SYMBOL INDEX (38 symbols across 7 files) FILE: Render Queue/Editor/AssetList.cs class AssetList (line 9) | [System.Serializable] method ApplyAllChanges (line 16) | public void ApplyAllChanges() => entries.ForEach( e => e.ApplyIfModif... method RevertAllChanges (line 17) | public void RevertAllChanges() => entries.ForEach( e => e.RevertIfModi... method UpdateList (line 19) | public void UpdateList( Filter filter, System.Type type ) { method Draw (line 48) | public void Draw() { FILE: Render Queue/Editor/Entry.cs class Entry (line 7) | [System.Serializable] type EntryType (line 10) | public enum EntryType { method Entry (line 50) | public Entry( Object asset ) { method GetOffsetLabelString (line 59) | public string GetOffsetLabelString( EntryState state ) { method GetRenderTag (line 66) | public string GetRenderTag( EntryState state ) { method Draw (line 74) | public void Draw() { method ApplyIfModified (line 111) | public void ApplyIfModified() { method RevertIfModified (line 119) | public void RevertIfModified() { FILE: Render Queue/Editor/EntryState.cs type EntryState (line 7) | public enum EntryState { class EntryStateExtensions (line 13) | [System.Serializable] method GetColor (line 20) | public static Color GetColor( this EntryState state ) => stateColors[(... FILE: Render Queue/Editor/Filter.cs class Filter (line 10) | public class Filter { method Filter (line 15) | public Filter( string name, Func filter ) { FILE: Render Queue/Editor/Filters.cs class Filters (line 6) | public static class Filters { FILE: Render Queue/Editor/RenderQueueGUI.cs class RenderQueueGUI (line 10) | public static class RenderQueueGUI { method Fade (line 45) | public static void Fade( float opacity, System.Action content ) { method Disabled (line 54) | public static void Disabled( System.Action content ) { method EnabledStateGroup (line 60) | public static void EnabledStateGroup( bool enabled, System.Action cont... method ToSignedString (line 66) | public static string ToSignedString( int value ) { method LabelSmallRight (line 74) | public static void LabelSmallRight( string str ) { method Deselect (line 81) | public static void Deselect() => GUI.FocusControl( "" ); FILE: Render Queue/Editor/RenderQueueWindow.cs class RenderQueueWindow (line 10) | public class RenderQueueWindow : EditorWindow { method Intialize (line 35) | [MenuItem( "Tools/Render Queue" )] method OnEnable (line 38) | private void OnEnable() { method OnDisable (line 45) | private void OnDisable() { method OnGUI (line 50) | public void OnGUI() { method SavePrefs (line 56) | void SavePrefs() { method LoadPrefs (line 60) | void LoadPrefs() { method OnUndoRedo (line 65) | void OnUndoRedo() { method RefreshFilters (line 70) | void RefreshFilters() { method RefreshList (line 78) | void RefreshList() { method DrawHeader (line 86) | void DrawHeader() { method DeselectIfClickedNothing (line 122) | void DeselectIfClickedNothing() {