SYMBOL INDEX (316 symbols across 25 files) FILE: file-icons-generator.js constant CSON (line 15) | const CSON = require("cson-parser"); FILE: prebuild-minify.js function writeMinified (line 8) | function writeMinified(path, data) { function recursiveMinify (line 23) | async function recursiveMinify(dirPath) { FILE: src/_boot.js function createWindow (line 169) | function createWindow(settings) { FILE: src/_multithread.js function dispatch (line 31) | function dispatch(type, id, arg) { FILE: src/_renderer.js function initGraphicalErrorHandling (line 142) | function initGraphicalErrorHandling() { function waitForFonts (line 157) | function waitForFonts() { function initSystemInformationProxy (line 178) | function initSystemInformationProxy() { function displayLine (line 221) | function displayLine() { function displayTitleScreen (line 276) | async function displayTitleScreen() { function getDisplayName (line 331) | async function getDisplayName() { function initUI (line 344) | async function initUI() { FILE: src/assets/misc/file-icons-match.js function matchIcon (line 6) | function matchIcon(filename) { FILE: src/assets/vendor/encom-globe.js function s (line 5) | function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&re... function normalize360 (line 405) | function normalize360(v) function unsigned (line 411) | function unsigned(i) function trimLc (line 417) | function trimLc(s) function slice (line 422) | function slice(obj, index) function append (line 427) | function append(arr, value) function clamp (line 433) | function clamp(x,a,b) function mix (line 438) | function mix(x,y,a) function f2b (line 444) | function f2b(f) function b2f (line 453) | function b2f(b) function rgbToHsl (line 473) | function rgbToHsl(r, g, b) function hslToRgb (line 509) | function hslToRgb(h, s, l) function hex4ToRgba (line 538) | function hex4ToRgba(color) function hex7ToRgba (line 551) | function hex7ToRgba(color) function rgbaToHsva (line 716) | function rgbaToHsva(rgba) function hsvaToRgba (line 761) | function hsvaToRgba (hsva) function rgbaToHsl (line 795) | function rgbaToHsl(c) function rgbaToHsla (line 804) | function rgbaToHsla(c) function hslToRgba (line 811) | function hslToRgba(c) function hslaToRgba (line 825) | function hslaToRgba(c) function Color (line 991) | function Color(value) function modifyComponent (line 1080) | function modifyComponent(index, arg) function modifyHsva (line 1119) | function modifyHsva(i) function hex (line 1471) | function hex(d, max) { function hex (line 1478) | function hex(d, max) { function Vec2 (line 1563) | function Vec2(x, y) { method x (line 3504) | get x () { method x (line 3510) | set x ( value ) { method y (line 3517) | get y () { method y (line 3523) | set y ( value ) { method z (line 3530) | get z () { method z (line 3536) | set z ( value ) { method w (line 3543) | get w () { method w (line 3549) | set w ( value ) { method x (line 5755) | get x () { method x (line 5761) | set x ( value ) { method y (line 5768) | get y () { method y (line 5774) | set y ( value ) { method z (line 5781) | get z () { method z (line 5787) | set z ( value ) { method order (line 5794) | get order () { method order (line 5800) | set order ( value ) { function clamp (line 5852) | function clamp( x ) { function clamp (line 5981) | function clamp( x ) { function interpolate (line 9430) | function interpolate( p0, p1, p2, p3, t, t2, t3 ) { method rotation (line 10349) | get rotation () { method rotation (line 10353) | set rotation ( value ) { method quaternion (line 10362) | get quaternion () { method quaternion (line 10366) | set quaternion ( value ) { method eulerOrder (line 10375) | get eulerOrder () { method eulerOrder (line 10383) | set eulerOrder ( value ) { method useQuaternion (line 10391) | get useQuaternion () { method useQuaternion (line 10397) | set useQuaternion ( value ) { function getNextObjectInPool (line 11514) | function getNextObjectInPool() { function getNextVertexInPool (line 11530) | function getNextVertexInPool() { function getNextFaceInPool (line 11546) | function getNextFaceInPool() { function getNextLineInPool (line 11563) | function getNextLineInPool() { function getNextSpriteInPool (line 11579) | function getNextSpriteInPool() { function painterSort (line 11597) | function painterSort( a, b ) { function clipLine (line 11615) | function clipLine( s1, s2 ) { function handleTriangle (line 12158) | function handleTriangle( a, b, c ) { function handleVertex (line 12248) | function handleVertex( v ) { function handleTriangle (line 12870) | function handleTriangle( context, a, b, c, ua, ub, uc ) { function is_pow2 (line 13813) | function is_pow2( n ) { function nearest_pow2 (line 13820) | function nearest_pow2( n ) { function load_image (line 13827) | function load_image( where, url ) { function create_texture (line 13857) | function create_texture( where, name, sourceFile, repeat, offset, wrap, ... function rgb2hex (line 13920) | function rgb2hex( rgb ) { function parseModel (line 14406) | function parseModel( scale ) { function parseSkin (line 14706) | function parseSkin() { function parseMorphing (line 14755) | function parseMorphing( scale ) { function get_url (line 15568) | function get_url( source_url, url_type ) { function handle_objects (line 15584) | function handle_objects() { function handle_children (line 15592) | function handle_children( parent, children ) { function handle_mesh (line 15957) | function handle_mesh( geo, mat, id ) { function handle_hierarchy (line 15965) | function handle_hierarchy( node, id, parent, material, obj ) { function create_callback_geometry (line 16019) | function create_callback_geometry( id ) { function create_callback_hierachy (line 16037) | function create_callback_hierachy( id, parent, material, obj ) { function create_callback_embed (line 16076) | function create_callback_embed( id ) { function async_callback_gate (line 16089) | function async_callback_gate() { function finalize (line 16113) | function finalize() { function traverse_json_hierarchy (line 16166) | function traverse_json_hierarchy( objJSON, callback ) { method needsUpdate (line 17777) | get needsUpdate () { method needsUpdate (line 17783) | set needsUpdate ( value ) { function calculateLights (line 19238) | function calculateLights() { function calculateLight (line 19271) | function calculateLight( position, normal, color ) { function renderSprite (line 19313) | function renderSprite( v1, element, material ) { function renderLine (line 19419) | function renderLine( v1, v2, element, material ) { function renderFace3 (line 19493) | function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) { function drawTriangle (line 19655) | function drawTriangle( x0, y0, x1, y1, x2, y2 ) { function strokePath (line 19665) | function strokePath( color, linewidth, linecap, linejoin ) { function fillPath (line 19678) | function fillPath( color ) { function onTextureUpdate (line 19685) | function onTextureUpdate ( event ) { function textureToPattern (line 19691) | function textureToPattern( texture ) { function patternPath (line 19718) | function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, te... function clipImage (line 19793) | function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, imag... function getGradientTexture (line 19831) | function getGradientTexture( color1, color2, color3, color4 ) { function expand (line 19860) | function expand( v1, v2, pixels ) { function setOpacity (line 19878) | function setOpacity( value ) { function setBlending (line 19889) | function setBlending( value ) { function setLineWidth (line 19913) | function setLineWidth( value ) { function setLineCap (line 19924) | function setLineCap( value ) { function setLineJoin (line 19937) | function setLineJoin( value ) { function setStrokeStyle (line 19950) | function setStrokeStyle( value ) { function setFillStyle (line 19961) | function setFillStyle( value ) { function setDashAndGap (line 19972) | function setDashAndGap( dashSizeValue, gapSizeValue ) { function createParticleBuffers (line 23492) | function createParticleBuffers ( geometry ) { function createLineBuffers (line 23501) | function createLineBuffers ( geometry ) { function createMeshBuffers (line 23511) | function createMeshBuffers ( geometryGroup ) { function initCustomAttributes (line 23809) | function initCustomAttributes ( geometry, object ) { function initParticleBuffers (line 23857) | function initParticleBuffers ( geometry, object ) { function initLineBuffers (line 23872) | function initLineBuffers ( geometry, object ) { function initMeshBuffers (line 23886) | function initMeshBuffers ( geometryGroup, object ) { function getBufferMaterial (line 24037) | function getBufferMaterial( object, geometryGroup ) { function materialNeedsSmoothNormals (line 24045) | function materialNeedsSmoothNormals ( material ) { function bufferGuessNormalType (line 24051) | function bufferGuessNormalType ( material ) { function bufferGuessVertexColorType (line 24073) | function bufferGuessVertexColorType( material ) { function bufferGuessUVType (line 24085) | function bufferGuessUVType( material ) { function initDirectBuffers (line 24106) | function initDirectBuffers( geometry ) { function setParticleBuffers (line 24135) | function setParticleBuffers ( geometry, hint, object ) { function setLineBuffers (line 24457) | function setLineBuffers ( geometry, hint ) { function setMeshBuffers (line 24629) | function setMeshBuffers( geometryGroup, object, hint, dispose, material ) { function setupLinesVertexAttributes (line 25433) | function setupLinesVertexAttributes( material, programAttributes, geomet... function setDirectBuffers (line 25471) | function setDirectBuffers( geometry, hint ) { function enableAttribute (line 26094) | function enableAttribute( attribute ) { function disableAttributes (line 26105) | function disableAttributes() { function setupMorphTargets (line 26120) | function setupMorphTargets ( material, geometryGroup, object ) { function painterSortStable (line 26267) | function painterSortStable ( a, b ) { function numericalSort (line 26281) | function numericalSort ( a, b ) { function renderPlugins (line 26470) | function renderPlugins( plugins, scene, camera ) { function renderObjects (line 26512) | function renderObjects( renderList, reverse, materialType, camera, light... function renderObjectsImmediate (line 26574) | function renderObjectsImmediate ( renderList, materialType, camera, ligh... function unrollImmediateBufferMaterial (line 26631) | function unrollImmediateBufferMaterial ( globject ) { function unrollBufferMaterial (line 26650) | function unrollBufferMaterial ( globject ) { function addObject (line 26753) | function addObject( object, scene ) { function addBuffer (line 26893) | function addBuffer( objlist, buffer, object ) { function addBufferImmediate (line 26908) | function addBufferImmediate( objlist, object ) { function updateObject (line 26924) | function updateObject( object ) { function areCustomAttributesDirty (line 27015) | function areCustomAttributesDirty( material ) { function clearCustomAttributes (line 27027) | function clearCustomAttributes( material ) { function removeObject (line 27039) | function removeObject( object, scene ) { function removeInstances (line 27065) | function removeInstances( objlist, object ) { function removeInstancesDirect (line 27079) | function removeInstancesDirect( objlist, object ) { function setMaterialShaders (line 27249) | function setMaterialShaders( material, shaders ) { function setProgram (line 27257) | function setProgram( camera, lights, fog, material, object ) { function refreshUniformsCommon (line 27474) | function refreshUniformsCommon ( uniforms, material ) { function refreshUniformsLine (line 27561) | function refreshUniformsLine ( uniforms, material ) { function refreshUniformsDash (line 27568) | function refreshUniformsDash ( uniforms, material ) { function refreshUniformsParticle (line 27576) | function refreshUniformsParticle ( uniforms, material ) { function refreshUniformsFog (line 27587) | function refreshUniformsFog ( uniforms, fog ) { function refreshUniformsPhong (line 27604) | function refreshUniformsPhong ( uniforms, material ) { function refreshUniformsLambert (line 27630) | function refreshUniformsLambert ( uniforms, material ) { function refreshUniformsLights (line 27652) | function refreshUniformsLights ( uniforms, lights ) { function refreshUniformsShadow (line 27676) | function refreshUniformsShadow ( uniforms, lights ) { function loadUniformsMatrices (line 27710) | function loadUniformsMatrices ( uniforms, object ) { function getTextureUnit (line 27722) | function getTextureUnit() { function loadUniformsGeneric (line 27738) | function loadUniformsGeneric ( program, uniforms ) { function setupMatrices (line 27939) | function setupMatrices ( object, camera ) { function setColorGamma (line 27948) | function setColorGamma( array, offset, color, intensitySq ) { function setColorLinear (line 27956) | function setColorLinear( array, offset, color, intensity ) { function setupLights (line 27964) | function setupLights ( program, lights ) { function setLineWidth (line 28311) | function setLineWidth ( width ) { function setPolygonOffset (line 28323) | function setPolygonOffset ( polygonoffset, factor, units ) { function generateDefines (line 28427) | function generateDefines ( defines ) { function buildProgram (line 28447) | function buildProgram( shaderID, fragmentShader, vertexShader, uniforms,... function cacheUniformLocations (line 28782) | function cacheUniformLocations ( program, identifiers ) { function cacheAttributeLocations (line 28795) | function cacheAttributeLocations ( program, identifiers ) { function addLineNumbers (line 28808) | function addLineNumbers ( string ) { function getShader (line 28825) | function getShader ( type, string ) { function setTextureParameters (line 28856) | function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) { function clampToMaxSize (line 28997) | function clampToMaxSize ( image, maxSize ) { function setCubeTexture (line 29023) | function setCubeTexture ( texture, slot ) { function setCubeTextureDynamic (line 29115) | function setCubeTextureDynamic ( texture, slot ) { function setupFrameBuffer (line 29124) | function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) { function setupRenderBuffer (line 29131) | function setupRenderBuffer ( renderbuffer, renderTarget ) { function updateRenderTargetMipmap (line 29308) | function updateRenderTargetMipmap ( renderTarget ) { function filterFallback (line 29328) | function filterFallback ( f ) { function paramThreeToGL (line 29342) | function paramThreeToGL ( p ) { function allocateBones (line 29406) | function allocateBones ( object ) { function allocateLights (line 29445) | function allocateLights( lights ) { function allocateShadows (line 29469) | function allocateShadows( lights ) { function initGL (line 29490) | function initGL() { function setDefaultGLState (line 29563) | function setDefaultGLState () { function binarySearchIndices (line 29994) | function binarySearchIndices( value ) { function fourCCToInt32 (line 30481) | function fourCCToInt32( value ) { function int32ToFourCC (line 30490) | function int32ToFourCC( value ) { function loadARGBMip (line 30500) | function loadARGBMip( buffer, dataOffset, width, height ) { function isPointInsidePolygon (line 32459) | function isPointInsidePolygon( inPt, inPolygon ) { function point_in_segment_2D_colin (line 32773) | function point_in_segment_2D_colin( inSegPt1, inSegPt2, inOtherPt ) { function intersect_segments_2D (line 32790) | function intersect_segments_2D( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1, inSeg2P... function isPointInsideAngle (line 32914) | function isPointInsideAngle( inVertex, inLegFromPt, inLegToPt, inOtherPt... function removeHoles (line 32945) | function removeHoles( contour, holes ) { function buildPlane (line 34894) | function buildPlane( u, v, udir, vdir, width, height, depth, materialInd... function scalePt2 (line 35377) | function scalePt2 ( pt, vec, size ) { function getBevelVec (line 35396) | function getBevelVec( inPt, inPrev, inNext ) { function buildLidFaces (line 35691) | function buildLidFaces() { function buildSideFaces (line 35744) | function buildSideFaces() { function sidewalls (line 35762) | function sidewalls( contour, layeroffset ) { function v (line 35795) | function v( x, y, z ) { function f3 (line 35801) | function f3( a, b, c, isBottom ) { function f4 (line 35816) | function f4( a, b, c, d, wallContour, stepIndex, stepsLength, contourInd... function getPos (line 36607) | function getPos( u, in_q, in_p, radius, heightScale ) { function vert (line 36679) | function vert( x, y, z ) { function initialNormal1 (line 36796) | function initialNormal1(lastBinormal) { function initialNormal2 (line 36805) | function initialNormal2() { function initialNormal3 (line 36818) | function initialNormal3() { function prepare (line 36985) | function prepare( vector ) { function make (line 37003) | function make( v1, v2, v3 ) { function subdivide (line 37022) | function subdivide(face, detail ) { function azimuth (line 37092) | function azimuth( vector ) { function inclination (line 37101) | function inclination( vector ) { function correctUV (line 37110) | function correctUV( uv, vector, azimuth ) { function addLine (line 37584) | function addLine( a, b, hex ) { function addPoint (line 37591) | function addPoint( id, hex ) { function setPoint (line 37674) | function setPoint( point, x, y, z ) { function createProgram (line 39206) | function createProgram ( shader, precision ) { function createVirtualLight (line 39582) | function createVirtualLight( light, cascade ) { function updateVirtualLight (line 39639) | function updateVirtualLight( light, cascade ) { function updateShadowCamera (line 39671) | function updateShadowCamera( camera, light ) { function getObjectMaterial (line 39716) | function getObjectMaterial( object ) { function createProgram (line 39965) | function createProgram () { function painterSortStable (line 40072) | function painterSortStable ( a, b ) { function getObjectMaterial (line 40277) | function getObjectMaterial( object ) { function Vec2 (line 41261) | function Vec2(x, y) { function Globe (line 41970) | function Globe(width, height, opts){ FILE: src/classes/audiofx.class.js class AudioManager (line 1) | class AudioManager { method constructor (line 2) | constructor() { FILE: src/classes/clock.class.js class Clock (line 1) | class Clock { method constructor (line 2) | constructor(parentId) { method updateClock (line 21) | updateClock() { FILE: src/classes/conninfo.class.js class Conninfo (line 1) | class Conninfo { method constructor (line 2) | constructor(parentId) { method updateInfo (line 64) | updateInfo() { FILE: src/classes/cpuinfo.class.js class Cpuinfo (line 1) | class Cpuinfo { method constructor (line 2) | constructor(parentId) { method updateCPUload (line 123) | updateCPUload() { method updateCPUtemp (line 152) | updateCPUtemp() { method updateCPUspeed (line 161) | updateCPUspeed() { method updateCPUtasks (line 174) | updateCPUtasks() { FILE: src/classes/docReader.class.js class DocReader (line 1) | class DocReader { method constructor (line 2) | constructor(opts) { FILE: src/classes/filesystem.class.js class FilesystemDisplay (line 1) | class FilesystemDisplay { method constructor (line 2) | constructor(opts) { FILE: src/classes/fuzzyFinder.class.js class FuzzyFinder (line 1) | class FuzzyFinder { method constructor (line 2) | constructor() { method search (line 79) | search(text) { method submit (line 119) | submit() { FILE: src/classes/hardwareInspector.class.js class HardwareInspector (line 1) | class HardwareInspector { method constructor (line 2) | constructor(parentId) { method updateInfo (line 31) | updateInfo() { method _trimDataString (line 40) | _trimDataString(str, ...filters) { FILE: src/classes/keyboard.class.js class Keyboard (line 1) | class Keyboard { method constructor (line 2) | constructor(opts) { method pressKey (line 360) | pressKey(key) { method togglePasswordMode (line 559) | togglePasswordMode() { method addCircum (line 566) | addCircum(char) { method addTrema (line 645) | addTrema(char) { method addAcute (line 690) | addAcute(char) { method addGrave (line 780) | addGrave(char) { method addCaron (line 830) | addCaron(char) { method addBar (line 923) | addBar(char) { method addBreve (line 997) | addBreve(char) { method addTilde (line 1031) | addTilde(char) { method addMacron (line 1073) | addMacron(char) { method addCedilla (line 1115) | addCedilla(char) { method addOverring (line 1165) | addOverring(char) { method toGreek (line 1183) | toGreek(char) { method addIotasub (line 1261) | addIotasub(char) { FILE: src/classes/locationGlobe.class.js class LocationGlobe (line 1) | class LocationGlobe { method constructor (line 2) | constructor(parentId) { method addRandomConnectedMarkers (line 136) | addRandomConnectedMarkers() { method addTemporaryConnectedMarker (line 142) | addTemporaryConnectedMarker(ip) { method removeMarkers (line 159) | removeMarkers() { method removePins (line 163) | removePins() { method getRandomInRange (line 169) | getRandomInRange(from, to, fixed) { method updateLoc (line 172) | updateLoc() { method updateConOnlineConnection (line 192) | async updateConOnlineConnection() { method updateConns (line 212) | updateConns() { FILE: src/classes/mediaPlayer.class.js class MediaPlayer (line 1) | class MediaPlayer { method constructor (line 2) | constructor(opts) { FILE: src/classes/modal.class.js class Modal (line 3) | class Modal { method constructor (line 4) | constructor(options, onclose) { FILE: src/classes/netstat.class.js class Netstat (line 1) | class Netstat { method constructor (line 2) | constructor(parentId) { method updateInfo (line 59) | updateInfo() { method ping (line 156) | ping(target, port, local) { FILE: src/classes/ramwatcher.class.js class RAMwatcher (line 1) | class RAMwatcher { method constructor (line 2) | constructor(parentId) { method updateInfo (line 38) | updateInfo() { method shuffleArray (line 80) | shuffleArray(array) { FILE: src/classes/sysinfo.class.js class Sysinfo (line 1) | class Sysinfo { method constructor (line 2) | constructor(parentId) { method updateDate (line 49) | updateDate() { method updateUptime (line 100) | updateUptime() { method updateBattery (line 119) | updateBattery() { FILE: src/classes/terminal.class.js class Terminal (line 1) | class Terminal { method constructor (line 2) | constructor(opts) { FILE: src/classes/toplist.class.js class Toplist (line 1) | class Toplist { method constructor (line 2) | constructor(parentId) { method updateList (line 22) | updateList() { method processList (line 60) | processList(){ FILE: src/classes/updateChecker.class.js class UpdateChecker (line 1) | class UpdateChecker { method constructor (line 2) | constructor() {