[
  {
    "path": "FUNDING.yml",
    "content": "github: Christian-Kahler\n"
  },
  {
    "path": "README.md",
    "content": "# The Unity Improver - Projects\nA compilation of useful tools for Unity.<br/> Access for sponsors via private repos. (Not yet available!)\n---\n# Nano Tech\n(Still WIP, currently no access)<br/>\n```\nA fast rendering system for highly detailed meshes similar to Nanite, \nbut with the power of Unity's Shader Graph System.\n```\n![alt text](https://fraglights.com/Pics/NanoTechPreview.jpg)\n\n# Ray Lights\n(Still WIP, currently no access)<br/>\n```\nA GI lighting system similar to Lumen. A mixture of SSGI, VGI and SDF GI.\n```\n![alt text](https://fraglights.com/Pics/LumixLightsPreview2.jpg)\n\n# Distance Field Shadows + AO\n(Still WIP, currently no access)<br/>\n```\nSDF ray traced rendering for shadows and ambient occlusion.\n```\n![alt text](https://fraglights.com/Pics/DFAOPreview.jpg)\n\n# Unified Dynamics (GPU based)\n(Still WIP, currently no access)<br/>\n```\nUnified Dynamics is built on my Cloth Dynamics asset and will support all kinds of physics collisions,\nsimilar to NVIDIA's FleX, but with the advantage to run on all popular devices.\nIt also supports better character interaction with the environment.\n```\n![alt text](https://fraglights.com/Pics/UnifiedDynamicsPreview.jpg)\n\n# Custom Asset Importer\n(Still WIP, currently no access)<br/>\n```\nThis tool will help you to decide, how and which assets are getting imported in your Unity project.\nThis will improve the import time, because you don't have to reimport the assets, \nif they normally were not imported correctly by the Unity Editor.\n(Will be included into Nano Tech!)\n```\n"
  }
]