[
  {
    "path": ".gitignore",
    "content": "/node_modules\n/.cache\n/.parcel-cache\npackage-lock.json\n"
  },
  {
    "path": "LICENSE",
    "content": "MIT License\n\nCopyright (c) 2009 - 2020 [Codrops](https://tympanus.net/codrops)\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.\n"
  },
  {
    "path": "README.md",
    "content": "# Rock the Stage with a Smooth WebGL Shader Transformation on Scroll\n\nA handy setup to create a smooth scroll based GLSL animation using Three.js and GSAP.\n\n![Shaders on Scroll](https://tympanus.net/codrops/wp-content/uploads/2021/07/ShadersOnScroll_Faboolea3.jpg)\n\n[Article on Codrops](https://tympanus.net/codrops/?p=55223)\n\n[Demo](http://tympanus.net/Tutorials/ShadersOnScroll/)\n\n\n## Installation\n\nInstall dependencies:\n\n```\nnpm install\n```\n\nCompile the code for development and start a local server:\n\n```\nnpm start\n```\n\nCreate the build:\n\n```\nnpm run build\n```\n\n## Misc\n\nFollow Codrops: [Twitter](http://www.twitter.com/codrops), [Facebook](http://www.facebook.com/codrops), [GitHub](https://github.com/codrops), [Instagram](https://www.instagram.com/codropsss/)\n\n## License\n[MIT](LICENSE)\n\nMade with :blue_heart:  by [Codrops](http://www.codrops.com)\n"
  },
  {
    "path": "dist/index.33763982.js",
    "content": "!function(){function t(t){return t&&t.__esModule?t.default:t}\n/**\n  * @license\n  * Copyright 2010-2021 Three.js Authors\n  * SPDX-License-Identifier: MIT\n  */const e=100,n=301,i=302,r=306,s=307,a=1e3,o=1001,l=1002,c=1003,h=1004,u=1005,d=1006,p=1008,f=1009,m=1012,g=1014,v=1015,y=1016,_=1020,x=1022,w=1023,b=1026,M=1027,S=2300,T=2301,E=2302,A=2400,L=2401,R=2402,C=2500,P=3e3,D=3001,I=3007,N=3002,z=7680,O=35044,B=35048,F=\"300 es\";class H{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e<i;e++)n[e].call(this,t);t.target=null}}}const U=[];for(let t=0;t<256;t++)U[t]=(t<16?\"0\":\"\")+t.toString(16);const k=Math.PI/180,G=180/Math.PI;function V(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,n=4294967295*Math.random()|0,i=4294967295*Math.random()|0;return(U[255&t]+U[t>>8&255]+U[t>>16&255]+U[t>>24&255]+\"-\"+U[255&e]+U[e>>8&255]+\"-\"+U[e>>16&15|64]+U[e>>24&255]+\"-\"+U[63&n|128]+U[n>>8&255]+\"-\"+U[n>>16&255]+U[n>>24&255]+U[255&i]+U[i>>8&255]+U[i>>16&255]+U[i>>24&255]).toUpperCase()}function W(t,e,n){return Math.max(e,Math.min(n,t))}function j(t,e){return(t%e+e)%e}function q(t,e,n){return(1-n)*t+n*e}function X(t){return 0==(t&t-1)&&0!==t}function Y(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}class Z{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error(\"index is out of range: \"+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error(\"index is out of range: \"+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn(\"THREE.Vector2: .add() now only accepts one argument. 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Use .addVectors( a, b ) instead.\"),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn(\"THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],f=o[2],m=o[6],g=o[10];if(Math.abs(c-u)<s&&Math.abs(h-f)<s&&Math.abs(p-m)<s){if(Math.abs(c+u)<a&&Math.abs(h+f)<a&&Math.abs(p+m)<a&&Math.abs(l+d+g-3)<a)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,o=(d+1)/2,v=(g+1)/2,y=(c+u)/4,_=(h+f)/4,x=(p+m)/4;return t>o&&t>v?t<s?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=y/n,r=_/n):o>v?o<s?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=y/i,r=x/i):v<s?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=_/r,i=x/r),this.set(n,i,r,e),this}let v=Math.sqrt((m-p)*(m-p)+(h-f)*(h-f)+(u-c)*(u-c));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(h-f)/v,this.z=(u-c)/v,this.w=Math.acos((l+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn(\"THREE.Vector4: offset has been removed from .fromBufferAttribute().\"),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}nt.prototype.isVector4=!0;class it extends H{constructor(t,e,n){super(),this.width=t,this.height=e,this.depth=1,this.scissor=new nt(0,0,t,e),this.scissorTest=!1,this.viewport=new nt(0,0,t,e),n=n||{},this.texture=new tt(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=1,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:d,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}setTexture(t){t.image={width:this.width,height:this.height,depth:this.depth},this.texture=t}setSize(t,e,n=1){this.width===t&&this.height===e&&this.depth===n||(this.width=t,this.height=e,this.depth=n,this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.texture.image={...this.texture.image},this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this}dispose(){this.dispatchEvent({type:\"dispose\"})}}it.prototype.isWebGLRenderTarget=!0;(class extends it{constructor(t,e,n){super(t,e);const i=this.texture;this.texture=[];for(let t=0;t<n;t++)this.texture[t]=i.clone()}setSize(t,e,n=1){if(this.width!==t||this.height!==e||this.depth!==n){this.width=t,this.height=e,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=t,this.texture[i].image.height=e,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e),this}copy(t){this.dispose(),this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this.texture.length=0;for(let e=0,n=t.texture.length;e<n;e++)this.texture[e]=t.texture[e].clone();return this}}).prototype.isWebGLMultipleRenderTargets=!0;(class extends it{constructor(t,e,n){super(t,e,n),this.samples=4}copy(t){return super.copy.call(this,t),this.samples=t.samples,this}}).prototype.isWebGLMultisampleRenderTarget=!0;class rt{constructor(t=0,e=0,n=0,i=1){this._x=t,this._y=e,this._z=n,this._w=i}static slerp(t,e,n,i){return console.warn(\"THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead.\"),n.slerpQuaternions(t,e,i)}static slerpFlat(t,e,n,i,r,s,a){let o=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[s+0],d=r[s+1],p=r[s+2],f=r[s+3];if(0===a)return t[e+0]=o,t[e+1]=l,t[e+2]=c,void(t[e+3]=h);if(1===a)return t[e+0]=u,t[e+1]=d,t[e+2]=p,void(t[e+3]=f);if(h!==f||o!==u||l!==d||c!==p){let t=1-a;const e=o*u+l*d+c*p+h*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+f*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error(\"THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.\");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case\"XYZ\":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case\"YXZ\":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case\"ZXY\":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case\"ZYX\":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case\"YZX\":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case\"XZY\":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn(\"THREE.Quaternion: .setFromEuler() encountered an unknown order: \"+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<Number.EPSILON?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(W(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn(\"THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.\"),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}rt.prototype.isQuaternion=!0;class st{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error(\"index is out of range: \"+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error(\"index is out of range: \"+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn(\"THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.\"),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn(\"THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.\"),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn(\"THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.\"),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error(\"THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.\"),this.applyQuaternion(ot.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(ot.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn(\"THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.\"),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return at.copy(this).projectOnVector(t),this.sub(at)}reflect(t){return this.sub(at.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(W(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn(\"THREE.Vector3: offset has been removed from .fromBufferAttribute().\"),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}st.prototype.isVector3=!0;const at=new st,ot=new rt;class lt{constructor(t=new st(1/0,1/0,1/0),e=new st(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;o<l;o+=3){const l=t[o],c=t[o+1],h=t[o+2];l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;o<l;o++){const l=t.getX(o),c=t.getY(o),h=t.getZ(o);l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=ht.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return void 0===t&&(console.warn(\"THREE.Box3: .getCenter() target is now required\"),t=new st),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn(\"THREE.Box3: .getSize() target is now required\"),t=new st),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),ut.copy(e.boundingBox),ut.applyMatrix4(t.matrixWorld),this.union(ut));const n=t.children;for(let t=0,e=n.length;t<e;t++)this.expandByObject(n[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn(\"THREE.Box3: .getParameter() target is now required\"),e=new st),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,ht),ht.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(yt),_t.subVectors(this.max,yt),dt.subVectors(t.a,yt),pt.subVectors(t.b,yt),ft.subVectors(t.c,yt),mt.subVectors(pt,dt),gt.subVectors(ft,pt),vt.subVectors(dt,ft);let e=[0,-mt.z,mt.y,0,-gt.z,gt.y,0,-vt.z,vt.y,mt.z,0,-mt.x,gt.z,0,-gt.x,vt.z,0,-vt.x,-mt.y,mt.x,0,-gt.y,gt.x,0,-vt.y,vt.x,0];return!!bt(e,dt,pt,ft,_t)&&(e=[1,0,0,0,1,0,0,0,1],!!bt(e,dt,pt,ft,_t)&&(xt.crossVectors(mt,gt),e=[xt.x,xt.y,xt.z],bt(e,dt,pt,ft,_t)))}clampPoint(t,e){return void 0===e&&(console.warn(\"THREE.Box3: .clampPoint() target is now required\"),e=new st),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return ht.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error(\"THREE.Box3: .getBoundingSphere() target is now required\"),this.getCenter(t.center),t.radius=.5*this.getSize(ht).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(ct[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),ct[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),ct[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),ct[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),ct[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),ct[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),ct[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),ct[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(ct)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}lt.prototype.isBox3=!0;const ct=[new st,new st,new st,new st,new st,new st,new st,new st],ht=new st,ut=new lt,dt=new st,pt=new st,ft=new st,mt=new st,gt=new st,vt=new st,yt=new st,_t=new st,xt=new st,wt=new st;function bt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){wt.fromArray(t,s);const a=r.x*Math.abs(wt.x)+r.y*Math.abs(wt.y)+r.z*Math.abs(wt.z),o=e.dot(wt),l=n.dot(wt),c=i.dot(wt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const Mt=new lt,St=new st,Tt=new st,Et=new st;class At{constructor(t=new st,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Mt.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return void 0===e&&(console.warn(\"THREE.Sphere: .clampPoint() target is now required\"),e=new st),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn(\"THREE.Sphere: .getBoundingBox() target is now required\"),t=new lt),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Et.subVectors(t,this.center);const e=Et.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Et.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Tt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(St.copy(t.center).add(Tt)),this.expandByPoint(St.copy(t.center).sub(Tt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Lt=new st,Rt=new st,Ct=new st,Pt=new st,Dt=new st,It=new st,Nt=new st;class zt{constructor(t=new st,e=new st(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn(\"THREE.Ray: .at() target is now required\"),e=new st),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Lt)),this}closestPointToPoint(t,e){void 0===e&&(console.warn(\"THREE.Ray: .closestPointToPoint() target is now required\"),e=new st),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Lt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Lt.copy(this.direction).multiplyScalar(e).add(this.origin),Lt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Rt.copy(t).add(e).multiplyScalar(.5),Ct.copy(e).sub(t).normalize(),Pt.copy(this.origin).sub(Rt);const r=.5*t.distanceTo(e),s=-this.direction.dot(Ct),a=Pt.dot(this.direction),o=-Pt.dot(Ct),l=Pt.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(Ct).multiplyScalar(u).add(Rt),d}intersectSphere(t,e){Lt.subVectors(t.center,this.origin);const n=Lt.dot(this.direction),i=Lt.dot(Lt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s<i||i!=i)&&(i=s),h>=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o<i||i!=i)&&(i=o),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Lt)}intersectTriangle(t,e,n,i,r){Dt.subVectors(e,t),It.subVectors(n,t),Nt.crossVectors(Dt,It);let s,a=this.direction.dot(Nt);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Pt.subVectors(this.origin,t);const o=s*this.direction.dot(It.crossVectors(Pt,It));if(o<0)return null;const l=s*this.direction.dot(Dt.cross(Pt));if(l<0)return null;if(o+l>a)return null;const c=-s*Pt.dot(Nt);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Ot{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error(\"THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.\")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Ot).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/Bt.setFromMatrixColumn(t,0).length(),r=1/Bt.setFromMatrixColumn(t,1).length(),s=1/Bt.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error(\"THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.\");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if(\"XYZ\"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if(\"YXZ\"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if(\"ZXY\"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if(\"ZYX\"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if(\"YZX\"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if(\"XZY\"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Ht,t,Ut)}lookAt(t,e,n){const i=this.elements;return Vt.subVectors(t,e),0===Vt.lengthSq()&&(Vt.z=1),Vt.normalize(),kt.crossVectors(n,Vt),0===kt.lengthSq()&&(1===Math.abs(n.z)?Vt.x+=1e-4:Vt.z+=1e-4,Vt.normalize(),kt.crossVectors(n,Vt)),kt.normalize(),Gt.crossVectors(Vt,kt),i[0]=kt.x,i[4]=Gt.x,i[8]=Vt.x,i[1]=kt.y,i[5]=Gt.y,i[9]=Vt.y,i[2]=kt.z,i[6]=Gt.z,i[10]=Vt.z,this}multiply(t,e){return void 0!==e?(console.warn(\"THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.\"),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],_=n[11],x=n[15],w=i[0],b=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],D=i[14],I=i[3],N=i[7],z=i[11],O=i[15];return r[0]=s*w+a*T+o*R+l*I,r[4]=s*b+a*E+o*C+l*N,r[8]=s*M+a*A+o*P+l*z,r[12]=s*S+a*L+o*D+l*O,r[1]=c*w+h*T+u*R+d*I,r[5]=c*b+h*E+u*C+d*N,r[9]=c*M+h*A+u*P+d*z,r[13]=c*S+h*L+u*D+d*O,r[2]=p*w+f*T+m*R+g*I,r[6]=p*b+f*E+m*C+g*N,r[10]=p*M+f*A+m*P+g*z,r[14]=p*S+f*L+m*D+g*O,r[3]=v*w+y*T+_*R+x*I,r[7]=v*b+y*E+_*C+x*N,r[11]=v*M+y*A+_*P+x*z,r[15]=v*S+y*L+_*D+x*O,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=h*m*l-f*u*l+f*o*d-a*m*d-h*o*g+a*u*g,y=p*u*l-c*m*l-p*o*d+s*m*d+c*o*g-s*u*g,_=c*f*l-p*h*l+p*a*d-s*f*d-c*a*g+s*h*g,x=p*h*o-c*f*o-p*a*u+s*f*u+c*a*m-s*h*m,w=e*v+n*y+i*_+r*x;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/w;return t[0]=v*b,t[1]=(f*u*r-h*m*r-f*i*d+n*m*d+h*i*g-n*u*g)*b,t[2]=(a*m*r-f*o*r+f*i*l-n*m*l-a*i*g+n*o*g)*b,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*b,t[4]=y*b,t[5]=(c*m*r-p*u*r+p*i*d-e*m*d-c*i*g+e*u*g)*b,t[6]=(p*o*r-s*m*r-p*i*l+e*m*l+s*i*g-e*o*g)*b,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*b,t[8]=_*b,t[9]=(p*h*r-c*f*r-p*n*d+e*f*d+c*n*g-e*h*g)*b,t[10]=(s*f*r-p*a*r+p*n*l-e*f*l-s*n*g+e*a*g)*b,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*b,t[12]=x*b,t[13]=(c*f*i-p*h*i+p*n*u-e*f*u-c*n*m+e*h*m)*b,t[14]=(p*a*i-s*f*i-p*n*o+e*f*o+s*n*m-e*a*m)*b,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*b,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,f=s*c,m=s*h,g=a*h,v=o*l,y=o*c,_=o*h,x=n.x,w=n.y,b=n.z;return i[0]=(1-(f+g))*x,i[1]=(d+_)*x,i[2]=(p-y)*x,i[3]=0,i[4]=(d-_)*w,i[5]=(1-(u+g))*w,i[6]=(m+v)*w,i[7]=0,i[8]=(p+y)*b,i[9]=(m-v)*b,i[10]=(1-(u+f))*b,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=Bt.set(i[0],i[1],i[2]).length();const s=Bt.set(i[4],i[5],i[6]).length(),a=Bt.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],Ft.copy(this);const o=1/r,l=1/s,c=1/a;return Ft.elements[0]*=o,Ft.elements[1]*=o,Ft.elements[2]*=o,Ft.elements[4]*=l,Ft.elements[5]*=l,Ft.elements[6]*=l,Ft.elements[8]*=c,Ft.elements[9]*=c,Ft.elements[10]*=c,e.setFromRotationMatrix(Ft),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn(\"THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.\");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}Ot.prototype.isMatrix4=!0;const Bt=new st,Ft=new Ot,Ht=new st(0,0,0),Ut=new st(1,1,1),kt=new st,Gt=new st,Vt=new st,Wt=new Ot,jt=new rt;class qt{constructor(t=0,e=0,n=0,i=qt.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e=e||this._order){case\"XYZ\":this._y=Math.asin(W(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case\"YXZ\":this._x=Math.asin(-W(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case\"ZXY\":this._x=Math.asin(W(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case\"ZYX\":this._y=Math.asin(-W(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case\"YZX\":this._z=Math.asin(W(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case\"XZY\":this._z=Math.asin(-W(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn(\"THREE.Euler: .setFromRotationMatrix() encountered an unknown order: \"+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return Wt.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Wt,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return jt.setFromEuler(this),this.setFromQuaternion(jt,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new st(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}qt.prototype.isEuler=!0,qt.DefaultOrder=\"XYZ\",qt.RotationOrders=[\"XYZ\",\"YZX\",\"ZXY\",\"XZY\",\"YXZ\",\"ZYX\"];class Xt{constructor(){this.mask=1}set(t){this.mask=1<<t|0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}}let Yt=0;const Zt=new st,Jt=new rt,Qt=new Ot,Kt=new st,$t=new st,te=new st,ee=new rt,ne=new st(1,0,0),ie=new st(0,1,0),re=new st(0,0,1),se={type:\"added\"},ae={type:\"removed\"};class oe extends H{constructor(){super(),Object.defineProperty(this,\"id\",{value:Yt++}),this.uuid=V(),this.name=\"\",this.type=\"Object3D\",this.parent=null,this.children=[],this.up=oe.DefaultUp.clone();const t=new st,e=new qt,n=new rt,i=new st(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Ot},normalMatrix:{value:new J}}),this.matrix=new Ot,this.matrixWorld=new Ot,this.matrixAutoUpdate=oe.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Xt,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return Jt.setFromAxisAngle(t,e),this.quaternion.multiply(Jt),this}rotateOnWorldAxis(t,e){return Jt.setFromAxisAngle(t,e),this.quaternion.premultiply(Jt),this}rotateX(t){return this.rotateOnAxis(ne,t)}rotateY(t){return this.rotateOnAxis(ie,t)}rotateZ(t){return this.rotateOnAxis(re,t)}translateOnAxis(t,e){return Zt.copy(t).applyQuaternion(this.quaternion),this.position.add(Zt.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(ne,t)}translateY(t){return this.translateOnAxis(ie,t)}translateZ(t){return this.translateOnAxis(re,t)}localToWorld(t){return t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return t.applyMatrix4(Qt.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?Kt.copy(t):Kt.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),$t.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Qt.lookAt($t,Kt,this.up):Qt.lookAt(Kt,$t,this.up),this.quaternion.setFromRotationMatrix(Qt),i&&(Qt.extractRotation(i.matrixWorld),Jt.setFromRotationMatrix(Qt),this.quaternion.premultiply(Jt.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error(\"THREE.Object3D.add: object can't be added as a child of itself.\",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(se)):console.error(\"THREE.Object3D.add: object not an instance of THREE.Object3D.\",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(ae)),this}removeFromParent(){const t=this.parent;return null!==t&&t.remove(this),this}clear(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(ae)}return this.children.length=0,this}attach(t){return this.updateWorldMatrix(!0,!1),Qt.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),Qt.multiply(t.parent.matrixWorld)),t.applyMatrix4(Qt),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty(\"id\",t)}getObjectByName(t){return this.getObjectByProperty(\"name\",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}}getWorldPosition(t){return void 0===t&&(console.warn(\"THREE.Object3D: .getWorldPosition() target is now required\"),t=new st),this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return void 0===t&&(console.warn(\"THREE.Object3D: .getWorldQuaternion() target is now required\"),t=new rt),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose($t,t,te),t}getWorldScale(t){return void 0===t&&(console.warn(\"THREE.Object3D: .getWorldScale() target is now required\"),t=new st),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose($t,ee,t),t}getWorldDirection(t){void 0===t&&(console.warn(\"THREE.Object3D: .getWorldDirection() target is now required\"),t=new st),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)}updateWorldMatrix(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}}toJSON(t){const e=void 0===t||\"string\"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:\"Object\",generator:\"Object3D.toJSON\"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,\"\"!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),\"{}\"!==JSON.stringify(this.userData)&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type=\"InstancedMesh\",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=s(t.geometries),i=s(t.materials),r=s(t.textures),a=s(t.images),o=s(t.shapes),l=s(t.skeletons),c=s(t.animations);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}}oe.DefaultUp=new st(0,1,0),oe.DefaultMatrixAutoUpdate=!0,oe.prototype.isObject3D=!0;const le=new st,ce=new st,he=new J;class ue{constructor(t=new st(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=le.subVectors(n,e).cross(ce.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return void 0===e&&(console.warn(\"THREE.Plane: .projectPoint() target is now required\"),e=new st),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){void 0===e&&(console.warn(\"THREE.Plane: .intersectLine() target is now required\"),e=new st);const n=t.delta(le),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn(\"THREE.Plane: .coplanarPoint() target is now required\"),t=new st),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||he.getNormalMatrix(t),i=this.coplanarPoint(le).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ue.prototype.isPlane=!0;const de=new st,pe=new st,fe=new st,me=new st,ge=new st,ve=new st,ye=new st,_e=new st,xe=new st,we=new st;class be{constructor(t=new st,e=new st,n=new st){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){void 0===i&&(console.warn(\"THREE.Triangle: .getNormal() target is now required\"),i=new st),i.subVectors(n,e),de.subVectors(t,e),i.cross(de);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){de.subVectors(i,e),pe.subVectors(n,e),fe.subVectors(t,e);const s=de.dot(de),a=de.dot(pe),o=de.dot(fe),l=pe.dot(pe),c=pe.dot(fe),h=s*l-a*a;if(void 0===r&&(console.warn(\"THREE.Triangle: .getBarycoord() target is now required\"),r=new st),0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,me),me.x>=0&&me.y>=0&&me.x+me.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,me),o.set(0,0),o.addScaledVector(r,me.x),o.addScaledVector(s,me.y),o.addScaledVector(a,me.z),o}static isFrontFacing(t,e,n,i){return de.subVectors(n,e),pe.subVectors(t,e),de.cross(pe).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return de.subVectors(this.c,this.b),pe.subVectors(this.a,this.b),.5*de.cross(pe).length()}getMidpoint(t){return void 0===t&&(console.warn(\"THREE.Triangle: .getMidpoint() target is now required\"),t=new st),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return be.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn(\"THREE.Triangle: .getPlane() target is now required\"),t=new ue),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return be.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return be.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return be.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return be.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn(\"THREE.Triangle: .closestPointToPoint() target is now required\"),e=new st);const n=this.a,i=this.b,r=this.c;let s,a;ge.subVectors(i,n),ve.subVectors(r,n),_e.subVectors(t,n);const o=ge.dot(_e),l=ve.dot(_e);if(o<=0&&l<=0)return e.copy(n);xe.subVectors(t,i);const c=ge.dot(xe),h=ve.dot(xe);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(ge,s);we.subVectors(t,r);const d=ge.dot(we),p=ve.dot(we);if(p>=0&&d<=p)return e.copy(r);const f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(ve,a);const m=c*p-d*h;if(m<=0&&h-c>=0&&d-p>=0)return ye.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(ye,a);const g=1/(m+f+u);return s=f*g,a=u*g,e.copy(n).addScaledVector(ge,s).addScaledVector(ve,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let Me=0;class Se extends H{constructor(){super(),Object.defineProperty(this,\"id\",{value:Me++}),this.uuid=V(),this.name=\"\",this.type=\"Material\",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=e,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=z,this.stencilZFail=z,this.stencilZPass=z,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn(\"THREE.Material: '\"+e+\"' parameter is undefined.\");continue}if(\"shading\"===e){console.warn(\"THREE.\"+this.type+\": .shading has been removed. Use the boolean .flatShading instead.\"),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn(\"THREE.\"+this.type+\": '\"+e+\"' is not a property of this material.\")}}toJSON(t){const e=void 0===t||\"string\"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:\"Material\",generator:\"Material.toJSON\"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,\"\"!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),\"round\"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),\"round\"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),\"{}\"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:\"dispose\"})}set needsUpdate(t){!0===t&&this.version++}}Se.prototype.isMaterial=!0;const Te={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ee={h:0,s:0,l:0},Ae={h:0,s:0,l:0};function Le(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Re(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ce(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Pe{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):\"number\"==typeof t?this.setHex(t):\"string\"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=j(t,1),e=W(e,0,1),n=W(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Le(r,i,t+1/3),this.g=Le(r,i,t),this.b=Le(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn(\"THREE.Color: Alpha component of \"+t+\" will be ignored.\")}let n;if(n=/^((?:rgb|hsl)a?)\\(([^\\)]*)\\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case\"rgb\":case\"rgba\":if(t=/^\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case\"hsl\":case\"hsla\":if(t=/^\\s*(\\d*\\.?\\d+)\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\\#([A-Fa-f\\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Te[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn(\"THREE.Color: Unknown color \"+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Re(t.r),this.g=Re(t.g),this.b=Re(t.b),this}copyLinearToSRGB(t){return this.r=Ce(t.r),this.g=Ce(t.g),this.b=Ce(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return(\"000000\"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn(\"THREE.Color: .getHSL() target is now required\"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(n<i?6:0);break;case n:a=(i-e)/t+2;break;case i:a=(e-n)/t+4}a/=6}return t.h=a,t.s=o,t.l=l,t}getStyle(){return\"rgb(\"+(255*this.r|0)+\",\"+(255*this.g|0)+\",\"+(255*this.b|0)+\")\"}offsetHSL(t,e,n){return this.getHSL(Ee),Ee.h+=t,Ee.s+=e,Ee.l+=n,this.setHSL(Ee.h,Ee.s,Ee.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(Ee),t.getHSL(Ae);const n=q(Ee.h,Ae.h,e),i=q(Ee.s,Ae.s,e),r=q(Ee.l,Ae.l,e);return this.setHSL(n,i,r),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}Pe.NAMES=Te,Pe.prototype.isColor=!0,Pe.prototype.r=1,Pe.prototype.g=1,Pe.prototype.b=1;class De extends Se{constructor(t){super(),this.type=\"MeshBasicMaterial\",this.color=new Pe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=\"round\",this.wireframeLinejoin=\"round\",this.morphTargets=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.morphTargets=t.morphTargets,this}}De.prototype.isMeshBasicMaterial=!0;const Ie=new st,Ne=new Z;class ze{constructor(t,e,n){if(Array.isArray(t))throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");this.name=\"\",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=O,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this}copyArray(t){return this.array.set(t),this}copyColorsArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn(\"THREE.BufferAttribute.copyColorsArray(): color is undefined\",i),r=new Pe),e[n++]=r.r,e[n++]=r.g,e[n++]=r.b}return this}copyVector2sArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn(\"THREE.BufferAttribute.copyVector2sArray(): vector is undefined\",i),r=new Z),e[n++]=r.x,e[n++]=r.y}return this}copyVector3sArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn(\"THREE.BufferAttribute.copyVector3sArray(): vector is undefined\",i),r=new st),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z}return this}copyVector4sArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn(\"THREE.BufferAttribute.copyVector4sArray(): vector is undefined\",i),r=new nt),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z,e[n++]=r.w}return this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)Ne.fromBufferAttribute(this,e),Ne.applyMatrix3(t),this.setXY(e,Ne.x,Ne.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)Ie.fromBufferAttribute(this,e),Ie.applyMatrix3(t),this.setXYZ(e,Ie.x,Ie.y,Ie.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)Ie.x=this.getX(e),Ie.y=this.getY(e),Ie.z=this.getZ(e),Ie.applyMatrix4(t),this.setXYZ(e,Ie.x,Ie.y,Ie.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)Ie.x=this.getX(e),Ie.y=this.getY(e),Ie.z=this.getZ(e),Ie.applyNormalMatrix(t),this.setXYZ(e,Ie.x,Ie.y,Ie.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)Ie.x=this.getX(e),Ie.y=this.getY(e),Ie.z=this.getZ(e),Ie.transformDirection(t),this.setXYZ(e,Ie.x,Ie.y,Ie.z);return this}set(t,e=0){return this.array.set(t,e),this}getX(t){return this.array[t*this.itemSize]}setX(t,e){return this.array[t*this.itemSize]=e,this}getY(t){return this.array[t*this.itemSize+1]}setY(t,e){return this.array[t*this.itemSize+1]=e,this}getZ(t){return this.array[t*this.itemSize+2]}setZ(t,e){return this.array[t*this.itemSize+2]=e,this}getW(t){return this.array[t*this.itemSize+3]}setW(t,e){return this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return\"\"!==this.name&&(t.name=this.name),this.usage!==O&&(t.usage=this.usage),0===this.updateRange.offset&&-1===this.updateRange.count||(t.updateRange=this.updateRange),t}}ze.prototype.isBufferAttribute=!0;class Oe extends ze{constructor(t,e,n){super(new Uint16Array(t),e,n)}}class Be extends ze{constructor(t,e,n){super(new Uint32Array(t),e,n)}}(class extends ze{constructor(t,e,n){super(new Uint16Array(t),e,n)}}).prototype.isFloat16BufferAttribute=!0;class Fe extends ze{constructor(t,e,n){super(new Float32Array(t),e,n)}}function He(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array;let Ue=0;const ke=new Ot,Ge=new oe,Ve=new st,We=new lt,je=new lt,qe=new st;class Xe extends H{constructor(){super(),Object.defineProperty(this,\"id\",{value:Ue++}),this.uuid=V(),this.name=\"\",this.type=\"BufferGeometry\",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(He(t)>65535?Be:Oe)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new J).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return ke.makeRotationFromQuaternion(t),this.applyMatrix4(ke),this}rotateX(t){return ke.makeRotationX(t),this.applyMatrix4(ke),this}rotateY(t){return ke.makeRotationY(t),this.applyMatrix4(ke),this}rotateZ(t){return ke.makeRotationZ(t),this.applyMatrix4(ke),this}translate(t,e,n){return ke.makeTranslation(t,e,n),this.applyMatrix4(ke),this}scale(t,e,n){return ke.makeScale(t,e,n),this.applyMatrix4(ke),this}lookAt(t){return Ge.lookAt(t),Ge.updateMatrix(),this.applyMatrix4(Ge.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Ve).negate(),this.translate(Ve.x,Ve.y,Ve.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute(\"position\",new Fe(e,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new lt);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set \"mesh.frustumCulled\" to \"false\".',this),void this.boundingBox.set(new st(-1/0,-1/0,-1/0),new st(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];We.setFromBufferAttribute(n),this.morphTargetsRelative?(qe.addVectors(this.boundingBox.min,We.min),this.boundingBox.expandByPoint(qe),qe.addVectors(this.boundingBox.max,We.max),this.boundingBox.expandByPoint(qe)):(this.boundingBox.expandByPoint(We.min),this.boundingBox.expandByPoint(We.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new At);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set \"mesh.frustumCulled\" to \"false\".',this),void this.boundingSphere.set(new st,1/0);if(t){const n=this.boundingSphere.center;if(We.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];je.setFromBufferAttribute(n),this.morphTargetsRelative?(qe.addVectors(We.min,je.min),We.expandByPoint(qe),qe.addVectors(We.max,je.max),We.expandByPoint(qe)):(We.expandByPoint(je.min),We.expandByPoint(je.max))}We.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)qe.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(qe));if(e)for(let r=0,s=e.length;r<s;r++){const s=e[r],a=this.morphTargetsRelative;for(let e=0,r=s.count;e<r;e++)qe.fromBufferAttribute(s,e),a&&(Ve.fromBufferAttribute(t,e),qe.add(Ve)),i=Math.max(i,n.distanceToSquared(qe))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.',this)}}computeFaceNormals(){}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void console.error(\"THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)\");const n=t.array,i=e.position.array,r=e.normal.array,s=e.uv.array,a=i.length/3;void 0===e.tangent&&this.setAttribute(\"tangent\",new ze(new Float32Array(4*a),4));const o=e.tangent.array,l=[],c=[];for(let t=0;t<a;t++)l[t]=new st,c[t]=new st;const h=new st,u=new st,d=new st,p=new Z,f=new Z,m=new Z,g=new st,v=new st;function y(t,e,n){h.fromArray(i,3*t),u.fromArray(i,3*e),d.fromArray(i,3*n),p.fromArray(s,2*t),f.fromArray(s,2*e),m.fromArray(s,2*n),u.sub(h),d.sub(h),f.sub(p),m.sub(p);const r=1/(f.x*m.y-m.x*f.y);isFinite(r)&&(g.copy(u).multiplyScalar(m.y).addScaledVector(d,-f.y).multiplyScalar(r),v.copy(d).multiplyScalar(f.x).addScaledVector(u,-m.x).multiplyScalar(r),l[t].add(g),l[e].add(g),l[n].add(g),c[t].add(v),c[e].add(v),c[n].add(v))}let _=this.groups;0===_.length&&(_=[{start:0,count:n.length}]);for(let t=0,e=_.length;t<e;++t){const e=_[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)y(n[t+0],n[t+1],n[t+2])}const x=new st,w=new st,b=new st,M=new st;function S(t){b.fromArray(r,3*t),M.copy(b);const e=l[t];x.copy(e),x.sub(b.multiplyScalar(b.dot(e))).normalize(),w.crossVectors(M,e);const n=w.dot(c[t])<0?-1:1;o[4*t]=x.x,o[4*t+1]=x.y,o[4*t+2]=x.z,o[4*t+3]=n}for(let t=0,e=_.length;t<e;++t){const e=_[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)S(n[t+0]),S(n[t+1]),S(n[t+2])}}computeVertexNormals(){const t=this.index,e=this.getAttribute(\"position\");if(void 0!==e){let n=this.getAttribute(\"normal\");if(void 0===n)n=new ze(new Float32Array(3*e.count),3),this.setAttribute(\"normal\",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new st,r=new st,s=new st,a=new st,o=new st,l=new st,c=new st,h=new st;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),f=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),s.fromBufferAttribute(e,f),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),a.fromBufferAttribute(n,d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,f),a.add(c),o.add(c),l.add(c),n.setXYZ(d,a.x,a.y,a.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(f,l.x,l.y,l.z)}else for(let t=0,a=e.count;t<a;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),s.fromBufferAttribute(e,t+2),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(t,e){if(!t||!t.isBufferGeometry)return void console.error(\"THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.\",t);void 0===e&&(e=0,console.warn(\"THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.\"));const n=this.attributes;for(const i in n){if(void 0===t.attributes[i])continue;const r=n[i].array,s=t.attributes[i],a=s.array,o=s.itemSize*e,l=Math.min(a.length,r.length-o);for(let t=0,e=o;t<l;t++,e++)r[e]=a[t]}return this}normalizeNormals(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)qe.fromBufferAttribute(t,e),qe.normalize(),t.setXYZ(e,qe.x,qe.y,qe.z)}toNonIndexed(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,s=new n.constructor(e.length*i);let a=0,o=0;for(let t=0,r=e.length;t<r;t++){a=e[t]*i;for(let t=0;t<i;t++)s[o++]=n[a++]}return new ze(s,i,r)}if(null===this.index)return console.warn(\"THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.\"),this;const e=new Xe,n=this.index.array,i=this.attributes;for(const r in i){const s=t(i[r],n);e.setAttribute(r,s)}const r=this.morphAttributes;for(const i in r){const s=[],a=r[i];for(let e=0,i=a.length;e<i;e++){const i=t(a[e],n);s.push(i)}e.morphAttributes[i]=s}e.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let t=0,n=s.length;t<n;t++){const n=s[t];e.addGroup(n.start,n.count,n.materialIndex)}return e}toJSON(){const t={metadata:{version:4.5,type:\"BufferGeometry\",generator:\"BufferGeometry.toJSON\"}};if(t.uuid=this.uuid,t.type=this.type,\"\"!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e<i;e++){const i=n[e];s.push(i.toJSON(t.data))}s.length>0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new Xe).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const s=t.groups;for(let t=0,e=s.length;t<e;t++){const e=s[t];this.addGroup(e.start,e.count,e.materialIndex)}const a=t.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=t.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:\"dispose\"})}}Xe.prototype.isBufferGeometry=!0;const Ye=new Ot,Ze=new zt,Je=new At,Qe=new st,Ke=new st,$e=new st,tn=new st,en=new st,nn=new st,rn=new st,sn=new st,an=new st,on=new Z,ln=new Z,cn=new Z,hn=new st,un=new st;class dn extends oe{constructor(t=new Xe,e=new De){super(),this.type=\"Mesh\",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error(\"THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.\")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Je.copy(n.boundingSphere),Je.applyMatrix4(r),!1===t.ray.intersectsSphere(Je))return;if(Ye.copy(r).invert(),Ze.copy(t.ray).applyMatrix4(Ye),null!==n.boundingBox&&!1===Ze.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n<p;n++){const p=u[n],f=i[p.materialIndex];for(let n=Math.max(p.start,d.start),i=Math.min(p.start+p.count,d.start+d.count);n<i;n+=3){const i=r.getX(n),u=r.getX(n+1),d=r.getX(n+2);s=pn(this,f,t,Ze,a,o,l,c,h,i,u,d),s&&(s.faceIndex=Math.floor(n/3),s.face.materialIndex=p.materialIndex,e.push(s))}}else{for(let n=Math.max(0,d.start),u=Math.min(r.count,d.start+d.count);n<u;n+=3){const u=r.getX(n),d=r.getX(n+1),p=r.getX(n+2);s=pn(this,i,t,Ze,a,o,l,c,h,u,d,p),s&&(s.faceIndex=Math.floor(n/3),e.push(s))}}else if(void 0!==a)if(Array.isArray(i))for(let n=0,r=u.length;n<r;n++){const r=u[n],p=i[r.materialIndex];for(let n=Math.max(r.start,d.start),i=Math.min(r.start+r.count,d.start+d.count);n<i;n+=3){s=pn(this,p,t,Ze,a,o,l,c,h,n,n+1,n+2),s&&(s.faceIndex=Math.floor(n/3),s.face.materialIndex=r.materialIndex,e.push(s))}}else{for(let n=Math.max(0,d.start),r=Math.min(a.count,d.start+d.count);n<r;n+=3){s=pn(this,i,t,Ze,a,o,l,c,h,n,n+1,n+2),s&&(s.faceIndex=Math.floor(n/3),e.push(s))}}}else n.isGeometry&&console.error(\"THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.\")}}function pn(t,e,n,i,r,s,a,o,l,c,h,u){Qe.fromBufferAttribute(r,c),Ke.fromBufferAttribute(r,h),$e.fromBufferAttribute(r,u);const d=t.morphTargetInfluences;if(e.morphTargets&&s&&d){rn.set(0,0,0),sn.set(0,0,0),an.set(0,0,0);for(let t=0,e=s.length;t<e;t++){const e=d[t],n=s[t];0!==e&&(tn.fromBufferAttribute(n,c),en.fromBufferAttribute(n,h),nn.fromBufferAttribute(n,u),a?(rn.addScaledVector(tn,e),sn.addScaledVector(en,e),an.addScaledVector(nn,e)):(rn.addScaledVector(tn.sub(Qe),e),sn.addScaledVector(en.sub(Ke),e),an.addScaledVector(nn.sub($e),e)))}Qe.add(rn),Ke.add(sn),$e.add(an)}t.isSkinnedMesh&&(t.boneTransform(c,Qe),t.boneTransform(h,Ke),t.boneTransform(u,$e));const p=function(t,e,n,i,r,s,a,o){let l;if(l=1===e.side?i.intersectTriangle(a,s,r,!0,o):i.intersectTriangle(r,s,a,2!==e.side,o),null===l)return null;un.copy(o),un.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(un);return c<n.near||c>n.far?null:{distance:c,point:un.clone(),object:t}}(t,e,n,i,Qe,Ke,$e,hn);if(p){o&&(on.fromBufferAttribute(o,c),ln.fromBufferAttribute(o,h),cn.fromBufferAttribute(o,u),p.uv=be.getUV(hn,Qe,Ke,$e,on,ln,cn,new Z)),l&&(on.fromBufferAttribute(l,c),ln.fromBufferAttribute(l,h),cn.fromBufferAttribute(l,u),p.uv2=be.getUV(hn,Qe,Ke,$e,on,ln,cn,new Z));const t={a:c,b:h,c:u,normal:new st,materialIndex:0};be.getNormal(Qe,Ke,$e,t.normal),p.face=t}return p}dn.prototype.isMesh=!0;class fn extends Xe{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type=\"BoxGeometry\",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,f,m,g,v){const y=s/m,_=p/g,x=s/2,w=p/2,b=f/2,M=m+1,S=g+1;let T=0,E=0;const A=new st;for(let s=0;s<S;s++){const a=s*_-w;for(let o=0;o<M;o++){const u=o*y-x;A[t]=u*i,A[e]=a*r,A[n]=b,l.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=f>0?1:-1,c.push(A.x,A.y,A.z),h.push(o/m),h.push(1-s/g),T+=1}}for(let t=0;t<g;t++)for(let e=0;e<m;e++){const n=u+e+M*t,i=u+e+M*(t+1),r=u+(e+1)+M*(t+1),s=u+(e+1)+M*t;o.push(n,i,s),o.push(i,r,s),E+=6}a.addGroup(d,E,v),d+=E,u+=T}p(\"z\",\"y\",\"x\",-1,-1,n,e,t,s,r,0),p(\"z\",\"y\",\"x\",1,-1,n,e,-t,s,r,1),p(\"x\",\"z\",\"y\",1,1,t,n,e,i,s,2),p(\"x\",\"z\",\"y\",1,-1,t,n,-e,i,s,3),p(\"x\",\"y\",\"z\",1,-1,t,e,n,i,r,4),p(\"x\",\"y\",\"z\",-1,-1,t,e,-n,i,r,5),this.setIndex(o),this.setAttribute(\"position\",new Fe(l,3)),this.setAttribute(\"normal\",new Fe(c,3)),this.setAttribute(\"uv\",new Fe(h,2))}}function mn(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function gn(t){const e={};for(let n=0;n<t.length;n++){const i=mn(t[n]);for(const t in i)e[t]=i[t]}return e}const vn={clone:mn,merge:gn};class yn extends Se{constructor(t){super(),this.type=\"ShaderMaterial\",this.defines={},this.uniforms={},this.vertexShader=\"void main() {\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\",this.fragmentShader=\"void main() {\\n\\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\\n}\",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error(\"THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.\"),this.setValues(t))}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=mn(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:\"t\",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:\"c\",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:\"v2\",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:\"v3\",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:\"v4\",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:\"m3\",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:\"m4\",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}yn.prototype.isShaderMaterial=!0;class _n extends oe{constructor(){super(),this.type=\"Camera\",this.matrixWorldInverse=new Ot,this.projectionMatrix=new Ot,this.projectionMatrixInverse=new Ot}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){void 0===t&&(console.warn(\"THREE.Camera: .getWorldDirection() target is now required\"),t=new st),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}_n.prototype.isCamera=!0;class xn extends _n{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type=\"PerspectiveCamera\",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*G*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*k*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*G*Math.atan(Math.tan(.5*k*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*k*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}xn.prototype.isPerspectiveCamera=!0;const wn=90;class bn extends oe{constructor(t,e,n){if(super(),this.type=\"CubeCamera\",!0!==n.isWebGLCubeRenderTarget)return void console.error(\"THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.\");this.renderTarget=n;const i=new xn(wn,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new st(1,0,0)),this.add(i);const r=new xn(wn,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new st(-1,0,0)),this.add(r);const s=new xn(wn,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new st(0,1,0)),this.add(s);const a=new xn(wn,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new st(0,-1,0)),this.add(a);const o=new xn(wn,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new st(0,0,1)),this.add(o);const l=new xn(wn,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new st(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class Mn extends tt{constructor(t,e,i,r,s,a,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:n,i,r,s,a,o=void 0!==o?o:x,l,c,h),this._needsFlipEnvMap=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Mn.prototype.isCubeTexture=!0;class Sn extends it{constructor(t,e,n){Number.isInteger(e)&&(console.warn(\"THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )\"),e=n),super(t,t,e),e=e||{},this.texture=new Mn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:d,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=w,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:\"\\n\\n\\t\\t\\t\\tvarying vec3 vWorldDirection;\\n\\n\\t\\t\\t\\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\n\\t\\t\\t\\t\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n\\n\\t\\t\\t\\t}\\n\\n\\t\\t\\t\\tvoid main() {\\n\\n\\t\\t\\t\\t\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\n\\t\\t\\t\\t\\t#include <begin_vertex>\\n\\t\\t\\t\\t\\t#include <project_vertex>\\n\\n\\t\\t\\t\\t}\\n\\t\\t\\t\",fragmentShader:\"\\n\\n\\t\\t\\t\\tuniform sampler2D tEquirect;\\n\\n\\t\\t\\t\\tvarying vec3 vWorldDirection;\\n\\n\\t\\t\\t\\t#include <common>\\n\\n\\t\\t\\t\\tvoid main() {\\n\\n\\t\\t\\t\\t\\tvec3 direction = normalize( vWorldDirection );\\n\\n\\t\\t\\t\\t\\tvec2 sampleUV = equirectUv( direction );\\n\\n\\t\\t\\t\\t\\tgl_FragColor = texture2D( tEquirect, sampleUV );\\n\\n\\t\\t\\t\\t}\\n\\t\\t\\t\"},i=new fn(5,5,5),r=new yn({name:\"CubemapFromEquirect\",uniforms:mn(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new dn(i,r),a=e.minFilter;e.minFilter===p&&(e.minFilter=d);return new bn(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}Sn.prototype.isWebGLCubeRenderTarget=!0;const Tn=new At,En=new st;class An{constructor(t=new ue,e=new ue,n=new ue,i=new ue,r=new ue,s=new ue){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,h-o,f-u,y-m).normalize(),e[1].setComponents(a+i,h+o,f+u,y+m).normalize(),e[2].setComponents(a+r,h+l,f+d,y+g).normalize(),e[3].setComponents(a-r,h-l,f-d,y-g).normalize(),e[4].setComponents(a-s,h-c,f-p,y-v).normalize(),e[5].setComponents(a+s,h+c,f+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),Tn.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(Tn)}intersectsSprite(t){return Tn.center.set(0,0,0),Tn.radius=.7071067811865476,Tn.applyMatrix4(t.matrixWorld),this.intersectsSphere(Tn)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(En.x=i.normal.x>0?t.max.x:t.min.x,En.y=i.normal.y>0?t.max.y:t.min.y,En.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(En)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function Ln(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Rn(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const s=i.get(e);void 0===s?i.set(e,function(e,i){const r=e.array,s=e.usage,a=t.createBuffer();t.bindBuffer(i,a),t.bufferData(i,r,s),e.onUploadCallback();let o=5126;return r instanceof Float32Array?o=5126:r instanceof Float64Array?console.warn(\"THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.\"):r instanceof Uint16Array?e.isFloat16BufferAttribute?n?o=5131:console.warn(\"THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.\"):o=5123:r instanceof Int16Array?o=5122:r instanceof Uint32Array?o=5125:r instanceof Int32Array?o=5124:r instanceof Int8Array?o=5120:(r instanceof Uint8Array||r instanceof Uint8ClampedArray)&&(o=5121),{buffer:a,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):s.version<e.version&&(!function(e,i,r){const s=i.array,a=i.updateRange;t.bindBuffer(r,e),-1===a.count?t.bufferSubData(r,0,s):(n?t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s,a.offset,a.count):t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s.subarray(a.offset,a.offset+a.count)),a.count=-1)}(s.buffer,e,r),s.version=e.version)}}}class Cn extends Xe{constructor(t=1,e=1,n=1,i=1){super(),this.type=\"PlaneGeometry\",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,s=e/2,a=Math.floor(n),o=Math.floor(i),l=a+1,c=o+1,h=t/a,u=e/o,d=[],p=[],f=[],m=[];for(let t=0;t<c;t++){const e=t*u-s;for(let n=0;n<l;n++){const i=n*h-r;p.push(i,-e,0),f.push(0,0,1),m.push(n/a),m.push(1-t/o)}}for(let t=0;t<o;t++)for(let e=0;e<a;e++){const n=e+l*t,i=e+l*(t+1),r=e+1+l*(t+1),s=e+1+l*t;d.push(n,i,s),d.push(i,r,s)}this.setIndex(d),this.setAttribute(\"position\",new Fe(p,3)),this.setAttribute(\"normal\",new Fe(f,3)),this.setAttribute(\"uv\",new Fe(m,2))}}const Pn={alphamap_fragment:\"#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\\n#endif\",alphamap_pars_fragment:\"#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\",alphatest_fragment:\"#ifdef ALPHATEST\\n\\tif ( diffuseColor.a < ALPHATEST ) discard;\\n#endif\",aomap_fragment:\"#ifdef USE_AOMAP\\n\\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\\n\\treflectedLight.indirectDiffuse *= ambientOcclusion;\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD )\\n\\t\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\\n\\t#endif\\n#endif\",aomap_pars_fragment:\"#ifdef USE_AOMAP\\n\\tuniform sampler2D aoMap;\\n\\tuniform float aoMapIntensity;\\n#endif\",begin_vertex:\"vec3 transformed = vec3( position );\",beginnormal_vertex:\"vec3 objectNormal = vec3( normal );\\n#ifdef USE_TANGENT\\n\\tvec3 objectTangent = vec3( tangent.xyz );\\n#endif\",bsdfs:\"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\\n\\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\\n\\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\\n\\tvec4 r = roughness * c0 + c1;\\n\\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\\n\\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\\n}\\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\\n\\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\\n\\tif( cutoffDistance > 0.0 ) {\\n\\t\\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\\n\\t}\\n\\treturn distanceFalloff;\\n#else\\n\\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\\n\\t\\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\\n\\t}\\n\\treturn 1.0;\\n#endif\\n}\\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\\n\\treturn RECIPROCAL_PI * diffuseColor;\\n}\\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\\n\\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\\n}\\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\\n\\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\\n\\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\\n\\treturn Fr * fresnel + F0;\\n}\\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\treturn 1.0 / ( gl * gv );\\n}\\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\\treturn 0.5 / max( gv + gl, EPSILON );\\n}\\nfloat D_GGX( const in float alpha, const in float dotNH ) {\\n\\tfloat a2 = pow2( alpha );\\n\\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\\n\\treturn RECIPROCAL_PI * a2 / pow2( denom );\\n}\\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat alpha = pow2( roughness );\\n\\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\\n\\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\\tfloat D = D_GGX( alpha, dotNH );\\n\\treturn F * ( G * D );\\n}\\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\\n\\tconst float LUT_SIZE = 64.0;\\n\\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\\n\\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\\n\\tfloat dotNV = saturate( dot( N, V ) );\\n\\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\\n\\tuv = uv * LUT_SCALE + LUT_BIAS;\\n\\treturn uv;\\n}\\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\\n\\tfloat l = length( f );\\n\\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\\n}\\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\\n\\tfloat x = dot( v1, v2 );\\n\\tfloat y = abs( x );\\n\\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\\n\\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\\n\\tfloat v = a / b;\\n\\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\\n\\treturn cross( v1, v2 ) * theta_sintheta;\\n}\\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\\n\\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\\n\\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\\n\\tvec3 lightNormal = cross( v1, v2 );\\n\\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\\n\\tvec3 T1, T2;\\n\\tT1 = normalize( V - N * dot( V, N ) );\\n\\tT2 = - cross( N, T1 );\\n\\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\\n\\tvec3 coords[ 4 ];\\n\\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\\n\\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\\n\\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\\n\\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\\n\\tcoords[ 0 ] = normalize( coords[ 0 ] );\\n\\tcoords[ 1 ] = normalize( coords[ 1 ] );\\n\\tcoords[ 2 ] = normalize( coords[ 2 ] );\\n\\tcoords[ 3 ] = normalize( coords[ 3 ] );\\n\\tvec3 vectorFormFactor = vec3( 0.0 );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\\n\\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\\n\\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\\n\\treturn vec3( result );\\n}\\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\\n\\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\\n\\treturn specularColor * brdf.x + brdf.y;\\n}\\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n\\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\\n\\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\\n\\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\\n\\tvec3 FssEss = F * brdf.x + brdf.y;\\n\\tfloat Ess = brdf.x + brdf.y;\\n\\tfloat Ems = 1.0 - Ess;\\n\\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\\n\\tsingleScatter += FssEss;\\n\\tmultiScatter += Fms * Ems;\\n}\\nfloat G_BlinnPhong_Implicit( ) {\\n\\treturn 0.25;\\n}\\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\\n\\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\\n}\\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\\n\\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\\n\\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\\n\\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\\n\\tvec3 F = F_Schlick( specularColor, dotLH );\\n\\tfloat G = G_BlinnPhong_Implicit( );\\n\\tfloat D = D_BlinnPhong( shininess, dotNH );\\n\\treturn F * ( G * D );\\n}\\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\\n\\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\\n}\\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\\n\\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\\n}\\n#if defined( USE_SHEEN )\\nfloat D_Charlie(float roughness, float NoH) {\\n\\tfloat invAlpha = 1.0 / roughness;\\n\\tfloat cos2h = NoH * NoH;\\n\\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\\n}\\nfloat V_Neubelt(float NoV, float NoL) {\\n\\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\\n}\\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\\n\\tvec3 N = geometry.normal;\\n\\tvec3 V = geometry.viewDir;\\n\\tvec3 H = normalize( V + L );\\n\\tfloat dotNH = saturate( dot( N, H ) );\\n\\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\\n}\\n#endif\",bumpmap_pars_fragment:\"#ifdef USE_BUMPMAP\\n\\tuniform sampler2D bumpMap;\\n\\tuniform float bumpScale;\\n\\tvec2 dHdxy_fwd() {\\n\\t\\tvec2 dSTdx = dFdx( vUv );\\n\\t\\tvec2 dSTdy = dFdy( vUv );\\n\\t\\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\\n\\t\\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\\n\\t\\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\\n\\t\\treturn vec2( dBx, dBy );\\n\\t}\\n\\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\\n\\t\\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\\n\\t\\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\\n\\t\\tvec3 vN = surf_norm;\\n\\t\\tvec3 R1 = cross( vSigmaY, vN );\\n\\t\\tvec3 R2 = cross( vN, vSigmaX );\\n\\t\\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\\n\\t\\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\\n\\t\\treturn normalize( abs( fDet ) * surf_norm - vGrad );\\n\\t}\\n#endif\",clipping_planes_fragment:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvec4 plane;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\\t\\tplane = clippingPlanes[ i ];\\n\\t\\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\\t\\tbool clipped = true;\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\\t\\t\\tplane = clippingPlanes[ i ];\\n\\t\\t\\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t\\tif ( clipped ) discard;\\n\\t#endif\\n#endif\",clipping_planes_pars_fragment:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n\\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\\n#endif\",clipping_planes_pars_vertex:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvarying vec3 vClipPosition;\\n#endif\",clipping_planes_vertex:\"#if NUM_CLIPPING_PLANES > 0\\n\\tvClipPosition = - mvPosition.xyz;\\n#endif\",color_fragment:\"#if defined( USE_COLOR_ALPHA )\\n\\tdiffuseColor *= vColor;\\n#elif defined( USE_COLOR )\\n\\tdiffuseColor.rgb *= vColor;\\n#endif\",color_pars_fragment:\"#if defined( USE_COLOR_ALPHA )\\n\\tvarying vec4 vColor;\\n#elif defined( USE_COLOR )\\n\\tvarying vec3 vColor;\\n#endif\",color_pars_vertex:\"#if defined( USE_COLOR_ALPHA )\\n\\tvarying vec4 vColor;\\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\\n\\tvarying vec3 vColor;\\n#endif\",color_vertex:\"#if defined( USE_COLOR_ALPHA )\\n\\tvColor = vec4( 1.0 );\\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\\n\\tvColor = vec3( 1.0 );\\n#endif\\n#ifdef USE_COLOR\\n\\tvColor *= color;\\n#endif\\n#ifdef USE_INSTANCING_COLOR\\n\\tvColor.xyz *= instanceColor.xyz;\\n#endif\",common:\"#define PI 3.141592653589793\\n#define PI2 6.283185307179586\\n#define PI_HALF 1.5707963267948966\\n#define RECIPROCAL_PI 0.3183098861837907\\n#define RECIPROCAL_PI2 0.15915494309189535\\n#define EPSILON 1e-6\\n#ifndef saturate\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#endif\\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\\nfloat pow2( const in float x ) { return x*x; }\\nfloat pow3( const in float x ) { return x*x*x; }\\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\\nhighp float rand( const in vec2 uv ) {\\n\\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\\n\\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\\n\\treturn fract(sin(sn) * c);\\n}\\n#ifdef HIGH_PRECISION\\n\\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\\n#else\\n\\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\\n\\tfloat precisionSafeLength( vec3 v ) {\\n\\t\\tfloat maxComponent = max3( abs( v ) );\\n\\t\\treturn length( v / maxComponent ) * maxComponent;\\n\\t}\\n#endif\\nstruct IncidentLight {\\n\\tvec3 color;\\n\\tvec3 direction;\\n\\tbool visible;\\n};\\nstruct ReflectedLight {\\n\\tvec3 directDiffuse;\\n\\tvec3 directSpecular;\\n\\tvec3 indirectDiffuse;\\n\\tvec3 indirectSpecular;\\n};\\nstruct GeometricContext {\\n\\tvec3 position;\\n\\tvec3 normal;\\n\\tvec3 viewDir;\\n#ifdef CLEARCOAT\\n\\tvec3 clearcoatNormal;\\n#endif\\n};\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\\n\\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\\n}\\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\tfloat distance = dot( planeNormal, point - pointOnPlane );\\n\\treturn - distance * planeNormal + point;\\n}\\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn sign( dot( point - pointOnPlane, planeNormal ) );\\n}\\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\\n\\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\\n}\\nmat3 transposeMat3( const in mat3 m ) {\\n\\tmat3 tmp;\\n\\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\\n\\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\\n\\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\\n\\treturn tmp;\\n}\\nfloat linearToRelativeLuminance( const in vec3 color ) {\\n\\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\\n\\treturn dot( weights, color.rgb );\\n}\\nbool isPerspectiveMatrix( mat4 m ) {\\n\\treturn m[ 2 ][ 3 ] == - 1.0;\\n}\\nvec2 equirectUv( in vec3 dir ) {\\n\\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\\n\\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\\n\\treturn vec2( u, v );\\n}\",cube_uv_reflection_fragment:\"#ifdef ENVMAP_TYPE_CUBE_UV\\n\\t#define cubeUV_maxMipLevel 8.0\\n\\t#define cubeUV_minMipLevel 4.0\\n\\t#define cubeUV_maxTileSize 256.0\\n\\t#define cubeUV_minTileSize 16.0\\n\\tfloat getFace( vec3 direction ) {\\n\\t\\tvec3 absDirection = abs( direction );\\n\\t\\tfloat face = - 1.0;\\n\\t\\tif ( absDirection.x > absDirection.z ) {\\n\\t\\t\\tif ( absDirection.x > absDirection.y )\\n\\t\\t\\t\\tface = direction.x > 0.0 ? 0.0 : 3.0;\\n\\t\\t\\telse\\n\\t\\t\\t\\tface = direction.y > 0.0 ? 1.0 : 4.0;\\n\\t\\t} else {\\n\\t\\t\\tif ( absDirection.z > absDirection.y )\\n\\t\\t\\t\\tface = direction.z > 0.0 ? 2.0 : 5.0;\\n\\t\\t\\telse\\n\\t\\t\\t\\tface = direction.y > 0.0 ? 1.0 : 4.0;\\n\\t\\t}\\n\\t\\treturn face;\\n\\t}\\n\\tvec2 getUV( vec3 direction, float face ) {\\n\\t\\tvec2 uv;\\n\\t\\tif ( face == 0.0 ) {\\n\\t\\t\\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\\n\\t\\t} else if ( face == 1.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\\n\\t\\t} else if ( face == 2.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\\n\\t\\t} else if ( face == 3.0 ) {\\n\\t\\t\\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\\n\\t\\t} else if ( face == 4.0 ) {\\n\\t\\t\\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\\n\\t\\t} else {\\n\\t\\t\\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\\n\\t\\t}\\n\\t\\treturn 0.5 * ( uv + 1.0 );\\n\\t}\\n\\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\\n\\t\\tfloat face = getFace( direction );\\n\\t\\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\\n\\t\\tmipInt = max( mipInt, cubeUV_minMipLevel );\\n\\t\\tfloat faceSize = exp2( mipInt );\\n\\t\\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\\n\\t\\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\\n\\t\\tvec2 f = fract( uv );\\n\\t\\tuv += 0.5 - f;\\n\\t\\tif ( face > 2.0 ) {\\n\\t\\t\\tuv.y += faceSize;\\n\\t\\t\\tface -= 3.0;\\n\\t\\t}\\n\\t\\tuv.x += face * faceSize;\\n\\t\\tif ( mipInt < cubeUV_maxMipLevel ) {\\n\\t\\t\\tuv.y += 2.0 * cubeUV_maxTileSize;\\n\\t\\t}\\n\\t\\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\\n\\t\\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\\n\\t\\tuv *= texelSize;\\n\\t\\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\\n\\t\\tuv.x += texelSize;\\n\\t\\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\\n\\t\\tuv.y += texelSize;\\n\\t\\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\\n\\t\\tuv.x -= texelSize;\\n\\t\\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\\n\\t\\tvec3 tm = mix( tl, tr, f.x );\\n\\t\\tvec3 bm = mix( bl, br, f.x );\\n\\t\\treturn mix( tm, bm, f.y );\\n\\t}\\n\\t#define r0 1.0\\n\\t#define v0 0.339\\n\\t#define m0 - 2.0\\n\\t#define r1 0.8\\n\\t#define v1 0.276\\n\\t#define m1 - 1.0\\n\\t#define r4 0.4\\n\\t#define v4 0.046\\n\\t#define m4 2.0\\n\\t#define r5 0.305\\n\\t#define v5 0.016\\n\\t#define m5 3.0\\n\\t#define r6 0.21\\n\\t#define v6 0.0038\\n\\t#define m6 4.0\\n\\tfloat roughnessToMip( float roughness ) {\\n\\t\\tfloat mip = 0.0;\\n\\t\\tif ( roughness >= r1 ) {\\n\\t\\t\\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\\n\\t\\t} else if ( roughness >= r4 ) {\\n\\t\\t\\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\\n\\t\\t} else if ( roughness >= r5 ) {\\n\\t\\t\\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\\n\\t\\t} else if ( roughness >= r6 ) {\\n\\t\\t\\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\\n\\t\\t} else {\\n\\t\\t\\tmip = - 2.0 * log2( 1.16 * roughness );\\t\\t}\\n\\t\\treturn mip;\\n\\t}\\n\\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\\n\\t\\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\\n\\t\\tfloat mipF = fract( mip );\\n\\t\\tfloat mipInt = floor( mip );\\n\\t\\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\\n\\t\\tif ( mipF == 0.0 ) {\\n\\t\\t\\treturn vec4( color0, 1.0 );\\n\\t\\t} else {\\n\\t\\t\\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\\n\\t\\t\\treturn vec4( mix( color0, color1, mipF ), 1.0 );\\n\\t\\t}\\n\\t}\\n#endif\",defaultnormal_vertex:\"vec3 transformedNormal = objectNormal;\\n#ifdef USE_INSTANCING\\n\\tmat3 m = mat3( instanceMatrix );\\n\\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\\n\\ttransformedNormal = m * transformedNormal;\\n#endif\\ntransformedNormal = normalMatrix * transformedNormal;\\n#ifdef FLIP_SIDED\\n\\ttransformedNormal = - transformedNormal;\\n#endif\\n#ifdef USE_TANGENT\\n\\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#ifdef FLIP_SIDED\\n\\t\\ttransformedTangent = - transformedTangent;\\n\\t#endif\\n#endif\",displacementmap_pars_vertex:\"#ifdef USE_DISPLACEMENTMAP\\n\\tuniform sampler2D displacementMap;\\n\\tuniform float displacementScale;\\n\\tuniform float displacementBias;\\n#endif\",displacementmap_vertex:\"#ifdef USE_DISPLACEMENTMAP\\n\\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\\n#endif\",emissivemap_fragment:\"#ifdef USE_EMISSIVEMAP\\n\\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\\n\\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\\n\\ttotalEmissiveRadiance *= emissiveColor.rgb;\\n#endif\",emissivemap_pars_fragment:\"#ifdef USE_EMISSIVEMAP\\n\\tuniform sampler2D emissiveMap;\\n#endif\",encodings_fragment:\"gl_FragColor = linearToOutputTexel( gl_FragColor );\",encodings_pars_fragment:\"\\nvec4 LinearToLinear( in vec4 value ) {\\n\\treturn value;\\n}\\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\\n}\\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\\n\\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\\n}\\nvec4 sRGBToLinear( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\\n}\\nvec4 LinearTosRGB( in vec4 value ) {\\n\\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\\n}\\nvec4 RGBEToLinear( in vec4 value ) {\\n\\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\\n}\\nvec4 LinearToRGBE( in vec4 value ) {\\n\\tfloat maxComponent = max( max( value.r, value.g ), value.b );\\n\\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\\n\\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\\n}\\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\\n}\\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\\n\\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\\n\\tM = ceil( M * 255.0 ) / 255.0;\\n\\treturn vec4( value.rgb / ( M * maxRange ), M );\\n}\\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\\n\\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\\n}\\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\\n\\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\\n\\tfloat D = max( maxRange / maxRGB, 1.0 );\\n\\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\\n\\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\\n}\\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\\nvec4 LinearToLogLuv( in vec4 value ) {\\n\\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\\n\\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\\n\\tvec4 vResult;\\n\\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\\n\\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\\n\\tvResult.w = fract( Le );\\n\\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\\n\\treturn vResult;\\n}\\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\\nvec4 LogLuvToLinear( in vec4 value ) {\\n\\tfloat Le = value.z * 255.0 + value.w;\\n\\tvec3 Xp_Y_XYZp;\\n\\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\\n\\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\\n\\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\\n\\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\\n\\treturn vec4( max( vRGB, 0.0 ), 1.0 );\\n}\",envmap_fragment:\"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvec3 cameraToFrag;\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#else\\n\\t\\tvec3 reflectVec = vReflect;\\n\\t#endif\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\\n\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\\n\\t#else\\n\\t\\tvec4 envColor = vec4( 0.0 );\\n\\t#endif\\n\\t#ifndef ENVMAP_TYPE_CUBE_UV\\n\\t\\tenvColor = envMapTexelToLinear( envColor );\\n\\t#endif\\n\\t#ifdef ENVMAP_BLENDING_MULTIPLY\\n\\t\\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_MIX )\\n\\t\\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\\n\\t#elif defined( ENVMAP_BLENDING_ADD )\\n\\t\\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\\n\\t#endif\\n#endif\",envmap_common_pars_fragment:\"#ifdef USE_ENVMAP\\n\\tuniform float envMapIntensity;\\n\\tuniform float flipEnvMap;\\n\\tuniform int maxMipLevel;\\n\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\tuniform samplerCube envMap;\\n\\t#else\\n\\t\\tuniform sampler2D envMap;\\n\\t#endif\\n\\t\\n#endif\",envmap_pars_fragment:\"#ifdef USE_ENVMAP\\n\\tuniform float reflectivity;\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t\\tuniform float refractionRatio;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t#endif\\n#endif\",envmap_pars_vertex:\"#ifdef USE_ENVMAP\\n\\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\\n\\t\\t#define ENV_WORLDPOS\\n\\t#endif\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\t\\n\\t\\tvarying vec3 vWorldPosition;\\n\\t#else\\n\\t\\tvarying vec3 vReflect;\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n#endif\",envmap_physical_pars_fragment:\"#if defined( USE_ENVMAP )\\n\\t#ifdef ENVMAP_MODE_REFRACTION\\n\\t\\tuniform float refractionRatio;\\n\\t#endif\\n\\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\\n\\t\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\\n\\t\\t#else\\n\\t\\t\\tvec4 envMapColor = vec4( 0.0 );\\n\\t\\t#endif\\n\\t\\treturn PI * envMapColor.rgb * envMapIntensity;\\n\\t}\\n\\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\\n\\t\\tfloat maxMIPLevelScalar = float( maxMIPLevel );\\n\\t\\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\\n\\t\\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\\n\\t\\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\\n\\t}\\n\\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvec3 reflectVec = reflect( -viewDir, normal );\\n\\t\\t\\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\\n\\t\\t#else\\n\\t\\t\\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\\n\\t\\t#endif\\n\\t\\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\\n\\t\\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\\n\\t\\t#ifdef ENVMAP_TYPE_CUBE\\n\\t\\t\\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\\n\\t\\t\\t#ifdef TEXTURE_LOD_EXT\\n\\t\\t\\t\\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#else\\n\\t\\t\\t\\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\\n\\t\\t\\t#endif\\n\\t\\t\\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\\n\\t\\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\t\\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\\n\\t\\t#endif\\n\\t\\treturn envMapColor.rgb * envMapIntensity;\\n\\t}\\n#endif\",envmap_vertex:\"#ifdef USE_ENVMAP\\n\\t#ifdef ENV_WORLDPOS\\n\\t\\tvWorldPosition = worldPosition.xyz;\\n\\t#else\\n\\t\\tvec3 cameraToVertex;\\n\\t\\tif ( isOrthographic ) {\\n\\t\\t\\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\\t\\t} else {\\n\\t\\t\\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\\n\\t\\t}\\n\\t\\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\t#ifdef ENVMAP_MODE_REFLECTION\\n\\t\\t\\tvReflect = reflect( cameraToVertex, worldNormal );\\n\\t\\t#else\\n\\t\\t\\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\\n\\t\\t#endif\\n\\t#endif\\n#endif\",fog_vertex:\"#ifdef USE_FOG\\n\\tfogDepth = - mvPosition.z;\\n#endif\",fog_pars_vertex:\"#ifdef USE_FOG\\n\\tvarying float fogDepth;\\n#endif\",fog_fragment:\"#ifdef USE_FOG\\n\\t#ifdef FOG_EXP2\\n\\t\\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\\n\\t#else\\n\\t\\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\\n\\t#endif\\n\\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\",fog_pars_fragment:\"#ifdef USE_FOG\\n\\tuniform vec3 fogColor;\\n\\tvarying float fogDepth;\\n\\t#ifdef FOG_EXP2\\n\\t\\tuniform float fogDensity;\\n\\t#else\\n\\t\\tuniform float fogNear;\\n\\t\\tuniform float fogFar;\\n\\t#endif\\n#endif\",gradientmap_pars_fragment:\"#ifdef USE_GRADIENTMAP\\n\\tuniform sampler2D gradientMap;\\n#endif\\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\\n\\tfloat dotNL = dot( normal, lightDirection );\\n\\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\\n\\t#ifdef USE_GRADIENTMAP\\n\\t\\treturn texture2D( gradientMap, coord ).rgb;\\n\\t#else\\n\\t\\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\\n\\t#endif\\n}\",lightmap_fragment:\"#ifdef USE_LIGHTMAP\\n\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n#endif\",lightmap_pars_fragment:\"#ifdef USE_LIGHTMAP\\n\\tuniform sampler2D lightMap;\\n\\tuniform float lightMapIntensity;\\n#endif\",lights_lambert_vertex:\"vec3 diffuse = vec3( 1.0 );\\nGeometricContext geometry;\\ngeometry.position = mvPosition.xyz;\\ngeometry.normal = normalize( transformedNormal );\\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\\nGeometricContext backGeometry;\\nbackGeometry.position = geometry.position;\\nbackGeometry.normal = -geometry.normal;\\nbackGeometry.viewDir = geometry.viewDir;\\nvLightFront = vec3( 0.0 );\\nvIndirectFront = vec3( 0.0 );\\n#ifdef DOUBLE_SIDED\\n\\tvLightBack = vec3( 0.0 );\\n\\tvIndirectBack = vec3( 0.0 );\\n#endif\\nIncidentLight directLight;\\nfloat dotNL;\\nvec3 directLightColor_Diffuse;\\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\\n#ifdef DOUBLE_SIDED\\n\\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\\n\\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_DIR_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\\n\\t\\tdotNL = dot( geometry.normal, directLight.direction );\\n\\t\\tdirectLightColor_Diffuse = PI * directLight.color;\\n\\t\\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\\n\\t\\t#endif\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\",lights_pars_begin:\"uniform bool receiveShadow;\\nuniform vec3 ambientLightColor;\\nuniform vec3 lightProbe[ 9 ];\\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\\n\\tfloat x = normal.x, y = normal.y, z = normal.z;\\n\\tvec3 result = shCoefficients[ 0 ] * 0.886227;\\n\\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\\n\\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\\n\\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\\n\\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\\n\\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\\n\\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\\n\\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\\n\\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\\n\\treturn result;\\n}\\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\\n\\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\\n\\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\\n\\treturn irradiance;\\n}\\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\\n\\tvec3 irradiance = ambientLightColor;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treturn irradiance;\\n}\\n#if NUM_DIR_LIGHTS > 0\\n\\tstruct DirectionalLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t};\\n\\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\\n\\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tdirectLight.color = directionalLight.color;\\n\\t\\tdirectLight.direction = directionalLight.direction;\\n\\t\\tdirectLight.visible = true;\\n\\t}\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\\tstruct PointLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t};\\n\\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\\n\\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tvec3 lVector = pointLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tdirectLight.color = pointLight.color;\\n\\t\\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\\n\\t\\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\\n\\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\\tstruct SpotLight {\\n\\t\\tvec3 position;\\n\\t\\tvec3 direction;\\n\\t\\tvec3 color;\\n\\t\\tfloat distance;\\n\\t\\tfloat decay;\\n\\t\\tfloat coneCos;\\n\\t\\tfloat penumbraCos;\\n\\t};\\n\\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\\n\\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\\n\\t\\tvec3 lVector = spotLight.position - geometry.position;\\n\\t\\tdirectLight.direction = normalize( lVector );\\n\\t\\tfloat lightDistance = length( lVector );\\n\\t\\tfloat angleCos = dot( directLight.direction, spotLight.direction );\\n\\t\\tif ( angleCos > spotLight.coneCos ) {\\n\\t\\t\\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\\n\\t\\t\\tdirectLight.color = spotLight.color;\\n\\t\\t\\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\\n\\t\\t\\tdirectLight.visible = true;\\n\\t\\t} else {\\n\\t\\t\\tdirectLight.color = vec3( 0.0 );\\n\\t\\t\\tdirectLight.visible = false;\\n\\t\\t}\\n\\t}\\n#endif\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tstruct RectAreaLight {\\n\\t\\tvec3 color;\\n\\t\\tvec3 position;\\n\\t\\tvec3 halfWidth;\\n\\t\\tvec3 halfHeight;\\n\\t};\\n\\tuniform sampler2D ltc_1;\\tuniform sampler2D ltc_2;\\n\\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\\tstruct HemisphereLight {\\n\\t\\tvec3 direction;\\n\\t\\tvec3 skyColor;\\n\\t\\tvec3 groundColor;\\n\\t};\\n\\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\\n\\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\\n\\t\\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\\n\\t\\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\\n\\t\\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tirradiance *= PI;\\n\\t\\t#endif\\n\\t\\treturn irradiance;\\n\\t}\\n#endif\",lights_toon_fragment:\"ToonMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\",lights_toon_pars_fragment:\"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct ToonMaterial {\\n\\tvec3 diffuseColor;\\n};\\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Toon\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Toon\\n#define Material_LightProbeLOD( material )\\t(0)\",lights_phong_fragment:\"BlinnPhongMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\",lights_phong_pars_fragment:\"varying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\nstruct BlinnPhongMaterial {\\n\\tvec3 diffuseColor;\\n\\tvec3 specularColor;\\n\\tfloat specularShininess;\\n\\tfloat specularStrength;\\n};\\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n\\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_BlinnPhong\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_BlinnPhong\\n#define Material_LightProbeLOD( material )\\t(0)\",lights_physical_fragment:\"PhysicalMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\\n#ifdef REFLECTIVITY\\n\\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), rawDiffuseColor, metalnessFactor );\\n#else\\n\\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), rawDiffuseColor, metalnessFactor );\\n#endif\\n#ifdef CLEARCOAT\\n\\tmaterial.clearcoat = clearcoat;\\n\\tmaterial.clearcoatRoughness = clearcoatRoughness;\\n\\t#ifdef USE_CLEARCOATMAP\\n\\t\\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\\n\\t#endif\\n\\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\t\\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\\n\\t#endif\\n\\tmaterial.clearcoat = saturate( material.clearcoat );\\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\\n\\tmaterial.clearcoatRoughness += geometryRoughness;\\n\\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\\n#endif\\n#ifdef USE_SHEEN\\n\\tmaterial.sheenColor = sheen;\\n#endif\",lights_physical_pars_fragment:\"struct PhysicalMaterial {\\n\\tvec3 diffuseColor;\\n\\tfloat specularRoughness;\\n\\tvec3 specularColor;\\n#ifdef CLEARCOAT\\n\\tfloat clearcoat;\\n\\tfloat clearcoatRoughness;\\n#endif\\n#ifdef USE_SHEEN\\n\\tvec3 sheenColor;\\n#endif\\n};\\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\\n\\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\\n}\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\t\\tvec3 normal = geometry.normal;\\n\\t\\tvec3 viewDir = geometry.viewDir;\\n\\t\\tvec3 position = geometry.position;\\n\\t\\tvec3 lightPos = rectAreaLight.position;\\n\\t\\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\\t\\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\\t\\tvec3 lightColor = rectAreaLight.color;\\n\\t\\tfloat roughness = material.specularRoughness;\\n\\t\\tvec3 rectCoords[ 4 ];\\n\\t\\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\\t\\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\\n\\t\\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\\n\\t\\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\\n\\t\\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\\t\\tvec4 t1 = texture2D( ltc_1, uv );\\n\\t\\tvec4 t2 = texture2D( ltc_2, uv );\\n\\t\\tmat3 mInv = mat3(\\n\\t\\t\\tvec3( t1.x, 0, t1.y ),\\n\\t\\t\\tvec3(    0, 1,    0 ),\\n\\t\\t\\tvec3( t1.z, 0, t1.w )\\n\\t\\t);\\n\\t\\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\\n\\t\\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\\t\\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\\n\\t}\\n#endif\\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\\n\\tvec3 irradiance = dotNL * directLight.color;\\n\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\tirradiance *= PI;\\n\\t#endif\\n\\t#ifdef CLEARCOAT\\n\\t\\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\\n\\t\\tvec3 ccIrradiance = ccDotNL * directLight.color;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tccIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\\n\\t\\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\\n\\t#else\\n\\t\\tfloat clearcoatDHR = 0.0;\\n\\t#endif\\n\\t#ifdef USE_SHEEN\\n\\t\\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\\n\\t\\t\\tmaterial.specularRoughness,\\n\\t\\t\\tdirectLight.direction,\\n\\t\\t\\tgeometry,\\n\\t\\t\\tmaterial.sheenColor\\n\\t\\t);\\n\\t#else\\n\\t\\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\\n\\t#endif\\n\\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\\n\\t#ifdef CLEARCOAT\\n\\t\\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\\n\\t\\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\\n\\t\\tfloat ccDotNL = ccDotNV;\\n\\t\\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\\n\\t#else\\n\\t\\tfloat clearcoatDHR = 0.0;\\n\\t#endif\\n\\tfloat clearcoatInv = 1.0 - clearcoatDHR;\\n\\tvec3 singleScattering = vec3( 0.0 );\\n\\tvec3 multiScattering = vec3( 0.0 );\\n\\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\\n\\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\\n\\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\\n\\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\\n\\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\\n\\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\\n}\\n#define RE_Direct\\t\\t\\t\\tRE_Direct_Physical\\n#define RE_Direct_RectArea\\t\\tRE_Direct_RectArea_Physical\\n#define RE_IndirectDiffuse\\t\\tRE_IndirectDiffuse_Physical\\n#define RE_IndirectSpecular\\t\\tRE_IndirectSpecular_Physical\\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\\n\\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\\n}\",lights_fragment_begin:\"\\nGeometricContext geometry;\\ngeometry.position = - vViewPosition;\\ngeometry.normal = normal;\\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\\n#ifdef CLEARCOAT\\n\\tgeometry.clearcoatNormal = clearcoatNormal;\\n#endif\\nIncidentLight directLight;\\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tPointLight pointLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\\t\\tpointLight = pointLights[ i ];\\n\\t\\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\\n\\t\\tpointLightShadow = pointLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tSpotLight spotLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\\t\\tspotLight = spotLights[ i ];\\n\\t\\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\\t\\tspotLightShadow = spotLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\\n\\tDirectionalLight directionalLight;\\n\\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLightShadow;\\n\\t#endif\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLights[ i ];\\n\\t\\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\\n\\t\\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\\n\\t\\tdirectionalLightShadow = directionalLightShadows[ i ];\\n\\t\\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t\\t#endif\\n\\t\\tRE_Direct( directLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\\n\\tRectAreaLight rectAreaLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\\n\\t\\trectAreaLight = rectAreaLights[ i ];\\n\\t\\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\\n\\t}\\n\\t#pragma unroll_loop_end\\n#endif\\n#if defined( RE_IndirectDiffuse )\\n\\tvec3 iblIrradiance = vec3( 0.0 );\\n\\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\\n\\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\\n\\t#if ( NUM_HEMI_LIGHTS > 0 )\\n\\t\\t#pragma unroll_loop_start\\n\\t\\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\\t\\t\\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\\n\\t\\t}\\n\\t\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tvec3 radiance = vec3( 0.0 );\\n\\tvec3 clearcoatRadiance = vec3( 0.0 );\\n#endif\",lights_fragment_maps:\"#if defined( RE_IndirectDiffuse )\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\t\\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n\\t\\t#ifndef PHYSICALLY_CORRECT_LIGHTS\\n\\t\\t\\tlightMapIrradiance *= PI;\\n\\t\\t#endif\\n\\t\\tirradiance += lightMapIrradiance;\\n\\t#endif\\n\\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\\n\\t\\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\\n\\t#endif\\n#endif\\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\\n\\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\\n\\t#ifdef CLEARCOAT\\n\\t\\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\\n\\t#endif\\n#endif\",lights_fragment_end:\"#if defined( RE_IndirectDiffuse )\\n\\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\\n#endif\",logdepthbuf_fragment:\"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\\n#endif\",logdepthbuf_pars_fragment:\"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\\n\\tuniform float logDepthBufFC;\\n\\tvarying float vFragDepth;\\n\\tvarying float vIsPerspective;\\n#endif\",logdepthbuf_pars_vertex:\"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvarying float vFragDepth;\\n\\t\\tvarying float vIsPerspective;\\n\\t#else\\n\\t\\tuniform float logDepthBufFC;\\n\\t#endif\\n#endif\",logdepthbuf_vertex:\"#ifdef USE_LOGDEPTHBUF\\n\\t#ifdef USE_LOGDEPTHBUF_EXT\\n\\t\\tvFragDepth = 1.0 + gl_Position.w;\\n\\t\\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\\n\\t#else\\n\\t\\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\\n\\t\\t\\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\\n\\t\\t\\tgl_Position.z *= gl_Position.w;\\n\\t\\t}\\n\\t#endif\\n#endif\",map_fragment:\"#ifdef USE_MAP\\n\\tvec4 texelColor = texture2D( map, vUv );\\n\\ttexelColor = mapTexelToLinear( texelColor );\\n\\tdiffuseColor *= texelColor;\\n#endif\",map_pars_fragment:\"#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\",map_particle_fragment:\"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\\n#endif\\n#ifdef USE_MAP\\n\\tvec4 mapTexel = texture2D( map, uv );\\n\\tdiffuseColor *= mapTexelToLinear( mapTexel );\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\\n#endif\",map_particle_pars_fragment:\"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\\tuniform mat3 uvTransform;\\n#endif\\n#ifdef USE_MAP\\n\\tuniform sampler2D map;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\\tuniform sampler2D alphaMap;\\n#endif\",metalnessmap_fragment:\"float metalnessFactor = metalness;\\n#ifdef USE_METALNESSMAP\\n\\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\\n\\tmetalnessFactor *= texelMetalness.b;\\n#endif\",metalnessmap_pars_fragment:\"#ifdef USE_METALNESSMAP\\n\\tuniform sampler2D metalnessMap;\\n#endif\",morphnormal_vertex:\"#ifdef USE_MORPHNORMALS\\n\\tobjectNormal *= morphTargetBaseInfluence;\\n\\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\\n\\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\\n\\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\\n\\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\\n#endif\",morphtarget_pars_vertex:\"#ifdef USE_MORPHTARGETS\\n\\tuniform float morphTargetBaseInfluence;\\n\\t#ifndef USE_MORPHNORMALS\\n\\t\\tuniform float morphTargetInfluences[ 8 ];\\n\\t#else\\n\\t\\tuniform float morphTargetInfluences[ 4 ];\\n\\t#endif\\n#endif\",morphtarget_vertex:\"#ifdef USE_MORPHTARGETS\\n\\ttransformed *= morphTargetBaseInfluence;\\n\\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\\n\\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\\n\\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\\n\\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\\n\\t#ifndef USE_MORPHNORMALS\\n\\t\\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\\n\\t\\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\\n\\t\\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\\n\\t\\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\\n\\t#endif\\n#endif\",normal_fragment_begin:\"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\\n#ifdef FLAT_SHADED\\n\\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\\n\\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\\n\\tvec3 normal = normalize( cross( fdx, fdy ) );\\n#else\\n\\tvec3 normal = normalize( vNormal );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * faceDirection;\\n\\t#endif\\n\\t#ifdef USE_TANGENT\\n\\t\\tvec3 tangent = normalize( vTangent );\\n\\t\\tvec3 bitangent = normalize( vBitangent );\\n\\t\\t#ifdef DOUBLE_SIDED\\n\\t\\t\\ttangent = tangent * faceDirection;\\n\\t\\t\\tbitangent = bitangent * faceDirection;\\n\\t\\t#endif\\n\\t\\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\\n\\t\\t\\tmat3 vTBN = mat3( tangent, bitangent, normal );\\n\\t\\t#endif\\n\\t#endif\\n#endif\\nvec3 geometryNormal = normal;\",normal_fragment_maps:\"#ifdef OBJECTSPACE_NORMALMAP\\n\\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\t#ifdef FLIP_SIDED\\n\\t\\tnormal = - normal;\\n\\t#endif\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\tnormal = normal * faceDirection;\\n\\t#endif\\n\\tnormal = normalize( normalMatrix * normal );\\n#elif defined( TANGENTSPACE_NORMALMAP )\\n\\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\\n\\tmapN.xy *= normalScale;\\n\\t#ifdef USE_TANGENT\\n\\t\\tnormal = normalize( vTBN * mapN );\\n\\t#else\\n\\t\\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN, faceDirection );\\n\\t#endif\\n#elif defined( USE_BUMPMAP )\\n\\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd(), faceDirection );\\n#endif\",normalmap_pars_fragment:\"#ifdef USE_NORMALMAP\\n\\tuniform sampler2D normalMap;\\n\\tuniform vec2 normalScale;\\n#endif\\n#ifdef OBJECTSPACE_NORMALMAP\\n\\tuniform mat3 normalMatrix;\\n#endif\\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\\n\\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\\n\\t\\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\\n\\t\\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\\n\\t\\tvec2 st0 = dFdx( vUv.st );\\n\\t\\tvec2 st1 = dFdy( vUv.st );\\n\\t\\tvec3 N = surf_norm;\\n\\t\\tvec3 q1perp = cross( q1, N );\\n\\t\\tvec3 q0perp = cross( N, q0 );\\n\\t\\tvec3 T = q1perp * st0.x + q0perp * st1.x;\\n\\t\\tvec3 B = q1perp * st0.y + q0perp * st1.y;\\n\\t\\tfloat det = max( dot( T, T ), dot( B, B ) );\\n\\t\\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\\n\\t\\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\\n\\t}\\n#endif\",clearcoat_normal_fragment_begin:\"#ifdef CLEARCOAT\\n\\tvec3 clearcoatNormal = geometryNormal;\\n#endif\",clearcoat_normal_fragment_maps:\"#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\\n\\tclearcoatMapN.xy *= clearcoatNormalScale;\\n\\t#ifdef USE_TANGENT\\n\\t\\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\\n\\t#else\\n\\t\\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\\n\\t#endif\\n#endif\",clearcoat_pars_fragment:\"#ifdef USE_CLEARCOATMAP\\n\\tuniform sampler2D clearcoatMap;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\\tuniform sampler2D clearcoatRoughnessMap;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\\tuniform sampler2D clearcoatNormalMap;\\n\\tuniform vec2 clearcoatNormalScale;\\n#endif\",packing:\"vec3 packNormalToRGB( const in vec3 normal ) {\\n\\treturn normalize( normal ) * 0.5 + 0.5;\\n}\\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\\n\\treturn 2.0 * rgb.xyz - 1.0;\\n}\\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\\nconst float ShiftRight8 = 1. / 256.;\\nvec4 packDepthToRGBA( const in float v ) {\\n\\tvec4 r = vec4( fract( v * PackFactors ), v );\\n\\tr.yzw -= r.xyz * ShiftRight8;\\treturn r * PackUpscale;\\n}\\nfloat unpackRGBAToDepth( const in vec4 v ) {\\n\\treturn dot( v, UnpackFactors );\\n}\\nvec4 pack2HalfToRGBA( vec2 v ) {\\n\\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\\n\\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\\n}\\nvec2 unpackRGBATo2Half( vec4 v ) {\\n\\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\\n}\\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn ( viewZ + near ) / ( near - far );\\n}\\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\\n\\treturn linearClipZ * ( near - far ) - near;\\n}\\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\\n\\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\\n}\\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\\n\\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\\n}\",premultiplied_alpha_fragment:\"#ifdef PREMULTIPLIED_ALPHA\\n\\tgl_FragColor.rgb *= gl_FragColor.a;\\n#endif\",project_vertex:\"vec4 mvPosition = vec4( transformed, 1.0 );\\n#ifdef USE_INSTANCING\\n\\tmvPosition = instanceMatrix * mvPosition;\\n#endif\\nmvPosition = modelViewMatrix * mvPosition;\\ngl_Position = projectionMatrix * mvPosition;\",dithering_fragment:\"#ifdef DITHERING\\n\\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\\n#endif\",dithering_pars_fragment:\"#ifdef DITHERING\\n\\tvec3 dithering( vec3 color ) {\\n\\t\\tfloat grid_position = rand( gl_FragCoord.xy );\\n\\t\\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\\n\\t\\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\\n\\t\\treturn color + dither_shift_RGB;\\n\\t}\\n#endif\",roughnessmap_fragment:\"float roughnessFactor = roughness;\\n#ifdef USE_ROUGHNESSMAP\\n\\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\\n\\troughnessFactor *= texelRoughness.g;\\n#endif\",roughnessmap_pars_fragment:\"#ifdef USE_ROUGHNESSMAP\\n\\tuniform sampler2D roughnessMap;\\n#endif\",shadowmap_pars_fragment:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\\n\\t\\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\\n\\t}\\n\\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\\n\\t\\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\\n\\t}\\n\\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\\n\\t\\tfloat occlusion = 1.0;\\n\\t\\tvec2 distribution = texture2DDistribution( shadow, uv );\\n\\t\\tfloat hard_shadow = step( compare , distribution.x );\\n\\t\\tif (hard_shadow != 1.0 ) {\\n\\t\\t\\tfloat distance = compare - distribution.x ;\\n\\t\\t\\tfloat variance = max( 0.00000, distribution.y * distribution.y );\\n\\t\\t\\tfloat softness_probability = variance / (variance + distance * distance );\\t\\t\\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\\t\\t\\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\\n\\t\\t}\\n\\t\\treturn occlusion;\\n\\t}\\n\\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\\t\\tfloat shadow = 1.0;\\n\\t\\tshadowCoord.xyz /= shadowCoord.w;\\n\\t\\tshadowCoord.z += shadowBias;\\n\\t\\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\\n\\t\\tbool inFrustum = all( inFrustumVec );\\n\\t\\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\\n\\t\\tbool frustumTest = all( frustumTestVec );\\n\\t\\tif ( frustumTest ) {\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx0 = - texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy0 = - texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx1 = + texelSize.x * shadowRadius;\\n\\t\\t\\tfloat dy1 = + texelSize.y * shadowRadius;\\n\\t\\t\\tfloat dx2 = dx0 / 2.0;\\n\\t\\t\\tfloat dy2 = dy0 / 2.0;\\n\\t\\t\\tfloat dx3 = dx1 / 2.0;\\n\\t\\t\\tfloat dy3 = dy1 / 2.0;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\\n\\t\\t\\t) * ( 1.0 / 17.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\\n\\t\\t\\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\\t\\t\\tfloat dx = texelSize.x;\\n\\t\\t\\tfloat dy = texelSize.y;\\n\\t\\t\\tvec2 uv = shadowCoord.xy;\\n\\t\\t\\tvec2 f = fract( uv * shadowMapSize + 0.5 );\\n\\t\\t\\tuv -= f * texelSize;\\n\\t\\t\\tshadow = (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.x ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t f.y ) +\\n\\t\\t\\t\\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t\\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t  f.x ),\\n\\t\\t\\t\\t\\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \\n\\t\\t\\t\\t\\t\\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\\n\\t\\t\\t\\t\\t\\t  f.x ),\\n\\t\\t\\t\\t\\t f.y )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#elif defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#else\\n\\t\\t\\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\\n\\t\\t#endif\\n\\t\\t}\\n\\t\\treturn shadow;\\n\\t}\\n\\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\\n\\t\\tvec3 absV = abs( v );\\n\\t\\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\\n\\t\\tabsV *= scaleToCube;\\n\\t\\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\\n\\t\\tvec2 planar = v.xy;\\n\\t\\tfloat almostATexel = 1.5 * texelSizeY;\\n\\t\\tfloat almostOne = 1.0 - almostATexel;\\n\\t\\tif ( absV.z >= almostOne ) {\\n\\t\\t\\tif ( v.z > 0.0 )\\n\\t\\t\\t\\tplanar.x = 4.0 - v.x;\\n\\t\\t} else if ( absV.x >= almostOne ) {\\n\\t\\t\\tfloat signX = sign( v.x );\\n\\t\\t\\tplanar.x = v.z * signX + 2.0 * signX;\\n\\t\\t} else if ( absV.y >= almostOne ) {\\n\\t\\t\\tfloat signY = sign( v.y );\\n\\t\\t\\tplanar.x = v.x + 2.0 * signY + 2.0;\\n\\t\\t\\tplanar.y = v.z * signY - 2.0;\\n\\t\\t}\\n\\t\\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\\n\\t}\\n\\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\\n\\t\\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\\n\\t\\tvec3 lightToPosition = shadowCoord.xyz;\\n\\t\\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\\t\\tdp += shadowBias;\\n\\t\\tvec3 bd3D = normalize( lightToPosition );\\n\\t\\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\\n\\t\\t\\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\\n\\t\\t\\treturn (\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\\n\\t\\t\\t\\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\\n\\t\\t\\t) * ( 1.0 / 9.0 );\\n\\t\\t#else\\n\\t\\t\\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\\n\\t\\t#endif\\n\\t}\\n#endif\",shadowmap_pars_vertex:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t\\tstruct DirectionalLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t\\tstruct SpotLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t};\\n\\t\\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t\\tstruct PointLightShadow {\\n\\t\\t\\tfloat shadowBias;\\n\\t\\t\\tfloat shadowNormalBias;\\n\\t\\t\\tfloat shadowRadius;\\n\\t\\t\\tvec2 shadowMapSize;\\n\\t\\t\\tfloat shadowCameraNear;\\n\\t\\t\\tfloat shadowCameraFar;\\n\\t\\t};\\n\\t\\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\\t#endif\\n#endif\",shadowmap_vertex:\"#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\\n\\t\\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\\t\\tvec4 shadowWorldPosition;\\n\\t#endif\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\\n\\t\\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n#endif\",shadowmask_pars_fragment:\"float getShadowMask() {\\n\\tfloat shadow = 1.0;\\n\\t#ifdef USE_SHADOWMAP\\n\\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\\tDirectionalLightShadow directionalLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tdirectionalLight = directionalLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\\tSpotLightShadow spotLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tspotLight = spotLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\\tPointLightShadow pointLight;\\n\\t#pragma unroll_loop_start\\n\\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\\t\\tpointLight = pointLightShadows[ i ];\\n\\t\\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\\n\\t}\\n\\t#pragma unroll_loop_end\\n\\t#endif\\n\\t#endif\\n\\treturn shadow;\\n}\",skinbase_vertex:\"#ifdef USE_SKINNING\\n\\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\\n\\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\\n\\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\\n\\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\\n#endif\",skinning_pars_vertex:\"#ifdef USE_SKINNING\\n\\tuniform mat4 bindMatrix;\\n\\tuniform mat4 bindMatrixInverse;\\n\\t#ifdef BONE_TEXTURE\\n\\t\\tuniform highp sampler2D boneTexture;\\n\\t\\tuniform int boneTextureSize;\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tfloat j = i * 4.0;\\n\\t\\t\\tfloat x = mod( j, float( boneTextureSize ) );\\n\\t\\t\\tfloat y = floor( j / float( boneTextureSize ) );\\n\\t\\t\\tfloat dx = 1.0 / float( boneTextureSize );\\n\\t\\t\\tfloat dy = 1.0 / float( boneTextureSize );\\n\\t\\t\\ty = dy * ( y + 0.5 );\\n\\t\\t\\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\\n\\t\\t\\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\\n\\t\\t\\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\\n\\t\\t\\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\\n\\t\\t\\tmat4 bone = mat4( v1, v2, v3, v4 );\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#else\\n\\t\\tuniform mat4 boneMatrices[ MAX_BONES ];\\n\\t\\tmat4 getBoneMatrix( const in float i ) {\\n\\t\\t\\tmat4 bone = boneMatrices[ int(i) ];\\n\\t\\t\\treturn bone;\\n\\t\\t}\\n\\t#endif\\n#endif\",skinning_vertex:\"#ifdef USE_SKINNING\\n\\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\\n\\tvec4 skinned = vec4( 0.0 );\\n\\tskinned += boneMatX * skinVertex * skinWeight.x;\\n\\tskinned += boneMatY * skinVertex * skinWeight.y;\\n\\tskinned += boneMatZ * skinVertex * skinWeight.z;\\n\\tskinned += boneMatW * skinVertex * skinWeight.w;\\n\\ttransformed = ( bindMatrixInverse * skinned ).xyz;\\n#endif\",skinnormal_vertex:\"#ifdef USE_SKINNING\\n\\tmat4 skinMatrix = mat4( 0.0 );\\n\\tskinMatrix += skinWeight.x * boneMatX;\\n\\tskinMatrix += skinWeight.y * boneMatY;\\n\\tskinMatrix += skinWeight.z * boneMatZ;\\n\\tskinMatrix += skinWeight.w * boneMatW;\\n\\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\\n\\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\\n\\t#ifdef USE_TANGENT\\n\\t\\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\\t#endif\\n#endif\",specularmap_fragment:\"float specularStrength;\\n#ifdef USE_SPECULARMAP\\n\\tvec4 texelSpecular = texture2D( specularMap, vUv );\\n\\tspecularStrength = texelSpecular.r;\\n#else\\n\\tspecularStrength = 1.0;\\n#endif\",specularmap_pars_fragment:\"#ifdef USE_SPECULARMAP\\n\\tuniform sampler2D specularMap;\\n#endif\",tonemapping_fragment:\"#if defined( TONE_MAPPING )\\n\\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\\n#endif\",tonemapping_pars_fragment:\"#ifndef saturate\\n#define saturate(a) clamp( a, 0.0, 1.0 )\\n#endif\\nuniform float toneMappingExposure;\\nvec3 LinearToneMapping( vec3 color ) {\\n\\treturn toneMappingExposure * color;\\n}\\nvec3 ReinhardToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\treturn saturate( color / ( vec3( 1.0 ) + color ) );\\n}\\nvec3 OptimizedCineonToneMapping( vec3 color ) {\\n\\tcolor *= toneMappingExposure;\\n\\tcolor = max( vec3( 0.0 ), color - 0.004 );\\n\\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\\n}\\nvec3 RRTAndODTFit( vec3 v ) {\\n\\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\\n\\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\\n\\treturn a / b;\\n}\\nvec3 ACESFilmicToneMapping( vec3 color ) {\\n\\tconst mat3 ACESInputMat = mat3(\\n\\t\\tvec3( 0.59719, 0.07600, 0.02840 ),\\t\\tvec3( 0.35458, 0.90834, 0.13383 ),\\n\\t\\tvec3( 0.04823, 0.01566, 0.83777 )\\n\\t);\\n\\tconst mat3 ACESOutputMat = mat3(\\n\\t\\tvec3(  1.60475, -0.10208, -0.00327 ),\\t\\tvec3( -0.53108,  1.10813, -0.07276 ),\\n\\t\\tvec3( -0.07367, -0.00605,  1.07602 )\\n\\t);\\n\\tcolor *= toneMappingExposure / 0.6;\\n\\tcolor = ACESInputMat * color;\\n\\tcolor = RRTAndODTFit( color );\\n\\tcolor = ACESOutputMat * color;\\n\\treturn saturate( color );\\n}\\nvec3 CustomToneMapping( vec3 color ) { return color; }\",transmission_fragment:\"#ifdef USE_TRANSMISSION\\n\\t#ifdef USE_TRANSMISSIONMAP\\n\\t\\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\\n\\t#endif\\n\\t#ifdef USE_THICKNESSNMAP\\n\\t\\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\\n\\t#endif\\n\\tvec3 pos = vWorldPosition.xyz / vWorldPosition.w;\\n\\tvec3 v = normalize( cameraPosition - pos );\\n\\tvec3 viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\\n\\tfloat ior = ( 1.0 + 0.4 * reflectivity ) / ( 1.0 - 0.4 * reflectivity );\\n\\tvec3 f0 = vec3( pow( ior - 1.0, 2.0 ) / pow( ior + 1.0, 2.0 ) );\\n\\tvec3 f90 = vec3( 1.0 );\\n\\tvec3 f_transmission = totalTransmission * getIBLVolumeRefraction(\\n\\t\\tnormal, v, viewDir, roughnessFactor, diffuseColor.rgb, f0, f90,\\n\\t\\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\\n\\t\\tattenuationColor, attenuationDistance);\\n\\tdiffuseColor.rgb = mix( diffuseColor.rgb, f_transmission, totalTransmission );\\n#endif\",transmission_pars_fragment:\"#ifdef USE_TRANSMISSION\\n\\t#ifdef USE_TRANSMISSIONMAP\\n\\t\\tuniform sampler2D transmissionMap;\\n\\t#endif\\n\\t#ifdef USE_THICKNESSMAP\\n\\t\\tuniform sampler2D thicknessMap;\\n\\t#endif\\n\\tuniform vec2 transmissionSamplerSize;\\n\\tuniform sampler2D transmissionSamplerMap;\\n\\tuniform mat4 modelMatrix;\\n\\tuniform mat4 projectionMatrix;\\n\\tvarying vec4 vWorldPosition;\\n\\tvec3 getVolumeTransmissionRay(vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix) {\\n\\t\\tvec3 refractionVector = refract(-v, normalize(n), 1.0 / ior);\\n\\t\\tvec3 modelScale;\\n\\t\\tmodelScale.x = length(vec3(modelMatrix[0].xyz));\\n\\t\\tmodelScale.y = length(vec3(modelMatrix[1].xyz));\\n\\t\\tmodelScale.z = length(vec3(modelMatrix[2].xyz));\\n\\t\\treturn normalize(refractionVector) * thickness * modelScale;\\n\\t}\\n\\tfloat applyIorToRoughness(float roughness, float ior) {\\n\\t\\treturn roughness * clamp(ior * 2.0 - 2.0, 0.0, 1.0);\\n\\t}\\n\\tvec3 getTransmissionSample(vec2 fragCoord, float roughness, float ior) {\\n\\t\\tfloat framebufferLod = log2(transmissionSamplerSize.x) * applyIorToRoughness(roughness, ior);\\n\\t\\treturn texture2DLodEXT(transmissionSamplerMap, fragCoord.xy, framebufferLod).rgb;\\n\\t}\\n\\tvec3 applyVolumeAttenuation(vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance) {\\n\\t\\tif (attenuationDistance == 0.0) {\\n\\t\\t\\treturn radiance;\\n\\t\\t} else {\\n\\t\\t\\tvec3 attenuationCoefficient = -log(attenuationColor) / attenuationDistance;\\n\\t\\t\\tvec3 transmittance = exp(-attenuationCoefficient * transmissionDistance);\\t\\t\\treturn transmittance * radiance;\\n\\t\\t}\\n\\t}\\n\\tvec3 getIBLVolumeRefraction(vec3 n, vec3 v, vec3 viewDir, float perceptualRoughness, vec3 baseColor, vec3 f0, vec3 f90,\\n\\t\\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness, vec3 attenuationColor, float attenuationDistance) {\\n\\t\\tvec3 transmissionRay = getVolumeTransmissionRay(n, v, thickness, ior, modelMatrix);\\n\\t\\tvec3 refractedRayExit = position + transmissionRay;\\n\\t\\tvec4 ndcPos = projMatrix * viewMatrix * vec4(refractedRayExit, 1.0);\\n\\t\\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\\n\\t\\trefractionCoords += 1.0;\\n\\t\\trefractionCoords /= 2.0;\\n\\t\\tvec3 transmittedLight = getTransmissionSample(refractionCoords, perceptualRoughness, ior);\\n\\t\\tvec3 attenuatedColor = applyVolumeAttenuation(transmittedLight, length(transmissionRay), attenuationColor, attenuationDistance);\\n\\t\\tfloat NdotV = saturate(dot(n, viewDir));\\n\\t\\tvec2 brdf = integrateSpecularBRDF(NdotV, perceptualRoughness);\\n\\t\\tvec3 specularColor = f0 * brdf.x + f90 * brdf.y;\\n\\t\\treturn (1.0 - specularColor) * attenuatedColor * baseColor;\\n\\t}\\n#endif\",uv_pars_fragment:\"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\\n\\tvarying vec2 vUv;\\n#endif\",uv_pars_vertex:\"#ifdef USE_UV\\n\\t#ifdef UVS_VERTEX_ONLY\\n\\t\\tvec2 vUv;\\n\\t#else\\n\\t\\tvarying vec2 vUv;\\n\\t#endif\\n\\tuniform mat3 uvTransform;\\n#endif\",uv_vertex:\"#ifdef USE_UV\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n#endif\",uv2_pars_fragment:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvarying vec2 vUv2;\\n#endif\",uv2_pars_vertex:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tattribute vec2 uv2;\\n\\tvarying vec2 vUv2;\\n\\tuniform mat3 uv2Transform;\\n#endif\",uv2_vertex:\"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\\n\\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\\n#endif\",worldpos_vertex:\"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\\n\\tvec4 worldPosition = vec4( transformed, 1.0 );\\n\\t#ifdef USE_INSTANCING\\n\\t\\tworldPosition = instanceMatrix * worldPosition;\\n\\t#endif\\n\\tworldPosition = modelMatrix * worldPosition;\\n#endif\",background_frag:\"uniform sampler2D t2D;\\nvarying vec2 vUv;\\nvoid main() {\\n\\tvec4 texColor = texture2D( t2D, vUv );\\n\\tgl_FragColor = mapTexelToLinear( texColor );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n}\",background_vert:\"varying vec2 vUv;\\nuniform mat3 uvTransform;\\nvoid main() {\\n\\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\\tgl_Position = vec4( position.xy, 1.0, 1.0 );\\n}\",cube_frag:\"#include <envmap_common_pars_fragment>\\nuniform float opacity;\\nvarying vec3 vWorldDirection;\\n#include <cube_uv_reflection_fragment>\\nvoid main() {\\n\\tvec3 vReflect = vWorldDirection;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = envColor;\\n\\tgl_FragColor.a *= opacity;\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n}\",cube_vert:\"varying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n\\tgl_Position.z = gl_Position.w;\\n}\",depth_frag:\"#if DEPTH_PACKING == 3200\\n\\tuniform float opacity;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tdiffuseColor.a = opacity;\\n\\t#endif\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <logdepthbuf_fragment>\\n\\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\\n\\t#if DEPTH_PACKING == 3200\\n\\t\\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\\n\\t#elif DEPTH_PACKING == 3201\\n\\t\\tgl_FragColor = packDepthToRGBA( fragCoordZ );\\n\\t#endif\\n}\",depth_vert:\"#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include <beginnormal_vertex>\\n\\t\\t#include <morphnormal_vertex>\\n\\t\\t#include <skinnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvHighPrecisionZW = gl_Position.zw;\\n}\",distanceRGBA_frag:\"#define DISTANCE\\nuniform vec3 referencePosition;\\nuniform float nearDistance;\\nuniform float farDistance;\\nvarying vec3 vWorldPosition;\\n#include <common>\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main () {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( 1.0 );\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\tfloat dist = length( vWorldPosition - referencePosition );\\n\\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\\n\\tdist = saturate( dist );\\n\\tgl_FragColor = packDepthToRGBA( dist );\\n}\",distanceRGBA_vert:\"#define DISTANCE\\nvarying vec3 vWorldPosition;\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_DISPLACEMENTMAP\\n\\t\\t#include <beginnormal_vertex>\\n\\t\\t#include <morphnormal_vertex>\\n\\t\\t#include <skinnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvWorldPosition = worldPosition.xyz;\\n}\",equirect_frag:\"uniform sampler2D tEquirect;\\nvarying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\\tvec3 direction = normalize( vWorldDirection );\\n\\tvec2 sampleUV = equirectUv( direction );\\n\\tvec4 texColor = texture2D( tEquirect, sampleUV );\\n\\tgl_FragColor = mapTexelToLinear( texColor );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n}\",equirect_vert:\"varying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n}\",linedashed_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float dashSize;\\nuniform float totalSize;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\\n\\t\\tdiscard;\\n\\t}\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <color_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n}\",linedashed_vert:\"uniform float scale;\\nattribute float lineDistance;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\tvLineDistance = scale * lineDistance;\\n\\t#include <color_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n}\",meshbasic_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <fog_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\t#ifdef USE_LIGHTMAP\\n\\t\\n\\t\\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\\n\\t\\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vec3( 1.0 );\\n\\t#endif\\n\\t#include <aomap_fragment>\\n\\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\\n\\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",meshbasic_vert:\"#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#ifdef USE_ENVMAP\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <fog_vertex>\\n}\",meshlambert_frag:\"uniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\nvarying vec3 vLightFront;\\nvarying vec3 vIndirectFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n\\tvarying vec3 vIndirectBack;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <fog_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <emissivemap_fragment>\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\\n\\t#else\\n\\t\\treflectedLight.indirectDiffuse += vIndirectFront;\\n\\t#endif\\n\\t#include <lightmap_fragment>\\n\\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\\n\\t#ifdef DOUBLE_SIDED\\n\\t\\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\\n\\t#else\\n\\t\\treflectedLight.directDiffuse = vLightFront;\\n\\t#endif\\n\\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",meshlambert_vert:\"#define LAMBERT\\nvarying vec3 vLightFront;\\nvarying vec3 vIndirectFront;\\n#ifdef DOUBLE_SIDED\\n\\tvarying vec3 vLightBack;\\n\\tvarying vec3 vIndirectBack;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <lights_lambert_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",meshmatcap_frag:\"#define MATCAP\\nuniform vec3 diffuse;\\nuniform float opacity;\\nuniform sampler2D matcap;\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\tvec3 viewDir = normalize( vViewPosition );\\n\\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\\n\\tvec3 y = cross( viewDir, x );\\n\\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\\n\\t#ifdef USE_MATCAP\\n\\t\\tvec4 matcapColor = texture2D( matcap, uv );\\n\\t\\tmatcapColor = matcapTexelToLinear( matcapColor );\\n\\t#else\\n\\t\\tvec4 matcapColor = vec4( 1.0 );\\n\\t#endif\\n\\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",meshmatcap_vert:\"#define MATCAP\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <color_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#ifndef FLAT_SHADED\\n\\t\\tvNormal = normalize( transformedNormal );\\n\\t#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n}\",meshtoon_frag:\"#define TOON\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <gradientmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <lights_toon_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_toon_fragment>\\n\\t#include <lights_fragment_begin>\\n\\t#include <lights_fragment_maps>\\n\\t#include <lights_fragment_end>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",meshtoon_vert:\"#define TOON\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",meshphong_frag:\"#define PHONG\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <lights_phong_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <specularmap_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\t#include <emissivemap_fragment>\\n\\t#include <lights_phong_fragment>\\n\\t#include <lights_fragment_begin>\\n\\t#include <lights_fragment_maps>\\n\\t#include <lights_fragment_end>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\t#include <envmap_fragment>\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",meshphong_vert:\"#define PHONG\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <envmap_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",meshphysical_frag:\"#define STANDARD\\n#ifdef PHYSICAL\\n\\t#define REFLECTIVITY\\n\\t#define CLEARCOAT\\n#endif\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\n#ifdef USE_TRANSMISSION\\n\\tuniform float transmission;\\n\\tuniform float thickness;\\n\\tuniform vec3 attenuationColor;\\n\\tuniform float attenuationDistance;\\n#endif\\n#ifdef REFLECTIVITY\\n\\tuniform float reflectivity;\\n#endif\\n#ifdef CLEARCOAT\\n\\tuniform float clearcoat;\\n\\tuniform float clearcoatRoughness;\\n#endif\\n#ifdef USE_SHEEN\\n\\tuniform vec3 sheen;\\n#endif\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include <common>\\n#include <packing>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <uv2_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <bsdfs>\\n#include <transmission_pars_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_physical_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <lights_pars_begin>\\n#include <lights_physical_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <clearcoat_pars_fragment>\\n#include <roughnessmap_pars_fragment>\\n#include <metalnessmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\\tvec3 totalEmissiveRadiance = emissive;\\n\\t#ifdef USE_TRANSMISSION\\n\\t\\tfloat totalTransmission = transmission;\\n\\t\\tfloat thicknessFactor = thickness;\\n\\t#endif\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\t#include <roughnessmap_fragment>\\n\\t#include <metalnessmap_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\t#include <clearcoat_normal_fragment_begin>\\n\\t#include <clearcoat_normal_fragment_maps>\\n\\t#include <emissivemap_fragment>\\n\\tvec3 rawDiffuseColor = diffuseColor.rgb;\\n\\t#include <transmission_fragment>\\n\\t#include <lights_physical_fragment>\\n\\t#include <lights_fragment_begin>\\n\\t#include <lights_fragment_maps>\\n\\t#include <lights_fragment_end>\\n\\t#include <aomap_fragment>\\n\\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n\\t#include <dithering_fragment>\\n}\",meshphysical_vert:\"#define STANDARD\\nvarying vec3 vViewPosition;\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#ifdef USE_TRANSMISSION\\n\\tvarying vec4 vWorldPosition;\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <uv2_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <uv2_vertex>\\n\\t#include <color_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\tvViewPosition = - mvPosition.xyz;\\n\\t#include <worldpos_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n#ifdef USE_TRANSMISSION\\n\\tvWorldPosition = worldPosition;\\n#endif\\n}\",normal_frag:\"#define NORMAL\\nuniform float opacity;\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <normal_fragment_begin>\\n\\t#include <normal_fragment_maps>\\n\\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\\n}\",normal_vert:\"#define NORMAL\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvarying vec3 vViewPosition;\\n#endif\\n#ifndef FLAT_SHADED\\n\\tvarying vec3 vNormal;\\n\\t#ifdef USE_TANGENT\\n\\t\\tvarying vec3 vTangent;\\n\\t\\tvarying vec3 vBitangent;\\n\\t#endif\\n#endif\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n#ifndef FLAT_SHADED\\n\\tvNormal = normalize( transformedNormal );\\n\\t#ifdef USE_TANGENT\\n\\t\\tvTangent = normalize( transformedTangent );\\n\\t\\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\\t#endif\\n#endif\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <skinning_vertex>\\n\\t#include <displacementmap_vertex>\\n\\t#include <project_vertex>\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\\n\\tvViewPosition = - mvPosition.xyz;\\n#endif\\n}\",points_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#include <common>\\n#include <color_pars_fragment>\\n#include <map_particle_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_particle_fragment>\\n\\t#include <color_fragment>\\n\\t#include <alphatest_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n\\t#include <premultiplied_alpha_fragment>\\n}\",points_vert:\"uniform float size;\\nuniform float scale;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <color_vertex>\\n\\t#include <begin_vertex>\\n\\t#include <morphtarget_vertex>\\n\\t#include <project_vertex>\\n\\tgl_PointSize = size;\\n\\t#ifdef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\\n\\t#endif\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <fog_vertex>\\n}\",shadow_frag:\"uniform vec3 color;\\nuniform float opacity;\\n#include <common>\\n#include <packing>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\nvoid main() {\\n\\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\",shadow_vert:\"#include <common>\\n#include <fog_pars_vertex>\\n#include <shadowmap_pars_vertex>\\nvoid main() {\\n\\t#include <begin_vertex>\\n\\t#include <project_vertex>\\n\\t#include <worldpos_vertex>\\n\\t#include <beginnormal_vertex>\\n\\t#include <morphnormal_vertex>\\n\\t#include <skinbase_vertex>\\n\\t#include <skinnormal_vertex>\\n\\t#include <defaultnormal_vertex>\\n\\t#include <shadowmap_vertex>\\n\\t#include <fog_vertex>\\n}\",sprite_frag:\"uniform vec3 diffuse;\\nuniform float opacity;\\n#include <common>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\\t#include <clipping_planes_fragment>\\n\\tvec3 outgoingLight = vec3( 0.0 );\\n\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t#include <logdepthbuf_fragment>\\n\\t#include <map_fragment>\\n\\t#include <alphamap_fragment>\\n\\t#include <alphatest_fragment>\\n\\toutgoingLight = diffuseColor.rgb;\\n\\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\\n\\t#include <tonemapping_fragment>\\n\\t#include <encodings_fragment>\\n\\t#include <fog_fragment>\\n}\",sprite_vert:\"uniform float rotation;\\nuniform vec2 center;\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\\t#include <uv_vertex>\\n\\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\\n\\tvec2 scale;\\n\\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\\n\\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\\n\\t#ifndef USE_SIZEATTENUATION\\n\\t\\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\\t\\tif ( isPerspective ) scale *= - mvPosition.z;\\n\\t#endif\\n\\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\\n\\tvec2 rotatedPosition;\\n\\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\\n\\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\\n\\tmvPosition.xy += rotatedPosition;\\n\\tgl_Position = projectionMatrix * mvPosition;\\n\\t#include <logdepthbuf_vertex>\\n\\t#include <clipping_planes_vertex>\\n\\t#include <fog_vertex>\\n}\"},Dn={common:{diffuse:{value:new Pe(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new J},uv2Transform:{value:new J},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Z(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Pe(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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t=0;t<8;t++)i[t]=[t,0];return{update:function(r,s,a,o){const l=r.morphTargetInfluences,c=void 0===l?0:l.length;let h=e[s.id];if(void 0===h){h=[];for(let t=0;t<c;t++)h[t]=[t,0];e[s.id]=h}for(let t=0;t<c;t++){const e=h[t];e[0]=t,e[1]=l[t]}h.sort(jn);for(let t=0;t<8;t++)t<c&&h[t][1]?(i[t][0]=h[t][0],i[t][1]=h[t][1]):(i[t][0]=Number.MAX_SAFE_INTEGER,i[t][1]=0);i.sort(Wn);const u=a.morphTargets&&s.morphAttributes.position,d=a.morphNormals&&s.morphAttributes.normal;let p=0;for(let t=0;t<8;t++){const e=i[t],r=e[0],a=e[1];r!==Number.MAX_SAFE_INTEGER&&a?(u&&s.getAttribute(\"morphTarget\"+t)!==u[r]&&s.setAttribute(\"morphTarget\"+t,u[r]),d&&s.getAttribute(\"morphNormal\"+t)!==d[r]&&s.setAttribute(\"morphNormal\"+t,d[r]),n[t]=a,p+=a):(u&&!0===s.hasAttribute(\"morphTarget\"+t)&&s.deleteAttribute(\"morphTarget\"+t),d&&!0===s.hasAttribute(\"morphNormal\"+t)&&s.deleteAttribute(\"morphNormal\"+t),n[t]=0)}const 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Pe(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new Z},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new Pe(0)}}]),vertexShader:Pn.meshphysical_vert,fragmentShader:Pn.meshphysical_frag};class Yn extends tt{constructor(t=null,e=1,n=1,i=1){super(null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=c,this.minFilter=c,this.wrapR=o,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}Yn.prototype.isDataTexture2DArray=!0;class Zn extends tt{constructor(t=null,e=1,n=1,i=1){super(null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=c,this.minFilter=c,this.wrapR=o,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}Zn.prototype.isDataTexture3D=!0;const Jn=new tt,Qn=new Yn,Kn=new Zn,$n=new Mn,ti=[],ei=[],ni=new Float32Array(16),ii=new Float32Array(9),ri=new Float32Array(4);function si(t,e,n){const i=t[0];if(i<=0||i>0)return t;const r=e*n;let s=ti[r];if(void 0===s&&(s=new Float32Array(r),ti[r]=s),0!==e){i.toArray(s,0);for(let i=1,r=0;i!==e;++i)r+=n,t[i].toArray(s,r)}return s}function ai(t,e){if(t.length!==e.length)return!1;for(let n=0,i=t.length;n<i;n++)if(t[n]!==e[n])return!1;return!0}function oi(t,e){for(let n=0,i=e.length;n<i;n++)t[n]=e[n]}function li(t,e){let n=ei[e];void 0===n&&(n=new Int32Array(e),ei[e]=n);for(let i=0;i!==e;++i)n[i]=t.allocateTextureUnit();return n}function ci(t,e){const n=this.cache;n[0]!==e&&(t.uniform1f(this.addr,e),n[0]=e)}function hi(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y||(t.uniform2f(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(ai(n,e))return;t.uniform2fv(this.addr,e),oi(n,e)}}function ui(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z||(t.uniform3f(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else if(void 0!==e.r)n[0]===e.r&&n[1]===e.g&&n[2]===e.b||(t.uniform3f(this.addr,e.r,e.g,e.b),n[0]=e.r,n[1]=e.g,n[2]=e.b);else{if(ai(n,e))return;t.uniform3fv(this.addr,e),oi(n,e)}}function di(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z&&n[3]===e.w||(t.uniform4f(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(ai(n,e))return;t.uniform4fv(this.addr,e),oi(n,e)}}function pi(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(ai(n,e))return;t.uniformMatrix2fv(this.addr,!1,e),oi(n,e)}else{if(ai(n,i))return;ri.set(i),t.uniformMatrix2fv(this.addr,!1,ri),oi(n,i)}}function fi(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(ai(n,e))return;t.uniformMatrix3fv(this.addr,!1,e),oi(n,e)}else{if(ai(n,i))return;ii.set(i),t.uniformMatrix3fv(this.addr,!1,ii),oi(n,i)}}function mi(t,e){const n=this.cache,i=e.elements;if(void 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i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture3D(e||Kn,r)}function Ei(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.safeSetTextureCube(e||$n,r)}function Ai(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture2DArray(e||Qn,r)}function Li(t,e){t.uniform1fv(this.addr,e)}function Ri(t,e){const n=si(e,this.size,2);t.uniform2fv(this.addr,n)}function Ci(t,e){const n=si(e,this.size,3);t.uniform3fv(this.addr,n)}function Pi(t,e){const n=si(e,this.size,4);t.uniform4fv(this.addr,n)}function Di(t,e){const n=si(e,this.size,4);t.uniformMatrix2fv(this.addr,!1,n)}function Ii(t,e){const n=si(e,this.size,9);t.uniformMatrix3fv(this.addr,!1,n)}function Ni(t,e){const n=si(e,this.size,16);t.uniformMatrix4fv(this.addr,!1,n)}function zi(t,e){t.uniform1iv(this.addr,e)}function Oi(t,e){t.uniform2iv(this.addr,e)}function Bi(t,e){t.uniform3iv(this.addr,e)}function Fi(t,e){t.uniform4iv(this.addr,e)}function Hi(t,e){t.uniform1uiv(this.addr,e)}function Ui(t,e){t.uniform2uiv(this.addr,e)}function ki(t,e){t.uniform3uiv(this.addr,e)}function Gi(t,e){t.uniform4uiv(this.addr,e)}function Vi(t,e,n){const i=e.length,r=li(n,i);t.uniform1iv(this.addr,r);for(let t=0;t!==i;++t)n.safeSetTexture2D(e[t]||Jn,r[t])}function Wi(t,e,n){const i=e.length,r=li(n,i);t.uniform1iv(this.addr,r);for(let t=0;t!==i;++t)n.safeSetTextureCube(e[t]||$n,r[t])}function ji(t,e,n){this.id=t,this.addr=n,this.cache=[],this.setValue=function(t){switch(t){case 5126:return ci;case 35664:return hi;case 35665:return ui;case 35666:return di;case 35674:return pi;case 35675:return fi;case 35676:return mi;case 5124:case 35670:return gi;case 35667:case 35671:return vi;case 35668:case 35672:return yi;case 35669:case 35673:return _i;case 5125:return xi;case 36294:return wi;case 36295:return bi;case 36296:return Mi;case 35678:case 36198:case 36298:case 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Tr=0;function Er(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Ar(t,e){const n=new Sr,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case\"DirectionalLight\":case\"SpotLight\":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Z};break;case\"PointLight\":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Z,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new st);const s=new st,a=new Ot,o=new Ot;return{setup:function(s){let a=0,o=0,l=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let c=0,h=0,u=0,d=0,p=0,f=0,m=0,g=0;s.sort(Er);for(let t=0,e=s.length;t<e;t++){const e=s[t],v=e.color,y=e.intensity,_=e.distance,x=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)a+=v.r*y,o+=v.g*y,l+=v.b*y;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],y);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.directionalShadow[c]=n,r.directionalShadowMap[c]=x,r.directionalShadowMatrix[c]=e.shadow.matrix,f++}r.directional[c]=t,c++}else if(e.isSpotLight){const t=n.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(v).multiplyScalar(y),t.distance=_,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.spotShadow[u]=n,r.spotShadowMap[u]=x,r.spotShadowMatrix[u]=e.shadow.matrix,g++}r.spot[u]=t,u++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(v).multiplyScalar(y),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[d]=t,d++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,r.pointShadow[h]=n,r.pointShadowMap[h]=x,r.pointShadowMatrix[h]=e.shadow.matrix,m++}r.point[h]=t,h++}else if(e.isHemisphereLight){const t=n.get(e);t.skyColor.copy(e.color).multiplyScalar(y),t.groundColor.copy(e.groundColor).multiplyScalar(y),r.hemi[p]=t,p++}}d>0&&(e.isWebGL2||!0===t.has(\"OES_texture_float_linear\")?(r.rectAreaLTC1=Dn.LTC_FLOAT_1,r.rectAreaLTC2=Dn.LTC_FLOAT_2):!0===t.has(\"OES_texture_half_float_linear\")?(r.rectAreaLTC1=Dn.LTC_HALF_1,r.rectAreaLTC2=Dn.LTC_HALF_2):console.error(\"THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.\")),r.ambient[0]=a,r.ambient[1]=o,r.ambient[2]=l;const v=r.hash;v.directionalLength===c&&v.pointLength===h&&v.spotLength===u&&v.rectAreaLength===d&&v.hemiLength===p&&v.numDirectionalShadows===f&&v.numPointShadows===m&&v.numSpotShadows===g||(r.directional.length=c,r.spot.length=u,r.rectArea.length=d,r.point.length=h,r.hemi.length=p,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=m,r.pointShadowMap.length=m,r.spotShadow.length=g,r.spotShadowMap.length=g,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=m,r.spotShadowMatrix.length=g,v.directionalLength=c,v.pointLength=h,v.spotLength=u,v.rectAreaLength=d,v.hemiLength=p,v.numDirectionalShadows=f,v.numPointShadows=m,v.numSpotShadows=g,r.version=Tr++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),n++}else if(d.isSpotLight){const t=r.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const t=r.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),o.identity(),a.copy(d.matrixWorld),a.premultiply(u),o.extractRotation(a),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(o),t.halfHeight.applyMatrix4(o),c++}else if(d.isPointLight){const t=r.point[i];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),i++}else if(d.isHemisphereLight){const t=r.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),t.direction.normalize(),h++}}},state:r}}function Lr(t,e){const n=new Ar(t,e),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(){n.setup(i)},setupLightsView:function(t){n.setupView(i,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){r.push(t)}}}function Rr(t,e){let n=new WeakMap;return{get:function(i,r=0){let s;return!1===n.has(i)?(s=new Lr(t,e),n.set(i,[s])):r>=n.get(i).length?(s=new Lr(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Cr extends Se{constructor(t){super(),this.type=\"MeshDepthMaterial\",this.depthPacking=3200,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Cr.prototype.isMeshDepthMaterial=!0;class Pr extends Se{constructor(t){super(),this.type=\"MeshDistanceMaterial\",this.referencePosition=new st,this.nearDistance=1,this.farDistance=1e3,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}Pr.prototype.isMeshDistanceMaterial=!0;function Dr(t,e,n){let i=new An;const r=new Z,s=new Z,a=new nt,o=[],l=[],h={},u=n.maxTextureSize,p={0:1,1:0,2:2},f=new yn({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new Z},radius:{value:4}},vertexShader:\"void main() {\\n\\tgl_Position = vec4( position, 1.0 );\\n}\",fragmentShader:\"uniform sampler2D shadow_pass;\\nuniform vec2 resolution;\\nuniform float radius;\\n#include <packing>\\nvoid main() {\\n\\tfloat mean = 0.0;\\n\\tfloat squared_mean = 0.0;\\n\\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\\n\\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\\n\\t\\t#ifdef HORIZONTAL_PASS\\n\\t\\t\\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\\n\\t\\t\\tmean += distribution.x;\\n\\t\\t\\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\\n\\t\\t#else\\n\\t\\t\\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\\n\\t\\t\\tmean += depth;\\n\\t\\t\\tsquared_mean += depth * depth;\\n\\t\\t#endif\\n\\t}\\n\\tmean = mean * HALF_SAMPLE_RATE;\\n\\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\\n\\tfloat std_dev = sqrt( squared_mean - mean * mean );\\n\\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\\n}\"}),m=f.clone();m.defines.HORIZONTAL_PASS=1;const g=new Xe;g.setAttribute(\"position\",new ze(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new dn(g,f),y=this;function _(n,i){const r=e.update(v);f.uniforms.shadow_pass.value=n.map.texture,f.uniforms.resolution.value=n.mapSize,f.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,f,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function x(t){const e=t<<0;let n=o[e];return void 0===n&&(n=new Cr({depthPacking:3201,morphTargets:t}),o[e]=n),n}function b(t){const e=t<<0;let n=l[e];return void 0===n&&(n=new Pr({morphTargets:t}),l[e]=n),n}function M(e,n,i,r,s,a,o){let l=null,c=x,u=e.customDepthMaterial;if(!0===r.isPointLight&&(c=b,u=e.customDistanceMaterial),void 0===u){let t=!1;!0===i.morphTargets&&(t=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0),l=c(t)}else l=u;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=l.uuid,e=i.uuid;let n=h[t];void 0===n&&(n={},h[t]=n);let r=n[e];void 0===r&&(r=l.clone(),n[e]=r),l=r}return l.visible=i.visible,l.wireframe=i.wireframe,l.side=3===o?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:p[i.side],l.clipShadows=i.clipShadows,l.clippingPlanes=i.clippingPlanes,l.clipIntersection=i.clipIntersection,l.wireframeLinewidth=i.wireframeLinewidth,l.linewidth=i.linewidth,!0===r.isPointLight&&!0===l.isMeshDistanceMaterial&&(l.referencePosition.setFromMatrixPosition(r.matrixWorld),l.nearDistance=s,l.farDistance=a),l}function S(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;l<c;l++){const c=e[l],h=r[c.materialIndex];if(h&&h.visible){const e=M(n,i,h,a,s.near,s.far,o);t.renderBufferDirect(s,null,i,e,n,c)}}}else if(r.visible){const e=M(n,i,r,a,s.near,s.far,o);t.renderBufferDirect(s,null,i,e,n,null)}}const l=n.children;for(let t=0,e=l.length;t<e;t++)S(l[t],r,s,a,o)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(e,n,o){if(!1===y.enabled)return;if(!1===y.autoUpdate&&!1===y.needsUpdate)return;if(0===e.length)return;const l=t.getRenderTarget(),h=t.getActiveCubeFace(),p=t.getActiveMipmapLevel(),f=t.state;f.setBlending(0),f.buffers.color.setClear(1,1,1,1),f.buffers.depth.setTest(!0),f.setScissorTest(!1);for(let l=0,h=e.length;l<h;l++){const h=e[l],p=h.shadow;if(void 0===p){console.warn(\"THREE.WebGLShadowMap:\",h,\"has no shadow.\");continue}if(!1===p.autoUpdate&&!1===p.needsUpdate)continue;r.copy(p.mapSize);const m=p.getFrameExtents();if(r.multiply(m),s.copy(p.mapSize),(r.x>u||r.y>u)&&(r.x>u&&(s.x=Math.floor(u/m.x),r.x=s.x*m.x,p.mapSize.x=s.x),r.y>u&&(s.y=Math.floor(u/m.y),r.y=s.y*m.y,p.mapSize.y=s.y)),null===p.map&&!p.isPointLightShadow&&3===this.type){const t={minFilter:d,magFilter:d,format:w};p.map=new it(r.x,r.y,t),p.map.texture.name=h.name+\".shadowMap\",p.mapPass=new it(r.x,r.y,t),p.camera.updateProjectionMatrix()}if(null===p.map){const t={minFilter:c,magFilter:c,format:w};p.map=new it(r.x,r.y,t),p.map.texture.name=h.name+\".shadowMap\",p.camera.updateProjectionMatrix()}t.setRenderTarget(p.map),t.clear();const g=p.getViewportCount();for(let t=0;t<g;t++){const e=p.getViewport(t);a.set(s.x*e.x,s.y*e.y,s.x*e.z,s.y*e.w),f.viewport(a),p.updateMatrices(h,t),i=p.getFrustum(),S(n,o,p.camera,h,this.type)}p.isPointLightShadow||3!==this.type||_(p,o),p.needsUpdate=!1}y.needsUpdate=!1,t.setRenderTarget(l,h,p)}}function Ir(t,n,i){const r=i.isWebGL2;const s=new function(){let e=!1;const n=new nt;let i=null;const r=new nt(0,0,0,0);return{setMask:function(n){i===n||e||(t.colorMask(n,n,n,n),i=n)},setLocked:function(t){e=t},setClear:function(e,i,s,a,o){!0===o&&(e*=a,i*=a,s*=a),n.set(e,i,s,a),!1===r.equals(n)&&(t.clearColor(e,i,s,a),r.copy(n))},reset:function(){e=!1,i=null,r.set(-1,0,0,0)}}},a=new function(){let e=!1,n=null,i=null,r=null;return{setTest:function(t){t?F(2929):H(2929)},setMask:function(i){n===i||e||(t.depthMask(i),n=i)},setFunc:function(e){if(i!==e){if(e)switch(e){case 0:t.depthFunc(512);break;case 1:t.depthFunc(519);break;case 2:t.depthFunc(513);break;case 3:t.depthFunc(515);break;case 4:t.depthFunc(514);break;case 5:t.depthFunc(518);break;case 6:t.depthFunc(516);break;case 7:t.depthFunc(517);break;default:t.depthFunc(515)}else t.depthFunc(515);i=e}},setLocked:function(t){e=t},setClear:function(e){r!==e&&(t.clearDepth(e),r=e)},reset:function(){e=!1,n=null,i=null,r=null}}},o=new function(){let e=!1,n=null,i=null,r=null,s=null,a=null,o=null,l=null,c=null;return{setTest:function(t){e||(t?F(2960):H(2960))},setMask:function(i){n===i||e||(t.stencilMask(i),n=i)},setFunc:function(e,n,a){i===e&&r===n&&s===a||(t.stencilFunc(e,n,a),i=e,r=n,s=a)},setOp:function(e,n,i){a===e&&o===n&&l===i||(t.stencilOp(e,n,i),a=e,o=n,l=i)},setLocked:function(t){e=t},setClear:function(e){c!==e&&(t.clearStencil(e),c=e)},reset:function(){e=!1,n=null,i=null,r=null,s=null,a=null,o=null,l=null,c=null}}};let l={},c=null,h={},u=null,d=!1,p=null,f=null,m=null,g=null,v=null,y=null,_=null,x=!1,w=null,b=null,M=null,S=null,T=null;const E=t.getParameter(35661);let A=!1,L=0;const R=t.getParameter(7938);-1!==R.indexOf(\"WebGL\")?(L=parseFloat(/^WebGL (\\d)/.exec(R)[1]),A=L>=1):-1!==R.indexOf(\"OpenGL ES\")&&(L=parseFloat(/^OpenGL ES (\\d)/.exec(R)[1]),A=L>=2);let C=null,P={};const D=t.getParameter(3088),I=t.getParameter(2978),N=(new nt).fromArray(D),z=(new nt).fromArray(I);function O(e,n,i){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;e<i;e++)t.texImage2D(n+e,0,6408,1,1,0,6408,5121,r);return s}const B={};function F(e){!0!==l[e]&&(t.enable(e),l[e]=!0)}function H(e){!1!==l[e]&&(t.disable(e),l[e]=!1)}B[3553]=O(3553,3553,1),B[34067]=O(34067,34069,6),s.setClear(0,0,0,1),a.setClear(1),o.setClear(0),F(2929),a.setFunc(3),V(!1),W(1),F(2884),G(0);const U={[e]:32774,101:32778,102:32779};if(r)U[103]=32775,U[104]=32776;else{const t=n.get(\"EXT_blend_minmax\");null!==t&&(U[103]=t.MIN_EXT,U[104]=t.MAX_EXT)}const k={200:0,201:1,202:768,204:770,210:776,208:774,206:772,203:769,205:771,209:775,207:773};function G(n,i,r,s,a,o,l,c){if(0!==n){if(!1===d&&(F(3042),d=!0),5===n)a=a||i,o=o||r,l=l||s,i===f&&a===v||(t.blendEquationSeparate(U[i],U[a]),f=i,v=a),r===m&&s===g&&o===y&&l===_||(t.blendFuncSeparate(k[r],k[s],k[o],k[l]),m=r,g=s,y=o,_=l),p=n,x=null;else 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c=!0===e.isWebGLCubeRenderTarget,h=!0===e.isWebGLMultipleRenderTargets,u=!0===e.isWebGLMultisampleRenderTarget,d=a.isDataTexture3D||a.isDataTexture2DArray,p=N(e)||S;if(!S||a.format!==x||a.type!==v&&a.type!==y||(a.format=w,console.warn(\"THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.\")),c){o.__webglFramebuffer=[];for(let e=0;e<6;e++)o.__webglFramebuffer[e]=t.createFramebuffer()}else if(o.__webglFramebuffer=t.createFramebuffer(),h)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;e<r;e++){const r=i.get(n[e]);void 0===r.__webglTexture&&(r.__webglTexture=t.createTexture(),f.memory.textures++)}}else console.warn(\"THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.\");else if(u)if(S){o.__webglMultisampledFramebuffer=t.createFramebuffer(),o.__webglColorRenderbuffer=t.createRenderbuffer(),t.bindRenderbuffer(36161,o.__webglColorRenderbuffer);const i=s.convert(a.format),r=s.convert(a.type),l=B(a.internalFormat,i,r),c=tt(e);t.renderbufferStorageMultisample(36161,c,l,e.width,e.height),n.bindFramebuffer(36160,o.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(36160,36064,36161,o.__webglColorRenderbuffer),t.bindRenderbuffer(36161,null),e.depthBuffer&&(o.__webglDepthRenderbuffer=t.createRenderbuffer(),K(o.__webglDepthRenderbuffer,e,!0)),n.bindFramebuffer(36160,null)}else console.warn(\"THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.\");if(c){n.bindTexture(34067,l.__webglTexture),q(34067,a,p);for(let t=0;t<6;t++)Q(o.__webglFramebuffer[t],e,a,36064,34069+t);z(a,p)&&O(34067,a,e.width,e.height),n.bindTexture(34067,null)}else if(h){const t=e.texture;for(let r=0,s=t.length;r<s;r++){const s=t[r],a=i.get(s);n.bindTexture(3553,a.__webglTexture),q(3553,s,p),Q(o.__webglFramebuffer,e,s,36064+r,3553),z(s,p)&&O(3553,s,e.width,e.height)}n.bindTexture(3553,null)}else{let t=3553;if(d)if(S){t=a.isDataTexture3D?32879:35866}else console.warn(\"THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.\");n.bindTexture(t,l.__webglTexture),q(t,a,p),Q(o.__webglFramebuffer,e,a,36064,t),z(a,p)&&O(3553,a,e.width,e.height),n.bindTexture(3553,null)}e.depthBuffer&&$(e)},this.updateRenderTargetMipmap=function(t){const e=N(t)||S,r=!0===t.isWebGLMultipleRenderTargets?t.texture:[t.texture];for(let s=0,a=r.length;s<a;s++){const a=r[s];if(z(a,e)){const e=t.isWebGLCubeRenderTarget?34067:3553,r=i.get(a).__webglTexture;n.bindTexture(e,r),O(e,a,t.width,t.height),n.bindTexture(e,null)}}},this.updateMultisampleRenderTarget=function(e){if(e.isWebGLMultisampleRenderTarget)if(S){const r=e.width,s=e.height;let a=16384;e.depthBuffer&&(a|=256),e.stencilBuffer&&(a|=1024);const o=i.get(e);n.bindFramebuffer(36008,o.__webglMultisampledFramebuffer),n.bindFramebuffer(36009,o.__webglFramebuffer),t.blitFramebuffer(0,0,r,s,0,0,r,s,a,9728),n.bindFramebuffer(36008,null),n.bindFramebuffer(36009,o.__webglMultisampledFramebuffer)}else console.warn(\"THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.\")},this.safeSetTexture2D=function(t,e){t&&t.isWebGLRenderTarget&&(!1===et&&(console.warn(\"THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead.\"),et=!0),t=t.texture),G(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===nt&&(console.warn(\"THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead.\"),nt=!0),t=t.texture),V(t,e)}}function zr(t,e,n){const i=n.isWebGL2;return{convert:function(t){let n;if(t===f)return 5121;if(1017===t)return 32819;if(1018===t)return 32820;if(1019===t)return 33635;if(1010===t)return 5120;if(1011===t)return 5122;if(t===m)return 5123;if(1013===t)return 5124;if(t===g)return 5125;if(t===v)return 5126;if(t===y)return i?5131:(n=e.get(\"OES_texture_half_float\"),null!==n?n.HALF_FLOAT_OES:null);if(1021===t)return 6406;if(t===x)return 6407;if(t===w)return 6408;if(1024===t)return 6409;if(1025===t)return 6410;if(t===b)return 6402;if(t===M)return 34041;if(1028===t)return 6403;if(1029===t)return 36244;if(1030===t)return 33319;if(1031===t)return 33320;if(1032===t)return 36248;if(1033===t)return 36249;if(33776===t||33777===t||33778===t||33779===t){if(n=e.get(\"WEBGL_compressed_texture_s3tc\"),null===n)return null;if(33776===t)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===t)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===t)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===t)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===t||35841===t||35842===t||35843===t){if(n=e.get(\"WEBGL_compressed_texture_pvrtc\"),null===n)return null;if(35840===t)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===t)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===t)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===t)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return n=e.get(\"WEBGL_compressed_texture_etc1\"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((37492===t||37496===t)&&(n=e.get(\"WEBGL_compressed_texture_etc\"),null!==n)){if(37492===t)return n.COMPRESSED_RGB8_ETC2;if(37496===t)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?(n=e.get(\"WEBGL_compressed_texture_astc\"),null!==n?t:null):36492===t?(n=e.get(\"EXT_texture_compression_bptc\"),null!==n?t:null):t===_?i?34042:(n=e.get(\"WEBGL_depth_texture\"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}class Or extends xn{constructor(t=[]){super(),this.cameras=t}}Or.prototype.isArrayCamera=!0;class Br extends oe{constructor(){super(),this.type=\"Group\"}}Br.prototype.isGroup=!0;const Fr={type:\"move\"};class Hr{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Br,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Br,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new st,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new st),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Br,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new st,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new st),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}disconnect(t){return this.dispatchEvent({type:\"disconnected\",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&\"visible-blurred\"!==e.session.visibilityState)if(null!==a&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Fr))),l&&t.hand){s=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n);if(void 0===l.joints[i.jointName]){const t=new Br;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[i.jointName]=t,l.add(t)}const r=l.joints[i.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints[\"index-finger-tip\"],r=l.joints[\"thumb-tip\"],a=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:\"pinchend\",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:\"pinchstart\",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class Ur extends H{constructor(t,e){super();const n=this,i=t.state;let r=null,s=1,a=null,o=\"local-floor\",l=null;const c=[],h=new Map,u=new xn;u.layers.enable(1),u.viewport=new nt;const d=new xn;d.layers.enable(2),d.viewport=new nt;const p=[u,d],f=new Or;f.layers.enable(1),f.layers.enable(2);let m=null,g=null;function v(t){const e=h.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function y(){h.forEach((function(t,e){t.disconnect(e)})),h.clear(),m=null,g=null,i.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:\"sessionend\"})}function _(t){const e=r.inputSources;for(let t=0;t<c.length;t++)h.set(e[t],c[t]);for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=h.get(n);i&&(i.dispatchEvent({type:\"disconnected\",data:n}),h.delete(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e],i=h.get(n);i&&i.dispatchEvent({type:\"connected\",data:n})}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=c[t];return void 0===e&&(e=new Hr,c[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=c[t];return void 0===e&&(e=new Hr,c[t]=e),e.getGripSpace()},this.getHand=function(t){let e=c[t];return void 0===e&&(e=new Hr,c[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){s=t,!0===n.isPresenting&&console.warn(\"THREE.WebXRManager: Cannot change framebuffer scale while presenting.\")},this.setReferenceSpaceType=function(t){o=t,!0===n.isPresenting&&console.warn(\"THREE.WebXRManager: Cannot change reference space type while presenting.\")},this.getReferenceSpace=function(){return a},this.getSession=function(){return r},this.setSession=async function(t){if(r=t,null!==r){r.addEventListener(\"select\",v),r.addEventListener(\"selectstart\",v),r.addEventListener(\"selectend\",v),r.addEventListener(\"squeeze\",v),r.addEventListener(\"squeezestart\",v),r.addEventListener(\"squeezeend\",v),r.addEventListener(\"end\",y),r.addEventListener(\"inputsourceschange\",_);const t=e.getContextAttributes();!0!==t.xrCompatible&&await e.makeXRCompatible();const i={antialias:t.antialias,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:s},l=new XRWebGLLayer(r,e,i);r.updateRenderState({baseLayer:l}),a=await r.requestReferenceSpace(o),S.setContext(r),S.start(),n.isPresenting=!0,n.dispatchEvent({type:\"sessionstart\"})}};const x=new st,w=new st;function b(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===r)return;f.near=d.near=u.near=t.near,f.far=d.far=u.far=t.far,m===f.near&&g===f.far||(r.updateRenderState({depthNear:f.near,depthFar:f.far}),m=f.near,g=f.far);const e=t.parent,n=f.cameras;b(f,e);for(let t=0;t<n.length;t++)b(n[t],e);t.matrixWorld.copy(f.matrixWorld),t.matrix.copy(f.matrix),t.matrix.decompose(t.position,t.quaternion,t.scale);const i=t.children;for(let t=0,e=i.length;t<e;t++)i[t].updateMatrixWorld(!0);2===n.length?function(t,e,n){x.setFromMatrixPosition(e.matrixWorld),w.setFromMatrixPosition(n.matrixWorld);const i=x.distanceTo(w),r=e.projectionMatrix.elements,s=n.projectionMatrix.elements,a=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(s[8]+1)/s[0],d=a*h,p=a*u,f=i/(-h+u),m=f*-h;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=a+f,v=o+f,y=d-m,_=p+(i-m),b=l*o/v*g,M=c*o/v*g;t.projectionMatrix.makePerspective(y,_,b,M,g,v)}(f,u,d):f.projectionMatrix.copy(u.projectionMatrix)},this.getCamera=function(){return f};let M=null;const S=new Ln;S.setAnimationLoop((function(t,e){if(l=e.getViewerPose(a),null!==l){const t=l.views,e=r.renderState.baseLayer;i.bindXRFramebuffer(e.framebuffer);let n=!1;t.length!==f.cameras.length&&(f.cameras.length=0,n=!0);for(let i=0;i<t.length;i++){const r=t[i],s=e.getViewport(r),a=p[i];a.matrix.fromArray(r.transform.matrix),a.projectionMatrix.fromArray(r.projectionMatrix),a.viewport.set(s.x,s.y,s.width,s.height),0===i&&f.matrix.copy(a.matrix),!0===n&&f.cameras.push(a)}}const n=r.inputSources;for(let t=0;t<c.length;t++){const i=c[t],r=n[t];i.update(r,e,a)}M&&M(t,e)})),this.setAnimationLoop=function(t){M=t},this.dispose=function(){}}}function kr(t){function e(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map),n.alphaMap&&(e.alphaMap.value=n.alphaMap),n.specularMap&&(e.specularMap.value=n.specularMap);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&i._needsFlipEnvMap?-1:1,e.reflectivity.value=n.reflectivity,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap&&(r=n.clearcoatRoughnessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias);t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.reflectivity.value=e.reflectivity,t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&t.sheen.value.copy(e.sheen);e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap);e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap);e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate());t.transmission.value=e.transmission,e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap);e.transmission>0&&(t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height));t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap);t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let 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0===t&&(console.warn(\"WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument\"),t=new Z),t.set(I*z,N*z).floor()},this.setDrawingBufferSize=function(t,n,i){I=t,N=n,z=i,e.width=Math.floor(t*i),e.height=Math.floor(n*i),this.setViewport(0,0,t,n)},this.getCurrentViewport=function(t){return void 0===t&&(console.warn(\"WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument\"),t=new nt),t.copy(R)},this.getViewport=function(t){return t.copy(F)},this.setViewport=function(t,e,n,i){t.isVector4?F.set(t.x,t.y,t.z,t.w):F.set(t,e,n,i),$.viewport(R.copy(F).multiplyScalar(z).floor())},this.getScissor=function(t){return t.copy(H)},this.setScissor=function(t,e,n,i){t.isVector4?H.set(t.x,t.y,t.z,t.w):H.set(t,e,n,i),$.scissor(C.copy(H).multiplyScalar(z).floor())},this.getScissorTest=function(){return 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if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==tt.render.frame&&(t.skeleton.update(),t.skeleton.frame=tt.render.frame),!t.frustumCulled||G.intersectsObject(t))){i&&X.setFromMatrixPosition(t.matrixWorld).applyMatrix4(q);const e=ct.update(t),r=t.material;if(Array.isArray(r)){const i=e.groups;for(let s=0,a=i.length;s<a;s++){const a=i[s],o=r[a.materialIndex];o&&o.visible&&m.push(t,e,o,n,X.z,a)}}else r.visible&&m.push(t,e,r,n,X.z,null)}const r=t.children;for(let t=0,s=r.length;t<s;t++)It(r[t],e,n,i)}function Nt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r<s;r++){const s=t[r],a=s.object,o=s.geometry,l=null===i?s.material:i,c=s.group;if(n.isArrayCamera){const t=n.cameras;for(let n=0,i=t.length;n<i;n++){const i=t[n];a.layers.test(i.layers)&&($.viewport(R.copy(i.viewport)),g.setupLightsView(i),zt(a,e,i,o,l,c))}}else zt(a,e,n,o,l,c)}}function zt(t,e,n,i,r,s){if(t.onBeforeRender(b,e,n,i,r,s),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const i=Ht(n,e,r,t);$.setMaterial(r),wt.reset(),function(t,e){t.render((function(t){b.renderBufferImmediate(t,e)}))}(t,i)}else b.renderBufferDirect(n,e,i,r,t,s);t.onAfterRender(b,e,n,i,r,s)}function Bt(t,e,n){!0!==e.isScene&&(e=Y);const i=et.get(t),r=g.state.lights,s=g.state.shadowsArray,a=r.state.version,o=ht.getParameters(t,r.state,s,e,n),l=ht.getProgramCacheKey(o);let c=i.programs;i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=at.get(t.envMap||i.environment),void 0===c&&(t.addEventListener(\"dispose\",Lt),c=new Map,i.programs=c);let h=c.get(l);if(void 0!==h){if(i.currentProgram===h&&i.lightsStateVersion===a)return Ft(t,o),h}else o.uniforms=ht.getUniforms(t),t.onBuild(o,b),t.onBeforeCompile(o,b),h=ht.acquireProgram(o,l),c.set(l,h),i.uniforms=o.uniforms;const u=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(u.clippingPlanes=ft.uniform),Ft(t,o),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=a,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotShadowMatrix.value=r.state.spotShadowMatrix,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const d=h.getUniforms(),p=Qi.seqWithValue(d.seq,u);return i.currentProgram=h,i.uniformsList=p,h}function Ft(t,e){const n=et.get(t);n.outputEncoding=e.outputEncoding,n.instancing=e.instancing,n.skinning=e.skinning,n.numClippingPlanes=e.numClippingPlanes,n.numIntersection=e.numClipIntersection,n.vertexAlphas=e.vertexAlphas}function Ht(t,e,n,i){!0!==e.isScene&&(e=Y),rt.resetTextureUnits();const r=e.fog,s=n.isMeshStandardMaterial?e.environment:null,a=null===E?b.outputEncoding:E.texture.encoding,o=at.get(n.envMap||s),l=!0===n.vertexColors&&i.geometry&&i.geometry.attributes.color&&4===i.geometry.attributes.color.itemSize,c=et.get(n),h=g.state.lights;if(!0===V&&(!0===W||t!==L)){const e=t===L&&n.id===A;ft.setState(n,t,e)}let u=!1;n.version===c.__version?c.needsLights&&c.lightsStateVersion!==h.state.version||c.outputEncoding!==a||i.isInstancedMesh&&!1===c.instancing?u=!0:i.isInstancedMesh||!0!==c.instancing?i.isSkinnedMesh&&!1===c.skinning?u=!0:i.isSkinnedMesh||!0!==c.skinning?c.envMap!==o||n.fog&&c.fog!==r?u=!0:void 0===c.numClippingPlanes||c.numClippingPlanes===ft.numPlanes&&c.numIntersection===ft.numIntersection?c.vertexAlphas!==l&&(u=!0):u=!0:u=!0:u=!0:(u=!0,c.__version=n.version);let d=c.currentProgram;!0===u&&(d=Bt(n,e,i));let p=!1,f=!1,m=!1;const v=d.getUniforms(),y=c.uniforms;if($.useProgram(d.program)&&(p=!0,f=!0,m=!0),n.id!==A&&(A=n.id,f=!0),p||L!==t){if(v.setValue(bt,\"projectionMatrix\",t.projectionMatrix),K.logarithmicDepthBuffer&&v.setValue(bt,\"logDepthBufFC\",2/(Math.log(t.far+1)/Math.LN2)),L!==t&&(L=t,f=!0,m=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=v.map.cameraPosition;void 0!==e&&e.setValue(bt,X.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&v.setValue(bt,\"isOrthographic\",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||i.isSkinnedMesh)&&v.setValue(bt,\"viewMatrix\",t.matrixWorldInverse)}if(i.isSkinnedMesh){v.setOptional(bt,i,\"bindMatrix\"),v.setOptional(bt,i,\"bindMatrixInverse\");const t=i.skeleton;t&&(K.floatVertexTextures?(null===t.boneTexture&&t.computeBoneTexture(),v.setValue(bt,\"boneTexture\",t.boneTexture,rt),v.setValue(bt,\"boneTextureSize\",t.boneTextureSize)):v.setOptional(bt,t,\"boneMatrices\"))}var _,x;return(f||c.receiveShadow!==i.receiveShadow)&&(c.receiveShadow=i.receiveShadow,v.setValue(bt,\"receiveShadow\",i.receiveShadow)),f&&(v.setValue(bt,\"toneMappingExposure\",b.toneMappingExposure),c.needsLights&&(x=m,(_=y).ambientLightColor.needsUpdate=x,_.lightProbe.needsUpdate=x,_.directionalLights.needsUpdate=x,_.directionalLightShadows.needsUpdate=x,_.pointLights.needsUpdate=x,_.pointLightShadows.needsUpdate=x,_.spotLights.needsUpdate=x,_.spotLightShadows.needsUpdate=x,_.rectAreaLights.needsUpdate=x,_.hemisphereLights.needsUpdate=x),r&&n.fog&&ut.refreshFogUniforms(y,r),ut.refreshMaterialUniforms(y,n,z,N,j),Qi.upload(bt,c.uniformsList,y,rt)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(Qi.upload(bt,c.uniformsList,y,rt),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&v.setValue(bt,\"center\",i.center),v.setValue(bt,\"modelViewMatrix\",i.modelViewMatrix),v.setValue(bt,\"normalMatrix\",i.normalMatrix),v.setValue(bt,\"modelMatrix\",i.matrixWorld),d}Dt.setAnimationLoop((function(t){Rt&&Rt(t)})),\"undefined\"!=typeof window&&Dt.setContext(window),this.setAnimationLoop=function(t){Rt=t,Tt.setAnimationLoop(t),null===t?Dt.stop():Dt.start()},Tt.addEventListener(\"sessionstart\",Ct),Tt.addEventListener(\"sessionend\",Pt),this.render=function(t,e){if(void 0!==e&&!0!==e.isCamera)return void console.error(\"THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.\");if(!0===M)return;!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===Tt.enabled&&!0===Tt.isPresenting&&(!0===Tt.cameraAutoUpdate&&Tt.updateCamera(e),e=Tt.getCamera()),!0===t.isScene&&t.onBeforeRender(b,t,e,E),g=pt.get(t,x.length),g.init(),x.push(g),q.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),G.setFromProjectionMatrix(q),W=this.localClippingEnabled,V=ft.init(this.clippingPlanes,W,e),m=dt.get(t,_.length),m.init(),_.push(m),It(t,e,0,b.sortObjects),m.finish(),!0===b.sortObjects&&m.sort(O,B),!0===V&&ft.beginShadows();const n=g.state.shadowsArray;mt.render(n,t,e),g.setupLights(),g.setupLightsView(e),!0===V&&ft.endShadows(),!0===this.info.autoReset&&this.info.reset(),gt.render(m,t);const i=m.opaque,r=m.transmissive,s=m.transparent;i.length>0&&Nt(i,t,e),r.length>0&&function(t,e,n,i){null===j&&(j=new it(1024,1024,{generateMipmaps:!0,minFilter:p,magFilter:c,wrapS:o,wrapT:o}));const r=b.getRenderTarget();b.setRenderTarget(j),b.clear(),Nt(t,n,i),rt.updateRenderTargetMipmap(j),b.setRenderTarget(r),Nt(e,n,i)}(i,r,t,e),s.length>0&&Nt(s,t,e),null!==E&&(rt.updateRenderTargetMipmap(E),rt.updateMultisampleRenderTarget(E)),!0===t.isScene&&t.onAfterRender(b,t,e),$.buffers.depth.setTest(!0),$.buffers.depth.setMask(!0),$.buffers.color.setMask(!0),$.setPolygonOffset(!1),wt.resetDefaultState(),A=-1,L=null,x.pop(),g=x.length>0?x[x.length-1]:null,_.pop(),m=_.length>0?_[_.length-1]:null},this.getActiveCubeFace=function(){return S},this.getActiveMipmapLevel=function(){return T},this.getRenderTarget=function(){return E},this.setRenderTarget=function(t,e=0,n=0){E=t,S=e,T=n,t&&void 0===et.get(t).__webglFramebuffer&&rt.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=et.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?et.get(t).__webglMultisampledFramebuffer:a,R.copy(t.viewport),C.copy(t.scissor),D=t.scissorTest}else R.copy(F).multiplyScalar(z).floor(),C.copy(H).multiplyScalar(z).floor(),D=U;if($.bindFramebuffer(36160,i)&&K.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(k.length!==n.length||36064!==k[0]){for(let t=0,e=n.length;t<e;t++)k[t]=36064+t;k.length=n.length,e=!0}}else 1===k.length&&36064===k[0]||(k[0]=36064,k.length=1,e=!0);else 1===k.length&&1029===k[0]||(k[0]=1029,k.length=1,e=!0);e&&(K.isWebGL2?bt.drawBuffers(k):Q.get(\"WEBGL_draw_buffers\").drawBuffersWEBGL(k))}if($.viewport(R),$.scissor(C),$.setScissorTest(D),r){const i=et.get(t.texture);bt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}else if(s){const i=et.get(t.texture),r=e||0;bt.framebufferTextureLayer(36160,36064,i.__webglTexture,n||0,r)}},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\");let o=et.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){$.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==w&&xt.convert(o)!==bt.getParameter(35739))return void console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.\");const c=l===y&&(Q.has(\"EXT_color_buffer_half_float\")||K.isWebGL2&&Q.has(\"EXT_color_buffer_float\"));if(!(l===f||xt.convert(l)===bt.getParameter(35738)||l===v&&(K.isWebGL2||Q.has(\"OES_texture_float\")||Q.has(\"WEBGL_color_buffer_float\"))||c))return void console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.\");36053===bt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&bt.readPixels(e,n,i,r,xt.convert(o),xt.convert(l),s):console.error(\"THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.\")}finally{const t=null!==E?et.get(E).__webglFramebuffer:null;$.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=xt.convert(e.format);K.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),rt.setTexture2D(e,0),bt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),$.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=xt.convert(n.format),o=xt.convert(n.type);rt.setTexture2D(n,0),bt.pixelStorei(37440,n.flipY),bt.pixelStorei(37441,n.premultiplyAlpha),bt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?bt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?bt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):bt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&bt.generateMipmap(3553),$.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(b.isWebGL1Renderer)return void console.warn(\"THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.\");const{width:s,height:a,data:o}=n.image,l=xt.convert(i.format),c=xt.convert(i.type);let h;if(i.isDataTexture3D)rt.setTexture3D(i,0),h=32879;else{if(!i.isDataTexture2DArray)return void console.warn(\"THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.\");rt.setTexture2DArray(i,0),h=35866}bt.pixelStorei(37440,i.flipY),bt.pixelStorei(37441,i.premultiplyAlpha),bt.pixelStorei(3317,i.unpackAlignment);const u=bt.getParameter(3314),d=bt.getParameter(32878),p=bt.getParameter(3316),f=bt.getParameter(3315),m=bt.getParameter(32877);bt.pixelStorei(3314,s),bt.pixelStorei(32878,a),bt.pixelStorei(3316,t.min.x),bt.pixelStorei(3315,t.min.y),bt.pixelStorei(32877,t.min.z),bt.texSubImage3D(h,r,e.x,e.y,e.z,t.max.x-t.min.x+1,t.max.y-t.min.y+1,t.max.z-t.min.z+1,l,c,o),bt.pixelStorei(3314,u),bt.pixelStorei(32878,d),bt.pixelStorei(3316,p),bt.pixelStorei(3315,f),bt.pixelStorei(32877,m),0===r&&i.generateMipmaps&&bt.generateMipmap(h),$.unbindTexture()},this.initTexture=function(t){rt.setTexture2D(t,0),$.unbindTexture()},this.resetState=function(){S=0,T=0,E=null,$.reset(),wt.reset()},\"undefined\"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\",{detail:this}))}(class extends Gr{}).prototype.isWebGL1Renderer=!0;class Vr{constructor(t,e=25e-5){this.name=\"\",this.color=new Pe(t),this.density=e}clone(){return new Vr(this.color,this.density)}toJSON(){return{type:\"FogExp2\",color:this.color.getHex(),density:this.density}}}Vr.prototype.isFogExp2=!0;class Wr{constructor(t,e=1,n=1e3){this.name=\"\",this.color=new Pe(t),this.near=e,this.far=n}clone(){return new Wr(this.color,this.near,this.far)}toJSON(){return{type:\"Fog\",color:this.color.getHex(),near:this.near,far:this.far}}}Wr.prototype.isFog=!0;class jr extends oe{constructor(){super(),this.type=\"Scene\",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,\"undefined\"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}jr.prototype.isScene=!0;class qr{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=O,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=V()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this}set(t,e=0){return this.array.set(t,e),this}clone(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=V()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(e,this.stride);return n.setUsage(this.usage),n}onUpload(t){return this.onUploadCallback=t,this}toJSON(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=V()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}qr.prototype.isInterleavedBuffer=!0;const Xr=new st;class Yr{constructor(t,e,n,i){this.name=\"\",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(t){this.data.needsUpdate=t}applyMatrix4(t){for(let e=0,n=this.data.count;e<n;e++)Xr.x=this.getX(e),Xr.y=this.getY(e),Xr.z=this.getZ(e),Xr.applyMatrix4(t),this.setXYZ(e,Xr.x,Xr.y,Xr.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)Xr.x=this.getX(e),Xr.y=this.getY(e),Xr.z=this.getZ(e),Xr.applyNormalMatrix(t),this.setXYZ(e,Xr.x,Xr.y,Xr.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)Xr.x=this.getX(e),Xr.y=this.getY(e),Xr.z=this.getZ(e),Xr.transformDirection(t),this.setXYZ(e,Xr.x,Xr.y,Xr.z);return this}setX(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this}setY(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this}setZ(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this}setW(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this}getX(t){return this.data.array[t*this.data.stride+this.offset]}getY(t){return this.data.array[t*this.data.stride+this.offset+1]}getZ(t){return this.data.array[t*this.data.stride+this.offset+2]}getW(t){return this.data.array[t*this.data.stride+this.offset+3]}setXY(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this}setXYZ(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this}clone(t){if(void 0===t){console.log(\"THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.\");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new ze(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new Yr(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(t){if(void 0===t){console.log(\"THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.\");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Yr.prototype.isInterleavedBufferAttribute=!0;class Zr extends Se{constructor(t){super(),this.type=\"SpriteMaterial\",this.color=new Pe(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this}}let Jr;Zr.prototype.isSpriteMaterial=!0;const Qr=new st,Kr=new st,$r=new st,ts=new Z,es=new Z,ns=new Ot,is=new st,rs=new st,ss=new st,as=new Z,os=new Z,ls=new Z;class cs extends oe{constructor(t){if(super(),this.type=\"Sprite\",void 0===Jr){Jr=new Xe;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new qr(t,5);Jr.setIndex([0,1,2,0,2,3]),Jr.setAttribute(\"position\",new Yr(e,3,0,!1)),Jr.setAttribute(\"uv\",new Yr(e,2,3,!1))}this.geometry=Jr,this.material=void 0!==t?t:new Zr,this.center=new Z(.5,.5)}raycast(t,e){null===t.camera&&console.error('THREE.Sprite: \"Raycaster.camera\" needs to be set in order to raycast against sprites.'),Kr.setFromMatrixScale(this.matrixWorld),ns.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),$r.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&Kr.multiplyScalar(-$r.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const s=this.center;hs(is.set(-.5,-.5,0),$r,s,Kr,i,r),hs(rs.set(.5,-.5,0),$r,s,Kr,i,r),hs(ss.set(.5,.5,0),$r,s,Kr,i,r),as.set(0,0),os.set(1,0),ls.set(1,1);let a=t.ray.intersectTriangle(is,rs,ss,!1,Qr);if(null===a&&(hs(rs.set(-.5,.5,0),$r,s,Kr,i,r),os.set(0,1),a=t.ray.intersectTriangle(is,ss,rs,!1,Qr),null===a))return;const o=t.ray.origin.distanceTo(Qr);o<t.near||o>t.far||e.push({distance:o,point:Qr.clone(),uv:be.getUV(Qr,is,rs,ss,as,os,ls,new Z),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function hs(t,e,n,i,r,s){ts.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(es.x=s*ts.x-r*ts.y,es.y=r*ts.x+s*ts.y):es.copy(ts),t.copy(e),t.x+=es.x,t.y+=es.y,t.applyMatrix4(ns)}cs.prototype.isSprite=!0;const us=new st,ds=new nt,ps=new nt,fs=new st,ms=new Ot;class gs extends dn{constructor(t,e){super(t,e),this.type=\"SkinnedMesh\",this.bindMode=\"attached\",this.bindMatrix=new Ot,this.bindMatrixInverse=new Ot}copy(t){return super.copy(t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new nt,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}}updateMatrixWorld(t){super.updateMatrixWorld(t),\"attached\"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():\"detached\"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn(\"THREE.SkinnedMesh: Unrecognized bindMode: \"+this.bindMode)}boneTransform(t,e){const n=this.skeleton,i=this.geometry;ds.fromBufferAttribute(i.attributes.skinIndex,t),ps.fromBufferAttribute(i.attributes.skinWeight,t),us.fromBufferAttribute(i.attributes.position,t).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const i=ps.getComponent(t);if(0!==i){const r=ds.getComponent(t);ms.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),e.addScaledVector(fs.copy(us).applyMatrix4(ms),i)}}return e.applyMatrix4(this.bindMatrixInverse)}}gs.prototype.isSkinnedMesh=!0;class vs extends oe{constructor(){super(),this.type=\"Bone\"}}vs.prototype.isBone=!0;class ys extends tt{constructor(t,e,n,i,r,s,a,o,l,h,u,d){super(null,s,a,o,l,h,i,r,u,d),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==l?l:c,this.minFilter=void 0!==h?h:c,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}ys.prototype.isDataTexture=!0;const _s=new Ot,xs=new Ot,ws=[],bs=new dn;class Ms extends dn{constructor(t,e,n){super(t,e),this.instanceMatrix=new ze(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(t){return super.copy(t),this.instanceMatrix.copy(t.instanceMatrix),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,this}getColorAt(t,e){e.fromArray(this.instanceColor.array,3*t)}getMatrixAt(t,e){e.fromArray(this.instanceMatrix.array,16*t)}raycast(t,e){const n=this.matrixWorld,i=this.count;if(bs.geometry=this.geometry,bs.material=this.material,void 0!==bs.material)for(let r=0;r<i;r++){this.getMatrixAt(r,_s),xs.multiplyMatrices(n,_s),bs.matrixWorld=xs,bs.raycast(t,ws);for(let t=0,n=ws.length;t<n;t++){const n=ws[t];n.instanceId=r,n.object=this,e.push(n)}ws.length=0}}setColorAt(t,e){null===this.instanceColor&&(this.instanceColor=new ze(new Float32Array(3*this.count),3)),e.toArray(this.instanceColor.array,3*t)}setMatrixAt(t,e){e.toArray(this.instanceMatrix.array,16*t)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:\"dispose\"})}}Ms.prototype.isInstancedMesh=!0;class Ss extends Se{constructor(t){super(),this.type=\"LineBasicMaterial\",this.color=new Pe(16777215),this.linewidth=1,this.linecap=\"round\",this.linejoin=\"round\",this.morphTargets=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.morphTargets=t.morphTargets,this}}Ss.prototype.isLineBasicMaterial=!0;const Ts=new st,Es=new st,As=new Ot,Ls=new zt,Rs=new At;class Cs extends oe{constructor(t=new Xe,e=new Ss){super(),this.type=\"Line\",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)Ts.fromBufferAttribute(e,t-1),Es.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=Ts.distanceTo(Es);t.setAttribute(\"lineDistance\",new Fe(n,1))}else console.warn(\"THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");else t.isGeometry&&console.error(\"THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.\");return this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Rs.copy(n.boundingSphere),Rs.applyMatrix4(i),Rs.radius+=r,!1===t.ray.intersectsSphere(Rs))return;As.copy(i).invert(),Ls.copy(t.ray).applyMatrix4(As);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=new st,c=new st,h=new st,u=new st,d=this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,r=n.attributes.position;if(null!==i){for(let n=Math.max(0,s.start),a=Math.min(i.count,s.start+s.count)-1;n<a;n+=d){const s=i.getX(n),a=i.getX(n+1);l.fromBufferAttribute(r,s),c.fromBufferAttribute(r,a);if(Ls.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);d<t.near||d>t.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;n<i;n+=d){l.fromBufferAttribute(r,n),c.fromBufferAttribute(r,n+1);if(Ls.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);i<t.near||i>t.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error(\"THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.\")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error(\"THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.\")}}}Cs.prototype.isLine=!0;const Ps=new st,Ds=new st;class Is extends Cs{constructor(t,e){super(t,e),this.type=\"LineSegments\"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)Ps.fromBufferAttribute(e,t),Ds.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Ps.distanceTo(Ds);t.setAttribute(\"lineDistance\",new Fe(n,1))}else console.warn(\"THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");else t.isGeometry&&console.error(\"THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.\");return this}}Is.prototype.isLineSegments=!0;class Ns extends Cs{constructor(t,e){super(t,e),this.type=\"LineLoop\"}}Ns.prototype.isLineLoop=!0;class zs extends Se{constructor(t){super(),this.type=\"PointsMaterial\",this.color=new Pe(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.morphTargets=t.morphTargets,this}}zs.prototype.isPointsMaterial=!0;const Os=new Ot,Bs=new zt,Fs=new At,Hs=new st;class Us extends oe{constructor(t=new Xe,e=new zs){super(),this.type=\"Points\",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Fs.copy(n.boundingSphere),Fs.applyMatrix4(i),Fs.radius+=r,!1===t.ray.intersectsSphere(Fs))return;Os.copy(i).invert(),Bs.copy(t.ray).applyMatrix4(Os);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position;if(null!==r){for(let n=Math.max(0,s.start),l=Math.min(r.count,s.start+s.count);n<l;n++){const s=r.getX(n);Hs.fromBufferAttribute(a,s),ks(Hs,s,o,i,t,e,this)}}else{for(let n=Math.max(0,s.start),r=Math.min(a.count,s.start+s.count);n<r;n++)Hs.fromBufferAttribute(a,n),ks(Hs,n,o,i,t,e,this)}}else console.error(\"THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.\")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error(\"THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.\")}}}function ks(t,e,n,i,r,s,a){const o=Bs.distanceSqToPoint(t);if(o<n){const n=new st;Bs.closestPointToPoint(t,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}Us.prototype.isPoints=!0;(class extends tt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:x,this.minFilter=void 0!==s?s:d,this.magFilter=void 0!==r?r:d,this.generateMipmaps=!1;const c=this;\"requestVideoFrameCallback\"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1===\"requestVideoFrameCallback\"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}).prototype.isVideoTexture=!0;class Gs extends tt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}Gs.prototype.isCompressedTexture=!0;(class extends tt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}).prototype.isCanvasTexture=!0;(class extends tt{constructor(t,e,n,i,r,s,a,o,l,h){if((h=void 0!==h?h:b)!==b&&h!==M)throw new Error(\"DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat\");void 0===n&&h===b&&(n=m),void 0===n&&h===M&&(n=_),super(null,i,r,s,a,o,h,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:c,this.minFilter=void 0!==o?o:c,this.flipY=!1,this.generateMipmaps=!1}}).prototype.isDepthTexture=!0;class Vs extends Xe{constructor(t,e,n=1,i=0){super(),this.type=\"PolyhedronGeometry\",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const 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n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type=\"IcosahedronGeometry\",this.parameters={radius:t,detail:e}}}class wa extends Xe{constructor(t,e=12){super(),this.type=\"ShapeGeometry\",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],s=[];let a=0,o=0;if(!1===Array.isArray(t))l(t);else for(let e=0;e<t.length;e++)l(t[e]),this.addGroup(a,o,e),a+=o,o=0;function l(t){const a=i.length/3,l=t.extractPoints(e);let c=l.shape;const h=l.holes;!1===ma.isClockWise(c)&&(c=c.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===ma.isClockWise(e)&&(h[t]=e.reverse())}const u=ma.triangulateShape(c,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];c=c.concat(e)}for(let t=0,e=c.length;t<e;t++){const e=c[t];i.push(e.x,e.y,0),r.push(0,0,1),s.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],i=e[0]+a,r=e[1]+a,s=e[2]+a;n.push(i,r,s),o+=3}}this.setIndex(n),this.setAttribute(\"position\",new Fe(i,3)),this.setAttribute(\"normal\",new Fe(r,3)),this.setAttribute(\"uv\",new Fe(s,2))}toJSON(){const t=super.toJSON();return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}class ba extends Se{constructor(t){super(),this.type=\"ShadowMaterial\",this.color=new Pe(0),this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this}}ba.prototype.isShadowMaterial=!0;class Ma extends yn{constructor(t){super(t),this.type=\"RawShaderMaterial\"}}Ma.prototype.isRawShaderMaterial=!0;class Sa extends Se{constructor(t){super(),this.defines={STANDARD:\"\"},this.type=\"MeshStandardMaterial\",this.color=new Pe(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Pe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=\"round\",this.wireframeLinejoin=\"round\",this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.vertexTangents=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:\"\"},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this.vertexTangents=t.vertexTangents,this}}Sa.prototype.isMeshStandardMaterial=!0;class Ta extends Sa{constructor(t){super(),this.defines={STANDARD:\"\",PHYSICAL:\"\"},this.type=\"MeshPhysicalMaterial\",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Z(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,Object.defineProperty(this,\"ior\",{get:function(){return(1+.4*this.reflectivity)/(1-.4*this.reflectivity)},set:function(t){this.reflectivity=W(2.5*(t-1)/(t+1),0,1)}}),this.sheen=null,this.transmission=0,this.transmissionMap=null,this.thickness=.01,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new Pe(1,1,1),this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:\"\",PHYSICAL:\"\"},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new Pe).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this}}Ta.prototype.isMeshPhysicalMaterial=!0;class Ea extends Se{constructor(t){super(),this.type=\"MeshPhongMaterial\",this.color=new Pe(16777215),this.specular=new Pe(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Pe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=\"round\",this.wireframeLinejoin=\"round\",this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this}}Ea.prototype.isMeshPhongMaterial=!0;class Aa extends Se{constructor(t){super(),this.defines={TOON:\"\"},this.type=\"MeshToonMaterial\",this.color=new Pe(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Pe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=\"round\",this.wireframeLinejoin=\"round\",this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this}}Aa.prototype.isMeshToonMaterial=!0;class La extends Se{constructor(t){super(),this.type=\"MeshNormalMaterial\",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this}}La.prototype.isMeshNormalMaterial=!0;class Ra extends Se{constructor(t){super(),this.type=\"MeshLambertMaterial\",this.color=new Pe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Pe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=\"round\",this.wireframeLinejoin=\"round\",this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this}}Ra.prototype.isMeshLambertMaterial=!0;class Ca extends Se{constructor(t){super(),this.defines={MATCAP:\"\"},this.type=\"MeshMatcapMaterial\",this.color=new Pe(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:\"\"},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this}}Ca.prototype.isMeshMatcapMaterial=!0;class Pa extends Ss{constructor(t){super(),this.type=\"LineDashedMaterial\",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Pa.prototype.isLineDashedMaterial=!0;const Da={arraySlice:function(t,e,n){return Da.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:\"number\"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t<s.tracks.length;++t){const e=s.tracks[t],o=e.getValueSize(),l=[],c=[];for(let t=0;t<e.times.length;++t){const s=e.times[t]*r;if(!(s<n||s>=i)){l.push(e.times[t]);for(let n=0;n<o;++n)c.push(e.values[t*o+n])}}0!==l.length&&(e.times=Da.convertArray(l,e.times.constructor),e.values=Da.convertArray(c,e.values.constructor),a.push(e))}s.tracks=a;let o=1/0;for(let t=0;t<s.tracks.length;++t)o>s.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t<s.tracks.length;++t)s.tracks[t].shift(-1*o);return s.resetDuration(),s},makeClipAdditive:function(t,e=0,n=t,i=30){i<=0&&(i=30);const r=n.tracks.length,s=e/i;for(let e=0;e<r;++e){const i=n.tracks[e],r=i.ValueTypeName;if(\"bool\"===r||\"string\"===r)continue;const a=t.tracks.find((function(t){return t.name===i.name&&t.ValueTypeName===r}));if(void 0===a)continue;let o=0;const l=i.getValueSize();i.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=h/3);const u=i.times.length-1;let d;if(s<=i.times[0]){const t=o,e=l-o;d=Da.arraySlice(i.values,t,e)}else if(s>=i.times[u]){const t=u*l+o,e=t+l-o;d=Da.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=Da.arraySlice(t.resultBuffer,e,n)}if(\"quaternion\"===r){(new rt).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t<p;++t){const e=t*h+c;if(\"quaternion\"===r)rt.multiplyQuaternionsFlat(a.values,e,d,0,a.values,e);else{const t=h-2*c;for(let n=0;n<t;++n)a.values[e+n]-=d[n]}}}return t.blendMode=2501,t}};class Ia{constructor(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let s;n:{i:if(!(t<i)){for(let s=n+2;;){if(void 0===i){if(t<r)break i;return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,t,r)}if(n===s)break;if(r=i,i=e[++n],t<i)break e}s=e.length;break n}if(t>=r)break t;{const a=e[1];t<a&&(n=2,r=a);for(let s=n-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(n===s)break;if(i=r,r=e[--n-1],t>=r)break e}s=n,n=0}}for(;n<s;){const i=n+s>>>1;t<e[i]?s=i:n=i+1}if(i=e[n],r=e[n-1],void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(void 0===i)return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,r,t)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,t,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i;for(let t=0;t!==i;++t)e[t]=n[r+t];return e}interpolate_(){throw new Error(\"call to abstract method\")}intervalChanged_(){}}Ia.prototype.beforeStart_=Ia.prototype.copySampleValue_,Ia.prototype.afterEnd_=Ia.prototype.copySampleValue_;class Na extends Ia{constructor(t,e,n,i){super(t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:A,endingEnd:A}}intervalChanged_(t,e,n){const i=this.parameterPositions;let r=t-2,s=t+1,a=i[r],o=i[s];if(void 0===a)switch(this.getSettings_().endingStart){case L:r=t,a=2*e-n;break;case R:r=i.length-2,a=e+i[r]-i[r+1];break;default:r=t,a=n}if(void 0===o)switch(this.getSettings_().endingEnd){case L:s=t,o=2*n-e;break;case R:s=1,o=n+i[1]-i[0];break;default:s=t-1,o=e}const l=.5*(n-e),c=this.valueSize;this._weightPrev=l/(e-a),this._weightNext=l/(o-n),this._offsetPrev=r*c,this._offsetNext=s*c}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(n-e)/(i-e),f=p*p,m=f*p,g=-u*m+2*u*f-u*p,v=(1+u)*m+(-1.5-2*u)*f+(-.5+u)*p+1,y=(-1-d)*m+(1.5+d)*f+.5*p,_=d*m-d*f;for(let t=0;t!==a;++t)r[t]=g*s[c+t]+v*s[l+t]+y*s[o+t]+_*s[h+t];return r}}class za extends Ia{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=(n-e)/(i-e),h=1-c;for(let t=0;t!==a;++t)r[t]=s[l+t]*h+s[o+t]*c;return r}}class Oa extends Ia{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t){return this.copySampleValue_(t-1)}}class Ba{constructor(t,e,n,i){if(void 0===t)throw new Error(\"THREE.KeyframeTrack: track name is undefined\");if(void 0===e||0===e.length)throw new Error(\"THREE.KeyframeTrack: no keyframes in track named \"+t);this.name=t,this.times=Da.convertArray(e,this.TimeBufferType),this.values=Da.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(t){const e=t.constructor;let n;if(e.toJSON!==this.toJSON)n=e.toJSON(t);else{n={name:t.name,times:Da.convertArray(t.times,Array),values:Da.convertArray(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(n.interpolation=e)}return n.type=t.ValueTypeName,n}InterpolantFactoryMethodDiscrete(t){return new Oa(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodLinear(t){return new za(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodSmooth(t){return new Na(this.times,this.values,this.getValueSize(),t)}setInterpolation(t){let e;switch(t){case S:e=this.InterpolantFactoryMethodDiscrete;break;case T:e=this.InterpolantFactoryMethodLinear;break;case E:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e=\"unsupported interpolation for \"+this.ValueTypeName+\" keyframe track named \"+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn(\"THREE.KeyframeTrack:\",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return S;case this.InterpolantFactoryMethodLinear:return T;case this.InterpolantFactoryMethodSmooth:return E}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this}trim(t,e){const n=this.times,i=n.length;let r=0,s=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==s&&n[s]>e;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Da.arraySlice(n,r,s),this.values=Da.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error(\"THREE.KeyframeTrack: Invalid value size in track.\",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error(\"THREE.KeyframeTrack: Track is empty.\",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if(\"number\"==typeof i&&isNaN(i)){console.error(\"THREE.KeyframeTrack: Time is not a valid number.\",this,e,i),t=!1;break}if(null!==s&&s>i){console.error(\"THREE.KeyframeTrack: Out of order keys.\",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&Da.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error(\"THREE.KeyframeTrack: Value is not a valid number.\",this,e,n),t=!1;break}}return t}optimize(){const t=Da.arraySlice(this.times),e=Da.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===E,r=t.length-1;let s=1;for(let a=1;a<r;++a){let r=!1;const o=t[a];if(o!==t[a+1]&&(1!==a||o!==t[0]))if(i)r=!0;else{const t=a*n,i=t-n,s=t+n;for(let a=0;a!==n;++a){const n=e[t+a];if(n!==e[i+a]||n!==e[s+a]){r=!0;break}}}if(r){if(a!==s){t[s]=t[a];const i=a*n,r=s*n;for(let t=0;t!==n;++t)e[r+t]=e[i+t]}++s}}if(r>0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Da.arraySlice(t,0,s),this.values=Da.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Da.arraySlice(this.times,0),e=Da.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Ba.prototype.TimeBufferType=Float32Array,Ba.prototype.ValueBufferType=Float32Array,Ba.prototype.DefaultInterpolation=T;class Fa extends Ba{}Fa.prototype.ValueTypeName=\"bool\",Fa.prototype.ValueBufferType=Array,Fa.prototype.DefaultInterpolation=S,Fa.prototype.InterpolantFactoryMethodLinear=void 0,Fa.prototype.InterpolantFactoryMethodSmooth=void 0;class Ha extends Ba{}Ha.prototype.ValueTypeName=\"color\";class Ua extends Ba{}Ua.prototype.ValueTypeName=\"number\";class ka extends Ia{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)rt.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Ga extends Ba{InterpolantFactoryMethodLinear(t){return new ka(this.times,this.values,this.getValueSize(),t)}}Ga.prototype.ValueTypeName=\"quaternion\",Ga.prototype.DefaultInterpolation=T,Ga.prototype.InterpolantFactoryMethodSmooth=void 0;class Va extends Ba{}Va.prototype.ValueTypeName=\"string\",Va.prototype.ValueBufferType=Array,Va.prototype.DefaultInterpolation=S,Va.prototype.InterpolantFactoryMethodLinear=void 0,Va.prototype.InterpolantFactoryMethodSmooth=void 0;class Wa extends Ba{}Wa.prototype.ValueTypeName=\"vector\";class ja{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=V(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(qa(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(Ba.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t<r;t++){let a=[],o=[];a.push((t+r-1)%r,t,(t+1)%r),o.push(0,1,0);const l=Da.getKeyframeOrder(a);a=Da.sortedArray(a,1,l),o=Da.sortedArray(o,1,l),i||0!==a[0]||(a.push(r),o.push(o[0])),s.push(new Ua(\".morphTargetInfluences[\"+e[t].name+\"]\",a,o).scale(1/n))}return new this(t,-1,s)}static findByName(t,e){let n=t;if(!Array.isArray(t)){const e=t;n=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<n.length;t++)if(n[t].name===e)return n[t];return null}static CreateClipsFromMorphTargetSequences(t,e,n){const i={},r=/^([\\w-]*?)([\\d]+)$/;for(let e=0,n=t.length;e<n;e++){const n=t[e],s=n.name.match(r);if(s&&s.length>1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error(\"THREE.AnimationClip: No animation in JSONLoader data.\"),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Da.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||\"default\",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t<l.length;t++){const r=l[t].keys;if(r&&0!==r.length)if(r[0].morphTargets){const t={};let e;for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let n=0;n<r[e].morphTargets.length;n++)t[r[e].morphTargets[n]]=-1;for(const n in t){const t=[],s=[];for(let i=0;i!==r[e].morphTargets.length;++i){const i=r[e];t.push(i.time),s.push(i.morphTarget===n?1:0)}i.push(new Ua(\".morphTargetInfluence[\"+n+\"]\",t,s))}o=t.length*(s||1)}else{const s=\".bones[\"+e[t].name+\"]\";n(Wa,s+\".position\",r,\"pos\",i),n(Ga,s+\".quaternion\",r,\"rot\",i),n(Wa,s+\".scale\",r,\"scl\",i)}}if(0===i.length)return null;return new this(r,o,i,a)}resetDuration(){let t=0;for(let e=0,n=this.tracks.length;e!==n;++e){const n=this.tracks[e];t=Math.max(t,n.times[n.times.length-1])}return this.duration=t,this}trim(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this}validate(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t}optimize(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this}clone(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new this.constructor(this.name,this.duration,t,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function qa(t){if(void 0===t.type)throw new Error(\"THREE.KeyframeTrack: track type undefined, can not parse\");const e=function(t){switch(t.toLowerCase()){case\"scalar\":case\"double\":case\"float\":case\"number\":case\"integer\":return Ua;case\"vector\":case\"vector2\":case\"vector3\":case\"vector4\":return Wa;case\"color\":return Ha;case\"quaternion\":return Ga;case\"bool\":case\"boolean\":return Fa;case\"string\":return Va}throw new Error(\"THREE.KeyframeTrack: Unsupported typeName: \"+t)}(t.type);if(void 0===t.times){const e=[],n=[];Da.flattenJSON(t.keys,e,n,\"value\"),t.times=e,t.values=n}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}const Xa={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};class Ya{constructor(t,e,n){const i=this;let r,s=!1,a=0,o=0;const 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r=this,s=Xa.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=document.createElementNS(\"http://www.w3.org/1999/xhtml\",\"img\");function o(){a.removeEventListener(\"load\",o,!1),a.removeEventListener(\"error\",l,!1),Xa.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){a.removeEventListener(\"load\",o,!1),a.removeEventListener(\"error\",l,!1),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}return a.addEventListener(\"load\",o,!1),a.addEventListener(\"error\",l,!1),\"data:\"!==t.substr(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class to extends Ja{constructor(t){super(t)}load(t,e,n,i){const r=new Mn,s=new $a(this.manager);s.setCrossOrigin(this.crossOrigin),s.setPath(this.path);let a=0;function o(n){s.load(t[n],(function(t){r.images[n]=t,a++,6===a&&(r.needsUpdate=!0,e&&e(r))}),void 0,i)}for(let e=0;e<t.length;++e)o(e);return r}}class eo extends Ja{constructor(t){super(t)}load(t,e,n,i){const r=new tt,s=new $a(this.manager);return s.setCrossOrigin(this.crossOrigin),s.setPath(this.path),s.load(t,(function(n){r.image=n;const i=t.search(/\\.jpe?g($|\\?)/i)>0||0===t.search(/^data\\:image\\/jpeg/);r.format=i?x:w,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class no{constructor(){this.type=\"Curve\",this.arcLengthDivisions=200}getPoint(){return console.warn(\"THREE.Curve: .getPoint() not implemented.\"),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new Z:new st);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new st,i=[],r=[],s=[],a=new st,o=new Ot;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new st),i[e].normalize()}r[0]=new st,s[0]=new st;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(W(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(W(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:\"Curve\",generator:\"Curve.toJSON\"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class io extends no{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type=\"EllipseCurve\",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new Z,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=s?0:i),!0!==this.aClockwise||s||(r===i?r=-i:r-=i);const a=this.aStartAngle+t*r;let o=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=o-this.aX,i=l-this.aY;o=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(o,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}}io.prototype.isEllipseCurve=!0;class ro extends io{constructor(t,e,n,i,r,s){super(t,e,n,n,i,r,s),this.type=\"ArcCurve\"}}function so(){let t=0,e=0,n=0,i=0;function r(r,s,a,o){t=r,e=a,n=-3*r+3*s-2*a-o,i=2*r-2*s+a+o}return{initCatmullRom:function(t,e,n,i,s){r(e,n,s*(n-t),s*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,s,a,o){let l=(e-t)/s-(n-t)/(s+a)+(n-e)/a,c=(n-e)/a-(i-e)/(a+o)+(i-n)/o;l*=a,c*=a,r(e,n,l,c)},calc:function(r){const s=r*r;return t+e*r+n*s+i*(s*r)}}}ro.prototype.isArcCurve=!0;const ao=new st,oo=new so,lo=new so,co=new so;class ho extends no{constructor(t=[],e=!1,n=\"centripetal\",i=.5){super(),this.type=\"CatmullRomCurve3\",this.points=t,this.closed=e,this.curveType=n,this.tension=i}getPoint(t,e=new st){const n=e,i=this.points,r=i.length,s=(r-(this.closed?0:1))*t;let a,o,l=Math.floor(s),c=s-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(ao.subVectors(i[0],i[1]).add(i[0]),a=ao);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2<r?o=i[(l+2)%r]:(ao.subVectors(i[r-1],i[r-2]).add(i[r-1]),o=ao),\"centripetal\"===this.curveType||\"chordal\"===this.curveType){const t=\"chordal\"===this.curveType?.5:.25;let e=Math.pow(a.distanceToSquared(h),t),n=Math.pow(h.distanceToSquared(u),t),i=Math.pow(u.distanceToSquared(o),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),oo.initNonuniformCatmullRom(a.x,h.x,u.x,o.x,e,n,i),lo.initNonuniformCatmullRom(a.y,h.y,u.y,o.y,e,n,i),co.initNonuniformCatmullRom(a.z,h.z,u.z,o.z,e,n,i)}else\"catmullrom\"===this.curveType&&(oo.initCatmullRom(a.x,h.x,u.x,o.x,this.tension),lo.initCatmullRom(a.y,h.y,u.y,o.y,this.tension),co.initCatmullRom(a.z,h.z,u.z,o.z,this.tension));return n.set(oo.calc(c),lo.calc(c),co.calc(c)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new st).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}}function uo(t,e,n,i,r){const s=.5*(i-e),a=.5*(r-n),o=t*t;return(2*n-2*i+s+a)*(t*o)+(-3*n+3*i-2*s-a)*o+s*t+n}function po(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function fo(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}ho.prototype.isCatmullRomCurve3=!0;class mo extends no{constructor(t=new Z,e=new Z,n=new Z,i=new Z){super(),this.type=\"CubicBezierCurve\",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new Z){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(fo(t,i.x,r.x,s.x,a.x),fo(t,i.y,r.y,s.y,a.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}mo.prototype.isCubicBezierCurve=!0;class go extends no{constructor(t=new st,e=new st,n=new st,i=new st){super(),this.type=\"CubicBezierCurve3\",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new st){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(fo(t,i.x,r.x,s.x,a.x),fo(t,i.y,r.y,s.y,a.y),fo(t,i.z,r.z,s.z,a.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}go.prototype.isCubicBezierCurve3=!0;class vo extends no{constructor(t=new Z,e=new Z){super(),this.type=\"LineCurve\",this.v1=t,this.v2=e}getPoint(t,e=new Z){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e){const n=e||new Z;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}vo.prototype.isLineCurve=!0;class yo extends no{constructor(t=new Z,e=new Z,n=new Z){super(),this.type=\"QuadraticBezierCurve\",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new Z){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(po(t,i.x,r.x,s.x),po(t,i.y,r.y,s.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}yo.prototype.isQuadraticBezierCurve=!0;class _o extends no{constructor(t=new st,e=new st,n=new st){super(),this.type=\"QuadraticBezierCurve3\",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new st){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(po(t,i.x,r.x,s.x),po(t,i.y,r.y,s.y),po(t,i.z,r.z,s.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}_o.prototype.isQuadraticBezierCurve3=!0;class xo extends no{constructor(t=[]){super(),this.type=\"SplineCurve\",this.points=t}getPoint(t,e=new Z){const n=e,i=this.points,r=(i.length-1)*t,s=Math.floor(r),a=r-s,o=i[0===s?s:s-1],l=i[s],c=i[s>i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(uo(a,o.x,l.x,c.x,h.x),uo(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Z).fromArray(n))}return this}}xo.prototype.isSplineCurve=!0;var wo=Object.freeze({__proto__:null,ArcCurve:ro,CatmullRomCurve3:ho,CubicBezierCurve:mo,CubicBezierCurve3:go,EllipseCurve:io,LineCurve:vo,LineCurve3:class extends no{constructor(t=new st,e=new st){super(),this.type=\"LineCurve3\",this.isLineCurve3=!0,this.v1=t,this.v2=e}getPoint(t,e=new st){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},QuadraticBezierCurve:yo,QuadraticBezierCurve3:_o,SplineCurve:xo});class bo extends no{constructor(){super(),this.type=\"CurvePath\",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new vo(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i<n.length;){if(n[i]>=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t}getSpacedPoints(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e}getPoints(t=12){const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const s=r[i],a=s&&s.isEllipseCurve?2*t:s&&(s.isLineCurve||s.isLineCurve3)?1:s&&s.isSplineCurve?t*s.points.length:t,o=s.getPoints(a);for(let t=0;t<o.length;t++){const i=o[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this}toJSON(){const t=super.toJSON();t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new wo[n.type]).fromJSON(n))}return this}}class Mo extends bo{constructor(t){super(),this.type=\"Path\",this.currentPoint=new Z,t&&this.setFromPoints(t)}setFromPoints(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this}moveTo(t,e){return this.currentPoint.set(t,e),this}lineTo(t,e){const n=new vo(this.currentPoint.clone(),new Z(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this}quadraticCurveTo(t,e,n,i){const r=new yo(this.currentPoint.clone(),new Z(t,e),new Z(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(t,e,n,i,r,s){const a=new mo(this.currentPoint.clone(),new Z(t,e),new Z(n,i),new Z(r,s));return this.curves.push(a),this.currentPoint.set(r,s),this}splineThru(t){const e=[this.currentPoint.clone()].concat(t),n=new xo(e);return this.curves.push(n),this.currentPoint.copy(t[t.length-1]),this}arc(t,e,n,i,r,s){const a=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(t+a,e+o,n,i,r,s),this}absarc(t,e,n,i,r,s){return this.absellipse(t,e,n,n,i,r,s),this}ellipse(t,e,n,i,r,s,a,o){const l=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(t+l,e+c,n,i,r,s,a,o),this}absellipse(t,e,n,i,r,s,a,o){const l=new io(t,e,n,i,r,s,a,o);if(this.curves.length>0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class So extends Mo{constructor(t){super(t),this.uuid=V(),this.type=\"Shape\",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n<i;n++)e[n]=this.holes[n].getPoints(t);return e}extractPoints(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}}copy(t){super.copy(t),this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.uuid=this.uuid,t.holes=[];for(let e=0,n=this.holes.length;e<n;e++){const n=this.holes[e];t.holes.push(n.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.uuid=t.uuid,this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push((new Mo).fromJSON(n))}return this}}class To extends oe{constructor(t,e=1){super(),this.type=\"Light\",this.color=new Pe(t),this.intensity=e}dispose(){}copy(t){return super.copy(t),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}To.prototype.isLight=!0;class Eo extends To{constructor(t,e,n){super(t,n),this.type=\"HemisphereLight\",this.position.copy(oe.DefaultUp),this.updateMatrix(),this.groundColor=new Pe(e)}copy(t){return To.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}Eo.prototype.isHemisphereLight=!0;const Ao=new Ot,Lo=new st,Ro=new st;class Co{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new Z(512,512),this.map=null,this.mapPass=null,this.matrix=new Ot,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new An,this._frameExtents=new Z(1,1),this._viewportCount=1,this._viewports=[new nt(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;Lo.setFromMatrixPosition(t.matrixWorld),e.position.copy(Lo),Ro.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(Ro),e.updateMatrixWorld(),Ao.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ao),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class Po extends Co{constructor(){super(new xn(50,1,.5,500)),this.focus=1}updateMatrices(t){const e=this.camera,n=2*G*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}}Po.prototype.isSpotLightShadow=!0;class Do extends To{constructor(t,e,n=0,i=Math.PI/3,r=0,s=1){super(t,e),this.type=\"SpotLight\",this.position.copy(oe.DefaultUp),this.updateMatrix(),this.target=new oe,this.distance=n,this.angle=i,this.penumbra=r,this.decay=s,this.shadow=new Po}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}Do.prototype.isSpotLight=!0;const Io=new Ot,No=new st,zo=new st;class Oo extends Co{constructor(){super(new xn(90,1,.5,500)),this._frameExtents=new Z(4,2),this._viewportCount=6,this._viewports=[new nt(2,1,1,1),new nt(0,1,1,1),new nt(3,1,1,1),new nt(1,1,1,1),new nt(3,0,1,1),new nt(1,0,1,1)],this._cubeDirections=[new st(1,0,0),new st(-1,0,0),new st(0,0,1),new st(0,0,-1),new st(0,1,0),new st(0,-1,0)],this._cubeUps=[new st(0,1,0),new st(0,1,0),new st(0,1,0),new st(0,1,0),new st(0,0,1),new st(0,0,-1)]}updateMatrices(t,e=0){const n=this.camera,i=this.matrix,r=t.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),No.setFromMatrixPosition(t.matrixWorld),n.position.copy(No),zo.copy(n.position),zo.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(zo),n.updateMatrixWorld(),i.makeTranslation(-No.x,-No.y,-No.z),Io.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Io)}}Oo.prototype.isPointLightShadow=!0;class Bo extends To{constructor(t,e,n=0,i=1){super(t,e),this.type=\"PointLight\",this.distance=n,this.decay=i,this.shadow=new Oo}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}Bo.prototype.isPointLight=!0;class Fo extends _n{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type=\"OrthographicCamera\",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}Fo.prototype.isOrthographicCamera=!0;class Ho extends Co{constructor(){super(new Fo(-5,5,5,-5,.5,500))}}Ho.prototype.isDirectionalLightShadow=!0;class Uo extends To{constructor(t,e){super(t,e),this.type=\"DirectionalLight\",this.position.copy(oe.DefaultUp),this.updateMatrix(),this.target=new oe,this.shadow=new Ho}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}Uo.prototype.isDirectionalLight=!0;class ko extends To{constructor(t,e){super(t,e),this.type=\"AmbientLight\"}}ko.prototype.isAmbientLight=!0;class Go extends To{constructor(t,e,n=10,i=10){super(t,e),this.type=\"RectAreaLight\",this.width=n,this.height=i}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}Go.prototype.isRectAreaLight=!0;class Vo{constructor(){this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new st)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*i),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*n),e.addScaledVector(s[4],n*i*1.092548),e.addScaledVector(s[5],i*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],n*r*1.092548),e.addScaledVector(s[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*i),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*n),e.addScaledVector(s[4],.858086*n*i),e.addScaledVector(s[5],.858086*i*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*n*r),e.addScaledVector(s[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}Vo.prototype.isSphericalHarmonics3=!0;class Wo extends To{constructor(t=new Vo,e=1){super(void 0,e),this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}Wo.prototype.isLightProbe=!0;class jo{static decodeText(t){if(\"undefined\"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e=\"\";for(let n=0,i=t.length;n<i;n++)e+=String.fromCharCode(t[n]);try{return decodeURIComponent(escape(e))}catch(t){return e}}static extractUrlBase(t){const e=t.lastIndexOf(\"/\");return-1===e?\"./\":t.substr(0,e+1)}}class qo extends Xe{constructor(){super(),this.type=\"InstancedBufferGeometry\",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}clone(){return(new this.constructor).copy(this)}toJSON(){const t=super.toJSON(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}qo.prototype.isInstancedBufferGeometry=!0;class Xo extends ze{constructor(t,e,n,i){\"number\"==typeof n&&(i=n,n=!1,console.error(\"THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.\")),super(t,e,n),this.meshPerAttribute=i||1}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}Xo.prototype.isInstancedBufferAttribute=!0;(class extends Ja{constructor(t){super(t),\"undefined\"==typeof createImageBitmap&&console.warn(\"THREE.ImageBitmapLoader: createImageBitmap() not supported.\"),\"undefined\"==typeof fetch&&console.warn(\"THREE.ImageBitmapLoader: fetch() not supported.\"),this.options={premultiplyAlpha:\"none\"}}setOptions(t){return this.options=t,this}load(t,e,n,i){void 0===t&&(t=\"\"),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=Xa.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a={};a.credentials=\"anonymous\"===this.crossOrigin?\"same-origin\":\"include\",a.headers=this.requestHeader,fetch(t,a).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:\"none\"}))})).then((function(n){Xa.add(t,n),e&&e(n),r.manager.itemEnd(t)})).catch((function(e){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}).prototype.isImageBitmapLoader=!0;class Yo{constructor(){this.type=\"ShapePath\",this.color=new Pe,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new Mo,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this}bezierCurveTo(t,e,n,i,r,s){return this.currentPath.bezierCurveTo(t,e,n,i,r,s),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t,e){function n(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new So;r.curves=i.curves,e.push(r)}return e}function i(t,e){const n=e.length;let i=!1;for(let r=n-1,s=0;s<n;r=s++){let n=e[r],a=e[s],o=a.x-n.x,l=a.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.y<n.y||t.y>a.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=ma.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new So,l.curves=o.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,f,m=[],g=0;d[g]=void 0,m[g]=[];for(let e=0,n=s.length;e<n;e++)o=s[e],p=o.getPoints(),a=r(p),a=t?!a:a,a?(!h&&d[g]&&g++,d[g]={s:new So,p:p},d[g].s.curves=o.curves,h&&g++,m[g]=[]):m[g].push({h:o,p:p[0]});if(!d[0])return n(s);if(d.length>1){let t=!1;const e=[];for(let t=0,e=d.length;t<e;t++)u[t]=[];for(let n=0,r=d.length;n<r;n++){const r=m[n];for(let s=0;s<r.length;s++){const a=r[s];let o=!0;for(let r=0;r<d.length;r++)i(a.p,d[r].p)&&(n!==r&&e.push({froms:n,tos:r,hole:s}),o?(o=!1,u[r].push(a)):t=!0);o&&u[n].push(a)}}e.length>0&&(t||(m=u))}for(let t=0,e=d.length;t<e;t++){l=d[t].s,c.push(l),f=m[t];for(let t=0,e=f.length;t<e;t++)l.holes.push(f[t].h)}return c}}class Zo{constructor(t){this.type=\"Font\",this.data=t}generateShapes(t,e=100){const n=[],i=function(t,e,n){const i=Array.from(t),r=e/n.resolution,s=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*r,a=[];let o=0,l=0;for(let t=0;t<i.length;t++){const e=i[t];if(\"\\n\"===e)o=0,l-=s;else{const t=Jo(e,r,o,l,n);o+=t.offsetX,a.push(t.path)}}return a}(t,e,this.data);for(let t=0,e=i.length;t<e;t++)Array.prototype.push.apply(n,i[t].toShapes());return n}}function Jo(t,e,n,i,r){const s=r.glyphs[t]||r.glyphs[\"?\"];if(!s)return void console.error('THREE.Font: character \"'+t+'\" does not exists in font family '+r.familyName+\".\");const a=new Yo;let o,l,c,h,u,d,p,f;if(s.o){const t=s._cachedOutline||(s._cachedOutline=s.o.split(\" \"));for(let r=0,s=t.length;r<s;){switch(t[r++]){case\"m\":o=t[r++]*e+n,l=t[r++]*e+i,a.moveTo(o,l);break;case\"l\":o=t[r++]*e+n,l=t[r++]*e+i,a.lineTo(o,l);break;case\"q\":c=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,a.quadraticCurveTo(u,d,c,h);break;case\"b\":c=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,p=t[r++]*e+n,f=t[r++]*e+i,a.bezierCurveTo(u,d,p,f,c,h)}}}return{offsetX:s.ha*e,path:a}}Zo.prototype.isFont=!0;let Qo;const Ko=function(){return void 0===Qo&&(Qo=new(window.AudioContext||window.webkitAudioContext)),Qo};class $o extends Ja{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Ka(this.manager);s.setResponseType(\"arraybuffer\"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{const t=n.slice(0);Ko().decodeAudioData(t,(function(t){e(t)}))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}}(class extends Wo{constructor(t,e,n=1){super(void 0,n);const i=(new Pe).set(t),r=(new Pe).set(e),s=new st(i.r,i.g,i.b),a=new st(r.r,r.g,r.b),o=Math.sqrt(Math.PI),l=o*Math.sqrt(.75);this.sh.coefficients[0].copy(s).add(a).multiplyScalar(o),this.sh.coefficients[1].copy(s).sub(a).multiplyScalar(l)}}).prototype.isHemisphereLightProbe=!0;(class extends Wo{constructor(t,e=1){super(void 0,e);const n=(new Pe).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}).prototype.isAmbientLightProbe=!0;class tl{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=el(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=el();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function el(){return(\"undefined\"==typeof performance?Date:performance).now()}class nl extends oe{constructor(t){super(),this.type=\"Audio\",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType=\"empty\",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType=\"audioNode\",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType=\"mediaNode\",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType=\"mediaStreamNode\",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType=\"buffer\",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn(\"THREE.Audio: Audio is already playing.\");if(!1===this.hasPlaybackControl)return void console.warn(\"THREE.Audio: this Audio has no playback control.\");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn(\"THREE.Audio: this Audio has no playback control.\")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn(\"THREE.Audio: this Audio has no playback control.\")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn(\"THREE.Audio: this Audio has no playback control.\")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn(\"THREE.Audio: this Audio has no playback control.\"),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn(\"THREE.Audio: this Audio has no playback control.\")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}class il{constructor(t,e,n){let i,r,s;switch(this.binding=t,this.valueSize=n,e){case\"quaternion\":i=this._slerp,r=this._slerpAdditive,s=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case\"string\":case\"bool\":i=this._select,r=this._select,s=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,s=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=s,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let s=this.cumulativeWeight;if(0===s){for(let t=0;t!==i;++t)n[r+t]=n[t];s=e}else{s+=e;const t=e/s;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=s}accumulateAdditive(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t}apply(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,s=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}s>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]}_select(t,e,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){rt.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;rt.multiplyQuaternionsFlat(t,s,t,e,t,n),rt.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const rl=\"\\\\[\\\\]\\\\.:\\\\/\",sl=new RegExp(\"[\\\\[\\\\]\\\\.:\\\\/]\",\"g\"),al=\"[^\\\\[\\\\]\\\\.:\\\\/]\",ol=\"[^\"+rl.replace(\"\\\\.\",\"\")+\"]\",ll=/((?:WC+[\\/:])*)/.source.replace(\"WC\",al),cl=/(WCOD+)?/.source.replace(\"WCOD\",ol),hl=/(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace(\"WC\",al),ul=/\\.(WC+)(?:\\[(.+)\\])?/.source.replace(\"WC\",al),dl=new RegExp(\"^\"+ll+cl+hl+ul+\"$\"),pl=[\"material\",\"materials\",\"bones\"];class fl{constructor(t,e,n){this.path=e,this.parsedPath=n||fl.parseTrackName(e),this.node=fl.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new fl.Composite(t,e,n):new fl(t,e,n)}static sanitizeNodeName(t){return t.replace(/\\s/g,\"_\").replace(sl,\"\")}static parseTrackName(t){const e=dl.exec(t);if(!e)throw new Error(\"PropertyBinding: Cannot parse trackName: \"+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(\".\");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==pl.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error(\"PropertyBinding: can not parse propertyName from trackName: \"+t);return n}static findNode(t,e){if(!e||\"\"===e||\".\"===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const s=n(r.children);if(s)return s}return null},i=n(t.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,e){t[e]=this.node[this.propertyName]}_getValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]}_getValue_arrayElement(t,e){t[e]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,e){this.resolvedProperty.toArray(t,e)}_setValue_direct(t,e){this.targetObject[this.propertyName]=t[e]}_setValue_direct_setNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]}_setValue_array_setNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,e){this.resolvedProperty[this.propertyIndex]=t[e]}_setValue_arrayElement_setNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,e){this.resolvedProperty.fromArray(t,e)}_setValue_fromArray_setNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,e){this.bind(),this.getValue(t,e)}_setValue_unbound(t,e){this.bind(),this.setValue(t,e)}bind(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let r=e.propertyIndex;if(t||(t=fl.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error(\"THREE.PropertyBinding: Trying to update node for track: \"+this.path+\" but it wasn't found.\");if(n){let i=e.objectIndex;switch(n){case\"materials\":if(!t.material)return void console.error(\"THREE.PropertyBinding: Can not bind to material as node does not have a material.\",this);if(!t.material.materials)return void console.error(\"THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.\",this);t=t.material.materials;break;case\"bones\":if(!t.skeleton)return void console.error(\"THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.\",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;default:if(void 0===t[n])return void console.error(\"THREE.PropertyBinding: Can not bind to objectName of node undefined.\",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error(\"THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.\",this,t);t=t[i]}}const s=t[i];if(void 0===s){const n=e.nodeName;return void console.error(\"THREE.PropertyBinding: Trying to update property for track: \"+n+\".\"+i+\" but it wasn't found.\",t)}let a=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?a=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(a=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if(\"morphTargetInfluences\"===i){if(!t.geometry)return void console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.\",this);if(!t.geometry.isBufferGeometry)return void console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.\",this);if(!t.geometry.morphAttributes)return void console.error(\"THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.\",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(o=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=i;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}fl.Composite=class{constructor(t,e,n){const i=n||fl.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}getValue(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)}setValue(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)}bind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()}unbind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}},fl.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},fl.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},fl.prototype.GetterByBindingType=[fl.prototype._getValue_direct,fl.prototype._getValue_array,fl.prototype._getValue_arrayElement,fl.prototype._getValue_toArray],fl.prototype.SetterByBindingTypeAndVersioning=[[fl.prototype._setValue_direct,fl.prototype._setValue_direct_setNeedsUpdate,fl.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[fl.prototype._setValue_array,fl.prototype._setValue_array_setNeedsUpdate,fl.prototype._setValue_array_setMatrixWorldNeedsUpdate],[fl.prototype._setValue_arrayElement,fl.prototype._setValue_arrayElement_setNeedsUpdate,fl.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[fl.prototype._setValue_fromArray,fl.prototype._setValue_fromArray_setNeedsUpdate,fl.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class ml{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:A,endingEnd:A};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case 2501:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case C:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:\"finished\",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:\"finished\",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:\"loop\",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=L,i.endingEnd=L):(i.endingStart=t?this.zeroSlopeAtStart?L:A:R,i.endingEnd=e?this.zeroSlopeAtEnd?L:A:R)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}(class extends H{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new il(fl.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions}_addInactiveAction(t,e,n){const i=this._actions,r=this._actionsByClip;let s=r[e];if(void 0===s)s={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=s;else{const e=s.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),s.actionByRoot[n]=t}_removeInactiveAction(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,s=this._actionsByClip,a=s[r],o=a.knownActions,l=o[o.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),t._byClipCacheIndex=null;delete a.actionByRoot[(t._localRoot||this._root).uuid],0===o.length&&delete s[r],this._removeInactiveBindingsForAction(t)}_removeInactiveBindingsForAction(t){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.referenceCount&&this._removeInactiveBinding(n)}}_lendAction(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackAction(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_addInactiveBinding(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let s=i[e];void 0===s&&(s={},i[e]=s),s[n]=t,t._cacheIndex=r.length,r.push(t)}_removeInactiveBinding(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,s=this._bindingsByRootAndName,a=s[i],o=e[e.length-1],l=t._cacheIndex;o._cacheIndex=l,e[l]=o,e.pop(),delete a[r],0===Object.keys(a).length&&delete s[i]}_lendBinding(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackBinding(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_lendControlInterpolant(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new za(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=e,t[e]=n),n}_takeBackControlInterpolant(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r}clipAction(t,e,n){const i=e||this._root,r=i.uuid;let s=\"string\"==typeof t?ja.findByName(i,t):t;const a=null!==s?s.uuid:t,o=this._actionsByClip[a];let l=null;if(void 0===n&&(n=null!==s?s.blendMode:C),void 0!==o){const t=o.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;l=o.knownActions[0],null===s&&(s=l._clip)}if(null===s)return null;const c=new ml(this,s,e,n);return this._bindAction(c,l),this._addInactiveAction(c,a,r),c}existingAction(t,e){const n=e||this._root,i=n.uuid,r=\"string\"==typeof t?ja.findByName(n,t):t,s=r?r.uuid:t,a=this._actionsByClip[s];return void 0!==a&&a.actionByRoot[i]||null}stopAllAction(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)}getRoot(){return this._root}uncacheClip(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,s=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,s._cacheIndex=r,e[r]=s,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}}uncacheRoot(t){const e=t.uuid,n=this._actionsByClip;for(const t in n){const i=n[t].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const t in i){const e=i[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}}uncacheAction(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}}).prototype._controlInterpolantsResultBuffer=new Float32Array(1);class gl{constructor(t){\"string\"==typeof t&&(console.warn(\"THREE.Uniform: Type parameter is no longer needed.\"),t=arguments[1]),this.value=t}clone(){return new gl(void 0===this.value.clone?this.value:this.value.clone())}}(class extends qr{constructor(t,e,n=1){super(t,e),this.meshPerAttribute=n||1}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}).prototype.isInstancedInterleavedBuffer=!0;const vl=new Z;class yl{constructor(t=new Z(1/0,1/0),e=new Z(-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=vl.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return void 0===t&&(console.warn(\"THREE.Box2: .getCenter() target is now required\"),t=new Z),this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn(\"THREE.Box2: .getSize() target is now required\"),t=new Z),this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn(\"THREE.Box2: .getParameter() target is now required\"),e=new Z),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return void 0===e&&(console.warn(\"THREE.Box2: .clampPoint() target is now required\"),e=new Z),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return vl.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}yl.prototype.isBox2=!0;(class extends oe{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}).prototype.isImmediateRenderObject=!0;const _l=new st,xl=new Ot,wl=new Ot;function bl(t){const e=[];t&&t.isBone&&e.push(t);for(let n=0;n<t.children.length;n++)e.push.apply(e,bl(t.children[n]));return e}const Ml=new Float32Array(1);new Int32Array(Ml.buffer);Math.pow(2,8);const Sl=[.125,.215,.35,.446,.526,.582],Tl=5+Sl.length,El=new De({side:1,depthWrite:!1,depthTest:!1}),{_lodPlanes:Al,_sizeLods:Ll,_sigmas:Rl}=(new dn(new fn,El),Cl());Math.sqrt(5);function Cl(){const t=[],e=[],n=[];let i=8;for(let r=0;r<Tl;r++){const s=Math.pow(2,i);e.push(s);let a=1/s;r>4?a=Sl[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,f=2,m=1,g=new Float32Array(p*d*u),v=new Float32Array(f*d*u),y=new Float32Array(m*d*u);for(let t=0;t<u;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,f*d*t);const r=[t,t,t,t,t,t];y.set(r,m*d*t)}const _=new Xe;_.setAttribute(\"position\",new ze(g,p)),_.setAttribute(\"uv\",new ze(v,f)),_.setAttribute(\"faceIndex\",new ze(y,m)),t.push(_),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}no.create=function(t,e){return console.log(\"THREE.Curve.create() has been deprecated\"),t.prototype=Object.create(no.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Mo.prototype.fromPoints=function(t){return console.warn(\"THREE.Path: .fromPoints() has been renamed to .setFromPoints().\"),this.setFromPoints(t)},class extends Is{constructor(t=10,e=10,n=4473924,i=8947848){n=new Pe(n),i=new Pe(i);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let t=0,c=0,h=-a;t<=e;t++,h+=s){o.push(-a,0,h,a,0,h),o.push(h,0,-a,h,0,a);const e=t===r?n:i;e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3}const c=new Xe;c.setAttribute(\"position\",new Fe(o,3)),c.setAttribute(\"color\",new Fe(l,3));super(c,new Ss({vertexColors:!0,toneMapped:!1})),this.type=\"GridHelper\"}}.prototype.setColors=function(){console.error(\"THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.\")},class extends Is{constructor(t){const e=bl(t),n=new Xe,i=[],r=[],s=new Pe(0,0,1),a=new Pe(0,1,0);for(let t=0;t<e.length;t++){const n=e[t];n.parent&&n.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(s.r,s.g,s.b),r.push(a.r,a.g,a.b))}n.setAttribute(\"position\",new Fe(i,3)),n.setAttribute(\"color\",new Fe(r,3));super(n,new Ss({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.type=\"SkeletonHelper\",this.isSkeletonHelper=!0,this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute(\"position\");wl.copy(this.root.matrixWorld).invert();for(let t=0,n=0;t<e.length;t++){const r=e[t];r.parent&&r.parent.isBone&&(xl.multiplyMatrices(wl,r.matrixWorld),_l.setFromMatrixPosition(xl),i.setXYZ(n,_l.x,_l.y,_l.z),xl.multiplyMatrices(wl,r.parent.matrixWorld),_l.setFromMatrixPosition(xl),i.setXYZ(n+1,_l.x,_l.y,_l.z),n+=2)}n.getAttribute(\"position\").needsUpdate=!0,super.updateMatrixWorld(t)}}.prototype.update=function(){console.error(\"THREE.SkeletonHelper: update() no longer needs to be called.\")},Ja.prototype.extractUrlBase=function(t){return console.warn(\"THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.\"),jo.extractUrlBase(t)},Ja.Handlers={add:function(){console.error(\"THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.\")},get:function(){console.error(\"THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.\")}},yl.prototype.center=function(t){return console.warn(\"THREE.Box2: .center() has been renamed to .getCenter().\"),this.getCenter(t)},yl.prototype.empty=function(){return console.warn(\"THREE.Box2: .empty() has been renamed to .isEmpty().\"),this.isEmpty()},yl.prototype.isIntersectionBox=function(t){return console.warn(\"THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().\"),this.intersectsBox(t)},yl.prototype.size=function(t){return console.warn(\"THREE.Box2: .size() has been renamed to .getSize().\"),this.getSize(t)},lt.prototype.center=function(t){return console.warn(\"THREE.Box3: .center() has been renamed to .getCenter().\"),this.getCenter(t)},lt.prototype.empty=function(){return console.warn(\"THREE.Box3: .empty() has been renamed to .isEmpty().\"),this.isEmpty()},lt.prototype.isIntersectionBox=function(t){return console.warn(\"THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().\"),this.intersectsBox(t)},lt.prototype.isIntersectionSphere=function(t){return console.warn(\"THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().\"),this.intersectsSphere(t)},lt.prototype.size=function(t){return console.warn(\"THREE.Box3: .size() has been renamed to .getSize().\"),this.getSize(t)},At.prototype.empty=function(){return console.warn(\"THREE.Sphere: .empty() has been renamed to .isEmpty().\"),this.isEmpty()},An.prototype.setFromMatrix=function(t){return console.warn(\"THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().\"),this.setFromProjectionMatrix(t)},J.prototype.flattenToArrayOffset=function(t,e){return console.warn(\"THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\"),this.toArray(t,e)},J.prototype.multiplyVector3=function(t){return console.warn(\"THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.\"),t.applyMatrix3(this)},J.prototype.multiplyVector3Array=function(){console.error(\"THREE.Matrix3: .multiplyVector3Array() has been removed.\")},J.prototype.applyToBufferAttribute=function(t){return console.warn(\"THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.\"),t.applyMatrix3(this)},J.prototype.applyToVector3Array=function(){console.error(\"THREE.Matrix3: .applyToVector3Array() has been removed.\")},J.prototype.getInverse=function(t){return console.warn(\"THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.\"),this.copy(t).invert()},Ot.prototype.extractPosition=function(t){return console.warn(\"THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().\"),this.copyPosition(t)},Ot.prototype.flattenToArrayOffset=function(t,e){return console.warn(\"THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.\"),this.toArray(t,e)},Ot.prototype.getPosition=function(){return console.warn(\"THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.\"),(new st).setFromMatrixColumn(this,3)},Ot.prototype.setRotationFromQuaternion=function(t){return console.warn(\"THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().\"),this.makeRotationFromQuaternion(t)},Ot.prototype.multiplyToArray=function(){console.warn(\"THREE.Matrix4: .multiplyToArray() has been removed.\")},Ot.prototype.multiplyVector3=function(t){return console.warn(\"THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.\"),t.applyMatrix4(this)},Ot.prototype.multiplyVector4=function(t){return console.warn(\"THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.\"),t.applyMatrix4(this)},Ot.prototype.multiplyVector3Array=function(){console.error(\"THREE.Matrix4: .multiplyVector3Array() has been removed.\")},Ot.prototype.rotateAxis=function(t){console.warn(\"THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.\"),t.transformDirection(this)},Ot.prototype.crossVector=function(t){return console.warn(\"THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.\"),t.applyMatrix4(this)},Ot.prototype.translate=function(){console.error(\"THREE.Matrix4: .translate() has been removed.\")},Ot.prototype.rotateX=function(){console.error(\"THREE.Matrix4: .rotateX() has been removed.\")},Ot.prototype.rotateY=function(){console.error(\"THREE.Matrix4: .rotateY() has been removed.\")},Ot.prototype.rotateZ=function(){console.error(\"THREE.Matrix4: .rotateZ() has been removed.\")},Ot.prototype.rotateByAxis=function(){console.error(\"THREE.Matrix4: .rotateByAxis() has been removed.\")},Ot.prototype.applyToBufferAttribute=function(t){return console.warn(\"THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.\"),t.applyMatrix4(this)},Ot.prototype.applyToVector3Array=function(){console.error(\"THREE.Matrix4: .applyToVector3Array() has been removed.\")},Ot.prototype.makeFrustum=function(t,e,n,i,r,s){return console.warn(\"THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.\"),this.makePerspective(t,e,i,n,r,s)},Ot.prototype.getInverse=function(t){return console.warn(\"THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.\"),this.copy(t).invert()},ue.prototype.isIntersectionLine=function(t){return console.warn(\"THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().\"),this.intersectsLine(t)},rt.prototype.multiplyVector3=function(t){return console.warn(\"THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.\"),t.applyQuaternion(this)},rt.prototype.inverse=function(){return console.warn(\"THREE.Quaternion: .inverse() has been renamed to invert().\"),this.invert()},zt.prototype.isIntersectionBox=function(t){return console.warn(\"THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().\"),this.intersectsBox(t)},zt.prototype.isIntersectionPlane=function(t){return console.warn(\"THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().\"),this.intersectsPlane(t)},zt.prototype.isIntersectionSphere=function(t){return console.warn(\"THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().\"),this.intersectsSphere(t)},be.prototype.area=function(){return console.warn(\"THREE.Triangle: .area() has been renamed to .getArea().\"),this.getArea()},be.prototype.barycoordFromPoint=function(t,e){return console.warn(\"THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().\"),this.getBarycoord(t,e)},be.prototype.midpoint=function(t){return console.warn(\"THREE.Triangle: .midpoint() has been renamed to .getMidpoint().\"),this.getMidpoint(t)},be.prototypenormal=function(t){return console.warn(\"THREE.Triangle: .normal() has been renamed to .getNormal().\"),this.getNormal(t)},be.prototype.plane=function(t){return console.warn(\"THREE.Triangle: .plane() has been renamed to .getPlane().\"),this.getPlane(t)},be.barycoordFromPoint=function(t,e,n,i,r){return console.warn(\"THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().\"),be.getBarycoord(t,e,n,i,r)},be.normal=function(t,e,n,i){return console.warn(\"THREE.Triangle: .normal() has been renamed to .getNormal().\"),be.getNormal(t,e,n,i)},So.prototype.extractAllPoints=function(t){return console.warn(\"THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.\"),this.extractPoints(t)},So.prototype.extrude=function(t){return console.warn(\"THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.\"),new ya(this,t)},So.prototype.makeGeometry=function(t){return console.warn(\"THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.\"),new wa(this,t)},Z.prototype.fromAttribute=function(t,e,n){return console.warn(\"THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().\"),this.fromBufferAttribute(t,e,n)},Z.prototype.distanceToManhattan=function(t){return console.warn(\"THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().\"),this.manhattanDistanceTo(t)},Z.prototype.lengthManhattan=function(){return console.warn(\"THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().\"),this.manhattanLength()},st.prototype.setEulerFromRotationMatrix=function(){console.error(\"THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.\")},st.prototype.setEulerFromQuaternion=function(){console.error(\"THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.\")},st.prototype.getPositionFromMatrix=function(t){return console.warn(\"THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().\"),this.setFromMatrixPosition(t)},st.prototype.getScaleFromMatrix=function(t){return console.warn(\"THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().\"),this.setFromMatrixScale(t)},st.prototype.getColumnFromMatrix=function(t,e){return console.warn(\"THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().\"),this.setFromMatrixColumn(e,t)},st.prototype.applyProjection=function(t){return console.warn(\"THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.\"),this.applyMatrix4(t)},st.prototype.fromAttribute=function(t,e,n){return console.warn(\"THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().\"),this.fromBufferAttribute(t,e,n)},st.prototype.distanceToManhattan=function(t){return console.warn(\"THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().\"),this.manhattanDistanceTo(t)},st.prototype.lengthManhattan=function(){return console.warn(\"THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().\"),this.manhattanLength()},nt.prototype.fromAttribute=function(t,e,n){return console.warn(\"THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().\"),this.fromBufferAttribute(t,e,n)},nt.prototype.lengthManhattan=function(){return console.warn(\"THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().\"),this.manhattanLength()},oe.prototype.getChildByName=function(t){return console.warn(\"THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().\"),this.getObjectByName(t)},oe.prototype.renderDepth=function(){console.warn(\"THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.\")},oe.prototype.translate=function(t,e){return console.warn(\"THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.\"),this.translateOnAxis(e,t)},oe.prototype.getWorldRotation=function(){console.error(\"THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.\")},oe.prototype.applyMatrix=function(t){return console.warn(\"THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().\"),this.applyMatrix4(t)},Object.defineProperties(oe.prototype,{eulerOrder:{get:function(){return console.warn(\"THREE.Object3D: .eulerOrder is now .rotation.order.\"),this.rotation.order},set:function(t){console.warn(\"THREE.Object3D: .eulerOrder is now .rotation.order.\"),this.rotation.order=t}},useQuaternion:{get:function(){console.warn(\"THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.\")},set:function(){console.warn(\"THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.\")}}}),dn.prototype.setDrawMode=function(){console.error(\"THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.\")},Object.defineProperties(dn.prototype,{drawMode:{get:function(){return console.error(\"THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.\"),0},set:function(){console.error(\"THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.\")}}}),gs.prototype.initBones=function(){console.error(\"THREE.SkinnedMesh: initBones() has been removed.\")},xn.prototype.setLens=function(t,e){console.warn(\"THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.\"),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(To.prototype,{onlyShadow:{set:function(){console.warn(\"THREE.Light: .onlyShadow has been removed.\")}},shadowCameraFov:{set:function(t){console.warn(\"THREE.Light: .shadowCameraFov is now .shadow.camera.fov.\"),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn(\"THREE.Light: .shadowCameraLeft is now .shadow.camera.left.\"),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn(\"THREE.Light: .shadowCameraRight is now .shadow.camera.right.\"),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn(\"THREE.Light: .shadowCameraTop is now .shadow.camera.top.\"),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn(\"THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.\"),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn(\"THREE.Light: .shadowCameraNear is now .shadow.camera.near.\"),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn(\"THREE.Light: .shadowCameraFar is now .shadow.camera.far.\"),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn(\"THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.\")}},shadowBias:{set:function(t){console.warn(\"THREE.Light: .shadowBias is now .shadow.bias.\"),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn(\"THREE.Light: .shadowDarkness has been removed.\")}},shadowMapWidth:{set:function(t){console.warn(\"THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.\"),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn(\"THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.\"),this.shadow.mapSize.height=t}}}),Object.defineProperties(ze.prototype,{length:{get:function(){return console.warn(\"THREE.BufferAttribute: .length has been deprecated. Use .count instead.\"),this.array.length}},dynamic:{get:function(){return console.warn(\"THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.\"),this.usage===B},set:function(){console.warn(\"THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.\"),this.setUsage(B)}}}),ze.prototype.setDynamic=function(t){return console.warn(\"THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.\"),this.setUsage(!0===t?B:O),this},ze.prototype.copyIndicesArray=function(){console.error(\"THREE.BufferAttribute: .copyIndicesArray() has been removed.\")},ze.prototype.setArray=function(){console.error(\"THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers\")},Xe.prototype.addIndex=function(t){console.warn(\"THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().\"),this.setIndex(t)},Xe.prototype.addAttribute=function(t,e){return console.warn(\"THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().\"),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?\"index\"===t?(console.warn(\"THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.\"),this.setIndex(e),this):this.setAttribute(t,e):(console.warn(\"THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).\"),this.setAttribute(t,new ze(arguments[1],arguments[2])))},Xe.prototype.addDrawCall=function(t,e,n){void 0!==n&&console.warn(\"THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.\"),console.warn(\"THREE.BufferGeometry: .addDrawCall() is now .addGroup().\"),this.addGroup(t,e)},Xe.prototype.clearDrawCalls=function(){console.warn(\"THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().\"),this.clearGroups()},Xe.prototype.computeOffsets=function(){console.warn(\"THREE.BufferGeometry: .computeOffsets() has been removed.\")},Xe.prototype.removeAttribute=function(t){return console.warn(\"THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().\"),this.deleteAttribute(t)},Xe.prototype.applyMatrix=function(t){return console.warn(\"THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().\"),this.applyMatrix4(t)},Object.defineProperties(Xe.prototype,{drawcalls:{get:function(){return console.error(\"THREE.BufferGeometry: .drawcalls has been renamed to .groups.\"),this.groups}},offsets:{get:function(){return console.warn(\"THREE.BufferGeometry: .offsets has been renamed to .groups.\"),this.groups}}}),qr.prototype.setDynamic=function(t){return console.warn(\"THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.\"),this.setUsage(!0===t?B:O),this},qr.prototype.setArray=function(){console.error(\"THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers\")},ya.prototype.getArrays=function(){console.error(\"THREE.ExtrudeGeometry: .getArrays() has been removed.\")},ya.prototype.addShapeList=function(){console.error(\"THREE.ExtrudeGeometry: .addShapeList() has been removed.\")},ya.prototype.addShape=function(){console.error(\"THREE.ExtrudeGeometry: .addShape() has been removed.\")},jr.prototype.dispose=function(){console.error(\"THREE.Scene: .dispose() has been removed.\")},gl.prototype.onUpdate=function(){return console.warn(\"THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.\"),this},Object.defineProperties(Se.prototype,{wrapAround:{get:function(){console.warn(\"THREE.Material: .wrapAround has been removed.\")},set:function(){console.warn(\"THREE.Material: .wrapAround has been removed.\")}},overdraw:{get:function(){console.warn(\"THREE.Material: .overdraw has been removed.\")},set:function(){console.warn(\"THREE.Material: .overdraw has been removed.\")}},wrapRGB:{get:function(){return console.warn(\"THREE.Material: .wrapRGB has been removed.\"),new Pe}},shading:{get:function(){console.error(\"THREE.\"+this.type+\": .shading has been removed. Use the boolean .flatShading instead.\")},set:function(t){console.warn(\"THREE.\"+this.type+\": .shading has been removed. Use the boolean .flatShading instead.\"),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn(\"THREE.\"+this.type+\": .stencilMask has been removed. Use .stencilFuncMask instead.\"),this.stencilFuncMask},set:function(t){console.warn(\"THREE.\"+this.type+\": .stencilMask has been removed. Use .stencilFuncMask instead.\"),this.stencilFuncMask=t}}}),Object.defineProperties(yn.prototype,{derivatives:{get:function(){return console.warn(\"THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.\"),this.extensions.derivatives},set:function(t){console.warn(\"THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.\"),this.extensions.derivatives=t}}}),Gr.prototype.clearTarget=function(t,e,n,i){console.warn(\"THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.\"),this.setRenderTarget(t),this.clear(e,n,i)},Gr.prototype.animate=function(t){console.warn(\"THREE.WebGLRenderer: .animate() is now .setAnimationLoop().\"),this.setAnimationLoop(t)},Gr.prototype.getCurrentRenderTarget=function(){return console.warn(\"THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().\"),this.getRenderTarget()},Gr.prototype.getMaxAnisotropy=function(){return console.warn(\"THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().\"),this.capabilities.getMaxAnisotropy()},Gr.prototype.getPrecision=function(){return console.warn(\"THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.\"),this.capabilities.precision},Gr.prototype.resetGLState=function(){return console.warn(\"THREE.WebGLRenderer: .resetGLState() is now .state.reset().\"),this.state.reset()},Gr.prototype.supportsFloatTextures=function(){return console.warn(\"THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).\"),this.extensions.get(\"OES_texture_float\")},Gr.prototype.supportsHalfFloatTextures=function(){return console.warn(\"THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).\"),this.extensions.get(\"OES_texture_half_float\")},Gr.prototype.supportsStandardDerivatives=function(){return console.warn(\"THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).\"),this.extensions.get(\"OES_standard_derivatives\")},Gr.prototype.supportsCompressedTextureS3TC=function(){return console.warn(\"THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).\"),this.extensions.get(\"WEBGL_compressed_texture_s3tc\")},Gr.prototype.supportsCompressedTexturePVRTC=function(){return console.warn(\"THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).\"),this.extensions.get(\"WEBGL_compressed_texture_pvrtc\")},Gr.prototype.supportsBlendMinMax=function(){return console.warn(\"THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).\"),this.extensions.get(\"EXT_blend_minmax\")},Gr.prototype.supportsVertexTextures=function(){return console.warn(\"THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.\"),this.capabilities.vertexTextures},Gr.prototype.supportsInstancedArrays=function(){return console.warn(\"THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).\"),this.extensions.get(\"ANGLE_instanced_arrays\")},Gr.prototype.enableScissorTest=function(t){console.warn(\"THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().\"),this.setScissorTest(t)},Gr.prototype.initMaterial=function(){console.warn(\"THREE.WebGLRenderer: .initMaterial() has been removed.\")},Gr.prototype.addPrePlugin=function(){console.warn(\"THREE.WebGLRenderer: .addPrePlugin() has been removed.\")},Gr.prototype.addPostPlugin=function(){console.warn(\"THREE.WebGLRenderer: .addPostPlugin() has been removed.\")},Gr.prototype.updateShadowMap=function(){console.warn(\"THREE.WebGLRenderer: .updateShadowMap() has been removed.\")},Gr.prototype.setFaceCulling=function(){console.warn(\"THREE.WebGLRenderer: .setFaceCulling() has been removed.\")},Gr.prototype.allocTextureUnit=function(){console.warn(\"THREE.WebGLRenderer: .allocTextureUnit() has been removed.\")},Gr.prototype.setTexture=function(){console.warn(\"THREE.WebGLRenderer: .setTexture() has been removed.\")},Gr.prototype.setTexture2D=function(){console.warn(\"THREE.WebGLRenderer: .setTexture2D() has been removed.\")},Gr.prototype.setTextureCube=function(){console.warn(\"THREE.WebGLRenderer: .setTextureCube() has been removed.\")},Gr.prototype.getActiveMipMapLevel=function(){return console.warn(\"THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().\"),this.getActiveMipmapLevel()},Object.defineProperties(Gr.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn(\"THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.\"),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn(\"THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.\"),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMapCullFace has been removed. 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Set Material.shadowSide instead.\")}},renderSingleSided:{get:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.\")},set:function(){console.warn(\"THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. 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e=t.split(\":\");ld[e[1]]=op[e[0]]})),Kc(\"x,y,z,top,right,bottom,left,width,height,fontSize,padding,margin,perspective\",(function(t){oc.units[t]=\"px\"})),Xu.registerPlugin(lp);var cp=Xu.registerPlugin(lp)||Xu;cp.core.Tween;var hp=t('#define GLSLIFY 1\\n// GLSL textureless classic 3D noise \"cnoise\",\\n// with an RSL-style periodic variant \"pnoise\".\\n// Author:  Stefan Gustavson (stefan.gustavson@liu.se)\\n// Version: 2011-10-11\\n//\\n// Many thanks to Ian McEwan of Ashima Arts for the\\n// ideas for permutation and gradient selection.\\n//\\n// Copyright (c) 2011 Stefan Gustavson. All rights reserved.\\n// Distributed under the MIT license. See LICENSE file.\\n// https://github.com/ashima/webgl-noise\\n//\\nvec3 mod289(vec3 x)\\n{\\n  return x - floor(x * (1.0 / 289.0)) * 289.0;\\n}\\n\\nvec4 mod289(vec4 x)\\n{\\n  return x - floor(x * (1.0 / 289.0)) * 289.0;\\n}\\n\\nvec4 permute(vec4 x)\\n{\\n  return mod289(((x*34.0)+1.0)*x);\\n}\\n\\nvec4 taylorInvSqrt(vec4 r)\\n{\\n  return 1.79284291400159 - 0.85373472095314 * r;\\n}\\n\\nvec3 fade(vec3 t) {\\n  return t*t*t*(t*(t*6.0-15.0)+10.0);\\n}\\n\\n// Classic Perlin noise, periodic variant\\nfloat pnoise(vec3 P, vec3 rep)\\n{\\n  vec3 Pi0 = mod(floor(P), rep); // Integer part, modulo period\\n  vec3 Pi1 = mod(Pi0 + vec3(1.0), rep); // Integer part + 1, mod period\\n  Pi0 = mod289(Pi0);\\n  Pi1 = mod289(Pi1);\\n  vec3 Pf0 = fract(P); // Fractional part for interpolation\\n  vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0\\n  vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\\n  vec4 iy = vec4(Pi0.yy, Pi1.yy);\\n  vec4 iz0 = Pi0.zzzz;\\n  vec4 iz1 = Pi1.zzzz;\\n\\n  vec4 ixy = permute(permute(ix) + iy);\\n  vec4 ixy0 = permute(ixy + iz0);\\n  vec4 ixy1 = permute(ixy + iz1);\\n\\n  vec4 gx0 = ixy0 * (1.0 / 7.0);\\n  vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;\\n  gx0 = fract(gx0);\\n  vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\\n  vec4 sz0 = step(gz0, vec4(0.0));\\n  gx0 -= sz0 * (step(0.0, gx0) - 0.5);\\n  gy0 -= sz0 * (step(0.0, gy0) - 0.5);\\n\\n  vec4 gx1 = ixy1 * (1.0 / 7.0);\\n  vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;\\n  gx1 = fract(gx1);\\n  vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\\n  vec4 sz1 = step(gz1, vec4(0.0));\\n  gx1 -= sz1 * (step(0.0, gx1) - 0.5);\\n  gy1 -= sz1 * (step(0.0, gy1) - 0.5);\\n\\n  vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);\\n  vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);\\n  vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);\\n  vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);\\n  vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);\\n  vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);\\n  vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);\\n  vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);\\n\\n  vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\\n  g000 *= norm0.x;\\n  g010 *= norm0.y;\\n  g100 *= norm0.z;\\n  g110 *= norm0.w;\\n  vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\\n  g001 *= norm1.x;\\n  g011 *= norm1.y;\\n  g101 *= norm1.z;\\n  g111 *= norm1.w;\\n\\n  float n000 = dot(g000, Pf0);\\n  float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\\n  float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\\n  float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\\n  float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\\n  float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\\n  float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\\n  float n111 = dot(g111, Pf1);\\n\\n  vec3 fade_xyz = fade(Pf0);\\n  vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\\n  vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\\n  float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\\n  return 2.2 * n_xyz;\\n}\\n\\n// https://github.com/dmnsgn/glsl-rotate\\nmat3 rotation3dY(float angle) {\\n    float s = sin(angle);\\n    float c = cos(angle);\\n\\n    return mat3(\\n      c, 0.0, -s,\\n      0.0, 1.0, 0.0,\\n      s, 0.0, c\\n    );\\n  }\\n  \\nvec3 rotateY(vec3 v, float angle) {\\n  return rotation3dY(angle) * v;\\n}\\n\\n//\\n\\nuniform float uFrequency;\\nuniform float uAmplitude;\\nuniform float uDensity;\\nuniform float uStrength;\\n\\nvarying float vDistortion;\\n\\nvoid main() {  \\n  float distortion = pnoise(normal * uDensity, vec3(10.)) * uStrength;\\n\\n  vec3 pos = position + (normal * distortion);\\n  float angle = sin(uv.y * uFrequency) * uAmplitude;\\n  pos = rotateY(pos, angle);    \\n    \\n  vDistortion = distortion;\\n\\n  gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.);\\n}\\n');var up=t(\"#define GLSLIFY 1\\nuniform float uOpacity;\\nuniform float uDeepPurple;\\n \\nvarying float vDistortion;\\n\\nvec3 cosPalette(float t, vec3 a, vec3 b, vec3 c, vec3 d) {\\n  return a + b * cos(6.28318 * (c * t + d));\\n  \\n}     \\n \\nvoid main() {\\n  float distort = vDistortion * 3.;\\n\\n  vec3 brightness = vec3(.1, .1, .9);\\n  vec3 contrast = vec3(.3, .3, .3);\\n  vec3 oscilation = vec3(.5, .5, .9);\\n  vec3 phase = vec3(.9, .1, .8);\\n \\n  vec3 color = cosPalette(distort, brightness, contrast, oscilation, phase);\\n  \\n  gl_FragColor = vec4(color, vDistortion);\\n  gl_FragColor += vec4(min(uDeepPurple, 1.), 0., .5, min(uOpacity, 1.));\\n}\\n\");new class{constructor(){this.element=document.querySelector(\".content\"),this.elements={line:this.element.querySelector(\".layout__line\")},this.viewport={width:window.innerWidth,height:window.innerHeight},this.mouse={x:0,y:0},this.scroll={height:0,limit:0,hard:0,soft:0,ease:.05,normalized:0,running:!1},this.settings={uFrequency:{start:0,end:4},uAmplitude:{start:4,end:4},uDensity:{start:1,end:1},uStrength:{start:0,end:1.1},uDeepPurple:{start:1,end:0},uOpacity:{start:.1,end:.66}},this.scene=new jr,this.renderer=new Gr({antialias:!0,alpha:!0}),this.canvas=this.renderer.domElement,this.camera=new xn(75,this.viewport.width/this.viewport.height,.1,10),this.clock=new tl,this.smoothScroll=new class{constructor({element:t,viewport:e,scroll:n}){this.element=t,this.viewport=e,this.scroll=n,this.elements={scrollContent:this.element.querySelector(\".scroll__content\")}}setSizes(){this.scroll.height=this.elements.scrollContent.getBoundingClientRect().height,this.scroll.limit=this.elements.scrollContent.clientHeight-this.viewport.height,document.body.style.height=`${this.scroll.height}px`}update(){this.scroll.hard=window.scrollY,this.scroll.hard=cp.utils.clamp(0,this.scroll.limit,this.scroll.hard),this.scroll.soft=cp.utils.interpolate(this.scroll.soft,this.scroll.hard,this.scroll.ease),this.scroll.soft<.01&&(this.scroll.soft=0),this.elements.scrollContent.style.transform=`translateY(${-this.scroll.soft}px)`}onResize(){this.viewport={width:window.innerWidth,height:window.innerHeight},this.setSizes()}}({element:this.element,viewport:this.viewport,scroll:this.scroll}),cp.defaults({ease:\"power2\",duration:6.6,overwrite:!0}),this.updateScrollAnimations=this.updateScrollAnimations.bind(this),this.update=this.update.bind(this),this.init()}init(){this.addCanvas(),this.addCamera(),this.addMesh(),this.addEventListeners(),this.onResize(),this.update()}addCanvas(){this.canvas.classList.add(\"webgl\"),document.body.appendChild(this.canvas)}addCamera(){this.camera.position.set(0,0,2.5),this.scene.add(this.camera)}addMesh(){this.geometry=new xa(1,64),this.material=new yn({wireframe:!0,blending:2,transparent:!0,vertexShader:hp,fragmentShader:up,uniforms:{uFrequency:{value:this.settings.uFrequency.start},uAmplitude:{value:this.settings.uAmplitude.start},uDensity:{value:this.settings.uDensity.start},uStrength:{value:this.settings.uStrength.start},uDeepPurple:{value:this.settings.uDeepPurple.start},uOpacity:{value:this.settings.uOpacity.start}}}),this.mesh=new dn(this.geometry,this.material),this.scene.add(this.mesh)}updateScrollAnimations(){this.scroll.running=!1,this.scroll.normalized=(this.scroll.hard/this.scroll.limit).toFixed(1),cp.to(this.mesh.rotation,{x:this.scroll.normalized*Math.PI}),cp.to(this.elements.line,{scaleX:this.scroll.normalized,transformOrigin:\"left\",duration:1.5,ease:\"ease\"});for(const t in this.settings)this.settings[t].start!==this.settings[t].end&&cp.to(this.mesh.material.uniforms[t],{value:this.settings[t].start+this.scroll.normalized*(this.settings[t].end-this.settings[t].start)})}addEventListeners(){window.addEventListener(\"load\",this.onLoad.bind(this)),window.addEventListener(\"scroll\",this.onScroll.bind(this)),window.addEventListener(\"resize\",this.onResize.bind(this))}onLoad(){document.body.classList.remove(\"loading\"),this.animations=new class{constructor(t,e){this.element=t,this.elements={number:t.querySelector(\".section__title-number\"),title:t.querySelector(\".section__title-text\"),arrows:t.querySelectorAll(\".section__title-arrow span\"),paragraph:t.querySelector(\".section__paragraph\"),button:t.querySelector(\".section__button\")},this.camera=e,this.animateIn()}animateIn(){cp.timeline({defaults:{ease:\"expo\"}}).from(this.camera.position,{z:4,duration:3}).from([this.elements.number,this.elements.title,this.elements.text,this.elements.paragraph,this.elements.button,this.elements.arrows],{y:-100,autoAlpha:0,stagger:.2,duration:1.6},\"<.3\")}}(this.element,this.camera)}onMouseMove(t){this.mouse.x=4*(t.clientX/this.viewport.width).toFixed(2),this.mouse.y=2*(t.clientY/this.viewport.height).toFixed(2),cp.to(this.mesh.material.uniforms.uFrequency,{value:this.mouse.x}),cp.to(this.mesh.material.uniforms.uAmplitude,{value:this.mouse.x}),cp.to(this.mesh.material.uniforms.uDensity,{value:this.mouse.y}),cp.to(this.mesh.material.uniforms.uStrength,{value:this.mouse.y}),console.info(`X: ${this.mouse.x}  |  Y: ${this.mouse.y}`)}onScroll(){this.scroll.running||(window.requestAnimationFrame(this.updateScrollAnimations),this.scroll.running=!0)}onResize(){this.viewport={width:window.innerWidth,height:window.innerHeight},this.smoothScroll.onResize(),this.viewport.width<this.viewport.height?this.mesh.scale.set(.75,.75,.75):this.mesh.scale.set(1,1,1),this.camera.aspect=this.viewport.width/this.viewport.height,this.camera.updateProjectionMatrix(),this.renderer.setSize(this.viewport.width,this.viewport.height),this.renderer.setPixelRatio(Math.min(window.devicePixelRatio,1.5))}update(){const t=this.clock.getElapsedTime();this.mesh.rotation.y=.05*t,this.smoothScroll.update(),this.render(),window.requestAnimationFrame(this.update)}render(){this.renderer.render(this.scene,this.camera)}},console.log(\"%c Made by ꜰᴀʙᴏᴏʟᴇᴀ → https://twitter.com/faboolea\",\"background: black; color: white; padding: 1ch 2ch; border-radius: 2rem;\")}();"
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  {
    "path": "dist/index.47c52c93.css",
    "content": "*,:after,:before{box-sizing:border-box}:root{font-size:15px}body{margin:0;--color-text:#fff;--color-bg:#000;--color-1:#00f;--color-2:purple;--color-link:#fff;--color-link-hover:#fff;color:var(--color-text);background-color:var(--color-bg);font-family:-apple-system,BlinkMacSystemFont,Segoe UI,Helvetica,Arial,sans-serif;-webkit-font-smoothing:antialiased;-moz-osx-font-smoothing:grayscale}.js .loading:after,.js .loading:before{content:\"\";position:fixed;z-index:1000}.js .loading:before{top:0;left:0;width:100%;height:100%;background:var(--color-bg)}.js .loading:after{top:50%;left:50%;width:60px;height:60px;margin:-30px 0 0 -30px;border-radius:50%;opacity:.4;background:var(--color-1);animation:loaderAnim .7s linear infinite alternate forwards}@keyframes loaderAnim{to{opacity:1;transform:scale3d(.5,.5,1)}}a{text-decoration:none;color:var(--color-link);border-bottom:1px dashed var(--color-2)}a,a:hover{outline:none}a:hover{color:var(--color-link-hover);border-bottom:1px solid #fff}a:focus{outline:none;background:#d3d3d3}a:focus-visible,a:focus:not(:focus-visible){background:transparent}a:focus-visible{outline:2px solid red}.frame{padding:3rem 5vw;text-align:center;position:relative;z-index:1000}.frame__title{font-size:1rem;margin:0 0 1rem;font-weight:500}.frame__links{display:inline}.frame__demos a:not(:last-child),.frame__links a:not(:last-child){margin-right:1rem}.frame__demos{margin:1rem 0}.frame__demo--current,.frame__demo--current:hover{color:var(--color-text)}.content{width:100%;height:calc(100vh - 13rem)}@media screen and (min-width:53em){.frame{position:fixed;text-align:left;z-index:100;top:0;left:0;display:grid;align-content:space-between;width:100%;max-width:none;height:100vh;padding:1.75rem;pointer-events:none;grid-template-columns:66% 34%;grid-template-rows:auto auto auto;grid-template-areas:\"title links\" \"... ...\" \"... demos\"}.frame__title-wrap{align-self:center;grid-area:title;display:flex}.frame__title{margin:0}.frame__tagline{position:relative;margin:0 0 0 1rem;padding:0 0 0 1rem;opacity:.5}.frame__demos{margin:0;grid-area:demos;justify-self:end}.frame__links{grid-area:links;padding:0;justify-self:end}.frame a{pointer-events:auto}.content{height:100vh}}"
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    "path": "dist/index.9fc08b13.css",
    "content": "@import url(\"https://use.typekit.net/zmc8vly.css\");.section__button,body{font-family:degular-display,sans-serif;font-weight:400;font-style:normal;letter-spacing:.1ch}h1,h2{font-weight:500;line-height:.75}.layout__line,.scroll__content,.scroll__stage,.scroll__stage.js-mobile,canvas.webgl{top:0;left:0;width:100%}.layout__line,.scroll__stage,canvas.webgl{position:fixed}.scroll__content,.scroll__stage.js-mobile{position:absolute}*{margin:0;padding:0;box-sizing:border-box}body{width:100%;height:100vh;overscroll-behavior:none;color:#fff;background-color:#000;line-height:1.2}body::-webkit-scrollbar{display:none}canvas.webgl{pointer-events:none;mix-blend-mode:screen}@media (max-width:64em){canvas.webgl{opacity:.7}}.scroll__stage{height:100vh}.scroll__stage.js-mobile{height:auto}.scroll__stage.js-mobile .scroll__content{position:relative}.scroll__content{will-change:transform}.section{display:flex;justify-content:space-evenly;align-items:center;width:100%;min-height:calc(100vh - 7rem);padding:8rem}@media (max-width:64em){.section{flex-direction:column;justify-content:center;min-height:100vh;padding:10vh 2rem}.section:first-of-type{gap:0}}.section:not(:first-of-type) .section__title{padding-bottom:calc(min(9vw, 6rem))}.section:nth-child(2n){flex-direction:row-reverse;background:#0101ec}.section:nth-child(2n) .section__title{text-align:right}@media (max-width:64em){.section:nth-child(2n){flex-direction:column}.section:nth-child(2n) .section__paragraph{align-self:flex-start}}.section__title{text-align:left;text-transform:uppercase;opacity:.9}@media (max-width:64em){.section__title{width:100%}}.section__title-number{font-size:min(36vw,24rem)}.section__title-text{font-size:min(18vw,12rem);padding-left:.1ch}.section__title-arrow{font-size:min(9vw,6rem);color:#0101ec;margin-top:1ch;line-height:1}.section__title-arrow span{display:inline-block;transform:rotate(90deg)}.section__paragraph{align-self:flex-end;max-width:20ch;font-size:1.4rem}@media (max-width:64em){.section__paragraph{font-size:1.2rem}}.section__button{display:inline-block;margin:5ch 0;padding:2ch 5ch;border:2px solid;border-radius:50%;font-size:.8em;text-transform:uppercase;letter-spacing:.1ch;transition:background-color 1s ease;cursor:pointer}.section__button:focus,.section__button:hover{border:2px solid #dd51b1}.layout__line{height:5px;width:100%;background-color:#fff;transform:scaleX(0)}.layout__faboolea{position:fixed;bottom:3rem;height:.5rem;width:100%;text-align:center}"
  },
  {
    "path": "dist/index.html",
    "content": "<!DOCTYPE html><html lang=\"en\" class=\"no-js\"><head><meta charset=\"UTF-8\"><meta name=\"viewport\" content=\"width=device-width, initial-scale=1\"><title>Shaders on Scroll | Codrops</title><meta name=\"description\" content=\"Smooth WebGL Shader Transformations on Scroll – A handy setup to create a smooth scroll based GLSL animation using Three.js and GSAP. @Faboolea\"><meta name=\"keywords\" content=\"webgl, three.js, on scroll, animation, three.js, gsap, javascript\"><meta name=\"author\" content=\"ꜰᴀʙᴏᴏʟᴇᴀ for Codrops\"><link rel=\"icon shortcut\" href=\"favicon.61719396.ico\"><link rel=\"stylesheet\" type=\"text/css\" href=\"index.47c52c93.css\"><link rel=\"stylesheet\" type=\"text/css\" href=\"index.9fc08b13.css\"><script>!function(){document.documentElement.className=\"js\";var e,t;(t=document.createElement(\"style\")).innerHTML=\"root: { --tmp-var: bold; }\",document.head.appendChild(t),e=!!(window.CSS&&window.CSS.supports&&window.CSS.supports(\"font-weight\",\"var(--tmp-var)\")),t.parentNode.removeChild(t),e||alert(\"Please view this demo in a modern browser that supports CSS Variables.\")}();</script></head><body class=\"loading\"> <main> <div class=\"frame\"> <div class=\"frame__title-wrap\"> <h1 class=\"frame__title\">Smooth WebGL Shader Transformations on Scroll</h1> </div> <nav class=\"frame__links\"> <a href=\"https://tympanus.net/Tutorials/MarqueeMenu/\">Previous demo</a> <a href=\"https://tympanus.net/codrops/?p=55223\">Article</a> <a href=\"https://github.com/Faboolea/shaders-on-scroll\">GitHub</a> </nav> </div> <div class=\"content\"> <div class=\"scroll__stage\"> <div class=\"scroll__content\"> <section class=\"section\"> <div class=\"section__title\"> <h1 class=\"section__title-number\">01</h1> <h2 class=\"section__title-text\">Logma</h2> <p class=\"section__title-arrow\"> <span>➤</span><br> <span>➤</span> </p> </div> <p class=\"section__paragraph\"> The fireball that we rode was moving – But now we've got a new machine – They got music in the solar system<br> <a href=\"https://dimorph.ch/\" class=\"section__button\">Discover</a> </p> </section> <section class=\"section\"> <div class=\"section__title\"> <h1 class=\"section__title-number\">02</h1> <h2 class=\"section__title-text\">Naos</h2> </div> <p class=\"section__paragraph\"> Let me take you on a little trip – We're gonna travel faster than light – And you'll go anywhere you want to decide<br> <a href=\"https://dimorph.ch/\" class=\"section__button\">Discover</a> </p> </section> <section class=\"section\"> <div class=\"section__title\"> <h1 class=\"section__title-number\">03</h1> <h2 class=\"section__title-text\">Chara</h2> </div> <p class=\"section__paragraph\"> Close your eyes now – And give in to the night – Soar above the stars – Forget what's behind<br> <a href=\"https://dimorph.ch/\" class=\"section__button\">Discover</a> </p> </section> </div> </div> <div class=\"layout__line\"></div> <div class=\"layout__faboolea\"><a class=\"layout__faboolea-link\" href=\"https://twitter.com/faboolea\">Made by &nbsp; ꜰᴀʙᴏᴏʟᴇᴀ</a></div> </div> </main> <script src=\"index.33763982.js\"></script> </body></html>"
  },
  {
    "path": "package.json",
    "content": "{\n  \"name\": \"shaders-on-scroll\",\n  \"version\": \"1.0.0\",\n  \"description\": \"\",\n  \"main\": \"dist/index.html\",\n  \"scripts\": {\n    \"start\": \"parcel src/index.html --open\",\n    \"clean\": \"rm -rf dist/*\",\n    \"build:parcel\": \"parcel build src/index.html --no-content-hash --no-source-maps --public-url ./\",\n    \"build\": \"npm run clean && npm run build:parcel\"\n  },\n  \"repository\": {\n    \"type\": \"git\",\n    \"url\": \"git://github.com/Faboolea/shaders-on-scroll\"\n  },\n  \"keywords\": [],\n  \"author\": \"\",\n  \"license\": \"ISC\",\n  \"devDependencies\": {\n    \"parcel\": \"latest\"\n  },\n  \"dependencies\": {\n    \"gsap\": \"^3.7.0\",\n    \"three\": \"^0.129.0\"\n  }\n}\n"
  },
  {
    "path": "src/app/Animations.js",
    "content": "import GSAP from 'gsap'\n\nexport default class {\n  constructor(element, camera) {\n    this.element = element\n\n    this.elements = {\n      number: element.querySelector('.section__title-number'),\n      title: element.querySelector('.section__title-text'),\n      arrows: element.querySelectorAll('.section__title-arrow span'),\n      paragraph: element.querySelector('.section__paragraph'),\n      button: element.querySelector('.section__button'),\n    }\n\n    this.camera = camera\n\n    this.animateIn()\n  }\n\n  animateIn() {\n    const animateIn = GSAP.timeline({ \n      defaults: {\n        ease: 'expo'\n      }\n    })\n    \n    animateIn\n      .from(this.camera.position, {\n        z: 4,\n        duration: 3\n      })\n      \n      .from([ \n        this.elements.number, \n        this.elements.title, \n        this.elements.text,  \n        this.elements.paragraph, \n        this.elements.button,\n        this.elements.arrows\n      ], {\n          y: -100,\n          autoAlpha: 0,\n          stagger: .2,\n          duration: 1.6\n      }, '<.3')\n    }\n}\n"
  },
  {
    "path": "src/app/SmoothScroll.js",
    "content": "import GSAP from 'gsap'\n\nexport default class {\n  constructor({ element, viewport, scroll }) {\n    this.element = element\n    this.viewport = viewport\n    this.scroll = scroll\n\n    this.elements = {\n      scrollContent: this.element.querySelector('.scroll__content')\n    }\n  }\n\n  setSizes() {\n    this.scroll.height = this.elements.scrollContent.getBoundingClientRect().height\n    this.scroll.limit = this.elements.scrollContent.clientHeight - this.viewport.height\n\n    document.body.style.height = `${this.scroll.height}px`\n  }\n  \n  update() {\n    this.scroll.hard = window.scrollY\n    this.scroll.hard = GSAP.utils.clamp(0, this.scroll.limit, this.scroll.hard)\n    this.scroll.soft = GSAP.utils.interpolate(this.scroll.soft, this.scroll.hard, this.scroll.ease)\n\n    if (this.scroll.soft < 0.01) {\n      this.scroll.soft = 0\n    }\n    \n    this.elements.scrollContent.style.transform = `translateY(${-this.scroll.soft}px)`\n  }    \n\n  onResize() {\n    this.viewport = {\n      width: window.innerWidth,\n      height: window.innerHeight\n    }\n    \n    this.setSizes()\n  }\n}\n"
  },
  {
    "path": "src/app/index.js",
    "content": "import * as THREE from 'three'\nimport GSAP from 'gsap'\n\nimport Animations from './Animations'\nimport SmoothScroll from './SmoothScroll'\n\nimport vertexShader from './shaders/vertex.glsl'\nimport fragmentShader from './shaders/fragment.glsl'\n\nclass ScrollStage {\n  constructor() {\n    this.element = document.querySelector('.content')\n\n    this.elements = {\n      line: this.element.querySelector('.layout__line')\n    }\n\n    this.viewport = {\n      width: window.innerWidth,\n      height: window.innerHeight,\n    }\n\n    this.mouse = {\n      x: 0,\n      y: 0\n    }\n\n    this.scroll = {\n      height: 0,\n      limit: 0,\n      hard: 0,\n      soft: 0,\n      ease: 0.05,\n      normalized: 0, \n      running: false\n    }\n\n    this.settings = {\n      // vertex\n      uFrequency: {\n        start: 0,\n        end: 4\n      },\n      uAmplitude: {\n        start: 4,\n        end: 4\n      },\n      uDensity: {\n        start: 1,\n        end: 1\n      },\n      uStrength: {\n        start: 0,\n        end: 1.1\n      },\n      // fragment\n      uDeepPurple: {  // max 1\n        start: 1,\n        end: 0\n      },\n      uOpacity: {  // max 1\n        start: .1,\n        end: .66\n      }\n    }\n\n    this.scene = new THREE.Scene()\n\n    this.renderer = new THREE.WebGLRenderer({ \n      antialias: true, \n      alpha: true \n    })\n\n    this.canvas = this.renderer.domElement\n\n    this.camera = new THREE.PerspectiveCamera( \n      75, \n      this.viewport.width / this.viewport.height, \n      .1, \n      10\n    )\n\n    this.clock = new THREE.Clock()\n\n    this.smoothScroll = new SmoothScroll({ \n      element: this.element, \n      viewport: this.viewport, \n      scroll: this.scroll\n    })\n\n    GSAP.defaults({\n      ease: 'power2',\n      duration: 6.6,\n      overwrite: true\n    })\n    \n    this.updateScrollAnimations = this.updateScrollAnimations.bind(this)\n    this.update = this.update.bind(this)\n        \n    this.init()\n  }\n  \n  init() {\n    this.addCanvas()\n    this.addCamera()\n    this.addMesh()\n    this.addEventListeners()\n    this.onResize()\n    this.update()\n  }\n\n  /**\n   * STAGE\n   */\n  addCanvas() {\n    this.canvas.classList.add('webgl')\n    document.body.appendChild(this.canvas)\n  }\n\n  addCamera() {\n    this.camera.position.set(0, 0, 2.5)\n    this.scene.add(this.camera)\n  }\n\n  /**\n   * OBJECT\n   */\n  addMesh() {\n    this.geometry = new THREE.IcosahedronGeometry(1, 64)\n    \n    this.material = new THREE.ShaderMaterial({\n      wireframe: true,\n      blending: THREE.AdditiveBlending,\n      transparent: true,\n      vertexShader,\n      fragmentShader,\n      uniforms: {\n        uFrequency: { value: this.settings.uFrequency.start },\n        uAmplitude: { value: this.settings.uAmplitude.start },\n        uDensity: { value: this.settings.uDensity.start },\n        uStrength: { value: this.settings.uStrength.start },\n        uDeepPurple: { value: this.settings.uDeepPurple.start },\n        uOpacity: { value: this.settings.uOpacity.start }\n      }\n    })\n    \n    this.mesh = new THREE.Mesh(this.geometry, this.material)\n    \n    this.scene.add(this.mesh)\n  }\n\n  /**\n   * SCROLL BASED ANIMATIONS\n   */\n  updateScrollAnimations() {\n    this.scroll.running = false\n    this.scroll.normalized = (this.scroll.hard / this.scroll.limit).toFixed(1)\n    \n    GSAP.to(this.mesh.rotation, {\n      x: this.scroll.normalized * Math.PI\n    })\n \n    GSAP.to(this.elements.line, {\n      scaleX: this.scroll.normalized, \n      transformOrigin: 'left', \n      duration: 1.5,\n      ease: 'ease'\n    })\n\n    for (const key in this.settings) {\n      if (this.settings[key].start !== this.settings[key].end) {\n        GSAP.to(this.mesh.material.uniforms[key], {\n          value: this.settings[key].start + this.scroll.normalized * (this.settings[key].end - this.settings[key].start)\n        })\n      }\n    }\n  }\n\n  /**\n   * EVENTS\n   */\n  addEventListeners() {\n    window.addEventListener('load', this.onLoad.bind(this))\n    \n    // window.addEventListener('mousemove', this.onMouseMove.bind(this))  // enable for soundcheck (→ console)\n    \n    window.addEventListener('scroll', this.onScroll.bind(this))\n\n    window.addEventListener('resize', this.onResize.bind(this))\n  }\n\n  onLoad() {\n    document.body.classList.remove('loading')\n\n    this.animations = new Animations(this.element, this.camera)\n  }\n\n  onMouseMove(event) {\n    // play with it!\n    // enable / disable / change x, y, multiplier …\n\n    this.mouse.x = (event.clientX / this.viewport.width).toFixed(2) * 4\n    this.mouse.y = (event.clientY / this.viewport.height).toFixed(2) * 2\n\n    GSAP.to(this.mesh.material.uniforms.uFrequency, { value: this.mouse.x })\n    GSAP.to(this.mesh.material.uniforms.uAmplitude, { value: this.mouse.x })\n    GSAP.to(this.mesh.material.uniforms.uDensity, { value: this.mouse.y })\n    GSAP.to(this.mesh.material.uniforms.uStrength, { value: this.mouse.y })\n    // GSAP.to(this.mesh.material.uniforms.uDeepPurple, { value: this.mouse.x })\n    // GSAP.to(this.mesh.material.uniforms.uOpacity, { value: this.mouse.y })\n\n    console.info(`X: ${this.mouse.x}  |  Y: ${this.mouse.y}`)\n  }\n\n  onScroll() {\n    if (!this.scroll.running) {\n      window.requestAnimationFrame(this.updateScrollAnimations)\n      \n      this.scroll.running = true\n    }\n  }\n\n  onResize() {\n    this.viewport = {\n      width: window.innerWidth,\n      height: window.innerHeight\n    }\n\n    this.smoothScroll.onResize()\n\n    if (this.viewport.width < this.viewport.height) {\n      this.mesh.scale.set(.75, .75, .75)\n    } else {\n      this.mesh.scale.set(1, 1, 1)\n    }\n\n    this.camera.aspect = this.viewport.width / this.viewport.height\n    this.camera.updateProjectionMatrix()\n    \n    this.renderer.setSize(this.viewport.width, this.viewport.height)\n    this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 1.5))  \n  }\n\n  /**\n   * LOOP\n   */\n  update() {\n    const elapsedTime = this.clock.getElapsedTime()\n    this.mesh.rotation.y = elapsedTime * .05\n\n    this.smoothScroll.update()\n\n    this.render()\n\n    window.requestAnimationFrame(this.update)\n  }\n\n  /**\n   * RENDER\n   */\n  render() {\n    this.renderer.render(this.scene, this.camera)\n  }  \n}\n\nnew ScrollStage()\n\nconsole.log('%c Made by ꜰᴀʙᴏᴏʟᴇᴀ → https://twitter.com/faboolea', 'background: black; color: white; padding: 1ch 2ch; border-radius: 2rem;')\n"
  },
  {
    "path": "src/app/shaders/fragment.glsl",
    "content": "uniform float uOpacity;\nuniform float uDeepPurple;\n \nvarying float vDistortion;\n\nvec3 cosPalette(float t, vec3 a, vec3 b, vec3 c, vec3 d) {\n  return a + b * cos(6.28318 * (c * t + d));\n  \n}     \n \nvoid main() {\n  float distort = vDistortion * 3.;\n\n  vec3 brightness = vec3(.1, .1, .9);\n  vec3 contrast = vec3(.3, .3, .3);\n  vec3 oscilation = vec3(.5, .5, .9);\n  vec3 phase = vec3(.9, .1, .8);\n \n  vec3 color = cosPalette(distort, brightness, contrast, oscilation, phase);\n  \n  gl_FragColor = vec4(color, vDistortion);\n  gl_FragColor += vec4(min(uDeepPurple, 1.), 0., .5, min(uOpacity, 1.));\n}\n"
  },
  {
    "path": "src/app/shaders/vertex.glsl",
    "content": "// GLSL textureless classic 3D noise \"cnoise\",\n// with an RSL-style periodic variant \"pnoise\".\n// Author:  Stefan Gustavson (stefan.gustavson@liu.se)\n// Version: 2011-10-11\n//\n// Many thanks to Ian McEwan of Ashima Arts for the\n// ideas for permutation and gradient selection.\n//\n// Copyright (c) 2011 Stefan Gustavson. All rights reserved.\n// Distributed under the MIT license. See LICENSE file.\n// https://github.com/ashima/webgl-noise\n//\nvec3 mod289(vec3 x)\n{\n  return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 mod289(vec4 x)\n{\n  return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 permute(vec4 x)\n{\n  return mod289(((x*34.0)+1.0)*x);\n}\n\nvec4 taylorInvSqrt(vec4 r)\n{\n  return 1.79284291400159 - 0.85373472095314 * r;\n}\n\nvec3 fade(vec3 t) {\n  return t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\n// Classic Perlin noise, periodic variant\nfloat pnoise(vec3 P, vec3 rep)\n{\n  vec3 Pi0 = mod(floor(P), rep); // Integer part, modulo period\n  vec3 Pi1 = mod(Pi0 + vec3(1.0), rep); // Integer part + 1, mod period\n  Pi0 = mod289(Pi0);\n  Pi1 = mod289(Pi1);\n  vec3 Pf0 = fract(P); // Fractional part for interpolation\n  vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0\n  vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\n  vec4 iy = vec4(Pi0.yy, Pi1.yy);\n  vec4 iz0 = Pi0.zzzz;\n  vec4 iz1 = Pi1.zzzz;\n\n  vec4 ixy = permute(permute(ix) + iy);\n  vec4 ixy0 = permute(ixy + iz0);\n  vec4 ixy1 = permute(ixy + iz1);\n\n  vec4 gx0 = ixy0 * (1.0 / 7.0);\n  vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;\n  gx0 = fract(gx0);\n  vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\n  vec4 sz0 = step(gz0, vec4(0.0));\n  gx0 -= sz0 * (step(0.0, gx0) - 0.5);\n  gy0 -= sz0 * (step(0.0, gy0) - 0.5);\n\n  vec4 gx1 = ixy1 * (1.0 / 7.0);\n  vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;\n  gx1 = fract(gx1);\n  vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\n  vec4 sz1 = step(gz1, vec4(0.0));\n  gx1 -= sz1 * (step(0.0, gx1) - 0.5);\n  gy1 -= sz1 * (step(0.0, gy1) - 0.5);\n\n  vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);\n  vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);\n  vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);\n  vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);\n  vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);\n  vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);\n  vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);\n  vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);\n\n  vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\n  g000 *= norm0.x;\n  g010 *= norm0.y;\n  g100 *= norm0.z;\n  g110 *= norm0.w;\n  vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\n  g001 *= norm1.x;\n  g011 *= norm1.y;\n  g101 *= norm1.z;\n  g111 *= norm1.w;\n\n  float n000 = dot(g000, Pf0);\n  float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\n  float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\n  float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\n  float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\n  float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\n  float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\n  float n111 = dot(g111, Pf1);\n\n  vec3 fade_xyz = fade(Pf0);\n  vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\n  vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\n  float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\n  return 2.2 * n_xyz;\n}\n\n// https://github.com/dmnsgn/glsl-rotate\nmat3 rotation3dY(float angle) {\n    float s = sin(angle);\n    float c = cos(angle);\n\n    return mat3(\n      c, 0.0, -s,\n      0.0, 1.0, 0.0,\n      s, 0.0, c\n    );\n  }\n  \nvec3 rotateY(vec3 v, float angle) {\n  return rotation3dY(angle) * v;\n}\n\n//\n\nuniform float uFrequency;\nuniform float uAmplitude;\nuniform float uDensity;\nuniform float uStrength;\n\nvarying float vDistortion;\n\nvoid main() {  \n  float distortion = pnoise(normal * uDensity, vec3(10.)) * uStrength;\n\n  vec3 pos = position + (normal * distortion);\n  float angle = sin(uv.y * uFrequency) * uAmplitude;\n  pos = rotateY(pos, angle);    \n    \n  vDistortion = distortion;\n\n  gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.);\n}\n"
  },
  {
    "path": "src/index.html",
    "content": "<!DOCTYPE html>\n<html lang=\"en\" class=\"no-js\">\n\t<head>\n\t\t<meta charset=\"UTF-8\" />\n\t\t<meta name=\"viewport\" content=\"width=device-width, initial-scale=1\">\n\t\t<title>Shaders on Scroll | Codrops</title>\n\t\t<meta name=\"description\" content=\"Smooth WebGL Shader Transformations on Scroll – A handy setup to create a smooth scroll based GLSL animation using Three.js and GSAP. @Faboolea\" />\n\t\t<meta name=\"keywords\" content=\"webgl, three.js, on scroll, animation, three.js, gsap, javascript\" />\n\t\t<meta name=\"author\" content=\"ꜰᴀʙᴏᴏʟᴇᴀ for Codrops\" />\n\t\t<link rel=\"shortcut icon\" href=\"favicon.ico\">\n\t\t<link rel=\"stylesheet\" type=\"text/css\" href=\"./styles/base.css\" />\n\t\t<link rel=\"stylesheet\" type=\"text/css\" href=\"./styles/shaders-on-scroll.sass\" />\n\t\t<script>document.documentElement.className=\"js\";var supportsCssVars=function(){var e,t=document.createElement(\"style\");return t.innerHTML=\"root: { --tmp-var: bold; }\",document.head.appendChild(t),e=!!(window.CSS&&window.CSS.supports&&window.CSS.supports(\"font-weight\",\"var(--tmp-var)\")),t.parentNode.removeChild(t),e};supportsCssVars()||alert(\"Please view this demo in a modern browser that supports CSS Variables.\");</script>\n\t\t<!--script src=\"//tympanus.net/codrops/adpacks/analytics.js\"></script-->\n\t</head>\n\t<body class=\"loading\">\n\t\t<main>\n\t\t\t<div class=\"frame\">\n\t\t\t\t<div class=\"frame__title-wrap\">\n\t\t\t\t\t<h1 class=\"frame__title\">Smooth WebGL Shader Transformations on Scroll</h1>\n\t\t\t\t</div>\n\t\t\t\t<nav class=\"frame__links\">\n\t\t\t\t\t<a href=\"https://tympanus.net/Tutorials/MarqueeMenu/\">Previous demo</a>\n\t\t\t\t\t<a href=\"https://tympanus.net/codrops/?p=55223\">Article</a>\n\t\t\t\t\t<a href=\"https://github.com/Faboolea/shaders-on-scroll\">GitHub</a>\n\t\t\t\t</nav>\n\t\t\t</div>\n\t\t\t<div class=\"content\">\n\t\t\t\t<div class=\"scroll__stage\">\n\t\t\t\t\t<div class=\"scroll__content\">\n\t\t\t\t\t\t<section class=\"section\">\n\t\t\t\t\t\t\t<div class=\"section__title\">\n\t\t\t\t\t\t\t\t<h1 class=\"section__title-number\">01</h1>\n\t\t\t\t\t\t\t\t<h2 class=\"section__title-text\">Logma</h2>\n\t\t\t\t\t\t\t\t<p class=\"section__title-arrow\">\n\t\t\t\t\t\t\t\t\t<span>➤</span><br>\n\t\t\t\t\t\t\t\t\t<span>➤</span>\n\t\t\t\t\t\t\t\t</p>\n\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t\t<p class=\"section__paragraph\">\n\t\t\t\t\t\t\t\tThe fireball that we rode was moving –\n\t\t\t\t\t\t\t\tBut now we've got a new machine – \n\t\t\t\t\t\t\t\tThey got music in the solar system<br>\n\t\t\t\t\t\t\t\t<a href=\"https://dimorph.ch/\" class=\"section__button\">Discover</a>\n\t\t\t\t\t\t\t</p>\n\t\t\t\t\t\t</section>\n\t\t\t\t\t\t<section class=\"section\">\n\t\t\t\t\t\t\t<div class=\"section__title\">\n\t\t\t\t\t\t\t\t<h1 class=\"section__title-number\">02</h1>\n\t\t\t\t\t\t\t\t<h2 class=\"section__title-text\">Naos</h2>\n\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t\t<p class=\"section__paragraph\">\n\t\t\t\t\t\t\t\tLet me take you on a little trip – \n\t\t\t\t\t\t\t\tWe're gonna travel faster than light – \n\t\t\t\t\t\t\t\tAnd you'll go anywhere you want to decide<br>\n\t\t\t\t\t\t\t\t<a href=\"https://dimorph.ch/\" class=\"section__button\">Discover</a>\n\t\t\t\t\t\t\t</p>\n\t\t\t\t\t\t</section>\n\t\t\t\t\t\t<section class=\"section\">\n\t\t\t\t\t\t\t<div class=\"section__title\">\n\t\t\t\t\t\t\t\t<h1 class=\"section__title-number\">03</h1>\n\t\t\t\t\t\t\t\t<h2 class=\"section__title-text\">Chara</h2>\n\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t\t<p class=\"section__paragraph\">\n\t\t\t\t\t\t\t\tClose your eyes now – \n\t\t\t\t\t\t\t\tAnd give in to the night – \n\t\t\t\t\t\t\t\tSoar above the stars – \n\t\t\t\t\t\t\t\tForget what's behind<br>\n\t\t\t\t\t\t\t\t<a href=\"https://dimorph.ch/\" class=\"section__button\">Discover</a>\n\t\t\t\t\t\t\t</p>\n\t\t\t\t\t\t</section>\n\t\t\t\t\t\t\n\t\t\t\t\t</div>\n\t\t\t\t</div>\n\t\t\t\t<div class=\"layout__line\"></div>\n\t\t\t\t<div class=\"layout__faboolea\"><a class=\"layout__faboolea-link\" href=\"https://twitter.com/faboolea\">Made by &nbsp; ꜰᴀʙᴏᴏʟᴇᴀ</a></div>\n\t\t\t</div>\n\t\t</main>\n\t\t<script src=\"./app/index.js\"></script>\n\t\t<!--script src=\"https://tympanus.net/codrops/adpacks/cda.js\"></script-->\n\t</body>\n</html>\n"
  },
  {
    "path": "src/shaders-on-scroll.pug",
    "content": ".scroll__stage\n  .scroll__content\n  \n    - const sections = ['Logma', 'Naos', 'Chara']\n      each section, index in sections\n      \n        section.section\n          .section__title\n            h1.section__title-number= index < 9 ? `0${index + 1}` : index + 1\n            \n            h2.section__title-text= section\n            \n            if(index === 0)\n              p.section__title-arrow\n                span ➤\n                br\n                span ➤\n          \n          p.section__paragraph The fireball that we rode was moving – But now we've got a new machine – They got music in the solar system\n            br\n            a.section__button Discover\n"
  },
  {
    "path": "src/styles/base.css",
    "content": "*,\r\n*::after,\r\n*::before {\r\n\tbox-sizing: border-box;\r\n}\r\n\r\n:root {\r\n\tfont-size: 15px;\r\n}\r\n\r\nbody {\r\n\tmargin: 0;\r\n\t--color-text: white;\r\n\t--color-bg: black;\r\n\t--color-1: blue;\r\n\t--color-2: purple;\r\n\t--color-link: white;\r\n\t--color-link-hover: white;\r\n\tcolor: var(--color-text);\r\n\tbackground-color: var(--color-bg);\r\n\tfont-family: -apple-system, BlinkMacSystemFont, Segoe UI, Helvetica, Arial, sans-serif;\r\n\t-webkit-font-smoothing: antialiased;\r\n\t-moz-osx-font-smoothing: grayscale;\r\n}\r\n\r\n/* Page Loader */\r\n.js .loading::before,\r\n.js .loading::after {\r\n\tcontent: '';\r\n\tposition: fixed;\r\n\tz-index: 1000;\r\n}\r\n\r\n.js .loading::before {\r\n\ttop: 0;\r\n\tleft: 0;\r\n\twidth: 100%;\r\n\theight: 100%;\r\n\tbackground: var(--color-bg);\r\n}\r\n\r\n.js .loading::after {\r\n\ttop: 50%;\r\n\tleft: 50%;\r\n\twidth: 60px;\r\n\theight: 60px;\r\n\tmargin: -30px 0 0 -30px;\r\n\tborder-radius: 50%;\r\n\topacity: 0.4;\r\n\tbackground: var(--color-1);\r\n\tanimation: loaderAnim 0.7s linear infinite alternate forwards;\r\n\r\n}\r\n\r\n@keyframes loaderAnim {\r\n\tto {\r\n\t\topacity: 1;\r\n\t\ttransform: scale3d(0.5,0.5,1);\r\n\t}\r\n}\r\n\r\na {\r\n\ttext-decoration: none;\r\n\tcolor: var(--color-link);\r\n\toutline: none;\r\n\tborder-bottom: 1px dashed var(--color-2);\r\n}\r\n\r\na:hover {\r\n\tcolor: var(--color-link-hover);\r\n\toutline: none;\r\n\tborder-bottom: 1px solid white;\r\n}\r\n\r\n/* Better focus styles from https://developer.mozilla.org/en-US/docs/Web/CSS/:focus-visible */\r\na:focus {\r\n\t/* Provide a fallback style for browsers\r\n\t that don't support :focus-visible */\r\n\toutline: none;\r\n\tbackground: lightgrey;\r\n}\r\n\r\na:focus:not(:focus-visible) {\r\n\t/* Remove the focus indicator on mouse-focus for browsers\r\n\t that do support :focus-visible */\r\n\tbackground: transparent;\r\n}\r\n\r\na:focus-visible {\r\n\t/* Draw a very noticeable focus style for\r\n\t keyboard-focus on browsers that do support\r\n\t :focus-visible */\r\n\toutline: 2px solid red;\r\n\tbackground: transparent;\r\n}\r\n\r\n.frame {\r\n\tpadding: 3rem 5vw;\r\n\ttext-align: center;\r\n\tposition: relative;\r\n\tz-index: 1000;\r\n}\r\n\r\n.frame__title {\r\n\tfont-size: 1rem;\r\n\tmargin: 0 0 1rem;\r\n\tfont-weight: 500;\r\n}\r\n\r\n.frame__links {\r\n\tdisplay: inline;\r\n}\r\n\r\n.frame__links a:not(:last-child),\r\n.frame__demos a:not(:last-child) {\r\n\tmargin-right: 1rem;\r\n}\r\n\r\n.frame__demos {\r\n\tmargin: 1rem 0;\r\n}\r\n\r\n.frame__demo--current,\r\n.frame__demo--current:hover {\r\n\tcolor: var(--color-text);\r\n}\r\n\r\n.content {\r\n\twidth: 100%;\r\n\theight: calc(100vh - 13rem);\r\n}\r\n\r\n@media screen and (min-width: 53em) {\r\n\t.frame {\r\n\t\tposition: fixed;\r\n\t\ttext-align: left;\r\n\t\tz-index: 100;\r\n\t\ttop: 0;\r\n\t\tleft: 0;\r\n\t\tdisplay: grid;\r\n\t\talign-content: space-between;\r\n\t\twidth: 100%;\r\n\t\tmax-width: none;\r\n\t\theight: 100vh;\r\n\t\tpadding: 1.75rem;\r\n\t\tpointer-events: none;\r\n\t\tgrid-template-columns: 66% 34%;\r\n\t\tgrid-template-rows: auto auto auto;\r\n\t\tgrid-template-areas: 'title links'\r\n\t\t\t\t\t\t\t'... ...'\r\n\t\t\t\t\t\t\t'... demos';\r\n\t}\r\n\t.frame__title-wrap {\r\n\t\talign-self: center;\r\n\t\tgrid-area: title;\r\n\t\tdisplay: flex;\r\n\t}\r\n\t.frame__title {\r\n\t\tmargin: 0;\r\n\t}\r\n\t.frame__tagline {\r\n\t\tposition: relative;\r\n\t\tmargin: 0 0 0 1rem;\r\n\t\tpadding: 0 0 0 1rem;\r\n\t\topacity: 0.5;\r\n\t}\r\n\t.frame__demos {\r\n\t\tmargin: 0;\r\n\t\tgrid-area: demos;\r\n\t\tjustify-self: end;\r\n\t}\r\n\t.frame__links {\r\n\t\tgrid-area: links;\r\n\t\tpadding: 0;\r\n\t\tjustify-self: end;\r\n\t}\r\n\t.frame a {\r\n\t\tpointer-events: auto;\r\n\t}\r\n\t.content {\r\n\t\theight: 100vh;\r\n\t}\r\n}\r\n"
  },
  {
    "path": "src/styles/shaders-on-scroll.sass",
    "content": "$color-1: #0101ec\n$color-2: #dd51b1\n$color-black: black\n$color-white: white\n\n@import url('https://use.typekit.net/zmc8vly.css')\n\n%font-regular\n  font-family: degular-display, sans-serif\n  font-weight: 400\n  font-style: normal\n  letter-spacing: .1ch\n\n%font-title\n  font-weight: 500\n  line-height: .75\n\n%top\n  top: 0\n  left: 0\n  width: 100%\n  \n%fixed\n  @extend %top\n  \n  position: fixed\n  \n%absolute\n  @extend %top\n  \n  position: absolute\n  \n*\n  margin: 0\n  padding: 0\n  box-sizing: border-box\n\nbody\n  @extend %font-regular\n\n  width: 100%\n  height: 100vh\n  overscroll-behavior: none\n  color: $color-white\n  background-color: $color-black\n  line-height: 1.2\n  \n  &::-webkit-scrollbar\n    display: none\n\nh1,\nh2\n  @extend %font-title\n     \ncanvas.webgl\n  @extend %fixed\n\n  pointer-events: none\n  mix-blend-mode: screen\n\n  @media (max-width: 64em)\n      opacity: .7\n\n.scroll\n  &__stage\n    @extend %fixed\n\n    height: 100vh\n\n    &.js-mobile\n      @extend %absolute\n      \n      height: auto\n\n      .scroll__content\n        position: relative\n  \n  &__content\n    @extend %absolute\n\n    will-change: transform\n\n.section\n  display: flex\n  justify-content: space-evenly\n  align-items: center\n  width: 100%\n  min-height: calc(100vh - 7rem)\n  padding: 8rem \n  \n  @media (max-width: 64em)\n    flex-direction: column\n    justify-content: center\n    min-height: 100vh\n    padding: 10vh 2rem\n\n    &:first-of-type\n        gap: 0\n\n  &:not(:first-of-type)\n    .section__title\n      padding-bottom: calc(min(9vw, 6rem))\n\n  &:nth-child(even)\n    flex-direction: row-reverse\n    background: $color-1\n    \n    .section__title\n      text-align: right\n\n    @media (max-width: 64em)\n      flex-direction: column\n\n      .section__paragraph\n        align-self: flex-start\n\n  &__title\n    text-align: left\n    text-transform: uppercase\n    opacity: .9\n\n    @media (max-width: 64em)\n      width: 100%\n    \n    &-number\n      font-size: min(36vw, 24rem)\n      \n    &-text\n      font-size: min(18vw, 12rem)\n      padding-left: .1ch\n        \n    &-arrow\n      font-size: min(9vw, 6rem)\n      \n      color: $color-1\n      margin-top: 1ch\n      line-height: 1\n      \n      span\n        display: inline-block\n        transform: rotate(90deg)\n    \n  &__paragraph\n    align-self: flex-end\n    max-width: 20ch\n    font-size: 1.4rem\n\n    @media (max-width: 64em)\n      font-size: 1.2rem\n    \n  &__button\n    @extend %font-regular\n\n    display: inline-block\n    margin: 5ch 0\n    padding: 2ch 5ch\n    border: 2px solid currentColor\n    border-radius: 50%\n    font-size: .8em\n    text-transform: uppercase\n    letter-spacing: .1ch\n    transition: background-color 1s ease\n    cursor: pointer\n\n    &:hover,\n    &:focus\n      border: 2px solid $color-2\n     \n.layout\n  &__line\n    @extend %fixed\n    \n    height: 5px\n    width: 100%\n    background-color: $color-white\n    transform: scaleX(0)\n  \n  &__faboolea\n    position: fixed\n    bottom: 3rem\n    height: .5rem\n    width: 100%\n    text-align: center\n"
  }
]