SYMBOL INDEX (3032 symbols across 304 files) FILE: GameFramework/Base/DataProvider/DataProvider.cs class DataProvider (line 17) | internal sealed class DataProvider : IDataProvider method DataProvider (line 36) | public DataProvider(T owner) method EnsureCachedBytesSize (line 124) | public static void EnsureCachedBytesSize(int ensureSize) method FreeCachedBytes (line 142) | public static void FreeCachedBytes() method ReadData (line 151) | public void ReadData(string dataAssetName) method ReadData (line 161) | public void ReadData(string dataAssetName, int priority) method ReadData (line 171) | public void ReadData(string dataAssetName, object userData) method ReadData (line 182) | public void ReadData(string dataAssetName, int priority, object userData) method ParseData (line 253) | public bool ParseData(string dataString) method ParseData (line 264) | public bool ParseData(string dataString, object userData) method ParseData (line 296) | public bool ParseData(byte[] dataBytes) method ParseData (line 312) | public bool ParseData(byte[] dataBytes, object userData) method ParseData (line 329) | public bool ParseData(byte[] dataBytes, int startIndex, int length) method ParseData (line 342) | public bool ParseData(byte[] dataBytes, int startIndex, int length, ob... method SetResourceManager (line 378) | internal void SetResourceManager(IResourceManager resourceManager) method SetDataProviderHelper (line 392) | internal void SetDataProviderHelper(IDataProviderHelper dataProvide... method LoadAssetSuccessCallback (line 402) | private void LoadAssetSuccessCallback(string dataAssetName, object dat... method LoadAssetOrBinaryFailureCallback (line 436) | private void LoadAssetOrBinaryFailureCallback(string dataAssetName, Lo... method LoadAssetUpdateCallback (line 450) | private void LoadAssetUpdateCallback(string dataAssetName, float progr... method LoadAssetDependencyAssetCallback (line 460) | private void LoadAssetDependencyAssetCallback(string dataAssetName, st... method LoadBinarySuccessCallback (line 470) | private void LoadBinarySuccessCallback(string dataAssetName, byte[] da... FILE: GameFramework/Base/DataProvider/DataProviderCreator.cs class DataProviderCreator (line 15) | public static class DataProviderCreator method GetCachedBytesSize (line 22) | public static int GetCachedBytesSize() method EnsureCachedBytesSize (line 32) | public static void EnsureCachedBytesSize(int ensureSize) method FreeCachedBytes (line 41) | public static void FreeCachedBytes() method Create (line 54) | public static IDataProvider Create(T owner, IResourceManager res... FILE: GameFramework/Base/DataProvider/IDataProvider.cs type IDataProvider (line 16) | public interface IDataProvider method ReadData (line 42) | void ReadData(string dataAssetName); method ReadData (line 49) | void ReadData(string dataAssetName, int priority); method ReadData (line 56) | void ReadData(string dataAssetName, object userData); method ReadData (line 64) | void ReadData(string dataAssetName, int priority, object userData); method ParseData (line 71) | bool ParseData(string dataString); method ParseData (line 79) | bool ParseData(string dataString, object userData); method ParseData (line 86) | bool ParseData(byte[] dataBytes); method ParseData (line 94) | bool ParseData(byte[] dataBytes, object userData); method ParseData (line 103) | bool ParseData(byte[] dataBytes, int startIndex, int length); method ParseData (line 113) | bool ParseData(byte[] dataBytes, int startIndex, int length, object us... FILE: GameFramework/Base/DataProvider/IDataProviderHelper.cs type IDataProviderHelper (line 13) | public interface IDataProviderHelper method ReadData (line 23) | bool ReadData(T dataProviderOwner, string dataAssetName, object dataAs... method ReadData (line 35) | bool ReadData(T dataProviderOwner, string dataAssetName, byte[] dataBy... method ParseData (line 44) | bool ParseData(T dataProviderOwner, string dataString, object userData); method ParseData (line 55) | bool ParseData(T dataProviderOwner, byte[] dataBytes, int startIndex, ... method ReleaseDataAsset (line 62) | void ReleaseDataAsset(T dataProviderOwner, object dataAsset); FILE: GameFramework/Base/DataProvider/ReadDataDependencyAssetEventArgs.cs class ReadDataDependencyAssetEventArgs (line 13) | public sealed class ReadDataDependencyAssetEventArgs : GameFrameworkEven... method ReadDataDependencyAssetEventArgs (line 18) | public ReadDataDependencyAssetEventArgs() method Create (line 81) | public static ReadDataDependencyAssetEventArgs Create(string dataAsset... method Clear (line 95) | public override void Clear() FILE: GameFramework/Base/DataProvider/ReadDataFailureEventArgs.cs class ReadDataFailureEventArgs (line 13) | public sealed class ReadDataFailureEventArgs : GameFrameworkEventArgs method ReadDataFailureEventArgs (line 18) | public ReadDataFailureEventArgs() method Create (line 59) | public static ReadDataFailureEventArgs Create(string dataAssetName, st... method Clear (line 71) | public override void Clear() FILE: GameFramework/Base/DataProvider/ReadDataSuccessEventArgs.cs class ReadDataSuccessEventArgs (line 13) | public sealed class ReadDataSuccessEventArgs : GameFrameworkEventArgs method ReadDataSuccessEventArgs (line 18) | public ReadDataSuccessEventArgs() method Create (line 59) | public static ReadDataSuccessEventArgs Create(string dataAssetName, fl... method Clear (line 71) | public override void Clear() FILE: GameFramework/Base/DataProvider/ReadDataUpdateEventArgs.cs class ReadDataUpdateEventArgs (line 13) | public sealed class ReadDataUpdateEventArgs : GameFrameworkEventArgs method ReadDataUpdateEventArgs (line 18) | public ReadDataUpdateEventArgs() method Create (line 59) | public static ReadDataUpdateEventArgs Create(string dataAssetName, flo... method Clear (line 71) | public override void Clear() FILE: GameFramework/Base/DataStruct/TypeNamePair.cs type TypeNamePair (line 16) | [StructLayout(LayoutKind.Auto)] method TypeNamePair (line 26) | public TypeNamePair(Type type) method TypeNamePair (line 36) | public TypeNamePair(Type type, string name) method ToString (line 73) | public override string ToString() method GetHashCode (line 88) | public override int GetHashCode() method Equals (line 98) | public override bool Equals(object obj) method Equals (line 108) | public bool Equals(TypeNamePair value) FILE: GameFramework/Base/EventPool/BaseEventArgs.cs class BaseEventArgs (line 13) | public abstract class BaseEventArgs : GameFrameworkEventArgs FILE: GameFramework/Base/EventPool/EventPool.Event.cs class EventPool (line 10) | internal sealed partial class EventPool where T : BaseEventArgs class Event (line 15) | private sealed class Event : IReference method Event (line 20) | public Event() method Create (line 42) | public static Event Create(object sender, T e) method Clear (line 50) | public void Clear() FILE: GameFramework/Base/EventPool/EventPool.cs class EventPool (line 17) | internal sealed partial class EventPool where T : BaseEventArgs method EventPool (line 30) | public EventPool(EventPoolMode mode) method Update (line 67) | public void Update(float elapseSeconds, float realElapseSeconds) method Shutdown (line 83) | public void Shutdown() method Clear (line 95) | public void Clear() method Count (line 108) | public int Count(int id) method Check (line 125) | public bool Check(int id, EventHandler handler) method Subscribe (line 140) | public void Subscribe(int id, EventHandler handler) method Unsubscribe (line 170) | public void Unsubscribe(int id, EventHandler handler) method SetDefaultHandler (line 208) | public void SetDefaultHandler(EventHandler handler) method Fire (line 218) | public void Fire(object sender, T e) method FireNow (line 237) | public void FireNow(object sender, T e) method HandleEvent (line 252) | private void HandleEvent(object sender, T e) FILE: GameFramework/Base/EventPool/EventPoolMode.cs type EventPoolMode (line 15) | [Flags] FILE: GameFramework/Base/GameFrameworkEntry.cs class GameFrameworkEntry (line 16) | public static class GameFrameworkEntry method Update (line 25) | public static void Update(float elapseSeconds, float realElapseSeconds) method Shutdown (line 36) | public static void Shutdown() method GetModule (line 55) | public static T GetModule() where T : class method GetModule (line 84) | private static GameFrameworkModule GetModule(Type moduleType) method CreateModule (line 102) | private static GameFrameworkModule CreateModule(Type moduleType) FILE: GameFramework/Base/GameFrameworkEventArgs.cs class GameFrameworkEventArgs (line 15) | public abstract class GameFrameworkEventArgs : EventArgs, IReference method GameFrameworkEventArgs (line 20) | public GameFrameworkEventArgs() method Clear (line 27) | public abstract void Clear(); FILE: GameFramework/Base/GameFrameworkException.cs class GameFrameworkException (line 16) | [Serializable] method GameFrameworkException (line 22) | public GameFrameworkException() method GameFrameworkException (line 31) | public GameFrameworkException(string message) method GameFrameworkException (line 41) | public GameFrameworkException(string message, Exception innerException) method GameFrameworkException (line 51) | protected GameFrameworkException(SerializationInfo info, StreamingCont... FILE: GameFramework/Base/GameFrameworkLinkedList.cs class GameFrameworkLinkedList (line 19) | public sealed class GameFrameworkLinkedList : ICollection, IEnumer... method GameFrameworkLinkedList (line 27) | public GameFrameworkLinkedList() method AddAfter (line 116) | public LinkedListNode AddAfter(LinkedListNode node, T value) method AddAfter (line 128) | public void AddAfter(LinkedListNode node, LinkedListNode newNode) method AddBefore (line 139) | public LinkedListNode AddBefore(LinkedListNode node, T value) method AddBefore (line 151) | public void AddBefore(LinkedListNode node, LinkedListNode newNode) method AddFirst (line 161) | public LinkedListNode AddFirst(T value) method AddFirst (line 172) | public void AddFirst(LinkedListNode node) method AddLast (line 182) | public LinkedListNode AddLast(T value) method AddLast (line 193) | public void AddLast(LinkedListNode node) method Clear (line 201) | public void Clear() method ClearCachedNodes (line 216) | public void ClearCachedNodes() method Contains (line 226) | public bool Contains(T value) method CopyTo (line 236) | public void CopyTo(T[] array, int index) method CopyTo (line 246) | public void CopyTo(Array array, int index) method Find (line 256) | public LinkedListNode Find(T value) method FindLast (line 266) | public LinkedListNode FindLast(T value) method Remove (line 276) | public bool Remove(T value) method Remove (line 293) | public void Remove(LinkedListNode node) method RemoveFirst (line 302) | public void RemoveFirst() method RemoveLast (line 317) | public void RemoveLast() method GetEnumerator (line 333) | public Enumerator GetEnumerator() method AcquireNode (line 338) | private LinkedListNode AcquireNode(T value) method ReleaseNode (line 354) | private void ReleaseNode(LinkedListNode node) method Add (line 364) | void ICollection.Add(T value) method GetEnumerator (line 373) | IEnumerator IEnumerable.GetEnumerator() method GetEnumerator (line 382) | IEnumerator IEnumerable.GetEnumerator() type Enumerator (line 390) | [StructLayout(LayoutKind.Auto)] method Enumerator (line 395) | internal Enumerator(LinkedList linkedList) method Dispose (line 430) | public void Dispose() method MoveNext (line 439) | public bool MoveNext() method Reset (line 447) | void IEnumerator.Reset() FILE: GameFramework/Base/GameFrameworkLinkedListRange.cs type GameFrameworkLinkedListRange (line 18) | [StructLayout(LayoutKind.Auto)] method GameFrameworkLinkedListRange (line 29) | public GameFrameworkLinkedListRange(LinkedListNode first, LinkedLis... method Contains (line 100) | public bool Contains(T value) method GetEnumerator (line 117) | public Enumerator GetEnumerator() method GetEnumerator (line 126) | IEnumerator IEnumerable.GetEnumerator() method GetEnumerator (line 135) | IEnumerator IEnumerable.GetEnumerator() type Enumerator (line 143) | [StructLayout(LayoutKind.Auto)] method Enumerator (line 150) | internal Enumerator(GameFrameworkLinkedListRange range) method Dispose (line 187) | public void Dispose() method MoveNext (line 195) | public bool MoveNext() method Reset (line 210) | void IEnumerator.Reset() FILE: GameFramework/Base/GameFrameworkModule.cs class GameFrameworkModule (line 13) | internal abstract class GameFrameworkModule method Update (line 32) | internal abstract void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 37) | internal abstract void Shutdown(); FILE: GameFramework/Base/GameFrameworkMultiDictionary.cs class GameFrameworkMultiDictionary (line 19) | public sealed class GameFrameworkMultiDictionary : IEnumer... method GameFrameworkMultiDictionary (line 27) | public GameFrameworkMultiDictionary() method Clear (line 62) | public void Clear() method Contains (line 73) | public bool Contains(TKey key) method Contains (line 84) | public bool Contains(TKey key, TValue value) method TryGetValue (line 101) | public bool TryGetValue(TKey key, out GameFrameworkLinkedListRange>> ... method GetEnumerator (line 212) | IEnumerator IEnumerable.GetEnumerator() type Enumerator (line 220) | [StructLayout(LayoutKind.Auto)] method Enumerator (line 225) | internal Enumerator(Dictionary method GameFrameworkSerializer (line 27) | public GameFrameworkSerializer() method RegisterSerializeCallback (line 64) | public void RegisterSerializeCallback(byte version, SerializeCallback ... method RegisterDeserializeCallback (line 83) | public void RegisterDeserializeCallback(byte version, DeserializeCallb... method RegisterTryGetValueCallback (line 98) | public void RegisterTryGetValueCallback(byte version, TryGetValueCallb... method Serialize (line 114) | public bool Serialize(Stream stream, T data) method Serialize (line 131) | public bool Serialize(Stream stream, T data, byte version) method Deserialize (line 152) | public T Deserialize(Stream stream) method TryGetValue (line 180) | public bool TryGetValue(Stream stream, string key, out object value) method GetHeader (line 206) | protected abstract byte[] GetHeader(); FILE: GameFramework/Base/Log/GameFrameworkLog.ILogHelper.cs class GameFrameworkLog (line 10) | public static partial class GameFrameworkLog type ILogHelper (line 15) | public interface ILogHelper method Log (line 22) | void Log(GameFrameworkLogLevel level, object message); FILE: GameFramework/Base/Log/GameFrameworkLog.cs class GameFrameworkLog (line 13) | public static partial class GameFrameworkLog method SetLogHelper (line 21) | public static void SetLogHelper(ILogHelper logHelper) method Debug (line 30) | public static void Debug(object message) method Debug (line 44) | public static void Debug(string message) method Debug (line 60) | public static void Debug(string format, T arg) method Debug (line 78) | public static void Debug(string format, T1 arg1, T2 arg2) method Debug (line 98) | public static void Debug(string format, T1 arg1, T2 arg2, ... method Debug (line 120) | public static void Debug(string format, T1 arg1, T2 ar... method Debug (line 144) | public static void Debug(string format, T1 arg1, T... method Debug (line 170) | public static void Debug(string format, T1 arg... method Debug (line 198) | public static void Debug(string format, T1... method Debug (line 228) | public static void Debug(string format... method Debug (line 260) | public static void Debug(string fo... method Debug (line 294) | public static void Debug(stri... method Debug (line 330) | public static void Debug... method Debug (line 368) | public static void Debug(string format, T arg) method Info (line 602) | public static void Info(string format, T1 arg1, T2 arg2) method Info (line 622) | public static void Info(string format, T1 arg1, T2 arg2, T... method Info (line 644) | public static void Info(string format, T1 arg1, T2 arg... method Info (line 668) | public static void Info(string format, T1 arg1, T2... method Info (line 694) | public static void Info(string format, T1 arg1... method Info (line 722) | public static void Info(string format, T1 ... method Info (line 752) | public static void Info(string format,... method Info (line 784) | public static void Info(string for... method Info (line 818) | public static void Info(strin... method Info (line 854) | public static void Info(... method Info (line 892) | public static void Info(string format, T arg) method Warning (line 1126) | public static void Warning(string format, T1 arg1, T2 arg2) method Warning (line 1146) | public static void Warning(string format, T1 arg1, T2 arg2... method Warning (line 1168) | public static void Warning(string format, T1 arg1, T2 ... method Warning (line 1192) | public static void Warning(string format, T1 arg1,... method Warning (line 1218) | public static void Warning(string format, T1 a... method Warning (line 1246) | public static void Warning(string format, ... method Warning (line 1276) | public static void Warning(string form... method Warning (line 1308) | public static void Warning(string ... method Warning (line 1342) | public static void Warning(st... method Warning (line 1378) | public static void Warning(string format, T arg) method Error (line 1650) | public static void Error(string format, T1 arg1, T2 arg2) method Error (line 1670) | public static void Error(string format, T1 arg1, T2 arg2, ... method Error (line 1692) | public static void Error(string format, T1 arg1, T2 ar... method Error (line 1716) | public static void Error(string format, T1 arg1, T... method Error (line 1742) | public static void Error(string format, T1 arg... method Error (line 1770) | public static void Error(string format, T1... method Error (line 1800) | public static void Error(string format... method Error (line 1832) | public static void Error(string fo... method Error (line 1866) | public static void Error(stri... method Error (line 1902) | public static void Error... method Error (line 1940) | public static void Error(string format, T arg) method Fatal (line 2174) | public static void Fatal(string format, T1 arg1, T2 arg2) method Fatal (line 2194) | public static void Fatal(string format, T1 arg1, T2 arg2, ... method Fatal (line 2216) | public static void Fatal(string format, T1 arg1, T2 ar... method Fatal (line 2240) | public static void Fatal(string format, T1 arg1, T... method Fatal (line 2266) | public static void Fatal(string format, T1 arg... method Fatal (line 2294) | public static void Fatal(string format, T1... method Fatal (line 2324) | public static void Fatal(string format... method Fatal (line 2356) | public static void Fatal(string fo... method Fatal (line 2390) | public static void Fatal(stri... method Fatal (line 2426) | public static void Fatal... method Fatal (line 2464) | public static void Fatal() where T : class, IReference, new() method Acquire (line 113) | public IReference Acquire() method Release (line 129) | public void Release(IReference reference) method Add (line 146) | public void Add(int count) where T : class, IReference, new() method Add (line 163) | public void Add(int count) method Remove (line 175) | public void Remove(int count) method RemoveAll (line 192) | public void RemoveAll() FILE: GameFramework/Base/ReferencePool/ReferencePool.cs class ReferencePool (line 16) | public static partial class ReferencePool method GetAllReferencePoolInfos (line 51) | public static ReferencePoolInfo[] GetAllReferencePoolInfos() method ClearAll (line 71) | public static void ClearAll() method Acquire (line 89) | public static T Acquire() where T : class, IReference, new() method Acquire (line 99) | public static IReference Acquire(Type referenceType) method Release (line 109) | public static void Release(IReference reference) method Add (line 126) | public static void Add(int count) where T : class, IReference, new() method Add (line 136) | public static void Add(Type referenceType, int count) method Remove (line 147) | public static void Remove(int count) where T : class, IReference method Remove (line 157) | public static void Remove(Type referenceType, int count) method RemoveAll (line 167) | public static void RemoveAll() where T : class, IReference method RemoveAll (line 176) | public static void RemoveAll(Type referenceType) method InternalCheckReferenceType (line 182) | private static void InternalCheckReferenceType(Type referenceType) method GetReferenceCollection (line 205) | private static ReferenceCollection GetReferenceCollection(Type referen... FILE: GameFramework/Base/ReferencePool/ReferencePoolInfo.cs type ReferencePoolInfo (line 16) | [StructLayout(LayoutKind.Auto)] method ReferencePoolInfo (line 37) | public ReferencePoolInfo(Type type, int unusedReferenceCount, int usin... FILE: GameFramework/Base/TaskPool/ITaskAgent.cs type ITaskAgent (line 14) | internal interface ITaskAgent where T : TaskBase method Initialize (line 27) | void Initialize(); method Update (line 34) | void Update(float elapseSeconds, float realElapseSeconds); method Shutdown (line 39) | void Shutdown(); method Start (line 46) | StartTaskStatus Start(T task); method Reset (line 51) | void Reset(); FILE: GameFramework/Base/TaskPool/StartTaskStatus.cs type StartTaskStatus (line 13) | public enum StartTaskStatus : byte FILE: GameFramework/Base/TaskPool/TaskBase.cs class TaskBase (line 13) | internal abstract class TaskBase : IReference method TaskBase (line 30) | public TaskBase() method Initialize (line 116) | internal void Initialize(int serialId, string tag, int priority, objec... method Clear (line 128) | public virtual void Clear() FILE: GameFramework/Base/TaskPool/TaskInfo.cs type TaskInfo (line 15) | [StructLayout(LayoutKind.Auto)] method TaskInfo (line 35) | public TaskInfo(int serialId, string tag, int priority, object userDat... FILE: GameFramework/Base/TaskPool/TaskPool.cs class TaskPool (line 16) | internal sealed class TaskPool where T : TaskBase method TaskPool (line 26) | public TaskPool() method Update (line 98) | public void Update(float elapseSeconds, float realElapseSeconds) method Shutdown (line 112) | public void Shutdown() method AddAgent (line 126) | public void AddAgent(ITaskAgent agent) method GetTaskInfo (line 142) | public TaskInfo GetTaskInfo(int serialId) method GetTaskInfos (line 169) | public TaskInfo[] GetTaskInfos(string tag) method GetTaskInfos (line 181) | public void GetTaskInfos(string tag, List results) method GetAllTaskInfos (line 211) | public TaskInfo[] GetAllTaskInfos() method GetAllTaskInfos (line 233) | public void GetAllTaskInfos(List results) method AddTask (line 257) | public void AddTask(T task) method RemoveTask (line 285) | public bool RemoveTask(int serialId) method RemoveTasks (line 323) | public int RemoveTasks(string tag) method RemoveAllTasks (line 367) | public int RemoveAllTasks() method ProcessRunningTasks (line 391) | private void ProcessRunningTasks(float elapseSeconds, float realElapse... method ProcessWaitingTasks (line 413) | private void ProcessWaitingTasks(float elapseSeconds, float realElapse... FILE: GameFramework/Base/TaskPool/TaskStatus.cs type TaskStatus (line 13) | public enum TaskStatus : byte FILE: GameFramework/Base/Variable/GenericVariable.cs class Variable (line 16) | public abstract class Variable : Variable method Variable (line 23) | public Variable() method GetValue (line 58) | public override object GetValue() method SetValue (line 67) | public override void SetValue(object value) method Clear (line 75) | public override void Clear() method ToString (line 84) | public override string ToString() FILE: GameFramework/Base/Variable/Variable.cs class Variable (line 15) | public abstract class Variable : IReference method Variable (line 20) | public Variable() method GetValue (line 36) | public abstract object GetValue(); method SetValue (line 42) | public abstract void SetValue(object value); method Clear (line 47) | public abstract void Clear(); FILE: GameFramework/Base/Version/Version.IVersionHelper.cs class Version (line 10) | public static partial class Version type IVersionHelper (line 15) | public interface IVersionHelper FILE: GameFramework/Base/Version/Version.cs class Version (line 13) | public static partial class Version method SetVersionHelper (line 66) | public static void SetVersionHelper(IVersionHelper versionHelper) FILE: GameFramework/Config/ConfigManager.ConfigData.cs class ConfigManager (line 12) | internal sealed partial class ConfigManager : GameFrameworkModule, IConf... type ConfigData (line 14) | [StructLayout(LayoutKind.Auto)] method ConfigData (line 22) | public ConfigData(bool boolValue, int intValue, float floatValue, st... FILE: GameFramework/Config/ConfigManager.cs class ConfigManager (line 17) | internal sealed partial class ConfigManager : GameFrameworkModule, IConf... method ConfigManager (line 26) | public ConfigManager() method Update (line 120) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 127) | internal override void Shutdown() method SetResourceManager (line 135) | public void SetResourceManager(IResourceManager resourceManager) method SetDataProviderHelper (line 144) | public void SetDataProviderHelper(IDataProviderHelper ... method SetConfigHelper (line 153) | public void SetConfigHelper(IConfigHelper configHelper) method EnsureCachedBytesSize (line 167) | public void EnsureCachedBytesSize(int ensureSize) method FreeCachedBytes (line 175) | public void FreeCachedBytes() method ReadData (line 184) | public void ReadData(string configAssetName) method ReadData (line 194) | public void ReadData(string configAssetName, int priority) method ReadData (line 204) | public void ReadData(string configAssetName, object userData) method ReadData (line 215) | public void ReadData(string configAssetName, int priority, object user... method ParseData (line 225) | public bool ParseData(string configString) method ParseData (line 236) | public bool ParseData(string configString, object userData) method ParseData (line 246) | public bool ParseData(byte[] configBytes) method ParseData (line 257) | public bool ParseData(byte[] configBytes, object userData) method ParseData (line 269) | public bool ParseData(byte[] configBytes, int startIndex, int length) method ParseData (line 282) | public bool ParseData(byte[] configBytes, int startIndex, int length, ... method HasConfig (line 292) | public bool HasConfig(string configName) method GetBool (line 302) | public bool GetBool(string configName) method GetBool (line 319) | public bool GetBool(string configName, bool defaultValue) method GetInt (line 330) | public int GetInt(string configName) method GetInt (line 347) | public int GetInt(string configName, int defaultValue) method GetFloat (line 358) | public float GetFloat(string configName) method GetFloat (line 375) | public float GetFloat(string configName, float defaultValue) method GetString (line 386) | public string GetString(string configName) method GetString (line 403) | public string GetString(string configName, string defaultValue) method AddConfig (line 415) | public bool AddConfig(string configName, string configValue) method AddConfig (line 438) | public bool AddConfig(string configName, bool boolValue, int intValue,... method RemoveConfig (line 453) | public bool RemoveConfig(string configName) method RemoveAllConfigs (line 466) | public void RemoveAllConfigs() method GetConfigData (line 471) | private ConfigData? GetConfigData(string configName) FILE: GameFramework/Config/IConfigHelper.cs type IConfigHelper (line 13) | public interface IConfigHelper FILE: GameFramework/Config/IConfigManager.cs type IConfigManager (line 15) | public interface IConfigManager : IDataProvider method SetResourceManager (line 37) | void SetResourceManager(IResourceManager resourceManager); method SetDataProviderHelper (line 43) | void SetDataProviderHelper(IDataProviderHelper dataPro... method SetConfigHelper (line 49) | void SetConfigHelper(IConfigHelper configHelper); method EnsureCachedBytesSize (line 55) | void EnsureCachedBytesSize(int ensureSize); method FreeCachedBytes (line 60) | void FreeCachedBytes(); method HasConfig (line 67) | bool HasConfig(string configName); method GetBool (line 74) | bool GetBool(string configName); method GetBool (line 82) | bool GetBool(string configName, bool defaultValue); method GetInt (line 89) | int GetInt(string configName); method GetInt (line 97) | int GetInt(string configName, int defaultValue); method GetFloat (line 104) | float GetFloat(string configName); method GetFloat (line 112) | float GetFloat(string configName, float defaultValue); method GetString (line 119) | string GetString(string configName); method GetString (line 127) | string GetString(string configName, string defaultValue); method AddConfig (line 135) | bool AddConfig(string configName, string configValue); method AddConfig (line 146) | bool AddConfig(string configName, bool boolValue, int intValue, float ... method RemoveConfig (line 153) | bool RemoveConfig(string configName); method RemoveAllConfigs (line 158) | void RemoveAllConfigs(); FILE: GameFramework/DataNode/DataNodeManager.DataNode.cs class DataNodeManager (line 12) | internal sealed partial class DataNodeManager : GameFrameworkModule, IDa... class DataNode (line 17) | private sealed class DataNode : IDataNode, IReference method DataNode (line 26) | public DataNode() method Create (line 40) | public static DataNode Create(string name, DataNode parent) method GetData (line 102) | public T GetData() where T : Variable method GetData (line 111) | public Variable GetData() method SetData (line 121) | public void SetData(T data) where T : Variable method SetData (line 130) | public void SetData(Variable data) method HasChild (line 145) | public bool HasChild(int index) method HasChild (line 155) | public bool HasChild(string name) method GetChild (line 183) | public IDataNode GetChild(int index) method GetChild (line 193) | public IDataNode GetChild(string name) method GetOrAddChild (line 221) | public IDataNode GetOrAddChild(string name) method GetAllChild (line 245) | public IDataNode[] GetAllChild() method GetAllChild (line 259) | public void GetAllChild(List results) method RemoveChild (line 282) | public void RemoveChild(int index) method RemoveChild (line 298) | public void RemoveChild(string name) method Clear (line 310) | public void Clear() method ToString (line 333) | public override string ToString() method ToDataString (line 342) | public string ToDataString() method IsValidName (line 357) | private static bool IsValidName(string name) method Clear (line 375) | void IReference.Clear() FILE: GameFramework/DataNode/DataNodeManager.cs class DataNodeManager (line 15) | internal sealed partial class DataNodeManager : GameFrameworkModule, IDa... method DataNodeManager (line 26) | public DataNodeManager() method Update (line 47) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 54) | internal override void Shutdown() method GetData (line 66) | public T GetData(string path) where T : Variable method GetData (line 76) | public Variable GetData(string path) method GetData (line 88) | public T GetData(string path, IDataNode node) where T : Variable method GetData (line 105) | public Variable GetData(string path, IDataNode node) method SetData (line 122) | public void SetData(string path, T data) where T : Variable method SetData (line 132) | public void SetData(string path, Variable data) method SetData (line 144) | public void SetData(string path, T data, IDataNode node) where T : ... method SetData (line 156) | public void SetData(string path, Variable data, IDataNode node) method GetNode (line 167) | public IDataNode GetNode(string path) method GetNode (line 178) | public IDataNode GetNode(string path, IDataNode node) method GetOrAddNode (line 199) | public IDataNode GetOrAddNode(string path) method GetOrAddNode (line 210) | public IDataNode GetOrAddNode(string path, IDataNode node) method RemoveNode (line 226) | public void RemoveNode(string path) method RemoveNode (line 236) | public void RemoveNode(string path, IDataNode node) method Clear (line 260) | public void Clear() method GetSplitedPath (line 270) | private static string[] GetSplitedPath(string path) FILE: GameFramework/DataNode/IDataNode.cs type IDataNode (line 15) | public interface IDataNode method GetData (line 54) | T GetData() where T : Variable; method GetData (line 60) | Variable GetData(); method SetData (line 67) | void SetData(T data) where T : Variable; method SetData (line 73) | void SetData(Variable data); method HasChild (line 80) | bool HasChild(int index); method HasChild (line 87) | bool HasChild(string name); method GetChild (line 94) | IDataNode GetChild(int index); method GetChild (line 101) | IDataNode GetChild(string name); method GetOrAddChild (line 108) | IDataNode GetOrAddChild(string name); method GetAllChild (line 114) | IDataNode[] GetAllChild(); method GetAllChild (line 120) | void GetAllChild(List results); method RemoveChild (line 126) | void RemoveChild(int index); method RemoveChild (line 132) | void RemoveChild(string name); method Clear (line 137) | void Clear(); method ToString (line 143) | string ToString(); method ToDataString (line 149) | string ToDataString(); FILE: GameFramework/DataNode/IDataNodeManager.cs type IDataNodeManager (line 13) | public interface IDataNodeManager method GetData (line 29) | T GetData(string path) where T : Variable; method GetData (line 36) | Variable GetData(string path); method GetData (line 45) | T GetData(string path, IDataNode node) where T : Variable; method GetData (line 53) | Variable GetData(string path, IDataNode node); method SetData (line 61) | void SetData(string path, T data) where T : Variable; method SetData (line 68) | void SetData(string path, Variable data); method SetData (line 77) | void SetData(string path, T data, IDataNode node) where T : Variable; method SetData (line 85) | void SetData(string path, Variable data, IDataNode node); method GetNode (line 92) | IDataNode GetNode(string path); method GetNode (line 100) | IDataNode GetNode(string path, IDataNode node); method GetOrAddNode (line 107) | IDataNode GetOrAddNode(string path); method GetOrAddNode (line 115) | IDataNode GetOrAddNode(string path, IDataNode node); method RemoveNode (line 121) | void RemoveNode(string path); method RemoveNode (line 128) | void RemoveNode(string path, IDataNode node); method Clear (line 133) | void Clear(); FILE: GameFramework/DataTable/DataTableBase.cs class DataTableBase (line 16) | public abstract class DataTableBase : IDataProvider method DataTableBase (line 24) | public DataTableBase() method DataTableBase (line 33) | public DataTableBase(string name) method ReadData (line 141) | public void ReadData(string dataTableAssetName) method ReadData (line 151) | public void ReadData(string dataTableAssetName, int priority) method ReadData (line 161) | public void ReadData(string dataTableAssetName, object userData) method ReadData (line 172) | public void ReadData(string dataTableAssetName, int priority, object u... method ParseData (line 182) | public bool ParseData(string dataTableString) method ParseData (line 193) | public bool ParseData(string dataTableString, object userData) method ParseData (line 203) | public bool ParseData(byte[] dataTableBytes) method ParseData (line 214) | public bool ParseData(byte[] dataTableBytes, object userData) method ParseData (line 226) | public bool ParseData(byte[] dataTableBytes, int startIndex, int length) method ParseData (line 239) | public bool ParseData(byte[] dataTableBytes, int startIndex, int lengt... method HasDataRow (line 249) | public abstract bool HasDataRow(int id); method AddDataRow (line 257) | public abstract bool AddDataRow(string dataRowString, object userData); method AddDataRow (line 267) | public abstract bool AddDataRow(byte[] dataRowBytes, int startIndex, i... method RemoveDataRow (line 274) | public abstract bool RemoveDataRow(int id); method RemoveAllDataRows (line 279) | public abstract void RemoveAllDataRows(); method SetResourceManager (line 285) | internal void SetResourceManager(IResourceManager resourceManager) method SetDataProviderHelper (line 294) | internal void SetDataProviderHelper(IDataProviderHelper... method Shutdown (line 302) | internal abstract void Shutdown(); FILE: GameFramework/DataTable/DataTableManager.DataTable.cs class DataTableManager (line 14) | internal sealed partial class DataTableManager : GameFrameworkModule, ID... class DataTable (line 20) | private sealed class DataTable : DataTableBase, IDataTable where... method DataTable (line 30) | public DataTable(string name) method HasDataRow (line 100) | public override bool HasDataRow(int id) method HasDataRow (line 110) | public bool HasDataRow(Predicate condition) method GetDataRow (line 133) | public T GetDataRow(int id) method GetDataRow (line 150) | public T GetDataRow(Predicate condition) method GetDataRows (line 173) | public T[] GetDataRows(Predicate condition) method GetDataRows (line 197) | public void GetDataRows(Predicate condition, List results) method GetDataRows (line 224) | public T[] GetDataRows(Comparison comparison) method GetDataRows (line 246) | public void GetDataRows(Comparison comparison, List results) method GetDataRows (line 273) | public T[] GetDataRows(Predicate condition, Comparison compari... method GetDataRows (line 304) | public void GetDataRows(Predicate condition, Comparison compar... method GetAllDataRows (line 337) | public T[] GetAllDataRows() method GetAllDataRows (line 353) | public void GetAllDataRows(List results) method AddDataRow (line 373) | public override bool AddDataRow(string dataRowString, object userData) method AddDataRow (line 405) | public override bool AddDataRow(byte[] dataRowBytes, int startIndex,... method RemoveDataRow (line 434) | public override bool RemoveDataRow(int id) method RemoveAllDataRows (line 470) | public override void RemoveAllDataRows() method GetEnumerator (line 481) | public IEnumerator GetEnumerator() method GetEnumerator (line 490) | IEnumerator IEnumerable.GetEnumerator() method Shutdown (line 498) | internal override void Shutdown() method InternalAddDataRow (line 503) | private void InternalAddDataRow(T dataRow) FILE: GameFramework/DataTable/DataTableManager.cs class DataTableManager (line 17) | internal sealed partial class DataTableManager : GameFrameworkModule, ID... method DataTableManager (line 27) | public DataTableManager() method Update (line 62) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 69) | internal override void Shutdown() method SetResourceManager (line 83) | public void SetResourceManager(IResourceManager resourceManager) method SetDataProviderHelper (line 97) | public void SetDataProviderHelper(IDataProviderHelper d... method SetDataTableHelper (line 111) | public void SetDataTableHelper(IDataTableHelper dataTableHelper) method EnsureCachedBytesSize (line 125) | public void EnsureCachedBytesSize(int ensureSize) method FreeCachedBytes (line 133) | public void FreeCachedBytes() method HasDataTable (line 143) | public bool HasDataTable() where T : IDataRow method HasDataTable (line 153) | public bool HasDataTable(Type dataRowType) method HasDataTable (line 174) | public bool HasDataTable(string name) where T : IDataRow method HasDataTable (line 185) | public bool HasDataTable(Type dataRowType, string name) method GetDataTable (line 205) | public IDataTable GetDataTable() where T : IDataRow method GetDataTable (line 215) | public DataTableBase GetDataTable(Type dataRowType) method GetDataTable (line 236) | public IDataTable GetDataTable(string name) where T : IDataRow method GetDataTable (line 247) | public DataTableBase GetDataTable(Type dataRowType, string name) method GetAllDataTables (line 266) | public DataTableBase[] GetAllDataTables() method GetAllDataTables (line 282) | public void GetAllDataTables(List results) method CreateDataTable (line 301) | public IDataTable CreateDataTable() where T : class, IDataRow, n... method CreateDataTable (line 311) | public DataTableBase CreateDataTable(Type dataRowType) method CreateDataTable (line 322) | public IDataTable CreateDataTable(string name) where T : class, ... method CreateDataTable (line 353) | public DataTableBase CreateDataTable(Type dataRowType, string name) method DestroyDataTable (line 393) | public bool DestroyDataTable() where T : IDataRow method DestroyDataTable (line 403) | public bool DestroyDataTable(Type dataRowType) method DestroyDataTable (line 423) | public bool DestroyDataTable(string name) where T : IDataRow method DestroyDataTable (line 434) | public bool DestroyDataTable(Type dataRowType, string name) method DestroyDataTable (line 455) | public bool DestroyDataTable(IDataTable dataTable) where T : IDa... method DestroyDataTable (line 470) | public bool DestroyDataTable(DataTableBase dataTable) method InternalHasDataTable (line 480) | private bool InternalHasDataTable(TypeNamePair typeNamePair) method InternalGetDataTable (line 485) | private DataTableBase InternalGetDataTable(TypeNamePair typeNamePair) method InternalDestroyDataTable (line 496) | private bool InternalDestroyDataTable(TypeNamePair typeNamePair) FILE: GameFramework/DataTable/IDataRow.cs type IDataRow (line 13) | public interface IDataRow method ParseDataRow (line 29) | bool ParseDataRow(string dataRowString, object userData); method ParseDataRow (line 39) | bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, obj... FILE: GameFramework/DataTable/IDataTable.cs type IDataTable (line 17) | public interface IDataTable : IEnumerable where T : IDataRow method HasDataRow (line 82) | bool HasDataRow(int id); method HasDataRow (line 89) | bool HasDataRow(Predicate condition); method GetDataRow (line 96) | T GetDataRow(int id); method GetDataRow (line 104) | T GetDataRow(Predicate condition); method GetDataRows (line 111) | T[] GetDataRows(Predicate condition); method GetDataRows (line 118) | void GetDataRows(Predicate condition, List results); method GetDataRows (line 125) | T[] GetDataRows(Comparison comparison); method GetDataRows (line 132) | void GetDataRows(Comparison comparison, List results); method GetDataRows (line 140) | T[] GetDataRows(Predicate condition, Comparison comparison); method GetDataRows (line 148) | void GetDataRows(Predicate condition, Comparison comparison, Lis... method GetAllDataRows (line 154) | T[] GetAllDataRows(); method GetAllDataRows (line 160) | void GetAllDataRows(List results); method AddDataRow (line 168) | bool AddDataRow(string dataRowString, object userData); method AddDataRow (line 178) | bool AddDataRow(byte[] dataRowBytes, int startIndex, int length, objec... method RemoveDataRow (line 185) | bool RemoveDataRow(int id); method RemoveAllDataRows (line 190) | void RemoveAllDataRows(); FILE: GameFramework/DataTable/IDataTableHelper.cs type IDataTableHelper (line 13) | public interface IDataTableHelper FILE: GameFramework/DataTable/IDataTableManager.cs type IDataTableManager (line 17) | public interface IDataTableManager method SetResourceManager (line 39) | void SetResourceManager(IResourceManager resourceManager); method SetDataProviderHelper (line 45) | void SetDataProviderHelper(IDataProviderHelper dataProv... method SetDataTableHelper (line 51) | void SetDataTableHelper(IDataTableHelper dataTableHelper); method EnsureCachedBytesSize (line 57) | void EnsureCachedBytesSize(int ensureSize); method FreeCachedBytes (line 62) | void FreeCachedBytes(); method HasDataTable (line 69) | bool HasDataTable() where T : IDataRow; method HasDataTable (line 76) | bool HasDataTable(Type dataRowType); method HasDataTable (line 84) | bool HasDataTable(string name) where T : IDataRow; method HasDataTable (line 92) | bool HasDataTable(Type dataRowType, string name); method GetDataTable (line 99) | IDataTable GetDataTable() where T : IDataRow; method GetDataTable (line 106) | DataTableBase GetDataTable(Type dataRowType); method GetDataTable (line 114) | IDataTable GetDataTable(string name) where T : IDataRow; method GetDataTable (line 122) | DataTableBase GetDataTable(Type dataRowType, string name); method GetAllDataTables (line 128) | DataTableBase[] GetAllDataTables(); method GetAllDataTables (line 134) | void GetAllDataTables(List results); method CreateDataTable (line 141) | IDataTable CreateDataTable() where T : class, IDataRow, new(); method CreateDataTable (line 148) | DataTableBase CreateDataTable(Type dataRowType); method CreateDataTable (line 156) | IDataTable CreateDataTable(string name) where T : class, IDataRo... method CreateDataTable (line 164) | DataTableBase CreateDataTable(Type dataRowType, string name); method DestroyDataTable (line 171) | bool DestroyDataTable() where T : IDataRow; method DestroyDataTable (line 178) | bool DestroyDataTable(Type dataRowType); method DestroyDataTable (line 186) | bool DestroyDataTable(string name) where T : IDataRow; method DestroyDataTable (line 194) | bool DestroyDataTable(Type dataRowType, string name); method DestroyDataTable (line 202) | bool DestroyDataTable(IDataTable dataTable) where T : IDataRow; method DestroyDataTable (line 209) | bool DestroyDataTable(DataTableBase dataTable); FILE: GameFramework/Debugger/DebuggerManager.DebuggerWindowGroup.cs class DebuggerManager (line 12) | internal sealed partial class DebuggerManager : GameFrameworkModule, IDe... class DebuggerWindowGroup (line 17) | private sealed class DebuggerWindowGroup : IDebuggerWindowGroup method DebuggerWindowGroup (line 23) | public DebuggerWindowGroup() method Initialize (line 76) | public void Initialize(params object[] args) method Shutdown (line 83) | public void Shutdown() method OnEnter (line 96) | public void OnEnter() method OnLeave (line 104) | public void OnLeave() method OnUpdate (line 114) | public void OnUpdate(float elapseSeconds, float realElapseSeconds) method OnDraw (line 122) | public void OnDraw() method RefreshDebuggerWindowNames (line 126) | private void RefreshDebuggerWindowNames() method GetDebuggerWindowNames (line 139) | public string[] GetDebuggerWindowNames() method GetDebuggerWindow (line 149) | public IDebuggerWindow GetDebuggerWindow(string path) method SelectDebuggerWindow (line 178) | public bool SelectDebuggerWindow(string path) method RegisterDebuggerWindow (line 207) | public void RegisterDebuggerWindow(string path, IDebuggerWindow debu... method UnregisterDebuggerWindow (line 251) | public bool UnregisterDebuggerWindow(string path) method InternalGetDebuggerWindow (line 279) | private IDebuggerWindow InternalGetDebuggerWindow(string name) method InternalSelectDebuggerWindow (line 292) | private bool InternalSelectDebuggerWindow(string name) FILE: GameFramework/Debugger/DebuggerManager.cs class DebuggerManager (line 13) | internal sealed partial class DebuggerManager : GameFrameworkModule, IDe... method DebuggerManager (line 21) | public DebuggerManager() method Update (line 70) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 83) | internal override void Shutdown() method RegisterDebuggerWindow (line 95) | public void RegisterDebuggerWindow(string path, IDebuggerWindow debugg... method UnregisterDebuggerWindow (line 116) | public bool UnregisterDebuggerWindow(string path) method GetDebuggerWindow (line 126) | public IDebuggerWindow GetDebuggerWindow(string path) method SelectDebuggerWindow (line 136) | public bool SelectDebuggerWindow(string path) FILE: GameFramework/Debugger/IDebuggerManager.cs type IDebuggerManager (line 13) | public interface IDebuggerManager method RegisterDebuggerWindow (line 38) | void RegisterDebuggerWindow(string path, IDebuggerWindow debuggerWindo... method UnregisterDebuggerWindow (line 45) | bool UnregisterDebuggerWindow(string path); method GetDebuggerWindow (line 52) | IDebuggerWindow GetDebuggerWindow(string path); method SelectDebuggerWindow (line 59) | bool SelectDebuggerWindow(string path); FILE: GameFramework/Debugger/IDebuggerWindow.cs type IDebuggerWindow (line 13) | public interface IDebuggerWindow method Initialize (line 19) | void Initialize(params object[] args); method Shutdown (line 24) | void Shutdown(); method OnEnter (line 29) | void OnEnter(); method OnLeave (line 34) | void OnLeave(); method OnUpdate (line 41) | void OnUpdate(float elapseSeconds, float realElapseSeconds); method OnDraw (line 46) | void OnDraw(); FILE: GameFramework/Debugger/IDebuggerWindowGroup.cs type IDebuggerWindowGroup (line 13) | public interface IDebuggerWindowGroup : IDebuggerWindow method GetDebuggerWindowNames (line 43) | string[] GetDebuggerWindowNames(); method GetDebuggerWindow (line 50) | IDebuggerWindow GetDebuggerWindow(string path); method RegisterDebuggerWindow (line 57) | void RegisterDebuggerWindow(string path, IDebuggerWindow debuggerWindow); FILE: GameFramework/Download/Constant.cs class Constant (line 13) | internal static class Constant FILE: GameFramework/Download/DownloadAgentHelperCompleteEventArgs.cs class DownloadAgentHelperCompleteEventArgs (line 13) | public sealed class DownloadAgentHelperCompleteEventArgs : GameFramework... method DownloadAgentHelperCompleteEventArgs (line 18) | public DownloadAgentHelperCompleteEventArgs() method Create (line 37) | public static DownloadAgentHelperCompleteEventArgs Create(long length) method Clear (line 52) | public override void Clear() FILE: GameFramework/Download/DownloadAgentHelperErrorEventArgs.cs class DownloadAgentHelperErrorEventArgs (line 13) | public sealed class DownloadAgentHelperErrorEventArgs : GameFrameworkEve... method DownloadAgentHelperErrorEventArgs (line 18) | public DownloadAgentHelperErrorEventArgs() method Create (line 48) | public static DownloadAgentHelperErrorEventArgs Create(bool deleteDown... method Clear (line 59) | public override void Clear() FILE: GameFramework/Download/DownloadAgentHelperUpdateBytesEventArgs.cs class DownloadAgentHelperUpdateBytesEventArgs (line 13) | public sealed class DownloadAgentHelperUpdateBytesEventArgs : GameFramew... method DownloadAgentHelperUpdateBytesEventArgs (line 20) | public DownloadAgentHelperUpdateBytesEventArgs() method Create (line 52) | public static DownloadAgentHelperUpdateBytesEventArgs Create(byte[] by... method Clear (line 79) | public override void Clear() method GetBytes (line 89) | public byte[] GetBytes() FILE: GameFramework/Download/DownloadAgentHelperUpdateLengthEventArgs.cs class DownloadAgentHelperUpdateLengthEventArgs (line 13) | public sealed class DownloadAgentHelperUpdateLengthEventArgs : GameFrame... method DownloadAgentHelperUpdateLengthEventArgs (line 18) | public DownloadAgentHelperUpdateLengthEventArgs() method Create (line 37) | public static DownloadAgentHelperUpdateLengthEventArgs Create(int delt... method Clear (line 52) | public override void Clear() FILE: GameFramework/Download/DownloadFailureEventArgs.cs class DownloadFailureEventArgs (line 13) | public sealed class DownloadFailureEventArgs : GameFrameworkEventArgs method DownloadFailureEventArgs (line 18) | public DownloadFailureEventArgs() method Create (line 81) | public static DownloadFailureEventArgs Create(int serialId, string dow... method Clear (line 95) | public override void Clear() FILE: GameFramework/Download/DownloadManager.DownloadAgent.cs class DownloadManager (line 13) | internal sealed partial class DownloadManager : GameFrameworkModule, IDo... class DownloadAgent (line 18) | private sealed class DownloadAgent : ITaskAgent, IDispos... method DownloadAgent (line 39) | public DownloadAgent(IDownloadAgentHelper downloadAgentHelper) method Initialize (line 131) | public void Initialize() method Update (line 144) | public void Update(float elapseSeconds, float realElapseSeconds) method Shutdown (line 161) | public void Shutdown() method Start (line 176) | public StartTaskStatus Start(DownloadTask task) method Reset (line 237) | public void Reset() method Dispose (line 258) | public void Dispose() method Dispose (line 268) | private void Dispose(bool disposing) method OnDownloadAgentHelperUpdateBytes (line 287) | private void OnDownloadAgentHelperUpdateBytes(object sender, Downloa... method OnDownloadAgentHelperUpdateLength (line 310) | private void OnDownloadAgentHelperUpdateLength(object sender, Downlo... method OnDownloadAgentHelperComplete (line 320) | private void OnDownloadAgentHelperComplete(object sender, DownloadAg... method OnDownloadAgentHelperError (line 350) | private void OnDownloadAgentHelperError(object sender, DownloadAgent... FILE: GameFramework/Download/DownloadManager.DownloadCounter.DownloadCounterNode.cs class DownloadManager (line 10) | internal sealed partial class DownloadManager : GameFrameworkModule, IDo... class DownloadCounter (line 12) | private sealed partial class DownloadCounter class DownloadCounterNode (line 14) | private sealed class DownloadCounterNode : IReference method DownloadCounterNode (line 19) | public DownloadCounterNode() method Create (line 41) | public static DownloadCounterNode Create() method Update (line 46) | public void Update(float elapseSeconds, float realElapseSeconds) method AddDeltaLength (line 51) | public void AddDeltaLength(int deltaLength) method Clear (line 56) | public void Clear() FILE: GameFramework/Download/DownloadManager.DownloadCounter.cs class DownloadManager (line 10) | internal sealed partial class DownloadManager : GameFrameworkModule, IDo... class DownloadCounter (line 12) | private sealed partial class DownloadCounter method DownloadCounter (line 21) | public DownloadCounter(float updateInterval, float recordInterval) method Shutdown (line 83) | public void Shutdown() method Update (line 88) | public void Update(float elapseSeconds, float realElapseSeconds) method RecordDeltaLength (line 138) | public void RecordDeltaLength(int deltaLength) method Reset (line 161) | private void Reset() FILE: GameFramework/Download/DownloadManager.DownloadTask.cs class DownloadManager (line 10) | internal sealed partial class DownloadManager : GameFrameworkModule, IDo... class DownloadTask (line 15) | private sealed class DownloadTask : TaskBase method DownloadTask (line 28) | public DownloadTask() method Create (line 118) | public static DownloadTask Create(string downloadPath, string downlo... method Clear (line 132) | public override void Clear() FILE: GameFramework/Download/DownloadManager.DownloadTaskStatus.cs class DownloadManager (line 10) | internal sealed partial class DownloadManager : GameFrameworkModule, IDo... type DownloadTaskStatus (line 15) | private enum DownloadTaskStatus : byte FILE: GameFramework/Download/DownloadManager.cs class DownloadManager (line 16) | internal sealed partial class DownloadManager : GameFrameworkModule, IDo... method DownloadManager (line 32) | public DownloadManager() method Update (line 221) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 230) | internal override void Shutdown() method AddDownloadAgentHelper (line 240) | public void AddDownloadAgentHelper(IDownloadAgentHelper downloadAgentH... method GetDownloadInfo (line 256) | public TaskInfo GetDownloadInfo(int serialId) method GetDownloadInfos (line 266) | public TaskInfo[] GetDownloadInfos(string tag) method GetDownloadInfos (line 276) | public void GetDownloadInfos(string tag, List results) method GetAllDownloadInfos (line 285) | public TaskInfo[] GetAllDownloadInfos() method GetAllDownloadInfos (line 294) | public void GetAllDownloadInfos(List results) method AddDownload (line 305) | public int AddDownload(string downloadPath, string downloadUri) method AddDownload (line 317) | public int AddDownload(string downloadPath, string downloadUri, string... method AddDownload (line 329) | public int AddDownload(string downloadPath, string downloadUri, int pr... method AddDownload (line 341) | public int AddDownload(string downloadPath, string downloadUri, object... method AddDownload (line 354) | public int AddDownload(string downloadPath, string downloadUri, string... method AddDownload (line 367) | public int AddDownload(string downloadPath, string downloadUri, string... method AddDownload (line 380) | public int AddDownload(string downloadPath, string downloadUri, int pr... method AddDownload (line 394) | public int AddDownload(string downloadPath, string downloadUri, string... method RemoveDownload (line 421) | public bool RemoveDownload(int serialId) method RemoveDownloads (line 431) | public int RemoveDownloads(string tag) method RemoveAllDownloads (line 440) | public int RemoveAllDownloads() method OnDownloadAgentStart (line 445) | private void OnDownloadAgentStart(DownloadAgent sender) method OnDownloadAgentUpdate (line 455) | private void OnDownloadAgentUpdate(DownloadAgent sender, int deltaLength) method OnDownloadAgentSuccess (line 466) | private void OnDownloadAgentSuccess(DownloadAgent sender, long length) method OnDownloadAgentFailure (line 476) | private void OnDownloadAgentFailure(DownloadAgent sender, string error... FILE: GameFramework/Download/DownloadStartEventArgs.cs class DownloadStartEventArgs (line 13) | public sealed class DownloadStartEventArgs : GameFrameworkEventArgs method DownloadStartEventArgs (line 18) | public DownloadStartEventArgs() method Create (line 81) | public static DownloadStartEventArgs Create(int serialId, string downl... method Clear (line 95) | public override void Clear() FILE: GameFramework/Download/DownloadSuccessEventArgs.cs class DownloadSuccessEventArgs (line 13) | public sealed class DownloadSuccessEventArgs : GameFrameworkEventArgs method DownloadSuccessEventArgs (line 18) | public DownloadSuccessEventArgs() method Create (line 81) | public static DownloadSuccessEventArgs Create(int serialId, string dow... method Clear (line 95) | public override void Clear() FILE: GameFramework/Download/DownloadUpdateEventArgs.cs class DownloadUpdateEventArgs (line 13) | public sealed class DownloadUpdateEventArgs : GameFrameworkEventArgs method DownloadUpdateEventArgs (line 18) | public DownloadUpdateEventArgs() method Create (line 81) | public static DownloadUpdateEventArgs Create(int serialId, string down... method Clear (line 95) | public override void Clear() FILE: GameFramework/Download/IDownloadAgentHelper.cs type IDownloadAgentHelper (line 15) | public interface IDownloadAgentHelper method Download (line 42) | void Download(string downloadUri, object userData); method Download (line 50) | void Download(string downloadUri, long fromPosition, object userData); method Download (line 59) | void Download(string downloadUri, long fromPosition, long toPosition, ... method Reset (line 64) | void Reset(); FILE: GameFramework/Download/IDownloadManager.cs type IDownloadManager (line 16) | public interface IDownloadManager method AddDownloadAgentHelper (line 109) | void AddDownloadAgentHelper(IDownloadAgentHelper downloadAgentHelper); method GetDownloadInfo (line 116) | TaskInfo GetDownloadInfo(int serialId); method GetDownloadInfos (line 123) | TaskInfo[] GetDownloadInfos(string tag); method GetDownloadInfos (line 130) | void GetDownloadInfos(string tag, List results); method GetAllDownloadInfos (line 136) | TaskInfo[] GetAllDownloadInfos(); method GetAllDownloadInfos (line 142) | void GetAllDownloadInfos(List results); method AddDownload (line 150) | int AddDownload(string downloadPath, string downloadUri); method AddDownload (line 159) | int AddDownload(string downloadPath, string downloadUri, string tag); method AddDownload (line 168) | int AddDownload(string downloadPath, string downloadUri, int priority); method AddDownload (line 177) | int AddDownload(string downloadPath, string downloadUri, object userDa... method AddDownload (line 187) | int AddDownload(string downloadPath, string downloadUri, string tag, i... method AddDownload (line 197) | int AddDownload(string downloadPath, string downloadUri, string tag, o... method AddDownload (line 207) | int AddDownload(string downloadPath, string downloadUri, int priority,... method AddDownload (line 218) | int AddDownload(string downloadPath, string downloadUri, string tag, i... method RemoveDownload (line 225) | bool RemoveDownload(int serialId); method RemoveDownloads (line 232) | int RemoveDownloads(string tag); method RemoveAllDownloads (line 238) | int RemoveAllDownloads(); FILE: GameFramework/Entity/EntityManager.EntityGroup.cs class EntityManager (line 13) | internal sealed partial class EntityManager : GameFrameworkModule, IEnti... class EntityGroup (line 18) | private sealed class EntityGroup : IEntityGroup method EntityGroup (line 36) | public EntityGroup(string name, float instanceAutoReleaseInterval, i... method Update (line 154) | public void Update(float elapseSeconds, float realElapseSeconds) method HasEntity (line 171) | public bool HasEntity(int entityId) method HasEntity (line 189) | public bool HasEntity(string entityAssetName) method GetEntity (line 212) | public IEntity GetEntity(int entityId) method GetEntity (line 230) | public IEntity GetEntity(string entityAssetName) method GetEntities (line 253) | public IEntity[] GetEntities(string entityAssetName) method GetEntities (line 277) | public void GetEntities(string entityAssetName, List results) method GetAllEntities (line 303) | public IEntity[] GetAllEntities() method GetAllEntities (line 318) | public void GetAllEntities(List results) method AddEntity (line 336) | public void AddEntity(IEntity entity) method RemoveEntity (line 345) | public void RemoveEntity(IEntity entity) method RegisterEntityInstanceObject (line 358) | public void RegisterEntityInstanceObject(EntityInstanceObject obj, b... method SpawnEntityInstanceObject (line 363) | public EntityInstanceObject SpawnEntityInstanceObject(string name) method UnspawnEntity (line 368) | public void UnspawnEntity(IEntity entity) method SetEntityInstanceLocked (line 373) | public void SetEntityInstanceLocked(object entityInstance, bool locked) method SetEntityInstancePriority (line 383) | public void SetEntityInstancePriority(object entityInstance, int pri... FILE: GameFramework/Entity/EntityManager.EntityInfo.cs class EntityManager (line 12) | internal sealed partial class EntityManager : GameFrameworkModule, IEnti... class EntityInfo (line 17) | private sealed class EntityInfo : IReference method EntityInfo (line 24) | public EntityInfo() method Create (line 72) | public static EntityInfo Create(IEntity entity) method Clear (line 85) | public void Clear() method GetChildEntity (line 93) | public IEntity GetChildEntity() method GetChildEntities (line 98) | public IEntity[] GetChildEntities() method GetChildEntities (line 103) | public void GetChildEntities(List results) method AddChildEntity (line 117) | public void AddChildEntity(IEntity childEntity) method RemoveChildEntity (line 127) | public void RemoveChildEntity(IEntity childEntity) FILE: GameFramework/Entity/EntityManager.EntityInstanceObject.cs class EntityManager (line 12) | internal sealed partial class EntityManager : GameFrameworkModule, IEnti... class EntityInstanceObject (line 17) | private sealed class EntityInstanceObject : ObjectBase method EntityInstanceObject (line 22) | public EntityInstanceObject() method Create (line 28) | public static EntityInstanceObject Create(string name, object entity... method Clear (line 47) | public override void Clear() method Release (line 54) | protected internal override void Release(bool isShutdown) FILE: GameFramework/Entity/EntityManager.EntityStatus.cs class EntityManager (line 10) | internal sealed partial class EntityManager : GameFrameworkModule, IEnti... type EntityStatus (line 15) | private enum EntityStatus : byte FILE: GameFramework/Entity/EntityManager.ShowEntityInfo.cs class EntityManager (line 10) | internal sealed partial class EntityManager : GameFrameworkModule, IEnti... class ShowEntityInfo (line 12) | private sealed class ShowEntityInfo : IReference method ShowEntityInfo (line 19) | public ShowEntityInfo() method Create (line 59) | public static ShowEntityInfo Create(int serialId, int entityId, Enti... method Clear (line 69) | public void Clear() FILE: GameFramework/Entity/EntityManager.cs class EntityManager (line 18) | internal sealed partial class EntityManager : GameFrameworkModule, IEnti... method EntityManager (line 40) | public EntityManager() method Update (line 162) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 190) | internal override void Shutdown() method SetObjectPoolManager (line 204) | public void SetObjectPoolManager(IObjectPoolManager objectPoolManager) method SetResourceManager (line 218) | public void SetResourceManager(IResourceManager resourceManager) method SetEntityHelper (line 232) | public void SetEntityHelper(IEntityHelper entityHelper) method HasEntityGroup (line 247) | public bool HasEntityGroup(string entityGroupName) method GetEntityGroup (line 262) | public IEntityGroup GetEntityGroup(string entityGroupName) method GetAllEntityGroups (line 282) | public IEntityGroup[] GetAllEntityGroups() method GetAllEntityGroups (line 298) | public void GetAllEntityGroups(List results) method AddEntityGroup (line 322) | public bool AddEntityGroup(string entityGroupName, float instanceAutoR... method HasEntity (line 354) | public bool HasEntity(int entityId) method HasEntity (line 364) | public bool HasEntity(string entityAssetName) method GetEntity (line 387) | public IEntity GetEntity(int entityId) method GetEntity (line 403) | public IEntity GetEntity(string entityAssetName) method GetEntities (line 426) | public IEntity[] GetEntities(string entityAssetName) method GetEntities (line 450) | public void GetEntities(string entityAssetName, List results) method GetAllLoadedEntities (line 476) | public IEntity[] GetAllLoadedEntities() method GetAllLoadedEntities (line 492) | public void GetAllLoadedEntities(List results) method GetAllLoadingEntityIds (line 510) | public int[] GetAllLoadingEntityIds() method GetAllLoadingEntityIds (line 526) | public void GetAllLoadingEntityIds(List results) method IsLoadingEntity (line 545) | public bool IsLoadingEntity(int entityId) method IsValidEntity (line 555) | public bool IsValidEntity(IEntity entity) method ShowEntity (line 571) | public void ShowEntity(int entityId, string entityAssetName, string en... method ShowEntity (line 583) | public void ShowEntity(int entityId, string entityAssetName, string en... method ShowEntity (line 595) | public void ShowEntity(int entityId, string entityAssetName, string en... method ShowEntity (line 608) | public void ShowEntity(int entityId, string entityAssetName, string en... method HideEntity (line 662) | public void HideEntity(int entityId) method HideEntity (line 672) | public void HideEntity(int entityId, object userData) method HideEntity (line 694) | public void HideEntity(IEntity entity) method HideEntity (line 704) | public void HideEntity(IEntity entity, object userData) method HideAllLoadedEntities (line 717) | public void HideAllLoadedEntities() method HideAllLoadedEntities (line 726) | public void HideAllLoadedEntities(object userData) method HideAllLoadingEntities (line 741) | public void HideAllLoadingEntities() method GetParentEntity (line 756) | public IEntity GetParentEntity(int childEntityId) method GetParentEntity (line 772) | public IEntity GetParentEntity(IEntity childEntity) method GetChildEntityCount (line 787) | public int GetChildEntityCount(int parentEntityId) method GetChildEntity (line 803) | public IEntity GetChildEntity(int parentEntityId) method GetChildEntity (line 819) | public IEntity GetChildEntity(IEntity parentEntity) method GetChildEntities (line 834) | public IEntity[] GetChildEntities(int parentEntityId) method GetChildEntities (line 850) | public void GetChildEntities(int parentEntityId, List results) method GetChildEntities (line 866) | public IEntity[] GetChildEntities(IEntity parentEntity) method GetChildEntities (line 881) | public void GetChildEntities(IEntity parentEntity, List results) method AttachEntity (line 896) | public void AttachEntity(int childEntityId, int parentEntityId) method AttachEntity (line 907) | public void AttachEntity(int childEntityId, int parentEntityId, object... method AttachEntity (line 950) | public void AttachEntity(int childEntityId, IEntity parentEntity) method AttachEntity (line 961) | public void AttachEntity(int childEntityId, IEntity parentEntity, obje... method AttachEntity (line 976) | public void AttachEntity(IEntity childEntity, int parentEntityId) method AttachEntity (line 987) | public void AttachEntity(IEntity childEntity, int parentEntityId, obje... method AttachEntity (line 1002) | public void AttachEntity(IEntity childEntity, IEntity parentEntity) method AttachEntity (line 1013) | public void AttachEntity(IEntity childEntity, IEntity parentEntity, ob... method DetachEntity (line 1032) | public void DetachEntity(int childEntityId) method DetachEntity (line 1042) | public void DetachEntity(int childEntityId, object userData) method DetachEntity (line 1073) | public void DetachEntity(IEntity childEntity) method DetachEntity (line 1083) | public void DetachEntity(IEntity childEntity, object userData) method DetachChildEntities (line 1097) | public void DetachChildEntities(int parentEntityId) method DetachChildEntities (line 1107) | public void DetachChildEntities(int parentEntityId, object userData) method DetachChildEntities (line 1126) | public void DetachChildEntities(IEntity parentEntity) method DetachChildEntities (line 1136) | public void DetachChildEntities(IEntity parentEntity, object userData) method GetEntityInfo (line 1151) | private EntityInfo GetEntityInfo(int entityId) method InternalShowEntity (line 1162) | private void InternalShowEntity(int entityId, string entityAssetName, ... method InternalHideEntity (line 1203) | private void InternalHideEntity(EntityInfo entityInfo, object userData) method LoadAssetSuccessCallback (line 1244) | private void LoadAssetSuccessCallback(string entityAssetName, object e... method LoadAssetFailureCallback (line 1268) | private void LoadAssetFailureCallback(string entityAssetName, LoadReso... method LoadAssetUpdateCallback (line 1295) | private void LoadAssetUpdateCallback(string entityAssetName, float pro... method LoadAssetDependencyAssetCallback (line 1311) | private void LoadAssetDependencyAssetCallback(string entityAssetName, ... FILE: GameFramework/Entity/HideEntityCompleteEventArgs.cs class HideEntityCompleteEventArgs (line 13) | public sealed class HideEntityCompleteEventArgs : GameFrameworkEventArgs method HideEntityCompleteEventArgs (line 18) | public HideEntityCompleteEventArgs() method Create (line 70) | public static HideEntityCompleteEventArgs Create(int entityId, string ... method Clear (line 83) | public override void Clear() FILE: GameFramework/Entity/IEntity.cs type IEntity (line 13) | public interface IEntity method OnInit (line 55) | void OnInit(int entityId, string entityAssetName, IEntityGroup entityG... method OnRecycle (line 60) | void OnRecycle(); method OnShow (line 66) | void OnShow(object userData); method OnHide (line 73) | void OnHide(bool isShutdown, object userData); method OnAttached (line 80) | void OnAttached(IEntity childEntity, object userData); method OnDetached (line 87) | void OnDetached(IEntity childEntity, object userData); method OnAttachTo (line 94) | void OnAttachTo(IEntity parentEntity, object userData); method OnDetachFrom (line 101) | void OnDetachFrom(IEntity parentEntity, object userData); method OnUpdate (line 108) | void OnUpdate(float elapseSeconds, float realElapseSeconds); FILE: GameFramework/Entity/IEntityGroup.cs type IEntityGroup (line 15) | public interface IEntityGroup method HasEntity (line 82) | bool HasEntity(int entityId); method HasEntity (line 89) | bool HasEntity(string entityAssetName); method GetEntity (line 96) | IEntity GetEntity(int entityId); method GetEntity (line 103) | IEntity GetEntity(string entityAssetName); method GetEntities (line 110) | IEntity[] GetEntities(string entityAssetName); method GetEntities (line 117) | void GetEntities(string entityAssetName, List results); method GetAllEntities (line 123) | IEntity[] GetAllEntities(); method GetAllEntities (line 129) | void GetAllEntities(List results); method SetEntityInstanceLocked (line 136) | void SetEntityInstanceLocked(object entityInstance, bool locked); method SetEntityInstancePriority (line 143) | void SetEntityInstancePriority(object entityInstance, int priority); FILE: GameFramework/Entity/IEntityGroupHelper.cs type IEntityGroupHelper (line 13) | public interface IEntityGroupHelper FILE: GameFramework/Entity/IEntityHelper.cs type IEntityHelper (line 13) | public interface IEntityHelper method InstantiateEntity (line 20) | object InstantiateEntity(object entityAsset); method CreateEntity (line 29) | IEntity CreateEntity(object entityInstance, IEntityGroup entityGroup, ... method ReleaseEntity (line 36) | void ReleaseEntity(object entityAsset, object entityInstance); FILE: GameFramework/Entity/IEntityManager.cs type IEntityManager (line 18) | public interface IEntityManager method SetObjectPoolManager (line 65) | void SetObjectPoolManager(IObjectPoolManager objectPoolManager); method SetResourceManager (line 71) | void SetResourceManager(IResourceManager resourceManager); method SetEntityHelper (line 77) | void SetEntityHelper(IEntityHelper entityHelper); method HasEntityGroup (line 84) | bool HasEntityGroup(string entityGroupName); method GetEntityGroup (line 91) | IEntityGroup GetEntityGroup(string entityGroupName); method GetAllEntityGroups (line 97) | IEntityGroup[] GetAllEntityGroups(); method GetAllEntityGroups (line 103) | void GetAllEntityGroups(List results); method AddEntityGroup (line 115) | bool AddEntityGroup(string entityGroupName, float instanceAutoReleaseI... method HasEntity (line 122) | bool HasEntity(int entityId); method HasEntity (line 129) | bool HasEntity(string entityAssetName); method GetEntity (line 136) | IEntity GetEntity(int entityId); method GetEntity (line 143) | IEntity GetEntity(string entityAssetName); method GetEntities (line 150) | IEntity[] GetEntities(string entityAssetName); method GetEntities (line 157) | void GetEntities(string entityAssetName, List results); method GetAllLoadedEntities (line 163) | IEntity[] GetAllLoadedEntities(); method GetAllLoadedEntities (line 169) | void GetAllLoadedEntities(List results); method GetAllLoadingEntityIds (line 175) | int[] GetAllLoadingEntityIds(); method GetAllLoadingEntityIds (line 181) | void GetAllLoadingEntityIds(List results); method IsLoadingEntity (line 188) | bool IsLoadingEntity(int entityId); method IsValidEntity (line 195) | bool IsValidEntity(IEntity entity); method ShowEntity (line 203) | void ShowEntity(int entityId, string entityAssetName, string entityGro... method ShowEntity (line 212) | void ShowEntity(int entityId, string entityAssetName, string entityGro... method ShowEntity (line 221) | void ShowEntity(int entityId, string entityAssetName, string entityGro... method ShowEntity (line 231) | void ShowEntity(int entityId, string entityAssetName, string entityGro... method HideEntity (line 237) | void HideEntity(int entityId); method HideEntity (line 244) | void HideEntity(int entityId, object userData); method HideEntity (line 250) | void HideEntity(IEntity entity); method HideEntity (line 257) | void HideEntity(IEntity entity, object userData); method HideAllLoadedEntities (line 262) | void HideAllLoadedEntities(); method HideAllLoadedEntities (line 268) | void HideAllLoadedEntities(object userData); method HideAllLoadingEntities (line 273) | void HideAllLoadingEntities(); method GetParentEntity (line 280) | IEntity GetParentEntity(int childEntityId); method GetParentEntity (line 287) | IEntity GetParentEntity(IEntity childEntity); method GetChildEntityCount (line 294) | int GetChildEntityCount(int parentEntityId); method GetChildEntity (line 301) | IEntity GetChildEntity(int parentEntityId); method GetChildEntity (line 308) | IEntity GetChildEntity(IEntity parentEntity); method GetChildEntities (line 315) | IEntity[] GetChildEntities(int parentEntityId); method GetChildEntities (line 322) | void GetChildEntities(int parentEntityId, List results); method GetChildEntities (line 329) | IEntity[] GetChildEntities(IEntity parentEntity); method GetChildEntities (line 336) | void GetChildEntities(IEntity parentEntity, List results); method AttachEntity (line 343) | void AttachEntity(int childEntityId, int parentEntityId); method AttachEntity (line 351) | void AttachEntity(int childEntityId, int parentEntityId, object userDa... method AttachEntity (line 358) | void AttachEntity(int childEntityId, IEntity parentEntity); method AttachEntity (line 366) | void AttachEntity(int childEntityId, IEntity parentEntity, object user... method AttachEntity (line 373) | void AttachEntity(IEntity childEntity, int parentEntityId); method AttachEntity (line 381) | void AttachEntity(IEntity childEntity, int parentEntityId, object user... method AttachEntity (line 388) | void AttachEntity(IEntity childEntity, IEntity parentEntity); method AttachEntity (line 396) | void AttachEntity(IEntity childEntity, IEntity parentEntity, object us... method DetachEntity (line 402) | void DetachEntity(int childEntityId); method DetachEntity (line 409) | void DetachEntity(int childEntityId, object userData); method DetachEntity (line 415) | void DetachEntity(IEntity childEntity); method DetachEntity (line 422) | void DetachEntity(IEntity childEntity, object userData); method DetachChildEntities (line 428) | void DetachChildEntities(int parentEntityId); method DetachChildEntities (line 435) | void DetachChildEntities(int parentEntityId, object userData); method DetachChildEntities (line 441) | void DetachChildEntities(IEntity parentEntity); method DetachChildEntities (line 448) | void DetachChildEntities(IEntity parentEntity, object userData); FILE: GameFramework/Entity/ShowEntityDependencyAssetEventArgs.cs class ShowEntityDependencyAssetEventArgs (line 13) | public sealed class ShowEntityDependencyAssetEventArgs : GameFrameworkEv... method ShowEntityDependencyAssetEventArgs (line 18) | public ShowEntityDependencyAssetEventArgs() method Create (line 103) | public static ShowEntityDependencyAssetEventArgs Create(int entityId, ... method Clear (line 119) | public override void Clear() FILE: GameFramework/Entity/ShowEntityFailureEventArgs.cs class ShowEntityFailureEventArgs (line 13) | public sealed class ShowEntityFailureEventArgs : GameFrameworkEventArgs method ShowEntityFailureEventArgs (line 18) | public ShowEntityFailureEventArgs() method Create (line 81) | public static ShowEntityFailureEventArgs Create(int entityId, string e... method Clear (line 95) | public override void Clear() FILE: GameFramework/Entity/ShowEntitySuccessEventArgs.cs class ShowEntitySuccessEventArgs (line 13) | public sealed class ShowEntitySuccessEventArgs : GameFrameworkEventArgs method ShowEntitySuccessEventArgs (line 18) | public ShowEntitySuccessEventArgs() method Create (line 59) | public static ShowEntitySuccessEventArgs Create(IEntity entity, float ... method Clear (line 71) | public override void Clear() FILE: GameFramework/Entity/ShowEntityUpdateEventArgs.cs class ShowEntityUpdateEventArgs (line 13) | public sealed class ShowEntityUpdateEventArgs : GameFrameworkEventArgs method ShowEntityUpdateEventArgs (line 18) | public ShowEntityUpdateEventArgs() method Create (line 81) | public static ShowEntityUpdateEventArgs Create(int entityId, string en... method Clear (line 95) | public override void Clear() FILE: GameFramework/Event/EventManager.cs class EventManager (line 15) | internal sealed class EventManager : GameFrameworkModule, IEventManager method EventManager (line 22) | public EventManager() method Update (line 66) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 74) | internal override void Shutdown() method Count (line 84) | public int Count(int id) method Check (line 95) | public bool Check(int id, EventHandler handler) method Subscribe (line 105) | public void Subscribe(int id, EventHandler handler) method Unsubscribe (line 115) | public void Unsubscribe(int id, EventHandler handler) method SetDefaultHandler (line 124) | public void SetDefaultHandler(EventHandler handler) method Fire (line 134) | public void Fire(object sender, GameEventArgs e) method FireNow (line 144) | public void FireNow(object sender, GameEventArgs e) FILE: GameFramework/Event/GameEventArgs.cs class GameEventArgs (line 13) | public abstract class GameEventArgs : BaseEventArgs FILE: GameFramework/Event/IEventManager.cs type IEventManager (line 15) | public interface IEventManager method Count (line 38) | int Count(int id); method Check (line 46) | bool Check(int id, EventHandler handler); method Subscribe (line 53) | void Subscribe(int id, EventHandler handler); method Unsubscribe (line 60) | void Unsubscribe(int id, EventHandler handler); method SetDefaultHandler (line 66) | void SetDefaultHandler(EventHandler handler); method Fire (line 73) | void Fire(object sender, GameEventArgs e); method FireNow (line 80) | void FireNow(object sender, GameEventArgs e); FILE: GameFramework/FileSystem/CommonFileSystemStream.cs class CommonFileSystemStream (line 16) | public sealed class CommonFileSystemStream : FileSystemStream, IDisposable method CommonFileSystemStream (line 26) | public CommonFileSystemStream(string fullPath, FileSystemAccess access... method SetLength (line 82) | protected internal override void SetLength(long length) method Seek (line 92) | protected internal override void Seek(long offset, SeekOrigin origin) method ReadByte (line 101) | protected internal override int ReadByte() method Read (line 113) | protected internal override int Read(byte[] buffer, int startIndex, in... method WriteByte (line 122) | protected internal override void WriteByte(byte value) method Write (line 133) | protected internal override void Write(byte[] buffer, int startIndex, ... method Flush (line 141) | protected internal override void Flush() method Close (line 149) | protected internal override void Close() method Dispose (line 157) | public void Dispose() FILE: GameFramework/FileSystem/FileInfo.cs type FileInfo (line 15) | [StructLayout(LayoutKind.Auto)] method FileInfo (line 28) | public FileInfo(string name, long offset, int length) FILE: GameFramework/FileSystem/FileSystem.BlockData.cs class FileSystem (line 12) | internal sealed partial class FileSystem : IFileSystem type BlockData (line 17) | [StructLayout(LayoutKind.Sequential)] method BlockData (line 26) | public BlockData(int clusterIndex, int length) method BlockData (line 31) | public BlockData(int stringIndex, int clusterIndex, int length) method Free (line 70) | public BlockData Free() FILE: GameFramework/FileSystem/FileSystem.HeaderData.cs class FileSystem (line 12) | internal sealed partial class FileSystem : IFileSystem type HeaderData (line 17) | [StructLayout(LayoutKind.Sequential)] method HeaderData (line 37) | public HeaderData(int maxFileCount, int maxBlockCount) method HeaderData (line 43) | public HeaderData(byte version, byte[] encryptBytes, int maxFileCoun... method GetEncryptBytes (line 94) | public byte[] GetEncryptBytes() method SetBlockCount (line 99) | public HeaderData SetBlockCount(int blockCount) FILE: GameFramework/FileSystem/FileSystem.StringData.cs class FileSystem (line 13) | internal sealed partial class FileSystem : IFileSystem type StringData (line 18) | [StructLayout(LayoutKind.Sequential)] method StringData (line 28) | public StringData(byte length, byte[] bytes) method GetString (line 34) | public string GetString(byte[] encryptBytes) method SetString (line 46) | public StringData SetString(string value, byte[] encryptBytes) method Clear (line 64) | public StringData Clear() FILE: GameFramework/FileSystem/FileSystem.cs class FileSystem (line 18) | internal sealed partial class FileSystem : IFileSystem method FileSystem (line 51) | private FileSystem(string fullPath, FileSystemAccess access, FileSyste... method Create (line 139) | public static FileSystem Create(string fullPath, FileSystemAccess acce... method Load (line 181) | public static FileSystem Load(string fullPath, FileSystemAccess access... method Shutdown (line 238) | public void Shutdown() method GetFileInfo (line 259) | public FileInfo GetFileInfo(string name) method GetAllFileInfos (line 280) | public FileInfo[] GetAllFileInfos() method GetAllFileInfos (line 297) | public void GetAllFileInfos(List results) method HasFile (line 317) | public bool HasFile(string name) method ReadFile (line 332) | public byte[] ReadFile(string name) method ReadFile (line 367) | public int ReadFile(string name, byte[] buffer) method ReadFile (line 384) | public int ReadFile(string name, byte[] buffer, int startIndex) method ReadFile (line 402) | public int ReadFile(string name, byte[] buffer, int startIndex, int le... method ReadFile (line 450) | public int ReadFile(string name, Stream stream) method ReadFileSegment (line 494) | public byte[] ReadFileSegment(string name, int length) method ReadFileSegment (line 506) | public byte[] ReadFileSegment(string name, int offset, int length) method ReadFileSegment (line 561) | public int ReadFileSegment(string name, byte[] buffer) method ReadFileSegment (line 578) | public int ReadFileSegment(string name, byte[] buffer, int length) method ReadFileSegment (line 591) | public int ReadFileSegment(string name, byte[] buffer, int startIndex,... method ReadFileSegment (line 603) | public int ReadFileSegment(string name, int offset, byte[] buffer) method ReadFileSegment (line 621) | public int ReadFileSegment(string name, int offset, byte[] buffer, int... method ReadFileSegment (line 635) | public int ReadFileSegment(string name, int offset, byte[] buffer, int... method ReadFileSegment (line 695) | public int ReadFileSegment(string name, Stream stream, int length) method ReadFileSegment (line 708) | public int ReadFileSegment(string name, int offset, Stream stream, int... method WriteFile (line 772) | public bool WriteFile(string name, byte[] buffer) method WriteFile (line 789) | public bool WriteFile(string name, byte[] buffer, int startIndex) method WriteFile (line 807) | public bool WriteFile(string name, byte[] buffer, int startIndex, int ... method WriteFile (line 869) | public bool WriteFile(string name, Stream stream) method WriteFile (line 932) | public bool WriteFile(string name, string filePath) method SaveAsFile (line 956) | public bool SaveAsFile(string name, string filePath) method RenameFile (line 1009) | public bool RenameFile(string oldName, string newName) method DeleteFile (line 1062) | public bool DeleteFile(string name) method ProcessWriteFile (line 1102) | private void ProcessWriteFile(string name, bool hasFile, int oldBlockI... method TryCombineFreeBlocks (line 1138) | private bool TryCombineFreeBlocks(int freeBlockIndex) method GetEmptyBlockIndex (line 1203) | private int GetEmptyBlockIndex() method AllocBlock (line 1224) | private int AllocBlock(int length) method AllocString (line 1299) | private int AllocString(string value) method WriteHeaderData (line 1330) | private void WriteHeaderData() method WriteBlockData (line 1338) | private void WriteBlockData(int blockIndex) method ReadStringData (line 1345) | private StringData ReadStringData(int stringIndex) method WriteStringData (line 1352) | private void WriteStringData(int stringIndex, StringData stringData) method CalcOffsets (line 1359) | private static void CalcOffsets(FileSystem fileSystem) method GetUpBoundClusterOffset (line 1366) | private static long GetUpBoundClusterOffset(long offset) method GetUpBoundClusterCount (line 1371) | private static int GetUpBoundClusterCount(long length) method GetClusterOffset (line 1376) | private static long GetClusterOffset(int clusterIndex) FILE: GameFramework/FileSystem/FileSystemAccess.cs type FileSystemAccess (line 15) | [Flags] FILE: GameFramework/FileSystem/FileSystemManager.cs class FileSystemManager (line 17) | internal sealed class FileSystemManager : GameFrameworkModule, IFileSyst... method FileSystemManager (line 26) | public FileSystemManager() method Update (line 60) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 67) | internal override void Shutdown() method SetFileSystemHelper (line 83) | public void SetFileSystemHelper(IFileSystemHelper fileSystemHelper) method HasFileSystem (line 98) | public bool HasFileSystem(string fullPath) method GetFileSystem (line 113) | public IFileSystem GetFileSystem(string fullPath) method CreateFileSystem (line 137) | public IFileSystem CreateFileSystem(string fullPath, FileSystemAccess ... method LoadFileSystem (line 187) | public IFileSystem LoadFileSystem(string fullPath, FileSystemAccess ac... method DestroyFileSystem (line 232) | public void DestroyFileSystem(IFileSystem fileSystem, bool deletePhysi... method GetAllFileSystems (line 253) | public IFileSystem[] GetAllFileSystems() method GetAllFileSystems (line 269) | public void GetAllFileSystems(List results) FILE: GameFramework/FileSystem/FileSystemStream.cs class FileSystemStream (line 16) | public abstract class FileSystemStream method SetLength (line 49) | protected internal abstract void SetLength(long length); method Seek (line 56) | protected internal abstract void Seek(long offset, SeekOrigin origin); method ReadByte (line 62) | protected internal abstract int ReadByte(); method Read (line 71) | protected internal abstract int Read(byte[] buffer, int startIndex, in... method Read (line 79) | protected internal int Read(Stream stream, int length) method WriteByte (line 97) | protected internal abstract void WriteByte(byte value); method Write (line 105) | protected internal abstract void Write(byte[] buffer, int startIndex, ... method Write (line 112) | protected internal void Write(Stream stream, int length) method Flush (line 128) | protected internal abstract void Flush(); method Close (line 133) | protected internal abstract void Close(); FILE: GameFramework/FileSystem/IFileSystem.cs type IFileSystem (line 16) | public interface IFileSystem method GetFileInfo (line 55) | FileInfo GetFileInfo(string name); method GetAllFileInfos (line 61) | FileInfo[] GetAllFileInfos(); method GetAllFileInfos (line 67) | void GetAllFileInfos(List results); method HasFile (line 74) | bool HasFile(string name); method ReadFile (line 81) | byte[] ReadFile(string name); method ReadFile (line 89) | int ReadFile(string name, byte[] buffer); method ReadFile (line 98) | int ReadFile(string name, byte[] buffer, int startIndex); method ReadFile (line 108) | int ReadFile(string name, byte[] buffer, int startIndex, int length); method ReadFile (line 116) | int ReadFile(string name, Stream stream); method ReadFileSegment (line 124) | byte[] ReadFileSegment(string name, int length); method ReadFileSegment (line 133) | byte[] ReadFileSegment(string name, int offset, int length); method ReadFileSegment (line 141) | int ReadFileSegment(string name, byte[] buffer); method ReadFileSegment (line 150) | int ReadFileSegment(string name, byte[] buffer, int length); method ReadFileSegment (line 160) | int ReadFileSegment(string name, byte[] buffer, int startIndex, int le... method ReadFileSegment (line 169) | int ReadFileSegment(string name, int offset, byte[] buffer); method ReadFileSegment (line 179) | int ReadFileSegment(string name, int offset, byte[] buffer, int length); method ReadFileSegment (line 190) | int ReadFileSegment(string name, int offset, byte[] buffer, int startI... method ReadFileSegment (line 199) | int ReadFileSegment(string name, Stream stream, int length); method ReadFileSegment (line 209) | int ReadFileSegment(string name, int offset, Stream stream, int length); method WriteFile (line 217) | bool WriteFile(string name, byte[] buffer); method WriteFile (line 226) | bool WriteFile(string name, byte[] buffer, int startIndex); method WriteFile (line 236) | bool WriteFile(string name, byte[] buffer, int startIndex, int length); method WriteFile (line 244) | bool WriteFile(string name, Stream stream); method WriteFile (line 252) | bool WriteFile(string name, string filePath); method SaveAsFile (line 260) | bool SaveAsFile(string name, string filePath); method RenameFile (line 268) | bool RenameFile(string oldName, string newName); method DeleteFile (line 275) | bool DeleteFile(string name); FILE: GameFramework/FileSystem/IFileSystemHelper.cs type IFileSystemHelper (line 13) | public interface IFileSystemHelper method CreateFileSystemStream (line 22) | FileSystemStream CreateFileSystemStream(string fullPath, FileSystemAcc... FILE: GameFramework/FileSystem/IFileSystemManager.cs type IFileSystemManager (line 15) | public interface IFileSystemManager method SetFileSystemHelper (line 29) | void SetFileSystemHelper(IFileSystemHelper fileSystemHelper); method HasFileSystem (line 36) | bool HasFileSystem(string fullPath); method GetFileSystem (line 43) | IFileSystem GetFileSystem(string fullPath); method CreateFileSystem (line 53) | IFileSystem CreateFileSystem(string fullPath, FileSystemAccess access,... method LoadFileSystem (line 61) | IFileSystem LoadFileSystem(string fullPath, FileSystemAccess access); method DestroyFileSystem (line 68) | void DestroyFileSystem(IFileSystem fileSystem, bool deletePhysicalFile); method GetAllFileSystems (line 74) | IFileSystem[] GetAllFileSystems(); method GetAllFileSystems (line 80) | void GetAllFileSystems(List results); FILE: GameFramework/Fsm/Fsm.cs class Fsm (line 17) | internal sealed class Fsm : FsmBase, IReference, IFsm where T : class method Fsm (line 29) | public Fsm() method Create (line 134) | public static Fsm Create(string name, T owner, params FsmState[]... method Create (line 177) | public static Fsm Create(string name, T owner, List> st... method Clear (line 216) | public void Clear() method Start (line 256) | public void Start() where TState : FsmState method Start (line 278) | public void Start(Type stateType) method HasState (line 311) | public bool HasState() where TState : FsmState method HasState (line 321) | public bool HasState(Type stateType) method GetState (line 341) | public TState GetState() where TState : FsmState method GetState (line 357) | public FsmState GetState(Type stateType) method GetAllStates (line 382) | public FsmState[] GetAllStates() method GetAllStates (line 398) | public void GetAllStates(List> results) method HasData (line 417) | public bool HasData(string name) method GetData (line 438) | public TData GetData(string name) where TData : Variable method GetData (line 448) | public Variable GetData(string name) method SetData (line 475) | public void SetData(string name, TData data) where TData : Vari... method SetData (line 485) | public void SetData(string name, Variable data) method RemoveData (line 511) | public bool RemoveData(string name) method Update (line 537) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 551) | internal override void Shutdown() method ChangeState (line 560) | internal void ChangeState() where TState : FsmState method ChangeState (line 569) | internal void ChangeState(Type stateType) FILE: GameFramework/Fsm/FsmBase.cs class FsmBase (line 15) | public abstract class FsmBase method FsmBase (line 22) | public FsmBase() method Update (line 106) | internal abstract void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 111) | internal abstract void Shutdown(); FILE: GameFramework/Fsm/FsmManager.cs class FsmManager (line 16) | internal sealed class FsmManager : GameFrameworkModule, IFsmManager method FsmManager (line 24) | public FsmManager() method Update (line 58) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 85) | internal override void Shutdown() method HasFsm (line 101) | public bool HasFsm() where T : class method HasFsm (line 111) | public bool HasFsm(Type ownerType) method HasFsm (line 127) | public bool HasFsm(string name) where T : class method HasFsm (line 138) | public bool HasFsm(Type ownerType, string name) method GetFsm (line 153) | public IFsm GetFsm() where T : class method GetFsm (line 163) | public FsmBase GetFsm(Type ownerType) method GetFsm (line 179) | public IFsm GetFsm(string name) where T : class method GetFsm (line 190) | public FsmBase GetFsm(Type ownerType, string name) method GetAllFsms (line 204) | public FsmBase[] GetAllFsms() method GetAllFsms (line 220) | public void GetAllFsms(List results) method CreateFsm (line 241) | public IFsm CreateFsm(T owner, params FsmState[] states) wher... method CreateFsm (line 254) | public IFsm CreateFsm(string name, T owner, params FsmState[]... method CreateFsm (line 274) | public IFsm CreateFsm(T owner, List> states) where T... method CreateFsm (line 287) | public IFsm CreateFsm(string name, T owner, List> st... method DestroyFsm (line 305) | public bool DestroyFsm() where T : class method DestroyFsm (line 315) | public bool DestroyFsm(Type ownerType) method DestroyFsm (line 331) | public bool DestroyFsm(string name) where T : class method DestroyFsm (line 342) | public bool DestroyFsm(Type ownerType, string name) method DestroyFsm (line 358) | public bool DestroyFsm(IFsm fsm) where T : class method DestroyFsm (line 373) | public bool DestroyFsm(FsmBase fsm) method InternalHasFsm (line 383) | private bool InternalHasFsm(TypeNamePair typeNamePair) method InternalGetFsm (line 388) | private FsmBase InternalGetFsm(TypeNamePair typeNamePair) method InternalDestroyFsm (line 399) | private bool InternalDestroyFsm(TypeNamePair typeNamePair) FILE: GameFramework/Fsm/FsmState.cs class FsmState (line 16) | public abstract class FsmState where T : class method FsmState (line 21) | public FsmState() method OnInit (line 29) | protected internal virtual void OnInit(IFsm fsm) method OnEnter (line 37) | protected internal virtual void OnEnter(IFsm fsm) method OnUpdate (line 47) | protected internal virtual void OnUpdate(IFsm fsm, float elapseSeco... method OnLeave (line 56) | protected internal virtual void OnLeave(IFsm fsm, bool isShutdown) method OnDestroy (line 64) | protected internal virtual void OnDestroy(IFsm fsm) method ChangeState (line 73) | protected void ChangeState(IFsm fsm) where TState : FsmStat... method ChangeState (line 89) | protected void ChangeState(IFsm fsm, Type stateType) FILE: GameFramework/Fsm/IFsm.cs type IFsm (line 17) | public interface IFsm where T : class method Start (line 87) | void Start() where TState : FsmState; method Start (line 93) | void Start(Type stateType); method HasState (line 100) | bool HasState() where TState : FsmState; method HasState (line 107) | bool HasState(Type stateType); method GetState (line 114) | TState GetState() where TState : FsmState; method GetState (line 121) | FsmState GetState(Type stateType); method GetAllStates (line 127) | FsmState[] GetAllStates(); method GetAllStates (line 133) | void GetAllStates(List> results); method HasData (line 140) | bool HasData(string name); method GetData (line 148) | TData GetData(string name) where TData : Variable; method GetData (line 155) | Variable GetData(string name); method SetData (line 163) | void SetData(string name, TData data) where TData : Variable; method SetData (line 170) | void SetData(string name, Variable data); method RemoveData (line 177) | bool RemoveData(string name); FILE: GameFramework/Fsm/IFsmManager.cs type IFsmManager (line 16) | public interface IFsmManager method HasFsm (line 31) | bool HasFsm() where T : class; method HasFsm (line 38) | bool HasFsm(Type ownerType); method HasFsm (line 46) | bool HasFsm(string name) where T : class; method HasFsm (line 54) | bool HasFsm(Type ownerType, string name); method GetFsm (line 61) | IFsm GetFsm() where T : class; method GetFsm (line 68) | FsmBase GetFsm(Type ownerType); method GetFsm (line 76) | IFsm GetFsm(string name) where T : class; method GetFsm (line 84) | FsmBase GetFsm(Type ownerType, string name); method GetAllFsms (line 90) | FsmBase[] GetAllFsms(); method GetAllFsms (line 96) | void GetAllFsms(List results); method CreateFsm (line 105) | IFsm CreateFsm(T owner, params FsmState[] states) where T : c... method CreateFsm (line 115) | IFsm CreateFsm(string name, T owner, params FsmState[] states... method CreateFsm (line 124) | IFsm CreateFsm(T owner, List> states) where T : class; method CreateFsm (line 134) | IFsm CreateFsm(string name, T owner, List> states) w... method DestroyFsm (line 141) | bool DestroyFsm() where T : class; method DestroyFsm (line 148) | bool DestroyFsm(Type ownerType); method DestroyFsm (line 156) | bool DestroyFsm(string name) where T : class; method DestroyFsm (line 164) | bool DestroyFsm(Type ownerType, string name); method DestroyFsm (line 172) | bool DestroyFsm(IFsm fsm) where T : class; method DestroyFsm (line 179) | bool DestroyFsm(FsmBase fsm); FILE: GameFramework/Localization/ILocalizationHelper.cs type ILocalizationHelper (line 13) | public interface ILocalizationHelper FILE: GameFramework/Localization/ILocalizationManager.cs type ILocalizationManager (line 15) | public interface ILocalizationManager : IDataProvider method SetResourceManager (line 54) | void SetResourceManager(IResourceManager resourceManager); method SetDataProviderHelper (line 60) | void SetDataProviderHelper(IDataProviderHelper d... method SetLocalizationHelper (line 66) | void SetLocalizationHelper(ILocalizationHelper localizationHelper); method EnsureCachedBytesSize (line 72) | void EnsureCachedBytesSize(int ensureSize); method FreeCachedBytes (line 77) | void FreeCachedBytes(); method GetString (line 84) | string GetString(string key); method GetString (line 93) | string GetString(string key, T arg); method GetString (line 104) | string GetString(string key, T1 arg1, T2 arg2); method GetString (line 117) | string GetString(string key, T1 arg1, T2 arg2, T3 arg3); method GetString (line 132) | string GetString(string key, T1 arg1, T2 arg2, T3 arg3... method GetString (line 149) | string GetString(string key, T1 arg1, T2 arg2, T3 ... method GetString (line 168) | string GetString(string key, T1 arg1, T2 arg2,... method GetString (line 189) | string GetString(string key, T1 arg1, T2 a... method GetString (line 212) | string GetString(string key, T1 arg1, ... method GetString (line 237) | string GetString(string key, T1 ar... method GetString (line 264) | string GetString(string key, ... method GetString (line 293) | string GetString(string ... method GetString (line 324) | string GetString(st... method GetString (line 357) | string GetString(string key, T arg) method GetString (line 375) | public string GetString(string key, T1 arg1, T2 arg2) method GetString (line 404) | public string GetString(string key, T1 arg1, T2 arg2, T3 a... method GetString (line 435) | public string GetString(string key, T1 arg1, T2 arg2, ... method GetString (line 468) | public string GetString(string key, T1 arg1, T2 ar... method GetString (line 503) | public string GetString(string key, T1 arg1, T... method GetString (line 540) | public string GetString(string key, T1 arg... method GetString (line 579) | public string GetString(string key, T1... method GetString (line 620) | public string GetString(string key... method GetString (line 663) | public string GetString(strin... method GetString (line 708) | public string GetString(... method GetString (line 755) | public string GetString handler); method Connect (line 142) | void Connect(IPAddress ipAddress, int port); method Connect (line 150) | void Connect(IPAddress ipAddress, int port, object userData); method Close (line 155) | void Close(); method Send (line 162) | void Send(T packet) where T : Packet; FILE: GameFramework/Network/INetworkChannelHelper.cs type INetworkChannelHelper (line 15) | public interface INetworkChannelHelper method Initialize (line 29) | void Initialize(INetworkChannel networkChannel); method Shutdown (line 34) | void Shutdown(); method PrepareForConnecting (line 39) | void PrepareForConnecting(); method SendHeartBeat (line 45) | bool SendHeartBeat(); method Serialize (line 54) | bool Serialize(T packet, Stream destination) where T : Packet; method DeserializePacketHeader (line 62) | IPacketHeader DeserializePacketHeader(Stream source, out object custom... method DeserializePacket (line 71) | Packet DeserializePacket(IPacketHeader packetHeader, Stream source, ou... FILE: GameFramework/Network/INetworkManager.cs type INetworkManager (line 16) | public interface INetworkManager method HasNetworkChannel (line 56) | bool HasNetworkChannel(string name); method GetNetworkChannel (line 63) | INetworkChannel GetNetworkChannel(string name); method GetAllNetworkChannels (line 69) | INetworkChannel[] GetAllNetworkChannels(); method GetAllNetworkChannels (line 75) | void GetAllNetworkChannels(List results); method CreateNetworkChannel (line 84) | INetworkChannel CreateNetworkChannel(string name, ServiceType serviceT... method DestroyNetworkChannel (line 91) | bool DestroyNetworkChannel(string name); FILE: GameFramework/Network/IPacketHandler.cs type IPacketHandler (line 13) | public interface IPacketHandler method Handle (line 28) | void Handle(object sender, Packet packet); FILE: GameFramework/Network/IPacketHeader.cs type IPacketHeader (line 13) | public interface IPacketHeader FILE: GameFramework/Network/NetworkClosedEventArgs.cs class NetworkClosedEventArgs (line 13) | public sealed class NetworkClosedEventArgs : GameFrameworkEventArgs method NetworkClosedEventArgs (line 18) | public NetworkClosedEventArgs() method Create (line 37) | public static NetworkClosedEventArgs Create(INetworkChannel networkCha... method Clear (line 47) | public override void Clear() FILE: GameFramework/Network/NetworkConnectedEventArgs.cs class NetworkConnectedEventArgs (line 13) | public sealed class NetworkConnectedEventArgs : GameFrameworkEventArgs method NetworkConnectedEventArgs (line 18) | public NetworkConnectedEventArgs() method Create (line 48) | public static NetworkConnectedEventArgs Create(INetworkChannel network... method Clear (line 59) | public override void Clear() FILE: GameFramework/Network/NetworkCustomErrorEventArgs.cs class NetworkCustomErrorEventArgs (line 13) | public sealed class NetworkCustomErrorEventArgs : GameFrameworkEventArgs method NetworkCustomErrorEventArgs (line 18) | public NetworkCustomErrorEventArgs() method Create (line 48) | public static NetworkCustomErrorEventArgs Create(INetworkChannel netwo... method Clear (line 59) | public override void Clear() FILE: GameFramework/Network/NetworkErrorCode.cs type NetworkErrorCode (line 13) | public enum NetworkErrorCode : byte FILE: GameFramework/Network/NetworkErrorEventArgs.cs class NetworkErrorEventArgs (line 15) | public sealed class NetworkErrorEventArgs : GameFrameworkEventArgs method NetworkErrorEventArgs (line 20) | public NetworkErrorEventArgs() method Create (line 72) | public static NetworkErrorEventArgs Create(INetworkChannel networkChan... method Clear (line 85) | public override void Clear() FILE: GameFramework/Network/NetworkManager.ConnectState.cs class NetworkManager (line 12) | internal sealed partial class NetworkManager : GameFrameworkModule, INet... class ConnectState (line 14) | private sealed class ConnectState method ConnectState (line 19) | public ConnectState(Socket socket, object userData) FILE: GameFramework/Network/NetworkManager.HeartBeatState.cs class NetworkManager (line 10) | internal sealed partial class NetworkManager : GameFrameworkModule, INet... class HeartBeatState (line 12) | private sealed class HeartBeatState method HeartBeatState (line 17) | public HeartBeatState() method Reset (line 47) | public void Reset(bool resetHeartBeatElapseSeconds) FILE: GameFramework/Network/NetworkManager.NetworkChannelBase.cs class NetworkManager (line 15) | internal sealed partial class NetworkManager : GameFrameworkModule, INet... class NetworkChannelBase (line 20) | private abstract class NetworkChannelBase : INetworkChannel, IDisposable method NetworkChannelBase (line 51) | public NetworkChannelBase(string name, INetworkChannelHelper network... method Update (line 236) | public virtual void Update(float elapseSeconds, float realElapseSeco... method Shutdown (line 286) | public virtual void Shutdown() method RegisterHandler (line 297) | public void RegisterHandler(IPacketHandler handler) method SetDefaultHandler (line 311) | public void SetDefaultHandler(EventHandler handler) method Connect (line 321) | public void Connect(IPAddress ipAddress, int port) method Connect (line 332) | public virtual void Connect(IPAddress ipAddress, int port, object us... method Close (line 368) | public void Close() method Send (line 419) | public void Send(T packet) where T : Packet method Dispose (line 466) | public void Dispose() method Dispose (line 476) | private void Dispose(bool disposing) method ProcessSend (line 493) | protected virtual bool ProcessSend() method ProcessReceive (line 543) | protected virtual void ProcessReceive() method ProcessPacketHeader (line 547) | protected virtual bool ProcessPacketHeader() method ProcessPacket (line 595) | protected virtual bool ProcessPacket() FILE: GameFramework/Network/NetworkManager.ReceiveState.cs class NetworkManager (line 13) | internal sealed partial class NetworkManager : GameFrameworkModule, INet... class ReceiveState (line 15) | private sealed class ReceiveState : IDisposable method ReceiveState (line 22) | public ReceiveState() method PrepareForPacketHeader (line 45) | public void PrepareForPacketHeader(int packetHeaderLength) method PrepareForPacket (line 50) | public void PrepareForPacket(IPacketHeader packetHeader) method Dispose (line 60) | public void Dispose() method Dispose (line 66) | private void Dispose(bool disposing) method Reset (line 85) | private void Reset(int targetLength, IPacketHeader packetHeader) FILE: GameFramework/Network/NetworkManager.SendState.cs class NetworkManager (line 13) | internal sealed partial class NetworkManager : GameFrameworkModule, INet... class SendState (line 15) | private sealed class SendState : IDisposable method SendState (line 21) | public SendState() method Reset (line 35) | public void Reset() method Dispose (line 41) | public void Dispose() method Dispose (line 47) | private void Dispose(bool disposing) FILE: GameFramework/Network/NetworkManager.TcpNetworkChannel.cs class NetworkManager (line 14) | internal sealed partial class NetworkManager : GameFrameworkModule, INet... class TcpNetworkChannel (line 19) | private sealed class TcpNetworkChannel : NetworkChannelBase method TcpNetworkChannel (line 30) | public TcpNetworkChannel(string name, INetworkChannelHelper networkC... method Connect (line 55) | public override void Connect(IPAddress ipAddress, int port, object u... method ProcessSend (line 75) | protected override bool ProcessSend() method ConnectAsync (line 86) | private void ConnectAsync(IPAddress ipAddress, int port, object user... method ConnectCallback (line 105) | private void ConnectCallback(IAsyncResult ar) method SendAsync (line 153) | private void SendAsync() method SendCallback (line 173) | private void SendCallback(IAsyncResult ar) method ReceiveAsync (line 210) | private void ReceiveAsync() method ReceiveCallback (line 230) | private void ReceiveCallback(IAsyncResult ar) FILE: GameFramework/Network/NetworkManager.TcpWithSyncReceiveNetworkChannel.cs class NetworkManager (line 14) | internal sealed partial class NetworkManager : GameFrameworkModule, INet... class TcpWithSyncReceiveNetworkChannel (line 19) | private sealed class TcpWithSyncReceiveNetworkChannel : NetworkChannel... method TcpWithSyncReceiveNetworkChannel (line 29) | public TcpWithSyncReceiveNetworkChannel(string name, INetworkChannel... method Connect (line 53) | public override void Connect(IPAddress ipAddress, int port, object u... method ProcessSend (line 73) | protected override bool ProcessSend() method ProcessReceive (line 84) | protected override void ProcessReceive() method ConnectAsync (line 96) | private void ConnectAsync(IPAddress ipAddress, int port, object user... method ConnectCallback (line 115) | private void ConnectCallback(IAsyncResult ar) method SendAsync (line 162) | private void SendAsync() method SendCallback (line 182) | private void SendCallback(IAsyncResult ar) method ReceiveSync (line 219) | private bool ReceiveSync() FILE: GameFramework/Network/NetworkManager.cs class NetworkManager (line 17) | internal sealed partial class NetworkManager : GameFrameworkModule, INet... method NetworkManager (line 30) | public NetworkManager() method Update (line 131) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 142) | internal override void Shutdown() method HasNetworkChannel (line 163) | public bool HasNetworkChannel(string name) method GetNetworkChannel (line 173) | public INetworkChannel GetNetworkChannel(string name) method GetAllNetworkChannels (line 188) | public INetworkChannel[] GetAllNetworkChannels() method GetAllNetworkChannels (line 204) | public void GetAllNetworkChannels(List results) method CreateNetworkChannel (line 225) | public INetworkChannel CreateNetworkChannel(string name, ServiceType s... method DestroyNetworkChannel (line 271) | public bool DestroyNetworkChannel(string name) method OnNetworkChannelConnected (line 288) | private void OnNetworkChannelConnected(NetworkChannelBase networkChann... method OnNetworkChannelClosed (line 301) | private void OnNetworkChannelClosed(NetworkChannelBase networkChannel) method OnNetworkChannelMissHeartBeat (line 314) | private void OnNetworkChannelMissHeartBeat(NetworkChannelBase networkC... method OnNetworkChannelError (line 327) | private void OnNetworkChannelError(NetworkChannelBase networkChannel, ... method OnNetworkChannelCustomError (line 340) | private void OnNetworkChannelCustomError(NetworkChannelBase networkCha... FILE: GameFramework/Network/NetworkMissHeartBeatEventArgs.cs class NetworkMissHeartBeatEventArgs (line 13) | public sealed class NetworkMissHeartBeatEventArgs : GameFrameworkEventArgs method NetworkMissHeartBeatEventArgs (line 18) | public NetworkMissHeartBeatEventArgs() method Create (line 48) | public static NetworkMissHeartBeatEventArgs Create(INetworkChannel net... method Clear (line 59) | public override void Clear() FILE: GameFramework/Network/Packet.cs class Packet (line 13) | public abstract class Packet : BaseEventArgs FILE: GameFramework/Network/ServiceType.cs type ServiceType (line 13) | public enum ServiceType : byte FILE: GameFramework/ObjectPool/IObjectPool.cs type IObjectPool (line 16) | public interface IObjectPool where T : ObjectBase method Register (line 107) | void Register(T obj, bool spawned); method CanSpawn (line 113) | bool CanSpawn(); method CanSpawn (line 120) | bool CanSpawn(string name); method Spawn (line 126) | T Spawn(); method Spawn (line 133) | T Spawn(string name); method Unspawn (line 139) | void Unspawn(T obj); method Unspawn (line 145) | void Unspawn(object target); method SetLocked (line 152) | void SetLocked(T obj, bool locked); method SetLocked (line 159) | void SetLocked(object target, bool locked); method SetPriority (line 166) | void SetPriority(T obj, int priority); method SetPriority (line 173) | void SetPriority(object target, int priority); method ReleaseObject (line 180) | bool ReleaseObject(T obj); method ReleaseObject (line 187) | bool ReleaseObject(object target); method Release (line 192) | void Release(); method Release (line 198) | void Release(int toReleaseCount); method Release (line 204) | void Release(ReleaseObjectFilterCallback releaseObjectFilterCallback); method Release (line 211) | void Release(int toReleaseCount, ReleaseObjectFilterCallback releas... method ReleaseAllUnused (line 216) | void ReleaseAllUnused(); FILE: GameFramework/ObjectPool/IObjectPoolManager.cs type IObjectPoolManager (line 16) | public interface IObjectPoolManager method HasObjectPool (line 31) | bool HasObjectPool() where T : ObjectBase; method HasObjectPool (line 38) | bool HasObjectPool(Type objectType); method HasObjectPool (line 46) | bool HasObjectPool(string name) where T : ObjectBase; method HasObjectPool (line 54) | bool HasObjectPool(Type objectType, string name); method HasObjectPool (line 61) | bool HasObjectPool(Predicate condition); method GetObjectPool (line 68) | IObjectPool GetObjectPool() where T : ObjectBase; method GetObjectPool (line 75) | ObjectPoolBase GetObjectPool(Type objectType); method GetObjectPool (line 83) | IObjectPool GetObjectPool(string name) where T : ObjectBase; method GetObjectPool (line 91) | ObjectPoolBase GetObjectPool(Type objectType, string name); method GetObjectPool (line 98) | ObjectPoolBase GetObjectPool(Predicate condition); method GetObjectPools (line 105) | ObjectPoolBase[] GetObjectPools(Predicate condition); method GetObjectPools (line 112) | void GetObjectPools(Predicate condition, List results); method GetAllObjectPools (line 131) | ObjectPoolBase[] GetAllObjectPools(bool sort); method GetAllObjectPools (line 138) | void GetAllObjectPools(bool sort, List results); method CreateSingleSpawnObjectPool (line 145) | IObjectPool CreateSingleSpawnObjectPool() where T : ObjectBase; method CreateSingleSpawnObjectPool (line 152) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType); method CreateSingleSpawnObjectPool (line 160) | IObjectPool CreateSingleSpawnObjectPool(string name) where T : O... method CreateSingleSpawnObjectPool (line 168) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name); method CreateSingleSpawnObjectPool (line 176) | IObjectPool CreateSingleSpawnObjectPool(int capacity) where T : ... method CreateSingleSpawnObjectPool (line 184) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capaci... method CreateSingleSpawnObjectPool (line 192) | IObjectPool CreateSingleSpawnObjectPool(float expireTime) where ... method CreateSingleSpawnObjectPool (line 200) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expi... method CreateSingleSpawnObjectPool (line 209) | IObjectPool CreateSingleSpawnObjectPool(string name, int capacit... method CreateSingleSpawnObjectPool (line 218) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string nam... method CreateSingleSpawnObjectPool (line 227) | IObjectPool CreateSingleSpawnObjectPool(string name, float expir... method CreateSingleSpawnObjectPool (line 236) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string nam... method CreateSingleSpawnObjectPool (line 245) | IObjectPool CreateSingleSpawnObjectPool(int capacity, float expi... method CreateSingleSpawnObjectPool (line 254) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capaci... method CreateSingleSpawnObjectPool (line 263) | IObjectPool CreateSingleSpawnObjectPool(int capacity, int priori... method CreateSingleSpawnObjectPool (line 272) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capaci... method CreateSingleSpawnObjectPool (line 281) | IObjectPool CreateSingleSpawnObjectPool(float expireTime, int pr... method CreateSingleSpawnObjectPool (line 290) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expi... method CreateSingleSpawnObjectPool (line 300) | IObjectPool CreateSingleSpawnObjectPool(string name, int capacit... method CreateSingleSpawnObjectPool (line 310) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string nam... method CreateSingleSpawnObjectPool (line 320) | IObjectPool CreateSingleSpawnObjectPool(string name, int capacit... method CreateSingleSpawnObjectPool (line 330) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string nam... method CreateSingleSpawnObjectPool (line 340) | IObjectPool CreateSingleSpawnObjectPool(string name, float expir... method CreateSingleSpawnObjectPool (line 350) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string nam... method CreateSingleSpawnObjectPool (line 360) | IObjectPool CreateSingleSpawnObjectPool(int capacity, float expi... method CreateSingleSpawnObjectPool (line 370) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capaci... method CreateSingleSpawnObjectPool (line 381) | IObjectPool CreateSingleSpawnObjectPool(string name, int capacit... method CreateSingleSpawnObjectPool (line 392) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string nam... method CreateSingleSpawnObjectPool (line 404) | IObjectPool CreateSingleSpawnObjectPool(string name, float autoR... method CreateSingleSpawnObjectPool (line 416) | ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string nam... method CreateMultiSpawnObjectPool (line 423) | IObjectPool CreateMultiSpawnObjectPool() where T : ObjectBase; method CreateMultiSpawnObjectPool (line 430) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType); method CreateMultiSpawnObjectPool (line 438) | IObjectPool CreateMultiSpawnObjectPool(string name) where T : Ob... method CreateMultiSpawnObjectPool (line 446) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name); method CreateMultiSpawnObjectPool (line 454) | IObjectPool CreateMultiSpawnObjectPool(int capacity) where T : O... method CreateMultiSpawnObjectPool (line 462) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity); method CreateMultiSpawnObjectPool (line 470) | IObjectPool CreateMultiSpawnObjectPool(float expireTime) where T... method CreateMultiSpawnObjectPool (line 478) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expir... method CreateMultiSpawnObjectPool (line 487) | IObjectPool CreateMultiSpawnObjectPool(string name, int capacity... method CreateMultiSpawnObjectPool (line 496) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name... method CreateMultiSpawnObjectPool (line 505) | IObjectPool CreateMultiSpawnObjectPool(string name, float expire... method CreateMultiSpawnObjectPool (line 514) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name... method CreateMultiSpawnObjectPool (line 523) | IObjectPool CreateMultiSpawnObjectPool(int capacity, float expir... method CreateMultiSpawnObjectPool (line 532) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacit... method CreateMultiSpawnObjectPool (line 541) | IObjectPool CreateMultiSpawnObjectPool(int capacity, int priorit... method CreateMultiSpawnObjectPool (line 550) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacit... method CreateMultiSpawnObjectPool (line 559) | IObjectPool CreateMultiSpawnObjectPool(float expireTime, int pri... method CreateMultiSpawnObjectPool (line 568) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expir... method CreateMultiSpawnObjectPool (line 578) | IObjectPool CreateMultiSpawnObjectPool(string name, int capacity... method CreateMultiSpawnObjectPool (line 588) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name... method CreateMultiSpawnObjectPool (line 598) | IObjectPool CreateMultiSpawnObjectPool(string name, int capacity... method CreateMultiSpawnObjectPool (line 608) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name... method CreateMultiSpawnObjectPool (line 618) | IObjectPool CreateMultiSpawnObjectPool(string name, float expire... method CreateMultiSpawnObjectPool (line 628) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name... method CreateMultiSpawnObjectPool (line 638) | IObjectPool CreateMultiSpawnObjectPool(int capacity, float expir... method CreateMultiSpawnObjectPool (line 648) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacit... method CreateMultiSpawnObjectPool (line 659) | IObjectPool CreateMultiSpawnObjectPool(string name, int capacity... method CreateMultiSpawnObjectPool (line 670) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name... method CreateMultiSpawnObjectPool (line 682) | IObjectPool CreateMultiSpawnObjectPool(string name, float autoRe... method CreateMultiSpawnObjectPool (line 694) | ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name... method DestroyObjectPool (line 701) | bool DestroyObjectPool() where T : ObjectBase; method DestroyObjectPool (line 708) | bool DestroyObjectPool(Type objectType); method DestroyObjectPool (line 716) | bool DestroyObjectPool(string name) where T : ObjectBase; method DestroyObjectPool (line 724) | bool DestroyObjectPool(Type objectType, string name); method DestroyObjectPool (line 732) | bool DestroyObjectPool(IObjectPool objectPool) where T : ObjectB... method DestroyObjectPool (line 739) | bool DestroyObjectPool(ObjectPoolBase objectPool); method Release (line 744) | void Release(); method ReleaseAllUnused (line 749) | void ReleaseAllUnused(); FILE: GameFramework/ObjectPool/ObjectBase.cs class ObjectBase (line 15) | public abstract class ObjectBase : IReference method ObjectBase (line 26) | public ObjectBase() method Initialize (line 117) | protected void Initialize(object target) method Initialize (line 127) | protected void Initialize(string name, object target) method Initialize (line 138) | protected void Initialize(string name, object target, bool locked) method Initialize (line 149) | protected void Initialize(string name, object target, int priority) method Initialize (line 161) | protected void Initialize(string name, object target, bool locked, int... method Clear (line 178) | public virtual void Clear() method OnSpawn (line 190) | protected internal virtual void OnSpawn() method OnUnspawn (line 197) | protected internal virtual void OnUnspawn() method Release (line 205) | protected internal abstract void Release(bool isShutdown); FILE: GameFramework/ObjectPool/ObjectInfo.cs type ObjectInfo (line 16) | [StructLayout(LayoutKind.Auto)] method ObjectInfo (line 35) | public ObjectInfo(string name, bool locked, bool customCanReleaseFlag,... FILE: GameFramework/ObjectPool/ObjectPoolBase.cs class ObjectPoolBase (line 15) | public abstract class ObjectPoolBase method ObjectPoolBase (line 22) | public ObjectPoolBase() method ObjectPoolBase (line 31) | public ObjectPoolBase(string name) method Release (line 129) | public abstract void Release(); method Release (line 135) | public abstract void Release(int toReleaseCount); method ReleaseAllUnused (line 140) | public abstract void ReleaseAllUnused(); method GetAllObjectInfos (line 146) | public abstract ObjectInfo[] GetAllObjectInfos(); method Update (line 148) | internal abstract void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 150) | internal abstract void Shutdown(); FILE: GameFramework/ObjectPool/ObjectPoolManager.Object.cs class ObjectPoolManager (line 12) | internal sealed partial class ObjectPoolManager : GameFrameworkModule, I... class Object (line 18) | private sealed class Object : IReference where T : ObjectBase method Object (line 26) | public Object() method Create (line 123) | public static Object Create(T obj, bool spawned) method Clear (line 144) | public void Clear() method Peek (line 154) | public T Peek() method Spawn (line 163) | public T Spawn() method Unspawn (line 174) | public void Unspawn() method Release (line 189) | public void Release(bool isShutdown) FILE: GameFramework/ObjectPool/ObjectPoolManager.ObjectPool.cs class ObjectPoolManager (line 13) | internal sealed partial class ObjectPoolManager : GameFrameworkModule, I... class ObjectPool (line 19) | private sealed class ObjectPool : ObjectPoolBase, IObjectPool wh... method ObjectPool (line 42) | public ObjectPool(string name, bool allowMultiSpawn, float autoRelea... method Register (line 191) | public void Register(T obj, bool spawned) method CanSpawn (line 212) | public bool CanSpawn() method CanSpawn (line 222) | public bool CanSpawn(string name) method Spawn (line 248) | public T Spawn() method Spawn (line 258) | public T Spawn(string name) method Unspawn (line 284) | public void Unspawn(T obj) method Unspawn (line 298) | public void Unspawn(object target) method SetLocked (line 325) | public void SetLocked(T obj, bool locked) method SetLocked (line 340) | public void SetLocked(object target, bool locked) method SetPriority (line 363) | public void SetPriority(T obj, int priority) method SetPriority (line 378) | public void SetPriority(object target, int priority) method ReleaseObject (line 401) | public bool ReleaseObject(T obj) method ReleaseObject (line 416) | public bool ReleaseObject(object target) method Release (line 445) | public override void Release() method Release (line 454) | public override void Release(int toReleaseCount) method Release (line 463) | public void Release(ReleaseObjectFilterCallback releaseObjectFilt... method Release (line 473) | public void Release(int toReleaseCount, ReleaseObjectFilterCallback<... method ReleaseAllUnused (line 508) | public override void ReleaseAllUnused() method GetAllObjectInfos (line 522) | public override ObjectInfo[] GetAllObjectInfos() method Update (line 536) | internal override void Update(float elapseSeconds, float realElapseS... method Shutdown (line 547) | internal override void Shutdown() method GetObject (line 561) | private Object GetObject(object target) method GetCanReleaseObjects (line 577) | private void GetCanReleaseObjects(List results) method DefaultReleaseObjectFilterCallback (line 597) | private List DefaultReleaseObjectFilterCallback(List candidate... FILE: GameFramework/ObjectPool/ObjectPoolManager.cs class ObjectPoolManager (line 16) | internal sealed partial class ObjectPoolManager : GameFrameworkModule, I... method ObjectPoolManager (line 29) | public ObjectPoolManager() method Update (line 64) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 75) | internal override void Shutdown() method HasObjectPool (line 91) | public bool HasObjectPool() where T : ObjectBase method HasObjectPool (line 101) | public bool HasObjectPool(Type objectType) method HasObjectPool (line 122) | public bool HasObjectPool(string name) where T : ObjectBase method HasObjectPool (line 133) | public bool HasObjectPool(Type objectType, string name) method HasObjectPool (line 153) | public bool HasObjectPool(Predicate condition) method GetObjectPool (line 176) | public IObjectPool GetObjectPool() where T : ObjectBase method GetObjectPool (line 186) | public ObjectPoolBase GetObjectPool(Type objectType) method GetObjectPool (line 207) | public IObjectPool GetObjectPool(string name) where T : ObjectBase method GetObjectPool (line 218) | public ObjectPoolBase GetObjectPool(Type objectType, string name) method GetObjectPool (line 238) | public ObjectPoolBase GetObjectPool(Predicate condition) method GetObjectPools (line 261) | public ObjectPoolBase[] GetObjectPools(Predicate condi... method GetObjectPools (line 285) | public void GetObjectPools(Predicate condition, List results) method GetAllObjectPools (line 330) | public ObjectPoolBase[] GetAllObjectPools(bool sort) method GetAllObjectPools (line 361) | public void GetAllObjectPools(bool sort, List results) method CreateSingleSpawnObjectPool (line 385) | public IObjectPool CreateSingleSpawnObjectPool() where T : Objec... method CreateSingleSpawnObjectPool (line 395) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType) method CreateSingleSpawnObjectPool (line 406) | public IObjectPool CreateSingleSpawnObjectPool(string name) wher... method CreateSingleSpawnObjectPool (line 417) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, str... method CreateSingleSpawnObjectPool (line 428) | public IObjectPool CreateSingleSpawnObjectPool(int capacity) whe... method CreateSingleSpawnObjectPool (line 439) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int... method CreateSingleSpawnObjectPool (line 450) | public IObjectPool CreateSingleSpawnObjectPool(float expireTime)... method CreateSingleSpawnObjectPool (line 461) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, flo... method CreateSingleSpawnObjectPool (line 473) | public IObjectPool CreateSingleSpawnObjectPool(string name, int ... method CreateSingleSpawnObjectPool (line 485) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, str... method CreateSingleSpawnObjectPool (line 497) | public IObjectPool CreateSingleSpawnObjectPool(string name, floa... method CreateSingleSpawnObjectPool (line 509) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, str... method CreateSingleSpawnObjectPool (line 521) | public IObjectPool CreateSingleSpawnObjectPool(int capacity, flo... method CreateSingleSpawnObjectPool (line 533) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int... method CreateSingleSpawnObjectPool (line 545) | public IObjectPool CreateSingleSpawnObjectPool(int capacity, int... method CreateSingleSpawnObjectPool (line 557) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int... method CreateSingleSpawnObjectPool (line 569) | public IObjectPool CreateSingleSpawnObjectPool(float expireTime,... method CreateSingleSpawnObjectPool (line 581) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, flo... method CreateSingleSpawnObjectPool (line 594) | public IObjectPool CreateSingleSpawnObjectPool(string name, int ... method CreateSingleSpawnObjectPool (line 607) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, str... method CreateSingleSpawnObjectPool (line 620) | public IObjectPool CreateSingleSpawnObjectPool(string name, int ... method CreateSingleSpawnObjectPool (line 633) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, str... method CreateSingleSpawnObjectPool (line 646) | public IObjectPool CreateSingleSpawnObjectPool(string name, floa... method CreateSingleSpawnObjectPool (line 659) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, str... method CreateSingleSpawnObjectPool (line 672) | public IObjectPool CreateSingleSpawnObjectPool(int capacity, flo... method CreateSingleSpawnObjectPool (line 685) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int... method CreateSingleSpawnObjectPool (line 699) | public IObjectPool CreateSingleSpawnObjectPool(string name, int ... method CreateSingleSpawnObjectPool (line 713) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, str... method CreateSingleSpawnObjectPool (line 728) | public IObjectPool CreateSingleSpawnObjectPool(string name, floa... method CreateSingleSpawnObjectPool (line 743) | public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, str... method CreateMultiSpawnObjectPool (line 753) | public IObjectPool CreateMultiSpawnObjectPool() where T : Object... method CreateMultiSpawnObjectPool (line 763) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType) method CreateMultiSpawnObjectPool (line 774) | public IObjectPool CreateMultiSpawnObjectPool(string name) where... method CreateMultiSpawnObjectPool (line 785) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, stri... method CreateMultiSpawnObjectPool (line 796) | public IObjectPool CreateMultiSpawnObjectPool(int capacity) wher... method CreateMultiSpawnObjectPool (line 807) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int ... method CreateMultiSpawnObjectPool (line 818) | public IObjectPool CreateMultiSpawnObjectPool(float expireTime) ... method CreateMultiSpawnObjectPool (line 829) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, floa... method CreateMultiSpawnObjectPool (line 841) | public IObjectPool CreateMultiSpawnObjectPool(string name, int c... method CreateMultiSpawnObjectPool (line 853) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, stri... method CreateMultiSpawnObjectPool (line 865) | public IObjectPool CreateMultiSpawnObjectPool(string name, float... method CreateMultiSpawnObjectPool (line 877) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, stri... method CreateMultiSpawnObjectPool (line 889) | public IObjectPool CreateMultiSpawnObjectPool(int capacity, floa... method CreateMultiSpawnObjectPool (line 901) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int ... method CreateMultiSpawnObjectPool (line 913) | public IObjectPool CreateMultiSpawnObjectPool(int capacity, int ... method CreateMultiSpawnObjectPool (line 925) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int ... method CreateMultiSpawnObjectPool (line 937) | public IObjectPool CreateMultiSpawnObjectPool(float expireTime, ... method CreateMultiSpawnObjectPool (line 949) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, floa... method CreateMultiSpawnObjectPool (line 962) | public IObjectPool CreateMultiSpawnObjectPool(string name, int c... method CreateMultiSpawnObjectPool (line 975) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, stri... method CreateMultiSpawnObjectPool (line 988) | public IObjectPool CreateMultiSpawnObjectPool(string name, int c... method CreateMultiSpawnObjectPool (line 1001) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, stri... method CreateMultiSpawnObjectPool (line 1014) | public IObjectPool CreateMultiSpawnObjectPool(string name, float... method CreateMultiSpawnObjectPool (line 1027) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, stri... method CreateMultiSpawnObjectPool (line 1040) | public IObjectPool CreateMultiSpawnObjectPool(int capacity, floa... method CreateMultiSpawnObjectPool (line 1053) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int ... method CreateMultiSpawnObjectPool (line 1067) | public IObjectPool CreateMultiSpawnObjectPool(string name, int c... method CreateMultiSpawnObjectPool (line 1081) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, stri... method CreateMultiSpawnObjectPool (line 1096) | public IObjectPool CreateMultiSpawnObjectPool(string name, float... method CreateMultiSpawnObjectPool (line 1111) | public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, stri... method DestroyObjectPool (line 1121) | public bool DestroyObjectPool() where T : ObjectBase method DestroyObjectPool (line 1131) | public bool DestroyObjectPool(Type objectType) method DestroyObjectPool (line 1152) | public bool DestroyObjectPool(string name) where T : ObjectBase method DestroyObjectPool (line 1163) | public bool DestroyObjectPool(Type objectType, string name) method DestroyObjectPool (line 1184) | public bool DestroyObjectPool(IObjectPool objectPool) where T : ... method DestroyObjectPool (line 1199) | public bool DestroyObjectPool(ObjectPoolBase objectPool) method Release (line 1212) | public void Release() method ReleaseAllUnused (line 1224) | public void ReleaseAllUnused() method InternalHasObjectPool (line 1233) | private bool InternalHasObjectPool(TypeNamePair typeNamePair) method InternalGetObjectPool (line 1238) | private ObjectPoolBase InternalGetObjectPool(TypeNamePair typeNamePair) method InternalCreateObjectPool (line 1249) | private IObjectPool InternalCreateObjectPool(string name, bool a... method InternalCreateObjectPool (line 1262) | private ObjectPoolBase InternalCreateObjectPool(Type objectType, strin... method InternalDestroyObjectPool (line 1286) | private bool InternalDestroyObjectPool(TypeNamePair typeNamePair) method ObjectPoolComparer (line 1298) | private static int ObjectPoolComparer(ObjectPoolBase a, ObjectPoolBase b) FILE: GameFramework/Procedure/IProcedureManager.cs type IProcedureManager (line 16) | public interface IProcedureManager method Initialize (line 39) | void Initialize(IFsmManager fsmManager, params ProcedureBase[] procedu... method StartProcedure (line 45) | void StartProcedure() where T : ProcedureBase; method StartProcedure (line 51) | void StartProcedure(Type procedureType); method HasProcedure (line 58) | bool HasProcedure() where T : ProcedureBase; method HasProcedure (line 65) | bool HasProcedure(Type procedureType); method GetProcedure (line 72) | ProcedureBase GetProcedure() where T : ProcedureBase; method GetProcedure (line 79) | ProcedureBase GetProcedure(Type procedureType); FILE: GameFramework/Procedure/ProcedureBase.cs class ProcedureBase (line 16) | public abstract class ProcedureBase : FsmState method OnInit (line 22) | protected internal override void OnInit(ProcedureOwner procedureOwner) method OnEnter (line 31) | protected internal override void OnEnter(ProcedureOwner procedureOwner) method OnUpdate (line 42) | protected internal override void OnUpdate(ProcedureOwner procedureOwne... method OnLeave (line 52) | protected internal override void OnLeave(ProcedureOwner procedureOwner... method OnDestroy (line 61) | protected internal override void OnDestroy(ProcedureOwner procedureOwner) FILE: GameFramework/Procedure/ProcedureManager.cs class ProcedureManager (line 16) | internal sealed class ProcedureManager : GameFrameworkModule, IProcedure... method ProcedureManager (line 24) | public ProcedureManager() method Update (line 79) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 86) | internal override void Shutdown() method Initialize (line 105) | public void Initialize(IFsmManager fsmManager, params ProcedureBase[] ... method StartProcedure (line 120) | public void StartProcedure() where T : ProcedureBase method StartProcedure (line 134) | public void StartProcedure(Type procedureType) method HasProcedure (line 149) | public bool HasProcedure() where T : ProcedureBase method HasProcedure (line 164) | public bool HasProcedure(Type procedureType) method GetProcedure (line 179) | public ProcedureBase GetProcedure() where T : ProcedureBase method GetProcedure (line 194) | public ProcedureBase GetProcedure(Type procedureType) FILE: GameFramework/Resource/CheckVersionListResult.cs type CheckVersionListResult (line 13) | public enum CheckVersionListResult : byte FILE: GameFramework/Resource/Constant.cs class Constant (line 13) | internal static class Constant FILE: GameFramework/Resource/HasAssetResult.cs type HasAssetResult (line 13) | public enum HasAssetResult : byte FILE: GameFramework/Resource/ILoadResourceAgentHelper.cs type ILoadResourceAgentHelper (line 16) | public interface ILoadResourceAgentHelper method ReadFile (line 52) | void ReadFile(string fullPath); method ReadFile (line 59) | void ReadFile(IFileSystem fileSystem, string name); method ReadBytes (line 65) | void ReadBytes(string fullPath); method ReadBytes (line 72) | void ReadBytes(IFileSystem fileSystem, string name); method ParseBytes (line 78) | void ParseBytes(byte[] bytes); method LoadAsset (line 87) | void LoadAsset(object resource, string assetName, Type assetType, bool... method Reset (line 92) | void Reset(); FILE: GameFramework/Resource/IResourceGroup.cs type IResourceGroup (line 15) | public interface IResourceGroup method GetResourceNames (line 93) | string[] GetResourceNames(); method GetResourceNames (line 99) | void GetResourceNames(List results); FILE: GameFramework/Resource/IResourceGroupCollection.cs type IResourceGroupCollection (line 15) | public interface IResourceGroupCollection method GetResourceGroups (line 85) | IResourceGroup[] GetResourceGroups(); method GetResourceNames (line 91) | string[] GetResourceNames(); method GetResourceNames (line 97) | void GetResourceNames(List results); FILE: GameFramework/Resource/IResourceHelper.cs type IResourceHelper (line 13) | public interface IResourceHelper method LoadBytes (line 21) | void LoadBytes(string fileUri, LoadBytesCallbacks loadBytesCallbacks, ... method UnloadScene (line 29) | void UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSce... method Release (line 35) | void Release(object objectToRelease); FILE: GameFramework/Resource/IResourceManager.cs type IResourceManager (line 19) | public interface IResourceManager method SetReadOnlyPath (line 371) | void SetReadOnlyPath(string readOnlyPath); method SetReadWritePath (line 377) | void SetReadWritePath(string readWritePath); method SetResourceMode (line 383) | void SetResourceMode(ResourceMode resourceMode); method SetCurrentVariant (line 389) | void SetCurrentVariant(string currentVariant); method SetObjectPoolManager (line 395) | void SetObjectPoolManager(IObjectPoolManager objectPoolManager); method SetFileSystemManager (line 401) | void SetFileSystemManager(IFileSystemManager fileSystemManager); method SetDownloadManager (line 407) | void SetDownloadManager(IDownloadManager downloadManager); method SetDecryptResourceCallback (line 414) | void SetDecryptResourceCallback(DecryptResourceCallback decryptResourc... method SetResourceHelper (line 420) | void SetResourceHelper(IResourceHelper resourceHelper); method AddLoadResourceAgentHelper (line 426) | void AddLoadResourceAgentHelper(ILoadResourceAgentHelper loadResourceA... method InitResources (line 432) | void InitResources(InitResourcesCompleteCallback initResourcesComplete... method CheckVersionList (line 439) | CheckVersionListResult CheckVersionList(int latestInternalResourceVers... method UpdateVersionList (line 449) | void UpdateVersionList(int versionListLength, int versionListHashCode,... method VerifyResources (line 456) | void VerifyResources(int verifyResourceLengthPerFrame, VerifyResources... method CheckResources (line 463) | void CheckResources(bool ignoreOtherVariant, CheckResourcesCompleteCal... method ApplyResources (line 470) | void ApplyResources(string resourcePackPath, ApplyResourcesCompleteCal... method UpdateResources (line 476) | void UpdateResources(UpdateResourcesCompleteCallback updateResourcesCo... method UpdateResources (line 483) | void UpdateResources(string resourceGroupName, UpdateResourcesComplete... method StopUpdateResources (line 488) | void StopUpdateResources(); method VerifyResourcePack (line 495) | bool VerifyResourcePack(string resourcePackPath); method GetAllLoadAssetInfos (line 501) | TaskInfo[] GetAllLoadAssetInfos(); method GetAllLoadAssetInfos (line 507) | void GetAllLoadAssetInfos(List results); method HasAsset (line 514) | HasAssetResult HasAsset(string assetName); method LoadAsset (line 521) | void LoadAsset(string assetName, LoadAssetCallbacks loadAssetCallbacks); method LoadAsset (line 529) | void LoadAsset(string assetName, Type assetType, LoadAssetCallbacks lo... method LoadAsset (line 537) | void LoadAsset(string assetName, int priority, LoadAssetCallbacks load... method LoadAsset (line 545) | void LoadAsset(string assetName, LoadAssetCallbacks loadAssetCallbacks... method LoadAsset (line 554) | void LoadAsset(string assetName, Type assetType, int priority, LoadAss... method LoadAsset (line 563) | void LoadAsset(string assetName, Type assetType, LoadAssetCallbacks lo... method LoadAsset (line 572) | void LoadAsset(string assetName, int priority, LoadAssetCallbacks load... method LoadAsset (line 582) | void LoadAsset(string assetName, Type assetType, int priority, LoadAss... method UnloadAsset (line 588) | void UnloadAsset(object asset); method LoadScene (line 595) | void LoadScene(string sceneAssetName, LoadSceneCallbacks loadSceneCall... method LoadScene (line 603) | void LoadScene(string sceneAssetName, int priority, LoadSceneCallbacks... method LoadScene (line 611) | void LoadScene(string sceneAssetName, LoadSceneCallbacks loadSceneCall... method LoadScene (line 620) | void LoadScene(string sceneAssetName, int priority, LoadSceneCallbacks... method UnloadScene (line 627) | void UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSce... method UnloadScene (line 635) | void UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSce... method GetBinaryPath (line 643) | string GetBinaryPath(string binaryAssetName); method GetBinaryPath (line 654) | bool GetBinaryPath(string binaryAssetName, out bool storageInReadOnly,... method GetBinaryLength (line 661) | int GetBinaryLength(string binaryAssetName); method LoadBinary (line 668) | void LoadBinary(string binaryAssetName, LoadBinaryCallbacks loadBinary... method LoadBinary (line 676) | void LoadBinary(string binaryAssetName, LoadBinaryCallbacks loadBinary... method LoadBinaryFromFileSystem (line 683) | byte[] LoadBinaryFromFileSystem(string binaryAssetName); method LoadBinaryFromFileSystem (line 691) | int LoadBinaryFromFileSystem(string binaryAssetName, byte[] buffer); method LoadBinaryFromFileSystem (line 700) | int LoadBinaryFromFileSystem(string binaryAssetName, byte[] buffer, in... method LoadBinaryFromFileSystem (line 710) | int LoadBinaryFromFileSystem(string binaryAssetName, byte[] buffer, in... method LoadBinarySegmentFromFileSystem (line 718) | byte[] LoadBinarySegmentFromFileSystem(string binaryAssetName, int len... method LoadBinarySegmentFromFileSystem (line 727) | byte[] LoadBinarySegmentFromFileSystem(string binaryAssetName, int off... method LoadBinarySegmentFromFileSystem (line 735) | int LoadBinarySegmentFromFileSystem(string binaryAssetName, byte[] buf... method LoadBinarySegmentFromFileSystem (line 744) | int LoadBinarySegmentFromFileSystem(string binaryAssetName, byte[] buf... method LoadBinarySegmentFromFileSystem (line 754) | int LoadBinarySegmentFromFileSystem(string binaryAssetName, byte[] buf... method LoadBinarySegmentFromFileSystem (line 763) | int LoadBinarySegmentFromFileSystem(string binaryAssetName, int offset... method LoadBinarySegmentFromFileSystem (line 773) | int LoadBinarySegmentFromFileSystem(string binaryAssetName, int offset... method LoadBinarySegmentFromFileSystem (line 784) | int LoadBinarySegmentFromFileSystem(string binaryAssetName, int offset... method HasResourceGroup (line 791) | bool HasResourceGroup(string resourceGroupName); method GetResourceGroup (line 797) | IResourceGroup GetResourceGroup(); method GetResourceGroup (line 804) | IResourceGroup GetResourceGroup(string resourceGroupName); method GetAllResourceGroups (line 810) | IResourceGroup[] GetAllResourceGroups(); method GetAllResourceGroups (line 816) | void GetAllResourceGroups(List results); method GetResourceGroupCollection (line 823) | IResourceGroupCollection GetResourceGroupCollection(params string[] re... method GetResourceGroupCollection (line 830) | IResourceGroupCollection GetResourceGroupCollection(List resou... FILE: GameFramework/Resource/LoadAssetCallbacks.cs class LoadAssetCallbacks (line 13) | public sealed class LoadAssetCallbacks method LoadAssetCallbacks (line 24) | public LoadAssetCallbacks(LoadAssetSuccessCallback loadAssetSuccessCal... method LoadAssetCallbacks (line 34) | public LoadAssetCallbacks(LoadAssetSuccessCallback loadAssetSuccessCal... method LoadAssetCallbacks (line 44) | public LoadAssetCallbacks(LoadAssetSuccessCallback loadAssetSuccessCal... method LoadAssetCallbacks (line 54) | public LoadAssetCallbacks(LoadAssetSuccessCallback loadAssetSuccessCal... method LoadAssetCallbacks (line 65) | public LoadAssetCallbacks(LoadAssetSuccessCallback loadAssetSuccessCal... method LoadAssetCallbacks (line 76) | public LoadAssetCallbacks(LoadAssetSuccessCallback loadAssetSuccessCal... method LoadAssetCallbacks (line 88) | public LoadAssetCallbacks(LoadAssetSuccessCallback loadAssetSuccessCal... FILE: GameFramework/Resource/LoadBinaryCallbacks.cs class LoadBinaryCallbacks (line 13) | public sealed class LoadBinaryCallbacks method LoadBinaryCallbacks (line 22) | public LoadBinaryCallbacks(LoadBinarySuccessCallback loadBinarySuccess... method LoadBinaryCallbacks (line 32) | public LoadBinaryCallbacks(LoadBinarySuccessCallback loadBinarySuccess... FILE: GameFramework/Resource/LoadBytesCallbacks.cs class LoadBytesCallbacks (line 13) | public sealed class LoadBytesCallbacks method LoadBytesCallbacks (line 22) | public LoadBytesCallbacks(LoadBytesSuccessCallback loadBinarySuccessCa... method LoadBytesCallbacks (line 32) | public LoadBytesCallbacks(LoadBytesSuccessCallback loadBytesSuccessCal... FILE: GameFramework/Resource/LoadResourceAgentHelperErrorEventArgs.cs class LoadResourceAgentHelperErrorEventArgs (line 13) | public sealed class LoadResourceAgentHelperErrorEventArgs : GameFramewor... method LoadResourceAgentHelperErrorEventArgs (line 18) | public LoadResourceAgentHelperErrorEventArgs() method Create (line 48) | public static LoadResourceAgentHelperErrorEventArgs Create(LoadResourc... method Clear (line 59) | public override void Clear() FILE: GameFramework/Resource/LoadResourceAgentHelperLoadCompleteEventArgs.cs class LoadResourceAgentHelperLoadCompleteEventArgs (line 13) | public sealed class LoadResourceAgentHelperLoadCompleteEventArgs : GameF... method LoadResourceAgentHelperLoadCompleteEventArgs (line 18) | public LoadResourceAgentHelperLoadCompleteEventArgs() method Create (line 37) | public static LoadResourceAgentHelperLoadCompleteEventArgs Create(obje... method Clear (line 47) | public override void Clear() FILE: GameFramework/Resource/LoadResourceAgentHelperParseBytesCompleteEventArgs.cs class LoadResourceAgentHelperParseBytesCompleteEventArgs (line 13) | public sealed class LoadResourceAgentHelperParseBytesCompleteEventArgs :... method LoadResourceAgentHelperParseBytesCompleteEventArgs (line 18) | public LoadResourceAgentHelperParseBytesCompleteEventArgs() method Create (line 37) | public static LoadResourceAgentHelperParseBytesCompleteEventArgs Creat... method Clear (line 47) | public override void Clear() FILE: GameFramework/Resource/LoadResourceAgentHelperReadBytesCompleteEventArgs.cs class LoadResourceAgentHelperReadBytesCompleteEventArgs (line 13) | public sealed class LoadResourceAgentHelperReadBytesCompleteEventArgs : ... method LoadResourceAgentHelperReadBytesCompleteEventArgs (line 20) | public LoadResourceAgentHelperReadBytesCompleteEventArgs() method Create (line 30) | public static LoadResourceAgentHelperReadBytesCompleteEventArgs Create... method Clear (line 40) | public override void Clear() method GetBytes (line 49) | public byte[] GetBytes() FILE: GameFramework/Resource/LoadResourceAgentHelperReadFileCompleteEventArgs.cs class LoadResourceAgentHelperReadFileCompleteEventArgs (line 13) | public sealed class LoadResourceAgentHelperReadFileCompleteEventArgs : G... method LoadResourceAgentHelperReadFileCompleteEventArgs (line 18) | public LoadResourceAgentHelperReadFileCompleteEventArgs() method Create (line 37) | public static LoadResourceAgentHelperReadFileCompleteEventArgs Create(... method Clear (line 47) | public override void Clear() FILE: GameFramework/Resource/LoadResourceAgentHelperUpdateEventArgs.cs class LoadResourceAgentHelperUpdateEventArgs (line 13) | public sealed class LoadResourceAgentHelperUpdateEventArgs : GameFramewo... method LoadResourceAgentHelperUpdateEventArgs (line 18) | public LoadResourceAgentHelperUpdateEventArgs() method Create (line 48) | public static LoadResourceAgentHelperUpdateEventArgs Create(LoadResour... method Clear (line 59) | public override void Clear() FILE: GameFramework/Resource/LoadResourceProgress.cs type LoadResourceProgress (line 13) | public enum LoadResourceProgress : byte FILE: GameFramework/Resource/LoadResourceStatus.cs type LoadResourceStatus (line 13) | public enum LoadResourceStatus : byte FILE: GameFramework/Resource/LoadSceneCallbacks.cs class LoadSceneCallbacks (line 13) | public sealed class LoadSceneCallbacks method LoadSceneCallbacks (line 24) | public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCal... method LoadSceneCallbacks (line 34) | public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCal... method LoadSceneCallbacks (line 44) | public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCal... method LoadSceneCallbacks (line 54) | public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCal... method LoadSceneCallbacks (line 65) | public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCal... method LoadSceneCallbacks (line 76) | public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCal... method LoadSceneCallbacks (line 88) | public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCal... FILE: GameFramework/Resource/LocalVersionList.FileSystem.cs type LocalVersionList (line 12) | public partial struct LocalVersionList type FileSystem (line 17) | [StructLayout(LayoutKind.Auto)] method FileSystem (line 30) | public FileSystem(string name, int[] resourceIndexes) method GetResourceIndexes (line 56) | public int[] GetResourceIndexes() FILE: GameFramework/Resource/LocalVersionList.Resource.cs type LocalVersionList (line 12) | public partial struct LocalVersionList type Resource (line 17) | [StructLayout(LayoutKind.Auto)] method Resource (line 36) | public Resource(string name, string variant, string extension, byte ... FILE: GameFramework/Resource/LocalVersionList.cs type LocalVersionList (line 15) | [StructLayout(LayoutKind.Auto)] method LocalVersionList (line 30) | public LocalVersionList(Resource[] resources, FileSystem[] fileSystems) method GetResources (line 52) | public Resource[] GetResources() method GetFileSystems (line 66) | public FileSystem[] GetFileSystems() FILE: GameFramework/Resource/PackageVersionList.Asset.cs type PackageVersionList (line 12) | public partial struct PackageVersionList type Asset (line 17) | [StructLayout(LayoutKind.Auto)] method Asset (line 30) | public Asset(string name, int[] dependencyAssetIndexes) method GetDependencyAssetIndexes (line 56) | public int[] GetDependencyAssetIndexes() FILE: GameFramework/Resource/PackageVersionList.FileSystem.cs type PackageVersionList (line 12) | public partial struct PackageVersionList type FileSystem (line 17) | [StructLayout(LayoutKind.Auto)] method FileSystem (line 30) | public FileSystem(string name, int[] resourceIndexes) method GetResourceIndexes (line 56) | public int[] GetResourceIndexes() FILE: GameFramework/Resource/PackageVersionList.Resource.cs type PackageVersionList (line 12) | public partial struct PackageVersionList type Resource (line 17) | [StructLayout(LayoutKind.Auto)] method Resource (line 40) | public Resource(string name, string variant, string extension, byte ... method GetAssetIndexes (line 126) | public int[] GetAssetIndexes() FILE: GameFramework/Resource/PackageVersionList.ResourceGroup.cs type PackageVersionList (line 12) | public partial struct PackageVersionList type ResourceGroup (line 17) | [StructLayout(LayoutKind.Auto)] method ResourceGroup (line 30) | public ResourceGroup(string name, int[] resourceIndexes) method GetResourceIndexes (line 56) | public int[] GetResourceIndexes() FILE: GameFramework/Resource/PackageVersionList.cs type PackageVersionList (line 15) | [StructLayout(LayoutKind.Auto)] method PackageVersionList (line 40) | public PackageVersionList(string applicableGameVersion, int internalRe... method GetAssets (line 98) | public Asset[] GetAssets() method GetResources (line 112) | public Resource[] GetResources() method GetFileSystems (line 126) | public FileSystem[] GetFileSystems() method GetResourceGroups (line 140) | public ResourceGroup[] GetResourceGroups() FILE: GameFramework/Resource/PackageVersionListSerializer.cs class PackageVersionListSerializer (line 13) | public sealed class PackageVersionListSerializer : GameFrameworkSerializ... method PackageVersionListSerializer (line 20) | public PackageVersionListSerializer() method GetHeader (line 28) | protected override byte[] GetHeader() FILE: GameFramework/Resource/ReadOnlyVersionListSerializer.cs class ReadOnlyVersionListSerializer (line 13) | public sealed class ReadOnlyVersionListSerializer : GameFrameworkSeriali... method ReadOnlyVersionListSerializer (line 20) | public ReadOnlyVersionListSerializer() method GetHeader (line 28) | protected override byte[] GetHeader() FILE: GameFramework/Resource/ReadWriteVersionListSerializer.cs class ReadWriteVersionListSerializer (line 13) | public sealed class ReadWriteVersionListSerializer : GameFrameworkSerial... method ReadWriteVersionListSerializer (line 20) | public ReadWriteVersionListSerializer() method GetHeader (line 28) | protected override byte[] GetHeader() FILE: GameFramework/Resource/ResourceApplyFailureEventArgs.cs class ResourceApplyFailureEventArgs (line 13) | public sealed class ResourceApplyFailureEventArgs : GameFrameworkEventArgs method ResourceApplyFailureEventArgs (line 18) | public ResourceApplyFailureEventArgs() method Create (line 59) | public static ResourceApplyFailureEventArgs Create(string name, string... method Clear (line 71) | public override void Clear() FILE: GameFramework/Resource/ResourceApplyStartEventArgs.cs class ResourceApplyStartEventArgs (line 13) | public sealed class ResourceApplyStartEventArgs : GameFrameworkEventArgs method ResourceApplyStartEventArgs (line 18) | public ResourceApplyStartEventArgs() method Create (line 59) | public static ResourceApplyStartEventArgs Create(string resourcePackPa... method Clear (line 71) | public override void Clear() FILE: GameFramework/Resource/ResourceApplySuccessEventArgs.cs class ResourceApplySuccessEventArgs (line 13) | public sealed class ResourceApplySuccessEventArgs : GameFrameworkEventArgs method ResourceApplySuccessEventArgs (line 18) | public ResourceApplySuccessEventArgs() method Create (line 81) | public static ResourceApplySuccessEventArgs Create(string name, string... method Clear (line 95) | public override void Clear() FILE: GameFramework/Resource/ResourceManager.AssetInfo.cs class ResourceManager (line 10) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class AssetInfo (line 15) | private sealed class AssetInfo method AssetInfo (line 27) | public AssetInfo(string assetName, ResourceName resourceName, string... method GetDependencyAssetNames (line 60) | public string[] GetDependencyAssetNames() FILE: GameFramework/Resource/ResourceManager.LoadType.cs class ResourceManager (line 10) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... type LoadType (line 15) | private enum LoadType : byte FILE: GameFramework/Resource/ResourceManager.ReadWriteResourceInfo.cs class ResourceManager (line 12) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... type ReadWriteResourceInfo (line 14) | [StructLayout(LayoutKind.Auto)] method ReadWriteResourceInfo (line 22) | public ReadWriteResourceInfo(string fileSystemName, LoadType loadTyp... FILE: GameFramework/Resource/ResourceManager.ResourceChecker.CheckInfo.CheckStatus.cs class ResourceManager (line 10) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceChecker (line 12) | private sealed partial class ResourceChecker class CheckInfo (line 14) | private sealed partial class CheckInfo type CheckStatus (line 19) | public enum CheckStatus : byte FILE: GameFramework/Resource/ResourceManager.ResourceChecker.CheckInfo.LocalVersionInfo.cs class ResourceManager (line 12) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceChecker (line 14) | private sealed partial class ResourceChecker class CheckInfo (line 16) | private sealed partial class CheckInfo type LocalVersionInfo (line 21) | [StructLayout(LayoutKind.Auto)] method LocalVersionInfo (line 30) | public LocalVersionInfo(string fileSystemName, LoadType loadType... FILE: GameFramework/Resource/ResourceManager.ResourceChecker.CheckInfo.RemoteVersionInfo.cs class ResourceManager (line 12) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceChecker (line 14) | private sealed partial class ResourceChecker class CheckInfo (line 16) | private sealed partial class CheckInfo type RemoteVersionInfo (line 21) | [StructLayout(LayoutKind.Auto)] method RemoteVersionInfo (line 32) | public RemoteVersionInfo(string fileSystemName, LoadType loadTyp... FILE: GameFramework/Resource/ResourceManager.ResourceChecker.CheckInfo.cs class ResourceManager (line 10) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceChecker (line 12) | private sealed partial class ResourceChecker class CheckInfo (line 17) | private sealed partial class CheckInfo method CheckInfo (line 33) | public CheckInfo(ResourceName resourceName) method SetCachedFileSystemName (line 193) | public void SetCachedFileSystemName(string fileSystemName) method SetVersionInfo (line 206) | public void SetVersionInfo(LoadType loadType, int length, int hash... method SetReadOnlyInfo (line 223) | public void SetReadOnlyInfo(LoadType loadType, int length, int has... method SetReadWriteInfo (line 240) | public void SetReadWriteInfo(LoadType loadType, int length, int ha... method RefreshStatus (line 256) | public void RefreshStatus(string currentVariant, bool ignoreOtherV... FILE: GameFramework/Resource/ResourceManager.ResourceChecker.cs class ResourceManager (line 15) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceChecker (line 20) | private sealed partial class ResourceChecker method ResourceChecker (line 37) | public ResourceChecker(ResourceManager resourceManager) method Shutdown (line 54) | public void Shutdown() method CheckResources (line 64) | public void CheckResources(string currentVariant, bool ignoreOtherVa... method SetCachedFileSystemName (line 88) | private void SetCachedFileSystemName(ResourceName resourceName, stri... method SetVersionInfo (line 93) | private void SetVersionInfo(ResourceName resourceName, LoadType load... method SetReadOnlyInfo (line 98) | private void SetReadOnlyInfo(ResourceName resourceName, LoadType loa... method SetReadWriteInfo (line 103) | private void SetReadWriteInfo(ResourceName resourceName, LoadType lo... method GetOrAddCheckInfo (line 108) | private CheckInfo GetOrAddCheckInfo(ResourceName resourceName) method RefreshCheckInfoStatus (line 122) | private void RefreshCheckInfoStatus() method RemoveEmptyFileSystems (line 229) | private void RemoveEmptyFileSystems() method OnLoadUpdatableVersionListSuccess (line 255) | private void OnLoadUpdatableVersionListSuccess(string fileUri, byte[... method OnLoadUpdatableVersionListFailure (line 363) | private void OnLoadUpdatableVersionListFailure(string fileUri, strin... method OnLoadReadOnlyVersionListSuccess (line 368) | private void OnLoadReadOnlyVersionListSuccess(string fileUri, byte[]... method OnLoadReadOnlyVersionListFailure (line 425) | private void OnLoadReadOnlyVersionListFailure(string fileUri, string... method OnLoadReadWriteVersionListSuccess (line 436) | private void OnLoadReadWriteVersionListSuccess(string fileUri, byte[... method OnLoadReadWriteVersionListFailure (line 493) | private void OnLoadReadWriteVersionListFailure(string fileUri, strin... FILE: GameFramework/Resource/ResourceManager.ResourceGroup.cs class ResourceManager (line 12) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceGroup (line 17) | private sealed class ResourceGroup : IResourceGroup method ResourceGroup (line 30) | public ResourceGroup(string name, Dictionary results) method InternalGetResourceNames (line 214) | public ResourceName[] InternalGetResourceNames() method InternalGetResourceNames (line 230) | public void InternalGetResourceNames(List results) method HasResource (line 249) | public bool HasResource(ResourceName resourceName) method AddResource (line 260) | public void AddResource(ResourceName resourceName, int length, int c... FILE: GameFramework/Resource/ResourceManager.ResourceGroupCollection.cs class ResourceManager (line 12) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceGroupCollection (line 17) | private sealed class ResourceGroupCollection : IResourceGroupCollection method ResourceGroupCollection (line 30) | public ResourceGroupCollection(ResourceGroup[] resourceGroups, Dicti... method GetResourceGroups (line 213) | public IResourceGroup[] GetResourceGroups() method GetResourceNames (line 222) | public string[] GetResourceNames() method GetResourceNames (line 238) | public void GetResourceNames(List results) FILE: GameFramework/Resource/ResourceManager.ResourceInfo.cs class ResourceManager (line 10) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceInfo (line 15) | private sealed class ResourceInfo method ResourceInfo (line 37) | public ResourceInfo(ResourceName resourceName, string fileSystemName... method MarkReady (line 162) | public void MarkReady() FILE: GameFramework/Resource/ResourceManager.ResourceIniter.cs class ResourceManager (line 14) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceIniter (line 19) | private sealed class ResourceIniter method ResourceIniter (line 31) | public ResourceIniter(ResourceManager resourceManager) method Shutdown (line 43) | public void Shutdown() method InitResources (line 50) | public void InitResources(string currentVariant) method OnLoadPackageVersionListSuccess (line 67) | private void OnLoadPackageVersionListSuccess(string fileUri, byte[] ... method OnLoadPackageVersionListFailure (line 175) | private void OnLoadPackageVersionListFailure(string fileUri, string ... FILE: GameFramework/Resource/ResourceManager.ResourceLoader.AssetObject.cs class ResourceManager (line 13) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceLoader (line 15) | private sealed partial class ResourceLoader class AssetObject (line 20) | private sealed class AssetObject : ObjectBase method AssetObject (line 27) | public AssetObject() method Create (line 45) | public static AssetObject Create(string name, object target, List<... method Clear (line 90) | public override void Clear() method OnUnspawn (line 99) | protected internal override void OnUnspawn() method Release (line 108) | protected internal override void Release(bool isShutdown) FILE: GameFramework/Resource/ResourceManager.ResourceLoader.LoadAssetTask.cs class ResourceManager (line 12) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceLoader (line 14) | private sealed partial class ResourceLoader class LoadAssetTask (line 16) | private sealed class LoadAssetTask : LoadResourceTaskBase method LoadAssetTask (line 20) | public LoadAssetTask() method Create (line 33) | public static LoadAssetTask Create(string assetName, Type assetTyp... method Clear (line 41) | public override void Clear() method OnLoadAssetSuccess (line 47) | public override void OnLoadAssetSuccess(LoadResourceAgent agent, o... method OnLoadAssetFailure (line 56) | public override void OnLoadAssetFailure(LoadResourceAgent agent, L... method OnLoadAssetUpdate (line 65) | public override void OnLoadAssetUpdate(LoadResourceAgent agent, Lo... method OnLoadDependencyAsset (line 77) | public override void OnLoadDependencyAsset(LoadResourceAgent agent... FILE: GameFramework/Resource/ResourceManager.ResourceLoader.LoadBinaryInfo.cs class ResourceManager (line 10) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceLoader (line 12) | private sealed partial class ResourceLoader class LoadBinaryInfo (line 14) | private sealed class LoadBinaryInfo : IReference method LoadBinaryInfo (line 21) | public LoadBinaryInfo() method Create (line 61) | public static LoadBinaryInfo Create(string binaryAssetName, Resour... method Clear (line 71) | public void Clear() FILE: GameFramework/Resource/ResourceManager.ResourceLoader.LoadDependencyAssetTask.cs class ResourceManager (line 10) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceLoader (line 12) | private sealed partial class ResourceLoader class LoadDependencyAssetTask (line 14) | private sealed class LoadDependencyAssetTask : LoadResourceTaskBase method LoadDependencyAssetTask (line 18) | public LoadDependencyAssetTask() method Create (line 31) | public static LoadDependencyAssetTask Create(string assetName, int... method Clear (line 40) | public override void Clear() method OnLoadAssetSuccess (line 46) | public override void OnLoadAssetSuccess(LoadResourceAgent agent, o... method OnLoadAssetFailure (line 52) | public override void OnLoadAssetFailure(LoadResourceAgent agent, L... FILE: GameFramework/Resource/ResourceManager.ResourceLoader.LoadResourceAgent.cs class ResourceManager (line 15) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceLoader (line 17) | private sealed partial class ResourceLoader class LoadResourceAgent (line 22) | private sealed partial class LoadResourceAgent : ITaskAgent GetDependencyAssets() method LoadMain (line 142) | public void LoadMain(LoadResourceAgent agent, ResourceObject resou... method OnLoadAssetSuccess (line 148) | public virtual void OnLoadAssetSuccess(LoadResourceAgent agent, ob... method OnLoadAssetFailure (line 152) | public virtual void OnLoadAssetFailure(LoadResourceAgent agent, Lo... method OnLoadAssetUpdate (line 156) | public virtual void OnLoadAssetUpdate(LoadResourceAgent agent, Loa... method OnLoadDependencyAsset (line 160) | public virtual void OnLoadDependencyAsset(LoadResourceAgent agent,... method Initialize (line 165) | protected void Initialize(string assetName, Type assetType, int pr... FILE: GameFramework/Resource/ResourceManager.ResourceLoader.LoadSceneTask.cs class ResourceManager (line 10) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceLoader (line 12) | private sealed partial class ResourceLoader class LoadSceneTask (line 14) | private sealed class LoadSceneTask : LoadResourceTaskBase method LoadSceneTask (line 18) | public LoadSceneTask() method Create (line 31) | public static LoadSceneTask Create(string sceneAssetName, int prio... method Clear (line 39) | public override void Clear() method OnLoadAssetSuccess (line 45) | public override void OnLoadAssetSuccess(LoadResourceAgent agent, o... method OnLoadAssetFailure (line 54) | public override void OnLoadAssetFailure(LoadResourceAgent agent, L... method OnLoadAssetUpdate (line 63) | public override void OnLoadAssetUpdate(LoadResourceAgent agent, Lo... method OnLoadDependencyAsset (line 75) | public override void OnLoadDependencyAsset(LoadResourceAgent agent... FILE: GameFramework/Resource/ResourceManager.ResourceLoader.ResourceObject.cs class ResourceManager (line 13) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceLoader (line 15) | private sealed partial class ResourceLoader class ResourceObject (line 20) | private sealed class ResourceObject : ObjectBase method ResourceObject (line 26) | public ResourceObject() method Create (line 43) | public static ResourceObject Create(string name, object target, IR... method Clear (line 62) | public override void Clear() method AddDependencyResource (line 70) | public void AddDependencyResource(object dependencyResource) method Release (line 95) | protected internal override void Release(bool isShutdown) FILE: GameFramework/Resource/ResourceManager.ResourceLoader.cs class ResourceManager (line 16) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceLoader (line 21) | private sealed partial class ResourceLoader method ResourceLoader (line 40) | public ResourceLoader(ResourceManager resourceManager) method Update (line 223) | public void Update(float elapseSeconds, float realElapseSeconds) method Shutdown (line 231) | public void Shutdown() method SetObjectPoolManager (line 245) | public void SetObjectPoolManager(IObjectPoolManager objectPoolManager) method AddLoadResourceAgentHelper (line 259) | public void AddLoadResourceAgentHelper(ILoadResourceAgentHelper load... method HasAsset (line 275) | public HasAssetResult HasAsset(string assetName) method LoadAsset (line 306) | public void LoadAsset(string assetName, Type assetType, int priority... method UnloadAsset (line 361) | public void UnloadAsset(object asset) method LoadScene (line 373) | public void LoadScene(string sceneAssetName, int priority, LoadScene... method UnloadScene (line 430) | public void UnloadScene(string sceneAssetName, UnloadSceneCallbacks ... method GetBinaryPath (line 458) | public string GetBinaryPath(string binaryAssetName) method GetBinaryPath (line 493) | public bool GetBinaryPath(string binaryAssetName, out bool storageIn... method GetBinaryLength (line 536) | public int GetBinaryLength(string binaryAssetName) method LoadBinary (line 563) | public void LoadBinary(string binaryAssetName, LoadBinaryCallbacks l... method LoadBinaryFromFileSystem (line 618) | public byte[] LoadBinaryFromFileSystem(string binaryAssetName) method LoadBinaryFromFileSystem (line 665) | public int LoadBinaryFromFileSystem(string binaryAssetName, byte[] b... method LoadBinarySegmentFromFileSystem (line 706) | public byte[] LoadBinarySegmentFromFileSystem(string binaryAssetName... method LoadBinarySegmentFromFileSystem (line 754) | public int LoadBinarySegmentFromFileSystem(string binaryAssetName, i... method GetAllLoadAssetInfos (line 792) | public TaskInfo[] GetAllLoadAssetInfos() method GetAllLoadAssetInfos (line 801) | public void GetAllLoadAssetInfos(List results) method LoadDependencyAsset (line 806) | private bool LoadDependencyAsset(string assetName, int priority, Loa... method GetResourceInfo (line 843) | private ResourceInfo GetResourceInfo(string assetName) method CheckAsset (line 859) | private bool CheckAsset(string assetName, out ResourceInfo resourceI... method DefaultDecryptResourceCallback (line 885) | private void DefaultDecryptResourceCallback(byte[] bytes, int startI... method OnLoadBinarySuccess (line 907) | private void OnLoadBinarySuccess(string fileUri, byte[] bytes, float... method OnLoadBinaryFailure (line 926) | private void OnLoadBinaryFailure(string fileUri, string errorMessage... FILE: GameFramework/Resource/ResourceManager.ResourceName.cs class ResourceManager (line 14) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... type ResourceName (line 19) | [StructLayout(LayoutKind.Auto)] method ResourceName (line 34) | public ResourceName(string name, string variant, string extension) method ToString (line 100) | public override string ToString() method GetHashCode (line 105) | public override int GetHashCode() method Equals (line 115) | public override bool Equals(object obj) method Equals (line 120) | public bool Equals(ResourceName value) method CompareTo (line 135) | public int CompareTo(object value) method CompareTo (line 150) | public int CompareTo(ResourceName resourceName) FILE: GameFramework/Resource/ResourceManager.ResourceNameComparer.cs class ResourceManager (line 12) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceNameComparer (line 17) | private sealed class ResourceNameComparer : IComparer, I... method Compare (line 19) | public int Compare(ResourceName x, ResourceName y) method Equals (line 24) | public bool Equals(ResourceName x, ResourceName y) method GetHashCode (line 29) | public int GetHashCode(ResourceName obj) FILE: GameFramework/Resource/ResourceManager.ResourceUpdater.ApplyInfo.cs class ResourceManager (line 12) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceUpdater (line 14) | private sealed partial class ResourceUpdater type ApplyInfo (line 19) | [StructLayout(LayoutKind.Auto)] method ApplyInfo (line 44) | public ApplyInfo(ResourceName resourceName, string fileSystemName,... FILE: GameFramework/Resource/ResourceManager.ResourceUpdater.UpdateInfo.cs class ResourceManager (line 10) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceUpdater (line 12) | private sealed partial class ResourceUpdater class UpdateInfo (line 17) | private sealed class UpdateInfo method UpdateInfo (line 41) | public UpdateInfo(ResourceName resourceName, string fileSystemName... FILE: GameFramework/Resource/ResourceManager.ResourceUpdater.cs class ResourceManager (line 16) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceUpdater (line 21) | private sealed partial class ResourceUpdater method ResourceUpdater (line 62) | public ResourceUpdater(ResourceManager resourceManager) method Update (line 198) | public void Update(float elapseSeconds, float realElapseSeconds) method Shutdown (line 250) | public void Shutdown() method SetDownloadManager (line 269) | public void SetDownloadManager(IDownloadManager downloadManager) method AddResourceUpdate (line 294) | public void AddResourceUpdate(ResourceName resourceName, string file... method CheckResourceComplete (line 303) | public void CheckResourceComplete(bool needGenerateReadWriteVersionL... method ApplyResources (line 316) | public void ApplyResources(string resourcePackPath) method UpdateResources (line 402) | public void UpdateResources(ResourceGroup resourceGroup) method StopUpdateResources (line 455) | public void StopUpdateResources() method UpdateResource (line 485) | public void UpdateResource(ResourceName resourceName) method ApplyResource (line 509) | private bool ApplyResource(ApplyInfo applyInfo) method DownloadResource (line 666) | private bool DownloadResource(UpdateInfo updateInfo) method GenerateReadWriteVersionList (line 679) | private void GenerateReadWriteVersionList() method OnDownloadStart (line 758) | private void OnDownloadStart(object sender, DownloadStartEventArgs e) method OnDownloadUpdate (line 782) | private void OnDownloadUpdate(object sender, DownloadUpdateEventArgs e) method OnDownloadSuccess (line 817) | private void OnDownloadSuccess(object sender, DownloadSuccessEventAr... method OnDownloadFailure (line 978) | private void OnDownloadFailure(object sender, DownloadFailureEventAr... FILE: GameFramework/Resource/ResourceManager.ResourceVerifier.VerifyInfo.cs class ResourceManager (line 10) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceVerifier (line 12) | private sealed partial class ResourceVerifier type VerifyInfo (line 17) | private struct VerifyInfo method VerifyInfo (line 33) | public VerifyInfo(ResourceName resourceName, string fileSystemName... FILE: GameFramework/Resource/ResourceManager.ResourceVerifier.cs class ResourceManager (line 15) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class ResourceVerifier (line 20) | private sealed partial class ResourceVerifier method ResourceVerifier (line 41) | public ResourceVerifier(ResourceManager resourceManager) method Update (line 62) | public void Update(float elapseSeconds, float realElapseSeconds) method Shutdown (line 113) | public void Shutdown() method VerifyResources (line 126) | public void VerifyResources(int verifyResourceLengthPerFrame) method VerifyResource (line 147) | private bool VerifyResource(VerifyInfo verifyInfo) method GenerateReadWriteVersionList (line 241) | private void GenerateReadWriteVersionList() method OnLoadReadWriteVersionListSuccess (line 320) | private void OnLoadReadWriteVersionListSuccess(string fileUri, byte[... method OnLoadReadWriteVersionListFailure (line 380) | private void OnLoadReadWriteVersionListFailure(string fileUri, strin... FILE: GameFramework/Resource/ResourceManager.VersionListProcessor.cs class ResourceManager (line 14) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... class VersionListProcessor (line 19) | private sealed class VersionListProcessor method VersionListProcessor (line 35) | public VersionListProcessor(ResourceManager resourceManager) method Shutdown (line 51) | public void Shutdown() method SetDownloadManager (line 64) | public void SetDownloadManager(IDownloadManager downloadManager) method CheckVersionList (line 81) | public CheckVersionListResult CheckVersionList(int latestInternalRes... method UpdateVersionList (line 135) | public void UpdateVersionList(int versionListLength, int versionList... method OnDownloadSuccess (line 152) | private void OnDownloadSuccess(object sender, DownloadSuccessEventAr... method OnDownloadFailure (line 229) | private void OnDownloadFailure(object sender, DownloadFailureEventAr... FILE: GameFramework/Resource/ResourceManager.cs class ResourceManager (line 20) | internal sealed partial class ResourceManager : GameFrameworkModule, IRe... method ResourceManager (line 82) | public ResourceManager() method Update (line 753) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 772) | internal override void Shutdown() method SetReadOnlyPath (line 857) | public void SetReadOnlyPath(string readOnlyPath) method SetReadWritePath (line 881) | public void SetReadWritePath(string readWritePath) method SetResourceMode (line 905) | public void SetResourceMode(ResourceMode resourceMode) method SetCurrentVariant (line 966) | public void SetCurrentVariant(string currentVariant) method SetObjectPoolManager (line 980) | public void SetObjectPoolManager(IObjectPoolManager objectPoolManager) method SetFileSystemManager (line 994) | public void SetFileSystemManager(IFileSystemManager fileSystemManager) method SetDownloadManager (line 1008) | public void SetDownloadManager(IDownloadManager downloadManager) method SetDecryptResourceCallback (line 1031) | public void SetDecryptResourceCallback(DecryptResourceCallback decrypt... method SetResourceHelper (line 1045) | public void SetResourceHelper(IResourceHelper resourceHelper) method AddLoadResourceAgentHelper (line 1064) | public void AddLoadResourceAgentHelper(ILoadResourceAgentHelper loadRe... method InitResources (line 1088) | public void InitResources(InitResourcesCompleteCallback initResourcesC... method CheckVersionList (line 1120) | public CheckVersionListResult CheckVersionList(int latestInternalResou... method UpdateVersionList (line 1148) | public void UpdateVersionList(int versionListLength, int versionListHa... method VerifyResources (line 1179) | public void VerifyResources(int verifyResourceLengthPerFrame, VerifyRe... method CheckResources (line 1215) | public void CheckResources(bool ignoreOtherVariant, CheckResourcesComp... method ApplyResources (line 1247) | public void ApplyResources(string resourcePackPath, ApplyResourcesComp... method UpdateResources (line 1287) | public void UpdateResources(UpdateResourcesCompleteCallback updateReso... method UpdateResources (line 1297) | public void UpdateResources(string resourceGroupName, UpdateResourcesC... method StopUpdateResources (line 1332) | public void StopUpdateResources() method VerifyResourcePack (line 1358) | public bool VerifyResourcePack(string resourcePackPath) method GetAllLoadAssetInfos (line 1429) | public TaskInfo[] GetAllLoadAssetInfos() method GetAllLoadAssetInfos (line 1438) | public void GetAllLoadAssetInfos(List results) method HasAsset (line 1448) | public HasAssetResult HasAsset(string assetName) method LoadAsset (line 1463) | public void LoadAsset(string assetName, LoadAssetCallbacks loadAssetCa... method LoadAsset (line 1484) | public void LoadAsset(string assetName, Type assetType, LoadAssetCallb... method LoadAsset (line 1505) | public void LoadAsset(string assetName, int priority, LoadAssetCallbac... method LoadAsset (line 1526) | public void LoadAsset(string assetName, LoadAssetCallbacks loadAssetCa... method LoadAsset (line 1548) | public void LoadAsset(string assetName, Type assetType, int priority, ... method LoadAsset (line 1570) | public void LoadAsset(string assetName, Type assetType, LoadAssetCallb... method LoadAsset (line 1592) | public void LoadAsset(string assetName, int priority, LoadAssetCallbac... method LoadAsset (line 1615) | public void LoadAsset(string assetName, Type assetType, int priority, ... method UnloadAsset (line 1634) | public void UnloadAsset(object asset) method LoadScene (line 1654) | public void LoadScene(string sceneAssetName, LoadSceneCallbacks loadSc... method LoadScene (line 1675) | public void LoadScene(string sceneAssetName, int priority, LoadSceneCa... method LoadScene (line 1696) | public void LoadScene(string sceneAssetName, LoadSceneCallbacks loadSc... method LoadScene (line 1718) | public void LoadScene(string sceneAssetName, int priority, LoadSceneCa... method UnloadScene (line 1738) | public void UnloadScene(string sceneAssetName, UnloadSceneCallbacks un... method UnloadScene (line 1759) | public void UnloadScene(string sceneAssetName, UnloadSceneCallbacks un... method GetBinaryPath (line 1780) | public string GetBinaryPath(string binaryAssetName) method GetBinaryPath (line 1799) | public bool GetBinaryPath(string binaryAssetName, out bool storageInRe... method GetBinaryLength (line 1809) | public int GetBinaryLength(string binaryAssetName) method LoadBinary (line 1819) | public void LoadBinary(string binaryAssetName, LoadBinaryCallbacks loa... method LoadBinary (line 1840) | public void LoadBinary(string binaryAssetName, LoadBinaryCallbacks loa... method LoadBinaryFromFileSystem (line 1860) | public byte[] LoadBinaryFromFileSystem(string binaryAssetName) method LoadBinaryFromFileSystem (line 1876) | public int LoadBinaryFromFileSystem(string binaryAssetName, byte[] buf... method LoadBinaryFromFileSystem (line 1898) | public int LoadBinaryFromFileSystem(string binaryAssetName, byte[] buf... method LoadBinaryFromFileSystem (line 1921) | public int LoadBinaryFromFileSystem(string binaryAssetName, byte[] buf... method LoadBinarySegmentFromFileSystem (line 1942) | public byte[] LoadBinarySegmentFromFileSystem(string binaryAssetName, ... method LoadBinarySegmentFromFileSystem (line 1959) | public byte[] LoadBinarySegmentFromFileSystem(string binaryAssetName, ... method LoadBinarySegmentFromFileSystem (line 1975) | public int LoadBinarySegmentFromFileSystem(string binaryAssetName, byt... method LoadBinarySegmentFromFileSystem (line 1997) | public int LoadBinarySegmentFromFileSystem(string binaryAssetName, byt... method LoadBinarySegmentFromFileSystem (line 2020) | public int LoadBinarySegmentFromFileSystem(string binaryAssetName, byt... method LoadBinarySegmentFromFileSystem (line 2042) | public int LoadBinarySegmentFromFileSystem(string binaryAssetName, int... method LoadBinarySegmentFromFileSystem (line 2065) | public int LoadBinarySegmentFromFileSystem(string binaryAssetName, int... method LoadBinarySegmentFromFileSystem (line 2089) | public int LoadBinarySegmentFromFileSystem(string binaryAssetName, int... method HasResourceGroup (line 2109) | public bool HasResourceGroup(string resourceGroupName) method GetResourceGroup (line 2118) | public IResourceGroup GetResourceGroup() method GetResourceGroup (line 2128) | public IResourceGroup GetResourceGroup(string resourceGroupName) method GetAllResourceGroups (line 2143) | public IResourceGroup[] GetAllResourceGroups() method GetAllResourceGroups (line 2159) | public void GetAllResourceGroups(List results) method GetResourceGroupCollection (line 2178) | public IResourceGroupCollection GetResourceGroupCollection(params stri... method GetResourceGroupCollection (line 2208) | public IResourceGroupCollection GetResourceGroupCollection(List results); method SceneIsLoading (line 79) | bool SceneIsLoading(string sceneAssetName); method GetLoadingSceneAssetNames (line 85) | string[] GetLoadingSceneAssetNames(); method GetLoadingSceneAssetNames (line 91) | void GetLoadingSceneAssetNames(List results); method SceneIsUnloading (line 98) | bool SceneIsUnloading(string sceneAssetName); method GetUnloadingSceneAssetNames (line 104) | string[] GetUnloadingSceneAssetNames(); method GetUnloadingSceneAssetNames (line 110) | void GetUnloadingSceneAssetNames(List results); method HasScene (line 117) | bool HasScene(string sceneAssetName); method LoadScene (line 123) | void LoadScene(string sceneAssetName); method LoadScene (line 130) | void LoadScene(string sceneAssetName, int priority); method LoadScene (line 137) | void LoadScene(string sceneAssetName, object userData); method LoadScene (line 145) | void LoadScene(string sceneAssetName, int priority, object userData); method UnloadScene (line 151) | void UnloadScene(string sceneAssetName); method UnloadScene (line 158) | void UnloadScene(string sceneAssetName, object userData); FILE: GameFramework/Scene/LoadSceneDependencyAssetEventArgs.cs class LoadSceneDependencyAssetEventArgs (line 13) | public sealed class LoadSceneDependencyAssetEventArgs : GameFrameworkEve... method LoadSceneDependencyAssetEventArgs (line 18) | public LoadSceneDependencyAssetEventArgs() method Create (line 81) | public static LoadSceneDependencyAssetEventArgs Create(string sceneAss... method Clear (line 95) | public override void Clear() FILE: GameFramework/Scene/LoadSceneFailureEventArgs.cs class LoadSceneFailureEventArgs (line 13) | public sealed class LoadSceneFailureEventArgs : GameFrameworkEventArgs method LoadSceneFailureEventArgs (line 18) | public LoadSceneFailureEventArgs() method Create (line 59) | public static LoadSceneFailureEventArgs Create(string sceneAssetName, ... method Clear (line 71) | public override void Clear() FILE: GameFramework/Scene/LoadSceneSuccessEventArgs.cs class LoadSceneSuccessEventArgs (line 13) | public sealed class LoadSceneSuccessEventArgs : GameFrameworkEventArgs method LoadSceneSuccessEventArgs (line 18) | public LoadSceneSuccessEventArgs() method Create (line 59) | public static LoadSceneSuccessEventArgs Create(string sceneAssetName, ... method Clear (line 71) | public override void Clear() FILE: GameFramework/Scene/LoadSceneUpdateEventArgs.cs class LoadSceneUpdateEventArgs (line 13) | public sealed class LoadSceneUpdateEventArgs : GameFrameworkEventArgs method LoadSceneUpdateEventArgs (line 18) | public LoadSceneUpdateEventArgs() method Create (line 59) | public static LoadSceneUpdateEventArgs Create(string sceneAssetName, f... method Clear (line 71) | public override void Clear() FILE: GameFramework/Scene/SceneManager.cs class SceneManager (line 17) | internal sealed class SceneManager : GameFrameworkModule, ISceneManager method SceneManager (line 35) | public SceneManager() method Update (line 158) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 165) | internal override void Shutdown() method SetResourceManager (line 187) | public void SetResourceManager(IResourceManager resourceManager) method SceneIsLoaded (line 202) | public bool SceneIsLoaded(string sceneAssetName) method GetLoadedSceneAssetNames (line 216) | public string[] GetLoadedSceneAssetNames() method GetLoadedSceneAssetNames (line 225) | public void GetLoadedSceneAssetNames(List results) method SceneIsLoading (line 241) | public bool SceneIsLoading(string sceneAssetName) method GetLoadingSceneAssetNames (line 255) | public string[] GetLoadingSceneAssetNames() method GetLoadingSceneAssetNames (line 264) | public void GetLoadingSceneAssetNames(List results) method SceneIsUnloading (line 280) | public bool SceneIsUnloading(string sceneAssetName) method GetUnloadingSceneAssetNames (line 294) | public string[] GetUnloadingSceneAssetNames() method GetUnloadingSceneAssetNames (line 303) | public void GetUnloadingSceneAssetNames(List results) method HasScene (line 319) | public bool HasScene(string sceneAssetName) method LoadScene (line 328) | public void LoadScene(string sceneAssetName) method LoadScene (line 338) | public void LoadScene(string sceneAssetName, int priority) method LoadScene (line 348) | public void LoadScene(string sceneAssetName, object userData) method LoadScene (line 359) | public void LoadScene(string sceneAssetName, int priority, object user... method UnloadScene (line 394) | public void UnloadScene(string sceneAssetName) method UnloadScene (line 404) | public void UnloadScene(string sceneAssetName, object userData) method LoadSceneSuccessCallback (line 435) | private void LoadSceneSuccessCallback(string sceneAssetName, float dur... method LoadSceneFailureCallback (line 447) | private void LoadSceneFailureCallback(string sceneAssetName, LoadResou... method LoadSceneUpdateCallback (line 462) | private void LoadSceneUpdateCallback(string sceneAssetName, float prog... method LoadSceneDependencyAssetCallback (line 472) | private void LoadSceneDependencyAssetCallback(string sceneAssetName, s... method UnloadSceneSuccessCallback (line 482) | private void UnloadSceneSuccessCallback(string sceneAssetName, object ... method UnloadSceneFailureCallback (line 494) | private void UnloadSceneFailureCallback(string sceneAssetName, object ... FILE: GameFramework/Scene/UnloadSceneFailureEventArgs.cs class UnloadSceneFailureEventArgs (line 13) | public sealed class UnloadSceneFailureEventArgs : GameFrameworkEventArgs method UnloadSceneFailureEventArgs (line 18) | public UnloadSceneFailureEventArgs() method Create (line 48) | public static UnloadSceneFailureEventArgs Create(string sceneAssetName... method Clear (line 59) | public override void Clear() FILE: GameFramework/Scene/UnloadSceneSuccessEventArgs.cs class UnloadSceneSuccessEventArgs (line 13) | public sealed class UnloadSceneSuccessEventArgs : GameFrameworkEventArgs method UnloadSceneSuccessEventArgs (line 18) | public UnloadSceneSuccessEventArgs() method Create (line 48) | public static UnloadSceneSuccessEventArgs Create(string sceneAssetName... method Clear (line 59) | public override void Clear() FILE: GameFramework/Setting/ISettingHelper.cs type ISettingHelper (line 16) | public interface ISettingHelper method Load (line 30) | bool Load(); method Save (line 36) | bool Save(); method GetAllSettingNames (line 42) | string[] GetAllSettingNames(); method GetAllSettingNames (line 48) | void GetAllSettingNames(List results); method HasSetting (line 55) | bool HasSetting(string settingName); method RemoveSetting (line 62) | bool RemoveSetting(string settingName); method RemoveAllSettings (line 67) | void RemoveAllSettings(); method GetBool (line 74) | bool GetBool(string settingName); method GetBool (line 82) | bool GetBool(string settingName, bool defaultValue); method SetBool (line 89) | void SetBool(string settingName, bool value); method GetInt (line 96) | int GetInt(string settingName); method GetInt (line 104) | int GetInt(string settingName, int defaultValue); method SetInt (line 111) | void SetInt(string settingName, int value); method GetFloat (line 118) | float GetFloat(string settingName); method GetFloat (line 126) | float GetFloat(string settingName, float defaultValue); method SetFloat (line 133) | void SetFloat(string settingName, float value); method GetString (line 140) | string GetString(string settingName); method GetString (line 148) | string GetString(string settingName, string defaultValue); method SetString (line 155) | void SetString(string settingName, string value); method GetObject (line 163) | T GetObject(string settingName); method GetObject (line 171) | object GetObject(Type objectType, string settingName); method GetObject (line 180) | T GetObject(string settingName, T defaultObj); method GetObject (line 189) | object GetObject(Type objectType, string settingName, object defaultObj); method SetObject (line 197) | void SetObject(string settingName, T obj); method SetObject (line 204) | void SetObject(string settingName, object obj); FILE: GameFramework/Setting/ISettingManager.cs type ISettingManager (line 16) | public interface ISettingManager method SetSettingHelper (line 30) | void SetSettingHelper(ISettingHelper settingHelper); method Load (line 36) | bool Load(); method Save (line 42) | bool Save(); method GetAllSettingNames (line 48) | string[] GetAllSettingNames(); method GetAllSettingNames (line 54) | void GetAllSettingNames(List results); method HasSetting (line 61) | bool HasSetting(string settingName); method RemoveSetting (line 68) | bool RemoveSetting(string settingName); method RemoveAllSettings (line 73) | void RemoveAllSettings(); method GetBool (line 80) | bool GetBool(string settingName); method GetBool (line 88) | bool GetBool(string settingName, bool defaultValue); method SetBool (line 95) | void SetBool(string settingName, bool value); method GetInt (line 102) | int GetInt(string settingName); method GetInt (line 110) | int GetInt(string settingName, int defaultValue); method SetInt (line 117) | void SetInt(string settingName, int value); method GetFloat (line 124) | float GetFloat(string settingName); method GetFloat (line 132) | float GetFloat(string settingName, float defaultValue); method SetFloat (line 139) | void SetFloat(string settingName, float value); method GetString (line 146) | string GetString(string settingName); method GetString (line 154) | string GetString(string settingName, string defaultValue); method SetString (line 161) | void SetString(string settingName, string value); method GetObject (line 169) | T GetObject(string settingName); method GetObject (line 177) | object GetObject(Type objectType, string settingName); method GetObject (line 186) | T GetObject(string settingName, T defaultObj); method GetObject (line 195) | object GetObject(Type objectType, string settingName, object defaultObj); method SetObject (line 203) | void SetObject(string settingName, T obj); method SetObject (line 210) | void SetObject(string settingName, object obj); FILE: GameFramework/Setting/SettingManager.cs class SettingManager (line 16) | internal sealed class SettingManager : GameFrameworkModule, ISettingManager method SettingManager (line 23) | public SettingManager() method Update (line 49) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 56) | internal override void Shutdown() method SetSettingHelper (line 65) | public void SetSettingHelper(ISettingHelper settingHelper) method Load (line 79) | public bool Load() method Save (line 93) | public bool Save() method GetAllSettingNames (line 107) | public string[] GetAllSettingNames() method GetAllSettingNames (line 121) | public void GetAllSettingNames(List results) method HasSetting (line 136) | public bool HasSetting(string settingName) method RemoveSetting (line 156) | public bool RemoveSetting(string settingName) method RemoveAllSettings (line 174) | public void RemoveAllSettings() method GetBool (line 189) | public bool GetBool(string settingName) method GetBool (line 210) | public bool GetBool(string settingName, bool defaultValue) method SetBool (line 230) | public void SetBool(string settingName, bool value) method GetInt (line 250) | public int GetInt(string settingName) method GetInt (line 271) | public int GetInt(string settingName, int defaultValue) method SetInt (line 291) | public void SetInt(string settingName, int value) method GetFloat (line 311) | public float GetFloat(string settingName) method GetFloat (line 332) | public float GetFloat(string settingName, float defaultValue) method SetFloat (line 352) | public void SetFloat(string settingName, float value) method GetString (line 372) | public string GetString(string settingName) method GetString (line 393) | public string GetString(string settingName, string defaultValue) method SetString (line 413) | public void SetString(string settingName, string value) method GetObject (line 434) | public T GetObject(string settingName) method GetObject (line 455) | public object GetObject(Type objectType, string settingName) method GetObject (line 482) | public T GetObject(string settingName, T defaultObj) method GetObject (line 504) | public object GetObject(Type objectType, string settingName, object de... method SetObject (line 530) | public void SetObject(string settingName, T obj) method SetObject (line 550) | public void SetObject(string settingName, object obj) FILE: GameFramework/Sound/Constant.cs class Constant (line 13) | internal static class Constant FILE: GameFramework/Sound/ISoundAgent.cs type ISoundAgent (line 13) | public interface ISoundAgent method Play (line 164) | void Play(); method Play (line 170) | void Play(float fadeInSeconds); method Stop (line 175) | void Stop(); method Stop (line 181) | void Stop(float fadeOutSeconds); method Pause (line 186) | void Pause(); method Pause (line 192) | void Pause(float fadeOutSeconds); method Resume (line 197) | void Resume(); method Resume (line 203) | void Resume(float fadeInSeconds); method Reset (line 208) | void Reset(); FILE: GameFramework/Sound/ISoundAgentHelper.cs type ISoundAgentHelper (line 15) | public interface ISoundAgentHelper method Play (line 132) | void Play(float fadeInSeconds); method Stop (line 138) | void Stop(float fadeOutSeconds); method Pause (line 144) | void Pause(float fadeOutSeconds); method Resume (line 150) | void Resume(float fadeInSeconds); method Reset (line 155) | void Reset(); method SetSoundAsset (line 162) | bool SetSoundAsset(object soundAsset); FILE: GameFramework/Sound/ISoundGroup.cs type ISoundGroup (line 13) | public interface ISoundGroup method StopAllLoadedSounds (line 69) | void StopAllLoadedSounds(); method StopAllLoadedSounds (line 75) | void StopAllLoadedSounds(float fadeOutSeconds); FILE: GameFramework/Sound/ISoundGroupHelper.cs type ISoundGroupHelper (line 13) | public interface ISoundGroupHelper FILE: GameFramework/Sound/ISoundHelper.cs type ISoundHelper (line 13) | public interface ISoundHelper method ReleaseSoundAsset (line 19) | void ReleaseSoundAsset(object soundAsset); FILE: GameFramework/Sound/ISoundManager.cs type ISoundManager (line 17) | public interface ISoundManager method SetResourceManager (line 51) | void SetResourceManager(IResourceManager resourceManager); method SetSoundHelper (line 57) | void SetSoundHelper(ISoundHelper soundHelper); method HasSoundGroup (line 64) | bool HasSoundGroup(string soundGroupName); method GetSoundGroup (line 71) | ISoundGroup GetSoundGroup(string soundGroupName); method GetAllSoundGroups (line 77) | ISoundGroup[] GetAllSoundGroups(); method GetAllSoundGroups (line 83) | void GetAllSoundGroups(List results); method AddSoundGroup (line 91) | bool AddSoundGroup(string soundGroupName, ISoundGroupHelper soundGroup... method AddSoundGroup (line 102) | bool AddSoundGroup(string soundGroupName, bool soundGroupAvoidBeingRep... method AddSoundAgentHelper (line 109) | void AddSoundAgentHelper(string soundGroupName, ISoundAgentHelper soun... method GetAllLoadingSoundSerialIds (line 115) | int[] GetAllLoadingSoundSerialIds(); method GetAllLoadingSoundSerialIds (line 121) | void GetAllLoadingSoundSerialIds(List results); method IsLoadingSound (line 128) | bool IsLoadingSound(int serialId); method PlaySound (line 136) | int PlaySound(string soundAssetName, string soundGroupName); method PlaySound (line 145) | int PlaySound(string soundAssetName, string soundGroupName, int priori... method PlaySound (line 154) | int PlaySound(string soundAssetName, string soundGroupName, PlaySoundP... method PlaySound (line 163) | int PlaySound(string soundAssetName, string soundGroupName, object use... method PlaySound (line 173) | int PlaySound(string soundAssetName, string soundGroupName, int priori... method PlaySound (line 183) | int PlaySound(string soundAssetName, string soundGroupName, int priori... method PlaySound (line 193) | int PlaySound(string soundAssetName, string soundGroupName, PlaySoundP... method PlaySound (line 204) | int PlaySound(string soundAssetName, string soundGroupName, int priori... method StopSound (line 211) | bool StopSound(int serialId); method StopSound (line 219) | bool StopSound(int serialId, float fadeOutSeconds); method StopAllLoadedSounds (line 224) | void StopAllLoadedSounds(); method StopAllLoadedSounds (line 230) | void StopAllLoadedSounds(float fadeOutSeconds); method StopAllLoadingSounds (line 235) | void StopAllLoadingSounds(); method PauseSound (line 241) | void PauseSound(int serialId); method PauseSound (line 248) | void PauseSound(int serialId, float fadeOutSeconds); method ResumeSound (line 254) | void ResumeSound(int serialId); method ResumeSound (line 261) | void ResumeSound(int serialId, float fadeInSeconds); FILE: GameFramework/Sound/PlaySoundDependencyAssetEventArgs.cs class PlaySoundDependencyAssetEventArgs (line 13) | public sealed class PlaySoundDependencyAssetEventArgs : GameFrameworkEve... method PlaySoundDependencyAssetEventArgs (line 18) | public PlaySoundDependencyAssetEventArgs() method Create (line 114) | public static PlaySoundDependencyAssetEventArgs Create(int serialId, s... method Clear (line 131) | public override void Clear() FILE: GameFramework/Sound/PlaySoundErrorCode.cs type PlaySoundErrorCode (line 13) | public enum PlaySoundErrorCode : byte FILE: GameFramework/Sound/PlaySoundFailureEventArgs.cs class PlaySoundFailureEventArgs (line 13) | public sealed class PlaySoundFailureEventArgs : GameFrameworkEventArgs method PlaySoundFailureEventArgs (line 18) | public PlaySoundFailureEventArgs() method Create (line 103) | public static PlaySoundFailureEventArgs Create(int serialId, string so... method Clear (line 119) | public override void Clear() FILE: GameFramework/Sound/PlaySoundParams.cs class PlaySoundParams (line 13) | public sealed class PlaySoundParams : IReference method PlaySoundParams (line 31) | public PlaySoundParams() method Create (line 224) | public static PlaySoundParams Create() method Clear (line 234) | public void Clear() FILE: GameFramework/Sound/PlaySoundSuccessEventArgs.cs class PlaySoundSuccessEventArgs (line 13) | public sealed class PlaySoundSuccessEventArgs : GameFrameworkEventArgs method PlaySoundSuccessEventArgs (line 18) | public PlaySoundSuccessEventArgs() method Create (line 81) | public static PlaySoundSuccessEventArgs Create(int serialId, string so... method Clear (line 95) | public override void Clear() FILE: GameFramework/Sound/PlaySoundUpdateEventArgs.cs class PlaySoundUpdateEventArgs (line 13) | public sealed class PlaySoundUpdateEventArgs : GameFrameworkEventArgs method PlaySoundUpdateEventArgs (line 18) | public PlaySoundUpdateEventArgs() method Create (line 92) | public static PlaySoundUpdateEventArgs Create(int serialId, string sou... method Clear (line 107) | public override void Clear() FILE: GameFramework/Sound/ResetSoundAgentEventArgs.cs class ResetSoundAgentEventArgs (line 13) | public sealed class ResetSoundAgentEventArgs : GameFrameworkEventArgs method ResetSoundAgentEventArgs (line 18) | public ResetSoundAgentEventArgs() method Create (line 26) | public static ResetSoundAgentEventArgs Create() method Clear (line 35) | public override void Clear() FILE: GameFramework/Sound/SoundManager.PlaySoundInfo.cs class SoundManager (line 10) | internal sealed partial class SoundManager : GameFrameworkModule, ISound... class PlaySoundInfo (line 12) | private sealed class PlaySoundInfo : IReference method PlaySoundInfo (line 19) | public PlaySoundInfo() method Create (line 59) | public static PlaySoundInfo Create(int serialId, SoundGroup soundGro... method Clear (line 69) | public void Clear() FILE: GameFramework/Sound/SoundManager.SoundAgent.cs class SoundManager (line 12) | internal sealed partial class SoundManager : GameFrameworkModule, ISound... class SoundAgent (line 17) | private sealed class SoundAgent : ISoundAgent method SoundAgent (line 34) | public SoundAgent(SoundGroup soundGroup, ISoundHelper soundHelper, I... method Play (line 307) | public void Play() method Play (line 316) | public void Play(float fadeInSeconds) method Stop (line 324) | public void Stop() method Stop (line 333) | public void Stop(float fadeOutSeconds) method Pause (line 341) | public void Pause() method Pause (line 350) | public void Pause(float fadeOutSeconds) method Resume (line 358) | public void Resume() method Resume (line 367) | public void Resume(float fadeInSeconds) method Reset (line 375) | public void Reset() method SetSoundAsset (line 397) | internal bool SetSoundAsset(object soundAsset) method RefreshMute (line 405) | internal void RefreshMute() method RefreshVolume (line 410) | internal void RefreshVolume() method OnResetSoundAgent (line 415) | private void OnResetSoundAgent(object sender, ResetSoundAgentEventAr... FILE: GameFramework/Sound/SoundManager.SoundGroup.cs class SoundManager (line 12) | internal sealed partial class SoundManager : GameFrameworkModule, ISound... class SoundGroup (line 17) | private sealed class SoundGroup : ISoundGroup method SoundGroup (line 31) | public SoundGroup(string name, ISoundGroupHelper soundGroupHelper) method AddSoundAgentHelper (line 139) | public void AddSoundAgentHelper(ISoundHelper soundHelper, ISoundAgen... method PlaySound (line 152) | public ISoundAgent PlaySound(int serialId, object soundAsset, PlaySo... method StopSound (line 213) | public bool StopSound(int serialId, float fadeOutSeconds) method PauseSound (line 235) | public bool PauseSound(int serialId, float fadeOutSeconds) method ResumeSound (line 257) | public bool ResumeSound(int serialId, float fadeInSeconds) method StopAllLoadedSounds (line 276) | public void StopAllLoadedSounds() method StopAllLoadedSounds (line 291) | public void StopAllLoadedSounds(float fadeOutSeconds) FILE: GameFramework/Sound/SoundManager.cs class SoundManager (line 17) | internal sealed partial class SoundManager : GameFrameworkModule, ISound... method SoundManager (line 34) | public SoundManager() method Update (line 125) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 132) | internal override void Shutdown() method SetResourceManager (line 144) | public void SetResourceManager(IResourceManager resourceManager) method SetSoundHelper (line 158) | public void SetSoundHelper(ISoundHelper soundHelper) method HasSoundGroup (line 173) | public bool HasSoundGroup(string soundGroupName) method GetSoundGroup (line 188) | public ISoundGroup GetSoundGroup(string soundGroupName) method GetAllSoundGroups (line 208) | public ISoundGroup[] GetAllSoundGroups() method GetAllSoundGroups (line 224) | public void GetAllSoundGroups(List results) method AddSoundGroup (line 244) | public bool AddSoundGroup(string soundGroupName, ISoundGroupHelper sou... method AddSoundGroup (line 258) | public bool AddSoundGroup(string soundGroupName, bool soundGroupAvoidB... method AddSoundAgentHelper (line 292) | public void AddSoundAgentHelper(string soundGroupName, ISoundAgentHelp... method GetAllLoadingSoundSerialIds (line 312) | public int[] GetAllLoadingSoundSerialIds() method GetAllLoadingSoundSerialIds (line 321) | public void GetAllLoadingSoundSerialIds(List results) method IsLoadingSound (line 337) | public bool IsLoadingSound(int serialId) method PlaySound (line 348) | public int PlaySound(string soundAssetName, string soundGroupName) method PlaySound (line 360) | public int PlaySound(string soundAssetName, string soundGroupName, int... method PlaySound (line 372) | public int PlaySound(string soundAssetName, string soundGroupName, Pla... method PlaySound (line 384) | public int PlaySound(string soundAssetName, string soundGroupName, obj... method PlaySound (line 397) | public int PlaySound(string soundAssetName, string soundGroupName, int... method PlaySound (line 410) | public int PlaySound(string soundAssetName, string soundGroupName, int... method PlaySound (line 423) | public int PlaySound(string soundAssetName, string soundGroupName, Pla... method PlaySound (line 437) | public int PlaySound(string soundAssetName, string soundGroupName, int... method StopSound (line 498) | public bool StopSound(int serialId) method StopSound (line 509) | public bool StopSound(int serialId, float fadeOutSeconds) method StopAllLoadedSounds (line 532) | public void StopAllLoadedSounds() method StopAllLoadedSounds (line 541) | public void StopAllLoadedSounds(float fadeOutSeconds) method StopAllLoadingSounds (line 552) | public void StopAllLoadingSounds() method PauseSound (line 564) | public void PauseSound(int serialId) method PauseSound (line 574) | public void PauseSound(int serialId, float fadeOutSeconds) method ResumeSound (line 591) | public void ResumeSound(int serialId) method ResumeSound (line 601) | public void ResumeSound(int serialId, float fadeInSeconds) method LoadAssetSuccessCallback (line 614) | private void LoadAssetSuccessCallback(string soundAssetName, object so... method LoadAssetFailureCallback (line 684) | private void LoadAssetFailureCallback(string soundAssetName, LoadResou... method LoadAssetUpdateCallback (line 722) | private void LoadAssetUpdateCallback(string soundAssetName, float prog... method LoadAssetDependencyAssetCallback (line 738) | private void LoadAssetDependencyAssetCallback(string soundAssetName, s... FILE: GameFramework/UI/CloseUIFormCompleteEventArgs.cs class CloseUIFormCompleteEventArgs (line 13) | public sealed class CloseUIFormCompleteEventArgs : GameFrameworkEventArgs method CloseUIFormCompleteEventArgs (line 18) | public CloseUIFormCompleteEventArgs() method Create (line 70) | public static CloseUIFormCompleteEventArgs Create(int serialId, string... method Clear (line 83) | public override void Clear() FILE: GameFramework/UI/IUIForm.cs type IUIForm (line 13) | public interface IUIForm method OnInit (line 72) | void OnInit(int serialId, string uiFormAssetName, IUIGroup uiGroup, bo... method OnRecycle (line 77) | void OnRecycle(); method OnOpen (line 83) | void OnOpen(object userData); method OnClose (line 90) | void OnClose(bool isShutdown, object userData); method OnPause (line 95) | void OnPause(); method OnResume (line 100) | void OnResume(); method OnCover (line 105) | void OnCover(); method OnReveal (line 110) | void OnReveal(); method OnRefocus (line 116) | void OnRefocus(object userData); method OnUpdate (line 123) | void OnUpdate(float elapseSeconds, float realElapseSeconds); method OnDepthChanged (line 130) | void OnDepthChanged(int uiGroupDepth, int depthInUIGroup); FILE: GameFramework/UI/IUIFormHelper.cs type IUIFormHelper (line 13) | public interface IUIFormHelper method InstantiateUIForm (line 20) | object InstantiateUIForm(object uiFormAsset); method CreateUIForm (line 29) | IUIForm CreateUIForm(object uiFormInstance, IUIGroup uiGroup, object u... method ReleaseUIForm (line 36) | void ReleaseUIForm(object uiFormAsset, object uiFormInstance); FILE: GameFramework/UI/IUIGroup.cs type IUIGroup (line 15) | public interface IUIGroup method HasUIForm (line 72) | bool HasUIForm(int serialId); method HasUIForm (line 79) | bool HasUIForm(string uiFormAssetName); method GetUIForm (line 86) | IUIForm GetUIForm(int serialId); method GetUIForm (line 93) | IUIForm GetUIForm(string uiFormAssetName); method GetUIForms (line 100) | IUIForm[] GetUIForms(string uiFormAssetName); method GetUIForms (line 107) | void GetUIForms(string uiFormAssetName, List results); method GetAllUIForms (line 113) | IUIForm[] GetAllUIForms(); method GetAllUIForms (line 119) | void GetAllUIForms(List results); FILE: GameFramework/UI/IUIGroupHelper.cs type IUIGroupHelper (line 13) | public interface IUIGroupHelper method SetDepth (line 19) | void SetDepth(int depth); FILE: GameFramework/UI/IUIManager.cs type IUIManager (line 18) | public interface IUIManager method SetObjectPoolManager (line 93) | void SetObjectPoolManager(IObjectPoolManager objectPoolManager); method SetResourceManager (line 99) | void SetResourceManager(IResourceManager resourceManager); method SetUIFormHelper (line 105) | void SetUIFormHelper(IUIFormHelper uiFormHelper); method HasUIGroup (line 112) | bool HasUIGroup(string uiGroupName); method GetUIGroup (line 119) | IUIGroup GetUIGroup(string uiGroupName); method GetAllUIGroups (line 125) | IUIGroup[] GetAllUIGroups(); method GetAllUIGroups (line 131) | void GetAllUIGroups(List results); method AddUIGroup (line 139) | bool AddUIGroup(string uiGroupName, IUIGroupHelper uiGroupHelper); method AddUIGroup (line 148) | bool AddUIGroup(string uiGroupName, int uiGroupDepth, IUIGroupHelper u... method HasUIForm (line 155) | bool HasUIForm(int serialId); method HasUIForm (line 162) | bool HasUIForm(string uiFormAssetName); method GetUIForm (line 169) | IUIForm GetUIForm(int serialId); method GetUIForm (line 176) | IUIForm GetUIForm(string uiFormAssetName); method GetUIForms (line 183) | IUIForm[] GetUIForms(string uiFormAssetName); method GetUIForms (line 190) | void GetUIForms(string uiFormAssetName, List results); method GetAllLoadedUIForms (line 196) | IUIForm[] GetAllLoadedUIForms(); method GetAllLoadedUIForms (line 202) | void GetAllLoadedUIForms(List results); method GetAllLoadingUIFormSerialIds (line 208) | int[] GetAllLoadingUIFormSerialIds(); method GetAllLoadingUIFormSerialIds (line 214) | void GetAllLoadingUIFormSerialIds(List results); method IsLoadingUIForm (line 221) | bool IsLoadingUIForm(int serialId); method IsLoadingUIForm (line 228) | bool IsLoadingUIForm(string uiFormAssetName); method IsValidUIForm (line 235) | bool IsValidUIForm(IUIForm uiForm); method OpenUIForm (line 243) | int OpenUIForm(string uiFormAssetName, string uiGroupName); method OpenUIForm (line 252) | int OpenUIForm(string uiFormAssetName, string uiGroupName, int priority); method OpenUIForm (line 261) | int OpenUIForm(string uiFormAssetName, string uiGroupName, bool pauseC... method OpenUIForm (line 270) | int OpenUIForm(string uiFormAssetName, string uiGroupName, object user... method OpenUIForm (line 280) | int OpenUIForm(string uiFormAssetName, string uiGroupName, int priorit... method OpenUIForm (line 290) | int OpenUIForm(string uiFormAssetName, string uiGroupName, int priorit... method OpenUIForm (line 300) | int OpenUIForm(string uiFormAssetName, string uiGroupName, bool pauseC... method OpenUIForm (line 311) | int OpenUIForm(string uiFormAssetName, string uiGroupName, int priorit... method CloseUIForm (line 317) | void CloseUIForm(int serialId); method CloseUIForm (line 324) | void CloseUIForm(int serialId, object userData); method CloseUIForm (line 330) | void CloseUIForm(IUIForm uiForm); method CloseUIForm (line 337) | void CloseUIForm(IUIForm uiForm, object userData); method CloseAllLoadedUIForms (line 342) | void CloseAllLoadedUIForms(); method CloseAllLoadedUIForms (line 348) | void CloseAllLoadedUIForms(object userData); method CloseAllLoadingUIForms (line 353) | void CloseAllLoadingUIForms(); method RefocusUIForm (line 359) | void RefocusUIForm(IUIForm uiForm); method RefocusUIForm (line 366) | void RefocusUIForm(IUIForm uiForm, object userData); method SetUIFormInstanceLocked (line 373) | void SetUIFormInstanceLocked(object uiFormInstance, bool locked); method SetUIFormInstancePriority (line 380) | void SetUIFormInstancePriority(object uiFormInstance, int priority); FILE: GameFramework/UI/OpenUIFormDependencyAssetEventArgs.cs class OpenUIFormDependencyAssetEventArgs (line 13) | public sealed class OpenUIFormDependencyAssetEventArgs : GameFrameworkEv... method OpenUIFormDependencyAssetEventArgs (line 18) | public OpenUIFormDependencyAssetEventArgs() method Create (line 114) | public static OpenUIFormDependencyAssetEventArgs Create(int serialId, ... method Clear (line 131) | public override void Clear() FILE: GameFramework/UI/OpenUIFormFailureEventArgs.cs class OpenUIFormFailureEventArgs (line 13) | public sealed class OpenUIFormFailureEventArgs : GameFrameworkEventArgs method OpenUIFormFailureEventArgs (line 18) | public OpenUIFormFailureEventArgs() method Create (line 92) | public static OpenUIFormFailureEventArgs Create(int serialId, string u... method Clear (line 107) | public override void Clear() FILE: GameFramework/UI/OpenUIFormSuccessEventArgs.cs class OpenUIFormSuccessEventArgs (line 13) | public sealed class OpenUIFormSuccessEventArgs : GameFrameworkEventArgs method OpenUIFormSuccessEventArgs (line 18) | public OpenUIFormSuccessEventArgs() method Create (line 59) | public static OpenUIFormSuccessEventArgs Create(IUIForm uiForm, float ... method Clear (line 71) | public override void Clear() FILE: GameFramework/UI/OpenUIFormUpdateEventArgs.cs class OpenUIFormUpdateEventArgs (line 13) | public sealed class OpenUIFormUpdateEventArgs : GameFrameworkEventArgs method OpenUIFormUpdateEventArgs (line 18) | public OpenUIFormUpdateEventArgs() method Create (line 92) | public static OpenUIFormUpdateEventArgs Create(int serialId, string ui... method Clear (line 107) | public override void Clear() FILE: GameFramework/UI/UIManager.OpenUIFormInfo.cs class UIManager (line 10) | internal sealed partial class UIManager : GameFrameworkModule, IUIManager class OpenUIFormInfo (line 12) | private sealed class OpenUIFormInfo : IReference method OpenUIFormInfo (line 19) | public OpenUIFormInfo() method Create (line 59) | public static OpenUIFormInfo Create(int serialId, UIGroup uiGroup, b... method Clear (line 69) | public void Clear() FILE: GameFramework/UI/UIManager.UIFormInstanceObject.cs class UIManager (line 12) | internal sealed partial class UIManager : GameFrameworkModule, IUIManager class UIFormInstanceObject (line 17) | private sealed class UIFormInstanceObject : ObjectBase method UIFormInstanceObject (line 22) | public UIFormInstanceObject() method Create (line 28) | public static UIFormInstanceObject Create(string name, object uiForm... method Clear (line 47) | public override void Clear() method Release (line 54) | protected internal override void Release(bool isShutdown) FILE: GameFramework/UI/UIManager.UIGroup.UIFormInfo.cs class UIManager (line 10) | internal sealed partial class UIManager : GameFrameworkModule, IUIManager class UIGroup (line 12) | private sealed partial class UIGroup : IUIGroup class UIFormInfo (line 17) | private sealed class UIFormInfo : IReference method UIFormInfo (line 23) | public UIFormInfo() method Create (line 62) | public static UIFormInfo Create(IUIForm uiForm) method Clear (line 76) | public void Clear() FILE: GameFramework/UI/UIManager.UIGroup.cs class UIManager (line 12) | internal sealed partial class UIManager : GameFrameworkModule, IUIManager class UIGroup (line 17) | private sealed partial class UIGroup : IUIGroup method UIGroup (line 32) | public UIGroup(string name, int depth, IUIGroupHelper uiGroupHelper) method Update (line 144) | public void Update(float elapseSeconds, float realElapseSeconds) method HasUIForm (line 166) | public bool HasUIForm(int serialId) method HasUIForm (line 184) | public bool HasUIForm(string uiFormAssetName) method GetUIForm (line 207) | public IUIForm GetUIForm(int serialId) method GetUIForm (line 225) | public IUIForm GetUIForm(string uiFormAssetName) method GetUIForms (line 248) | public IUIForm[] GetUIForms(string uiFormAssetName) method GetUIForms (line 272) | public void GetUIForms(string uiFormAssetName, List results) method GetAllUIForms (line 298) | public IUIForm[] GetAllUIForms() method GetAllUIForms (line 313) | public void GetAllUIForms(List results) method AddUIForm (line 331) | public void AddUIForm(IUIForm uiForm) method RemoveUIForm (line 340) | public void RemoveUIForm(IUIForm uiForm) method RefocusUIForm (line 378) | public void RefocusUIForm(IUIForm uiForm, object userData) method Refresh (line 393) | public void Refresh() method InternalGetUIForms (line 479) | internal void InternalGetUIForms(string uiFormAssetName, List results) method GetUIFormInfo (line 498) | private UIFormInfo GetUIFormInfo(IUIForm uiForm) FILE: GameFramework/UI/UIManager.cs class UIManager (line 18) | internal sealed partial class UIManager : GameFrameworkModule, IUIManager method UIManager (line 40) | public UIManager() method Update (line 211) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 229) | internal override void Shutdown() method SetObjectPoolManager (line 243) | public void SetObjectPoolManager(IObjectPoolManager objectPoolManager) method SetResourceManager (line 258) | public void SetResourceManager(IResourceManager resourceManager) method SetUIFormHelper (line 272) | public void SetUIFormHelper(IUIFormHelper uiFormHelper) method HasUIGroup (line 287) | public bool HasUIGroup(string uiGroupName) method GetUIGroup (line 302) | public IUIGroup GetUIGroup(string uiGroupName) method GetAllUIGroups (line 322) | public IUIGroup[] GetAllUIGroups() method GetAllUIGroups (line 338) | public void GetAllUIGroups(List results) method AddUIGroup (line 358) | public bool AddUIGroup(string uiGroupName, IUIGroupHelper uiGroupHelper) method AddUIGroup (line 370) | public bool AddUIGroup(string uiGroupName, int uiGroupDepth, IUIGroupH... method HasUIForm (line 397) | public bool HasUIForm(int serialId) method HasUIForm (line 415) | public bool HasUIForm(string uiFormAssetName) method GetUIForm (line 438) | public IUIForm GetUIForm(int serialId) method GetUIForm (line 457) | public IUIForm GetUIForm(string uiFormAssetName) method GetUIForms (line 481) | public IUIForm[] GetUIForms(string uiFormAssetName) method GetUIForms (line 502) | public void GetUIForms(string uiFormAssetName, List results) method GetAllLoadedUIForms (line 525) | public IUIForm[] GetAllLoadedUIForms() method GetAllLoadedUIForms (line 540) | public void GetAllLoadedUIForms(List results) method GetAllLoadingUIFormSerialIds (line 558) | public int[] GetAllLoadingUIFormSerialIds() method GetAllLoadingUIFormSerialIds (line 574) | public void GetAllLoadingUIFormSerialIds(List results) method IsLoadingUIForm (line 593) | public bool IsLoadingUIForm(int serialId) method IsLoadingUIForm (line 603) | public bool IsLoadingUIForm(string uiFormAssetName) method IsValidUIForm (line 618) | public bool IsValidUIForm(IUIForm uiForm) method OpenUIForm (line 634) | public int OpenUIForm(string uiFormAssetName, string uiGroupName) method OpenUIForm (line 646) | public int OpenUIForm(string uiFormAssetName, string uiGroupName, int ... method OpenUIForm (line 658) | public int OpenUIForm(string uiFormAssetName, string uiGroupName, bool... method OpenUIForm (line 670) | public int OpenUIForm(string uiFormAssetName, string uiGroupName, obje... method OpenUIForm (line 683) | public int OpenUIForm(string uiFormAssetName, string uiGroupName, int ... method OpenUIForm (line 696) | public int OpenUIForm(string uiFormAssetName, string uiGroupName, int ... method OpenUIForm (line 709) | public int OpenUIForm(string uiFormAssetName, string uiGroupName, bool... method OpenUIForm (line 723) | public int OpenUIForm(string uiFormAssetName, string uiGroupName, int ... method CloseUIForm (line 770) | public void CloseUIForm(int serialId) method CloseUIForm (line 780) | public void CloseUIForm(int serialId, object userData) method CloseUIForm (line 802) | public void CloseUIForm(IUIForm uiForm) method CloseUIForm (line 812) | public void CloseUIForm(IUIForm uiForm, object userData) method CloseAllLoadedUIForms (line 842) | public void CloseAllLoadedUIForms() method CloseAllLoadedUIForms (line 851) | public void CloseAllLoadedUIForms(object userData) method CloseAllLoadingUIForms (line 868) | public void CloseAllLoadingUIForms() method RefocusUIForm (line 882) | public void RefocusUIForm(IUIForm uiForm) method RefocusUIForm (line 892) | public void RefocusUIForm(IUIForm uiForm, object userData) method SetUIFormInstanceLocked (line 915) | public void SetUIFormInstanceLocked(object uiFormInstance, bool locked) method SetUIFormInstancePriority (line 930) | public void SetUIFormInstancePriority(object uiFormInstance, int prior... method InternalOpenUIForm (line 940) | private void InternalOpenUIForm(int serialId, string uiFormAssetName, ... method LoadAssetSuccessCallback (line 976) | private void LoadAssetSuccessCallback(string uiFormAssetName, object u... method LoadAssetFailureCallback (line 1000) | private void LoadAssetFailureCallback(string uiFormAssetName, LoadReso... method LoadAssetUpdateCallback (line 1027) | private void LoadAssetUpdateCallback(string uiFormAssetName, float pro... method LoadAssetDependencyAssetCallback (line 1043) | private void LoadAssetDependencyAssetCallback(string uiFormAssetName, ... FILE: GameFramework/Utility/Utility.Assembly.cs class Utility (line 13) | public static partial class Utility class Assembly (line 18) | public static class Assembly method Assembly (line 23) | static Assembly() method GetAssemblies (line 32) | public static System.Reflection.Assembly[] GetAssemblies() method GetTypes (line 41) | public static Type[] GetTypes() method GetTypes (line 56) | public static void GetTypes(List results) method GetType (line 75) | public static Type GetType(string typeName) FILE: GameFramework/Utility/Utility.Compression.ICompressionHelper.cs class Utility (line 12) | public static partial class Utility class Compression (line 14) | public static partial class Compression type ICompressionHelper (line 19) | public interface ICompressionHelper method Compress (line 29) | bool Compress(byte[] bytes, int offset, int length, Stream compres... method Compress (line 37) | bool Compress(Stream stream, Stream compressedStream); method Decompress (line 47) | bool Decompress(byte[] bytes, int offset, int length, Stream decom... method Decompress (line 55) | bool Decompress(Stream stream, Stream decompressedStream); FILE: GameFramework/Utility/Utility.Compression.cs class Utility (line 13) | public static partial class Utility class Compression (line 18) | public static partial class Compression method SetCompressionHelper (line 26) | public static void SetCompressionHelper(ICompressionHelper compressi... method Compress (line 36) | public static byte[] Compress(byte[] bytes) method Compress (line 52) | public static bool Compress(byte[] bytes, Stream compressedStream) method Compress (line 69) | public static byte[] Compress(byte[] bytes, int offset, int length) method Compress (line 92) | public static bool Compress(byte[] bytes, int offset, int length, St... method Compress (line 134) | public static byte[] Compress(Stream stream) method Compress (line 155) | public static bool Compress(Stream stream, Stream compressedStream) method Decompress (line 192) | public static byte[] Decompress(byte[] bytes) method Decompress (line 208) | public static bool Decompress(byte[] bytes, Stream decompressedStream) method Decompress (line 225) | public static byte[] Decompress(byte[] bytes, int offset, int length) method Decompress (line 248) | public static bool Decompress(byte[] bytes, int offset, int length, ... method Decompress (line 290) | public static byte[] Decompress(Stream stream) method Decompress (line 311) | public static bool Decompress(Stream stream, Stream decompressedStream) FILE: GameFramework/Utility/Utility.Converter.cs method GetCentimetersFromPixels (line 48) | public static float GetCentimetersFromPixels(float pixels) method GetPixelsFromCentimeters (line 63) | public static float GetPixelsFromCentimeters(float centimeters) method GetInchesFromPixels (line 78) | public static float GetInchesFromPixels(float pixels) method GetPixelsFromInches (line 93) | public static float GetPixelsFromInches(float inches) method GetBytes (line 108) | public static byte[] GetBytes(bool value) method GetBytes (line 120) | public static void GetBytes(bool value, byte[] buffer) method GetBytes (line 131) | public static void GetBytes(bool value, byte[] buffer, int startIndex) method GetBoolean (line 151) | public static bool GetBoolean(byte[] value) method GetBoolean (line 162) | public static bool GetBoolean(byte[] value, int startIndex) method GetBytes (line 172) | public static byte[] GetBytes(char value) method GetBytes (line 184) | public static void GetBytes(char value, byte[] buffer) method GetBytes (line 195) | public static void GetBytes(char value, byte[] buffer, int startIndex) method GetChar (line 205) | public static char GetChar(byte[] value) method GetChar (line 216) | public static char GetChar(byte[] value, int startIndex) method GetBytes (line 226) | public static byte[] GetBytes(short value) method GetBytes (line 238) | public static void GetBytes(short value, byte[] buffer) FILE: GameFramework/Utility/Utility.Encryption.cs class Utility (line 12) | public static partial class Utility class Encryption (line 17) | public static class Encryption method GetQuickXorBytes (line 27) | public static byte[] GetQuickXorBytes(byte[] bytes, byte[] code) method GetQuickSelfXorBytes (line 37) | public static void GetQuickSelfXorBytes(byte[] bytes, byte[] code) method GetXorBytes (line 48) | public static byte[] GetXorBytes(byte[] bytes, byte[] code) method GetSelfXorBytes (line 63) | public static void GetSelfXorBytes(byte[] bytes, byte[] code) method GetXorBytes (line 81) | public static byte[] GetXorBytes(byte[] bytes, int startIndex, int l... method GetSelfXorBytes (line 102) | public static void GetSelfXorBytes(byte[] bytes, int startIndex, int... FILE: GameFramework/Utility/Utility.Json.IJsonHelper.cs class Utility (line 12) | public static partial class Utility class Json (line 14) | public static partial class Json type IJsonHelper (line 19) | public interface IJsonHelper method ToJson (line 26) | string ToJson(object obj); method ToObject (line 34) | T ToObject(string json); method ToObject (line 42) | object ToObject(Type objectType, string json); FILE: GameFramework/Utility/Utility.Json.cs class Utility (line 12) | public static partial class Utility class Json (line 17) | public static partial class Json method SetJsonHelper (line 25) | public static void SetJsonHelper(IJsonHelper jsonHelper) method ToJson (line 35) | public static string ToJson(object obj) method ToObject (line 63) | public static T ToObject(string json) method ToObject (line 91) | public static object ToObject(Type objectType, string json) FILE: GameFramework/Utility/Utility.Marshal.cs class Utility (line 12) | public static partial class Utility class Marshal (line 17) | public static class Marshal method EnsureCachedHGlobalSize (line 38) | public static void EnsureCachedHGlobalSize(int ensureSize) method FreeCachedHGlobal (line 57) | public static void FreeCachedHGlobal() method StructureToBytes (line 73) | public static byte[] StructureToBytes(T structure) method StructureToBytes (line 85) | internal static byte[] StructureToBytes(T structure, int structur... method StructureToBytes (line 105) | public static void StructureToBytes(T structure, byte[] result) method StructureToBytes (line 117) | internal static void StructureToBytes(T structure, int structureS... method StructureToBytes (line 129) | public static void StructureToBytes(T structure, byte[] result, i... method StructureToBytes (line 142) | internal static void StructureToBytes(T structure, int structureS... method BytesToStructure (line 175) | public static T BytesToStructure(byte[] buffer) method BytesToStructure (line 187) | public static T BytesToStructure(byte[] buffer, int startIndex) method BytesToStructure (line 199) | internal static T BytesToStructure(int structureSize, byte[] buffer) method BytesToStructure (line 212) | internal static T BytesToStructure(int structureSize, byte[] buff... FILE: GameFramework/Utility/Utility.Path.cs class Utility (line 12) | public static partial class Utility class Path (line 17) | public static class Path method GetRegularPath (line 24) | public static string GetRegularPath(string path) method GetRemotePath (line 39) | public static string GetRemotePath(string path) method RemoveEmptyDirectory (line 55) | public static bool RemoveEmptyDirectory(string directoryName) FILE: GameFramework/Utility/Utility.Random.cs class Utility (line 12) | public static partial class Utility class Random (line 17) | public static class Random method SetSeed (line 25) | public static void SetSeed(int seed) method GetRandom (line 34) | public static int GetRandom() method GetRandom (line 44) | public static int GetRandom(int maxValue) method GetRandom (line 55) | public static int GetRandom(int minValue, int maxValue) method GetRandomDouble (line 64) | public static double GetRandomDouble() method GetRandomBytes (line 73) | public static void GetRandomBytes(byte[] buffer) FILE: GameFramework/Utility/Utility.Text.ITextHelper.cs class Utility (line 10) | public static partial class Utility class Text (line 12) | public static partial class Text type ITextHelper (line 17) | public interface ITextHelper method Format (line 26) | string Format(string format, T arg); method Format (line 37) | string Format(string format, T1 arg1, T2 arg2); method Format (line 50) | string Format(string format, T1 arg1, T2 arg2, T3 arg3); method Format (line 65) | string Format(string format, T1 arg1, T2 arg2, T3 ... method Format (line 82) | string Format(string format, T1 arg1, T2 arg2,... method Format (line 101) | string Format(string format, T1 arg1, T2 a... method Format (line 122) | string Format(string format, T1 arg1, ... method Format (line 145) | string Format(string format, T1 ar... method Format (line 170) | string Format(string format, T... method Format (line 197) | string Format(string form... method Format (line 226) | string Format(string... method Format (line 257) | string Format(s... method Format (line 290) | string Format(string format, T arg) method Format (line 59) | public static string Format(string format, T1 arg1, T2 arg2) method Format (line 85) | public static string Format(string format, T1 arg1, T2 a... method Format (line 113) | public static string Format(string format, T1 arg1, ... method Format (line 143) | public static string Format(string format, T1 ar... method Format (line 175) | public static string Format(string format, T... method Format (line 209) | public static string Format(string forma... method Format (line 245) | public static string Format(string f... method Format (line 283) | public static string Format(stri... method Format (line 323) | public static string Format... method Format (line 365) | public static string Format results); method GetAllWebRequestInfos (line 105) | TaskInfo[] GetAllWebRequestInfos(); method GetAllWebRequestInfos (line 111) | void GetAllWebRequestInfos(List results); method AddWebRequest (line 118) | int AddWebRequest(string webRequestUri); method AddWebRequest (line 126) | int AddWebRequest(string webRequestUri, byte[] postData); method AddWebRequest (line 134) | int AddWebRequest(string webRequestUri, string tag); method AddWebRequest (line 142) | int AddWebRequest(string webRequestUri, int priority); method AddWebRequest (line 150) | int AddWebRequest(string webRequestUri, object userData); method AddWebRequest (line 159) | int AddWebRequest(string webRequestUri, byte[] postData, string tag); method AddWebRequest (line 168) | int AddWebRequest(string webRequestUri, byte[] postData, int priority); method AddWebRequest (line 177) | int AddWebRequest(string webRequestUri, byte[] postData, object userDa... method AddWebRequest (line 186) | int AddWebRequest(string webRequestUri, string tag, int priority); method AddWebRequest (line 195) | int AddWebRequest(string webRequestUri, string tag, object userData); method AddWebRequest (line 204) | int AddWebRequest(string webRequestUri, int priority, object userData); method AddWebRequest (line 214) | int AddWebRequest(string webRequestUri, byte[] postData, string tag, i... method AddWebRequest (line 224) | int AddWebRequest(string webRequestUri, byte[] postData, string tag, o... method AddWebRequest (line 234) | int AddWebRequest(string webRequestUri, byte[] postData, int priority,... method AddWebRequest (line 244) | int AddWebRequest(string webRequestUri, string tag, int priority, obje... method AddWebRequest (line 255) | int AddWebRequest(string webRequestUri, byte[] postData, string tag, i... method RemoveWebRequest (line 262) | bool RemoveWebRequest(int serialId); method RemoveWebRequests (line 269) | int RemoveWebRequests(string tag); method RemoveAllWebRequests (line 275) | int RemoveAllWebRequests(); FILE: GameFramework/WebRequest/WebRequestAgentHelperCompleteEventArgs.cs class WebRequestAgentHelperCompleteEventArgs (line 13) | public sealed class WebRequestAgentHelperCompleteEventArgs : GameFramewo... method WebRequestAgentHelperCompleteEventArgs (line 20) | public WebRequestAgentHelperCompleteEventArgs() method Create (line 30) | public static WebRequestAgentHelperCompleteEventArgs Create(byte[] web... method Clear (line 40) | public override void Clear() method GetWebResponseBytes (line 49) | public byte[] GetWebResponseBytes() FILE: GameFramework/WebRequest/WebRequestAgentHelperErrorEventArgs.cs class WebRequestAgentHelperErrorEventArgs (line 13) | public sealed class WebRequestAgentHelperErrorEventArgs : GameFrameworkE... method WebRequestAgentHelperErrorEventArgs (line 18) | public WebRequestAgentHelperErrorEventArgs() method Create (line 37) | public static WebRequestAgentHelperErrorEventArgs Create(string errorM... method Clear (line 47) | public override void Clear() FILE: GameFramework/WebRequest/WebRequestFailureEventArgs.cs class WebRequestFailureEventArgs (line 13) | public sealed class WebRequestFailureEventArgs : GameFrameworkEventArgs method WebRequestFailureEventArgs (line 18) | public WebRequestFailureEventArgs() method Create (line 70) | public static WebRequestFailureEventArgs Create(int serialId, string w... method Clear (line 83) | public override void Clear() FILE: GameFramework/WebRequest/WebRequestManager.WebRequestAgent.cs class WebRequestManager (line 10) | internal sealed partial class WebRequestManager : GameFrameworkModule, I... class WebRequestAgent (line 15) | private sealed class WebRequestAgent : ITaskAgent method WebRequestAgent (line 29) | public WebRequestAgent(IWebRequestAgentHelper webRequestAgentHelper) method Initialize (line 70) | public void Initialize() method Update (line 81) | public void Update(float elapseSeconds, float realElapseSeconds) method Shutdown (line 98) | public void Shutdown() method Start (line 110) | public StartTaskStatus Start(WebRequestTask task) method Reset (line 142) | public void Reset() method OnWebRequestAgentHelperComplete (line 149) | private void OnWebRequestAgentHelperComplete(object sender, WebReque... method OnWebRequestAgentHelperError (line 162) | private void OnWebRequestAgentHelperError(object sender, WebRequestA... FILE: GameFramework/WebRequest/WebRequestManager.WebRequestTask.cs class WebRequestManager (line 10) | internal sealed partial class WebRequestManager : GameFrameworkModule, I... class WebRequestTask (line 15) | private sealed class WebRequestTask : TaskBase method WebRequestTask (line 24) | public WebRequestTask() method Create (line 90) | public static WebRequestTask Create(string webRequestUri, byte[] pos... method Clear (line 103) | public override void Clear() method GetPostData (line 115) | public byte[] GetPostData() FILE: GameFramework/WebRequest/WebRequestManager.WebRequestTaskStatus.cs class WebRequestManager (line 10) | internal sealed partial class WebRequestManager : GameFrameworkModule, I... type WebRequestTaskStatus (line 15) | private enum WebRequestTaskStatus : byte FILE: GameFramework/WebRequest/WebRequestManager.cs class WebRequestManager (line 16) | internal sealed partial class WebRequestManager : GameFrameworkModule, I... method WebRequestManager (line 27) | public WebRequestManager() method Update (line 145) | internal override void Update(float elapseSeconds, float realElapseSec... method Shutdown (line 153) | internal override void Shutdown() method AddWebRequestAgentHelper (line 162) | public void AddWebRequestAgentHelper(IWebRequestAgentHelper webRequest... method GetWebRequestInfo (line 177) | public TaskInfo GetWebRequestInfo(int serialId) method GetWebRequestInfos (line 187) | public TaskInfo[] GetWebRequestInfos(string tag) method GetAllWebRequestInfos (line 197) | public void GetAllWebRequestInfos(string tag, List results) method GetAllWebRequestInfos (line 206) | public TaskInfo[] GetAllWebRequestInfos() method GetAllWebRequestInfos (line 215) | public void GetAllWebRequestInfos(List results) method AddWebRequest (line 225) | public int AddWebRequest(string webRequestUri) method AddWebRequest (line 236) | public int AddWebRequest(string webRequestUri, byte[] postData) method AddWebRequest (line 247) | public int AddWebRequest(string webRequestUri, string tag) method AddWebRequest (line 258) | public int AddWebRequest(string webRequestUri, int priority) method AddWebRequest (line 269) | public int AddWebRequest(string webRequestUri, object userData) method AddWebRequest (line 281) | public int AddWebRequest(string webRequestUri, byte[] postData, string... method AddWebRequest (line 293) | public int AddWebRequest(string webRequestUri, byte[] postData, int pr... method AddWebRequest (line 305) | public int AddWebRequest(string webRequestUri, byte[] postData, object... method AddWebRequest (line 317) | public int AddWebRequest(string webRequestUri, string tag, int priority) method AddWebRequest (line 329) | public int AddWebRequest(string webRequestUri, string tag, object user... method AddWebRequest (line 341) | public int AddWebRequest(string webRequestUri, int priority, object us... method AddWebRequest (line 354) | public int AddWebRequest(string webRequestUri, byte[] postData, string... method AddWebRequest (line 367) | public int AddWebRequest(string webRequestUri, byte[] postData, string... method AddWebRequest (line 380) | public int AddWebRequest(string webRequestUri, byte[] postData, int pr... method AddWebRequest (line 393) | public int AddWebRequest(string webRequestUri, string tag, int priorit... method AddWebRequest (line 407) | public int AddWebRequest(string webRequestUri, byte[] postData, string... method RemoveWebRequest (line 429) | public bool RemoveWebRequest(int serialId) method RemoveWebRequests (line 439) | public int RemoveWebRequests(string tag) method RemoveAllWebRequests (line 448) | public int RemoveAllWebRequests() method OnWebRequestAgentStart (line 453) | private void OnWebRequestAgentStart(WebRequestAgent sender) method OnWebRequestAgentSuccess (line 463) | private void OnWebRequestAgentSuccess(WebRequestAgent sender, byte[] w... method OnWebRequestAgentFailure (line 473) | private void OnWebRequestAgentFailure(WebRequestAgent sender, string e... FILE: GameFramework/WebRequest/WebRequestStartEventArgs.cs class WebRequestStartEventArgs (line 13) | public sealed class WebRequestStartEventArgs : GameFrameworkEventArgs method WebRequestStartEventArgs (line 18) | public WebRequestStartEventArgs() method Create (line 59) | public static WebRequestStartEventArgs Create(int serialId, string web... method Clear (line 71) | public override void Clear() FILE: GameFramework/WebRequest/WebRequestSuccessEventArgs.cs class WebRequestSuccessEventArgs (line 13) | public sealed class WebRequestSuccessEventArgs : GameFrameworkEventArgs method WebRequestSuccessEventArgs (line 20) | public WebRequestSuccessEventArgs() method Create (line 63) | public static WebRequestSuccessEventArgs Create(int serialId, string w... method Clear (line 76) | public override void Clear() method GetWebResponseBytes (line 88) | public byte[] GetWebResponseBytes()