SYMBOL INDEX (176 symbols across 34 files) FILE: LD45/Audio/AudioManager.cs class AudioManager (line 5) | public class AudioManager : MonoBehaviour { method Awake (line 15) | void Awake () { method MuteSounds (line 32) | public void MuteSounds() { method MuteMusic (line 36) | public void MuteMusic() { method SetVolume (line 49) | public void SetVolume(float v) { method UnmuteMusic (line 58) | public void UnmuteMusic() { method Play (line 67) | public void Play(string n) { method Stop (line 77) | public void Stop(string n) { FILE: LD45/Audio/Sound.cs class Sound (line 4) | [System.Serializable] FILE: LD45/Board/GenerateDungeon.cs class GenerateDungeon (line 6) | public class GenerateDungeon : MonoBehaviour { method Awake (line 28) | private void Awake() { method DeleteDungeon (line 33) | public void DeleteDungeon() { method GenerateNewDungeon (line 40) | public void GenerateNewDungeon() { method FindChests (line 74) | private void FindChests() { method ShowAvailable (line 108) | private void ShowAvailable() { method FindSpawns (line 114) | private void FindSpawns() { method FindRandomLeaf (line 125) | private void FindRandomLeaf() { method GenerateNewRoom (line 129) | private bool GenerateNewRoom() { method hasNeighbours (line 161) | private bool hasNeighbours(Vector2 pos) { method nNeighbours (line 173) | private int nNeighbours(Vector2 pos) { method markRoom (line 184) | private void markRoom(Tuple newRoom, int mark) { method ShowRooms (line 198) | private void ShowRooms() { method GetSpawnPos (line 230) | public Vector2 GetSpawnPos() { FILE: LD45/Board/SpawnEnemy.cs class SpawnEnemy (line 7) | public class SpawnEnemy : MonoBehaviour { method Start (line 12) | private void Start() { method Spawn (line 18) | private void Spawn() { FILE: LD45/Board/SpawnProps.cs class SpawnProps (line 5) | public class SpawnProps : MonoBehaviour { method Start (line 14) | void Start() { FILE: LD45/Board/StartRoom.cs class StartRoom (line 8) | public class StartRoom : MonoBehaviour { method Awake (line 21) | private void Awake() { method OnTriggerEnter2D (line 26) | private void OnTriggerEnter2D(Collider2D other) { method FixedUpdate (line 41) | private void FixedUpdate() { method CheckEnemyList (line 56) | private void CheckEnemyList() { method SpawnEnemies (line 63) | private void SpawnEnemies() { method GetCheckReady (line 73) | private void GetCheckReady() { method SpawnOneEnemy (line 77) | private void SpawnOneEnemy() { method SelectEnemy (line 83) | private GameObject SelectEnemy() { method FinishRoom (line 87) | public void FinishRoom() { FILE: LD45/Camera/CameraMovement.cs class CameraMovement (line 3) | public class CameraMovement : MonoBehaviour { method Awake (line 21) | private void Awake() { method FixedUpdate (line 26) | void FixedUpdate () { method SetPlayer (line 53) | public void SetPlayer(Transform t) { method StartRound (line 57) | public void StartRound() { method SetRoom (line 62) | public void SetRoom(Transform pos) { FILE: LD45/Camera/CameraShake.cs class CameraShake (line 4) | public class CameraShake : MonoBehaviour { method Awake (line 16) | void Awake() { method ShakeOnce (line 24) | public static void ShakeOnce(float lenght, float strength) { method Update (line 29) | void Update() { FILE: LD45/Game/Game.cs class Game (line 8) | public class Game : MonoBehaviour { method Awake (line 23) | private void Awake() { method NextFloor (line 27) | public void NextFloor() { method StartGame (line 36) | public void StartGame() { method GetFirerateMultiplier (line 49) | public float GetFirerateMultiplier() { method GetSpeedMultiplier (line 57) | public float GetSpeedMultiplier() { method GetEnemyAmount (line 64) | public int GetEnemyAmount() { method GetWaveAmount (line 75) | public int GetWaveAmount() { method GetEnemy (line 83) | public GameObject GetEnemy() { method PlayerDied (line 94) | public void PlayerDied() { method GetEnemyHealth (line 103) | public int GetEnemyHealth() { method ExitGame (line 108) | public void ExitGame() { FILE: LD45/Other/Crate.cs class Crate (line 8) | public class Crate : MonoBehaviour { method Start (line 18) | private void Start() { method Break (line 22) | public void Break() { method RemoveCollision (line 40) | private void RemoveCollision() { method ResumeCollision (line 47) | private void ResumeCollision() { method SelectWeapon (line 54) | private GameObject SelectWeapon(bool e) { FILE: LD45/Other/Enlighten.cs class Enlighten (line 6) | public class Enlighten : MonoBehaviour method OnTriggerEnter2D (line 8) | private void OnTriggerEnter2D(Collider2D other) { FILE: LD45/Other/Floor.cs class Floor (line 7) | public class Floor : MonoBehaviour { method Start (line 12) | private void Start() { FILE: LD45/Other/Goal.cs class Goal (line 6) | public class Goal : MonoBehaviour { method OnTriggerEnter2D (line 8) | private void OnTriggerEnter2D(Collider2D other) { FILE: LD45/Other/Laser.cs class Laser (line 5) | public class Laser : MonoBehaviour { method Start (line 9) | void Start() { method Update (line 16) | void Update() { FILE: LD45/Other/Minimap.cs class Minimap (line 5) | public class Minimap : MonoBehaviour { method Awake (line 19) | private void Awake() { method LoadMap (line 32) | public void LoadMap() { method Update (line 57) | private void Update() { FILE: LD45/Other/Remove.cs class Remove (line 5) | public class Remove : MonoBehaviour { method Start (line 7) | void Start() { method KillSelf (line 11) | private void KillSelf() { FILE: LD45/Player/Actor.cs class Actor (line 7) | public class Actor : MonoBehaviour { method Init (line 35) | protected virtual void Init() { } method Awake (line 36) | private void Awake() { method Aim (line 45) | protected void Aim(Vector3 target) { method Move (line 51) | protected void Move(Vector2 dir) { method GetSpeed (line 60) | protected virtual float GetSpeed() { method Dash (line 64) | protected void Dash(Vector2 dir) { method StopDash (line 80) | protected void StopDash() { method KillActor (line 87) | protected virtual void KillActor() { method Damage (line 104) | public virtual void Damage(Vector2 dir, int damage) { method ResetColor (line 116) | private void ResetColor() { method Fire (line 120) | protected void Fire() { method FireCooldown (line 151) | protected void FireCooldown() { method OnCollisionEnter2D (line 155) | private void OnCollisionEnter2D(Collision2D other) { method GetSpeedMultiplier (line 164) | protected float GetSpeedMultiplier() { method GetFirerateMultiplier (line 170) | protected float GetFirerateMultiplier() { method GetFireRate (line 176) | protected virtual float GetFireRate() { FILE: LD45/Player/Enemy/Enemy.cs class Enemy (line 7) | public class Enemy : Actor { method Init (line 20) | protected override void Init() { method Update (line 33) | private void Update() { FILE: LD45/Player/Enemy/MeleeEnemy.cs class MeleeEnemy (line 3) | public class MeleeEnemy : Actor { method Init (line 7) | protected override void Init() { method Update (line 12) | private void Update() { FILE: LD45/Player/PlayerMovement.cs class PlayerMovement (line 7) | public class PlayerMovement : Actor { method Init (line 25) | protected override void Init() { method Update (line 31) | private void Update() { method FixedUpdate (line 75) | private void FixedUpdate() { method GetRb (line 112) | public Rigidbody2D GetRb() { method Damage (line 116) | public override void Damage(Vector2 dir, int damage) { method KillActor (line 127) | protected override void KillActor() { method OnTriggerEnter2D (line 134) | private void OnTriggerEnter2D(Collider2D other) { method OnTriggerExit2D (line 173) | private void OnTriggerExit2D(Collider2D other) { method Heal (line 183) | public void Heal() { method SetGun (line 192) | public void SetGun(Gun g) { method GetGold (line 196) | public int GetGold() { method GetHealth (line 200) | public int GetHealth() { method ResetPlayer (line 204) | public void ResetPlayer() { method GetFireRate (line 215) | protected override float GetFireRate() { method GetSpeed (line 222) | protected override float GetSpeed() { method GetColliders (line 228) | public Collider2D[] GetColliders() { FILE: LD45/UI/PlayerStats.cs class PlayerStats (line 7) | public class PlayerStats : MonoBehaviour { method Awake (line 15) | private void Awake() { method Update (line 19) | private void Update() { method UpdateHearts (line 24) | private void UpdateHearts() { FILE: LD45/UI/Settings.cs class Settings (line 9) | public class Settings : MonoBehaviour { method Start (line 15) | private void Start() { method ChangeGraphics (line 19) | public void ChangeGraphics() { method ChangeMusic (line 27) | public void ChangeMusic() { method ChangeSounds (line 33) | public void ChangeSounds() { FILE: LD45/UI/Timer.cs class Timer (line 7) | public class Timer : MonoBehaviour { method Awake (line 14) | private void Awake() { method StartTimer (line 18) | public void StartTimer() { method Update (line 22) | void Update() { method StatusText (line 34) | private string StatusText(float f) { method GetMinutes (line 46) | public int GetMinutes() { FILE: LD45/Upgrades/Heart.cs class Heart (line 5) | public class Heart : MonoBehaviour, IUpgrade { method Upgrade (line 9) | public void Upgrade() { FILE: LD45/Upgrades/Helmet.cs class Helmet (line 6) | public class Helmet : MonoBehaviour, IUpgrade { method Upgrade (line 12) | public void Upgrade() { FILE: LD45/Upgrades/IUpgrade.cs type IUpgrade (line 5) | public interface IUpgrade { method Upgrade (line 7) | void Upgrade(); FILE: LD45/Upgrades/Sneakers.cs class Sneakers (line 7) | public class Sneakers : MonoBehaviour, IUpgrade { method Upgrade (line 14) | public void Upgrade() { FILE: LD45/Upgrades/Soda.cs class Soda (line 7) | public class Soda : MonoBehaviour, IUpgrade { method Upgrade (line 13) | public void Upgrade() { FILE: LD45/Weapons/Bullet.cs class Bullet (line 4) | public class Bullet : MonoBehaviour { method OnCollisionEnter2D (line 9) | private void OnCollisionEnter2D(Collision2D other) { method ExplodeBullet (line 19) | private void ExplodeBullet() { method SetDamage (line 24) | public void SetDamage(int d) { FILE: LD45/Weapons/Chest.cs class Chest (line 8) | public class Chest : MonoBehaviour { method Open (line 16) | public void Open() { method RemoveCollision (line 32) | private void RemoveCollision() { method ResumeCollision (line 39) | private void ResumeCollision() { method SelectWeapon (line 46) | private GameObject SelectWeapon(bool e) { FILE: LD45/Weapons/Gun.cs class Gun (line 3) | public class Gun { method Gun (line 12) | public Gun(float fireRate, float bullets, float spread, float speed, i... method GetFireRate (line 21) | public float GetFireRate() { method GetBullets (line 25) | public float GetBullets() { method GetSpread (line 29) | public float GetSpread() { method GetSpeed (line 33) | public float GetSpeed() { method GetDescription (line 37) | public string GetDescription() { method GetDamage (line 41) | public int GetDamage() { FILE: LD45/Weapons/GunContainer.cs class GunContainer (line 7) | public class GunContainer : MonoBehaviour{ method Start (line 25) | private void Start() { method GetGun (line 40) | public static Gun GetGun(int n) { method GetRandomGun (line 44) | public static Gun GetRandomGun() { FILE: LD45/Weapons/Inventory.cs class Inventory (line 7) | public class Inventory : MonoBehaviour { method PickupGun (line 12) | public void PickupGun(GameObject g) { method GetCurrentGun (line 39) | public Gun GetCurrentGun() { method SwapActive (line 46) | public void SwapActive() { method ResetInventory (line 62) | public void ResetInventory() { FILE: LD45/Weapons/Weapon.cs class Weapon (line 6) | public class Weapon : MonoBehaviour { method Start (line 12) | private void Start() { method GetGun (line 16) | public Gun GetGun() {