SYMBOL INDEX (61 symbols across 5 files) FILE: Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Pausemenu/PauseManager.cs class PauseManager (line 17) | public class PauseManager : MonoBehaviour method Start (line 301) | public void Start() method Restart (line 393) | public void Restart() method Resume (line 402) | public void Resume() method QuitOptions (line 428) | public void QuitOptions() method QuitGame (line 439) | public void QuitGame() method QuitCancel (line 449) | public void QuitCancel() method ReturnToMenu (line 456) | public void ReturnToMenu() method Update (line 466) | public void Update() method Audio (line 539) | public void Audio() method AudioIn (line 551) | public void AudioIn() method UpdateMasterVol (line 589) | public void UpdateMasterVol(float f) method UpdateMusicVol (line 599) | public void UpdateMusicVol(float f) method UpdateEffectsVol (line 618) | public void UpdateEffectsVol(float f) method ApplyAudio (line 640) | public void ApplyAudio() method ApplyAudioMain (line 650) | internal IEnumerator ApplyAudioMain() method CancelAudio (line 665) | public void CancelAudio() method CancelAudioMain (line 674) | internal IEnumerator CancelAudioMain() method Video (line 705) | public void Video() method VideoIn (line 722) | public void VideoIn() method CancelVideo (line 785) | public void CancelVideo() method CancelVideoMain (line 794) | internal IEnumerator CancelVideoMain() method Apply (line 845) | public void Apply() method ApplyVideo (line 855) | internal IEnumerator ApplyVideo() method TurnOnVSync (line 886) | public void TurnOnVSync(bool b) method UpdateTreeMeshAmt (line 896) | public void UpdateTreeMeshAmt(int f) method SetLodBias (line 909) | public void SetLodBias(float loDBias) method UpdateRenderDist (line 920) | public void UpdateRenderDist(float f) method UpdateTex (line 939) | public void UpdateTex(float qual) method UpdateShadowDistance (line 950) | public void UpdateShadowDistance(float dist) method TreeMaxLod (line 961) | public void TreeMaxLod(float qual) method UpdateTerrainLod (line 973) | public void UpdateTerrainLod(float qual) method UpdateFov (line 982) | public void UpdateFov(float fov) method ToggleDof (line 990) | public void ToggleDof(bool b) method ToggleAo (line 1007) | public void ToggleAo(bool b) method SetFullScreen (line 1025) | public void SetFullScreen(bool b) { Screen.SetResolution(Screen.width,... method ChangeRes (line 1028) | private void ChangeRes(int index) method NextRes (line 1044) | public void NextRes() method LastRes (line 1055) | public void LastRes() method EnableSimpleTerrain (line 1061) | public void EnableSimpleTerrain(Boolean b) method UpdateAniso (line 1070) | public void UpdateAniso(int anisoSetting) method UpdateCascades (line 1090) | public void UpdateCascades(float cascades) method UpdateDensity (line 1108) | public void UpdateDensity(float density) method SetMsaaLevel (line 1135) | public void SetMsaaLevel(int level) method NextPreset (line 1152) | public void NextPreset() method LastPreset (line 1164) | public void LastPreset() method FromPreset (line 1170) | private void FromPreset() method SetGraphicsPreset (line 1186) | public void SetGraphicsPreset(int preset) method CreditsReturn (line 1205) | public void CreditsReturn() method CreditsReturnMain (line 1214) | internal IEnumerator CreditsReturnMain() method CreditsIn (line 1223) | public void CreditsIn() FILE: Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Pausemenu/SaveSettings.cs class SaveSettings (line 9) | [System.Serializable] method LoadGameSettings (line 105) | public void LoadGameSettings() method SaveGameSettings (line 163) | public void SaveGameSettings() FILE: Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities/CoroutineUtlities.cs class CoroutineUtilities (line 7) | public static class CoroutineUtilities method WaitForRealTime (line 9) | public static IEnumerator WaitForRealTime(float delay) FILE: Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities/PopulateUI.cs class PopulateUi (line 10) | public class PopulateUi : MonoBehaviour method Start (line 123) | void Start() method ClickButton (line 136) | public void ClickButton() FILE: Pause Menu Assetstore/Assets/Pause Menu Assets/Scripts/Utlities/Rotate.cs class Rotate (line 12) | public class Rotate : MonoBehaviour method Update (line 22) | public void Update()