Repository: Fnoz/FNMatchPull Branch: master Commit: ab3826d6547f Files: 27 Total size: 92.9 KB Directory structure: gitextract_awijepqm/ ├── .swift-version ├── FNMatchPull/ │ ├── AppDelegate.swift │ ├── Assets.xcassets/ │ │ ├── AppIcon.appiconset/ │ │ │ └── Contents.json │ │ ├── Contents.json │ │ └── Image/ │ │ ├── Contents.json │ │ ├── icn_0.imageset/ │ │ │ └── Contents.json │ │ ├── icn_1.imageset/ │ │ │ └── Contents.json │ │ └── icn_2.imageset/ │ │ └── Contents.json │ ├── Base.lproj/ │ │ ├── LaunchScreen.storyboard │ │ └── Main.storyboard │ ├── FNMatchPull/ │ │ ├── FNAnimator.swift │ │ ├── FNMatchFontParser.swift │ │ ├── FNMatchPullAnimator.swift │ │ ├── FNMatchPullMatch.swift │ │ ├── FNMatchPullView.swift │ │ ├── FNPullToRefreshExtension.swift │ │ └── FNPullToRefreshView.swift │ ├── FNMatchPullTableViewCell.swift │ ├── Info.plist │ └── ViewController.swift ├── FNMatchPull.podspec ├── FNMatchPull.xcodeproj/ │ ├── project.pbxproj │ ├── project.xcworkspace/ │ │ └── contents.xcworkspacedata │ └── xcuserdata/ │ └── Fnoz.xcuserdatad/ │ └── xcschemes/ │ └── FNMatchPull.xcscheme ├── LICENSE ├── README.md └── README.zh-CN.md ================================================ FILE CONTENTS ================================================ ================================================ FILE: .swift-version ================================================ 3.0 ================================================ FILE: FNMatchPull/AppDelegate.swift ================================================ // // AppDelegate.swift // FNMatchPull // // Created by Fnoz on 16/6/26. // Copyright © 2016年 Fnoz. All rights reserved. // import UIKit @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. return true } func applicationWillResignActive(_ application: UIApplication) { // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. } func applicationDidEnterBackground(_ application: UIApplication) { // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. } func applicationWillEnterForeground(_ application: UIApplication) { // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. } func applicationDidBecomeActive(_ application: UIApplication) { // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. } func applicationWillTerminate(_ application: UIApplication) { // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. } } ================================================ FILE: FNMatchPull/Assets.xcassets/AppIcon.appiconset/Contents.json ================================================ { "images" : [ { "idiom" : "iphone", "size" : "29x29", "scale" : "2x" }, { "idiom" : "iphone", "size" : "29x29", "scale" : "3x" }, { "idiom" : "iphone", "size" : "40x40", "scale" : "2x" }, { "idiom" : "iphone", "size" : "40x40", "scale" : "3x" }, { "idiom" : "iphone", "size" : "60x60", "scale" : "2x" }, { "idiom" : "iphone", "size" : "60x60", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: FNMatchPull/Assets.xcassets/Contents.json ================================================ { "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: FNMatchPull/Assets.xcassets/Image/Contents.json ================================================ { "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: FNMatchPull/Assets.xcassets/Image/icn_0.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "filename" : "icn_3.png", "scale" : "1x" }, { "idiom" : "universal", "filename" : "icn_3@2x.png", "scale" : "2x" }, { "idiom" : "universal", "filename" : "icn_3@3x.png", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: FNMatchPull/Assets.xcassets/Image/icn_1.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "filename" : "icn_1.png", "scale" : "1x" }, { "idiom" : "universal", "filename" : "icn_1@2x.png", "scale" : "2x" }, { "idiom" : "universal", "filename" : "icn_1@3x.png", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: FNMatchPull/Assets.xcassets/Image/icn_2.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "filename" : "icn_2.png", "scale" : "1x" }, { "idiom" : "universal", "filename" : "icn_2@2x.png", "scale" : "2x" }, { "idiom" : "universal", "filename" : "icn_2@3x.png", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: FNMatchPull/Base.lproj/LaunchScreen.storyboard ================================================ ================================================ FILE: FNMatchPull/Base.lproj/Main.storyboard ================================================ ================================================ FILE: FNMatchPull/FNMatchPull/FNAnimator.swift ================================================ // // Animator.swift // // Copyright (c) 2014 Josip Cavar // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. import Foundation import QuartzCore import UIKit internal class FNAnimatorView: UIView { fileprivate let titleLabel: UILabel = { let label = UILabel() label.translatesAutoresizingMaskIntoConstraints = false return label }() fileprivate let activityIndicatorView: UIActivityIndicatorView = { let activity = UIActivityIndicatorView(activityIndicatorStyle: .gray) activity.translatesAutoresizingMaskIntoConstraints = false return activity }() override init(frame: CGRect) { super.init(frame: frame) autoresizingMask = [UIViewAutoresizing.flexibleWidth, UIViewAutoresizing.flexibleHeight] addSubview(titleLabel) addSubview(activityIndicatorView) let leftActivityConstraint = NSLayoutConstraint(item: activityIndicatorView, attribute: .left, relatedBy: .equal, toItem: self, attribute: .left, multiplier: 1, constant: 16) let centerActivityConstraint = NSLayoutConstraint(item: activityIndicatorView, attribute: .centerY, relatedBy: .equal, toItem: self, attribute: .centerY, multiplier: 1, constant: 0) let leftTitleConstraint = NSLayoutConstraint(item: titleLabel, attribute: .left, relatedBy: .equal, toItem: activityIndicatorView, attribute: .right, multiplier: 1, constant: 16) let centerTitleConstraint = NSLayoutConstraint(item: self, attribute: .centerY, relatedBy: .equal, toItem: titleLabel, attribute: .centerY, multiplier: 1, constant: 0) addConstraints([leftActivityConstraint, centerActivityConstraint, leftTitleConstraint, centerTitleConstraint]) } required init(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } } class FNAnimator: FNPullToRefreshViewDelegate { internal let animatorView: FNAnimatorView init(frame: CGRect) { animatorView = FNAnimatorView(frame: frame) } func pullToRefreshAnimationDidStart(_ view: FNPullToRefreshView) { animatorView.activityIndicatorView.startAnimating() animatorView.titleLabel.text = "Loading" } func pullToRefreshAnimationDidEnd(_ view: FNPullToRefreshView) { animatorView.activityIndicatorView.stopAnimating() animatorView.titleLabel.text = "" } func pullToRefresh(_ view: FNPullToRefreshView, progressDidChange progress: CGFloat) { } func pullToRefresh(_ view: FNPullToRefreshView, stateDidChange state: FNPullToRefreshViewState) { switch state { case .loading: animatorView.titleLabel.text = "Loading" case .pullToRefresh: animatorView.titleLabel.text = "Pull to refresh" case .releaseToRefresh: animatorView.titleLabel.text = "Release to refresh" } } } ================================================ FILE: FNMatchPull/FNMatchPull/FNMatchFontParser.swift ================================================ // // FNMatchFontParser.swift // FNMatchPull // // Created by Fnoz on 16/6/26. // Copyright © 2016年 Fnoz. All rights reserved. // import Foundation import UIKit let fontWidth = CGFloat(25.0) let fontHeight = CGFloat(25.0) let fontWidthWithMargin = CGFloat(35.0) class FNMatchFontParser: NSObject { class func parserText(_ text: NSString, width: CGFloat) -> (NSArray, NSArray) { let startPoints: NSMutableArray = [] let endPoints: NSMutableArray = [] let leftMargin = (width - fontWidthWithMargin * CGFloat(text.length) + fontWidthWithMargin - fontWidth)/2 let topMargin = (pullViewHeight - fontHeight)/2 for i in 0 ... text.length - 1 { let char = text.substring(with: NSMakeRange(i, 1)) let (startPointsToAdd, endPointsToAdd) = parserChar(char as NSString) if startPointsToAdd.count == 0 || endPointsToAdd.count == 0 { continue } for j in 0 ... startPointsToAdd.count - 1 { var startPoint = (startPointsToAdd[j] as! NSValue).cgPointValue startPoint.x += leftMargin + CGFloat(i) * fontWidthWithMargin startPoint.y += topMargin startPointsToAdd.replaceObject(at: j, with: NSValue.init(cgPoint: startPoint)) var endPoint = (endPointsToAdd[j] as! NSValue).cgPointValue endPoint.x += leftMargin + CGFloat(i) * fontWidthWithMargin endPoint.y += topMargin endPointsToAdd.replaceObject(at: j, with: NSValue.init(cgPoint: endPoint)) } startPoints.addObjects(from: startPointsToAdd as [AnyObject]) endPoints.addObjects(from: endPointsToAdd as [AnyObject]) } return (startPoints, endPoints) } class func parserChar(_ char: NSString) -> (NSMutableArray, NSMutableArray) { var startPointsToAdd:NSMutableArray = [] var endPointsToAdd:NSMutableArray = [] switch char { case "A","a": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.3)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.3)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.6))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.3)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.3)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "B","b": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontHeight * 0.55, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.45)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.45)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.45)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.45)), NSValue.init(cgPoint: CGPoint(x: fontHeight * 0.55, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontHeight * 0.45, y: fontHeight * 0.45)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.45)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "C","c": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.7))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.3)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "D","d": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.2, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.2, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.2, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.2, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "E","e": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.8, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "F","f": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.8, y: fontHeight * 0.5))] break case "G","g": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.3)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "H","h": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "I","i": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.5))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight))] break case "J","j": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.9, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.9, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.1, y: fontHeight * 0.8)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.1, y: fontHeight))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.9, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.9, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.1, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.9, y: fontHeight))] break case "K","k": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.7, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.7, y: fontHeight * 0.5))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.7, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "L","l": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.1, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.1, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.1, y: fontHeight))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.1, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.1, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.9, y: fontHeight))] break case "M","m": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.4)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.4)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "N","n": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "O","o": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "P","p": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.6))] break case "Q","q": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.4, y: fontHeight * 0.75))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.6, y: fontHeight * 1.25))] break case "R","r": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.6, y: fontHeight * 0.6))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "S","s": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.45)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.8)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.45))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.45)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.2)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.45)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "T","t": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.5))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight))] break case "U","u": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case "V","v": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.25, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.75, y: fontHeight * 0.5))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.25, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.75, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0))] break case "W","w": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * -0.1, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * -0.05, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.3)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 1.05, y: fontHeight * 0.5))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * -0.05, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 1.05, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 1.1, y: 0))] break case "X","x": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.5))] break case "Y","y": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.6))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight * 0.6)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight))] break case "Z","z": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: 0, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth, y: 0)), NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.5, y: fontHeight * 0.5)), NSValue.init(cgPoint: CGPoint(x: 0, y: fontHeight)), NSValue.init(cgPoint: CGPoint(x: fontWidth, y: fontHeight))] break case ",": startPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.35, y: fontHeight * 0.65))] endPointsToAdd = [NSValue.init(cgPoint: CGPoint(x: fontWidth * 0.35, y: fontHeight))] break default: break } return (startPointsToAdd, endPointsToAdd) } } ================================================ FILE: FNMatchPull/FNMatchPull/FNMatchPullAnimator.swift ================================================ // // FNMatchPullAnimator.swift // FNMatchPull // // Created by Fnoz on 16/6/25. // Copyright © 2016年 Fnoz. All rights reserved. // import UIKit // Pull down style, support text and pattern public enum FNMatchPullStyle: NSInteger { case pattern = 0 case text = 1 } public class FNMatchPullAnimator: UIView, FNPullToRefreshViewDelegate { var matchPullView: FNMatchPullView! // Pull down style public var style: FNMatchPullStyle! { didSet { matchPullView.style = style matchPullView.initMatch() } } // Text charaters, supports English letters and comma. public var text: NSString! { didSet { matchPullView.text = text matchPullView.initMatch() } } public var lineWidth:CGFloat? { didSet { matchPullView.lineWidth = lineWidth matchPullView.initMatch() } } public var startPoints:NSArray? { didSet { matchPullView.startPoints = startPoints! matchPullView.initMatch() } } public var endPoints:NSArray? { didSet { matchPullView.endPoints = endPoints! matchPullView.initMatch() } } fileprivate let layerLoader = CAShapeLayer() fileprivate let layerSeparator = CAShapeLayer() public override init(frame: CGRect) { super.init(frame: frame) matchPullView = FNMatchPullView.init(frame:CGRect(x: 0, y: 0, width: frame.size.width, height: frame.size.height)) matchPullView.initMatch() addSubview(matchPullView); let line = UIView.init(frame: CGRect(x: 0, y: frame.size.height - 1, width: frame.size.width, height: 1)) line.backgroundColor = UIColor(red: 0.7, green: 0.7, blue: 0.7, alpha: 1) addSubview(line) } required public init(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } public func pullToRefresh(_ view: FNPullToRefreshView, progressDidChange progress: CGFloat) { let validProgress = CGFloat(min(progress, 1.0)) matchPullView.progress = validProgress matchPullView.center = CGPoint(x: matchPullView.center.x, y: frame.size.height/2 + frame.size.height/2 * (1 - validProgress)) } public func pullToRefresh(_ view: FNPullToRefreshView, stateDidChange state: FNPullToRefreshViewState) { } public func pullToRefreshAnimationDidEnd(_ view: FNPullToRefreshView) { matchPullView.endBling() } public func pullToRefreshAnimationDidStart(_ view: FNPullToRefreshView) { matchPullView.startBling() } } ================================================ FILE: FNMatchPull/FNMatchPull/FNMatchPullMatch.swift ================================================ // // FNMatchPullMatch.swift // FNMatchPull // // Created by Fnoz on 16/6/25. // Copyright © 2016年 Fnoz. All rights reserved. // import UIKit class FNMatchPullMatch: UIView { var angle:CGFloat = 0 var oriCenter:CGPoint = CGPoint(x: 0, y: 0) } ================================================ FILE: FNMatchPull/FNMatchPull/FNMatchPullView.swift ================================================ // // FNMatchPullView.swift // FNMatchPull // // Created by Fnoz on 16/6/25. // Copyright © 2016年 Fnoz. All rights reserved. // import UIKit let horizontalMove = CGFloat(150.0) let verticalMove = CGFloat(100.0) let pullViewHeight = CGFloat(80.0) class FNMatchPullView: UIView { var lineWidth:CGFloat! = CGFloat(2) var style:FNMatchPullStyle? var text:NSString? var startPoints:NSArray? var endPoints:NSArray? var matchViews:NSMutableArray = [] var timer:Timer! var progress:CGFloat = 0.0 { didSet { refreshView(progress) } } override init(frame: CGRect) { super.init(frame: frame) startPoints = [] endPoints = [] } required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } func initMatch() { //remove old matchs if matchViews.count > 0 { for i in 0 ... matchViews.count - 1 { let match = matchViews[i] as! FNMatchPullMatch match.removeFromSuperview() } } if style == .text { updateTextToPoints() } if startPoints?.count != endPoints?.count || startPoints?.count == 0{ return } matchViews.removeAllObjects() matchViews = NSMutableArray.init(array: []) //build new matchs for i in 0 ... (startPoints?.count)! - 1 { let match = FNMatchPullMatch.init() match.backgroundColor = UIColor.white match.alpha = 0.3 let startPoint = (startPoints?[i] as! NSValue).cgPointValue let endPoint = (endPoints?[i] as! NSValue).cgPointValue let aaa = (endPoint.x - startPoint.x)*(endPoint.x - startPoint.x)+(endPoint.y - startPoint.y)*(endPoint.y - startPoint.y) match.frame = CGRect(x: 0, y: 0, width: sqrt(aaa), height: lineWidth) if i%2 == 0 { match.center = CGPoint(x: (startPoint.x + endPoint.x)/2 - horizontalMove, y: (startPoint.y + endPoint.y)/2 - verticalMove) } else { match.center = CGPoint(x: (startPoint.x + endPoint.x)/2 + horizontalMove, y: (startPoint.y + endPoint.y)/2 - verticalMove) } match.oriCenter = match.center match.angle = atan((endPoint.y - startPoint.y)/(endPoint.x - startPoint.x)) + CGFloat(M_PI) let rotate = CGAffineTransform(rotationAngle: CGFloat(-M_PI) + match.angle) match.transform = rotate.scaledBy(x: 0, y: 0) addSubview(match) matchViews.add(match) } } func updateTextToPoints() { // Fix the issue that app will crash if text is nil if text == nil { return } let (startPointsNew, endPointsNew) = FNMatchFontParser.parserText(text!, width: self.frame.size.width) startPoints = startPointsNew endPoints = endPointsNew } func refreshView(_ progress:CGFloat) { let validProgress = min(progress, 1.0) //限制到1以下 if matchViews.count == 0 { return } for i in 0 ... matchViews.count - 1 { let duration = 0.6 let interval = CGFloat((1-duration)/Double(matchViews.count - 1)) var progressHandled = (validProgress - CGFloat(i) * interval) / 0.6 if progressHandled<0 { progressHandled = 0 } else if progressHandled>1 { progressHandled = 1 } let startPoint = (startPoints![i] as! NSValue).cgPointValue let endPoint = (endPoints![i] as! NSValue).cgPointValue let centerPoint = CGPoint(x: (startPoint.x + endPoint.x)/2, y: (startPoint.y + endPoint.y)/2) let newCenterPoint:CGPoint let match = matchViews[i] as! FNMatchPullMatch if i%2 == 0 { newCenterPoint = CGPoint(x: centerPoint.x - horizontalMove * (1 - progressHandled), y: centerPoint.y - verticalMove * (1 - progressHandled)) let rotate = CGAffineTransform(rotationAngle: match.angle + CGFloat(M_PI) * progressHandled) match.transform = rotate.scaledBy(x: progressHandled, y: progressHandled) } else { newCenterPoint = CGPoint(x: centerPoint.x + horizontalMove * (1 - progressHandled), y: centerPoint.y - verticalMove * (1 - progressHandled)) let rotate = CGAffineTransform(rotationAngle: match.angle + CGFloat(M_PI) * progressHandled) match.transform = rotate.scaledBy(x: progressHandled, y: progressHandled) } match.center = newCenterPoint } } func startBling() { timer?.invalidate() timer = nil timer = Timer.scheduledTimer(timeInterval: 2.1, target:self,selector:#selector(addAnimation), userInfo:nil,repeats:true) timer.fire() } @objc func addAnimation() { if matchViews.count == 0 { return } let interval = 1.3/Double(matchViews.count) for i in 0 ... matchViews.count - 1 { let match = matchViews[i] as! FNMatchPullMatch UIView.animate(withDuration: 0.4, delay: interval * Double(i), options: .curveLinear, animations: { match.alpha = 1; }, completion: { (fff) in UIView.animate(withDuration: 0.3, delay: 0, options: .curveLinear, animations: { match.alpha = 0.4 }, completion: nil) }) } } func endBling() { timer?.invalidate() timer = nil if matchViews.count == 0 { return } for i in 0 ... matchViews.count - 1 { let match = matchViews[i] as! FNMatchPullMatch match.layer.removeAllAnimations() } UIView.animate(withDuration: 1, animations: { self.frame = CGRect(x: self.frame.origin.x, y: pullViewHeight/2, width: self.frame.size.width, height: self.frame.size.height) }) //delay a bit of time as progress = 0 will perform later let delayTime = DispatchTime.now() + Double(Int64(0.01 * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC) DispatchQueue.main.asyncAfter(deadline: delayTime) { for i in 0 ... self.matchViews.count - 1 { let match = self.matchViews[i] as! FNMatchPullMatch UIView.animate(withDuration: 0.5, delay: 0.6/Double(self.matchViews.count) * Double(self.matchViews.count - i), options: .curveLinear, animations: { let rotate = CGAffineTransform(rotationAngle: match.angle) match.transform = rotate.scaledBy(x: 0.1, y: 0.1) match.center = match.oriCenter }, completion: nil) } } } } ================================================ FILE: FNMatchPull/FNMatchPull/FNPullToRefreshExtension.swift ================================================ // // PullToRefresh.swift // // Copyright (c) 2014 Josip Cavar // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. import Foundation import UIKit private let pullToRefreshTag = 324 private let pullToRefreshDefaultHeight: CGFloat = 50 extension UIScrollView { public var pullToRefreshView: FNPullToRefreshView? { get { let pullToRefreshView = viewWithTag(pullToRefreshTag) return pullToRefreshView as? FNPullToRefreshView } } public func addPullToRefreshWithAction(_ action:@escaping (() -> ())) { let pullToRefreshView = FNPullToRefreshView(action: action, frame: CGRect(x: 0, y: -pullToRefreshDefaultHeight, width: self.frame.size.width, height: pullToRefreshDefaultHeight)) pullToRefreshView.tag = pullToRefreshTag addSubview(pullToRefreshView) } public func addPullToRefreshWithAction(_ action:@escaping (() -> ()), withAnimator animator: FNPullToRefreshViewDelegate, withSubview subview: UIView) { let height = subview.frame.height let pullToRefreshView = FNPullToRefreshView(action: action, frame: CGRect(x: 0, y: -height, width: self.frame.size.width, height: height), animator: animator, subview: subview) pullToRefreshView.tag = pullToRefreshTag addSubview(pullToRefreshView) } // public func addPullToRefreshWithAction(_ action:@escaping (() -> ()), withAnimator animator: T) where T: FNPullToRefreshViewDelegate { let height = animator.frame.height let pullToRefreshView = FNPullToRefreshView(action: action, frame: CGRect(x: 0, y: -height, width: self.frame.size.width, height: height), animator: animator, subview: animator) pullToRefreshView.tag = pullToRefreshTag addSubview(pullToRefreshView) } // Manually start pull to refresh public func startPullToRefresh() { pullToRefreshView?.loading = true } // Manually stop pull to refresh public func stopPullToRefresh() { pullToRefreshView?.loading = false } } ================================================ FILE: FNMatchPull/FNMatchPull/FNPullToRefreshView.swift ================================================ // // FNPullToRefreshView.swift // // Copyright (c) 2014 Josip Cavar // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. import UIKit import QuartzCore private var KVOContext = "RefresherKVOContext" private let ContentOffsetKeyPath = "contentOffset" public enum FNPullToRefreshViewState { case loading case pullToRefresh case releaseToRefresh } public protocol FNPullToRefreshViewDelegate { func pullToRefreshAnimationDidStart(_ view: FNPullToRefreshView) func pullToRefreshAnimationDidEnd(_ view: FNPullToRefreshView) func pullToRefresh(_ view: FNPullToRefreshView, progressDidChange progress: CGFloat) func pullToRefresh(_ view: FNPullToRefreshView, stateDidChange state: FNPullToRefreshViewState) } open class FNPullToRefreshView: UIView { fileprivate var scrollViewBouncesDefaultValue: Bool = false fileprivate var scrollViewInsetsDefaultValue: UIEdgeInsets = UIEdgeInsets.zero fileprivate var animator: FNPullToRefreshViewDelegate fileprivate var action: (() -> ()) = {} fileprivate var previousOffset: CGFloat = 0 internal var loading: Bool = false { didSet { if loading != oldValue { if loading { startAnimating() } else { stopAnimating() } } } } //MARK: Object lifecycle methods convenience init(action :@escaping (() -> ()), frame: CGRect) { var bounds = frame bounds.origin.y = 0 let animator = FNAnimator(frame: bounds) self.init(frame: frame, animator: animator) self.action = action; addSubview(animator.animatorView) } convenience init(action :@escaping (() -> ()), frame: CGRect, animator: FNPullToRefreshViewDelegate, subview: UIView) { self.init(frame: frame, animator: animator) self.action = action; subview.frame = self.bounds addSubview(subview) } convenience init(action :@escaping (() -> ()), frame: CGRect, animator: FNPullToRefreshViewDelegate) { self.init(frame: frame, animator: animator) self.action = action; } init(frame: CGRect, animator: FNPullToRefreshViewDelegate) { self.animator = animator super.init(frame: frame) self.autoresizingMask = .flexibleWidth } public required init?(coder aDecoder: NSCoder) { self.animator = FNAnimator(frame: CGRect.zero) super.init(coder: aDecoder) // Currently it is not supported to load view from nib } deinit { let scrollView = superview as? UIScrollView scrollView?.removeObserver(self, forKeyPath: ContentOffsetKeyPath, context: &KVOContext) } //MARK: UIView methods open override func willMove(toSuperview newSuperview: UIView!) { superview?.removeObserver(self, forKeyPath: ContentOffsetKeyPath, context: &KVOContext) if let scrollView = newSuperview as? UIScrollView { scrollView.addObserver(self, forKeyPath: ContentOffsetKeyPath, options: .initial, context: &KVOContext) scrollViewBouncesDefaultValue = scrollView.bounces scrollViewInsetsDefaultValue = scrollView.contentInset } } //MARK: KVO methods open override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) { if (context == &KVOContext) { if let scrollView = superview as? UIScrollView, object as? NSObject == scrollView { if keyPath == ContentOffsetKeyPath { let offsetWithoutInsets = previousOffset + scrollViewInsetsDefaultValue.top if (offsetWithoutInsets < -self.frame.size.height) { if (scrollView.isDragging == false && loading == false) { loading = true } else if (loading) { self.animator.pullToRefresh(self, stateDidChange: .loading) } else { self.animator.pullToRefresh(self, stateDidChange: .releaseToRefresh) animator.pullToRefresh(self, progressDidChange: -offsetWithoutInsets / self.frame.size.height) } } else if (loading) { self.animator.pullToRefresh(self, stateDidChange: .loading) } else if (offsetWithoutInsets < 0) { self.animator.pullToRefresh(self, stateDidChange: .pullToRefresh) animator.pullToRefresh(self, progressDidChange: -offsetWithoutInsets / self.frame.size.height) } previousOffset = scrollView.contentOffset.y } } } else { super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context) } } //MARK: PullToRefreshView methods fileprivate func startAnimating() { let scrollView = superview as! UIScrollView var insets = scrollView.contentInset insets.top += self.frame.size.height // we need to restore previous offset because we will animate scroll view insets and regular scroll view animating is not applied then scrollView.contentOffset.y = previousOffset scrollView.bounces = false UIView.animate(withDuration: 0.3, delay: 0, options: UIViewAnimationOptions(), animations: { scrollView.contentInset = insets scrollView.contentOffset = CGPoint(x: scrollView.contentOffset.x, y: -insets.top) }, completion: {finished in self.animator.pullToRefreshAnimationDidStart(self) self.action() }) } fileprivate func stopAnimating() { self.animator.pullToRefreshAnimationDidEnd(self) let scrollView = superview as! UIScrollView scrollView.bounces = self.scrollViewBouncesDefaultValue UIView.animate(withDuration: 1.3, animations: { scrollView.contentInset = self.scrollViewInsetsDefaultValue }, completion: { finished in self.animator.pullToRefresh(self, progressDidChange: 0) }) } } ================================================ FILE: FNMatchPull/FNMatchPullTableViewCell.swift ================================================ // // FNMatchPullTableViewCell.swift // FNMatchPull // // Created by Fnoz on 16/6/24. // Copyright © 2016年 Fnoz. All rights reserved. // import UIKit class FNMatchPullTableViewCell: UITableViewCell { var centerImageView: UIImageView = UIImageView.init(frame: CGRect(x: 0, y: 0, width: 80, height: 76)) override init(style: UITableViewCellStyle, reuseIdentifier: String?) { super.init(style: style, reuseIdentifier: reuseIdentifier) centerImageView.alpha = 0.5 contentView.addSubview(centerImageView) } required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } } ================================================ FILE: FNMatchPull/Info.plist ================================================ CFBundleDevelopmentRegion en CFBundleExecutable $(EXECUTABLE_NAME) CFBundleIdentifier $(PRODUCT_BUNDLE_IDENTIFIER) CFBundleInfoDictionaryVersion 6.0 CFBundleName $(PRODUCT_NAME) CFBundlePackageType APPL CFBundleShortVersionString 1.0 CFBundleSignature ???? CFBundleVersion 1 LSRequiresIPhoneOS UILaunchStoryboardName LaunchScreen UIMainStoryboardFile Main UIRequiredDeviceCapabilities armv7 UISupportedInterfaceOrientations UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight ================================================ FILE: FNMatchPull/ViewController.swift ================================================ // // ViewController.swift // FNMatchPull // // Created by Fnoz on 16/6/24. // Copyright © 2016年 Fnoz. All rights reserved. // import UIKit let kScreenWidth = Double(UIScreen.main.bounds.size.width) let kScreenHeight = Double(UIScreen.main.bounds.size.height) let kIsXMoreScreen = (kScreenHeight >= 812.0) let kAdjustedTop = kIsXMoreScreen ? 24.0 : 0.0 class ViewController: UINavigationController, UITableViewDelegate, UITableViewDataSource { var tableView:UITableView! override func viewDidLoad() { super.viewDidLoad() let titleLabel = UILabel.init(frame: CGRect(x: 10, y: kAdjustedTop + 25, width: 150, height: 44)) titleLabel.text = "FNMatchPullDemo" titleLabel.textColor = UIColor.init(red: 94/255.0, green: 89/255.0, blue: 151/255.0, alpha: 1) view.addSubview(titleLabel) for i in 0 ... 2 { let btn = UIButton.init(frame: CGRect(x: kScreenWidth - 60 * Double(i + 1), y: kAdjustedTop + 35, width: 45, height: 24)) btn.setTitle(NSString.init(format: "Mode%d", 2 - i) as String, for: UIControlState()) btn.titleLabel?.font = UIFont.systemFont(ofSize: 12) btn.backgroundColor = UIColor.init(red: 94/255.0, green: 89/255.0, blue: 151/255.0, alpha: 1) btn.tag = 100 + 2 - i btn.layer.cornerRadius = 5 view.addSubview(btn) btn.addTarget(self, action: #selector(modeChange(_:)), for: .touchUpInside) } tableView = newTableView() view.addSubview(tableView) mode0() } @objc func modeChange(_ btn:UIButton) { tableView?.removeFromSuperview() tableView = newTableView() view.addSubview(tableView) switch btn.tag - 100 { case 0: mode0() break case 1: mode1() break case 2: mode2() break default: break } } func mode0() { let matchAnimator = FNMatchPullAnimator(frame: CGRect(x: 0, y: 0, width: kScreenWidth, height: 80)) matchAnimator.startPoints = [NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 - 30, y: 25)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 - 30, y: 55)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 - 30, y: 55)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 - 30, y: 25)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2, y: 25)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2, y: 55)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2, y: 55)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2, y: 25)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 + 30, y: 25)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 + 30, y: 55)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 + 30, y: 55)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 + 30, y: 25))] matchAnimator.endPoints = [NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 - 15 - 30, y: 40)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 - 15 - 30, y: 40)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 + 15 - 30, y: 40)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 + 15 - 30, y: 40)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 - 15, y: 40)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 - 15, y: 40)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 + 15, y: 40)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 + 15, y: 40)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 - 15 + 30, y: 40)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 - 15 + 30, y: 40)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 + 15 + 30, y: 40)), NSValue.init(cgPoint: CGPoint(x: kScreenWidth/2 + 15 + 30, y: 40))] tableView.addPullToRefreshWithAction({ OperationQueue().addOperation { sleep(4) OperationQueue.main.addOperation { self.tableView.stopPullToRefresh() } } }, withAnimator: matchAnimator) } func mode1() { let matchAnimator = FNMatchPullAnimator(frame: CGRect(x: 0, y: 0, width: kScreenWidth, height: 80)) matchAnimator.text = "HELLO,FNOZ" matchAnimator.style = .text tableView.addPullToRefreshWithAction({ OperationQueue().addOperation { sleep(4) OperationQueue.main.addOperation { self.tableView.stopPullToRefresh() } } }, withAnimator: matchAnimator) } func mode2() { let matchAnimator = FNMatchPullAnimator(frame: CGRect(x: 0, y: 0, width: kScreenWidth, height: 80)) matchAnimator.text = "HELLO,FNOZ" matchAnimator.style = .text matchAnimator.lineWidth = 4.0 tableView.addPullToRefreshWithAction({ OperationQueue().addOperation { sleep(4) OperationQueue.main.addOperation { self.tableView.stopPullToRefresh() } } }, withAnimator: matchAnimator) } func newTableView() -> UITableView { let newTableView = UITableView.init(frame: CGRect(x: 0, y: kAdjustedTop + 64, width: kScreenWidth, height: kScreenHeight - 64), style: UITableViewStyle.plain) newTableView.delegate = self newTableView.backgroundColor = UIColor.init(red: 45/255.0, green: 45/255.0, blue: 45/255.0, alpha: 1) newTableView.dataSource = self newTableView.separatorStyle = .singleLineEtched newTableView.showsVerticalScrollIndicator = false return newTableView } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat { return 170 } func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { return 4 } func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { var cell: FNMatchPullTableViewCell? = tableView.dequeueReusableCell(withIdentifier: "FNMatchPullTableViewCell") as? FNMatchPullTableViewCell if (cell == nil) { cell = FNMatchPullTableViewCell(style: .default, reuseIdentifier: "FNMatchPullTableViewCell") } cell?.contentView.backgroundColor = UIColor.init(red: 45/255.0, green: 45/255.0, blue: 45/255.0, alpha: 1) cell?.centerImageView.image = UIImage.init(named: NSString.init(format: "icn_%d", (indexPath.row+1)%3) as String) cell?.centerImageView.center = CGPoint(x: view.bounds.size.width/2, y: 85) cell?.selectionStyle = UITableViewCellSelectionStyle.none return cell! } } ================================================ FILE: FNMatchPull.podspec ================================================ Pod::Spec.new do |s| s.name = "FNMatchPull" s.version = "0.2.1" s.summary = "A match character and pattern refresh control by Swift." s.description = <<-DESC # Features - Animation can be created by points. - Animation can be created by English letters. 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buildConfigurations = ( 10C136BF1D1EEF0000D63AAF /* Debug */, 10C136C01D1EEF0000D63AAF /* Release */, ); defaultConfigurationIsVisible = 0; defaultConfigurationName = Release; }; 10C136C11D1EEF0000D63AAF /* Build configuration list for PBXNativeTarget "FNMatchPull" */ = { isa = XCConfigurationList; buildConfigurations = ( 10C136C21D1EEF0000D63AAF /* Debug */, 10C136C31D1EEF0000D63AAF /* Release */, ); defaultConfigurationIsVisible = 0; defaultConfigurationName = Release; }; /* End XCConfigurationList section */ }; rootObject = 10C136A71D1EEF0000D63AAF /* Project object */; } ================================================ FILE: FNMatchPull.xcodeproj/project.xcworkspace/contents.xcworkspacedata ================================================ ================================================ FILE: FNMatchPull.xcodeproj/xcuserdata/Fnoz.xcuserdatad/xcschemes/FNMatchPull.xcscheme ================================================ ================================================ FILE: LICENSE ================================================ Copyright (c) 2017 FNMatchPull Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ================================================ FILE: README.md ================================================ # FNMatchPull ![Supported Platforms](https://img.shields.io/cocoapods/p/FNMatchPull.svg) [![Latest pod release](https://img.shields.io/cocoapods/v/FNMatchPull.svg)](https://cocoapods.org/pods/UIImageView+Extension) [![Build Status](https://travis-ci.org/alexandreos/FNMatchPull.svg?branch=master)]() [![License](https://img.shields.io/cocoapods/l/FNMatchPull.svg)](https://github.com/lm2343635/UIImageView-Extension/LICENSE) A match character and pattern refresh control by Swift based in [CBStoreHouseRefreshControl](https://github.com/coolbeet/CBStoreHouseRefreshControl). Simplified Chinese is here [简体中文](https://github.com/Fnoz/FNMatchPull/blob/master/README.zh-CN.md). ### Installation Installing FNMatchPull by [CocoaPods](http://cocoapods.org/). ```ruby pod 'FNMatchPull', '~> 0.2' ``` ### Demo: #### Style = .Pattern Animation can be created by points. ``` let matchAnimator = FNMatchPullAnimator(frame: CGRectMake(0, 0, 320, 80)) matchAnimator.startPoints = [NSValue.init(CGPoint: CGPointMake(SCREENWIDTH/2 - 30, 25)), NSValue.init(CGPoint: CGPointMake(SCREENWIDTH/2 - 30, 55))] matchAnimator.endPoints = [NSValue.init(CGPoint: CGPointMake(SCREENWIDTH/2 - 15 - 30, 40)), NSValue.init(CGPoint: CGPointMake(SCREENWIDTH/2 - 15 - 30, 40))] tableView.addPullToRefreshWithAction({ //refresh action }, withAnimator: matchAnimator) ``` #### Style = .Text Animation can be created by English letters. Line width can be defined by yourself. ``` let matchAnimator = FNMatchPullAnimator(frame: CGRectMake(0, 0, 320, 80)) matchAnimator.text = "FNOZ" matchAnimator.lineWidth = 4.0 matchAnimator.style = .Text tableView.addPullToRefreshWithAction({ //refresh action }, withAnimator: matchAnimator) ``` ### Effect: ![Animating](readme_images/00.gif) ![Animating](readme_images/01.gif) ![Animating](readme_images/02.gif) ### Source: The Objective-C edition is [CBStoreHouseRefreshControl](https://github.com/coolbeet/CBStoreHouseRefreshControl) by [coolbeet](https://github.com/coolbeet). Our FNMatchPull can transfer English letters to pattern direclty. ================================================ FILE: README.zh-CN.md ================================================ # FNMatchPull ![Supported Platforms](https://img.shields.io/cocoapods/p/FNMatchPull.svg) [![Latest pod release](https://img.shields.io/cocoapods/v/FNMatchPull.svg)](https://cocoapods.org/pods/UIImageView+Extension) [![Build Status](https://travis-ci.org/alexandreos/FNMatchPull.svg?branch=master)]() [![License](https://img.shields.io/cocoapods/l/FNMatchPull.svg)](https://github.com/lm2343635/UIImageView-Extension/LICENSE) Swift实现的火柴图案&火柴文字下拉刷新动效(超炫酷下拉刷新),Swift&加强版本CBStoreHouseRefreshControl. ### 安装 通过[CocoaPods](http://cocoapods.org/)安装,手动安装直接将FNMatchPull/FNMatchPull目录下的文件复制到工程中。 ```ruby pod 'FNMatchPull', '~> 0.2' ``` ### 基础使用Demo #### Style = .Pattern类型 动画内容为火柴棒组成的图案 ``` let matchAnimator = FNMatchPullAnimator(frame: CGRectMake(0, 0, 320, 80)) matchAnimator.startPoints = [NSValue.init(CGPoint: CGPointMake(SCREENWIDTH/2 - 30, 25)), NSValue.init(CGPoint: CGPointMake(SCREENWIDTH/2 - 30, 55))] matchAnimator.endPoints = [NSValue.init(CGPoint: CGPointMake(SCREENWIDTH/2 - 15 - 30, 40)), NSValue.init(CGPoint: CGPointMake(SCREENWIDTH/2 - 15 - 30, 40))] tableView.addPullToRefreshWithAction({ //refresh action }, withAnimator: matchAnimator) ``` #### Style = .Text类型 传入英文字符串,自动转换为图案动画,可自定义线条宽度 ``` let matchAnimator = FNMatchPullAnimator(frame: CGRectMake(0, 0, 320, 80)) matchAnimator.text = "FNOZ" matchAnimator.lineWidth = 4.0 matchAnimator.style = .Text tableView.addPullToRefreshWithAction({ //refresh action }, withAnimator: matchAnimator) ``` ### 效果 ![Animating](readme_images/00.gif) ![Animating](readme_images/01.gif) ![Animating](readme_images/02.gif) ### 来源 OC原版是 [coolbeet](https://github.com/coolbeet) 的 [CBStoreHouseRefreshControl](https://github.com/coolbeet/CBStoreHouseRefreshControl),另外增加了酷酷的直接把英文字符串变成图片的功能。