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Repository: Awesome3DGS/3D-Gaussian-Splatting-Papers
Branch: main
Commit: 3230864128f7
Files: 2549
Total size: 5.5 MB
Directory structure:
gitextract_4lgxa36f/
├── 2024/
│ ├── ACMMM.md
│ ├── Accepted.md
│ ├── BMVC.md
│ ├── CVPR.md
│ ├── CoRL.md
│ ├── ECCV.md
│ ├── ICLR.md
│ ├── ICML.md
│ ├── IROS.md
│ ├── MICCAI.md
│ ├── NeurIPS.md
│ └── SIGGRAPH.md
├── 2025/
│ ├── 3DV.md
│ ├── AAAI.md
│ ├── ACMMM.md
│ ├── Accepted.md
│ ├── BMVC.md
│ ├── CVPR.md
│ ├── ICASSP.md
│ ├── ICCV.md
│ ├── ICIP.md
│ ├── ICLR.md
│ ├── ICME.md
│ ├── ICML.md
│ ├── ICRA.md
│ ├── IROS.md
│ ├── MICCAI.md
│ ├── NeurIPS.md
│ ├── SIGGRAPH.md
│ └── WACV.md
├── 2026/
│ ├── 3DV.md
│ ├── AAAI.md
│ ├── Accepted.md
│ ├── CVPR.md
│ ├── ICASSP.md
│ ├── ICLR.md
│ ├── ICRA.md
│ └── WACV.md
├── Changelog.md
├── README.md
├── Survey.md
├── abs/
│ ├── 2308.04079.md
│ ├── 2308.09713.md
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└── scripts/
├── changelog.py
└── format.py
================================================
FILE CONTENTS
================================================
================================================
FILE: 2024/ACMMM.md
================================================
# 3D Gaussian Splatting Papers Accepted to ACMMM2024
#### [1] LoopGaussian: Creating 3D Cinemagraph with Multi-view Images via Eulerian Motion Field
- **🧑🔬 作者**:Jiyang Li, Lechao Cheng, Zhangye Wang, Tingting Mu, Jingxuan He
- **🏫 单位**:Zhejiang University HangZhou, China ⟐ Hefei University of Technology Hefei, China ⟐ University of Manchester Manchester, United Kingdom
- **🔗 链接**:[[中英摘要](../abs/2404.08966.md)] [[arXiv:2404.08966](https://arxiv.org/abs/2404.08966)] [[Code](https://github.com/Pokerlishao/LoopGaussian)]
- **📝 说明**:🏆 Accepted to ACM MM 2024
#### [2] GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splatting
- **🧑🔬 作者**:Hongyun Yu, Zhan Qu, Qihang Yu, Jianchuan Chen, Zhonghua Jiang, Zhiwen Chen, Shengyu Zhang, Jimin Xu, Fei Wu, Chengfei Lv, Gang Yu
- **🏫 单位**:Alibaba Group ⟐ Zhejiang University ⟐ Zhejiang University
- **🔗 链接**:[[中英摘要](../abs/2404.14037.md)] [[arXiv:2404.14037](https://arxiv.org/abs/2404.14037)] [Code]
- **📝 说明**:🏆 Accepted to ACM MM 2024
#### [3] F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting
- **🧑🔬 作者**:Xiangyu Sun, Joo Chan Lee, Daniel Rho, Jong Hwan Ko, Usman Ali, Eunbyung Park
- **🏫 单位**:Sungkyunkwan University ⟐ KT
- **🔗 链接**:[[中英摘要](../abs/2405.17083.md)] [[arXiv:2405.17083](https://arxiv.org/abs/2405.17083)] [[Code](https://github.com/Xiangyu1Sun/Factorize-3DGS)]
- **📝 说明**:🏆 Accepted to ACM MM 2024
#### [4] GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane
- **🧑🔬 作者**:Yansong Qu, Shaohui Dai, Xinyang Li, Jianghang Lin, Liujuan Cao, Shengchuan Zhang, Rongrong Ji
- **🏫 单位**:Xiamen University
- **🔗 链接**:[[中英摘要](./abs/2405.17596.md)] [[arXiv:2405.17596](https://arxiv.org/abs/2405.17596)] [[Code](https://github.com/Quyans/GOI-Hyperplane)]
- **📝 说明**:🏆 Accepted to ACM MM 2024
#### [5] PlacidDreamer: Advancing Harmony in Text-to-3D Generation
- **🧑🔬 作者**:Shuo Huang, Shikun Sun, Zixuan Wang, Xiaoyu Qin, Yanmin Xiong, Yuan Zhang, Pengfei Wan, Di Zhang, Jia Jia
- **🏫 单位**:Tsinghua University ⟐ Kuaishou Technology
- **🔗 链接**:[[中英摘要](../abs/2407.13976.md)] [[arXiv:2407.13976](https://arxiv.org/abs/2407.13976)] [[Code](https://github.com/HansenHuang0823/PlacidDreamer)]
- **📝 说明**:🏆 Accepted to ACM MM 2024
#### [6] A General Framework to Boost 3D GS Initialization for Text-to-3D Generation by Lexical Richness
- **🧑🔬 作者**:Lutao Jiang, Hangyu Li, Lin Wang
- **🏫 单位**:HKUST (Guangzhou)
- **🔗 链接**:[[中英摘要](../abs/2408.01269.md)] [[arXiv:2408.01269](https://arxiv.org/abs/2408.01269)] [Code]
- **📝 说明**:🏆 Accepted to ACM MM 2024
#### [7] Large Point-to-Gaussian Model for Image-to-3D Generation
- **🧑🔬 作者**:Longfei Lu, Huachen Gao, Tao Dai, Yaohua Zha, Zhi Hou, Junta Wu, Shu-Tao Xia
- **🏫 单位**:Tsinghua University ⟐ Tencent, Hunyuan ⟐ Shenzhen University ⟐ Peng Cheng Laboratory
- **🔗 链接**:[[中英摘要](../abs/2408.10935.md)] [[arXiv:2408.10935](https://arxiv.org/abs/2408.10935)] [Code]
- **📝 说明**:🏆 Accepted to ACM MM 2024
#### [8] SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting
- **🧑🔬 作者**:Zhiru Wang, Shiyun Xie, Chengwei Pan, Guoping Wang
- **🏫 单位**: Beihang University ⟐ Peking University
- **🔗 链接**:[[中英摘要](../abs/2409.05868.md)] [[arXiv:2409.05868](https://arxiv.org/abs/2409.05868)] [[Code](https://github.com/MarcWangzhiru/SpeclatentGS)]
- **📝 说明**:🏆 Accepted to ACM MM 2024
#### [9] Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion Models
- **🧑🔬 作者**:Haibo Yang, Yang Chen, Yingwei Pan, Ting Yao, Zhineng Chen, Chong-Wah Ngo, Tao Mei
- **🏫 单位**:Fudan University ⟐ HiDream.ai Inc. China ⟐ Singapore Management University
- **🔗 链接**:[[中英摘要](../abs/2409.07452.md)] [[arXiv:2409.07452](https://arxiv.org/abs/2409.07452)] [[Code](https://github.com/yanghb22-fdu/Hi3D-Official)]
- **📝 说明**:🏆 Accepted to ACM MM 2024
#### [10] 4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes
- **🧑🔬 作者**:Jinbo Yan, Rui Peng, Luyang Tang, Ronggang Wang
- **🏫 单位**:Peking University ⟐ Pengcheng Laboratory
- **🔗 链接**:[[中英摘要](../abs/2412.06299.md)] [[arXiv:2412.06299](https://arxiv.org/abs/2412.06299)] [[Code](https://github.com/yjb6/SaRO-GS)]
- **📝 说明**:🏆 Accepted to ACM MM 2024 Best Paper Candidate
================================================
FILE: 2024/Accepted.md
================================================
# 3D Gaussian Splatting Papers Accepted in 2024
#### [1] Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
- **🧑🔬 作者**:Jonathon Luiten, Georgios Kopanas, Bastian Leibe, Deva Ramanan
- **🏫 单位**:Carnegie Mellon University ⟐ RWTH Aachen University ⟐ Inria & Universite C´ ote d’Azur
- **🔗 链接**:[[中英摘要](../abs/2308.09713.md)] [[arXiv:2308.09713](https://arxiv.org/abs/2308.09713)] [[Code](https://github.com/JonathonLuiten/Dynamic3DGaussians)]
- **📝 说明**:🏆 Accepted to 3DV 2024
#### [2] Dynamic Gaussian Splatting from Markerless Motion Capture can Reconstruct Infants Movements
- **🧑🔬 作者**:R. James Cotton, Colleen Peyton
- **🏫 单位**:Shirley Ryan AbilityLab ⟐ Northwestern University
- **🔗 链接**:[[中英摘要](../abs/2310.19441.md)] [[arXiv:2310.19441](https://arxiv.org/abs/2310.19441)] [Code]
- **📝 说明**:🏆 Accepted to WACV 2024 Workshop
#### [3] DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation
- **🧑🔬 作者**:Bardienus P. Duisterhof, Zhao Mandi, Yunchao Yao, Jia-Wei Liu, Jenny Seidenschwarz, Mike Zheng Shou, Deva Ramanan, Shuran Song, Stan Birchfield, Bowen Wen, Jeffrey Ichnowski
- **🏫 单位**:Carnegie Mellon University ⟐ Stanford University ⟐ NVIDIA ⟐ National University of Singapore ⟐ Technical University of Munich
- **🔗 链接**:[[中英摘要](../abs/2312.00583.md)] [[arXiv:2312.00583](https://arxiv.org/abs/2312.00583)] [[Code](https://github.com/momentum-robotics-lab/deformgs)]
- **📝 说明**:🏆 Accepted to WAFR 2024
#### [4] FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding
- **🧑🔬 作者**:Xingxing Zuo, Pouya Samangouei, Yunwen Zhou, Yan Di, Mingyang Li
- **🏫 单位**:Google
- **🔗 链接**:[[中英摘要](../abs/2401.01970.md)] [[arXiv:2401.01970](https://arxiv.org/abs/2401.01970)] [Code]
- **📝 说明**:🏆 Accepted to IJCV 2024
#### [5] TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
- **🧑🔬 作者**:Linus Franke, Darius Rückert, Laura Fink, Marc Stamminger
- **🏫 单位**:Friedrich-Alexander-Universität Erlangen-Nürnberg
- **🔗 链接**:[[中英摘要](../abs/2401.06003.md)] [[arXiv:2401.06003](https://arxiv.org/abs/2401.06003)] [[Code](https://github.com/lfranke/trips)]
- **📝 说明**:🏆 Accepted to Eurographics 2024
#### [6] LIV-GaussMap: LiDAR-Inertial-Visual Fusion for Real-time 3D Radiance Field Map Rendering
- **🧑🔬 作者**:Sheng Hong, Junjie He, Xinhu Zheng, Hesheng Wang, Hao Fang, Kangcheng Liu, Chunran Zheng, Shaojie Shen
- **🏫 单位**:HKUST
- **🔗 链接**:[[中英摘要](./abs/2401.14857.md)] [[arXiv:2401.14857](https://arxiv.org/abs/2401.14857)] [[Code](https://github.com/sheng00125/LIV-GaussMap)]
- **📝 说明**:🏆 Accepted to RAL 2024
#### [7] Gaussian Splatting in Style
- **🧑🔬 作者**:Abhishek Saroha, Mariia Gladkova, Cecilia Curreli, Tarun Yenamandra, Daniel Cremers
- **🏫 单位**:Technical University of Munich
- **🔗 链接**:[[中英摘要](../abs/2403.08498.md)] [[arXiv:2403.08498](https://arxiv.org/abs/2403.08498)] [Code]
- **📝 说明**:🏆 Accepted to GCPR 2024
#### [8] Hyper-3DG: Text-to-3D Gaussian Generation via Hypergraph
- **🧑🔬 作者**:Donglin Di, Jiahui Yang, Chaofan Luo, Zhou Xue, Wei Chen, Xun Yang, Yue Gao
- **🏫 单位**:Space AI, Li Auto ⟐ Tsinghua University ⟐ University of Science and Technology of China ⟐ Harbin Institute of Technology
- **🔗 链接**:[[中英摘要](../abs/2403.09236.md)] [[arXiv:2403.09236](https://arxiv.org/abs/2403.09236)] [[Code](https://github.com/yjhboy/Hyper3DG)]
- **📝 说明**:🏆 Accepted to IJCV
#### [9] GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping
- **🧑🔬 作者**:Yuhang Zheng, Xiangyu Chen, Yupeng Zheng, Songen Gu, Runyi Yang, Bu Jin, Pengfei Li, Chengliang Zhong, Zengmao Wang, Lina Liu, Chao Yang, Dawei Wang, Zhen Chen, Xiaoxiao Long, Meiqing Wang
- **🏫 单位**: Beihang University ⟐ Chinese Academy of Sciences ⟐ Tsinghua University ⟐ Imperial College London ⟐ China Mobile Research Institute ⟐ Wuhan University ⟐ Shanghai AI Laboratory ⟐ University of Hong Kong
- **🔗 链接**:[[中英摘要](../abs/2403.09637.md)] [[arXiv:2403.09637](https://arxiv.org/abs/2403.09637)] [[Code](https://github.com/MrSecant/GaussianGrasper)]
- **📝 说明**:🏆 Accepted to RA-L 2024
#### [10] NEDS-SLAM: A Novel Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting
- **🧑🔬 作者**:Yiming Ji, Yang Liu, Guanghu Xie, Boyu Ma, Zongwu Xie
- **🏫 单位**:Harbin Institute of Technology
- **🔗 链接**:[[中英摘要](../abs/2403.11679.md)] [[arXiv:2403.11679](https://arxiv.org/abs/2403.11679)] [Code]
- **📝 说明**:🏆 Accepted to RA-L 2024
#### [11] Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting
- **🧑🔬 作者**:Jiarui Meng, Haijie Li, Yanmin Wu, Qiankun Gao, Shuzhou Yang, Jian Zhang, Siwei Ma
- **🏫 单位**:Peking Universiy
- **🔗 链接**:[[中英摘要](../abs/2404.01168.md)] [[arXiv:2404.01168](https://arxiv.org/abs/2404.01168)] [Code]
- **📝 说明**:🏆 Accepted to VCIP 2024
#### [12] HoloGS: Instant Depth-based 3D Gaussian Splatting with Microsoft HoloLens 2
- **🧑🔬 作者**:Miriam Jäger, Theodor Kapler, Michael Feßenbecker, Felix Birkelbach, Markus Hillemann, Boris Jutzi
- **🏫 单位**:Institute of Photogrammetry and Remote Sensing (IPF), Karlsruhe Institute of Technology (KIT)
- **🔗 链接**:[[中英摘要](../abs/2405.02005.md)] [[arXiv:2405.02005](https://arxiv.org/abs/2405.02005)] [Code]
- **📝 说明**:🏆 Accepted to ISPRS
#### [13] FastScene: Text-Driven Fast 3D Indoor Scene Generation via Panoramic Gaussian Splatting
- **🧑🔬 作者**:Yikun Ma, Dandan Zhan, Zhi Jin
- **🏫 单位**:Sun Yat-sen University ⟐ Guangdong Provincial Key Laboratory of Fire Science and Intelligent Emergency Technology
- **🔗 链接**:[[中英摘要](../abs/2405.05768.md)] [[arXiv:2405.05768](https://arxiv.org/abs/2405.05768)] [Code]
- **📝 说明**:🏆 Accepted to IJCAI 2024
#### [14] Object-centric Reconstruction and Tracking of Dynamic Unknown Objects using 3D Gaussian Splatting
- **🧑🔬 作者**:Kuldeep R Barad, Antoine Richard, Jan Dentler, Miguel Olivares-Mendez, Carol Martinez
- **🏫 单位**:University of Luxembourg ⟐ Redwire Space Europe
- **🔗 链接**:[[中英摘要](../abs/2405.20104.md)] [[arXiv:2405.20104](https://arxiv.org/abs/2405.20104)] [Code]
- **📝 说明**:🏆 Accepted to iSpaRo 2024
#### [15] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
- **🧑🔬 作者**:Danpeng Chen, Hai Li, Weicai Ye, Yifan Wang, Weijian Xie, Shangjin Zhai, Nan Wang, Haomin Liu, Hujun Bao, Guofeng Zhang
- **🏫 单位**:Zhejiang University ⟐ SenseTime Research ⟐ Shanghai AI Laboratory
- **🔗 链接**:[[中英摘要](../abs/2406.06521.md)] [[arXiv:2406.06521](https://arxiv.org/abs/2406.06521)] [[Code](https://github.com/zju3dv/PGSR)]
- **📝 说明**:🏆 Accepted to TVCG 2024
#### [16] Reducing the Memory Footprint of 3D Gaussian Splatting
- **🧑🔬 作者**:Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, George Drettakis
- **🏫 单位**:Inria, Université Côte d’Azur
- **🔗 链接**:[[中英摘要](../abs/2406.17074.md)] [[arXiv:2406.17074](https://arxiv.org/abs/2406.17074)] [Code]
- **📝 说明**:🏆 Accepted to I3D 2024
#### [17] RTGS: Enabling Real-Time Gaussian Splatting on Mobile Devices Using Efficiency-Guided Pruning and Foveated Rendering
- **🧑🔬 作者**:Weikai Lin, Yu Feng, Yuhao Zhu
- **🏫 单位**:University of Rochester ⟐ Shanghai Jiao Tong University
- **🔗 链接**:[[中英摘要](../abs/2407.00435.md)] [[arXiv:2407.00435](https://arxiv.org/abs/2407.00435)] [[Code](https://github.com/horizon-research/Fov-3DGS)]
- **📝 说明**:🏆 Accepted to ASPLOS 2025
#### [18] DRAGON: Drone and Ground Gaussian Splatting for 3D Building Reconstruction
- **🧑🔬 作者**:Yujin Ham, Mateusz Michalkiewicz, Guha Balakrishnan
- **🏫 单位**:Rice University
- **🔗 链接**:[[中英摘要](../abs/2407.01761.md)] [[arXiv:2407.01761](https://arxiv.org/abs/2407.01761)] [Code]
- **📝 说明**:🏆 Accepted to ICCP 2024
#### [19] Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting
- **🧑🔬 作者**:Sheng Ye, Zhen-Hui Dong, Yubin Hu, Yu-Hui Wen, Yong-Jin Liu
- **🏫 单位**:MOE-Key Laboratory of Pervasive Computing, the Department of Computer Science and Technology, Tsinghua University ⟐ Beijing Key Laboratory of Traffic Data Analysis and Mining, School of Computer and Information Technology, Beijing Jiaotong University
- **🔗 链接**:[[中英摘要](../abs/2408.09130.md)] [[arXiv:2408.09130](https://arxiv.org/abs/2408.09130)] [[Code](https://github.com/yec22/Gaussian-DK)]
- **📝 说明**:🏆 Accepted to Pacific Graphics 2024
#### [20] Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors
- **🧑🔬 作者**:Paul Ungermann, Armin Ettenhofer, Matthias Nießner, Barbara Roessle
- **🏫 单位**:Technical University of Munich
- **🔗 链接**:[[中英摘要](../abs/2408.11697.md)] [[arXiv:2408.11697](https://arxiv.org/abs/2408.11697)] [Code]
- **📝 说明**:🏆 Accepted to GCPR 2024
#### [21] Single-View 3D Reconstruction via SO(2)-Equivariant Gaussian Sculpting Networks
- **🧑🔬 作者**:Ruihan Xu, Anthony Opipari, Joshua Mah, Stanley Lewis, Haoran Zhang, Hanzhe Guo, Odest Chadwicke Jenkins
- **🏫 单位**:University of Michigan
- **🔗 链接**:[[中英摘要](../abs/2409.07245.md)] [[arXiv:2409.07245](https://arxiv.org/abs/2409.07245)] [Code]
- **📝 说明**:🏆 Accepted to RSS 2024 Workshop on Geometric and Algebraic Structure in Robot Learning
#### [22] A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
- **🧑🔬 作者**:Yohan Poirier-Ginter, Alban Gauthier, Julien Philip, Jean-Francois Lalonde, George Drettakis
- **🏫 单位**:Inria, Université Côte d'Azur ⟐ Université Laval ⟐ Adobe Research
- **🔗 链接**:[[中英摘要](../abs/2409.08947.md)] [[arXiv:2409.08947](https://arxiv.org/abs/2409.08947)] [[Code](https://repo-sam.inria.fr/fungraph/generative-radiance-field-relighting/)]
- **📝 说明**:🏆 Accepted to EGSR 2024
#### [23] MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
- **🧑🔬 作者**:Jaehoon Choi, Yonghan Lee, Hyungtae Lee, Heesung Kwon, Dinesh Manocha
- **🏫 单位**:University of Maryland ⟐ DEVCOM Army Research Laboratory ⟐ BlueHalo, Rockville
- **🔗 链接**:[[中英摘要](../abs/2410.08941.md)] [[arXiv:2410.08941](https://arxiv.org/abs/2410.08941)] [Code]
- **📝 说明**:🏆 Accepted to ACCV 2024
#### [24] Hybrid bundle-adjusting 3D Gaussians for view consistent rendering with pose optimization
- **🧑🔬 作者**:Yanan Guo, Ying Xie, Ying Chang, Benkui Zhang, Bo Jia, Lin Cao
- **🏫 单位**:Beijing Information Science and Technology University ⟐ Aerospace Information Research Institute
- **🔗 链接**:[[中英摘要](../abs/2410.13280.md)] [[arXiv:2410.13280](https://arxiv.org/abs/2410.13280)] [[Code](https://github.com/Bistu3DV/hybridBA)]
- **📝 说明**:🏆 Accepted to Photonics Asia 2024
#### [25] GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Video
- **🧑🔬 作者**:Jingxuan Chen
- **🏫 单位**:Jinan University-University of Birmingham Joint Institute
- **🔗 链接**:[[中英摘要](../abs/2411.09952.md)] [[arXiv:2411.09952](https://arxiv.org/abs/2411.09952)] [[Code](https://github.com/J-X-Chen/GGAvatar/)]
- **📝 说明**:🏆 Accepted to MMAsia 2024
#### [26] GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization
- **🧑🔬 作者**:Yanhao Sun, RunZe Tian, Xiao Han, XinYao Liu, Yan Zhang, Kai Xu
- **🏫 单位**:State Key Laboratory for Novel Software Technology of Nanjing University, China ⟐ National University of Defense Technology, China
- **🔗 链接**:[[中英摘要](../abs/2411.10033.md)] [[arXiv:2411.10033](https://arxiv.org/abs/2411.10033)] [Code]
- **📝 说明**:🏆 Accepted to Pacific Graphics 2024
#### [27] 2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting
- **🧑🔬 作者**:Qipeng Yan, Mingyang Sun, Lihua Zhang
- **🏫 单位**:Academy for Engineering and Technology Fudan University
- **🔗 链接**:[[中英摘要](../abs/2503.02452.md)] [[arXiv:2503.02452](https://arxiv.org/abs/2503.02452)] [Code]
- **📝 说明**:🏆 Accepted to ICVRV 2024
================================================
FILE: 2024/BMVC.md
================================================
# 3D Gaussian Splatting Papers Accepted to BMVC2024
#### [1] AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field
- **🧑🔬 作者**:Rong Liu, Rui Xu, Yue Hu, Meida Chen, Andrew Feng
- **🏫 单位**:University of Southern California
- **🔗 链接**:[[中英摘要](../abs/2405.12369.md)] [[arXiv:2405.12369](https://arxiv.org/abs/2405.12369)] [[Code](https://github.com/RongLiu-Leo/AtomGS)]
- **📝 说明**:🏆 Accepted to BMVC 2024
#### [2] HFGS: 4D Gaussian Splatting with Emphasis on Spatial and Temporal High-Frequency Components for Endoscopic Scene Reconstruction
- **🧑🔬 作者**:Haoyu Zhao, Xingyue Zhao, Lingting Zhu, Weixi Zheng, Yongchao Xu
- **🏫 单位**:WuHan University ⟐ Xi’an Jiaotong University ⟐ The University of Hong Kong
- **🔗 链接**:[[中英摘要](../abs/2405.17872.md)] [[arXiv:2405.17872](https://arxiv.org/abs/2405.17872)] [Code]
- **📝 说明**:🏆 Accepted to BMVC 2024
#### [3] RT-GS2: Real-Time Generalizable Semantic Segmentation for 3D Gaussian Representations of Radiance Fields
- **🧑🔬 作者**:Mihnea-Bogdan Jurca, Remco Royen, Ion Giosan, Adrian Munteanu
- **🏫 单位**:Vrije Universiteit Brussel ⟐ Technical University of Cluj-Napoca
- **🔗 链接**:[[中英摘要](../abs/2405.18033.md)] [[arXiv:2405.18033](https://arxiv.org/abs/2405.18033)] [Code]
- **📝 说明**:🏆 Accepted to BMVC 2024
#### [4] Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruning
- **🧑🔬 作者**:Muhammad Salman Ali, Maryam Qamar, Sung-Ho Bae, Enzo Tartaglione
- **🏫 单位**: Institut Polytechnique de Paris ⟐ Kyung Hee University
- **🔗 链接**:[[中英摘要](../abs/2406.18214.md)] [[arXiv:2406.18214](https://arxiv.org/abs/2406.18214)] [[Code](https://github.com/salmanali96/Trimming-the-Fat)]
- **📝 说明**:🏆 Accepted to BMVC 2024
#### [5] HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images
- **🧑🔬 作者**:Shreyas Singh, Aryan Garg, Kaushik Mitra
- **🏫 单位**:Indian Institute of Technology, Madra
- **🔗 链接**:[[中英摘要](../abs/2407.16503.md)] [[arXiv:2407.16503](https://arxiv.org/abs/2407.16503)] [[Code](https://github.com/shreyesss/HDRSplat)]
- **📝 说明**:🏆 Accepted to BMVC 2024
#### [6] Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty
- **🧑🔬 作者**:Saining Zhang, Baijun Ye, Xiaoxue Chen, Yuantao Chen, Zongzheng Zhang, Cheng Peng, Yongliang Shi, Hao Zhao
- **🏫 单位**:Tsinghua University ⟐ Nanyang Technological University ⟐ Beijing Institute of Technology
- **🔗 链接**:[[中英摘要](../abs/2408.15242.md)] [[arXiv:2408.15242](https://arxiv.org/abs/2408.15242)] [[Code](https://github.com/SainingZhang/UC-GS)]
- **📝 说明**:🏆 Accepted to BMVC 2024
#### [7] Self-Evolving Depth-Supervised 3D Gaussian Splatting from Rendered Stereo Pairs
- **🧑🔬 作者**:Sadra Safadoust, Fabio Tosi, Fatma Güney, Matteo Poggi
- **🏫 单位**:Koç University ⟐ University of Bologna
- **🔗 链接**:[[中英摘要](../abs/2409.07456.md)] [[arXiv:2409.07456](https://arxiv.org/abs/2409.07456)] [Code]
- **📝 说明**:🏆 Accepted to BMVC 2024
#### [8] Gaussian Splatting in Mirrors: Reflection-Aware Rendering via Virtual Camera Optimization
- **🧑🔬 作者**:Zihan Wang, Shuzhe Wang, Matias Turkulainen, Junyuan Fang, Juho Kannala
- **🏫 单位**:Aalto University ⟐ University of Oulu ⟐ ETH Zurich
- **🔗 链接**:[[中英摘要](../abs/2410.01614.md)] [[arXiv:2410.01614](https://arxiv.org/abs/2410.01614)] [Code]
- **📝 说明**:🏆 Accepted to BMVC 2024
================================================
FILE: 2024/CVPR.md
================================================
# 3D Gaussian Splatting Papers Accepted to CVPR2024
#### [1] Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction
- **🧑🔬 作者**:Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, Xiaogang Jin
- **🏫 单位**: Zhejiang University ⟐ ByteDance Inc.
- **🔗 链接**:[[中英摘要](../abs/2309.13101.md)] [[arXiv:2309.13101](https://arxiv.org/abs/2309.13101)] [[Code](https://github.com/ingra14m/Deformable-3D-Gaussians)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [2] Text-to-3D using Gaussian Splatting
- **🧑🔬 作者**:Zilong Chen, Feng Wang, Huaping Liu
- **🏫 单位**:Tsinghua University
- **🔗 链接**:[[中英摘要](../abs/2309.16585.md)] [[arXiv:2309.16585](https://arxiv.org/abs/2309.16585)] [[Code](https://github.com/gsgen3d/gsgen)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [3] 4d gaussian splatting for real-time dynamic scene rendering
- **🧑🔬 作者**:Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, Xinggang Wang
- **🏫 单位**:Huazhong University of Science and Technology ⟐ Huawei Inc.
- **🔗 链接**:[[中英摘要](../abs/2310.08528.md)] [[arXiv:2310.08528](https://arxiv.org/abs/2310.08528)] [[Code](https://github.com/hustvl/4DGaussians)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [4] GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models
- **🧑🔬 作者**:Taoran Yi, Jiemin Fang, Junjie Wang, Guanjun Wu, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Qi Tian, Xinggang Wang
- **🏫 单位**:Huazhong University of Science and Technology ⟐ Huawei Inc.
- **🔗 链接**:[[中英摘要](../abs/2310.08529.md)] [[arXiv:2310.08529](https://arxiv.org/abs/2310.08529)] [[Code](https://github.com/hustvl/GaussianDreamer)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [5] GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting
- **🧑🔬 作者**:Chi Yan, Delin Qu, Dong Wang, Dan Xu, Zhigang Wang, Bin Zhao, Xuelong Li
- **🏫 单位**:Shanghai AI Laboratory ⟐ Fudan University ⟐ Northwestern Polytechnical University ⟐ The Hong Kong University of Science and Technology
- **🔗 链接**:[[中英摘要](../abs/2311.11700.md)] [[arXiv:2311.11700](https://arxiv.org/abs/2311.11700)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [6] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
- **🧑🔬 作者**:Tianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li, Yutao Feng, Yin Yang, Chenfanfu Jiang
- **🏫 单位**:UCLA ⟐ Zhejiang University ⟐ University of Utah
- **🔗 链接**:[[中英摘要](../abs/2311.12198.md)] [[arXiv:2311.12198](https://arxiv.org/abs/2311.12198)] [[Code](https://github.com/XPandora/PhysGaussian)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [7] SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
- **🧑🔬 作者**:Antoine Guédon, Vincent Lepetit
- **🏫 单位**:Univ Gustave Eiffel
- **🔗 链接**:[[中英摘要](../abs/2311.12775.md)] [[arXiv:2311.12775](https://arxiv.org/abs/2311.12775)] [[Code](https://github.com/Anttwo/SuGaR)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [8] Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images
- **🧑🔬 作者**:Jaeyoung Chung, Jeongtaek Oh, Kyoung Mu Lee
- **🏫 单位**:Seoul National University
- **🔗 链接**:[[中英摘要](../abs/2311.13398.md)] [[arXiv:2311.13398](https://arxiv.org/abs/2311.13398)] [[Code](https://github.com/robot0321/DepthRegularizedGS)]
- **📝 说明**:🏆 Accepted to CVPR 2024 Workshop on 3DMV
#### [9] Compact 3D Gaussian Representation for Radiance Field
- **🧑🔬 作者**:Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, Eunbyung Park
- **🏫 单位**:Sungkyunkwan University ⟐ KT
- **🔗 链接**:[[中英摘要](../abs/2311.13681.md)] [[arXiv:2311.13681](https://arxiv.org/abs/2311.13681)] [[Code](https://github.com/maincold2/Compact-3DGS)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [10] GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
- **🧑🔬 作者**:Yiwen Chen, Zilong Chen, Chi Zhang, Feng Wang, Xiaofeng Yang, Yikai Wang, Zhongang Cai, Lei Yang, Huaping Liu, Guosheng Lin
- **🏫 单位**:Nanyang Technological University ⟐ Tsinghua University ⟐ SenseTime Research
- **🔗 链接**:[[中英摘要](../abs/2311.14521.md)] [[arXiv:2311.14521](https://arxiv.org/abs/2311.14521)] [[Code](https://github.com/buaacyw/GaussianEditor)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [11] GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions
- **🧑🔬 作者**:Jiemin Fang, Junjie Wang, Xiaopeng Zhang, Lingxi Xie, Qi Tian
- **🏫 单位**:Huawei Inc.
- **🔗 链接**:[[中英摘要](../abs/2311.16037.md)] [[arXiv:2311.16037](https://arxiv.org/abs/2311.16037)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [12] Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling
- **🧑🔬 作者**:Zhe Li, Zerong Zheng, Lizhen Wang, Yebin Liu
- **🏫 单位**:Tsinghua University ⟐ NNKosmos Technology
- **🔗 链接**:[[中英摘要](../abs/2311.16096.md)] [[arXiv:2311.16096](https://arxiv.org/abs/2311.16096)] [[Code](https://github.com/lizhe00/AnimatableGaussians)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [13] GART: Gaussian Articulated Template Models
- **🧑🔬 作者**:Jiahui Lei, Yufu Wang, Georgios Pavlakos, Lingjie Liu, Kostas Daniilidis
- **🏫 单位**:University of Pennsylvania ⟐ UC Berkeley ⟐ Archimedes, Athena RC
- **🔗 链接**:[[中英摘要](../abs/2311.16099.md)] [[arXiv:2311.16099](https://arxiv.org/abs/2311.16099)] [[Code](https://github.com/JiahuiLei/GART)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [14] GS-IR: 3D Gaussian Splatting for Inverse Rendering
- **🧑🔬 作者**:Zhihao Liang, Qi Zhang, Ying Feng, Ying Shan, Kui Jia
- **🏫 单位**:South China University of Technology ⟐ Tencent AI Lab ⟐ The Chinese University of Hong Kong, Shenzhen
- **🔗 链接**:[[中英摘要](../abs/2311.16473.md)] [[arXiv:2311.16473](https://arxiv.org/abs/2311.16473)] [[Code](https://github.com/lzhnb/GS-IR)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [15] Mip-Splatting: Alias-free 3D Gaussian Splatting
- **🧑🔬 作者**:Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, Andreas Geiger
- **🏫 单位**: University of Tubingen ⟐ Tubingen AI Center ⟐ ShanghaiTech University ⟐ Czech Technical University in Prague
- **🔗 链接**:[[中英摘要](../abs/2311.16493.md)] [[arXiv:2311.16493](https://arxiv.org/abs/2311.16493)] [[Code](https://github.com/autonomousvision/mip-splatting)]
- **📝 说明**:🏆 CVPR 2024 Best Student Paper
#### [16] HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting
- **🧑🔬 作者**:Xian Liu, Xiaohang Zhan, Jiaxiang Tang, Ying Shan, Gang Zeng, Dahua Lin, Xihui Liu, Ziwei Liu
- **🏫 单位**:CUHK ⟐ Tencent AI Lab ⟐ PKU ⟐ HKU ⟐ NTU
- **🔗 链接**:[[中英摘要](../abs/2311.17061.md)] [[arXiv:2311.17061](https://arxiv.org/abs/2311.17061)] [[Code](https://github.com/alvinliu0/HumanGaussian)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [17] Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering
- **🧑🔬 作者**:Zhiwen Yan, Weng Fei Low, Yu Chen, Gim Hee Lee
- **🏫 单位**:National University of Singapore
- **🔗 链接**:[[中英摘要](../abs/2311.17089.md)] [[arXiv:2311.17089](https://arxiv.org/abs/2311.17089)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [18] Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
- **🧑🔬 作者**:Arthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero
- **🏫 单位**:Huawei Noah’s Ark Lab
- **🔗 链接**:[[中英摘要](../abs/2311.17113.md)] [[arXiv:2311.17113](https://arxiv.org/abs/2311.17113)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [19] Gaussian Shell Maps for Efficient 3D Human Generation
- **🧑🔬 作者**:Rameen Abdal, Wang Yifan, Zifan Shi, Yinghao Xu, Ryan Po, Zhengfei Kuang, Qifeng Chen, Dit-Yan Yeung, Gordon Wetzstein
- **🏫 单位**:Stanford University ⟐ HKUST
- **🔗 链接**:[[中英摘要](../abs/2311.17857.md)] [[arXiv:2311.17857](https://arxiv.org/abs/2311.17857)] [[Code](https://github.com/computational-imaging/GSM)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [20] HUGS: Human Gaussian Splats
- **🧑🔬 作者**:Muhammed Kocabas, Jen-Hao Rick Chang, James Gabriel, Oncel Tuzel, Anurag Ranjan
- **🏫 单位** Apple ⟐ Max Planck Institute for Intelligent Systems ⟐ ETH Zurich
- **🔗 链接**:[[中英摘要](../abs/2311.17910.md)] [[arXiv:2311.17910](https://arxiv.org/abs/2311.17910)] [[Code](https://github.com/apple/ml-hugs)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [21] GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
- **🧑🔬 作者**:Yingwenqi Jiang, Jiadong Tu, Yuan Liu, Xifeng Gao, Xiaoxiao Long, Wenping Wang, Yuexin Ma
- **🏫 单位**:ShanghaiTech University ⟐ The University of Hong Kong ⟐ Tencent America ⟐ Texas A&M University
- **🔗 链接**:[[中英摘要](../abs/2311.17977.md)] [[arXiv:2311.17977](https://arxiv.org/abs/2311.17977)] [[Code](https://github.com/Asparagus15/GaussianShader)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [22] Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding
- **🧑🔬 作者**:Jin-Chuan Shi, Miao Wang, Hao-Bin Duan, Shao-Hua Guan
- **🏫 单位**:Beihang University ⟐ Zhongguanchun Laboratory
- **🔗 链接**:[[中英摘要](../abs/2311.18482.md)] [[arXiv:2311.18482](https://arxiv.org/abs/2311.18482)] [[Code](https://github.com/Chuan-10/LEGaussians)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [23] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
- **🧑🔬 作者**:Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, Bo Dai
- **🏫 单位**:Shanghai Artificial Intelligence Laboratory ⟐ The Chinese University of Hong Kong ⟐ Nanjing University ⟐ Cornell University
- **🔗 链接**:[[中英摘要](../abs/2312.00109.md)] [[arXiv:2312.00109](https://arxiv.org/abs/2312.00109)] [[Code](https://github.com/city-super/Scaffold-GS)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [24] Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction
- **🧑🔬 作者**:Devikalyan Das, Christopher Wewer, Raza Yunus, Eddy Ilg, Jan Eric Lenssen
- **🏫 单位**:Saarland University ⟐ Max Planck Institute for Informatics
- **🔗 链接**:[[中英摘要](../abs/2312.01196.md)] [[arXiv:2312.01196](https://arxiv.org/abs/2312.01196)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [25] GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
- **🧑🔬 作者**:Shenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Simon Giebenhain, Matthias Nießner
- **🏫 单位**:Technical University of Munich ⟐ Woven by Toyota ⟐ Toyota Motor Europe NV/SA
- **🔗 链接**:[[中英摘要](../abs/2312.02069.md)] [[arXiv:2312.02069](https://arxiv.org/abs/2312.02069)] [[Code](https://github.com/ShenhanQian/GaussianAvatars)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [26] Splat-SLAM: Dense RGB-D SLAM via 3D Gaussian Splatting
- **🧑🔬 作者**:Nikhil Keetha, Jay Karhade, Krishna Murthy Jatavallabhula, Gengshan Yang, Sebastian Scherer, Deva Ramanan, Jonathon Luiten
- **🏫 单位**:CMU ⟐ MIT
- **🔗 链接**:[[中英摘要](../abs/2312.02126.md)] [[arXiv:2312.02126](https://arxiv.org/abs/2312.02126)] [[Code](https://github.com/spla-tam/SplaTAM)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [27] GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians
- **🧑🔬 作者**:Liangxiao Hu, Hongwen Zhang, Yuxiang Zhang, Boyao Zhou, Boning Liu, Shengping Zhang, Liqiang Nie
- **🏫 单位**:Harbin Institute of Technology ⟐ Beijing Normal University ⟐ Tsinghua University
- **🔗 链接**:[[中英摘要](../abs/2312.02134.md)] [[arXiv:2312.02134](https://arxiv.org/abs/2312.02134)] [[Code](https://github.com/huliangxiao/GaussianAvatar)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [28] MANUS: Markerless Hand-Object Grasp Capture using Articulated 3D Gaussians
- **🧑🔬 作者**:Chandradeep Pokhariya, Ishaan N Shah, Angela Xing, Zekun Li, Kefan Chen, Avinash Sharma, Srinath Sridhar
- **🏫 单位**:IIIT Hyderabad ⟐ Brown University
- **🔗 链接**:[[中英摘要](../abs/2312.02137.md)] [[arXiv:2312.02137](https://arxiv.org/abs/2312.02137)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [29] GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis
- **🧑🔬 作者**:Shunyuan Zheng, Boyao Zhou, Ruizhi Shao, Boning Liu, Shengping Zhang, Liqiang Nie, Yebin Liu
- **🏫 单位**:Harbin Institute of Technology ⟐ Tsinghua University
- **🔗 链接**:[[中英摘要](../abs/2312.02155.md)] [[arXiv:2312.02155](https://arxiv.org/abs/2312.02155)] [[Code](https://github.com/ShunyuanZheng/GPS-Gaussian)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [30] GauHuman: Articulated Gaussian Splatting for Real-Time 3D Human Rendering
- **🧑🔬 作者**:Shoukang Hu, Tao Hu, Ziwei Liu
- **🏫 单位**:Nanyang Technological University
- **🔗 链接**:[[中英摘要](../abs/2312.02973.md)] [[arXiv:2312.02973](https://arxiv.org/abs/2312.02973)] [[Code](https://github.com/skhu101/GauHuman)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [31] Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians
- **🧑🔬 作者**:Yuelang Xu, Benwang Chen, Zhe Li, Hongwen Zhang, Lizhen Wang, Zerong Zheng, Yebin Liu
- **🏫 单位**:Tsinghua University ⟐ NNKosmos
- **🔗 链接**:[[中英摘要](../abs/2312.03029.md)] [[arXiv:2312.03029](https://arxiv.org/abs/2312.03029)] [[Code](https://github.com/YuelangX/Gaussian-Head-Avatar)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [32] Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields
- **🧑🔬 作者**:Shijie Zhou, Haoran Chang, Sicheng Jiang, Zhiwen Fan, Zehao Zhu, Dejia Xu, Pradyumna Chari, Suya You, Zhangyang Wang, Achuta Kadambi
- **🏫 单位**:University of California, Los Angeles ⟐ University of Texas at Austin ⟐ DEVCOM Army Research Laboratory
- **🔗 链接**:[[中英摘要](../abs/2312.03203.md)] [[arXiv:2312.03203](https://arxiv.org/abs/2312.03203)] [[Code](https://github.com/ShijieZhou-UCLA/feature-3dgs)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [33] Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle
- **🧑🔬 作者**:Youtian Lin, Zuozhuo Dai, Siyu Zhu, Yao Yao
- **🏫 单位**:Nanjing University ⟐ Alibaba Group ⟐ Fudan University
- **🔗 链接**:[[中英摘要](../abs/2312.03431.md)] [[arXiv:2312.03431](https://arxiv.org/abs/2312.03431)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [34] HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting
- **🧑🔬 作者**:Yuheng Jiang, Zhehao Shen, Penghao Wang, Zhuo Su, Yu Hong, Yingliang Zhang, Jingyi Yu, Lan Xu
- **🏫 单位**:ShanghaiTech University ⟐ NeuDim ⟐ ByteDance ⟐ DGene
- **🔗 链接**:[[中英摘要](../abs/2312.03461.md)] [[arXiv:2312.03461](https://arxiv.org/abs/2312.03461)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [35] Relightable Gaussian Codec Avatars
- **🧑🔬 作者**:Shunsuke Saito, Gabriel Schwartz, Tomas Simon, Junxuan Li, Giljoo Nam
- **🏫 单位**:Codec Avatars Lab, Meta
- **🔗 链接**:[[中英摘要](../abs/2312.03704.md)] [[arXiv:2312.03704](https://arxiv.org/abs/2312.03704)] [[Code](https://github.com/shunsukesaito/rgca)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [36] CoGS: Controllable Gaussian Splatting
- **🧑🔬 作者**:Heng Yu, Joel Julin, Zoltán Á. Milacski, Koichiro Niinuma, László A. Jeni
- **🏫 单位**:Carnegie Mellon University ⟐ Fujitsu Research of America
- **🔗 链接**:[[中英摘要](../abs/2312.05664.md)] [[arXiv:2312.05664](https://arxiv.org/abs/2312.05664)] [[Code](https://github.com/Heng14/CoGS)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [37] ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
- **🧑🔬 作者**:Haokai Pang, Heming Zhu, Adam Kortylewski, Christian Theobalt, Marc Habermann
- **🏫 单位**:Max Planck Institute for Informatics ⟐ ETH Zurich ⟐ Universitat Freiburg ⟐ Saarbrucken Research Center for Visual Computing, Interaction and AI
- **🔗 链接**:[[中英摘要](../abs/2312.05941.md)] [[arXiv:2312.05941](https://arxiv.org/abs/2312.05941)] [[Code](https://github.com/kv2000/ASH)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [38] Gaussian Splatting SLAM
- **🧑🔬 作者**:Hidenobu Matsuki, Riku Murai, Paul H.J. Kelly, Andrew J. Davison
- **🏫 单位**:Imperial College London
- **🔗 链接**:[[中英摘要](../abs/2312.06741.md)] [[arXiv:2312.06741](https://arxiv.org/abs/2312.06741)] [[Code](https://github.com/muskie82/MonoGS)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [39] COLMAP-Free 3D Gaussian Splatting
- **🧑🔬 作者**:Yang Fu, Sifei Liu, Amey Kulkarni, Jan Kautz, Alexei A. Efros, Xiaolong Wang
- **🏫 单位**:UC San Deigo ⟐ NVIDIA ⟐ 3UC Berkeley
- **🔗 链接**:[[中英摘要](../abs/2312.07504.md)] [[arXiv:2312.07504](https://arxiv.org/abs/2312.07504)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [40] DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes
- **🧑🔬 作者**:Xiaoyu Zhou, Zhiwei Lin, Xiaojun Shan, Yongtao Wang, Deqing Sun, Ming-Hsuan Yang
- **🏫 单位**:Peking University ⟐ Google Research ⟐ University of California, Merced
- **🔗 链接**:[[中英摘要](../abs/2312.07920.md)] [[arXiv:2312.07920](https://arxiv.org/abs/2312.07920)] [[Code](https://github.com/VDIGPKU/DrivingGaussian)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [41] Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers
- **🧑🔬 作者**:Zi-Xin Zou, Zhipeng Yu, Yuan-Chen Guo, Yangguang Li, Ding Liang, Yan-Pei Cao, Song-Hai Zhang
- **🏫 单位**:Tsinghua University ⟐ VAST
- **🔗 链接**:[[中英摘要](../abs/2312.09147.md)] [[arXiv:2312.09147](https://arxiv.org/abs/2312.09147)] [[Code](https://github.com/VAST-AI-Research/TriplaneGaussian)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [42] 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
- **🧑🔬 作者**:Zhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger, Siyu Tang
- **🏫 单位**:ETH Zürich ⟐ University of Tübingen ⟐ Tübingen AI Center
- **🔗 链接**:[[中英摘要](../abs/2312.09228.md)] [[arXiv:2312.09228](https://arxiv.org/abs/2312.09228)] [[Code](https://github.com/mikeqzy/3dgs-avatar-release)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [43] GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning
- **🧑🔬 作者**:Ye Yuan, Xueting Li, Yangyi Huang, Shalini De Mello, Koki Nagano, Jan Kautz, Umar Iqbal
- **🏫 单位**:NVIDIA
- **🔗 链接**:[[中英摘要](../abs/2312.11461.md)] [[arXiv:2312.11461](https://arxiv.org/abs/2312.11461)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [44] pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction
- **🧑🔬 作者**:David Charatan, Sizhe Li, Andrea Tagliasacchi, Vincent Sitzmann
- **🏫 单位**:Massachusetts Institute of Technology ⟐ Simon Fraser University ⟐ University of Toronto
- **🔗 链接**:[[中英摘要](../abs/2312.12337.md)] [[arXiv:2312.12337](https://arxiv.org/abs/2312.12337)] [[Code](https://github.com/dcharatan/pixelsplat)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [45] SpecNeRF: Gaussian Directional Encoding for Specular Reflections
- **🧑🔬 作者**:Li Ma, Vasu Agrawal, Haithem Turki, Changil Kim, Chen Gao, Pedro Sander, Michael Zollhöfer, Christian Richardt
- **🏫 单位**:The Hong Kong University of Science and Technology ⟐ Meta Reality Labs ⟐ Carnegie Mellon University
- **🔗 链接**:[[中英摘要](../abs/2312.13102.md)] [[arXiv:2312.13102](https://arxiv.org/abs/2312.13102)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [46] Splatter Image: Ultra-Fast Single-View 3D Reconstruction
- **🧑🔬 作者**:Stanislaw Szymanowicz, Christian Rupprecht, Andrea Vedaldi
- **🏫 单位**:University of Oxford (VGG)
- **🔗 链接**:[[中英摘要](../abs/2312.13150.md)] [[arXiv:2312.13150](https://arxiv.org/abs/2312.13150)] [[Code](https://github.com/szymanowiczs/splatter-image)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [47] Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models
- **🧑🔬 作者**:Huan Ling, Seung Wook Kim, Antonio Torralba, Sanja Fidler, Karsten Kreis
- **🏫 单位**:NVIDIA ⟐ Vector Institute ⟐ University of Toronto ⟐ MIT
- **🔗 链接**:[[中英摘要](../abs/2312.13763.md)] [[arXiv:2312.13763](https://arxiv.org/abs/2312.13763)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [48] SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
- **🧑🔬 作者**:Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi
- **🏫 单位**:The University of Hong Kong ⟐ VAST ⟐ Zhejiang University
- **🔗 链接**:[[中英摘要](../abs/2312.14937.md)] [[arXiv:2312.14937](https://arxiv.org/abs/2312.14937)] [[Code](https://github.com/yihua7/SC-GS)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [49] LangSplat: 3D Language Gaussian Splatting
- **🧑🔬 作者**:Minghan Qin, Wanhua Li, Jiawei Zhou, Haoqian Wang, Hanspeter Pfister
- **🏫 单位**:Tsinghua University ⟐ Harvard University
- **🔗 链接**:[[中英摘要](../abs/2312.16084.md)] [[arXiv:2312.16084](https://arxiv.org/abs/2312.16084)] [[Code](https://github.com/minghanqin/LangSplat)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [50] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
- **🧑🔬 作者**:Zhan Li, Zhang Chen, Zhong Li, Yi Xu
- **🏫 单位**:OPPO US Research Center ⟐ Portland State University
- **🔗 链接**:[[中英摘要](../abs/2312.16812.md)] [[arXiv:2312.16812](https://arxiv.org/abs/2312.16812)] [[Code](https://github.com/oppo-us-research/SpacetimeGaussians)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [51] Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
- **🧑🔬 作者**:Simon Niedermayr, Josef Stumpfegger, rüdiger westermann
- **🏫 单位**:Technical University of Munich
- **🔗 链接**:[[中英摘要](../abs/2401.02436.md)] [[arXiv:2401.02436](https://arxiv.org/abs/2401.02436)] [[Code](https://github.com/KeKsBoTer/c3dgs)]
- **📝 说明**:🏆 Accepted to CVPR 2024G
#### [52] Gaussian Shadow Casting for Neural Characters
- **🧑🔬 作者**:Luis Bolanos, Shih-Yang Su, Helge Rhodin
- **🏫 单位**:The University of British Columbia
- **🔗 链接**:[[中英摘要](../abs/2401.06116.md)] [[arXiv:2401.06116](https://arxiv.org/abs/2401.06116)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [53] GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
- **🧑🔬 作者**:Abdullah Hamdi, Luke Melas-Kyriazi, Guocheng Qian, Jinjie Mai, Ruoshi Liu, Carl Vondrick, Bernard Ghanem, Andrea Vedaldi
- **🏫 单位**:VGG, University of Oxford ⟐ KAUST ⟐ Columbia University ⟐ Snap Inc.
- **🔗 链接**:[[中英摘要](../abs/2402.10128.md)] [[arXiv:2402.10128](https://arxiv.org/abs/2402.10128)] [[Code](https://github.com/ajhamdi/ges-splatting)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [54] VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
- **🧑🔬 作者**:Jiaqi Lin, Zhihao Li, Xiao Tang, Jianzhuang Liu, Shiyong Liu, Jiayue Liu, Yangdi Lu, Xiaofei Wu, Songcen Xu, Youliang Yan, Wenming Yang
- **🏫 单位**:Tsinghua University ⟐ Huawei Noah's Ark Lab ⟐ Chinese Academy of Sciences
- **🔗 链接**:[[中英摘要](../abs/2402.17427.md)] [[arXiv:2402.17427](https://arxiv.org/abs/2402.17427)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [55] 3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos
- **🧑🔬 作者**:Jiakai Sun, Han Jiao, Guangyuan Li, Zhanjie Zhang, Lei Zhao, Wei Xing
- **🏫 单位**:Zhejiang University
- **🔗 链接**:[[中英摘要](../abs/2403.01444.md)] [[arXiv:2403.01444](https://arxiv.org/abs/2403.01444)] [[Code](https://github.com/SJoJoK/3DGStream)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [56] SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
- **🧑🔬 作者**:Zhijing Shao, Wang Zhaolong, Zhuang Li, Duotun Wang, Xiangru Lin, Yu Zhang, Mingming Fan, Zeyu Wang
- **🏫 单位**:The Hong Kong University of Science and Technology (Guangzhou) ⟐ Tsinghua University ⟐ Prometheus Vision Technology Co., Ltd ⟐ Hong Kong University of Science and Technology
- **🔗 链接**:[[中英摘要](../abs/2403.05087.md)] [[arXiv:2403.05087](https://arxiv.org/abs/2403.05087)] [[Code](https://github.com/initialneil/SplattingAvatar)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [57] FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization
- **🧑🔬 作者**:Jiahui Zhang, Fangneng Zhan, MUYU XU, Shijian Lu, Eric P. Xing
- **🏫 单位**:Nanyang Technological University ⟐ Max Planck Institute for Informatics ⟐ Carnegie Mellon University ⟐ MBZUAI
- **🔗 链接**:[[中英摘要](../abs/2403.06908.md)] [[arXiv:2403.06908](https://arxiv.org/abs/2403.06908)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [58] DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization
- **🧑🔬 作者**:Jiahe Li, Jiawei Zhang, Xiao Bai, Jin Zheng, Xin Ning, Jun Zhou, Lin Gu
- **🏫 单位**:Beihang University ⟐ Chinese Academy of Sciences ⟐ Griffith University ⟐ RIKEN AIP ⟐ The University of Tokyo
- **🔗 链接**:[[中英摘要](../abs/2403.06912.md)] [[arXiv:2403.06912](https://arxiv.org/abs/2403.06912)] [[Code](https://github.com/Fictionarry/DNGaussian)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [59] HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting
- **🧑🔬 作者**:Hongyu Zhou, Jiahao Shao, Lu Xu, Dongfeng Bai, Weichao Qiu, Bingbing Liu, Yue Wang, Andreas Geiger, Yiyi Liao
- **🏫 单位**:Zhejiang University ⟐ Huawei Noah’s Ark Lab ⟐ University of Tübingen ⟐ Tubingen AI Center
- **🔗 链接**:[[中英摘要](../abs/2403.12722.md)] [[arXiv:2403.12722](https://arxiv.org/abs/2403.12722)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [60] 3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis
- **🧑🔬 作者**:Zhicheng Lu, Xiang Guo, Le Hui, Tianrui Chen, Min Yang, Xiao Tang, Feng Zhu, Yuchao Dai
- **🏫 单位**:Northwestern Polytechnical University ⟐ Samsung R&D Institute
- **🔗 链接**:[[中英摘要](../abs/2404.06270.md)] [[arXiv:2404.06270](https://arxiv.org/abs/2404.06270)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [61] GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh
- **🧑🔬 作者**:Jing Wen, Xiaoming Zhao, Zhongzheng Ren, Alexander G. Schwing, Shenlong Wang
- **🏫 单位**:University of Illinois at Urbana-Champaign
- **🔗 链接**:[[中英摘要](../abs/2404.07991.md)] [[arXiv:2404.07991](https://arxiv.org/abs/2404.07991)] [[Code](https://github.com/wenj/GoMAvatar)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [62] Gaussian Splatting Decoder for 3D‑aware Generative Adversarial Networks
- **🧑🔬 作者**:Florian Barthel, Arian Beckmann, Wieland Morgenstern, Anna Hilsmann, Peter Eisert
- **🏫 单位**:Heinrich-Hertz Institut, Humboldt University of Berlin
- **🔗 链接**:[[中英摘要](../abs/2404.10625.md)] [[arXiv:2404.10625](https://arxiv.org/abs/2404.10625)] [[Code](https://github.com/fraunhoferhhi/gaussian_gan_decoder)]
- **📝 说明**:🏆 Accepted to CVPR 2024 Workshop on Generative Models for Computer Vision
#### [63] Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses
- **🧑🔬 作者**:Inhee Lee, Byungjun Kim, Hanbyul Joo
- **🏫 单位**:Seoul National University
- **🔗 链接**:[[中英摘要](../abs/2404.14410.md)] [[arXiv:2404.14410](https://arxiv.org/abs/2404.14410)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [64] Interactive3D: Create What You Want by Interactive 3D Generation
- **🧑🔬 作者**:Shaocong Dong, Lihe Ding, Zhanpeng Huang, Zibin Wang, Tianfan Xue, Dan Xu
- **🏫 单位**:Hong Kong University of Science and Technology ⟐ The Chinese University of Hong Kong ⟐ SenseTime Research ⟐ Shanghai AI Laboratory
- **🔗 链接**:[[中英摘要](../abs/2404.16510.md)] [[arXiv:2404.16510](https://arxiv.org/abs/2404.16510)] [[Code](https://github.com/interactive-3d/interactive3d)]
- **📝 说明**:🏆 Accepted to CVPR 2024
#### [65] ART3D: 3D Gaussian Splatting for Text-Guided Artistic Scenes Generation
- **🧑🔬 作者**:Pengzhi Li, Chengshuai Tang, Qinxuan Huang, Zhiheng Li
- **🏫 单位**:Tsinghua Shenzhen International Graduate School ⟐ Tsinghua-Berkeley Shenzhen Institute
- **🔗 链接**:[[中英摘要](../abs/2405.10508.md)] [[arXiv:2405.10508](https://arxiv.org/abs/2405.10508)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024 Workshop on AI3DG
#### [66] ICE-G: Image Conditional Editing of 3D Gaussian Splats
- **🧑🔬 作者**:Vishnu Jaganathan, Hannah Hanyun Huang, Muhammad Zubair Irshad, Varun Jampani, Amit Raj, Zsolt Kira
- **🏫 单位**:Georgia Institute of Technology ⟐ Toyota Research Institute ⟐ Stability AI ⟐ Google Research
- **🔗 链接**:[[中英摘要](../abs/2406.08488.md)] [[arXiv:2406.08488](https://arxiv.org/abs/2406.08488)] [Code]
- **📝 说明**:🏆 Accepted to CVPR 2024 Workshop on AI4CC
#### [67] Low Latency Point Cloud Rendering with Learned Splatting
- **🧑🔬 作者**:Gennady Sidorov, Malik Mohrat, Ksenia Lebedeva, Ruslan Rakhimov, Sergey Kolyubin
- **🏫 单位**:Tandon School of Engineering, New York University ⟐ Tsinghua University
- **🔗 链接**:[[中英摘要](../abs/2409.16504.md)] [[arXiv:2409.16504](https://arxiv.org/abs/2409.16504)] [[Code](https://github.com/huzi96/gaussian-pcloud-render)]
- **📝 说明**:🏆 Accepted to CVPR 2024 Workshop on AIS: Vision, Graphics and AI for Streaming
================================================
FILE: 2024/CoRL.md
================================================
# 3D Gaussian Splatting Papers Accepted to CoRL2024
#### [1] Event3DGS: Event-based 3D Gaussian Splatting for Fast Egomotion
- **🧑🔬 作者**:Tianyi Xiong, Jiayi Wu, Botao He, Cornelia Fermuller, Yiannis Aloimonos, Heng Huang, Christopher A. Metzler
- **🏫 单位**:University of Maryland, College Park
- **🔗 链接**:[[中英摘要](../abs/2406.02972.md)] [[arXiv:2406.02972](https://arxiv.org/abs/2406.02972)] [Code]
- **📝 说明**:🏆 Accepted to CoRL 2024
#### [2] Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics
- **🧑🔬 作者**:Jad Abou-Chakra, Krishan Rana, Feras Dayoub, Niko Sünderhauf
- **🏫 单位**:Queensland University of Technology ⟐ University of Adelaide
- **🔗 链接**:[[中英摘要](./abs/2406.10788.md)] [[arXiv:2406.10788](https://arxiv.org/abs/2406.10788)] [[Code](https://github.com/bdaiinstitute/embodied_gaussians)]
- **📝 说明**: 🏆 Accepted to CoRL 2024
#### [3] SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting
- **🧑🔬 作者**:Mohammad Nomaan Qureshi, Sparsh Garg, Francisco Yandun, David Held, George Kantor, Abhishesh Silwal
- **🏫 单位**:Carnegie Mellon University, USA
- **🔗 链接**:[[中英摘要](../abs/2409.10161.md)] [[arXiv:2409.10161](https://arxiv.org/abs/2409.10161)] [[Code](https://splatsim.github.io/)]
- **📝 说明**:🏆 Accepted to CoRL 2024 MRM-D Workshop
#### [4] Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling
- **🧑🔬 作者**:Mingtong Zhang, Kaifeng Zhang, Yunzhu Li
- **🏫 单位**:University of Illinois Urbana-Champaign ⟐ Columbia University
- **🔗 链接**:[[中英摘要](../abs/2410.18912.md)] [[arXiv:2410.18912](https://arxiv.org/abs/2410.18912)] [[Code](https://github.com/robo-alex/gs-dynamics)]
- **📝 说明**:🏆 Accepted to CoRL 2024
#### [5] Object and Contact Point Tracking in Demonstrations Using 3D Gaussian Splatting
- **🧑🔬 作者**:Michael Büttner, Jonathan Francis, Helge Rhodin, Andrew Melnik
- **🏫 单位**:Bielefeld University ⟐ Carnegie Mellon University ⟐ Bremen University
- **🔗 链接**:[[中英摘要](../abs/2411.03555.md)] [[arXiv:2411.03555](https://arxiv.org/abs/2411.03555)] [Code]
- **📝 说明**:🏆 Accepted to CoRL 2024 Workshop on Lifelong Learning for Home Robots
#### [6] Cloth-Splatting: 3D Cloth State Estimation from RGB Supervision
- **🧑🔬 作者**:Alberta Longhini, Marcel Büsching, Bardienus P. Duisterhof, Jens Lundell, Jeffrey Ichnowski, Mårten Björkman, Danica Kragic
- **🏫 单位**: KTH Royal Institute of Technology ⟐ Carnegie Mellon University
- **🔗 链接**:[[中英摘要](../abs/2501.01715.md)] [[arXiv:2501.01715](https://arxiv.org/abs/2501.01715)] [[Code](https://github.com/KTH-RPL/cloth-splatting)]
- **📝 说明**:🏆 Accepted to CoRL 2024
================================================
FILE: 2024/ECCV.md
================================================
# 3D Gaussian Splatting Papers Accepted to ECCV2024
#### [1] An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes
- **🧑🔬 作者**:Kai Katsumata, Duc Minh Vo, Hideki Nakayama
- **🏫 单位**:The University of Tokyo
- **🔗 链接**:[[中英摘要](../abs/2311.12897.md)] [[arXiv:2311.12897](https://arxiv.org/abs/2311.12897)] [[Code](https://github.com/raven38/EfficientDynamic3DGaussian)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [2] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
- **🧑🔬 作者**:Jian Gao, Chun Gu, Youtian Lin, Hao Zhu, Xun Cao, Li Zhang, Yao Yao
- **🏫 单位**:Nanjing University ⟐ Fudan University
- **🔗 链接**:[[中英摘要](../abs/2311.16043.md)] [[arXiv:2311.16043](https://arxiv.org/abs/2311.16043)] [[Code](https://github.com/NJU-3DV/Relightable3DGaussian)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [3] Compact3D: Smaller and Faster Gaussian Splatting with Vector Quantization
- **🧑🔬 作者**:KL Navaneet, Kossar Pourahmadi Meibodi, Soroush Abbasi Koohpayegani, Hamed Pirsiavash
- **🏫 单位**:University of California, Davis
- **🔗 链接**:[[中英摘要](../abs/2311.18159.md)] [[arXiv:2311.18159](https://arxiv.org/abs/2311.18159)] [[Code](https://github.com/UCDvision/compact3d)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [4] DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting
- **🧑🔬 作者**:Agelos Kratimenos, Jiahui Lei, Kostas Daniilidis
- **🏫 单位**:University of Pennsylvania
- **🔗 链接**:[[中英摘要](../abs/2312.00112.md)] [[arXiv:2312.00112](https://arxiv.org/abs/2312.00112)] [[Code](https://github.com/agelosk/dynmf)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [5] FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting
- **🧑🔬 作者**:Zehao Zhu, Zhiwen Fan, Yifan Jiang, Zhangyang Wang
- **🏫 单位**:University of Texas at Austin
- **🔗 链接**:[[中英摘要](../abs/2312.00451.md)] [[arXiv:2312.00451](https://arxiv.org/abs/2312.00451)] [[Code](https://github.com/VITA-Group/FSGS)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [6] Gaussian Grouping: Segment and Edit Anything in 3D Scenes
- **🧑🔬 作者**:Mingqiao Ye, Martin Danelljan, Fisher Yu, Lei Ke
- **🏫 单位**:ETH Zurich
- **🔗 链接**:[[中英摘要](../abs/2312.00732.md)] [[arXiv:2312.00732](https://arxiv.org/abs/2312.00732)] [[Code](https://github.com/lkeab/gaussian-grouping)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [7] HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
- **🧑🔬 作者**:Helisa Dhamo, Yinyu Nie, Arthur Moreau, Jifei Song, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero
- **🏫 单位**:Huawei Noah’s Ark Lab
- **🔗 链接**:[[中英摘要](../abs/2312.02902.md)] [[arXiv:2312.02902](https://arxiv.org/abs/2312.02902)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [8] EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
- **🧑🔬 作者**:Sharath Girish, Kamal Gupta, Abhinav Shrivastava
- **🏫 单位**:University of Maryland
- **🔗 链接**:[[中英摘要](../abs/2312.04564.md)] [[arXiv:2312.04564](https://arxiv.org/abs/2312.04564)] [[Code](https://github.com/Sharath-girish/efficientgaussian)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [9] Learn to Optimize Denoising Scores for 3D Generation: A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian Splatting
- **🧑🔬 作者**:Xiaofeng Yang, Yiwen Chen, Cheng Chen, Chi Zhang, Yi Xu, Xulei Yang, Fayao Liu, Guosheng Lin
- **🏫 单位**:Nanyang Technological University ⟐ OPPO US Research Center ⟐ A*STAR
- **🔗 链接**:[[中英摘要](../abs/2312.04820.md)] [[arXiv:2312.04820](https://arxiv.org/abs/2312.04820)] [[Code](https://github.com/yangxiaofeng/LODS)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [10] Repaint123: Fast and High-quality One Image to 3D Generation with Progressive Controllable 2D Repainting
- **🧑🔬 作者**:Junwu Zhang, Zhenyu Tang, Yatian Pang, Xinhua Cheng, Peng Jin, Yida Wei, Munan Ning, Li Yuan
- **🏫 单位**:Peking University ⟐ Pengcheng Laboratory ⟐ National University of Singapore ⟐ Wuhan University
- **🔗 链接**:[[中英摘要](../abs/2312.13271.md)] [[arXiv:2312.13271](https://arxiv.org/abs/2312.13271)] [[Code](https://github.com/PKU-YuanGroup/repaint123)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [11] Compact 3D Scene Representation via Self-Organizing Gaussian Grids
- **🧑🔬 作者**:Wieland Morgenstern, Florian Barthel, Anna Hilsmann, Peter Eisert
- **🏫 单位**:Fraunhofer Heinrich Hertz Institute ⟐ Humboldt University of Berlin
- **🔗 链接**:[[中英摘要](../abs/2312.13299.md)] [[arXiv:2312.13299](https://arxiv.org/abs/2312.13299)] [[Code](https://github.com/fraunhoferhhi/Self-Organizing-Gaussians)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [12] Deblurring 3D Gaussian Splatting
- **🧑🔬 作者**:Byeonghyeon Lee, Howoong Lee, Xiangyu Sun, Usman Ali, Eunbyung Park
- **🏫 单位**:Sungkyunkwan University ⟐ Hanhwa Vision
- **🔗 链接**:[[中英摘要](../abs/2401.00834.md)] [[arXiv:2401.00834](https://arxiv.org/abs/2401.00834)] [[Code](https://github.com/benhenryL/Deblurring-3D-Gaussian-Splatting)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [13] Street Gaussians for Modeling Dynamic Urban Scenes
- **🧑🔬 作者**:Yunzhi Yan, Haotong Lin, Chenxu Zhou, Weijie Wang, Haiyang Sun, Kun Zhan, Xianpeng Lang, Xiaowei Zhou, Sida Peng
- **🏫 单位**:Zhejiang University ⟐ Li Auto
- **🔗 链接**:[[中英摘要](../abs/2401.01339.md)] [[arXiv:2401.01339](https://arxiv.org/abs/2401.01339)] [[Code](https://github.com/zju3dv/street_gaussians)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [14] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
- **🧑🔬 作者**:Letian Huang, Jiayang Bai, Jie Guo, Yuanqi Li, Yanwen Guo
- **🏫 单位**:Nanjing University
- **🔗 链接**:[[中英摘要](../abs/2402.00752.md)] [[arXiv:2402.00752](https://arxiv.org/abs/2402.00752)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [15] SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
- **🧑🔬 作者**:Mingrui Li, Shuhong Liu, Heng Zhou
- **🏫 单位**:Dalian University of Technology ⟐ The University of Tokyo ⟐ Columbia University
- **🔗 链接**:[[中英摘要](./abs/2402.03246.md)] [[arXiv:2402.03246](https://arxiv.org/abs/2402.03246)] [[Code](https://github.com/ShuhongLL/SGS-SLAM)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [16] LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation
- **🧑🔬 作者**:Jiaxiang Tang, Zhaoxi Chen, Xiaokang Chen, Tengfei Wang, Gang Zeng, Ziwei Liu
- **🏫 单位**:Peking University ⟐ Nanyang Technological University ⟐ Shanghai AI Lab
- **🔗 链接**:[[中英摘要](../abs/2402.05054.md)] [[arXiv:2402.05054](https://arxiv.org/abs/2402.05054)] [[Code](https://github.com/3DTopia/LGM)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [17] HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting
- **🧑🔬 作者**:Zhenglin Zhou, Fan Ma, Hehe Fan, Yi Yang
- **🏫 单位**:Zhejiang University
- **🔗 链接**:[[中英摘要](../abs/2402.06149.md)] [[arXiv:2402.06149](https://arxiv.org/abs/2402.06149)] [[Code](https://github.com/ZhenglinZhou/HeadStudio)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [18] Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis
- **🧑🔬 作者**:Yuanhao Cai, Yixun Liang, Jiahao Wang, Angtian Wang, Yulun Zhang, Xiaokang Yang, Zongwei Zhou, Alan Yuille
- **🏫 单位**:Johns Hopkins University ⟐ HKUST(GZ) ⟐ Shanghai Jiao Tong University
- **🔗 链接**:[[中英摘要](../abs/2403.04116.md)] [[arXiv:2403.04116](https://arxiv.org/abs/2403.04116)] [[Code](https://github.com/caiyuanhao1998/X-Gaussian)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [19] BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling
- **🧑🔬 作者**:Cheng Peng, Yutao Tang, Yifan Zhou, Nengyu Wang, Xijun Liu, Deming Li, Rama Chellappa
- **🏫 单位**:Johns Hopkins University
- **🔗 链接**:[[中英摘要](../abs/2403.04926.md)] [[arXiv:2403.04926](https://arxiv.org/abs/2403.04926)] [[Code](https://github.com/snldmt/BAGS)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [20] ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation
- **🧑🔬 作者**:Guanxing Lu, Shiyi Zhang, Ziwei Wang, Changliu Liu, Jiwen Lu, Yansong Tang
- **🏫 单位**:Tsinghua Shenzhen International Graduate School ⟐ Carnegie Mellon University ⟐ Tsinghua University
- **🔗 链接**:[[中英摘要](../abs/2403.08321.md)] [[arXiv:2403.08321](https://arxiv.org/abs/2403.08321)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [21] GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
- **🧑🔬 作者**:Jing Wu, Jia-Wang Bian, Xinghui Li, Guangrun Wang, Ian Reid, Philip Torr, Victor Adrian Prisacariu
- **🏫 单位**:University of Oxford ⟐ Mohamed bin Zayed University of Artificial Intelligence
- **🔗 链接**:[[中英摘要](../abs/2403.08733.md)] [[arXiv:2403.08733](https://arxiv.org/abs/2403.08733)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [22] Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians
- **🧑🔬 作者**:Licheng Zhong, Hong-Xing Yu, Jiajun Wu, Yunzhu Li
- **🏫 单位**:Stanford University ⟐ University of Illinois Urbana-Champaign
- **🔗 链接**:[[中英摘要](../abs/2403.09434.md)] [[arXiv:2403.09434](https://arxiv.org/abs/2403.09434)] [[Code](https://github.com/Colmar-zlicheng/Spring-Gaus)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [23] GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time
- **🧑🔬 作者**:Hao Li, Yuanyuan Gao, Dingwen Zhang, Chenming Wu, Yalun Dai, Chen Zhao, Haocheng Feng, Errui Ding, Jingdong Wang, Junwei Han
- **🏫 单位**:Northwestern Polytechnical University ⟐ Baidu Inc. ⟐ Nanyang Technological University
- **🔗 链接**:[[中英摘要](../abs/2403.10147.md)] [[arXiv:2403.10147](https://arxiv.org/abs/2403.10147)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [24] Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration
- **🧑🔬 作者**:Zhihao Liang, Qi Zhang, Wenbo Hu, Ying Feng, Lei Zhu, Kui Jia
- **🏫 单位**:South China University of Technology ⟐ Tencent AI Lab ⟐ City University of Hong Kong ⟐ The Chinese University of Hong Kong, Shenzhen
- **🔗 链接**:[[中英摘要](../abs/2403.11056.md)] [[arXiv:2403.11056](https://arxiv.org/abs/2403.11056)] [[Code](https://github.com/lzhnb/Analytic-Splatting)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [25] GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
- **🧑🔬 作者**:Yanyan Li, Chenyu Lyu, Yan Di, Guangyao Zhai, Gim Hee Lee, Federico Tombari
- **🏫 单位**:Technical University of Munich ⟐ Tianjin University ⟐ National University of Singapore ⟐ Google
- **🔗 链接**:[[中英摘要](../abs/2403.11324.md)] [[arXiv:2403.11324](https://arxiv.org/abs/2403.11324)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [26] BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
- **🧑🔬 作者**:Lingzhe Zhao, Peng Wang, Peidong Liu
- **🏫 单位**:Westlake University ⟐ Zhejiang University
- **🔗 链接**:[[中英摘要](../abs/2403.11831.md)] [[arXiv:2403.11831](https://arxiv.org/abs/2403.11831)] [[Code](https://github.com/WU-CVGL/BAD-Gaussians)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [27] View-Consistent 3D Editing with Gaussian Splatting
- **🧑🔬 作者**:Yuxuan Wang, Xuanyu Yi, Zike Wu, Na Zhao, Long Chen, Hanwang Zhang
- **🏫 单位**:Nanyang Technological University ⟐ Singapore University of Technology and Design ⟐ Hong Kong University of Science and Technology ⟐ Skywork AI
- **🔗 链接**:[[中英摘要](../abs/2403.11868.md)] [[arXiv:2403.11868](https://arxiv.org/abs/2403.11868)] [[Code](https://github.com/Yuxuan-W/VcEdit)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [28] RGBD GS-ICP SLAM
- **🧑🔬 作者**:Seongbo Ha, Jiung Yeon, Hyeonwoo Yu
- **🏫 单位**:Sungkyunkwan University
- **🔗 链接**:[[中英摘要](./abs/2403.12550.md)] [[arXiv:2403.12550](https://arxiv.org/abs/2403.12550)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [29] GVGEN: Text-to-3D Generation with Volumetric Representation
- **🧑🔬 作者**:Xianglong He, Junyi Chen, Sida Peng, Di Huang, Yangguang Li, Xiaoshui Huang, Chun Yuan, Wanli Ouyang, Tong He
- **🏫 单位**:Shanghai AI Lab ⟐ Tsinghua Shenzhen International Graduate School ⟐ Shanghai Jiao Tong University ⟐ Zhejiang University ⟐ VAST
- **🔗 链接**:[[中英摘要](../abs/2403.12957.md)] [[arXiv:2403.12957](https://arxiv.org/abs/2403.12957)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [30] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
- **🧑🔬 作者**:Otto Seiskari, Jerry Ylilammi, Valtteri Kaatrasalo, Pekka Rantalankila, Matias Turkulainen, Juho Kannala, Esa Rahtu, Arno Solin
- **🏫 单位**:Spectacular AI ⟐ ETH Zurich ⟐ Aalto University ⟐ Tampere University
- **🔗 链接**:[[中英摘要](../abs/2403.13327.md)] [[arXiv:2403.13327](https://arxiv.org/abs/2403.13327)] [[Code](https://github.com/SpectacularAI/3dgs-deblur)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [31] Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
- **🧑🔬 作者**:Guangchi Fang, Bing Wang
- **🏫 单位**:The Hong Kong Polytechnic University
- **🔗 链接**:[[中英摘要](../abs/2403.14166.md)] [[arXiv:2403.14166](https://arxiv.org/abs/2403.14166)] [[Code](https://github.com/fatPeter/mini-splatting)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [32] HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression
- **🧑🔬 作者**:Yihang Chen, Qianyi Wu, Jianfei Cai, Mehrtash Harandi, Weiyao Lin
- **🏫 单位**:Shanghai Jiao Tong University ⟐ Monash University
- **🔗 链接**:[[中英摘要](../abs/2403.14530.md)] [[arXiv:2403.14530](https://arxiv.org/abs/2403.14530)] [[Code](https://github.com/YihangChen-ee/HAC)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [33] Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
- **🧑🔬 作者**:Antoine Guédon, Vincent Lepetit
- **🏫 单位**:Univ Gustave Eiffel
- **🔗 链接**:[[中英摘要](../abs/2403.14554.md)] [[arXiv:2403.14554](https://arxiv.org/abs/2403.14554)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [34] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images
- **🧑🔬 作者**:Yuedong Chen, Haofei Xu, Chuanxia Zheng, Bohan Zhuang, Marc Pollefeys, Andreas Geiger, Tat-Jen Cham, Jianfei Cai
- **🏫 单位**:Monash University ⟐ ETH Zurich ⟐ University of Tübingen ⟐ University of Oxford ⟐ Microsoft ⟐ Nanyang Technological University
- **🔗 链接**:[[中英摘要](../abs/2403.14627.md)] [[arXiv:2403.14627](https://arxiv.org/abs/2403.14627)] [[Code](https://github.com/donydchen/mvsplat)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [35] STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians
- **🧑🔬 作者**:Yifei Zeng, Yanqin Jiang, Siyu Zhu, Yuanxun Lu, Youtian Lin, Hao Zhu, Weiming Hu, Xun Cao, Yao Yao
- **🏫 单位**:Nanjing University ⟐ Institution of Automation, Chinese Academy of Science ⟐ Fudan University
- **🔗 链接**:[[中英摘要](../abs/2403.14939.md)] [[arXiv:2403.14939](https://arxiv.org/abs/2403.14939)] [[Code](https://github.com/zeng-yifei/STAG4D)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [36] Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
- **🧑🔬 作者**:Zheng Zhang, Wenbo Hu, Yixing Lao, Tong He, Hengshuang Zhao
- **🏫 单位**:The University of Hong Kong ⟐ Tencent AI Lab ⟐ Shanghai AI Lab
- **🔗 链接**:[[中英摘要](../abs/2403.15530.md)] [[arXiv:2403.15530](https://arxiv.org/abs/2403.15530)] [[Code](https://github.com/zhengzhang01/Pixel-GS)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [37] Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections
- **🧑🔬 作者**:Dongbin Zhang, Chuming Wang, Weitao Wang, Peihao Li, Minghan Qin, Haoqian Wang
- **🏫 单位**:Tsinghua University
- **🔗 链接**:[[中英摘要](../abs/2403.15704.md)] [[arXiv:2403.15704](https://arxiv.org/abs/2403.15704)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [38] CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field
- **🧑🔬 作者**:Jiarui Hu, Xianhao Chen, Boyin Feng, Guanglin Li, Liangjing Yang, Hujun Bao, Guofeng Zhang, Zhaopeng Cui
- **🏫 单位**:Zhejiang University
- **🔗 链接**:[[中英摘要](../abs/2403.16095.md)] [[arXiv:2403.16095](https://arxiv.org/abs/2403.16095)] [[Code](https://github.com/hjr37/CG-SLAM)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [39] latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction
- **🧑🔬 作者**:Christopher Wewer, Kevin Raj, Eddy Ilg, Bernt Schiele, Jan Eric Lenssen
- **🏫 单位**:Max Planck Institute for Informatics ⟐ Saarland University
- **🔗 链接**:[[中英摘要](../abs/2403.16292.md)] [[arXiv:2403.16292](https://arxiv.org/abs/2403.16292)] [[Code](https://github.com/Chrixtar/latentsplat)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [40] CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians
- **🧑🔬 作者**:Avinash Paliwal, Wei Ye, Jinhui Xiong, Dmytro Kotovenko, Rakesh Ranjan, Vikas Chandra, Nima Khademi Kalantari
- **🏫 单位**:Texas A&M University ⟐ Meta Reality Labs ⟐ LMU Munich
- **🔗 链接**:[[中英摘要](../abs/2403.19495.md)] [[arXiv:2403.19495](https://arxiv.org/abs/2403.19495)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [41] CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
- **🧑🔬 作者**:Yang Liu, He Guan, Chuanchen Luo, Lue Fan, Junran Peng, Zhaoxiang Zhang
- **🏫 单位**:Chinese Academy of Sciences ⟐ University of Chinese Academy of Sciences ⟐ Centre for Artificial Intelligence and Robotics ⟐ State Key Laboratory of Multimodal Artificial Intelligence Systems
- **🔗 链接**:[[中英摘要](../abs/2404.01133.md)] [[arXiv:2404.01133](https://arxiv.org/abs/2404.01133)] [[Code](https://github.com/DekuLiuTesla/CityGaussian)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [42] Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
- **🧑🔬 作者**:Ri-Zhao Qiu, Ge Yang, Weijia Zeng, Xiaolong Wang
- **🏫 单位**:University of California San Diego ⟐ Massachusetts Institute of Technology ⟐ Institute for Artificial Intelligence and Fundamental Interactions
- **🔗 链接**:[[中英摘要](../abs/2404.01223.md)] [[arXiv:2404.01223](https://arxiv.org/abs/2404.01223)] [[Code](https://github.com/vuer-ai/feature_splatting)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [43] Surface Reconstruction from Gaussian Splatting via Novel Stereo Views
- **🧑🔬 作者**:Yaniv Wolf, Amit Bracha, Ron Kimmel
- **🏫 单位**:Israel Institute of Technology
- **🔗 链接**:[[中英摘要](../abs/2404.01810.md)] [[arXiv:2404.01810](https://arxiv.org/abs/2404.01810)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [44] Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting
- **🧑🔬 作者**:Jeongmin Bae, Seoha Kim, Youngsik Yun, Hahyun Lee, Gun Bang, Youngjung Uh
- **🏫 单位**:Yonsei University ⟐ Electronics and Telecommunications Research Institute
- **🔗 链接**:[[中英摘要](../abs/2404.03613.md)] [[arXiv:2404.03613](https://arxiv.org/abs/2404.03613)] [[Code](https://github.com/JeongminB/E-D3DGS)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [45] PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations
- **🧑🔬 作者**:Yang Zheng, Qingqing Zhao, Guandao Yang, Wang Yifan, Donglai Xiang, Florian Dubost, Dmitry Lagun, Thabo Beeler, Federico Tombari, Leonidas Guibas, Gordon Wetzstein
- **🏫 单位**:Stanford University ⟐ Carnegie Mellon University ⟐ Google ⟐ Technical University of Munich
- **🔗 链接**:[[中英摘要](../abs/2404.04421.md)] [[arXiv:2404.04421](https://arxiv.org/abs/2404.04421)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [46] Dual-Camera Smooth Zoom on Mobile Phones
- **🧑🔬 作者**:Renlong Wu, Zhilu Zhang, Yu Yang, Wangmeng Zuo
- **🏫 单位**:Harbin Institute of Technology
- **🔗 链接**:[[中英摘要](../abs/2404.04908.md)] [[arXiv:2404.04908](https://arxiv.org/abs/2404.04908)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [47] DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting
- **🧑🔬 作者**:Shijie Zhou, Zhiwen Fan, Dejia Xu, Haoran Chang, Pradyumna Chari, Tejas Bharadwaj, Suya You, Zhangyang Wang, Achuta Kadambi
- **🏫 单位**:University of California, Los Angeles ⟐ University of Texas at Austin ⟐ DEVCOM Army Research Laboratory
- **🔗 链接**:[[中英摘要](../abs/2404.06903.md)] [[arXiv:2404.06903](https://arxiv.org/abs/2404.06903)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [48] GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
- **🧑🔬 作者**:Yuxin Wang, Qianyi Wu, Guofeng Zhang, Dan Xu
- **🏫 单位**:HKUST ⟐ Monash University ⟐ Zhejiang University
- **🔗 链接**:[[中英摘要](../abs/2404.13679.md)] [[arXiv:2404.13679](https://arxiv.org/abs/2404.13679)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [49] TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting
- **🧑🔬 作者**:Jiahe Li, Jiawei Zhang, Xiao Bai, Jin Zheng, Xin Ning, Jun Zhou, Lin Gu
- **🏫 单位**:Beihang University ⟐ Chinese Academy of Sciences ⟐ Griffith University ⟐ RIKEN AIP ⟐ The University of Tokyo
- **🔗 链接**:[[中英摘要](../abs/2404.15264.md)] [[arXiv:2404.15264](https://arxiv.org/abs/2404.15264)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [50] DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing
- **🧑🔬 作者**:Minghao Chen, Iro Laina, Andrea Vedaldi
- **🏫 单位**:Visual Geometry Group, University of Oxford
- **🔗 链接**:[[中英摘要](../abs/2404.18929.md)] [[arXiv:2404.18929](https://arxiv.org/abs/2404.18929)] [[Code](https://github.com/silent-chen/DGE)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [51] SAGS: Structure-Aware 3D Gaussian Splatting
- **🧑🔬 作者**:Evangelos Ververas, Rolandos Alexandros Potamias, Jifei Song, Jiankang Deng, Stefanos Zafeiriou
- **🏫 单位**:Imperial College London ⟐ Huawei Noah’s Ark Lab
- **🔗 链接**:[[中英摘要](../abs/2404.19149.md)] [[arXiv:2404.19149](https://arxiv.org/abs/2404.19149)] [[Code](https://github.com/eververas/SAGS)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [52] MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflections
- **🧑🔬 作者**:Jiayue Liu, Xiao Tang, Freeman Cheng, Roy Yang, Zhihao Li, Jianzhuang Liu, Yi Huang, Jiaqi Lin, Shiyong Liu, Xiaofei Wu, Songcen Xu, Chun Yuan
- **🏫 单位**:Tsinghua University ⟐ Huawei Noah’s Ark Lab ⟐ University of Toronto ⟐ University of Chinese Academy of Sciences
- **🔗 链接**:[[中英摘要](../abs/2405.11921.md)] [[arXiv:2405.11921](https://arxiv.org/abs/2405.11921)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [53] CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization
- **🧑🔬 作者**:Jiawei Zhang, Jiahe Li, Xiaohan Yu, Lei Huang, Lin Gu, Jin Zheng, Xiao Bai
- **🏫 单位**:Beihang University ⟐ Macquarie University ⟐ RIKEN AIP ⟐ The University of Tokyo
- **🔗 链接**:[[中英摘要](../abs/2405.12110.md)] [[arXiv:2405.12110](https://arxiv.org/abs/2405.12110)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [54] Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo
- **🧑🔬 作者**:Tianqi Liu, Guangcong Wang, Shoukang Hu, Liao Shen, Xinyi Ye, Yuhang Zang, Zhiguo Cao, Wei Li, Ziwei Liu
- **🏫 单位**:Huazhong University of Science and Technology ⟐ Nanyang Technological University ⟐ Great Bay University ⟐ Shanghai AI Laboratory
- **🔗 链接**:[[中英摘要](../abs/2405.12218.md)] [[arXiv:2405.12218](https://arxiv.org/abs/2405.12218)] [[Code](https://github.com/TQTQliu/MVSGaussian)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [55] GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction
- **🧑🔬 作者**:Yuanhui Huang, Wenzhao Zheng, Yunpeng Zhang, Jie Zhou, Jiwen Lu
- **🏫 单位**:Tsinghua University ⟐ University of California, Berkeley ⟐ PhiGent Robotics
- **🔗 链接**:[[中英摘要](../abs/2405.17429.md)] [[arXiv:2405.17429](https://arxiv.org/abs/2405.17429)] [[Code](https://github.com/huang-yh/GaussianFormer)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [56] DGD: Dynamic 3D Gaussians Distillation
- **🧑🔬 作者**:Isaac Labe, Noam Issachar, Itai Lang, Sagie Benaim
- **🏫 单位**:The Hebrew University of Jerusalem ⟐ University of Chicago
- **🔗 链接**:[[中英摘要](../abs/2405.19321.md)] [[arXiv:2405.19321](https://arxiv.org/abs/2405.19321)] [[Code](https://github.com/Isaaclabe/DGD-Dynamic-3D-Gaussians-Distillation)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [57] Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture
- **🧑🔬 作者**:X. Li, Y. Cheng, X. Ren, H. Jia, D. Xu, W. Zhu, Y. Yan
- **🏫 单位**:Shanghai Jiao Tong University ⟐ Huawei Cloud Computing Technologies Co., Ltd
- **🔗 链接**:[[中英摘要](../abs/2406.00440.md)] [[arXiv:2406.00440](https://arxiv.org/abs/2406.00440)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [58] SuperGaussian: Repurposing Video Models for 3D Super Resolution
- **🧑🔬 作者**:Yuan Shen, Duygu Ceylan, Paul Guerrero, Zexiang Xu, Niloy J. Mitra, Shenlong Wang, Anna Früstück
- **🏫 单位**:University of Illinois at Urbana-Champaign ⟐ Adobe Research ⟐ University College London
- **🔗 链接**:[[中英摘要](../abs/2406.00609.md)] [[arXiv:2406.00609](https://arxiv.org/abs/2406.00609)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [59] End-to-End Rate-Distortion Optimized 3D Gaussian Representation
- **🧑🔬 作者**:Henan Wang, Hanxin Zhu, Tianyu He, Runsen Feng, Jiajun Deng, Jiang Bian, Zhibo Chen
- **🏫 单位**:University of Science and Technology of China ⟐ Microsoft Research Asia ⟐ The University of Adelaide
- **🔗 链接**:[[中英摘要](../abs/2406.01597.md)] [[arXiv:2406.01597](https://arxiv.org/abs/2406.01597)] [[Code](https://github.com/USTC-IMCL/RDO-Gaussian)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [60] VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors
- **🧑🔬 作者**:Sungwon Hwang, Min-Jung Kim, Taewoong Kang, Jayeon Kang, Jaegul Choo
- **🏫 单位**:KAIST ⟐ Ghent University
- **🔗 链接**:[[中英摘要](../abs/2407.02945.md)] [[arXiv:2407.02945](https://arxiv.org/abs/2407.02945)] [[Code](https://github.com/deepshwang/vegs)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [61] GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
- **🧑🔬 作者**:Yuxuan Mu, Xinxin Zuo, Chuan Guo, Yilin Wang, Juwei Lu, Xiaofeng Wu, Songcen Xu, Peng Dai, Youliang Yan, Li Cheng
- **🏫 单位**:University of Alberta
- **🔗 链接**:[[中英摘要](../abs/2407.04237.md)] [[arXiv:2407.04237](https://arxiv.org/abs/2407.04237)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [62] LaRa: Efficient Large-Baseline Radiance Fields
- **🧑🔬 作者**:Anpei Chen, Haofei Xu, Stefano Esposito, Siyu Tang, Andreas Geiger
- **🏫 单位**:University of Tübingen ⟐ ETH Zürich
- **🔗 链接**:[[中英摘要](../abs/2407.04699.md)] [[arXiv:2407.04699](https://arxiv.org/abs/2407.04699)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [63] GaussReg: Fast 3D Registration with Gaussian Splatting
- **🧑🔬 作者**:Jiahao Chang, Yinglin Xu, Yihao Li, Yuantao Chen, Xiaoguang Han
- **🏫 单位**:School of Science and Engineering, The Chinese University of Hong Kong, Shenzhen ⟐ The Future Network of Intelligence Institute, CUHK-Shenzhen
- **🔗 链接**:[[中英摘要](../abs/2407.05254.md)] [[arXiv:2407.05254](https://arxiv.org/abs/2407.05254)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [64] MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition
- **🧑🔬 作者**:Aggelina Chatziagapi, Grigorios G. Chrysos, Dimitris Samaras
- **🏫 单位**:Stony Brook University ⟐ University of Wisconsin-Madison
- **🔗 链接**:[[中英摘要](../abs/2407.07284.md)] [[arXiv:2407.07284](https://arxiv.org/abs/2407.07284)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [65] 3DEgo: 3D Editing on the Go!
- **🧑🔬 作者**:Umar Khalid, Hasan Iqbal, Azib Farooq, Jing Hua, Chen Chen
- **🏫 单位**:University of Central Florida, Orlando ⟐ Wayne State University ⟐ Miami University
- **🔗 链接**:[[中英摘要](../abs/2407.10102.md)] [[arXiv:2407.10102](https://arxiv.org/abs/2407.10102)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [66] iHuman: Instant Animatable Digital Humans From Monocular Videos
- **🧑🔬 作者**:Pramish Paudel, Anubhav Khanal, Ajad Chhatkuli, Danda Pani Paudel, Jyoti Tandukar
- **🏫 单位**:Tribhuvan University, Lalitpur, Nepal ⟐ ETH Zürich ⟐ NAAMI, Kathmandu ⟐ INSAIT, Sofia
- **🔗 链接**:[[中英摘要](../abs/2407.11174.md)] [[arXiv:2407.11174](https://arxiv.org/abs/2407.11174)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [67] Click-Gaussian: Interactive Segmentation to Any 3D Gaussians
- **🧑🔬 作者**:Seokhun Choi, Hyeonseop Song, Jaechul Kim, Taehyeong Kim, Hoseok Do
- **🏫 单位**:AI Lab, CTO Division, LG Electronics, Republic of Korea ⟐ Seoul National University
- **🔗 链接**:[[中英摘要](../abs/2407.11793.md)] [[arXiv:2407.11793](https://arxiv.org/abs/2407.11793)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [68] Generalizable Human Gaussians for Sparse View Synthesis
- **🧑🔬 作者**:Youngjoong Kwon, Baole Fang, Yixing Lu, Haoye Dong, Cheng Zhang, Francisco Vicente Carrasco, Albert Mosella-Montoro, Jianjin Xu, Shingo Takagi, Daeil Kim, Aayush Prakash, Fernando De la Torre
- **🏫 单位**:Carnegie Mellon University ⟐ Meta Reality Labs
- **🔗 链接**:[[中英摘要](../abs/2407.12777.md)] [[arXiv:2407.12777](https://arxiv.org/abs/2407.12777)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [69] Connecting Consistency Distillation to Score Distillation for Text-to-3D Generation
- **🧑🔬 作者**:Zongrui Li, Minghui Hu, Qian Zheng, Xudong Jiang
- **🏫 单位**: Nanyang Technological University ⟐ Zhejiang University
- **🔗 链接**:[[中英摘要](../abs/2407.13584.md)] [[arXiv:2407.13584](https://arxiv.org/abs/2407.13584)] [[Code](https://github.com/LMozart/ECCV2024-GCS-BEG)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [70] 3D Gaussian Parametric Head Model
- **🧑🔬 作者**:Yuelang Xu, Lizhen Wang, Zerong Zheng, Zhaoqi Su, Yebin Liu
- **🏫 单位**:Tsinghua University ⟐ NNKosmos
- **🔗 链接**:[[中英摘要](../abs/2407.15070.md)] [[arXiv:2407.15070](https://arxiv.org/abs/2407.15070)] [[Code](https://github.com/YuelangX/3DGPHM)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [71] 6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model
- **🧑🔬 作者**:Matteo Bortolon, Theodore Tsesmelis, Stuart James, Fabio Poiesi, Alessio Del Bue
- **🏫 单位**:Fondazione Istituto Italiano di Tecnologia (IIT) ⟐ Fondazione Bruno Kessler (FBK) ⟐ Università di Trento ⟐ Durham University
- **🔗 链接**:[[中英摘要](../abs/2407.15484.md)] [[arXiv:2407.15484](https://arxiv.org/abs/2407.15484)] [[Code](https://github.com/mbortolon97/6dgs)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [72] Expressive Whole-Body 3D Gaussian Avatar
- **🧑🔬 作者**:Gyeongsik Moon, Takaaki Shiratori, Shunsuke Saito
- **🏫 单位**:DGIST ⟐ Codec Avatars Lab, Meta
- **🔗 链接**:[[中英摘要](../abs/2407.21686.md)] [[arXiv:2407.21686](https://arxiv.org/abs/2407.21686)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [73] EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head
- **🧑🔬 作者**:Qianyun He, Xinya Ji, Yicheng Gong, Yuanxun Lu, Zhengyu Diao, Linjia Huang, Yao Yao, Siyu Zhu, Zhan Ma, Songcen Xu, Xiaofei Wu, Zixiao Zhang, Xun Cao, Hao Zhu
- **🏫 单位**:Nanjing University ⟐ Fudan University ⟐ Huawei Noah’s Ark Lab
- **🔗 链接**:[[中英摘要](../abs/2408.00297.md)] [[arXiv:2408.00297](https://arxiv.org/abs/2408.00297)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [74] 3iGS: Factorised Tensorial Illumination for 3D Gaussian Splatting
- **🧑🔬 作者**:Zhe Jun Tang, Tat-Jen Cham
- **🏫 单位**:Nanyang Technological University
- **🔗 链接**:[[中英摘要](../abs/2408.03753.md)] [[arXiv:2408.03753](https://arxiv.org/abs/2408.03753)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [75] Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
- **🧑🔬 作者**:Zimu Liao, Siyan Chen, Rong Fu, Yi Wang, Zhongling Su, Hao Luo, Linning Xu, Bo Dai, Hengjie Li, Zhilin Pei, Xingcheng Zhang
- **🏫 单位**:Shanghai Artificial Intelligence Laboratory ⟐ The Chinese University of Hong Kong
- **🔗 链接**:[[中英摘要](../abs/2409.04751.md)] [[arXiv:2409.04751](https://arxiv.org/abs/2409.04751)] [[Code](https://github.com/zmliao/Fisheye-GS)]
- **📝 说明**:🏆 Accepted to ECCV 2024 Workshop NFBCC
#### [76] Thermal3D-GS: Physics-induced 3D Gaussians for Thermal Infrared Novel-view Synthesis
- **🧑🔬 作者**:Qian Chen, Shihao Shu, Xiangzhi Bai
- **🏫 单位**:Beihang University
- **🔗 链接**:[[中英摘要](../abs/2409.08042.md)] [[arXiv:2409.08042](https://arxiv.org/abs/2409.08042)] [[Code](https://github.com/mzzcdf/Thermal3DGS)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [77] FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally
- **🧑🔬 作者**:Qiuhong Shen, Xingyi Yang, Xinchao Wang
- **🏫 单位**:National University of Singapore
- **🔗 链接**:[[中英摘要](../abs/2409.08270.md)] [[arXiv:2409.08270](https://arxiv.org/abs/2409.08270)] [[Code](https://github.com/florinshen/FlashSplat)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [78] MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation
- **🧑🔬 作者**:Shuzhao Xie, Weixiang Zhang, Chen Tang, Yunpeng Bai, Rongwei Lu, Shijia Ge, Zhi Wang
- **🏫 单位**:SIGS & TBSI, Tsinghua University ⟐ Peng Cheng Laboratory ⟐ MMLab, The Chinese University of Hong Kong ⟐ The University of Texas at Austin
- **🔗 链接**:[[中英摘要](../abs/2409.09756.md)] [[arXiv:2409.09756](https://arxiv.org/abs/2409.09756)] [[Code](https://github.com/ShuzhaoXie/MesonGS)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [79] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
- **🧑🔬 作者**:Marko Mihajlovic, Sergey Prokudin, Siyu Tang, Robert Maier, Federica Bogo, Tony Tung, Edmond Boyer
- **🏫 单位**:ETH Zurich ⟐ Meta Reality Labs ⟐ Balgrist University Hospital
- **🔗 链接**:[[中英摘要](../abs/2409.11211.md)] [[arXiv:2409.11211](https://arxiv.org/abs/2409.11211)] [[Code](https://github.com/markomih/SplatFields)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [80] Vista3D: Unravel the 3D Darkside of a Single Image
- **🧑🔬 作者**:Qiuhong Shen, Xingyi Yang, Michael Bi Mi, Xinchao Wang
- **🏫 单位**:National University of Singapore ⟐ Huawei Technologies Ltd
- **🔗 链接**:[[中英摘要](../abs/2409.12193.md)] [[arXiv:2409.12193](https://arxiv.org/abs/2409.12193)] [[Code](https://github.com/florinshen/Vista3D)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [81] MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views
- **🧑🔬 作者**:Wangze Xu, Huachen Gao, Shihe Shen, Rui Peng, Jianbo Jiao, Ronggang Wang
- **🏫 单位**:Peking University ⟐ RUniversity of Birmingham ⟐ Peng Cheng Laboratory
- **🔗 链接**:[[中英摘要](../abs/2409.14316.md)] [[arXiv:2409.14316](https://arxiv.org/abs/2409.14316)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [82] Gaussian Heritage: 3D Digitization of Cultural Heritage with Integrated Object Segmentation
- **🧑🔬 作者**:Mahtab Dahaghin, Myrna Castillo, Kourosh Riahidehkordi, Matteo Toso, Alessio Del Bue
- **🏫 单位**:Pattern Analysis and Computer Vision (PAVIS) lab ⟐ Italian Institute of Technology (IIT)
- **🔗 链接**:[[中英摘要](../abs/2409.19039.md)] [[arXiv:2409.19039](https://arxiv.org/abs/2409.19039)] [[Code](https://github.com/mahtaabdn/GaussianHeritage)]
- **📝 说明**:🏆 Accepted to ECCV 2024 VISART Workshop
#### [83] Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats
- **🧑🔬 作者**:Mingyang Xie, Haoming Cai, Sachin Shah, Yiran Xu, Brandon Y. Feng, Jia-Bin Huang, Christopher A. Metzler
- **🏫 单位**:University of Maryland ⟐ Massachusetts Institute of Technology
- **🔗 链接**:[[中英摘要](../abs/2410.02764.md)] [[arXiv:2410.02764](https://arxiv.org/abs/2410.02764)] [[Code](https://flash-splat.github.io/)]
- **📝 说明**:🏆 Accepted to ECCV 2024
#### [84] Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting
- **🧑🔬 作者**:Raja Kumar, Vanshika Vats
- **🏫 单位**:University of California Santa Cruz
- **🔗 链接**:[[中英摘要](../abs/2410.11080.md)] [[arXiv:2410.11080](https://arxiv.org/abs/2410.11080)] [[Code](https://github.com/raja-kumar/depth-aware-3DGS)]
- **📝 说明**:🏆 Accepted to ECCV 2024 S3DSGR Workshop
#### [85] Scalable Indoor Novel-View Synthesis using Drone-Captured 360 Imagery with 3D Gaussian Splatting
- **🧑🔬 作者**:Yuanbo Chen, Chengyu Zhang, Jason Wang, Xuefan Gao, Avideh Zakhor
- **🏫 单位**:UC Berkeley
- **🔗 链接**:[[中英摘要](../abs/2410.11285.md)] [[arXiv:2410.11285](https://arxiv.org/abs/2410.11285)] [Code]
- **📝 说明**:🏆 Accepted to ECCV 2024 S3DSGR Workshop
#### [86] ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting
- **🧑🔬 作者**:Takuma Nishimura, Andreea Dogaru, Martin Oeggerli, Bernhard Egger
- **🏫 单位**:Friedrich-Alexander-Universität Erlangen-Nürnberg
- **🔗 链接**:[[中英摘要](../abs/2410.21310.md)] [[arXiv:2410.21310](https://arxiv.org/abs/2410.21310)] [[Code](https://ronly2460.github.io/ArCSEM/)]
- **📝 说明**:🏆 Accepted to ECCV 2024 AI for Visual Arts Workshop and Challenges
================================================
FILE: 2024/ICLR.md
================================================
# 3D Gaussian Splatting Papers Accepted to ICLR2024
#### [1] DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
- **🧑🔬 作者**:Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, Gang Zeng
- **🏫 单位**:Peking University ⟐ Nanyang Technological University ⟐ Baidu Inc.
- **🔗 链接**:[[中英摘要](../abs/2309.16653.md)] [[arXiv:2309.16653](https://arxiv.org/abs/2309.16653)] [[OpenReview](https://openreview.net/forum?id=UyNXMqnN3c)] [[Code](https://github.com/dreamgaussian/dreamgaussian)]
- **📝 说明**:🏆 ICLR2024 Oral; 🌟 OpenReview Ratings: 8, 10, 8, 8
#### [2] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
- **🧑🔬 作者**:Zeyu Yang, Hongye Yang, Zijie Pan, Xiatian Zhu, Li Zhang
- **🏫 单位**:Fudan University ⟐ University of Surrey
- **🔗 链接**:[[中英摘要](../abs/2310.10642.md)] [[arXiv:2310.10642](https://arxiv.org/abs/2310.10642)] [[OpenReview](https://openreview.net/forum?id=WhgB5sispV)] [[Code](https://github.com/fudan-zvg/4d-gaussian-splatting)]
- **📝 说明**:🏆 ICLR 2024 poster; 🌟 OpenReview Ratings: 8, 6, 6
================================================
FILE: 2024/ICML.md
================================================
# 3D Gaussian Splatting Papers Accepted to ICML2024
#### [1] GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting
- **🧑🔬 作者**:Xiaoyu Zhou, Xingjian Ran, Yajiao Xiong, Jinlin He, Zhiwei Lin, Yongtao Wang, Deqing Sun, Ming-Hsuan Yang
- **🏫 单位**:Peking University ⟐ Google Research ⟐ University of California, Merced
- **🔗 链接**:[[中英摘要](../abs/2402.07207.md)] [[arXiv:2402.07207](https://arxiv.org/abs/2402.07207)] [[Code](https://github.com/VDIGPKU/GALA3D)]
- **📝 说明**:🏆 Accepted to ICML 2024
#### [2] GaussianPro: 3D Gaussian Splatting with Progressive Propagation
- **🧑🔬 作者**:Kai Cheng, Xiaoxiao Long, Kaizhi Yang, Yao Yao, Wei Yin, Yuexin Ma, Wenping Wang, Xuejin Chen
- **🏫 单位**:University of Science and Technology of China ⟐ The University of Hong Kong ⟐ Nanjing University ⟐ The University of Adelaide ⟐ ShanghaiTech University ⟐ Texas A&M University
- **🔗 链接**:[[中英摘要](../abs/2402.14650.md)] [[arXiv:2402.14650](https://arxiv.org/abs/2402.14650)] [[Code](https://github.com/kcheng1021/GaussianPro)]
- **📝 说明**:🏆 Accepted to ICML 2024
#### [3] EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting
- **🧑🔬 作者**:Jiaxu Wang, Junhao He, Ziyi Zhang, Mingyuan Sun, Jingkai Sun, Renjing Xu
- **🏫 单位**:Hong Kong University of Science and Technology, Guangzhou ⟐ Northeastern University, China
- **🔗 链接**:[[中英摘要](../abs/2405.14959.md)] [[arXiv:2405.14959](https://arxiv.org/abs/2405.14959)] [Code]
- **📝 说明**:🏆 Accepted to ICML 2024
#### [4] Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
- **🧑🔬 作者**:Diwen Wan, Ruijie Lu, Gang Zeng
- **🏫 单位**:Peking University
- **🔗 链接**:[[中英摘要](../abs/2406.03697.md)] [[arXiv:2406.03697](https://arxiv.org/abs/2406.03697)] [Code]
- **📝 说明**:🏆 Accepted to ICML 2024
================================================
FILE: 2024/IROS.md
================================================
# 3D Gaussian Splatting Papers Accepted to IROS2024
#### [1] PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DOF Object Pose Dataset Generation
- **🧑🔬 作者**:Lukas Meyer, Floris Erich, Yusuke Yoshiyasu, Marc Stamminger, Noriaki Ando, Yukiyasu Domae
- **🏫 单位**:Friedrich-Alexander-Universität Erlangen-Nürnberg-Fürth ⟐ Industrial CPS Research Center, National Institute of Advanced Industrial Science and Technology, Japan
- **🔗 链接**:[[中英摘要](../abs/2401.02281.md)] [[arXiv:2401.02281](https://arxiv.org/abs/2401.02281)] [[Code](https://github.com/meyerls/PEGASUS)]
- **📝 说明**:🏆 Accepted to IROS 2024
#### [2] Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting
- **🧑🔬 作者**:Aiden Swann, Matthew Strong, Won Kyung Do, Gadiel Sznaier Camps, Mac Schwager, Monroe Kennedy III
- **🏫 单位**:Stanford University
- **🔗 链接**:[[中英摘要](../abs/2403.09875.md)] [[arXiv:2403.09875](https://arxiv.org/abs/2403.09875)] [Code]
- **📝 说明**:🏆 Accepted to IROS 2024
#### [3] DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark
- **🧑🔬 作者**:Tianyi Zhang, Kaining Huang, Weiming Zhi, Matthew Johnson-Roberson
- **🏫 单位**:Carnegie Mellon University
- **🔗 链接**:[[中英摘要](./abs/2403.10814.md)] [[arXiv:2403.10814](https://arxiv.org/abs/2403.10814)] [[Code](https://github.com/tyz1030/neuralight)]
- **📝 说明**:🏆 Accepted to IROS 2024
#### [4] 3DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalization
- **🧑🔬 作者**:Peng Jiang, Gaurav Pandey, Srikanth Saripalli
- **🏫 单位**:Texas A&M University
- **🔗 链接**:[[中英摘要](../abs/2403.11367.md)] [[arXiv:2403.11367](https://arxiv.org/abs/2403.11367)] [Code]
- **📝 说明**:🏆 Accepted to IROS 2024
#### [5] 3DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibration
- **🧑🔬 作者**:Quentin Herau, Moussab Bennehar, Arthur Moreau, Nathan Piasco, Luis Roldao, Dzmitry Tsishkou, Cyrille Migniot, Pascal Vasseur, Cédric Demonceaux
- **🏫 单位**:Noah’s Ark ⟐ Universite de Bourgogne ⟐ Universite de Picardie Jules Verne
- **🔗 链接**:[[中英摘要](../abs/2403.11577.md)] [[arXiv:2403.11577](https://arxiv.org/abs/2403.11577)] [Code]
- **📝 说明**:🏆 Accepted to IROS 2024
#### [6] High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization
- **🧑🔬 作者**:Shuo Sun, Malcolm Mielle, Achim J. Lilienthal, Martin Magnusson
- **🏫 单位**:Orebro University ⟐ Technical University of Munich
- **🔗 链接**:[[中英摘要](../abs/2403.12535.md)] [[arXiv:2403.12535](https://arxiv.org/abs/2403.12535)] [Code]
- **📝 说明**:🏆 Accepted to IROS 2024
#### [7] MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements
- **🧑🔬 作者**:Lisong C. Sun, Neel P. Bhatt, Jonathan C. Liu, Zhiwen Fan, Zhangyang Wang, Todd E. Humphreys, Ufuk Topcu
- **🏫 单位**:University of Texas at Austin
- **🔗 链接**:[[中英摘要](../abs/2404.00923.md)] [[arXiv:2404.00923](https://arxiv.org/abs/2404.00923)] [Code]
- **📝 说明**:🏆 Accepted to IROS 2024
#### [8] Reality Fusion: Robust Real-time Immersive Mobile Robot Teleoperation with Volumetric Visual Data Fusion
- **🧑🔬 作者**:Ke Li, Reinhard Bacher, Susanne Schmidt, Wim Leemans, Frank Steinicke
- **🏫 单位**:Deutsche Elektronen Synchrotron DESY ⟐ Hamburg University
- **🔗 链接**:[[中英摘要](../abs/2408.01225.md)] [[arXiv:2408.01225](https://arxiv.org/abs/2408.01225)] [[Code](https://github.com/uhhhci/RealityFusion)]
- **📝 说明**:🏆 Accepted to IROS 2024
#### [9] Look Gauss, No Pose: Novel View Synthesis using Gaussian Splatting without Accurate Pose Initialization
- **🧑🔬 作者**:Christian Schmidt, Jens Piekenbrinck, Bastian Leibe
- **🏫 单位**:RWTH Aachen University
- **🔗 链接**:[[中英摘要](../abs/2410.08743.md)] [[arXiv:2410.08743](https://arxiv.org/abs/2410.08743)] [Code]
- **📝 说明**:🏆 Accepted to IROS 2024
================================================
FILE: 2024/MICCAI.md
================================================
# 3D Gaussian Splatting Papers Accepted to MICCAI2024
#### [1] Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting
- **🧑🔬 作者**:Lingting Zhu, Zhao Wang, Zhenchao Jin, Guying Lin, Lequan Yu
- **🏫 单位**:The University of Hong Kong ⟐ The Chinese University of Hong Kong
- **🔗 链接**:[[中英摘要](../abs/2401.11535.md)] [[arXiv:2401.11535](https://arxiv.org/abs/2401.11535)] [[Code](https://github.com/HKU-MedAI/EndoGS)]
- **📝 说明**:🏆 Accepted to MICCAI 2024
#### [2] Endo-4DGS: Distilling Depth Ranking for Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
- **🧑🔬 作者**:Yiming Huang, Beilei Cui, Long Bai, Ziqi Guo, Mengya Xu, Hongliang Ren
- **🏫 单位**:The Chinese University of Hong Kong ⟐ Shun Hing Institute of Advanced Engineering, CUHK ⟐ Shenzhen Research Institute, CUHK
- **🔗 链接**:[[中英摘要](./abs/2401.16416.md)] [[arXiv:2401.16416](https://arxiv.org/abs/2401.16416)] [Code]
- **📝 说明**:🏆 Accepted to MICCAI 2024
#### [3] Deform3DGS: Flexible Deformation for Fast Surgical Scene Reconstruction with Gaussian Splatting
- **🧑🔬 作者**:Shuojue Yang, Qian Li, Daiyun Shen, Bingchen Gong, Qi Dou, Yueming Jin
- **🏫 单位**: National University of Singapore ⟐ Tsinghua University ⟐ The Chinese University of Hong Kong
- **🔗 链接**:[[中英摘要](../abs/2405.17835.md)] [[arXiv:2405.17835](https://arxiv.org/abs/2405.17835)] [[Code](https://github.com/jinlab-imvr/Deform3DGS)]
- **📝 说明**:🏆 Accepted to MICCAI 2024
#### [4] LGS: A Light-weight 4D Gaussian Splatting for Efficient Surgical Scene Reconstruction
- **🧑🔬 作者**:Hengyu Liu, Yifan Liu, Chenxin Li, Wuyang Li, Yixuan Yuan
- **🏫 单位**:The Chinese University of Hong Kong
- **🔗 链接**:[[中英摘要](../abs/2406.16073.md)] [[arXiv:2406.16073](https://arxiv.org/abs/2406.16073)] [[Code](https://github.com/CUHK-AIM-Group/LGS)]
- **📝 说明**:🏆 Accepted by MICCAI 2024
#### [5] EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splatting
- **🧑🔬 作者**:Chenxin Li, Brandon Y. Feng, Yifan Liu, Hengyu Liu, Cheng Wang, Weihao Yu, Yixuan Yuan
- **🏫 单位**:1 The Chinese University of Hong Kong ⟐ Massachusetts Institute of Technology
- **🔗 链接**:[[中英摘要](../abs/2407.01029.md)] [[arXiv:2407.01029](https://arxiv.org/abs/2407.01029)] [[Code](https://github.com/CUHK-AIM-Group/EndoSparse)]
- **📝 说明**:🏆 Accepted to MICCAI 2024
#### [6] Learning 3D Gaussians for Extremely Sparse-View Cone-Beam CT Reconstruction
- **🧑🔬 作者**:Yiqun Lin, Hualiang Wang, Jixiang Chen, Xiaomeng Li
- **🏫 单位**:The Hong Kong University of Science and Technology ⟐ HKUST Shenzhen-Hong Kong Collaborative Innovation Research
Institute
- **🔗 链接**:[[中英摘要](../abs/2407.01090.md)] [[arXiv:2407.01090](https://arxiv.org/abs/2407.01090)] [[Code](https://github.com/xmed-lab/DIF-Gaussian)]
- **📝 说明**:🏆 Accepted to MICCAI 2024
#### [7] Free-SurGS: SfM-Free 3D Gaussian Splatting for Surgical Scene Reconstruction
- **🧑🔬 作者**:Jiaxin Guo, Jiangliu Wang, Di Kang, Wenzhen Dong, Wenting Wang, Yun-hui Liu
- **🏫 单位**:The Chinese University of Hong Kon ⟐ Tencent AI Lab ⟐ Hong Kong Center for Logistics Robotic
- **🔗 链接**:[[中英摘要](../abs/2407.02918.md)] [[arXiv:2407.02918](https://arxiv.org/abs/2407.02918)] [[Code](https://github.com/wrld/Free-SurGS)]
- **📝 说明**:🏆 Accepted to MICCAI 2024
#### [8] Realistic Surgical Image Dataset Generation Based On 3D Gaussian Splatting
- **🧑🔬 作者**:Tianle Zeng, Gerardo Loza Galindo, Junlei Hu, Pietro Valdastri, Dominic Jones
- **🏫 单位**:University of Leeds
- **🔗 链接**:[[中英摘要](../abs/2407.14846.md)] [[arXiv:2407.14846](https://arxiv.org/abs/2407.14846)] [Code]
- **📝 说明**:🏆 Accepted to MICCAI 2024
================================================
FILE: 2024/NeurIPS.md
================================================
# 3D Gaussian Splatting Papers Accepted to NeurIPS2024
#### [1] LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
- **🧑🔬 作者**:Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang
- **🏫 单位**:University of Texas at Austin ⟐ Xiamen University
- **🔗 链接**:[[中英摘要](../abs/2311.17245.md)] [[arXiv:2311.17245](https://arxiv.org/abs/2311.17245)] [[Code](https://github.com/VITA-Group/LightGaussian)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [2] Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
- **🧑🔬 作者**:Ziyi Yang, Xinyu Gao, Yangtian Sun, Yihua Huang, Xiaoyang Lyu, Wen Zhou, Shaohui Jiao, Xiaojuan Qi, Xiaogang Jin
- **🏫 单位**:Zhejiang University ⟐ The University of Hong Kong ⟐ ByteDance Inc.
- **🔗 链接**:[[中英摘要](../abs/2402.15870.md)] [[arXiv:2402.15870](https://arxiv.org/abs/2402.15870)] [[Code](https://github.com/ingra14m/Specular-Gaussians)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [3] GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
- **🧑🔬 作者**:Mulin Yu, Tao Lu, Linning Xu, Lihan Jiang, Yuanbo Xiangli, Bo Dai
- **🏫 单位**:Shanghai Artificial Intelligence Laboratory ⟐ The Chinese University of Hong Kong ⟐ University of Science and Technology of China ⟐ Cornell University
- **🔗 链接**:[[中英摘要](../abs/2403.16964.md)] [[arXiv:2403.16964](https://arxiv.org/abs/2403.16964)] [[Code](https://github.com/city-super/GSDF)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [4] GaussianCube: Structuring Gaussian Splatting using Optimal Transport for 3D Generative Modeling
- **🧑🔬 作者**:Bowen Zhang, Yiji Cheng, Jiaolong Yang, Chunyu Wang, Feng Zhao, Yansong Tang, Dong Chen, Baining Guo
- **🏫 单位**:University of Science and Technology of China ⟐ Tsinghua University ⟐ Microsoft Research Asia
- **🔗 链接**:[[中英摘要](../abs/2403.19655.md)] [[arXiv:2403.19655](https://arxiv.org/abs/2403.19655)] [[Code](https://github.com/GaussianCube/GaussianCube)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [5] 3D Gaussian Splatting as Markov Chain Monte Carlo
- **🧑🔬 作者**:Shakiba Kheradmand, Daniel Rebain, Gopal Sharma, Weiwei Sun, Jeff Tseng, Hossam Isack, Abhishek Kar, Andrea Tagliasacchi, Kwang Moo Yi
- **🏫 单位**:University of British Columbia ⟐ Google Research ⟐ Google DeepMind ⟐ Simon Fraser University ⟐ University of Toronto
- **🔗 链接**:[[中英摘要](../abs/2404.09591.md)] [[arXiv:2404.09591](https://arxiv.org/abs/2404.09591)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [6] DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus
- **🧑🔬 作者**:Yu Chen, Gim Hee Lee
- **🏫 单位**:National University of Singapore
- **🔗 链接**:[[中英摘要](../abs/2405.13943.md)] [[arXiv:2405.13943](https://arxiv.org/abs/2405.13943)] [[Code](https://github.com/AIBluefisher/DOGS)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [7] NeuroGauss4D-PCI: 4D Neural Fields and Gaussian Deformation Fields for Point Cloud Interpolation
- **🧑🔬 作者**:Chaokang Jiang, Dalong Du, Jiuming Liu, Siting Zhu, Zhenqiang Liu, Zhuang Ma, Zhujin Liang, Jie Zhou
- **🏫 单位**:PhiGent Robotics ⟐ Shanghai Jiaotong University ⟐ Tsinghua University
- **🔗 链接**:[[中英摘要](../abs/2405.14241.md)] [[arXiv:2405.14241](https://arxiv.org/abs/2405.14241)] [[Code](https://github.com/jiangchaokang/NeuroGauss4D-PCI)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [8] D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup
- **🧑🔬 作者**:Joanna Waczyńska, Piotr Borycki, Joanna Kaleta, Sławomir Tadeja, Przemysław Spurek
- **🏫 单位**:Jagiellonian University ⟐ Warsaw University of Technology ⟐ University of Cambridge
- **🔗 链接**:[[中英摘要](../abs/2405.14276.md)] [[arXiv:2405.14276](https://arxiv.org/abs/2405.14276)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [9] GS-Hider: Hiding Messages into 3D Gaussian Splatting
- **🧑🔬 作者**:Xuanyu Zhang, Jiarui Meng, Runyi Li, Zhipei Xu, Yongbing Zhang, Jian Zhang
- **🏫 单位**:Peking University ⟐ Harbin Institute of Technology (Shenzhen)
- **🔗 链接**:[[中英摘要](../abs/2405.15118.md)] [[arXiv:2405.15118](https://arxiv.org/abs/2405.15118)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [10] HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
- **🧑🔬 作者**:Yuanhao Cai, Zihao Xiao, Yixun Liang, Yulun Zhang, Xiaokang Yang, Yaoyao Liu, Alan Yuille
- **🏫 单位**:Johns Hopkins University ⟐ HKUST (GZ) ⟐ Tsinghua University ⟐ Shanghai Jiao Tong University
- **🔗 链接**:[[中英摘要](../abs/2405.15125.md)] [[arXiv:2405.15125](https://arxiv.org/abs/2405.15125)] [[Code](https://github.com/caiyuanhao1998/HDR-GS)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [11] DisC-GS: Discontinuity-aware Gaussian Splatting
- **🧑🔬 作者**:Haoxuan Qu, Zhuoling Li, Hossein Rahmani, Yujun Cai, Jun Liu
- **🏫 单位**:Singapore University of Technology and Design ⟐ Central South University ⟐ Lancaster University ⟐ Nanyang Technological University
- **🔗 链接**:[[中英摘要](../abs/2405.15196.md)] [[arXiv:2405.15196](https://arxiv.org/abs/2405.15196)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [12] Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels
- **🧑🔬 作者**:Yikai Wang, Xinzhou Wang, Zilong Chen, Zhengyi Wang, Fuchun Sun, Jun Zhu
- **🏫 单位**:Tsinghua University ⟐ ShengShu ⟐ Tongji University
- **🔗 链接**:[[中英摘要](../abs/2405.16822.md)] [[arXiv:2405.16822](https://arxiv.org/abs/2405.16822)] [[Code](https://github.com/yikaiw/vidu4d)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [13] Memorize What Matters: Emergent Scene Decomposition from Multitraverse
- **🧑🔬 作者**:Yiming Li, Zehong Wang, Yue Wang, Zhiding Yu, Zan Gojcic, Marco Pavone, Chen Feng, Jose M. Alvarez
- **🏫 单位**:NYU ⟐ NVIDIA ⟐ USC ⟐ Stanford University
- **🔗 链接**:[[中英摘要](../abs/2405.17187.md)] [[arXiv:2405.17187](https://arxiv.org/abs/2405.17187)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [14] DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam Videos
- **🧑🔬 作者**:Linhan Wang, Kai Cheng, Shuo Lei, Shengkun Wang, Wei Yin, Chenyang Lei, Xiaoxiao Long, Chang-Tien Lu
- **🏫 单位**:Virginia Tech ⟐ Hong Kong University ⟐ USTC ⟐ University of Adelaide ⟐ CAIR ⟐ Sony Research
- **🔗 链接**:[[中英摘要](../abs/2405.17705.md)] [[arXiv:2405.17705](https://arxiv.org/abs/2405.17705)] [[Code](https://github.com/linhanwang/DC-Gaussian)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [15] FreeSplat: Generalizable 3D Gaussian Splatting Towards Free View Synthesis of Indoor Scenes
- **🧑🔬 作者**:Yunsong Wang, Tianxin Huang, Hanlin Chen, Gim Hee Lee
- **🏫 单位**:National University of Singapore
- **🔗 链接**:[[中英摘要](../abs/2405.17958.md)] [[arXiv:2405.17958](https://arxiv.org/abs/2405.17958)] [[Code](https://github.com/wangys16/FreeSplat)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [16] R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction
- **🧑🔬 作者**:Ruyi Zha, Tao Jun Lin, Yuanhao Cai, Jiwen Cao, Yanhao Zhang, Hongdong Li
- **🏫 单位**:Australian National University ⟐ Johns Hopkins University ⟐ University of Technology Sydney
- **🔗 链接**:[[中英摘要](../abs/2405.20693.md)] [[arXiv:2405.20693](https://arxiv.org/abs/2405.20693)] [[Code](https://github.com/Ruyi-Zha/r2_gaussian)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [17] ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model
- **🧑🔬 作者**:Yufei Wang, Zhihao Li, Lanqing Guo, Wenhan Yang, Alex C. Kot, Bihan Wen
- **🏫 单位**:Nanyang Technological University ⟐ PengCheng Laboratory
- **🔗 链接**:[[中英摘要](../abs/2405.20721.md)] [[arXiv:2405.20721](https://arxiv.org/abs/2405.20721)] [[Code](https://github.com/wyf0912/ContextGS)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [18] Tetrahedron Splatting for 3D Generation
- **🧑🔬 作者**:Chun Gu, Zeyu Yang, Zijie Pan, Xiatian Zhu, Li Zhang
- **🏫 单位**:Fudan University ⟐ University of Surrey
- **🔗 链接**:[[中英摘要](../abs/2406.01579.md)] [[arXiv:2406.01579](https://arxiv.org/abs/2406.01579)] [[Code](https://github.com/fudan-zvg/tet-splatting)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [19] OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding
- **🧑🔬 作者**:Yanmin Wu, Jiarui Meng, Haijie Li, Chenming Wu, Yahao Shi, Xinhua Cheng, Chen Zhao, Haocheng Feng, Errui Ding, Jingdong Wang, Jian Zhang
- **🏫 单位**:Peking University ⟐ Baidu VIS ⟐ Beihang University
- **🔗 链接**:[[中英摘要](../abs/2406.02058.md)] [[arXiv:2406.02058](https://arxiv.org/abs/2406.02058)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [20] DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Rendering
- **🧑🔬 作者**:Zhongpai Gao, Benjamin Planche, Meng Zheng, Xiao Chen, Terrence Chen, Ziyan Wu
- **🏫 单位**:United Imaging Intelligence, Boston, MA
- **🔗 链接**:[[中英摘要](../abs/2406.02518.md)] [[arXiv:2406.02518](https://arxiv.org/abs/2406.02518)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [21] GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian Splats
- **🧑🔬 作者**:Sangeek Hyun, Jae-Pil Heo
- **🏫 单位**:Sungkyunkwan University
- **🔗 链接**:[[中英摘要](../abs/2406.02968.md)] [[arXiv:2406.02968](https://arxiv.org/abs/2406.02968)] [[Code](https://github.com/hse1032/GSGAN)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [22] Dynamic 3D Gaussian Fields for Urban Areas
- **🧑🔬 作者**:Tobias Fischer, Jonas Kulhanek, Samuel Rota Bulò, Lorenzo Porzi, Marc Pollefeys, Peter Kontschieder
- **🏫 单位**:ETH Zürich ⟐ Meta Reality Labs ⟐ CTU Prague
- **🔗 链接**:[[中英摘要](../abs/2406.03175.md)] [[arXiv:2406.03175](https://arxiv.org/abs/2406.03175)] [[Code](https://github.com/tobiasfshr/map4d)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [23] VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction
- **🧑🔬 作者**:Hanlin Chen, Fangyin Wei, Chen Li, Tianxin Huang, Yunsong Wang, Gim Hee Lee
- **🏫 单位**:National University of Singapore ⟐ Princeton University
- **🔗 链接**:[[中英摘要](../abs/2406.05774.md)] [[arXiv:2406.05774](https://arxiv.org/abs/2406.05774)] [[Code](https://github.com/HLinChen/VCR-GauS)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [24] Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis
- **🧑🔬 作者**:Xin Jin, Pengyi Jiao, Zheng-Peng Duan, Xingchao Yang, Chun-Le Guo, Bo Ren, Chongyi Li
- **🏫 单位**:Nankai University ⟐ MEGVII Technology
- **🔗 链接**:[[中英摘要](../abs/2406.06216.md)] [[arXiv:2406.06216](https://arxiv.org/abs/2406.06216)] [[Code](https://github.com/Srameo/LE3D)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [25] MVGamba: Unify 3D Content Generation as State Space Sequence Modeling
- **🧑🔬 作者**:Xuanyu Yi, Zike Wu, Qiuhong Shen, Qingshan Xu, Pan Zhou, Joo-Hwee Lim, Shuicheng Yan, Xinchao Wang, Hanwang Zhang
- **🏫 单位**:Nanyang Technological University ⟐ National University of Singapore ⟐ University of British Columbia ⟐ Singapore Management University ⟐ Institute for Infocomm Research ⟐ Skywork AI
- **🔗 链接**:[[中英摘要](../abs/2406.06367.md)] [[arXiv:2406.06367](https://arxiv.org/abs/2406.06367)] [[Code](https://github.com/SkyworkAI/MVGamba)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [26] From Chaos to Clarity: 3DGS in the Dark
- **🧑🔬 作者**:Zhihao Li, Yufei Wang, Alex Kot, Bihan Wen
- **🏫 单位**:Department of EEE ⟐ Nanyang Technology University, Singapor
- **🔗 链接**:[[中英摘要](../abs/2406.08300.md)] [[arXiv:2406.08300](https://arxiv.org/abs/2406.08300)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [27] Human 3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models
- **🧑🔬 作者**:Yuxuan Xue, Xianghui Xie, Riccardo Marin, Gerard Pons-Moll
- **🏫 单位**:University of Tübingen ⟐ Tübingen AI Center ⟐ Max Planck Institute for Informatics, Saarland Informatics Campus
- **🔗 链接**:[[中英摘要](../abs/2406.08475.md)] [[arXiv:2406.08475](https://arxiv.org/abs/2406.08475)] [[Code](https://github.com/YuxuanSnow/Human3Diffusion/)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [28] L4GM: Large 4D Gaussian Reconstruction Model
- **🧑🔬 作者**:Jiawei Ren, Kevin Xie, Ashkan Mirzaei, Hanxue Liang, Xiaohui Zeng, Karsten Kreis, Ziwei Liu, Antonio Torralba, Sanja Fidler, Seung Wook Kim, Huan Ling
- **🏫 单位**:NVIDIA ⟐ University of Toronto ⟐ University of Cambridge ⟐ MIT ⟐ Nanyang Technological University
- **🔗 链接**:[[中英摘要](../abs/2406.10324.md)] [[arXiv:2406.10324](https://arxiv.org/abs/2406.10324)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [29] Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting
- **🧑🔬 作者**:Junha Hyung, Susung Hong, Sungwon Hwang, Jaeseong Lee, Jaegul Choo, Jin-Hwa Kim
- **🏫 单位**:KAIST ⟐ NAVER AI Lab ⟐ SNU AIIS ⟐ Korea University
- **🔗 链接**:[[中英摘要](../abs/2406.11672.md)] [[arXiv:2406.11672](https://arxiv.org/abs/2406.11672)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [30] HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors
- **🧑🔬 作者**:Panwang Pan, Zhuo Su, Chenguo Lin, Zhen Fan, Yongjie Zhang, Zeming Li, Tingting Shen, Yadong Mu, Yebin Liu
- **🏫 单位**:ByteDance ⟐ Peking University ⟐ Xiamen University ⟐ Tsinghua University
- **🔗 链接**:[[中英摘要](../abs/2406.12459.md)] [[arXiv:2406.12459](https://arxiv.org/abs/2406.12459)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [31] Splatter a Video: Video Gaussian Representation for Versatile Processing
- **🧑🔬 作者**:Yang-Tian Sun, Yi-Hua Huang, Lin Ma, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi
- **🏫 单位**:The University of Hong Kong ⟐ VAST
- **🔗 链接**:[[中英摘要](../abs/2406.13870.md)] [[arXiv:2406.13870](https://arxiv.org/abs/2406.13870)] [[Code](https://github.com/SunYangtian/Splatter_A_Video)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [32] Gaussian-Informed Continuum for Physical Property Identification and Simulation
- **🧑🔬 作者**:Junhao Cai, Yuji Yang, Weihao Yuan, Yisheng He, Zilong Dong, Liefeng Bo, Hui Cheng, Qifeng Chen
- **🏫 单位**:The Hong Kong University of Science and Technology ⟐ Sun Yat-sen University ⟐ Alibaba Group
- **🔗 链接**:[[中英摘要](../abs/2406.14927.md)] [[arXiv:2406.14927](https://arxiv.org/abs/2406.14927)] [[Code](https://github.com/Jukgei/gic)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [33] GeoLRM: Geometry-Aware Large Reconstruction Model for High-Quality 3D Gaussian Generation
- **🧑🔬 作者**:Chubin Zhang, Hongliang Song, Yi Wei, Yu Chen, Jiwen Lu, Yansong Tang
- **🏫 单位**:Tsinghua University ⟐ Alibaba Group
- **🔗 链接**:[[中英摘要](../abs/2406.15333.md)] [[arXiv:2406.15333](https://arxiv.org/abs/2406.15333)] [[Code](https://github.com/alibaba-yuanjing-aigclab/GeoLRM)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [34] Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text
- **🧑🔬 作者**:Xinyang Li, Zhangyu Lai, Linning Xu, Yansong Qu, Liujuan Cao, Shengchuan Zhang, Bo Dai, Rongrong Ji
- **🏫 单位**:Xiamen University ⟐ Shanghai Artificial Intelligence Laboratory ⟐ The Chinese University of Hong Kong
- **🔗 链接**:[[中英摘要](../abs/2406.17601.md)] [[arXiv:2406.17601](https://arxiv.org/abs/2406.17601)] [[Code](https://github.com/imlixinyang/director3d)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [35] Expressive Gaussian Human Avatars from Monocular RGB Video
- **🧑🔬 作者**:Hezhen Hu, Zhiwen Fan, Tianhao Wu, Yihan Xi, Seoyoung Lee, Georgios Pavlakos, Zhangyang Wang
- **🏫 单位**:University of Texas at Austin ⟐ University of Cambridge
- **🔗 链接**:[[中英摘要](../abs/2407.03204.md)] [[arXiv:2407.03204](https://arxiv.org/abs/2407.03204)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [36] Reference-based Controllable Scene Stylization with Gaussian Splatting
- **🧑🔬 作者**:Yiqun Mei, Jiacong Xu, Vishal M. Patel
- **🏫 单位**:Johns Hopkins University
- **🔗 链接**:[[中英摘要](../abs/2407.07220.md)] [[arXiv:2407.07220](https://arxiv.org/abs/2407.07220)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [37] WildGaussians: 3D Gaussian Splatting in the Wild
- **🧑🔬 作者**:Jonas Kulhanek, Songyou Peng, Zuzana Kukelova, Marc Pollefeys, Torsten Sattler
- **🏫 单位**: Czech Technical University in Prague ⟐ ETH Zurich
- **🔗 链接**:[[中英摘要](../abs/2407.08447.md)] [[arXiv:2407.08447](https://arxiv.org/abs/2407.08447)] [[Code](https://github.com/jkulhanek/wild-gaussians/)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [38] DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation
- **🧑🔬 作者**:Zhiqi Li, Yiming Chen, Peidong Liu
- **🏫 单位**:Zhejiang University ⟐ Westlake University
- **🔗 链接**:[[中英摘要](../abs/2410.06756.md)] [[arXiv:2410.06756](https://arxiv.org/abs/2410.06756)] [[Code](https://github.com/WU-CVGL/DreamMesh4D)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [39] MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting
- **🧑🔬 作者**:Ruijie Zhu, Yanzhe Liang, Hanzhi Chang, Jiacheng Deng, Jiahao Lu, Wenfei Yang, Tianzhu Zhang, Yongdong Zhang
- **🏫 单位**:University of Science and Technology of China
- **🔗 链接**:[[中英摘要](../abs/2410.07707.md)] [[arXiv:2410.07707](https://arxiv.org/abs/2410.07707)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [40] Generalizable and Animatable Gaussian Head Avatar
- **🧑🔬 作者**:Xuangeng Chu, Tatsuya Harada
- **🏫 单位**:The University of Tokyo
- **🔗 链接**:[[中英摘要](../abs/2410.07971.md)] [[arXiv:2410.07971](https://arxiv.org/abs/2410.07971)] [[Code](https://github.com/xg-chu/GAGAvatar)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [41] Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics
- **🧑🔬 作者**:Junyi Cao, Shanyan Guan, Yanhao Ge, Wei Li, Xiaokang Yang, Chao Ma
- **🏫 单位**:Shanghai Jiao Tong University ⟐ vivo Mobile Communication Co., Ltd.
- **🔗 链接**:[[中英摘要](../abs/2410.08257.md)] [[arXiv:2410.08257](https://arxiv.org/abs/2410.08257)] [[Code](https://github.com/XJay18/NeuMA)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [42] Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars
- **🧑🔬 作者**:Xuan Huang, Hanhui Li, Wanquan Liu, Xiaodan Liang, Yiqiang Yan, Yuhao Cheng, Chengqiang Gao
- **🏫 单位**:Shenzhen Campus of Sun Yat-Sen University ⟐ Lenovo Research
- **🔗 链接**:[[中英摘要](../abs/2410.08840.md)] [[arXiv:2410.08840](https://arxiv.org/abs/2410.08840)] [[Code](https://github.com/XuanHuang0/GuassianHand)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [43] DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering
- **🧑🔬 作者**:Jiahao Lu, Jiacheng Deng, Ruijie Zhu, Yanzhe Liang, Wenfei Yang, Tianzhu Zhang, Xu Zhou
- **🏫 单位**:University of Science and Technology of China ⟐ Deep Space Exploration Lab ⟐ Sangfor Technologies Inc
- **🔗 链接**:[[中英摘要](../abs/2410.13607.md)] [[arXiv:2410.13607](https://arxiv.org/abs/2410.13607)] [[Code](https://github.com/peoplelu/DN-4DGS)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [44] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set
- **🧑🔬 作者**:Wenyuan Zhang, Yu-Shen Liu, Zhizhong Han
- **🏫 单位**:Tsinghua University ⟐ Wayne State University
- **🔗 链接**:[[中英摘要](../abs/2410.14189.md)] [[arXiv:2410.14189](https://arxiv.org/abs/2410.14189)] [[Code](https://github.com/wen-yuan-zhang/GS-Pull)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [45] Fully Explicit Dynamic Gaussian Splatting
- **🧑🔬 作者**:Junoh Lee, Chang-Yeon Won, Hyunjun Jung, Inhwan Bae, Hae-Gon Jeon
- **🏫 单位**:School of Electrical Engineering and Computer Science ⟐ AI Graduate School
- **🔗 链接**:[[中英摘要](../abs/2410.15629.md)] [[arXiv:2410.15629](https://arxiv.org/abs/2410.15629)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [46] 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors
- **🧑🔬 作者**:Xi Liu, Chaoyi Zhou, Siyu Huang
- **🏫 单位**:Clemson University
- **🔗 链接**:[[中英摘要](../abs/2410.16266.md)] [[arXiv:2410.16266](https://arxiv.org/abs/2410.16266)] [[Code](https://github.com/xiliu8006/3DGS-Enhancer)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [47] Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis
- **🧑🔬 作者**:Liang Han, Junsheng Zhou, Yu-Shen Liu, Zhizhong Han
- **🏫 单位**:Tsinghua University ⟐ Wayne State University
- **🔗 链接**:[[中英摘要](../abs/2410.18822.md)] [[arXiv:2410.18822](https://arxiv.org/abs/2410.18822)] [[Code](https://github.com/hanl2010/Binocular3DGS)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [48] DiffGS: Functional Gaussian Splatting Diffusion
- **🧑🔬 作者**:Junsheng Zhou, Weiqi Zhang, Yu-Shen Liu
- **🏫 单位**:Tsinghua University
- **🔗 链接**:[[中英摘要](../abs/2410.19657.md)] [[arXiv:2410.19657](https://arxiv.org/abs/2410.19657)] [[Code](https://github.com/weiqi-zhang/DiffGS)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [49] SCube: Instant Large-Scale Scene Reconstruction using VoxSplats
- **🧑🔬 作者**:Xuanchi Ren, Yifan Lu, Hanxue Liang, Zhangjie Wu, Huan Ling, Mike Chen, Sanja Fidler, Francis Williams, Jiahui Huang
- **🏫 单位**:NVIDIA ⟐ University of Toronto ⟐ Vector Institute ⟐ Shanghai Jiao Tong University ⟐ University of Cambridge ⟐ National University of Singapore
- **🔗 链接**:[[中英摘要](../abs/2410.20030.md)] [[arXiv:2410.20030](https://arxiv.org/abs/2410.20030)] [[Code](https://github.com/nv-tlabs/SCube)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [50] Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering
- **🧑🔬 作者**:Meng Wei, Qianyi Wu, Jianmin Zheng, Hamid Rezatofighi, Jianfei Cai
- **🏫 单位**:Monash Univeristy ⟐ Nanyang Technological University
- **🔗 链接**:[[中英摘要](../abs/2410.20593.md)] [[arXiv:2410.20593](https://arxiv.org/abs/2410.20593)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [51] ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings
- **🧑🔬 作者**:Suyoung Lee, Jaeyoung Chung, Jaeyoo Huh, Kyoung Mu Lee
- **🏫 单位**:Dept. of ECE & ASRI ⟐ Seoul National University
- **🔗 链接**:[[中英摘要](../abs/2410.20686.md)] [[arXiv:2410.20686](https://arxiv.org/abs/2410.20686)] [[Code](https://github.com/esw0116/ODGS)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [52] Grid4D: 4D Decomposed Hash Encoding for High-fidelity Dynamic Gaussian Splatting
- **🧑🔬 作者**:Jiawei Xu, Zexin Fan, Jian Yang, Jin Xie
- **🏫 单位**:Nankai University ⟐ Nanjing University
- **🔗 链接**:[[中英摘要](../abs/2410.20815.md)] [[arXiv:2410.20815](https://arxiv.org/abs/2410.20815)] [[Code](https://github.com/JiaweiXu8/Grid4D)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [53] MVSDet: Multi-View Indoor 3D Object Detection via Efficient Plane Sweeps
- **🧑🔬 作者**:Takuma Nishimura, Andreea Dogaru, Martin Oeggerli, Bernhard Egger
- **🏫 单位**:Department of Computer Science, National University of Singapore ⟐ Institute of High Performance Computing, A*STAR ⟐ Centre for Frontier AI Research, A*STAR
- **🔗 链接**:[[中英摘要](../abs/2410.21566.md)] [[arXiv:2410.21566](https://arxiv.org/abs/2410.21566)] [[Code](https://github.com/Pixie8888/MVSDet)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [54] Geometry Cloak: Preventing TGS-based 3D Reconstruction from Copyrighted Images
- **🧑🔬 作者**:Qi Song, Ziyuan Luo, Ka Chun Cheung, Simon See, Renjie Wan
- **🏫 单位**:Department of Computer Science, Hong Kong Baptist University ⟐ NVIDIA AI Technology Center, NVIDIA
- **🔗 链接**:[[中英摘要](../abs/2410.22705.md)] [[arXiv:2410.22705](https://arxiv.org/abs/2410.22705)] [[Code](https://github.com/qsong2001/Geometry-Cloak)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [55] Epipolar-Free 3D Gaussian Splatting for Generalizable Novel View Synthesis
- **🧑🔬 作者**:Zhiyuan Min, Yawei Luo, Jianwen Sun, Yi Yang
- **🏫 单位**:Zhejiang University ⟐ Central China Normal University
- **🔗 链接**:[[中英摘要](../abs/2410.22817.md)] [[arXiv:2410.22817](https://arxiv.org/abs/2410.22817)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [56] GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurring
- **🧑🔬 作者**:Dongwoo Lee, Joonkyu Park, Kyoung Mu Lee
- **🏫 单位**:Dept. of ECE&ASRI ⟐ IPAI, Seoul National University, Korea
- **🔗 链接**:[[中英摘要](../abs/2410.23658.md)] [[arXiv:2410.23658](https://arxiv.org/abs/2410.23658)] [[Code](https://github.com/dongwoohhh/GS-Blur)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024 Datasets & Benchmarks Track
#### [57] GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting
- **🧑🔬 作者**:Xiufeng Huang, Ruiqi Li, Yiu-ming Cheung, Ka Chun Cheung, Simon See, Renjie Wan
- **🏫 单位**:Department of Computer Science, Hong Kong Baptist University ⟐ NVIDIA AI Technology Center, NVAITC
- **🔗 链接**:[[中英摘要](../abs/2410.23718.md)] [[arXiv:2410.23718](https://arxiv.org/abs/2410.23718)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [58] GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes
- **🧑🔬 作者**:Gaochao Song, Chong Cheng, Hao Wang
- **🏫 单位**:AI Thrust, HKUST(GZ)
- **🔗 链接**:[[中英摘要](../abs/2411.01853.md)] [[arXiv:2411.01853](https://arxiv.org/abs/2411.01853)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [59] FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training
- **🧑🔬 作者**:Ruihong Yin, Vladimir Yugay, Yue Li, Sezer Karaoglu, Theo Gevers
- **🏫 单位**:University of Amsterdam
- **🔗 链接**:[[中英摘要](../abs/2411.02229.md)] [[arXiv:2411.02229](https://arxiv.org/abs/2411.02229)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [60] Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis
- **🧑🔬 作者**:Rui Peng, Wangze Xu, Luyang Tang, Liwei Liao, Jianbo Jiao, Ronggang Wang
- **🏫 单位**:Peking University ⟐ Peng Cheng Laboratory ⟐ University of Birmingham
- **🔗 链接**:[[中英摘要](../abs/2411.03637.md)] [[arXiv:2411.03637](https://arxiv.org/abs/2411.03637)] [[Code](https://github.com/prstrive/SCGaussian)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [61] MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views
- **🧑🔬 作者**:Yuedong Chen, Chuanxia Zheng, Haofei Xu, Bohan Zhuang, Andrea Vedaldi, Tat-Jen Cham, Jianfei Cai
- **🏫 单位**:Monash University ⟐ VGG, University of Oxford ⟐ ETH Zurich ⟐ University of Tübingen ⟐ Nanyang Technological University
- **🔗 链接**:[[中英摘要](../abs/2411.04924.md)] [[arXiv:2411.04924](https://arxiv.org/abs/2411.04924)] [[Code](https://github.com/donydchen/mvsplat360)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [62] ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing
- **🧑🔬 作者**:Jun-Kun Chen, Yu-Xiong Wang
- **🏫 单位**:University of Illinois at Urbana-Champaign
- **🔗 链接**:[[中英摘要](../abs/2411.05006.md)] [[arXiv:2411.05006](https://arxiv.org/abs/2411.05006)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [63] HiCoM: Hierarchical Coherent Motion for Streamable Dynamic Scene with 3D Gaussian Splatting
- **🧑🔬 作者**:Qiankun Gao, Jiarui Meng, Chengxiang Wen, Jie Chen, Jian Zhang
- **🏫 单位**:School of Electronic and Computer Engineering, Peking University ⟐ Peng Cheng Laboratory ⟐ Guangdong Provincial Key Laboratory of Ultra High Definition Immersive Media Technology
- **🔗 链接**:[[中英摘要](../abs/2411.07541.md)] [[arXiv:2411.07541](https://arxiv.org/abs/2411.07541)] [[Code](https://github.com/gqk/HiCoM)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [64] GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting
- **🧑🔬 作者**:Umangi Jain, Ashkan Mirzaei, Igor Gilitschenski
- **🏫 单位**:University of Toronto
- **🔗 链接**:[[中英摘要](../abs/2411.07555.md)] [[arXiv:2411.07555](https://arxiv.org/abs/2411.07555)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [65] DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization
- **🧑🔬 作者**:Yueming Xu, Haochen Jiang, Zhongyang Xiao, Jianfeng Feng, Li Zhang
- **🏫 单位**:Fudan University ⟐ Autonomous Driving Division, NIO
- **🔗 链接**:[[中英摘要](../abs/2411.08373.md)] [[arXiv:2411.08373](https://arxiv.org/abs/2411.08373)] [[Code](https://github.com/fudan-zvg/DG-SLAM)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [66] 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
- **🧑🔬 作者**:Mijeong Kim, Jongwoo Lim, Bohyung Han
- **🏫 单位**:ECE ⟐ ME ⟐ IPAI, Seoul National University, South Korea
- **🔗 链接**:[[中英摘要](../abs/2411.08879.md)] [[arXiv:2411.08879](https://arxiv.org/abs/2411.08879)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [67] Gaussian Splatting Under Attack: Investigating Adversarial Noise in 3D Objects
- **🧑🔬 作者**:Abdurrahman Zeybey, Mehmet Ergezer, Tommy Nguyen
- **🏫 单位**:Wentworth Institute of Technology
- **🔗 链接**:[[中英摘要](../abs/2412.02803.md)] [[arXiv:2412.02803](https://arxiv.org/abs/2412.02803)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024 Safe Generative AI Workshop
#### [68] QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos
- **🧑🔬 作者**:Sharath Girish, Tianye Li, Amrita Mazumdar, Abhinav Shrivastava, David Luebke, Shalini De Mello
- **🏫 单位**:University of Maryland ⟐ NVIDIA
- **🔗 链接**:[[中英摘要](../abs/2412.04469.md)] [[arXiv:2412.04469](https://arxiv.org/abs/2412.04469)] [Code]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [69] Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis
- **🧑🔬 作者**:Diwen Wan, Yuxiang Wang, Ruijie Lu, Gang Zeng
- **🏫 单位**:National Key Laboratory of General Artificial Intelligence, School of IST, Peking University, China
- **🔗 链接**:[[中英摘要](../abs/2412.05570.md)] [[arXiv:2412.05570](https://arxiv.org/abs/2412.05570)] [[Code](https://github.com/dnvtmf/SK_GS)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
#### [70] Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Images
- **🧑🔬 作者**:Shengjun Zhang, Xin Fei, Fangfu Liu, Haixu Song, Yueqi Duan
- **🏫 单位**: Tsinghua University
- **🔗 链接**:[[中英摘要](../abs/2503.16338.md)] [[arXiv:2503.16338](https://arxiv.org/abs/2503.16338)] [[Code](https://github.com/shengjun-zhang/GGN)]
- **📝 说明**:🏆 Accepted to NeurIPS 2024
================================================
FILE: 2024/SIGGRAPH.md
================================================
# 3D Gaussian Splatting Papers Accepted to SIGGRAPH2024
#### [1] MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
- **🧑🔬 作者**:Yufan Chen, Lizhen Wang, Qijing Li, Hongjiang Xiao, Shengping Zhang, Hongxun Yao, Yebin Liu
- **🏫 单位**:Harbin Institute of Technology ⟐ Tsinghua University ⟐ Communication University of China
- **🔗 链接**:[[中英摘要](../abs/2312.04558.md)] [[arXiv:2312.04558](https://arxiv.org/abs/2312.04558)] [[Code](https://github.com/yufan1012/MonoGaussianAvatar)]
- **📝 说明**:🏆 Accepted to SIGGRAPH 2024
#### [2] VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
- **🧑🔬 作者**:Ying Jiang, Chang Yu, Tianyi Xie, Xuan Li, Yutao Feng, Huamin Wang, Minchen Li, Henry Lau, Feng Gao, Yin Yang, Chenfanfu Jiang
- **🏫 单位**:UCLA ⟐ HKU ⟐ Utah ⟐ ZJU ⟐ Style3D Research ⟐ CMU ⟐ Amazon
- **🔗 链接**:[[中英摘要](../abs/2401.16663.md)] [[arXiv:2401.16663](https://arxiv.org/abs/2401.16663)] [Code]
- **📝 说明**:🏆 Accepted to SIGGRAPH 2024
#### [3] StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
- **🧑🔬 作者**:Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, Markus Steinberger
- **🏫 单位**:Graz University of Technology ⟐ TU Wien, Austria ⟐ Huawei Technologies, Austria
- **🔗 链接**:[[中英摘要](../abs/2402.00525.md)] [[arXiv:2402.00525](https://arxiv.org/abs/2402.00525)] [[Code](https://github.com/r4dl/StopThePop)]
- **📝 说明**:🏆 Accepted to SIGGRAPH 2024 (Journal Track)
#### [4] 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
- **🧑🔬 作者**:Yuanxing Duan, Fangyin Wei, Qiyu Dai, Yuhang He, Wenzheng Chen, Baoquan Chen
- **🏫 单位**:Peking University ⟐ Princeton University ⟐ NVIDIA ⟐ National Key Lab of General AI, China
- **🔗 链接**:[[中英摘要](../abs/2402.03307.md)] [[arXiv:2402.03307](https://arxiv.org/abs/2402.03307)] [Code]
- **📝 说明**:🏆 Accepted to SIGGRAPH 2024
#### [5] GaussianObject: Just Taking Four Images to Get A High-Quality 3D Object with Gaussian Splatting
- **🧑🔬 作者**:Chen Yang, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang, Wei Shen, Qi Tian
- **🏫 单位**:Shanghai Jiao Tong University ⟐ Huawei ⟐ University of Toronto
- **🔗 链接**:[[中英摘要](../abs/2402.10259.md)] [[arXiv:2402.10259](https://arxiv.org/abs/2402.10259)] [[Code](https://github.com/GaussianObject/GaussianObject)]
- **📝 说明**:🏆 Accepted to SIGGRAPH 2024
#### [6] StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting
- **🧑🔬 作者**:Kunhao Liu, Fangneng Zhan, Muyu Xu, Christian Theobalt, Ling Shao, Shijian Lu
- **🏫 单位**:Nanyang Technological University ⟐ Max Planck Institute for Informatics ⟐ UCAS-Terminus AI Lab
- **🔗 链接**:[[中英摘要](../abs/2403.07807.md)] [[arXiv:2403.07807](https://arxiv.org/abs/2403.07807)] [[Code](https://github.com/Kunhao-Liu/StyleGaussian)]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024 (Technical Communications)
#### [7] LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
- **🧑🔬 作者**:Jiadi Cui, Junming Cao, Yuhui Zhong, Liao Wang, Fuqiang Zhao, Penghao Wang, Yifan Chen, Zhipeng He, Lan Xu, Yujiao Shi, Yingliang Zhang, Jingyi Yu
- **🏫 单位**:ShanghaiTech University ⟐ DGene ⟐ Stereye ⟐ NeuDim
- **🔗 链接**:[[中英摘要](../abs/2404.09748.md)] [[arXiv:2404.09748](https://arxiv.org/abs/2404.09748)] [[Code](https://github.com/zhaofuq/LOD-3DGS)]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024
#### [8] Gaussian Opacity Fields: Efficient and Compact Surface Reconstruction in Unbounded Scenes
- **🧑🔬 作者**:Zehao Yu, Torsten Sattler, Andreas Geiger
- **🏫 单位**:University of Tübingen, Tübingen AI Center, Germany ⟐ Czech Technical University in Prague, Czech Republic
- **🔗 链接**:[[中英摘要](../abs/2404.10772.md)] [[arXiv:2404.10772](https://arxiv.org/abs/2404.10772)] [[Code](https://github.com/autonomousvision/gaussian-opacity-fields)]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024 (Journal Track)
#### [9] 3D Gaussian Blendshapes for Head Avatar Animation
- **🧑🔬 作者**:Shengjie Ma, Yanlin Weng, Tianjia Shao, Kun Zhou
- **🏫 单位**:Zhejiang University
- **🔗 链接**:[[中英摘要](../abs/2404.19398.md)] [[arXiv:2404.19398](https://arxiv.org/abs/2404.19398)] [Code]
- **📝 说明**:🏆 Accepted to SIGGRAPH 2024
#### [10] RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
- **🧑🔬 作者**:Zhexi Peng, Tianjia Shao, Yong Liu, Jingke Zhou, Yin Yang, Jingdong Wang, Kun Zhou
- **🏫 单位**:Zhejiang University ⟐ University of Utah ⟐ Baidu Research
- **🔗 链接**:[[中英摘要](../abs/2404.19706.md)] [[arXiv:2404.19706](https://arxiv.org/abs/2404.19706)] [Code]
- **📝 说明**:🏆 Accepted to SIGGRAPH 2024
#### [11] A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose
- **🧑🔬 作者**:Kaiwen Jiang, Yang Fu, Mukund Varma T, Yash Belhe, Xiaolong Wang, Hao Su, Ravi Ramamoorthi
- **🏫 单位**:University of California
- **🔗 链接**:[[中英摘要](../abs/2405.03659.md)] [[arXiv:2405.03659](https://arxiv.org/abs/2405.03659)] [[Code](https://github.com/RaymondJiangkw/COGS)]
- **📝 说明**:🏆 Accepted to SIGGRAPH 2024
#### [12] LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
- **🧑🔬 作者**:Siyou Lin, Zhe Li, Zhaoqi Su, Zerong Zheng, Hongwen Zhang, Yebin Liu
- **🏫 单位**:Tsinghua University ⟐ NNKosmos Technology ⟐ Beijing Normal University
- **🔗 链接**:[[中英摘要](../abs/2405.07319.md)] [[arXiv:2405.07319](https://arxiv.org/abs/2405.07319)] [Code]
- **📝 说明**:🏆 Accepted to SIGGRAPH 2024
#### [13] NPGA: Neural Parametric Gaussian Avatars
- **🧑🔬 作者**:Simon Giebenhain, Tobias Kirschstein, Martin Rünz, Lourdes Agapito, Matthias Nießner
- **🏫 单位**:Technical University of Munich ⟐ Synthesia ⟐ University College London
- **🔗 链接**:[[中英摘要](./abs/2405.19331.md)] [[arXiv:2405.19331](https://arxiv.org/abs/2405.19331)] [Code]
- **📝 说明**: 🏆 Accepted to SIGGRAPH Asia 2024
#### [14] GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
- **🧑🔬 作者**:Boming Zhao, Yuan Li, Ziyu Sun, Lin Zeng, Yujun Shen, Rui Ma, Yinda Zhang, Hujun Bao, Zhaopeng Cui
- **🏫 单位**:Zhejiang University ⟐ Jilin University ⟐ Ant Group ⟐ Google Inc.
- **🔗 链接**:[[中英摘要](../abs/2405.19745.md)] [[arXiv:2405.19745](https://arxiv.org/abs/2405.19745)] [[Code](https://github.com/BoMingZhao/GaussianPrediction)]
- **📝 说明**:🏆 Accepted to SIGGRAPH 2024
#### [15] GGHead: Fast and Generalizable 3D Gaussian Heads
- **🧑🔬 作者**:Tobias Kirschstein, Simon Giebenhain, Jiapeng Tang, Markos Georgopoulos, Matthias Nießner
- **🏫 单位**:Technical University of Munich
- **🔗 链接**:[[中英摘要](../abs/2406.09377.md)] [[arXiv:2406.09377](https://arxiv.org/abs/2406.09377)] [[Code](https://github.com/tobias-kirschstein/gghead)]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024
#### [16] Modeling Ambient Scene Dynamics for Free-view Synthesis
- **🧑🔬 作者**:Meng-Li Shih, Jia-Bin Huang, Changil Kim, Rajvi Shah, Johannes Kopf, Chen Gao
- **🏫 单位**:University of Washington ⟐ University of Maryland ⟐ Meta
- **🔗 链接**:[[中英摘要](../abs/2406.09395.md)] [[arXiv:2406.09395](https://arxiv.org/abs/2406.09395)] [Code]
- **📝 说明**:🏆 Accepted to SIGGRAPH 2024
#### [17] Projecting Radiance Fields to Mesh Surfaces
- **🧑🔬 作者**:Adrian Xuan Wei Lim, Lynnette Hui Xian Ng, Nicholas Kyger, Tomo Michigami, Faraz Baghernezhad
- **🏫 单位**:Roblox ⟐ Carnegie Mellon University
- **🔗 链接**:[[中英摘要](../abs/2406.11570.md)] [[arXiv:2406.11570](https://arxiv.org/abs/2406.11570)] [Code]
- **📝 说明**:🏆 Accepted to SIGGRAPH Posters 2024
#### [18] A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
- **🧑🔬 作者**:Bernhard Kerbl, Andréas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, George Drettakis
- **🏫 单位**:Inria ⟐ Université Côte d’Azur, France ⟐ TU Wien, Austria
- **🔗 链接**:[[中英摘要](../abs/2406.12080.md)] [[arXiv:2406.12080](https://arxiv.org/abs/2406.12080)] [[Code](https://github.com/graphdeco-inria/hierarchical-3d-gaussians)]
- **📝 说明**:🏆 Accepted to SIGGRAPH 2024
#### [19] Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
- **🧑🔬 作者**:Colton Stearns, Adam Harley, Mikaela Uy, Florian Dubost, Federico Tombari, Gordon Wetzstein, Leonidas Guibas
- **🏫 单位**:Stanford University ⟐ Google
- **🔗 链接**:[[中英摘要](../abs/2406.18717.md)] [[arXiv:2406.18717](https://arxiv.org/abs/2406.18717)] [[Code](https://github.com/coltonstearns/dynamic-gaussian-marbles)]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024
#### [20] 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
- **🧑🔬 作者**:Nicolas Moenne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Nicholas Sharp, Zan Gojcic
- **🏫 单位**:NVIDIA
- **🔗 链接**:[[中英摘要](../abs/2407.07090.md)] [[arXiv:2407.07090](https://arxiv.org/abs/2407.07090)] [Code]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024
#### [21] Pano2Room: Novel View Synthesis from a Single Indoor Panorama
- **🧑🔬 作者**:Guo Pu, Yiming Zhao, Zhouhui Lian
- **🏫 单位**:Peking University
- **🔗 链接**:[[中英摘要](../abs/2408.11413.md)] [[arXiv:2408.11413](https://arxiv.org/abs/2408.11413)] [[Code](https://github.com/TrickyGo/Pano2Room)]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024
#### [22] Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
- **🧑🔬 作者**:Yuheng Jiang, Zhehao Shen, Yu Hong, Chengcheng Guo, Yize Wu, Yingliang Zhang, Jingyi Yu, Lan Xu
- **🏫 单位**:ShanghaiTech University ⟐ NeuDim Digital Technology ⟐ DGene Digital Technology
- **🔗 链接**:[[中英摘要](../abs/2409.08353.md)] [[arXiv:2409.08353](https://arxiv.org/abs/2409.08353)] [[Code](https://github.com/HiFi-Human/DualGS)]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024
#### [23] AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius
- **🧑🔬 作者**:Xinzhe Wang, Ran Yi, Lizhuang Ma
- **🏫 单位**:Shanghai Jiao Tong University
- **🔗 链接**:[[中英摘要](../abs/2409.08669.md)] [[arXiv:2409.08669](https://arxiv.org/abs/2409.08669)] [Code]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024
#### [24] SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimation
- **🧑🔬 作者**:Mingze Sun, Chen Guo, Puhua Jiang, Shiwei Mao, Yurun Chen, Ruqi Huang
- **🏫 单位**:TsinghuaShenzhen International Graduate School ⟐ Peng Cheng Lab
- **🔗 链接**:[[中英摘要](../abs/2409.11682.md)] [[arXiv:2409.11682](https://arxiv.org/abs/2409.11682)] [[Code](https://github.com/rqhuang88/SRIF)]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024
#### [25] GS^3: Efficient Relighting with Triple Gaussian Splatting
- **🧑🔬 作者**:Zoubin Bi, Yixin Zeng, Chong Zeng, Fan Pei, Xiang Feng, Kun Zhou, Hongzhi Wu
- **🏫 单位**:Zhejiang University
- **🔗 链接**:[[中英摘要](../abs/2410.11419.md)] [[arXiv:2410.11419](https://arxiv.org/abs/2410.11419)] [[Code](https://github.com/gsrelight/gs-relight)]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024
#### [26] L3DG: Latent 3D Gaussian Diffusion
- **🧑🔬 作者**:Barbara Roessle, Norman Müller, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Angela Dai, Matthias Nießner
- **🏫 单位**:Technical University of Munich ⟐ Meta Reality Labs Zurich
- **🔗 链接**:[[中英摘要](../abs/2410.13530.md)] [[arXiv:2410.13295](https://arxiv.org/abs/2410.13530)] [Code]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024
#### [27] URAvatar: Universal Relightable Gaussian Codec Avatars
- **🧑🔬 作者**:Junxuan Li, Chen Cao, Gabriel Schwartz, Rawal Khirodkar, Christian Richardt, Tomas Simon, Yaser Sheikh, Shunsuke Saito
- **🏫 单位**:Codec Avatars Lab, Meta
- **🔗 链接**:[[中英摘要](../abs/2410.24223.md)] [[arXiv:2410.24223](https://arxiv.org/abs/2410.24223)] [Code]
- **📝 说明**:🏆 Accepted to SIGGRAPH Asia 2024
================================================
FILE: 2025/3DV.md
================================================
# 3D Gaussian Splatting Papers Accepted to 3DV2025
#### [1] Drivable 3D Gaussian Avatars
- **🧑🔬 作者**:Wojciech Zielonka, Timur Bagautdinov, Shunsuke Saito, Michael Zollhöfer, Justus Thies, Javier Romero
- **🏫 单位**:Meta Reality Labs Research ⟐ Technical University of Darmstadt ⟐ Max Planck Institute for Intelligent Systems
- **🔗 链接**:[[中英摘要](../abs/2311.08581.md)] [[arXiv:2311.08581](https://arxiv.org/abs/2311.08581)] [Code]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [2] SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting
- **🧑🔬 作者**:Haolin Xiong, Sairisheek Muttukuru, Rishi Upadhyay, Pradyumna Chari, Achuta Kadambi
- **🏫 单位**:University of California, Los Angeles
- **🔗 链接**:[[中英摘要](../abs/2312.00206.md)] [[arXiv:2312.00206](https://arxiv.org/abs/2312.00206)] [[Code](https://github.com/ForMyCat/SparseGS)]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [3] Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting
- **🧑🔬 作者**:Zhiqi Li, Yiming Chen, Lingzhe Zhao, Peidong Liu
- **🏫 单位**:Zhejiang University ⟐ Westlake University ⟐ Tongji University
- **🔗 链接**:[[中英摘要](../abs/2403.09981.md)] [[arXiv:2403.09981](https://arxiv.org/abs/2403.09981)] [[Code](https://github.com/WU-CVGL/MVControl-threestudio)]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [4] GS-Pose: Cascaded Framework for Generalizable Segmentation-based 6D Object Pose Estimation
- **🧑🔬 作者**:Dingding Cai, Janne Heikkilä, Esa Rahtu
- **🏫 单位**:Tampere University ⟐ University of Oulu
- **🔗 链接**:[[中英摘要](../abs/2403.10683.md)] [[arXiv:2403.10683](https://arxiv.org/abs/2403.10683)] [[Code](https://github.com/dingdingcai/GSPose)]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [5] RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
- **🧑🔬 作者**:Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Daniel Duckworth, Rama Gosula, Keisuke Tateno, John Bates, Dominik Kaeser, Federico Tombari
- **🏫 单位**:Google
- **🔗 链接**:[[中英摘要](../abs/2403.13806.md)] [[arXiv:2403.13806](https://arxiv.org/abs/2403.13806)] [Code]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [6] RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion
- **🧑🔬 作者**:Jaidev Shriram, Alex Trevithick, Lingjie Liu, Ravi Ramamoorthi
- **🏫 单位**:University of California, San Diego ⟐ AMAP ⟐ University of Pennsylvania
- **🔗 链接**:[[中英摘要](../abs/2404.07199.md)] [[arXiv:2404.07199](https://arxiv.org/abs/2404.07199)] [Code]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [7] GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
- **🧑🔬 作者**:Boqian Li, Xuan Li, Ying Jiang, Tianyi Xie, Feng Gao, Huamin Wang, Yin Yang, Chenfanfu Jiang
- **🏫 单位**:UCLA ⟐ Utah ⟐ HKU ⟐ Amazon ⟐ Style3D Research
- **🔗 链接**:[[中英摘要](../abs/2405.12420.md)] [[arXiv:2405.12420](https://arxiv.org/abs/2405.12420)] [Code]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [8] EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting
- **🧑🔬 作者**:Daiwei Zhang, Gengyan Li, Jiajie Li, Mickaël Bressieux, Otmar Hilliges, Marc Pollefeys, Luc Van Gool, Xi Wang
- **🏫 单位**:ETH Zürich ⟐ Google ⟐ Microsoft ⟐ KU Leuven ⟐ INSAIT, Sofia
- **🔗 链接**:[[中英摘要](./abs/2406.19811.md)] [[arXiv:2406.19811](https://arxiv.org/abs/2406.19811)] [[Code](https://github.com/zdwww/EgoGaussian)]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [9] HeadGAP: Few-shot 3D Head Avatar via Generalizable Gaussian Priors
- **🧑🔬 作者**:Xiaozheng Zheng, Chao Wen, Zhaohu Li, Weiyi Zhang, Zhuo Su, Xu Chang, Yang Zhao, Zheng Lv, Xiaoyuan Zhang, Yongjie Zhang, Guidong Wang, Lan Xu
- **🏫 单位**:ByteDance ⟐ ShanghaiTech University
- **🔗 链接**:[[中英摘要](../abs/2408.06019.md)] [[arXiv:2408.06019](https://arxiv.org/abs/2408.06019)] [Code]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [10] WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting
- **🧑🔬 作者**:Huapeng Li, Wenxuan Song, Tianao Xu, Alexandre Elsig, Jonas Kulhanek
- **🏫 单位**:University of Zurich ⟐ ETH Zurich ⟐ CTU in Prague
- **🔗 链接**:[[中英摘要](../abs/2408.08206.md)] [[arXiv:2408.08206](https://arxiv.org/abs/2408.08206)] [[Code](https://github.com/water-splatting/water-splatting)]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [11] LoopSplat: Loop Closure by Registering 3D Gaussian Splats
- **🧑🔬 作者**:Liyuan Zhu, Yue Li, Erik Sandström, Shengyu Huang, Konrad Schindler, Iro Armeni
- **🏫 单位**:Stanford University ⟐ University of Amsterdam ⟐ ETH Zurich
- **🔗 链接**:[[中英摘要](../abs/2408.10154.md)] [[arXiv:2408.10154](https://arxiv.org/abs/2408.10154)] [[Code](https://github.com/GradientSpaces/LoopSplat)]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [12] DEGAS: Detailed Expressions on Full-Body Gaussian Avatars
- **🧑🔬 作者**:Zhijing Shao, Duotun Wang, Qing-Yao Tian, Yao-Dong Yang, Hengyu Meng, Zeyu Cai, Bo Dong, Yu Zhang, Kang Zhang, Zeyu Wang
- **🏫 单位**:The Hong Kong University of Science and Technology (Guangzhou) ⟐ Prometheus Vision Technology Co., Ltd. ⟐ The Hong Kong University of Science and Technology ⟐ Swinburne University of Technology
- **🔗 链接**:[[中英摘要](../abs/2408.10588.md)] [[arXiv:2408.10588](https://arxiv.org/abs/2408.10588)] [[Code](https://github.com/initialneil/DEGAS)]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [13] ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining
- **🧑🔬 作者**:Qi Ma, Yue Li, Bin Ren, Nicu Sebe, Ender Konukoglu, Theo Gevers, Luc Van Gool, Danda Pani Paudel
- **🏫 单位**:Computer Vision Lab, ETH Zurich ⟐ INSAIT, Sofia University ⟐ University of Amsterdam ⟐ University of Pisa ⟐ University of Trento
- **🔗 链接**:[[中英摘要](./abs/2408.10906.md)] [[arXiv:2408.10906](https://arxiv.org/abs/2408.10906)] [[Code](https://github.com/qimaqi/ShapeSplat-Gaussian_MAE)]
- **📝 说明**: 🏆 Accepted to 3DV 2025
#### [14] LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming
- **🧑🔬 作者**:Yuang Shi, Simone Gasparini, Géraldine Morin, Wei Tsang Ooi
- **🏫 单位**:National University of Singapore ⟐ IRIT - University of Toulouse
- **🔗 链接**:[[中英摘要](../abs/2408.14823.md)] [[arXiv:2408.14823](https://arxiv.org/abs/2408.14823)] [Code]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [15] DynOMo: Online Point Tracking by Dynamic Online Monocular Gaussian Reconstruction
- **🧑🔬 作者**:Jenny Seidenschwarz, Qunjie Zhou, Bardienus Duisterhof, Deva Ramanan, Laura Leal-Taixé
- **🏫 单位**:Technical University of Munich ⟐ Carnegie Mellon University ⟐ NVIDIA
- **🔗 链接**:[[中英摘要](../abs/2409.02104.md)] [[arXiv:2409.02104](https://arxiv.org/abs/2409.02104)] [Code]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [16] Direct and Explicit 3D Generation from a Single Image
- **🧑🔬 作者**:Haoyu Wu, Meher Gitika Karumuri, Chuhang Zou, Seungbae Bang, Yuelong Li, Dimitris Samaras, Sunil Hadap
- **🏫 单位**:Stony Brook University ⟐ Amazon Inc.
- **🔗 链接**:[[中英摘要](../abs/2411.10947.md)] [[arXiv:2411.10947](https://arxiv.org/abs/2411.10947)] [Code]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [17] Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes
- **🧑🔬 作者**:Thomas Wimmer, Michael Oechsle, Michael Niemeyer, Federico Tombari
- **🏫 单位**:Technical University of Munich ⟐ Google
- **🔗 链接**:[[中英摘要](../abs/2411.19233.md)] [[arXiv:2411.19233](https://arxiv.org/abs/2411.19233)] [Code]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [18] AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones
- **🧑🔬 作者**:Xuqian Ren, Matias Turkulainen, Jiepeng Wang, Otto Seiskari, Iaroslav Melekhov, Juho Kannala, Esa Rahtu
- **🏫 单位**:Tampere University ⟐ Aalto University ⟐ University of Hong Kong ⟐ Spectacular AI ⟐ University of Oulu
- **🔗 链接**:[[中英摘要](../abs/2411.19271.md)] [[arXiv:2411.19271](https://arxiv.org/abs/2411.19271)] [[Code](https://github.com/maturk/dn-splatter)]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [19] GaussianAvatar-Editor: Photorealistic Animatable Gaussian Head Avatar Editor
- **🧑🔬 作者**:Xiangyue Liu, Kunming Luo, Heng Li, Qi Zhang, Yuan Liu, Li Yi, Ping Tan
- **🏫 单位**: Hong Kong University of Science and Technology ⟐ Tencent AI Lab ⟐ Tsinghua University
- **🔗 链接**:[[中英摘要](../abs/2501.09978.md)] [[arXiv:2501.09978](https://arxiv.org/abs/2501.09978)] [Code]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [20] E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting
- **🧑🔬 作者**:Sohaib Zahid, Viktor Rudnev, Eddy Ilg, Vladislav Golyanik
- **🏫 单位**:Saarland University ⟐ MPI for Informatics, SIC
- **🔗 链接**:[[中英摘要](../abs/2502.10827.md)] [[arXiv:2502.10827](https://arxiv.org/abs/2502.10827)] [Code]
- **📝 说明**:🏆 Accepted to 3DV 2025
#### [21] Open-Vocabulary Semantic Part Segmentation of 3D Human
- **🧑🔬 作者**:Keito Suzuki, Bang Du, Girish Krishnan, Kunyao Chen, Runfa Blark Li, Truong Nguyen
- **🏫 单位**: University of California, San Diego ⟐ Qualcomm
- **🔗 链接**:[[中英摘要](../abs/2502.19782.md)] [[arXiv:2502.19782](https://arxiv.org/abs/2502.19782)] [Code]
- **📝 说明**:🏆 Accepted to 3DV 2025
================================================
FILE: 2025/AAAI.md
================================================
# 3D Gaussian Splatting Papers Accepted to AAAI2025
#### [1] Segment Any 3D Gaussians
- **🧑🔬 作者**:Jiazhong Cen, Jiemin Fang, Chen Yang, Lingxi Xie, Xiaopeng Zhang, Wei Shen, Qi Tian
- **🏫 单位**:Shanghai Jiao Tong University ⟐ Huawei Inc.
- **🔗 链接**:[[中英摘要](../abs/2312.00860.md)] [[arXiv:2312.00860](https://arxiv.org/abs/2312.00860)] [[Code](https://github.com/Jumpat/SegAnyGAussians)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [2] GFlow: Recovering 4D World from Monocular Video
- **🧑🔬 作者**:Shizun Wang, Xingyi Yang, Qiuhong Shen, Zhenxiang Jiang, Xinchao Wang
- **🏫 单位**:National University of Singapore
- **🔗 链接**:[[中英摘要](../abs/2405.18426.md)] [[arXiv:2405.18426](https://arxiv.org/abs/2405.18426)] [[Code](https://github.com/littlepure2333/gflow)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [3] DreamPhysics: Learning Physical Properties of Dynamic 3D Gaussians with Video Diffusion Priors
- **🧑🔬 作者**:Tianyu Huang, Yihan Zeng, Hui Li, Wangmeng Zuo, Rynson W. H. Lau
- **🏫 单位**:City University of Hong Kong ⟐ Harbin Institute of Technology ⟐ Huawei Noah’s Ark Lab
- **🔗 链接**:[[中英摘要](../abs/2406.01476.md)] [[arXiv:2406.01476](https://arxiv.org/abs/2406.01476)] [[Code](https://github.com/tyhuang0428/DreamPhysics)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [4] FastLGS: Speeding up Language Embedded Gaussians with Feature Grid Mapping
- **🧑🔬 作者**:Yuzhou Ji, He Zhu, Junshu Tang, Wuyi Liu, Zhizhong Zhang, Yuan Xie, Lizhuang Ma, Xin Tan
- **🏫 单位**:East China Normal University ⟐ Shanghai Jiao Tong University
- **🔗 链接**:[[中英摘要](../abs/2406.01916.md)] [[arXiv:2406.01916](https://arxiv.org/abs/2406.01916)] [Code]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [5] TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers
- **🧑🔬 作者**:Chuanrui Zhang, Yingshuang Zou, Zhuoling Li, Minmin Yi, Haoqian Wang
- **🏫 单位**:Tsinghua University ⟐ The University of Hong Kong ⟐ E-surfing Vision Technology Co., Ltd
- **🔗 链接**:[[中英摘要](../abs/2408.13770.md)] [[arXiv:2408.13770](https://arxiv.org/abs/2408.13770)] [[Code](https://github.com/xingyoujun/transplat)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [6] DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input
- **🧑🔬 作者**:Qijian Tian, Xin Tan, Yuan Xie, Lizhuang Ma
- **🏫 单位**:Shanghai Jiao Tong University ⟐ East China Normal University
- **🔗 链接**:[[中英摘要](../abs/2409.12753.md)] [[arXiv:2409.12753](https://arxiv.org/abs/2409.12753)] [[Code](https://github.com/fangzhou2000/DrivingForward)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [7] Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding
- **🧑🔬 作者**:Wenbo Zhang, Lu Zhang, Ping Hu, Liqian Ma, Yunzhi Zhuge, Huchuan Lu
- **🏫 单位**:Dalian University of Technology ⟐ University of Electronic Science and Technology of China ⟐ ZMOAI
- **🔗 链接**:[[中英摘要](./abs/2411.19551.md)] [[arXiv:2411.19551](https://arxiv.org/abs/2411.19551)] [[Code](https://github.com/wb014/FreeGS)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [8] PointTalk: Audio-Driven Dynamic Lip Point Cloud for 3D Gaussian-based Talking Head Synthesis
- **🧑🔬 作者**:Yifan Xie, Tao Feng, Xin Zhang, Xiangyang Luo, Zixuan Guo, Weijiang Yu, Heng Chang, Fei Ma, Fei Richard Yu
- **🏫 单位**:Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ) ⟐ Xi’an Jiaotong University ⟐ Peking University ⟐ Sun Yat-sen University ⟐ Tsinghua University ⟐ Shenzhen University ⟐ Carleton University
- **🔗 链接**:[[中英摘要](../abs/2412.08504.md)] [[arXiv:2412.08504](https://arxiv.org/abs/2412.08504)] [Code]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [9] 3D2-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling
- **🧑🔬 作者**:Zichen Tang, Hongyu Yang, Hanchen Zhang, Jiaxin Chen, Di Huang
- **🏫 单位**:Beihang University ⟐ Shanghai Artificial Intelligence Laboratory
- **🔗 链接**:[[中英摘要](../abs/2412.11599.md)] [[arXiv:2412.11599](https://arxiv.org/abs/2412.11599)] [[Code](https://github.com/silence-tang/GaussianActor)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [10] GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians
- **🧑🔬 作者**:Xiaobao Wei, Peng Chen, Ming Lu, Hui Chen, Feng Tian
- **🏫 单位**:Chinese Academy of Sciences ⟐ University of Chinese Academy of Sciences ⟐ Intel Labs China
- **🔗 链接**:[[中英摘要](../abs/2412.13983.md)] [[arXiv:2412.13983](https://arxiv.org/abs/2412.13983)] [[Code](https://github.com/ucwxb/GraphAvatar)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [11] EGSRAL: An Enhanced 3D Gaussian Splatting based Renderer with Automated Labeling for Large-Scale Driving Scene
- **🧑🔬 作者**:Yixiong Huo, Guangfeng Jiang, Hongyang Wei, Ji Liu, Song Zhang, Han Liu, Xingliang Huang, Mingjie Lu, Jinzhang Peng, Dong Li, Lu Tian, Emad Barsoum
- **🏫 单位**:Advanced Micro Devices, Inc.
- **🔗 链接**:[[中英摘要](../abs/2412.15550.md)] [[arXiv:2412.15550](https://arxiv.org/abs/2412.15550)] [[Code](https://github.com/jiangxb98/EGSRAL)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [12] Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integrity
- **🧑🔬 作者**:Tianqi Shen, Shaohua Liu, Jiaqi Feng, Ziye Ma, Ning An
- **🏫 单位**:City University of Hong Kong ⟐ Beihang University ⟐ China Coal Research Institute ⟐ State Key Laboratory of Intelligent Coal Mining and Strata Control
- **🔗 链接**:[[中英摘要](./abs/2412.16619.md)] [[arXiv:2412.16619](https://arxiv.org/abs/2412.16619)] [Code]
- **📝 说明**: 🏆 Accepted to AAAI 2025
#### [13] GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance
- **🧑🔬 作者**:Jingqiu Zhou, Lue Fan, Xuesong Chen, Linjiang Huang, Si Liu, Hongsheng Li
- **🏫 单位**:Beihang University ⟐ The Chinese University of Hong Kong ⟐ Chinese Academy of Sciences ⟐ Centre for Perceptual and Interactive Intelligence
- **🔗 链接**:[[中英摘要](../abs/2412.17715.md)] [[arXiv:2412.17715](https://arxiv.org/abs/2412.17715)] [[Code](https://github.com/zhou745/GaussianPainter)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [14] KeyGS: A Keyframe-Centric Gaussian Splatting Method for Monocular Image Sequences
- **🧑🔬 作者**:Keng-Wei Chang, Zi-Ming Wang, Shang-Hong Lai
- **🏫 单位**: National Tsing Hua University
- **🔗 链接**:[[中英摘要](../abs/2412.20767.md)] [[arXiv:2412.20767](https://arxiv.org/abs/2412.20767)] [Code]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [15] HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation
- **🧑🔬 作者**:Wentian Qu, Jiahe Li, Jian Cheng, Jian Shi, Chenyu Meng, Cuixia Ma, Hongan Wang, Xiaoming Deng, Yinda Zhang
- **🏫 单位**: Chinese Academy of Sciences ⟐ University of Chinese Academy of Sciences ⟐ Chinese Academy of Sciences ⟐ Google
- **🔗 链接**:[[中英摘要](../abs/2501.02845.md)] [[arXiv:2501.02845](https://arxiv.org/abs/2501.02845)] [Code]
- **📝 说明**:🏆 Accepted by AAAI 2025
#### [16] DehazeGS: Seeing Through Fog with 3D Gaussian Splatting
- **🧑🔬 作者**:Jinze Yu, Yiqun Wang, Zhengda Lu, Jianwei Guo, Yong Li, Hongxing Qin, Xiaopeng Zhang
- **🏫 单位**:Chongqing University ⟐ University of Chinese Academy of Sciences ⟐ Beijing Normal University ⟐ Chinese Academy of Sciences
- **🔗 链接**:[[中英摘要](./abs/2501.03659.md)] [[arXiv:2501.03659](https://arxiv.org/abs/2501.03659)] [Code]
- **📝 说明**: 🏆 Accepted to AAAI 2025
#### [17] FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency
- **🧑🔬 作者**:Han Huang, Yulun Wu, Chao Deng, Ge Gao, Ming Gu, Yu-Shen Liu
- **🏫 单位**: Tsinghua University
- **🔗 链接**:[[中英摘要](../abs/2501.04628.md)] [[arXiv:2501.04628](https://arxiv.org/abs/2501.04628)] [[Code](https://github.com/yulunwu0108/FatesGS)]
- **📝 说明**:🏆 Accepted by AAAI 2025
#### [18] BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation
- **🧑🔬 作者**:Xiaolu Hou, Mingcheng Li, Dingkang Yang, Jiawei Chen, Ziyun Qian, Xiao Zhao, Yue Jiang, Jinjie Wei, Qingyao Xu, Lihua Zhang
- **🏫 单位**:Fudan University ⟐ Engineering Research Center of AI and Robotics, Ministry of Education ⟐ Jilin Provincial Key Laboratory of Intelligence Science and Engineering ⟐ Artificial Intelligence and Unmanned Systems Engineering Research Center of Jilin Province ⟐ ByteDance Inc
- **🔗 链接**:[[中英摘要](../abs/2501.10462.md)] [[arXiv:2501.10462](https://arxiv.org/abs/2501.10462)] [[Code](https://github.com/SparklingH/BloomScene)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [19] Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting
- **🧑🔬 作者**:Jiaqi Lin, Zhihao Li, Binxiao Huang, Xiao Tang, Jianzhuang Liu, Shiyong Liu, Xiaofei Wu, Fenglong Song, Wenming Yang
- **🏫 单位**:Tsinghua University ⟐ Huawei Noah’s Ark Lab ⟐ The University of Hong Kong ⟐ Shenzhen Institute of Advanced Technology
- **🔗 链接**:[[中英摘要](../abs/2501.10788.md)] [[arXiv:2501.10788](https://arxiv.org/abs/2501.10788)] [Code]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [20] Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images
- **🧑🔬 作者**:Yihui Li, Chengxin Lv, Hongyu Yang, Di Huang
- **🏫 单位**:State Key Laboratory of Complex and Critical Software Environment, Beijing ⟐ Beihang University ⟐ Shanghai Artificial Intelligence Laboratory
- **🔗 链接**:[[中英摘要](../abs/2501.14231.md)] [[arXiv:2501.14231](https://arxiv.org/abs/2501.14231)] [Code]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [21] Large Images are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting
- **🧑🔬 作者**:Lingting Zhu, Guying Lin, Jinnan Chen, Xinjie Zhang, Zhenchao Jin, Zhao Wang, Lequan Yu
- **🏫 单位**:The University of Hong Kong ⟐ Carnegie Mellon University ⟐ National University of Singapore ⟐ The Hong Kong University of Science and Technology ⟐ The Chinese University of Hong Kong
- **🔗 链接**:[[中英摘要](../abs/2502.09039.md)] [[arXiv:2502.09039](https://arxiv.org/abs/2502.09039)] [[Code](https://github.com/HKU-MedAI/LIG)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [22] Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling
- **🧑🔬 作者**:Hanyang Kong, Xingyi Yang, Xinchao Wang
- **🏫 单位**: National University of Singapore
- **🔗 链接**:[[中英摘要](../abs/2502.20378.md)] [[arXiv:2502.20378](https://arxiv.org/abs/2502.20378)] [Code]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [23] ATLAS Navigator: Active Task-driven LAnguage-embedded Gaussian Splatting
- **🧑🔬 作者**:Dexter Ong, Yuezhan Tao, Varun Murali, Igor Spasojevic, Vijay Kumar, Pratik Chaudhari
- **🏫 单位**: GRASP Laboratory, University of Pennsylvania
- **🔗 链接**:[[中英摘要](../abs/2502.20386.md)] [[arXiv:2502.20386](https://arxiv.org/abs/2502.20386)] [[Code](https://atlasnav.github.io/)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [24] Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting
- **🧑🔬 作者**:Zhaojie Zeng, Yuesong Wang, Lili Ju, Tao Guan
- **🏫 单位**: Huazhong University of Science and Technology ⟐ University of South Carolina
- **🔗 链接**:[[中英摘要](../abs/2503.07000.md)] [[arXiv:2503.07000](https://arxiv.org/abs/2503.07000)] [[Code](https://github.com/whoiszzj/FDS-GS)]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [25] CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-Consistency from a Single Image
- **🧑🔬 作者**:Arindam Dutta, Meng Zheng, Zhongpai Gao, Benjamin Planche, Anwesha Choudhuri, Terrence Chen, Amit K. Roy-Chowdhury, Ziyan Wu
- **🏫 单位**:University of California, Riverside ⟐ United Imaging Intelligence, Boston
- **🔗 链接**:[[中英摘要](./abs/2503.15671.md)] [[arXiv:2503.15671](https://arxiv.org/abs/2503.15671)] [Code]
- **📝 说明**: 🏆 Accepted to AAAI 2025
#### [26] Uncertainty-Aware Diffusion Guided Refinement of 3D Scenes
- **🧑🔬 作者**:Sarosij Bose, Arindam Dutta, Sayak Nag, Junge Zhang, Jiachen Li, Konstantinos Karydis, Amit K. Roy Chowdhury
- **🏫 单位**:University of California
- **🔗 链接**:[[中英摘要](./abs/2503.15742.md)] [[arXiv:2503.15742](https://arxiv.org/abs/2503.15742)] [Code]
- **📝 说明**: 🏆 Accepted to AAAI 2025
#### [27] Enhancing Close-up Novel View Synthesis via Pseudo-labeling
- **🧑🔬 作者**:Jiatong Xia, Libo Sun, Lingqiao Liu
- **🏫 单位**: Australian Institute for Machine Learning, The University of Adelaide
- **🔗 链接**:[[中英摘要](../abs/2503.15908.md)] [[arXiv:2503.15908](https://arxiv.org/abs/2503.15908)] [Code]
- **📝 说明**:🏆 Accepted to AAAI 2025
#### [28] Multi-StyleGS: Stylizing Gaussian Splatting with Multiple Styles
- **🧑🔬 作者**:Yangkai Lin, Jiabao Lei, Kui jia
- **🏫 单位**:South China University of Technology ⟐ The Chinese University of Hong Kong, Shenzhen
- **🔗 链接**:[[中英摘要](./abs/2506.06846.md)] [[arXiv:2506.06846](https://arxiv.org/abs/2506.06846)] [Code]
- **📝 说明**: 🏆 Accepted to AAAI 2025
================================================
FILE: 2025/ACMMM.md
================================================
# 3D Gaussian Splatting Papers Accepted to ACMMM2025
#### [1] Street Gaussians without 3D Object Tracker
- **🧑🔬 作者**:Ruida Zhang, Chengxi Li, Chenyangguang Zhang, Xingyu Liu, Haili Yuan, Yanyan Li, Xiangyang Ji, Gim Hee Lee
- **🏫 单位**:Tsinghua University ⟐ National University of Singapore
- **🔗 链接**:[[中英摘要](./abs/2412.05548.md)] [[arXiv:2412.05548](https://arxiv.org/abs/2412.05548)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [2] SLGaussian: Fast Language Gaussian Splatting in Sparse Views
- **🧑🔬 作者**:Kangjie Chen, BingQuan Dai, Minghan Qin, Dongbin Zhang, Peihao Li, Yingshuang Zou, Haoqian Wang
- **🏫 单位**:Tsinghua Shenzhen International Graduate School, Tsinghua University
- **🔗 链接**:[[中英摘要](./abs/2412.08331.md)] [[arXiv:2412.08331](https://arxiv.org/abs/2412.08331)] [[Code](https://github.com/chenkangjie1123/SLGaussian)]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [3] EmbodiedOcc++: Boosting Embodied 3D Occupancy Prediction with Plane Regularization and Uncertainty Sampler
- **🧑🔬 作者**:Hao Wang, Xiaobao Wei, Xiaoan Zhang, Jianing Li, Chengyu Bai, Ying Li, Ming Lu, Wenzhao Zheng, Shanghang Zhang
- **🏫 单位**:Peking University ⟐ Nanjing University ⟐ University of California, Berkeley
- **🔗 链接**:[[中英摘要](./abs/2504.09540.md)] [[arXiv:2504.09540](https://arxiv.org/abs/2504.09540)] [[Code](https://github.com/PKUHaoWang/EmbodiedOcc2)]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [4] TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors
- **🧑🔬 作者**:Mingwei Li, Pu Pang, Hehe Fan, Hua Huang, Yi Yang
- **🏫 单位**:Zhejiang University ⟐ Zhongguancun Academy, Beijing ⟐ Xi'an Jiaotong University ⟐ Beijing Normal University
- **🔗 链接**:[[中英摘要](./abs/2504.12799.md)] [[arXiv:2504.12799](https://arxiv.org/abs/2504.12799)] [[Code](https://github.com/longxiang-ai/TSGS)]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [5] CasualHDRSplat: Robust High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos
- **🧑🔬 作者**:Keyang Ye, Tianjia Shao, Kun Zhou
- **🏫 单位**:Westlake University ⟐ Wuhan University ⟐ ETH Zürich ⟐ Zhejiang University
- **🔗 链接**:[[中英摘要](./abs/2504.17728.md)] [[arXiv:2504.17728](https://arxiv.org/abs/2504.17728)] [[Code](https://github.com/WU-CVGL/CasualHDRSplat)]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [6] FreeInsert: Disentangled Text-Guided Object Insertion in 3D Gaussian Scene without Spatial Priors
- **🧑🔬 作者**:Chenxi Li, Weijie Wang, Qiang Li, Bruno Lepri, Nicu Sebe, Weizhi Nie
- **🏫 单位**:Tianjin University ⟐ University of Trento ⟐ Fondazione Bruno Kessler ⟐ Tsinghua University
- **🔗 链接**:[[中英摘要](./abs/2505.01322.md)] [[arXiv:2505.01322](https://arxiv.org/abs/2505.01322)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [7] FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splatting
- **🧑🔬 作者**:Boyuan Tian, Qizhe Gao, Siran Xianyu, Xiaotong Cui, Minjia Zhang
- **🏫 单位**:UIUC
- **🔗 链接**:[[中英摘要](./abs/2507.06671.md)] [[arXiv:2507.06671](https://arxiv.org/abs/2507.06671)] [[Code](https://github.com/Supercomputing-System-AI-Lab/FlexGaussian)]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [8] Seg-Wild: Interactive Segmentation based on 3D Gaussian Splatting for Unconstrained Image Collections
- **🧑🔬 作者**:Yongtang Bao, Chengjie Tang, Yuze Wang, Haojie Li
- **🏫 单位**:University of Science and Technology ⟐ Beihang University
- **🔗 链接**:[[中英摘要](./abs/2507.07395.md)] [[arXiv:2507.07395](https://arxiv.org/abs/2507.07395)] [[Code](https://github.com/Sugar0725/Seg-Wild)]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [9] Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction
- **🧑🔬 作者**:Hyungjun Doh, Dong In Lee, Seunggeun Chi, Pin-Hao Huang, Kwonjoon Lee, Sangpil Kim, Karthik Ramani
- **🏫 单位**:Purdue University ⟐ Korea University ⟐ Honda Research Institute USA
- **🔗 链接**:[[中英摘要](./abs/2507.08137.md)] [[arXiv:2507.08137](https://arxiv.org/abs/2507.08137)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [10] Stereo-GS: Multi-View Stereo Vision Model for Generalizable 3D Gaussian Splatting Reconstruction
- **🧑🔬 作者**:Xiufeng Huang, Ka Chun Cheung, Runmin Cong, Simon See, Renjie Wan
- **🏫 单位**:Hong Kong Baptist University ⟐ NVIDIA ⟐ Shandong University
- **🔗 链接**:[[中英摘要](./abs/2507.14921.md)] [[arXiv:2507.14921](https://arxiv.org/abs/2507.14921)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [11] SonicGauss: Position-Aware Physical Sound Synthesis for 3D Gaussian Representations
- **🧑🔬 作者**:Chunshi Wang, Hongxing Li, Yawei Luo
- **🏫 单位**:Zhejiang University
- **🔗 链接**:[[中英摘要](./abs/2507.19835.md)] [[arXiv:2507.19835](https://arxiv.org/abs/2507.19835)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [12] GaussianCross: Cross-modal Self-supervised 3D Representation Learning via Gaussian Splatting
- **🧑🔬 作者**:Lei Yao, Yi Wang, Yi Zhang, Moyun Liu, Lap-Pui Chau
- **🏫 单位**:Hong Kong Polytechnic University ⟐ Huazhong University of Science and Technology
- **🔗 链接**:[[中英摘要](./abs/2508.02172.md)] [[arXiv:2508.02172](https://arxiv.org/abs/2508.02172)] [[Code](https://github.com/RayYoh/GaussianCross)]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [13] 3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering
- **🧑🔬 作者**:Junyu Zhou, Yuyang Huang, Wenrui Dai, Junni Zou, Ziyang Zheng, Nuowen Kan, Chenglin Li, Hongkai Xiong
- **🏫 单位**:Shanghai Jiao Tong University
- **🔗 链接**:[[中英摘要](./abs/2508.05343.md)] [[arXiv:2508.05343](https://arxiv.org/abs/2508.05343)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [14] Roll Your Eyes: Gaze Redirection via Explicit 3D Eyeball Rotation
- **🧑🔬 作者**:YoungChan Choi, HengFei Wang, YiHua Cheng, Boeun Kim, Hyung Jin Chang, YoungGeun Choi, Sang-Il Choi
- **🏫 单位**:Dankook University ⟐ University of Birmingham
- **🔗 链接**:[[中英摘要](./abs/2508.06136.md)] [[arXiv:2508.06136](https://arxiv.org/abs/2508.06136)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [15] E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras
- **🧑🔬 作者**:Chaoran Feng, Zhenyu Tang, Wangbo Yu, Yatian Pang, Yian Zhao, Jianbin Zhao, Li Yuan, Yonghong Tian
- **🏫 单位**:Peking University ⟐ National University of Singapore ⟐ Dalian University of Technology
- **🔗 链接**:[[中英摘要](./abs/2508.09912.md)] [[arXiv:2508.09912](https://arxiv.org/abs/2508.09912)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [16] TiP4GEN: Text to Immersive Panorama 4D Scene Generation
- **🧑🔬 作者**:Ke Xing, Hanwen Liang, Dejia Xu, Yuyang Yin, Konstantinos N. Plataniotis, Yao Zhao, Yunchao Wei
- **🏫 单位**:Beijing Jiaotong University ⟐ University of Toronto ⟐ The University of Texas at Austin
- **🔗 链接**:[[中英摘要](./abs/2508.12415.md)] [[arXiv:2508.12415](https://arxiv.org/abs/2508.12415)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [17] SPHERE: Semantic-PHysical Engaged REpresentation for 3D Semantic Scene Completion
- **🧑🔬 作者**:Zhiwen Yang, Yuxin Peng
- **🏫 单位**:Peking University
- **🔗 链接**:[[中英摘要](./abs/2509.11171.md)] [[arXiv:2509.11171](https://arxiv.org/abs/2509.11171)] [[Code](https://github.com/PKU-ICST-MIPL/SPHERE_ACMMM2025)]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [18] SemanticGarment: Semantic-Controlled Generation and Editing of 3D Gaussian Garments
- **🧑🔬 作者**:Ruiyan Wang, Zhengxue Cheng, Zonghao Lin, Jun Ling, Yuzhou Liu, Yanru An, Rong Xie, Li Song
- **🏫 单位**:Shanghai Jiao Tong University
- **🔗 链接**:[[中英摘要](./abs/2509.16960.md)] [[arXiv:2509.16960](https://arxiv.org/abs/2509.16960)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025 AECAI Workshop
#### [19] PFDepth: Heterogeneous Pinhole-Fisheye Joint Depth Estimation via Distortion-aware Gaussian-Splatted Volumetric Fusion
- **🧑🔬 作者**:Zhiwei Zhang, Ruikai Xu, Weijian Zhang, Zhizhong Zhang, Xin Tan, Jingyu Gong, Yuan Xie, Lizhuang Ma
- **🏫 单位**:Shanghai Jiao Tong University ⟐ East China Normal University ⟐ Shanghai Key Laboratory of Computer Software Evaluating and Testing
- **🔗 链接**:[[中英摘要](./abs/2509.26008.md)] [[arXiv:2509.26008](https://arxiv.org/abs/2509.26008)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [20] BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring
- **🧑🔬 作者**:An Zhao, Piaopiao Yu, Zhe Zhu, Mingqiang Wei
- **🏫 单位**:Nanjing University of Aeronautics and Astronautics
- **🔗 链接**:[[中英摘要](./abs/2510.12493.md)] [[arXiv:2510.12493](https://arxiv.org/abs/2510.12493)] [[Code](https://github.com/wsxujm/bsgs)]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [21] HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars
- **🧑🔬 作者**:Haocheng Tang, Ruoke Yan, Xinhui Yin, Qi Zhang, Xinfeng Zhang, Siwei Ma, Wen Gao, Chuanmin Jia
- **🏫 单位**:Peking University ⟐ University of Chinese Academy of Sciences
- **🔗 链接**:[[中英摘要](./abs/2510.16463.md)] [[arXiv:2510.16463](https://arxiv.org/abs/2510.16463)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
#### [22] Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video
- **🧑🔬 作者**:Seonghwa Choi, Moonkyeong Choi, Mingyu Jang, Jaekyung Kim, Jianfei Cai, Wen-Huang Cheng, Sanghoon Lee
- **🏫 单位**:Yonsei University
- **🔗 链接**:[[中英摘要](../abs/2512.09335.md)] [[arXiv:2512.09335](https://arxiv.org/abs/2512.09335)] [Code]
- **📝 说明**: 🏆 Accepted to ACM MM 2025
================================================
FILE: 2025/Accepted.md
================================================
# 3D Gaussian Splatting Papers Accepted in 2025
#### [1] GaussianHead: Impressive 3D Gaussian-based Head Avatars with Dynamic Hybrid Neural Field
- **🧑🔬 作者**:Jie Wang, Xianyan Li, Jiucheng Xie, Feng Xu, Hao Gao
- **🏫 单位**:Nanjing University of Posts and Telecommunications ⟐ Tsinghua University
- **🔗 链接**:[[中英摘要](./abs/2312.01632.md)] [[arXiv:2312.01632](https://arxiv.org/abs/2312.01632)] [[Code](https://github.com/chiehwangs/gaussian-head)]
- **📝 说明**:🏆 Accepted to TVCG 2025
#### [2] GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
- **🧑🔬 作者**:Yahao Shi, Yanmin Wu, Chenming Wu, Xing Liu, Chen Zhao, Haocheng Feng, Jingtuo Liu, Liangjun Zhang, Jian Zhang, Bin Zhou, Errui Ding, Jingdong Wang
- **🏫 单位**:Beihang University ⟐ Peking University ⟐ Baidu VIS
- **🔗 链接**:[[中英摘要](./abs/2312.05133.md)] [[arXiv:2312.05133](https://arxiv.org/abs/2312.05133)] [[Code](https://github.com/guduxiaolang/GIR)]
- **📝 说明**:🏆 Accepted to TPAMI 2025
#### [3] EndoGaussian: Gaussian Splatting for Deformable Surgical Scene Reconstruction
- **🧑🔬 作者**:Yifan Liu, Chenxin Li, Chen Yang, Yixuan Yuan
- **🏫 单位**:Chinese University of Hong Kong
- **🔗 链接**:[[中英摘要](./abs/2401.12561.md)] [[arXiv:2401.12561](https://arxiv.org/abs/2401.12561)] [[Code](https://github.com/yifliu3/EndoGaussian)]
- **📝 说明**:🏆 Accepted to TMI 2025
#### [4] Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstruction
- **🧑🔬 作者**:Qiuhong Shen, Xuanyu Yi, Zike Wu, Pan Zhou, Hanwang Zhang, Shuicheng Yan, Xinchao Wang
- **🏫 单位**:National University of Singapore ⟐ Singapore Management University ⟐ Nanyang Technology University ⟐ Sea AI Lab ⟐ Skywork AI
- **🔗 链接**:[[中英摘要](./abs/2403.18795.md)] [[arXiv:2403.18795](https://arxiv.org/abs/2403.18795)] [[Code](https://github.com/SkyworkAI/Gamba)]
- **📝 说明**:🏆 Accepted to TPAMI 2025
#### [5] StylizedGS: Controllable Stylization for 3D Gaussian Splatting
- **🧑🔬 作者**:Dingxi Zhang, Zhuoxun Chen, Yu-Jie Yuan, Fang-Lue Zhang, Zhenliang He, Shiguang Shan, Lin Gao
- **🏫 单位**:The University of Chinese Academy of Sciences
- **🔗 链接**:[[中英摘要](./abs/2404.05220.md)] [[arXiv:2404.05220](https://arxiv.org/abs/2404.05220)] [Code]
- **📝 说明**: 🏆 Accepted to TPAMI 2025
#### [6] CLIP-GS: CLIP-Informed Gaussian Splatting for Real-time and View-consistent 3D Semantic Understanding
- **🧑🔬 作者**:Guibiao Liao, Jiankun Li, Zhenyu Bao, Xiaoqing Ye, Jingdong Wang, Qing Li, Kanglin Liu
- **🏫 单位**:Peking University ⟐ Baidu Inc. ⟐ Peng Cheng Laboratory
- **🔗 链接**:[[中英摘要](./abs/2404.14249.md)] [[arXiv:2404.14249](https://arxiv.org/abs/2404.14249)] [[Code](https://github.com/gbliao/CLIP-GS)]
- **📝 说明**: 🏆 Accepted to ACM TOMM 2025
#### [7] Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting
- **🧑🔬 作者**:Inkyu Shin, Qihang Yu, Xiaohui Shen, In So Kweon, Kuk-Jin Yoon, Liang-Chieh Chen
- **🏫 单位**:KAIST ⟐ ByteDance
- **🔗 链接**:[[中英摘要](./abs/2406.02541.md)] [[arXiv:2406.02541](https://arxiv.org/abs/2406.02541)] [[Code](https://github.com/dlsrbgg33/Video-3DGS)]
- **📝 说明**:🏆 Accepted to TMLR 2025
#### [8] Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field
- **🧑🔬 作者**:Chao Wang, Krzysztof Wolski, Bernhard Kerbl, Ana Serrano, Mojtaba Bemana, Hans-Peter Seidel, Karol Myszkowski, Thomas Leimkühler
- **🏫 单位**:Max-Planck-Institut für Informatik, Germany ⟐ Universidad de Zaragoza, I3A, Spain ⟐ Technische Universität Wien, Austria ⟐ Carnegie Mellon University, USA
- **🔗 链接**:[[中英摘要](./abs/2406.07329.md)] [[arXiv:2406.07329](https://arxiv.org/abs/2406.07329)] [[Code](https://github.com/Hans1984/CineGS)]
- **📝 说明**:🏆 Accepted to Pacific Graphics 2024
#### [9] Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Rendering
- **🧑🔬 作者**:Jingqian Wu, Shuo Zhu, Chutian Wang, Edmund Y. Lam
- **🏫 单位**:The University of Hong Kong
- **🔗 链接**:[[中英摘要](./abs/2407.11343.md)] [[arXiv:2407.11343](https://arxiv.org/abs/2407.11343)] [Code]
- **📝 说明**:🏆 Accepted to IEEE MLSP 2024
#### [10] GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion
- **🧑🔬 作者**:Jiaxin Wei, Stefan Leutenegger
- **🏫 单位**:Technical University of Munich ⟐ Imperial College London ⟐ Munich Institute of Robotics and Machine Intelligence
- **🔗 链接**:[[中英摘要](../abs/2408.12677.md)] [[arXiv:2408.12677](https://arxiv.org/abs/2408.12677)] [[Code](https://github.com/GS-Fusion/GSFusion)]
- **📝 说明**:🏆 Accepted to RAL 2025
#### [11] gsplat: An Open-Source Library for Gaussian Splatting
- **🧑🔬 作者**:Vickie Ye, Ruilong Li, Justin Kerr, Matias Turkulainen, Brent Yi, Zhuoyang Pan, Otto Seiskari, Jianbo Ye, Jeffrey Hu, Matthew Tancik, Angjoo Kanazawa
- **🏫 单位**:UC Berkeley ⟐ Aalto University ⟐ ShanghaiTech University ⟐ SpectacularAI ⟐ Amazon ⟐ Luma AI
- **🔗 链接**:[[中英摘要](../abs/2409.06765.md)] [[arXiv:2409.06765](https://arxiv.org/abs/2409.06765)] [[Code](https://github.com/nerfstudio-project/gsplat)]
- **📝 说明**:🏆 Accepted to JMLR 2025
#### [12] SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Reality
- **🧑🔬 作者**:Hongjia Zhai, Xiyu Zhang, Boming Zhao, Hai Li, Yijia He, Zhaopeng Cui, Hujun Bao, Guofeng Zhang
- **🏫 单位**:Zhejiang University ⟐ RayNeo
- **🔗 链接**:[[中英摘要](../abs/2409.14067.md)] [[arXiv:2409.14067](https://arxiv.org/abs/2409.14067)] [[Code](https://github.com/zhaihongjia/SplatLoc)]
- **📝 说明**:🏆 Accepted to TVCG 2025
#### [13] Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model
- **🧑🔬 作者**:Hongliang Zhong, Can Wang, Jingbo Zhang, Jing Liao
- **🏫 单位**:Department of Computer Science, City University of Hong Kong, Hong Kong, China
- **🔗 链接**:[[中英摘要](./abs/2409.16938.md)] [[arXiv:2409.16938](https://arxiv.org/abs/2409.16938)] [[Code](https://github.com/JiuTongBro/MultiView_Inpaint)]
- **📝 说明**:🏆 Accepted to Visual Informatics 2025
#### [14] Seamless Augmented Reality Integration in Arthroscopy: A Pipeline for Articular Reconstruction and Guidance
- **🧑🔬 作者**:Hongchao Shu, Mingxu Liu, Lalithkumar Seenivasan, Suxi Gu, Ping-Cheng Ku, Jonathan Knopf, Russell Taylor, Mathias Unberath
- **🏫 单位**:Department of Computer Science, Johns Hopkins University, Baltimore, Maryland, USA ⟐ Department of Orthopedics, Tsinghua Changgung Hospital, Tsinghua University, School of Medicine, Beijing, China ⟐ Arthrex, Inc. Naples, Florida, USA
- **🔗 链接**:[[中英摘要](./abs/2410.00386.md)] [[arXiv:2410.00386](https://arxiv.org/abs/2410.00386)] [Code]
- **📝 说明**:🏆 Accepted to AE-CAI 2024
#### [15] CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM
- **🧑🔬 作者**:Dapeng Feng, Zhiqiang Chen, Yizhen Yin, Shipeng Zhong, Yuhua Qi, Hongbo Chen
- **🏫 单位**:Sun Yat-sen University ⟐ The University of Hong Kong ⟐ WeRide Inc.
- **🔗 链接**:[[中英摘要](../abs/2410.00486.md)] [[arXiv:2410.00486](https://arxiv.org/abs/2410.00486)] [[Code](https://github.com/dapengfeng/cartgs)]
- **📝 说明**:🏆 Accepted to RAL 2025
#### [16] Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
- **🧑🔬 作者**:Florian Hahlbohm, Fabian Friederichs, Tim Weyrich, Linus Franke, Moritz Kappel, Susana Castillo, Marc Stamminger, Martin Eisemann, Marcus Magnor
- **🏫 单位**:Computer Graphics Lab, TU Braunschweig, Germany ⟐ Visual Computing Erlangen, FAU Erlangen-Nürnberg, Germany ⟐ University College London (UCL), United Kingdom
- **🔗 链接**:[[中英摘要](../abs/2410.08129.md)] [[arXiv:2410.08129](https://arxiv.org/abs/2410.08129)] [[Code](https://github.com/nerficg-project/HTGS)]
- **📝 说明**:🏆 Accepted to Eurographics 2025
#### [17] 4-LEGS: 4D Language Embedded Gaussian Splatting
- **🧑🔬 作者**:Gal Fiebelman, Tamir Cohen, Ayellet Morgenstern, Peter Hedman, Hadar Averbuch-Elor
- **🏫 单位**:Tel Aviv University ⟐ Google Research
- **🔗 链接**:[[中英摘要](../abs/2410.10719.md)] [[arXiv:2410.10719](https://arxiv.org/abs/2410.10719)] [[Code](https://github.com/TAU-VAILab/4-LEGS)]
- **📝 说明**:🏆 Accepted to Eurographics 2025
#### [18] GSORB-SLAM: Gaussian Splatting SLAM benefits from ORB features and Transmittance information
- **🧑🔬 作者**:Wancai Zheng, Xinyi Yu, Jintao Rong, Linlin Ou, Yan Wei, Libo Zhou
- **🏫 单位**:Zhejiang University of Technology
- **🔗 链接**:[[中英摘要](./abs/2410.11356.md)] [[arXiv:2410.11356](https://arxiv.org/abs/2410.11356)] [[Code](https://github.com/Aczheng-cai/GSORB-SLAM)]
- **📝 说明**: 🏆 Accepted to RAL 2025
#### [19] MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fields
- **🧑🔬 作者**:Yuru Xiao, Deming Zhai, Wenbo Zhao, Kui Jiang, Junjun Jiang, Xianming Liu
- **🏫 单位**:Harbin Institute of Technology
- **🔗 链接**:[[中英摘要](./abs/2410.11394.md)] [[arXiv:2410.11394](https://arxiv.org/abs/2410.11394)] [Code]
- **📝 说明**: 🏆 Accepted to TPAMI 2025
#### [20] E-3DGS: Gaussian Splatting with Exposure and Motion Events
- **🧑🔬 作者**:Xiaoting Yin, Hao Shi, Yuhan Bao, Zhenshan Bing, Yiyi Liao, Kailun Yang, Kaiwei Wang
- **🏫 单位**:Zhejiang University ⟐ Hunan University ⟐ Technical University of Munich
- **🔗 链接**:[[中英摘要](./abs/2410.16995.md)] [[arXiv:2410.16995](https://arxiv.org/abs/2410.16995)] [[Code](https://github.com/MasterHow/E-3DGS)]
- **📝 说明**:🏆 Accepted to Applied Optics 2025
#### [21] VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
- **🧑🔬 作者**:Linus Franke, Laura Fink, Marc Stamminger
- **🏫 单位**:Friedrich-Alexander-Universitat Erlangen-N ¨ urnberg
- **🔗 链接**:[[中英摘要](../abs/2410.17932.md)] [[arXiv:2410.17932](https://arxiv.org/abs/2410.17932)] [[Code](https://github.com/lfranke/vr_splatting)]
- **📝 说明**:🏆 Accepted to i3D 2025
#### [22] ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting
- **🧑🔬 作者**:Yuetao Li, Zijia Kuang, Ting Li, Guyue Zhou, Shaohui Zhang, Zike Yan
- **🏫 单位**:Beijing Institute of Technology ⟐ AIR, Tsinghua University ⟐ Centre for Frontier AI Research, A*STAR
- **🔗 链接**:[[中英摘要](./abs/2410.21955.md)] [[arXiv:2410.21955](https://arxiv.org/abs/2410.21955)] [[Code](https://github.com/Li-Yuetao/ActiveSplat)]
- **📝 说明**:🏆 Accepted to RAL 2025
#### [23] MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation
- **🧑🔬 作者**:Peng Wang, Lingzhe Zhao, Yin Zhang, Shiyu Zhao, Peidong Liu
- **🏫 单位**:College of Computer Science and Technology at Zhejiang University ⟐ the School of Engineering at Westlake University ⟐ School of Engineering, Westlake University
- **🔗 链接**:[[中英摘要](./abs/2411.08279.md)] [[arXiv:2411.08279](https://arxiv.org/abs/2411.08279)] [[Code](https://github.com/WU-CVGL/MBA-SLAM)]
- **📝 说明**: 🏆 Accepted to TPAMI 2025
#### [24] GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views
- **🧑🔬 作者**:Boyao Zhou, Shunyuan Zheng, Hanzhang Tu, Ruizhi Shao, Boning Liu, Shengping Zhang, Liqiang Nie, Yebin Liu
- **🏫 单位**:Tsinghua University ⟐ Harbin Institute of Technology ⟐ Harbin Institute of Technology, Shenzhen
- **🔗 链接**:[[中英摘要](./abs/2411.11363.md)] [[arXiv:2411.11363](https://arxiv.org/abs/2411.11363)] [[Code](https://github.com/YaourtB/GPS_plus)]
- **📝 说明**:🏆 Accepted to TPAMI 2025
#### [25] Monocular Dynamic Gaussian Splatting is Fast and Brittle but Smooth Motion Helps
- **🧑🔬 作者**:Yiqing Liang, Mikhail Okunev, Mikaela Angelina Uy, Runfeng Li, Leonidas Guibas, James Tompkin, Adam W. Harley
- **🏫 单位**:Brown University ⟐ Stanford University ⟐ NVIDIA
- **🔗 链接**:[[中英摘要](./abs/2412.04457.md)] [[arXiv:2412.04457](https://arxiv.org/abs/2412.04457)] [[Code](https://github.com/lynl7130/MonoDyGauBench_code)]
- **📝 说明**: 🏆 Accepted to TMLR 2025
#### [26] 4DRGS: 4D Radiative Gaussian Splatting for Efficient 3D Vessel Reconstruction from Sparse-View Dynamic DSA Images
- **🧑🔬 作者**:Zhentao Liu, Ruyi Zha, Huangxuan Zhao, Hongdong Li, Zhiming Cui
- **🏫 单位**:ShanghaiTech Universit ⟐ Australian National University, Canberra, Australia ⟐ Wuhan University
- **🔗 链接**:[[中英摘要](./abs/2412.12919.md)] [[arXiv:2412.12919](https://arxiv.org/abs/2412.12919)] [Code]
- **📝 说明**:🏆 Accepted to IPMI 2025
#### [27] ActiveGS: Active Scene Reconstruction using Gaussian Splatting
- **🧑🔬 作者**:Liren Jin, Xingguang Zhong, Yue Pan, Jens Behley, Cyrill Stachniss, Marija Popović
- **🏫 单位** University of Bonn ⟐ MAVLab ⟐ Lamarr Institute for Machine Learning and Artificial Intelligence
- **🔗 链接**:[[中英摘要](./abs/2412.17769.md)] [[arXiv:2412.17769](https://arxiv.org/abs/2412.17769)] [Code]
- **📝 说明**:🏆 Accepted to RAL 2025
#### [28] ActiveGAMER: Active GAussian Mapping through Efficient Rendering
- **🧑🔬 作者**:Liyan Chen, Huangying Zhan, Kevin Chen, Xiangyu Xu, Qingan Yan, Changjiang Cai, Yi Xu
- **🏫 单位**:OPPO US Research Center ⟐ Stevens Institute of Technology
- **🔗 链接**:[[中英摘要](./abs/2501.06897.md)] [[arXiv:2501.06897](https://arxiv.org/abs/2501.06897)] [Code]
- **📝 说明**:🏆 Accepted to I3D 2025
#### [29] RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians
- **🧑🔬 作者**:Sen Peng, Weixing Xie, Zilong Wang, Xiaohu Guo, Zhonggui Chen, Baorong Yang, Xiao Dong
- **🏫 单位**:Jimei University ⟐ Xiamen University ⟐ The University of Texas at Dallas ⟐ BNU-HKBU United International College
- **🔗 链接**:[[中英摘要](../abs/2501.07104.md)] [[arXiv:2501.07104](https://arxiv.org/abs/2501.07104)] [[Code](https://github.com/RMAvatar/RMAvatar)]
- **📝 说明**:🏆 Accepted to CVM2025
#### [30] Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models
- **🧑🔬 作者**:Marcel Rogge, Didier Stricker
- **🏫 单位**:University of Kaiserslautern-Landau ⟐ Deutsches Forschungszentrum fuer Kuenstliche Intelligenz
- **🔗 链接**:[[中英摘要](../abs/2501.08174.md)] [[arXiv:2501.08174](https://arxiv.org/abs/2501.08174)] [[Code](https://github.com/MarcelRogge/object-centric-2dgs)]
- **📝 说明**:🏆 Accepted to ICPRAM 2025
#### [31] Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study
- **🧑🔬 作者**:Shi Qiu, Binzhu Xie, Qixuan Liu, Pheng-Ann Heng
- **🏫 单位**:The Chinese University of Hong Kong
- **🔗 链接**:[[中英摘要](../abs/2501.09302.md)] [[arXiv:2501.09302](https://arxiv.org/abs/2501.09302)] [Code]
- **📝 说明**:🏆 Accepted to IEEE VR 2025
#### [32] HAC++: Towards 100X Compression of 3D Gaussian Splatting
- **🧑🔬 作者**:Yihang Chen, Qianyi Wu, Weiyao Lin, Mehrtash Harandi, Jianfei Cai
- **🏫 单位**:Monash University ⟐ Shanghai Jiao Tong University
- **🔗 链接**:[[中英摘要](./abs/2501.12255.md)] [[arXiv:2501.12255](https://arxiv.org/abs/2501.12255)] [[Code](https://github.com/YihangChen-ee/HAC-plus)]
- **📝 说明**:🏆 Accepted to TPAMI 2025
#### [33] HAMMER: Heterogeneous, Multi-Robot Semantic Gaussian Splatting
- **🧑🔬 作者**:Javier Yu, Timothy Chen, Mac Schwager
- **🏫 单位**:Stanford University Department of Aeronautics and Astronautics
- **🔗 链接**:[[中英摘要](./abs/2501.14147.md)] [[arXiv:2501.14147](https://arxiv.org/abs/2501.14147)] [Code]
- **📝 说明**: 🏆 Accepted to RAL 2025
#### [34] VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion
- **🧑🔬 作者**:Shaoting Zhu, Linzhan Mou, Derun Li, Baijun Ye, Runhan Huang, Hang Zhao
- **🏫 单位**:IIIS, Tsinghua University ⟐ Galaxea AI ⟐ Shanghai Qi Zhi Institute ⟐ Shanghai Jiao Tong University
- **🔗 链接**:[[中英摘要](./abs/2502.01536.md)] [[arXiv:2502.01536](https://arxiv.org/abs/2502.01536)] [[Code](https://github.com/zst1406217/VR-Robo)]
- **📝 说明**:🏆 Accepted to RAL 2025
#### [35] PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map
- **🧑🔬 作者**:Yue Pan, Xingguang Zhong, Liren Jin, Louis Wiesmann, Marija Popović, Jens Behley, Cyrill Stachniss
- **🏫 单位**:University of Bonn ⟐ MAVLab ⟐ Lamarr Institute for Machine Learning and Artificial Intelligence
- **🔗 链接**:[[中英摘要](./abs/2502.05752.md)] [[arXiv:2502.05752](https://arxiv.org/abs/2502.05752)] [Code]
- **📝 说明**: 🏆 Accepted to RSS 2025
#### [36] GS-TransUNet: Integrated 2D Gaussian Splatting and Transformer UNet for Accurate Skin Lesion Analysis
- **🧑🔬 作者**:Anand Kumar, Kavinder Roghit Kanthen, Josna John
- **🏫 单位**:University of California, San Diego
- **🔗 链接**:[[中英摘要](./abs/2502.16748.md)] [[arXiv:2502.16748](https://arxiv.org/abs/2502.16748)] [Code]
- **📝 说明**:🏆 Accepted to SPIE Medical Imaging 2025
#### [37] Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
- **🧑🔬 作者**:Adam Celarek, George Kopanas, George Drettakis, Michael Wimmer, Bernhard Kerbl
- **🏫 单位**:TU Wien, Austria ⟐ Google, United Kingdom ⟐ Inria, France ⟐ Université Côte d’Azur, France
- **🔗 链接**:[[中英摘要](../abs/2502.19318.md)] [[arXiv:2502.19318](https://arxiv.org/abs/2502.19318)] [[Code](https://github.com/cg-tuwien/does_3d_gaussian_splatting_need_accurate_volumetric_rendering)]
- **📝 说明**:🏆 Accepted to Eurogrpahics 2025
#### [38] GaussianSeal: Rooting Adaptive Watermarks for 3D Gaussian Generation Model
- **🧑🔬 作者**:Runyi Li, Xuanyu Zhang, Chuhan Tong, Zhipei Xu, Jian Zhang
- **🏫 单位**:School of Electronic and Computer Engineering, Peking University, Shenzhen, China
- **🔗 链接**:[[中英摘要](./abs/2503.00531.md)] [[arXiv:2503.00531](https://arxiv.org/abs/2503.00531)] [Code]
- **📝 说明**: 🏆 Accepted to MIR 2025
#### [39] Learning High-Fidelity Robot Self-Model with Articulated 3D Gaussian Splatting
- **🧑🔬 作者**:Kejun Hu, Peng Yu, Ning Tan
- **🏫 单位**:School of Computer Science and Engineering, Sun Yat-sen University, Guangzhou, Guangdong, China
- **🔗 链接**:[[中英摘要](./abs/2503.05398.md)] [[arXiv:2503.05398](https://arxiv.org/abs/2503.05398)] [Code]
- **📝 说明**: 🏆 Accepted to IJRR 2025
#### [40] Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface Reconstruction
- **🧑🔬 作者**:Xiaoming Peng, Yixin Yang, Yang Zhou, Hui Huang
- **🏫 单位**:Visual Computing Research Center, CCSE, Shenzhen University
- **🔗 链接**:[[中英摘要](./abs/2503.06587.md)] [[arXiv:2503.06587](https://arxiv.org/abs/2503.06587)] [Code]
- **📝 说明**: 🏆 Accepted to Pacific Graphics 2025
#### [41] Motion Blender Gaussian Splatting for Dynamic Reconstruction
- **🧑🔬 作者**:Xinyu Zhang, Haonan Chang, Yuhan Liu, Abdeslam Boularias
- **🏫 单位**:Department of Computer Science, Rutgers University
- **🔗 链接**:[[中英摘要](./abs/2503.09040.md)] [[arXiv:2503.09040](https://arxiv.org/abs/2503.09040)] [[Code](https://github.com/mlzxy/motion-blender-gs)]
- **📝 说明**: 🏆 Accepted to CoRL 2025
#### [42] GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
- **🧑🔬 作者**:Sixu Li, Ben Keller, Yingyan Celine Lin, Brucek Khailany
- **🏫 单位**:School of Computer Science, Georgia Institute of Technology, Atlanta, GA, USA ⟐ NVIDIA Research, NVIDIA, Santa Clara, CA, USA ⟐ NVIDIA Research, NVIDIA, Austin, TX, USA
- **🔗 链接**:[[中英摘要](../abs/2503.16681.md)] [[arXiv:2503.16681](https://arxiv.org/abs/2503.16681)] [Code]
- **📝 说明**:🏆 Accepted to DAC 2025
#### [43] VizFlyt: Perception-centric Pedagogical Framework For Autonomous Aerial Robots
- **🧑🔬 作者**:Kushagra Srivastava, Rutwik Kulkarni, Manoj Velmurugan, Nitin J. Sanket
- **🏫 单位**:Perception and Autonomous Robotics Group (PeAR)
- **🔗 链接**:[[中英摘要](../abs/2503.22876.md)] [[arXiv:2503.22876](https://arxiv.org/abs/2503.22876)] [[Code](https://github.com/pearwpi/VizFlyt)]
- **📝 说明**:🏆 Accepted to ICRA 2025
#### [44] Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR
- **🧑🔬 作者**:Zhifan Ye, Yonggan Fu, Jingqun Zhang, Leshu Li, Yongan Zhang, Sixu Li, Cheng Wan, Chenxi Wan, Chaojian Li, Sreemanth Prathipati, Yingyan Celine Lin
- **🏫 单位**:Georgia Institute of Technology
- **🔗 链接**:[[中英摘要](../abs/2503.23625.md)] [[arXiv:2503.23625](https://arxiv.org/abs/2503.23625)] [Code]
- **📝 说明**:🏆 Accepted to HPCA 2025
#### [45] Robust LiDAR-Camera Calibration with 2D Gaussian Splatting
- **🧑🔬 作者**:Shuyi Zhou, Shuxiang Xie, Ryoichi Ishikawa, Takeshi Oishi
- **🏫 单位**:The Institute of Industrial Science, The University of Tokyo, Japan
- **🔗 链接**:[[中英摘要](../abs/2504.00525.md)] [[arXiv:2504.00525](https://arxiv.org/abs/2504.00525)] [[Code](https://github.com/ShuyiZhou495/RobustCalibration)]
- **📝 说明**:🏆 Accepted to RAL 2025
#### [46] FIORD: A Fisheye Indoor-Outdoor Dataset with LIDAR Ground Truth for 3D Scene Reconstruction and Benchmarking
- **🧑🔬 作者**:Ulas Gunes, Matias Turkulainen, Xuqian Ren, Arno Solin, Juho Kannala, Esa Rahtu
- **🏫 单位**:Tampere University, Finland ⟐ Aalto University, Finland
- **🔗 链接**:[[中英摘要](../abs/2504.01732.md)] [[arXiv:2504.01732](https://arxiv.org/abs/2504.01732)] [Code]
- **📝 说明**:🏆 Accepted to SCIA 2025
#### [47] Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization
- **🧑🔬 作者**:Haishan Wang, Mohammad Hassan Vali, Arno Solin
- **🏫 单位**:Department of Computer Science, Aalto University, Espoo, Finland
- **🔗 链接**:[[中英摘要](../abs/2504.03059.md)] [[arXiv:2504.03059](https://arxiv.org/abs/2504.03059)] [Code]
- **📝 说明**:🏆 Accepted to SCIA 2025
#### [48] Video4DGen: Enhancing Video and 4D Generation through Mutual Optimization
- **🧑🔬 作者**:Yikai Wang, Guangce Liu, Xinzhou Wang, Zilong Chen, Jiafang Li, Xin Liang, Fuchun Sun, Jun Zhu
- **🏫 单位**: Tsinghua University ⟐ ShengShu ⟐ Tongji University
- **🔗 链接**:[[中英摘要](../abs/2504.04153.md)] [[arXiv:2504.04153](https://arxiv.org/abs/2504.04153)] [[Code](https://github.com/yikaiw/Vidu4D)]
- **📝 说明**:🏆 Accepted to TPAMI 2025
#### [49] Cut-and-Splat: Leveraging Gaussian Splatting for Synthetic Data Generation
- **🧑🔬 作者**:Bram Vanherle, Brent Zoomers, Jeroen Put, Frank Van Reeth, Nick Michiels
- **🏫 单位**:Hasselt University
- **🔗 链接**:[[中英摘要](./abs/2504.08473.md)] [[arXiv:2504.08473](https://arxiv.org/abs/2504.08473)] [Code]
- **📝 说明**: 🏆 Accepted to ROBOVIS 2025
#### [50] 3D Gabor Splatting: Reconstruction of High-frequency Surface Texture using Gabor Noise
- **🧑🔬 作者**:Haato Watanabe, Kenji Tojo, Nobuyuki Umetani
- **🏫 单位**:The University of Tokyo
- **🔗 链接**:[[中英摘要](./abs/2504.11003.md)] [[arXiv:2504.11003](https://arxiv.org/abs/2504.11003)] [Code]
- **📝 说明**: 🏆 Accepted to Eurographics 2025
#### [51] Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation
- **🧑🔬 作者**:Sizhe Yang, Wenye Yu, Jia Zeng, Jun Lv, Kerui Ren, Cewu Lu, Dahua Lin, Jiangmiao Pang
- **🏫 单位**:Shanghai AI Laboratory ⟐ The Chinese University of Hong Kong ⟐ Shanghai Jiao Tong University
- **🔗 链接**:[[中英摘要](../abs/2504.13175.md)] [[arXiv:2504.13175](https://arxiv.org/abs/2504.13175)] [Code]
- **📝 说明**:🏆 Accepted to RSS 2025
#### [52] Green Robotic Mixed Reality with Gaussian Splatting
- **🧑🔬 作者**:Chenxuan Liu, He Li, Zongze Li, Shuai Wang, Wei Xu, Kejiang Ye, Derrick Wing Kwan Ng, Chengzhong Xu
- **🏫 单位**:Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, Shenzhen, China ⟐ University of Chinese Academy of Sciences ⟐ State Key Laboratory of IOTSC, Department of Computer and Information Science, University of Macau, Macau, China ⟐ Peng Cheng Laboratory, Shenzhen, China ⟐ Manifold Tech Limited, Hong Kong, China ⟐ School of Electrical Engineering and Telecommunications, the University of New South Wales, Australia
- **🔗 链接**:[[中英摘要](./abs/2504.13697.md)] [[arXiv:2504.13697](https://arxiv.org/abs/2504.13697)] [Code]
- **📝 说明**: 🏆 Accepted to IEEE INFOCOM 2025 Workshop on Networked Robotics and Communication Systems
#### [53] NVSMask3D: Hard Visual Prompting with Camera Pose Interpolation for 3D Open Vocabulary Instance Segmentation
- **🧑🔬 作者**:Junyuan Fang, Zihan Wang, Yejun Zhang, Shuzhe Wang, Iaroslav Melekhov, Juho Kannala
- **🏫 单位**:Aalto University, Espoo, Finland ⟐ University of Helsinki, Helsinki, Finland ⟐ University of Oulu, Oulu, Finland
- **🔗 链接**:[[中英摘要](./abs/2504.14638.md)] [[arXiv:2504.14638](https://arxiv.org/abs/2504.14638)] [Code]
- **📝 说明**: 🏆 Accepted to SCIA 2025
#### [54] Immersive Teleoperation Framework for Locomanipulation Tasks
- **🧑🔬 作者**:Takuya Boehringer, Jonathan Embley-Riches, Karim Hammoud, Valerio Modugno, Dimitrios Kanoulas
- **🏫 单位**:Department of Computer Science, University College London
- **🔗 链接**:[[中英摘要](../abs/2504.15229.md)] [[arXiv:2504.15229](https://arxiv.org/abs/2504.15229)] [Code]
- **📝 说明**:🏆 Accepted to CASE 2025
#### [55] PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulation
- **🧑🔬 作者**:Wenxuan Li, Hang Zhao, Zhiyuan Yu, Yu Du, Qin Zou, Ruizhen Hu, Kai Xu
- **🏫 单位**:National University of Defense Technology ⟐ Wuhan University ⟐ Shenzhen University ⟐ Guangdong Laboratory of Artificial Intelligence and Digital Economy
- **🔗 链接**:[[中英摘要](../abs/2504.16693.md)] [[arXiv:2504.16693](https://arxiv.org/abs/2504.16693)] [[Code](https://github.com/XuAdventurer/PIN-WM)]
- **📝 说明**: 🏆 Accepted to RSS 2025
#### [56] iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting
- **🧑🔬 作者**:Kaiyuan Tang, Siyuan Yao, Chaoli Wang
- **🏫 单位**:Department of Computer Science and Engineering, University of Notre Dame, Notre Dame, IN, USA
- **🔗 链接**:[[中英摘要](../abs/2504.17954.md)] [[arXiv:2504.17954](https://arxiv.org/abs/2504.17954)] [[Code](https://github.com/TouKaienn/iVR-GS)]
- **📝 说明**: 🏆 Accepted to TVCG 2025
#### [57] PerfCam: Digital Twinning for Production Lines Using 3D Gaussian Splatting and Vision Models
- **🧑🔬 作者**:Michel Gokan Khan, Renan Guarese, Fabian Johnson, Xi Vincent Wang, Anders Bergman, Benjamin Edvinsson, Mario Romero, Jérémy Vachier, Jan Kronqvist
- **🏫 单位**:School of Engineering Sciences, KTH Royal Institute of Technology, Stockholm, Sweden ⟐ Digital Futures, KTH Royal Institute of Technology, Stockholm, Sweden ⟐ School of Electrical Engineering and Computer Science, KTH Royal Institute of Technology, Stockholm, Sweden ⟐ AstraZeneca, Stockholm, Sweden ⟐ School of Industrial Engineering and Management, KTH Royal Institute of Technology, Stockholm, Sweden ⟐ Department of Science and Technology, Link¨ oping University, Norrk¨ oping, Sweden
- **🔗 链接**:[[中英摘要](./abs/2504.18165.md)] [[arXiv:2504.18165](https://arxiv.org/abs/2504.18165)] [Code]
- **📝 说明**: 🏆 Accepted to IEEE Access 2025
#### [58] EfficientHuman: Efficient Training and Reconstruction of Moving Human using Articulated 2D Gaussian
- **🧑🔬 作者**:Hao Tian, Rui Liu, Wen Shen, Yilong Hu, Zhihao Zheng, Xiaolin Qin
- **🏫 单位**:Chengdu Institute of Computer Applications, Chinese Academy of Sciences ⟐ Minzu University of China ⟐ University of Chinese Academy of Sciences
- **🔗 链接**:[[中英摘要](./abs/2504.20607.md)] [[arXiv:2504.20607](https://arxiv.org/abs/2504.20607)] [Code]
- **📝 说明**: 🏆 Accepted to IJCNN 2025
#### [59] GarmentGS: Point-Cloud Guided Gaussian Splatting for High-Fidelity Non-Watertight 3D Garment Reconstruction
- **🧑🔬 作者**:Zhihao Tang, Shenghao Yang, Hongtao Zhang, Mingbo Zhao
- **🏫 单位**:Donghua University
- **🔗 链接**:[[中英摘要](../abs/2505.02126.md)] [[arXiv:2505.02126](https://arxiv.org/abs/2505.02126)] [Code]
- **📝 说明**: 🏆 Accepted to ICMR 2025
#### [60] Bridging Geometry-Coherent Text-to-3D Generation with Multi-View Diffusion Priors and Gaussian Splatting
- **🧑🔬 作者**:Feng Yang, Wenliang Qian, Wangmeng Zuo, Hui Li
- **🏫 单位**:Key Lab of Smart Prevention and Mitigation of Civil Engineering Disasters of the Ministry of Industry and Information Technology, Harbin Institute of Technology ⟐ School of Computer Science and Technology, Harbin Institute of Technology
- **🔗 链接**:[[中英摘要](./abs/2505.04262.md)] [[arXiv:2505.04262](https://arxiv.org/abs/2505.04262)] [Code]
- **📝 说明**: 🏆 Accepted to Neural Networks 2025
#### [61] VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
- **🧑🔬 作者**:Xuechang Tu, Lukas Radl, Michael Steiner, Markus Steinberger, Bernhard Kerbl, Fernando de la Torre
- **🏫 单位**:Peking University ⟐ Graz University of Technology ⟐ Huawei Technologies ⟐ Carnegie Mellon University
- **🔗 链接**:[[中英摘要](./abs/2505.10144.md)] [[arXiv:2505.10144](https://arxiv.org/abs/2505.10144)] [[Code](https://github.com/Cekavis/VRSplat)]
- **📝 说明**: 🏆 Accepted to I3D 2025
#### [62] Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields
- **🧑🔬 作者**:Jungeon Kim, Geonsoo Park, Seungyong Lee
- **🏫 单位**:POSTECH
- **🔗 链接**:[[中英摘要](./abs/2506.13508.md)] [[arXiv:2506.13508](https://arxiv.org/abs/2506.13508)] [Code]
- **📝 说明**: 🏆 Accepted to EGSR 2025
#### [63] A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality
- **🧑🔬 作者**:Shuo Xin, Haiyu Wang, Sai Qian Zhang
- **🏫 单位**:New York University
- **🔗 链接**:[[中英摘要](./abs/2507.04147.md)] [[arXiv:2507.04147](https://arxiv.org/abs/2507.04147)] [Code]
- **📝 说明**: 🏆 Accepted to ICS 2025
#### [64] NLI4VolVis: Natural Language Interaction for Volume Visualization via LLM Multi-Agents and Editable 3D Gaussian Splatting
- **🧑🔬 作者**:Kuangshi Ai, Kaiyuan Tang, Chaoli Wang
- **🏫 单位**:University of Notre Dame
- **🔗 链接**:[[中英摘要](./abs/2507.12621.md)] [[arXiv:2507.12621](https://arxiv.org/abs/2507.12621)] [[Code](https://github.com/KuangshiAi/nli4volvis)]
- **📝 说明**: 🏆 Accepted to IEEE VIS 2025 Best Paper Award
#### [65] TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting
- **🧑🔬 作者**:Kaiyuan Tang, Kuangshi Ai, Jun Han, Chaoli Wang
- **🏫 单位**:University of Notre Dame ⟐ The Hong Kong University of Science and Technology
- **🔗 链接**:[[中英摘要](./abs/2507.13586.md)] [[arXiv:2507.13586](https://arxiv.org/abs/2507.13586)] [Code]
- **📝 说明**: 🏆 Accepted to IEEE VIS 2025
#### [66] DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting
- **🧑🔬 作者**:Hung Nguyen, Runfa Li, An Le, Truong Nguyen
- **🏫 单位**:University of California San Diego
- **🔗 链接**:[[中英摘要](./abs/2507.15690.md)] [[arXiv:2507.15690](https://arxiv.org/abs/2507.15690)] [Code]
- **📝 说明**: 🏆 Accepted to VCIP 2025
#### [67] LT-Gaussian: Long-Term Map Update Using 3D Gaussian Splatting for Autonomous Driving
- **🧑🔬 作者**:Luqi Cheng, Zhangshuo Qi, Zijie Zhou, Chao Lu, Guangming Xiong
- **🏫 单位**:Beijing Institute of Technology
- **🔗 链接**:[[中英摘要](./abs/2508.01704.md)] [[arXiv:2508.01704](https://arxiv.org/abs/2508.01704)] [[Code](https://github.com/ChengLuqi/LT-gaussian)]
- **📝 说明**: 🏆 Accepted to IV 2025
#### [68] Low-Frequency First: Eliminating Floating Artifacts in 3D Gaussian Splatting
- **🧑🔬 作者**:Jianchao Wang, Peng Zhou, Cen Li, Rong Quan, Jie Qin
- **🏫 单位**:Nanjing University of Aeronautics and Astronautics
- **🔗 链接**:[[中英摘要](./abs/2508.02493.md)] [[arXiv:2508.02493](https://arxiv.org/abs/2508.02493)] [[Code](https://github.com/jcwang-gh/EFA-GS)]
- **📝 说明**: 🏆 Accepted to CW 2025
#### [69] EGS-SLAM: RGB-D Gaussian Splatting SLAM with Events
- **🧑🔬 作者**:Siyu Chen, Shenghai Yuan, Thien-Minh Nguyen, Zhuyu Huang, Chenyang Shi, Jin Jing, Lihua Xie
- **🏫 单位**:Nanyang Technological University ⟐ Beihang University
- **🔗 链接**:[[中英摘要](./abs/2508.07003.md)] [[arXiv:2508.07003](https://arxiv.org/abs/2508.07003)] [[Code](https://github.com/Chensiyu00/EGS-SLAM)]
- **📝 说明**: 🏆 Accepted to RAL 2025
#### [70] GS4Buildings:
gitextract_4lgxa36f/
├── 2024/
│ ├── ACMMM.md
│ ├── Accepted.md
│ ├── BMVC.md
│ ├── CVPR.md
│ ├── CoRL.md
│ ├── ECCV.md
│ ├── ICLR.md
│ ├── ICML.md
│ ├── IROS.md
│ ├── MICCAI.md
│ ├── NeurIPS.md
│ └── SIGGRAPH.md
├── 2025/
│ ├── 3DV.md
│ ├── AAAI.md
│ ├── ACMMM.md
│ ├── Accepted.md
│ ├── BMVC.md
│ ├── CVPR.md
│ ├── ICASSP.md
│ ├── ICCV.md
│ ├── ICIP.md
│ ├── ICLR.md
│ ├── ICME.md
│ ├── ICML.md
│ ├── ICRA.md
│ ├── IROS.md
│ ├── MICCAI.md
│ ├── NeurIPS.md
│ ├── SIGGRAPH.md
│ └── WACV.md
├── 2026/
│ ├── 3DV.md
│ ├── AAAI.md
│ ├── Accepted.md
│ ├── CVPR.md
│ ├── ICASSP.md
│ ├── ICLR.md
│ ├── ICRA.md
│ └── WACV.md
├── Changelog.md
├── README.md
├── Survey.md
├── abs/
│ ├── 2308.04079.md
│ ├── 2308.09713.md
│ ├── 2308.14737.md
│ ├── 2309.13101.md
│ ├── 2309.16585.md
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├── archive/
│ ├── 202407.md
│ ├── 202410.md
│ ├── 202501.md
│ ├── 202504.md
│ └── 202507.md
└── scripts/
├── changelog.py
└── format.py
SYMBOL INDEX (5 symbols across 2 files) FILE: scripts/changelog.py function parse_git_log (line 9) | def parse_git_log(git_log): function write_changelog (line 25) | def write_changelog(changelog_entries, filename="Changelog.md"): function main (line 34) | def main(): FILE: scripts/format.py function correct_markdown_numbering_simple (line 7) | def correct_markdown_numbering_simple(markdown_text): function main (line 28) | def main():
Condensed preview — 2549 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (5,950K chars).
[
{
"path": "2024/ACMMM.md",
"chars": 4352,
"preview": "# 3D Gaussian Splatting Papers Accepted to ACMMM2024\n\n#### [1] LoopGaussian: Creating 3D Cinemagraph with Multi-view Ima"
},
{
"path": "2024/Accepted.md",
"chars": 11621,
"preview": "# 3D Gaussian Splatting Papers Accepted in 2024\n\n#### [1] Dynamic 3d gaussians: Tracking by persistent dynamic view synt"
},
{
"path": "2024/BMVC.md",
"chars": 3284,
"preview": "# 3D Gaussian Splatting Papers Accepted to BMVC2024\n\n#### [1] AtomGS: Atomizing Gaussian Splatting for High-Fidelity Rad"
},
{
"path": "2024/CVPR.md",
"chars": 27939,
"preview": "# 3D Gaussian Splatting Papers Accepted to CVPR2024\n\n#### [1] Deformable 3D Gaussians for High-Fidelity Monocular Dynami"
},
{
"path": "2024/CoRL.md",
"chars": 2608,
"preview": "# 3D Gaussian Splatting Papers Accepted to CoRL2024\n\n#### [1] Event3DGS: Event-based 3D Gaussian Splatting for Fast Egom"
},
{
"path": "2024/ECCV.md",
"chars": 35616,
"preview": "# 3D Gaussian Splatting Papers Accepted to ECCV2024\n\n#### [1] An Efficient 3D Gaussian Representation for Monocular/Mult"
},
{
"path": "2024/ICLR.md",
"chars": 1069,
"preview": "# 3D Gaussian Splatting Papers Accepted to ICLR2024\n\n#### [1] DreamGaussian: Generative Gaussian Splatting for Efficient"
},
{
"path": "2024/ICML.md",
"chars": 1828,
"preview": "# 3D Gaussian Splatting Papers Accepted to ICML2024\n\n#### [1] GALA3D: Towards Text-to-3D Complex Scene Generation via La"
},
{
"path": "2024/IROS.md",
"chars": 3779,
"preview": "# 3D Gaussian Splatting Papers Accepted to IROS2024\n\n#### [1] PEGASUS: Physically Enhanced Gaussian Splatting Simulation"
},
{
"path": "2024/MICCAI.md",
"chars": 3576,
"preview": "# 3D Gaussian Splatting Papers Accepted to MICCAI2024\n\n#### [1] Deformable Endoscopic Tissues Reconstruction with Gaussi"
},
{
"path": "2024/NeurIPS.md",
"chars": 29418,
"preview": "# 3D Gaussian Splatting Papers Accepted to NeurIPS2024\n\n#### [1] LightGaussian: Unbounded 3D Gaussian Compression with 1"
},
{
"path": "2024/SIGGRAPH.md",
"chars": 11447,
"preview": "# 3D Gaussian Splatting Papers Accepted to SIGGRAPH2024\n\n#### [1] MonoGaussianAvatar: Monocular Gaussian Point-based Hea"
},
{
"path": "2025/3DV.md",
"chars": 8940,
"preview": "# 3D Gaussian Splatting Papers Accepted to 3DV2025\n\n#### [1] Drivable 3D Gaussian Avatars\n- **🧑🔬 作者**:Wojciech Zielonka"
},
{
"path": "2025/AAAI.md",
"chars": 12650,
"preview": "# 3D Gaussian Splatting Papers Accepted to AAAI2025\n\n#### [1] Segment Any 3D Gaussians\n- **🧑🔬 作者**:Jiazhong Cen, Jiemin"
},
{
"path": "2025/ACMMM.md",
"chars": 9235,
"preview": "# 3D Gaussian Splatting Papers Accepted to ACMMM2025\n\n#### [1] Street Gaussians without 3D Object Tracker\n- **🧑🔬 作者**:R"
},
{
"path": "2025/Accepted.md",
"chars": 43055,
"preview": "# 3D Gaussian Splatting Papers Accepted in 2025\n\n#### [1] GaussianHead: Impressive 3D Gaussian-based Head Avatars with D"
},
{
"path": "2025/BMVC.md",
"chars": 1143,
"preview": "# 3D Gaussian Splatting Papers Accepted to BMVC2025\n\n#### [1] RUSplatting: Robust 3D Gaussian Splatting for Sparse-View "
},
{
"path": "2025/CVPR.md",
"chars": 67747,
"preview": "# 3D Gaussian Splatting Papers Accepted to CVPR2025\n\n#### [1] Gaussian Splashing: Unified Particles for Versatile Motion"
},
{
"path": "2025/ICASSP.md",
"chars": 2175,
"preview": "# 3D Gaussian Splatting Papers Accepted to ICASSP2025\n\n#### [1] DEGSTalk: Decomposed Per-Embedding Gaussian Fields for H"
},
{
"path": "2025/ICCV.md",
"chars": 45787,
"preview": "# 3D Gaussian Splatting Papers Accepted to ICCV2025\n\n#### [1] GaussianOcc: Fully Self-supervised and Efficient 3D Occupa"
},
{
"path": "2025/ICIP.md",
"chars": 1483,
"preview": "# 3D Gaussian Splatting Papers Accepted to ICIP2025\n\n#### [1] Sparse2DGS: Sparse-View Surface Reconstruction using 2D Ga"
},
{
"path": "2025/ICLR.md",
"chars": 18207,
"preview": "# 3D Gaussian Splatting Papers Accepted to ICLR2025\n\n#### [1] Dynamic Gaussians Mesh: Consistent Mesh Reconstruction fro"
},
{
"path": "2025/ICME.md",
"chars": 3792,
"preview": "# 3D Gaussian Splatting Papers Accepted to ICME2025\n\n#### [1] Divide-and-Conquer: Dual-Hierarchical Optimization for Sem"
},
{
"path": "2025/ICML.md",
"chars": 3087,
"preview": "# 3D Gaussian Splatting Papers Accepted to ICML2025\n\n#### [1] PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting\n- **"
},
{
"path": "2025/ICRA.md",
"chars": 10920,
"preview": "# 3D Gaussian Splatting Papers Accepted to ICRA2025\n\n#### [1] Gaussian-LIC: Photo-realistic LiDAR-Inertial-Camera SLAM w"
},
{
"path": "2025/IROS.md",
"chars": 8340,
"preview": "# 3D Gaussian Splatting Papers Accepted to IROS2025\n\n#### [1] SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM\n- **"
},
{
"path": "2025/MICCAI.md",
"chars": 3532,
"preview": "# 3D Gaussian Splatting Papers Accepted to MICCAI2025\n\n#### [1] EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Const"
},
{
"path": "2025/NeurIPS.md",
"chars": 14560,
"preview": "# 3D Gaussian Splatting Papers Accepted to NeurIPS2025\n\n#### [1] EnerVerse: Envisioning Embodied Future Space for Roboti"
},
{
"path": "2025/SIGGRAPH.md",
"chars": 15351,
"preview": "# 3D Gaussian Splatting Papers Accepted to SIGGRAPH2025\n\n#### [1] SpotlessSplats: Ignoring Distractors in 3D Gaussian Sp"
},
{
"path": "2025/WACV.md",
"chars": 6724,
"preview": "# 3D Gaussian Splatting Papers Accepted to WACV2025\n\n#### [1] GauFRe: Gaussian Deformation Fields for Real-time Dynamic "
},
{
"path": "2026/3DV.md",
"chars": 2030,
"preview": "# 3D Gaussian Splatting Papers Accepted to 3DV2026\n\n#### [1] Dream, Lift, Animate: From Single Images to Animatable Gaus"
},
{
"path": "2026/AAAI.md",
"chars": 9348,
"preview": "# 3D Gaussian Splatting Papers Accepted to AAAI2026\n\n#### [1] FantasyStyle: Controllable Stylized Distillation for 3D Ga"
},
{
"path": "2026/Accepted.md",
"chars": 4339,
"preview": "# 3D Gaussian Splatting Papers Accepted in 2026\n\n#### [1] GS-2M: Gaussian Splatting for Joint Mesh Reconstruction and Ma"
},
{
"path": "2026/CVPR.md",
"chars": 9876,
"preview": "# 3D Gaussian Splatting Papers Accepted to CVPR2026\n\n#### [1] HyperGaussians: High-Dimensional Gaussian Splatting for Hi"
},
{
"path": "2026/ICASSP.md",
"chars": 734,
"preview": "# 3D Gaussian Splatting Papers Accepted to ICASSP2026\n\n#### [1] Gaussian Mesh Renderer for Lightweight Differentiable Re"
},
{
"path": "2026/ICLR.md",
"chars": 11752,
"preview": "# 3D Gaussian Splatting Papers Accepted to ICLR2026\n\n#### [1] Gradient-Direction-Aware Density Control for 3D Gaussian S"
},
{
"path": "2026/ICRA.md",
"chars": 2187,
"preview": "# 3D Gaussian Splatting Papers Accepted to ICRA2026\n\n#### [1] RealMirror: A Comprehensive, Open-Source Vision-Language-A"
},
{
"path": "2026/WACV.md",
"chars": 1772,
"preview": "# 3D Gaussian Splatting Papers Accepted to WACV2026\n\n#### [1] Optimization-Free Style Transfer for 3D Gaussian Splats\n- "
},
{
"path": "Changelog.md",
"chars": 212685,
"preview": "# Changelog\n\n### 2026/03/11\n\nAdd \"GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System\"\n\nAdd \"ProGS: "
},
{
"path": "README.md",
"chars": 209418,
"preview": "# 3D Gaussian Splatting Papers\n\n[](Changelog.md"
},
{
"path": "Survey.md",
"chars": 4428,
"preview": "# Survey Papers\n\n#### [1] A Survey on 3D Gaussian Splatting\n- **🧑🔬 作者**:Guikun Chen, Wenguan Wang\n- **🏫 单位**:Zhejiang U"
},
{
"path": "abs/2308.04079.md",
"chars": 1880,
"preview": "### 3D Gaussian Splatting for Real-Time Radiance Field Rendering\n\nRadiance Field methods have recently revolutionized no"
},
{
"path": "abs/2308.09713.md",
"chars": 1467,
"preview": "### Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis\n\nWe present a method that simultaneously address"
},
{
"path": "abs/2308.14737.md",
"chars": 971,
"preview": "### Flexible Techniques for Differentiable Rendering with 3D Gaussians\n\nFast, reliable shape reconstruction is an essent"
},
{
"path": "abs/2309.13101.md",
"chars": 1666,
"preview": "### Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction\n\nImplicit neural representation has"
},
{
"path": "abs/2309.16585.md",
"chars": 1643,
"preview": "### Text-to-3D using Gaussian Splatting\n\nIn this paper, we present Gaussian Splatting based text-to-3D generation (GSGEN"
},
{
"path": "abs/2309.16653.md",
"chars": 1726,
"preview": "### DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation\n\nRecent advances in 3D content creati"
},
{
"path": "abs/2310.08528.md",
"chars": 1358,
"preview": "### 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering\n\nRepresenting and rendering dynamic scenes has been an i"
},
{
"path": "abs/2310.08529.md",
"chars": 1582,
"preview": "### GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models\n\nIn recent times, "
},
{
"path": "abs/2310.10642.md",
"chars": 2044,
"preview": "### Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting\n\nReconstructing dynam"
},
{
"path": "abs/2310.19441.md",
"chars": 1511,
"preview": "### Dynamic Gaussian Splatting from Markerless Motion Capture can Reconstruct Infants Movements\n\nEasy access to precise "
},
{
"path": "abs/2311.08581.md",
"chars": 1433,
"preview": "### Drivable 3D Gaussian Avatars\n\nWe present Drivable 3D Gaussian Avatars (D3GA), the first 3D controllable model for hu"
},
{
"path": "abs/2311.10812.md",
"chars": 1709,
"preview": "### SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos\n\nWe propose SplatArmor, a"
},
{
"path": "abs/2311.11221.md",
"chars": 2305,
"preview": "### GaussianDiffusion: 3D Gaussian Splatting for Denoising Diffusion Probabilistic Models with Structured Noise\n\nText-to"
},
{
"path": "abs/2311.11700.md",
"chars": 1620,
"preview": "### GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting\n\nIn this paper, we introduce GS-SLAM that first utilizes 3D Ga"
},
{
"path": "abs/2311.12198.md",
"chars": 1488,
"preview": "### PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics\n\nWe introduce PhysGaussian, a new method that "
},
{
"path": "abs/2311.12775.md",
"chars": 1938,
"preview": "### SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering\n\nWe p"
},
{
"path": "abs/2311.12897.md",
"chars": 1852,
"preview": "### An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes\n\nIn novel view synthesis of scenes f"
},
{
"path": "abs/2311.13384.md",
"chars": 1843,
"preview": "### LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes\n\nWith the widespread usage of VR devices and co"
},
{
"path": "abs/2311.13398.md",
"chars": 1296,
"preview": "### Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images\n\nIn this paper, we present a method to o"
},
{
"path": "abs/2311.13404.md",
"chars": 1638,
"preview": "### Animatable 3D Gaussians for High-fidelity Synthesis of Human Motions\n\nWe present a novel animatable 3D Gaussian mode"
},
{
"path": "abs/2311.13681.md",
"chars": 2317,
"preview": "### Compact 3D Gaussian Representation for Radiance Field\n\nNeural Radiance Fields (NeRFs) have demonstrated remarkable p"
},
{
"path": "abs/2311.14521.md",
"chars": 1735,
"preview": "### GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting\n\n3D editing plays a crucial role in many a"
},
{
"path": "abs/2311.16037.md",
"chars": 1542,
"preview": "### GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions\n\nRecently, impressive results have been achie"
},
{
"path": "abs/2311.16043.md",
"chars": 1807,
"preview": "### Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing\n\nWe present a nove"
},
{
"path": "abs/2311.16096.md",
"chars": 1731,
"preview": "### Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling\n\nModeling animat"
},
{
"path": "abs/2311.16099.md",
"chars": 913,
"preview": "### GART: Gaussian Articulated Template Models\n\nWe introduce Gaussian Articulated Template Model GART, an explicit, effi"
},
{
"path": "abs/2311.16473.md",
"chars": 1872,
"preview": "### GS-IR: 3D Gaussian Splatting for Inverse Rendering\n\nWe propose GS-IR, a novel inverse rendering approach based on 3D"
},
{
"path": "abs/2311.16482.md",
"chars": 1382,
"preview": "### Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatars\n\nNeural radiance fields are c"
},
{
"path": "abs/2311.16493.md",
"chars": 1256,
"preview": "### Mip-Splatting: Alias-free 3D Gaussian Splatting\n\nRecently, 3D Gaussian Splatting has demonstrated impressive novel v"
},
{
"path": "abs/2311.17061.md",
"chars": 1859,
"preview": "### HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting\n\nRealistic 3D human generation from text prom"
},
{
"path": "abs/2311.17089.md",
"chars": 1506,
"preview": "### Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering\n\n3D Gaussians have recently emerged as a highly efficie"
},
{
"path": "abs/2311.17113.md",
"chars": 1636,
"preview": "### Human Gaussian Splatting: Real-time Rendering of Animatable Avatars\n\nThis work addresses the problem of real-time re"
},
{
"path": "abs/2311.17245.md",
"chars": 2053,
"preview": "### LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS\n\nRecent advancements in real-time n"
},
{
"path": "abs/2311.17857.md",
"chars": 2088,
"preview": "### Gaussian Shell Maps for Efficient 3D Human Generation\n\nEfficient generation of 3D digital humans is important in sev"
},
{
"path": "abs/2311.17907.md",
"chars": 1424,
"preview": "### CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting\n\nWith the onset of diffusion-based generative m"
},
{
"path": "abs/2311.17910.md",
"chars": 1838,
"preview": "### HUGS: Human Gaussian Splats\n\nRecent advances in neural rendering have improved both training and rendering times by "
},
{
"path": "abs/2311.17977.md",
"chars": 1747,
"preview": "### GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces\n\nThe advent of neural 3D Gaussi"
},
{
"path": "abs/2311.18159.md",
"chars": 1451,
"preview": "### Compact3D: Compressing Gaussian Splat Radiance Field Models with Vector Quantization\n\n3D Gaussian Splatting is a new"
},
{
"path": "abs/2311.18482.md",
"chars": 1744,
"preview": "### Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding\n\nOpen-vocabulary querying in 3D space is chal"
},
{
"path": "abs/2311.18561.md",
"chars": 1896,
"preview": "### Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering\n\nModeling dynamic, large-sca"
},
{
"path": "abs/2312.00109.md",
"chars": 1583,
"preview": "### Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering\n\nNeural rendering methods have significantly advanc"
},
{
"path": "abs/2312.00112.md",
"chars": 2118,
"preview": "### DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting\n\nAccurately and e"
},
{
"path": "abs/2312.00206.md",
"chars": 1619,
"preview": "### SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting\n\nThe problem of novel view synthesis has gro"
},
{
"path": "abs/2312.00451.md",
"chars": 1757,
"preview": "### FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting\n\nNovel view synthesis from limited observations rem"
},
{
"path": "abs/2312.00583.md",
"chars": 2068,
"preview": "### MD-Splatting: Learning Metric Deformation from 4D Gaussians in Highly Deformable Scenes\n\nAccurate 3D tracking in hig"
},
{
"path": "abs/2312.00732.md",
"chars": 1634,
"preview": "### Gaussian Grouping: Segment and Edit Anything in 3D Scenes\n\nThe recent Gaussian Splatting achieves high-quality and r"
},
{
"path": "abs/2312.00846.md",
"chars": 1997,
"preview": "### NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance\n\nExisting neural implicit surface "
},
{
"path": "abs/2312.00860.md",
"chars": 1512,
"preview": "### Segment Any 3D Gaussians\n\nInteractive 3D segmentation in radiance fields is an appealing task since its importance i"
},
{
"path": "abs/2312.01196.md",
"chars": 1821,
"preview": "### Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction\n\nReconstructing dynamic objects from monoc"
},
{
"path": "abs/2312.01632.md",
"chars": 1707,
"preview": "### GaussianHead: Impressive Head Avatars with Learnable Gaussian Diffusion\n\nPrevious head avatar methods have primarily"
},
{
"path": "abs/2312.02069.md",
"chars": 1472,
"preview": "### GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians\n\nWe introduce GaussianAvatars, a new method to"
},
{
"path": "abs/2312.02126.md",
"chars": 1512,
"preview": "### SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM\n\nDense simultaneous localization and mapping (SLAM) is"
},
{
"path": "abs/2312.02134.md",
"chars": 1490,
"preview": "### GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians\n\nWe present "
},
{
"path": "abs/2312.02137.md",
"chars": 1708,
"preview": "### MANUS: Markerless Hand-Object Grasp Capture using Articulated 3D Gaussians\n\nUnderstanding how we grasp objects with "
},
{
"path": "abs/2312.02155.md",
"chars": 1248,
"preview": "### GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis\n\nWe present a "
},
{
"path": "abs/2312.02902.md",
"chars": 1195,
"preview": "### HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting\n\n3D head animation has seen major quality and r"
},
{
"path": "abs/2312.02973.md",
"chars": 1627,
"preview": "### GauHuman: Articulated Gaussian Splatting from Monocular Human Videos\n\nWe present, GauHuman, a 3D human model with Ga"
},
{
"path": "abs/2312.03029.md",
"chars": 1275,
"preview": "### Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians\n\nCreating high-fidelity 3D head avatars "
},
{
"path": "abs/2312.03203.md",
"chars": 2322,
"preview": "### Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields\n\n3D scene representations have "
},
{
"path": "abs/2312.03431.md",
"chars": 1903,
"preview": "### Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle\n\nWe introduce Gaussian-Flow, a novel point-based "
},
{
"path": "abs/2312.03461.md",
"chars": 1747,
"preview": "### HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting\n\nWe have recently seen tremendous p"
},
{
"path": "abs/2312.03704.md",
"chars": 2032,
"preview": "### Relightable Gaussian Codec Avatars\n\nThe fidelity of relighting is bounded by both geometry and appearance representa"
},
{
"path": "abs/2312.04558.md",
"chars": 1983,
"preview": "### MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar\n\nThe ability to animate photo-realistic head avatars "
},
{
"path": "abs/2312.04564.md",
"chars": 1653,
"preview": "### EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS\n\nRecently, 3D Gaussian splatting (3D-GS) has g"
},
{
"path": "abs/2312.04820.md",
"chars": 1712,
"preview": "### Learn to Optimize Denoising Scores for 3D Generation: A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian"
},
{
"path": "abs/2312.05133.md",
"chars": 1784,
"preview": "### GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization\n\nThis paper presents GIR, a 3D Gaussian Inver"
},
{
"path": "abs/2312.05664.md",
"chars": 1524,
"preview": "### CoGS: Controllable Gaussian Splatting\n\nCapturing and re-animating the 3D structure of articulated objects present si"
},
{
"path": "abs/2312.05941.md",
"chars": 1609,
"preview": "### ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering\n\nReal-time rendering of photorealistic a"
},
{
"path": "abs/2312.06741.md",
"chars": 1588,
"preview": "### Gaussian Splatting SLAM\n\nWe present the first application of 3D Gaussian Splatting to incremental 3D reconstruction "
},
{
"path": "abs/2312.07504.md",
"chars": 1405,
"preview": "### COLMAP-Free 3D Gaussian Splatting\n\nWhile neural rendering has led to impressive advances in scene reconstruction and"
},
{
"path": "abs/2312.07920.md",
"chars": 1219,
"preview": "### DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes\n\nWe present DrivingG"
},
{
"path": "abs/2312.09031.md",
"chars": 1991,
"preview": "### iComMa: Inverting 3D Gaussians Splatting for Camera Pose Estimation via Comparing and Matching\n\nWe present a method "
},
{
"path": "abs/2312.09147.md",
"chars": 2395,
"preview": "### Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers\n\nRecent ad"
},
{
"path": "abs/2312.09228.md",
"chars": 1765,
"preview": "### 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting\n\nWe introduce an approach that creates animatab"
},
{
"path": "abs/2312.09242.md",
"chars": 1292,
"preview": "### Text2Immersion: Generative Immersive Scene with 3D Gaussians\n\nWe introduce Text2Immersion, an elegant method for pro"
},
{
"path": "abs/2312.09682.md",
"chars": 2434,
"preview": "### Exploring the Feasibility of Generating Realistic 3D Models of Endangered Species Using DreamGaussian: An Analysis o"
},
{
"path": "abs/2312.11458.md",
"chars": 1327,
"preview": "### GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis\n\nWe propose a method for dynamic scen"
},
{
"path": "abs/2312.11461.md",
"chars": 2023,
"preview": "### GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning\n\nGaussian splatting has emerged as a powerful 3D"
},
{
"path": "abs/2312.12337.md",
"chars": 1348,
"preview": "### pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction\n\nWe introduce pixelSpla"
},
{
"path": "abs/2312.13102.md",
"chars": 1534,
"preview": "### SpecNeRF: Gaussian Directional Encoding for Specular Reflections\n\nNeural radiance fields have achieved remarkable pe"
},
{
"path": "abs/2312.13150.md",
"chars": 1718,
"preview": "### Splatter Image: Ultra-Fast Single-View 3D Reconstruction\n\nWe introduce the Splatter Image, an ultra-fast approach fo"
},
{
"path": "abs/2312.13271.md",
"chars": 1570,
"preview": "### Repaint123: Fast and High-quality One Image to 3D Generation with Progressive Controllable 2D Repainting\n\nRecent one"
},
{
"path": "abs/2312.13299.md",
"chars": 1984,
"preview": "### Compact 3D Scene Representation via Self-Organizing Gaussian Grids\n\n3D Gaussian Splatting has recently emerged as a "
},
{
"path": "abs/2312.13308.md",
"chars": 2215,
"preview": "### SWAGS: Sampling Windows Adaptively for Dynamic 3D Gaussian Splatting\n\nNovel view synthesis has shown rapid progress "
},
{
"path": "abs/2312.13729.md",
"chars": 1835,
"preview": "### Gaussian Splatting with NeRF-based Color and Opacity\n\nNeural Radiance Fields (NeRFs) have demonstrated the remarkabl"
},
{
"path": "abs/2312.13763.md",
"chars": 2063,
"preview": "### Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models\n\nText-guided diffusion mode"
},
{
"path": "abs/2312.14937.md",
"chars": 2449,
"preview": "### SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes\n\nNovel view synthesis for dynamic scenes is "
},
{
"path": "abs/2312.15059.md",
"chars": 2054,
"preview": "### Deformable 3D Gaussian Splatting for Animatable Human Avatars\n\nRecent advances in neural radiance fields enable nove"
},
{
"path": "abs/2312.15258.md",
"chars": 1631,
"preview": "### Human101: Training 100+FPS Human Gaussians in 100s from 1 View\n\nReconstructing the human body from single-view video"
},
{
"path": "abs/2312.15676.md",
"chars": 1736,
"preview": "### Sparse-view CT Reconstruction with 3D Gaussian Volumetric Representation\n\nSparse-view CT is a promising strategy for"
},
{
"path": "abs/2312.16047.md",
"chars": 1346,
"preview": "### 2D-Guided 3D Gaussian Segmentation\n\nRecently, 3D Gaussian, as an explicit 3D representation method, has demonstrated"
},
{
"path": "abs/2312.16084.md",
"chars": 2252,
"preview": "### LangSplat: 3D Language Gaussian Splatting\n\nHuman lives in a 3D world and commonly uses natural language to interact "
},
{
"path": "abs/2312.16812.md",
"chars": 1753,
"preview": "### Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis\n\nNovel view synthesis of dynamic scenes ha"
},
{
"path": "abs/2312.17142.md",
"chars": 1002,
"preview": "### DreamGaussian4D: Generative 4D Gaussian Splatting\n\nRemarkable progress has been made in 4D content generation recent"
},
{
"path": "abs/2312.17225.md",
"chars": 2064,
"preview": "### 4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency\n\nAided by text-to-image and text-to-video di"
},
{
"path": "abs/2401.00834.md",
"chars": 2046,
"preview": "### Deblurring 3D Gaussian Splatting\n\nRecent studies in Radiance Fields have paved the robust way for novel view synthes"
},
{
"path": "abs/2401.01339.md",
"chars": 2047,
"preview": "### Street Gaussians for Modeling Dynamic Urban Scenes\n\nThis paper aims to tackle the problem of modeling dynamic urban "
},
{
"path": "abs/2401.01970.md",
"chars": 1903,
"preview": "### FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding\n\nPrecisely perceiving the "
},
{
"path": "abs/2401.02281.md",
"chars": 1868,
"preview": "### PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DOF Object Pose Dataset Generation\n\nWe introd"
},
{
"path": "abs/2401.02436.md",
"chars": 1417,
"preview": "### Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis\n\nRecently, high-fidelity scene reconstruction "
},
{
"path": "abs/2401.02588.md",
"chars": 1595,
"preview": "### Characterizing Satellite Geometry via Accelerated 3D Gaussian Splatting\n\nThe accelerating deployment of spacecraft i"
},
{
"path": "abs/2401.03890.md",
"chars": 2334,
"preview": "### A Survey on 3D Gaussian Splatting\n\n3D Gaussian splatting (3D GS) has recently emerged as a transformative technique "
},
{
"path": "abs/2401.04099.md",
"chars": 1757,
"preview": "### AGG: Amortized Generative 3D Gaussians for Single Image to 3D\n\nGiven the growing need for automatic 3D content creat"
},
{
"path": "abs/2401.05345.md",
"chars": 2576,
"preview": "### DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines\n\nDifferentiable rendering is a technique "
},
{
"path": "abs/2401.05925.md",
"chars": 2332,
"preview": "### CoSSegGaussians: Compact and Swift Scene Segmenting 3D Gaussians\n\nWe propose Compact and Swift Segmenting 3D Gaussia"
},
{
"path": "abs/2401.06003.md",
"chars": 2256,
"preview": "### TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering\n\nPoint-based radiance field rendering has de"
},
{
"path": "abs/2401.06116.md",
"chars": 1702,
"preview": "### Gaussian Shadow Casting for Neural Characters\n\nNeural character models can now reconstruct detailed geometry and tex"
},
{
"path": "abs/2401.08742.md",
"chars": 1574,
"preview": "### Fast Dynamic 3D Object Generation from a Single-view Video\n\nGenerating dynamic three-dimensional (3D) object from a "
},
{
"path": "abs/2401.09720.md",
"chars": 1644,
"preview": "### GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting\n\nIn this work, we propose a novel clothed human"
},
{
"path": "abs/2401.11535.md",
"chars": 1420,
"preview": "### Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting\n\nSurgical 3D reconstruction is a critical area "
},
{
"path": "abs/2401.12561.md",
"chars": 1915,
"preview": "### EndoGaussian: Gaussian Splatting for Deformable Surgical Scene Reconstruction\n\nReconstructing deformable tissues fro"
},
{
"path": "abs/2401.12900.md",
"chars": 2405,
"preview": "### PSAvatar: A Point-based Morphable Shape Model for Real-Time Head Avatar Creation with 3D Gaussian Splatting\n\nDespite"
},
{
"path": "abs/2401.14857.md",
"chars": 1822,
"preview": "### LIV-GaussMap: LiDAR-Inertial-Visual Fusion for Real-time 3D Radiance Field Map Rendering\n\nWe introduce an integrated"
},
{
"path": "abs/2401.15318.md",
"chars": 1325,
"preview": "### Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting\n\nWe demonstrate the feasibility of integrating p"
},
{
"path": "abs/2401.16416.md",
"chars": 2042,
"preview": "### Endo-4DGS: Distilling Depth Ranking for Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting\n\nIn the"
},
{
"path": "abs/2401.16663.md",
"chars": 1754,
"preview": "### VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality\n\nAs consumer Virtual Reali"
},
{
"path": "abs/2401.17857.md",
"chars": 1957,
"preview": "### Segment Anything in 3D Gaussians\n\n3D Gaussian Splatting has emerged as an alternative 3D representation of Neural Ra"
},
{
"path": "abs/2402.00525.md",
"chars": 2124,
"preview": "### StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering\n\nGaussian Splatting has emerged as a p"
},
{
"path": "abs/2402.00752.md",
"chars": 1504,
"preview": "### Optimal Projection for 3D Gaussian Splatting\n\n3D Gaussian Splatting has garnered extensive attention and application"
},
{
"path": "abs/2402.00763.md",
"chars": 2175,
"preview": "### 360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming\n\n3D Gaussian Splatting (3D-GS) has recently at"
},
{
"path": "abs/2402.01459.md",
"chars": 1860,
"preview": "### GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting\n\nIn recent years, a range of neural network-based "
},
{
"path": "abs/2402.03246.md",
"chars": 1362,
"preview": "### SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM\n\nSemantic understanding plays a crucial role in Dense Si"
},
{
"path": "abs/2402.03307.md",
"chars": 2000,
"preview": "### 4D Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes\n\nWe consider the problem of novel v"
},
{
"path": "abs/2402.03723.md",
"chars": 1607,
"preview": "### Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos\n\nCreating controllable 3D human portraits from"
},
{
"path": "abs/2402.04796.md",
"chars": 2552,
"preview": "### Mesh-based Gaussian Splatting for Real-time Large-scale Deformation\n\nNeural implicit representations, including Neur"
},
{
"path": "abs/2402.05054.md",
"chars": 1530,
"preview": "### LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation\n\n3D content creation has achieved signi"
},
{
"path": "abs/2402.06149.md",
"chars": 1894,
"preview": "### HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting\n\nCreating digital avatars from textual prompt"
},
{
"path": "abs/2402.06198.md",
"chars": 1532,
"preview": "### GS-CLIP: Gaussian Splatting for Contrastive Language-Image-3D Pretraining from Real-World Data\n\n3D Shape represented"
},
{
"path": "abs/2402.07181.md",
"chars": 1283,
"preview": "### 3D Gaussian as a New Vision Era: A Survey\n\n3D Gaussian Splatting (3D-GS) has emerged as a significant advancement in"
},
{
"path": "abs/2402.07207.md",
"chars": 1276,
"preview": "### GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting\n\nWe present GALA"
},
{
"path": "abs/2402.10128.md",
"chars": 1796,
"preview": "### GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering\n\nAdvancements in 3D Gaussian Splatting"
},
{
"path": "abs/2402.10259.md",
"chars": 1936,
"preview": "### GaussianObject: Just Taking Four Images to Get A High-Quality 3D Object with Gaussian Splatting\n\nReconstructing and "
},
{
"path": "abs/2402.10483.md",
"chars": 2377,
"preview": "### GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians\n\nHairstyle reflects culture and ethnicity at fi"
},
{
"path": "abs/2402.13827.md",
"chars": 1891,
"preview": "### Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splatting\n\n3D Gaussian splat"
},
{
"path": "abs/2402.14650.md",
"chars": 1709,
"preview": "### GaussianPro: 3D Gaussian Splatting with Progressive Propagation\n\nThe advent of 3D Gaussian Splatting (3DGS) has rece"
},
{
"path": "abs/2402.15870.md",
"chars": 1759,
"preview": "### Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting\n\nThe recent advancements in 3D Gaussi"
},
{
"path": "abs/2402.16607.md",
"chars": 1614,
"preview": "### GEA: Reconstructing Expressive 3D Gaussian Avatar from Monocular Video\n\nThis paper presents GEA, a novel method for "
},
{
"path": "abs/2402.17427.md",
"chars": 1533,
"preview": "### VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction\n\nExisting NeRF-based methods for large scene reconstr"
},
{
"path": "abs/2402.19441.md",
"chars": 1796,
"preview": "### 3D Gaussian Model for Animation and Texturing\n\n3D Gaussian Splatting has made a marked impact on neural rendering by"
},
{
"path": "abs/2403.01444.md",
"chars": 1695,
"preview": "### 3DGStream: On-the-fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos\n\nCon"
},
{
"path": "abs/2403.02751.md",
"chars": 1853,
"preview": "### Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps\n\nWe present Splat-Nav, a navigation pipeline t"
},
{
"path": "abs/2403.04116.md",
"chars": 1678,
"preview": "### Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis\n\nX-ray is widely applied for transmission imag"
},
{
"path": "abs/2403.04926.md",
"chars": 2033,
"preview": "### BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling\n\nRecent efforts in using 3D Gaussians for"
},
{
"path": "abs/2403.05087.md",
"chars": 1766,
"preview": "### SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting\n\nWe present SplattingAvatar"
},
{
"path": "abs/2403.05154.md",
"chars": 1639,
"preview": "### GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting\n\nWe present GSEdit, a pipeline for text-g"
},
{
"path": "abs/2403.06908.md",
"chars": 1527,
"preview": "### FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization\n\n3D Gaussian splatting has achieved very impr"
},
{
"path": "abs/2403.06912.md",
"chars": 1882,
"preview": "### DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization\n\nRadiance field"
},
{
"path": "abs/2403.07494.md",
"chars": 1572,
"preview": "### SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM\n\nWe propose SemGauss-SLAM, the first semantic SLAM system util"
},
{
"path": "abs/2403.07807.md",
"chars": 1879,
"preview": "### StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting\n\nWe introduce StyleGaussian, a novel 3D style trans"
},
{
"path": "abs/2403.08321.md",
"chars": 1592,
"preview": "### ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation\n\nPerforming language-conditioned roboti"
},
{
"path": "abs/2403.08498.md",
"chars": 1542,
"preview": "### Gaussian Splatting in Style\n\nScene stylization extends the work of neural style transfer to three spatial dimensions"
},
{
"path": "abs/2403.08733.md",
"chars": 1530,
"preview": "### GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing\n\nWe propose GaussCtrl, a text-driven meth"
},
{
"path": "abs/2403.09143.md",
"chars": 1607,
"preview": "### A New Split Algorithm for 3D Gaussian Splatting\n\n3D Gaussian splatting models, as a novel explicit 3D representation"
},
{
"path": "abs/2403.09236.md",
"chars": 1708,
"preview": "### Hyper-3DG: Text-to-3D Gaussian Generation via Hypergraph\n\nText-to-3D generation represents an exciting field that ha"
},
{
"path": "abs/2403.09413.md",
"chars": 1259,
"preview": "### Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting\n\n3D Gaussian splatting (3DGS) has recently dem"
},
{
"path": "abs/2403.09434.md",
"chars": 1460,
"preview": "### Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians\n\nReconstructing and simulating elasti"
},
{
"path": "abs/2403.09637.md",
"chars": 2037,
"preview": "### GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping\n\nConstructing a 3D scene capabl"
},
{
"path": "abs/2403.09875.md",
"chars": 1711,
"preview": "### Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting\n\nIn this work, we propose a novel method to supervise 3D G"
},
{
"path": "abs/2403.09981.md",
"chars": 2209,
"preview": "### Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting\n\nWhile text-to-3D and image-to-3D generati"
}
]
// ... and 2349 more files (download for full content)
About this extraction
This page contains the full source code of the Awesome3DGS/3D-Gaussian-Splatting-Papers GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 2549 files (5.5 MB), approximately 1.6M tokens, and a symbol index with 5 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.