[
  {
    "path": ".gitattributes",
    "content": "*PUP filter=lfs diff=lfs merge=lfs -text\n"
  },
  {
    "path": ".github/ISSUE_TEMPLATE/issue_template.md",
    "content": "---\nname: Bug report template for PlayStation Home Online\nabout: Create a report to help us improve our custom PlayStation Home servers.\ntitle: ''\nlabels: Bug\n\n---\n\n**Describe the bug**\nA clear and concise description of what the bug is.\n\n**To Reproduce**\nSteps to reproduce the behavior:\n\n1. Go to '...'\n2. Click on '....'\n3. Scroll down to '....'\n4. See error\n\n**Expected behavior**\nA clear and concise description of what you expected to happen.\n\n**Screenshots & Video Documentation**\nIf applicable, add screenshots or videos to help explain your problem. This will allow the Destination Home team to fix critical bugs faster for our community. \n\n# Client Information:\n**Region:** [SCEA, SCEE, SCEJ, SCEAsia, Other]\n**Country:** \n**Platform:** [PS3, RPCS3]\n**Firmware Type:** [OFW, HFW, CFW]\n\n**Additional context**\nAdd any other context about the problem here, that you may see fit to give a general overview of this issue.\n"
  },
  {
    "path": ".github/README/Media/HelpSystem/Placeholder_Images.txt",
    "content": "placeholder images\n"
  },
  {
    "path": ".github/README/Translations/French/French_translation.txt",
    "content": "placeholder\n"
  },
  {
    "path": ".github/README/Translations/Italian/Italian_Placeholder.txt",
    "content": "Italian Placeholder\n"
  },
  {
    "path": ".github/README/Translations/Japanese/JAPANESE_README.MD",
    "content": "# <h1 align=\"center\">**Destination Home Online × PlayStation®Home へようこそ! | WIP**</h1>\n\n![NPIA00005_screenshot_2022_05_11_21_44_06](https://user-images.githubusercontent.com/67494727/168069489-c990264d-8946-4319-b305-370bdce93fa3.png)\n\n<p align=\"center\">\n  <a href=\"https://discord.gg/QguSBT3\"><img src=\"https://img.shields.io/badge/Discord-Destination%20Home-%235865F2\"></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/graphs/contributors\" alt=\"Contributors\">\n        <img src=\"https://img.shields.io/github/contributors/DestinationHome/Destination-Home-Online\" /></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/stargazers\">\n         <img src=\"https://img.shields.io/github/stars/DestinationHome/Destination-Home-Online\"\n            alt=\"Github Star Tracker\"></a>\n  <a href=\"https://twitter.com/destinpshome?lang=en\">\n        <img src=\"https://img.shields.io/twitter/follow/DestinPsHome?style=social&logo=twitter\"\n             alt=\"Follow us on Twitter\"></a>\n       <a href=\"https://www.twitch.tv/playstationhome/videos\">\n        <img src=\"https://img.shields.io/badge/Follow%20us%20on-Twitch-8048fa\"\n            alt=\"Follow us on Twitch\"></a>\n         <a href=\"https://www.youtube.com/channel/UCQhwhFevEgsRqMTHof7FwPQ\">\n        <img src=\"https://img.shields.io/badge/Follow%20us%20on-YouTube-ff0000\"\n            alt=\"Follow us on YouTube\"></a>\n           <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki\">\n        <img src=\"https://img.shields.io/badge/-%F0%9F%8C%90%20Destination%20Home%20Public%20DNS%20Setting%3A%20%7C%20Get%20Started%20by%20following%20our%20quick--start%20guide-0995d3\"\n            alt=\"🌐 Destination Home Public DNS Setting: | Get Started by following our quick-start guide\"></a>\n             <a href=\"https://nagato.gitbook.io/playstation-home-cache-extraction-guide1/\">\n        <img src=\"https://img.shields.io/badge/-PlayStation%20Home%20Cache%20Extraction%20Guide%20Home-003247\"\n            alt=\"PlayStation Home Cache Extraction Guide\"></a>\n  \n私たちは、ゲーム史の保存と教育のために、[PlayStation®Home](https://en.wikipedia.org/wiki/PlayStation_Home)の本来のオンライン機能を回復させることを目的としたチームです。[PlayStation®Home](https://nagato.gitbook.io/playstation-home-cache-extraction-guide1/)のキャッシュデータは、こちらから寄付することができます。  \n  \n# Multi-Languange Support for this write-up/readme | WIP 🚧:\n  \n ![NPIA00005_screenshot_2022_03_20_18_47_40](https://user-images.githubusercontent.com/67494727/168452608-85bec567-b692-4086-a731-80d04503042c.png)\n  \n- To view this README page in other languages here are the following supported languages that have been translated by our extraordinary contributors/moderation team:\n  \n   - [Italian]()\n   - [French]()\n   - [Japanese]()\n  \n ℹ️ | For users who want to translate this README page in order to support our ever-developing community you can contact me via [Twitter](https://twitter.com/NagatoRevenge) for more information! \n:---: | :---  \n\n# Brief Synopsis:\n\nWelcome to the official guide on how users can re-experience [PlayStation®Home](https://en.wikipedia.org/wiki/PlayStation_Home) online on the original PS3 &amp; [RPCS3](https://rpcs3.net/). To stay up to date on the project please follow our Discussions page on our [Github](https://github.com/DestinationHome/Destination-Home-Online/discussions), as our Community Manager [**Figment**](https://github.com/PSHFigment) will post the latest news in regards to new Home updates. For all things related to PlayStation®Home, we have created a comprehensive composition [Wiki system](https://github.com/DestinationHome/Destination-Home-Online/wiki) for this repo, to document how users can access our services.\n\n![Destination Home Online Official Wiki](https://user-images.githubusercontent.com/67494727/167228438-dc27564a-05d6-49ae-814a-936b6708f863.png)\n\n# <h1 align=\"center\">🌐 Destination Home Public DNS Setting: *Soon to be announced.*</h1>\n\n![NPIA00005_screenshot_2022_04_27_22_05_25](https://user-images.githubusercontent.com/67494727/165727137-22142bb8-ff30-473c-afde-3e71f6fbdf8e.png)\n\n\n<h1 align=\"center\">📖 Table of Contents | Destination Home Online Wiki 📖</h1>\n\n<p align=\"center\">\n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A0-%7C-Disclaimers\">\n        <img src=\"https://img.shields.io/badge/-Disclaimers-ff0018\"\n            alt=\"Diclaimers\"></a>\n       <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A1-%7C-Destination-Home-Online-Community-Code-of-Conduct\">\n        <img src=\"https://img.shields.io/badge/-Destination%20Home%20Online%20Community%20Code%20of%20Conduct-21cb69\"\n            alt=\"Destination Home Online Community Code of Conduct\"></a>\n     <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A2-%7C-Destination-Home-Online-FAQ-(Frequently-Asked-Questions)\">\n        <img src=\"https://img.shields.io/badge/-Destination%20Home%20Online%20FAQ-0995d3\"\n            alt=\"Destination Home Online FAQ\"></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A3-%7C-Important-terminologies\">\n        <img src=\"https://img.shields.io/badge/-Important%20Terminologies-1d5dd2\"\n            alt=\"Important terminologies!\"></a>\n   <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A4-%7C-Working-Services-&-Features\">\n        <img src=\"https://img.shields.io/badge/%E2%9C%94-Working%20Services%20%26%20Features-lightgrey\"\n            alt=\"Working Services & Functions\"></a>\n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A5-%7C-Missing-Services-&-Functions\">\n        <img src=\"https://img.shields.io/badge/-Missing%20Services%2FFunctions-e99c23\"\n            alt=\"Missing services/functions\"></a>\n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A6-%7C-%F0%9F%95%B9%EF%B8%8F-PlayStation%C2%AEHome-Minigame-Compatibility-List\">\n        <img src=\"https://img.shields.io/badge/-PlayStation%C2%AEHome%20Minigame%20Compatibility%20List%20-fcf414\"\n            alt=\"PlayStation®Home Minigame Compatibility List\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0%E2%85%A0-%7C-PlayStation%C2%AEHome-Public-Spaces\">\n        <img src=\"https://img.shields.io/badge/-PlayStation%C2%AEHome%20Public%20Space%20List-750de0\"\n            alt=\"PlayStation®Home Public Space List\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A3-%7C-PlayStation%C2%AEHome-Private-Spaces\">\n        <img src=\"https://img.shields.io/badge/-PlayStation%C2%AEHome%20Private%20Space%20List-03c1b1\"\n            alt=\"PlayStation®Home Private Space List\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A7-%7C-%F0%9F%95%B7%EF%B8%8F-Notice-critical-bugs-in-PlayStation%C2%AEHome%3F-Here-is-how-you-can-report-them-to-the-Destination-Home-Team!\">\n        <img src=\"https://img.shields.io/badge/-%F0%9F%95%B7%EF%B8%8F%20Notice%20critical%20bugs%20in%20PlayStation%26Home%3F%20Here%20is%20how%20you%20can%20report%20them%20to%20the%20Destination%20Home%20Team!-f4732d\"\n       alt=\"Notice critical bugs in PlayStation®Home?\"></a>\n       <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0-%7C-Prerequisites-for-RPCS3-users\">\n        <img src=\"https://img.shields.io/badge/-Prerequisites%20for%20PlayStation%203%20users-df7578\"\n            alt=\"Prerequisites for PlayStation 3 users\"></a>           \n  <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9-%7C-How-to-play-PlayStation%C2%AEHome-on-PS3\">\n        <img src=\"https://img.shields.io/badge/-How%20to%20play%20PlayStation%C2%AEHome%20on%20PS3-00273a\"\n            alt=\"How to play PlayStation®Home on PS3\"></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0-%7C-Prerequisites-for-RPCS3-users\">\n        <img src=\"https://img.shields.io/badge/-Prerequisites%20for%20RPCS3-5b4dc3\"\n            alt=\"Prerequisites for RPCS3\"></a>\n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0-%7C-How-to-play-PlayStation%C2%AEHome-on-RPCS3\">\n        <img src=\"https://img.shields.io/badge/-How%20to%20play%20PlayStation%C2%AEHome%20on%20RPCS3-5b4dc3\"\n            alt=\"How to play PlayStation®Home on RPCS3\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4-%7C-%F0%9F%86%98-How-can-you-help-out-the-Destination-Home-Team%3F\">\n        <img src=\"https://img.shields.io/badge/-How%20can%20you%20help%20out%20the%20Destination%20Home%20Team%3F-72b3783\"\n            alt=\"How can you help out the Destination Home Team?\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4%E2%85%A0%E2%85%A0-%7C-Meet-The-Destination-Home-Development-Team\">\n        <img src=\"https://img.shields.io/badge/-%F0%9F%9B%A1%EF%B8%8F%20Meet%20The%20Destination%20Home%20Development%20Team-583cc2\"\n           alt=\"Meet The Destination Home Development Team\"></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4%E2%85%A0-%7C-Contact-Me!\">\n        <img src=\"https://img.shields.io/badge/-Contact%20Me!-b32940\"\n            alt=\"Contact Me!\"></a>\n       <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%9D%A4%EF%B8%8F-%7C--Join-Check-out-our-social-platforms\">\n        <img src=\"https://img.shields.io/badge/-%E2%9D%A4%EF%B8%8F%20Join%2FCheck%20out%20our%20social%20platforms-001eff\"\n            alt=\"❤️ Join/Check out our social platforms\"></a>\n       <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%9A%96%EF%B8%8F-%7C-Legal-Information\">\n        <img src=\"https://img.shields.io/badge/-Legal%20Information-29190f\"\n            alt=\"Legal Information\"></a>\n\n# Quickstart: \n\nTo keep this README.md file concise & straightforward I decided to make an official dedicated [wiki](https://github.com/DestinationHome/Destination-Home-Online/wiki) which has a full write-up on how users can access PlayStation®Home online with our custom server solution. To download our latest online client builds please check out the release page [here](https://github.com/DestinationHome/Destination-Home-Online/releases). Down below here are the minimum requirements you'll need for this process.\n\n| Requirements For PS3: | Requirements For RPCS3: |\n| ------------- | ------------- |\n| A [PlayStation 3](https://en.wikipedia.org/wiki/PlayStation_3). | A PC that supports the [recommened hardware requirements](https://rpcs3.net/quickstart) for running the emulator.   |\n| A [PlayStation™Network Account](https://www.playstation.com/en-us/playstation-network/). | [RPCN Account](https://wiki.rpcs3.net/index.php?title=Help:Netplay). |\n| The latest PlayStation Home Online client from our [release page](https://github.com/DestinationHome/Destination-Home-Online/releases). | The latest custom RPCS3 PlayStation Home Client from our [release page](https://github.com/DestinationHome/Destination-Home-Online/releases). |\n| An active network connection. | An active network connection. |\n\n# Working services & features:\n\n- Official Firmware support on the [latest](https://www.playstation.com/en-us/support/hardware/ps3/system-software/) PS3 firmware. `As of 2022/4/29, v4.88 is the latest firmware for PS3.`\n- We are using the [1.86 version of PlayStation®Home](https://www.ign.com/articles/2014/03/11/playstation-home-getting-trophies-in-new-update) for our production client.\n- Trophy support will be available on PS3. RPCS3 will use its equivalent service for handling trophies.\n- Rewards. `This includes furniture, clothing, apartments, etc.`\n- Cross-region support `Users can access all regional spaces despite the origin country connected to their PSN account. For instance, a player who is from Japan can access North American scenes and vice-versa.`\n- Users who have PlayStation®Plus on PSN will have access to additional font colors for their IDs in-game & have the ability to customize their avatar's hair in any color. For more information about this feature, feel free to view the video down below.\n\nhttps://user-images.githubusercontent.com/67494727/168451055-be2e97d4-d0c6-4596-afbe-388c5d9e10c9.mp4\n\n# Missing services/functions:\n\n- [ ] [Clans/Clubs](https://playstation.fandom.com/wiki/Clubs). \n- [ ] Commerce Points \"Stores\" for RPCS3.\n- [ ] [Inspect Feature for Avatars](https://blog.playstation.com/2013/09/18/new-to-playstation-home-inspect-items/).\n- [ ] [Quest Manager](https://www.engadget.com/2011-08-23-playstation-home-relaunches-this-fall-with-a-questing-system-th.htm).\n- [ ] PlayStation™Network Matching2 Services will not be available for RPCS3.\n- [ ] [PlayStation®Home Challenge System](https://blog.playstation.com/archive/2013/10/29/playstation-home-update-do-you-accept-the-challenge).\n- [ ] [Teleporter System for core scenes](https://blog.playstation.com/2011/10/31/playstation-home-redesign-video-tour-new-games-genre-based-districts-and-more/) e.g., **The Hub, First Floor Mall, Pier Park**.\n\n# 🕹️ PlayStation®Home Minigame Compatibility List:\n\n![NPIA00005_screenshot_2022_04_30_16_22_56](https://user-images.githubusercontent.com/67494727/166170289-8182e235-31be-4794-9fbb-303e93b5e579.png)\n\nIn regards to minigames, unfortunately for certain scenes, not all minigames will work as it requires some extra attention/time for the Destination Home team to get such services up and running in a stable environment. For our beta launch, I've created a straightforward [compatibility list](https://github.com/DestinationHome/Destination-Home-Online/blob/main/.github/WIKI/minigame_compatibility_beta.csv) that documents which minigames fully work or not in alphabetical order (A-Z).\n\n# 🕷️Notice critical bugs in PlayStation&Home? Here is how you can report them to the Destination Home Team!\n\n- As all with any major software project, even the best applications are known to have bugs, and PlayStation Home online is no exception. With that being said the Destination Home gives serious consideration when it comes to stability for our community. If you see any **critical bugs** please create a ticket/issue [here](https://github.com/DestinationHome/Destination-Home-Online/issues) on the official Destination Home Online repo. In order to fix bugs fast, we ask for users to provide as much documentation as possible. For instance:\n\n  - What client are your using (RPCS3/PS3)?\n  - Where did this bug occur? List the scene name.\n  - Provide pictures/videos of the error occurring.\n  \n- If you see an a issue topic that has already **been documented** please refrain from creating another report/thread as this will cause confusion for the development team.\n\n# Contact Me!\n<img width=\"1000\" alt=\"GitHubNagatoBanner\" src=\"https://user-images.githubusercontent.com/67494727/140847055-8fe6ecb6-dca3-4ce9-b660-98068356aaed.png\">\n\nHave any questions about this release? Feel free to contact me at the following methods:\n\n* My Twitter: [NagatoRevenge](https://twitter.com/NagatoRevenge)\n* My Youtube Channel: [Nagato's Revenge](https://www.youtube.com/channel/UCXgz1g5ET8Un9gax-nGMjMw)\n\n# ❤️ Join/Check out our social platforms:\n\n[![name](https://discordapp.com/api/guilds/621722473695805450/widget.png?style=banner2&raw=true)](https://discord.gg/QguSBT3)\n\n* [Destination Home Official Website](http://destinationho.me/)\n\n* [Destination Home Preservation `Alternative Discord Link`](https://discord.gg/QguSBT3)\n\n* [Destination Home Twitch Channel](https://www.twitch.tv/playstationhome/)\n\n* [Destination Home Official YouTube Channel](https://www.youtube.com/channel/UCQhwhFevEgsRqMTHof7FwPQ)\n\n* [Destination Home 1.86 Dev Offline Client Patches](https://github.com/NagatoDEV/Destination-Home-1.86-Offline-Client-Patches)\n\n# Credits/Special Thanks:\n\n- Thanks to the Destination Home/PlayStation Home community for donating much needed data! Without you guys this preservation project wouldn't be online nor archived for educational purposes.\n\n<h1 align=\"center\">🏆 Cache Donator Hall Of Fame 🏆</h1>\n\n<table>\n    <tr>\n        <td>A Random Person</td>\n        <td>AdamUPNow</td>\n        <td>Adrii</td>\n        <td>Aiden</td>\n        <td>AleDC</td>\n        <td>Andrew21397</td>\n        <td>Apollo</td>\n        <td>BN22</td>\n        <td>Battleofbattles</td>\n        <td>Beaztly's</td>\n        <td>BiggusDickus</td>\n    </tr>\n    <tr>\n        <td>Billzo987</td>\n        <td>BinksDaWolf</td>\n        <td>BlackBloodBorne</td>\n        <td>Bliss</td>\n        <td>BlizzRobin</td>\n        <td>Bucko</td>\n        <td>Byundai</td>\n        <td>Cade Harrision</td>\n        <td>Chaz</td>\n        <td>Chloride Cull</td>\n        <td>CipangoAZ</td>\n    </tr>\n    <tr>\n        <td>Cryo</td>\n        <td>DPyro</td>\n        <td>Dahakamen</td>\n        <td>Dark-Star_1337</td>\n        <td>DeathEngine2</td>\n        <td>DedSec</td>\n        <td>DemonoidAndroid</td>\n        <td>Djse</td>\n        <td>Dodos</td>\n        <td>Dragonite</td>\n        <td>Drstar-_-55</td>\n    </tr>\n    <tr>\n        <td>Dutchys_Packin</td>\n        <td>Eddy99x</td>\n        <td>Emaian</td>\n        <td>Evo</td>\n        <td>Excuse Me WTH</td>\n        <td>Exoidus</td>\n        <td>ExtremeCaliber</td>\n        <td>Falcon</td>\n        <td>Figment</td>\n        <td>Form</td>\n        <td>Frostex</td>\n    </tr>\n    <tr>\n        <td>Frozen Breeze's</td>\n        <td>Fuzz</td>\n        <td>GIOGIO</td>\n        <td>Gaff</td>\n        <td>Gamerax23</td>\n        <td>Garciahor-2010</td>\n        <td>Ghost</td>\n        <td>GuyOnAChair</td>\n        <td>HINATA1110</td>\n        <td>HalfMileRide</td>\n        <td>Hawkeye6171</td>\n    </tr>\n    <tr>\n        <td>Hawkitty</td>\n        <td>Hayden</td>\n        <td>HeartisticPanda</td>\n        <td>Hiiva P</td>\n        <td>Himitsu</td>\n        <td>Ichiyuk</td>\n        <td>Icipher</td>\n        <td>Jabril</td>\n        <td>Jace Quinn</td>\n        <td>JacobLenstar</td>\n        <td>JakeMcSwaggins</td>\n    </tr>\n    <tr>\n        <td>io</td>\n        <td>jacky</td>\n        <td>jackypower</td>\n        <td>l4z7_g4mer_397</td>\n        <td>mementomori</td>\n        <td>mh-br</td>\n        <td>randomstf</td>\n        <td>roadhog76</td>\n        <td>vMarciis</td>\n        <td>xJeRMany</td>\n        <td>zChelsie</td>\n    </tr>\n    <tr>\n        <td>Jaqjr</td>\n        <td>JazzMnEU</td>\n        <td>Joe1452</td>\n        <td>Jr.</td>\n        <td>Julihs</td>\n        <td>JumpSuit</td>\n        <td>Kei</td>\n        <td>Keonis</td>\n        <td>Kissme</td>\n        <td>Knight</td>\n        <td>Kyle</td>\n    </tr>\n    <tr>\n        <td>Lil Billy Bazooka Kid</td>\n        <td>LocalHyena</td>\n        <td>LukeDesu</td>\n        <td>ManoftheMist</td>\n        <td>Markone</td>\n        <td>Matt</td>\n        <td>Matts</td>\n        <td>Megalia</td>\n        <td>Meshal</td>\n        <td>Mighty</td>\n        <td>Modded_Warfare</td>\n    </tr>\n    <tr>\n        <td>Mogchamp™</td>\n        <td>Monkeycan8</td>\n        <td>MrJunez</td>\n        <td>Mr_Eleganto</td>\n        <td>MzBeTTyBooP</td>\n        <td>NPC_Ultra</td>\n        <td>Naamex</td>\n        <td>Nagato</td>\n        <td>Nathan Pouliot</td>\n        <td>NeoNoble</td>\n        <td>Neri Fire</td>\n    </tr>\n    <tr>\n        <td>Nextsis</td>\n        <td>NicoTheBear</td>\n        <td>NightSister</td>\n        <td>Niko</td>\n        <td>NorskTegnefilmSang</td>\n        <td>NotSoCheezy</td>\n        <td>Omni's</td>\n        <td>People</td>\n        <td>Piyo</td>\n        <td>Ponfarriac</td>\n        <td>Pongo</td>\n    </tr>\n    <tr>\n        <td>Postal Dude</td>\n        <td>PsychoLavos (Tristan)</td>\n        <td>PyrmaidHead</td>\n        <td>QuackCocaines</td>\n        <td>R4M_Shadow_Realm</td>\n        <td>RU</td>\n        <td>Radical R</td>\n        <td>RedDevilus</td>\n        <td>Ricky Dupon</td>\n        <td>Rodigodf</td>\n        <td>Rosalina</td>\n    </tr>\n    <tr>\n        <td>Rufis</td>\n        <td>Runner Faith</td>\n        <td>Saikyo</td>\n        <td>Sean</td>\n        <td>Secty</td>\n        <td>Shanz</td>\n        <td>Shanzenos</td>\n        <td>Sharpedo</td>\n        <td>Shenani1267</td>\n        <td>Shutdown</td>\n        <td>Sidereus</td>\n    </tr>\n    <tr>\n        <td>SilentTem</td>\n        <td>Skylord</td>\n        <td>Snake</td>\n        <td>Snorge</td>\n        <td>Soruuhh</td>\n        <td>Splicewave</td>\n        <td>SpookySniper</td>\n        <td>Spounts</td>\n        <td>Stealth</td>\n        <td>Ster</td>\n        <td>Svenchu</td>\n    </tr>\n    <tr>\n        <td>Teddy</td>\n        <td>TheRealMisterMemer</td>\n        <td>TheRussianTanker</td>\n        <td>ThothStar</td>\n        <td>Tiff2serious</td>\n        <td>Tomani</td>\n        <td>Toro Inoue</td>\n        <td>Toykyle</td>\n        <td>Trusty</td>\n        <td>Tymek</td>\n        <td>UltraZeroX7</td>\n    </tr>\n    <tr>\n        <td>Unknown Entity</td>\n        <td>UnmaskedCat</td>\n        <td>Viciousest</td>\n        <td>Vixen</td>\n        <td>WZO</td>\n        <td>WaffleUnknown</td>\n        <td>Waterflame10</td>\n        <td>X_BabyDee_X</td>\n        <td>Yaami (azertordinater)</td>\n        <td>Zillion</td>\n        <td>heydewdrop</td>\n    </tr>\n    <tr>\n        <td>𝙚𝙭𝙤𝙚𝙮</td>\n        <td>⛧⸸ Ruby ⸸⛧</td>\n        <td>Hackster57</td>\n        <td></td>\n        <td></td>\n        <td></td>\n        <td></td>\n        <td></td>\n        <td></td>\n        <td></td>\n        <td></td>\n    </tr>\n</table>\n\n- Thanks to the [RPCS3](https://github.com/RPCS3/rpcs3) development team for helping to fix critical bugs for Home online.\n- Thanks to the [PS3Xploit Team](https://github.com/PS3Xploit) for creating the lovely [HEN exploit](https://github.com/PS3Xploit/PS3HEN) (PS3 Homebrew ENabler) on PS3! \n- Thank you Sony/PlayStation for creating this awe-inspiring Social World!\n\n# Legal Information:\n\nWe are not affiliated with Sony Interactive Entertainment (SIE) or any other game developers licensed by SIE. This project is purely for preservation/educational purposes, and our team doesn't accept ANY forms of donations.\n\n**All rights are reserved by Sony Interactive Entertainment Europe Limited, as well as the respective third-party companies responsible for implementing content into PlayStation®Home. Destination Home is working on PlayStation®Home as the adaptation of publicly leaked software, the usage of this software falling under abandonware due to the lack of copyright enforcement involving the tools. The online section of PlayStation®Home is protected by the laws implied by the Digital Millennium Copyright Act 17 U.S. Code § 1201 for the purpose of preservation, education, and public viewing as a museum effort. That the team's focus is to reproduce the functionality once accessible and hosted by Sony, PlayStation®Home. Tools that are provided to us will be to our best ability given the utmost protection unless stated otherwise by the provider. Our focus is the protection of Sony copyright and intellectual property while following the goal of reproduction of online functionality, and do not claim any of this as our own.**\n"
  },
  {
    "path": ".github/README/Translations/Japanese/Japanese_Translation_Placeholder.txt",
    "content": "Japanese Translation Placeholder.txt\n"
  },
  {
    "path": ".github/README/cache_donators.csv",
    "content": "﻿A Random Person,AdamUPNow,Adrii,Aiden,AleDC,Andrew21397 ,Apollo ,BN22 ,Battleofbattles ,Beaztly's,BiggusDickus\nBillzo987,BinksDaWolf ,BlackBloodBorne ,Bliss ,BlizzRobin ,Bucko ,Byundai ,Cade Harrision ,Chaz,Chloride Cull ,CipangoAZ \nCryo,DPyro ,Dahakamen ,Dark-Star_1337,DeathEngine2 ,DedSec ,DemonoidAndroid ,Djse ,Dodos ,Dragonite,Drstar-_-55\nDutchys_Packin,Eddy99x,Emaian,Evo,Excuse Me WTH ,Exoidus,ExtremeCaliber ,Falcon,Figment,Form ,Frostex\nFrozen Breeze's ,Fuzz,GIOGIO,Gaff ,Gamerax23,Garciahor-2010,Ghost,GuyOnAChair ,HINATA1110 ,HalfMileRide,Hawkeye6171\nHawkitty ,Hayden,HeartisticPanda,Hiiva P,Himitsu,Ichiyuk ,Icipher ,Jabril,Jace Quinn ,JacobLenstar ,JakeMcSwaggins\nio,jacky ,jackypower,l4z7_g4mer_397,mementomori ,mh-br ,randomstf ,roadhog76 ,vMarciis,xJeRMany ,zChelsie \nJaqjr ,JazzMnEU ,Joe1452,Jr. ,Julihs  ,JumpSuit ,Kei,Keonis,Kissme,Knight,Kyle \nLil Billy Bazooka Kid,LocalHyena,LukeDesu ,ManoftheMist ,Markone ,Matt,Matts,Megalia ,Meshal ,Mighty ,Modded_Warfare \nMogchamp™ ,Monkeycan8,MrJunez,Mr_Eleganto,MzBeTTyBooP,NPC_Ultra ,Naamex ,Nagato ,Nathan Pouliot ,NeoNoble ,Neri Fire \nNextsis ,NicoTheBear,NightSister ,Niko ,NorskTegnefilmSang ,NotSoCheezy,Omni's,People ,Piyo,Ponfarriac ,Pongo \nPostal Dude,PsychoLavos Tristen ,PyrmaidHead,QuackCocaines,R4M_Shadow_Realm,RU,Radical R ,RedDevilus ,Ricky Dupon ,Rodigodf,Rosalina\nRufis ,Runner Faith,Saikyo ,Sean ,Secty,Shanz ,Shanzenos,Sharpedo ,Shenani1267,Shutdown,Sidereus\nSilentTem,Skylord ,Snake ,Snorge ,Soruuhh ,Splicewave,SpookySniper ,Spounts,Stealth,Ster ,Svenchu\nTeddy,TheRealMisterMemer,TheRussianTanker,ThothStar,Tiff2serious,Tomani,Toro Inoue,Toykyle,Trusty ,Tymek,UltraZeroX7 \nUnknown Entity,UnmaskedCat,Viciousest,Vixen,WZO ,WaffleUnknown,Waterflame10,X_BabyDee_X,Yaami (azertordinater) ,Zillion,heydewdrop\n𝙚𝙭𝙤𝙚𝙮,⛧⸸ Ruby ⸸⛧,,,,,,,,,\n"
  },
  {
    "path": ".github/README/sandbox_testing.txt",
    "content": "README-Sandbox-Testing\n"
  },
  {
    "path": ".github/WIKI/MEDIA/PS3/BUTTON_ICONS/PS3_BUTTON_ICONS_PLACEHOLDER.txt",
    "content": "PS3 Button Icons go here placeholder.\n"
  },
  {
    "path": ".github/WIKI/development_team.html",
    "content": "# The Destination Home Team consists of reverse engineers, programmers, system admins, and content server developers.\n\n![PlayStationÂ®Home_3](https://user-images.githubusercontent.com/67494727/167343633-a719212a-fdac-4a10-b7a3-bfa70a101bf2.png)\n\n<h1 align=\"center\">Development Team 🛡️</h1>  \n\n<table class=\"center\">\n  <tr>\n   <td align=\"center\"><a href=\"https://twitter.com/NagatoRevenge/\"><img src=\"https://user-images.githubusercontent.com/67494727/167346455-b7178b5f-a36b-4875-8325-1a8c5030f409.png\" width=\"100px;\" alt=\"https://github.com/NagatoDEV/PlayStation-Home-Master-Archive\"/><br /><sub><b>Nagato</b></sub></a><br /><a href=\"\" title=\"Content Server Developer\">🖧</a> <a href=\"https://www.youtube.com/c/ProjectDestinationHomeRevival/videos\" title=\"Video Editor\">🎥</a></td>\n   <td align=\"center\"><a href=\"https://twitter.com/destinpshome?lang=en\"><img src=\"https://user-images.githubusercontent.com/67494727/167352522-25f643e9-5e49-4788-88cb-d7ce23862a2d.jpg\" width=\"100px;\" alt=\"\"/><br /><sub><b>Dedsec</b></sub></a><br /><a href=\"https://github.com/DestinationHome\" title=\"_Backend Dev_\">🌐</a>\n</td>\n     <td align=\"center\"><a href=\"https://twitter.com/destinpshome?lang=en\"><img src=\"https://user-images.githubusercontent.com/67494727/167366376-46953e25-73a4-4a23-b22c-31ed6fe84d61.JPG\" width=\"100px;\" alt=\"\"/><br /><sub><b>Knight</b></sub></a><br /><a href=\"https://github.com/DestinationHome\" title=\"Client Reverse Engineer & Programmer\">🛠</a></td>\n     <td align=\"center\"><a href=\"https://twitter.com/destinpshome?lang=en\"><img src=\"https://user-images.githubusercontent.com/67494727/167364379-db8f7122-bd9b-43fe-8eeb-3e304f50ec01.jpg\" width=\"100px;\" alt=\"\"/><br /><sub><b>Gaz</b></sub></a><br /><a href=\"https://github.com/DestinationHome\" title=\"Tools & Modifications Dev\">🧰</a></td>\n     <td align=\"center\"><a href=\"https://twitter.com/destinpshome?lang=en\"><img src=\"https://user-images.githubusercontent.com/67494727/167367926-247b2c5c-fb68-4726-a317-4264fbe41fcf.jpg\" width=\"100px;\" alt=\"\"/><br /><sub><b>Figment</b></sub></a><br /><a href=\"https://github.com/DestinationHome\" title=\"Community Manager & Outreach\">🧑‍💻</a></td>\n     <td align=\"center\"><a href=\"https://twitter.com/destinpshome?lang=en\"><img src=\"https://user-images.githubusercontent.com/67494727/167364426-7d1667a0-1897-45f5-8b71-f9432d5a28e7.jpg\" width=\"100px;\" alt=\"\"/><br /><sub><b>Megalia</b></sub></a><br /><a href=\"https://github.com/DestinationHome\" title=\"PSOne Developer\">👨‍💻</a></td>\n     <td align=\"center\"><a href=\"https://twitter.com/destinpshome?lang=en\"><img src=\"https://user-images.githubusercontent.com/67494727/167363969-4c177445-c88f-4075-b68e-17fd8a62a04f.png\" width=\"100px;\" alt=\"\"/><br /><sub><b>PS Online Network Emulated Development Team</b></sub></a><br /><a href=\"https://github.com/DestinationHome\" title=\"PS Online Network Emulated Development Team\">💻</a></td>\n</table>\n"
  },
  {
    "path": ".github/WIKI/minigame_compatibility_beta.csv",
    "content": "Minigame Name:,Scene:,Current Status For PS3,Current Status For RPCS3,Notes:\nAbduct The Earthling,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch.\nAbduction Simulator,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch.\nAudi Vertical Run,Audi Vertical Run,Playable,Playable,Leaderboards are not active during our alpha-internal test.\nBinoculars,Loco Roco: MuiMui Ship,Playable,Playable,\"Lets users view the \"\"LocoIsland\"\" personal apartment.\"\nBomber Night Fever,Hudson Bomber Dome,Playable,Playable,The Bomber Night Fever minigame plays original Bomberman music as P\nBowling,Bowling Alley,Playable,Playable,Users will be able to play in the following game modes: Solo & Group for both PS3/RPCS3.\nDanceDanceRevolution,Konami Penthouse,Playable,Minor Issues,\"Users can fully play DanceDanceRevolution in the following game modes: Solo, Group. Currently the Konami Leaderboard System along with the Twitter Board is defunct. Depending on your PC hardware, you might experience lag during the dance off session.\"\nDolphy Race,Hudson Gate,Playable,Playable,\"Dolphy Race initaties where users can bet on different dolphins to receive prizes. Futhermore, users can bet win rewards just by entering this public scene. \"\nDomingo Race,Loco Roco: MuiMui Ship,Playable,Playable,\nEchochrome,Bowling Alley,Playable,Playable,MLA issues have been fixed.\nEscape The Virus,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch.\nHammer The Virus,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch.\nIce Breaker,Bowling Alley,Playable,Playable,MLA issues have been fixed.\nLoco Reversi,Loco Roco: MuiMui Ship,Playable,Playable,The game is fully playable on both clients (PS3/RPCS3)\nL-Project,Peakvox Labs,Playable,Playable,Users can collect bacteria to cultivate new items and pets at Peakvox Labs.\nMotorStorm� Carrier Treasure Hunt,MotorStorm� Carrier,Playable,Playable,The event starts up as intended.\nMotorStorm� DJ Deck,MotorStorm� Carrier,Playable,Playable,All original music content has been implemented for the end-user.\nMotorStorm� Light Controls,MotorStorm� Carrier,Playable,Playable,All Stage Lights & Lasers functions are working as intended for both PS3/RPCS3.\nMotorStorm� Lunatic Launcher,MotorStorm� Carrier,Playable,Playable,MLA issues have been fixed.\nMotorStorm� Web Portal,MotorStorm� Carrier,Inoperable,Inoperable,\"Due to a non-implemented syscall function in RPCS3 #sys_net Syscalls, Web Browser functions will not work on RPCS3 for Home. As for PS3, the original webpage has not been archived.\"\nSaucer Pop,Central Plaza,Playable,Playable,Leaderboards are not active during our alpha-internal test.\nScribble Shooter,Bowling Alley,Playable,Playable,MLA issues have been fixed.\nShooting The Earthling,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch.\nSnap Happy,LittleBigPlanet Playground,Playable,Playable,The game is fully playable on both clients (PS3/RPCS3).\nSurvival Bomber,Hudson Bomber Dome,Playable,Playable,The Survival Bomber minigame allows up to 8-players to play in the same lobby.\nThe Maze,Burn Zombie Burn,Playable,Playable,The Maze game works as intended for both clients (PS3/RPCS3). This include collision functionallity & in game ticker. \nWard of Despar,SIREN Ward of Despair,Playable,Playable,Cross-platform support is active for the Ward of Despair mini-game. This means PS3/RPCS3 clients can connect with each other.\n"
  },
  {
    "path": ".github/WIKI/public_scene_list.md",
    "content": "﻿| Home Space                         | EU                | US                | JP                | HK                |\n|:----------------------------------:|:-----------------:|:-----------------:|:-----------------:|:-----------------:|\n| 3D Dot Heroes                      | -                 | -                 | November 4 2010   | -                 |\n| 3D Dot Heroes - Upstairs           | -                 | -                 | November 4 2010   | -                 |\n| Abandoned Docks of Empire City     | July 2 2009       | July 2 2009       | -                 | July 2 2009       |\n| Abstergo Labs                      | March 25 2010     | March 25 2010     | August 5 2010     | -                 |\n| Acorn Meadows Park                 | May 1 2013        | May 1 2013        | -                 | -                 |\n| Alpha Zone 1 - Adventure Lobby     | July 2 2009       | July 2 2009       | -                 | -                 |\n| Alpha Zone 1 - Game Test Area      | July 2 2009       | July 2 2009       | -                 | -                 |\n| Alpha Zone 1 - Maximum Tilt Lobby  | July 2 2009       | July 2 2009       | -                 | -                 |\n| Assassin's Hideout                 | March 25 2010     | March 25 2010     | -                 | -                 |\n| Audi Concert Hall                  | December 1 2011   | -                 | -                 | -                 |\n| Audi Home Terminal                 | December 17 2009  | -                 | -                 | -                 |\n| Audi S1 Sledge Multiplayer         | April 7 2011      | -                 | -                 | -                 |\n| Audi Vertical Run                  | December 17 2009  | -                 | -                 | -                 |\n| Aurora                             | March 17 2011     | March 17 2011     | -                 | -                 |\n| Bomberman Dome                     | December 9 2010   | January 6 2011    | November 26 2010  | -                 |\n| Bowling Alley                      | December 11 2008  | December 11 2008  | December 11 2008  | December 11 2008  |\n| Buzz!: HQ                          | July 16 2009      | July 16 2009      | -                 | -                 |\n| BUZZ!: Studio                      | July 16 2009      | July 16 2009      | -                 | -                 |\n| Capcom Sky Lounge - Entrance       | -                 | -                 | May 20 2010       | -                 |\n| Capcom Sky Lounge - Event Hall     | -                 | -                 | May 20 2010       | -                 |\n| Capcom Sky Lounge - Level 2        | -                 | -                 | May 20 2010       | -                 |\n| Cinema Auditorium                  | December 11 2008  | December 11 2008  | December 11 2008  | December 11 2008  |\n| Clearasil Kart Racing              | -                 | April 17 2013     | -                 | -                 |\n| Club Fight Night                   | July 16 2009      | July 16 2009      | October 9 2009    | -                 |\n| Club Luminosity                    | July 17 2013      | July 10 2013      | -                 | -                 |\n| Cogs Sky Platform                  | November 10 2011  | November 10 2011  | -                 | -                 |\n| Conspiracy                         | -                 | January 20 2011   | -                 | -                 |\n| D2O District                       | November 21 2012  | November 21 2012  | -                 | -                 |\n| David Guetta - Vidzone             | July 31 2013      | September 4 2013  | -                 | -                 |\n| Dazzling Neon Downtown             | June 5 2013       | -                 | December 15 2011  | -                 |\n| Dead Nation                        | February 3 2011   | February 3 2011   | -                 | -                 |\n| Diesel Museum                      | December 5 2012   | January 30 2013   | -                 | -                 |\n| Disgaea 4 Lounge                   | January 18 2012   | -                 | -                 | -                 |\n| Doublesix Lobby - Burn Zombie Burn | July 30 2009      | July 30 2009      | -                 | July 30 2009      |\n| Dragon's Green - Minigolf Space    | September 16 2010 | September 16 2010 | September 16 2010 | September 16 2010 |\n| Dream Central                      | February 27 2013  | February 27 2013  | -                 | -                 |\n| E3 2013 Booth                      | June 12 2013      | June 12 2013      | June 12 2013      | June 12 2013      |\n| E3 Booth 2012                      | June 5 2012       | June 5 2012       | -                 | -                 |\n| E3® 2011 Booth                     | June 7 2011       | June 7 2011       | June 7 2011       | June 7 2011       |\n| E3® 2011 Theater                   | June 7 2011       | June 2 2011       | June 2 2011       | June 2 2011       |\n| EA SPORTS Complex Green Poker Room | April 23 2009     | April 23 2009     | October 9 2009    | -                 |\n| EA SPORTS Complex Red Poker Room   | July 2 2009       | July 2 2009       | October 9 2009    | -                 |\n| EA SPORTS Golf Complex             | July 2 2009       | July 2 2009       | October 9 2009    | -                 |\n| EA Sports Racing Complex           | April 23 2009     | April 23 2009     | October 9 2009    | -                 |\n"
  },
  {
    "path": ".github/WIKI/thumbnails.md",
    "content": "# Destination-Home-Online Thumbnail Spam for Wiki\n\n- All thumbnails will be place here to create hyperlink images for the Public & Private space pages.\n\n\n![105887_DAT](https://user-images.githubusercontent.com/67494727/166986235-d9e93457-57a8-461e-b487-3a683a52c7b4.PNG)\n![335407629_DAT](https://user-images.githubusercontent.com/67494727/166986338-252cbad0-7d21-495f-bc52-d4a33812231f.PNG)\n![1374626651_DAT](https://user-images.githubusercontent.com/67494727/166986341-6c9c0b0e-a2da-484c-a04a-10c9f805b8b3.PNG)\n![75675413_DAT](https://user-images.githubusercontent.com/67494727/166986343-a596bf04-cee0-4cad-9cea-96083f922efd.PNG)\n![1954114628_DAT](https://user-images.githubusercontent.com/67494727/166986344-9bf3fce2-6a8b-4ba4-bcd5-17aa05851e8a.PNG)\n![237927475_DAT](https://user-images.githubusercontent.com/67494727/166986345-0b35da75-91a0-4c0d-8cde-fe2f97bd49fd.PNG)\n![2747931060_DAT](https://user-images.githubusercontent.com/67494727/166986346-eaab66ff-200b-46b3-aedb-eff3dcbd09af.PNG)\n![25158066_DAT](https://user-images.githubusercontent.com/67494727/166986347-39d13e53-db1c-4c19-b712-5a12f28d3cde.PNG)\n![1684289013_DAT](https://user-images.githubusercontent.com/67494727/166986349-5dd79dd2-e259-41e1-a0a8-d2e280cdc245.PNG)\n![1740198087_DAT](https://user-images.githubusercontent.com/67494727/166986350-6cce0aa8-248c-4bb0-99af-c56b367e0401.PNG)\n![4078020505_DAT](https://user-images.githubusercontent.com/67494727/166986351-6854934d-1452-4475-b9c7-008ac2983886.PNG)\n![424136789_DAT](https://user-images.githubusercontent.com/67494727/166986352-4ba81afb-476a-411e-92c0-3a93b81d4df8.PNG)\n![1784727303_DAT](https://user-images.githubusercontent.com/67494727/166986353-4f8b2d2a-b0b5-47f1-8114-55fb6316d5af.PNG)\n![3226371601_DAT](https://user-images.githubusercontent.com/67494727/166986355-a92a20d0-26b2-40e2-906f-b50039f5bde1.PNG)\n![3267871830_DAT](https://user-images.githubusercontent.com/67494727/166986356-af0dbc64-c249-4967-80fe-dd0035abfa9f.PNG)\n![945938115_DAT](https://user-images.githubusercontent.com/67494727/166986357-e19cd79e-1242-4b29-be80-f71da470c0b7.PNG)\n![731315634_DAT](https://user-images.githubusercontent.com/67494727/166986360-d06fffdc-6df5-4ef1-b0ff-3b213f281e97.PNG)\n![2209095823_DAT](https://user-images.githubusercontent.com/67494727/166986362-8a686862-35c1-4375-9aa1-325e41005cf2.PNG)\n![887519351_DAT](https://user-images.githubusercontent.com/67494727/166986364-bf9c5a9d-3b3d-4168-aff4-58f7684ef332.PNG)\n![461863471_DAT](https://user-images.githubusercontent.com/67494727/166986367-82c2deeb-bdb8-4b68-886f-ba9c6c9a1e57.PNG)\n![1144822822_DAT](https://user-images.githubusercontent.com/67494727/166986368-e58435bb-8a85-4004-be92-0f08a6727d98.PNG)\n![4068388183_DAT](https://user-images.githubusercontent.com/67494727/166986369-a59262d8-b425-4061-ab50-9eb20416f4a4.PNG)\n![2275278468_DAT](https://user-images.githubusercontent.com/67494727/166986370-ff2ece51-3c78-4087-8a22-05304f166838.PNG)\n![2570955172_DAT](https://user-images.githubusercontent.com/67494727/166986372-d504ba82-f415-42f4-9a08-fbdf92a1523f.PNG)\n![802265406_DAT](https://user-images.githubusercontent.com/67494727/166986373-b040f92c-dfd9-4974-ad4d-63e86778fc0c.PNG)\n![2407815379_DAT](https://user-images.githubusercontent.com/67494727/166986375-c66e49c8-d503-4b0b-bf01-8c427f977bbb.PNG)\n![1411043591_DAT](https://user-images.githubusercontent.com/67494727/166986378-b7d80da2-1b57-4bbe-91c8-61685b60c2ec.PNG)\n![2924230507_DAT](https://user-images.githubusercontent.com/67494727/166986379-8ad7933a-a243-46be-888b-8cecf3ddef87.PNG)\n![4266929523_DAT](https://user-images.githubusercontent.com/67494727/166986380-34cc9491-fecf-4588-aa6f-924d1432f4e5.PNG)\n![3265997669_DAT](https://user-images.githubusercontent.com/67494727/166986381-1bf30c5e-efdd-4b6e-beda-209823c67746.PNG)\n![2897138793_DAT](https://user-images.githubusercontent.com/67494727/166986382-94189a7d-e7d4-4b88-8e90-ade0cc94c919.PNG)\n![2409478895_DAT](https://user-images.githubusercontent.com/67494727/166986385-f8e235fa-3394-4a14-adb8-7e44b7afa669.PNG)\n![2335694501_DAT](https://user-images.githubusercontent.com/67494727/166986386-d5d8ea94-c3e8-40c5-bf56-04b392a35a2c.PNG)\n![1782853142_DAT](https://user-images.githubusercontent.com/67494727/166986387-efd2bd4b-42f5-40f3-b321-9569f668ba8d.PNG)\n![2879665409_DAT](https://user-images.githubusercontent.com/67494727/166986388-44744497-bee1-43c6-b1b9-a5de512656ca.PNG)\n![3557410654_DAT](https://user-images.githubusercontent.com/67494727/166986390-4fcb7b2a-ef24-4acd-a763-5bca400c5402.PNG)\n![3297619875_DAT](https://user-images.githubusercontent.com/67494727/166986393-a06605bc-defb-489a-afb0-2e272154f2cb.PNG)\n![4007748829_DAT](https://user-images.githubusercontent.com/67494727/166986395-b70c3325-c27e-4523-9f97-62ce15e4116a.PNG)\n![250301121_DAT](https://user-images.githubusercontent.com/67494727/166986397-26a54662-4b39-4e60-8fbb-54ca95e54980.PNG)\n![424210248_DAT](https://user-images.githubusercontent.com/67494727/166986398-a6179eeb-04d3-4ac7-ad4b-42b14fa9b01c.PNG)\n![1757402842_DAT](https://user-images.githubusercontent.com/67494727/166986400-0ec72010-b09a-4c4a-a41e-cb212b07585b.PNG)\n![14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  },
  {
    "path": "PS3/Closed_Beta_2/Region_Map_Support.csv",
    "content": "REGION INSTANCE:,PSN TERRITORY:,COUNTRY:,REGION CODE:,DESTINATION HOME SUPPORT:,NOTES:\r\nEU,SCEA,Canada,en-CA or fr-CA,Maybe?,Cache Donation POSSIBLY needed for localization. \r\nASIA,SCEAsia,China (Hong Kong),en-HK or zh-HK,Yes.,Hong Kong supports zh-HK (Traditional Chinese)\r\nEU,SCEE,Denmark,da-DK or en-DK,No.,Cache Donation needed for localization. \r\nEU,SCEE,Finland,fi-Fi,No.,Cache Donation needed for localization. \r\nEU,SCEE,France,fr-FR or fr-CH or fr-LU or fr-BE,Yes.,\r\nEU,SCEE,Germany,de-DE or de-CH or de-AT,Yes.,\r\nASIA,SCEAsia,Idonesia,en-ID,No.,Cache Donation needed for localization. \r\nEU,SCEE,Italy,it-IT or it-CH,Yes.,\r\nASIA,SCEJ,Japan,ja-JP,Yes.,\r\nASIA,SCEAsia,Malaysia,en-MY,No.,Cache Donation needed for localization. \r\nEU,SCEE,New Zealand,en-NZ,No.,Cache Donation needed for localization. \r\nEU,SCEE,Norway,no-NO or en-NO,No.,Cache Donation needed for localization. \r\nEU,SCEE,Poland,pl-PL,No.,Cache Donation needed for localization. \r\nEU,SCEE,Portugal,pt-PT,No.,Cache Donation needed for localization. \r\nEU,SCEE,Russia,ru-RU,No.,Cache Donation needed for localization. \r\nASIA,SCEAsia,Singapore,en-SG,No.,Cache Donation needed for localization. \r\nASIA,SCEAsia,South Korea,ko-KR,Yes.,Users will need a South Korean account which requires i-Pin.\r\nEU,SCEE,Spain,es-ES,Yes.,\r\nEU,SCEE,Sweden,sv-SE,No.,Cache Donation needed for localization. \r\nASIA,SCEAsia,Taiwan,zh-TW,No.,Cache Donation needed for localization. \r\nASIA,SCEAsia,Thailand,en-TH,No.,Cache Donation needed for localization. \r\nEU,SCEE,United Arab Emirates,en-AE,No.,Cache Donation needed for localization. \r\nEU,SCEE,United Kingdom,en-GB,Yes.,\r\nUS,SCEA,United States Of America,en-US,Yes.,\r\n"
  },
  {
    "path": "PS3/Firmware/HFW_PLACEHOLDER.PUP",
    "content": ""
  },
  {
    "path": "PS3/Firmware/md5_hash.txt",
    "content": "This document has been updated in compliance with the recently System Software PS3 Release version 4.90.1\n\n4.90.1 HFW: 5eaef6cf25b6c319228de713b270e464\n\n\n~~~~~~~~\n"
  },
  {
    "path": "PS3/Packages/README_PlayStation-Home-Online-Beta-2-Phase-[1-12-2023].MD",
    "content": "- In order to connect to our revival Home online services you need to ensure that you are using our version of Home `PlayStation-Home-Online-Beta-2-Phase-[1-12-2023].pkg` as you might have an older retail client that will not connect. Please check the hashes below to ensure you downloaded the official closed beta `.PKG` file.\n\n     - **MD5:** `add321b415d1c8cc7163141d5168a56a`\n     - **SHA1:** `4e8160bdab852bab2d9e4be9b802dd2da893609a1fce92399d4ee484c64d37b0`\n"
  },
  {
    "path": "PS3/Packages/latest_version_placeholder.pkg",
    "content": ""
  },
  {
    "path": "README.md",
    "content": "# <h1 align=\"center\">**Destination Home Online × Welcome Back to PlayStation®Home!**</h1>\n<p align=\"center\">\t\n<img src=\"https://img.shields.io/badge/Testing%20Period-Closed%20Beta%20Phase%20II-orange\">\n</a>\n<img src=\"https://img.shields.io/badge/-%F0%9F%8C%90%20Destination%20Home%20Public%20DNS%20Setting%3A%2052.86.120.101-0995d3\"\n    alt=\"🌐 Destination Home Public DNS Setting: 52.86.120.101 | Get Started by following our quick-start guide\"></a>\n\n![NPIA00005_screenshot_2022_05_11_21_44_06](https://user-images.githubusercontent.com/67494727/168069489-c990264d-8946-4319-b305-370bdce93fa3.png)\n\n  <p align=\"center\">\t\n  <a href=\"https://github.com/NagatoDEV/PlayStation-Home-Master-Archive\"><img src=\"https://img.shields.io/github/downloads/DestinationHome/Destination-Home-Online/total?color=brightgreen%27\"></a>\n \n<p align=\"center\">\n  <a href=\"https://discord.gg/QguSBT3\"><img src=\"https://img.shields.io/badge/Discord-Destination%20Home-%235865F2\"></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/graphs/contributors\" alt=\"Contributors\">\n        <img src=\"https://img.shields.io/github/contributors/DestinationHome/Destination-Home-Online\" /></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/stargazers\">\n         <img src=\"https://img.shields.io/github/stars/DestinationHome/Destination-Home-Online\"\n            alt=\"Github Star Tracker\"></a>\n  <a href=\"https://twitter.com/destinpshome?lang=en\">\n  <a href=\"https://github.com/DestinationHome/Destination-Home-Online/issues\">\n         <img src=\"https://img.shields.io/github/issues/DestinationHome/Destination-Home-Online\"\n            alt=\"Github Issue Tracker\"></a>\n          <a href=\"https://twitter.com/destinpshome?lang=en\">  \n        <img src=\"https://img.shields.io/twitter/follow/DestinPsHome?style=social&logo=twitter\"\n             alt=\"Follow us on Twitter\"></a>\n       <a href=\"https://www.twitch.tv/playstationhome/videos\">\n        <img src=\"https://img.shields.io/badge/Follow%20us%20on-Twitch-8048fa\"\n            alt=\"Follow us on Twitch\"></a>\n         <a href=\"https://www.youtube.com/channel/UCQhwhFevEgsRqMTHof7FwPQ\">\n        <img src=\"https://img.shields.io/badge/Follow%20us%20on-YouTube-ff0000\"\n            alt=\"Follow us on YouTube\"></a>\n           <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki\">\n        <img src=\"https://img.shields.io/badge/-%F0%9F%8C%90%20Destination%20Home%20Public%20DNS%20Setting%3A%2052.86.120.101%20%7C%20Get%20Started%20by%20following%20our%20quick--start%20guide-0995d3\"\n            alt=\"🌐 Destination Home Public DNS Setting: 52.86.120.101 | Get Started by following our quick-start guide\"></a>\n             <a href=\"https://nagato.gitbook.io/playstation-home-cache-extraction-guide1/\">\n        <img src=\"https://img.shields.io/badge/-PlayStation%20Home%20Cache%20Extraction%20Guide%20Home-003247\"\n            alt=\"PlayStation Home Cache Extraction Guide\"></a>\n  \nWe're a team dedicated to restoring [**PlayStation®Home**](https://en.wikipedia.org/wiki/PlayStation_Home) original online functionality for gaming history preservation and education. Donate your **PlayStation®Home** cache data [here](https://nagato.gitbook.io/playstation-home-cache-extraction-guide1/)!\n \n# 📣 Current Status of Destination Home Online Revival Servers/Services:\n\n  <p align=\"center\">\n  <a href=\"https://discord.gg/QguSBT3\"><img src=\"https://img.shields.io/badge/Testing%20Period-Closed%20Beta%20Phase%20II-orange\"></a>\n    \n![NPIA00005_screenshot_2022_05_11_21_59_37](https://user-images.githubusercontent.com/67494727/174608070-8d03ac8c-7429-4df1-9e5e-cf1c50c0c042.png)\n  \n ℹ️ | Currently we are in our **Closed-Beta phase**. During this time we are working on fixing the following network services & functions within Home's intricate ecosystem.\n:---: | :---  \n\n- [x] Adding additional security services to protect our future database, as we know Home had many exploits during its time on the **PLAYSTATION®3**.\n- [x] Ensuring that our Home client is compatible with all PS3 firmware e.g., [4.90 official firmware](https://www.playstation.com/en-us/support/hardware/ps3/system-software/).\n- [x] Fixing any broken services & functions e.g., broken video content, network activity between minigames. \n- [ ] Localization for all objects & all public/private scenes.\n- [x] Stress testing our current network infrastructure. \n    \nJust with any massively multiplayer online title, our online services will go through **rigorous** development cycles/stages to ensure that once we fully release Home back to the masses, we can ensure that *most* issues are sorted out. Down below here is the following development roadmap/pipeline that we are adhering to.\n    \n- **1.** *Closed Alpha* - Internal testing by **Testers/Helpers** and **Developers**.\n    \n- **2.** *Closed Beta* [**Session 1**] - Testing by **Cache Donators** & **Nitro Boosters**.\n    \n    - **Closed Beta** access will be expanded in **four** incremental phases:\n    \n       - Phase I: 20 people.\n       - Phase II: 50 people.\n       - Phase III: 100 people.\n       - Phase IV: All donators/boosters.\n    \n- **3.** *Closed Beta* [**Session 2**] -- As above but with improvements, fixes and more content added to our client.\n- **4.** *Open Beta* -- Early Access available to **all members** of the [Discord](https://discord.gg/QguSBT3).\n- **5.** *Official Release*  \n    \n⚠️ | Note there is no *ETA* for each stage! Developers work in their **free time** and any real-life responsibilities e.g., *college*, *work*, *family matters* will dramatically affect progress; please be patient.\n:---: | :---   \n\n# ✅ Destination Home Beta Enrollment Process:\n\n![CENTRAL PLAZA BETA ADD](https://user-images.githubusercontent.com/67494727/187321907-d5a3c9d0-ebca-4e3b-99f2-aa261f0ad854.png)\n\nThe Closed Beta is a **2-week period** for users to test the online and provide the team with valuable data/information that will be used to further development.\nThis version of Online has been *custom-tailored* for this testing and is *NOT* representative of what will eventually be made publicly available. \n\n ℹ️ | Important Information during the first Closed Beta Phase:\n:---: | :--- \n\n- You are being given early access to help provide data/metrics for development.\n- Features/Functionality WILL be broken or missing.\n- There WILL be bugs (especially on RPCS3).\n- Scenes, Clothing, Furniture and more will be very limited.\n- Any existing cache/savedata WILL be overwritten: ensure you've donated so it's not lost forever!\n\n ℹ️ | Enrollment Information:\n:---: | :--- \n\n- You may only enroll 1 username.\n- Your username will be tied to your Discord ID for the duration of the Beta.\n- You cannot change your enrolled username after submission -- double-check it's accurate!\n- If you intend on playing on both RPCS3 and PS3, please ensure your usernames are identical.\n- Your PSN account region is typically where you live(d) at the time of creation of the account.\n- Your RPCN account region will be **North America** (by default).\n- Over the 2-week period, access will be provided randomly in phases; be patient.\n- We have every right to revoke access to any beta users if the [Destination Home Online Community Code of Conduct](https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A1-%7C-Destination-Home-Online-Community-Code-of-Conduct) is breached.\n\n📸 | We encourage the sharing of photos/videos during the Closed Beta, but please do point out the above points when posting just so people don't get the wrong idea!\n:---: | :--- \n\n# ✍🏻 How to enroll in our Closed Beta Phase:\n    \n![hub](https://user-images.githubusercontent.com/67494727/187338433-2674242f-1e40-4348-8b78-1f2eb15063bf.png)\n \n🤖 | As of `8/12/2022` the Destination Home Team has now deployed our official Beta Enrollment Bot which automatically accepts our Cache Donators/Nitro Boosters RPCN/PSN ID's in preparation for our first Closed Beta. Users will already need to be a verified Cache Donator/Nitro Booster in our [Discord Server](https://discord.com/invite/QguSBT3) to proceed this open enrollment phase. To get started users can type in the following arguments/commands:\n:---: | :---\n \n- `/beta enroll [platform] [username] [region] [agreement]`\n    \n  - The `version` parameter has the following 3 following options `PS3` `RPCS3` `BOTH` which will let us know what client you'll be using for our Beta Phase.\n   \n  - The `username` parameter allows you to type your **PSN/RPCN** ID. Be sure to type your ID exactly as it is shown on both network services.\n    \n   - The `region` parameter has **4** selections that you can choose from `North America, Europe, Japan, Other`. This will document what region you PSN account is from and give the development team an idea of localization services compatibility.\n\n   - The `agreement` parameter details that you've fully read the closed-beta information from the `/beta info` command in Discord.\n      \n<p align=\"center\">\n  <img src=\"https://user-images.githubusercontent.com/67494727/187336237-82e46696-bc97-4d66-8f3e-572d4a96711c.png\">\n</p>\n\n- Note any **values** in `[square brackets]` are **MANDATORY** and will need to be filled out in order for you to be fully enrolled in our closed-beta testing phase!\n\n<p align=\"center\">\n  <img src=\"https://user-images.githubusercontent.com/67494727/175782768-5fa03371-91de-4994-954d-915c32beb2ba.png\">\n</p>\n\n![officially enrolled](https://user-images.githubusercontent.com/67494727/187340876-0818dc75-e345-4d8e-a15f-15be28a2379c.png)\n\n# 🚧 Destination Home Development Roadmap:\n\n![lw_sslounge_bg](https://user-images.githubusercontent.com/67494727/179326437-e0929657-89ad-4217-85b4-c66025b49645.png)\n\nEver since we announced our official **alpha-testing** phase we know that the **Destination Home** × **PlayStation Home** community is always wanting to know the latest online updates. As a collective, the Destination Home Team has decided to be more apparent when it comes to our development process for Home's online revived services. Down below you can take a look at our current Roadmap update `7/15/2022`. \n\n![Roadmap](https://user-images.githubusercontent.com/67494727/179326946-3c696c13-c2c4-45c1-bd2a-ac6e5476854f.png)\n\nOur roadmap has **three classifications** which will detail our current priorities and how far they've come along in the development process as we provide occasional updates.\n\n- 🟢 **Short-term**\n- 🟠 **Mid-term**\n- 🔴 **Long-term**\n\n ℹ️ | Note this roadmap will be updated occasionally as we work on our networking framework/infrastructure.\n:---: | :---  \n \n⚠️ | Please note: there is absolutely no timeline for this roadmap. We develop this project in our own free time and are not available 24/7 to work on it. Real-life responsibilities (work, school, personal) will affect development and take priority. Progress is also heavily reliant on the development of RPCN - the emulated version of PSN used by RPCS3 - as key networking functionality is yet to be implemented\n:---: | :---    \n\n# What's PlayStation Home?\n  \n![NPIA00005_screenshot_2022_05_23_12_18_22](https://user-images.githubusercontent.com/67494727/169914462-a9a0afb6-9f39-4f5e-be54-4e5967985650.png)\n    \n**PlayStation®Home** is a 3D social gaming community that allows **PLAYSTATION®3** users to meet, chat, plan, and launch into games together. You can create your own custom avatar, decorate your personal apartment, play mini-games, shop, watch videos, attend special events, and much more - it's all part of **PlayStation®Home**.\n\n# First time playing PlayStation®Home? Check out the official Help System Guide.\n\n![NPIA00005_screenshot_2022_07_02_07_11_32](https://user-images.githubusercontent.com/67494727/176998274-cb37391e-e5fb-498e-aa93-16ac9b2f2014.png)\n\n📙 | During Home's lifespan, it has been noted that approximately **41 million** users worldwide accessed Home. However as newer social platforms are beginning to gain popularity, I know there are players who have never experienced Home in its true prime. This resource is a great place to get started to aid new users as they explore **PlayStation®Home** social platform for the first time!\n:---: | :---   \n\n<details>\n  <summary> <b> Basic Controls: </b> </summary>\n<p>\n\n![D427EDCA-909F-4D82-8245-8FF247766DFB](https://user-images.githubusercontent.com/67494727/177038602-ff60c1d4-b5ce-4281-af77-18b32dd08128.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Menu Screen: </b> </summary>\n<p>\n\n![BB2FC5F7-6E6B-4749-B814-8AD467520A71](https://user-images.githubusercontent.com/67494727/177038631-fc158d02-2e13-4e28-a4dd-bd11199bca97.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> The PlayStation®Home Safe Screen: </b> </summary>\n<p>\n\n![CC44D90E-BA8A-40E0-A762-BBA15B38A07E](https://user-images.githubusercontent.com/67494727/177038854-60cd62e1-eb01-44bb-9a2f-aee154ab2068.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Text Chat: </b> </summary>\n<p>\n\n![A177597A-08AE-42A0-ABB4-44D8E36C15F8](https://user-images.githubusercontent.com/67494727/177039012-3e3039b1-c3c7-4745-b805-7a04c04c7a14.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Voice Chat: </b> </summary>\n<p>\n\n![92DAA6F9-0588-437A-9431-7CD46BDE6829](https://user-images.githubusercontent.com/67494727/177039222-d678e010-0228-47b0-8efa-7e29b7282fa3.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Emotes: </b> </summary>\n<p>\n\n![49A824A5-7523-4042-B137-A5A401714678](https://user-images.githubusercontent.com/67494727/177039308-c3fe2156-4b86-4e3e-96f7-f8b2cc9a287b.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Avatar Status: </b> </summary>\n<p>\n\n![AAD7228B-84F9-44E3-91D3-4FC44D68527B](https://user-images.githubusercontent.com/67494727/177040136-6b1e0786-8be8-4408-8d0a-07565148a7d9.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Alerts: </b> </summary>\n<p>\n\n![A6968E17-63C7-4206-8F80-DD6FF732721E](https://user-images.githubusercontent.com/67494727/177040241-3a0991b0-38c7-44e9-b4e8-53efd0c5628b.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Icons: </b> </summary>\n<p>\n\n![EB43CF02-0895-4C05-A65A-EEE8090F2A84](https://user-images.githubusercontent.com/67494727/177040278-9a49e8c5-3f88-455f-a220-99e591bff15d.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Inviting a Friend: </b> </summary>\n<p>\n\n![BC5B9075-2A54-45EE-B14D-8F6E2DEF59D1](https://user-images.githubusercontent.com/67494727/177040335-45483206-9a05-4b1a-b22e-80ddec70d85b.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Going to a Friend: </b> </summary>\n<p>\n\n![E270FABA-69C6-45C7-9925-E0E4746244BE](https://user-images.githubusercontent.com/67494727/177041890-0f348dd6-c530-4416-9693-b8218b2a0a88.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> My Inventory: </b> </summary>\n<p>\n\n![1597C7AE-0A19-4F13-AC77-0B1924E15449](https://user-images.githubusercontent.com/67494727/177040543-56dea55f-3bb3-44b1-9aa8-e2b1056c82ba.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> My Purchases: </b> </summary>\n<p>\n\n![14ADA2FB-65D4-43CB-9D87-1BC57690B7A5](https://user-images.githubusercontent.com/67494727/177040580-aca2609c-449e-4cd8-bf56-edcffe260407.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> My Rewards: </b> </summary>\n<p>\n\n![87044FE5-7230-47E7-B54A-3EC8DFD1A33C](https://user-images.githubusercontent.com/67494727/177040612-d5eff92d-905f-4f08-be64-b6ae76b8a1c1.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Creating a Group: </b> </summary>\n<p>\n\n![79E1E127-86CA-421F-96B5-711F05F2A8A0](https://user-images.githubusercontent.com/67494727/177040673-50b1d6de-a7a0-459a-9fb6-50de8411a03a.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Features of Groups: </b> </summary>\n<p>\n\n![02064D17-3841-49F4-A536-52D2D96E01E0](https://user-images.githubusercontent.com/67494727/177040735-7da2b652-b4b0-4ffc-8d78-4e498b32092d.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Joining a Game: </b> </summary>\n<p>\n\n![4401938D-3848-42B9-9C68-4CDB8E4DA314](https://user-images.githubusercontent.com/67494727/177040780-03969824-ff9d-454c-85e9-2f96a3c63b8e.png)\n\n</p>\n</details>\n\n  <details>\n  <summary> <b> Launching a Game: </b> </summary>\n<p>\n\n![B49575C0-4443-4F2B-B582-ACD075314D92](https://user-images.githubusercontent.com/67494727/177040950-16e2965b-eb89-4bab-8dd5-f988859d9323.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Presets: </b> </summary>\n<p>\n  \n![A98C3BC2-9319-4398-88FE-25B5EAF3A7E9](https://user-images.githubusercontent.com/67494727/177041046-e7072d0b-577a-45e6-9c58-388443a5230e.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Avatar: </b> </summary>\n<p>\n\n![21AF7CC8-B335-4329-B4E9-CF7F7725E589](https://user-images.githubusercontent.com/67494727/177041145-6b0682a7-935d-4c4a-a33a-40dfc8506a3d.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Changing the Wallpaper: </b> </summary>\n<p>\n\n![934FB56C-804F-4709-B0AF-4596E1AC38AB](https://user-images.githubusercontent.com/67494727/177041184-f65d24f6-8412-446b-8ad1-a928691ad61a.png)\n\n</p>\n</details>\n\n<details>\n  <summary> <b> Pop-up Color: </b> </summary>\n<p>\n\n![E1120761-EA34-4C1F-96FA-420DC10B7F65](https://user-images.githubusercontent.com/67494727/177041222-ebcce38a-2791-4ede-8549-1be1681727aa.png)\n\n</p>\n</details>\n\n# Multilingual Support for this write-up | WIP 🚧:\n  \n ![NPIA00005_screenshot_2022_03_20_18_47_40](https://user-images.githubusercontent.com/67494727/168452608-85bec567-b692-4086-a731-80d04503042c.png)\n  \n- To view this **README** page in other languages here are the following supported languages that have been translated by our extraordinary contributors/moderation team:\n   \n  - [Dutch](https://github.com/DestinationHome/Destination-Home-Online-Dutch)  | Special thanks to **Tymek** for this translation contribution.\n  - [French](https://github.com/DestinationHome/Destination-Home-Online-French)  | Special thanks to [**Marion**](https://twitter.com/Marion4GF) & [**TreezZ#8905**](https://discordapp.com/users/605516950054895633) for this translation contribution.\n   - [Italian](https://github.com/DestinationHome/Destination-Home-Online-Italy)  | Special thanks to [**Sidereus**](https://twitter.com/__Sidereus__) for this translation contribution. \n   - [Japanese](https://github.com/DestinationHome/Destination-Home-Online-Japan)  | Special thanks to [**piyo**](https://twitter.com/piyopiy80151704) for this translation contribution.\n  \n ℹ️ | For users who want to translate this **README** page in order to support our ever-developing community you can contact me via [Twitter](https://twitter.com/NagatoRevenge) for more information! \n:---: | :---  \n\n# Brief Synopsis:\n\nWelcome to the official guide on how users can re-experience [**PlayStation®Home**](https://en.wikipedia.org/wiki/PlayStation_Home) online on the original PS3 &amp; [RPCS3](https://rpcs3.net/). To stay up to date on the project please follow our Discussions page on our [**Github**](https://github.com/DestinationHome/Destination-Home-Online/discussions), as our Community Manager [**Figment**](https://github.com/PSHFigment) will post the latest news in regards to new Home updates. For all things related to **PlayStation®Home**, we have created a comprehensive composition [Wiki system](https://github.com/DestinationHome/Destination-Home-Online/wiki) for this repo, to document how users can access our services.\n\n![Destination Home Online Official Wiki](https://user-images.githubusercontent.com/67494727/167228438-dc27564a-05d6-49ae-814a-936b6708f863.png)\n\n# <h1 align=\"center\">🌐 Destination Home Public DNS Setting: **52.86.120.101**</h1>\n\n![NPIA00005_screenshot_2022_04_27_22_05_25](https://user-images.githubusercontent.com/67494727/165727137-22142bb8-ff30-473c-afde-3e71f6fbdf8e.png)\n\n<h1 align=\"center\">📖 Table of Contents | Destination Home Online Wiki 📖</h1>\n\n<p align=\"center\">\n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A0-%7C-Disclaimers\">\n        <img src=\"https://img.shields.io/badge/-Disclaimers-ff0018\"\n            alt=\"Diclaimers\"></a>\n       <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A1-%7C-Destination-Home-Online-Community-Code-of-Conduct\">\n        <img src=\"https://img.shields.io/badge/-Destination%20Home%20Online%20Community%20Code%20of%20Conduct-21cb69\"\n            alt=\"Destination Home Online Community Code of Conduct\"></a>\n     <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A2-%7C-Destination-Home-Online-FAQ-(Frequently-Asked-Questions)\">\n        <img src=\"https://img.shields.io/badge/-Destination%20Home%20Online%20FAQ-0995d3\"\n            alt=\"Destination Home Online FAQ\"></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A3-%7C-Important-terminologies\">\n        <img src=\"https://img.shields.io/badge/-Important%20Terminologies-1d5dd2\"\n            alt=\"Important terminologies!\"></a>\n   <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A4-%7C-Working-Services-&-Features\">\n        <img src=\"https://img.shields.io/badge/%E2%9C%94-Working%20Services%20%26%20Features-lightgrey\"\n            alt=\"Working Services & Functions\"></a>\n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A5-%7C-Missing-Services-&-Functions\">\n        <img src=\"https://img.shields.io/badge/-Missing%20Services%2FFunctions-e99c23\"\n            alt=\"Missing services/functions\"></a>\n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/edit/main/README.md#-playstationhome-rewards-database\">\n        <img src=\"https://img.shields.io/badge/-PlayStation%C2%AEHome%20Rewards%20Database-%23f4c430\"\n            alt=\"PlayStation®Home Rewards Database\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online#%EF%B8%8F-playstationhome-minigame-compatibility-list\">\n        <img src=\"https://img.shields.io/badge/-PlayStation%C2%AEHome%20Minigame%20Compatibility%20List%20-fcf414\"\n            alt=\"PlayStation®Home Minigame Compatibility List\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0%E2%85%A0-%7C-PlayStation%C2%AEHome-Public-Spaces\">\n        <img src=\"https://img.shields.io/badge/-PlayStation%C2%AEHome%20Public%20Space%20List-750de0\"\n            alt=\"PlayStation®Home Public Space List\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A3-%7C-PlayStation%C2%AEHome-Private-Spaces\">\n        <img src=\"https://img.shields.io/badge/-PlayStation%C2%AEHome%20Private%20Space%20List-03c1b1\"\n            alt=\"PlayStation®Home Private Space List\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A7-%7C-%F0%9F%95%B7%EF%B8%8F-Notice-critical-bugs-in-PlayStation%C2%AEHome%3F-Here-is-how-you-can-report-them-to-the-Destination-Home-Team!\">\n        <img src=\"https://img.shields.io/badge/-%F0%9F%95%B7%EF%B8%8F%20Notice%20critical%20bugs%20in%20PlayStation%26Home%3F%20Here%20is%20how%20you%20can%20report%20them%20to%20the%20Destination%20Home%20Team!-f4732d\"\n       alt=\"Notice critical bugs in PlayStation®Home?\"></a>\n       <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0-%7C-Prerequisites-for-RPCS3-users\">\n        <img src=\"https://img.shields.io/badge/-Prerequisites%20for%20PlayStation%203%20users-df7578\"\n            alt=\"Prerequisites for PlayStation 3 users\"></a>           \n  <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9-%7C-How-to-play-PlayStation%C2%AEHome-on-PS3\">\n        <img src=\"https://img.shields.io/badge/-How%20to%20play%20PlayStation%C2%AEHome%20on%20PS3-00273a\"\n            alt=\"How to play PlayStation®Home on PS3\"></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0-%7C-Prerequisites-for-RPCS3-users\">\n        <img src=\"https://img.shields.io/badge/-Prerequisites%20for%20RPCS3-5b4dc3\"\n            alt=\"Prerequisites for RPCS3\"></a>\n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0-%7C-How-to-play-PlayStation%C2%AEHome-on-RPCS3\">\n        <img src=\"https://img.shields.io/badge/-How%20to%20play%20PlayStation%C2%AEHome%20on%20RPCS3-5b4dc3\"\n            alt=\"How to play PlayStation®Home on RPCS3\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4-%7C-%F0%9F%86%98-How-can-you-help-out-the-Destination-Home-Team%3F\">\n        <img src=\"https://img.shields.io/badge/-How%20can%20you%20help%20out%20the%20Destination%20Home%20Team%3F-72b3783\"\n            alt=\"How can you help out the Destination Home Team?\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4%E2%85%A0%E2%85%A0-%7C-Meet-The-Destination-Home-Development-Team\">\n        <img src=\"https://img.shields.io/badge/-%F0%9F%9B%A1%EF%B8%8F%20Meet%20The%20Destination%20Home%20Development%20Team-583cc2\"\n           alt=\"Meet The Destination Home Development Team\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online#-destination-home-discord-cache-bot\">\n        <img src=\"https://img.shields.io/badge/-Destination%20Home%20Cache%20Discord%20Bot-409591\"\n            alt=\"Destination Home Discord Cache Bot\"></a> \n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4%E2%85%A0-%7C-Contact-Me!\">\n        <img src=\"https://img.shields.io/badge/-Contact%20Me!-b32940\"\n            alt=\"Contact Me!\"></a>\n       <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%9D%A4%EF%B8%8F-%7C--Join-Check-out-our-social-platforms\">\n        <img src=\"https://img.shields.io/badge/-%E2%9D%A4%EF%B8%8F%20Join%2FCheck%20out%20our%20social%20platforms-001eff\"\n            alt=\"❤️ Join/Check out our social platforms\"></a>\n       <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%9A%96%EF%B8%8F-%7C-Legal-Information\">\n        <img src=\"https://img.shields.io/badge/-Legal%20Information-29190f\"\n            alt=\"Legal Information\"></a>\n\n# Quickstart: \n\n![DestinationsMap_031512_Background](https://user-images.githubusercontent.com/67494727/177428540-47bdd5ca-5e58-4a6c-b228-6a44272c937c.png)\n\nTo keep this **README.md** file concise & straightforward I decided to make an official dedicated [wiki](https://github.com/DestinationHome/Destination-Home-Online/wiki) which has a full write-up on how users can access **PlayStation®Home** online with our custom server solution. To download our latest online client builds please check out the release page [here](https://github.com/DestinationHome/Destination-Home-Online/releases). Down below here are the minimum requirements you'll need for this process.\n\n| Requirements For PS3: | Requirements For RPCS3: |\n| ------------- | ------------- |\n| A [PlayStation 3](https://en.wikipedia.org/wiki/PlayStation_3). | A PC that supports the [recommended hardware requirements](https://rpcs3.net/quickstart) for running the emulator.   |\n| A [**PlayStation™Network** Account](https://www.playstation.com/en-us/playstation-network/). | [**RPCN** Account](https://wiki.rpcs3.net/index.php?title=Help:Netplay). |\n| The latest **PlayStation®Home** Online client from our [release page](https://github.com/DestinationHome/Destination-Home-Online/releases). | The latest custom RPCS3 **PlayStation®Home** Client from our [release page](https://github.com/DestinationHome/Destination-Home-Online/releases). |\n| An active network connection. | An active network connection. |\n\n# 🟢 Working services & features:\n\n![Community_BootScreen2_background](https://user-images.githubusercontent.com/67494727/177429823-d24dd002-8b83-4b36-869c-671fa84b7280.png)\n\n- [x] Official Firmware support on the [latest](https://www.playstation.com/en-us/support/hardware/ps3/system-software/) PS3 firmware. `As of 2022/5/22, v4.90 is the latest firmware for PS3`.\n- [x] We are using the [1.86 version of **PlayStation®Home**](https://www.ign.com/articles/2014/03/11/playstation-home-getting-trophies-in-new-update) for our production client.\n- [x] Trophy support will be available on PS3. RPCS3 will use its equivalent service for handling trophies.\n- [x] Rewards. `This includes furniture, clothing, apartments, etc`.\n- [x]  [Teleporter System for core scenes](https://blog.playstation.com/2011/10/31/playstation-home-redesign-video-tour-new-games-genre-based-districts-and-more/) e.g., **The Hub, First Floor Mall, Pier Park**.\n- [x] Cross-region support `Users can access all regional spaces despite the origin country connected to their PSN account. For instance, a player who is from Japan can access North American scenes and vice-versa`.\n- [x] Users who have **PlayStation®Plus** on PSN will have access to additional font colors for their IDs in-game & have the ability to customize their avatar's hair in any color. For more information about this feature, feel free to view the video down below.\n- [x] [Home Tycoon from HellFire Games](https://blog.playstation.com/2012/10/01/this-week-in-playstation-home-build-your-own-virtual-city-in-home-tycoon/). \n    - Home Tycoon was a free-to-play, fully customizable 3D city building game. (This was basically a game inside of a game).\n\nhttps://user-images.githubusercontent.com/67494727/168451055-be2e97d4-d0c6-4596-afbe-388c5d9e10c9.mp4\n\n# 🔴 Missing services/functions:\n\n![Billabong_Batch030_LoadingScreenBackground_2013-10-30_1280x440](https://user-images.githubusercontent.com/67494727/177836040-9a61d183-56a3-49af-aef2-d11c0aead7d2.png)\n\n- [ ] [Clans/Clubs](https://playstation.fandom.com/wiki/Clubs). \n- [ ] Commerce Points \"Stores\" for **RPCS3**.\n- [ ] [Inspect Feature for Avatars](https://blog.playstation.com/2013/09/18/new-to-playstation-home-inspect-items/).\n- [ ] [Quest Manager](https://www.engadget.com/2011-08-23-playstation-home-relaunches-this-fall-with-a-questing-system-th.htm).\n- [ ] **PlayStation™Network Matching2 Services** will not be available for **RPCS3**.\n- [ ] [PlayStation®Home Challenge System](https://blog.playstation.com/archive/2013/10/29/playstation-home-update-do-you-accept-the-challenge).\n- [ ] [Wardrobe Wars](https://www.youtube.com/watch?v=-rJ5kaqFyQ0).\n\n  \n# 🏆 PlayStation®Home Rewards Database:\n  \n ![170836541-94ee2396-cfd6-4017-88b3-135eef2488aa](https://user-images.githubusercontent.com/67494727/171184130-c1944536-e9b9-45db-a4c9-e612ed3f6644.png)\n\nEarning rewards/items were a part of PlayStation Home's original charm! During Home's online beta phase they were more than thousands of rewards from various events, minigames, and even physical PS3 titles to be earned. Recently I decided to create a full [archive/database](https://github.com/NagatoDEV/PlayStation-Home-Rewards-Archive) for the SCEA/SCEE region of Home to document each unique **PlayStation®Home** Reward object. \n\n# 🕹️ PlayStation®Home Minigame Compatibility List:\n\n![NPIA00005_screenshot_2022_04_30_16_22_56](https://user-images.githubusercontent.com/67494727/166170289-8182e235-31be-4794-9fbb-303e93b5e579.png)\n\nIn regards to minigames, unfortunately for certain scenes, not all minigames will work as it requires some extra attention/time for the Destination Home team to get such services up and running in a stable environment. For our beta launch, I've created a straightforward [compatibility list](https://github.com/DestinationHome/Destination-Home-Online/blob/main/.github/WIKI/minigame_compatibility_beta.csv) that documents which minigames fully work or not in alphabetical order (A-Z).\n\n# 🕷️ Notice critical bugs in PlayStation®Home? Here is how you can report them to the Destination Home Team!\n\n![NPIA00005_screenshot_2022_06_25_21_45_11](https://user-images.githubusercontent.com/67494727/177837044-4215c329-545d-47bd-8631-3b23a93c4baf.png)\n\n- As all with any major software development project, even the best applications are known to have bugs, and PlayStation Home online is no exception. With that being said the Destination Home Development team gives serious consideration when it comes to stability for our community. If you see any **critical bugs** please create a ticket/issue [here](https://github.com/DestinationHome/Destination-Home-Online/issues) on the official Destination Home Online repo. In order to fix bugs fast, we ask for users to provide as much documentation as possible. For instance:\n\n  - What client are your using (RPCS3/PS3)?\n  - Where did this bug occur? List the scene/space name.\n  - Provide pictures/videos of the error occurring.\n  \n- If you see an issue topic that has already **been documented** please refrain from creating another **report/thread** as this will cause confusion for the development team.\n\n# 🤖 Destination Home Discord Cache Bot:\n\n![PlayStation Home Version Information](https://user-images.githubusercontent.com/67494727/175514840-ee007fd7-f077-460b-ba78-b78650203480.png)\n\n🤖 | As of `6/23/2022` the Destination Home Team has now deployed our official Cache Bot that automatically accepts Home cache donations for our community in our [Discord Server](https://discord.com/invite/QguSBT3). To get started users can type in the following arguments/commands:\n:---: | :---\n  \n- `/cache upload <link here> [version] [size] [region]`\n\n  - The `version` parameter has the following ranges from `0.3 ➜ 1.86` which will document your Home client version.\n  \n  - The `region` parameter has **4** selections that you can choose from `North America, Europe, Japan, Asia`. This will document what region you played in Home.\n\n<p align=\"center\">\n  <img src=\"https://user-images.githubusercontent.com/67494727/175508950-e8d4e2c6-ab33-4e5e-954f-93ddea546e0d.png\">\n</p>\n\n- Note any **values** in `[square brackets]` are *optional* and can be added by completing the previous parameter with `TAB`. By adding such parameters as `size` or `region` gives the development team a preview of what to expect from your unique cache dump!\n\n\n<p align=\"center\">\n  <img src=\"https://user-images.githubusercontent.com/67494727/175782768-5fa03371-91de-4994-954d-915c32beb2ba.png\">\n</p>\n\n<p align=\"center\">\n  <img src=\"https://user-images.githubusercontent.com/67494727/175781989-767d3349-461c-4de4-88d9-fc09d3f0ecc2.png\">\n</p>\n\n# Contact Me!\n\n<img width=\"1000\" alt=\"GitHubNagatoBanner\" src=\"https://user-images.githubusercontent.com/67494727/140847055-8fe6ecb6-dca3-4ce9-b660-98068356aaed.png\">\n\n<p align=\"center\">\n    Have any questions about this release or write up? Feel free to contact me at the following methods:\n</p>\n\n  <p align=\"center\">\n    <a href=\"https://twitter.com/NagatoRevenge\">\n      <img src=\"https://img.shields.io/twitter/follow/NagatoRevenge?style=social&logo=twitter\"\n         alt=\"Official Nagato Revenge Twitter\"></a>\n   <a href=\"https://discordapp.com/users/975698824196657182\">\n        <img src=\"https://img.shields.io/badge/My%20Discord-Nagato%230938-5865F2\"\n            alt=\"Official Nagato Discord ID\"></a>\n    <a href=\"https://www.youtube.com/channel/UCXgz1g5ET8Un9gax-nGMjMw\">\n        <img src=\"https://img.shields.io/badge/My%20YouTube%20Channel-Nagato's%20Revenge-ff0000\"\n            alt=\"Official Nagato Revenge YouTube Channel\"></a>\n\n# ❤️ Join/Check out our social platforms:\n    \n<p align=\"center\">\n  <a href=\"https://discord.gg/QguSBT3\"><img src=\"https://img.shields.io/badge/Discord-Destination%20Home-%235865F2\">\n  <a href=\"http://destinationho.me/\">\n     <img src=\"https://img.shields.io/badge/-Destination%20Home%20Official%20Website-0995d3\"        \n         alt=\"Destination Home Online Official Website\"></a>\n  <a href=\"https://www.twitch.tv/playstationhome/videos\">\n    <img src=\"https://img.shields.io/badge/Follow%20us%20on-Twitch-8048fa\"\n         alt=\"Follow us on Twitch\"></a>\n  <a href=\"https://www.youtube.com/channel/UCQhwhFevEgsRqMTHof7FwPQ\">\n      <img src=\"https://img.shields.io/badge/Follow%20us%20on-YouTube-ff0000\"\n            alt=\"Follow us on YouTube\"></a>\n    <a href=\"https://github.com/NagatoDEV/Destination-Home-1.86-Offline-Client-Patches\">\n      <img src=\"https://img.shields.io/badge/GitHub-Destination%20Home%201.86%20Dev%20Offline%20Client%20Patches-lightgrey\"\n            alt=\"Destination Home 1.86 Offline Client Patches\"></a>\n \n# Credits/Special Thanks:\n\n![VeemeePark_Batch002_LoadingscreenBackground_2013-06-26_1280x440](https://user-images.githubusercontent.com/67494727/177836252-3e909c80-64eb-4a19-96c2-df0602925a4f.png)\n\n- Thanks to the Destination Home/PlayStation Home community for donating much-needed data! Without you guys, this preservation project wouldn't be online nor archived for educational purposes.\n\n<h1 align=\"center\">🏆 Cache Donator Hall Of Fame 🏆</h1>\n\n<table>\n    <tr>\n        <td>A Random Person</td>\n        <td>AdamUPNow</td>\n        <td>Adrii</td>\n        <td>slorbi</td>\n        <td>AleDC</td>\n        <td>Andrew21397</td>\n        <td>Apollo</td>\n        <td>BN22</td>\n        <td>Battleofbattles</td>\n        <td>Beaztly's</td>\n        <td>BiggusDickus</td>\n    </tr>\n    <tr>\n        <td>B' (NostalgicBee)</td>\n        <td>BinksDaWolf</td>\n        <td>BlackBloodBorne</td>\n        <td>Bliss</td>\n        <td>BlizzRobin</td>\n        <td>Bucko</td>\n        <td>Byundai</td>\n        <td>Cade Harrision</td>\n        <td>Chaz</td>\n        <td>Chloride Cull</td>\n        <td>CipangoAZ</td>\n    </tr>\n    <tr>\n        <td>Cryo</td>\n        <td>DPyro</td>\n        <td>Dahakamen</td>\n        <td>Dark-Star_1337</td>\n        <td>DeathEngine2</td>\n        <td>DedSec</td>\n        <td>DemonoidAndroid</td>\n        <td>Djse</td>\n        <td>Dodos</td>\n        <td>Dragonite</td>\n        <td>Drstar-_-55</td>\n    </tr>\n    <tr>\n        <td>Dutchys_Packin</td>\n        <td>Eddy99x</td>\n        <td>Emaian</td>\n        <td>Evo</td>\n        <td>Excuse Me WTH</td>\n        <td>Exoidus</td>\n        <td>ExtremeCaliber</td>\n        <td>Falcon</td>\n        <td>Figment</td>\n        <td>form</td>\n        <td>Frostex</td>\n    </tr>\n    <tr>\n        <td>Frozen Breeze's</td>\n        <td>Fuzz</td>\n        <td>GIOGIO</td>\n        <td>Gaff</td>\n        <td>Gamerax23</td>\n        <td>Garciahor-2010</td>\n        <td>Ghost</td>\n        <td>GuyOnAChair</td>\n        <td>HINATA1110</td>\n        <td>HalfMileRide</td>\n        <td>Hawkeye6171</td>\n    </tr>\n    <tr>\n        <td>Hawkity</td>\n        <td>Hayden</td>\n        <td>HeartisticPanda</td>\n        <td>Hiiva P</td>\n        <td>Himitsu</td>\n        <td>Ichiyuk</td>\n        <td>Icipher</td>\n        <td>Jabril</td>\n        <td>Jace Quinn</td>\n        <td>JacobLenstar</td>\n        <td>JakeMcSwaggins</td>\n    </tr>\n    <tr>\n        <td>io</td>\n        <td>jacky</td>\n        <td>jackypower</td>\n        <td>l4z7_g4mer_397</td>\n        <td>mementomori</td>\n        <td>mh-br</td>\n        <td>randomstf</td>\n        <td>roadhog76</td>\n        <td>vMarciis</td>\n        <td>xJeRMany</td>\n        <td>zChelsie</td>\n    </tr>\n    <tr>\n        <td>Jaqjr</td>\n        <td>JazzMnEU</td>\n        <td>Joe1452</td>\n        <td>Jr.</td>\n        <td>Julihs</td>\n        <td>JumpSuit</td>\n        <td>Kei</td>\n        <td>Keonis</td>\n        <td>Kissme</td>\n        <td>Knight</td>\n        <td>Kyle</td>\n    </tr>\n    <tr>\n        <td>Lil Billy Bazooka Kid</td>\n        <td>LocalHyena</td>\n        <td>LukeDesu</td>\n        <td>ManoftheMist</td>\n        <td>Markone</td>\n        <td>Matt</td>\n        <td>Matts</td>\n        <td>Megalia</td>\n        <td>Meshal</td>\n        <td>Mighty</td>\n        <td>Modded_Warfare</td>\n    </tr>\n    <tr>\n        <td>Mogchamp™</td>\n        <td>Monkeycan8</td>\n        <td>MrJunez</td>\n        <td>Mr_Eleganto</td>\n        <td>MzBeTTyBooP</td>\n        <td>NPC_Ultra</td>\n        <td>Naamex</td>\n        <td>Nagato</td>\n        <td>Nathan Pouliot</td>\n        <td>NeoNoble</td>\n        <td>Neri Fire</td>\n    </tr>\n    <tr>\n        <td>Nextsis</td>\n        <td>NicoTheBear</td>\n        <td>NightSister</td>\n        <td>Niko</td>\n        <td>NorskTegnefilmSang</td>\n        <td>NotSoCheezy</td>\n        <td>Omni's</td>\n        <td>People</td>\n        <td>Piyo</td>\n        <td>Ponfarriac</td>\n        <td>Pongo</td>\n    </tr>\n    <tr>\n        <td>Postal Dude</td>\n        <td>PsychoLavos (Tristan)</td>\n        <td>PyrmaidHead</td>\n        <td>QuackCocaines</td>\n        <td>R4M_Shadow_Realm</td>\n        <td>RU</td>\n        <td>Radical R</td>\n        <td>RedDevilus</td>\n        <td>Ricky Dupon</td>\n        <td>Rodigodf</td>\n        <td>Rosalina</td>\n    </tr>\n    <tr>\n        <td>Rufis</td>\n        <td>Runner Faith</td>\n        <td>Saikyo</td>\n        <td>Sean</td>\n        <td>Secty</td>\n        <td>Shanz</td>\n        <td>Shanzenos</td>\n        <td>Sharpedo</td>\n        <td>Shenani1267</td>\n        <td>Shutdown</td>\n        <td>Sidereus</td>\n    </tr>\n    <tr>\n        <td>SilentTem</td>\n        <td>Skylord</td>\n        <td>Snake</td>\n        <td>Snorge</td>\n        <td>Soruuhh</td>\n        <td>Splicewave</td>\n        <td>SpookySniper</td>\n        <td>Spounts</td>\n        <td>Stealth</td>\n        <td>Ster</td>\n        <td>Svenchu</td>\n    </tr>\n    <tr>\n        <td>Teddy</td>\n        <td>TheRealMisterMemer</td>\n        <td>TheRussianTanker</td>\n        <td>ThothStar</td>\n        <td>Tiff2serious</td>\n        <td>Tomani</td>\n        <td>Toro Inoue</td>\n        <td>Toykyle</td>\n        <td>Trusty</td>\n        <td>Tymek</td>\n        <td>UltraZeroX7</td>\n    </tr>\n    <tr>\n        <td>Unknown Entity</td>\n        <td>UnmaskedCat</td>\n        <td>Viciousest</td>\n        <td>Vixen</td>\n        <td>WZO</td>\n        <td>WaffleUnknown</td>\n        <td>Waterflame10</td>\n        <td>X_BabyDee_X</td>\n        <td>Yaami (azertordinater)</td>\n        <td>Zillion</td>\n        <td>heydewdrop</td>\n    </tr>\n    <tr>\n        <td>𝙚𝙭𝙤𝙚𝙮</td>\n        <td>⛧⸸ Ruby ⸸⛧</td>\n        <td>Hackster57</td>\n        <td>Willay</td>\n        <td>Exitium82</td>\n        <td>StillRio</td>\n        <td>jaimer23</td>\n        <td>AXM</td>\n        <td>Operator-</td>\n        <td>Paul</td>\n        <td>jessicaFaZe</td>\n    </tr>\n    <tr>\n        <td>Anteojos</td>\n        <td>dominateeye</td>\n        <td>Mr.Epic</td>\n        <td>PhoenixStorm21</td>\n        <td>AzureDragon48</td>\n        <td>Dan Masters | Twitch: Turbo867</td>\n        <td>NightmareZ</td>\n        <td>Mathieu Hervais</td>\n        <td>Hunstagamez</td>\n        <td>Cobalt</td>\n        <td>RickyAndre8991</td>\n    </tr>\n      <tr>\n        <td>Sharakon</td>\n        <td>Tanzu15</td>\n        <td>youngcamel</td>\n        <td>Quip</td>\n        <td>iAmCallumx</td>\n        <td>Beans</td>\n        <td>Chef</td>\n        <td>Bees?</td>\n        <td>Windows7ge</td>\n        <td>Kanye West</td>\n        <td>TurboTosti</td>\n    </tr>\n     <tr>\n        <td>gamer45ever</td>\n        <td>SirDoggo</td>\n        <td>aTom</td>\n        <td>Kon_aki</td>\n        <td>MetalZombie23</td>\n        <td>skele boi's</td>\n        <td>Shadow_Zero</td>\n        <td>CrimsonNyte</td>\n        <td>Chaotic Pumpkin</td>\n        <td>leezhiwei090905's</td>\n        <td>Sda7</td>\n    </tr>\n       <tr>\n        <td>Avari</td>\n        <td>fb888's</td>\n        <td>sega dude's</td>\n        <td>Zorix</td>\n        <td>VTG</td>\n        <td>Ted</td>\n        <td>Jacross</td>\n        <td>WAZABI</td>\n        <td>Kalvaxas</td>\n        <td>Cygnotto's</td>\n        <td>TSRFJ</td>\n    </tr>\n     <tr>\n        <td>Tomyi</td>\n        <td>-DARK- (Zombie-Watchr) | ★ Console Donator</td>\n        <td>TheOnlyWiseJEDI</td>\n        <td>Tony Montana</td>\n        <td>NeNa224</td>\n        <td>rjx316</td>\n        <td>Fritches</td>\n        <td>Ariel</td>\n        <td>Cokes225</td>\n        <td>Kin Wai Cheuk</td>\n        <td>Sizzla</td>\n    </tr>\n    <tr>\n        <td>Shotgunsean</td>\n        <td>Abiatha</td>\n        <td>JrMan</td>\n        <td>Agentevil</td>\n        <td>Schultka_</td>\n        <td>CozyLesbian</td>\n        <td>NovaThePerson</td>\n        <td>mrve's</td>\n        <td>iComputer7</td>\n        <td>Bradley</td>\n        <td>penguinskillcaps [PSN]</td>\n    </tr>\n    <tr>\n        <td>peanut_unlimited</td>\n        <td>nitrate92</td>\n        <td>NovaDaemon</td>\n        <td>Emily</td>\n        <td>Greatblaster360</td>\n        <td>shadowknight1620</td>\n        <td>KingofTheBeez</td>\n        <td>Mitchell</td>\n        <td>holmebrian</td>\n        <td>wintr</td>\n        <td>Mr. BoneZone</td>\n    </tr>\n    <tr>\n        <td>Steven1230</td>\n        <td>Nightly 2.0</td>\n        <td>vadimka23320</td>\n        <td>brandon</td>\n        <td>Azure Fang</td>\n        <td>Lucario</td>\n        <td>BLACK_SUN_PRINCE8</td>\n        <td>Ortana</td>\n        <td>ArmorGon</td>\n        <td>Kyuusee</td>\n        <td>Malocca</td>\n    </tr>\n        <td>Baldy09</td>\n        <td>Funstab</td>\n        <td>Helen_Croft</td>\n        <td>Pure</td>\n        <td>buenoofspain</td>\n        <td>mighty</td>\n        <td>Perk-Addicted</td>\n        <td>Tsuki The Dwagon</td>\n        <td>xGOTEN_MATADORx</td>\n        <td>DeemingAmbition'</td>\n        <td>brivera1126</td>\n    </tr>\n    </tr>\n        <td>DeemingAmbition (⭐Eren & Vash⚜)</td>\n        <td>Fazr11</td>\n        <td>Kill Modz</td>\n        <td>AgataTheLion</td>\n        <td>Osmxn😸</td>\n        <td>Toro</td>\n        <td>tiffany__37</td>\n        <td>HipMoses</td>\n        <td>DeadDr4gon</td>\n        <td>yountj55</td>\n        <td>Tertie</td>\n    </tr>\n    </tr>\n        <td>Frosty666Smokey</td>\n        <td>Dubbled</td>\n        <td>RobGamer</td>\n        <td>Ale from Italy</td>\n        <td>༯𝒟ℯ𝓈𝓉𝒾𝓃𝓎༯</td>\n        <td>Casey~</td>\n        <td>XYZexal</td>\n        <td>FunkyBassBoyJr</td>\n        <td>Ryuuka Shinrai</td>\n        <td>cpurcell2</td>\n        <td>GermanTheWolf</td>\n    </tr>\n    </tr>\n        <td>JustAngie</td>\n        <td>Citaze</td>\n        <td>StratosA</td>\n        <td>Coffee</td>\n        <td>ben</td>\n        <td>Clip</td>\n        <td>Sniper_king202</td>\n        <td>Frycopy</td>\n        <td>Limon /Deadbay</td>\n        <td>BreakLikeGlass</td>\n        <td>Gwendle</td>\n    </tr> \n    </tr>\n        <td>DrUberBloom</td>\n        <td>[ nwe9r ]</td>\n        <td>Xecular</td>\n        <td>Ch0wW</td>\n        <td>MasterGamer423</td>\n        <td>Vor</td>\n        <td>Black Widow</td>\n        <td>TailsFan95</td>\n        <td>chillmanmax</td>\n        <td>Storm88</td>\n        <td>WoahThatsNeat</td>\n    </tr> \n</table>\n\n- Thanks to the [**RPCS3**](https://github.com/RPCS3/rpcs3) development team for helping to fix critical bugs for Home online.\n- Thanks to the [**PS3Xploit Team**](https://github.com/PS3Xploit) for creating the lovely [HEN exploit](https://github.com/PS3Xploit/PS3HEN) (PS3 Homebrew ENabler) on PS3! \n- Thanks to the [**PS Rewired**](https://psrewired.com/) & [**PSONE**](https://www.psone.online/home) development team for helping us with our Closed Beta 2 deployment environment infrastructure.  \n- Thank you Sony/PlayStation for creating this awe-inspiring Social World!\n\n# Legal Information:\n\nWe are not affiliated with **Sony Interactive Entertainment (SIE)** or any other game developers licensed by **SIE**. This project is purely for preservation/educational purposes, and our team doesn't accept ANY forms of donations.\n\n**All rights are reserved by Sony Interactive Entertainment Europe Limited, as well as the respective third-party companies responsible for implementing content into PlayStation®Home. Destination Home is working on PlayStation®Home as the adaptation of publicly leaked software, the usage of this software falling under abandonware due to the lack of copyright enforcement involving the tools. The online section of PlayStation®Home is protected by the laws implied by the Digital Millennium Copyright Act 17 U.S. Code § 1201 for the purpose of preservation, education, and public viewing as a museum effort. That the team's focus is to reproduce the functionality once accessible and hosted by Sony, PlayStation®Home. Tools that are provided to us will be to our best ability given the utmost protection unless stated otherwise by the provider. Our focus is the protection of Sony copyright and intellectual property while following the goal of reproduction of online functionality, and do not claim any of this as our own.**\n"
  },
  {
    "path": "RPCS3/Client/DH_CB2_RPCS3_MD5_Hashes_README.MD",
    "content": " `DH_CB2_RPCS3.zip` Hash Values: \n \n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n- **MD5:** `0e21a283dd8209e9b57639670361f1d4`\n- **SHA1:** `8101fca61bedc67c10016fd74c76ecd1af0a2276`\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
  },
  {
    "path": "RPCS3/Patches/config_NPIA00005.yml",
    "content": "Core:\n  PPU Decoder: Recompiler (LLVM)\n  PPU Threads: 2\n  PPU Debug: false\n  PPU Calling History: false\n  Save LLVM logs: false\n  Use LLVM CPU: \"\"\n  Max LLVM Compile Threads: 0\n  PPU LLVM Greedy Mode: false\n  PPU LLVM Precompilation: true\n  Thread Scheduler Mode: Operating System\n  Set DAZ and FTZ: false\n  SPU Decoder: Recompiler (LLVM)\n  SPU Reservation Busy Waiting Percentage: 0\n  SPU GETLLAR Busy Waiting Percentage: 100\n  SPU Debug: false\n  MFC Debug: false\n  Preferred SPU Threads: 0\n  SPU delay penalty: 3\n  SPU loop detection: false\n  Max SPURS Threads: 6\n  SPU Block Size: Safe\n  Accurate GETLLAR: false\n  Accurate SPU DMA: false\n  Accurate SPU Reservations: true\n  Accurate Cache Line Stores: false\n  Accurate RSX reservation access: false\n  RSX FIFO Accuracy: Fast\n  SPU Verification: true\n  SPU Cache: true\n  SPU Profiler: false\n  MFC Commands Shuffling Limit: 0\n  MFC Commands Timeout: 0\n  MFC Commands Shuffling In Steps: false\n  Enable TSX: Enabled\n  Accurate xfloat: false\n  Approximate xfloat: true\n  Relaxed xfloat: true\n  Accurate PPU 128-byte Reservation Op Max Length: 0\n  Stub PPU Traps: 0\n  Full Width AVX-512: false\n  PPU LLVM Java Mode Handling: true\n  Use Accurate DFMA: true\n  PPU Set Saturation Bit: false\n  PPU Accurate Non-Java Mode: false\n  PPU Fixup Vector NaN Values: false\n  PPU Accurate Vector NaN Values: false\n  PPU Set FPCC Bits: false\n  Debug Console Mode: false\n  Hook static functions: false\n  Libraries Control:\n    - libvdec.sprx:lle\n  HLE lwmutex: false\n  SPU LLVM Lower Bound: 0\n  SPU LLVM Upper Bound: 18446744073709551615\n  TSX Transaction First Limit: 800\n  TSX Transaction Second Limit: 2000\n  Clocks scale: 100\n  SPU Wake-Up Delay: 0\n  SPU Wake-Up Delay Thread Mask: 63\n  Max CPU Preempt Count: 0\n  Allow RSX CPU Preemptions: true\n  Sleep Timers Accuracy: As Host\n  Performance Report Threshold: 500\n  Enable Performance Report: false\n  Assume External Debugger: false\nVFS:\n  Enable /host_root/: false\n  Initialize Directories: true\n  Limit disk cache size: false\n  Disk cache maximum size (MB): 5120\n  Empty /dev_hdd0/tmp/: true\nVideo:\n  Renderer: Vulkan\n  Resolution: 1280x720\n  Aspect ratio: 16:9\n  Frame limit: Auto\n  Second Frame Limit: 0.000000\n  MSAA: Auto\n  Shader Mode: Async Shader Recompiler\n  Shader Precision: High\n  Write Color Buffers: false\n  Write Depth Buffer: false\n  Read Color Buffers: false\n  Read Depth Buffer: false\n  Log shader programs: false\n  VSync: false\n  Debug output: false\n  Debug overlay: false\n  Renderdoc Compatibility Mode: false\n  Use GPU texture scaling: false\n  Stretch To Display Area: false\n  Force High Precision Z buffer: false\n  Strict Rendering Mode: false\n  Disable ZCull Occlusion Queries: false\n  Disable Video Output: false\n  Disable Vertex Cache: false\n  Disable FIFO Reordering: false\n  Enable Frame Skip: false\n  Force CPU Blit: false\n  Disable On-Disk Shader Cache: false\n  Disable Vulkan Memory Allocator: false\n  Use full RGB output range: true\n  Strict Texture Flushing: false\n  Multithreaded RSX: false\n  Relaxed ZCULL Sync: false\n  Enable 3D: false\n  Debug Program Analyser: false\n  Accurate ZCULL stats: false\n  Consecutive Frames To Draw: 1\n  Consecutive Frames To Skip: 1\n  Resolution Scale: 100\n  Anisotropic Filter Override: 0\n  Texture LOD Bias Addend: 0.000000\n  Minimum Scalable Dimension: 24\n  Shader Compiler Threads: 0\n  Driver Recovery Timeout: 1000000\n  Driver Wake-Up Delay: 1\n  Vblank Rate: 60\n  Vblank NTSC Fixup: false\n  DECR memory layout: false\n  Allow Host GPU Labels: false\n  Disable MSL Fast Math: false\n  Output Scaling Mode: Bilinear\n  Vulkan:\n    Adapter: NVIDIA GeForce GTX 1650\n    Force FIFO present mode: false\n    Force primitive restart flag: false\n    Exclusive Fullscreen Mode: Automatic\n    Asynchronous Texture Streaming 2: true\n    FidelityFX CAS Sharpening Intensity: 50\n    Asynchronous Queue Scheduler: Safe\n  Performance Overlay:\n    Enabled: true\n    Enable Framerate Graph: true\n    Enable Frametime Graph: true\n    Framerate datapoints: 50\n    Frametime datapoints: 170\n    Detail level: Medium\n    Framerate graph detail level: All\n    Frametime graph detail level: All\n    Metrics update interval (ms): 350\n    Font size (px): 10\n    Position: Top Left\n    Font: n023055ms.ttf\n    Horizontal Margin (px): 50\n    Vertical Margin (px): 50\n    Center Horizontally: false\n    Center Vertically: false\n    Opacity (%): 70\n    Body Color (hex): \"#FFE138FF\"\n    Body Background (hex): \"#002339FF\"\n    Title Color (hex): \"#F26C24FF\"\n    Title Background (hex): \"#00000000\"\n  Shader Loading Dialog:\n    Allow custom background: true\n    Darkening effect strength: 30\n    Blur effect strength: 0\nAudio:\n  Renderer: Cubeb\n  Audio Provider: CellAudio\n  RSXAudio Avport: HDMI 0\n  Dump to file: false\n  Convert to 16 bit: false\n  Audio Format: Stereo\n  Audio Formats: 0\n  Audio Device: \"@@@default@@@\"\n  Master Volume: 100\n  Enable Buffering: true\n  Desired Audio Buffer Duration: 100\n  Enable Time Stretching: false\n  Disable Sampling Skip: false\n  Time Stretching Threshold: 75\n  Microphone Type: \"Null\"\n  Microphone Devices: \"@@@@@@@@@@@@\"\n  Music Handler: Qt\nInput/Output:\n  Keyboard: Basic\n  Mouse: Basic\n  Camera: \"Null\"\n  Camera type: Unknown\n  Camera flip: None\n  Camera ID: Default\n  Move: \"Null\"\n  Buzz emulated controller: \"Null\"\n  Turntable emulated controller: \"Null\"\n  GHLtar emulated controller: \"Null\"\n  Pad handler mode: Single-threaded\n  Pad handler sleep (microseconds): 1000\n  Background input enabled: true\n  Show move cursor: false\nSystem:\n  License Area: SCEA\n  Language: English (US)\n  Keyboard Type: English keyboard (US standard)\n  Enter button assignment: Enter with cross\n  Console time offset (s): 0\n  PSID high: 0\n  PSID low: 0\nNet:\n  Internet enabled: Connected\n  IP address: 0.0.0.0\n  Bind address: 0.0.0.0\n  DNS address: 52.86.120.101\n  IP swap list: \"\"\n  UPNP Enabled: false\n  PSN status: RPCN\nSavestate:\n  Start Paused: false\n  Suspend Emulation Savestate Mode: false\n  Inspection Mode Savestates: false\n  Save Disc Game Data: false\nMiscellaneous:\n  Automatically start games after boot: true\n  Exit RPCS3 when process finishes: false\n  Start games in fullscreen mode: false\n  Prevent display sleep while running games: true\n  Show trophy popups: true\n  Show shader compilation hint: true\n  Use native user interface: true\n  GDB Server: 127.0.0.1:2345\n  Silence All Logs: false\n  Window Title Format: \"FPS: %F | %R | %V | %T [%t]\"\n  Pause Emulation During Home Menu: false\nLog: {}"
  },
  {
    "path": "RPCS3/Patches/imported_patch.yml",
    "content": "Version: 1.2\n\nPPU-8aaf3d8c1d18650967013d128f848327a91b5fe0:\n  Disable MLAA:\n    Games:\n      \"PlayStation: Home\":\n        NPIA00005: [ 01.87 ]\n    Author: \"Knight\"\n    Patch Version: 1.0\n    Group: \"\"\n    Notes: \"\"\n    Patch:\n      - [ be32, 0x0003bcb0, 0x38000000 ]"
  },
  {
    "path": "RPCS3/Patches/patch.yml",
    "content": "Version: 1.2\r\n\r\nAnchors:\r\n  BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock\r\n  # Set 60FPS with no frameskip\r\n  # by Gibbed\r\n    - [ be16, 0x25ed8, 0x981f ]\r\n  \r\n  # delta time\r\n  # by Whatcookie\r\n    - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave\r\n  \r\n  # get mftb\r\n    - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)\r\n  \r\n  # get mftb delta\r\n    - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185        // load high bits of address\r\n    - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608   // load low bits of address\r\n    - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading\r\n    - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading\r\n    - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading\r\n  \r\n  # mftb delta to float\r\n    - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22)     // store mftb delta (to be loaded into FPR)\r\n    - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22)     // load mftb delta into FPR\r\n    - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double\r\n    - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30          // round to single precision\r\n  \r\n  # mftb delta to seconds\r\n    - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c             // load high bits constants pointer\r\n    - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30   // load low bits of constants pointer\r\n    - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant\r\n    - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size\r\n    - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29     // divide timebase delta by timebase frequency\r\n  \r\n  # check timestep size\r\n    - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep\r\n    - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size\r\n  \r\n  # set maximum timestep\r\n    - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned\r\n  \r\n  # cleanup\r\n    - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20       // zero r20\r\n    - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19\r\n    - [ be32, 0x016c7c80, 0x4e800020 ] # blr                   // return\r\n  \r\n  # constants\r\n    - [ be32, 0x016c7c84, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)\r\n    - [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS)\r\n  \r\n  BLES00932_FpsUnlock: &BLES00932_FpsUnlock\r\n  # Set 60FPS with no frameskip\r\n  # by Gibbed\r\n    - [ be16, 0x26ac0, 0x981f ]\r\n  \r\n  # delta time\r\n  # by Whatcookie\r\n    - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave\r\n  \r\n  # get mftb\r\n    - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)\r\n  \r\n  # get mftb delta\r\n    - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185        // load high bits of address\r\n    - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608   // load low bits of address\r\n    - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading\r\n    - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading\r\n    - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading\r\n  \r\n  # mftb delta to float\r\n    - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22)     // store mftb delta (to be loaded into FPR)\r\n    - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22)     // load mftb delta into FPR\r\n    - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double\r\n    - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30          // round to single precision\r\n  \r\n  # mftb delta to seconds\r\n    - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c             // load high bits constants pointer\r\n    - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50    // load low bits of constants pointer\r\n    - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant\r\n    - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size\r\n    - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29     // divide timebase delta by timebase frequency\r\n  \r\n  # check timestep size\r\n    - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep\r\n    - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size\r\n  \r\n  # set maximum timestep\r\n    - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned\r\n  \r\n  # cleanup\r\n    - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20       // zero r20\r\n    - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19\r\n    - [ be32, 0x016c9fa0, 0x4e800020 ] # blr                   // return\r\n  \r\n  # constants\r\n    - [ be32, 0x016c9fa4, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)\r\n    - [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS)\r\n\r\n  DeS_FPS_Notes: &DeS_FPS_Notes \"Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues.\"\r\n\r\n  DeS_DDE_Notes: &DeS_DDE_Notes \"Can disable Write Color Buffers for 20% faster performance. Enable this patch if you experience flickering.\"\r\n\r\n  DeS_AR_Notes: &DeS_AR_Notes \"UI Elements will be stretched\"\r\n\r\nPPU-8aaf3d8c1d18650967013d128f848327a91b5fe0:\r\n  Disable MLAA:\r\n    Games:\r\n      \"PlayStation: Home\":\r\n        NPIA00005: [ 01.87 ]\r\n    Author: \"Knight\"\r\n    Patch Version: 1.0\r\n    Group: \"\"\r\n    Notes: \"\"\r\n    Patch:\r\n      - [ be32, 0x0003bcb0, 0x38000000 ]\r\n\r\nPPU-83681f6110d33442329073b72b8dc88a2f677172:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Demon's Souls\":\r\n        BLUS30443: [ 01.00 ]\r\n    Author: Whatcookie, Gibbed\r\n    Notes: *DeS_FPS_Notes\r\n    Patch Version: 2.1\r\n    Patch:\r\n      - [ load, *BLUS30443_FpsUnlock ]\r\n  Disable Dynamic Exposure:\r\n    Games:\r\n      \"Demon's Souls\":\r\n        BLUS30443: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *DeS_DDE_Notes\r\n    Patch Version: 1.0.1\r\n    Patch:\r\n      - [ be16, 0x00025edc, 0x981f ]\r\n  Skip Intro Videos:\r\n    Games:\r\n      \"Demon's Souls\":\r\n        BLUS30443: [ 01.00 ]\r\n    Author: GalCiv\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip\r\n      - [ be32, 0x008eef7c, 0x901c0100 ]\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Demon's Souls\":\r\n        BLUS30443: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *DeS_AR_Notes\r\n    Patch Version: 1.0\r\n    Group: AR\r\n    Patch:\r\n      - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio\r\n      - [ be32, 0x0190433c, 0x4017b9aa ]\r\n  32:9 Aspect Ratio:\r\n    Games:\r\n      \"Demon's Souls\":\r\n        BLUS30443: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *DeS_AR_Notes\r\n    Patch Version: 1.0\r\n    Group: AR\r\n    Patch:\r\n      - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio\r\n      - [ bef32, 0x0190433c, 3.5555556 ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Demon's Souls\":\r\n        BLUS30443: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x00217e7c, 0x41 ]\r\n\r\nPPU-5446a2645880eefa75f7e374abd6b7818511e2ef:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Demon's Souls\":\r\n        BLES00932: [ 01.00 ]\r\n    Author: Whatcookie, Gibbed\r\n    Notes: *DeS_FPS_Notes\r\n    Patch Version: 2.1\r\n    Patch:\r\n      - [ load, *BLES00932_FpsUnlock ]\r\n  Disable Dynamic Exposure:\r\n    Games:\r\n      \"Demon's Souls\":\r\n        BLES00932: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *DeS_DDE_Notes\r\n    Patch Version: 1.0.1\r\n    Patch:\r\n      - [ be16, 0x00026ac4, 0x981f ]\r\n  Skip Intro Videos:\r\n    Games:\r\n      \"Demon's Souls\":\r\n        BLES00932: [ 01.00 ]\r\n    Author: GalCiv\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip\r\n      - [ be32, 0x008f092c, 0x901c0100 ]\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Demon's Souls\":\r\n        BLES00932: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *DeS_AR_Notes\r\n    Patch Version: 1.0\r\n    Group: AR\r\n    Patch:\r\n      - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio\r\n      - [ be32, 0x01904494, 0x4017b9aa ]\r\n  32:9 Aspect Ratio:\r\n    Games:\r\n      \"Demon's Souls\":\r\n        BLES00932: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *DeS_AR_Notes\r\n    Patch Version: 1.0\r\n    Group: AR\r\n    Patch:\r\n      - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio\r\n      - [ bef32, 0x01904494, 3.5555556 ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Demon's Souls\":\r\n        BLES00932: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x00218d04, 0x41 ]\r\n\r\nAnchors:\r\n  kh15_ar_219: &kh15_ar_219\r\n    - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9)\r\n    - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9)\r\n  \r\n  kh15_60fps: &kh15_60fps\r\n    - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0\r\n  \r\n  kh15recom_60fps: &kh15recom_60fps\r\n    - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0\r\n\r\nPPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Kingdom Hearts HD 1.5 ReMIX\":\r\n        BLUS31212: [ All ]\r\n    Author: Esppiral\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kh15_ar_219 ]\r\n  60 FPS:\r\n    Games:\r\n      \"Kingdom Hearts HD 1.5 ReMIX\":\r\n        BLUS31212: [ All ]\r\n    Author: Esppiral, Michael Pama, illusion\r\n    Notes: May work with JP version with adjustments. May cause double cutscenes audio and/or video.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kh15_60fps ]\r\n\r\nPPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Kingdom Hearts HD 1.5 ReMIX\":\r\n        BLES01897: [ All ]\r\n    Author: Esppiral\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kh15_ar_219 ]\r\n  60 FPS:\r\n    Games:\r\n      \"Kingdom Hearts HD 1.5 ReMIX\":\r\n        BLES01897: [ All ]\r\n    Author: Esppiral, Michael Pama, illusion\r\n    Notes: May work with JP version with adjustments. May cause double cutscenes audio and/or video.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kh15_60fps ]\r\n\r\nPPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self\r\n  60 FPS:\r\n    Games:\r\n      \"Kingdom Hearts HD 1.5 ReMIX Chain of Memories\":\r\n        BLUS31212: [ All ]\r\n    Author: BlaGe, illusion\r\n    Notes: May work with JP version with adjustments.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kh15recom_60fps ]\r\n\r\nPPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self\r\n  60 FPS:\r\n    Games:\r\n      \"Kingdom Hearts HD 1.5 ReMIX Chain of Memories\":\r\n        BLES01897: [ All ]\r\n    Author: BlaGe, illusion\r\n    Notes: May work with JP version with adjustments.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kh15recom_60fps ]\r\n\r\nPPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self\r\n  60 FPS:\r\n    Games:\r\n      \"Kingdom Hearts HD 2.5 ReMIX\":\r\n        BLES02070: [ All ]\r\n        BLUS31460: [ All ]\r\n    Author: illusion, BlaGe\r\n    # https://forums.rpcs3.net/user-1272.html\r\n    Notes:  Some stuff moves at 2x and doubles gravity.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00076850, 0x38600000 ] # li r3, 0x0\r\n\r\nPPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self\r\n  60 FPS:\r\n    Games:\r\n      \"Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)\":\r\n        BLES02070: [ All ]\r\n        BLUS31460: [ All ]\r\n    Author: illusion, BlaGe\r\n    # https://forums.rpcs3.net/user-1272.html\r\n    Notes:  Some stuff moves at 2x and doubles gravity.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0\r\n\r\nAnchors:\r\n  DOD3_FPS_Notes: &DOD3_FPS_Notes \"Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon.\"\r\n  # Min frametime is this value / 30\r\n  # 0.125 / 30 is 4.1ms, so max FPS is 240\r\n  # This game has a second framerate limiter based\r\n  # on Vblank, so set Vblank high to raise the framerate\r\n  # Max FPS is Vblank / 2\r\n\r\n  DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes \"When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file.\"\r\n  # Sensitivity formula is \"SliderValue * (Multiplier + 1)\"\r\n  # Where SliderValue is the setting (0-15) from the game settings and \r\n  # default Multiplier is 0.125, giving a default range of 0.125 - 2.\r\n  # 0.35 seems good from my testing, feel free to change as you see fit.\r\n  DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35000000\r\n\r\nPPU-2b393f064786e5895d5a576621deb4c9107a8f0b:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BLUS31197: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *DOD3_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS\r\n\r\nPPU-f2f7f7ea0444353884bb715152147c3a29f4e790:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BLUS31197: [ 01.01 ]\r\n    Author: Whatcookie\r\n    Notes: *DOD3_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS\r\n  Increase Horizontal Camera Sensitivity:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BLUS31197: [ 01.01 ]\r\n    Author: RagingCactus\r\n    Notes: *DOD3_Camera_H_Sens_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier]\r\n  Disable low-res Depth-of-Field:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BLUS31197: [ 01.01 ]\r\n    Author: emoose\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0xa5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0\r\n  Unprotect game files:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BLUS31197: [ 01.01 ]\r\n    Author: emoose\r\n    Notes: \"Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x8c50b8, 0x30840000 ]\r\n\r\nPPU-b18834a8f21cd29a091b287a66656a279ccba507:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        NPUB31251: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *DOD3_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS\r\n\r\nPPU-9c04f427625a0064282432e4edfefe9e0956c303:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        NPUB31251: [ 01.01 ]\r\n    Author: Whatcookie\r\n    Notes: *DOD3_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS\r\n  Increase Horizontal Camera Sensitivity:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        NPUB31251: [ 01.01 ]\r\n    Author: RagingCactus\r\n    Notes: *DOD3_Camera_H_Sens_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier]\r\n  Disable low-res Depth-of-Field:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        NPUB31251: [ 01.01 ]\r\n    Author: emoose\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0xa5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0\r\n  Unprotect game files:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        NPUB31251: [ 01.01 ]\r\n    Author: emoose\r\n    Notes: \"Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x8c4398, 0x30840000 ]\r\n\r\nPPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        NPEB01407: [ All ]\r\n    Author: Whatcookie\r\n    Notes: *DOD3_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS\r\n\r\nPPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:\r\n  Unlock FPS (For Delisted Ver):\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        NPEB01407: [ All ]\r\n    Author: Whatcookie, Asinine\r\n    Notes: Required for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\", so the patch can't be separated. Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x8ECF1C, 0.12500000 ] # 240 max FPS\r\n\r\nPPU-a017576369165f3746730724c8ae762ed9bc64d8:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BLJM61043: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *DOD3_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS\r\n\r\nPPU-c09c496514f6dc591434575b04eb7c003826c11d:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BLJM61043: [ 01.04 ]\r\n    Author: Whatcookie\r\n    Notes: *DOD3_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS\r\n  Increase Horizontal Camera Sensitivity:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BLJM61043: [ 01.04 ]\r\n    Author: RagingCactus\r\n    Notes: *DOD3_Camera_H_Sens_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x91988c, *DOD3_Camera_H_Sens_Multiplier]\r\n  Disable low-res Depth-of-Field:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BLJM61043: [ 01.04 ]\r\n    Author: emoose\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0xa4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0\r\n  Unprotect game files:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BLJM61043: [ 01.04 ]\r\n    Author: emoose\r\n    Notes: \"Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x8c5310, 0x30840000 ]\r\n\r\nPPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BCAS20311: [ 01.02 ]\r\n    Author: Whatcookie\r\n    Notes: *DOD3_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS\r\n  Increase Horizontal Camera Sensitivity:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BCAS20311: [ 01.02 ]\r\n    Author: RagingCactus\r\n    Notes: *DOD3_Camera_H_Sens_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x91ad64, *DOD3_Camera_H_Sens_Multiplier]\r\n  Disable low-res Depth-of-Field:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BCAS20311: [ 01.02 ]\r\n    Author: emoose\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0xa5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0\r\n  Unprotect game files:\r\n    Games:\r\n      \"Drakengard 3 (Drag-On Dragoon 3)\":\r\n        BCAS20311: [ 01.02 ]\r\n    Author: emoose\r\n    Notes: \"Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x8c5178, 0x30840000 ]\r\n\r\nPPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"LittleBigPlanet 2\":\r\n        NPUA80662: [ 01.33 ]\r\n        BCES00850: [ 01.33 ]\r\n    Author: slashiee\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00D9C8EC, 2.37037037 ]\r\n\r\nAnchors:\r\n  Folklore_FPS_Notes: &Folklore_FPS_Notes \"Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!\"\r\n\r\nPPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Folklore\":\r\n        BCUS98147: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *Folklore_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0181354, 0x60000000 ]\r\n\r\nPPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Folklore\":\r\n        BCUS98147: [ 01.10 ]\r\n    Author: Whatcookie\r\n    Notes: *Folklore_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x01823c0, 0x60000000 ]\r\n\r\nPPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Folklore\":\r\n        BCES00050: [ All ]\r\n    Author: Whatcookie\r\n    Notes: *Folklore_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0181118, 0x60000000 ]\r\n\r\nAnchors:\r\n  ASURA_FPSnotes: &ASURA_FPSnotes \"Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.\"\r\n\r\n  ASURA_FPS: &ASURA_FPS\r\n    - [ be32, 0x008bbd04, 0x60000000 ] # nop\r\n    - [ be32, 0x008bbd64, 0x60000000 ] # nop\r\n    - [ be32, 0x008bbd68, 0x60000000 ] # nop\r\n\r\n  ASURA_DEV: &ASURA_DEV\r\n    - [ be32, 0x014D69EC, 0x38600000 ] # li r3, 0\r\n    - [ be32, 0x01166744, 0x38600001 ] # li r3, 1\r\n    - [ be32, 0x0167E460, 0x00500053 ] # ren string \"BCGTOC.ini\" to \"PS3TOC.txt\"\r\n    - [ be32, 0x0167E464, 0x00330054 ]\r\n    - [ be32, 0x0167E468, 0x004F0043 ]\r\n    - [ be32, 0x0167E46C, 0x002E0054 ]\r\n    - [ be32, 0x0167E470, 0x00580054 ]\r\n\r\n  ASURA_AO: &ASURA_AO\r\n    - [ be32, 0x00686DCC, 0x38600000 ] # li r3, 0\r\n\r\n  ASURA_BLOOM: &ASURA_BLOOM\r\n    - [ be32, 0x0011AE5C, 0x38C00000 ] # li r6, 0\r\n    - [ be32, 0x003BA264, 0x38C00000 ] # li r6, 0\r\n\r\n  ASURA_MB: &ASURA_MB\r\n    - [ be32, 0x0067a908, 0x60000000 ] # nop - disables radial blur\r\n    - [ be32, 0x0067a940, 0x38600000 ] # li r3, 0 - disables camera-based blur\r\n\r\n  ASURA_DoF: &ASURA_DoF\r\n    - [ be32, 0x0031CB10, 0x38A00000 ] # li r5, 0\r\n    - [ be32, 0x0011AE68, 0x38A00000 ] # li r5, 0\r\n    - [ be32, 0x003BA270, 0x38A00000 ] # li r5, 0\r\n\r\nPPU-83096111daff850cc92b637aec1780c4079e1c58:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Asura's Wrath\":\r\n        BLUS30721: [ All ]\r\n    Author: Whatcookie\r\n    Notes: *ASURA_FPSnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ASURA_FPS ]\r\n  Developer Menu:\r\n    Games:\r\n      \"Asura's Wrath\":\r\n        BLUS30721: [ All ]\r\n    Author: dron_3\r\n    Notes: Press D-pad Left at any time to access the Developer Menu\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ASURA_DEV ]\r\n  Disable Ambient Occlusion:\r\n    Games:\r\n      \"Asura's Wrath\":\r\n        BLUS30721: [ All ]\r\n    Author: boma\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ASURA_AO ]\r\n  Disable Bloom:\r\n    Games:\r\n      \"Asura's Wrath\":\r\n        BLUS30721: [ All ]\r\n    Author: boma\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ASURA_BLOOM ]\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Asura's Wrath\":\r\n        BLUS30721: [ All ]\r\n    Author: boma\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ASURA_DoF ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Asura's Wrath\":\r\n        BLUS30721: [ All ]\r\n    Author: boma\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ASURA_MB ]\r\n\r\nPPU-69f53b470d81ea961c1c2ff264ade6ab8077d2a1:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Asura's Wrath\":\r\n        BLES01227: [ All ]\r\n    Author: Whatcookie, Mew21\r\n    Notes: *ASURA_FPSnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ASURA_FPS ]\r\n  Developer Menu:\r\n    Games:\r\n      \"Asura's Wrath\":\r\n        BLES01227: [ All ]\r\n    Author: dron_3\r\n    Notes: Press D-pad Left at any time to access the Developer Menu\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ASURA_DEV ]\r\n  Disable Ambient Occlusion:\r\n    Games:\r\n      \"Asura's Wrath\":\r\n        BLES01227: [ All ]\r\n    Author: boma\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ASURA_AO ]\r\n  Disable Bloom:\r\n    Games:\r\n      \"Asura's Wrath\":\r\n        BLES01227: [ All ]\r\n    Author: boma\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ASURA_BLOOM ]\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Asura's Wrath\":\r\n        BLES01227: [ All ]\r\n    Author: boma\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ASURA_DoF ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Asura's Wrath\":\r\n        BLES01227: [ All ]\r\n    Author: boma\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ASURA_MB ]\r\n\r\nAnchors:\r\n  JoJoEoH_FPS: &JoJoEoH_FPS\r\n    - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate\r\n    - [ bef32, 0x02370360, 0.5 ]\r\n    - [ bef32, 0x023AED1C, 0.5 ]\r\n\r\nPPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:\r\n  60 FPS:\r\n    Games:\r\n      \"JoJo's Bizarre Adventure: Eyes of Heaven\":\r\n        BLJS10318: [ 01.05 ]\r\n    Author: SutandoTsukai181 # User from our Discord server\r\n    Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120Hz in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *JoJoEoH_FPS ]\r\n\r\nAnchors:\r\n  JoJoASB_FPS: &JoJoASB_FPS\r\n    - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate\r\n    - [ bef32, 0xFDB724, 0.5 ] # Animation speed\r\n    - [ bef32, 0xFF8F70, 0.5 ]\r\n    - [ bef32, 0xFEE2F8, 0.5 ] # UI speed\r\n\r\nPPU-6875682ab309df32307c5305c43bb132c4e261fa:\r\n  60 FPS:\r\n    Games:\r\n      \"JoJo's Bizarre Adventure: All Star Battle\":\r\n        BLUS31405: [ All ]\r\n        NPUB31391: [ All ]\r\n    Author: SutandoTsukai181 # User from our Discord server\r\n    Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120Hz in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA).\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *JoJoASB_FPS ]\r\n\r\nAnchors:\r\n  LC_FPS: &LC_FPS\r\n    - [ be32, 0x00932f2c, 0x60000000 ]\r\n    - [ be32, 0x00932f8c, 0x60000000 ]\r\n    - [ be32, 0x00932f90, 0x60000000 ]\r\n\r\n  LC_PPX: &LC_PPX\r\n    - [ be32, 0x006F6E2C, 0x38800000 ]\r\n    - [ be32, 0x006F9244, 0x60000000 ]\r\n    - [ be32, 0x006FBBDC, 0x38A00000 ]\r\n    - [ be32, 0x006F9784, 0x38A00000 ]\r\n\r\nPPU-df6f6701742921b9cbb2554983bb4568aae8d659:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Lollipop Chainsaw\":\r\n        BLUS30917: [ All ]\r\n    Author: Whatcookie\r\n    Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *LC_FPS ]\r\n  Disable Image Grain:\r\n    Games:\r\n      \"Lollipop Chainsaw\":\r\n        BLUS30917: [ All ]\r\n    Author: boma\r\n    Notes: Prevents post-processing render pass from loading EnginePostProcessVolume class properties. This cleans up the image, reducing overall noise by disabling film grain, DoF, and vignette. Other post-processing is unaffected.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *LC_PPX ]\r\n\r\nPPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Lollipop Chainsaw\":\r\n        BLES01525: [ All ]\r\n    Author: Whatcookie\r\n    Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *LC_FPS ]\r\n  Disable Image Grain:\r\n    Games:\r\n      \"Lollipop Chainsaw\":\r\n        BLES01525: [ All ]\r\n    Author: boma\r\n    Notes: Prevents post-processing render pass from loading EnginePostProcessVolume class properties. This cleans up the image, reducing overall noise by disabling film grain, DoF, and vignette. Other post-processing is unaffected.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *LC_PPX ]\r\n\r\nPPU-5295c6de0b3fd1b48517255ce710002c174b18f5:\r\n  \"Disable Color Correction\":\r\n    Games:\r\n      \"Need for Speed: Carbon\":\r\n        BLUS30016: [ 01.00 ]\r\n  # Author: Unknown\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x004E8B9B, 0 ]\r\n  \"Enable Car Debug\":\r\n    Games:\r\n      \"Need for Speed: Carbon\":\r\n        BLUS30016: [ 01.00 ]\r\n  # Author: Unknown\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00663680, 0x60000000 ]\r\n\r\nAnchors:\r\n  NieR_FPS_USEU: &NieR_FPS_USEU\r\n  # \"unlock\" framerate\r\n    - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5\r\n  \r\n    - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave\r\n  \r\n  # get mftb\r\n    - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)\r\n  \r\n  # get mftb delta\r\n    - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e       // load high bits of address (0x010e23c8)\r\n    - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8    // load low bits of address\r\n    - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading\r\n    - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading\r\n    - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6       // subtract previous mftb reading from this mftb frames reading\r\n  \r\n  # mftb delta to float\r\n    - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)\r\n    - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR\r\n    - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29       // convert integer to double\r\n    - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29        // round to single precision\r\n  \r\n  # mftb delta to seconds\r\n    - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer\r\n    - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40    // load low bits of constants pointer\r\n    - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency\r\n    - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency\r\n  \r\n  # return\r\n    - [ be32, 0x010d5a78, 0x4e800020 ] # blr                 // return\r\n  \r\n  # constants\r\n    - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)\r\n\r\n  NieR_FPS_JP: &NieR_FPS_JP\r\n  # \"unlock\" framerate\r\n    - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5\r\n  \r\n    - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave\r\n  \r\n  # get mftb\r\n    - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)\r\n  \r\n  # get mftb delta\r\n    - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e       // load high bits of address (0x010e23e8)\r\n    - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8    // load low bits of address\r\n    - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading\r\n    - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading\r\n    - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6       // subtract previous mftb reading from this mftb frames reading\r\n  \r\n  # mftb delta to float\r\n    - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)\r\n    - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR\r\n    - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29       // convert integer to double\r\n    - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29        // round to single precision\r\n  \r\n  # mftb delta to seconds\r\n    - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer\r\n    - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640    // load low bits of constants pointer\r\n    - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency\r\n    - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency\r\n  \r\n  # return\r\n    - [ be32, 0x010d6678, 0x4e800020 ] # blr                 // return\r\n  \r\n  # constants\r\n    - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)\r\n\r\nPPU-13950b2e29e05a115fe317815d3da9d2b2baee65:\r\n  Unlock FPS:\r\n    Games:\r\n      \"NieR (Nier Replicant)\":\r\n        BLUS30481: [ All ]\r\n        BLES00826: [ All ]\r\n    Author: Whatcookie\r\n    Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.\r\n    Patch Version: 2.1\r\n    Patch:\r\n      - [ load, *NieR_FPS_USEU ]\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"NieR (Nier Replicant)\":\r\n        BLUS30481: [ All ]\r\n        BLES00826: [ All ]\r\n    Author: dio\r\n    Notes: HUD Elements will be stretched and misplaced. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area\r\n\r\nPPU-f098ee8410599c81c89f90d698340a078dc69a90:\r\n  Unlock FPS:\r\n    Games:\r\n      \"NieR (Nier Replicant)\":\r\n        BLJM60223: [ All ]\r\n    Author: Whatcookie\r\n    Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.\r\n    Patch Version: 2.1\r\n    Patch:\r\n      - [ load, *NieR_FPS_JP ]\r\n\r\nAnchors:\r\n  DS2_USEU_Net: &DS2_USEU_Net\r\n    - [be32, 0x019A8C00, 0x01A43068]\r\n    - [be32, 0x019A8C04, 0x01A43060]\r\n    - [be32, 0x019A8C08, 0x01A42F18]\r\n    - [be32, 0x019A8C0C, 0x01A42F10]\r\n    - [be32, 0x019A8C10, 0x01A42FB8]\r\n    - [be32, 0x019A8C14, 0x01A42B60]\r\n    - [be32, 0x019A8C18, 0x01A42EC0]\r\n  \r\n  DS2_JP_Net: &DS2_JP_Net\r\n    - [be32, 0x01998B00, 0x01A32EC8]\r\n    - [be32, 0x01998B04, 0x01A32EC0]\r\n    - [be32, 0x01998B08, 0x01A32D78]\r\n    - [be32, 0x01998B0C, 0x01A32D70]\r\n    - [be32, 0x01998B10, 0x01A32E18]\r\n    - [be32, 0x01998B14, 0x01A329C8]\r\n    - [be32, 0x01998B18, 0x01A32D20]\r\n\r\nPPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:\r\n  Bypass Network Requirement:\r\n    Games:\r\n      \"Dark Souls II\":\r\n        BLET50006: [ All ]\r\n    Author: DriftItem\r\n    Notes: \"Fully restores the functionality of network test client.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *DS2_USEU_Net ]\r\n\r\nPPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3:\r\n  Bypass Network Requirement:\r\n    Games:\r\n      \"Dark Souls II\":\r\n        NPUB90979: [ All ]\r\n    Author: DriftItem\r\n    Notes: \"Fully restores the functionality of network test client.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *DS2_USEU_Net ]\r\n\r\nPPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906:\r\n  Bypass Network Requirement:\r\n    Games:\r\n      \"Dark Souls II\":\r\n        NPJB90625: [ All ]\r\n    Author: DriftItem\r\n    Notes: \"Fully restores the functionality of network test client.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *DS2_JP_Net ]\r\n\r\nPPU-97355e97c701cea87a0ed08bce085cac4949dade:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Army of TWO: The 40th Day\":\r\n        BLUS30408: [ 01.00 ]\r\n        BLES00659: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: Maximum framerate with the patch is half the Vblank frequency.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x003c5f9c, 0x60000000 ]\r\n      - [ be32, 0x003c6000, 0x60000000 ]\r\n      - [ be32, 0x003c6010, 0x60000000 ]\r\n\r\nPPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Army of TWO: The 40th Day\":\r\n        BLUS30408: [ 01.03 ]\r\n        BLES00659: [ 01.02 ]\r\n    Author: Whatcookie\r\n    Notes: Maximum framerate with the patch is half the Vblank frequency.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x003cc00c, 0x60000000 ]\r\n      - [ be32, 0x003cc070, 0x60000000 ]\r\n      - [ be32, 0x003cc080, 0x60000000 ]\r\n\r\nPPU-93aed31e80e0a91e11fdcff1b83d42c235bc3548:\r\n  60 FPS Patch:\r\n    Games:\r\n      \"Dragon Ball Z: Burst Limit\":\r\n        BLUS30117: [ All ]\r\n    Author: illusion, ZEROx\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x004c4383, 1 ]          #60 fps\r\n      - [ be32, 0x00162228, 0x60000000 ] #No reset\r\n      - [ be32, 0x001633e8, 0x60000000 ] #Pause fix\r\n\r\nPPU-49aef7eecc248bf85af210bdca336bce8c9272e4:\r\n  60 FPS Patch:\r\n    Games:\r\n      \"Dragon Ball Z: Burst Limit\":\r\n        BLES00231: [ All ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x004c4383, 1 ]          #60 fps\r\n      - [ be32, 0x001622dc, 0x60000000 ] #No reset\r\n      - [ be32, 0x0016349c, 0x60000000 ] #Pause fix\r\n\r\nPPU-376469bd27d45a617b6d086894c07e4a00f86fde:\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Skate 3\":\r\n        BLUS30464: [ 01.05 ]\r\n        BLES00760: [ 01.05 ]\r\n    Author: tuukkas\r\n    Notes: Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work. HUD will be stretched.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x01840636, 0xC4504003 ]\r\n  60 FPS:\r\n    Games:\r\n      \"Skate 3\":\r\n        BLUS30464: [ 01.05 ]\r\n        BLES00760: [ 01.05 ]\r\n    Author: illusion\r\n    Notes: Force 60 FPS in all modes.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00947138, 0x38A00000 ]\r\n  Moon Gravity:\r\n    Games:\r\n      \"Skate 3\":\r\n        BLUS30464: [ 01.05 ]\r\n        BLES00760: [ 01.05 ]\r\n    Author: Aphelion\r\n    Notes: Being airborne for too long will cause you to respawn.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x0184FFB4, -60 ]\r\n      - [ bef32, 0x0194FE64, -60 ]\r\n      - [ bef32, 0x01857678, 120 ]\r\n      - [ bef32, 0x01858198, 120 ]\r\n  No Fall Damage:\r\n    Games:\r\n      \"Skate 3\":\r\n        BLUS30464: [ 01.05 ]\r\n        BLES00760: [ 01.05 ]\r\n    Author: Aphelion\r\n    Notes: Only works while you're on your board. Jumping from the most extreme heights may still trigger bails because your character folds up and hits their limbs on the ground, so the game thinks you skated into something at high speed.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00D69588, 0xC80B13FC ]\r\n\r\nAnchors:\r\n  gow3resnotes: &gow3resnotes \"Allows for the use of Resolution Scaling in the title.\\nSet Resolution Scale Threshold to 1x1 or some effects will break.\\n2.0 Slightly improves performance when using resolution scaling in some cases.\"\r\n\r\n  gow3speedhack: &gow3speedhack \"Significantly improves performance, changes visuals for Army of Sparta special attack and some lighting changes, generally only on magic sources.\"\r\n\r\n  gow3bloom: &gow3bloom \"Disables some (not all) bloom effects.\"\r\n\r\n  gow3fog: &gow3fog \"Significantly improves performance in some cases, some distant places may look too clear cause of removing Layered fog effect. The patch is good as an alternative for Color Grading patch\"\r\n\r\n  gow3camerasway: &gow3camerasway \"Stops the ingame camera from swaying and shaking\"\r\n\r\n  gow3skipintro: &gow3skipintro \"Skips SCE intros up to the first video.\\n2.0 Skips now first two intro videos\"\r\n\r\n  gow3-100-title: &gow3-100-title\r\n      \"God of War 3 (God of War III)\":\r\n        BCES00510: [ 01.00 ]\r\n        BCES00799: [ 01.00 ]\r\n        BCUS98111: [ 01.00 ]\r\n        BCJS37001: [ 01.00 ]\r\n        BCAS25003: [ 01.00 ]\r\n        BCKS15003: [ 01.00 ]\r\n\r\n  gow3-103-title: &gow3-103-title\r\n      \"God of War 3 (God of War III)\":\r\n        BCES00510: [ 01.03 ]\r\n        BCES00799: [ 01.03 ]\r\n        BCUS98111: [ 01.03 ]\r\n        BCJS37001: [ 01.03 ]\r\n        BCAS25003: [ 01.03 ]\r\n        BCKS15003: [ 01.03 ]\r\n\r\nPPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: #God of War 3 1.03\r\n  \"Unlock FPS\":\r\n    Games: *gow3-103-title\r\n    Author: ZEROx, illusion\r\n    Notes: \"Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\\nThis patch also fixes IGC timing issues at 60FPS and above.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00528560, 1000 ]\r\n      - [ bef32, 0x005284b8, 50000 ] # min fps of 2\r\n      - [ be16, 0x000c7b0a, 0xccc8 ] # chainswing fix\r\n      - [ be16, 0x000ea0fe, 0xccc8 ] # water freeze fix\r\n  \"Skip any videos with X button\":\r\n    Games: *gow3-103-title\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x0026fe14, 0x901f ]\r\n  Disable MLAA:\r\n    Games: *gow3-103-title\r\n    Author: illusion, ZEROx\r\n    Notes: *gow3resnotes\r\n    Patch Version: 3.0\r\n    Patch:\r\n      - [ be32, 0x0052bf2c, 0x00000000 ]\r\n      - [ be32, 0x0023137c, 0x60000000 ]\r\n  Disable Depth of Field:\r\n    Games: *gow3-103-title\r\n    Author: ZEROx\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001c14ac, 0x38000000 ]\r\n  Disable Motion Blur:\r\n    Games: *gow3-103-title\r\n    Author: ZEROx\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001c57e4, 0x38000000 ]\r\n  Disable Color Grading (Speedboost):\r\n    Games: *gow3-103-title\r\n    Author: illusion\r\n    Notes: *gow3speedhack\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x52BDA3, 0 ]\r\n  Disable Layered Fog(Speedboost):\r\n    Games: *gow3-103-title\r\n    Author: ZEROx\r\n    Notes: *gow3fog\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog\r\n      - [ be32, 0x00296bd4, 0x38000000 ] #On pause\r\n  Disable Bloom:\r\n    Games: *gow3-103-title\r\n    Author: illusion\r\n    Notes: *gow3bloom\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00231288, 0x60000000 ]\r\n  Disable Camera Sway:\r\n    Games: *gow3-103-title\r\n    Author: ZEROx\r\n    Notes: *gow3camerasway\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0015d29c, 0x38000000 ]\r\n  Skip intro:\r\n    Games: *gow3-103-title\r\n    Author: illusion, ZEROx\r\n    Notes: *gow3skipintro\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ byte, 0x00588e50, 0x1 ]        # Skip SCEA logos\r\n      - [ be32, 0x002712b4, 0x4816ce9d ] # bl 0x003de150\r\n      - [ be32, 0x003de150, 0x7d4802a6 ] # mfspr r10,LR\r\n      - [ be32, 0x003de154, 0x3d200055 ] # lis r9,0x55\r\n      - [ be32, 0x003de158, 0x8009fcc5 ] # lwz r0,-0x33b(r9)\r\n      - [ be32, 0x003de15c, 0x3d206f00 ] # lis r9,0x6f00\r\n      - [ be32, 0x003de160, 0x7f804800 ] # cmpw cr7,r0,r9\r\n      - [ be32, 0x003de164, 0x419e001c ] # beq cr7,0x003de180\r\n      - [ be32, 0x003de168, 0x3d206e67 ] # lis r9,0x6e67\r\n      - [ be32, 0x003de16c, 0x39294372 ] # addi r9,r9,0x4372\r\n      - [ be32, 0x003de170, 0x7f804800 ] # cmpw cr7,r0,r9\r\n      - [ be32, 0x003de174, 0x419e000c ] # beq cr7,0x003de180\r\n      - [ be32, 0x003de178, 0x801b0f5c ] # lwz r0,0xf5c(r27) // original\r\n      - [ be32, 0x003de17c, 0x4800000c ] # b 0x003de188\r\n      - [ be32, 0x003de180, 0x394a0020 ] # addi r10,r10,0x20 // branch to skip video function\r\n      - [ be32, 0x003de184, 0x7d4803a6 ] # mtspr LR,r10\r\n      - [ be32, 0x003de188, 0x4e800020 ] # blr\r\n\r\nPPU-4d5c51503a81a327c2a99427390a395b8dcb3767: #God of War 3 1.00\r\n  \"Unlock FPS\":\r\n    Games: *gow3-100-title\r\n    Author: ZEROx, illusion\r\n    Notes: \"Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\\nThis patch also fixes IGC timing issues at 60FPS and above.\"\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ bef32, 0x00528560, 1000 ]\r\n      - [ bef32, 0x005284b8, 100000 ]\r\n      - [ be32, 0x0026b528, 0x60000000 ] #don't write to target fps\r\n      - [ bef32, 0x0052bee4, 60.0 ] #target fps # read max of 60 for physics stuff\r\n      - [ be16, 0x0026b6e6, 0xe7a8 ] #1000.0f sync stuff\r\n      - [ be16, 0x0026b74a, 0xe7a8 ] #1000.0f sync stuff\r\n      - [ be16, 0x0026b75e, 0xe7a8 ] #1000.0f sync stuff\r\n      - [ be16, 0x001e51b6, 0xe7a8 ] #1000.0f gameplay speed scaling\r\n      - [ be16, 0x002710f6, 0xe7a8 ] #1000.0f video player speed scaling\r\n  \"Skip any videos with X button\":\r\n    Games: *gow3-100-title\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x0026fd18, 0x901f ]\r\n  Disable MLAA:\r\n    Games: *gow3-100-title\r\n    Author: illusion, ZEROx\r\n    Notes: *gow3resnotes\r\n    Patch Version: 3.0\r\n    Patch:\r\n      - [ byte, 0x52BF2F, 0 ]\r\n      - [ be32, 0x00231248, 0x60000000 ]\r\n  Disable Depth of Field:\r\n    Games: *gow3-100-title\r\n    Author: ZEROx\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001c13c8, 0x38000000 ]\r\n  Disable Motion Blur:\r\n    Games: *gow3-100-title\r\n    Author: ZEROx\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001c5700, 0x38000000 ]\r\n  Disable Color Grading (Speedboost):\r\n    Games: *gow3-100-title\r\n    Author: illusion\r\n    Notes: *gow3speedhack\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x52BDA3, 0 ]\r\n  Disable Layered Fog(Speedboost):\r\n    Games: *gow3-100-title\r\n    Author: ZEROx\r\n    Notes: *gow3fog\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00296994, 0x38000000 ] #Disable Layered fog\r\n      - [ be32, 0x00296ad8, 0x38000000 ] #On pause\r\n  Disable Bloom:\r\n    Games: *gow3-100-title\r\n    Author: illusion\r\n    Notes: *gow3bloom\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00231288, 0x60000000 ]\r\n  Disable Camera sway:\r\n    Games: *gow3-100-title\r\n    Author: ZEROx\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0015d1b8, 0x38000000 ] #Camera sway\r\n  Skip intro:\r\n    Games: *gow3-100-title\r\n    Author: illusion\r\n    Notes: *gow3skipintro\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x001e5468, 0x4800 ]\r\n\r\nAnchors:\r\n  Y1HD_ModSupport: &Y1HD_ModSupport\r\n    - [ byte, 0x0031BF33, 0x58 ]\r\n    - [ be16, 0x0031BF42, 0x3290 ] # off_583290\r\n    - [ byte, 0x0031BFE3, 0x03 ]\r\n\r\n    - [ byte, 0x0031C10F, 0x58 ]\r\n    - [ be16, 0x0031C11E, 0x3290 ] # off_583290\r\n    - [ byte, 0x0031C1BF, 0x03 ]\r\n\r\n    - [ be32, 0x00583264, 0x315F4D6F ] # \"Ogre1_Mod.cpk\"\r\n    - [ be32, 0x00583268, 0x642E6370 ]\r\n    - [ be32, 0x0058326C, 0x6B000000 ]\r\n\r\n    - [ be32, 0x00583274, 0x315F4469 ] # \"Ogre1_Disc.cpk\"\r\n    - [ be32, 0x00583278, 0x73632E63 ]\r\n\r\n    - [ be32, 0x00583280, 0x4F677265 ] # \"Ogre1_Inst.cpk\"\r\n    - [ be32, 0x00583284, 0x315F496E ]\r\n    - [ be32, 0x00583288, 0x73742E63 ]\r\n    - [ be32, 0x0058328C, 0x706B0000 ]\r\n\r\n    - [ be32, 0x00583290, 0x00583260 ] # aOgre1ModCpk\r\n    - [ be32, 0x00583294, 0x00583270 ] # aOgre1DiscCpk\r\n    - [ be32, 0x00583298, 0x00583280 ] # aOgre1InstCpk\r\n  Y2HD_ModSupport: &Y2HD_ModSupport\r\n    - [ byte, 0x003CFE63, 0x61 ]\r\n    - [ be16, 0x003CFE72, 0x78A0 ] # off_6178A0\r\n    - [ byte, 0x003CFF13, 0x03 ]\r\n\r\n    - [ byte, 0x003D003F, 0x61 ]\r\n    - [ be16, 0x003D004E, 0x78A0 ] # off_6178A0\r\n    - [ byte, 0x003D00EF, 0x03 ]\r\n\r\n    - [ be32, 0x00617874, 0x325F4D6F ] # \"Ogre2_Mod.cpk\"\r\n    - [ be32, 0x00617878, 0x642E6370 ]\r\n    - [ be32, 0x0061787C, 0x6B000000 ]\r\n\r\n    - [ be32, 0x00617884, 0x325F4469 ] # \"Ogre2_Disc.cpk\"\r\n    - [ be32, 0x00617888, 0x73632E63 ]\r\n\r\n    - [ be32, 0x00617890, 0x4F677265 ] # \"Ogre2_Inst.cpk\"\r\n    - [ be32, 0x00617894, 0x325F496E ]\r\n    - [ be32, 0x00617898, 0x73742E63 ]\r\n    - [ be32, 0x0061789C, 0x706B0000 ]\r\n\r\n    - [ be32, 0x006178A0, 0x00617870 ] # aOgre2ModCpk\r\n    - [ be32, 0x006178A4, 0x00617880 ] # aOgre2DiscCpk\r\n    - [ be32, 0x006178A8, 0x00617890 ] # aOgre2InstCpk\r\n\r\nPPU-ad0efb73ebfdb68d6abf04a20a9a225f5d9fa0c7: # OGRE1.self\r\n  Mod Support:\r\n    Games:\r\n      \"Yakuza HD\":\r\n        NPJB00280: [ 01.01 ]\r\n    Author: lipsum\r\n    Notes: File replacement via Ogre1_Mod.cpk file\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *Y1HD_ModSupport ]\r\n\r\nPPU-0604e637a841bdd85ac770d76281bdca18ac61f4: # OGRE2.self\r\n  Mod Support:\r\n    Games:\r\n      \"Yakuza 2 HD\":\r\n        NPJB00280: [ 01.01 ]\r\n    Author: lipsum\r\n    Notes: File replacement via Ogre2_Mod.cpk file\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *Y2HD_ModSupport ]\r\n\r\nPPU-227161a77f7e40eed0ad08ecfd1133a10eca2854:\r\n  Enable Deltatime:\r\n    Games:\r\n      \"Midnight Club: Los Angeles\":\r\n        NPEB00546: [ 01.00 ]\r\n        NPUB30471: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \"Runs at any FPS with proper game speed. Increase VBlank for 30+ FPS.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x004c5220, 0x60000000 ]\r\n      - [ be32, 0x004c5240, 0x48000084 ]\r\n      - [ be32, 0x004c3f0c, 0x386003e8 ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Midnight Club: Los Angeles\":\r\n        NPEB00546: [ 01.00 ]\r\n        NPUB30471: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0050f9d8, 0x38600000 ]\r\n  Skip Intro:\r\n    Games:\r\n      \"Midnight Club: Los Angeles\":\r\n        NPEB00546: [ 01.00 ]\r\n        NPUB30471: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x002b2410, 0x48000038 ]\r\n\r\nPPU-d5041972c3464b734ed27f0b94b505a2a14471c8:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Grand Theft Auto IV (Grand Theft Auto 4)\":\r\n        BLUS30127: [ 01.08 ]\r\n        NPUB30702: [ 01.08 ]\r\n    Author: Zolika1351\r\n    Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0xF18830, 0x00000000 ]\r\n\r\nPPU-a2c90aafce24744d5ac6da8ad009ce301458c8a7:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Grand Theft Auto IV (Grand Theft Auto 4)\":\r\n        BLES00229: [ 01.08 ]\r\n        NPEB00882: [ 01.09 ]\r\n    Author: Zolika1351, illusion\r\n    Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0xF18840, 0x00000000 ]\r\n\r\nPPU-8a18a0314cade28526874128b253acd98863b83d:\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Red Dead Redemption\":\r\n        NPUB30638: [ 01.00 ]\r\n        NPEB00833: [ 01.00 ]\r\n    Author: Esppiral\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio\r\n      - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR\r\n  32:9 Aspect Ratio:\r\n    Games:\r\n      \"Red Dead Redemption\":\r\n        NPUB30638: [ 01.00 ]\r\n        NPEB00833: [ 01.00 ]\r\n    Author: Victoria\r\n    Notes: Users need to enable the \"Stretch to Display Area\" option in GPU settings.\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ be32, 0x474F24, 0x40638E22 ] # 32.9 Aspect Ratio\r\n      - [ be32, 0x954B8, 0x40638E22 ] # 32.9 HUD fix for 32.9 AR\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Red Dead Redemption\":\r\n        NPUB30638: [ 01.00 ]\r\n        NPEB00833: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x004CBB1B, 0 ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"Red Dead Redemption\":\r\n        NPUB30638: [ 01.00 ]\r\n        NPEB00833: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: Allows the framerate to exceed 65 (still need to set vblank to unlock framerate)\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0025ed14, 0x386003e8 ] # li  r3, 3e8\r\n  Intro Skip:\r\n    Games:\r\n      \"Red Dead Redemption\":\r\n        NPUB30638: [ 01.00 ]\r\n        NPEB00833: [ 01.00 ]\r\n    Author: \"illusion, ZEROx\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00457ff0, 0x480001a0 ]\r\n\r\nPPU-cb1117efb6af95a8ea5bdcc64b9704ea28c07399:\r\n  \"Unlock FPS\":\r\n    Games:\r\n      \"Red Dead Redemption\":\r\n        BLES01294: [ 01.00 ]\r\n    Author: \"Whatcookie, illusion\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0025f98c, 0x386003e8 ]\r\n  \"Skip Intro\":\r\n    Games:\r\n      \"Red Dead Redemption\":\r\n        BLES01294: [ 01.00 ]\r\n    Author: \"illusion\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00458300, 0x480001a0 ] # b 0x004584a0 // intro\r\n  \"Disable Motion Blur\":\r\n    Games:\r\n      \"Red Dead Redemption\":\r\n        BLES01294: [ 01.00 ]\r\n    Author: \"illusion\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x004cc078, 0x38600000 ] # li r3,0x0 // mb\r\n\r\nPPU-90a087f8c40920044c59fa402edf9e416cdd9187:\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Red Dead Redemption\":\r\n        BLUS30418: [ 01.00 ]\r\n        BLES00680: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001DBB98, 0x60000000 ]\r\n  Infinite Horse Energy:\r\n    Games:\r\n      \"Red Dead Redemption\":\r\n        BLUS30418: [ 01.00 ]\r\n        BLES00680: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00930E48, 0x60000000 ]\r\n  Skip Intro:\r\n    Games:\r\n      \"Red Dead Redemption\":\r\n        BLUS30418: [ 01.00 ]\r\n        BLES00680: [ 01.00 ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00444de0, 0x480001a0 ]\r\n\r\nAnchors:\r\n  62fpsnotes: &62fpsnotes \"Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62FPS.\"\r\n\r\n  MirrorsEdgeUnlockFPSDisc: &MirrorsEdgeUnlockFPSDisc\r\n    - [ be32, 0x00EAA348, 0x60000000 ]\r\n  MirrorsEdgeUnlockFPSPSN: &MirrorsEdgeUnlockFPSPSN\r\n    - [ be32, 0x00EAA6D0, 0x60000000 ]\r\n\r\nPPU-11db6db9c4edc67887b09aa7ec83b18f27adf9a3:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Mirror's Edge\":\r\n        BLES00322: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: [ \"Last modified: 27 September 2020\\n\\n\", *62fpsnotes ]\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *MirrorsEdgeUnlockFPSDisc ]\r\nPPU-95323989be16af11f04a017518802d090bc3eb47:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Mirror's Edge\":\r\n        BLUS30179: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: [ \"Last modified: 27 September 2020\\n\\n\", *62fpsnotes ]\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *MirrorsEdgeUnlockFPSDisc ]\r\n\r\nPPU-e8a0506d192495504c7f954ce9430e8ba1416c64:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Mirror's Edge\":\r\n        NPUB30838: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: [ \"Last modified: 30 November 2020\\n\\n\", *62fpsnotes ]\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *MirrorsEdgeUnlockFPSPSN ]\r\nPPU-19449ce904fff4a8b8f610b60461481f8a8bbd7b:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Mirror's Edge\":\r\n        NPEB00052: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: [ \"Last modified: 30 November 2020\\n\\n\", *62fpsnotes ]\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *MirrorsEdgeUnlockFPSPSN ]\r\n\r\nPPU-51eaefa466f3e26a4108f825e9b0856ee079aa2b:\r\n  \"60 FPS\":\r\n    Games:\r\n      \"Grand Theft Auto V\":\r\n        NPUB31154: [ 01.00 ]\r\n        BLUS31156: [ 01.00 ]\r\n    Author: \"illusion\"\r\n    Patch Version: 1.0\r\n    Notes: \"Max FPS is half vblank rate\"\r\n    Patch:\r\n      - [ be16, 0x0043b7dc, 0x4800 ]\r\n  \"Skip Intro Video\":\r\n    Games:\r\n      \"Grand Theft Auto V\":\r\n        NPUB31154: [ 01.00 ]\r\n        BLUS31156: [ 01.00 ]\r\n    Author: \"illusion\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x01698260, 0x0 ]\r\n\r\nPPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        BCUS98127: [ All ]\r\n    Author: Bungholio\r\n    Notes:\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ be32, 0x00465E5C, 0xD03D0008 ]\r\n  Infinite Health:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        BCUS98127: [ All ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x002470E4, 0x9FC30004 ]\r\n  Infinite Bolts:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        BCUS98127: [ All ]\r\n    Author: Bungholio\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:  \r\n      - [ be32, 0x0023D834, 0x90CB041C ]\r\n  Infinite Raritanium:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        BCUS98127: [ All ]\r\n    Author: Bungholio\r\n    Notes:\r\n    Patch Version: 1.2\r\n    Patch:  \r\n      - [ be32, 0x0023D864, 0x90CB0420 ]\r\n  Instagib Mode:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        BCUS98127: [ All ]\r\n    Author: Aphelion\r\n    Notes: \"Everything dies in one hit\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x000BDD44, 0xD27C0004 ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        BCUS98127: [ All ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x8AA558, 0.001 ] # max fps\r\n\r\nPPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        BCES00052: [ All ]\r\n    Author: Bungholio\r\n    Notes:\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ be32, 0x00465C04, 0xD03D0008 ]\r\n  Infinite Health:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        BCES00052: [ All ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x002470B4, 0x9FC30004 ]\r\n  Infinite Bolts:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        BCES00052: [ All ]\r\n    Author: Bungholio\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:  \r\n      - [ be32, 0x0023D804, 0x90CB041C ]\r\n  Infinite Raritanium:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        BCES00052: [ All ]\r\n    Author: Bungholio\r\n    Notes:\r\n    Patch Version: 1.2\r\n    Patch:  \r\n      - [ be32, 0x0023D834, 0x90CB0420 ]\r\n  Instagib Mode:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        BCES00052: [ All ]\r\n    Author: Aphelion\r\n    Notes: \"Everything dies in one hit\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x000BDD14, 0xD27C0004 ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        BCES00052: [ All ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x8AA558, 0.001 ]\r\n\r\nPPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Ratchet & Clank Future: Tools of Destruction\":\r\n        NPUA80965: [ All ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x008c68e0, 0.001 ]\r\n\r\nPPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Ratchet & Clank Future: Quest for Booty\":\r\n        BCES00301: [ All ]\r\n        NPEA00088: [ All ]\r\n        NPEA00106: [ All ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x855048, 0.001 ]\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Ratchet & Clank Future: Quest for Booty\":\r\n        BCES00301: [ All ]\r\n        NPEA00088: [ All ]\r\n        NPEA00106: [ All ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0034E658, 0xD03D0008 ]\r\n\r\nPPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Ratchet & Clank Future: Quest for Booty\":\r\n        NPUA80145: [ All ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00855040, 0.001 ]\r\n\r\nPPU-0997e35d2b6738f5cecfda1d76380acca0828365:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Ratchet & Clank Future: A Crack In Time\":\r\n        BCUS98124: [ 01.00 ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00CA2448, 0.001 ] # max fps\r\n      - [ bef32, 0x00CA40B8, 0.001 ] # min gamespeed\r\n      - [ bef32, 0x00C942FC, 0.001 ] # min gamespeed\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Ratchet & Clank Future: A Crack In Time\":\r\n        BCUS98124: [ 01.00 ]\r\n    Author: bungholio\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00467A48 , 0xD03D0008 ]\r\n\r\nPPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Ratchet & Clank Future: A Crack In Time\":\r\n        BCUS98124: [ 01.20 ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00CA2398, 0.001 ] # max fps\r\n      - [ bef32, 0x00CA4008, 0.001 ] # min gamespeed\r\n      - [ bef32, 0x00C941FC, 0.001 ] # min gamespeed\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Ratchet & Clank Future: A Crack In Time\":\r\n        BCUS98124: [ 01.20 ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00467D90 , 0xD03D0008 ]\r\n\r\nPPU-139ccf98a8417bd91a222f3d61d6de0860b8c436:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Ratchet & Clank Future: A Crack In Time\":\r\n        NPUA80966: [ 01.20 ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00ca2370, 0.001 ] # max fps\r\n      - [ bef32, 0x00ca3fe0, 0.001 ] # min gamespeed\r\n      - [ bef32, 0x00c9420c, 0.001 ] # min gamespeed\r\n\r\nPPU-1155df736bedc95424c866d84a20766a4115774d:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Ratchet & Clank Future: Into the Nexus\":\r\n        NPUA80908: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: Maximum framerate with the patch is half the Vblank frequency.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16,  0x0032efc2, 0x3A83 ] # level load (low bits)\r\n      - [ be16,  0x0032efce, 0x126F ] # level load (high bits)\r\n      - [ bef64, 0x0069fdb8, 0.001  ] # init/level load\r\n\r\nPPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Ratchet & Clank Future: Into the Nexus\":\r\n        BCES01908: [ 01.00 ]\r\n        BCES01949: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: Maximum framerate with the patch is half the Vblank frequency.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16,  0x0032F002, 0x3A83 ] # level load (low bits)\r\n      - [ be16,  0x0032F00E, 0x126F ] # level load (high bits)\r\n      - [ bef64, 0x0069FDB8, 0.001  ] # init/level load\r\n\r\nPPU-ba38ef01095996cc1c1ce19b7e8ad0ac31576931:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Ratchet & Clank Future: All 4 One\":\r\n        NPUA80695: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: Maximum framerate with the patch is half the Vblank frequency.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16,  0x0031105a, 0x3A83 ] # level load (low bits)\r\n      - [ be16,  0x00311066, 0x126F ] # level load (high bits)\r\n      - [ bef64, 0x0072c140, 0.001  ] # init/level load\r\n\r\nAnchors:\r\n  gowamlaanotes: &gowamlaanotes \"Allows for the use of Resolution Scaling in the title.\\n\\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects.\"\r\n\r\nPPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04\r\n  Disable MLAA:\r\n    Games:\r\n      \"God of War: Ascension\":\r\n        BCES01741: [ 01.04 ]\r\n        BCES01742: [ 01.04 ]\r\n        BCUS98232: [ 01.04 ]\r\n        NPEA00445: [ 01.04 ]\r\n        NPUA80918: [ 01.04 ]\r\n    Author: illusion, ZEROx\r\n    Notes: *gowamlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x83CE77, 0 ]\r\n      - [ be32, 0x00390724, 0x60000000 ]\r\n      - [ be32, 0x00390754, 0x60000000 ]\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"God of War: Ascension\":\r\n        BCES01741: [ 01.04 ]\r\n        BCES01742: [ 01.04 ]\r\n        BCUS98232: [ 01.04 ]\r\n        NPEA00445: [ 01.04 ]\r\n        NPUA80918: [ 01.04 ]\r\n    Author: ZEROx\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x004342bc, 0x38a00000 ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"God of War: Ascension\":\r\n        BCES01741: [ 01.04 ]\r\n        BCES01742: [ 01.04 ]\r\n        BCUS98232: [ 01.04 ]\r\n        NPEA00445: [ 01.04 ]\r\n        NPUA80918: [ 01.04 ]\r\n    Author: ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00437810, 0x38a00000 ]\r\n  Skip intro:\r\n    Games:\r\n      \"God of War: Ascension\":\r\n        BCES01741: [ 01.04 ]\r\n        BCUS98232: [ 01.04 ]\r\n        NPEA00445: [ 01.04 ]\r\n        NPUA80918: [ 01.04 ]\r\n    Author: Illusion, ZEROx\r\n    Notes: \"Skips SCE intros up to first video\\n2.0 Skips intro video\"\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ byte, 0x00204d5b, 1 ] #Skip intro vid on first run\r\n      - [ be16, 0x00411ff4, 0x4800 ] #Skip intro logo\r\n      - [ be32, 0x003efa04, 0x480225f5 ] #func call\r\n      - [ be32, 0x00411ff8, 0x3c60009e ] #lis r3,0x9e\r\n      - [ be32, 0x00411ffc, 0xa063c1d0 ] #Current video 2 bytes\r\n      - [ be32, 0x00412000, 0x2f836f70 ] #cmpwi cr7,r3,0x6f70\r\n      - [ be32, 0x00412004, 0x419e0010 ] #beq\r\n      - [ be32, 0x00412008, 0x3c600094 ] #lis r3,0x94\r\n      - [ be32, 0x0041200c, 0x80630e94 ] #r3 = Button data\r\n      - [ be32, 0x00412010, 0x48000008 ] #b\r\n      - [ be32, 0x00412014, 0x38600040 ] #X button\r\n      - [ be32, 0x00412018, 0x4e800020 ] #Return\r\n  Unlock FPS:\r\n    Games:\r\n      \"God of War: Ascension\":\r\n        BCES01741: [ 01.04 ]\r\n        BCES01742: [ 01.04 ]\r\n        BCUS98232: [ 01.04 ]\r\n        NPEA00445: [ 01.04 ]\r\n        NPUA80918: [ 01.04 ]\r\n    Author: \"ZEROx, illusion\"\r\n    Notes: \"Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\"\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ bef32, 0x0039e284, 1000 ]\r\n      - [ bef32, 0x002cae2c, 10000 ] #timestamp\r\n      - [ bef32, 0x0083b2cc, 60 ] #target fps, main float\r\n      - [ be32, 0x002cadd8, 0x60000000 ]\r\n      - [ be16, 0x002c537e, 0x93cc ] #1000.0f gameplay speed scaling\r\n      - [ be16, 0x002caec6, 0x93cc ] #1000.0f sync\r\n      - [ be16, 0x002caf6e, 0x93cc ] #1000.0f sync\r\n      - [ be16, 0x003ef71a, 0x93cc ] #1000.0f video playback speed scaling\r\n\r\nPPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: #GOWA.SELF 1.12\r\n  Disable MLAA:\r\n    Games:\r\n      \"God of War: Ascension\":\r\n        BCES01741: [ 01.12 ]\r\n        BCES01742: [ 01.12 ]\r\n        BCUS98232: [ 01.12 ]\r\n        NPEA00445: [ 01.12 ]\r\n        NPUA80918: [ 01.12 ]\r\n    Author: illusion, ZEROx\r\n    Notes: *gowamlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x83D007, 0 ]\r\n      - [ be32, 0x00397754, 0x60000000 ]\r\n      - [ be32, 0x00397784, 0x60000000 ]\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"God of War: Ascension\":\r\n        BCES01741: [ 01.12 ]\r\n        BCES01742: [ 01.12 ]\r\n        BCUS98232: [ 01.12 ]\r\n        NPEA00445: [ 01.12 ]\r\n        NPUA80918: [ 01.12 ]\r\n    Author: ZEROx\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0043bcbc, 0x38a00000 ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"God of War: Ascension\":\r\n        BCES01741: [ 01.12 ]\r\n        BCES01742: [ 01.12 ]\r\n        BCUS98232: [ 01.12 ]\r\n        NPEA00445: [ 01.12 ]\r\n        NPUA80918: [ 01.12 ]\r\n    Author: ZEROx\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0043f210, 0x38a00000 ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"God of War: Ascension\":\r\n        BCES01741: [ 01.12 ]\r\n        BCES01742: [ 01.12 ]\r\n        BCUS98232: [ 01.12 ]\r\n        NPEA00445: [ 01.12 ]\r\n        NPUA80918: [ 01.12 ]\r\n    Author: \"ZEROx, illusion\"\r\n    Notes: \"Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x003a52b4, 1000 ]\r\n      - [ bef32, 0x002d024c, 6667 ]\r\n\r\nPPU-93623f42f6f50bed58ca60927ed43beab749a2cd:\r\n  Disable MLAA:\r\n    Games:\r\n      \"God of War: Ascension Demo\":\r\n        NPEA90123: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *gowamlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x7DC0B7, 0 ]\r\n\r\nAnchors:\r\n  # Since we only change store reg and branch, we don't need to patch last 2 bytes again.\r\n  tlou100_mlaa: &tlou100_mlaa\r\n    - [ be16, 0x00a7a514, 0x9b83 ]     # store 0\r\n  #  - [ be16, 0x00a51a8c, 0x4800 ]     # unconditonally branch to disable MLAA\r\n    - [ be16, 0x0092ddac, 0x4800 ]     # Skip memory check function\r\n    - [ be32, 0x00ae5d4c, 0x38000000 ] # Green rain\r\n    - [ be32, 0x00a2c4f0, 0x38000000 ] # Green rain\r\n    - [ be32, 0x00a2c4fc, 0x38000000 ] # Green rain\r\n    - [ be32, 0x00a58da8, 0x60000000 ] # skip assert: x + w <= width && y + h <= height\r\n    - [ be32, 0x0093e30c, 0xc1890990 ] # Cargo fix\r\n    - [ be32, 0x0093e394, 0xc0090990 ] # Reticle bloom\r\n  # Dof patch\r\n    - [ be32, 0x0093dd64, 0x48113d2d ] #Call1\r\n    - [ be32, 0x0093dd88, 0x48113d19 ] #Call2\r\n    - [ be32, 0x00a0ae2c, 0x48046c85 ] #Call3\r\n  # Func 1 Overall DoF 1\r\n    - [ be32, 0x00a51a90, 0xc09c0aa4 ] #Load f4\r\n    - [ be32, 0x00a51a94, 0xc27e04d4 ] #f19 = 0.3\r\n    - [ be32, 0x00a51a98, 0xec8404f2 ] #f4*f19\r\n    - [ be32, 0x00a51a9c, 0x4e800020 ] #Return\r\n  # Func 2 Cutscene Dof\r\n    - [ be32, 0x00a51aa0, 0xc01c0aac ] #Load f0\r\n    - [ be32, 0x00a51aa4, 0xc17e1d34 ] #f11 = 0.75\r\n    - [ be32, 0x00a51aa8, 0xec0002f2 ] #f0*f11\r\n    - [ be32, 0x00a51aac, 0x4e800020 ] #Return\r\n  # Func 3 Overall Dof 2\r\n    - [ be32, 0x00a51ab0, 0x3d200146 ] #r9 = 1460000\r\n    - [ be32, 0x00a51ab4, 0x3929481c ] #r9 = 146481c\r\n    - [ be32, 0x00a51ab8, 0x80080014 ] #Load pattern to r0\r\n    - [ be32, 0x00a51abc, 0x7f804800 ] #Compare r0 to r9\r\n    - [ be32, 0x00a51ac0, 0x409e0010 ]\r\n    - [ be32, 0x00a51ac4, 0xc01e10a0 ] #f0 = 0.3\r\n    - [ be32, 0x00a51ac8, 0xd008000c ] #Store f0\r\n    - [ be32, 0x00a51acc, 0x48000008 ]\r\n    - [ be32, 0x00a51ad0, 0xd3e8000c ] #Default store\r\n    - [ be32, 0x00a51ad4, 0x4e800020 ] #Return\r\n  # Bloom correction patch v2.2\r\n    - [ be32, 0x0093e308, 0x481137d1 ] #Call\r\n    - [ be32, 0x00a51ad8, 0xc1a909a4 ] #Load f13\r\n    - [ be32, 0x00a51adc, 0xc19e064c ] #f12 = 0.69\r\n    - [ be32, 0x00a51ae0, 0x808909a8 ] #r4 unique value e198\r\n    - [ be32, 0x00a51ae4, 0x2f840000 ] #if r4 <= 0\r\n    - [ be32, 0x00a51ae8, 0x409d0058 ] #Skip to Main menu\r\n  # Bills town Bloater and escape (2)\r\n    - [ be32, 0x00a51aec, 0x3ca03ba4 ] #r5 = 3ba40000\r\n    - [ be32, 0x00a51af0, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a51af4, 0x419c0074 ] #go to Patch if less\r\n  # Bills town Cemetery (1)\r\n    - [ be32, 0x00a51af8, 0x808909a4 ] #r4 unique value e194\r\n    - [ be32, 0x00a51afc, 0x3ca03e80 ] #r5 = 3e800000\r\n    - [ be32, 0x00a51b00, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a51b04, 0x419c0068 ] #go to Patch if less\r\n  # Bills town main street (2)\r\n    - [ be32, 0x00a51b08, 0x3ca04026 ] #r5 = 40260000\r\n    - [ be32, 0x00a51b0c, 0x38a56666 ] #r5 = 40266666\r\n    - [ be32, 0x00a51b10, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a51b14, 0x419e0054 ] #go to Patch if ==\r\n  # Bills town Trap (2)\r\n    - [ be32, 0x00a51b18, 0x3ca0403d ] #r5 = 403d0000\r\n    - [ be32, 0x00a51b1c, 0x38a5e4e2 ] #r5 = 403ce4e2\r\n    - [ be32, 0x00a51b20, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a51b24, 0x419e0044 ] #go to Patch if ==\r\n  # Bills Town intro check (2)\r\n    - [ be32, 0x00a51b28, 0x808909bc ] #r4 unique value e1ac\r\n    - [ be32, 0x00a51b2c, 0x3ca04007 ] #r5 = 40070000\r\n    - [ be32, 0x00a51b30, 0x38a50a3d ] #r5 = 40070a3d\r\n    - [ be32, 0x00a51b34, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a51b38, 0x419e0030 ] #go to Patch if ==\r\n    - [ be32, 0x00a51b3c, 0x4e800020 ] #Return\r\n  # Patch Menu/Ending level\r\n    - [ be32, 0x00a51b40, 0x808909a0 ] #r4 unique value e190\r\n    - [ be32, 0x00a51b44, 0x3ca03f8d ] #r5 = 3f8d0000\r\n    - [ be32, 0x00a51b48, 0x38a52f6f ] #r5 = 3f8d2f6f\r\n    - [ be32, 0x00a51b4c, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a51b50, 0x419e0010 ] #Patch menu\r\n    - [ be32, 0x00a51b54, 0x80a909a4 ] #r5 unique value e194\r\n    - [ be32, 0x00a51b58, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a51b5c, 0x4c9e0020 ] #Return (bnelr)\r\n    - [ be32, 0x00a51b60, 0xc19e03fc ] #f12 = 0.5\r\n    - [ be32, 0x00a51b64, 0x48000008 ] #go to Patch\r\n  # Patch function\r\n    - [ be32, 0x00a51b68, 0xedad0332 ] #f13=f13*f12\r\n    - [ be32, 0x00a51b6c, 0xec000332 ] #f0=f0*f12\r\n    - [ be32, 0x00a51b70, 0x4e800020 ] #Return\r\n\r\n  # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming \r\n  # address. Without them this patch wouldn't have been possible.\r\n  # This patch cycles through various post-processing modes. Values accepted are:\r\n  #    0 = None\r\n  #    1 = Bloom\r\n  #    2 = Depth of Field\r\n  #    3 = Tonemapping // reversed from orbis version confirmed this exists\r\n  #    4 = Bloom & Depth of Field\r\n  #    5 = Bloom & Depth of Field & Tonemapping (Default)\r\n  \r\n  tlou100_post: &tlou100_post\r\n  #  - [ be32, 0x00a7991c, 0x38000003 ] # Post-processing modes                    (mem address: 0x14C79C7)\r\n    - [ be32, 0x0093e300, 0xc0090990 ] # load e190 with 0\r\n    - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f\r\n    - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f\r\n  \r\n  tlou100_mesh: &tlou100_mesh\r\n    - [ be16, 0x00923a94, 0x9809 ]     # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x142C584)\r\n  \r\n  # Many settings below are enabled/disabled in sub_A7A340. In this subroutine,\r\n  #    r6  = 2\r\n  #    r27 = 1\r\n  #    r28 = 0\r\n  # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the\r\n  # source register from one to the other, though some are words and some are bytes, so be careful.\r\n  \r\n  tlou100_ssao: &tlou100_ssao\r\n    - [ be16, 0x00a7a470, 0x9b83 ]     # Disable SSAO                (r27 => r28) (mem address: 0x14C7C0F)\r\n  \r\n  tlou100_mb: &tlou100_mb\r\n    - [ be16, 0x00a7a4d4, 0x9b83 ]     # Disable motion blur         (r27 => r28) (mem address: 0x14C7C2E)\r\n  \r\n  tlou100_dof: &tlou100_dof\r\n    - [ be16, 0x00a7a4e0, 0x9b83 ]     # Disable depth of field      (r27 => r28) (mem address: 0x14C7C31)\r\n  \r\n  tlou100_dbv: &tlou100_dbv\r\n    - [ be16, 0x00a7a760, 0x9b63 ]     # Depth buffer viewport       (r28 => r27) (mem address: 0x14C7E9D)\r\n  \r\n  tlou100_dbf: &tlou100_dbf\r\n    - [ be16, 0x00a7a7ac, 0x9b83 ]     # Depth border fix            (r27 => r28) (mem address: 0x14C7EC1)\r\n  \r\n  tlou100_db: &tlou100_db\r\n    - [ be16, 0x00a7a7b8, 0x90e3 ]     # Depth buffer                (r27 => r6 ) (mem address: 0x14C7F93)\r\n    - [ be16, 0x00a516ec, 0x4800 ]     # Cabin resort crash fix\r\n  \r\n  tlou100_speed: &tlou100_speed\r\n    - [ be16, 0x00a7a6b8, 0x9383 ]     # Speedboost                               (mem address: 0x14c7e5f)\r\n\r\n  tlou111_mlaa: &tlou111_mlaa\r\n  #  - [ be16, 0x00aaa040, 0x9b83 ]     # store 0\r\n    - [ be16, 0x00a80350, 0x4800 ]     # unconditonally branch to disable MLAA\r\n    - [ be16, 0x0095b8f8, 0x4800 ]     # Skip memory check function\r\n    - [ be32, 0x00b0e140, 0x38000000 ] # Green rain\r\n    - [ be32, 0x00a5bc38, 0x38000000 ] # Green rain\r\n    - [ be32, 0x00a5bc44, 0x38000000 ] # Green rain\r\n    - [ be32, 0x00a877e0, 0x60000000 ] # skip assert: x + w <= width && y + h <= height\r\n    - [ be32, 0x0096be58, 0xc1890990 ] # Cargo fix\r\n  # Dof correction patch\r\n    - [ be32, 0x0096b8b0, 0x48114aa5 ] #Call1\r\n    - [ be32, 0x0096b8d4, 0x48114a91 ] #Call2\r\n    - [ be32, 0x00a3a584, 0x48045df1 ] #Call3\r\n  # Func 1 Overall DoF 1\r\n    - [ be32, 0x00a80354, 0xc09c0aa4 ] #Load f4 e294\r\n    - [ be32, 0x00a80358, 0xc27e0424 ] #f19 = 0.3\r\n    - [ be32, 0x00a8035c, 0xec8404f2 ] #f4*f19\r\n    - [ be32, 0x00a80360, 0x4e800020 ] #Return\r\n  # Func 2 Cutscene Dof\r\n    - [ be32, 0x00a80364, 0xc01c0aac ] #Load f0 e29c\r\n    - [ be32, 0x00a80368, 0xc17e1b64 ] #f11 = 0.75\r\n    - [ be32, 0x00a8036c, 0xec0002f2 ] #f0*f11\r\n    - [ be32, 0x00a80370, 0x4e800020 ] #Return\r\n  # Func 3 Overall Dof 2\r\n    - [ be32, 0x00a80374, 0x3d200151 ] #r9 = 1510000\r\n    - [ be32, 0x00a80378, 0x3929e29c ] #r9 = 150e29c\r\n    - [ be32, 0x00a8037c, 0x80080014 ] #Load pattern to r0\r\n    - [ be32, 0x00a80380, 0x7f804800 ] #Compare r0 to r9\r\n    - [ be32, 0x00a80384, 0x409e0010 ]\r\n    - [ be32, 0x00a80388, 0xc01e137c ] #f0 = 0.3\r\n    - [ be32, 0x00a8038c, 0xd008000c ] #Store f0\r\n    - [ be32, 0x00a80390, 0x48000008 ]\r\n    - [ be32, 0x00a80394, 0xd3e8000c ] #Default store\r\n    - [ be32, 0x00a80398, 0x4e800020 ] #Return\r\n  # Bloom correction patch\r\n    - [ be32, 0x0096be54, 0x48114549 ] #Call\r\n    - [ be32, 0x00a8039c, 0xc1a909a4 ] #Load f13\r\n    - [ be32, 0x00a803a0, 0xc19e059c ] #f12 = 0.69\r\n    - [ be32, 0x00a803a4, 0x808909a8 ] #r4 unique value e198\r\n    - [ be32, 0x00a803a8, 0x2f840000 ] #if r4 <= 0\r\n    - [ be32, 0x00a803ac, 0x409d0058 ] #Skip to Main menu\r\n  # Bills town Bloater and escape(2)\r\n    - [ be32, 0x00a803b0, 0x3ca03ba4 ] #r5 = 3ba40000\r\n    - [ be32, 0x00a803b4, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a803b8, 0x419c0074 ] #go to Patch if less\r\n  # Bills town Cemetery(1)\r\n    - [ be32, 0x00a803bc, 0x808909a4 ] #r4 unique value e194\r\n    - [ be32, 0x00a803c0, 0x3ca03e80 ] #r5 = 3e800000\r\n    - [ be32, 0x00a803c4, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a803c8, 0x419c0068 ] #go to Patch if less\r\n  # Bills town main street(2)\r\n    - [ be32, 0x00a803cc, 0x3ca04026 ] #r5 = 40260000\r\n    - [ be32, 0x00a803d0, 0x38a56666 ] #r5 = 40266666\r\n    - [ be32, 0x00a803d4, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a803d8, 0x419e0054 ] #go to Patch if ==\r\n  # Bills town Trap(2)\r\n    - [ be32, 0x00a803dc, 0x3ca0403d ] #r5 = 403d0000\r\n    - [ be32, 0x00a803e0, 0x38a5e4e2 ] #r5 = 403ce4e2\r\n    - [ be32, 0x00a803e4, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a803e8, 0x419e0044 ] #go to Patch if ==\r\n  # Bills Town intro check(2)\r\n    - [ be32, 0x00a803ec, 0x808909bc ] #r4 unique value e1ac\r\n    - [ be32, 0x00a803f0, 0x3ca04007 ] #r5 = 40070000\r\n    - [ be32, 0x00a803f4, 0x38a50a3d ] #r5 = 40070a3d\r\n    - [ be32, 0x00a803f8, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a803fc, 0x419e0030 ] #go to Patch if ==\r\n    - [ be32, 0x00a80400, 0x4e800020 ] #Return\r\n  # Patch Menu/Ending level\r\n    - [ be32, 0x00a80404, 0x808909a0 ] #r4 unique value e190\r\n    - [ be32, 0x00a80408, 0x3ca03f8d ] #r5 = 3f8d0000\r\n    - [ be32, 0x00a8040c, 0x38a52f6f ] #r5 = 3f8d2f6f\r\n    - [ be32, 0x00a80410, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a80414, 0x419e0010 ] #Patch menu\r\n    - [ be32, 0x00a80418, 0x80a909a4 ] #r5 unique value e194\r\n    - [ be32, 0x00a8041c, 0x7f842800 ] #compare r4 to r5\r\n    - [ be32, 0x00a80420, 0x4c9e0020 ] #Return (bnelr)\r\n    - [ be32, 0x00a80424, 0xc19e034c ] #f12 = 0.5\r\n    - [ be32, 0x00a80428, 0x48000008 ] #go to Patch\r\n  # Patch function\r\n    - [ be32, 0x00a8042c, 0xedad0332 ] #f13=f13*f12\r\n    - [ be32, 0x00a80430, 0xec000332 ] #f0=f0*f12\r\n    - [ be32, 0x00a80434, 0x4e800020 ] #Return\r\n  \r\n  # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming \r\n  # address. Without them this patch wouldn't have been possible.\r\n  # This patch cycles through various post-processing modes. Values accepted are:\r\n  #    0 = None\r\n  #    1 = Bloom\r\n  #    2 = Depth of Field\r\n  #    3 = Tonemapping // reversed from orbis version confirmed this exists\r\n  #    4 = Bloom & Depth of Field\r\n  #    5 = Bloom & Depth of Field & Tonemapping (Default)\r\n  \r\n  tlou111_post: &tlou111_post\r\n  #  - [ be32, 0x00aa944c, 0x38000003 ] # Post-processing modes                    (mem address: 0x1571867)\r\n    - [ be32, 0x0096be4c, 0xc0090990 ] # load e190 with 0\r\n    - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0\r\n    - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0\r\n  \r\n  tlou111_mesh: &tlou111_mesh\r\n    - [ be16, 0x009515d8, 0x9809 ]     # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x14A9604)\r\n  \r\n  # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,\r\n  #    r6  = 2\r\n  #    r27 = 1\r\n  #    r28 = 0\r\n  # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the\r\n  # source register from one to the other, though some are words and some are bytes, so be careful.\r\n  \r\n  tlou111_ssao: &tlou111_ssao\r\n    - [ be16, 0x00aa9f9c, 0x9b83 ] #Disable SSAO\r\n\r\n  tlou111_mb: &tlou111_mb\r\n    - [ be32, 0x0096aa94, 0x480000e0 ] # Disable motion blur\r\n  \r\n  tlou111_dof: &tlou111_dof\r\n    - [ be16, 0x00aaa00c, 0x9b83 ]     # Disable depth of field      (r27 => r28) (mem address: 0x1571AD1)\r\n  \r\n  tlou111_dbv: &tlou111_dbv\r\n    - [ be16, 0x00aaa290, 0x9b63 ]     # Depth buffer viewport       (r28 => r27) (mem address: 0x1571D41)\r\n  \r\n  tlou111_dbf: &tlou111_dbf\r\n    - [ be16, 0x00aaa2d8, 0x9b83 ]     # Depth border fix            (r27 => r28) (mem address: 0x1571D65)\r\n  \r\n  tlou111_db: &tlou111_db\r\n    - [ be16, 0x00aaa2e4, 0x90c3 ]     # Depth buffer                (r27 => r6 ) (mem address: 0x1571E37)\r\n    - [ be16, 0x00a7ffac, 0x4800 ]     # Cabin resort crash fix\r\n  \r\n  tlou111_speed: &tlou111_speed\r\n    - [ be16, 0x00aaa1e8, 0x9383 ]     # Speedboost                               (mem address: 0x1571d03)\r\n\r\n  tlou111_devplus: &tlou111_devplus\r\n    - [ be32, 0x012850e8, 0x00e8c3e7 ] # str ptr\r\n    - [ be32, 0x0128515c, 0x00e8c57f ] # str ptr\r\n    - [ be16, 0x00e8c318, 0x202b ] # _+\r\n    - [ byte, 0x00e8c3e7, 42 ] # * in int\r\n    - [ byte, 0x00e8c57f, 42 ] # * in int\r\n  # useless memory option replace with rendering\r\n  # point addr from [] to [], this offsets 002dcc40 store 00 and onwards.\r\n  # i.e [] now becomes [] and so on\r\n    - [ be32, 0x0129732c, 0x015715f0 ] # pointer\r\n    - [ be32, 0x002dcc40, 0x38bc00be ] # disable vis\r\n    - [ be32, 0x012973fc, 0x00ee0490 ]\r\n    - [ be16, 0x00ee0498, 0x5669 ] # capitalise visibility for\r\n    - [ be32, 0x002dcc74, 0x38bc06d9 ] # wireframe\r\n    - [ be32, 0x01297400, 0x00ee01d8 ]\r\n    - [ be32, 0x002dcca8, 0x38bc06da ] # see through\r\n    - [ be32, 0x01297404, 0x00ee01f0 ]\r\n    - [ be32, 0x002dccdc, 0x38bc06db ] # point mode\r\n    - [ be32, 0x01297408, 0x00ee0210 ]\r\n    - [ be32, 0x002dcd10, 0x38bc04f4 ] # post on spu\r\n    - [ be32, 0x0129740c, 0x00f05a48 ]\r\n    - [ be32, 0x002dcd44, 0x38bc04de ] # motion blur\r\n    - [ be32, 0x01297410, 0x00f05618 ]\r\n    - [ be32, 0x002dcd78, 0x38bc04e1 ] # dof\r\n    - [ be32, 0x01297414, 0x00f05410 ]\r\n    - [ be32, 0x012974e4, 0x0135bfe8 ] # ptr\r\n    - [ be64, 0x00ea8ba0, 0x456e61626c652050 ] # rename string\r\n    - [ be32, 0x00ea8ba8, 0x61757365 ]\r\n    - [ byte, 0x00ea8bac, 0 ] # term str\r\n    - [ be32, 0x01297418, 0x00e8d580 ]\r\n    - [ byte, 0x00eeeef8, 0 ]\r\n    - [ byte, 0x00eeef10, 0 ]\r\n    - [ byte, 0x00eeef28, 0 ]\r\n    - [ byte, 0x00eeef50, 0 ]\r\n    - [ be32, 0x012bf4a4, 0x00e8d520 ]\r\n    - [ be32, 0x012bf4a8, 0x00e8d550 ]\r\n  # str, perhaps use utf8 here?\r\n    - [ be64, 0x00e8d520, 0x437265646974733a ]\r\n    - [ be64, 0x00e8d550, 0x4d61646520627920 ]\r\n    - [ be64, 0x00e8d558, 0x696c6c7573696f6e ]\r\n    - [ be64, 0x00e8d560, 0x2c20467265616b6f ]\r\n    - [ be64, 0x00e8d568, 0x20616e6420536d61 ]\r\n    - [ be64, 0x00e8d570, 0x7368657232343800 ]\r\n  # vram stats\r\n    - [ be64, 0x00e8d580, 0x53686f7720437265 ]\r\n    - [ be32, 0x00e8d588, 0x64697473 ]\r\n  # console exclusive code, we don't need this due to post on spu off\r\n    - [ be32, 0x0129741c, 0x0157186e ] # ptr\r\n  #  - [ be32, 0x00aa9444, 0x38600001 ] # remove branch and set r3 to 1\r\n  #  - [ be16, 0x00aa9464, 0x9869 ]     # load from r3 \r\n\r\n  tlou111_cparts: &tlou111_cparts\r\n    - [ be64, 0x0e8d600, 0x496E66696E697465 ] # str Infinite Everything (Ammo, Items, Skills, Parts)\r\n    - [ be64, 0x0e8d608, 0x2045766572797468 ]\r\n    - [ be64, 0x0e8d610, 0x696E672028416D6D ]\r\n    - [ be64, 0x0e8d618, 0x6F2C204974656D73 ]\r\n    - [ be64, 0x0e8d620, 0x2C20536B696C6C73 ]\r\n    - [ be64, 0x0e8d628, 0x2C20506172747329 ]\r\n    - [ be32, 0x01286780, 0x00e8d600 ] # point addr to e8e490\r\n    - [ be32, 0x01286784, 0x014f3412 ] # point addr to 014f3412\r\n# add\r\n    - [ be32, 0x003495c, 0x48e58c35 ] # bl 00e8d590\r\n    - [ be32, 0x0e8d590, 0x3fa0014f ] # r29 14f0000\r\n    - [ be32, 0x0e8d594, 0x881d3412 ] # lbz r0, 0x3412, (r29)\r\n    - [ be32, 0x0e8d598, 0x2f800000 ] # cmp r0, 0x0\r\n    - [ be32, 0x0e8d59c, 0x409e0008 ] # bne 0xe8d5a4\r\n    - [ be32, 0x0e8d5a0, 0x7f7fd22e ] # og lhzx\r\n    - [ be32, 0x0e8d5a4, 0x4e800020 ] # ret\r\n    - [ be32, 0x0034968, 0x2f9d096f ] # r29 to 512\r\n    - [ be32, 0x0034970, 0x3ba0096f ] # li r29 512\r\n# sub\r\n    - [ be32, 0x00336c0, 0x7e2802a6 ] # mflr r17,LR\r\n    - [ be32, 0x00336c4, 0x48e59f01 ] # call 3\r\n    - [ be32, 0x00336c8, 0x7e2803a6 ] # mtlr LR,r17\r\n    - [ be32, 0x00336cc, 0x3a200000 ] # r17 = 0\r\n    - [ be32, 0x0e8d5c4, 0x7c0b4a2e ] # og lhzx\r\n    - [ be32, 0x0e8d5c8, 0x5408043e ] # og rlwinm\r\n    - [ be32, 0x0e8d5cc, 0x3e00014f ] # r16 = 14f0000\r\n    - [ be32, 0x0e8d5d0, 0x89f03412 ] # lbz r15,0x3412,r16\r\n    - [ be32, 0x0e8d5d4, 0x2f8f0000 ] # r15 vs 0\r\n    - [ be32, 0x0e8d5d8, 0x409e0008 ] # bne\r\n    - [ be32, 0x0e8d5dc, 0x7c050050 ] # og sub\r\n    - [ be32, 0x0e8d5e0, 0x7f882800 ] # og cmpw\r\n    - [ be32, 0x0e8d5e4, 0x39e00000 ] # r15 = 0\r\n    - [ be32, 0x0e8d5e8, 0x3a000000 ] # r16 = 0\r\n    - [ be32, 0x0e8d5ec, 0x4e800020 ] # ret\r\n\r\n  tlou111_nailbombsoftlockfix: &tlou111_nailbombsoftlockfix\r\n    - [ be32, 0x0069f7ac, 0x4b9c012d ] # bl SUB_0005f8d8\r\n    - [ be32, 0x0005f8d8, 0x3c800142 ] # lis r4,0x142\r\n    - [ be32, 0x0005f8dc, 0xa0849ef4 ] # lhz r4,-0x610c(r4)\r\n    - [ be32, 0x0005f8e0, 0x70847fff ] # andi r4,r4,0x7fff\r\n    - [ be32, 0x0005f8e4, 0x2f8440bc ] # cmpwi cr7,r4,0x40bc\r\n    - [ be32, 0x0005f8e8, 0x419e0028 ] # beq cr7,LAB_0005f910\r\n    - [ be32, 0x0005f8ec, 0x2f842466 ] # cmpwi cr7,r4,0x2466\r\n    - [ be32, 0x0005f8f0, 0x419e0020 ] # beq cr7,LAB_0005f910\r\n    - [ be32, 0x0005f8f4, 0x2f841ab6 ] # cmpwi cr7,r4,0x1ab6\r\n    - [ be32, 0x0005f8f8, 0x419e0018 ] # beq cr7,LAB_0005f910\r\n    - [ be32, 0x0005f8fc, 0x2f841181 ] # cmpwi cr7,r4,0x1181\r\n    - [ be32, 0x0005f900, 0x419e0010 ] # beq cr7,LAB_0005f910\r\n    - [ be32, 0x0005f904, 0x2f844ad3 ] # cmpwi cr7,r4,0x4ad3\r\n    - [ be32, 0x0005f908, 0x419e0008 ] # beq cr7,LAB_0005f910\r\n    - [ be32, 0x0005f90c, 0x48000008 ] # b   LAB_0005f914\r\n    - [ be32, 0x0005f910, 0x38000001 ] # li  r0,0x1\r\n    - [ be32, 0x0005f914, 0x389b0070 ] # addiparam_2,r27,0x70\r\n    - [ be32, 0x0005f918, 0x4e800020 ] # blr\r\n\r\n  tlou111_devmenu: &tlou111_devmenu\r\n    - [ be16, 0x0003bfa0, 0x9b3f ]\r\n    - [ be16, 0x009da99a, 0x2db6 ]\r\n    - [ be16, 0x009da9a2, 0x2db6 ]\r\n    - [ be32, 0x00a1a200, 0x60000000 ] #Remove \"!\" model render\r\n    # str lookup\r\n    - [ utf8, 0x011b4145, \"shiv                           \" ]\r\n    - [ utf8, 0x011b4165, \"pistol-uber-t1                 \" ]\r\n    - [ utf8, 0x011b4185, \"baseball-bat                   \" ]\r\n    - [ utf8, 0x011b41a5, \"hatchet                        \" ]\r\n    - [ utf8, 0x011b41c5, \"NO_ART_GROUP                   \" ]\r\n    - [ utf8, 0x011b41e5, \"nail-bomb                      \" ]\r\n    - [ utf8, 0x011b4205, \"two-by-four                    \" ]\r\n    - [ utf8, 0x011b4225, \"nail-bomb                      \" ]\r\n    - [ utf8, 0x011b4245, \"turret-sniper                  \" ]\r\n    - [ utf8, 0x011b4265, \"rifle-lever-action             \" ]\r\n    - [ utf8, 0x011b4285, \"pistol-uber-t1                 \" ]\r\n    - [ utf8, 0x011b42a5, \"shiv                           \" ]\r\n    - [ utf8, 0x011b42c5, \"radio                          \" ]\r\n    - [ utf8, 0x011b42e5, \"molotov                        \" ]\r\n    - [ utf8, 0x011b4305, \"bandage-apply                  \" ]\r\n    - [ utf8, 0x011b4325, \"mp-parcel                      \" ]\r\n    - [ utf8, 0x011b4345, \"gren-launcher-improvised       \" ]\r\n    - [ utf8, 0x011b4365, \"shotgun-dbl-barrel             \" ]\r\n    - [ utf8, 0x011b4385, \"machete-blade                  \" ]\r\n    - [ utf8, 0x011b43a5, \"bow-dark                       \" ]\r\n    - [ utf8, 0x011b43c5, \"rifle-variable                 \" ]\r\n    - [ utf8, 0x011b43e5, \"mini-14-rifle                  \" ]\r\n    - [ utf8, 0x011b4405, \"two-by-four                    \" ]\r\n    - [ utf8, 0x011b4425, \"pistol-shotgun                 \" ]\r\n    - [ utf8, 0x011b4445, \"rifle-improvised-fullauto      \" ]\r\n    - [ utf8, 0x011b4465, \"super-soaker                   \" ]\r\n    - [ utf8, 0x011b4485, \"NO_ART_GROUP                   \" ]\r\n    - [ utf8, 0x011b44a5, \"beer-bottle                    \" ]\r\n    - [ utf8, 0x011b44c5, \"crossbow-dlc                   \" ]\r\n    - [ utf8, 0x011b44e5, \"lead-pipe                      \" ]\r\n    - [ utf8, 0x011b4505, \"lead-pipe                      \" ]\r\n    - [ utf8, 0x011b4525, \"flamethrower                   \" ]\r\n    - [ utf8, 0x011b4545, \"desert-eagle-t1                \" ]\r\n    - [ utf8, 0x011b4565, \"flashlight                     \" ]\r\n    - [ utf8, 0x011b4585, \"rifle-sniper                   \" ]\r\n    - [ utf8, 0x011b45a5, \"m4-rifle-t1                    \" ]\r\n    - [ utf8, 0x011b45c5, \"smoke-bomb                     \" ]\r\n    - [ utf8, 0x011b45e5, \"throw-brick                    \" ]\r\n    - [ utf8, 0x011b4605, \"shotgun-pump-stock             \" ]\r\n    - [ utf8, 0x011b4625, \"silenced-galil-rifle           \" ]\r\n    - [ utf8, 0x011b4645, \"NO_ART_GROUP                   \" ]\r\n    - [ utf8, 0x011b4665, \"bloater-pustule                \" ]\r\n    - [ utf8, 0x011b4685, \"taurus-66b4-revolver           \" ]\r\n    - [ utf8, 0x011b46a5, \"nail-bomb                      \" ]\r\n    - [ utf8, 0x011b46c5, \"rifle-improvised-assault       \" ]\r\n    - [ utf8, 0x011b46e5, \"throwing-knife                 \" ]\r\n    - [ utf8, 0x011b4705, \"rifle-bolt                     \" ]\r\n    - [ utf8, 0x011b4725, \"beretta-jaguar-pistol          \" ]\r\n    - [ utf8, 0x011b4745, \"bow                            \" ]\r\n    - [ utf8, 0x011b4765, \"molotov                        \" ]\r\n    - [ utf8, 0x011b4785, \"bill-knife                     \" ]\r\n    - [ utf8, 0x011b47a5, \"baseball-bat                   \" ]\r\n    - [ utf8, 0x011b47c5, \"mini-14-rifle                  \" ]\r\n    - [ utf8, 0x011b47e5, \"pistol-glock-burst             \" ]\r\n    - [ utf8, 0x011b4805, \"pistol-9mm                     \" ]\r\n    - [ utf8, 0x011b4825, \"shotgun-tactical               \" ]\r\n    - [ utf8, 0x011b4845, \"mal-gas-can                    \" ]\r\n    - [ utf8, 0x011b4865, \"machete-blade                  \" ]\r\n    - [ utf8, 0x011b4885, \"none                           \" ]\r\n    - [ utf8, 0x011b48a5, \"rifle-improvised-assault       \" ]\r\n    - [ utf8, 0x011b48c5, \"binoculars                     \" ]\r\n    - [ utf8, 0x011b48e5, \"switchblade                    \" ]\r\n    - [ utf8, 0x011b4905, \"rifle-improvised-fullauto      \" ]\r\n    # write str to menu init\r\n    - [ be32, 0x004f1690, 0x39ef0020 ] #     addi       r15,r15,0x20 \r\n    - [ be32, 0x004f1694, 0x489c5b99 ] #     bl         SUB_00eb722c\r\n    - [ be32, 0x00eb722c, 0x3c80011b ] #     lis        r4,0x11b\r\n    - [ be32, 0x00eb7230, 0x60844125 ] #     ori        r4,r4,0x4125\r\n    - [ be32, 0x00eb7234, 0x7c847a14 ] #     add        r4,r4,r15\r\n    - [ be32, 0x00eb7238, 0x4e800020 ] #     blr\r\n    # wrtie ptr for pak arg\r\n    - [ be32, 0x004f2a0c, 0x489b08bc ] #     b          LAB_00ea32c8\r\n    - [ be32, 0x00ea32c8, 0x90be82e4 ] #     stw        r5,-0x7d1c(r30) store pointer to null\r\n    - [ be32, 0x00ea32cc, 0x88050000 ] #     lbz        r0,0x0(r5) og\r\n    - [ be32, 0x00ea32d0, 0x4b64f740 ] #     b          LAB_004f2a10\r\n\r\n  gpulightingnotes: &gpulightingnotes \"Uses GPU (RSX) path for lighting effects instead of SPU.\\nFixes rendering of lightning effects that are being rendered broken via SPU path and greatly improves performance over it.\\nThis path is incomplete and results in some missing effects such as Volumetric lighting.\"\r\n\r\n  debugmenunotes: &debugmenunotes \"L3 + Start = Dev Menu\\nL3 + Select = Quick Menu\\nL3 + Triangle = FPS Text\\nL3 + R3 = Debug Fly\"\r\n  \r\n  fpsnotes: &fpsnotes \"Unlocks FPS without any special settings.\\nGame may crash above 500FPS in loading screen.\"\r\n  \r\n  tloumlaanotes: &tloumlaanotes \"Last modified: Dec 28 2020\\n\\nAllows for the use of Resolution Scaling and improves performance.\\nVersion 2.0 - Fixes crashes introduced in the original patch.\\nVersion 3.0 - Fixes the Green Rain in more areas.\\nVersion 4.0 - Fixes high levels of Bloom in some areas.\\n\\nKnown issues: Listen mode does not work\"\r\n  \r\n  tlou100_title: &tlou100_title\r\n    \"The Last of Us\":\r\n      BCES01584: [ 01.00 ]\r\n      BCES01585: [ 01.00 ]\r\n      BCUS98174: [ 01.00 ]\r\n      BCJS37010: [ 01.00 ]\r\n      BCAS20270: [ 01.00 ]\r\n      NPEA00435: [ 01.00 ]\r\n      NPUA80960: [ 01.00 ]\r\n  \r\n  tlou111_title: &tlou111_title\r\n    \"The Last of Us\":\r\n      BCES01584: [ 01.11 ]\r\n      BCES01585: [ 01.11 ]\r\n      BCUS98174: [ 01.11 ]\r\n      BCJS37010: [ 01.11 ]\r\n      BCAS20270: [ 01.11 ]\r\n      NPEA00435: [ 01.11 ]\r\n      NPUA80960: [ 01.11 ]\r\n\r\nPPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:\r\n  Disable in-built MLAA:\r\n    Games: *tlou100_title\r\n    Author: Whatcookie\r\n    Notes: *tloumlaanotes\r\n    Patch Version: 4.0\r\n    Patch:\r\n      - [ load, *tlou100_mlaa ]\r\n  Disable Bloom:\r\n    Games: *tlou100_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou100_post ]\r\n  Disable Mesh trimming:\r\n    Games: *tlou100_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou100_mesh ]\r\n  Disable SSAO:\r\n    Games: *tlou100_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou100_ssao ]\r\n  Disable Motion Blur:\r\n    Games: *tlou100_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou100_mb ]\r\n  Disable Depth of Field:\r\n    Games: *tlou100_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou100_dof ]\r\n  Depth buffer viewport:\r\n    Games: *tlou100_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou100_dbv ]\r\n  Depth border fix:\r\n    Games: *tlou100_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou100_dbf ]\r\n  Enable GPU Lighting:\r\n    Games: *tlou100_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: *gpulightingnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou100_db ]\r\n  Speedboost:\r\n    Games: *tlou100_title\r\n    Author: ZEROx, illusion\r\n    Notes: Improves performance in certain areas. May cause issues.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou100_speed ]\r\n  Debug Menu:\r\n    Games: *tlou100_title\r\n    Author: dron_3, HdHereidme, illusion\r\n    Notes: *debugmenunotes\r\n    Patch Version: 1.01\r\n    Patch:\r\n      - [ be16, 0x0003b2a0, 0x419e ]\r\n      - [ byte, 0x0003b2c3, 1 ]\r\n      - [ be16, 0x009acbde, 0x2db6 ]\r\n      - [ be16, 0x009acbe6, 0x2db6 ]\r\n  \"Bug Fix: Infected Severed Head Crash\":\r\n    Games: *tlou100_title\r\n    Author: illusion, ZEROx\r\n    Notes: \"Last modified: 13 Feb 2020.\\nFixed a bug where throwing an object at a Infected Severed Head causes a game crash.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x006b06a8, 0x483a4b95 ] #Branch\r\n      - [ be32, 0x00a5523c, 0x3d400001 ] #r10 = 0x10000\r\n      - [ be32, 0x00a55240, 0x7f9d5000 ] #r29 vs r10\r\n      - [ be32, 0x00a55244, 0x409d0008 ] #Skip if r29<=r10 // If r29 less or equal to r10 then do nothing\r\n      - [ be32, 0x00a55248, 0x813d0040 ] #lwz r9,0x40(r29) // load as normal\r\n      - [ be32, 0x00a5524c, 0x4e800020 ] #Return\r\n  21:9 Aspect Ratio:\r\n    Games: *tlou100_title\r\n    Author: illusion\r\n    Notes: HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x000325B8, 0x60000000 ] # nop write for ar float\r\n      - [ be32, 0x14AEBD0,  0x3ED70A3D ] # ar float\r\n      - [ be32, 0x128F2F4,  0x3F400000 ]\r\n  Unlock FPS:\r\n    Games: *tlou100_title\r\n    Author: illusion\r\n    Notes: *fpsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00036AB8, 0x38A00000 ]\r\n  Infinite flashlight battery:\r\n    Games: *tlou100_title\r\n    Author: bungholio, ZEROx\r\n    Notes: \"This patch is usefull for people who play with something other than DualShock3/4.\\nNormaly flashlight battery drains after ~3600 frames, patch disables battery drain, Infinite flashlight battery no controller shake.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0068eb38, 0x60000000 ]\r\n  Disable Camera Shake:\r\n    Games: *tlou100_title\r\n    Author: illusion\r\n    Notes: \"Last modified: 1 Mar 2021\\n\\nDisables Camera Shake during Gameplay.\\nIn-Game-Cinematics remain is unaffected.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00966784, 0x997d ]\r\n\r\nPPU-120fb71f7352d62521c639b0e99f960018c10a56:\r\n  Disable in-built MLAA:\r\n    Games: *tlou111_title\r\n    Author: Whatcookie, illusion, ZEROx\r\n    Notes: *tloumlaanotes\r\n    Patch Version: 4.0\r\n    Patch:\r\n      - [ load, *tlou111_mlaa ]\r\n  Disable Bloom:\r\n    Games: *tlou111_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou111_post ]\r\n  Disable Mesh trimming:\r\n    Games: *tlou111_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou111_mesh ]\r\n  Disable SSAO:\r\n    Games: *tlou111_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [ load, *tlou111_ssao ]\r\n  Disable Motion Blur:\r\n    Games: *tlou111_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou111_mb ]\r\n  Disable Depth of Field:\r\n    Games: *tlou111_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou111_dof ]\r\n  Depth buffer viewport:\r\n    Games: *tlou111_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou111_dbv ]\r\n  Depth border fix:\r\n    Games: *tlou111_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou111_dbf ]\r\n  Enable GPU Lighting:\r\n    Games: *tlou111_title\r\n    Author: JohnHolmesII, ZEROx, illusion, Juhn\r\n    Notes: *gpulightingnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou111_db ]\r\n  Speedboost:\r\n    Games: *tlou111_title\r\n    Author: ZEROx, illusion\r\n    Notes: Improves performance in certain areas. May cause issues.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou111_speed ]\r\n  Debug Menu:\r\n    Games: *tlou111_title\r\n    Author: illusion, ZEROx, dron_3, HdHereidme\r\n    Notes: *debugmenunotes\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *tlou111_devmenu ]\r\n  Infinite flashlight battery:\r\n    Games: *tlou111_title\r\n    Author: bungholio, ZEROx\r\n    Notes: \"This patch is usefull for people who play with something other than DualShock3/4.\\nNormaly flashlight battery drains after ~3600 frames, patch disables battery drain, Infinite flashlight battery no controller shake.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x006acbc8, 0x60000000 ]\r\n  \"Bug Fix: Infected Severed Head Crash\":\r\n    Games: *tlou111_title\r\n    Author: illusion, ZEROx\r\n    Notes: \"Fixed a bug where throwing an object at a Infected Severed Head causes a game crash.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x006d9368, 0x483aa7ed ] #Call\r\n      - [ be32, 0x00a83b54, 0x3d400001 ] #r10 = 0x10000\r\n      - [ be32, 0x00a83b58, 0x7f9d5000 ] #r29 vs r10\r\n      - [ be32, 0x00a83b5c, 0x409d0008 ] #Skip if r29<=r10 // If r29 less or equal to r10 then do nothing\r\n      - [ be32, 0x00a83b60, 0x813d0040 ] #lwz r9,0x40(r29) // load as normal\r\n      - [ be32, 0x00a83b64, 0x4e800020 ] #Return\r\n  21:9 Aspect Ratio:\r\n    Games: *tlou111_title\r\n    Author: illusion\r\n    Notes: HUD Elements will be stretched. Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0003556C, 0x60000000 ] # nop write for ar float\r\n      - [ be32, 0x1558A50,  0x3ED70A3D ] # ar float\r\n      - [ be32, 0x12C1964,  0x3F400000 ]\r\n  Unlock FPS:\r\n    Games: *tlou111_title\r\n    Author: illusion\r\n    Notes: *fpsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00039D08, 0x38A00000 ]\r\n  Dev Menu Plus:\r\n    Games: *tlou111_title\r\n    Author: illusion, Freako, Smasher248\r\n    Notes: \"Replaces some useless options in Memory Tab with rendering features.\\n\\nWireframe modes currently does not work on the emulator.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou111_devplus ]\r\n  Disable Pause in Dev Menu:\r\n    Games: *tlou111_title\r\n    Author: illusion, Freako\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x009d2114, 0x9803 ]\r\n  NPC Model Scale in Clock Menu:\r\n    Games: *tlou111_title\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x012850f8, 0x0148AE18 ] # ptr\r\n      - [ be16, 0x0135dcac, 0x3f80 ] # avoid assertion\r\n      - [ be64, 0x00e8c418, 0x4E5043204D6F6465 ] # string replace\r\n      - [ be32, 0x00e8c420, 0x6C205363 ]\r\n      - [ be16, 0x00e8c424, 0x616C ]\r\n      - [ be64, 0x00e8c426, 0x653A000000000000 ] # 1 byte overlap\r\n  Disable Camera Shake:\r\n    Games: *tlou111_title\r\n    Author: illusion\r\n    Notes: \"Disables Camera Shake during Gameplay.\\nIn-Game-Cinematics remain unaffected.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00994234, 0x997d ]\r\n  Infinite Everything (Parts, Pills, Crafting items):\r\n    Games: *tlou111_title\r\n    Author: Medo, Randy97Killa, illusion\r\n    Notes: \"Activate Cheat in Gameplay... Pickup any ammount of parts or items for high value.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tlou111_cparts ]\r\n  Tool Always Level 5:\r\n    Games: *tlou111_title\r\n    Author: illusion, ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00082960, 0x38000005 ] # tools level load \r\n      - [ be32, 0x00082788, 0x60000000 ] # tools gain pickup, result will be\r\n  \"Bug Fix: University Nailbomb Softlock Fix\":\r\n    Games: *tlou111_title\r\n    Author: illusion, ZEROx\r\n    Notes: \"Fixes a softlock at the end of university chapter.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n    - [ load, *tlou111_nailbombsoftlockfix ]\r\n  \"Bug Fix: Low Health on Dev Menu Respawns\":\r\n    Games: *tlou111_title\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00574e3c, 0x38600064 ] # can this be optimized further?\r\n      - [ be32, 0x00574e40, 0x907c0000 ]\r\n      - [ be32, 0x00574e44, 0x807c0000 ]\r\n      - [ be32, 0x00574e48, 0x60000000 ]\r\n  Skip Intro:\r\n    Games: *tlou111_title\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x0003dd9c, 0x4800 ]\r\n\r\nAnchors:\r\n  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.\r\n  # Since we only change store reg, no need to patch the rest.\r\n  uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS\r\n    - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9B5FB)\r\n  \r\n  uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS\r\n    - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9B5FB)\r\n  \r\n  uc2_Disc_100_ssao: &uc2_Disc_100_ssao\r\n    - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9B642)\r\n  \r\n  uc2_Disc_100_dof: &uc2_Disc_100_dof\r\n    - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9B651)\r\n  \r\n  uc2_Disc_100_post: &uc2_Disc_100_post\r\n    - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9B668)\r\n  \r\n  uc2_Disc_100_light: &uc2_Disc_100_light\r\n    - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9B964)\r\n    - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9B965)\r\n\r\n  uc2_Disc_100_mesh: &uc2_Disc_100_mesh\r\n    - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F995D0)\r\n  \r\n  uc2_Disc_100_mb: &uc2_Disc_100_mb\r\n    - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9B64F)\r\n  \r\n  uc2_Disc_100_vmb: &uc2_Disc_100_vmb\r\n    - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)\r\n  \r\n  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.\r\n  uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS\r\n    - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)\r\n  \r\n  uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS\r\n    - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)\r\n  \r\n  uc2_Disc_109_ssao: &uc2_Disc_109_ssao\r\n    - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)\r\n  \r\n  uc2_Disc_109_dof: &uc2_Disc_109_dof\r\n    - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)\r\n  \r\n  uc2_Disc_109_post: &uc2_Disc_109_post\r\n    - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9C268)\r\n  \r\n  uc2_Disc_109_light: &uc2_Disc_109_light\r\n    - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)\r\n    - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting  (mem address: 0x0E9C565)\r\n\r\n  uc2_Disc_109_mesh: &uc2_Disc_109_mesh\r\n    - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)\r\n  \r\n  uc2_Disc_109_mb: &uc2_Disc_109_mb\r\n    - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9C24F)\r\n  \r\n  uc2_Disc_109_vmb: &uc2_Disc_109_vmb\r\n    - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)\r\n  \r\n  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.\r\n  uc2_PSN_60FPS: &uc2_PSN_60FPS\r\n    - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)\r\n  \r\n  uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS\r\n    - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)\r\n  \r\n  uc2_PSN_ssao: &uc2_PSN_ssao\r\n    - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO                            (mem address: 0x0E9C242)\r\n  \r\n  uc2_PSN_dof: &uc2_PSN_dof\r\n    - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field                  (mem address: 0x0E9C251)\r\n  \r\n  uc2_PSN_post: &uc2_PSN_post\r\n    - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU                     (mem address: 0x0E9C268)\r\n  \r\n  uc2_PSN_light: &uc2_PSN_light\r\n    - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting                    (mem address: 0x0E9C564)\r\n    - [ be16, 0x000c2f9c, 0x9b63 ]  # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565)\r\n\r\n  uc2_PSN_mesh: &uc2_PSN_mesh\r\n    - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)\r\n  \r\n  uc2_PSN_mb: &uc2_PSN_mb\r\n    - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur                     (mem address: 0x0E9C24F)\r\n  \r\n  uc2_PSN_vmb: &uc2_PSN_vmb\r\n    - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)\r\n  \r\n  # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.\r\n  uc2_Demo_60FPS: &uc2_Demo_60FPS\r\n    - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit)\r\n  \r\n  uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS\r\n    - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit)\r\n  \r\n  uc2_Demo_ssao: &uc2_Demo_ssao\r\n    - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO\r\n  \r\n  uc2_Demo_dof: &uc2_Demo_dof\r\n    - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field\r\n  \r\n  uc2_Demo_post: &uc2_Demo_post\r\n    - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU\r\n  \r\n  uc2_Demo_light: &uc2_Demo_light\r\n    - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting\r\n    - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting\r\n\r\n  uc2_Demo_mesh: &uc2_Demo_mesh\r\n    - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming\r\n  \r\n  uc2_Demo_mb: &uc2_Demo_mb\r\n    - [ be16, 0x000c9610, 0x9b83 ] # Motion blur\r\n  \r\n  uc2_Demo_vmb: &uc2_Demo_vmb\r\n    - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur\r\n\r\n  debugmenunotesUC2: &debugmenunotesUC2 \"Enable Debug Console mode to unlock full menu (DECR Console)\\nL3 + Start = Dev Menu\\nL3 + Select = Quick Menu\\nL3 + Triangle = Debug Text\\nL2 + R2 = Debug Fly\"\r\n  uc2spupostnotes: &uc2spupostnotes \"Fixes green graphics when using Resolution Scaling\"\r\n  uc260fpsnotes: &uc260fpsnotes \"Allows framerates of up to 60 FPS\"\r\n  uc2unlockedfpsnotes: &uc2unlockedfpsnotes \"Completely unlocks Uncharted 2's framerate\"\r\n  uc2spulightingnotes: &uc2spulightingnotes \"Improves performance slightly by using GPU path for lighting.\\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues\"\r\n\r\nPPU-7b8a70c24456205b776915643a2acacb6ef6ea56:\r\n  60 FPS:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.00 ]\r\n        BCES00727: [ 01.00 ]\r\n        BCES00757: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc260fpsnotes\r\n    Patch Version: 1.2\r\n    Group: FPS\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_60FPS ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.00 ]\r\n        BCES00727: [ 01.00 ]\r\n        BCES00757: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2unlockedfpsnotes\r\n    Patch Version: 1.2\r\n    Group: FPS\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_UnlockFPS ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.00 ]\r\n        BCES00727: [ 01.00 ]\r\n        BCES00757: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_ssao ]\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.00 ]\r\n        BCES00727: [ 01.00 ]\r\n        BCES00757: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_dof ]\r\n  Disable SPU Post-processing:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.00 ]\r\n        BCES00727: [ 01.00 ]\r\n        BCES00757: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2spupostnotes\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_post ]\r\n  Enable GPU Lighting:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.00 ]\r\n        BCES00727: [ 01.00 ]\r\n        BCES00757: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2spulightingnotes\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_light ]\r\n  Disable Mesh Trimming:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.00 ]\r\n        BCES00727: [ 01.00 ]\r\n        BCES00757: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_mesh ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.00 ]\r\n        BCES00727: [ 01.00 ]\r\n        BCES00757: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_mb ]\r\n  Disable Velocity Motion Blur:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.00 ]\r\n        BCES00727: [ 01.00 ]\r\n        BCES00757: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_vmb ]\r\n  Debug Menu:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.00 ]\r\n        BCES00727: [ 01.00 ]\r\n        BCES00757: [ 01.00 ]\r\n    Author: dron_3, HdHereidme, illusion\r\n    Notes: *debugmenunotesUC2\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00023c64, 0x419e ]\r\n      - [ be32, 0x00062e10, 0x60000000 ] #Don't pause on Select button \r\n  \"Bug Fix: Quit to Menu Crash\": # TODO: port to PSN ver\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.00 ]\r\n        BCES00727: [ 01.00 ]\r\n        BCES00757: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \"Last modified: 16 Feb 2021\\n\\nFixed a rare bug when quitting to menu causes a game crash.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00270834, 0x4850e8e9 ] #Call\r\n      - [ be32, 0x0077f11c, 0x2f9c0000 ] #Compare r28 to 0\r\n      - [ be32, 0x0077f120, 0x409e000c ] #Skip to lhz if !=0\r\n      - [ be32, 0x0077f124, 0x38000001 ] #r0 = 1\r\n      - [ be32, 0x0077f128, 0x48000008 ] #Go to return\r\n      - [ be32, 0x0077f12c, 0xa01c04b4 ] #Default lhz\r\n      - [ be32, 0x0077f130, 0x4e800020 ] #Return\r\n  Skip Intro:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.00 ]\r\n        BCES00727: [ 01.00 ]\r\n        BCES00757: [ 01.00 ]\r\n    Author: illusion, ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00026dc4, 0x48000e50 ]\r\n\r\nPPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07:\r\n  60 FPS:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCUS98123: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc260fpsnotes\r\n    Patch Version: 1.2\r\n    Group: FPS\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_60FPS ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCUS98123: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2unlockedfpsnotes\r\n    Patch Version: 1.2\r\n    Group: FPS\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_UnlockFPS ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCUS98123: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_ssao ]\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCUS98123: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_dof ]\r\n  Disable SPU Post-processing:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCUS98123: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2spupostnotes\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_post ]\r\n  Enable GPU Lighting:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCUS98123: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2spulightingnotes\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_light ]\r\n  Disable Mesh Trimming:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCUS98123: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ be16, 0x072ec54, 0x9949 ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCUS98123: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_mb ]\r\n  Disable Velocity Motion Blur:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCUS98123: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_100_vmb ]\r\n  Debug Menu:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCUS98123: [ 01.00 ]\r\n    Author: dron_3, HdHereidme, illusion\r\n    Notes: *debugmenunotesUC2\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00023c64, 0x419e ]\r\n  Skip Intro:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCUS98123: [ 01.00 ]\r\n    Author: illusion, ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00026dc4, 0x48000e50 ]\r\n\r\n\r\nPPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:\r\n  60 FPS:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.09 ]\r\n        BCES00727: [ 01.09 ]\r\n        BCES00757: [ 01.09 ]\r\n        BCUS98123: [ 01.09 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc260fpsnotes\r\n    Patch Version: 1.2\r\n    Group: FPS\r\n    Patch:\r\n      - [ load, *uc2_Disc_109_60FPS ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.09 ]\r\n        BCES00727: [ 01.09 ]\r\n        BCES00757: [ 01.09 ]\r\n        BCUS98123: [ 01.09 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2unlockedfpsnotes\r\n    Patch Version: 1.2\r\n    Group: FPS\r\n    Patch:\r\n      - [ load, *uc2_Disc_109_UnlockFPS ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.09 ]\r\n        BCES00727: [ 01.09 ]\r\n        BCES00757: [ 01.09 ]\r\n        BCUS98123: [ 01.09 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_109_ssao ]\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.09 ]\r\n        BCES00727: [ 01.09 ]\r\n        BCES00757: [ 01.09 ]\r\n        BCUS98123: [ 01.09 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_109_dof ]\r\n  Disable SPU Post-processing:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.09 ]\r\n        BCES00727: [ 01.09 ]\r\n        BCES00757: [ 01.09 ]\r\n        BCUS98123: [ 01.09 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2spupostnotes\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_109_post ]\r\n  Enable GPU Lighting:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.09 ]\r\n        BCES00727: [ 01.09 ]\r\n        BCES00757: [ 01.09 ]\r\n        BCUS98123: [ 01.09 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2spulightingnotes\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_109_light ]\r\n  Disable Mesh Trimming:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.09 ]\r\n        BCES00727: [ 01.09 ]\r\n        BCES00757: [ 01.09 ]\r\n        BCUS98123: [ 01.09 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_109_mesh ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.09 ]\r\n        BCES00727: [ 01.09 ]\r\n        BCES00757: [ 01.09 ]\r\n        BCUS98123: [ 01.09 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_109_mb ]\r\n  Disable Velocity Motion Blur:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.09 ]\r\n        BCES00727: [ 01.09 ]\r\n        BCES00757: [ 01.09 ]\r\n        BCUS98123: [ 01.09 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Disc_109_vmb ]\r\n  Debug Menu:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.09 ]\r\n        BCES00727: [ 01.09 ]\r\n        BCES00757: [ 01.09 ]\r\n        BCUS98123: [ 01.09 ]\r\n    Author: dron_3, HdHereidme\r\n    Notes: *debugmenunotesUC2\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00023c0c, 0x419e ]\r\n  \"Bug Fix: Quit to Menu Crash\": # TODO: port to PSN ver\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.09 ]\r\n        BCES00727: [ 01.09 ]\r\n        BCES00757: [ 01.09 ]\r\n        BCUS98123: [ 01.09 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \"Last modified: 16 Feb 2021\\n\\nFixed a rare bug when quitting to menu causes a game crash.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00262e04, 0x488ce301 ] #Call\r\n      - [ be32, 0x00b31104, 0x2f9c0000 ] #Compare r28 to 0\r\n      - [ be32, 0x00b31108, 0x409e000c ] #Skip to lhz if !=0\r\n      - [ be32, 0x00b3110c, 0x38000001 ] #r0 = 1\r\n      - [ be32, 0x00b31110, 0x48000008 ] #Go to return\r\n      - [ be32, 0x00b31114, 0xa01c04b4 ] #Default lhz\r\n      - [ be32, 0x00b31118, 0x4e800020 ] #Return\r\n  Skip Intro:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        BCES00509: [ 01.09 ]\r\n        BCES00727: [ 01.09 ]\r\n        BCES00757: [ 01.09 ]\r\n        BCUS98123: [ 01.09 ]\r\n    Author: illusion, ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00026e08, 0x48000e40 ]\r\n\r\nPPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:\r\n  60 FPS:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA00365: [ 01.10 ]\r\n        NPUA80698: [ 01.10 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc260fpsnotes\r\n    Patch Version: 1.2\r\n    Group: FPS\r\n    Patch:\r\n      - [ load, *uc2_PSN_60FPS ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA00365: [ 01.10 ]\r\n        NPUA80698: [ 01.10 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2unlockedfpsnotes\r\n    Patch Version: 1.2\r\n    Group: FPS\r\n    Patch:\r\n      - [ load, *uc2_PSN_UnlockFPS ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA00365: [ 01.10 ]\r\n        NPUA80698: [ 01.10 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_PSN_ssao ]\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA00365: [ 01.10 ]\r\n        NPUA80698: [ 01.10 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_PSN_dof ]\r\n  Disable SPU Post-processing:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA00365: [ 01.10 ]\r\n        NPUA80698: [ 01.10 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2spupostnotes\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_PSN_post ]\r\n  Enable GPU Lighting:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA00365: [ 01.10 ]\r\n        NPUA80698: [ 01.10 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2spulightingnotes\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_PSN_light ]\r\n  Disable Mesh Trimming:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA00365: [ 01.10 ]\r\n        NPUA80698: [ 01.10 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_PSN_mesh ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA00365: [ 01.10 ]\r\n        NPUA80698: [ 01.10 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_PSN_mb ]\r\n  Disable Velocity Motion Blur:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA00365: [ 01.10 ]\r\n        NPUA80698: [ 01.10 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_PSN_vmb ]\r\n  Debug Menu:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA00365: [ 01.10 ]\r\n        NPUA80698: [ 01.10 ]\r\n    Author: dron_3, HdHereidme, illusion\r\n    Notes: *debugmenunotesUC2\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x000244e0, 0x419e ]\r\n  Skip Intro:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA00365: [ 01.10 ]\r\n        NPUA80698: [ 01.10 ]\r\n    Author: illusion, ZEROx\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00094a50, 0x98e3 ]\r\n\r\nPPU-bfee77256ce53064051a6b0ec9d292e75284aad4:\r\n  60 FPS:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA90055: [ All ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc260fpsnotes\r\n    Patch Version: 1.2\r\n    Group: FPS\r\n    Patch:\r\n      - [ load, *uc2_Demo_60FPS ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA90055: [ All ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2unlockedfpsnotes\r\n    Patch Version: 1.2\r\n    Group: FPS\r\n    Patch:\r\n      - [ load, *uc2_Demo_UnlockFPS ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA90055: [ All ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Demo_ssao ]\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA90055: [ All ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Demo_dof ]\r\n  Disable SPU Post-processing:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA90055: [ All ]\r\n    Author: ZEROx, illusion\r\n    Notes:\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Demo_post ]\r\n  Enable GPU Lighting:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA90055: [ All ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc2spulightingnotes\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Demo_light ]\r\n  Disable Mesh Trimming:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA90055: [ All ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Demo_mesh ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA90055: [ All ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Demo_mb ]\r\n  Disable Velocity Motion Blur:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA90055: [ All ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [ load, *uc2_Demo_vmb ]\r\n  Debug Menu:\r\n    Games:\r\n      \"Uncharted 2: Among Thieves\":\r\n        NPEA90055: [ All ]\r\n    Author: dron_3, HdHereidme, illusion\r\n    Notes: *debugmenunotesUC2\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading\r\n\r\nAnchors:\r\n  uc3_100_FPS: &uc3_100_FPS\r\n    - [ be32, 0x0093b348, 0x90e30034 ] #FPS\r\n    - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock\r\n  \r\n  uc3_100_mlaa: &uc3_100_mlaa\r\n    - [ be32, 0x00635f90, 0x60000000 ] # nop byte write on 00 9c\r\n    - [ be16, 0x0093b46c, 0x9b83 ]     # store 0\r\n   #- [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA\r\n  \r\n  # This patch cycles through various post-processing modes. Values accepted are:\r\n  #    0 = None\r\n  #    1 = Bloom\r\n  #    2 = Depth of Field\r\n  #    3 = ??? (Tonemapping)\r\n  #    4 = Bloom & Depth of Field\r\n  #    5 = Bloom & Depth of Field & Tonemapping (Default)\r\n  \r\n  uc3_100_post: &uc3_100_post\r\n    - [ be32, 0x0093acd4, 0x39000003 ] # Post-processing modes  (mem address: 0x1346D47)\r\n  \r\n  uc3_100_mesh: &uc3_100_mesh\r\n    - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12C3940)\r\n  \r\n  # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine\r\n  #    r6  = 2\r\n  #    r27 = 1\r\n  #    r28 = 0\r\n  # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the\r\n  # source register from one to the other, though some are words and some are bytes, so be careful.\r\n  \r\n  uc3_100_ssao: &uc3_100_ssao\r\n    - [ be32, 0x00635f8c, 0x60000000 ] # nop byte write on 00 57\r\n    - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO           (mem address: 0x1346DBF)\r\n  \r\n  uc3_100_dof: &uc3_100_dof\r\n    - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2)\r\n  \r\n  uc3_100_speed: &uc3_100_speed\r\n    - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1346DE9)\r\n  \r\n  uc3_100_dbv: &uc3_100_dbv\r\n    - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1347061)\r\n  \r\n  uc3_100_dbf: &uc3_100_dbf\r\n    - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix       (mem address: 0x1347085)\r\n  \r\n  uc3_100_db: &uc3_100_db\r\n    - [ be32, 0x00635f88, 0x60000000 ] # nop byte write on 03 ec\r\n    - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer           (mem address: 0x1347157)\r\n\r\n  uc3_JP_100_mlaa: &uc3_JP_100_mlaa\r\n    - [ be32, 0x00635fb8, 0x60000000 ] # nop byte write on 00 9c\r\n    - [ be16, 0x0093b494, 0x9b83 ]     # store 0\r\n   #- [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA\r\n  \r\n  # This patch cycles through various post-processing modes. Values accepted are:\r\n  #    0 = None\r\n  #    1 = Bloom\r\n  #    2 = Depth of Field\r\n  #    3 = ??? (Tonemapping)\r\n  #    4 = Bloom & Depth of Field\r\n  #    5 = Bloom & Depth of Field & Tonemapping (Default)\r\n  \r\n  uc3_JP_100_post: &uc3_JP_100_post\r\n    - [ be32, 0x0093acfc, 0x39000003 ] # Post-processing modes\r\n  \r\n  uc3_JP_100_mesh: &uc3_JP_100_mesh\r\n    - [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming\r\n  \r\n  # Many settings below are enabled/disabled in sub_93B2C0. In this subroutine,\r\n  #    r6  = 2\r\n  #    r27 = 1\r\n  #    r28 = 0\r\n  # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the\r\n  # source register from one to the other, though some are words and some are bytes, so be careful.\r\n  \r\n  uc3_JP_100_ssao: &uc3_JP_100_ssao\r\n    - [ be32, 0x00635fb4, 0x60000000 ] # nop byte write on 00 57\r\n    - [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO\r\n  \r\n  uc3_JP_100_dof: &uc3_JP_100_dof\r\n    - [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field\r\n  \r\n  uc3_JP_100_speed: &uc3_JP_100_speed\r\n    - [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB)\r\n  \r\n  uc3_JP_100_dbv: &uc3_JP_100_dbv\r\n    - [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport\r\n  \r\n  uc3_JP_100_dbf: &uc3_JP_100_dbf\r\n    - [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix\r\n  \r\n  uc3_JP_100_db: &uc3_JP_100_db\r\n    - [ be32, 0x00635fb0, 0x60000000 ] # nop byte write on 03 ec\r\n    - [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2\r\n\r\n  uc3_110_mlaa: &uc3_110_mlaa\r\n    - [ be32, 0x0063e014, 0x60000000 ] # nop byte write on 00 9c\r\n    - [ be16, 0x0094d850, 0x9b83 ]     # store 0\r\n    #- [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA\r\n    # Beginning of new blooom code\r\n    - [ be16, 0x0077bd92, 0xfd40 ]\r\n    - [ byte, 0x0077bdb7, 0xb0 ]\r\n    - [ byte, 0x0077be4b, 0xb0 ]\r\n    - [ be32, 0x0077bdb0, 0x4bfacf01 ]\r\n    - [ be32, 0x00728cb0, 0xc1a907d4 ]\r\n    - [ be32, 0x00728cb4, 0x808907d8 ]\r\n    # Desert storm\r\n    - [ be32, 0x00728cb8, 0x80beacb4 ]\r\n    - [ be32, 0x00728cbc, 0x7f842800 ]\r\n    - [ be32, 0x00728cc0, 0x409d0030 ]\r\n    # Deflicker check\r\n    - [ be32, 0x00728cc4, 0x80be3e6c ]\r\n    - [ be32, 0x00728cc8, 0x7f842800 ]\r\n    - [ be32, 0x00728ccc, 0x409d0018 ]\r\n    # Yemen: Talbot chase\r\n    - [ be32, 0x00728cd0, 0x80be1144 ]\r\n    - [ be32, 0x00728cd4, 0x7f842800 ]\r\n    - [ be32, 0x00728cd8, 0x409d0018 ]\r\n    # Talbot multiplier 0.5\r\n    - [ be32, 0x00728cdc, 0x38a00068 ]\r\n    - [ be32, 0x00728ce0, 0x48000008 ]\r\n    # Desert storm multiplier 0.04\r\n    - [ be32, 0x00728ce4, 0x38a0edc8 ]\r\n    # Value correction\r\n    - [ be32, 0x00728ce8, 0x7d85f42e ]\r\n    - [ be32, 0x00728cec, 0xedad0332 ]\r\n    - [ be32, 0x00728cf0, 0x4e800020 ]\r\n    # Yemen temple Dof Correction\r\n    - [ be32, 0x0077b864, 0x4bfad491 ]\r\n    - [ be32, 0x00728cf4, 0xc07d08dc ]\r\n    - [ be32, 0x00728cf8, 0x801d07e8 ]\r\n    - [ be32, 0x00728d00, 0x409c000c ]\r\n    - [ be32, 0x00728d04, 0xc29e0068 ]\r\n    - [ be32, 0x00728d08, 0xec630532 ]\r\n    - [ be32, 0x00728d0c, 0x4e800020 ]\r\n  \r\n  uc3_110_mb: &uc3_110_mb\r\n    - [ be32, 0x0077aacc, 0x480000c4 ] # Disable motion blur\r\n  \r\n  # This patch cycles through various post-processing modes. Values accepted are:\r\n  #    0 = None\r\n  #    1 = Bloom\r\n  #    2 = Depth of Field\r\n  #    3 = ??? (Tonemapping)\r\n  #    4 = Bloom & Depth of Field\r\n  #    5 = Bloom & Depth of Field & Tonemapping (Default)\r\n  \r\n  uc3_110_post: &uc3_110_post\r\n    - [ be32, 0x0094d0b8, 0x39000003 ] # Post-processing modes  (mem address: 0x1376F77)\r\n  \r\n  uc3_110_mesh: &uc3_110_mesh\r\n    - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12D5A70)\r\n  \r\n  # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine\r\n  #    r6  = 2\r\n  #    r27 = 1\r\n  #    r28 = 0\r\n  # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the\r\n  # source register from one to the other, though some are words and some are bytes, so be careful.\r\n  \r\n  uc3_110_ssao: &uc3_110_ssao\r\n    - [ be32, 0x0063e010, 0x60000000 ] # nop byte write on 00 57\r\n    - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO           (mem address: 0x1376FEF)\r\n  \r\n  uc3_110_dof: &uc3_110_dof\r\n    - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012)\r\n  \r\n  uc3_110_speed: &uc3_110_speed\r\n    - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1377019)\r\n  \r\n  uc3_110_dbv: &uc3_110_dbv\r\n    - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1377291)\r\n  \r\n  uc3_110_dbf: &uc3_110_dbf\r\n    - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix       (mem address: 0x13772B5)\r\n  \r\n  uc3_110_db: &uc3_110_db\r\n    - [ be32, 0x0063e00c, 0x60000000 ] # nop byte write on 03 ec\r\n    - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2       (mem address: 0x1377387)\r\n\r\n  uc3_119_FPS: &uc3_119_FPS\r\n    - [ be32, 0x0096e980, 0x3b6000da ] #FPS\r\n    - [ be32, 0x0096e97c, 0x48000040 ] #Unlock\r\n  \r\n  uc3_119_mlaa: &uc3_119_mlaa\r\n    - [ be32, 0x0064df28, 0x60000000 ] # nop byte write on 00 9c\r\n    - [ be16, 0x0096eaa0, 0x9b83 ]     # store 0\r\n    #- [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA\r\n    # Beginning of new blooom code\r\n    - [ be16, 0x0078c3aa, 0x1530 ]\r\n    - [ byte, 0x0078c3cf, 0xb0 ]\r\n    - [ byte, 0x0078c463, 0xb0 ]\r\n    - [ be32, 0x0078c3c8, 0x4bfade15 ]\r\n    - [ be32, 0x0073a1dc, 0xc1a907d4 ]\r\n    - [ be32, 0x0073a1e0, 0x808907d8 ]\r\n    # Desert storm\r\n    - [ be32, 0x0073a1e4, 0x80beacec ]\r\n    - [ be32, 0x0073a1e8, 0x7f842800 ]\r\n    - [ be32, 0x0073a1ec, 0x409d0030 ]\r\n    # Deflicker check\r\n    - [ be32, 0x0073a1f0, 0x80be5774 ]\r\n    - [ be32, 0x0073a1f4, 0x7f842800 ]\r\n    - [ be32, 0x0073a1f8, 0x409d0018 ]\r\n    # Yemen: Talbot chase\r\n    - [ be32, 0x0073a1fc, 0x80be2a34 ]\r\n    - [ be32, 0x0073a200, 0x7f842800 ]\r\n    - [ be32, 0x0073a204, 0x409d0018 ]\r\n    # Talbot multiplier 0.5\r\n    - [ be32, 0x0073a208, 0x38a015f4 ]\r\n    - [ be32, 0x0073a20c, 0x48000008 ]\r\n    # Desert storm multiplier 0.04\r\n    - [ be32, 0x0073a210, 0x38a01474 ]\r\n    # Value correction\r\n    - [ be32, 0x0073a214, 0x7d85f42e ]\r\n    - [ be32, 0x0073a218, 0xedad0332 ]\r\n    - [ be32, 0x0073a21c, 0x4e800020 ]\r\n    # Yemen temple Dof Correction\r\n    - [ be32, 0x0078be7c, 0x4bfae3a5 ]\r\n    - [ be32, 0x0073a220, 0xc07d08dc ]\r\n    - [ be32, 0x0073a224, 0x801d07e8 ]\r\n    - [ be32, 0x0073a22c, 0x409c000c ]\r\n    - [ be32, 0x0073a230, 0xc29e2998 ]\r\n    - [ be32, 0x0073a234, 0xec630532 ]\r\n    - [ be32, 0x0073a238, 0x4e800020 ]\r\n  \r\n  uc3_119_mb: &uc3_119_mb\r\n    - [ be32, 0x0078b0e4, 0x480000c4 ] # Disable motion blur\r\n  \r\n  # This patch cycles through various post-processing modes. Values accepted are:\r\n  #    0 = None\r\n  #    1 = Bloom\r\n  #    2 = Depth of Field\r\n  #    3 = ??? (Tonemapping)\r\n  #    4 = Bloom & Depth of Field\r\n  #    5 = Bloom & Depth of Field & Tonemapping (Default)\r\n  \r\n  uc3_119_post: &uc3_119_post\r\n    - [ be32, 0x0096e308, 0x39000003 ] # Post-processing modes  (mem address: 0x1386547)\r\n  \r\n  uc3_119_mesh: &uc3_119_mesh\r\n    - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12E0DF0)\r\n  \r\n  # Many settings below are enabled/disabled in sub_96E8CC. In this subroutine,\r\n  #    r6  = 2\r\n  #    r27 = 1\r\n  #    r28 = 0\r\n  # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the\r\n  # source register from one to the other, though some are words and some are bytes, so be careful.\r\n  \r\n  uc3_119_ssao: &uc3_119_ssao\r\n    - [ be32, 0x0064df24, 0x60000000 ] # nop byte write on 00 57\r\n    - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO           (mem address: 0x13865BF)\r\n  \r\n  uc3_119_dof: &uc3_119_dof\r\n    - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2)\r\n  \r\n  uc3_119_speed: &uc3_119_speed\r\n    - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x13865E9)\r\n  \r\n  uc3_119_dbv: &uc3_119_dbv\r\n    - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1386861)\r\n  \r\n  uc3_119_dbf: &uc3_119_dbf\r\n    - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix       (mem address: 0x1386885)\r\n  \r\n  uc3_119_db: &uc3_119_db\r\n    - [ be32, 0x0064df20, 0x60000000 ] # nop byte write on 03 ec\r\n    - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2       (mem address: 0x1386957)\r\n\r\n  uc3_119_devmenu: &uc3_119_devmenu\r\n    - [ be16, 0x00042814, 0x419e ]\r\n    - [ byte, 0x00042837, 0x1 ]\r\n    - [ be32, 0x0083028c, 0x60000000 ] #Don't pause on Select button\r\n    - [ be32, 0x0095b720, 0x60000000 ] #Remove \"!\" model render\r\n    - [ utf8, 0x010d8cf0, \"galil-rifle            \" ]\r\n    - [ utf8, 0x010d8d08, \"NO_ART_GROUP           \" ]\r\n    - [ utf8, 0x010d8d20, \"uber-pistol            \" ]\r\n    - [ utf8, 0x010d8d38, \"dig-explosive-pack     \" ]\r\n    - [ utf8, 0x010d8d50, \"shotgun-sawedoff       \" ]\r\n    - [ utf8, 0x010d8d68, \"m32-grenade-launcher   \" ]\r\n    - [ utf8, 0x010d8d80, \"baseball-grenade       \" ]\r\n    - [ utf8, 0x010d8d98, \"t62-tank-mg-turret     \" ]\r\n    - [ utf8, 0x010d8db0, \"spas12-shotgun         \" ]\r\n    - [ utf8, 0x010d8dc8, \"baseball-grenade       \" ]\r\n    - [ utf8, 0x010d8de0, \"m32-grenade-launcher   \" ]\r\n    - [ utf8, 0x010d8df8, \"semi-auto-rifle        \" ]\r\n    - [ utf8, 0x010d8e10, \"baseball-grenade       \" ]\r\n    - [ utf8, 0x010d8e28, \"shade-weapon           \" ]\r\n    - [ utf8, 0x010d8e40, \"statue-puzzle-torch    \" ]\r\n    - [ utf8, 0x010d8e58, \"temple-cistern-map-2   \" ]\r\n    - [ utf8, 0x010d8e70, \"shade-weapon           \" ]\r\n    - [ utf8, 0x010d8e88, \"beretta-silenced       \" ]\r\n    - [ utf8, 0x010d8ea0, \"chloe-pistol           \" ]\r\n    - [ utf8, 0x010d8eb8, \"baseball-grenade       \" ]\r\n    - [ utf8, 0x010d8ed0, \"shotgun-pistol         \" ]\r\n    - [ utf8, 0x010d8ee8, \"p99-pistol             \" ]\r\n    - [ utf8, 0x010d8f00, \"temple-cistern-map     \" ]\r\n    - [ utf8, 0x010d8f18, \"tkiv-sniper-rifle      \" ]\r\n    - [ utf8, 0x010d8f30, \"stun-grenade           \" ]\r\n    - [ utf8, 0x010d8f48, \"rpg                    \" ]\r\n    - [ utf8, 0x010d8f60, \"ak-74-a                \" ]\r\n    - [ utf8, 0x010d8f78, \"walther-p5             \" ]\r\n    - [ utf8, 0x010d8f90, \"pkm-rifle              \" ]\r\n    - [ utf8, 0x010d8fa8, \"heavy-gau19            \" ]\r\n    - [ utf8, 0x010d8fc0, \"pirate-shield          \" ]\r\n    - [ utf8, 0x010d8fd8, \"baseball-grenade       \" ]\r\n    - [ utf8, 0x010d8ff0, \"dragunov-rifle         \" ]\r\n    - [ utf8, 0x010d9008, \"NO_ART_GROUP           \" ]\r\n    - [ utf8, 0x010d9020, \"NO_ART_GROUP           \" ]\r\n    - [ utf8, 0x010d9038, \"sw629-revolver         \" ]\r\n    - [ utf8, 0x010d9050, \"NO_ART_GROUP           \" ]\r\n    - [ utf8, 0x010d9068, \"colt-defender-pistol   \" ]\r\n    - [ utf8, 0x010d9080, \"ak-74-b                \" ]\r\n    - [ utf8, 0x010d9098, \"sight-scope            \" ]\r\n    - [ utf8, 0x010d90b0, \"t62-tank-mg-turret     \" ]\r\n    - [ utf8, 0x010d90c8, \"shade-weapon           \" ]\r\n    - [ utf8, 0x010d90e0, \"yt-cistern-map-rolled  \" ]\r\n    - [ utf8, 0x010d90f8, \"machine-gun            \" ]\r\n    - [ utf8, 0x010d9110, \"fn-fal-rifle           \" ]\r\n    - [ utf8, 0x010d9128, \"hk416                  \" ]\r\n    - [ utf8, 0x010d9140, \"mpa930                 \" ]\r\n    - [ utf8, 0x010d9158, \"taurus-sniper-pistol   \" ]\r\n    - [ utf8, 0x010d9170, \"beretta-burst-pistol   \" ]\r\n    - [ utf8, 0x010d9188, \"NO_ART_GROUP           \" ]\r\n    - [ utf8, 0x010d91a0, \"riot-shield-hvk        \" ]\r\n    - [ utf8, 0x010d91b8, \"baseball-grenade       \" ]\r\n    - [ utf8, 0x010d91d0, \"rpg_rocket             \" ]\r\n    - [ utf8, 0x010d91e8, \"t62-tank-mg-turret     \" ]\r\n    - [ utf8, 0x010d9200, \"t62-tank-mg-turret     \" ]\r\n    - [ utf8, 0x010d9218, \"grenade-pistol         \" ]\r\n    - [ utf8, 0x010d9230, \"t62-tank-mg-turret     \" ]\r\n    - [ utf8, 0x010d9248, \"t62-tank-mg-turret     \" ]\r\n    - [ be32, 0x004de820, 0x39ce0018 ] #    addi       r14,r14,0x18\r\n    - [ be32, 0x004de828, 0x488e3b21 ] #    bl         SUB_00dc2348\r\n    - [ be32, 0x00dc2348, 0x3de0010d ] #    lis        r15,0x10d\r\n    - [ be32, 0x00dc234c, 0x61ef8cd8 ] #    ori        r15,r15,0x8cd8\r\n    - [ be32, 0x00dc2350, 0x7c8f7214 ] #    add        r4,r15,r14\r\n    - [ be32, 0x00dc2354, 0x4e800020 ] #    blr\r\n\r\n  uc3_119_devplus: &uc3_119_devplus\r\n    - [ be16, 0x00d9ea48, 0x202b ] # _+\r\n    - [ be32, 0x0112cb94, 0x01381D1E ] # base ptr\r\n    - [ be32, 0x0112cb90, 0x00df5880 ] # str\r\n    - [ be32, 0x0002f4c0, 0x38dc009f ] # vis\r\n    - [ be32, 0x0112cb98, 0x00df5610 ] # str\r\n    - [ be32, 0x0002f500, 0x38dc4acb ] # wireframe\r\n    - [ be32, 0x0112cb9c, 0x00df5628 ] # str\r\n    - [ be32, 0x0002f53c, 0x38dc4acc ] # see through\r\n    - [ be32, 0x0112cba0, 0x00df5648 ] # str\r\n    - [ be32, 0x0002f578, 0x38dc4acd ] # point\r\n    - [ be32, 0x0112cba4, 0x00df7308 ] # str\r\n    - [ be32, 0x0002f5b4, 0x38dc48e6 ] # post on spu\r\n    - [ be32, 0x0112cba8, 0x00df6cf0 ] # str\r\n    - [ be32, 0x0002f5f0, 0x38dc48c4 ] # dof\r\n    - [ be32, 0x0112cbac, 0x00df6ed8 ] # str\r\n    - [ be32, 0x0002f62c, 0x38dc48c1 ] # mb // overwrites itself\r\n    - [ be32, 0x0112cbb0, 0x00da05c0 ] # str\r\n    - [ be32, 0x0002f668, 0x38dc48f1 ] # red wireframe\r\n    - [ be32, 0x0112cbb4, 0x00da05a8 ] # str\r\n    - [ be32, 0x0002f6a4, 0x38dc48be ] # wireframe ball\r\n    - [ be32, 0x0112cc74, 0x00da0590 ] # str\r\n    - [ be32, 0x0112cc78, 0x011D0F90 ] # ptr show vox to Disable Death Zone\r\n    - [ be32, 0x0112cc7c, 0x00da0530 ] # str\r\n    - [ be32, 0x0112cc80, 0x0137F441 ] # ptr \"Log Vox To SPU TTY\" to Disable Death Collision\r\n    - [ be32, 0x0112cc84, 0x00da0548 ] # str\r\n    - [ be32, 0x0112cc88, 0x0120C5C0 ] # ptr \"Include Rejected Vox\" to Disable NPC Spawn\r\n    - [ be32, 0x0112cc8c, 0x00da0570 ] # str\r\n    - [ be32, 0x0112cc90, 0x01343F95 ] # ptr \"Log Vox Lookups to TTY\" to Make Invulnerable\r\n    - [ be32, 0x0112cc64, 0x01343F84 ] # ptr\r\n    - [ be32, 0x0112cc68, 0x00da05e0 ]\r\n  # Disable Death Collision\r\n    - [ be64, 0x00da0530, 0x44697361626C6520 ]\r\n    - [ be64, 0x00da0538, 0x446561746820436F ]\r\n    - [ be64, 0x00da053f, 0x6C6C6973696F6E00 ]\r\n  # Disallow Npcs from Spawning  \r\n    - [ be64, 0x00da0548, 0x446973616C6C6F77 ]\r\n    - [ be64, 0x00da0550, 0x204E706373206672 ]\r\n    - [ be64, 0x00da0558, 0x6F6D20537061776E ]\r\n    - [ be32, 0x00da0560, 0x696E6700 ]\r\n  # Make Invulnerable\r\n    - [ be64, 0x00da0570, 0x4D616B6520496E76 ]\r\n    - [ be64, 0x00da0578, 0x756C6E657261626C ]\r\n    - [ be16, 0x00da0580, 0x6500 ]\r\n  # Enable Death Zone  \r\n    - [ be64, 0x00da0590, 0x456E61626C652044 ]\r\n    - [ be64, 0x00da0598, 0x65617468205A6F6E ]\r\n    - [ be16, 0x00da05a0, 0x6500 ]\r\n  # Enable Wireframe Balls\r\n    - [ be64, 0x00da05a8, 0x456E61626C652057 ]\r\n    - [ be64, 0x00da05b0, 0x6972656672616D65 ]\r\n    - [ be64, 0x00da05b8, 0x2042616C6C730000 ]\r\n  # Enable Red Wireframe\r\n    - [ be64, 0x00da05c0, 0x456E61626C652052 ]\r\n    - [ be64, 0x00da05c8, 0x6564205769726566 ]\r\n    - [ be32, 0x00da05d0, 0x72616D65 ]\r\n  # NPC Model Scale\r\n    - [ be64, 0x00da05e0, 0x4E5043204D6F6465 ]\r\n    - [ be64, 0x00da05e8, 0x6C205363616C6500 ]\r\n\r\n  uc3_119_lanmode: &uc3_119_lanmode\r\n    - [ be32, 0x00a6308c, 0x48371e19 ]\r\n    - [ be64, 0x00dd4d58, 0x000009298aab4a4b ]\r\n    - [ be32, 0x00dd4ea4, 0x81c90320 ]\r\n    - [ be32, 0x00dd4ea8, 0x2c8e0000 ]\r\n    - [ be32, 0x00dd4eac, 0x4086002c ]\r\n    - [ be32, 0x00dd4eb0, 0x3e0000dd ]\r\n    - [ be32, 0x00dd4eb4, 0x62104d58 ]\r\n    - [ be32, 0x00dd4eb8, 0x3de0011e ]\r\n    - [ be32, 0x00dd4ebc, 0x61ef3ba4 ]\r\n    - [ be32, 0x00dd4ec0, 0xea300000 ]\r\n    - [ be32, 0x00dd4ec4, 0x1e510008 ]\r\n    - [ be32, 0x00dd4ec8, 0xfa4f0000 ]\r\n    - [ be32, 0x00dd4ecc, 0x3a800001 ]\r\n    - [ be32, 0x00dd4ed0, 0x92890320 ]\r\n    - [ be32, 0x00dd4ed4, 0x9aaf0008 ]\r\n    - [ be32, 0x00dd4ed8, 0xea6f0000 ]\r\n    - [ be32, 0x00dd4edc, 0x7eb29800 ]\r\n    - [ be32, 0x00dd4ee0, 0x4196000c ]\r\n    - [ be32, 0x00dd4ee4, 0x4bf993c5 ]\r\n    - [ be32, 0x00dd4ee8, 0x92840000 ]\r\n    - [ be32, 0x00dd4eec, 0x88090078 ]\r\n    - [ be32, 0x00dd4ef0, 0x4e800020 ]\r\n\r\n  debugmenunotesUC3: &debugmenunotesUC3 \"L3 + Start = Dev Menu\\nL3 + Select = Quick Menu\\nL3 + Triangle = Debug Text\\nL2 + R2 = Debug Fly\"\r\n\r\n  uc3mlaanotes: &uc3mlaanotes \"Allows for the use of Resolution Scaling in the title and also improves performance.\\nVersion 2.0 Fixes high levels of Bloom in some areas. (1.10 and 1.19 Only)\"\r\n\r\n  uc3gpulightingnotes: &uc3gpulightingnotes \"Uses GPU (RSX) path for lighting effects instead of SPU.\\nFixes rendering of lightning effects that are being rendered broken via SPU path and greatly improves performance over it.\\nThis path is incomplete and results in some missing effects such as Volumetric lighting.\"\r\n\r\n  uc3camshakenotes: &uc3camshakenotes \"Last modified: 1 Mar 2021\\n\\nDisables Camera Shake during Gameplay.\\nIn-Game-Cinematics remain is unaffected.\"\r\n\r\n  uc3_119title: &uc3_119title\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCES01175: [ 01.19 ]\r\n        BCES01176: [ 01.19 ]\r\n        BCES01670: [ 01.19 ]\r\n        BCES01692: [ 01.19 ]\r\n        BCUS98233: [ 01.19 ]\r\n        BCJS37004: [ 02.17 ]\r\n        NPEA00422: [ 01.19 ]\r\n        NPUA80858: [ 01.19 ]\r\n        BCUS99086: [ 01.19 ]\r\n\r\n  uc3_110title: &uc3_110title\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCES01670: [ 01.10 ]\r\n        BCAS25014: [ 01.10 ]\r\n\r\n  uc3_100title: &uc3_100title\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCES01175: [ 01.00 ]\r\n        BCES01176: [ 01.00 ]\r\n        BCES01692: [ 01.00 ]\r\n        BCUS98233: [ 01.00 ]\r\n\r\nPPU-49c96996b6f3c0b32422375978c41e0c7ed95183:\r\n  Unlock FPS:\r\n    Games: *uc3_100title\r\n    Author: superepic31\r\n    Notes: Haven't tested how this affects cutscenes.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_100_FPS ]\r\n  Disable in-built MLAA:\r\n    Games: *uc3_100title\r\n    Author: Whatcookie\r\n    Notes: *uc3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_100_mlaa ]\r\n  Post-processing Modes:\r\n    Games: *uc3_100title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_100_post ]\r\n  Disable Mesh Trimming:\r\n    Games: *uc3_100title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_100_mesh ]\r\n  Disable SSAO:\r\n    Games: *uc3_100title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_100_ssao ]\r\n  Disable Depth of Field:\r\n    Games: *uc3_100title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_100_dof ]\r\n  Performance (WCB):\r\n    Games: *uc3_100title\r\n    Author: ZEROx, illusion\r\n    Notes: Enable this patch if you are using \"Write Color Buffers\" to restore performance.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_100_speed ]\r\n  Depth Buffer Viewport:\r\n    Games: *uc3_100title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_100_dbv ]\r\n  Depth Border Fix:\r\n    Games: *uc3_100title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_100_dbf ]\r\n  Enable GPU Lighting:\r\n    Games: *uc3_100title\r\n    Author: ZEROx, illusion\r\n    Notes: *uc3gpulightingnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_100_db ]\r\n  Disable Camera Shake:\r\n    Games: *uc3_100title\r\n    Author: illusion\r\n    Notes: *uc3camshakenotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00806c88, 0x3800 ]\r\n  Debug Menu:\r\n    Games: *uc3_100title\r\n    Author: dron_3, HdHereidme, illusion\r\n    Notes: *debugmenunotesUC3\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00041e34, 0x419e ]\r\n\r\nPPU-48fa849dfeaef2f36ec042a576f29bda19ec1de0:\r\n  Disable in-built MLAA:\r\n    Games:\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCJS37004: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *uc3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_JP_100_mlaa ]\r\n  Post-processing Modes:\r\n    Games:\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCJS37004: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_JP_100_post ]\r\n  Disable Mesh Trimming:\r\n    Games:\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCJS37004: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_JP_100_mesh ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCJS37004: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_JP_100_ssao ]\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCJS37004: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_JP_100_dof ]\r\n  Performance (WCB):\r\n    Games:\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCJS37004: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: Enable this patch if you are using \"Write Color Buffers\" to restore performance.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_JP_100_speed ]\r\n  Depth Buffer Viewport:\r\n    Games:\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCJS37004: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_JP_100_dbv ]\r\n  Depth Border Fix:\r\n    Games:\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCJS37004: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_JP_100_dbf ]\r\n  Enable GPU Lighting:\r\n    Games:\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCJS37004: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *uc3gpulightingnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_JP_100_db ]\r\n  Debug Menu:\r\n    Games:\r\n      \"Uncharted 3: Drake's Deception\":\r\n        BCJS37004: [ 01.00 ]\r\n    Author: dron_3, HdHereidme, illusion\r\n    Notes: *debugmenunotesUC3\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00041e34, 0x419e ]\r\n\r\nPPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:\r\n  Disable in-built MLAA:\r\n    Games: *uc3_110title\r\n    Author: Whatcookie, ZEROx\r\n    Notes: *uc3mlaanotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ load, *uc3_110_mlaa ]\r\n  Disable Motion Blur:\r\n    Games: *uc3_110title\r\n    Author: ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_110_mb ]\r\n  Disable Bloom:\r\n    Games: *uc3_110title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_110_post ]\r\n  Disable Mesh Trimming:\r\n    Games: *uc3_110title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_110_mesh ]\r\n  Disable SSAO:\r\n    Games: *uc3_110title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_110_ssao ]\r\n  Disable Depth of Field:\r\n    Games: *uc3_110title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_110_dof ]\r\n  Performance (WCB):\r\n    Games: *uc3_110title\r\n    Author: ZEROx, illusion\r\n    Notes: Enable this patch if you are using \"Write Color Buffers\" to restore performance.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_110_speed ]\r\n  Depth Buffer Viewport:\r\n    Games: *uc3_110title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_110_dbv ]\r\n  Depth Border Fix:\r\n    Games: *uc3_110title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_110_dbf ]\r\n  Enable GPU Lighting:\r\n    Games: *uc3_110title\r\n    Author: ZEROx, illusion\r\n    Notes: *uc3gpulightingnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_110_db ]\r\n  Disable Camera Shake:\r\n    Games: *uc3_110title\r\n    Author: illusion\r\n    Notes: *uc3camshakenotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00812b44, 0x3800 ]\r\n  Debug Menu:\r\n    Games: *uc3_110title\r\n    Author: dron_3, HdHereidme, illusion\r\n    Notes: *debugmenunotesUC3\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00042624, 0x419e ]\r\n\r\nPPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:\r\n  Unlock FPS:\r\n    Games: *uc3_119title\r\n    Author: superepic31\r\n    Notes: Haven't tested how this affects cutscenes.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_FPS ]\r\n  Disable in-built MLAA:\r\n    Games: *uc3_119title\r\n    Author: Whatcookie, ZEROx\r\n    Notes: *uc3mlaanotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ load, *uc3_119_mlaa ]\r\n  Disable Motion Blur:\r\n    Games: *uc3_119title\r\n    Author: ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_mb ]\r\n  Disable Bloom:\r\n    Games: *uc3_119title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_post ]\r\n  Disable Mesh Trimming:\r\n    Games: *uc3_119title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_mesh ]\r\n  Disable SSAO:\r\n    Games: *uc3_119title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_ssao ]\r\n  Disable Depth of Field:\r\n    Games: *uc3_119title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_dof ]\r\n  Performance (WCB):\r\n    Games: *uc3_119title\r\n    Author: ZEROx, illusion\r\n    Notes: Enable this patch if you are using \"Write Color Buffers\" to restore performance.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_speed ]\r\n  Depth Buffer Viewport:\r\n    Games: *uc3_119title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_dbv ]\r\n  Depth Border Fix:\r\n    Games: *uc3_119title\r\n    Author: ZEROx, illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_dbf ]\r\n  Enable GPU Lighting:\r\n    Games: *uc3_119title\r\n    Author: ZEROx, illusion\r\n    Notes: *uc3gpulightingnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_db ]\r\n  Debug Menu:\r\n    Games: *uc3_119title\r\n    Author: dron_3, HdHereidme, illusion, ZEROx, Skye\r\n    Notes: *debugmenunotesUC3\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_devmenu ]\r\n  Dev Menu Plus:\r\n    Games: *uc3_119title\r\n    Author: illusion, Skye\r\n    Notes: \"Last modified: December 14 2020\\nReplaces audio options with various debug features.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_devplus ]\r\n  Disable Camera Shake:\r\n    Games: *uc3_119title\r\n    Author: illusion\r\n    Notes: *uc3camshakenotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x008242cc, 0x3800 ]\r\n  Enable Lan Mode:\r\n    Games: *uc3_119title\r\n    Author: \"illusion, ZEROx, Skye\"\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *uc3_119_lanmode ]\r\n  Skip Intro:\r\n    Games: *uc3_119title\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00043e2c, 0x480000dc ]\r\n\r\nAnchors:\r\n\r\n  uc3beta100_title: &uc3beta100_title\r\n      \"Uncharted 3: Drake's Deception Multiplayer Beta\":\r\n        NPUA70153: [ 01.00 ]\r\n        BCET70034: [ 01.00 ]\r\n\r\n  uc3beta104_title: &uc3beta104_title\r\n      \"Uncharted 3: Drake's Deception Multiplayer Beta\":\r\n        NPUA70153: [ 01.04 ]\r\n        BCET70034: [ 01.04 ]\r\n\r\nPPU-e63051dc8ec0f9256f047f62a6abd0e955805419:\r\n  \"Bug Fix: Crash on Entering LAN MP Menu\":\r\n    Games: *uc3beta100_title\r\n    Author: \"illusion\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x0003e6c3, 0x0 ]\r\n  Disable Uncharted TV:\r\n    Games: *uc3beta100_title\r\n    Author: illusion\r\n    Notes: \"Fixes significant slowdown because the video is no longer hosted on server\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00700f42, 0x0000 ] # ret 0\r\n      - [ be16, 0x00700f50, 0x4800 ] # dont spawn video threads\r\n  Disable Camera Sprint:\r\n    Games:\r\n      \"Uncharted 3: Drake's Deception Multiplayer Beta\":\r\n        NPUA70153: [ 01.00 ]\r\n        BCET70034: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0019e450, 0x98c30178 ]\r\n  Unlock Main Menu:\r\n    Games: *uc3beta100_title\r\n    Author: \"illusion, ZEROx, Skye\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be64, 0x00cea3d0, 0x000009298aab4a4b ]\r\n      - [ be32, 0x007f8fc4, 0x484f131d ]\r\n      - [ be32, 0x00cea2e0, 0x81c90320 ]\r\n      - [ be32, 0x00cea2e4, 0x2c8e0000 ]\r\n      - [ be32, 0x00cea2e8, 0x4086002c ]\r\n      - [ be32, 0x00cea2ec, 0x3e0000ce ]\r\n      - [ be32, 0x00cea2f0, 0x621041c0 ]\r\n      - [ be32, 0x00cea2f4, 0x3de0010e ]\r\n      - [ be32, 0x00cea2f8, 0x61ef319c ]\r\n      - [ be32, 0x00cea2fc, 0xea306210 ]\r\n      - [ be32, 0x00cea300, 0x1e510008 ]\r\n      - [ be32, 0x00cea304, 0xfa4f6f8c ]\r\n      - [ be32, 0x00cea308, 0x3a800001 ]\r\n      - [ be32, 0x00cea30c, 0x92890320 ]\r\n      - [ be32, 0x00cea310, 0x9aaf6f94 ]\r\n      - [ be32, 0x00cea314, 0xea6f6f8c ]\r\n      - [ be32, 0x00cea318, 0x7eb29800 ]\r\n      - [ be32, 0x00cea31c, 0x4196000c ]\r\n      - [ be32, 0x00cea320, 0x4bf993c5 ]\r\n      - [ be32, 0x00cea324, 0x92840000 ]\r\n      - [ be32, 0x00cea328, 0x88090078 ]\r\n      - [ be32, 0x00cea32c, 0x4e800020 ]\r\n\r\nPPU-9584776e7fca409ed410f8a713832267020d8ac3:\r\n  \"Bug Fix: Crash on Entering LAN MP Menu\":\r\n    Games: *uc3beta104_title\r\n    Author: \"illusion\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x0003e563, 0x0 ]\r\n  Disable Uncharted TV:\r\n    Games: *uc3beta104_title\r\n    Author: illusion\r\n    Notes: \"Fixes crash after entering MP menu due to offline video streaming API\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x0070194e, 0x0000 ] # ret 0\r\n      - [ be16, 0x0070195c, 0x4800 ] # dont spawn video threads\r\n  Disable Sprint Camera:\r\n    Games: *uc3beta104_title\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0019e300, 0x98c30178 ]\r\n  Disable Camera Shake:\r\n    Games: *uc3beta104_title\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0076e440, 0x38000001 ]\r\n  Unlock Main Menu:\r\n    Games: *uc3beta104_title\r\n    Author: \"illusion, ZEROx\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be64, 0x00d1e414, 0x000009298aab4a4b ]\r\n      - [ be32, 0x007f9f20, 0x4852449d ] #     bl         SUB_00d1e3bc\r\n      - [ be32, 0x00d1e3bc, 0x81c90320 ] #     lwz        r14,0x320(r9)\r\n      - [ be32, 0x00d1e3c0, 0x2c8e0000 ] #     cmpwi      cr1,r14,0x0\r\n      - [ be32, 0x00d1e3c4, 0x4086002c ] #     bne        cr1,LAB_00d1e3f0\r\n      - [ be32, 0x00d1e3c8, 0x3e0000d1 ] #     lis        r16,0xd1\r\n      - [ be32, 0x00d1e3cc, 0x6210e40c ] #     ori        r16,r16,0xe40c\r\n      - [ be32, 0x00d1e3d0, 0x3de00110 ] #     lis        r15,0x110\r\n      - [ be32, 0x00d1e3d4, 0x61efb828 ] #     ori        r15,r15,0xb828\r\n      - [ be32, 0x00d1e3d8, 0xea300008 ] #     ld         r17,0x8(r16)=>DAT_00d1e414\r\n      - [ be32, 0x00d1e3dc, 0x1e510008 ] #     mulli      r18,r17,0x8\r\n      - [ be32, 0x00d1e3e0, 0xfa4f0000 ] #     std        r18,0x0(r15)=>LAB_0011b828\r\n      - [ be32, 0x00d1e3e4, 0x3a800001 ] #     li         r20,0x1\r\n      - [ be32, 0x00d1e3e8, 0x92890320 ] #     stw        r20,0x320(r9)\r\n      - [ be32, 0x00d1e3ec, 0x9aaf0008 ] #     stb        r21,0x8(r15)=>LAB_0011b830\r\n      - [ be32, 0x00d1e3f0, 0xea6f0000 ] #     ld         r19,0x0(r15)=>LAB_0011b828\r\n      - [ be32, 0x00d1e3f4, 0x7eb29800 ] #     cmpd       cr5,r18,r19\r\n      - [ be32, 0x00d1e3f8, 0x4196000c ] #     beq        cr5,LAB_00d1e404\r\n      - [ be32, 0x00d1e3fc, 0x4bf993b5 ] #     bl         FUN_00cb77b0\r\n      - [ be32, 0x00d1e400, 0x92840000 ] #     stw        r20,0x0(r4)\r\n      - [ be32, 0x00d1e404, 0x88090078 ] #     lbz        r0,0x78(r9)\r\n      - [ be32, 0x00d1e408, 0x4e800020 ] #     blr\r\n  Disable Post on SPU:\r\n    Games: *uc3beta104_title\r\n    Author: illusion, ZEROx\r\n    Notes: \"Slight overbloom in some areas, needs correction.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00897644, 0x9b43 ] # post on spu         = 0\r\n  Disable Motion Blur:\r\n    Games: *uc3beta104_title\r\n    Author: illusion, ZEROx\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x008975f8, 0x9b43 ] # mb                  = 0\r\n  Disable Mesh Trimming:\r\n    Games: *uc3beta104_title\r\n    Author: illusion, ZEROx\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x006b1cc0, 0x9949 ] # mesh trim           = 0\r\n  Disable SSAO:\r\n    Games: *uc3beta104_title\r\n    Author: illusion, ZEROx\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00897578, 0x9b43 ] # ssao                = 0\r\n  Disable Depth of Field:\r\n    Games: *uc3beta104_title\r\n    Author: illusion, ZEROx\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00897604, 0x9b43 ] # dof                 = 0\r\n  Performance (WCB):\r\n    Games: *uc3beta104_title\r\n    Author: illusion, ZEROx\r\n    Notes: Enable this patch if you are using \"Write Color Buffers\" to restore performance.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00897620, 0x9b83 ] # reload depth buffer = 0\r\n  Depth Buffer Viewport:\r\n    Games: *uc3beta104_title\r\n    Author: illusion, ZEROx\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00897880, 0x9b63 ] # depth viewport      = 1\r\n  Depth Border Fix:\r\n    Games: *uc3beta104_title\r\n    Author: illusion, ZEROx\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x008978c0, 0x9b83 ] # depth border        = 0\r\n  Enable GPU Lighting:\r\n    Games: *uc3beta104_title\r\n    Author: illusion, ZEROx\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x008978cc, 0x9103 ] # spu lighting        = 2\r\n\r\nAnchors:\r\n  gt5_unlockfps_notes: &gt5_unlockfps_notes \"Cutscenes rendered in the game's engine speed up\"\r\n\r\nPPU-5eb226d8430cf943cca1344fcf0c76db15aaaeb7:\r\n  Extended FOV:\r\n    Games:\r\n      \"Gran Turismo 5\":\r\n        BCES00569: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: Global FOV setting\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x18EFF34, 0.75 ] # tweak this number to your liking\r\n  Unlock FPS:\r\n    Games:\r\n      \"Gran Turismo 5\":\r\n        BCES00569: [ 01.00 ] # may work for us ver, idk\r\n    Author: illusion\r\n    Notes: *gt5_unlockfps_notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x008cffb4, 0x38800000 ]\r\n\r\nPPU-9216b03cf8f4ff27a57ff44ede2bc43a9d3087c0:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Gran Turismo 5\":\r\n        BCES00569: [ 01.12 ] # may work for us ver, idk\r\n    Author: illusion\r\n    Notes: *gt5_unlockfps_notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00a0f640, 0x38800000 ] #1.12 eboot (1.13 doesn't have elf)\r\n\r\nPPU-ef552ab6594271862d9c6ab62e982c92380ad6cd:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Gran Turismo 5\":\r\n        BCUS98114: [ 01.13 ] # it works for us version\r\n    Author: illusion\r\n    Notes: *gt5_unlockfps_notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00a0f640, 0x38800000 ] #1.12 eboot (1.13 doesn't have elf)\r\n\r\nPPU-223cc85fc80a6667fae775c7c02f7f65e6b2871f :\r\n  Unlock FPS:\r\n    Games:\r\n      \"Gran Turismo 5\":\r\n        BCES00569: [ 02.17 ]\r\n    Author: ZEROx\r\n    Notes: *gt5_unlockfps_notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x001855cb, 0 ] # unlock fps ingame\r\n      - [ byte, 0x001855d7, 0 ] # unlock fps ingame\r\n      - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu\r\n\r\nPPU-d73f342bf28ee016ef3d0ccb309b1acb03d8ecce :\r\n  Unlock FPS:\r\n    Games:\r\n      \"Gran Turismo 5\":\r\n        BCUS98114: [ 02.11 ]\r\n    Author: ZEROx\r\n    Notes: *gt5_unlockfps_notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x00185457, 0 ] # unlock fps ingame\r\n      - [ byte, 0x00185463, 0 ] # unlock fps ingame\r\n      - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu\r\n\r\nPPU-a5e547ce3ce25092ac6cae85631f50ba5d9ea914 :\r\n  Unlock FPS:\r\n    Games:\r\n      \"Gran Turismo 5\":\r\n        BCUS98114: [ 02.17 ]\r\n    Author: ZEROx\r\n    Notes: *gt5_unlockfps_notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x00185457, 0 ] # unlock fps ingame\r\n      - [ byte, 0x00185463, 0 ] # unlock fps ingame\r\n      - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu\r\n\r\nPPU-7a5ee7bc2fef9566dd80e35893fe2c5571197726 :\r\n  Unlock FPS:\r\n    Games:\r\n      \"Gran Turismo 5\":\r\n        BCES00569: [ 02.11 ]\r\n    Author: ZEROx\r\n    Notes: *gt5_unlockfps_notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x00185457, 0 ] # unlock fps ingame\r\n      - [ byte, 0x00185463, 0 ] # unlock fps ingame\r\n      - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu\r\n\r\nPPU-57abea58cae339a0ef9ed99374a0fe7f48b2f72d:\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Gran Turismo HD Concept\":\r\n        NPUA80019: [ All ]\r\n    Author: illusion\r\n    Notes: \"Enable \\\"Stretch to Display Area\\\" option to take advantage of this patch.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x9BAD04, 0x3F95C28F ]\r\n  Extended FOV:\r\n    Games:\r\n      \"Gran Turismo HD Concept\":\r\n        NPUA80019: [ All ]\r\n    Author: illusion\r\n    Notes: Might work with other versions with adjustments.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x9BCCD4, 0.75 ] # tweak this number to your liking\r\n  No HUD:\r\n    Games:\r\n      \"Gran Turismo HD Concept\":\r\n        NPUA80019: [ All ]\r\n    Author: illusion\r\n    Notes: Disable In Game HUD, needs further testing.\r\n    Patch Version: 1.0\r\n    Patch:\r\n    #  - [ be32, 0x9C3488, 0x00000001 ] # Menu HUD scale (never use this)\r\n      - [ be32, 0x9BA544, 0x00000000 ]\r\n\r\nPPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Gran Turismo HD Concept\":\r\n        NPEA90002: [ All ]\r\n    Notes: \"Enable \\\"Stretch to Display Area\\\" option to take advantage of this patch.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [be32, 0x9BAD3C, 0x3F95C28F]\r\n  Extended FOV:\r\n    Games:\r\n      \"Gran Turismo HD Concept\":\r\n        NPEA90002: [ All ]\r\n    Author: illusion\r\n    Notes: Might work with other versions with adjustments.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x9BCD0C, 0.75 ] # tweak this number to your liking\r\n  No HUD:\r\n    Games:\r\n      \"Gran Turismo HD Concept\":\r\n        NPEA90002: [ All ]\r\n    Author: illusion\r\n    Notes: Disable In Game HUD, needs further testing.\r\n    Patch Version: 1.0\r\n    Patch:\r\n    #  - [ be32, 0x9C34C8, 0x00000001 ] # Menu HUD scale (never use this)\r\n      - [ be32, 0x9BA57C, 0x00000000 ]\r\n\r\nPPU-545c1abbf1c562d60fca7435401f020beab76b53:\r\n  Create Mode:\r\n    Games:\r\n      \"LittleBigPlanet\":\r\n        NPUA80472: [ 01.30 ]\r\n        BCUS98208: [ 01.30 ]\r\n        BCES00611: [ 01.30 ]\r\n    Author: Zhaxxy, Aphelion\r\n    Notes: Enables create mode permanently in all levels until deactivated.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0001877C, 0x38E00001 ]\r\n\r\nPPU-4ff9503c80ff356080c96f3828890906073b8e43:\r\n  Create Mode:\r\n    Games:\r\n      \"LittleBigPlanet 3\":\r\n        NPUA81116: [ 01.26 ]\r\n        BCUS98362: [ 01.26 ]\r\n    Author: Zhaxxy\r\n    Notes: \"Permanently be in create mode until unchecked (Flying in the pod will cause sackboy to go far away from the pod, teleport yourself into the pod via a player teleporter then stop flying).\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001ED2AC, 0x41E00001 ]\r\n\r\nAnchors:\r\n  tox_gald: &tox_gald\r\n    - [ be32, 0x0020337C, 0x80690FEF ]\r\n\r\n  tox_hp: &tox_hp\r\n    - [ be32, 0x0018A210, 0x9BDD000C ]\r\n    - [ be32, 0x00187A60, 0x3A30270F ]\r\n\r\n  tox_fps: &tox_fps\r\n    - [ be32, 0x00710694, 0x38600002 ]\r\n    - [ be32, 0x0023F114, 0x3A900001 ]\r\n\r\nPPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f:\r\n  60 FPS:\r\n    Games:\r\n      \"Tales of Xillia\":\r\n        NPUB31136: [ All ]\r\n        BLUS31006: [ All ]\r\n    Author: Aphelion, illusion\r\n    Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.\r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [ load, *tox_fps ]\r\n  Infinite Gald:\r\n    Games:\r\n      \"Tales of Xillia\":\r\n        NPUB31136: [ All ]\r\n        BLUS31006: [ All ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tox_gald ]\r\n  Infinite Health:\r\n    Games:\r\n      \"Tales of Xillia\":\r\n        NPUB31136: [ All ]\r\n        BLUS31006: [ All ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.1\r\n    Patch: \r\n      - [ load, *tox_hp ]\r\n\r\nPPU-62b0f370c487523166efb0d4b4a24e627acc3488:\r\n  60 FPS:\r\n    Games:\r\n      \"Tales of Xillia\":\r\n        BLES01815: [ All ]\r\n        NPEB01310: [ All ]\r\n    Author: Aphelion, illusion\r\n    Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tox_fps ]\r\n  Infinite Gald:\r\n    Games:\r\n      \"Tales of Xillia\":\r\n        BLES01815: [ All ]\r\n        NPEB01310: [ All ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *tox_gald ]\r\n  Infinite Health:\r\n    Games:\r\n      \"Tales of Xillia\":\r\n        BLES01815: [ All ]\r\n        NPEB01310: [ All ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch: \r\n      - [ load, *tox_hp ]\r\n\r\nAnchors:\r\n  tox2_hp: &tox2_hp\r\n    - [ be32, 0x00184934, 0x9BA70010 ]\r\n    - [ be32, 0x0017A7E8, 0x3A10270E ]\r\n\r\nPPU-d96e838f10e9730d8ba21659e02663b44488670f: \r\n  60 FPS:\r\n    Games:\r\n      \"Tales of Xillia 2\":\r\n        NPUB31443: [ All ]\r\n        BLUS31397: [ All ]\r\n    Author: Aphelion\r\n    Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.\r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [ be32, 0x00846290, 0x38600002 ]\r\n      - [ be32, 0x00282AF4, 0x3A900001 ]\r\n  Infinite Health:\r\n    Games:\r\n      \"Tales of Xillia 2\":\r\n        NPUB31443: [ All ]\r\n        BLUS31397: [ All ]\r\n    Author: Aphelion\r\n    Notes: In-game menu is a little ugly, but it works.\r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [ load, *tox2_hp ]\r\n\r\nPPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: \r\n  60 FPS:\r\n    Games:\r\n      \"Tales of Xillia 2\":\r\n        NPEB01858: [ All ]\r\n        BLES01962: [ All ]\r\n    Author: Aphelion\r\n    Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60.\r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [ be32, 0x00846310, 0x38600002 ]\r\n      - [ be32, 0x00282B2C, 0x3A900001 ]\r\n  Infinite Health:\r\n    Games:\r\n      \"Tales of Xillia 2\":\r\n        NPEB01858: [ All ]\r\n        BLES01962: [ All ]\r\n    Author: Aphelion\r\n    Notes: In-game menu is a little ugly, but it works.\r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [ load, *tox2_hp ]\r\n\r\nPPU-c5d2fd31933f88313956774b84346d242979eba6:\r\n  \"Disable Fisheye\":\r\n    Games:\r\n      \"Skate 2\":\r\n        BLUS30253: [ 01.02 ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0043c84c, 0xc0090088 ] # lfs f0,0x88(r9)\r\n      - [ be32, 0x0043c808, 0xc3c90048 ] # lfs f30,0x48(r9)\r\n\r\nPPU-8fd7b704255420d0e9a6b337b6d1bcaae39ff569:\r\n  \"Disable Fisheye\":\r\n    Games:\r\n      \"Skate 2\":\r\n        BLES00461: [ 01.02 ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0043c84c, 0xc0090088 ] # lfs f0,0x88(r9)\r\n      - [ be32, 0x0043c808, 0xc3c90048 ] # lfs f30,0x48(r9)\r\n\r\nPPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Resistance 2\":\r\n        BCUS98120: [ 01.00 ]\r\n        BCES00226: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00635d7c, 0x60000000 ] # nop\r\n      - [ be32, 0x00635d88, 0x60000000 ] # nop\r\n      - [ bef32, 0x00d529d8, 0.0001 ]\r\n      - [ bef32, 0x00d69eb8, 0.0001 ]\r\n  Extended FOV:\r\n    Games:\r\n      \"Resistance 2\":\r\n        BCUS98120: [ 01.00 ]\r\n        BCES00226: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00de67e4, 0.7 ]\r\n\r\nPPU-ee7a0a8f83814fd2570ac65e744951cf59264491:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Resistance 2\":\r\n        BCUS98120: [ 01.60 ]\r\n        BCES00226: [ 01.60 ]\r\n    Author: Whatcookie, illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16,  0x0065066c, 0x4800 ]\r\n      - [ bef32, 0x00D62F34, 0.0001 ]\r\n      - [ bef32, 0x00D7A498, 0.0001 ]\r\n  Extended FOV:\r\n    Games:\r\n      \"Resistance 2\":\r\n        BCUS98120: [ 01.60 ]\r\n        BCES00226: [ 01.60 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00df765c, 0.7 ]\r\n\r\nPPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN\r\n  Unlock FPS:\r\n    Games:\r\n      \"Resistance 2\":\r\n        NPEA00431: [ 01.00 ]\r\n    Author: Whatcookie, illusion\r\n    Patch Version: 1.0 \r\n    Patch:\r\n      - [ be32, 0x0064816c, 0x60000000 ] # nop\r\n      - [ be32, 0x00648178, 0x60000000 ] # nop\r\n      - [ bef32, 0x00d62ee4, 0.0001 ]\r\n      - [ bef32, 0x00d7a450, 0.0001 ]\r\n  Extended FOV:\r\n    Games:\r\n      \"Resistance 2\":\r\n        NPEA00431: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00DF78EC, 0.7 ]\r\n\r\nPPU-0e95b58ae209a37060f3388434b59bcce8a708ab:\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"WipEout HD\":\r\n        NPEA00057: [ 02.51 ]\r\n    Author: Esppiral\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x7E4190, 0x4017B9AA ] # 21:9 Aspect Ratio\r\n      - [ be32, 0x7EB4A4, 0x4017B9AA ] # Render Fix\r\n\r\nPPU-644ef72f7233d9fc7fb4c891083714ee8db474c7:\r\n  Extended FOV:\r\n    Games:\r\n      \"WipEout HD\":\r\n        NPUA80105: [ 02.51 ]\r\n    Author: illusion\r\n    Notes: \"Patched default is 0.6\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x72E544, 0.6 ]\r\n\r\nAnchors:\r\n  iconotes: &iconotes \"Allows for the use of Resolution Scaling in the title and improves performance.\"\r\n\r\nPPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin\r\n  Disable MLAA:\r\n    Games:\r\n      \"ICO\":\r\n        NPEA00279: [ 01.00 ]\r\n        NPUA80676: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *iconotes\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x00045c84, 0x38800000 ] # li r4 0x0\r\n      - [ be32, 0x00476af4, 0x40800003 ] # il r3 0x0\r\n      - [ be32, 0x00476d9c, 0x40800017 ] # il r23 0x0\r\n# Memory Patches\r\n  Disable Blur:\r\n    Games:\r\n      \"ICO\":\r\n        NPEA00279: [ 01.00 ]\r\n        NPUA80676: [ 01.00 ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [  byte, 0x4D20CB, 0 ]\r\n  Disable All Post-processing:\r\n    Games:\r\n      \"ICO\":\r\n        NPEA00279: [ 01.00 ]\r\n        NPUA80676: [ 01.00 ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [  byte, 0x4D20BF, 0 ]\r\n\r\nPPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self\r\n  Disable MLAA:\r\n    Games:\r\n      \"ICO\":\r\n        BCES01097: [ 01.00 ]\r\n        BCUS98259: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *iconotes\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x00045a50, 0x38800000 ] # li r4 0x0\r\n      - [ be32, 0x00475f74, 0x40800003 ] # il r3 0x0\r\n      - [ be32, 0x0047621c, 0x40800017 ] # il r23 0x0\r\n# Memory Patches\r\n  Disable Blur:\r\n    Games:\r\n      \"ICO\":\r\n        BCES01097: [ 01.00 ]\r\n        BCUS98259: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ byte, 0x4D203B, 0 ]\r\n  Disable All Post-processing:\r\n    Games:\r\n      \"ICO\":\r\n        BCES01097: [ 01.00 ]\r\n        BCUS98259: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ byte, 0x4D202F, 0 ]\r\n\r\nPPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01\r\n  Disable MLAA:\r\n    Games:\r\n      \"ICO\":\r\n        BCES01097: [ 01.01 ]\r\n        BCES01115: [ 01.01 ]\r\n        BCUS98259: [ 01.01 ]\r\n        NPEA00279: [ 01.01 ]\r\n        NPUA80676: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: *iconotes\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x004e224c, 0x00000000 ] # 0 int32\r\n      - [ be32, 0x00477d74, 0x40800003 ] # il r3 0x0\r\n      - [ be32, 0x0047801c, 0x40800017 ] # il r23 0x0\r\n  \"Restore debug printf (Warning: Log Spam!)\":\r\n    Games:\r\n      \"ICO\":\r\n        BCES01097: [ 01.01 ]\r\n        BCES01115: [ 01.01 ]\r\n        BCUS98259: [ 01.01 ]\r\n        NPEA00279: [ 01.01 ]\r\n        NPUA80676: [ 01.01 ]\r\n    Author: illusion\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x00015e50, 0x480ecd20 ] # b 0x00102b70\r\n# Memory Patches\r\n  Disable Blur:\r\n    Games:\r\n      \"ICO\":\r\n        BCES01097: [ 01.01 ]\r\n        BCES01115: [ 01.01 ]\r\n        BCUS98259: [ 01.01 ]\r\n        NPEA00279: [ 01.01 ]\r\n        NPUA80676: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ byte, 0x4E215B, 0 ]\r\n  Disable All Post-processing:\r\n    Games:\r\n      \"ICO\":\r\n        BCES01097: [ 01.01 ]\r\n        BCES01115: [ 01.01 ]\r\n        BCUS98259: [ 01.01 ]\r\n        NPEA00279: [ 01.01 ]\r\n        NPUA80676: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ byte, 0x4E214F, 0 ]\r\n\r\nPPU-07500788ed015ad425938fbde3b857487b38397b: # shadow.self 1.00\r\n  Disable Bloom:\r\n    Games:\r\n      \"Shadow of the Colossus\":\r\n        BCES01097: [ 01.00 ]\r\n        BCUS98259: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x00209d88, 0x38000000 ] # li r0 0x0\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Shadow of the Colossus\":\r\n        BCES01097: [ 01.00 ]\r\n        BCUS98259: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0\r\n      - [ be32, 0x00219360, 0x38000000 ] # li r0 0x0\r\n  Disable MLAA:\r\n    Games:\r\n      \"Shadow of the Colossus\":\r\n        BCES01097: [ 01.00 ]\r\n        BCUS98259: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *iconotes\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x00200c58, 0x38000000 ] # li r0 0x0\r\n      - [ be32, 0x006f8374, 0x40800003 ] # il r3 0x0\r\n      - [ be32, 0x006f861c, 0x40800017 ] # il r23 0x0\r\n# Memory Patches\r\n  Extended FOV:\r\n    Games:\r\n      \"Shadow of the Colossus\":\r\n        BCES01097: [ 01.00 ]\r\n        BCUS98259: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: Camera may zoom out during cinematic change. \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ bef32, 0x732894, 1.5 ]\r\n\r\nPPU-4a1a2300cf31f269d76406d095f2babaa47ae8d3: # shadow eboot.bin\r\n  Disable Bloom:\r\n    Games:\r\n      \"Shadow of the Colossus\":\r\n        NPEA00280: [ 01.00 ]\r\n        NPUA80677: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x0020a338, 0x38000000 ] # li r0 0x0\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Shadow of the Colossus\":\r\n        NPEA00280: [ 01.00 ]\r\n        NPUA80677: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0\r\n      - [ be32, 0x00219910, 0x38000000 ] # li r0 0x0\r\n  Disable MLAA:\r\n    Games:\r\n      \"Shadow of the Colossus\":\r\n        NPEA00280: [ 01.00 ]\r\n        NPUA80677: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *iconotes\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x002011fc, 0x38000000 ] # li r0 0x0\r\n      - [ be32, 0x006f8af4, 0x40800003 ] # il r3 0\r\n      - [ be32, 0x006f8d9c, 0x40800017 ] # il r23 0\r\n# Memory Patches\r\n  Extended FOV:\r\n    Games:\r\n      \"Shadow of the Colossus\":\r\n        NPEA00280: [ 01.00 ]\r\n        NPUA80677: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: Camera may zoom out during cinematic change. \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ bef32, 0x7328C4, 1.5 ]\r\n\r\nPPU-07b749cb166a9d6a924bb59428880e3836ab67c9: # shadow.self 1.01\r\n  Disable Bloom:\r\n    Games:\r\n      \"Shadow of the Colossus\":\r\n        BCES01097: [ 01.01 ]\r\n        BCES01115: [ 01.01 ]\r\n        BCUS98259: [ 01.01 ]\r\n        NPEA00280: [ 01.01 ]\r\n        NPUA80677: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x0020ab50, 0x38000000 ] # li r0 0x0\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Shadow of the Colossus\":\r\n        BCES01097: [ 01.01 ]\r\n        BCES01115: [ 01.01 ]\r\n        BCUS98259: [ 01.01 ]\r\n        NPEA00280: [ 01.01 ]\r\n        NPUA80677: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x0021A2E4, 0x38000000 ] # li r0 0x0\r\n      - [ be32, 0x0021A128, 0x38000000 ] # li r0 0x0\r\n  Disable MLAA:\r\n    Games:\r\n      \"Shadow of the Colossus\":\r\n        BCES01097: [ 01.01 ]\r\n        BCES01115: [ 01.01 ]\r\n        BCUS98259: [ 01.01 ]\r\n        NPEA00280: [ 01.01 ]\r\n        NPUA80677: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: *iconotes\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x00201A14, 0x38000000 ] # li r0 0x0\r\n      - [ be32, 0x006f96f4, 0x40800003 ] # il r3 0x0\r\n      - [ be32, 0x006f999c, 0x40800017 ] # il r23 0x0\r\n# Memory Patches\r\n  Extended FOV:\r\n    Games:\r\n      \"Shadow of the Colossus\":\r\n        BCES01097: [ 01.01 ]\r\n        BCES01115: [ 01.01 ]\r\n        BCUS98259: [ 01.01 ]\r\n        NPEA00280: [ 01.01 ]\r\n        NPUA80677: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: Camera may zoom out during cinematic change. \r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ bef32, 0x7328DC, 1.5 ]\r\n\r\nPPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Metal Gear Solid 2: Sons of Liberty - HD Edition\":\r\n        NPEB00685: [ All ]\r\n    Author: Esppiral\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR\r\n\r\nAnchors:\r\n  debugmenunotesUC1: &debugmenunotesUC1 \"Last modified: 24 November 2020\\n\\nEnable Debug Console mode to unlock full menu (DECR Console)\\nL3 + Start = Dev Menu\\nL3 + Select = Quick Menu (Use this to unlock others)\\nL3 + Triangle = Debug Text\\nL2 + R2 = Debug Fly\"\r\n\r\nPPU-8007056e52279bea26c15669d1ee08c2df321d00:\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Uncharted: Drake's Fortune\":\r\n        BCES00065: [ 01.00 ]\r\n        BCUS98103: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \"Last modified: 02 June 2020\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0xec2a8, 0x995d ] # (mem address: 0x42974A)\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Uncharted: Drake's Fortune\":\r\n        BCES00065: [ 01.00 ]\r\n        BCUS98103: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \"Last modified: 02 June 2020\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0xec2a0, 0x995d ] # (mem address: 0x42974C)\r\n  Debug Menu:\r\n    Games:\r\n      \"Uncharted: Drake's Fortune\":\r\n        BCES00065: [ 01.00 ]\r\n        BCUS98103: [ 01.00 ]\r\n    Author: dron_3, HdHereidme, illusion\r\n    Notes: *debugmenunotesUC1\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x4e61c, 0x409e ]\r\n\r\nPPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Uncharted: Drake's Fortune\":\r\n        BCES00065: [ 01.01 ]\r\n        BCUS98103: [ 01.10 ]\r\n    Author: illusion\r\n    Notes: \"Last modified: 02 June 2020\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0xe5284, 0x995d ] # (mem address: 0xBB43DA)\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Uncharted: Drake's Fortune\":\r\n        BCES00065: [ 01.01 ]\r\n        BCUS98103: [ 01.10 ]\r\n    Author: illusion\r\n    Notes: \"Last modified: 02 June 2020\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0xe527c, 0x995d ] # (mem address: 0xBB43DC)\r\n  Debug Menu:\r\n    Games:\r\n      \"Uncharted: Drake's Fortune\":\r\n        BCES00065: [ 01.01 ]\r\n        BCUS98103: [ 01.10 ]\r\n    Author: dron_3, HdHereidme, illusion\r\n    Notes: *debugmenunotesUC1\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x4b6ac, 0x409e ]\r\n  Unlock Devkit menus:\r\n    Games:\r\n      \"Uncharted: Drake's Fortune\":\r\n        BCES00065: [ 01.01 ]\r\n        BCUS98103: [ 01.10 ]\r\n    Author: illusion\r\n    Notes: \"Last modified: Decmeber 16 2020\\n\\nUnlocks some devkit menu without DECR.\\nRendering\\nCollision (needs working msgcon)\\nInteractive Background\\nPhysics\\nParticles\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x0007023c, 0x4800 ] # rendering\r\n      - [ be16, 0x00070300, 0x4800 ] # col\r\n      - [ be16, 0x000703c0, 0x4800 ] # game\r\n      - [ be16, 0x00070434, 0x4800 ] # inter background\r\n      - [ be16, 0x000708d4, 0x4800 ] # phys\r\n      - [ be16, 0x00071af0, 0x4800 ] # \r\n      - [ be16, 0x00071ed0, 0x4800 ] # particles\r\n\r\nPPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Uncharted: Drake's Fortune\":\r\n        NPEA00363: [ All ]\r\n        NPUA80697: [ All ]\r\n    Author: illusion\r\n    Notes: \"Last modified: 02 June 2020\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0xe5234, 0x995d ] # (mem address: 0xBB321A)\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Uncharted: Drake's Fortune\":\r\n        NPEA00363: [ All ]\r\n        NPUA80697: [ All ]\r\n    Author: illusion\r\n    Notes: \"Last modified: 02 June 2020\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0xe522c, 0x995d ] # (mem address: 0xBB321C)\r\n  Debug Menu:\r\n    Games:\r\n      \"Uncharted: Drake's Fortune\":\r\n        NPEA00363: [ All ]\r\n        NPUA80697: [ All ]\r\n    Author: dron_3, HdHereidme, illusion\r\n    Notes: *debugmenunotesUC1\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x4b5c4, 0x419e ] # has it's function branched out!\r\n  \"Bug Fix: Slow Init Times\":\r\n    Games:\r\n      \"Uncharted: Drake's Fortune\":\r\n        NPEA00363: [ All ]\r\n        NPUA80697: [ All ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch: \r\n      - [ be16, 0x0004b5d4, 0x409e ] # todo: port to other versions\r\n\r\nAnchors:\r\n  DS1_US_FPS: &DS1_US_FPS\r\n  # 60fps noskip\r\n    - [be32, 0x00146e40, 0x38800002 ] # li r4 0x2\r\n    - [be32, 0x00146e44, 0x989f070c ]\r\n    - [be32, 0x00146e48, 0x989f070d ]\r\n  \r\n  # delta time\r\n    - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave\r\n  \r\n  # get mftb\r\n    - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)\r\n  \r\n  # get mftb delta\r\n    - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)\r\n    - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address\r\n    - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading\r\n    - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading\r\n    - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading\r\n  \r\n  # mftb delta to float\r\n    - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22)     // store mftb delta (to be loaded into FPR)\r\n    - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22)     // load mftb delta into FPR\r\n    - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double\r\n    - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30          // round to single precision\r\n  \r\n  # mftb delta to seconds\r\n    - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158             // load high bits constants pointer\r\n    - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0    // load low bits of constants pointer\r\n    - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant\r\n    - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size\r\n    - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency\r\n  \r\n  # check timestep size\r\n    - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep\r\n    - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size\r\n  \r\n  # set maximum timestep\r\n    - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned\r\n  \r\n  # cleanup\r\n    - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20       // zero r20\r\n    - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19\r\n    - [ be32, 0x01586c20, 0x4e800020 ] # blr                   // return\r\n  \r\n  # constants\r\n    - [ be32, 0x01586c24, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)\r\n    - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps)\r\n\r\nPPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Dark Souls\":\r\n        BLUS30782: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: For people who would like to play the unpatched version of Dark Souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *DS1_US_FPS ]\r\n\r\nPPU-65078c652115190ecb64b7ff52bbf1c68696deb6:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Destroy All Humans! Path of the Furon\":\r\n        BLES00467: [ All ]\r\n    Author: Whatcookie\r\n    Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x010b9e68, 0x60000000 ]\r\n      - [ be32, 0x010b9ec0, 0x60000000 ]\r\n\r\nPPU-1369b92d59b3727ea77257795263de460e621823:\r\n  Unlock Pitch Black Out Venue:\r\n    Games:\r\n      \"DJ Hero 2\":\r\n        BLUS30526: [ 01.00 ]\r\n    Author: shockdude\r\n    Notes: Unlocks a stage venue called \"Pitch Black Out\", which has a completely black background. Useful for getting more performance on lower-spec PCs.\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x86d99c, 0x58585858 ]\r\n\r\nPPU-c779b7ecc73ebd460c15d70917db75fe69399aa1:\r\n  Unlock Pitch Black Out Venue:\r\n    Games:\r\n      \"DJ Hero 2\":\r\n        BLUS30526: [ 01.01 ]\r\n    Author: shockdude\r\n    Notes: Unlocks a stage venue called \"Pitch Black Out\", which has a completely black background. Useful for getting more performance on lower-spec PCs.\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x86f718, 0x58585858 ]\r\n\r\nPPU-b70a9965638aa43c4edec58683cf0f2dfed8071b:\r\n  Unlock Pitch Black Out Venue:\r\n    Games:\r\n      \"DJ Hero 2\":\r\n        BLES00896: [ 01.00 ]\r\n    Author: shockdude\r\n    Notes: Unlocks a stage venue called \"Pitch Black Out\", which has a completely black background. Useful for getting more performance on lower-spec PCs.\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x86d55c, 0x58585858 ]\r\n\r\nPPU-bccea158f89820de105a87541c9252052538a5fb:\r\n  Unlock Pitch Black Out Venue:\r\n    Games:\r\n      \"DJ Hero 2\":\r\n        BLES00896: [ 01.01 ]\r\n    Author: shockdude\r\n    Notes: Unlocks a stage venue called \"Pitch Black Out\", which has a completely black background. Useful for getting more performance on lower-spec PCs.\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x86f2d8, 0x58585858 ]\r\n\r\nPPU-530aadd4c93166a0ca0d3acbe963a09f7926b878:\r\n  Force Pitch Black Out Venue:\r\n    Games:\r\n      \"DJ Hero 2 Demo\":\r\n        NPUB90438: [ 01.00 ]\r\n    Author: shockdude\r\n    Notes: Replaces the demo's \"London\" venue with the \"Pitch Black Out\" venue, which has a completely black background. Useful for getting more performance on lower-spec PCs.\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x7b3c40, 0x51756179 ]\r\n      - [ be32, 0x7b3c44, 0x32360000 ]\r\n\r\nPPU-13887eb1bfe4ad2564cb7b9583e8e957a860c04a:\r\n  Force Pitch Black Out Venue:\r\n    Games:\r\n      \"DJ Hero 2 Demo\":\r\n        NPEB90275: [ 01.00 ]\r\n    Author: shockdude\r\n    Notes: Replaces the demo's \"London\" venue with the \"Pitch Black Out\" venue, which has a completely black background. Useful for getting more performance on lower-spec PCs.\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x7b37cc, 0x51756179 ]\r\n      - [ be32, 0x7b37d0, 0x32360000 ]\r\n\r\nAnchors:\r\n  crabnotes: &crabnotes \"Set Framelimt to 60FPS as going above this will speed up.\\nIn-Game Cinematics animations and camera are only interpolated at 30FPS.\"\r\n\r\nPPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Genji: Days of the Blade\":\r\n        BCES00002: [ 01.00 ]\r\n    Author: Esppiral\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9\r\n  60 FPS:\r\n    Games:\r\n      \"Genji: Days of the Blade\":\r\n        BCES00002: [ 01.00 ]\r\n    Author: Esppiral, illusion\r\n    Notes: *crabnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x004D0178, 0x38000000 ] # li r0 0x0\r\n\r\nPPU-d99d403214a204b9fe8a5c23079dab8ddf4c0654:\r\n  60 FPS:\r\n    Games:\r\n      \"Genji: Days of the Blade\":\r\n        BCAS20002: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *crabnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x004cbda8, 0x38000000 ] # li r0 0x0\r\n\r\nPPU-daf192f4e83562758e1f988455b14f1b52b51537:\r\n  60 FPS:\r\n    Games:\r\n      \"Harry Potter and the Half-Blood Prince\":\r\n        BLES00424: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \"Set vblank to 120hz for 60FPS Gameplay.\\nMay work with other versions with adjustments.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x003c761c, 0x38000001 ] # li r0 0x1\r\n\r\nAnchors:\r\n  HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes \"Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware.\"\r\n\r\nPPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:\r\n  Sign in without connecting a PSP:\r\n    Games:\r\n      \"Hatsune Miku: Project DIVA Dreamy Theater\":\r\n        NPJB00047: [ 01.00 ]\r\n    Author: samyuu, Brolijah, nastys\r\n    Notes: *HMPDDT_PSP_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [be32, 0x66C464, 0x000004B8]\r\n\r\nPPU-890a336132e35e8bfb7cbe430ea9b09114915346:\r\n  Sign in without connecting a PSP:\r\n    Games:\r\n      \"Hatsune Miku: Project DIVA Dreamy Theater\":\r\n        NPJB00047: [ 01.01 ]\r\n    Author: samyuu, Brolijah, nastys\r\n    Notes: *HMPDDT_PSP_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [be32, 0x66F9B4, 0x00000718]\r\n  Full resolution:\r\n    Games:\r\n      \"Hatsune Miku: Project DIVA Dreamy Theater\":\r\n        NPJB00047: [ 01.01 ]\r\n    Author: nastys\r\n    Notes: \"Increases the internal resolution from 1024x640 to 1280x720.\"\r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [be32, 0x22F0C4, 0x2F890500]\r\n      - [be32, 0x22F0D0, 0x39200500]\r\n      - [be32, 0x22F0D8, 0x380002D0]\r\n      - [be32, 0x22F3B8, 0x2F8802D0]\r\n      - [be32, 0x22F3C4, 0x39200500]\r\n      - [be32, 0x22F3CC, 0x380002D0]\r\n\r\nAnchors:\r\n  HMPDF_FPS_USEU: &HMPDF_FPS_USEU\r\n    - [ be32, 0xBF289C, 0x3F800000 ]\r\n    - [ be16, 0x589496, 0x0001 ]\r\n    - [ be16, 0x5894BA, 0x0001 ]\r\n    - [ be16, 0x589802, 0x0001 ]\r\n    - [ be16, 0x58982A, 0x0001 ]\r\n  \r\n  HMPDF_FPS_JP: &HMPDF_FPS_JP\r\n    - [ be32, 0xBF22FC, 0x3F800000 ]\r\n    - [ be16, 0x586202, 0x0001 ]\r\n    - [ be16, 0x586226, 0x0001 ]\r\n    - [ be16, 0x58656E, 0x0001 ]\r\n    - [ be16, 0x586596, 0x0001 ]\r\n  \r\n  HMPDF_FPS_Notes: &HMPDF_FPS_Notes \"Patch accelerates some game effects by 2x. Does not affect playability.\"\r\n\r\nPPU-f3227f57ec001582b253035fd90de77f05ead470:\r\n  60 FPS:\r\n    Games:\r\n      \"Hatsune Miku: Project Diva F\":\r\n        BLUS31319: [ All ]\r\n        NPUB31241: [ All ]\r\n    Author: Brolijah\r\n    Notes: *HMPDF_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *HMPDF_FPS_USEU ]\r\n  Enable Debug Mode:\r\n    Games:\r\n      \"Hatsune Miku: Project Diva F\":\r\n        NPUB31241: [ All ]\r\n    Author: samyuu, feat_jinsoul\r\n    Notes: \"Enables debug mode. Enable Mouse and Keyboard handlers under Config > I/O to use basic debug menus. Right click for the topmost menu.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x03D10F, 0x00 ]\r\n      - [ byte, 0x1CF64F, 0x01 ]\r\n      - [ byte, 0x1CF657, 0x01 ]\r\n\r\nPPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:\r\n  60 FPS:\r\n    Games:\r\n      \"Hatsune Miku: Project Diva F\":\r\n        NPEB01393: [ All ]\r\n    Author: Brolijah\r\n    Notes: *HMPDF_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *HMPDF_FPS_USEU ]\r\n\r\nPPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:\r\n  60 FPS:\r\n    Games:\r\n      \"Hatsune Miku: Project Diva F\":\r\n        BLJM60527: [ All ]\r\n        NPJB00287: [ All ]\r\n    Author: Brolijah\r\n    Notes: *HMPDF_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *HMPDF_FPS_JP ]\r\n\r\nAnchors:\r\n  HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU\r\n    - [ be32, 0x0423C8, 0x3F800000 ]\r\n    - [ be16, 0x6AF44E, 0x0001 ]\r\n    - [ be16, 0x6AF46E, 0x0001 ]\r\n    - [ be16, 0x6AF492, 0x0001 ]\r\n    - [ be16, 0x6AF4B6, 0x0001 ]\r\n  \r\n  HMPDF2_FPS_AS: &HMPDF2_FPS_AS\r\n    - [ be32, 0x042390, 0x3F800000 ]\r\n    - [ be16, 0x6AF0B6, 0x0001 ]\r\n    - [ be16, 0x6AF0D6, 0x0001 ]\r\n    - [ be16, 0x6AF0FA, 0x0001 ]\r\n    - [ be16, 0x6AF11E, 0x0001 ]\r\n  \r\n  HMPDF2_FPS_JP: &HMPDF2_FPS_JP\r\n    - [ be32, 0x041F40, 0x3F800000 ]\r\n    - [ be16, 0x6A48F6, 0x0001 ]\r\n    - [ be16, 0x6A4916, 0x0001 ]\r\n    - [ be16, 0x6A493A, 0x0001 ]\r\n    - [ be16, 0x6A495E, 0x0001 ]\r\n  \r\n  HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes \"Patch accelerates some game effects by 2x, and breaks some effects completely. Does not affect playability.\"\r\n\r\nPPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:\r\n  60 FPS:\r\n    Games:\r\n      \"Hatsune Miku: Project Diva F 2nd\":\r\n        BLUS31431: [ All ]\r\n        NPUB31488: [ All ]\r\n    Author: Brolijah\r\n    Notes: Patch accelerates some game effects by 2x, and breaks some effects completely. Does not affect playability. Might work with NPUB31488 as well.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *HMPDF2_FPS_USEU ]\r\n\r\nPPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:\r\n  60 FPS:\r\n    Games:\r\n      \"Hatsune Miku: Project Diva F 2nd\":\r\n        NPEB02013: [ All ]\r\n    Author: Brolijah\r\n    Notes: Patch accelerates some game effects by 2x, and breaks some effects completely. Does not affect playability. Might work with BLES02029 as well.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *HMPDF2_FPS_USEU ]\r\n\r\nPPU-51d336edfa3774f2db83ed030611f462c097c40b:\r\n  60 FPS:\r\n    Games:\r\n      \"Hatsune Miku: Project Diva F 2nd\":\r\n        BLAS50723: [ All ]\r\n    Author: Brolijah\r\n    Notes: *HMPDF2_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *HMPDF2_FPS_AS ]\r\n\r\nPPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:\r\n  60 FPS:\r\n    Games:\r\n      \"Hatsune Miku: Project Diva F 2nd\":\r\n        NPHB00671: [ All ]\r\n    Author: Brolijah\r\n    Notes: *HMPDF2_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *HMPDF2_FPS_AS ]\r\n\r\nPPU-c3291f5919ca147ac854de10f7436f4ad494233f:\r\n  60 FPS:\r\n    Games:\r\n      \"Hatsune Miku: Project Diva F 2nd\":\r\n        BLJM61079: [ 01.00 ]\r\n        NPJB00435: [ 01.00 ]\r\n    Author: Brolijah\r\n    Notes: *HMPDF2_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *HMPDF2_FPS_JP ]\r\n\r\nPPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:\r\n  60 FPS:\r\n    Games:\r\n      \"Hatsune Miku: Project Diva F 2nd\":\r\n        BLJM61079: [ 01.01 ]\r\n    Author: Brolijah\r\n    Notes: *HMPDF2_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *HMPDF2_FPS_JP ]\r\n\r\nPPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:\r\n  60 FPS:\r\n    Games:\r\n      \"Hatsune Miku: Project Diva F 2nd\":\r\n        BLJM61079: [ 01.02 ]\r\n    Author: Brolijah\r\n    Notes: *HMPDF2_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *HMPDF2_FPS_JP ]\r\n\r\nPPU-311fcd98af6adc5e64e6a833eb959f43b0976193:\r\n  60 FPS:\r\n    Games:\r\n      \"Hatsune Miku: Project Diva F 2nd\":\r\n        NPJB00435: [ 01.02 ]\r\n    Author: Brolijah\r\n    Notes: *HMPDF2_FPS_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x041F78, 0x3F800000 ]\r\n      - [ be16, 0x6AB316, 0x0001 ]\r\n      - [ be16, 0x6AB336, 0x0001 ]\r\n      - [ be16, 0x6AB35A, 0x0001 ]\r\n      - [ be16, 0x6AB37E, 0x0001 ]\r\n\r\nPPU-52a747a6282ff38eebc356fb56afc09e07e020f0:\r\n  Extended FOV:\r\n    Games:\r\n      \"Infamous 2 Demo\":\r\n        NPEA90095: [ All ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x96DE14, 0.65 ] # the floats are static but game settings will need \"li\" instead.\r\n\r\nAnchors:\r\n  hazefps: &hazefps\r\n  - [ be32, 0x0068D0E8, 0x38000000 ] # li r0 0x0\r\n\r\n  hazeammo: &hazeammo\r\n  - [ be32, 0x0033854C, 0x60000000 ] # infinite clip capacity\r\n  - [ be32, 0x00395884, 0x60000000 ] # infinite ammo\r\n\r\n  hazehp: &hazehp\r\n  - [ be32, 0x0005328C, 0x60000000 ]\r\n\r\nPPU-b39773da362cfd02e0d498ccc9e3b1f310d6d5e7:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Haze\":\r\n        BLUS30094: [ 01.36 ]\r\n    Author: illusion\r\n    Notes: Needs testing above 60FPS\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *hazefps ]\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Haze\":\r\n        BLUS30094: [ 01.36 ]\r\n    Author: Aphelion\r\n    Notes: Unlimited ammo, grenades, etc. with no reloading.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *hazeammo ]\r\n  Infinite Health:\r\n    Games:\r\n      \"Haze\":\r\n        BLUS30094: [ 01.36 ]\r\n    Author: Aphelion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *hazehp ]\r\n\r\nPPU-e6714887d07308d64b93b86fb585a37ec08c538f:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Haze\":\r\n        BLES00157: [ 01.36 ]\r\n    Author: illusion\r\n    Notes: Needs testing above 60FPS\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *hazefps ]\r\nPPU-e6714887d07308d64b93b86fb585a37ec08c538f:\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Haze\":\r\n        BLES00157: [ 01.36 ]\r\n    Author: Aphelion\r\n    Notes: Unlimited ammo, grenades, etc. with no reloading.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *hazeammo ]\r\n  Infinite Health:\r\n    Games:\r\n      \"Haze\":\r\n        BLES00157: [ 01.36 ]\r\n    Author: Aphelion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *hazehp ]\r\n\r\nPPU-ec7c75bef42758b1823ce0b2835935992ae72e8f:\r\n  60 FPS:\r\n    Games:\r\n      \"Iron Man\":\r\n        BLUS30134: [ 01.02 ]\r\n    Author: HyperSpider\r\n    Notes: You MUST set the Vblank Frequency to 120Hz for this patch to work. Also note that the game's actual speed may slow down below 30FPS.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0xCD01AC, 0.01666667 ]\r\n  120 FPS:\r\n    Games:\r\n      \"Iron Man\":\r\n        BLUS30134: [ 01.02 ]\r\n    Author: HyperSpider\r\n    Notes: You MUST set the Vblank Frequency to 240Hz for this patch to work. Also note that the game's actual speed may slow down below 60FPS.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0xCD01AC, 0.00833334 ]\r\n\r\nPPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:\r\n  Extended FOV:\r\n    Games:\r\n      \"Killzone\":\r\n        NPEA00418: [ 01.00 ]\r\n        BCES01743: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory\r\n  60 FPS:\r\n    Games:\r\n      \"Killzone\":\r\n        NPEA00418: [ 01.00 ]\r\n        BCES01743: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \"Set clock scale to 200% for 60FPS Gameplay.\\nVideo playback breaks with 200% clock scale, skip when possible.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x002125a4, 0x3ca03f00 ] # load 3f 00 into memory, this uses same method as asasega patch for pcsx2\r\n      - [ be32, 0x002192f8, 0x3ca03f00 ]\r\n\r\nPPU-0bb16b9f48bfea44a892110beec812664e84539f:\r\n  Extended FOV:\r\n    Games:\r\n      \"Killzone\":\r\n        NPUA80856: [ 01.00 ]\r\n    Author: illusion, Mew21 \r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory\r\n\r\nAnchors:\r\n  kz2demofov: &kz2demofov\r\n    - [ bef32, 0xEB0174, 0.65 ] # static float in memory\r\n  kz2demospu: &kz2demospu\r\n    - [ be32, 0x00A42A3C, 0x8a840089 ]\r\n  kz2spunotes: &kz2spunotes \"No longer requires Write Color Buffers.\"\r\n\r\nPPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:\r\n  Extended FOV:\r\n    Games:\r\n      \"Killzone 2 Demo\":\r\n        NPEA90034: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: Bound to cause issues, needs further testing.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kz2demofov ]\r\n  Disable Post Processing on SPU:\r\n    Games:\r\n      \"Killzone 2 Demo\":\r\n        NPEA90034: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *kz2spunotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kz2demospu ]\r\n\r\nPPU-43e0fe2996338af9f1032b647af9436a081e09b0:\r\n  Extended FOV:\r\n    Games:\r\n      \"Killzone 2 Demo\":\r\n        NPUA70034: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: Bound to cause issues, needs further testing.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kz2demofov ]\r\n  Disable Post Processing on SPU:\r\n    Games:\r\n      \"Killzone 2 Demo\":\r\n        NPUA70034: [ 01.00 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *kz2spunotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kz2demospu ]\r\n\r\nPPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a:\r\n  Extended FOV:\r\n    Games:\r\n      \"Killzone 2\":\r\n        BCAS20066: [ 01.29 ]\r\n        BCES00081: [ 01.29 ]\r\n        BCUS98116: [ 01.29 ]\r\n    Author: illusion\r\n    Notes: Bound to cause issues, needs further testing.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0xEC096C, 0.65 ] # static float in memory\r\n  Disable Post Processing on SPU:\r\n    Games:\r\n      \"Killzone 2\":\r\n        BCAS20066: [ 01.29 ]\r\n        BCES00081: [ 01.29 ]\r\n        BCUS98116: [ 01.29 ]\r\n    Author: ZEROx, illusion\r\n    Notes: *kz2spunotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00A5A7CC, 0x8a840089 ]\r\n\r\nAnchors:\r\n  kz3mlaanotes: &kz3mlaanotes \"Allows for the use of Resolution Scaling in the title and improved performance.\\nSome screen effects will be lost.\\nWrite Color Buffers is no longer required.\"\r\n  kz3demofov: &kz3demofov\r\n    - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel\r\n    - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera\r\n  kz3demomlaa: &kz3demomlaa\r\n    - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0\r\n\r\nPPU-ae204e2198c9a051a44a69913c48f6591b811082:\r\n  Extended FOV:\r\n    Games:\r\n      \"Killzone 3\":\r\n        BCES01007: [ 01.00 ]\r\n        BCUS98234: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: Bound to cause issues, needs further testing.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x1327E54, 0.85 ] # static float in memory\r\n  Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU\r\n    Games:\r\n      \"Killzone 3\":\r\n        BCES01007: [ 01.00 ]\r\n        BCUS98234: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *kz3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Killzone 3\":\r\n        BCES01007: [ 01.00 ]\r\n        BCUS98234: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes: Infinite ammo and grenades\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0073D598, 0x60000000 ]\r\n      - [ be32, 0x006B0110, 0x60000000 ]\r\n\r\nPPU-4836b8e74c47919f50b030ee6b47d96bc7305387:\r\n  Extended FOV:\r\n    Games:\r\n      \"Killzone 3\":\r\n        BCES01007: [ 01.14 ]\r\n        BCUS98234: [ 01.14 ]\r\n    Author: illusion\r\n    Notes: Bound to cause issues, needs further testing.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel\r\n      - [ bef32, 0x139BEEC, 0.85  ] # static float in memory // camera\r\n  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU\r\n    Games:\r\n      \"Killzone 3\":\r\n        BCES01007: [ 01.14 ]\r\n        BCUS98234: [ 01.14 ]\r\n    Author: illusion\r\n    Notes: *kz3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0\r\n      - [ be16, 0x00202128, 0x4800 ]\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Killzone 3\":\r\n        BCES01007: [ 01.14 ]\r\n        BCUS98234: [ 01.14 ]\r\n    Author: Aphelion\r\n    Notes: Infinite ammo and grenades\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00753018, 0x60000000 ]\r\n      - [ be32, 0x006C5250, 0x60000000 ]\r\n\r\nPPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:\r\n  Extended FOV:\r\n    Games:\r\n      \"Killzone 3 Demo\":\r\n        NPEA90084: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: Bound to cause issues, needs further testing.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kz3demofov ]\r\n  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU\r\n    Games:\r\n      \"Killzone 3 Demo\":\r\n        NPEA90084: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *kz3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kz3demomlaa ]\r\n\r\nPPU-c28a92c751f6c6ffae0f354c7329ee599912baac:\r\n  Extended FOV:\r\n    Games:\r\n      \"Killzone 3 Demo\":\r\n        NPUA70133: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: Bound to cause issues, needs further testing.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kz3demofov ]\r\n  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU\r\n    Games:\r\n      \"Killzone 3 Demo\":\r\n        NPUA70133: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *kz3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *kz3demomlaa ]\r\n\r\nAnchors:\r\n  msnotes: &msnotes \"Updated with a new version that has correct game speed at above 15FPS. (Except countdown timer)\\nIncrease Vblank above 60Hz to go above 60FPS.\\nIssues introduced in 1.0 version of the patch are now resolved.\"\r\n\r\nPPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm\":\r\n        BCES00006: [ All ]\r\n    Author: illusion, ZEROx\r\n    Notes: *msnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1\r\n      - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1\r\n      - [ be32, 0x0075c864, 0x39000001 ] # car selection\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm\":\r\n        BCES00006: [ All ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x002650f4, 0x4800 ] # scale callers\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Motorstorm\":\r\n        BCES00006: [ All ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158\r\n      - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29)\r\n      - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)\r\n      - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c\r\n\r\nPPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm Update 3.1 (Complete Edition)\":\r\n        BCES00006: [ All ]\r\n        BCJS30019: [ All ]\r\n    Author: illusion, ZEROx\r\n    Notes: *msnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ be32, 0x0001852c, 0x38c00001 ] # li r6,0x1\r\n      - [ be32, 0x00018530, 0x39000001 ] # li r8,0x1\r\n      - [ be32, 0x0087f3a0, 0x39000001 ] #car selection\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm Update 3.1 (Complete Edition)\":\r\n        BCES00006: [ All ]\r\n        BCJS30019: [ All ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      #- [ be32, 0x0027b190, 0x60000000 ] # res caller\r\n      - [ be16, 0x0026f73c, 0x4800 ]     # scale callers\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Motorstorm Update 3.1 (Complete Edition)\":\r\n        BCES00006: [ All ]\r\n        BCJS30019: [ All ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x004cb1a4, 0x4bf421f0 ] # b 0x0040d394\r\n      - [ be32, 0x0040d394, 0xfb7d00b4 ] # std r27,0xb4(r29)\r\n      - [ be32, 0x0040d398, 0xfb7d00bc ] # std r27,0xbc(r29)\r\n      - [ be32, 0x0040d39c, 0x480bde0c ] # b 0x004cb1a8\r\n\r\nPPU-1658c7e4b1bfe52d6ec02443f8feed9b295ff9dc: # NPEA80017\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm Demo\":\r\n        NPUA80017: [ 01.01 ]\r\n    Author: illusion\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ be32, 0x00017ccc, 0x38c00001 ] # li r6,0x1 // deltatime\r\n      - [ be32, 0x00017cd4, 0x39000001 ] # li r8,0x1 // flipmode\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm Demo\":\r\n        NPUA80017: [ 01.01 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x0026351c, 0x4800 ]\r\n\r\nPPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm Demo\":\r\n        NPEA80017: [ All ]\r\n    Author: illusion, ZEROx\r\n    Notes: *msnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ be16, 0x00607e10, 0x937d ] #variable framerate\r\n      - [ be16, 0x00607e20, 0x937d ] #gameplay // may not be needed\r\n      - [ be32, 0x0075e7f4, 0x39000001 ] #car selection\r\n\r\nPPU-e962bc16978b776063858254ae49aed7eac2a4f6: # BCUS98137\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm\":\r\n        BCUS98137: [ All ]\r\n    Author: illusion, ZEROx\r\n    Notes: *msnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1\r\n      - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1\r\n      - [ be32, 0x0075c864, 0x39000001 ] # car selection\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm\":\r\n        BCUS98137: [ All ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x002650f4, 0x4800 ] # scale callers\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Motorstorm\":\r\n        BCUS98137: [ All ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158\r\n      - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29)\r\n      - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)\r\n      - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c\r\n\r\nAnchors:\r\n  ms2notes: &ms2notes         \"No need for additional settings change.\\nNeeds a stable and locked 60FPS otherwise game will slow down.\\n\\nKnown issues:\\nCamera moves at double speed.\"\r\n\r\n  ms2vfpsnotes: &ms2vfpsnotes \"Allows for variable fps and correct game speed above 15FPS.\\nThe camera will shake when using PPU recompiler.\\nThis patch will be kept in separate entry until the issue resolved.\"\r\n\r\nPPU-34984cacd60f2ee2a380157a009122698d470056:\r\n  60 FPS:\r\n    Games:\r\n      \"Motorstorm: Pacific Rift\":\r\n        BCES00129: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms2notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00435d1c, 0x60000000 ]\r\n  Variable FPS:\r\n    Games:\r\n      \"Motorstorm: Pacific Rift\":\r\n        BCES00129: [ 01.00 ]\r\n    Author: illusion, ZEROx\r\n    Notes: *ms2vfpsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00435f9c, 0x38c00001 ]\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: Pacific Rift\":\r\n        BCES00129: [ 01.00 ]\r\n    Author: illusion, ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0\r\n  Disable Motion blur:\r\n    Games:\r\n      \"Motorstorm: Pacific Rift\":\r\n        BCES00129: [ 01.00 ]\r\n    Author: illusion, ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0\r\n\r\nPPU-a1f33132af387c49d452e64fcb0704cb06b6d084:\r\n  60 FPS:\r\n    Games:\r\n      \"Motorstorm: Pacific Rift\":\r\n        BCES00129: [ 01.03 ]\r\n        BCUS98155: [ 01.03 ]\r\n    Author: illusion\r\n    Notes: *ms2notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00407b44, 0x60000000 ]\r\n  Variable FPS:\r\n    Games:\r\n      \"Motorstorm: Pacific Rift\":\r\n        BCES00129: [ 01.03 ]\r\n        BCUS98155: [ 01.03 ]\r\n    Author: illusion, ZEROx\r\n    Notes: *ms2vfpsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00407d8c, 0x38c00001 ]\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: Pacific Rift\":\r\n        BCES00129: [ 01.03 ]\r\n        BCUS98155: [ 01.03 ]\r\n    Author: illusion, ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0\r\n  Disable Motion blur:\r\n    Games:\r\n      \"Motorstorm: Pacific Rift\":\r\n        BCES00129: [ 01.03 ]\r\n        BCUS98155: [ 01.03 ]\r\n    Author: illusion, ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0\r\n\r\nPPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:\r\n  60 FPS:\r\n    Games:\r\n      \"Motorstorm: Pacific Rift Demo 2.0\":\r\n        NPEA90033: [ All ]\r\n    Author: illusion\r\n    Notes: *ms2notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0045C7B4, 0x60000000 ]\r\n  Variable FPS:\r\n    Games:\r\n      \"Motorstorm: Pacific Rift Demo 2.0\":\r\n        NPEA90033: [ All ]\r\n    Author: illusion, ZEROx\r\n    Notes: *ms2vfpsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0045ca34, 0x38c00001 ]\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: Pacific Rift Demo 2.0\":\r\n        NPEA90033: [ All ]\r\n    Author: illusion, ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0\r\n  Disable Motion blur:\r\n    Games:\r\n      \"Motorstorm: Pacific Rift Demo 2.0\":\r\n        NPEA90033: [ All ]\r\n    Author: illusion, ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0\r\n\r\nAnchors:\r\n  p5_ModSupport_Author: &p5_ModSupport_Author TGEnigma\r\n  p5_ModSupport_Notes: &p5_ModSupport_Notes \"Enable support for adding mod files (through mod.cpk) to the game. This feature is required to fix the dialog portraits when using resolution scaling.\"\r\n  p5_ModSupport_PatVer: &p5_ModSupport_PatVer 1.0\r\n  p5_ModSupport: &p5_ModSupport\r\n  # make %s/hdd.cpk -> %s%s/mod.cpk\r\n    - [ be32, 0x00B4D638, 0x25732573 ]\r\n    - [ be32, 0x00B4D63C, 0x2F6D6F64 ]\r\n    - [ be32, 0x00B4D640, 0x2E63706B ]\r\n  \r\n  # make mod.cpk file path\r\n    - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis    r3, cpkPathString@ha\r\n    - [ be32, 0x00114CA8, 0x33E3D638 ] # addic  r31, r3, cpkPathString@l\r\n    - [ be32, 0x00114CAC, 0x48968BEB ] # bla    getInstallPath\r\n    - [ be32, 0x00114CB0, 0x60000000 ] # nop\r\n    - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr     r30, r3\r\n    - [ be32, 0x00114CB8, 0x48968BF7 ] # bla    getInstallPath2\r\n    - [ be32, 0x00114CBC, 0x60000000 ] # nop\r\n    - [ be32, 0x00114CC0, 0x33A10070 ] # addic  r29, r1, 0x70\r\n    - [ be32, 0x00114CC4, 0x7C661B78 ] # mr     r6, r3\r\n    - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr     r3, r29\r\n    - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr     r4, r31\r\n    - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr     r5, r30\r\n    - [ be32, 0x00114CD4, 0x48AD567F ] # bla    sprintf\r\n    - [ be32, 0x00114CD8, 0x60000000 ] # nop\r\n    - [ be32, 0x00114CDC, 0x48B44A9E ] # ba     branchOffset\r\n    - [ be32, 0x00114CE0, 0x60000000 ] # nop\r\n  \r\n  # trampoline\r\n    - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr     r3, r29\r\n    - [ be32, 0x00B44AA0, 0x48114B77 ] # bla    criFsBindCpk\r\n    - [ be32, 0x00B44AA4, 0x60000000 ] # nop\r\n    - [ be32, 0x00B44AA8, 0x3880000A ] # li     r4, 0xA\r\n    - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla    criFsBindPatch\r\n    - [ be32, 0x00B44AB0, 0x60000000 ] # nop\r\n    - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba     0x114CA4 + 0x40\r\n    - [ be32, 0x00B44AB8, 0x60000000 ] # nop\r\n  \r\n  p5_4K_Author: &p5_4K_Author rexis\r\n  p5_4K_Notes: &p5_4K_Notes \"A special patch that scales down some UI elements, rexis's 4K Mod requires this patch. Don't enable it if you don't use the 4K Mod\"\r\n  p5_4K_PatVer: &p5_4K_PatVer 1.0\r\n  p5_4K: &p5_4K\r\n    - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A\r\n    - [ be32, 0x1d027C, 0x48b45007 ]\r\n    - [ be32, 0x1d039C, 0x48b45007 ]\r\n    - [ be32, 0x1cffd4, 0x48b45007 ]\r\n    - [ be32, 0x1d02a0, 0x48b45007 ]\r\n    - [ be32, 0x1d03c0, 0x48b45007 ]\r\n  \r\n    - [ be32, 0xb45004, 0x38a00003 ] # li     r5,0x3\r\n    - [ be32, 0xb45008, 0x7c632bd2 ] # divd   r3,r3,r5\r\n    - [ be32, 0xb4500c, 0x4e800020 ] # blr\r\n  \r\n  p5_SkipIntro_Author: &p5_SkipIntro_Author TGEnigma\r\n  p5_SkipIntro_PatVer: &p5_SkipIntro_PatVer 1.0\r\n  p5_SkipIntro: &p5_SkipIntro\r\n    - [ be32, 0x0055AC8C, 0x60000000 ]\r\n  \r\n  p5_60FPS_Author: &p5_60FPS_Author TGEnigma, rexis\r\n  p5_60FPS_Notes: &p5_60FPS_Notes \"Patch may accelerate some game effects by 2x. Updated patch fixes subtitle cut-off in cutscenes.\"\r\n  p5_60FPS_PatVer: &p5_60FPS_PatVer 1.1\r\n  p5_60FPS: &p5_60FPS\r\n    - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1)\r\n  #  - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency\r\n    - [ bef32, 0x00012484, 0.01666667 ]\r\n    - [ bef32, 0x00045678, 0.01666667 ]\r\n    - [ bef32, 0x000616F0, 0.01666667 ]\r\n    - [ bef32, 0x00073F20, 0.01666667 ]\r\n  #  - [ bef32, 0x000753A0, 0.01666667 ] # Doubles camera speed\r\n    - [ bef32, 0x00077E54, 0.01666667 ]\r\n    - [ bef32, 0x00078A70, 0.01666667 ]\r\n    - [ bef32, 0x0007A238, 0.01666667 ]\r\n    - [ bef32, 0x00081864, 0.01666667 ]\r\n    - [ bef32, 0x000885C8, 0.01666667 ]\r\n    - [ bef32, 0x0008C550, 0.01666667 ]\r\n    - [ bef32, 0x0008D6D0, 0.01666667 ]\r\n    - [ bef32, 0x000D058C, 0.01666667 ]\r\n    - [ bef32, 0x000D0B4C, 0.01666667 ]\r\n    - [ bef32, 0x000E4754, 0.01666667 ]\r\n    - [ bef32, 0x000E50F0, 0.01666667 ]\r\n  #  - [ bef32, 0x000E8190, 0.01666667 ] # Breaks crumpled paper animation\r\n    - [ bef32, 0x000F8B78, 0.01666667 ]\r\n    - [ bef32, 0x00101CE8, 0.01666667 ]\r\n    - [ bef32, 0x001E7344, 0.01666667 ]\r\n    - [ bef32, 0x001EB0D4, 0.01666667 ]\r\n    - [ bef32, 0x001EB328, 0.01666667 ]\r\n    - [ bef32, 0x001EB814, 0.01666667 ]\r\n    - [ bef32, 0x001EB940, 0.01666667 ]\r\n    - [ bef32, 0x001EBA04, 0.01666667 ]\r\n    - [ bef32, 0x001EBBA0, 0.01666667 ]\r\n    - [ bef32, 0x001EBCD0, 0.01666667 ]\r\n    - [ bef32, 0x001ECCA0, 0.01666667 ]\r\n    - [ bef32, 0x00234C64, 0.01666667 ]\r\n    - [ bef32, 0x0023F4BC, 0.01666667 ]\r\n    - [ bef32, 0x002400BC, 0.01666667 ]\r\n    - [ bef32, 0x00240BB0, 0.01666667 ]\r\n    - [ bef32, 0x0029231C, 0.01666667 ]\r\n    - [ bef32, 0x00294A70, 0.01666667 ]\r\n    - [ bef32, 0x002952F8, 0.01666667 ]\r\n  #  - [ bef32, 0x002B027C, 0.01666667 ] # Makes it impossible to run < 60FPS\r\n    - [ bef32, 0x002B0688, 0.01666667 ]\r\n    - [ bef32, 0x002B6154, 0.01666667 ]\r\n    - [ bef32, 0x002B71F8, 0.01666667 ]\r\n    - [ bef32, 0x002B82C8, 0.01666667 ]\r\n    - [ bef32, 0x002B98F8, 0.01666667 ]\r\n    - [ bef32, 0x002B9F8C, 0.01666667 ]\r\n    - [ bef32, 0x002BA614, 0.01666667 ]\r\n    - [ bef32, 0x002BC84C, 0.01666667 ]\r\n    - [ bef32, 0x002BCD2C, 0.01666667 ]\r\n    - [ bef32, 0x002C550C, 0.01666667 ]\r\n    - [ bef32, 0x002D1328, 0.01666667 ]\r\n  #  - [ bef32, 0x002D230C, 0.01666667 ] # Doubles movement speed\r\n    - [ bef32, 0x002D2DDC, 0.01666667 ]\r\n    - [ bef32, 0x002D8A10, 0.01666667 ]\r\n    - [ bef32, 0x002D8A18, 0.01666667 ]\r\n    - [ bef32, 0x002DA46C, 0.01666667 ]\r\n    - [ bef32, 0x002FBB00, 0.01666667 ]\r\n    - [ bef32, 0x0030E258, 0.01666667 ]\r\n    - [ bef32, 0x003181D4, 0.01666667 ]\r\n    - [ bef32, 0x0031CE24, 0.01666667 ]\r\n    - [ bef32, 0x0031DBE0, 0.01666667 ]\r\n    - [ bef32, 0x0033DBD0, 0.01666667 ]\r\n    - [ bef32, 0x00358664, 0.01666667 ]\r\n    - [ bef32, 0x00359020, 0.01666667 ]\r\n    - [ bef32, 0x0035AD10, 0.01666667 ]\r\n    - [ bef32, 0x00364A98, 0.01666667 ]\r\n    - [ bef32, 0x0037429C, 0.01666667 ]\r\n    - [ bef32, 0x00376E7C, 0.01666667 ]\r\n    - [ bef32, 0x00379B08, 0.01666667 ]\r\n    - [ bef32, 0x0037AAAC, 0.01666667 ]\r\n    - [ bef32, 0x0037CF54, 0.01666667 ]\r\n    - [ bef32, 0x0037DB7C, 0.01666667 ]\r\n    - [ bef32, 0x003803F4, 0.01666667 ]\r\n    - [ bef32, 0x00387A80, 0.01666667 ]\r\n    - [ bef32, 0x00388684, 0.01666667 ]\r\n  #  - [ bef32, 0x003ACBC0, 0.01666667 ] # kaleidoscope speedup\r\n    - [ bef32, 0x003BDDD0, 0.01666667 ]\r\n    - [ bef32, 0x003E944C, 0.01666667 ]\r\n    - [ bef32, 0x003F35EC, 0.01666667 ]\r\n    - [ bef32, 0x003F6FF4, 0.01666667 ]\r\n    - [ bef32, 0x0058CE18, 0.01666667 ]\r\n    - [ bef32, 0x0058DE64, 0.01666667 ]\r\n    - [ bef32, 0x0058E82C, 0.01666667 ]\r\n    - [ bef32, 0x0058E958, 0.01666667 ]\r\n    - [ bef32, 0x0058F47C, 0.01666667 ]\r\n    - [ bef32, 0x0058FA00, 0.01666667 ]\r\n    - [ bef32, 0x0058FAB4, 0.01666667 ]\r\n    - [ bef32, 0x0058FBE4, 0.01666667 ]\r\n    - [ bef32, 0x0058FD2C, 0.01666667 ]\r\n    - [ bef32, 0x0058FE6C, 0.01666667 ]\r\n    - [ bef32, 0x00590A04, 0.01666667 ]\r\n    - [ bef32, 0x005B6914, 0.01666667 ]\r\n    - [ bef32, 0x005F1C6C, 0.01666667 ]\r\n    - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff\r\n    - [ bef32, 0x007072BC, 0.01666667 ]\r\n    - [ bef32, 0x00722D7C, 0.01666667 ]\r\n    - [ bef32, 0x0073C840, 0.01666667 ]\r\n    - [ bef32, 0x00772E50, 0.01666667 ]\r\n    - [ bef32, 0x0087B338, 0.01666667 ]\r\n    - [ bef32, 0x00B10110, 0.01666667 ]\r\n    - [ bef32, 0x00B6AA14, 0.01666667 ]\r\n    - [ bef32, 0x00B6AA38, 0.01666667 ]\r\n    - [ bef32, 0x00B70B48, 0.01666667 ]\r\n    - [ bef32, 0x00B70BC8, 0.01666667 ]\r\n    - [ bef32, 0x00B71CF4, 0.01666667 ]\r\n    - [ bef32, 0x00B72F38, 0.01666667 ]\r\n    - [ bef32, 0x00CFF46C, 0.01666667 ]\r\n    - [ bef32, 0x00061700, 0.1666667 ]\r\n    - [ bef32, 0x00069AA4, 0.1666667 ]\r\n    - [ bef32, 0x0007A1EC, 0.1666667 ]\r\n    - [ bef32, 0x00081880, 0.1666667 ]\r\n    - [ bef32, 0x000C8258, 0.1666667 ]\r\n    - [ bef32, 0x000C991C, 0.1666667 ]\r\n    - [ bef32, 0x00101CCC, 0.1666667 ]\r\n    - [ bef32, 0x001E2C44, 0.1666667 ]\r\n    - [ bef32, 0x001E61E8, 0.1666667 ]\r\n    - [ bef32, 0x001E7338, 0.1666667 ]\r\n    - [ bef32, 0x00250C50, 0.1666667 ]\r\n    - [ bef32, 0x00256B20, 0.1666667 ]\r\n    - [ bef32, 0x00292100, 0.1666667 ]\r\n    - [ bef32, 0x00294A60, 0.1666667 ]\r\n    - [ bef32, 0x002952E4, 0.1666667 ]\r\n    - [ bef32, 0x0029FD98, 0.1666667 ]\r\n    - [ bef32, 0x002A1BB8, 0.1666667 ]\r\n    - [ bef32, 0x002A41D0, 0.1666667 ]\r\n    - [ bef32, 0x002A6124, 0.1666667 ]\r\n    - [ bef32, 0x002B4FF0, 0.1666667 ]\r\n    - [ bef32, 0x002B60DC, 0.1666667 ]\r\n    - [ bef32, 0x002B7174, 0.1666667 ]\r\n    - [ bef32, 0x002B82F4, 0.1666667 ]\r\n    - [ bef32, 0x002B8E74, 0.1666667 ]\r\n    - [ bef32, 0x002BA600, 0.1666667 ]\r\n    - [ bef32, 0x002BAB30, 0.1666667 ]\r\n    - [ bef32, 0x002BB4E0, 0.1666667 ]\r\n    - [ bef32, 0x002BB808, 0.1666667 ]\r\n    - [ bef32, 0x002BC368, 0.1666667 ]\r\n    - [ bef32, 0x002BC844, 0.1666667 ]\r\n    - [ bef32, 0x002BD414, 0.1666667 ]\r\n    - [ bef32, 0x002C4F54, 0.1666667 ]\r\n    - [ bef32, 0x002C4FF0, 0.1666667 ]\r\n    - [ bef32, 0x002C69E4, 0.1666667 ]\r\n    - [ bef32, 0x002D4378, 0.1666667 ]\r\n    - [ bef32, 0x002DD968, 0.1666667 ]\r\n    - [ bef32, 0x002DE538, 0.1666667 ]\r\n    - [ bef32, 0x002DEA04, 0.1666667 ]\r\n    - [ bef32, 0x0030D7A0, 0.1666667 ]\r\n    - [ bef32, 0x0030E6BC, 0.1666667 ]\r\n    - [ bef32, 0x003181B8, 0.1666667 ]\r\n    - [ bef32, 0x0031AFE0, 0.1666667 ]\r\n    - [ bef32, 0x0031CE38, 0.1666667 ]\r\n    - [ bef32, 0x0031DBF0, 0.1666667 ]\r\n    - [ bef32, 0x0031EC74, 0.1666667 ]\r\n    - [ bef32, 0x00322FB4, 0.1666667 ]\r\n    - [ bef32, 0x00356560, 0.1666667 ]\r\n    - [ bef32, 0x003586BC, 0.1666667 ]\r\n    - [ bef32, 0x00358F90, 0.1666667 ]\r\n    - [ bef32, 0x0035A380, 0.1666667 ]\r\n    - [ bef32, 0x0035AA3C, 0.1666667 ]\r\n    - [ bef32, 0x00364A9C, 0.1666667 ]\r\n    - [ bef32, 0x003688C8, 0.1666667 ]\r\n    - [ bef32, 0x00368A88, 0.1666667 ]\r\n    - [ bef32, 0x00368E30, 0.1666667 ]\r\n    - [ bef32, 0x00376FD0, 0.1666667 ]\r\n    - [ bef32, 0x00377538, 0.1666667 ]\r\n    - [ bef32, 0x00377CD8, 0.1666667 ]\r\n    - [ bef32, 0x0037C2B0, 0.1666667 ]\r\n    - [ bef32, 0x0037D310, 0.1666667 ]\r\n    - [ bef32, 0x0037D418, 0.1666667 ]\r\n    - [ bef32, 0x0037D5B4, 0.1666667 ]\r\n    - [ bef32, 0x0037DD08, 0.1666667 ]\r\n    - [ bef32, 0x0037DE10, 0.1666667 ]\r\n    - [ bef32, 0x0037DF78, 0.1666667 ]\r\n    - [ bef32, 0x00382F38, 0.1666667 ]\r\n    - [ bef32, 0x003845F0, 0.1666667 ]\r\n    - [ bef32, 0x00387A6C, 0.1666667 ]\r\n    - [ bef32, 0x00398208, 0.1666667 ]\r\n    - [ bef32, 0x00398460, 0.1666667 ]\r\n    - [ bef32, 0x003999F8, 0.1666667 ]\r\n    - [ bef32, 0x003A7C64, 0.1666667 ]\r\n    - [ bef32, 0x003AA418, 0.1666667 ]\r\n    - [ bef32, 0x003AE0E4, 0.1666667 ]\r\n    - [ bef32, 0x003AE3A0, 0.1666667 ]\r\n    - [ bef32, 0x003B25D8, 0.1666667 ]\r\n    - [ bef32, 0x003BC448, 0.1666667 ]\r\n    - [ bef32, 0x003C58C0, 0.1666667 ]\r\n    - [ bef32, 0x003C67B0, 0.1666667 ]\r\n    - [ bef32, 0x003C6D6C, 0.1666667 ]\r\n    - [ bef32, 0x003EBC20, 0.1666667 ]\r\n    - [ bef32, 0x003EE5F0, 0.1666667 ]\r\n    - [ bef32, 0x003F1FE0, 0.1666667 ]\r\n    - [ bef32, 0x003F6FC0, 0.1666667 ]\r\n    - [ bef32, 0x004EB808, 0.1666667 ]\r\n    - [ bef32, 0x0055251C, 0.1666667 ]\r\n    - [ bef32, 0x0055EC48, 0.1666667 ]\r\n    - [ bef32, 0x0055F4A8, 0.1666667 ]\r\n    - [ bef32, 0x0057DC08, 0.1666667 ]\r\n    - [ bef32, 0x0057E498, 0.1666667 ]\r\n    - [ bef32, 0x005C5364, 0.1666667 ]\r\n    - [ bef32, 0x00620714, 0.1666667 ]\r\n    - [ bef32, 0x00635CB4, 0.1666667 ]\r\n    - [ bef32, 0x00642B98, 0.1666667 ]\r\n    - [ bef32, 0x00654EE8, 0.1666667 ]\r\n    - [ bef32, 0x00662B04, 0.1666667 ]\r\n    - [ bef32, 0x006AFF98, 0.1666667 ]\r\n    - [ bef32, 0x006CAA44, 0.1666667 ]\r\n    - [ bef32, 0x006E0224, 0.1666667 ]\r\n    - [ bef32, 0x006E31A0, 0.1666667 ]\r\n    - [ bef32, 0x006FCD3C, 0.1666667 ]\r\n    - [ bef32, 0x00772E54, 0.1666667 ]\r\n    - [ bef32, 0x00797508, 0.1666667 ]\r\n    - [ bef32, 0x00B52E3C, 0.1666667 ]\r\n    - [ bef32, 0x00B6AD00, 0.1666667 ]\r\n    - [ bef32, 0x00B6B71C, 0.1666667 ]\r\n    - [ bef32, 0x00B6E478, 0.1666667 ]\r\n    - [ bef32, 0x00B6E880, 0.1666667 ]\r\n    - [ bef32, 0x00B6E8B8, 0.1666667 ]\r\n    - [ bef32, 0x00B6E8F0, 0.1666667 ]\r\n    - [ bef32, 0x00B6E928, 0.1666667 ]\r\n    - [ bef32, 0x00B6E960, 0.1666667 ]\r\n    - [ bef32, 0x00B6E998, 0.1666667 ]\r\n    - [ bef32, 0x00B6E9D0, 0.1666667 ]\r\n    - [ bef32, 0x00B6EA08, 0.1666667 ]\r\n    - [ bef32, 0x00B6EA40, 0.1666667 ]\r\n    - [ bef32, 0x00B6EA78, 0.1666667 ]\r\n    - [ bef32, 0x00B6EAB0, 0.1666667 ]\r\n    - [ bef32, 0x00B6EAE8, 0.1666667 ]\r\n    - [ bef32, 0x00B6EB20, 0.1666667 ]\r\n    - [ bef32, 0x00B6EB58, 0.1666667 ]\r\n    - [ bef32, 0x00B6EB90, 0.1666667 ]\r\n    - [ bef32, 0x00B6EBC8, 0.1666667 ]\r\n    - [ bef32, 0x00B6EC00, 0.1666667 ]\r\n    - [ bef32, 0x00B6EC38, 0.1666667 ]\r\n    - [ bef32, 0x00B6EC70, 0.1666667 ]\r\n    - [ bef32, 0x00B6ECA8, 0.1666667 ]\r\n    - [ bef32, 0x00B70A54, 0.1666667 ]\r\n    - [ bef32, 0x00B70AF0, 0.1666667 ]\r\n    - [ bef32, 0x00B70AF8, 0.1666667 ]\r\n    - [ bef32, 0x00B70B00, 0.1666667 ]\r\n    - [ bef32, 0x00B70B08, 0.1666667 ]\r\n    - [ bef32, 0x00B70B10, 0.1666667 ]\r\n    - [ bef32, 0x00B70B20, 0.1666667 ]\r\n    - [ bef32, 0x00B70B78, 0.1666667 ]\r\n    - [ bef32, 0x00B70B88, 0.1666667 ]\r\n    - [ bef32, 0x00B70BB4, 0.1666667 ]\r\n    - [ bef32, 0x00B70BC4, 0.1666667 ]\r\n    - [ bef32, 0x00B70F60, 0.1666667 ]\r\n    - [ bef32, 0x00B71BAC, 0.1666667 ]\r\n    - [ bef32, 0x00B71BBC, 0.1666667 ]\r\n    - [ bef32, 0x00B9BD30, 0.1666667 ]\r\n    - [ bef32, 0x00CF96AC, 0.1666667 ]\r\n    - [ bef32, 0x00CFA1E8, 0.1666667 ]\r\n    - [ bef32, 0x00CFA20C, 0.1666667 ]\r\n    - [ bef32, 0x00CFB210, 0.1666667 ]\r\n    - [ bef32, 0x00CFB778, 0.1666667 ]\r\n    - [ bef32, 0x00CFBC30, 0.1666667 ]\r\n    - [ bef32, 0x00CFBCA8, 0.1666667 ]\r\n    - [ bef32, 0x00CFBFD4, 0.1666667 ]\r\n    - [ bef32, 0x00CFC0A8, 0.1666667 ]\r\n    - [ bef32, 0x00CFF3CC, 0.1666667 ]\r\n    - [ bef32, 0x00CFF3D4, 0.1666667 ]\r\n    - [ bef32, 0x00CFF470, 0.1666667 ]\r\n    - [ bef32, 0x00CFF478, 0.1666667 ]\r\n    - [ bef32, 0x00CFF480, 0.1666667 ]\r\n    - [ bef32, 0x00D06840, 0.1666667 ]\r\n    - [ bef32, 0x00D06848, 0.1666667 ]\r\n    - [ be32, 0x000FB71C, 0x3C603C88 ]\r\n    - [ be32, 0x00109B14, 0x3C603C88 ]\r\n    - [ be32, 0x0023FBDC, 0x3CA03C88 ]\r\n    - [ be32, 0x00240620, 0x3CA03C88 ]\r\n    - [ be32, 0x00241258, 0x3C803C88 ]\r\n    - [ be32, 0x003CA4BC, 0x3C603C88 ]\r\n    - [ be32, 0x0087B448, 0x3C603C88 ]\r\n  #  - [ bef32, 0x0009eb60, 0.01666667 ]\r\n  #  - [ bef32, 0x002cb9e8, 0.01666667 ]\r\n  #  - [ bef32, 0x00331FF0, 0.1666667 ]\r\n  #  - [ bef32, 0x003B0520, 0.1666667 ]\r\n  #  - [ bef32, 0x003B05E8, 0.1666667 ]\r\n  #  - [ bef32, 0x003b25cc, 0.1666667 ]\r\n  #  - [ bef32, 0x003BC478, 0.1666667 ]\r\n  #  - [ be32, 0x000a7e6c, 0x3d803c88 ]\r\n  \r\n    - [ be32, 0x0026dca0, 0x3860001e ] # batting cages\r\n    - [ be32, 0x0026de4c, 0x3860001e ]\r\n    - [ be32, 0x0026e36c, 0x3860001e ]\r\n    - [ be32, 0x0026fb10, 0x3860001e ]\r\n    - [ be32, 0x0026fb3c, 0x3860001e ]\r\n    - [ be32, 0x0026fb78, 0x3860001e ]\r\n    - [ be32, 0x0026fc30, 0x3860001e ]\r\n    - [ be32, 0x0026fca0, 0x3860001e ]\r\n    - [ be32, 0x0026fd14, 0x3860001e ]\r\n    - [ be32, 0x0026fd50, 0x3860001e ]\r\n    - [ be32, 0x0026fdf4, 0x3860001e ]\r\n    - [ be32, 0x0026fe14, 0x3860001e ]\r\n    - [ be32, 0x0026fe50, 0x3860001e ]\r\n    - [ be32, 0x0026fe9c, 0x3860001e ]\r\n    - [ be32, 0x0026fedc, 0x3860001e ]\r\n    - [ be32, 0x002700e4, 0x3860001e ]\r\n    - [ be32, 0x00270304, 0x3860001e ]\r\n    - [ be32, 0x00288b04, 0x3860001e ] # party panel\r\n    - [ be32, 0x00288b4c, 0x3860001e ]\r\n    - [ be32, 0x00288b70, 0x3860001e ]\r\n    - [ be32, 0x00288bb0, 0x3860001e ]\r\n    - [ be32, 0x00288bdc, 0x3860001e ]\r\n    - [ be32, 0x00288c18, 0x3860001e ]\r\n    - [ be32, 0x00288c3c, 0x3860001e ]\r\n    - [ be32, 0x002892f0, 0x3860001e ]\r\n    - [ be32, 0x0028931c, 0x3860001e ]\r\n    - [ be32, 0x00289344, 0x3860001e ]\r\n    - [ be32, 0x0028b324, 0x3860001e ]\r\n    - [ be32, 0x0028b4c8, 0x3860001e ]\r\n    - [ be32, 0x0028c1a0, 0x3860001e ]\r\n    - [ be32, 0x0028c1cc, 0x3860001e ]\r\n    - [ be32, 0x0028c1f4, 0x3860001e ]\r\n    - [ be32, 0x0028ea90, 0x3860001e ]\r\n    - [ be32, 0x0028eacc, 0x3860001e ]\r\n    - [ be32, 0x0028eafc, 0x3860001e ]\r\n    - [ be32, 0x0028eb3c, 0x3860001e ]\r\n    - [ be32, 0x0028eb60, 0x3860001e ]\r\n    - [ be32, 0x001cfe60, 0x3860001e ] # blink anim\r\n  \r\n  # Removes framerate dependency for both script interpreters\r\n    - [ be32, 0xb44e00, 0x38600001 ]  # li         r3,0x1\r\n    - [ be32, 0xb44e04, 0x38dd0170 ]  # addi       r6,r29,0x170\r\n    - [ be32, 0xb44e08, 0x48b44e2f ]  # bla        0xb44e2c\r\n    - [ be32, 0xb44e0c, 0x2c040000 ]  # cmpwi      r4,0x0\r\n    - [ be32, 0xb44e10, 0x40820008 ]  # bne        +0x8\r\n    - [ be32, 0xb44e14, 0x481f263a ]  # ba         0x1f2638\r\n    - [ be32, 0xb44e18, 0x7c844014 ]  # addc       r4,r4,r8\r\n    - [ be32, 0xb44e1c, 0x7ca54014 ]  # addc       r5,r5,r8\r\n    - [ be32, 0xb44e20, 0x481f2642 ]  # ba         0x1f2640\r\n  \r\n    - [ be32, 0xb44e24, 0x3cc000d9 ]  # lis        r6,0xd9\r\n    - [ be32, 0xb44e28, 0x60c6c6ec ]  # ori        r6,r6,0xc6ec\r\n  \r\n    - [ be32, 0xb44e2c, 0x3ce000ff ]  # lis        r7,0xff\r\n    - [ be32, 0xb44e30, 0x80e7fb50 ]  # lwz        r7,-0x4b0(r7)\r\n    - [ be32, 0xb44e34, 0x81060000 ]  # lwz        r8,0(r6)\r\n    - [ be32, 0xb44e38, 0x90e60000 ]  # stw        r7,0(r6)\r\n    - [ be32, 0xb44e3c, 0x7d083850 ]  # subf       r8,r8,r7\r\n    - [ be32, 0xb44e40, 0x7d09fe70 ]  # srawi      r9,r8,0x1f\r\n    - [ be32, 0xb44e44, 0x7d084850 ]  # subf       r8,r8,r9\r\n    - [ be32, 0xb44e48, 0x55080ffe ]  # rlwinm     r8,r8,0x1,0x1f,0x1f\r\n    - [ be32, 0xb44e4c, 0x5509103a ]  # rlwinm     r9,r8,0x2,0x0,0x1d\r\n    - [ be32, 0xb44e50, 0x4e800020 ]  # blr\r\n  \r\n    - [ be32, 0x1f161c, 0x38600174 ]  # li         r3,0x174\r\n    - [ be32, 0x1f1640, 0x38800174 ]  # li         r4,0x174\r\n    - [ be32, 0x1f2634, 0x48b44e02 ]  # ba         0xb44e00\r\n  \r\n    - [ be32, 0x575fb4, 0x48b44e27 ]  # bla        0xb44e24\r\n    - [ be32, 0x576010, 0x48b44e27 ]  # bla        0xb44e24\r\n    - [ be32, 0x576020, 0x7c892010 ]  # subfc      r4,r9,r4\r\n    - [ be32, 0x57602c, 0x7c882010 ]  # subfc      r4,r8,r4\r\n    - [ be32, 0x575fc4, 0x7c892010 ]  # subfc      r4,r9,r4\r\n    - [ be32, 0x575fe0, 0x7c681810 ]  # subfc      r3,r8,r3\r\n  \r\n  p5_DLC_Author: &p5_DLC_Author TGEnigma\r\n  p5_DLC_PatVer: &p5_DLC_PatVer 1.0\r\n  p5_DLC: &p5_DLC\r\n    - [ be32, 0x197AE8, 0x4E800020 ]\r\n  \r\n  p5_DisableBlur_Author: &p5_DisableBlur_Author TGEnigma, ruipin, kd-11\r\n  p5_DisableBlur_PatVer: &p5_DisableBlur_PatVer 1.0\r\n  p5_DisableBlur: &p5_DisableBlur\r\n    - [ be32, 0x00FEE27A, 0x9E001700 ]\r\n    - [ be32, 0x00FEE27E, 0xC801001D ]\r\n    - [ be32, 0x00FEE282, 0x00000000 ]\r\n    - [ be32, 0x00FEE286, 0x00000000 ]\r\n    - [ be32, 0x00FEE28A, 0x1E810100 ]\r\n    - [ be32, 0x00FEE28E, 0xC800001D ]\r\n    - [ be32, 0x00FEE292, 0x00000000 ]\r\n    - [ be32, 0x00FEE296, 0x00000000 ]\r\n  \r\n  p5_DisableDistortion_Author: &p5_DisableDistortion_Author TGEnigma, ruipin, kd-11\r\n  p5_DisableDistortion_PatVer: &p5_DisableDistortion_PatVer 1.0\r\n  p5_DisableDistortion: &p5_DisableDistortion\r\n    - [ be32, 0x00FE2E28, 0x9E001700 ]\r\n    - [ be32, 0x00FE2E2C, 0xC801001D ]\r\n    - [ be32, 0x00FE2E30, 0x00000000 ]\r\n    - [ be32, 0x00FE2E34, 0x00000000 ]\r\n    - [ be32, 0x00FE2E38, 0x1E810100 ]\r\n    - [ be32, 0x00FE2E3C, 0xC800001D ]\r\n    - [ be32, 0x00FE2E40, 0x00000000 ]\r\n    - [ be32, 0x00FE2E44, 0x00000000 ]\r\n  \r\n  p5_Disable100PctDistortion_Author: &p5_Disable100PctDistortion_Author TGEnigma, ruipin, kd-11\r\n  p5_Disable100PctDistortion_PatVer: &p5_Disable100PctDistortion_PatVer 1.0\r\n  p5_Disable100PctDistortion: &p5_Disable100PctDistortion\r\n    - [ be32, 0x00FE31CC, 0x9E001700 ]\r\n    - [ be32, 0x00FE31D0, 0xC801001D ]\r\n    - [ be32, 0x00FE31D4, 0x00000000 ]\r\n    - [ be32, 0x00FE31D8, 0x00000000 ]\r\n    - [ be32, 0x00FE31DC, 0x1E810100 ]\r\n    - [ be32, 0x00FE31E0, 0xC800001D ]\r\n    - [ be32, 0x00FE31E4, 0x00000000 ]\r\n    - [ be32, 0x00FE31E8, 0x00000000 ]\r\n  \r\n  p5_NoHudLite_Author: &p5_NoHudLite_Author TGEnigma\r\n  p5_NoHudLite_Notes: &p5_NoHudLite_Notes \"Elements can disabled separately by adding/removing their respective lines from the patch.\"\r\n  p5_NoHudLite_PatVer: &p5_NoHudLite_PatVer 1.0\r\n  p5_NoHudLite: &p5_NoHudLite\r\n    - [ be32, 0xDE4EC, 0x60000000 ] # mission list\r\n    - [ be32, 0xE83F4, 0x60000000 ] # place pict\r\n    - [ be32, 0xE5920, 0x60000000 ] # check\r\n    - [ be32, 0x69CC4, 0x38600001 ] # alert\r\n    - [ be32, 0x5F678, 0x60000000 ] # date\r\n    - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud\r\n    - [ be32, 0x28FBA0, 0x38600000 ] # party panel\r\n    - [ be32, 0x28FBA4, 0x4E800020 ] # party panel\r\n    - [ be32, 0xD6B48, 0x60000000 ] # mini map\r\n    - [ be32, 0xD6490, 0x60000000 ] # mini map\r\n  \r\n  p5_NoHud_Author: &p5_NoHud_Author TGEnigma\r\n  p5_NoHud_Notes: &p5_NoHud_Notes \"Disable HUD by disabling rendering of 2D elements entirely. Breaks things.\"\r\n  p5_NoHud_PatVer: &p5_NoHud_PatVer 1.0\r\n  p5_NoHud: &p5_NoHud\r\n    - [ be32, 0x116934, 0x4E800020 ]\r\n  \r\n  p5_BgmOrder_Author: &p5_BgmOrder_Author TGEnigma, lipsum\r\n  p5_BgmOrder_Notes: &p5_BgmOrder_Notes \"Plays encounter BGM in file order.\"\r\n  p5_BgmOrder_PatVer: &p5_BgmOrder_PatVer 1.0\r\n  p5_BgmOrder: &p5_BgmOrder\r\n  # patch SoundManager__SetEquipBgm\r\n  # branch to trampoline\r\n    - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50\r\n  \r\n  # trampoline\r\n    - [ be32, 0x00B44B50, 0x3FDE3000 ] # addis  r30, r30, 0x3000 -> 0x30B49738\r\n    - [ be32, 0x00B44B54, 0xA07E0000 ] # lhz    r3, 0x0(r30)\r\n    - [ be32, 0x00B44B58, 0x38630001 ] # addi   r3, r3, 0x1\r\n    - [ be32, 0x00B44B5C, 0x2803000B ] # cmplwi r3, 0xb (MaxBgm)\r\n  \r\n    - [ be16, 0x00B44B5E, 11 ] # bgm_10 -> 11\r\n  \r\n    - [ be32, 0x00B44B60, 0x41800008 ] # blt    +0x8\r\n    - [ be32, 0x00B44B64, 0x38600000 ] # li     r3, 0x0\r\n  \r\n  # patch music id\r\n    - [ be32, 0x00B44B68, 0xB07E0000 ] # sth   r3, 0(r30)\r\n  \r\n  # return\r\n    - [ be32, 0x00B44B6C, 0x2C1E0000 ] # cmpwi r30, 0\r\n    - [ be32, 0x00B44B70, 0x4806CD6E ] # ba    0x0006CD6C\r\n  \r\n  # patch Btl__PlayBgm\r\n  # branch to trampoline\r\n    - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)\r\n    - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)\r\n  \r\n  # trampoline\r\n  \r\n  # check and return if not normal battle bgm\r\n    - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle\r\n    - [ be32, 0x00B44B88, 0x41820008 ] # beq   8        # return if not normal battle music\r\n    - [ be32, 0x00B44B8C, 0x4E800020 ] # blr\r\n  \r\n  # randomize sound bank\r\n    - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)\r\n  \r\n  # return\r\n    - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8\r\n  \r\n  p5_BgmRandom_Author: &p5_BgmRandom_Author TGEnigma, lipsum\r\n  p5_BgmRandom_Notes: &p5_BgmRandom_Notes \"Plays encounter BGM in random order.\"\r\n  p5_BgmRandom_PatVer: &p5_BgmRandom_PatVer 1.1\r\n  p5_BgmRandom: &p5_BgmRandom\r\n  # patch SoundManager__SetEquipBgm\r\n  # branch to trampoline\r\n    - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50\r\n  \r\n  # trampoline\r\n  # Rnd() % MaxBgm\r\n    - [ be32, 0x00B44B50, 0x4891DA07 ] # bla   0x0091DA04 (Rnd)\r\n    - [ be32, 0x00B44B54, 0x38C0000B ] # li    r6, 11 (MaxBgm)\r\n  \r\n    - [ be16, 0x00B44B56, 11 ] # bgm_10 -> 11\r\n  \r\n    - [ be32, 0x00B44B58, 0x30860001 ] # addic r4, r6, 1\r\n    - [ be32, 0x00B44B5C, 0x7C832396 ] # divwu r4, r3, r4\r\n    - [ be32, 0x00B44B60, 0x7CA431D6 ] # mullw r5, r4, r6\r\n    - [ be32, 0x00B44B64, 0x7C852014 ] # addc  r4, r5, r4\r\n    - [ be32, 0x00B44B68, 0x7C641810 ] # subfc r3, r4, r3\r\n    - [ be32, 0x00B44B6C, 0x7C6307B4 ] # extsw r3, r3\r\n  \r\n  # patch music id\r\n    - [ be32, 0x00B44B70, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738\r\n    - [ be32, 0x00B44B74, 0xB07E0000 ] # sth   r3, 0(r30)\r\n  \r\n  # return\r\n    - [ be32, 0x00B44B78, 0x2C1E0000 ] # cmpwi r30, 0\r\n    - [ be32, 0x00B44B7C, 0x4806CD6E ] # ba    0x0006CD6C\r\n  \r\n  # patch Btl__PlayBgm\r\n  # branch to trampoline\r\n    - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)\r\n    - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)\r\n  \r\n  # trampoline\r\n  \r\n  # check and return if not normal battle bgm\r\n    - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle\r\n    - [ be32, 0x00B44B88, 0x41820008 ] # beq   8        # return if not normal battle music\r\n    - [ be32, 0x00B44B8C, 0x4E800020 ] # blr\r\n  \r\n  # randomize sound bank\r\n    - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)\r\n  \r\n  # return\r\n    - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8\r\n  \r\n  p5_NaviLines_Author: &p5_NaviLines_Author lipsum\r\n  p5_NaviLines_Notes: &p5_NaviLines_Notes \"Disables Navigator battle lines (voice and message popups).\"\r\n  p5_NaviLines_PatVer: &p5_NaviLines_PatVer 1.0\r\n  p5_NaviLines: &p5_NaviLines\r\n    - [ be32, 0x0074A3B4, 0x38A00000 ] # li r5, 0x0 # morgana\r\n    - [ be32, 0x0074A424, 0x38A00000 ] # li r5, 0x0 # futaba\r\n  \r\n  p5_MaxBullet_Author: &p5_MaxBullet_Author lipsum\r\n  p5_MaxBullet_Notes: &p5_MaxBullet_Notes \"To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.\"\r\n  p5_MaxBullet_PatVer: &p5_MaxBullet_PatVer 1.0\r\n  p5_MaxBullet: &p5_MaxBullet\r\n    - [ be16, 0x00D5C188, 0  ] # empty - base start\r\n    - [ be16, 0x00D5C18A, 16 ] # joker (16)\r\n    - [ be16, 0x00D5C18C, 8  ] # ryuji (8)\r\n    - [ be16, 0x00D5C18E, 15 ] # morgana (15)\r\n    - [ be16, 0x00D5C190, 36 ] # ann (36)\r\n    - [ be16, 0x00D5C192, 24 ] # yusuke (24)\r\n    - [ be16, 0x00D5C194, 12 ] # makoto (12)\r\n    - [ be16, 0x00D5C196, 6  ] # haru (6)\r\n    - [ be16, 0x00D5C198, 0  ] # futaba (0)\r\n    - [ be16, 0x00D5C19A, 12 ] # goro (12)\r\n    - [ be16, 0x00D5C19C, 0  ] # empty - tower rank 5 start\r\n    - [ be16, 0x00D5C19E, 32 ] # joker (32)\r\n    - [ be16, 0x00D5C1A0, 16 ] # ryuji (16)\r\n    - [ be16, 0x00D5C1A2, 25 ] # morgana (25)\r\n    - [ be16, 0x00D5C1A4, 60 ] # ann (60)\r\n    - [ be16, 0x00D5C1A6, 48 ] # yusuke (48)\r\n    - [ be16, 0x00D5C1A8, 24 ] # makoto (24)\r\n    - [ be16, 0x00D5C1AA, 12 ] # haru (12)\r\n    - [ be16, 0x00D5C1AC, 0  ] # futaba (0)\r\n    - [ be16, 0x00D5C1AE, 24 ] # goro (24)\r\n  \r\n  p5_FileAccessLog_Author: &p5_FileAccessLog_Author TGEnigma\r\n  p5_FileAccessLog_Notes: &p5_FileAccessLog_Notes \"Prints file paths to the console's TTY Log as they are accessed.\"\r\n  p5_FileAccessLog_PatVer: &p5_FileAccessLog_PatVer 1.0\r\n  p5_FileAccessLog: &p5_FileAccessLog\r\n  # branch to trampoline\r\n    - [ be32, 0x00AC0A78, 0x48B44ABF ] # bla 0xB44ABC\r\n    - [ be32, 0x00AC0A7C, 0x60000000 ] # nop\r\n  # trampoline\r\n  # prologue\r\n    - [ be32, 0x00B44ABC, 0xF821FF41 ] # stdu    r1, -STACK_SIZE(r1)\r\n    - [ be32, 0x00B44AC0, 0x7C0802A6 ] # mflr    r0\r\n    - [ be32, 0x00B44AC4, 0xF80100D0 ] # std     r0, STACK_SIZE + 0x10(r1)\r\n  # save volatile regs\r\n    - [ be32, 0x00B44AC8, 0xF86100B8 ] # std     r3, STACK_SIZE - 0x08(r1)\r\n    - [ be32, 0x00B44ACC, 0xF88100B0 ] # std     r4, STACK_SIZE - 0x10(r1)\r\n    - [ be32, 0x00B44AD0, 0xF8A100A8 ] # std     r5, STACK_SIZE - 0x18(r1)\r\n    - [ be32, 0x00B44AD4, 0xF8C100A0 ] # std     r6, STACK_SIZE - 0x20(r1)\r\n    - [ be32, 0x00B44AD8, 0xF8E10098 ] # std     r7, STACK_SIZE - 0x28(r1)\r\n    - [ be32, 0x00B44ADC, 0xF9010090 ] # std     r8, STACK_SIZE - 0x30(r1)\r\n    - [ be32, 0x00B44AE0, 0xF9210088 ] # std     r9, STACK_SIZE - 0x38(r1)\r\n    - [ be32, 0x00B44AE4, 0xF9410080 ] # std     r10, STACK_SIZE - 0x40(r1)\r\n    - [ be32, 0x00B44AE8, 0xF9610078 ] # std     r11, STACK_SIZE - 0x48(r1)\r\n    - [ be32, 0x00B44AEC, 0xF9810070 ] # std     r12, STACK_SIZE - 0x50(r1)\r\n  # print file name\r\n    - [ be32, 0x00B44AF0, 0x80630004 ] # lwz     r3, 0x04(r3)\r\n    - [ be32, 0x00B44AF4, 0x7C6307B4 ] # extsw   r3, r3\r\n    - [ be32, 0x00B44AF8, 0x48AD546F ] # bla     PTR_PRINTF\r\n    - [ be32, 0x00B44AFC, 0x60000000 ] # nop\r\n  # print newline\r\n    - [ be32, 0x00B44B00, 0x3C6000B9 ] # lis    r3, PTR_NEWLINECHAR@ha\r\n    - [ be32, 0x00B44B04, 0x30631820 ] # addic  r3, r3, PTR_NEWLINECHAR@l\r\n    - [ be32, 0x00B44B08, 0x48AD546F ] # bla    PTR_PRINTF\r\n    - [ be32, 0x00B44B0C, 0x60000000 ] # nop\r\n  # restore volatile regs\r\n    - [ be32, 0x00B44B10, 0xE86100B8 ] # ld     r3, STACK_SIZE - 0x08(r1)\r\n    - [ be32, 0x00B44B14, 0xE88100B0 ] # ld     r4, STACK_SIZE - 0x10(r1)\r\n    - [ be32, 0x00B44B18, 0xE8A100A8 ] # ld     r5, STACK_SIZE - 0x18(r1)\r\n    - [ be32, 0x00B44B1C, 0xE8C100A0 ] # ld     r6, STACK_SIZE - 0x20(r1)\r\n    - [ be32, 0x00B44B20, 0xE8E10098 ] # ld     r7, STACK_SIZE - 0x28(r1)\r\n    - [ be32, 0x00B44B24, 0xE9010090 ] # ld     r8, STACK_SIZE - 0x30(r1)\r\n    - [ be32, 0x00B44B28, 0xE9210088 ] # ld     r9, STACK_SIZE - 0x38(r1)\r\n    - [ be32, 0x00B44B2C, 0xE9410080 ] # ld     r10, STACK_SIZE - 0x40(r1)\r\n    - [ be32, 0x00B44B30, 0xE9610078 ] # ld     r11, STACK_SIZE - 0x48(r1)\r\n    - [ be32, 0x00B44B34, 0xE9810070 ] # ld     r12, STACK_SIZE - 0x50(r1)\r\n  # destroy stack frame\r\n    - [ be32, 0x00B44B38, 0xE80100D0 ] # ld     r0, STACK_SIZE + 0x10(r1)\r\n    - [ be32, 0x00B44B3C, 0x7C0803A6 ] # mtlr   r0\r\n    - [ be32, 0x00B44B40, 0x382100C0 ] # addi   r1, r1, STACK_SIZE\r\n  # return\r\n    - [ be32, 0x00B44B44, 0xFB2100F8 ] # std    r25, 0xF8(r1)\r\n    - [ be32, 0x00B44B48, 0xFAA100D8 ] # std    r21, 0xD8(r1)\r\n    - [ be32, 0x00B44B4C, 0x4E800020 ] # blr\r\n  \r\n  p5_FixScriptPrintingFunctions_Author: &p5_FixScriptPrintingFunctions_Author TGEnigma\r\n  p5_FixScriptPrintingFunctions_Notes: &p5_FixScriptPrintingFunctions_Notes \"Allows flowscripts to print strings to TTY Log.\"\r\n  p5_FixScriptPrintingFunctions_PatVer: &p5_FixScriptPrintingFunctions_PatVer 1.0\r\n  p5_FixScriptPrintingFunctions: &p5_FixScriptPrintingFunctions\r\n  # ScriptInterpreter_Comm_PUT_Hook\r\n    - [ be32, 0x001E9D10, 0x48B44B9A ]\r\n  # PutInt\r\n    - [ be32, 0x00B44B98, 0x7C641B78 ]\r\n    - [ be32, 0x00B44B9C, 0x3C6000B6 ]\r\n    - [ be32, 0x00B44BA0, 0x3063394C ]\r\n    - [ be32, 0x00B44BA4, 0x48AD546F ]\r\n    - [ be32, 0x00B44BA8, 0x3C6000B9 ]\r\n    - [ be32, 0x00B44BAC, 0x30631820 ]\r\n    - [ be32, 0x00B44BB0, 0x48AD546F ]\r\n    - [ be32, 0x00B44BB4, 0x481E9D16 ]\r\n  # ScriptInterpreter_Comm_PUTF_Hook\r\n    - [ be32, 0x001E9D68, 0x48B44BBA ]\r\n  # PutFloat\r\n    - [ be32, 0xB44BB8, 0xFC400890 ]\r\n    - [ be32, 0xB44BBC, 0x3C6000B6 ]\r\n    - [ be32, 0xB44BC0, 0x3063397C ]\r\n    - [ be32, 0xB44BC4, 0x48AD546F ]\r\n    - [ be32, 0xB44BC8, 0x3C6000B9 ]\r\n    - [ be32, 0xB44BCC, 0x30631820 ]\r\n    - [ be32, 0xB44BD0, 0x48AD546F ]\r\n    - [ be32, 0xB44BD4, 0x481E9D6E ]\r\n  # ScriptInterpreter_Comm_PUTS_Hook\r\n    - [ be32, 0x001E9D3C, 0x48B44BDA ]\r\n  # PutString\r\n    - [ be32, 0x00B44BD8, 0x7C641B78 ]\r\n    - [ be32, 0x00B44BDC, 0x3C6000B6 ]\r\n    - [ be32, 0x00B44BE0, 0x30633994 ]\r\n    - [ be32, 0x00B44BE4, 0x48AD546F ]\r\n    - [ be32, 0x00B44BE8, 0x3C6000B9 ]\r\n    - [ be32, 0x00B44BEC, 0x30631820 ]\r\n    - [ be32, 0x00B44BF0, 0x48AD546F ]\r\n    - [ be32, 0x00B44BF4, 0x481E9D42 ]\r\n  \r\n  p5_d0d0d0_Author: &p5_d0d0d0_Author Lipsum\r\n  p5_d0d0d0_Notes: &p5_d0d0d0_Notes \"Replaces the red color in the pause menu. Yellow by default.\"\r\n  p5_d0d0d0_PatVer: &p5_d0d0d0_PatVer 1.0\r\n  p5_d0d0d0: &p5_d0d0d0\r\n    - [ be32, 0x0045a6d8, 0x3c80ffff ] # lis param_2,-0x2f30\r\n    - [ be32, 0x0045a6dc, 0x60842200 ] # ori param_2,param_2,0xd000\r\n    - [ be32, 0x0049c938, 0x3ca0ffff ] # lis param_3,-0x2f30\r\n    - [ be32, 0x0049c93c, 0x60a52200 ] # ori param_3,param_3,0xd000\r\n    - [ be32, 0x0049c978, 0x3ca0ffff ] # lis param_3,-0x2f30\r\n    - [ be32, 0x0049c97c, 0x60a52200 ] # ori param_3,param_3,0xd000\r\n    - [ be32, 0x0049ca6c, 0x3f20ffff ] # lis r25,-0x2f30\r\n    - [ be32, 0x0049ca70, 0x63392200 ] # ori r25,r25,0xd000\r\n    - [ be32, 0x0049caac, 0x3f20ffff ] # lis r25,-0x2f30\r\n    - [ be32, 0x0049cab0, 0x63392200 ] # ori r25,r25,0xd000\r\n    - [ be32, 0x004a02a0, 0x3d20ffff ] # lis param_7,-0x2f30\r\n    - [ be32, 0x004a02c0, 0x61272200 ] # ori param_5,param_7,0xd000\r\n    - [ be32, 0x004a2fe0, 0x3f80ffff ] # lis r28,-0x2f30\r\n    - [ be32, 0x004a2fec, 0x639c2200 ] # ori r28,r28,0xd000\r\n    - [ be32, 0x004a2ff4, 0x3f80ffff ] # lis r28,-0x2f30\r\n    - [ be32, 0x004a3000, 0x639c2200 ] # ori r28,r28,0xd000\r\n    - [ be32, 0x004a4374, 0x3cc0ffff ] # lis param_4,-0x2f30\r\n    - [ be32, 0x004a437c, 0x60c62200 ] # ori param_4,param_4,0xd000\r\n    - [ be32, 0x004a4490, 0x3ce0ffff ] # lis param_5,-0x2f30\r\n    - [ be32, 0x004a4498, 0x60e72200 ] # ori param_5,param_5,0xd000\r\n    - [ be32, 0x004a4bd0, 0x3c60ffff ] # lis param_1,-0x2f30\r\n    - [ be32, 0x004a4bdc, 0x607a2200 ] # ori r26,param_1,0xd000\r\n    - [ be32, 0x004a6304, 0x3c60ffff ] # lis param_1,-0x2f30\r\n    - [ be32, 0x004a6308, 0x60632200 ] # ori param_1,param_1,0xd000\r\n    - [ be32, 0x004ac530, 0x3c80ffff ] # lis param_2,-0x2f30\r\n    - [ be32, 0x004ac538, 0x60842200 ] # ori param_2,param_2,0xd000\r\n    - [ be32, 0x004b3ad4, 0x3fc0ffff ] # lis r30,-0x2f30\r\n    - [ be32, 0x004b3ad8, 0x63de2200 ] # ori r30,r30,0xd000\r\n    - [ be32, 0x004c0f80, 0x3c80ffff ] # lis param_2,-0x2f30\r\n    - [ be32, 0x004c0f88, 0x60842200 ] # ori param_2,param_2,0xd000\r\n    - [ be32, 0x004c1150, 0x3c80ffff ] # lis param_2,-0x2f30\r\n    - [ be32, 0x004c115c, 0x609d2200 ] # ori r29,param_2,0xd000\r\n    - [ be32, 0x004c1154, 0x3ca0ffff ] # lis param_3,-0x2f30\r\n    - [ be32, 0x004c1160, 0x60a32200 ] # ori param_1,param_3,0xd000\r\n    - [ be32, 0x004c3c18, 0x3c80ffff ] # lis param_2,-0x2f30\r\n    - [ be32, 0x004c3c1c, 0x60842200 ] # ori param_2,param_2,0xd000\r\n    - [ be32, 0x004c3c30, 0x3c60ffff ] # lis param_1,-0x2f30\r\n    - [ be32, 0x004c3c38, 0x60632200 ] # ori param_1,param_1,0xd000\r\n    - [ be32, 0x004c5b34, 0x3c60ffff ] # lis param_1,-0x2f30\r\n    - [ be32, 0x004c5b38, 0x606522ff ] # ori param_3,param_1,0xd0ff\r\n    - [ be32, 0x004c5f0c, 0x3c80ffff ] # lis param_2,-0x2f30\r\n    - [ be32, 0x004c5f18, 0x60842200 ] # ori param_2,param_2,0xd000\r\n    - [ be32, 0x0052b1b0, 0x3ca0ffff ] # lis param_3,-0x2f30\r\n    - [ be32, 0x0052b1c4, 0x60a52200 ] # ori param_3,param_3,0xd000\r\n  \r\n  p5_StopPartyPanel_Author: &p5_StopPartyPanel_Author DeathChaos\r\n  p5_StopPartyPanel_Notes: &p5_StopPartyPanel_Notes \"Prevents in combat HP/SP Bar UI from loading for testing purposes.\"\r\n  p5_StopPartyPanel_PatVer: &p5_StopPartyPanel_PatVer 1.0\r\n  p5_StopPartyPanel: &p5_StopPartyPanel\r\n  # Prevent party_panel from being loaded\r\n    - [ be32, 0x28fc14, 0x60000000 ]\r\n    - [ be32, 0x28fc1c, 0x60000000 ]\r\n    - [ be32, 0x28fc20, 0x60000000 ]\r\n    - [ be32, 0x28fc34, 0x60000000 ]\r\n    - [ be32, 0x28fc40, 0x60000000 ]\r\n    - [ be32, 0x28fc54, 0x60000000 ]\r\n  \r\n  p5_Title_US: &p5_Title_US\r\n    \"Persona 5\":\r\n      BLUS31604: [ All ]\r\n      NPUB31848: [ All ]\r\n  \r\n  p5_Title_EU: &p5_Title_EU\r\n    \"Persona 5\":\r\n      BLES02247: [ All ]\r\n      NPEB02436: [ All ]\r\n  \r\n  p5_Title_JP_100: &p5_Title_JP_100\r\n    \"Persona 5\":\r\n      BLJM61346: [ 01.00 ]\r\n  \r\n  p5_Title_JP_103: &p5_Title_JP_103\r\n    \"Persona 5\":\r\n      BLJM61346: [ 01.03 ]\r\n\r\nPPU-e72e715d646a94770d1902364bc66fe33b1b6606:\r\n  Enable Mod Support:\r\n    Games: *p5_Title_US\r\n    Author: *p5_ModSupport_Author\r\n    Notes: *p5_ModSupport_Notes\r\n    Patch Version: *p5_ModSupport_PatVer\r\n    Patch:\r\n      - [ load, *p5_ModSupport ]\r\n  4K Mod Patch:\r\n    Games: *p5_Title_US\r\n    Author: *p5_4K_Author\r\n    Notes: *p5_4K_Notes\r\n    Patch Version: *p5_4K_PatVer\r\n    Patch:\r\n      - [ load, *p5_4K ]\r\n  Skip Intro Videos:\r\n    Games: *p5_Title_US\r\n    Author: *p5_SkipIntro_Author\r\n    Patch Version: *p5_SkipIntro_PatVer\r\n    Patch:\r\n      - [ load, *p5_SkipIntro ]\r\n  60 FPS:\r\n    Games: *p5_Title_US\r\n    Author: *p5_60FPS_Author\r\n    Notes: *p5_60FPS_Notes\r\n    Patch Version: *p5_60FPS_PatVer\r\n    Patch:\r\n      - [ load, *p5_60FPS ]\r\n  Disable DLC Unlock Messages:\r\n    Games: *p5_Title_US\r\n    Author: *p5_DLC_Author\r\n    Patch Version: *p5_DLC_PatVer\r\n    Patch:\r\n      - [ load, *p5_DLC ]\r\n  Disable Blur Filter:\r\n    Games: *p5_Title_US\r\n    Author: *p5_DisableBlur_Author\r\n    Patch Version: *p5_DisableBlur_PatVer\r\n    Patch:\r\n      - [ load, *p5_DisableBlur ]\r\n  Disable Normal Distortion Filter (<=99% Alert & Velvet Room):\r\n    Games: *p5_Title_US\r\n    Author: *p5_DisableDistortion_Author\r\n    Patch Version: *p5_DisableDistortion_PatVer\r\n    Patch:\r\n      - [ load, *p5_DisableDistortion ]\r\n  Disable Angry Distortion Filter (100% Alert):\r\n    Games: *p5_Title_US\r\n    Author: *p5_Disable100PctDistortion_Author\r\n    Patch Version: *p5_Disable100PctDistortion_PatVer\r\n    Patch:\r\n      - [ load, *p5_Disable100PctDistortion ]\r\n  Disable HUD Elements:\r\n    Games: *p5_Title_US\r\n    Author: *p5_NoHudLite_Author\r\n    Notes: *p5_NoHudLite_Notes\r\n    Patch Version: *p5_NoHudLite_PatVer\r\n    Patch:\r\n      - [ load, *p5_NoHudLite ]\r\n  Disable HUD Elements (Aggressive):\r\n    Games: *p5_Title_US\r\n    Author: *p5_NoHud_Author\r\n    Notes: *p5_NoHud_Notes\r\n    Patch Version: *p5_NoHud_PatVer\r\n    Patch:\r\n      - [ load, *p5_NoHud ]\r\n  Encounter BGM In Order:\r\n    Games: *p5_Title_US\r\n    Author: *p5_BgmOrder_Author\r\n    Notes: *p5_BgmOrder_Notes\r\n    Patch Version: *p5_BgmOrder_PatVer\r\n    Patch:\r\n      - [ load, *p5_BgmOrder ]\r\n  Encounter BGM Random Order:\r\n    Games: *p5_Title_US\r\n    Author: *p5_BgmRandom_Author\r\n    Notes: *p5_BgmRandom_Notes\r\n    Patch Version: *p5_BgmRandom_PatVer\r\n    Patch:\r\n      - [ load, *p5_BgmRandom ]\r\n  Disable Navigator Battle Messages:\r\n    Games: *p5_Title_US\r\n    Author: *p5_NaviLines_Author\r\n    Notes: *p5_NaviLines_Notes\r\n    Patch Version: *p5_NaviLines_PatVer\r\n    Patch:\r\n      - [ load, *p5_NaviLines ]\r\n  Custom Maximum Bullet Count:\r\n    Games: *p5_Title_US\r\n    Author: *p5_MaxBullet_Author\r\n    Notes: *p5_MaxBullet_Notes\r\n    Patch Version: *p5_MaxBullet_PatVer\r\n    Patch:\r\n      - [ load, *p5_MaxBullet ]\r\n  File Access Log:\r\n    Games: *p5_Title_US\r\n    Author: *p5_FileAccessLog_Author\r\n    Notes: *p5_FileAccessLog_Notes\r\n    Patch Version: *p5_FileAccessLog_PatVer\r\n    Patch:\r\n      - [ load, *p5_FileAccessLog ]\r\n  Fix Script Printing Functions:\r\n    Games: *p5_Title_US\r\n    Author: *p5_FixScriptPrintingFunctions_Author\r\n    Notes: *p5_FixScriptPrintingFunctions_Notes\r\n    Patch Version: *p5_FixScriptPrintingFunctions_PatVer\r\n    Patch:\r\n      - [ load, *p5_FixScriptPrintingFunctions ]\r\n  Replace Color d0d0d0:\r\n    Games: *p5_Title_US\r\n    Author: *p5_d0d0d0_Author\r\n    Notes: *p5_d0d0d0_Notes\r\n    Patch Version: *p5_d0d0d0_PatVer\r\n    Patch:\r\n      - [ load, *p5_d0d0d0 ]\r\n  Prevent Party Panel From Loading:\r\n    Games: *p5_Title_US\r\n    Author: *p5_StopPartyPanel_Author\r\n    Notes: *p5_StopPartyPanel_Notes\r\n    Patch Version: *p5_StopPartyPanel_PatVer\r\n    Patch:\r\n      - [ load, *p5_StopPartyPanel ]\r\n\r\nPPU-b8c34f774adb367761706a7f685d4f8d9d355426:\r\n  Enable Mod Support:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_ModSupport_Author\r\n    Notes: *p5_ModSupport_Notes\r\n    Patch Version: *p5_ModSupport_PatVer\r\n    Patch:\r\n      - [ load, *p5_ModSupport ]\r\n  4K Mod Patch:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_4K_Author\r\n    Notes: *p5_4K_Notes\r\n    Patch Version: *p5_4K_PatVer\r\n    Patch:\r\n      - [ load, *p5_4K ]\r\n  Skip Intro Videos:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_SkipIntro_Author\r\n    Patch Version: *p5_SkipIntro_PatVer\r\n    Patch:\r\n      - [ load, *p5_SkipIntro ]\r\n  60 FPS:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_60FPS_Author\r\n    Notes: *p5_60FPS_Notes\r\n    Patch Version: *p5_60FPS_PatVer\r\n    Patch:\r\n      - [ load, *p5_60FPS ]\r\n  Disable DLC Unlock Messages:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_DLC_Author\r\n    Patch Version: *p5_DLC_PatVer\r\n    Patch:\r\n      - [ load, *p5_DLC ]\r\n  Disable Blur Filter:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_DisableBlur_Author\r\n    Patch Version: *p5_DisableBlur_PatVer\r\n    Patch:\r\n      - [ load, *p5_DisableBlur ]\r\n  Disable Normal Distortion Filter (<=99% Alert & Velvet Room):\r\n    Games: *p5_Title_EU\r\n    Author: *p5_DisableDistortion_Author\r\n    Patch Version: *p5_DisableDistortion_PatVer\r\n    Patch:\r\n      - [ load, *p5_DisableDistortion ]\r\n  Disable Angry Distortion Filter (100% Alert):\r\n    Games: *p5_Title_EU\r\n    Author: *p5_Disable100PctDistortion_Author\r\n    Patch Version: *p5_Disable100PctDistortion_PatVer\r\n    Patch:\r\n      - [ load, *p5_Disable100PctDistortion ]\r\n  Disable HUD Elements:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_NoHudLite_Author\r\n    Notes: *p5_NoHudLite_Notes\r\n    Patch Version: *p5_NoHudLite_PatVer\r\n    Patch:\r\n      - [ load, *p5_NoHudLite ]\r\n  Disable HUD Elements (Aggressive):\r\n    Games: *p5_Title_EU\r\n    Author: *p5_NoHud_Author\r\n    Notes: *p5_NoHud_Notes\r\n    Patch Version: *p5_NoHud_PatVer\r\n    Patch:\r\n      - [ load, *p5_NoHud ]\r\n  Encounter BGM In Order:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_BgmOrder_Author\r\n    Notes: *p5_BgmOrder_Notes\r\n    Patch Version: *p5_BgmOrder_PatVer\r\n    Patch:\r\n      - [ load, *p5_BgmOrder ]\r\n  Encounter BGM Random Order:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_BgmRandom_Author\r\n    Notes: *p5_BgmRandom_Notes\r\n    Patch Version: *p5_BgmRandom_PatVer\r\n    Patch:\r\n      - [ load, *p5_BgmRandom ]\r\n  Disable Navigator Battle Messages:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_NaviLines_Author\r\n    Notes: *p5_NaviLines_Notes\r\n    Patch Version: *p5_NaviLines_PatVer\r\n    Patch:\r\n      - [ load, *p5_NaviLines ]\r\n  Custom Maximum Bullet Count:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_MaxBullet_Author\r\n    Notes: *p5_MaxBullet_Notes\r\n    Patch Version: *p5_MaxBullet_PatVer\r\n    Patch:\r\n      - [ load, *p5_MaxBullet ]\r\n  File Access Log:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_FileAccessLog_Author\r\n    Notes: *p5_FileAccessLog_Notes\r\n    Patch Version: *p5_FileAccessLog_PatVer\r\n    Patch:\r\n      - [ load, *p5_FileAccessLog ]\r\n  Fix Script Printing Functions:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_FixScriptPrintingFunctions_Author\r\n    Notes: *p5_FixScriptPrintingFunctions_Notes\r\n    Patch Version: *p5_FixScriptPrintingFunctions_PatVer\r\n    Patch:\r\n      - [ load, *p5_FixScriptPrintingFunctions ]\r\n  Replace Color d0d0d0:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_d0d0d0_Author\r\n    Notes: *p5_d0d0d0_Notes\r\n    Patch Version: *p5_d0d0d0_PatVer\r\n    Patch:\r\n      - [ load, *p5_d0d0d0 ]\r\n  Prevent Party Panel From Loading:\r\n    Games: *p5_Title_EU\r\n    Author: *p5_StopPartyPanel_Author\r\n    Notes: *p5_StopPartyPanel_Notes\r\n    Patch Version: *p5_StopPartyPanel_PatVer\r\n    Patch:\r\n      - [ load, *p5_StopPartyPanel ]\r\n\r\nPPU-3b394da7912181d308bf08505009b3578521c756:\r\n  Enable Mod Support:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_ModSupport_Author\r\n    Notes: *p5_ModSupport_Notes\r\n    Patch Version: *p5_ModSupport_PatVer\r\n    Patch:\r\n      - [ load, *p5_ModSupport ]\r\n  4K Mod Patch:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_4K_Author\r\n    Notes: *p5_4K_Notes\r\n    Patch Version: *p5_4K_PatVer\r\n    Patch:\r\n      - [ load, *p5_4K ]\r\n  Skip Intro Videos:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_SkipIntro_Author\r\n    Patch Version: *p5_SkipIntro_PatVer\r\n    Patch:\r\n      - [ load, *p5_SkipIntro ]\r\n  60 FPS:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_60FPS_Author\r\n    Notes: *p5_60FPS_Notes\r\n    Patch Version: *p5_60FPS_PatVer\r\n    Patch:\r\n      - [ load, *p5_60FPS ]\r\n  Disable DLC Unlock Messages:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_DLC_Author\r\n    Patch Version: *p5_DLC_PatVer\r\n    Patch:\r\n      - [ load, *p5_DLC ]\r\n  Disable Blur Filter:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_DisableBlur_Author\r\n    Patch Version: *p5_DisableBlur_PatVer\r\n    Patch:\r\n      - [ load, *p5_DisableBlur ]\r\n  Disable Normal Distortion Filter (<=99% Alert & Velvet Room):\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_DisableDistortion_Author\r\n    Patch Version: *p5_DisableDistortion_PatVer\r\n    Patch:\r\n      - [ load, *p5_DisableDistortion ]\r\n  Disable Angry Distortion Filter (100% Alert):\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_Disable100PctDistortion_Author\r\n    Patch Version: *p5_Disable100PctDistortion_PatVer\r\n    Patch:\r\n      - [ load, *p5_Disable100PctDistortion ]\r\n  Disable HUD Elements:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_NoHudLite_Author\r\n    Notes: *p5_NoHudLite_Notes\r\n    Patch Version: *p5_NoHudLite_PatVer\r\n    Patch:\r\n      - [ load, *p5_NoHudLite ]\r\n  Disable HUD Elements (Aggressive):\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_NoHud_Author\r\n    Notes: *p5_NoHud_Notes\r\n    Patch Version: *p5_NoHud_PatVer\r\n    Patch:\r\n      - [ load, *p5_NoHud ]\r\n  Encounter BGM In Order:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_BgmOrder_Author\r\n    Notes: *p5_BgmOrder_Notes\r\n    Patch Version: *p5_BgmOrder_PatVer\r\n    Patch:\r\n      - [ load, *p5_BgmOrder ]\r\n  Encounter BGM Random Order:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_BgmRandom_Author\r\n    Notes: *p5_BgmRandom_Notes\r\n    Patch Version: *p5_BgmRandom_PatVer\r\n    Patch:\r\n      - [ load, *p5_BgmRandom ]\r\n  Disable Navigator Battle Messages:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_NaviLines_Author\r\n    Notes: *p5_NaviLines_Notes\r\n    Patch Version: *p5_NaviLines_PatVer\r\n    Patch:\r\n      - [ load, *p5_NaviLines ]\r\n  Custom Maximum Bullet Count:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_MaxBullet_Author\r\n    Notes: *p5_MaxBullet_Notes\r\n    Patch Version: *p5_MaxBullet_PatVer\r\n    Patch:\r\n      - [ load, *p5_MaxBullet ]\r\n  File Access Log:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_FileAccessLog_Author\r\n    Notes: *p5_FileAccessLog_Notes\r\n    Patch Version: *p5_FileAccessLog_PatVer\r\n    Patch:\r\n      - [ load, *p5_FileAccessLog ]\r\n  Fix Script Printing Functions:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_FixScriptPrintingFunctions_Author\r\n    Notes: *p5_FixScriptPrintingFunctions_Notes\r\n    Patch Version: *p5_FixScriptPrintingFunctions_PatVer\r\n    Patch:\r\n      - [ load, *p5_FixScriptPrintingFunctions ]\r\n  Replace Color d0d0d0:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_d0d0d0_Author\r\n    Notes: *p5_d0d0d0_Notes\r\n    Patch Version: *p5_d0d0d0_PatVer\r\n    Patch:\r\n      - [ load, *p5_d0d0d0 ]\r\n  Prevent Party Panel From Loading:\r\n    Games: *p5_Title_JP_100\r\n    Author: *p5_StopPartyPanel_Author\r\n    Notes: *p5_StopPartyPanel_Notes\r\n    Patch Version: *p5_StopPartyPanel_PatVer\r\n    Patch:\r\n      - [ load, *p5_StopPartyPanel ]\r\n\r\nPPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:\r\n  Enable Mod Support:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_ModSupport_Author\r\n    Notes: *p5_ModSupport_Notes\r\n    Patch Version: *p5_ModSupport_PatVer\r\n    Patch:\r\n      - [ load, *p5_ModSupport ]\r\n  4K Mod Patch:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_4K_Author\r\n    Notes: *p5_4K_Notes\r\n    Patch Version: *p5_4K_PatVer\r\n    Patch:\r\n      - [ load, *p5_4K ]\r\n  Skip Intro Videos:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_SkipIntro_Author\r\n    Patch Version: *p5_SkipIntro_PatVer\r\n    Patch:\r\n      - [ load, *p5_SkipIntro ]\r\n  60 FPS:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_60FPS_Author\r\n    Notes: *p5_60FPS_Notes\r\n    Patch Version: *p5_60FPS_PatVer\r\n    Patch:\r\n      - [ load, *p5_60FPS ]\r\n  Disable DLC Unlock Messages:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_DLC_Author\r\n    Patch Version: *p5_DLC_PatVer\r\n    Patch:\r\n      - [ load, *p5_DLC ]\r\n  Disable Blur Filter:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_DisableBlur_Author\r\n    Patch Version: *p5_DisableBlur_PatVer\r\n    Patch:\r\n      - [ load, *p5_DisableBlur ]\r\n  Disable Normal Distortion Filter (<=99% Alert & Velvet Room):\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_DisableDistortion_Author\r\n    Patch Version: *p5_DisableDistortion_PatVer\r\n    Patch:\r\n      - [ load, *p5_DisableDistortion ]\r\n  Disable Angry Distortion Filter (100% Alert):\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_Disable100PctDistortion_Author\r\n    Patch Version: *p5_Disable100PctDistortion_PatVer\r\n    Patch:\r\n      - [ load, *p5_Disable100PctDistortion ]\r\n  Disable HUD Elements:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_NoHudLite_Author\r\n    Notes: *p5_NoHudLite_Notes\r\n    Patch Version: *p5_NoHudLite_PatVer\r\n    Patch:\r\n      - [ load, *p5_NoHudLite ]\r\n  Disable HUD Elements (Aggressive):\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_NoHud_Author\r\n    Notes: *p5_NoHud_Notes\r\n    Patch Version: *p5_NoHud_PatVer\r\n    Patch:\r\n      - [ load, *p5_NoHud ]\r\n  Encounter BGM In Order:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_BgmOrder_Author\r\n    Notes: *p5_BgmOrder_Notes\r\n    Patch Version: *p5_BgmOrder_PatVer\r\n    Patch:\r\n      - [ load, *p5_BgmOrder ]\r\n  Encounter BGM Random Order:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_BgmRandom_Author\r\n    Notes: *p5_BgmRandom_Notes\r\n    Patch Version: *p5_BgmRandom_PatVer\r\n    Patch:\r\n      - [ load, *p5_BgmRandom ]\r\n  Disable Navigator Battle Messages:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_NaviLines_Author\r\n    Notes: *p5_NaviLines_Notes\r\n    Patch Version: *p5_NaviLines_PatVer\r\n    Patch:\r\n      - [ load, *p5_NaviLines ]\r\n  Custom Maximum Bullet Count:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_MaxBullet_Author\r\n    Notes: *p5_MaxBullet_Notes\r\n    Patch Version: *p5_MaxBullet_PatVer\r\n    Patch:\r\n      - [ load, *p5_MaxBullet ]\r\n  File Access Log:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_FileAccessLog_Author\r\n    Notes: *p5_FileAccessLog_Notes\r\n    Patch Version: *p5_FileAccessLog_PatVer\r\n    Patch:\r\n      - [ load, *p5_FileAccessLog ]\r\n  Fix Script Printing Functions:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_FixScriptPrintingFunctions_Author\r\n    Notes: *p5_FixScriptPrintingFunctions_Notes\r\n    Patch Version: *p5_FixScriptPrintingFunctions_PatVer\r\n    Patch:\r\n      - [ load, *p5_FixScriptPrintingFunctions ]\r\n  Replace Color d0d0d0:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_d0d0d0_Author\r\n    Notes: *p5_d0d0d0_Notes\r\n    Patch Version: *p5_d0d0d0_PatVer\r\n    Patch:\r\n      - [ load, *p5_d0d0d0 ]\r\n  Prevent Party Panel From Loading:\r\n    Games: *p5_Title_JP_103\r\n    Author: *p5_StopPartyPanel_Author\r\n    Notes: *p5_StopPartyPanel_Notes\r\n    Patch Version: *p5_StopPartyPanel_PatVer\r\n    Patch:\r\n      - [ load, *p5_StopPartyPanel ]\r\n\r\nAnchors:\r\n  r1fpsnotes: &r1fpsnotes \"Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene.\"\r\n\r\nPPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # game.self\r\n  Unlock FPS:\r\n    Games:\r\n      \"Resistance: Fall of Man\":\r\n        BCUS98107: [ 01.00 ]\r\n        BCES00001: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *r1fpsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001e5db0, 0x60000000 ]\r\n      - [ bef32, 0x00678ed0, 0.00416666  ] # set minimum timestep size\r\n  Extended FOV:\r\n    Games:\r\n      \"Resistance: Fall of Man\":\r\n        BCUS98107: [ 01.00 ]\r\n        BCES00001: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x06b6390, 0.7  ]\r\n\r\nPPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # game.self\r\n  Unlock FPS:\r\n    Games:\r\n      \"Resistance: Fall of Man\":\r\n        NPEA00430: [ 01.00 ]\r\n    Author: Whatcookie, illusion\r\n    Notes: *r1fpsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00418898, 0x4800 ]\r\n      - [ bef32, 0x00768348, 0.00416666 ] # set minimum timestep size\r\n  \"Bug Fix: Return to EBOOT.BIN on Quit\":\r\n    Games:\r\n      \"Resistance: Fall of Man\":\r\n        NPEA00430: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \"Avoid recompiling unused PPU modules.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x000334d7, 0x2c ]\r\n  Extended FOV:\r\n    Games:\r\n      \"Resistance: Fall of Man\":\r\n        NPEA00430: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x007B0494, 0.7 ]\r\n\r\nPPU-533d9f764374a5174b4e3c2834e742c4184d7211:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Sengoku Basara 4: Sumeragi\":\r\n        BLJM61248: [ 01.02 ]\r\n    Author: Whatcookie\r\n    Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00e23160, 0x3860001e ] # li  r3, 1e\r\n      - [ be32, 0x00e23178, 0x60000000 ] # nop\r\n\r\nAnchors:\r\n  SHADOWS_FPSnotes: &SHADOWS_FPSnotes \"Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.\"\r\n  \r\n  SHADOWS_FPS: &SHADOWS_FPS\r\n    - [ be32, 0x009E0CE4, 0x60000000 ] # nop\r\n    - [ be32, 0x009E0D64, 0x60000000 ] # nop\r\n  \r\n  SHADOWS_PPXnotes: &SHADOWS_PPXnotes \"Removes post-processing render pass from SceneRenderer. This patch will disable all post-processing effects, including motion blur, DoF, FXAA, image grain, vignette, color grading, and also provides a moderate performance boost.\"\r\n  \r\n  SHADOWS_PPX: &SHADOWS_PPX\r\n    - [ be32, 0x007DF6A0, 0x38A00000 ] # li r5 0\r\n    - [ be32, 0x007DFFD4, 0x38A00001 ] # li r5 1\r\n    - [ be32, 0x007E014C, 0x38A00000 ] # li r5 0\r\n    - [ be32, 0x007E75AC, 0x60000000 ] # nop\r\n\r\nPPU-888f4088d305a6add6f83728bdf917c8245fb72c:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Shadows of the Damned\":\r\n        BLUS30653: [ All ]\r\n    Author: Whatcookie\r\n    Notes: *SHADOWS_FPSnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *SHADOWS_FPS ]\r\n  Disable Image Grain and other Post-Processing:\r\n    Games:\r\n      \"Shadows of the Damned\":\r\n        BLUS30653: [ All ]\r\n    Author: boma\r\n    Notes: *SHADOWS_PPXnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *SHADOWS_PPX ]\r\n\r\nPPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Shadows of the Damned\":\r\n        BLES01276: [ All ]\r\n    Author: Whatcookie, Dante3732\r\n    Notes: *SHADOWS_FPSnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *SHADOWS_FPS ]\r\n  Disable Image Grain and other Post-Processing:\r\n    Games:\r\n      \"Shadows of the Damned\":\r\n        BLES01276: [ All ]\r\n    Author: boma\r\n    Notes: *SHADOWS_PPXnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *SHADOWS_PPX ]\r\n\r\nAnchors:\r\n  sly4mlaaEU: &sly4mlaaEU\r\n  - [ be32, 0x00531CC0, 0x38800000 ] # li r4 0x0\r\n  sly4mlaaUK: &sly4mlaaUK \r\n  - [ be32, 0x00531cb0, 0x38800000 ] # li r4 0x0\r\n  sly4mlaaUS: &sly4mlaaUS\r\n  - [ be32, 0x00531D40, 0x38800000 ] # li r4 0x0\r\n\r\n  sly4mlaanotes: &sly4mlaanotes \"Disables MLAA, allowing for the use of resolution scaling. Use in conjunction with the SPU MLAA patch for better performance.\"\r\n\r\nPPU-5c741b00514f07966c2820d67f395d945a88d79d: \r\n  Disable MLAA:\r\n    Games:\r\n      \"Sly Cooper: Thieves in Time\":\r\n        BCES01284: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *sly4mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n        - [ load, *sly4mlaaEU ]\r\n\r\nPPU-326bf99e707d7d2be160ec116bb6313ae2f42ebc:\r\n  Disable MLAA:\r\n    Games:\r\n      \"Sly Cooper: Thieves in Time\":\r\n        BCES01285: [ 01.00 ]\r\n    Author: illusion, YuriNator557\r\n    Notes: *sly4mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *sly4mlaaUK ]\r\n\r\nPPU-69acb9900ff44f7d7a3b25b226b213966955aed4: \r\n  Disable MLAA:\r\n    Games:\r\n      \"Sly Cooper: Thieves in Time\":\r\n        BCUS98247: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *sly4mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n        - [ load, *sly4mlaaUS ]\r\n\r\nPPU-fb1e9e9160613b89047715ce62f2da97201118d1: \r\n  Disable MLAA:\r\n    Games:\r\n      \"Sly Cooper: Thieves in Time\":\r\n        NPEA00429: [ 01.00 ]\r\n    Author: illusion,.mew21\r\n    Notes: *sly4mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n        - [ load, *sly4mlaaEU ] \r\n\r\nPPU-cf7f5b0e93e0afb59e8f22fd040086ae554cdbad: \r\n  Disable MLAA:\r\n    Games:\r\n      \"Sly Cooper: Thieves in Time\":\r\n        NPUA80875: [ 01.00 ]\r\n    Author: illusion, mew21\r\n    Notes: *sly4mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n        - [ load, *sly4mlaaUS ]\r\n\r\nAnchors:\r\n  SA_169: &SA_169\r\n    - [ be32, 0x05043F18, 0x3F400000 ]\r\n    - [ be32, 0x00909260, 0x009B1604 ]\r\n    - [ be32, 0x0090E5B0, 0x40A00000 ]\r\n    - [ be32, 0x00909270, 0x40400000 ]\r\n    - [ be32, 0x00909274, 0xC0400000 ]\r\n    - [ be32, 0x00909278, 0xBF400000 ]\r\n\r\nPPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:\r\n  16:9 Aspect Ratio:\r\n    Games:\r\n      \"Sonic Adventure\":\r\n        NPUB30249: [ All ]\r\n        NPEB00304: [ All ]\r\n    Author: Esppiral\r\n    Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720).\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *SA_169 ]\r\n\r\nPPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa:\r\n  Custom Time Scale (ingame, menus, FMVs):\r\n    Games:\r\n      \"Sonic the Hedgehog (Sonic '06)\":\r\n        BLES00028: [ All ]\r\n    Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.\r\n    Patch:\r\n      - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)\r\n  Custom Time Scale (cutscenes):\r\n    Games:\r\n      \"Sonic the Hedgehog (Sonic '06)\":\r\n        BLES00028: [ All ]\r\n    Notes: Cutscene framerate is capped at half Vblank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.\r\n    Patch:\r\n      - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)\r\n\r\nPPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd:\r\n  Custom Time Scale (ingame, menus, FMVs):\r\n    Games:\r\n      \"Sonic the Hedgehog (Sonic '06)\":\r\n        BLUS30008: [ All ]\r\n    Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.\r\n    Patch:\r\n      - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)\r\n  Custom Time Scale (cutscenes):\r\n    Games:\r\n      \"Sonic the Hedgehog (Sonic '06)\":\r\n        BLUS30008: [ All ]\r\n    Notes: Cutscene framerate is capped at half Vblank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.\r\n    Patch:\r\n      - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)\r\n\r\nAnchors:\r\n  su1280x720_Digital: &su1280x720_Digital\r\n  # Main backbuffer (880x720)\r\n    - [ be16, 0x013D197A, 1280 ]\r\n  \r\n  # Other buffers\r\n    - [ be16, 0x0144A53E, 1280 ]\r\n    - [ be16, 0x0144A5F6, 1280 ]\r\n    - [ be16, 0x0144A652, 1280 ]\r\n  \r\n  su1280x720_USEUPhysical: &su1280x720_USEUPhysical\r\n  # Main backbuffer (880x720)\r\n    - [ be16, 0x00DD85B6, 1280 ]\r\n  \r\n  # Other buffers\r\n    - [ be16, 0x013608D6, 1280 ]\r\n    - [ be16, 0x0136098E, 1280 ]\r\n    - [ be16, 0x013609EA, 1280 ]\r\n  \r\n  swa1280x720_BLJM60112: &swa1280x720_BLJM60112\r\n  # Main backbuffer (880x720)\r\n    - [ be16, 0x00DEC49E, 1280 ]\r\n  \r\n  # Other buffers\r\n    - [ be16, 0x013644FE, 1280 ]\r\n    - [ be16, 0x013645B6, 1280 ]\r\n    - [ be16, 0x01364612, 1280 ]\r\n  \r\n  su1280x720_v102: &su1280x720_v102\r\n  # Main backbuffer (880x720)\r\n    - [ be16, 0x00DFD7C6, 1280 ]\r\n  \r\n  # Other buffers\r\n    - [ be16, 0x01371B8E, 1280 ]\r\n    - [ be16, 0x01371C46, 1280 ]\r\n    - [ be16, 0x01371CA2, 1280 ]\r\n  \r\n  su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo\r\n  # Main backbuffer (880x720)\r\n    - [ be16, 0x013C4B5A, 1280 ]\r\n  \r\n  # Other buffers\r\n    - [ be16, 0x01439086, 1280 ]\r\n    - [ be16, 0x0143913E, 1280 ]\r\n    - [ be16, 0x0143919A, 1280 ]\r\n  \r\n  su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo\r\n  # Main backbuffer (880x720)\r\n    - [ be16, 0x013C4B62, 1280 ]\r\n  \r\n  # Other buffers\r\n    - [ be16, 0x0143908E, 1280 ]\r\n    - [ be16, 0x01439146, 1280 ]\r\n    - [ be16, 0x014391A2, 1280 ]\r\n  \r\n  swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo\r\n  # Main backbuffer (880x720)\r\n    - [ be16, 0x013C4B56, 1280 ]\r\n  \r\n  # Other buffers\r\n    - [ be16, 0x01439086, 1280 ]\r\n    - [ be16, 0x0143913E, 1280 ]\r\n    - [ be16, 0x0143919A, 1280 ]\r\n  \r\n  su1280x720_Notes: &su1280x720_Notes \"This game originally rendered at a resolution of 880x720. With this patch, it will render at a resolution of 1280x720.\"\r\n  \r\n  suAspectRatio_v102: &suAspectRatio_v102\r\n  # Aspect ratio. Divide width by height to get the float value.\r\n    - [ bef32, 0x0275DB2C, 2.37037037 ]\r\n\r\n  suAspectRatio_Notes: &suAspectRatio_Notes \"Enables 21:9 aspect ratio support. Users must enable \\\"Stretch to Display Area\\\" option to take advantage of this patch.\"\r\n\r\n  su102mb: &su102mb\r\n    - [ be32, 0x00E234E8, 0x38000000 ]\r\n  su102dof: &su102dof\r\n    - [ be32, 0x00E5D7C4, 0x38000000 ]\r\n  su102ds: &su102ds\r\n    - [ be32, 0x00E0464C, 0x38000000 ]\r\n  su102re: &su102re\r\n    - [ be32, 0x00E1EEF0, 0x38000000 ]\r\n\r\n  suborkednotes: &suborkednotes \"Improves performance at the cost of graphics quality.\"\r\n\r\nPPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:\r\n  1280x720 Resolution:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLUS30244: [ 01.00 ]\r\n        BLES00425: [ 01.00 ]\r\n    Author: TGEnigma, slashiee\r\n    Notes: *su1280x720_Notes\r\n    Patch Version: 1.3\r\n    Patch:\r\n      - [ load, *su1280x720_USEUPhysical ]\r\n\r\nPPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:\r\n  1280x720 Resolution:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLUS30244: [ 01.02 ]\r\n    Author: TGEnigma, slashiee\r\n    Notes: *su1280x720_Notes\r\n    Patch Version: 1.3\r\n    Patch:\r\n      - [ load, *su1280x720_v102 ]\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLUS30244: [ 01.02 ]\r\n    Author: slashiee\r\n    Notes: *suAspectRatio_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *suAspectRatio_v102 ]\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLUS30244: [ 01.02 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *su102dof ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLUS30244: [ 01.02 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *su102mb ]\r\n  Disable Dynamic Shadows:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLUS30244: [ 01.02 ]\r\n    Author: illusion\r\n    Notes: *suborkednotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *su102ds ]\r\n  Disable Real-time Reflections:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLUS30244: [ 01.02 ]\r\n    Author: illusion\r\n    Notes: *suborkednotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *su102re ]\r\n\r\nPPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:\r\n  1280x720 Resolution:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLES00425: [ 01.02 ]\r\n    Author: TGEnigma, slashiee\r\n    Notes: *su1280x720_Notes\r\n    Patch Version: 1.3\r\n    Patch:\r\n      - [ load, *su1280x720_v102 ]\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLES00425: [ 01.02 ]\r\n    Author: slashiee\r\n    Notes: *suAspectRatio_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *suAspectRatio_v102 ]\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLES00425: [ 01.02 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *su102dof ]\r\n  Disable Motion Blur:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLES00425: [ 01.02 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *su102mb ]\r\n  Disable Dynamic Shadows:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLES00425: [ 01.02 ]\r\n    Author: illusion\r\n    Notes: *suborkednotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *su102ds ]\r\n  Disable Real-time Reflections:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLES00425: [ 01.02 ]\r\n    Author: illusion\r\n    Notes: *suborkednotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *su102re ]\r\n\r\nPPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:\r\n  1280x720 Resolution:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLJM60112: [ 01.00 ]\r\n    Author: TGEnigma, slashiee\r\n    Notes: *su1280x720_Notes\r\n    Patch Version: 1.3\r\n    Patch:\r\n      - [ load, *swa1280x720_BLJM60112 ]\r\n\r\nPPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:\r\n  1280x720 Resolution:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLJM60112: [ 01.02 ]\r\n    Author: TGEnigma, slashiee\r\n    Notes: *su1280x720_Notes\r\n    Patch Version: 1.3\r\n    Patch:\r\n      - [ load, *su1280x720_v102 ]\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        BLJM60112: [ 01.02 ]\r\n    Author: slashiee\r\n    Notes: *suAspectRatio_Notes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *suAspectRatio_v102 ]\r\n\r\nPPU-88b57d524597bbee38df3a452eb0e86c5e789f73:\r\n  1280x720 Resolution:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        NPUB31204: [ All ]\r\n    Author: TGEnigma, slashiee\r\n    Notes: *su1280x720_Notes\r\n    Patch Version: 1.3\r\n    Patch:\r\n      - [ load, *su1280x720_Digital ]\r\n\r\nPPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:\r\n  1280x720 Resolution:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        NPEB01347: [ All ]\r\n    Author: TGEnigma, slashiee\r\n    Notes: *su1280x720_Notes\r\n    Patch Version: 1.3\r\n    Patch:\r\n      - [ load, *su1280x720_Digital ]\r\n\r\nPPU-bd76a566ab62386b90443711206c3f5063b5ab38:\r\n  1280x720 Resolution:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        NPUB90194: [ All ]\r\n    Author: TGEnigma, slashiee\r\n    Notes: *su1280x720_Notes\r\n    Patch Version: 1.3\r\n    Patch:\r\n      - [ load, *su1280x720_NPUB90194_Demo ]\r\n\r\nPPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:\r\n  1280x720 Resolution:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        NPEB90132: [ All ]\r\n    Author: TGEnigma, slashiee\r\n    Notes: *su1280x720_Notes\r\n    Patch Version: 1.3\r\n    Patch:\r\n      - [ load, *su1280x720_NPEB90132_Demo ]\r\n\r\nPPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:\r\n  1280x720 Resolution:\r\n    Games:\r\n      \"Sonic Unleashed (Sonic World Adventure)\":\r\n        NPJB90162: [ All ]\r\n    Author: TGEnigma, slashiee\r\n    Notes: *su1280x720_Notes\r\n    Patch Version: 1.3\r\n    Patch:\r\n      - [ load, *swa1280x720_NPJB90162_Demo ]\r\n\r\nPPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Space Channel 5: Part 2\":\r\n        NPUB30353: [ All ]\r\n    Author: Esppiral\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9)\r\n      - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)\r\n\r\nPPU-dd7337070bf5a57a46f74c243995009319e2748b: # OBLIVION [BLUS30087] GOTY\r\n  Unlock FPS:\r\n    Games:\r\n      \"The Elder Scrolls IV: Oblivion\":\r\n        BLUS30087: [ 01.00 ]\r\n        BLES00163: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate.\r\n    Patch Version: 1.00\r\n    Patch:\r\n      - [ be32, 0x00aaed04, 0x60000000 ]\r\n      - [ be32, 0x00aaec4c, 0x60000000 ]\r\n      - [ be32, 0x00682100, 0x60000000 ]\r\n\r\nAnchors:\r\n  UT3_FPS: &UT3_FPS\r\n    - [ be32, 0x0057B760, 0x60000000 ]\r\n\r\nPPU-d4452078fad5d1d71a6ccb30d8349259749f38e7:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Unreal Tournament 3\":\r\n        BLES00200: [ 02.00 ]\r\n    Author: Whatcookie, illusion\r\n    Notes: \"Last modified: 30 November 2020\\nMaximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 58FPS.\"\r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [ load, *UT3_FPS ]\r\n\r\nPPU-a14d9bfcebd7226221bc81c9885dab16d688ae5c:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Unreal Tournament 3\":\r\n        BLUS30086: [ 02.00 ]\r\n    Author: Whatcookie, illusion\r\n    Notes: \"Last modified: 30 November 2020\\nMaximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 58FPS.\"\r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [ load, *UT3_FPS ]\r\n\r\nPPU-9c0d4079af9107fa762bbcba4d2c69478f5484a6: # cod_ps3f.elf\r\n  Extended FOV:\r\n    Games:\r\n      \"Call of Duty 3\":\r\n        BLES00016: [ All ] # needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo\r\n    Author: illusion\r\n    Notes: Needs testing on other versions\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x12248E8, 0.64 ]\r\n\r\nPPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\\s4_g.self\r\n  60 FPS:\r\n    Games:\r\n      \"SOCOM 4: U.S. Navy SEALs (Special Forces)\":\r\n        BCES00938: [ 01.00 ]\r\n        BCUS98135: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \"Set Clock scale to 200% for 60FPS\\nIGC might still be double speed.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x16F2ECC, 0x3F00 ]\r\n  Extended FOV:\r\n    Games:\r\n      \"SOCOM 4: U.S. Navy SEALs (Special Forces)\":\r\n        BCES00938: [ 01.00 ]\r\n        BCUS98135: [ 01.00 ]\r\n    Author: illusion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x16EFE34, 0.65 ]\r\n  Disable MLAA:\r\n    Games:\r\n      \"SOCOM 4: U.S. Navy SEALs (Special Forces)\":\r\n        BCES00938: [ 01.00 ]\r\n        BCUS98135: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \"Allows for the use of resolution scaling.\\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into mlaa function.\" # ugh, who thought this would be a good idea\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d\r\n      - [ be32, 0x001EC298, 0x38C00000 ]\r\n\r\nAnchors:\r\n  ms3psndsr: &ms3psndsr\r\n    - [ be32, 0x00469CF0, 0x38600000 ] # li r3 0x0\r\n\r\n  ms3psnmb: &ms3psnmb\r\n    - [ be32, 0x00469D24, 0x38600000 ] # li r3 0x0\r\n\r\n  ms3psnssao: &ms3psnssao\r\n    - [ be32, 0x00469DFC, 0x38600000 ] # li r3 0x0\r\n\r\n  ms3psnmlaa: &ms3psnmlaa\r\n    - [ be32, 0x0044CB14, 0x38800000 ] # li r4 0x0 // EdgePostEffects\r\n\r\n  ms3psnfps: &ms3psnfps\r\n    - [ be32, 0x005BA9DC, 0x38800001 ] #vfps\r\n    - [ be32, 0x005BA514, 0x60000000 ] #target fps\r\n\r\n  ms3100dsr: &ms3100dsr\r\n    - [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0\r\n\r\n  ms3100mb: &ms3100mb\r\n    - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0\r\n\r\n  ms3100ssao: &ms3100ssao\r\n    - [ be32, 0x004761FC, 0x38600000 ] # li r3 0x0\r\n\r\n  ms3100mlaa: &ms3100mlaa\r\n    - [ be32, 0x00456C94, 0x38800000 ] # li r4 0x0 // EdgePostEffects\r\n\r\n  ms3100fps: &ms3100fps\r\n    - [ be32, 0x005EE690, 0x38800001 ] #vfps\r\n    - [ be32, 0x005EE42C, 0x60000000 ] #target fps\r\n\r\n  ms3100intro: &ms3100intro\r\n    - [ be32, 0x007fb744, 0x3084345f ]\r\n\r\n  ms3100dev: &ms3100dev\r\n    - [ utf8, 0x010f3460, \"\\x00\" ]\r\n\r\n  ms3106dsr: &ms3106dsr\r\n    - [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0\r\n\r\n  ms3106mb: &ms3106mb\r\n    - [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0\r\n\r\n  ms3106ssao: &ms3106ssao\r\n    - [ be32, 0x00469F9C, 0x38600000 ] # li r3 0x0\r\n\r\n  ms3106mlaa: &ms3106mlaa\r\n    - [ be32, 0x0044CCB4, 0x38800000 ] # li r4 0x0 // EdgePostEffects\r\n\r\n  ms3106fps: &ms3106fps\r\n    - [ be32, 0x005BC2AC, 0x38800001 ]\r\n    - [ be32, 0x005BBDE4, 0x60000000 ]\r\n\r\n  ms3106intro: &ms3106intro\r\n    - [ utf8, 0x00f965d4, \"\\x00\"]\r\n\r\n  ms3mlaanotes: &ms3mlaanotes \"Allows for the use of Resolution Scaling in the title.\\nMust be used with Disable Dynamic Resolution Scale patch for proper upscaling and improved performance.\\nSet Resolution Scale Threshold to 256x256 Partially fixes screen pattern on bloom when using Resolution Scaling.\"\r\n\r\n  ms3fpsnotes: &ms3fpsnotes \"Updated with a new version that has correct game speed above 15FPS.\\nIncrease Vblank above 60Hz to go above 60FPS.\\nSome UI elements are still tied to target FPS.\"\r\n\r\n  ms3ssaonotes: &ms3ssaonotes \"Disabling SSAO (Screen Space Ambient Occlusion) does not improve performance, and makes the game look worse. Optional patch for those that wish to use it.\"\r\n\r\n  ms3drsnotes: &ms3drsnotes \"Must be used with the MLAA patch for proper upscaling and improved performance.\"\r\n\r\nPPU-c3a2c4075b9ff3c2b142c2df606bb1663c097d5b:\r\n  \"Skip Intro\":\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100intro ]\r\n  \"Enable Dev Menu\":\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100dev ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3fpsnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ load, *ms3100fps ]\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3drsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100dsr ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3ssaonotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100ssao ]\r\n  Disable Motion blur:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100mb ]\r\n  Disable MLAA:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100mlaa ]\r\n      \r\nPPU-69a95ded717d716cdcd77ed0b51fa90bf1cb4fa3:\r\n  \"Skip Intro\":\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100intro ]\r\n  \"Enable Dev Menu\":\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100dev ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3fpsnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ load, *ms3100fps ]\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3drsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100dsr ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3ssaonotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100ssao ]\r\n  Disable Motion blur:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100mb ]\r\n  Disable MLAA:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100mlaa ]\r\n\r\nPPU-bc3b923ec314051c7c61d3134ea9c01f24eaf4f7:\r\n  \"Skip Intro\":\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100intro ]\r\n  \"Enable Dev Menu\":\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100dev ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3fpsnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ load, *ms3100fps ]\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3drsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100dsr ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3ssaonotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100ssao ]\r\n  Disable Motion blur:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100mb ]\r\n  Disable MLAA:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3100mlaa ]\r\n\r\nPPU-41644f9f5fda72efc62e7146620db9679969bff6:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3fpsnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ load, *ms3106fps ]\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3drsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106dsr ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3ssaonotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106ssao ]\r\n  Disable Motion blur:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106mb ]\r\n  Disable MLAA:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106mlaa ]\r\n  Skip Intro:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES00484: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106intro ]\r\n\r\nPPU-f5136a68b1293dd7341878005674f05ffa5ff16a:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3fpsnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ load, *ms3106fps ]\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3drsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106dsr ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3ssaonotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106ssao ]\r\n  Disable Motion blur:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106mb ]\r\n  Disable MLAA:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106mlaa ]\r\n  Skip Intro:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCES01104: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106intro ]\r\n\r\nPPU-d39f3ed2bf15a49d28486c7bad52b72c8933cbe8:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3fpsnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ load, *ms3106fps ]\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3drsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106dsr ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3ssaonotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106ssao ]\r\n  Disable Motion blur:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106mb ]\r\n  Disable MLAA:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106mlaa ]\r\n  Skip Intro:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        BCUS98242: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *ms3106intro ]\r\n\r\nPPU-507b9d34380cff4bc03d7c64ce6342180779c84b:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        NPUA80661: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3fpsnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n     - [ load, *ms3psnfps ]\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        NPUA80661: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3drsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n     - [ load, *ms3psndsr ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        NPUA80661: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3ssaonotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n     - [ load, *ms3psnssao ]\r\n  Disable Motion blur:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        NPUA80661: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n     - [ load, *ms3psnmb ]\r\n  Disable MLAA:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        NPUA80661: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n     - [ load, *ms3psnmlaa ]\r\n\r\nPPU-fe5be566e6cf8bb0b405c8f2b6689e33c471b143:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        NPEA00315: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3fpsnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n     - [ load, *ms3psnfps ]\r\n  Disable SSAO:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        NPEA00315: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3ssaonotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n     - [ load, *ms3psnssao ]\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        NPEA00315: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3drsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n     - [ load, *ms3psndsr ]\r\n  Disable Motion blur:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        NPEA00315: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n     - [ load, *ms3psnmb ]\r\n  Disable MLAA:\r\n    Games:\r\n      \"Motorstorm: Apocalypse\":\r\n        NPEA00315: [ 01.06 ]\r\n    Author: illusion\r\n    Notes: *ms3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n     - [ load, *ms3psnmlaa ]\r\n\r\nPPU-afb6e2e47e170711041775e0280707e503469d85:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm: Apocalypse Singleplayer Demo\":\r\n        NPEA90090: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3fpsnotes\r\n    Patch Version: 2.0\r\n    Patch:\r\n      - [ be32, 0x005EA630, 0x60000000 ] #vfps\r\n      - [ be32, 0x005EA3CC, 0x60000000 ] #target fps\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: Apocalypse Singleplayer Demo\":\r\n        NPEA90090: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3drsnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00471D40, 0x38600000 ] # li r3 0x0\r\n  Disable SSAO:\r\n    Games:\r\n      \"Motorstorm: Apocalypse Singleplayer Demo\":\r\n        NPEA90090: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3ssaonotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00471E4C, 0x38600000 ] # li r3 0x0\r\n  Disable Motion blur:\r\n    Games:\r\n      \"Motorstorm: Apocalypse Singleplayer Demo\":\r\n        NPEA90090: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00471D74, 0x38600000 ] # li r3 0x0\r\n  Disable MLAA:\r\n    Games:\r\n      \"Motorstorm: Apocalypse Singleplayer Demo\":\r\n        NPEA90090: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: *ms3mlaanotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x004528E4, 0x38800000 ] # li r4 0x0 // EdgePostEffects\r\n\r\nPPU-7b13f30153c465c62995ff4710961f3ae7d2e378:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Life is Strange\":\r\n        NPEB02197: [ 01.07 ]\r\n        NPUB31636: [ 01.08 ]\r\n    Author: illusion\r\n    Notes: \"Removes 62FPS limit.\\nMaximum framerate with the patch is half the Vblank frequency.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0042C4FC, 0x60000000 ]\r\n\r\nPPU-9940a863ed7bf977c5a15cff5eec8d0649a8552f:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Life is Strange\":\r\n        NPJB00789: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \"Removes 62FPS limit.\\nMaximum framerate with the patch is half the Vblank frequency.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0042C1EC, 0x60000000 ]\r\n\r\nPPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF\r\n  Unlock FPS:\r\n    Games:\r\n      \"Silent Hill Downpour\":\r\n        BLES01446: [ 01.01 ]\r\n        BLUS30565: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: \"Removes 62FPS limit.\\nMaximum framerate with the patch is half the Vblank frequency.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x002A1250, 0x60000000 ]\r\n\r\nAnchors:\r\n  SPU_MLAA_01: &SPU_MLAA_01\r\n    - [ be32, 0x000031f4, 0x40800003 ] # il r3 0\r\n  #  - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 # causes blackscreen\r\n  \r\n  SPU_MLAA_02: &SPU_MLAA_02\r\n    - [ be32, 0x000031f4, 0x40800003 ] # il r3 0\r\n    - [ be32, 0x0000349c, 0x40800017 ] # il r23 0\r\n  \r\n  SPU_MLAA_03: &SPU_MLAA_03\r\n    - [ be32, 0x000031f4, 0x40800003 ] # il r3 0\r\n    - [ be32, 0x000034a4, 0x40800017 ] # il r23 0\r\n  \r\n  SPU_MLAA_04: &SPU_MLAA_04\r\n    - [ be32, 0x00005948, 0x40800094 ] # il r20 1\r\n    - [ be32, 0x0000690c, 0x40800027 ] # il r39 0\r\n  \r\n  SPU_MLAA_05: &SPU_MLAA_05\r\n    - [ be32, 0x00004440, 0x40800002 ] # il r2 0\r\n    - [ be32, 0x000056C4, 0x4080008a ] # il r10 0\r\n  \r\n  SPU_MLAA_06: &SPU_MLAA_06\r\n    - [ be32, 0x000033b0, 0x40800017 ] # il r23 0\r\n    - [ be32, 0x0000373c, 0x4080001f ] # il r31 0\r\n  \r\n  SPU_MLAA_07: &SPU_MLAA_07\r\n    - [ be32, 0x0000325c, 0x40800003 ] # il r3 0\r\n    - [ be32, 0x00004C00, 0x40800091 ] # il r17 1\r\n  \r\n  SPU_MLAA_08: &SPU_MLAA_08\r\n    - [ be32, 0x000036d4, 0x4080001d ] # il r29 0\r\n    - [ be32, 0x000033d0, 0x40800005 ] # il r5 0\r\n  \r\n  SPU_MLAA_09: &SPU_MLAA_09\r\n    - [ be32, 0x00003744, 0x4080001e ] # il r30 0\r\n    - [ be32, 0x00003430, 0x40800006 ] # il r6 0\r\n  \r\n  SPU_MLAA_10: &SPU_MLAA_10\r\n    - [ be32, 0x000036bc, 0x4080001c ] # il r28 0\r\n    - [ be32, 0x000033c0, 0x40800005 ] # il r5 0\r\n  \r\n  SPU_MLAA_11: &SPU_MLAA_11\r\n    - [ be32, 0x00003344, 0x40800003 ] # il r3 0\r\n    - [ be32, 0x000037b4, 0x4020007f ] # spu nop\r\n  \r\n  SPU_MLAA_Notes: &SPU_MLAA_Notes \"Removes Morphological Anti-Aliasing, known as \\\"MLAA\\\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance.\"\r\n\r\nSPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  \"Disable SPU MLAA - Prince of Persia series\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nPrince of Persia: The Sands of Time\\nPrince of Persia: Warrior Within\\nPrince of Persia: The Two Thrones\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_01 ]\r\n\r\nSPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  Disable SPU MLAA:\r\n    Games:\r\n      \"Puppeteer\":\r\n        BCES00935: [ All ]\r\n        BCUS98227: [ All ]\r\n        BCJS30078: [ All ]\r\n        BCAS20281: [ All ]\r\n        NPEA00439: [ All ]\r\n        NPUA80959: [ All ]\r\n        NPJA00098: [ All ]\r\n        NPHA80250: [ All ]\r\n        NPEA90125: [ All ]\r\n    Author: Whatcookie\r\n    Notes: *SPU_MLAA_Notes\r\n    Patch Version: 1.5\r\n    Group: SPUMLAA\r\n    Patch:\r\n      - [ load, *SPU_MLAA_01 ]\r\n  \"Disable SPU MLAA - Multiple titles\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nBinary Domain\\nJourney\\nOddworld: Stranger's Wrath HD\\nTokyo Jungle\\nSoulCalibur Lost Swords\\nSoulCalibur V\\nYakuza Ishin\\nYakuza 5\\nFerrari Racing Legends\\nPool Nation\\nThe Ratchet & Clank Trilogy\" ]\r\n    Patch Version: 1.5\r\n    Group: SPUMLAA\r\n    Patch:\r\n      - [ load, *SPU_MLAA_02 ]\r\n\r\nSPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  \"Disable SPU MLAA - Multiple titles\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nCaptain America: Super Soldier\\nYakuza Dead Souls\\nNeed for Speed Shift 2 Unleashed\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_02 ]\r\n\r\nSPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  Disable SPU MLAA:\r\n    Games:\r\n      \"Dragon Age 2 (Dragon Age II)\":\r\n        BLES01084: [ All ]\r\n        BLUS30645: [ All ]\r\n        NPEB00569: [ All ]\r\n        NPUB30476: [ All ]\r\n    Author: Whatcookie\r\n    Notes: *SPU_MLAA_Notes\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_02 ]\r\n\r\nSPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  \"Disable SPU MLAA - Multiple titles\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nMedieval Moves: Deadmund's Quest\\nShadow of the Colossus\\nSports Champions 2\\n\\nExtra note for Shadow of the Colossus:\\nThis patch can be used alongside PPU based patch which allows for resolution scaling.\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_02 ]\r\n\r\nSPU-9c270732b4276ec71df9a5255d5d8a63267de645: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  \"Disable SPU MLAA\":\r\n    Games:\r\n      \"WWE '12\":\r\n        BLES01439: [ All ]\r\n        BLUS30841: [ All ]\r\n        BLJM60436: [ All ]\r\n    Author: Whatcookie, dio\r\n    Notes: *SPU_MLAA_Notes\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_02 ]\r\n\r\nSPU-6932af7adf79f31116fc28d71aae3e5e165d7f63: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  \"Disable SPU MLAA - WWE '13, WWE 2K14\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie, Satan\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nWWE '13\\nWWE 2K14\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_02 ]\r\n\r\nSPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  \"Disable SPU MLAA - ICO\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nICO\\nThis patch can be used alongside PPU based patch which allows for resolution scaling.\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_02 ]\r\n\r\nSPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  \"Disable SPU MLAA - Macross 30\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nMacross 30\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_03 ]\r\n\r\nSPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\\bin_ps3_SNC\\edgepost_mlaa_ta'\r\n  \"Disable SPU MLAA - Metro Last Light\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nMetro Last Light\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_03 ]\r\n\r\nSPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'\r\n  Disable SPU MLAA:\r\n    Games:\r\n      \"God of War 3 (God of War III)\":\r\n        BCES00510: [ 01.00 ]\r\n        BCES00799: [ 01.00 ]\r\n        BCUS98111: [ 01.00 ]\r\n        BCJS37001: [ 01.00 ]\r\n        BCAS25003: [ 01.00 ]\r\n        BCKS15003: [ 01.00 ]\r\n    Author: Whatcookie\r\n    Notes: *SPU_MLAA_Notes\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_04 ]\r\n\r\nSPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'\r\n  Disable SPU MLAA:\r\n    Games:\r\n      \"God of War 3 (God of War III)\":\r\n        BCES00510: [ 01.03 ]\r\n        BCES00799: [ 01.03 ]\r\n        BCUS98111: [ 01.03 ]\r\n        BCJS37001: [ 01.03 ]\r\n        BCAS25003: [ 01.03 ]\r\n        BCKS15003: [ 01.03 ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nThis patch can be used alongside PPU based patch which allows for resolution scaling.\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_04 ]\r\n\r\nSPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6'\r\n  \"Disable SPU MLAA - God of War: Ascension\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nGod of War: Ascension\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_05 ]\r\n\r\nSPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS'\r\n  \"Disable SPU MLAA - God of War: Ascension\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nGod of War: Ascension\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_05 ]\r\n\r\nSPU-77ce25dab2a5ca1d96038cc3dc57c50c705ce38c: # SPUNAME: 'Z:/output/USint6/SPUMLAATask/PS3'\r\n  \"Disable SPU MLAA - God of War: Ascension\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie, kd-11\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nGod of War: Ascension\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_05 ]\r\n\r\nSPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  \"Disable SPU MLAA - Yakuza 0, Yakuza Kiwami\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nYakuza 0\\nYakuza Kiwami\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_06 ]\r\n\r\nSPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  \"Disable SPU MLAA - Twisted Metal\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nTwisted Metal\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_06 ]\r\n\r\nSPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts!\r\n  \"Disable SPU MLAA - Multiple titles\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nAce Combat: Assault Horizon\\nDmC Devil May Cry\\nMotorStorm: Apocalypse\\nMotorStorm RC\\nRed Faction: Armageddon\\nSly Cooper: Thieves in Time\\n\\nExtra note for Sly Cooper: Thieves in Time:\\nThis patch can be used alongside PPU based patch which allows for resolution scaling.\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_07 ]\r\n\r\nSPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  \"Disable SPU MLAA - LittleBigPlanet 2\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nLittleBigPlanet 2 (early versions)\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_08 ]\r\n\r\nSPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\\dev\\CW_br2_move_final-output\\'\r\n  \"Disable SPU MLAA - LittleBigPlanet 2\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nLittleBigPlanet 2 (other early versions)\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_09 ]\r\n\r\nSPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'\r\n  \"Disable SPU MLAA - LittleBigPlanet 2, LittleBigPlanet 3\":\r\n    Games:\r\n      All:\r\n        All: [ All ]\r\n    Author: Whatcookie\r\n    Notes: [ *SPU_MLAA_Notes, \"\\n\\nKnown to affect:\\nLittleBigPlanet 2\\nLittleBigPlanet 3\" ]\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_10 ]\r\n\r\nSPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\\Alice2\\Development\\Intermedia'\r\n  \"Disable SPU MLAA\":\r\n    Games:\r\n      \"Alice: Madness Returns\":\r\n        BLES01265: [ All ]\r\n        BLUS30607: [ All ]\r\n        NPEB00625: [ All ]\r\n        NPUB30545: [ All ]\r\n    Author: Whatcookie\r\n    Notes: *SPU_MLAA_Notes\r\n    Patch Version: 1.5\r\n    Patch:\r\n      - [ load, *SPU_MLAA_11 ]\r\n\r\nPPU-7a8b0571c168093a30c04ad706040370a17c21b0:\r\n  Extended FOV:\r\n    Games:\r\n      \"The Darkness Demo\":\r\n        NPEB90006: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x10AEB44, 1.25 ]\r\n\r\nPPU-eb133a3b9430baa45d39e9e00ba8cf9cea89154c:\r\n  Extended FOV:\r\n    Games:\r\n      \"The Darkness\":\r\n        BLES00058: [ 01.03 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x10AEAEC, 1.25 ]\r\n\r\nPPU-9ef94f24f84f5923f9c88557e33c2ffab380fb7b:\r\n  Extended FOV:\r\n    Games:\r\n      \"The Darkness\":\r\n        BLUS30035: [ 01.03 ]\r\n    Author: illusion, Aphelion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x10AEAA4, 1.25 ]\r\n\r\nPPU-4050da6fa9d7eed65e7d748b03a6ba89023b90c3:\r\n  Debug Menu:\r\n    Games:\r\n      \"Batman: Arkham Asylum GOTY\":\r\n        BLUS30515: [ 01.00 ]\r\n    Author: dron_3\r\n    Notes: Press R1+START in-game to access the Debug Menu (god mode, no clip, etc.)\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0121DBAC, 0x38600000 ]\r\n\r\nPPU-17a273d69dad20980377e405809f7d888b6c6dce:\r\n  Disable MLAA:\r\n    Games:\r\n      \"Army of TWO The Devil's Cartel Demo\":\r\n        NPEB90470: [ 01.00 ]\r\n        NPUB90862: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00512F94, 0x38600000 ] # Ps3EdgeMlaaEnable\r\n      - [ be32, 0x016DE8F0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.\r\n  Disable Bloom:\r\n    Games:\r\n      \"Army of TWO The Devil's Cartel Demo\":\r\n        NPEB90470: [ 01.00 ]\r\n        NPUB90862: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x016DE8FC, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!\r\n  Speedup:\r\n    Games:\r\n      \"Army of TWO The Devil's Cartel Demo\":\r\n        NPEB90470: [ 01.00 ]\r\n        NPUB90862: [ 01.00 ]\r\n    Notes: \"Compromise visuals for extra performance.\"\r\n    Author: ZEROx, illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x01732b48, 0x991f ]\r\n      - [ be16, 0x01732b54, 0x991f ]\r\n  Blocky depth fix:\r\n    Games:\r\n      \"Army of TWO The Devil's Cartel Demo\":\r\n        NPEB90470: [ 01.00 ]\r\n        NPUB90862: [ 01.00 ]\r\n    Author: ZEROx\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x01732a60, 0x991f ]\r\n  Disable Dynamic Lights:\r\n    Games:\r\n      \"Army of TWO The Devil's Cartel Demo\":\r\n        NPEB90470: [ 01.00 ]\r\n        NPUB90862: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \"Last modified: 06 October 2020\\n\\nCompromise visuals for extra performance.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x01732b58, 0x991f ]\r\n  Disable Dynamic Spotlights:\r\n    Games:\r\n      \"Army of TWO The Devil's Cartel Demo\":\r\n        NPEB90470: [ 01.00 ]\r\n        NPUB90862: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \"Compromise visuals for extra performance.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x01732b5c, 0x991f ]\r\n\r\nPPU-d8376f500c89feb12500754ba0ec1483c4aeb5da:\r\n  Disable MLAA:\r\n    Games:\r\n      \"Army of TWO The Devil's Cartel\":\r\n        NPEB01217: [ 01.01 ]\r\n        NPUB30987: [ 01.01 ]\r\n        BLES01763: [ 01.01 ]\r\n        BLUS31069: [ 01.01 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x004E51A4, 0x38600000 ] # Ps3EdgeMlaaEnable\r\n      - [ be32, 0x01701BF0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.\r\n  Disable Bloom:\r\n    Games:\r\n      \"Army of TWO The Devil's Cartel\":\r\n        NPEB01217: [ 01.01 ]\r\n        NPUB30987: [ 01.01 ]\r\n        BLES01763: [ 01.01 ]\r\n        BLUS31069: [ 01.01 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x01701BFC, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!\r\n  Speedup:\r\n    Games:\r\n      \"Army of TWO The Devil's Cartel\":\r\n        NPEB01217: [ 01.01 ]\r\n        NPUB30987: [ 01.01 ]\r\n        BLES01763: [ 01.01 ]\r\n        BLUS31069: [ 01.01 ]\r\n    Author: ZEROx, illusion\r\n    Notes: \"Compromise visuals for extra performance.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x01755BC8, 0x991f ]\r\n      - [ be16, 0x01755BD4, 0x991f ]\r\n  Blocky depth fix:\r\n    Games:\r\n      \"Army of TWO The Devil's Cartel\":\r\n        NPEB01217: [ 01.01 ]\r\n        NPUB30987: [ 01.01 ]\r\n        BLES01763: [ 01.01 ]\r\n        BLUS31069: [ 01.01 ]\r\n    Author: ZEROx\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x01755ae0, 0x991f ]\r\n  Disable Dynamic Lights:\r\n    Games:\r\n      \"Army of TWO The Devil's Cartel\":\r\n        NPEB01217: [ 01.01 ]\r\n        NPUB30987: [ 01.01 ]\r\n        BLES01763: [ 01.01 ]\r\n        BLUS31069: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: \"Compromise visuals for extra performance.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x01755BD8, 0x991f ]\r\n  Disable Dynamic Spotlights:\r\n    Games:\r\n      \"Army of TWO The Devil's Cartel\":\r\n        NPEB01217: [ 01.01 ]\r\n        NPUB30987: [ 01.01 ]\r\n        BLES01763: [ 01.01 ]\r\n        BLUS31069: [ 01.01 ]\r\n    Author: illusion\r\n    Notes: \"Compromise visuals for extra performance.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x01755BDC, 0x991f ]\r\n\r\nPPU-e8d5bbb306b85186133e090b79a5c0fd5d11ccfb: # siren cursed\r\n  60 FPS:\r\n    Games:\r\n      \"Siren Blood Curse\":\r\n        NPEA00095: [ 01.00 ]\r\n    Author: Esppiral, illusion\r\n    Notes: May break above 60FPS, accelerates the turns of the character by 2 times, speeds up the game by 2 times in splitscreen.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00022D90, 0x60000000 ] #startup\r\n      - [ be32, 0x00022980, 0x60000000 ] #splitscreen\r\n\r\nPPU-ccc559bb969d8a52d00597b7ecc5e76e552c2cb6:\r\n  R&C 1 Ultrawide (21:9):\r\n    Games:\r\n      \"The Ratchet & Clank Trilogy\":\r\n        BCES01503: [ All ]\r\n    Author: Juhn\r\n    Notes: 21:9\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [bef32, 0x4DF144, 2.37037]\r\n  R&C 1 Super Ultrawide (32:9):\r\n    Games:\r\n      \"The Ratchet & Clank Trilogy\":\r\n        BCES01503: [ All ]\r\n    Author: Victoria\r\n    Notes: 32:9\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [bef32, 0x4DF144, 3.55555]\r\n\r\nPPU-f3eccbf6ccf5e2aa99f352b612069e7a20198d68:\r\n  R&C 1 Ultrawide (21:9):\r\n    Games:\r\n      \"Ratchet & Clank\":\r\n        NPUA80643: [ All ]\r\n    Author: Juhn\r\n    Notes: 21:9\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [bef32, 0x52CB04, 2.37037]\r\n  R&C 1 Super Ultrawide (32:9):\r\n    Games:\r\n      \"Ratchet & Clank\":\r\n        NPUA80643: [ All ]\r\n    Author: Victoria\r\n    Notes: 32:9\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [bef32, 0x52CB04, 3.55555]\r\n\r\nPPU-2489bccdbafacc6ec3a36aa68ae3dcbe7e9e2d6c:\r\n  R&C 2 Ultrawide (21:9):\r\n    Games:\r\n      \"The Ratchet & Clank Trilogy\":\r\n        BCES01503: [ All ]\r\n    Author: Juhn\r\n    Notes: 21:9\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [bef32, 0x10B2574, 2.37037]\r\n  R&C 2 Super Ultrawide (32:9):\r\n    Games:\r\n      \"The Ratchet & Clank Trilogy\":\r\n        BCES01503: [ All ]\r\n    Author: Victoria\r\n    Notes: 32:9\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [bef32, 0x10B2574, 3.55555]\r\n\r\n\r\nPPU-756536d2feaab9088d1c3cb086d999be20256feb:\r\n  R&C 2 Ultrawide (21:9):\r\n    Games:\r\n      \"Ratchet & Clank 2\":\r\n        NPUA80644: [ All ]\r\n    Author: Juhn\r\n    Notes: 21:9\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [bef32, 0x10B2F04, 2.37037]\r\n  R&C 2 Super Ultrawide (32:9):\r\n    Games:\r\n      \"Ratchet & Clank 2\":\r\n        NPUA80644: [ All ]\r\n    Author: Victoria\r\n    Notes: 32:9\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [bef32, 0x10B2F04, 3.55555]\r\n\r\nPPU-2b534405de98e28b1368947c8f14d9a386bc53de:\r\n  R&C 3 Ultrawide (21:9):\r\n    Games:\r\n      \"The Ratchet & Clank Trilogy\":\r\n        BCES01503: [ All ]\r\n    Author: Juhn\r\n    Notes: 21:9\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [bef32, 0x96F544, 2.37037]\r\n  R&C 3 Super Ultrawide (32:9):\r\n    Games:\r\n      \"The Ratchet & Clank Trilogy\":\r\n        BCES01503: [ All ]\r\n    Author: Victoria\r\n    Notes: 32:9\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [bef32, 0x96F544, 3.55555]\r\n\r\nPPU-835dc9b413a3f538ddb52f24382b93e3fad5164d:\r\n  R&C 3 Ultrawide (21:9):\r\n    Games:\r\n      \"Ratchet & Clank 3\":\r\n        NPUA80645: [ All ]\r\n    Author: Juhn\r\n    Notes: 21:9\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [bef32, 0x96F6A4, 2.37037]\r\n  R&C 3 Super Ultrawide (32:9):\r\n    Games:\r\n      \"Ratchet & Clank 3\":\r\n        NPUA80645: [ All ]\r\n    Author: Victoria\r\n    Notes: 32:9\r\n    Patch Version: 1.2\r\n    Patch:\r\n      - [bef32, 0x96F6A4, 3.55555]\r\n\r\nPPU-ef1de7a2b91566a4b0e2acc177a6c2f1cecdfd7e:\r\n  Infinite Ammo & Consumables:\r\n    Games:\r\n      \"Fallout 3 GOTY Edition\":\r\n        BLUS30451: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes: Best used with the Infinite Carry Weight Patch; affects many items in the game, not just ammo and consumables. While this patch is enabled, affected items can't be removed from your inventory, and dropping them will duplicate them. Items can be sold for caps, but they do not leave your inventory.\r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [ be32, 0x004140D8, 0x60000000 ]\r\n      - [ be32, 0x004134E8, 0x60000000 ] \r\n  Infinite Caps:\r\n    Games:\r\n      \"Fallout 3 GOTY Edition\":\r\n        BLUS30451: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes: Essentially permanent if you save with this patch enabled - adds over 1 billion caps to your inventory which will remain after the patch is disabled.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0041DE7C, 0x90630004 ]\r\n  No Weapon Degradation:\r\n    Games:\r\n      \"Fallout 3 GOTY Edition\":\r\n        BLUS30451: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes: Using weapons and armor does not affect their condition. Repairing items brings them to perfect condition.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00386AC8, 0x60000000 ]\r\n  No Reloading:\r\n    Games:\r\n      \"Fallout 3 GOTY Edition\":\r\n        BLUS30451: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes: Press square to instantly reload single-shot weapons like the Missile Launcher and Fat Man.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0040F980, 0x60000000 ]\r\n  Infinite Carry Weight:\r\n    Games:\r\n      \"Fallout 3 GOTY Edition\":\r\n        BLUS30451: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00420594, 0x903F0008 ]\r\n  Unlock FPS:\r\n    Games:\r\n      \"Fallout 3 GOTY Edition\":\r\n        BLUS30451: [ 01.00 ]\r\n    Author: Aphelion, illusion\r\n    Notes: Set the framelimiter to 60, as things will break over 60 FPS.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00702BCC, 0x60000000 ]\r\n\r\nPPU-3760b7d673fc130e13295fa5071164537880adad:\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Borderlands\":\r\n        BLUS30386: [ 01.07 ]\r\n        NPUB30413: [ 01.07 ]\r\n        BLES00697: [ 01.07 ]\r\n        NPEB00458: [ 01.07 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00630D60, 0x60000000 ]\r\n  Max Cash:\r\n    Games:\r\n      \"Borderlands\":\r\n        BLUS30386: [ 01.07 ]\r\n        NPUB30413: [ 01.07 ]\r\n        BLES00697: [ 01.07 ]\r\n        NPEB00458: [ 01.07 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x005D5C28, 0x976302B8 ]\r\n  Demigod Mode:\r\n    Games:\r\n      \"Borderlands\":\r\n        BLUS30386: [ 01.07 ]\r\n        NPUB30413: [ 01.07 ]\r\n        BLES00697: [ 01.07 ]\r\n        NPEB00458: [ 01.07 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0064FC88, 0x80030905 ]\r\n      - [ be32, 0x0064FC8C, 0x60000008 ]\r\n      - [ be32, 0x0064FC90, 0x64008000 ]\r\n      - [ be32, 0x0064FC94, 0x90030905 ]\r\n  Max Experience on Gain:\r\n    Games:\r\n      \"Borderlands\":\r\n        BLUS30386: [ 01.07 ]\r\n        NPUB30413: [ 01.07 ]\r\n        BLES00697: [ 01.07 ]\r\n        NPEB00458: [ 01.07 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x005F2220, 0x3C007000 ]\r\n  Max Weapon Damage:\r\n    Games:\r\n      \"Borderlands\":\r\n        BLUS30386: [ 01.07 ]\r\n        NPUB30413: [ 01.07 ]\r\n        BLES00697: [ 01.07 ]\r\n        NPEB00458: [ 01.07 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x006A3FD0, 0xEC3F07F2 ]\r\n      - [ be32, 0x006A3FD4, 0xEC210072 ]\r\n\r\nPPU-70ce632c4b8910f8f2d3eb5ed97ae29fae31d5f0:\r\n  God Mode:\r\n    Games:\r\n      \"Borderlands 2\":\r\n        BLUS30982: [ 01.15 ]\r\n        BLES01684: [ 01.15 ]\r\n        NPEB01144: [ 01.15 ]\r\n        NPUB30898: [ 01.15 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001AFA04, 0x79200FA4 ]\r\n      - [ be32, 0x001AFA0C, 0x7800F846 ]\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Borderlands 2\":\r\n        BLUS30982: [ 01.15 ]\r\n        BLES01684: [ 01.15 ]\r\n        NPEB01144: [ 01.15 ]\r\n        NPUB30898: [ 01.15 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x007D3A18, 0x60000000 ]      \r\n  Max Cash:\r\n    Games:\r\n      \"Borderlands 2\":\r\n        BLUS30982: [ 01.15 ]\r\n        BLES01684: [ 01.15 ]\r\n        NPEB01144: [ 01.15 ]\r\n        NPUB30898: [ 01.15 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00678504, 0x7D6B4A14 ]\r\n      - [ be32, 0x00678508, 0x3C600600 ]\r\n      - [ be32, 0x0067850C, 0x906B0014 ]\r\n  Max Experience on Gain:\r\n    Games:\r\n      \"Borderlands 2\":\r\n        BLUS30982: [ 01.15 ]\r\n        BLES01684: [ 01.15 ]\r\n        NPEB01144: [ 01.15 ]\r\n        NPUB30898: [ 01.15 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x006A1348, 0x3C007000 ]\r\n\r\nPPU-09312c5359ff001526cd7f817d48cb0961bbf515:\r\n  \"Jak I: 1280x720 Resolution\":\r\n    Games:\r\n      \"Jak and Daxter Collection\":\r\n        BCUS98281: [ 01.00 ]\r\n      \"The Jak and Daxter Trilogy\":\r\n        BCES01325: [ 01.00 ]\r\n    Author: \"Margen67\"\r\n    Notes: \"Original resolution is 1024x720.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x3560A, 0x0500 ]\r\n\r\nPPU-caef4935039b5cd5fb68999ae67aeff688f3a863:\r\n  \"1280x720 Resolution\":\r\n    Games:\r\n      \"Jak and Daxter: The Precursor Legacy\":\r\n        NPEA00338: [ 01.00 ]\r\n        NPUA80706: [ 01.00 ]\r\n    Author: \"Margen67\"\r\n    Patch Version: 1.0\r\n    Notes: \"Original resolution is 1024x720.\"\r\n    Patch:\r\n      - [ be16, 0x3569E, 0x0500 ]\r\n\r\nPPU-9f68cdccee3b1bdd1849b346a472775fab33c2db:\r\n  Infinite Ammo:\r\n    Games:\r\n      \"Armored Core 4\":\r\n        BLUS30027: [ 01.01 ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00AA1C20, 0x60000000 ]\r\n\r\nPPU-478ad4a2af14cadc8c1275dc7e5209fce95336e2:\r\n  God Mode:\r\n    Games:\r\n      \"Borderlands: The Pre-Sequel\":\r\n        BLUS31445: [ 01.07 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00187A94, 0x79200FA4 ]\r\n      - [ be32, 0x00187A9C, 0x7800F846 ]     \r\n  Infinite Ammo:\r\n    Games:\r\n      \"Borderlands: The Pre-Sequel\":\r\n        BLUS31445: [ 01.07 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x007B4E44, 0x60000000 ]      \r\n  Max Cash:\r\n    Games:\r\n      \"Borderlands: The Pre-Sequel\":\r\n        BLUS31445: [ 01.07 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0063A6C0, 0x7D6B4A14 ]\r\n      - [ be32, 0x0063A6C4, 0x3C600600 ]\r\n      - [ be32, 0x0063A6C8, 0x906B0010 ]\r\n  Max Experience on Gain:\r\n    Games:\r\n      \"Borderlands: The Pre-Sequel\":\r\n        BLUS31445: [ 01.07 ]\r\n    Author: dron_3\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0065FE4C, 0x3C007000 ]\r\n\r\nAnchors:\r\n  R3FPSnotes: &R3FPSnotes \"Maximum framerate with the patch is directly proportionate to Vblank frequency. More than 60 Vblank is not recommended since framerates above 75 can cause issues with left analog-stick input detection that are caused by inherent limitations in the game engine. Some in-game actions, namely ladder climbing, may require several attempts to register a proper interaction.\"\r\n  R3FPS_v100: &R3FPS_v100\r\n    - [ be32, 0x007EEAC8, 0xC0228DCC ]\r\n    - [ be32, 0x00F02AD4, 0x38D1B717 ]\r\n    - [ be32, 0x00736C44, 0x60000000 ]\r\n  R3FPS_v105: &R3FPS_v105\r\n    - [ be32, 0x00817D48, 0xC0228DD4 ]\r\n    - [ be32, 0x00F330FC, 0x38D1B717 ]\r\n    - [ be32, 0x0075FA54, 0x60000000 ]\r\n\r\nPPU-2701cf372814d59f26e771dc9394323d4f799682:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Resistance 3\":\r\n        BCES01118: [ 01.00 ]\r\n    Author: Whatcookie, boma\r\n    Notes: *R3FPSnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *R3FPS_v100 ]\r\n  Extended FOV:\r\n    Games:\r\n      \"Resistance 3\":\r\n        BCES01118: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00F0608C, 0.7 ]\r\n\r\nPPU-cd72aa19da7e24a00802932d06460034c7d94fc6:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Resistance 3\":\r\n        BCES01118: [ 01.05 ]\r\n    Author: Whatcookie, boma\r\n    Notes: *R3FPSnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *R3FPS_v105 ]\r\n  Extended FOV:\r\n    Games:\r\n      \"Resistance 3\":\r\n        BCES01118: [ 01.05 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00F3668C, 0.7 ]\r\n\r\nPPU-502feb2351d2b637a2704d5a50cb44bc1b781532:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Resistance 3\":\r\n        BCUS98176: [ 01.00 ]\r\n    Author: Whatcookie, boma\r\n    Notes: *R3FPSnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *R3FPS_v100 ]\r\n  Extended FOV:\r\n    Games:\r\n      \"Resistance 3\":\r\n        BCUS98176: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00F0608C, 0.7 ]\r\n\r\nPPU-4aa1887bfdd285e3026e6a97d65ed617ddcf4789:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Resistance 3\":\r\n        BCUS98176: [ 01.05 ]\r\n    Author: Whatcookie, boma\r\n    Notes: *R3FPSnotes\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ load, *R3FPS_v105 ]\r\n  Extended FOV:\r\n    Games:\r\n      \"Resistance 3\":\r\n        BCUS98176: [ 01.05 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x00F3668C, 0.7 ]\r\n\r\nPPU-43f93d8813c1ab40afc09dfa47c05c943d71334e:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Fallout New Vegas: Ultimate Edition\":\r\n        BLUS30888: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes: Set the framelimiter to 60, as things will break over 60 FPS.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0097504C, 0x60000000 ]\r\n  Infinite Ammo & Consumables:\r\n    Games:\r\n      \"Fallout New Vegas: Ultimate Edition\":\r\n        BLUS30888: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes: <b>Picking up some objects such as blueprints will freeze the game. Best used temporarily to duplicate the items you want.</b><br><br>Affects many items in the game, not just ammo and consumables. While this patch is enabled, affected items can't be removed from your inventory, and dropping them will duplicate them. Items can be sold for caps, but they do not leave your inventory.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0045BB6C, 0x60000000 ]\r\n      - [ be32, 0x0045BA88, 0x60000000 ]\r\n      - [ be32, 0x0045C578, 0x60000000 ]\r\n  Infinite Carry Weight:\r\n    Games:\r\n      \"Fallout New Vegas: Ultimate Edition\":\r\n        BLUS30888: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00469658, 0x90330008 ]\r\n  Infinite Caps:\r\n    Games:\r\n      \"Fallout New Vegas: Ultimate Edition\":\r\n        BLUS30888: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes: Essentially permanent if you save with this patch enabled - adds over 1 billion caps to your inventory which will remain after the patch is disabled.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00466CD8, 0x90630004 ]\r\n  No Weapon Degradation:\r\n    Games:\r\n      \"Fallout New Vegas: Ultimate Edition\":\r\n        BLUS30888: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes: Using weapons and armor does not affect their condition. Repairing items brings them to perfect condition.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x003D6528, 0x60000000 ]\r\n  Infinite Health:\r\n    Games:\r\n      \"Fallout New Vegas: Ultimate Edition\":\r\n        BLUS30888: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x000170CC, 0x60000000 ]\r\n\r\nPPU-46bf3c2b3292d77f10d82e3a8729625ab0d3d6c2:\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Dante's Inferno\":\r\n        BLUS30405: [ 01.00 ]\r\n        BLES00713: [ 01.00 ]\r\n    Author: boma\r\n    Notes: HUD will be stretched. Users need to enable the \"Stretch to Display Area\" option in GPU settings.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x00f5283c, 0x401851ec ]\r\n      - [ be32, 0x00f5f3f4, 0x401851ec ]\r\n      - [ be32, 0x00f63128, 0x401851ec ]\r\n\r\nPPU-539a6d42763b06228b136fa70f42070b34d30529:\r\n  21:9 Aspect Ratio:\r\n    Games:\r\n      \"Dante's Inferno\":\r\n        BLUS30405: [ 01.04 ]\r\n        BLES00713: [ 01.04 ]\r\n    Author: boma\r\n    Notes: HUD will be stretched. Users need to enable the \"Stretch to Display Area\" option in GPU settings.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x011bfa38, 0x401851ec ]\r\n      - [ be32, 0x011c3928, 0x401851ec ]\r\n      - [ be32, 0x011b0ae0, 0x401851ec ]\r\n\r\nPPU-8f3e573af22dd5fd077fbe91ac79348eb368f9f6:\r\n  Infinite Health:\r\n    Games:\r\n      \"Final Fantasy X HD Remaster\":\r\n        NPUB31247: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes: Causes a softlock during a fairly easy boss battle about 1/3 of the way through the game. Enemy health will show as 9999/xxxx in battle if you have the Sensor ability.\r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [ be32, 0x002633A0, 0x988305D0 ]\r\n      - [ be32, 0x00268FA0, 0x3860270F ]\r\n      - [ be32, 0x003839E4, 0x3860270F ]\r\n      - [ be32, 0x00383A54, 0x3860270F ]\r\n  Infinite Mana:\r\n    Games:\r\n      \"Final Fantasy X HD Remaster\":\r\n        NPUB31247: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes: \r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [ be32, 0x00241EFC, 0x909B05D4 ]\r\n      - [ be32, 0x00268FC8, 0x3860270F ]\r\n      - [ be32, 0x00383AD0, 0x3860270F ]\r\n      - [ be32, 0x00383B30, 0x3860270F ]\r\n  Infinite Gil:\r\n    Games:\r\n      \"Final Fantasy X HD Remaster\":\r\n        NPUB31247: [ 01.00 ]\r\n    Author: Aphelion\r\n    Notes:\r\n    Patch Version: 1.1\r\n    Patch:\r\n      - [ be32, 0x0026F6B4, 0x90833D48 ]\r\n\r\nAnchors:\r\n  bf4120_title: &bf4120_title\r\n      \"Battlefield 4\":\r\n        BLES01832: [ 01.20 ]\r\n        BLUS31162: [ 01.20 ]\r\n        NPUB31148: [ 01.20 ]\r\n        NPEB01303: [ 01.20 ]\r\n\r\nPPU-f7ff4ca5d07f753244f290dc5e54907948e03613:\r\n  Disable MLAA:\r\n    Games: *bf4120_title\r\n    Author: illusion\r\n    Notes: \"Last modified: 09 October 2020\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x0094EC04, 0x38600000 ]\r\n  Disable Dynamic Lights:\r\n    Games: *bf4120_title\r\n    Author: illusion\r\n    Notes: \"Last modified: 14 October 2020\\n\\nCompromise visuals for extra performance.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x01499AB8, 0x98bf ]\r\n      - [ be16, 0x01499ABC, 0x98bf ]\r\n  Disable Bloom:\r\n    Games: *bf4120_title\r\n    Author: illusion\r\n    Notes: \"Last modified: 14 October 2020\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x01487934, 0x98bf ]\r\n      - [ be16, 0x01487938, 0x98bf ]\r\n\r\nPPU-2845afa9e4dc56df06a61f2e51463468e9a557c7:\r\n  60 FPS:\r\n    Games:\r\n      \"Final Fantasy XIII\":\r\n        MRTC00003: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x008d2e94, 0x38800001 ] # vsync flip rate 60hz // unlimited freeze at SE screen\r\n\r\nPPU-7e54736a9aa0a195db2103129972ee0a9a9a4c39:\r\n  \"1280x720 Resolution\":\r\n    Games:\r\n      SSX:\r\n        BLUS30849: [ 01.00 ]\r\n    Author: Margen67\r\n    Notes: Native resolution is 1120x584.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0xB625CE, 0x0500 ]\r\n      - [ be16, 0xB625D2, 0x02D0 ]\r\n\r\nAnchors:\r\n  udmlaanotes: &udmlaanotes \"Allows for the use of Resolution Scaling in the title and improved performance.\\nSome screen effects will be lost.\\nWrite Color Buffers is no longer required.\"\r\n\r\nPPU-1151d488c9033962082b3e65ac64a9b83df10015:\r\n  Skip Exception handler:\r\n    Games:\r\n      \"Until Dawn\":\r\n        TEST70001: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \"Last modified: 13 April 2021\\n\\nRemoves Exception Handler Check required for game to boot.\\nNeeds validation on Real PS3 Console.\\nCurrently it can boot on RPCS3 without the use of Debug Console Mode.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x00071708, 0x4800 ] # Todo: provide aob for use on realhw\r\n  Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU\r\n    Games:\r\n      \"Until Dawn\":\r\n        TEST70001: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: [ \"Last modified: 12 April 2021\\n\\n\", *udmlaanotes ]\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16, 0x001D4428, 0x937f ]\r\n\r\nPPU-fe4eb5ec50711d92f4d693625147e9a6690ffc09:\r\n  Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU\r\n    Games:\r\n      \"Until Dawn\":\r\n        TEST70006: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: [ \"Last modified: 06 April 2021\\n\\n\", *udmlaanotes ]\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001E22F0, 0x38800000 ]\r\n  Extended FOV:\r\n    Games:\r\n      \"Until Dawn\":\r\n        TEST70006: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \"Last modified: 07 April 2021\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ bef32, 0x0152B930, 0.6 ]\r\n      - [ bef32, 0x0152BA84, 0.6 ]\r\n\r\nPPU-e608f6e3e55eda4850e835698d7121caa97b7fa5:\r\n  Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU\r\n    Games:\r\n      \"Until Dawn\":\r\n        BCES01556: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: [ \"Last modified: 06 April 2021\\n\\n\", *udmlaanotes ]\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001E1490, 0x38800000 ]\r\n\r\nPPU-2d23777ede9d83e1f1dd3fa4fd61a993fa8d9fea:\r\n  Full resolution:\r\n    Games:\r\n      \"Hatsune Miku: Project DIVA Dreamy Theater Extend\":\r\n        NPJB00201: [ 01.01 ]\r\n    Author: nastys\r\n    Notes: \"Increases the internal resolution from 1024x576 to 1280x720.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [be32, 0x3A6C70, 0x2F890500]\r\n      - [be32, 0x3A6C7C, 0x39200500]\r\n      - [be32, 0x3A6C84, 0x380002D0]\r\n      - [be32, 0x3A6FD0, 0x2F8802D0]\r\n      - [be32, 0x3A6FDC, 0x39200500]\r\n      - [be32, 0x3A6FE4, 0x380002D0]\r\n\r\nPPU-f0a175f8e0fe7f939223d821dc05fc646ca22a14:\r\n  Full resolution:\r\n    Games:\r\n      \"Hatsune Miku: Project DIVA Dreamy Theater 2nd\":\r\n        NPJB00134: [ 01.01 ]\r\n    Author: nastys\r\n    Notes: \"Increases the internal resolution from 1024x576 to 1280x720.\"\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [be32, 0x21E408, 0x2F890500]\r\n      - [be32, 0x21E416, 0x39200500]\r\n      - [be32, 0x21E41C, 0x380002D0]\r\n      - [be32, 0x21E76C, 0x2F8802D0]\r\n      - [be32, 0x21E778, 0x39200500]\r\n      - [be32, 0x21E780, 0x380002D0]\r\n\r\nPPU-3c5e08635d6768c273395b9c19e099b25050927b:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Skylanders: SWAP Force\":\r\n        BLUS31076: [ 01.01 ]\r\n    Author: Fro Zen\r\n    Notes: \"Unlocks FPS without additional settings.\\nAs a safety measure, set framelimit to 60.\"\r\n    Patch Version: \r\n    Patch:\r\n      - [ byte, 0x520c17, 0 ]\r\n\r\nPPU-4954615ba4883e0799e933ee8619098b26830416:\r\n  Flat Lighting:\r\n    Games:\r\n      \"Sly Cooper and the Thievius Raccoonus\":\r\n        NPUA80663: [ 01.00 ]\r\n    Author: VelocityRa\r\n    Notes: Removes shadows and fog.\r\n    Patch Version: 2.2\r\n    Patch:\r\n      - [ be32, 0x001300a8, 0xeda00024 ]\r\n  Spooky Lighting:\r\n    Games:\r\n      \"Sly Cooper and the Thievius Raccoonus\":\r\n        NPUA80663: [ 01.00 ]\r\n    Author: VelocityRa\r\n    Notes: Changes light colors in an unpredictable manner.\r\n    Patch Version: 2.2\r\n    Patch:\r\n      - [ be32, 0x001300a8, 0xedad6824 ]\r\n  Unskippable Images Intro Skip:\r\n    Games:\r\n      \"Sly Cooper and the Thievius Raccoonus\":\r\n        NPUA80663: [ 01.00 ]\r\n    Author: VelocityRa\r\n    Notes: Skips the \"Warning\" & Sanzaru logo intro/splash images.\r\n    Patch Version: 2.2\r\n    Patch:\r\n      - [ be32, 0x039d190, 0x00000000 ]\r\n\r\nPPU-d3a99698275b4203d42c7aeccc053299a5811804:\r\n  Unskippable Images Intro Skip:\r\n    Games:\r\n      \"Sly 2: Band of Thieves\":\r\n        NPEA00342: [ 01.00 ]\r\n    Author: VelocityRa\r\n    Notes: Skips the \"WARNING\" & Sanzaru logo intro/splash images.\r\n    Patch Version: 2.2\r\n    Patch:\r\n      - [ be32, 0x003fe780, 0x00000000 ]\r\n\r\nPPU-3675007cd4110c6e8c2c297e6dde41799e05198c:\r\n  Infinite Draw Distance:\r\n    Games:\r\n      \"Sly 3: Honor Among Thieves™\":\r\n        NPUA80665: [ 01.00 ]\r\n    Author: VelocityRa\r\n    Notes: Renders all objects, even ones far away\r\n    Patch Version: 2.2\r\n    Patch:\r\n      - [ bef32, 0x0048d148, 0.0 ]\r\n      - [ be32, 0x00099d94, 0xfc000028 ]\r\n      - [ be32, 0x0004cd24, 0xfc000028 ]\r\n      - [ be32, 0x0005b7d0, 0xfc000028 ]\r\n\r\nPPU-db1d23f1a43f79ec37c12e8aaa1f6b034b20a237:\r\n  Disable MLAA:\r\n    Games:\r\n      \"Motorstorm: RC\":\r\n        NPUA80678: [ 01.02 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001991cc, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm: RC\":\r\n        NPUA80678: [ 01.02 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x000bda78, 0x38800001 ] # li r4,0x1 // deltatime\r\n      - [ be32, 0x000bda98, 0x38800000 ] # li r4,0x0 // flipmode\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: RC\":\r\n        NPUA80678: [ 01.02 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001aa470, 0x4e800020 ] # blr\r\n\r\nPPU-fdb7654ca4841bce76aa659936ec1e176d463749:\r\n  Disable MLAA:\r\n    Games:\r\n      \"Motorstorm: RC\":\r\n        NPEA00333: [ 01.02 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa\r\n  Unlock FPS:\r\n    Games:\r\n      \"Motorstorm: RC\":\r\n        NPEA00333: [ 01.02 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime\r\n      - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode\r\n  Disable Dynamic Resolution Scaling:\r\n    Games:\r\n      \"Motorstorm: RC\":\r\n        NPEA00333: [ 01.02 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x001aa350, 0x4e800020 ] # blr\r\n\r\nPPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69:\r\n  Unlock FPS:\r\n    Games:\r\n      \"Ratchet & Clank Future: Full Frontal Assault/QForce\":\r\n        NPUA80642: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: Maximum framerate with the patch is half the Vblank frequency.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be16,  0x003252b2, 0x3A83 ] # level load (low bits)\r\n      - [ be16,  0x003252be, 0x126F ] # level load (high bits)\r\n      - [ bef64, 0x007943d8, 0.001  ] # init/level load\r\n\r\nPPU-5b1fe8f0b8eab817078b6db007de327653bc65dc: # BIOHAZARD CODE: Veronica 完全版 (JP)\r\n  Remove Door Animations:\r\n    Games:\r\n      \"BIOHAZARD CODE: Veronica 完全版\":\r\n        NPJB00135: [ 01.00 ]\r\n    Author: Kapdap\r\n    Notes: Remove door animations patch for the JP release.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x1AE304, 0x38600000 ]\r\n      \r\nPPU-37f854495138eeb5afdc2db9d4cf6a2d4918beb6: # BIOHAZARD CODE: Veronica 完全版 (JP)\r\n  Remove Door Animations:\r\n    Games:\r\n      \"BIOHAZARD CODE: Veronica 完全版\":\r\n        NPJB00135: [ 01.00 ]\r\n    Author: Kapdap\r\n    Notes: Remove door animations patch for the JP release.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x1AE304, 0x38600000 ]\r\n      \r\nPPU-b4b1ebe7a069782537a13d5bdbc15d6e900ceb25: # RESIDENT EVIL CODE: Veronica X (US)\r\n  Remove Door Animations:\r\n    Games:\r\n      \"RESIDENT EVIL CODE: Veronica X\":\r\n        NPUB30467: [ 01.00 ]\r\n    Author: Kapdap\r\n    Notes: Remove door animations patch for the US release.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x1AE25C, 0x38600000 ]\r\n      \r\nPPU-df822d7d47de09c5672201db8cc633009037f54f: # RESIDENT EVIL CODE: Veronica X (EU)\r\n  Remove Door Animations:\r\n    Games:\r\n      \"RESIDENT EVIL CODE: Veronica X\":\r\n        NPEB00553: [ 01.00 ]\r\n    Author: Kapdap\r\n    Notes: Remove door animations patch for the EU release.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x1AFCCC, 0x38600000 ]\r\n\r\nPPU-8854da0c79e5c5bf386cb32e280f83c89cab40ff:\r\n  \"60 FPS\":\r\n    Games:\r\n      \"The Elder Scrolls V: Skyrim\":\r\n        BLUS30778: [ 01.09 ]\r\n        BLES01329: [ 02.09 ]\r\n    Author: \"illusion\"\r\n    Notes: Camera speeds up while having 60+ FPS.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x008edb64, 0xf8051c60 ]\r\n      \r\nPPU-ce80647b91654477032788d990641cde6412a74f:\r\n  \"60 FPS\":\r\n    Games:\r\n      \"The Elder Scrolls V: Skyrim\":\r\n        BLES01885: [ 01.00 ]\r\n        BLUS31202: [ 01.00 ]\r\n    Author: \"illusion\"\r\n    Notes: Camera speeds up while having 60+ FPS.\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ be32, 0x008edb64, 0xf8051c60 ]\r\n\r\nPPU-cfa4d1b380b8ebfa5acd59fa9378c50e3059865c:\r\n  \"Fix pad initialization\":\r\n    Games:\r\n      \"The Simpsons Game\":\r\n        BLES00142: [ 01.00 ]\r\n        BLES00146: [ 01.00 ]\r\n        BLUS30065: [ 01.00 ]\r\n    Author: \"nastys\"\r\n    Patch Version: 1.0\r\n    Notes: \"Fixes pad initialization when using the keyboard handler.\"\r\n    Patch:\r\n      - [ be32, 0x0044eba0, 0x60000000 ]\r\n  60 FPS:\r\n    Games:\r\n      \"The Simpsons Game\":\r\n        BLES00142: [ 01.00 ]\r\n        BLES00146: [ 01.00 ]\r\n        BLUS30065: [ 01.00 ]\r\n    Author: illusion\r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x005b4ebf, 1 ]\r\n\r\nPPU-179c21b99e97c6a575236708c16f98066fcb8fc2:\r\n  Disable Depth of Field:\r\n    Games:\r\n      \"Megamind\":\r\n        BLES00867: [ 01.00 ]\r\n    Author: illusion\r\n    Notes: \r\n    Patch Version: 1.0\r\n    Patch:\r\n      - [ byte, 0x001CFA4D, 0x6a ]"
  },
  {
    "path": "RPCS3/Patches/placeholder.patch.yml",
    "content": "sample\n"
  },
  {
    "path": "RPCS3/latest_version_placeholder.pkg",
    "content": ""
  },
  {
    "path": "github-bot/test.md",
    "content": "Destination Home\n\nPush Commit: 8/27/2022\n"
  },
  {
    "path": "wiki/source/may_30_2022/Destination-Home-Online.wiki.git",
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5.22a.75.75 0 11-1.06 1.06L12 13.06l-5.22 5.22a.75.75 0 01-1.06-1.06L10.94 12 5.72 6.78a.75.75 0 010-1.06z\"></path>\n</svg>\n  \n</button>      </div>\n\n        <nav class=\"mt-0 px-3 px-lg-0 mb-5 mb-lg-0\" aria-label=\"Global\">\n          <ul class=\"d-lg-flex list-style-none\">\n              <li class=\"mr-0 mr-lg-3 position-relative flex-wrap flex-justify-between flex-items-center border-bottom border-lg-bottom-0 d-block d-lg-flex flex-lg-nowrap flex-lg-items-center\">\n    <details class=\"HeaderMenu-details details-overlay details-reset width-full\">\n      <summary class=\"HeaderMenu-summary HeaderMenu-link px-0 py-3 border-0 no-wrap d-block d-lg-inline-block\">\n        Product\n        <svg x=\"0\" y=\"0\" viewBox=\"0 0 14 8\" xml:space=\"preserve\" fill=\"none\" class=\"icon-chevon-down-mktg position-absolute position-lg-relative\"><path d=\"M1,1l6.2,6L13,1\"></path></svg>\n      </summary>\n      <div class=\"dropdown-menu flex-auto rounded px-0 mt-0 pb-4 p-lg-4 position-relative position-lg-absolute left-0 left-lg-n4\">\n        <ul class=\"list-style-none f5 pb-1\">\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--primary text-bold py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Product&quot;,&quot;action&quot;:&quot;click to go to Features&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Features;&quot;}\" href=\"/features\">\n      Features\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Product&quot;,&quot;action&quot;:&quot;click to go to Mobile&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Mobile;&quot;}\" href=\"/mobile\">\n      Mobile\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Product&quot;,&quot;action&quot;:&quot;click to go to Actions&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Actions;&quot;}\" href=\"/features/actions\">\n      Actions\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Product&quot;,&quot;action&quot;:&quot;click to go to Codespaces&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Codespaces;&quot;}\" href=\"/features/codespaces\">\n      Codespaces\n</a>  </li>\n\n            \n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Product&quot;,&quot;action&quot;:&quot;click to go to Packages&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Packages;&quot;}\" href=\"/features/packages\">\n      Packages\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Product&quot;,&quot;action&quot;:&quot;click to go to Security&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Security;&quot;}\" href=\"/features/security\">\n      Security\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Product&quot;,&quot;action&quot;:&quot;click to go to Code review&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Code review;&quot;}\" href=\"/features/code-review\">\n      Code review\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Product&quot;,&quot;action&quot;:&quot;click to go to Issues&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Issues;&quot;}\" href=\"/features/issues\">\n      Issues\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Product&quot;,&quot;action&quot;:&quot;click to go to Integrations&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Integrations;&quot;}\" href=\"/features/integrations\">\n      Integrations\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--primary text-bold border-top pt-4 pb-2 mt-3\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Product&quot;,&quot;action&quot;:&quot;click to go to GitHub Sponsors&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:GitHub Sponsors;&quot;}\" href=\"/sponsors\">\n      GitHub Sponsors\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--primary text-bold py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Product&quot;,&quot;action&quot;:&quot;click to go to Customer stories&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Customer stories;&quot;}\" href=\"/customer-stories\">\n      Customer stories\n</a>  </li>\n\n        </ul>\n      </div>\n    </details>\n</li>\n\n\n              <li class=\"mr-0 mr-lg-3 position-relative flex-wrap flex-justify-between flex-items-center border-bottom border-lg-bottom-0 d-block d-lg-flex flex-lg-nowrap flex-lg-items-center\">\n    <a class=\"HeaderMenu-link no-underline py-3 d-block d-lg-inline-block\" data-analytics-event=\"{&quot;category&quot;:&quot;Header menu top item (logged out)&quot;,&quot;action&quot;:&quot;click to go to Team&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Team;&quot;}\" href=\"/team\">Team</a>\n</li>\n\n              <li class=\"mr-0 mr-lg-3 position-relative flex-wrap flex-justify-between flex-items-center border-bottom border-lg-bottom-0 d-block d-lg-flex flex-lg-nowrap flex-lg-items-center\">\n    <a class=\"HeaderMenu-link no-underline py-3 d-block d-lg-inline-block\" data-analytics-event=\"{&quot;category&quot;:&quot;Header menu top item (logged out)&quot;,&quot;action&quot;:&quot;click to go to Enterprise&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Enterprise;&quot;}\" href=\"/enterprise\">Enterprise</a>\n</li>\n\n\n            <li class=\"mr-0 mr-lg-3 position-relative flex-wrap flex-justify-between flex-items-center border-bottom border-lg-bottom-0 d-block d-lg-flex flex-lg-nowrap flex-lg-items-center\">\n    <details class=\"HeaderMenu-details details-overlay details-reset width-full\">\n      <summary class=\"HeaderMenu-summary HeaderMenu-link px-0 py-3 border-0 no-wrap d-block d-lg-inline-block\">\n        Explore\n        <svg x=\"0\" y=\"0\" viewBox=\"0 0 14 8\" xml:space=\"preserve\" fill=\"none\" class=\"icon-chevon-down-mktg position-absolute position-lg-relative\"><path d=\"M1,1l6.2,6L13,1\"></path></svg>\n      </summary>\n      <div class=\"dropdown-menu flex-auto rounded px-0 mt-0 pb-4 p-lg-4 position-relative position-lg-absolute left-0 left-lg-n4\">\n        <ul class=\"list-style-none f5 pb-1\">\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--primary text-bold py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Explore&quot;,&quot;action&quot;:&quot;click to go to Explore GitHub&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Explore GitHub;&quot;}\" href=\"/explore\">\n      Explore GitHub\n</a>  </li>\n\n              <li class=\"color-fg-muted text-normal f6 text-mono mb-1 border-top pt-3 mt-3 mb-1\">Learn and contribute</li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Explore&quot;,&quot;action&quot;:&quot;click to go to Topics&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Topics;&quot;}\" href=\"/topics\">\n      Topics\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Explore&quot;,&quot;action&quot;:&quot;click to go to Collections&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Collections;&quot;}\" href=\"/collections\">\n      Collections\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Explore&quot;,&quot;action&quot;:&quot;click to go to Trending&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Trending;&quot;}\" href=\"/trending\">\n      Trending\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Explore&quot;,&quot;action&quot;:&quot;click to go to Learning Lab&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Learning Lab;&quot;}\" href=\"https://lab.github.com/\">\n      Learning Lab\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Explore&quot;,&quot;action&quot;:&quot;click to go to Open source guides&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Open source guides;&quot;}\" href=\"https://opensource.guide\">\n      Open source guides\n</a>  </li>\n\n              <li class=\"color-fg-muted text-normal f6 text-mono mb-1 border-top pt-3 mt-3 mb-1\">Connect with others</li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Explore&quot;,&quot;action&quot;:&quot;click to go to The ReadME Project&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:The ReadME Project;&quot;}\" href=\"/readme\">\n      The ReadME Project\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Explore&quot;,&quot;action&quot;:&quot;click to go to Events&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Events;&quot;}\" href=\"/events\">\n      Events\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Explore&quot;,&quot;action&quot;:&quot;click to go to Community forum&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Community forum;&quot;}\" href=\"https://github.community\">\n      Community forum\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Explore&quot;,&quot;action&quot;:&quot;click to go to GitHub Education&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:GitHub Education;&quot;}\" href=\"https://education.github.com\">\n      GitHub Education\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Explore&quot;,&quot;action&quot;:&quot;click to go to GitHub Stars program&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:GitHub Stars program;&quot;}\" href=\"https://stars.github.com\">\n      GitHub Stars program\n</a>  </li>\n\n        </ul>\n      </div>\n    </details>\n</li>\n\n\n            <li class=\"mr-0 mr-lg-3 position-relative flex-wrap flex-justify-between flex-items-center border-bottom border-lg-bottom-0 d-block d-lg-flex flex-lg-nowrap flex-lg-items-center\">\n    <a class=\"HeaderMenu-link no-underline py-3 d-block d-lg-inline-block\" data-analytics-event=\"{&quot;category&quot;:&quot;Header menu top item (logged out)&quot;,&quot;action&quot;:&quot;click to go to Marketplace&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Marketplace;&quot;}\" href=\"/marketplace\">Marketplace</a>\n</li>\n\n\n            <li class=\"mr-0 mr-lg-3 position-relative flex-wrap flex-justify-between flex-items-center border-bottom border-lg-bottom-0 d-block d-lg-flex flex-lg-nowrap flex-lg-items-center\">\n    <details class=\"HeaderMenu-details details-overlay details-reset width-full\">\n      <summary class=\"HeaderMenu-summary HeaderMenu-link px-0 py-3 border-0 no-wrap d-block d-lg-inline-block\">\n        Pricing\n        <svg x=\"0\" y=\"0\" viewBox=\"0 0 14 8\" xml:space=\"preserve\" fill=\"none\" class=\"icon-chevon-down-mktg position-absolute position-lg-relative\"><path d=\"M1,1l6.2,6L13,1\"></path></svg>\n      </summary>\n      <div class=\"dropdown-menu flex-auto rounded px-0 mt-0 pb-4 p-lg-4 position-relative position-lg-absolute left-0 left-lg-n4\">\n        <ul class=\"list-style-none f5 pb-1\">\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--primary text-bold py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Pricing&quot;,&quot;action&quot;:&quot;click to go to Plans&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Plans;&quot;}\" href=\"/pricing\">\n      Plans\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Pricing&quot;,&quot;action&quot;:&quot;click to go to Compare plans&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Compare plans;&quot;}\" href=\"/pricing#compare-features\">\n      Compare plans\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--secondary py-2\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Pricing&quot;,&quot;action&quot;:&quot;click to go to Contact Sales&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Contact Sales;&quot;}\" href=\"https://github.com/enterprise/contact\">\n      Contact Sales\n</a>  </li>\n\n              <li>\n    <a class=\"lh-condensed-ultra d-block no-underline position-relative Link--primary text-bold border-top pt-4 pb-2 mt-3\" data-analytics-event=\"{&quot;category&quot;:&quot;Header dropdown (logged out), Pricing&quot;,&quot;action&quot;:&quot;click to go to Education&quot;,&quot;label&quot;:&quot;ref_page:/DestinationHome/Destination-Home-Online/wiki;ref_cta:Education;&quot;}\" href=\"https://education.github.com\">\n      Education\n</a>  </li>\n\n        </ul>\n      </div>\n    </details>\n</li>\n\n          </ul>\n        </nav>\n\n      <div class=\"d-lg-flex flex-items-center px-3 px-lg-0 text-center text-lg-left\">\n          <div class=\"d-lg-flex min-width-0 mb-3 mb-lg-0\">\n            \n\n\n\n<div class=\"header-search flex-auto js-site-search position-relative flex-self-stretch flex-md-self-auto mb-3 mb-md-0 mr-0 mr-md-3 scoped-search site-scoped-search js-jump-to\"\n>\n  <div class=\"position-relative\">\n    <!-- '\"` --><!-- </textarea></xmp> --></option></form><form class=\"js-site-search-form\" role=\"search\" aria-label=\"Site\" data-scope-type=\"Repository\" data-scope-id=\"486535207\" data-scoped-search-url=\"/DestinationHome/Destination-Home-Online/search\" data-owner-scoped-search-url=\"/orgs/DestinationHome/search\" data-unscoped-search-url=\"/search\" data-turbo=\"false\" action=\"/DestinationHome/Destination-Home-Online/search\" accept-charset=\"UTF-8\" method=\"get\">\n      <label class=\"form-control input-sm header-search-wrapper p-0 js-chromeless-input-container header-search-wrapper-jump-to position-relative d-flex flex-justify-between flex-items-center\">\n        <input type=\"text\"\n          class=\"form-control input-sm header-search-input jump-to-field js-jump-to-field js-site-search-focus js-site-search-field is-clearable\"\n          data-hotkey=s,/\n          name=\"q\"\n          data-test-selector=\"nav-search-input\"\n          placeholder=\"Search\"\n          data-unscoped-placeholder=\"Search GitHub\"\n          data-scoped-placeholder=\"Search\"\n          autocapitalize=\"off\"\n          role=\"combobox\"\n          aria-haspopup=\"listbox\"\n          aria-expanded=\"false\"\n          aria-autocomplete=\"list\"\n          aria-controls=\"jump-to-results\"\n          aria-label=\"Search\"\n          data-jump-to-suggestions-path=\"/_graphql/GetSuggestedNavigationDestinations\"\n          spellcheck=\"false\"\n          autocomplete=\"off\"\n        >\n        <input type=\"hidden\" data-csrf=\"true\" class=\"js-data-jump-to-suggestions-path-csrf\" value=\"hxKWxQ1CysgNktzs0jwYZk9B0Gia+XA2aIFHSFfubYhBLnK2mrxZcDBXw2sAxsGshj3htb8aZJnquBVTKzvRlQ==\" />\n        <input type=\"hidden\" class=\"js-site-search-type-field\" name=\"type\" >\n            <svg xmlns=\"http://www.w3.org/2000/svg\" width=\"22\" height=\"20\" aria-hidden=\"true\" class=\"mr-1 header-search-key-slash\"><path fill=\"none\" stroke=\"#979A9C\" opacity=\".4\" d=\"M3.5.5h12c1.7 0 3 1.3 3 3v13c0 1.7-1.3 3-3 3h-12c-1.7 0-3-1.3-3-3v-13c0-1.7 1.3-3 3-3z\"></path><path fill=\"#979A9C\" d=\"M11.8 6L8 15.1h-.9L10.8 6h1z\"></path></svg>\n\n\n          <div class=\"Box position-absolute overflow-hidden d-none jump-to-suggestions js-jump-to-suggestions-container\">\n            \n<ul class=\"d-none js-jump-to-suggestions-template-container\">\n  \n\n<li class=\"d-flex flex-justify-start flex-items-center p-0 f5 navigation-item js-navigation-item js-jump-to-suggestion\" role=\"option\">\n  <a tabindex=\"-1\" class=\"no-underline d-flex flex-auto flex-items-center jump-to-suggestions-path js-jump-to-suggestion-path js-navigation-open p-2\" href=\"\" data-item-type=\"suggestion\">\n    <div class=\"jump-to-octicon js-jump-to-octicon flex-shrink-0 mr-2 text-center d-none\">\n      <svg title=\"Repository\" aria-label=\"Repository\" role=\"img\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-repo js-jump-to-octicon-repo d-none flex-shrink-0\">\n    <path fill-rule=\"evenodd\" d=\"M2 2.5A2.5 2.5 0 014.5 0h8.75a.75.75 0 01.75.75v12.5a.75.75 0 01-.75.75h-2.5a.75.75 0 110-1.5h1.75v-2h-8a1 1 0 00-.714 1.7.75.75 0 01-1.072 1.05A2.495 2.495 0 012 11.5v-9zm10.5-1V9h-8c-.356 0-.694.074-1 .208V2.5a1 1 0 011-1h8zM5 12.25v3.25a.25.25 0 00.4.2l1.45-1.087a.25.25 0 01.3 0L8.6 15.7a.25.25 0 00.4-.2v-3.25a.25.25 0 00-.25-.25h-3.5a.25.25 0 00-.25.25z\"></path>\n</svg>\n      <svg title=\"Project\" aria-label=\"Project\" role=\"img\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-project js-jump-to-octicon-project d-none flex-shrink-0\">\n    <path fill-rule=\"evenodd\" d=\"M1.75 0A1.75 1.75 0 000 1.75v12.5C0 15.216.784 16 1.75 16h12.5A1.75 1.75 0 0016 14.25V1.75A1.75 1.75 0 0014.25 0H1.75zM1.5 1.75a.25.25 0 01.25-.25h12.5a.25.25 0 01.25.25v12.5a.25.25 0 01-.25.25H1.75a.25.25 0 01-.25-.25V1.75zM11.75 3a.75.75 0 00-.75.75v7.5a.75.75 0 001.5 0v-7.5a.75.75 0 00-.75-.75zm-8.25.75a.75.75 0 011.5 0v5.5a.75.75 0 01-1.5 0v-5.5zM8 3a.75.75 0 00-.75.75v3.5a.75.75 0 001.5 0v-3.5A.75.75 0 008 3z\"></path>\n</svg>\n      <svg title=\"Search\" aria-label=\"Search\" role=\"img\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-search js-jump-to-octicon-search d-none flex-shrink-0\">\n    <path fill-rule=\"evenodd\" d=\"M11.5 7a4.499 4.499 0 11-8.998 0A4.499 4.499 0 0111.5 7zm-.82 4.74a6 6 0 111.06-1.06l3.04 3.04a.75.75 0 11-1.06 1.06l-3.04-3.04z\"></path>\n</svg>\n    </div>\n\n    <img class=\"avatar mr-2 flex-shrink-0 js-jump-to-suggestion-avatar d-none\" alt=\"\" aria-label=\"Team\" src=\"\" width=\"28\" height=\"28\">\n\n    <div class=\"jump-to-suggestion-name js-jump-to-suggestion-name flex-auto overflow-hidden text-left no-wrap css-truncate css-truncate-target\">\n    </div>\n\n    <div class=\"border rounded-2 flex-shrink-0 color-bg-subtle px-1 color-fg-muted ml-1 f6 d-none js-jump-to-badge-search\">\n      <span class=\"js-jump-to-badge-search-text-default d-none\" aria-label=\"in this repository\">\n        In this repository\n      </span>\n      <span class=\"js-jump-to-badge-search-text-global d-none\" aria-label=\"in all of GitHub\">\n        All GitHub\n      </span>\n      <span aria-hidden=\"true\" class=\"d-inline-block ml-1 v-align-middle\">↵</span>\n    </div>\n\n    <div aria-hidden=\"true\" class=\"border rounded-2 flex-shrink-0 color-bg-subtle px-1 color-fg-muted ml-1 f6 d-none d-on-nav-focus js-jump-to-badge-jump\">\n      Jump to\n      <span class=\"d-inline-block ml-1 v-align-middle\">↵</span>\n    </div>\n  </a>\n</li>\n\n</ul>\n\n<ul class=\"d-none js-jump-to-no-results-template-container\">\n  <li class=\"d-flex flex-justify-center flex-items-center f5 d-none js-jump-to-suggestion p-2\">\n    <span class=\"color-fg-muted\">No suggested jump to results</span>\n  </li>\n</ul>\n\n<ul id=\"jump-to-results\" role=\"listbox\" class=\"p-0 m-0 js-navigation-container jump-to-suggestions-results-container js-jump-to-suggestions-results-container\">\n  \n\n<li class=\"d-flex flex-justify-start flex-items-center p-0 f5 navigation-item js-navigation-item js-jump-to-scoped-search d-none\" role=\"option\">\n  <a tabindex=\"-1\" class=\"no-underline d-flex flex-auto flex-items-center jump-to-suggestions-path js-jump-to-suggestion-path js-navigation-open p-2\" href=\"\" data-item-type=\"scoped_search\">\n    <div class=\"jump-to-octicon js-jump-to-octicon flex-shrink-0 mr-2 text-center d-none\">\n      <svg title=\"Repository\" aria-label=\"Repository\" role=\"img\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-repo js-jump-to-octicon-repo d-none flex-shrink-0\">\n    <path fill-rule=\"evenodd\" d=\"M2 2.5A2.5 2.5 0 014.5 0h8.75a.75.75 0 01.75.75v12.5a.75.75 0 01-.75.75h-2.5a.75.75 0 110-1.5h1.75v-2h-8a1 1 0 00-.714 1.7.75.75 0 01-1.072 1.05A2.495 2.495 0 012 11.5v-9zm10.5-1V9h-8c-.356 0-.694.074-1 .208V2.5a1 1 0 011-1h8zM5 12.25v3.25a.25.25 0 00.4.2l1.45-1.087a.25.25 0 01.3 0L8.6 15.7a.25.25 0 00.4-.2v-3.25a.25.25 0 00-.25-.25h-3.5a.25.25 0 00-.25.25z\"></path>\n</svg>\n      <svg title=\"Project\" aria-label=\"Project\" role=\"img\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-project js-jump-to-octicon-project d-none flex-shrink-0\">\n    <path fill-rule=\"evenodd\" d=\"M1.75 0A1.75 1.75 0 000 1.75v12.5C0 15.216.784 16 1.75 16h12.5A1.75 1.75 0 0016 14.25V1.75A1.75 1.75 0 0014.25 0H1.75zM1.5 1.75a.25.25 0 01.25-.25h12.5a.25.25 0 01.25.25v12.5a.25.25 0 01-.25.25H1.75a.25.25 0 01-.25-.25V1.75zM11.75 3a.75.75 0 00-.75.75v7.5a.75.75 0 001.5 0v-7.5a.75.75 0 00-.75-.75zm-8.25.75a.75.75 0 011.5 0v5.5a.75.75 0 01-1.5 0v-5.5zM8 3a.75.75 0 00-.75.75v3.5a.75.75 0 001.5 0v-3.5A.75.75 0 008 3z\"></path>\n</svg>\n      <svg title=\"Search\" aria-label=\"Search\" role=\"img\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-search js-jump-to-octicon-search d-none flex-shrink-0\">\n    <path fill-rule=\"evenodd\" d=\"M11.5 7a4.499 4.499 0 11-8.998 0A4.499 4.499 0 0111.5 7zm-.82 4.74a6 6 0 111.06-1.06l3.04 3.04a.75.75 0 11-1.06 1.06l-3.04-3.04z\"></path>\n</svg>\n    </div>\n\n    <img class=\"avatar mr-2 flex-shrink-0 js-jump-to-suggestion-avatar d-none\" alt=\"\" aria-label=\"Team\" src=\"\" width=\"28\" height=\"28\">\n\n    <div class=\"jump-to-suggestion-name js-jump-to-suggestion-name flex-auto overflow-hidden text-left no-wrap css-truncate css-truncate-target\">\n    </div>\n\n    <div class=\"border rounded-2 flex-shrink-0 color-bg-subtle px-1 color-fg-muted ml-1 f6 d-none js-jump-to-badge-search\">\n      <span class=\"js-jump-to-badge-search-text-default d-none\" aria-label=\"in this repository\">\n        In this repository\n      </span>\n      <span class=\"js-jump-to-badge-search-text-global d-none\" aria-label=\"in all of GitHub\">\n        All GitHub\n      </span>\n      <span aria-hidden=\"true\" class=\"d-inline-block ml-1 v-align-middle\">↵</span>\n    </div>\n\n    <div aria-hidden=\"true\" class=\"border rounded-2 flex-shrink-0 color-bg-subtle px-1 color-fg-muted ml-1 f6 d-none d-on-nav-focus js-jump-to-badge-jump\">\n      Jump to\n      <span class=\"d-inline-block ml-1 v-align-middle\">↵</span>\n    </div>\n  </a>\n</li>\n\n  \n\n<li class=\"d-flex flex-justify-start flex-items-center p-0 f5 navigation-item js-navigation-item js-jump-to-owner-scoped-search d-none\" role=\"option\">\n  <a tabindex=\"-1\" class=\"no-underline d-flex flex-auto flex-items-center jump-to-suggestions-path js-jump-to-suggestion-path js-navigation-open p-2\" href=\"\" data-item-type=\"owner_scoped_search\">\n    <div class=\"jump-to-octicon js-jump-to-octicon flex-shrink-0 mr-2 text-center d-none\">\n      <svg title=\"Repository\" aria-label=\"Repository\" role=\"img\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-repo js-jump-to-octicon-repo d-none flex-shrink-0\">\n    <path fill-rule=\"evenodd\" d=\"M2 2.5A2.5 2.5 0 014.5 0h8.75a.75.75 0 01.75.75v12.5a.75.75 0 01-.75.75h-2.5a.75.75 0 110-1.5h1.75v-2h-8a1 1 0 00-.714 1.7.75.75 0 01-1.072 1.05A2.495 2.495 0 012 11.5v-9zm10.5-1V9h-8c-.356 0-.694.074-1 .208V2.5a1 1 0 011-1h8zM5 12.25v3.25a.25.25 0 00.4.2l1.45-1.087a.25.25 0 01.3 0L8.6 15.7a.25.25 0 00.4-.2v-3.25a.25.25 0 00-.25-.25h-3.5a.25.25 0 00-.25.25z\"></path>\n</svg>\n      <svg title=\"Project\" aria-label=\"Project\" role=\"img\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-project js-jump-to-octicon-project d-none flex-shrink-0\">\n    <path fill-rule=\"evenodd\" d=\"M1.75 0A1.75 1.75 0 000 1.75v12.5C0 15.216.784 16 1.75 16h12.5A1.75 1.75 0 0016 14.25V1.75A1.75 1.75 0 0014.25 0H1.75zM1.5 1.75a.25.25 0 01.25-.25h12.5a.25.25 0 01.25.25v12.5a.25.25 0 01-.25.25H1.75a.25.25 0 01-.25-.25V1.75zM11.75 3a.75.75 0 00-.75.75v7.5a.75.75 0 001.5 0v-7.5a.75.75 0 00-.75-.75zm-8.25.75a.75.75 0 011.5 0v5.5a.75.75 0 01-1.5 0v-5.5zM8 3a.75.75 0 00-.75.75v3.5a.75.75 0 001.5 0v-3.5A.75.75 0 008 3z\"></path>\n</svg>\n      <svg title=\"Search\" aria-label=\"Search\" role=\"img\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-search js-jump-to-octicon-search d-none flex-shrink-0\">\n    <path fill-rule=\"evenodd\" d=\"M11.5 7a4.499 4.499 0 11-8.998 0A4.499 4.499 0 0111.5 7zm-.82 4.74a6 6 0 111.06-1.06l3.04 3.04a.75.75 0 11-1.06 1.06l-3.04-3.04z\"></path>\n</svg>\n    </div>\n\n    <img class=\"avatar mr-2 flex-shrink-0 js-jump-to-suggestion-avatar d-none\" alt=\"\" aria-label=\"Team\" src=\"\" width=\"28\" height=\"28\">\n\n    <div class=\"jump-to-suggestion-name js-jump-to-suggestion-name flex-auto overflow-hidden text-left no-wrap css-truncate css-truncate-target\">\n    </div>\n\n    <div class=\"border rounded-2 flex-shrink-0 color-bg-subtle px-1 color-fg-muted ml-1 f6 d-none js-jump-to-badge-search\">\n      <span class=\"js-jump-to-badge-search-text-default d-none\" aria-label=\"in this organization\">\n        In this organization\n      </span>\n      <span class=\"js-jump-to-badge-search-text-global d-none\" aria-label=\"in all of GitHub\">\n        All GitHub\n      </span>\n      <span aria-hidden=\"true\" class=\"d-inline-block ml-1 v-align-middle\">↵</span>\n    </div>\n\n    <div aria-hidden=\"true\" class=\"border rounded-2 flex-shrink-0 color-bg-subtle px-1 color-fg-muted ml-1 f6 d-none d-on-nav-focus js-jump-to-badge-jump\">\n      Jump to\n      <span class=\"d-inline-block ml-1 v-align-middle\">↵</span>\n    </div>\n  </a>\n</li>\n\n  \n\n<li class=\"d-flex flex-justify-start flex-items-center p-0 f5 navigation-item js-navigation-item js-jump-to-global-search d-none\" role=\"option\">\n  <a tabindex=\"-1\" class=\"no-underline d-flex flex-auto flex-items-center jump-to-suggestions-path js-jump-to-suggestion-path js-navigation-open p-2\" href=\"\" data-item-type=\"global_search\">\n    <div class=\"jump-to-octicon js-jump-to-octicon flex-shrink-0 mr-2 text-center d-none\">\n      <svg title=\"Repository\" aria-label=\"Repository\" role=\"img\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-repo js-jump-to-octicon-repo d-none flex-shrink-0\">\n    <path fill-rule=\"evenodd\" d=\"M2 2.5A2.5 2.5 0 014.5 0h8.75a.75.75 0 01.75.75v12.5a.75.75 0 01-.75.75h-2.5a.75.75 0 110-1.5h1.75v-2h-8a1 1 0 00-.714 1.7.75.75 0 01-1.072 1.05A2.495 2.495 0 012 11.5v-9zm10.5-1V9h-8c-.356 0-.694.074-1 .208V2.5a1 1 0 011-1h8zM5 12.25v3.25a.25.25 0 00.4.2l1.45-1.087a.25.25 0 01.3 0L8.6 15.7a.25.25 0 00.4-.2v-3.25a.25.25 0 00-.25-.25h-3.5a.25.25 0 00-.25.25z\"></path>\n</svg>\n      <svg title=\"Project\" aria-label=\"Project\" role=\"img\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-project js-jump-to-octicon-project d-none flex-shrink-0\">\n    <path fill-rule=\"evenodd\" d=\"M1.75 0A1.75 1.75 0 000 1.75v12.5C0 15.216.784 16 1.75 16h12.5A1.75 1.75 0 0016 14.25V1.75A1.75 1.75 0 0014.25 0H1.75zM1.5 1.75a.25.25 0 01.25-.25h12.5a.25.25 0 01.25.25v12.5a.25.25 0 01-.25.25H1.75a.25.25 0 01-.25-.25V1.75zM11.75 3a.75.75 0 00-.75.75v7.5a.75.75 0 001.5 0v-7.5a.75.75 0 00-.75-.75zm-8.25.75a.75.75 0 011.5 0v5.5a.75.75 0 01-1.5 0v-5.5zM8 3a.75.75 0 00-.75.75v3.5a.75.75 0 001.5 0v-3.5A.75.75 0 008 3z\"></path>\n</svg>\n      <svg title=\"Search\" aria-label=\"Search\" role=\"img\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-search js-jump-to-octicon-search d-none flex-shrink-0\">\n    <path fill-rule=\"evenodd\" d=\"M11.5 7a4.499 4.499 0 11-8.998 0A4.499 4.499 0 0111.5 7zm-.82 4.74a6 6 0 111.06-1.06l3.04 3.04a.75.75 0 11-1.06 1.06l-3.04-3.04z\"></path>\n</svg>\n    </div>\n\n    <img class=\"avatar mr-2 flex-shrink-0 js-jump-to-suggestion-avatar d-none\" alt=\"\" aria-label=\"Team\" src=\"\" width=\"28\" height=\"28\">\n\n    <div class=\"jump-to-suggestion-name js-jump-to-suggestion-name flex-auto overflow-hidden text-left no-wrap css-truncate css-truncate-target\">\n    </div>\n\n    <div class=\"border rounded-2 flex-shrink-0 color-bg-subtle px-1 color-fg-muted ml-1 f6 d-none js-jump-to-badge-search\">\n      <span class=\"js-jump-to-badge-search-text-default d-none\" aria-label=\"in this repository\">\n        In this repository\n      </span>\n      <span class=\"js-jump-to-badge-search-text-global d-none\" aria-label=\"in all of GitHub\">\n        All GitHub\n      </span>\n      <span aria-hidden=\"true\" class=\"d-inline-block ml-1 v-align-middle\">↵</span>\n    </div>\n\n    <div aria-hidden=\"true\" class=\"border rounded-2 flex-shrink-0 color-bg-subtle px-1 color-fg-muted ml-1 f6 d-none d-on-nav-focus js-jump-to-badge-jump\">\n      Jump to\n      <span class=\"d-inline-block ml-1 v-align-middle\">↵</span>\n    </div>\n  </a>\n</li>\n\n\n</ul>\n\n          </div>\n      </label>\n</form>  </div>\n</div>\n\n          </div>\n\n        <div class=\"position-relative mr-3 mb-4 mb-lg-0 d-inline-block\">\n          <a href=\"/login?return_to=https%3A%2F%2Fgithub.com%2FDestinationHome%2FDestination-Home-Online%2Fwiki%2F\"\n            class=\"HeaderMenu-link flex-shrink-0 no-underline\"\n            data-hydro-click=\"{&quot;event_type&quot;:&quot;authentication.click&quot;,&quot;payload&quot;:{&quot;location_in_page&quot;:&quot;site header menu&quot;,&quot;repository_id&quot;:null,&quot;auth_type&quot;:&quot;SIGN_UP&quot;,&quot;originating_url&quot;:&quot;https://github.com/DestinationHome/Destination-Home-Online/wiki&quot;,&quot;user_id&quot;:null}}\" data-hydro-click-hmac=\"29af50a493a0745f5c507523780160a568309f76f0039f224648fe6fcde5aace\"\n            data-ga-click=\"(Logged out) Header, clicked Sign in, text:sign-in\">\n            Sign in\n          </a>\n        </div>\n\n          <a href=\"/signup?ref_cta=Sign+up&amp;ref_loc=header+logged+out&amp;ref_page=%2F%3Cuser-name%3E%2F%3Crepo-name%3E%2Fwiki%2Findex&amp;source=header-repo&amp;source_repo=DestinationHome%2FDestination-Home-Online\"\n            class=\"HeaderMenu-link flex-shrink-0 d-inline-block no-underline border color-border-default rounded px-2 py-1\"\n            data-hydro-click=\"{&quot;event_type&quot;:&quot;authentication.click&quot;,&quot;payload&quot;:{&quot;location_in_page&quot;:&quot;site header menu&quot;,&quot;repository_id&quot;:null,&quot;auth_type&quot;:&quot;SIGN_UP&quot;,&quot;originating_url&quot;:&quot;https://github.com/DestinationHome/Destination-Home-Online/wiki&quot;,&quot;user_id&quot;:null}}\" data-hydro-click-hmac=\"29af50a493a0745f5c507523780160a568309f76f0039f224648fe6fcde5aace\"\n            data-analytics-event=\"{&quot;category&quot;:&quot;Sign up&quot;,&quot;action&quot;:&quot;click to sign up for account&quot;,&quot;label&quot;:&quot;ref_page:/&lt;user-name&gt;/&lt;repo-name&gt;/wiki/index;ref_cta:Sign up;ref_loc:header logged out&quot;}\"\n          >\n            Sign up\n          </a>\n      </div>\n    </div>\n  </div>\n</header>\n\n    </div>\n\n  <div id=\"start-of-content\" class=\"show-on-focus\"></div>\n\n\n\n\n\n\n\n    <div data-pjax-replace id=\"js-flash-container\">\n\n\n  <template class=\"js-flash-template\">\n    <div class=\"flash flash-full  {{ className }}\">\n  <div class=\"px-2\" >\n    <button class=\"flash-close js-flash-close\" type=\"button\" aria-label=\"Dismiss this message\">\n      <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-x\">\n    <path fill-rule=\"evenodd\" d=\"M3.72 3.72a.75.75 0 011.06 0L8 6.94l3.22-3.22a.75.75 0 111.06 1.06L9.06 8l3.22 3.22a.75.75 0 11-1.06 1.06L8 9.06l-3.22 3.22a.75.75 0 01-1.06-1.06L6.94 8 3.72 4.78a.75.75 0 010-1.06z\"></path>\n</svg>\n    </button>\n    \n      <div>{{ message }}</div>\n\n  </div>\n</div>\n  </template>\n</div>\n\n\n    \n\n  <include-fragment class=\"js-notification-shelf-include-fragment\" data-base-src=\"https://github.com/notifications/beta/shelf\"></include-fragment>\n\n\n\n\n\n  <div\n    class=\"application-main \"\n    data-commit-hovercards-enabled\n    data-discussion-hovercards-enabled\n    data-issue-and-pr-hovercards-enabled\n  >\n        <div itemscope itemtype=\"http://schema.org/SoftwareSourceCode\" class=\"\">\n    <main id=\"js-repo-pjax-container\" data-pjax-container >\n      \n  \n    \n    \n\n\n\n\n\n\n\n\n  <div id=\"repository-container-header\" class=\"pt-3 hide-full-screen\" style=\"background-color: var(--color-page-header-bg);\" data-pjax-replace>\n\n      <div class=\"d-flex mb-3 px-3 px-md-4 px-lg-5\">\n\n        <div class=\"flex-auto min-width-0 width-fit mr-3\">\n            <h2 class=\" d-flex flex-wrap flex-items-center wb-break-word f3 text-normal\">\n    <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-repo color-fg-muted mr-2\">\n    <path fill-rule=\"evenodd\" d=\"M2 2.5A2.5 2.5 0 014.5 0h8.75a.75.75 0 01.75.75v12.5a.75.75 0 01-.75.75h-2.5a.75.75 0 110-1.5h1.75v-2h-8a1 1 0 00-.714 1.7.75.75 0 01-1.072 1.05A2.495 2.495 0 012 11.5v-9zm10.5-1V9h-8c-.356 0-.694.074-1 .208V2.5a1 1 0 011-1h8zM5 12.25v3.25a.25.25 0 00.4.2l1.45-1.087a.25.25 0 01.3 0L8.6 15.7a.25.25 0 00.4-.2v-3.25a.25.25 0 00-.25-.25h-3.5a.25.25 0 00-.25.25z\"></path>\n</svg>\n  <span class=\"author flex-self-stretch\" itemprop=\"author\">\n    <a class=\"url fn\" rel=\"author\" data-hovercard-type=\"organization\" data-hovercard-url=\"/orgs/DestinationHome/hovercard\" data-octo-click=\"hovercard-link-click\" data-octo-dimensions=\"link_type:self\" href=\"/DestinationHome\">DestinationHome</a>\n  </span>\n  <span class=\"mx-1 flex-self-stretch color-fg-muted\">/</span>\n  <strong itemprop=\"name\" class=\"mr-2 flex-self-stretch\">\n    <a data-pjax=\"#repo-content-pjax-container\" href=\"/DestinationHome/Destination-Home-Online\">Destination-Home-Online</a>\n  </strong>\n\n  <span></span><span class=\"Label Label--secondary v-align-middle mr-1\">Public</span>\n</h2>\n\n        </div>\n\n          <ul class=\"pagehead-actions flex-shrink-0 d-none d-md-inline\" style=\"padding: 2px 0;\">\n\n    \n\n  <li>\n      <a href=\"/login?return_to=%2FDestinationHome%2FDestination-Home-Online\" rel=\"nofollow\" data-hydro-click=\"{&quot;event_type&quot;:&quot;authentication.click&quot;,&quot;payload&quot;:{&quot;location_in_page&quot;:&quot;notification subscription menu watch&quot;,&quot;repository_id&quot;:null,&quot;auth_type&quot;:&quot;LOG_IN&quot;,&quot;originating_url&quot;:&quot;https://github.com/DestinationHome/Destination-Home-Online/wiki&quot;,&quot;user_id&quot;:null}}\" data-hydro-click-hmac=\"bcba2a1af3cf09026a7ad516de66c7d15781d0827856dfdefe85bfe8625a211f\" aria-label=\"You must be signed in to change notification settings\" data-view-component=\"true\" class=\"tooltipped tooltipped-s btn-sm btn\">  <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-bell mr-2\">\n    <path d=\"M8 16a2 2 0 001.985-1.75c.017-.137-.097-.25-.235-.25h-3.5c-.138 0-.252.113-.235.25A2 2 0 008 16z\"></path><path fill-rule=\"evenodd\" d=\"M8 1.5A3.5 3.5 0 004.5 5v2.947c0 .346-.102.683-.294.97l-1.703 2.556a.018.018 0 00-.003.01l.001.006c0 .002.002.004.004.006a.017.017 0 00.006.004l.007.001h10.964l.007-.001a.016.016 0 00.006-.004.016.016 0 00.004-.006l.001-.007a.017.017 0 00-.003-.01l-1.703-2.554a1.75 1.75 0 01-.294-.97V5A3.5 3.5 0 008 1.5zM3 5a5 5 0 0110 0v2.947c0 .05.015.098.042.139l1.703 2.555A1.518 1.518 0 0113.482 13H2.518a1.518 1.518 0 01-1.263-2.36l1.703-2.554A.25.25 0 003 7.947V5z\"></path>\n</svg>Notifications\n  \n</a>\n  </li>\n\n  <li>\n        <a href=\"/login?return_to=%2FDestinationHome%2FDestination-Home-Online\" rel=\"nofollow\" data-hydro-click=\"{&quot;event_type&quot;:&quot;authentication.click&quot;,&quot;payload&quot;:{&quot;location_in_page&quot;:&quot;repo details fork button&quot;,&quot;repository_id&quot;:486535207,&quot;auth_type&quot;:&quot;LOG_IN&quot;,&quot;originating_url&quot;:&quot;https://github.com/DestinationHome/Destination-Home-Online/wiki&quot;,&quot;user_id&quot;:null}}\" data-hydro-click-hmac=\"30a0174b79eb3f3b3085dda947cc848dcce60903f4bac6d13d1b558f323a6ac1\" aria-label=\"You must be signed in to fork a repository\" data-view-component=\"true\" class=\"tooltipped tooltipped-s btn-sm btn\">  <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-repo-forked mr-2\">\n    <path fill-rule=\"evenodd\" d=\"M5 3.25a.75.75 0 11-1.5 0 .75.75 0 011.5 0zm0 2.122a2.25 2.25 0 10-1.5 0v.878A2.25 2.25 0 005.75 8.5h1.5v2.128a2.251 2.251 0 101.5 0V8.5h1.5a2.25 2.25 0 002.25-2.25v-.878a2.25 2.25 0 10-1.5 0v.878a.75.75 0 01-.75.75h-4.5A.75.75 0 015 6.25v-.878zm3.75 7.378a.75.75 0 11-1.5 0 .75.75 0 011.5 0zm3-8.75a.75.75 0 100-1.5.75.75 0 000 1.5z\"></path>\n</svg>Fork\n    <span id=\"repo-network-counter\" data-pjax-replace=\"true\" title=\"1\" data-view-component=\"true\" class=\"Counter\">1</span>\n  \n</a>\n  </li>\n\n  <li>\n        <div data-view-component=\"true\" class=\"BtnGroup d-flex\">\n      <a href=\"/login?return_to=%2FDestinationHome%2FDestination-Home-Online\" rel=\"nofollow\" data-hydro-click=\"{&quot;event_type&quot;:&quot;authentication.click&quot;,&quot;payload&quot;:{&quot;location_in_page&quot;:&quot;star button&quot;,&quot;repository_id&quot;:486535207,&quot;auth_type&quot;:&quot;LOG_IN&quot;,&quot;originating_url&quot;:&quot;https://github.com/DestinationHome/Destination-Home-Online/wiki&quot;,&quot;user_id&quot;:null}}\" data-hydro-click-hmac=\"47de4cccd9dec8e18e2d3a8c9d141b8450ce98b49d9fe4b67040fbebccac495d\" aria-label=\"You must be signed in to star a repository\" data-view-component=\"true\" class=\"tooltipped tooltipped-s btn-sm btn BtnGroup-item\">  <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-star v-align-text-bottom d-inline-block mr-2\">\n    <path fill-rule=\"evenodd\" d=\"M8 .25a.75.75 0 01.673.418l1.882 3.815 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data-content=\"Projects\">Projects</span>\n            <span id=\"projects-repo-tab-count\" data-pjax-replace=\"\" title=\"0\" hidden=\"hidden\" data-view-component=\"true\" class=\"Counter\">0</span>\n\n\n    \n</a></li>\n      <li data-view-component=\"true\" class=\"d-inline-flex\">\n  <a id=\"wiki-tab\" href=\"/DestinationHome/Destination-Home-Online/wiki\" data-tab-item=\"i6wiki-tab\" data-selected-links=\"repo_wiki /DestinationHome/Destination-Home-Online/wiki\" data-pjax=\"#repo-content-pjax-container\" data-hotkey=\"g w\" data-ga-click=\"Repository, Navigation click, Wikis tab\" aria-current=\"page\" data-view-component=\"true\" class=\"UnderlineNav-item no-wrap js-responsive-underlinenav-item js-selected-navigation-item selected\">\n    \n                  <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-book UnderlineNav-octicon d-none d-sm-inline\">\n    <path fill-rule=\"evenodd\" d=\"M0 1.75A.75.75 0 01.75 1h4.253c1.227 0 2.317.59 3 1.501A3.744 3.744 0 0111.006 1h4.245a.75.75 0 01.75.75v10.5a.75.75 0 01-.75.75h-4.507a2.25 2.25 0 00-1.591.659l-.622.621a.75.75 0 01-1.06 0l-.622-.621A2.25 2.25 0 005.258 13H.75a.75.75 0 01-.75-.75V1.75zm8.755 3a2.25 2.25 0 012.25-2.25H14.5v9h-3.757c-.71 0-1.4.201-1.992.572l.004-7.322zm-1.504 7.324l.004-5.073-.002-2.253A2.25 2.25 0 005.003 2.5H1.5v9h3.757a3.75 3.75 0 011.994.574z\"></path>\n</svg>\n          <span data-content=\"Wiki\">Wiki</span>\n            <span id=\"wiki-repo-tab-count\" data-pjax-replace=\"\" title=\"Not available\" data-view-component=\"true\" class=\"Counter\"></span>\n\n\n    \n</a></li>\n      <li data-view-component=\"true\" class=\"d-inline-flex\">\n  <a id=\"security-tab\" href=\"/DestinationHome/Destination-Home-Online/security\" data-tab-item=\"i7security-tab\" data-selected-links=\"security overview alerts policy token_scanning code_scanning /DestinationHome/Destination-Home-Online/security\" 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00-.174-.237l-5.25-1.68zM9 10.5a1 1 0 11-2 0 1 1 0 012 0zm-.25-5.75a.75.75 0 10-1.5 0v3a.75.75 0 001.5 0v-3z\"></path>\n</svg>\n          <span data-content=\"Security\">Security</span>\n            <include-fragment src=\"/DestinationHome/Destination-Home-Online/security/overall-count\" accept=\"text/fragment+html\"></include-fragment>\n\n    \n</a></li>\n      <li data-view-component=\"true\" class=\"d-inline-flex\">\n  <a id=\"insights-tab\" href=\"/DestinationHome/Destination-Home-Online/pulse\" data-tab-item=\"i8insights-tab\" data-selected-links=\"repo_graphs repo_contributors dependency_graph dependabot_updates pulse people community /DestinationHome/Destination-Home-Online/pulse\" data-pjax=\"#repo-content-pjax-container\" data-ga-click=\"Repository, Navigation click, Insights tab\" data-view-component=\"true\" class=\"UnderlineNav-item no-wrap js-responsive-underlinenav-item js-selected-navigation-item\">\n    \n                  <svg aria-hidden=\"true\" height=\"16\" 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2022</relative-time>\n        &middot;\n        <a href=\"/DestinationHome/Destination-Home-Online/wiki/Home/_history\" class=\"Link--muted\">\n          42 revisions\n        </a>\n      </div>\n\n    <div id=\"wiki-content\" class=\"mt-4\">\n      <div data-view-component=\"true\" class=\"Layout Layout--flowRow-until-md Layout--sidebarPosition-end Layout--sidebarPosition-flowRow-end\">\n  \n  <div data-view-component=\"true\" class=\"Layout-sidebar\">          <div class=\"wiki-rightbar\">\n            <div id=\"wiki-pages-box\" class=\"mb-4 wiki-pages-box js-wiki-pages-box\" role=\"navigation\">\n              \n<div class=\"Box Box--condensed color-shadow-small\">\n  <div class=\"Box-header js-wiki-toggle-collapse\" style=\"cursor: pointer\">\n    <h3 class=\"Box-title\">\n      <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toggle-display\">\n    <path 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       <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" open>\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron js-wiki-sidebar-toc-toggle-chevron-open mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki\">Home</a>\n    </div>\n  </summary>\n\n      <ul class=\"list-style-none mx-4 px-1\">\n      <li class=\"my-2\" style=\"padding-left: 0px;\">\n        <a class=\"Link--primary\" data-analytics-event=\"{&quot;category&quot;:&quot;Wiki&quot;,&quot;action&quot;:&quot;toc_click&quot;,&quot;label&quot;:null}\" href=\"/DestinationHome/Destination-Home-Online/wiki#-destination-home-online-official-wiki\">🌐 Destination Home Online Official Wiki</a>\n      </li>\n      <li class=\"my-2\" style=\"padding-left: 0px;\">\n        <a class=\"Link--primary\" data-analytics-event=\"{&quot;category&quot;:&quot;Wiki&quot;,&quot;action&quot;:&quot;toc_click&quot;,&quot;label&quot;:null}\" href=\"/DestinationHome/Destination-Home-Online/wiki#-table-of-contents-\">📖 Table of Contents 📖</a>\n      </li>\n  </ul>\n\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A0-%7C-Disclaimers\">Ⅰ | Disclaimers</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A0-%7C-Disclaimers/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A1-%7C-Destination-Home-Online-Community-Code-of-Conduct\">Ⅱ | Destination Home Online Community Code of Conduct</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A1-%7C-Destination-Home-Online-Community-Code-of-Conduct/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A2-%7C-Destination-Home-Online-FAQ-(Frequently-Asked-Questions)\">Ⅲ | Destination Home Online FAQ (Frequently Asked Questions)</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A2-%7C-Destination-Home-Online-FAQ-(Frequently-Asked-Questions)/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A3-%7C-Important-terminologies\">Ⅳ | Important terminologies</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A3-%7C-Important-terminologies/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A4-%7C-Working-Services-&amp;-Features\">Ⅴ | Working Services &amp; Features</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A4-%7C-Working-Services-&amp;-Features/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A5-%7C-Missing-Services-&amp;-Functions\">Ⅵ | Missing Services &amp; Functions</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A5-%7C-Missing-Services-&amp;-Functions/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A6-%7C-%F0%9F%95%B9%EF%B8%8F-PlayStation%C2%AEHome-Minigame-Compatibility-List\">Ⅶ | 🕹️ PlayStation®Home Minigame Compatibility List</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A6-%7C-%F0%9F%95%B9%EF%B8%8F-PlayStation%C2%AEHome-Minigame-Compatibility-List/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A7-%7C-%F0%9F%95%B7%EF%B8%8F-Notice-critical-bugs-in-PlayStation%C2%AEHome%3F-Here-is-how-you-can-report-them-to-the-Destination-Home-Team!\">Ⅷ | 🕷️ Notice critical bugs in PlayStation®Home? Here is how you can report them to the Destination Home Team!</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A7-%7C-%F0%9F%95%B7%EF%B8%8F-Notice-critical-bugs-in-PlayStation%C2%AEHome%3F-Here-is-how-you-can-report-them-to-the-Destination-Home-Team!/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A8-%7C-Prerequisites-for-PlayStation-3-users\">Ⅸ | Prerequisites for PlayStation 3 users</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A8-%7C-Prerequisites-for-PlayStation-3-users/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9-%7C-How-to-play-PlayStation%C2%AEHome-on-PS3\">Ⅹ | How to play PlayStation®Home on PS3</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9-%7C-How-to-play-PlayStation%C2%AEHome-on-PS3/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0-%7C-Prerequisites-for-RPCS3-users\">ⅩⅠ | Prerequisites for RPCS3 users</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0-%7C-Prerequisites-for-RPCS3-users/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0-%7C-How-to-play-PlayStation%C2%AEHome-on-RPCS3\">ⅩⅠⅠ | How to play PlayStation®Home on RPCS3</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0-%7C-How-to-play-PlayStation%C2%AEHome-on-RPCS3/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0%E2%85%A0-%7C-PlayStation%C2%AEHome-Public-Spaces\">ⅩⅠⅠⅠ | PlayStation®Home Public Spaces</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0%E2%85%A0-%7C-PlayStation%C2%AEHome-Public-Spaces/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A3-%7C-PlayStation%C2%AEHome-Private-Spaces\">ⅩⅣ | PlayStation®Home Private Spaces</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A3-%7C-PlayStation%C2%AEHome-Private-Spaces/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row wiki-more-pages px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4-%7C-%F0%9F%86%98-How-can-you-help-out-the-Destination-Home-Team%3F\">ⅩⅤ | 🆘 How can you help out the Destination Home Team?</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4-%7C-%F0%9F%86%98-How-can-you-help-out-the-Destination-Home-Team%3F/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row wiki-more-pages px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4%E2%85%A0-%7C-Contact-Me!\">ⅩⅤⅠ | Contact Me!</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4%E2%85%A0-%7C-Contact-Me!/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row wiki-more-pages px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4%E2%85%A0%E2%85%A0-%7C-Meet-The-Destination-Home-Development-Team\">ⅩⅤⅠⅠ | Meet The Destination Home Development Team</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4%E2%85%A0%E2%85%A0-%7C-Meet-The-Destination-Home-Development-Team/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row wiki-more-pages px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%9A%96%EF%B8%8F-%7C-Legal-Information\">⚖️ | Legal Information</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%9A%96%EF%B8%8F-%7C-Legal-Information/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row wiki-more-pages px-2 py-2\">\n          <details class=\"details-reset\" >\n  <summary>\n    <div class=\"d-flex flex-items-start\">\n      <div\n        class=\"p-2 mt-n1 mb-n1 ml-n1 btn btn-octicon js-wiki-sidebar-toc-toggle-chevron-button \">\n        <svg hidden=\"hidden\" style=\"box-sizing: content-box; color: var(--color-icon-primary);\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\" data-view-component=\"true\" class=\"js-wiki-sidebar-toc-spinner mr-0 v-align-text-bottom anim-rotate\">\n  <circle cx=\"8\" cy=\"8\" r=\"7\" stroke=\"currentColor\" stroke-opacity=\"0.25\" stroke-width=\"2\" vector-effect=\"non-scaling-stroke\" />\n  <path d=\"M15 8a7.002 7.002 0 00-7-7\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" vector-effect=\"non-scaling-stroke\" />\n</svg>\n        <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-triangle-down js-wiki-sidebar-toc-toggle-chevron  mr-0\">\n    <path d=\"M4.427 7.427l3.396 3.396a.25.25 0 00.354 0l3.396-3.396A.25.25 0 0011.396 7H4.604a.25.25 0 00-.177.427z\"></path>\n</svg>\n      </div>\n      <a class=\"flex-1 py-1 text-bold\" href=\"/DestinationHome/Destination-Home-Online/wiki/%E2%9D%A4%EF%B8%8F-%7C--Join-Check-out-our-social-platforms\">❤️ |  Join Check out our social platforms</a>\n    </div>\n  </summary>\n\n    <include-fragment class=\"js-wiki-sidebar-toc-fragment\" loading=\"lazy\" src=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%9D%A4%EF%B8%8F-%7C--Join-Check-out-our-social-platforms/_toc\">\n    </include-fragment>\n</details>\n\n        </li>\n        <li class=\"Box-row wiki-more-pages-link\">\n          <button type=\"button\" data-view-component=\"true\" class=\"f6 Link--muted js-wiki-more-pages-link btn-link mx-auto\">  Show 5 more pages…\n  \n</button>        </li>\n    </ul>\n  </div>\n</div>\n\n            </div>\n\n\n            <h5 class=\"mt-0 mb-2\">Clone this wiki locally</h5>\n            <div class=\"width-full input-group\">\n              <input\n                  id=\"wiki-clone-url\"\n                  type=\"text\"\n                  data-autoselect\n                  class=\"form-control input-sm text-small color-fg-muted input-monospace\"\n                  aria-label=\"Clone URL for this wiki\"\n                  value=\"https://github.com/DestinationHome/Destination-Home-Online.wiki.git\"\n                  readonly>\n              <span class=\"input-group-button\">\n                <clipboard-copy for=\"wiki-clone-url\" aria-label=\"Copy to clipboard\" data-view-component=\"true\" class=\"btn btn-sm zeroclipboard-button\">\n    <svg aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-copy\">\n    <path fill-rule=\"evenodd\" d=\"M0 6.75C0 5.784.784 5 1.75 5h1.5a.75.75 0 010 1.5h-1.5a.25.25 0 00-.25.25v7.5c0 .138.112.25.25.25h7.5a.25.25 0 00.25-.25v-1.5a.75.75 0 011.5 0v1.5A1.75 1.75 0 019.25 16h-7.5A1.75 1.75 0 010 14.25v-7.5z\"></path><path fill-rule=\"evenodd\" d=\"M5 1.75C5 .784 5.784 0 6.75 0h7.5C15.216 0 16 .784 16 1.75v7.5A1.75 1.75 0 0114.25 11h-7.5A1.75 1.75 0 015 9.25v-7.5zm1.75-.25a.25.25 0 00-.25.25v7.5c0 .138.112.25.25.25h7.5a.25.25 0 00.25-.25v-7.5a.25.25 0 00-.25-.25h-7.5z\"></path>\n</svg>\n    <svg style=\"display: none;\" aria-hidden=\"true\" height=\"16\" viewBox=\"0 0 16 16\" version=\"1.1\" width=\"16\" data-view-component=\"true\" class=\"octicon octicon-check color-fg-success\">\n    <path fill-rule=\"evenodd\" d=\"M13.78 4.22a.75.75 0 010 1.06l-7.25 7.25a.75.75 0 01-1.06 0L2.22 9.28a.75.75 0 011.06-1.06L6 10.94l6.72-6.72a.75.75 0 011.06 0z\"></path>\n</svg>\n</clipboard-copy>\n              </span>\n            </div>\n          </div>\n</div>\n  <div data-view-component=\"true\" class=\"Layout-main\">          <div id=\"wiki-body\" class=\"gollum-markdown-content\">\n              <div class=\"markdown-body\">\n                <h1 align=\"center\">\n<a id=\"user-content--destination-home-online-official-wiki\" class=\"anchor\" href=\"#-destination-home-online-official-wiki\" aria-hidden=\"true\"><svg class=\"octicon octicon-link\" viewbox=\"0 0 16 16\" version=\"1.1\" width=\"16\" height=\"16\" aria-hidden=\"true\"><path fill-rule=\"evenodd\" d=\"M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z\"></path></svg></a>🌐 Destination Home Online Official Wiki</h1>\n<p align=\"center\">\n <a href=\"https://discord.gg/QguSBT3\" rel=\"nofollow\"><img src=\"https://camo.githubusercontent.com/d36890e35c18e10368991876020c4f12cfdcbcb0846917763ef08e96a89c9e7a/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f446973636f72642d44657374696e6174696f6e253230486f6d652d253233353836354632\" data-canonical-src=\"https://img.shields.io/badge/Discord-Destination%20Home-%235865F2\"></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/graphs/contributors\" alt=\"Contributors\">\n        <img src=\"https://camo.githubusercontent.com/b39deb3c35238061c79f4131c59e78322c127df2d75af79df51b36666b5cd89d/68747470733a2f2f696d672e736869656c64732e696f2f6769746875622f636f6e7472696275746f72732f44657374696e6174696f6e486f6d652f44657374696e6174696f6e2d486f6d652d4f6e6c696e65\" data-canonical-src=\"https://img.shields.io/github/contributors/DestinationHome/Destination-Home-Online\"></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/stargazers\">\n         <img src=\"https://camo.githubusercontent.com/98a3e11f1433a5460b0d5d46f9d04c9422c9733aad482a17f0ed34a0aec6d36a/68747470733a2f2f696d672e736869656c64732e696f2f6769746875622f73746172732f44657374696e6174696f6e486f6d652f44657374696e6174696f6e2d486f6d652d4f6e6c696e65\" alt=\"Github Star Tracker\" data-canonical-src=\"https://img.shields.io/github/stars/DestinationHome/Destination-Home-Online\"></a>\n  <a href=\"https://twitter.com/destinpshome?lang=en\" rel=\"nofollow\">\n        <img src=\"https://camo.githubusercontent.com/fb161a2c3bbbf6f1e7db08f29052633b6efea4266b9f217cc3c986b0bbf82423/68747470733a2f2f696d672e736869656c64732e696f2f747769747465722f666f6c6c6f772f44657374696e5073486f6d653f7374796c653d736f6369616c266c6f676f3d74776974746572\" alt=\"Follow us on Twitter\" data-canonical-src=\"https://img.shields.io/twitter/follow/DestinPsHome?style=social&amp;logo=twitter\"></a>\n       <a href=\"https://www.twitch.tv/playstationhome/videos\" rel=\"nofollow\">\n        <img src=\"https://camo.githubusercontent.com/4eaa7beea54c00310b8f4c91a1abc80811350a604e1392f99b372068035e1779/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f466f6c6c6f7725323075732532306f6e2d5477697463682d383034386661\" alt=\"Follow us on Twitch\" data-canonical-src=\"https://img.shields.io/badge/Follow%20us%20on-Twitch-8048fa\"></a>\n         <a href=\"https://www.youtube.com/channel/UCQhwhFevEgsRqMTHof7FwPQ\" rel=\"nofollow\">\n        <img src=\"https://camo.githubusercontent.com/1f56c5cb0b2ec3e6f2ff0d728c81d6c3ace584bc3eed43fc10a37696ff7e3906/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f466f6c6c6f7725323075732532306f6e2d596f75547562652d666630303030\" alt=\"Follow us on YouTube\" data-canonical-src=\"https://img.shields.io/badge/Follow%20us%20on-YouTube-ff0000\"></a>\n           <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki\">\n        <img src=\"https://camo.githubusercontent.com/a747c6519965bde5475233895c9175719bb19c640932c59e742076360dd118bb/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d25463025394625384325393025323044657374696e6174696f6e253230486f6d652532305075626c6963253230444e5325323053657474696e67253341253230253743253230476574253230537461727465642532306279253230666f6c6c6f77696e672532306f7572253230717569636b2d2d737461727425323067756964652d303939356433\" alt=\"🌐 Destination Home Public DNS Setting: | Get Started by following our quick-start guide\" data-canonical-src=\"https://img.shields.io/badge/-%F0%9F%8C%90%20Destination%20Home%20Public%20DNS%20Setting%3A%20%7C%20Get%20Started%20by%20following%20our%20quick--start%20guide-0995d3\"></a>\n             <a href=\"https://nagato.gitbook.io/playstation-home-cache-extraction-guide1/\" rel=\"nofollow\">\n        <img src=\"https://camo.githubusercontent.com/2d972561a0a1912516f7abebc4cdeaefff751dbc00761366333f588b74d3eaee/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d506c617953746174696f6e253230486f6d65253230436163686525323045787472616374696f6e2532304775696465253230486f6d652d303033323437\" alt=\"PlayStation Home Cache Extraction Guide\" data-canonical-src=\"https://img.shields.io/badge/-PlayStation%20Home%20Cache%20Extraction%20Guide%20Home-003247\"></a>\n</p>\n<table role=\"table\">\n<thead>\n<tr>\n<th align=\"center\">★</th>\n<th align=\"left\">Welcome to the official guide on how users can re-experience <a href=\"https://en.wikipedia.org/wiki/PlayStation_Home\" rel=\"nofollow\">PlayStation®Home</a> online on the original PS3 &amp; <a href=\"https://rpcs3.net/\" rel=\"nofollow\">RPCS3</a>. To stay up to date on the project please follow our Discussions page on our <a href=\"https://github.com/DestinationHome/Destination-Home-Online/discussions\">Github</a>, as our Community Manager will post the latest news in regards to new Home updates.</th>\n</tr>\n</thead>\n</table>\n<table role=\"table\">\n<thead>\n<tr>\n<th align=\"center\">🌐</th>\n<th align=\"left\">Destination Home Public DNS Setting: <em>Soon to be announced</em>.</th>\n</tr>\n</thead>\n</table>\n<p><img src=\"https://user-images.githubusercontent.com/67494727/166852276-faee16f7-3c1a-47a5-99a7-7e3576867c9b.png\" alt=\"PlayStationÂ®Home_11\"></p>\n<h1 align=\"center\">\n<a id=\"user-content--table-of-contents-\" class=\"anchor\" href=\"#-table-of-contents-\" aria-hidden=\"true\"><svg class=\"octicon octicon-link\" viewbox=\"0 0 16 16\" version=\"1.1\" width=\"16\" height=\"16\" aria-hidden=\"true\"><path fill-rule=\"evenodd\" d=\"M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z\"></path></svg></a>📖 Table of Contents 📖</h1>\n<p align=\"center\">\n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A0-%7C-Disclaimers\">\n        <img src=\"https://camo.githubusercontent.com/c109beeffe3e3f205b45ce30d87e7d2e933084200d4adf9d7119e52abd3cc2e7/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d446973636c61696d6572732d666630303138\" alt=\"Diclaimers\" data-canonical-src=\"https://img.shields.io/badge/-Disclaimers-ff0018\"></a>\n       <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A1-%7C-Destination-Home-Online-Community-Code-of-Conduct\">\n        <img src=\"https://camo.githubusercontent.com/a30085d242a1b306cefcf2f33268a051f59dd6512df73573fe644f9723599c84/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d44657374696e6174696f6e253230486f6d652532304f6e6c696e65253230436f6d6d756e697479253230436f64652532306f66253230436f6e647563742d323163623639\" alt=\"Destination Home Online Community Code of Conduct\" data-canonical-src=\"https://img.shields.io/badge/-Destination%20Home%20Online%20Community%20Code%20of%20Conduct-21cb69\"></a>\n     <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A2-%7C-Destination-Home-Online-FAQ-(Frequently-Asked-Questions)\">\n        <img src=\"https://camo.githubusercontent.com/83d5d8701d6a4f8c9d486e273faacb13e6f713b4665a389121195786a1bbe4ea/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d44657374696e6174696f6e253230486f6d652532304f6e6c696e652532304641512d303939356433\" alt=\"Destination Home Online FAQ\" data-canonical-src=\"https://img.shields.io/badge/-Destination%20Home%20Online%20FAQ-0995d3\"></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A3-%7C-Important-terminologies\">\n        <img src=\"https://camo.githubusercontent.com/c78d921f15d60fa45c3a3e6e9c96e20318a91cbe6ec7e93583a41701a798844c/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d496d706f7274616e742532305465726d696e6f6c6f676965732d316435646432\" alt=\"Important terminologies!\" data-canonical-src=\"https://img.shields.io/badge/-Important%20Terminologies-1d5dd2\"></a>\n   <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A4-%7C-Working-Services-&amp;-Features\">\n        <img src=\"https://camo.githubusercontent.com/86368a87222beb3eb9d00acc14f105b01ec6869e5077db7fff02df3ff4c1355f/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d576f726b696e67253230536572766963657325323025323625323046656174757265732d627269676874677265656e\" alt=\"Working Services &amp; Functions\" data-canonical-src=\"https://img.shields.io/badge/-Working%20Services%20%26%20Features-brightgreen\"></a>\n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A5-%7C-Missing-Services-&amp;-Functions\">\n        <img src=\"https://camo.githubusercontent.com/5eb993681c335b49d3c7ee9cd236213b8ab7864d58849b18b3bc9d9e680aa810/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d4d697373696e67253230536572766963657325324646756e6374696f6e732d653939633233\" alt=\"Missing services/functions\" data-canonical-src=\"https://img.shields.io/badge/-Missing%20Services%2FFunctions-e99c23\"></a>\n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A6-%7C-%F0%9F%95%B9%EF%B8%8F-PlayStation%C2%AEHome-Minigame-Compatibility-List\">\n        <img src=\"https://camo.githubusercontent.com/1e3e9d1f49edd457a78f794a11981cab6d557760d82a1aaa782e1f7c2dfb95fd/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d506c617953746174696f6e254332254145486f6d652532304d696e6967616d65253230436f6d7061746962696c6974792532304c6973742532302d666366343134\" alt=\"PlayStation®Home Minigame Compatibility List\" data-canonical-src=\"https://img.shields.io/badge/-PlayStation%C2%AEHome%20Minigame%20Compatibility%20List%20-fcf414\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0%E2%85%A0-%7C-PlayStation%C2%AEHome-Public-Spaces\">\n        <img src=\"https://camo.githubusercontent.com/6982b11af9419ba7153b8103e9f915e596071639c47775dc41653a3b7470ecf9/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d506c617953746174696f6e254332254145486f6d652532305075626c696325323053706163652532304c6973742d373530646530\" alt=\"PlayStation®Home Public Space List\" data-canonical-src=\"https://img.shields.io/badge/-PlayStation%C2%AEHome%20Public%20Space%20List-750de0\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A3-%7C-PlayStation%C2%AEHome-Private-Spaces\">\n        <img src=\"https://camo.githubusercontent.com/31e64b2c18c0aa10b1c468ff47c465de2085ce4441ed4d8b5e5e10ea9c1cfdc5/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d506c617953746174696f6e254332254145486f6d652532305072697661746525323053706163652532304c6973742d303363316231\" alt=\"PlayStation®Home Private Space List\" data-canonical-src=\"https://img.shields.io/badge/-PlayStation%C2%AEHome%20Private%20Space%20List-03c1b1\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A7-%7C-%F0%9F%95%B7%EF%B8%8F-Notice-critical-bugs-in-PlayStation%C2%AEHome%3F-Here-is-how-you-can-report-them-to-the-Destination-Home-Team!\">\n        <img src=\"https://camo.githubusercontent.com/80bd578e817297afd86dfa181cfe7714edc4c25a37eabc11ee0c1ea3d4c6199b/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d2546302539462539352542372545462542382538462532304e6f74696365253230637269746963616c25323062756773253230696e253230506c617953746174696f6e253236486f6d65253346253230486572652532306973253230686f77253230796f7525323063616e2532307265706f72742532307468656d253230746f25323074686525323044657374696e6174696f6e253230486f6d652532305465616d212d663437333264\" alt=\"Notice critical bugs in PlayStation®Home?\" data-canonical-src=\"https://img.shields.io/badge/-%F0%9F%95%B7%EF%B8%8F%20Notice%20critical%20bugs%20in%20PlayStation%26Home%3F%20Here%20is%20how%20you%20can%20report%20them%20to%20the%20Destination%20Home%20Team!-f4732d\"></a>\n       <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0-%7C-Prerequisites-for-RPCS3-users\">\n        <img src=\"https://camo.githubusercontent.com/c6b3b77fdbcaf92dbbe2141a0a3bef52e1d8bc1574375c5d7b8bb503c6045d95/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d50726572657175697369746573253230666f72253230506c617953746174696f6e2532303325323075736572732d646637353738\" alt=\"Prerequisites for PlayStation 3 users\" data-canonical-src=\"https://img.shields.io/badge/-Prerequisites%20for%20PlayStation%203%20users-df7578\"></a>           \n  <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9-%7C-How-to-play-PlayStation%C2%AEHome-on-PS3\">\n        <img src=\"https://camo.githubusercontent.com/7880eb0656946addfb4e01d4a1d2930de4e4521f9288935bfb1acd069cdcc726/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d486f77253230746f253230706c6179253230506c617953746174696f6e254332254145486f6d652532306f6e2532305053332d303032373361\" alt=\"How to play PlayStation®Home on PS3\" data-canonical-src=\"https://img.shields.io/badge/-How%20to%20play%20PlayStation%C2%AEHome%20on%20PS3-00273a\"></a>\n    <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0-%7C-Prerequisites-for-RPCS3-users\">\n        <img src=\"https://camo.githubusercontent.com/9b4a4499c1843143ffc8eb37f46844e58854af7b9f7ba0746861232b153fee1f/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d50726572657175697369746573253230666f7225323052504353332d356234646333\" alt=\"Prerequisites for RPCS3\" data-canonical-src=\"https://img.shields.io/badge/-Prerequisites%20for%20RPCS3-5b4dc3\"></a>\n      <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0-%7C-How-to-play-PlayStation%C2%AEHome-on-RPCS3\">\n        <img src=\"https://camo.githubusercontent.com/2d4e0a906e7d16d36a59b5268eda0f7e91d6ba34a6adb5b4f41ce1f8d579c988/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d486f77253230746f253230706c6179253230506c617953746174696f6e254332254145486f6d652532306f6e2532305053332d356234646333\" alt=\"How to play PlayStation®Home on RPCS3\" data-canonical-src=\"https://img.shields.io/badge/-How%20to%20play%20PlayStation%C2%AEHome%20on%20PS3-5b4dc3\"></a>\n        <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4-%7C-%F0%9F%86%98-How-can-you-help-out-the-Destination-Home-Team%3F\">\n        <img src=\"https://camo.githubusercontent.com/6cdbd0a5524b8cb4aac0d39283d20d47c2d9c75c75d1c6b183e0eb0f7ca47e07/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d486f7725323063616e253230796f7525323068656c702532306f757425323074686525323044657374696e6174696f6e253230486f6d652532305465616d2533462d37326233373833\" alt=\"How can you help out the Destination Home 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src=\"https://camo.githubusercontent.com/56f24621ce5f60430caca1c9e57613555c6ac64b63dcd0202ba6b1b325c8d4e2/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d436f6e746163742532304d65212d623332393430\" alt=\"Contact Me!\" data-canonical-src=\"https://img.shields.io/badge/-Contact%20Me!-b32940\"></a>\n       <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%9D%A4%EF%B8%8F-%7C--Join-Check-out-our-social-platforms\">\n        <img src=\"https://camo.githubusercontent.com/c148d95e4d1e4e850717772304225c2c54ade51f7a1fc87d5e0b6d646e3916b3/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d2545322539442541342545462542382538462532304a6f696e253246436865636b2532306f75742532306f7572253230736f6369616c253230706c6174666f726d732d303031656666\" alt=\"❤️ Join/Check out our social platforms\" data-canonical-src=\"https://img.shields.io/badge/-%E2%9D%A4%EF%B8%8F%20Join%2FCheck%20out%20our%20social%20platforms-001eff\"></a>\n       <a href=\"https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%9A%96%EF%B8%8F-%7C-Legal-Information\">\n        <img src=\"https://camo.githubusercontent.com/f5159727e7718244d3dbe98233f9a760fd19f60fd94b43af6efe3db00d97090c/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f2d4c6567616c253230496e666f726d6174696f6e2d323931393066\" alt=\"Legal Information\" data-canonical-src=\"https://img.shields.io/badge/-Legal%20Information-29190f\"></a>\n</p>\n              </div>\n\n              <div id=\"wiki-footer\" class=\"mt-5 mb-0 wiki-footer gollum-markdown-content\">\n                <div class=\"Box Box--condensed color-bg-subtle color-shadow-small\">\n                  <div class=\"Box-body  markdown-body\">\n                    <p>Welcome to the official guide on how users can re-experience <a href=\"https://en.wikipedia.org/wiki/PlayStation_Home\" rel=\"nofollow\">PlayStation®Home</a> online on the original PS3 &amp; <a href=\"https://rpcs3.net/\" rel=\"nofollow\">RPCS3</a>. To stay up to date on the project please follow our Discussions page on our <a href=\"https://github.com/DestinationHome/Destination-Home-Online/discussions\">Github</a>, as our Community Manager will post the latest news in regards to new Home updates.</p>\n<p>Have PlayStation®Home on your PS3 console still? Consider <a href=\"https://nagato.gitbook.io/playstation-home-cache-extraction-guide1/\" rel=\"nofollow\">donating</a> your original Home data to the Destination Home Team as this is how we restore original content for our <a href=\"https://github.com/DestinationHome/Destination-Home-Online\">online services</a>.</p>\n\n                  </div>\n                </div>\n              </div>\n          </div>\n</div>\n</div>    </div>\n  </div>\n\n\n</div>\n\n\n\n    </main>\n  </div>\n\n  </div>\n\n          <footer class=\"footer width-full container-xl p-responsive\" role=\"contentinfo\">\n\n\n  <div class=\"position-relative d-flex flex-items-center pb-2 f6 color-fg-muted border-top color-border-muted flex-column-reverse flex-lg-row flex-wrap flex-lg-nowrap mt-6 pt-6\">\n    <ul class=\"list-style-none d-flex flex-wrap col-0 col-lg-2 flex-justify-start flex-lg-justify-between mb-2 mb-lg-0\">\n      <li class=\"mt-2 mt-lg-0 d-flex flex-items-center\">\n        <a 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