SYMBOL INDEX (54 symbols across 7 files) FILE: CSGO-Aimbot/Source.cpp function GetModuleBaseAddress (line 24) | uintptr_t GetModuleBaseAddress(const char* modName) { function T (line 40) | T RPM(SIZE_T address) { class Vector3 (line 46) | class Vector3 { method Vector3 (line 49) | Vector3() : x(0.f), y(0.f), z(0.f) {} method Vector3 (line 50) | Vector3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {} function getTeam (line 54) | int getTeam(uintptr_t player) { function GetLocalPlayer (line 58) | uintptr_t GetLocalPlayer() { function GetPlayer (line 62) | uintptr_t GetPlayer(int index) { //Each player has an index. 1-64 function GetPlayerHealth (line 66) | int GetPlayerHealth(uintptr_t player) { function Vector3 (line 70) | Vector3 PlayerLocation(uintptr_t player) { //Stores XYZ coordinates in a... method Vector3 (line 49) | Vector3() : x(0.f), y(0.f), z(0.f) {} method Vector3 (line 50) | Vector3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {} function DormantCheck (line 74) | bool DormantCheck(uintptr_t player) { function Vector3 (line 78) | Vector3 get_head(uintptr_t player) { method Vector3 (line 49) | Vector3() : x(0.f), y(0.f), z(0.f) {} method Vector3 (line 50) | Vector3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {} type view_matrix_t (line 92) | struct view_matrix_t { function WorldToScreen (line 96) | struct Vector3 WorldToScreen(const struct Vector3 pos, struct view_matri... function pythag (line 114) | float pythag(int x1, int y1, int x2, int y2) { function FindClosestEnemy (line 118) | int FindClosestEnemy() { function DrawLine (line 140) | void DrawLine(float StartX, float StartY, float EndX, float EndY) { //Th... function FindClosestEnemyThread (line 150) | void FindClosestEnemyThread() { function main (line 156) | int main() { FILE: CSGO-Bunnyhop/Source.cpp function GetModuleBaseAddress (line 14) | uintptr_t GetModuleBaseAddress(const char* modName) { function T (line 30) | T RPM(SIZE_T address) { function WPM (line 36) | void WPM(SIZE_T address, T buffer) { function main (line 40) | int main() { FILE: CSGO-FOV/Source.cpp function GetModuleBaseAddress (line 13) | uintptr_t GetModuleBaseAddress(const char* modName) { function T (line 29) | T RPM(SIZE_T address) { function WPM (line 35) | void WPM(SIZE_T address, T buffer) { function main (line 39) | void main() { FILE: CSGO-GDI-ESP/Source.cpp function T (line 16) | T RPM(SIZE_T address) { function GetModuleBaseAddress (line 22) | uintptr_t GetModuleBaseAddress(DWORD dwPid, const char* moduleName) { type Vector3 (line 42) | struct Vector3 { type view_matrix_t (line 46) | struct view_matrix_t { function WorldToScreen (line 50) | struct Vector3 WorldToScreen(const struct Vector3 pos, struct view_matri... function Draw (line 71) | void Draw(HDC hdc, Vector3 foot, Vector3 head) { function LRESULT (line 78) | LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPar... function DWORD (line 137) | DWORD WorkLoop() { function main (line 144) | int main() { FILE: CSGO-Glow/Source.cpp function GetModuleBaseAddress (line 19) | uintptr_t GetModuleBaseAddress(const char* modName) { function T (line 35) | T RPM(SIZE_T address) { function WPM (line 41) | void WPM(SIZE_T address, T buffer) { type glowStructEnemy (line 45) | struct glowStructEnemy { type glowStructLocal (line 58) | struct glowStructLocal { function getLocalPlayer (line 71) | uintptr_t getLocalPlayer() { function main (line 75) | int main() { FILE: CSGO-Radar/Source.cpp function GetModule (line 11) | uintptr_t GetModule(const char* modName, DWORD procId) { function T (line 27) | T RPM(SIZE_T address) { function WPM (line 32) | void WPM(SIZE_T address, T buffer) { function main (line 36) | void main() { FILE: CSGO-Triggerbot/Source.cpp function GetModuleBaseAddress (line 15) | uintptr_t GetModuleBaseAddress(const char* modName) { function T (line 31) | T RPM(SIZE_T address) { function getLocalPlayer (line 37) | uintptr_t getLocalPlayer() { //This will get the address to localplayer. function getPlayer (line 41) | uintptr_t getPlayer(int index) { //Each player in the game has an index. function getTeam (line 45) | int getTeam(uintptr_t player) { function getCrosshairID (line 49) | int getCrosshairID(uintptr_t player) { function main (line 53) | int main() {