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Repository: GoldenChrysus/ffxiv-ember-overlay
Branch: bleeding-edge
Commit: 9fbc86c7301f
Files: 234
Total size: 1.8 MB

Directory structure:
gitextract_r56vcy8c/

├── .commitlintrc.json
├── .env-cmdrc.sample
├── .eslintrc.json
├── .github/
│   ├── FUNDING.yml
│   ├── ISSUE_TEMPLATE/
│   │   ├── bug_report.md
│   │   └── feature_request.md
│   └── workflows/
│       ├── autodeploy.yml
│       ├── code-lint.yml
│       └── commit-lint.yml
├── .gitignore
├── .husky/
│   ├── commit-msg
│   └── pre-commit
├── ACT_INSTALLATION.md
├── CHANGELOG.md
├── LICENSE
├── README.md
├── craco.config.js
├── package.json
├── public/
│   ├── data/
│   │   └── streamers.txt
│   ├── index.html
│   ├── logs/
│   │   └── .gitignore
│   └── manifest.json
├── scripts/
│   ├── effects.py
│   ├── instances.py
│   ├── jobs.py
│   ├── local/
│   │   ├── effects.py
│   │   ├── instances.py
│   │   ├── ogcd-skills.py
│   │   ├── pvp-zones.py
│   │   └── skill-indirections.py
│   ├── ogcd-skills.py
│   ├── pvp-zones.py
│   ├── skill-indirections.py
│   └── traits.py
└── src/
    ├── components/
    │   ├── EmberComponent.js
    │   ├── Parser/
    │   │   ├── AggroTable/
    │   │   │   └── Monster.js
    │   │   ├── AggroTable.js
    │   │   ├── Container/
    │   │   │   ├── DiscordMenu.js
    │   │   │   ├── EncounterMenu.js
    │   │   │   ├── IconButton.js
    │   │   │   ├── Import.js
    │   │   │   └── Menu.js
    │   │   ├── Container.js
    │   │   ├── Footer.js
    │   │   ├── GameState.js
    │   │   ├── Header.js
    │   │   ├── PercentBar.js
    │   │   ├── Placeholder/
    │   │   │   └── Toggle.js
    │   │   ├── Placeholder.js
    │   │   ├── PlayerDetail/
    │   │   │   └── HistoryChart.js
    │   │   ├── PlayerDetail.js
    │   │   ├── PlayerTable/
    │   │   │   ├── OverlayInfo.js
    │   │   │   └── Player.js
    │   │   ├── PlayerTable.js
    │   │   ├── SpellGrid/
    │   │   │   └── Spell.js
    │   │   └── SpellGrid.js
    │   ├── Parser.js
    │   ├── Settings/
    │   │   ├── About/
    │   │   │   └── SocialLink.js
    │   │   ├── About.js
    │   │   ├── Donate.js
    │   │   ├── Export.js
    │   │   ├── Screen/
    │   │   │   ├── Inputs/
    │   │   │   │   ├── Slider.js
    │   │   │   │   ├── Table/
    │   │   │   │   │   ├── MetricNameTable.js
    │   │   │   │   │   ├── SpellsUITable.js
    │   │   │   │   │   └── TTSRulesTable.js
    │   │   │   │   └── Table.js
    │   │   │   └── Section.js
    │   │   ├── Screen.js
    │   │   └── Streamers.js
    │   └── Settings.js
    ├── constants/
    │   ├── Locales.js
    │   ├── Migrations.js
    │   ├── PVPZoneData.js
    │   ├── SampleAggroData.js
    │   ├── SampleGameData.js
    │   ├── SampleHistoryData.js
    │   ├── SettingsSchema.js
    │   ├── SkillData.js
    │   ├── ZoneData.js
    │   └── index.js
    ├── data/
    │   ├── Settings.js
    │   ├── game/
    │   │   ├── buff-jobs.json
    │   │   ├── debuff-jobs.json
    │   │   ├── dot-jobs.json
    │   │   ├── effects.json
    │   │   ├── instances.json
    │   │   ├── jobs.json
    │   │   ├── ogcd-skills.json
    │   │   ├── pvp-zones.json
    │   │   └── skill-indirections.json
    │   └── locales/
    │       ├── monster-metrics.json
    │       ├── overlay.json
    │       ├── player-metrics.json
    │       └── settings.json
    ├── helpers/
    │   ├── GameHelper.js
    │   ├── StringHelper.js
    │   └── UUIDHelper.js
    ├── index.css
    ├── index.js
    ├── migrations/
    │   ├── 01-convert-binary-short-name-setting.js
    │   ├── 02-store-settings-in-overlayplugin.js
    │   ├── 03-convert-light-theme.js
    │   ├── 04-convert-spell-layout.js
    │   ├── 05-copy-spell-tts.js
    │   ├── 06-change-critical-hp-setting-key.js
    │   └── 07-convert-auto-hide-to-options.js
    ├── processors/
    │   ├── GameDataProcessor.js
    │   ├── MessageProcessor.js
    │   ├── MonsterProcessor.js
    │   └── PlayerProcessor.js
    ├── redux/
    │   ├── actions/
    │   │   └── index.js
    │   ├── reducers/
    │   │   └── index.js
    │   └── store/
    │       └── index.js
    ├── semantic-ui/
    │   ├── site/
    │   │   ├── collections/
    │   │   │   ├── breadcrumb.overrides
    │   │   │   ├── breadcrumb.variables
    │   │   │   ├── form.overrides
    │   │   │   ├── form.variables
    │   │   │   ├── grid.overrides
    │   │   │   ├── grid.variables
    │   │   │   ├── menu.overrides
    │   │   │   ├── menu.variables
    │   │   │   ├── message.overrides
    │   │   │   ├── message.variables
    │   │   │   ├── table.overrides
    │   │   │   └── table.variables
    │   │   ├── elements/
    │   │   │   ├── button.overrides
    │   │   │   ├── button.variables
    │   │   │   ├── container.overrides
    │   │   │   ├── container.variables
    │   │   │   ├── divider.overrides
    │   │   │   ├── divider.variables
    │   │   │   ├── flag.overrides
    │   │   │   ├── flag.variables
    │   │   │   ├── header.overrides
    │   │   │   ├── header.variables
    │   │   │   ├── icon.overrides
    │   │   │   ├── icon.variables
    │   │   │   ├── image.overrides
    │   │   │   ├── image.variables
    │   │   │   ├── input.overrides
    │   │   │   ├── input.variables
    │   │   │   ├── label.overrides
    │   │   │   ├── label.variables
    │   │   │   ├── list.overrides
    │   │   │   ├── list.variables
    │   │   │   ├── loader.overrides
    │   │   │   ├── loader.variables
    │   │   │   ├── rail.overrides
    │   │   │   ├── rail.variables
    │   │   │   ├── reveal.overrides
    │   │   │   ├── reveal.variables
    │   │   │   ├── segment.overrides
    │   │   │   ├── segment.variables
    │   │   │   ├── step.overrides
    │   │   │   └── step.variables
    │   │   ├── globals/
    │   │   │   ├── reset.overrides
    │   │   │   ├── reset.variables
    │   │   │   ├── site.overrides
    │   │   │   └── site.variables
    │   │   ├── modules/
    │   │   │   ├── accordion.overrides
    │   │   │   ├── accordion.variables
    │   │   │   ├── chatroom.overrides
    │   │   │   ├── chatroom.variables
    │   │   │   ├── checkbox.overrides
    │   │   │   ├── checkbox.variables
    │   │   │   ├── dimmer.overrides
    │   │   │   ├── dimmer.variables
    │   │   │   ├── dropdown.overrides
    │   │   │   ├── dropdown.variables
    │   │   │   ├── embed.overrides
    │   │   │   ├── embed.variables
    │   │   │   ├── modal.overrides
    │   │   │   ├── modal.variables
    │   │   │   ├── nag.overrides
    │   │   │   ├── nag.variables
    │   │   │   ├── popup.overrides
    │   │   │   ├── popup.variables
    │   │   │   ├── progress.overrides
    │   │   │   ├── progress.variables
    │   │   │   ├── rating.overrides
    │   │   │   ├── rating.variables
    │   │   │   ├── search.overrides
    │   │   │   ├── search.variables
    │   │   │   ├── shape.overrides
    │   │   │   ├── shape.variables
    │   │   │   ├── sidebar.overrides
    │   │   │   ├── sidebar.variables
    │   │   │   ├── sticky.overrides
    │   │   │   ├── sticky.variables
    │   │   │   ├── tab.overrides
    │   │   │   ├── tab.variables
    │   │   │   ├── transition.overrides
    │   │   │   └── transition.variables
    │   │   └── views/
    │   │       ├── ad.overrides
    │   │       ├── ad.variables
    │   │       ├── card.overrides
    │   │       ├── card.variables
    │   │       ├── comment.overrides
    │   │       ├── comment.variables
    │   │       ├── feed.overrides
    │   │       ├── feed.variables
    │   │       ├── item.overrides
    │   │       ├── item.variables
    │   │       ├── statistic.overrides
    │   │       └── statistic.variables
    │   └── theme.config
    ├── services/
    │   ├── AnimateService.js
    │   ├── DiscordService.js
    │   ├── DonationService.js
    │   ├── LocalizationService.js
    │   ├── MigrationService.js
    │   ├── ObjectService.js
    │   ├── PluginService/
    │   │   ├── OverlayPluginService.js
    │   │   ├── OverlayProcService.js
    │   │   ├── PluginServiceAbstract.js
    │   │   └── SocketService.js
    │   ├── PluginService.js
    │   ├── SettingsService.js
    │   ├── SpellService.js
    │   ├── TTSService.js
    │   ├── TabSyncService.js
    │   ├── ThemeService.js
    │   ├── TwitchAPIService.js
    │   ├── UsageService.js
    │   └── VersionService.js
    └── styles/
        ├── components/
        │   ├── parser/
        │   │   ├── common/
        │   │   │   └── parser.less
        │   │   └── parser-theme.less
        │   └── settings/
        │       ├── common/
        │       │   └── settings.less
        │       └── settings-theme.less
        ├── functions/
        │   └── common.less
        └── themes/
            └── variables/
                ├── ffxiv-classic.less
                ├── ffxiv-clear-blue.less
                ├── ffxiv-dark.less
                └── ffxiv-light.less

================================================
FILE CONTENTS
================================================

================================================
FILE: .commitlintrc.json
================================================
{
    "extends": [
        "@commitlint/config-conventional"
    ]
}

================================================
FILE: .env-cmdrc.sample
================================================
{
	"default": {
		"REACT_APP_ROUTER_BASE": "/path/to/app",
		"REACT_APP_HTTP_BASE": "/path/to/app",
		"REACT_APP_REDIRECT_URL": "http://domain.com",
		"REACT_APP_VERSION": "0.1.0",
		"REACT_APP_GITHUB_URL": "https://github.com/username/repository",
		"REACT_APP_DISCORD_URL": "https://discord.gg/invite",
		"REACT_APP_AUTHOR_URL": "https://yourwebsite.com",
		"REACT_APP_CHANGELOG_URL": "https://github.com/username/repository/blob/master/CHANGELOG.md",
		"REACT_APP_TWITCH_API_CLIENT_ID": "your_api_client_id",
		"REACT_APP_CASH_DONATE_LINK": "https://cash.app/$username",
		"REACT_APP_PAYPAL_DONATE_LINK": "https://paypal.me/username",
		"REACT_APP_STREAMLABS_DONATE_LINK": "https://streamlabsurl.com",
		"REACT_APP_KOFI_DONATE_LINK": "https://ko-fi.com/username",
		"REACT_APP_PATREON_DONATE_LINK": "https://www.patreon.com/username",
		"REACT_APP_PAYPAY_DONATE_LINK": "https://qr.paypay.ne.jp/paypay_code",
		"REACT_APP_PAYPAY_DONATE_ID": "your_paypay_id"
	},
	"development": {
		"REACT_APP_PAGE_TITLE": "Development Environment",
		"REACT_APP_GOOGLE_TAG_MANAGER_ID": "GTM-ABCDEF3",
		"REACT_APP_ENV": "development"
	},
	"staging": {
		"REACT_APP_PAGE_TITLE": "Staging Environment",
		"REACT_APP_GOOGLE_TAG_MANAGER_ID": "GTM-ABCDEF2",
		"REACT_APP_ENV": "staging"
	},
	"production": {
		"REACT_APP_PAGE_TITLE": "Production Environment",
		"REACT_APP_GOOGLE_TAG_MANAGER_ID": "GTM-ABCDEF1",
		"REACT_APP_ENV": "production"
	},
	"nonssl": {
		"REACT_APP_GOOGLE_TAG_MANAGER_ID": "GTM-ABCDEF4"
	}
}

================================================
FILE: .eslintrc.json
================================================
{
    "env": {
        "browser": true,
        "es2021": true
    },
    "extends": [
        "plugin:react/recommended",
        "xo"
    ],
    "overrides": [
    ],
    "parserOptions": {
        "ecmaVersion": "latest",
        "sourceType": "module"
    },
    "plugins": [
        "react",
        "align-assignments"
    ],
    "rules": {
        "camelcase": "off",
        "object-curly-spacing": ["error", "always"],
        "quotes": ["error", "double"],
        "key-spacing": [
            "error",
            {
                "beforeColon": true,
                "align": {
                    "beforeColon": true,
                    "afterColon": true,
                    "on": "colon"
                }
            }
        ],
        "no-multi-spaces": "off",
        "operator-linebreak": [
            "error",
            "after",
            {
                "overrides": {
                    "?": "before",
                    ":": "before"
                }
            }
        ],
        "max-depth": ["warn", 6],
        "space-before-function-paren": [
            "error",
            {
                "anonymous": "never",
                "named": "never",
                "asyncArrow": "always"
            }
        ],
        "align-assignments/align-assignments": [
            "error",
            {
                "requiresOnly": false
            }
        ],
        "guard-for-in": "off",
        "prefer-destructuring": "off",
        "react/prop-types": "off",
        "no-negated-condition": "off",
        "max-params": "off",
        "new-cap": "off",
        "no-case-declarations": "off",
        "complexity": "off",
        "react/no-string-refs": "off",
        "no-return-assign": "off",
        "prefer-promise-reject-errors": "off"
    },
    "settings": {
        "react": {
            "version": "detect"
        }
    }
}


================================================
FILE: .github/FUNDING.yml
================================================
# These are supported funding model platforms

github: GoldenChrysus
custom: ['https://cash.app/$chrysus', 'https://chrysus.xyz/paypay', 'https://chrysus.live']
ko_fi: goldenchrysus
patreon: Chrysus
open_collective: # Replace with a single Open Collective username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username


================================================
FILE: .github/ISSUE_TEMPLATE/bug_report.md
================================================
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: ''

---

**Describe the bug**
A clear and concise description of what the bug is.

**Reproduction steps**
Exact steps, both in Ember and within FFXIV, to reproduce the behavior:
1. Open '...'
2. Enable '...'
3. Cast '...' in game

**Expected behavior**
A clear and concise description of what you expected to happen.

**Screenshots**
If applicable, add screenshots to help explain the issue.

**Settings data**
Paste your settings data below. This can be found at ACT > Plugins > OverlayPlugin.dll > (select overlay) > Open DevTools > Application > IndexedDB > localforage > keyvaluepairs > (copy the entire value for `settings_cache`). Replace any sensitive information (such as a webhook URL) with the word "redacted".

[paste settings data here]


================================================
FILE: .github/ISSUE_TEMPLATE/feature_request.md
================================================
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: enhancement
assignees: ''

---

**Describe the feature you'd like**
A clear and concise description of what you want to happen.

**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. e.g. "I'm always frustrated when [...]"

**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.

**Additional context**
Add any other context or screenshots about the feature request here.


================================================
FILE: .github/workflows/autodeploy.yml
================================================
name: Auto Deployer

on:
  push:
    branches: [ staging, master ]

  workflow_dispatch:

env:
  BUILD_NONSSL: ${{ secrets.BUILD_NONSSL }}
  BUILD_SSL: ${{ secrets.BUILD_SSL }}
  BUILD_TYPE: ${{ secrets.BUILD_TYPE }}
  DESTINATION_SUBDIR: ${{ secrets.DESTINATION_SUBDIR }}
  FTP_HOST: ${{ secrets.FTP_HOST }}
  FTP_PASS: ${{ secrets.FTP_PASS }}
  FTP_USER: ${{ secrets.FTP_USER }}
  GIT_DESTINATION_REPO: ${{ secrets.GIT_DESTINATION_REPO }}
  GIT_EMAIL: ${{ secrets.GIT_EMAIL }}
  GIT_ORIGIN_BRANCH: ${{ secrets.GIT_ORIGIN_BRANCH }}
  GIT_ORIGIN_REPO: ${{ secrets.GIT_ORIGIN_REPO }}
  GIT_TOKEN: ${{ secrets.GIT_TOKEN }}
  GIT_USER: ${{ secrets.GIT_USER }}
  REACT_APP_AUTHOR_URL: ${{ secrets.REACT_APP_AUTHOR_URL }}
  REACT_APP_CASH_DONATE_LINK: ${{ secrets.REACT_APP_CASH_DONATE_LINK }}
  REACT_APP_CHANGELOG_URL: ${{ secrets.REACT_APP_CHANGELOG_URL }}
  REACT_APP_DISCORD_URL: ${{ secrets.REACT_APP_DISCORD_URL }}
  REACT_APP_GITHUB_URL: ${{ secrets.REACT_APP_GITHUB_URL }}
  REACT_APP_GOOGLE_TAG_MANAGER_ID: ${{ secrets.REACT_APP_GOOGLE_TAG_MANAGER_ID }}
  REACT_APP_NONSSL_GOOGLE_TAG_MANAGER_ID: ${{ secrets.REACT_APP_NONSSL_GOOGLE_TAG_MANAGER_ID }}
  REACT_APP_HTTP_BASE: ${{ secrets.REACT_APP_HTTP_BASE }}
  REACT_APP_KOFI_DONATE_LINK: ${{ secrets.REACT_APP_KOFI_DONATE_LINK }}
  REACT_APP_PAGE_TITLE: ${{ secrets.REACT_APP_PAGE_TITLE }}
  REACT_APP_PATREON_DONATE_LINK: ${{ secrets.REACT_APP_PATREON_DONATE_LINK }}
  REACT_APP_PAYPAL_DONATE_LINK: ${{ secrets.REACT_APP_PAYPAL_DONATE_LINK }}
  REACT_APP_PAYPAY_DONATE_ID: ${{ secrets.REACT_APP_PAYPAY_DONATE_ID }}
  REACT_APP_PAYPAY_DONATE_LINK: ${{ secrets.REACT_APP_PAYPAY_DONATE_LINK }}
  REACT_APP_REDIRECT_URL: ${{ secrets.REACT_APP_REDIRECT_URL }}
  REACT_APP_STREAMLABS_DONATE_LINK: ${{ secrets.REACT_APP_STREAMLABS_DONATE_LINK }}
  REACT_APP_TWITCH_API_CLIENT_ID: ${{ secrets.REACT_APP_TWITCH_API_CLIENT_ID }}
  REACT_APP_VERSION: ${{ secrets.REACT_APP_VERSION }}

jobs:
  build_staging:
    if: ${{ github.ref == 'refs/heads/staging' }}
    runs-on: ubuntu-latest
    environment: staging
    steps:
      - name: Push to hosted environments
        uses: GoldenChrysus/autobuilder@0.1.7

  build_production:
    if: ${{ github.ref == 'refs/heads/master' }}
    runs-on: ubuntu-latest
    environment: production
    steps:
      - name: Push to hosted environments
        uses: GoldenChrysus/autobuilder@0.1.7


================================================
FILE: .github/workflows/code-lint.yml
================================================
name: ESLint

on:
  push:
    paths:
      - 'src/**'

  pull_request:
    paths:
      - 'src/**'

  workflow_dispatch:

jobs:
  eslint:
    runs-on: ubuntu-latest
    strategy:
      matrix:
        node-version: [14.x]
    steps:
      - uses: actions/checkout@v3
      - name: Use Node.js ${{ matrix.node-version }}
        uses: actions/setup-node@v3
        with:
          node-version: ${{ matrix.node-version }}
      - name: Install dependencies
        run: npm install
      - name: Lint source
        run: npm run eslint

================================================
FILE: .github/workflows/commit-lint.yml
================================================
name: Commitlint

on: [ push, pull_request ]

jobs:
  commitlint:
    runs-on: ubuntu-latest
    steps:
      - uses: actions/checkout@v3
        with:
          fetch-depth: 0
      - uses: wagoid/commitlint-github-action@v5
        with:
          configFile: '.commitlintrc.json'

================================================
FILE: .gitignore
================================================
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.

# dependencies
/node_modules
/.pnp
.pnp.js

# testing
/coverage

# production
/build

# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
.env-cmdrc

# logs
npm-debug.log*
yarn-debug.log*
yarn-error.log*

public/logs/*

# lock files
yarn.lock
package-lock.json

# developer junkyard
/misc
/scripts/local/data
/scripts/local/test/**/*.*

================================================
FILE: .husky/commit-msg
================================================
#!/usr/bin/env sh
. "$(dirname -- "$0")/_/husky.sh"

npx --no -- commitlint --edit 


================================================
FILE: .husky/pre-commit
================================================
#!/bin/bash
./node_modules/pre-commit/hook
RESULT=$?
[ $RESULT -ne 0 ] && exit 1
exit 0


================================================
FILE: ACT_INSTALLATION.md
================================================
# ACT + OverlayPlugin Installation

## Navigation
- <a href="#installing-act">Installing ACT</a>
- <a href="#configuring-windows-permissions">Configuring Windows Permissions</a>
    - <a href="#run-as-administrator">Run as Administrator</a>
    - <a href="#add-firewall-exception">Add Firewall Exception</a>
- <a href="#installing-overlayplugin">Installing OverlayPlugin</a>
- <a href="#using-the-web-socket">Using the Web Socket</a>
- <a href="#using-in-obs">Using in OBS</a>
    - <a href="#running-multiple-modes-in-obs">Running Multiple Modes in OBS</a>

## Installing ACT

1. [Download ACT](https://advancedcombattracker.com/includes/page-download.php?id=56) and run through its installer.
2. Open ACT and follow along through the startup wizard.
3. On the "Parsing Plugin" tab, choose the "FFXIV Parsing Plugin" from the dropdown. Click "Download/Enable Plugin." You should receive a message that the plugin was added and started.

![](https://i.imgur.com/WWkZtAU.png)
![](https://i.imgur.com/d23Kvrm.png)

4. On the "Log File" tab, select "Yes" when asked if ACT will be used for Final Fantasy XIV. The log file should automatically be loaded after doing so.

![](https://i.imgur.com/CqudbIj.png)
![](https://i.imgur.com/xHMVJqX.png)

5. You don't need to make any changes to the "Startup Settings" tab, so you can click "Close" at the bottom of the window.

## Configuring Windows Permissions

ACT should always be run as administrator and excepted from Windows Firewall to make sure it works properly. This is because ACT uses memory reading and packet inspection to collect accurate data, which Windows doesn't allow by default.

### Run as Administrator

1. Open your start menu and search for Advanced Combat Tracker. Right-click and choose "Open file location."

![](https://i.imgur.com/VgzfraN.png)

2. Right-click the Advanced Combat Tracker shortcut and choose "Properties."

![](https://i.imgur.com/pqkRIOZ.png)

3. In the window that appears, switch to the "Compatibility" tab, check "Run this program as an administrator," then click "Apply."

![](https://i.imgur.com/3M7gZPR.png)

### Add Firewall Exception

1. Open your start menu and search for "allow app," then choose the "Allow an app through Windows Firewall" setting.

![](https://i.imgur.com/KvqTbBh.png)

2. Click "Change settings" then click "Allow another app..."

![](https://i.imgur.com/dfRRB9j.png)

3. Click "Browse..." then search for your Advanced Combat Tracker folder in your program files, choose the "Advanced Combat Tracker.exe" (you may not see the ".exe" part on your PC), then click "Open."

![](https://i.imgur.com/jeGFmPt.png)

4. Click "Network types..." and ensure both "Private" and "Public" are selected, then click "OK" then click "Add."

![](https://i.imgur.com/znWn9hH.png)

5. In the firewall settings you opened in step 1, click "OK."

6. In ACT, click "Plugins" then "FFXIV Settings" then "Test Game Connection." You should receive a message stating the memory signatures were detected and network data is available. This step must be done while FFXIV is running.

![](https://i.imgur.com/GyW8GAh.png)

## Installing OverlayPlugin

OverlayPlugin allows ACT to show your DPS and other metrics in a visually-pleasing manner over your game (hence, overlay). You will need this in order to use overlays such as Ember Overlay (pctured below):

![](https://i.imgur.com/tye5cGJ.png)

1. In ACT, navigate to Plugins > Plugin Listing and choose "Get Plugins..."

![](https://i.imgur.com/hPj8ysg.png)

2. Choose the "[FFXIV+others] Overlay Plugin" option, then click "Download and Enable."

![](https://i.imgur.com/u5y6KTe.png)

3. Your plugin list should list `OverlayPlugin.dll` below `FFXIV_ACT_Plugin.dll`. If it does not, use the up/down arrows to rearrange them accordingly. Rearranging the plugins will require a restart of ACT.

![](https://i.imgur.com/B6EnhwP.png)

4. Navigate to Plugins > OverlayPlugin.dll, click the "New" button, choose the "Ember" preset, and click "OK."

![](https://i.imgur.com/OQa349P.png)

5. Ember Overlay should be visible at this point. Ensure the settings panel for the overlay has the appropriate settings.

![](https://i.imgur.com/1L4cVwo.png)

## Using the Web Socket

This section is only for people who wish to use the Web socket with an overlay. This allows you to view the overlay in other ways, such as adding it as an OBS browser source, opening it on your phone, etc. If you don't need to do this, skip this section.

1. In ACT, navigate to Plugins > OverlayPlugin WSServer. Ensure the IP address is set to `127.0.0.1` and the port is set to `10501`. Then click "Start."

Note: If you know you want to use a different IP address or port, change them accordingly. IPv6 users may want to use `[::1]` or you may want to bind the socket to all available IP's by using `0.0.0.0`

![](https://i.imgur.com/9RKV5U8.png)

2. Select your desired Web socket overlay from the "Overlay" dropdown. The URL provided in the text box is the URL you should use in OBS, on your phone, etc. This URL is different from the one that appears in your OverlayPlugin.dll tab.

![](https://i.imgur.com/s79ArxT.png)

## Using in OBS

If you are a streamer, you can display the overlay in OBS. The easiest way to do this is by using window capture to capture your overlay along with your game. However, if you're using game capture or if you want your OBS overlay to have different settings than your personal overlay, follow the instructions below.

1. Ensure you have completed the [Using the Web Socket](#using-the-web-socket) steps above.

2. Add an OBS Browser Source using the URL you copied from the Using the Web Socket section.

![](https://i.imgur.com/AZHouEn.png)

![](https://i.imgur.com/IuyOAoF.png)

3. If you wish to resize the source, modify the width/height values directly in the source properties (the window where you enter the URL) instead of resizing the source visually in your scene.

![](https://i.imgur.com/cJxfmNy.png)

4. You can interact with the overlay (to change tabs, etc.) by right-clicking the overlay in your OBS scene stage and choosing "Interact."

![](https://i.imgur.com/hpK4XtP.png)

5. To import settings into the overlay (if you have your tables, CSS, etc. customized):

    1. Export the settings from a non-OBS overlay (gear icon > Export > copy big block of text).

    ![](https://i.imgur.com/ZG2DHB2.png)

    2. Interact with the OBS overlay. Once interacting, right-click the overlay, and choose "Import."

    ![](https://i.imgur.com/OytsHEB.png)

    3. Paste the text you just copied and click the "Import" button.

    ![](https://i.imgur.com/8HjM5P9.png)

    4. Done! In this example, I imported an overlay with the zoom setting at 150% so that it appears more clearly in OBS.

    ![](https://i.imgur.com/NgiggHz.png)

### Running Multiple Modes in OBS

When normally used in OverlayPlugin, Ember automatically handles running multiple instances in different modes. For example, you could have one overlay in parser/stats mode and one overlay in spell timer mode. However, when using multiple instances of Ember in OBS, the overlays will not be able to remember which mode they are supposed to be in. Therefore, you will need to modify the URL of each overlay a bit. Follow these steps:

1. Get your existing OBS overlay url. It's usually something like: `https://goldenchrysus.github.io/ffxiv/ember-overlay/?HOST_PORT=ws://127.0.0.1/ws`

2. Your URL will either say `?HOST_PORT` or `?OVERLAY_WS` somewhere in the URL. You will be changing this part.

3. After the `?`, add the following: `mode=your_mode&`

4. The URL should now look something like: `https://goldenchrysus.github.io/ffxiv/ember-overlay/?mode=your_mode&HOST_PORT=ws://127.0.0.1/ws`

5. The available modes are `stats` (for the normal parsing overlay) and `spells` (for spell timers). Change `your_mode` to one of these options. For example, my final URL's for each mode would be:

    1. Parsing overlay: `https://goldenchrysus.github.io/ffxiv/ember-overlay/?mode=stats&HOST_PORT=ws://127.0.0.1/ws`

    2. Spell timers: `https://goldenchrysus.github.io/ffxiv/ember-overlay/?mode=spells&HOST_PORT=ws://127.0.0.1/ws`

6. Use your final URL's in OBS to ensure your instances always load the mode you want them to be in.

================================================
FILE: CHANGELOG.md
================================================
# Changelog

## 1.9.7

**Released: 2025-04-03**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- Updated game data through FFXIV patch 7.2

## 1.9.6

**Released: 2024-11-12**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- Updated game data through FFXIV patch 7.1

## 1.9.5

**Released: 2024-08-29**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- Updated game data through FFXIV patch 7.05

## 1.9.4

**Released: 2024-08-01**

### Bug Fixes
- Resolved issue where some SAM and BLM actions did not use post-trait cooldowns

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.9.3

**Released: 2024-07-13**

### Bug Fixes
- Resolved issue where some buffs, debuffs, and DOTs were not attributed to their relevant classes/jobs

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.9.2

**Released: 2024-07-10**

### Bug Fixes
- Resolved issue with deprecated skills/effects causing spell timer overlay to fail

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.9.1

**Released: 2024-07-01**

### Bug Fixes
- N/A

### Features
- Detect when overlay is being previewed in order to show sample spell timers

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.9.0

**Released: 2024-06-27**

### Bug Fixes
- Resolved issue where overlay became unusable when enabling horizontal mode while viewing the raid or aggro tabs

### Features
- Added Dawntrail actions (spells), statuses (effects), and zones
- Added footer button to toggle the horizontal overlay mode

### UI Changes
- Improved spell timer image and countdown positioning
- Improved appearance of encounter timer in right-aligned horizontal overlay

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.8.1

**Released: 2024-06-13**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- Added Pictomancer and Viper jobs

## 1.8.0

**Released: 2024-06-13**

### Bug Fixes
- N/A

### Features
- Added options to specify metrics and sort order at Settings > Discord Webhook

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.7.1

**Released: 2024-06-11**

### Bug Fixes
- Resolved issue where overlay did not unhide after auto-hiding and resuming combat

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.7.0

**Released: 2024-06-09**

### Bug Fixes
- N/A

### Features
- Added options to minimize overlay instead of fully hiding when inactive at Settings > Interface > "Auto-Hide Overlay After Inactivity"

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.6.1

**Released: 2024-05-09**

### Bug Fixes
- Fixed missing image issue in FFXIV Clear Blue theme minimized placeholder

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.6.0

**Released: 2024-05-01**

### Bug Fixes
- N/A

### Features
- Added FFXIV Clear Blue theme

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- Updated game data through FFXIV patch 6.58

## 1.5.3

**Released: 2023-09-13**

### Bug Fixes
- Fixed broken Discord URL

### Features
- Updated max spell warning threshold to 30 seconds

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.5.2

**Released: 2023-08-18**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- Updated game data through FFXIV patch 6.48

## 1.5.1

**Released: 2023-06-25**

### Bug Fixes
- Resolved invalid state fetch error

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.5.0

**Released: 2023-06-03**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- Updated game data through FFXIV patch 6.4

## 1.4.1

**Released: 2023-03-07**

### Bug Fixes
- Resolved issue where player charts would disappear when an encounter ended

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.4.0

**Released: 2023-01-16**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- Updated game data through FFXIV patch 6.3

## 1.3.0

**Released: 2022-12-18**

### Bug Fixes
- N/A

### Features
- Added "Job" as a selectable column/metric at Settings > Player Table and Settings > Player Detail

### UI Changes
- N/A

### Code Changes
- All code in `src/` is now linted with ESLint

### Miscellaneous
- N/A

## 1.2.1

**Released: 2022-09-04**

### Bug Fixes
- Resolved issue with some oGCD actions causing other actions to start their cooldown timers (via action indirections)

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.2.0

**Released: 2022-08-26**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- Updated game data through FFXIV patch 6.2

## 1.1.1

**Released: 2022-08-13**

### Bug Fixes
- Resolved issue with inactive encounter replacing sample game data due to ACT plugin constantly sending inactive encounter data

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.1.0

**Released: 2022-05-31**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- Updated game data through FFXIV patch 6.11a

## 1.0.5

**Released: 2022-05-16**

### Bug Fixes
- Resolved issue where performance bars were overlapping in raid view

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.0.4

**Released: 2022-04-28**

### Bug Fixes
- Resolved issue where overlay does not auto hide due to ACT plugin constantly sending inactive encounter data

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.0.3

**Released: 2022-03-22**

### Bug Fixes
- Resolved misaligned rank in overlay header

### Features
- N/A

### UI Changes
- Updated Chinese translations

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.0.2

**Released: 2022-02-18**

### Bug Fixes
- Resolved typo in job names

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 1.0.0

**Released: 2022-01-17**

### Bug Fixes
- Resolved issue where spell timers do not reset on party wipe

### Features
- Added horizontal overlay
    - Added setting at Interface > Horizontal > "Use Horizontal Overlay" to enable overlay
    - Added setting at Interface > Horizontal > "Shrink Width" to only use as much horizontal space as necessary to display game data
    - Added setting at Interface > Horizontal > "Alignment" to choose if the overlay should be left, right, or center aligned
        - Choosing "Right" also makes the overlay display from right to left
    - Metrics displayed in the overlay are controlled by the column settings at Player Table
    - Metrics displayed in the player tooltips are controlled by the metric settings at Player Detail
- Added setting at Interface > Theme > "Text Scale" to adjust the text zoom without affecting most of the UI elements

### UI Changes
- N/A

### Code Changes
- Updated most pixel-based font sizes to `rem` sizes
- Changed performance bars from using `background-size` to using `width` to determine the size of the bar

### Miscellaneous
- Updated donor credits

## 0.33.1-alpha

**Released: 2022-01-04**

### Bug Fixes
- Fixed cooldown calculation for spells with charges

### Features
- N/A

### UI Changes
- Made spell timer glow more noticeable

### Code Changes
- N/A

### Miscellaneous
- Updated donor credits
- Updated effect and instance data for FFXIV patch 6.05

## 0.33.0-alpha

**Released: 2021-12-06**

### Bug Fixes
- N/A

### Features
- Added ability to track debuffs
- Added Endwalker actions (spells), statuses (effects), and zones

### UI Changes
- Updated action and effect icons

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.32.3-alpha

**Released: 2021-12-04**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- Added Russian translations
- Updated French translations
- Updated Reaper and Sage job icons

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.32.2-alpha

**Released: 2021-12-02**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- Updated Chinese, Portuguese, German, Korean, and Ukrainian translations

### Code Changes
- Added Reaper and Sage job icons

### Miscellaneous
- N/A

## 0.32.1-alpha

**Released: 2021-11-15**

### Bug Fixes
- Fixed Lightspeed cooldown for characters with Hyper Lightspeed
- Fixed issue with overlay crashing in certain scenarios when job name display is enabled

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.32.0-alpha

**Released: 2021-10-08**

### Bug Fixes
- ?

### Features
- Added setting at Settings > Interface > "Use Job Names Instead of Player Names" to display job name instead of player name
- Added TTS alert for low mana

### UI Changes
- N/A

### Code Changes
- Added debuff data

### Miscellaneous
- N/A

## 0.31.0-alpha

**Released: 2021-08-18**

### Bug Fixes
- N/A

### Features
- Added ability to trigger TTS alerts when self buffs or party buffs are received or when a party member casts a spell

### UI Changes
- Added ad support option

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.30.1-alpha

**Released: 2021-08-17**

### Bug Fixes
- Resolved issue where visual timer does not tick down for items with special characters in their name
- Resolved issue where permanent timers would not retain their static positions or permanency once invoked

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.30.0-alpha

**Released: 2021-08-16**

### Bug Fixes
- Resolved issue where visual timer does not tick down for items with spaces in their name when in compact or normal mode

### Features
- Added swings metric

### UI Changes
- N/A

### Code Changes
- Updated error logging

### Miscellaneous
- N/A

## 0.29.1-alpha

**Released: 2021-07-12**

### Features
- N/A

### UI Changes
- N/A

### Bug Fixes
- N/A

### Code Changes
- Increased verbosity of Promise errors

### Miscellaneous
- N/A

## 0.29.0-alpha

**Released: 2021-06-13**

### Features
- Added spell timer support for actions that change into other actions (e.g. a Samurai can now track Tsubame-gaeshi instead of Kaeshi: Setsugekka)

### UI Changes
- N/A

### Bug Fixes
- Resolved issue where health-based TTS alerts would never trigger

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.28.3-alpha

**Released: 2021-05-24**

### Features
- N/A

### UI Changes
- N/A

### Bug Fixes
- Resolved issue where a jobless combatant (e.g. Limit Breaks) would sometimes crash the overlay

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.28.2-alpha

**Released: 2021-05-06**

### Features
- N/A

### UI Changes
- N/A

### Bug Fixes
- Resolved issue where some jobless combatants would appear in the overlay when collapsed

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.28.1-alpha

**Released: 2021-05-05**

### Features
- N/A

### UI Changes
- N/A

### Bug Fixes
- Resolved issue where some effect timers appeared too many times
- Resolved issue where some stack-based effects would reset to the maximum duration when a stack was lost

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.28.0-alpha

**Released: 2021-05-02**

### Features
- Added setting "Show Names When Hovering Over Timer" in Spell Designer > General to enable timer name tooltips
- Added spell timer support for PVP skills

### UI Changes
- Added translations for Ukrainian
- Updated translations for German
- Changed Interface > Decimal Accuracy setting to slider for UI consistency

### Bug Fixes
- Resolved issue where some buffs were missing from the available options
- Resolved issue where "Invert Vertical" setting did not align timers to bottom of UI Builder sections
- Resolved issue where TTS alerts would include punctuation in some Windows voices
- Resolved issue where disabling UI Builder while in "Edit UI" did not remove the UI Builder grid
- Resolved issue where Dualcast would not be included in permanent timers for Red Mage

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.27.2-alpha

**Released: 2021-04-26**

### Bug Fixes
- Resolved issue where clicking the highlighted settings cog did not remove the highlight

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.27.1-alpha

**Released: 2021-04-26**

### Bug Fixes
- Resolved issue where adding timers may not work until the overlay is reloaded

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.27.0-alpha

**Released: 2021-04-25**

### Bug Fixes
- Resolved issue with reordering multiple-select dropdowns in settings
- Resolved issue where cooldowns would be inaccurate for Contre Sixte, Manafication, and Sharpcast if your character has the recast reduction traits
- Resolved issue where timer indicator was shifted right by 3 pixels when setting to hide icons was enabled
- Resolved issue where resizing a spell timer UI section would move it back to its original position

### Features
- Added setting "Display Permanently" for each timer type in Settings > Spell Timers
- Added setting "Use Static Positions for Permanent Timers" for each timer type in Settings > Spell Timers
- Added setting "Use Text to Speech" at Settings > Party Spell Timers
- Added setting "Only Track in These Instances" at Settings > Party Spell Timers
- Added spell timer preview when in Edit UI mode
- Added Discord webhook support at setting tab "Discord Webhook"

### UI Changes
- Made parser footer more responsive at small overlay sizes (less than or equal to 350 pixels wide)

### Code Changes
- Consolidated duplicated localization texts
- Removed unnecessary setting schema value lookup functions
- Made settings saving more graceful

### Miscellaneous
- N/A

## 0.26.0-alpha

**Released: 2021-04-22**

### Bug Fixes
- Resolved issue where context menu was misplaced when using a non-100 zoom setting

### Features
- Added setting "Text to Speech Trigger" to allow choosing when the TTS alert should trigger
- Added new setting tab "Party Spell Timers" to set spells that should be tracked for other party/alliance members
- Added icon-only spell timer layout at Spell Timers > Layout; enabling this will override the setting to show/hide spell icons
- Added new setting tab "Spell Designer" for customizing the appearance of timers
- Added spell timer custom UI builder
    - New setting tab "UI Builder" allows creation of spell timer sections that track only the spell types you choose
    - Setting "Use UI Builder" in the UI Builder tab must be enabled for changes to take effect
    - In the overlay, right clicking and choosing "Edit UI" will allow you to drag and resize the spell timer sections you created
    - UI position/size edits are saved after right clicking and choosing "Save UI"
    - If you are unable to right click on your overlay (i.e. the overlay is empty), you can either:
        - Cast a spell that you're already tracking, then you will be able to right click on the spell timer
        - In OverlayPlugin, turn off the "Lock overlay" option or turn on the "Force white background" option
            - Be sure to turn off the white background or lock your overlay once you've chosen "Edit UI" or opened your settings
            - A warning will appear asking you to lock your overlay again once you choose "Edit UI" after unlocking the overlay

### UI Changes
- Setting at Spell Timers > Use Minimal Layout has been renamed to "Layout" to allow for the icon-only layout

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.25.1-alpha

**Released: 2021-04-14**

### Bug Fixes
- Resolved issue where spell timer cooldowns are incorrect when system time does not match game time

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.25.0-alpha

**Released: 2021-04-10**

### Bug Fixes
- Resolved issue where settings did not simultaneously distribute if multiple overlays were open

### Features
- Added spell timers (for skills, buffs, and DOT's)
    - Right-click on overlay and choose "Mode: Spell Timers"
    - Setup can be accessed at Settings > Spell Timers
        - Settings cog is moved to the top right of the overlay when in spell timer mode
    - "Use Text to Speech" setting causes the spell name to be said when it's ready
    - "Minimal Layout" setting turns the spell timers into compact bars
    - "Warning Threshold" setting causes the spell to begin flashing when the duration is expiring
    - The "Reverse" options cause the cooldown bar to deplete left-to-right instead of right-to-left
    - "Invert Vertical" causes the spells to stack bottom-to-top instead of top-to-bottom
    - "Invert Horizontal" causes the spells to stack right-to-left instead of left-to-right
- Added classic theme
    - Setting to enable is located at Settings > Interface > Theme

### UI Changes
- Theme setting (Settings > Interface > Theme) is now a select dropdown
    - Default theme is "FFXIV Dark"
    - Previous "Use Light Theme" setting now corresponds to "FFXIV Light"
    - New classic theme is "FFXIV Classic"

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.24.0-alpha

**Released: 2021-03-28**

### Bug Fixes
- Resolved issue where overlay would sometimes crash when restoring settings from OverlayPlugin

### Features
- Added text-to-speech alerts at Settings > Text to Speech
- Added numeric-only max hit metric

### UI Changes
- N/A

### Code Changes
- Abstracted some `MetricNameTable` logic to `Table` in order to share it with the TTS rules table

### Miscellaneous
- Updated donor credits
- Added PayPay donation option

## 0.23.3-alpha

**Released: 2021-01-02**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- Updated donor credits

## 0.23.2-alpha

**Released: 2020-11-05**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- Player names are now layered above the performance bars in the DOM for style and color consistency

### Code Changes
- N/A

### Miscellaneous
- Updated donor credits

## 0.23.1-alpha

**Released: 2020-09-06**

### Bug Fixes
- Resolved issue where overlay may crash if a metric rename uses an emoji

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.23.0-alpha

**Released: 2020-09-06**

### Bug Fixes
- Resolved issue where table header language did not update immedidately upon changing language
- Resolved issue where changelog on overlay load would show changes from every existing version instead of only the most recent versions

### Features
- Settings silently restore from OverlayPlugin's data store (if present) when settings cannot be found in browser cache
- Added "Import from OverlayPlugin" button for Web socket users at right-click > Import
    - Will pull current settings from OverlayPlugin (if present) and import them into the current overlay
    - Will only pull settings from like-enviroments (i.e. a production overlay will only pull production settings and a staging overlay only pulls staging settings)

### UI Changes
- Updated translations for Japanese and Chinese

### Code Changes
- Refactored event subscription logic for performance
- Settings now back up to OverlayPlugin's own data store

### Miscellaneous
- N/A

## 0.22.0-alpha

**Released: 2020-08-16**

### Bug Fixes
- N/A

### Features
- Settings page now works independently of the main overlay (parser)
    - Previously, settings would only save if you opened the settings page from the parser and kept the parser open
    - Can navigate directly to `https://goldenchrysus.github.io/ffxiv/ember-overlay/#/settings/about` without the parser open to make changes
    - Useful in programs like Streamlabs OBS where pasting usually does not work so settings are difficult to import; can modify settings directly in the Browser Source now
- Added setting to prioritize party at top of player list
    - Intended for alliance raids, your party will be listed before all other raid members
    - Rankings and performance bars will still be relative to the entire raid's performance
    - Accessible at Settings > Player Table > Prioritize Party Members at Top of List or Settings > Raid View > Prioritize Party Members at Top of List

### UI Changes
- N/A

### Code Changes
- Player rows now have HTML attributes `data-party="1"` or `data-party="0"` to indicate if a given player is or isn't in your party, respectively
- Performance improvements

### Miscellaneous
- N/A

## 0.21.0-alpha

**Released: 2020-08-09**

### Bug Fixes
- N/A

### Features
- Added ability to drag and drop player table columns, player detail metrics, and raid view metrics in settings to allow easy reordering
- Added shield per second metric

### UI Changes
- Added translations for Korean
- Updated translations for Chinese
- Changed colors of player detail chart
    - Red for DPS
    - Green for HPS
    - Blue for DTPS
- Reordered max hit and max heal metrics so numeric value displays before skill name

### Code Changes
- N/A

### Miscellaneous
- Updated README feature images

## 0.20.3-alpha

**Released: 2020-08-02**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- Updated translations for Chinese

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.20.2-alpha

**Released: 2020-08-02**

### Bug Fixes
- Fixed issue where max DPS would carry over from previous encounter

### Features
- N/A

### UI Changes
- Made performance bar backgrounds slightly lighter in the light theme

### Code Changes
- N/A

### Miscellaneous
- Updated sample data
- Updated README feature images

## 0.20.1-alpha

**Released: 2020-08-01**

### Bug Fixes
- Fixed issue where max DPS is sometimes not registered correctly due to incorrect data types

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.20.0-alpha

**Released: 2020-07-26**

### Bug Fixes
- Fixed issue where rank was higher than it should be if player is in last place
- Fixed issue with overlay crashing in some cases when an monster's target had not yet been processed in the combatant tables

### Features
- Added new player metric: Max Damage Per Second
    - "Max Damage Per Second" is each combatant's ongoing max recorded DPS after at least 30 seconds have elapsed in the encounter
- Added pet and companion support
    - Pets and companions will appear below the main player table
    - Each pet or companion counts towards the overall combatant count
    - Your combatant rank/performance is based on your character's DPS/HPS/etc. not the DPS/HPS/etc. of your pets or companions
    - This functionality is directly tied to the ACT setting located at Plugins > FFXIV Settings > Disable Combine Pets with Owner
        - Ember does not provide any pet merging functionality outside of the standard ACT merging functionality

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.19.0-alpha

**Released: 2020-07-19**

### Bug Fixes
- Fixed issue with Twitch streamers list not loading in settings menu

### Features
- Added new player metrics: Heal Count, Shields, and Parry %.
    - "Heal Count" is the number of heals (not the health value of heals) casted
    - "Shields" is health value of shielding casted
    - "Parry %" is the frequency of parrying, similar to "Block %"

### UI Changes
- Renamed "Select All" in Settings > Export to "Copy" -- button now automatically initiates a copy of all of the export text

### Code Changes
- N/A

### Miscellaneous
- Added welcome message in OverlayPlugin logs

## 0.18.0-alpha

**Released: 2020-07-05**

### Bug Fixes
- N/A

### Features
- Added minimal theme
    - Enable the minimal theme in Settings > Interface > Theme

### UI Changes
- Shortened English "Death" table title to "Dth"

### Code Changes
- Added `data-role` attribute (enum: `dps`, `heal`, `tank`) to player row `<div>` for easier role-wide CSS styling

### Miscellaneous
- Reorganized "Interface" settings section

## 0.17.0-alpha

**Released: 2020-06-07**

### Bug Fixes
- N/A

### Features
- Added encounter history
    - Encounter history can be accessed by clicking the rewind clock icon in the bottom-right of the overlay
    - Up to five encounters will be stored at a time, including the active encounter
    - If viewing a previous encounter while in an active encounter, the previous encounter will continue to display until the user manually switches back to the active encounter
        - Active encounter will continue to accurately parse in the background when viewing a previous encounter
    - Previous encounters store: table data, player detail (including graphs), enmity data, and the aggro list

### UI Changes
- Renamed "Aggro" tab to "Agg" to save space

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.16.0-alpha

**Released: 2020-05-30**

### Bug Fixes
- Fixed 404 error for resize handle image

### Features
- Added enmity and aggro data for ngld OverlayPlugin users
    - Added "Enmity" metric to table and detail settings
    - "Aggro" tab automatically available for ngld OverlayPlugin users
- TODO: Add "copy" and "paste" buttons for exporting/importing settings data

### UI Changes
- New-version indicator (colored gear) will no longer trigger when overlay is running in OBS

### Code Changes
- `/src/data/locales/metrics.json` renamed to `player-metrics.json`
- `/src/data/locales/monster-metrics.json` added
- `/src/processors/SocketMessageProcessor.js` renamed to `MessageProcessor.js`
- Modified `/src/services/PluginService.js` to utilize the aforementioned `MessageProcessor`

### Miscellaneous
- N/A

## 0.15.3-alpha

**Released: 2020-02-09**

### Bug Fixes
- N/A

### Features
- N/A

### UI Changes
- Updated translations for Portuguese and Japanese

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.15.2-alpha

**Released: 2020-01-26**

### Bug Fixes
- Fixed issue causing DPS, HPS, damage taken, heals taken, and deaths to not always sum in the table footer depending on which overlay tab was active

### Features
- N/A

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.15.1-alpha

**Released: 2020-01-15**

### Bug Fixes
- N/A

### Features
- Added better support for ngld OverlayPlugin Web sockets
    - Alternative URL for Ember Overlay is `http://http.chrysus.xyz/ffxiv/ember-overlay/`
    - Users on ngld OverlayPlugin using Web sockets will automatically redirect to this URL; no plugin setup changes are necessary

### UI Changes
- N/A

### Code Changes
- Added redirect to non-SSL site for Web socket users on ngld OverlayPlugin
- Added build variants `nonssl` and `nonssl-staging` for building the non-SSL site code
    - `npm run build:nonssl`
    - `npm run build:nonssl-staging`

### Miscellaneous
- Created new ACT/OverlayPlugin installation guide

## 0.15.0-alpha

**Released: 2020-01-12**

### Bug Fixes
- N/A

### Features
- Added setting page to rename metrics
    - Accessible at Settings > Metric Names
    - Add new metric name by choosing an existing metric, entering custom names, and clicking "Add"
    - Custom names can be deleted by clicking "Delete" on the row
    - Must click "Save" for your custom names to update

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- Added PayPal donation option
- Corrected changelogs for previous versions

## 0.14.0-alpha

**Released: 2019-12-23**

### Bug Fixes
- N/A

### Features
- Added setting to auto-hide the overlay after a period of inactivity
    - The method for calculating inactivity is subject to change; please report issues in the Discord

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.13.0-alpha

**Released: 2019-12-01**

### Bug Fixes
- Resolved issue where imported settings would sometimes not save

### Features
- N/A

### UI Changes
- Added French and Spanish translations
- Fixed some translation errors
- Updated some translation items for all languages

### Code Changes
- N/A

### Miscellaneous
- Corrected changelogs for previous versions

## 0.12.1-alpha

**Released: 2019-11-04**

### Bug Fixes
- Resolved issue where encounter history graph would reset after 100 seconds

### Features
- N/A

### UI Changes
- Updated some translations for Chinese

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.12.0-alpha

**Released: 2019-09-29**

### Bug Fixes
- Resolved issue where decimal accuracy of 0 would not be saved

### Features
- Added setting to blur job icons when blurring player names

### UI Changes
- Updated some translations for Chinese

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.11.0-alpha

**Released: 2019-09-15**

### Bug Fixes
- N/A

### Features
- Added setting to specify decimal accuracy (0, 1, or 2 - default)
- Added setting to shorten thousands to "K"

### UI Changes
- N/A

### Code Changes
- N/A

### Miscellaneous
- N/A

## 0.10.0-alpha

**Released: 2019-09-02**

### Bug Fixes
- Resolved issue where custom CSS code editor wouldn't expand vertically to accommodate several lines of CSS
- HOTFIX: Resolved issue where overlay would instantiate infinite WebSocket clients, causing high CPU usage on some machines
- Resolved issue where the overlay couldn't be collapsed as normal upon first load before an encounter had begun

### Features
- Added translation system
    - Languages
        - Português
        - 中文
        - 日本語
        - Deutsch
    - To do:
        - README
        - Changelogs
        - Donation page
        - New text added since the translation process began

### UI Changes
- Removed decimals from death metric

### Code Changes
- Added translation data at `/src/data/locales/*.json`
- Translations are generated by new service at `/src/services/LocalizationService.js`
- Added `react-string-replace` to help dynamically replace placeholder text in translation templates with React components

### Miscellaneous
- Added credits to "About" and "Donate" pages in settings

## 0.9.0-alpha

**Released: 2019-08-25**

### Bug Fixes
- Resolved issue where saved CSS would not appear in code editor on subsequent loads of the settings window
- HOTFIX: Resolved issue where calculating effective healing metrics may cause an error

### Features
- Added setting to display total DPS (rDPS) in overlay footer
- Added setting to show overlay footer when collapsed
- Added setting to show performance background bars
- Added setting to specify current player's name
- Converted on/off player name shortening setting to setting with four options
    - Options are: No shortening, First L., F. Last, and F. L.

### UI Changes
- Renamed "TPS" (Tank Per Second) to "DTPS" (Damage Taken Per Second)
- Changed blur intensity when blurring player names
- Added value indicator to settings sliders
- Added donation info to overlay startup screen and settings window

### Code Changes
- Added migration system to convert old data to new data
    - File structure is as follows:
        - `/src/constants/Migrations.js` lists the available migrations in order of creation
        - `/src/migrations/*` contains each migration file and its logic
        - `/src/services/MigrationService.js` handles running any pending migrations
    - Migration process is initiated from `/src/index.js`
- Implemented scaling reconnect delay when a connection to ACTWebSocket fails or closes

### Miscellaneous
- Updated README with OverlayPlugin version requirement
- Updated README with ACTWebSocket version requirement

## 0.8.0-alpha

**Released: 2019-08-18**

### Bug Fixes
- N/A

### Features
- Added new metric "tank per second"
    - Shows damage tanked per second (TPS)
- Added graphs to the player detail view
    - Graphs display DPS, HPS, and TPS
- Added setting to move table footer row to top of table
- ON HOLD: Add setting to display total DPS in bottom right of overlay
- ON HOLD: Add setting to show bottom of overlay when collapsed

### UI Changes
- Added "View Encounter Detail" to right-click menu

### Code Changes
- Added `lodash.mergewith` to customize the way arrays are merged for settings

### Miscellaneous
- Update sample data to add history data for charts

## 0.7.0-alpha

**Released: 2019-08-11**

### Bug Fixes
- Resolved issue where table summation did not work for some regions
- Resolved issue where changing multiple settings simultaneously wouldn't update all settings

### Features
- Added settings import/export
    - To export, open the settings window, navigate to the "Export" page, and copy the export key
    - To import, right click on the overlay, choose "Import," and paste the exported key
- Added streamers panel at Settings > Streamers
    - If streamers are live, only live streamers are featured
    - If all streamers are offline, all streamers are featured
    - Streamer display order is random for fairness
- Added light theme
    - Setting to enable is located at Settings > Interface > "Use Light Theme"

### UI Changes
- Right-click menu is now more organized with group dividers

### Code Changes
- Added `lodash.shuffle` as a convenient Fisher-Yates shuffle implementation
    - Used to shuffle the streamer list for fair, random display orders
- Added LESS functions file at `/src/styles/functions/common.less` to support theme-specific CSS
- Refactored several LESS files within `/src/styles/components`

### Miscellaneous
- N/A

## 0.6.0-alpha

**Released: 2019-08-04**

### Bug Fixes
- Long-pressing left click will no longer trigger the context menu
- Numbers for max hit/heal in certain regions will no longer result in "NaN"
- Changelog sections will no longer display in "About" if they contain no changes

### Features
- Added button to toggle collapsed state
- Added setting to make overlay collapse downwards
- Added settings to change player names to short names
- Added setting for overlay zoom
- Overlay can be minimized in the bottom corners

### UI Changes
- Changed player table "CH DH %" header to "CDH %" for critical direct hits
- Moved minimize buttons to the corners of the overlay
- Added tooltips on hover to all icon buttons to make their purpose clearer
- Made settings page accessible from right-click menu
- Converted custom CSS input box to a code input box
- Encounter time is now listed at the beginning of the encounter info
- Encounters titled "Encounter" will simply list the zone name rather than displaying "Encounter" first

### Code Changes
- Added `react-tooltip` package for icon button tooltips
- Added `react-simple-code-editor` package to convert CSS textarea to styled code input

### Miscellaneous
- Added staging site info to README

## 0.5.0-alpha

**Released: 2019-07-28**

### Bug Fixes
- N/A

### Features
- Adding settings system
    - Overlay will remember which tab user was viewing and if they had the overlay collapsed
    - User can specify the opacity (transparency) of the overlay
    - User can specify if their party rank should display in the top-right corner
    - For each table tab, the user can specify the columns that appear, default sorting, and whether the footer row shows
    - For the player detail, the user can specify the metrics that appear for each role type
    - For the raid view, the user can specify the default sorting and the metrics that appear for each role type
    - User can blur other players' names (eye icon in bottom right of overlay)
    - User can provide custom CSS that will affect the overlay
        - Will not affect settings page
- Updated sample data to eight players instead of four

### UI Changes
- N/A

### Code Changes
- Added middleware to Redux store to listen for state changes from other instances of the same session
    - For syncing setting changes from the settings interface to the active overlay
- Added `semantic-ui-less` and `semantic-ui-react`
- Refactored all CSS colors into LESS variables for future light theme
- Added `changelog-parser` to help auto-create user-friendly changelogs based on user's last version
- Added some `lodash` packages for easier state management
- Added `jquery-ui` package for slider
- Added `compare-versions` to perform version comparison logic
- Refactored lots of code

### Miscellaneous
- N/A

## 0.4.0-alpha

**Released: 2019-07-21**

### Bug Fixes
- N/A

### Features
- Added 24-person overlay tab
    - Sorting is by total damage descending
    - Currently shows DPS and HPS as metrics
    - Metric types are prioritized by job role (i.e. healers display HPS before DPS)

### UI Changes
- N/A

### Code Changes
- Added `GameJobs` constant comprising job data (roles, currently) indexed by class/job key

### Miscellaneous
- Corrected changelogs for previous versions

## 0.3.0-alpha

**Released: 2019-07-20**

### Bug Fixes
- Resolved issue where encounter is always listed as inactive
- Fixed table sorting for scenarios when primary sort values for two players are equal

### Features
- Added ability to split encounter when using OverlayProc
    - Click the scissors icon in the bottom right of the overlay, or right-click and choose "Split Encounter"

### UI Changes
- Improved automatic resizing of table columns

### Code Changes
- Updated router to `HashRouter`
- Added default environment variables
    - `package.json` and `.env-cmdrc.sample` files were updated to reflect this
- Added staging environment to build options

### Miscellaneous
- Updated README

## 0.2.0-alpha

**Released: 2019-07-20**

### Bug Fixes
- Cursor will no longer change to a text cursor when hovering over text in an OverlayProc window
- Corrected issues presented by React console errors
- Resolved issue where socket disconnect would throw a JavaScript error
- Resolved issue where numbers with decimals ending in 0 may be formatted differently than other numbers
    - RESOLVES: 0.1.2-alpha bug: "Inconsistent number formatting for certain regions"

### Features
- Added ability to split encounter when using OverlayPlugin
    - Click the scissors icon in the bottom right of the overlay, or right-click and choose "Split Encounter"

### UI Changes
- Added Font Awesome icon package

### Code Changes
- Implemented `react-router-dom` route matching in order to support planned settings dialog
- Restructured file tree of the `Parser` component

### Miscellaneous
- Implemented Semantic versioning

## 0.1.2-alpha

**Released: 2019-07-19**

### Bug Fixes
- IN PROGRESS: Inconsistent number formatting for certain regions

### Features
- Navigation footer will not be shown in collapsed mode

### UI Changes
- Removed title bar
- Removed italics from encounter info bar
    - Encounter info is now prefixed with "Inactive:" when the encounter is inactive
- Made "DPS," "Heal," and "Tank" buttons at bottom of overlay smaller

### Code Changes
- Changed some component file tree organization
- Defined build environment variables in `.env-cmdrc`
- Modified build commands to accommodate production and development build enviroments

### Miscellaneous
- Added changelog
- Added changelog info to readme
- Updated README build steps


================================================
FILE: LICENSE
================================================
                    GNU GENERAL PUBLIC LICENSE
                       Version 3, 29 June 2007

 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 Everyone is permitted to copy and distribute verbatim copies
 of this license document, but changing it is not allowed.

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  The GNU General Public License is a free, copyleft license for
software and other kinds of works.

  The licenses for most software and other practical works are designed
to take away your freedom to share and change the works.  By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.  We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors.  You can apply it to
your programs, too.

  When we speak of free software, we are referring to freedom, not
price.  Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
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  To protect your rights, we need to prevent others from denying you
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  For example, if you distribute copies of such a program, whether
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  Developers that use the GNU GPL protect your rights with two steps:
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  "This License" refers to version 3 of the GNU General Public License.

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to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.

  13. Use with the GNU Affero General Public License.

  Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
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section 13, concerning interaction through a network will apply to the
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  14. Revised Versions of this License.

  The Free Software Foundation may publish revised and/or new versions of
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  If the Program specifies that a proxy can decide which future
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  15. Disclaimer of Warranty.

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  17. Interpretation of Sections 15 and 16.

  If the disclaimer of warranty and limitation of liability provided
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                     END OF TERMS AND CONDITIONS

            How to Apply These Terms to Your New Programs

  If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.

  To do so, attach the following notices to the program.  It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software: you can redistribute it and/or modify
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    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

  If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:

    <program>  Copyright (C) <year>  <name of author>
    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
    This is free software, and you are welcome to redistribute it
    under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License.  Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".

  You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.

  The GNU General Public License does not permit incorporating your program
into proprietary programs.  If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library.  If this is what you want to do, use the GNU Lesser General
Public License instead of this License.  But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.


================================================
FILE: README.md
================================================
# FFXIV Ember Overlay & Spell Timers
Powerful, data-focused DPS overlay and spell timers for Final Fantasy XIV. Can be used with the [OverlayPlugin](https://github.com/ngld/OverlayPlugin/releases) and [ACTWebSocket](https://github.com/ZCube/ACTWebSocket) plugins for [Advanced Combat Tracker](https://advancedcombattracker.com/download.php).

### Updated for Dawntrail.

[![GitHub](https://img.shields.io/github/license/GoldenChrysus/ffxiv-ember-overlay.svg?style=flat-square)](https://github.com/GoldenChrysus/ffxiv-ember-overlay/blob/master/LICENSE)
![GitHub package.json version](https://img.shields.io/github/package-json/v/GoldenChrysus/ffxiv-ember-overlay/master.svg?style=flat-square)
![GitHub last commit (branch)](https://img.shields.io/github/last-commit/GoldenChrysus/ffxiv-ember-overlay/bleeding-edge.svg?style=flat-square)
[![Works with OverlayPlugin](https://img.shields.io/badge/works%20with-OverlayPlugin-blue.svg?style=flat-square)](https://github.com/ngld/OverlayPlugin)
[![Works with ACTWebSocket](https://img.shields.io/badge/works%20with-ACTWebSocket-blue.svg?style=flat-square)](https://github.com/ZCube/ACTWebSocket)
[![Discord](https://img.shields.io/discord/603399999723929600.svg?style=flat-square&logo=discord)](https://discord.gg/7Kdpw6C)
![GitHub package.json dynamic](https://img.shields.io/github/package-json/keywords/GoldenChrysus/ffxiv-ember-overlay.svg?style=flat-square)

#### Funding
<a href="https://cash.app/$chrysus"><img src="https://chrysus.xyz/projects/ffxiv-ember-overlay/public/img/buttons/funding/cash.svg" alt="Donate on Cash App" height="23"></a>
<a href="https://paypal.me/goldenchrysus"><img src="https://i.imgur.com/BSwN4CJ.png" alt="Donate at PayPal" height="23"></a>
<a href="https://chrysus.xyz/paypay"><img src="https://chrysus.xyz/projects/ffxiv-ember-overlay/public/img/buttons/funding/paypay.svg" alt="ペイペイで施してください" height="23"></a>
<a href="https://ko-fi.com/S6S611OOG"><img src="https://i.imgur.com/txi1yLu.png" alt="Donate at Ko-fi" height="23"></a>
<a href="https://patreon.com/Chrysus"><img src="https://i.imgur.com/y4z22XP.png" alt="Become a Patron" height="23"></a>
<a href="https://chrysus.live/tip"><img src="https://chrysus.xyz/projects/ffxiv-ember-overlay/public/img/buttons/funding/streamlabs.svg" alt="Donate at Streamlabs" height="23"></a>

## Usage with OverlayPlugin
Create a new overlay from one of the Ember presets. Alternatively, set your OverlayPlugin URL to https://goldenchrysus.github.io/ffxiv/ember-overlay/

## Usage with ACTWebSocket with OverlayProc
Add a new skin URL to https://goldenchrysus.github.io/ffxiv/ember-overlay/ and create a new overlay window from this skin.

## Discord
Join the Discord server to receive live updates, report bugs, or request features at: [https://discord.gg/7Kdpw6C](https://discord.gg/7Kdpw6C)

## Navigation
- <a href="#features">Features</a>
- <a href="#installation">Installation</a>
- <a href="#changelog">Changelog</a>
- <a href="#staging-site">Staging Site</a>
- <a href="#credits">Credits</a>
- <a href="#building">Building</a>
- <a href="#contributing">Contributing</a>
- <a href="#license">License</a>
- <a href="#copyright">Copyright</a>

## Features
### Informative tabs for damage, healing, tanking, raiding, and aggro.
![DPS tab](https://i.imgur.com/EjRWhdU.png "DPS tab")
![Healing tab](https://i.imgur.com/TxqEJ1t.png "Healing tab")
![Tanking tab](https://i.imgur.com/uMXYkyu.png "Tanking tab")
![Raid tab](https://i.imgur.com/8pKG0uC.png "Raid tab")
![Aggro tab](https://i.imgur.com/H79KkfB.png "Aggro tab")

### Click on any player's name to view detailed statistics.
![Detailed statistics](https://i.imgur.com/EzR299y.gif "Detailed statistics")

### Optional minimal, Light, Classic, and Clear Blue themes (minimal can be combined with any theme).
![Minimal theme](https://i.imgur.com/psPV5yL.png "Minimal theme")
![Light theme](https://i.imgur.com/HJTyGqJ.png "Light theme")
![Classic theme](https://i.imgur.com/wq65hM7.png "Classic theme")
![Clear Blue theme](https://i.imgur.com/vHWhxp4.png "Clear Blue theme")

### Compact yet fully-featured horizontal layout available for every theme combination.
![Horizontal layout](https://i.imgur.com/S58QK2m.png "Horizontal layout")

### Spell timers.
**Spell, buff, DOT, and debuff timers.**

![Spell, buff, DOT, and debuff timers](https://i.imgur.com/7qNwV06.gif "Spell, buff, DOT, and debuff timers")

**Optional minimal layout.**

![Minimal layout](https://i.imgur.com/KM1bQdr.png "Minimal layout")

**Flexible layout options.**

![Flexible layout](https://i.imgur.com/eluTIe2.png "Flexible layout")
![Icon layout](https://i.imgur.com/eEWwUfi.png "Icon layout")

**Powerful but easy spell timer setup.**

![Powerful but easy setup](https://i.imgur.com/z8UPg7u.png "Powerful but easy setup")

### Text to speech alerts.
![Customizable text to speech alerts](https://i.imgur.com/cMj0OJF.png "Customizable text to speech alerts")

### Powerful overlay and data settings.
![Customizable overlay](https://i.imgur.com/Kpq8ZPb.gif "Customizable overlay")

### Quality of life features.
**Collapsible interface to save space and show only your stats.**

![Collapsible interface](https://i.imgur.com/7MDEnJm.gif "Collapsible interface")

**Blur player names for privacy (optionally blur job icons).**

![Blur player names](https://i.imgur.com/AWHwZ03.gif "Blur player names")

**Browse encounter history (up to five encounters).**

![View encounter history](https://i.imgur.com/HfAq3kc.png "View encounter history")

**Minimize the entire overlay to the left or right when not in use to free up screen space.**

![Minimize when not in use](https://i.imgur.com/HSiTNCF.gif "Minimize when not in use")

**Share customizable stats with your party or raid group on Discord.**

![Discord webhook](https://i.imgur.com/IX8w7Ly.png "Discord webhook")

### Easily see the recent changes since your last visit.
![About and changelog](https://i.imgur.com/fgZgoN4.gif "About and changelog")

### Clear encounter data or load sample data to perfect your setup.
![Clear encounter and load sample data](https://i.imgur.com/hfvn80v.gif "Clear encounter and load sample data")
![Load sample spell data](https://i.imgur.com/FTVyfGt.gif "Load sample spell data")

## Installation

#### Other Languages Available

   - [日本語:Onlinegaming.life](https://onlinegaming.life/ff14/ember-overlay/)

To use this overlay, you need Advanced Combat Tracker (ACT) and OverlayPlugin. Please follow the guide based on your situation:

### You don't have ACT or OverlayPlugin

Please follow [the ACT + OverlayPlugin installation guide](https://github.com/GoldenChrysus/ffxiv-ember-overlay/blob/bleeding-edge/ACT_INSTALLATION.md) from the beginning.

### You already have ACT but need OverlayPlugin

Please follow [the OverlayPlugin installation guide](https://github.com/GoldenChrysus/ffxiv-ember-overlay/blob/bleeding-edge/ACT_INSTALLATION.md#installing-overlayplugin).

### You already have ACT and OverlayPlugin

Choose the guide based on your version of OverlayPlugin:

#### ngld OverlayPlugin

1. Within ACT, navigate to Plugins > OverlayPlugin.dll.
2. Set your overlay URL to https://goldenchrysus.github.io/ffxiv/ember-overlay/ or add a new overlay with the Ember preset selected (presets available in ngld OverlayPlugin 0.13.0 or later).

#### hibiyasleep or RainbowMage OverlayPlugin

1. Within ACT, navigate to Plugins > OverlayPlugin.dll > Mini Parse.
2. Set the URL to https://goldenchrysus.github.io/ffxiv/ember-overlay/
3. Click "Reload overlay," and the overlay should now be visible in your FFXIV game.

### Older Guides (ACTWebSocket and 0.3.4.0 OverlayPlugin)

If you need to see the old ACTWebSocket or 0.3.4.0 OverlayPlugin guides, they can be accessed [here](https://github.com/GoldenChrysus/ffxiv-ember-overlay/tree/0.15.0-alpha#installation).

## Changelog

View the full changelog [here](/CHANGELOG.md).

## Staging Site

You can access and test features in advance by using the staging site. Instead of the regular URL, set your overlay to https://goldenchrysus.github.io/ffxiv/ember-overlay-dev/

Please note that the staging site is for pre-release testing, so you may encounter errors. Please report these errors as GitHub issues or in the #bug-reports channel on the [Discord](https://discord.gg/7Kdpw6C).

When viewing the [changelog](/CHANGELOG.md), you will be able to determine which changes are available on the staging site because they will be prefixed with "!" in the changelog for the latest development version.

## Credits

### Translations

- **Bona** - Portuguese
- [**ShadyWhite**](https://github.com/ShadyWhite) - Chinese
- **Gusma** - Portuguese
- **The_X** - Portuguese
- [**okuRaku**](https://github.com/okuRaku) - Japanese
- **Astriel** - German
- **Claud** - Spanish
- **Okâme** - French
- **Tsunari96** - Tsunari96#8491 (Discord) - Korean
- [**justscribe**](https://github.com/justscribe) - [Twitch](https://www.twitch.tv/justscribe), [Website](https://ffxiv.gaming4eternity.online/) - Ukrainian
- **Gisar** - Russian

### Featured Donors

- Pimpy Shortstocking
- FortiusTTV - [Twitch](https://www.twitch.tv/fortiusttv)
- loski3
- Vale Alania

### Donors

- Amneamnius
- Vulasuw
- Jessica
- mehdont
- Tomo

### Misc.

- [canisminor1990/ffxiv-cmskin](https://github.com/canisminor1990/ffxiv-cmskin) - CSS styling

## Building
To build this yourself, do the following:

1. Clone the repository using git, e.g. `git clone https://github.com/GoldenChrysus/ffxiv-ember-overlay.git`
    - If new to or unfamiliar with git, reference GitHub's article on [cloning a repository](https://help.github.com/en/articles/cloning-a-repository).
    - Alternatively, you can [download the ZIP file](https://github.com/GoldenChrysus/ffxiv-ember-overlay/archive/bleeding-edge.zip) for the repository.
2. Run `npm install` to install the Node packages.
3. Make a file `.env-cmdrc` and provide environment variables as necessary, using `.env-cmdrc.sample` as a guide.
4. To launch the server immediately:
    1. Run `npm start` to start the React app on your machine on port 3000.
    2. Navigate to your.server.host:3000 to view the app.

5. To build the app for usage on a Web server:
    1. Run one of the following build commands depending on your environment:
        - `npm run build:development` to build the development environment.
        - `npm run build:staging` to build the staging environment.
        - `npm run build` to build the production environment.
    2. Copy the contents of `/build` to the desired path on your Web server.
    3. Navigate to your.server.host/path/to/app to view the app.

## Contributing

### Process

0. For new features, it would be best to first discuss your plans in an issue. This is to ensure that I haven't already completed a similar feature locally, that I agree with your approach, and that your feature aligns with the overall vision of the project. Bypassing this and sending new features straight to pull may result in pull rejection.
1. Create a fork.
2. Make your changes and follow the coding guidelines.
3. Commit with meaningful messages that describe your changes.
4. Create a pull request.
5. Ensure your pull request describes the nature and purpose of your changes.

### Coding Guidelines
This list is not exhaustive and generally applies to formatting. Your merge request may be rejected for other reasons including but not limited to: formatting issues not specified here, architectural concerns, or functionality concerns.

- Indentation must use tabs.
- Variable assignment equal signs should be aligned using spaces.
- Use `let` for all variable declarations unless unreasonable (e.g. `var` for scoping reasons or `const` for constants).
- Variable comparisons should use `===`.
- Variable names should be descriptive and not misspelled.
- Variable names should be snake_case.
- Function names should be camelCase.
- Class names should be PascalCase.
- String quotation should be done with double-quotes, not single-quotes, except in cases of interpolation where backticks would be used.
- Trailing whitespace should be stripped.
- Do not refactor surrounding code unless necessary for your change.
- `return` statements should be as early or late in a function as possible; avoid `return` statements in the middle of a function.
- Opening curly braces (`{`) for classes, functions, and control blocks should be on the same line as the block, e.g. `if (some_var === true) {`.
- Use arrow functions unless needing to inherit the class or function context.
- Ensure the final version of your code is free of debug code.

## License
[GNU General Public License v3.0 only](/LICENSE)

## Copyright
Copyright (C) 2019-2021, Patrick Golden. All rights reserved.

Copyrights licensed under GNU General Public License v3.0 only.

See the accompanying [LICENSE](/LICENSE) file for terms.


================================================
FILE: craco.config.js
================================================
const { getLoader, loaderByName, throwUnexpectedConfigError } = require("@craco/craco");

module.exports = {
	babel : {
		plugins : ["@babel/plugin-transform-optional-chaining"],
	},
	webpack : {
		alias : {
			"../../theme.config$" : require("path").join(__dirname, "/src/semantic-ui/theme.config"),
		},
	},
	plugins : [
		{
			plugin  : require("craco-less"),
			options : {
				lessLoaderOptions : {
					javascriptEnabled : true,
				},
			},
		},
		{
			plugin : {
				overrideWebpackConfig({ context, webpackConfig }) {
					const { isFound, match: fileLoaderMatch } = getLoader(
						webpackConfig,
						loaderByName("file-loader"),
					);

					if (!isFound) {
						throwUnexpectedConfigError({
							message : `Can't find file-loader in the ${context.env} webpack config!`,
						});
					}

					fileLoaderMatch.loader.exclude.push(/theme.config$/);
					fileLoaderMatch.loader.exclude.push(/\.variables$/);
					fileLoaderMatch.loader.exclude.push(/\.overrides$/);

					if (["development", "staging"].indexOf(process.env.REACT_APP_ENV) !== -1) {
						webpackConfig.mode                      = "development";
						webpackConfig.optimization.minimize     = false;
						webpackConfig.optimization.runtimeChunk = false;
						webpackConfig.optimization.splitChunks  = {
							cacheGroups : {
								default : false,
							},
						};
						webpackConfig.output.filename           = "[name].js";
					}

					return webpackConfig;
				},
			},
		},
	],
	eslint : {
		enable : false,
	},
};


================================================
FILE: package.json
================================================
{
	"name": "ffxiv-ember-overlay",
	"description": "React + Redux overlay for the OverlayPlugin and ACTWebSocket plugins for Advanced Combat Tracker for use with Final Fantasy XIV.",
	"license": "GPL-3.0-only",
	"version": "1.9.7",
	"keywords": [
		"ffxiv",
		"dawntrail",
		"ffxiv-overlays",
		"ffxiv-act",
		"overlayplugin",
		"overlayplugin-skin",
		"actwebsocket",
		"ember",
		"endwalker"
	],
	"private": true,
	"dependencies": {
		"@babel/plugin-transform-optional-chaining": "^7.24.7",
		"changelog-parser": "^2.8.0",
		"chart.js": "^2.8.0",
		"compare-versions": "^3.5.0",
		"env-cmd": "^9.0.3",
		"jquery": "^3.4.1",
		"jquery-ui": "^1.12.1",
		"localforage": "^1.7.3",
		"lodash.clonedeep": "^4.5.0",
		"lodash.isequal": "^4.5.0",
		"lodash.mergewith": "^4.6.2",
		"lodash.shuffle": "^4.2.0",
		"react": "^16.8.6",
		"react-chartjs-2": "^2.7.6",
		"react-contextmenu": "^2.11.0",
		"react-dom": "^16.8.6",
		"react-redux": "^7.1.0",
		"react-rnd": "^10.2.4",
		"react-router-dom": "^5.0.1",
		"react-scripts": "3.0.1",
		"react-simple-code-editor": "^0.9.14",
		"react-string-replace": "^0.4.4",
		"react-tooltip": "^4.2.7",
		"redux": "^4.0.4",
		"redux-promise-middleware": "^6.1.1",
		"semantic-ui-react": "^0.87.3",
		"sortablejs": "^1.10.2"
	},
	"scripts": {
		"copy:changelog": "cp CHANGELOG.md public/logs/",
		"prestart": "npm run copy:changelog",
		"start": "env-cmd -e default,development craco start",
		"prebuild:development": "npm run copy:changelog",
		"build:development": "env-cmd -e default,development craco build",
		"prebuild:staging": "npm run copy:changelog",
		"build:staging": "env-cmd -e default,staging craco build",
		"prebuild:nonssl-staging": "npm run copy:changelog",
		"build:nonssl-staging": "env-cmd -e default,staging,nonssl craco build",
		"prebuild:nonssl": "npm run copy:changelog",
		"build:nonssl": "env-cmd -e default,production,nonssl craco build",
		"prebuild": "npm run copy:changelog",
		"build": "env-cmd -e default,production craco build",
		"test": "craco test",
		"eject": "craco eject",
		"eslint": "npx eslint src"
	},
	"eslintConfig": {
		"extends": "react-app"
	},
	"browserslist": {
		"production": [
			">0.2%",
			"not dead",
			"not op_mini all"
		],
		"development": [
			"last 1 chrome version",
			"last 1 firefox version",
			"last 1 safari version"
		]
	},
	"homepage": ".",
	"devDependencies": {
		"@commitlint/cli": "^17.1.2",
		"@commitlint/config-conventional": "^17.1.0",
		"@craco/craco": "5.2.4",
		"craco-less": "1.9.0",
		"eslint": "^8.26.0",
		"eslint-config-xo": "^0.42.0",
		"eslint-formatter-summary-chart": "^0.2.1",
		"eslint-plugin-align-assignments": "^1.1.2",
		"eslint-plugin-react": "^7.31.10",
		"husky": "^8.0.1",
		"pre-commit": "^1.2.2",
		"semantic-ui-less": "2.4.1"
	},
	"pre-commit": [
		"eslint"
	]
}


================================================
FILE: public/data/streamers.txt
================================================
chrysus,manachase,fullburner,gunlancewyvern,michael_lightning,fzzld,xantaravictori,lumms,vaiur_,kimiie,astraleah,zapxthebestx,cerila,awsome26,cocomisu,zarrzarr,neocis75,trollance,gummy_kitteh,tyronesama,hanzo_j2c,oathkeeper_sora_xiii,docblank,mrarca9,ironpandemonium,chompytv,physcor,monkeypinata,sablecentaur,fishkumi,DrD1sconnect,fortiusttv,keanecat,bokusplayground,bimbas,mashiesmashie,cryzorbr,yuonemi,kdean19,sestralsr,tampe0n,manbeardgames,dannizgaming,bulbaworld,holddownback,kaysershinya,misterwashburn,quepasajose


================================================
FILE: public/index.html
================================================
<!DOCTYPE html>
<html lang="en">
	<head>
		<script>
		(function(w,d,s,l,i){w[l]=w[l]||[];w[l].push({'gtm.start':
		new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0],
		j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.src=
		'https://www.googletagmanager.com/gtm.js?id='+i+dl;f.parentNode.insertBefore(j,f);
		})(window,document,'script','dataLayer','%REACT_APP_GOOGLE_TAG_MANAGER_ID%');
		</script>

		<meta charset="utf-8" />
		<link rel="shortcut icon" href="%PUBLIC_URL%/favicon.ico" />
		<meta name="viewport" content="width=device-width, initial-scale=1" />
		<meta name="theme-color" content="#000000" />
		<!--
			manifest.json provides metadata used when your web app is installed on a
			user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
		-->
		<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
		<link rel="stylesheet prefetch" href="https://cdnjs.cloudflare.com/ajax/libs/semantic-ui/2.1.8/components/icon.min.css">
		<!--
			Notice the use of %PUBLIC_URL% in the tags above.
			It will be replaced with the URL of the `public` folder during the build.
			Only files inside the `public` folder can be referenced from the HTML.

			Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
			work correctly both with client-side routing and a non-root public URL.
			Learn how to configure a non-root public URL by running `npm run build`.
		-->
		<title>%REACT_APP_PAGE_TITLE%</title>
	</head>
	<body>
		<noscript>You need to enable JavaScript to run this app.</noscript>
		<div id="root"></div>
		<!--
			This HTML file is a template.
			If you open it directly in the browser, you will see an empty page.

			You can add webfonts, meta tags, or analytics to this file.
			The build step will place the bundled scripts into the <body> tag.

			To begin the development, run `npm start` or `yarn start`.
			To create a production bundle, use `npm run build` or `yarn build`.
		-->
	</body>
</html>


================================================
FILE: public/logs/.gitignore
================================================
!.gitignore

================================================
FILE: public/manifest.json
================================================
{
  "short_name": "Ember Overlay",
  "name": "Ember Overlay for Advanced Combat Tracker",
  "icons": [
    {
      "src": "favicon.ico",
      "sizes": "64x64 32x32 24x24 16x16",
      "type": "image/x-icon"
    }
  ],
  "start_url": ".",
  "display": "standalone",
  "theme_color": "#000000",
  "background_color": "#ffffff"
}


================================================
FILE: scripts/effects.py
================================================
import json
import os.path
import requests
import shutil

from os import path

def getPage(page_num):
	url = "https://xivapi.com/search?page=" + str(page_num) + "&indexes=Status"
	res = requests.get(url = url)

	return res.json()

def getEffect(id):
	url = "https://xivapi.com/Status/" + str(id)
	res = requests.get(url = url)

	return res.json()

def saveImage(id, xiv_path):
	local_path = "../public/img/icons/effects/" + str(id) + ".jpg"

	if (path.exists(local_path)):
		return

	url = "https://xivapi.com/" + xiv_path
	res = requests.get(url, stream = True)

	if res.status_code == 200:
		res.raw.decode_content = True

		with open(local_path, "wb") as file:
			shutil.copyfileobj(res.raw, file)
			file.close()

def saveEffects(effects):
	with open("../src/data/game/effects.json", "w", encoding = "utf8") as file:
		json.dump(effects, file, indent = "\t", separators = (",", " : "), ensure_ascii = False)
		file.close()

def loadEffects():
	with open("../src/data/game/effects.json") as file:
		data = json.load(file)

		file.close()
		return data

def loadDots():
	with open("../src/data/game/dot-jobs.json") as file:
		data = json.load(file)

		file.close()
		return data

def loadBuffs():
	with open("../src/data/game/buff-jobs.json") as file:
		data = json.load(file)

		file.close()
		return data

def loadDebuffs():
	with open("../src/data/game/debuff-jobs.json") as file:
		data = json.load(file)

		file.close()
		return data	

page             = 1
effects          = {}
existing_effects = loadEffects()
dots             = loadDots()
buffs            = loadBuffs()
debuffs          = loadDebuffs()

while (True):
	page_data = getPage(page)
	page      = page_data["Pagination"]["PageNext"]

	for effect in page_data["Results"]:
		id = effect["ID"]

		if str(id) in existing_effects:
			if (existing_effects[str(id)]["locales"]["name"]["en"] != existing_effects[str(id)]["locales"]["name"]["jp"]):
				effects[id] = existing_effects[str(id)]

			continue

		effect_data = getEffect(id)
		item_type   = "effect"

		if (effect_data["Name_en"] == effect_data["Name_ja"]):
			continue

		if (effect_data["Category"] == 2):
			if effect_data["InflictedByActor"] == 1:
				continue
			elif "over time" not in effect_data["Description_en"]:
				item_type = "debuff"
			else:
				item_type = "dot"

		effects[id] = {
			"type"    : item_type,
			"dot"     : (item_type == "dot"),
			"debuff"  : (item_type == "debuff"),
			"jobs"    : [],
			"locales" : {
				"name" : {
					"en" : effect_data["Name_en"],
					"de" : effect_data["Name_de"],
					"fr" : effect_data["Name_fr"],
					"jp" : effect_data["Name_ja"]
				}
			}
		}

		if effect_data["Name_en"] in dots:
			effects[id]["jobs"] = dots[effect_data["Name_en"]]
		elif effect_data["Name_en"] in buffs:
			effects[id]["jobs"] = buffs[effect_data["Name_en"]]
		elif effect_data["Name_en"] in debuffs:
			effects[id]["jobs"] = debuffs[effect_data["Name_en"]]

		saveImage(id, effect_data["Icon"])

	if (page == None or page <= page_data["Pagination"]["Page"]):
		saveEffects(effects)
		break

================================================
FILE: scripts/instances.py
================================================
import json
import os.path
import requests
import shutil

from os import path

def getPage(page_num):
	url = "https://xivapi.com/InstanceContent?page=" + str(page_num) + ""
	res = requests.get(url = url)

	return res.json()

def getInstance(id):
	url = "https://xivapi.com/InstanceContent/" + str(id)
	res = requests.get(url = url)

	return res.json()

def saveInstances(instances):
	with open("../src/data/game/instances.json", "w", encoding = "utf8") as file:
		json.dump(instances, file, indent = "\t", separators = (",", " : "), ensure_ascii = False)
		file.close()

page      = 1
instances = {}

while (True):
	page_data = getPage(page)
	page      = page_data["Pagination"]["PageNext"]

	for record in page_data["Results"]:
		id = record["ID"]

		instance_data = getInstance(id)

		if (instance_data["ContentFinderCondition"] == None):
			continue

		instances[id] = {
			"zone_id" : instance_data["ContentFinderCondition"]["TerritoryType"]["ID"],
			"locales" : {
				"name" : {
					"en" : instance_data["Name_en"],
					"de" : instance_data["Name_de"],
					"fr" : instance_data["Name_fr"],
					"jp" : instance_data["Name_ja"]
				}
			}
		}

	if (page == None or page <= page_data["Pagination"]["Page"]):
		saveInstances(instances)
		break

================================================
FILE: scripts/jobs.py
================================================
import json
import os.path
import requests
import shutil

from os import path

def getPage(page_num):
	url = "https://xivapi.com/ClassJob?page=" + str(page_num) + ""
	res = requests.get(url = url)

	return res.json()

def getItem(id):
	url = "https://xivapi.com/ClassJob/" + str(id)
	res = requests.get(url = url)

	return res.json()

def saveData(records):
	with open("../src/data/game/jobs.json", "w", encoding = "utf8") as file:
		json.dump(records, file, indent = "\t", separators = (",", " : "), ensure_ascii = False)
		file.close()

page    = 1
records = {}

while (True):
	page_data = getPage(page)
	page      = page_data["Pagination"]["PageNext"]

	for job in page_data["Results"]:
		id = job["ID"]

		record_data = getItem(id)

		records[id] = {
			"abbreviation" : record_data["Abbreviation_en"]
		}

	if (page == None or page <= page_data["Pagination"]["Page"]):
		saveData(records)
		break

================================================
FILE: scripts/local/effects.py
================================================
import json
import os.path
import re
import shutil

from os import path

def saveData(effects):
	with open("../../src/data/game/effects.json", "w", encoding = "utf8") as file:
	# with open("test/effects.json", "w", encoding = "utf8") as file:
		json.dump(effects, file, indent = "\t", separators = (",", " : "), ensure_ascii = False)
		file.close()

def saveImage(id):
	desto  = "../../public/img/icons/effects/" + str(id) + ".jpg"
	# desto  = "test/effects/" + str(id) + ".jpg"
	origin = "data/img/status/" + str(id) + ".png"

	if (path.exists(desto)):
		return

	if (path.exists(origin) == False):
		return

	shutil.copyfile(origin, desto)

def loadLocal():
	with open("data/statuses.json") as file:
		data = json.load(file)

		file.close()
		return data

def loadEffects():
	with open("../../src/data/game/effects.json") as file:
		data = json.load(file)

		file.close()
		return data

def loadDots():
	with open("../../src/data/game/dot-jobs.json") as file:
		data = json.load(file)

		file.close()
		return data

def loadBuffs():
	with open("../../src/data/game/buff-jobs.json") as file:
		data = json.load(file)

		file.close()
		return data

def loadDebuffs():
	with open("../../src/data/game/debuff-jobs.json") as file:
		data = json.load(file)

		file.close()
		return data

def cleanText(s):
	return re.sub("<[A-Za-z]+/>", "", s)

effects          = {}
local            = loadLocal()
existing_effects = loadEffects()
dots             = loadDots()
buffs            = loadBuffs()
debuffs          = loadDebuffs()

for key in local:
	record = local[key]
	id     = record["ID"]

	if str(id) in existing_effects:
		if (existing_effects[str(id)]["locales"]["name"]["en"] != existing_effects[str(id)]["locales"]["name"]["jp"]):
			effects[id] = existing_effects[str(id)]

		continue

	item_type = "effect"

	if (record["Name"]["en"] == record["Name"]["ja"]):
		continue

	if (record["Category"] == 2):
		if record["InflictedByActor"] == True:
			continue
		elif "over time" not in record["Description"]["en"]:
			item_type = "debuff"
		else:
			item_type = "dot"

	effects[id] = {
		"type"    : item_type,
		"dot"     : (item_type == "dot"),
		"debuff"  : (item_type == "debuff"),
		"jobs"    : [],
		"locales" : {
			"name" : {
				"en" : cleanText(record["Name"]["en"]),
				"de" : cleanText(record["Name"]["de"]),
				"fr" : cleanText(record["Name"]["fr"]),
				"jp" : cleanText(record["Name"]["ja"])
			}
		}
	}

	if record["Name"]["en"] in dots:
		effects[id]["jobs"] = dots[record["Name"]["en"]]
	elif record["Name"]["en"] in buffs:
		effects[id]["jobs"] = buffs[record["Name"]["en"]]
	elif record["Name"]["en"] in debuffs:
		effects[id]["jobs"] = debuffs[record["Name"]["en"]]

	saveImage(id)

saveData(effects)


================================================
FILE: scripts/local/instances.py
================================================
import json
import os.path
import re
import shutil

from os import path

def saveData(instances):
	with open("../../src/data/game/instances.json", "w", encoding = "utf8") as file:
	# with open("test/instances.json", "w", encoding = "utf8") as file:
		json.dump(instances, file, indent = "\t", separators = (",", " : "), ensure_ascii = False)
		file.close()

def loadLocal():
	with open("data/instances.json") as file:
		data = json.load(file)

		file.close()
		return data

def cleanText(s):
	return re.sub("<[A-Za-z]+/>", "", s)

instances = {}
local     = loadLocal();

for key in local:
	record = local[key]
	id     = record["ID"]

	instances[id] = {
		"zone_id" : record["ZoneID"],
		"locales" : {
			"name" : {
				"en" : cleanText(record["Name"]["en"]),
				"de" : cleanText(record["Name"]["de"]),
				"fr" : cleanText(record["Name"]["fr"]),
				"jp" : cleanText(record["Name"]["ja"])
			}
		}
	}

saveData(instances)

================================================
FILE: scripts/local/ogcd-skills.py
================================================
import json
import os.path
import re
import shutil

from os import path

def saveImage(id):
	desto  = "../../public/img/icons/skills/" + str(id) + ".jpg"
	# desto  = "test/skills/" + str(id) + ".jpg"
	origin = "data/img/action/" + str(id) + ".png"

	if (path.exists(desto)):
		return

	if (path.exists(origin) == False):
		return

	shutil.copyfile(origin, desto)

def saveData(skills):
	with open("../../src/data/game/ogcd-skills.json", "w", encoding = "utf8") as file:
	# with open("test/ogcd-skills.json", "w", encoding = "utf8") as file:
		json.dump(skills, file, indent = "\t", separators = (",", " : "), ensure_ascii = False)
		file.close()

def loadLocal():
	with open("data/actions.json") as file:
		data = json.load(file)

		file.close()
		return data

def loadTraits():
	with open("data/traits.json") as file:
		data = json.load(file)

		file.close()
		return data

def cleanText(s):
	return re.sub("<[A-Za-z]+/>", "", s)

skills        = {}
recast_traits = {}
charge_traits = {}
local         = loadLocal()
local_traits  = loadTraits()

for key in local_traits:
	record       = local_traits[key]
	trait_skills = record["Action"].split("::")
	level        = record["Level"]

	for skill in trait_skills:
		if record["Type"] == "Recast":
			recast = int(record["Time"]) / 1.0

			if skill not in recast_traits:
				recast_traits[skill] = []

			recast_traits[skill].append({
				"level"  : level,
				"recast" : recast
			})
		elif record["Type"] == "Charge":
			if skill not in charge_traits:
				charge_traits[skill] = []

			charge_traits[skill].append({
				"level"   : level,
				"charges" : record["Charges"]
			})

for key in local:
	record = local[key]

	if (record["RecastMs"] < 10000 or record["Jobs"] == ""):
		continue

	id           = record["ID"]
	english_name = record["Name"]["en"]
	classes      = record["Jobs"]
	pvp          = ("", " (PVP)")[record["IsPVP"] == True]

	if cleanText(record["Name"]["en"]) == '':
		continue

	skills[id] = {
		"recast"        : record["RecastMs"] / 1000.0,
		"charges"       : record["MaxCharges"],
		"level_recasts" : sorted(recast_traits[english_name], key = lambda item: item["level"], reverse = True) if english_name in recast_traits else None,
		"level_charges" : sorted(charge_traits[english_name], key = lambda item: item["level"], reverse = True) if english_name in charge_traits else None,
		"jobs"          : ("*", classes.split())[classes != "All Classes"],
		"pvp"           : record["IsPVP"],
		"locales"       : {
			"name" : {
				"en" : cleanText(record["Name"]["en"]) + pvp,
				"de" : cleanText(record["Name"]["de"]) + pvp,
				"fr" : cleanText(record["Name"]["fr"]) + pvp,
				"jp" : cleanText(record["Name"]["ja"]) + pvp
			}
		}
	}

	saveImage(id)

saveData(skills)


================================================
FILE: scripts/local/pvp-zones.py
================================================
import json
import os.path
import shutil

from os import path

def saveData(data):
	with open("../../src/data/game/pvp-zones.json", "w", encoding = "utf8") as file:
	# with open("test/pvp-zones.json", "w", encoding = "utf8") as file:
		json.dump(data, file, indent = "\t", separators = (",", " : "), ensure_ascii = False)
		file.close()

def loadLocal():
	with open("data/pvp-zones.json") as file:
		data = json.load(file)

		file.close()
		return data

records = []
local   = loadLocal();

for key in local:
	record = local[key]

	records.append(record["ID"])

saveData(records)

================================================
FILE: scripts/local/skill-indirections.py
================================================
import json
import os.path
import shutil

from os import path

def saveData(data):
	with open("../../src/data/game/skill-indirections.json", "w", encoding = "utf8") as file:
	# with open("test/skill-indirections.json", "w", encoding = "utf8") as file:
		json.dump(data, file, indent = "\t", separators = (",", " : "), ensure_ascii = False)
		file.close()

def loadLocal():
	with open("data/actions.json") as file:
		data = json.load(file)

		file.close()
		return data

records = {}
local   = loadLocal()

for key in local:
	record = local[key]
	id     = record["ID"]

	if (record["RecastMs"] < 10000 or record["IsPlayerAction"] == True or record["Indirection"] == None or record["Indirection"] == 0):
		continue

	previous = local[str(record["Indirection"])]

	if (previous["RecastMs"] < 10000 or previous["RecastMs"] != record["RecastMs"]):
		continue

	records[id] = record["Indirection"]

saveData(records)

================================================
FILE: scripts/ogcd-skills.py
================================================
import json
import os.path
import re
import requests
import shutil

from os import path

def getTraitPage(page_num):
	url = "https://xivapi.com/search?page=" + str(page_num) + "&indexes=Trait&string=recast%20time&string_column=Description_en"
	res = requests.get(url = url)

	return res.json()

def getActionPage(page_num):
	url = "https://xivapi.com/search?page=" + str(page_num) + "&filters=ClassJobCategory!,Recast100ms>=100"
	res = requests.get(url = url)

	return res.json()

def getItem(item_type, id):
	url = "https://xivapi.com/" + item_type + "/" + str(id)
	res = requests.get(url = url)

	return res.json()

def saveImage(id, xiv_path):
	local_path = "../public/img/icons/skills/" + str(id) + ".jpg"

	if (path.exists(local_path)):
		return

	url = "https://xivapi.com/" + xiv_path
	res = requests.get(url, stream = True)

	if res.status_code == 200:
		res.raw.decode_content = True

		with open(local_path, "wb") as file:
			shutil.copyfileobj(res.raw, file)
			file.close()

def saveSkills(skills):
	with open("../src/data/game/ogcd-skills.json", "w", encoding = "utf8") as file:
		json.dump(skills, file, indent = "\t", separators = (",", " : "), ensure_ascii = False)
		file.close()

page   = 1
skills = {}
traits = {}

while (True):
	page_data = getTraitPage(page)
	page      = page_data["Pagination"]["PageNext"]

	for item in page_data["Results"]:
		id        = item["ID"]
		item_data = getItem("Trait", id)
		regex     = re.compile(r"<span.+>([:\w ]+)<\/span> recast timer? to (\d+) seconds")
		match     = regex.findall(item_data["Description_en"])

		if (len(match) == 0):
			continue

		skill  = match[0][0]
		recast = int(match[0][1]) / 1.0
		level  = item_data["Level"]

		if skill not in traits:
			traits[skill] = []

		traits[skill].append({
			"level"  : level,
			"recast" : recast
		})

	if (page == None or page <= page_data["Pagination"]["Page"]):
		break

while (True):
	page_data = getActionPage(page)
	page      = page_data["Pagination"]["PageNext"]

	for item in page_data["Results"]:
		id           = item["ID"]
		item_data    = getItem("Action", id)
		english_name = item_data["Name_en"]
		classes      = item_data["ClassJobCategory"]["Name_en"]
		pvp          = ("", " (PVP)")[item_data["IsPvP"] == 1]

		skills[id] = {
			"recast"        : item_data["Recast100ms"] / 10.0,
			"level_recasts" : sorted(traits[english_name], key = lambda item: item["level"], reverse = True) if english_name in traits else None,
			"jobs"          : ("*", classes.split())[classes != "All Classes"],
			"pvp"           : (False, True)[item_data["IsPvP"] == 1],
			"locales"       : {
				"name" : {
					"en" : item_data["Name_en"] + pvp,
					"de" : item_data["Name_de"] + pvp,
					"fr" : item_data["Name_fr"] + pvp,
					"jp" : item_data["Name_ja"] + pvp
				}
			}
		}

		saveImage(id, item_data["Icon"])

	if (page == None or page <= page_data["Pagination"]["Page"]):
		saveSkills(skills)
		break

================================================
FILE: scripts/pvp-zones.py
================================================
import json
import os.path
import requests
import shutil

from os import path

def getPage(page_num):
	url = "https://xivapi.com/search?page=" + str(page_num) + "&indexes=Map&filters=TerritoryType.IsPvpZone=1"
	res = requests.get(url = url)

	return res.json()

def getItem(id):
	url = "https://xivapi.com/Map/" + str(id)
	res = requests.get(url = url)

	return res.json()

def saveData(data):
	with open("../src/data/game/pvp-zones.json", "w", encoding = "utf8") as file:
		json.dump(data, file, indent = "\t", separators = (",", " : "), ensure_ascii = False)
		file.close()

page    = 1
records = []

while (True):
	page_data = getPage(page)
	page      = page_data["Pagination"]["PageNext"]

	for record in page_data["Results"]:
		id = record["ID"]

		record_data = getItem(id)

		records.append(record_data["TerritoryType"]["ID"])

	if (page == None or page <= page_data["Pagination"]["Page"]):
		saveData(records)
		break

================================================
FILE: scripts/skill-indirections.py
================================================
import json
import os.path
import requests
import shutil

from os import path

def getPage(page_num):
	url = "https://xivapi.com/ActionIndirection?page=" + str(page_num)
	res = requests.get(url = url)

	return res.json()

def getItem(id):
	url = "https://xivapi.com/ActionIndirection/" + str(id)
	res = requests.get(url = url)

	return res.json()

def saveData(data):
	with open("../src/data/game/skill-indirections.json", "w", encoding = "utf8") as file:
		json.dump(data, file, indent = "\t", separators = (",", " : "), ensure_ascii = False)
		file.close()

page    = 1
records = {}

while (True):
	page_data = getPage(page)
	page      = page_data["Pagination"]["PageNext"]

	for record in page_data["Results"]:
		id = record["ID"]

		record_data = getItem(id)

		if (record_data["NameTarget"] != "Action" or record_data["NameTargetID"] == None or record_data["NameTargetID"] == 0 or record_data["Name"]["Recast100ms"] < 100):
			continue

		if (record_data["PreviousComboActionTarget"] != "Action" or record_data["PreviousComboActionTargetID"] == None or record_data["PreviousComboActionTargetID"] == 0 or record_data["PreviousComboAction"]["Recast100ms"] < 100):
			continue

		records[record_data["NameTargetID"]] = record_data["PreviousComboActionTargetID"]

	if (page == None or page <= page_data["Pagination"]["Page"]):
		saveData(records)
		break

================================================
FILE: scripts/traits.py
================================================
import json
import re
import requests
from typing import Dict, List, Optional


def getTraitPage(after: int) -> List:
    url = f'https://beta.xivapi.com/api/1/sheet/Trait?version=6.58x2&limit=500&after={after}'
    res = requests.get(url = url)

    return res.json()['rows']


def getTrait(id: int):
    url = f'https://beta.xivapi.com/api/1/sheet/Trait/{id}?version=6.58x2'
    res = requests.get(url = url)

    return res.json()['fields']


def saveTraits(traits):
    with open("./local/data/traits-api.json", "w", encoding = "utf8") as file:
        json.dump(traits, file, indent = "\t", separators = (",", " : "), ensure_ascii = False)
        file.close()


def tryRecast(trait: Dict) -> Optional[Dict]:
    pattern = re.compile(r"<span.+>([:\w ]+)<\/span> recast timer? to (\d+) seconds")
    match = pattern.findall(trait['description'])

    if not match:
        return None

    action  = match[0][0]
    recast = int(match[0][1])

    return {
        'Type': 'Recast',
        'Action': action,
        'Time': recast,
    }


def tryCharges(trait: Dict) -> Optional[Dict]:
    data = {
        'Type': 'Charge',
    }
    pattern = r'a ([\w]+) charge of ([:\w ]+)\.'
    match = re.findall(pattern, trait['description'])

    if match:
        charges = 0
        charge_match = match[0][0]

        if charge_match == 'second':
            charges = 2
        elif charge_match == 'third':
            charges = 3
        elif charge_match == 'fourth':
            charges = 4
        else:
            raise ValueError(f'Unknown charge match: "{charge_match}"')

        data['Action'] = match[0][1]
        data['Charges'] = charges

        return data

    pattern = r'accumulation of charges for consecutive uses of ([:\w ]+)\.'
    match = re.findall(pattern, trait['description'])

    if match:
        data['Action'] = match[0][0]
        pattern = r'Maximum Charges: ([\d]+)'
        match = re.findall(pattern, trait['description'])

        data['Charges'] = int(match[0][0])

        return data


def main():
    after  = 0
    traits = {}

    while True:
        rows = getTraitPage(after)

        if not rows:
            break

        for row in traits:
            trait = getTrait(row['row_id'])
            data = {
                'Level': trait['Level'],
            }

            if (recast := tryRecast(trait)) is not None:
                data.update(recast)
            elif (charges := tryCharges(trait)) is not None:
                data.update(charges)
            else:
                continue

            traits[trait['Name']] = data

    saveTraits(traits)


if __name__ == '__main__':
    main()


================================================
FILE: src/components/EmberComponent.js
================================================
import React from "react";
import isEqual from "lodash.isequal";

class EmberComponent extends React.Component {
	shouldComponentUpdate(next_props, next_state) {
		for (const i in this.props) {
			if (typeof this.props[i] === "function") {
				continue;
			}

			if (typeof this.props[i] !== "object") {
				if (this.props[i] !== next_props[i]) {
					return true;
				}

				continue;
			}

			if (!isEqual(this.props[i], next_props[i])) {
				return true;
			}
		}

		return !isEqual(this.state, next_state);
	}
}

export default EmberComponent;


================================================
FILE: src/components/Parser/AggroTable/Monster.js
================================================
import React from "react";

import PlayerProcessor from "../../../processors/PlayerProcessor";
import MonsterProcessor from "../../../processors/MonsterProcessor";
import PercentBar from "../PercentBar";

class Monster extends React.Component {
	render() {
		const fallback_player = { Job : "", Name : "", name : "" };

		const monster      = this.props.monster;
		const player       = monster.Target || fallback_player;
		const player_type  = (monster._is_current) ? "active" : "other";
		const columns      = [];
		const stat_columns = this.props.columns;

		for (let key of stat_columns) {
			let processor   = MonsterProcessor;
			let object      = monster;
			const raw_key   = key;
			const name_blur = (this.props.blur && key === "player_Name") ? "blur" : "";

			if (key.substring(0, 7) === "player_") {
				key       = key.substring(7);
				processor = PlayerProcessor;
				object    = player;

				object[key.toLowerCase()] = object[key];
			}

			let value = processor.getDataValue(key, object);

			if (key === "health_percent") {
				columns.push(<div className='column' key={raw_key}><PercentBar percent={value}/></div>);
			} else {
				if (raw_key === "player_Name") {
					let player = this.props.encounter.Combatant[value];

					if (monster._is_current && !player) {
						player = this.props.encounter.Combatant.YOU;
					}

					if (!player) {
						player = fallback_player;
					}

					const job        = player.Job.toUpperCase();
					const icon_blur  = (this.props.blur && this.props.icon_blur) ? "blur" : "";
					const icon_style = (icon_blur) ? { WebkitFilter : "blur(4px)" } : {};
					const icon_image = (job) ? <img src={"img/icons/jobs/" + job + ".png"} className={"icon " + icon_blur} style={icon_style} alt={job + " icon"}></img> : "";
					const icon       = <div className='column icon' key='player-data-icon'>{icon_image}</div>;

					if (this.props.short_names !== "no_short") {
						value = PlayerProcessor.getShortName(value, this.props.short_names);
					}

					columns.push(icon);
				}

				columns.push(
					<div className={"column " + name_blur} key={raw_key}>{value}</div>,
				);
			}
		}

		return (
			<div className={"row player " + player_type} key={"monster-" + monster.ID}>
				<div className='column' key='icon'></div>
				{columns}
			</div>
		);
	}
}

export default Monster;


================================================
FILE: src/components/Parser/AggroTable.js
================================================
import React from "react";
import { connect } from "react-redux";

import LocalizationService from "../../services/LocalizationService";

import Monster from "./AggroTable/Monster";
import OverlayInfo from "./PlayerTable/OverlayInfo";

class AggroTable extends React.Component {
	render() {
		const header      = [
			<div className='column' key='icon'></div>,
		];
		const rows        = [];
		const player_blur = (this.props.player_blur);
		const short_names = this.props.table_settings.general.table.short_names;
		const columns     = [
			"Name",
			"health_percent",
			"CurrentHP",
			"player_Name",
		];
		const monsters    = (!this.props.encounter.Combatant || this.props.overlayplugin_author !== "ngld") ? [] : this.props.monsters;

		for (const key of columns) {
			const title = LocalizationService.getMonsterDataTitle(key, "short");

			if (key === "player_Name") {
				header.push(
					<div className='column icon' key='job-icon'></div>,
				);
			}

			header.push(
				<div className='column' key={key}>{title}</div>,
			);
		}

		for (const monster of monsters) {
			monster._is_current = (monster.Target && monster.Target.isMe);

			const blur = (player_blur && !monster._is_current);

			rows.push(
				<Monster key={monster.ID} monster={monster} columns={columns} blur={blur} icon_blur={this.props.icon_blur} short_names={short_names} encounter={this.props.encounter}/>,
			);
		}

		const overlay_info = (this.props.collapsed || (this.props.monsters && this.props.monsters.length)) ? "" : <OverlayInfo/>;

		return (
			<React.Fragment>
				<div id='player-table' className='monster-table' ref='aggro_table'>
					<div className='row header'>
						{header}
					</div>
					{rows}
				</div>
				{overlay_info}
			</React.Fragment>
		);
	}
}

const mapStateToProps = state => ({
	encounter            : state.internal.game,
	overlayplugin_author : state.internal.overlayplugin_author,
	player_blur          : state.settings.intrinsic.player_blur,
	icon_blur            : state.settings.interface.blur_job_icons,
	table_settings       : state.settings.table_settings,
	collapsed            : state.settings.intrinsic.collapsed,
});

export default connect(mapStateToProps)(AggroTable);


================================================
FILE: src/components/Parser/Container/DiscordMenu.js
================================================
import React from "react";
import { ContextMenu, MenuItem } from "react-contextmenu";

import DiscordService from "../../../services/DiscordService";
import LocalizationService from "../../../services/LocalizationService";

class DiscordMenu extends React.Component {
	render() {
		const options = [
			<MenuItem key='discord-menu-join' onClick={DiscordService.openDiscordWindow}>
				{LocalizationService.getOverlayText("join_discord")}
			</MenuItem>,
		];

		if (this.props.webhook) {
			options.push(
				<MenuItem key='discord-menu-webhook' onClick={DiscordService.postToWebhook}>
					{LocalizationService.getOverlayText("discord_webhook")}
				</MenuItem>,
			);
		}

		return (
			<ContextMenu id='discord-menu' className='container-context-menu'>
				<div className='item-group'>
					{options}
				</div>
			</ContextMenu>
		);
	}
}

export default DiscordMenu;


================================================
FILE: src/components/Parser/Container/EncounterMenu.js
================================================
import React from "react";
import { connect } from "react-redux";
import { ContextMenu, MenuItem } from "react-contextmenu";
import { loadHistoryEntry } from "../../../redux/actions/index";

class EncounterMenu extends React.Component {
	render() {
		const options = [];
		let i         = 0;

		for (const encounter of this.props.history) {
			if (!encounter.game.Encounter) {
				continue;
			}

			let title = [];

			title.push((encounter.game.Encounter.title !== "Encounter") ? encounter.game.Encounter.title : encounter.game.Encounter.CurrentZoneName);
			title.push(encounter.game.Encounter.duration);

			title = title.join(" - ");

			options.push(
				<MenuItem key={"encounter-history-item-" + i} onClick={this.loadHistoryEntry.bind(this, i)}>
					{title}
				</MenuItem>,
			);

			i++;
		}

		if (!options.length) {
			options.push(
				<MenuItem key='no-encounter'>
					No encounters available.
				</MenuItem>,
			);
		}

		return (
			<ContextMenu id='encounter-history-menu' className='container-context-menu'>
				<div className='item-group'>
					{options}
				</div>
			</ContextMenu>
		);
	}

	loadHistoryEntry(index) {
		this.props.loadHistoryEntry(index);
	}
}

const mapDispatchToProps = dispatch => ({
	loadHistoryEntry(data) {
		dispatch(loadHistoryEntry(data));
	},
});

const mapStateToProps = state => ({
	history : state.internal.encounter_history,
});

export default connect(mapStateToProps, mapDispatchToProps)(EncounterMenu);


================================================
FILE: src/components/Parser/Container/IconButton.js
================================================
import React from "react";
import { Icon } from "semantic-ui-react";
import ReactTooltip from "react-tooltip";

class IconButton extends React.Component {
	componentDidMount() {
		ReactTooltip.rebuild();
	}

	render() {
		const icon_attributes = {
			name       : this.props.icon,
			alt        : this.props.title,
			"data-tip" : this.props.title,
			title      : this.props.title,
		};

		if (this.props.no_container) {
			icon_attributes.onClick = this.props.onClick;
		}

		const additional_class = this.props.class || "";
		const icon             = <Icon {...icon_attributes}/>;

		return (
			(this.props.no_container)
				? icon
				: <div className={"icon-container " + additional_class} onClick={this.props.onClick}>
					{icon}
				</div>
		);
	}
}

export default IconButton;


================================================
FILE: src/components/Parser/Container/Import.js
================================================
import React from "react";
import { connect } from "react-redux";
import { Form, Input, Button } from "semantic-ui-react";
import $ from "jquery";

import LocalizationService from "../../../services/LocalizationService";

class Import extends React.Component {
	render() {
		const allow_overlayplugin_import = (this.props.plugin_service.is_websocket && this.props.author === "ngld");
		const overlayplugin_button       = (!allow_overlayplugin_import)
			? ""
			: <Button size='mini' className='import' onClick={this.handleImport.bind(this, true)}>{LocalizationService.getOverlayText("import")} from OverlayPlugin</Button>;
		const overlayplugin_text         = (!allow_overlayplugin_import)
			? ""
			: (
				<p>
					Ember has detected you are using OverlayPlugin.
					You can attempt to import automatically from OverlayPlugin by clicking &quot;{LocalizationService.getOverlayText("import")} from OverlayPlugin&quot; below.
					Otherwise, follow the import steps as normal.
				</p>
			);
		return (
			<React.Fragment>
				<div id='import'>
					<div className='header'>
						<div className='name'>{LocalizationService.getOverlayText("import_settings")}</div>
					</div>
					<div className='section'>
						{overlayplugin_text}
						<p>
							{LocalizationService.getOverlayText("import_instructions")}
						</p>
						<div>
							<Form>
								<Form.Field>
									<Input/>
									<Button size='mini' className='import' onClick={this.handleImport.bind(this, false)}>{LocalizationService.getOverlayText("import")}</Button>
									{overlayplugin_button}
								</Form.Field>
							</Form>
						</div>
					</div>
				</div>
			</React.Fragment>
		);
	}

	getButtons() {
		return $(document).find("button.import");
	}

	getButton(e) {
		return $(e.target);
	}

	getInput(e, button) {
		const $button = button || this.getButton(e);

		return $button.closest(".field").find("input");
	}

	handlePaste(e) {
		const $input = this.getInput(e);

		$input[0].focus();
		document.execCommand("paste");
	}

	enableButtons($clicked_button, button_text) {
		const $buttons = this.getButtons();

		$clicked_button.text(button_text);
		$buttons.attr("disabled", false);
	}

	handleImport(overlayplugin, event) {
		const $button      = this.getButton(event);
		const $buttons     = this.getButtons();
		const value        = this.getInput(event, $button).val();
		const initial_text = $button.text();
		let promise        = null;

		$buttons.attr("disabled", true);
		$button.text("Importing...");

		if (!overlayplugin) {
			promise = this.props.settings_data.importSettings(value);
		} else {
			promise = this.props.settings_data.restoreFromOverlayPlugin();
		}

		promise
			.then(() => {
				$button.text("Imported!");
				setTimeout(this.enableButtons.bind(this, $button, initial_text), 4000);
			})
			.catch(e => {
				console.error(JSON.stringify(e));
				$button.text("Import has failed...");
				setTimeout(this.enableButtons.bind(this, $button, initial_text), 4000);
			});
	}
}

const mapStateToProps = state => ({
	author         : state.internal.overlayplugin_author,
	language       : state.settings.interface.language,
	settings_data  : state.settings_data,
	plugin_service : state.plugin_service,
});

export default connect(mapStateToProps)(Import);


================================================
FILE: src/components/Parser/Container/Menu.js
================================================
import React from "react";
import { connect } from "react-redux";
import { ContextMenu, MenuItem } from "react-contextmenu";
import { changeCollapse, loadSampleGameData, clearGameData, changeViewing, changeDetailPlayer, changeMode, changeUIBuilder } from "../../../redux/actions/index";

import SettingsService from "../../../services/SettingsService";
import LocalizationService from "../../../services/LocalizationService";

class Menu extends React.Component {
	render() {
		return (
			<ContextMenu id='right-click-menu' className='container-context-menu'>
				<div className='item-group'>
					{this.getModesSection()}
					{this.getQuickCommandsSection()}
					{this.getEncounterSection()}
					{this.getUIBuilderSection()}
					<MenuItem onClick={SettingsService.openSettingsWindow}>
						{LocalizationService.getOverlayText("settings")}
					</MenuItem>
					<MenuItem onClick={SettingsService.openSettingsImport}>
						{LocalizationService.getOverlayText("import")}
					</MenuItem>
				</div>
			</ContextMenu>
		);
	}

	getUIBuilderSection() {
		if (this.props.overlayplugin_author !== "ngld" || !this.props.use_ui_builder || this.props.mode !== "spells") {
			return;
		}

		const text  = (this.props.ui_builder) ? LocalizationService.getMisc("save_ui") : LocalizationService.getMisc("edit_ui");
		const items = [
			<MenuItem key='menu-spell-ui-builder' onClick={this.changeUIBuilder.bind(this)}>
				{text}
			</MenuItem>,
			<div key='menu-ui-builder-section-split' className='split'></div>,
		];

		return items;
	}

	getModesSection() {
		if (this.props.overlayplugin_author !== "ngld") {
			return;
		}

		const mode_text = LocalizationService.getOverlayText("mode");
		const modes     = [
			<MenuItem key='menu-mode-stats' onClick={this.changeMode.bind(this, "stats")}>
				{mode_text}: {LocalizationService.getOverlayText("parser")}
			</MenuItem>,
			<MenuItem key='menu-mode-spells' onClick={this.changeMode.bind(this, "spells")}>
				{mode_text}: {LocalizationService.getOverlayText("spell_timers")}
			</MenuItem>,
			<div key='menu-modes-section-split' className='split'></div>,
		];

		return modes;
	}

	getQuickCommandsSection() {
		const plugin_service = this.props.plugin_service;

		const collapse_item = () => {
			if (this.props.mode === "spells") {
				return "";
			}

			const text = LocalizationService.getOverlayText((this.props.collapsed) ? "uncollapse" : "collapse");
			const data = { state : !this.props.collapsed };

			return (
				<MenuItem key='menu-collapse' data={data} onClick={this.changeCollapse.bind(this)}>
					{text}
				</MenuItem>
			);
		};

		const plugin_actions = () => {
			if (this.props.mode === "spells") {
				return "";
			}

			return (
				<MenuItem key='menu-split-encounter' onClick={plugin_service.splitEncounter.bind(plugin_service)}>
					{LocalizationService.getOverlayText("split_encounter")}
				</MenuItem>
			);
		};

		const items = [collapse_item(), plugin_actions()].filter(x => Boolean(x));

		if (items.length) {
			items.push(<div key='menu-group1-split' className='split'></div>);
		}

		return items;
	}

	getEncounterSection() {
		const items = [];

		if (this.props.mode === "stats") {
			items.push(
				<MenuItem key='menu-view-encounter' onClick={this.changeViewing.bind(this, "player", this.props.encounter)}>
					{LocalizationService.getOverlayText("view_encounter")}
				</MenuItem>,
			);
		}

		items.push(
			<MenuItem key='menu-load-sample' onClick={this.loadSampleGameData.bind(this)}>
				{LocalizationService.getOverlayText("load_sample")}
			</MenuItem>,
		);

		if (this.props.mode === "stats") {
			items.push(
				<MenuItem key='menu-clear-encounter' onClick={this.clearGameData.bind(this)}>
					{LocalizationService.getOverlayText("clear_encounter")}
				</MenuItem>,
			);
		}

		items.push(<div key='menu-group2-split' className='split'></div>);
		return items;
	}

	changeCollapse(e, data) {
		this.props.changeCollapse(data.state);
	}

	loadSampleGameData() {
		this.props.loadSampleGameData();
	}

	clearGameData() {
		this.props.clearGameData();
	}

	changeMode(mode) {
		this.props.changeMode(mode);
	}

	changeViewing(type, player) {
		if (!player) {
			return;
		}

		this.props.changeViewing(type);
		this.props.changeDetailPlayer(player);
	}

	changeUIBuilder() {
		this.props.changeUIBuilder(this.props.getUIData());
	}
}

const mapDispatchToProps = dispatch => ({
	changeCollapse(data) {
		dispatch(changeCollapse(data));
	},

	loadSampleGameData() {
		dispatch(loadSampleGameData());
	},

	clearGameData() {
		dispatch(clearGameData());
	},

	changeViewing(data) {
		dispatch(changeViewing(data));
	},

	changeDetailPlayer(data) {
		dispatch(changeDetailPlayer(data));
	},

	changeMode(data) {
		dispatch(changeMode(data));
	},

	changeUIBuilder(data) {
		dispatch(changeUIBuilder(data));
	},
});

const mapStateToProps = state => ({
	plugin_service       : state.plugin_service,
	language             : state.settings.interface.language,
	collapsed            : state.settings.intrinsic.collapsed,
	overlayplugin        : state.internal.overlayplugin,
	overlayplugin_author : state.internal.overlayplugin_author,
	encounter            : state.internal.game.Encounter,
	mode                 : state.internal.mode,
	ui_builder           : state.internal.ui_builder,
	use_ui_builder       : state.settings.spells_mode.ui.use,
});

export default connect(mapStateToProps, mapDispatchToProps)(Menu);


================================================
FILE: src/components/Parser/Container.js
================================================
import React from "react";
import { connect } from "react-redux";
import { ContextMenuTrigger } from "react-contextmenu";
import ReactTooltip from "react-tooltip";
import { Rnd } from "react-rnd";
import clone from "lodash.clonedeep";
import isEqual from "lodash.isequal";
import { updateSetting } from "../../redux/actions/index";

import EmberComponent from "../EmberComponent";
import ContextMenu from "./Container/Menu";
import Import from "./Container/Import";
import GameState from "./GameState";
import PlayerTable from "./PlayerTable";
import PlayerDetail from "./PlayerDetail";
import Footer from "./Footer";
import PlaceholderToggle from "./Placeholder/Toggle";
import AggroTable from "./AggroTable";
import SpellGrid from "./SpellGrid";

import SpellService from "../../services/SpellService";
import TTSService from "../../services/TTSService";
import LocalizationService from "../../services/LocalizationService";

class Container extends EmberComponent {
	constructor(props) {
		super(props);

		this.timer           = null;
		this.no_footer_modes = [
			"spells",
		];

		this.mounted = false;
		this.state   = {
			locked          : true,
			spells_sections : this.props.spells_sections,
			spells          : (new Date()).getTime(),
		};
	}

	componentDidUpdate(prev_props) {
		let need_state = false;
		const state    = {};

		if (this.processSpellSectionProps(state)) {
			need_state = true;
		}

		if (prev_props.mode !== this.props.mode) {
			this.stopAll();

			if (this.props.mode === "spells") {
				need_state = true;

				state.spells = (new Date()).getTime();

				this.startSpells();
			} else if (this.props.mode === "stats") {
				this.startStats();
			}
		} else if (this.props.mode === "spells") {
			this.setSpellsSettings();

			let new_spells      = false;
			let lost_spells     = false;
			let changed_default = false;

			for (const i in this.props.spells_in_use) {
				if (
					!prev_props.spells_in_use[i] ||
					prev_props.spells_in_use[i].time < this.props.spells_in_use[i].time ||
					!SpellService.hasDefaultedSpell(i, this.props.spells_in_use[i])
				) {
					if (!new_spells) {
						new_spells = {};
					}

					new_spells[i] = this.props.spells_in_use[i];
				} else if (
					prev_props.spells_in_use[i].defaulted !== this.props.spells_in_use[i].defaulted ||
					prev_props.spells_in_use[i].type_position !== this.props.spells_in_use[i].type_position
				) {
					if (!changed_default) {
						changed_default = {};
					}

					changed_default[i] = {
						defaulted : this.props.spells_in_use[i].defaulted,
						position  : this.props.spells_in_use[i].type_position,
					};
				}
			}

			for (const i in prev_props.spells_in_use) {
				if (!this.props.spells_in_use[i]) {
					if (!lost_spells) {
						lost_spells = {};
					}

					lost_spells[i] = true;
				}
			}

			if (new_spells || lost_spells || changed_default) {
				need_state = true;

				SpellService.processSpells(new_spells || {}, lost_spells || {}, changed_default || {});

				state.spells = (new Date()).getTime();
			}
		}

		if (need_state) {
			this.setState(state);
		}
	}

	componentDidMount() {
		if (this.props.mode === "stats") {
			this.startStats();
		} else if (this.props.mode === "spells") {
			SpellService.processSpells(this.props.spells_in_use);
			this.startSpells();

			this.setState({
				spells : (new Date()).getTime(),
			});
		}

		document.addEventListener("onOverlayStateUpdate", this.toggleHandle.bind(this));
		this.props.plugin_service.subscribe();

		this.mounted = true;
	}

	clearTimer() {
		if (this.timer !== null) {
			clearInterval(this.timer);

			this.timer = null;
		}
	}

	startStats() {
		TTSService.start();
	}

	startSpells() {
		this.setSpellsSettings();

		this.timer = setInterval(
			() => {
				if (!SpellService.updateCooldowns()) {
					return;
				}

				this.setState({
					spells : (new Date()).getTime(),
				});
			},
			250,
		);
	}

	stopAll() {
		this.clearTimer();
		TTSService.stop();
		SpellService.stop();
	}

	setSpellsSettings() {
		SpellService.setSettings(
			this.props.spells_settings.use_tts,
			this.props.spells_settings.party_use_tts,
			this.props.spells_settings.tts_trigger,
			this.props.spells_settings.warning_threshold,
			this.props.spells_settings.tts_on_effect,
			this.props.spells_settings.party_tts_on_effect,
			this.props.spells_settings.party_tts_on_skill,
		);
	}

	render() {
		const encounter = this.props.encounter || {};
		const active    = (["true", true].indexOf(this.props.encounter_active) !== -1);
		const viewing   = this.props.viewing;

		let content;

		switch (this.props.mode) {
			case "stats":
				switch (viewing) {
					case "tables":
						if (this.props.table_type !== "aggro") {
							content = <PlayerTable key='player-table-component' players={this.props.combatants} encounter={encounter} type={this.props.table_type}/>;
						} else {
							content = <AggroTable monsters={this.props.aggro}/>;
						}

						break;

					case "player":
						content = <PlayerDetail player={this.props.detail_player} players={this.props.combatants} encounter={encounter}/>;

						break;

					case "import":
						content = <Import/>;

						break;

					default:
						break;
				}

				break;

			case "spells":
				switch (viewing) {
					case "import":
						content = <Import/>;

						break;

					default:
						const settings        = this.props.spells_settings;
						const invert_vertical = settings.invert_vertical;

						if (this.props.spells_settings.ui.use) {
							content = [];

							for (const uuid in this.props.spells_sections) {
								const section = this.state.spells_sections[uuid];

								if (!section) {
									continue;
								}

								const section_settings = clone(settings);
								const layout           = section.layout;

								if (layout.spells_per_row !== -1) {
									section_settings.spells_per_row = layout.spells_per_row;
								}

								if (layout.layout !== "default") {
									section_settings.layout = layout.layout;
								}

								section_settings.uuid = uuid;

								if (this.props.ui_builder) {
									if (this.state.locked) {
										content.push(
											<Rnd key={"spell-grid-rnd-" + uuid} bounds='body' minWidth={100} minHeight={100} resizeGrid={[10, 10]} dragGrid={[10, 10]} position={{ x : layout.x, y : layout.y }} size={{ width : layout.width, height : layout.height }} onDragStop={this.onDrag.bind(this, uuid)} onResizeStop={this.onResize.bind(this, uuid)}>
												<SpellGrid key={"spell-grid-" + uuid} from_builder={true} is_draggable={true} section={section} encounter={encounter} spells={this.state.spells} settings={section_settings} style={{ position : "absolute", width : "100%", height : "100%" }}/>
											</Rnd>,
										);
									} else {
										content =
											<div id='lock-warning'>
												<span>{LocalizationService.getMisc("please_lock")}</span>
											</div>;

										break;
									}
								} else {
									const spells = SpellService.filterSpells(section, section_settings, true);
									const css    = { position : "absolute", top : layout.y + "px", left : layout.x + "px", width : layout.width + "px", maxHeight : layout.height + "px" };

									if (invert_vertical) {
										css.height = layout.height + "px";
									}

									content.push(
										<SpellGrid key={"spell-grid-" + uuid} from_builder={true} section={section} encounter={encounter} spells={spells} settings={section_settings} style={css}/>,
									);
								}
							}
						} else {
							const spells = SpellService.filterSpells({}, settings, false);

							content = <SpellGrid key='spell-grid' encounter={encounter} spells={spells} settings={this.props.spells_settings}/>;
						}

						break;
				}

				break;

			default:
				break;
		}

		let footer = [];

		if (
			this.no_footer_modes.indexOf(this.props.mode) === -1 &&
			(
				!this.props.collapsed ||
				viewing !== "tables" ||
				this.props.footer_when_collapsed
			)
		) {
			footer = [
				<div className='split' key='above-footer-split'></div>,
				<Footer key='parser-footer'/>,
			];
		}

		const container_classes = [];

		if (this.props.ui_builder && this.props.spells_settings.ui.use) {
			container_classes.push("ui-builder-active");
		}

		if (this.props.horizontal) {
			if (this.props.horizontal_shrink) {
				container_classes.push("shrink");
			}

			container_classes.push(this.props.horizontal_alignment || "left");
		}

		if (Object.values(this.props.toggles).some(x => x)) {
			container_classes.push("hidden");
		}

		return (
			<React.Fragment key='container-fragment'>
				<ContextMenuTrigger key='right-click-menu' id='right-click-menu' holdToDisplay={-1}>
					<div id='container' className={container_classes.join(" ")} key='container'>
						<PlaceholderToggle location='top_left'/>
						<PlaceholderToggle location='top_right'/>
						<PlaceholderToggle location='bottom_left'/>
						<PlaceholderToggle location='bottom_right'/>
						<div id='inner' key='inner'>
							{this.getGameState(encounter, active)}
							<div id='content' key='content'>
								{content}
							</div>
							{footer}
							<ReactTooltip className='react-tooltip' effect='solid' multiline={false} place='left'/>
						</div>
					</div>
				</ContextMenuTrigger>
				<ContextMenu getUIData={this.getUIData.bind(this)}/>
			</React.Fragment>
		);
	}

	onDrag(uuid, e, data) {
		const state = clone(this.state);

		state.spells_sections[uuid].layout.x = Math.round(data.x / 10) * 10;
		state.spells_sections[uuid].layout.y = Math.round(data.y / 10) * 10;

		this.setState(state);
	}

	onResize(uuid, e, side, elem, delta, position) {
		const state = clone(this.state);

		state.spells_sections[uuid].layout.width  += delta.width;
		state.spells_sections[uuid].layout.height += delta.height;
		state.spells_sections[uuid].layout.width   = Math.round(state.spells_sections[uuid].layout.width / 10) * 10;
		state.spells_sections[uuid].layout.height  = Math.round(state.spells_sections[uuid].layout.height / 10) * 10;
		state.spells_sections[uuid].layout.x       = Math.round(position.x / 10) * 10;
		state.spells_sections[uuid].layout.y       = Math.round(position.y / 10) * 10;

		this.setState(state);
	}

	getUIData() {
		return this.state.spells_sections;
	}

	getGameState(encounter, active) {
		if (this.props.mode === "spells" && (this.props.hide_top_bar || this.props.spells_settings.ui.use)) {
			return "";
		}

		return (
			<GameState encounter={encounter} active={active} rank={this.props.rank} show_rank={this.props.top_right_rank}/>
		);
	}

	toggleHandle(e) {
		const body = document.getElementsByTagName("body")[0];

		this.setState({
			locked : e.detail.isLocked,
		});

		if (!e.detail.isLocked) {
			body.classList.add("resizeHandle");

			if (this.props.spells_settings.ui.use && this.props.mode === "spells") {
				body.classList.add("white-background");
			}
		} else {
			body.classList.remove("resizeHandle");

			if (this.props.spells_settings.ui.use || body.classList.contains("white-background")) {
				body.classList.remove("white-background");
			}
		}
	}

	processSpellSectionProps(state) {
		let need_state = false;
		let need_save  = false;

		// Only run if settings have been updated in the past 20 seconds.
		if ((((new Date()).getTime() - this.props.last_settings_update.getTime()) / 1000) > 20) {
			return need_state;
		}

		for (const uuid in this.props.spells_sections) {
			if (
				!this.state.spells_sections[uuid] ||
				this.state.spells_sections[uuid].layout.spells_per_row !== this.props.spells_sections[uuid].layout.spells_per_row ||
				this.state.spells_sections[uuid].layout.layout !== this.props.spells_sections[uuid].layout.layout ||
				!isEqual(this.state.spells_sections[uuid].types, this.props.spells_sections[uuid].types)
			) {
				need_state = true;

				state.spells_sections = this.props.spells_sections;

				break;
			}
		}

		if (!need_state) {
			for (const uuid in this.state.spells_sections) {
				if (!this.props.spells_sections[uuid]) {
					need_state = true;

					state.spells_sections = this.props.spells_sections;

					break;
				}
			}
		}

		if (need_state) {
			for (const uuid in state.spells_sections) {
				if (!this.state.spells_sections[uuid]) {
					continue;
				}

				if (
					state.spells_sections[uuid].layout.x !== this.state.spells_sections[uuid].layout.x ||
					state.spells_sections[uuid].layout.y !== this.state.spells_sections[uuid].layout.y ||
					state.spells_sections[uuid].layout.width !== this.state.spells_sections[uuid].layout.width ||
					state.spells_sections[uuid].layout.height !== this.state.spells_sections[uuid].layout.height
				) {
					state.spells_sections[uuid].layout.x      = this.state.spells_sections[uuid].layout.x;
					state.spells_sections[uuid].layout.y      = this.state.spells_sections[uuid].layout.y;
					state.spells_sections[uuid].layout.width  = this.state.spells_sections[uuid].layout.width;
					state.spells_sections[uuid].layout.height = this.state.spells_sections[uuid].layout.height;

					need_save = !this.props.ui_builder;
				}
			}
		}

		if (need_save) {
			const data = {
				key   : "spells_mode.ui.sections",
				value : state.spells_sections,
			};

			setTimeout(() => {
				this.props.updateSetting(data);
			}, 50);
		}

		return need_state;
	}
}

const mapDispatchToProps = dispatch => ({
	updateSetting(data) {
		dispatch(updateSetting(data));
	},
});

const mapStateToProps = state => ({
	plugin_service        : state.plugin_service,
	mode                  : state.internal.mode,
	encounter             : state.internal.game.Encounter,
	encounter_active      : state.internal.game.isActive,
	combatants            : state.internal.game.Combatant,
	collapsed             : state.settings.intrinsic.collapsed,
	footer_when_collapsed : state.settings.interface.footer_when_collapsed,
	horizontal            : state.settings.interface.horizontal,
	horizontal_shrink     : state.settings.interface.horizontal_shrink,
	horizontal_alignment  : state.settings.interface.horizontal_alignment,
	rank                  : state.internal.rank,
	top_right_rank        : state.settings.interface.top_right_rank,
	viewing               : state.internal.viewing,
	table_type            : state.settings.intrinsic.table_type,
	detail_player         : state.internal.detail_player,
	aggro                 : state.internal.aggro,
	spells_sections       : state.settings.spells_mode.ui.sections,
	spells_in_use         : state.internal.spells.in_use,
	spells_settings       : state.settings.spells_mode,
	hide_top_bar          : state.settings.interface.hide_top_bar,
	ui_builder            : state.internal.ui_builder,
	last_settings_update  : state.internal.last_settings_update,
	toggles               : state.internal.toggles,
});

export default connect(mapStateToProps, mapDispatchToProps)(Container);


================================================
FILE: src/components/Parser/Footer.js
================================================
import React from "react";
import { connect } from "react-redux";
import { ContextMenuTrigger } from "react-contextmenu";
import { changeTableType, changeViewing, changePlayerBlur, changeHorizontal } from "../../redux/actions/index";

import PlayerProcessor from "../../processors/PlayerProcessor";
import VersionService from "../../services/VersionService";
import SettingsService from "../../services/SettingsService";
import LocalizationService from "../../services/LocalizationService";
import DiscordService from "../../services/DiscordService";
import IconButton from "./Container/IconButton";
import EncounterMenu from "./Container/EncounterMenu";
import DiscordMenu from "./Container/DiscordMenu";

class Footer extends React.Component {
	componentDidMount() {
		VersionService.determineIfNewer();
	}

	render() {
		const viewing        = this.props.viewing;
		const table_type     = this.props.table_type;
		const self           = this;
		const plugin_service = this.props.plugin_service;

		const navigation = function() {
			switch (viewing) {
				case "player":
					return (
						<div id='navigation-links'>
							<span className='navigation-link' onClick={self.changeViewing.bind(self, "tables")} key='navigation-link-back'>&lsaquo; {LocalizationService.getOverlayText("back")}</span>
						</div>
					);

				default:
					const types = {
						dps   : "",
						heal  : "",
						tank  : "",
						raid  : "24",
						aggro : "",
					};
					const links = [];

					if (self.props.overlayplugin_author !== "ngld" || self.props.horizontal) {
						delete types.aggro;
					}

					if (self.props.horizontal) {
						delete types.raid;
					}

					for (const type_key in types) {
						const name   = (type_key === "raid") ? types[type_key] : LocalizationService.getOverlayText(type_key);
						const active = (table_type === type_key && viewing === "tables") ? "active" : "";

						links.push(
							<div className={"role-link " + active} onClick={self.changeTableType.bind(self, type_key)} key={"navigation-link-" + type_key}>{name}</div>,
						);
					}

					let dps;

					if (self.props.show_dps) {
						const dps_value = (self.props.encounter) ? PlayerProcessor.getDataValue("encdps", self.props.encounter) : "0.00";

						dps = <div className='info-item' key='info-item-dps'>rDPS: {dps_value}</div>;
					}

					return (
						<div id='role-links'>
							{links}
							{dps}
						</div>
					);
			}
		};

		let trigger      = null;
		const toggleMenu = e => {
			if (trigger) {
				trigger.handleContextClick(e);
			}
		};

		const actions = () => {
			const actions = [
				this.getDiscordButton(toggleMenu, trigger),
				<ContextMenuTrigger id='encounter-history-menu' key='encounter-history-trigger' ref={c => trigger = c} attributes={{ className : "icon-container" }} holdToDisplay={-1}>
					<IconButton icon='history' title={LocalizationService.getOverlayText("encounter_history")} key='encounter-history-button' no_container={true} onClick={toggleMenu}/>
				</ContextMenuTrigger>,
				<IconButton
					icon={(!this.props.horizontal) ? "arrows alternate horizontal" : "arrows alternate vertical"}
					title={LocalizationService.getOverlayText("toggle_horizontal")}
					key='toggle-horizontal'
					onClick={this.toggleHorizontal.bind(this)}
				/>,
				<IconButton icon='eye slash' title={LocalizationService.getOverlayText("blur_names")} key='player-blur' onClick={this.togglePlayerBlur.bind(this)}/>,
				<IconButton icon='cut' title={LocalizationService.getOverlayText("split_encounter")} key='split-encounter' onClick={plugin_service.splitEncounter.bind(plugin_service)}/>,
				<IconButton icon='cog' title={LocalizationService.getOverlayText("settings")} key='settings' class={SettingsService.getNoticeClass()} onClick={SettingsService.openSettingsWindow}/>,
			];

			return actions;
		};

		return (
			<div id='footer'>
				{navigation()}
				<div id='footer-actions'>
					{actions()}
					<EncounterMenu/>
					<DiscordMenu webhook={this.props.discord_webhook}/>
				</div>
			</div>
		);
	}

	getDiscordButton() {
		let trigger      = null;
		const toggleMenu = e => {
			if (trigger) {
				trigger.handleContextClick(e);
			}
		};

		if (this.props.discord_webhook) {
			return (
				<ContextMenuTrigger id='discord-menu' key='discord-trigger' ref={c => trigger = c} attributes={{ className : "icon-container" }} holdToDisplay={-1}>
					<IconButton icon='discord' title={LocalizationService.getOverlayText("discord")} key='discord-button' no_container={true} onClick={toggleMenu}/>
				</ContextMenuTrigger>
			);
		}

		return <IconButton icon='discord' title={LocalizationService.getOverlayText("discord")} key='discord' onClick={DiscordService.openDiscordWindow}/>;
	}

	changeTableType(type) {
		if (this.props.viewing !== "tables") {
			this.changeViewing("tables");
		}

		this.props.changeTableType(type);
	}

	changeViewing(type) {
		this.props.changeViewing(type);
	}

	togglePlayerBlur() {
		this.props.changePlayerBlur(!this.props.player_blur);
	}

	toggleHorizontal() {
		this.props.changeHorizontal(!this.props.horizontal);
	}
}

const mapDispatchToProps = dispatch => ({
	changeTableType(data) {
		dispatch(changeTableType(data));
	},

	changeViewing(data) {
		dispatch(changeViewing(data));
	},

	changePlayerBlur(data) {
		dispatch(changePlayerBlur(data));
	},

	changeHorizontal(data) {
		dispatch(changeHorizontal(data));
	},
});

const mapStateToProps = state => ({
	plugin_service       : state.plugin_service,
	language             : state.settings.interface.language,
	horizontal           : state.settings.interface.horizontal,
	table_type           : state.settings.intrinsic.table_type,
	player_blur          : state.settings.intrinsic.player_blur,
	viewing              : state.internal.viewing,
	overlayplugin        : state.internal.overlayplugin,
	overlayplugin_author : state.internal.overlayplugin_author,
	encounter            : state.internal.game.Encounter,
	show_dps             : state.settings.interface.footer_dps,
	discord_webhook      : state.settings.discord.url,
	new_ver              : state.internal.new_version,
});

export default connect(mapStateToProps, mapDispatchToProps)(Footer);


================================================
FILE: src/components/Parser/GameState.js
================================================
import React from "react";
import { connect } from "react-redux";
import { changeCollapse } from "../../redux/actions/index";

import IconButton from "./Container/IconButton";
import LocalizationService from "../../services/LocalizationService";
import SettingsService from "../../services/SettingsService";
import VersionService from "../../services/VersionService";
import { getEncounterTitle } from "../../helpers/GameHelper";

class GameState extends React.Component {
	componentDidMount() {
		if (this.props.mode === "spells") {
			VersionService.determineIfNewer();
		}
	}

	render() {
		const encounter_class = (this.props.active || this.props.mode === "spells") ? "active" : "inactive";
		const rank_class      = (this.props.show_rank && this.props.mode === "stats") ? "" : "hidden";
		const rank            = (this.props.rank === "N/A") ? LocalizationService.getOverlayText("not_applicable") : this.props.rank;
		const button          = () => {
			switch (this.props.mode) {
				case "stats":
					const icon = (this.props.collapsed) ? "expand" : "compress";
					const data = { state : !this.props.collapsed };

					return (
						<IconButton icon={icon} title={LocalizationService.getOverlayText("toggle_collapse")} key='toggle-collapsed' onClick={this.changeCollapse.bind(this, data)}/>
					);

				case "spells":
					return (
						<IconButton icon='cog' title={LocalizationService.getOverlayText("settings")} key='settings' class={SettingsService.getNoticeClass()} onClick={SettingsService.openSettingsWindow}/>
					);

				default:
					break;
			}
		};

		const encounter     = this.props.encounter;
		let encounter_state = [];

		switch (this.props.mode) {
			case "stats":
				encounter_state = getEncounterTitle(encounter);

				break;

			case "spells":
				encounter_state = "Ember Spell Timers";

				break;

			default:
				break;
		}

		return (
			<div id='game-state'>
				<span className={encounter_class}>{encounter_state}</span>
				<span>
					<span className={rank_class}>{rank}</span>
					{button()}
				</span>
			</div>
		);
	}

	changeCollapse(data) {
		this.props.changeCollapse(data.state);
	}
}

const mapDispatchToProps = dispatch => ({
	changeCollapse(data) {
		dispatch(changeCollapse(data));
	},
});

const mapStateToProps = state => ({
	collapsed : state.settings.intrinsic.collapsed,
	mode      : state.internal.mode,
	new_ver   : state.internal.new_version,
});

export default connect(mapStateToProps, mapDispatchToProps)(GameState);


================================================
FILE: src/components/Parser/Header.js
================================================
import React from "react";

import PlaceholderToggle from "./Placeholder/Toggle";

class Header extends React.Component {
	render() {
		return (
			<div id='header'>
				<div className='title'>{this.props.title}</div>
				<div className='subtitle'>DPS, heal, and tank tracker</div>
				<div style={{ clear : "both" }}></div>
				<PlaceholderToggle type='left'/>
				<PlaceholderToggle type='right'/>
			</div>
		);
	}
}

export default Header;


================================================
FILE: src/components/Parser/PercentBar.js
================================================
import React from "react";

class PercentBar extends React.Component {
	render() {
		const percent = this.props.percent;

		return (
			<div className='column-percent-bar' key='column-percent-bar' style={{ backgroundSize : `${percent}% 100%` }}></div>
		);
	}
}

export default PercentBar;


================================================
FILE: src/components/Parser/Placeholder/Toggle.js
================================================
import React from "react";
import { connect } from "react-redux";
import { updateToggle } from "../../../redux/actions";

class Toggle extends React.Component {
	render() {
		return (
			<div
				className={"toggle " + this.props.location.replace("_", " ")}
				onClick={() => this.props.toggle(this.props.location)}>
			</div>
		);
	}
}

const mapDispatchToProps = dispatch => ({
	toggle(location) {
		dispatch(updateToggle({ location, enabled : true }));
	},
});

const mapStateToProps = state => ({
	toggles : state.internal.toggles,
});

export default connect(mapStateToProps, mapDispatchToProps)(Toggle);


================================================
FILE: src/components/Parser/Placeholder.js
================================================
import React from "react";
import { connect } from "react-redux";
import { updateToggle } from "../../redux/actions";

class Placeholder extends React.Component {
	render() {
		const image_src   = `img/icons/placeholder-${this.props.theme}-theme.png`;
		const class_names = ["placeholder", this.props.location.replace("_", " ")];

		if (!this.props.toggles[this.props.location]) {
			class_names.push("hidden");
		}

		return (
			<div className={class_names.join(" ")} onClick={() => this.props.untoggle(this.props.location)}>
				<div className='inner'>
					<img src={image_src} alt='Minimized button'></img>
				</div>
			</div>
		);
	}
}

const mapDispatchToProps = dispatch => ({
	untoggle(location) {
		dispatch(updateToggle({ location, enabled : false }));
	},
});

const mapStateToProps = state => ({
	toggles : state.internal.toggles,
});

export default connect(mapStateToProps, mapDispatchToProps)(Placeholder);


================================================
FILE: src/components/Parser/PlayerDetail/HistoryChart.js
================================================
import React from "react";
import ChartComponent from "react-chartjs-2";
import { Line, defaults } from "react-chartjs-2";

import LocalizationService from "../../../services/LocalizationService";

class HistoryChart extends React.Component {
	UNSAFE_componentWillMount() {
		if (this.props.theme === "ffxiv-classic") {
			defaults.global.defaultFontColor = "#d9d6dd";
		}

		if (this.props.theme === "ffxiv-clear-blue") {
			defaults.global.defaultFontColor = "#d1d1d1";
		}

		ChartComponent.prototype.destroyChart = function() {
			this.saveCurrentDatasets();

			const datasets = [];

			for (const i in this.datasets) {
				datasets.push(this.datasets[i]);
			}

			this.chartInstance.config.data.datasets = datasets;

			this.chartInstance.destroy();
		};
	}

	render() {
		const metrics = [
			{
				name       : LocalizationService.getPlayerDataTitle("encdps", "short"),
				key        : "encdps",
				background : "rgba(116, 51, 51, 0.85)",
				border     : "rgba(0, 0, 0, 0.2)",
			},
			{
				name       : LocalizationService.getPlayerDataTitle("enchps", "short"),
				key        : "enchps",
				background : "rgba(60, 103, 47, 0.85)",
				border     : "rgba(0, 0, 0, 0.2)",
			},
			{
				name       : LocalizationService.getPlayerDataTitle("enctps", "short"),
				key        : "enctps",
				background : "rgba(59, 78, 171, 0.85)",
				border     : "rgba(0, 0, 0, 0.2)",
			},
		];

		const history     = this.props.history;
		const player      = this.props.player;
		const line_data   = {
			labels   : [],
			datasets : [],
		};
		const player_name = player.name;
		const base_time   = Number(Object.keys(history)[0]);
		const max_values  = {};

		for (const i in metrics) {
			max_values[i] = 0;

			line_data.datasets.push(
				{
					i,
					label           : metrics[i].name,
					backgroundColor : metrics[i].background,
					borderColor     : metrics[i].border,
					data            : [],
				},
			);
		}

		for (const time in history) {
			const item           = history[time];
			const encounter_time = Number(time) - base_time;

			if (encounter_time === 0) {
				continue;
			}

			const minutes = Math.floor(encounter_time / 60);
			let seconds   = encounter_time - (minutes * 60);

			if (seconds < 10) {
				seconds = `0${seconds}`;
			}

			line_data.labels.push(`${minutes}:${seconds}`);

			const player = item[player_name];

			for (const i in metrics) {
				const key = metrics[i].key;
				let value = 0;

				if (player) {
					value = player[key];
				}

				if (value > max_values[i]) {
					max_values[i] = value;
				}

				line_data.datasets[i].data.push(value);
			}
		}

		line_data.datasets.sort((a, b) => {
			if (max_values[a.i] === max_values[b.i]) {
				return 0;
			}

			return (max_values[a.i] < max_values[b.i]) ? -1 : 1;
		});

		return (
			<div>
				<Line data={line_data} height={125}/>
			</div>
		);
	}
}

export default HistoryChart;


================================================
FILE: src/components/Parser/PlayerDetail.js
================================================
import React from "react";
import { connect } from "react-redux";

import PlayerProcessor from "../../processors/PlayerProcessor";
import LocalizationService from "../../services/LocalizationService";
import HistoryChart from "./PlayerDetail/HistoryChart";

class PlayerDetail extends React.Component {
	render() {
		const player      = this.props.player;
		const players     = [];
		const job         = (!player.Job && player.name !== "Limit Break") ? "PET" : player.Job.toUpperCase() || "LMB";
		const detail_data = this.props.detail_data;
		const sections    = [
			<div className='split' key='chart-split'></div>,
			<HistoryChart player={player} history={this.props.history} theme={this.props.theme} key='chart'/>,
		];

		for (const i in this.props.players) {
			players.push(this.props.players[i]);
		}

		for (const section_type in detail_data) {
			const detail  = detail_data[section_type];
			const columns = [];

			for (const key of detail) {
				const title = LocalizationService.getPlayerDataTitle(key, "long");
				const value = PlayerProcessor.getDataValue(key, player, players, this.props.encounter);

				columns.push(
					<div className='column' key={key}>
						<div className='title' key={key + "-title"}>{title}</div>
						<div className='value' key={key + "-value"}>{value}</div>
					</div>,
				);
			}

			sections.push(
				<div className='split' key={section_type + "-split"}></div>,
			);
			sections.push(
				<div className='section' key={section_type}>
					<div className='title' key={section_type + "-title"}>{LocalizationService.getOverlayText(section_type)}</div>
					<div className='data' key={section_type + "-data"}>
						{columns}
					</div>
				</div>,
			);
		}

		return (
			<div id='player-detail'>
				<div className='header'>
					<div className='job'>
						<img src={"img/icons/jobs/" + job + ".png"} alt={job + " icon"}></img>
					</div>
					<div className='name'>
						{PlayerProcessor.getDataValue("name", player)}
					</div>
				</div>
				{sections}
			</div>
		);
	}
}

const mapStateToProps = state => ({
	detail_data : state.settings.detail_data,
	history     : state.internal.data_history,
	theme       : state.settings.interface.theme,
});

export default connect(mapStateToProps)(PlayerDetail);


================================================
FILE: src/components/Parser/PlayerTable/OverlayInfo.js
================================================
import React from "react";

import DonationService from "../../../services/DonationService";
import VersionService from "../../../services/VersionService";

class OverlayInfo extends React.Component {
	UNSAFE_componentWillMount() {
		// Hibiya OverlayPlugin: 45.0.2454.85
		// ACTWS: 53.0.2785.148
		// ngld OverlayPlugin: 78
		const browser_data  = navigator.userAgent.match(/Chrome\/[\d.]+/g);
		let browser_version = "hibiya";

		if (browser_data) {
			const chrome_version = Number(browser_data[0].split("/")[1].split(".")[0]);

			if (chrome_version >= 65) {
				browser_version = "ngld";
			} else if (chrome_version >= 53) {
				browser_version = "actws";
			}
		} else {
			// Probably in a non-Chrome desktop browser, so we'll call it ngld for consistency
			browser_version = "ngld";
		}

		this.setState({
			changelog : <p>Loading changelog...</p>,
			chrome    : browser_version,
		});

		VersionService.getLatestChangelogs(5)
			.then(data => {
				const changelog = VersionService.formatChangelog(data);

				this.setState({
					changelog,
				});
			})
			.catch(e => {
				console.error(JSON.stringify(e));
			});
	}

	render() {
		return (
			<div id='overlay-info' ref={el => (this.instance = el)}>
				<h3>Ember Overlay</h3>
				{this.getInfoText()}

				<div id='funding'>
					{this.getFundingText()}
				</div>

				<h3>Latest Changes</h3>
				{this.state.changelog}
			</div>
		);
	}

	getInfoText() {
		switch (this.props.mode) {
			case "spells":
				const configure_text = (!this.props.settings.spells.length && !this.props.settings.effects.length)
					? <p>You are not tracking any spells or effects. Please add some at Settings &gt; Spell Timers.</p>
					: "";
				return (
					<React.Fragment>
						{configure_text}
						<p>This section will disappear when a tracked spell/effect is used.</p>
					</React.Fragment>
				);

			default:
				return (
					<React.Fragment>
						<p>
							This section will disappear when an encounter begins.
						</p>
					</React.Fragment>
				);
		}
	}

	getFundingText() {
		const type = (["hibiya", "actws"].indexOf(this.state.chrome) === -1 || window.obsstudio) ? "new" : "old";
		const torn = Math.floor((Math.random() * 2) + 1);

		switch (type) {
			case "old":
				return (
					<React.Fragment>
						<span onClick={this.openFundingLink.bind(this, "cash")} ref='cash'><img src='img/buttons/funding/cash.svg' alt='Donate on Cash App' height='20'/></span>
						<span onClick={this.openFundingLink.bind(this, "paypal")} ref='paypal'><img src='img/buttons/funding/paypal-resized.png' alt='Donate at PayPal' height='20'/></span>
						<span onClick={this.openFundingLink.bind(this, "paypay")} ref='paypay'><img src='img/buttons/funding/paypay.svg' alt='ペイペイで施してください' height='20'/></span>
						<span onClick={this.openFundingLink.bind(this, "kofi")} ref='kofi'><img src='img/buttons/funding/kofi.svg' alt='Donate at Ko-fi' height='20'/></span>
						<span onClick={this.openFundingLink.bind(this, "patreon")} ref='patreon'><img src='img/buttons/funding/patreon.png' alt='Donate at Patreon' height='20'/></span>
						<span onClick={this.openFundingLink.bind(this, "streamlabs")} ref='streamlabs'><img src='img/buttons/funding/streamlabs.svg' alt='Donate at Streamlabs' height='20'/></span>
					</React.Fragment>
				);

			case "new":
			default:
				return (
					<React.Fragment>
						<span onClick={this.openAdLink.bind(this)} ref='ad'><img className='ad-cta' src={`img/buttons/funding/torn${torn}.png`} alt='Support Ember by clicking here'/></span>
						<p>Try out the text-based RPG Torn City.</p>
					</React.Fragment>
				);
		}
	}

	openFundingLink(rel) {
		let url = "";

		// Min for PayPal: Hibiya
		// Min for Streamlabs: ngld
		// Min for Ko-fi: Hibiya
		// Min for Patreon: ngld
		switch (this.state.chrome) {
			case "hibiya":
			case "actws":
				switch (rel) {
					case "paypal":
					case "kofi":
					case "cash":
					case "paypay":
						url = DonationService.getRealDonationLink(rel);

						break;

					default:
						url = DonationService.buildLocalDonationLink(rel);

						break;
				}

				break;

			case "ngld":
			default:
				url = DonationService.getRealDonationLink(rel);

				break;
		}

		window.open(url, "", "width=600,height=530,location=yes,menubar=yes");
	}

	openAdLink() {
		const url = "https://www.torn.com/1962321";

		window.open(url, "", "width=1200,height=830,location=no,menubar=no");
	}
}

export default OverlayInfo;


================================================
FILE: src/components/Parser/PlayerTable/Player.js
================================================
import React from "react";

import PlayerProcessor from "../../../processors/PlayerProcessor";
import LocalizationService from "../../../services/LocalizationService";
import Constants from "../../../constants/index";
import PercentBar from "../PercentBar";
import ReactTooltip from "react-tooltip";

class Player extends React.Component {
	componentDidUpdate() {
		ReactTooltip.rebuild();
	}

	render() {
		const player      = this.props.player;
		const player_type = (player._is_current) ? "active" : "other";
		const job         = (player._is_pet) ? "PET" : (player.Job || "LMB").toUpperCase();
		const table_type  = this.props.type;
		const is_raid     = (table_type === "raid");
		const columns     = [];
		let stat_columns  = this.props.columns;
		const job_data    = Constants.GameJobs[job];
		const role        = (job_data) ? job_data.role : "dps";

		if (is_raid) {
			stat_columns = stat_columns[role];
		}

		for (const key of stat_columns) {
			const value = PlayerProcessor.getDataValue(key, player, this.props.players, this.props.encounter);
			let prefix  = (is_raid || this.props.horizontal) ? LocalizationService.getPlayerDataTitle(key, "short") : "";

			if (is_raid) {
				prefix += ": ";
			}

			if (key === "enmity_percent") {
				columns.push(<div className='column' key={key}><PercentBar percent={value}/></div>);
			} else {
				columns.push(
					<div className='column' key={key}><span className='metric-name'>{prefix}</span>{value}</div>,
				);
			}
		}

		const name_blur  = (this.props.blur) ? "blur" : "";
		const icon_blur  = (this.props.blur && this.props.icon_blur) ? "blur" : "";
		const icon_style = (icon_blur) ? { WebkitFilter : "blur(4px)" } : {};
		let player_name  = PlayerProcessor.getDataValue("name", player);
		const icon       = <div className='column' key={"player-data-icon-" + player_name}><img src={"img/icons/jobs/" + job + ".png"} className={"icon " + icon_blur} style={icon_style} alt={job + " icon"}></img></div>;

		if (this.props.short_names !== "no_short") {
			player_name = PlayerProcessor.getShortName(player_name, this.props.short_names);
		}

		const name       = <div className={"column " + name_blur} key='player-data-name'>{player_name}</div>;
		const playerData = () => {
			if (!is_raid) {
				return [
					icon,
					name,
				];
			}

			return (
				<div className='player-data'>
					{icon}
					{name}
				</div>
			);
		};

		const statData = () => {
			if (!is_raid) {
				return columns;
			}

			return (
				<div className='stat-data'>
					{columns}
				</div>
			);
		};

		let tooltip = null;

		if (this.props.horizontal && this.props.detail_data && this.props.detail_data[role]) {
			tooltip = [];

			for (const key of this.props.detail_data[role]) {
				const value = PlayerProcessor.getDataValue(key, player, this.props.players, this.props.encounter);
				const name  = LocalizationService.getPlayerDataTitle(key, "short").toUpperCase();

				tooltip.push(name + ": " + value);
			}

			tooltip = tooltip.join("<br>");
		}

		return (
			<div data-tip={tooltip} data-multiline={true} className={"row player " + player_type} data-job={job} data-role={role} data-party={Number(player._party || 0)} key={"player-row-" + player_name} data-uuid={player_name} onClick={this.props.onClick}>
				{playerData()}
				{statData()}
				{
					this.props.percent_bars &&
					(
						<div className='percent-bar' key={"percent-bar-" + player_name} style={{
							backgroundRepeat    : "no-repeat",
							backgroundPositionY : "1px",
							position            : "absolute",
							top                 : "0",
							left                : "0",
							width               : this.props.percent + "%",
							height              : "100%",
						}}/>
					)
				}
			</div>
		);
	}
}

export default Player;


================================================
FILE: src/components/Parser/PlayerTable.js
================================================
import React from "react";
import { connect } from "react-redux";
import $ from "jquery";
import { changeViewing, changeDetailPlayer, updateState } from "../../redux/actions/index";

import GameDataProcessor from "../../processors/GameDataProcessor";
import PlayerProcessor from "../../processors/PlayerProcessor";
import LocalizationService from "../../services/LocalizationService";
import Constants from "../../constants/index";

import Player from "./PlayerTable/Player";
import OverlayInfo from "./PlayerTable/OverlayInfo";
import { getEncounterTitle } from "../../helpers/GameHelper";
import ReactTooltip from "react-tooltip";

class PlayerTable extends React.Component {
	componentDidMount() {
		this.updateBackgrounds();

		if (this.props.horizontal) {
			ReactTooltip.rebuild();
		}
	}

	componentDidUpdate() {
		this.updateBackgrounds();
	}

	render() {
		const header         = [];
		const footer         = [];
		const rows           = [];
		const pet_rows       = [];
		let count            = 0;
		let rank             = 0;
		let found            = false;
		const table_type     = this.props.type;
		const is_raid        = (table_type === "raid");
		const player_blur    = (this.props.player_blur);
		const collapsed      = this.props.collapsed;
		const sort_column    = this.props.sort_columns[table_type];
		const sorted_players = (this.props.players) ? PlayerProcessor.sortPlayers(this.props.players, this.props.encounter, sort_column) : [];
		const short_names    = (is_raid) ? this.props.table_settings.general.raid.short_names : this.props.table_settings.general.table.short_names;
		const footer_at_top  = this.props.table_settings.general.table.footer_at_top;
		const percent_bars   = (is_raid) ? this.props.table_settings.general.raid.percent_bars : this.props.table_settings.general.table.percent_bars;
		const prioritize_pt  = (is_raid) ? this.props.table_settings.general.raid.prioritize_party : this.props.table_settings.general.table.prioritize_party;

		if (!is_raid) {
			for (const key of this.props.table_columns[table_type]) {
				const title = LocalizationService.getPlayerDataTitle(key, "short");

				header.push(
					<div className='column' key={key}>{title}</div>,
				);

				if (Constants.PlayerMetricsSummable.indexOf(key) !== -1) {
					footer.push(
						<div className='column' key={key}>{GameDataProcessor.convertToLocaleFormat(key, Number(this.props.encounter[key]) || 0)}</div>,
					);
				} else {
					footer.push(
						<div className='column' key={key}></div>,
					);
				}
			}
		}

		let max_value            = 0;
		const valid_player_names = PlayerProcessor.getValidPlayerNames();

		for (const player of sorted_players) {
			let pet_owner = null;

			player._name = player.name;
			player._skip = false;

			if (player.Job === "" && player.name !== "Limit Break") {
				const name    = player.name;
				const matches = name.match(/[^()]+\(([^()]+)\)/i);

				if (!matches || !matches.length || !matches[1]) {
					player._skip = true;

					continue;
				}

				pet_owner = matches[1];

				player._is_pet = true;
				player._name   = pet_owner;
			}

			player._is_current = (valid_player_names.indexOf(player._name) !== -1);

			if (player._is_pet && !player._is_current && !this.props.players[player._name]) {
				player._skip = true;

				continue;
			}

			if (!found) {
				rank++;
			}

			if (player._is_current && !player._is_pet) {
				found = true;
			}

			count++;

			const sort_value =
Download .txt
gitextract_r56vcy8c/

├── .commitlintrc.json
├── .env-cmdrc.sample
├── .eslintrc.json
├── .github/
│   ├── FUNDING.yml
│   ├── ISSUE_TEMPLATE/
│   │   ├── bug_report.md
│   │   └── feature_request.md
│   └── workflows/
│       ├── autodeploy.yml
│       ├── code-lint.yml
│       └── commit-lint.yml
├── .gitignore
├── .husky/
│   ├── commit-msg
│   └── pre-commit
├── ACT_INSTALLATION.md
├── CHANGELOG.md
├── LICENSE
├── README.md
├── craco.config.js
├── package.json
├── public/
│   ├── data/
│   │   └── streamers.txt
│   ├── index.html
│   ├── logs/
│   │   └── .gitignore
│   └── manifest.json
├── scripts/
│   ├── effects.py
│   ├── instances.py
│   ├── jobs.py
│   ├── local/
│   │   ├── effects.py
│   │   ├── instances.py
│   │   ├── ogcd-skills.py
│   │   ├── pvp-zones.py
│   │   └── skill-indirections.py
│   ├── ogcd-skills.py
│   ├── pvp-zones.py
│   ├── skill-indirections.py
│   └── traits.py
└── src/
    ├── components/
    │   ├── EmberComponent.js
    │   ├── Parser/
    │   │   ├── AggroTable/
    │   │   │   └── Monster.js
    │   │   ├── AggroTable.js
    │   │   ├── Container/
    │   │   │   ├── DiscordMenu.js
    │   │   │   ├── EncounterMenu.js
    │   │   │   ├── IconButton.js
    │   │   │   ├── Import.js
    │   │   │   └── Menu.js
    │   │   ├── Container.js
    │   │   ├── Footer.js
    │   │   ├── GameState.js
    │   │   ├── Header.js
    │   │   ├── PercentBar.js
    │   │   ├── Placeholder/
    │   │   │   └── Toggle.js
    │   │   ├── Placeholder.js
    │   │   ├── PlayerDetail/
    │   │   │   └── HistoryChart.js
    │   │   ├── PlayerDetail.js
    │   │   ├── PlayerTable/
    │   │   │   ├── OverlayInfo.js
    │   │   │   └── Player.js
    │   │   ├── PlayerTable.js
    │   │   ├── SpellGrid/
    │   │   │   └── Spell.js
    │   │   └── SpellGrid.js
    │   ├── Parser.js
    │   ├── Settings/
    │   │   ├── About/
    │   │   │   └── SocialLink.js
    │   │   ├── About.js
    │   │   ├── Donate.js
    │   │   ├── Export.js
    │   │   ├── Screen/
    │   │   │   ├── Inputs/
    │   │   │   │   ├── Slider.js
    │   │   │   │   ├── Table/
    │   │   │   │   │   ├── MetricNameTable.js
    │   │   │   │   │   ├── SpellsUITable.js
    │   │   │   │   │   └── TTSRulesTable.js
    │   │   │   │   └── Table.js
    │   │   │   └── Section.js
    │   │   ├── Screen.js
    │   │   └── Streamers.js
    │   └── Settings.js
    ├── constants/
    │   ├── Locales.js
    │   ├── Migrations.js
    │   ├── PVPZoneData.js
    │   ├── SampleAggroData.js
    │   ├── SampleGameData.js
    │   ├── SampleHistoryData.js
    │   ├── SettingsSchema.js
    │   ├── SkillData.js
    │   ├── ZoneData.js
    │   └── index.js
    ├── data/
    │   ├── Settings.js
    │   ├── game/
    │   │   ├── buff-jobs.json
    │   │   ├── debuff-jobs.json
    │   │   ├── dot-jobs.json
    │   │   ├── effects.json
    │   │   ├── instances.json
    │   │   ├── jobs.json
    │   │   ├── ogcd-skills.json
    │   │   ├── pvp-zones.json
    │   │   └── skill-indirections.json
    │   └── locales/
    │       ├── monster-metrics.json
    │       ├── overlay.json
    │       ├── player-metrics.json
    │       └── settings.json
    ├── helpers/
    │   ├── GameHelper.js
    │   ├── StringHelper.js
    │   └── UUIDHelper.js
    ├── index.css
    ├── index.js
    ├── migrations/
    │   ├── 01-convert-binary-short-name-setting.js
    │   ├── 02-store-settings-in-overlayplugin.js
    │   ├── 03-convert-light-theme.js
    │   ├── 04-convert-spell-layout.js
    │   ├── 05-copy-spell-tts.js
    │   ├── 06-change-critical-hp-setting-key.js
    │   └── 07-convert-auto-hide-to-options.js
    ├── processors/
    │   ├── GameDataProcessor.js
    │   ├── MessageProcessor.js
    │   ├── MonsterProcessor.js
    │   └── PlayerProcessor.js
    ├── redux/
    │   ├── actions/
    │   │   └── index.js
    │   ├── reducers/
    │   │   └── index.js
    │   └── store/
    │       └── index.js
    ├── semantic-ui/
    │   ├── site/
    │   │   ├── collections/
    │   │   │   ├── breadcrumb.overrides
    │   │   │   ├── breadcrumb.variables
    │   │   │   ├── form.overrides
    │   │   │   ├── form.variables
    │   │   │   ├── grid.overrides
    │   │   │   ├── grid.variables
    │   │   │   ├── menu.overrides
    │   │   │   ├── menu.variables
    │   │   │   ├── message.overrides
    │   │   │   ├── message.variables
    │   │   │   ├── table.overrides
    │   │   │   └── table.variables
    │   │   ├── elements/
    │   │   │   ├── button.overrides
    │   │   │   ├── button.variables
    │   │   │   ├── container.overrides
    │   │   │   ├── container.variables
    │   │   │   ├── divider.overrides
    │   │   │   ├── divider.variables
    │   │   │   ├── flag.overrides
    │   │   │   ├── flag.variables
    │   │   │   ├── header.overrides
    │   │   │   ├── header.variables
    │   │   │   ├── icon.overrides
    │   │   │   ├── icon.variables
    │   │   │   ├── image.overrides
    │   │   │   ├── image.variables
    │   │   │   ├── input.overrides
    │   │   │   ├── input.variables
    │   │   │   ├── label.overrides
    │   │   │   ├── label.variables
    │   │   │   ├── list.overrides
    │   │   │   ├── list.variables
    │   │   │   ├── loader.overrides
    │   │   │   ├── loader.variables
    │   │   │   ├── rail.overrides
    │   │   │   ├── rail.variables
    │   │   │   ├── reveal.overrides
    │   │   │   ├── reveal.variables
    │   │   │   ├── segment.overrides
    │   │   │   ├── segment.variables
    │   │   │   ├── step.overrides
    │   │   │   └── step.variables
    │   │   ├── globals/
    │   │   │   ├── reset.overrides
    │   │   │   ├── reset.variables
    │   │   │   ├── site.overrides
    │   │   │   └── site.variables
    │   │   ├── modules/
    │   │   │   ├── accordion.overrides
    │   │   │   ├── accordion.variables
    │   │   │   ├── chatroom.overrides
    │   │   │   ├── chatroom.variables
    │   │   │   ├── checkbox.overrides
    │   │   │   ├── checkbox.variables
    │   │   │   ├── dimmer.overrides
    │   │   │   ├── dimmer.variables
    │   │   │   ├── dropdown.overrides
    │   │   │   ├── dropdown.variables
    │   │   │   ├── embed.overrides
    │   │   │   ├── embed.variables
    │   │   │   ├── modal.overrides
    │   │   │   ├── modal.variables
    │   │   │   ├── nag.overrides
    │   │   │   ├── nag.variables
    │   │   │   ├── popup.overrides
    │   │   │   ├── popup.variables
    │   │   │   ├── progress.overrides
    │   │   │   ├── progress.variables
    │   │   │   ├── rating.overrides
    │   │   │   ├── rating.variables
    │   │   │   ├── search.overrides
    │   │   │   ├── search.variables
    │   │   │   ├── shape.overrides
    │   │   │   ├── shape.variables
    │   │   │   ├── sidebar.overrides
    │   │   │   ├── sidebar.variables
    │   │   │   ├── sticky.overrides
    │   │   │   ├── sticky.variables
    │   │   │   ├── tab.overrides
    │   │   │   ├── tab.variables
    │   │   │   ├── transition.overrides
    │   │   │   └── transition.variables
    │   │   └── views/
    │   │       ├── ad.overrides
    │   │       ├── ad.variables
    │   │       ├── card.overrides
    │   │       ├── card.variables
    │   │       ├── comment.overrides
    │   │       ├── comment.variables
    │   │       ├── feed.overrides
    │   │       ├── feed.variables
    │   │       ├── item.overrides
    │   │       ├── item.variables
    │   │       ├── statistic.overrides
    │   │       └── statistic.variables
    │   └── theme.config
    ├── services/
    │   ├── AnimateService.js
    │   ├── DiscordService.js
    │   ├── DonationService.js
    │   ├── LocalizationService.js
    │   ├── MigrationService.js
    │   ├── ObjectService.js
    │   ├── PluginService/
    │   │   ├── OverlayPluginService.js
    │   │   ├── OverlayProcService.js
    │   │   ├── PluginServiceAbstract.js
    │   │   └── SocketService.js
    │   ├── PluginService.js
    │   ├── SettingsService.js
    │   ├── SpellService.js
    │   ├── TTSService.js
    │   ├── TabSyncService.js
    │   ├── ThemeService.js
    │   ├── TwitchAPIService.js
    │   ├── UsageService.js
    │   └── VersionService.js
    └── styles/
        ├── components/
        │   ├── parser/
        │   │   ├── common/
        │   │   │   └── parser.less
        │   │   └── parser-theme.less
        │   └── settings/
        │       ├── common/
        │       │   └── settings.less
        │       └── settings-theme.less
        ├── functions/
        │   └── common.less
        └── themes/
            └── variables/
                ├── ffxiv-classic.less
                ├── ffxiv-clear-blue.less
                ├── ffxiv-dark.less
                └── ffxiv-light.less
Download .txt
SYMBOL INDEX (504 symbols across 85 files)

FILE: craco.config.js
  method overrideWebpackConfig (line 23) | overrideWebpackConfig({ context, webpackConfig }) {

FILE: scripts/effects.py
  function getPage (line 8) | def getPage(page_num):
  function getEffect (line 14) | def getEffect(id):
  function saveImage (line 20) | def saveImage(id, xiv_path):
  function saveEffects (line 36) | def saveEffects(effects):
  function loadEffects (line 41) | def loadEffects():
  function loadDots (line 48) | def loadDots():
  function loadBuffs (line 55) | def loadBuffs():
  function loadDebuffs (line 62) | def loadDebuffs():

FILE: scripts/instances.py
  function getPage (line 8) | def getPage(page_num):
  function getInstance (line 14) | def getInstance(id):
  function saveInstances (line 20) | def saveInstances(instances):

FILE: scripts/jobs.py
  function getPage (line 8) | def getPage(page_num):
  function getItem (line 14) | def getItem(id):
  function saveData (line 20) | def saveData(records):

FILE: scripts/local/effects.py
  function saveData (line 8) | def saveData(effects):
  function saveImage (line 14) | def saveImage(id):
  function loadLocal (line 27) | def loadLocal():
  function loadEffects (line 34) | def loadEffects():
  function loadDots (line 41) | def loadDots():
  function loadBuffs (line 48) | def loadBuffs():
  function loadDebuffs (line 55) | def loadDebuffs():
  function cleanText (line 62) | def cleanText(s):

FILE: scripts/local/instances.py
  function saveData (line 8) | def saveData(instances):
  function loadLocal (line 14) | def loadLocal():
  function cleanText (line 21) | def cleanText(s):

FILE: scripts/local/ogcd-skills.py
  function saveImage (line 8) | def saveImage(id):
  function saveData (line 21) | def saveData(skills):
  function loadLocal (line 27) | def loadLocal():
  function loadTraits (line 34) | def loadTraits():
  function cleanText (line 41) | def cleanText(s):

FILE: scripts/local/pvp-zones.py
  function saveData (line 7) | def saveData(data):
  function loadLocal (line 13) | def loadLocal():

FILE: scripts/local/skill-indirections.py
  function saveData (line 7) | def saveData(data):
  function loadLocal (line 13) | def loadLocal():

FILE: scripts/ogcd-skills.py
  function getTraitPage (line 9) | def getTraitPage(page_num):
  function getActionPage (line 15) | def getActionPage(page_num):
  function getItem (line 21) | def getItem(item_type, id):
  function saveImage (line 27) | def saveImage(id, xiv_path):
  function saveSkills (line 43) | def saveSkills(skills):

FILE: scripts/pvp-zones.py
  function getPage (line 8) | def getPage(page_num):
  function getItem (line 14) | def getItem(id):
  function saveData (line 20) | def saveData(data):

FILE: scripts/skill-indirections.py
  function getPage (line 8) | def getPage(page_num):
  function getItem (line 14) | def getItem(id):
  function saveData (line 20) | def saveData(data):

FILE: scripts/traits.py
  function getTraitPage (line 7) | def getTraitPage(after: int) -> List:
  function getTrait (line 14) | def getTrait(id: int):
  function saveTraits (line 21) | def saveTraits(traits):
  function tryRecast (line 27) | def tryRecast(trait: Dict) -> Optional[Dict]:
  function tryCharges (line 44) | def tryCharges(trait: Dict) -> Optional[Dict]:
  function main (line 82) | def main():

FILE: src/components/EmberComponent.js
  class EmberComponent (line 4) | class EmberComponent extends React.Component {
    method shouldComponentUpdate (line 5) | shouldComponentUpdate(next_props, next_state) {

FILE: src/components/Parser.js
  class Parser (line 10) | class Parser extends React.Component {
    method constructor (line 11) | constructor(props) {
    method UNSAFE_componentWillMount (line 26) | UNSAFE_componentWillMount() {
    method componentDidUpdate (line 36) | componentDidUpdate() {
    method processAutoHide (line 49) | processAutoHide() {
    method render (line 81) | render() {
    method shouldCollapseDown (line 161) | shouldCollapseDown(is_spells) {
  method autoHideMinimize (line 167) | autoHideMinimize(location) {
  method autoHideRestore (line 170) | autoHideRestore(location) {

FILE: src/components/Parser/AggroTable.js
  class AggroTable (line 9) | class AggroTable extends React.Component {
    method render (line 10) | render() {

FILE: src/components/Parser/AggroTable/Monster.js
  class Monster (line 7) | class Monster extends React.Component {
    method render (line 8) | render() {

FILE: src/components/Parser/Container.js
  class Container (line 25) | class Container extends EmberComponent {
    method constructor (line 26) | constructor(props) {
    method componentDidUpdate (line 42) | componentDidUpdate(prev_props) {
    method componentDidMount (line 119) | componentDidMount() {
    method clearTimer (line 137) | clearTimer() {
    method startStats (line 145) | startStats() {
    method startSpells (line 149) | startSpells() {
    method stopAll (line 166) | stopAll() {
    method setSpellsSettings (line 172) | setSpellsSettings() {
    method render (line 184) | render() {
    method onDrag (line 353) | onDrag(uuid, e, data) {
    method onResize (line 362) | onResize(uuid, e, side, elem, delta, position) {
    method getUIData (line 375) | getUIData() {
    method getGameState (line 379) | getGameState(encounter, active) {
    method toggleHandle (line 389) | toggleHandle(e) {
    method processSpellSectionProps (line 411) | processSpellSectionProps(state) {
  method updateSetting (line 485) | updateSetting(data) {

FILE: src/components/Parser/Container/DiscordMenu.js
  class DiscordMenu (line 7) | class DiscordMenu extends React.Component {
    method render (line 8) | render() {

FILE: src/components/Parser/Container/EncounterMenu.js
  class EncounterMenu (line 6) | class EncounterMenu extends React.Component {
    method render (line 7) | render() {
    method loadHistoryEntry (line 49) | loadHistoryEntry(index) {
  method loadHistoryEntry (line 55) | loadHistoryEntry(data) {

FILE: src/components/Parser/Container/IconButton.js
  class IconButton (line 5) | class IconButton extends React.Component {
    method componentDidMount (line 6) | componentDidMount() {
    method render (line 10) | render() {

FILE: src/components/Parser/Container/Import.js
  class Import (line 8) | class Import extends React.Component {
    method render (line 9) | render() {
    method getButtons (line 49) | getButtons() {
    method getButton (line 53) | getButton(e) {
    method getInput (line 57) | getInput(e, button) {
    method handlePaste (line 63) | handlePaste(e) {
    method enableButtons (line 70) | enableButtons($clicked_button, button_text) {
    method handleImport (line 77) | handleImport(overlayplugin, event) {

FILE: src/components/Parser/Container/Menu.js
  class Menu (line 9) | class Menu extends React.Component {
    method render (line 10) | render() {
    method getUIBuilderSection (line 29) | getUIBuilderSection() {
    method getModesSection (line 45) | getModesSection() {
    method getQuickCommandsSection (line 64) | getQuickCommandsSection() {
    method getEncounterSection (line 103) | getEncounterSection() {
    method changeCollapse (line 132) | changeCollapse(e, data) {
    method loadSampleGameData (line 136) | loadSampleGameData() {
    method clearGameData (line 140) | clearGameData() {
    method changeMode (line 144) | changeMode(mode) {
    method changeViewing (line 148) | changeViewing(type, player) {
    method changeUIBuilder (line 157) | changeUIBuilder() {
  method changeCollapse (line 163) | changeCollapse(data) {
  method loadSampleGameData (line 167) | loadSampleGameData() {
  method clearGameData (line 171) | clearGameData() {
  method changeViewing (line 175) | changeViewing(data) {
  method changeDetailPlayer (line 179) | changeDetailPlayer(data) {
  method changeMode (line 183) | changeMode(data) {
  method changeUIBuilder (line 187) | changeUIBuilder(data) {

FILE: src/components/Parser/Footer.js
  class Footer (line 15) | class Footer extends React.Component {
    method componentDidMount (line 16) | componentDidMount() {
    method render (line 20) | render() {
    method getDiscordButton (line 118) | getDiscordButton() {
    method changeTableType (line 137) | changeTableType(type) {
    method changeViewing (line 145) | changeViewing(type) {
    method togglePlayerBlur (line 149) | togglePlayerBlur() {
    method toggleHorizontal (line 153) | toggleHorizontal() {
  method changeTableType (line 159) | changeTableType(data) {
  method changeViewing (line 163) | changeViewing(data) {
  method changePlayerBlur (line 167) | changePlayerBlur(data) {
  method changeHorizontal (line 171) | changeHorizontal(data) {

FILE: src/components/Parser/GameState.js
  class GameState (line 11) | class GameState extends React.Component {
    method componentDidMount (line 12) | componentDidMount() {
    method render (line 18) | render() {
    method changeCollapse (line 71) | changeCollapse(data) {
  method changeCollapse (line 77) | changeCollapse(data) {

FILE: src/components/Parser/Header.js
  class Header (line 5) | class Header extends React.Component {
    method render (line 6) | render() {

FILE: src/components/Parser/PercentBar.js
  class PercentBar (line 3) | class PercentBar extends React.Component {
    method render (line 4) | render() {

FILE: src/components/Parser/Placeholder.js
  class Placeholder (line 5) | class Placeholder extends React.Component {
    method render (line 6) | render() {
  method untoggle (line 25) | untoggle(location) {

FILE: src/components/Parser/Placeholder/Toggle.js
  class Toggle (line 5) | class Toggle extends React.Component {
    method render (line 6) | render() {
  method toggle (line 17) | toggle(location) {

FILE: src/components/Parser/PlayerDetail.js
  class PlayerDetail (line 8) | class PlayerDetail extends React.Component {
    method render (line 9) | render() {

FILE: src/components/Parser/PlayerDetail/HistoryChart.js
  class HistoryChart (line 7) | class HistoryChart extends React.Component {
    method UNSAFE_componentWillMount (line 8) | UNSAFE_componentWillMount() {
    method render (line 32) | render() {

FILE: src/components/Parser/PlayerTable.js
  class PlayerTable (line 16) | class PlayerTable extends React.Component {
    method componentDidMount (line 17) | componentDidMount() {
    method componentDidUpdate (line 25) | componentDidUpdate() {
    method render (line 29) | render() {
    method changeViewing (line 239) | changeViewing(type, player) {
    method updateBackgrounds (line 244) | updateBackgrounds() {
  method changeViewing (line 281) | changeViewing(data) {
  method changeDetailPlayer (line 285) | changeDetailPlayer(data) {
  method updateState (line 289) | updateState(data) {

FILE: src/components/Parser/PlayerTable/OverlayInfo.js
  class OverlayInfo (line 6) | class OverlayInfo extends React.Component {
    method UNSAFE_componentWillMount (line 7) | UNSAFE_componentWillMount() {
    method render (line 45) | render() {
    method getInfoText (line 61) | getInfoText() {
    method getFundingText (line 85) | getFundingText() {
    method openFundingLink (line 113) | openFundingLink(rel) {
    method openAdLink (line 150) | openAdLink() {

FILE: src/components/Parser/PlayerTable/Player.js
  class Player (line 9) | class Player extends React.Component {
    method componentDidUpdate (line 10) | componentDidUpdate() {
    method render (line 14) | render() {

FILE: src/components/Parser/SpellGrid.js
  class SpellGrid (line 11) | class SpellGrid extends EmberComponent {
    method constructor (line 12) | constructor(props) {
    method componentDidUpdate (line 21) | componentDidUpdate() {
    method componentDidMount (line 25) | componentDidMount() {
    method determineState (line 31) | determineState() {
    method render (line 49) | render() {
    method buildSpells (line 106) | buildSpells() {

FILE: src/components/Parser/SpellGrid/Spell.js
  class Spell (line 8) | class Spell extends EmberComponent {
    method constructor (line 9) | constructor(props) {
    method componentDidUpdate (line 16) | componentDidUpdate(prev_props) {
    method componentDidMount (line 36) | componentDidMount() {
    method render (line 46) | render() {
    method animateTicker (line 142) | animateTicker() {
    method getName (line 150) | getName(type) {

FILE: src/components/Settings.js
  class Settings (line 18) | class Settings extends React.Component {
    method UNSAFE_componentWillMount (line 19) | UNSAFE_componentWillMount() {
    method render (line 30) | render() {

FILE: src/components/Settings/About.js
  class About (line 11) | class About extends React.Component {
    method UNSAFE_componentWillMount (line 12) | UNSAFE_componentWillMount() {
    method render (line 30) | render() {

FILE: src/components/Settings/About/SocialLink.js
  class SocialLink (line 4) | class SocialLink extends React.Component {
    method render (line 5) | render() {

FILE: src/components/Settings/Donate.js
  class Donate (line 10) | class Donate extends React.Component {
    method constructor (line 11) | constructor() {
    method componentDidMount (line 22) | componentDidMount() {
    method render (line 33) | render() {
    method selectText (line 62) | selectText(id) {

FILE: src/components/Settings/Export.js
  class Export (line 8) | class Export extends React.Component {
    method render (line 9) | render() {
    method handleCopy (line 28) | handleCopy(e) {

FILE: src/components/Settings/Screen.js
  class Screen (line 11) | class Screen extends React.Component {
    method UNSAFE_componentWillMount (line 12) | UNSAFE_componentWillMount() {
    method render (line 18) | render() {
    method handleChange (line 45) | handleChange(e, data) {
    method handleSave (line 85) | handleSave() {
  method updateSetting (line 114) | updateSetting(data) {

FILE: src/components/Settings/Screen/Inputs/Slider.js
  class Slider (line 10) | class Slider extends React.Component {
    method componentDidMount (line 11) | componentDidMount() {
    method componentWillUnmount (line 36) | componentWillUnmount() {
    method shouldComponentUpdate (line 40) | shouldComponentUpdate() {
    method render (line 44) | render() {

FILE: src/components/Settings/Screen/Inputs/Table.js
  class Table (line 7) | class Table extends React.Component {
    method constructor (line 10) | constructor(props) {
    method provideDataTypes (line 21) | provideDataTypes(types) {
    method handleSelectChange (line 25) | handleSelectChange(e, data) {
    method handleInputChange (line 52) | handleInputChange(e) {
    method handleDelete (line 82) | handleDelete(e) {
    method getDeleteKey (line 101) | getDeleteKey(e) {
    method syncData (line 105) | syncData() {
    method normalizeData (line 109) | normalizeData(key, value, revert_on_bad) {

FILE: src/components/Settings/Screen/Inputs/Table/MetricNameTable.js
  class MetricNameTable (line 8) | class MetricNameTable extends Table {
    method UNSAFE_componentWillMount (line 9) | UNSAFE_componentWillMount() {
    method render (line 37) | render() {
    method createRow (line 59) | createRow(options) {
    method handleAdd (line 88) | handleAdd(e) {
    method getDeleteKey (line 113) | getDeleteKey(e) {

FILE: src/components/Settings/Screen/Inputs/Table/SpellsUITable.js
  class SpellsUITable (line 13) | class SpellsUITable extends Table {
    method constructor (line 14) | constructor(props) {
    method UNSAFE_componentWillMount (line 45) | UNSAFE_componentWillMount() {
    method componentDidMount (line 76) | componentDidMount() {
    method componentDidUpdate (line 80) | componentDidUpdate() {
    method render (line 84) | render() {
    method createRow (line 106) | createRow(options) {
    method handleAdd (line 139) | handleAdd() {
    method handleSelectChange (line 174) | handleSelectChange(field, e, select, custom_value) {
    method getDeleteKey (line 213) | getDeleteKey(e) {
    method processSortable (line 217) | processSortable() {
    method bindSortable (line 227) | bindSortable(uuid) {

FILE: src/components/Settings/Screen/Inputs/Table/TTSRulesTable.js
  class TTSRulesTable (line 8) | class TTSRulesTable extends Table {
    method constructor (line 31) | constructor(props) {
    method UNSAFE_componentWillMount (line 36) | UNSAFE_componentWillMount() {
    method render (line 47) | render() {
    method createRow (line 68) | createRow(options) {
    method handleAdd (line 99) | handleAdd(e) {
    method buildRows (line 135) | buildRows() {

FILE: src/components/Settings/Screen/Section.js
  class Section (line 14) | class Section extends React.Component {
    method constructor (line 15) | constructor() {
    method getSettingValue (line 21) | getSettingValue(setting_data) {
    method UNSAFE_componentWillMount (line 27) | UNSAFE_componentWillMount() {
    method componentDidMount (line 39) | componentDidMount() {
    method render (line 53) | render() {
    method handleChange (line 180) | handleChange(e, drag) {

FILE: src/components/Settings/Streamers.js
  class Streamers (line 10) | class Streamers extends React.Component {
    method render (line 11) | render() {
    method toggleInfoDiv (line 63) | toggleInfoDiv(e) {

FILE: src/data/Settings.js
  class Settings (line 244) | class Settings {
    method loadSettings (line 245) | loadSettings() {
    method saveSettings (line 266) | saveSettings(force) {
    method mergeSettings (line 285) | mergeSettings(data) {
    method importSettings (line 313) | importSettings(settings_key) {
    method getSetting (line 335) | getSetting(key) {
    method setSetting (line 339) | setSetting(key_path, value, skip_save) {
    method getExportKey (line 347) | getExportKey() {
    method getOverlayPluginKey (line 351) | getOverlayPluginKey() {
    method saveToOverlayPlugin (line 355) | saveToOverlayPlugin() {
    method restoreFromOverlayPlugin (line 368) | restoreFromOverlayPlugin() {
    method restoreFromOverlayPluginIfNecessary (line 424) | restoreFromOverlayPluginIfNecessary(necessary) {

FILE: src/helpers/GameHelper.js
  function getEncounterTitle (line 3) | function getEncounterTitle(encounter, exclude_duration) {

FILE: src/helpers/StringHelper.js
  class StringHelper (line 1) | class StringHelper {
    method toBinary (line 2) | toBinary(string) {
    method fromBinary (line 12) | fromBinary(binary) {

FILE: src/helpers/UUIDHelper.js
  function createUUID (line 1) | function createUUID() {

FILE: src/migrations/01-convert-binary-short-name-setting.js
  class Migration (line 4) | class Migration {
    method migrate (line 5) | migrate() {

FILE: src/migrations/02-store-settings-in-overlayplugin.js
  class Migration (line 3) | class Migration {
    method migrate (line 4) | migrate() {

FILE: src/migrations/03-convert-light-theme.js
  class Migration (line 4) | class Migration {
    method migrate (line 5) | migrate() {

FILE: src/migrations/04-convert-spell-layout.js
  class Migration (line 4) | class Migration {
    method migrate (line 5) | migrate() {

FILE: src/migrations/05-copy-spell-tts.js
  class Migration (line 4) | class Migration {
    method migrate (line 5) | migrate() {

FILE: src/migrations/06-change-critical-hp-setting-key.js
  class Migration (line 4) | class Migration {
    method migrate (line 5) | migrate() {

FILE: src/migrations/07-convert-auto-hide-to-options.js
  class Migration (line 4) | class Migration {
    method migrate (line 5) | migrate() {

FILE: src/processors/GameDataProcessor.js
  class GameDataProcessor (line 15) | class GameDataProcessor {
    method normalizeFieldLocale (line 16) | normalizeFieldLocale(value) {
    method normalizeLocales (line 28) | normalizeLocales(data, language, current_state, loading_sample) {
    method normalizeGameData (line 40) | normalizeGameData(data, language, current_state, loading_sample) {
    method injectMaxDPS (line 75) | injectMaxDPS(data, current_state, loading_sample) {
    method normalizeAggroList (line 95) | normalizeAggroList(data) {
    method appendHistory (line 107) | appendHistory(data, state) {
    method processEnmity (line 146) | processEnmity(data) {
    method injectEnmity (line 168) | injectEnmity(data, state) {
    method processParty (line 182) | processParty(data) {
    method convertToLocaleFormat (line 198) | convertToLocaleFormat(key, value, state) {
    method processCombatDataTTS (line 224) | processCombatDataTTS(data, current_state) {
    method processAggroTTS (line 280) | processAggroTTS(data, current_state) {
    method parseSpellLogLine (line 286) | parseSpellLogLine(data, state, processed_state) {
    method isValidIndirection (line 515) | isValidIndirection(log_data) {
    method processIndirection (line 519) | processIndirection(log_data, data, state, processed_state) {
    method getAllowedSpellTypes (line 528) | getAllowedSpellTypes(state) {

FILE: src/processors/MessageProcessor.js
  class MessageProcessor (line 5) | class MessageProcessor {
    method processMessage (line 6) | processMessage(e) {

FILE: src/processors/MonsterProcessor.js
  class MonsterProcessor (line 5) | class MonsterProcessor {
    method getDataValue (line 6) | getDataValue(key, monster) {

FILE: src/processors/PlayerProcessor.js
  class PlayerProcessor (line 7) | class PlayerProcessor {
    method getValidPlayerNames (line 8) | getValidPlayerNames(current_state) {
    method getShortName (line 23) | getShortName(name, type) {
    method getDataValue (line 41) | getDataValue(key, player, players, encounter, return_sortable_value, s...
    method sortPlayers (line 88) | sortPlayers(players, encounter, sort_column, current_state) {

FILE: src/redux/actions/index.js
  function parseGameData (line 1) | function parseGameData(payload) {
  function loadSampleGameData (line 9) | function loadSampleGameData() {
  function loadHistoryEntry (line 15) | function loadHistoryEntry(payload) {
  function clearGameData (line 22) | function clearGameData() {
  function parseEnmity (line 26) | function parseEnmity(payload) {
  function parseAggroList (line 34) | function parseAggroList(payload) {
  function parseParty (line 42) | function parseParty(payload) {
  function changeMode (line 50) | function changeMode(payload) {
  function parseLogLine (line 58) | function parseLogLine(payload) {
  function updateSetting (line 66) | function updateSetting(payload) {
  function updateSettings (line 76) | function updateSettings(payload) {
  function changeCollapse (line 84) | function changeCollapse(payload) {
  function changeUIBuilder (line 93) | function changeUIBuilder(payload) {
  function changeTableType (line 101) | function changeTableType(payload) {
  function changePlayerBlur (line 110) | function changePlayerBlur(payload) {
  function changeHorizontal (line 119) | function changeHorizontal(payload) {
  function changeViewing (line 128) | function changeViewing(payload) {
  function changeDetailPlayer (line 137) | function changeDetailPlayer(payload) {
  function updateState (line 145) | function updateState(payload) {
  function updateToggle (line 153) | function updateToggle(payload) {

FILE: src/redux/reducers/index.js
  function rootReducer (line 76) | function rootReducer(state, action) {
  function createNewState (line 376) | function createNewState(state, full_key, action) {
  function updateSpells (line 507) | function updateSpells(state, reset) {
  function populateSampleData (line 519) | function populateSampleData(state, new_state) {

FILE: src/services/AnimateService.js
  class AnimateService (line 1) | class AnimateService {
    method animateTicker (line 2) | animateTicker(canvas, duration, reverse) {

FILE: src/services/DiscordService.js
  class DiscordService (line 6) | class DiscordService {
    method postToWebhook (line 7) | postToWebhook() {
    method openDiscordWindow (line 93) | openDiscordWindow() {

FILE: src/services/DonationService.js
  class DonationService (line 1) | class DonationService {
    method buildLocalDonationLink (line 2) | buildLocalDonationLink(rel) {
    method getRealDonationLink (line 11) | getRealDonationLink(rel) {
    method getRealDonationId (line 17) | getRealDonationId(rel) {

FILE: src/services/LocalizationService.js
  class LocalizationService (line 7) | class LocalizationService {
    method getLanguage (line 8) | getLanguage() {
    method getTTSLanguage (line 12) | getTTSLanguage() {
    method getPlayerDataTitle (line 16) | getPlayerDataTitle(key, type, ignore_custom) {
    method getPlayerDataTitles (line 30) | getPlayerDataTitles(include_null, ignore_custom) {
    method getMonsterDataTitle (line 63) | getMonsterDataTitle(key, type) {
    method getTTSRuleOptions (line 71) | getTTSRuleOptions() {
    method getTTSRuleTitle (line 86) | getTTSRuleTitle(key, language) {
    method getTTSTextData (line 92) | getTTSTextData(type, current_state) {
    method getAutoHideOptionTitle (line 98) | getAutoHideOptionTitle(key, language) {
    method getAutoHideOptions (line 104) | getAutoHideOptions() {
    method getOverlayText (line 119) | getOverlayText(key, language) {
    method getSettingsSectionText (line 127) | getSettingsSectionText(section) {
    method getSettingsSubsectionText (line 131) | getSettingsSubsectionText(section, index) {
    method getSettingText (line 135) | getSettingText(key_path, language) {
    method getPlayerShortNameOptions (line 141) | getPlayerShortNameOptions() {
    method getAlignmentOptions (line 169) | getAlignmentOptions() {
    method getMisc (line 192) | getMisc(key, language) {
    method getSpellName (line 202) | getSpellName(type, id, language) {
    method getoGCDSkillName (line 218) | getoGCDSkillName(id, language) {
    method getoGCDSkillOptions (line 228) | getoGCDSkillOptions() {
    method getEffectName (line 245) | getEffectName(id, language) {
    method getEffectOptions (line 255) | getEffectOptions(type, party) {
    method getSpellTrackingOption (line 306) | getSpellTrackingOption(role, type, language, is_job) {
    method getSpellTrackingOptions (line 321) | getSpellTrackingOptions() {
    method getSpellsTTSTriggerOptions (line 380) | getSpellsTTSTriggerOptions() {
    method getSpellLayoutOptions (line 396) | getSpellLayoutOptions(include_default) {
    method getSpellUIBuilderInfo (line 420) | getSpellUIBuilderInfo() {
    method getSpellDesignerIndicatorOptions (line 433) | getSpellDesignerIndicatorOptions() {
    method getInstanceName (line 449) | getInstanceName(id, language) {
    method getZoneOptions (line 459) | getZoneOptions() {
    method getDiscordWebhookInfo (line 486) | getDiscordWebhookInfo() {

FILE: src/services/MigrationService.js
  class MigrationService (line 6) | class MigrationService {
    method migrate (line 7) | migrate() {
    method executeMigration (line 51) | executeMigration(migration_name) {

FILE: src/services/ObjectService.js
  class ObjectService (line 1) | class ObjectService {
    method getByKeyPath (line 2) | getByKeyPath(object, key_path) {
    method setByKeyPath (line 18) | setByKeyPath(object, key_path, value) {

FILE: src/services/PluginService.js
  class PluginService (line 10) | class PluginService extends PluginServiceAbstract {
    method constructor (line 11) | constructor() {
    method isConnected (line 34) | isConnected() {
    method subscribe (line 38) | subscribe(events) {
    method processSubscriptionAdditions (line 48) | processSubscriptionAdditions(events) {
    method unsubscribe (line 58) | unsubscribe(events) {
    method processSubscriptionRemovals (line 70) | processSubscriptionRemovals(events) {
    method updateSubscriptions (line 76) | updateSubscriptions(settings_object, internal) {
    method getSubscriptions (line 83) | getSubscriptions(settings_object, internal) {
    method getCombatants (line 116) | getCombatants() {
    method tts (line 120) | tts(messages) {

FILE: src/services/PluginService/OverlayPluginService.js
  class OverlayPluginService (line 3) | class OverlayPluginService extends PluginServiceAbstract {
    method splitEncounter (line 4) | splitEncounter() {
    method getAuthor (line 8) | getAuthor() {
    method isNgld (line 12) | isNgld() {
    method isOverlayPlugin (line 16) | isOverlayPlugin() {
    method resetCallback (line 20) | resetCallback() {

FILE: src/services/PluginService/OverlayProcService.js
  class OverlayProcService (line 3) | class OverlayProcService extends PluginServiceAbstract {
    method splitEncounter (line 4) | splitEncounter() {
    method subscribe (line 8) | subscribe(events) {
    method unsubscribe (line 12) | unsubscribe(events) {
    method isNgld (line 16) | isNgld() {

FILE: src/services/PluginService/PluginServiceAbstract.js
  class PluginServiceAbstract (line 3) | class PluginServiceAbstract {
    method constructor (line 4) | constructor(settings) {
    method splitEncounter (line 13) | splitEncounter() {
    method subscribe (line 17) | subscribe(events) {
    method unsubscribe (line 40) | unsubscribe(events) {
    method createMessage (line 48) | createMessage(type, key, data) {
    method callHandler (line 63) | callHandler(message, callback) {
    method tts (line 70) | tts(messages) {

FILE: src/services/PluginService/SocketService.js
  constant BASE_RECONNECT_DELAY (line 8) | const BASE_RECONNECT_DELAY = 300;
  class SocketService (line 10) | class SocketService {
    method constructor (line 11) | constructor(uri) {
    method processUri (line 20) | processUri() {
    method initialize (line 48) | initialize() {
    method reconnect (line 64) | reconnect() {
    method connected (line 75) | connected() {
    method setId (line 95) | setId() {
    method subscribe (line 103) | subscribe(events) {
    method createMessage (line 109) | createMessage(type, key, data) {
    method establishSubscriptions (line 113) | establishSubscriptions() {
    method unsubscribe (line 119) | unsubscribe(events) {
    method removeSubscriptions (line 127) | removeSubscriptions(events) {
    method splitEncounter (line 133) | splitEncounter() {
    method tts (line 137) | tts(messages) {
    method resetCallback (line 145) | resetCallback() {
    method callHandler (line 149) | callHandler(message, callback) {
    method send (line 157) | send(type, to, message_type, message, id) {
    method isSocketRequested (line 173) | isSocketRequested() {
    method isNgld (line 177) | isNgld() {

FILE: src/services/SettingsService.js
  class SettingsService (line 4) | class SettingsService {
    method openSettingsWindow (line 5) | openSettingsWindow() {
    method openSettingsImport (line 21) | openSettingsImport() {
    method getNoticeClass (line 30) | getNoticeClass() {

FILE: src/services/SpellService.js
  class SpellService (line 11) | class SpellService {
    method stop (line 17) | stop() {
    method setSettings (line 21) | setSettings(use_tts, party_use_tts, tts_trigger, warning_threshold, tt...
    method skillExists (line 31) | skillExists(id) {
    method effectExists (line 35) | effectExists(id) {
    method getSkillRecast (line 39) | getSkillRecast(id, level) {
    method getSkillCharges (line 53) | getSkillCharges(id, level) {
    method processSpells (line 67) | processSpells(used, lost, changed_default) {
    method resetAllSpells (line 157) | resetAllSpells() {
    method resetSpell (line 161) | resetSpell(i) {
    method hasDefaultedSpell (line 165) | hasDefaultedSpell(key, spell) {
    method updateCooldowns (line 173) | updateCooldowns() {
    method processTTS (line 217) | processTTS(key, threshold) {
    method processProcTTS (line 250) | processProcTTS(key) {
    method filterSpells (line 266) | filterSpells(section, settings, builder) {
    method updateValidNames (line 286) | updateValidNames(state) {
    method isValidName (line 310) | isValidName(key, name) {
    method isValidJob (line 314) | isValidJob(type, id, job_abbreviation) {
    method getKeyName (line 345) | getKeyName(english_name) {
    method injectDefaults (line 349) | injectDefaults(state) {
    method getDemoSpell (line 454) | getDemoSpell() {

FILE: src/services/TTSService.js
  class TTSService (line 6) | class TTSService {
    method start (line 31) | start() {
    method stop (line 38) | stop() {
    method updateRules (line 46) | updateRules(rules) {
    method updateCombatants (line 50) | updateCombatants(combatants, valid_player_names) {
    method processLogLine (line 55) | processLogLine(data, current_state) {
    method processRank (line 142) | processRank(rank, type, current_state) {
    method processAggro (line 155) | processAggro(data) {
    method processEncounter (line 175) | processEncounter(game, current_state) {
    method sayNow (line 199) | sayNow(message) {
    method saySpell (line 203) | saySpell(key, id, type, name, extra) {
    method processQueue (line 217) | processQueue() {

FILE: src/services/TabSyncService.js
  class TabSyncService (line 1) | class TabSyncService {
    method createStorageListener (line 4) | createStorageListener(store) {
    method saveAction (line 53) | saveAction(action) {

FILE: src/services/ThemeService.js
  class ThemeService (line 3) | class ThemeService {
    method setTheme (line 9) | setTheme(theme) {
    method toggleHorizontal (line 13) | toggleHorizontal(active) {
    method toggleMinimal (line 17) | toggleMinimal(active) {
    method setMode (line 21) | setMode(new_mode) {

FILE: src/services/TwitchAPIService.js
  class TwitchAPIService (line 3) | class TwitchAPIService {
    method getLiveStreamers (line 4) | getLiveStreamers() {

FILE: src/services/UsageService.js
  class UsageService (line 1) | class UsageService {
    method getMetricsInUse (line 2) | getMetricsInUse(settings) {
    method usingCombatData (line 19) | usingCombatData(mode, settings) {
    method usingLog (line 30) | usingLog(mode, settings) {
    method usingLogTTS (line 34) | usingLogTTS(settings) {
    method usingTopTTS (line 47) | usingTopTTS(settings, type) {
    method usingTopDPSTTS (line 51) | usingTopDPSTTS(settings) {
    method usingTopHPSTTS (line 55) | usingTopHPSTTS(settings) {
    method usingTopTPSTTS (line 59) | usingTopTPSTTS(settings) {
    method usingAggroTTS (line 63) | usingAggroTTS(settings) {
    method usingEncounterTTS (line 67) | usingEncounterTTS(settings, type) {
    method usingEnmity (line 71) | usingEnmity(settings) {
    method usingMaxDPS (line 75) | usingMaxDPS(settings) {

FILE: src/services/VersionService.js
  class VersionService (line 13) | class VersionService {
    method getSystemVersion (line 14) | getSystemVersion() {
    method getLastUserVersion (line 18) | getLastUserVersion() {
    method getCurrentUserVersion (line 24) | getCurrentUserVersion() {
    method determineIfNewer (line 30) | determineIfNewer() {
    method formatChangelog (line 57) | formatChangelog(data) {
    method getChangelogForUser (line 85) | getChangelogForUser() {
    method getLatestChangelogs (line 105) | getLatestChangelogs(count) {
    method processChangelog (line 118) | processChangelog(data, minimum_version, max_version_count) {
    method parseChangelog (line 191) | parseChangelog() {
Condensed preview — 234 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (2,508K chars).
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    "path": ".commitlintrc.json",
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    "path": ".env-cmdrc.sample",
    "chars": 1497,
    "preview": "{\n\t\"default\": {\n\t\t\"REACT_APP_ROUTER_BASE\": \"/path/to/app\",\n\t\t\"REACT_APP_HTTP_BASE\": \"/path/to/app\",\n\t\t\"REACT_APP_REDIREC"
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    "chars": 601,
    "preview": "# These are supported funding model platforms\n\ngithub: GoldenChrysus\ncustom: ['https://cash.app/$chrysus', 'https://chry"
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    "path": ".github/ISSUE_TEMPLATE/bug_report.md",
    "chars": 845,
    "preview": "---\nname: Bug report\nabout: Create a report to help us improve\ntitle: ''\nlabels: bug\nassignees: ''\n\n---\n\n**Describe the "
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    "path": ".github/workflows/commit-lint.yml",
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    "chars": 39463,
    "preview": "# Changelog\n\n## 1.9.7\n\n**Released: 2025-04-03**\n\n### Bug Fixes\n- N/A\n\n### Features\n- N/A\n\n### UI Changes\n- N/A\n\n### Code"
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  {
    "path": "LICENSE",
    "chars": 35149,
    "preview": "                    GNU GENERAL PUBLIC LICENSE\n                       Version 3, 29 June 2007\n\n Copyright (C) 2007 Free "
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    "preview": "# FFXIV Ember Overlay & Spell Timers\nPowerful, data-focused DPS overlay and spell timers for Final Fantasy XIV. Can be u"
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    "path": "craco.config.js",
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    "preview": "{\n\t\"name\": \"ffxiv-ember-overlay\",\n\t\"description\": \"React + Redux overlay for the OverlayPlugin and ACTWebSocket plugins "
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    "path": "public/logs/.gitignore",
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    "path": "public/manifest.json",
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    "path": "scripts/local/instances.py",
    "chars": 923,
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    "path": "scripts/local/ogcd-skills.py",
    "chars": 2743,
    "preview": "import json\nimport os.path\nimport re\nimport shutil\n\nfrom os import path\n\ndef saveImage(id):\n\tdesto  = \"../../public/img/"
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    "path": "scripts/local/skill-indirections.py",
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    "preview": "import json\nimport re\nimport requests\nfrom typing import Dict, List, Optional\n\n\ndef getTraitPage(after: int) -> List:\n  "
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    "path": "src/components/Parser/PlayerTable.js",
    "chars": 9036,
    "preview": "import React from \"react\";\nimport { connect } from \"react-redux\";\nimport $ from \"jquery\";\nimport { changeViewing, change"
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  {
    "path": "src/components/Parser/SpellGrid/Spell.js",
    "chars": 4424,
    "preview": "import React from \"react\";\nimport ReactTooltip from \"react-tooltip\";\n\nimport EmberComponent from \"../../EmberComponent\";"
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    "path": "src/components/Parser/SpellGrid.js",
    "chars": 6667,
    "preview": "import React from \"react\";\nimport clone from \"lodash.clonedeep\";\n\nimport EmberComponent from \"../EmberComponent\";\nimport"
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    "preview": "import React from \"react\";\nimport { connect } from \"react-redux\";\n\nimport \"./../styles/components/parser/parser-theme.le"
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  {
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    "chars": 551,
    "preview": "import React from \"react\";\nimport { Icon } from \"semantic-ui-react\";\n\nclass SocialLink extends React.Component {\n\trender"
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  {
    "path": "src/components/Settings/About.js",
    "chars": 4539,
    "preview": "import React from \"react\";\nimport { Container } from \"semantic-ui-react\";\n\nimport LocalizationService from \"../../servic"
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  {
    "path": "src/components/Settings/Donate.js",
    "chars": 2767,
    "preview": "import React from \"react\";\nimport { Container } from \"semantic-ui-react\";\nimport $ from \"jquery\";\n\nimport DonationServic"
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  {
    "path": "src/components/Settings/Export.js",
    "chars": 1186,
    "preview": "import React from \"react\";\nimport { connect } from \"react-redux\";\nimport { Container, Form, TextArea, Button } from \"sem"
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  {
    "path": "src/components/Settings/Screen/Inputs/Slider.js",
    "chars": 941,
    "preview": "import React from \"react\";\nimport $ from \"jquery\";\n\n// eslint-disable-next-line\nimport UISlider from \"jquery-ui/ui/widge"
  },
  {
    "path": "src/components/Settings/Screen/Inputs/Table/MetricNameTable.js",
    "chars": 3185,
    "preview": "import React from \"react\";\nimport { Button, Select, Input } from \"semantic-ui-react\";\nimport $ from \"jquery\";\n\nimport Lo"
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  {
    "path": "src/components/Settings/Screen/Inputs/Table/SpellsUITable.js",
    "chars": 6169,
    "preview": "import React from \"react\";\nimport { Button, Select } from \"semantic-ui-react\";\nimport clone from \"lodash.clonedeep\";\nimp"
  },
  {
    "path": "src/components/Settings/Screen/Inputs/Table/TTSRulesTable.js",
    "chars": 4506,
    "preview": "import React from \"react\";\nimport { Button, Select, Input } from \"semantic-ui-react\";\nimport $ from \"jquery\";\n\nimport Lo"
  },
  {
    "path": "src/components/Settings/Screen/Inputs/Table.js",
    "chars": 2888,
    "preview": "import React from \"react\";\nimport clone from \"lodash.clonedeep\";\nimport $ from \"jquery\";\n\nimport LocalizationService fro"
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  {
    "path": "src/components/Settings/Screen/Section.js",
    "chars": 5352,
    "preview": "import React from \"react\";\nimport { Header, Form, Select, Input, TextArea, Checkbox } from \"semantic-ui-react\";\nimport E"
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  {
    "path": "src/components/Settings/Screen.js",
    "chars": 3054,
    "preview": "import React from \"react\";\nimport { connect } from \"react-redux\";\nimport { updateSetting } from \"../../redux/actions/ind"
  },
  {
    "path": "src/components/Settings/Streamers.js",
    "chars": 2469,
    "preview": "import React from \"react\";\nimport { Container } from \"semantic-ui-react\";\nimport $ from \"jquery\";\nimport shuffle from \"l"
  },
  {
    "path": "src/components/Settings.js",
    "chars": 3679,
    "preview": "import React from \"react\";\nimport { connect } from \"react-redux\";\nimport { HashRouter as Router, Route, Redirect, NavLin"
  },
  {
    "path": "src/constants/Locales.js",
    "chars": 144,
    "preview": "export const OverlayLocales = require(\"../data/locales/overlay.json\");\nexport const SettingsLocales = require(\"../data/l"
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  {
    "path": "src/constants/Migrations.js",
    "chars": 261,
    "preview": "const Migrations = [\n\t\"01-convert-binary-short-name-setting\",\n\t\"02-store-settings-in-overlayplugin\",\n\t\"03-convert-light-"
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  {
    "path": "src/constants/PVPZoneData.js",
    "chars": 83,
    "preview": "const Zones = require(\"../data/game/pvp-zones.json\");\n\nexport default {\n\tZones,\n};\n"
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    "chars": 1296,
    "preview": "const SampleAggroData = {\n\ttype      : \"EnmityAggroList\",\n\tAggroList : [\n\t\t{\n\t\t\tID              : 1074087459,\n\t\t\tName   "
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  {
    "path": "src/constants/SampleGameData.js",
    "chars": 24943,
    "preview": "const SampleGameData = {\n\ttype      : \"CombatData\",\n\tEncounter : {\n\t\tn                : \"\\n\",\n\t\tt                : \"\\t\","
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  {
    "path": "src/constants/SampleHistoryData.js",
    "chars": 11909,
    "preview": "const SampleHistoryData = {\n\t1596275439 : {\n\t\tEncounter : {\n\t\t\tencdps : 0,\n\t\t\tenchps : 0,\n\t\t\tenctps : 0,\n\t\t},\n\t},\n\t15962"
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    "path": "src/constants/SettingsSchema.js",
    "chars": 22493,
    "preview": "import LocalizationService from \"../services/LocalizationService\";\n\nconst language_options = [\n\t{\n\t\tkey   : \"en\",\n\t\tvalu"
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    "path": "src/constants/SkillData.js",
    "chars": 271,
    "preview": "const oGCDSkills        = require(\"../data/game/ogcd-skills.json\");\nconst Effects           = require(\"../data/game/effe"
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    "chars": 91,
    "preview": "const Instances = require(\"../data/game/instances.json\");\n\nexport default {\n\tInstances,\n};\n"
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    "chars": 8952,
    "preview": "const calculateHealed = function(player) {\n\tlet value = player[\"healed%\"];\n\n\tif (value === \"--\") {\n\t\tvalue = \"0%\";\n\t}\n\n\t"
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  {
    "path": "src/data/Settings.js",
    "chars": 9241,
    "preview": "import store from \"../redux/store/index\";\nimport { updateState } from \"../redux/actions/index\";\nimport localForage from "
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  {
    "path": "src/data/game/buff-jobs.json",
    "chars": 12596,
    "preview": "{\n\t\"Rampart\" : [\n\t\t\"tank\"\n\t],\n\t\"Arm's Length\" : [\n\t\t\"tank\",\n\t\t\"PGL\",\n\t\t\"MNK\",\n\t\t\"LNC\",\n\t\t\"DRG\",\n\t\t\"ROG\",\n\t\t\"NIN\",\n\t\t\"SAM"
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    "path": "src/data/game/debuff-jobs.json",
    "chars": 142,
    "preview": "{\n\t\"Doton Heavy\" : [\n\t\t\"NIN\"\n\t],\n\t\"Trick Attack\" : [\n\t\t\"ROG\",\n\t\t\"NIN\"\n\t],\n\t\"Death's Design\" : [\n\t\t\"RPR\"\n\t],\n\t\"Noxious Gn"
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    "path": "src/data/game/dot-jobs.json",
    "chars": 1210,
    "preview": "{\n\t\"Circle of Scorn\" : [\n\t\t\"PLD\"\n\t],\n\t\"Sonic Break\" : [\n\t\t\"GNB\"\n\t],\n\t\"Bow Shock\" : [\n\t\t\"GNB\"\n\t],\n\t\"Aero\" : [\n\t\t\"WHM\"\n\t],"
  },
  {
    "path": "src/data/game/effects.json",
    "chars": 850909,
    "preview": "{\n\t\"1\" : {\n\t\t\"type\" : \"debuff\",\n\t\t\"dot\" : false,\n\t\t\"debuff\" : true,\n\t\t\"jobs\" : [],\n\t\t\"locales\" : {\n\t\t\t\"name\" : {\n\t\t\t\t\"en"
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  {
    "path": "src/data/game/instances.json",
    "chars": 135019,
    "preview": "{\n\t\"1\" : {\n\t\t\"zone_id\" : 1039,\n\t\t\"locales\" : {\n\t\t\t\"name\" : {\n\t\t\t\t\"en\" : \"the Thousand Maws of Toto–Rak\",\n\t\t\t\t\"de\" : \"Tau"
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  {
    "path": "src/data/game/jobs.json",
    "chars": 1632,
    "preview": "{\n\t\"1\" : {\n\t\t\"abbreviation\" : \"GLA\"\n\t},\n\t\"2\" : {\n\t\t\"abbreviation\" : \"PGL\"\n\t},\n\t\"3\" : {\n\t\t\"abbreviation\" : \"MRD\"\n\t},\n\t\"4\""
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    "path": "src/data/game/ogcd-skills.json",
    "chars": 207701,
    "preview": "{\n\t\"3\" : {\n\t\t\"recast\" : 60.0,\n\t\t\"charges\" : 0,\n\t\t\"level_recasts\" : null,\n\t\t\"level_charges\" : null,\n\t\t\"jobs\" : \"*\",\n\t\t\"pv"
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    "path": "src/data/game/pvp-zones.json",
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    "preview": "[\n\t149,\n\t250,\n\t376,\n\t431,\n\t554,\n\t729,\n\t791,\n\t888,\n\t1032,\n\t1033,\n\t1034,\n\t1058,\n\t1059,\n\t1060,\n\t1116,\n\t1117,\n\t1138,\n\t1139,\n"
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    "path": "src/data/game/skill-indirections.json",
    "chars": 234,
    "preview": "{\n\t\"16516\" : 7429,\n\t\"25831\" : 25800,\n\t\"34670\" : 35347,\n\t\"34671\" : 35347,\n\t\"34672\" : 35347,\n\t\"34673\" : 35347,\n\t\"34674\" : "
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  {
    "path": "src/data/locales/monster-metrics.json",
    "chars": 2455,
    "preview": "{\n\t\"Name\"           : {\n\t\t\"en\" : {\n\t\t\t\"short\" : \"Name\",\n\t\t\t\"long\"  : \"Name\"\n\t\t},\n\t\t\"pt\" : {\n\t\t\t\"short\" : \"Nome\",\n\t\t\t\"lon"
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  {
    "path": "src/data/locales/overlay.json",
    "chars": 16046,
    "preview": "{\n\t\"collapse\"            : {\n\t\t\"en\" : \"Collapse\",\n\t\t\"pt\" : \"Diminuir\",\n\t\t\"cn\" : \"折叠\",\n\t\t\"jp\" : \"最小化\",\n\t\t\"de\" : \"Verklein"
  },
  {
    "path": "src/data/locales/player-metrics.json",
    "chars": 20427,
    "preview": "{\n\t\"BlockPct\"           : {\n\t\t\"en\" : {\n\t\t\t\"short\" : \"Blk %\",\n\t\t\t\"long\"  : \"Block %\"\n\t\t},\n\t\t\"pt\" : {\n\t\t\t\"short\" : \"% Blq\""
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    "path": "src/data/locales/settings.json",
    "chars": 88954,
    "preview": "{\n\t\"sections\"       : {\n\t\t\"interface\"     : {\n\t\t\t\"title\"       : {\n\t\t\t\t\"en\" : \"Interface\",\n\t\t\t\t\"pt\" : \"Interface\",\n\t\t\t\t\""
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  {
    "path": "src/helpers/GameHelper.js",
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    "preview": "import LocalizationService from \"../services/LocalizationService\";\n\nexport function getEncounterTitle(encounter, exclude"
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    "path": "src/helpers/StringHelper.js",
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    "preview": "class StringHelper {\n\ttoBinary(string) {\n\t\tconst units = new Uint16Array(string.length);\n\n\t\tfor (let i = 0; i < units.le"
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  {
    "path": "src/helpers/UUIDHelper.js",
    "chars": 279,
    "preview": "export function createUUID() {\n\treturn \"xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx\".replace(/[xy]/g, c => {\n\t\t// eslint-disabl"
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    "path": "src/index.css",
    "chars": 599,
    "preview": "html,\nbody {\n\tbackground: transparent;\n\tmargin: 0;\n\tpadding: 0;\n\theight: 100%;\n\toverflow: hidden;\n\tfont-family: -apple-s"
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    "path": "src/index.js",
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  {
    "path": "src/migrations/01-convert-binary-short-name-setting.js",
    "chars": 905,
    "preview": "import store from \"../redux/store/index\";\nimport { updateSetting } from \"../redux/actions/index\";\n\nclass Migration {\n\tmi"
  },
  {
    "path": "src/migrations/02-store-settings-in-overlayplugin.js",
    "chars": 378,
    "preview": "import store from \"../redux/store/index\";\n\nclass Migration {\n\tmigrate() {\n\t\treturn new Promise((resolve, _reject) => {\n\t"
  },
  {
    "path": "src/migrations/03-convert-light-theme.js",
    "chars": 567,
    "preview": "import store from \"../redux/store/index\";\nimport { updateSetting } from \"../redux/actions/index\";\n\nclass Migration {\n\tmi"
  },
  {
    "path": "src/migrations/04-convert-spell-layout.js",
    "chars": 551,
    "preview": "import store from \"../redux/store/index\";\nimport { updateSetting } from \"../redux/actions/index\";\n\nclass Migration {\n\tmi"
  },
  {
    "path": "src/migrations/05-copy-spell-tts.js",
    "chars": 498,
    "preview": "import store from \"../redux/store/index\";\nimport { updateSetting } from \"../redux/actions/index\";\n\nclass Migration {\n\tmi"
  },
  {
    "path": "src/migrations/06-change-critical-hp-setting-key.js",
    "chars": 600,
    "preview": "import store from \"../redux/store/index\";\nimport { updateSetting } from \"../redux/actions/index\";\n\nclass Migration {\n\tmi"
  },
  {
    "path": "src/migrations/07-convert-auto-hide-to-options.js",
    "chars": 516,
    "preview": "import store from \"../redux/store/index\";\nimport { updateSetting } from \"../redux/actions/index\";\n\nclass Migration {\n\tmi"
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  {
    "path": "src/processors/GameDataProcessor.js",
    "chars": 16520,
    "preview": "import store from \"../redux/store/index\";\nimport clone from \"lodash.clonedeep\";\n\nimport Constants from \"../constants/ind"
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  {
    "path": "src/processors/MessageProcessor.js",
    "chars": 2979,
    "preview": "import store from \"../redux/store/index\";\nimport { parseGameData, parseEnmity, parseAggroList, parseParty, parseLogLine,"
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  {
    "path": "src/processors/MonsterProcessor.js",
    "chars": 453,
    "preview": "import Constants from \"../constants/index\";\n\nimport GameDataProcessor from \"./GameDataProcessor\";\n\nclass MonsterProcesso"
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  {
    "path": "src/processors/PlayerProcessor.js",
    "chars": 3354,
    "preview": "import store from \"../redux/store/index\";\n\nimport Constants from \"../constants/index\";\n\nimport GameDataProcessor from \"."
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  {
    "path": "src/redux/actions/index.js",
    "chars": 2579,
    "preview": "export function parseGameData(payload) {\n\treturn {\n\t\ttype : \"parseGameData\",\n\t\tkey  : \"internal.game\",\n\t\tpayload,\n\t};\n}\n"
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  {
    "path": "src/redux/reducers/index.js",
    "chars": 19064,
    "preview": "import clone from \"lodash.clonedeep\";\nimport isEqual from \"lodash.isequal\";\n\nimport Settings from \"../../data/Settings\";"
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    "path": "src/redux/store/index.js",
    "chars": 289,
    "preview": "import { createStore } from \"redux\";\nimport rootReducer from \"../reducers/index\";\n\nimport TabSyncService from \"../../ser"
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  {
    "path": "src/semantic-ui/site/collections/breadcrumb.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/collections/breadcrumb.variables",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
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  {
    "path": "src/semantic-ui/site/collections/form.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/collections/form.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/collections/grid.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/collections/grid.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
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  {
    "path": "src/semantic-ui/site/collections/menu.overrides",
    "chars": 89,
    "preview": "/*******************************\n         Site Overrides\n*******************************/"
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  {
    "path": "src/semantic-ui/site/collections/menu.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/collections/message.overrides",
    "chars": 89,
    "preview": "/*******************************\n        Site Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/collections/message.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/collections/table.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
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  {
    "path": "src/semantic-ui/site/collections/table.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/button.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/button.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
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  {
    "path": "src/semantic-ui/site/elements/container.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/container.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/divider.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/divider.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/flag.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
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  {
    "path": "src/semantic-ui/site/elements/flag.variables",
    "chars": 63,
    "preview": "/*-------------------\n   Flag Variables\n--------------------*/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/header.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
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  {
    "path": "src/semantic-ui/site/elements/header.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
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  {
    "path": "src/semantic-ui/site/elements/icon.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
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  {
    "path": "src/semantic-ui/site/elements/icon.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/image.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/image.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/input.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/input.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/label.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/label.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/list.overrides",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/list.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
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  {
    "path": "src/semantic-ui/site/elements/loader.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/loader.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
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  {
    "path": "src/semantic-ui/site/elements/rail.overrides",
    "chars": 90,
    "preview": "/*******************************\n         Site Overrides\n*******************************/\n"
  },
  {
    "path": "src/semantic-ui/site/elements/rail.variables",
    "chars": 94,
    "preview": "/*******************************\n    User Variable Overrides\n*******************************/\n"
  },
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]

// ... and 34 more files (download for full content)

About this extraction

This page contains the full source code of the GoldenChrysus/ffxiv-ember-overlay GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 234 files (1.8 MB), approximately 785.6k tokens, and a symbol index with 504 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.

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