed_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers.
 
typedef packed_highp_vec2 packed_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers.
 
typedef packed_highp_vec3 packed_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers.
 
typedef packed_highp_vec4 packed_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers.
 

Detailed Description

Include <glm/gtc/type_aligned.hpp> to use the features of this extension.

Aligned types allowing SIMD optimizations of vectors and matrices types

================================================ FILE: external/glm/doc/api/a00165.html ================================================ 0.9.9 API documenation: GLM_GTC_type_precision
0.9.9 API documenation
GLM_GTC_type_precision

Include <glm/gtc/type_precision.hpp> to use the features of this extension. More...

Typedefs

typedef highp_float32_t f32
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef f32mat2x2 f32mat2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x2 f32mat2x2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x3 f32mat2x3
 Default single-qualifier floating-point 2x3 matrix. More...
 
typedef highp_f32mat2x4 f32mat2x4
 Default single-qualifier floating-point 2x4 matrix. More...
 
typedef f32mat3x3 f32mat3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x2 f32mat3x2
 Default single-qualifier floating-point 3x2 matrix. More...
 
typedef highp_f32mat3x3 f32mat3x3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x4 f32mat3x4
 Default single-qualifier floating-point 3x4 matrix. More...
 
typedef f32mat4x4 f32mat4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32mat4x2 f32mat4x2
 Default single-qualifier floating-point 4x2 matrix. More...
 
typedef highp_f32mat4x3 f32mat4x3
 Default single-qualifier floating-point 4x3 matrix. More...
 
typedef highp_f32mat4x4 f32mat4x4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32quat f32quat
 Default single-qualifier floating-point quaternion. More...
 
typedef highp_f32vec1 f32vec1
 Default single-qualifier floating-point vector of 1 components. More...
 
typedef highp_f32vec2 f32vec2
 Default single-qualifier floating-point vector of 2 components. More...
 
typedef highp_f32vec3 f32vec3
 Default single-qualifier floating-point vector of 3 components. More...
 
typedef highp_f32vec4 f32vec4
 Default single-qualifier floating-point vector of 4 components. More...
 
typedef highp_float64_t f64
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef f64mat2x2 f64mat2
 Default double-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f64mat2x2 f64mat2x2
 Default double-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f64mat2x3 f64mat2x3
 Default double-qualifier floating-point 2x3 matrix. More...
 
typedef highp_f64mat2x4 f64mat2x4
 Default double-qualifier floating-point 2x4 matrix. More...
 
typedef f64mat3x3 f64mat3
 Default double-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f64mat3x2 f64mat3x2
 Default double-qualifier floating-point 3x2 matrix. More...
 
typedef highp_f64mat3x3 f64mat3x3
 Default double-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f64mat3x4 f64mat3x4
 Default double-qualifier floating-point 3x4 matrix. More...
 
typedef f64mat4x4 f64mat4
 Default double-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f64mat4x2 f64mat4x2
 Default double-qualifier floating-point 4x2 matrix. More...
 
typedef highp_f64mat4x3 f64mat4x3
 Default double-qualifier floating-point 4x3 matrix. More...
 
typedef highp_f64mat4x4 f64mat4x4
 Default double-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f64quat f64quat
 Default double-qualifier floating-point quaternion. More...
 
typedef highp_f64vec1 f64vec1
 Default double-qualifier floating-point vector of 1 components. More...
 
typedef highp_f64vec2 f64vec2
 Default double-qualifier floating-point vector of 2 components. More...
 
typedef highp_f64vec3 f64vec3
 Default double-qualifier floating-point vector of 3 components. More...
 
typedef highp_f64vec4 f64vec4
 Default double-qualifier floating-point vector of 4 components. More...
 
typedef float float32
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef highp_float32_t float32_t
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef double float64
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef highp_float64_t float64_t
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef fmat2x2 fmat2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x2 fmat2x2
 Default single-qualifier floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x3 fmat2x3
 Default single-qualifier floating-point 2x3 matrix. More...
 
typedef highp_f32mat2x4 fmat2x4
 Default single-qualifier floating-point 2x4 matrix. More...
 
typedef fmat3x3 fmat3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x2 fmat3x2
 Default single-qualifier floating-point 3x2 matrix. More...
 
typedef highp_f32mat3x3 fmat3x3
 Default single-qualifier floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x4 fmat3x4
 Default single-qualifier floating-point 3x4 matrix. More...
 
typedef fmat4x4 fmat4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32mat4x2 fmat4x2
 Default single-qualifier floating-point 4x2 matrix. More...
 
typedef highp_f32mat4x3 fmat4x3
 Default single-qualifier floating-point 4x3 matrix. More...
 
typedef highp_f32mat4x4 fmat4x4
 Default single-qualifier floating-point 4x4 matrix. More...
 
typedef highp_f32vec1 fvec1
 Default single-qualifier floating-point vector of 1 components. More...
 
typedef highp_f32vec2 fvec2
 Default single-qualifier floating-point vector of 2 components. More...
 
typedef highp_f32vec3 fvec3
 Default single-qualifier floating-point vector of 3 components. More...
 
typedef highp_f32vec4 fvec4
 Default single-qualifier floating-point vector of 4 components. More...
 
typedef detail::int16 highp_i16
 High qualifier 16 bit signed integer type. More...
 
typedef detail::int32 highp_i32
 High qualifier 32 bit signed integer type. More...
 
typedef detail::int64 highp_i64
 High qualifier 64 bit signed integer type. More...
 
typedef detail::int8 highp_i8
 High qualifier 8 bit signed integer type. More...
 
typedef detail::int16 highp_int16
 High qualifier 16 bit signed integer type. More...
 
typedef detail::int16 highp_int16_t
 High qualifier 16 bit signed integer type. More...
 
typedef detail::int32 highp_int32
 High qualifier 32 bit signed integer type. More...
 
typedef detail::int32 highp_int32_t
 32 bit signed integer type. More...
 
typedef detail::int64 highp_int64
 High qualifier 64 bit signed integer type. More...
 
typedef detail::int64 highp_int64_t
 High qualifier 64 bit signed integer type. More...
 
typedef detail::int8 highp_int8
 High qualifier 8 bit signed integer type. More...
 
typedef detail::int8 highp_int8_t
 High qualifier 8 bit signed integer type. More...
 
typedef detail::uint16 highp_u16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 highp_u32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 highp_u64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 highp_u8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint16 highp_uint16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint16 highp_uint16_t
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 highp_uint32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint32 highp_uint32_t
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 highp_uint64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint64 highp_uint64_t
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 highp_uint8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint8 highp_uint8_t
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::int16 i16
 16 bit signed integer type. More...
 
typedef highp_i16vec1 i16vec1
 Default qualifier 16 bit signed integer scalar type. More...
 
typedef highp_i16vec2 i16vec2
 Default qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef highp_i16vec3 i16vec3
 Default qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef highp_i16vec4 i16vec4
 Default qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 i32
 32 bit signed integer type. More...
 
typedef highp_i32vec1 i32vec1
 Default qualifier 32 bit signed integer scalar type. More...
 
typedef highp_i32vec2 i32vec2
 Default qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef highp_i32vec3 i32vec3
 Default qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef highp_i32vec4 i32vec4
 Default qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 i64
 64 bit signed integer type. More...
 
typedef highp_i64vec1 i64vec1
 Default qualifier 64 bit signed integer scalar type. More...
 
typedef highp_i64vec2 i64vec2
 Default qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef highp_i64vec3 i64vec3
 Default qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef highp_i64vec4 i64vec4
 Default qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 i8
 8 bit signed integer type. More...
 
typedef highp_i8vec1 i8vec1
 Default qualifier 8 bit signed integer scalar type. More...
 
typedef highp_i8vec2 i8vec2
 Default qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef highp_i8vec3 i8vec3
 Default qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef highp_i8vec4 i8vec4
 Default qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 int16
 16 bit signed integer type. More...
 
typedef detail::int16 int16_t
 16 bit signed integer type. More...
 
typedef detail::int32 int32
 32 bit signed integer type. More...
 
typedef detail::int32 int32_t
 32 bit signed integer type. More...
 
typedef detail::int64 int64
 64 bit signed integer type. More...
 
typedef detail::int64 int64_t
 64 bit signed integer type. More...
 
typedef detail::int8 int8
 8 bit signed integer type. More...
 
typedef detail::int8 int8_t
 8 bit signed integer type. More...
 
typedef detail::int16 lowp_i16
 Low qualifier 16 bit signed integer type. More...
 
typedef detail::int32 lowp_i32
 Low qualifier 32 bit signed integer type. More...
 
typedef detail::int64 lowp_i64
 Low qualifier 64 bit signed integer type. More...
 
typedef detail::int8 lowp_i8
 Low qualifier 8 bit signed integer type. More...
 
typedef detail::int16 lowp_int16
 Low qualifier 16 bit signed integer type. More...
 
typedef detail::int16 lowp_int16_t
 Low qualifier 16 bit signed integer type. More...
 
typedef detail::int32 lowp_int32
 Low qualifier 32 bit signed integer type. More...
 
typedef detail::int32 lowp_int32_t
 Low qualifier 32 bit signed integer type. More...
 
typedef detail::int64 lowp_int64
 Low qualifier 64 bit signed integer type. More...
 
typedef detail::int64 lowp_int64_t
 Low qualifier 64 bit signed integer type. More...
 
typedef detail::int8 lowp_int8
 Low qualifier 8 bit signed integer type. More...
 
typedef detail::int8 lowp_int8_t
 Low qualifier 8 bit signed integer type. More...
 
typedef detail::uint16 lowp_u16
 Low qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_u32
 Low qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_u64
 Low qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_u8
 Low qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint16 lowp_uint16
 Low qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint16 lowp_uint16_t
 Low qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_uint32
 Low qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_uint32_t
 Low qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_uint64
 Low qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_uint64_t
 Low qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_uint8
 Low qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_uint8_t
 Low qualifier 8 bit unsigned integer type. More...
 
typedef detail::int16 mediump_i16
 Medium qualifier 16 bit signed integer type. More...
 
typedef detail::int32 mediump_i32
 Medium qualifier 32 bit signed integer type. More...
 
typedef detail::int64 mediump_i64
 Medium qualifier 64 bit signed integer type. More...
 
typedef detail::int8 mediump_i8
 Medium qualifier 8 bit signed integer type. More...
 
typedef detail::int16 mediump_int16
 Medium qualifier 16 bit signed integer type. More...
 
typedef detail::int16 mediump_int16_t
 Medium qualifier 16 bit signed integer type. More...
 
typedef detail::int32 mediump_int32
 Medium qualifier 32 bit signed integer type. More...
 
typedef detail::int32 mediump_int32_t
 Medium qualifier 32 bit signed integer type. More...
 
typedef detail::int64 mediump_int64
 Medium qualifier 64 bit signed integer type. More...
 
typedef detail::int64 mediump_int64_t
 Medium qualifier 64 bit signed integer type. More...
 
typedef detail::int8 mediump_int8
 Medium qualifier 8 bit signed integer type. More...
 
typedef detail::int8 mediump_int8_t
 Medium qualifier 8 bit signed integer type. More...
 
typedef detail::uint16 mediump_u16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_u32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_u64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_u8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint16 mediump_uint16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint16 mediump_uint16_t
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_uint32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_uint32_t
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_uint64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_uint64_t
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_uint8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_uint8_t
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef detail::uint16 u16
 16 bit unsigned integer type. More...
 
typedef highp_u16vec1 u16vec1
 Default qualifier 16 bit unsigned integer scalar type. More...
 
typedef highp_u16vec2 u16vec2
 Default qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u16vec3 u16vec3
 Default qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u16vec4 u16vec4
 Default qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 u32
 32 bit unsigned integer type. More...
 
typedef highp_u32vec1 u32vec1
 Default qualifier 32 bit unsigned integer scalar type. More...
 
typedef highp_u32vec2 u32vec2
 Default qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u32vec3 u32vec3
 Default qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u32vec4 u32vec4
 Default qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 u64
 64 bit unsigned integer type. More...
 
typedef highp_u64vec1 u64vec1
 Default qualifier 64 bit unsigned integer scalar type. More...
 
typedef highp_u64vec2 u64vec2
 Default qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u64vec3 u64vec3
 Default qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u64vec4 u64vec4
 Default qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 u8
 8 bit unsigned integer type. More...
 
typedef highp_u8vec1 u8vec1
 Default qualifier 8 bit unsigned integer scalar type. More...
 
typedef highp_u8vec2 u8vec2
 Default qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u8vec3 u8vec3
 Default qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u8vec4 u8vec4
 Default qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 uint16
 16 bit unsigned integer type. More...
 
typedef detail::uint16 uint16_t
 16 bit unsigned integer type. More...
 
typedef detail::uint32 uint32
 32 bit unsigned integer type. More...
 
typedef detail::uint32 uint32_t
 32 bit unsigned integer type. More...
 
typedef detail::uint64 uint64
 64 bit unsigned integer type. More...
 
typedef detail::uint64 uint64_t
 64 bit unsigned integer type. More...
 
typedef detail::uint8 uint8
 8 bit unsigned integer type. More...
 
typedef detail::uint8 uint8_t
 8 bit unsigned integer type. More...
 

Detailed Description

Include <glm/gtc/type_precision.hpp> to use the features of this extension.

Defines specific C++-based qualifier types.

Precision types defines types based on GLSL's qualifier qualifiers. This extension defines types based on explicitly-sized C++ data types.

Typedef Documentation

typedef float32 f32

Default 32 bit single-qualifier floating-point scalar.

32 bit single-qualifier floating-point scalar.

See also
GLM_GTC_type_precision

Definition at line 1507 of file fwd.hpp.

typedef mat< 2, 2, f32, defaultp > f32mat2

Default single-qualifier floating-point 2x2 matrix.

Single-qualifier floating-point 1x1 matrix.

See also
GLM_GTC_type_precision
GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
GLM_GTC_type_precision

Definition at line 2451 of file fwd.hpp.

typedef mat< 2, 2, f32, defaultp > f32mat2x2

Default single-qualifier floating-point 2x2 matrix.

Single-qualifier floating-point 1x1 matrix.

See also
GLM_GTC_type_precision
GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
GLM_GTC_type_precision

Definition at line 2415 of file fwd.hpp.

typedef mat< 2, 3, f32, defaultp > f32mat2x3

Default single-qualifier floating-point 2x3 matrix.

Single-qualifier floating-point 2x3 matrix.

See also
GLM_GTC_type_precision

Definition at line 2419 of file fwd.hpp.

typedef mat< 2, 4, f32, defaultp > f32mat2x4

Default single-qualifier floating-point 2x4 matrix.

Single-qualifier floating-point 2x4 matrix.

See also
GLM_GTC_type_precision

Definition at line 2423 of file fwd.hpp.

typedef mat< 3, 3, f32, defaultp > f32mat3

Default single-qualifier floating-point 3x3 matrix.

Single-qualifier floating-point 3x3 matrix.

See also
GLM_GTC_type_precision

Definition at line 2455 of file fwd.hpp.

typedef mat< 3, 2, f32, defaultp > f32mat3x2

Default single-qualifier floating-point 3x2 matrix.

Single-qualifier floating-point 3x2 matrix.

See also
GLM_GTC_type_precision

Definition at line 2427 of file fwd.hpp.

typedef mat< 3, 3, f32, defaultp > f32mat3x3

Default single-qualifier floating-point 3x3 matrix.

Single-qualifier floating-point 3x3 matrix.

See also
GLM_GTC_type_precision

Definition at line 2431 of file fwd.hpp.

typedef mat< 3, 4, f32, defaultp > f32mat3x4

Default single-qualifier floating-point 3x4 matrix.

Single-qualifier floating-point 3x4 matrix.

See also
GLM_GTC_type_precision

Definition at line 2435 of file fwd.hpp.

typedef mat< 4, 4, f32, defaultp > f32mat4

Default single-qualifier floating-point 4x4 matrix.

Single-qualifier floating-point 4x4 matrix.

See also
GLM_GTC_type_precision

Definition at line 2459 of file fwd.hpp.

typedef mat< 4, 2, f32, defaultp > f32mat4x2

Default single-qualifier floating-point 4x2 matrix.

Single-qualifier floating-point 4x2 matrix.

See also
GLM_GTC_type_precision

Definition at line 2439 of file fwd.hpp.

typedef mat< 4, 3, f32, defaultp > f32mat4x3

Default single-qualifier floating-point 4x3 matrix.

Single-qualifier floating-point 4x3 matrix.

See also
GLM_GTC_type_precision

Definition at line 2443 of file fwd.hpp.

typedef mat< 4, 4, f32, defaultp > f32mat4x4

Default single-qualifier floating-point 4x4 matrix.

Single-qualifier floating-point 4x4 matrix.

See also
GLM_GTC_type_precision

Definition at line 2447 of file fwd.hpp.

typedef tquat< f32, defaultp > f32quat

Default single-qualifier floating-point quaternion.

Single-qualifier floating-point quaternion.

See also
GLM_GTC_type_precision

Definition at line 2463 of file fwd.hpp.

typedef vec< 1, f32, defaultp > f32vec1

Default single-qualifier floating-point vector of 1 components.

Single-qualifier floating-point vector of 1 component.

See also
GLM_GTC_type_precision

Definition at line 2399 of file fwd.hpp.

typedef vec< 2, f32, defaultp > f32vec2

Default single-qualifier floating-point vector of 2 components.

Single-qualifier floating-point vector of 2 components.

See also
GLM_GTC_type_precision

Definition at line 2403 of file fwd.hpp.

typedef vec< 3, f32, defaultp > f32vec3

Default single-qualifier floating-point vector of 3 components.

Single-qualifier floating-point vector of 3 components.

See also
GLM_GTC_type_precision

Definition at line 2407 of file fwd.hpp.

typedef vec< 4, f32, defaultp > f32vec4

Default single-qualifier floating-point vector of 4 components.

Single-qualifier floating-point vector of 4 components.

See also
GLM_GTC_type_precision

Definition at line 2411 of file fwd.hpp.

typedef float64 f64

Default 64 bit double-qualifier floating-point scalar.

64 bit double-qualifier floating-point scalar.

See also
GLM_GTC_type_precision

Definition at line 1511 of file fwd.hpp.

typedef mat< 2, 2, f64, defaultp > f64mat2

Default double-qualifier floating-point 2x2 matrix.

Double-qualifier floating-point 1x1 matrix.

See also
GLM_GTC_type_precision
GLM_GTC_type_precision Double-qualifier floating-point 2x2 matrix.
GLM_GTC_type_precision

Definition at line 2557 of file fwd.hpp.

typedef mat< 2, 2, f64, defaultp > f64mat2x2

Default double-qualifier floating-point 2x2 matrix.

Double-qualifier floating-point 1x1 matrix.

See also
GLM_GTC_type_precision
GLM_GTC_type_precision Double-qualifier floating-point 2x2 matrix.
GLM_GTC_type_precision

Definition at line 2521 of file fwd.hpp.

typedef mat< 2, 3, f64, defaultp > f64mat2x3

Default double-qualifier floating-point 2x3 matrix.

Double-qualifier floating-point 2x3 matrix.

See also
GLM_GTC_type_precision

Definition at line 2525 of file fwd.hpp.

typedef mat< 2, 4, f64, defaultp > f64mat2x4

Default double-qualifier floating-point 2x4 matrix.

Double-qualifier floating-point 2x4 matrix.

See also
GLM_GTC_type_precision

Definition at line 2529 of file fwd.hpp.

typedef mat< 3, 3, f64, defaultp > f64mat3

Default double-qualifier floating-point 3x3 matrix.

Double-qualifier floating-point 3x3 matrix.

See also
GLM_GTC_type_precision

Definition at line 2561 of file fwd.hpp.

typedef mat< 3, 2, f64, defaultp > f64mat3x2

Default double-qualifier floating-point 3x2 matrix.

Double-qualifier floating-point 3x2 matrix.

See also
GLM_GTC_type_precision

Definition at line 2533 of file fwd.hpp.

typedef mat< 3, 3, f64, defaultp > f64mat3x3

Default double-qualifier floating-point 3x3 matrix.

Double-qualifier floating-point 3x3 matrix.

See also
GLM_GTC_type_precision

Definition at line 2537 of file fwd.hpp.

typedef mat< 3, 4, f64, defaultp > f64mat3x4

Default double-qualifier floating-point 3x4 matrix.

Double-qualifier floating-point 3x4 matrix.

See also
GLM_GTC_type_precision

Definition at line 2541 of file fwd.hpp.

typedef mat< 4, 4, f64, defaultp > f64mat4

Default double-qualifier floating-point 4x4 matrix.

Double-qualifier floating-point 4x4 matrix.

See also
GLM_GTC_type_precision

Definition at line 2565 of file fwd.hpp.

typedef mat< 4, 2, f64, defaultp > f64mat4x2

Default double-qualifier floating-point 4x2 matrix.

Double-qualifier floating-point 4x2 matrix.

See also
GLM_GTC_type_precision

Definition at line 2545 of file fwd.hpp.

typedef mat< 4, 3, f64, defaultp > f64mat4x3

Default double-qualifier floating-point 4x3 matrix.

Double-qualifier floating-point 4x3 matrix.

See also
GLM_GTC_type_precision

Definition at line 2549 of file fwd.hpp.

typedef mat< 4, 4, f64, defaultp > f64mat4x4

Default double-qualifier floating-point 4x4 matrix.

Double-qualifier floating-point 4x4 matrix.

See also
GLM_GTC_type_precision

Definition at line 2553 of file fwd.hpp.

typedef tquat< f64, defaultp > f64quat

Default double-qualifier floating-point quaternion.

Double-qualifier floating-point quaternion.

See also
GLM_GTC_type_precision

Definition at line 2569 of file fwd.hpp.

typedef vec< 1, f64, defaultp > f64vec1

Default double-qualifier floating-point vector of 1 components.

Double-qualifier floating-point vector of 1 component.

See also
GLM_GTC_type_precision

Definition at line 2505 of file fwd.hpp.

typedef vec< 2, f64, defaultp > f64vec2

Default double-qualifier floating-point vector of 2 components.

Double-qualifier floating-point vector of 2 components.

See also
GLM_GTC_type_precision

Definition at line 2509 of file fwd.hpp.

typedef vec< 3, f64, defaultp > f64vec3

Default double-qualifier floating-point vector of 3 components.

Double-qualifier floating-point vector of 3 components.

See also
GLM_GTC_type_precision

Definition at line 2513 of file fwd.hpp.

typedef vec< 4, f64, defaultp > f64vec4

Default double-qualifier floating-point vector of 4 components.

Double-qualifier floating-point vector of 4 components.

See also
GLM_GTC_type_precision

Definition at line 2517 of file fwd.hpp.

typedef detail::float32 float32

Default 32 bit single-qualifier floating-point scalar.

32 bit single-qualifier floating-point scalar.

See also
GLM_GTC_type_precision

Definition at line 55 of file type_float.hpp.

typedef detail::float32 float32_t

Default 32 bit single-qualifier floating-point scalar.

32 bit single-qualifier floating-point scalar.

See also
GLM_GTC_type_precision

Definition at line 1499 of file fwd.hpp.

typedef detail::float64 float64

Default 64 bit double-qualifier floating-point scalar.

64 bit double-qualifier floating-point scalar.

See also
GLM_GTC_type_precision

Definition at line 56 of file type_float.hpp.

typedef detail::float64 float64_t

Default 64 bit double-qualifier floating-point scalar.

64 bit double-qualifier floating-point scalar.

See also
GLM_GTC_type_precision

Definition at line 1503 of file fwd.hpp.

typedef mat< 2, 2, f32, defaultp > fmat2

Default single-qualifier floating-point 2x2 matrix.

Single-qualifier floating-point 1x1 matrix.

See also
GLM_GTC_type_precision
GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
GLM_GTC_type_precision

Definition at line 2381 of file fwd.hpp.

typedef mat< 2, 2, f32, defaultp > fmat2x2

Default single-qualifier floating-point 2x2 matrix.

Single-qualifier floating-point 1x1 matrix.

See also
GLM_GTC_type_precision
GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
GLM_GTC_type_precision

Definition at line 2345 of file fwd.hpp.

typedef mat< 2, 3, f32, defaultp > fmat2x3

Default single-qualifier floating-point 2x3 matrix.

Single-qualifier floating-point 2x3 matrix.

See also
GLM_GTC_type_precision

Definition at line 2349 of file fwd.hpp.

typedef mat< 2, 4, f32, defaultp > fmat2x4

Default single-qualifier floating-point 2x4 matrix.

Single-qualifier floating-point 2x4 matrix.

See also
GLM_GTC_type_precision

Definition at line 2353 of file fwd.hpp.

typedef mat< 3, 3, f32, defaultp > fmat3

Default single-qualifier floating-point 3x3 matrix.

Single-qualifier floating-point 3x3 matrix.

See also
GLM_GTC_type_precision

Definition at line 2385 of file fwd.hpp.

typedef mat< 3, 2, f32, defaultp > fmat3x2

Default single-qualifier floating-point 3x2 matrix.

Single-qualifier floating-point 3x2 matrix.

See also
GLM_GTC_type_precision

Definition at line 2357 of file fwd.hpp.

typedef mat< 3, 3, f32, defaultp > fmat3x3

Default single-qualifier floating-point 3x3 matrix.

Single-qualifier floating-point 3x3 matrix.

See also
GLM_GTC_type_precision

Definition at line 2361 of file fwd.hpp.

typedef mat< 3, 4, f32, defaultp > fmat3x4

Default single-qualifier floating-point 3x4 matrix.

Single-qualifier floating-point 3x4 matrix.

See also
GLM_GTC_type_precision

Definition at line 2365 of file fwd.hpp.

typedef mat< 4, 4, f32, defaultp > fmat4

Default single-qualifier floating-point 4x4 matrix.

Single-qualifier floating-point 4x4 matrix.

See also
GLM_GTC_type_precision

Definition at line 2389 of file fwd.hpp.

typedef mat< 4, 2, f32, defaultp > fmat4x2

Default single-qualifier floating-point 4x2 matrix.

Single-qualifier floating-point 4x2 matrix.

See also
GLM_GTC_type_precision

Definition at line 2369 of file fwd.hpp.

typedef mat< 4, 3, f32, defaultp > fmat4x3

Default single-qualifier floating-point 4x3 matrix.

Single-qualifier floating-point 4x3 matrix.

See also
GLM_GTC_type_precision

Definition at line 2373 of file fwd.hpp.

typedef mat< 4, 4, f32, defaultp > fmat4x4

Default single-qualifier floating-point 4x4 matrix.

Single-qualifier floating-point 4x4 matrix.

See also
GLM_GTC_type_precision

Definition at line 2377 of file fwd.hpp.

typedef vec< 1, float, defaultp > fvec1

Default single-qualifier floating-point vector of 1 components.

Single-qualifier floating-point vector of 1 component.

See also
GLM_GTC_type_precision

Definition at line 2329 of file fwd.hpp.

typedef vec< 2, float, defaultp > fvec2

Default single-qualifier floating-point vector of 2 components.

Single-qualifier floating-point vector of 2 components.

See also
GLM_GTC_type_precision

Definition at line 2333 of file fwd.hpp.

typedef vec< 3, float, defaultp > fvec3

Default single-qualifier floating-point vector of 3 components.

Single-qualifier floating-point vector of 3 components.

See also
GLM_GTC_type_precision

Definition at line 2337 of file fwd.hpp.

typedef vec< 4, float, defaultp > fvec4

Default single-qualifier floating-point vector of 4 components.

Single-qualifier floating-point vector of 4 components.

See also
GLM_GTC_type_precision

Definition at line 2341 of file fwd.hpp.

typedef detail::int16 highp_i16

High qualifier 16 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 234 of file fwd.hpp.

typedef detail::int32 highp_i32

High qualifier 32 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 238 of file fwd.hpp.

typedef detail::int64 highp_i64

High qualifier 64 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 242 of file fwd.hpp.

typedef detail::int8 highp_i8

High qualifier 8 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 230 of file fwd.hpp.

typedef detail::int16 highp_int16

High qualifier 16 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 202 of file fwd.hpp.

typedef detail::int16 highp_int16_t

High qualifier 16 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 218 of file fwd.hpp.

typedef detail::int32 highp_int32

High qualifier 32 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 206 of file fwd.hpp.

typedef detail::int32 highp_int32_t

32 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 222 of file fwd.hpp.

typedef detail::int64 highp_int64

High qualifier 64 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 210 of file fwd.hpp.

typedef detail::int64 highp_int64_t

High qualifier 64 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 226 of file fwd.hpp.

typedef detail::int8 highp_int8

High qualifier 8 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 198 of file fwd.hpp.

typedef detail::int8 highp_int8_t

High qualifier 8 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 214 of file fwd.hpp.

typedef detail::uint16 highp_u16

Medium qualifier 16 bit unsigned integer type.

High qualifier 16 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 843 of file fwd.hpp.

typedef detail::uint32 highp_u32

Medium qualifier 32 bit unsigned integer type.

High qualifier 32 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 847 of file fwd.hpp.

typedef detail::uint64 highp_u64

Medium qualifier 64 bit unsigned integer type.

High qualifier 64 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 851 of file fwd.hpp.

typedef detail::uint8 highp_u8

Medium qualifier 8 bit unsigned integer type.

High qualifier 8 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 839 of file fwd.hpp.

typedef detail::uint16 highp_uint16

Medium qualifier 16 bit unsigned integer type.

High qualifier 16 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 811 of file fwd.hpp.

typedef detail::uint16 highp_uint16_t

Medium qualifier 16 bit unsigned integer type.

High qualifier 16 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 827 of file fwd.hpp.

typedef detail::uint32 highp_uint32

Medium qualifier 32 bit unsigned integer type.

High qualifier 32 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 815 of file fwd.hpp.

typedef detail::uint32 highp_uint32_t

Medium qualifier 32 bit unsigned integer type.

High qualifier 32 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 831 of file fwd.hpp.

typedef detail::uint64 highp_uint64

Medium qualifier 64 bit unsigned integer type.

High qualifier 64 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 819 of file fwd.hpp.

typedef detail::uint64 highp_uint64_t

Medium qualifier 64 bit unsigned integer type.

High qualifier 64 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 835 of file fwd.hpp.

typedef detail::uint8 highp_uint8

Medium qualifier 8 bit unsigned integer type.

High qualifier 8 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 807 of file fwd.hpp.

typedef detail::uint8 highp_uint8_t

Medium qualifier 8 bit unsigned integer type.

High qualifier 8 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 823 of file fwd.hpp.

typedef detail::int16 i16

16 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 291 of file fwd.hpp.

typedef vec< 1, i16, defaultp > i16vec1

Default qualifier 16 bit signed integer scalar type.

16 bit signed integer scalar type.

See also
GLM_GTC_type_precision

Definition at line 446 of file fwd.hpp.

typedef vec< 2, i16, defaultp > i16vec2

Default qualifier 16 bit signed integer vector of 2 components type.

16 bit signed integer vector of 2 components type.

See also
GLM_GTC_type_precision

Definition at line 450 of file fwd.hpp.

typedef vec< 3, i16, defaultp > i16vec3

Default qualifier 16 bit signed integer vector of 3 components type.

16 bit signed integer vector of 3 components type.

See also
GLM_GTC_type_precision

Definition at line 454 of file fwd.hpp.

typedef vec< 4, i16, defaultp > i16vec4

Default qualifier 16 bit signed integer vector of 4 components type.

16 bit signed integer vector of 4 components type.

See also
GLM_GTC_type_precision

Definition at line 458 of file fwd.hpp.

typedef detail::int32 i32

32 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 295 of file fwd.hpp.

typedef vec< 1, i32, defaultp > i32vec1

Default qualifier 32 bit signed integer scalar type.

32 bit signed integer scalar type.

See also
GLM_GTC_type_precision

Definition at line 525 of file fwd.hpp.

typedef vec< 2, i32, defaultp > i32vec2

Default qualifier 32 bit signed integer vector of 2 components type.

32 bit signed integer vector of 2 components type.

See also
GLM_GTC_type_precision

Definition at line 529 of file fwd.hpp.

typedef vec< 3, i32, defaultp > i32vec3

Default qualifier 32 bit signed integer vector of 3 components type.

32 bit signed integer vector of 3 components type.

See also
GLM_GTC_type_precision

Definition at line 533 of file fwd.hpp.

typedef vec< 4, i32, defaultp > i32vec4

Default qualifier 32 bit signed integer vector of 4 components type.

32 bit signed integer vector of 4 components type.

See also
GLM_GTC_type_precision

Definition at line 537 of file fwd.hpp.

typedef detail::int64 i64

64 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 299 of file fwd.hpp.

typedef vec< 1, i64, defaultp > i64vec1

Default qualifier 64 bit signed integer scalar type.

64 bit signed integer scalar type.

See also
GLM_GTC_type_precision

Definition at line 684 of file fwd.hpp.

typedef vec< 2, i64, defaultp > i64vec2

Default qualifier 64 bit signed integer vector of 2 components type.

64 bit signed integer vector of 2 components type.

See also
GLM_GTC_type_precision

Definition at line 688 of file fwd.hpp.

typedef vec< 3, i64, defaultp > i64vec3

Default qualifier 64 bit signed integer vector of 3 components type.

64 bit signed integer vector of 3 components type.

See also
GLM_GTC_type_precision

Definition at line 692 of file fwd.hpp.

typedef vec< 4, i64, defaultp > i64vec4

Default qualifier 64 bit signed integer vector of 4 components type.

64 bit signed integer vector of 4 components type.

See also
GLM_GTC_type_precision

Definition at line 696 of file fwd.hpp.

typedef detail::int8 i8

8 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 287 of file fwd.hpp.

typedef vec< 1, i8, defaultp > i8vec1

Default qualifier 8 bit signed integer scalar type.

8 bit signed integer scalar type.

See also
GLM_GTC_type_precision

Definition at line 366 of file fwd.hpp.

typedef vec< 2, i8, defaultp > i8vec2

Default qualifier 8 bit signed integer vector of 2 components type.

8 bit signed integer vector of 2 components type.

See also
GLM_GTC_type_precision

Definition at line 370 of file fwd.hpp.

typedef vec< 3, i8, defaultp > i8vec3

Default qualifier 8 bit signed integer vector of 3 components type.

8 bit signed integer vector of 3 components type.

See also
GLM_GTC_type_precision

Definition at line 374 of file fwd.hpp.

typedef vec< 4, i8, defaultp > i8vec4

Default qualifier 8 bit signed integer vector of 4 components type.

8 bit signed integer vector of 4 components type.

See also
GLM_GTC_type_precision

Definition at line 378 of file fwd.hpp.

typedef detail::int16 int16

16 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 207 of file type_int.hpp.

typedef detail::int16 int16_t

16 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 274 of file fwd.hpp.

typedef detail::int32 int32

32 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 208 of file type_int.hpp.

typedef detail::int32 int32_t

32 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 278 of file fwd.hpp.

typedef detail::int64 int64

64 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 209 of file type_int.hpp.

typedef detail::int64 int64_t

64 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 282 of file fwd.hpp.

typedef detail::int8 int8

8 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 206 of file type_int.hpp.

typedef detail::int8 int8_t

8 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 270 of file fwd.hpp.

typedef detail::int16 lowp_i16

Low qualifier 16 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 138 of file fwd.hpp.

typedef detail::int32 lowp_i32

Low qualifier 32 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 142 of file fwd.hpp.

typedef detail::int64 lowp_i64

Low qualifier 64 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 146 of file fwd.hpp.

typedef detail::int8 lowp_i8

Low qualifier 8 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 134 of file fwd.hpp.

typedef detail::int16 lowp_int16

Low qualifier 16 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 106 of file fwd.hpp.

typedef detail::int16 lowp_int16_t

Low qualifier 16 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 122 of file fwd.hpp.

typedef detail::int32 lowp_int32

Low qualifier 32 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 110 of file fwd.hpp.

typedef detail::int32 lowp_int32_t

Low qualifier 32 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 126 of file fwd.hpp.

typedef detail::int64 lowp_int64

Low qualifier 64 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 114 of file fwd.hpp.

typedef detail::int64 lowp_int64_t

Low qualifier 64 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 130 of file fwd.hpp.

typedef detail::int8 lowp_int8

Low qualifier 8 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 102 of file fwd.hpp.

typedef detail::int8 lowp_int8_t

Low qualifier 8 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 118 of file fwd.hpp.

typedef detail::uint16 lowp_u16

Low qualifier 16 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 743 of file fwd.hpp.

typedef detail::uint32 lowp_u32

Low qualifier 32 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 747 of file fwd.hpp.

typedef detail::uint64 lowp_u64

Low qualifier 64 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 751 of file fwd.hpp.

typedef detail::uint8 lowp_u8

Low qualifier 8 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 739 of file fwd.hpp.

typedef detail::uint16 lowp_uint16

Low qualifier 16 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 709 of file fwd.hpp.

typedef detail::uint16 lowp_uint16_t

Low qualifier 16 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 726 of file fwd.hpp.

typedef detail::uint32 lowp_uint32

Low qualifier 32 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 713 of file fwd.hpp.

typedef detail::uint32 lowp_uint32_t

Low qualifier 32 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 730 of file fwd.hpp.

typedef detail::uint64 lowp_uint64

Low qualifier 64 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 717 of file fwd.hpp.

typedef detail::uint64 lowp_uint64_t

Low qualifier 64 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 734 of file fwd.hpp.

typedef detail::uint8 lowp_uint8

Low qualifier 8 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 705 of file fwd.hpp.

typedef detail::uint8 lowp_uint8_t

Low qualifier 8 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 722 of file fwd.hpp.

typedef detail::int16 mediump_i16

Medium qualifier 16 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 186 of file fwd.hpp.

typedef detail::int32 mediump_i32

Medium qualifier 32 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 190 of file fwd.hpp.

typedef detail::int64 mediump_i64

Medium qualifier 64 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 194 of file fwd.hpp.

typedef detail::int8 mediump_i8

Medium qualifier 8 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 182 of file fwd.hpp.

typedef detail::int16 mediump_int16

Medium qualifier 16 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 154 of file fwd.hpp.

typedef detail::int16 mediump_int16_t

Medium qualifier 16 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 170 of file fwd.hpp.

typedef detail::int32 mediump_int32

Medium qualifier 32 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 158 of file fwd.hpp.

typedef detail::int32 mediump_int32_t

Medium qualifier 32 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 174 of file fwd.hpp.

typedef detail::int64 mediump_int64

Medium qualifier 64 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 162 of file fwd.hpp.

typedef detail::int64 mediump_int64_t

Medium qualifier 64 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 178 of file fwd.hpp.

typedef detail::int8 mediump_int8

Medium qualifier 8 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 150 of file fwd.hpp.

typedef detail::int8 mediump_int8_t

Medium qualifier 8 bit signed integer type.

See also
GLM_GTC_type_precision

Definition at line 166 of file fwd.hpp.

typedef detail::uint16 mediump_u16

Medium qualifier 16 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 793 of file fwd.hpp.

typedef detail::uint32 mediump_u32

Medium qualifier 32 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 797 of file fwd.hpp.

typedef detail::uint64 mediump_u64

Medium qualifier 64 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 801 of file fwd.hpp.

typedef detail::uint8 mediump_u8

Medium qualifier 8 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 789 of file fwd.hpp.

typedef detail::uint16 mediump_uint16

Medium qualifier 16 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 761 of file fwd.hpp.

typedef detail::uint16 mediump_uint16_t

Medium qualifier 16 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 777 of file fwd.hpp.

typedef detail::uint32 mediump_uint32

Medium qualifier 32 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 765 of file fwd.hpp.

typedef detail::uint32 mediump_uint32_t

Medium qualifier 32 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 781 of file fwd.hpp.

typedef detail::uint64 mediump_uint64

Medium qualifier 64 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 769 of file fwd.hpp.

typedef detail::uint64 mediump_uint64_t

Medium qualifier 64 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 785 of file fwd.hpp.

typedef detail::uint8 mediump_uint8

Medium qualifier 8 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 757 of file fwd.hpp.

typedef detail::uint8 mediump_uint8_t

Medium qualifier 8 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 773 of file fwd.hpp.

typedef detail::uint16 u16

16 bit unsigned integer type.

Default qualifier 16 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 900 of file fwd.hpp.

typedef vec< 1, u16, defaultp > u16vec1

Default qualifier 16 bit unsigned integer scalar type.

See also
GLM_GTC_type_precision

Definition at line 1055 of file fwd.hpp.

typedef vec< 2, u16, defaultp > u16vec2

Default qualifier 16 bit unsigned integer vector of 2 components type.

See also
GLM_GTC_type_precision

Definition at line 1059 of file fwd.hpp.

typedef vec< 3, u16, defaultp > u16vec3

Default qualifier 16 bit unsigned integer vector of 3 components type.

See also
GLM_GTC_type_precision

Definition at line 1063 of file fwd.hpp.

typedef vec< 4, u16, defaultp > u16vec4

Default qualifier 16 bit unsigned integer vector of 4 components type.

See also
GLM_GTC_type_precision

Definition at line 1067 of file fwd.hpp.

typedef detail::uint32 u32

32 bit unsigned integer type.

Default qualifier 32 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 904 of file fwd.hpp.

typedef vec< 1, u32, defaultp > u32vec1

Default qualifier 32 bit unsigned integer scalar type.

See also
GLM_GTC_type_precision

Definition at line 1134 of file fwd.hpp.

typedef vec< 2, u32, defaultp > u32vec2

Default qualifier 32 bit unsigned integer vector of 2 components type.

See also
GLM_GTC_type_precision

Definition at line 1138 of file fwd.hpp.

typedef vec< 3, u32, defaultp > u32vec3

Default qualifier 32 bit unsigned integer vector of 3 components type.

See also
GLM_GTC_type_precision

Definition at line 1142 of file fwd.hpp.

typedef vec< 4, u32, defaultp > u32vec4

Default qualifier 32 bit unsigned integer vector of 4 components type.

See also
GLM_GTC_type_precision

Definition at line 1146 of file fwd.hpp.

typedef detail::uint64 u64

64 bit unsigned integer type.

Default qualifier 64 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 908 of file fwd.hpp.

typedef vec< 1, u64, defaultp > u64vec1

Default qualifier 64 bit unsigned integer scalar type.

See also
GLM_GTC_type_precision

Definition at line 1293 of file fwd.hpp.

typedef vec< 2, u64, defaultp > u64vec2

Default qualifier 64 bit unsigned integer vector of 2 components type.

See also
GLM_GTC_type_precision

Definition at line 1297 of file fwd.hpp.

typedef vec< 3, u64, defaultp > u64vec3

Default qualifier 64 bit unsigned integer vector of 3 components type.

See also
GLM_GTC_type_precision

Definition at line 1301 of file fwd.hpp.

typedef vec< 4, u64, defaultp > u64vec4

Default qualifier 64 bit unsigned integer vector of 4 components type.

See also
GLM_GTC_type_precision

Definition at line 1305 of file fwd.hpp.

typedef detail::uint8 u8

8 bit unsigned integer type.

Default qualifier 8 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 896 of file fwd.hpp.

typedef vec< 1, u8, defaultp > u8vec1

Default qualifier 8 bit unsigned integer scalar type.

See also
GLM_GTC_type_precision

Definition at line 975 of file fwd.hpp.

typedef vec< 2, u8, defaultp > u8vec2

Default qualifier 8 bit unsigned integer vector of 2 components type.

See also
GLM_GTC_type_precision

Definition at line 979 of file fwd.hpp.

typedef vec< 3, u8, defaultp > u8vec3

Default qualifier 8 bit unsigned integer vector of 3 components type.

See also
GLM_GTC_type_precision

Definition at line 983 of file fwd.hpp.

typedef vec< 4, u8, defaultp > u8vec4

Default qualifier 8 bit unsigned integer vector of 4 components type.

See also
GLM_GTC_type_precision

Definition at line 987 of file fwd.hpp.

typedef detail::uint16 uint16

16 bit unsigned integer type.

Default qualifier 16 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 212 of file type_int.hpp.

typedef detail::uint16 uint16_t

16 bit unsigned integer type.

Default qualifier 16 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 883 of file fwd.hpp.

typedef detail::uint32 uint32

32 bit unsigned integer type.

Default qualifier 32 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 213 of file type_int.hpp.

typedef detail::uint32 uint32_t

32 bit unsigned integer type.

Default qualifier 32 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 887 of file fwd.hpp.

typedef detail::uint64 uint64

64 bit unsigned integer type.

Default qualifier 64 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 214 of file type_int.hpp.

typedef detail::uint64 uint64_t

64 bit unsigned integer type.

Default qualifier 64 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 891 of file fwd.hpp.

typedef detail::uint8 uint8

8 bit unsigned integer type.

Default qualifier 8 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 211 of file type_int.hpp.

typedef detail::uint8 uint8_t

8 bit unsigned integer type.

Default qualifier 8 bit unsigned integer type.

See also
GLM_GTC_type_precision

Definition at line 879 of file fwd.hpp.

================================================ FILE: external/glm/doc/api/a00166.html ================================================ 0.9.9 API documenation: GLM_GTC_type_ptr
0.9.9 API documenation
GLM_GTC_type_ptr

Include <glm/gtc/type_ptr.hpp> to use the features of this extension. More...

Functions

template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 3, T, defaultp > make_mat2x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 4, T, defaultp > make_mat2x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 2, T, defaultp > make_mat3x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 4, T, defaultp > make_mat3x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 2, T, defaultp > make_mat4x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 3, T, defaultp > make_mat4x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tquat< T, defaultp > make_quat (T const *const ptr)
 Build a quaternion from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > make_vec2 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > make_vec3 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 4, T, defaultp > make_vec4 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type const * value_ptr (genType const &v)
 Return the constant address to the data of the input parameter. More...
 

Detailed Description

Include <glm/gtc/type_ptr.hpp> to use the features of this extension.

Handles the interaction between pointers and vector, matrix types.

This extension defines an overloaded function, glm::value_ptr, which takes any of the core template types. It returns a pointer to the memory layout of the object. Matrix types store their values in column-major order.

This is useful for uploading data to matrices or copying data to buffer objects.

Example:

#include <glm/glm.hpp>
glm::vec3 aVector(3);
glm::mat4 someMatrix(1.0);
glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));

<glm/gtc/type_ptr.hpp> need to be included to use the features of this extension.

Function Documentation

GLM_FUNC_DECL mat<2, 2, T, defaultp> glm::make_mat2 ( T const *const  ptr)

Build a matrix from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL mat<2, 2, T, defaultp> glm::make_mat2x2 ( T const *const  ptr)

Build a matrix from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL mat<2, 3, T, defaultp> glm::make_mat2x3 ( T const *const  ptr)

Build a matrix from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL mat<2, 4, T, defaultp> glm::make_mat2x4 ( T const *const  ptr)

Build a matrix from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL mat<3, 3, T, defaultp> glm::make_mat3 ( T const *const  ptr)

Build a matrix from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL mat<3, 2, T, defaultp> glm::make_mat3x2 ( T const *const  ptr)

Build a matrix from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL mat<3, 3, T, defaultp> glm::make_mat3x3 ( T const *const  ptr)

Build a matrix from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL mat<3, 4, T, defaultp> glm::make_mat3x4 ( T const *const  ptr)

Build a matrix from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::make_mat4 ( T const *const  ptr)

Build a matrix from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL mat<4, 2, T, defaultp> glm::make_mat4x2 ( T const *const  ptr)

Build a matrix from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL mat<4, 3, T, defaultp> glm::make_mat4x3 ( T const *const  ptr)

Build a matrix from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::make_mat4x4 ( T const *const  ptr)

Build a matrix from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL tquat<T, defaultp> glm::make_quat ( T const *const  ptr)

Build a quaternion from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL vec<2, T, defaultp> glm::make_vec2 ( T const *const  ptr)

Build a vector from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL vec<3, T, defaultp> glm::make_vec3 ( T const *const  ptr)

Build a vector from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL vec<4, T, defaultp> glm::make_vec4 ( T const *const  ptr)

Build a vector from a pointer.

See also
GLM_GTC_type_ptr
GLM_FUNC_DECL genType::value_type const* glm::value_ptr ( genType const &  v)

Return the constant address to the data of the input parameter.

See also
GLM_GTC_type_ptr
================================================ FILE: external/glm/doc/api/a00167.html ================================================ 0.9.9 API documenation: GLM_GTC_ulp
0.9.9 API documenation

Include <glm/gtc/ulp.hpp> to use the features of this extension. More...

Functions

template<typename T >
GLM_FUNC_DECL uint float_distance (T const &x, T const &y)
 Return the distance in the number of ULP between 2 scalars. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, uint, Q > float_distance (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
 Return the distance in the number of ULP between 2 vectors. More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType const &x)
 Return the next ULP value(s) after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType const &x, uint const &Distance)
 Return the value(s) ULP distance after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType const &x)
 Return the previous ULP value(s) before the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType const &x, uint const &Distance)
 Return the value(s) ULP distance before the input value(s). More...
 

Detailed Description

Include <glm/gtc/ulp.hpp> to use the features of this extension.

Allow the measurement of the accuracy of a function against a reference implementation. This extension works on floating-point data and provide results in ULP.

Function Documentation

GLM_FUNC_DECL uint glm::float_distance ( T const &  x,
T const &  y 
)

Return the distance in the number of ULP between 2 scalars.

See also
GLM_GTC_ulp
GLM_FUNC_DECL vec<2, uint, Q> glm::float_distance ( vec< 2, T, Q > const &  x,
vec< 2, T, Q > const &  y 
)

Return the distance in the number of ULP between 2 vectors.

See also
GLM_GTC_ulp
GLM_FUNC_DECL genType glm::next_float ( genType const &  x)

Return the next ULP value(s) after the input value(s).

See also
GLM_GTC_ulp
GLM_FUNC_DECL genType glm::next_float ( genType const &  x,
uint const &  Distance 
)

Return the value(s) ULP distance after the input value(s).

See also
GLM_GTC_ulp
GLM_FUNC_DECL genType glm::prev_float ( genType const &  x)

Return the previous ULP value(s) before the input value(s).

See also
GLM_GTC_ulp
GLM_FUNC_DECL genType glm::prev_float ( genType const &  x,
uint const &  Distance 
)

Return the value(s) ULP distance before the input value(s).

See also
GLM_GTC_ulp
================================================ FILE: external/glm/doc/api/a00168.html ================================================ 0.9.9 API documenation: GLM_GTC_vec1
0.9.9 API documenation
GLM_GTC_vec1

Include <glm/gtc/vec1.hpp> to use the features of this extension. More...

Include <glm/gtc/vec1.hpp> to use the features of this extension.

Add vec1, ivec1, uvec1 and bvec1 types.

================================================ FILE: external/glm/doc/api/a00169.html ================================================ 0.9.9 API documenation: GLM_GTX_associated_min_max
0.9.9 API documenation
GLM_GTX_associated_min_max

Include <glm/gtx/associated_min_max.hpp> to use the features of this extension. More...

Functions

template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 2, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c, T w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c, vec< L, T, Q > const &w, vec< L, U, Q > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c, T w, vec< L, U, Q > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 2, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (T x, const vec< L, U, Q > &a, T y, const vec< L, U, Q > &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c, T w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c, vec< L, T, Q > const &w, vec< L, U, Q > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c, T w, vec< L, U, Q > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 

Detailed Description

Include <glm/gtx/associated_min_max.hpp> to use the features of this extension.

Min and max functions that return associated values not the compared onces.

Function Documentation

GLM_FUNC_DECL U glm::associatedMax ( x,
a,
y,
b 
)

Maximum comparison between 2 variables and returns 2 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<2, U, Q> glm::associatedMax ( vec< L, T, Q > const &  x,
vec< L, U, Q > const &  a,
vec< L, T, Q > const &  y,
vec< L, U, Q > const &  b 
)

Maximum comparison between 2 variables and returns 2 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, T, Q> glm::associatedMax ( x,
vec< L, U, Q > const &  a,
y,
vec< L, U, Q > const &  b 
)

Maximum comparison between 2 variables and returns 2 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax ( vec< L, T, Q > const &  x,
a,
vec< L, T, Q > const &  y,
b 
)

Maximum comparison between 2 variables and returns 2 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL U glm::associatedMax ( x,
a,
y,
b,
z,
c 
)

Maximum comparison between 3 variables and returns 3 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax ( vec< L, T, Q > const &  x,
vec< L, U, Q > const &  a,
vec< L, T, Q > const &  y,
vec< L, U, Q > const &  b,
vec< L, T, Q > const &  z,
vec< L, U, Q > const &  c 
)

Maximum comparison between 3 variables and returns 3 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, T, Q> glm::associatedMax ( x,
vec< L, U, Q > const &  a,
y,
vec< L, U, Q > const &  b,
z,
vec< L, U, Q > const &  c 
)

Maximum comparison between 3 variables and returns 3 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax ( vec< L, T, Q > const &  x,
a,
vec< L, T, Q > const &  y,
b,
vec< L, T, Q > const &  z,
c 
)

Maximum comparison between 3 variables and returns 3 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL U glm::associatedMax ( x,
a,
y,
b,
z,
c,
w,
d 
)

Maximum comparison between 4 variables and returns 4 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax ( vec< L, T, Q > const &  x,
vec< L, U, Q > const &  a,
vec< L, T, Q > const &  y,
vec< L, U, Q > const &  b,
vec< L, T, Q > const &  z,
vec< L, U, Q > const &  c,
vec< L, T, Q > const &  w,
vec< L, U, Q > const &  d 
)

Maximum comparison between 4 variables and returns 4 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax ( x,
vec< L, U, Q > const &  a,
y,
vec< L, U, Q > const &  b,
z,
vec< L, U, Q > const &  c,
w,
vec< L, U, Q > const &  d 
)

Maximum comparison between 4 variables and returns 4 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax ( vec< L, T, Q > const &  x,
a,
vec< L, T, Q > const &  y,
b,
vec< L, T, Q > const &  z,
c,
vec< L, T, Q > const &  w,
d 
)

Maximum comparison between 4 variables and returns 4 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL U glm::associatedMin ( x,
a,
y,
b 
)

Minimum comparison between 2 variables and returns 2 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<2, U, Q> glm::associatedMin ( vec< L, T, Q > const &  x,
vec< L, U, Q > const &  a,
vec< L, T, Q > const &  y,
vec< L, U, Q > const &  b 
)

Minimum comparison between 2 variables and returns 2 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin ( x,
const vec< L, U, Q > &  a,
y,
const vec< L, U, Q > &  b 
)

Minimum comparison between 2 variables and returns 2 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin ( vec< L, T, Q > const &  x,
a,
vec< L, T, Q > const &  y,
b 
)

Minimum comparison between 2 variables and returns 2 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL U glm::associatedMin ( x,
a,
y,
b,
z,
c 
)

Minimum comparison between 3 variables and returns 3 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin ( vec< L, T, Q > const &  x,
vec< L, U, Q > const &  a,
vec< L, T, Q > const &  y,
vec< L, U, Q > const &  b,
vec< L, T, Q > const &  z,
vec< L, U, Q > const &  c 
)

Minimum comparison between 3 variables and returns 3 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL U glm::associatedMin ( x,
a,
y,
b,
z,
c,
w,
d 
)

Minimum comparison between 4 variables and returns 4 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin ( vec< L, T, Q > const &  x,
vec< L, U, Q > const &  a,
vec< L, T, Q > const &  y,
vec< L, U, Q > const &  b,
vec< L, T, Q > const &  z,
vec< L, U, Q > const &  c,
vec< L, T, Q > const &  w,
vec< L, U, Q > const &  d 
)

Minimum comparison between 4 variables and returns 4 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin ( x,
vec< L, U, Q > const &  a,
y,
vec< L, U, Q > const &  b,
z,
vec< L, U, Q > const &  c,
w,
vec< L, U, Q > const &  d 
)

Minimum comparison between 4 variables and returns 4 associated variable values.

See also
GLM_GTX_associated_min_max
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin ( vec< L, T, Q > const &  x,
a,
vec< L, T, Q > const &  y,
b,
vec< L, T, Q > const &  z,
c,
vec< L, T, Q > const &  w,
d 
)

Minimum comparison between 4 variables and returns 4 associated variable values.

See also
GLM_GTX_associated_min_max
================================================ FILE: external/glm/doc/api/a00170.html ================================================ 0.9.9 API documenation: GLM_GTX_bit
0.9.9 API documenation

Include <glm/gtx/bit.hpp> to use the features of this extension. More...

Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType highestBitValue (genIUType Value)
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > highestBitValue (vec< L, T, Q > const &value)
 Find the highest bit set to 1 in a integer variable and return its value. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType lowestBitValue (genIUType Value)
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove (genIUType Value)
 Return the power of two number which value is just higher the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoAbove (vec< L, T, Q > const &value)
 Return the power of two number which value is just higher the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow (genIUType Value)
 Return the power of two number which value is just lower the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoBelow (vec< L, T, Q > const &value)
 Return the power of two number which value is just lower the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoNearest (vec< L, T, Q > const &value)
 Return the power of two number which value is the closet to the input value. More...
 

Detailed Description

Include <glm/gtx/bit.hpp> to use the features of this extension.

Allow to perform bit operations on integer values

Function Documentation

GLM_FUNC_DECL genIUType glm::highestBitValue ( genIUType  Value)
See also
GLM_GTX_bit
GLM_FUNC_DECL vec<L, T, Q> glm::highestBitValue ( vec< L, T, Q > const &  value)

Find the highest bit set to 1 in a integer variable and return its value.

See also
GLM_GTX_bit
GLM_FUNC_DECL genIUType glm::lowestBitValue ( genIUType  Value)
See also
GLM_GTX_bit
GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoAbove ( genIUType  Value)

Return the power of two number which value is just higher the input value.

Deprecated, use ceilPowerOfTwo from GTC_round instead

See also
GLM_GTC_round
GLM_GTX_bit
GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> glm::powerOfTwoAbove ( vec< L, T, Q > const &  value)

Return the power of two number which value is just higher the input value.

Deprecated, use ceilPowerOfTwo from GTC_round instead

See also
GLM_GTC_round
GLM_GTX_bit
GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoBelow ( genIUType  Value)

Return the power of two number which value is just lower the input value.

Deprecated, use floorPowerOfTwo from GTC_round instead

See also
GLM_GTC_round
GLM_GTX_bit
GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> glm::powerOfTwoBelow ( vec< L, T, Q > const &  value)

Return the power of two number which value is just lower the input value.

Deprecated, use floorPowerOfTwo from GTC_round instead

See also
GLM_GTC_round
GLM_GTX_bit
GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoNearest ( genIUType  Value)

Return the power of two number which value is the closet to the input value.

Deprecated, use roundPowerOfTwo from GTC_round instead

See also
GLM_GTC_round
GLM_GTX_bit
GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> glm::powerOfTwoNearest ( vec< L, T, Q > const &  value)

Return the power of two number which value is the closet to the input value.

Deprecated, use roundPowerOfTwo from GTC_round instead

See also
GLM_GTC_round
GLM_GTX_bit
================================================ FILE: external/glm/doc/api/a00171.html ================================================ 0.9.9 API documenation: GLM_GTX_closest_point
0.9.9 API documenation
GLM_GTX_closest_point

Include <glm/gtx/closest_point.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > closestPointOnLine (vec< 3, T, Q > const &point, vec< 3, T, Q > const &a, vec< 3, T, Q > const &b)
 Find the point on a straight line which is the closet of a point. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > closestPointOnLine (vec< 2, T, Q > const &point, vec< 2, T, Q > const &a, vec< 2, T, Q > const &b)
 2d lines work as well
 

Detailed Description

Include <glm/gtx/closest_point.hpp> to use the features of this extension.

Find the point on a straight line which is the closet of a point.

Function Documentation

GLM_FUNC_DECL vec<3, T, Q> glm::closestPointOnLine ( vec< 3, T, Q > const &  point,
vec< 3, T, Q > const &  a,
vec< 3, T, Q > const &  b 
)

Find the point on a straight line which is the closet of a point.

See also
GLM_GTX_closest_point
================================================ FILE: external/glm/doc/api/a00172.html ================================================ 0.9.9 API documenation: GLM_GTX_color_encoding
0.9.9 API documenation
GLM_GTX_color_encoding

Include <glm/gtx/color_encoding.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ (vec< 3, T, Q > const &ColorD65XYZ)
 Convert a D65 YUV color to D50 YUV.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB (vec< 3, T, Q > const &ColorD65XYZ)
 Convert a D65 YUV color to linear sRGB.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
 Convert a linear sRGB color to D50 YUV.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
 Convert a linear sRGB color to D65 YUV.
 

Detailed Description

Include <glm/gtx/color_encoding.hpp> to use the features of this extension.

Allow to perform bit operations on integer values

================================================ FILE: external/glm/doc/api/a00173.html ================================================ 0.9.9 API documenation: GLM_GTX_color_space
0.9.9 API documenation
GLM_GTX_color_space

Include <glm/gtx/color_space.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > hsvColor (vec< 3, T, Q > const &rgbValue)
 Converts a color from RGB color space to its color in HSV color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T luminosity (vec< 3, T, Q > const &color)
 Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rgbColor (vec< 3, T, Q > const &hsvValue)
 Converts a color from HSV color space to its color in RGB color space. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > saturation (T const s)
 Build a saturation matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > saturation (T const s, vec< 3, T, Q > const &color)
 Modify the saturation of a color. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > saturation (T const s, vec< 4, T, Q > const &color)
 Modify the saturation of a color. More...
 

Detailed Description

Include <glm/gtx/color_space.hpp> to use the features of this extension.

Related to RGB to HSV conversions and operations.

Function Documentation

GLM_FUNC_DECL vec<3, T, Q> glm::hsvColor ( vec< 3, T, Q > const &  rgbValue)

Converts a color from RGB color space to its color in HSV color space.

See also
GLM_GTX_color_space
GLM_FUNC_DECL T glm::luminosity ( vec< 3, T, Q > const &  color)

Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.

See also
GLM_GTX_color_space
GLM_FUNC_DECL vec<3, T, Q> glm::rgbColor ( vec< 3, T, Q > const &  hsvValue)

Converts a color from HSV color space to its color in RGB color space.

See also
GLM_GTX_color_space
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::saturation ( T const  s)

Build a saturation matrix.

See also
GLM_GTX_color_space
GLM_FUNC_DECL vec<3, T, Q> glm::saturation ( T const  s,
vec< 3, T, Q > const &  color 
)

Modify the saturation of a color.

See also
GLM_GTX_color_space
GLM_FUNC_DECL vec<4, T, Q> glm::saturation ( T const  s,
vec< 4, T, Q > const &  color 
)

Modify the saturation of a color.

See also
GLM_GTX_color_space
================================================ FILE: external/glm/doc/api/a00174.html ================================================ 0.9.9 API documenation: GLM_GTX_color_space_YCoCg
0.9.9 API documenation
GLM_GTX_color_space_YCoCg

Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCg (vec< 3, T, Q > const &rgbColor)
 Convert a color from RGB color space to YCoCg color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCgR (vec< 3, T, Q > const &rgbColor)
 Convert a color from RGB color space to YCoCgR color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > YCoCg2rgb (vec< 3, T, Q > const &YCoCgColor)
 Convert a color from YCoCg color space to RGB color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > YCoCgR2rgb (vec< 3, T, Q > const &YCoCgColor)
 Convert a color from YCoCgR color space to RGB color space. More...
 

Detailed Description

Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension.

RGB to YCoCg conversions and operations

Function Documentation

GLM_FUNC_DECL vec<3, T, Q> glm::rgb2YCoCg ( vec< 3, T, Q > const &  rgbColor)

Convert a color from RGB color space to YCoCg color space.

See also
GLM_GTX_color_space_YCoCg
GLM_FUNC_DECL vec<3, T, Q> glm::rgb2YCoCgR ( vec< 3, T, Q > const &  rgbColor)

Convert a color from RGB color space to YCoCgR color space.

See also
"YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
GLM_GTX_color_space_YCoCg
GLM_FUNC_DECL vec<3, T, Q> glm::YCoCg2rgb ( vec< 3, T, Q > const &  YCoCgColor)

Convert a color from YCoCg color space to RGB color space.

See also
GLM_GTX_color_space_YCoCg
GLM_FUNC_DECL vec<3, T, Q> glm::YCoCgR2rgb ( vec< 3, T, Q > const &  YCoCgColor)

Convert a color from YCoCgR color space to RGB color space.

See also
"YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
GLM_GTX_color_space_YCoCg
================================================ FILE: external/glm/doc/api/a00175.html ================================================ 0.9.9 API documenation: GLM_GTX_common
0.9.9 API documenation

Include <glm/gtx/common.hpp> to use the features of this extension. More...

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmod (vec< L, T, Q > const &v)
 Similar to 'mod' but with a different rounding and integer support. More...
 
template<typename genType >
GLM_FUNC_DECL genType::bool_type isdenormal (genType const &x)
 Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. More...
 

Detailed Description

Include <glm/gtx/common.hpp> to use the features of this extension.

Provide functions to increase the compatibility with Cg and HLSL languages

Function Documentation

GLM_FUNC_DECL vec<L, T, Q> glm::fmod ( vec< L, T, Q > const &  v)

Similar to 'mod' but with a different rounding and integer support.

Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'

See also
GLSL mod vs HLSL fmod
GLSL mod man page
GLM_FUNC_DECL genType::bool_type glm::isdenormal ( genType const &  x)

Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.

This format is less precise but can represent values closer to zero.

Template Parameters
genTypeFloating-point scalar or vector types.
See also
GLSL isnan man page
GLSL 4.20.8 specification, section 8.3 Common Functions
================================================ FILE: external/glm/doc/api/a00176.html ================================================ 0.9.9 API documenation: GLM_GTX_compatibility
0.9.9 API documenation
GLM_GTX_compatibility

Include <glm/gtx/compatibility.hpp> to use the features of this extension. More...

Typedefs

typedef bool bool1
 boolean type with 1 component. (From GLM_GTX_compatibility extension)
 
typedef bool bool1x1
 boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
 
typedef vec< 2, bool, highp > bool2
 boolean type with 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 2, bool, highp > bool2x2
 boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 3, bool, highp > bool2x3
 boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 4, bool, highp > bool2x4
 boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 3, bool, highp > bool3
 boolean type with 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 2, bool, highp > bool3x2
 boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 3, bool, highp > bool3x3
 boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 4, bool, highp > bool3x4
 boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 4, bool, highp > bool4
 boolean type with 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 2, bool, highp > bool4x2
 boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 3, bool, highp > bool4x3
 boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 4, bool, highp > bool4x4
 boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef double double1
 double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
typedef double double1x1
 double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
typedef vec< 2, double, highp > double2
 double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 2, double, highp > double2x2
 double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 3, double, highp > double2x3
 double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 4, double, highp > double2x4
 double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 3, double, highp > double3
 double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 2, double, highp > double3x2
 double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 3, double, highp > double3x3
 double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 4, double, highp > double3x4
 double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 4, double, highp > double4
 double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 2, double, highp > double4x2
 double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 3, double, highp > double4x3
 double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 4, double, highp > double4x4
 double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef float float1
 single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
typedef float float1x1
 single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
typedef vec< 2, float, highp > float2
 single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 2, float, highp > float2x2
 single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 3, float, highp > float2x3
 single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 4, float, highp > float2x4
 single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 3, float, highp > float3
 single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 2, float, highp > float3x2
 single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 3, float, highp > float3x3
 single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 4, float, highp > float3x4
 single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 4, float, highp > float4
 single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 2, float, highp > float4x2
 single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 3, float, highp > float4x3
 single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 4, float, highp > float4x4
 single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef int int1
 integer vector with 1 component. (From GLM_GTX_compatibility extension)
 
typedef int int1x1
 integer matrix with 1 component. (From GLM_GTX_compatibility extension)
 
typedef vec< 2, int, highp > int2
 integer vector with 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 2, int, highp > int2x2
 integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 3, int, highp > int2x3
 integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 2, 4, int, highp > int2x4
 integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 3, int, highp > int3
 integer vector with 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 2, int, highp > int3x2
 integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 3, int, highp > int3x3
 integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 3, 4, int, highp > int3x4
 integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
typedef vec< 4, int, highp > int4
 integer vector with 4 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 2, int, highp > int4x2
 integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 3, int, highp > int4x3
 integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
typedef mat< 4, 4, int, highp > int4x4
 integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 

Functions

template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER T atan2 (T x, T y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > atan2 (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > atan2 (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > atan2 (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
template<typename genType >
GLM_FUNC_DECL bool isfinite (genType const &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, bool, Q > isfinite (const vec< 1, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, bool, Q > isfinite (const vec< 2, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, bool, Q > isfinite (const vec< 3, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > isfinite (const vec< 4, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
template<typename T >
GLM_FUNC_QUALIFIER T lerp (T x, T y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, const vec< 2, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, const vec< 3, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER T saturate (T x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > saturate (const vec< 2, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > saturate (const vec< 3, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > saturate (const vec< 4, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 

Detailed Description

Include <glm/gtx/compatibility.hpp> to use the features of this extension.

Provide functions to increase the compatibility with Cg and HLSL languages

================================================ FILE: external/glm/doc/api/a00177.html ================================================ 0.9.9 API documenation: GLM_GTX_component_wise
0.9.9 API documenation
GLM_GTX_component_wise

Include <glm/gtx/component_wise.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType::value_type compAdd (genType const &v)
 Add all vector components together. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMax (genType const &v)
 Find the maximum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMin (genType const &v)
 Find the minimum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMul (genType const &v)
 Multiply all vector components together. More...
 
template<typename floatType , length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > compNormalize (vec< L, T, Q > const &v)
 Convert an integer vector to a normalized float vector. More...
 
template<length_t L, typename T , typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > compScale (vec< L, floatType, Q > const &v)
 Convert a normalized float vector to an integer vector. More...
 

Detailed Description

Include <glm/gtx/component_wise.hpp> to use the features of this extension.

Operations between components of a type

Function Documentation

GLM_FUNC_DECL genType::value_type glm::compAdd ( genType const &  v)

Add all vector components together.

See also
GLM_GTX_component_wise
GLM_FUNC_DECL genType::value_type glm::compMax ( genType const &  v)

Find the maximum value between single vector components.

See also
GLM_GTX_component_wise
GLM_FUNC_DECL genType::value_type glm::compMin ( genType const &  v)

Find the minimum value between single vector components.

See also
GLM_GTX_component_wise
GLM_FUNC_DECL genType::value_type glm::compMul ( genType const &  v)

Multiply all vector components together.

See also
GLM_GTX_component_wise
GLM_FUNC_DECL vec<L, floatType, Q> glm::compNormalize ( vec< L, T, Q > const &  v)

Convert an integer vector to a normalized float vector.

If the parameter value type is already a floating qualifier type, the value is passed through.

See also
GLM_GTX_component_wise
GLM_FUNC_DECL vec<L, T, Q> glm::compScale ( vec< L, floatType, Q > const &  v)

Convert a normalized float vector to an integer vector.

If the parameter value type is already a floating qualifier type, the value is passed through.

See also
GLM_GTX_component_wise
================================================ FILE: external/glm/doc/api/a00178.html ================================================ 0.9.9 API documenation: GLM_GTX_dual_quaternion
0.9.9 API documenation
GLM_GTX_dual_quaternion

Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension. More...

Typedefs

typedef highp_ddualquat ddualquat
 Dual-quaternion of default double-qualifier floating-point numbers. More...
 
typedef highp_fdualquat dualquat
 Dual-quaternion of floating-point numbers. More...
 
typedef highp_fdualquat fdualquat
 Dual-quaternion of single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, highp > highp_ddualquat
 Dual-quaternion of high double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_dualquat
 Dual-quaternion of high single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_fdualquat
 Dual-quaternion of high single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, lowp > lowp_ddualquat
 Dual-quaternion of low double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_dualquat
 Dual-quaternion of low single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_fdualquat
 Dual-quaternion of low single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, mediump > mediump_ddualquat
 Dual-quaternion of medium double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_dualquat
 Dual-quaternion of medium single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_fdualquat
 Dual-quaternion of medium single-qualifier floating-point numbers. More...
 

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > dual_quat_identity ()
 Creates an identity dual quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast (mat< 2, 4, T, Q > const &x)
 Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast (mat< 3, 4, T, Q > const &x)
 Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > inverse (tdualquat< T, Q > const &q)
 Returns the q inverse. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > lerp (tdualquat< T, Q > const &x, tdualquat< T, Q > const &y, T const &a)
 Returns the linear interpolation of two dual quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 4, T, Q > mat2x4_cast (tdualquat< T, Q > const &x)
 Converts a quaternion to a 2 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 4, T, Q > mat3x4_cast (tdualquat< T, Q > const &x)
 Converts a quaternion to a 3 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > normalize (tdualquat< T, Q > const &q)
 Returns the normalized quaternion. More...
 

Detailed Description

Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension.

Defines a templated dual-quaternion type and several dual-quaternion operations.

Typedef Documentation

typedef highp_ddualquat ddualquat

Dual-quaternion of default double-qualifier floating-point numbers.

See also
GLM_GTX_dual_quaternion

Definition at line 260 of file dual_quaternion.hpp.

typedef highp_fdualquat dualquat

Dual-quaternion of floating-point numbers.

See also
GLM_GTX_dual_quaternion

Definition at line 236 of file dual_quaternion.hpp.

typedef highp_fdualquat fdualquat

Dual-quaternion of single-qualifier floating-point numbers.

See also
GLM_GTX_dual_quaternion

Definition at line 241 of file dual_quaternion.hpp.

typedef tdualquat<double, highp> highp_ddualquat

Dual-quaternion of high double-qualifier floating-point numbers.

See also
GLM_GTX_dual_quaternion

Definition at line 229 of file dual_quaternion.hpp.

typedef tdualquat<float, highp> highp_dualquat

Dual-quaternion of high single-qualifier floating-point numbers.

See also
GLM_GTX_dual_quaternion

Definition at line 197 of file dual_quaternion.hpp.

typedef tdualquat<float, highp> highp_fdualquat

Dual-quaternion of high single-qualifier floating-point numbers.

See also
GLM_GTX_dual_quaternion

Definition at line 213 of file dual_quaternion.hpp.

typedef tdualquat<double, lowp> lowp_ddualquat

Dual-quaternion of low double-qualifier floating-point numbers.

See also
GLM_GTX_dual_quaternion

Definition at line 219 of file dual_quaternion.hpp.

typedef tdualquat<float, lowp> lowp_dualquat

Dual-quaternion of low single-qualifier floating-point numbers.

See also
GLM_GTX_dual_quaternion

Definition at line 187 of file dual_quaternion.hpp.

typedef tdualquat<float, lowp> lowp_fdualquat

Dual-quaternion of low single-qualifier floating-point numbers.

See also
GLM_GTX_dual_quaternion

Definition at line 203 of file dual_quaternion.hpp.

typedef tdualquat<double, mediump> mediump_ddualquat

Dual-quaternion of medium double-qualifier floating-point numbers.

See also
GLM_GTX_dual_quaternion

Definition at line 224 of file dual_quaternion.hpp.

typedef tdualquat<float, mediump> mediump_dualquat

Dual-quaternion of medium single-qualifier floating-point numbers.

See also
GLM_GTX_dual_quaternion

Definition at line 192 of file dual_quaternion.hpp.

typedef tdualquat<float, mediump> mediump_fdualquat

Dual-quaternion of medium single-qualifier floating-point numbers.

See also
GLM_GTX_dual_quaternion

Definition at line 208 of file dual_quaternion.hpp.

Function Documentation

GLM_FUNC_DECL tdualquat<T, Q> glm::dual_quat_identity ( )

Creates an identity dual quaternion.

See also
GLM_GTX_dual_quaternion
GLM_FUNC_DECL tdualquat<T, Q> glm::dualquat_cast ( mat< 2, 4, T, Q > const &  x)

Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion.

See also
GLM_GTX_dual_quaternion
GLM_FUNC_DECL tdualquat<T, Q> glm::dualquat_cast ( mat< 3, 4, T, Q > const &  x)

Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.

See also
GLM_GTX_dual_quaternion
GLM_FUNC_DECL tdualquat<T, Q> glm::inverse ( tdualquat< T, Q > const &  q)

Returns the q inverse.

See also
GLM_GTX_dual_quaternion
GLM_FUNC_DECL tdualquat<T, Q> glm::lerp ( tdualquat< T, Q > const &  x,
tdualquat< T, Q > const &  y,
T const &  a 
)

Returns the linear interpolation of two dual quaternion.

See also
gtc_dual_quaternion
GLM_FUNC_DECL mat<2, 4, T, Q> glm::mat2x4_cast ( tdualquat< T, Q > const &  x)

Converts a quaternion to a 2 * 4 matrix.

See also
GLM_GTX_dual_quaternion
GLM_FUNC_DECL mat<3, 4, T, Q> glm::mat3x4_cast ( tdualquat< T, Q > const &  x)

Converts a quaternion to a 3 * 4 matrix.

See also
GLM_GTX_dual_quaternion
GLM_FUNC_DECL tdualquat<T, Q> glm::normalize ( tdualquat< T, Q > const &  q)

Returns the normalized quaternion.

See also
GLM_GTX_dual_quaternion
================================================ FILE: external/glm/doc/api/a00179.html ================================================ 0.9.9 API documenation: GLM_GTX_euler_angles
0.9.9 API documenation
GLM_GTX_euler_angles

Include <glm/gtx/euler_angles.hpp> to use the features of this extension. More...

Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX (T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY (T const &angleX, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ (T const &angleX, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY (T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX (T const &angleY, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ (T const &angleY, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ (T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX (T const &angle, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY (T const &angleZ, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2 (T const &angle)
 Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > orientate3 (T const &angle)
 Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3 (vec< 3, T, Q > const &angles)
 Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4 (vec< 3, T, Q > const &angles)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 

Detailed Description

Include <glm/gtx/euler_angles.hpp> to use the features of this extension.

Build matrices from Euler angles.

Function Documentation

GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleX ( T const &  angleX)

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXY ( T const &  angleX,
T const &  angleY 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXYZ ( T const &  t1,
T const &  t2,
T const &  t3 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXZ ( T const &  angleX,
T const &  angleZ 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleY ( T const &  angleY)

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYX ( T const &  angleY,
T const &  angleX 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYXZ ( T const &  yaw,
T const &  pitch,
T const &  roll 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYZ ( T const &  angleY,
T const &  angleZ 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZ ( T const &  angleZ)

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZX ( T const &  angle,
T const &  angleX 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZY ( T const &  angleZ,
T const &  angleY 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL void glm::extractEulerAngleXYZ ( mat< 4, 4, T, defaultp > const &  M,
T &  t1,
T &  t2,
T &  t3 
)

Extracts the (X * Y * Z) Euler angles from the rotation matrix M.

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<2, 2, T, defaultp> glm::orientate2 ( T const &  angle)

Creates a 2D 2 * 2 rotation matrix from an euler angle.

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<3, 3, T, defaultp> glm::orientate3 ( T const &  angle)

Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<3, 3, T, Q> glm::orientate3 ( vec< 3, T, Q > const &  angles)

Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<4, 4, T, Q> glm::orientate4 ( vec< 3, T, Q > const &  angles)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

See also
GLM_GTX_euler_angles
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::yawPitchRoll ( T const &  yaw,
T const &  pitch,
T const &  roll 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

See also
GLM_GTX_euler_angles
================================================ FILE: external/glm/doc/api/a00180.html ================================================ 0.9.9 API documenation: GLM_GTX_extend
0.9.9 API documenation

Include <glm/gtx/extend.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType extend (genType const &Origin, genType const &Source, typename genType::value_type const Length)
 Extends of Length the Origin position using the (Source - Origin) direction. More...
 

Detailed Description

Include <glm/gtx/extend.hpp> to use the features of this extension.

Extend a position from a source to a position at a defined length.

Function Documentation

GLM_FUNC_DECL genType glm::extend ( genType const &  Origin,
genType const &  Source,
typename genType::value_type const  Length 
)

Extends of Length the Origin position using the (Source - Origin) direction.

See also
GLM_GTX_extend
================================================ FILE: external/glm/doc/api/a00181.html ================================================ 0.9.9 API documenation: GLM_GTX_extented_min_max
0.9.9 API documenation
GLM_GTX_extented_min_max

Include <glm/gtx/extented_min_max.hpp> to use the features of this extension. More...

Functions

template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z, T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z, T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the minimum component-wise values of 4 inputs. More...
 

Detailed Description

Include <glm/gtx/extented_min_max.hpp> to use the features of this extension.

Min and max functions for 3 to 4 parameters.

Function Documentation

GLM_FUNC_DECL T glm::max ( T const &  x,
T const &  y,
T const &  z 
)

Return the maximum component-wise values of 3 inputs.

See also
gtx_extented_min_max
GLM_FUNC_DECL C<T> glm::max ( C< T > const &  x,
typename C< T >::T const &  y,
typename C< T >::T const &  z 
)

Return the maximum component-wise values of 3 inputs.

See also
gtx_extented_min_max
GLM_FUNC_DECL C<T> glm::max ( C< T > const &  x,
C< T > const &  y,
C< T > const &  z 
)

Return the maximum component-wise values of 3 inputs.

See also
gtx_extented_min_max
GLM_FUNC_DECL T glm::max ( T const &  x,
T const &  y,
T const &  z,
T const &  w 
)

Return the maximum component-wise values of 4 inputs.

See also
gtx_extented_min_max
GLM_FUNC_DECL C<T> glm::max ( C< T > const &  x,
typename C< T >::T const &  y,
typename C< T >::T const &  z,
typename C< T >::T const &  w 
)

Return the maximum component-wise values of 4 inputs.

See also
gtx_extented_min_max
GLM_FUNC_DECL C<T> glm::max ( C< T > const &  x,
C< T > const &  y,
C< T > const &  z,
C< T > const &  w 
)

Return the maximum component-wise values of 4 inputs.

See also
gtx_extented_min_max
GLM_FUNC_DECL T glm::min ( T const &  x,
T const &  y,
T const &  z 
)

Return the minimum component-wise values of 3 inputs.

See also
gtx_extented_min_max
GLM_FUNC_DECL C<T> glm::min ( C< T > const &  x,
typename C< T >::T const &  y,
typename C< T >::T const &  z 
)

Return the minimum component-wise values of 3 inputs.

See also
gtx_extented_min_max
GLM_FUNC_DECL C<T> glm::min ( C< T > const &  x,
C< T > const &  y,
C< T > const &  z 
)

Return the minimum component-wise values of 3 inputs.

See also
gtx_extented_min_max
GLM_FUNC_DECL T glm::min ( T const &  x,
T const &  y,
T const &  z,
T const &  w 
)

Return the minimum component-wise values of 4 inputs.

See also
gtx_extented_min_max
GLM_FUNC_DECL C<T> glm::min ( C< T > const &  x,
typename C< T >::T const &  y,
typename C< T >::T const &  z,
typename C< T >::T const &  w 
)

Return the minimum component-wise values of 4 inputs.

See also
gtx_extented_min_max
GLM_FUNC_DECL C<T> glm::min ( C< T > const &  x,
C< T > const &  y,
C< T > const &  z,
C< T > const &  w 
)

Return the minimum component-wise values of 4 inputs.

See also
gtx_extented_min_max
================================================ FILE: external/glm/doc/api/a00182.html ================================================ 0.9.9 API documenation: GLM_GTX_exterior_product
0.9.9 API documenation
GLM_GTX_exterior_product

Include <glm/gtx/exterior_product.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T cross (vec< 2, T, Q > const &v, vec< 2, T, Q > const &u)
 Returns the cross product of x and y. More...
 

Detailed Description

Include <glm/gtx/exterior_product.hpp> to use the features of this extension.

Allow to perform bit operations on integer values

Function Documentation

GLM_FUNC_DECL T glm::cross ( vec< 2, T, Q > const &  v,
vec< 2, T, Q > const &  u 
)

Returns the cross product of x and y.

Template Parameters
TFloating-point scalar types
QValue from qualifier enum
See also
Exterior product
================================================ FILE: external/glm/doc/api/a00183.html ================================================ 0.9.9 API documenation: GLM_GTX_fast_exponential
0.9.9 API documenation
GLM_GTX_fast_exponential

Include <glm/gtx/fast_exponential.hpp> to use the features of this extension. More...

Functions

template<typename T >
GLM_FUNC_DECL T fastExp (T x)
 Faster than the common exp function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastExp (vec< L, T, Q > const &x)
 Faster than the common exp function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastExp2 (T x)
 Faster than the common exp2 function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastExp2 (vec< L, T, Q > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog (T x)
 Faster than the common log function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastLog (vec< L, T, Q > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog2 (T x)
 Faster than the common log2 function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastLog2 (vec< L, T, Q > const &x)
 Faster than the common log2 function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastPow (genType x, genType y)
 Faster than the common pow function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastPow (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Faster than the common pow function but less accurate. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT fastPow (genTypeT x, genTypeU y)
 Faster than the common pow function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastPow (vec< L, T, Q > const &x)
 Faster than the common pow function but less accurate. More...
 

Detailed Description

Include <glm/gtx/fast_exponential.hpp> to use the features of this extension.

Fast but less accurate implementations of exponential based functions.

Function Documentation

GLM_FUNC_DECL T glm::fastExp ( x)

Faster than the common exp function but less accurate.

See also
GLM_GTX_fast_exponential
GLM_FUNC_DECL vec<L, T, Q> glm::fastExp ( vec< L, T, Q > const &  x)

Faster than the common exp function but less accurate.

See also
GLM_GTX_fast_exponential
GLM_FUNC_DECL T glm::fastExp2 ( x)

Faster than the common exp2 function but less accurate.

See also
GLM_GTX_fast_exponential
GLM_FUNC_DECL vec<L, T, Q> glm::fastExp2 ( vec< L, T, Q > const &  x)

Faster than the common exp2 function but less accurate.

See also
GLM_GTX_fast_exponential
GLM_FUNC_DECL T glm::fastLog ( x)

Faster than the common log function but less accurate.

See also
GLM_GTX_fast_exponential
GLM_FUNC_DECL vec<L, T, Q> glm::fastLog ( vec< L, T, Q > const &  x)

Faster than the common exp2 function but less accurate.

See also
GLM_GTX_fast_exponential
GLM_FUNC_DECL T glm::fastLog2 ( x)

Faster than the common log2 function but less accurate.

See also
GLM_GTX_fast_exponential
GLM_FUNC_DECL vec<L, T, Q> glm::fastLog2 ( vec< L, T, Q > const &  x)

Faster than the common log2 function but less accurate.

See also
GLM_GTX_fast_exponential
GLM_FUNC_DECL genType glm::fastPow ( genType  x,
genType  y 
)

Faster than the common pow function but less accurate.

See also
GLM_GTX_fast_exponential
GLM_FUNC_DECL vec<L, T, Q> glm::fastPow ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Faster than the common pow function but less accurate.

See also
GLM_GTX_fast_exponential
GLM_FUNC_DECL genTypeT glm::fastPow ( genTypeT  x,
genTypeU  y 
)

Faster than the common pow function but less accurate.

See also
GLM_GTX_fast_exponential
GLM_FUNC_DECL vec<L, T, Q> glm::fastPow ( vec< L, T, Q > const &  x)

Faster than the common pow function but less accurate.

See also
GLM_GTX_fast_exponential
================================================ FILE: external/glm/doc/api/a00184.html ================================================ 0.9.9 API documenation: GLM_GTX_fast_square_root
0.9.9 API documenation
GLM_GTX_fast_square_root

Include <glm/gtx/fast_square_root.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType fastDistance (genType x, genType y)
 Faster than the common distance function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T fastDistance (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Faster than the common distance function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastInverseSqrt (genType x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastInverseSqrt (vec< L, T, Q > const &x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastLength (genType x)
 Faster than the common length function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T fastLength (vec< L, T, Q > const &x)
 Faster than the common length function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastNormalize (genType const &x)
 Faster than the common normalize function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastSqrt (genType x)
 Faster than the common sqrt function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastSqrt (vec< L, T, Q > const &x)
 Faster than the common sqrt function but less accurate. More...
 

Detailed Description

Include <glm/gtx/fast_square_root.hpp> to use the features of this extension.

Fast but less accurate implementations of square root based functions.

  • Sqrt optimisation based on Newton's method, www.gamedev.net/community/forums/topic.asp?topic id=139956

Function Documentation

GLM_FUNC_DECL genType glm::fastDistance ( genType  x,
genType  y 
)

Faster than the common distance function but less accurate.

See also
GLM_GTX_fast_square_root extension.
GLM_FUNC_DECL T glm::fastDistance ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Faster than the common distance function but less accurate.

See also
GLM_GTX_fast_square_root extension.
GLM_FUNC_DECL genType glm::fastInverseSqrt ( genType  x)

Faster than the common inversesqrt function but less accurate.

See also
GLM_GTX_fast_square_root extension.
GLM_FUNC_DECL vec<L, T, Q> glm::fastInverseSqrt ( vec< L, T, Q > const &  x)

Faster than the common inversesqrt function but less accurate.

See also
GLM_GTX_fast_square_root extension.
GLM_FUNC_DECL genType glm::fastLength ( genType  x)

Faster than the common length function but less accurate.

See also
GLM_GTX_fast_square_root extension.
GLM_FUNC_DECL T glm::fastLength ( vec< L, T, Q > const &  x)

Faster than the common length function but less accurate.

See also
GLM_GTX_fast_square_root extension.
GLM_FUNC_DECL genType glm::fastNormalize ( genType const &  x)

Faster than the common normalize function but less accurate.

See also
GLM_GTX_fast_square_root extension.
GLM_FUNC_DECL genType glm::fastSqrt ( genType  x)

Faster than the common sqrt function but less accurate.

See also
GLM_GTX_fast_square_root extension.
GLM_FUNC_DECL vec<L, T, Q> glm::fastSqrt ( vec< L, T, Q > const &  x)

Faster than the common sqrt function but less accurate.

See also
GLM_GTX_fast_square_root extension.
================================================ FILE: external/glm/doc/api/a00185.html ================================================ 0.9.9 API documenation: GLM_GTX_fast_trigonometry
0.9.9 API documenation
GLM_GTX_fast_trigonometry

Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension. More...

Functions

template<typename T >
GLM_FUNC_DECL T fastAcos (T angle)
 Faster than the common acos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAsin (T angle)
 Faster than the common asin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T y, T x)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T angle)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastCos (T angle)
 Faster than the common cos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastSin (T angle)
 Faster than the common sin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastTan (T angle)
 Faster than the common tan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T wrapAngle (T angle)
 Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension. More...
 

Detailed Description

Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension.

Fast but less accurate implementations of trigonometric functions.

Function Documentation

GLM_FUNC_DECL T glm::fastAcos ( angle)

Faster than the common acos function but less accurate.

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

GLM_FUNC_DECL T glm::fastAsin ( angle)

Faster than the common asin function but less accurate.

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

GLM_FUNC_DECL T glm::fastAtan ( y,
x 
)

Faster than the common atan function but less accurate.

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

GLM_FUNC_DECL T glm::fastAtan ( angle)

Faster than the common atan function but less accurate.

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

GLM_FUNC_DECL T glm::fastCos ( angle)

Faster than the common cos function but less accurate.

From GLM_GTX_fast_trigonometry extension.

GLM_FUNC_DECL T glm::fastSin ( angle)

Faster than the common sin function but less accurate.

From GLM_GTX_fast_trigonometry extension.

GLM_FUNC_DECL T glm::fastTan ( angle)

Faster than the common tan function but less accurate.

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

GLM_FUNC_DECL T glm::wrapAngle ( angle)

Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension.

================================================ FILE: external/glm/doc/api/a00186.html ================================================ 0.9.9 API documenation: GLM_GTX_functions
0.9.9 API documenation

Include <glm/gtx/functions.hpp> to use the features of this extension. More...

Functions

template<typename T >
GLM_FUNC_DECL T gauss (T x, T ExpectedValue, T StandardDeviation)
 1D gauss function More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T gauss (vec< 2, T, Q > const &Coord, vec< 2, T, Q > const &ExpectedValue, vec< 2, T, Q > const &StandardDeviation)
 2D gauss function More...
 

Detailed Description

Include <glm/gtx/functions.hpp> to use the features of this extension.

List of useful common functions.

Function Documentation

GLM_FUNC_DECL T glm::gauss ( x,
ExpectedValue,
StandardDeviation 
)

1D gauss function

See also
GLM_GTC_epsilon
GLM_FUNC_DECL T glm::gauss ( vec< 2, T, Q > const &  Coord,
vec< 2, T, Q > const &  ExpectedValue,
vec< 2, T, Q > const &  StandardDeviation 
)

2D gauss function

See also
GLM_GTC_epsilon
================================================ FILE: external/glm/doc/api/a00187.html ================================================ 0.9.9 API documenation: GLM_GTX_gradient_paint
0.9.9 API documenation
GLM_GTX_gradient_paint

Include <glm/gtx/gradient_paint.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T linearGradient (vec< 2, T, Q > const &Point0, vec< 2, T, Q > const &Point1, vec< 2, T, Q > const &Position)
 Return a color from a linear gradient. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T radialGradient (vec< 2, T, Q > const &Center, T const &Radius, vec< 2, T, Q > const &Focal, vec< 2, T, Q > const &Position)
 Return a color from a radial gradient. More...
 

Detailed Description

Include <glm/gtx/gradient_paint.hpp> to use the features of this extension.

Functions that return the color of procedural gradient for specific coordinates.

Function Documentation

GLM_FUNC_DECL T glm::linearGradient ( vec< 2, T, Q > const &  Point0,
vec< 2, T, Q > const &  Point1,
vec< 2, T, Q > const &  Position 
)

Return a color from a linear gradient.

See also
- GLM_GTX_gradient_paint
GLM_FUNC_DECL T glm::radialGradient ( vec< 2, T, Q > const &  Center,
T const &  Radius,
vec< 2, T, Q > const &  Focal,
vec< 2, T, Q > const &  Position 
)

Return a color from a radial gradient.

See also
- GLM_GTX_gradient_paint
================================================ FILE: external/glm/doc/api/a00188.html ================================================ 0.9.9 API documenation: GLM_GTX_handed_coordinate_space
0.9.9 API documenation
GLM_GTX_handed_coordinate_space

Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL bool leftHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
 Return if a trihedron left handed or not. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool rightHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
 Return if a trihedron right handed or not. More...
 

Detailed Description

Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.

To know if a set of three basis vectors defines a right or left-handed coordinate system.

Function Documentation

GLM_FUNC_DECL bool glm::leftHanded ( vec< 3, T, Q > const &  tangent,
vec< 3, T, Q > const &  binormal,
vec< 3, T, Q > const &  normal 
)

Return if a trihedron left handed or not.

From GLM_GTX_handed_coordinate_space extension.

GLM_FUNC_DECL bool glm::rightHanded ( vec< 3, T, Q > const &  tangent,
vec< 3, T, Q > const &  binormal,
vec< 3, T, Q > const &  normal 
)

Return if a trihedron right handed or not.

From GLM_GTX_handed_coordinate_space extension.

================================================ FILE: external/glm/doc/api/a00189.html ================================================ 0.9.9 API documenation: GLM_GTX_hash
0.9.9 API documenation

Include <glm/gtx/hash.hpp> to use the features of this extension. More...

Include <glm/gtx/hash.hpp> to use the features of this extension.

Add std::hash support for glm types

================================================ FILE: external/glm/doc/api/a00190.html ================================================ 0.9.9 API documenation: GLM_GTX_integer
0.9.9 API documenation

Include <glm/gtx/integer.hpp> to use the features of this extension. More...

Typedefs

typedef signed int sint
 32bit signed integer. More...
 

Functions

template<typename genType >
GLM_FUNC_DECL genType factorial (genType const &x)
 Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension. More...
 
GLM_FUNC_DECL unsigned int floor_log2 (unsigned int x)
 Returns the floor log2 of x. More...
 
GLM_FUNC_DECL int mod (int x, int y)
 Modulus. More...
 
GLM_FUNC_DECL uint mod (uint x, uint y)
 Modulus. More...
 
GLM_FUNC_DECL uint nlz (uint x)
 Returns the number of leading zeros. More...
 
GLM_FUNC_DECL int pow (int x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL uint pow (uint x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL int sqrt (int x)
 Returns the positive square root of x. More...
 
GLM_FUNC_DECL uint sqrt (uint x)
 Returns the positive square root of x. More...
 

Detailed Description

Include <glm/gtx/integer.hpp> to use the features of this extension.

Add support for integer for core functions

Typedef Documentation

typedef signed int sint

32bit signed integer.

From GLM_GTX_integer extension.

Definition at line 55 of file gtx/integer.hpp.

Function Documentation

GLM_FUNC_DECL genType glm::factorial ( genType const &  x)

Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension.

GLM_FUNC_DECL unsigned int glm::floor_log2 ( unsigned int  x)

Returns the floor log2 of x.

From GLM_GTX_integer extension.

GLM_FUNC_DECL int glm::mod ( int  x,
int  y 
)

Modulus.

Returns x - y * floor(x / y) for each component in x using the floating point value y. From GLM_GTX_integer extension.

GLM_FUNC_DECL uint glm::mod ( uint  x,
uint  y 
)

Modulus.

Returns x - y * floor(x / y) for each component in x using the floating point value y. From GLM_GTX_integer extension.

GLM_FUNC_DECL uint glm::nlz ( uint  x)

Returns the number of leading zeros.

From GLM_GTX_integer extension.

GLM_FUNC_DECL int glm::pow ( int  x,
uint  y 
)

Returns x raised to the y power.

From GLM_GTX_integer extension.

GLM_FUNC_DECL uint glm::pow ( uint  x,
uint  y 
)

Returns x raised to the y power.

From GLM_GTX_integer extension.

GLM_FUNC_DECL int glm::sqrt ( int  x)

Returns the positive square root of x.

From GLM_GTX_integer extension.

GLM_FUNC_DECL uint glm::sqrt ( uint  x)

Returns the positive square root of x.

From GLM_GTX_integer extension.

================================================ FILE: external/glm/doc/api/a00191.html ================================================ 0.9.9 API documenation: GLM_GTX_intersect
0.9.9 API documenation

Include <glm/gtx/intersect.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL bool intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
 Compute the intersection of a line and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
 Compute the intersection of a line and a triangle. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
 Compute the intersection of a ray and a plane. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance)
 Compute the intersection distance of a ray and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
 Compute the intersection of a ray and a sphere. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool intersectRayTriangle (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > &baryPosition, T &distance)
 Compute the intersection of a ray and a triangle. More...
 

Detailed Description

Include <glm/gtx/intersect.hpp> to use the features of this extension.

Add intersection functions

Function Documentation

GLM_FUNC_DECL bool glm::intersectLineSphere ( genType const &  point0,
genType const &  point1,
genType const &  sphereCenter,
typename genType::value_type  sphereRadius,
genType &  intersectionPosition1,
genType &  intersectionNormal1,
genType &  intersectionPosition2 = genType(),
genType &  intersectionNormal2 = genType() 
)

Compute the intersection of a line and a sphere.

From GLM_GTX_intersect extension

GLM_FUNC_DECL bool glm::intersectLineTriangle ( genType const &  orig,
genType const &  dir,
genType const &  vert0,
genType const &  vert1,
genType const &  vert2,
genType &  position 
)

Compute the intersection of a line and a triangle.

From GLM_GTX_intersect extension.

GLM_FUNC_DECL bool glm::intersectRayPlane ( genType const &  orig,
genType const &  dir,
genType const &  planeOrig,
genType const &  planeNormal,
typename genType::value_type &  intersectionDistance 
)

Compute the intersection of a ray and a plane.

Ray direction and plane normal must be unit length. From GLM_GTX_intersect extension.

GLM_FUNC_DECL bool glm::intersectRaySphere ( genType const &  rayStarting,
genType const &  rayNormalizedDirection,
genType const &  sphereCenter,
typename genType::value_type const  sphereRadiusSquered,
typename genType::value_type &  intersectionDistance 
)

Compute the intersection distance of a ray and a sphere.

The ray direction vector is unit length. From GLM_GTX_intersect extension.

GLM_FUNC_DECL bool glm::intersectRaySphere ( genType const &  rayStarting,
genType const &  rayNormalizedDirection,
genType const &  sphereCenter,
const typename genType::value_type  sphereRadius,
genType &  intersectionPosition,
genType &  intersectionNormal 
)

Compute the intersection of a ray and a sphere.

From GLM_GTX_intersect extension.

GLM_FUNC_DECL bool glm::intersectRayTriangle ( vec< 3, T, Q > const &  orig,
vec< 3, T, Q > const &  dir,
vec< 3, T, Q > const &  v0,
vec< 3, T, Q > const &  v1,
vec< 3, T, Q > const &  v2,
vec< 3, T, Q > &  baryPosition,
T &  distance 
)

Compute the intersection of a ray and a triangle.

Based om Tomas Mller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ From GLM_GTX_intersect extension.

================================================ FILE: external/glm/doc/api/a00192.html ================================================ 0.9.9 API documenation: GLM_GTX_io
0.9.9 API documenation

Include <glm/gtx/io.hpp> to use the features of this extension. More...

Detailed Description

Include <glm/gtx/io.hpp> to use the features of this extension.

std::[w]ostream support for glm types

std::[w]ostream support for glm types + qualifier/width/etc. manipulators based on howard hinnant's std::chrono io proposal [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html]

================================================ FILE: external/glm/doc/api/a00193.html ================================================ 0.9.9 API documenation: GLM_GTX_log_base
0.9.9 API documenation

Include <glm/gtx/log_base.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType log (genType const &x, genType const &base)
 Logarithm for any base. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x, vec< L, T, Q > const &base)
 Logarithm for any base. More...
 

Detailed Description

Include <glm/gtx/log_base.hpp> to use the features of this extension.

Logarithm for any base. base can be a vector or a scalar.

Function Documentation

GLM_FUNC_DECL genType glm::log ( genType const &  x,
genType const &  base 
)

Logarithm for any base.

From GLM_GTX_log_base.

GLM_FUNC_DECL vec<L, T, Q> glm::sign ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  base 
)

Logarithm for any base.

From GLM_GTX_log_base.

================================================ FILE: external/glm/doc/api/a00194.html ================================================ 0.9.9 API documenation: GLM_GTX_matrix_cross_product
0.9.9 API documenation
GLM_GTX_matrix_cross_product

Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > matrixCross3 (vec< 3, T, Q > const &x)
 Build a cross product matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > matrixCross4 (vec< 3, T, Q > const &x)
 Build a cross product matrix. More...
 

Detailed Description

Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension.

Build cross product matrices

Function Documentation

GLM_FUNC_DECL mat<3, 3, T, Q> glm::matrixCross3 ( vec< 3, T, Q > const &  x)

Build a cross product matrix.

From GLM_GTX_matrix_cross_product extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::matrixCross4 ( vec< 3, T, Q > const &  x)

Build a cross product matrix.

From GLM_GTX_matrix_cross_product extension.

================================================ FILE: external/glm/doc/api/a00195.html ================================================ 0.9.9 API documenation: GLM_GTX_matrix_decompose
0.9.9 API documenation
GLM_GTX_matrix_decompose

Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL bool decompose (mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, tquat< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)
 Decomposes a model matrix to translations, rotation and scale components. More...
 

Detailed Description

Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.

Decomposes a model matrix to translations, rotation and scale components

Function Documentation

GLM_FUNC_DECL bool glm::decompose ( mat< 4, 4, T, Q > const &  modelMatrix,
vec< 3, T, Q > &  scale,
tquat< T, Q > &  orientation,
vec< 3, T, Q > &  translation,
vec< 3, T, Q > &  skew,
vec< 4, T, Q > &  perspective 
)

Decomposes a model matrix to translations, rotation and scale components.

See also
GLM_GTX_matrix_decompose
================================================ FILE: external/glm/doc/api/a00196.html ================================================ 0.9.9 API documenation: GLM_GTX_matrix_factorisation
0.9.9 API documenation
GLM_GTX_matrix_factorisation

Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension. More...

Functions

template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > fliplr (mat< C, R, T, Q > const &in)
 Flips the matrix columns right and left. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > flipud (mat< C, R, T, Q > const &in)
 Flips the matrix rows up and down. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL void qr_decompose (mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &q, mat< C,(C< R?C:R), T, Q > &r)
 Performs QR factorisation of a matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL void rq_decompose (mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &r, mat< C,(C< R?C:R), T, Q > &q)
 Performs RQ factorisation of a matrix. More...
 

Detailed Description

Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension.

Functions to factor matrices in various forms

Function Documentation

GLM_FUNC_DECL mat<C, R, T, Q> glm::fliplr ( mat< C, R, T, Q > const &  in)

Flips the matrix columns right and left.

From GLM_GTX_matrix_factorisation extension.

GLM_FUNC_DECL mat<C, R, T, Q> glm::flipud ( mat< C, R, T, Q > const &  in)

Flips the matrix rows up and down.

From GLM_GTX_matrix_factorisation extension.

GLM_FUNC_DECL void glm::qr_decompose ( mat< C, R, T, Q > const &  in)

Performs QR factorisation of a matrix.

Returns 2 matrices, q and r, such that the columns of q are orthonormal and span the same subspace than those of the input matrix, r is an upper triangular matrix, and q*r=in. Given an n-by-m input matrix, q has dimensions min(n,m)-by-m, and r has dimensions n-by-min(n,m).

From GLM_GTX_matrix_factorisation extension.

GLM_FUNC_DECL void glm::rq_decompose ( mat< C, R, T, Q > const &  in)

Performs RQ factorisation of a matrix.

Returns 2 matrices, r and q, such that r is an upper triangular matrix, the rows of q are orthonormal and span the same subspace than those of the input matrix, and r*q=in. Note that in the context of RQ factorisation, the diagonal is seen as starting in the lower-right corner of the matrix, instead of the usual upper-left. Given an n-by-m input matrix, r has dimensions min(n,m)-by-m, and q has dimensions n-by-min(n,m).

From GLM_GTX_matrix_factorisation extension.

================================================ FILE: external/glm/doc/api/a00197.html ================================================ 0.9.9 API documenation: GLM_GTX_matrix_interpolation
0.9.9 API documenation
GLM_GTX_matrix_interpolation

Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL void axisAngle (mat< 4, 4, T, Q > const &mat, vec< 3, T, Q > &axis, T &angle)
 Get the axis and angle of the rotation from a matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix (vec< 3, T, Q > const &axis, T const angle)
 Build a matrix from axis and angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation (mat< 4, 4, T, Q > const &mat)
 Extracts the rotation part of a matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate (mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const delta)
 Build a interpolation of 4 * 4 matrixes. More...
 

Detailed Description

Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.

Allows to directly interpolate two exiciting matrices.

Function Documentation

GLM_FUNC_DECL void glm::axisAngle ( mat< 4, 4, T, Q > const &  mat,
vec< 3, T, Q > &  axis,
T &  angle 
)

Get the axis and angle of the rotation from a matrix.

From GLM_GTX_matrix_interpolation extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::axisAngleMatrix ( vec< 3, T, Q > const &  axis,
T const  angle 
)

Build a matrix from axis and angle.

From GLM_GTX_matrix_interpolation extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::extractMatrixRotation ( mat< 4, 4, T, Q > const &  mat)

Extracts the rotation part of a matrix.

From GLM_GTX_matrix_interpolation extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::interpolate ( mat< 4, 4, T, Q > const &  m1,
mat< 4, 4, T, Q > const &  m2,
T const  delta 
)

Build a interpolation of 4 * 4 matrixes.

From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.

================================================ FILE: external/glm/doc/api/a00198.html ================================================ 0.9.9 API documenation: GLM_GTX_matrix_major_storage
0.9.9 API documenation
GLM_GTX_matrix_major_storage

Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2 (vec< 2, T, Q > const &v1, vec< 2, T, Q > const &v2)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2 (mat< 2, 2, T, Q > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3 (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3 (mat< 3, 3, T, Q > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4 (vec< 4, T, Q > const &v1, vec< 4, T, Q > const &v2, vec< 4, T, Q > const &v3, vec< 4, T, Q > const &v4)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4 (mat< 4, 4, T, Q > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2 (vec< 2, T, Q > const &v1, vec< 2, T, Q > const &v2)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2 (mat< 2, 2, T, Q > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3 (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3 (mat< 3, 3, T, Q > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4 (vec< 4, T, Q > const &v1, vec< 4, T, Q > const &v2, vec< 4, T, Q > const &v3, vec< 4, T, Q > const &v4)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4 (mat< 4, 4, T, Q > const &m)
 Build a row major matrix from other matrix. More...
 

Detailed Description

Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension.

Build matrices with specific matrix order, row or column

Function Documentation

GLM_FUNC_DECL mat<2, 2, T, Q> glm::colMajor2 ( vec< 2, T, Q > const &  v1,
vec< 2, T, Q > const &  v2 
)

Build a column major matrix from column vectors.

From GLM_GTX_matrix_major_storage extension.

GLM_FUNC_DECL mat<2, 2, T, Q> glm::colMajor2 ( mat< 2, 2, T, Q > const &  m)

Build a column major matrix from other matrix.

From GLM_GTX_matrix_major_storage extension.

GLM_FUNC_DECL mat<3, 3, T, Q> glm::colMajor3 ( vec< 3, T, Q > const &  v1,
vec< 3, T, Q > const &  v2,
vec< 3, T, Q > const &  v3 
)

Build a column major matrix from column vectors.

From GLM_GTX_matrix_major_storage extension.

GLM_FUNC_DECL mat<3, 3, T, Q> glm::colMajor3 ( mat< 3, 3, T, Q > const &  m)

Build a column major matrix from other matrix.

From GLM_GTX_matrix_major_storage extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::colMajor4 ( vec< 4, T, Q > const &  v1,
vec< 4, T, Q > const &  v2,
vec< 4, T, Q > const &  v3,
vec< 4, T, Q > const &  v4 
)

Build a column major matrix from column vectors.

From GLM_GTX_matrix_major_storage extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::colMajor4 ( mat< 4, 4, T, Q > const &  m)

Build a column major matrix from other matrix.

From GLM_GTX_matrix_major_storage extension.

GLM_FUNC_DECL mat<2, 2, T, Q> glm::rowMajor2 ( vec< 2, T, Q > const &  v1,
vec< 2, T, Q > const &  v2 
)

Build a row major matrix from row vectors.

From GLM_GTX_matrix_major_storage extension.

GLM_FUNC_DECL mat<2, 2, T, Q> glm::rowMajor2 ( mat< 2, 2, T, Q > const &  m)

Build a row major matrix from other matrix.

From GLM_GTX_matrix_major_storage extension.

GLM_FUNC_DECL mat<3, 3, T, Q> glm::rowMajor3 ( vec< 3, T, Q > const &  v1,
vec< 3, T, Q > const &  v2,
vec< 3, T, Q > const &  v3 
)

Build a row major matrix from row vectors.

From GLM_GTX_matrix_major_storage extension.

GLM_FUNC_DECL mat<3, 3, T, Q> glm::rowMajor3 ( mat< 3, 3, T, Q > const &  m)

Build a row major matrix from other matrix.

From GLM_GTX_matrix_major_storage extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::rowMajor4 ( vec< 4, T, Q > const &  v1,
vec< 4, T, Q > const &  v2,
vec< 4, T, Q > const &  v3,
vec< 4, T, Q > const &  v4 
)

Build a row major matrix from row vectors.

From GLM_GTX_matrix_major_storage extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::rowMajor4 ( mat< 4, 4, T, Q > const &  m)

Build a row major matrix from other matrix.

From GLM_GTX_matrix_major_storage extension.

================================================ FILE: external/glm/doc/api/a00199.html ================================================ 0.9.9 API documenation: GLM_GTX_matrix_operation
0.9.9 API documenation
GLM_GTX_matrix_operation

Include <glm/gtx/matrix_operation.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > diagonal2x2 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 3, T, Q > diagonal2x3 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 4, T, Q > diagonal2x4 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 2, T, Q > diagonal3x2 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > diagonal3x3 (vec< 3, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 4, T, Q > diagonal3x4 (vec< 3, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 2, T, Q > diagonal4x2 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 3, T, Q > diagonal4x3 (vec< 3, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > diagonal4x4 (vec< 4, T, Q > const &v)
 Build a diagonal matrix. More...
 

Detailed Description

Include <glm/gtx/matrix_operation.hpp> to use the features of this extension.

Build diagonal matrices from vectors.

Function Documentation

GLM_FUNC_DECL mat<2, 2, T, Q> glm::diagonal2x2 ( vec< 2, T, Q > const &  v)

Build a diagonal matrix.

From GLM_GTX_matrix_operation extension.

GLM_FUNC_DECL mat<2, 3, T, Q> glm::diagonal2x3 ( vec< 2, T, Q > const &  v)

Build a diagonal matrix.

From GLM_GTX_matrix_operation extension.

GLM_FUNC_DECL mat<2, 4, T, Q> glm::diagonal2x4 ( vec< 2, T, Q > const &  v)

Build a diagonal matrix.

From GLM_GTX_matrix_operation extension.

GLM_FUNC_DECL mat<3, 2, T, Q> glm::diagonal3x2 ( vec< 2, T, Q > const &  v)

Build a diagonal matrix.

From GLM_GTX_matrix_operation extension.

GLM_FUNC_DECL mat<3, 3, T, Q> glm::diagonal3x3 ( vec< 3, T, Q > const &  v)

Build a diagonal matrix.

From GLM_GTX_matrix_operation extension.

GLM_FUNC_DECL mat<3, 4, T, Q> glm::diagonal3x4 ( vec< 3, T, Q > const &  v)

Build a diagonal matrix.

From GLM_GTX_matrix_operation extension.

GLM_FUNC_DECL mat<4, 2, T, Q> glm::diagonal4x2 ( vec< 2, T, Q > const &  v)

Build a diagonal matrix.

From GLM_GTX_matrix_operation extension.

GLM_FUNC_DECL mat<4, 3, T, Q> glm::diagonal4x3 ( vec< 3, T, Q > const &  v)

Build a diagonal matrix.

From GLM_GTX_matrix_operation extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::diagonal4x4 ( vec< 4, T, Q > const &  v)

Build a diagonal matrix.

From GLM_GTX_matrix_operation extension.

================================================ FILE: external/glm/doc/api/a00200.html ================================================ 0.9.9 API documenation: GLM_GTX_matrix_query
0.9.9 API documenation
GLM_GTX_matrix_query

Include <glm/gtx/matrix_query.hpp> to use the features of this extension. More...

Functions

template<length_t C, length_t R, typename T , qualifier Q, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL bool isIdentity (matType< C, R, T, Q > const &m, T const &epsilon)
 Return whether a matrix is an identity matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (mat< 2, 2, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (mat< 3, 3, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (mat< 4, 4, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (mat< 2, 2, T, Q > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (mat< 3, 3, T, Q > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (mat< 4, 4, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a null matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL bool isOrthogonal (matType< C, R, T, Q > const &m, T const &epsilon)
 Return whether a matrix is an orthonormalized matrix. More...
 

Detailed Description

Include <glm/gtx/matrix_query.hpp> to use the features of this extension.

Query to evaluate matrix properties

Function Documentation

GLM_FUNC_DECL bool glm::isIdentity ( matType< C, R, T, Q > const &  m,
T const &  epsilon 
)

Return whether a matrix is an identity matrix.

From GLM_GTX_matrix_query extension.

GLM_FUNC_DECL bool glm::isNormalized ( mat< 2, 2, T, Q > const &  m,
T const &  epsilon 
)

Return whether a matrix is a normalized matrix.

From GLM_GTX_matrix_query extension.

GLM_FUNC_DECL bool glm::isNormalized ( mat< 3, 3, T, Q > const &  m,
T const &  epsilon 
)

Return whether a matrix is a normalized matrix.

From GLM_GTX_matrix_query extension.

GLM_FUNC_DECL bool glm::isNormalized ( mat< 4, 4, T, Q > const &  m,
T const &  epsilon 
)

Return whether a matrix is a normalized matrix.

From GLM_GTX_matrix_query extension.

GLM_FUNC_DECL bool glm::isNull ( mat< 2, 2, T, Q > const &  m,
T const &  epsilon 
)

Return whether a matrix a null matrix.

From GLM_GTX_matrix_query extension.

GLM_FUNC_DECL bool glm::isNull ( mat< 3, 3, T, Q > const &  m,
T const &  epsilon 
)

Return whether a matrix a null matrix.

From GLM_GTX_matrix_query extension.

GLM_FUNC_DECL bool glm::isNull ( mat< 4, 4, T, Q > const &  m,
T const &  epsilon 
)

Return whether a matrix is a null matrix.

From GLM_GTX_matrix_query extension.

GLM_FUNC_DECL bool glm::isOrthogonal ( matType< C, R, T, Q > const &  m,
T const &  epsilon 
)

Return whether a matrix is an orthonormalized matrix.

From GLM_GTX_matrix_query extension.

================================================ FILE: external/glm/doc/api/a00201.html ================================================ 0.9.9 API documenation: GLM_GTX_matrix_transform_2d
0.9.9 API documenation
GLM_GTX_matrix_transform_2d

Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate (mat< 3, 3, T, Q > const &m, T angle)
 Builds a rotation 3 * 3 matrix created from an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
 Builds a scale 3 * 3 matrix created from a vector of 2 components. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX (mat< 3, 3, T, Q > const &m, T y)
 Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY (mat< 3, 3, T, Q > const &m, T x)
 Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
 Builds a translation 3 * 3 matrix created from a vector of 2 components. More...
 

Detailed Description

Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.

Defines functions that generate common 2d transformation matrices.

Function Documentation

GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::rotate ( mat< 3, 3, T, Q > const &  m,
angle 
)

Builds a rotation 3 * 3 matrix created from an angle.

Parameters
mInput matrix multiplied by this translation matrix.
angleRotation angle expressed in radians.
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::scale ( mat< 3, 3, T, Q > const &  m,
vec< 2, T, Q > const &  v 
)

Builds a scale 3 * 3 matrix created from a vector of 2 components.

Parameters
mInput matrix multiplied by this translation matrix.
vCoordinates of a scale vector.
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::shearX ( mat< 3, 3, T, Q > const &  m,
y 
)

Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.

Parameters
mInput matrix multiplied by this translation matrix.
yShear factor.
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::shearY ( mat< 3, 3, T, Q > const &  m,
x 
)

Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.

Parameters
mInput matrix multiplied by this translation matrix.
xShear factor.
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::translate ( mat< 3, 3, T, Q > const &  m,
vec< 2, T, Q > const &  v 
)

Builds a translation 3 * 3 matrix created from a vector of 2 components.

Parameters
mInput matrix multiplied by this translation matrix.
vCoordinates of a translation vector.
================================================ FILE: external/glm/doc/api/a00202.html ================================================ 0.9.9 API documenation: GLM_GTX_mixed_producte
0.9.9 API documenation
GLM_GTX_mixed_producte

Include <glm/gtx/mixed_product.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T mixedProduct (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
 Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
 

Detailed Description

Include <glm/gtx/mixed_product.hpp> to use the features of this extension.

Mixed product of 3 vectors.

================================================ FILE: external/glm/doc/api/a00203.html ================================================ 0.9.9 API documenation: GLM_GTX_norm
0.9.9 API documenation

Include <glm/gtx/norm.hpp> to use the features of this extension. More...

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T distance2 (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
 Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l1Norm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the L1 norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l1Norm (vec< 3, T, Q > const &v)
 Returns the L1 norm of v. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l2Norm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the L2 norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l2Norm (vec< 3, T, Q > const &x)
 Returns the L2 norm of v. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T length2 (vec< L, T, Q > const &x)
 Returns the squared length of x. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T lxNorm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, unsigned int Depth)
 Returns the L norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T lxNorm (vec< 3, T, Q > const &x, unsigned int Depth)
 Returns the L norm of v. More...
 

Detailed Description

Include <glm/gtx/norm.hpp> to use the features of this extension.

Various ways to compute vector norms.

Function Documentation

GLM_FUNC_DECL T glm::distance2 ( vec< L, T, Q > const &  p0,
vec< L, T, Q > const &  p1 
)

Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).

From GLM_GTX_norm extension.

GLM_FUNC_DECL T glm::l1Norm ( vec< 3, T, Q > const &  x,
vec< 3, T, Q > const &  y 
)

Returns the L1 norm between x and y.

From GLM_GTX_norm extension.

GLM_FUNC_DECL T glm::l1Norm ( vec< 3, T, Q > const &  v)

Returns the L1 norm of v.

From GLM_GTX_norm extension.

GLM_FUNC_DECL T glm::l2Norm ( vec< 3, T, Q > const &  x,
vec< 3, T, Q > const &  y 
)

Returns the L2 norm between x and y.

From GLM_GTX_norm extension.

GLM_FUNC_DECL T glm::l2Norm ( vec< 3, T, Q > const &  x)

Returns the L2 norm of v.

From GLM_GTX_norm extension.

GLM_FUNC_DECL T glm::length2 ( vec< L, T, Q > const &  x)

Returns the squared length of x.

From GLM_GTX_norm extension.

GLM_FUNC_DECL T glm::lxNorm ( vec< 3, T, Q > const &  x,
vec< 3, T, Q > const &  y,
unsigned int  Depth 
)

Returns the L norm between x and y.

From GLM_GTX_norm extension.

GLM_FUNC_DECL T glm::lxNorm ( vec< 3, T, Q > const &  x,
unsigned int  Depth 
)

Returns the L norm of v.

From GLM_GTX_norm extension.

================================================ FILE: external/glm/doc/api/a00204.html ================================================ 0.9.9 API documenation: GLM_GTX_normal
0.9.9 API documenation

Include <glm/gtx/normal.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > triangleNormal (vec< 3, T, Q > const &p1, vec< 3, T, Q > const &p2, vec< 3, T, Q > const &p3)
 Computes triangle normal from triangle points. More...
 

Detailed Description

Include <glm/gtx/normal.hpp> to use the features of this extension.

Compute the normal of a triangle.

Function Documentation

GLM_FUNC_DECL vec<3, T, Q> glm::triangleNormal ( vec< 3, T, Q > const &  p1,
vec< 3, T, Q > const &  p2,
vec< 3, T, Q > const &  p3 
)

Computes triangle normal from triangle points.

See also
GLM_GTX_normal
================================================ FILE: external/glm/doc/api/a00205.html ================================================ 0.9.9 API documenation: GLM_GTX_normalize_dot
0.9.9 API documenation
GLM_GTX_normalize_dot

Include <glm/gtx/normalized_dot.hpp> to use the features of this extension. More...

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T fastNormalizeDot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T normalizeDot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 

Detailed Description

Include <glm/gtx/normalized_dot.hpp> to use the features of this extension.

Dot product of vectors that need to be normalize with a single square root.

Function Documentation

GLM_FUNC_DECL T glm::fastNormalizeDot ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Normalize parameters and returns the dot product of x and y.

Faster that dot(fastNormalize(x), fastNormalize(y)).

See also
GLM_GTX_normalize_dot extension.
GLM_FUNC_DECL T glm::normalizeDot ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Normalize parameters and returns the dot product of x and y.

It's faster that dot(normalize(x), normalize(y)).

See also
GLM_GTX_normalize_dot extension.
================================================ FILE: external/glm/doc/api/a00206.html ================================================ 0.9.9 API documenation: GLM_GTX_number_precision
0.9.9 API documenation
GLM_GTX_number_precision

Include <glm/gtx/number_precision.hpp> to use the features of this extension. More...

Typedefs

typedef f32 f32mat1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
typedef f32 f32mat1x1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
typedef f32 f32vec1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
typedef f64 f64mat1
 Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
typedef f64 f64mat1x1
 Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
typedef f64 f64vec1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
typedef u16 u16vec1
 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
typedef u32 u32vec1
 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
typedef u64 u64vec1
 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
typedef u8 u8vec1
 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 

Detailed Description

Include <glm/gtx/number_precision.hpp> to use the features of this extension.

Defined size types.

================================================ FILE: external/glm/doc/api/a00207.html ================================================ 0.9.9 API documenation: GLM_GTX_optimum_pow
0.9.9 API documenation
GLM_GTX_optimum_pow

Include <glm/gtx/optimum_pow.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType pow2 (genType const &x)
 Returns x raised to the power of 2. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow3 (genType const &x)
 Returns x raised to the power of 3. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow4 (genType const &x)
 Returns x raised to the power of 4. More...
 

Detailed Description

Include <glm/gtx/optimum_pow.hpp> to use the features of this extension.

Integer exponentiation of power functions.

Function Documentation

GLM_FUNC_DECL genType glm::gtx::pow2 ( genType const &  x)

Returns x raised to the power of 2.

See also
GLM_GTX_optimum_pow
GLM_FUNC_DECL genType glm::gtx::pow3 ( genType const &  x)

Returns x raised to the power of 3.

See also
GLM_GTX_optimum_pow
GLM_FUNC_DECL genType glm::gtx::pow4 ( genType const &  x)

Returns x raised to the power of 4.

See also
GLM_GTX_optimum_pow
================================================ FILE: external/glm/doc/api/a00208.html ================================================ 0.9.9 API documenation: GLM_GTX_orthonormalize
0.9.9 API documenation
GLM_GTX_orthonormalize

Include <glm/gtx/orthonormalize.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > orthonormalize (mat< 3, 3, T, Q > const &m)
 Returns the orthonormalized matrix of m. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > orthonormalize (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Orthonormalizes x according y. More...
 

Detailed Description

Include <glm/gtx/orthonormalize.hpp> to use the features of this extension.

Orthonormalize matrices.

Function Documentation

GLM_FUNC_DECL mat<3, 3, T, Q> glm::orthonormalize ( mat< 3, 3, T, Q > const &  m)

Returns the orthonormalized matrix of m.

See also
GLM_GTX_orthonormalize
GLM_FUNC_DECL vec<3, T, Q> glm::orthonormalize ( vec< 3, T, Q > const &  x,
vec< 3, T, Q > const &  y 
)

Orthonormalizes x according y.

See also
GLM_GTX_orthonormalize
================================================ FILE: external/glm/doc/api/a00209.html ================================================ 0.9.9 API documenation: GLM_GTX_perpendicular
0.9.9 API documenation
GLM_GTX_perpendicular

Include <glm/gtx/perpendicular.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType perp (genType const &x, genType const &Normal)
 Projects x a perpendicular axis of Normal. More...
 

Detailed Description

Include <glm/gtx/perpendicular.hpp> to use the features of this extension.

Perpendicular of a vector from other one

Function Documentation

GLM_FUNC_DECL genType glm::perp ( genType const &  x,
genType const &  Normal 
)

Projects x a perpendicular axis of Normal.

From GLM_GTX_perpendicular extension.

================================================ FILE: external/glm/doc/api/a00210.html ================================================ 0.9.9 API documenation: GLM_GTX_polar_coordinates
0.9.9 API documenation
GLM_GTX_polar_coordinates

Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > euclidean (vec< 2, T, Q > const &polar)
 Convert Polar to Euclidean coordinates. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > polar (vec< 3, T, Q > const &euclidean)
 Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. More...
 

Detailed Description

Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension.

Conversion from Euclidean space to polar space and revert.

Function Documentation

GLM_FUNC_DECL vec<3, T, Q> glm::euclidean ( vec< 2, T, Q > const &  polar)

Convert Polar to Euclidean coordinates.

See also
GLM_GTX_polar_coordinates
GLM_FUNC_DECL vec<3, T, Q> glm::polar ( vec< 3, T, Q > const &  euclidean)

Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.

See also
GLM_GTX_polar_coordinates
================================================ FILE: external/glm/doc/api/a00211.html ================================================ 0.9.9 API documenation: GLM_GTX_projection
0.9.9 API documenation

Include <glm/gtx/projection.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType proj (genType const &x, genType const &Normal)
 Projects x on Normal. More...
 

Detailed Description

Include <glm/gtx/projection.hpp> to use the features of this extension.

Projection of a vector to other one

Function Documentation

GLM_FUNC_DECL genType glm::proj ( genType const &  x,
genType const &  Normal 
)

Projects x on Normal.

See also
GLM_GTX_projection
================================================ FILE: external/glm/doc/api/a00212.html ================================================ 0.9.9 API documenation: GLM_GTX_quaternion
0.9.9 API documenation

Include <glm/gtx/quaternion.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (tquat< T, Q > const &q, vec< 3, T, Q > const &v)
 Compute a cross product between a quaternion and a vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &v, tquat< T, Q > const &q)
 Compute a cross product between a vector and a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > exp (tquat< T, Q > const &q)
 Returns a exp of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T extractRealComponent (tquat< T, Q > const &q)
 Extract the real component of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > fastMix (tquat< T, Q > const &x, tquat< T, Q > const &y, T const &a)
 Quaternion normalized linear interpolation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > intermediate (tquat< T, Q > const &prev, tquat< T, Q > const &curr, tquat< T, Q > const &next)
 Returns an intermediate control point for squad interpolation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T length2 (tquat< T, Q > const &q)
 Returns the squared length of x. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > log (tquat< T, Q > const &q)
 Returns a log of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > pow (tquat< T, Q > const &x, T const &y)
 Returns x raised to the y power. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quat_identity ()
 Create an identity quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quatLookAt (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a look at quaternion based on the default handedness. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quatLookAtLH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a left-handed look at quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > quatLookAtRH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a right-handed look at quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotate (tquat< T, Q > const &q, vec< 3, T, Q > const &v)
 Returns quarternion square root. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotate (tquat< T, Q > const &q, vec< 4, T, Q > const &v)
 Rotates a 4 components vector by a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
 Compute the rotation between two vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > shortMix (tquat< T, Q > const &x, tquat< T, Q > const &y, T const &a)
 Quaternion interpolation using the rotation short path. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > squad (tquat< T, Q > const &q1, tquat< T, Q > const &q2, tquat< T, Q > const &s1, tquat< T, Q > const &s2, T const &h)
 Compute a point on a path according squad equation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3 (tquat< T, Q > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4 (tquat< T, Q > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > toQuat (mat< 3, 3, T, Q > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > toQuat (mat< 4, 4, T, Q > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 

Detailed Description

Include <glm/gtx/quaternion.hpp> to use the features of this extension.

Extented quaternion types and functions

Function Documentation

GLM_FUNC_DECL vec<3, T, Q> glm::cross ( tquat< T, Q > const &  q,
vec< 3, T, Q > const &  v 
)

Compute a cross product between a quaternion and a vector.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL vec<3, T, Q> glm::cross ( vec< 3, T, Q > const &  v,
tquat< T, Q > const &  q 
)

Compute a cross product between a vector and a quaternion.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::exp ( tquat< T, Q > const &  q)

Returns a exp of a quaternion.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL T glm::extractRealComponent ( tquat< T, Q > const &  q)

Extract the real component of a quaternion.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::fastMix ( tquat< T, Q > const &  x,
tquat< T, Q > const &  y,
T const &  a 
)

Quaternion normalized linear interpolation.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::intermediate ( tquat< T, Q > const &  prev,
tquat< T, Q > const &  curr,
tquat< T, Q > const &  next 
)

Returns an intermediate control point for squad interpolation.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL T glm::length2 ( tquat< T, Q > const &  q)

Returns the squared length of x.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::log ( tquat< T, Q > const &  q)

Returns a log of a quaternion.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::pow ( tquat< T, Q > const &  x,
T const &  y 
)

Returns x raised to the y power.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::quat_identity ( )

Create an identity quaternion.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::quatLookAt ( vec< 3, T, Q > const &  direction,
vec< 3, T, Q > const &  up 
)

Build a look at quaternion based on the default handedness.

Parameters
directionDesired direction of the camera.
upUp vector, how the camera is oriented. Typically (0, 1, 0).
GLM_FUNC_DECL tquat<T, Q> glm::quatLookAtLH ( vec< 3, T, Q > const &  direction,
vec< 3, T, Q > const &  up 
)

Build a left-handed look at quaternion.

Parameters
directionDesired direction onto which the +z-axis gets mapped
upUp vector, how the camera is oriented. Typically (0, 1, 0).
GLM_FUNC_DECL tquat<T, Q> glm::quatLookAtRH ( vec< 3, T, Q > const &  direction,
vec< 3, T, Q > const &  up 
)

Build a right-handed look at quaternion.

Parameters
directionDesired direction of the camera.
upUp vector, how the camera is oriented. Typically (0, 1, 0).
GLM_FUNC_DECL vec<3, T, Q> glm::rotate ( tquat< T, Q > const &  q,
vec< 3, T, Q > const &  v 
)

Returns quarternion square root.

See also
GLM_GTX_quaternion Rotates a 3 components vector by a quaternion.
GLM_GTX_quaternion
GLM_FUNC_DECL vec<4, T, Q> glm::rotate ( tquat< T, Q > const &  q,
vec< 4, T, Q > const &  v 
)

Rotates a 4 components vector by a quaternion.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::rotation ( vec< 3, T, Q > const &  orig,
vec< 3, T, Q > const &  dest 
)

Compute the rotation between two vectors.

param orig vector, needs to be normalized param dest vector, needs to be normalized

See also
GLM_GTX_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::shortMix ( tquat< T, Q > const &  x,
tquat< T, Q > const &  y,
T const &  a 
)

Quaternion interpolation using the rotation short path.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL tquat<T, Q> glm::squad ( tquat< T, Q > const &  q1,
tquat< T, Q > const &  q2,
tquat< T, Q > const &  s1,
tquat< T, Q > const &  s2,
T const &  h 
)

Compute a point on a path according squad equation.

q1 and q2 are control points; s1 and s2 are intermediate control points.

See also
GLM_GTX_quaternion
GLM_FUNC_DECL mat<3, 3, T, Q> glm::toMat3 ( tquat< T, Q > const &  x)

Converts a quaternion to a 3 * 3 matrix.

See also
GLM_GTX_quaternion

Definition at line 134 of file gtx/quaternion.hpp.

References glm::mat3_cast().

GLM_FUNC_DECL mat<4, 4, T, Q> glm::toMat4 ( tquat< T, Q > const &  x)

Converts a quaternion to a 4 * 4 matrix.

See also
GLM_GTX_quaternion

Definition at line 141 of file gtx/quaternion.hpp.

References glm::mat4_cast().

GLM_FUNC_DECL tquat<T, Q> glm::toQuat ( mat< 3, 3, T, Q > const &  x)

Converts a 3 * 3 matrix to a quaternion.

See also
GLM_GTX_quaternion

Definition at line 148 of file gtx/quaternion.hpp.

References glm::quat_cast().

GLM_FUNC_DECL tquat<T, Q> glm::toQuat ( mat< 4, 4, T, Q > const &  x)

Converts a 4 * 4 matrix to a quaternion.

See also
GLM_GTX_quaternion

Definition at line 155 of file gtx/quaternion.hpp.

References glm::quat_cast().

================================================ FILE: external/glm/doc/api/a00213.html ================================================ 0.9.9 API documenation: GLM_GTX_range
0.9.9 API documenation

Include <glm/gtx/range.hpp> to use the features of this extension. More...

Detailed Description

Include <glm/gtx/range.hpp> to use the features of this extension.

Defines begin and end for vectors and matrices. Useful for range-based for loop. The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements).

================================================ FILE: external/glm/doc/api/a00214.html ================================================ 0.9.9 API documenation: GLM_GTX_raw_data
0.9.9 API documenation

Include <glm/gtx/raw_data.hpp> to use the features of this extension. More...

Typedefs

typedef detail::uint8 byte
 Type for byte numbers. More...
 
typedef detail::uint32 dword
 Type for dword numbers. More...
 
typedef detail::uint64 qword
 Type for qword numbers. More...
 
typedef detail::uint16 word
 Type for word numbers. More...
 

Detailed Description

Include <glm/gtx/raw_data.hpp> to use the features of this extension.

Projection of a vector to other one

Typedef Documentation

typedef detail::uint8 byte

Type for byte numbers.

From GLM_GTX_raw_data extension.

Definition at line 34 of file raw_data.hpp.

typedef detail::uint32 dword

Type for dword numbers.

From GLM_GTX_raw_data extension.

Definition at line 42 of file raw_data.hpp.

typedef detail::uint64 qword

Type for qword numbers.

From GLM_GTX_raw_data extension.

Definition at line 46 of file raw_data.hpp.

typedef detail::uint16 word

Type for word numbers.

From GLM_GTX_raw_data extension.

Definition at line 38 of file raw_data.hpp.

================================================ FILE: external/glm/doc/api/a00215.html ================================================ 0.9.9 API documenation: GLM_GTX_rotate_normalized_axis
0.9.9 API documenation
GLM_GTX_rotate_normalized_axis

Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tquat< T, Q > rotateNormalizedAxis (tquat< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
 Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
 

Detailed Description

Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.

Quaternions and matrices rotations around normalized axis.

Function Documentation

GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotateNormalizedAxis ( mat< 4, 4, T, Q > const &  m,
T const &  angle,
vec< 3, T, Q > const &  axis 
)

Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.

Parameters
mInput matrix multiplied by this rotation matrix.
angleRotation angle expressed in radians.
axisRotation axis, must be normalized.
Template Parameters
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
See also
GLM_GTX_rotate_normalized_axis
- rotate(T angle, T x, T y, T z)
- rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
- rotate(T angle, vec<3, T, Q> const& v)
GLM_FUNC_DECL tquat<T, Q> glm::rotateNormalizedAxis ( tquat< T, Q > const &  q,
T const &  angle,
vec< 3, T, Q > const &  axis 
)

Rotates a quaternion from a vector of 3 components normalized axis and an angle.

Parameters
qSource orientation
angleAngle expressed in radians.
axisNormalized axis of the rotation, must be normalized.
See also
GLM_GTX_rotate_normalized_axis
================================================ FILE: external/glm/doc/api/a00216.html ================================================ 0.9.9 API documenation: GLM_GTX_rotate_vector
0.9.9 API documenation
GLM_GTX_rotate_vector

Include <glm/gtx/rotate_vector.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation (vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
 Build a rotation matrix from a normal and a up vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > rotate (vec< 2, T, Q > const &v, T const &angle)
 Rotate a two dimensional vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotate (vec< 3, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
 Rotate a three dimensional vector around an axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotate (vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
 Rotate a four dimensional vector around an axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotateX (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotateX (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotateY (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotateY (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotateZ (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the Z axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotateZ (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the Z axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > slerp (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
 Returns Spherical interpolation between two vectors. More...
 

Detailed Description

Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.

Function to directly rotate a vector

Function Documentation

GLM_FUNC_DECL mat<4, 4, T, Q> glm::orientation ( vec< 3, T, Q > const &  Normal,
vec< 3, T, Q > const &  Up 
)

Build a rotation matrix from a normal and a up vector.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL vec<2, T, Q> glm::rotate ( vec< 2, T, Q > const &  v,
T const &  angle 
)

Rotate a two dimensional vector.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL vec<3, T, Q> glm::rotate ( vec< 3, T, Q > const &  v,
T const &  angle,
vec< 3, T, Q > const &  normal 
)

Rotate a three dimensional vector around an axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL vec<4, T, Q> glm::rotate ( vec< 4, T, Q > const &  v,
T const &  angle,
vec< 3, T, Q > const &  normal 
)

Rotate a four dimensional vector around an axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL vec<3, T, Q> glm::rotateX ( vec< 3, T, Q > const &  v,
T const &  angle 
)

Rotate a three dimensional vector around the X axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL vec<4, T, Q> glm::rotateX ( vec< 4, T, Q > const &  v,
T const &  angle 
)

Rotate a four dimensional vector around the X axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL vec<3, T, Q> glm::rotateY ( vec< 3, T, Q > const &  v,
T const &  angle 
)

Rotate a three dimensional vector around the Y axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL vec<4, T, Q> glm::rotateY ( vec< 4, T, Q > const &  v,
T const &  angle 
)

Rotate a four dimensional vector around the Y axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL vec<3, T, Q> glm::rotateZ ( vec< 3, T, Q > const &  v,
T const &  angle 
)

Rotate a three dimensional vector around the Z axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL vec<4, T, Q> glm::rotateZ ( vec< 4, T, Q > const &  v,
T const &  angle 
)

Rotate a four dimensional vector around the Z axis.

From GLM_GTX_rotate_vector extension.

GLM_FUNC_DECL vec<3, T, Q> glm::slerp ( vec< 3, T, Q > const &  x,
vec< 3, T, Q > const &  y,
T const &  a 
)

Returns Spherical interpolation between two vectors.

Parameters
xA first vector
yA second vector
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
See also
GLM_GTX_rotate_vector
================================================ FILE: external/glm/doc/api/a00217.html ================================================ 0.9.9 API documenation: GLM_GTX_scalar_relational
0.9.9 API documenation
GLM_GTX_scalar_relational

Include <glm/gtx/scalar_relational.hpp> to use the features of this extension. More...

Include <glm/gtx/scalar_relational.hpp> to use the features of this extension.

Extend a position from a source to a position at a defined length.

================================================ FILE: external/glm/doc/api/a00218.html ================================================ 0.9.9 API documenation: GLM_GTX_spline
0.9.9 API documenation

Include <glm/gtx/spline.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType catmullRom (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a catmull rom curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType cubic (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a cubic curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType hermite (genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
 Return a point from a hermite curve. More...
 

Detailed Description

Include <glm/gtx/spline.hpp> to use the features of this extension.

Spline functions

Function Documentation

GLM_FUNC_DECL genType glm::catmullRom ( genType const &  v1,
genType const &  v2,
genType const &  v3,
genType const &  v4,
typename genType::value_type const &  s 
)

Return a point from a catmull rom curve.

See also
GLM_GTX_spline extension.
GLM_FUNC_DECL genType glm::cubic ( genType const &  v1,
genType const &  v2,
genType const &  v3,
genType const &  v4,
typename genType::value_type const &  s 
)

Return a point from a cubic curve.

See also
GLM_GTX_spline extension.
GLM_FUNC_DECL genType glm::hermite ( genType const &  v1,
genType const &  t1,
genType const &  v2,
genType const &  t2,
typename genType::value_type const &  s 
)

Return a point from a hermite curve.

See also
GLM_GTX_spline extension.
================================================ FILE: external/glm/doc/api/a00219.html ================================================ 0.9.9 API documenation: GLM_GTX_std_based_type
0.9.9 API documenation
GLM_GTX_std_based_type

Include <glm/gtx/std_based_type.hpp> to use the features of this extension. More...

Typedefs

typedef vec< 1, std::size_t, defaultp > size1
 Vector type based of one std::size_t component. More...
 
typedef vec< 1, std::size_t, defaultp > size1_t
 Vector type based of one std::size_t component. More...
 
typedef vec< 2, std::size_t, defaultp > size2
 Vector type based of two std::size_t components. More...
 
typedef vec< 2, std::size_t, defaultp > size2_t
 Vector type based of two std::size_t components. More...
 
typedef vec< 3, std::size_t, defaultp > size3
 Vector type based of three std::size_t components. More...
 
typedef vec< 3, std::size_t, defaultp > size3_t
 Vector type based of three std::size_t components. More...
 
typedef vec< 4, std::size_t, defaultp > size4
 Vector type based of four std::size_t components. More...
 
typedef vec< 4, std::size_t, defaultp > size4_t
 Vector type based of four std::size_t components. More...
 

Detailed Description

Include <glm/gtx/std_based_type.hpp> to use the features of this extension.

Adds vector types based on STL value types.

Typedef Documentation

typedef vec<1, std::size_t, defaultp> size1

Vector type based of one std::size_t component.

See also
GLM_GTX_std_based_type

Definition at line 35 of file std_based_type.hpp.

typedef vec<1, std::size_t, defaultp> size1_t

Vector type based of one std::size_t component.

See also
GLM_GTX_std_based_type

Definition at line 51 of file std_based_type.hpp.

typedef vec<2, std::size_t, defaultp> size2

Vector type based of two std::size_t components.

See also
GLM_GTX_std_based_type

Definition at line 39 of file std_based_type.hpp.

typedef vec<2, std::size_t, defaultp> size2_t

Vector type based of two std::size_t components.

See also
GLM_GTX_std_based_type

Definition at line 55 of file std_based_type.hpp.

typedef vec<3, std::size_t, defaultp> size3

Vector type based of three std::size_t components.

See also
GLM_GTX_std_based_type

Definition at line 43 of file std_based_type.hpp.

typedef vec<3, std::size_t, defaultp> size3_t

Vector type based of three std::size_t components.

See also
GLM_GTX_std_based_type

Definition at line 59 of file std_based_type.hpp.

typedef vec<4, std::size_t, defaultp> size4

Vector type based of four std::size_t components.

See also
GLM_GTX_std_based_type

Definition at line 47 of file std_based_type.hpp.

typedef vec<4, std::size_t, defaultp> size4_t

Vector type based of four std::size_t components.

See also
GLM_GTX_std_based_type

Definition at line 63 of file std_based_type.hpp.

================================================ FILE: external/glm/doc/api/a00220.html ================================================ 0.9.9 API documenation: GLM_GTX_string_cast
0.9.9 API documenation
GLM_GTX_string_cast

Include <glm/gtx/string_cast.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL std::string to_string (genType const &x)
 Create a string from a GLM vector or matrix typed variable. More...
 

Detailed Description

Include <glm/gtx/string_cast.hpp> to use the features of this extension.

Setup strings for GLM type values

This extension is not supported with CUDA

Function Documentation

GLM_FUNC_DECL std::string glm::to_string ( genType const &  x)

Create a string from a GLM vector or matrix typed variable.

See also
GLM_GTX_string_cast extension.
================================================ FILE: external/glm/doc/api/a00221.html ================================================ 0.9.9 API documenation: GLM_GTX_transform
0.9.9 API documenation

Include <glm/gtx/transform.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (T angle, vec< 3, T, Q > const &v)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scale (vec< 3, T, Q > const &v)
 Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > translate (vec< 3, T, Q > const &v)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
 

Detailed Description

Include <glm/gtx/transform.hpp> to use the features of this extension.

Add transformation matrices

Function Documentation

GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotate ( angle,
vec< 3, T, Q > const &  v 
)

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.

See also
GLM_GTC_matrix_transform
GLM_GTX_transform
GLM_FUNC_DECL mat<4, 4, T, Q> glm::scale ( vec< 3, T, Q > const &  v)

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

See also
GLM_GTC_matrix_transform
GLM_GTX_transform
GLM_FUNC_DECL mat<4, 4, T, Q> glm::translate ( vec< 3, T, Q > const &  v)

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

See also
GLM_GTC_matrix_transform
GLM_GTX_transform
================================================ FILE: external/glm/doc/api/a00222.html ================================================ 0.9.9 API documenation: GLM_GTX_transform2
0.9.9 API documenation

Include <glm/gtx/transform2.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > proj2D (mat< 3, 3, T, Q > const &m, vec< 3, T, Q > const &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > proj3D (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias (T scale, T bias)
 Build a scale bias matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias (mat< 4, 4, T, Q > const &m, T scale, T bias)
 Build a scale bias matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > shearX2D (mat< 3, 3, T, Q > const &m, T y)
 Transforms a matrix with a shearing on X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > shearX3D (mat< 4, 4, T, Q > const &m, T y, T z)
 Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > shearY2D (mat< 3, 3, T, Q > const &m, T x)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > shearY3D (mat< 4, 4, T, Q > const &m, T x, T z)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > shearZ3D (mat< 4, 4, T, Q > const &m, T x, T y)
 Transforms a matrix with a shearing on Z axis. More...
 

Detailed Description

Include <glm/gtx/transform2.hpp> to use the features of this extension.

Add extra transformation matrices

Function Documentation

GLM_FUNC_DECL mat<3, 3, T, Q> glm::proj2D ( mat< 3, 3, T, Q > const &  m,
vec< 3, T, Q > const &  normal 
)

Build planar projection matrix along normal axis.

From GLM_GTX_transform2 extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::proj3D ( mat< 4, 4, T, Q > const &  m,
vec< 3, T, Q > const &  normal 
)

Build planar projection matrix along normal axis.

From GLM_GTX_transform2 extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::scaleBias ( scale,
bias 
)

Build a scale bias matrix.

From GLM_GTX_transform2 extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::scaleBias ( mat< 4, 4, T, Q > const &  m,
scale,
bias 
)

Build a scale bias matrix.

From GLM_GTX_transform2 extension.

GLM_FUNC_DECL mat<3, 3, T, Q> glm::shearX2D ( mat< 3, 3, T, Q > const &  m,
y 
)

Transforms a matrix with a shearing on X axis.

From GLM_GTX_transform2 extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::shearX3D ( mat< 4, 4, T, Q > const &  m,
y,
z 
)

Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.

GLM_FUNC_DECL mat<3, 3, T, Q> glm::shearY2D ( mat< 3, 3, T, Q > const &  m,
x 
)

Transforms a matrix with a shearing on Y axis.

From GLM_GTX_transform2 extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::shearY3D ( mat< 4, 4, T, Q > const &  m,
x,
z 
)

Transforms a matrix with a shearing on Y axis.

From GLM_GTX_transform2 extension.

GLM_FUNC_DECL mat<4, 4, T, Q> glm::shearZ3D ( mat< 4, 4, T, Q > const &  m,
x,
y 
)

Transforms a matrix with a shearing on Z axis.

From GLM_GTX_transform2 extension.

================================================ FILE: external/glm/doc/api/a00223.html ================================================ 0.9.9 API documenation: GLM_GTX_type_aligned
0.9.9 API documenation
GLM_GTX_type_aligned

Include <glm/gtx/type_aligned.hpp> to use the features of this extension. More...

Functions

 GLM_ALIGNED_TYPEDEF (lowp_int8, aligned_lowp_int8, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16, aligned_lowp_int16, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32, aligned_lowp_int32, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64, aligned_lowp_int64, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int8_t, aligned_lowp_int8_t, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16_t, aligned_lowp_int16_t, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32_t, aligned_lowp_int32_t, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64_t, aligned_lowp_int64_t, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i8, aligned_lowp_i8, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i16, aligned_lowp_i16, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i32, aligned_lowp_i32, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i64, aligned_lowp_i64, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8, aligned_mediump_int8, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16, aligned_mediump_int16, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32, aligned_mediump_int32, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64, aligned_mediump_int64, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8_t, aligned_mediump_int8_t, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16_t, aligned_mediump_int16_t, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32_t, aligned_mediump_int32_t, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64_t, aligned_mediump_int64_t, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i8, aligned_mediump_i8, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i16, aligned_mediump_i16, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i32, aligned_mediump_i32, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i64, aligned_mediump_i64, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8, aligned_highp_int8, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16, aligned_highp_int16, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32, aligned_highp_int32, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64, aligned_highp_int64, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8_t, aligned_highp_int8_t, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16_t, aligned_highp_int16_t, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32_t, aligned_highp_int32_t, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64_t, aligned_highp_int64_t, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i8, aligned_highp_i8, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i16, aligned_highp_i16, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i32, aligned_highp_i32, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i64, aligned_highp_i64, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8, aligned_int8, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16, aligned_int16, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32, aligned_int32, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64, aligned_int64, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8_t, aligned_int8_t, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16_t, aligned_int16_t, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32_t, aligned_int32_t, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64_t, aligned_int64_t, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8, aligned_i8, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16, aligned_i16, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32, aligned_i32, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64, aligned_i64, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec1, aligned_ivec1, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec2, aligned_ivec2, 8)
 Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec3, aligned_ivec3, 16)
 Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec4, aligned_ivec4, 16)
 Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec1, aligned_i8vec1, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec2, aligned_i8vec2, 2)
 Default qualifier 8 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec3, aligned_i8vec3, 4)
 Default qualifier 8 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec4, aligned_i8vec4, 4)
 Default qualifier 8 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec1, aligned_i16vec1, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec2, aligned_i16vec2, 4)
 Default qualifier 16 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec3, aligned_i16vec3, 8)
 Default qualifier 16 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec4, aligned_i16vec4, 8)
 Default qualifier 16 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec1, aligned_i32vec1, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec2, aligned_i32vec2, 8)
 Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec3, aligned_i32vec3, 16)
 Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec4, aligned_i32vec4, 16)
 Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec1, aligned_i64vec1, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec2, aligned_i64vec2, 16)
 Default qualifier 64 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec3, aligned_i64vec3, 32)
 Default qualifier 64 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec4, aligned_i64vec4, 32)
 Default qualifier 64 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8, aligned_lowp_uint8, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16, aligned_lowp_uint16, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32, aligned_lowp_uint32, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64, aligned_lowp_uint64, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8_t, aligned_lowp_uint8_t, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16_t, aligned_lowp_uint16_t, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32_t, aligned_lowp_uint32_t, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64_t, aligned_lowp_uint64_t, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u8, aligned_lowp_u8, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u16, aligned_lowp_u16, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u32, aligned_lowp_u32, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u64, aligned_lowp_u64, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8, aligned_mediump_uint8, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16, aligned_mediump_uint16, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32, aligned_mediump_uint32, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64, aligned_mediump_uint64, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8_t, aligned_mediump_uint8_t, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16_t, aligned_mediump_uint16_t, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32_t, aligned_mediump_uint32_t, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64_t, aligned_mediump_uint64_t, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u8, aligned_mediump_u8, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u16, aligned_mediump_u16, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u32, aligned_mediump_u32, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u64, aligned_mediump_u64, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8, aligned_highp_uint8, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16, aligned_highp_uint16, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32, aligned_highp_uint32, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64, aligned_highp_uint64, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8_t, aligned_highp_uint8_t, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16_t, aligned_highp_uint16_t, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32_t, aligned_highp_uint32_t, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64_t, aligned_highp_uint64_t, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u8, aligned_highp_u8, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u16, aligned_highp_u16, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u32, aligned_highp_u32, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u64, aligned_highp_u64, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8, aligned_uint8, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16, aligned_uint16, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32, aligned_uint32, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64, aligned_uint64, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8_t, aligned_uint8_t, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16_t, aligned_uint16_t, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32_t, aligned_uint32_t, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64_t, aligned_uint64_t, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8, aligned_u8, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16, aligned_u16, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32, aligned_u32, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64, aligned_u64, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec1, aligned_uvec1, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec2, aligned_uvec2, 8)
 Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec3, aligned_uvec3, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec4, aligned_uvec4, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec1, aligned_u8vec1, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec2, aligned_u8vec2, 2)
 Default qualifier 8 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec3, aligned_u8vec3, 4)
 Default qualifier 8 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec4, aligned_u8vec4, 4)
 Default qualifier 8 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec1, aligned_u16vec1, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec2, aligned_u16vec2, 4)
 Default qualifier 16 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec3, aligned_u16vec3, 8)
 Default qualifier 16 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec4, aligned_u16vec4, 8)
 Default qualifier 16 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec1, aligned_u32vec1, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec2, aligned_u32vec2, 8)
 Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec3, aligned_u32vec3, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec4, aligned_u32vec4, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec1, aligned_u64vec1, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec2, aligned_u64vec2, 16)
 Default qualifier 64 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec3, aligned_u64vec3, 32)
 Default qualifier 64 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec4, aligned_u64vec4, 32)
 Default qualifier 64 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_float32, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_float64, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32_t, aligned_float32_t, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64_t, aligned_float64_t, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_f32, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_f64, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (vec1, aligned_vec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (vec2, aligned_vec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec3, aligned_vec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec4, aligned_vec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec1, aligned_fvec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (fvec2, aligned_fvec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec3, aligned_fvec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec4, aligned_fvec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec1, aligned_f32vec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec2, aligned_f32vec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec3, aligned_f32vec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec4, aligned_f32vec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec1, aligned_dvec1, 8)
 Double-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (dvec2, aligned_dvec2, 16)
 Double-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec3, aligned_dvec3, 32)
 Double-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec4, aligned_dvec4, 32)
 Double-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec1, aligned_f64vec1, 8)
 Double-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec2, aligned_f64vec2, 16)
 Double-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec3, aligned_f64vec3, 32)
 Double-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec4, aligned_f64vec4, 32)
 Double-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (mat2, aligned_mat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3, aligned_mat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4, aligned_mat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat2x2, aligned_mat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3x3, aligned_mat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4x4, aligned_mat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x3, aligned_fmat2x3, 16)
 Single-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x4, aligned_fmat2x4, 16)
 Single-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x2, aligned_fmat3x2, 16)
 Single-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x4, aligned_fmat3x4, 16)
 Single-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x2, aligned_fmat4x2, 16)
 Single-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x3, aligned_fmat4x3, 16)
 Single-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x3, aligned_f32mat2x3, 16)
 Single-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x4, aligned_f32mat2x4, 16)
 Single-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x2, aligned_f32mat3x2, 16)
 Single-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x4, aligned_f32mat3x4, 16)
 Single-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x2, aligned_f32mat4x2, 16)
 Single-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x3, aligned_f32mat4x3, 16)
 Single-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2, 32)
 Double-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3, 32)
 Double-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4, 32)
 Double-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2x2, 32)
 Double-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x3, aligned_f64mat2x3, 32)
 Double-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x4, aligned_f64mat2x4, 32)
 Double-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x2, aligned_f64mat3x2, 32)
 Double-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3x3, 32)
 Double-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x4, aligned_f64mat3x4, 32)
 Double-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x2, aligned_f64mat4x2, 32)
 Double-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x3, aligned_f64mat4x3, 32)
 Double-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4x4, 32)
 Double-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (quat, aligned_quat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (fquat, aligned_fquat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (dquat, aligned_dquat, 32)
 Double-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f32quat, aligned_f32quat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f64quat, aligned_f64quat, 32)
 Double-qualifier floating-point aligned quaternion. More...
 

Detailed Description

Include <glm/gtx/type_aligned.hpp> to use the features of this extension.

Defines aligned types.

Precision types defines aligned types.

Function Documentation

glm::GLM_ALIGNED_TYPEDEF ( lowp_int8  ,
aligned_lowp_int8  ,
 
)

Low qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_int16  ,
aligned_lowp_int16  ,
 
)

Low qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_int32  ,
aligned_lowp_int32  ,
 
)

Low qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_int64  ,
aligned_lowp_int64  ,
 
)

Low qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_int8_t  ,
aligned_lowp_int8_t  ,
 
)

Low qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_int16_t  ,
aligned_lowp_int16_t  ,
 
)

Low qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_int32_t  ,
aligned_lowp_int32_t  ,
 
)

Low qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_int64_t  ,
aligned_lowp_int64_t  ,
 
)

Low qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_i8  ,
aligned_lowp_i8  ,
 
)

Low qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_i16  ,
aligned_lowp_i16  ,
 
)

Low qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_i32  ,
aligned_lowp_i32  ,
 
)

Low qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_i64  ,
aligned_lowp_i64  ,
 
)

Low qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_int8  ,
aligned_mediump_int8  ,
 
)

Medium qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_int16  ,
aligned_mediump_int16  ,
 
)

Medium qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_int32  ,
aligned_mediump_int32  ,
 
)

Medium qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_int64  ,
aligned_mediump_int64  ,
 
)

Medium qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_int8_t  ,
aligned_mediump_int8_t  ,
 
)

Medium qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_int16_t  ,
aligned_mediump_int16_t  ,
 
)

Medium qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_int32_t  ,
aligned_mediump_int32_t  ,
 
)

Medium qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_int64_t  ,
aligned_mediump_int64_t  ,
 
)

Medium qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_i8  ,
aligned_mediump_i8  ,
 
)

Medium qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_i16  ,
aligned_mediump_i16  ,
 
)

Medium qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_i32  ,
aligned_mediump_i32  ,
 
)

Medium qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_i64  ,
aligned_mediump_i64  ,
 
)

Medium qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_int8  ,
aligned_highp_int8  ,
 
)

High qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_int16  ,
aligned_highp_int16  ,
 
)

High qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_int32  ,
aligned_highp_int32  ,
 
)

High qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_int64  ,
aligned_highp_int64  ,
 
)

High qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_int8_t  ,
aligned_highp_int8_t  ,
 
)

High qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_int16_t  ,
aligned_highp_int16_t  ,
 
)

High qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_int32_t  ,
aligned_highp_int32_t  ,
 
)

High qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_int64_t  ,
aligned_highp_int64_t  ,
 
)

High qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_i8  ,
aligned_highp_i8  ,
 
)

High qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_i16  ,
aligned_highp_i16  ,
 
)

High qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_i32  ,
aligned_highp_i32  ,
 
)

High qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_i64  ,
aligned_highp_i64  ,
 
)

High qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( int8  ,
aligned_int8  ,
 
)

Default qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( int16  ,
aligned_int16  ,
 
)

Default qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( int32  ,
aligned_int32  ,
 
)

Default qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( int64  ,
aligned_int64  ,
 
)

Default qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( int8_t  ,
aligned_int8_t  ,
 
)

Default qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( int16_t  ,
aligned_int16_t  ,
 
)

Default qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( int32_t  ,
aligned_int32_t  ,
 
)

Default qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( int64_t  ,
aligned_int64_t  ,
 
)

Default qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i8  ,
aligned_i8  ,
 
)

Default qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i16  ,
aligned_i16  ,
 
)

Default qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i32  ,
aligned_i32  ,
 
)

Default qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i64  ,
aligned_i64  ,
 
)

Default qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( ivec1  ,
aligned_ivec1  ,
 
)

Default qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( ivec2  ,
aligned_ivec2  ,
 
)

Default qualifier 32 bit signed integer aligned vector of 2 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( ivec3  ,
aligned_ivec3  ,
16   
)

Default qualifier 32 bit signed integer aligned vector of 3 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( ivec4  ,
aligned_ivec4  ,
16   
)

Default qualifier 32 bit signed integer aligned vector of 4 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i8vec1  ,
aligned_i8vec1  ,
 
)

Default qualifier 8 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i8vec2  ,
aligned_i8vec2  ,
 
)

Default qualifier 8 bit signed integer aligned vector of 2 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i8vec3  ,
aligned_i8vec3  ,
 
)

Default qualifier 8 bit signed integer aligned vector of 3 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i8vec4  ,
aligned_i8vec4  ,
 
)

Default qualifier 8 bit signed integer aligned vector of 4 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i16vec1  ,
aligned_i16vec1  ,
 
)

Default qualifier 16 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i16vec2  ,
aligned_i16vec2  ,
 
)

Default qualifier 16 bit signed integer aligned vector of 2 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i16vec3  ,
aligned_i16vec3  ,
 
)

Default qualifier 16 bit signed integer aligned vector of 3 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i16vec4  ,
aligned_i16vec4  ,
 
)

Default qualifier 16 bit signed integer aligned vector of 4 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i32vec1  ,
aligned_i32vec1  ,
 
)

Default qualifier 32 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i32vec2  ,
aligned_i32vec2  ,
 
)

Default qualifier 32 bit signed integer aligned vector of 2 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i32vec3  ,
aligned_i32vec3  ,
16   
)

Default qualifier 32 bit signed integer aligned vector of 3 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i32vec4  ,
aligned_i32vec4  ,
16   
)

Default qualifier 32 bit signed integer aligned vector of 4 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i64vec1  ,
aligned_i64vec1  ,
 
)

Default qualifier 64 bit signed integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i64vec2  ,
aligned_i64vec2  ,
16   
)

Default qualifier 64 bit signed integer aligned vector of 2 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i64vec3  ,
aligned_i64vec3  ,
32   
)

Default qualifier 64 bit signed integer aligned vector of 3 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( i64vec4  ,
aligned_i64vec4  ,
32   
)

Default qualifier 64 bit signed integer aligned vector of 4 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_uint8  ,
aligned_lowp_uint8  ,
 
)

Low qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_uint16  ,
aligned_lowp_uint16  ,
 
)

Low qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_uint32  ,
aligned_lowp_uint32  ,
 
)

Low qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_uint64  ,
aligned_lowp_uint64  ,
 
)

Low qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_uint8_t  ,
aligned_lowp_uint8_t  ,
 
)

Low qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_uint16_t  ,
aligned_lowp_uint16_t  ,
 
)

Low qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_uint32_t  ,
aligned_lowp_uint32_t  ,
 
)

Low qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_uint64_t  ,
aligned_lowp_uint64_t  ,
 
)

Low qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_u8  ,
aligned_lowp_u8  ,
 
)

Low qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_u16  ,
aligned_lowp_u16  ,
 
)

Low qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_u32  ,
aligned_lowp_u32  ,
 
)

Low qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( lowp_u64  ,
aligned_lowp_u64  ,
 
)

Low qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_uint8  ,
aligned_mediump_uint8  ,
 
)

Medium qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_uint16  ,
aligned_mediump_uint16  ,
 
)

Medium qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_uint32  ,
aligned_mediump_uint32  ,
 
)

Medium qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_uint64  ,
aligned_mediump_uint64  ,
 
)

Medium qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_uint8_t  ,
aligned_mediump_uint8_t  ,
 
)

Medium qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_uint16_t  ,
aligned_mediump_uint16_t  ,
 
)

Medium qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_uint32_t  ,
aligned_mediump_uint32_t  ,
 
)

Medium qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_uint64_t  ,
aligned_mediump_uint64_t  ,
 
)

Medium qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_u8  ,
aligned_mediump_u8  ,
 
)

Medium qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_u16  ,
aligned_mediump_u16  ,
 
)

Medium qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_u32  ,
aligned_mediump_u32  ,
 
)

Medium qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mediump_u64  ,
aligned_mediump_u64  ,
 
)

Medium qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_uint8  ,
aligned_highp_uint8  ,
 
)

High qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_uint16  ,
aligned_highp_uint16  ,
 
)

High qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_uint32  ,
aligned_highp_uint32  ,
 
)

High qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_uint64  ,
aligned_highp_uint64  ,
 
)

High qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_uint8_t  ,
aligned_highp_uint8_t  ,
 
)

High qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_uint16_t  ,
aligned_highp_uint16_t  ,
 
)

High qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_uint32_t  ,
aligned_highp_uint32_t  ,
 
)

High qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_uint64_t  ,
aligned_highp_uint64_t  ,
 
)

High qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_u8  ,
aligned_highp_u8  ,
 
)

High qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_u16  ,
aligned_highp_u16  ,
 
)

High qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_u32  ,
aligned_highp_u32  ,
 
)

High qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( highp_u64  ,
aligned_highp_u64  ,
 
)

High qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( uint8  ,
aligned_uint8  ,
 
)

Default qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( uint16  ,
aligned_uint16  ,
 
)

Default qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( uint32  ,
aligned_uint32  ,
 
)

Default qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( uint64  ,
aligned_uint64  ,
 
)

Default qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( uint8_t  ,
aligned_uint8_t  ,
 
)

Default qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( uint16_t  ,
aligned_uint16_t  ,
 
)

Default qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( uint32_t  ,
aligned_uint32_t  ,
 
)

Default qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( uint64_t  ,
aligned_uint64_t  ,
 
)

Default qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u8  ,
aligned_u8  ,
 
)

Default qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u16  ,
aligned_u16  ,
 
)

Default qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u32  ,
aligned_u32  ,
 
)

Default qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u64  ,
aligned_u64  ,
 
)

Default qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( uvec1  ,
aligned_uvec1  ,
 
)

Default qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( uvec2  ,
aligned_uvec2  ,
 
)

Default qualifier 32 bit unsigned integer aligned vector of 2 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( uvec3  ,
aligned_uvec3  ,
16   
)

Default qualifier 32 bit unsigned integer aligned vector of 3 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( uvec4  ,
aligned_uvec4  ,
16   
)

Default qualifier 32 bit unsigned integer aligned vector of 4 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u8vec1  ,
aligned_u8vec1  ,
 
)

Default qualifier 8 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u8vec2  ,
aligned_u8vec2  ,
 
)

Default qualifier 8 bit unsigned integer aligned vector of 2 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u8vec3  ,
aligned_u8vec3  ,
 
)

Default qualifier 8 bit unsigned integer aligned vector of 3 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u8vec4  ,
aligned_u8vec4  ,
 
)

Default qualifier 8 bit unsigned integer aligned vector of 4 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u16vec1  ,
aligned_u16vec1  ,
 
)

Default qualifier 16 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u16vec2  ,
aligned_u16vec2  ,
 
)

Default qualifier 16 bit unsigned integer aligned vector of 2 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u16vec3  ,
aligned_u16vec3  ,
 
)

Default qualifier 16 bit unsigned integer aligned vector of 3 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u16vec4  ,
aligned_u16vec4  ,
 
)

Default qualifier 16 bit unsigned integer aligned vector of 4 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u32vec1  ,
aligned_u32vec1  ,
 
)

Default qualifier 32 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u32vec2  ,
aligned_u32vec2  ,
 
)

Default qualifier 32 bit unsigned integer aligned vector of 2 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u32vec3  ,
aligned_u32vec3  ,
16   
)

Default qualifier 32 bit unsigned integer aligned vector of 3 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u32vec4  ,
aligned_u32vec4  ,
16   
)

Default qualifier 32 bit unsigned integer aligned vector of 4 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u64vec1  ,
aligned_u64vec1  ,
 
)

Default qualifier 64 bit unsigned integer aligned scalar type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u64vec2  ,
aligned_u64vec2  ,
16   
)

Default qualifier 64 bit unsigned integer aligned vector of 2 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u64vec3  ,
aligned_u64vec3  ,
32   
)

Default qualifier 64 bit unsigned integer aligned vector of 3 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( u64vec4  ,
aligned_u64vec4  ,
32   
)

Default qualifier 64 bit unsigned integer aligned vector of 4 components type.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( float32  ,
aligned_float32  ,
 
)

32 bit single-qualifier floating-point aligned scalar.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( float64  ,
aligned_float64  ,
 
)

64 bit double-qualifier floating-point aligned scalar.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( float32_t  ,
aligned_float32_t  ,
 
)

32 bit single-qualifier floating-point aligned scalar.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( float64_t  ,
aligned_float64_t  ,
 
)

64 bit double-qualifier floating-point aligned scalar.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( float32  ,
aligned_f32  ,
 
)

32 bit single-qualifier floating-point aligned scalar.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( float64  ,
aligned_f64  ,
 
)

64 bit double-qualifier floating-point aligned scalar.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( vec1  ,
aligned_vec1  ,
 
)

Single-qualifier floating-point aligned vector of 1 component.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( vec2  ,
aligned_vec2  ,
 
)

Single-qualifier floating-point aligned vector of 2 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( vec3  ,
aligned_vec3  ,
16   
)

Single-qualifier floating-point aligned vector of 3 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( vec4  ,
aligned_vec4  ,
16   
)

Single-qualifier floating-point aligned vector of 4 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fvec1  ,
aligned_fvec1  ,
 
)

Single-qualifier floating-point aligned vector of 1 component.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fvec2  ,
aligned_fvec2  ,
 
)

Single-qualifier floating-point aligned vector of 2 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fvec3  ,
aligned_fvec3  ,
16   
)

Single-qualifier floating-point aligned vector of 3 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fvec4  ,
aligned_fvec4  ,
16   
)

Single-qualifier floating-point aligned vector of 4 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32vec1  ,
aligned_f32vec1  ,
 
)

Single-qualifier floating-point aligned vector of 1 component.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32vec2  ,
aligned_f32vec2  ,
 
)

Single-qualifier floating-point aligned vector of 2 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32vec3  ,
aligned_f32vec3  ,
16   
)

Single-qualifier floating-point aligned vector of 3 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32vec4  ,
aligned_f32vec4  ,
16   
)

Single-qualifier floating-point aligned vector of 4 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( dvec1  ,
aligned_dvec1  ,
 
)

Double-qualifier floating-point aligned vector of 1 component.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( dvec2  ,
aligned_dvec2  ,
16   
)

Double-qualifier floating-point aligned vector of 2 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( dvec3  ,
aligned_dvec3  ,
32   
)

Double-qualifier floating-point aligned vector of 3 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( dvec4  ,
aligned_dvec4  ,
32   
)

Double-qualifier floating-point aligned vector of 4 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64vec1  ,
aligned_f64vec1  ,
 
)

Double-qualifier floating-point aligned vector of 1 component.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64vec2  ,
aligned_f64vec2  ,
16   
)

Double-qualifier floating-point aligned vector of 2 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64vec3  ,
aligned_f64vec3  ,
32   
)

Double-qualifier floating-point aligned vector of 3 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64vec4  ,
aligned_f64vec4  ,
32   
)

Double-qualifier floating-point aligned vector of 4 components.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mat2  ,
aligned_mat2  ,
16   
)

Single-qualifier floating-point aligned 1x1 matrix.

See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mat3  ,
aligned_mat3  ,
16   
)

Single-qualifier floating-point aligned 3x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mat4  ,
aligned_mat4  ,
16   
)

Single-qualifier floating-point aligned 4x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mat2x2  ,
aligned_mat2x2  ,
16   
)

Single-qualifier floating-point aligned 1x1 matrix.

See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mat3x3  ,
aligned_mat3x3  ,
16   
)

Single-qualifier floating-point aligned 3x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( mat4x4  ,
aligned_mat4x4  ,
16   
)

Single-qualifier floating-point aligned 4x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fmat2x2  ,
aligned_fmat2  ,
16   
)

Single-qualifier floating-point aligned 1x1 matrix.

See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fmat3x3  ,
aligned_fmat3  ,
16   
)

Single-qualifier floating-point aligned 3x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fmat4x4  ,
aligned_fmat4  ,
16   
)

Single-qualifier floating-point aligned 4x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fmat2x2  ,
aligned_fmat2x2  ,
16   
)

Single-qualifier floating-point aligned 1x1 matrix.

See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fmat2x3  ,
aligned_fmat2x3  ,
16   
)

Single-qualifier floating-point aligned 2x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fmat2x4  ,
aligned_fmat2x4  ,
16   
)

Single-qualifier floating-point aligned 2x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fmat3x2  ,
aligned_fmat3x2  ,
16   
)

Single-qualifier floating-point aligned 3x2 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fmat3x3  ,
aligned_fmat3x3  ,
16   
)

Single-qualifier floating-point aligned 3x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fmat3x4  ,
aligned_fmat3x4  ,
16   
)

Single-qualifier floating-point aligned 3x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fmat4x2  ,
aligned_fmat4x2  ,
16   
)

Single-qualifier floating-point aligned 4x2 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fmat4x3  ,
aligned_fmat4x3  ,
16   
)

Single-qualifier floating-point aligned 4x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fmat4x4  ,
aligned_fmat4x4  ,
16   
)

Single-qualifier floating-point aligned 4x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32mat2x2  ,
aligned_f32mat2  ,
16   
)

Single-qualifier floating-point aligned 1x1 matrix.

See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32mat3x3  ,
aligned_f32mat3  ,
16   
)

Single-qualifier floating-point aligned 3x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32mat4x4  ,
aligned_f32mat4  ,
16   
)

Single-qualifier floating-point aligned 4x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32mat2x2  ,
aligned_f32mat2x2  ,
16   
)

Single-qualifier floating-point aligned 1x1 matrix.

See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32mat2x3  ,
aligned_f32mat2x3  ,
16   
)

Single-qualifier floating-point aligned 2x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32mat2x4  ,
aligned_f32mat2x4  ,
16   
)

Single-qualifier floating-point aligned 2x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32mat3x2  ,
aligned_f32mat3x2  ,
16   
)

Single-qualifier floating-point aligned 3x2 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32mat3x3  ,
aligned_f32mat3x3  ,
16   
)

Single-qualifier floating-point aligned 3x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32mat3x4  ,
aligned_f32mat3x4  ,
16   
)

Single-qualifier floating-point aligned 3x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32mat4x2  ,
aligned_f32mat4x2  ,
16   
)

Single-qualifier floating-point aligned 4x2 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32mat4x3  ,
aligned_f32mat4x3  ,
16   
)

Single-qualifier floating-point aligned 4x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32mat4x4  ,
aligned_f32mat4x4  ,
16   
)

Single-qualifier floating-point aligned 4x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64mat2x2  ,
aligned_f64mat2  ,
32   
)

Double-qualifier floating-point aligned 1x1 matrix.

See also
GLM_GTX_type_aligned Double-qualifier floating-point aligned 2x2 matrix.
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64mat3x3  ,
aligned_f64mat3  ,
32   
)

Double-qualifier floating-point aligned 3x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64mat4x4  ,
aligned_f64mat4  ,
32   
)

Double-qualifier floating-point aligned 4x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64mat2x2  ,
aligned_f64mat2x2  ,
32   
)

Double-qualifier floating-point aligned 1x1 matrix.

See also
GLM_GTX_type_aligned Double-qualifier floating-point aligned 2x2 matrix.
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64mat2x3  ,
aligned_f64mat2x3  ,
32   
)

Double-qualifier floating-point aligned 2x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64mat2x4  ,
aligned_f64mat2x4  ,
32   
)

Double-qualifier floating-point aligned 2x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64mat3x2  ,
aligned_f64mat3x2  ,
32   
)

Double-qualifier floating-point aligned 3x2 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64mat3x3  ,
aligned_f64mat3x3  ,
32   
)

Double-qualifier floating-point aligned 3x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64mat3x4  ,
aligned_f64mat3x4  ,
32   
)

Double-qualifier floating-point aligned 3x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64mat4x2  ,
aligned_f64mat4x2  ,
32   
)

Double-qualifier floating-point aligned 4x2 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64mat4x3  ,
aligned_f64mat4x3  ,
32   
)

Double-qualifier floating-point aligned 4x3 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64mat4x4  ,
aligned_f64mat4x4  ,
32   
)

Double-qualifier floating-point aligned 4x4 matrix.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( quat  ,
aligned_quat  ,
16   
)

Single-qualifier floating-point aligned quaternion.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( fquat  ,
aligned_fquat  ,
16   
)

Single-qualifier floating-point aligned quaternion.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( dquat  ,
aligned_dquat  ,
32   
)

Double-qualifier floating-point aligned quaternion.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f32quat  ,
aligned_f32quat  ,
16   
)

Single-qualifier floating-point aligned quaternion.

See also
GLM_GTX_type_aligned
glm::GLM_ALIGNED_TYPEDEF ( f64quat  ,
aligned_f64quat  ,
32   
)

Double-qualifier floating-point aligned quaternion.

See also
GLM_GTX_type_aligned
================================================ FILE: external/glm/doc/api/a00224.html ================================================ 0.9.9 API documenation: GLM_GTX_type_trait
0.9.9 API documenation
GLM_GTX_type_trait

Include <glm/gtx/type_trait.hpp> to use the features of this extension. More...

Detailed Description

Include <glm/gtx/type_trait.hpp> to use the features of this extension.

Defines traits for each type.

================================================ FILE: external/glm/doc/api/a00225.html ================================================ 0.9.9 API documenation: GLM_GTX_vec_swizzle
0.9.9 API documenation
GLM_GTX_vec_swizzle

Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension. More...

Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension.

Functions to perform swizzle operation.

================================================ FILE: external/glm/doc/api/a00226.html ================================================ 0.9.9 API documenation: GLM_GTX_vector_angle
0.9.9 API documenation
GLM_GTX_vector_angle

Include <glm/gtx/vector_angle.hpp> to use the features of this extension. More...

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T angle (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the absolute angle between two vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T orientedAngle (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
 Returns the oriented angle between two 2d vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T orientedAngle (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref)
 Returns the oriented angle between two 3d vectors based from a reference axis. More...
 

Detailed Description

Include <glm/gtx/vector_angle.hpp> to use the features of this extension.

Compute angle between vectors

Function Documentation

GLM_FUNC_DECL T glm::angle ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns the absolute angle between two vectors.

Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
GLM_FUNC_DECL T glm::orientedAngle ( vec< 2, T, Q > const &  x,
vec< 2, T, Q > const &  y 
)

Returns the oriented angle between two 2d vectors.

Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
GLM_FUNC_DECL T glm::orientedAngle ( vec< 3, T, Q > const &  x,
vec< 3, T, Q > const &  y,
vec< 3, T, Q > const &  ref 
)

Returns the oriented angle between two 3d vectors based from a reference axis.

Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
================================================ FILE: external/glm/doc/api/a00227.html ================================================ 0.9.9 API documenation: GLM_GTX_vector_query
0.9.9 API documenation
GLM_GTX_vector_query

Include <glm/gtx/vector_query.hpp> to use the features of this extension. More...

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool areCollinear (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
 Check whether two vectors are collinears. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool areOrthogonal (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
 Check whether two vectors are orthogonals. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool areOrthonormal (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
 Check whether two vectors are orthonormal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isCompNull (vec< L, T, Q > const &v, T const &epsilon)
 Check whether a each component of a vector is null. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (vec< L, T, Q > const &v, T const &epsilon)
 Check whether a vector is normalized. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (vec< L, T, Q > const &v, T const &epsilon)
 Check whether a vector is null. More...
 

Detailed Description

Include <glm/gtx/vector_query.hpp> to use the features of this extension.

Query informations of vector types

Function Documentation

GLM_FUNC_DECL bool glm::areCollinear ( vec< L, T, Q > const &  v0,
vec< L, T, Q > const &  v1,
T const &  epsilon 
)

Check whether two vectors are collinears.

See also
GLM_GTX_vector_query extensions.
GLM_FUNC_DECL bool glm::areOrthogonal ( vec< L, T, Q > const &  v0,
vec< L, T, Q > const &  v1,
T const &  epsilon 
)

Check whether two vectors are orthogonals.

See also
GLM_GTX_vector_query extensions.
GLM_FUNC_DECL bool glm::areOrthonormal ( vec< L, T, Q > const &  v0,
vec< L, T, Q > const &  v1,
T const &  epsilon 
)

Check whether two vectors are orthonormal.

See also
GLM_GTX_vector_query extensions.
GLM_FUNC_DECL vec<L, bool, Q> glm::isCompNull ( vec< L, T, Q > const &  v,
T const &  epsilon 
)

Check whether a each component of a vector is null.

See also
GLM_GTX_vector_query extensions.
GLM_FUNC_DECL bool glm::isNormalized ( vec< L, T, Q > const &  v,
T const &  epsilon 
)

Check whether a vector is normalized.

See also
GLM_GTX_vector_query extensions.
GLM_FUNC_DECL bool glm::isNull ( vec< L, T, Q > const &  v,
T const &  epsilon 
)

Check whether a vector is null.

See also
GLM_GTX_vector_query extensions.
================================================ FILE: external/glm/doc/api/a00228.html ================================================ 0.9.9 API documenation: GLM_GTX_wrap
0.9.9 API documenation

Include <glm/gtx/wrap.hpp> to use the features of this extension. More...

Functions

template<typename genType >
GLM_FUNC_DECL genType clamp (genType const &Texcoord)
 Simulate GL_CLAMP OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorClamp (genType const &Texcoord)
 Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorRepeat (genType const &Texcoord)
 Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType repeat (genType const &Texcoord)
 Simulate GL_REPEAT OpenGL wrap mode. More...
 

Detailed Description

Include <glm/gtx/wrap.hpp> to use the features of this extension.

Wrapping mode of texture coordinates.

Function Documentation

GLM_FUNC_DECL genType glm::clamp ( genType const &  Texcoord)

Simulate GL_CLAMP OpenGL wrap mode.

See also
GLM_GTX_wrap extension.
GLM_FUNC_DECL genType glm::mirrorClamp ( genType const &  Texcoord)

Simulate GL_MIRRORED_REPEAT OpenGL wrap mode.

See also
GLM_GTX_wrap extension.
GLM_FUNC_DECL genType glm::mirrorRepeat ( genType const &  Texcoord)

Simulate GL_MIRROR_REPEAT OpenGL wrap mode.

See also
GLM_GTX_wrap extension.
GLM_FUNC_DECL genType glm::repeat ( genType const &  Texcoord)

Simulate GL_REPEAT OpenGL wrap mode.

See also
GLM_GTX_wrap extension.
================================================ FILE: external/glm/doc/api/a00229.html ================================================ 0.9.9 API documenation: Integer functions
0.9.9 API documenation
Integer functions

Include <glm/integer.hpp> to use these core features. More...

Functions

template<typename genType >
GLM_FUNC_DECL int bitCount (genType v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > bitCount (vec< L, T, Q > const &v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldExtract (vec< L, T, Q > const &Value, int Offset, int Bits)
 Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldInsert (vec< L, T, Q > const &Base, vec< L, T, Q > const &Insert, int Offset, int Bits)
 Returns the insertion the bits least-significant bits of insert into base. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldReverse (vec< L, T, Q > const &v)
 Returns the reversal of the bits of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findLSB (genIUType x)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > findLSB (vec< L, T, Q > const &v)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findMSB (genIUType x)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > findMSB (vec< L, T, Q > const &v)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL void imulExtended (vec< L, int, Q > const &x, vec< L, int, Q > const &y, vec< L, int, Q > &msb, vec< L, int, Q > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > uaddCarry (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &carry)
 Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32). More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL void umulExtended (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &msb, vec< L, uint, Q > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > usubBorrow (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &borrow)
 Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise. More...
 

Detailed Description

Include <glm/integer.hpp> to use these core features.

These all operate component-wise. The description is per component. The notation [a, b] means the set of bits from bit-number a through bit-number b, inclusive. The lowest-order bit is bit 0.

Function Documentation

GLM_FUNC_DECL int glm::bitCount ( genType  v)

Returns the number of bits set to 1 in the binary representation of value.

Template Parameters
genTypeSigned or unsigned integer scalar or vector types.
See also
GLSL bitCount man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
GLM_FUNC_DECL vec<L, int, Q> glm::bitCount ( vec< L, T, Q > const &  v)

Returns the number of bits set to 1 in the binary representation of value.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar or vector types.
See also
GLSL bitCount man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldExtract ( vec< L, T, Q > const &  Value,
int  Offset,
int  Bits 
)

Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result.

For unsigned data types, the most significant bits of the result will be set to zero. For signed data types, the most significant bits will be set to the value of bit offset + base - 1.

If bits is zero, the result will be zero. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar types.
See also
GLSL bitfieldExtract man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldInsert ( vec< L, T, Q > const &  Base,
vec< L, T, Q > const &  Insert,
int  Offset,
int  Bits 
)

Returns the insertion the bits least-significant bits of insert into base.

The result will have bits [offset, offset + bits - 1] taken from bits [0, bits - 1] of insert, and all other bits taken directly from the corresponding bits of base. If bits is zero, the result will simply be base. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar or vector types.
See also
GLSL bitfieldInsert man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldReverse ( vec< L, T, Q > const &  v)

Returns the reversal of the bits of value.

The bit numbered n of the result will be taken from bit (bits - 1) - n of value, where bits is the total number of bits used to represent value.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar or vector types.
See also
GLSL bitfieldReverse man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
GLM_FUNC_DECL int glm::findLSB ( genIUType  x)

Returns the bit number of the least significant bit set to 1 in the binary representation of value.

If value is zero, -1 will be returned.

Template Parameters
genIUTypeSigned or unsigned integer scalar types.
See also
GLSL findLSB man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
GLM_FUNC_DECL vec<L, int, Q> glm::findLSB ( vec< L, T, Q > const &  v)

Returns the bit number of the least significant bit set to 1 in the binary representation of value.

If value is zero, -1 will be returned.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar types.
See also
GLSL findLSB man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
GLM_FUNC_DECL int glm::findMSB ( genIUType  x)

Returns the bit number of the most significant bit in the binary representation of value.

For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned.

Template Parameters
genIUTypeSigned or unsigned integer scalar types.
See also
GLSL findMSB man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
GLM_FUNC_DECL vec<L, int, Q> glm::findMSB ( vec< L, T, Q > const &  v)

Returns the bit number of the most significant bit in the binary representation of value.

For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar types.
See also
GLSL findMSB man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
GLM_FUNC_DECL void glm::imulExtended ( vec< L, int, Q > const &  x,
vec< L, int, Q > const &  y,
vec< L, int, Q > &  msb,
vec< L, int, Q > &  lsb 
)

Multiplies 32-bit integers x and y, producing a 64-bit result.

The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
See also
GLSL imulExtended man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
GLM_FUNC_DECL vec<L, uint, Q> glm::uaddCarry ( vec< L, uint, Q > const &  x,
vec< L, uint, Q > const &  y,
vec< L, uint, Q > &  carry 
)

Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).

The value carry is set to 0 if the sum was less than pow(2, 32), or to 1 otherwise.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
See also
GLSL uaddCarry man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
GLM_FUNC_DECL void glm::umulExtended ( vec< L, uint, Q > const &  x,
vec< L, uint, Q > const &  y,
vec< L, uint, Q > &  msb,
vec< L, uint, Q > &  lsb 
)

Multiplies 32-bit integers x and y, producing a 64-bit result.

The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
See also
GLSL umulExtended man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
GLM_FUNC_DECL vec<L, uint, Q> glm::usubBorrow ( vec< L, uint, Q > const &  x,
vec< L, uint, Q > const &  y,
vec< L, uint, Q > &  borrow 
)

Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.

The value borrow is set to 0 if x >= y, or to 1 otherwise.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
See also
GLSL usubBorrow man page
GLSL 4.20.8 specification, section 8.8 Integer Functions
================================================ FILE: external/glm/doc/api/a00230.html ================================================ 0.9.9 API documenation: Matrix functions
0.9.9 API documenation
Matrix functions

Include <glm/matrix.hpp> to use these core features. More...

Functions

template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL T determinant (mat< C, R, T, Q > const &m)
 Return the determinant of a squared matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > inverse (mat< C, R, T, Q > const &m)
 Return the inverse of a squared matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > matrixCompMult (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
 Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL detail::outerProduct_trait< C, R, T, Q >::type outerProduct (vec< C, T, Q > const &c, vec< R, T, Q > const &r)
 Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q >::transpose_type transpose (mat< C, R, T, Q > const &x)
 Returns the transposed matrix of x. More...
 

Detailed Description

Include <glm/matrix.hpp> to use these core features.

For each of the following built-in matrix functions, there is both a single-qualifier floating point version, where all arguments and return values are single qualifier, and a double-qualifier floating version, where all arguments and return values are double qualifier. Only the single-qualifier floating point version is shown.

Function Documentation

GLM_FUNC_DECL T glm::determinant ( mat< C, R, T, Q > const &  m)

Return the determinant of a squared matrix.

Template Parameters
CInteger between 1 and 4 included that qualify the number a column
RInteger between 1 and 4 included that qualify the number a row
TFloating-point or signed integer scalar types
QValue from qualifier enum
See also
GLSL determinant man page
GLSL 4.20.8 specification, section 8.6 Matrix Functions
GLM_FUNC_DECL mat< C, R, T, Q > inverse ( mat< C, R, T, Q > const &  m)

Return the inverse of a squared matrix.

Template Parameters
CInteger between 1 and 4 included that qualify the number a column
RInteger between 1 and 4 included that qualify the number a row
TFloating-point or signed integer scalar types
QValue from qualifier enum
See also
GLSL inverse man page
GLSL 4.20.8 specification, section 8.6 Matrix Functions
GLM_FUNC_DECL mat<C, R, T, Q> glm::matrixCompMult ( mat< C, R, T, Q > const &  x,
mat< C, R, T, Q > const &  y 
)

Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j].

Template Parameters
CInteger between 1 and 4 included that qualify the number a column
RInteger between 1 and 4 included that qualify the number a row
TFloating-point or signed integer scalar types
QValue from qualifier enum
See also
GLSL matrixCompMult man page
GLSL 4.20.8 specification, section 8.6 Matrix Functions
GLM_FUNC_DECL detail::outerProduct_trait<C, R, T, Q>::type glm::outerProduct ( vec< C, T, Q > const &  c,
vec< R, T, Q > const &  r 
)

Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r.

Template Parameters
CInteger between 1 and 4 included that qualify the number a column
RInteger between 1 and 4 included that qualify the number a row
TFloating-point or signed integer scalar types
QValue from qualifier enum
See also
GLSL outerProduct man page
GLSL 4.20.8 specification, section 8.6 Matrix Functions
GLM_FUNC_DECL mat<C, R, T, Q>::transpose_type glm::transpose ( mat< C, R, T, Q > const &  x)

Returns the transposed matrix of x.

Template Parameters
CInteger between 1 and 4 included that qualify the number a column
RInteger between 1 and 4 included that qualify the number a row
TFloating-point or signed integer scalar types
QValue from qualifier enum
See also
GLSL transpose man page
GLSL 4.20.8 specification, section 8.6 Matrix Functions
================================================ FILE: external/glm/doc/api/a00231.html ================================================ 0.9.9 API documenation: Floating-Point Pack and Unpack Functions
0.9.9 API documenation
Floating-Point Pack and Unpack Functions

Include <glm/packing.hpp> to use these core features. More...

Functions

GLM_FUNC_DECL double packDouble2x32 (uvec2 const &v)
 Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. More...
 
GLM_FUNC_DECL uint packHalf2x16 (vec2 const &v)
 Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packSnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packSnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uvec2 unpackDouble2x32 (double v)
 Returns a two-component unsigned integer vector representation of v. More...
 
GLM_FUNC_DECL vec2 unpackHalf2x16 (uint v)
 Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 

Detailed Description

Include <glm/packing.hpp> to use these core features.

These functions do not operate component-wise, rather as described in each case.

Function Documentation

GLM_FUNC_DECL double glm::packDouble2x32 ( uvec2 const &  v)

Returns a double-qualifier value obtained by packing the components of v into a 64-bit value.

If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.

See also
GLSL packDouble2x32 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint glm::packHalf2x16 ( vec2 const &  v)

Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer.

The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.

See also
GLSL packHalf2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint glm::packSnorm2x16 ( vec2 const &  v)

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

Then, the results are packed into the returned 32-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

See also
GLSL packSnorm2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint glm::packSnorm4x8 ( vec4 const &  v)

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

Then, the results are packed into the returned 32-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

See also
GLSL packSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint glm::packUnorm2x16 ( vec2 const &  v)

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

Then, the results are packed into the returned 32-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

See also
GLSL packUnorm2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint glm::packUnorm4x8 ( vec4 const &  v)

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

Then, the results are packed into the returned 32-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

See also
GLSL packUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uvec2 glm::unpackDouble2x32 ( double  v)

Returns a two-component unsigned integer vector representation of v.

The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.

See also
GLSL unpackDouble2x32 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec2 glm::unpackHalf2x16 ( uint  v)

Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values.

The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.

See also
GLSL unpackHalf2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec2 glm::unpackSnorm2x16 ( uint  p)

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x16: clamp(f / 32767.0, -1, +1)

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLSL unpackSnorm2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec4 glm::unpackSnorm4x8 ( uint  p)

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLSL unpackSnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec2 glm::unpackUnorm2x16 ( uint  p)

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLSL unpackUnorm2x16 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec4 glm::unpackUnorm4x8 ( uint  p)

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also
GLSL unpackUnorm4x8 man page
GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
================================================ FILE: external/glm/doc/api/a00232.html ================================================ 0.9.9 API documenation: Angle and Trigonometry Functions
0.9.9 API documenation
Angle and Trigonometry Functions

Include <glm/trigonometric.hpp> to use these core features. More...

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > acos (vec< L, T, Q > const &x)
 Arc cosine. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > acosh (vec< L, T, Q > const &x)
 Arc hyperbolic cosine; returns the non-negative inverse of cosh. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > asin (vec< L, T, Q > const &x)
 Arc sine. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > asinh (vec< L, T, Q > const &x)
 Arc hyperbolic sine; returns the inverse of sinh. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > atan (vec< L, T, Q > const &y, vec< L, T, Q > const &x)
 Arc tangent. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > atan (vec< L, T, Q > const &y_over_x)
 Arc tangent. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > atanh (vec< L, T, Q > const &x)
 Arc hyperbolic tangent; returns the inverse of tanh. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > cos (vec< L, T, Q > const &angle)
 The standard trigonometric cosine function. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > cosh (vec< L, T, Q > const &angle)
 Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > degrees (vec< L, T, Q > const &radians)
 Converts radians to degrees and returns the result. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > radians (vec< L, T, Q > const &degrees)
 Converts degrees to radians and returns the result. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sin (vec< L, T, Q > const &angle)
 The standard trigonometric sine function. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sinh (vec< L, T, Q > const &angle)
 Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > tan (vec< L, T, Q > const &angle)
 The standard trigonometric tangent function. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > tanh (vec< L, T, Q > const &angle)
 Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) More...
 

Detailed Description

Include <glm/trigonometric.hpp> to use these core features.

Function parameters specified as angle are assumed to be in units of radians. In no case will any of these functions result in a divide by zero error. If the divisor of a ratio is 0, then results will be undefined.

These all operate component-wise. The description is per component.

Function Documentation

GLM_FUNC_DECL vec<L, T, Q> glm::acos ( vec< L, T, Q > const &  x)

Arc cosine.

Returns an angle whose sine is x. The range of values returned by this function is [0, PI]. Results are undefined if |x| > 1.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL acos man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL vec<L, T, Q> glm::acosh ( vec< L, T, Q > const &  x)

Arc hyperbolic cosine; returns the non-negative inverse of cosh.

Results are undefined if x < 1.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL acosh man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL vec<L, T, Q> glm::asin ( vec< L, T, Q > const &  x)

Arc sine.

Returns an angle whose sine is x. The range of values returned by this function is [-PI/2, PI/2]. Results are undefined if |x| > 1.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL asin man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL vec<L, T, Q> glm::asinh ( vec< L, T, Q > const &  x)

Arc hyperbolic sine; returns the inverse of sinh.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL asinh man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL vec<L, T, Q> glm::atan ( vec< L, T, Q > const &  y,
vec< L, T, Q > const &  x 
)

Arc tangent.

Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL atan man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions

Referenced by glm::atan2().

GLM_FUNC_DECL vec<L, T, Q> glm::atan ( vec< L, T, Q > const &  y_over_x)

Arc tangent.

Returns an angle whose tangent is y_over_x. The range of values returned by this function is [-PI/2, PI/2].

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL atan man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL vec<L, T, Q> glm::atanh ( vec< L, T, Q > const &  x)

Arc hyperbolic tangent; returns the inverse of tanh.

Results are undefined if abs(x) >= 1.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL atanh man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL vec<L, T, Q> glm::cos ( vec< L, T, Q > const &  angle)

The standard trigonometric cosine function.

The values returned by this function will range from [-1, 1].

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL cos man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL vec<L, T, Q> glm::cosh ( vec< L, T, Q > const &  angle)

Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL cosh man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::degrees ( vec< L, T, Q > const &  radians)

Converts radians to degrees and returns the result.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL degrees man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::radians ( vec< L, T, Q > const &  degrees)

Converts degrees to radians and returns the result.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL radians man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL vec<L, T, Q> glm::sin ( vec< L, T, Q > const &  angle)

The standard trigonometric sine function.

The values returned by this function will range from [-1, 1].

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL sin man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL vec<L, T, Q> glm::sinh ( vec< L, T, Q > const &  angle)

Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL sinh man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL vec<L, T, Q> glm::tan ( vec< L, T, Q > const &  angle)

The standard trigonometric tangent function.

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL tan man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
GLM_FUNC_DECL vec<L, T, Q> glm::tanh ( vec< L, T, Q > const &  angle)

Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)

Template Parameters
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
See also
GLSL tanh man page
GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
================================================ FILE: external/glm/doc/api/a00233.html ================================================ 0.9.9 API documenation: Vector Relational Functions
0.9.9 API documenation
Vector Relational Functions

Include <glm/vector_relational.hpp> to use these core features. More...

Functions

template<length_t L, qualifier Q>
GLM_FUNC_DECL bool all (vec< L, bool, Q > const &v)
 Returns true if all components of x are true. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL bool any (vec< L, bool, Q > const &v)
 Returns true if any component of x is true. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > greaterThan (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > greaterThanEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > lessThan (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > lessThanEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > not_ (vec< L, bool, Q > const &v)
 Returns the component-wise logical complement of x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x != y. More...
 

Detailed Description

Include <glm/vector_relational.hpp> to use these core features.

Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results. For vector results, use the following built-in functions.

In all cases, the sizes of all the input and return vectors for any particular call must match.

Function Documentation

GLM_FUNC_DECL bool glm::all ( vec< L, bool, Q > const &  v)

Returns true if all components of x are true.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
See also
GLSL all man page
GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
GLM_FUNC_DECL bool glm::any ( vec< L, bool, Q > const &  v)

Returns true if any component of x is true.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
See also
GLSL any man page
GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
GLM_FUNC_DECL vec<L, bool, Q> glm::equal ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns the component-wise comparison of result x == y.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point, integer or bool scalar type.
See also
GLSL equal man page
GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
GLM_FUNC_DECL vec<L, bool, Q> glm::greaterThan ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns the component-wise comparison of result x > y.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point or integer scalar type.
See also
GLSL greaterThan man page
GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
GLM_FUNC_DECL vec<L, bool, Q> glm::greaterThanEqual ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns the component-wise comparison of result x >= y.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point or integer scalar type.
See also
GLSL greaterThanEqual man page
GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
GLM_FUNC_DECL vec<L, bool, Q> glm::lessThan ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns the component-wise comparison result of x < y.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point or integer scalar type.
See also
GLSL lessThan man page
GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
GLM_FUNC_DECL vec<L, bool, Q> glm::lessThanEqual ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns the component-wise comparison of result x <= y.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point or integer scalar type.
See also
GLSL lessThanEqual man page
GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
GLM_FUNC_DECL vec<L, bool, Q> glm::not_ ( vec< L, bool, Q > const &  v)

Returns the component-wise logical complement of x.

/!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
See also
GLSL not man page
GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
GLM_FUNC_DECL vec<L, bool, Q> glm::notEqual ( vec< L, T, Q > const &  x,
vec< L, T, Q > const &  y 
)

Returns the component-wise comparison of result x != y.

Template Parameters
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point, integer or bool scalar type.
See also
GLSL notEqual man page
GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
================================================ FILE: external/glm/doc/api/dir_304be5dfae1339a7705426c0b536faf2.html ================================================ 0.9.9 API documenation: glm Directory Reference
0.9.9 API documenation
glm Directory Reference

Directories

directory  detail
 
directory  gtc
 
directory  gtx
 

Files

file  common.hpp [code]
 Core features
 
file  exponential.hpp [code]
 Core features
 
file  ext.hpp [code]
 Core features (Dependence)
 
file  fwd.hpp [code]
 Core features
 
file  geometric.hpp [code]
 Core features
 
file  glm.hpp [code]
 Core features
 
file  integer.hpp [code]
 Core features
 
file  mat2x2.hpp [code]
 Core features
 
file  mat2x3.hpp [code]
 Core features
 
file  mat2x4.hpp [code]
 Core features
 
file  mat3x2.hpp [code]
 Core features
 
file  mat3x3.hpp [code]
 Core features
 
file  mat3x4.hpp [code]
 Core features
 
file  mat4x2.hpp [code]
 Core features
 
file  mat4x3.hpp [code]
 Core features
 
file  mat4x4.hpp [code]
 Core features
 
file  matrix.hpp [code]
 Core features
 
file  packing.hpp [code]
 Core features
 
file  trigonometric.hpp [code]
 Core features
 
file  vec2.hpp [code]
 Core features
 
file  vec3.hpp [code]
 Core features
 
file  vec4.hpp [code]
 Core features
 
file  vector_relational.hpp [code]
 
================================================ FILE: external/glm/doc/api/dir_45973f864e07b2505003ae343b7c8af7.html ================================================ 0.9.9 API documenation: glm Directory Reference
0.9.9 API documenation
glm Directory Reference

Directories

directory  doc
 
directory  glm
 
================================================ FILE: external/glm/doc/api/dir_48eca2e6cf73effdec262031e861eeb0.html ================================================ 0.9.9 API documenation: doc Directory Reference
0.9.9 API documenation
doc Directory Reference

Files

file  man.doxy [code]
 
file  pages.doxy [code]
 
================================================ FILE: external/glm/doc/api/dir_7997edb062bdde9a99cb6835d42b0d9d.html ================================================ 0.9.9 API documenation: gtc Directory Reference
0.9.9 API documenation
gtc Directory Reference
================================================ FILE: external/glm/doc/api/dir_9344afb825aed5e2f5be1d2015dde43c.html ================================================ 0.9.9 API documenation: G-Truc Directory Reference
0.9.9 API documenation
G-Truc Directory Reference

Directories

directory  glm
 
================================================ FILE: external/glm/doc/api/dir_934f46a345653ef2b3014a1b37a162c1.html ================================================ 0.9.9 API documenation: G: Directory Reference
0.9.9 API documenation
G: Directory Reference

Directories

directory  Source
 
================================================ FILE: external/glm/doc/api/dir_98f7f9d41f9d3029bd68cf237526a774.html ================================================ 0.9.9 API documenation: Source Directory Reference
0.9.9 API documenation
Source Directory Reference

Directories

directory  G-Truc
 
================================================ FILE: external/glm/doc/api/dir_da256b9dd32ba43e2eaa8a2832c37f1b.html ================================================ 0.9.9 API documenation: detail Directory Reference
0.9.9 API documenation
detail Directory Reference
================================================ FILE: external/glm/doc/api/dir_e8f3c1046ba4b357711397765359cd18.html ================================================ 0.9.9 API documenation: gtx Directory Reference
0.9.9 API documenation
gtx Directory Reference

Files

file  associated_min_max.hpp [code]
 GLM_GTX_associated_min_max
 
file  bit.hpp [code]
 GLM_GTX_bit
 
file  closest_point.hpp [code]
 GLM_GTX_closest_point
 
file  color_encoding.hpp [code]
 GLM_GTX_color_encoding
 
file  gtx/color_space.hpp [code]
 GLM_GTX_color_space
 
file  color_space_YCoCg.hpp [code]
 GLM_GTX_color_space_YCoCg
 
file  gtx/common.hpp [code]
 GLM_GTX_common
 
file  compatibility.hpp [code]
 GLM_GTX_compatibility
 
file  component_wise.hpp [code]
 GLM_GTX_component_wise
 
file  dual_quaternion.hpp [code]
 GLM_GTX_dual_quaternion
 
file  euler_angles.hpp [code]
 GLM_GTX_euler_angles
 
file  extend.hpp [code]
 GLM_GTX_extend
 
file  extended_min_max.hpp [code]
 GLM_GTX_extented_min_max
 
file  exterior_product.hpp [code]
 GLM_GTX_exterior_product
 
file  fast_exponential.hpp [code]
 GLM_GTX_fast_exponential
 
file  fast_square_root.hpp [code]
 GLM_GTX_fast_square_root
 
file  fast_trigonometry.hpp [code]
 GLM_GTX_fast_trigonometry
 
file  functions.hpp [code]
 GLM_GTX_functions
 
file  gradient_paint.hpp [code]
 GLM_GTX_gradient_paint
 
file  handed_coordinate_space.hpp [code]
 GLM_GTX_handed_coordinate_space
 
file  hash.hpp [code]
 GLM_GTX_hash
 
file  gtx/integer.hpp [code]
 GLM_GTX_integer
 
file  intersect.hpp [code]
 GLM_GTX_intersect
 
file  io.hpp [code]
 GLM_GTX_io
 
file  log_base.hpp [code]
 GLM_GTX_log_base
 
file  matrix_cross_product.hpp [code]
 GLM_GTX_matrix_cross_product
 
file  matrix_decompose.hpp [code]
 GLM_GTX_matrix_decompose
 
file  matrix_factorisation.hpp [code]
 GLM_GTX_matrix_factorisation
 
file  matrix_interpolation.hpp [code]
 GLM_GTX_matrix_interpolation
 
file  matrix_major_storage.hpp [code]
 GLM_GTX_matrix_major_storage
 
file  matrix_operation.hpp [code]
 GLM_GTX_matrix_operation
 
file  matrix_query.hpp [code]
 GLM_GTX_matrix_query
 
file  matrix_transform_2d.hpp [code]
 GLM_GTX_matrix_transform_2d
 
file  mixed_product.hpp [code]
 GLM_GTX_mixed_producte
 
file  norm.hpp [code]
 GLM_GTX_norm
 
file  normal.hpp [code]
 GLM_GTX_normal
 
file  normalize_dot.hpp [code]
 GLM_GTX_normalize_dot
 
file  number_precision.hpp [code]
 GLM_GTX_number_precision
 
file  optimum_pow.hpp [code]
 GLM_GTX_optimum_pow
 
file  orthonormalize.hpp [code]
 GLM_GTX_orthonormalize
 
file  perpendicular.hpp [code]
 GLM_GTX_perpendicular
 
file  polar_coordinates.hpp [code]
 GLM_GTX_polar_coordinates
 
file  projection.hpp [code]
 GLM_GTX_projection
 
file  gtx/quaternion.hpp [code]
 GLM_GTX_quaternion
 
file  range.hpp [code]
 GLM_GTX_range
 
file  raw_data.hpp [code]
 GLM_GTX_raw_data
 
file  rotate_normalized_axis.hpp [code]
 GLM_GTX_rotate_normalized_axis
 
file  rotate_vector.hpp [code]
 GLM_GTX_rotate_vector
 
file  scalar_multiplication.hpp [code]
 Experimental extensions
 
file  scalar_relational.hpp [code]
 GLM_GTX_scalar_relational
 
file  spline.hpp [code]
 GLM_GTX_spline
 
file  std_based_type.hpp [code]
 GLM_GTX_std_based_type
 
file  string_cast.hpp [code]
 GLM_GTX_string_cast
 
file  transform.hpp [code]
 GLM_GTX_transform
 
file  transform2.hpp [code]
 GLM_GTX_transform2
 
file  gtx/type_aligned.hpp [code]
 GLM_GTX_type_aligned
 
file  type_trait.hpp [code]
 GLM_GTX_type_trait
 
file  vec_swizzle.hpp [code]
 GLM_GTX_vec_swizzle
 
file  vector_angle.hpp [code]
 GLM_GTX_vector_angle
 
file  vector_query.hpp [code]
 GLM_GTX_vector_query
 
file  wrap.hpp [code]
 GLM_GTX_wrap
 
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border: 1px solid #C4CFE5; padding: 2px 10px; margin: 2px 0px; } tr.memlist { background-color: #FFF8F0; } p.formulaDsp { text-align: center; } img.formulaDsp { } img.formulaInl { vertical-align: middle; } div.center { text-align: center; margin-top: 0px; margin-bottom: 0px; padding: 0px; } div.center img { border: 0px; } address.footer { display: none; } img.footer { border: 0px; vertical-align: middle; } /* @group Code Colorization */ span.keyword { color: #008000 } span.keywordtype { color: #604020 } span.keywordflow { color: #e08000 } span.comment { color: #800000 } span.preprocessor { color: #806020 } span.stringliteral { color: #002080 } span.charliteral { color: #008080 } span.vhdldigit { color: #ff00ff } span.vhdlchar { color: #000000 } span.vhdlkeyword { color: #700070 } span.vhdllogic { color: #ff0000 } blockquote { background-color: #F7F8FB; border-left: 2px solid #9CAFD4; margin: 0 24px 0 4px; padding: 0 12px 0 16px; } /* @end */ /* .search { color: #003399; font-weight: bold; } form.search { margin-bottom: 0px; margin-top: 0px; } input.search { font-size: 75%; color: #000080; font-weight: normal; background-color: #e8eef2; } */ td.tiny { font-size: 75%; } .dirtab { padding: 4px; border-collapse: collapse; border: 1px solid #FF8000; } th.dirtab { background: #EBEFF6; font-weight: bold; } hr { height: 0px; border: none; border-top: 1px solid #4A6AAA; } hr.footer { display: none; } /* @group Member Descriptions */ table.memberdecls { border-spacing: 0px; padding: 0px; } .memberdecls td, .fieldtable tr { -webkit-transition-property: background-color, box-shadow; -webkit-transition-duration: 0.5s; -moz-transition-property: background-color, box-shadow; -moz-transition-duration: 0.5s; -ms-transition-property: background-color, box-shadow; -ms-transition-duration: 0.5s; -o-transition-property: background-color, box-shadow; -o-transition-duration: 0.5s; transition-property: background-color, box-shadow; transition-duration: 0.5s; } .memberdecls td.glow, .fieldtable tr.glow { background-color: cyan; box-shadow: 0 0 15px cyan; } .mdescLeft, .mdescRight, .memItemLeft, .memItemRight, .memTemplItemLeft, .memTemplItemRight, .memTemplParams { background-color: #FFFCF8; border: none; margin: 4px; padding: 1px 0 0 8px; } .mdescLeft, .mdescRight { padding: 0px 8px 4px 8px; color: #555; } .memSeparator { border-bottom: 1px solid #FFF8F0; line-height: 1px; margin: 0px; padding: 0px; } .memItemLeft, .memTemplItemLeft { white-space: nowrap; } .memItemRight { width: 100%; } .memTemplParams { color: #bf6000; white-space: nowrap; font-size: 80%; } /* @end */ /* @group Member Details */ /* Styles for detailed member documentation */ .memtemplate { font-size: 80%; color: #4665A2; font-weight: normal; margin-left: 9px; } .memnav { background-color: #FFF8F0; border: 1px solid #FF8000; text-align: center; margin: 2px; margin-right: 15px; padding: 2px; } .mempage { width: 100%; } .memitem { padding: 0; margin-bottom: 10px; margin-right: 5px; -webkit-transition: box-shadow 0.5s linear; -moz-transition: box-shadow 0.5s linear; -ms-transition: box-shadow 0.5s linear; -o-transition: box-shadow 0.5s linear; transition: box-shadow 0.5s linear; display: table !important; width: 100%; } .memitem.glow { box-shadow: 0 0 15px cyan; } .memname { font-weight: bold; margin-left: 6px; } .memname td { vertical-align: bottom; } .memproto, dl.reflist dt { border-top: 1px solid #bf6000; border-left: 1px solid #bf6000; border-right: 1px solid #bf6000; padding: 6px 0px 6px 0px; /*color: #253555;*/ font-weight: bold; /*text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);*/ /*background-image:url('nav_f.png');*/ background-repeat:repeat-x; background-color: #FFF8F0; /* opera specific markup */ box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); border-top-right-radius: 4px; border-top-left-radius: 4px; /* firefox specific markup */ -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; -moz-border-radius-topright: 4px; -moz-border-radius-topleft: 4px; /* webkit specific markup */ -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); -webkit-border-top-right-radius: 4px; -webkit-border-top-left-radius: 4px; } .memdoc, dl.reflist dd { border-bottom: 1px solid #bf6000; border-left: 1px solid #bf6000; border-right: 1px solid #bf6000; padding: 6px 10px 2px 10px; border-top-width: 0; background-image:url('nav_g.png'); background-repeat:repeat-x; background-color: #FFFDFB; /* opera specific markup */ border-bottom-left-radius: 4px; border-bottom-right-radius: 4px; box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); /* firefox specific markup */ -moz-border-radius-bottomleft: 4px; -moz-border-radius-bottomright: 4px; -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; /* webkit specific markup */ -webkit-border-bottom-left-radius: 4px; -webkit-border-bottom-right-radius: 4px; -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); } dl.reflist dt { padding: 5px; } dl.reflist dd { margin: 0px 0px 10px 0px; padding: 5px; } .paramkey { text-align: right; } .paramtype { white-space: nowrap; } .paramname { color: #602020; white-space: nowrap; } .paramname em { font-style: normal; } .paramname code { line-height: 14px; } .params, .retval, .exception, .tparams { margin-left: 0px; padding-left: 0px; } .params .paramname, .retval .paramname { font-weight: bold; vertical-align: top; } .params .paramtype { font-style: italic; vertical-align: top; } .params .paramdir { font-family: "courier new",courier,monospace; vertical-align: top; } table.mlabels { border-spacing: 0px; } td.mlabels-left { width: 100%; padding: 0px; } td.mlabels-right { vertical-align: bottom; padding: 0px; white-space: nowrap; } span.mlabels { margin-left: 8px; } span.mlabel { background-color: #728DC1; border-top:1px solid #5373B4; border-left:1px solid #5373B4; border-right:1px solid #C4CFE5; border-bottom:1px solid #C4CFE5; text-shadow: none; color: white; margin-right: 4px; padding: 2px 3px; border-radius: 3px; font-size: 7pt; white-space: nowrap; vertical-align: middle; } /* @end */ /* these are for tree view inside a (index) page */ div.directory { margin: 10px 0px; border-top: 1px solid #bf6000; border-bottom: 1px solid #bf6000; width: 100%; } .directory table { border-collapse:collapse; } .directory td { margin: 0px; padding: 0px; vertical-align: top; } .directory td.entry { white-space: nowrap; padding-right: 6px; padding-top: 3px; } .directory td.entry a { outline:none; } .directory td.entry a img { border: none; } .directory td.desc { width: 100%; padding-left: 6px; padding-right: 6px; padding-top: 3px; border-left: 1px solid rgba(0,0,0,0.05); } .directory tr.even { padding-left: 6px; background-color: #FFFDFB; } .directory img { vertical-align: -30%; } .directory .levels { white-space: nowrap; width: 100%; text-align: right; font-size: 9pt; } .directory .levels span { cursor: pointer; padding-left: 2px; padding-right: 2px; color: #bf6000; } .arrow { color: #bf6000; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; cursor: pointer; font-size: 80%; display: inline-block; width: 16px; height: 22px; } .icon { font-family: Arial, Helvetica; font-weight: bold; font-size: 12px; height: 14px; width: 16px; display: inline-block; background-color: #bf6000; color: white; text-align: center; border-radius: 4px; margin-left: 2px; margin-right: 2px; } .icona { width: 24px; height: 22px; display: inline-block; } .iconfopen { width: 24px; height: 18px; margin-bottom: 4px; background-image:url('folderopen.png'); background-position: 0px -4px; background-repeat: repeat-y; vertical-align:top; display: inline-block; } .iconfclosed { width: 24px; height: 18px; margin-bottom: 4px; background-image:url('folderclosed.png'); background-position: 0px -4px; background-repeat: repeat-y; vertical-align:top; display: inline-block; } .icondoc { width: 24px; height: 18px; margin-bottom: 4px; background-image:url('doc.png'); background-position: 0px -4px; background-repeat: repeat-y; vertical-align:top; display: inline-block; } table.directory { font: 400 14px Roboto,sans-serif; } /* @end */ div.dynheader { margin-top: 8px; -webkit-touch-callout: none; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; } address { font-style: normal; color: #2A3D61; } table.doxtable { border-collapse:collapse; margin-top: 4px; margin-bottom: 4px; } table.doxtable td, table.doxtable th { border: 1px solid #2D4068; padding: 3px 7px 2px; } table.doxtable th { background-color: #374F7F; color: #FFFFFF; font-size: 110%; padding-bottom: 4px; padding-top: 5px; } table.fieldtable { /*width: 100%;*/ margin-bottom: 10px; border: 1px solid #A8B8D9; border-spacing: 0px; -moz-border-radius: 4px; -webkit-border-radius: 4px; border-radius: 4px; -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; -webkit-box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); } .fieldtable td, .fieldtable th { padding: 3px 7px 2px; } .fieldtable td.fieldtype, .fieldtable td.fieldname { white-space: nowrap; border-right: 1px solid #A8B8D9; border-bottom: 1px solid #A8B8D9; vertical-align: top; } .fieldtable td.fieldname { padding-top: 3px; } .fieldtable td.fielddoc { border-bottom: 1px solid #A8B8D9; /*width: 100%;*/ } .fieldtable td.fielddoc p:first-child { margin-top: 0px; } .fieldtable td.fielddoc p:last-child { margin-bottom: 2px; } .fieldtable tr:last-child td { border-bottom: none; } .fieldtable th { background-image:url('nav_f.png'); background-repeat:repeat-x; background-color: #E2E8F2; font-size: 90%; color: #253555; padding-bottom: 4px; padding-top: 5px; text-align:left; -moz-border-radius-topleft: 4px; -moz-border-radius-topright: 4px; -webkit-border-top-left-radius: 4px; -webkit-border-top-right-radius: 4px; border-top-left-radius: 4px; border-top-right-radius: 4px; border-bottom: 1px solid #A8B8D9; } .tabsearch { top: 0px; left: 10px; height: 36px; background-image: url('tab_b.png'); z-index: 101; overflow: hidden; font-size: 13px; } .navpath ul { font-size: 11px; /*background-image:url('tab_b.png');*/ background-color: #FFF8F0; background-repeat:repeat-x; background-position: 0 -5px; height:30px; line-height:30px; color:#bf6000; border:solid 0px #C2CDE4; overflow:hidden; margin:0px; padding:0px; } .navpath li { list-style-type:none; float:left; padding-left:10px; padding-right:15px; background-image:url('bc_s.png'); background-repeat:no-repeat; background-position:right; color:#bf6000; } .navpath li.navelem a { height:32px; display:block; text-decoration: none; outline: none; color: #bf6000; font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif; text-decoration: none; } .navpath li.navelem a:hover { color:#6884BD; } .navpath li.footer { list-style-type:none; float:right; padding-left:10px; padding-right:15px; background-image:none; background-repeat:no-repeat; background-position:right; color:#bf6000; font-size: 8pt; } div.summary { float: right; font-size: 8pt; padding-right: 5px; width: 50%; text-align: right; } div.summary a { white-space: nowrap; } div.ingroups { font-size: 8pt; width: 50%; text-align: left; } div.ingroups a { white-space: nowrap; } div.header { background-repeat:repeat-x; background-color: #FFFCF8; padding:0px; margin:0px; margin-left:auto; margin-right:auto; width:1280px; } div.headertitle { padding: 5px 5px 5px 10px; } dl { padding: 0 0 0 10px; } /* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug */ dl.section { margin-left: 0px; padding-left: 0px; } dl.note { margin-left:-7px; padding-left: 3px; border-left:4px solid; border-color: #D0C000; } dl.warning, dl.attention { margin-left:-7px; padding-left: 3px; border-left:4px solid; border-color: #FF0000; } dl.pre, dl.post, dl.invariant { margin-left:-7px; padding-left: 3px; border-left:4px solid; border-color: #00D000; } dl.deprecated { margin-left:-7px; padding-left: 3px; border-left:4px solid; border-color: #505050; } dl.todo { margin-left:-7px; padding-left: 3px; border-left:4px solid; border-color: #E0C000; } dl.test { margin-left:-7px; padding-left: 3px; border-left:4px solid; border-color: #3030E0; } dl.bug { margin-left:-7px; padding-left: 3px; border-left:4px solid; border-color: #C08050; } dl.section dd { margin-bottom: 6px; } #projectlogo { text-align: center; vertical-align: bottom; border-collapse: separate; } #projectlogo img { border: 0px none; } #projectalign { vertical-align: middle; } #projectname { font: 300% Tahoma, Arial,sans-serif; margin: 0px; padding: 2px 0px; color: #FF8000; } #projectbrief { font: 120% Tahoma, Arial,sans-serif; margin: 0px; padding: 0px; } #projectnumber { font: 50% Tahoma, Arial,sans-serif; margin: 0px; padding: 0px; } #titlearea { padding: 0px; margin: 0px; width: 100%; border-bottom: 1px solid #5373B4; } .image { text-align: center; } .dotgraph { text-align: center; } .mscgraph { text-align: center; } .diagraph { text-align: center; } .caption { font-weight: bold; } div.zoom { border: 1px solid #90A5CE; } dl.citelist { margin-bottom:50px; } dl.citelist dt { color:#334975; float:left; font-weight:bold; margin-right:10px; padding:5px; } dl.citelist dd { margin:2px 0; padding:5px 0; } div.toc { padding: 14px 25px; background-color: #F4F6FA; border: 1px solid #D8DFEE; border-radius: 7px 7px 7px 7px; float: right; height: auto; margin: 0 20px 10px 10px; width: 200px; } div.toc li { background: url("bdwn.png") no-repeat scroll 0 5px transparent; font: 10px/1.2 Verdana,DejaVu Sans,Geneva,sans-serif; margin-top: 5px; padding-left: 10px; padding-top: 2px; } div.toc h3 { font: bold 12px/1.2 Arial,FreeSans,sans-serif; color: #4665A2; border-bottom: 0 none; margin: 0; } div.toc ul { list-style: none outside none; border: medium none; padding: 0px; } div.toc li.level1 { margin-left: 0px; } div.toc li.level2 { margin-left: 15px; } div.toc li.level3 { margin-left: 30px; } div.toc li.level4 { margin-left: 45px; } .inherit_header { font-weight: bold; color: gray; cursor: pointer; -webkit-touch-callout: none; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; } .inherit_header td { padding: 6px 0px 2px 5px; } .inherit { display: none; } tr.heading h2 { margin-top: 12px; margin-bottom: 4px; } /* tooltip related style info */ .ttc { position: absolute; display: none; } #powerTip { cursor: default; white-space: nowrap; background-color: white; border: 1px solid gray; border-radius: 4px 4px 4px 4px; box-shadow: 1px 1px 7px gray; display: none; font-size: smaller; max-width: 80%; opacity: 0.9; padding: 1ex 1em 1em; position: absolute; z-index: 2147483647; } #powerTip div.ttdoc { color: grey; font-style: italic; } #powerTip div.ttname a { font-weight: bold; } #powerTip div.ttname { font-weight: bold; } #powerTip div.ttdeci { color: #006318; } #powerTip div { margin: 0px; padding: 0px; font: 12px/16px Roboto,sans-serif; } #powerTip:before, #powerTip:after { content: ""; position: absolute; margin: 0px; } #powerTip.n:after, #powerTip.n:before, #powerTip.s:after, #powerTip.s:before, #powerTip.w:after, #powerTip.w:before, #powerTip.e:after, #powerTip.e:before, #powerTip.ne:after, #powerTip.ne:before, #powerTip.se:after, #powerTip.se:before, #powerTip.nw:after, #powerTip.nw:before, #powerTip.sw:after, #powerTip.sw:before { border: solid transparent; content: " "; height: 0; width: 0; position: absolute; } #powerTip.n:after, #powerTip.s:after, #powerTip.w:after, #powerTip.e:after, #powerTip.nw:after, #powerTip.ne:after, #powerTip.sw:after, #powerTip.se:after { border-color: rgba(255, 255, 255, 0); } #powerTip.n:before, #powerTip.s:before, #powerTip.w:before, #powerTip.e:before, #powerTip.nw:before, #powerTip.ne:before, #powerTip.sw:before, #powerTip.se:before { border-color: rgba(128, 128, 128, 0); } #powerTip.n:after, #powerTip.n:before, #powerTip.ne:after, #powerTip.ne:before, #powerTip.nw:after, #powerTip.nw:before { top: 100%; } #powerTip.n:after, #powerTip.ne:after, #powerTip.nw:after { border-top-color: #ffffff; border-width: 10px; margin: 0px -10px; } #powerTip.n:before { border-top-color: #808080; border-width: 11px; margin: 0px -11px; } #powerTip.n:after, #powerTip.n:before { left: 50%; } #powerTip.nw:after, #powerTip.nw:before { right: 14px; } #powerTip.ne:after, #powerTip.ne:before { left: 14px; } #powerTip.s:after, #powerTip.s:before, #powerTip.se:after, #powerTip.se:before, #powerTip.sw:after, #powerTip.sw:before { bottom: 100%; } #powerTip.s:after, #powerTip.se:after, #powerTip.sw:after { border-bottom-color: #ffffff; border-width: 10px; margin: 0px -10px; } #powerTip.s:before, #powerTip.se:before, #powerTip.sw:before { border-bottom-color: #808080; border-width: 11px; margin: 0px -11px; } #powerTip.s:after, #powerTip.s:before { left: 50%; } #powerTip.sw:after, #powerTip.sw:before { right: 14px; } #powerTip.se:after, #powerTip.se:before { left: 14px; } #powerTip.e:after, #powerTip.e:before { left: 100%; } #powerTip.e:after { border-left-color: #ffffff; border-width: 10px; top: 50%; margin-top: -10px; } #powerTip.e:before { border-left-color: #808080; border-width: 11px; top: 50%; margin-top: -11px; } #powerTip.w:after, #powerTip.w:before { right: 100%; } #powerTip.w:after { border-right-color: #ffffff; border-width: 10px; top: 50%; margin-top: -10px; } #powerTip.w:before { border-right-color: #808080; border-width: 11px; top: 50%; margin-top: -11px; } #titlearea { margin: 0px; padding-top: 8px; padding-bottom: 8px; margin-top: 32px; width: 100%; border-bottom: 0px solid #FF8000; border-top-left-radius: 8px; border-top-right-radius: 8px; background-color:#FFFFFF; } #top { margin-left:auto; margin-right:auto; width:1280px; } @media print { #top { display: none; } #side-nav { display: none; } #nav-path { display: none; } body { overflow:visible; } h1, h2, h3, h4, h5, h6 { page-break-after: avoid; } .summary { display: none; } .memitem { page-break-inside: avoid; } #doc-content { margin-left:0 !important; height:auto !important; width:auto !important; overflow:inherit; display:inline; } } ================================================ FILE: external/glm/doc/api/dynsections.js ================================================ function toggleVisibility(linkObj) { var base = $(linkObj).attr('id'); var summary = $('#'+base+'-summary'); var content = $('#'+base+'-content'); var trigger = $('#'+base+'-trigger'); var src=$(trigger).attr('src'); if (content.is(':visible')===true) { content.hide(); summary.show(); $(linkObj).addClass('closed').removeClass('opened'); $(trigger).attr('src',src.substring(0,src.length-8)+'closed.png'); } else { content.show(); summary.hide(); $(linkObj).removeClass('closed').addClass('opened'); $(trigger).attr('src',src.substring(0,src.length-10)+'open.png'); } return false; } function updateStripes() { $('table.directory tr'). removeClass('even').filter(':visible:even').addClass('even'); } function toggleLevel(level) { $('table.directory tr').each(function() { var l = this.id.split('_').length-1; var i = $('#img'+this.id.substring(3)); var a = $('#arr'+this.id.substring(3)); if (l 0.9.9 API documenation: File List
0.9.9 API documenation
File List
Here is a list of all documented files with brief descriptions:
 _features.hppCore features
 _fixes.hppCore features
 _noise.hppCore features
 _swizzle.hppCore features
 _swizzle_func.hppCore features
 _vectorize.hppCore features
 associated_min_max.hppGLM_GTX_associated_min_max
 bit.hppGLM_GTX_bit
 bitfield.hppGLM_GTC_bitfield
 closest_point.hppGLM_GTX_closest_point
 color_encoding.hppGLM_GTX_color_encoding
 gtc/color_space.hppGLM_GTC_color_space
 gtx/color_space.hppGLM_GTX_color_space
 color_space_YCoCg.hppGLM_GTX_color_space_YCoCg
 common.hppCore features
 gtx/common.hppGLM_GTX_common
 compatibility.hppGLM_GTX_compatibility
 component_wise.hppGLM_GTX_component_wise
 compute_vector_relational.hpp
 constants.hppGLM_GTC_constants
 dual_quaternion.hppGLM_GTX_dual_quaternion
 epsilon.hppGLM_GTC_epsilon
 euler_angles.hppGLM_GTX_euler_angles
 exponential.hppCore features
 ext.hppCore features (Dependence)
 extend.hppGLM_GTX_extend
 extended_min_max.hppGLM_GTX_extented_min_max
 exterior_product.hppGLM_GTX_exterior_product
 fast_exponential.hppGLM_GTX_fast_exponential
 fast_square_root.hppGLM_GTX_fast_square_root
 fast_trigonometry.hppGLM_GTX_fast_trigonometry
 functions.hppGLM_GTX_functions
 fwd.hppCore features
 geometric.hppCore features
 glm.hppCore features
 gradient_paint.hppGLM_GTX_gradient_paint
 handed_coordinate_space.hppGLM_GTX_handed_coordinate_space
 hash.hppGLM_GTX_hash
 gtc/integer.hppGLM_GTC_integer
 gtx/integer.hppGLM_GTX_integer
 integer.hppCore features
 intersect.hppGLM_GTX_intersect
 io.hppGLM_GTX_io
 log_base.hppGLM_GTX_log_base
 man.doxy
 mat2x2.hppCore features
 mat2x3.hppCore features
 mat2x4.hppCore features
 mat3x2.hppCore features
 mat3x3.hppCore features
 mat3x4.hppCore features
 mat4x2.hppCore features
 mat4x3.hppCore features
 mat4x4.hppCore features
 matrix.hppCore features
 matrix_access.hppGLM_GTC_matrix_access
 matrix_cross_product.hppGLM_GTX_matrix_cross_product
 matrix_decompose.hppGLM_GTX_matrix_decompose
 matrix_factorisation.hppGLM_GTX_matrix_factorisation
 matrix_integer.hppGLM_GTC_matrix_integer
 matrix_interpolation.hppGLM_GTX_matrix_interpolation
 matrix_inverse.hppGLM_GTC_matrix_inverse
 matrix_major_storage.hppGLM_GTX_matrix_major_storage
 matrix_operation.hppGLM_GTX_matrix_operation
 matrix_query.hppGLM_GTX_matrix_query
 matrix_transform.hppGLM_GTC_matrix_transform
 matrix_transform_2d.hppGLM_GTX_matrix_transform_2d
 mixed_product.hppGLM_GTX_mixed_producte
 noise.hppGLM_GTC_noise
 norm.hppGLM_GTX_norm
 normal.hppGLM_GTX_normal
 normalize_dot.hppGLM_GTX_normalize_dot
 number_precision.hppGLM_GTX_number_precision
 optimum_pow.hppGLM_GTX_optimum_pow
 orthonormalize.hppGLM_GTX_orthonormalize
 gtc/packing.hppGLM_GTC_packing
 packing.hppCore features
 pages.doxy
 perpendicular.hppGLM_GTX_perpendicular
 polar_coordinates.hppGLM_GTX_polar_coordinates
 projection.hppGLM_GTX_projection
 qualifier.hppCore features
 gtc/quaternion.hppGLM_GTC_quaternion
 gtx/quaternion.hppGLM_GTX_quaternion
 random.hppGLM_GTC_random
 range.hppGLM_GTX_range
 raw_data.hppGLM_GTX_raw_data
 reciprocal.hppGLM_GTC_reciprocal
 rotate_normalized_axis.hppGLM_GTX_rotate_normalized_axis
 rotate_vector.hppGLM_GTX_rotate_vector
 round.hppGLM_GTC_round
 scalar_multiplication.hppExperimental extensions
 scalar_relational.hppGLM_GTX_scalar_relational
 setup.hppCore features
 spline.hppGLM_GTX_spline
 std_based_type.hppGLM_GTX_std_based_type
 string_cast.hppGLM_GTX_string_cast
 transform.hppGLM_GTX_transform
 transform2.hppGLM_GTX_transform2
 trigonometric.hppCore features
 gtc/type_aligned.hppGLM_GTC_type_aligned
 gtx/type_aligned.hppGLM_GTX_type_aligned
 type_float.hppCore features
 type_gentype.hppCore features
 type_half.hppCore features
 type_int.hppCore features
 type_mat.hppCore features
 type_mat2x2.hppCore features
 type_mat2x3.hppCore features
 type_mat2x4.hppCore features
 type_mat3x2.hppCore features
 type_mat3x3.hppCore features
 type_mat3x4.hppCore features
 type_mat4x2.hppCore features
 type_mat4x3.hppCore features
 type_mat4x4.hppCore features
 type_precision.hppGLM_GTC_type_precision
 type_ptr.hppGLM_GTC_type_ptr
 type_trait.hppGLM_GTX_type_trait
 type_vec.hppCore features
 type_vec1.hppCore features
 type_vec2.hppCore features
 type_vec3.hppCore features
 type_vec4.hppCore features
 ulp.hppGLM_GTC_ulp
 vec1.hppGLM_GTC_vec1
 vec2.hppCore features
 vec3.hppCore features
 vec4.hppCore features
 vec_swizzle.hppGLM_GTX_vec_swizzle
 vector_angle.hppGLM_GTX_vector_angle
 vector_query.hppGLM_GTX_vector_query
 vector_relational.hpp
 wrap.hppGLM_GTX_wrap
================================================ FILE: external/glm/doc/api/index.html ================================================ 0.9.9 API documenation: OpenGL Mathematics (GLM)
0.9.9 API documenation
OpenGL Mathematics (GLM)
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bw=this[0],bv=this.offsetParent(),bx=this.offset(),e=ad.test(bv[0].nodeName)?{top:0,left:0}:bv.offset();bx.top-=parseFloat(b.css(bw,"marginTop"))||0;bx.left-=parseFloat(b.css(bw,"marginLeft"))||0;e.top+=parseFloat(b.css(bv[0],"borderTopWidth"))||0;e.left+=parseFloat(b.css(bv[0],"borderLeftWidth"))||0;return{top:bx.top-e.top,left:bx.left-e.left}},offsetParent:function(){return this.map(function(){var e=this.offsetParent||av.body;while(e&&(!ad.test(e.nodeName)&&b.css(e,"position")==="static")){e=e.offsetParent}return e})}});b.each(["Left","Top"],function(bv,e){var bw="scroll"+e;b.fn[bw]=function(bz){var bx,by;if(bz===L){bx=this[0];if(!bx){return null}by=aK(bx);return by?("pageXOffset" in by)?by[bv?"pageYOffset":"pageXOffset"]:b.support.boxModel&&by.document.documentElement[bw]||by.document.body[bw]:bx[bw]}return this.each(function(){by=aK(this);if(by){by.scrollTo(!bv?bz:b(by).scrollLeft(),bv?bz:b(by).scrollTop())}else{this[bw]=bz}})}});function aK(e){return b.isWindow(e)?e:e.nodeType===9?e.defaultView||e.parentWindow:false}b.each(["Height","Width"],function(bv,e){var bw=e.toLowerCase();b.fn["inner"+e]=function(){var bx=this[0];return bx?bx.style?parseFloat(b.css(bx,bw,"padding")):this[bw]():null};b.fn["outer"+e]=function(by){var bx=this[0];return bx?bx.style?parseFloat(b.css(bx,bw,by?"margin":"border")):this[bw]():null};b.fn[bw]=function(bz){var bA=this[0];if(!bA){return bz==null?null:this}if(b.isFunction(bz)){return this.each(function(bE){var bD=b(this);bD[bw](bz.call(this,bE,bD[bw]()))})}if(b.isWindow(bA)){var bB=bA.document.documentElement["client"+e],bx=bA.document.body;return bA.document.compatMode==="CSS1Compat"&&bB||bx&&bx["client"+e]||bB}else{if(bA.nodeType===9){return Math.max(bA.documentElement["client"+e],bA.body["scroll"+e],bA.documentElement["scroll"+e],bA.body["offset"+e],bA.documentElement["offset"+e])}else{if(bz===L){var bC=b.css(bA,bw),by=parseFloat(bC);return b.isNumeric(by)?by:bC}else{return this.css(bw,typeof 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g=this;setTimeout(function(){a(g).focus();if(f){f.call(g)}},e)}):this._focus.apply(this,arguments)},scrollParent:function(){var e;if((a.browser.msie&&(/(static|relative)/).test(this.css("position")))||(/absolute/).test(this.css("position"))){e=this.parents().filter(function(){return(/(relative|absolute|fixed)/).test(a.curCSS(this,"position",1))&&(/(auto|scroll)/).test(a.curCSS(this,"overflow",1)+a.curCSS(this,"overflow-y",1)+a.curCSS(this,"overflow-x",1))}).eq(0)}else{e=this.parents().filter(function(){return(/(auto|scroll)/).test(a.curCSS(this,"overflow",1)+a.curCSS(this,"overflow-y",1)+a.curCSS(this,"overflow-x",1))}).eq(0)}return(/fixed/).test(this.css("position"))||!e.length?a(document):e},zIndex:function(h){if(h!==d){return this.css("zIndex",h)}if(this.length){var f=a(this[0]),e,g;while(f.length&&f[0]!==document){e=f.css("position");if(e==="absolute"||e==="relative"||e==="fixed"){g=parseInt(f.css("zIndex"),10);if(!isNaN(g)&&g!==0){return g}}f=f.parent()}}return 0},disableSelection:function(){return this.bind((a.support.selectstart?"selectstart":"mousedown")+".ui-disableSelection",function(e){e.preventDefault()})},enableSelection:function(){return this.unbind(".ui-disableSelection")}});a.each(["Width","Height"],function(g,e){var f=e==="Width"?["Left","Right"]:["Top","Bottom"],h=e.toLowerCase(),k={innerWidth:a.fn.innerWidth,innerHeight:a.fn.innerHeight,outerWidth:a.fn.outerWidth,outerHeight:a.fn.outerHeight};function j(m,l,i,n){a.each(f,function(){l-=parseFloat(a.curCSS(m,"padding"+this,true))||0;if(i){l-=parseFloat(a.curCSS(m,"border"+this+"Width",true))||0}if(n){l-=parseFloat(a.curCSS(m,"margin"+this,true))||0}});return l}a.fn["inner"+e]=function(i){if(i===d){return k["inner"+e].call(this)}return this.each(function(){a(this).css(h,j(this,i)+"px")})};a.fn["outer"+e]=function(i,l){if(typeof i!=="number"){return k["outer"+e].call(this,i)}return this.each(function(){a(this).css(h,j(this,i,true,l)+"px")})}});function c(g,e){var j=g.nodeName.toLowerCase();if("area"===j){var i=g.parentNode,h=i.name,f;if(!g.href||!h||i.nodeName.toLowerCase()!=="map"){return false}f=a("img[usemap=#"+h+"]")[0];return !!f&&b(f)}return(/input|select|textarea|button|object/.test(j)?!g.disabled:"a"==j?g.href||e:e)&&b(g)}function b(e){return !a(e).parents().andSelf().filter(function(){return a.curCSS(this,"visibility")==="hidden"||a.expr.filters.hidden(this)}).length}a.extend(a.expr[":"],{data:function(g,f,e){return !!a.data(g,e[3])},focusable:function(e){return c(e,!isNaN(a.attr(e,"tabindex")))},tabbable:function(g){var e=a.attr(g,"tabindex"),f=isNaN(e);return(f||e>=0)&&c(g,!f)}});a(function(){var e=document.body,f=e.appendChild(f=document.createElement("div"));f.offsetHeight;a.extend(f.style,{minHeight:"100px",height:"auto",padding:0,borderWidth:0});a.support.minHeight=f.offsetHeight===100;a.support.selectstart="onselectstart" in f;e.removeChild(f).style.display="none"});a.extend(a.ui,{plugin:{add:function(f,g,j){var h=a.ui[f].prototype;for(var e in j){h.plugins[e]=h.plugins[e]||[];h.plugins[e].push([g,j[e]])}},call:function(e,g,f){var j=e.plugins[g];if(!j||!e.element[0].parentNode){return}for(var h=0;h0){return true}h[e]=1;g=(h[e]>0);h[e]=0;return g},isOverAxis:function(f,e,g){return(f>e)&&(f<(e+g))},isOver:function(j,f,i,h,e,g){return a.ui.isOverAxis(j,i,e)&&a.ui.isOverAxis(f,h,g)}})})(jQuery);/*! * jQuery UI Widget 1.8.18 * * Copyright 2011, AUTHORS.txt (http://jqueryui.com/about) * Dual licensed under the MIT or GPL Version 2 licenses. * http://jquery.org/license * * http://docs.jquery.com/UI/Widget */ (function(b,d){if(b.cleanData){var c=b.cleanData;b.cleanData=function(f){for(var g=0,h;(h=f[g])!=null;g++){try{b(h).triggerHandler("remove")}catch(j){}}c(f)}}else{var a=b.fn.remove;b.fn.remove=function(e,f){return this.each(function(){if(!f){if(!e||b.filter(e,[this]).length){b("*",this).add([this]).each(function(){try{b(this).triggerHandler("remove")}catch(g){}})}}return a.call(b(this),e,f)})}}b.widget=function(f,h,e){var g=f.split(".")[0],j;f=f.split(".")[1];j=g+"-"+f;if(!e){e=h;h=b.Widget}b.expr[":"][j]=function(k){return !!b.data(k,f)};b[g]=b[g]||{};b[g][f]=function(k,l){if(arguments.length){this._createWidget(k,l)}};var i=new h();i.options=b.extend(true,{},i.options);b[g][f].prototype=b.extend(true,i,{namespace:g,widgetName:f,widgetEventPrefix:b[g][f].prototype.widgetEventPrefix||f,widgetBaseClass:j},e);b.widget.bridge(f,b[g][f])};b.widget.bridge=function(f,e){b.fn[f]=function(i){var g=typeof i==="string",h=Array.prototype.slice.call(arguments,1),j=this;i=!g&&h.length?b.extend.apply(null,[true,i].concat(h)):i;if(g&&i.charAt(0)==="_"){return j}if(g){this.each(function(){var k=b.data(this,f),l=k&&b.isFunction(k[i])?k[i].apply(k,h):k;if(l!==k&&l!==d){j=l;return false}})}else{this.each(function(){var k=b.data(this,f);if(k){k.option(i||{})._init()}else{b.data(this,f,new e(i,this))}})}return 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* * http://docs.jquery.com/UI/Mouse * * Depends: * jquery.ui.widget.js */ (function(b,c){var a=false;b(document).mouseup(function(d){a=false});b.widget("ui.mouse",{options:{cancel:":input,option",distance:1,delay:0},_mouseInit:function(){var d=this;this.element.bind("mousedown."+this.widgetName,function(e){return d._mouseDown(e)}).bind("click."+this.widgetName,function(e){if(true===b.data(e.target,d.widgetName+".preventClickEvent")){b.removeData(e.target,d.widgetName+".preventClickEvent");e.stopImmediatePropagation();return false}});this.started=false},_mouseDestroy:function(){this.element.unbind("."+this.widgetName)},_mouseDown:function(f){if(a){return}(this._mouseStarted&&this._mouseUp(f));this._mouseDownEvent=f;var e=this,g=(f.which==1),d=(typeof this.options.cancel=="string"&&f.target.nodeName?b(f.target).closest(this.options.cancel).length:false);if(!g||d||!this._mouseCapture(f)){return true}this.mouseDelayMet=!this.options.delay;if(!this.mouseDelayMet){this._mouseDelayTimer=setTimeout(function(){e.mouseDelayMet=true},this.options.delay)}if(this._mouseDistanceMet(f)&&this._mouseDelayMet(f)){this._mouseStarted=(this._mouseStart(f)!==false);if(!this._mouseStarted){f.preventDefault();return true}}if(true===b.data(f.target,this.widgetName+".preventClickEvent")){b.removeData(f.target,this.widgetName+".preventClickEvent")}this._mouseMoveDelegate=function(h){return e._mouseMove(h)};this._mouseUpDelegate=function(h){return e._mouseUp(h)};b(document).bind("mousemove."+this.widgetName,this._mouseMoveDelegate).bind("mouseup."+this.widgetName,this._mouseUpDelegate);f.preventDefault();a=true;return true},_mouseMove:function(d){if(b.browser.msie&&!(document.documentMode>=9)&&!d.button){return this._mouseUp(d)}if(this._mouseStarted){this._mouseDrag(d);return d.preventDefault()}if(this._mouseDistanceMet(d)&&this._mouseDelayMet(d)){this._mouseStarted=(this._mouseStart(this._mouseDownEvent,d)!==false);(this._mouseStarted?this._mouseDrag(d):this._mouseUp(d))}return !this._mouseStarted},_mouseUp:function(d){b(document).unbind("mousemove."+this.widgetName,this._mouseMoveDelegate).unbind("mouseup."+this.widgetName,this._mouseUpDelegate);if(this._mouseStarted){this._mouseStarted=false;if(d.target==this._mouseDownEvent.target){b.data(d.target,this.widgetName+".preventClickEvent",true)}this._mouseStop(d)}return false},_mouseDistanceMet:function(d){return(Math.max(Math.abs(this._mouseDownEvent.pageX-d.pageX),Math.abs(this._mouseDownEvent.pageY-d.pageY))>=this.options.distance)},_mouseDelayMet:function(d){return this.mouseDelayMet},_mouseStart:function(d){},_mouseDrag:function(d){},_mouseStop:function(d){},_mouseCapture:function(d){return true}})})(jQuery);(function(c,d){c.widget("ui.resizable",c.ui.mouse,{widgetEventPrefix:"resize",options:{alsoResize:false,animate:false,animateDuration:"slow",animateEasing:"swing",aspectRatio:false,autoHide:false,containment:false,ghost:false,grid:false,handles:"e,s,se",helper:false,maxHeight:null,maxWidth:null,minHeight:10,minWidth:10,zIndex:1000},_create:function(){var f=this,k=this.options;this.element.addClass("ui-resizable");c.extend(this,{_aspectRatio:!!(k.aspectRatio),aspectRatio:k.aspectRatio,originalElement:this.element,_proportionallyResizeElements:[],_helper:k.helper||k.ghost||k.animate?k.helper||"ui-resizable-helper":null});if(this.element[0].nodeName.match(/canvas|textarea|input|select|button|img/i)){this.element.wrap(c('
').css({position:this.element.css("position"),width:this.element.outerWidth(),height:this.element.outerHeight(),top:this.element.css("top"),left:this.element.css("left")}));this.element=this.element.parent().data("resizable",this.element.data("resizable"));this.elementIsWrapper=true;this.element.css({marginLeft:this.originalElement.css("marginLeft"),marginTop:this.originalElement.css("marginTop"),marginRight:this.originalElement.css("marginRight"),marginBottom:this.originalElement.css("marginBottom")});this.originalElement.css({marginLeft:0,marginTop:0,marginRight:0,marginBottom:0});this.originalResizeStyle=this.originalElement.css("resize");this.originalElement.css("resize","none");this._proportionallyResizeElements.push(this.originalElement.css({position:"static",zoom:1,display:"block"}));this.originalElement.css({margin:this.originalElement.css("margin")});this._proportionallyResize()}this.handles=k.handles||(!c(".ui-resizable-handle",this.element).length?"e,s,se":{n:".ui-resizable-n",e:".ui-resizable-e",s:".ui-resizable-s",w:".ui-resizable-w",se:".ui-resizable-se",sw:".ui-resizable-sw",ne:".ui-resizable-ne",nw:".ui-resizable-nw"});if(this.handles.constructor==String){if(this.handles=="all"){this.handles="n,e,s,w,se,sw,ne,nw"}var l=this.handles.split(",");this.handles={};for(var g=0;g
');if(/sw|se|ne|nw/.test(j)){h.css({zIndex:++k.zIndex})}if("se"==j){h.addClass("ui-icon ui-icon-gripsmall-diagonal-se")}this.handles[j]=".ui-resizable-"+j;this.element.append(h)}}this._renderAxis=function(q){q=q||this.element;for(var n in this.handles){if(this.handles[n].constructor==String){this.handles[n]=c(this.handles[n],this.element).show()}if(this.elementIsWrapper&&this.originalElement[0].nodeName.match(/textarea|input|select|button/i)){var o=c(this.handles[n],this.element),p=0;p=/sw|ne|nw|se|n|s/.test(n)?o.outerHeight():o.outerWidth();var m=["padding",/ne|nw|n/.test(n)?"Top":/se|sw|s/.test(n)?"Bottom":/^e$/.test(n)?"Right":"Left"].join("");q.css(m,p);this._proportionallyResize()}if(!c(this.handles[n]).length){continue}}};this._renderAxis(this.element);this._handles=c(".ui-resizable-handle",this.element).disableSelection();this._handles.mouseover(function(){if(!f.resizing){if(this.className){var i=this.className.match(/ui-resizable-(se|sw|ne|nw|n|e|s|w)/i)}f.axis=i&&i[1]?i[1]:"se"}});if(k.autoHide){this._handles.hide();c(this.element).addClass("ui-resizable-autohide").hover(function(){if(k.disabled){return}c(this).removeClass("ui-resizable-autohide");f._handles.show()},function(){if(k.disabled){return}if(!f.resizing){c(this).addClass("ui-resizable-autohide");f._handles.hide()}})}this._mouseInit()},destroy:function(){this._mouseDestroy();var e=function(g){c(g).removeClass("ui-resizable ui-resizable-disabled ui-resizable-resizing").removeData("resizable").unbind(".resizable").find(".ui-resizable-handle").remove()};if(this.elementIsWrapper){e(this.element);var f=this.element;f.after(this.originalElement.css({position:f.css("position"),width:f.outerWidth(),height:f.outerHeight(),top:f.css("top"),left:f.css("left")})).remove()}this.originalElement.css("resize",this.originalResizeStyle);e(this.originalElement);return this},_mouseCapture:function(f){var g=false;for(var e in this.handles){if(c(this.handles[e])[0]==f.target){g=true}}return !this.options.disabled&&g},_mouseStart:function(g){var j=this.options,f=this.element.position(),e=this.element;this.resizing=true;this.documentScroll={top:c(document).scrollTop(),left:c(document).scrollLeft()};if(e.is(".ui-draggable")||(/absolute/).test(e.css("position"))){e.css({position:"absolute",top:f.top,left:f.left})}this._renderProxy();var k=b(this.helper.css("left")),h=b(this.helper.css("top"));if(j.containment){k+=c(j.containment).scrollLeft()||0;h+=c(j.containment).scrollTop()||0}this.offset=this.helper.offset();this.position={left:k,top:h};this.size=this._helper?{width:e.outerWidth(),height:e.outerHeight()}:{width:e.width(),height:e.height()};this.originalSize=this._helper?{width:e.outerWidth(),height:e.outerHeight()}:{width:e.width(),height:e.height()};this.originalPosition={left:k,top:h};this.sizeDiff={width:e.outerWidth()-e.width(),height:e.outerHeight()-e.height()};this.originalMousePosition={left:g.pageX,top:g.pageY};this.aspectRatio=(typeof j.aspectRatio=="number")?j.aspectRatio:((this.originalSize.width/this.originalSize.height)||1);var i=c(".ui-resizable-"+this.axis).css("cursor");c("body").css("cursor",i=="auto"?this.axis+"-resize":i);e.addClass("ui-resizable-resizing");this._propagate("start",g);return true},_mouseDrag:function(e){var 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Modules
Here is a list of all modules:
[detail level 123]
 Core featuresFeatures that implement in C++ the GLSL specification as closely as possible
 Common functionsInclude <glm/common.hpp> to use these core features
 Exponential functionsInclude <glm/exponential.hpp> to use these core features
 Geometric functionsInclude <glm/geometric.hpp> to use these core features
 TypesThe standard types defined by the specification
 Precision typesNon-GLSL types that are used to define qualifier-based types
 Precision typesNon-GLSL types that are used to define qualifier-based types
 Template typesThe generic template types used as the basis for the core types
 Integer functionsInclude <glm/integer.hpp> to use these core features
 Matrix functionsInclude <glm/matrix.hpp> to use these core features
 Floating-Point Pack and Unpack FunctionsInclude <glm/packing.hpp> to use these core features
 Angle and Trigonometry FunctionsInclude <glm/trigonometric.hpp> to use these core features
 Vector Relational FunctionsInclude <glm/vector_relational.hpp> to use these core features
 Stable extensionsAdditional features not specified by GLSL specification
 GLM_GTC_bitfieldInclude <glm/gtc/bitfield.hpp> to use the features of this extension
 GLM_GTC_color_spaceInclude <glm/gtc/color_space.hpp> to use the features of this extension
 GLM_GTC_constantsInclude <glm/gtc/constants.hpp> to use the features of this extension
 GLM_GTC_epsilonInclude <glm/gtc/epsilon.hpp> to use the features of this extension
 GLM_GTC_integerInclude <glm/gtc/integer.hpp> to use the features of this extension
 GLM_GTC_matrix_accessInclude <glm/gtc/matrix_access.hpp> to use the features of this extension
 GLM_GTC_matrix_integerInclude <glm/gtc/matrix_integer.hpp> to use the features of this extension
 GLM_GTC_matrix_inverseInclude <glm/gtc/matrix_integer.hpp> to use the features of this extension
 GLM_GTC_matrix_transformInclude <glm/gtc/matrix_transform.hpp> to use the features of this extension
 GLM_GTC_noiseInclude <glm/gtc/noise.hpp> to use the features of this extension
 GLM_GTC_packingInclude <glm/gtc/packing.hpp> to use the features of this extension
 GLM_GTC_quaternionInclude <glm/gtc/quaternion.hpp> to use the features of this extension
 GLM_GTC_randomInclude <glm/gtc/random.hpp> to use the features of this extension
 GLM_GTC_reciprocalInclude <glm/gtc/reciprocal.hpp> to use the features of this extension
 GLM_GTC_roundInclude <glm/gtc/round.hpp> to use the features of this extension
 GLM_GTC_type_alignedInclude <glm/gtc/type_aligned.hpp> to use the features of this extension
 GLM_GTC_type_precisionInclude <glm/gtc/type_precision.hpp> to use the features of this extension
 GLM_GTC_type_ptrInclude <glm/gtc/type_ptr.hpp> to use the features of this extension
 GLM_GTC_ulpInclude <glm/gtc/ulp.hpp> to use the features of this extension
 GLM_GTC_vec1Include <glm/gtc/vec1.hpp> to use the features of this extension
 Experimental extensionsExperimental features not specified by GLSL specification
 GLM_GTX_associated_min_maxInclude <glm/gtx/associated_min_max.hpp> to use the features of this extension
 GLM_GTX_bitInclude <glm/gtx/bit.hpp> to use the features of this extension
 GLM_GTX_closest_pointInclude <glm/gtx/closest_point.hpp> to use the features of this extension
 GLM_GTX_color_encodingInclude <glm/gtx/color_encoding.hpp> to use the features of this extension
 GLM_GTX_color_spaceInclude <glm/gtx/color_space.hpp> to use the features of this extension
 GLM_GTX_color_space_YCoCgInclude <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension
 GLM_GTX_commonInclude <glm/gtx/common.hpp> to use the features of this extension
 GLM_GTX_compatibilityInclude <glm/gtx/compatibility.hpp> to use the features of this extension
 GLM_GTX_component_wiseInclude <glm/gtx/component_wise.hpp> to use the features of this extension
 GLM_GTX_dual_quaternionInclude <glm/gtx/dual_quaternion.hpp> to use the features of this extension
 GLM_GTX_euler_anglesInclude <glm/gtx/euler_angles.hpp> to use the features of this extension
 GLM_GTX_extendInclude <glm/gtx/extend.hpp> to use the features of this extension
 GLM_GTX_extented_min_maxInclude <glm/gtx/extented_min_max.hpp> to use the features of this extension
 GLM_GTX_exterior_productInclude <glm/gtx/exterior_product.hpp> to use the features of this extension
 GLM_GTX_fast_exponentialInclude <glm/gtx/fast_exponential.hpp> to use the features of this extension
 GLM_GTX_fast_square_rootInclude <glm/gtx/fast_square_root.hpp> to use the features of this extension
 GLM_GTX_fast_trigonometryInclude <glm/gtx/fast_trigonometry.hpp> to use the features of this extension
 GLM_GTX_functionsInclude <glm/gtx/functions.hpp> to use the features of this extension
 GLM_GTX_gradient_paintInclude <glm/gtx/gradient_paint.hpp> to use the features of this extension
 GLM_GTX_handed_coordinate_spaceInclude <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension
 GLM_GTX_hashInclude <glm/gtx/hash.hpp> to use the features of this extension
 GLM_GTX_integerInclude <glm/gtx/integer.hpp> to use the features of this extension
 GLM_GTX_intersectInclude <glm/gtx/intersect.hpp> to use the features of this extension
 GLM_GTX_ioInclude <glm/gtx/io.hpp> to use the features of this extension
 GLM_GTX_log_baseInclude <glm/gtx/log_base.hpp> to use the features of this extension
 GLM_GTX_matrix_cross_productInclude <glm/gtx/matrix_cross_product.hpp> to use the features of this extension
 GLM_GTX_matrix_decomposeInclude <glm/gtx/matrix_decompose.hpp> to use the features of this extension
 GLM_GTX_matrix_factorisationInclude <glm/gtx/matrix_factorisation.hpp> to use the features of this extension
 GLM_GTX_matrix_interpolationInclude <glm/gtx/matrix_interpolation.hpp> to use the features of this extension
 GLM_GTX_matrix_major_storageInclude <glm/gtx/matrix_major_storage.hpp> to use the features of this extension
 GLM_GTX_matrix_operationInclude <glm/gtx/matrix_operation.hpp> to use the features of this extension
 GLM_GTX_matrix_queryInclude <glm/gtx/matrix_query.hpp> to use the features of this extension
 GLM_GTX_matrix_transform_2dInclude <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension
 GLM_GTX_mixed_producteInclude <glm/gtx/mixed_product.hpp> to use the features of this extension
 GLM_GTX_normInclude <glm/gtx/norm.hpp> to use the features of this extension
 GLM_GTX_normalInclude <glm/gtx/normal.hpp> to use the features of this extension
 GLM_GTX_normalize_dotInclude <glm/gtx/normalized_dot.hpp> to use the features of this extension
 GLM_GTX_number_precisionInclude <glm/gtx/number_precision.hpp> to use the features of this extension
 GLM_GTX_optimum_powInclude <glm/gtx/optimum_pow.hpp> to use the features of this extension
 GLM_GTX_orthonormalizeInclude <glm/gtx/orthonormalize.hpp> to use the features of this extension
 GLM_GTX_perpendicularInclude <glm/gtx/perpendicular.hpp> to use the features of this extension
 GLM_GTX_polar_coordinatesInclude <glm/gtx/polar_coordinates.hpp> to use the features of this extension
 GLM_GTX_projectionInclude <glm/gtx/projection.hpp> to use the features of this extension
 GLM_GTX_quaternionInclude <glm/gtx/quaternion.hpp> to use the features of this extension
 GLM_GTX_rangeInclude <glm/gtx/range.hpp> to use the features of this extension
 GLM_GTX_raw_dataInclude <glm/gtx/raw_data.hpp> to use the features of this extension
 GLM_GTX_rotate_normalized_axisInclude <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension
 GLM_GTX_rotate_vectorInclude <glm/gtx/rotate_vector.hpp> to use the features of this extension
 GLM_GTX_scalar_relationalInclude <glm/gtx/scalar_relational.hpp> to use the features of this extension
 GLM_GTX_splineInclude <glm/gtx/spline.hpp> to use the features of this extension
 GLM_GTX_std_based_typeInclude <glm/gtx/std_based_type.hpp> to use the features of this extension
 GLM_GTX_string_castInclude <glm/gtx/string_cast.hpp> to use the features of this extension
 GLM_GTX_transformInclude <glm/gtx/transform.hpp> to use the features of this extension
 GLM_GTX_transform2Include <glm/gtx/transform2.hpp> to use the features of this extension
 GLM_GTX_type_alignedInclude <glm/gtx/type_aligned.hpp> to use the features of this extension
 GLM_GTX_type_traitInclude <glm/gtx/type_trait.hpp> to use the features of this extension
 GLM_GTX_vec_swizzleInclude <glm/gtx/vec_swizzle.hpp> to use the features of this extension
 GLM_GTX_vector_angleInclude <glm/gtx/vector_angle.hpp> to use the features of this extension
 GLM_GTX_vector_queryInclude <glm/gtx/vector_query.hpp> to use the features of this extension
 GLM_GTX_wrapInclude <glm/gtx/wrap.hpp> to use the features of this extension
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If the cache is too large, memory is wasted. The # cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range # is 0..9, the default is 0, corresponding to a cache size of 2^16=65536 # symbols. At the end of a run doxygen will report the cache usage and suggest # the optimal cache size from a speed point of view. # Minimum value: 0, maximum value: 9, default value: 0. LOOKUP_CACHE_SIZE = 0 #--------------------------------------------------------------------------- # Build related configuration options #--------------------------------------------------------------------------- # If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in # documentation are documented, even if no documentation was available. Private # class members and static file members will be hidden unless the # EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES. # Note: This will also disable the warnings about undocumented members that are # normally produced when WARNINGS is set to YES. # The default value is: NO. EXTRACT_ALL = NO # If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will # be included in the documentation. # The default value is: NO. EXTRACT_PRIVATE = NO # If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal # scope will be included in the documentation. # The default value is: NO. EXTRACT_PACKAGE = NO # If the EXTRACT_STATIC tag is set to YES, all static members of a file will be # included in the documentation. # The default value is: NO. EXTRACT_STATIC = YES # If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined # locally in source files will be included in the documentation. If set to NO, # only classes defined in header files are included. Does not have any effect # for Java sources. # The default value is: YES. EXTRACT_LOCAL_CLASSES = NO # This flag is only useful for Objective-C code. If set to YES, local methods, # which are defined in the implementation section but not in the interface are # included in the documentation. If set to NO, only methods in the interface are # included. # The default value is: NO. EXTRACT_LOCAL_METHODS = NO # If this flag is set to YES, the members of anonymous namespaces will be # extracted and appear in the documentation as a namespace called # 'anonymous_namespace{file}', where file will be replaced with the base name of # the file that contains the anonymous namespace. By default anonymous namespace # are hidden. # The default value is: NO. EXTRACT_ANON_NSPACES = NO # If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all # undocumented members inside documented classes or files. If set to NO these # members will be included in the various overviews, but no documentation # section is generated. This option has no effect if EXTRACT_ALL is enabled. # The default value is: NO. HIDE_UNDOC_MEMBERS = YES # If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all # undocumented classes that are normally visible in the class hierarchy. If set # to NO, these classes will be included in the various overviews. This option # has no effect if EXTRACT_ALL is enabled. # The default value is: NO. HIDE_UNDOC_CLASSES = YES # If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend # (class|struct|union) declarations. If set to NO, these declarations will be # included in the documentation. # The default value is: NO. HIDE_FRIEND_COMPOUNDS = YES # If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any # documentation blocks found inside the body of a function. If set to NO, these # blocks will be appended to the function's detailed documentation block. # The default value is: NO. HIDE_IN_BODY_DOCS = YES # The INTERNAL_DOCS tag determines if documentation that is typed after a # \internal command is included. If the tag is set to NO then the documentation # will be excluded. Set it to YES to include the internal documentation. # The default value is: NO. INTERNAL_DOCS = NO # If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file # names in lower-case letters. If set to YES, upper-case letters are also # allowed. This is useful if you have classes or files whose names only differ # in case and if your file system supports case sensitive file names. Windows # and Mac users are advised to set this option to NO. # The default value is: system dependent. CASE_SENSE_NAMES = YES # If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with # their full class and namespace scopes in the documentation. If set to YES, the # scope will be hidden. # The default value is: NO. HIDE_SCOPE_NAMES = YES # If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will # append additional text to a page's title, such as Class Reference. If set to # YES the compound reference will be hidden. # The default value is: NO. HIDE_COMPOUND_REFERENCE= NO # If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of # the files that are included by a file in the documentation of that file. # The default value is: YES. SHOW_INCLUDE_FILES = NO # If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each # grouped member an include statement to the documentation, telling the reader # which file to include in order to use the member. # The default value is: NO. SHOW_GROUPED_MEMB_INC = NO # If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include # files with double quotes in the documentation rather than with sharp brackets. # The default value is: NO. FORCE_LOCAL_INCLUDES = NO # If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the # documentation for inline members. # The default value is: YES. INLINE_INFO = NO # If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the # (detailed) documentation of file and class members alphabetically by member # name. If set to NO, the members will appear in declaration order. # The default value is: YES. SORT_MEMBER_DOCS = YES # If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief # descriptions of file, namespace and class members alphabetically by member # name. If set to NO, the members will appear in declaration order. Note that # this will also influence the order of the classes in the class list. # The default value is: NO. SORT_BRIEF_DOCS = YES # If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the # (brief and detailed) documentation of class members so that constructors and # destructors are listed first. If set to NO the constructors will appear in the # respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS. # Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief # member documentation. # Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting # detailed member documentation. # The default value is: NO. SORT_MEMBERS_CTORS_1ST = NO # If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy # of group names into alphabetical order. If set to NO the group names will # appear in their defined order. # The default value is: NO. SORT_GROUP_NAMES = NO # If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by # fully-qualified names, including namespaces. If set to NO, the class list will # be sorted only by class name, not including the namespace part. # Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. # Note: This option applies only to the class list, not to the alphabetical # list. # The default value is: NO. SORT_BY_SCOPE_NAME = YES # If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper # type resolution of all parameters of a function it will reject a match between # the prototype and the implementation of a member function even if there is # only one candidate or it is obvious which candidate to choose by doing a # simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still # accept a match between prototype and implementation in such cases. # The default value is: NO. STRICT_PROTO_MATCHING = NO # The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo # list. This list is created by putting \todo commands in the documentation. # The default value is: YES. GENERATE_TODOLIST = YES # The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test # list. This list is created by putting \test commands in the documentation. # The default value is: YES. GENERATE_TESTLIST = YES # The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug # list. This list is created by putting \bug commands in the documentation. # The default value is: YES. GENERATE_BUGLIST = YES # The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO) # the deprecated list. This list is created by putting \deprecated commands in # the documentation. # The default value is: YES. GENERATE_DEPRECATEDLIST= YES # The ENABLED_SECTIONS tag can be used to enable conditional documentation # sections, marked by \if ... \endif and \cond # ... \endcond blocks. ENABLED_SECTIONS = # The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the # initial value of a variable or macro / define can have for it to appear in the # documentation. If the initializer consists of more lines than specified here # it will be hidden. Use a value of 0 to hide initializers completely. The # appearance of the value of individual variables and macros / defines can be # controlled using \showinitializer or \hideinitializer command in the # documentation regardless of this setting. # Minimum value: 0, maximum value: 10000, default value: 30. MAX_INITIALIZER_LINES = 30 # Set the SHOW_USED_FILES tag to NO to disable the list of files generated at # the bottom of the documentation of classes and structs. If set to YES, the # list will mention the files that were used to generate the documentation. # The default value is: YES. SHOW_USED_FILES = NO # Set the SHOW_FILES tag to NO to disable the generation of the Files page. This # will remove the Files entry from the Quick Index and from the Folder Tree View # (if specified). # The default value is: YES. SHOW_FILES = YES # Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces # page. This will remove the Namespaces entry from the Quick Index and from the # Folder Tree View (if specified). # The default value is: YES. SHOW_NAMESPACES = YES # The FILE_VERSION_FILTER tag can be used to specify a program or script that # doxygen should invoke to get the current version for each file (typically from # the version control system). Doxygen will invoke the program by executing (via # popen()) the command command input-file, where command is the value of the # FILE_VERSION_FILTER tag, and input-file is the name of an input file provided # by doxygen. Whatever the program writes to standard output is used as the file # version. For an example see the documentation. FILE_VERSION_FILTER = # The LAYOUT_FILE tag can be used to specify a layout file which will be parsed # by doxygen. The layout file controls the global structure of the generated # output files in an output format independent way. To create the layout file # that represents doxygen's defaults, run doxygen with the -l option. You can # optionally specify a file name after the option, if omitted DoxygenLayout.xml # will be used as the name of the layout file. # # Note that if you run doxygen from a directory containing a file called # DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE # tag is left empty. LAYOUT_FILE = # The CITE_BIB_FILES tag can be used to specify one or more bib files containing # the reference definitions. This must be a list of .bib files. The .bib # extension is automatically appended if omitted. This requires the bibtex tool # to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info. # For LaTeX the style of the bibliography can be controlled using # LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the # search path. See also \cite for info how to create references. CITE_BIB_FILES = #--------------------------------------------------------------------------- # Configuration options related to warning and progress messages #--------------------------------------------------------------------------- # The QUIET tag can be used to turn on/off the messages that are generated to # standard output by doxygen. If QUIET is set to YES this implies that the # messages are off. # The default value is: NO. QUIET = NO # The WARNINGS tag can be used to turn on/off the warning messages that are # generated to standard error (stderr) by doxygen. If WARNINGS is set to YES # this implies that the warnings are on. # # Tip: Turn warnings on while writing the documentation. # The default value is: YES. WARNINGS = YES # If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate # warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag # will automatically be disabled. # The default value is: YES. WARN_IF_UNDOCUMENTED = YES # If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for # potential errors in the documentation, such as not documenting some parameters # in a documented function, or documenting parameters that don't exist or using # markup commands wrongly. # The default value is: YES. WARN_IF_DOC_ERROR = YES # This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that # are documented, but have no documentation for their parameters or return # value. If set to NO, doxygen will only warn about wrong or incomplete # parameter documentation, but not about the absence of documentation. # The default value is: NO. WARN_NO_PARAMDOC = NO # The WARN_FORMAT tag determines the format of the warning messages that doxygen # can produce. The string should contain the $file, $line, and $text tags, which # will be replaced by the file and line number from which the warning originated # and the warning text. Optionally the format may contain $version, which will # be replaced by the version of the file (if it could be obtained via # FILE_VERSION_FILTER) # The default value is: $file:$line: $text. WARN_FORMAT = "$file:$line: $text" # The WARN_LOGFILE tag can be used to specify a file to which warning and error # messages should be written. If left blank the output is written to standard # error (stderr). WARN_LOGFILE = #--------------------------------------------------------------------------- # Configuration options related to the input files #--------------------------------------------------------------------------- # The INPUT tag is used to specify the files and/or directories that contain # documented source files. You may enter file names like myfile.cpp or # directories like /usr/src/myproject. Separate the files or directories with # spaces. See also FILE_PATTERNS and EXTENSION_MAPPING # Note: If this tag is empty the current directory is searched. INPUT = ../glm \ . # This tag can be used to specify the character encoding of the source files # that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses # libiconv (or the iconv built into libc) for the transcoding. See the libiconv # documentation (see: http://www.gnu.org/software/libiconv) for the list of # possible encodings. # The default value is: UTF-8. INPUT_ENCODING = UTF-8 # If the value of the INPUT tag contains directories, you can use the # FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and # *.h) to filter out the source-files in the directories. # # Note that for custom extensions or not directly supported extensions you also # need to set EXTENSION_MAPPING for the extension otherwise the files are not # read by doxygen. # # If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp, # *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h, # *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc, # *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd, # *.vhdl, *.ucf, *.qsf, *.as and *.js. FILE_PATTERNS = *.hpp \ *.doxy # The RECURSIVE tag can be used to specify whether or not subdirectories should # be searched for input files as well. # The default value is: NO. RECURSIVE = YES # The EXCLUDE tag can be used to specify files and/or directories that should be # excluded from the INPUT source files. This way you can easily exclude a # subdirectory from a directory tree whose root is specified with the INPUT tag. # # Note that relative paths are relative to the directory from which doxygen is # run. EXCLUDE = # The EXCLUDE_SYMLINKS tag can be used to select whether or not files or # directories that are symbolic links (a Unix file system feature) are excluded # from the input. # The default value is: NO. EXCLUDE_SYMLINKS = NO # If the value of the INPUT tag contains directories, you can use the # EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude # certain files from those directories. # # Note that the wildcards are matched against the file with absolute path, so to # exclude all test directories for example use the pattern */test/* EXCLUDE_PATTERNS = # The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names # (namespaces, classes, functions, etc.) that should be excluded from the # output. The symbol name can be a fully qualified name, a word, or if the # wildcard * is used, a substring. Examples: ANamespace, AClass, # AClass::ANamespace, ANamespace::*Test # # Note that the wildcards are matched against the file with absolute path, so to # exclude all test directories use the pattern */test/* EXCLUDE_SYMBOLS = # The EXAMPLE_PATH tag can be used to specify one or more files or directories # that contain example code fragments that are included (see the \include # command). EXAMPLE_PATH = # If the value of the EXAMPLE_PATH tag contains directories, you can use the # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and # *.h) to filter out the source-files in the directories. If left blank all # files are included. EXAMPLE_PATTERNS = * # If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be # searched for input files to be used with the \include or \dontinclude commands # irrespective of the value of the RECURSIVE tag. # The default value is: NO. EXAMPLE_RECURSIVE = NO # The IMAGE_PATH tag can be used to specify one or more files or directories # that contain images that are to be included in the documentation (see the # \image command). IMAGE_PATH = # The INPUT_FILTER tag can be used to specify a program that doxygen should # invoke to filter for each input file. Doxygen will invoke the filter program # by executing (via popen()) the command: # # # # where is the value of the INPUT_FILTER tag, and is the # name of an input file. Doxygen will then use the output that the filter # program writes to standard output. If FILTER_PATTERNS is specified, this tag # will be ignored. # # Note that the filter must not add or remove lines; it is applied before the # code is scanned, but not when the output code is generated. If lines are added # or removed, the anchors will not be placed correctly. INPUT_FILTER = # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern # basis. Doxygen will compare the file name with each pattern and apply the # filter if there is a match. The filters are a list of the form: pattern=filter # (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how # filters are used. If the FILTER_PATTERNS tag is empty or if none of the # patterns match the file name, INPUT_FILTER is applied. FILTER_PATTERNS = # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using # INPUT_FILTER) will also be used to filter the input files that are used for # producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES). # The default value is: NO. FILTER_SOURCE_FILES = NO # The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file # pattern. A pattern will override the setting for FILTER_PATTERN (if any) and # it is also possible to disable source filtering for a specific pattern using # *.ext= (so without naming a filter). # This tag requires that the tag FILTER_SOURCE_FILES is set to YES. FILTER_SOURCE_PATTERNS = # If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that # is part of the input, its contents will be placed on the main page # (index.html). This can be useful if you have a project on for instance GitHub # and want to reuse the introduction page also for the doxygen output. USE_MDFILE_AS_MAINPAGE = #--------------------------------------------------------------------------- # Configuration options related to source browsing #--------------------------------------------------------------------------- # If the SOURCE_BROWSER tag is set to YES then a list of source files will be # generated. Documented entities will be cross-referenced with these sources. # # Note: To get rid of all source code in the generated output, make sure that # also VERBATIM_HEADERS is set to NO. # The default value is: NO. SOURCE_BROWSER = YES # Setting the INLINE_SOURCES tag to YES will include the body of functions, # classes and enums directly into the documentation. # The default value is: NO. INLINE_SOURCES = NO # Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any # special comment blocks from generated source code fragments. Normal C, C++ and # Fortran comments will always remain visible. # The default value is: YES. STRIP_CODE_COMMENTS = YES # If the REFERENCED_BY_RELATION tag is set to YES then for each documented # function all documented functions referencing it will be listed. # The default value is: NO. REFERENCED_BY_RELATION = YES # If the REFERENCES_RELATION tag is set to YES then for each documented function # all documented entities called/used by that function will be listed. # The default value is: NO. REFERENCES_RELATION = YES # If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set # to YES then the hyperlinks from functions in REFERENCES_RELATION and # REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will # link to the documentation. # The default value is: YES. REFERENCES_LINK_SOURCE = YES # If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the # source code will show a tooltip with additional information such as prototype, # brief description and links to the definition and documentation. Since this # will make the HTML file larger and loading of large files a bit slower, you # can opt to disable this feature. # The default value is: YES. # This tag requires that the tag SOURCE_BROWSER is set to YES. SOURCE_TOOLTIPS = YES # If the USE_HTAGS tag is set to YES then the references to source code will # point to the HTML generated by the htags(1) tool instead of doxygen built-in # source browser. The htags tool is part of GNU's global source tagging system # (see http://www.gnu.org/software/global/global.html). You will need version # 4.8.6 or higher. # # To use it do the following: # - Install the latest version of global # - Enable SOURCE_BROWSER and USE_HTAGS in the config file # - Make sure the INPUT points to the root of the source tree # - Run doxygen as normal # # Doxygen will invoke htags (and that will in turn invoke gtags), so these # tools must be available from the command line (i.e. in the search path). # # The result: instead of the source browser generated by doxygen, the links to # source code will now point to the output of htags. # The default value is: NO. # This tag requires that the tag SOURCE_BROWSER is set to YES. USE_HTAGS = NO # If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a # verbatim copy of the header file for each class for which an include is # specified. Set to NO to disable this. # See also: Section \class. # The default value is: YES. VERBATIM_HEADERS = YES # If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the # clang parser (see: http://clang.llvm.org/) for more accurate parsing at the # cost of reduced performance. This can be particularly helpful with template # rich C++ code for which doxygen's built-in parser lacks the necessary type # information. # Note: The availability of this option depends on whether or not doxygen was # compiled with the --with-libclang option. # The default value is: NO. CLANG_ASSISTED_PARSING = NO # If clang assisted parsing is enabled you can provide the compiler with command # line options that you would normally use when invoking the compiler. Note that # the include paths will already be set by doxygen for the files and directories # specified with INPUT and INCLUDE_PATH. # This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. CLANG_OPTIONS = #--------------------------------------------------------------------------- # Configuration options related to the alphabetical class index #--------------------------------------------------------------------------- # If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all # compounds will be generated. Enable this if the project contains a lot of # classes, structs, unions or interfaces. # The default value is: YES. ALPHABETICAL_INDEX = NO # The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in # which the alphabetical index list will be split. # Minimum value: 1, maximum value: 20, default value: 5. # This tag requires that the tag ALPHABETICAL_INDEX is set to YES. COLS_IN_ALPHA_INDEX = 5 # In case all classes in a project start with a common prefix, all classes will # be put under the same header in the alphabetical index. The IGNORE_PREFIX tag # can be used to specify a prefix (or a list of prefixes) that should be ignored # while generating the index headers. # This tag requires that the tag ALPHABETICAL_INDEX is set to YES. IGNORE_PREFIX = #--------------------------------------------------------------------------- # Configuration options related to the HTML output #--------------------------------------------------------------------------- # If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output # The default value is: YES. GENERATE_HTML = YES # The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of # it. # The default directory is: html. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_OUTPUT = html # The HTML_FILE_EXTENSION tag can be used to specify the file extension for each # generated HTML page (for example: .htm, .php, .asp). # The default value is: .html. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_FILE_EXTENSION = .html # The HTML_HEADER tag can be used to specify a user-defined HTML header file for # each generated HTML page. If the tag is left blank doxygen will generate a # standard header. # # To get valid HTML the header file that includes any scripts and style sheets # that doxygen needs, which is dependent on the configuration options used (e.g. # the setting GENERATE_TREEVIEW). It is highly recommended to start with a # default header using # doxygen -w html new_header.html new_footer.html new_stylesheet.css # YourConfigFile # and then modify the file new_header.html. See also section "Doxygen usage" # for information on how to generate the default header that doxygen normally # uses. # Note: The header is subject to change so you typically have to regenerate the # default header when upgrading to a newer version of doxygen. For a description # of the possible markers and block names see the documentation. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_HEADER = # The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each # generated HTML page. If the tag is left blank doxygen will generate a standard # footer. See HTML_HEADER for more information on how to generate a default # footer and what special commands can be used inside the footer. See also # section "Doxygen usage" for information on how to generate the default footer # that doxygen normally uses. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_FOOTER = # The HTML_STYLESHEET tag can be used to specify a user-defined cascading style # sheet that is used by each HTML page. It can be used to fine-tune the look of # the HTML output. If left blank doxygen will generate a default style sheet. # See also section "Doxygen usage" for information on how to generate the style # sheet that doxygen normally uses. # Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as # it is more robust and this tag (HTML_STYLESHEET) will in the future become # obsolete. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_STYLESHEET = # The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined # cascading style sheets that are included after the standard style sheets # created by doxygen. Using this option one can overrule certain style aspects. # This is preferred over using HTML_STYLESHEET since it does not replace the # standard style sheet and is therefore more robust against future updates. # Doxygen will copy the style sheet files to the output directory. # Note: The order of the extra style sheet files is of importance (e.g. the last # style sheet in the list overrules the setting of the previous ones in the # list). For an example see the documentation. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_EXTRA_STYLESHEET = # The HTML_EXTRA_FILES tag can be used to specify one or more extra images or # other source files which should be copied to the HTML output directory. Note # that these files will be copied to the base HTML output directory. Use the # $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these # files. In the HTML_STYLESHEET file, use the file name only. Also note that the # files will be copied as-is; there are no commands or markers available. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_EXTRA_FILES = # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen # will adjust the colors in the style sheet and background images according to # this color. Hue is specified as an angle on a colorwheel, see # http://en.wikipedia.org/wiki/Hue for more information. For instance the value # 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 # purple, and 360 is red again. # Minimum value: 0, maximum value: 359, default value: 220. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_COLORSTYLE_HUE = 220 # The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors # in the HTML output. For a value of 0 the output will use grayscales only. A # value of 255 will produce the most vivid colors. # Minimum value: 0, maximum value: 255, default value: 100. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_COLORSTYLE_SAT = 100 # The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the # luminance component of the colors in the HTML output. Values below 100 # gradually make the output lighter, whereas values above 100 make the output # darker. The value divided by 100 is the actual gamma applied, so 80 represents # a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not # change the gamma. # Minimum value: 40, maximum value: 240, default value: 80. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_COLORSTYLE_GAMMA = 80 # If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML # page will contain the date and time when the page was generated. Setting this # to YES can help to show when doxygen was last run and thus if the # documentation is up to date. # The default value is: NO. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_TIMESTAMP = NO # If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML # documentation will contain sections that can be hidden and shown after the # page has loaded. # The default value is: NO. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_DYNAMIC_SECTIONS = NO # With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries # shown in the various tree structured indices initially; the user can expand # and collapse entries dynamically later on. Doxygen will expand the tree to # such a level that at most the specified number of entries are visible (unless # a fully collapsed tree already exceeds this amount). So setting the number of # entries 1 will produce a full collapsed tree by default. 0 is a special value # representing an infinite number of entries and will result in a full expanded # tree by default. # Minimum value: 0, maximum value: 9999, default value: 100. # This tag requires that the tag GENERATE_HTML is set to YES. HTML_INDEX_NUM_ENTRIES = 100 # If the GENERATE_DOCSET tag is set to YES, additional index files will be # generated that can be used as input for Apple's Xcode 3 integrated development # environment (see: http://developer.apple.com/tools/xcode/), introduced with # OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a # Makefile in the HTML output directory. Running make will produce the docset in # that directory and running make install will install the docset in # ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at # startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html # for more information. # The default value is: NO. # This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_DOCSET = NO # This tag determines the name of the docset feed. A documentation feed provides # an umbrella under which multiple documentation sets from a single provider # (such as a company or product suite) can be grouped. # The default value is: Doxygen generated docs. # This tag requires that the tag GENERATE_DOCSET is set to YES. DOCSET_FEEDNAME = "Doxygen generated docs" # This tag specifies a string that should uniquely identify the documentation # set bundle. This should be a reverse domain-name style string, e.g. # com.mycompany.MyDocSet. Doxygen will append .docset to the name. # The default value is: org.doxygen.Project. # This tag requires that the tag GENERATE_DOCSET is set to YES. DOCSET_BUNDLE_ID = org.doxygen.Project # The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify # the documentation publisher. This should be a reverse domain-name style # string, e.g. com.mycompany.MyDocSet.documentation. # The default value is: org.doxygen.Publisher. # This tag requires that the tag GENERATE_DOCSET is set to YES. DOCSET_PUBLISHER_ID = org.doxygen.Publisher # The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher. # The default value is: Publisher. # This tag requires that the tag GENERATE_DOCSET is set to YES. DOCSET_PUBLISHER_NAME = Publisher # If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three # additional HTML index files: index.hhp, index.hhc, and index.hhk. The # index.hhp is a project file that can be read by Microsoft's HTML Help Workshop # (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on # Windows. # # The HTML Help Workshop contains a compiler that can convert all HTML output # generated by doxygen into a single compiled HTML file (.chm). Compiled HTML # files are now used as the Windows 98 help format, and will replace the old # Windows help format (.hlp) on all Windows platforms in the future. Compressed # HTML files also contain an index, a table of contents, and you can search for # words in the documentation. The HTML workshop also contains a viewer for # compressed HTML files. # The default value is: NO. # This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_HTMLHELP = NO # The CHM_FILE tag can be used to specify the file name of the resulting .chm # file. You can add a path in front of the file if the result should not be # written to the html output directory. # This tag requires that the tag GENERATE_HTMLHELP is set to YES. CHM_FILE = # The HHC_LOCATION tag can be used to specify the location (absolute path # including file name) of the HTML help compiler (hhc.exe). If non-empty, # doxygen will try to run the HTML help compiler on the generated index.hhp. # The file has to be specified with full path. # This tag requires that the tag GENERATE_HTMLHELP is set to YES. HHC_LOCATION = # The GENERATE_CHI flag controls if a separate .chi index file is generated # (YES) or that it should be included in the master .chm file (NO). # The default value is: NO. # This tag requires that the tag GENERATE_HTMLHELP is set to YES. GENERATE_CHI = NO # The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc) # and project file content. # This tag requires that the tag GENERATE_HTMLHELP is set to YES. CHM_INDEX_ENCODING = # The BINARY_TOC flag controls whether a binary table of contents is generated # (YES) or a normal table of contents (NO) in the .chm file. Furthermore it # enables the Previous and Next buttons. # The default value is: NO. # This tag requires that the tag GENERATE_HTMLHELP is set to YES. BINARY_TOC = NO # The TOC_EXPAND flag can be set to YES to add extra items for group members to # the table of contents of the HTML help documentation and to the tree view. # The default value is: NO. # This tag requires that the tag GENERATE_HTMLHELP is set to YES. TOC_EXPAND = NO # If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and # QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that # can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help # (.qch) of the generated HTML documentation. # The default value is: NO. # This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_QHP = NO # If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify # the file name of the resulting .qch file. The path specified is relative to # the HTML output folder. # This tag requires that the tag GENERATE_QHP is set to YES. QCH_FILE = # The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help # Project output. For more information please see Qt Help Project / Namespace # (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace). # The default value is: org.doxygen.Project. # This tag requires that the tag GENERATE_QHP is set to YES. QHP_NAMESPACE = org.doxygen.Project # The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt # Help Project output. For more information please see Qt Help Project / Virtual # Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual- # folders). # The default value is: doc. # This tag requires that the tag GENERATE_QHP is set to YES. QHP_VIRTUAL_FOLDER = doc # If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom # filter to add. For more information please see Qt Help Project / Custom # Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- # filters). # This tag requires that the tag GENERATE_QHP is set to YES. QHP_CUST_FILTER_NAME = # The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the # custom filter to add. For more information please see Qt Help Project / Custom # Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- # filters). # This tag requires that the tag GENERATE_QHP is set to YES. QHP_CUST_FILTER_ATTRS = # The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this # project's filter section matches. Qt Help Project / Filter Attributes (see: # http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes). # This tag requires that the tag GENERATE_QHP is set to YES. QHP_SECT_FILTER_ATTRS = # The QHG_LOCATION tag can be used to specify the location of Qt's # qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the # generated .qhp file. # This tag requires that the tag GENERATE_QHP is set to YES. QHG_LOCATION = # If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be # generated, together with the HTML files, they form an Eclipse help plugin. To # install this plugin and make it available under the help contents menu in # Eclipse, the contents of the directory containing the HTML and XML files needs # to be copied into the plugins directory of eclipse. The name of the directory # within the plugins directory should be the same as the ECLIPSE_DOC_ID value. # After copying Eclipse needs to be restarted before the help appears. # The default value is: NO. # This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_ECLIPSEHELP = NO # A unique identifier for the Eclipse help plugin. When installing the plugin # the directory name containing the HTML and XML files should also have this # name. Each documentation set should have its own identifier. # The default value is: org.doxygen.Project. # This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES. ECLIPSE_DOC_ID = org.doxygen.Project # If you want full control over the layout of the generated HTML pages it might # be necessary to disable the index and replace it with your own. The # DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top # of each HTML page. A value of NO enables the index and the value YES disables # it. Since the tabs in the index contain the same information as the navigation # tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES. # The default value is: NO. # This tag requires that the tag GENERATE_HTML is set to YES. DISABLE_INDEX = NO # The GENERATE_TREEVIEW tag is used to specify whether a tree-like index # structure should be generated to display hierarchical information. If the tag # value is set to YES, a side panel will be generated containing a tree-like # index structure (just like the one that is generated for HTML Help). For this # to work a browser that supports JavaScript, DHTML, CSS and frames is required # (i.e. any modern browser). Windows users are probably better off using the # HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can # further fine-tune the look of the index. As an example, the default style # sheet generated by doxygen has an example that shows how to put an image at # the root of the tree instead of the PROJECT_NAME. Since the tree basically has # the same information as the tab index, you could consider setting # DISABLE_INDEX to YES when enabling this option. # The default value is: NO. # This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_TREEVIEW = NO # The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that # doxygen will group on one line in the generated HTML documentation. # # Note that a value of 0 will completely suppress the enum values from appearing # in the overview section. # Minimum value: 0, maximum value: 20, default value: 4. # This tag requires that the tag GENERATE_HTML is set to YES. ENUM_VALUES_PER_LINE = 4 # If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used # to set the initial width (in pixels) of the frame in which the tree is shown. # Minimum value: 0, maximum value: 1500, default value: 250. # This tag requires that the tag GENERATE_HTML is set to YES. TREEVIEW_WIDTH = 250 # If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to # external symbols imported via tag files in a separate window. # The default value is: NO. # This tag requires that the tag GENERATE_HTML is set to YES. EXT_LINKS_IN_WINDOW = NO # Use this tag to change the font size of LaTeX formulas included as images in # the HTML documentation. When you change the font size after a successful # doxygen run you need to manually remove any form_*.png images from the HTML # output directory to force them to be regenerated. # Minimum value: 8, maximum value: 50, default value: 10. # This tag requires that the tag GENERATE_HTML is set to YES. FORMULA_FONTSIZE = 10 # Use the FORMULA_TRANPARENT tag to determine whether or not the images # generated for formulas are transparent PNGs. Transparent PNGs are not # supported properly for IE 6.0, but are supported on all modern browsers. # # Note that when changing this option you need to delete any form_*.png files in # the HTML output directory before the changes have effect. # The default value is: YES. # This tag requires that the tag GENERATE_HTML is set to YES. FORMULA_TRANSPARENT = YES # Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see # http://www.mathjax.org) which uses client side Javascript for the rendering # instead of using pre-rendered bitmaps. Use this if you do not have LaTeX # installed or if you want to formulas look prettier in the HTML output. When # enabled you may also need to install MathJax separately and configure the path # to it using the MATHJAX_RELPATH option. # The default value is: NO. # This tag requires that the tag GENERATE_HTML is set to YES. USE_MATHJAX = NO # When MathJax is enabled you can set the default output format to be used for # the MathJax output. See the MathJax site (see: # http://docs.mathjax.org/en/latest/output.html) for more details. # Possible values are: HTML-CSS (which is slower, but has the best # compatibility), NativeMML (i.e. MathML) and SVG. # The default value is: HTML-CSS. # This tag requires that the tag USE_MATHJAX is set to YES. MATHJAX_FORMAT = HTML-CSS # When MathJax is enabled you need to specify the location relative to the HTML # output directory using the MATHJAX_RELPATH option. The destination directory # should contain the MathJax.js script. For instance, if the mathjax directory # is located at the same level as the HTML output directory, then # MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax # Content Delivery Network so you can quickly see the result without installing # MathJax. However, it is strongly recommended to install a local copy of # MathJax from http://www.mathjax.org before deployment. # The default value is: http://cdn.mathjax.org/mathjax/latest. # This tag requires that the tag USE_MATHJAX is set to YES. MATHJAX_RELPATH = http://www.mathjax.org/mathjax # The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax # extension names that should be enabled during MathJax rendering. For example # MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols # This tag requires that the tag USE_MATHJAX is set to YES. MATHJAX_EXTENSIONS = # The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces # of code that will be used on startup of the MathJax code. See the MathJax site # (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an # example see the documentation. # This tag requires that the tag USE_MATHJAX is set to YES. MATHJAX_CODEFILE = # When the SEARCHENGINE tag is enabled doxygen will generate a search box for # the HTML output. The underlying search engine uses javascript and DHTML and # should work on any modern browser. Note that when using HTML help # (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET) # there is already a search function so this one should typically be disabled. # For large projects the javascript based search engine can be slow, then # enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to # search using the keyboard; to jump to the search box use + S # (what the is depends on the OS and browser, but it is typically # , /