SYMBOL INDEX (23 symbols across 1 files) FILE: webglreport.js function getExtensionUrl (line 44) | function getExtensionUrl(extension) { function renderReport (line 59) | function renderReport(header) { function describeRange (line 73) | function describeRange(value) { function getMaxAnisotropy (line 77) | function getMaxAnisotropy() { function formatPower (line 93) | function formatPower(exponent, verbose) { function getPrecisionDescription (line 101) | function getPrecisionDescription(precision, verbose) { function getBestFloatPrecision (line 106) | function getBestFloatPrecision(shaderType) { function getFloatIntPrecision (line 120) | function getFloatIntPrecision(gl) { function isPowerOfTwo (line 130) | function isPowerOfTwo(n) { function getAngle (line 134) | function getAngle(gl) { function getMajorPerformanceCaveat (line 159) | function getMajorPerformanceCaveat(contextName) { function getDraftExtensionsInstructions (line 179) | function getDraftExtensionsInstructions() { function getMaxColorBuffers (line 189) | function getMaxColorBuffers(gl) { function getUnmaskedInfo (line 198) | function getUnmaskedInfo(gl) { function showNull (line 213) | function showNull(v) { function getWebGL2ExtensionUrl (line 263) | function getWebGL2ExtensionUrl(name) { function getWebGL2Status (line 276) | function getWebGL2Status(gl, contextName) { function drawBox (line 495) | function drawBox(element, fill) { function drawLeftHead (line 522) | function drawLeftHead(x, y) { function drawRightHead (line 531) | function drawRightHead(x, y) { function drawDownHead (line 540) | function drawDownHead(x, y) { function drawDownArrow (line 549) | function drawDownArrow(topBox, bottomBox) { function drawRightArrow (line 563) | function drawRightArrow(leftBox, rightBox, factor) {