SYMBOL INDEX (24 symbols across 11 files) FILE: Assets/UnityCodeGen/Editor/Core/CodeText.cs class CodeText (line 3) | internal class CodeText FILE: Assets/UnityCodeGen/Editor/Core/GeneratorAttribute.cs class GeneratorAttribute (line 5) | [AttributeUsage(AttributeTargets.Class)] FILE: Assets/UnityCodeGen/Editor/Core/GeneratorContext.cs class GeneratorContext (line 5) | public sealed class GeneratorContext method AddCode (line 13) | public void AddCode(string fileName, string text) method OverrideFolderPath (line 18) | public void OverrideFolderPath(string path) FILE: Assets/UnityCodeGen/Editor/Core/ICodeGenerator.cs type ICodeGenerator (line 3) | public interface ICodeGenerator method Execute (line 5) | public void Execute(GeneratorContext context); FILE: Assets/UnityCodeGen/Editor/Core/UnityCodeGenUtility.cs class UnityCodeGenUtility (line 3) | public static class UnityCodeGenUtility method Generate (line 7) | public static void Generate() FILE: Assets/UnityCodeGen/Editor/MenuItems.cs class MenuItems (line 5) | static class MenuItems method Init (line 10) | [InitializeOnLoadMethod] method Generate (line 16) | [MenuItem(MENU_GENERATE)] method ToggleAutoGenerate (line 22) | [MenuItem(MENU_TOGGLE_AUTO_GENERATE)] FILE: Assets/UnityCodeGen/Editor/Settings/UnityCodeGenSettings.cs class UnityCodeGenSettings (line 5) | public static class UnityCodeGenSettings FILE: Assets/UnityCodeGen/Editor/Utils/ScriptFileGenerator.cs class ScriptFileGenerator (line 9) | internal static class ScriptFileGenerator method Initialize (line 32) | [InitializeOnLoadMethod] method Generate (line 45) | internal static void Generate() method GenerateScriptFromContext (line 84) | static bool GenerateScriptFromContext(GeneratorContext context) FILE: Assets/UnityCodeGen/Samples~/Tags & Layers/Editor/LayersGenerator.cs class LayersGenerator (line 7) | [Generator] method Execute (line 10) | public void Execute(GeneratorContext context) FILE: Assets/UnityCodeGen/Samples~/Tags & Layers/Editor/SortingLayersGenerator.cs class SortingLayersGenerator (line 9) | [Generator] method Execute (line 12) | public void Execute(GeneratorContext context) FILE: Assets/UnityCodeGen/Samples~/Tags & Layers/Editor/TagsGenerator.cs class TagsGenerator (line 6) | [Generator] method Execute (line 9) | public void Execute(GeneratorContext context)