SYMBOL INDEX (46 symbols across 13 files) FILE: UXM/ArchiveDictionary.cs class ArchiveDictionary (line 8) | internal class ArchiveDictionary : Dictionary method ArchiveDictionary (line 13) | public ArchiveDictionary(string dictionary, BHD5.Game game) method Normalize (line 26) | public static string Normalize(string path) method FromHash (line 39) | public static ulong FromHash(string path, BHD5.Game game) FILE: UXM/ArchiveKeys.cs class ArchiveKeys (line 5) | static class ArchiveKeys FILE: UXM/ArchiveUnpacker.cs class ArchiveUnpacker (line 13) | static class ArchiveUnpacker method Unpack (line 17) | public static string Unpack(string exePath, IProgress<(double value, s... method UnpackArchive (line 129) | private static async Task UnpackArchive(string gameDir, string... method WriteFileAsync (line 292) | private static async Task WriteFileAsync(string path, byte[] bytes) FILE: UXM/CryptographyUtility.cs class CryptographyUtility (line 12) | internal static class CryptographyUtility method DecryptRsa (line 22) | public static MemoryStream DecryptRsa(string filePath, string key) method GetKeyOrDefault (line 65) | public static AsymmetricKeyParameter GetKeyOrDefault(string key) FILE: UXM/ExePatcher.cs class ExePatcher (line 10) | class ExePatcher method Patch (line 14) | public static string Patch(string exePath, IProgress<(double value, st... method replace (line 100) | private static void replace(byte[] bytes, string target, string replac... method findBytes (line 112) | private static List findBytes(byte[] bytes, byte[] find) FILE: UXM/FormMain.Designer.cs class FormMain (line 3) | partial class FormMain method Dispose (line 14) | protected override void Dispose(bool disposing) method InitializeComponent (line 29) | private void InitializeComponent() FILE: UXM/FormMain.cs class FormMain (line 12) | public partial class FormMain : Form method FormMain (line 20) | public FormMain() method FormMain_Load (line 29) | private void FormMain_Load(object sender, EventArgs e) method FormMain_FormClosing (line 43) | private void FormMain_FormClosing(object sender, FormClosingEventArgs e) method btnAbort_Click (line 71) | private void btnAbort_Click(object sender, EventArgs e) method btnBrowse_Click (line 78) | private void btnBrowse_Click(object sender, EventArgs e) method btnExplore_Click (line 85) | private void btnExplore_Click(object sender, EventArgs e) method btnPatch_Click (line 94) | private async void btnPatch_Click(object sender, EventArgs e) method btnRestore_Click (line 122) | private async void btnRestore_Click(object sender, EventArgs e) method btnUnpack_Click (line 155) | private async void btnUnpack_Click(object sender, EventArgs e) method ShowError (line 183) | private void ShowError(string message) method EnableControls (line 188) | private void EnableControls(bool enable) method ReportProgress (line 198) | private void ReportProgress((double value, string status) report) method FormMain_Activated (line 214) | private void FormMain_Activated(object sender, EventArgs e) FILE: UXM/GameInfo.cs class GameInfo (line 10) | class GameInfo method GameInfo (line 20) | public GameInfo(string xmlStr, string dictionaryStr) method GetGameInfo (line 33) | public static GameInfo GetGameInfo(Util.Game game) FILE: UXM/GameRestorer.cs class GameRestorer (line 7) | static class GameRestorer method Restore (line 9) | public static string Restore(string exePath, IProgress<(double value, ... FILE: UXM/Program.cs class Program (line 6) | static class Program method Main (line 11) | [STAThread] FILE: UXM/Properties/Resources.Designer.cs class Resources (line 22) | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resource... method Resources (line 31) | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Mic... FILE: UXM/Properties/Settings.Designer.cs class Settings (line 14) | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] FILE: UXM/Util.cs class Util (line 6) | static class Util method GetExeVersion (line 8) | public static Game GetExeVersion(string exePath) type Game (line 48) | public enum Game