SYMBOL INDEX (733 symbols across 92 files) FILE: apis/base/funcs.go function ConvertToString (line 10) | func ConvertToString(data ...interface{}) string { function Attempt (line 20) | func Attempt(function func()) (err error) { function JavaStringHashCode (line 32) | func JavaStringHashCode(value string) int32 { function JavaSHA256HashLong (line 44) | func JavaSHA256HashLong(value int64) []byte { FILE: apis/base/named.go type Named (line 3) | type Named interface FILE: apis/base/state.go type Loads (line 3) | type Loads interface type Kills (line 7) | type Kills interface type State (line 11) | type State interface FILE: apis/base/unique.go type Unique (line 5) | type Unique interface FILE: apis/buff/buffers.go type Buffer (line 9) | type Buffer interface type BufferPush (line 91) | type BufferPush interface type BufferPull (line 95) | type BufferPull interface type BufferCodec (line 99) | type BufferCodec interface FILE: apis/cmds/command.go type Command (line 8) | type Command interface FILE: apis/cmds/commandmanager.go type CommandManager (line 9) | type CommandManager struct method Load (line 19) | func (c *CommandManager) Load() { method Kill (line 23) | func (c *CommandManager) Kill() { method RegisterCommand (line 27) | func (c *CommandManager) RegisterCommand(command Command) { method Register (line 33) | func (c *CommandManager) Register(name string, evaluate func(sender en... method Search (line 42) | func (c *CommandManager) Search(named string) *Command { function NewCommandManager (line 13) | func NewCommandManager() *CommandManager { type simpleCommand (line 52) | type simpleCommand struct method Name (line 58) | func (s *simpleCommand) Name() string { method Load (line 62) | func (s *simpleCommand) Load() { method Kill (line 66) | func (s *simpleCommand) Kill() { method Evaluate (line 70) | func (s *simpleCommand) Evaluate(sender ents.Sender, params []string) { method Complete (line 74) | func (s *simpleCommand) Complete(sender ents.Sender, params []string, ... FILE: apis/data/chat/coloring.go type ChatColor (line 10) | type ChatColor method String (line 291) | func (code ChatColor) String() string { method MarshalJSON (line 295) | func (code *ChatColor) MarshalJSON() ([]byte, error) { method UnmarshalJSON (line 299) | func (code *ChatColor) UnmarshalJSON(bytes []byte) error { method On (line 304) | func (code *ChatColor) On(text string) string { type ColorCode (line 12) | type ColorCode struct constant DarkRed (line 22) | DarkRed ChatColor = iota constant Red (line 23) | Red constant Gold (line 25) | Gold constant Yellow (line 26) | Yellow constant DarkGreen (line 28) | DarkGreen constant Green (line 29) | Green constant DarkAqua (line 31) | DarkAqua constant Aqua (line 32) | Aqua constant DarkBlue (line 34) | DarkBlue constant Blue (line 35) | Blue constant DarkPurple (line 37) | DarkPurple constant Purple (line 38) | Purple constant White (line 40) | White constant Black (line 41) | Black constant DarkGray (line 43) | DarkGray constant Gray (line 44) | Gray constant Obfuscated (line 46) | Obfuscated constant Bold (line 47) | Bold constant Strikethrough (line 48) | Strikethrough constant Underline (line 49) | Underline constant Italic (line 50) | Italic constant Reset (line 51) | Reset constant ColorCChar (line 54) | ColorCChar = 'ยง' constant ColorAChar (line 55) | ColorAChar = '&' function Translate (line 312) | func Translate(text string) string { function TranslateConsole (line 338) | func TranslateConsole(text string) string { FILE: apis/data/location.go type Location (line 3) | type Location struct FILE: apis/data/material.go type Material (line 3) | type Material constant AIR (line 6) | AIR Material = iota constant STONE (line 8) | STONE constant GRANITE (line 10) | GRANITE constant POLISHED_GRANITE (line 11) | POLISHED_GRANITE constant ANDESITE (line 13) | ANDESITE constant POLISHED_ANDESITE (line 14) | POLISHED_ANDESITE constant DIORITE (line 16) | DIORITE constant POLISHED_DIORITE (line 17) | POLISHED_DIORITE FILE: apis/data/msgs/messages.go type MessagePosition (line 10) | type MessagePosition constant NormalChat (line 13) | NormalChat MessagePosition = iota constant SystemChat (line 14) | SystemChat constant HotBarText (line 15) | HotBarText type Message (line 18) | type Message struct method SetColor (line 39) | func (c *Message) SetColor(code chat.ChatColor) *Message { method SetBold (line 44) | func (c *Message) SetBold(value bool) *Message { method SetItalic (line 49) | func (c *Message) SetItalic(value bool) *Message { method SetUnderlined (line 54) | func (c *Message) SetUnderlined(value bool) *Message { method SetStrikethrough (line 59) | func (c *Message) SetStrikethrough(value bool) *Message { method SetObfuscated (line 64) | func (c *Message) SetObfuscated(value bool) *Message { method Add (line 70) | func (c *Message) Add(text string) *Message { method Reset (line 79) | func (c *Message) Reset() *Message { method AsJson (line 106) | func (c *Message) AsJson() string { method AsText (line 121) | func (c *Message) AsText() string { method asText (line 135) | func (c *Message) asText() string { method String (line 171) | func (c *Message) String() string { function New (line 33) | func New(text string) *Message { FILE: apis/data/position.go type PositionI (line 3) | type PositionI struct type PositionF (line 9) | type PositionF struct FILE: apis/data/rotation.go type RotationF (line 3) | type RotationF struct FILE: apis/data/tags/nbt.go type Typ (line 3) | type Typ constant TAG_End (line 6) | TAG_End Typ = iota constant TAG_Byte (line 7) | TAG_Byte constant TAG_Short (line 8) | TAG_Short constant TAG_Int (line 9) | TAG_Int constant TAG_Long (line 10) | TAG_Long constant TAG_Float (line 11) | TAG_Float constant TAG_Double (line 12) | TAG_Double constant TAG_Byte_Array (line 13) | TAG_Byte_Array constant TAG_String (line 14) | TAG_String constant TAG_List (line 15) | TAG_List constant TAG_Compound (line 16) | TAG_Compound constant TAG_Int_Array (line 17) | TAG_Int_Array constant TAG_Long_Array (line 18) | TAG_Long_Array type Nbt (line 21) | type Nbt interface type NbtEnd (line 28) | type NbtEnd struct method Type (line 30) | func (n *NbtEnd) Type() Typ { method Name (line 34) | func (n *NbtEnd) Name() string { type NbtByt (line 39) | type NbtByt struct method Type (line 43) | func (n *NbtByt) Type() Typ { method Name (line 47) | func (n *NbtByt) Name() string { type NbtI16 (line 52) | type NbtI16 struct method Type (line 56) | func (n *NbtI16) Type() Typ { method Name (line 60) | func (n *NbtI16) Name() string { type NbtI32 (line 73) | type NbtI32 struct method Type (line 77) | func (n *NbtI32) Type() Typ { method Name (line 81) | func (n *NbtI32) Name() string { type NbtI64 (line 94) | type NbtI64 struct method Type (line 98) | func (n *NbtI64) Type() Typ { method Name (line 102) | func (n *NbtI64) Name() string { type NbtF32 (line 115) | type NbtF32 struct method Type (line 119) | func (n *NbtF32) Type() Typ { method Name (line 123) | func (n *NbtF32) Name() string { type NbtF64 (line 136) | type NbtF64 struct method Type (line 140) | func (n *NbtF64) Type() Typ { method Name (line 144) | func (n *NbtF64) Name() string { type NbtArrByt (line 157) | type NbtArrByt struct method Type (line 161) | func (n *NbtArrByt) Type() Typ { method Name (line 165) | func (n *NbtArrByt) Name() string { type NbtTxt (line 178) | type NbtTxt struct method Type (line 182) | func (n *NbtTxt) Type() Typ { method Name (line 186) | func (n *NbtTxt) Name() string { type NbtArrAny (line 199) | type NbtArrAny struct method Type (line 204) | func (n *NbtArrAny) Type() Typ { method Name (line 208) | func (n *NbtArrAny) Name() string { type NbtCompound (line 241) | type NbtCompound struct method Type (line 246) | func (n *NbtCompound) Type() Typ { method Name (line 250) | func (n *NbtCompound) Name() string { method Set (line 254) | func (n *NbtCompound) Set(name string, data Nbt) { method Get (line 258) | func (n *NbtCompound) Get(name string) (nbt Nbt, con bool) { type NbtArrI32 (line 264) | type NbtArrI32 struct method Type (line 268) | func (n *NbtArrI32) Type() Typ { method Name (line 272) | func (n *NbtArrI32) Name() string { type NbtArrI64 (line 293) | type NbtArrI64 struct method Type (line 297) | func (n *NbtArrI64) Type() Typ { method Name (line 301) | func (n *NbtArrI64) Name() string { FILE: apis/data/versions.go type MinecraftVersion (line 3) | type MinecraftVersion method Protocol (line 21) | func (m MinecraftVersion) Protocol() int { method String (line 25) | func (m MinecraftVersion) String() string { constant MC1_12_2 (line 6) | MC1_12_2 MinecraftVersion = iota constant MC1_13_2 (line 7) | MC1_13_2 constant MC1_14_4 (line 8) | MC1_14_4 constant MC1_15_2 (line 9) | MC1_15_2 FILE: apis/ents/entity.go type Entity (line 5) | type Entity interface FILE: apis/ents/living.go type EntityLiving (line 3) | type EntityLiving interface FILE: apis/ents/player.go type Player (line 5) | type Player interface FILE: apis/ents/sender.go type Sender (line 7) | type Sender interface FILE: apis/game/difficulty.go type Difficulty (line 5) | type Difficulty method String (line 14) | func (d Difficulty) String() string { constant PEACEFUL (line 8) | PEACEFUL Difficulty = iota constant EASY (line 9) | EASY constant NORMAL (line 10) | NORMAL constant HARD (line 11) | HARD function ValueOfDifficulty (line 29) | func ValueOfDifficulty(d Difficulty) byte { function DifficultyValueOf (line 33) | func DifficultyValueOf(id byte) Difficulty { FILE: apis/game/dimension.go type Dimension (line 3) | type Dimension constant NETHER (line 6) | NETHER = -1 constant OVERWORLD (line 7) | OVERWORLD = 0 constant THE_END (line 8) | THE_END = 1 FILE: apis/game/event/block.go type BlockEvent (line 7) | type BlockEvent struct type BlockBreakEvent (line 11) | type BlockBreakEvent struct FILE: apis/game/event/cancel.go type Cancellable (line 3) | type Cancellable struct method GetCancelled (line 7) | func (c *Cancellable) GetCancelled() bool { method SetCancelled (line 11) | func (c *Cancellable) SetCancelled(cancelled bool) { FILE: apis/game/event/player.go type PlayerEvent (line 5) | type PlayerEvent struct type PlayerJoinEvent (line 9) | type PlayerJoinEvent struct type PlayerQuitEvent (line 13) | type PlayerQuitEvent struct FILE: apis/game/gamemode.go type GameMode (line 3) | type GameMode method Encoded (line 12) | func (g GameMode) Encoded(hardcore bool) byte { constant SURVIVAL (line 6) | SURVIVAL GameMode = iota constant CREATIVE (line 7) | CREATIVE constant ADVENTURE (line 8) | ADVENTURE constant SPECTATOR (line 9) | SPECTATOR FILE: apis/game/level/block.go type Block (line 3) | type Block interface FILE: apis/game/level/chunk.go type Chunk (line 8) | type Chunk interface FILE: apis/game/level/level.go type Level (line 5) | type Level interface FILE: apis/game/level/slice.go type Slice (line 7) | type Slice interface FILE: apis/game/level/value.go constant ChunkW (line 4) | ChunkW = 16 constant ChunkH (line 5) | ChunkH = 256 constant ChunkL (line 6) | ChunkL = 16 constant SliceC (line 8) | SliceC = 16 constant SliceH (line 9) | SliceH = ChunkH / SliceC constant SliceS (line 11) | SliceS = ChunkW * ChunkL * SliceH constant BitsPerBlock (line 13) | BitsPerBlock = 14 constant MaxPaletteID (line 14) | MaxPaletteID = (1 << BitsPerBlock) - 1 FILE: apis/game/leveltype.go type LevelType (line 3) | type LevelType method String (line 25) | func (l LevelType) String() string { constant DEFAULT (line 6) | DEFAULT LevelType = iota constant FLAT (line 7) | FLAT constant LARGEBIOMES (line 8) | LARGEBIOMES constant AMPLIFIED (line 9) | AMPLIFIED constant CUSTOMIZED (line 10) | CUSTOMIZED constant BUFFET (line 11) | BUFFET constant DEFAULT11 (line 12) | DEFAULT11 FILE: apis/game/profile.go type Profile (line 5) | type Profile struct type ProfileProperty (line 12) | type ProfileProperty struct FILE: apis/logs/logging.go type LogLevel (line 15) | type LogLevel constant Info (line 18) | Info LogLevel = iota constant Warn (line 19) | Warn constant Fail (line 20) | Fail constant Data (line 21) | Data type Logging (line 27) | type Logging struct method Name (line 33) | func (log *Logging) Name() string { method Show (line 37) | func (log *Logging) Show() []LogLevel { method formatPrint (line 41) | func (log *Logging) formatPrint(level, message string) { method info (line 45) | func (log *Logging) info(message string) { method warn (line 49) | func (log *Logging) warn(message string) { method fail (line 53) | func (log *Logging) fail(message string) { method data (line 57) | func (log *Logging) data(message string) { method Info (line 61) | func (log *Logging) Info(message ...interface{}) { method Warn (line 69) | func (log *Logging) Warn(message ...interface{}) { method Fail (line 77) | func (log *Logging) Fail(message ...interface{}) { method Data (line 85) | func (log *Logging) Data(message ...interface{}) { method InfoF (line 93) | func (log *Logging) InfoF(format string, a ...interface{}) { method WarnF (line 101) | func (log *Logging) WarnF(format string, a ...interface{}) { method FailF (line 109) | func (log *Logging) FailF(format string, a ...interface{}) { method DataF (line 117) | func (log *Logging) DataF(format string, a ...interface{}) { function NewLogging (line 125) | func NewLogging(name string, show ...LogLevel) *Logging { function NewLoggingWith (line 129) | func NewLoggingWith(name string, writer io.Writer, show ...LogLevel) *Lo... function currentTimeAsText (line 133) | func currentTimeAsText() string { function checkIfLevelShows (line 138) | func checkIfLevelShows(log *Logging, lvl LogLevel) bool { FILE: apis/math/vector.go type Vector2F (line 3) | type Vector2F struct type Vector3F (line 8) | type Vector3F struct FILE: apis/rand/random.go function RandomByteArray (line 5) | func RandomByteArray(len int) []byte { FILE: apis/server.go type Server (line 17) | type Server interface function MinecraftServer (line 44) | func MinecraftServer() Server { function SetMinecraftServer (line 52) | func SetMinecraftServer(server Server) { FILE: apis/task/tasking.go type Task (line 11) | type Task struct method attemptExec (line 191) | func (t *Task) attemptExec() (error error) { method Cancel (line 195) | func (t *Task) Cancel() { method Tasker (line 199) | func (t *Task) Tasker() *Tasking { type Tasking (line 21) | type Tasking struct method Load (line 48) | func (t *Tasking) Load() { method Kill (line 55) | func (t *Tasking) Kill() { method tick (line 79) | func (t *Tasking) tick() { method tickTasks (line 94) | func (t *Tasking) tickTasks(curr time.Time) { method tickQueue (line 115) | func (t *Tasking) tickQueue(curr time.Time) { method nextTaskU (line 134) | func (t *Tasking) nextTaskU() int64 { method repeats (line 138) | func (t *Tasking) repeats(period int64, function func(task *Task)) { method delayed (line 145) | func (t *Tasking) delayed(paused int64, function func(task *Task)) { method Every (line 164) | func (t *Tasking) Every(period int64, function func(task *Task)) { method After (line 169) | func (t *Tasking) After(paused int64, function func(task *Task)) { method EveryTime (line 173) | func (t *Tasking) EveryTime(period int64, duration time.Duration, func... method AfterTime (line 177) | func (t *Tasking) AfterTime(paused int64, duration time.Duration, func... method newTask (line 181) | func (t *Tasking) newTask(period int64, paused int64, function *func(t... function NewTasking (line 38) | func NewTasking(mpt int64) *Tasking { FILE: apis/task/tasking_test.go function TestTasker_Load (line 8) | func TestTasker_Load(t *testing.T) { function printCurrentTask (line 21) | func printCurrentTask(_ *Task) { FILE: apis/urls/urls.go function GetByte (line 8) | func GetByte(url string) (res []byte, err error) { function GetText (line 27) | func GetText(url string) (res string, err error) { FILE: apis/util/formats.go function FormatTime (line 9) | func FormatTime(durationInSeconds int64) string { FILE: apis/util/watcher.go type Watcher (line 9) | type Watcher interface type Handler (line 25) | type Handler interface function NewWatcher (line 29) | func NewWatcher() Watcher { type watcher (line 36) | type watcher struct method Has (line 41) | func (w *watcher) Has(topic string) bool { method Pub (line 47) | func (w *watcher) Pub(topic string, args ...interface{}) { method PubAs (line 65) | func (w *watcher) PubAs(topicValue ...interface{}) { method PubTo (line 69) | func (w *watcher) PubTo(topicType reflect.Type, args ...interface{}) { method Sub (line 73) | func (w *watcher) Sub(topic string, function interface{}) Handler { method SubAs (line 94) | func (w *watcher) SubAs(function interface{}) Handler { method SubTo (line 109) | func (w *watcher) SubTo(topicType reflect.Type, function interface{}) ... type handler (line 113) | type handler struct method UnSub (line 120) | func (h *handler) UnSub() { FILE: apis/uuid/uuids.go function NewUUID (line 11) | func NewUUID() UUID { function TextToUUID (line 20) | func TextToUUID(text string) (data UUID, err error) { function BitsToUUID (line 24) | func BitsToUUID(msb, lsb int64) (data UUID, err error) { function UUIDToText (line 34) | func UUIDToText(uuid UUID) (text string, err error) { function SigBits (line 44) | func SigBits(uuid UUID) (msb, lsb int64) { FILE: impl/base/combine.go type PlayerAndConnection (line 5) | type PlayerAndConnection struct FILE: impl/base/compact.go type Compacter (line 3) | type Compacter struct method Set (line 20) | func (c *Compacter) Set(index int, value int) int { method Get (line 44) | func (c *Compacter) Get(index int) int { function NewCompacter (line 10) | func NewCompacter(bits, size int) *Compacter { function iDontKnowWhatThisDoes (line 61) | func iDontKnowWhatThisDoes(var0, var1 int) int { FILE: impl/base/connect.go type Connection (line 5) | type Connection interface FILE: impl/base/network.go type Network (line 7) | type Network interface FILE: impl/base/packets.go type PacketState (line 10) | type PacketState method String (line 38) | func (state PacketState) String() string { method Next (line 53) | func (state PacketState) Next() PacketState { constant SHAKE (line 13) | SHAKE PacketState = iota constant STATUS (line 14) | STATUS constant LOGIN (line 15) | LOGIN constant PLAY (line 16) | PLAY function ValueOfPacketState (line 19) | func ValueOfPacketState(s PacketState) int { function PacketStateValueOf (line 23) | func PacketStateValueOf(s int) PacketState { type Packet (line 68) | type Packet interface type PacketI (line 73) | type PacketI interface type PacketO (line 80) | type PacketO interface type Packets (line 87) | type Packets interface FILE: impl/conf/config.go type ServerConfig (line 10) | type ServerConfig struct type Network (line 14) | type Network struct FILE: impl/conn/buffers.go type buffer (line 28) | type buffer struct method String (line 35) | func (b *buffer) String() string { method Len (line 49) | func (b *buffer) Len() int32 { method SAS (line 53) | func (b *buffer) SAS() []int8 { method UAS (line 57) | func (b *buffer) UAS() []byte { method InI (line 61) | func (b *buffer) InI() int32 { method InO (line 65) | func (b *buffer) InO() int32 { method SkpAll (line 69) | func (b *buffer) SkpAll() { method SkpLen (line 73) | func (b *buffer) SkpLen(delta int32) { method PullBit (line 78) | func (b *buffer) PullBit() bool { method PullByt (line 82) | func (b *buffer) PullByt() byte { method PullI16 (line 86) | func (b *buffer) PullI16() int16 { method PullU16 (line 90) | func (b *buffer) PullU16() uint16 { method PullI32 (line 94) | func (b *buffer) PullI32() int32 { method PullI64 (line 98) | func (b *buffer) PullI64() int64 { method PullU64 (line 102) | func (b *buffer) PullU64() uint64 { method PullF32 (line 106) | func (b *buffer) PullF32() float32 { method PullF64 (line 110) | func (b *buffer) PullF64() float64 { method PullVrI (line 114) | func (b *buffer) PullVrI() int32 { method PullVrL (line 118) | func (b *buffer) PullVrL() int64 { method PullTxt (line 122) | func (b *buffer) PullTxt() string { method PullUAS (line 126) | func (b *buffer) PullUAS() []byte { method PullSAS (line 135) | func (b *buffer) PullSAS() []int8 { method PullUID (line 139) | func (b *buffer) PullUID() uuid.UUID { method PullPos (line 145) | func (b *buffer) PullPos() data.PositionI { method PullNbt (line 159) | func (b *buffer) PullNbt() *tags.NbtCompound { method PushBit (line 184) | func (b *buffer) PushBit(data bool) { method PushByt (line 192) | func (b *buffer) PushByt(data byte) { method PushI16 (line 196) | func (b *buffer) PushI16(data int16) { method PushI32 (line 202) | func (b *buffer) PushI32(data int32) { method PushI64 (line 210) | func (b *buffer) PushI64(data int64) { method PushF32 (line 222) | func (b *buffer) PushF32(data float32) { method PushF64 (line 226) | func (b *buffer) PushF64(data float64) { method PushVrI (line 230) | func (b *buffer) PushVrI(data int32) { method PushVrL (line 247) | func (b *buffer) PushVrL(data int64) { method PushTxt (line 264) | func (b *buffer) PushTxt(data string) { method PushUAS (line 268) | func (b *buffer) PushUAS(data []byte, prefixWithLen bool) { method PushSAS (line 276) | func (b *buffer) PushSAS(data []int8, prefixWithLen bool) { method PushUID (line 280) | func (b *buffer) PushUID(data uuid.UUID) { method PushPos (line 287) | func (b *buffer) PushPos(data data.PositionI) { method PushNbt (line 291) | func (b *buffer) PushNbt(data *tags.NbtCompound) { method pullNext (line 304) | func (b *buffer) pullNext() byte { method pullSize (line 321) | func (b *buffer) pullSize(next int) []byte { method pushNext (line 331) | func (b *buffer) pushNext(bArray ...byte) { method pullVariable (line 336) | func (b *buffer) pullVariable(max int) int64 { method pullNbt (line 418) | func (b *buffer) pullNbt(data tags.Nbt) { method pushNbt (line 493) | func (b *buffer) pushNbt(data tags.Nbt) { method pullNbtTxt (line 555) | func (b *buffer) pullNbtTxt() string { method pushNbtTxt (line 562) | func (b *buffer) pushNbtTxt(data string) { function NewBuffer (line 40) | func NewBuffer() buff.Buffer { function NewBufferWith (line 44) | func NewBufferWith(bArray []byte) buff.Buffer { function asSArray (line 356) | func asSArray(bytes []byte) []int8 { function asUArray (line 366) | func asUArray(bytes []int8) []byte { FILE: impl/conn/connect.go type connection (line 16) | type connection struct method Address (line 36) | func (c *connection) Address() net.Addr { method GetState (line 40) | func (c *connection) GetState() base.PacketState { method SetState (line 44) | func (c *connection) SetState(state base.PacketState) { method Encrypt (line 58) | func (c *connection) Encrypt(data []byte) (output []byte) { method Decrypt (line 69) | func (c *connection) Decrypt(data []byte) (output []byte) { method CertifyName (line 80) | func (c *connection) CertifyName() string { method CertifyData (line 84) | func (c *connection) CertifyData() []byte { method CertifyUpdate (line 88) | func (c *connection) CertifyUpdate(secret []byte) { method CertifyValues (line 102) | func (c *connection) CertifyValues(name string) { method Deflate (line 112) | func (c *connection) Deflate(data []byte) (output []byte) { method Inflate (line 128) | func (c *connection) Inflate(data []byte) (output []byte) { method Pull (line 146) | func (c *connection) Pull(data []byte) (len int, err error) { method Push (line 151) | func (c *connection) Push(data []byte) (len int, err error) { method Stop (line 156) | func (c *connection) Stop() (err error) { method SendPacket (line 161) | func (c *connection) SendPacket(packet base.PacketO) { function NewConnection (line 26) | func NewConnection(conn *net.TCPConn) base.Connection { type Certify (line 48) | type Certify struct type Compact (line 107) | type Compact struct FILE: impl/conn/crypto/cfb8.go type cfb8 (line 8) | type cfb8 struct method XORKeyStream (line 51) | func (x *cfb8) XORKeyStream(dst, src []byte) { function newEncrypt (line 16) | func newEncrypt(block cipher.Block, iv []byte) cipher.Stream { function newDecrypt (line 24) | func newDecrypt(block cipher.Block, iv []byte) cipher.Stream { function newCFB8 (line 32) | func newCFB8(block cipher.Block, iv []byte, decrypt bool) cipher.Stream { function NewEncryptAndDecrypt (line 76) | func NewEncryptAndDecrypt(secret []byte) (encrypt cipher.Stream, decrypt... FILE: impl/conn/network.go type network (line 15) | type network struct method Load (line 43) | func (n *network) Load() { method Kill (line 50) | func (n *network) Kill() { method startListening (line 54) | func (n *network) startListening() error { function NewNetwork (line 28) | func NewNetwork(host string, port int, packet base.Packets, report chan ... function handleConnect (line 86) | func handleConnect(network *network, conn base.Connection) { function handleReceive (line 148) | func handleReceive(network *network, conn base.Connection, bufI buff.Buf... FILE: impl/cons/console.go type Console (line 13) | type Console struct method Load (line 41) | func (c *Console) Load() { method Kill (line 65) | func (c *Console) Kill() { method Name (line 76) | func (c *Console) Name() string { method SendMessage (line 80) | func (c *Console) SendMessage(message ...interface{}) { method newLogFile (line 94) | func (c *Console) newLogFile(name string) io.Writer { function NewConsole (line 25) | func NewConsole(report chan system.Message) *Console { type logFileWriter (line 90) | type logFileWriter struct method Write (line 104) | func (l *logFileWriter) Write(p []byte) (n int, err error) { FILE: impl/data/client/abilities.go type PlayerAbilities (line 8) | type PlayerAbilities struct method Push (line 17) | func (p *PlayerAbilities) Push(writer buff.Buffer) { method Pull (line 28) | func (p *PlayerAbilities) Pull(reader buff.Buffer) { FILE: impl/data/client/chat.go type ChatMode (line 3) | type ChatMode constant Full (line 6) | Full ChatMode = iota constant Cmds (line 7) | Cmds constant None (line 8) | None FILE: impl/data/client/hand.go type MainHand (line 3) | type MainHand constant Hand_L (line 6) | Hand_L MainHand = iota constant Hand_R (line 7) | Hand_R FILE: impl/data/client/playerinfo.go type PlayerInfoAction (line 8) | type PlayerInfoAction constant AddPlayer (line 11) | AddPlayer PlayerInfoAction = iota constant UpdateGameMode (line 12) | UpdateGameMode constant UpdateLatency (line 13) | UpdateLatency constant UpdateDisplayName (line 14) | UpdateDisplayName constant RemovePlayer (line 15) | RemovePlayer type PlayerInfo (line 18) | type PlayerInfo interface type PlayerInfoAddPlayer (line 22) | type PlayerInfoAddPlayer struct method Push (line 26) | func (p *PlayerInfoAddPlayer) Push(writer buff.Buffer) { type PlayerInfoUpdateLatency (line 52) | type PlayerInfoUpdateLatency struct FILE: impl/data/client/position.go type Relativity (line 8) | type Relativity struct method Push (line 19) | func (r *Relativity) Push(writer buff.Buffer) { FILE: impl/data/client/skin.go type SkinParts (line 10) | type SkinParts struct method String (line 22) | func (d *SkinParts) String() string { method Push (line 26) | func (d *SkinParts) Push(writer buff.Buffer) { method Pull (line 40) | func (d *SkinParts) Pull(reader buff.Buffer) { FILE: impl/data/client/slot.go type HotBarSlot (line 3) | type HotBarSlot constant SLOT_0 (line 6) | SLOT_0 HotBarSlot = iota constant SLOT_1 (line 7) | SLOT_1 constant SLOT_2 (line 8) | SLOT_2 constant SLOT_3 (line 9) | SLOT_3 constant SLOT_4 (line 10) | SLOT_4 constant SLOT_5 (line 11) | SLOT_5 constant SLOT_6 (line 12) | SLOT_6 constant SLOT_7 (line 13) | SLOT_7 constant SLOT_8 (line 14) | SLOT_8 FILE: impl/data/client/status.go type StatusAction (line 3) | type StatusAction constant Respawn (line 6) | Respawn StatusAction = iota constant Request (line 7) | Request FILE: impl/data/plugin/message.go type Message (line 8) | type Message interface type MessageRegistry (line 17) | type MessageRegistry struct function createMessageRegistry (line 21) | func createMessageRegistry() MessageRegistry { function GetMessageForChannel (line 39) | func GetMessageForChannel(channel string) Message { constant CHANNEL_BRAND (line 49) | CHANNEL_BRAND = "minecraft:brand" constant CHANNEL_DEBUG_PATHS (line 50) | CHANNEL_DEBUG_PATHS = "minecraft:debug/paths" constant CHANNEL_DEBUG_NEIGHBORS (line 51) | CHANNEL_DEBUG_NEIGHBORS = "minecraft:debug/neighbors_update" type Brand (line 56) | type Brand struct method Chan (line 60) | func (b *Brand) Chan() string { method Push (line 64) | func (b *Brand) Push(writer buff.Buffer) { method Pull (line 68) | func (b *Brand) Pull(reader buff.Buffer) { type DebugPaths (line 72) | type DebugPaths struct method Chan (line 208) | func (d *DebugPaths) Chan() string { method Push (line 212) | func (d *DebugPaths) Push(writer buff.Buffer) { method Pull (line 218) | func (d *DebugPaths) Pull(reader buff.Buffer) { type PathEntity (line 78) | type PathEntity struct method Push (line 89) | func (p *PathEntity) Push(writer buff.Buffer) { method Pull (line 110) | func (p *PathEntity) Pull(reader buff.Buffer) { type PathPoint (line 149) | type PathPoint struct method Push (line 162) | func (p *PathPoint) Push(writer buff.Buffer) { method Pull (line 174) | func (p *PathPoint) Pull(reader buff.Buffer) { type NodeType (line 186) | type NodeType constant BLOCKED (line 189) | BLOCKED NodeType = iota constant OPEN (line 190) | OPEN constant WALKABLE (line 191) | WALKABLE constant TRAPDOOR (line 192) | TRAPDOOR constant FENCE (line 193) | FENCE constant LAVA (line 194) | LAVA constant WATER (line 195) | WATER constant RAIL (line 196) | RAIL constant DANGER_FIRE (line 197) | DANGER_FIRE constant DAMAGE_FIRE (line 198) | DAMAGE_FIRE constant DANGER_CACTUS (line 199) | DANGER_CACTUS constant DAMAGE_CACTUS (line 200) | DAMAGE_CACTUS constant DANGER_OTHER (line 201) | DANGER_OTHER constant DAMAGE_OTHER (line 202) | DAMAGE_OTHER constant DOOR_OPEN (line 203) | DOOR_OPEN constant DOOR_WOOD_CLOSED (line 204) | DOOR_WOOD_CLOSED constant DOOR_IRON_CLOSED (line 205) | DOOR_IRON_CLOSED type DebugNeighbors (line 228) | type DebugNeighbors struct method Chan (line 233) | func (d *DebugNeighbors) Chan() string { method Push (line 237) | func (d *DebugNeighbors) Push(writer buff.Buffer) { method Pull (line 242) | func (d *DebugNeighbors) Pull(reader buff.Buffer) { FILE: impl/data/status/response.go constant SxtannaName (line 9) | SxtannaName = "Sxtanna" constant SxtannaUUID (line 10) | SxtannaUUID = "41d1fed5-aa44-432c-ab1b-2810001f3270" constant ServerMotd (line 12) | ServerMotd = " &bA GoLang Server" constant ServerIcon (line 13) | ServerIcon = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIA... type Response (line 16) | type Response struct type Version (line 23) | type Version struct type Players (line 28) | type Players struct type SamplePlayer (line 34) | type SamplePlayer struct type Message (line 39) | type Message struct function DefaultResponse (line 43) | func DefaultResponse() Response { FILE: impl/data/system/command.go type Command (line 3) | type Command type Message (line 5) | type Message struct constant STOP (line 12) | STOP Command = iota constant FAIL (line 13) | FAIL function Make (line 16) | func Make(command Command, message interface{}) Message { FILE: impl/data/values/constants.go constant TPS (line 11) | TPS = 20 constant MPT (line 13) | MPT = 1_000 / TPS FILE: impl/game/auth/authenticate.go constant url (line 12) | url = "https://sessionserver.mojang.com/session/minecraft/hasJoined" type Auth (line 14) | type Auth struct type Prop (line 20) | type Prop struct function RunAuthGet (line 26) | func RunAuthGet(secret []byte, name string, callback func(auth *Auth, er... function execute (line 30) | func execute(url string, callback func(auth *Auth, err error)) { function generateAuthURL (line 48) | func generateAuthURL(name, hash string) string { function generateAuthSHA (line 52) | func generateAuthSHA(secret []byte) string { FILE: impl/game/auth/cryptography.go function NewCrypt (line 15) | func NewCrypt() (secret []byte, public []byte) { function Encrypt (line 31) | func Encrypt(data []byte) ([]byte, error) { function Decrypt (line 35) | func Decrypt(data []byte) ([]byte, error) { function generate (line 39) | func generate() (secretKey *rsa.PrivateKey, publicKey *rsa.PublicKey) { FILE: impl/game/ents/entity.go type entity (line 7) | type entity struct method Name (line 21) | func (e *entity) Name() string { method UUID (line 25) | func (e *entity) UUID() uuid.UUID { method SetName (line 29) | func (e *entity) SetName(name string) { method SetUUID (line 33) | func (e *entity) SetUUID(uuid uuid.UUID) { method SendMessage (line 37) | func (e *entity) SendMessage(message ...interface{}) { method EntityUUID (line 41) | func (e *entity) EntityUUID() int64 { function newEntity (line 14) | func newEntity() entity { FILE: impl/game/ents/living.go type entityLiving (line 3) | type entityLiving struct method GetHealth (line 13) | func (e *entityLiving) GetHealth() float64 { method SetHealth (line 17) | func (e *entityLiving) SetHealth(health float64) { function newEntityLiving (line 9) | func newEntityLiving() entityLiving { FILE: impl/game/ents/player.go type player (line 14) | type player struct method SendMessage (line 40) | func (p *player) SendMessage(message ...interface{}) { method GetGameMode (line 49) | func (p *player) GetGameMode() game.GameMode { method SetGameMode (line 53) | func (p *player) SetGameMode(mode game.GameMode) { method GetIsOnline (line 57) | func (p *player) GetIsOnline() bool { method SetIsOnline (line 61) | func (p *player) SetIsOnline(state bool) { method GetProfile (line 65) | func (p *player) GetProfile() *game.Profile { method SetConn (line 69) | func (p *player) SetConn(conn impl_base.Connection) { function NewPlayer (line 26) | func NewPlayer(prof *game.Profile, conn impl_base.Connection) ents.Player { FILE: impl/game/event/events.go type PlayerConnJoinEvent (line 8) | type PlayerConnJoinEvent struct type PlayerConnQuitEvent (line 12) | type PlayerConnQuitEvent struct type PlayerPluginMessagePullEvent (line 16) | type PlayerPluginMessagePullEvent struct FILE: impl/game/level/block.go type block (line 7) | type block struct method X (line 16) | func (b *block) X() int { method Y (line 20) | func (b *block) Y() int { method Z (line 24) | func (b *block) Z() int { method Chunk (line 28) | func (b *block) Chunk() apis_level.Chunk { method Level (line 32) | func (b *block) Level() apis_level.Level { method GetBlockType (line 36) | func (b *block) GetBlockType() (value int) { method SetBlockType (line 41) | func (b *block) SetBlockType(value int) { FILE: impl/game/level/chunk.go type chunk (line 10) | type chunk struct method ChunkX (line 44) | func (c *chunk) ChunkX() int { method ChunkZ (line 48) | func (c *chunk) ChunkZ() int { method Level (line 52) | func (c *chunk) Level() apis_level.Level { method Slices (line 56) | func (c *chunk) Slices() []apis_level.Slice { method GetSlice (line 66) | func (c *chunk) GetSlice(y int) apis_level.Slice { method GetBlock (line 82) | func (c *chunk) GetBlock(x, y, z int) apis_level.Block { method Push (line 102) | func (c *chunk) Push(writer buff.Buffer) { method HeightMapNbtCompound (line 119) | func (c *chunk) HeightMapNbtCompound() *tags.NbtCompound { function newChunk (line 21) | func newChunk(level *level, x, z int) *chunk { type heightMapType (line 128) | type heightMapType constant WorldSurfaceWg (line 131) | WorldSurfaceWg heightMapType = "WORLD_SURFACE_WG" constant WorldSurface (line 132) | WorldSurface heightMapType = "WORLD_SURFACE" constant OceanFloorWg (line 133) | OceanFloorWg heightMapType = "OCEAN_FLOOR_WG" constant OceanFloor (line 134) | OceanFloor heightMapType = "OCEAN_FLOOR" constant MotionBlocking (line 135) | MotionBlocking heightMapType = "MOTION_BLOCKING" constant MotionBlockingNoLeaves (line 136) | MotionBlockingNoLeaves heightMapType = "MOTION_BLOCKING_NO_LEAVES" type heightMap (line 148) | type heightMap struct FILE: impl/game/level/level.go type level (line 8) | type level struct method Name (line 26) | func (l *level) Name() string { method UUID (line 30) | func (l *level) UUID() uuid.UUID { method Chunks (line 34) | func (l *level) Chunks() []apis_level.Chunk { method GetChunk (line 46) | func (l *level) GetChunk(x, z int) apis_level.Chunk { method GetChunkIfLoaded (line 50) | func (l *level) GetChunkIfLoaded(x, z int) apis_level.Chunk { method GetBlock (line 54) | func (l *level) GetBlock(x, y, z int) apis_level.Block { method getChunk (line 64) | func (l *level) getChunk(x, z int, generate bool) apis_level.Chunk { function NewLevel (line 15) | func NewLevel(name string) apis_level.Level { function GenSuperFlat (line 83) | func GenSuperFlat(level apis_level.Level, size int) { FILE: impl/game/level/slice.go type slice (line 9) | type slice struct method Index (line 29) | func (s *slice) Index() int { method Chunk (line 33) | func (s *slice) Chunk() apis_level.Chunk { method Level (line 37) | func (s *slice) Level() apis_level.Level { method GetBlock (line 41) | func (s *slice) GetBlock(x, y, z int) apis_level.Block { method Push (line 61) | func (s *slice) Push(writer buff.Buffer) { method sliceBlockGet (line 75) | func (s *slice) sliceBlockGet(index int) int { method sliceBlockSet (line 79) | func (s *slice) sliceBlockSet(index int, value int) int { method fill (line 83) | func (s *slice) fill(value int) { method layer (line 89) | func (s *slice) layer(index int, value int) { function newSlice (line 17) | func newSlice(chunk *chunk, index int) *slice { FILE: impl/game/level/value.go function chunkIndex (line 3) | func chunkIndex(x, z int) int64 { function sliceIndex (line 7) | func sliceIndex(x, y, z int) int { function blockYToSliceY (line 11) | func blockYToSliceY(blockY int) (sliceY int) { function blockXZToChunkXZ (line 16) | func blockXZToChunkXZ(blockX, blockZ int) (chunkX, chunkZ int) { function blockLevelToSlice (line 22) | func blockLevelToSlice(levelBlockX, levelBlockY, levelBlockZ int) (slice... FILE: impl/game/mode/mode_state0.go function HandleState0 (line 13) | func HandleState0(watcher util.Watcher) { FILE: impl/game/mode/mode_state1.go function HandleState1 (line 15) | func HandleState1(watcher util.Watcher) { FILE: impl/game/mode/mode_state2.go function HandleState2 (line 23) | func HandleState2(watcher util.Watcher, join chan base.PlayerAndConnecti... FILE: impl/game/mode/mode_state3.go function HandleState3 (line 27) | func HandleState3(watcher util.Watcher, logger *logs.Logging, tasking *t... FILE: impl/mask/masking.go type Masking (line 3) | type Masking struct method Has (line 5) | func (m *Masking) Has(mask, field byte) bool { method Set (line 9) | func (m *Masking) Set(mask *byte, field byte, when bool) { FILE: impl/mask/masking_test.go type Data (line 8) | type Data struct function TestMasking (line 15) | func TestMasking(t *testing.T) { FILE: impl/prot/client/to_client_state1.go type PacketOResponse (line 13) | type PacketOResponse struct method UUID (line 17) | func (p *PacketOResponse) UUID() int32 { method Push (line 21) | func (p *PacketOResponse) Push(writer buff.Buffer, conn base.Connectio... type PacketOPong (line 29) | type PacketOPong struct method UUID (line 33) | func (p *PacketOPong) UUID() int32 { method Push (line 37) | func (p *PacketOPong) Push(writer buff.Buffer, conn base.Connection) { FILE: impl/prot/client/to_client_state2.go type PacketODisconnect (line 11) | type PacketODisconnect struct method UUID (line 15) | func (p *PacketODisconnect) UUID() int32 { method Push (line 19) | func (p *PacketODisconnect) Push(writer buff.Buffer, conn base.Connect... type PacketOEncryptionRequest (line 25) | type PacketOEncryptionRequest struct method UUID (line 31) | func (p *PacketOEncryptionRequest) UUID() int32 { method Push (line 35) | func (p *PacketOEncryptionRequest) Push(writer buff.Buffer, conn base.... type PacketOLoginSuccess (line 41) | type PacketOLoginSuccess struct method UUID (line 46) | func (p *PacketOLoginSuccess) UUID() int32 { method Push (line 50) | func (p *PacketOLoginSuccess) Push(writer buff.Buffer, conn base.Conne... type PacketOSetCompression (line 55) | type PacketOSetCompression struct method UUID (line 59) | func (p *PacketOSetCompression) UUID() int32 { method Push (line 63) | func (p *PacketOSetCompression) Push(writer buff.Buffer, conn base.Con... type PacketOLoginPluginRequest (line 67) | type PacketOLoginPluginRequest struct method UUID (line 73) | func (p *PacketOLoginPluginRequest) UUID() int32 { method Push (line 77) | func (p *PacketOLoginPluginRequest) Push(writer buff.Buffer, conn base... FILE: impl/prot/client/to_client_state3.go type PacketOChatMessage (line 17) | type PacketOChatMessage struct method UUID (line 22) | func (p *PacketOChatMessage) UUID() int32 { method Push (line 26) | func (p *PacketOChatMessage) Push(writer buff.Buffer, conn base.Connec... type PacketOJoinGame (line 37) | type PacketOJoinGame struct method UUID (line 50) | func (p *PacketOJoinGame) UUID() int32 { method Push (line 54) | func (p *PacketOJoinGame) Push(writer buff.Buffer, conn base.Connectio... type PacketOPluginMessage (line 66) | type PacketOPluginMessage struct method UUID (line 70) | func (p *PacketOPluginMessage) UUID() int32 { method Push (line 74) | func (p *PacketOPluginMessage) Push(writer buff.Buffer, conn base.Conn... type PacketOPlayerLocation (line 79) | type PacketOPlayerLocation struct method UUID (line 86) | func (p *PacketOPlayerLocation) UUID() int32 { method Push (line 90) | func (p *PacketOPlayerLocation) Push(writer buff.Buffer, conn base.Con... type PacketOKeepAlive (line 103) | type PacketOKeepAlive struct method UUID (line 107) | func (p *PacketOKeepAlive) UUID() int32 { method Push (line 111) | func (p *PacketOKeepAlive) Push(writer buff.Buffer, conn base.Connecti... type PacketOServerDifficulty (line 115) | type PacketOServerDifficulty struct method UUID (line 120) | func (p *PacketOServerDifficulty) UUID() int32 { method Push (line 124) | func (p *PacketOServerDifficulty) Push(writer buff.Buffer, conn base.C... type PacketOPlayerAbilities (line 129) | type PacketOPlayerAbilities struct method UUID (line 135) | func (p *PacketOPlayerAbilities) UUID() int32 { method Push (line 139) | func (p *PacketOPlayerAbilities) Push(writer buff.Buffer, conn base.Co... type PacketOHeldItemChange (line 146) | type PacketOHeldItemChange struct method UUID (line 150) | func (p *PacketOHeldItemChange) UUID() int32 { method Push (line 154) | func (p *PacketOHeldItemChange) Push(writer buff.Buffer, conn base.Con... type PacketODeclareRecipes (line 158) | type PacketODeclareRecipes struct method UUID (line 163) | func (p *PacketODeclareRecipes) UUID() int32 { method Push (line 167) | func (p *PacketODeclareRecipes) Push(writer buff.Buffer, conn base.Con... type PacketOChunkData (line 172) | type PacketOChunkData struct method UUID (line 176) | func (p *PacketOChunkData) UUID() int32 { method Push (line 180) | func (p *PacketOChunkData) Push(writer buff.Buffer, conn base.Connecti... type PacketOPlayerInfo (line 212) | type PacketOPlayerInfo struct method UUID (line 217) | func (p *PacketOPlayerInfo) UUID() int32 { method Push (line 221) | func (p *PacketOPlayerInfo) Push(writer buff.Buffer, conn base.Connect... type PacketOEntityMetadata (line 230) | type PacketOEntityMetadata struct method UUID (line 234) | func (p *PacketOEntityMetadata) UUID() int32 { method Push (line 238) | func (p *PacketOEntityMetadata) Push(writer buff.Buffer, conn base.Con... FILE: impl/prot/packets.go type packets (line 12) | type packets struct method GetPacketI (line 38) | func (p *packets) GetPacketI(uuid int32, state base.PacketState) base.... function NewPackets (line 22) | func NewPackets(tasking *task.Tasking, join chan base.PlayerAndConnectio... function createPacketI (line 47) | func createPacketI() map[base.PacketState]map[int32]func() base.PacketI { FILE: impl/prot/server/to_server_state0.go type PacketIHandshake (line 10) | type PacketIHandshake struct method UUID (line 19) | func (p *PacketIHandshake) UUID() int32 { method Pull (line 23) | func (p *PacketIHandshake) Pull(reader buff.Buffer, conn base.Connecti... FILE: impl/prot/server/to_server_state1.go type PacketIRequest (line 10) | type PacketIRequest struct method UUID (line 13) | func (p *PacketIRequest) UUID() int32 { method Pull (line 17) | func (p *PacketIRequest) Pull(reader buff.Buffer, conn base.Connection) { type PacketIPing (line 21) | type PacketIPing struct method UUID (line 25) | func (p *PacketIPing) UUID() int32 { method Pull (line 29) | func (p *PacketIPing) Pull(reader buff.Buffer, conn base.Connection) { FILE: impl/prot/server/to_server_state2.go type PacketILoginStart (line 10) | type PacketILoginStart struct method UUID (line 14) | func (p *PacketILoginStart) UUID() int32 { method Pull (line 18) | func (p *PacketILoginStart) Pull(reader buff.Buffer, conn base.Connect... type PacketIEncryptionResponse (line 22) | type PacketIEncryptionResponse struct method UUID (line 27) | func (p *PacketIEncryptionResponse) UUID() int32 { method Pull (line 31) | func (p *PacketIEncryptionResponse) Pull(reader buff.Buffer, conn base... type PacketILoginPluginResponse (line 36) | type PacketILoginPluginResponse struct method UUID (line 42) | func (p *PacketILoginPluginResponse) UUID() int32 { method Pull (line 46) | func (p *PacketILoginPluginResponse) Pull(reader buff.Buffer, conn bas... FILE: impl/prot/server/to_server_state3.go type PacketIKeepAlive (line 12) | type PacketIKeepAlive struct method UUID (line 16) | func (p *PacketIKeepAlive) UUID() int32 { method Pull (line 20) | func (p *PacketIKeepAlive) Pull(reader buff.Buffer, conn base.Connecti... type PacketIChatMessage (line 24) | type PacketIChatMessage struct method UUID (line 28) | func (p *PacketIChatMessage) UUID() int32 { method Pull (line 32) | func (p *PacketIChatMessage) Pull(reader buff.Buffer, conn base.Connec... type PacketITeleportConfirm (line 36) | type PacketITeleportConfirm struct method UUID (line 40) | func (p *PacketITeleportConfirm) UUID() int32 { method Pull (line 44) | func (p *PacketITeleportConfirm) Pull(reader buff.Buffer, conn base.Co... type PacketIQueryBlockNBT (line 48) | type PacketIQueryBlockNBT struct method UUID (line 53) | func (p *PacketIQueryBlockNBT) UUID() int32 { method Pull (line 57) | func (p *PacketIQueryBlockNBT) Pull(reader buff.Buffer, conn base.Conn... type PacketISetDifficulty (line 62) | type PacketISetDifficulty struct method UUID (line 66) | func (p *PacketISetDifficulty) UUID() int32 { method Pull (line 70) | func (p *PacketISetDifficulty) Pull(reader buff.Buffer, conn base.Conn... type PacketIPluginMessage (line 74) | type PacketIPluginMessage struct method UUID (line 78) | func (p *PacketIPluginMessage) UUID() int32 { method Pull (line 82) | func (p *PacketIPluginMessage) Pull(reader buff.Buffer, conn base.Conn... type PacketIClientStatus (line 95) | type PacketIClientStatus struct method UUID (line 99) | func (p *PacketIClientStatus) UUID() int32 { method Pull (line 103) | func (p *PacketIClientStatus) Pull(reader buff.Buffer, conn base.Conne... type PacketIClientSettings (line 107) | type PacketIClientSettings struct method UUID (line 116) | func (p *PacketIClientSettings) UUID() int32 { method Pull (line 120) | func (p *PacketIClientSettings) Pull(reader buff.Buffer, conn base.Con... type PacketIPlayerAbilities (line 133) | type PacketIPlayerAbilities struct method UUID (line 139) | func (p *PacketIPlayerAbilities) UUID() int32 { method Pull (line 143) | func (p *PacketIPlayerAbilities) Pull(reader buff.Buffer, conn base.Co... type PacketIPlayerPosition (line 153) | type PacketIPlayerPosition struct method UUID (line 158) | func (p *PacketIPlayerPosition) UUID() int32 { method Pull (line 162) | func (p *PacketIPlayerPosition) Pull(reader buff.Buffer, conn base.Con... type PacketIPlayerLocation (line 172) | type PacketIPlayerLocation struct method UUID (line 177) | func (p *PacketIPlayerLocation) UUID() int32 { method Pull (line 181) | func (p *PacketIPlayerLocation) Pull(reader buff.Buffer, conn base.Con... type PacketIPlayerRotation (line 197) | type PacketIPlayerRotation struct method UUID (line 202) | func (p *PacketIPlayerRotation) UUID() int32 { method Pull (line 206) | func (p *PacketIPlayerRotation) Pull(reader buff.Buffer, conn base.Con... FILE: impl/server.go type server (line 33) | type server struct method Load (line 92) | func (s *server) Load() { method Kill (line 101) | func (s *server) Kill() { method Logging (line 116) | func (s *server) Logging() *logs.Logging { method Command (line 120) | func (s *server) Command() *cmds.CommandManager { method Tasking (line 124) | func (s *server) Tasking() *task.Tasking { method Watcher (line 128) | func (s *server) Watcher() util.Watcher { method Players (line 132) | func (s *server) Players() []ents.Player { method ConnByUUID (line 142) | func (s *server) ConnByUUID(uuid uuid.UUID) impl_base.Connection { method PlayerByUUID (line 146) | func (s *server) PlayerByUUID(uuid uuid.UUID) ents.Player { method PlayerByConn (line 150) | func (s *server) PlayerByConn(conn impl_base.Connection) ents.Player { method ServerVersion (line 159) | func (s *server) ServerVersion() string { method Broadcast (line 163) | func (s *server) Broadcast(message string) { method broadcastCommand (line 172) | func (s *server) broadcastCommand(sender ents.Sender, params []string) { method stopServerCommand (line 180) | func (s *server) stopServerCommand(sender ents.Sender, params []string) { method versionCommand (line 219) | func (s *server) versionCommand(sender ents.Sender, params []string) { method loadServer (line 224) | func (s *server) loadServer() { method readInputs (line 270) | func (s *server) readInputs() { method wait (line 305) | func (s *server) wait() { function NewServer (line 51) | func NewServer(conf conf.ServerConfig) apis.Server { type playerAssociation (line 324) | type playerAssociation struct method addData (line 331) | func (p *playerAssociation) addData(data impl_base.PlayerAndConnection) { method delData (line 338) | func (p *playerAssociation) delData(data impl_base.PlayerAndConnection) { method playerByUUID (line 351) | func (p *playerAssociation) playerByUUID(uuid uuid.UUID) ents.Player { method playerByConn (line 355) | func (p *playerAssociation) playerByConn(conn impl_base.Connection) en... FILE: main.go function main (line 12) | func main() { function mergeWithFlags (line 19) | func mergeWithFlags(c conf.ServerConfig) conf.ServerConfig {