SYMBOL INDEX (22 symbols across 10 files) FILE: SMAA/Scripts/DebugPass.cs type DebugPass (line 29) | public enum DebugPass FILE: SMAA/Scripts/EdgeDetectionMethod.cs type EdgeDetectionMethod (line 31) | public enum EdgeDetectionMethod FILE: SMAA/Scripts/Editor/MinDrawer.cs class MinDrawer (line 30) | [CustomPropertyDrawer(typeof(MinAttribute))] method OnGUI (line 33) | public override void OnGUI(Rect position, SerializedProperty property,... FILE: SMAA/Scripts/Editor/SMAAEditor.cs class SMAAEditor (line 30) | [CustomEditor(typeof(SMAA))] method OnEnable (line 54) | void OnEnable() method OnInspectorGUI (line 78) | public override void OnInspectorGUI() method IsOpenGL (line 140) | bool IsOpenGL() FILE: SMAA/Scripts/HDRMode.cs type HDRMode (line 29) | public enum HDRMode FILE: SMAA/Scripts/MinAttribute.cs class MinAttribute (line 31) | public sealed class MinAttribute : PropertyAttribute method MinAttribute (line 42) | public MinAttribute(float min) FILE: SMAA/Scripts/PredicationPreset.cs class PredicationPreset (line 9) | [Serializable] FILE: SMAA/Scripts/Preset.cs class Preset (line 32) | [Serializable] FILE: SMAA/Scripts/QualityPreset.cs type QualityPreset (line 29) | public enum QualityPreset FILE: SMAA/Scripts/SMAA.cs class SMAA (line 32) | #if UNITY_5_4_OR_NEWER method OnEnable (line 133) | void OnEnable() method Start (line 149) | void Start() method OnDisable (line 163) | void OnDisable() method OnRenderImage (line 176) | void OnRenderImage(RenderTexture source, RenderTexture destination) method Clear (line 267) | void Clear(RenderTexture rt) method TempRT (line 272) | RenderTexture TempRT(int width, int height, RenderTextureFormat format) method CreatePresets (line 281) | void CreatePresets()