Repository: Calinou/free-blue-noise-textures
Branch: master
Commit: a64e300dcd96
Files: 24
Total size: 9.6 KB
Directory structure:
gitextract_dga2y3mz/
├── 16_16_16/
│ ├── HDR_L.raw
│ ├── HDR_LA.raw
│ ├── HDR_RGB.raw
│ └── HDR_RGBA.raw
├── 16_16_16_16/
│ ├── HDR_L.raw
│ ├── HDR_LA.raw
│ ├── HDR_RGB.raw
│ └── HDR_RGBA.raw
├── 32_32_32/
│ ├── HDR_L.raw
│ ├── HDR_LA.raw
│ ├── HDR_RGB.raw
│ └── HDR_RGBA.raw
├── 64_64_64/
│ ├── HDR_L.raw
│ ├── HDR_LA.raw
│ ├── HDR_RGB.raw
│ └── HDR_RGBA.raw
├── 8_8_8_8/
│ ├── HDR_L.raw
│ ├── HDR_LA.raw
│ ├── HDR_RGB.raw
│ └── HDR_RGBA.raw
├── COPYING.txt
├── LICENSE.txt
├── RAWFileFormat.txt
└── README.md
================================================
FILE CONTENTS
================================================
================================================
FILE: COPYING.txt
================================================
Creative Commons Legal Code
CC0 1.0 Universal
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HEREUNDER.
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================================================
FILE: LICENSE.txt
================================================
To the extent possible under law, Christoph Peters has waived all copyright and
related or neighboring rights to the files in this directory and its
subdirectories. This work is published from: Germany.
The work is made available under the terms of the Creative Commons CC0 Public
Domain Dedication.
For more information please visit:
https://creativecommons.org/publicdomain/zero/1.0/
================================================
FILE: RAWFileFormat.txt
================================================
The *.raw file format
Christoph Peters
2017-01-31
Some of the accompanying blue noise textures are provided in a very simplistic
tailor-made binary file format. You recognize them by the file format extension
*.raw. A complete documentation of this file format is provided below. A few
lines of code should suffice to load it in most programming languages. For a
reference implementation please take a look at StoreNDTextureHDR() and
LoadNDTextureHDR() in BlueNoise.py.
The binary data of the files consists of nothing but a sequence of unsigned,
least significant bit first 32-bit integers. The contents of these integers are
as follows:
- Version: File format version, should be 1.
- nChannel: The number of color channels in the image. This should be a value
between 1 (greyscale) and 4 (RGBA).
- nDimension: The number of dimensions of the stored array, i.e. the number of
indices required to uniquely identify one pixel, voxel, etc..
- Shape[nDimension]: nDimension integers providing the size of the array along
each dimension. By convention the first dimension is height, second width and
third depth.
- Data[Shape[0]*...*Shape[nDimension-1]*nChannel]: The uncompressed data of the
texture. The channels are unrolled first, followed by all dimensions in
reverse order. Thus, an RG image of size 3*2 would be stored like this:
00R, 00G, 01R, 01G, 10R, 10G, 11R, 11G, 20R, 20G, 21R, 21G
The values for blue noise textures lie between 0 and
Shape[0]*...*Shape[nDimension-1]-1 and each value occurs exactly once per
channel.
END OF FILE
================================================
FILE: README.md
================================================
# Free blue noise textures
This repository contains blue noise textures in various sizes and formats.
These textures were downloaded from the following articles on the
*Moments in Graphics* blog:
- [*Free blue noise textures*](http://momentsingraphics.de/BlueNoise.html)
(2D textures)
- [*The problem with 3D blue noise*](http://momentsingraphics.de/3DBlueNoise.html)
(3D and 4D textures)
For the accompanying code that generated these textures, see
[MomentsInGraphics/BlueNoise](https://github.com/MomentsInGraphics/BlueNoise).
## License
Copyright © 2016-2017 Christoph Peters
Licensed under CC0 1.0 Universal, see [COPYING.txt](COPYING.txt) for details.
gitextract_dga2y3mz/ ├── 16_16_16/ │ ├── HDR_L.raw │ ├── HDR_LA.raw │ ├── HDR_RGB.raw │ └── HDR_RGBA.raw ├── 16_16_16_16/ │ ├── HDR_L.raw │ ├── HDR_LA.raw │ ├── HDR_RGB.raw │ └── HDR_RGBA.raw ├── 32_32_32/ │ ├── HDR_L.raw │ ├── HDR_LA.raw │ ├── HDR_RGB.raw │ └── HDR_RGBA.raw ├── 64_64_64/ │ ├── HDR_L.raw │ ├── HDR_LA.raw │ ├── HDR_RGB.raw │ └── HDR_RGBA.raw ├── 8_8_8_8/ │ ├── HDR_L.raw │ ├── HDR_LA.raw │ ├── HDR_RGB.raw │ └── HDR_RGBA.raw ├── COPYING.txt ├── LICENSE.txt ├── RAWFileFormat.txt └── README.md
Condensed preview — 24 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (10K chars).
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"path": "COPYING.txt",
"chars": 7048,
"preview": "Creative Commons Legal Code\n\nCC0 1.0 Universal\n\n CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE\n"
},
{
"path": "LICENSE.txt",
"chars": 401,
"preview": "To the extent possible under law, Christoph Peters has waived all copyright and \r\nrelated or neighboring rights to the f"
},
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"path": "RAWFileFormat.txt",
"chars": 1677,
"preview": " The *.raw file format\n Christoph Peters\n "
},
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"path": "README.md",
"chars": 667,
"preview": "# Free blue noise textures\n\nThis repository contains blue noise textures in various sizes and formats.\nThese textures we"
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// ... and 20 more files (download for full content)
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