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Repository: Endarren/Unity_Resources
Branch: master
Commit: 59d5bc5704d8
Files: 66
Total size: 186.7 KB
Directory structure:
gitextract_bgimy6c7/
├── .github/
│ └── ISSUE_TEMPLATE/
│ ├── bug_report.md
│ └── feature_request.md
├── Assets/
│ └── Readme.md
├── Games/
│ └── Readme.md
├── LICENSE
├── NonGames/
│ └── Readme.md
├── Pipelines/
│ └── Readme.md
├── README.md
├── Scripts/
│ ├── AI.md
│ ├── Algorithms.md
│ ├── Animator.md
│ ├── Audio.md
│ ├── C#.md
│ ├── Camera.md
│ ├── Coroutine.md
│ ├── Data.md
│ ├── Dialog.md
│ ├── ECS.md
│ ├── Editor.md
│ ├── Effects.md
│ ├── Frameworks.md
│ ├── GamePlay.md
│ ├── Input-Output.md
│ ├── Interactables.md
│ ├── JobSystem.md
│ ├── Libraries.md
│ ├── Light.md
│ ├── LineOfSight.md
│ ├── Math.md
│ ├── Mesh.md
│ ├── Mixed.md
│ ├── Mobile.md
│ ├── Movement.md
│ ├── Network.md
│ ├── Particles.md
│ ├── Physics.md
│ ├── PlayableGraph.md
│ ├── Procedural.md
│ ├── Readme.md
│ ├── Scene.md
│ ├── Social.md
│ ├── Terrain.md
│ ├── Textures.md
│ ├── Threading.md
│ ├── TileMap.md
│ ├── Timeline.md
│ ├── UI.md
│ ├── Vehicles.md
│ ├── Video.md
│ └── VisualEffects.md
├── Shaders/
│ ├── Collections.md
│ ├── Effects.md
│ ├── Environment.md
│ ├── Fog of War.md
│ ├── Fur.md
│ ├── Holographic.md
│ ├── Noise.md
│ ├── Readme.md
│ └── Toon.md
├── Tools/
│ └── Readme.md
├── Troubleshooting/
│ └── Readme.md
└── Tutorials/
├── Mixed.md
├── Projects.md
├── Readme.md
├── Text.md
└── Video.md
================================================
FILE CONTENTS
================================================
================================================
FILE: .github/ISSUE_TEMPLATE/bug_report.md
================================================
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Smartphone (please complete the following information):**
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.
================================================
FILE: .github/ISSUE_TEMPLATE/feature_request.md
================================================
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
================================================
FILE: Assets/Readme.md
================================================
* [Level Design Repo](https://github.com/Josiahms/LevelDesignRepo)
* [Asset Store - All Free](https://assetstore.unity.com/?free=true&orderBy=3&rows=96)
# Reviews
* [Best Free Assets](http://www.procedural-worlds.com/blog/best-free-unity-assets-categorised-mega-list/)
## [The Messy Coder](https://www.youtube.com/channel/UCeXJl4hWkgS-wvtvRtS_y2w)
* [Asset Reviews](https://www.youtube.com/watch?v=vtAT3TDmcWY&list=PL2R4tvBs-r1mlUZ1JRVdwhG7__h5AQuXI)
## [Speed Tutor](https://www.youtube.com/user/SpeedTutor/playlists)
* [Free Unity Asset Store Content](https://www.youtube.com/watch?v=jGy4htAuDY4&list=PLb34wPRpZdVdi5i4Kp6NFwusZtHSHfvkN)
================================================
FILE: Games/Readme.md
================================================
Here are some game projects that are underwork in Unity.
# Example Projects
* [The Stanley Parable Clone](https://github.com/Adamaximum/TheStanleyParableClone)
* [Turn Based Game](https://github.com/VietTho1989/TurnBasedGame)
* [BotMender](https://github.com/Trigary/BotMender)
* [Arena Defense](https://github.com/Senexis/ArenaDefense)
* [Angry Birds style game](https://github.com/dgkanatsios/AngryBirdsStyleGame)
* [Match Three Game](https://github.com/dgkanatsios/MatchThreeGame)
* [Hogwarts](https://github.com/OpenHogwarts/hogwarts)
* [Attack on Titan fan game](https://github.com/Symon799/AoT_FanGame)
* [Hidden Object Game](https://github.com/cabrennan/HiddenObjGame)
* [Mafia Unity](https://github.com/OpenMafia/MafiaUnity)
* [Bright Souls](https://github.com/leotgo/BrightSouls) - An indie game based on Dark Souls.
* [3D Mininig Game](https://github.com/DaKo51/3D-Mining-Game)
* [Dune of Arrakis](https://github.com/daniloabella18/Dune-of-Arrakis-Unity3D)
* [void fire - Top Dungeon](https://github.com/voidfire/TopDungeon)
* [RSG](https://github.com/IliaBahmutov/RSG) - Retro Stealth Game, like Metal Gear on NES.
* [GTA - San Andreas](https://github.com/GTA-ASM/SanAndreasUnity)
* [Watson Simulator](https://github.com/BenoitBellegarde/Watson-simulator) - A simple multi-level game where you play as a cat.
* [Open Ski Jumping](https://github.com/Jonek2208/Open-Ski-Jumping)
* [Lego Game](https://github.com/ditzel/LegoGame)
* [Diablerie](https://github.com/mofr/Diablerie) - Diablo 2 in Unity
* [Armor Critical](https://github.com/jamesh38/ArmorCritical)
# Splatoon
* [UnityDemo Splatoon](https://github.com/xieliujian/UnityDemo_Splatoon)
* [Splatoon-2d](https://github.com/NamanHegde38/splatoon-2d)
# Block Breaker
* [Block Break Original](https://github.com/CompleteUnityDeveloper/Block-Breaker-Original)
* [Complete Unity Developer - Block Breaker](https://github.com/CompleteUnityDeveloper/05-Block-Breaker)
* [JtMeulen - Block Breaker](https://github.com/JtMeulen/unity-block-breaker)
* [S4ND1X - Block Breaker](https://github.com/S4ND1X/UnityProjects-BlockBreaker)
# Tower Defense
* [Overhead](https://github.com/CarlosMatheus/Overhead)
# RTS (Real Time Strategy)
* [Hyperion](https://github.com/fededevi/Hyperion) - Space based RTS. It is old, but has a lot of code that could be used as a starting point.
* [Urius - Unity RTS Game Prototype](https://github.com/urius/unity-rts-game-prototype) - Uses DOTs.
* [Daniel KM - Unity RTS](https://github.com/DanielKM/unity-RTS)
# Horror
* [Doppelganger Effect](https://github.com/ddrocco/doppelganger_effect)
* [Room 613](https://github.com/IliaBahmutov/Room613)
# Rythm Games
* [Rhythm Game Project](https://github.com/erlhuang/rhythm-game-project)
* [RhythmSystem](https://github.com/williamrjackson/RhythmSystem) Beat Saber clone.
# RPG (Role-Playing Game)
* [Unity RPG](https://github.com/Denzic/UnityRPG)
* [Another Unity Thing](https://github.com/zombietfk/AnotherUnityThing) - ARPG
* [JRPG](https://github.com/blkFinch/JRPG)
# Remakes of existing games
* [Darkest Dungeon Unity](https://github.com/Reinisch/Darkest-Dungeon-Unity)
* [Megaman Unity](https://github.com/ManuelIribe18/Megaman_Unity)
* [Pikmin 1](https://github.com/JohnFiddleystein/Pikmin-1-High-Definition)
## Asteroid
* [BobNobrain](https://github.com/BobNobrain/Asteroids) - A procedural generated version of the game.
## Mario
* [Super Mario Bros NES](https://github.com/raulruizbarea/supermariobrosnesunity)
* [Super Mario Bros](https://github.com/Claudiocdj/Super-Mario-Bros-Unity)
## The Binding of Isaac
* [The Binding of Isaac Unity](https://github.com/zengge77/The-Binding-of-Isaac-Unity)
# Simulator
* [Railroad Station Tychoon](https://github.com/Pilus/RailroadStationTychoon)
* [Prosperity Wars](https://github.com/Nashet/Prosperity-Wars)
* [Unity SimCity](https://github.com/geronimo-lisboa/unity-simcity)
* [City Builder](https://github.com/pepeizq/City-Builder)
* [SimUnity 2](https://github.com/LazyDuchess/SimUnity2)
# Arcade
* [Flappy Bird Style Game](https://github.com/dgkanatsios/FlappyBirdStyleGame)
* [Unity Fruit Cutter](https://github.com/tutsplus/UnityFruitCutter)
# Driving
* [Driving Simulator](https://github.com/DingYiWen/Driving-simulator)
* [Karting](https://github.com/SocketWeaver/karting) - Multiplayer racing game using SocketWeaver SDK
* [Generative Racer](https://github.com/pulinho/generative-racer)
# Card Games
* [Card Game Simulator](https://github.com/finol-digital/Card-Game-Simulator) - Includes links to documentation
* [Card Example](https://github.com/rygo6/CardExample-Unity)
* [ycarowr - UiCard](https://github.com/ycarowr/UiCard)
* [CrandellWS - Unity Card Basic](https://github.com/CrandellWS/Unity-Card-Basics)
* [Cythia Card Unity](https://github.com/DeusSeuca/Cynthia.Card.Unity)
* [HMY777 - UnityGame - Card War](https://github.com/HMY777/UnityGame-CardWar)
## Clones
* [Muskson - Gwent Clone](https://github.com/Muskson/gwent-clone)
* [Gwent Card](https://github.com/664235822/GwentCard) - Japanese
# Tower Defense
* [Cat-like Coding - Tower Defense](https://catlikecoding.com/unity/tutorials/tower-defense/the-board/) - A tutorial series on tower defense games. Includes files.
# FPS
* [Multiplayer FPS](https://github.com/Armour/Multiplayer-FPS) - A First Person Shooter game with multiplayer support.
* [Learning Unity First Person Shooter](https://github.com/shacharoz/Learning-Unity-First-Person-Shooter)
# Pokemon
* [Pokemon Red in Unity](https://github.com/CelestialAmber/Pokemon-Red-Unity)
* [Pokemon Unity](https://github.com/PokemonUnity/PokemonUnity)
* [Pokemon Game](https://github.com/shashankgupta06/Pokemon-Game)
* [Pokemon Battle Simulator](https://github.com/RandomDo/Pokemon-Battle-Simulator)
* [sahmed19 - Pokemon in Unity](https://github.com/sahmed19/PokemonInUnity)
# Game Kits
* [Tactical Role Playing Game Maker](https://github.com/Narratech/TRPGMaker)
* [Machine Learning Rogue Like](https://github.com/UnityTechnologies/MachineLearningRoguelike)
* [Classic StarCraft in Unity](https://github.com/coconauts/startcraft-unity3d)
* [Arena Game](https://github.com/NFMynster/ArenaGame) -First person shooter
# MMO
* [Action RGP MMO](https://github.com/insthync/UnityMultiplayerARPG_MMO)
* [UnityMMO](https://github.com/liuhaopen/UnityMMO) - An MMO in Unity example. Written in Japanese, I think.
# Demos
* [Unity RTS Demo](https://github.com/stormtek/unity-rts-demo)
# Tutorials
* [Brackeys Tower Defense Tutorial](https://github.com/Brackeys/Tower-Defense-Tutorial)
================================================
FILE: LICENSE
================================================
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================================================
FILE: NonGames/Readme.md
================================================
* [Star Field](https://github.com/piratesjustar/starfield) A project for rendering thousands of stars using real astronomical data.
* [Playing with Nibs](https://github.com/playingwithnibs/playingwithnibs) - simulates electromangics.
* [Weeb Master](https://github.com/azoor-guy/WeebMaster) - A tool for helping memorize Japanese characters.
* [Candy Rock Star](https://github.com/unity3d-jp/unitychan-crs)
# Scene Examples
* [Sanjulapro - Unity Island Landscape](https://github.com/Sanjulapro/Unity-Island-Landscape)
* [humbertodias - Unity Island](https://github.com/humbertodias/unity-island)
* [Yagami19 - TerrainExample](https://github.com/Yagami19/TerrainExample)
================================================
FILE: Pipelines/Readme.md
================================================
* [Scriptable Renderer Pipeline (Offical)](https://github.com/Unity-Technologies/ScriptableRenderPipeline)
# Custom Pipeline
* [RP](https://github.com/What-a-stupid-username/RP) - Custom renderer pipeline
* [GPU Driven Pipeline](https://github.com/MaxwellGengYF/Unity-GPU-Driven-Pipeline)
* [Retro 3D Pipeline](https://github.com/keijiro/Retro3DPipeline)
* [SRP VXGI](https://github.com/Looooong/Unity-SRP-VXGI) - Voxel-based Global Illumination
================================================
FILE: README.md
================================================
# Unity_Resources
This repository holds links to articles, tutorials, and code that I have found helpful while working on the Unity engine or that I have found while doing research. I will try to keep this repository updated as often as I can. I hope you find something here helpful for whatever you are working on. If you have any suggestions, please post them as an Issue and I will look into them. You can also submit suggestions as Pull Requests. Because of the amount of items, I am breaking the lists into multiple pages.
Thank you for all the stars! I am happy that people were able to find this repository helpful.
# Table of Contents
- [Tutorial Sites](https://github.com/Endarren/Unity_Resources/tree/master/Tutorials) - Various tutorial sites. Including Video, Text, and Project formats.
- [Scripts](https://github.com/Endarren/Unity_Resources/tree/master/Scripts) - Scripts from various sources that have been useful.
- [Games](https://github.com/Endarren/Unity_Resources/tree/master/Games) - A list of games, both original or ports, that people have made or are making in Unity.
- [Tools](https://github.com/Endarren/Unity_Resources/blob/master/Tools/Readme.md) - Various tools to help you build your game.
- [Shaders](https://github.com/Endarren/Unity_Resources/tree/master/Shaders) - Various shaders and shader tutorials made by others.
- [Search Tools](#searchtools)
- [Trouble Shooting](https://github.com/Endarren/Unity_Resources/tree/master/Troubleshooting) - Answers to errors, exceptions, or problems in Unity.
- [Performance Tips](#performance-tips)
## Search Tools
* [GitHub](github.com) - An obvious one, especially if you are reading this page.
* [UnityList](http://unitylist.com/) - A search engine that looks over sites with Unity content to find what you are looking for.
## Performance Tips
### [Gamasutra](https://www.gamasutra.com/)
* [C# Memory Management for Unity Developers](https://www.gamasutra.com/blogs/WendelinReich/20131109/203841/C_Memory_Management_for_Unity_Developers_part_1_of_3.php)
* [50 Tips and Best Practices for Unity](https://www.gamasutra.com/blogs/HermanTulleken/20160812/279100/50_Tips_and_Best_Practices_for_Unity_2016_Edition.php)
* [How to Fix Common Physics Problems in Your Game](https://gamedevelopment.tutsplus.com/articles/how-to-fix-common-physics-problems-in-your-game--cms-21418)
* [fliperamma - Performance tips for Unity3D](http://fliperamma.com/performance-tips-for-unity3d/)
================================================
FILE: Scripts/AI.md
================================================
* [Simple Tactical Shooter](https://github.com/AlexJohnKennedy/SimpleTacticalShooter)
* [Knowledge Representation](https://github.com/chris-gong/knowledge-representation)
* [Realistic-Artificially-Intelligent-Objects-Within-a-Top-Down-Survival-Game-Unity](https://github.com/CBerger1997/Realistic-Artificially-Intelligent-Objects-Within-a-Top-Down-Survival-Game-Unity-)
* [How to make enemy kill you if starring at it](https://answers.unity.com/questions/319733/how-to-make-enemy-kill-you-if-starring-at-it.html)
* [Particle System](https://github.com/JoachimLaviolette/particle-system) - This is a prototype project that involves AI and particles. It looks like it does detection and motion prediction with the particles for the AI to shot at them.
# Guides
| Name | Source | Description |
| ------------- |-------------| -----|
|[Tactical and Strategical AI](http://www.cse.scu.edu/~tschwarz/COEN129/PPT/Tactical%20and%20Strategical%20AI.pdf)| Santa Clara University |
|[Human Enemy AI in The Last of Us](http://www.gameaipro.com/GameAIPro2/GameAIPro2_Chapter34_Human_Enemy_AI_in_The_Last_of_Us.pdf)| Game AI Pro - Chapter 34 Travis McIntosh | Goes over how AI was used in Last of Us for human NPCs
|[The Last of Us: Human Enemy AI](https://www.gdcvault.com/play/1020338/The-Last-of-Us-Human)| Travis McIntosh | Video Recording of presentation with slides.
|[Complex Behaviours for Autonomous Agents in Unity](http://pievisdev.blogspot.com/2015/05/complex-behaviours-for-autonomous.html)| Blog |
|[Programming a Hearthstone agent using Monte Carlo Tree Search](https://pdfs.semanticscholar.org/7815/dfed6cf222ff6bd3f80a7f88d26a58b8c28b.pdf)| Norwegian University of Science and Technology | A research paper on using MCTS in Hearthstone.
|[Unity Artifical Intelligence Programming, Fourth Edition](https://github.com/PacktPublishing/Unity-Artificial-Intelligence-Programming-Fourth-Edition)| PacktPublishing | Contains the example code used in the book.
# Components
## Movement
| Name | Description |
| ------------- |-------------|
|[How to make enemy avoid player field of view](https://answers.unity.com/questions/988301/how-to-make-enemy-avoid-player-field-of-view.html)| Approaches for how to make an AI avoid a player's FOV.
|[Make AI move randomly around the player's last Known position](https://answers.unity.com/questions/1264164/making-the-ai-move-randomly-around-the-players-las.html) | How to make an AI move around the last position it saw the player.
|[AI Converging on a target - Obstacle avoidance or pathfinding?](https://answers.unity.com/questions/396309/ai-converging-on-a-target-obstacle-avoidance-or-pa.html)| How to get AI to get in sight of player.
|[How to make an enemy AI that would follow the player without rotating or looking at the player?](https://stackoverflow.com/questions/16844020/how-to-make-an-enemy-ai-that-would-follow-the-player-without-rotating-or-looking) |
### Jumping
| Name | Description |
| ------------- |-------------|
|[How to make my enemy jump over obstacles](https://answers.unity.com/questions/172740/finalyy-my-first-game-in-unity-you-must-see-this.html) |
|[How to make an AI jump on a spot effectively](https://gamedev.stackexchange.com/questions/37916/making-ai-jump-on-a-spot-effectively) |
|[Calculate AI Jumping the Gap](https://answers.unity.com/questions/973058/calculate-ai-jumping-the-gap.html)|
## Sensors
| Name | Description |
| ------------- |-------------|
|[Cone of Sight](https://gist.github.com/grimmdev/76668ee44bf7c62bdc26)| Script to determine if a point is within the field of view angle. Does not check for line of sight.
|[Perceptual System](https://github.com/IceLanguage/LinHoweGameAlgorithm/tree/master/Assets/Scripts/08-PerceptualSystem) | An AI sensor system for sight and sound. Comments are in Japanese, I think.
|[Unity Stealth Plugin](https://github.com/JoshuaTanner/Unity-Stealth-Plugin) | Has some AI sensors.
## Aiming
| Name | Description |
| ------------- |-------------|
|[How to make an enemy lead his shots](https://answers.unity.com/questions/506772/how-do-i-make-an-enemy-lead-his-shots.html)|
| [Enemy Aim AI in Unity](http://www.theappguruz.com/blog/enemy-aim-ai-unity)|
# Types of AI
* [AI System](https://github.com/BuildingBetterGames/AISystem) - Opensource AI system using ECS.
## GOAP (Goal Oriented Action Planning)
| Name | Description |
| ------------- |-------------|
|[GOAP](https://github.com/sploreg/goap)
|[HappieGOAPGame](https://github.com/anneomcl/HappieGOAPGame)
|[ReGOAP](https://github.com/luxkun/ReGoap)
## FMS (Finite-State Machine)
| Name | Description |
| ------------- |-------------|
| [SwissArmyLib - Automata](https://github.com/ArchonInteractive/SwissArmyLib/tree/master/Archon.SwissArmyLib/Automata)
| [Finite State Machine - Unify Wiki](http://wiki.unity3d.com/index.php?title=Finite_State_Machine)
## Utility Theory
| Name | Description |
| ------------- |-------------|
| [AI Decision System](https://github.com/vichasselmann/aidecisionsystem)
| [Crystal AI](https://github.com/igiagkiozis/CrystalAI)
## Behaviour Tree
| Name | Description |
| ------------- |-------------|
| [Behaviac](https://github.com/Tencent/behaviac)
## Machine Learning
| Name | Description |
| ------------- |-------------|
|[Obstacle Tower Source](https://github.com/Unity-Technologies/obstacle-tower-source) | Official Example. Tests machine learning with procedurally created levels.
| [Unity - Machine Learning Rogue Like](https://github.com/UnityTechnologies/MachineLearningRoguelike) | Official Example
| [MarcoMeter - Unity ML Environments](https://github.com/MarcoMeter/Unity-ML-Environments)
| [Maze Game AI](https://github.com/tavik000/MazeGameAI)
| [Generic Neural Network](https://github.com/JonasBeduschi/Genetic-Neural-Network)
# Tools
* [qAI](https://github.com/jlreymendez/qAI) - xNode based tool for designing AI graphs like behaviour trees and finite state machines.
* [Unity Tensorflow Keras](https://github.com/tcmxx/UnityTensorflowKeras) - Unity In Editor Deep Learning Tools. Using KerasSharp, TensorflowSharp, Unity MLAgent. In-Editor training and no python needed.
* [droid](https://github.com/sintefneodroid/droid)
# Examples
* [Miner FSM](https://github.com/igna92ts/unity_miner_fsm)
* [Racer AI](https://github.com/jcbang/RacerAI) - AI for racing games
* [Synert - AT - AI-Squad](https://github.com/Synert/AT-AI-Squad) - A university project for controlling a squad of AI. Includes a YouTube playlist with dev diary.
* [FeraTaTa - AI in Unity](https://github.com/FeraTaTa/AI-in-Unity) - A collection of AI examples in Unity.
================================================
FILE: Scripts/Algorithms.md
================================================
* [NStar](https://github.com/gadominas/nstar) - Star map generator.
# Collection
* [William Fieset - Algorithms](https://github.com/williamfiset/Algorithms) - An extensive collection of algorithms. While they are written in Java, it would not be hard to remake them in C# for Unity.
* [Unity Coder - Advanced Algorithms](https://github.com/unitycoder/Advanced-Algorithms) - A collection of algorithms in C#.
* [justcoding121 - Advanced Algorithms](https://github.com/justcoding121/Advanced-Algorithms) - A collection of algorithms in C#.
# Minmax
* [Tic-Tac-Toe MinMax](https://github.com/tclemente/TicTacToeMinimax)
* [Genetic Travelling Salesman Problem](https://github.com/jonasstr/Genetic-Algorithm-TSP-Unity)
# Hull
* [OskarSigvardsson - Unity - Quick Hull](https://github.com/OskarSigvardsson/unity-quickhull)
================================================
FILE: Scripts/Animator.md
================================================
* [Animation Player](https://github.com/Baste-RainGames/AnimationPlayer) - Replacement for Animator
* [N-AxisRoboticArmControl](https://github.com/Brenocq/N-AxisRoboticArmControl)
# Animator
* [Unity Animator Tutorial – Comprehensive Guide](https://gamedevacademy.org/unity-animator-tutorial/)
* [How to Use Animator Controllers and Triggers](http://www.studica.com/blog/unity-tutorial-animator-controllers)
# Tools
* [Runtime Retargeting](https://github.com/fengkan/RuntimeRetargeting) - Works for Humanoid rigs.
## Ik (Inverse Kinematics)
* [Unity 5 Tutorial The Build-In IK System](https://www.youtube.com/watch?v=EggUxC5_lGE) - By Sharp Accent
* [Basic IK Tutorial](https://www.youtube.com/watch?v=6UgB7TMk3Bg)
* [SA Full Body IK](https://github.com/Stereoarts/SAFullBodyIK)
* [ehsan-mohammadi - Aim-IK](https://github.com/ehsan-mohammadi/Aim-IK) - Head and chest aiming without animation data.
* [Unity Humanoid Transport Objects](https://github.com/mariusrubo/Unity-Humanoid-TransportObjects)
## Animation Masks
* [Creating Animation Layers and Masks in Unity 5](https://www.youtube.com/watch?v=-SAnr8-Xfgg)
## State Machine Behaviour
* [Repurpose Animator for Finite State Machines](https://medium.com/the-unity-developers-handbook/dont-re-invent-finite-state-machines-how-to-repurpose-unity-s-animator-7c6c421e5785)
# [Live2D (L2D)](https://www.live2d.com/)
## Articles
* [Live2D Wikipedia](https://en.wikipedia.org/wiki/Live2D)
* [Live2D Animation Controller Structure in Unity](https://medium.com/akatsuki-taiwan-technology/live2d-animation-controller-structure-in-unity-part-1-3124977fc3bc)
## Help
* [Collision with Live2D](https://www.tutorialfor.com/questions-96624.htm)
* [Cubism SDK - Getting Started - English](https://docs.live2d.com/cubism-sdk-tutorials/getting-started/?locale=en_us#)
## Code
* [Cubism Unity Components](https://github.com/Live2D/CubismUnityComponents)
* [Cubism Framework CS](https://github.com/Nkyoku/CubismFrameworkCS)
* [Live2D Lighting](https://github.com/DenchiSoft/Live2DLighting)
* [Live2D Frequency LipSync](https://github.com/DenchiSoft/Live2DFrequencyLipSync)
* [Unity Live2D uGUI](https://github.com/akof1314/Unity-Live2D-uGUI)
* [Live2D](https://github.com/jethummer/Live2D)
* [Interactive Login](https://github.com/iodes/InteractiveLogin)
## Software
* [Cubism SDK](https://www.live2d.com/en/download/cubism-sdk/)
================================================
FILE: Scripts/Audio.md
================================================
* [Beat Synchronizer](https://github.com/cfloisand/BeatSynchronizer)
* [Beat Detection](https://github.com/allanpichardo/Unity-Beat-Detection)
* [Unity MS Speech SDK](https://github.com/ActiveNick/Unity-MS-SpeechSDK)
* [Audio Importer](https://github.com/Hello-Meow/AudioImporter)
* [Lip Sync Lite](https://github.com/larrymario/LipSyncLite)
* [Unity Audio Meters](https://github.com/EcraxOfficial/Unity-AudioMeters)
# Audio Pool
* [Soundkraft](https://github.com/Kodhan/Soundkraft)
================================================
FILE: Scripts/C#.md
================================================
* [Unity 3D C# Syntax guidelines](https://github.com/samuelgoldenbaum/unity3D-csharp-syntax-guidelines)
* [Unity C# Style Guide](https://github.com/jsc334/Unity-Style-Guide)
# Resources
* [Dot Net Perls](www.dotnetperls.com)
Contains tutorials on many C# topics.
# Strings
* [.NET String.Format() to add commas in thousands place for a number](https://stackoverflow.com/questions/105770/net-string-format-to-add-commas-in-thousands-place-for-a-number)
# DateTime
* [Calculate difference between two dates in number of days](https://stackoverflow.com/questions/1607336/calculate-difference-between-two-dates-number-of-days)
# Func
* [Using func delegate with async method](https://stackoverflow.com/questions/37280405/using-func-delegate-with-async-method)
# Extensions
* [Endarren - ListExtension](https://github.com/Endarren/ListExtension)
# Regex
* [Regexone](https://regexone.com/references/csharp) - A tutorial with lessons on using Regex.
* [Regex Tester](http://regexstorm.net/tester) - Lets you regex patterns.
================================================
FILE: Scripts/Camera.md
================================================
# Forum Posts
* [Calculating 2D Camera Bounds](https://answers.unity.com/questions/501893/calculating-2d-camera-bounds.html)
* [Limit Camera Movement](https://answers.unity.com/questions/1243099/limit-camera-movement-1.html)
* [Help with Camera Zoom, Rotate, and Follow Player](https://forum.unity.com/threads/last-bit-of-camera-help-with-zoom-rotate-and-follow-player-functionality.488236/)
* [Mega Man 2 Camera Help](https://stackoverflow.com/questions/30024525/mega-man-2-camera-help-unity)
# Scripts
* [Multi Target Camera](https://github.com/lopespm/unity-camera-multi-target)
* [MSG Camera](https://github.com/mogoson/MGS-Camera)
* [Unity Snap Camera to Canvas](https://github.com/JamesVeug/UnitySnapCameraToCanvas)
* [Detect object in a specific part of the screen](https://answers.unity.com/questions/495102/detect-object-in-a-specific-part-of-the-screen.html)
* MISSING [Camera Mesh Fitter](https://github.com/unity-packages/camera-mesh-fitter) - Positions mesh in front of the camera and fitting in the viewport.
* [Advanced Camera Controls](https://github.com/Xerios/AdvancedCameraControls) - RTS like camera
* [Kodhan - Camera Kraft](https://github.com/Kodhan/CameraKraft) - Weighted perspective camera for 2D.
## Pixel
| Name | Source | Description |
| --- | --- | --- |
|[DeadSimple Pixel Perfect Camera](https://github.com/cmilr/DeadSimple-Pixel-Perfect-Camera)|[cmilr](https://github.com/cmilr)|
|[Pixel Camera Behaviour](https://github.com/jwkontti/Unity-PixelCameraBehaviour/blob/master/PixelCameraBehaviour.cs)|[jwkontti](https://github.com/jwkontti)|
## Shaking
| Name | Source | Description |
| --- | --- | --- |
|[Camera Shake](https://github.com/ewersp/CameraShake)|[Ewersp](https://github.com/ewersp)|
|[Camera Shake](https://github.com/IronWarrior/UnityCameraShake)|[IronWarrior](https://github.com/IronWarrior)|
|[EZ Camera Shake](https://github.com/andersonaddo/EZ-Camera-Shake-Unity)|[andersonaddo](https://github.com/andersonaddo)|
## First Person
* [First Person Unity Camera](https://github.com/PanMig/First-Person-Unity-Camera)
## Third Person
| Name | Source | Description |
| --- | --- | --- |
|[Third Person Camera Tutorial](https://github.com/Ardathalion/UnityThirdPersonCameraTutorial)|[Ardathalion](https://github.com/Ardathalion)|
|[ Unity Third Person Tutorial](https://github.com/jm991/UnityThirdPersonTutorial)|[jm991](https://github.com/jm991)|
|[Third Person Camera](https://github.com/RelentlessAF/third-person-camera)|[RelentlessAF](https://github.com/RelentlessAF)| Tomb Raider/ The Witcher-esque Camera movement for Unity 3D
|[WoW Camera](https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Camera/WowCamera.cs)|[UnityCommunity](https://github.com/UnityCommunity)|
### Souls-Like
| Name | Source | Description | Clipping? | Collsion? | Lock On? |
| --- | --- | --- | --- | --- | --- |
| [Unity Third Person Camera](https://github.com/SirObvious/UnityThirdPersonCamera)| [SirObvious](https://github.com/SirObvious)| A Dark Souls like camera controller. It is pretty old code| Yes| Yes| No |
| [SoulsLike CameraManager](https://github.com/Gigadros/SoulsLike/blob/master/Soulslike/Assets/Scripts/Controller/CameraManager.cs)| [Gigadros](https://github.com/Gigadros)| | No | No| No |
|[DarkSoul Camera](https://github.com/a1064137887/DarkSoul/blob/master/Assets/Scripts/CameraController.cs)|[a1064137887](https://github.com/a1064137887) | | Yes | Yes | No |
| [Souls-like CameraMovement](https://github.com/Datedsandwich/souls-like/blob/master/Assets/Scripts/Camera/CameraMovement.cs)| [Datedsandwich](https://github.com/Datedsandwich) | Based on tutorial series by www.sharpaccent.com| Yes | Yes | No |
| [Souls Like CameraManager](https://github.com/Smeagle657/nani/blob/master/Souls%20Like/Assets/Scripts/Controller/CameraManager.cs)| [Smeagle657 ](https://github.com/Smeagle657) | | No | No | No |
|[Souls CameraController](https://github.com/CSaratakij/Souls/blob/develop/Assets/Scripts/Camera/CameraController.cs)|[CSaratakij](https://github.com/CSaratakij) | | Yes | Yes | Yes |
================================================
FILE: Scripts/Coroutine.md
================================================
* [Continue Coroutine after game object was disabled](https://unitycoder.com/blog/2019/06/19/continue-coroutine-after-gameobject-was-disabled/)
# Custom Coroutine
* [zigaosolin Coroutines](https://github.com/zigaosolin/Coroutines)
================================================
FILE: Scripts/Data.md
================================================
These are scripts used to store and represent data or data structures.
* [DataBind](https://github.com/tinrab/DataBind)
# Maps
## Influence Map/HeatMap
* [Influence Map](https://github.com/AliKarimi74/InfluenceMap)
* [Heat Map](https://github.com/karl-/unity-heatmap)
* [Heat Map - Unity-Technologies](https://bitbucket.org/Unity-Technologies/heatmaps)
## Hex Map
* [Unity Hex Map](https://github.com/DerTraveler/unity-hex-map)
# Lists
## Linked List
* [Unity Linked List](https://github.com/derzorngottes/unity_linked_list)
# Trees
## Minmax Tree
* [Minmax Implementation](https://fr.coursera.org/lecture/data-structures-design-patterns/minimax-implementation-t7RCW)
## KD Tree
* [kd Tree](https://github.com/nobnak/KdTree)
* [Closest Point on Mesh](https://github.com/StudioTechtrics/closestPointOnMesh)
* [kd Tree Unity 3D](https://github.com/milad440550/KdTree-Unity3D)
## Quad Tree
* [Quad Tree Terrain Demo](https://github.com/jonbinliu/QuadTreeTerrainDemo_Unity)
* [Unity Quad Tree Collision Detection](https://github.com/Chabinka/Unity3d-QuadTree-Collision-Detection)
* [Quad Tree](https://github.com/yangyonggit/QuadTree)
* [Quad Tree in Unity3D](https://github.com/BeBeetleBird/QuadTree-in-Unity3d)
* [Simple Quad Tree](https://github.com/Amre-Amer/QuadTree)
* [Unity Quad Tree Planet](https://github.com/Tiggilyboo/UnityQuadTreePlanet)
* [Quad Tree Wulcat](https://github.com/wulcat/QuadTree-in-Unity3d)
* [Jormii's Quad Tree](https://github.com/Jormii/QuadtreeUnity)
## Octree
* [Unity Octree](https://github.com/douduck08/Unity-Octree)
* [OctTree](https://github.com/Amre-Amer/OctTree)
* [Unity Voxel Octree](https://github.com/samuelfvlcastro/UnityVoxelOctree)
## Binary Tree
* [Binary Search Trees with Unity](https://github.com/ChrisAntaki/binary-search-trees-with-unity)
* [Augtel Unity Binary Tree](https://github.com/Falmouth-Games-Academy/augtel-unity-binary-tree)
# Misc
* [Graphs](https://github.com/ItsRhetorical/Graphs)
* [Unity Data Structures Algorithms](https://github.com/joesphbreslin/UnityDataStructuresAlgorithms)
* [Unity Data Structure Implementations](https://github.com/spiderlili/Unity-DS-Implementation) - Stacks, Queues, Hash Tables, Binary Search Trees, Dynamic Arrays, Linked Lists
================================================
FILE: Scripts/Dialog.md
================================================
* [Diplomata Unity ](https://github.com/brunurd/diplomata-unity) - multi language dialogues content management system and editor extension
* [Yarn Spinner](https://github.com/thesecretlab/YarnSpinner) - This was used in Night In The Woods.
* [Merino](https://github.com/radiatoryang/merino) - Write Yarn scripts in the Unity Editor.
* [Ricardo Bustos2 - Unity Dialogue System](https://github.com/RicardoBustos2/UnityDialogueSystem)
* [Unity Rumor](https://github.com/exodrifter/unity-rumor) - Dialogue using custom API in text files.
* [Dialogue Smiith](https://github.com/code51/dialoguesmith) - Dialogue tree editor.
* [ChoiHeeR - UnityDialogueSystem](https://github.com/ChoiHeeR/UnityDialogueSystem)
* [JasonSkillman - Dialogue Manager](https://github.com/JasonSkillman/Dialogue-Manager)
# Node Based
* [Siccity - Dialogue](https://github.com/Siccity/Dialogue) - Node-based dialogue.
* [Dialog Node Editor](https://github.com/alee12131415/Dialog-Node-Editor)
* [Fluid Dialogue](https://github.com/ashblue/fluid-dialogue)
# Visual Novel
* [DEVN Dialogue Editor](https://github.com/DillonHandyside/DEVN-DialogueEditorForVisualNovels)
* [Fungus](https://github.com/snozbot/fungus) - Includes other features in addition to dialog. http://fungusgames.com/ Also on the asset store. https://assetstore.unity.com/packages/templates/systems/fungus-34184
================================================
FILE: Scripts/ECS.md
================================================
Resources on the Entity-Component System that Unity is working on.
Note: Due to the large number of changes in ECS, some of these examples are out of date. Check the last updated date on the project to get an idea on how up to date it is on ECS
# Offical
* [Entity Component System Samples](https://github.com/Unity-Technologies/EntityComponentSystemSamples)
* [Unity Physics Examples](https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/master/UnityPhysicsExamples/Documentation/samples.md)
* [Angry Bots ECS](https://github.com/UnityTechnologies/AngryBots_ECS)
# Examples
* [MathF Unity ECS](https://github.com/SuronDark/Mathf-unity-ECS)
* [Svelto ECS Examples - Mini Examples](https://github.com/sebas77/Svelto.MiniExamples)
* [ECS 101](https://github.com/ArturoNereu/ECS_101)
* [ECS Samples](https://github.com/alexnown/EcsSamples)
* [ECS-Example](https://github.com/FaizanDurrani/ECS-Example) - Spawns and moves 100,000 cubes. Also uses Entity Component System.
* [Unity ECS Tutorial](https://github.com/kushinn/Unity_ECS_Tutorials) - A simple tutorial on how to set up and use ECS in Unity.
* [Unity ECS Instanced Sprite Renderer](https://github.com/paullj/unity-ecs-instanced-sprite-renderer)
* [Svelto ECS Examples - Survival](https://github.com/sebas77/Svelto.ECS.Examples.Survival)
* [Unity ECS Demos](https://github.com/bwheatley/Unity_ECS_Demos)
* [UnityEcsMatchExample](https://github.com/GreatVV/UnityEcsMatchExample)
## Nav
* [Unity Path AI](https://github.com/anueves1/Unity-Path-AI)
An ECS example using navmesh agents.
* [Unity ECS Navmesh](https://unitylist.com/p/eng/Unity-ecs-navmesh)
* [Unity 2D Pathfinding Grid ECS Job](https://github.com/Omniaffix-Dave/Unity-2D-Pathfinding-Grid-ECS-Job) - Uses pure ECS.
# Games
* [Cool ECS Game](https://github.com/skhamis/cool_ecs_game) - A Management game made using ECS - Removed since 7/22/2019
* [Shooter With ECS](https://github.com/RLefrancoise/ShooterWithECS)
* [ECS Game of Life](https://github.com/alexnown/EcsGameOfLife)
* [Unity ECS Topdown Template](https://github.com/nickkorta/Unity_ECSTopdownTemplate) - A Top Down game template using the entity component system. - Removed since 7/22/2019
* [Unity ECS Basic Platform Game](https://github.com/MathijsvandeVen/Unity-ECS-Basic-Platform-Game)
# Tools
* [Ecs Testing](https://github.com/5argon/EcsTesting) - Queries the EntityManager.
================================================
FILE: Scripts/Editor.md
================================================
* [Example of a custom Transform Editor](https://github.com/Bebimbop/UnityEditorTools/blob/master/RawScripts/TransformEditor.cs)
* [How to create LayerMask field in a custom EditorWindow?](https://answers.unity.com/questions/42996/how-to-create-layermask-field-in-a-custom-editorwi.html?page=1&pageSize=5&sort=votes)
* [EnumSelection](https://github.com/mattak/EnumSelection)
# Node Window
* [Node Graph Frame](https://github.com/zouhunter/unity-nodegraph-frame)
* [Action Flow](https://github.com/piruzhaolu/ActionFlow)
* [Reorderable Inspector](https://github.com/SubjectNerd-Unity/ReorderableInspector)
# Tools
* [Unity Curvers](https://github.com/jeffcampbellmakesgames/unity-curves) - Bezier curve editor tool.
# Replacements
* [ColorBands](https://github.com/rstecca/ColorBands) - Improved version of Gradient.
# Plug ins
* [Unity Compact Field Attribute](https://github.com/AnomalousUnderdog/UnityCompactFieldAttribute) - Allows each property label to have its own width.
# Libraries
* [Unity Editor Toolbox](https://github.com/arimger/Unity-Editor-Toolbox)
================================================
FILE: Scripts/Effects.md
================================================
* [Unity Abstract Wire](https://github.com/qine/unity-abstract-wire)
* [Unity Skidmarks](https://github.com/Nition/UnitySkidmarks)
* [Unity Replay System](https://github.com/RyanAlexanderSingh/UnityReplaySystem)
* [Photosynthesizer](https://github.com/alexismorin/Photosynthesizer) - Procedural sprout foliage in a scene.
* [Spektr Lightning](https://github.com/keijiro/SpektrLightning)
* [Kawase Light Streak](https://github.com/nobnak/KawaseLightStreakUnity)
* [Mirror Reflection](https://github.com/fuqunaga/MirrorReflection)
* [Cone of Sight FX](https://github.com/joscanper/unity_coneofsightfx)
# People
[Keijiro](https://github.com/keijiro) A github user who has made several interesting effects in Unity.
[Alan Zucconi](https://www.alanzucconi.com/) - Has blog posts on effects, mostly involving shaders.
# Effects
* [Alan Zucconi - Fortnite Procedural Animations](https://www.alanzucconi.com/2018/09/17/shader-showcase-saturday-10/)
## Offscreen Indicators - Without Unity UI
* [offscreen_markers
](https://github.com/zloedi/offscreen_markers)
## Sprite
* [Sprite Glow](https://github.com/Elringus/SpriteGlow)
## Liquid/Fluid
* [MatchaChoco010 - UnityHDRPPseudoFluidRendering](https://github.com/MatchaChoco010/UnityHDRPPseudoFluidRendering)
## Decal/ Splat
* [Unity Splatter Effect](https://github.com/axelbjornsson/UnitySplatterEffect)
* [Decals Demo](https://github.com/stefanvelnita/Decals-Demo)
## Portal
* [Unity Portal Rendering](https://github.com/pr0g/unity-portal-rendering)
* [Brackey's Portals In Unity](https://github.com/Brackeys/Portal-In-Unity)
* [Unity Easy Portals](https://github.com/williambl/unity-easy-portals)
* [Portal System Unity](https://github.com/zachdavids/PortalSystemUnity)
## Weather
* [cathean - Unity VFX - Siegschals](https://github.com/cathean/UnityVFX-siegschals) - A rain and wind effect.
### Fog
* [Unity Volumetric Fog](https://github.com/SiiMeR/unity-volumetric-fog)
* [Vapor](https://github.com/ArthurBrussee/Vapor)
* [UnityVolumetricFogDemo](https://github.com/uhiko512/UnityVolumetricFogDemo)
* [Keijiro - KinoFog](https://github.com/keijiro/KinoFog)
### Lightning
* [Fractal Lightning](https://github.com/noobdawn/Fractal-Lightning-Unity)
* [willFederer- Lightning Rendering](https://github.com/willFederer/LightningRendering)
# Lines
### Line Renderer
* [Unity Draw Line](https://github.com/mitsuyacider/UnityDrawLine) Can be used to create a radar like effect.
* [Easy Curved Line](https://github.com/gpvigano/EasyCurvedLine) - Easy rendering and editing of curved lines.
* [Parabola](https://github.com/KimHeeRyeong/Parabola)
* [ECS LineRenderer](https://github.com/5argon/ECSLineRenderer)
### Lines and Curves
* [Bezier Laser](https://github.com/sunduk/BezierLaser)
* [UnityFoggyBoundary](https://github.com/vdvman1/UnityFoggyBoundary)
### Lightsaber / Beamsaber
* [Unity Laser Lines](https://github.com/williamrjackson/UnityLaserLines)
* [Lightbar Unity](https://github.com/maydinunlu/lightbar-unity)
* [Lightsabers Tutorial](https://github.com/Roland09/Lightsabers-Tutorial)
* [VRTK 3Lightsabers Training](https://github.com/pickettd/vrtk3-lightsaber-training)
* [Unity Laser Sword](https://github.com/jjxtra/UnityLaserSword)
## Outline
* [Outline Effect](https://github.com/cakeslice/Outline-Effect)
* [Rimlight](https://github.com/AdultLink/Rimlight)
## Other
* [Unity Crowd Visualizer](https://github.com/hsaikia/Unity-Crowd-Visualizer)
* [Time Stop - Dishonored](https://github.com/Iria-Dev/Unity-TimeStop-Example)
* [Mine Explosition with Effect](https://github.com/leventeren/Unity-Mine-Explosion-With-Effect)
# Plugin
* [Effekseer For Unity](https://github.com/effekseer/EffekseerForUnity)
================================================
FILE: Scripts/Frameworks.md
================================================
* [Unity Rhythm Engine](https://github.com/RobertG-H/unity-rhythm-engine) - Framework for rhythm games.
* [Play Games for Unity](https://github.com/playgameservices/play-games-plugin-for-unity)
* [Fungus](https://github.com/snozbot/fungus) - a free, open source tool for creating interactive storytelling games in Unity 3D Also check out their website http://fungusgames.com/
* [Actors-Unity3d-Framework](https://github.com/dimmpixeye/Actors-Unity3d-Framework)
* [Unity Gameplay Ability System](https://github.com/sjai013/UnityGameplayAbilitySystem)
* [Supreme ECS Rx](https://github.com/yy1985710/SupremeEcsRx) - A game framework based on ECS with dependency inject and unirx.
* [route1rodent - newbark](https://github.com/route1rodent/newbark) - Retro RPG game engine
* [U Raider](https://github.com/TiernanWatson/uraider) - Tomb Raider framework
* [Unity Gal Framework](https://github.com/lshy1993/UnityGalFramework)
# Inventory
| Name | Source | Description |
| --- | --- | --- |
|[GInventory](https://github.com/mathiassiig/GInventory)|[mathiassiig](https://github.com/mathiassiig)|
|[Inventory and Stats Sytem in Unity](https://github.com/IndieDeveloper-Mans/Inventory-and-stats-system-in-Unity3D)|[IndieDeveloper-Mans](https://github.com/IndieDeveloper-Mans)| Formerly a premium product
# Event System
| Name | Source | Description |
| --- | --- | --- |
|[Enhanced Unity ScriptableObject Game Event System](https://github.com/MechWarrior99/Enhanced-Unity-ScriptableObject-Game-Event-System) |[MechWarrior99](https://github.com/MechWarrior99) |Uses ScriptableObjects as the events |
|[Unity Events](https://github.com/GalvanicGames/unity-events) | [GalvanicGames](https://github.com/GalvanicGames)| |
|[Unity Event Manager](https://github.com/alexmuab/unity-event-manager) |[alexmuab](https://github.com/alexmuab) | |
# RPG
* [Fydar's RPG Core](https://github.com/Fydar/RPGCore)
* [MaximeGiguere9 - rpg framework](https://github.com/MaximeGiguere9/rpg-framework) - Archived. Includes quest, inventory, loot, abilities, equipment, attributes, etc.
* [delmarle's RPGStationUnity](https://github.com/delmarle/RpgStationUnity)
# RTS
* [Lockstep RTS Engine](https://github.com/mrdav30/LockstepRTSEngine)
# Object Pool
| Name | Source | Description |
| --- | --- | --- |
|[Generic Pool](https://github.com/Danand/GenericPool) |[Danand](https://github.com/Danand) |
| [Generic Unity Object Pool](https://github.com/Rfrixy/Generic-Unity-Object-Pooler)|[Rfrixy](https://github.com/Rfrixy) |
| [Unity Object Pool](https://github.com/jeffvella/UnityObjectPooler)| [Jeffvella](https://github.com/jeffvella)|
| [Unity Generic Pool](https://github.com/yasirkula/UnityGenericPool)|[Yasirula](https://github.com/yasirkula) |
# Quest
* [devdogio - Quest System Pro](https://github.com/devdogio/Quest-System-Pro) - A former premium Unity asset gone open source.
* [MaximeGiguere9 - rpg framework](https://github.com/MaximeGiguere9/rpg-framework/tree/master/Assets/Scripts/Definitions/Quests) - Archived
* [IndieDeveloper-Mans - Quest System in Unity 3D](https://github.com/IndieDeveloper-Mans/Quest-system-in-Unity3D)
================================================
FILE: Scripts/GamePlay.md
================================================
# Combat
* [Unity-Chan Battle](https://github.com/HuangqunStudio/UnityChanBattle)
* [Yika-aizi - Ic Skill System](https://github.com/yika-aixi/IcSkillSystem)
* [KDSBest - Skill System Unity](https://github.com/KDSBest/SkillSystemUnity)
* [sjai013 - Unity Gameplay Ability System](https://github.com/sjai013/UnityGameplayAbilitySystem)
* [DylanYasen - Unity Ability System](https://github.com/DylanYasen/unity-ability-system)
# Crafting
* [Simple Craft](https://github.com/RaulMrSouza/SimpleCraft)
# Inventory
* [Unity Simple Inventory System](https://github.com/HectorPulido/UnitySimpleInventorySystem)
* [GInventory](https://github.com/mathiassiig/GInventory)
* [Doctor Wolfy 121 - Unity Inventory System](https://github.com/DoctorWolfy121/Unity-Inventory-System)
* [Inventory Pro](https://github.com/devdogio/Inventory-Pro) - Former Unity premium asset gone open source.
================================================
FILE: Scripts/Input-Output.md
================================================
* [UniJSON](https://github.com/ousttrue/UniJSON)
* [Utf8 Json](https://github.com/neuecc/Utf8Json)
## Saving
* [Save Game Free](https://github.com/BayatGames/SaveGameFree)
* [prashant's Save Game Data](https://github.com/prashant-singh/SaveGameData) - Includes encryption
* [Component Save System](https://github.com/AlexMeesters/Component-Save-System) - Save the Unity component data.
================================================
FILE: Scripts/Interactables.md
================================================
* [Sphere Raycasting](https://github.com/ALee1303/Sphere-Raycasting) Contains scripts to use casting to detect interactable objects and use them.
================================================
FILE: Scripts/JobSystem.md
================================================
Here are some links to pages on the Job System. There are also some references to the Entity Component System in here, because the Job System is usually used with ECS.
## Examples
* [Native Collections](https://github.com/jacksondunstan/NativeCollections) - A set of NativeCollections, similar to NativeArray. Does not require ECS or Burst.
* [job-system-cookbook](https://github.com/stella3d/job-system-cookbook)
Contains a handful of example implementations of the Unity Job System. These are simple examples and are good for those start out with the job system.
* [Unity Test - Job System](https://github.com/douduck08/UnityTest-JobSystem)
Does a test comparing how moving cubes in a wave differ between the old approach and the job approach.
* [Conway Game of Life](https://github.com/Endarren/Conway-Game-of-Life-NP) - Implementation of Conway Game of Life using Job system.
* [UniteAustinTechnicalPresentation](https://github.com/Unity-Technologies/UniteAustinTechnicalPresentation)
This is the game scene show in the announcement.
* [SimpleECSAndJobsystemSample](https://github.com/yasuohasegawa/SimpleECSAndJobsystemSample)
Also uses Entity Component System.
* [Voxelman](https://github.com/keijiro/Voxelman)
A visual effect using the job system and the Entity Component System.
* [Unity Fluid Sim](https://github.com/RoryDungan/unity-fluid-sim)
A fluid simulator using the job system.
* [RaycastCommand Demo](https://github.com/Endarren/Unity_RaycastCommand_Demo)
An example of how to use the RaycastCommand.
* [Unity Path AI](https://github.com/anueves1/Unity-Path-AI)
An ECS example using navmesh agents.
* [Unity Job System Mesh Deformer](https://github.com/aquarterofpixel/unity-job-system-mesh-deformer)
* [Raycast Jobs](https://github.com/cerea1/RaycastJobs)
================================================
FILE: Scripts/Libraries.md
================================================
* [Useful Unity Code](https://github.com/Niquillas/UsefulUnityCode) - Camera Panner, Custom Lerp, NGUI Procedurally Generated Button grid, NGUI Widnow Scaler
* [Unity Repository](https://github.com/hu243285237/UnityRepository)
* [RPG Core](https://github.com/Fydar/RPGCore)
* [unitycoder - GetNearestObjectsWithCullingGroup](https://github.com/unitycoder/GetNearestObjectsWithCullingGroup)
================================================
FILE: Scripts/Light.md
================================================
* [Nigiri](https://github.com/ninlilizi/Nigiri) - Global Illumination system. Work in progress.
# Volumetric Light
| Name | Source | Description |
| --- | --- | --- |
| [Volumetric Lights for Unity 5](https://github.com/SlightlyMad/VolumetricLights)|[SlightlyMad](https://github.com/SlightlyMad)
|[Aura](https://github.com/raphael-ernaelsten/Aura)|[raphael-ernaelsten](https://github.com/raphael-ernaelsten/)
|[Unity Simple Volumetric Lightning](https://github.com/ShadedSelf/Unity-Simple-Volumetric-Lightning)|[ShadedSelf](https://github.com/ShadedSelf/)
# Light Map
| Name | Source | Description |
| --- | --- | --- |
|[Lightmap Switching Tool](https://github.com/laurenth-unity/lightmap-switching-tool)|[laurenth-unit](https://github.com/laurenth-unity)|
|[Light Probe Placement](https://github.com/laurenth-unity/LightProbesPlacement)|[laurenth-unity](https://github.com/laurenth-unity)|
# Effects
| Name | Source | Description |
| --- | --- | --- |
| [Light Shafts](https://github.com/robertcupisz/LightShafts)|[robertcupisz](https://github.com/robertcupisz)
|[Lightflood](https://github.com/huwb/lightflood)|[huwb](https://github.com/huwb)|
|[Cinelights](https://github.com/laurenth-unity/Cinelights)|[laurenth-unity](https://github.com/laurenth-unity/)
|[Unity Light Animation Script](https://github.com/LinaAdkins/UnityLightAnimationScript)|[LinaAdkins](https://github.com/LinaAdkins)
|[LightLeaksUnity](https://github.com/danielzeller/LightLeaksUnity)|[danielzeller](https://github.com/danielzeller)|
================================================
FILE: Scripts/LineOfSight.md
================================================
* [Viewpoint Computation](https://github.com/robertoranon/Unity-ViewpointComputation)
* [Line of Sight](https://github.com/eoger/unity-lineofsight)
* [gutoplusgamedev's LineOfSight.cs](https://gist.github.com/gutoplusgamedev/d29b63bfa74395c335b9)
* [2D Line of Sight](https://github.com/f15gdsy/2D-Light-of-Sight-Unity)
* [LuisResco Line of Sight](https://github.com/LuisResco/unity-line-of-sight-v1)
* [Sight Cone](https://gist.github.com/grimmdev/76668ee44bf7c62bdc26)
* [Player FOV](https://github.com/Dechichi01/PlayerFOV)
* [EllipticalViewCone](http://ringofblades.com/Blades/Code/EllipticalViewCone.cs)
* [Field of View & Fog of War](https://github.com/Kellojo/Unity---Field-of-View-Fog-of-War)
* [Sebastian Lague - Field of View](https://github.com/philippds/field-of-view_unity)
* [Stealth Mechanic](https://github.com/coxlin/StealthMechanic) - Uses colliders for detecting if the player is in the light
* [Mesh Triangluation](https://github.com/IMGSaibh/MeshTriangluation) - Mesh-Triangluation in Unity with Raycast obstacle detection. Comments are written in German.
* [Field of View Visualization](https://github.com/WeH1D/Field-of-view-visualisation-Unity)
================================================
FILE: Scripts/Math.md
================================================
* [Math Utilities](https://github.com/zalo/MathUtilities)
* [Unity Math References](https://github.com/zezba9000/UnityMathReference)
* [Calculate Firing Position](https://answers.unity.com/questions/296949/how-to-calculate-a-position-to-fire-at.html)
* [Field Layout](https://github.com/nobnak/FieldLayout) - Point-in-Polygon (2D Polygon, 2-Polytope) solver for Unity
* [Unity Utilities](https://github.com/LifeandStyleMedia/UnityUtilities)
* [Simultaneous Equations Solver](https://github.com/IRCSS/simultaneous-equations-solver)
* [Unity 3D Curves](https://github.com/gabrielgiordan/unity3d-curves)
# Random
* [Weighted Random](https://github.com/m3rt32/WeightedRandom)
# Expression Parsing
* [Fydar's Expresser](https://github.com/Fydar/Expresser)
* [Expression Parser](http://wiki.unity3d.com/index.php/ExpressionParser)
# Angles
* [Angle between two game objects in 0 to 360 degrees](http://unitycoder.com/blog/2015/12/17/get-angle-between-2-gameobjects-in-degrees-0-360/)
# Parabola
* [Math Parabola](https://github.com/nkpark/Unity3D-MathParabola) Movement script
# Lines
* [Unity Line Segment Intersection](https://github.com/setchi/Unity-LineSegmentsIntersection)
# Spirals
* [Make Object Move in an expanding spiral](https://forum.unity.com/threads/make-object-move-in-an-expanding-spiral.47342/)
* [Moving a particle around an Archimedean spiral at a constant speed](https://gamedev.stackexchange.com/questions/16745/moving-a-particle-around-an-archimedean-spiral-at-a-constant-speed) - Not written for Unity, but can be easily converted to C#.
# Tween
* [Unity Tweening](https://github.com/Danta1st/Unity-Tweening)
================================================
FILE: Scripts/Mesh.md
================================================
* [Mesh Cloud Rendering](https://github.com/maajor/Mesh-Cloud-Rendering) - Reimplement Sea of Thieves's Cloud in Unity
* [Mesh Utilities](https://github.com/P-5/MeshUtilities-Unity) - Includes decal, puncturing, splitting
* [Unity Mesh Simplify](https://github.com/ecidevilin/UnityMeshSimplify)
* [Dynamic Mesh](https://github.com/mariusrubo/Unity-Dynamic-Mesh)
* [Pottery](https://github.com/vmp1r3/Pottery) - Pottery mesh making framework.
* [Mesh Boolean](https://github.com/KaimaChen/MeshBoolean)
* [Piranha](https://github.com/keenanwoodall/Piranha) - Causes rigidbodies to swarm a mesh.
# Mesh Deforming
* [Deform](https://github.com/keenanwoodall/Deform)
* [keenanwoodall - Deform Prototype](https://github.com/keenanwoodall/Deform-Prototype)
# Mesh Destruction
* [danbystrom - ScamScatter](https://github.com/danbystrom/ScamScatter)
# Editors
* [Unity Mesh Builder and Editor](https://github.com/KrystianSzumski/Unity-Mesh-Builder-And-Editor)
* [Game Editors Technologies - Mesh Editor](https://github.com/GamEditorsTechnolegies/Unity-Mesh-Editor)
* [SebLague - Path Creator](https://github.com/SebLague/Path-Creator)
# Cutting Meshes
* [Ezy Slice](https://github.com/DavidArayan/EzySlice)
* [Splitting Mesh into Chunks](https://answers.unity.com/questions/629793/splitting-mesh-into-chunks.html)
* [Subdivide a Mesh](https://answers.unity.com/questions/259127/does-anyone-have-any-code-to-subdivide-a-mesh-and.html)
* [Explode a Mesh into Polygons](https://answers.unity.com/questions/338819/explode-a-mesh-into-polygons-efffect.html)
* [Create Mesh by Defining Points](https://answers.unity.com/questions/585948/create-mesh-by-defining-points.html)
* [Unity Plane Mesh Splitter](https://github.com/artnas/Unity-Plane-Mesh-Splitter)
* [Cutting Solids](https://github.com/SnowDC93/CuttingSolids)
* [LimbHacker](https://github.com/NobleMuffins/LimbHacker)
# Saving Meshes
* [Mesh Saver](https://github.com/pharan/Unity-MeshSaver)
# Combining Meshes
* [Dynamic Outline Mesh Combining](https://github.com/TheBusyBiscuit/Unity-DynamicOutline-MeshCombining)
* [Mesh Combiner](https://github.com/mogoson/MeshCombiner)
# Mesh Generation
| Name | Source | Description |
| --- | --- | --- |
|[Crest Oceanreader](https://github.com/huwb/crest-oceanrender)| [huwb](https://github.com/huwb) | Creates an ocean. |
|[Generative Geametry](https://github.com/notno/GenerativeGeometry-Unity) |[Notno](https://github.com/notno) | Several useful mesh generation. Gears (2D & 3D), Gear Chain, Circle|
|[Tube Generator](https://github.com/sshumihin/TubeGenerator) | [sshumihin](https://github.com/sshumihin/)| Tool for making pipe meshes |
|[Procedural Shape Generation](https://github.com/Wawrzyn321/Procedural-Shape-Generation)|[Wawrzyn321](https://github.com/Wawrzyn321)| Cake, Circle, Convex, Elipse, Gear, Line, Pointed Circle, Quadrangle, Rectangle, Ring, Star, and Triangle
|[Spline Mesh](https://github.com/benoit-dumas/SplineMesh)|[benoit-dumas](https://github.com/benoit-dumas)| Spline Mesh|
|[Unity Road Generator](https://github.com/JPBotelho/Unity-Road-Generator)|[JPBotelho](https://github.com/JPBotelho)| Road Catmul-Rom spline Mesh|
|[Geometric Shape Scripts](https://github.com/GaelleMarais/geometric-shape-scripts)|[GaelleMarais](https://github.com/GaelleMarais)| Rectangle, Cylinder, Sphere, Load .off file,
|[Rounded Quad Mesh](https://github.com/bburrough/RoundedQuadMesh)|[bburrough](https://github.com/bburrough)| Rounded Quad Mesh
|[Procedurally generated spike mesh](https://github.com/tenevdev/procedural-spikes)|[tenevdev](https://github.com/tenevdev)| Creates spikes
|[modelisation - geometrique](https://github.com/rroyromain/modelisation-geometrique)|[rroyromain](https://github.com/rroyromain)| Plane, Cylinder, Sphere, Cone, custom meshes. Non-English
* [Curved Mesh Generator](https://github.com/nrj/UnityCurvedMeshGenerator)
* [Mesh Presentations](https://github.com/parahunter/mesh-presentation)
* [Mesh Triangluation](https://github.com/IMGSaibh/MeshTriangluation) - Mesh-Triangluation in Unity with Raycast obstacle detection. Comments are written in German.
* [Henrihanot - Unity Procedural Cables](https://github.com/henrihanot/unity-procedural-cables)
## Spline
* [BG Curve](https://github.com/bansheeGz/BGCurve)
## Planet
* [Procedural Planet](https://github.com/paolorussian/proceduralplanet)
* [Planet ring editing in play mode](https://www.youtube.com/watch?v=WmWMC6iq7Y0) - Continuation of "Making a Custom Planet Ring in Unity"
* [Making a Custom Planet Ring in Unity](https://www.youtube.com/watch?v=Rze4GEFrYYs) - Creating a ring mesh, with visibility on both sides, at start.
## Shape
* [Procedurally Generate a Sphere](https://stackoverflow.com/questions/4081898/procedurally-generate-a-sphere-mesh)
* [Create Octahedron Sphere](https://www.binpress.com/tutorial/creating-an-octahedron-sphere/162)
* [Polyhydra](https://github.com/IxxyXR/Polyhydra)
# Modification
* [Conforming a Mesh Path to Arbitrary Surface on Runtime](https://answers.unity.com/questions/46457/conforming-a-mesh-path-to-arbitrary-surface-runtim.html)
================================================
FILE: Scripts/Mixed.md
================================================
* [Unity Awesome Scripts](https://github.com/RedDude/UnityAwesomeScripts)
* [Gameplay Utils](https://github.com/romuloScripts/GameplayUtils)
================================================
FILE: Scripts/Mobile.md
================================================
* [50 Unity Tips for Mobile](https://github.com/defuncart/50-unity-tips)
* [Mobile MMORPG](https://github.com/Ziden/MobileMMORPG)
* [Google Ads](https://github.com/googleads/googleads-mobile-unity)
* [Vibration](https://github.com/BenoitFreslon/Vibration) - iOS and Android
* [OneSignal - Unity SDK](https://github.com/OneSignal/OneSignal-Unity-SDK) - Push Notifications
# Ads
* [Google Ads](https://github.com/googleads/googleads-mobile-unity)
# Input
* [Mobile Touch](https://github.com/Kagigz/mobileTouch)
* [Mopsicus's Mobile Touch](https://github.com/mopsicus/UnityMobileInput)
# UI
* [Mopsicus's Infinite Scroll](https://github.com/mopsicus/infinite-scroll-unity) - Works on iOS and Android. Can also be used outside mobile.
* [UI Widgets](https://github.com/UnityTech/UIWidgets)
# iOS
* [iOS Background Run](https://github.com/mopsicus/unity-ios-background-run)
================================================
FILE: Scripts/Movement.md
================================================
* [Make Object move in a Figure 8 Programtically](http://forum.unity3d.com/threads/making-an-object-move-in-a-figure-8-programatically.38007/)
* [Unity Navi person module](https://github.com/zouhunter/unity-navi-person-module)
* [How to jump through box colliders but jump on top of them](https://answers.unity.com/questions/429885/how-to-jump-through-box-colliders-but-jump-on-top.html) - One-way platforms
* [Unity3D Orbit around orbiting object](https://gamedev.stackexchange.com/questions/61981/unity3d-orbit-around-orbiting-object-transform-rotatearound)
* [Circling in Unity3D with RotateAround](https://www.gamasutra.com/blogs/CharlesCordingley/20150223/237038/Circling_in_Unity3D_with_RotateAround.php)
* [How to adapt a pathfinding to a 2D Grid Platformer](https://gamedevelopment.tutsplus.com/tutorials/how-to-adapt-a-pathfinding-to-a-2d-grid-based-platformer-theory--cms-24662)
# Tween
## Code
* [Duck Tween](https://github.com/dubit/duck-tween)
* [prime31 - GoKit](https://github.com/prime31/GoKit)
* [kyubuns - AnimeRx](https://github.com/kyubuns/AnimeRx)
* [PlasticApps - PlasticTween](https://github.com/PlasticApps/PlasticTween) - ECS and job based
* [jeffcampbellmakesgames - Unity Jtween](https://github.com/jeffcampbellmakesgames/unity-jtween) - job based tween
* [Dotween](https://github.com/Demigiant/dotween)
# Steering Behaviours
## Code
* [Movement Algorithms](https://github.com/pingumen96/MovementAlgorithms)
* [A* Helper](http://wiki.unity3d.com/index.php/AStarHelper)
* [Kultie - Unity ECS Steering Behavior](https://github.com/kultie/Unity-ECS-SteeringBehavior) - An implementation of steering behavior that uses the ECS. Still underwork.
## Articles
* [Understanding Steering Behaviors](https://gamedevelopment.tutsplus.com/series/understanding-steering-behaviors--gamedev-12732)
* [How to Implement a Pathfinding with cocos2d Tutorial](https://www.raywenderlich.com/4970/how-to-implement-a-pathfinding-with-cocos2d-tutorial)
* [How to Speed up Pathfinding with jump point search algorithm](https://gamedevelopment.tutsplus.com/tutorials/how-to-speed-up-a-pathfinding-with-the-jump-point-search-algorithm--gamedev-5818)
# Character Controller
## Code
* [C# Character Motor](https://gist.github.com/zephjc/5641540)
* [SuperCharacterController](https://github.com/IronWarrior/SuperCharacterController) - Archieved and no longer updated.
* [UNet Controller](https://github.com/Heep042/UNet-Controller) - Network version of Character Controller.
* [Unity Humanoid Controller](https://github.com/JavierSplvd/unity-humanoid-controller)
## 2D Code
* [Prime31 - CharacterController2D](https://github.com/prime31/CharacterController2D)
## Articles
* [Object Push Character Controller](https://answers.unity.com/questions/502798/object-push-character-controller.html)
* [Controller Move Doesn't stay grouned when walking down a slope](https://answers.unity.com/questions/388137/controllermove-doesnt-stay-grounded-when-walking-d.html)
* [How to keep a Character controller grounded without constantly applying gravity](https://answers.unity.com/questions/333155/how-to-keep-charactercontroller-grounded-without-c.html)
* [Controller falls or slips of moving platforms](https://answers.unity.com/questions/8207/charactercontroller-falls-through-or-slips-off-mov.html)
* [Why does OnCollisionEnter not work between Character controller and rigidbody](https://answers.unity.com/questions/388494/why-does-oncollisionenter-not-work-between-a-chara.html)
* [The Problem With Character Controllers In Unity3D And How I Solved It](https://mariusgames.com/3d-character-controller-db7cd3a7b4df)
# 2D Movement
## Code
* [Classic Rogue Movement](https://github.com/balaam/unity_classic_rogue_movement)
* [MinerTweaks - Super Paper Copy](https://github.com/MinerTweaks/SuperPaperCopy) - Paper Mario like movement.
# Rigidbody
## Code
* [QuickUnityTools - PhysicsMovement](https://github.com/adamgryu/QuickUnityTools/tree/master/Scripts/Physics)
* [Open Player Controller](https://github.com/ElmarTalibzade/OpenPlayerController)
* [FPS Movement Rigidbody](https://github.com/DaniDevy/FPS_Movement_Rigidbody)
## Articles
* [Getting the player to move with platform: Velocity, DistanceJoint](https://answers.unity.com/questions/805683/how-can-i-get-my-player-to-move-with-the-platform.html)
* [Player Rigidbody slider off moving platform](https://answers.unity.com/questions/1040978/player-rigidbody-slides-off-moving-platform.html)
* [Change rigidbodys jump speed](https://answers.unity.com/questions/499834/change-rigidbodys-jumping-speed.html)
# PathFinding (Not Built-in Unity NavMesh)
* [Pathfinding concept, the basic](http://mgrenier.me/2011/06/pathfinding-concept-the-basics/)
* [Pathfinding for 2D Platformer](http://ashblue.github.io/pathfinding-platformer/) - This is an example with source code in JavaScript, not made in Unity. You can still use it to make your own implementation.
* [Isometric Pathfinding with A*](https://github.com/fzillo/Isometric_Pathfinding_with_AStar)
* [Tilemap Pathfinder](https://github.com/robinwassen/tilemap-pathfinder) - A pathfinder that works with the Unity Tilemap.
* [Unity 2D Pathfinding Grid ECS Job](https://github.com/Omniaffix-Dave/Unity-2D-Pathfinding-Grid-ECS-Job) - A pure ECS 2D pathfinding solution. Does not use navmesh.
* [Sphere Navigation](https://github.com/KimHeeRyeong/SphereNavigation) - A navmesh system spheres. Does not use Unity's NavMesh
# Nav Mesh
## Code
* [Unity 5.6+ Nav Mesh Feature Demo](https://github.com/UnityTechnologies/NavMesh-Feature-Demo) - Contains examples and implementations of Unity's nav mesh.
* [Navigation Forward Sample](https://github.com/vncastanheira/NavigationForwardSample)
* [Unity Cookbook 2018 - Chapter 15 Nav Mesh](https://github.com/dr-matt-smith/unity-cookbook-2018-ch15)
* [Unity Pedestrian Simulator](https://github.com/trinhthanhtrung/unity-pedestrian-sim) - Simulates crowds using NavMesh.
* [NavMeshPlus](https://github.com/h8man/NavMeshPlus) - Modified version of the Nav Mesh extension scripts.
* [Kink3d - Simple Traffic](https://github.com/Kink3d/SimpleTraffic) - Simulation of street traffic using Nav Mesh.
## Articles
* [Navmesh Flee AI from Player](https://answers.unity.com/questions/868003/navmesh-flee-ai-flee-from-player.html)
* [Make Multiple Enemies take Different Paths](https://stackoverflow.com/questions/26644196/unity-navmesh-make-multiple-enemies-take-different-paths)
* [Keep Enemy X Distance from Player](https://answers.unity.com/questions/479342/navmeshagent-keep-enemy-x-distance-from-player.html)
* [Destination vs SetDestination](https://answers.unity.com/questions/702110/navmeshagentdestination-vs-setdestination-.html)
* [Pathfinding and local avoidance for rpg and rts games using Unity](https://www.gamedev.net/articles/programming/general-and-gameplay-programming/pathfinding-and-local-avoidance-for-rpgrts-games-using-unity-r3703)
# Custom Nav Mesh
## Code
* [Unity NavCube](https://github.com/mimusangel/Unity-NavCube) - 3D navigation system.
# Move Along Curve
## Articles
* [Moving Along Curve With Specific Speed](https://www.geometrictools.com/Documentation/MovingAlongCurveSpecifiedSpeed.pdf) - This is a research paper, so it is more math focused than code focused.
* [Moving Object Along a Bezier Curve](https://answers.unity.com/questions/12689/moving-an-object-along-a-bezier-curve.html)
* [Orbit Paths (Ellipses)](https://www.youtube.com/watch?v=mQKGRoV_jBc&index=4&list=PL5KbKbJ6Gf982bozKUYrX9C4qN_IQYTXZ) - This is the first of three by the user on this subjest. Part of Unity Space Game Tutorials playlist.
## Code
* [MGS PathAnimation](https://github.com/mogoson/MGS-PathAnimation)
# Transform
* [Prevent LookAt From Flipping](https://answers.unity.com/questions/24805/preventing-lookat-from-flipping.html)
# Crowds
* [shwarm](https://github.com/lukastoenneMS/shwarm) - Using steering and boids to simulate crowds and swarms.
# Noise
* [Adding Random Noise to a direction vector](https://answers.unity.com/questions/1379561/adding-randmon-noise-to-a-direction-vector.html)
* [Swarm Missile Adding Random Movement to a homing](https://answers.unity.com/questions/698009/swarm-missile-adding-random-movement-to-a-homing-m.html)
# Turret
* [Limiting the rotations of a turret](https://www.3dbuzz.com/forum/threads/190770-Limiting-the-rotation-of-a-turret-(unity-c-))
* [GunTurret2](https://github.com/brihernandez/GunTurrets2)
# Slope Detection
* [Angle of Slope Ground Under Player](http://thehiddensignal.com/unity-angle-of-sloped-ground-under-player/)
# Custom Movement
* [Quake 3 Movement](https://github.com/WiggleWizard/quake3-movement-unity3d)
* [Quake 3 Strafe Jummping](https://github.com/kBlaszczyk/unity_q3_strafe_jumping) - Adds strafe jumping to Character Controller.
* [Brackey's 2D Character Controller](https://github.com/Brackeys/2D-Character-Controller)
* [Unity Source Movement](https://github.com/Olezen/UnitySourceMovement) - A movement system similar to the Source Engine
* [Gravity Player Controller](https://github.com/KaimaChen/How-To/blob/master/Project/Assets/Scripts/GravityPlayerController.cs)
* [Unity FP Platformer Project](https://github.com/Faboover/Unity-FP-Platformer-Project) - Recreating Titanfall character movement.
* [Walk on Anything](https://github.com/SlugGlove/Walk-On-Anything) - Based on the movement system in Mario Galaxy.
* [Team Capture](https://github.com/Voltstro-Studios/Team-Capture) - This FPS game uses a movement system designed for multiplayer.
* [Cat Like Coding](https://catlikecoding.com/unity/tutorials/movement/)
================================================
FILE: Scripts/Network.md
================================================
# Azure
* [AzureFunctionToolkit](https://github.com/Unity3dAzure/AzureFunctionToolkit)
================================================
FILE: Scripts/Particles.md
================================================
* [Introduction To Unity: Particle Systems](https://www.raywenderlich.com/113049/introduction-unity-particle-systems) - A very detailed introduction to Particle Systems.
* [Particle scales with camera distance](https://answers.unity.com/questions/1241404/particle-scales-with-camera-distance.html) - A very detailed introduction to Particle Systems.
## How to make
### [Abhinav a.k.a Demkeys](https://www.youtube.com/channel/UC0IgxGxESpKPWiKKrGfxG_w)
* [Ripple Effects](https://www.youtube.com/watch?v=byxivSC1xYM&t=1s)
* [Ring Effects](https://www.youtube.com/watch?v=CVsZ98TSEwI)
* [Particle Systel Trails](https://www.youtube.com/watch?v=agr-QEsYwD0)
### [Mirza](https://www.youtube.com/user/TheMirzaBeig/playlists) -A YouTube channel with tutorials on particles and shaders. Many particls are made using [Ultimate VFX](https://www.assetstore.unity3d.com/en/#!/content/26701)
* [Unity VFX - Portal](https://www.youtube.com/watch?v=VYOgWJFiifo)
* [Unity - Plexus Effect](https://www.youtube.com/watch?v=ruNPkuYT1Ck)
### [DucVu FX](https://www.youtube.com/channel/UC5ZauAWNyh931gRJUqB1QPw)
* [Unity 3D Effect Tutorials](https://www.youtube.com/watch?v=uwYzHcVqiKQ&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl)
* [Health Buff Effect](https://www.youtube.com/watch?v=zxM23TYSeLo&index=2&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl)
* [Fire Aura](https://www.youtube.com/watch?v=kQ8VMRnsXCA&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl&index=3)
* [Glowing Orb Effect](https://www.youtube.com/watch?v=ppYZsPHI234&index=4&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl)
* [Lightning Buff Part 1](https://www.youtube.com/watch?v=ICJ2cNVgJ7s&index=5&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl)
* [Lightning Buff Part 2](https://www.youtube.com/watch?v=FlxancdGpHo&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl&index=6)
* [Fire Orb](https://www.youtube.com/watch?v=T23RGwuSDc4&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl&index=7)
* [Arrow Attack](https://www.youtube.com/watch?v=RO8hQC-_zBo&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl&index=8)
* [Fire Sword Attack](https://www.youtube.com/watch?v=yXAvt6vl_OI&index=9&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl)
* [Slash & Blood](https://www.youtube.com/watch?v=Jl2Kx_2cnKo&index=10&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl)
* [Ice Attack](https://www.youtube.com/watch?v=5nluUKt7GTc&index=11&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl)
* [Water Fountain](https://www.youtube.com/watch?v=OH_YybHltao&index=12&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl)
* [Frozen Effect](https://www.youtube.com/watch?v=42v-dan3CoY&index=14&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl)
* [Crack and Fire](https://www.youtube.com/watch?v=KzhJDJVQ7ow&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl&index=15)
* [Dragon Ball](https://www.youtube.com/watch?v=X0YbTN0lUgI&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl&index=16)
* [Create Mesh for Particle](https://www.youtube.com/watch?v=4-h5QaYJ7Co&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl&index=18)
* [Dragon Shot](https://www.youtube.com/watch?v=uSSKtFMdKZw&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl&index=19)
* [Slash](https://www.youtube.com/watch?v=3v8kkeW63eg&index=20&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl)
* [Ground Explosion](https://www.youtube.com/watch?v=hBoE_9F4Yos&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl&index=21)
* [Particle Dissolver](https://www.youtube.com/watch?v=aMQxiPRmiNs&index=22&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl)
* [Ground Smoke](https://www.youtube.com/watch?v=LgAHSn2jLB4&index=23&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl)
* [Tornado](https://www.youtube.com/watch?v=pxFmFaENtPQ&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl&index=24) - Patreon Only
* [Hearthstone Gold Coins](https://www.youtube.com/watch?v=NSpMGUPLIZM&list=PL4sm4gn7dvzuHfA7clf-kfkErxFZrQbXl&index=25)
### [Gabriel Aguiar Prod.](https://www.youtube.com/channel/UCtb1s859RTxx-RIgFs5ZVQA)
* [Unity 5 - Game Effects VFX - Teleport & Spawn](https://www.youtube.com/watch?v=iMcGkgP0P-M)
* [Unity 5 - Game Effects VFX - Slash Effect](https://www.youtube.com/watch?v=T-ZNkGwImcI)
* [Unity 5 - Game Effects VFX - Make Particles Follow a Path](https://www.youtube.com/watch?v=tZ5dSmsggFc)
* [Unity 2017 - Game Effects VFX - Tornado Effect](https://www.youtube.com/watch?v=_VG_if3saBw)
* [Unity 5 - Game Effects VFX - Ice Attack](https://www.youtube.com/watch?v=XqWZZejtjIk) - Advanced
* [Unity 2017 - Game VFX - Realistic Rain Effect](https://www.youtube.com/watch?v=Ph3FvxJJ8AA)
### [imn nam](https://www.youtube.com/channel/UC74Ictcvlnz9WiEfpyhmiXA) - Youtube channel. Videos do not include audio explanations of how to make the effects.
* [Game effect tutorial - Sword Slash](https://www.youtube.com/watch?v=wFgS5pzG1Qs) - Includes using Autodeck
* [Game effect tutorial - Water storm - skill](https://www.youtube.com/watch?v=KAGx8UMXUwU)
* [Game effect tutorial - Skill With Fire Ball](https://www.youtube.com/watch?v=5T2nUhw-GmA)
### [ErbGameArt](https://www.youtube.com/channel/UCMqxbFCPmfH1Gf6dMIIvI4A)
* [Game effect tutorial - Magic Beam skill | Unity3d](https://www.youtube.com/watch?v=MuI6YfQ0CxU)
* [Game effect tutorial - Melee ground attack](https://www.youtube.com/watch?v=d3Q9-_EreFI)
* [Game effect tutorial - Magic circle for RPG game](https://www.youtube.com/watch?v=4uGosqOisDI)
* [Game effect tutorial #10 - realistic fireball. How to create a fireball in Unity 3d](https://www.youtube.com/watch?v=lFCpzF2hwBc)
* [Game effect tutorial - Ice arrow skill with freezing | Unity3d](https://www.youtube.com/watch?v=1GHyeYXpCFk)
### [Brackeys](https://www.youtube.com/user/Brackeys/playlists)
* [How to make a Tower Defense Game](https://www.youtube.com/watch?v=beuoNuK2tbk&list=PLPV2KyIb3jR4u5jX8za5iU1cqnQPmbzG0) - Watch videos 14, 15, and 16 for laser effects using particle system.
### [xOctoManx](https://www.youtube.com/user/xOctoManx/videos)
* [Unity 5 Tutorials: Particle Systems](https://www.youtube.com/watch?v=yYctRzw_SU0&list=PLj0TSSTwoqAw1j_FFf2Pg9fYuNX5wVSwf) - Cartoon Explosion, Healing Spell Effect, Ground Slam Effect, Sparkles, Animated Burning Characters, Force Shield Spell C#, Bubble Effect, Circle & Helix with Code, and Clouds & Smoke
### [Tyler Wissler](https://www.youtube.com/channel/UCI_KwX0k_XGbNmqPou8ryzw)
* [Particle System Tutorial](https://www.youtube.com/watch?v=rRQAOhbasVA&list=PLnUPOj4B5SaDeekdqa0292mQSYWefUS7i&index=23)
================================================
FILE: Scripts/Physics.md
================================================
# Table of Contents
- [Examples](#Examples)
- [General](#General)
- [Buoyancy](#Buoyancy)
- [Liquids](#Liquids)
- [Raycasting](#Raycasting)
- [Force](#Force)
- [Collision](#Collision)
- [Engines](#Engines)
- [Objects](#Objects)
- [Tips](#Tips)
# 3D
## Examples
* [Mechanics Lab](https://github.com/dpreid/mechanicsLab) - Simulations of physics.
* [Golf Mechanics](https://github.com/brogan89/Golf-Mechanics) - Physics in golf games.
## General
* [Mechanics Lab](https://github.com/dpreid/mechanicsLab) - A collection of various effects using physics.
## Gravity
* [uCUPG](https://github.com/3top1a/uCUPG) - Custom Gravity
## Buoyancy
* [Wave Buoyancy](https://github.com/dbrizov/Unity-WaterBuoyancy)
* [Crest](https://github.com/crest-ocean/crest) - Crest has some buoyancy functionality.
## Liquids
### Code
* [Liquid Simulation](https://github.com/ivuecode/Liquid-Simulation)
## Raycasting
### Code
* [A solution for accurate raycasting without mesh colliders](https://forum.unity.com/threads/a-solution-for-accurate-raycasting-without-mesh-colliders.134554/)
* [Raycast without Colliders](https://forum.unity.com/threads/raycast-without-colliders.14378/)
* [Cone Cast](https://trinit.es/unity/scripts/csharp/raycast/Conecast.cs) - Download link.
* [UnityArcRayCast](https://github.com/williamrjackson/UnityArcRayCast)
Does a raycast along the path of a projectile's arc.
### Articles
* [Raycast occasionally won't hit colliders on Mecanim animated characters](https://answers.unity.com/questions/746716/raycast-occasionally-wont-hit-colliders-on-mecanim.html)
## Force
### Code
* [Rigidbody Orbit](https://github.com/edom18/RigidbodyOrbit)
* [Propulsion Physics](https://github.com/deadcast2/propulsion-physics)
### Articles
* [How to Calculate force needed to jump towards target point](https://forum.unity.com/threads/how-to-calculate-force-needed-to-jump-towards-target-point.372288/)
## Collision
* [How to make a car apply damage on collision](http://answers.unity3d.com/questions/17318/how-to-make-car-apply-damage-on-collision-an-objec.html)
* [Reflect Objects in 2D](http://www.theappguruz.com/blog/reflect-object-in-unity2d)
* [LinHowe Game Algorithm -Collision Detection](https://github.com/IceLanguage/LinHoweGameAlgorithm/tree/master/Assets/Scripts/06-collisionDetection)
### Custom Collision Detection
* [Unity Quadtree Collision Detection](https://github.com/MrTrueChina/Unity-Quadtree-Collision-Detection)
* [UniCollider Interpolator](https://github.com/sanukin39/UniColliderInterpolator) - Aims to improve collision detection of mesh colliders.
## Engines
* [Jello Physics](https://github.com/kwanchangnim/Jello-Physics)
* [Bullet Sharp Unity](https://github.com/Phong13/BulletSharpUnity3d)
## Objects
* [Fake Hanging Chains](https://github.com/forestrf/Fake-hanging-chains)
## Tips
* [Physics Best Practices](https://unity3d.com/learn/tutorials/topics/physics/physics-best-practices?playlist=30089)
# 2D
## Raycasting
* [How to use Physics2D Overlap Capsule and Capsule Cast](https://forum.unity.com/threads/how-to-use-the-new-physics2d-overlapcapsule-capsulecast.455232/)
================================================
FILE: Scripts/PlayableGraph.md
================================================
# Tutorialis
* [Unity Timeline Scripting - Custom Playables, Tracks and Clips](https://www.youtube.com/watch?v=LSrcQJHDUT4)
# Examples
* [Unity Playables Examples](https://docs.unity3d.com/Manual/Playables-Examples.html)
* [Unity - Simple Animation](https://github.com/Unity-Technologies/SimpleAnimation)
* [Cat-like Coding - Tower Defense Animation](https://catlikecoding.com/unity/tutorials/tower-defense/animation/)
================================================
FILE: Scripts/Procedural.md
================================================
* [Obstacle Tower Source](https://github.com/Unity-Technologies/obstacle-tower-source) - Official Unity example
* [Space W](https://github.com/zameran/SpaceW)
* [Procedural Generation](https://github.com/AlexSerodio/procedural-generation-unity) Contains multiple use cases.
* [Generative Racer](https://github.com/pulinho/generative-racer)
# Items
* [ruudschouten - Modular Items](https://github.com/ruudschouten/ModularItems)
# Environment
* [Procedural Landmass](https://github.com/raghav-kukreti/procedural-landmass)
* [Unity Procedural Stair Builder](https://github.com/GregFrench/Unity-Procedural-Stair-Builder)
* [Procedural Cave Generator](https://github.com/AK-Saigyouji/Procedural-Cave-Generator)
* [harmjs - Polygon Map Generator](https://github.com/harmjs/unity-polygon-map-generator)
* [Basic Desert](https://github.com/WiseShards/basic_desert)
## Dungeons
* [Unity Dungeon Generator](https://github.com/damarindra/Unity-Dungeon-Generator) - Uses a Delaunay or a Binary Space Partition algorthims.
* [Cellular Automata Dungeon Generator](https://github.com/kultie/Unity-CellularAutomata-Dungeon-Generator)
* [JonGallant - Dungeon Generator](https://github.com/jongallant/DungeonGenerator) - An older dungeon generator.
* [DMeville - Dungeon Generator](https://github.com/DMeville/Unity3d-Dungeon-Generator)
* [sitRyo - Dungeon Template Library](https://github.com/sitRyo/DungeonTemplateLibraryUnity)
## City
* [wave function collapse](https://github.com/marian42/wavefunctioncollapse) - infinite, procedurally generated city.
* [Procedural City by Phoechat](https://github.com/pboechat/ProceduralCity)
* [Procedural City by ycheng14799](https://github.com/ycheng14799/proceduralCity)
* [Sunsided - Unity Procedural Cities](https://github.com/sunsided/unity-procedural-cities)
## Land
* [Procedural Island](https://github.com/AdamWhitehurst/Procedural-Island)
* [procedural-landmass-generation](https://github.com/benjohns1/procedural-landmass-generation)
## Planet
* [Procedural Planet Generation](https://github.com/DennisBoon/Procedural_Planet_Generation)
* [Procedural Panets](https://github.com/jalizadeh/Procedural-Planets)
## Mazes
* [3D-Maze-Generator](https://github.com/FergusLeah/3D-Maze-Generator)
* [UnityMazeGeneration](https://github.com/thederpykleptic/UnityMazeGeneration)
# Object Placement
* [Photosynthesizer](https://github.com/alexismorin/Photosynthesizer) - Procedural sprout foliage in a scene.
# Methods
## Wave Function Collapse
### Articles
* [The Wavefunction Collapse Algorithm Explained Very Clearly](https://robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/)
### Examples
* [wave function collapse](https://github.com/marian42/wavefunctioncollapse) - infinite, procedurally generated city.
* [Unity Wave Function Collapse 3D](https://github.com/oddmax/unity-wave-function-collapse-3d)
================================================
FILE: Scripts/Readme.md
================================================
# Scripts
Here are some scripts and projects that I have found useful. They have been organized by topic, so it will be easier to find what you are looking for.
# Table of Contents
* [AI](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/AI.md)
* [Animator](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/Animator.md)
* [Camera](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/Camera.md)
* [Data](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/Data.md)
* [Effects](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/Effects.md)
* [Job System](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/JobSystem.md)
* [Light](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/Light.md)
* [Mesh](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/Mesh.md)
* [Mobile](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/Mobile.md)
* [Movement](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/Movement.md)
* [Particles](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/Particles.md)
* [Physics](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/Physics.md)
* [Terrain](https://github.com/Endarren/Unity_Resources/blob/master/Scripts/Terrain.md)
* [Script Sites](#script-sites)
## Misc
* [Mykaelos Unity Library](https://github.com/Mykaelos/MykaelosUnityLibrary)
* [Useful Easy Weapon Scripts](https://github.com/PortreeMathsTutor/Useful-Easy-Weapon-Scripts) - A collection of simple scripts.
* [LinHowe Game Algorithms](https://github.com/IceLanguage/LinHoweGameAlgorithm)
* [Unity Item System](https://github.com/DylanYasen/unity-item-system)
* [Unity Game Achievements](https://github.com/RedHelium/UnityGameAchievements)
* [Unity Simple Modifier System](https://github.com/DreamHarvesters/unity-simple-modifier-system)
* [Inspect System](https://github.com/DuckBoss/InspectSystem-Unity)
* [Gun Outline Tutorial Using Unity 3D and Gimp White Weapon Outline](https://www.youtube.com/watch?v=yPLV3x6sjG0)
* [Fog of War](https://github.com/krazzei/FoW_shadow_map) Shows how to do a fog of war using scripting and shaders.
* [Unity City Layout](https://github.com/sonicth/UnityCityLayout)
## Tools
* [Unity Toolbag](https://github.com/nickgravelyn/UnityToolbag)
## Word Filter
* [How to replace bad words in C#](https://forum.unity.com/threads/how-to-replace-bad-words-in-c.277673/)
* [Bad Word Filter](https://forum.unity.com/threads/c-bad-words-filter.312198/)
## Projectiles
* [How Do I make a projectile arc and always hit a moving target?](https://answers.unity.com/questions/448681/how-do-i-make-a-projectile-arc-and-always-hit-a-mo.html)
* [Creating a homing missile in Unity](https://www.gamedev.net/articles/programming/general-and-gameplay-programming/creating-a-homing-missile-in-unity-r3588)
## Input
* [InputManager](https://github.com/daemon3000/InputManager)
* [InputMaster](https://github.com/thebeardphantom/InputMaster)
* [Input System](https://github.com/SaldayOpen/InputSystem)
## Influence Map/HeatMap
* [Influence Map](https://github.com/AliKarimi74/InfluenceMap)
* [Heat Map](https://github.com/karl-/unity-heatmap)
* [Heat Map - Unity-Technologies](https://bitbucket.org/Unity-Technologies/heatmaps)
## Unity Inside
* [How weights of 2D Blending are calculated](https://answers.unity.com/questions/1206428/how-weights-of-2d-blending-are-calculated.html) - This is how the mecanim blend tree works. It's a little complicated. You can find the research on it [here](http://runevision.com/thesis/rune_skovbo_johansen_thesis.pdf) in chapter 6.3 if you really want to. Again, this is complicated.
## Script Sites
* [UnityLibrary](https://github.com/UnityCommunity/UnityLibrary)
### Other
* [How to write a GUI editor for Graph or Tree structures](https://stackoverflow.com/questions/17593101/how-to-write-a-gui-editor-for-graph-or-tree-structures)
* [Unity UI Extensions](https://bitbucket.org/maulikkaloliya/unity-ui-extensions-new/src/54637fbbd9fc6418ac4febffef0c65b7b0f3b2d0/Scripts/?at=develop_5.3)
* [Heat Maps](https://bitbucket.org/Unity-Technologies/heatmaps)
* [Unity RPG](https://bitbucket.org/generalbrolys/rpg-unity/src/9a3695e636ff?at=master)
* [HydraCommon](https://bitbucket.org/thisishydra/hydracommon/src/3ad5f7c37ffc?at=master) - Collection of utility scripts and extensions.
### [Armedunity](http://armedunity.com/index.php?)
(FORUM) Requires account to see posted code, but accounts are free.
* [Terrain Deformation in real time](https://armedunity.com/topic/5-unity3d-terrain-deformation-real-time/)
* [Cone of Sight](https://armedunity.com/topic/10352-cone-of-sight/)
### [Unity 3D Script Library](http://unity3dscriptlibrary.codeplex.com/)
### [Unify Community](http://wiki.unity3d.com/index.php/Main_Page)
* Has many scripts, but has not been updated lately. At least with anything Unity related. I still recommend checking it out.
### [Trinit](http://trinit.es/unity/)
(TEXT) Code was written in Spanish (I think).
* [Cone Cast](trinit.es/unity/scripts/csharp/raycast/Conecast.cs)
## Coding
* [Check if a layer is in a LayerMask](https://answers.unity.com/questions/50279/check-if-layer-is-in-layermask.html)
================================================
FILE: Scripts/Scene.md
================================================
* [Multiple Scene Load Example](https://github.com/jaehyukleeeee/multiple-scene-load)
## SceneManager
* [How to check if scene exists in SceneManager?](https://answers.unity.com/questions/1150722/how-check-exists-scene-in-scenemanager.html)
================================================
FILE: Scripts/Social.md
================================================
# Facebook
* [Facebook SDK](https://github.com/facebook/facebook-sdk-for-unity)
* [FriendSmash](https://github.com/facebookarchive/friendsmash-unity) - Archived
* [cmlewis89 - FriendSmash](https://github.com/cmlewis89/friendsmash-unity)
# Twitter
* [Twity](https://github.com/toofusan/Twity)
# YouTube
* [YouTubeExplode](https://github.com/Tyrrrz/YoutubeExplode)
* [YouTube SDK Livestreaming](https://github.com/SHanDesign1993/Youtube-SDK-LiveStreaming-Unity)
* [YouTube Comment Get System](https://github.com/XakazukinX/YouTubeCommentGetSystem)
* [Unity YouTube Player](https://github.com/iBicha/UnityYoutubePlayer) - Play YouTube videos inside a Unity game.
* [YouTube Data For Unity 3D](https://github.com/ethanscho/YouTubeDataForUnity3D) - Old
================================================
FILE: Scripts/Terrain.md
================================================
# Examples
* [Yagami19 - Terrain Example](https://github.com/Yagami19/TerrainExample) - An archived example of terrain in Unity.
* [Unity Island](https://github.com/humbertodias/unity-island)
# Scripts
* [Collapsible Ground](https://github.com/MaxwellGengYF/Unity-Collapsible-Ground)
* [Spherical Terrain](https://github.com/tjbaron/UnityTerrain)
* [FOV Terrain Generator](https://github.com/ScienceExp/Unity-FOV-Terrain-Generator)
* [Terrain Blending](https://github.com/bad3p/TerrainBlending)
* [Unity Terrain Painter](https://github.com/drParadox312/Unity-TerrainPainter)
* [Terrain Splitter](https://github.com/ExpressoBits/STerrainSplit)
* [Terrain Modifier](https://github.com/mogoson/TerrainModifier)
* [Terrain Heatmaps](https://github.com/EdwardAndrew/UnityTerrainHeatmaps)
* [NavMesh Component Terrain Link Generator](https://github.com/Fove/NavMeshComponentTerrainLinkGenerator)
* [Terrain Streaming](https://github.com/ferdbold/unity-terrain-streaming)
## Analysis
| Name | Source |
| --- | --- |
|[Terrain Analyzer](https://github.com/superjamesmccafferty/TerrainAnalyzer)|[superjamesmccafferty](https://github.com/superjamesmccafferty)
|[Terrain Topology Algorithms](https://github.com/Scrawk/Terrain-Topology-Algorithms)|[Scrawk](https://github.com/Scrawk/)
## Deform
| Name | Source | Type |
| --- | --- | --- |
|[Terrain Deformation](https://armedunity.com/topic/5-unity3d-terrain-deformation-real-time/)|[topic](https://armedunity.com/topic)
|[Interactive Erosion](https://github.com/Scrawk/Interactive-Erosion)|[Scrawk](https://github.com/Scrawk/)
|[TerrainGenerationViaRainfall](https://github.com/Fabiandes/TerrainGenerationViaRainfall)|[Fabiandes](https://github.com/Fabiandes/)
## Infinite/Endless
| Name | Source | Type |
| --- | --- | --- |
|[Endless Aeroplane Flight](https://github.com/salehshafi/Endless-Aeroplane-Flight)|[salehshafi](https://github.com/salehshafi/)
|[Stephen-s-Infinite-Unity-Terrain](https://github.com/StephenLujan/Stephen-s-Infinite-Unity-Terrain)|[StephenLujan](https://github.com/StephenLujan/)
|[Auto Road Generator](https://github.com/Atezai/Auto-Road-Generator)|[Atezai](https://github.com/Atezai/)|It also supposed to create terrain for the road.
## Grass
* [Elringus - Grass Bending](https://github.com/Elringus/GrassBending)
## Procedural
| Name | Source | Type |
| --- | --- | --- |
|[Procedural Voxel Terrain](https://github.com/bbtarzan12/Unity-Procedural-Voxel-Terrain)|[bbtarzan12](https://github.com/bbtarzan12)| Voxel
|[Procedural Generation 3D Terrain](https://github.com/killicolin/Procedural-Generation-3D-Terrain-Unity-)|[killicolin](https://github.com/killicolin)|Unity Terrain
|[ProceduralTerrain](https://github.com/Daniel466/Procedural-Terrain-Generation-with-Unity)|[Daniel466](https://github.com/Daniel466)|Unity Terrain
|[Procedural Terrain Unity](https://github.com/sotos82/ProceduralTerrainUnity)|[sotos82](https://github.com/sotos82)|Unity Terrain
|[Procedural Terrain Generator](https://github.com/CyanCode/Procedural-Terrain-Generator)|[CyanCode](https://github.com/CyanCode)|Unity Terrain
|[Unity Automatic Terrain Generation](https://github.com/aiczk/Unity-Automatic-terrain-generation)|[aiczk](https://github.com/aiczk)|Unity Terrain
|[Real time Terrain](https://github.com/alphaxaon/RealtimeTerrain)|[alphaxaon](https://github.com/alphaxaon/)|Unity Terrain
|[Custom Mesh Based Terrain Generation](https://github.com/CaptinBata/Custom-Mesh-based-Terrain-Generation)|[CaptinBata](https://github.com/CaptinBata)|Unity Terrain
|[ProceduralTerrain](https://github.com/davidbmadsen/ProceduralTerrain)|[davidbmadsen](https://github.com/davidbmadsen/)|Unity Terrain
## Foliage
* [Enhanced Foliage](https://github.com/marmitaTH/unity-enhanced-foliage)
* [Photosynthesizer](https://github.com/alexismorin/Photosynthesizer) - Procedural sprout foliage in a scene.
* [Hedera](https://github.com/radiatoryang/hedera) - paint 3D ivy in the Editor
* [Unity Enhanced Foilage](https://github.com/marmitoTH/unity-enhanced-foliage) - Out of date, but may have some use.
## Stamps
* [Terrain Stamps](https://github.com/Roland09/Terrain-Stamps)
## Tools
* [Terrain Scaling Tool](https://github.com/null511/Unity.TerrainScalingTool)
* [Path Painting Tool](https://github.com/Roland09/PathPaintTool)
* [Stamp Tool Extended](https://github.com/Roland09/StampToolExtended)
================================================
FILE: Scripts/Textures.md
================================================
* [Texture Generator](https://github.com/mtwoodard/TextureGenerator)
* [Sprite Light Kit](https://github.com/prime31/SpriteLightKit)
* [Keijiro - Unity Anime 4K](https://github.com/keijiro/UnityAnime4K) - A fast image up scaler that specializes in anime style images.
# Noise
* [Noise Generator](https://github.com/ConficturaStudios/noise-generator-unity) - Editor tool for creating noise textures in Unity. Supports 2D and 3D.
* [GPU Noise for Unity](https://github.com/heyx3/GPUNoiseForUnity)
* [Cloud Noise Gen](https://github.com/Fewes/CloudNoiseGen)
* [Cubic Noise](https://github.com/jobtalle/CubicNoise)
# Spritesheet
* [Unity Runtime Sprite Sheets Generator](https://github.com/DaVikingCode/UnityRuntimeSpriteSheetsGenerator) - Creates spritesheets in runtime. Uses some Unity.UI code for this.
* [Sprite Dicing](https://github.com/Elringus/SpriteDicing) - Unity extension for reusing sprite texture areas https://forum.unity.com/threads/542863
================================================
FILE: Scripts/Threading.md
================================================
# Asnyc
* [AwaitExtensions](https://github.com/KurbanismailovZaur/AwaitExtensions)
* [UnityFx.Async](https://github.com/Arvtesh/UnityFx.Async)
================================================
FILE: Scripts/TileMap.md
================================================
# Unity
* [SunnyValleyStudio - Wave Function Collapse Unity Tilemap Tutorial](https://github.com/SunnyValleyStudio/WaveFunctionCollapseUnityTilemapTutorial)
## Examples
* [Unitychan RPG](https://github.com/terrehbyte/UnitychanRPG)
* [Iso-Tilemap Prototyping](https://github.com/Lasirena/Iso-Tilemap-Prototyping)
* [Tilemap Platformer](https://github.com/dr-matt-smith/unity-cookbook-2018-ch09-07-tilemap-platformer)
* [Tile map Height Test](https://github.com/creativitRy/TilemapHeightTest)
## Generators
* [Tiled Map Generator](https://github.com/patrickalfa/Tiled-Map-Generator)
* [mitchellri - Tilemap Generator](https://github.com/mitchellri/unity-tilemap-generator)
* [tadeaspaule - Isometric Map Generation](https://github.com/tadeaspaule/unity-isometric-map-generation)
## Tools
* [Super Tiled 2 Unity](https://github.com/Seanba/SuperTiled2Unity)
* [TileMaps Lab](https://github.com/swong839/TileMapsLab)
* [Unity Tile Map Events](https://github.com/NTWalkers/unitytilemapevents)
* [Blob Tile Map](https://github.com/bryanrtboy/BlobTileMap) - Creates a TileMap in Unity from a webcam.
* [Super Prefab Replacement](https://github.com/Seanba/SuperPrefabReplacement)
* [AutoTiles](https://github.com/Inkwalker/AutoTiles)
# Non-Unity Tile Map
## Generator
* [TukanHan - Map Generator](https://github.com/TukanHan/Map-Generator)
* [Hex Tiles](https://github.com/RoryDungan/HexTiles) - Hex Tile Map Editor.
* [Unity Tile 3D](https://github.com/NoelFB/UnityTile3D)
================================================
FILE: Scripts/Timeline.md
================================================
# Examples
* [A Terrible Kingdom](https://github.com/UnityTechnologies/ATerribleKingdom)
* [Unity 3DCG Timeline Samples](https://github.com/genki-ist/Unity3DCG_timeline_samples)
* [Extending Timeline: A Practical Guide](https://blogs.unity3d.com/2018/09/05/extending-timeline-a-practical-guide/)
* [PFTimeline](https://github.com/pofulu/PFTimeline) - a video player UI for the timeline.
# Tools
* [Unity Record and Repeat](https://github.com/fx-lange/unity-record-and-repeat)
* [Timeline Tool](https://github.com/pofulu/TimelineTool) - Provides an easy way to change the Playable Director bindings and clips at runtime.
# Custom Tracks
* [Unity Timeline Events](https://github.com/georgejecook/UnityTimelineEvents) - Uses reflection to execute methods on objects in the Timeline.
* [Timeline Particle Control](https://github.com/keijiro/TimelineParticleControl) - A script that controls some particle system settings in the Timeline.
* [Skybox Blender](https://github.com/pofulu/SkyboxBlender)
* [Unity Timeline Tracks](https://github.com/ousttrue/UnityTimelineTracks) - Has a track to change the alpha value of a CanvasGroup.
## Subtitles
* [Subtitle Track](https://forum.unity.com/threads/use-timeline-to-set-sub-title-on-ui.475564/) - A track that can change the text displayed in a UI Text. Very simple code. Also a very good starting point to look into making your own tracks.
* [Unity Subtitles Timeline Track](https://github.com/abivz/unity-subtitles-timeline-track)
================================================
FILE: Scripts/UI.md
================================================
* [Unity UI Source Code](https://github.com/Pinkuburu/Unity-Technologies-ui) - This is the actually source code for the Unity UI. You can use this to understand how it works or make your own variations.
* [Unity UI Best Practices](https://github.com/dariarodionova/Unity-UI-best-practices-/blob/master/Unity%20UI%20best%20practices.md)
* [Automatic UI Anchoring For Unity](https://github.com/AndrewCodes200/Automatic-UI-Anchoring-For-Unity-3D)
* [Unity Controls Tips](https://github.com/BogaDev/Unity-ControlsTips)
* [Unity - WinForms](https://github.com/Meragon/Unity-WinForms) - Wrapper for Windows forms.
* [Unity Standalone File Browser](https://github.com/gkngkc/UnityStandaloneFileBrowser)
# Trouble Shooting
* [Text is blurry in web build](https://answers.unity.com/questions/465647/text-is-blurry-in-web-build.html)
* [How to Make a Game Responsive for All Mobile Resolutions](https://stackoverflow.com/questions/46652333/how-to-make-a-game-responsive-for-all-mobile-resolutions)
* [How to listen for UI resize events](https://answers.unity.com/questions/807412/how-to-listen-for-ui-resize-events.html)
* [Why does my sprite on Android get blurry?](https://answers.unity.com/questions/908412/why-does-my-sprite-on-android-device-get-blurry.html)
# Frameworks
* [Fairy GUI](https://github.com/fairygui/FairyGUI-unity)
* [devdogio - Sci-fi UI](https://github.com/devdogio/sci-fi-ui)
# UIElements
* [UIElements Examples](https://github.com/Unity-Technologies/UIElementsExamples) - Offical
* [Unity UIElements Study 2019.1.2f1](https://github.com/SiarheiPilat/unity-UIElements-study-2019.1.2f1)
# Managers
* [Menu Manager](https://github.com/WeersProductions/MenuManager)
# Elements UGUI
* [Unity Color Dropdown](https://github.com/Yleisnero/unitycolordropdown)
## Charts
* [Unity UGUI - XCharts](https://github.com/monitor1394/unity-ugui-XCharts)
## Lists
* [Aillieo Unity Dynamic ScrollView](https://github.com/aillieo/UnityDynamicScrollView)
* [Unity Dynamic Scroll Rect](https://github.com/Mukarillo/UnityDynamicScrollRect)
* [Recyclable ListView](https://github.com/tomazsaraiva/addcomponent-unity-recyclable-listview)
* [Mukarillo - Unity Dynamic ScrollRect](https://github.com/Mukarillo/UnityDynamicScrollRect)
* [Unity Accordion UI](https://github.com/0kk470/Unity_AccordionUI)
* [Sinbad - Unity Recycling ListView](https://github.com/sinbad/UnityRecyclingListView)
## Windows
* [Unity Simple File Browser](https://github.com/yasirkula/UnitySimpleFileBrowser) - This is also on the asset store for free.
## Layouts
* [Flexible Grid Layout](https://forum.unity.com/threads/flexible-grid-layout.296074/)
* [Circle Menu](https://github.com/dworkinnn/circle_menu)
## Panels
* [Unity Dynamic Panels(https://github.com/yasirkula/UnityDynamicPanels)
## Image
* [Unity Runtime Sprite Sheets Generator](https://github.com/DaVikingCode/UnityRuntimeSpriteSheetsGenerator) - Creates spritesheets in runtime. Uses some Unity.UI code for this.
## Text
* [Type Text](https://github.com/synchrok/TypeText)
* [Text Mesh Effects](https://github.com/KPDwyer/TextMeshEffects)
* [Text Inline Sprite](https://github.com/coding2233/TextInlineSprite)
* [Unity Simple SRT](https://github.com/roguecode/Unity-Simple-SRT) - A subtitle parser.
* [Alpha Flashing Text](https://github.com/nvjob/alpha-flashing-text-simple)
## Maps
* [Unity Minimap Module](https://github.com/zouhunter/unity-minimap-module)
* [Choang05 - Easy Indicators](https://github.com/choang05/UnityAsset-EasyIndicators) - Simple on and off screen indicators. Includes online manual.
# Effects
* [UI Fader Pro](https://github.com/QFSW/Unity-UiFaderPro)
* [UI Effects](https://github.com/mob-sakai/UIEffect) - A collection of effects that can be applied to the UI.
* [Unity-SwipeableView](https://github.com/m4tcha/Unity-SwipeableView)
* [Shiny Effect for GUI](https://github.com/mob-sakai/ShinyEffectForUGUI)
* [Unmask for UGUI](https://github.com/mob-sakai/UnmaskForUGUI)
* [UI and Shader](https://github.com/blueberryzzz/UIAndShader) Contains: Simple Round Image, Circle List, and Chunk Disappearing Image
* [Image Effect Graph](https://github.com/iBicha/ImageEffectGraph)
* [UIAnimSequencer](https://github.com/Luomu/UIAnimSequencer) - Animation tool for the UI
* [Particle Effect for UGUI](https://github.com/mob-sakai/ParticleEffectForUGUI) - Particle System for the UI.
* [Page Turning UI Effect](https://github.com/lobeyjon/PageTurningUIEffect)
* [Super Blur](https://github.com/PavelDoGreat/Super-Blur)
================================================
FILE: Scripts/Vehicles.md
================================================
# Cars
| Name | Source | Description |
| --- | --- | --- |
|[Self-Driving Vehicle](https://github.com/Habrador/Self-driving-vehicle)|[Habrador](https://github.com/Habrador)| AI car driving with A*
|[Randomation Vehicle Physics](https://github.com/JustInvoke/Randomation-Vehicle-Physics)|[JustInvoke](https://github.com/JustInvoke)|
|[Tork](https://github.com/adrenak/Tork)|[adrenak](https://github.com/adrenak)|
|[Arcade Vehicle Physics](https://github.com/benmcinnes/ArcadeVehiclePhysics)|[benmcinnes](https://github.com/benmcinnes)|
|[Realistic Car Controller](https://assetstore.unity.com/packages/tools/physics/realistic-car-controller-16296)|[bonecrackergames](http://www.bonecrackergames.com/realistic-car-controller/)| Premium Asset
|[Highway Pursuit](https://github.com/George540/highway_pursuit)|[George540](https://github.com/George540/)| 2D vehicle movement with AI.
# Hover
| Name | Source | Description |
| --- | --- | --- |
|[Hover Racer Training](https://github.com/pale-cinder/hover-racer-training)|[pale-cinder](https://github.com/pale-cinder)|Hover car racing|
# Aircraft
| Name | Source | Description |
| --- | --- | --- |
|[Unity Flight Module](https://github.com/paulgswanson/UnityFlightModule)|[paulgswanson](https://github.com/paulgswanson)| Simple physics based flight module.
|[AirctaftSim](https://github.com/Denrah/AirctaftSim)|[Denrah](https://github.com/Denrah)|
|[Base Helicopter Controller](https://github.com/suncube/Base-Helicopter-Controller)|[suncube](https://github.com/suncube)| Helicopter
|[HelicopterController](https://github.com/salehshafi/Helicopter-FPS-Shooter/blob/master/GunshipMissionTask/Assets/Scripts/HelicopterController.cs)|[salehshafi](https://github.com/salehshafi)
## Articles
* [Controlling Pitch, Yaw, and Roll](https://www.gamedev.net/forums/topic/668911-controlling-pitch-yaw-and-roll-of-an-airplane/)
# Ship
================================================
FILE: Scripts/Video.md
================================================
## YouTube
* [The Video Player of YouTube Using Unity](https://github.com/devsuzukit/The-Video-Player-of-Youtube-Using-Unity)
================================================
FILE: Scripts/VisualEffects.md
================================================
Examples for Unity's upcoming Visual Effects system.
* [Spaceship Demo](https://github.com/Unity-Technologies/SpaceshipDemo) - Offical Unity Example
* [Visual FX Samples](https://github.com/Arzijin/VisualFX-Samples)
* [VFX Samples](https://github.com/supertask/VFXSample)
* [Parametric VFX](https://github.com/IxxyXR/Parametric-VFX)
* [Keijiro - Vector Field Examples](https://github.com/keijiro/VectorFieldExamples)
================================================
FILE: Shaders/Collections.md
================================================
* [Aillieo's Unity 3D Shader Collection](https://github.com/aillieo/unity3d-shader-collection)
* [Unity Shaders](https://github.com/knapeczadam/Unity-Shaders) - Collection of over 300 shaders.
* [100 Days Of Shaders](https://github.com/perebalsach/100DaysOfShaders)
* [Syns Unity Shaders](https://github.com/synlogic/Syns-Unity-Shaders) - Toon, Water, Avatar, Scanlines
* [3D game shaders for beginners](https://github.com/lettier/3d-game-shaders-for-beginners)
* [Unity Shader Effect](https://github.com/fchsg/UnityShaderEffect) - Commonly used shader effects
* [Fenrir Shader](https://github.com/FenrirSun/fenrir_shader)
* [Unity Shader Lib](https://github.com/YuriAICruz/Unity-ShaderLib)
* [CgFX Shader Compilation](https://github.com/steaklive/CgFX-Shader-Compilation)
* [Unity Built-in Shaders](https://github.com/cheeseburgames/unity-builtin_shaders)
* [Neitri Unity Shaders](https://github.com/netri/Neitri-Unity-Shaders)
* [javiersalcedopuyo - Unity 3D Shaders](https://github.com/javiersalcedopuyo/Unity3DShaders)
================================================
FILE: Shaders/Effects.md
================================================
# Deformation
| Name | Source | Description | Sample |
| --- | --- | --- |--- |
|[OBNI3D](https://github.com/alexbourgeois/OBNI3D)|[alexbourgeois](https://github.com/alexbourgeois)|Deforming through shader and noise|<img src="https://raw.githubusercontent.com/alexbourgeois/images/master/OBNI/NoiseVolume-demo.gif" width="300" height="200" />
# Dissolve
| Name | Source | Description | Sample |
| --- | --- | --- |--- |
|[Sphere Dissolve](https://github.com/AdultLink/SphereDissolve)|[AdultLink](https://github.com/AdultLink)||<img src="" width="300" height="200" />
|[Vertical Dissolve](https://github.com/AdultLink/VerticalDissolve)|[AdultLink](https://github.com/AdultLink)||<img src="https://github.com/AdultLink/VerticalDissolve/blob/master/Media/Monkeys.gif" width="500" height="200" />
|[Burning Dissolve Shader](http://www.codeavarice.com/dev-blog/tutorial-burning-edges-dissolve-shader-in-unity)|[codeavarice](http://www.codeavarice.com/dev-blog)||<img src="" width="300" height="200" />
# Effects
* [Mesh Melt Shader](http://unitycoder.com/blog/2015/03/24/mesh-melt-shader-test/)
* [Isoline Shader](https://github.com/keijiro/Isaura)
* [AdultLink - TexturePanner](https://github.com/AdultLink/TexturePanner) - A shader that pans the texture across the material.
* [AdultLink - Holo Shield](https://github.com/AdultLink/HoloShield)
* [How to make an air ripple](https://answers.unity.com/questions/1179181/how-can-i-create-an-air-ripple-effect.html)
================================================
FILE: Shaders/Environment.md
================================================
# Water
* [Crest](https://github.com/crest-ocean/crest/tree/master/crest/Assets/Crest/Crest/Shaders) - The Crest Ocean project has some water shaders.
* [Water Resources](https://github.com/crest-ocean/water-resources)
## Surface
| Name | Source | Description | Sample |
| --- | --- | --- |--- |
|[2D Water Shader](https://github.com/real-marco-b/unity-water-shader2d)|[real marco b](https://github.com/real-marco-b)|
|[Reflective Transparent Water](https://laboratoriesx86.wordpress.com/2014/05/02/shader-reflective-transparent-water-like-unity-indie/) |[IMGVERTEX](https://laboratoriesx86.wordpress.com/author/tntsparx/) | Article with code.
|[Low poly Water](https://github.com/maxwerhahn/Lowpoly-water-for-Unity)|[maxwerhahn](https://github.com/maxwerhahn)||<img src="https://github.com/sc2insane/Lowpoly-water-for-Unity/raw/master/Gifs/lowpolywater.gif" width="300" height="200" />
|[NVJOB Water Shader](https://github.com/nvjob/NVJOB-Water-Shader-simple-and-fast)|[NVJOB](https://github.com/nvjob)||<img src="https://raw.githubusercontent.com/nvjob/nvjob.github.io/master/repo/unity%20assets/water%20shader%20saf%20sr/144/pic/1.gif" width="300" height="200" />
|[NVJOB Water Shader - Old](https://github.com/nvjob/NVJOB-Water-Shader-old-versions)|[NVJOB](https://github.com/nvjob)|
|[Unity Water Surface](https://github.com/hecomi/UnityWaterSurface)|[hecomi](https://github.com/hecomi)||<img src="https://raw.githubusercontent.com/wiki/hecomi/UnityWaterSurface/wave.gif" width="300" height="200" />
|[Optically Realistic Water](https://github.com/muckSponge/Optically-Realistic-Water)|[muckSponge](https://github.com/muckSponge)||<img src="https://user-images.githubusercontent.com/5405629/47149964-7a570800-d318-11e8-9420-74cf4619b35e.jpg" width="300" height="200" />
|[Toon Water Shader](https://github.com/IronWarrior/ToonWaterShader)|[IronWarrior](https://github.com/IronWarrior)||<img src="https://camo.githubusercontent.com/c82a2930992e710fdcc1405abff752b15d7fbe4f/68747470733a2f2f692e696d6775722e636f6d2f736b50417a627a2e706e67" width="300" height="200" />
|[Universal Ocean Shader Graph](https://github.com/simplestargame/UniversalOceanShaderGraph)|[simplestargame](https://github.com/simplestargame/)||<img src="https://raw.githubusercontent.com/simplestargame/UniversalOceanShaderGraph/master/Readme/universalocean.jpg" width="300" height="200" />
|[Procedural Water](https://github.com/jklintan/Procedural-Water)|[jklintan](https://github.com/jklintan)||<img src="https://raw.githubusercontent.com/jklintan/Procedural-Water/master/images/heightFoam.PNG" width="300" height="200" />
|[Unity Ocean Water](https://github.com/EricHu33/UnityOceanWater)|[EricHu33](https://github.com/EricHu33)||<img src="https://user-images.githubusercontent.com/13420668/72254000-d274db00-363d-11ea-93dc-59b39862e64c.gif" width="300" height="200" />
|[Ceto](https://github.com/Scrawk/Ceto)|[Scrawk](https://github.com/Scrawk)|Ocean system for Unity|<img src="https://raw.githubusercontent.com/Scrawk/Ceto/master/CetoDemo8.png" width="300" height="200" />
## Ripples and Waves
| Name | Source | Description | Sample |
| --- | --- | --- |--- |
|[Simple Water Ripple](https://forum.unity.com/threads/simple-water-ripple-shader.246961/)| [Forum.unity.com](https://forum.unity.com/)| Forum post.
|[Unity Wave Equation](https://github.com/AsehesL/UnityWaveEquation)| [AsehesL](https://github.com/AsehesL)| Nice effect with moving objects. Written in Japanese.|<img src="https://github.com/AsehesL/UnityWaveEquation/blob/master/Doc/preview1.gif" width="300" height="300" />
|[Wave Propagation Water Ripple](https://github.com/ya7gisa0/Unity-Wave-Propagation-Water-Ripple)|[ya7gisa0](https://github.com/ya7gisa0)| Seems to work, but project appears inactive.
## Rain
| Name | Source | Description |
| --- | --- | --- |
|[Rain Drop Effect](https://github.com/EdoFrank/RainDropEffect)| [Edo Frank](https://github.com/EdoFrank)|
|[Real time dynamic windshield water](https://github.com/D4N005H/RealtimeDynamicWindshieldWaterFX)|[D4N005H](https://github.com/D4N005H)
|[Rain Drops](https://github.com/ya7gisa0/Unity-Raindrops)|[ya7gisa0](https://github.com/ya7gisa0)
|[Rain Drop Shader](https://github.com/yasuohasegawa/UnityRainDropShader)|[yasuohasegawa](https://github.com/yasuohasegawa)
|[Rain Drops](https://github.com/smkplus/RainDrop)|[smkplus](https://github.com/smkplus)
# Ice and Snow
| Name | Source | Description |
| --- | --- | --- |
|[Unity shader tutorial - Creating realistic ice](https://www.youtube.com/watch?v=-z-issgoZ4o)|[ErbGameArt](https://www.youtube.com/channel/UCMqxbFCPmfH1Gf6dMIIvI4A) | YouTube Tutorial
|[Ice Shader / Material in Unity](https://www.youtube.com/watch?v=Kdpt-Cev7uM)|[SpeedTutor](https://www.youtube.com/channel/UCwYuQIa9lgjvDiZryUVtFGw) | YouTube Tutorial
|[Ice](https://github.com/javiersalcedopuyo/Unity3DShaders/blob/master/ice.shader)|[javiersalcedopuyo](https://github.com/javiersalcedopuyo)| Shader File
|[Deformable Snow](https://github.com/thnewlands/unity-deformablesnow)|[thnewlands](https://github.com/thnewlands)|
|[Deep Snow Footprint](https://github.com/ZGeng/DeepSnowFootprint)|[ZGeng](https://github.com/ZGeng)
|[Snow Shader](https://github.com/CalChiu/SnowShader)|[CalChiu](https://github.com/CalChiu/)|
# Sky
* [NVJOB Sky Shader simple and Fast](https://github.com/nvjob/NVJOB-Sky-Shader-simple-and-fast)
* [Procedural Stars](https://github.com/sakope/ProceduralStars) - Procedural creates a stary sky.
* [LSky Dynamic Skydome](https://github.com/Vytek/LSky-Dynamic-Skydome-Unity)
## Clouds
* [Volume Cloud](https://github.com/yangrc1234/VolumeCloud)
* [kode80 Cloud Unity](https://github.com/kode80/kode80CloudsUnity3D) - For non-commercial use only. A commercial version may become avaliable at http://kode80.com/blog/
## Fog
* [SiiMeR - Unity Volumetric Fog](https://github.com/SiiMeR/unity-volumetric-fog)
# Ground
## Tree
* [NVGEN Shader for Unity Speed Tree](https://github.com/nvjob/NVGen-Shader-for-Unity-SpeedTree)
## Grass
| Name | Source | Description |
| --- | --- | --- |
|[Unity Grass Shader](https://github.com/KHN190/UnityGrassShader)|[KHN190](https://github.com/KHN190)
|[Geometry Grass Shader](https://github.com/IRCSS/Geometry-Grass-Shader)|[IRCSS](https://github.com/IRCSS)
|[Interactive Grass](https://github.com/IRCSS/Interactive-Grass)|[IRCSS](https://github.com/IRCSS)
|[Unity Grass Geometry Shader](https://github.com/ValentinGurkov/UnityGrassGeometryShader)|[ValentinGurkov](https://github.com/ValentinGurkov/)
|[Grass Bending](https://github.com/Elringus/GrassBending)|[Elringus](https://github.com/Elringus)
## Sand
| Name | Source | Description |
| --- | --- | --- |
|[Stylized Sand](https://github.com/danielshervheim/Stylized-Sand-for-Unity)|[danielshervheim](https://github.com/danielshervheim/)|
|[Desert](https://github.com/WiseShards/basic_desert/blob/master/Assets/Shaders/Desert.shader)|[WiseShards](https://github.com/WiseShards/)| A desert shader from a procedural desert scene
## Lava
| Name | Source | Description |
| --- | --- | --- |
|[Unity Lava Shader](https://github.com/aku-dev/UnityLavaShader)|[](https://github.com/aku-dev/)
================================================
FILE: Shaders/Fog of War.md
================================================
* [AsehesL - Fog of War](https://github.com/AsehesL/FogOfWar)
* [Tunied - Fog of War](https://github.com/Tunied/Fog-Of-War/tree/master/Project/CE_FogOfWar/Assets/Code/FogOfWar) - Mobile friendly
================================================
FILE: Shaders/Fur.md
================================================
| Name | Source | Description |
| --- | --- | --- |
|[Unity Fur Shells](https://github.com/Pseudopode/UnityFurShells)|[Pseudopode](https://github.com/Pseudopode/)|
|[Fur Shader](https://github.com/Sorumi/UnityFurShader)|[Sorumi](https://github.com/Sorumi)|
|[Fur Shader](https://github.com/Mushus/unity-fursharder)|[Mushus](https://github.com/Mushus)|
|[Stanford Bunny Fur](https://github.com/chenjd/Stanford-Bunny-Fur-With-Unity)|[chenjd](https://github.com/chenjd)|
|[Fur Rendering](https://github.com/jose-villegas/FurRendering)|[jose-villegas](https://github.com/jose-villegas/)|
|[CgFX Shader Compilation](https://github.com/steaklive/CgFX-Shader-Compilation/tree/master/Assets/Scenes/Shell%20Rendering%20Shader)|[steakliven](https://github.com/steaklive)|
|[Fur-shader Sample](https://github.com/edom18/Fur-shader-sample)|[edom18](https://github.com/edom18/)|[Example](http://oos.moxiecode.com/js_webgl/fur/)
================================================
FILE: Shaders/Holographic.md
================================================
| Name | Source | Description |
| --- | --- | --- |
|[Holo Shield](https://github.com/AdultLink/HoloShield)|[AdultLink](https://github.com/AdultLink)|<img src="https://github.com/AdultLink/HoloShield/blob/master/Media/Shield1.gif" width="300" height="103" />
|[Hologram Shader](https://github.com/andydbc/HologramShader)|[andydbc](https://github.com/andydbc)|<img src="https://github.com/andydbc/HologramShader/blob/master/Screenshots/screen00.gif" width="300" height="103" />
|[Holographic and Camouflage](https://github.com/abhishekjain1991/Holographic_and_Camouflage_shaders)|[abhishekjain1991](https://github.com/abhishekjain1991/)
|[Hologram Shader](https://github.com/ah1053/HologramShader)| [ah1053](https://github.com/ah1053)|<img src="https://camo.githubusercontent.com/0c97d0cc3e475af98860358aab60f2a4a3e95497/68747470733a2f2f6d69726f2e6d656469756d2e636f6d2f6d61782f353734342f312a764f3849336e65426370653443374e6c4465523941772e706e67" width="300" height="103" />
|[holographic](https://github.com/jiawenquan/holographic)|[jiawenquan](https://github.com/jiawenquan)|
|[Unity Hologram Shader](https://github.com/khaledkokah/Unity-Hologram-Shader)|[khaledkokah](https://github.com/khaledkokah)|
|[Hologram](https://github.com/javiersalcedopuyo/Unity3DShaders/blob/master/hologram.shader)|[javiersalcedopuyo](https://github.com/javiersalcedopuyo/)|<img src="https://img.itch.zone/aW1hZ2UvMjg2MDExLzEzOTI0NDYucG5n/original/ZFzu6r.png" width="300" height="103" />
================================================
FILE: Shaders/Noise.md
================================================
* [Turbulance Library](https://github.com/jesta88/Turbulence-Library) - This is pretty old, so be careful using it.
* [Keijiro Noise Shader](https://github.com/keijiro/NoiseShader)
* [GPU Voronoi Noise](https://github.com/Scrawk/GPU-Voronoi-Noise)
* [Noise Rings](https://github.com/kaelb/NoiseRings)
* [Theoriz - Unity Noise](https://github.com/Theoriz/Unity-Noises)
================================================
FILE: Shaders/Readme.md
================================================
## Table of Contents
[Environment](https://github.com/Endarren/Unity_Resources/blob/master/Shaders/Environment.md)
[Holographic](https://github.com/Endarren/Unity_Resources/blob/master/Shaders/Holographic.md)
[Toon](https://github.com/Endarren/Unity_Resources/blob/master/Shaders/Toon.md)
[Fur](https://github.com/Endarren/Unity_Resources/blob/master/Shaders/Fur.md)
I am thinking about how to organize this page better and I am open to suggestions.
* [Basic Pathtracer](https://github.com/LGhassen/basic_pathtracer)
* [Lens Shader](https://github.com/haoboxuxu/UnityLensShader)
* [uRaymarching](https://github.com/hecomi/uRaymarching)
* [Shading Effects](https://github.com/rakahn777/ShadingEffect)
* [Unity Visualizations](https://github.com/WorldOfZero/UnityVisualizations)
* [Pattern Shaders](https://github.com/shaggun/Pattern-Shaders)
* [Unity Mobile Shaders](https://github.com/QianMo/Unity-Mobile-Shader)
* [Contact Shadow](https://github.com/keijiro/ContactShadows)
* [Binary Image Filter](https://github.com/keijiro/KinoBinary)
* [Planar Reflection Effect](https://github.com/keijiro/AdamPlaneReflection)
* [Analog Video Artifacts](https://github.com/keijiro/KinoTube)
* [Inverse-project depth](https://github.com/keijiro/DepthInverseProjection)
* [Radar Shader](http://unitycoder.com/blog/2012/10/25/radar-shader/)
* [Robot Eye Shader](https://github.com/danielzeller/Robot-eye-shader-Unity-)
* [Light Field Rendering](https://github.com/BastiaanGrisel/LightFieldRendering)
* [Edited Unity Shaders](https://github.com/Rhyperi/Rhy_EditedUnityShaders)
* [Color Collection](https://github.com/XJINE/Unity_ColorCollection)
* [Camouflage Shader](https://github.com/JPBotelho/Camouflage-Shader)
* [Unity Outline Shader](https://github.com/IronWarrior/UnityOutlineShader)
* [Volumetric Tracer](https://github.com/Fewes/VolumetricTracer)
* [Black Hole Shader](https://github.com/conjLob/BlackHoleShader)
* [Image Ultra](https://github.com/daniel-ilett/image-ultra) - Image Effects
* [Chinese Painting Demo](https://github.com/Hengle/ChinesePaintingDemo)
* [Unity URP Unlit Screen Space Decal Shader](https://github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader)
* [BluePrint Shader](https://github.com/IRCSS/BluePrintShader) - Similar to a shader to outlining an object, but with more to it.
* [3D X-Ray Shader](https://github.com/MdIqubal/3DXRayShader_Unity)
# Edge Detection
* [Contour Line Filter](https://github.com/keijiro/KinoContour)
# Heat Map
* [Arrays Shaders in Unity 5-4](https://www.alanzucconi.com/2016/10/24/arrays-shaders-unity-5-4/)
* [Array Shader for Heat Maps](http://www.alanzucconi.com/2016/01/27/arrays-shaders-heatmaps-in-unity3d/)
# Planet/Atmosphere
* [Alan Zucconi - Atmospheric Shader](https://www.alanzucconi.com/2017/10/10/atmospheric-scattering-1/)
# Parallax
* [Alan Zucconi - Parallax Shader](https://www.alanzucconi.com/2019/01/01/parallax-shader/)
# Skin
* [Skin Shader](https://github.com/douduck08/Unity-SkinShader)
# Post Processing
* [Unity Post Processing Effects Plus](https://github.com/ExpressoBits/UPPE-Plus)
* [Screenspace Ubershader](https://github.com/Leviant/ScreenSpace_Ubershader)
* [Unity Postprocessing Cut Screen Shader](https://github.com/jfranmora/unity-postprocessing-cut-screen-shader)
# Dissolve
* [AdultLink - Sphere Dissolve](https://github.com/AdultLink/SphereDissolve)
* [AdultLink - Vertical Dissolve](https://github.com/AdultLink/VerticalDissolve)
* [Burning Dissolve Shader](http://www.codeavarice.com/dev-blog/tutorial-burning-edges-dissolve-shader-in-unity)
# Effects
* [Mesh Melt Shader](http://unitycoder.com/blog/2015/03/24/mesh-melt-shader-test/)
* [Isoline Shader](https://github.com/keijiro/Isaura)
* [AdultLink - TexturePanner](https://github.com/AdultLink/TexturePanner) - A shader that pans the texture across the material.
* [AdultLink - Holo Shield](https://github.com/AdultLink/HoloShield)
* [How to make an air ripple](https://answers.unity.com/questions/1179181/how-can-i-create-an-air-ripple-effect.html)
* [Parey Look Unity Shaders](https://github.com/pareylook/unity_shaders) - Contains a trail, custom unlit disolve, panner, and a shield shader.
* [UnityCoder - FireEffect](https://github.com/unitycoder/FireEffect)
## Painting
* [Painting Objects in Unity](https://www.patreon.com/posts/quick-game-art-15265060)
## Portal
* [Unity Occlusion and Portal Shader](https://github.com/DoubleL222/Unity_Occlusion_And_Portal_Shader)
## Rimlight
* [AdultLink - Rimlight](https://github.com/AdultLink/Rimlight)
# UI
* [AdultLink - Radial Progress Bar](https://github.com/AdultLink/RadialProgressBar)
# Grass
* [Elringus - Grass Bending](https://github.com/Elringus/GrassBending)
# Transparent
* [Translucent](https://github.com/PlexusDuMenton/TranslucentShader)
* [Hologram Shader](https://github.com/andydbc/HologramShader)
* [Holographic and Camouflage](https://github.com/abhishekjain1991/Holographic_and_Camouflage_shaders)
* [Frosted Glass](https://github.com/andydbc/unity-frosted-glass)
## See Through
* [See Through walls](https://pastebin.com/5mYKhp4h)
## Force Field
* [Force Field FX](https://github.com/vux427/ForceFieldFX)
# Guides
* [Unity 5.x Shaders and Effects Cookbook](https://github.com/smkplus/ShaderBooks/blob/master/Unity%205.x%20Shaders%20and%20Effects%20Cookbook.pdf)
* [Using Mask to cut a hole in an image](https://forum.unity.com/threads/using-mask-to-cut-a-hole-in-an-image.286489/)
# Shader Graph
* [Custom Shader Graph nodes](https://github.com/gilescoope/shader-graph-nodes)
* [Shader Graph Examples](https://github.com/keijiro/ShaderGraphExamples)
* [Shader Graph Example Library (Offical)](https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary)
* [Duckboss - ShaderGraphs](https://github.com/DuckBoss/ShaderGraphs_Unity2018) - Includes as of 7/23/2019 - Flickering Emission, Glowing Emission, Glowing Scan, Hologram, Noise Glow, Simple Dissolve, Simple Graph, and Snow Accumulation.
# Tools
* [Shader Man](https://github.com/smkplus/ShaderMan) - Convert ShaderToy to Unity HLSL/CG
================================================
FILE: Shaders/Toon.md
================================================
# Basic Toon Shaders
| Name | Source | Description | Sample|
| --- | :---: | --- | ---|
|[Unity Arc System Works Shader](https://github.com/Aerthas/UNITY-Arc-system-Works-Shader) | [Aerthas](https://github.com/Aerthas/UNITY-Arc-system-Works-Shader)| Similar to Guilty Gear and Dragon Ball FighterZ
|[Breathe of the Wild Toon Shader](https://github.com/ciro-unity/BotW-ToonShader) |[ciro-unity](https://github.com/ciro-unity) | Breathe of the Wild |<img src="https://camo.githubusercontent.com/f703f6fb5130d8bd4606d6f0cf8f8bbc80c4f1a9/68747470733a2f2f7062732e7477696d672e636f6d2f6d656469612f45463838385334576b4145306559383f666f726d61743d6a7067266e616d653d343039367834303936" width="300" height="103" />
|[Unity Toon Shader](https://github.com/Sorumi/UnityToonShader) |[Sorumi](https://github.com/Sorumi) |http://sorumi.xyz/posts/unity-toon-shader/ |<img src="https://github.com/Sorumi/UnityToonShader/blob/master/Docs/ToonShader.png" width="300" height="103" />
|[Synergiance Shaders](https://github.com/synergiance/Synergiance-Shaders-For-Unity) |[Synergiance](https://github.com/synergiance) |Miku Miku Dance |
|[Poiyomi Master Toon Shader](https://github.com/poiyomi/PoiyomiToonShader)|[Poiyomi](https://github.com/poiyomi)| VR Chat|
|[VRC Poiyomi Master Toon Shader](https://github.com/poiyomi/VRC-PoiyomiMasterToonShader)|[Poiyomi](https://github.com/poiyomi)| VR Chat|
|[Toon-Shader](https://github.com/SnutiHQ/Toon-Shader)|[SnutiHQ](https://github.com/SnutiHQ)| Includes tutorial|<img src="https://github.com/SnutiHQ/Toon-Shader/blob/master/GifExample2.gif" width="300" height="103" />
|[Unity Shaders](https://github.com/Xiexe/Xiexes-Unity-Shaders)|[Xiexes](https://github.com/Xiexe)|
|[Arktoon - Shaders](https://github.com/synqark/Arktoon-Shaders)|[synqark](https://github.com/synqark)|
|[MToon](https://github.com/Santarh/MToon)|[Santarh](https://github.com/Santarh/)|
|[HDRP Simple Toon Shader](https://github.com/togucchi/HDRPSimpleToonShader)|[togucchi](https://github.com/togucchi/)|
|[Toonity](https://github.com/kevinaristotle/Toonity)|[kevinaristotle](https://github.com/kevinaristotle/)||<img src="https://camo.githubusercontent.com/b21ff4cccbc5794e53af348d379bd960e5d58885/68747470733a2f2f692e696d6775722e636f6d2f695664313237662e706e67" width="300" height="103" />
|[Flat Toon Shader](https://github.com/Forser/FlatToonShader) |[Forserr](https://github.com/Forser) ||<img src="https://github.com/Forser/FlatToonShader/blob/master/Media/Unlit_Shadowed_thumb.png" width="200" height="300" />
|[Lilium Toon Graph](https://github.com/you-ri/LiliumToonGraph)|[You-ri](https://github.com/you-ri)||<img src="https://camo.githubusercontent.com/afd2b66494a14b856834b1659b2f89b02a9211b3/68747470733a2f2f692e696d6775722e636f6d2f757663364377582e676966" width="300" height="200" />
|[Unity Toon Shader](https://github.com/JoachimLaviolette/unity-toon-shader)|[JoachimLaviolette](https://github.com/JoachimLaviolette)|
|[Cel Shader](https://github.com/zloedi/cel_shader)| [zloedi](https://github.com/zloedi)|Intended for mobile|<img src="http://i.imgur.com/zrVYqJJ.png" width="300" height="200" />
|[Unity Anime 4K](https://github.com/keijiro/UnityAnime4K/tree/master/Assets/Anime4K/Resources)| [Keijiro](https://github.com/keijiro/)|A shader used for upscaling anime images.
|[Unity URP Toon Lit Shader Example](https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample)|[ColinLeung-NiloCat](https://github.com/ColinLeung-NiloCat)|Not the fuller version of the shader. Tutorial|
# Unity-chan
An offical and more advanced version of Unity-chan shaders and can be used for pretty much any project.
| Name | Source | Sample|
| --- | --- | --- |
|[UnityChanToonShaderVer2 project](https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project)|[Unity3D JP](https://github.com/unity3d-jp) |<img src="https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/blob/master/Manual/Images_jpg/UTS2_TopImage00.jpg" width="400" height="200" />
|[UnityChanToonShaderVer2](https://github.com/Lumak/UnityChanToonShaderVer2)|[Lumak](https://github.com/Lumak)|<img src="https://github.com/Lumak/UnityChanToonShaderVer2/blob/master/Manual/UnityChanToonShaderVer2_Manual_en_files/LookSample.jpg" width="400" height="200" />
|[UnityChanToonShaderVer2 - Emissive Scroll](https://github.com/tomori-hikage/UnityChanToonShaderVer2_EmissiveScroll)|[tomori-hikage](https://github.com/tomori-hikage)|<img src="https://github.com/tomori-hikage/UnityChanToonShaderVer2_EmissiveScroll/blob/readme_images/Images/gif1.gif" width="400" height="200" />
|[UnityChanToonShaderVer2 - Vertical Dissolve](https://github.com/tomori-hikage/UnityChanToonShaderVer2_VerticalDissolve)|[tomori-hikage](https://github.com/tomori-hikage)|<img src="https://github.com/tomori-hikage/UnityChanToonShaderVer2_VerticalDissolve/blob/readme_images/Images/gif1.gif" width="400" height="200" />|
# Guides
* [Cel Shading in Unity 5](http://timvolp.blogspot.com/2015/03/cel-shading-in-unity-5.html)
================================================
FILE: Tools/Readme.md
================================================
* [Legacy Particle System Update](https://github.com/zxsean/Legacy-Particle-System-Updater) - Replaces legacy particle emitters with the particle system. Read the ReadMe to see what versions of Unity it works on.
* [AppCenter](https://github.com/microsoft/appcenter-sdk-unity)
* [Open Terminal](https://github.com/omid3098/OpenTerminal)
* [JCS Unity Framework](https://github.com/jcs090218/JCSUnity_Framework)
* [GameObject Brush](https://github.com/Kellojo/GameObject-Brush)
* [Utiny Ripper](https://github.com/mafaca/UtinyRipper)
* [Unity DLC System](https://github.com/TheLazyLemur/Unity_DLC_System)
* [Unity Bone Tools](https://github.com/ecidevilin/UnityBoneTools) - Allows bones in rigs to be seen in the scene.
* [Note Editor](https://github.com/setchi/NoteEditor) - A tool for rhythm games.
* [Unity Live 2D Extractor](https://github.com/Perfare/UnityLive2DExtractor)
# Animation
* [Unity Runtime Animation Recorder](https://github.com/newyellow/Unity-Runtime-Animation-Recorder) - Creates animation clips of game object during run time.
# Environment
* [Unity Enhanced Foilage](https://github.com/marmitaTH/unity-enhanced-foliage)
* [House Gen](https://github.com/jkarbows/HouseGen)
* [Random Terrain Generation Unity](https://github.com/WeH1D/RandomTerrainGenerationUnity)
* [World of Warcraft Editor in Unity](https://github.com/CucFlavius/wowedit_unity)
* [Tiled Ground Generator](https://github.com/Maximetinu/Tiled-Ground-Generator)
* [3D Tilemap System](https://github.com/7StarsGames/3D-Tilemap-System) - Example images can be found here: https://forum.unity.com/threads/free-3d-tilemap-system-for-3d-pixel-art-games.710600/
## Roads
* [RoadArchitect](https://github.com/MicroGSD/RoadArchitect)
* [RoadCreator](https://github.com/MCrafterzz/roadcreator)
# Material
* [Create Colored Material](https://github.com/Endarren/Create_Color_Material) - Allows user to create a simple colored material using a list of premade colors or your own color.
# Visual Scripting
| Name | Source | Description |
| --- | --- | --- |
|[Constellation](https://github.com/ConstellationLanguage/Constellation)|[Constellation](https://github.com/ConstellationLanguage)| Free
|[Diamond](https://assetstore.unity.com/packages/tools/visual-scripting/diamond-visual-scripting-92738)|[mezanix](https://assetstore.unity.com/publishers/18162)| Premium
|[Ice Kori](https://github.com/molingyu/IceKori)|[molingyu](https://github.com/molingyu)|Free
|[Artimech](https://github.com/Scramasax/Artimech)|[Scramasax](https://github.com/Scramasax/)|Free. Used for State Machines|
# Editor Tools
* [UnityEditorScripts](https://github.com/korintic/UnityEditorScripts) - Includes capture main camera.
* [Watch](https://github.com/wowbroforce/Watch) - Watches selected objects and variables in the scene.
* [Sprite Dicing](https://github.com/Elringus/SpriteDicing) - Unity extension for reusing sprite texture areas https://forum.unity.com/threads/542863
* [Unitycoder - Unity Level Design Toolkit](https://github.com/unitycoder/UnityLevelDesignToolkit)
* [De-Lighting Tool](https://github.com/Unity-Technologies/DeLightingTool) - Used to remove lighting information from textures.
# Lip Syncing
* [uLipSync](https://github.com/hecomi/uLipSync) - Realtime lip syncing.
================================================
FILE: Troubleshooting/Readme.md
================================================
# Error Messages
Special thanks to [this post](https://answers.unity.com/questions/155200/stuff-is-going-wacky-checklist-compiler-errors-syn.html) for many of the error messages.
## !slot->GetLocalAABB().IsValid()
This can be caused by an object having a scale of zero or a very large number.
http://answers.unity3d.com/questions/8276/what-causes-error-sh-maabbisvalid.html
http://answers.unity3d.com/questions/11016/what-does-slot-getlocalaabbisvalid-mean.html
## "Some objects were not cleaned up when closing the scene"
This error message is caused when a game object is added to a scene when it is closing or the app is shutting down. The usual culprit of this OnDestroy, which is called in those two situations. The easiest way to prevent this error is to not create game objects in OnDestroy or in a method called by OnDestroy.
Posts on the error message.
* [https://answers.unity.com/questions/1274772/some-objects-were-not-cleaned-up-when-closing-the-4.html](https://answers.unity.com/questions/1274772/some-objects-were-not-cleaned-up-when-closing-the-4.html)
[https://feedback.unity3d.com/suggestions/improve-some-objects-were-not-cleaned-up-when-closing-the-scene-error-message](https://feedback.unity3d.com/suggestions/improve-some-objects-were-not-cleaned-up-when-closing-the-scene-error-message)
## Trouble Shooting
* [Error: m_CoroutineEnumeratorGCHandle == 0](https://answers.unity.com/questions/158917/error-quotmcoroutineenumeratorgchandle-0quot.html)
* [Internal Error: Too many pairs created, new pairs will be ignored](https://answers.unity.com/questions/359835/internal-error-too-many-pairs-created-new-pairs-wi.html)
* [Mecanim issue Animator has not been initialized](https://forum.unity.com/threads/mecanim-issue-animator-has-not-been-initialized.158874/)
* [Destroying asset is not permitted to avoid data lose](https://answers.unity.com/questions/164283/destroying-assets-is-not-permitted-to-avoid-data-l.html)
* [Solved Screen Position out of View Frustum](https://forum.unity.com/threads/solved-screen-position-out-of-view-frustum.60851/)
================================================
FILE: Tutorials/Mixed.md
================================================
#### [Unity3D.College](https://unity3d.college/category/unity3d/)
### [Mooict](https://www.mooict.com/category/unity-3d/)
================================================
FILE: Tutorials/Projects.md
================================================
* [Physics Dice](https://github.com/Endarren/Unity-Physics-Dice)
* [Unity Tutorial - NPC](https://github.com/Mouserr/UnityTutoial-NPC)
* [Unity Tutorials](https://github.com/beccannlittle/unity-tutorials) -Completing all the Projects on the Unity Tutorials page: https://unity3d.com/learn/tutorials
* [ScriptableObject Architecture](https://github.com/DanielEverland/ScriptableObject-Architecture)
* [Coordinate Demo](https://github.com/Hunger720/Coordinate_Demo) - Demos WorldToScreenPoint, WorldToViewportPoint, ScreenToViewportPoint, and ScreenPointToRay. Uses the mouse position to do these demos.
* [Unity Events Overview](https://github.com/Maximetinu/Unity-Events-Overview)
# [Matt Smith](https://github.com/dr-matt-smith)
He is a senior lecturer at the Institute of Technology Blanchardstown, Dublin. His github has several projects demoing how to do things in Unity.
* [Unity Cookbook 2018 ch 1 - Assets](https://github.com/dr-matt-smith/unity-cookbook-2018-ch01)
* [Unity Cookbook 2018 ch 2 - UI](https://github.com/dr-matt-smith/unity-cookbook-2018-ch02)
* [Unity Cookbook 2018 ch 3 - UI Layout](https://github.com/dr-matt-smith/unity-cookbook-2018-ch03)
* [Unity Cookbook 2018 ch 4 - Effects](https://github.com/dr-matt-smith/unity-cookbook-2018-ch04)
* [Unity Cookbook 2018 ch 5 - Materials](https://github.com/dr-matt-smith/unity-cookbook-2018-ch05)
* [Unity Cookbook 2018 ch 6 - Using Camera](https://github.com/dr-matt-smith/unity-cookbook-2018-ch06)
* [Unity Cookbook 2018 ch 7 - Lights and Effects](https://github.com/dr-matt-smith/unity-cookbook-2018-ch07)
* [Unity Cookbook 2018 ch 8 - 2D Animation](https://github.com/dr-matt-smith/unity-cookbook-2018-ch08)
* [Unity Cookbook 2018 ch 9 - Assets](https://github.com/dr-matt-smith/unity-cookbook-2018-ch09)
* [Unity Cookbook 2018 ch 10 - Assets](https://github.com/dr-matt-smith/unity-cookbook-2018-ch10)
* [Unity Cookbook 2018 ch 11 - Assets](https://github.com/dr-matt-smith/unity-cookbook-2018-ch11)
* [Unity Cookbook 2018 ch 12 - Reading files](https://github.com/dr-matt-smith/unity-cookbook-2018-ch12)
* [Unity Cookbook 2018 ch 13](https://github.com/dr-matt-smith/unity-cookbook-2018-ch13)
* [Unity Cookbook 2018 ch 14](https://github.com/dr-matt-smith/unity-cookbook-2018-ch14)
* [Unity Cookbook 2018 ch 15](https://github.com/dr-matt-smith/unity-cookbook-2018-ch15)
* [Unity Cookbook 2018 ch 16](https://github.com/dr-matt-smith/unity-cookbook-2018-ch16)
* [Unity Cookbook 2018 ch 16 - VR](https://github.com/dr-matt-smith/unity-cookbook-2018-ch16-vr)
* [Unity Cookbook 2018 ch 17](https://github.com/dr-matt-smith/unity-cookbook-2018-ch17)
* [Unity Cookbook 2018 ch 18](https://github.com/dr-matt-smith/unity-cookbook-2018-ch18)
* [Unity Cookbook 2018 ch 19](https://github.com/dr-matt-smith/unity-cookbook-2018-ch19)
================================================
FILE: Tutorials/Readme.md
================================================
The tutorials are listed in the files.
================================================
FILE: Tutorials/Text.md
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#### [Catlike Coding](http://catlikecoding.com/)
This website has a few tutorial series that are pretty informative.
* [Basics](http://catlikecoding.com/unity/tutorials/basics/game-objects-and-scripts/) - Includes source code.
* [Rendering](http://catlikecoding.com/unity/tutorials/rendering/part-1/) - Includes source code.
* [Advanced Rendering](http://catlikecoding.com/unity/tutorials/advanced-rendering/flat-and-wireframe-shading/) - Includes soruce code.
* [Basic Mesh](http://catlikecoding.com/unity/tutorials/procedural-grid/) - Includes source code.
* [Hex Map](http://catlikecoding.com/unity/tutorials/hex-map/part-1/) - Includes source code.
#### [gamedevelopment.tutsplus.com](https://gamedevelopment.tutsplus.com/tutorials)
* [Understanding Steering Behaviors](https://gamedevelopment.tutsplus.com/series/understanding-steering-behaviors--gamedev-12732) - This goes over the how things like the [UnitySteer](https://github.com/ricardojmendez/UnitySteer) work, based on Craig W. Reynold's research.
* [Create a Glowing, Flowing Lava River Using Bézier Curves and Shaders](https://gamedevelopment.tutsplus.com/tutorials/create-a-glowing-flowing-lava-river-using-bezier-curves-and-shaders--gamedev-919)
#### [Unity Coder](https://unitycoder.com/blog/)
A blog site going over some topics in Unity.
#### [Kosmonaut's Blog](https://kosmonautblog.wordpress.com/)
* [Geometry trails / Tire Tracks Tutorial](https://kosmonautblog.wordpress.com/2016/07/29/geometry-trails-tire-tracks-tutorial/)
* [Making the AI BETTER at Predicting shot](https://kosmonautblog.wordpress.com/2014/05/07/making-the-ai-better-at-predicting-shots/)
#### [The App Guruz](http://www.theappguruz.com/category/unity)
#### [Ryan Meier's Blog](http://www.ryan-meier.com/blog/?tag=unity)
Most of the posted on this blog concern making a custom editor.
#### [Valentin Simonov on Programming](http://va.lent.in/)
* [Make Your Lists Functional with ReorderableList](http://va.lent.in/unity-make-your-lists-functional-with-reorderablelist/)
#### [Code Project](www.codeproject.com)
* [Loot-Tables, Random Maps and Monsters](https://www.codeproject.com/Articles/420046/Loot-Tables-Random-Maps-and-Monsters-Part-II)
#### [Folio3](http://www.folio3.com/blog)
* [Creating Dynamic Scrollable Lists with New Unity Canvas UI](http://www.folio3.com/blog/creating-dynamic-scrollable-lists-with-new-unity-canvas-ui/)
#### [Kyle Halladay](http://kylehalladay.com/archive.html)
* [Screen Space Distortion and a Sci-fi Shield Effect](http://kylehalladay.com/blog/tutorial/2016/01/15/Screen-Space-Distortion.html)
* [Distorting Object Shapes in Screen Space](http://kylehalladay.com/blog/tutorial/2017/02/06/ObjectShapeDistortion.html)
#### [Habrador](http://www.habrador.com/tutorials/)
The site also has some other interesting projects on it besides tutorials that you might fine helpful.
* [Spline Interpolation](http://www.habrador.com/tutorials/interpolation/)
* [Dubins Paths](http://www.habrador.com/tutorials/unity-dubins-paths/)
* [Realistic Bullets](http://www.habrador.com/tutorials/unity-realistic-bullets/)
* [Dynamic Mesh Combining](http://www.habrador.com/tutorials/unity-mesh-combining-tutorial/)
* [Unit Selection](http://www.habrador.com/tutorials/select-units-within-rectangle/) - Selecting groups of units like you do in an RTS.
* [Water Wakes](http://www.habrador.com/tutorials/water-wakes/)
* [PID Controller](http://www.habrador.com/tutorials/pid-controller/)
* [Random Numbers](http://www.habrador.com/tutorials/generate-random-numbers/) - For C# and in shaders.
* [Math](http://www.habrador.com/tutorials/math/) - Various math problems worked in Unity. Includes, line intersections, convex hulls, and cutting polygon.
* [Rope](http://www.habrador.com/tutorials/rope/) - How to make a rope that swings.
* [Grid Placement](http://www.habrador.com/tutorials/stuff-on-grid/)
#### [Alan Zucconi](http://www.alanzucconi.com/tutorials/)
Some tutorials are only avaliable to Patreon supports. Also, some tutorials are not made solely for Unity.
#### [Stormtek](http://www.stormtek.geek.nz/rts_tutorial/)
This is a tutorial about making an RTS.
#### [How to Project Decals](http://blog.wolfire.com/2009/06/how-to-project-decals/)
- This is not a Unity tutorial, but the basic principles are the same.
* [Leveraging Unity and Unreal](https://github.com/stricmp/leveraging-unity-and-unreal-engine)
#### [Reese Schultz](https://reeseschultz.com/)
================================================
FILE: Tutorials/Video.md
================================================
#### [Sharp Accent](https://www.youtube.com/channel/UCq9_1E5HE4c_xmhzD3r7VMw)
A YouTuber with several video tutorial series. While he does not include the source code files, you can see it in the videos. He also has a Patreon which grants access to his source code.
The animations he uses are included in a link for free.
* [Souls-Like Game](https://www.youtube.com/watch?v=-m9tDF2v-5Q&t=3s) - This is the first video in a series on making a game like Dark Souls in Unity.
* [Advanced Third Person Controller](https://www.youtube.com/watch?v=3YTR_9_Trsg&list=PL1bPKmY0c-wnvW9F4BDJMwDHmq2SQ8m3L)
* [Advanced AI & Commandos-Like game](https://www.youtube.com/watch?v=hKE8bqaGspM&list=PL1bPKmY0c-wn5J-hoUWTjZFAk8XkoZ9hl)
* [Tactical Turn Based Game (X-Com Style)](https://www.youtube.com/watch?v=4zO5ab05fVM&list=PL1bPKmY0c-wmfc6k6V7M_K7RRQftSXTaU)
* [Third Person Shooter Redux](https://www.youtube.com/watch?v=Zx56JAHEP1U&list=PL1bPKmY0c-wmfD6FzpuyFCmPPg3bwxMqe)
* [Sharp Force - 2d Run N Gun](https://www.youtube.com/watch?v=BpZZLmF6Vak&list=PL1bPKmY0c-wmO47zsKOXueDVgc6Dl_3xD)
* [2D Fighting Game Redux](https://www.youtube.com/watch?v=K581J4JUGPc&list=PL1bPKmY0c-wmOi4Ki-6ryydPeHEcQpul0)
* [Runtime Level Editor](https://www.youtube.com/watch?v=uZLtS13Yhh0&list=PL1bPKmY0c-wkKGBuBvsIsj1bwa0L0u7EW)
* [Multithreaded A* Pathfinding](https://www.youtube.com/watch?v=w9HZhlF8cb0&list=PL1bPKmY0c-wlONKJmj4rSptfOBy3Kb9oP)
* [Mount & Blade Inspired Game Tutorial](https://www.youtube.com/watch?v=5S2qYjbdiQI&list=PL1bPKmY0c-wknEinyz6TNqX_ZiREugle7)
* [Space Sim](https://www.youtube.com/watch?v=4Fq6Om4U6f4&list=PL1bPKmY0c-wmqr3HgQamrQ8LIpENzyQFD)
* [3D Beat 'Em Up](https://www.youtube.com/watch?v=6OMMA0s2NLY&list=PL1bPKmY0c-wlVfved5AJmOht8nogWPDC8)
* [Options Menu](https://www.youtube.com/watch?v=aJUi2cBRFgc&list=PL1bPKmY0c-wn1DBbJtp1mmyGdffZ_g4ht)
* [Fight System Similar To Assassins Creed](https://www.youtube.com/watch?v=xVMyd0SBVcQ&list=PL1bPKmY0c-wmmTqs4riryXAiZPt4pYlIO)
* [Editor Extensions](https://www.youtube.com/watch?v=gHTJmGGH92w&list=PL1bPKmY0c-wnL5-m6ZsCHoMtuwr5aQaj-)
* [Climb System](https://www.youtube.com/watch?v=k8kZ3-K8gcs&list=PL1bPKmY0c-wlGdXHNwGLnREWJcb7-4Rvo)
* [Action Point TB](https://www.youtube.com/watch?v=iynai06XLjA&list=PL1bPKmY0c-wlFrBvvAq8-CpMQrWi_eRl6)
* [Tabletop Game Tutorial](https://www.youtube.com/watch?v=kAiWa7BJ2mk&list=PL1bPKmY0c-wnUhmTeWiCTCoyB3JnJ5PKI)
* [Minecraft-esque](https://www.youtube.com/watch?v=UdgucZ9ypug&list=PL1bPKmY0c-wnDZ6lga05SisII817btycI)
#### [Sebastian Lague](https://www.youtube.com/channel/UCmtyQOKKmrMVaKuRXz02jbQ)
Source code for tutorials can be found [here](https://github.com/SebLague)
* [Introduction to Game Development (Unity and C#)](https://www.youtube.com/watch?v=_cCGBMmMOFw&list=PLFt_AvWsXl0fnA91TcmkRyhhixX9CO3Lw)
* [Create a Game (Unity 5)](https://www.youtube.com/watch?v=SviIeTt2_Lc&list=PLFt_AvWsXl0ctd4dgE1F8g3uec4zKNRV0)
* [Procedural Landmass Generation](https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3)
* [Procedural Cave Generation](https://www.youtube.com/watch?v=v7yyZZjF1z4&list=PLFt_AvWsXl0eZgMK_DT5_biRkWXftAOf9)
* [RPG Graphics](https://www.youtube.com/watch?v=NGn_gSfYwVw&list=PLFt_AvWsXl0f4c56CbvYi038zmCmoZ4CQ)
* [Kinematic Equations](https://www.youtube.com/watch?v=v1V3T5BPd7E&list=PLFt_AvWsXl0eMryeweK7gc9T04lJCIg_W)
* [Extending the Editor](https://www.youtube.com/watch?v=bPO7_JNWNmI&list=PLFt_AvWsXl0eIlJX7u-zBtwWcE1HhKq17)
* [Game Dev Math](https://www.youtube.com/watch?v=KHuI9bXZS74&list=PLFt_AvWsXl0cD2LPxcjxVjWTQLxJqKpgZ)
#### [Speed Tutor](https://www.youtube.com/user/SpeedTutor/playlists)
* [C# Beginner Programming - Unity 5](https://www.youtube.com/watch?v=tzq-DJeNIrU&list=PLb34wPRpZdVdPQifGFwYHMy8gvS-z3SC_)
* [Creating a Survival Game in Unity 4](https://www.youtube.com/watch?v=v04_Rzu-TGY&list=PLb34wPRpZdVfic8eBdS6qJozK3YQa3Oh0)
* [Creating a Survival Game in Unity 5](https://www.youtube.com/watch?v=sXM1EQGO28c&list=PLb34wPRpZdVevgA60IIJ5pQi4RCR264FU)
* [Unity 5 Tutorials](https://www.youtube.com/watch?v=XLxsqI3uUoA&list=PLb34wPRpZdVfnN8jKtL9uqs6YSiPybBTV)
#### [Brackeys](https://www.youtube.com/user/Brackeys/playlists)
* [C# for Beginners](https://www.youtube.com/watch?v=pSiIHe2uZ2w&list=PLPV2KyIb3jR6ZkG8gZwJYSjnXxmfPAl51)
* [Unity Beginner Tutorials](https://www.youtube.com/watch?v=j48LtUkZRjU&list=PLPV2KyIb3jR5QFsefuO2RlAgWEz6EvVi6)
* [Unity Intermediate Tutorials](https://www.youtube.com/watch?v=owZneI02YOU&list=PLPV2KyIb3jR6Wxj8HaJ_pZhBtaamtXL7J)
* [Unity Advanced Tutorials](https://www.youtube.com/watch?v=Ouu3D_VHx9o&list=PLPV2KyIb3jR5qEyOlJImGFoHcxg9XUQci)
* [How to Make a 2D Platformer](https://www.youtube.com/watch?v=UbPiCgCkHTE&list=PLPV2KyIb3jR42oVBU6K2DIL6Y22Ry9J1c)
* [How to make a Tower Defense Game](https://www.youtube.com/watch?v=beuoNuK2tbk&list=PLPV2KyIb3jR4u5jX8za5iU1cqnQPmbzG0)
* [Making a Multiplayer FPS in Unity](https://www.youtube.com/watch?v=UK57qdq_lak&list=PLPV2KyIb3jR5PhGqsO7G4PsbEC_Al-kPZ) - Uses uNet.
#### [GameGrind](https://www.youtube.com/user/AwfulMedia/playlists)
* [Introduction to C# in Unity](https://www.youtube.com/watch?v=12Ste_E1Q7g&list=PLUpGTuJ54vBanVYt8x2Oi5i0GDGB_89eg)
* [Unity 5 One off Tutorials](https://www.youtube.com/watch?v=fbUOG7f3jq8&list=PLivfKP2ufIK7ZJSZCAwif3RuGAYyowWsN)
* [Making a simple RPG in Unity 2017](https://www.youtube.com/watch?v=Pp6UNmt8l1I&list=PLivfKP2ufIK6ToVMtpc_KTHlJRZjuE1z0)
* [JSON in Unity](https://www.youtube.com/watch?v=OyQQ-7-22Hw&list=PLivfKP2ufIK4YTqDr4eBcwvRR8pLBc1sh)
* [Inventory System](https://www.youtube.com/watch?v=ZW6RCKVnqT4&list=PLivfKP2ufIK78r7nzfpIEH89Nlnb__RRG)
* [Create an Options Menu](https://www.youtube.com/watch?v=-2Z7UzhYyTA&list=PLivfKP2ufIK5g3qqkoxV9zCUBLRjVq6o_)
* [Making a Simple Game in Unity](https://www.youtube.com/watch?v=qwuPiaFU37w&list=PLivfKP2ufIK7RuAtL0O9ay5z9ZL2GbGlI)
#### [ErbGameArt](https://www.youtube.com/channel/UCMqxbFCPmfH1Gf6dMIIvI4A/playlists)
* [Game Effects](https://www.youtube.com/watch?v=huVecAgz2Kc&list=PLgoqsZljWZ9HE3LmvrmDDcuhfYkbx0IC5) - More details on tutorials are avaliable on the channels Patreon.
* [Unity3D Effects Tutorials](https://www.youtube.com/watch?v=BIsZRosddw8&list=PLgoqsZljWZ9Fu02euvqcwnlDhAp86Pr-b) - Includes: Destiny 2 Nova bomb effect, Magic Circles, Melee Ground Attacks, Bloody Screen effects, Ice Arrows with Freezing, Realistic Ice Shader, etc. Some tutorials include download links.
#### [Gabriel Aguiar Prod](https://www.youtube.com/channel/UCtb1s859RTxx-RIgFs5ZVQA/playlists)
* [Special Effects for Games (VFX Assets)](https://www.youtube.com/watch?v=ctmqr_8esT0&list=PLpPd_BKEUoYh40LeJXTgA6E53gCMPq3MX)
* [Artifical Intelligence](https://www.youtube.com/watch?v=3CSUxATQVLw&list=PLpPd_BKEUoYjGAUGaLp4q1AXR21VS-wVI)
* [Programming an Audio Manager](https://www.youtube.com/watch?v=nqaq820e4gg&list=PLpPd_BKEUoYj3bbhdnqoGI8h6DnExM3jW)
#### [Gamad](https://www.youtube.com/channel/UCqFFZvgC7JUL6esOrL8LyWg/playlists)
* [Maze Generator](https://www.youtube.com/watch?v=lge09eYxVWE&list=PL47vwJBRNh1yXMGxkuMDY4xnVOJy5HMYd)
* [How to create a tutorial in your game](https://www.youtube.com/watch?v=be0C8FXGPrA&list=PL47vwJBRNh1yXPzKPSBouzvTpyvdl5lyC)
* [Create a portal gun effect](https://www.youtube.com/watch?v=NqhFUw8UCII&list=PL47vwJBRNh1y0OlS-26lZ7iEEyCnJc--b)
* [How to create a car](https://www.youtube.com/watch?v=tVXROKfpAxg&list=PL47vwJBRNh1zOH89KugfhGAvJWQkN6fgW)
* [Code Optimization](https://www.youtube.com/watch?v=k-m46nZAeEU&list=PL47vwJBRNh1wWpFoQagnpVdLdw1r47E-3)
* [How to make an Inventory system](https://www.youtube.com/watch?v=SZjWN9MsA94&list=PL47vwJBRNh1x4IEoWU69DF_gMtrEV7UmM)
* [How to make Snake 3D](https://www.youtube.com/watch?v=7SB1IQN3MtE&list=PL47vwJBRNh1yn_29bPEg-xO9GOasPH2-g)
* [How to make a climbing system like in Assassins Creed](https://www.youtube.com/watch?v=y4dLaZ5eK44&list=PL47vwJBRNh1xzEvcLvXoJvjLcr1h0j-1O)
* [Minecraft Crafting System](https://www.youtube.com/watch?v=gF0lROPs0WI&list=PL47vwJBRNh1w4rPVz78iBTI0ibAtKlpY2)
* [How to make a building system like Rust](https://www.youtube.com/watch?v=qXH3kO6V5Pg&list=PL47vwJBRNh1wLTCTRok_zeNcb6qNcJooR)
* [How to make a circular menu](https://www.youtube.com/watch?v=qBsLezkjJck&list=PL47vwJBRNh1zwJo3KVZ4HSUc-Df9EQzo8)
#### [BurgZerg Arcade](https://www.youtube.com/user/BurgZergArcade/about)
Youtuber with a course program that you can sign up for.
* [Unity 5 RPG Character Controller](https://www.youtube.com/watch?v=k12w-rEbuXI&list=PL_eGgISVYZkeD-q83hLtPESTB-lPKnfjH)
* [Unity 5 RPG Series – Item System](https://www.youtube.com/watch?v=eJ2NYBpzdN0&list=PL_eGgISVYZkcP7gyzGveutdPQTzw6OFFp)
* [Unity3d Tutorial - Hack & Slash RPG Part 1 - 200](https://www.youtube.com/watch?v=YYqzz1dy3Ak&list=PLE5C2870574BF4B06)
* [Unity3d Tutorial - Hack & Slash RPG Part 201 - 400](https://www.youtube.com/watch?v=9Af617SEQZQ&list=PLEF925EF9F86651DD)
* [Roguelike in Unity - Live Stream](https://www.youtube.com/watch?v=BFlkvl_JaN0&list=PL_eGgISVYZkeUCxwMVo3Hl6vyyzr-1Ffy)
* [Mecanim: Bringing Your Applications To Life](https://www.youtube.com/watch?v=7_pyWcxShPk&list=PL_eGgISVYZkcW4Zd0jt1oX-LzWNk2zE_Q)
* [Beam Battles - Multiplayer Interactive Game](https://www.youtube.com/watch?v=OcZYj8wgTlE&list=PL_eGgISVYZkfYkbcECZs7CfsjKh9joGXe)
* [Unity Audio](https://www.youtube.com/watch?v=RqauiquXFL4&list=PL_eGgISVYZkcYFvgzcv_Msn3ZW9KlSiJ2)
* [2D Game Development](https://www.youtube.com/watch?v=DsewfyuPUEI&list=PL_eGgISVYZkf0rvtUNha8nQdaczRPPV1G)
* [Your First FPS - Introduction To Game Development - Week 1](https://www.youtube.com/watch?v=dr0ie8-tkL4&list=PL_eGgISVYZkfD5LJH9THf2gzuU6Mj-vIc)
* [Simple Simon - Unity Game Development: Week 2](https://www.youtube.com/watch?v=3uiNhtx-7I0&list=PL_eGgISVYZkdqiiucVpQ2YSFBmWqdNuZl)
* [Space Shooter 3D - Unity Game Development: Week 3 Game](https://www.youtube.com/watch?v=AacN8q57xJg&list=PL_eGgISVYZkfZRSzSDyG3tHNf5_DF-o5H)
* [Unity Attributes](https://www.youtube.com/watch?v=pVCLfAkaBCc&list=PL_eGgISVYZkdeYj10fsn7gqzyEez-lnf-)
* [uNet - Multiplayer Network Game: Bouncing Cubes](https://www.youtube.com/watch?v=5jp1kFStj5o&list=PL_eGgISVYZkfQKafS4V9As5XNmhb7p6jP)
#### [Holistic3d](https://www.youtube.com/channel/UCp_SOgsRYdLfIEWLjM62ZJg/feed)
* [Unity Artificial Intelligence](https://www.youtube.com/watch?v=eMpI1eCsIyM&list=PLi-ukGVOag_2dY9NxEwUjQfYK801Y0UBc)
* [Procedural Generation in Unity](https://www.youtube.com/watch?v=z1r7VjgufJ8&list=PLi-ukGVOag_0vJMJKAjUyuPF3kMXKW2lV)
* [Unity & Animation](https://www.youtube.com/watch?v=BEIaakl9vJE&list=PLi-ukGVOag_3ooF0nx0DMuR0hjpDbViMQ)
* [Unity Networking](https://www.youtube.com/watch?v=JlKf0h0K5PU&list=PLi-ukGVOag_2QEXtkizmAl5mGDNhd_bqQ)
* [Playing Seamless Music Across Scenes in Unity 5 With Non-Destroyable Object.](https://www.youtube.com/watch?v=JKoBWBXVvKY&list=PLi-ukGVOag_3IutjqxBt4xbee5eoKEJKM&index=3)
#### [N3K EN](https://www.youtube.com/channel/UCtQPCnbIB7SP_gM1Xtv8bDQ/featured)
While he does not include the source code files, you can see it in the videos. He also has a Patreon which grants access to his source code.
* [The Tower Game Tutorial](https://www.youtube.com/watch?v=WNfBKmYhrro&list=PLLH3mUGkfFCUFWMP3jlFJdTTPkT3D3MlD)
* [Multiplayer Checkers Tutorial](https://www.youtube.com/watch?v=-nLP0Qz81fE&list=PLLH3mUGkfFCVXrGLRxfhst7pffE9o2SQO)
* [Subway Skater](https://www.youtube.com/watch?v=rhTPxrJICVg&list=PLLH3mUGkfFCXQcNBz_FZDpqJfQlupTznd) - Art assets included for free.
* [Unity Shader Tutorial](https://www.youtube.com/watch?v=zKWQn2Ppk74&list=PLLH3mUGkfFCWHABIk1I_VWEwdcXO5Gura)
* [Augmented Reality Lego](https://www.youtube.com/watch?v=iJo3ERJfV28&list=PLLH3mUGkfFCVwZeDuMEbCf4gEFfa7-ZsP)
* [Augmented Reality Shooter](https://www.youtube.com/watch?v=xRSQ9aEms9Y&list=PLLH3mUGkfFCUgLgS7eOyE9XSaQWNcNc3s)
* [Unity Mobile Game - Glide](https://www.youtube.com/watch?v=Ot9R4IXDx3s&list=PLLH3mUGkfFCU5D0nT9dsN2-RYh1XjnHgH)
#### [The Messy Coder](https://www.youtube.com/channel/UCeXJl4hWkgS-wvtvRtS_y2w)
* [Unity Tutorials - Ai and Fishing](https://www.youtube.com/watch?v=PmTjjzr9KFk&list=PL2R4tvBs-r1kfMps42Q_WIzlaFzF_nFkd)
* [Unity - Tutorials, Help & Quick Tips](https://www.youtube.com/watch?v=Pj6nQ7omVLo&list=PL2R4tvBs-r1nh8pncnnDrKNMdcOqHdEc8)
#### [Charger Games](https://www.youtube.com/channel/UChvLQbvpw2pfODgOmdS4ZSQ/playlists)
* [Racing Game Development Tutorial for Beginners](https://www.youtube.com/watch?v=r7J-wiJGK1w&list=PLytjVIyAOStpcOGg6HIHhnnOZAdxkAr1U)
#### [GucioDevs](https://www.youtube.com/channel/UC4MDTn6WkqvBfBW_4cFZp2g/videos)
* [Unity 3D Platformer Tutorials](https://www.youtube.com/watch?v=oK_NzdVSxaQ&list=PLq3pyCh4J1B2va_ftIthSpUaQH0LycRA-)
* [Generating Levels from Textures](https://www.youtube.com/watch?v=ITIxV_gJD50&list=PLq3pyCh4J1B3zdZ2uSHIVBoIqfNwenTeh)
#### [quill18creates](https://www.youtube.com/user/quill18creates/playlists)
* [C# for Complete Beginners](https://www.youtube.com/watch?v=eycAAKpoJxA&list=PLbghT7MmckI7JAftgv0CUdU4RLNivG6wY)
* [Civilization Style Alerts](https://www.youtube.com/watch?v=bJwTXIYXGpg&list=PLbghT7MmckI5BGecJ5j-9DE5zu42H3xPL)
* [Destructable Objects](https://www.youtube.com/watch?v=D6Ay4c6v9rs&list=PLbghT7MmckI6FPAZfn2HBdOu-JGSZ39vS) - Also covers Blender.
* [Procedural Mesh Generation](https://www.youtube.com/watch?v=3RlKf7Q8CYM&list=PLbghT7MmckI6Tm0jUrhLZG8sEBI1hgCL8) - Goes over how to make roads like in SimCity.
* [Multiplayer](https://www.youtube.com/watch?v=2-1pofOjvmU&list=PLbghT7MmckI4JzdNqdP0NTbFDkffJWUCg)
* [Complete 2D game: ClonyBird](https://www.youtube.com/watch?v=T7Nz_AulrrA&list=PLbghT7MmckI4Sazzc4bB3s6ZLIRbGrNyn)
* [Simple FPS Tutorial](https://www.youtube.com/watch?v=mbm9lPB5GPw&list=PLbghT7MmckI4su9oKnoLuoRYLUvKlek7j) - Note: This one is from 2013.
* [2D Brick Game](https://www.youtube.com/watch?v=0Tl1Cc0IRnI&list=PLCD6B6D279036462A) - 2012
* [Multiplayer FPS](https://www.youtube.com/watch?v=AIgwZK151-A&list=PLbghT7MmckI7BDIGqNl_TgizCpJiXy0n9) - 2013
* [Tile Maps](https://www.youtube.com/watch?v=bpB4BApnKhM&list=PLbghT7MmckI4qGA0Wm_TZS8LVrqS47I9R) - 2013
* [2D Space Shooter](https://www.youtube.com/watch?v=y1FSZHPBHT8&list=PLbghT7MmckI4IeNHkPm5bFJhY9GQ0anKN)
* [2D Physics Mobile Game](https://www.youtube.com/watch?v=eQvPiC8vnG8&list=PLbghT7MmckI7gH4-GrIOw2llutp0P1anA) - 2014
* [Simple Scoreboard](https://www.youtube.com/watch?v=gjFsrVWQaQw&list=PLbghT7MmckI5FFZd6kULrEhXThkZr6A5M)
* [Civilization/Dungeon Tile Movement & Pathfinding](https://www.youtube.com/watch?v=kYeTW2Zr8NA&list=PLbghT7MmckI55gwJLrDz0UtNfo9oC0K1Q)
* [Drag and Drop UI](https://www.youtube.com/watch?v=bMuYUOIAdnc&list=PLbghT7MmckI42Gkp2cILkO2nRxK2M4NLo)
* [Simple Hex-Based Game Design](https://www.youtube.com/watch?v=td3O1tkbqYQ&list=PLbghT7MmckI4HEp8z_ngZvCV3sHWaAYN3)
* [Base-Building Game Tutorial](https://www.youtube.com/watch?v=_lQw3YA7Jok&list=PLbghT7MmckI4_VM5q3va043FgAwRim6yX)
* [Hex-based 4X Game Engine for Unity](https://www.youtube.com/watch?v=j-rCuN7uMR8&list=PLbghT7MmckI7JHf0pdEQ8fbPb-LoDXEno)
* [Build Your Own Spaceship](https://www.youtube.com/watch?v=J4Zjq_-Cle4&list=PLbghT7MmckI7bOsluDRYoAyzf9R7NwILD)
#### [Jimmy Vegas](https://www.youtube.com/channel/UCRMXHQ2rJ9_0CHS7mhL7erg)
* [Making an FPS in Unity for Beginners](https://www.youtube.com/watch?v=0fGB2H1AGP8&list=PLZ1b66Z1KFKh-auyvzNkOBFLWf6dH6iEH)
* [Making Super Mario in Unity for Beginners](https://www.youtube.com/watch?v=M-1-XxO-Fyo&list=PLZ1b66Z1KFKgm4QrzZ11jfaeHVaWHSHW7)
* [Making Android/ iOS mobile Game](https://www.youtube.com/watch?v=Uyr8ErD_BIE&list=PLZ1b66Z1KFKiLGbRHcVltFitp0gL1inbo)
* [How to code in Unity - C# & Js](https://www.youtube.com/watch?v=Ei9kv3UD75w&list=PLZ1b66Z1KFKgjF2a_XsoR7V2YBDL6yaoB)
* [How to Make an RPG in Unity for Beginners](https://www.youtube.com/watch?v=l4Hijtk4NDc&list=PLZ1b66Z1KFKgp-sjQ8ldU3eh8DoQ3a14P)
* [How to make a Driving racing game in Unity](https://www.youtube.com/watch?v=MQ5GJPlAGS4&list=PLZ1b66Z1KFKgkE9ji0tF2iDO0LGxmlwIm)
* [How to make a Survival Horror game in Unity](https://www.youtube.com/watch?v=OzwdgrxYViQ&list=PLZ1b66Z1KFKiaTYwyayb8-L7D6bdiaHzc)
#### [Board to Bits](https://www.youtube.com/channel/UCifiUB82IZ6kCkjNXN8dwsQ/playlists)
* [Saving Data in Unity](https://www.youtube.com/watch?v=-fAqBNeEWjs&list=PL5KbKbJ6Gf9_Rvhx1ye1iHxtLTsAaH7uD) - Covers PlayerPref, XML, ScriptableObjects, and custom binary files.
* [Point and Click Game](https://www.youtube.com/watch?v=76z3LvGfuCk&list=PL5KbKbJ6Gf9-rgPHoW8QXn-ZfYQlieSAL)
#### [Renaissance Coders](https://www.youtube.com/channel/UCkUIs-k38aDaImZq2Fgsyjw)
* [Unity3D Animations](https://www.youtube.com/watch?v=NjA_TGH_Mzc&list=PL4CCSwmU04MhZx2rN7Fw7DixdvLhpZuFh)
* [2D AI Flocking](https://www.youtube.com/watch?v=payFhNs9hvs&list=PL4CCSwmU04MhfoJTJWA7n2AIB4dq6umeu)
#### [Unity3 Student](http://www.unity3dstudent.com/category/modules/)
Most of the tutorials on this site are for beginners.
### [gamesplusjames](https://www.youtube.com/user/gamesplusjames/playlists)
* [Unity 3D Platformer - Learn to Make a 3D Action](https://www.youtube.com/watch?v=h2d9Wc3Hhi0&list=PLiyfvmtjWC_V_H-VMGGAZi7n5E0gyhc37)
* [Unity RPG Tutorial - Learn to make an RPG game](https://www.youtube.com/watch?v=Pk3GCgaNVTY&list=PLiyfvmtjWC_X6e0EYLPczO9tNCkm2dzkm)
### [xOctoManx](https://www.youtube.com/user/xOctoManx/videos)
* [Unity 5 Tutorial: Quest System](https://www.youtube.com/watch?v=7GD5D1viVtc&list=PLj0TSSTwoqAy0abF90Ov3H7SDDj9jcpGD)
* [Unity 5 Tutorial: Shop System](https://www.youtube.com/watch?v=N0M2GAQBag4&list=PLj0TSSTwoqAyiZdEFqp6pQjAg17q3q4kA)
* [Unity 5 Tutorial: Diablo Style RPG](https://www.youtube.com/watch?v=JGiuKesf4Sg&list=PLj0TSSTwoqAw3MXb_irNvM2zh6TuvXoZZ)
* [Unity 5 Tutorial: "Risk"-like Maps](https://www.youtube.com/watch?v=1P72SlLTuqs&list=PLj0TSSTwoqAxsElWNXPV_XABpsAgldrQS)
* [Unity 5 Tutorial: Memory / Matching Game](https://www.youtube.com/watch?v=S1fz8JBOP-M&list=PLj0TSSTwoqAwB0Yxsz_4Xu-IHBlopB4My)
* [Unity 5 Tutorial: Crono Trigger Inventory](https://www.youtube.com/watch?v=ROzJx2FG8Ac&list=PLj0TSSTwoqAwALQHYP70m1rtDouGbERP4)
* [Unity Turn Based Battle / Combat](https://www.youtube.com/watch?v=kIcm3QcW8H4&list=PLj0TSSTwoqAypUgag6HJoVZD-RmbpDtjF)
* [Unity Tutorial: Nation & Character Select](https://www.youtube.com/watch?v=CgvFsl135Fc&list=PLj0TSSTwoqAyqqDVE5zSWk4gbK_wdUyPv)
### [UnityChat](https://www.youtube.com/channel/UCB0lit2giNffl1hi1a4k6Ag)
* [Strategy Games](https://www.youtube.com/watch?v=_FqTQZY3qZo&list=PLcGWkWha2wFd5Azr14ZJjvfnAmUKM_3E7)
### [Mix and Jam ](https://www.youtube.com/channel/UCLyVUwlB_Hahir_VsKkGPIA)
### [The Art of Code](https://www.youtube.com/channel/UCcAlTqd9zID6aNX3TzwxJXg)
### [Makin' Stuff Look Good](https://www.youtube.com/channel/UCEklP9iLcpExB8vp_fWQseg)
### [Emerald Powder](https://www.youtube.com/channel/UC6wnai488mwec_FUVfdl84w) - Russian
### Other
* [Beaver Joe](https://github.com/zheyuanzhou/Youtube-Unity-Tutorial)
gitextract_bgimy6c7/
├── .github/
│ └── ISSUE_TEMPLATE/
│ ├── bug_report.md
│ └── feature_request.md
├── Assets/
│ └── Readme.md
├── Games/
│ └── Readme.md
├── LICENSE
├── NonGames/
│ └── Readme.md
├── Pipelines/
│ └── Readme.md
├── README.md
├── Scripts/
│ ├── AI.md
│ ├── Algorithms.md
│ ├── Animator.md
│ ├── Audio.md
│ ├── C#.md
│ ├── Camera.md
│ ├── Coroutine.md
│ ├── Data.md
│ ├── Dialog.md
│ ├── ECS.md
│ ├── Editor.md
│ ├── Effects.md
│ ├── Frameworks.md
│ ├── GamePlay.md
│ ├── Input-Output.md
│ ├── Interactables.md
│ ├── JobSystem.md
│ ├── Libraries.md
│ ├── Light.md
│ ├── LineOfSight.md
│ ├── Math.md
│ ├── Mesh.md
│ ├── Mixed.md
│ ├── Mobile.md
│ ├── Movement.md
│ ├── Network.md
│ ├── Particles.md
│ ├── Physics.md
│ ├── PlayableGraph.md
│ ├── Procedural.md
│ ├── Readme.md
│ ├── Scene.md
│ ├── Social.md
│ ├── Terrain.md
│ ├── Textures.md
│ ├── Threading.md
│ ├── TileMap.md
│ ├── Timeline.md
│ ├── UI.md
│ ├── Vehicles.md
│ ├── Video.md
│ └── VisualEffects.md
├── Shaders/
│ ├── Collections.md
│ ├── Effects.md
│ ├── Environment.md
│ ├── Fog of War.md
│ ├── Fur.md
│ ├── Holographic.md
│ ├── Noise.md
│ ├── Readme.md
│ └── Toon.md
├── Tools/
│ └── Readme.md
├── Troubleshooting/
│ └── Readme.md
└── Tutorials/
├── Mixed.md
├── Projects.md
├── Readme.md
├── Text.md
└── Video.md
Condensed preview — 66 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (198K chars).
[
{
"path": ".github/ISSUE_TEMPLATE/bug_report.md",
"chars": 834,
"preview": "---\nname: Bug report\nabout: Create a report to help us improve\ntitle: ''\nlabels: ''\nassignees: ''\n\n---\n\n**Describe the b"
},
{
"path": ".github/ISSUE_TEMPLATE/feature_request.md",
"chars": 595,
"preview": "---\nname: Feature request\nabout: Suggest an idea for this project\ntitle: ''\nlabels: ''\nassignees: ''\n\n---\n\n**Is your fea"
},
{
"path": "Assets/Readme.md",
"chars": 641,
"preview": "\n* [Level Design Repo](https://github.com/Josiahms/LevelDesignRepo)\n* [Asset Store - All Free](https://assetstore.unity."
},
{
"path": "Games/Readme.md",
"chars": 6518,
"preview": "Here are some game projects that are underwork in Unity.\n\n\n# Example Projects\n\n* [The Stanley Parable Clone](https://git"
},
{
"path": "LICENSE",
"chars": 35149,
"preview": " GNU GENERAL PUBLIC LICENSE\n Version 3, 29 June 2007\n\n Copyright (C) 2007 Free "
},
{
"path": "NonGames/Readme.md",
"chars": 672,
"preview": "* [Star Field](https://github.com/piratesjustar/starfield) A project for rendering thousands of stars using real astron"
},
{
"path": "Pipelines/Readme.md",
"chars": 446,
"preview": "* [Scriptable Renderer Pipeline (Offical)](https://github.com/Unity-Technologies/ScriptableRenderPipeline)\n# Custom Pipe"
},
{
"path": "README.md",
"chars": 2464,
"preview": "# Unity_Resources\nThis repository holds links to articles, tutorials, and code that I have found helpful while working o"
},
{
"path": "Scripts/AI.md",
"chars": 6595,
"preview": "* [Simple Tactical Shooter](https://github.com/AlexJohnKennedy/SimpleTacticalShooter)\n* [Knowledge Representation](https"
},
{
"path": "Scripts/Algorithms.md",
"chars": 826,
"preview": "\n* [NStar](https://github.com/gadominas/nstar) - Star map generator.\n\n# Collection\n\n* [William Fieset - Algorithms](http"
},
{
"path": "Scripts/Animator.md",
"chars": 2370,
"preview": "* [Animation Player](https://github.com/Baste-RainGames/AnimationPlayer) - Replacement for Animator\n* [N-AxisRoboticArmC"
},
{
"path": "Scripts/Audio.md",
"chars": 488,
"preview": "* [Beat Synchronizer](https://github.com/cfloisand/BeatSynchronizer)\n* [Beat Detection](https://github.com/allanpichardo"
},
{
"path": "Scripts/C#.md",
"chars": 1024,
"preview": "\n* [Unity 3D C# Syntax guidelines](https://github.com/samuelgoldenbaum/unity3D-csharp-syntax-guidelines)\n* [Unity C# Sty"
},
{
"path": "Scripts/Camera.md",
"chars": 4067,
"preview": "# Forum Posts\n* [Calculating 2D Camera Bounds](https://answers.unity.com/questions/501893/calculating-2d-camera-bounds.h"
},
{
"path": "Scripts/Coroutine.md",
"chars": 232,
"preview": "* [Continue Coroutine after game object was disabled](https://unitycoder.com/blog/2019/06/19/continue-coroutine-after-ga"
},
{
"path": "Scripts/Data.md",
"chars": 2237,
"preview": "These are scripts used to store and represent data or data structures.\n\n* [DataBind](https://github.com/tinrab/DataBind)"
},
{
"path": "Scripts/Dialog.md",
"chars": 1355,
"preview": "\n* [Diplomata Unity ](https://github.com/brunurd/diplomata-unity) - multi language dialogues content management system a"
},
{
"path": "Scripts/ECS.md",
"chars": 2392,
"preview": "Resources on the Entity-Component System that Unity is working on.\nNote: Due to the large number of changes in ECS, som"
},
{
"path": "Scripts/Editor.md",
"chars": 1079,
"preview": "\n* [Example of a custom Transform Editor](https://github.com/Bebimbop/UnityEditorTools/blob/master/RawScripts/TransformE"
},
{
"path": "Scripts/Effects.md",
"chars": 3682,
"preview": "\n\n* [Unity Abstract Wire](https://github.com/qine/unity-abstract-wire)\n* [Unity Skidmarks](https://github.com/Nition/Uni"
},
{
"path": "Scripts/Frameworks.md",
"chars": 3134,
"preview": "* [Unity Rhythm Engine](https://github.com/RobertG-H/unity-rhythm-engine) - Framework for rhythm games.\n* [Play Games fo"
},
{
"path": "Scripts/GamePlay.md",
"chars": 874,
"preview": "# Combat\n* [Unity-Chan Battle](https://github.com/HuangqunStudio/UnityChanBattle)\n* [Yika-aizi - Ic Skill System](https:"
},
{
"path": "Scripts/Input-Output.md",
"chars": 391,
"preview": "\n* [UniJSON](https://github.com/ousttrue/UniJSON)\n* [Utf8 Json](https://github.com/neuecc/Utf8Json)\n\n## Saving\n\n* [Save "
},
{
"path": "Scripts/Interactables.md",
"chars": 147,
"preview": "* [Sphere Raycasting](https://github.com/ALee1303/Sphere-Raycasting) Contains scripts to use casting to detect interact"
},
{
"path": "Scripts/JobSystem.md",
"chars": 1802,
"preview": "Here are some links to pages on the Job System. There are also some references to the Entity Component System in here, "
},
{
"path": "Scripts/Libraries.md",
"chars": 393,
"preview": "* [Useful Unity Code](https://github.com/Niquillas/UsefulUnityCode) - Camera Panner, Custom Lerp, NGUI Procedurally Gene"
},
{
"path": "Scripts/Light.md",
"chars": 1517,
"preview": "* [Nigiri](https://github.com/ninlilizi/Nigiri) - Global Illumination system. Work in progress.\n\n# Volumetric Light\n| N"
},
{
"path": "Scripts/LineOfSight.md",
"chars": 1171,
"preview": "\n* [Viewpoint Computation](https://github.com/robertoranon/Unity-ViewpointComputation)\n* [Line of Sight](https://github."
},
{
"path": "Scripts/Math.md",
"chars": 1642,
"preview": "* [Math Utilities](https://github.com/zalo/MathUtilities)\n* [Unity Math References](https://github.com/zezba9000/UnityMa"
},
{
"path": "Scripts/Mesh.md",
"chars": 5085,
"preview": "\n* [Mesh Cloud Rendering](https://github.com/maajor/Mesh-Cloud-Rendering) - Reimplement Sea of Thieves's Cloud in Unity\n"
},
{
"path": "Scripts/Mixed.md",
"chars": 142,
"preview": "* [Unity Awesome Scripts](https://github.com/RedDude/UnityAwesomeScripts)\n\n* [Gameplay Utils](https://github.com/romuloS"
},
{
"path": "Scripts/Mobile.md",
"chars": 878,
"preview": "* [50 Unity Tips for Mobile](https://github.com/defuncart/50-unity-tips)\n\n\n* [Mobile MMORPG](https://github.com/Ziden/Mo"
},
{
"path": "Scripts/Movement.md",
"chars": 9574,
"preview": "\n* [Make Object move in a Figure 8 Programtically](http://forum.unity3d.com/threads/making-an-object-move-in-a-figure-8-"
},
{
"path": "Scripts/Network.md",
"chars": 88,
"preview": "# Azure\n\n* [AzureFunctionToolkit](https://github.com/Unity3dAzure/AzureFunctionToolkit)\n"
},
{
"path": "Scripts/Particles.md",
"chars": 6280,
"preview": "* [Introduction To Unity: Particle Systems](https://www.raywenderlich.com/113049/introduction-unity-particle-systems) - "
},
{
"path": "Scripts/Physics.md",
"chars": 3113,
"preview": "# Table of Contents\n- [Examples](#Examples)\n- [General](#General)\n- [Buoyancy](#Buoyancy)\n- [Liquids](#Liquids)\n- [Rayca"
},
{
"path": "Scripts/PlayableGraph.md",
"chars": 421,
"preview": "\n# Tutorialis\n* [Unity Timeline Scripting - Custom Playables, Tracks and Clips](https://www.youtube.com/watch?v=LSrcQJHD"
},
{
"path": "Scripts/Procedural.md",
"chars": 2845,
"preview": "* [Obstacle Tower Source](https://github.com/Unity-Technologies/obstacle-tower-source) - Official Unity example\n* [Space"
},
{
"path": "Scripts/Readme.md",
"chars": 5328,
"preview": "# Scripts\r\nHere are some scripts and projects that I have found useful. They have been organized by topic, so it will be"
},
{
"path": "Scripts/Scene.md",
"chars": 243,
"preview": "* [Multiple Scene Load Example](https://github.com/jaehyukleeeee/multiple-scene-load)\n\n## SceneManager\n* [How to check i"
},
{
"path": "Scripts/Social.md",
"chars": 749,
"preview": "# Facebook\n* [Facebook SDK](https://github.com/facebook/facebook-sdk-for-unity)\n* [FriendSmash](https://github.com/faceb"
},
{
"path": "Scripts/Terrain.md",
"chars": 4354,
"preview": "# Examples\n\n* [Yagami19 - Terrain Example](https://github.com/Yagami19/TerrainExample) - An archived example of terrain "
},
{
"path": "Scripts/Textures.md",
"chars": 961,
"preview": "* [Texture Generator](https://github.com/mtwoodard/TextureGenerator)\n* [Sprite Light Kit](https://github.com/prime31/Spr"
},
{
"path": "Scripts/Threading.md",
"chars": 145,
"preview": "# Asnyc\n\n* [AwaitExtensions](https://github.com/KurbanismailovZaur/AwaitExtensions)\n\n* [UnityFx.Async](https://github.co"
},
{
"path": "Scripts/TileMap.md",
"chars": 1470,
"preview": "# Unity\n\n* [SunnyValleyStudio - Wave Function Collapse Unity Tilemap Tutorial](https://github.com/SunnyValleyStudio/Wave"
},
{
"path": "Scripts/Timeline.md",
"chars": 1494,
"preview": "# Examples\n\n* [A Terrible Kingdom](https://github.com/UnityTechnologies/ATerribleKingdom)\n\n* [Unity 3DCG Timeline Sample"
},
{
"path": "Scripts/UI.md",
"chars": 4488,
"preview": "* [Unity UI Source Code](https://github.com/Pinkuburu/Unity-Technologies-ui) - This is the actually source code for the "
},
{
"path": "Scripts/Vehicles.md",
"chars": 1876,
"preview": "\n# Cars\n| Name | Source | Description |\n| --- | --- | --- | \n|[Self-Driving Vehicle](https://github.com/Habrador/Self-d"
},
{
"path": "Scripts/Video.md",
"chars": 127,
"preview": "## YouTube\n\n* [The Video Player of YouTube Using Unity](https://github.com/devsuzukit/The-Video-Player-of-Youtube-Using-"
},
{
"path": "Scripts/VisualEffects.md",
"chars": 419,
"preview": "Examples for Unity's upcoming Visual Effects system.\n* [Spaceship Demo](https://github.com/Unity-Technologies/SpaceshipD"
},
{
"path": "Shaders/Collections.md",
"chars": 1027,
"preview": "* [Aillieo's Unity 3D Shader Collection](https://github.com/aillieo/unity3d-shader-collection)\n* [Unity Shaders](https:/"
},
{
"path": "Shaders/Effects.md",
"chars": 1469,
"preview": "\n\n# Deformation\n\n| Name | Source | Description | Sample |\n| --- | --- | --- |--- |\n|[OBNI3D](https://github.com/alexbou"
},
{
"path": "Shaders/Environment.md",
"chars": 7143,
"preview": "# Water\n* [Crest](https://github.com/crest-ocean/crest/tree/master/crest/Assets/Crest/Crest/Shaders) - The Crest Ocean p"
},
{
"path": "Shaders/Fog of War.md",
"chars": 195,
"preview": "* [AsehesL - Fog of War](https://github.com/AsehesL/FogOfWar)\n* [Tunied - Fog of War](https://github.com/Tunied/Fog-Of-W"
},
{
"path": "Shaders/Fur.md",
"chars": 1942,
"preview": "| Name | Source | Description |\n| --- | --- | --- |\n|[Unity Fur Shells](https://github.com/Pseudopode/UnityFurShells)|["
},
{
"path": "Shaders/Holographic.md",
"chars": 1471,
"preview": "| Name | Source | Description |\n| --- | --- | --- | \n|[Holo Shield](https://github.com/AdultLink/HoloShield)|[AdultLin"
},
{
"path": "Shaders/Noise.md",
"chars": 369,
"preview": "* [Turbulance Library](https://github.com/jesta88/Turbulence-Library) - This is pretty old, so be careful using it.\n* ["
},
{
"path": "Shaders/Readme.md",
"chars": 6050,
"preview": "## Table of Contents\n[Environment](https://github.com/Endarren/Unity_Resources/blob/master/Shaders/Environment.md)\n\n[Hol"
},
{
"path": "Shaders/Toon.md",
"chars": 4969,
"preview": "# Basic Toon Shaders\n\n| Name | Source | Description | Sample|\n| --- | :---: | --- | ---|\n|[Unity Arc System Works Shade"
},
{
"path": "Tools/Readme.md",
"chars": 3277,
"preview": "\n* [Legacy Particle System Update](https://github.com/zxsean/Legacy-Particle-System-Updater) - Replaces legacy particle "
},
{
"path": "Troubleshooting/Readme.md",
"chars": 2084,
"preview": "\n\n# Error Messages\nSpecial thanks to [this post](https://answers.unity.com/questions/155200/stuff-is-going-wacky-checkli"
},
{
"path": "Tutorials/Mixed.md",
"chars": 124,
"preview": "#### [Unity3D.College](https://unity3d.college/category/unity3d/)\n\n\n### [Mooict](https://www.mooict.com/category/unity-3"
},
{
"path": "Tutorials/Projects.md",
"chars": 2808,
"preview": "\n* [Physics Dice](https://github.com/Endarren/Unity-Physics-Dice)\n\n* [Unity Tutorial - NPC](https://github.com/Mouserr/U"
},
{
"path": "Tutorials/Readme.md",
"chars": 39,
"preview": "The tutorials are listed in the files.\n"
},
{
"path": "Tutorials/Text.md",
"chars": 4447,
"preview": "#### [Catlike Coding](http://catlikecoding.com/)\nThis website has a few tutorial series that are pretty informative.\n* ["
},
{
"path": "Tutorials/Video.md",
"chars": 18942,
"preview": "\n#### [Sharp Accent](https://www.youtube.com/channel/UCq9_1E5HE4c_xmhzD3r7VMw) \n A YouTuber with several video tutorial "
}
]
About this extraction
This page contains the full source code of the Endarren/Unity_Resources GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 66 files (186.7 KB), approximately 56.3k tokens. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
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