================================================
FILE: LICENSE
================================================
BSD 3-Clause License
Copyright (c) 2020, Lionel Briand
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
================================================
FILE: README.MD
================================================
# ShadowLayout a css like shadow for android
Have you ever wanted a CSS type of shadow in your Android project ? No?! Me neither but designers
keep using it and the death flag is triggered when the app isn't a copy of the design. So, there it goes.
It do much more than casting a shadow so the name can be inaccurate. Internally, it uses the native
`ScriptIntrinsicBlur` render script so it can easily blur the whole layout like the
[Blurry](https://github.com/wasabeef/Blurry) library.
# Requirements
Android 5.+ (API 21)
# Gradle
The project is hosted on maven Central :
```groovy
allprojects {
repositories {
mavenCentral()
}
}
```
Then add dependency :
```groovy
dependencies {
implementation("net.orandja.shadowlayout:shadowlayout:1.0.1")
}
```
# Usage
Add `android:clipChildren="false"`, `android:clipToPadding="false"` to the parent layout to let ShadowLayout draw outside of view bounds.
```xml
```

## Parameters
Default value in parenthesis
- `shadow_radius` (6f) The radius of the gaussian blur in float. See #Rules of downscaling section to see how it works.
- `shadow_x_shift` (0dp) Shift on the horizontal axis in dp
- `shadow_y_shift` (0dp) Shift on the vertical axis in dp
- `shadow_color` (#33000000) Color of the casted shadow
- `shadow_downscale` (1f) Downscale of the internal bitmap that render the shadow. The higher the downscale, the lower in size is the bitmap. At 2, the size of bitmap is halved.
- `shadow_with_foreground` (true) Draw the actual view on top of the shadow.
- `shadow_with_color` (false) Keep all the subview colors in the blur. Coupled with `shadow_with_foreground` at false, a blur image can be render on screen.
- `shadow_with_dpi_scale` (true) Downscale the internal bitmap by the current smartphone dpi. A 100dp view will result in a 100px bitmap.
- `shadow_with_css_scale` (true) Downscale by 5/3 more. Because CSS shadow standard blur by a half more than the real blur size.
- `shadow_cast_only_background` (false) Only render the background and not the view as shadow
## Limitations
The default implementation of android gaussian blur (`ScriptIntrinsicBlur` render script) is limited to 25 pixels at max.
To counter that, the layout downscale the real render of the view inside a bitmap (ALPHA_8 or RGBA with `shadow_with_color` at true).
Then blur it. Then renders the blur inside the canvas. Then **redraw** the view in the canvas. (`shadow_with_foreground` at true)
The radius can mean multiple things depending on the configurations.
## Rules of downscaling
When no downscale are applied:
```xml
```
The internal bitmap is the same size of the view. The radius is the number of **pixels** blured around.
With high dpi, it will be hard to see the effect. However, in some cases, it can be usefull to have a nice looking blur at the expense of more memory.
The max radius is 25 pixels. The parameter `shadow_downscale` multiply the max radius by its value. So at shadow_downscale="2.5" it increases the max radius to 62.5f.
When `app:shadow_with_dpi_scale="true"`: Downscale the internal bitmap by the current smartphone dpi. A 100dp view will result in a 100px bitmap.
The radius means **dp**. It blurs up to 25dp.
When `app:shadow_with_css_scale="true"`: Same as dpi, it will add a 5/3 downscale to mimic the CSS shadow blur.
# Shadow anything
As said before since it draw the whole layout it can cast a shadow of anything. Like text:
```xml
```

Since `shadow_with_color` is at true, the drawn shadow is of the same color of the text rendered.
The color parameter only affect alpha.
================================================
FILE: build.gradle
================================================
buildscript {
ext.kotlin_version = '1.5.0'
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.vanniktech:gradle-maven-publish-plugin:0.15.1'
classpath 'com.android.tools.build:gradle:4.2.1'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
================================================
FILE: consumer-rules.pro
================================================
================================================
FILE: gradle/wrapper/gradle-wrapper.properties
================================================
#Sat Jun 20 19:39:00 CEST 2020
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.0-all.zip
================================================
FILE: gradle.properties
================================================
org.gradle.jvmargs=-Xmx1536m
android.useAndroidX=true
android.enableJetifier=true
kotlin.code.style=official
GROUP=net.orandja.shadowlayout
POM_ARTIFACT_ID=shadowlayout
VERSION_NAME=1.0.1
POM_NAME=Shadow Layout
POM_DESCRIPTION=ShadowLayout a css like shadow for android
POM_INCEPTION_YEAR=2020
POM_URL=https://github.com/L-Briand/ShadowLayout
POM_LICENCE_NAME=BSD 3-Clause License
POM_LICENCE_URL=https://opensource.org/licenses/BSD-3-Clause
POM_LICENCE_DIST=repo
POM_SCM_URL=https://github.com/L-Briand/ShadowLayout
POM_SCM_CONNECTION=scm:git:git://github.com/L-Briand/ShadowLayout.git
POM_SCM_DEV_CONNECTION=scm:git:ssh://git@github.com/L-Briand/ShadowLayout.git
POM_DEVELOPER_ID=L-Briand
POM_DEVELOPER_NAME=Lionel Briand
POM_DEVELOPER_URL=https://github.com/L-Briand
================================================
FILE: gradlew
================================================
#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"
================================================
FILE: gradlew.bat
================================================
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
================================================
FILE: proguard-rules.pro
================================================
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
================================================
FILE: sample/.gitignore
================================================
/build
================================================
FILE: sample/build.gradle
================================================
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
android {
compileSdkVersion 30
buildToolsVersion "30.0.3"
defaultConfig {
applicationId "fr.orandja.shadowlayout.sample"
minSdkVersion 21
targetSdkVersion 30
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"
implementation 'androidx.core:core-ktx:1.5.0'
implementation 'androidx.appcompat:appcompat:1.3.0'
implementation 'androidx.constraintlayout:constraintlayout:2.0.4'
implementation project(':shadowlayout')
}
================================================
FILE: sample/proguard-rules.pro
================================================
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
================================================
FILE: sample/src/main/AndroidManifest.xml
================================================
================================================
FILE: sample/src/main/java/net/orandja/shadowlayout/sample/MainActivity.kt
================================================
package net.orandja.shadowlayout.sample
import android.animation.ObjectAnimator
import android.animation.ValueAnimator
import android.os.Bundle
import androidx.appcompat.app.AppCompatActivity
import net.orandja.shadowlayout.ShadowLayout
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
ValueAnimator.ofFloat(0f, 0f, 25f, 25f).apply {
duration = 2000
repeatCount = ObjectAnimator.INFINITE
repeatMode = ObjectAnimator.REVERSE
addUpdateListener { findViewById(R.id.__rainbow).shadow_radius = it.animatedValue as Float }
}.start()
}
}
================================================
FILE: sample/src/main/res/drawable/ic_launcher_background.xml
================================================
================================================
FILE: sample/src/main/res/drawable/ic_launcher_foreground.xml
================================================
================================================
FILE: sample/src/main/res/drawable/multicolor.xml
================================================
================================================
FILE: sample/src/main/res/drawable/round_corners.xml
================================================
================================================
FILE: sample/src/main/res/layout/activity_main.xml
================================================
================================================
FILE: sample/src/main/res/mipmap-anydpi-v26/ic_launcher.xml
================================================
================================================
FILE: sample/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml
================================================
================================================
FILE: sample/src/main/res/values/colors.xml
================================================
#6200EE#3700B3#03DAC5
================================================
FILE: sample/src/main/res/values/strings.xml
================================================
sample
================================================
FILE: sample/src/main/res/values/styles.xml
================================================
================================================
FILE: settings.gradle
================================================
rootProject.name = "ShadowLayout"
include ":shadowlayout", ":sample"
================================================
FILE: shadowlayout/.gitignore
================================================
/build
================================================
FILE: shadowlayout/build.gradle
================================================
plugins {
id 'com.android.library'
id 'kotlin-android'
id 'com.vanniktech.maven.publish'
}
android {
compileSdkVersion 30
buildToolsVersion "30.0.3"
compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_1_8
}
defaultConfig {
minSdkVersion 21
targetSdkVersion 30
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
consumerProguardFiles 'consumer-rules.pro'
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
implementation 'androidx.core:core-ktx:1.5.0'
}
================================================
FILE: shadowlayout/src/main/AndroidManifest.xml
================================================
================================================
FILE: shadowlayout/src/main/java/net/orandja/shadowlayout/ShadowLayout.kt
================================================
package net.orandja.shadowlayout
import android.content.Context
import android.content.res.Resources
import android.graphics.*
import android.renderscript.Allocation
import android.renderscript.Element
import android.renderscript.RenderScript
import android.renderscript.ScriptIntrinsicBlur
import android.util.AttributeSet
import android.util.DisplayMetrics
import android.view.View
import android.view.ViewOutlineProvider
import android.widget.FrameLayout
import androidx.annotation.ColorRes
import androidx.annotation.DimenRes
import androidx.annotation.Nullable
import androidx.core.content.res.ResourcesCompat
import androidx.core.graphics.scaleMatrix
import androidx.core.graphics.times
import androidx.core.graphics.translationMatrix
import androidx.core.graphics.withMatrix
import kotlin.math.ceil
/** A CSS like shadow */
@Suppress("PropertyName")
class ShadowLayout @JvmOverloads constructor(
context: Context,
@Nullable attrs: AttributeSet? = null,
defStyleAttr: Int = R.attr.shadowLayoutStyle,
defStyleRes: Int = 0
) : FrameLayout(context, attrs, defStyleAttr, defStyleRes) {
companion object {
@JvmField
val ratioDpToPixels =
Resources.getSystem().displayMetrics.densityDpi.toFloat() / DisplayMetrics.DENSITY_DEFAULT
@JvmField
val ratioPixelsToDp: Float = (1.0 / ratioDpToPixels.toDouble()).toFloat()
// Thanks to this hero https://stackoverflow.com/a/41322648/4681367
const val cssRatio: Float = 5f / 3f
}
// BASIC FIELDS
private val paint = Paint(Paint.ANTI_ALIAS_FLAG or Paint.DITHER_FLAG)
private val eraser = Paint().apply { xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_OUT) }
var shadow_color: Int
get() = paint.color
set(value) {
if (paint.color == value) return
paint.color = value
postInvalidate()
}
fun setColorRes(@ColorRes color: Int) {
shadow_color = ResourcesCompat.getColor(resources, color, context.theme)
}
var shadow_x_shift: Float by OnUpdate(0f)
fun setXShift(@DimenRes shift: Int) {
shadow_x_shift = context.resources.getDimension(shift)
}
var shadow_y_shift: Float by OnUpdate(0f)
fun setYShift(@DimenRes shift: Int) {
shadow_y_shift = context.resources.getDimension(shift)
}
var shadow_downscale: Float by OnUpdate(1f, { it.coerceAtLeast(0.1f) }) {
realRadius = shadow_radius / it
updateBitmap()
}
var shadow_radius: Float by OnUpdate(0f, { it.coerceAtLeast(0f) }) {
realRadius = it / shadow_downscale
}
private var realRadius: Float by OnUpdate(
0f, { it.coerceIn(0f, 25f) } // allowed blur size on ScriptIntrinsicBlur by android
)
var shadow_cast_only_background: Boolean by OnUpdate(false)
var shadow_with_content: Boolean by OnUpdate(true)
var shadow_with_color: Boolean by OnUpdate(false) {
destroyBitmap()
updateBitmap()
}
var shadow_with_dpi_scale: Boolean by OnUpdate(true) {
destroyBitmap()
updateBitmap()
}
var shadow_with_css_scale: Boolean by OnUpdate(true) {
destroyBitmap()
updateBitmap()
}
// IN VARIABLES
private val ratioDpToPixels get() = if (shadow_with_dpi_scale) Companion.ratioDpToPixels else 1f
private val ratioPixelsToDp get() = if (shadow_with_dpi_scale) Companion.ratioPixelsToDp else 1f
private val cssRatio get() = if (shadow_with_css_scale) Companion.cssRatio else 1f
// size in pixel of the blur spread
private val pixelsOverBoundaries: Int get() = if (shadow_downscale < 1f) 25 else ceil(25f * shadow_downscale).toInt()
private val viewBounds: Rect = Rect()
private fun setViewBounds(width: Int, height: Int) {
viewBounds.set(0, 0, width, height)
updateBitmap()
}
private var blurBitmap: Bitmap? = null
private var blurCanvas: Canvas? = null
private var renderScript: RenderScript? = null;
private var script: ScriptIntrinsicBlur? = null;
private var inAlloc: Allocation? = null
private var outAlloc: Allocation? = null
private var lastWithColorScript: Boolean? = null
private fun getScript(): Pair {
val renderScript = this.renderScript ?: RenderScript.create(context)
if (lastWithColorScript != shadow_with_color) { // recreate script only if colors change
lastWithColorScript = shadow_with_color
script = null
}
if (script != null) return Pair(script!!, renderScript!!)
val element = if (shadow_with_color) Element.U8_4(renderScript) else Element.U8(renderScript)
script = ScriptIntrinsicBlur.create(renderScript, element)
return Pair(script!!, renderScript!!)
}
private val lastBounds = Rect()
private var lastScale = 0f
private var lastWithColorBitmap: Boolean? = null
private var lastWithDpi: Boolean? = null
private var lastWithCss: Boolean? = null
private fun updateBitmap() {
// do not recreate if same specs.
if (viewBounds.isEmpty || isAttachedToWindow
&& lastBounds == viewBounds
&& shadow_downscale == lastScale
&& shadow_with_color == lastWithColorBitmap
&& shadow_with_dpi_scale == lastWithDpi
&& shadow_with_css_scale == lastWithCss
) return
lastBounds.set(viewBounds)
lastScale = shadow_downscale
lastWithColorBitmap = shadow_with_color
lastWithColorBitmap = shadow_with_color
lastWithDpi = shadow_with_dpi_scale
lastWithCss = shadow_with_css_scale
// create a receptacle for blur script. (MDPI / downscale) + (pixels * 2) cause blur spread in all directions
blurBitmap?.recycle()
blurBitmap = Bitmap.createBitmap(
(ceil(
(viewBounds.width().toFloat() * ratioPixelsToDp) / shadow_downscale / cssRatio
) + pixelsOverBoundaries * 2).toInt(),
(ceil(
(viewBounds.height().toFloat() * ratioPixelsToDp) / shadow_downscale / cssRatio
) + pixelsOverBoundaries * 2).toInt(),
if (shadow_with_color) Bitmap.Config.ARGB_8888 else Bitmap.Config.ALPHA_8
)
blurCanvas = Canvas(blurBitmap!!)
val (script, renderScript) = getScript()
inAlloc?.destroy()
inAlloc = Allocation.createFromBitmap(renderScript, blurBitmap)
if (outAlloc?.type != inAlloc?.type) {
outAlloc?.destroy()
outAlloc = Allocation.createTyped(renderScript, inAlloc!!.type)
}
script.setInput(inAlloc)
}
private fun destroyBitmap() {
blurBitmap?.recycle()
blurBitmap = null
blurCanvas = null
script?.destroy()
script = null
inAlloc?.destroy()
inAlloc = null
outAlloc?.destroy()
outAlloc = null
lastBounds.setEmpty()
lastScale = 0f
lastWithColorScript = null
lastWithColorBitmap = null
lastWithDpi = null
lastWithCss = null
}
/** Cause the default elevation rendering to not work */
override fun getOutlineProvider(): ViewOutlineProvider = object : ViewOutlineProvider() {
override fun getOutline(view: View?, outline: Outline?) = Unit
}
// Overriding view
init {
if (!isInEditMode) {
val attributes = context.obtainStyledAttributes(
attrs, R.styleable.ShadowLayout, defStyleAttr, defStyleRes
)
shadow_color = attributes.getColor(R.styleable.ShadowLayout_shadow_color, 51 shl 24)
shadow_with_color = attributes.getBoolean(R.styleable.ShadowLayout_shadow_with_color, false)
shadow_with_content = attributes.getBoolean(R.styleable.ShadowLayout_shadow_with_content, true)
shadow_with_dpi_scale = attributes.getBoolean(R.styleable.ShadowLayout_shadow_with_dpi_scale, true)
shadow_with_css_scale = attributes.getBoolean(R.styleable.ShadowLayout_shadow_with_css_scale, true)
shadow_x_shift = attributes.getDimension(R.styleable.ShadowLayout_shadow_x_shift, 0f)
shadow_y_shift = attributes.getDimension(R.styleable.ShadowLayout_shadow_y_shift, 0f)
shadow_downscale = attributes.getFloat(R.styleable.ShadowLayout_shadow_downscale, 1f)
shadow_radius = attributes.getFloat(R.styleable.ShadowLayout_shadow_radius, 6f)
shadow_cast_only_background = attributes.getBoolean(R.styleable.ShadowLayout_shadow_cast_only_background, false)
attributes.recycle()
}
setWillNotDraw(false)
}
override fun onAttachedToWindow() {
super.onAttachedToWindow()
if (!isInEditMode) updateBitmap()
}
override fun onDetachedFromWindow() {
super.onDetachedFromWindow()
if (!isInEditMode) destroyBitmap()
}
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
super.onSizeChanged(w, h, oldw, oldh)
if (!isInEditMode) setViewBounds(w, h)
}
private inline val blurTMatrix: Matrix // cause blur spreads
get() = translationMatrix(pixelsOverBoundaries.toFloat(), pixelsOverBoundaries.toFloat())
private inline val blurSMatrix: Matrix // to draw inside the small blurBitmap
get() = scaleMatrix(ratioPixelsToDp / shadow_downscale / cssRatio, ratioPixelsToDp / shadow_downscale / cssRatio)
private inline val drawTMatrix: Matrix // counterbalance for blur spread in canvas
get() = translationMatrix(
-(pixelsOverBoundaries * ratioDpToPixels * shadow_downscale * cssRatio),
-(pixelsOverBoundaries * ratioDpToPixels * shadow_downscale * cssRatio)
)
private inline val drawSMatrix: Matrix // enlarge blur image to canvas size
get() = scaleMatrix(
ratioDpToPixels * shadow_downscale * cssRatio,
ratioDpToPixels * shadow_downscale * cssRatio
)
private inline val shiftTMatrix: Matrix // User want a nice shifted shadow
get() = translationMatrix(
shadow_x_shift / shadow_downscale / cssRatio,
shadow_y_shift / shadow_downscale / cssRatio
)
override fun draw(canvas: Canvas?) {
canvas ?: return
if (isInEditMode) {
super.draw(canvas)
return
}
if (blurCanvas != null) {
blurCanvas!!.drawRect(blurCanvas!!.clipBounds, eraser)
blurCanvas!!.withMatrix(blurTMatrix * blurSMatrix) {
if (shadow_cast_only_background) {
background.bounds = viewBounds
background?.draw(blurCanvas!!)
} else super.draw(blurCanvas)
}
if (realRadius > 0f) { // Do not blur if no radius
val (script) = getScript()
script.setRadius(realRadius)
inAlloc?.copyFrom(blurBitmap)
script.forEach(outAlloc)
outAlloc?.copyTo(blurBitmap)
}
canvas.withMatrix(drawTMatrix * drawSMatrix * shiftTMatrix) {
canvas.drawBitmap(blurBitmap!!, 0f, 0f, paint)
}
}
if (shadow_with_content) super.draw(canvas)
}
}
================================================
FILE: shadowlayout/src/main/java/net/orandja/shadowlayout/Utils.kt
================================================
package net.orandja.shadowlayout
import android.view.View
import kotlin.properties.ReadWriteProperty
import kotlin.reflect.KProperty
internal class OnUpdate(default: T, val transformation: ((T) -> T)? = null, val onUpdate: ((T) -> Unit)? = null) :
ReadWriteProperty {
var backing: T = default
override fun getValue(thisRef: View, property: KProperty<*>): T = backing
override fun setValue(thisRef: View, property: KProperty<*>, value: T) {
if (backing == value) return
backing = transformation?.invoke(value) ?: value
onUpdate?.invoke(value)
thisRef.postInvalidate()
}
}
================================================
FILE: shadowlayout/src/main/res/values/attrs.xml
================================================