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Repository: Gerosity/zap-client
Branch: master
Commit: 0ef3760ee50c
Files: 86
Total size: 4.9 MB
Directory structure:
gitextract_7bt4u7ou/
├── CMakeLists.txt
├── Configs/
│ ├── Blank.ini
│ ├── Premade_Legit1.ini
│ ├── Premade_Legit2.ini
│ ├── Premade_Legit3.ini
│ ├── Premade_LegitController.ini
│ ├── Premade_Recording.ini
│ ├── Premade_Triggerbot.ini
│ └── Premade_VisualsOnly.ini
├── Core/
│ ├── Camera.hpp
│ ├── GlowMode.hpp
│ ├── Level.hpp
│ ├── LocalPlayer.hpp
│ ├── Offsets.hpp
│ └── Player.hpp
├── Features/
│ ├── Flickbot.hpp
│ ├── Glow.hpp
│ ├── Legitbot.hpp
│ ├── Misc.hpp
│ ├── Radar.hpp
│ ├── Ragebot.hpp
│ ├── Sense.hpp
│ └── Triggerbot.hpp
├── LICENSE
├── Math/
│ ├── FloatVector2D.hpp
│ ├── FloatVector3D.hpp
│ ├── Matrix.hpp
│ ├── QAngle.hpp
│ ├── Resolver.hpp
│ ├── Vector2D.hpp
│ ├── Vector3D.hpp
│ └── Vector4D.hpp
├── Overlay/
│ ├── AdvancedGUI.hpp
│ ├── Font.hpp
│ ├── FontAwesome.cpp
│ ├── FontAwesome.h
│ ├── GUI.hpp
│ ├── Overlay.hpp
│ └── Renderer.hpp
├── README.md
├── Utils/
│ ├── Color.hpp
│ ├── Config.hpp
│ ├── ConfigManager.hpp
│ ├── Conversion.hpp
│ ├── Features.hpp
│ ├── HitboxType.hpp
│ ├── IniReader.h
│ ├── InputManager.hpp
│ ├── InputTypes.hpp
│ ├── Memory.hpp
│ ├── Themes.hpp
│ ├── Weapons.hpp
│ └── XDisplay.hpp
├── imgui/
│ ├── LICENSE.txt
│ ├── color.h
│ ├── imconfig.h
│ ├── imgui.cpp
│ ├── imgui.h
│ ├── imgui_draw.cpp
│ ├── imgui_impl_glfw.cpp
│ ├── imgui_impl_glfw.h
│ ├── imgui_impl_opengl3.cpp
│ ├── imgui_impl_opengl3.h
│ ├── imgui_impl_opengl3_loader.h
│ ├── imgui_internal.h
│ ├── imgui_tables.cpp
│ ├── imgui_widgets.cpp
│ ├── imstb_rectpack.h
│ ├── imstb_textedit.h
│ ├── imstb_truetype.h
│ └── misc/
│ ├── README.txt
│ ├── cpp/
│ │ ├── README.txt
│ │ ├── imgui_stdlib.cpp
│ │ └── imgui_stdlib.h
│ ├── debuggers/
│ │ ├── README.txt
│ │ ├── imgui.gdb
│ │ ├── imgui.natstepfilter
│ │ ├── imgui.natstepfilter.xml
│ │ └── imgui.natvis
│ ├── fonts/
│ │ └── binary_to_compressed_c.cpp
│ ├── freetype/
│ │ ├── README.md
│ │ ├── imgui_freetype.cpp
│ │ └── imgui_freetype.h
│ └── single_file/
│ └── imgui_single_file.h
├── run.sh
└── zap.cpp
================================================
FILE CONTENTS
================================================
================================================
FILE: CMakeLists.txt
================================================
cmake_minimum_required(VERSION 3.9)
project(zapclient VERSION 0.1)
#No Warnings
add_definitions(-w)
# Set C++ standard to C++23
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED True)
# Add the source files for ImGui
add_library(imgui STATIC
imgui/imgui.cpp
imgui/imgui_widgets.cpp
imgui/imgui_impl_opengl3.cpp
imgui/imgui_impl_glfw.cpp
imgui/imgui_draw.cpp
imgui/imgui_tables.cpp
)
# Set the include directories for ImGui
target_include_directories(imgui PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
)
# Find packages
find_package (X11 REQUIRED)
# Add additional libs
link_directories(/usr/local/lib)
# Add the executable target
add_executable(zapclient zap.cpp)
# Link the executable against the ImGui library, GLFW/OpenGL libraries and X11 libraries
target_link_libraries(zapclient
imgui
glfw3
GL
X11
Xinerama
Xi
udev
${X11_LIBRARIES}
${X11_XTest_LIB}
)
# Set the include directories for the executable
target_include_directories(zapclient PUBLIC
/usr/local/include
${CMAKE_CURRENT_SOURCE_DIR}/Utils
${CMAKE_CURRENT_SOURCE_DIR}/Core
${CMAKE_CURRENT_SOURCE_DIR}/Math
${CMAKE_CURRENT_SOURCE_DIR}/Features
${CMAKE_CURRENT_SOURCE_DIR}/Overlay
)
# Create a folder for Configs
# file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/Configs)
# Copy Configs Folder To Build Folder
file(COPY ${CMAKE_SOURCE_DIR}/Configs DESTINATION ${CMAKE_BINARY_DIR})
# Copy run.sh to build folder
file(COPY ${CMAKE_SOURCE_DIR}/run.sh DESTINATION ${CMAKE_BINARY_DIR})
================================================
FILE: Configs/Blank.ini
================================================
[Aimbot]
AimbotEnabled = 0
BindMethod = 0
AimbotMode = 0
InputMethod = 0
ClosestHitbox = 0
SpectatorCheck = 0
SpectatorNotifier = 1
OnFire = 1
OnADS = 1
VisCheck = 1
TeamCheck = 1
TargetSwitching = 1
Priority = 0
PredictMovement = 1
PredictBulletDrop = 1
FinalDistance = 0
Smooth = 0.9
Speed = 16
SmoothingMethod = 0
HipfireSmooth = 0.9
ADSSmooth = 0.99
MinHipfireSmooth = 0.9
MaxHipfireSmooth = 0.99
MinADSSmooth = 0.9
MaxADSSmooth = 0.99
MouseHipfireSmoothing = 300
MouseADSSmoothing = 350
MouseExtraSmoothing = 5000
MinMouseHipfireSmoothing = 300
MaxMouseHipfireSmoothing = 315
MinMouseADSSmoothing = 350
MaxMouseADSSmoothing = 360
Delay = 10
FOV = 15
ZoomScale = 3.3
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
HipfireSmooth1 = 250
ADSSmooth1 = 230
ExtraSmoothing = 1000
Deadzone = 0.5
FOV1 = 10
MinDistance2 = 1
MaxDistance2 = 200
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Bocek = 1
Kraber = 1
Knife = 1
AdvancedAim = 0
AdvancedFire = 1
AdvancedADS = 0
AdvancedSmoothingMethod = 0
AdvancedClosestHitbox = 1
AdvancedHitbox = 2
AdvancedSpeed = 20
AdvancedSmooth = 0.99
AdvancedHipfireSmooth = 0.99
AdvancedADSSmooth = 0.99
AdvancedMinHipfireSmooth = 0.98
AdvancedMaxHipfireSmooth = 0.99
AdvancedMinADSSmooth = 0.98
AdvancedMaxADSSmooth = 0.99
AdvancedHipfireSmooth1 = 250
AdvancedADSSmooth1 = 275
AdvancedMinHipfireSmooth1 = 0.98
AdvancedMaxHipfireSmooth1 = 0.99
AdvancedMinADSSmooth1 = 0.98
AdvancedMaxADSSmooth1 = 0.99
AdvancedExtraSmooth1 = 5000
AdvancedFOV1 = 10
AdvancedDeadzone = 0.5
AdvancedMinDistance1 = 1
AdvancedMaxDistance1 = 200
P2020Fire = 1
P2020ADS = 0
RE45Fire = 1
RE45ADS = 0
AlternatorFire = 1
AlternatorADS = 0
R99Fire = 1
R99ADS = 0
R301Fire = 1
R301ADS = 0
SpitfireFire = 1
SpitfireADS = 0
G7Fire = 1
G7ADS = 0
FlatlineFire = 1
FlatlineADS = 0
HemlockFire = 1
HemlockADS = 0
RepeaterFire = 1
RepeaterADS = 0
RampageFire = 1
RampageADS = 0
CARSMGFire = 1
CARSMGADS = 0
HavocFire = 1
HavocADS = 0
DevotionFire = 1
DevotionADS = 0
LSTARFire = 1
LSTARADS = 0
TripleTakeFire = 1
TripleTakeADS = 0
VoltFire = 1
VoltADS = 0
NemesisFire = 1
NemesisADS = 0
MozambiqueFire = 1
MozambiqueADS = 0
EVA8Fire = 1
EVA8ADS = 0
PeacekeeperFire = 1
PeacekeeperADS = 0
MastiffFire = 1
MastiffADS = 0
LongbowFire = 1
LongbowADS = 0
ChargeRifleFire = 1
ChargeRifleADS = 0
SentinelFire = 1
SentinelADS = 0
WingmanFire = 1
WingmanADS = 0
ProwlerFire = 1
ProwlerADS = 0
KraberFire = 1
KraberADS = 0
BocekFire = 1
BocekADS = 0
ThrowingKnifeFire = 1
ThrowingKnifeADS = 0
P2020ClosestHitbox = 1
P2020Hitbox = 2
P2020Speed = 10
P2020HipfireSmooth = 0.99
P2020ADSSmooth = 0.99
P2020SmoothingMethod = 0
P2020MinHipfireSmooth = 0.98
P2020MaxHipfireSmooth = 0.99
P2020MinADSSmooth = 0.98
P2020MaxADSSmooth = 0.99
P2020FOV = 10
P2020ZoomScale = 3
RE45ClosestHitbox = 1
RE45Hitbox = 2
RE45Speed = 10
RE45HipfireSmooth = 0.99
RE45ADSSmooth = 0.99
RE45SmoothingMethod = 0
RE45MinHipfireSmooth = 0.98
RE45MaxHipfireSmooth = 0.99
RE45MinADSSmooth = 0.98
RE45MaxADSSmooth = 0.99
RE45FOV = 10
RE45ZoomScale = 3
AlternatorClosestHitbox = 1
AlternatorHitbox = 2
AlternatorSpeed = 10
AlternatorHipfireSmooth = 0.99
AlternatorADSSmooth = 0.99
AlternatorSmoothingMethod = 0
AlternatorMinHipfireSmooth = 0.98
AlternatorMaxHipfireSmooth = 0.99
AlternatorMinADSSmooth = 0.98
AlternatorMaxADSSmooth = 0.99
AlternatorFOV = 10
AlternatorZoomScale = 3
R99ClosestHitbox = 1
R99Hitbox = 2
R99Speed = 10
R99HipfireSmooth = 0.99
R99ADSSmooth = 0.99
R99SmoothingMethod = 0
R99MinHipfireSmooth = 0.98
R99MaxHipfireSmooth = 0.99
R99MinADSSmooth = 0.98
R99MaxADSSmooth = 0.99
R99FOV = 10
R99ZoomScale = 3
R301ClosestHitbox = 1
R301Hitbox = 2
R301Speed = 10
R301HipfireSmooth = 0.99
R301ADSSmooth = 0.99
R301SmoothingMethod = 0
R301MinHipfireSmooth = 0.98
R301MaxHipfireSmooth = 0.99
R301MinADSSmooth = 0.98
R301MaxADSSmooth = 0.99
R301FOV = 10
R301ZoomScale = 3
SpitfireClosestHitbox = 1
SpitfireHitbox = 2
SpitfireSpeed = 10
SpitfireHipfireSmooth = 0.99
SpitfireADSSmooth = 0.99
SpitfireSmoothingMethod = 0
SpitfireMinHipfireSmooth = 0.98
SpitfireMaxHipfireSmooth = 0.99
SpitfireMinADSSmooth = 0.98
SpitfireMaxADSSmooth = 0.99
SpitfireFOV = 10
SpitfireZoomScale = 3
G7ClosestHitbox = 1
G7Hitbox = 2
G7Speed = 10
G7HipfireSmooth = 0.99
G7ADSSmooth = 0.99
G7SmoothingMethod = 0
G7MinHipfireSmooth = 0.98
G7MaxHipfireSmooth = 0.99
G7MinADSSmooth = 0.98
G7MaxADSSmooth = 0.99
G7FOV = 10
G7ZoomScale = 3
FlatlineClosestHitbox = 1
FlatlineHitbox = 2
FlatlineSpeed = 10
FlatlineHipfireSmooth = 0.99
FlatlineADSSmooth = 0.99
FlatlineSmoothingMethod = 0
FlatlineMinHipfireSmooth = 0.98
FlatlineMaxHipfireSmooth = 0.99
FlatlineMinADSSmooth = 0.98
FlatlineMaxADSSmooth = 0.99
FlatlineFOV = 10
FlatlineZoomScale = 3
HemlockClosestHitbox = 1
HemlockHitbox = 2
HemlockSpeed = 10
HemlockHipfireSmooth = 0.99
HemlockADSSmooth = 0.99
HemlockSmoothingMethod = 0
HemlockMinHipfireSmooth = 0.98
HemlockMaxHipfireSmooth = 0.99
HemlockMinADSSmooth = 0.98
HemlockMaxADSSmooth = 0.99
HemlockFOV = 10
HemlockZoomScale = 3
RepeaterClosestHitbox = 1
RepeaterHitbox = 2
RepeaterSpeed = 10
RepeaterHipfireSmooth = 0.99
RepeaterADSSmooth = 0.99
RepeaterSmoothingMethod = 0
RepeaterMinHipfireSmooth = 0.98
RepeaterMaxHipfireSmooth = 0.99
RepeaterMinADSSmooth = 0.98
RepeaterMaxADSSmooth = 0.99
RepeaterFOV = 10
RepeaterZoomScale = 3
RampageClosestHitbox = 1
RampageHitbox = 2
RampageSpeed = 10
RampageHipfireSmooth = 0.99
RampageADSSmooth = 0.99
RampageSmoothingMethod = 0
RampageMinHipfireSmooth = 0.98
RampageMaxHipfireSmooth = 0.99
RampageMinADSSmooth = 0.98
RampageMaxADSSmooth = 0.99
RampageFOV = 10
RampageZoomScale = 3
CARSMGClosestHitbox = 1
CARSMGHitbox = 2
CARSMGSpeed = 10
CARSMGHipfireSmooth = 0.99
CARSMGADSSmooth = 0.99
CARSMGSmoothingMethod = 0
CARSMGMinHipfireSmooth = 0.98
CARSMGMaxHipfireSmooth = 0.99
CARSMGMinADSSmooth = 0.98
CARSMGMaxADSSmooth = 0.99
CARSMGFOV = 10
CARSMGZoomScale = 3
HavocClosestHitbox = 1
HavocHitbox = 2
HavocSpeed = 10
HavocHipfireSmooth = 0.99
HavocADSSmooth = 0.99
HavocSmoothingMethod = 0
HavocMinHipfireSmooth = 0.98
HavocMaxHipfireSmooth = 0.99
HavocMinADSSmooth = 0.98
HavocMaxADSSmooth = 0.99
HavocFOV = 10
HavocZoomScale = 3
DevotionClosestHitbox = 1
DevotionHitbox = 2
DevotionSpeed = 10
DevotionHipfireSmooth = 0.99
DevotionADSSmooth = 0.99
DevotionSmoothingMethod = 0
DevotionMinHipfireSmooth = 0.98
DevotionMaxHipfireSmooth = 0.99
DevotionMinADSSmooth = 0.98
DevotionMaxADSSmooth = 0.99
DevotionFOV = 10
DevotionZoomScale = 3
LSTARClosestHitbox = 1
LSTARHitbox = 2
LSTARSpeed = 10
LSTARHipfireSmooth = 0.99
LSTARADSSmooth = 0.99
LSTARSmoothingMethod = 0
LSTARMinHipfireSmooth = 0.98
LSTARMaxHipfireSmooth = 0.99
LSTARMinADSSmooth = 0.98
LSTARMaxADSSmooth = 0.99
LSTARFOV = 10
LSTARZoomScale = 3
TripleTakeClosestHitbox = 1
TripleTakeHitbox = 2
TripleTakeSpeed = 10
TripleTakeHipfireSmooth = 0.99
TripleTakeADSSmooth = 0.99
TripleTakeSmoothingMethod = 0
TripleTakeMinHipfireSmooth = 0.98
TripleTakeMaxHipfireSmooth = 0.99
TripleTakeMinADSSmooth = 0.98
TripleTakeMaxADSSmooth = 0.99
TripleTakeFOV = 10
TripleTakeZoomScale = 3
VoltClosestHitbox = 1
VoltHitbox = 2
VoltSpeed = 10
VoltHipfireSmooth = 0.99
VoltADSSmooth = 0.99
VoltSmoothingMethod = 0
VoltMinHipfireSmooth = 0.98
VoltMaxHipfireSmooth = 0.99
VoltMinADSSmooth = 0.98
VoltMaxADSSmooth = 0.99
VoltFOV = 10
VoltZoomScale = 3
NemesisClosestHitbox = 1
NemesisHitbox = 2
NemesisSpeed = 10
NemesisHipfireSmooth = 0.99
NemesisADSSmooth = 0.99
NemesisSmoothingMethod = 0
NemesisMinHipfireSmooth = 0.98
NemesisMaxHipfireSmooth = 0.99
NemesisMinADSSmooth = 0.98
NemesisMaxADSSmooth = 0.99
NemesisFOV = 10
NemesisZoomScale = 3
MozambiqueClosestHitbox = 1
MozambiqueHitbox = 2
MozambiqueSpeed = 10
MozambiqueHipfireSmooth = 0.99
MozambiqueADSSmooth = 0.99
MozambiqueSmoothingMethod = 0
MozambiqueMinHipfireSmooth = 0.98
MozambiqueMaxHipfireSmooth = 0.99
MozambiqueMinADSSmooth = 0.98
MozambiqueMaxADSSmooth = 0.99
MozambiqueFOV = 10
MozambiqueZoomScale = 3
EVA8ClosestHitbox = 1
EVA8Hitbox = 2
EVA8Speed = 10
EVA8HipfireSmooth = 0.99
EVA8ADSSmooth = 0.99
EVA8SmoothingMethod = 0
EVA8MinHipfireSmooth = 0.98
EVA8MaxHipfireSmooth = 0.99
EVA8MinADSSmooth = 0.98
EVA8MaxADSSmooth = 0.99
EVA8FOV = 10
EVA8ZoomScale = 3
PeacekeeperClosestHitbox = 1
PeacekeeperHitbox = 2
PeacekeeperSpeed = 10
PeacekeeperHipfireSmooth = 0.99
PeacekeeperADSSmooth = 0.99
PeacekeeperSmoothingMethod = 0
PeacekeeperMinHipfireSmooth = 0.98
PeacekeeperMaxHipfireSmooth = 0.99
PeacekeeperMinADSSmooth = 0.98
PeacekeeperMaxADSSmooth = 0.99
PeacekeeperFOV = 10
PeacekeeperZoomScale = 3
MastiffClosestHitbox = 1
MastiffHitbox = 2
MastiffSpeed = 10
MastiffHipfireSmooth = 0.99
MastiffADSSmooth = 0.99
MastiffSmoothingMethod = 0
MastiffMinHipfireSmooth = 0.98
MastiffMaxHipfireSmooth = 0.99
MastiffMinADSSmooth = 0.98
MastiffMaxADSSmooth = 0.99
MastiffFOV = 10
MastiffZoomScale = 3
LongbowClosestHitbox = 1
LongbowHitbox = 2
LongbowSpeed = 10
LongbowHipfireSmooth = 0.99
LongbowADSSmooth = 0.99
LongbowSmoothingMethod = 0
LongbowMinHipfireSmooth = 0.98
LongbowMaxHipfireSmooth = 0.99
LongbowMinADSSmooth = 0.98
LongbowMaxADSSmooth = 0.99
LongbowFOV = 10
LongbowZoomScale = 3
ChargeRifleClosestHitbox = 1
ChargeRifleHitbox = 2
ChargeRifleSpeed = 10
ChargeRifleHipfireSmooth = 0.99
ChargeRifleADSSmooth = 0.99
ChargeRifleSmoothingMethod = 0
ChargeRifleMinHipfireSmooth = 0.98
ChargeRifleMaxHipfireSmooth = 0.99
ChargeRifleMinADSSmooth = 0.98
ChargeRifleMaxADSSmooth = 0.99
ChargeRifleFOV = 10
ChargeRifleZoomScale = 3
SentinelClosestHitbox = 1
SentinelHitbox = 2
SentinelSpeed = 10
SentinelHipfireSmooth = 0.99
SentinelADSSmooth = 0.99
SentinelSmoothingMethod = 0
SentinelMinHipfireSmooth = 0.98
SentinelMaxHipfireSmooth = 0.99
SentinelMinADSSmooth = 0.98
SentinelMaxADSSmooth = 0.99
SentinelFOV = 10
SentinelZoomScale = 3
WingmanClosestHitbox = 1
WingmanHitbox = 2
WingmanSpeed = 10
WingmanHipfireSmooth = 0.99
WingmanADSSmooth = 0.99
WingmanSmoothingMethod = 0
WingmanMinHipfireSmooth = 0.98
WingmanMaxHipfireSmooth = 0.99
WingmanMinADSSmooth = 0.98
WingmanMaxADSSmooth = 0.99
WingmanFOV = 10
WingmanZoomScale = 3
ProwlerClosestHitbox = 1
ProwlerHitbox = 2
ProwlerSpeed = 10
ProwlerHipfireSmooth = 0.99
ProwlerADSSmooth = 0.99
ProwlerSmoothingMethod = 0
ProwlerMinHipfireSmooth = 0.98
ProwlerMaxHipfireSmooth = 0.99
ProwlerMinADSSmooth = 0.98
ProwlerMaxADSSmooth = 0.99
ProwlerFOV = 10
ProwlerZoomScale = 3
KraberClosestHitbox = 1
KraberHitbox = 2
KraberSpeed = 10
KraberHipfireSmooth = 0.99
KraberADSSmooth = 0.99
KraberSmoothingMethod = 0
KraberMinHipfireSmooth = 0.98
KraberMaxHipfireSmooth = 0.99
KraberMinADSSmooth = 0.98
KraberMaxADSSmooth = 0.99
KraberFOV = 10
KraberZoomScale = 3
BocekClosestHitbox = 1
BocekHitbox = 2
BocekSpeed = 10
BocekHipfireSmooth = 0.99
BocekADSSmooth = 0.99
BocekSmoothingMethod = 0
BocekMinHipfireSmooth = 0.98
BocekMaxHipfireSmooth = 0.99
BocekMinADSSmooth = 0.98
BocekMaxADSSmooth = 0.99
BocekFOV = 10
BocekZoomScale = 3
ThrowingKnifeClosestHitbox = 1
ThrowingKnifeHitbox = 2
ThrowingKnifeSpeed = 10
ThrowingKnifeHipfireSmooth = 0.99
ThrowingKnifeADSSmooth = 0.99
ThrowingKnifeSmoothingMethod = 0
ThrowingKnifeMinHipfireSmooth = 0.98
ThrowingKnifeMaxHipfireSmooth = 0.99
ThrowingKnifeMinADSSmooth = 0.98
ThrowingKnifeMaxADSSmooth = 0.99
ThrowingKnifeFOV = 10
ThrowingKnifeZoomScale = 3
P2020HipfireSmooth1 = 250
P2020ADSSmooth1 = 275
P2020MinHipfireSmooth1 = 250
P2020MaxHipfireSmooth1 = 275
P2020MinADSSmooth1 = 275
P2020MaxADSSmooth1 = 300
P2020ExtraSmooth1 = 5000
P2020Deadzone = 0.5
P2020FOV1 = 10
P2020MinDistance1 = 1
P2020MaxDistance1 = 200
RE45HipfireSmooth1 = 250
RE45ADSSmooth1 = 275
RE45MinHipfireSmooth1 = 250
RE45MaxHipfireSmooth1 = 275
RE45MinADSSmooth1 = 275
RE45MaxADSSmooth1 = 300
RE45ExtraSmooth1 = 5000
RE45Deadzone = 0.5
RE45FOV1 = 10
RE45MinDistance1 = 1
RE45MaxDistance1 = 200
AlternatorHipfireSmooth1 = 250
AlternatorADSSmooth1 = 275
AlternatorMinHipfireSmooth1 = 250
AlternatorMaxHipfireSmooth1 = 275
AlternatorMinADSSmooth1 = 275
AlternatorMaxADSSmooth1 = 300
AlternatorExtraSmooth1 = 5000
AlternatorDeadzone = 0.5
AlternatorFOV1 = 10
AlternatorMinDistance1 = 1
AlternatorMaxDistance1 = 200
R99HipfireSmooth1 = 250
R99ADSSmooth1 = 275
R99MinHipfireSmooth1 = 250
R99MaxHipfireSmooth1 = 275
R99MinADSSmooth1 = 275
R99MaxADSSmooth1 = 300
R99ExtraSmooth1 = 5000
R99Deadzone = 0.5
R99FOV1 = 10
R99MinDistance1 = 1
R99MaxDistance1 = 200
R301HipfireSmooth1 = 250
R301ADSSmooth1 = 275
R301MinHipfireSmooth1 = 250
R301MaxHipfireSmooth1 = 275
R301MinADSSmooth1 = 275
R301MaxADSSmooth1 = 300
R301ExtraSmooth1 = 5000
R301Deadzone = 0.5
R301FOV1 = 10
R301MinDistance1 = 1
R301MaxDistance1 = 200
SpitfireHipfireSmooth1 = 250
SpitfireADSSmooth1 = 275
SpitfireMinHipfireSmooth1 = 250
SpitfireMaxHipfireSmooth1 = 275
SpitfireMinADSSmooth1 = 275
SpitfireMaxADSSmooth1 = 300
SpitfireExtraSmooth1 = 5000
SpitfireDeadzone = 0.5
SpitfireFOV1 = 10
SpitfireMinDistance1 = 1
SpitfireMaxDistance1 = 200
G7HipfireSmooth1 = 250
G7ADSSmooth1 = 275
G7MinHipfireSmooth1 = 250
G7MaxHipfireSmooth1 = 275
G7MinADSSmooth1 = 275
G7MaxADSSmooth1 = 300
G7ExtraSmooth1 = 5000
G7Deadzone = 0.5
G7FOV1 = 10
G7MinDistance1 = 1
G7MaxDistance1 = 200
FlatlineHipfireSmooth1 = 250
FlatlineADSSmooth1 = 275
FlatlineMinHipfireSmooth1 = 250
FlatlineMaxHipfireSmooth1 = 275
FlatlineMinADSSmooth1 = 275
FlatlineMaxADSSmooth1 = 300
FlatlineExtraSmooth1 = 5000
FlatlineDeadzone = 0.5
FlatlineFOV1 = 10
FlatlineMinDistance1 = 1
FlatlineMaxDistance1 = 200
HemlockHipfireSmooth1 = 250
HemlockADSSmooth1 = 275
HemlockMinHipfireSmooth1 = 250
HemlockMaxHipfireSmooth1 = 275
HemlockMinADSSmooth1 = 275
HemlockMaxADSSmooth1 = 300
HemlockExtraSmooth1 = 5000
HemlockDeadzone = 0.5
HemlockFOV1 = 10
HemlockMinDistance1 = 1
HemlockMaxDistance1 = 200
RepeaterHipfireSmooth1 = 250
RepeaterADSSmooth1 = 275
RepeaterMinHipfireSmooth1 = 250
RepeaterMaxHipfireSmooth1 = 275
RepeaterMinADSSmooth1 = 275
RepeaterMaxADSSmooth1 = 300
RepeaterExtraSmooth1 = 5000
RepeaterDeadzone = 0.5
RepeaterFOV1 = 10
RepeaterMinDistance1 = 1
RepeaterMaxDistance1 = 200
RampageHipfireSmooth1 = 250
RampageMinHipfireSmooth1 = 250
RampageMaxHipfireSmooth1 = 275
RampageMinADSSmooth1 = 275
RampageMaxADSSmooth1 = 300
RampageADSSmooth1 = 275
RampageExtraSmooth1 = 5000
RampageDeadzone = 0.5
RampageFOV1 = 10
RampageMinDistance1 = 1
RampageMaxDistance1 = 200
CARSMGHipfireSmooth1 = 250
CARSMGADSSmooth1 = 275
CARSMGMinHipfireSmooth1 = 250
CARSMGMaxHipfireSmooth1 = 275
CARSMGMinADSSmooth1 = 275
CARSMGMaxADSSmooth1 = 300
CARSMGExtraSmooth1 = 5000
CARSMGDeadzone = 0.5
CARSMGFOV1 = 10
CARSMGMinDistance1 = 1
CARSMGMaxDistance1 = 200
HavocHipfireSmooth1 = 250
HavocADSSmooth1 = 275
HavocMinHipfireSmooth1 = 250
HavocMaxHipfireSmooth1 = 275
HavocMinADSSmooth1 = 275
HavocMaxADSSmooth1 = 300
HavocExtraSmooth1 = 5000
HavocDeadzone = 0.5
HavocFOV1 = 10
HavocMinDistance1 = 1
HavocMaxDistance1 = 200
DevotionHipfireSmooth1 = 250
DevotionADSSmooth1 = 275
DevotionMinHipfireSmooth1 = 250
DevotionMaxHipfireSmooth1 = 275
DevotionMinADSSmooth1 = 275
DevotionMaxADSSmooth1 = 300
DevotionExtraSmooth1 = 5000
DevotionDeadzone = 0.5
DevotionFOV1 = 10
DevotionMinDistance1 = 1
DevotionMaxDistance1 = 200
LSTARHipfireSmooth1 = 250
LSTARADSSmooth1 = 275
LSTARMinHipfireSmooth1 = 250
LSTARMaxHipfireSmooth1 = 275
LSTARMinADSSmooth1 = 275
LSTARMaxADSSmooth1 = 300
LSTARExtraSmooth1 = 5000
LSTARDeadzone = 0.5
LSTARFOV1 = 10
LSTARMinDistance1 = 1
LSTARMaxDistance1 = 200
TripleTakeHipfireSmooth1 = 250
TripleTakeADSSmooth1 = 275
TripleTakeMinHipfireSmooth1 = 250
TripleTakeMaxHipfireSmooth1 = 275
TripleTakeMinADSSmooth1 = 275
TripleTakeMaxADSSmooth1 = 300
TripleTakeExtraSmooth1 = 5000
TripleTakeDeadzone = 0.5
TripleTakeFOV1 = 10
TripleTakeMinDistance1 = 1
TripleTakeMaxDistance1 = 200
VoltHipfireSmooth1 = 250
VoltADSSmooth1 = 275
VoltMinHipfireSmooth1 = 250
VoltMaxHipfireSmooth1 = 275
VoltMinADSSmooth1 = 275
VoltMaxADSSmooth1 = 300
VoltExtraSmooth1 = 5000
VoltDeadzone = 0.5
VoltFOV1 = 10
VoltMinDistance1 = 1
VoltMaxDistance1 = 200
NemesisHipfireSmooth1 = 250
NemesisADSSmooth1 = 275
NemesisMinHipfireSmooth1 = 250
NemesisMaxHipfireSmooth1 = 275
NemesisMinADSSmooth1 = 275
NemesisMaxADSSmooth1 = 300
NemesisExtraSmooth1 = 5000
NemesisDeadzone = 0.5
NemesisFOV1 = 10
NemesisMinDistance1 = 1
NemesisMaxDistance1 = 200
MozambiqueHipfireSmooth1 = 250
MozambiqueADSSmooth1 = 275
MozambiqueMinHipfireSmooth1 = 250
MozambiqueMaxHipfireSmooth1 = 275
MozambiqueMinADSSmooth1 = 275
MozambiqueMaxADSSmooth1 = 300
MozambiqueExtraSmooth1 = 5000
MozambiqueDeadzone = 0.5
MozambiqueFOV1 = 10
MozambiqueMinDistance1 = 1
MozambiqueMaxDistance1 = 200
EVA8HipfireSmooth1 = 250
EVA8ADSSmooth1 = 275
EVA8MinHipfireSmooth1 = 250
EVA8MaxHipfireSmooth1 = 275
EVA8MinADSSmooth1 = 275
EVA8MaxADSSmooth1 = 300
EVA8ExtraSmooth1 = 5000
EVA8Deadzone = 0.5
EVA8FOV1 = 10
EVA8MinDistance1 = 1
EVA8MaxDistance1 = 200
PeacekeeperHipfireSmooth1 = 250
PeacekeeperADSSmooth1 = 275
PeacekeeperMinHipfireSmooth1 = 250
PeacekeeperMaxHipfireSmooth1 = 275
PeacekeeperMinADSSmooth1 = 275
PeacekeeperMaxADSSmooth1 = 300
PeacekeeperExtraSmooth1 = 5000
PeacekeeperDeadzone = 0.5
PeacekeeperFOV1 = 10
PeacekeeperMinDistance1 = 1
PeacekeeperMaxDistance1 = 200
MastiffHipfireSmooth1 = 250
MastiffADSSmooth1 = 275
MastiffMinHipfireSmooth1 = 250
MastiffMaxHipfireSmooth1 = 275
MastiffMinADSSmooth1 = 275
MastiffMaxADSSmooth1 = 300
MastiffExtraSmooth1 = 5000
MastiffDeadzone = 0.5
MastiffFOV1 = 10
MastiffMinDistance1 = 1
MastiffMaxDistance1 = 200
LongbowHipfireSmooth1 = 250
LongbowADSSmooth1 = 275
LongbowMinHipfireSmooth1 = 250
LongbowMaxHipfireSmooth1 = 275
LongbowMinADSSmooth1 = 275
LongbowMaxADSSmooth1 = 300
LongbowExtraSmooth1 = 5000
LongbowDeadzone = 0.5
LongbowFOV1 = 10
LongbowMinDistance1 = 1
LongbowMaxDistance1 = 200
ChargeRifleHipfireSmooth1 = 250
ChargeRifleADSSmooth1 = 275
ChargeRifleMinHipfireSmooth1 = 250
ChargeRifleMaxHipfireSmooth1 = 275
ChargeRifleMinADSSmooth1 = 275
ChargeRifleMaxADSSmooth1 = 300
ChargeRifleExtraSmooth1 = 5000
ChargeRifleDeadzone = 0.5
ChargeRifleFOV1 = 10
ChargeRifleMinDistance1 = 1
ChargeRifleMaxDistance1 = 200
SentinelHipfireSmooth1 = 250
SentinelADSSmooth1 = 275
SentinelMinHipfireSmooth1 = 250
SentinelMaxHipfireSmooth1 = 275
SentinelMinADSSmooth1 = 275
SentinelMaxADSSmooth1 = 300
SentinelExtraSmooth1 = 5000
SentinelDeadzone = 0.5
SentinelFOV1 = 10
SentinelMinDistance1 = 1
SentinelMaxDistance1 = 200
WingmanHipfireSmooth1 = 250
WingmanADSSmooth1 = 275
WingmanMinHipfireSmooth1 = 250
WingmanMaxHipfireSmooth1 = 275
WingmanMinADSSmooth1 = 275
WingmanMaxADSSmooth1 = 300
WingmanExtraSmooth1 = 5000
WingmanDeadzone = 0.5
WingmanFOV1 = 10
WingmanMinDistance1 = 1
WingmanMaxDistance1 = 200
ProwlerHipfireSmooth1 = 250
ProwlerADSSmooth1 = 275
ProwlerMinHipfireSmooth1 = 250
ProwlerMaxHipfireSmooth1 = 275
ProwlerMinADSSmooth1 = 275
ProwlerMaxADSSmooth1 = 300
ProwlerExtraSmooth1 = 5000
ProwlerDeadzone = 0.5
ProwlerFOV1 = 10
ProwlerMinDistance1 = 1
ProwlerMaxDistance1 = 200
BocekHipfireSmooth1 = 250
BocekADSSmooth1 = 275
BocekMinHipfireSmooth1 = 250
BocekMaxHipfireSmooth1 = 275
BocekMinADSSmooth1 = 275
BocekMaxADSSmooth1 = 300
BocekExtraSmooth1 = 5000
BocekDeadzone = 0.5
BocekFOV1 = 10
BocekMinDistance1 = 1
BocekMaxDistance1 = 200
KraberHipfireSmooth1 = 250
KraberADSSmooth1 = 275
KraberMinHipfireSmooth1 = 250
KraberMaxHipfireSmooth1 = 275
KraberMinADSSmooth1 = 275
KraberMaxADSSmooth1 = 300
KraberExtraSmooth1 = 5000
KraberDeadzone = 0.5
KraberFOV1 = 10
KraberMinDistance1 = 1
KraberMaxDistance1 = 200
ThrowingKnifeHipfireSmooth1 = 250
ThrowingKnifeADSSmooth1 = 275
ThrowingKnifeMinHipfireSmooth1 = 250
ThrowingKnifeMaxHipfireSmooth1 = 275
ThrowingKnifeMinADSSmooth1 = 275
ThrowingKnifeMaxADSSmooth1 = 300
ThrowingKnifeExtraSmooth1 = 5000
ThrowingKnifeDeadzone = 0.5
ThrowingKnifeFOV1 = 10
ThrowingKnifeMinDistance1 = 1
ThrowingKnifeMaxDistance1 = 200
[AimbotBinds]
AimBind = 56
ExtraBind = 57
P2020AimBind = 56
P2020ExtraBind = 0
RE45AimBind = 56
RE45ExtraBind = 0
AlternatorAimBind = 56
AlternatorExtraBind = 0
R99AimBind = 56
R99ExtraBind = 0
R301AimBind = 56
R301ExtraBind = 0
SpitfireAimBind = 56
SpitfireExtraBind = 0
G7AimBind = 56
G7ExtraBind = 57
FlatlineAimBind = 56
FlatlineExtraBind = 0
HemlockAimBind = 56
HemlockExtraBind = 0
RepeaterAimBind = 56
RepeaterExtraBind = 57
RampageAimBind = 56
RampageExtraBind = 0
CARSMGAimBind = 56
CARSMGExtraBind = 0
HavocAimBind = 56
HavocExtraBind = 0
DevotionAimBind = 56
DevotionExtraBind = 0
LSTARAimBind = 56
LSTARExtraBind = 0
TripleTakeAimBind = 56
TripleTakeExtraBind = 57
VoltAimBind = 56
VoltExtraBind = 0
NemesisAimBind = 56
NemesisExtraBind = 0
MozambiqueAimBind = 56
MozambiqueExtraBind = 57
EVA8AimBind = 56
EVA8ExtraBind = 57
PeacekeeperAimBind = 56
PeacekeeperExtraBind = 57
MastiffAimBind = 56
MastiffExtraBind = 57
LongbowAimBind = 56
LongbowExtraBind = 57
ChargeRifleAimBind = 56
ChargeRifleExtraBind = 57
SentinelAimBind = 56
SentinelExtraBind = 57
WingmanAimBind = 56
WingmanExtraBind = 0
ProwlerAimBind = 56
ProwlerExtraBind = 0
BocekAimBind = 56
BocekExtraBind = 57
KraberAimBind = 56
KraberExtraBind = 57
ThrowingKnifeAimBind = 56
ThrowingKnifeExtraBind = 0
[AimbotHitboxes]
Hitbox = 2
P2020Hitbox = 2
RE45Hitbox = 2
AlternatorHitbox = 2
R99Hitbox = 2
R301Hitbox = 2
SpitfireHitbox = 2
G7Hitbox = 2
FlatlineHitbox = 2
HemlockHitbox = 2
RepeaterHitbox = 2
RampageHitbox = 2
CARSMGHitbox = 2
HavocHitbox = 2
DevotionHitbox = 2
LSTARHitbox = 2
TripleTakeHitbox = 2
VoltHitbox = 2
NemesisHitbox = 2
MozambiqueHitbox = 2
EVA8Hitbox = 2
PeacekeeperHitbox = 2
MastiffHitbox = 2
LongbowHitbox = 2
ChargeRifleHitbox = 2
SentinelHitbox = 2
WingmanHitbox = 2
ProwlerHitbox = 2
BocekHitbox = 2
KraberHitbox = 2
ThrowingKnifeHitbox = 2
[Ragebot]
RagebotEnabled = 0
RageAimbot = 0
AimMethod = 0
ClosestHitbox = 0
Hitbox = 0
BindMethod = 0
OnFire = 1
OnADS = 1
AimBind = 56
ExtraBind = 57
VisCheck = 1
TeamCheck = 1
Priority = 0
AutoShoot = 0
PredictMovement = 1
PredictBulletDrop = 1
PreditcionAmount = 255
FinalDistance = 0
Speed = 1
Smooth = 0.9
HipfireSmooth = 0.9
ADSSmooth = 0.99
SmoothDistance = 100
Delay = 10
FOV = 10
ZoomScale = 3
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Bocek = 1
Kraber = 1
Knife = 1
RageRCS = 1
RecoilRate = 100
[Flickbot]
Flickbot = 0
FlickbotMethod = 0
FlickBind = 34
ClosestHitbox = 0
Hitbox = 2
Priority = 0
AutoShoot = 1
AutoShootDelay = 16
FlickBack = 0
FlickBackDelay = 16
FlickBackSmoothing = 0.001
PredictMovement = 1
PredictBulletDrop = 1
TeamCheck = 1
PreditcionAmount = 255
FinalDistance = 0
HipfireSmooth = 0.9
ADSSmooth = 0.99
SmoothDistance = 100
Delay = 10
FOV = 10
ZoomScale = 3
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
Smooth = 0.9
FlickBackSmooth = 0.9
P2020 = 0
RE45 = 0
Alternator = 0
R99 = 0
R301 = 0
Spitfire = 0
G7 = 0
Flatline = 0
Hemlock = 0
Repeater = 0
Rampage = 0
CARSMG = 0
Havoc = 0
Devotion = 0
LSTAR = 0
TripleTake = 0
Volt = 0
Nemesis = 0
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 0
ChargeRifle = 0
Sentinel = 0
Wingman = 1
Prowler = 0
Bocek = 0
Kraber = 0
Knife = 0
[RCS]
RCSEnabled = 0
RCSMode = 0
OnADS = 1
PitchPower = 3
YawPower = 3
PitchReduction = 50
YawReduction = 50
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Kraber = 0
AdvancedRCS = 0
AdvancedPitchPower = 10
AdvancedYawPower = 10
AdvancedPitchReduction = 25
AdvancedYawReduction = 25
P2020Pitch = 10
P2020Yaw = 10
P2020PitchReduction = 25
P2020YawReduction = 25
RE45Pitch = 10
RE45Yaw = 10
RE45PitchReduction = 25
RE45YawReduction = 25
AlternatorPitch = 10
AlternatorYaw = 10
AlternatorPitchReduction = 25
AlternatorYawReduction = 25
R99Pitch = 10
R99Yaw = 10
R99PitchReduction = 25
R99YawReduction = 25
R301Pitch = 10
R301Yaw = 10
R301PitchReduction = 25
R301YawReduction = 25
SpitfirePitch = 10
SpitfireYaw = 10
SpitfirePitchReduction = 25
SpitfireYawReduction = 25
G7Pitch = 10
G7Yaw = 10
G7PitchReduction = 25
G7YawReduction = 25
FlatlinePitch = 10
FlatlineYaw = 10
FlatlinePitchReduction = 25
FlatlineYawReduction = 25
HemlockPitch = 10
HemlockYaw = 10
HemlockPitchReduction = 25
HemlockYawReduction = 25
RepeaterPitch = 10
RepeaterYaw = 10
RepeaterPitchReduction = 25
RepeaterYawReduction = 25
RampagePitch = 10
RampageYaw = 10
RampagePitchReduction = 25
RampageYawReduction = 25
CARSMGPitch = 10
CARSMGYaw = 10
CARSMGPitchReduction = 25
CARSMGYawReduction = 25
HavocPitch = 10
HavocYaw = 10
HavocPitchReduction = 25
HavocYawReduction = 25
DevotionPitch = 10
DevotionYaw = 10
DevotionPitchReduction = 25
DevotionYawReduction = 25
LSTARPitch = 10
LSTARYaw = 10
LSTARPitchReduction = 25
LSTARYawReduction = 25
TripleTakePitch = 10
TripleTakeYaw = 10
TripleTakePitchReduction = 25
TripleTakeYawReduction = 25
VoltPitch = 10
VoltYaw = 10
VoltPitchReduction = 25
VoltYawReduction = 25
NemesisPitch = 10
NemesisYaw = 10
NemesisPitchReduction = 25
NemesisYawReduction = 25
MozambiquePitch = 10
MozambiqueYaw = 10
MozambiquePitchReduction = 25
MozambiqueYawReduction = 25
EVA8Pitch = 10
EVA8Yaw = 10
EVA8PitchReduction = 25
EVA8YawReduction = 25
PeacekeeperPitch = 10
PeacekeeperYaw = 10
PeacekeeperPitchReduction = 25
PeacekeeperYawReduction = 25
MastiffPitch = 10
MastiffYaw = 10
MastiffPitchReduction = 25
MastiffYawReduction = 25
LongbowPitch = 10
LongbowYaw = 10
LongbowPitchReduction = 25
LongbowYawReduction = 25
ChargeRiflePitch = 10
ChargeRifleYaw = 10
ChargeRiflePitchReduction = 25
ChargeRifleYawReduction = 25
SentinelPitch = 10
SentinelYaw = 10
SentinelPitchReduction = 25
SentinelYawReduction = 25
WingmanPitch = 10
WingmanYaw = 10
WingmanPitchReduction = 25
WingmanYawReduction = 25
ProwlerPitch = 10
ProwlerYaw = 10
ProwlerPitchReduction = 25
ProwlerYawReduction = 25
KraberPitch = 10
KraberYaw = 10
KraberPitchReduction = 25
KraberYawReduction = 25
[Triggerbot]
Enabled = 0
BindMethod = 0
AttackMethod = 1
TriggerBind = 57
OnADS = 1
HipfireShotguns = 0
Delay = 40
Range = 200
P2020 = 0
RE45 = 0
Alternator = 0
R99 = 0
R301 = 0
Spitfire = 0
G7 = 1
Flatline = 0
Hemlock = 0
Repeater = 1
Rampage = 0
CARSMG = 0
Havoc = 0
Devotion = 0
LSTAR = 0
TripleTake = 1
Volt = 0
Nemesis = 0
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 0
Bocek = 1
Kraber = 1
Knife = 1
AdvancedTriggerbot = 0
P2020Range = 150
RE45Range = 150
AlternatorRange = 150
R99Range = 150
R301Range = 150
SpitfireRange = 150
G7Range = 150
FlatlineRange = 150
HemlockRange = 150
ProwlerRange = 150
RepeaterRange = 150
RampageRange = 150
CARSMGRange = 150
HavocRange = 150
DevotionRange = 150
LSTARRange = 150
TripleTakeRange = 150
VoltRange = 150
NemesisRange = 150
MozambiqueRange = 150
PeacekeeperRange = 150
MastiffRange = 150
LongbowRange = 150
ChargeRifleRange = 150
SentinelRange = 150
WingmanRange = 150
EVA8Range = 150
BocekRange = 150
KraberRange = 150
ThrowingKnifeRange = 150
[Glow]
NewGlow = 0
KnockedCheck = 0
GlowMaxDistance = 200
GlowColorMode = 1
GlowColorShieldMode = 0
GlowRadius = 64
InsideFunction = 2
OutlineFunction = 125
BodyStyle = 15
OutlineStyle = 1
ViewModelGlow = 0
ViewModelGlowSetting = 65
ViewModelGlowCombo = 0
[ItemGlow]
ItemGlow = 0
Common = 1
Rare = 1
Epic = 1
Gold = 1
Legendary = 1
Weapons = 0
Ammo = 0
Deathbox = 1
ItemGlowThickness = 35
SelectedInsideStyle = 2
SelectedOutlineStyle = 3
[Sense]
Enabled = 1
DrawFOVCircle = 0
DrawFilledFOVCircle = 0
FOVThickness = 1
GameFOV = 120
DrawTargetLine = 0
DrawTargetDot = 0
DrawTargetBox = 0
TargetMode = 0
TargetBoneMode = 0
TargetSelectedBone = 0
TargetBone = 0
TargetHitbox = 0
TargetLineThickness = 1
TargetDotRadius = 1500
TargetBoxMode = 0
TargetBoxThickness = 1
TargetBoxSize = 4
DrawTargetInfo = 0
TargetInfoDisplayMode = 0
DrawTargetInfoName = 0
TargetInfoNamePos = 0
DrawTargetInfoLegend = 0
TargetInfoLegendPos = 1
DrawTargetInfoTeamID = 0
DrawTargetInfoDistance = 0
DrawTargetInfoWeapon = 0
TargetInfoWeaponPos = 2
DrawTargetInfoHealth = 0
TargetInfoHealthPos = 3
DrawTargetInfoShield = 0
TargetInfoShieldPos = 4
TargetInfoColorMode = 0
TargetInfoPosX = 0
TargetInfoPosY = 0
TargetInfoOffset = 15
DrawCrosshair = 0
CrosshairSize = 7
CrosshairThickness = 1
ShowSpectators = 0
DrawSpectatorWarning = 0
DrawVisibleWarning = 0
WarningTextOutline = 1
WarningTextX = 0
WarningTextY = 0
TextOutline = 1
VisibilityCheck = 0
KnockedCheck = 0
ESPMaxDistance = 200
[SenseEnemy]
DrawEnemy = 0
DrawBoxes = 1
BoxOutline = 1
BoxType = 0
BoxStyle = 1
BoxThickness = 1
DrawSkeleton = 1
SkeletonOutline = 0
SkeletonDetail = 0
SkeletonThickness = 1
DrawHeadCircle = 1
HeadCircleOutline = 0
HeadCircleThickness = 1
DrawBars = 1
HealthBar = 1
ShieldBar = 1
BarMode = 2
BarStyle = 0
BarThickness = 1
BarThickness2 = 1.05
BarHeight = 5
BarWidth = 60
BarColorMode = 0
WeaponColorType = 1
DrawDistance = 1
TracerPosition = 0
TracerBone = 0
DrawTracers = 0
TracerThickness = 2
DrawNames = 1
DrawSeer = 0
DrawStatus = 0
DrawWeapon = 1
DrawLegend = 1
ShowMaxStatusValues = 1
[SenseTeammate]
DrawTeam = 0
DrawBoxes = 1
BoxType = 0
BoxStyle = 0
BoxThickness = 1
DrawSkeleton = 1
SkeletonDetail = 0
SkeletonThickness = 1
DrawHeadCircle = 1
HeadCircleThickness = 1
DrawBars = 1
HealthBar = 1
ShieldBar = 1
BarMode = 0
BarStyle = 0
BarThickness = 1
BarThickness2 = 0.05
BarHeight = 5
BarWidth = 60
BarColorMode = 0
BarBackground = 0
WeaponColorType = 1
DrawDistance = 1
TracerPosition = 0
TracerBone = 0
DrawTracers = 1
TracerThickness = 2
DrawNames = 1
DrawSeer = 0
DrawStatus = 1
DrawWeapon = 0
DrawLegend = 0
ShowMaxStatusValues = 1
[SensePositions]
NamePosition = 0
DistancePosition = 0
LegendPosition = 2
WeaponPosition = 3
StatusPosition = 4
[Radar]
MiniMap = 0
MiniMapRange = 100
MiniMapScaleX = 215
MiniMapScaleY = 215
MiniMapGuides = 0
IdentifierSize = 7
MiniMapBlackBGSize = 0
EnemyIdentifier = 1
EnemyViewAngles = 1
EnemyViewAnglesLength = 5
RadarRounding = 15
BackgroundColorR = 0
BackgroundColorG = 0
BackgroundColorB = 0
BackgroundColorA = 0.1
BigMap = 0
BigMapBind = 21
CircleColorR = 0.999
CircleColorG = 0.999
CircleColorB = 0.999
CircleColorA = 0.999
[Misc]
SuperGlide = 0
SuperGlideMode = 0
SuperGlideFPS = 1
QuickTurn = 0
QuickTurnAngle = 180
QuickTurnBind = 58
WallJump = 0
WallJumpBind = 34
AutoTapStrafe = 0
BHop = 0
BHopDelay = 25
BHopBind = 34
RapidFire = 0
RapidFireDelay = 75
RapidFireBind = 34
RapidP2020 = 1
RapidR301 = 1
RapidG7 = 1
RapidFlatline = 1
RapidHemlock = 1
RapidProwler = 1
RapidNemesis = 1
RapidMozambique = 1
RapidEVA8 = 1
RapidWingman = 1
SkinChanger = 0
SkinP2020 = 1
SkinRE45 = 1
SkinALTERNATOR = 1
SkinR99 = 1
SkinR301 = 1
SkinSPITFIRE = 1
SkinG7 = 1
SkinFLATLINE = 1
SkinHEMLOCK = 1
SkinREPEATER = 1
SkinRAMPAGE = 1
SkinCAR = 1
SkinHAVOC = 1
SkinDEVOTION = 1
SkinLSTAR = 1
SkinTRIPLETAKE = 1
SkinVOLT = 1
SkinNEMESIS = 1
SkinMOZAMBIQUE = 1
SkinEVA8 = 1
SkinPEACEKEEPER = 1
SkinMASTIFF = 1
SkinLONGBOW = 1
SkinCHARGE_RIFLE = 1
SkinSENTINEL = 1
SkinWINGMAN = 1
SkinPROWLER = 1
SkinBOCEK = 1
SkinKRABER = 1
[Colors]
WeaponColorMode = 0
TargetLineColorR = 0.99
TargetLineColorG = 0.99
TargetLineColorB = 0.99
TargetLineColorA = 0.99
TargetLineLockedColorR = 0.99
TargetLineLockedColorG = 0
TargetLineLockedColorB = 0
TargetLineLockedColorA = 0.99
TargetDotColorR = 0.99
TargetDotColorG = 0.99
TargetDotColorB = 0.99
TargetDotColorA = 0.99
TargetDotLockedColorR = 0.99
TargetDotLockedColorG = 0
TargetDotLockedColorB = 0
TargetDotLockedColorA = 0.99
TargetBoxColorR = 0.99
TargetBoxColorG = 0.99
TargetBoxColorB = 0.99
TargetBoxColorA = 0.99
TargetBoxLockedColorR = 0.99
TargetBoxLockedColorG = 0
TargetBoxLockedColorB = 0
TargetBoxLockedColorA = 0.99
TargetInfoColorR = 0.99
TargetInfoColorG = 0.99
TargetInfoColorB = 0.99
TargetInfoColorA = 0.99
TargetInfoLockedColorR = 0.99
TargetInfoLockedColorG = 0
TargetInfoLockedColorB = 0
TargetInfoLockedColorA = 0.99
FOVColorR = 0.99
FOVColorG = 0.99
FOVColorB = 0.99
FOVColorA = 0.99
FilledFOVColorR = 0
FilledFOVColorG = 0
FilledFOVColorB = 0
FilledFOVColorA = 0.11
CrosshairColorR = 0.99
CrosshairColorG = 0.99
CrosshairColorB = 0.99
CrosshairColorA = 0.99
SpectatorWarningColorR = 0.99
SpectatorWarningColorG = 0
SpectatorWarningColorB = 0
SpectatorWarningColorA = 0.99
VisibleWarningColorR = 0
VisibleWarningColorG = 0.99
VisibleWarningColorB = 0
VisibleWarningColorA = 0.99
NameColorR = 0.4
NameColorG = 1
NameColorB = 0.343
NameColorA = 1
[EnemyColors]
InvisibleBoxColorR = 0.99
InvisibleBoxColorG = 0
InvisibleBoxColorB = 0
InvisibleBoxColorA = 0.99
VisibleBoxColorR = 0
VisibleBoxColorG = 0.99
VisibleBoxColorB = 0
VisibleBoxColorA = 0.99
KnockedBoxColorR = 0.99
KnockedBoxColorG = 0.671
KnockedBoxColorB = 0.119
KnockedBoxColorA = 0.99
InvisibleFilledBoxColorR = 0
InvisibleFilledBoxColorG = 0
InvisibleFilledBoxColorB = 0
InvisibleFilledBoxColorA = 0.11
VisibleFilledBoxColorR = 0
VisibleFilledBoxColorG = 0
VisibleFilledBoxColorB = 0
VisibleFilledBoxColorA = 0.11
KnockedFilledBoxColorR = 0
KnockedFilledBoxColorG = 0
KnockedFilledBoxColorB = 0
KnockedFilledBoxColorA = 0.11
InvisibleTracerColorR = 0.99
InvisibleTracerColorG = 0
InvisibleTracerColorB = 0
InvisibleTracerColorA = 0.99
VisibleTracerColorR = 0
VisibleTracerColorG = 0.99
VisibleTracerColorB = 0
VisibleTracerColorA = 0.99
KnockedTracerColorR = 0.99
KnockedTracerColorG = 0.671
KnockedTracerColorB = 0.119
KnockedTracerColorA = 0.99
InvisibleSkeletonColorR = 0.99
InvisibleSkeletonColorG = 0
InvisibleSkeletonColorB = 0
InvisibleSkeletonColorA = 0.99
VisibleSkeletonColorR = 0
VisibleSkeletonColorG = 0.99
VisibleSkeletonColorB = 0
VisibleSkeletonColorA = 0.99
KnockedSkeletonColorR = 0.99
KnockedSkeletonColorG = 0.671
KnockedSkeletonColorB = 0.119
KnockedSkeletonColorA = 0.99
InvisibleHeadCircleColorR = 0.99
InvisibleHeadCircleColorG = 0
InvisibleHeadCircleColorB = 0
InvisibleHeadCircleColorA = 0.99
VisibleHeadCircleColorR = 0
VisibleHeadCircleColorG = 0.99
VisibleHeadCircleColorB = 0
VisibleHeadCircleColorA = 0.99
KnockedHeadCircleColorR = 0.99
KnockedHeadCircleColorG = 0.671
KnockedHeadCircleColorB = 0.119
KnockedHeadCircleColorA = 0.99
InvisibleNameColorR = 0.99
InvisibleNameColorG = 0
InvisibleNameColorB = 0
InvisibleNameColorA = 0.99
VisibleNameColorR = 0
VisibleNameColorG = 0.99
VisibleNameColorB = 0
VisibleNameColorA = 0.99
KnockedNameColorR = 0.99
KnockedNameColorG = 0.671
KnockedNameColorB = 0.119
KnockedNameColorA = 0.99
InvisibleDistanceColorR = 0.99
InvisibleDistanceColorG = 0
InvisibleDistanceColorB = 0
InvisibleDistanceColorA = 0.99
VisibleDistanceColorR = 0
VisibleDistanceColorG = 0.99
VisibleDistanceColorB = 0
VisibleDistanceColorA = 0.99
KnockedDistanceColorR = 0.99
KnockedDistanceColorG = 0.671
KnockedDistanceColorB = 0.119
KnockedDistanceColorA = 0.99
InvisibleLegendColorR = 0.99
InvisibleLegendColorG = 0
InvisibleLegendColorB = 0
InvisibleLegendColorA = 0.99
VisibleLegendColorR = 0
VisibleLegendColorG = 0.99
VisibleLegendColorB = 0
VisibleLegendColorA = 0.99
KnockedLegendColorR = 0.99
KnockedLegendColorG = 0.671
KnockedLegendColorB = 0.119
KnockedLegendColorA = 0.99
BarColorMode = 2
InvisibleWeaponColorR = 0.99
InvisibleWeaponColorG = 0
InvisibleWeaponColorB = 0
InvisibleWeaponColorA = 0.99
VisibleWeaponColorR = 0
VisibleWeaponColorG = 0.99
VisibleWeaponColorB = 0
VisibleWeaponColorA = 0.99
KnockedWeaponColorR = 0.99
KnockedWeaponColorG = 0.671
KnockedWeaponColorB = 0.119
KnockedWeaponColorA = 0.99
LightWeaponColorR = 0.99
LightWeaponColorG = 0.768
LightWeaponColorB = 0.039
LightWeaponColorA = 0.99
HeavyWeaponColorR = 0.0099
HeavyWeaponColorG = 0.99
HeavyWeaponColorB = 0.761
HeavyWeaponColorA = 0
EnergyWeaponColorR = 0
EnergyWeaponColorG = 0.99
EnergyWeaponColorB = 0
EnergyWeaponColorA = 0.99
ShotgunWeaponColorR = 0.99
ShotgunWeaponColorG = 0
ShotgunWeaponColorB = 0
ShotgunWeaponColorA = 0.99
SniperWeaponColorR = 0.0099
SniperWeaponColorG = 0.337
SniperWeaponColorB = 0.99
SniperWeaponColorA = 0.99
LegendaryWeaponColorR = 0.99
LegendaryWeaponColorG = 0.53
LegendaryWeaponColorB = 0.945
LegendaryWeaponColorA = 0
MeleeWeaponColorR = 0.99
MeleeWeaponColorG = 0.99
MeleeWeaponColorB = 0.99
MeleeWeaponColorA = 0.99
ThrowableWeaponColorR = 0.99
ThrowableWeaponColorG = 0.974
ThrowableWeaponColorB = 0.0495
ThrowableWeaponColorA = 0.99
InvisibleGlowColorR = 1
InvisibleGlowColorG = 0
InvisibleGlowColorB = 0
VisibleGlowColorR = 0
VisibleGlowColorG = 1
VisibleGlowColorB = 0
KnockedGlowColorR = 0.99
KnockedGlowColorG = 0.67
KnockedGlowColorB = 0.12
RedShieldColorR = 1
RedShieldColorG = 0
RedShieldColorB = 0
PurpleShieldColorR = 0.5
PurpleShieldColorG = 0
PurpleShieldColorB = 0.5
BlueShieldColorR = 0
BlueShieldColorG = 0.5
BlueShieldColorB = 1
GreyShieldColorR = 0.54
GreyShieldColorG = 0.545
GreyShieldColorB = 0.545
LowGlowColorR = 1
LowGlowColorG = 1
LowGlowColorB = 0
[TeammateColors]
InvisibleBoxColorR = 0.0846
InvisibleBoxColorG = 0.0693
InvisibleBoxColorB = 0.99
InvisibleBoxColorA = 0.99
VisibleBoxColorR = 0.0099
VisibleBoxColorG = 0.827
VisibleBoxColorB = 0.99
VisibleBoxColorA = 0.99
VisibleBoxColorR = 0.0099
VisibleBoxColorG = 0.827
VisibleBoxColorB = 0.99
VisibleBoxColorA = 0.99
InvisibleFilledBoxColorR = 0.0846
InvisibleFilledBoxColorG = 0.0693
InvisibleFilledBoxColorB = 0.99
InvisibleFilledBoxColorA = 0.99
VisibleFilledBoxColorR = 0.0099
VisibleFilledBoxColorG = 0.827
VisibleFilledBoxColorB = 0.99
VisibleFilledBoxColorA = 0.99
VisibleFilledBoxColorR = 0.0099
VisibleFilledBoxColorG = 0.827
VisibleFilledBoxColorB = 0.99
VisibleFilledBoxColorA = 0.99
InvisibleTracerColorR = 0.0846
InvisibleTracerColorG = 0.0693
InvisibleTracerColorB = 0.99
InvisibleTracerColorA = 0.99
VisibleTracerColorR = 0.0099
VisibleTracerColorG = 0.827
VisibleTracerColorB = 0.99
VisibleTracerColorA = 0.99
VisibleTracerColorR = 0.0099
VisibleTracerColorG = 0.827
VisibleTracerColorB = 0.99
VisibleTracerColorA = 0.99
InvisibleSkeletonColorR = 0.0846
InvisibleSkeletonColorG = 0.0693
InvisibleSkeletonColorB = 0.99
InvisibleSkeletonColorA = 0.99
VisibleSkeletonColorR = 0.0099
VisibleSkeletonColorG = 0.827
VisibleSkeletonColorB = 0.99
VisibleSkeletonColorA = 0.99
VisibleSkeletonColorR = 0.0099
VisibleSkeletonColorG = 0.827
VisibleSkeletonColorB = 0.99
VisibleSkeletonColorA = 0.99
InvisibleHeadCircleColorR = 0.0846
InvisibleHeadCircleColorG = 0.0693
InvisibleHeadCircleColorB = 0.99
InvisibleHeadCircleColorA = 0.99
VisibleHeadCircleColorR = 0.0099
VisibleHeadCircleColorG = 0.827
VisibleHeadCircleColorB = 0.99
VisibleHeadCircleColorA = 0.99
VisibleHeadCircleColorR = 0.0099
VisibleHeadCircleColorG = 0.827
VisibleHeadCircleColorB = 0.99
VisibleHeadCircleColorA = 0.99
InvisibleNameColorR = 0.0846
InvisibleNameColorG = 0.0693
InvisibleNameColorB = 0.99
InvisibleNameColorA = 0.99
VisibleNameColorR = 0.0099
VisibleNameColorG = 0.827
VisibleNameColorB = 0.99
VisibleNameColorA = 0.99
VisibleNameColorR = 0.0099
VisibleNameColorG = 0.827
VisibleNameColorB = 0.99
VisibleNameColorA = 0.99
InvisibleDistanceColorR = 0.0846
InvisibleDistanceColorG = 0.0693
InvisibleDistanceColorB = 0.99
InvisibleDistanceColorA = 0.99
VisibleDistanceColorR = 0.0099
VisibleDistanceColorG = 0.827
VisibleDistanceColorB = 0.99
VisibleDistanceColorA = 0.99
VisibleDistanceColorR = 0.0099
VisibleDistanceColorG = 0.827
VisibleDistanceColorB = 0.99
VisibleDistanceColorA = 0.99
InvisibleLegendColorR = 0.0846
InvisibleLegendColorG = 0.0693
InvisibleLegendColorB = 0.99
InvisibleLegendColorA = 0.99
VisibleLegendColorR = 0.0099
VisibleLegendColorG = 0.827
VisibleLegendColorB = 0.99
VisibleLegendColorA = 0.99
VisibleLegendColorR = 0.0099
VisibleLegendColorG = 0.827
VisibleLegendColorB = 0.99
VisibleLegendColorA = 0.99
BarColorMode = 2
InvisibleWeaponColorR = 0.0846
InvisibleWeaponColorG = 0.0693
InvisibleWeaponColorB = 0.99
InvisibleWeaponColorA = 0.99
VisibleWeaponColorR = 0.0099
VisibleWeaponColorG = 0.827
VisibleWeaponColorB = 0.99
VisibleWeaponColorA = 0.99
VisibleWeaponColorR = 0.0099
VisibleWeaponColorG = 0.827
VisibleWeaponColorB = 0.99
VisibleWeaponColorA = 0.99
LightWeaponColorR = 0.99
LightWeaponColorG = 0.768
LightWeaponColorB = 0.039
LightWeaponColorA = 0.99
HeavyWeaponColorR = 0.0099
HeavyWeaponColorG = 0.99
HeavyWeaponColorB = 0.761
HeavyWeaponColorA = 0
EnergyWeaponColorR = 0
EnergyWeaponColorG = 0.99
EnergyWeaponColorB = 0
EnergyWeaponColorA = 0.99
ShotgunWeaponColorR = 0.99
ShotgunWeaponColorG = 0
ShotgunWeaponColorB = 0
ShotgunWeaponColorA = 0.99
SniperWeaponColorR = 0.0099
SniperWeaponColorG = 0.337
SniperWeaponColorB = 0.99
SniperWeaponColorA = 0.99
LegendaryWeaponColorR = 0.99
LegendaryWeaponColorG = 0.53
LegendaryWeaponColorB = 0.945
LegendaryWeaponColorA = 0
MeleeWeaponColorR = 0.99
MeleeWeaponColorG = 0.99
MeleeWeaponColorB = 0.99
MeleeWeaponColorA = 0.99
ThrowableWeaponColorR = 0.99
ThrowableWeaponColorG = 0.974
ThrowableWeaponColorB = 0.0495
ThrowableWeaponColorA = 0.99
[Watermark]
Watermark = 1
WatermarkPosition = 0
Name = 1
ProcessingSpeed = 1
GameFPS = 1
Spectators = 0
[Settings]
MenuBind = 53
ESPEnabled = 1
DeadCheck = 0
OverlayEnabled = 1
AntiAliasedLines = 1
FPSCap = 0
CappedFPS = 144
ShowKeybinds = 0
KeybindColorR = 0.99
KeybindColorG = 0
KeybindColorB = 0
KeybindColorA = 0.99
================================================
FILE: Configs/Premade_Legit1.ini
================================================
[Aimbot]
AimbotEnabled = 1
BindMethod = 0
AimbotMode = 2
InputMethod = 0
ClosestHitbox = 1
OnFire = 1
OnADS = 0
VisCheck = 1
TeamCheck = 1
TargetSwitching = 1
Priority = 0
PredictMovement = 1
PredictBulletDrop = 1
FinalDistance = 0
Smooth = 0.9
Speed = 5
SmoothingMethod = 0
HipfireSmooth = 0.9
ADSSmooth = 0.99
MinHipfireSmooth = 0.9
MaxHipfireSmooth = 0.99
MinADSSmooth = 0.9
MaxADSSmooth = 0.99
MouseHipfireSmoothing = 504
MouseADSSmoothing = 602
MouseExtraSmoothing = 9999
MinMouseHipfireSmoothing = 300
MaxMouseHipfireSmoothing = 315
MinMouseADSSmoothing = 350
MaxMouseADSSmoothing = 360
Delay = 1
FOV = 10
ZoomScale = 2.2
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
HipfireSmooth1 = 446
ADSSmooth1 = 505
ExtraSmoothing = 9999
Deadzone = 0.556
FOV1 = 9
MinDistance2 = 1
MaxDistance2 = 200
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Bocek = 1
Kraber = 1
Knife = 1
AdvancedAim = 0
AdvancedFire = 1
AdvancedADS = 0
AdvancedSmoothingMethod = 0
AdvancedClosestHitbox = 1
AdvancedHitbox = 2
AdvancedSpeed = 20
AdvancedSmooth = 0.99
AdvancedHipfireSmooth = 0.99
AdvancedADSSmooth = 0.99
AdvancedMinHipfireSmooth = 0.98
AdvancedMaxHipfireSmooth = 0.99
AdvancedMinADSSmooth = 0.98
AdvancedMaxADSSmooth = 0.99
AdvancedHipfireSmooth1 = 250
AdvancedADSSmooth1 = 275
AdvancedMinHipfireSmooth1 = 0.98
AdvancedMaxHipfireSmooth1 = 0.99
AdvancedMinADSSmooth1 = 0.98
AdvancedMaxADSSmooth1 = 0.99
AdvancedExtraSmooth1 = 5000
AdvancedFOV1 = 10
AdvancedDeadzone = 0.5
AdvancedMinDistance1 = 1
AdvancedMaxDistance1 = 150
P2020Fire = 1
P2020ADS = 0
RE45Fire = 1
RE45ADS = 0
AlternatorFire = 1
AlternatorADS = 0
R99Fire = 1
R99ADS = 0
R301Fire = 1
R301ADS = 0
SpitfireFire = 1
SpitfireADS = 0
G7Fire = 1
G7ADS = 0
FlatlineFire = 1
FlatlineADS = 0
HemlockFire = 1
HemlockADS = 0
RepeaterFire = 1
RepeaterADS = 0
RampageFire = 1
RampageADS = 0
CARSMGFire = 1
CARSMGADS = 0
HavocFire = 1
HavocADS = 0
DevotionFire = 1
DevotionADS = 0
LSTARFire = 1
LSTARADS = 0
TripleTakeFire = 1
TripleTakeADS = 0
VoltFire = 1
VoltADS = 0
NemesisFire = 1
NemesisADS = 0
MozambiqueFire = 1
MozambiqueADS = 0
EVA8Fire = 1
EVA8ADS = 0
PeacekeeperFire = 1
PeacekeeperADS = 0
MastiffFire = 1
MastiffADS = 0
LongbowFire = 1
LongbowADS = 0
ChargeRifleFire = 1
ChargeRifleADS = 0
SentinelFire = 1
SentinelADS = 0
WingmanFire = 1
WingmanADS = 0
ProwlerFire = 1
ProwlerADS = 0
KraberFire = 1
KraberADS = 0
BocekFire = 1
BocekADS = 0
ThrowingKnifeFire = 1
ThrowingKnifeADS = 0
P2020ClosestHitbox = 1
P2020Hitbox = 2
P2020Speed = 10
P2020HipfireSmooth = 0.99
P2020ADSSmooth = 0.99
P2020SmoothingMethod = 0
P2020MinHipfireSmooth = 0.98
P2020MaxHipfireSmooth = 0.99
P2020MinADSSmooth = 0.98
P2020MaxADSSmooth = 0.99
P2020FOV = 10
P2020ZoomScale = 3
RE45ClosestHitbox = 1
RE45Hitbox = 2
RE45Speed = 10
RE45HipfireSmooth = 0.99
RE45ADSSmooth = 0.99
RE45SmoothingMethod = 0
RE45MinHipfireSmooth = 0.98
RE45MaxHipfireSmooth = 0.99
RE45MinADSSmooth = 0.98
RE45MaxADSSmooth = 0.99
RE45FOV = 10
RE45ZoomScale = 3
AlternatorClosestHitbox = 1
AlternatorHitbox = 2
AlternatorSpeed = 10
AlternatorHipfireSmooth = 0.99
AlternatorADSSmooth = 0.99
AlternatorSmoothingMethod = 0
AlternatorMinHipfireSmooth = 0.98
AlternatorMaxHipfireSmooth = 0.99
AlternatorMinADSSmooth = 0.98
AlternatorMaxADSSmooth = 0.99
AlternatorFOV = 10
AlternatorZoomScale = 3
R99ClosestHitbox = 1
R99Hitbox = 2
R99Speed = 10
R99HipfireSmooth = 0.99
R99ADSSmooth = 0.99
R99SmoothingMethod = 0
R99MinHipfireSmooth = 0.98
R99MaxHipfireSmooth = 0.99
R99MinADSSmooth = 0.98
R99MaxADSSmooth = 0.99
R99FOV = 10
R99ZoomScale = 3
R301ClosestHitbox = 1
R301Hitbox = 2
R301Speed = 10
R301HipfireSmooth = 0.99
R301ADSSmooth = 0.99
R301SmoothingMethod = 0
R301MinHipfireSmooth = 0.98
R301MaxHipfireSmooth = 0.99
R301MinADSSmooth = 0.98
R301MaxADSSmooth = 0.99
R301FOV = 10
R301ZoomScale = 3
SpitfireClosestHitbox = 1
SpitfireHitbox = 2
SpitfireSpeed = 10
SpitfireHipfireSmooth = 0.99
SpitfireADSSmooth = 0.99
SpitfireSmoothingMethod = 0
SpitfireMinHipfireSmooth = 0.98
SpitfireMaxHipfireSmooth = 0.99
SpitfireMinADSSmooth = 0.98
SpitfireMaxADSSmooth = 0.99
SpitfireFOV = 10
SpitfireZoomScale = 3
G7ClosestHitbox = 1
G7Hitbox = 2
G7Speed = 10
G7HipfireSmooth = 0.99
G7ADSSmooth = 0.99
G7SmoothingMethod = 0
G7MinHipfireSmooth = 0.98
G7MaxHipfireSmooth = 0.99
G7MinADSSmooth = 0.98
G7MaxADSSmooth = 0.99
G7FOV = 10
G7ZoomScale = 3
FlatlineClosestHitbox = 1
FlatlineHitbox = 2
FlatlineSpeed = 10
FlatlineHipfireSmooth = 0.99
FlatlineADSSmooth = 0.99
FlatlineSmoothingMethod = 0
FlatlineMinHipfireSmooth = 0.98
FlatlineMaxHipfireSmooth = 0.99
FlatlineMinADSSmooth = 0.98
FlatlineMaxADSSmooth = 0.99
FlatlineFOV = 10
FlatlineZoomScale = 3
HemlockClosestHitbox = 1
HemlockHitbox = 2
HemlockSpeed = 10
HemlockHipfireSmooth = 0.99
HemlockADSSmooth = 0.99
HemlockSmoothingMethod = 0
HemlockMinHipfireSmooth = 0.98
HemlockMaxHipfireSmooth = 0.99
HemlockMinADSSmooth = 0.98
HemlockMaxADSSmooth = 0.99
HemlockFOV = 10
HemlockZoomScale = 3
RepeaterClosestHitbox = 1
RepeaterHitbox = 2
RepeaterSpeed = 10
RepeaterHipfireSmooth = 0.99
RepeaterADSSmooth = 0.99
RepeaterSmoothingMethod = 0
RepeaterMinHipfireSmooth = 0.98
RepeaterMaxHipfireSmooth = 0.99
RepeaterMinADSSmooth = 0.98
RepeaterMaxADSSmooth = 0.99
RepeaterFOV = 10
RepeaterZoomScale = 3
RampageClosestHitbox = 1
RampageHitbox = 2
RampageSpeed = 10
RampageHipfireSmooth = 0.99
RampageADSSmooth = 0.99
RampageSmoothingMethod = 0
RampageMinHipfireSmooth = 0.98
RampageMaxHipfireSmooth = 0.99
RampageMinADSSmooth = 0.98
RampageMaxADSSmooth = 0.99
RampageFOV = 10
RampageZoomScale = 3
CARSMGClosestHitbox = 1
CARSMGHitbox = 2
CARSMGSpeed = 10
CARSMGHipfireSmooth = 0.99
CARSMGADSSmooth = 0.99
CARSMGSmoothingMethod = 0
CARSMGMinHipfireSmooth = 0.98
CARSMGMaxHipfireSmooth = 0.99
CARSMGMinADSSmooth = 0.98
CARSMGMaxADSSmooth = 0.99
CARSMGFOV = 10
CARSMGZoomScale = 3
HavocClosestHitbox = 1
HavocHitbox = 2
HavocSpeed = 10
HavocHipfireSmooth = 0.99
HavocADSSmooth = 0.99
HavocSmoothingMethod = 0
HavocMinHipfireSmooth = 0.98
HavocMaxHipfireSmooth = 0.99
HavocMinADSSmooth = 0.98
HavocMaxADSSmooth = 0.99
HavocFOV = 10
HavocZoomScale = 3
DevotionClosestHitbox = 1
DevotionHitbox = 2
DevotionSpeed = 10
DevotionHipfireSmooth = 0.99
DevotionADSSmooth = 0.99
DevotionSmoothingMethod = 0
DevotionMinHipfireSmooth = 0.98
DevotionMaxHipfireSmooth = 0.99
DevotionMinADSSmooth = 0.98
DevotionMaxADSSmooth = 0.99
DevotionFOV = 10
DevotionZoomScale = 3
LSTARClosestHitbox = 1
LSTARHitbox = 2
LSTARSpeed = 10
LSTARHipfireSmooth = 0.99
LSTARADSSmooth = 0.99
LSTARSmoothingMethod = 0
LSTARMinHipfireSmooth = 0.98
LSTARMaxHipfireSmooth = 0.99
LSTARMinADSSmooth = 0.98
LSTARMaxADSSmooth = 0.99
LSTARFOV = 10
LSTARZoomScale = 3
TripleTakeClosestHitbox = 1
TripleTakeHitbox = 2
TripleTakeSpeed = 10
TripleTakeHipfireSmooth = 0.99
TripleTakeADSSmooth = 0.99
TripleTakeSmoothingMethod = 0
TripleTakeMinHipfireSmooth = 0.98
TripleTakeMaxHipfireSmooth = 0.99
TripleTakeMinADSSmooth = 0.98
TripleTakeMaxADSSmooth = 0.99
TripleTakeFOV = 10
TripleTakeZoomScale = 3
VoltClosestHitbox = 1
VoltHitbox = 2
VoltSpeed = 10
VoltHipfireSmooth = 0.99
VoltADSSmooth = 0.99
VoltSmoothingMethod = 0
VoltMinHipfireSmooth = 0.98
VoltMaxHipfireSmooth = 0.99
VoltMinADSSmooth = 0.98
VoltMaxADSSmooth = 0.99
VoltFOV = 10
VoltZoomScale = 3
NemesisClosestHitbox = 1
NemesisHitbox = 2
NemesisSpeed = 10
NemesisHipfireSmooth = 0.99
NemesisADSSmooth = 0.99
NemesisSmoothingMethod = 0
NemesisMinHipfireSmooth = 0.98
NemesisMaxHipfireSmooth = 0.99
NemesisMinADSSmooth = 0.98
NemesisMaxADSSmooth = 0.99
NemesisFOV = 10
NemesisZoomScale = 3
MozambiqueClosestHitbox = 1
MozambiqueHitbox = 2
MozambiqueSpeed = 10
MozambiqueHipfireSmooth = 0.99
MozambiqueADSSmooth = 0.99
MozambiqueSmoothingMethod = 0
MozambiqueMinHipfireSmooth = 0.98
MozambiqueMaxHipfireSmooth = 0.99
MozambiqueMinADSSmooth = 0.98
MozambiqueMaxADSSmooth = 0.99
MozambiqueFOV = 10
MozambiqueZoomScale = 3
EVA8ClosestHitbox = 1
EVA8Hitbox = 2
EVA8Speed = 10
EVA8HipfireSmooth = 0.99
EVA8ADSSmooth = 0.99
EVA8SmoothingMethod = 0
EVA8MinHipfireSmooth = 0.98
EVA8MaxHipfireSmooth = 0.99
EVA8MinADSSmooth = 0.98
EVA8MaxADSSmooth = 0.99
EVA8FOV = 10
EVA8ZoomScale = 3
PeacekeeperClosestHitbox = 1
PeacekeeperHitbox = 2
PeacekeeperSpeed = 10
PeacekeeperHipfireSmooth = 0.99
PeacekeeperADSSmooth = 0.99
PeacekeeperSmoothingMethod = 0
PeacekeeperMinHipfireSmooth = 0.98
PeacekeeperMaxHipfireSmooth = 0.99
PeacekeeperMinADSSmooth = 0.98
PeacekeeperMaxADSSmooth = 0.99
PeacekeeperFOV = 10
PeacekeeperZoomScale = 3
MastiffClosestHitbox = 1
MastiffHitbox = 2
MastiffSpeed = 10
MastiffHipfireSmooth = 0.99
MastiffADSSmooth = 0.99
MastiffSmoothingMethod = 0
MastiffMinHipfireSmooth = 0.98
MastiffMaxHipfireSmooth = 0.99
MastiffMinADSSmooth = 0.98
MastiffMaxADSSmooth = 0.99
MastiffFOV = 10
MastiffZoomScale = 3
LongbowClosestHitbox = 1
LongbowHitbox = 2
LongbowSpeed = 10
LongbowHipfireSmooth = 0.99
LongbowADSSmooth = 0.99
LongbowSmoothingMethod = 0
LongbowMinHipfireSmooth = 0.98
LongbowMaxHipfireSmooth = 0.99
LongbowMinADSSmooth = 0.98
LongbowMaxADSSmooth = 0.99
LongbowFOV = 10
LongbowZoomScale = 3
ChargeRifleClosestHitbox = 1
ChargeRifleHitbox = 2
ChargeRifleSpeed = 10
ChargeRifleHipfireSmooth = 0.99
ChargeRifleADSSmooth = 0.99
ChargeRifleSmoothingMethod = 0
ChargeRifleMinHipfireSmooth = 0.98
ChargeRifleMaxHipfireSmooth = 0.99
ChargeRifleMinADSSmooth = 0.98
ChargeRifleMaxADSSmooth = 0.99
ChargeRifleFOV = 10
ChargeRifleZoomScale = 3
SentinelClosestHitbox = 1
SentinelHitbox = 2
SentinelSpeed = 10
SentinelHipfireSmooth = 0.99
SentinelADSSmooth = 0.99
SentinelSmoothingMethod = 0
SentinelMinHipfireSmooth = 0.98
SentinelMaxHipfireSmooth = 0.99
SentinelMinADSSmooth = 0.98
SentinelMaxADSSmooth = 0.99
SentinelFOV = 10
SentinelZoomScale = 3
WingmanClosestHitbox = 1
WingmanHitbox = 2
WingmanSpeed = 10
WingmanHipfireSmooth = 0.99
WingmanADSSmooth = 0.99
WingmanSmoothingMethod = 0
WingmanMinHipfireSmooth = 0.98
WingmanMaxHipfireSmooth = 0.99
WingmanMinADSSmooth = 0.98
WingmanMaxADSSmooth = 0.99
WingmanFOV = 10
WingmanZoomScale = 3
ProwlerClosestHitbox = 1
ProwlerHitbox = 2
ProwlerSpeed = 10
ProwlerHipfireSmooth = 0.99
ProwlerADSSmooth = 0.99
ProwlerSmoothingMethod = 0
ProwlerMinHipfireSmooth = 0.98
ProwlerMaxHipfireSmooth = 0.99
ProwlerMinADSSmooth = 0.98
ProwlerMaxADSSmooth = 0.99
ProwlerFOV = 10
ProwlerZoomScale = 3
KraberClosestHitbox = 1
KraberHitbox = 2
KraberSpeed = 10
KraberHipfireSmooth = 0.99
KraberADSSmooth = 0.99
KraberSmoothingMethod = 0
KraberMinHipfireSmooth = 0.98
KraberMaxHipfireSmooth = 0.99
KraberMinADSSmooth = 0.98
KraberMaxADSSmooth = 0.99
KraberFOV = 10
KraberZoomScale = 3
BocekClosestHitbox = 1
BocekHitbox = 2
BocekSpeed = 10
BocekHipfireSmooth = 0.99
BocekADSSmooth = 0.99
BocekSmoothingMethod = 0
BocekMinHipfireSmooth = 0.98
BocekMaxHipfireSmooth = 0.99
BocekMinADSSmooth = 0.98
BocekMaxADSSmooth = 0.99
BocekFOV = 10
BocekZoomScale = 3
ThrowingKnifeClosestHitbox = 1
ThrowingKnifeHitbox = 2
ThrowingKnifeSpeed = 10
ThrowingKnifeHipfireSmooth = 0.99
ThrowingKnifeADSSmooth = 0.99
ThrowingKnifeSmoothingMethod = 0
ThrowingKnifeMinHipfireSmooth = 0.98
ThrowingKnifeMaxHipfireSmooth = 0.99
ThrowingKnifeMinADSSmooth = 0.98
ThrowingKnifeMaxADSSmooth = 0.99
ThrowingKnifeFOV = 10
ThrowingKnifeZoomScale = 3
P2020HipfireSmooth1 = 250
P2020ADSSmooth1 = 275
P2020MinHipfireSmooth1 = 250
P2020MaxHipfireSmooth1 = 275
P2020MinADSSmooth1 = 275
P2020MaxADSSmooth1 = 300
P2020ExtraSmooth1 = 5000
P2020Deadzone = 0.5
P2020FOV1 = 10
P2020MinDistance1 = 1
P2020MaxDistance1 = 200
RE45HipfireSmooth1 = 250
RE45ADSSmooth1 = 275
RE45MinHipfireSmooth1 = 250
RE45MaxHipfireSmooth1 = 275
RE45MinADSSmooth1 = 275
RE45MaxADSSmooth1 = 300
RE45ExtraSmooth1 = 5000
RE45Deadzone = 0.5
RE45FOV1 = 10
RE45MinDistance1 = 1
RE45MaxDistance1 = 200
AlternatorHipfireSmooth1 = 250
AlternatorADSSmooth1 = 275
AlternatorMinHipfireSmooth1 = 250
AlternatorMaxHipfireSmooth1 = 275
AlternatorMinADSSmooth1 = 275
AlternatorMaxADSSmooth1 = 300
AlternatorExtraSmooth1 = 5000
AlternatorDeadzone = 0.5
AlternatorFOV1 = 10
AlternatorMinDistance1 = 1
AlternatorMaxDistance1 = 200
R99HipfireSmooth1 = 250
R99ADSSmooth1 = 275
R99MinHipfireSmooth1 = 250
R99MaxHipfireSmooth1 = 275
R99MinADSSmooth1 = 275
R99MaxADSSmooth1 = 300
R99ExtraSmooth1 = 5000
R99Deadzone = 0.5
R99FOV1 = 10
R99MinDistance1 = 1
R99MaxDistance1 = 200
R301HipfireSmooth1 = 250
R301ADSSmooth1 = 275
R301MinHipfireSmooth1 = 250
R301MaxHipfireSmooth1 = 275
R301MinADSSmooth1 = 275
R301MaxADSSmooth1 = 300
R301ExtraSmooth1 = 5000
R301Deadzone = 0.5
R301FOV1 = 10
R301MinDistance1 = 1
R301MaxDistance1 = 200
SpitfireHipfireSmooth1 = 250
SpitfireADSSmooth1 = 275
SpitfireMinHipfireSmooth1 = 250
SpitfireMaxHipfireSmooth1 = 275
SpitfireMinADSSmooth1 = 275
SpitfireMaxADSSmooth1 = 300
SpitfireExtraSmooth1 = 5000
SpitfireDeadzone = 0.5
SpitfireFOV1 = 10
SpitfireMinDistance1 = 1
SpitfireMaxDistance1 = 200
G7HipfireSmooth1 = 250
G7ADSSmooth1 = 275
G7MinHipfireSmooth1 = 250
G7MaxHipfireSmooth1 = 275
G7MinADSSmooth1 = 275
G7MaxADSSmooth1 = 300
G7ExtraSmooth1 = 5000
G7Deadzone = 0.5
G7FOV1 = 10
G7MinDistance1 = 1
G7MaxDistance1 = 200
FlatlineHipfireSmooth1 = 250
FlatlineADSSmooth1 = 275
FlatlineMinHipfireSmooth1 = 250
FlatlineMaxHipfireSmooth1 = 275
FlatlineMinADSSmooth1 = 275
FlatlineMaxADSSmooth1 = 300
FlatlineExtraSmooth1 = 5000
FlatlineDeadzone = 0.5
FlatlineFOV1 = 10
FlatlineMinDistance1 = 1
FlatlineMaxDistance1 = 200
HemlockHipfireSmooth1 = 250
HemlockADSSmooth1 = 275
HemlockMinHipfireSmooth1 = 250
HemlockMaxHipfireSmooth1 = 275
HemlockMinADSSmooth1 = 275
HemlockMaxADSSmooth1 = 300
HemlockExtraSmooth1 = 5000
HemlockDeadzone = 0.5
HemlockFOV1 = 10
HemlockMinDistance1 = 1
HemlockMaxDistance1 = 200
RepeaterHipfireSmooth1 = 250
RepeaterADSSmooth1 = 275
RepeaterMinHipfireSmooth1 = 250
RepeaterMaxHipfireSmooth1 = 275
RepeaterMinADSSmooth1 = 275
RepeaterMaxADSSmooth1 = 300
RepeaterExtraSmooth1 = 5000
RepeaterDeadzone = 0.5
RepeaterFOV1 = 10
RepeaterMinDistance1 = 1
RepeaterMaxDistance1 = 200
RampageHipfireSmooth1 = 250
RampageMinHipfireSmooth1 = 250
RampageMaxHipfireSmooth1 = 275
RampageMinADSSmooth1 = 275
RampageMaxADSSmooth1 = 300
RampageADSSmooth1 = 275
RampageExtraSmooth1 = 5000
RampageDeadzone = 0.5
RampageFOV1 = 10
RampageMinDistance1 = 1
RampageMaxDistance1 = 200
CARSMGHipfireSmooth1 = 250
CARSMGADSSmooth1 = 275
CARSMGMinHipfireSmooth1 = 250
CARSMGMaxHipfireSmooth1 = 275
CARSMGMinADSSmooth1 = 275
CARSMGMaxADSSmooth1 = 300
CARSMGExtraSmooth1 = 5000
CARSMGDeadzone = 0.5
CARSMGFOV1 = 10
CARSMGMinDistance1 = 1
CARSMGMaxDistance1 = 200
HavocHipfireSmooth1 = 250
HavocADSSmooth1 = 275
HavocMinHipfireSmooth1 = 250
HavocMaxHipfireSmooth1 = 275
HavocMinADSSmooth1 = 275
HavocMaxADSSmooth1 = 300
HavocExtraSmooth1 = 5000
HavocDeadzone = 0.5
HavocFOV1 = 10
HavocMinDistance1 = 1
HavocMaxDistance1 = 200
DevotionHipfireSmooth1 = 250
DevotionADSSmooth1 = 275
DevotionMinHipfireSmooth1 = 250
DevotionMaxHipfireSmooth1 = 275
DevotionMinADSSmooth1 = 275
DevotionMaxADSSmooth1 = 300
DevotionExtraSmooth1 = 5000
DevotionDeadzone = 0.5
DevotionFOV1 = 10
DevotionMinDistance1 = 1
DevotionMaxDistance1 = 200
LSTARHipfireSmooth1 = 250
LSTARADSSmooth1 = 275
LSTARMinHipfireSmooth1 = 250
LSTARMaxHipfireSmooth1 = 275
LSTARMinADSSmooth1 = 275
LSTARMaxADSSmooth1 = 300
LSTARExtraSmooth1 = 5000
LSTARDeadzone = 0.5
LSTARFOV1 = 10
LSTARMinDistance1 = 1
LSTARMaxDistance1 = 200
TripleTakeHipfireSmooth1 = 250
TripleTakeADSSmooth1 = 275
TripleTakeMinHipfireSmooth1 = 250
TripleTakeMaxHipfireSmooth1 = 275
TripleTakeMinADSSmooth1 = 275
TripleTakeMaxADSSmooth1 = 300
TripleTakeExtraSmooth1 = 5000
TripleTakeDeadzone = 0.5
TripleTakeFOV1 = 10
TripleTakeMinDistance1 = 1
TripleTakeMaxDistance1 = 200
VoltHipfireSmooth1 = 250
VoltADSSmooth1 = 275
VoltMinHipfireSmooth1 = 250
VoltMaxHipfireSmooth1 = 275
VoltMinADSSmooth1 = 275
VoltMaxADSSmooth1 = 300
VoltExtraSmooth1 = 5000
VoltDeadzone = 0.5
VoltFOV1 = 10
VoltMinDistance1 = 1
VoltMaxDistance1 = 200
NemesisHipfireSmooth1 = 250
NemesisADSSmooth1 = 275
NemesisMinHipfireSmooth1 = 250
NemesisMaxHipfireSmooth1 = 275
NemesisMinADSSmooth1 = 275
NemesisMaxADSSmooth1 = 300
NemesisExtraSmooth1 = 5000
NemesisDeadzone = 0.5
NemesisFOV1 = 10
NemesisMinDistance1 = 1
NemesisMaxDistance1 = 200
MozambiqueHipfireSmooth1 = 250
MozambiqueADSSmooth1 = 275
MozambiqueMinHipfireSmooth1 = 250
MozambiqueMaxHipfireSmooth1 = 275
MozambiqueMinADSSmooth1 = 275
MozambiqueMaxADSSmooth1 = 300
MozambiqueExtraSmooth1 = 5000
MozambiqueDeadzone = 0.5
MozambiqueFOV1 = 10
MozambiqueMinDistance1 = 1
MozambiqueMaxDistance1 = 200
EVA8HipfireSmooth1 = 250
EVA8ADSSmooth1 = 275
EVA8MinHipfireSmooth1 = 250
EVA8MaxHipfireSmooth1 = 275
EVA8MinADSSmooth1 = 275
EVA8MaxADSSmooth1 = 300
EVA8ExtraSmooth1 = 5000
EVA8Deadzone = 0.5
EVA8FOV1 = 10
EVA8MinDistance1 = 1
EVA8MaxDistance1 = 200
PeacekeeperHipfireSmooth1 = 250
PeacekeeperADSSmooth1 = 275
PeacekeeperMinHipfireSmooth1 = 250
PeacekeeperMaxHipfireSmooth1 = 275
PeacekeeperMinADSSmooth1 = 275
PeacekeeperMaxADSSmooth1 = 300
PeacekeeperExtraSmooth1 = 5000
PeacekeeperDeadzone = 0.5
PeacekeeperFOV1 = 10
PeacekeeperMinDistance1 = 1
PeacekeeperMaxDistance1 = 200
MastiffHipfireSmooth1 = 250
MastiffADSSmooth1 = 275
MastiffMinHipfireSmooth1 = 250
MastiffMaxHipfireSmooth1 = 275
MastiffMinADSSmooth1 = 275
MastiffMaxADSSmooth1 = 300
MastiffExtraSmooth1 = 5000
MastiffDeadzone = 0.5
MastiffFOV1 = 10
MastiffMinDistance1 = 1
MastiffMaxDistance1 = 200
LongbowHipfireSmooth1 = 250
LongbowADSSmooth1 = 275
LongbowMinHipfireSmooth1 = 250
LongbowMaxHipfireSmooth1 = 275
LongbowMinADSSmooth1 = 275
LongbowMaxADSSmooth1 = 300
LongbowExtraSmooth1 = 5000
LongbowDeadzone = 0.5
LongbowFOV1 = 10
LongbowMinDistance1 = 1
LongbowMaxDistance1 = 200
ChargeRifleHipfireSmooth1 = 250
ChargeRifleADSSmooth1 = 275
ChargeRifleMinHipfireSmooth1 = 250
ChargeRifleMaxHipfireSmooth1 = 275
ChargeRifleMinADSSmooth1 = 275
ChargeRifleMaxADSSmooth1 = 300
ChargeRifleExtraSmooth1 = 5000
ChargeRifleDeadzone = 0.5
ChargeRifleFOV1 = 10
ChargeRifleMinDistance1 = 1
ChargeRifleMaxDistance1 = 200
SentinelHipfireSmooth1 = 250
SentinelADSSmooth1 = 275
SentinelMinHipfireSmooth1 = 250
SentinelMaxHipfireSmooth1 = 275
SentinelMinADSSmooth1 = 275
SentinelMaxADSSmooth1 = 300
SentinelExtraSmooth1 = 5000
SentinelDeadzone = 0.5
SentinelFOV1 = 10
SentinelMinDistance1 = 1
SentinelMaxDistance1 = 200
WingmanHipfireSmooth1 = 250
WingmanADSSmooth1 = 275
WingmanMinHipfireSmooth1 = 250
WingmanMaxHipfireSmooth1 = 275
WingmanMinADSSmooth1 = 275
WingmanMaxADSSmooth1 = 300
WingmanExtraSmooth1 = 5000
WingmanDeadzone = 0.5
WingmanFOV1 = 10
WingmanMinDistance1 = 1
WingmanMaxDistance1 = 200
ProwlerHipfireSmooth1 = 250
ProwlerADSSmooth1 = 275
ProwlerMinHipfireSmooth1 = 250
ProwlerMaxHipfireSmooth1 = 275
ProwlerMinADSSmooth1 = 275
ProwlerMaxADSSmooth1 = 300
ProwlerExtraSmooth1 = 5000
ProwlerDeadzone = 0.5
ProwlerFOV1 = 10
ProwlerMinDistance1 = 1
ProwlerMaxDistance1 = 200
BocekHipfireSmooth1 = 250
BocekADSSmooth1 = 275
BocekMinHipfireSmooth1 = 250
BocekMaxHipfireSmooth1 = 275
BocekMinADSSmooth1 = 275
BocekMaxADSSmooth1 = 300
BocekExtraSmooth1 = 5000
BocekDeadzone = 0.5
BocekFOV1 = 10
BocekMinDistance1 = 1
BocekMaxDistance1 = 200
KraberHipfireSmooth1 = 250
KraberADSSmooth1 = 275
KraberMinHipfireSmooth1 = 250
KraberMaxHipfireSmooth1 = 275
KraberMinADSSmooth1 = 275
KraberMaxADSSmooth1 = 300
KraberExtraSmooth1 = 5000
KraberDeadzone = 0.5
KraberFOV1 = 10
KraberMinDistance1 = 1
KraberMaxDistance1 = 200
ThrowingKnifeHipfireSmooth1 = 250
ThrowingKnifeADSSmooth1 = 275
ThrowingKnifeMinHipfireSmooth1 = 250
ThrowingKnifeMaxHipfireSmooth1 = 275
ThrowingKnifeMinADSSmooth1 = 275
ThrowingKnifeMaxADSSmooth1 = 300
ThrowingKnifeExtraSmooth1 = 5000
ThrowingKnifeDeadzone = 0.5
ThrowingKnifeFOV1 = 10
ThrowingKnifeMinDistance1 = 1
ThrowingKnifeMaxDistance1 = 200
[AimbotBinds]
AimBind = 56
ExtraBind = 57
P2020AimBind = 56
P2020ExtraBind = 0
RE45AimBind = 56
RE45ExtraBind = 0
AlternatorAimBind = 56
AlternatorExtraBind = 0
R99AimBind = 56
R99ExtraBind = 0
R301AimBind = 56
R301ExtraBind = 0
SpitfireAimBind = 56
SpitfireExtraBind = 0
G7AimBind = 56
G7ExtraBind = 57
FlatlineAimBind = 56
FlatlineExtraBind = 0
HemlockAimBind = 56
HemlockExtraBind = 0
RepeaterAimBind = 56
RepeaterExtraBind = 57
RampageAimBind = 56
RampageExtraBind = 0
CARSMGAimBind = 56
CARSMGExtraBind = 0
HavocAimBind = 56
HavocExtraBind = 0
DevotionAimBind = 56
DevotionExtraBind = 0
LSTARAimBind = 56
LSTARExtraBind = 0
TripleTakeAimBind = 56
TripleTakeExtraBind = 57
VoltAimBind = 56
VoltExtraBind = 0
NemesisAimBind = 56
NemesisExtraBind = 0
MozambiqueAimBind = 56
MozambiqueExtraBind = 57
EVA8AimBind = 56
EVA8ExtraBind = 57
PeacekeeperAimBind = 56
PeacekeeperExtraBind = 57
MastiffAimBind = 56
MastiffExtraBind = 57
LongbowAimBind = 56
LongbowExtraBind = 57
ChargeRifleAimBind = 56
ChargeRifleExtraBind = 57
SentinelAimBind = 56
SentinelExtraBind = 57
WingmanAimBind = 56
WingmanExtraBind = 0
ProwlerAimBind = 56
ProwlerExtraBind = 0
BocekAimBind = 56
BocekExtraBind = 57
KraberAimBind = 56
KraberExtraBind = 57
ThrowingKnifeAimBind = 56
ThrowingKnifeExtraBind = 0
[AimbotHitboxes]
Hitbox = 2
P2020Hitbox = 2
RE45Hitbox = 2
AlternatorHitbox = 2
R99Hitbox = 2
R301Hitbox = 2
SpitfireHitbox = 2
G7Hitbox = 2
FlatlineHitbox = 2
HemlockHitbox = 2
RepeaterHitbox = 2
RampageHitbox = 2
CARSMGHitbox = 2
HavocHitbox = 2
DevotionHitbox = 2
LSTARHitbox = 2
TripleTakeHitbox = 2
VoltHitbox = 2
NemesisHitbox = 2
MozambiqueHitbox = 2
EVA8Hitbox = 2
PeacekeeperHitbox = 2
MastiffHitbox = 2
LongbowHitbox = 2
ChargeRifleHitbox = 2
SentinelHitbox = 2
WingmanHitbox = 2
ProwlerHitbox = 2
BocekHitbox = 2
KraberHitbox = 2
ThrowingKnifeHitbox = 2
[Ragebot]
RagebotEnabled = 0
RageAimbot = 0
AimMethod = 0
ClosestHitbox = 0
Hitbox = 0
BindMethod = 0
OnFire = 1
OnADS = 1
AimBind = 56
ExtraBind = 57
VisCheck = 1
TeamCheck = 1
Priority = 0
AutoShoot = 0
PredictMovement = 1
PredictBulletDrop = 1
PreditcionAmount = 255
FinalDistance = 0
Speed = 1
Smooth = 0.9
HipfireSmooth = 0.9
ADSSmooth = 0.99
SmoothDistance = 100
Delay = 10
FOV = 10
ZoomScale = 3
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Bocek = 1
Kraber = 1
Knife = 1
RageRCS = 1
RecoilRate = 100
[Flickbot]
Flickbot = 0
FlickbotMethod = 0
FlickBind = 34
ClosestHitbox = 0
Hitbox = 2
Priority = 0
AutoShoot = 1
AutoShootDelay = 16
FlickBack = 0
FlickBackDelay = 16
FlickBackSmoothing = 0.001
PredictMovement = 1
PredictBulletDrop = 1
TeamCheck = 1
PreditcionAmount = 255
FinalDistance = 0
HipfireSmooth = 0.9
ADSSmooth = 0.99
SmoothDistance = 100
Delay = 10
FOV = 10
ZoomScale = 3
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
Smooth = 0.9
FlickBackSmooth = 0.9
P2020 = 0
RE45 = 0
Alternator = 0
R99 = 0
R301 = 0
Spitfire = 0
G7 = 0
Flatline = 0
Hemlock = 0
Repeater = 0
Rampage = 0
CARSMG = 0
Havoc = 0
Devotion = 0
LSTAR = 0
TripleTake = 0
Volt = 0
Nemesis = 0
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 0
ChargeRifle = 0
Sentinel = 0
Wingman = 1
Prowler = 0
Bocek = 0
Kraber = 0
Knife = 0
[RCS]
RCSEnabled = 0
RCSMode = 0
OnADS = 1
PitchPower = 3
YawPower = 3
PitchReduction = 50
YawReduction = 50
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Kraber = 0
AdvancedRCS = 0
AdvancedPitchPower = 10
AdvancedYawPower = 10
AdvancedPitchReduction = 25
AdvancedYawReduction = 25
P2020Pitch = 10
P2020Yaw = 10
P2020PitchReduction = 25
P2020YawReduction = 25
RE45Pitch = 10
RE45Yaw = 10
RE45PitchReduction = 25
RE45YawReduction = 25
AlternatorPitch = 10
AlternatorYaw = 10
AlternatorPitchReduction = 25
AlternatorYawReduction = 25
R99Pitch = 10
R99Yaw = 10
R99PitchReduction = 25
R99YawReduction = 25
R301Pitch = 10
R301Yaw = 10
R301PitchReduction = 25
R301YawReduction = 25
SpitfirePitch = 10
SpitfireYaw = 10
SpitfirePitchReduction = 25
SpitfireYawReduction = 25
G7Pitch = 10
G7Yaw = 10
G7PitchReduction = 25
G7YawReduction = 25
FlatlinePitch = 10
FlatlineYaw = 10
FlatlinePitchReduction = 25
FlatlineYawReduction = 25
HemlockPitch = 10
HemlockYaw = 10
HemlockPitchReduction = 25
HemlockYawReduction = 25
RepeaterPitch = 10
RepeaterYaw = 10
RepeaterPitchReduction = 25
RepeaterYawReduction = 25
RampagePitch = 10
RampageYaw = 10
RampagePitchReduction = 25
RampageYawReduction = 25
CARSMGPitch = 10
CARSMGYaw = 10
CARSMGPitchReduction = 25
CARSMGYawReduction = 25
HavocPitch = 10
HavocYaw = 10
HavocPitchReduction = 25
HavocYawReduction = 25
DevotionPitch = 10
DevotionYaw = 10
DevotionPitchReduction = 25
DevotionYawReduction = 25
LSTARPitch = 10
LSTARYaw = 10
LSTARPitchReduction = 25
LSTARYawReduction = 25
TripleTakePitch = 10
TripleTakeYaw = 10
TripleTakePitchReduction = 25
TripleTakeYawReduction = 25
VoltPitch = 10
VoltYaw = 10
VoltPitchReduction = 25
VoltYawReduction = 25
NemesisPitch = 10
NemesisYaw = 10
NemesisPitchReduction = 25
NemesisYawReduction = 25
MozambiquePitch = 10
MozambiqueYaw = 10
MozambiquePitchReduction = 25
MozambiqueYawReduction = 25
EVA8Pitch = 10
EVA8Yaw = 10
EVA8PitchReduction = 25
EVA8YawReduction = 25
PeacekeeperPitch = 10
PeacekeeperYaw = 10
PeacekeeperPitchReduction = 25
PeacekeeperYawReduction = 25
MastiffPitch = 10
MastiffYaw = 10
MastiffPitchReduction = 25
MastiffYawReduction = 25
LongbowPitch = 10
LongbowYaw = 10
LongbowPitchReduction = 25
LongbowYawReduction = 25
ChargeRiflePitch = 10
ChargeRifleYaw = 10
ChargeRiflePitchReduction = 25
ChargeRifleYawReduction = 25
SentinelPitch = 10
SentinelYaw = 10
SentinelPitchReduction = 25
SentinelYawReduction = 25
WingmanPitch = 10
WingmanYaw = 10
WingmanPitchReduction = 25
WingmanYawReduction = 25
ProwlerPitch = 10
ProwlerYaw = 10
ProwlerPitchReduction = 25
ProwlerYawReduction = 25
KraberPitch = 10
KraberYaw = 10
KraberPitchReduction = 25
KraberYawReduction = 25
[Triggerbot]
Enabled = 1
BindMethod = 0
AttackMethod = 0
TriggerBind = 57
OnADS = 1
HipfireShotguns = 1
Delay = 50
Range = 151
P2020 = 0
RE45 = 0
Alternator = 0
R99 = 0
R301 = 0
Spitfire = 0
G7 = 0
Flatline = 0
Hemlock = 0
Repeater = 0
Rampage = 0
CARSMG = 0
Havoc = 0
Devotion = 0
LSTAR = 0
TripleTake = 1
Volt = 0
Nemesis = 0
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 0
Sentinel = 0
Wingman = 1
Prowler = 0
Bocek = 1
Kraber = 0
Knife = 1
AdvancedTriggerbot = 0
P2020Range = 150
RE45Range = 150
AlternatorRange = 150
R99Range = 150
R301Range = 150
SpitfireRange = 150
G7Range = 150
FlatlineRange = 150
HemlockRange = 150
ProwlerRange = 150
RepeaterRange = 150
RampageRange = 150
CARSMGRange = 150
HavocRange = 150
DevotionRange = 150
LSTARRange = 150
TripleTakeRange = 150
VoltRange = 150
NemesisRange = 150
MozambiqueRange = 150
PeacekeeperRange = 150
MastiffRange = 150
LongbowRange = 150
ChargeRifleRange = 150
SentinelRange = 150
WingmanRange = 150
EVA8Range = 150
BocekRange = 150
KraberRange = 150
ThrowingKnifeRange = 150
[Glow]
NewGlow = 1
KnockedCheck = 0
GlowMaxDistance = 200
GlowColorMode = 0
GlowColorShieldMode = 0
GlowRadius = 64
InsideFunction = 2
OutlineFunction = 125
BodyStyle = 15
OutlineStyle = 1
ViewModelGlow = 0
ViewModelGlowSetting = 65
ViewModelGlowCombo = 5
[ItemGlow]
ItemGlow = 1
Common = 1
Rare = 1
Epic = 1
Gold = 1
Legendary = 1
Weapons = 0
Ammo = 0
Deathbox = 1
ItemGlowThickness = 35
SelectedInsideStyle = 1
SelectedOutlineStyle = 3
[Sense]
Enabled = 1
DrawFOVCircle = 1
DrawFilledFOVCircle = 0
FOVThickness = 1
GameFOV = 120
DrawTargetLine = 1
DrawTargetDot = 0
DrawTargetBox = 0
TargetMode = 1
TargetBoneMode = 0
TargetSelectedBone = 0
TargetBone = 0
TargetHitbox = 0
TargetLineThickness = 1
TargetDotRadius = 1500
TargetBoxMode = 0
TargetBoxThickness = 1
TargetBoxSize = 4
DrawTargetInfo = 1
TargetInfoDisplayMode = 0
DrawTargetInfoName = 0
TargetInfoNamePos = 0
DrawTargetInfoLegend = 1
TargetInfoLegendPos = 0
DrawTargetInfoTeamID = 0
DrawTargetInfoDistance = 1
DrawTargetInfoWeapon = 1
TargetInfoWeaponPos = 1
DrawTargetInfoHealth = 1
TargetInfoHealthPos = 2
DrawTargetInfoShield = 1
TargetInfoShieldPos = 3
TargetInfoColorMode = 1
TargetInfoPosX = 960
TargetInfoPosY = 620
TargetInfoOffset = 15
DrawCrosshair = 1
CrosshairSize = 7
CrosshairThickness = 1
ShowSpectators = 0
DrawSpectatorWarning = 0
DrawVisibleWarning = 1
WarningTextOutline = 1
WarningTextX = 960
WarningTextY = 679
TextOutline = 1
VisibilityCheck = 0
KnockedCheck = 0
ESPMaxDistance = 200
[SenseEnemy]
DrawEnemy = 1
DrawBoxes = 0
BoxOutline = 1
BoxType = 0
BoxStyle = 1
BoxThickness = 1
DrawSkeleton = 0
SkeletonOutline = 0
SkeletonThickness = 1
DrawHeadCircle = 0
HeadCircleOutline = 0
HeadCircleThickness = 1
DrawBars = 1
HealthBar = 1
ShieldBar = 1
BarMode = 2
BarStyle = 0
BarThickness = 1
BarThickness2 = 1.05
BarHeight = 5
BarWidth = 60
BarColorMode = 0
WeaponColorType = 1
DrawDistance = 1
TracerPosition = 0
TracerBone = 0
DrawTracers = 0
TracerThickness = 2
DrawNames = 1
DrawSeer = 0
DrawStatus = 0
DrawWeapon = 1
DrawLegend = 1
ShowMaxStatusValues = 1
[SenseTeammate]
DrawTeam = 0
DrawBoxes = 1
BoxType = 0
BoxStyle = 0
BoxThickness = 1
DrawSkeleton = 1
SkeletonThickness = 1
DrawHeadCircle = 1
HeadCircleThickness = 1
DrawBars = 1
HealthBar = 1
ShieldBar = 1
BarMode = 0
BarStyle = 0
BarThickness = 1
BarThickness2 = 0.05
BarHeight = 5
BarWidth = 60
BarColorMode = 0
BarBackground = 0
WeaponColorType = 1
DrawDistance = 1
TracerPosition = 0
TracerBone = 0
DrawTracers = 1
TracerThickness = 2
DrawNames = 1
DrawSeer = 0
DrawStatus = 1
DrawWeapon = 0
DrawLegend = 0
ShowMaxStatusValues = 1
[SensePositions]
NamePosition = 0
DistancePosition = 0
LegendPosition = 2
WeaponPosition = 3
StatusPosition = 4
[Radar]
MiniMap = 0
MiniMapRange = 100
MiniMapScaleX = 215
MiniMapScaleY = 215
MiniMapDotSize = 5
MiniMapBlackBGSize = 0
MiniMapGuides = 0
BigMap = 1
BigMapBind = 21
CircleColorR = 0.999
CircleColorG = 0.999
CircleColorB = 0.999
CircleColorA = 0.999
[Misc]
SuperGlide = 1
SuperGlideMode = 0
SuperGlideFPS = 1
QuickTurn = 0
QuickTurnAngle = 180
QuickTurnBind = 58
BHop = 0
BHopDelay = 25
BHopBind = 34
RapidFire = 0
RapidFireDelay = 75
RapidFireBind = 34
RapidP2020 = 1
RapidR301 = 1
RapidG7 = 1
RapidFlatline = 1
RapidHemlock = 1
RapidProwler = 1
RapidNemesis = 1
RapidMozambique = 1
RapidEVA8 = 1
RapidWingman = 1
SkinChanger = 1
SkinP2020 = 10
SkinRE45 = 15
SkinALTERNATOR = 15
SkinR99 = 16
SkinR301 = 16
SkinSPITFIRE = 16
SkinG7 = 19
SkinFLATLINE = 18
SkinHEMLOCK = 16
SkinREPEATER = 10
SkinRAMPAGE = 11
SkinCAR = 11
SkinHAVOC = 12
SkinDEVOTION = 9
SkinLSTAR = 10
SkinTRIPLETAKE = 11
SkinVOLT = 13
SkinNEMESIS = 8
SkinMOZAMBIQUE = 10
SkinEVA8 = 11
SkinPEACEKEEPER = 16
SkinMASTIFF = 11
SkinLONGBOW = 10
SkinCHARGE_RIFLE = 9
SkinSENTINEL = 10
SkinWINGMAN = 9
SkinPROWLER = 11
SkinBOCEK = 10
SkinKRABER = 7
[Colors]
WeaponColorMode = 0
TargetLineColorR = 0.99
TargetLineColorG = 0.99
TargetLineColorB = 0.99
TargetLineColorA = 0.99
TargetLineLockedColorR = 0.99
TargetLineLockedColorG = 0
TargetLineLockedColorB = 0
TargetLineLockedColorA = 0.99
TargetDotColorR = 0.99
TargetDotColorG = 0.99
TargetDotColorB = 0.99
TargetDotColorA = 0.99
TargetDotLockedColorR = 0.99
TargetDotLockedColorG = 0
TargetDotLockedColorB = 0
TargetDotLockedColorA = 0.99
TargetBoxColorR = 0.99
TargetBoxColorG = 0.99
TargetBoxColorB = 0.99
TargetBoxColorA = 0.99
TargetBoxLockedColorR = 0.99
TargetBoxLockedColorG = 0
TargetBoxLockedColorB = 0
TargetBoxLockedColorA = 0.99
TargetInfoColorR = 0.99
TargetInfoColorG = 0.99
TargetInfoColorB = 0.99
TargetInfoColorA = 0.99
TargetInfoLockedColorR = 0.99
TargetInfoLockedColorG = 0
TargetInfoLockedColorB = 0
TargetInfoLockedColorA = 0.99
FOVColorR = 0.99
FOVColorG = 0.99
FOVColorB = 0.99
FOVColorA = 0.99
FilledFOVColorR = 0
FilledFOVColorG = 0
FilledFOVColorB = 0
FilledFOVColorA = 0.11
CrosshairColorR = 0.99
CrosshairColorG = 0.99
CrosshairColorB = 0.99
CrosshairColorA = 0.99
SpectatorWarningColorR = 0.99
SpectatorWarningColorG = 0
SpectatorWarningColorB = 0
SpectatorWarningColorA = 0.99
VisibleWarningColorR = 0
VisibleWarningColorG = 0.99
VisibleWarningColorB = 0
VisibleWarningColorA = 0.99
NameColorR = 0.4
NameColorG = 1
NameColorB = 0.343
NameColorA = 1
[EnemyColors]
InvisibleBoxColorR = 0.99
InvisibleBoxColorG = 0
InvisibleBoxColorB = 0
InvisibleBoxColorA = 0.99
VisibleBoxColorR = 0
VisibleBoxColorG = 0.99
VisibleBoxColorB = 0
VisibleBoxColorA = 0.99
KnockedBoxColorR = 0.99
KnockedBoxColorG = 0.671
KnockedBoxColorB = 0.119
KnockedBoxColorA = 0.99
InvisibleFilledBoxColorR = 0
InvisibleFilledBoxColorG = 0
InvisibleFilledBoxColorB = 0
InvisibleFilledBoxColorA = 0.11
VisibleFilledBoxColorR = 0
VisibleFilledBoxColorG = 0
VisibleFilledBoxColorB = 0
VisibleFilledBoxColorA = 0.11
KnockedFilledBoxColorR = 0
KnockedFilledBoxColorG = 0
KnockedFilledBoxColorB = 0
KnockedFilledBoxColorA = 0.11
InvisibleTracerColorR = 0.99
InvisibleTracerColorG = 0
InvisibleTracerColorB = 0
InvisibleTracerColorA = 0.99
VisibleTracerColorR = 0
VisibleTracerColorG = 0.99
VisibleTracerColorB = 0
VisibleTracerColorA = 0.99
KnockedTracerColorR = 0.99
KnockedTracerColorG = 0.671
KnockedTracerColorB = 0.119
KnockedTracerColorA = 0.99
InvisibleSkeletonColorR = 0.99
InvisibleSkeletonColorG = 0
InvisibleSkeletonColorB = 0
InvisibleSkeletonColorA = 0.99
VisibleSkeletonColorR = 0
VisibleSkeletonColorG = 0.99
VisibleSkeletonColorB = 0
VisibleSkeletonColorA = 0.99
KnockedSkeletonColorR = 0.99
KnockedSkeletonColorG = 0.671
KnockedSkeletonColorB = 0.119
KnockedSkeletonColorA = 0.99
InvisibleHeadCircleColorR = 0.99
InvisibleHeadCircleColorG = 0
InvisibleHeadCircleColorB = 0
InvisibleHeadCircleColorA = 0.99
VisibleHeadCircleColorR = 0
VisibleHeadCircleColorG = 0.99
VisibleHeadCircleColorB = 0
VisibleHeadCircleColorA = 0.99
KnockedHeadCircleColorR = 0.99
KnockedHeadCircleColorG = 0.671
KnockedHeadCircleColorB = 0.119
KnockedHeadCircleColorA = 0.99
InvisibleNameColorR = 0.99
InvisibleNameColorG = 0
InvisibleNameColorB = 0
InvisibleNameColorA = 0.99
VisibleNameColorR = 0
VisibleNameColorG = 0.99
VisibleNameColorB = 0
VisibleNameColorA = 0.99
KnockedNameColorR = 0.99
KnockedNameColorG = 0.671
KnockedNameColorB = 0.119
KnockedNameColorA = 0.99
InvisibleDistanceColorR = 0.99
InvisibleDistanceColorG = 0
InvisibleDistanceColorB = 0
InvisibleDistanceColorA = 0.99
VisibleDistanceColorR = 0
VisibleDistanceColorG = 0.99
VisibleDistanceColorB = 0
VisibleDistanceColorA = 0.99
KnockedDistanceColorR = 0.99
KnockedDistanceColorG = 0.671
KnockedDistanceColorB = 0.119
KnockedDistanceColorA = 0.99
InvisibleLegendColorR = 0.99
InvisibleLegendColorG = 0
InvisibleLegendColorB = 0
InvisibleLegendColorA = 0.99
VisibleLegendColorR = 0
VisibleLegendColorG = 0.99
VisibleLegendColorB = 0
VisibleLegendColorA = 0.99
KnockedLegendColorR = 0.99
KnockedLegendColorG = 0.671
KnockedLegendColorB = 0.119
KnockedLegendColorA = 0.99
BarColorMode = 2
InvisibleWeaponColorR = 0.99
InvisibleWeaponColorG = 0
InvisibleWeaponColorB = 0
InvisibleWeaponColorA = 0.99
VisibleWeaponColorR = 0
VisibleWeaponColorG = 0.99
VisibleWeaponColorB = 0
VisibleWeaponColorA = 0.99
KnockedWeaponColorR = 0.99
KnockedWeaponColorG = 0.671
KnockedWeaponColorB = 0.119
KnockedWeaponColorA = 0.99
LightWeaponColorR = 0.99
LightWeaponColorG = 0.768
LightWeaponColorB = 0.039
LightWeaponColorA = 0.99
HeavyWeaponColorR = 0.0099
HeavyWeaponColorG = 0.99
HeavyWeaponColorB = 0.761
HeavyWeaponColorA = 0
EnergyWeaponColorR = 0
EnergyWeaponColorG = 0.99
EnergyWeaponColorB = 0
EnergyWeaponColorA = 0.99
ShotgunWeaponColorR = 0.99
ShotgunWeaponColorG = 0
ShotgunWeaponColorB = 0
ShotgunWeaponColorA = 0.99
SniperWeaponColorR = 0.0099
SniperWeaponColorG = 0.337
SniperWeaponColorB = 0.99
SniperWeaponColorA = 0.99
LegendaryWeaponColorR = 0.99
LegendaryWeaponColorG = 0.53
LegendaryWeaponColorB = 0.945
LegendaryWeaponColorA = 0
MeleeWeaponColorR = 0.99
MeleeWeaponColorG = 0.99
MeleeWeaponColorB = 0.99
MeleeWeaponColorA = 0.99
ThrowableWeaponColorR = 0.99
ThrowableWeaponColorG = 0.974
ThrowableWeaponColorB = 0.0495
ThrowableWeaponColorA = 0.99
InvisibleGlowColorR = 1
InvisibleGlowColorG = 0
InvisibleGlowColorB = 0
VisibleGlowColorR = 0
VisibleGlowColorG = 1
VisibleGlowColorB = 0
KnockedGlowColorR = 0.99
KnockedGlowColorG = 0.67
KnockedGlowColorB = 0.12
RedShieldColorR = 1
RedShieldColorG = 0
RedShieldColorB = 0
PurpleShieldColorR = 0.5
PurpleShieldColorG = 0
PurpleShieldColorB = 0.5
BlueShieldColorR = 0
BlueShieldColorG = 0.5
BlueShieldColorB = 1
GreyShieldColorR = 0.54
GreyShieldColorG = 0.545
GreyShieldColorB = 0.545
LowGlowColorR = 1
LowGlowColorG = 1
LowGlowColorB = 0
[TeammateColors]
InvisibleBoxColorR = 0.0846
InvisibleBoxColorG = 0.0693
InvisibleBoxColorB = 0.99
InvisibleBoxColorA = 0.99
VisibleBoxColorR = 0.0099
VisibleBoxColorG = 0.827
VisibleBoxColorB = 0.99
VisibleBoxColorA = 0.99
VisibleBoxColorR = 0.0099
VisibleBoxColorG = 0.827
VisibleBoxColorB = 0.99
VisibleBoxColorA = 0.99
InvisibleFilledBoxColorR = 0.0846
InvisibleFilledBoxColorG = 0.0693
InvisibleFilledBoxColorB = 0.99
InvisibleFilledBoxColorA = 0.99
VisibleFilledBoxColorR = 0.0099
VisibleFilledBoxColorG = 0.827
VisibleFilledBoxColorB = 0.99
VisibleFilledBoxColorA = 0.99
VisibleFilledBoxColorR = 0.0099
VisibleFilledBoxColorG = 0.827
VisibleFilledBoxColorB = 0.99
VisibleFilledBoxColorA = 0.99
InvisibleTracerColorR = 0.0846
InvisibleTracerColorG = 0.0693
InvisibleTracerColorB = 0.99
InvisibleTracerColorA = 0.99
VisibleTracerColorR = 0.0099
VisibleTracerColorG = 0.827
VisibleTracerColorB = 0.99
VisibleTracerColorA = 0.99
VisibleTracerColorR = 0.0099
VisibleTracerColorG = 0.827
VisibleTracerColorB = 0.99
VisibleTracerColorA = 0.99
InvisibleSkeletonColorR = 0.0846
InvisibleSkeletonColorG = 0.0693
InvisibleSkeletonColorB = 0.99
InvisibleSkeletonColorA = 0.99
VisibleSkeletonColorR = 0.0099
VisibleSkeletonColorG = 0.827
VisibleSkeletonColorB = 0.99
VisibleSkeletonColorA = 0.99
VisibleSkeletonColorR = 0.0099
VisibleSkeletonColorG = 0.827
VisibleSkeletonColorB = 0.99
VisibleSkeletonColorA = 0.99
InvisibleHeadCircleColorR = 0.0846
InvisibleHeadCircleColorG = 0.0693
InvisibleHeadCircleColorB = 0.99
InvisibleHeadCircleColorA = 0.99
VisibleHeadCircleColorR = 0.0099
VisibleHeadCircleColorG = 0.827
VisibleHeadCircleColorB = 0.99
VisibleHeadCircleColorA = 0.99
VisibleHeadCircleColorR = 0.0099
VisibleHeadCircleColorG = 0.827
VisibleHeadCircleColorB = 0.99
VisibleHeadCircleColorA = 0.99
InvisibleNameColorR = 0.0846
InvisibleNameColorG = 0.0693
InvisibleNameColorB = 0.99
InvisibleNameColorA = 0.99
VisibleNameColorR = 0.0099
VisibleNameColorG = 0.827
VisibleNameColorB = 0.99
VisibleNameColorA = 0.99
VisibleNameColorR = 0.0099
VisibleNameColorG = 0.827
VisibleNameColorB = 0.99
VisibleNameColorA = 0.99
InvisibleDistanceColorR = 0.0846
InvisibleDistanceColorG = 0.0693
InvisibleDistanceColorB = 0.99
InvisibleDistanceColorA = 0.99
VisibleDistanceColorR = 0.0099
VisibleDistanceColorG = 0.827
VisibleDistanceColorB = 0.99
VisibleDistanceColorA = 0.99
VisibleDistanceColorR = 0.0099
VisibleDistanceColorG = 0.827
VisibleDistanceColorB = 0.99
VisibleDistanceColorA = 0.99
InvisibleLegendColorR = 0.0846
InvisibleLegendColorG = 0.0693
InvisibleLegendColorB = 0.99
InvisibleLegendColorA = 0.99
VisibleLegendColorR = 0.0099
VisibleLegendColorG = 0.827
VisibleLegendColorB = 0.99
VisibleLegendColorA = 0.99
VisibleLegendColorR = 0.0099
VisibleLegendColorG = 0.827
VisibleLegendColorB = 0.99
VisibleLegendColorA = 0.99
BarColorMode = 2
InvisibleWeaponColorR = 0.0846
InvisibleWeaponColorG = 0.0693
InvisibleWeaponColorB = 0.99
InvisibleWeaponColorA = 0.99
VisibleWeaponColorR = 0.0099
VisibleWeaponColorG = 0.827
VisibleWeaponColorB = 0.99
VisibleWeaponColorA = 0.99
VisibleWeaponColorR = 0.0099
VisibleWeaponColorG = 0.827
VisibleWeaponColorB = 0.99
VisibleWeaponColorA = 0.99
LightWeaponColorR = 0.99
LightWeaponColorG = 0.768
LightWeaponColorB = 0.039
LightWeaponColorA = 0.99
HeavyWeaponColorR = 0.0099
HeavyWeaponColorG = 0.99
HeavyWeaponColorB = 0.761
HeavyWeaponColorA = 0
EnergyWeaponColorR = 0
EnergyWeaponColorG = 0.99
EnergyWeaponColorB = 0
EnergyWeaponColorA = 0.99
ShotgunWeaponColorR = 0.99
ShotgunWeaponColorG = 0
ShotgunWeaponColorB = 0
ShotgunWeaponColorA = 0.99
SniperWeaponColorR = 0.0099
SniperWeaponColorG = 0.337
SniperWeaponColorB = 0.99
SniperWeaponColorA = 0.99
LegendaryWeaponColorR = 0.99
LegendaryWeaponColorG = 0.53
LegendaryWeaponColorB = 0.945
LegendaryWeaponColorA = 0
MeleeWeaponColorR = 0.99
MeleeWeaponColorG = 0.99
MeleeWeaponColorB = 0.99
MeleeWeaponColorA = 0.99
ThrowableWeaponColorR = 0.99
ThrowableWeaponColorG = 0.974
ThrowableWeaponColorB = 0.0495
ThrowableWeaponColorA = 0.99
[Watermark]
Watermark = 1
WatermarkPosition = 0
Name = 0
ProcessingSpeed = 1
GameFPS = 1
Spectators = 0
[Settings]
ESPEnabled = 1
OverlayEnabled = 1
AntiAliasedLines = 1
FPSCap = 0
CappedFPS = 144
================================================
FILE: Configs/Premade_Legit2.ini
================================================
[Aimbot]
AimbotEnabled = 1
BindMethod = 0
AimbotMode = 1
InputMethod = 0
ClosestHitbox = 1
OnFire = 1
OnADS = 0
VisCheck = 1
TeamCheck = 1
TargetSwitching = 1
Priority = 0
PredictMovement = 1
PredictBulletDrop = 1
FinalDistance = 0
Smooth = 0.9
Speed = 5
SmoothingMethod = 0
HipfireSmooth = 0.9
ADSSmooth = 0.99
MinHipfireSmooth = 0.9
MaxHipfireSmooth = 0.99
MinADSSmooth = 0.9
MaxADSSmooth = 0.99
MouseHipfireSmoothing = 504
MouseADSSmoothing = 602
MouseExtraSmoothing = 9999
MinMouseHipfireSmoothing = 300
MaxMouseHipfireSmoothing = 315
MinMouseADSSmoothing = 350
MaxMouseADSSmoothing = 360
Delay = 1
FOV = 10
ZoomScale = 2.2
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
HipfireSmooth1 = 549
ADSSmooth1 = 691
ExtraSmoothing = 9999
Deadzone = 0.569
FOV1 = 7
MinDistance2 = 1
MaxDistance2 = 200
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Bocek = 1
Kraber = 1
Knife = 1
AdvancedAim = 0
AdvancedFire = 1
AdvancedADS = 0
AdvancedSmoothingMethod = 0
AdvancedClosestHitbox = 1
AdvancedHitbox = 2
AdvancedSpeed = 20
AdvancedSmooth = 0.99
AdvancedHipfireSmooth = 0.99
AdvancedADSSmooth = 0.99
AdvancedMinHipfireSmooth = 0.98
AdvancedMaxHipfireSmooth = 0.99
AdvancedMinADSSmooth = 0.98
AdvancedMaxADSSmooth = 0.99
AdvancedHipfireSmooth1 = 250
AdvancedADSSmooth1 = 275
AdvancedMinHipfireSmooth1 = 0.98
AdvancedMaxHipfireSmooth1 = 0.99
AdvancedMinADSSmooth1 = 0.98
AdvancedMaxADSSmooth1 = 0.99
AdvancedExtraSmooth1 = 5000
AdvancedFOV1 = 10
AdvancedDeadzone = 0.5
AdvancedMinDistance1 = 1
AdvancedMaxDistance1 = 150
P2020Fire = 1
P2020ADS = 0
RE45Fire = 1
RE45ADS = 0
AlternatorFire = 1
AlternatorADS = 0
R99Fire = 1
R99ADS = 0
R301Fire = 1
R301ADS = 0
SpitfireFire = 1
SpitfireADS = 0
G7Fire = 1
G7ADS = 0
FlatlineFire = 1
FlatlineADS = 0
HemlockFire = 1
HemlockADS = 0
RepeaterFire = 1
RepeaterADS = 0
RampageFire = 1
RampageADS = 0
CARSMGFire = 1
CARSMGADS = 0
HavocFire = 1
HavocADS = 0
DevotionFire = 1
DevotionADS = 0
LSTARFire = 1
LSTARADS = 0
TripleTakeFire = 1
TripleTakeADS = 0
VoltFire = 1
VoltADS = 0
NemesisFire = 1
NemesisADS = 0
MozambiqueFire = 1
MozambiqueADS = 0
EVA8Fire = 1
EVA8ADS = 0
PeacekeeperFire = 1
PeacekeeperADS = 0
MastiffFire = 1
MastiffADS = 0
LongbowFire = 1
LongbowADS = 0
ChargeRifleFire = 1
ChargeRifleADS = 0
SentinelFire = 1
SentinelADS = 0
WingmanFire = 1
WingmanADS = 0
ProwlerFire = 1
ProwlerADS = 0
KraberFire = 1
KraberADS = 0
BocekFire = 1
BocekADS = 0
ThrowingKnifeFire = 1
ThrowingKnifeADS = 0
P2020ClosestHitbox = 1
P2020Hitbox = 2
P2020Speed = 10
P2020HipfireSmooth = 0.99
P2020ADSSmooth = 0.99
P2020SmoothingMethod = 0
P2020MinHipfireSmooth = 0.98
P2020MaxHipfireSmooth = 0.99
P2020MinADSSmooth = 0.98
P2020MaxADSSmooth = 0.99
P2020FOV = 10
P2020ZoomScale = 3
RE45ClosestHitbox = 1
RE45Hitbox = 2
RE45Speed = 10
RE45HipfireSmooth = 0.99
RE45ADSSmooth = 0.99
RE45SmoothingMethod = 0
RE45MinHipfireSmooth = 0.98
RE45MaxHipfireSmooth = 0.99
RE45MinADSSmooth = 0.98
RE45MaxADSSmooth = 0.99
RE45FOV = 10
RE45ZoomScale = 3
AlternatorClosestHitbox = 1
AlternatorHitbox = 2
AlternatorSpeed = 10
AlternatorHipfireSmooth = 0.99
AlternatorADSSmooth = 0.99
AlternatorSmoothingMethod = 0
AlternatorMinHipfireSmooth = 0.98
AlternatorMaxHipfireSmooth = 0.99
AlternatorMinADSSmooth = 0.98
AlternatorMaxADSSmooth = 0.99
AlternatorFOV = 10
AlternatorZoomScale = 3
R99ClosestHitbox = 1
R99Hitbox = 2
R99Speed = 10
R99HipfireSmooth = 0.99
R99ADSSmooth = 0.99
R99SmoothingMethod = 0
R99MinHipfireSmooth = 0.98
R99MaxHipfireSmooth = 0.99
R99MinADSSmooth = 0.98
R99MaxADSSmooth = 0.99
R99FOV = 10
R99ZoomScale = 3
R301ClosestHitbox = 1
R301Hitbox = 2
R301Speed = 10
R301HipfireSmooth = 0.99
R301ADSSmooth = 0.99
R301SmoothingMethod = 0
R301MinHipfireSmooth = 0.98
R301MaxHipfireSmooth = 0.99
R301MinADSSmooth = 0.98
R301MaxADSSmooth = 0.99
R301FOV = 10
R301ZoomScale = 3
SpitfireClosestHitbox = 1
SpitfireHitbox = 2
SpitfireSpeed = 10
SpitfireHipfireSmooth = 0.99
SpitfireADSSmooth = 0.99
SpitfireSmoothingMethod = 0
SpitfireMinHipfireSmooth = 0.98
SpitfireMaxHipfireSmooth = 0.99
SpitfireMinADSSmooth = 0.98
SpitfireMaxADSSmooth = 0.99
SpitfireFOV = 10
SpitfireZoomScale = 3
G7ClosestHitbox = 1
G7Hitbox = 2
G7Speed = 10
G7HipfireSmooth = 0.99
G7ADSSmooth = 0.99
G7SmoothingMethod = 0
G7MinHipfireSmooth = 0.98
G7MaxHipfireSmooth = 0.99
G7MinADSSmooth = 0.98
G7MaxADSSmooth = 0.99
G7FOV = 10
G7ZoomScale = 3
FlatlineClosestHitbox = 1
FlatlineHitbox = 2
FlatlineSpeed = 10
FlatlineHipfireSmooth = 0.99
FlatlineADSSmooth = 0.99
FlatlineSmoothingMethod = 0
FlatlineMinHipfireSmooth = 0.98
FlatlineMaxHipfireSmooth = 0.99
FlatlineMinADSSmooth = 0.98
FlatlineMaxADSSmooth = 0.99
FlatlineFOV = 10
FlatlineZoomScale = 3
HemlockClosestHitbox = 1
HemlockHitbox = 2
HemlockSpeed = 10
HemlockHipfireSmooth = 0.99
HemlockADSSmooth = 0.99
HemlockSmoothingMethod = 0
HemlockMinHipfireSmooth = 0.98
HemlockMaxHipfireSmooth = 0.99
HemlockMinADSSmooth = 0.98
HemlockMaxADSSmooth = 0.99
HemlockFOV = 10
HemlockZoomScale = 3
RepeaterClosestHitbox = 1
RepeaterHitbox = 2
RepeaterSpeed = 10
RepeaterHipfireSmooth = 0.99
RepeaterADSSmooth = 0.99
RepeaterSmoothingMethod = 0
RepeaterMinHipfireSmooth = 0.98
RepeaterMaxHipfireSmooth = 0.99
RepeaterMinADSSmooth = 0.98
RepeaterMaxADSSmooth = 0.99
RepeaterFOV = 10
RepeaterZoomScale = 3
RampageClosestHitbox = 1
RampageHitbox = 2
RampageSpeed = 10
RampageHipfireSmooth = 0.99
RampageADSSmooth = 0.99
RampageSmoothingMethod = 0
RampageMinHipfireSmooth = 0.98
RampageMaxHipfireSmooth = 0.99
RampageMinADSSmooth = 0.98
RampageMaxADSSmooth = 0.99
RampageFOV = 10
RampageZoomScale = 3
CARSMGClosestHitbox = 1
CARSMGHitbox = 2
CARSMGSpeed = 10
CARSMGHipfireSmooth = 0.99
CARSMGADSSmooth = 0.99
CARSMGSmoothingMethod = 0
CARSMGMinHipfireSmooth = 0.98
CARSMGMaxHipfireSmooth = 0.99
CARSMGMinADSSmooth = 0.98
CARSMGMaxADSSmooth = 0.99
CARSMGFOV = 10
CARSMGZoomScale = 3
HavocClosestHitbox = 1
HavocHitbox = 2
HavocSpeed = 10
HavocHipfireSmooth = 0.99
HavocADSSmooth = 0.99
HavocSmoothingMethod = 0
HavocMinHipfireSmooth = 0.98
HavocMaxHipfireSmooth = 0.99
HavocMinADSSmooth = 0.98
HavocMaxADSSmooth = 0.99
HavocFOV = 10
HavocZoomScale = 3
DevotionClosestHitbox = 1
DevotionHitbox = 2
DevotionSpeed = 10
DevotionHipfireSmooth = 0.99
DevotionADSSmooth = 0.99
DevotionSmoothingMethod = 0
DevotionMinHipfireSmooth = 0.98
DevotionMaxHipfireSmooth = 0.99
DevotionMinADSSmooth = 0.98
DevotionMaxADSSmooth = 0.99
DevotionFOV = 10
DevotionZoomScale = 3
LSTARClosestHitbox = 1
LSTARHitbox = 2
LSTARSpeed = 10
LSTARHipfireSmooth = 0.99
LSTARADSSmooth = 0.99
LSTARSmoothingMethod = 0
LSTARMinHipfireSmooth = 0.98
LSTARMaxHipfireSmooth = 0.99
LSTARMinADSSmooth = 0.98
LSTARMaxADSSmooth = 0.99
LSTARFOV = 10
LSTARZoomScale = 3
TripleTakeClosestHitbox = 1
TripleTakeHitbox = 2
TripleTakeSpeed = 10
TripleTakeHipfireSmooth = 0.99
TripleTakeADSSmooth = 0.99
TripleTakeSmoothingMethod = 0
TripleTakeMinHipfireSmooth = 0.98
TripleTakeMaxHipfireSmooth = 0.99
TripleTakeMinADSSmooth = 0.98
TripleTakeMaxADSSmooth = 0.99
TripleTakeFOV = 10
TripleTakeZoomScale = 3
VoltClosestHitbox = 1
VoltHitbox = 2
VoltSpeed = 10
VoltHipfireSmooth = 0.99
VoltADSSmooth = 0.99
VoltSmoothingMethod = 0
VoltMinHipfireSmooth = 0.98
VoltMaxHipfireSmooth = 0.99
VoltMinADSSmooth = 0.98
VoltMaxADSSmooth = 0.99
VoltFOV = 10
VoltZoomScale = 3
NemesisClosestHitbox = 1
NemesisHitbox = 2
NemesisSpeed = 10
NemesisHipfireSmooth = 0.99
NemesisADSSmooth = 0.99
NemesisSmoothingMethod = 0
NemesisMinHipfireSmooth = 0.98
NemesisMaxHipfireSmooth = 0.99
NemesisMinADSSmooth = 0.98
NemesisMaxADSSmooth = 0.99
NemesisFOV = 10
NemesisZoomScale = 3
MozambiqueClosestHitbox = 1
MozambiqueHitbox = 2
MozambiqueSpeed = 10
MozambiqueHipfireSmooth = 0.99
MozambiqueADSSmooth = 0.99
MozambiqueSmoothingMethod = 0
MozambiqueMinHipfireSmooth = 0.98
MozambiqueMaxHipfireSmooth = 0.99
MozambiqueMinADSSmooth = 0.98
MozambiqueMaxADSSmooth = 0.99
MozambiqueFOV = 10
MozambiqueZoomScale = 3
EVA8ClosestHitbox = 1
EVA8Hitbox = 2
EVA8Speed = 10
EVA8HipfireSmooth = 0.99
EVA8ADSSmooth = 0.99
EVA8SmoothingMethod = 0
EVA8MinHipfireSmooth = 0.98
EVA8MaxHipfireSmooth = 0.99
EVA8MinADSSmooth = 0.98
EVA8MaxADSSmooth = 0.99
EVA8FOV = 10
EVA8ZoomScale = 3
PeacekeeperClosestHitbox = 1
PeacekeeperHitbox = 2
PeacekeeperSpeed = 10
PeacekeeperHipfireSmooth = 0.99
PeacekeeperADSSmooth = 0.99
PeacekeeperSmoothingMethod = 0
PeacekeeperMinHipfireSmooth = 0.98
PeacekeeperMaxHipfireSmooth = 0.99
PeacekeeperMinADSSmooth = 0.98
PeacekeeperMaxADSSmooth = 0.99
PeacekeeperFOV = 10
PeacekeeperZoomScale = 3
MastiffClosestHitbox = 1
MastiffHitbox = 2
MastiffSpeed = 10
MastiffHipfireSmooth = 0.99
MastiffADSSmooth = 0.99
MastiffSmoothingMethod = 0
MastiffMinHipfireSmooth = 0.98
MastiffMaxHipfireSmooth = 0.99
MastiffMinADSSmooth = 0.98
MastiffMaxADSSmooth = 0.99
MastiffFOV = 10
MastiffZoomScale = 3
LongbowClosestHitbox = 1
LongbowHitbox = 2
LongbowSpeed = 10
LongbowHipfireSmooth = 0.99
LongbowADSSmooth = 0.99
LongbowSmoothingMethod = 0
LongbowMinHipfireSmooth = 0.98
LongbowMaxHipfireSmooth = 0.99
LongbowMinADSSmooth = 0.98
LongbowMaxADSSmooth = 0.99
LongbowFOV = 10
LongbowZoomScale = 3
ChargeRifleClosestHitbox = 1
ChargeRifleHitbox = 2
ChargeRifleSpeed = 10
ChargeRifleHipfireSmooth = 0.99
ChargeRifleADSSmooth = 0.99
ChargeRifleSmoothingMethod = 0
ChargeRifleMinHipfireSmooth = 0.98
ChargeRifleMaxHipfireSmooth = 0.99
ChargeRifleMinADSSmooth = 0.98
ChargeRifleMaxADSSmooth = 0.99
ChargeRifleFOV = 10
ChargeRifleZoomScale = 3
SentinelClosestHitbox = 1
SentinelHitbox = 2
SentinelSpeed = 10
SentinelHipfireSmooth = 0.99
SentinelADSSmooth = 0.99
SentinelSmoothingMethod = 0
SentinelMinHipfireSmooth = 0.98
SentinelMaxHipfireSmooth = 0.99
SentinelMinADSSmooth = 0.98
SentinelMaxADSSmooth = 0.99
SentinelFOV = 10
SentinelZoomScale = 3
WingmanClosestHitbox = 1
WingmanHitbox = 2
WingmanSpeed = 10
WingmanHipfireSmooth = 0.99
WingmanADSSmooth = 0.99
WingmanSmoothingMethod = 0
WingmanMinHipfireSmooth = 0.98
WingmanMaxHipfireSmooth = 0.99
WingmanMinADSSmooth = 0.98
WingmanMaxADSSmooth = 0.99
WingmanFOV = 10
WingmanZoomScale = 3
ProwlerClosestHitbox = 1
ProwlerHitbox = 2
ProwlerSpeed = 10
ProwlerHipfireSmooth = 0.99
ProwlerADSSmooth = 0.99
ProwlerSmoothingMethod = 0
ProwlerMinHipfireSmooth = 0.98
ProwlerMaxHipfireSmooth = 0.99
ProwlerMinADSSmooth = 0.98
ProwlerMaxADSSmooth = 0.99
ProwlerFOV = 10
ProwlerZoomScale = 3
KraberClosestHitbox = 1
KraberHitbox = 2
KraberSpeed = 10
KraberHipfireSmooth = 0.99
KraberADSSmooth = 0.99
KraberSmoothingMethod = 0
KraberMinHipfireSmooth = 0.98
KraberMaxHipfireSmooth = 0.99
KraberMinADSSmooth = 0.98
KraberMaxADSSmooth = 0.99
KraberFOV = 10
KraberZoomScale = 3
BocekClosestHitbox = 1
BocekHitbox = 2
BocekSpeed = 10
BocekHipfireSmooth = 0.99
BocekADSSmooth = 0.99
BocekSmoothingMethod = 0
BocekMinHipfireSmooth = 0.98
BocekMaxHipfireSmooth = 0.99
BocekMinADSSmooth = 0.98
BocekMaxADSSmooth = 0.99
BocekFOV = 10
BocekZoomScale = 3
ThrowingKnifeClosestHitbox = 1
ThrowingKnifeHitbox = 2
ThrowingKnifeSpeed = 10
ThrowingKnifeHipfireSmooth = 0.99
ThrowingKnifeADSSmooth = 0.99
ThrowingKnifeSmoothingMethod = 0
ThrowingKnifeMinHipfireSmooth = 0.98
ThrowingKnifeMaxHipfireSmooth = 0.99
ThrowingKnifeMinADSSmooth = 0.98
ThrowingKnifeMaxADSSmooth = 0.99
ThrowingKnifeFOV = 10
ThrowingKnifeZoomScale = 3
P2020HipfireSmooth1 = 250
P2020ADSSmooth1 = 275
P2020MinHipfireSmooth1 = 250
P2020MaxHipfireSmooth1 = 275
P2020MinADSSmooth1 = 275
P2020MaxADSSmooth1 = 300
P2020ExtraSmooth1 = 5000
P2020Deadzone = 0.5
P2020FOV1 = 10
P2020MinDistance1 = 1
P2020MaxDistance1 = 200
RE45HipfireSmooth1 = 250
RE45ADSSmooth1 = 275
RE45MinHipfireSmooth1 = 250
RE45MaxHipfireSmooth1 = 275
RE45MinADSSmooth1 = 275
RE45MaxADSSmooth1 = 300
RE45ExtraSmooth1 = 5000
RE45Deadzone = 0.5
RE45FOV1 = 10
RE45MinDistance1 = 1
RE45MaxDistance1 = 200
AlternatorHipfireSmooth1 = 250
AlternatorADSSmooth1 = 275
AlternatorMinHipfireSmooth1 = 250
AlternatorMaxHipfireSmooth1 = 275
AlternatorMinADSSmooth1 = 275
AlternatorMaxADSSmooth1 = 300
AlternatorExtraSmooth1 = 5000
AlternatorDeadzone = 0.5
AlternatorFOV1 = 10
AlternatorMinDistance1 = 1
AlternatorMaxDistance1 = 200
R99HipfireSmooth1 = 250
R99ADSSmooth1 = 275
R99MinHipfireSmooth1 = 250
R99MaxHipfireSmooth1 = 275
R99MinADSSmooth1 = 275
R99MaxADSSmooth1 = 300
R99ExtraSmooth1 = 5000
R99Deadzone = 0.5
R99FOV1 = 10
R99MinDistance1 = 1
R99MaxDistance1 = 200
R301HipfireSmooth1 = 250
R301ADSSmooth1 = 275
R301MinHipfireSmooth1 = 250
R301MaxHipfireSmooth1 = 275
R301MinADSSmooth1 = 275
R301MaxADSSmooth1 = 300
R301ExtraSmooth1 = 5000
R301Deadzone = 0.5
R301FOV1 = 10
R301MinDistance1 = 1
R301MaxDistance1 = 200
SpitfireHipfireSmooth1 = 250
SpitfireADSSmooth1 = 275
SpitfireMinHipfireSmooth1 = 250
SpitfireMaxHipfireSmooth1 = 275
SpitfireMinADSSmooth1 = 275
SpitfireMaxADSSmooth1 = 300
SpitfireExtraSmooth1 = 5000
SpitfireDeadzone = 0.5
SpitfireFOV1 = 10
SpitfireMinDistance1 = 1
SpitfireMaxDistance1 = 200
G7HipfireSmooth1 = 250
G7ADSSmooth1 = 275
G7MinHipfireSmooth1 = 250
G7MaxHipfireSmooth1 = 275
G7MinADSSmooth1 = 275
G7MaxADSSmooth1 = 300
G7ExtraSmooth1 = 5000
G7Deadzone = 0.5
G7FOV1 = 10
G7MinDistance1 = 1
G7MaxDistance1 = 200
FlatlineHipfireSmooth1 = 250
FlatlineADSSmooth1 = 275
FlatlineMinHipfireSmooth1 = 250
FlatlineMaxHipfireSmooth1 = 275
FlatlineMinADSSmooth1 = 275
FlatlineMaxADSSmooth1 = 300
FlatlineExtraSmooth1 = 5000
FlatlineDeadzone = 0.5
FlatlineFOV1 = 10
FlatlineMinDistance1 = 1
FlatlineMaxDistance1 = 200
HemlockHipfireSmooth1 = 250
HemlockADSSmooth1 = 275
HemlockMinHipfireSmooth1 = 250
HemlockMaxHipfireSmooth1 = 275
HemlockMinADSSmooth1 = 275
HemlockMaxADSSmooth1 = 300
HemlockExtraSmooth1 = 5000
HemlockDeadzone = 0.5
HemlockFOV1 = 10
HemlockMinDistance1 = 1
HemlockMaxDistance1 = 200
RepeaterHipfireSmooth1 = 250
RepeaterADSSmooth1 = 275
RepeaterMinHipfireSmooth1 = 250
RepeaterMaxHipfireSmooth1 = 275
RepeaterMinADSSmooth1 = 275
RepeaterMaxADSSmooth1 = 300
RepeaterExtraSmooth1 = 5000
RepeaterDeadzone = 0.5
RepeaterFOV1 = 10
RepeaterMinDistance1 = 1
RepeaterMaxDistance1 = 200
RampageHipfireSmooth1 = 250
RampageMinHipfireSmooth1 = 250
RampageMaxHipfireSmooth1 = 275
RampageMinADSSmooth1 = 275
RampageMaxADSSmooth1 = 300
RampageADSSmooth1 = 275
RampageExtraSmooth1 = 5000
RampageDeadzone = 0.5
RampageFOV1 = 10
RampageMinDistance1 = 1
RampageMaxDistance1 = 200
CARSMGHipfireSmooth1 = 250
CARSMGADSSmooth1 = 275
CARSMGMinHipfireSmooth1 = 250
CARSMGMaxHipfireSmooth1 = 275
CARSMGMinADSSmooth1 = 275
CARSMGMaxADSSmooth1 = 300
CARSMGExtraSmooth1 = 5000
CARSMGDeadzone = 0.5
CARSMGFOV1 = 10
CARSMGMinDistance1 = 1
CARSMGMaxDistance1 = 200
HavocHipfireSmooth1 = 250
HavocADSSmooth1 = 275
HavocMinHipfireSmooth1 = 250
HavocMaxHipfireSmooth1 = 275
HavocMinADSSmooth1 = 275
HavocMaxADSSmooth1 = 300
HavocExtraSmooth1 = 5000
HavocDeadzone = 0.5
HavocFOV1 = 10
HavocMinDistance1 = 1
HavocMaxDistance1 = 200
DevotionHipfireSmooth1 = 250
DevotionADSSmooth1 = 275
DevotionMinHipfireSmooth1 = 250
DevotionMaxHipfireSmooth1 = 275
DevotionMinADSSmooth1 = 275
DevotionMaxADSSmooth1 = 300
DevotionExtraSmooth1 = 5000
DevotionDeadzone = 0.5
DevotionFOV1 = 10
DevotionMinDistance1 = 1
DevotionMaxDistance1 = 200
LSTARHipfireSmooth1 = 250
LSTARADSSmooth1 = 275
LSTARMinHipfireSmooth1 = 250
LSTARMaxHipfireSmooth1 = 275
LSTARMinADSSmooth1 = 275
LSTARMaxADSSmooth1 = 300
LSTARExtraSmooth1 = 5000
LSTARDeadzone = 0.5
LSTARFOV1 = 10
LSTARMinDistance1 = 1
LSTARMaxDistance1 = 200
TripleTakeHipfireSmooth1 = 250
TripleTakeADSSmooth1 = 275
TripleTakeMinHipfireSmooth1 = 250
TripleTakeMaxHipfireSmooth1 = 275
TripleTakeMinADSSmooth1 = 275
TripleTakeMaxADSSmooth1 = 300
TripleTakeExtraSmooth1 = 5000
TripleTakeDeadzone = 0.5
TripleTakeFOV1 = 10
TripleTakeMinDistance1 = 1
TripleTakeMaxDistance1 = 200
VoltHipfireSmooth1 = 250
VoltADSSmooth1 = 275
VoltMinHipfireSmooth1 = 250
VoltMaxHipfireSmooth1 = 275
VoltMinADSSmooth1 = 275
VoltMaxADSSmooth1 = 300
VoltExtraSmooth1 = 5000
VoltDeadzone = 0.5
VoltFOV1 = 10
VoltMinDistance1 = 1
VoltMaxDistance1 = 200
NemesisHipfireSmooth1 = 250
NemesisADSSmooth1 = 275
NemesisMinHipfireSmooth1 = 250
NemesisMaxHipfireSmooth1 = 275
NemesisMinADSSmooth1 = 275
NemesisMaxADSSmooth1 = 300
NemesisExtraSmooth1 = 5000
NemesisDeadzone = 0.5
NemesisFOV1 = 10
NemesisMinDistance1 = 1
NemesisMaxDistance1 = 200
MozambiqueHipfireSmooth1 = 250
MozambiqueADSSmooth1 = 275
MozambiqueMinHipfireSmooth1 = 250
MozambiqueMaxHipfireSmooth1 = 275
MozambiqueMinADSSmooth1 = 275
MozambiqueMaxADSSmooth1 = 300
MozambiqueExtraSmooth1 = 5000
MozambiqueDeadzone = 0.5
MozambiqueFOV1 = 10
MozambiqueMinDistance1 = 1
MozambiqueMaxDistance1 = 200
EVA8HipfireSmooth1 = 250
EVA8ADSSmooth1 = 275
EVA8MinHipfireSmooth1 = 250
EVA8MaxHipfireSmooth1 = 275
EVA8MinADSSmooth1 = 275
EVA8MaxADSSmooth1 = 300
EVA8ExtraSmooth1 = 5000
EVA8Deadzone = 0.5
EVA8FOV1 = 10
EVA8MinDistance1 = 1
EVA8MaxDistance1 = 200
PeacekeeperHipfireSmooth1 = 250
PeacekeeperADSSmooth1 = 275
PeacekeeperMinHipfireSmooth1 = 250
PeacekeeperMaxHipfireSmooth1 = 275
PeacekeeperMinADSSmooth1 = 275
PeacekeeperMaxADSSmooth1 = 300
PeacekeeperExtraSmooth1 = 5000
PeacekeeperDeadzone = 0.5
PeacekeeperFOV1 = 10
PeacekeeperMinDistance1 = 1
PeacekeeperMaxDistance1 = 200
MastiffHipfireSmooth1 = 250
MastiffADSSmooth1 = 275
MastiffMinHipfireSmooth1 = 250
MastiffMaxHipfireSmooth1 = 275
MastiffMinADSSmooth1 = 275
MastiffMaxADSSmooth1 = 300
MastiffExtraSmooth1 = 5000
MastiffDeadzone = 0.5
MastiffFOV1 = 10
MastiffMinDistance1 = 1
MastiffMaxDistance1 = 200
LongbowHipfireSmooth1 = 250
LongbowADSSmooth1 = 275
LongbowMinHipfireSmooth1 = 250
LongbowMaxHipfireSmooth1 = 275
LongbowMinADSSmooth1 = 275
LongbowMaxADSSmooth1 = 300
LongbowExtraSmooth1 = 5000
LongbowDeadzone = 0.5
LongbowFOV1 = 10
LongbowMinDistance1 = 1
LongbowMaxDistance1 = 200
ChargeRifleHipfireSmooth1 = 250
ChargeRifleADSSmooth1 = 275
ChargeRifleMinHipfireSmooth1 = 250
ChargeRifleMaxHipfireSmooth1 = 275
ChargeRifleMinADSSmooth1 = 275
ChargeRifleMaxADSSmooth1 = 300
ChargeRifleExtraSmooth1 = 5000
ChargeRifleDeadzone = 0.5
ChargeRifleFOV1 = 10
ChargeRifleMinDistance1 = 1
ChargeRifleMaxDistance1 = 200
SentinelHipfireSmooth1 = 250
SentinelADSSmooth1 = 275
SentinelMinHipfireSmooth1 = 250
SentinelMaxHipfireSmooth1 = 275
SentinelMinADSSmooth1 = 275
SentinelMaxADSSmooth1 = 300
SentinelExtraSmooth1 = 5000
SentinelDeadzone = 0.5
SentinelFOV1 = 10
SentinelMinDistance1 = 1
SentinelMaxDistance1 = 200
WingmanHipfireSmooth1 = 250
WingmanADSSmooth1 = 275
WingmanMinHipfireSmooth1 = 250
WingmanMaxHipfireSmooth1 = 275
WingmanMinADSSmooth1 = 275
WingmanMaxADSSmooth1 = 300
WingmanExtraSmooth1 = 5000
WingmanDeadzone = 0.5
WingmanFOV1 = 10
WingmanMinDistance1 = 1
WingmanMaxDistance1 = 200
ProwlerHipfireSmooth1 = 250
ProwlerADSSmooth1 = 275
ProwlerMinHipfireSmooth1 = 250
ProwlerMaxHipfireSmooth1 = 275
ProwlerMinADSSmooth1 = 275
ProwlerMaxADSSmooth1 = 300
ProwlerExtraSmooth1 = 5000
ProwlerDeadzone = 0.5
ProwlerFOV1 = 10
ProwlerMinDistance1 = 1
ProwlerMaxDistance1 = 200
BocekHipfireSmooth1 = 250
BocekADSSmooth1 = 275
BocekMinHipfireSmooth1 = 250
BocekMaxHipfireSmooth1 = 275
BocekMinADSSmooth1 = 275
BocekMaxADSSmooth1 = 300
BocekExtraSmooth1 = 5000
BocekDeadzone = 0.5
BocekFOV1 = 10
BocekMinDistance1 = 1
BocekMaxDistance1 = 200
KraberHipfireSmooth1 = 250
KraberADSSmooth1 = 275
KraberMinHipfireSmooth1 = 250
KraberMaxHipfireSmooth1 = 275
KraberMinADSSmooth1 = 275
KraberMaxADSSmooth1 = 300
KraberExtraSmooth1 = 5000
KraberDeadzone = 0.5
KraberFOV1 = 10
KraberMinDistance1 = 1
KraberMaxDistance1 = 200
ThrowingKnifeHipfireSmooth1 = 250
ThrowingKnifeADSSmooth1 = 275
ThrowingKnifeMinHipfireSmooth1 = 250
ThrowingKnifeMaxHipfireSmooth1 = 275
ThrowingKnifeMinADSSmooth1 = 275
ThrowingKnifeMaxADSSmooth1 = 300
ThrowingKnifeExtraSmooth1 = 5000
ThrowingKnifeDeadzone = 0.5
ThrowingKnifeFOV1 = 10
ThrowingKnifeMinDistance1 = 1
ThrowingKnifeMaxDistance1 = 200
[AimbotBinds]
AimBind = 56
ExtraBind = 57
P2020AimBind = 56
P2020ExtraBind = 0
RE45AimBind = 56
RE45ExtraBind = 0
AlternatorAimBind = 56
AlternatorExtraBind = 0
R99AimBind = 56
R99ExtraBind = 0
R301AimBind = 56
R301ExtraBind = 0
SpitfireAimBind = 56
SpitfireExtraBind = 0
G7AimBind = 56
G7ExtraBind = 57
FlatlineAimBind = 56
FlatlineExtraBind = 0
HemlockAimBind = 56
HemlockExtraBind = 0
RepeaterAimBind = 56
RepeaterExtraBind = 57
RampageAimBind = 56
RampageExtraBind = 0
CARSMGAimBind = 56
CARSMGExtraBind = 0
HavocAimBind = 56
HavocExtraBind = 0
DevotionAimBind = 56
DevotionExtraBind = 0
LSTARAimBind = 56
LSTARExtraBind = 0
TripleTakeAimBind = 56
TripleTakeExtraBind = 57
VoltAimBind = 56
VoltExtraBind = 0
NemesisAimBind = 56
NemesisExtraBind = 0
MozambiqueAimBind = 56
MozambiqueExtraBind = 57
EVA8AimBind = 56
EVA8ExtraBind = 57
PeacekeeperAimBind = 56
PeacekeeperExtraBind = 57
MastiffAimBind = 56
MastiffExtraBind = 57
LongbowAimBind = 56
LongbowExtraBind = 57
ChargeRifleAimBind = 56
ChargeRifleExtraBind = 57
SentinelAimBind = 56
SentinelExtraBind = 57
WingmanAimBind = 56
WingmanExtraBind = 0
ProwlerAimBind = 56
ProwlerExtraBind = 0
BocekAimBind = 56
BocekExtraBind = 57
KraberAimBind = 56
KraberExtraBind = 57
ThrowingKnifeAimBind = 56
ThrowingKnifeExtraBind = 0
[AimbotHitboxes]
Hitbox = 2
P2020Hitbox = 2
RE45Hitbox = 2
AlternatorHitbox = 2
R99Hitbox = 2
R301Hitbox = 2
SpitfireHitbox = 2
G7Hitbox = 2
FlatlineHitbox = 2
HemlockHitbox = 2
RepeaterHitbox = 2
RampageHitbox = 2
CARSMGHitbox = 2
HavocHitbox = 2
DevotionHitbox = 2
LSTARHitbox = 2
TripleTakeHitbox = 2
VoltHitbox = 2
NemesisHitbox = 2
MozambiqueHitbox = 2
EVA8Hitbox = 2
PeacekeeperHitbox = 2
MastiffHitbox = 2
LongbowHitbox = 2
ChargeRifleHitbox = 2
SentinelHitbox = 2
WingmanHitbox = 2
ProwlerHitbox = 2
BocekHitbox = 2
KraberHitbox = 2
ThrowingKnifeHitbox = 2
[Ragebot]
RagebotEnabled = 0
RageAimbot = 0
AimMethod = 0
ClosestHitbox = 0
Hitbox = 0
BindMethod = 0
OnFire = 1
OnADS = 1
AimBind = 56
ExtraBind = 57
VisCheck = 1
TeamCheck = 1
Priority = 0
AutoShoot = 0
PredictMovement = 1
PredictBulletDrop = 1
PreditcionAmount = 255
FinalDistance = 0
Speed = 1
Smooth = 0.9
HipfireSmooth = 0.9
ADSSmooth = 0.99
SmoothDistance = 100
Delay = 10
FOV = 10
ZoomScale = 3
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Bocek = 1
Kraber = 1
Knife = 1
RageRCS = 1
RecoilRate = 100
[Flickbot]
Flickbot = 0
FlickbotMethod = 0
FlickBind = 34
ClosestHitbox = 0
Hitbox = 2
Priority = 0
AutoShoot = 1
AutoShootDelay = 16
FlickBack = 0
FlickBackDelay = 16
FlickBackSmoothing = 0.001
PredictMovement = 1
PredictBulletDrop = 1
TeamCheck = 1
PreditcionAmount = 255
FinalDistance = 0
HipfireSmooth = 0.9
ADSSmooth = 0.99
SmoothDistance = 100
Delay = 10
FOV = 10
ZoomScale = 3
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
Smooth = 0.9
FlickBackSmooth = 0.9
P2020 = 0
RE45 = 0
Alternator = 0
R99 = 0
R301 = 0
Spitfire = 0
G7 = 0
Flatline = 0
Hemlock = 0
Repeater = 0
Rampage = 0
CARSMG = 0
Havoc = 0
Devotion = 0
LSTAR = 0
TripleTake = 0
Volt = 0
Nemesis = 0
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 0
ChargeRifle = 0
Sentinel = 0
Wingman = 1
Prowler = 0
Bocek = 0
Kraber = 0
Knife = 0
[RCS]
RCSEnabled = 0
RCSMode = 0
OnADS = 1
PitchPower = 3
YawPower = 3
PitchReduction = 50
YawReduction = 50
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Kraber = 0
AdvancedRCS = 0
AdvancedPitchPower = 10
AdvancedYawPower = 10
AdvancedPitchReduction = 25
AdvancedYawReduction = 25
P2020Pitch = 10
P2020Yaw = 10
P2020PitchReduction = 25
P2020YawReduction = 25
RE45Pitch = 10
RE45Yaw = 10
RE45PitchReduction = 25
RE45YawReduction = 25
AlternatorPitch = 10
AlternatorYaw = 10
AlternatorPitchReduction = 25
AlternatorYawReduction = 25
R99Pitch = 10
R99Yaw = 10
R99PitchReduction = 25
R99YawReduction = 25
R301Pitch = 10
R301Yaw = 10
R301PitchReduction = 25
R301YawReduction = 25
SpitfirePitch = 10
SpitfireYaw = 10
SpitfirePitchReduction = 25
SpitfireYawReduction = 25
G7Pitch = 10
G7Yaw = 10
G7PitchReduction = 25
G7YawReduction = 25
FlatlinePitch = 10
FlatlineYaw = 10
FlatlinePitchReduction = 25
FlatlineYawReduction = 25
HemlockPitch = 10
HemlockYaw = 10
HemlockPitchReduction = 25
HemlockYawReduction = 25
RepeaterPitch = 10
RepeaterYaw = 10
RepeaterPitchReduction = 25
RepeaterYawReduction = 25
RampagePitch = 10
RampageYaw = 10
RampagePitchReduction = 25
RampageYawReduction = 25
CARSMGPitch = 10
CARSMGYaw = 10
CARSMGPitchReduction = 25
CARSMGYawReduction = 25
HavocPitch = 10
HavocYaw = 10
HavocPitchReduction = 25
HavocYawReduction = 25
DevotionPitch = 10
DevotionYaw = 10
DevotionPitchReduction = 25
DevotionYawReduction = 25
LSTARPitch = 10
LSTARYaw = 10
LSTARPitchReduction = 25
LSTARYawReduction = 25
TripleTakePitch = 10
TripleTakeYaw = 10
TripleTakePitchReduction = 25
TripleTakeYawReduction = 25
VoltPitch = 10
VoltYaw = 10
VoltPitchReduction = 25
VoltYawReduction = 25
NemesisPitch = 10
NemesisYaw = 10
NemesisPitchReduction = 25
NemesisYawReduction = 25
MozambiquePitch = 10
MozambiqueYaw = 10
MozambiquePitchReduction = 25
MozambiqueYawReduction = 25
EVA8Pitch = 10
EVA8Yaw = 10
EVA8PitchReduction = 25
EVA8YawReduction = 25
PeacekeeperPitch = 10
PeacekeeperYaw = 10
PeacekeeperPitchReduction = 25
PeacekeeperYawReduction = 25
MastiffPitch = 10
MastiffYaw = 10
MastiffPitchReduction = 25
MastiffYawReduction = 25
LongbowPitch = 10
LongbowYaw = 10
LongbowPitchReduction = 25
LongbowYawReduction = 25
ChargeRiflePitch = 10
ChargeRifleYaw = 10
ChargeRiflePitchReduction = 25
ChargeRifleYawReduction = 25
SentinelPitch = 10
SentinelYaw = 10
SentinelPitchReduction = 25
SentinelYawReduction = 25
WingmanPitch = 10
WingmanYaw = 10
WingmanPitchReduction = 25
WingmanYawReduction = 25
ProwlerPitch = 10
ProwlerYaw = 10
ProwlerPitchReduction = 25
ProwlerYawReduction = 25
KraberPitch = 10
KraberYaw = 10
KraberPitchReduction = 25
KraberYawReduction = 25
[Triggerbot]
Enabled = 1
BindMethod = 0
AttackMethod = 0
TriggerBind = 57
OnADS = 1
HipfireShotguns = 1
Delay = 50
Range = 151
P2020 = 0
RE45 = 0
Alternator = 0
R99 = 0
R301 = 0
Spitfire = 0
G7 = 0
Flatline = 0
Hemlock = 0
Repeater = 0
Rampage = 0
CARSMG = 0
Havoc = 0
Devotion = 0
LSTAR = 0
TripleTake = 1
Volt = 0
Nemesis = 0
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 0
Sentinel = 0
Wingman = 1
Prowler = 0
Bocek = 1
Kraber = 0
Knife = 1
AdvancedTriggerbot = 0
P2020Range = 150
RE45Range = 150
AlternatorRange = 150
R99Range = 150
R301Range = 150
SpitfireRange = 150
G7Range = 150
FlatlineRange = 150
HemlockRange = 150
ProwlerRange = 150
RepeaterRange = 150
RampageRange = 150
CARSMGRange = 150
HavocRange = 150
DevotionRange = 150
LSTARRange = 150
TripleTakeRange = 150
VoltRange = 150
NemesisRange = 150
MozambiqueRange = 150
PeacekeeperRange = 150
MastiffRange = 150
LongbowRange = 150
ChargeRifleRange = 150
SentinelRange = 150
WingmanRange = 150
EVA8Range = 150
BocekRange = 150
KraberRange = 150
ThrowingKnifeRange = 150
[Glow]
NewGlow = 1
KnockedCheck = 0
GlowMaxDistance = 200
GlowColorMode = 0
GlowColorShieldMode = 0
GlowRadius = 64
InsideFunction = 2
OutlineFunction = 125
BodyStyle = 15
OutlineStyle = 1
ViewModelGlow = 0
ViewModelGlowSetting = 65
ViewModelGlowCombo = 5
[ItemGlow]
ItemGlow = 1
Common = 1
Rare = 1
Epic = 1
Gold = 1
Legendary = 1
Weapons = 1
Ammo = 1
Deathbox = 1
ItemGlowThickness = 35
SelectedInsideStyle = 1
SelectedOutlineStyle = 3
[Sense]
Enabled = 1
DrawFOVCircle = 1
DrawFilledFOVCircle = 0
FOVThickness = 1
GameFOV = 120
DrawTargetLine = 1
DrawTargetDot = 0
DrawTargetBox = 0
TargetMode = 1
TargetBoneMode = 0
TargetSelectedBone = 0
TargetBone = 0
TargetHitbox = 0
TargetLineThickness = 1
TargetDotRadius = 1500
TargetBoxMode = 0
TargetBoxThickness = 1
TargetBoxSize = 4
DrawTargetInfo = 1
TargetInfoDisplayMode = 0
DrawTargetInfoName = 0
TargetInfoNamePos = 0
DrawTargetInfoLegend = 1
TargetInfoLegendPos = 0
DrawTargetInfoTeamID = 0
DrawTargetInfoDistance = 1
DrawTargetInfoWeapon = 1
TargetInfoWeaponPos = 1
DrawTargetInfoHealth = 1
TargetInfoHealthPos = 2
DrawTargetInfoShield = 1
TargetInfoShieldPos = 3
TargetInfoColorMode = 1
TargetInfoPosX = 960
TargetInfoPosY = 620
TargetInfoOffset = 15
DrawCrosshair = 1
CrosshairSize = 7
CrosshairThickness = 1
ShowSpectators = 0
DrawSpectatorWarning = 0
DrawVisibleWarning = 1
WarningTextOutline = 1
WarningTextX = 960
WarningTextY = 679
TextOutline = 1
VisibilityCheck = 0
KnockedCheck = 0
ESPMaxDistance = 200
[SenseEnemy]
DrawEnemy = 1
DrawBoxes = 0
BoxOutline = 1
BoxType = 0
BoxStyle = 1
BoxThickness = 1
DrawSkeleton = 0
SkeletonOutline = 0
SkeletonThickness = 1
DrawHeadCircle = 0
HeadCircleOutline = 0
HeadCircleThickness = 1
DrawBars = 1
HealthBar = 1
ShieldBar = 1
BarMode = 2
BarStyle = 0
BarThickness = 1
BarThickness2 = 1.05
BarHeight = 5
BarWidth = 60
BarColorMode = 0
WeaponColorType = 1
DrawDistance = 1
TracerPosition = 0
TracerBone = 0
DrawTracers = 0
TracerThickness = 2
DrawNames = 1
DrawSeer = 0
DrawStatus = 0
DrawWeapon = 1
DrawLegend = 1
ShowMaxStatusValues = 1
[SenseTeammate]
DrawTeam = 0
DrawBoxes = 1
BoxType = 0
BoxStyle = 0
BoxThickness = 1
DrawSkeleton = 1
SkeletonThickness = 1
DrawHeadCircle = 1
HeadCircleThickness = 1
DrawBars = 1
HealthBar = 1
ShieldBar = 1
BarMode = 0
BarStyle = 0
BarThickness = 1
BarThickness2 = 0.05
BarHeight = 5
BarWidth = 60
BarColorMode = 0
BarBackground = 0
WeaponColorType = 1
DrawDistance = 1
TracerPosition = 0
TracerBone = 0
DrawTracers = 1
TracerThickness = 2
DrawNames = 1
DrawSeer = 0
DrawStatus = 1
DrawWeapon = 0
DrawLegend = 0
ShowMaxStatusValues = 1
[SensePositions]
NamePosition = 0
DistancePosition = 0
LegendPosition = 2
WeaponPosition = 3
StatusPosition = 4
[Radar]
MiniMap = 0
MiniMapRange = 100
MiniMapScaleX = 215
MiniMapScaleY = 215
MiniMapDotSize = 5
MiniMapBlackBGSize = 0
MiniMapGuides = 0
BigMap = 1
BigMapBind = 21
CircleColorR = 0.999
CircleColorG = 0.999
CircleColorB = 0.999
CircleColorA = 0.999
[Misc]
SuperGlide = 1
SuperGlideMode = 0
SuperGlideFPS = 1
QuickTurn = 0
QuickTurnAngle = 180
QuickTurnBind = 58
BHop = 0
BHopDelay = 25
BHopBind = 34
RapidFire = 0
RapidFireDelay = 75
RapidFireBind = 34
RapidP2020 = 1
RapidR301 = 1
RapidG7 = 1
RapidFlatline = 1
RapidHemlock = 1
RapidProwler = 1
RapidNemesis = 1
RapidMozambique = 1
RapidEVA8 = 1
RapidWingman = 1
SkinChanger = 1
SkinP2020 = 10
SkinRE45 = 15
SkinALTERNATOR = 15
SkinR99 = 16
SkinR301 = 16
SkinSPITFIRE = 16
SkinG7 = 19
SkinFLATLINE = 18
SkinHEMLOCK = 16
SkinREPEATER = 10
SkinRAMPAGE = 11
SkinCAR = 11
SkinHAVOC = 12
SkinDEVOTION = 9
SkinLSTAR = 10
SkinTRIPLETAKE = 11
SkinVOLT = 13
SkinNEMESIS = 8
SkinMOZAMBIQUE = 10
SkinEVA8 = 11
SkinPEACEKEEPER = 16
SkinMASTIFF = 11
SkinLONGBOW = 10
SkinCHARGE_RIFLE = 9
SkinSENTINEL = 10
SkinWINGMAN = 9
SkinPROWLER = 11
SkinBOCEK = 10
SkinKRABER = 7
[Colors]
WeaponColorMode = 0
TargetLineColorR = 0.99
TargetLineColorG = 0.99
TargetLineColorB = 0.99
TargetLineColorA = 0.99
TargetLineLockedColorR = 0.99
TargetLineLockedColorG = 0
TargetLineLockedColorB = 0
TargetLineLockedColorA = 0.99
TargetDotColorR = 0.99
TargetDotColorG = 0.99
TargetDotColorB = 0.99
TargetDotColorA = 0.99
TargetDotLockedColorR = 0.99
TargetDotLockedColorG = 0
TargetDotLockedColorB = 0
TargetDotLockedColorA = 0.99
TargetBoxColorR = 0.99
TargetBoxColorG = 0.99
TargetBoxColorB = 0.99
TargetBoxColorA = 0.99
TargetBoxLockedColorR = 0.99
TargetBoxLockedColorG = 0
TargetBoxLockedColorB = 0
TargetBoxLockedColorA = 0.99
TargetInfoColorR = 0.99
TargetInfoColorG = 0.99
TargetInfoColorB = 0.99
TargetInfoColorA = 0.99
TargetInfoLockedColorR = 0.99
TargetInfoLockedColorG = 0
TargetInfoLockedColorB = 0
TargetInfoLockedColorA = 0.99
FOVColorR = 0.99
FOVColorG = 0.99
FOVColorB = 0.99
FOVColorA = 0.99
FilledFOVColorR = 0
FilledFOVColorG = 0
FilledFOVColorB = 0
FilledFOVColorA = 0.11
CrosshairColorR = 0.99
CrosshairColorG = 0.99
CrosshairColorB = 0.99
CrosshairColorA = 0.99
SpectatorWarningColorR = 0.99
SpectatorWarningColorG = 0
SpectatorWarningColorB = 0
SpectatorWarningColorA = 0.99
VisibleWarningColorR = 0
VisibleWarningColorG = 0.99
VisibleWarningColorB = 0
VisibleWarningColorA = 0.99
NameColorR = 0.4
NameColorG = 1
NameColorB = 0.343
NameColorA = 1
[EnemyColors]
InvisibleBoxColorR = 0.99
InvisibleBoxColorG = 0
InvisibleBoxColorB = 0
InvisibleBoxColorA = 0.99
VisibleBoxColorR = 0
VisibleBoxColorG = 0.99
VisibleBoxColorB = 0
VisibleBoxColorA = 0.99
KnockedBoxColorR = 0.99
KnockedBoxColorG = 0.671
KnockedBoxColorB = 0.119
KnockedBoxColorA = 0.99
InvisibleFilledBoxColorR = 0
InvisibleFilledBoxColorG = 0
InvisibleFilledBoxColorB = 0
InvisibleFilledBoxColorA = 0.11
VisibleFilledBoxColorR = 0
VisibleFilledBoxColorG = 0
VisibleFilledBoxColorB = 0
VisibleFilledBoxColorA = 0.11
KnockedFilledBoxColorR = 0
KnockedFilledBoxColorG = 0
KnockedFilledBoxColorB = 0
KnockedFilledBoxColorA = 0.11
InvisibleTracerColorR = 0.99
InvisibleTracerColorG = 0
InvisibleTracerColorB = 0
InvisibleTracerColorA = 0.99
VisibleTracerColorR = 0
VisibleTracerColorG = 0.99
VisibleTracerColorB = 0
VisibleTracerColorA = 0.99
KnockedTracerColorR = 0.99
KnockedTracerColorG = 0.671
KnockedTracerColorB = 0.119
KnockedTracerColorA = 0.99
InvisibleSkeletonColorR = 0.99
InvisibleSkeletonColorG = 0
InvisibleSkeletonColorB = 0
InvisibleSkeletonColorA = 0.99
VisibleSkeletonColorR = 0
VisibleSkeletonColorG = 0.99
VisibleSkeletonColorB = 0
VisibleSkeletonColorA = 0.99
KnockedSkeletonColorR = 0.99
KnockedSkeletonColorG = 0.671
KnockedSkeletonColorB = 0.119
KnockedSkeletonColorA = 0.99
InvisibleHeadCircleColorR = 0.99
InvisibleHeadCircleColorG = 0
InvisibleHeadCircleColorB = 0
InvisibleHeadCircleColorA = 0.99
VisibleHeadCircleColorR = 0
VisibleHeadCircleColorG = 0.99
VisibleHeadCircleColorB = 0
VisibleHeadCircleColorA = 0.99
KnockedHeadCircleColorR = 0.99
KnockedHeadCircleColorG = 0.671
KnockedHeadCircleColorB = 0.119
KnockedHeadCircleColorA = 0.99
InvisibleNameColorR = 0.99
InvisibleNameColorG = 0
InvisibleNameColorB = 0
InvisibleNameColorA = 0.99
VisibleNameColorR = 0
VisibleNameColorG = 0.99
VisibleNameColorB = 0
VisibleNameColorA = 0.99
KnockedNameColorR = 0.99
KnockedNameColorG = 0.671
KnockedNameColorB = 0.119
KnockedNameColorA = 0.99
InvisibleDistanceColorR = 0.99
InvisibleDistanceColorG = 0
InvisibleDistanceColorB = 0
InvisibleDistanceColorA = 0.99
VisibleDistanceColorR = 0
VisibleDistanceColorG = 0.99
VisibleDistanceColorB = 0
VisibleDistanceColorA = 0.99
KnockedDistanceColorR = 0.99
KnockedDistanceColorG = 0.671
KnockedDistanceColorB = 0.119
KnockedDistanceColorA = 0.99
InvisibleLegendColorR = 0.99
InvisibleLegendColorG = 0
InvisibleLegendColorB = 0
InvisibleLegendColorA = 0.99
VisibleLegendColorR = 0
VisibleLegendColorG = 0.99
VisibleLegendColorB = 0
VisibleLegendColorA = 0.99
KnockedLegendColorR = 0.99
KnockedLegendColorG = 0.671
KnockedLegendColorB = 0.119
KnockedLegendColorA = 0.99
BarColorMode = 2
InvisibleWeaponColorR = 0.99
InvisibleWeaponColorG = 0
InvisibleWeaponColorB = 0
InvisibleWeaponColorA = 0.99
VisibleWeaponColorR = 0
VisibleWeaponColorG = 0.99
VisibleWeaponColorB = 0
VisibleWeaponColorA = 0.99
KnockedWeaponColorR = 0.99
KnockedWeaponColorG = 0.671
KnockedWeaponColorB = 0.119
KnockedWeaponColorA = 0.99
LightWeaponColorR = 0.99
LightWeaponColorG = 0.768
LightWeaponColorB = 0.039
LightWeaponColorA = 0.99
HeavyWeaponColorR = 0.0099
HeavyWeaponColorG = 0.99
HeavyWeaponColorB = 0.761
HeavyWeaponColorA = 0
EnergyWeaponColorR = 0
EnergyWeaponColorG = 0.99
EnergyWeaponColorB = 0
EnergyWeaponColorA = 0.99
ShotgunWeaponColorR = 0.99
ShotgunWeaponColorG = 0
ShotgunWeaponColorB = 0
ShotgunWeaponColorA = 0.99
SniperWeaponColorR = 0.0099
SniperWeaponColorG = 0.337
SniperWeaponColorB = 0.99
SniperWeaponColorA = 0.99
LegendaryWeaponColorR = 0.99
LegendaryWeaponColorG = 0.53
LegendaryWeaponColorB = 0.945
LegendaryWeaponColorA = 0
MeleeWeaponColorR = 0.99
MeleeWeaponColorG = 0.99
MeleeWeaponColorB = 0.99
MeleeWeaponColorA = 0.99
ThrowableWeaponColorR = 0.99
ThrowableWeaponColorG = 0.974
ThrowableWeaponColorB = 0.0495
ThrowableWeaponColorA = 0.99
InvisibleGlowColorR = 1
InvisibleGlowColorG = 0
InvisibleGlowColorB = 0
VisibleGlowColorR = 0
VisibleGlowColorG = 1
VisibleGlowColorB = 0
KnockedGlowColorR = 0.99
KnockedGlowColorG = 0.67
KnockedGlowColorB = 0.12
RedShieldColorR = 1
RedShieldColorG = 0
RedShieldColorB = 0
PurpleShieldColorR = 0.5
PurpleShieldColorG = 0
PurpleShieldColorB = 0.5
BlueShieldColorR = 0
BlueShieldColorG = 0.5
BlueShieldColorB = 1
GreyShieldColorR = 0.54
GreyShieldColorG = 0.545
GreyShieldColorB = 0.545
LowGlowColorR = 1
LowGlowColorG = 1
LowGlowColorB = 0
[TeammateColors]
InvisibleBoxColorR = 0.0846
InvisibleBoxColorG = 0.0693
InvisibleBoxColorB = 0.99
InvisibleBoxColorA = 0.99
VisibleBoxColorR = 0.0099
VisibleBoxColorG = 0.827
VisibleBoxColorB = 0.99
VisibleBoxColorA = 0.99
VisibleBoxColorR = 0.0099
VisibleBoxColorG = 0.827
VisibleBoxColorB = 0.99
VisibleBoxColorA = 0.99
InvisibleFilledBoxColorR = 0.0846
InvisibleFilledBoxColorG = 0.0693
InvisibleFilledBoxColorB = 0.99
InvisibleFilledBoxColorA = 0.99
VisibleFilledBoxColorR = 0.0099
VisibleFilledBoxColorG = 0.827
VisibleFilledBoxColorB = 0.99
VisibleFilledBoxColorA = 0.99
VisibleFilledBoxColorR = 0.0099
VisibleFilledBoxColorG = 0.827
VisibleFilledBoxColorB = 0.99
VisibleFilledBoxColorA = 0.99
InvisibleTracerColorR = 0.0846
InvisibleTracerColorG = 0.0693
InvisibleTracerColorB = 0.99
InvisibleTracerColorA = 0.99
VisibleTracerColorR = 0.0099
VisibleTracerColorG = 0.827
VisibleTracerColorB = 0.99
VisibleTracerColorA = 0.99
VisibleTracerColorR = 0.0099
VisibleTracerColorG = 0.827
VisibleTracerColorB = 0.99
VisibleTracerColorA = 0.99
InvisibleSkeletonColorR = 0.0846
InvisibleSkeletonColorG = 0.0693
InvisibleSkeletonColorB = 0.99
InvisibleSkeletonColorA = 0.99
VisibleSkeletonColorR = 0.0099
VisibleSkeletonColorG = 0.827
VisibleSkeletonColorB = 0.99
VisibleSkeletonColorA = 0.99
VisibleSkeletonColorR = 0.0099
VisibleSkeletonColorG = 0.827
VisibleSkeletonColorB = 0.99
VisibleSkeletonColorA = 0.99
InvisibleHeadCircleColorR = 0.0846
InvisibleHeadCircleColorG = 0.0693
InvisibleHeadCircleColorB = 0.99
InvisibleHeadCircleColorA = 0.99
VisibleHeadCircleColorR = 0.0099
VisibleHeadCircleColorG = 0.827
VisibleHeadCircleColorB = 0.99
VisibleHeadCircleColorA = 0.99
VisibleHeadCircleColorR = 0.0099
VisibleHeadCircleColorG = 0.827
VisibleHeadCircleColorB = 0.99
VisibleHeadCircleColorA = 0.99
InvisibleNameColorR = 0.0846
InvisibleNameColorG = 0.0693
InvisibleNameColorB = 0.99
InvisibleNameColorA = 0.99
VisibleNameColorR = 0.0099
VisibleNameColorG = 0.827
VisibleNameColorB = 0.99
VisibleNameColorA = 0.99
VisibleNameColorR = 0.0099
VisibleNameColorG = 0.827
VisibleNameColorB = 0.99
VisibleNameColorA = 0.99
InvisibleDistanceColorR = 0.0846
InvisibleDistanceColorG = 0.0693
InvisibleDistanceColorB = 0.99
InvisibleDistanceColorA = 0.99
VisibleDistanceColorR = 0.0099
VisibleDistanceColorG = 0.827
VisibleDistanceColorB = 0.99
VisibleDistanceColorA = 0.99
VisibleDistanceColorR = 0.0099
VisibleDistanceColorG = 0.827
VisibleDistanceColorB = 0.99
VisibleDistanceColorA = 0.99
InvisibleLegendColorR = 0.0846
InvisibleLegendColorG = 0.0693
InvisibleLegendColorB = 0.99
InvisibleLegendColorA = 0.99
VisibleLegendColorR = 0.0099
VisibleLegendColorG = 0.827
VisibleLegendColorB = 0.99
VisibleLegendColorA = 0.99
VisibleLegendColorR = 0.0099
VisibleLegendColorG = 0.827
VisibleLegendColorB = 0.99
VisibleLegendColorA = 0.99
BarColorMode = 2
InvisibleWeaponColorR = 0.0846
InvisibleWeaponColorG = 0.0693
InvisibleWeaponColorB = 0.99
InvisibleWeaponColorA = 0.99
VisibleWeaponColorR = 0.0099
VisibleWeaponColorG = 0.827
VisibleWeaponColorB = 0.99
VisibleWeaponColorA = 0.99
VisibleWeaponColorR = 0.0099
VisibleWeaponColorG = 0.827
VisibleWeaponColorB = 0.99
VisibleWeaponColorA = 0.99
LightWeaponColorR = 0.99
LightWeaponColorG = 0.768
LightWeaponColorB = 0.039
LightWeaponColorA = 0.99
HeavyWeaponColorR = 0.0099
HeavyWeaponColorG = 0.99
HeavyWeaponColorB = 0.761
HeavyWeaponColorA = 0
EnergyWeaponColorR = 0
EnergyWeaponColorG = 0.99
EnergyWeaponColorB = 0
EnergyWeaponColorA = 0.99
ShotgunWeaponColorR = 0.99
ShotgunWeaponColorG = 0
ShotgunWeaponColorB = 0
ShotgunWeaponColorA = 0.99
SniperWeaponColorR = 0.0099
SniperWeaponColorG = 0.337
SniperWeaponColorB = 0.99
SniperWeaponColorA = 0.99
LegendaryWeaponColorR = 0.99
LegendaryWeaponColorG = 0.53
LegendaryWeaponColorB = 0.945
LegendaryWeaponColorA = 0
MeleeWeaponColorR = 0.99
MeleeWeaponColorG = 0.99
MeleeWeaponColorB = 0.99
MeleeWeaponColorA = 0.99
ThrowableWeaponColorR = 0.99
ThrowableWeaponColorG = 0.974
ThrowableWeaponColorB = 0.0495
ThrowableWeaponColorA = 0.99
[Watermark]
Watermark = 1
WatermarkPosition = 0
Name = 0
ProcessingSpeed = 1
GameFPS = 1
Spectators = 0
[Settings]
ESPEnabled = 1
OverlayEnabled = 1
AntiAliasedLines = 1
FPSCap = 0
CappedFPS = 144
================================================
FILE: Configs/Premade_Legit3.ini
================================================
[Aimbot]
AimbotEnabled = 1
BindMethod = 0
AimbotMode = 0
InputMethod = 0
ClosestHitbox = 1
OnFire = 1
OnADS = 0
VisCheck = 1
TeamCheck = 1
TargetSwitching = 1
Priority = 0
PredictMovement = 1
PredictBulletDrop = 1
FinalDistance = 0
Smooth = 0.9
Speed = 15
SmoothingMethod = 0
HipfireSmooth = 0.95
ADSSmooth = 0.982
MinHipfireSmooth = 0.9
MaxHipfireSmooth = 0.99
MinADSSmooth = 0.9
MaxADSSmooth = 0.99
MouseHipfireSmoothing = 504
MouseADSSmoothing = 602
MouseExtraSmoothing = 9999
MinMouseHipfireSmoothing = 300
MaxMouseHipfireSmoothing = 315
MinMouseADSSmoothing = 350
MaxMouseADSSmoothing = 360
Delay = 1
FOV = 10
ZoomScale = 2.2
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
HipfireSmooth1 = 446
ADSSmooth1 = 505
ExtraSmoothing = 9999
Deadzone = 0.556
FOV1 = 9
MinDistance2 = 1
MaxDistance2 = 200
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Bocek = 1
Kraber = 1
Knife = 1
AdvancedAim = 0
AdvancedFire = 1
AdvancedADS = 0
AdvancedSmoothingMethod = 0
AdvancedClosestHitbox = 1
AdvancedHitbox = 2
AdvancedSpeed = 20
AdvancedSmooth = 0.99
AdvancedHipfireSmooth = 0.99
AdvancedADSSmooth = 0.99
AdvancedMinHipfireSmooth = 0.98
AdvancedMaxHipfireSmooth = 0.99
AdvancedMinADSSmooth = 0.98
AdvancedMaxADSSmooth = 0.99
AdvancedHipfireSmooth1 = 250
AdvancedADSSmooth1 = 275
AdvancedMinHipfireSmooth1 = 0.98
AdvancedMaxHipfireSmooth1 = 0.99
AdvancedMinADSSmooth1 = 0.98
AdvancedMaxADSSmooth1 = 0.99
AdvancedExtraSmooth1 = 5000
AdvancedFOV1 = 10
AdvancedDeadzone = 0.5
AdvancedMinDistance1 = 1
AdvancedMaxDistance1 = 150
P2020Fire = 1
P2020ADS = 0
RE45Fire = 1
RE45ADS = 0
AlternatorFire = 1
AlternatorADS = 0
R99Fire = 1
R99ADS = 0
R301Fire = 1
R301ADS = 0
SpitfireFire = 1
SpitfireADS = 0
G7Fire = 1
G7ADS = 0
FlatlineFire = 1
FlatlineADS = 0
HemlockFire = 1
HemlockADS = 0
RepeaterFire = 1
RepeaterADS = 0
RampageFire = 1
RampageADS = 0
CARSMGFire = 1
CARSMGADS = 0
HavocFire = 1
HavocADS = 0
DevotionFire = 1
DevotionADS = 0
LSTARFire = 1
LSTARADS = 0
TripleTakeFire = 1
TripleTakeADS = 0
VoltFire = 1
VoltADS = 0
NemesisFire = 1
NemesisADS = 0
MozambiqueFire = 1
MozambiqueADS = 0
EVA8Fire = 1
EVA8ADS = 0
PeacekeeperFire = 1
PeacekeeperADS = 0
MastiffFire = 1
MastiffADS = 0
LongbowFire = 1
LongbowADS = 0
ChargeRifleFire = 1
ChargeRifleADS = 0
SentinelFire = 1
SentinelADS = 0
WingmanFire = 1
WingmanADS = 0
ProwlerFire = 1
ProwlerADS = 0
KraberFire = 1
KraberADS = 0
BocekFire = 1
BocekADS = 0
ThrowingKnifeFire = 1
ThrowingKnifeADS = 0
P2020ClosestHitbox = 1
P2020Hitbox = 2
P2020Speed = 10
P2020HipfireSmooth = 0.99
P2020ADSSmooth = 0.99
P2020SmoothingMethod = 0
P2020MinHipfireSmooth = 0.98
P2020MaxHipfireSmooth = 0.99
P2020MinADSSmooth = 0.98
P2020MaxADSSmooth = 0.99
P2020FOV = 10
P2020ZoomScale = 3
RE45ClosestHitbox = 1
RE45Hitbox = 2
RE45Speed = 10
RE45HipfireSmooth = 0.99
RE45ADSSmooth = 0.99
RE45SmoothingMethod = 0
RE45MinHipfireSmooth = 0.98
RE45MaxHipfireSmooth = 0.99
RE45MinADSSmooth = 0.98
RE45MaxADSSmooth = 0.99
RE45FOV = 10
RE45ZoomScale = 3
AlternatorClosestHitbox = 1
AlternatorHitbox = 2
AlternatorSpeed = 10
AlternatorHipfireSmooth = 0.99
AlternatorADSSmooth = 0.99
AlternatorSmoothingMethod = 0
AlternatorMinHipfireSmooth = 0.98
AlternatorMaxHipfireSmooth = 0.99
AlternatorMinADSSmooth = 0.98
AlternatorMaxADSSmooth = 0.99
AlternatorFOV = 10
AlternatorZoomScale = 3
R99ClosestHitbox = 1
R99Hitbox = 2
R99Speed = 10
R99HipfireSmooth = 0.99
R99ADSSmooth = 0.99
R99SmoothingMethod = 0
R99MinHipfireSmooth = 0.98
R99MaxHipfireSmooth = 0.99
R99MinADSSmooth = 0.98
R99MaxADSSmooth = 0.99
R99FOV = 10
R99ZoomScale = 3
R301ClosestHitbox = 1
R301Hitbox = 2
R301Speed = 10
R301HipfireSmooth = 0.99
R301ADSSmooth = 0.99
R301SmoothingMethod = 0
R301MinHipfireSmooth = 0.98
R301MaxHipfireSmooth = 0.99
R301MinADSSmooth = 0.98
R301MaxADSSmooth = 0.99
R301FOV = 10
R301ZoomScale = 3
SpitfireClosestHitbox = 1
SpitfireHitbox = 2
SpitfireSpeed = 10
SpitfireHipfireSmooth = 0.99
SpitfireADSSmooth = 0.99
SpitfireSmoothingMethod = 0
SpitfireMinHipfireSmooth = 0.98
SpitfireMaxHipfireSmooth = 0.99
SpitfireMinADSSmooth = 0.98
SpitfireMaxADSSmooth = 0.99
SpitfireFOV = 10
SpitfireZoomScale = 3
G7ClosestHitbox = 1
G7Hitbox = 2
G7Speed = 10
G7HipfireSmooth = 0.99
G7ADSSmooth = 0.99
G7SmoothingMethod = 0
G7MinHipfireSmooth = 0.98
G7MaxHipfireSmooth = 0.99
G7MinADSSmooth = 0.98
G7MaxADSSmooth = 0.99
G7FOV = 10
G7ZoomScale = 3
FlatlineClosestHitbox = 1
FlatlineHitbox = 2
FlatlineSpeed = 10
FlatlineHipfireSmooth = 0.99
FlatlineADSSmooth = 0.99
FlatlineSmoothingMethod = 0
FlatlineMinHipfireSmooth = 0.98
FlatlineMaxHipfireSmooth = 0.99
FlatlineMinADSSmooth = 0.98
FlatlineMaxADSSmooth = 0.99
FlatlineFOV = 10
FlatlineZoomScale = 3
HemlockClosestHitbox = 1
HemlockHitbox = 2
HemlockSpeed = 10
HemlockHipfireSmooth = 0.99
HemlockADSSmooth = 0.99
HemlockSmoothingMethod = 0
HemlockMinHipfireSmooth = 0.98
HemlockMaxHipfireSmooth = 0.99
HemlockMinADSSmooth = 0.98
HemlockMaxADSSmooth = 0.99
HemlockFOV = 10
HemlockZoomScale = 3
RepeaterClosestHitbox = 1
RepeaterHitbox = 2
RepeaterSpeed = 10
RepeaterHipfireSmooth = 0.99
RepeaterADSSmooth = 0.99
RepeaterSmoothingMethod = 0
RepeaterMinHipfireSmooth = 0.98
RepeaterMaxHipfireSmooth = 0.99
RepeaterMinADSSmooth = 0.98
RepeaterMaxADSSmooth = 0.99
RepeaterFOV = 10
RepeaterZoomScale = 3
RampageClosestHitbox = 1
RampageHitbox = 2
RampageSpeed = 10
RampageHipfireSmooth = 0.99
RampageADSSmooth = 0.99
RampageSmoothingMethod = 0
RampageMinHipfireSmooth = 0.98
RampageMaxHipfireSmooth = 0.99
RampageMinADSSmooth = 0.98
RampageMaxADSSmooth = 0.99
RampageFOV = 10
RampageZoomScale = 3
CARSMGClosestHitbox = 1
CARSMGHitbox = 2
CARSMGSpeed = 10
CARSMGHipfireSmooth = 0.99
CARSMGADSSmooth = 0.99
CARSMGSmoothingMethod = 0
CARSMGMinHipfireSmooth = 0.98
CARSMGMaxHipfireSmooth = 0.99
CARSMGMinADSSmooth = 0.98
CARSMGMaxADSSmooth = 0.99
CARSMGFOV = 10
CARSMGZoomScale = 3
HavocClosestHitbox = 1
HavocHitbox = 2
HavocSpeed = 10
HavocHipfireSmooth = 0.99
HavocADSSmooth = 0.99
HavocSmoothingMethod = 0
HavocMinHipfireSmooth = 0.98
HavocMaxHipfireSmooth = 0.99
HavocMinADSSmooth = 0.98
HavocMaxADSSmooth = 0.99
HavocFOV = 10
HavocZoomScale = 3
DevotionClosestHitbox = 1
DevotionHitbox = 2
DevotionSpeed = 10
DevotionHipfireSmooth = 0.99
DevotionADSSmooth = 0.99
DevotionSmoothingMethod = 0
DevotionMinHipfireSmooth = 0.98
DevotionMaxHipfireSmooth = 0.99
DevotionMinADSSmooth = 0.98
DevotionMaxADSSmooth = 0.99
DevotionFOV = 10
DevotionZoomScale = 3
LSTARClosestHitbox = 1
LSTARHitbox = 2
LSTARSpeed = 10
LSTARHipfireSmooth = 0.99
LSTARADSSmooth = 0.99
LSTARSmoothingMethod = 0
LSTARMinHipfireSmooth = 0.98
LSTARMaxHipfireSmooth = 0.99
LSTARMinADSSmooth = 0.98
LSTARMaxADSSmooth = 0.99
LSTARFOV = 10
LSTARZoomScale = 3
TripleTakeClosestHitbox = 1
TripleTakeHitbox = 2
TripleTakeSpeed = 10
TripleTakeHipfireSmooth = 0.99
TripleTakeADSSmooth = 0.99
TripleTakeSmoothingMethod = 0
TripleTakeMinHipfireSmooth = 0.98
TripleTakeMaxHipfireSmooth = 0.99
TripleTakeMinADSSmooth = 0.98
TripleTakeMaxADSSmooth = 0.99
TripleTakeFOV = 10
TripleTakeZoomScale = 3
VoltClosestHitbox = 1
VoltHitbox = 2
VoltSpeed = 10
VoltHipfireSmooth = 0.99
VoltADSSmooth = 0.99
VoltSmoothingMethod = 0
VoltMinHipfireSmooth = 0.98
VoltMaxHipfireSmooth = 0.99
VoltMinADSSmooth = 0.98
VoltMaxADSSmooth = 0.99
VoltFOV = 10
VoltZoomScale = 3
NemesisClosestHitbox = 1
NemesisHitbox = 2
NemesisSpeed = 10
NemesisHipfireSmooth = 0.99
NemesisADSSmooth = 0.99
NemesisSmoothingMethod = 0
NemesisMinHipfireSmooth = 0.98
NemesisMaxHipfireSmooth = 0.99
NemesisMinADSSmooth = 0.98
NemesisMaxADSSmooth = 0.99
NemesisFOV = 10
NemesisZoomScale = 3
MozambiqueClosestHitbox = 1
MozambiqueHitbox = 2
MozambiqueSpeed = 10
MozambiqueHipfireSmooth = 0.99
MozambiqueADSSmooth = 0.99
MozambiqueSmoothingMethod = 0
MozambiqueMinHipfireSmooth = 0.98
MozambiqueMaxHipfireSmooth = 0.99
MozambiqueMinADSSmooth = 0.98
MozambiqueMaxADSSmooth = 0.99
MozambiqueFOV = 10
MozambiqueZoomScale = 3
EVA8ClosestHitbox = 1
EVA8Hitbox = 2
EVA8Speed = 10
EVA8HipfireSmooth = 0.99
EVA8ADSSmooth = 0.99
EVA8SmoothingMethod = 0
EVA8MinHipfireSmooth = 0.98
EVA8MaxHipfireSmooth = 0.99
EVA8MinADSSmooth = 0.98
EVA8MaxADSSmooth = 0.99
EVA8FOV = 10
EVA8ZoomScale = 3
PeacekeeperClosestHitbox = 1
PeacekeeperHitbox = 2
PeacekeeperSpeed = 10
PeacekeeperHipfireSmooth = 0.99
PeacekeeperADSSmooth = 0.99
PeacekeeperSmoothingMethod = 0
PeacekeeperMinHipfireSmooth = 0.98
PeacekeeperMaxHipfireSmooth = 0.99
PeacekeeperMinADSSmooth = 0.98
PeacekeeperMaxADSSmooth = 0.99
PeacekeeperFOV = 10
PeacekeeperZoomScale = 3
MastiffClosestHitbox = 1
MastiffHitbox = 2
MastiffSpeed = 10
MastiffHipfireSmooth = 0.99
MastiffADSSmooth = 0.99
MastiffSmoothingMethod = 0
MastiffMinHipfireSmooth = 0.98
MastiffMaxHipfireSmooth = 0.99
MastiffMinADSSmooth = 0.98
MastiffMaxADSSmooth = 0.99
MastiffFOV = 10
MastiffZoomScale = 3
LongbowClosestHitbox = 1
LongbowHitbox = 2
LongbowSpeed = 10
LongbowHipfireSmooth = 0.99
LongbowADSSmooth = 0.99
LongbowSmoothingMethod = 0
LongbowMinHipfireSmooth = 0.98
LongbowMaxHipfireSmooth = 0.99
LongbowMinADSSmooth = 0.98
LongbowMaxADSSmooth = 0.99
LongbowFOV = 10
LongbowZoomScale = 3
ChargeRifleClosestHitbox = 1
ChargeRifleHitbox = 2
ChargeRifleSpeed = 10
ChargeRifleHipfireSmooth = 0.99
ChargeRifleADSSmooth = 0.99
ChargeRifleSmoothingMethod = 0
ChargeRifleMinHipfireSmooth = 0.98
ChargeRifleMaxHipfireSmooth = 0.99
ChargeRifleMinADSSmooth = 0.98
ChargeRifleMaxADSSmooth = 0.99
ChargeRifleFOV = 10
ChargeRifleZoomScale = 3
SentinelClosestHitbox = 1
SentinelHitbox = 2
SentinelSpeed = 10
SentinelHipfireSmooth = 0.99
SentinelADSSmooth = 0.99
SentinelSmoothingMethod = 0
SentinelMinHipfireSmooth = 0.98
SentinelMaxHipfireSmooth = 0.99
SentinelMinADSSmooth = 0.98
SentinelMaxADSSmooth = 0.99
SentinelFOV = 10
SentinelZoomScale = 3
WingmanClosestHitbox = 1
WingmanHitbox = 2
WingmanSpeed = 10
WingmanHipfireSmooth = 0.99
WingmanADSSmooth = 0.99
WingmanSmoothingMethod = 0
WingmanMinHipfireSmooth = 0.98
WingmanMaxHipfireSmooth = 0.99
WingmanMinADSSmooth = 0.98
WingmanMaxADSSmooth = 0.99
WingmanFOV = 10
WingmanZoomScale = 3
ProwlerClosestHitbox = 1
ProwlerHitbox = 2
ProwlerSpeed = 10
ProwlerHipfireSmooth = 0.99
ProwlerADSSmooth = 0.99
ProwlerSmoothingMethod = 0
ProwlerMinHipfireSmooth = 0.98
ProwlerMaxHipfireSmooth = 0.99
ProwlerMinADSSmooth = 0.98
ProwlerMaxADSSmooth = 0.99
ProwlerFOV = 10
ProwlerZoomScale = 3
KraberClosestHitbox = 1
KraberHitbox = 2
KraberSpeed = 10
KraberHipfireSmooth = 0.99
KraberADSSmooth = 0.99
KraberSmoothingMethod = 0
KraberMinHipfireSmooth = 0.98
KraberMaxHipfireSmooth = 0.99
KraberMinADSSmooth = 0.98
KraberMaxADSSmooth = 0.99
KraberFOV = 10
KraberZoomScale = 3
BocekClosestHitbox = 1
BocekHitbox = 2
BocekSpeed = 10
BocekHipfireSmooth = 0.99
BocekADSSmooth = 0.99
BocekSmoothingMethod = 0
BocekMinHipfireSmooth = 0.98
BocekMaxHipfireSmooth = 0.99
BocekMinADSSmooth = 0.98
BocekMaxADSSmooth = 0.99
BocekFOV = 10
BocekZoomScale = 3
ThrowingKnifeClosestHitbox = 1
ThrowingKnifeHitbox = 2
ThrowingKnifeSpeed = 10
ThrowingKnifeHipfireSmooth = 0.99
ThrowingKnifeADSSmooth = 0.99
ThrowingKnifeSmoothingMethod = 0
ThrowingKnifeMinHipfireSmooth = 0.98
ThrowingKnifeMaxHipfireSmooth = 0.99
ThrowingKnifeMinADSSmooth = 0.98
ThrowingKnifeMaxADSSmooth = 0.99
ThrowingKnifeFOV = 10
ThrowingKnifeZoomScale = 3
P2020HipfireSmooth1 = 250
P2020ADSSmooth1 = 275
P2020MinHipfireSmooth1 = 250
P2020MaxHipfireSmooth1 = 275
P2020MinADSSmooth1 = 275
P2020MaxADSSmooth1 = 300
P2020ExtraSmooth1 = 5000
P2020Deadzone = 0.5
P2020FOV1 = 10
P2020MinDistance1 = 1
P2020MaxDistance1 = 200
RE45HipfireSmooth1 = 250
RE45ADSSmooth1 = 275
RE45MinHipfireSmooth1 = 250
RE45MaxHipfireSmooth1 = 275
RE45MinADSSmooth1 = 275
RE45MaxADSSmooth1 = 300
RE45ExtraSmooth1 = 5000
RE45Deadzone = 0.5
RE45FOV1 = 10
RE45MinDistance1 = 1
RE45MaxDistance1 = 200
AlternatorHipfireSmooth1 = 250
AlternatorADSSmooth1 = 275
AlternatorMinHipfireSmooth1 = 250
AlternatorMaxHipfireSmooth1 = 275
AlternatorMinADSSmooth1 = 275
AlternatorMaxADSSmooth1 = 300
AlternatorExtraSmooth1 = 5000
AlternatorDeadzone = 0.5
AlternatorFOV1 = 10
AlternatorMinDistance1 = 1
AlternatorMaxDistance1 = 200
R99HipfireSmooth1 = 250
R99ADSSmooth1 = 275
R99MinHipfireSmooth1 = 250
R99MaxHipfireSmooth1 = 275
R99MinADSSmooth1 = 275
R99MaxADSSmooth1 = 300
R99ExtraSmooth1 = 5000
R99Deadzone = 0.5
R99FOV1 = 10
R99MinDistance1 = 1
R99MaxDistance1 = 200
R301HipfireSmooth1 = 250
R301ADSSmooth1 = 275
R301MinHipfireSmooth1 = 250
R301MaxHipfireSmooth1 = 275
R301MinADSSmooth1 = 275
R301MaxADSSmooth1 = 300
R301ExtraSmooth1 = 5000
R301Deadzone = 0.5
R301FOV1 = 10
R301MinDistance1 = 1
R301MaxDistance1 = 200
SpitfireHipfireSmooth1 = 250
SpitfireADSSmooth1 = 275
SpitfireMinHipfireSmooth1 = 250
SpitfireMaxHipfireSmooth1 = 275
SpitfireMinADSSmooth1 = 275
SpitfireMaxADSSmooth1 = 300
SpitfireExtraSmooth1 = 5000
SpitfireDeadzone = 0.5
SpitfireFOV1 = 10
SpitfireMinDistance1 = 1
SpitfireMaxDistance1 = 200
G7HipfireSmooth1 = 250
G7ADSSmooth1 = 275
G7MinHipfireSmooth1 = 250
G7MaxHipfireSmooth1 = 275
G7MinADSSmooth1 = 275
G7MaxADSSmooth1 = 300
G7ExtraSmooth1 = 5000
G7Deadzone = 0.5
G7FOV1 = 10
G7MinDistance1 = 1
G7MaxDistance1 = 200
FlatlineHipfireSmooth1 = 250
FlatlineADSSmooth1 = 275
FlatlineMinHipfireSmooth1 = 250
FlatlineMaxHipfireSmooth1 = 275
FlatlineMinADSSmooth1 = 275
FlatlineMaxADSSmooth1 = 300
FlatlineExtraSmooth1 = 5000
FlatlineDeadzone = 0.5
FlatlineFOV1 = 10
FlatlineMinDistance1 = 1
FlatlineMaxDistance1 = 200
HemlockHipfireSmooth1 = 250
HemlockADSSmooth1 = 275
HemlockMinHipfireSmooth1 = 250
HemlockMaxHipfireSmooth1 = 275
HemlockMinADSSmooth1 = 275
HemlockMaxADSSmooth1 = 300
HemlockExtraSmooth1 = 5000
HemlockDeadzone = 0.5
HemlockFOV1 = 10
HemlockMinDistance1 = 1
HemlockMaxDistance1 = 200
RepeaterHipfireSmooth1 = 250
RepeaterADSSmooth1 = 275
RepeaterMinHipfireSmooth1 = 250
RepeaterMaxHipfireSmooth1 = 275
RepeaterMinADSSmooth1 = 275
RepeaterMaxADSSmooth1 = 300
RepeaterExtraSmooth1 = 5000
RepeaterDeadzone = 0.5
RepeaterFOV1 = 10
RepeaterMinDistance1 = 1
RepeaterMaxDistance1 = 200
RampageHipfireSmooth1 = 250
RampageMinHipfireSmooth1 = 250
RampageMaxHipfireSmooth1 = 275
RampageMinADSSmooth1 = 275
RampageMaxADSSmooth1 = 300
RampageADSSmooth1 = 275
RampageExtraSmooth1 = 5000
RampageDeadzone = 0.5
RampageFOV1 = 10
RampageMinDistance1 = 1
RampageMaxDistance1 = 200
CARSMGHipfireSmooth1 = 250
CARSMGADSSmooth1 = 275
CARSMGMinHipfireSmooth1 = 250
CARSMGMaxHipfireSmooth1 = 275
CARSMGMinADSSmooth1 = 275
CARSMGMaxADSSmooth1 = 300
CARSMGExtraSmooth1 = 5000
CARSMGDeadzone = 0.5
CARSMGFOV1 = 10
CARSMGMinDistance1 = 1
CARSMGMaxDistance1 = 200
HavocHipfireSmooth1 = 250
HavocADSSmooth1 = 275
HavocMinHipfireSmooth1 = 250
HavocMaxHipfireSmooth1 = 275
HavocMinADSSmooth1 = 275
HavocMaxADSSmooth1 = 300
HavocExtraSmooth1 = 5000
HavocDeadzone = 0.5
HavocFOV1 = 10
HavocMinDistance1 = 1
HavocMaxDistance1 = 200
DevotionHipfireSmooth1 = 250
DevotionADSSmooth1 = 275
DevotionMinHipfireSmooth1 = 250
DevotionMaxHipfireSmooth1 = 275
DevotionMinADSSmooth1 = 275
DevotionMaxADSSmooth1 = 300
DevotionExtraSmooth1 = 5000
DevotionDeadzone = 0.5
DevotionFOV1 = 10
DevotionMinDistance1 = 1
DevotionMaxDistance1 = 200
LSTARHipfireSmooth1 = 250
LSTARADSSmooth1 = 275
LSTARMinHipfireSmooth1 = 250
LSTARMaxHipfireSmooth1 = 275
LSTARMinADSSmooth1 = 275
LSTARMaxADSSmooth1 = 300
LSTARExtraSmooth1 = 5000
LSTARDeadzone = 0.5
LSTARFOV1 = 10
LSTARMinDistance1 = 1
LSTARMaxDistance1 = 200
TripleTakeHipfireSmooth1 = 250
TripleTakeADSSmooth1 = 275
TripleTakeMinHipfireSmooth1 = 250
TripleTakeMaxHipfireSmooth1 = 275
TripleTakeMinADSSmooth1 = 275
TripleTakeMaxADSSmooth1 = 300
TripleTakeExtraSmooth1 = 5000
TripleTakeDeadzone = 0.5
TripleTakeFOV1 = 10
TripleTakeMinDistance1 = 1
TripleTakeMaxDistance1 = 200
VoltHipfireSmooth1 = 250
VoltADSSmooth1 = 275
VoltMinHipfireSmooth1 = 250
VoltMaxHipfireSmooth1 = 275
VoltMinADSSmooth1 = 275
VoltMaxADSSmooth1 = 300
VoltExtraSmooth1 = 5000
VoltDeadzone = 0.5
VoltFOV1 = 10
VoltMinDistance1 = 1
VoltMaxDistance1 = 200
NemesisHipfireSmooth1 = 250
NemesisADSSmooth1 = 275
NemesisMinHipfireSmooth1 = 250
NemesisMaxHipfireSmooth1 = 275
NemesisMinADSSmooth1 = 275
NemesisMaxADSSmooth1 = 300
NemesisExtraSmooth1 = 5000
NemesisDeadzone = 0.5
NemesisFOV1 = 10
NemesisMinDistance1 = 1
NemesisMaxDistance1 = 200
MozambiqueHipfireSmooth1 = 250
MozambiqueADSSmooth1 = 275
MozambiqueMinHipfireSmooth1 = 250
MozambiqueMaxHipfireSmooth1 = 275
MozambiqueMinADSSmooth1 = 275
MozambiqueMaxADSSmooth1 = 300
MozambiqueExtraSmooth1 = 5000
MozambiqueDeadzone = 0.5
MozambiqueFOV1 = 10
MozambiqueMinDistance1 = 1
MozambiqueMaxDistance1 = 200
EVA8HipfireSmooth1 = 250
EVA8ADSSmooth1 = 275
EVA8MinHipfireSmooth1 = 250
EVA8MaxHipfireSmooth1 = 275
EVA8MinADSSmooth1 = 275
EVA8MaxADSSmooth1 = 300
EVA8ExtraSmooth1 = 5000
EVA8Deadzone = 0.5
EVA8FOV1 = 10
EVA8MinDistance1 = 1
EVA8MaxDistance1 = 200
PeacekeeperHipfireSmooth1 = 250
PeacekeeperADSSmooth1 = 275
PeacekeeperMinHipfireSmooth1 = 250
PeacekeeperMaxHipfireSmooth1 = 275
PeacekeeperMinADSSmooth1 = 275
PeacekeeperMaxADSSmooth1 = 300
PeacekeeperExtraSmooth1 = 5000
PeacekeeperDeadzone = 0.5
PeacekeeperFOV1 = 10
PeacekeeperMinDistance1 = 1
PeacekeeperMaxDistance1 = 200
MastiffHipfireSmooth1 = 250
MastiffADSSmooth1 = 275
MastiffMinHipfireSmooth1 = 250
MastiffMaxHipfireSmooth1 = 275
MastiffMinADSSmooth1 = 275
MastiffMaxADSSmooth1 = 300
MastiffExtraSmooth1 = 5000
MastiffDeadzone = 0.5
MastiffFOV1 = 10
MastiffMinDistance1 = 1
MastiffMaxDistance1 = 200
LongbowHipfireSmooth1 = 250
LongbowADSSmooth1 = 275
LongbowMinHipfireSmooth1 = 250
LongbowMaxHipfireSmooth1 = 275
LongbowMinADSSmooth1 = 275
LongbowMaxADSSmooth1 = 300
LongbowExtraSmooth1 = 5000
LongbowDeadzone = 0.5
LongbowFOV1 = 10
LongbowMinDistance1 = 1
LongbowMaxDistance1 = 200
ChargeRifleHipfireSmooth1 = 250
ChargeRifleADSSmooth1 = 275
ChargeRifleMinHipfireSmooth1 = 250
ChargeRifleMaxHipfireSmooth1 = 275
ChargeRifleMinADSSmooth1 = 275
ChargeRifleMaxADSSmooth1 = 300
ChargeRifleExtraSmooth1 = 5000
ChargeRifleDeadzone = 0.5
ChargeRifleFOV1 = 10
ChargeRifleMinDistance1 = 1
ChargeRifleMaxDistance1 = 200
SentinelHipfireSmooth1 = 250
SentinelADSSmooth1 = 275
SentinelMinHipfireSmooth1 = 250
SentinelMaxHipfireSmooth1 = 275
SentinelMinADSSmooth1 = 275
SentinelMaxADSSmooth1 = 300
SentinelExtraSmooth1 = 5000
SentinelDeadzone = 0.5
SentinelFOV1 = 10
SentinelMinDistance1 = 1
SentinelMaxDistance1 = 200
WingmanHipfireSmooth1 = 250
WingmanADSSmooth1 = 275
WingmanMinHipfireSmooth1 = 250
WingmanMaxHipfireSmooth1 = 275
WingmanMinADSSmooth1 = 275
WingmanMaxADSSmooth1 = 300
WingmanExtraSmooth1 = 5000
WingmanDeadzone = 0.5
WingmanFOV1 = 10
WingmanMinDistance1 = 1
WingmanMaxDistance1 = 200
ProwlerHipfireSmooth1 = 250
ProwlerADSSmooth1 = 275
ProwlerMinHipfireSmooth1 = 250
ProwlerMaxHipfireSmooth1 = 275
ProwlerMinADSSmooth1 = 275
ProwlerMaxADSSmooth1 = 300
ProwlerExtraSmooth1 = 5000
ProwlerDeadzone = 0.5
ProwlerFOV1 = 10
ProwlerMinDistance1 = 1
ProwlerMaxDistance1 = 200
BocekHipfireSmooth1 = 250
BocekADSSmooth1 = 275
BocekMinHipfireSmooth1 = 250
BocekMaxHipfireSmooth1 = 275
BocekMinADSSmooth1 = 275
BocekMaxADSSmooth1 = 300
BocekExtraSmooth1 = 5000
BocekDeadzone = 0.5
BocekFOV1 = 10
BocekMinDistance1 = 1
BocekMaxDistance1 = 200
KraberHipfireSmooth1 = 250
KraberADSSmooth1 = 275
KraberMinHipfireSmooth1 = 250
KraberMaxHipfireSmooth1 = 275
KraberMinADSSmooth1 = 275
KraberMaxADSSmooth1 = 300
KraberExtraSmooth1 = 5000
KraberDeadzone = 0.5
KraberFOV1 = 10
KraberMinDistance1 = 1
KraberMaxDistance1 = 200
ThrowingKnifeHipfireSmooth1 = 250
ThrowingKnifeADSSmooth1 = 275
ThrowingKnifeMinHipfireSmooth1 = 250
ThrowingKnifeMaxHipfireSmooth1 = 275
ThrowingKnifeMinADSSmooth1 = 275
ThrowingKnifeMaxADSSmooth1 = 300
ThrowingKnifeExtraSmooth1 = 5000
ThrowingKnifeDeadzone = 0.5
ThrowingKnifeFOV1 = 10
ThrowingKnifeMinDistance1 = 1
ThrowingKnifeMaxDistance1 = 200
[AimbotBinds]
AimBind = 56
ExtraBind = 57
P2020AimBind = 56
P2020ExtraBind = 0
RE45AimBind = 56
RE45ExtraBind = 0
AlternatorAimBind = 56
AlternatorExtraBind = 0
R99AimBind = 56
R99ExtraBind = 0
R301AimBind = 56
R301ExtraBind = 0
SpitfireAimBind = 56
SpitfireExtraBind = 0
G7AimBind = 56
G7ExtraBind = 57
FlatlineAimBind = 56
FlatlineExtraBind = 0
HemlockAimBind = 56
HemlockExtraBind = 0
RepeaterAimBind = 56
RepeaterExtraBind = 57
RampageAimBind = 56
RampageExtraBind = 0
CARSMGAimBind = 56
CARSMGExtraBind = 0
HavocAimBind = 56
HavocExtraBind = 0
DevotionAimBind = 56
DevotionExtraBind = 0
LSTARAimBind = 56
LSTARExtraBind = 0
TripleTakeAimBind = 56
TripleTakeExtraBind = 57
VoltAimBind = 56
VoltExtraBind = 0
NemesisAimBind = 56
NemesisExtraBind = 0
MozambiqueAimBind = 56
MozambiqueExtraBind = 57
EVA8AimBind = 56
EVA8ExtraBind = 57
PeacekeeperAimBind = 56
PeacekeeperExtraBind = 57
MastiffAimBind = 56
MastiffExtraBind = 57
LongbowAimBind = 56
LongbowExtraBind = 57
ChargeRifleAimBind = 56
ChargeRifleExtraBind = 57
SentinelAimBind = 56
SentinelExtraBind = 57
WingmanAimBind = 56
WingmanExtraBind = 0
ProwlerAimBind = 56
ProwlerExtraBind = 0
BocekAimBind = 56
BocekExtraBind = 57
KraberAimBind = 56
KraberExtraBind = 57
ThrowingKnifeAimBind = 56
ThrowingKnifeExtraBind = 0
[AimbotHitboxes]
Hitbox = 2
P2020Hitbox = 2
RE45Hitbox = 2
AlternatorHitbox = 2
R99Hitbox = 2
R301Hitbox = 2
SpitfireHitbox = 2
G7Hitbox = 2
FlatlineHitbox = 2
HemlockHitbox = 2
RepeaterHitbox = 2
RampageHitbox = 2
CARSMGHitbox = 2
HavocHitbox = 2
DevotionHitbox = 2
LSTARHitbox = 2
TripleTakeHitbox = 2
VoltHitbox = 2
NemesisHitbox = 2
MozambiqueHitbox = 2
EVA8Hitbox = 2
PeacekeeperHitbox = 2
MastiffHitbox = 2
LongbowHitbox = 2
ChargeRifleHitbox = 2
SentinelHitbox = 2
WingmanHitbox = 2
ProwlerHitbox = 2
BocekHitbox = 2
KraberHitbox = 2
ThrowingKnifeHitbox = 2
[Ragebot]
RagebotEnabled = 0
RageAimbot = 0
AimMethod = 0
ClosestHitbox = 0
Hitbox = 0
BindMethod = 0
OnFire = 1
OnADS = 1
AimBind = 56
ExtraBind = 57
VisCheck = 1
TeamCheck = 1
Priority = 0
AutoShoot = 0
PredictMovement = 1
PredictBulletDrop = 1
PreditcionAmount = 255
FinalDistance = 0
Speed = 1
Smooth = 0.9
HipfireSmooth = 0.9
ADSSmooth = 0.99
SmoothDistance = 100
Delay = 10
FOV = 10
ZoomScale = 3
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Bocek = 1
Kraber = 1
Knife = 1
RageRCS = 1
RecoilRate = 100
[Flickbot]
Flickbot = 0
FlickbotMethod = 0
FlickBind = 34
ClosestHitbox = 0
Hitbox = 2
Priority = 0
AutoShoot = 1
AutoShootDelay = 16
FlickBack = 0
FlickBackDelay = 16
FlickBackSmoothing = 0.001
PredictMovement = 1
PredictBulletDrop = 1
TeamCheck = 1
PreditcionAmount = 255
FinalDistance = 0
HipfireSmooth = 0.9
ADSSmooth = 0.99
SmoothDistance = 100
Delay = 10
FOV = 10
ZoomScale = 3
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
Smooth = 0.9
FlickBackSmooth = 0.9
P2020 = 0
RE45 = 0
Alternator = 0
R99 = 0
R301 = 0
Spitfire = 0
G7 = 0
Flatline = 0
Hemlock = 0
Repeater = 0
Rampage = 0
CARSMG = 0
Havoc = 0
Devotion = 0
LSTAR = 0
TripleTake = 0
Volt = 0
Nemesis = 0
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 0
ChargeRifle = 0
Sentinel = 0
Wingman = 1
Prowler = 0
Bocek = 0
Kraber = 0
Knife = 0
[RCS]
RCSEnabled = 0
RCSMode = 0
OnADS = 1
PitchPower = 3
YawPower = 3
PitchReduction = 50
YawReduction = 50
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Kraber = 0
AdvancedRCS = 0
AdvancedPitchPower = 10
AdvancedYawPower = 10
AdvancedPitchReduction = 25
AdvancedYawReduction = 25
P2020Pitch = 10
P2020Yaw = 10
P2020PitchReduction = 25
P2020YawReduction = 25
RE45Pitch = 10
RE45Yaw = 10
RE45PitchReduction = 25
RE45YawReduction = 25
AlternatorPitch = 10
AlternatorYaw = 10
AlternatorPitchReduction = 25
AlternatorYawReduction = 25
R99Pitch = 10
R99Yaw = 10
R99PitchReduction = 25
R99YawReduction = 25
R301Pitch = 10
R301Yaw = 10
R301PitchReduction = 25
R301YawReduction = 25
SpitfirePitch = 10
SpitfireYaw = 10
SpitfirePitchReduction = 25
SpitfireYawReduction = 25
G7Pitch = 10
G7Yaw = 10
G7PitchReduction = 25
G7YawReduction = 25
FlatlinePitch = 10
FlatlineYaw = 10
FlatlinePitchReduction = 25
FlatlineYawReduction = 25
HemlockPitch = 10
HemlockYaw = 10
HemlockPitchReduction = 25
HemlockYawReduction = 25
RepeaterPitch = 10
RepeaterYaw = 10
RepeaterPitchReduction = 25
RepeaterYawReduction = 25
RampagePitch = 10
RampageYaw = 10
RampagePitchReduction = 25
RampageYawReduction = 25
CARSMGPitch = 10
CARSMGYaw = 10
CARSMGPitchReduction = 25
CARSMGYawReduction = 25
HavocPitch = 10
HavocYaw = 10
HavocPitchReduction = 25
HavocYawReduction = 25
DevotionPitch = 10
DevotionYaw = 10
DevotionPitchReduction = 25
DevotionYawReduction = 25
LSTARPitch = 10
LSTARYaw = 10
LSTARPitchReduction = 25
LSTARYawReduction = 25
TripleTakePitch = 10
TripleTakeYaw = 10
TripleTakePitchReduction = 25
TripleTakeYawReduction = 25
VoltPitch = 10
VoltYaw = 10
VoltPitchReduction = 25
VoltYawReduction = 25
NemesisPitch = 10
NemesisYaw = 10
NemesisPitchReduction = 25
NemesisYawReduction = 25
MozambiquePitch = 10
MozambiqueYaw = 10
MozambiquePitchReduction = 25
MozambiqueYawReduction = 25
EVA8Pitch = 10
EVA8Yaw = 10
EVA8PitchReduction = 25
EVA8YawReduction = 25
PeacekeeperPitch = 10
PeacekeeperYaw = 10
PeacekeeperPitchReduction = 25
PeacekeeperYawReduction = 25
MastiffPitch = 10
MastiffYaw = 10
MastiffPitchReduction = 25
MastiffYawReduction = 25
LongbowPitch = 10
LongbowYaw = 10
LongbowPitchReduction = 25
LongbowYawReduction = 25
ChargeRiflePitch = 10
ChargeRifleYaw = 10
ChargeRiflePitchReduction = 25
ChargeRifleYawReduction = 25
SentinelPitch = 10
SentinelYaw = 10
SentinelPitchReduction = 25
SentinelYawReduction = 25
WingmanPitch = 10
WingmanYaw = 10
WingmanPitchReduction = 25
WingmanYawReduction = 25
ProwlerPitch = 10
ProwlerYaw = 10
ProwlerPitchReduction = 25
ProwlerYawReduction = 25
KraberPitch = 10
KraberYaw = 10
KraberPitchReduction = 25
KraberYawReduction = 25
[Triggerbot]
Enabled = 1
BindMethod = 0
AttackMethod = 0
TriggerBind = 57
OnADS = 1
HipfireShotguns = 1
Delay = 50
Range = 151
P2020 = 0
RE45 = 0
Alternator = 0
R99 = 0
R301 = 0
Spitfire = 0
G7 = 0
Flatline = 0
Hemlock = 0
Repeater = 0
Rampage = 0
CARSMG = 0
Havoc = 0
Devotion = 0
LSTAR = 0
TripleTake = 1
Volt = 0
Nemesis = 0
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 0
Sentinel = 0
Wingman = 1
Prowler = 0
Bocek = 1
Kraber = 0
Knife = 1
AdvancedTriggerbot = 0
P2020Range = 150
RE45Range = 150
AlternatorRange = 150
R99Range = 150
R301Range = 150
SpitfireRange = 150
G7Range = 150
FlatlineRange = 150
HemlockRange = 150
ProwlerRange = 150
RepeaterRange = 150
RampageRange = 150
CARSMGRange = 150
HavocRange = 150
DevotionRange = 150
LSTARRange = 150
TripleTakeRange = 150
VoltRange = 150
NemesisRange = 150
MozambiqueRange = 150
PeacekeeperRange = 150
MastiffRange = 150
LongbowRange = 150
ChargeRifleRange = 150
SentinelRange = 150
WingmanRange = 150
EVA8Range = 150
BocekRange = 150
KraberRange = 150
ThrowingKnifeRange = 150
[Glow]
NewGlow = 1
KnockedCheck = 0
GlowMaxDistance = 200
GlowColorMode = 0
GlowColorShieldMode = 0
GlowRadius = 64
InsideFunction = 2
OutlineFunction = 125
BodyStyle = 15
OutlineStyle = 1
ViewModelGlow = 0
ViewModelGlowSetting = 65
ViewModelGlowCombo = 5
[ItemGlow]
ItemGlow = 1
Common = 1
Rare = 1
Epic = 1
Gold = 1
Legendary = 1
Weapons = 0
Ammo = 0
Deathbox = 1
ItemGlowThickness = 35
SelectedInsideStyle = 1
SelectedOutlineStyle = 3
[Sense]
Enabled = 1
DrawFOVCircle = 1
DrawFilledFOVCircle = 0
FOVThickness = 1
GameFOV = 120
DrawTargetLine = 1
DrawTargetDot = 0
DrawTargetBox = 0
TargetMode = 1
TargetBoneMode = 0
TargetSelectedBone = 0
TargetBone = 0
TargetHitbox = 0
TargetLineThickness = 1
TargetDotRadius = 1500
TargetBoxMode = 0
TargetBoxThickness = 1
TargetBoxSize = 4
DrawTargetInfo = 1
TargetInfoDisplayMode = 0
DrawTargetInfoName = 0
TargetInfoNamePos = 0
DrawTargetInfoLegend = 1
TargetInfoLegendPos = 0
DrawTargetInfoTeamID = 0
DrawTargetInfoDistance = 1
DrawTargetInfoWeapon = 1
TargetInfoWeaponPos = 1
DrawTargetInfoHealth = 1
TargetInfoHealthPos = 2
DrawTargetInfoShield = 1
TargetInfoShieldPos = 3
TargetInfoColorMode = 1
TargetInfoPosX = 960
TargetInfoPosY = 620
TargetInfoOffset = 15
DrawCrosshair = 1
CrosshairSize = 7
CrosshairThickness = 1
ShowSpectators = 0
DrawSpectatorWarning = 0
DrawVisibleWarning = 1
WarningTextOutline = 1
WarningTextX = 960
WarningTextY = 679
TextOutline = 1
VisibilityCheck = 0
KnockedCheck = 0
ESPMaxDistance = 200
[SenseEnemy]
DrawEnemy = 1
DrawBoxes = 0
BoxOutline = 1
BoxType = 0
BoxStyle = 1
BoxThickness = 1
DrawSkeleton = 0
SkeletonOutline = 0
SkeletonThickness = 1
DrawHeadCircle = 0
HeadCircleOutline = 0
HeadCircleThickness = 1
DrawBars = 1
HealthBar = 1
ShieldBar = 1
BarMode = 2
BarStyle = 0
BarThickness = 1
BarThickness2 = 1.05
BarHeight = 5
BarWidth = 60
BarColorMode = 0
WeaponColorType = 1
DrawDistance = 1
TracerPosition = 0
TracerBone = 0
DrawTracers = 0
TracerThickness = 2
DrawNames = 1
DrawSeer = 0
DrawStatus = 0
DrawWeapon = 1
DrawLegend = 1
ShowMaxStatusValues = 1
[SenseTeammate]
DrawTeam = 0
DrawBoxes = 1
BoxType = 0
BoxStyle = 0
BoxThickness = 1
DrawSkeleton = 1
SkeletonThickness = 1
DrawHeadCircle = 1
HeadCircleThickness = 1
DrawBars = 1
HealthBar = 1
ShieldBar = 1
BarMode = 0
BarStyle = 0
BarThickness = 1
BarThickness2 = 0.05
BarHeight = 5
BarWidth = 60
BarColorMode = 0
BarBackground = 0
WeaponColorType = 1
DrawDistance = 1
TracerPosition = 0
TracerBone = 0
DrawTracers = 1
TracerThickness = 2
DrawNames = 1
DrawSeer = 0
DrawStatus = 1
DrawWeapon = 0
DrawLegend = 0
ShowMaxStatusValues = 1
[SensePositions]
NamePosition = 0
DistancePosition = 0
LegendPosition = 2
WeaponPosition = 3
StatusPosition = 4
[Radar]
MiniMap = 0
MiniMapRange = 100
MiniMapScaleX = 215
MiniMapScaleY = 215
MiniMapDotSize = 5
MiniMapBlackBGSize = 0
MiniMapGuides = 0
BigMap = 1
BigMapBind = 21
CircleColorR = 0.999
CircleColorG = 0.999
CircleColorB = 0.999
CircleColorA = 0.999
[Misc]
SuperGlide = 1
SuperGlideMode = 0
SuperGlideFPS = 1
QuickTurn = 0
QuickTurnAngle = 180
QuickTurnBind = 58
BHop = 0
BHopDelay = 25
BHopBind = 34
RapidFire = 0
RapidFireDelay = 75
RapidFireBind = 34
RapidP2020 = 1
RapidR301 = 1
RapidG7 = 1
RapidFlatline = 1
RapidHemlock = 1
RapidProwler = 1
RapidNemesis = 1
RapidMozambique = 1
RapidEVA8 = 1
RapidWingman = 1
SkinChanger = 1
SkinP2020 = 10
SkinRE45 = 15
SkinALTERNATOR = 15
SkinR99 = 16
SkinR301 = 16
SkinSPITFIRE = 16
SkinG7 = 19
SkinFLATLINE = 18
SkinHEMLOCK = 16
SkinREPEATER = 10
SkinRAMPAGE = 11
SkinCAR = 11
SkinHAVOC = 12
SkinDEVOTION = 9
SkinLSTAR = 10
SkinTRIPLETAKE = 11
SkinVOLT = 13
SkinNEMESIS = 8
SkinMOZAMBIQUE = 10
SkinEVA8 = 11
SkinPEACEKEEPER = 16
SkinMASTIFF = 11
SkinLONGBOW = 10
SkinCHARGE_RIFLE = 9
SkinSENTINEL = 10
SkinWINGMAN = 9
SkinPROWLER = 11
SkinBOCEK = 10
SkinKRABER = 7
[Colors]
WeaponColorMode = 0
TargetLineColorR = 0.99
TargetLineColorG = 0.99
TargetLineColorB = 0.99
TargetLineColorA = 0.99
TargetLineLockedColorR = 0.99
TargetLineLockedColorG = 0
TargetLineLockedColorB = 0
TargetLineLockedColorA = 0.99
TargetDotColorR = 0.99
TargetDotColorG = 0.99
TargetDotColorB = 0.99
TargetDotColorA = 0.99
TargetDotLockedColorR = 0.99
TargetDotLockedColorG = 0
TargetDotLockedColorB = 0
TargetDotLockedColorA = 0.99
TargetBoxColorR = 0.99
TargetBoxColorG = 0.99
TargetBoxColorB = 0.99
TargetBoxColorA = 0.99
TargetBoxLockedColorR = 0.99
TargetBoxLockedColorG = 0
TargetBoxLockedColorB = 0
TargetBoxLockedColorA = 0.99
TargetInfoColorR = 0.99
TargetInfoColorG = 0.99
TargetInfoColorB = 0.99
TargetInfoColorA = 0.99
TargetInfoLockedColorR = 0.99
TargetInfoLockedColorG = 0
TargetInfoLockedColorB = 0
TargetInfoLockedColorA = 0.99
FOVColorR = 0.99
FOVColorG = 0.99
FOVColorB = 0.99
FOVColorA = 0.99
FilledFOVColorR = 0
FilledFOVColorG = 0
FilledFOVColorB = 0
FilledFOVColorA = 0.11
CrosshairColorR = 0.99
CrosshairColorG = 0.99
CrosshairColorB = 0.99
CrosshairColorA = 0.99
SpectatorWarningColorR = 0.99
SpectatorWarningColorG = 0
SpectatorWarningColorB = 0
SpectatorWarningColorA = 0.99
VisibleWarningColorR = 0
VisibleWarningColorG = 0.99
VisibleWarningColorB = 0
VisibleWarningColorA = 0.99
NameColorR = 0.4
NameColorG = 1
NameColorB = 0.343
NameColorA = 1
[EnemyColors]
InvisibleBoxColorR = 0.99
InvisibleBoxColorG = 0
InvisibleBoxColorB = 0
InvisibleBoxColorA = 0.99
VisibleBoxColorR = 0
VisibleBoxColorG = 0.99
VisibleBoxColorB = 0
VisibleBoxColorA = 0.99
KnockedBoxColorR = 0.99
KnockedBoxColorG = 0.671
KnockedBoxColorB = 0.119
KnockedBoxColorA = 0.99
InvisibleFilledBoxColorR = 0
InvisibleFilledBoxColorG = 0
InvisibleFilledBoxColorB = 0
InvisibleFilledBoxColorA = 0.11
VisibleFilledBoxColorR = 0
VisibleFilledBoxColorG = 0
VisibleFilledBoxColorB = 0
VisibleFilledBoxColorA = 0.11
KnockedFilledBoxColorR = 0
KnockedFilledBoxColorG = 0
KnockedFilledBoxColorB = 0
KnockedFilledBoxColorA = 0.11
InvisibleTracerColorR = 0.99
InvisibleTracerColorG = 0
InvisibleTracerColorB = 0
InvisibleTracerColorA = 0.99
VisibleTracerColorR = 0
VisibleTracerColorG = 0.99
VisibleTracerColorB = 0
VisibleTracerColorA = 0.99
KnockedTracerColorR = 0.99
KnockedTracerColorG = 0.671
KnockedTracerColorB = 0.119
KnockedTracerColorA = 0.99
InvisibleSkeletonColorR = 0.99
InvisibleSkeletonColorG = 0
InvisibleSkeletonColorB = 0
InvisibleSkeletonColorA = 0.99
VisibleSkeletonColorR = 0
VisibleSkeletonColorG = 0.99
VisibleSkeletonColorB = 0
VisibleSkeletonColorA = 0.99
KnockedSkeletonColorR = 0.99
KnockedSkeletonColorG = 0.671
KnockedSkeletonColorB = 0.119
KnockedSkeletonColorA = 0.99
InvisibleHeadCircleColorR = 0.99
InvisibleHeadCircleColorG = 0
InvisibleHeadCircleColorB = 0
InvisibleHeadCircleColorA = 0.99
VisibleHeadCircleColorR = 0
VisibleHeadCircleColorG = 0.99
VisibleHeadCircleColorB = 0
VisibleHeadCircleColorA = 0.99
KnockedHeadCircleColorR = 0.99
KnockedHeadCircleColorG = 0.671
KnockedHeadCircleColorB = 0.119
KnockedHeadCircleColorA = 0.99
InvisibleNameColorR = 0.99
InvisibleNameColorG = 0
InvisibleNameColorB = 0
InvisibleNameColorA = 0.99
VisibleNameColorR = 0
VisibleNameColorG = 0.99
VisibleNameColorB = 0
VisibleNameColorA = 0.99
KnockedNameColorR = 0.99
KnockedNameColorG = 0.671
KnockedNameColorB = 0.119
KnockedNameColorA = 0.99
InvisibleDistanceColorR = 0.99
InvisibleDistanceColorG = 0
InvisibleDistanceColorB = 0
InvisibleDistanceColorA = 0.99
VisibleDistanceColorR = 0
VisibleDistanceColorG = 0.99
VisibleDistanceColorB = 0
VisibleDistanceColorA = 0.99
KnockedDistanceColorR = 0.99
KnockedDistanceColorG = 0.671
KnockedDistanceColorB = 0.119
KnockedDistanceColorA = 0.99
InvisibleLegendColorR = 0.99
InvisibleLegendColorG = 0
InvisibleLegendColorB = 0
InvisibleLegendColorA = 0.99
VisibleLegendColorR = 0
VisibleLegendColorG = 0.99
VisibleLegendColorB = 0
VisibleLegendColorA = 0.99
KnockedLegendColorR = 0.99
KnockedLegendColorG = 0.671
KnockedLegendColorB = 0.119
KnockedLegendColorA = 0.99
BarColorMode = 2
InvisibleWeaponColorR = 0.99
InvisibleWeaponColorG = 0
InvisibleWeaponColorB = 0
InvisibleWeaponColorA = 0.99
VisibleWeaponColorR = 0
VisibleWeaponColorG = 0.99
VisibleWeaponColorB = 0
VisibleWeaponColorA = 0.99
KnockedWeaponColorR = 0.99
KnockedWeaponColorG = 0.671
KnockedWeaponColorB = 0.119
KnockedWeaponColorA = 0.99
LightWeaponColorR = 0.99
LightWeaponColorG = 0.768
LightWeaponColorB = 0.039
LightWeaponColorA = 0.99
HeavyWeaponColorR = 0.0099
HeavyWeaponColorG = 0.99
HeavyWeaponColorB = 0.761
HeavyWeaponColorA = 0
EnergyWeaponColorR = 0
EnergyWeaponColorG = 0.99
EnergyWeaponColorB = 0
EnergyWeaponColorA = 0.99
ShotgunWeaponColorR = 0.99
ShotgunWeaponColorG = 0
ShotgunWeaponColorB = 0
ShotgunWeaponColorA = 0.99
SniperWeaponColorR = 0.0099
SniperWeaponColorG = 0.337
SniperWeaponColorB = 0.99
SniperWeaponColorA = 0.99
LegendaryWeaponColorR = 0.99
LegendaryWeaponColorG = 0.53
LegendaryWeaponColorB = 0.945
LegendaryWeaponColorA = 0
MeleeWeaponColorR = 0.99
MeleeWeaponColorG = 0.99
MeleeWeaponColorB = 0.99
MeleeWeaponColorA = 0.99
ThrowableWeaponColorR = 0.99
ThrowableWeaponColorG = 0.974
ThrowableWeaponColorB = 0.0495
ThrowableWeaponColorA = 0.99
InvisibleGlowColorR = 1
InvisibleGlowColorG = 0
InvisibleGlowColorB = 0
VisibleGlowColorR = 0
VisibleGlowColorG = 1
VisibleGlowColorB = 0
KnockedGlowColorR = 0.99
KnockedGlowColorG = 0.67
KnockedGlowColorB = 0.12
RedShieldColorR = 1
RedShieldColorG = 0
RedShieldColorB = 0
PurpleShieldColorR = 0.5
PurpleShieldColorG = 0
PurpleShieldColorB = 0.5
BlueShieldColorR = 0
BlueShieldColorG = 0.5
BlueShieldColorB = 1
GreyShieldColorR = 0.54
GreyShieldColorG = 0.545
GreyShieldColorB = 0.545
LowGlowColorR = 1
LowGlowColorG = 1
LowGlowColorB = 0
[TeammateColors]
InvisibleBoxColorR = 0.0846
InvisibleBoxColorG = 0.0693
InvisibleBoxColorB = 0.99
InvisibleBoxColorA = 0.99
VisibleBoxColorR = 0.0099
VisibleBoxColorG = 0.827
VisibleBoxColorB = 0.99
VisibleBoxColorA = 0.99
VisibleBoxColorR = 0.0099
VisibleBoxColorG = 0.827
VisibleBoxColorB = 0.99
VisibleBoxColorA = 0.99
InvisibleFilledBoxColorR = 0.0846
InvisibleFilledBoxColorG = 0.0693
InvisibleFilledBoxColorB = 0.99
InvisibleFilledBoxColorA = 0.99
VisibleFilledBoxColorR = 0.0099
VisibleFilledBoxColorG = 0.827
VisibleFilledBoxColorB = 0.99
VisibleFilledBoxColorA = 0.99
VisibleFilledBoxColorR = 0.0099
VisibleFilledBoxColorG = 0.827
VisibleFilledBoxColorB = 0.99
VisibleFilledBoxColorA = 0.99
InvisibleTracerColorR = 0.0846
InvisibleTracerColorG = 0.0693
InvisibleTracerColorB = 0.99
InvisibleTracerColorA = 0.99
VisibleTracerColorR = 0.0099
VisibleTracerColorG = 0.827
VisibleTracerColorB = 0.99
VisibleTracerColorA = 0.99
VisibleTracerColorR = 0.0099
VisibleTracerColorG = 0.827
VisibleTracerColorB = 0.99
VisibleTracerColorA = 0.99
InvisibleSkeletonColorR = 0.0846
InvisibleSkeletonColorG = 0.0693
InvisibleSkeletonColorB = 0.99
InvisibleSkeletonColorA = 0.99
VisibleSkeletonColorR = 0.0099
VisibleSkeletonColorG = 0.827
VisibleSkeletonColorB = 0.99
VisibleSkeletonColorA = 0.99
VisibleSkeletonColorR = 0.0099
VisibleSkeletonColorG = 0.827
VisibleSkeletonColorB = 0.99
VisibleSkeletonColorA = 0.99
InvisibleHeadCircleColorR = 0.0846
InvisibleHeadCircleColorG = 0.0693
InvisibleHeadCircleColorB = 0.99
InvisibleHeadCircleColorA = 0.99
VisibleHeadCircleColorR = 0.0099
VisibleHeadCircleColorG = 0.827
VisibleHeadCircleColorB = 0.99
VisibleHeadCircleColorA = 0.99
VisibleHeadCircleColorR = 0.0099
VisibleHeadCircleColorG = 0.827
VisibleHeadCircleColorB = 0.99
VisibleHeadCircleColorA = 0.99
InvisibleNameColorR = 0.0846
InvisibleNameColorG = 0.0693
InvisibleNameColorB = 0.99
InvisibleNameColorA = 0.99
VisibleNameColorR = 0.0099
VisibleNameColorG = 0.827
VisibleNameColorB = 0.99
VisibleNameColorA = 0.99
VisibleNameColorR = 0.0099
VisibleNameColorG = 0.827
VisibleNameColorB = 0.99
VisibleNameColorA = 0.99
InvisibleDistanceColorR = 0.0846
InvisibleDistanceColorG = 0.0693
InvisibleDistanceColorB = 0.99
InvisibleDistanceColorA = 0.99
VisibleDistanceColorR = 0.0099
VisibleDistanceColorG = 0.827
VisibleDistanceColorB = 0.99
VisibleDistanceColorA = 0.99
VisibleDistanceColorR = 0.0099
VisibleDistanceColorG = 0.827
VisibleDistanceColorB = 0.99
VisibleDistanceColorA = 0.99
InvisibleLegendColorR = 0.0846
InvisibleLegendColorG = 0.0693
InvisibleLegendColorB = 0.99
InvisibleLegendColorA = 0.99
VisibleLegendColorR = 0.0099
VisibleLegendColorG = 0.827
VisibleLegendColorB = 0.99
VisibleLegendColorA = 0.99
VisibleLegendColorR = 0.0099
VisibleLegendColorG = 0.827
VisibleLegendColorB = 0.99
VisibleLegendColorA = 0.99
BarColorMode = 2
InvisibleWeaponColorR = 0.0846
InvisibleWeaponColorG = 0.0693
InvisibleWeaponColorB = 0.99
InvisibleWeaponColorA = 0.99
VisibleWeaponColorR = 0.0099
VisibleWeaponColorG = 0.827
VisibleWeaponColorB = 0.99
VisibleWeaponColorA = 0.99
VisibleWeaponColorR = 0.0099
VisibleWeaponColorG = 0.827
VisibleWeaponColorB = 0.99
VisibleWeaponColorA = 0.99
LightWeaponColorR = 0.99
LightWeaponColorG = 0.768
LightWeaponColorB = 0.039
LightWeaponColorA = 0.99
HeavyWeaponColorR = 0.0099
HeavyWeaponColorG = 0.99
HeavyWeaponColorB = 0.761
HeavyWeaponColorA = 0
EnergyWeaponColorR = 0
EnergyWeaponColorG = 0.99
EnergyWeaponColorB = 0
EnergyWeaponColorA = 0.99
ShotgunWeaponColorR = 0.99
ShotgunWeaponColorG = 0
ShotgunWeaponColorB = 0
ShotgunWeaponColorA = 0.99
SniperWeaponColorR = 0.0099
SniperWeaponColorG = 0.337
SniperWeaponColorB = 0.99
SniperWeaponColorA = 0.99
LegendaryWeaponColorR = 0.99
LegendaryWeaponColorG = 0.53
LegendaryWeaponColorB = 0.945
LegendaryWeaponColorA = 0
MeleeWeaponColorR = 0.99
MeleeWeaponColorG = 0.99
MeleeWeaponColorB = 0.99
MeleeWeaponColorA = 0.99
ThrowableWeaponColorR = 0.99
ThrowableWeaponColorG = 0.974
ThrowableWeaponColorB = 0.0495
ThrowableWeaponColorA = 0.99
[Watermark]
Watermark = 1
WatermarkPosition = 0
Name = 0
ProcessingSpeed = 1
GameFPS = 1
Spectators = 0
[Settings]
ESPEnabled = 1
OverlayEnabled = 1
AntiAliasedLines = 1
FPSCap = 0
CappedFPS = 144
================================================
FILE: Configs/Premade_LegitController.ini
================================================
[Aimbot]
AimbotEnabled = 1
BindMethod = 0
AimbotMode = 0
InputMethod = 1
ClosestHitbox = 1
OnFire = 1
OnADS = 0
VisCheck = 1
TeamCheck = 1
TargetSwitching = 1
Priority = 0
PredictMovement = 1
PredictBulletDrop = 1
FinalDistance = 0
Smooth = 0.9
Speed = 5
SmoothingMethod = 0
HipfireSmooth = 0.972
ADSSmooth = 0.986
MinHipfireSmooth = 0.9
MaxHipfireSmooth = 0.99
MinADSSmooth = 0.9
MaxADSSmooth = 0.99
MouseHipfireSmoothing = 504
MouseADSSmoothing = 602
MouseExtraSmoothing = 9999
MinMouseHipfireSmoothing = 300
MaxMouseHipfireSmoothing = 315
MinMouseADSSmoothing = 350
MaxMouseADSSmoothing = 360
Delay = 2
FOV = 10
ZoomScale = 2.2
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
HipfireSmooth1 = 446
ADSSmooth1 = 505
ExtraSmoothing = 9999
Deadzone = 0.556
FOV1 = 9
MinDistance2 = 1
MaxDistance2 = 200
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Bocek = 1
Kraber = 1
Knife = 1
AdvancedAim = 0
AdvancedFire = 1
AdvancedADS = 0
AdvancedSmoothingMethod = 0
AdvancedClosestHitbox = 1
AdvancedHitbox = 2
AdvancedSpeed = 20
AdvancedSmooth = 0.99
AdvancedHipfireSmooth = 0.99
AdvancedADSSmooth = 0.99
AdvancedMinHipfireSmooth = 0.98
AdvancedMaxHipfireSmooth = 0.99
AdvancedMinADSSmooth = 0.98
AdvancedMaxADSSmooth = 0.99
AdvancedHipfireSmooth1 = 250
AdvancedADSSmooth1 = 275
AdvancedMinHipfireSmooth1 = 0.98
AdvancedMaxHipfireSmooth1 = 0.99
AdvancedMinADSSmooth1 = 0.98
AdvancedMaxADSSmooth1 = 0.99
AdvancedExtraSmooth1 = 5000
AdvancedFOV1 = 10
AdvancedDeadzone = 0.5
AdvancedMinDistance1 = 1
AdvancedMaxDistance1 = 150
P2020Fire = 1
P2020ADS = 0
RE45Fire = 1
RE45ADS = 0
AlternatorFire = 1
AlternatorADS = 0
R99Fire = 1
R99ADS = 0
R301Fire = 1
R301ADS = 0
SpitfireFire = 1
SpitfireADS = 0
G7Fire = 1
G7ADS = 0
FlatlineFire = 1
FlatlineADS = 0
HemlockFire = 1
HemlockADS = 0
RepeaterFire = 1
RepeaterADS = 0
RampageFire = 1
RampageADS = 0
CARSMGFire = 1
CARSMGADS = 0
HavocFire = 1
HavocADS = 0
DevotionFire = 1
DevotionADS = 0
LSTARFire = 1
LSTARADS = 0
TripleTakeFire = 1
TripleTakeADS = 0
VoltFire = 1
VoltADS = 0
NemesisFire = 1
NemesisADS = 0
MozambiqueFire = 1
MozambiqueADS = 0
EVA8Fire = 1
EVA8ADS = 0
PeacekeeperFire = 1
PeacekeeperADS = 0
MastiffFire = 1
MastiffADS = 0
LongbowFire = 1
LongbowADS = 0
ChargeRifleFire = 1
ChargeRifleADS = 0
SentinelFire = 1
SentinelADS = 0
WingmanFire = 1
WingmanADS = 0
ProwlerFire = 1
ProwlerADS = 0
KraberFire = 1
KraberADS = 0
BocekFire = 1
BocekADS = 0
ThrowingKnifeFire = 1
ThrowingKnifeADS = 0
P2020ClosestHitbox = 1
P2020Hitbox = 2
P2020Speed = 10
P2020HipfireSmooth = 0.99
P2020ADSSmooth = 0.99
P2020SmoothingMethod = 0
P2020MinHipfireSmooth = 0.98
P2020MaxHipfireSmooth = 0.99
P2020MinADSSmooth = 0.98
P2020MaxADSSmooth = 0.99
P2020FOV = 10
P2020ZoomScale = 3
RE45ClosestHitbox = 1
RE45Hitbox = 2
RE45Speed = 10
RE45HipfireSmooth = 0.99
RE45ADSSmooth = 0.99
RE45SmoothingMethod = 0
RE45MinHipfireSmooth = 0.98
RE45MaxHipfireSmooth = 0.99
RE45MinADSSmooth = 0.98
RE45MaxADSSmooth = 0.99
RE45FOV = 10
RE45ZoomScale = 3
AlternatorClosestHitbox = 1
AlternatorHitbox = 2
AlternatorSpeed = 10
AlternatorHipfireSmooth = 0.99
AlternatorADSSmooth = 0.99
AlternatorSmoothingMethod = 0
AlternatorMinHipfireSmooth = 0.98
AlternatorMaxHipfireSmooth = 0.99
AlternatorMinADSSmooth = 0.98
AlternatorMaxADSSmooth = 0.99
AlternatorFOV = 10
AlternatorZoomScale = 3
R99ClosestHitbox = 1
R99Hitbox = 2
R99Speed = 10
R99HipfireSmooth = 0.99
R99ADSSmooth = 0.99
R99SmoothingMethod = 0
R99MinHipfireSmooth = 0.98
R99MaxHipfireSmooth = 0.99
R99MinADSSmooth = 0.98
R99MaxADSSmooth = 0.99
R99FOV = 10
R99ZoomScale = 3
R301ClosestHitbox = 1
R301Hitbox = 2
R301Speed = 10
R301HipfireSmooth = 0.99
R301ADSSmooth = 0.99
R301SmoothingMethod = 0
R301MinHipfireSmooth = 0.98
R301MaxHipfireSmooth = 0.99
R301MinADSSmooth = 0.98
R301MaxADSSmooth = 0.99
R301FOV = 10
R301ZoomScale = 3
SpitfireClosestHitbox = 1
SpitfireHitbox = 2
SpitfireSpeed = 10
SpitfireHipfireSmooth = 0.99
SpitfireADSSmooth = 0.99
SpitfireSmoothingMethod = 0
SpitfireMinHipfireSmooth = 0.98
SpitfireMaxHipfireSmooth = 0.99
SpitfireMinADSSmooth = 0.98
SpitfireMaxADSSmooth = 0.99
SpitfireFOV = 10
SpitfireZoomScale = 3
G7ClosestHitbox = 1
G7Hitbox = 2
G7Speed = 10
G7HipfireSmooth = 0.99
G7ADSSmooth = 0.99
G7SmoothingMethod = 0
G7MinHipfireSmooth = 0.98
G7MaxHipfireSmooth = 0.99
G7MinADSSmooth = 0.98
G7MaxADSSmooth = 0.99
G7FOV = 10
G7ZoomScale = 3
FlatlineClosestHitbox = 1
FlatlineHitbox = 2
FlatlineSpeed = 10
FlatlineHipfireSmooth = 0.99
FlatlineADSSmooth = 0.99
FlatlineSmoothingMethod = 0
FlatlineMinHipfireSmooth = 0.98
FlatlineMaxHipfireSmooth = 0.99
FlatlineMinADSSmooth = 0.98
FlatlineMaxADSSmooth = 0.99
FlatlineFOV = 10
FlatlineZoomScale = 3
HemlockClosestHitbox = 1
HemlockHitbox = 2
HemlockSpeed = 10
HemlockHipfireSmooth = 0.99
HemlockADSSmooth = 0.99
HemlockSmoothingMethod = 0
HemlockMinHipfireSmooth = 0.98
HemlockMaxHipfireSmooth = 0.99
HemlockMinADSSmooth = 0.98
HemlockMaxADSSmooth = 0.99
HemlockFOV = 10
HemlockZoomScale = 3
RepeaterClosestHitbox = 1
RepeaterHitbox = 2
RepeaterSpeed = 10
RepeaterHipfireSmooth = 0.99
RepeaterADSSmooth = 0.99
RepeaterSmoothingMethod = 0
RepeaterMinHipfireSmooth = 0.98
RepeaterMaxHipfireSmooth = 0.99
RepeaterMinADSSmooth = 0.98
RepeaterMaxADSSmooth = 0.99
RepeaterFOV = 10
RepeaterZoomScale = 3
RampageClosestHitbox = 1
RampageHitbox = 2
RampageSpeed = 10
RampageHipfireSmooth = 0.99
RampageADSSmooth = 0.99
RampageSmoothingMethod = 0
RampageMinHipfireSmooth = 0.98
RampageMaxHipfireSmooth = 0.99
RampageMinADSSmooth = 0.98
RampageMaxADSSmooth = 0.99
RampageFOV = 10
RampageZoomScale = 3
CARSMGClosestHitbox = 1
CARSMGHitbox = 2
CARSMGSpeed = 10
CARSMGHipfireSmooth = 0.99
CARSMGADSSmooth = 0.99
CARSMGSmoothingMethod = 0
CARSMGMinHipfireSmooth = 0.98
CARSMGMaxHipfireSmooth = 0.99
CARSMGMinADSSmooth = 0.98
CARSMGMaxADSSmooth = 0.99
CARSMGFOV = 10
CARSMGZoomScale = 3
HavocClosestHitbox = 1
HavocHitbox = 2
HavocSpeed = 10
HavocHipfireSmooth = 0.99
HavocADSSmooth = 0.99
HavocSmoothingMethod = 0
HavocMinHipfireSmooth = 0.98
HavocMaxHipfireSmooth = 0.99
HavocMinADSSmooth = 0.98
HavocMaxADSSmooth = 0.99
HavocFOV = 10
HavocZoomScale = 3
DevotionClosestHitbox = 1
DevotionHitbox = 2
DevotionSpeed = 10
DevotionHipfireSmooth = 0.99
DevotionADSSmooth = 0.99
DevotionSmoothingMethod = 0
DevotionMinHipfireSmooth = 0.98
DevotionMaxHipfireSmooth = 0.99
DevotionMinADSSmooth = 0.98
DevotionMaxADSSmooth = 0.99
DevotionFOV = 10
DevotionZoomScale = 3
LSTARClosestHitbox = 1
LSTARHitbox = 2
LSTARSpeed = 10
LSTARHipfireSmooth = 0.99
LSTARADSSmooth = 0.99
LSTARSmoothingMethod = 0
LSTARMinHipfireSmooth = 0.98
LSTARMaxHipfireSmooth = 0.99
LSTARMinADSSmooth = 0.98
LSTARMaxADSSmooth = 0.99
LSTARFOV = 10
LSTARZoomScale = 3
TripleTakeClosestHitbox = 1
TripleTakeHitbox = 2
TripleTakeSpeed = 10
TripleTakeHipfireSmooth = 0.99
TripleTakeADSSmooth = 0.99
TripleTakeSmoothingMethod = 0
TripleTakeMinHipfireSmooth = 0.98
TripleTakeMaxHipfireSmooth = 0.99
TripleTakeMinADSSmooth = 0.98
TripleTakeMaxADSSmooth = 0.99
TripleTakeFOV = 10
TripleTakeZoomScale = 3
VoltClosestHitbox = 1
VoltHitbox = 2
VoltSpeed = 10
VoltHipfireSmooth = 0.99
VoltADSSmooth = 0.99
VoltSmoothingMethod = 0
VoltMinHipfireSmooth = 0.98
VoltMaxHipfireSmooth = 0.99
VoltMinADSSmooth = 0.98
VoltMaxADSSmooth = 0.99
VoltFOV = 10
VoltZoomScale = 3
NemesisClosestHitbox = 1
NemesisHitbox = 2
NemesisSpeed = 10
NemesisHipfireSmooth = 0.99
NemesisADSSmooth = 0.99
NemesisSmoothingMethod = 0
NemesisMinHipfireSmooth = 0.98
NemesisMaxHipfireSmooth = 0.99
NemesisMinADSSmooth = 0.98
NemesisMaxADSSmooth = 0.99
NemesisFOV = 10
NemesisZoomScale = 3
MozambiqueClosestHitbox = 1
MozambiqueHitbox = 2
MozambiqueSpeed = 10
MozambiqueHipfireSmooth = 0.99
MozambiqueADSSmooth = 0.99
MozambiqueSmoothingMethod = 0
MozambiqueMinHipfireSmooth = 0.98
MozambiqueMaxHipfireSmooth = 0.99
MozambiqueMinADSSmooth = 0.98
MozambiqueMaxADSSmooth = 0.99
MozambiqueFOV = 10
MozambiqueZoomScale = 3
EVA8ClosestHitbox = 1
EVA8Hitbox = 2
EVA8Speed = 10
EVA8HipfireSmooth = 0.99
EVA8ADSSmooth = 0.99
EVA8SmoothingMethod = 0
EVA8MinHipfireSmooth = 0.98
EVA8MaxHipfireSmooth = 0.99
EVA8MinADSSmooth = 0.98
EVA8MaxADSSmooth = 0.99
EVA8FOV = 10
EVA8ZoomScale = 3
PeacekeeperClosestHitbox = 1
PeacekeeperHitbox = 2
PeacekeeperSpeed = 10
PeacekeeperHipfireSmooth = 0.99
PeacekeeperADSSmooth = 0.99
PeacekeeperSmoothingMethod = 0
PeacekeeperMinHipfireSmooth = 0.98
PeacekeeperMaxHipfireSmooth = 0.99
PeacekeeperMinADSSmooth = 0.98
PeacekeeperMaxADSSmooth = 0.99
PeacekeeperFOV = 10
PeacekeeperZoomScale = 3
MastiffClosestHitbox = 1
MastiffHitbox = 2
MastiffSpeed = 10
MastiffHipfireSmooth = 0.99
MastiffADSSmooth = 0.99
MastiffSmoothingMethod = 0
MastiffMinHipfireSmooth = 0.98
MastiffMaxHipfireSmooth = 0.99
MastiffMinADSSmooth = 0.98
MastiffMaxADSSmooth = 0.99
MastiffFOV = 10
MastiffZoomScale = 3
LongbowClosestHitbox = 1
LongbowHitbox = 2
LongbowSpeed = 10
LongbowHipfireSmooth = 0.99
LongbowADSSmooth = 0.99
LongbowSmoothingMethod = 0
LongbowMinHipfireSmooth = 0.98
LongbowMaxHipfireSmooth = 0.99
LongbowMinADSSmooth = 0.98
LongbowMaxADSSmooth = 0.99
LongbowFOV = 10
LongbowZoomScale = 3
ChargeRifleClosestHitbox = 1
ChargeRifleHitbox = 2
ChargeRifleSpeed = 10
ChargeRifleHipfireSmooth = 0.99
ChargeRifleADSSmooth = 0.99
ChargeRifleSmoothingMethod = 0
ChargeRifleMinHipfireSmooth = 0.98
ChargeRifleMaxHipfireSmooth = 0.99
ChargeRifleMinADSSmooth = 0.98
ChargeRifleMaxADSSmooth = 0.99
ChargeRifleFOV = 10
ChargeRifleZoomScale = 3
SentinelClosestHitbox = 1
SentinelHitbox = 2
SentinelSpeed = 10
SentinelHipfireSmooth = 0.99
SentinelADSSmooth = 0.99
SentinelSmoothingMethod = 0
SentinelMinHipfireSmooth = 0.98
SentinelMaxHipfireSmooth = 0.99
SentinelMinADSSmooth = 0.98
SentinelMaxADSSmooth = 0.99
SentinelFOV = 10
SentinelZoomScale = 3
WingmanClosestHitbox = 1
WingmanHitbox = 2
WingmanSpeed = 10
WingmanHipfireSmooth = 0.99
WingmanADSSmooth = 0.99
WingmanSmoothingMethod = 0
WingmanMinHipfireSmooth = 0.98
WingmanMaxHipfireSmooth = 0.99
WingmanMinADSSmooth = 0.98
WingmanMaxADSSmooth = 0.99
WingmanFOV = 10
WingmanZoomScale = 3
ProwlerClosestHitbox = 1
ProwlerHitbox = 2
ProwlerSpeed = 10
ProwlerHipfireSmooth = 0.99
ProwlerADSSmooth = 0.99
ProwlerSmoothingMethod = 0
ProwlerMinHipfireSmooth = 0.98
ProwlerMaxHipfireSmooth = 0.99
ProwlerMinADSSmooth = 0.98
ProwlerMaxADSSmooth = 0.99
ProwlerFOV = 10
ProwlerZoomScale = 3
KraberClosestHitbox = 1
KraberHitbox = 2
KraberSpeed = 10
KraberHipfireSmooth = 0.99
KraberADSSmooth = 0.99
KraberSmoothingMethod = 0
KraberMinHipfireSmooth = 0.98
KraberMaxHipfireSmooth = 0.99
KraberMinADSSmooth = 0.98
KraberMaxADSSmooth = 0.99
KraberFOV = 10
KraberZoomScale = 3
BocekClosestHitbox = 1
BocekHitbox = 2
BocekSpeed = 10
BocekHipfireSmooth = 0.99
BocekADSSmooth = 0.99
BocekSmoothingMethod = 0
BocekMinHipfireSmooth = 0.98
BocekMaxHipfireSmooth = 0.99
BocekMinADSSmooth = 0.98
BocekMaxADSSmooth = 0.99
BocekFOV = 10
BocekZoomScale = 3
ThrowingKnifeClosestHitbox = 1
ThrowingKnifeHitbox = 2
ThrowingKnifeSpeed = 10
ThrowingKnifeHipfireSmooth = 0.99
ThrowingKnifeADSSmooth = 0.99
ThrowingKnifeSmoothingMethod = 0
ThrowingKnifeMinHipfireSmooth = 0.98
ThrowingKnifeMaxHipfireSmooth = 0.99
ThrowingKnifeMinADSSmooth = 0.98
ThrowingKnifeMaxADSSmooth = 0.99
ThrowingKnifeFOV = 10
ThrowingKnifeZoomScale = 3
P2020HipfireSmooth1 = 250
P2020ADSSmooth1 = 275
P2020MinHipfireSmooth1 = 250
P2020MaxHipfireSmooth1 = 275
P2020MinADSSmooth1 = 275
P2020MaxADSSmooth1 = 300
P2020ExtraSmooth1 = 5000
P2020Deadzone = 0.5
P2020FOV1 = 10
P2020MinDistance1 = 1
P2020MaxDistance1 = 200
RE45HipfireSmooth1 = 250
RE45ADSSmooth1 = 275
RE45MinHipfireSmooth1 = 250
RE45MaxHipfireSmooth1 = 275
RE45MinADSSmooth1 = 275
RE45MaxADSSmooth1 = 300
RE45ExtraSmooth1 = 5000
RE45Deadzone = 0.5
RE45FOV1 = 10
RE45MinDistance1 = 1
RE45MaxDistance1 = 200
AlternatorHipfireSmooth1 = 250
AlternatorADSSmooth1 = 275
AlternatorMinHipfireSmooth1 = 250
AlternatorMaxHipfireSmooth1 = 275
AlternatorMinADSSmooth1 = 275
AlternatorMaxADSSmooth1 = 300
AlternatorExtraSmooth1 = 5000
AlternatorDeadzone = 0.5
AlternatorFOV1 = 10
AlternatorMinDistance1 = 1
AlternatorMaxDistance1 = 200
R99HipfireSmooth1 = 250
R99ADSSmooth1 = 275
R99MinHipfireSmooth1 = 250
R99MaxHipfireSmooth1 = 275
R99MinADSSmooth1 = 275
R99MaxADSSmooth1 = 300
R99ExtraSmooth1 = 5000
R99Deadzone = 0.5
R99FOV1 = 10
R99MinDistance1 = 1
R99MaxDistance1 = 200
R301HipfireSmooth1 = 250
R301ADSSmooth1 = 275
R301MinHipfireSmooth1 = 250
R301MaxHipfireSmooth1 = 275
R301MinADSSmooth1 = 275
R301MaxADSSmooth1 = 300
R301ExtraSmooth1 = 5000
R301Deadzone = 0.5
R301FOV1 = 10
R301MinDistance1 = 1
R301MaxDistance1 = 200
SpitfireHipfireSmooth1 = 250
SpitfireADSSmooth1 = 275
SpitfireMinHipfireSmooth1 = 250
SpitfireMaxHipfireSmooth1 = 275
SpitfireMinADSSmooth1 = 275
SpitfireMaxADSSmooth1 = 300
SpitfireExtraSmooth1 = 5000
SpitfireDeadzone = 0.5
SpitfireFOV1 = 10
SpitfireMinDistance1 = 1
SpitfireMaxDistance1 = 200
G7HipfireSmooth1 = 250
G7ADSSmooth1 = 275
G7MinHipfireSmooth1 = 250
G7MaxHipfireSmooth1 = 275
G7MinADSSmooth1 = 275
G7MaxADSSmooth1 = 300
G7ExtraSmooth1 = 5000
G7Deadzone = 0.5
G7FOV1 = 10
G7MinDistance1 = 1
G7MaxDistance1 = 200
FlatlineHipfireSmooth1 = 250
FlatlineADSSmooth1 = 275
FlatlineMinHipfireSmooth1 = 250
FlatlineMaxHipfireSmooth1 = 275
FlatlineMinADSSmooth1 = 275
FlatlineMaxADSSmooth1 = 300
FlatlineExtraSmooth1 = 5000
FlatlineDeadzone = 0.5
FlatlineFOV1 = 10
FlatlineMinDistance1 = 1
FlatlineMaxDistance1 = 200
HemlockHipfireSmooth1 = 250
HemlockADSSmooth1 = 275
HemlockMinHipfireSmooth1 = 250
HemlockMaxHipfireSmooth1 = 275
HemlockMinADSSmooth1 = 275
HemlockMaxADSSmooth1 = 300
HemlockExtraSmooth1 = 5000
HemlockDeadzone = 0.5
HemlockFOV1 = 10
HemlockMinDistance1 = 1
HemlockMaxDistance1 = 200
RepeaterHipfireSmooth1 = 250
RepeaterADSSmooth1 = 275
RepeaterMinHipfireSmooth1 = 250
RepeaterMaxHipfireSmooth1 = 275
RepeaterMinADSSmooth1 = 275
RepeaterMaxADSSmooth1 = 300
RepeaterExtraSmooth1 = 5000
RepeaterDeadzone = 0.5
RepeaterFOV1 = 10
RepeaterMinDistance1 = 1
RepeaterMaxDistance1 = 200
RampageHipfireSmooth1 = 250
RampageMinHipfireSmooth1 = 250
RampageMaxHipfireSmooth1 = 275
RampageMinADSSmooth1 = 275
RampageMaxADSSmooth1 = 300
RampageADSSmooth1 = 275
RampageExtraSmooth1 = 5000
RampageDeadzone = 0.5
RampageFOV1 = 10
RampageMinDistance1 = 1
RampageMaxDistance1 = 200
CARSMGHipfireSmooth1 = 250
CARSMGADSSmooth1 = 275
CARSMGMinHipfireSmooth1 = 250
CARSMGMaxHipfireSmooth1 = 275
CARSMGMinADSSmooth1 = 275
CARSMGMaxADSSmooth1 = 300
CARSMGExtraSmooth1 = 5000
CARSMGDeadzone = 0.5
CARSMGFOV1 = 10
CARSMGMinDistance1 = 1
CARSMGMaxDistance1 = 200
HavocHipfireSmooth1 = 250
HavocADSSmooth1 = 275
HavocMinHipfireSmooth1 = 250
HavocMaxHipfireSmooth1 = 275
HavocMinADSSmooth1 = 275
HavocMaxADSSmooth1 = 300
HavocExtraSmooth1 = 5000
HavocDeadzone = 0.5
HavocFOV1 = 10
HavocMinDistance1 = 1
HavocMaxDistance1 = 200
DevotionHipfireSmooth1 = 250
DevotionADSSmooth1 = 275
DevotionMinHipfireSmooth1 = 250
DevotionMaxHipfireSmooth1 = 275
DevotionMinADSSmooth1 = 275
DevotionMaxADSSmooth1 = 300
DevotionExtraSmooth1 = 5000
DevotionDeadzone = 0.5
DevotionFOV1 = 10
DevotionMinDistance1 = 1
DevotionMaxDistance1 = 200
LSTARHipfireSmooth1 = 250
LSTARADSSmooth1 = 275
LSTARMinHipfireSmooth1 = 250
LSTARMaxHipfireSmooth1 = 275
LSTARMinADSSmooth1 = 275
LSTARMaxADSSmooth1 = 300
LSTARExtraSmooth1 = 5000
LSTARDeadzone = 0.5
LSTARFOV1 = 10
LSTARMinDistance1 = 1
LSTARMaxDistance1 = 200
TripleTakeHipfireSmooth1 = 250
TripleTakeADSSmooth1 = 275
TripleTakeMinHipfireSmooth1 = 250
TripleTakeMaxHipfireSmooth1 = 275
TripleTakeMinADSSmooth1 = 275
TripleTakeMaxADSSmooth1 = 300
TripleTakeExtraSmooth1 = 5000
TripleTakeDeadzone = 0.5
TripleTakeFOV1 = 10
TripleTakeMinDistance1 = 1
TripleTakeMaxDistance1 = 200
VoltHipfireSmooth1 = 250
VoltADSSmooth1 = 275
VoltMinHipfireSmooth1 = 250
VoltMaxHipfireSmooth1 = 275
VoltMinADSSmooth1 = 275
VoltMaxADSSmooth1 = 300
VoltExtraSmooth1 = 5000
VoltDeadzone = 0.5
VoltFOV1 = 10
VoltMinDistance1 = 1
VoltMaxDistance1 = 200
NemesisHipfireSmooth1 = 250
NemesisADSSmooth1 = 275
NemesisMinHipfireSmooth1 = 250
NemesisMaxHipfireSmooth1 = 275
NemesisMinADSSmooth1 = 275
NemesisMaxADSSmooth1 = 300
NemesisExtraSmooth1 = 5000
NemesisDeadzone = 0.5
NemesisFOV1 = 10
NemesisMinDistance1 = 1
NemesisMaxDistance1 = 200
MozambiqueHipfireSmooth1 = 250
MozambiqueADSSmooth1 = 275
MozambiqueMinHipfireSmooth1 = 250
MozambiqueMaxHipfireSmooth1 = 275
MozambiqueMinADSSmooth1 = 275
MozambiqueMaxADSSmooth1 = 300
MozambiqueExtraSmooth1 = 5000
MozambiqueDeadzone = 0.5
MozambiqueFOV1 = 10
MozambiqueMinDistance1 = 1
MozambiqueMaxDistance1 = 200
EVA8HipfireSmooth1 = 250
EVA8ADSSmooth1 = 275
EVA8MinHipfireSmooth1 = 250
EVA8MaxHipfireSmooth1 = 275
EVA8MinADSSmooth1 = 275
EVA8MaxADSSmooth1 = 300
EVA8ExtraSmooth1 = 5000
EVA8Deadzone = 0.5
EVA8FOV1 = 10
EVA8MinDistance1 = 1
EVA8MaxDistance1 = 200
PeacekeeperHipfireSmooth1 = 250
PeacekeeperADSSmooth1 = 275
PeacekeeperMinHipfireSmooth1 = 250
PeacekeeperMaxHipfireSmooth1 = 275
PeacekeeperMinADSSmooth1 = 275
PeacekeeperMaxADSSmooth1 = 300
PeacekeeperExtraSmooth1 = 5000
PeacekeeperDeadzone = 0.5
PeacekeeperFOV1 = 10
PeacekeeperMinDistance1 = 1
PeacekeeperMaxDistance1 = 200
MastiffHipfireSmooth1 = 250
MastiffADSSmooth1 = 275
MastiffMinHipfireSmooth1 = 250
MastiffMaxHipfireSmooth1 = 275
MastiffMinADSSmooth1 = 275
MastiffMaxADSSmooth1 = 300
MastiffExtraSmooth1 = 5000
MastiffDeadzone = 0.5
MastiffFOV1 = 10
MastiffMinDistance1 = 1
MastiffMaxDistance1 = 200
LongbowHipfireSmooth1 = 250
LongbowADSSmooth1 = 275
LongbowMinHipfireSmooth1 = 250
LongbowMaxHipfireSmooth1 = 275
LongbowMinADSSmooth1 = 275
LongbowMaxADSSmooth1 = 300
LongbowExtraSmooth1 = 5000
LongbowDeadzone = 0.5
LongbowFOV1 = 10
LongbowMinDistance1 = 1
LongbowMaxDistance1 = 200
ChargeRifleHipfireSmooth1 = 250
ChargeRifleADSSmooth1 = 275
ChargeRifleMinHipfireSmooth1 = 250
ChargeRifleMaxHipfireSmooth1 = 275
ChargeRifleMinADSSmooth1 = 275
ChargeRifleMaxADSSmooth1 = 300
ChargeRifleExtraSmooth1 = 5000
ChargeRifleDeadzone = 0.5
ChargeRifleFOV1 = 10
ChargeRifleMinDistance1 = 1
ChargeRifleMaxDistance1 = 200
SentinelHipfireSmooth1 = 250
SentinelADSSmooth1 = 275
SentinelMinHipfireSmooth1 = 250
SentinelMaxHipfireSmooth1 = 275
SentinelMinADSSmooth1 = 275
SentinelMaxADSSmooth1 = 300
SentinelExtraSmooth1 = 5000
SentinelDeadzone = 0.5
SentinelFOV1 = 10
SentinelMinDistance1 = 1
SentinelMaxDistance1 = 200
WingmanHipfireSmooth1 = 250
WingmanADSSmooth1 = 275
WingmanMinHipfireSmooth1 = 250
WingmanMaxHipfireSmooth1 = 275
WingmanMinADSSmooth1 = 275
WingmanMaxADSSmooth1 = 300
WingmanExtraSmooth1 = 5000
WingmanDeadzone = 0.5
WingmanFOV1 = 10
WingmanMinDistance1 = 1
WingmanMaxDistance1 = 200
ProwlerHipfireSmooth1 = 250
ProwlerADSSmooth1 = 275
ProwlerMinHipfireSmooth1 = 250
ProwlerMaxHipfireSmooth1 = 275
ProwlerMinADSSmooth1 = 275
ProwlerMaxADSSmooth1 = 300
ProwlerExtraSmooth1 = 5000
ProwlerDeadzone = 0.5
ProwlerFOV1 = 10
ProwlerMinDistance1 = 1
ProwlerMaxDistance1 = 200
BocekHipfireSmooth1 = 250
BocekADSSmooth1 = 275
BocekMinHipfireSmooth1 = 250
BocekMaxHipfireSmooth1 = 275
BocekMinADSSmooth1 = 275
BocekMaxADSSmooth1 = 300
BocekExtraSmooth1 = 5000
BocekDeadzone = 0.5
BocekFOV1 = 10
BocekMinDistance1 = 1
BocekMaxDistance1 = 200
KraberHipfireSmooth1 = 250
KraberADSSmooth1 = 275
KraberMinHipfireSmooth1 = 250
KraberMaxHipfireSmooth1 = 275
KraberMinADSSmooth1 = 275
KraberMaxADSSmooth1 = 300
KraberExtraSmooth1 = 5000
KraberDeadzone = 0.5
KraberFOV1 = 10
KraberMinDistance1 = 1
KraberMaxDistance1 = 200
ThrowingKnifeHipfireSmooth1 = 250
ThrowingKnifeADSSmooth1 = 275
ThrowingKnifeMinHipfireSmooth1 = 250
ThrowingKnifeMaxHipfireSmooth1 = 275
ThrowingKnifeMinADSSmooth1 = 275
ThrowingKnifeMaxADSSmooth1 = 300
ThrowingKnifeExtraSmooth1 = 5000
ThrowingKnifeDeadzone = 0.5
ThrowingKnifeFOV1 = 10
ThrowingKnifeMinDistance1 = 1
ThrowingKnifeMaxDistance1 = 200
[AimbotBinds]
AimBind = 56
ExtraBind = 57
P2020AimBind = 56
P2020ExtraBind = 0
RE45AimBind = 56
RE45ExtraBind = 0
AlternatorAimBind = 56
AlternatorExtraBind = 0
R99AimBind = 56
R99ExtraBind = 0
R301AimBind = 56
R301ExtraBind = 0
SpitfireAimBind = 56
SpitfireExtraBind = 0
G7AimBind = 56
G7ExtraBind = 57
FlatlineAimBind = 56
FlatlineExtraBind = 0
HemlockAimBind = 56
HemlockExtraBind = 0
RepeaterAimBind = 56
RepeaterExtraBind = 57
RampageAimBind = 56
RampageExtraBind = 0
CARSMGAimBind = 56
CARSMGExtraBind = 0
HavocAimBind = 56
HavocExtraBind = 0
DevotionAimBind = 56
DevotionExtraBind = 0
LSTARAimBind = 56
LSTARExtraBind = 0
TripleTakeAimBind = 56
TripleTakeExtraBind = 57
VoltAimBind = 56
VoltExtraBind = 0
NemesisAimBind = 56
NemesisExtraBind = 0
MozambiqueAimBind = 56
MozambiqueExtraBind = 57
EVA8AimBind = 56
EVA8ExtraBind = 57
PeacekeeperAimBind = 56
PeacekeeperExtraBind = 57
MastiffAimBind = 56
MastiffExtraBind = 57
LongbowAimBind = 56
LongbowExtraBind = 57
ChargeRifleAimBind = 56
ChargeRifleExtraBind = 57
SentinelAimBind = 56
SentinelExtraBind = 57
WingmanAimBind = 56
WingmanExtraBind = 0
ProwlerAimBind = 56
ProwlerExtraBind = 0
BocekAimBind = 56
BocekExtraBind = 57
KraberAimBind = 56
KraberExtraBind = 57
ThrowingKnifeAimBind = 56
ThrowingKnifeExtraBind = 0
[AimbotHitboxes]
Hitbox = 2
P2020Hitbox = 2
RE45Hitbox = 2
AlternatorHitbox = 2
R99Hitbox = 2
R301Hitbox = 2
SpitfireHitbox = 2
G7Hitbox = 2
FlatlineHitbox = 2
HemlockHitbox = 2
RepeaterHitbox = 2
RampageHitbox = 2
CARSMGHitbox = 2
HavocHitbox = 2
DevotionHitbox = 2
LSTARHitbox = 2
TripleTakeHitbox = 2
VoltHitbox = 2
NemesisHitbox = 2
MozambiqueHitbox = 2
EVA8Hitbox = 2
PeacekeeperHitbox = 2
MastiffHitbox = 2
LongbowHitbox = 2
ChargeRifleHitbox = 2
SentinelHitbox = 2
WingmanHitbox = 2
ProwlerHitbox = 2
BocekHitbox = 2
KraberHitbox = 2
ThrowingKnifeHitbox = 2
[Ragebot]
RagebotEnabled = 0
RageAimbot = 0
AimMethod = 0
ClosestHitbox = 0
Hitbox = 0
BindMethod = 0
OnFire = 1
OnADS = 1
AimBind = 56
ExtraBind = 57
VisCheck = 1
TeamCheck = 1
Priority = 0
AutoShoot = 0
PredictMovement = 1
PredictBulletDrop = 1
PreditcionAmount = 255
FinalDistance = 0
Speed = 1
Smooth = 0.9
HipfireSmooth = 0.9
ADSSmooth = 0.99
SmoothDistance = 100
Delay = 10
FOV = 10
ZoomScale = 3
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Bocek = 1
Kraber = 1
Knife = 1
RageRCS = 1
RecoilRate = 100
[Flickbot]
Flickbot = 0
FlickbotMethod = 0
FlickBind = 34
ClosestHitbox = 0
Hitbox = 2
Priority = 0
AutoShoot = 1
AutoShootDelay = 16
FlickBack = 0
FlickBackDelay = 16
FlickBackSmoothing = 0.001
PredictMovement = 1
PredictBulletDrop = 1
TeamCheck = 1
PreditcionAmount = 255
FinalDistance = 0
HipfireSmooth = 0.9
ADSSmooth = 0.99
SmoothDistance = 100
Delay = 10
FOV = 10
ZoomScale = 3
MinDistance = 1
HipfireDistance = 60
ZoomDistance = 160
Smooth = 0.9
FlickBackSmooth = 0.9
P2020 = 0
RE45 = 0
Alternator = 0
R99 = 0
R301 = 0
Spitfire = 0
G7 = 0
Flatline = 0
Hemlock = 0
Repeater = 0
Rampage = 0
CARSMG = 0
Havoc = 0
Devotion = 0
LSTAR = 0
TripleTake = 0
Volt = 0
Nemesis = 0
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 0
ChargeRifle = 0
Sentinel = 0
Wingman = 1
Prowler = 0
Bocek = 0
Kraber = 0
Knife = 0
[RCS]
RCSEnabled = 0
RCSMode = 0
OnADS = 1
PitchPower = 3
YawPower = 3
PitchReduction = 50
YawReduction = 50
P2020 = 1
RE45 = 1
Alternator = 1
R99 = 1
R301 = 1
Spitfire = 1
G7 = 1
Flatline = 1
Hemlock = 1
Repeater = 1
Rampage = 1
CARSMG = 1
Havoc = 1
Devotion = 1
LSTAR = 1
TripleTake = 1
Volt = 1
Nemesis = 1
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 1
Sentinel = 1
Wingman = 1
Prowler = 1
Kraber = 0
AdvancedRCS = 0
AdvancedPitchPower = 10
AdvancedYawPower = 10
AdvancedPitchReduction = 25
AdvancedYawReduction = 25
P2020Pitch = 10
P2020Yaw = 10
P2020PitchReduction = 25
P2020YawReduction = 25
RE45Pitch = 10
RE45Yaw = 10
RE45PitchReduction = 25
RE45YawReduction = 25
AlternatorPitch = 10
AlternatorYaw = 10
AlternatorPitchReduction = 25
AlternatorYawReduction = 25
R99Pitch = 10
R99Yaw = 10
R99PitchReduction = 25
R99YawReduction = 25
R301Pitch = 10
R301Yaw = 10
R301PitchReduction = 25
R301YawReduction = 25
SpitfirePitch = 10
SpitfireYaw = 10
SpitfirePitchReduction = 25
SpitfireYawReduction = 25
G7Pitch = 10
G7Yaw = 10
G7PitchReduction = 25
G7YawReduction = 25
FlatlinePitch = 10
FlatlineYaw = 10
FlatlinePitchReduction = 25
FlatlineYawReduction = 25
HemlockPitch = 10
HemlockYaw = 10
HemlockPitchReduction = 25
HemlockYawReduction = 25
RepeaterPitch = 10
RepeaterYaw = 10
RepeaterPitchReduction = 25
RepeaterYawReduction = 25
RampagePitch = 10
RampageYaw = 10
RampagePitchReduction = 25
RampageYawReduction = 25
CARSMGPitch = 10
CARSMGYaw = 10
CARSMGPitchReduction = 25
CARSMGYawReduction = 25
HavocPitch = 10
HavocYaw = 10
HavocPitchReduction = 25
HavocYawReduction = 25
DevotionPitch = 10
DevotionYaw = 10
DevotionPitchReduction = 25
DevotionYawReduction = 25
LSTARPitch = 10
LSTARYaw = 10
LSTARPitchReduction = 25
LSTARYawReduction = 25
TripleTakePitch = 10
TripleTakeYaw = 10
TripleTakePitchReduction = 25
TripleTakeYawReduction = 25
VoltPitch = 10
VoltYaw = 10
VoltPitchReduction = 25
VoltYawReduction = 25
NemesisPitch = 10
NemesisYaw = 10
NemesisPitchReduction = 25
NemesisYawReduction = 25
MozambiquePitch = 10
MozambiqueYaw = 10
MozambiquePitchReduction = 25
MozambiqueYawReduction = 25
EVA8Pitch = 10
EVA8Yaw = 10
EVA8PitchReduction = 25
EVA8YawReduction = 25
PeacekeeperPitch = 10
PeacekeeperYaw = 10
PeacekeeperPitchReduction = 25
PeacekeeperYawReduction = 25
MastiffPitch = 10
MastiffYaw = 10
MastiffPitchReduction = 25
MastiffYawReduction = 25
LongbowPitch = 10
LongbowYaw = 10
LongbowPitchReduction = 25
LongbowYawReduction = 25
ChargeRiflePitch = 10
ChargeRifleYaw = 10
ChargeRiflePitchReduction = 25
ChargeRifleYawReduction = 25
SentinelPitch = 10
SentinelYaw = 10
SentinelPitchReduction = 25
SentinelYawReduction = 25
WingmanPitch = 10
WingmanYaw = 10
WingmanPitchReduction = 25
WingmanYawReduction = 25
ProwlerPitch = 10
ProwlerYaw = 10
ProwlerPitchReduction = 25
ProwlerYawReduction = 25
KraberPitch = 10
KraberYaw = 10
KraberPitchReduction = 25
KraberYawReduction = 25
[Triggerbot]
Enabled = 1
BindMethod = 0
AttackMethod = 1
TriggerBind = 57
OnADS = 1
HipfireShotguns = 1
Delay = 50
Range = 151
P2020 = 0
RE45 = 0
Alternator = 0
R99 = 0
R301 = 0
Spitfire = 0
G7 = 0
Flatline = 0
Hemlock = 0
Repeater = 0
Rampage = 0
CARSMG = 0
Havoc = 0
Devotion = 0
LSTAR = 0
TripleTake = 1
Volt = 0
Nemesis = 0
Mozambique = 1
EVA8 = 1
Peacekeeper = 1
Mastiff = 1
Longbow = 1
ChargeRifle = 0
Sentinel = 0
Wingman = 1
Prowler = 0
Bocek = 1
Kraber = 0
Knife = 1
AdvancedTriggerbot = 0
P2020Range = 150
RE45Range = 150
AlternatorRange = 150
R99Range = 150
R301Range = 150
SpitfireRange = 150
G7Range = 150
FlatlineRange = 150
HemlockRange = 150
ProwlerRange = 150
RepeaterRange = 150
RampageRange = 150
CARSMGRange = 150
HavocRange = 150
DevotionRange = 150
LSTARRange = 150
TripleTakeRange = 150
VoltRange = 150
NemesisRange = 150
MozambiqueRange = 150
PeacekeeperRange = 150
MastiffRange = 150
LongbowRange = 150
ChargeRifleRange = 150
SentinelRange = 150
WingmanRange = 150
EVA8Range = 150
BocekRange = 150
KraberRange = 150
ThrowingKnifeRange = 150
[Glow]
NewGlow = 1
KnockedCheck = 0
GlowMaxDistance = 200
GlowColorMode = 0
GlowColorShieldMode = 0
GlowRadius = 64
InsideFunction = 2
OutlineFunction = 125
BodyStyle = 15
OutlineStyle = 1
ViewModelGlow = 0
ViewModelGlowSetting = 65
ViewModelGlowCombo = 5
[ItemGlow]
ItemGlow = 1
Common = 1
Rare = 1
Epic = 1
Gold = 1
Legendary = 1
Weapons = 0
Ammo = 0
Deathbox = 1
ItemGlowThickness = 35
SelectedInsideStyle = 1
SelectedOutlineStyle = 3
[Sense]
Enabled = 1
DrawFOVCircle = 1
DrawFilledFOVCircle = 0
FOVThickness = 1
GameFOV = 120
DrawTargetLine = 1
DrawTargetDot = 0
DrawTargetBox = 0
TargetMode = 1
TargetBoneMode = 0
TargetSelectedBone = 0
TargetBone = 0
TargetHitbox = 0
TargetLineThickness = 1
TargetDotRadius = 1500
TargetBoxMode = 0
TargetBoxThickness = 1
TargetBoxSize = 4
DrawTargetInfo = 1
TargetInfoDisplayMode = 0
DrawTargetInfoName = 0
TargetInfoNamePos = 0
DrawTargetInfoLegend = 1
TargetInfoLegendPos = 0
DrawTargetInfoTeamID = 0
DrawTargetInfoDistance = 1
DrawTargetInfoWeapon = 1
TargetInfoWeaponPos = 1
DrawTargetInfoHealth = 1
TargetInfoHealthPos = 2
DrawTargetInfoShield = 1
TargetInfoShieldPos = 3
TargetInfoColorMode = 1
TargetInfoPosX = 960
TargetInfoPosY = 620
TargetInfoOffset = 15
DrawCrosshair = 1
CrosshairSize = 7
CrosshairThickness = 1
ShowSpectators = 0
DrawSpectatorWarning = 0
DrawVisibleWarning = 1
WarningTextOutline = 1
WarningTextX = 960
WarningTextY = 679
TextOutline = 1
VisibilityCheck = 0
KnockedCheck = 0
ESPMaxDistance = 200
[SenseEnemy]
DrawEnemy = 1
DrawBoxes = 0
BoxOutline = 1
BoxType = 0
BoxStyle = 1
BoxThickness = 1
DrawSkeleton = 0
SkeletonOutline = 0
SkeletonThickness = 1
DrawHeadCircle = 0
HeadCircleOutline = 0
HeadCircleThickness = 1
DrawBars = 1
HealthBar = 1
ShieldBar = 1
BarMode = 2
BarStyle = 0
BarThickness = 1
BarThickness2 = 1.05
BarHeight = 5
BarWidth = 60
BarColorMode = 0
WeaponColorType = 1
DrawDistance = 1
TracerPosition = 0
TracerBone = 0
DrawTracers = 0
TracerThickness = 2
DrawNames = 1
DrawSeer = 0
DrawStatus = 0
DrawWeapon = 1
DrawLegend = 1
ShowMaxStatusValues = 1
[SenseTeammate]
DrawTeam = 0
DrawBoxes = 1
BoxType = 0
BoxStyle = 0
BoxThickness = 1
DrawSkeleton = 1
SkeletonThickness = 1
DrawHeadCircle = 1
HeadCircleThickness = 1
DrawBars = 1
HealthBar = 1
ShieldBar = 1
BarMode = 0
BarStyle = 0
BarThickness = 1
BarThickness2 = 0.05
BarHeight = 5
BarWidth = 60
BarColorMode = 0
BarBackground = 0
WeaponColorType = 1
DrawDistance = 1
TracerPosition = 0
TracerBone = 0
DrawTracers = 1
TracerThickness = 2
DrawNames = 1
DrawSeer = 0
DrawStatus = 1
DrawWeapon = 0
DrawLegend = 0
ShowMaxStatusValues = 1
[SensePositions]
NamePosition = 0
DistancePosition = 0
LegendPosition = 2
WeaponPosition = 3
StatusPosition = 4
[Radar]
MiniMap = 0
MiniMapRange = 100
MiniMapScaleX = 215
MiniMapScaleY = 215
MiniMapDotSize = 5
MiniMapBlackBGSize = 0
MiniMapGuides = 0
BigMap = 1
BigMapBind = 21
CircleColorR = 0.999
CircleColorG = 0.999
CircleColorB = 0.999
CircleColorA = 0.999
[Misc]
SuperGlide = 1
SuperGlideMode = 1
SuperGlideFPS = 1
QuickTurn = 0
QuickTurnAngle = 180
QuickTurnBind = 58
BHop = 0
BHopDelay = 25
BHopBind = 34
RapidFire = 0
RapidFireDelay = 75
RapidFireBind = 34
RapidP2020 = 1
RapidR301 = 1
RapidG7 = 1
RapidFlatline = 1
RapidHemlock = 1
RapidProwler = 1
RapidNemesis = 1
RapidMozambique = 1
RapidEVA8 = 1
RapidWingman = 1
SkinChanger = 1
SkinP2020 = 10
SkinRE45 = 15
SkinALTERNATOR = 15
SkinR99 = 16
SkinR301 = 16
SkinSPITFIRE = 16
SkinG7 = 19
SkinFLATLINE = 18
SkinHEMLOCK = 16
SkinREPEATER = 10
SkinRAMPAGE = 11
SkinCAR = 11
SkinHAVOC = 12
SkinDEVOTION = 9
SkinLSTAR = 10
SkinTRIPLETAKE = 11
SkinVOLT = 13
SkinNEMESIS = 8
SkinMOZAMBIQUE = 10
SkinEVA8 = 11
SkinPEACEKEEPER = 16
SkinMASTIFF = 11
SkinLONGBOW = 10
SkinCHARGE_RIFLE = 9
SkinSENTINEL = 10
SkinWINGMAN = 9
SkinPROWLER = 11
SkinBOCEK = 10
SkinKRABER = 7
[Colors]
WeaponColorMode = 0
TargetLineColorR = 0.99
TargetLineColorG = 0.99
TargetLineColorB = 0.99
TargetLineColorA = 0.99
TargetLineLockedColorR = 0.99
TargetLineLockedColorG = 0
TargetLineLockedColorB = 0
TargetLineLockedColorA = 0.99
TargetDotColorR = 0.99
TargetDotColorG = 0.99
TargetDotColorB = 0.99
TargetDotColorA = 0.99
TargetDotLockedColorR = 0.99
TargetDotLockedColorG = 0
TargetDotLockedColorB = 0
TargetDotLockedColorA = 0.99
TargetBoxColorR = 0.99
TargetBoxColorG = 0.99
TargetBoxColorB = 0.99
TargetBoxColorA = 0.99
TargetBoxLockedColorR = 0.99
TargetBoxLockedColorG = 0
TargetBoxLockedColorB = 0
TargetBoxLockedColorA = 0.99
TargetInfoColorR = 0.99
TargetInfoColorG = 0.99
TargetInfoColorB = 0.99
TargetInfoColorA = 0.99
TargetInfoLockedColorR = 0.99
TargetInfoLockedColorG = 0
TargetInfoLockedColorB = 0
TargetInfoLockedColorA = 0.99
FOVColorR = 0.99
FOVColorG = 0.99
FOVColorB = 0.99
FOVColorA = 0.99
FilledFOVColorR = 0
FilledFOVColorG = 0
FilledFOVColorB = 0
FilledFOVColorA = 0.11
CrosshairColorR = 0.99
CrosshairColorG = 0.99
CrosshairC
gitextract_7bt4u7ou/ ├── CMakeLists.txt ├── Configs/ │ ├── Blank.ini │ ├── Premade_Legit1.ini │ ├── Premade_Legit2.ini │ ├── Premade_Legit3.ini │ ├── Premade_LegitController.ini │ ├── Premade_Recording.ini │ ├── Premade_Triggerbot.ini │ └── Premade_VisualsOnly.ini ├── Core/ │ ├── Camera.hpp │ ├── GlowMode.hpp │ ├── Level.hpp │ ├── LocalPlayer.hpp │ ├── Offsets.hpp │ └── Player.hpp ├── Features/ │ ├── Flickbot.hpp │ ├── Glow.hpp │ ├── Legitbot.hpp │ ├── Misc.hpp │ ├── Radar.hpp │ ├── Ragebot.hpp │ ├── Sense.hpp │ └── Triggerbot.hpp ├── LICENSE ├── Math/ │ ├── FloatVector2D.hpp │ ├── FloatVector3D.hpp │ ├── Matrix.hpp │ ├── QAngle.hpp │ ├── Resolver.hpp │ ├── Vector2D.hpp │ ├── Vector3D.hpp │ └── Vector4D.hpp ├── Overlay/ │ ├── AdvancedGUI.hpp │ ├── Font.hpp │ ├── FontAwesome.cpp │ ├── FontAwesome.h │ ├── GUI.hpp │ ├── Overlay.hpp │ └── Renderer.hpp ├── README.md ├── Utils/ │ ├── Color.hpp │ ├── Config.hpp │ ├── ConfigManager.hpp │ ├── Conversion.hpp │ ├── Features.hpp │ ├── HitboxType.hpp │ ├── IniReader.h │ ├── InputManager.hpp │ ├── InputTypes.hpp │ ├── Memory.hpp │ ├── Themes.hpp │ ├── Weapons.hpp │ └── XDisplay.hpp ├── imgui/ │ ├── LICENSE.txt │ ├── color.h │ ├── imconfig.h │ ├── imgui.cpp │ ├── imgui.h │ ├── imgui_draw.cpp │ ├── imgui_impl_glfw.cpp │ ├── imgui_impl_glfw.h │ ├── imgui_impl_opengl3.cpp │ ├── imgui_impl_opengl3.h │ ├── imgui_impl_opengl3_loader.h │ ├── imgui_internal.h │ ├── imgui_tables.cpp │ ├── imgui_widgets.cpp │ ├── imstb_rectpack.h │ ├── imstb_textedit.h │ ├── imstb_truetype.h │ └── misc/ │ ├── README.txt │ ├── cpp/ │ │ ├── README.txt │ │ ├── imgui_stdlib.cpp │ │ └── imgui_stdlib.h │ ├── debuggers/ │ │ ├── README.txt │ │ ├── imgui.gdb │ │ ├── imgui.natstepfilter │ │ ├── imgui.natstepfilter.xml │ │ └── imgui.natvis │ ├── fonts/ │ │ └── binary_to_compressed_c.cpp │ ├── freetype/ │ │ ├── README.md │ │ ├── imgui_freetype.cpp │ │ └── imgui_freetype.h │ └── single_file/ │ └── imgui_single_file.h ├── run.sh └── zap.cpp
SYMBOL INDEX (1608 symbols across 58 files)
FILE: Core/Camera.hpp
type Camera (line 11) | struct Camera {
method Initialize (line 15) | void Initialize(int Width, int Height) {
method Vector2D (line 19) | const Vector2D& GetResolution() {
method Update (line 23) | void Update() {
method WorldToScreen (line 29) | bool WorldToScreen(Vector3D WorldPosition, Vector2D& ScreenPosition) c...
FILE: Core/GlowMode.hpp
type GlowMode (line 4) | struct GlowMode {
method GlowMode (line 7) | GlowMode() {}
method GlowMode (line 9) | GlowMode(int x_val, int y_val, int z_val, int transparency_val) :
method GlowMode (line 16) | GlowMode(std::byte x_val, std::byte y_val, std::byte z_val, std::byte ...
method IsZeroVector (line 23) | bool IsZeroVector() const {
FILE: Core/Level.hpp
type LvMap (line 7) | namespace LvMap
type Level (line 12) | struct Level
method Read (line 21) | void Read() {
FILE: Core/LocalPlayer.hpp
type LocalPlayer (line 13) | struct LocalPlayer {
method Read (line 51) | void Read() {
method GetPlayerModelName (line 100) | std::string GetPlayerModelName() {
method IsValid (line 117) | bool IsValid() {
method IsCombatReady (line 121) | bool IsCombatReady() {
method setYaw (line 131) | void setYaw(float angle) {
method SetQAngle (line 136) | void SetQAngle(QAngle ViewAngle) {
method QAngle (line 140) | inline QAngle NormalizeQAngle(QAngle angle) {
method SetViewAngle (line 157) | void SetViewAngle(Vector2D ViewAngle) {
method Vector2D (line 161) | inline Vector2D NormalizeVectorAngles(Vector2D angle) {
FILE: Core/Player.hpp
type Player (line 23) | struct Player {
method Player (line 83) | Player(int PlayerIndex, LocalPlayer* Me) {
method Reset (line 88) | void Reset() {
method Read (line 144) | void Read() {
method IsSpectating (line 215) | bool IsSpectating() {
method GetViewYaw (line 227) | float GetViewYaw() {
method IsValid (line 234) | bool IsValid() {
method IsCombatReady (line 238) | bool IsCombatReady() {
method IsPlayer (line 250) | bool IsPlayer() {
method IsDummy (line 254) | bool IsDummy() {
method IsTeammate (line 258) | bool IsTeammate() {
method GetBoneFromHitbox (line 268) | int GetBoneFromHitbox(HitboxType HitBox) const {
method Vector3D (line 291) | Vector3D GetBonePosition(HitboxType HitBox) const {
method calcDesiredPitch (line 314) | float calcDesiredPitch() {
method calcDesiredYaw (line 327) | float calcDesiredYaw() {
method FloatVector2D (line 339) | FloatVector2D calcDesiredAngles() {
method FloatVector2D (line 343) | FloatVector2D calcDesiredAnglesIncrement() {
method calcPitchIncrement (line 347) | float calcPitchIncrement() {
method calcYawIncrement (line 357) | float calcYawIncrement() {
method calcAimbotScore (line 367) | float calcAimbotScore() {
method GetPlayerName (line 371) | std::string GetPlayerName() {
method getPlayerModelName (line 383) | std::string getPlayerModelName() {
method GetWeaponHeldName (line 400) | std::string GetWeaponHeldName() {
method ImColor (line 418) | ImColor GetWeaponHeldColor() {
method ImColor (line 464) | ImColor GetShieldColor() {
method GetBoneFromHitboxID (line 487) | int GetBoneFromHitboxID(int HitBox) const {
method Vector3D (line 510) | Vector3D GetBonePositionID(int HitBox) const {
FILE: Features/Flickbot.hpp
type Flickbot (line 32) | struct Flickbot
method Flickbot (line 49) | Flickbot(XDisplay* X11Display, Level* Map, LocalPlayer* Myself, std::v...
method Save (line 56) | static bool Save() {
method UpdateFlickList (line 127) | void UpdateFlickList() {
method Update (line 177) | void Update() {
method isKeybindDown (line 237) | bool isKeybindDown() {
method StartAiming (line 243) | void StartAiming() {
method SmoothAngle (line 303) | void SmoothAngle(QAngle& Angle) {
method SmoothBackAngle (line 324) | void SmoothBackAngle(QAngle& Angle) {
method GetAngle (line 339) | bool GetAngle(Player* Target, QAngle& Angle) {
method GetAngleToTarget (line 350) | bool GetAngleToTarget(Player* Target, QAngle& Angle) {
method IsValidTarget (line 376) | bool IsValidTarget(Player* target) {
method CalculatePitchIncrement (line 388) | float CalculatePitchIncrement(QAngle FlickbotDesiredAngles) {
method CalculateYawIncrement (line 398) | float CalculateYawIncrement(QAngle FlickbotDesiredAngles) {
method CalculateDistanceFromCrosshair (line 408) | double CalculateDistanceFromCrosshair(Vector3D TargetPosition) {
method ReleaseTarget (line 422) | void ReleaseTarget() {
method RoundHalfEven (line 430) | static int RoundHalfEven(float x) {
method AL1AF0 (line 436) | static float AL1AF0(float num) {
method GetFOVScale (line 442) | float GetFOVScale() {
method GetBestBone (line 453) | int GetBestBone(Player* Target) {
method Player (line 467) | Player* FindBestTarget() {
FILE: Features/Glow.hpp
type Glow (line 149) | struct Glow
method Glow (line 174) | Glow(Level* Map, std::vector<Player*>* Players, Camera* GameCamera, Lo...
method Save (line 181) | static bool Save() {
method SetGlowState (line 260) | void SetGlowState(long HighlightSettingsPointer, long HighlightSize, i...
method SetColorState (line 266) | void SetColorState(long HighlightSettingsPointer, long HighlightSize, ...
method setGlowEnable (line 273) | void setGlowEnable(Player* Target, int glowEnable) {
method setGlowThroughWall (line 277) | void setGlowThroughWall(Player* Target, int glowThroughWall) {
method getGlowThroughWall (line 281) | int getGlowThroughWall(Player* Target) {
method getGlowEnable (line 287) | int getGlowEnable(Player* Target) {
method setCustomGlow (line 294) | void setCustomGlow(Player* Target, bool isVisible, bool isKnocked, boo...
method Update (line 523) | void Update() {
method ViewModelGlow (line 622) | void ViewModelGlow() {
method ViewmodelGlowSettings (line 634) | void ViewmodelGlowSettings() {
method ItemGlowSettings (line 662) | void ItemGlowSettings() {
FILE: Features/Legitbot.hpp
type Legitbot (line 35) | struct Legitbot
method Legitbot (line 58) | Legitbot(XDisplay* X11Display, Level* Map, LocalPlayer* Myself, std::v...
method Save (line 65) | static bool Save() {
method UpdateAimList (line 1195) | void UpdateAimList() {
method UpdateRCSList (line 1245) | void UpdateRCSList() {
method UpdateAimbot (line 1293) | void UpdateAimbot() {
method UpdateRCS (line 1441) | void UpdateRCS() {
method isKeybindDown (line 1519) | static bool isKeybindDown() {
method StartAiming (line 1523) | void StartAiming() {
method SmoothAngle (line 1656) | void SmoothAngle(Player* Target, QAngle& Angle) {
method GetAngle (line 1699) | bool GetAngle(Player* Target, QAngle& Angle) {
method GetAngleToTarget (line 1710) | bool GetAngleToTarget(Player* Target, QAngle& Angle) {
method IsValidTarget (line 1735) | bool IsValidTarget(Player* target) {
method CalculateDistanceFromCrosshair (line 1778) | double CalculateDistanceFromCrosshair(Vector3D TargetPosition) {
method ReleaseTarget (line 1792) | void ReleaseTarget() {
method GetFOVScale (line 1800) | float GetFOVScale() {
method GetBestBone (line 1811) | int GetBestBone(Player* Target) {
method Player (line 1825) | Player* FindBestTarget() {
method moveMouse (line 1864) | void moveMouse() {
method active (line 1942) | bool active() {
method assignTarget (line 1961) | void assignTarget() {
method releaseTarget (line 2001) | void releaseTarget() {
method resetLockFlag (line 2008) | void resetLockFlag() {
method RandomSmoothing (line 2021) | float RandomSmoothing(float a, float b) {
method CalculatePitchIncrement (line 2028) | float CalculatePitchIncrement(QAngle AimbotDesiredAngles) {
method CalculateYawIncrement (line 2038) | float CalculateYawIncrement(QAngle AimbotDesiredAngles) {
method RoundHalfEven (line 2048) | static int RoundHalfEven(float x) {
method AL1AF0 (line 2054) | static float AL1AF0(float num) {
method UpdateAimbotSettings (line 2061) | void UpdateAimbotSettings() {
method UpdateRCSSettings (line 2946) | void UpdateRCSSettings() {
method IsBestTarget (line 3130) | bool IsBestTarget() // For Target Visuals
method ReleaseBestTarget (line 3185) | void ReleaseBestTarget() {
FILE: Features/Misc.hpp
type Misc (line 40) | struct Misc {
method Misc (line 56) | Misc(XDisplay* X11Display, Level* Map, LocalPlayer* Myself,
method Save (line 64) | static bool Save() {
method UpdateRapidFireList (line 149) | void UpdateRapidFireList() {
method Update (line 174) | void Update() {
method SuperGlide (line 231) | void SuperGlide() {
method UpdateSuperGlide (line 301) | void UpdateSuperGlide() {
method BHop (line 333) | void BHop() {
method QuickTurn (line 345) | void QuickTurn() {
method RapidFire (line 358) | void RapidFire() {
method WallJump (line 370) | void WallJump() {
method AutoTapStrafe (line 405) | void AutoTapStrafe() {
FILE: Features/Radar.hpp
type Radar (line 36) | struct Radar
method Radar (line 46) | Radar(XDisplay* X11Display, std::vector<Player*>* Players, Camera* Gam...
method ActivateBigMap (line 54) | void ActivateBigMap() {
method Save (line 82) | static bool Save() {
method RenderDrawings (line 113) | void RenderDrawings(ImDrawList* Canvas, LocalPlayer* Myself, Overlay O...
method DrawRadarPointMiniMap (line 140) | void DrawRadarPointMiniMap(Vector3D EnemyPos, Vector3D LocalPos, float...
method MiniMapRadar (line 163) | void MiniMapRadar(Vector3D EnemyPos, Vector3D LocalPos, float targetY,...
FILE: Features/Ragebot.hpp
type Ragebot (line 32) | struct Ragebot
method Ragebot (line 51) | Ragebot(XDisplay* X11Display, Level* Map, LocalPlayer* Myself, std::ve...
method Save (line 58) | static bool Save() {
method UpdateRageList (line 137) | void UpdateRageList() {
method Update (line 187) | void Update() {
method isKeybindDown (line 399) | bool isKeybindDown() {
method StartAiming (line 406) | void StartAiming() {
method SmoothAngle (line 458) | void SmoothAngle(QAngle& Angle) {
method GetAngle (line 479) | bool GetAngle(Player* Target, QAngle& Angle) {
method GetAngleToTarget (line 490) | bool GetAngleToTarget(Player* Target, QAngle& Angle) {
method IsValidTarget (line 515) | bool IsValidTarget(Player* target) {
method CalculatePitchIncrement (line 527) | float CalculatePitchIncrement(QAngle AimbotDesiredAngles) {
method CalculateYawIncrement (line 537) | float CalculateYawIncrement(QAngle AimbotDesiredAngles) {
method CalculateDistanceFromCrosshair (line 547) | double CalculateDistanceFromCrosshair(Vector3D TargetPosition) {
method ReleaseTarget (line 561) | void ReleaseTarget() {
method RoundHalfEven (line 569) | static int RoundHalfEven(float x) {
method AL1AF0 (line 575) | static float AL1AF0(float num) {
method GetFOVScale (line 581) | float GetFOVScale() {
method GetBestBone (line 592) | int GetBestBone(Player* Target) {
method Player (line 606) | Player* FindBestTarget() {
FILE: Features/Sense.hpp
type Sense (line 43) | struct Sense {
method Sense (line 65) | Sense(Level* Map, std::vector<Player*>* Players, Camera* GameCamera, L...
method Save (line 73) | static bool Save() {
method UpdateSpectators (line 568) | void UpdateSpectators() {
method RenderWatermark (line 587) | void RenderWatermark(ImDrawList* Canvas, LocalPlayer* Myself, Overlay ...
method RenderKeybinds (line 675) | void RenderKeybinds(ImDrawList* Canvas, Legitbot* Aimbot, Ragebot* Rag...
method RenderDrawings (line 798) | void RenderDrawings(ImDrawList* Canvas, Legitbot* Aimbot, LocalPlayer*...
method RenderTargetInformation (line 1525) | void RenderTargetInformation(ImDrawList* Canvas, Legitbot* Aimbot, Ove...
method Vector2D (line 1741) | Vector2D GetTargetInfoPosition(Vector2D MainPosition, int Position) {
method Vector2D (line 1761) | Vector2D GetTargetTextPosition(Vector2D MainPosition, Vector2D LocalOr...
FILE: Features/Triggerbot.hpp
type Triggerbot (line 23) | struct Triggerbot
method Triggerbot (line 35) | Triggerbot(XDisplay* X11Display, Level* Map, LocalPlayer* Myself, std:...
method Save (line 42) | static bool Save() {
method UpdateWeaponList (line 132) | void UpdateWeaponList() {
method Trigger (line 182) | void Trigger() {
method Update (line 191) | void Update() {
method IsKeybindDown (line 327) | bool IsKeybindDown() {
method UpdateTriggerbotSettings (line 333) | void UpdateTriggerbotSettings() {
FILE: Math/FloatVector2D.hpp
type FloatVector2D (line 2) | struct FloatVector2D {
method FloatVector2D (line 5) | FloatVector2D() : x(0), y(0) {}
method FloatVector2D (line 7) | FloatVector2D(float x_val, float y_val) : x(x_val), y(y_val) {}
method FloatVector2D (line 9) | FloatVector2D subtract(const FloatVector2D& other) const {
method FloatVector2D (line 13) | FloatVector2D add(const FloatVector2D& other) const {
method FloatVector2D (line 17) | FloatVector2D divide(const FloatVector2D& other) const {
method FloatVector2D (line 21) | FloatVector2D divide(float scalar) const {
method dotProduct (line 25) | float dotProduct(const FloatVector2D& other) const {
method magnitude (line 29) | float magnitude() const {
method distance (line 33) | float distance(const FloatVector2D& other) const {
method FloatVector2D (line 38) | FloatVector2D multiply(float scalar) const {
method FloatVector2D (line 42) | FloatVector2D normalized() const {
method FloatVector2D (line 52) | FloatVector2D multipliedByScalar(float scalar) const {
method FloatVector2D (line 59) | FloatVector2D clamp() const {
method isZeroVector (line 74) | bool isZeroVector() {
method toString (line 78) | std::string toString() const {
method print (line 82) | void print() {
FILE: Math/FloatVector3D.hpp
type FloatVector3D (line 2) | struct FloatVector3D {
method FloatVector3D (line 5) | FloatVector3D() : x(0), y(0), z(0) {}
method FloatVector3D (line 7) | FloatVector3D(float x_val, float y_val, float z_val) : x(x_val), y(y_v...
method FloatVector3D (line 9) | FloatVector3D subtract(const FloatVector3D& other) const {
method FloatVector3D (line 13) | FloatVector3D add(const FloatVector3D& other) const {
method dotProduct (line 17) | float dotProduct(const FloatVector3D& other) const {
method magnitude (line 21) | float magnitude() const {
method distance (line 25) | float distance(const FloatVector3D& other) const {
method isZeroVector (line 30) | bool isZeroVector() {
method FloatVector3D (line 34) | FloatVector3D normalize() const {
method FloatVector3D (line 41) | FloatVector3D multiply(float scalar) const {
method toString (line 46) | std::string toString() const {
method print (line 50) | void print() {
method FloatVector2D (line 54) | FloatVector2D to2D() const {
FILE: Math/Matrix.hpp
type Matrix3x4 (line 4) | struct Matrix3x4 {
method Vector3D (line 8) | Vector3D GetPosition() const {
method Vector3D (line 12) | Vector3D GetPosition2() const {
type ViewMatrix (line 17) | struct ViewMatrix {
method Vector3D (line 21) | Vector3D Transform(const Vector3D vector) const {
FILE: Math/QAngle.hpp
type QAngle (line 6) | struct QAngle {
method QAngle (line 11) | QAngle() : x(0), y(0) {}
method QAngle (line 13) | QAngle(float x, float y) : x(x), y(y) {}
method QAngle (line 15) | inline QAngle operator+(const QAngle& other) const {
method QAngle (line 19) | inline QAngle operator-(const QAngle& other) const {
method QAngle (line 23) | inline QAngle operator*(const float scalar) const {
method QAngle (line 27) | inline QAngle operator/(const float scalar) const {
method QAngle (line 31) | inline QAngle& operator+=(const QAngle& other) {
method QAngle (line 37) | inline QAngle& operator-=(const QAngle& other) {
method QAngle (line 43) | inline QAngle& operator*=(const float scalar) {
method QAngle (line 49) | inline QAngle& operator/=(const float scalar) {
method dot (line 65) | inline float dot(const QAngle& other) const {
method length (line 69) | inline float length() const {
method distanceTo (line 73) | float distanceTo(const QAngle& other) const {
method QAngle (line 77) | inline QAngle& normalize() {
method QAngle (line 86) | inline QAngle& Clamp(float minVal, float maxVal) {
method QAngle (line 93) | inline QAngle lerp(const QAngle& other, float t) const {
method QAngle (line 97) | inline QAngle& NormalizeAngles() {
method isValid (line 117) | inline bool isValid() const {
method QAngle (line 125) | inline static QAngle zero() {
FILE: Math/Resolver.hpp
class Resolver (line 6) | class Resolver {
method QAngle (line 8) | static QAngle CalculateAngle(Vector3D from, Vector3D to) {
method Vector3D (line 18) | static Vector3D GetTargetPosition(const Vector3D& targetPosition, Vect...
method GetTimeToTarget (line 22) | static float GetTimeToTarget(Vector3D startPosition, Vector3D endPosit...
method GetBasicBulletDrop (line 27) | static float GetBasicBulletDrop(Vector3D startPosition, Vector3D endPo...
method Vector3D (line 33) | static Vector3D GetTargetPosition(Vector3D startPosition, Vector3D end...
method CalculateAimRotation (line 39) | static bool CalculateAimRotation(Vector3D startPosition, Vector3D endP...
method QAngle (line 46) | static QAngle CalcAimRotation(Vector3D startPosition, Vector3D endPosi...
method CalculateAimRotationBasicDrop (line 53) | static void CalculateAimRotationBasicDrop(Vector3D startPosition, Vect...
method CalculateAimRotationNew (line 58) | static bool CalculateAimRotationNew(Vector3D start, Vector3D targetPos...
method CalculatePrediction (line 86) | static bool CalculatePrediction(Vector3D start, Vector3D targetPositio...
method GetTimeToTarget (line 113) | static float GetTimeToTarget(const Vector3D start, const Vector3D end,...
method OptimalAngle (line 119) | static bool OptimalAngle(const Vector3D start, const Vector3D end, con...
FILE: Math/Vector2D.hpp
type Vector2D (line 2) | struct Vector2D {
method Vector2D (line 5) | Vector2D() : x(0), y(0) {}
method Vector2D (line 7) | Vector2D(float x_val, float y_val) : x(x_val), y(y_val) {}
method Vector2D (line 12) | Vector2D Subtract(const Vector2D& other) const {
method Vector2D (line 16) | Vector2D Add(const Vector2D& other) const {
method Vector2D (line 20) | Vector2D Divide(const Vector2D& other) const {
method Vector2D (line 24) | Vector2D Divide(float scalar) const {
method DotProduct (line 28) | float DotProduct(const Vector2D& other) const {
method Magnitude (line 32) | float Magnitude() const {
method Distance (line 36) | float Distance(const Vector2D& other) const {
method Vector2D (line 41) | Vector2D Multiply(float scalar) const {
method Vector2D (line 45) | Vector2D Normalized() const {
method Vector2D (line 55) | Vector2D MultipliedByScalar(float scalar) const {
method Vector2D (line 62) | Vector2D Clamp() const {
method IsZeroVector (line 77) | bool IsZeroVector() {
FILE: Math/Vector3D.hpp
type Vector3D (line 2) | struct Vector3D {
method Vector3D (line 5) | Vector3D() : x(0), y(0), z(0) {}
method Vector3D (line 7) | Vector3D(float x_val, float y_val, float z_val) : x(x_val), y(y_val), ...
method Vector3D (line 9) | Vector3D Subtract(const Vector3D& other) const {
method Vector3D (line 13) | Vector3D Add(const Vector3D& other) const {
method DotProduct (line 17) | float DotProduct(const Vector3D& other) const {
method Magnitude (line 21) | float Magnitude() const {
method Magnitude2D (line 25) | float Magnitude2D() const {
method Distance (line 29) | float Distance(const Vector3D& other) const {
method IsZeroVector (line 34) | bool IsZeroVector() {
method IsValid (line 38) | bool IsValid() {
method Vector3D (line 45) | Vector3D& Normalize() {
method Vector3D (line 55) | Vector3D Multiply(float scalar) const {
method Vector2D (line 59) | Vector2D To2D() const {
method Distance2D (line 63) | float Distance2D(const Vector3D& other) const {
method Vector3D (line 67) | Vector3D& operator+=(const Vector3D& other) {
FILE: Math/Vector4D.hpp
type Vector4D (line 2) | struct Vector4D {
method Vector4D (line 8) | Vector4D() {}
method Vector4D (line 10) | Vector4D(float _x, float _y, float _z, float _w) {
method length (line 20) | float length() {
method distance (line 24) | float distance(const Vector4D& o) {
method Vector4D (line 28) | Vector4D vscale(const Vector4D& s) {
method Vector4D (line 32) | Vector4D scale(float s) {
method Vector4D (line 36) | Vector4D normalize() {
method Vector4D (line 41) | Vector4D add(const Vector4D& o) {
method Vector4D (line 45) | Vector4D sub(const Vector4D& o) {
method Vector4D (line 49) | Vector4D clone() {
FILE: Overlay/AdvancedGUI.hpp
type AdvancedGUI (line 23) | struct AdvancedGUI
method Space (line 39) | const void Space(bool NoSeparator = false) {
method DoubleSpacing (line 50) | const void DoubleSpacing() {
method TripleSpacing (line 56) | const void TripleSpacing() {
method DrawHelpMarker (line 63) | const void DrawHelpMarker(const char* desc) {
method Helper (line 76) | static void Helper(const char* desc) {
method ComboBox (line 91) | void ComboBox(const char* label, const char* desc, int* current_item, ...
method AdvancedAimbotTab (line 106) | void AdvancedAimbotTab(int WeaponID) {
method AdvancedRCSTab (line 4054) | void AdvancedRCSTab(int WeaponID) {
method AdvancedTriggerbotTab (line 4681) | void AdvancedTriggerbotTab(int WeaponID) {
method TextCentered (line 4913) | void TextCentered(std::string text) {
method RenderCombo (line 4921) | void RenderCombo(std::string title, std::vector<std::string>items, int...
FILE: Overlay/GUI.hpp
type Menu (line 27) | struct Menu
type MenuTabs (line 44) | enum MenuTabs
method Menu (line 76) | Menu(LocalPlayer* Myself, AdvancedGUI* Advanced) {
method Space (line 82) | const void Space(bool NoSeparator = false) {
method DoubleSpacing (line 93) | const void DoubleSpacing() {
method TripleSpacing (line 99) | const void TripleSpacing() {
method DrawHelpMarker (line 106) | const void DrawHelpMarker(const char* desc) {
method Helper (line 119) | static void Helper(const char* desc) {
method ComboBox (line 134) | void ComboBox(const char* label, const char* desc, int* current_item, ...
method MultiCombo (line 146) | void MultiCombo(const char* label, bool variable[], const char* labels...
method RenderLegitbot (line 173) | void RenderLegitbot(Overlay OverlayWindow) {
method RenderRagebot (line 995) | void RenderRagebot() {
method RenderFlickbot (line 1201) | void RenderFlickbot() {
method RenderTriggerbot (line 1383) | void RenderTriggerbot() {
method RenderGlow (line 1537) | void RenderGlow() {
method RenderESP (line 1692) | void RenderESP(Overlay OverlayWindow) {
method RenderMisc (line 2567) | void RenderMisc() {
method RenderSettings (line 2748) | void RenderSettings() {
method SetStyle (line 2839) | const void SetStyle() { // Testing - duplicated for some reason....
FILE: Overlay/Overlay.hpp
class Overlay (line 24) | class Overlay
method GrabScreenSize (line 34) | void GrabScreenSize() {
method RandomString (line 42) | static std::string RandomString(std::string::size_type length) {
method RandomInt (line 60) | static int RandomInt(int min, int max) {
method GLFWErrorCallback (line 65) | static void GLFWErrorCallback(int error, const char* description) {
method CurrentEpochMilliseconds (line 69) | long long CurrentEpochMilliseconds() {
method ImWchar (line 75) | static ImWchar* GetFontGlyphRanges() noexcept {
method InitializeOverlay (line 106) | bool InitializeOverlay() {
method InitializeUI (line 143) | void InitializeUI() {
method AlignedButton (line 174) | static bool AlignedButton(const char* label, float alignment = 0.5f) {
method DestroyOverlay (line 187) | void DestroyOverlay() {
method CaptureInput (line 199) | void CaptureInput(bool capture) {
method FocusOverlay (line 203) | void FocusOverlay() {
method Start (line 207) | void Start(bool (*Update)(), void (*RenderUI)()) {
method GetScreenResolution (line 251) | void GetScreenResolution(int& Width, int& Height) const {
method currentDateTime (line 256) | const std::string currentDateTime(int Option) // 1 for Date And Time, ...
FILE: Overlay/Renderer.hpp
class Renderer (line 17) | class Renderer
method DrawText (line 20) | static void DrawText(ImDrawList* canvas, const Vector2D& pos, const ch...
method DrawString (line 38) | static void DrawString(ImDrawList* canvas, float fontSize, const Vecto...
method DrawCircle (line 61) | static void DrawCircle(ImDrawList* canvas, const Vector2D& pos, float ...
method DrawCircleFilled (line 65) | static void DrawCircleFilled(ImDrawList* canvas, const Vector2D& pos, ...
method DrawLine (line 69) | static void DrawLine(ImDrawList* canvas, const Vector2D& start, const ...
method DrawQuadFilled (line 73) | static void DrawQuadFilled(ImDrawList* canvas, ImVec2 p1, ImVec2 p2, I...
method DrawHexagon (line 77) | static void DrawHexagon(ImDrawList* canvas, const ImVec2& p1, const Im...
method DrawHexagonFilled (line 81) | static void DrawHexagonFilled(ImDrawList* canvas, const ImVec2& p1, co...
method drawRectangleOutline (line 86) | static void drawRectangleOutline(Vector2D position, Vector2D size, Col...
method drawFilledRectagle (line 101) | static void drawFilledRectagle(Vector2D position, Vector2D size, Color...
method drawBorderedFillRectangle (line 112) | static void drawBorderedFillRectangle(Vector2D position, Vector2D size...
method DrawCorneredBox (line 118) | static void DrawCorneredBox(ImDrawList* canvas, float X, float Y, floa...
method Draw2DBox (line 147) | static void Draw2DBox(ImDrawList* canvas, int Type, int Style, bool Ou...
method DrawRectFilled (line 202) | static void DrawRectFilled(ImDrawList* canvas, float x, float y, float...
method DrawProgressBar (line 206) | static void DrawProgressBar(ImDrawList* canvas, float x, float y, floa...
method Draw2DBarTest (line 211) | static void Draw2DBarTest(ImDrawList* canvas, bool DrawHealth, bool Dr...
method Draw2DBar (line 293) | static void Draw2DBar(ImDrawList* canvas, int BarMode, int BarStyle, i...
method DrawSeer (line 449) | static void DrawSeer(ImDrawList* Canvas, float x, float y, int shield,...
method Vector3D (line 696) | static Vector3D RotatePoint(Vector3D EntityPos, Vector3D LocalPlayerPo...
method TeamMiniMap_Circle (line 736) | static void TeamMiniMap_Circle(int x, int y, int radius, int teamID, f...
method TeamMiniMap_ViewAngles (line 813) | static void TeamMiniMap_ViewAngles(int x, int y, int radius, float tar...
method TeamMiniMap_Arrow (line 824) | static void TeamMiniMap_Arrow(int x, int y, int size, int teamID, floa...
FILE: Utils/Color.hpp
type Color1 (line 4) | struct Color1 {
type Color (line 18) | struct Color {
method Color (line 26) | Color() : r(1.0f), g(1.0f), b(1.0f) {}
method Color (line 28) | Color(float r, float g, float b) : r(r), g(g), b(b) {
method Color (line 32) | Color operator*(const float& scalar) const {
method Color (line 36) | Color& operator*=(const float& scalar) {
method Color (line 43) | Color operator+(const Color& other) const {
method Color (line 47) | static Color lerp(Color startColor, Color endColor, float t) {
method Color (line 57) | Color& clamp() {
method Color (line 71) | Color& roundColor() {
FILE: Utils/Config.hpp
type Config (line 27) | namespace Config
type Settings (line 29) | namespace Settings
type AimbotHitboxes (line 45) | namespace AimbotHitboxes
type AimbotBinds (line 82) | namespace AimbotBinds
type Aimbot (line 155) | namespace Aimbot
type Ragebot (line 1058) | namespace Ragebot
type Flickbot (line 1138) | namespace Flickbot
type RCS (line 1213) | namespace RCS
type Triggerbot (line 1394) | namespace Triggerbot
type Glow (line 1489) | namespace Glow
type ItemGlow (line 1509) | namespace ItemGlow
type Sense (line 1527) | namespace Sense
type SenseEnemy (line 1590) | namespace SenseEnemy
type SenseTeammate (line 1634) | namespace SenseTeammate
type SensePositions (line 1678) | namespace SensePositions
type Radar (line 1688) | namespace Radar
type Misc (line 1716) | namespace Misc
type Colors (line 1800) | namespace Colors
type EnemyColors (line 1872) | namespace EnemyColors
type TeammateColors (line 2056) | namespace TeammateColors
type Watermark (line 2213) | namespace Watermark
FILE: Utils/ConfigManager.hpp
type ConfigManager (line 62) | struct ConfigManager
method ConfigManager (line 77) | ConfigManager(Legitbot* Legit, Ragebot* Rage, Flickbot* Flick, Trigger...
method SetDefaultConfig (line 88) | void SetDefaultConfig() {
method ReadDefaultConfig (line 96) | std::string ReadDefaultConfig() {
method LoadDefaultConfig (line 105) | void LoadDefaultConfig() {
method RenderConfigs (line 116) | void RenderConfigs() {
method LoadConfigs (line 162) | void LoadConfigs() // List Configs For The ListBox
method UpdateConfig (line 173) | void UpdateConfig() {
method SaveConfig (line 2305) | void SaveConfig() {
method SaveOtherSettings (line 2327) | bool SaveOtherSettings() {
method LoadConfig (line 2359) | void LoadConfig() {
method ReadConfig (line 4325) | bool ReadConfig() {
FILE: Utils/Conversion.hpp
type Conversion (line 4) | namespace Conversion {
function ToGameUnits (line 5) | float ToGameUnits(float Meters) { return 39.37007874 * Meters; }
function ToMeters (line 7) | float ToMeters(float GameUnits) { return GameUnits / 39.37007874; }
type Utils (line 10) | namespace Utils {
function RandomFloat (line 11) | inline float RandomFloat() {
function RandomRange (line 18) | inline float RandomRange(float min, float max) {
FILE: Utils/Features.hpp
type Features (line 12) | namespace Features {
type Home (line 16) | namespace Home {
type Settings (line 20) | namespace Settings {
type Dev (line 32) | namespace Dev {
type AimbotHitboxes (line 40) | namespace AimbotHitboxes {
type AimbotBinds (line 76) | namespace AimbotBinds {
type Aimbot (line 148) | namespace Aimbot {
type Ragebot (line 1052) | namespace Ragebot {
type Flickbot (line 1132) | namespace Flickbot {
type RCS (line 1207) | namespace RCS {
type Triggerbot (line 1388) | namespace Triggerbot {
type Glow (line 1482) | namespace Glow {
type Item (line 1500) | namespace Item {
type Sense (line 1518) | namespace Sense {
type Enemy (line 1521) | namespace Enemy {
type Teammate (line 1564) | namespace Teammate {
type Positions (line 1608) | namespace Positions {
type Radar (line 1680) | namespace Radar {
type Misc (line 1701) | namespace Misc {
type Colors (line 1784) | namespace Colors {
type Enemy (line 1787) | namespace Enemy {
type Teammate (line 1842) | namespace Teammate {
type Watermark (line 1905) | namespace Watermark {
FILE: Utils/HitboxType.hpp
type HitboxType (line 3) | enum class HitboxType {
FILE: Utils/IniReader.h
function ini_parse_stream (line 169) | inline int ini_parse_stream(ini_reader reader, void* stream, ini_handler...
function ini_parse_file (line 281) | inline int ini_parse_file(FILE* file, ini_handler handler, void* user)
function ini_parse (line 287) | inline int ini_parse(const char* filename, ini_handler handler, void* user)
function INIReader (line 375) | inline INIReader::INIReader(const std::string& filename)
function INIReader (line 380) | inline INIReader::INIReader(FILE *file)
function GetInteger (line 401) | inline long INIReader::GetInteger(const std::string& section, const std:...
function GetReal (line 411) | inline double INIReader::GetReal(const std::string& section, const std::...
function GetFloat (line 420) | inline float INIReader::GetFloat(const std::string& section, const std::...
function GetBoolean (line 429) | inline bool INIReader::GetBoolean(const std::string& section, const std:...
function ValueHandler (line 450) | inline int INIReader::ValueHandler(void* user, const char* section, cons...
FILE: Utils/InputManager.hpp
type InputDeviceHandler (line 21) | struct InputDeviceHandler{
method openDevice (line 26) | bool openDevice(const char* deviceName) {
method closeDevice (line 35) | void closeDevice() {
method readEv (line 39) | bool readEv(input_event& ie) {
class InputManager (line 51) | class InputManager {
method readEv (line 57) | static void readEv() {
method closeDevices (line 77) | static void closeDevices() {
method isValidInputDevice (line 87) | static bool isValidInputDevice(const char* device) {
method listInputDevices (line 109) | static std::vector<std::string> listInputDevices(const char* deviceTyp...
method addKeyboardHandler (line 150) | static void addKeyboardHandler(std::string device) {
method initKeyboard (line 160) | static bool initKeyboard() {
method addMouseHandler (line 180) | static void addMouseHandler(std::string device) {
method initMouse (line 190) | static bool initMouse() {
method init (line 210) | static bool init() {
method run (line 226) | static void run() {
method isKeyDownOrPress (line 243) | static bool isKeyDownOrPress(InputKeyType key) {
method isKeyDown (line 247) | static bool isKeyDown(InputKeyType key) {
method isKeyPress (line 251) | static bool isKeyPress(InputKeyType key) {
method isKeyUp (line 255) | static bool isKeyUp(InputKeyType key) {
FILE: Utils/InputTypes.hpp
type InputKeyType (line 10) | enum class InputKeyType : int {
function InputKeyType (line 78) | InputKeyType mapMouseButtonType(ushort code) {
function InputKeyType (line 100) | InputKeyType mapKeyboardKeyType(int keyCode) {
FILE: Utils/Memory.hpp
type Memory (line 12) | namespace Memory {
function pid_t (line 15) | pid_t GetPID() {
function IsValidPointer (line 36) | bool IsValidPointer(long Pointer) {
function Read (line 40) | bool Read(long address, void* pBuff, size_t size) {
function Write (line 65) | bool Write(long address, void* pBuff, size_t size) {
function T (line 91) | T Read(long Address) {
function Write (line 104) | void Write(long Address, T Value) {
function ReadString (line 114) | std::string ReadString(long address) {
function ReadStringSize (line 123) | std::string ReadStringSize(long address, int size) {
function ConvertPointerToHexString (line 131) | std::string ConvertPointerToHexString(long pointer) {
function WriteAttack (line 138) | void WriteAttack() { // For Triggerbot
FILE: Utils/Themes.hpp
type Themes (line 10) | namespace Themes {
type ThemeOptions (line 11) | namespace ThemeOptions {
type Styles (line 12) | namespace Styles {
type Colors (line 45) | namespace Colors {
type ThemeStyles (line 103) | namespace ThemeStyles {
type Original (line 104) | namespace Original {
type Styles (line 105) | namespace Styles {
type Colors (line 137) | namespace Colors {
type EmbraceTheDarkness (line 194) | namespace EmbraceTheDarkness {
type Styles (line 195) | namespace Styles {
type Colors (line 220) | namespace Colors {
type Enemymouse (line 278) | namespace Enemymouse {
type Style (line 279) | namespace Style {
type Colors (line 310) | namespace Colors {
FILE: Utils/Weapons.hpp
type WeaponIDs (line 6) | namespace WeaponIDs {
FILE: Utils/XDisplay.hpp
type XDisplay (line 8) | struct XDisplay {
method XDisplay (line 13) | XDisplay() {
method KeyDown (line 18) | bool KeyDown(int keyCode) {
method MouseClickLeft (line 26) | void MouseClickLeft() {
method MoveMouse (line 32) | void MoveMouse(int pitchMovement, int yawMovement) {
FILE: imgui/color.h
function namespace (line 6) | namespace colors {
FILE: imgui/imgui.cpp
type ImGui (line 997) | namespace ImGui
function FreeWrapper (line 1081) | static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSE...
function FreeWrapper (line 1084) | static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSE...
function ImGuiInputEvent (line 1338) | static ImGuiInputEvent* FindLatestInputEvent(ImGuiInputEventType type, i...
function ImVec2 (line 1523) | ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, con...
function ImBezierCubicClosestPointCasteljauStep (line 1546) | static void ImBezierCubicClosestPointCasteljauStep(const ImVec2& p, ImVe...
function ImVec2 (line 1581) | ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2...
function ImVec2 (line 1591) | ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2...
function ImTriangleContainsPoint (line 1604) | bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImV...
function ImTriangleBarycentricCoords (line 1612) | void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const...
function ImVec2 (line 1623) | ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const Im...
function ImStricmp (line 1644) | int ImStricmp(const char* str1, const char* str2)
function ImStrnicmp (line 1651) | int ImStrnicmp(const char* str1, const char* str2, size_t count)
function ImStrncpy (line 1658) | void ImStrncpy(char* dst, const char* src, size_t count)
function ImStrlenW (line 1694) | int ImStrlenW(const ImWchar* str)
function ImWchar (line 1709) | const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf...
function ImStrTrimBlanks (line 1739) | void ImStrTrimBlanks(char* buf)
function ImFormatString (line 1783) | int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...)
function ImFormatStringV (line 1801) | int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list...
function ImFormatStringToTempBuffer (line 1817) | void ImFormatStringToTempBuffer(const char** out_buf, const char** out_b...
function ImFormatStringToTempBufferV (line 1837) | void ImFormatStringToTempBufferV(const char** out_buf, const char** out_...
function ImGuiID (line 1880) | ImGuiID ImHashData(const void* data_p, size_t data_size, ImGuiID seed)
function ImGuiID (line 1896) | ImGuiID ImHashStr(const char* data_p, size_t data_size, ImGuiID seed)
function ImFileHandle (line 1931) | ImFileHandle ImFileOpen(const char* filename, const char* mode)
function ImFileClose (line 1949) | bool ImFileClose(ImFileHandle f) { return fclose(f) == 0; }
function ImU64 (line 1950) | ImU64 ImFileGetSize(ImFileHandle f) { long off = 0, sz = 0; return (...
function ImU64 (line 1951) | ImU64 ImFileRead(void* data, ImU64 sz, ImU64 count, ImFileHandle f) ...
function ImU64 (line 1952) | ImU64 ImFileWrite(const void* data, ImU64 sz, ImU64 count, ImFileHandl...
function IM_MSVC_RUNTIME_CHECKS_OFF (line 2001) | IM_MSVC_RUNTIME_CHECKS_OFF
function ImTextStrFromUtf8 (line 2058) | int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, c...
function ImTextCountCharsFromUtf8 (line 2074) | int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end)
function ImTextCharToUtf8_inline (line 2087) | static inline int ImTextCharToUtf8_inline(char* buf, int buf_size, unsig...
function ImTextCountUtf8BytesFromChar (line 2130) | int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_tex...
function ImTextCountUtf8BytesFromChar (line 2136) | static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
function ImTextStrToUtf8 (line 2145) | int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_t...
function ImTextCountUtf8BytesFromStr (line 2161) | int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* i...
function IM_MSVC_RUNTIME_CHECKS_RESTORE (line 2174) | IM_MSVC_RUNTIME_CHECKS_RESTORE
function ImVec4 (line 2190) | ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
function ImU32 (line 2200) | ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in)
type StaticFunc (line 2292) | struct StaticFunc
method PairComparerByID (line 2294) | PairComparerByID(const void* lhs, const void* rhs)
function GetSkipItemForListClipping (line 2599) | static bool GetSkipItemForListClipping()
function ImGuiListClipper_SortAndFuseRanges (line 2653) | static void ImGuiListClipper_SortAndFuseRanges(ImVector<ImGuiListClipper...
function ImGuiListClipper_SeekCursorAndSetupPrevLine (line 2677) | static void ImGuiListClipper_SeekCursorAndSetupPrevLine(float pos_y, flo...
function ImGuiListClipper_SeekCursorForItem (line 2702) | static void ImGuiListClipper_SeekCursorForItem(ImGuiListClipper* clipper...
function ImGuiListClipper_StepInternal (line 2779) | static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
function ImGuiStyle (line 2929) | ImGuiStyle& ImGui::GetStyle()
function ImU32 (line 2935) | ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul)
function ImU32 (line 2943) | ImU32 ImGui::GetColorU32(const ImVec4& col)
function ImVec4 (line 2951) | const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx)
function ImU32 (line 2957) | ImU32 ImGui::GetColorU32(ImU32 col)
type ImGuiStyleVarInfo (line 3005) | struct ImGuiStyleVarInfo
function ImGuiStyleVarInfo (line 3048) | static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
function ImGuiContext (line 3425) | ImGuiContext* ImGui::GetCurrentContext()
function ImGuiContext (line 3454) | ImGuiContext* ImGui::CreateContext(ImFontAtlas* shared_font_atlas)
function ImGuiID (line 3599) | ImGuiID ImGui::AddContextHook(ImGuiContext* ctx, const ImGuiContextHook*...
function ImGuiID (line 3664) | ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
function ImGuiID (line 3674) | ImGuiID ImGuiWindow::GetID(const void* ptr)
function ImGuiID (line 3684) | ImGuiID ImGuiWindow::GetID(int n)
function ImGuiID (line 3695) | ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
function SetCurrentWindow (line 3703) | static void SetCurrentWindow(ImGuiWindow* window)
function ImGuiID (line 3808) | ImGuiID ImGui::GetHoveredID()
function IsWindowContentHoverable (line 3838) | static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHo...
function ImGuiIO (line 4074) | ImGuiIO& ImGui::GetIO()
function ImDrawData (line 4081) | ImDrawData* ImGui::GetDrawData()
function ImDrawList (line 4098) | static ImDrawList* GetViewportDrawList(ImGuiViewportP* viewport, size_t ...
function ImDrawList (line 4122) | ImDrawList* ImGui::GetBackgroundDrawList(ImGuiViewport* viewport)
function ImDrawList (line 4127) | ImDrawList* ImGui::GetBackgroundDrawList()
function ImDrawList (line 4133) | ImDrawList* ImGui::GetForegroundDrawList(ImGuiViewport* viewport)
function ImDrawList (line 4138) | ImDrawList* ImGui::GetForegroundDrawList()
function ImDrawListSharedData (line 4144) | ImDrawListSharedData* ImGui::GetDrawListSharedData()
function IsWindowActiveAndVisible (line 4262) | static bool IsWindowActiveAndVisible(ImGuiWindow* window)
function AddWindowToSortBuffer (line 4609) | static void AddWindowToSortBuffer(ImVector<ImGuiWindow*>* out_sorted_win...
function AddDrawListToDrawData (line 4625) | static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDra...
function AddWindowToDrawData (line 4660) | static void AddWindowToDrawData(ImGuiWindow* window, int layer)
function GetWindowDisplayLayer (line 4674) | static inline int GetWindowDisplayLayer(ImGuiWindow* window)
function AddRootWindowToDrawData (line 4680) | static inline void AddRootWindowToDrawData(ImGuiWindow* window)
function SetupViewportDrawData (line 4703) | static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector<ImD...
function ImGuiWindow (line 4770) | ImGuiWindow* ImGui::FindBottomMostVisibleWindowWithinBeginStack(ImGuiWin...
function ImVec2 (line 4979) | ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool ...
function FindHoveredWindow (line 5009) | static void FindHoveredWindow()
function ImGuiID (line 5172) | ImGuiID ImGui::GetItemID()
function ImVec2 (line 5178) | ImVec2 ImGui::GetItemRectMin()
function ImVec2 (line 5184) | ImVec2 ImGui::GetItemRectMax()
function ImVec2 (line 5190) | ImVec2 ImGui::GetItemRectSize()
function SetWindowConditionAllowFlags (line 5325) | static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond ...
function ImGuiWindow (line 5332) | ImGuiWindow* ImGui::FindWindowByID(ImGuiID id)
function ImGuiWindow (line 5338) | ImGuiWindow* ImGui::FindWindowByName(const char* name)
function ApplyWindowSettings (line 5344) | static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings...
function UpdateWindowInFocusOrderList (line 5352) | static void UpdateWindowInFocusOrderList(ImGuiWindow* window, bool just_...
function InitOrLoadWindowSettings (line 5375) | static void InitOrLoadWindowSettings(ImGuiWindow* window, ImGuiWindowSet...
function ImGuiWindow (line 5405) | static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags f...
function ImVec2 (line 5429) | static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, const I...
function CalcWindowContentSizes (line 5464) | static void CalcWindowContentSizes(ImGuiWindow* window, ImVec2* content_...
function ImVec2 (line 5484) | static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& s...
function ImVec2 (line 5522) | static ImVec2 CalcWindowContentSize(ImGuiWindow* window)
function ImVec2 (line 5536) | ImVec2 ImGui::CalcWindowNextAutoFitSize(ImGuiWindow* window)
function ImVec2 (line 5546) | ImVec2 ImGui::CalcWindowExpectedSize(ImGuiWindow* window)
function ImGuiCol (line 5554) | static ImGuiCol GetWindowBgColorIdx(ImGuiWindow* window)
function CalcResizePosSizeFromAnyCorner (line 5563) | static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const Im...
type ImGuiResizeGripDef (line 5578) | struct ImGuiResizeGripDef
type ImGuiResizeBorderDef (line 5593) | struct ImGuiResizeBorderDef
function ImRect (line 5607) | static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, flo...
function ImGuiID (line 5621) | ImGuiID ImGui::GetWindowResizeCornerID(ImGuiWindow* window, int n)
function ImGuiID (line 5631) | ImGuiID ImGui::GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir)
function ClampWindowPos (line 5783) | static inline void ClampWindowPos(ImGuiWindow* window, const ImRect& vis...
function ImGuiWindow (line 6020) | static ImGuiWindow* ImGui::FindBlockingModal(ImGuiWindow* window)
function ImGuiWindow (line 7057) | static ImGuiWindow* GetCombinedRootWindow(ImGuiWindow* window, bool popu...
function ImVec2 (line 7194) | ImVec2 ImGui::GetWindowPos()
function ImVec2 (line 7236) | ImVec2 ImGui::GetWindowSize()
function ImDrawList (line 7403) | ImDrawList* ImGui::GetWindowDrawList()
function ImFont (line 7409) | ImFont* ImGui::GetFont()
function ImVec2 (line 7419) | ImVec2 ImGui::GetFontTexUvWhitePixel()
function ImGuiStorage (line 7513) | ImGuiStorage* ImGui::GetStateStorage()
function ImGuiID (line 7564) | ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGui...
function ImGuiID (line 7573) | ImGuiID ImGui::GetIDWithSeed(int n, ImGuiID seed)
function ImGuiID (line 7589) | ImGuiID ImGui::GetID(const char* str_id)
function ImGuiID (line 7595) | ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end)
function ImGuiID (line 7601) | ImGuiID ImGui::GetID(const void* ptr_id)
function ImGuiKeyData (line 7683) | ImGuiKeyData* ImGui::GetKeyData(ImGuiKey key)
function ImGuiKey (line 7706) | ImGuiKey ImGui::GetKeyIndex(ImGuiKey key)
function ImVec2 (line 7820) | ImVec2 ImGui::GetKeyMagnitude2d(ImGuiKey key_left, ImGuiKey key_right, I...
function ImGuiID (line 7867) | static inline ImGuiID GetRoutingIdFromOwnerId(ImGuiID owner_id)
function ImGuiKeyRoutingData (line 7873) | ImGuiKeyRoutingData* ImGui::GetShortcutRoutingData(ImGuiKeyChord key_chord)
function CalcRoutingScore (line 7919) | static int CalcRoutingScore(ImGuiWindow* location, ImGuiID owner_id, ImG...
function ImVec2 (line 8177) | ImVec2 ImGui::GetMousePos()
function ImVec2 (line 8184) | ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup()
function ImVec2 (line 8216) | ImVec2 ImGui::GetMouseDragDelta(ImGuiMouseButton button, float lock_thre...
function ImGuiMouseCursor (line 8241) | ImGuiMouseCursor ImGui::GetMouseCursor()
function UpdateAliasKey (line 8253) | static void UpdateAliasKey(ImGuiKey key, bool v, float analog_value)
function ImGuiKeyChord (line 8262) | static ImGuiKeyChord GetMergedModsFromKeys()
function LockWheelingWindow (line 8451) | static void LockWheelingWindow(ImGuiWindow* window, float wheel_amount)
function ImGuiWindow (line 8470) | static ImGuiWindow* FindBestWheelingWindow(const ImVec2& wheel)
function DebugPrintInputEvent (line 8621) | static void DebugPrintInputEvent(const char* prefix, const ImGuiInputEve...
function ImGuiID (line 8753) | ImGuiID ImGui::GetKeyOwner(ImGuiKey key)
function ImVec2 (line 9319) | ImVec2 ImGui::GetCursorScreenPos()
function ImVec2 (line 9338) | ImVec2 ImGui::GetCursorPos()
function ImVec2 (line 9380) | ImVec2 ImGui::GetCursorStartPos()
function ImVec2 (line 9466) | ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h)
function ImVec2 (line 9515) | ImVec2 ImGui::GetContentRegionMax()
function ImVec2 (line 9526) | ImVec2 ImGui::GetContentRegionMaxAbs()
function ImVec2 (line 9536) | ImVec2 ImGui::GetContentRegionAvail()
function ImVec2 (line 9543) | ImVec2 ImGui::GetWindowContentRegionMin()
function ImVec2 (line 9549) | ImVec2 ImGui::GetWindowContentRegionMax()
function CalcScrollEdgeSnap (line 9657) | static float CalcScrollEdgeSnap(float target, float snap_min, float snap...
function ImVec2 (line 9666) | static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
function ImVec2 (line 9704) | ImVec2 ImGui::ScrollToRectEx(ImGuiWindow* window, const ImRect& item_rec...
function ImGuiWindow (line 9997) | ImGuiWindow* ImGui::GetTopMostPopupModal()
function ImGuiWindow (line 10007) | ImGuiWindow* ImGui::GetTopMostAndVisiblePopupModal()
function ImRect (line 10364) | static ImRect GetViewportRect()
function ImRect (line 10370) | ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow* window)
function ImVec2 (line 10384) | ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const I...
function ImRect (line 10459) | ImRect ImGui::GetPopupAllowedExtentRect(ImGuiWindow* window)
function ImVec2 (line 10469) | ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
function ImGuiDir (line 10564) | ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy)
function NavScoreItemDistInterval (line 10571) | static float inline NavScoreItemDistInterval(float a0, float a1, float b...
function NavClampRectToVisibleAreaForMoveDir (line 10580) | static void inline NavClampRectToVisibleAreaForMoveDir(ImGuiDir move_dir...
function ImGuiWindow (line 10937) | static ImGuiWindow* ImGui::NavRestoreLastChildNavWindow(ImGuiWindow* win...
function ImVec2 (line 11014) | static ImVec2 ImGui::NavCalcPreferredRefPos()
function ImGuiWindow (line 11679) | static ImGuiWindow* FindWindowNavFocusable(int i_start, int i_stop, int ...
function NavUpdateWindowingHighlightWindow (line 11688) | static void NavUpdateWindowingHighlightWindow(int focus_change_dir)
function ImGuiPayload (line 12202) | const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGui...
function ImGuiPayload (line 12246) | const ImGuiPayload* ImGui::GetDragDropPayload()
function LogTextV (line 12272) | static inline void LogTextV(ImGuiContext& g, const char* fmt, va_list args)
function ImGuiSettingsHandler (line 12587) | ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
function ImGuiWindowSettings (line 12722) | ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
function ImGuiWindowSettings (line 12746) | ImGuiWindowSettings* ImGui::FindWindowSettingsByID(ImGuiID id)
function ImGuiWindowSettings (line 12756) | ImGuiWindowSettings* ImGui::FindWindowSettingsByWindow(ImGuiWindow* window)
function WindowSettingsHandler_ClearAll (line 12778) | static void WindowSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSetti...
function WindowSettingsHandler_ReadLine (line 12799) | static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsH...
function WindowSettingsHandler_ApplyAll (line 12810) | static void WindowSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSetti...
function WindowSettingsHandler_WriteAll (line 12822) | static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSetti...
function ImGuiViewport (line 12884) | ImGuiViewport* ImGui::GetMainViewport()
function SetClipboardTextFn_DefaultImpl (line 12963) | static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
function SetClipboardTextFn_DefaultImpl (line 12990) | static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
function SetClipboardTextFn_DefaultImpl (line 13045) | static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
function SetPlatformImeDataFn_DefaultImpl (line 13065) | static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, Im...
function SetPlatformImeDataFn_DefaultImpl (line 13095) | static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport*, ImGuiPlatfo...
function RenderViewportsThumbnails (line 13154) | static void RenderViewportsThumbnails()
type KeyLayoutData (line 13191) | struct KeyLayoutData { int Row, Col; const char* Label; ImGuiKey Key; }
function MetricsHelpMarker (line 13261) | static void MetricsHelpMarker(const char* desc)
type Funcs (line 13331) | struct Funcs
method ImRect (line 13333) | static ImRect GetTableRect(ImGuiTable* table, int rect_type, int n)
method ImRect (line 13353) | static ImRect GetWindowRect(ImGuiWindow* window, int rect_type)
type Func (line 13479) | struct Func { static int IMGUI_CDECL WindowComparerByBeginOrder(const vo...
method WindowComparerByBeginOrder (line 13479) | WindowComparerByBeginOrder(const void* lhs, const void* rhs) { return ...
type funcs (line 13633) | struct funcs { static bool IsLegacyNativeDupe(ImGuiKey) { return false; } }
method IsLegacyNativeDupe (line 13633) | static bool IsLegacyNativeDupe(ImGuiKey) { return false; }
method IsLegacyNativeDupe (line 13635) | static bool IsLegacyNativeDupe(ImGuiKey key) { return key < 512 && Get...
type funcs (line 13635) | struct funcs { static bool IsLegacyNativeDupe(ImGuiKey key) { return key...
method IsLegacyNativeDupe (line 13633) | static bool IsLegacyNativeDupe(ImGuiKey) { return false; }
method IsLegacyNativeDupe (line 13635) | static bool IsLegacyNativeDupe(ImGuiKey key) { return key < 512 && Get...
function StackToolFormatLevelInfo (line 14468) | static int StackToolFormatLevelInfo(ImGuiStackTool* tool, int n, bool fo...
FILE: imgui/imgui.h
type ImDrawChannel (line 133) | struct ImDrawChannel
type ImDrawCmd (line 134) | struct ImDrawCmd
type ImDrawData (line 135) | struct ImDrawData
type ImDrawList (line 136) | struct ImDrawList
type ImDrawListSharedData (line 137) | struct ImDrawListSharedData
type ImDrawListSplitter (line 138) | struct ImDrawListSplitter
type ImDrawVert (line 139) | struct ImDrawVert
type ImFont (line 140) | struct ImFont
type ImFontAtlas (line 141) | struct ImFontAtlas
type ImFontBuilderIO (line 142) | struct ImFontBuilderIO
type ImFontConfig (line 143) | struct ImFontConfig
type ImFontGlyph (line 144) | struct ImFontGlyph
type ImFontGlyphRangesBuilder (line 145) | struct ImFontGlyphRangesBuilder
type ImColor (line 146) | struct ImColor
type ImGuiContext (line 147) | struct ImGuiContext
type ImGuiIO (line 148) | struct ImGuiIO
type ImGuiInputTextCallbackData (line 149) | struct ImGuiInputTextCallbackData
type ImGuiKeyData (line 150) | struct ImGuiKeyData
type ImGuiListClipper (line 151) | struct ImGuiListClipper
type ImGuiOnceUponAFrame (line 152) | struct ImGuiOnceUponAFrame
type ImGuiPayload (line 153) | struct ImGuiPayload
type ImGuiPlatformImeData (line 154) | struct ImGuiPlatformImeData
type ImGuiSizeCallbackData (line 155) | struct ImGuiSizeCallbackData
type ImGuiStorage (line 156) | struct ImGuiStorage
type ImGuiStyle (line 157) | struct ImGuiStyle
type ImGuiTableSortSpecs (line 158) | struct ImGuiTableSortSpecs
type ImGuiTableColumnSortSpecs (line 159) | struct ImGuiTableColumnSortSpecs
type ImGuiTextBuffer (line 160) | struct ImGuiTextBuffer
type ImGuiTextFilter (line 161) | struct ImGuiTextFilter
type ImGuiViewport (line 162) | struct ImGuiViewport
type ImGuiKey (line 169) | enum ImGuiKey : int
type ImGuiCol (line 170) | typedef int ImGuiCol;
type ImGuiCond (line 171) | typedef int ImGuiCond;
type ImGuiDataType (line 172) | typedef int ImGuiDataType;
type ImGuiDir (line 173) | typedef int ImGuiDir;
type ImGuiMouseButton (line 174) | typedef int ImGuiMouseButton;
type ImGuiMouseCursor (line 175) | typedef int ImGuiMouseCursor;
type ImGuiSortDirection (line 176) | typedef int ImGuiSortDirection;
type ImGuiStyleVar (line 177) | typedef int ImGuiStyleVar;
type ImGuiTableBgTarget (line 178) | typedef int ImGuiTableBgTarget;
type ImDrawFlags (line 184) | typedef int ImDrawFlags;
type ImDrawListFlags (line 185) | typedef int ImDrawListFlags;
type ImFontAtlasFlags (line 186) | typedef int ImFontAtlasFlags;
type ImGuiBackendFlags (line 187) | typedef int ImGuiBackendFlags;
type ImGuiButtonFlags (line 188) | typedef int ImGuiButtonFlags;
type ImGuiColorEditFlags (line 189) | typedef int ImGuiColorEditFlags;
type ImGuiConfigFlags (line 190) | typedef int ImGuiConfigFlags;
type ImGuiComboFlags (line 191) | typedef int ImGuiComboFlags;
type ImGuiDragDropFlags (line 192) | typedef int ImGuiDragDropFlags;
type ImGuiFocusedFlags (line 193) | typedef int ImGuiFocusedFlags;
type ImGuiHoveredFlags (line 194) | typedef int ImGuiHoveredFlags;
type ImGuiInputTextFlags (line 195) | typedef int ImGuiInputTextFlags;
type ImGuiKeyChord (line 196) | typedef int ImGuiKeyChord;
type ImGuiPopupFlags (line 197) | typedef int ImGuiPopupFlags;
type ImGuiSelectableFlags (line 198) | typedef int ImGuiSelectableFlags;
type ImGuiSliderFlags (line 199) | typedef int ImGuiSliderFlags;
type ImGuiTabBarFlags (line 200) | typedef int ImGuiTabBarFlags;
type ImGuiTabItemFlags (line 201) | typedef int ImGuiTabItemFlags;
type ImGuiTableFlags (line 202) | typedef int ImGuiTableFlags;
type ImGuiTableColumnFlags (line 203) | typedef int ImGuiTableColumnFlags;
type ImGuiTableRowFlags (line 204) | typedef int ImGuiTableRowFlags;
type ImGuiTreeNodeFlags (line 205) | typedef int ImGuiTreeNodeFlags;
type ImGuiViewportFlags (line 206) | typedef int ImGuiViewportFlags;
type ImGuiWindowFlags (line 207) | typedef int ImGuiWindowFlags;
type ImDrawIdx (line 220) | typedef unsigned short ImDrawIdx;
type ImGuiID (line 224) | typedef unsigned int ImGuiID;
type ImS8 (line 225) | typedef signed char ImS8;
type ImU8 (line 226) | typedef unsigned char ImU8;
type ImS16 (line 227) | typedef signed short ImS16;
type ImU16 (line 228) | typedef unsigned short ImU16;
type ImS32 (line 229) | typedef signed int ImS32;
type ImU32 (line 230) | typedef unsigned int ImU32;
type ImS64 (line 231) | typedef signed long long ImS64;
type ImU64 (line 232) | typedef unsigned long long ImU64;
type ImWchar16 (line 236) | typedef unsigned short ImWchar16;
type ImWchar32 (line 237) | typedef unsigned int ImWchar32;
type ImWchar32 (line 239) | typedef ImWchar32 ImWchar;
type ImWchar16 (line 241) | typedef ImWchar16 ImWchar;
function IM_MSVC_RUNTIME_CHECKS_OFF (line 252) | IM_MSVC_RUNTIME_CHECKS_OFF
function clear (line 1797) | inline void clear() { if (Data) { Si...
function clear_delete (line 1798) | inline void clear_delete() { for (int n = 0...
function clear_destruct (line 1799) | inline void clear_destruct() { for (int n = 0...
function size_in_bytes (line 1803) | inline int size_in_bytes() const { return Size * ...
function T (line 1806) | inline T& operator[](int i) { IM_ASSERT(i >=...
function T (line 1807) | inline const T& operator[](int i) const { IM_ASSERT(i >=...
function T (line 1809) | inline T* begin() { return Data; }
function T (line 1810) | inline const T* begin() const { return Data; }
function T (line 1811) | inline T* end() { return Data + ...
function T (line 1812) | inline const T* end() const { return Data + ...
function T (line 1813) | inline T& front() { IM_ASSERT(Size...
function T (line 1814) | inline const T& front() const { IM_ASSERT(Size...
function T (line 1816) | inline const T& back() const { IM_ASSERT(Size...
function _grow_capacity (line 1819) | inline int _grow_capacity(int sz) const { int new_capaci...
function resize (line 1820) | inline void resize(int new_size) { if (new_size >...
function resize (line 1821) | inline void resize(int new_size, const T& v) { if (new_size >...
function shrink (line 1822) | inline void shrink(int new_size) { IM_ASSERT(new_...
function reserve (line 1823) | inline void reserve(int new_capacity) { if (new_capaci...
function reserve_discard (line 1824) | inline void reserve_discard(int new_capacity) { if (new_capaci...
function push_back (line 1827) | inline void push_back(const T& v) { if (Size == Ca...
function pop_back (line 1828) | inline void pop_back() { IM_ASSERT(Size...
function push_front (line 1829) | inline void push_front(const T& v) { if (Size == 0)...
function T (line 1830) | inline T* erase(const T* it) { IM_ASSERT(it >...
function T (line 1831) | inline T* erase(const T* it, const T* it_last){ IM_ASSERT(it >...
function T (line 1832) | inline T* erase_unsorted(const T* it) { IM_ASSERT(it >...
function T (line 1833) | inline T* insert(const T* it, const T& v) { IM_ASSERT(it >...
function contains (line 1834) | inline bool contains(const T& v) const { const T* data ...
function T (line 1835) | inline T* find(const T& v) { T* data = Data...
function T (line 1836) | inline const T* find(const T& v) const { const T* data ...
function find_erase (line 1837) | inline bool find_erase(const T& v) { const T* it = ...
function find_erase_unsorted (line 1838) | inline bool find_erase_unsorted(const T& v) { const T* it = ...
function index_from_ptr (line 1839) | inline int index_from_ptr(const T* it) const { IM_ASSERT(it >...
function IM_MSVC_RUNTIME_CHECKS_RESTORE (line 1841) | IM_MSVC_RUNTIME_CHECKS_RESTORE
type ImGuiKeyData (line 1914) | struct ImGuiKeyData
type ImGuiIO (line 1922) | struct ImGuiIO
function ClearSelection (line 2095) | struct ImGuiInputTextCallbackData
type ImGuiSizeCallbackData (line 2126) | struct ImGuiSizeCallbackData
function Clear (line 2135) | struct ImGuiPayload
function IsDataType (line 2151) | bool IsDataType(const char* type) const { return DataFrameCount != -1 &&...
type ImGuiTableColumnSortSpecs (line 2157) | struct ImGuiTableColumnSortSpecs
type ImGuiTableSortSpecs (line 2171) | struct ImGuiTableSortSpecs
type ImGuiOnceUponAFrame (line 2194) | struct ImGuiOnceUponAFrame
function IsActive (line 2202) | struct ImGuiTextFilter
type ImGuiTextBuffer (line 2229) | struct ImGuiTextBuffer
function clear (line 2240) | void clear() { Buf.clear(); }
function reserve (line 2241) | void reserve(int capacity) { Buf.reserve(capacity); }
function ImGuiStoragePair (line 2256) | struct ImGuiStorage
function Clear (line 2273) | void Clear() { Data.clear(); }
type ImGuiListClipper (line 2319) | struct ImGuiListClipper
function ImColor (line 2396) | struct ImColor
function GetTexID (line 2445) | struct ImDrawCmd
type ImDrawFlags_ (line 2512) | enum ImDrawFlags_
type ImDrawListFlags_ (line 2532) | enum ImDrawListFlags_
function ImDrawList (line 2550) | struct ImDrawList
function ImVec2 (line 2580) | inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectSta...
function PathClear (line 2621) | inline void PathClear() ...
function PathLineTo (line 2622) | inline void PathLineTo(const ImVec2& pos) ...
function PathLineToMergeDuplicate (line 2623) | inline void PathLineToMergeDuplicate(const ImVec2& pos) ...
function PathFillConvex (line 2624) | inline void PathFillConvex(ImU32 col) ...
function ChannelsSplit (line 2643) | inline void ChannelsSplit(int count) { _Splitter.Split(this, coun...
function ChannelsMerge (line 2644) | inline void ChannelsMerge() { _Splitter.Merge(this); }
function ChannelsSetCurrent (line 2645) | inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChanne...
function PrimWriteVtx (line 2655) | inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 ...
function PrimWriteIdx (line 2656) | inline void PrimWriteIdx(ImDrawIdx idx) ...
function PrimVtx (line 2657) | inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) ...
function Clear (line 2680) | struct ImDrawData
type ImFontConfig (line 2702) | struct ImFontConfig
type ImFontGlyph (line 2731) | struct ImFontGlyph
function Clear (line 2743) | struct ImFontGlyphRangesBuilder
function GetBit (line 2749) | inline bool GetBit(size_t n) const { int off = (int)(n >> 5); ImU32...
function SetBit (line 2750) | inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32...
function AddChar (line 2751) | inline void AddChar(ImWchar c) { SetBit(c); }
type ImFontAtlasFlags_ (line 2771) | enum ImFontAtlasFlags_
function SetTexID (line 2796) | struct ImFontAtlas
function ImFontAtlasCustomRect (line 2852) | ImFontAtlasCustomRect* GetCustomRectByIndex(int index) { IM_ASSERT(...
type ImFont (line 2899) | struct ImFont
type ImGuiViewportFlags_ (line 2957) | enum ImGuiViewportFlags_
function GetCenter (line 2972) | struct ImGuiViewport
function namespace (line 3020) | namespace ImGui
function GetWindowContentRegionWidth (line 3030) | static inline float GetWindowContentRegionWidth() ...
function ListBoxFooter (line 3034) | static inline void ListBoxFooter() ...
type ImDrawFlags (line 3084) | typedef ImDrawFlags ImDrawCornerFlags;
type ImDrawCornerFlags_ (line 3085) | enum ImDrawCornerFlags_
type ImGuiKeyChord (line 3101) | typedef ImGuiKeyChord ImGuiModFlags;
type ImGuiModFlags_ (line 3102) | enum ImGuiModFlags_ { ImGuiModFlags_None = 0, ImGuiModFlags_Ctrl = ImGui...
FILE: imgui/imgui_draw.cpp
function ImDrawList (line 425) | ImDrawList* ImDrawList::CloneOutput() const
function ImVec2 (line 1219) | ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec...
function ImVec2 (line 1229) | ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const I...
function PathBezierCubicCurveToCasteljau (line 1239) | static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, floa...
function PathBezierQuadraticCurveToCasteljau (line 1264) | static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, ...
function ImDrawFlags (line 1315) | static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
function ImFont (line 2095) | ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
function Decode85Byte (line 2131) | static unsigned int Decode85Byte(char c) ...
function Decode85 (line 2132) | static void Decode85(const unsigned char* src, unsigned char* dst)
function ImFont (line 2144) | ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
function ImFont (line 2165) | ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size...
function ImFont (line 2187) | ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, ...
function ImFont (line 2200) | ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compress...
function ImFont (line 2212) | ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* co...
function ImFontAtlasBuildMultiplyCalcLookupTable (line 2310) | void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[...
function ImFontAtlasBuildMultiplyRectAlpha8 (line 2319) | void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256...
type ImFontBuildSrcData (line 2331) | struct ImFontBuildSrcData
type ImFontBuildDstData (line 2346) | struct ImFontBuildDstData
function UnpackBitVectorToFlatIndexList (line 2354) | static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVect...
function ImFontAtlasBuildWithStbTruetype (line 2366) | static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
function ImFontBuilderIO (line 2623) | const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
function ImFontAtlasBuildSetupFont (line 2632) | void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontC...
function ImFontAtlasBuildPackCustomRects (line 2647) | void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_con...
function ImFontAtlasBuildRender8bppRectFromString (line 2674) | void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x,...
function ImFontAtlasBuildRender32bppRectFromString (line 2684) | void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x...
function ImFontAtlasBuildRenderDefaultTexData (line 2694) | static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
function ImFontAtlasBuildRenderLinesTexData (line 2734) | static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
function ImFontAtlasBuildInit (line 2786) | void ImFontAtlasBuildInit(ImFontAtlas* atlas)
function ImFontAtlasBuildFinish (line 2807) | void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
function ImWchar (line 2837) | const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
function ImWchar (line 2847) | const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
function ImWchar (line 2858) | const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
function ImWchar (line 2871) | const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
function UnpackAccumulativeOffsetsIntoRanges (line 2887) | static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, cons...
function ImWchar (line 2901) | const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
function ImWchar (line 2969) | const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
function ImWchar (line 3059) | const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
function ImWchar (line 3072) | const ImWchar* ImFontAtlas::GetGlyphRangesThai()
function ImWchar (line 3084) | const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
function ImWchar (line 3181) | static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candi...
function ImFontGlyph (line 3363) | const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
function ImFontGlyph (line 3373) | const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
function ImVec2 (line 3494) | ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_wid...
function ImAcos01 (line 3852) | static inline float ImAcos01(float x)
function stb_decompress_length (line 3987) | static unsigned int stb_decompress_length(const unsigned char *input)
function stb__match (line 3995) | static void stb__match(const unsigned char *data, unsigned int length)
function stb__lit (line 4004) | static void stb__lit(const unsigned char *data, unsigned int length)
function stb_adler32 (line 4034) | static unsigned int stb_adler32(unsigned int adler32, unsigned char *buf...
function stb_decompress (line 4065) | static unsigned int stb_decompress(unsigned char *output, const unsigned...
FILE: imgui/imgui_impl_glfw.cpp
type GlfwClientApi (line 100) | enum GlfwClientApi
type ImGui_ImplGlfw_Data (line 107) | struct ImGui_ImplGlfw_Data
method ImGui_ImplGlfw_Data (line 128) | ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); }
function ImGui_ImplGlfw_Data (line 138) | static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
method ImGui_ImplGlfw_Data (line 128) | ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); }
function ImGui_ImplGlfw_SetClipboardText (line 149) | static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char*...
function ImGuiKey (line 154) | static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
function ImGui_ImplGlfw_UpdateKeyModifiers (line 269) | static void ImGui_ImplGlfw_UpdateKeyModifiers()
function ImGui_ImplGlfw_ShouldChainCallback (line 279) | static bool ImGui_ImplGlfw_ShouldChainCallback(GLFWwindow* window)
function ImGui_ImplGlfw_MouseButtonCallback (line 285) | void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, ...
function ImGui_ImplGlfw_ScrollCallback (line 298) | void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, d...
function ImGui_ImplGlfw_TranslateUntranslatedKey (line 313) | static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
function ImGui_ImplGlfw_KeyCallback (line 346) | void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int sca...
function ImGui_ImplGlfw_WindowFocusCallback (line 365) | void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
function ImGui_ImplGlfw_CursorPosCallback (line 375) | void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, doub...
function ImGui_ImplGlfw_CursorEnterCallback (line 390) | void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
function ImGui_ImplGlfw_CharCallback (line 412) | void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
function ImGui_ImplGlfw_MonitorCallback (line 422) | void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
function EM_BOOL (line 428) | static EM_BOOL ImGui_ImplEmscripten_WheelCallback(int, const EmscriptenW...
function ImGui_ImplGlfw_InstallCallbacks (line 445) | void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
function ImGui_ImplGlfw_RestoreCallbacks (line 462) | void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
function ImGui_ImplGlfw_SetCallbacksChainForAllWindows (line 491) | void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_wi...
function ImGui_ImplGlfw_Init (line 497) | static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbac...
function ImGui_ImplGlfw_InitForOpenGL (line 567) | bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callb...
function ImGui_ImplGlfw_InitForVulkan (line 572) | bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callb...
function ImGui_ImplGlfw_InitForOther (line 577) | bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callba...
function ImGui_ImplGlfw_Shutdown (line 582) | void ImGui_ImplGlfw_Shutdown()
function ImGui_ImplGlfw_UpdateMouseData (line 599) | static void ImGui_ImplGlfw_UpdateMouseData()
function ImGui_ImplGlfw_UpdateMouseCursor (line 637) | static void ImGui_ImplGlfw_UpdateMouseCursor()
function Saturate (line 664) | static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1....
function ImGui_ImplGlfw_UpdateGamepads (line 665) | static void ImGui_ImplGlfw_UpdateGamepads()
function ImGui_ImplGlfw_NewFrame (line 716) | void ImGui_ImplGlfw_NewFrame()
FILE: imgui/imgui_impl_glfw.h
type GLFWwindow (line 19) | struct GLFWwindow
type GLFWmonitor (line 20) | struct GLFWmonitor
FILE: imgui/imgui_impl_opengl3.cpp
type ImGui_ImplOpenGL3_Data (line 197) | struct ImGui_ImplOpenGL3_Data
method ImGui_ImplOpenGL3_Data (line 214) | ImGui_ImplOpenGL3_Data() { memset((void*)this, 0, sizeof(*this)); }
function ImGui_ImplOpenGL3_Data (line 219) | static ImGui_ImplOpenGL3_Data* ImGui_ImplOpenGL3_GetBackendData()
method ImGui_ImplOpenGL3_Data (line 214) | ImGui_ImplOpenGL3_Data() { memset((void*)this, 0, sizeof(*this)); }
type ImGui_ImplOpenGL3_VtxAttribState (line 226) | struct ImGui_ImplOpenGL3_VtxAttribState
method GetState (line 231) | void GetState(GLint index)
method SetState (line 240) | void SetState(GLint index)
function ImGui_ImplOpenGL3_Init (line 249) | bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
function ImGui_ImplOpenGL3_Shutdown (line 343) | void ImGui_ImplOpenGL3_Shutdown()
function ImGui_ImplOpenGL3_NewFrame (line 355) | void ImGui_ImplOpenGL3_NewFrame()
function ImGui_ImplOpenGL3_SetupRenderState (line 364) | static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, in...
function ImGui_ImplOpenGL3_RenderDrawData (line 440) | void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
function ImGui_ImplOpenGL3_CreateFontsTexture (line 615) | bool ImGui_ImplOpenGL3_CreateFontsTexture()
function ImGui_ImplOpenGL3_DestroyFontsTexture (line 647) | void ImGui_ImplOpenGL3_DestroyFontsTexture()
function CheckShader (line 660) | static bool CheckShader(GLuint handle, const char* desc)
function CheckProgram (line 679) | static bool CheckProgram(GLuint handle, const char* desc)
function ImGui_ImplOpenGL3_CreateDeviceObjects (line 697) | bool ImGui_ImplOpenGL3_CreateDeviceObjects()
function ImGui_ImplOpenGL3_DestroyDeviceObjects (line 885) | void ImGui_ImplOpenGL3_DestroyDeviceObjects()
FILE: imgui/imgui_impl_opengl3_loader.h
type khronos_float_t (line 61) | typedef float khronos_float_t;
type khronos_int8_t (line 62) | typedef signed char khronos_int8_t;
type khronos_uint8_t (line 63) | typedef unsigned char khronos_uint8_t;
type khronos_int16_t (line 64) | typedef signed short int khronos_int16_t;
type khronos_uint16_t (line 65) | typedef unsigned short int khronos_uint16_t;
type khronos_intptr_t (line 67) | typedef signed long long int khronos_intptr_t;
type khronos_ssize_t (line 68) | typedef signed long long int khronos_ssize_t;
type khronos_intptr_t (line 70) | typedef signed long int khronos_intptr_t;
type khronos_ssize_t (line 71) | typedef signed long int khronos_ssize_t;
type khronos_int64_t (line 75) | typedef signed __int64 khronos_int64_t;
type khronos_uint64_t (line 76) | typedef unsigned __int64 khronos_uint64_t;
type khronos_int64_t (line 79) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 80) | typedef uint64_t khronos_uint64_t;
type khronos_int64_t (line 82) | typedef signed long long khronos_int64_t;
type khronos_uint64_t (line 83) | typedef unsigned long long khronos_uint64_t;
type GLvoid (line 139) | typedef void GLvoid;
type GLenum (line 140) | typedef unsigned int GLenum;
type khronos_float_t (line 142) | typedef khronos_float_t GLfloat;
type GLint (line 143) | typedef int GLint;
type GLsizei (line 144) | typedef int GLsizei;
type GLbitfield (line 145) | typedef unsigned int GLbitfield;
type GLdouble (line 146) | typedef double GLdouble;
type GLuint (line 147) | typedef unsigned int GLuint;
type GLboolean (line 148) | typedef unsigned char GLboolean;
type khronos_uint8_t (line 149) | typedef khronos_uint8_t GLubyte;
type GLubyte (line 195) | typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
type khronos_float_t (line 218) | typedef khronos_float_t GLclampf;
type GLclampd (line 219) | typedef double GLclampd;
type khronos_ssize_t (line 254) | typedef khronos_ssize_t GLsizeiptr;
type khronos_intptr_t (line 255) | typedef khronos_intptr_t GLintptr;
type GLchar (line 275) | typedef char GLchar;
type khronos_int16_t (line 276) | typedef khronos_int16_t GLshort;
type khronos_int8_t (line 277) | typedef khronos_int8_t GLbyte;
type khronos_uint16_t (line 278) | typedef khronos_uint16_t GLushort;
type khronos_uint16_t (line 346) | typedef khronos_uint16_t GLhalf;
type GLubyte (line 354) | typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLu...
type __GLsync (line 371) | struct __GLsync
type khronos_uint64_t (line 372) | typedef khronos_uint64_t GLuint64;
type khronos_int64_t (line 373) | typedef khronos_int64_t GLint64;
type khronos_uint64_t (line 401) | typedef khronos_uint64_t GLuint64EXT;
type _cl_context (line 404) | struct _cl_context
type _cl_event (line 405) | struct _cl_event
type khronos_int64_t (line 427) | typedef khronos_int64_t GLint64EXT;
type GL3WglProc (line 455) | typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
type PROC (line 612) | typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
function open_libgl (line 615) | static int open_libgl(void)
function close_libgl (line 624) | static void close_libgl(void) { FreeLibrary(libgl); }
function GL3WglProc (line 625) | static GL3WglProc get_proc(const char *proc)
function open_libgl (line 637) | static int open_libgl(void)
function close_libgl (line 645) | static void close_libgl(void) { dlclose(libgl); }
function GL3WglProc (line 647) | static GL3WglProc get_proc(const char *proc)
function open_libgl (line 659) | static int open_libgl(void)
function close_libgl (line 668) | static void close_libgl(void) { dlclose(libgl); }
function GL3WglProc (line 670) | static GL3WglProc get_proc(const char *proc)
function parse_version (line 682) | static int parse_version(void)
function imgl3wInit (line 701) | int imgl3wInit(void)
function imgl3wInit2 (line 710) | int imgl3wInit2(GL3WGetProcAddressProc proc)
function imgl3wIsSupported (line 716) | int imgl3wIsSupported(int major, int minor)
function GL3WglProc (line 725) | GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc...
function load_procs (line 790) | static void load_procs(GL3WGetProcAddressProc proc)
FILE: imgui/imgui_internal.h
type ImBitVector (line 122) | struct ImBitVector
type ImRect (line 123) | struct ImRect
type ImDrawDataBuilder (line 124) | struct ImDrawDataBuilder
type ImDrawListSharedData (line 125) | struct ImDrawListSharedData
type ImGuiColorMod (line 126) | struct ImGuiColorMod
type ImGuiContext (line 127) | struct ImGuiContext
type ImGuiContextHook (line 128) | struct ImGuiContextHook
type ImGuiDataTypeInfo (line 129) | struct ImGuiDataTypeInfo
type ImGuiGroupData (line 130) | struct ImGuiGroupData
type ImGuiInputTextState (line 131) | struct ImGuiInputTextState
type ImGuiLastItemData (line 132) | struct ImGuiLastItemData
type ImGuiLocEntry (line 133) | struct ImGuiLocEntry
type ImGuiMenuColumns (line 134) | struct ImGuiMenuColumns
type ImGuiNavItemData (line 135) | struct ImGuiNavItemData
type ImGuiMetricsConfig (line 136) | struct ImGuiMetricsConfig
type ImGuiNextWindowData (line 137) | struct ImGuiNextWindowData
type ImGuiNextItemData (line 138) | struct ImGuiNextItemData
type ImGuiOldColumnData (line 139) | struct ImGuiOldColumnData
type ImGuiOldColumns (line 140) | struct ImGuiOldColumns
type ImGuiPopupData (line 141) | struct ImGuiPopupData
type ImGuiSettingsHandler (line 142) | struct ImGuiSettingsHandler
type ImGuiStackSizes (line 143) | struct ImGuiStackSizes
type ImGuiStyleMod (line 144) | struct ImGuiStyleMod
type ImGuiTabBar (line 145) | struct ImGuiTabBar
type ImGuiTabItem (line 146) | struct ImGuiTabItem
type ImGuiTable (line 147) | struct ImGuiTable
type ImGuiTableColumn (line 148) | struct ImGuiTableColumn
type ImGuiTableInstanceData (line 149) | struct ImGuiTableInstanceData
type ImGuiTableTempData (line 150) | struct ImGuiTableTempData
type ImGuiTableSettings (line 151) | struct ImGuiTableSettings
type ImGuiTableColumnsSettings (line 152) | struct ImGuiTableColumnsSettings
type ImGuiWindow (line 153) | struct ImGuiWindow
type ImGuiWindowTempData (line 154) | struct ImGuiWindowTempData
type ImGuiWindowSettings (line 155) | struct ImGuiWindowSettings
type ImGuiLocKey (line 159) | enum ImGuiLocKey : int
type ImGuiLayoutType (line 160) | typedef int ImGuiLayoutType;
type ImGuiActivateFlags (line 163) | typedef int ImGuiActivateFlags;
type ImGuiDebugLogFlags (line 164) | typedef int ImGuiDebugLogFlags;
type ImGuiInputFlags (line 165) | typedef int ImGuiInputFlags;
type ImGuiItemFlags (line 166) | typedef int ImGuiItemFlags;
type ImGuiItemStatusFlags (line 167) | typedef int ImGuiItemStatusFlags;
type ImGuiOldColumnFlags (line 168) | typedef int ImGuiOldColumnFlags;
type ImGuiNavHighlightFlags (line 169) | typedef int ImGuiNavHighlightFlags;
type ImGuiNavMoveFlags (line 170) | typedef int ImGuiNavMoveFlags;
type ImGuiNextItemDataFlags (line 171) | typedef int ImGuiNextItemDataFlags;
type ImGuiNextWindowDataFlags (line 172) | typedef int ImGuiNextWindowDataFlags;
type ImGuiScrollFlags (line 173) | typedef int ImGuiScrollFlags;
type ImGuiSeparatorFlags (line 174) | typedef int ImGuiSeparatorFlags;
type ImGuiTextFlags (line 175) | typedef int ImGuiTextFlags;
type ImGuiTooltipFlags (line 176) | typedef int ImGuiTooltipFlags;
function namespace (line 193) | namespace ImStb
function ImQsort (line 332) | static inline void ImQsort(void* base, size_t count, size_t size_of...
function ImIsPowerOfTwo (line 339) | static inline bool ImIsPowerOfTwo(int v) { return v != 0 ...
function ImIsPowerOfTwo (line 340) | static inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 ...
function ImUpperPowerOfTwo (line 341) | static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >>...
function IM_MSVC_RUNTIME_CHECKS_OFF (line 356) | IM_MSVC_RUNTIME_CHECKS_OFF
function ImCharIsBlankA (line 358) | static inline bool ImCharIsBlankA(char c) { return c == ' ...
function ImCharIsBlankW (line 359) | static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ...
function ImFileHandle (line 387) | static inline ImFileHandle ImFileOpen(const char*, const char*) ...
function ImFileClose (line 388) | static inline bool ImFileClose(ImFileHandle) ...
function ImU64 (line 389) | static inline ImU64 ImFileGetSize(ImFileHandle) ...
function ImU64 (line 390) | static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle...
function ImU64 (line 391) | static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFil...
type FILE (line 394) | typedef FILE* ImFileHandle;
function ImPow (line 419) | static inline float ImPow(float x, float y) { return powf(x, y); }
function ImPow (line 420) | static inline double ImPow(double x, double y) { return pow(x, y); }
function ImLog (line 421) | static inline float ImLog(float x) { return logf(x); }
function ImLog (line 422) | static inline double ImLog(double x) { return log(x); }
function ImAbs (line 423) | static inline int ImAbs(int x) { return x < 0 ? -x : x; }
function ImAbs (line 424) | static inline float ImAbs(float x) { return fabsf(x); }
function ImAbs (line 425) | static inline double ImAbs(double x) { return fabs(x); }
function ImSign (line 426) | static inline float ImSign(float x) { return (x < 0.0f) ? -1...
function ImSign (line 427) | static inline double ImSign(double x) { return (x < 0.0) ? -1....
function ImRsqrt (line 429) | static inline float ImRsqrt(float x) { return _mm_cvtss_f32(_...
function ImRsqrt (line 431) | static inline float ImRsqrt(float x) { return 1.0f / sqrtf(x); }
function ImRsqrt (line 433) | static inline double ImRsqrt(double x) { return 1.0 / sqrt(x); }
function T (line 437) | inline T ImMin(T lhs, T rhs) { return lhs < rhs ?...
function T (line 438) | inline T ImMax(T lhs, T rhs) { return lhs >= rhs ...
function T (line 439) | inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? ...
function T (line 440) | inline T ImLerp(T a, T b, float t) { return (T)(a + (b ...
function ImSwap (line 441) | inline void ImSwap(T& a, T& b) { T tmp = a; a = b; ...
function T (line 442) | inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < ...
function T (line 443) | inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < ...
function ImVec2 (line 445) | static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) ...
function ImVec2 (line 446) | static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) ...
function ImVec2 (line 447) | static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 m...
function ImVec2 (line 448) | static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) ...
function ImVec2 (line 449) | static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVe...
function ImVec4 (line 450) | static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) ...
function ImSaturate (line 451) | static inline float ImSaturate(float f) ...
function ImLengthSqr (line 452) | static inline float ImLengthSqr(const ImVec2& lhs) ...
function ImLengthSqr (line 453) | static inline float ImLengthSqr(const ImVec4& lhs) ...
function ImInvLength (line 454) | static inline float ImInvLength(const ImVec2& lhs, float fail_value) ...
function ImFloor (line 455) | static inline float ImFloor(float f) ...
function ImFloorSigned (line 456) | static inline float ImFloorSigned(float f) ...
function ImVec2 (line 457) | static inline ImVec2 ImFloor(const ImVec2& v) ...
function ImVec2 (line 458) | static inline ImVec2 ImFloorSigned(const ImVec2& v) ...
function ImModPositive (line 459) | static inline int ImModPositive(int a, int b) ...
function ImDot (line 460) | static inline float ImDot(const ImVec2& a, const ImVec2& b) ...
function ImVec2 (line 461) | static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a)...
function ImLinearSweep (line 462) | static inline float ImLinearSweep(float current, float target, float sp...
function ImVec2 (line 463) | static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) ...
function ImIsFloatAboveGuaranteedIntegerPrecision (line 464) | static inline bool ImIsFloatAboveGuaranteedIntegerPrecision(float f) ...
function ImExponentialMovingAverage (line 465) | static inline float ImExponentialMovingAverage(float avg, float sample,...
function ImTriangleArea (line 477) | inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, co...
function IM_MSVC_RUNTIME_CHECKS_OFF (line 482) | IM_MSVC_RUNTIME_CHECKS_OFF
function Contains (line 520) | bool Contains(const ImVec2& p) const { return p.x >= Min....
function Contains (line 521) | bool Contains(const ImRect& r) const { return r.Min.x >= Min....
function Overlaps (line 522) | bool Overlaps(const ImRect& r) const { return r.Min.y < Max....
function Add (line 523) | void Add(const ImVec2& p) { if (Min.x > p.x) M...
function Add (line 524) | void Add(const ImRect& r) { if (Min.x > r.Min.x) M...
function Expand (line 525) | void Expand(const float amount) { Min.x -= amount; Min...
function Expand (line 526) | void Expand(const ImVec2& amount) { Min.x -= amount.x; Min...
function Translate (line 527) | void Translate(const ImVec2& d) { Min.x += d.x; Min.y +=...
function TranslateX (line 528) | void TranslateX(float dx) { Min.x += dx; Max.x += ...
function TranslateY (line 529) | void TranslateY(float dy) { Min.y += dy; Max.y += ...
function ClipWith (line 530) | void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min...
function ClipWithFull (line 531) | void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.M...
function Floor (line 532) | void Floor() { Min.x = IM_FLOOR(Min.x...
function ImBitArrayGetStorageSizeInBytes (line 540) | inline size_t ImBitArrayGetStorageSizeInBytes(int bitcount) { return...
function ImBitArrayClearAllBits (line 541) | inline void ImBitArrayClearAllBits(ImU32* arr, int bitcount){ memset...
function ImBitArrayTestBit (line 542) | inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 ...
function ImBitArrayClearBit (line 543) | inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 ...
function ImBitArraySetBit (line 544) | inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 ...
function ImBitArraySetBitRange (line 545) | inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2) // Work...
type ImU32 (line 558) | typedef ImU32* ImBitArrayPtr;
function ClearAllBits (line 567) | void ClearAllBits() { memset(Storage, 0, sizeof(...
function SetAllBits (line 568) | void SetAllBits() { memset(Storage, 255, sizeo...
function TestBit (line 569) | bool TestBit(int n) const { n += OFFSET; IM_ASSERT(n >...
function SetBit (line 570) | void SetBit(int n) { n += OFFSET; IM_ASSERT(n >...
function ClearBit (line 571) | void ClearBit(int n) { n += OFFSET; IM_ASSERT(n >...
function SetBitRange (line 572) | void SetBitRange(int n, int n2) { n += OFFSET; n2 += OFFSET;...
function const (line 573) | bool operator[](int n) const { n += OFFSET; IM_ASSERT(n >...
function ImBitVector (line 578) | struct IMGUI_API ImBitVector
function IM_MSVC_RUNTIME_CHECKS_RESTORE (line 587) | IM_MSVC_RUNTIME_CHECKS_RESTORE
function set (line 602) | inline void set(T* data, int size) { Data = data; DataEnd =...
function set (line 603) | inline void set(T* data, T* data_end) { Data = data; DataEnd =...
function T (line 606) | inline T& operator[](int i) { T* p = Data + i; IM_AS...
function T (line 607) | inline const T& operator[](int i) const { const T* p = Data + i;...
function T (line 609) | inline T* begin() { return Data; }
function T (line 610) | inline const T* begin() const { return Data; }
function T (line 611) | inline T* end() { return DataEnd; }
function T (line 612) | inline const T* end() const { return DataEnd; }
function index_from_ptr (line 615) | inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data &...
function GetArenaSizeInBytes (line 632) | inline int GetArenaSizeInBytes() { return CurrOff; }
function SetArenaBasePtr (line 633) | inline void SetArenaBasePtr(void* base_ptr) { BasePtr = (char*)base_...
function GetSpan (line 637) | void GetSpan(int n, ImSpan<T>* span) { span->set((T*)GetSpanPtrBegin...
type ImPoolIdx (line 643) | typedef int ImPoolIdx;
function T (line 654) | T* GetByKey(ImGuiID key) { int idx = Map.GetInt(k...
function T (line 655) | T* GetByIndex(ImPoolIdx n) { return &Buf[n]; }
function ImPoolIdx (line 656) | ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Buf.Dat...
function T (line 657) | T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIn...
function Contains (line 658) | bool Contains(const T* p) const { return (p >= Buf.Data ...
function Clear (line 659) | void Clear() { for (int n = 0; n < Ma...
function T (line 660) | T* Add() { int idx = FreeIdx; if ...
function Remove (line 661) | void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p...
function Remove (line 662) | void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)...
function Reserve (line 663) | void Reserve(int capacity) { Buf.reserve(capacity);...
function T (line 670) | T* TryGetMapData(ImPoolIdx n) { int idx = Map.Data[n]....
function GetSize (line 672) | int GetSize() { return GetMapSize(); }
function clear (line 686) | void clear() { Buf.clear(); }
function T (line 689) | T* alloc_chunk(size_t sz) { size_t HDR_SZ = 4; sz = IM_MEMALIG...
function T (line 690) | T* begin() { size_t HDR_SZ = 4; if (!Buf.Data) ...
function T (line 691) | T* next_chunk(T* p) { size_t HDR_SZ = 4; IM_ASSERT(p >= ...
function chunk_size (line 692) | int chunk_size(const T* p) { return ((const int*)p)[-1]; }
function T (line 693) | T* end() { return (T*)(void*)(Buf.Data + Buf....
function offset_from_ptr (line 694) | int offset_from_ptr(const T* p) { IM_ASSERT(p >= begin() && p < end(...
function T (line 695) | T* ptr_from_offset(int off) { IM_ASSERT(off >= 4 && off < Buf.Si...
function swap (line 696) | void swap(ImChunkStream<T>& rhs) { rhs.Buf.swap(Buf); }
function size (line 702) | struct ImGuiTextIndex
function ImDrawListSharedData (line 745) | struct IMGUI_API ImDrawListSharedData
function ClearFreeMemory (line 768) | struct ImDrawDataBuilder
function GetDrawListCount (line 774) | int GetDrawListCount() const { int count = 0; for (int n = 0; n < IM_...
function ImGuiComboPreviewData (line 996) | struct IMGUI_API ImGuiComboPreviewData
function ImGuiGroupData (line 1009) | struct IMGUI_API ImGuiGroupData
function ImGuiMenuColumns (line 1025) | struct IMGUI_API ImGuiMenuColumns
function ImGuiInputTextState (line 1044) | struct IMGUI_API ImGuiInputTextState
type ImGuiPopupData (line 1081) | struct ImGuiPopupData
type ImGuiNextItemDataFlags_ (line 1131) | enum ImGuiNextItemDataFlags_
function ClearFlags (line 1138) | struct ImGuiNextItemData
type ImGuiLastItemData (line 1151) | struct ImGuiLastItemData
function ImGuiStackSizes (line 1163) | struct IMGUI_API ImGuiStackSizes
type ImGuiWindowStackData (line 1181) | struct ImGuiWindowStackData
type ImGuiShrinkWidthItem (line 1188) | struct ImGuiShrinkWidthItem
function ImGuiPtrOrIndex (line 1195) | struct ImGuiPtrOrIndex
type ImGuiInputEventType (line 1232) | enum ImGuiInputEventType
type ImGuiInputSource (line 1244) | enum ImGuiInputSource
type ImGuiInputEventMousePos (line 1257) | struct ImGuiInputEventMousePos { float PosX, PosY; }
type ImGuiInputEventMouseWheel (line 1258) | struct ImGuiInputEventMouseWheel { float WheelX, WheelY; }
type ImGuiInputEventMouseButton (line 1259) | struct ImGuiInputEventMouseButton { int Button; bool Down; }
type ImGuiInputEventKey (line 1260) | struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float Ana...
type ImGuiInputEventText (line 1261) | struct ImGuiInputEventText { unsigned int Char; }
type ImGuiInputEventAppFocused (line 1262) | struct ImGuiInputEventAppFocused { bool Focused; }
type ImGuiInputEvent (line 1264) | struct ImGuiInputEvent
type ImS16 (line 1286) | typedef ImS16 ImGuiKeyRoutingIndex;
function Clear (line 1302) | struct ImGuiKeyRoutingTable
type ImGuiKeyOwnerData (line 1314) | struct ImGuiKeyOwnerData
type ImGuiInputFlags_ (line 1326) | enum ImGuiInputFlags_
function FromPositions (line 1376) | struct ImGuiListClipperRange
function Reset (line 1389) | struct ImGuiListClipperData
type ImGuiActivateFlags_ (line 1405) | enum ImGuiActivateFlags_
type ImGuiScrollFlags_ (line 1414) | enum ImGuiScrollFlags_
type ImGuiNavHighlightFlags_ (line 1428) | enum ImGuiNavHighlightFlags_
type ImGuiNavMoveFlags_ (line 1437) | enum ImGuiNavMoveFlags_
type ImGuiNavLayer (line 1455) | enum ImGuiNavLayer
function Clear (line 1462) | struct ImGuiNavItemData
type ImGuiOldColumnFlags_ (line 1482) | enum ImGuiOldColumnFlags_
type ImGuiOldColumnData (line 1502) | struct ImGuiOldColumnData
type ImGuiOldColumns (line 1512) | struct ImGuiOldColumns
function ImGuiViewport (line 1555) | struct ImGuiViewportP : public ImGuiViewport
type ImGuiWindowSettings (line 1588) | struct ImGuiWindowSettings
type ImGuiSettingsHandler (line 1601) | struct ImGuiSettingsHandler
type ImGuiLocKey (line 1621) | enum ImGuiLocKey : int
type ImGuiLocEntry (line 1633) | struct ImGuiLocEntry
type ImGuiDebugLogFlags_ (line 1644) | enum ImGuiDebugLogFlags_
type ImGuiMetricsConfig (line 1658) | struct ImGuiMetricsConfig
type ImGuiStackLevelInfo (line 1672) | struct ImGuiStackLevelInfo
type ImGuiStackTool (line 1684) | struct ImGuiStackTool
type ImGuiContextHookType (line 1701) | enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiConte...
type ImGuiContextHook (line 1703) | struct ImGuiContextHook
type ImGuiContext (line 1718) | struct ImGuiContext
function ImGuiWindowTempData (line 2177) | struct IMGUI_API ImGuiWindowTempData
function ImGuiWindow (line 2226) | struct IMGUI_API ImGuiWindow
type ImGuiTabBarFlagsPrivate_ (line 2350) | enum ImGuiTabBarFlagsPrivate_
type ImGuiTabItemFlagsPrivate_ (line 2358) | enum ImGuiTabItemFlagsPrivate_
function ImGuiTabBar (line 2385) | struct IMGUI_API ImGuiTabBar
type ImS16 (line 2430) | typedef ImS16 ImGuiTableColumnIdx;
type ImU16 (line 2431) | typedef ImU16 ImGuiTableDrawChannelIdx;
type ImGuiTableCellData (line 2496) | struct ImGuiTableCellData
type ImGuiTableInstanceData (line 2503) | struct ImGuiTableInstanceData
function ImGuiTable (line 2514) | struct IMGUI_API ImGuiTable
function ImGuiTableTempData (line 2629) | struct IMGUI_API ImGuiTableTempData
type ImGuiTableSettings (line 2674) | struct ImGuiTableSettings
function namespace (line 2692) | namespace ImGui
function IsNamedKey (line 2867) | inline bool IsNamedKey(ImGuiKey key) ...
function IsNamedKeyOrModKey (line 2868) | inline bool IsNamedKeyOrModKey(ImGuiKey key) ...
function IsLegacyKey (line 2869) | inline bool IsLegacyKey(ImGuiKey key) ...
function IsKeyboardKey (line 2870) | inline bool IsKeyboardKey(ImGuiKey key) ...
function IsGamepadKey (line 2871) | inline bool IsGamepadKey(ImGuiKey key) ...
function IsMouseKey (line 2872) | inline bool IsMouseKey(ImGuiKey key) ...
function IsAliasKey (line 2873) | inline bool IsAliasKey(ImGuiKey key) ...
function ImGuiKeyChord (line 2874) | inline ImGuiKeyChord ConvertShortcutMod(ImGuiKeyChord key_chord) ...
function ImGuiKey (line 2875) | inline ImGuiKey ConvertSingleModFlagToKey(ImGuiKey key)
function ImGuiKey (line 2888) | inline ImGuiKey MouseButtonToKey(ImGuiMouseButton button) ...
function IsActiveIdUsingNavDir (line 2895) | inline bool IsActiveIdUsingNavDir(ImGuiDir dir) ...
function ImGuiKeyOwnerData (line 2912) | inline ImGuiKeyOwnerData* GetKeyOwnerData(ImGuiKey key) { if (key ...
function ImGuiID (line 2952) | inline ImGuiID GetCurrentFocusScope() { ImGuiContext& g = *GImG...
function ImGuiTable (line 2983) | inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; r...
function ImGuiTableInstanceData (line 2996) | inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, ...
function ImGuiID (line 2997) | inline ImGuiID TableGetInstanceID(ImGuiTable* table, in...
function ImGuiTabBar (line 3028) | inline ImGuiTabBar* GetCurrentTabBar() { ImGuiContext& g = *GImGui; ...
function TabBarGetTabOrder (line 3033) | inline int TabBarGetTabOrder(ImGuiTabBar* tab_bar, ImGuiTab...
function TempInputIsActive (line 3122) | inline bool TempInputIsActive(ImGuiID id) { ImGuiConte...
function ImGuiInputTextState (line 3123) | inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiConte...
function DebugStartItemPicker (line 3154) | inline void DebugStartItemPicker() ...
function SetItemUsingMouseWheel (line 3178) | inline void SetItemUsingMouseWheel() ...
function FocusableItemRegister (line 3186) | inline bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id) ...
function FocusableItemUnregister (line 3187) | inline void FocusableItemUnregister(ImGuiWindow* window) ...
type ImFontBuilderIO (line 3201) | struct ImFontBuilderIO
FILE: imgui/imgui_tables.cpp
function ImGuiTableFlags (line 264) | inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow*...
function ImGuiTable (line 297) | ImGuiTable* ImGui::TableFindByID(ImGuiID id)
function TableSetupColumnFlags (line 684) | static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* c...
function ImGuiTableColumnFlags (line 1603) | ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
function ImRect (line 1622) | ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n)
function ImGuiID (line 1637) | ImGuiID ImGui::TableGetColumnResizeID(ImGuiTable* table, int column_n, i...
type MergeGroup (line 2384) | struct MergeGroup
function ImGuiTableSortSpecs (line 2659) | ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
function ImGuiSortDirection (line 2677) | static inline ImGuiSortDirection TableGetColumnAvailSortDirection(ImGuiT...
function ImGuiSortDirection (line 2696) | ImGuiSortDirection ImGui::TableGetColumnNextSortDirection(ImGuiTableColu...
function TableSettingsInit (line 3208) | static void TableSettingsInit(ImGuiTableSettings* settings, ImGuiID id, ...
function TableSettingsCalcChunkSize (line 3220) | static size_t TableSettingsCalcChunkSize(int columns_count)
function ImGuiTableSettings (line 3225) | ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_c...
function ImGuiTableSettings (line 3234) | ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id)
function ImGuiTableSettings (line 3245) | ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table)
function TableSettingsHandler_ClearAll (line 3388) | static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettin...
function TableSettingsHandler_ApplyAll (line 3398) | static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettin...
function TableSettingsHandler_ReadLine (line 3428) | static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHa...
function TableSettingsHandler_WriteAll (line 3454) | static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettin...
function GetDraggedColumnOffset (line 3737) | static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column...
function GetColumnWidthEx (line 3770) | static float GetColumnWidthEx(ImGuiOldColumns* columns, int column_index...
function ImGuiOldColumns (line 3866) | ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID...
function ImGuiID (line 3879) | ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count)
FILE: imgui/imgui_widgets.cpp
function ImColor (line 152) | ImColor get_accent_color( float a = 1.f ) {
function ImGuiID (line 916) | ImGuiID ImGui::GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis)
function ImRect (line 922) | ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis)
function CalcMaxPopupHeightFromItemCount (line 1855) | static float CalcMaxPopupHeightFromItemCount(int items_count)
function Items_ArrayGetter (line 1864) | static bool Items_ArrayGetter(void* data, int idx, const char** out_text)
function Items_SingleStringGetter (line 1873) | static bool Items_SingleStringGetter(void* data, int idx, const char** o...
function ImGuiDataTypeInfo (line 2374) | const ImGuiDataTypeInfo* ImGui::DataTypeGetInfo(ImGuiDataType data_type)
function DataTypeCompareT (line 2497) | static int DataTypeCompareT(const T* lhs, const T* rhs)
function DataTypeClampT (line 2525) | static bool DataTypeClampT(T* v, const T* v_min, const T* v_max)
function GetMinimumStepAtDecimalPrecision (line 2553) | static float GetMinimumStepAtDecimalPrecision(int decimal_precision)
function TYPE (line 2562) | TYPE ImGui::RoundScalarWithFormatT(const char* format, ImGuiDataType dat...
function TYPE (line 3076) | TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE ...
function ImParseFormatSanitizeForPrinting (line 3804) | void ImParseFormatSanitizeForPrinting(const char* fmt_in, char* fmt_out,...
function ImParseFormatPrecision (line 3854) | int ImParseFormatPrecision(const char* fmt, int default_precision)
function ImGuiInputTextFlags (line 3898) | static inline ImGuiInputTextFlags InputScalar_DefaultCharsFilter(ImGuiDa...
function InputTextCalcTextLenAndLineCount (line 4136) | static int InputTextCalcTextLenAndLineCount(const char* text_begin, cons...
function ImVec2 (line 4150) | static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* t...
type ImStb (line 4196) | namespace ImStb
function STB_TEXTEDIT_STRINGLEN (line 4199) | static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) ...
function ImWchar (line 4200) | static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, in...
function STB_TEXTEDIT_GETWIDTH (line 4201) | static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int lin...
function STB_TEXTEDIT_KEYTOTEXT (line 4202) | static int STB_TEXTEDIT_KEYTOTEXT(int key) ...
function STB_TEXTEDIT_LAYOUTROW (line 4204) | static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTex...
function is_separator (line 4218) | static bool is_separator(unsigned int c) ...
function is_word_boundary_from_right (line 4219) | static int is_word_boundary_from_right(ImGuiInputTextState* obj, int ...
function is_word_boundary_from_left (line 4220) | static int is_word_boundary_from_left(ImGuiInputTextState* obj, int i...
function STB_TEXTEDIT_MOVEWORDLEFT_IMPL (line 4221) | static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, i...
function STB_TEXTEDIT_MOVEWORDRIGHT_MAC (line 4222) | static int STB_TEXTEDIT_MOVEWORDRIGHT_MAC(ImGuiInputTextState* obj, i...
function STB_TEXTEDIT_MOVEWORDRIGHT_WIN (line 4223) | static int STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, i...
function STB_TEXTEDIT_MOVEWORDRIGHT_IMPL (line 4224) | static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, ...
function STB_TEXTEDIT_DELETECHARS (line 4228) | static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos...
function STB_TEXTEDIT_INSERTCHARS (line 4244) | static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos...
function stb_textedit_replace (line 4300) | static void stb_textedit_replace(ImGuiInputTextState* str, STB_Textedi...
function InputTextFilterCharacter (line 4384) | static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTex...
function InputTextReconcileUndoStateAfterUserCallback (line 4484) | static void InputTextReconcileUndoStateAfterUserCallback(ImGuiInputTextS...
function ColorEditRestoreH (line 5498) | static void ColorEditRestoreH(const float* col, float* H)
function ColorEditRestoreHS (line 5509) | static void ColorEditRestoreHS(const float* col, float* H, float* S, flo...
function RenderArrowsForVerticalBar (line 5784) | static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos...
type ImGuiPlotArrayGetterData (line 7265) | struct ImGuiPlotArrayGetterData
method ImGuiPlotArrayGetterData (line 7270) | ImGuiPlotArrayGetterData(const float* values, int stride) { Values = v...
function Plot_ArrayGetter (line 7273) | static float Plot_ArrayGetter(void* data, int idx)
function IsRootOfOpenMenuSet (line 7542) | static bool IsRootOfOpenMenuSet()
type ImGuiTabBarSection (line 7901) | struct ImGuiTabBarSection
method ImGuiTabBarSection (line 7907) | ImGuiTabBarSection() { memset(this, 0, sizeof(*this)); }
type ImGui (line 7910) | namespace ImGui
function TabItemGetSectionIdx (line 7928) | static inline int TabItemGetSectionIdx(const ImGuiTabItem* tab)
function ImGuiTabBar (line 7951) | static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiPtrOrIndex& ref)
function ImGuiPtrOrIndex (line 7957) | static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar)
function ImU32 (line 8309) | static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* ...
function ImGuiTabItem (line 8332) | ImGuiTabItem* ImGui::TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab...
function ImGuiTabItem (line 8342) | ImGuiTabItem* ImGui::TabBarFindTabByOrder(ImGuiTabBar* tab_bar, int order)
function ImGuiTabItem (line 8349) | ImGuiTabItem* ImGui::TabBarGetCurrentTab(ImGuiTabBar* tab_bar)
function ImGuiTabItem (line 8520) | static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
function ImGuiTabItem (line 8581) | static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
function ImVec2 (line 8933) | ImVec2 ImGui::TabItemCalcSize(const char* label, bool has_close_button_o...
function ImVec2 (line 8945) | ImVec2 ImGui::TabItemCalcSize(ImGuiWindow*)
FILE: imgui/imstb_rectpack.h
type stbrp_context (line 85) | typedef struct stbrp_context stbrp_context;
type stbrp_node (line 86) | typedef struct stbrp_node stbrp_node;
type stbrp_rect (line 87) | typedef struct stbrp_rect stbrp_rect;
type stbrp_coord (line 89) | typedef int stbrp_coord;
type stbrp_rect (line 119) | struct stbrp_rect
type stbrp_node (line 179) | struct stbrp_node
type stbrp_context (line 185) | struct stbrp_context
function STBRP_DEF (line 233) | STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
function STBRP_DEF (line 245) | STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int ...
function STBRP_DEF (line 265) | STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int ...
function stbrp__skyline_find_min_y (line 291) | static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first...
type stbrp__findresult (line 341) | typedef struct
function stbrp__findresult (line 347) | static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, ...
function stbrp__findresult (line 449) | static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *co...
function rect_height_compare (line 528) | static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
function rect_original_order (line 539) | static int STBRP__CDECL rect_original_order(const void *a, const void *b)
function STBRP_DEF (line 546) | STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects...
FILE: imgui/imstb_textedit.h
type StbUndoRecord (line 302) | typedef struct
type StbUndoState (line 311) | typedef struct
type STB_TexteditState (line 320) | typedef struct
type StbTexteditRow (line 367) | typedef struct
function stb_text_locate_coord (line 401) | static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, floa...
function stb_textedit_click (line 461) | static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditSta...
function stb_textedit_drag (line 479) | static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditStat...
type StbFindState (line 511) | typedef struct
function stb_textedit_find_charpos (line 521) | static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_S...
function stb_textedit_clamp (line 569) | static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditSta...
function stb_textedit_delete (line 583) | static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditSt...
function stb_textedit_delete_selection (line 591) | static void stb_textedit_delete_selection(STB_TEXTEDIT_STRING *str, STB_...
function stb_textedit_sortselection (line 607) | static void stb_textedit_sortselection(STB_TexteditState *state)
function stb_textedit_move_to_first (line 617) | static void stb_textedit_move_to_first(STB_TexteditState *state)
function stb_textedit_move_to_last (line 628) | static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_Text...
function is_word_boundary (line 640) | static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx )
function stb_textedit_move_to_word_previous (line 646) | static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str,...
function stb_textedit_move_to_word_next (line 661) | static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int...
function stb_textedit_prep_selection_at_cursor (line 679) | static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state)
function stb_textedit_cut (line 688) | static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState ...
function stb_textedit_paste_internal (line 699) | static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_Tex...
function stb_textedit_key (line 720) | static void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState...
function stb_textedit_flush_redo (line 1110) | static void stb_textedit_flush_redo(StbUndoState *state)
function stb_textedit_discard_undo (line 1117) | static void stb_textedit_discard_undo(StbUndoState *state)
function stb_textedit_discard_redo (line 1139) | static void stb_textedit_discard_redo(StbUndoState *state)
function StbUndoRecord (line 1169) | static StbUndoRecord *stb_text_create_undo_record(StbUndoState *state, i...
function STB_TEXTEDIT_CHARTYPE (line 1193) | static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, i...
function stb_text_undo (line 1213) | static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *s...
function stb_text_redo (line 1281) | static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *s...
function stb_text_makeundo_insert (line 1332) | static void stb_text_makeundo_insert(STB_TexteditState *state, int where...
function stb_text_makeundo_delete (line 1337) | static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_Texte...
function stb_text_makeundo_replace (line 1347) | static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_Text...
function stb_textedit_clear_state (line 1358) | static void stb_textedit_clear_state(STB_TexteditState *state, int is_si...
function stb_textedit_initialize_state (line 1376) | static void stb_textedit_initialize_state(STB_TexteditState *state, int ...
function stb_textedit_paste (line 1386) | static int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditStat...
FILE: imgui/imstb_truetype.h
function my_stbtt_initfont (line 292) | void my_stbtt_initfont(void)
function my_stbtt_print (line 304) | void my_stbtt_print(float x, float y, char *text)
function main (line 339) | int main(int argc, char **argv)
function main (line 380) | int main(int arg, char **argv)
type stbtt_uint8 (line 433) | typedef unsigned char stbtt_uint8;
type stbtt_int8 (line 434) | typedef signed char stbtt_int8;
type stbtt_uint16 (line 435) | typedef unsigned short stbtt_uint16;
type stbtt_int16 (line 436) | typedef signed short stbtt_int16;
type stbtt_uint32 (line 437) | typedef unsigned int stbtt_uint32;
type stbtt_int32 (line 438) | typedef signed int stbtt_int32;
type stbtt__buf (line 518) | typedef struct
type stbtt_bakedchar (line 532) | typedef struct
type stbtt_aligned_quad (line 548) | typedef struct
type stbtt_packedchar (line 580) | typedef struct
type stbtt_pack_context (line 587) | typedef struct stbtt_pack_context stbtt_pack_context;
type stbtt_fontinfo (line 588) | typedef struct stbtt_fontinfo stbtt_fontinfo;
type stbrp_rect (line 590) | typedef struct stbrp_rect stbrp_rect;
type stbtt_pack_range (line 624) | typedef struct
type stbtt_pack_context (line 683) | struct stbtt_pack_context {
type stbtt_fontinfo (line 718) | struct stbtt_fontinfo
type stbtt_kerningentry (line 809) | typedef struct stbtt_kerningentry
type stbtt_vertex (line 840) | typedef struct
type stbtt__bitmap (line 929) | typedef struct
function stbtt_uint8 (line 1138) | static stbtt_uint8 stbtt__buf_get8(stbtt__buf *b)
function stbtt_uint8 (line 1145) | static stbtt_uint8 stbtt__buf_peek8(stbtt__buf *b)
function stbtt__buf_seek (line 1152) | static void stbtt__buf_seek(stbtt__buf *b, int o)
function stbtt__buf_skip (line 1158) | static void stbtt__buf_skip(stbtt__buf *b, int o)
function stbtt_uint32 (line 1163) | static stbtt_uint32 stbtt__buf_get(stbtt__buf *b, int n)
function stbtt__buf (line 1173) | static stbtt__buf stbtt__new_buf(const void *p, size_t size)
function stbtt__buf (line 1186) | static stbtt__buf stbtt__buf_range(const stbtt__buf *b, int o, int s)
function stbtt__buf (line 1195) | static stbtt__buf stbtt__cff_get_index(stbtt__buf *b)
function stbtt_uint32 (line 1209) | static stbtt_uint32 stbtt__cff_int(stbtt__buf *b)
function stbtt__cff_skip_operand (line 1221) | static void stbtt__cff_skip_operand(stbtt__buf *b) {
function stbtt__buf (line 1236) | static stbtt__buf stbtt__dict_get(stbtt__buf *b, int key)
function stbtt__dict_get_ints (line 1251) | static void stbtt__dict_get_ints(stbtt__buf *b, int key, int outcount, s...
function stbtt__cff_index_count (line 1259) | static int stbtt__cff_index_count(stbtt__buf *b)
function stbtt__buf (line 1265) | static stbtt__buf stbtt__cff_index_get(stbtt__buf b, int i)
function stbtt_uint16 (line 1291) | static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; }
function stbtt_int16 (line 1292) | static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; }
function stbtt_uint32 (line 1293) | static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]...
function stbtt_int32 (line 1294) | static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]...
function stbtt__isfont (line 1299) | static int stbtt__isfont(stbtt_uint8 *font)
function stbtt_uint32 (line 1311) | static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fo...
function stbtt_GetFontOffsetForIndex_internal (line 1324) | static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_coll...
function stbtt_GetNumberOfFonts_internal (line 1343) | static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection)
function stbtt__buf (line 1359) | static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict)
function stbtt__get_svg (line 1373) | static int stbtt__get_svg(stbtt_fontinfo *info)
function stbtt_InitFont_internal (line 1388) | static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *...
function STBTT_DEF (line 1501) | STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unico...
function STBTT_DEF (line 1594) | STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int un...
function stbtt_setvertex (line 1599) | static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int...
function stbtt__GetGlyfOffset (line 1608) | static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_in...
function STBTT_DEF (line 1630) | STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_in...
function STBTT_DEF (line 1646) | STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int code...
function STBTT_DEF (line 1651) | STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_i...
function stbtt__close_shape (line 1663) | static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, ...
function stbtt__GetGlyphShapeTT (line 1679) | static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_...
type stbtt__csctx (line 1902) | typedef struct
function stbtt__track_vertex (line 1916) | static void stbtt__track_vertex(stbtt__csctx *c, stbtt_int32 x, stbtt_in...
function stbtt__csctx_v (line 1925) | static void stbtt__csctx_v(stbtt__csctx *c, stbtt_uint8 type, stbtt_int3...
function stbtt__csctx_close_shape (line 1941) | static void stbtt__csctx_close_shape(stbtt__csctx *ctx)
function stbtt__csctx_rmove_to (line 1947) | static void stbtt__csctx_rmove_to(stbtt__csctx *ctx, float dx, float dy)
function stbtt__csctx_rline_to (line 1955) | static void stbtt__csctx_rline_to(stbtt__csctx *ctx, float dx, float dy)
function stbtt__csctx_rccurve_to (line 1962) | static void stbtt__csctx_rccurve_to(stbtt__csctx *ctx, float dx1, float ...
function stbtt__buf (line 1973) | static stbtt__buf stbtt__get_subr(stbtt__buf idx, int n)
function stbtt__buf (line 1987) | static stbtt__buf stbtt__cid_get_glyph_subrs(const stbtt_fontinfo *info,...
function stbtt__run_charstring (line 2015) | static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_i...
function stbtt__GetGlyphShapeT2 (line 2274) | static int stbtt__GetGlyphShapeT2(const stbtt_fontinfo *info, int glyph_...
function stbtt__GetGlyphInfoT2 (line 2291) | static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_i...
function STBTT_DEF (line 2302) | STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_...
function STBTT_DEF (line 2310) | STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int gl...
function STBTT_DEF (line 2322) | STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info)
function STBTT_DEF (line 2337) | STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_ke...
function stbtt__GetGlyphKernInfoAdvance (line 2364) | static int stbtt__GetGlyphKernInfoAdvance(const stbtt_fontinfo *info, in...
function stbtt_int32 (line 2394) | static stbtt_int32 stbtt__GetCoverageIndex(stbtt_uint8 *coverageTable, i...
function stbtt_int32 (line 2452) | static stbtt_int32 stbtt__GetGlyphClass(stbtt_uint8 *classDefTable, int...
function stbtt_int32 (line 2501) | static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *...
function STBTT_DEF (line 2615) | STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int...
function STBTT_DEF (line 2627) | STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info,...
function STBTT_DEF (line 2634) | STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, in...
function STBTT_DEF (line 2639) | STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *as...
function STBTT_DEF (line 2646) | STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int ...
function STBTT_DEF (line 2657) | STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int ...
function STBTT_DEF (line 2665) | STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, fl...
function STBTT_DEF (line 2671) | STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *in...
function STBTT_DEF (line 2677) | STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v)
function STBTT_DEF (line 2682) | STBTT_DEF stbtt_uint8 *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl)
function STBTT_DEF (line 2699) | STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, cons...
function STBTT_DEF (line 2716) | STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unic...
function STBTT_DEF (line 2726) | STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *fon...
function STBTT_DEF (line 2744) | STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int g...
function STBTT_DEF (line 2749) | STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo ...
function STBTT_DEF (line 2754) | STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, i...
type stbtt__hheap_chunk (line 2763) | typedef struct stbtt__hheap_chunk
type stbtt__hheap (line 2768) | typedef struct stbtt__hheap
function stbtt__hheap_free (line 2796) | static void stbtt__hheap_free(stbtt__hheap *hh, void *p)
function stbtt__hheap_cleanup (line 2802) | static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata)
type stbtt__edge (line 2812) | typedef struct stbtt__edge {
type stbtt__active_edge (line 2818) | typedef struct stbtt__active_edge
function stbtt__active_edge (line 2840) | static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__ed...
function stbtt__active_edge (line 2862) | static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__ed...
function stbtt__fill_active_edges (line 2887) | static void stbtt__fill_active_edges(unsigned char *scanline, int len, s...
function stbtt__rasterize_sorted_edges (line 2929) | static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__...
function stbtt__handle_clipped_edge (line 3033) | static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__ac...
function stbtt__sized_trapezoid_area (line 3070) | static float stbtt__sized_trapezoid_area(float height, float top_width, ...
function stbtt__position_trapezoid_area (line 3077) | static float stbtt__position_trapezoid_area(float height, float tx0, flo...
function stbtt__sized_triangle_area (line 3082) | static float stbtt__sized_triangle_area(float height, float width)
function stbtt__fill_active_edges_new (line 3087) | static void stbtt__fill_active_edges_new(float *scanline, float *scanlin...
function stbtt__rasterize_sorted_edges (line 3305) | static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__...
function stbtt__sort_edges_ins_sort (line 3407) | static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n)
function stbtt__sort_edges_quicksort (line 3425) | static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n)
function stbtt__sort_edges (line 3487) | static void stbtt__sort_edges(stbtt__edge *p, int n)
type stbtt__point (line 3493) | typedef struct
function stbtt__rasterize (line 3498) | static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, i...
function stbtt__add_point (line 3555) | static void stbtt__add_point(stbtt__point *points, int n, float x, float y)
function stbtt__tesselate_curve (line 3563) | static int stbtt__tesselate_curve(stbtt__point *points, int *num_points,...
function stbtt__tesselate_cubic (line 3583) | static void stbtt__tesselate_cubic(stbtt__point *points, int *num_points...
function stbtt__point (line 3626) | static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num...
function STBTT_DEF (line 3703) | STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_...
function STBTT_DEF (line 3716) | STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata)
function STBTT_DEF (line 3766) | STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info,...
function STBTT_DEF (line 3785) | STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigne...
function STBTT_DEF (line 3795) | STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fo...
function STBTT_DEF (line 3800) | STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *i...
function STBTT_DEF (line 3810) | STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, uns...
function stbtt_BakeFontBitmap_internal (line 3821) | static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset...
function STBTT_DEF (line 3867) | STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int p...
type stbrp_coord (line 3895) | typedef int stbrp_coord;
type stbrp_context (line 3908) | typedef struct
type stbrp_node (line 3914) | typedef struct
type stbrp_rect (line 3919) | struct stbrp_rect
function stbrp_init_target (line 3925) | static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_...
function stbrp_pack_rects (line 3936) | static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int ...
function STBTT_DEF (line 3965) | STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pi...
function STBTT_DEF (line 3997) | STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc)
function STBTT_DEF (line 4003) | STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsign...
function STBTT_DEF (line 4013) | STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *sp...
function stbtt__h_prefilter (line 4020) | static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int ...
function stbtt__v_prefilter (line 4082) | static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int ...
function stbtt__oversample_shift (line 4144) | static float stbtt__oversample_shift(int oversample)
function STBTT_DEF (line 4157) | STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, c...
function STBTT_DEF (line 4192) | STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontin...
function STBTT_DEF (line 4216) | STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *sp...
function STBTT_DEF (line 4305) | STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, st...
function STBTT_DEF (line 4310) | STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsign...
function STBTT_DEF (line 4346) | STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigne...
function STBTT_DEF (line 4358) | STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata...
function STBTT_DEF (line 4371) | STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int...
function stbtt__ray_intersect_bezier (line 4406) | static int stbtt__ray_intersect_bezier(float orig[2], float ray[2], floa...
function equal (line 4470) | static int equal(float *a, float *b)
function stbtt__compute_crossings_x (line 4475) | static int stbtt__compute_crossings_x(float x, float y, int nverts, stbt...
function stbtt__cuberoot (line 4543) | static float stbtt__cuberoot( float x )
function stbtt__solve_cubic (line 4552) | static int stbtt__solve_cubic(float a, float b, float c, float* r)
function STBTT_DEF (line 4773) | STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata)
function stbtt_int32 (line 4784) | static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint...
function stbtt_CompareUTF8toUTF16_bigendian_internal (line 4823) | static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len...
function STBTT_DEF (line 4830) | STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font...
function stbtt__matchpair (line 4851) | static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint...
function stbtt__matches (line 4898) | static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_ui...
function stbtt_FindMatchingFont_internal (line 4927) | static int stbtt_FindMatchingFont_internal(unsigned char *font_collectio...
function STBTT_DEF (line 4943) | STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset,
function STBTT_DEF (line 4950) | STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int...
function STBTT_DEF (line 4955) | STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data)
function STBTT_DEF (line 4960) | STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *...
function STBTT_DEF (line 4965) | STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, cons...
function STBTT_DEF (line 4970) | STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len...
FILE: imgui/misc/cpp/imgui_stdlib.cpp
type InputTextCallback_UserData (line 10) | struct InputTextCallback_UserData
function InputTextCallback (line 17) | static int InputTextCallback(ImGuiInputTextCallbackData* data)
FILE: imgui/misc/cpp/imgui_stdlib.h
function namespace (line 11) | namespace ImGui
FILE: imgui/misc/fonts/binary_to_compressed_c.cpp
function main (line 36) | int main(int argc, char** argv)
function Encode85Byte (line 66) | char Encode85Byte(unsigned int x)
function binary_to_compressed_c (line 72) | bool binary_to_compressed_c(const char* filename, const char* symbol, bo...
function stb_uint (line 143) | static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uin...
function stb_matchlen (line 174) | static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint ...
function stb__write (line 188) | static void stb__write(unsigned char v)
function stb_out2 (line 197) | static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); }
function stb_out3 (line 198) | static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); st...
function stb_out4 (line 199) | static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); s...
function outliterals (line 201) | static void outliterals(stb_uchar *in, int numlit)
function stb_not_crap (line 223) | static int stb_not_crap(int best, int dist)
function stb_compress_chunk (line 240) | static int stb_compress_chunk(stb_uchar *history,
function stb_compress_inner (line 345) | static int stb_compress_inner(stb_uchar *input, stb_uint length)
function stb_uint (line 380) | stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length)
FILE: imgui/misc/freetype/imgui_freetype.cpp
function ImGuiFreeTypeDefaultFreeFunc (line 64) | static void ImGuiFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { ...
type GlyphInfo (line 109) | struct GlyphInfo
type FontInfo (line 120) | struct FontInfo
type FreeTypeFont (line 132) | struct FreeTypeFont
function FT_Glyph_Metrics (line 228) | const FT_Glyph_Metrics* FreeTypeFont::LoadGlyph(uint32_t codepoint)
function FT_Bitmap (line 262) | const FT_Bitmap* FreeTypeFont::RenderGlyphAndGetInfo(GlyphInfo* out_glyp...
type ImFontBuildSrcGlyphFT (line 369) | struct ImFontBuildSrcGlyphFT
method ImFontBuildSrcGlyphFT (line 375) | ImFontBuildSrcGlyphFT() { memset((void*)this, 0, sizeof(*this)); }
type ImFontBuildSrcDataFT (line 378) | struct ImFontBuildSrcDataFT
type ImFontBuildDstDataFT (line 391) | struct ImFontBuildDstDataFT
function ImFontAtlasBuildWithFreeTypeEx (line 399) | bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* ...
function FreeType_Free (line 725) | static void FreeType_Free(FT_Memory /*memory*/, void* block)
function ImFontAtlasBuildWithFreeType (line 753) | static bool ImFontAtlasBuildWithFreeType(ImFontAtlas* atlas)
function ImFontBuilderIO (line 777) | const ImFontBuilderIO* ImGuiFreeType::GetBuilderForFreeType()
FILE: imgui/misc/freetype/imgui_freetype.h
type ImFontAtlas (line 9) | struct ImFontAtlas
type ImFontBuilderIO (line 10) | struct ImFontBuilderIO
type ImGuiFreeTypeBuilderFlags (line 19) | enum ImGuiFreeTypeBuilderFlags
function namespace (line 33) | namespace ImGuiFreeType
FILE: zap.cpp
function Sleep (line 84) | void Sleep(int Delay) { // Looks better than a bunch of (std::this_threa...
function MenuStateRun (line 89) | void MenuStateRun() {
function InitializeOverlayWindow (line 101) | bool InitializeOverlayWindow() {
function LoadDefaultConfig (line 115) | void LoadDefaultConfig() {
function CreateTabButton (line 130) | void CreateTabButton(const char* title, const Menu::MenuTabs tab, const ...
function RenderUI (line 140) | void RenderUI() {
function UpdateCore (line 304) | bool UpdateCore() {
function LocalPlayerThreadRun (line 367) | void LocalPlayerThreadRun() {
function slurpFile (line 401) | std::string slurpFile(const std::string& absolutePath) {
function IsOutdated (line 422) | bool IsOutdated() { // Scan possible Steam installation paths for librar...
function main (line 477) | int main(int argc, char* argv[]) {
Condensed preview — 86 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (5,392K chars).
[
{
"path": "CMakeLists.txt",
"chars": 1489,
"preview": "cmake_minimum_required(VERSION 3.9)\n\nproject(zapclient VERSION 0.1)\n\n#No Warnings\nadd_definitions(-w)\n\n# Set C++ standar"
},
{
"path": "Configs/Blank.ini",
"chars": 41640,
"preview": "[Aimbot]\nAimbotEnabled = 0\nBindMethod = 0\nAimbotMode = 0\nInputMethod = 0\nClosestHitbox = 0\nSpectatorCheck = 0\nSpectatorN"
},
{
"path": "Configs/Premade_Legit1.ini",
"chars": 41249,
"preview": "[Aimbot]\nAimbotEnabled = 1\nBindMethod = 0\nAimbotMode = 2\nInputMethod = 0\nClosestHitbox = 1\nOnFire = 1\nOnADS = 0\nVisCheck"
},
{
"path": "Configs/Premade_Legit2.ini",
"chars": 41249,
"preview": "[Aimbot]\nAimbotEnabled = 1\nBindMethod = 0\nAimbotMode = 1\nInputMethod = 0\nClosestHitbox = 1\nOnFire = 1\nOnADS = 0\nVisCheck"
},
{
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"path": "Configs/Premade_VisualsOnly.ini",
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"path": "Core/Camera.hpp",
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"preview": "#pragma once\n#include \"Offsets.hpp\"\n#include \"LocalPlayer.hpp\"\n#include \"Player.hpp\"\n#include \"Offsets.hpp\"\n#include \".."
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"path": "Core/GlowMode.hpp",
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"path": "Core/Level.hpp",
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"path": "Features/Misc.hpp",
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"path": "Features/Radar.hpp",
"chars": 8296,
"preview": "#pragma once\n#include <iostream>\n#include <vector>\n#include <iostream>\n#include <vector>\n\n#include \"../Core/Player.hpp\"\n"
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"path": "Features/Ragebot.hpp",
"chars": 21070,
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{
"path": "Features/Sense.hpp",
"chars": 107237,
"preview": "#pragma once\n#include <X11/X.h>\n#include <fstream>\n#include <sstream>\n#include <string>\n#include <iomanip>\n#include <ios"
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{
"path": "Features/Triggerbot.hpp",
"chars": 20800,
"preview": "#pragma once\n#include <iostream>\n#include <vector>\n#include <set>\n#include \"../Core/Player.hpp\"\n#include \"../Core/LocalP"
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{
"path": "LICENSE",
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"preview": "MIT License\n\nCopyright (c) 2023 Nexilist\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\no"
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{
"path": "Math/FloatVector2D.hpp",
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"preview": "#pragma once\nstruct FloatVector2D {\n float x, y;\n\n FloatVector2D() : x(0), y(0) {}\n\n FloatVector2D(float x_val,"
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"path": "Math/FloatVector3D.hpp",
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"path": "Math/Matrix.hpp",
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{
"path": "Math/QAngle.hpp",
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},
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"path": "Math/Resolver.hpp",
"chars": 5996,
"preview": "#pragma once\n#include <cmath>\n#include \"Vector3D.hpp\"\n#include \"QAngle.hpp\"\n\nclass Resolver {\npublic:\n static QAngle "
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{
"path": "Math/Vector2D.hpp",
"chars": 2596,
"preview": "#pragma once\nstruct Vector2D {\n float x, y;\n\n Vector2D() : x(0), y(0) {}\n\n Vector2D(float x_val, float y_val) :"
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{
"path": "Math/Vector3D.hpp",
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{
"path": "Math/Vector4D.hpp",
"chars": 952,
"preview": "#pragma once\nstruct Vector4D {\n\tfloat x;\n\tfloat y;\n\tfloat z;\n\tfloat w;\n\n\tVector4D() {};\n\n\tVector4D(float _x, float _y, f"
},
{
"path": "Overlay/AdvancedGUI.hpp",
"chars": 316319,
"preview": "// Externals\n#pragma once\n#include <chrono>\n#include <string>\n#include <thread>\n#include <GLFW/glfw3.h>\n#include <GL/gl."
},
{
"path": "Overlay/Font.hpp",
"chars": 168187,
"preview": "#pragma once\n\nconstexpr unsigned int _compressedFontSize = 54136;\nconstexpr unsigned int _compressedFontData[_compressed"
},
{
"path": "Overlay/FontAwesome.cpp",
"chars": 386819,
"preview": "#pragma once\r\nstatic const unsigned int font_awesome_size = 124565;\r\nstatic const unsigned int font_awesome_data[124568 "
},
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"path": "Overlay/FontAwesome.h",
"chars": 98977,
"preview": "#pragma once\r\n\r\n#define FONT_ICON_FILE_NAME_FAL \"fa-light-300.ttf\"\r\n#define FONT_ICON_FILE_NAME_FAR \"fa-regular-400.ttf\""
},
{
"path": "Overlay/GUI.hpp",
"chars": 155133,
"preview": "// Externals\n#pragma once\n#include <chrono>\n#include <cstddef>\n#include <string>\n#include <thread>\n#include <GLFW/glfw3."
},
{
"path": "Overlay/Overlay.hpp",
"chars": 8776,
"preview": "// Externals\n#pragma once\n#include <chrono>\n#include <thread>\n#include <string>\n#include <stdio.h>\n#include <time.h>\n#in"
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"path": "Overlay/Renderer.hpp",
"chars": 47986,
"preview": "#pragma once\n#include <GL/gl.h>\n#include <cstring>\n#include <string>\n#include <GLFW/glfw3.h>\n#include <vector>\n#include "
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{
"path": "README.md",
"chars": 10017,
"preview": "# zap-client [Apex External Cheat For Linux]\n\n# Important Info\nRepo and cheat itself is no longer being updated/maintain"
},
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"path": "Utils/Color.hpp",
"chars": 1688,
"preview": "#pragma once\n#include <algorithm>\n#include <cmath>\nstruct Color1 {\n float red;\n float green;\n float blue;\n\n "
},
{
"path": "Utils/Config.hpp",
"chars": 67371,
"preview": "#pragma once\n#include <string>\n#include <fstream>\n#include <iostream>\n#include \"IniReader.h\"\n#include \"../imgui/imgui.h\""
},
{
"path": "Utils/ConfigManager.hpp",
"chars": 311205,
"preview": "#pragma once\n#include <fstream>\n#include <string>\n#include <unistd.h>\n#include <atomic>\n#include <vector>\n#include <chro"
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{
"path": "Utils/Conversion.hpp",
"chars": 585,
"preview": "#pragma once\n#include <random>\n\nnamespace Conversion {\nfloat ToGameUnits(float Meters) { return 39.37007874 * Meters; }\n"
},
{
"path": "Utils/Features.hpp",
"chars": 69510,
"preview": "#pragma once\n#include <string>\n#include <fstream>\n#include <iostream>\n#include \"../imgui/imgui.h\"\n#include \"../imgui/img"
},
{
"path": "Utils/HitboxType.hpp",
"chars": 499,
"preview": "#pragma once\n//REF https://www.unknowncheats.me/forum/apex-legends/496984-getting-hitbox-positions-cstudiohdr-externally"
},
{
"path": "Utils/IniReader.h",
"chars": 14304,
"preview": "// Read an INI file into easy-to-access name/value pairs.\n\n// inih and INIReader are released under the New BSD license "
},
{
"path": "Utils/InputManager.hpp",
"chars": 7163,
"preview": "#pragma once\n#include <iostream>\n#include <vector>\n#include <algorithm>\n#include <atomic>\n#include <chrono>\n#include <th"
},
{
"path": "Utils/InputTypes.hpp",
"chars": 5775,
"preview": "#pragma once\n\n#include <linux/input.h>\n\n#define InputKeyTypeCount 61\n\ntypedef unsigned char byte;\ntypedef unsigned short"
},
{
"path": "Utils/Memory.hpp",
"chars": 4954,
"preview": "#pragma once\n#include <iostream>\n#include <sstream>\n#include <fstream>\n#include <filesystem>\n#include <sys/uio.h>\n#inclu"
},
{
"path": "Utils/Themes.hpp",
"chars": 21624,
"preview": "#pragma once\n#include <string>\n#include <fstream>\n#include <iostream>\n#include \"IniReader.h\"\n#include \"../imgui/imgui.h\""
},
{
"path": "Utils/Weapons.hpp",
"chars": 924,
"preview": "#pragma once\n#include <string>\n#include <fstream>\n#include <iostream>\n \nnamespace WeaponIDs {\n //Weapon Ids\n /"
},
{
"path": "Utils/XDisplay.hpp",
"chars": 973,
"preview": "#pragma once\n#include <iostream>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <X11/extensions/XTest.h>\n#include"
},
{
"path": "imgui/LICENSE.txt",
"chars": 1083,
"preview": "The MIT License (MIT)\n\nCopyright (c) 2014-2023 Omar Cornut\n\nPermission is hereby granted, free of charge, to any person "
},
{
"path": "imgui/color.h",
"chars": 2594,
"preview": "#pragma once\r\n#include \"imgui.h\"\r\n\r\n\r\n\r\nnamespace colors {\r\n\r\n inline ImVec4 general_color = ImColor(195, 105, 48, 25"
},
{
"path": "imgui/imconfig.h",
"chars": 9765,
"preview": "//-----------------------------------------------------------------------------\n// COMPILE-TIME OPTIONS FOR DEAR IMGUI\n/"
},
{
"path": "imgui/imgui.cpp",
"chars": 731156,
"preview": "// dear imgui, v1.89.4 WIP\n// (main code and documentation)\n\n// Help:\n// - Read FAQ at http://dearimgui.org/faq\n// - New"
},
{
"path": "imgui/imgui.h",
"chars": 309321,
"preview": "// dear imgui, v1.89.4 WIP\n// (headers)\n\n// Help:\n// - Read FAQ at http://dearimgui.org/faq\n// - Newcomers, read 'Progra"
},
{
"path": "imgui/imgui_draw.cpp",
"chars": 213848,
"preview": "// dear imgui, v1.89.4 WIP\n// (drawing and font code)\n\n/*\n\nIndex of this file:\n\n// [SECTION] STB libraries implementatio"
},
{
"path": "imgui/imgui_impl_glfw.cpp",
"chars": 40619,
"preview": "// dear imgui: Platform Backend for GLFW\n// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)"
},
{
"path": "imgui/imgui_impl_glfw.h",
"chars": 3561,
"preview": "// dear imgui: Platform Backend for GLFW\n// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)"
},
{
"path": "imgui/imgui_impl_opengl3.cpp",
"chars": 43620,
"preview": "// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline\n// - Desktop GL: 2.x 3.x 4.x\n// -"
},
{
"path": "imgui/imgui_impl_opengl3.h",
"chars": 2874,
"preview": "// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline\n// - Desktop GL: 2.x 3.x 4.x\n// -"
},
{
"path": "imgui/imgui_impl_opengl3_loader.h",
"chars": 35572,
"preview": "//-----------------------------------------------------------------------------\n// About imgui_impl_opengl3_loader.h:\n//"
},
{
"path": "imgui/imgui_internal.h",
"chars": 235626,
"preview": "// dear imgui, v1.89.4 WIP\n// (internal structures/api)\n\n// You may use this file to debug, understand or extend Dear Im"
},
{
"path": "imgui/imgui_tables.cpp",
"chars": 220084,
"preview": "// dear imgui, v1.89.4 WIP\n// (tables and columns code)\n\n/*\n\nIndex of this file:\n\n// [SECTION] Commentary\n// [SECTION] H"
},
{
"path": "imgui/imgui_widgets.cpp",
"chars": 446210,
"preview": "// dear imgui, v1.89.4 WIP\n// (widgets code)\n\n/*\n\nIndex of this file:\n\n// [SECTION] Forward Declarations\n// [SECTION] Wi"
},
{
"path": "imgui/imstb_rectpack.h",
"chars": 20344,
"preview": "// [DEAR IMGUI]\n// This is a slightly modified version of stb_rect_pack.h 1.01.\n// Grep for [DEAR IMGUI] to find the cha"
},
{
"path": "imgui/imstb_textedit.h",
"chars": 54857,
"preview": "// [DEAR IMGUI]\n// This is a slightly modified version of stb_textedit.h 1.14.\n// Those changes would need to be pushed "
},
{
"path": "imgui/imstb_truetype.h",
"chars": 199484,
"preview": "// [DEAR IMGUI]\n// This is a slightly modified version of stb_truetype.h 1.26.\n// Mostly fixing for compiler and static "
},
{
"path": "imgui/misc/README.txt",
"chars": 998,
"preview": "\nmisc/cpp/\n InputText() wrappers for C++ standard library (STL) type: std::string.\n This is also an example of how you"
},
{
"path": "imgui/misc/cpp/README.txt",
"chars": 557,
"preview": "\nimgui_stdlib.h + imgui_stdlib.cpp\n InputText() wrappers for C++ standard library (STL) type: std::string.\n This is al"
},
{
"path": "imgui/misc/cpp/imgui_stdlib.cpp",
"chars": 2954,
"preview": "// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)\n// This is also an example of how you m"
},
{
"path": "imgui/misc/cpp/imgui_stdlib.h",
"chars": 1015,
"preview": "// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)\n// This is also an example of how you m"
},
{
"path": "imgui/misc/debuggers/README.txt",
"chars": 487,
"preview": "\nHELPER FILES FOR POPULAR DEBUGGERS\n\nimgui.gdb\n GDB: disable stepping into trivial functions.\n (read comments insi"
},
{
"path": "imgui/misc/debuggers/imgui.gdb",
"chars": 555,
"preview": "# GDB configuration to aid debugging experience\n\n# To enable these customizations edit $HOME/.gdbinit (or ./.gdbinit if "
},
{
"path": "imgui/misc/debuggers/imgui.natstepfilter",
"chars": 1275,
"preview": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<!--\n.natstepfilter file for Visual Studio debugger.\nPurpose: instruct debugger t"
},
{
"path": "imgui/misc/debuggers/imgui.natstepfilter.xml",
"chars": 1275,
"preview": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<!--\n.natstepfilter file for Visual Studio debugger.\nPurpose: instruct debugger t"
},
{
"path": "imgui/misc/debuggers/imgui.natvis",
"chars": 1917,
"preview": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\r\n<!--\r\n.natvis file for Visual Studio debugger.\r\nPurpose: provide nicer views on "
},
{
"path": "imgui/misc/fonts/binary_to_compressed_c.cpp",
"chars": 13783,
"preview": "// dear imgui\n// (binary_to_compressed_c.cpp)\n// Helper tool to turn a file into a C array, if you want to embed font da"
},
{
"path": "imgui/misc/freetype/README.md",
"chars": 1807,
"preview": "# imgui_freetype\n\nBuild font atlases using FreeType instead of stb_truetype (which is the default font rasterizer).\n<br>"
},
{
"path": "imgui/misc/freetype/imgui_freetype.cpp",
"chars": 39080,
"preview": "// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)\n// (code)\n\n// Get the latest v"
},
{
"path": "imgui/misc/freetype/imgui_freetype.h",
"chars": 3544,
"preview": "// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)\n// (headers)\n\n#pragma once\n\n#i"
},
{
"path": "imgui/misc/single_file/imgui_single_file.h",
"chars": 994,
"preview": "// dear imgui: single-file wrapper include\n// We use this to validate compiling all *.cpp files in a same compilation un"
},
{
"path": "run.sh",
"chars": 2933,
"preview": "#!/bin/bash\nsudo clear\n#Run this in the build folder!!!\n#Credits to:\n#0xAgartha - https://www.unknowncheats.me/forum/mem"
},
{
"path": "zap.cpp",
"chars": 21924,
"preview": "// Externals\n#include <GLFW/glfw3.h>\n#include <X11/Xlib.h>\n#include <atomic>\n#include <chrono>\n#include <filesystem>\n#in"
}
]
About this extraction
This page contains the full source code of the Gerosity/zap-client GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 86 files (4.9 MB), approximately 1.3M tokens, and a symbol index with 1608 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.