[
  {
    "path": ".creator/asset-template/typescript/Custom Script Template Help Documentation.url",
    "content": "[InternetShortcut]\nURL=https://docs.cocos.com/creator/manual/en/scripting/setup.html#custom-script-template"
  },
  {
    "path": ".creator/default-meta.json",
    "content": "{\n  \"image\": {\n    \"type\": \"sprite-frame\"\n  }\n}\n"
  },
  {
    "path": ".gitignore",
    "content": "\n#///////////////////////////\n# Cocos Creator 3D Project\n#///////////////////////////\nlibrary/\ntemp/\nlocal/\nbuild/\nprofiles/\nnative\n#//////////////////////////\n# NPM\n#//////////////////////////\nnode_modules/\n\n#//////////////////////////\n# VSCode\n#//////////////////////////\n.vscode/\n\n#//////////////////////////\n# WebStorm\n#//////////////////////////\n.idea/"
  },
  {
    "path": "LICENSE",
    "content": "MIT License\n\nCopyright (c) 2022-2025 LeeYip\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.\n"
  },
  {
    "path": "README.md",
    "content": "# Cocos TextMeshPro\r\n一个用于Cocos Creator的文本渲染解决方案\r\n\r\n## 目录\r\n- [前言](#preface)\r\n- [特性](#feature)\r\n- [版本支持](#version)\r\n- [如何使用](#how2use)\r\n    - [插件](#plugin)\r\n    - [组件](#component)\r\n    - [API](#api)\r\n    - [Example](#example)\r\n- [富文本](#richtext)\r\n- [注意事项](#note)\r\n\r\n## <a id=\"preface\"></a>前言\r\n用过Unity的应该知道，UGUI中的TextMeshPro功能强大，是一套极佳的文本渲染解决方案。此项目旨在为Cocos Creator提供类似的方案，以相对较低的代价，实现各种文本效果。由于需要重写渲染组件以及顶点数据填充，而Cocos Creator不同版本渲染实现差异较大无法兼容，故针对不同版本建了不同Git分支，使用前请切换对应的分支。\r\n\r\n## <a id=\"feature\"></a>特性\r\n- 基于SDF进行文本渲染，无损放大\r\n- 支持最多8张纹理的BMFont\r\n    - 导出参数合理，以及项目多语言种类不多的情况下，可以将项目中所有文本全部导出在一个字体文件中\r\n    - 一般来说，WebGL至少支持8个纹理单元，OpenGL至少支持16个纹理单元\r\n- 支持颜色渐变\r\n- 支持斜体\r\n- 支持下划线、删除线\r\n- 支持描边、镂空、阴影、辉光等特效，且这些特效会作用在下划线与删除线上\r\n- 提供顶点数据接口，可以自由实现顶点动画\r\n- 提供新的排版模式ELLIPSIS——当文本超出节点大小时，自动以\"...\"结尾\r\n- 支持富文本\r\n\r\n![image](./docs/images/showcase1.gif)</br>\r\n\r\n## <a id=\"version\"></a>版本支持\r\n目前经过测试的版本与系统如下，未列出的版本与系统仅表示暂未测试。\r\n\r\n| Cocos Creator | [v2.4.9](https://github.com/LeeYip/cocos-text-mesh-pro/tree/v2.4.9) | [v3.6.0](https://github.com/LeeYip/cocos-text-mesh-pro/tree/v3.6.0) |\r\n| :-: | :-: | :-: |\r\n| Android | ✓ | ✓ |\r\n| Web | ✓ | ✓ |\r\n\r\n- **v2.4.9分支**\r\n    - 此分支应该都可用于2.4.x系列版本，只不过2.4.5及以下版本中引擎源码材质hash值计算有bug，会导致某些情况下无法合批，请自行测试\r\n- **v3.6.0分支**\r\n    - 目前不支持低于3.6的版本，在3.6中引擎渲染实现有较大改动，故无法兼容\r\n    - 此分支对native的支持需要用cpp目录下的文件替换引擎源码中对应的c++文件\r\n    - Cocos Creator3.x的合批判断过于严格，只要不是同一个材质的引用，就不会合批。在JS层我做了一些hack的写法，修改了合批判断，使得相同uniform参数的材质实例得以合批。而native上的合批判断实现在c++层，暂未进行修改，所以目前如果希望将相同uniform参数的进行合批，请自行屏蔽掉组件内使用材质实例动态修改材质宏和uniform参数的代码，并尽可能的使用共享材质\r\n\r\n## <a id=\"how2use\"></a>如何使用\r\n\r\n#### <a id=\"plugin\"></a>插件\r\n\r\n![image](./docs/images/plugin1.png)</br>\r\n插件中有两个选项，Font Tool为SDF字体生成工具。Import Assets为将TextMeshPro组件与材质等导入到assets目录下，若无法自动导入，请到插件目录下手动复制。（此仓库的项目assets中已包含这些文件无需再次导入）\r\n\r\n![image](./docs/images/plugin2.png)</br>\r\nFont Tool界面如上图所示\r\n- Hiero路径：字体导出依赖工具，点击下载按钮会进入下载地址，需要确保已安装Java环境才能运行此工具\r\n- 源字体：需要导出的ttf字体文件\r\n- 导出目录：SDF字体导出目录\r\n- 导出名称：导出的SDF字体文件名\r\n- 导出文本：可选择导出输入框内的文本或者导出txt文件内的文本\r\n- 字体参数：Font Size为字体导出大小，Padding为字体间距，这两个参数大一些会对渲染效果好一点，但过大可能会导致导出的纹理数量过多，注意不可超出纹理上限\r\n- 纹理参数：导出的纹理大小\r\n- SDF Scale：此参数越大对最终渲染效果越好，但过大会导致字体导出过于缓慢。原理是导出字体前先对所有字体进行放大，然后再生成SDF纹理，再将字体纹理缩小为导出的Font Size进行导出。\r\n- Save：保存插件配置\r\n- Export：导出字体，生成运行时所需的json和png。期间会用命令行自动打开Hiero工具，导出过程根据设置的参数可能会非常缓慢，请耐心等待Hiero自行关闭。\r\n\r\n#### <a id=\"component\"></a>组件\r\n\r\n![image](./docs/images/compnent1.png)</br>\r\n组件参数如上图所示\r\n- Font：使用Font Tool导出的字体json文件\r\n- Overflow：除了Cocos Creator Label组件的排版方式之外，还提供了新的排版模式ELLIPSIS。会自动计算文本大小，若超出节点大小，则以\"...\"结尾（**字体导出文本中必须包含字符\".\"**）\r\n\r\n    ![image](./docs/images/compnent2.gif)</br>\r\n- EnableItalic：斜体\r\n- EnableUnderline：下划线，可调节高度（**字体导出文本中必须包含字符\"_\"**）\r\n- EnableStrikethrough：删除线，可调节高度（**字体导出文本中必须包含字符\"_\"**）\r\n- ColorGradient：颜色渐变开关，提供四个顶点的颜色设置，会和顶点颜色混合为最终的顶点颜色\r\n\r\n    ![image](./docs/images/compnent3.png)</br>\r\n- TmpUniform：控制shader部分的参数，不同参数会影响TextMeshPro的合批\r\n    - FaceColor：文本主体的颜色\r\n    - FaceDilate：文本主体的粗细，范围0-1，0.5为标准值\r\n    - FaceSoftness：文本主体的柔和度，越小字体显示越硬，越大则会让字体显示越虚\r\n\r\n        ![image](./docs/images/compnent5.png)</br>\r\n    - EnableOutline：描边开关，配合FaceColor透明度可以实现文本镂空效果\r\n\r\n        ![image](./docs/images/compnent4.png)</br>\r\n    - OutlineColor：描边颜色\r\n    - OutlineThickness：描边厚度\r\n    - EnableUnderlay：阴影开关\r\n\r\n        ![image](./docs/images/compnent6.png)</br>\r\n    - UnderlayColor：阴影颜色\r\n    - UnderlayOffset：阴影偏移，如x方向偏移一个像素则需填入的值为1/纹理宽度，y方向同理\r\n    - UnderlayDilate：阴影厚度\r\n    - UnderlaySoftness：阴影柔和度\r\n    - EnableGlow：辉光开关，可以理解为在其他文本效果之上叠加一层额外的描边效果，所以底下的颜色越暗效果越明显\r\n\r\n        ![image](./docs/images/compnent7.png)</br>\r\n    - GlowColor：辉光颜色\r\n    - GlowOffset：辉光偏移，范围0-1，0.5为标准值\r\n    - GlowInner：辉光向内的厚度\r\n    - GlowOuter：辉光向外的厚度\r\n    - GlowPower：辉光强度，范围0-1，1为最强\r\n- Textures：字体依赖的纹理\r\n\r\n#### <a id=\"api\"></a>API\r\n- **`forceUpdateRenderData(): void`**  立即更新渲染数据\r\n- **`setFont(font: cc.JsonAsset, textures: cc.Texture2D[]): void`**  动态设置字体\r\n- **`isVisible(index: number): boolean`**  根据字符下标判断此字符是否可见\r\n- **`setVisible(index: number, visible: boolean): void`**  根据字符下标设置字符是否可见\r\n- **`getColorExtraVertices(index: number): [cc.Color, cc.Color, cc.Color, cc.Color] | null`**  根据字符下标获取颜色顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n- **`setColorExtraVertices(index: number, data: [cc.Color, cc.Color, cc.Color, cc.Color]): void`**  根据字符下标设置颜色顶点数据，会和节点颜色混合为最终的顶点颜色，顺序为[左下, 右下, 左上, 右上]\r\n- **`getPosVertices(index: number): [cc.Vec2, cc.Vec2, cc.Vec2, cc.Vec2] | null`**  根据字符下标获取坐标顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n- **`setPosVertices(index: number, data: [cc.Vec2, cc.Vec2, cc.Vec2, cc.Vec2]): void`**  根据字符下标设置坐标顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n\r\n#### <a id=\"example\"></a>Example\r\n- 高效实现打字机效果：不必随时间每次都更新字符串，这样会导致每次更新字符串时顶点数据重新计算一次，浪费性能。\r\n\r\n    ![image](./docs/images/showcase2.gif)</br>\r\n    ```typescript\r\n    // 更新文本后立即更新一次渲染数据，后续根据此渲染数据进行操作\r\n    // 所有顶点动画效果都可参考此方式进行扩展\r\n    this.text1.string = \"这 是 一 段 测 试 文 字\";\r\n    this.text1.forceUpdateRenderData();\r\n    // 先隐藏所有字符\r\n    for (let i = 0; i < this.text1.string.length; i++) {\r\n        this.text1.setVisible(i, false);\r\n    }\r\n    for (let i = 0; i < this.text1.string.length; i++) {\r\n        // 逐个字符显示，并且过滤掉空格等不需要渲染的字符\r\n        this.text1.setVisible(i, true);\r\n        if (!this.text1.isVisible(i)) {\r\n            continue;\r\n        }\r\n        await this.waitCmpt(this, 0.1);\r\n    }\r\n    ```\r\n    \r\n    再更进一步，通过控制顶点颜色数据，逐顶点透明渐变\r\n\r\n    ![image](./docs/images/showcase3.gif)</br>\r\n\r\n    ```typescript\r\n    public alpha: number = 0;\r\n    private async anim3(): Promise<void> {\r\n        this.text3.string = \"这 是 一 段 测 试 文 字\";\r\n        this.text3.updateRenderData(true);\r\n        for (let i = 0; i < this.text3.string.length; i++) {\r\n            this.text3.setVisible(i, false);\r\n        }\r\n        let time = 0.5;\r\n        for (let i = 0; i < this.text3.string.length; i++) {\r\n            this.text3.setVisible(i, true);\r\n            if (!this.text3.isVisible(i)) {\r\n                continue;\r\n            }\r\n            this.text3.setVisible(i, false);\r\n            let result = this.text3.getColorExtraVertices(i);\r\n            this.alpha = 0;\r\n            tween<Main>(this)\r\n                .to(time / 2, { alpha: 255 }, {\r\n                    onUpdate: () => {\r\n                        result[0].a = this.alpha;\r\n                        result[2].a = this.alpha;\r\n                        this.text3.setColorExtraVertices(i, result);\r\n                    }\r\n                })\r\n                .call(() => {\r\n                    this.alpha = 0;\r\n                })\r\n                .to(time / 2, { alpha: 255 }, {\r\n                    onUpdate: () => {\r\n                        result[1].a = this.alpha;\r\n                        result[3].a = this.alpha;\r\n                        this.text3.setColorExtraVertices(i, result);\r\n                    }\r\n                })\r\n                .start();\r\n\r\n            await this.waitCmpt(this, time);\r\n        }\r\n    }\r\n    ```\r\n\r\n    再换一种方式，通过控制顶点数据，让字符逐个跃出\r\n\r\n    ![image](./docs/images/showcase4.gif)</br>\r\n\r\n    ```typescript\r\n    public _fScale: number = 1;\r\n    public _xOffset: number = 0;\r\n    private async anim1(): Promise<void> {\r\n        await this.waitCmpt(this, 1);\r\n        this.text1.string = \"这 是 一 段 测 试 文 字\";\r\n        this.text1.updateRenderData(true);\r\n        for (let i = 0; i < this.text1.string.length; i++) {\r\n            this.text1.setVisible(i, false);\r\n        }\r\n        for (let i = 0; i < this.text1.string.length; i++) {\r\n            this.text1.setVisible(i, true);\r\n            if (!this.text1.isVisible(i)) {\r\n                continue;\r\n            }\r\n            let result: Vec3[] = this.text1.getPosVertices(i);\r\n            let center = new Vec3();\r\n            center.x = (result[0].x + result[1].x + result[2].x + result[3].x) / 4;\r\n            center.y = (result[0].y + result[1].y + result[2].y + result[3].y) / 4;\r\n            this._xOffset = -50;\r\n\r\n            let updateCall = () => {\r\n                let copy: Vec3[] = [];\r\n                copy.push(result[0].clone());\r\n                copy.push(result[1].clone());\r\n                copy.push(result[2].clone());\r\n                copy.push(result[3].clone());\r\n                for (let j = 0; j < 4; j++) {\r\n                    let delta: Vec3 = new Vec3();\r\n                    Vec3.subtract(delta, copy[j], center);\r\n                    delta.multiplyScalar(this._fScale).add(new Vec3(this._xOffset, 0));\r\n                    Vec3.add(copy[j], center, delta);\r\n                }\r\n                this.text1.setPosVertices(i, copy as any);\r\n            }\r\n\r\n            tween<Main>(this)\r\n                .to(0.1, { _fScale: 2, _xOffset: -15 }, { onUpdate: updateCall })\r\n                .to(0.1, { _fScale: 1, _xOffset: 0 }, { onUpdate: updateCall })\r\n                .start();\r\n            await this.waitCmpt(this, 0.2);\r\n        }\r\n    }\r\n    ```\r\n\r\n## <a id=\"richtext\"></a>富文本\r\n![image](./docs/images/richtext.png)</br>\r\n如需使用富文本请使用**TmpRichText**组件，除粗体标签外支持全部Cocos的RichText组件的标签，且拓展支持了所有TextMeshPro具备的效果。\r\n\r\n- 复杂文本情况下draw call会少于Cocos的RichText组件\r\n- 内部对图片节点与文本节点做了分层处理，进一步减少了draw call\r\n\r\n**支持标签**\r\n| 名称 | 描述 | 示例 | 注意事项 |\r\n| :-: | :-: | :-: | :-: |\r\n| size | 字体渲染大小，大小值必须是一个整数 | \\<size=30\\>enlarge me\\</size\\> | Size值必须使用等号赋值 |\r\n| color | 字体顶点颜色，颜色值可以是内置颜色，比如 white、black 等，也可以使用 16 进制颜色值，比如 #ff0000 表示红色 | \\<color=#ff0000\\>Red Text\\</color\\> |  |\r\n| cg | 启用字体颜色渐变，指定四个顶点的额外颜色，会与顶点色混合 | \\<cg lb=#f90000 rb=#f90000 lt=#0019f7 ​rt=#0019f7\\>color gradient\\</cg\\> | 默认值参考TextMeshPro组件 |\r\n| face | 文本主体颜色、厚度、柔和度 | \\<face color=#f00000 dilate=0.5 softness=0.01\\>face\\</face\\> | 默认值和取值范围请参考TextMeshPro组件face相关属性 |\r\n| i | 斜体 | \\<i\\>This text will be rendered as italic\\</i\\> |  |\r\n| u | 启用下划线，可指定下划线的偏移 | \\<u=8\\>This text will have a underline\\</u\\> | 等号后面的值即下划线偏移值，默认值参考TextMeshPro组件underline相关属性 |\r\n| s | 启用删除线，可指定删除线的偏移  | \\<s=8\\>This text will have a strikethrough\\</s\\> | 等号后面的值即删除线偏移值，默认值参考TextMeshPro组件strikethrough相关属性 |\r\n| outline | 字体的描边颜色和描边宽度 | \\<outline color=red thickness=0.15\\>A label with outline\\</outline\\> | 默认值和取值范围请参考TextMeshPro组件outline相关属性 |\r\n| underlay | 字体的阴影颜色、偏移、厚度、柔和度 | \\<underlay color=#00ff00 x=0.001 y=-0.001 dilate=0.5 softness=0.3\\>underlay\\</underlay\\> | 默认值和取值范围请参考TextMeshPro组件underlay相关属性 |\r\n| glow | 字体辉光效果颜色、偏移、厚度 | \\<glow color=#0ff0ff inner=0.2 outer=0.4\\>\\<color=#000000\\>glow\\</color\\>\\</glow\\> | 默认值和取值范围请参考TextMeshPro组件glow相关属性 |\r\n| on | 指定一个点击事件处理函数，当点击该 Tag 所在文本内容时，会调用该事件响应函数 | \\<on click=\"handler\"\\> click me! \\</on\\> | 除了 on 标签可以添加 click 属性，color 和 size 标签也可以添加，比如 \\<size=10 click=\"handler2\"\\>click me\\</size\\> |\r\n| param | 当点击事件触发时，可以在回调函数的第二个参数获取该数值 | \\<on click=\"handler\" param=\"test\"\\> click me! \\</on\\> | 依赖 click 事件 |\r\n| br | 插入一个空行 | \\<br/\\> | 注意：\\<br\\>\\</br\\> 和 \\<br\\> 都是不支持的。 |\r\n| img | 给富文本添加图文混排功能，img 的 src 属性必须是 ImageAtlas 图集里面的一个有效的 spriteframe 名称 | \\<img src='emoji1' click='handler' height=50 width=50 align=center /\\> | 规则与Cocos的RichText组件一致 |\r\n\r\n## <a id=\"note\"></a>注意事项\r\n- 切勿将字体纹理打入图集中\r\n- 暂不提供控制下划线与删除线的顶点数据\r\n- 个人时间精力有限，难免会出现疏漏，使用前请自行充分测试"
  },
  {
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{\n      \"__type__\": \"cc.Rect\",\n      \"x\": 0,\n      \"y\": 0,\n      \"width\": 1,\n      \"height\": 1\n    },\n    \"_aperture\": 19,\n    \"_shutter\": 7,\n    \"_iso\": 0,\n    \"_screenScale\": 1,\n    \"_visibility\": 41943040,\n    \"_targetTexture\": null,\n    \"_id\": \"63WIch3o5BEYRlXzTT0oWc\"\n  },\n  {\n    \"__type__\": \"cc.Node\",\n    \"_name\": \"TmpRichText\",\n    \"_objFlags\": 0,\n    \"_parent\": {\n      \"__id__\": 2\n    },\n    \"_children\": [],\n    \"_active\": true,\n    \"_components\": [\n      {\n        \"__id__\": 6\n      },\n      {\n        \"__id__\": 7\n      }\n    ],\n    \"_prefab\": null,\n    \"_lpos\": {\n      \"__type__\": \"cc.Vec3\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0\n    },\n    \"_lrot\": {\n      \"__type__\": \"cc.Quat\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0,\n      \"w\": 1\n    },\n    \"_lscale\": {\n      \"__type__\": \"cc.Vec3\",\n      \"x\": 1,\n      \"y\": 1,\n      \"z\": 1\n    },\n    \"_layer\": 33554432,\n    \"_euler\": {\n      \"__type__\": \"cc.Vec3\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0\n    },\n    \"_id\": \"420WPLYo5MbrrRd8mS+jQN\"\n  },\n  {\n    \"__type__\": \"cc.UITransform\",\n    \"_name\": \"\",\n    \"_objFlags\": 0,\n    \"node\": {\n      \"__id__\": 5\n    },\n    \"_enabled\": true,\n    \"__prefab\": null,\n    \"_contentSize\": {\n      \"__type__\": \"cc.Size\",\n      \"width\": 400,\n      \"height\": 348.48\n    },\n    \"_anchorPoint\": {\n      \"__type__\": \"cc.Vec2\",\n      \"x\": 0.5,\n      \"y\": 0.5\n    },\n    \"_id\": \"ceK3gGsIxES4LEQNCVGsB5\"\n  },\n  {\n    \"__type__\": \"cd6a1T8yVBMCqKxdsw6LjB6\",\n    \"_name\": \"\",\n    \"_objFlags\": 0,\n    \"node\": {\n      \"__id__\": 5\n    },\n    \"_enabled\": true,\n    \"__prefab\": null,\n    \"_string\": \"富文本测试：\\n<size=64>enlarge me</size> <color=#ff0000>Red Text</color> <cg lb=#f90000 rb=#f90000 lt=#0019f7 ​rt=#0019f7>color gradient</cg> <u=8><outline color=green thickness=0.15><face color=#00000000 dilate=0.5 softness=0.02>outline underline strikethrough face</face></outline></u> <s=6>strikethrough</s> <i>This text will be rendered as italic</i> <underlay color=#000000 x=0.001 y=-0.001 dilate=0.5 softness=0.3>underlay</underlay> <glow color=#0ff0ff inner=0.2 outer=0.4><color=#000000>glow</color></glow><img src='question' click='handler' height=40 width=40 align= center/>2222<img src='cancel' click='handler' height=40 width=40 align= center/>\",\n    \"_font\": {\n      \"__uuid__\": \"8f9b07b2-22f0-4f7f-b969-2cf08cd5b0e1\",\n      \"__expectedType__\": \"cc.JsonAsset\"\n    },\n    \"_horizontalAlign\": 0,\n    \"_verticalAlign\": 1,\n    \"_fontSize\": 32,\n    \"_maxWidth\": 400,\n    \"_lineHeight\": 48,\n    \"_imageAtlas\": {\n      \"__uuid__\": \"b355bc7e-57c1-46be-874b-f47f768ae679\",\n      \"__expectedType__\": \"cc.SpriteAtlas\"\n    },\n    \"_handleTouchEvent\": true,\n    \"material\": {\n      \"__uuid__\": \"826ba4ea-bcaa-4a5d-bf75-35d010607422\",\n      \"__expectedType__\": \"cc.Material\"\n    },\n    \"textures\": [\n      {\n        \"__uuid__\": \"c395b07f-6f97-421c-b6bc-b501fc13a4c1@6c48a\",\n        \"__expectedType__\": \"cc.Texture2D\"\n      },\n      {\n        \"__uuid__\": \"f3feaeef-2b4e-4a1a-92ea-c63acb49c434@6c48a\",\n        \"__expectedType__\": \"cc.Texture2D\"\n      },\n      {\n        \"__uuid__\": \"a5b75940-e5bb-4c40-b446-02fb7a584074@6c48a\",\n        \"__expectedType__\": \"cc.Texture2D\"\n      },\n      {\n        \"__uuid__\": \"dd8f2b59-403b-45aa-b90b-7a60c424031f@6c48a\",\n        \"__expectedType__\": \"cc.Texture2D\"\n      }\n    ],\n    \"_id\": \"e33O3pUAhMEq44kNxkK2vV\"\n  },\n  {\n    \"__type__\": \"cc.UITransform\",\n    \"_name\": \"\",\n    \"_objFlags\": 0,\n    \"node\": {\n      \"__id__\": 2\n    },\n    \"_enabled\": true,\n    \"__prefab\": null,\n    \"_contentSize\": {\n      \"__type__\": \"cc.Size\",\n      \"width\": 960,\n      \"height\": 640\n    },\n    \"_anchorPoint\": {\n      \"__type__\": \"cc.Vec2\",\n      \"x\": 0.5,\n      \"y\": 0.5\n    },\n    \"_id\": \"d6rUX5yfhMlKoWX2bSbawx\"\n  },\n  {\n    \"__type__\": \"cc.Canvas\",\n    \"_name\": \"\",\n    \"_objFlags\": 0,\n    \"node\": {\n      \"__id__\": 2\n    },\n    \"_enabled\": true,\n    \"__prefab\": null,\n    \"_cameraComponent\": {\n      \"__id__\": 4\n    },\n    \"_alignCanvasWithScreen\": true,\n    \"_id\": \"12O/ljcVlEqLmVm3U2gEOQ\"\n  },\n  {\n    \"__type__\": \"cc.Widget\",\n    \"_name\": \"\",\n    \"_objFlags\": 0,\n    \"node\": {\n      \"__id__\": 2\n    },\n    \"_enabled\": true,\n    \"__prefab\": null,\n    \"_alignFlags\": 45,\n    \"_target\": null,\n    \"_left\": -5.684341886080802e-14,\n    \"_right\": -5.684341886080802e-14,\n    \"_top\": 0,\n    \"_bottom\": 0,\n    \"_horizontalCenter\": 0,\n    \"_verticalCenter\": 0,\n    \"_isAbsLeft\": true,\n    \"_isAbsRight\": true,\n    \"_isAbsTop\": true,\n    \"_isAbsBottom\": true,\n    \"_isAbsHorizontalCenter\": true,\n    \"_isAbsVerticalCenter\": true,\n    \"_originalWidth\": 0,\n    \"_originalHeight\": 0,\n    \"_alignMode\": 2,\n    \"_lockFlags\": 0,\n    \"_id\": \"c5V1EV8IpMtrIvY1OE9t2u\"\n  },\n  {\n    \"__type__\": \"cc.SceneGlobals\",\n    \"ambient\": {\n      \"__id__\": 12\n    },\n    \"shadows\": {\n      \"__id__\": 13\n    },\n    \"_skybox\": {\n      \"__id__\": 14\n    },\n    \"fog\": {\n      \"__id__\": 15\n    },\n    \"octree\": {\n      \"__id__\": 16\n    }\n  },\n  {\n    \"__type__\": \"cc.AmbientInfo\",\n    \"_skyColorHDR\": {\n      \"__type__\": \"cc.Vec4\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0,\n      \"w\": 0.520833125\n    },\n    \"_skyColor\": {\n      \"__type__\": \"cc.Vec4\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0,\n      \"w\": 0.520833125\n    },\n    \"_skyIllumHDR\": 20000,\n    \"_skyIllum\": 20000,\n    \"_groundAlbedoHDR\": {\n      \"__type__\": \"cc.Vec4\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0,\n      \"w\": 0\n    },\n    \"_groundAlbedo\": {\n      \"__type__\": \"cc.Vec4\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0,\n      \"w\": 0\n    },\n    \"_skyColorLDR\": {\n      \"__type__\": \"cc.Vec4\",\n      \"x\": 0.2,\n      \"y\": 0.5,\n      \"z\": 0.8,\n      \"w\": 1\n    },\n    \"_skyIllumLDR\": 20000,\n    \"_groundAlbedoLDR\": {\n      \"__type__\": \"cc.Vec4\",\n      \"x\": 0.2,\n      \"y\": 0.2,\n      \"z\": 0.2,\n      \"w\": 1\n    }\n  },\n  {\n    \"__type__\": \"cc.ShadowsInfo\",\n    \"_enabled\": false,\n    \"_type\": 0,\n    \"_normal\": {\n      \"__type__\": \"cc.Vec3\",\n      \"x\": 0,\n      \"y\": 1,\n      \"z\": 0\n    },\n    \"_distance\": 0,\n    \"_shadowColor\": {\n      \"__type__\": \"cc.Color\",\n      \"r\": 76,\n      \"g\": 76,\n      \"b\": 76,\n      \"a\": 255\n    },\n    \"_maxReceived\": 4,\n    \"_size\": {\n      \"__type__\": \"cc.Vec2\",\n      \"x\": 512,\n      \"y\": 512\n    }\n  },\n  {\n    \"__type__\": \"cc.SkyboxInfo\",\n    \"_envLightingType\": 0,\n    \"_envmapHDR\": null,\n    \"_envmap\": null,\n    \"_envmapLDR\": null,\n    \"_diffuseMapHDR\": null,\n    \"_diffuseMapLDR\": null,\n    \"_enabled\": false,\n    \"_useHDR\": true,\n    \"_editableMaterial\": null,\n    \"_reflectionHDR\": null,\n    \"_reflectionLDR\": null\n  },\n  {\n    \"__type__\": \"cc.FogInfo\",\n    \"_type\": 0,\n    \"_fogColor\": {\n      \"__type__\": \"cc.Color\",\n      \"r\": 200,\n      \"g\": 200,\n      \"b\": 200,\n      \"a\": 255\n    },\n    \"_enabled\": false,\n    \"_fogDensity\": 0.3,\n    \"_fogStart\": 0.5,\n    \"_fogEnd\": 300,\n    \"_fogAtten\": 5,\n    \"_fogTop\": 1.5,\n    \"_fogRange\": 1.2,\n    \"_accurate\": false\n  },\n  {\n    \"__type__\": \"cc.OctreeInfo\",\n    \"_enabled\": false,\n    \"_minPos\": {\n      \"__type__\": \"cc.Vec3\",\n      \"x\": -1024,\n      \"y\": -1024,\n      \"z\": -1024\n    },\n    \"_maxPos\": {\n      \"__type__\": \"cc.Vec3\",\n      \"x\": 1024,\n      \"y\": 1024,\n      \"z\": 1024\n    },\n    \"_depth\": 8\n  }\n]"
  },
  {
    "path": "assets/textMeshPro/scenes/Example2.scene.meta",
    "content": "{\n  \"ver\": \"1.1.39\",\n  \"importer\": \"scene\",\n  \"imported\": true,\n  \"uuid\": \"381e6611-0d12-4267-86a6-89ac41b73d88\",\n  \"files\": [\n    \".json\"\n  ],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "assets/textMeshPro/scenes.meta",
    "content": "{\n  \"ver\": \"1.1.0\",\n  \"importer\": \"directory\",\n  \"imported\": true,\n  \"uuid\": \"e07f36d2-c801-4835-aebe-abb03af6da98\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {\n    \"compressionType\": {},\n    \"isRemoteBundle\": {}\n  }\n}\n"
  },
  {
    "path": "assets/textMeshPro/scripts/Example1.ts",
    "content": "import { Component, tween, Vec3, _decorator } from \"cc\";\r\nimport TextMeshPro from \"./TextMeshPro\";\r\nimport TmpUtils from \"./utils/TmpUtils\";\r\n\r\nconst { ccclass, property } = _decorator;\r\n\r\n@ccclass\r\nexport default class Example1 extends Component {\r\n\r\n    @property(TextMeshPro)\r\n    text1: TextMeshPro = null;\r\n\r\n    @property(TextMeshPro)\r\n    text2: TextMeshPro = null;\r\n\r\n    @property(TextMeshPro)\r\n    text3: TextMeshPro = null;\r\n\r\n    protected start(): void {\r\n        this.anim1();\r\n        this.anim3();\r\n\r\n        this.scheduleOnce(() => {\r\n            for (let i = 0; i < this.text2.string.length; i++) {\r\n                let result: Vec3[] = this.text2.getPosVertices(i);\r\n                this._initPos.push(result);\r\n            }\r\n        }, 0);\r\n    }\r\n\r\n    protected update(dt: number): void {\r\n        this._time += dt;\r\n        this.anim2();\r\n    }\r\n\r\n    private _time = 0;\r\n    public _fScale: number = 1;\r\n    public _xOffset: number = 0;\r\n    private async anim1(): Promise<void> {\r\n        await TmpUtils.waitCmpt(this, 1);\r\n        this.text1.string = \"这 是 一 段 测 试 文 字aaagghjsa;dzxmc;\";\r\n        this.text1.updateRenderData(true);\r\n        for (let i = 0; i < this.text1.string.length; i++) {\r\n            this.text1.setVisible(i, false);\r\n        }\r\n        for (let i = 0; i < this.text1.string.length; i++) {\r\n            this.text1.setVisible(i, true);\r\n            if (!this.text1.isVisible(i)) {\r\n                continue;\r\n            }\r\n            let result: Vec3[] = this.text1.getPosVertices(i);\r\n            let center = new Vec3();\r\n            center.x = (result[0].x + result[1].x + result[2].x + result[3].x) / 4;\r\n            center.y = (result[0].y + result[1].y + result[2].y + result[3].y) / 4;\r\n            this._xOffset = -30;\r\n\r\n            let updateCall = () => {\r\n                let copy: Vec3[] = [];\r\n                copy.push(result[0].clone());\r\n                copy.push(result[1].clone());\r\n                copy.push(result[2].clone());\r\n                copy.push(result[3].clone());\r\n                for (let j = 0; j < 4; j++) {\r\n                    let delta: Vec3 = new Vec3();\r\n                    Vec3.subtract(delta, copy[j], center);\r\n                    delta.multiplyScalar(this._fScale).add(new Vec3(this._xOffset, 0));\r\n                    Vec3.add(copy[j], center, delta);\r\n                }\r\n                this.text1.setPosVertices(i, copy as any);\r\n            }\r\n\r\n            tween<Example1>(this)\r\n                .to(0.05, { _fScale: 2, _xOffset: -15 }, { onUpdate: updateCall })\r\n                .to(0.05, { _fScale: 1, _xOffset: 0 }, { onUpdate: updateCall })\r\n                .start();\r\n            await TmpUtils.waitCmpt(this, 0.1);\r\n        }\r\n    }\r\n\r\n    private _initPos: Vec3[][] = [];\r\n    private anim2(): void {\r\n        if (this._initPos.length <= 0) {\r\n            return;\r\n        }\r\n        for (let i = 0; i < this.text2.string.length; i++) {\r\n            if (!this.text2.isVisible(i)) {\r\n                continue;\r\n            }\r\n            let result = [];\r\n            for (let j = 0; j < 4; j++) {\r\n                result.push(this._initPos[i][j].clone());\r\n                result[j].y += Math.sin(0.5 * i + this._time * 5) * 10;\r\n            }\r\n            this.text2.setPosVertices(i, result as any);\r\n        }\r\n    }\r\n\r\n    public alpha: number = 0;\r\n    private async anim3(): Promise<void> {\r\n        await TmpUtils.waitCmpt(this, 1);\r\n        this.text3.string = \"这 是 一 段 测 试 文 字aaagghjsa;dzxmc;\";\r\n        this.text3.updateRenderData(true);\r\n        for (let i = 0; i < this.text3.string.length; i++) {\r\n            this.text3.setVisible(i, false);\r\n        }\r\n        let time = 0.1;\r\n        for (let i = 0; i < this.text3.string.length; i++) {\r\n            this.text3.setVisible(i, true);\r\n            if (!this.text3.isVisible(i)) {\r\n                continue;\r\n            }\r\n            this.text3.setVisible(i, false);\r\n            let result = this.text3.getColorExtraVertices(i);\r\n            this.alpha = 0;\r\n            tween<Example1>(this)\r\n                .to(time / 2, { alpha: 255 }, {\r\n                    onUpdate: () => {\r\n                        result[0].a = this.alpha;\r\n                        result[2].a = this.alpha;\r\n                        this.text3.setColorExtraVertices(i, result);\r\n                    }\r\n                })\r\n                .call(() => {\r\n                    this.alpha = 0;\r\n                })\r\n                .to(time / 2, { alpha: 255 }, {\r\n                    onUpdate: () => {\r\n                        result[1].a = this.alpha;\r\n                        result[3].a = this.alpha;\r\n                        this.text3.setColorExtraVertices(i, result);\r\n                    }\r\n                })\r\n                .start();\r\n\r\n            await TmpUtils.waitCmpt(this, time);\r\n        }\r\n    }\r\n}\r\n"
  },
  {
    "path": "assets/textMeshPro/scripts/Example1.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"0fdd64b9-e589-4473-a88b-10238ee3898f\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "assets/textMeshPro/scripts/TextMeshPro.ts",
    "content": "import { _decorator, BaseRenderData, color, Color, Enum, error, gfx, HorizontalTextAlignment, JsonAsset, Material, RenderData, renderer, SpriteFrame, StencilManager, Texture2D, UIRenderer, Vec2, Vec3, VerticalTextAlignment } from \"cc\";\r\nimport { EDITOR, JSB } from \"cc/env\";\r\nimport TmpAssembler, { TmpLetterInfo } from \"./utils/TmpAssembler\";\r\nimport TmpFontConfig from \"./utils/TmpFontConfig\";\r\nimport TmpUtils from \"./utils/TmpUtils\";\r\n\r\nconst { ccclass, property, executeInEditMode } = _decorator;\r\n\r\nconst vfmt = [\r\n    new gfx.Attribute(gfx.AttributeName.ATTR_POSITION, gfx.Format.RGB32F),\r\n    new gfx.Attribute(gfx.AttributeName.ATTR_TEX_COORD, gfx.Format.RG32F),\r\n    new gfx.Attribute(gfx.AttributeName.ATTR_COLOR, gfx.Format.RGBA32F),\r\n    new gfx.Attribute(gfx.AttributeName.ATTR_COLOR2, gfx.Format.RGBA32F),\r\n    new gfx.Attribute(\"a_texture_idx\", gfx.Format.R32F)\r\n];\r\n\r\n/**\r\n * TextMeshPro的排版方式\r\n */\r\nexport enum TmpOverflow {\r\n    NONE,\r\n    CLAMP,\r\n    ELLIPSIS,\r\n    SHRINK,\r\n    RESIZE_HEIGHT\r\n}\r\n\r\n/**\r\n * TextMeshPro Uniform参数\r\n */\r\n@ccclass(\"TmpUniform\")\r\nexport class TmpUniform {\r\n    @property(Color)\r\n    private _faceColor: Color = Color.WHITE.clone();\r\n    @property({ tooltip: \"文本主体颜色\", type: Color })\r\n    public get faceColor(): Color { return this._faceColor; }\r\n    public set faceColor(v: Color) {\r\n        if (!EDITOR && this._faceColor === v) { return; }\r\n        this._faceColor = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatFace(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _faceDilate: number = 0.5;\r\n    @property({ tooltip: \"文本主体厚度\", range: [0, 1, 0.01] })\r\n    public get faceDilate(): number { return this._faceDilate; }\r\n    public set faceDilate(v: number) {\r\n        if (!EDITOR && this._faceDilate === v) { return; }\r\n        this._faceDilate = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatFace(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _faceSoftness: number = 0.01;\r\n    @property({ tooltip: \"文本主体柔和度\", range: [0, 1, 0.01] })\r\n    public get faceSoftness(): number { return this._faceSoftness; }\r\n    public set faceSoftness(v: number) {\r\n        if (!EDITOR && this._faceSoftness === v) { return; }\r\n        this._faceSoftness = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatFace(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _enableOutline: boolean = false;\r\n    @property({ tooltip: \"是否启用描边效果\" })\r\n    public get enableOutline(): boolean { return this._enableOutline; }\r\n    public set enableOutline(v: boolean) {\r\n        if (!EDITOR && this._enableOutline === v) { return; }\r\n        this._enableOutline = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatOutline(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property(Color)\r\n    private _outlineColor: Color = color(255, 0, 0, 255);\r\n    @property({\r\n        tooltip: \"描边颜色\",\r\n        type: Color,\r\n        visible() { return this._enableOutline; }\r\n    })\r\n    public get outlineColor(): Color { return this._outlineColor; }\r\n    public set outlineColor(v: Color) {\r\n        if (!EDITOR && this._outlineColor === v) { return; }\r\n        this._outlineColor = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatOutline(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _outlineThickness: number = 0.1;\r\n    @property({\r\n        tooltip: \"描边厚度\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableOutline; }\r\n    })\r\n    public get outlineThickness(): number { return this._outlineThickness; }\r\n    public set outlineThickness(v: number) {\r\n        if (!EDITOR && this._outlineThickness === v) { return; }\r\n        this._outlineThickness = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatOutline(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _enableUnderlay: boolean = false;\r\n    @property({ tooltip: \"是否启用阴影效果\" })\r\n    public get enableUnderlay(): boolean { return this._enableUnderlay; }\r\n    public set enableUnderlay(v: boolean) {\r\n        if (!EDITOR && this._enableUnderlay === v) { return; }\r\n        this._enableUnderlay = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatUnderlay(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property(Color)\r\n    private _underlayColor: Color = color(0, 0, 0, 255);\r\n    @property({\r\n        tooltip: \"阴影颜色\",\r\n        type: Color,\r\n        visible() { return this._enableUnderlay; }\r\n    })\r\n    public get underlayColor(): Color { return this._underlayColor; }\r\n    public set underlayColor(v: Color) {\r\n        if (!EDITOR && this._underlayColor === v) { return; }\r\n        this._underlayColor = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatUnderlay(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property(Vec2)\r\n    private _underlayOffset: Vec2 = new Vec2(0, 0);\r\n    @property({\r\n        tooltip: \"阴影偏移\",\r\n        type: Vec2,\r\n        range: [-1, 1],\r\n        visible() { return this._enableUnderlay; }\r\n    })\r\n    public get underlayOffset(): Vec2 { return this._underlayOffset; }\r\n    public set underlayOffset(v: Vec2) {\r\n        if (!EDITOR && this._underlayOffset === v) { return; }\r\n        this._underlayOffset = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatUnderlay(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _underlayDilate: number = 0.5;\r\n    @property({\r\n        tooltip: \"阴影厚度\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableUnderlay; }\r\n    })\r\n    public get underlayDilate(): number { return this._underlayDilate; }\r\n    public set underlayDilate(v: number) {\r\n        if (!EDITOR && this._underlayDilate === v) { return; }\r\n        this._underlayDilate = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatUnderlay(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _underlaySoftness: number = 0.1;\r\n    @property({\r\n        tooltip: \"阴影柔和度\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableUnderlay; }\r\n    })\r\n    public get underlaySoftness(): number { return this._underlaySoftness; }\r\n    public set underlaySoftness(v: number) {\r\n        if (!EDITOR && this._underlaySoftness === v) { return; }\r\n        this._underlaySoftness = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatUnderlay(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _enableGlow: boolean = false;\r\n    @property({ tooltip: \"是否启用辉光效果\" })\r\n    public get enableGlow(): boolean { return this._enableGlow; }\r\n    public set enableGlow(v: boolean) {\r\n        if (!EDITOR && this._enableGlow === v) { return; }\r\n        this._enableGlow = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatGlow(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property(Color)\r\n    private _glowColor: Color = color(0, 255, 0, 255);\r\n    @property({\r\n        tooltip: \"辉光颜色\",\r\n        type: Color,\r\n        visible() { return this._enableGlow; }\r\n    })\r\n    public get glowColor(): Color { return this._glowColor; }\r\n    public set glowColor(v: Color) {\r\n        if (!EDITOR && this._glowColor === v) { return; }\r\n        this._glowColor = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatGlow(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _glowOffset: number = 0.5;\r\n    @property({\r\n        tooltip: \"辉光偏移\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableGlow; }\r\n    })\r\n    public get glowOffset(): number { return this._glowOffset; }\r\n    public set glowOffset(v: number) {\r\n        if (!EDITOR && this._glowOffset === v) { return; }\r\n        this._glowOffset = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatGlow(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _glowInner: number = 0.01;\r\n    @property({\r\n        tooltip: \"辉光向内的厚度\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableGlow; }\r\n    })\r\n    public get glowInner(): number { return this._glowInner; }\r\n    public set glowInner(v: number) {\r\n        if (!EDITOR && this._glowInner === v) { return; }\r\n        this._glowInner = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatGlow(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _glowOuter: number = 0.01;\r\n    @property({\r\n        tooltip: \"辉光向外的厚度\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableGlow; }\r\n    })\r\n    public get glowOuter(): number { return this._glowOuter; }\r\n    public set glowOuter(v: number) {\r\n        if (!EDITOR && this._glowOuter === v) { return; }\r\n        this._glowOuter = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatGlow(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _glowPower: number = 1;\r\n    @property({\r\n        tooltip: \"辉光强度\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableGlow; }\r\n    })\r\n    public get glowPower(): number { return this._glowPower; }\r\n    public set glowPower(v: number) {\r\n        if (!EDITOR && this._glowPower === v) { return; }\r\n        this._glowPower = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatGlow(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    private _comp: TextMeshPro = null;\r\n    public get comp(): TextMeshPro { return this._comp; }\r\n\r\n    public init(text: TextMeshPro) {\r\n        this._comp = text;\r\n\r\n        let material = this._comp.getMaterialInstance(0);\r\n        this._comp.updateTmpMatFace(material);\r\n        this._comp.updateTmpMatOutline(material);\r\n        this._comp.updateTmpMatUnderlay(material);\r\n        this._comp.updateTmpMatGlow(material);\r\n    }\r\n}\r\n\r\n@ccclass(\"TextMeshPro\")\r\n@executeInEditMode\r\nexport default class TextMeshPro extends UIRenderer {\r\n\r\n    @property\r\n    private _string: string = \"\";\r\n    @property({ multiline: true })\r\n    public get string(): string { return this._string; }\r\n    public set string(v: string) {\r\n        if (!EDITOR && this._string === v) { return; }\r\n        this._string = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property(JsonAsset)\r\n    private _font: JsonAsset = null;\r\n    @property({ tooltip: \"字体资源\\n依赖的纹理请勿打入图集\\n在编辑器内拖拽此文件时，纹理必须和此文件处于同一目录下\", type: JsonAsset })\r\n    private get font(): JsonAsset { return this._font; }\r\n    private set font(v: JsonAsset) {\r\n        if (!EDITOR && this._font === v) { return; }\r\n        this._font = v;\r\n        if (EDITOR) {\r\n            this.editorInit();\r\n        } else {\r\n            if (this._renderData) {\r\n                this.destroyRenderData();\r\n                this._renderData = null;\r\n            }\r\n            this.updateRenderData(true);\r\n        }\r\n    }\r\n\r\n    @property({ type: HorizontalTextAlignment })\r\n    private _horizontalAlign: HorizontalTextAlignment = HorizontalTextAlignment.LEFT;\r\n    @property({ type: HorizontalTextAlignment })\r\n    public get horizontalAlign(): HorizontalTextAlignment { return this._horizontalAlign; }\r\n    public set horizontalAlign(v: HorizontalTextAlignment) {\r\n        if (!EDITOR && this._horizontalAlign === v) { return; }\r\n        this._horizontalAlign = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property({ type: VerticalTextAlignment })\r\n    private _verticalAlign: VerticalTextAlignment = VerticalTextAlignment.TOP;\r\n    @property({ type: VerticalTextAlignment })\r\n    public get verticalAlign(): VerticalTextAlignment { return this._verticalAlign; }\r\n    public set verticalAlign(v: VerticalTextAlignment) {\r\n        if (!EDITOR && this._verticalAlign === v) { return; }\r\n        this._verticalAlign = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _actualFontSize: number = 0;\r\n    @property({ visible() { return this._overflow === TmpOverflow.SHRINK; } })\r\n    public get actualFontSize(): number { return this._actualFontSize; }\r\n\r\n    @property\r\n    public get bmfontOriginalSize(): number { return this.font ? this.font.json[\"size\"] : -1; }\r\n\r\n    @property\r\n    private _fontSize: number = 32;\r\n    @property({ range: [0, 1024] })\r\n    public get fontSize(): number { return this._fontSize; }\r\n    public set fontSize(v: number) {\r\n        if (!EDITOR && this._fontSize === v) { return; }\r\n        this._fontSize = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _lineHeight: number = 32;\r\n    @property\r\n    public get lineHeight(): number { return this._lineHeight; }\r\n    public set lineHeight(v: number) {\r\n        if (!EDITOR && this._lineHeight === v) { return; }\r\n        this._lineHeight = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _spacingX: number = 0;\r\n    @property\r\n    public get spacingX(): number { return this._spacingX; }\r\n    public set spacingX(v: number) {\r\n        if (!EDITOR && this._spacingX === v) { return; }\r\n        this._spacingX = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property({ type: Enum(TmpOverflow) })\r\n    private _overflow: TmpOverflow = TmpOverflow.NONE;\r\n    @property({ tooltip: \"文本的排版方式\", type: Enum(TmpOverflow) })\r\n    public get overflow(): TmpOverflow { return this._overflow; }\r\n    public set overflow(v: TmpOverflow) {\r\n        if (!EDITOR && this._overflow === v) { return; }\r\n        this._overflow = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _enableWrapText: boolean = true;\r\n    @property({\r\n        tooltip: \"是否启用自动换行\",\r\n        visible() {\r\n            return this._overflow === TmpOverflow.CLAMP || this._overflow === TmpOverflow.ELLIPSIS;\r\n        }\r\n    })\r\n    public get enableWrapText(): boolean { return this._enableWrapText; }\r\n    public set enableWrapText(v: boolean) {\r\n        if (!EDITOR && this._enableWrapText === v) { return; }\r\n        this._enableWrapText = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _enableItalic: boolean = false;\r\n    @property({ tooltip: \"是否启用斜体\" })\r\n    public get enableItalic(): boolean { return this._enableItalic; }\r\n    public set enableItalic(v: boolean) {\r\n        if (!EDITOR && this._enableItalic === v) { return; }\r\n        this._enableItalic = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _enableUnderline: boolean = false;\r\n    @property({ tooltip: \"是否启用下划线\" })\r\n    public get enableUnderline(): boolean { return this._enableUnderline; }\r\n    public set enableUnderline(v: boolean) {\r\n        if (!EDITOR && this._enableUnderline === v) { return; }\r\n        this._enableUnderline = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _underlineOffset: number = 0;\r\n    @property({\r\n        tooltip: \"下划线高度偏移\",\r\n        visible() { return this._enableUnderline; }\r\n    })\r\n    public get underlineOffset(): number { return this._underlineOffset; }\r\n    public set underlineOffset(v: number) {\r\n        if (!EDITOR && this._underlineOffset === v) { return; }\r\n        this._underlineOffset = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _enableStrikethrough: boolean = false;\r\n    @property({ tooltip: \"是否启用删除线\" })\r\n    public get enableStrikethrough(): boolean { return this._enableStrikethrough; }\r\n    public set enableStrikethrough(v: boolean) {\r\n        if (!EDITOR && this._enableStrikethrough === v) { return; }\r\n        this._enableStrikethrough = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _strikethroughOffset: number = 0;\r\n    @property({\r\n        tooltip: \"删除线高度偏移\",\r\n        visible() { return this._enableStrikethrough; }\r\n    })\r\n    public get strikethroughOffset(): number { return this._strikethroughOffset; }\r\n    public set strikethroughOffset(v: number) {\r\n        if (!EDITOR && this._strikethroughOffset === v) { return; }\r\n        this._strikethroughOffset = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _colorGradient: boolean = false;\r\n    @property({ tooltip: \"是否启用颜色渐变，会和顶点颜色混合为最终的顶点颜色\" })\r\n    public get colorGradient(): boolean { return this._colorGradient; }\r\n    public set colorGradient(v: boolean) {\r\n        if (!EDITOR && this._colorGradient === v) { return; }\r\n        this._colorGradient = v;\r\n        this._colorExtraDirty = true;\r\n    }\r\n\r\n    @property(Color)\r\n    private _colorLB: Color = Color.WHITE.clone();\r\n    @property({\r\n        tooltip: \"左下顶点\", type: Color,\r\n        visible() { return this._colorGradient; }\r\n    })\r\n    public get colorLB(): Color { return this._colorLB; }\r\n    public set colorLB(v: Color) {\r\n        if (!EDITOR && this._colorLB === v) { return; }\r\n        this._colorLB = v;\r\n        this._colorExtraDirty = true;\r\n    }\r\n\r\n    @property(Color)\r\n    private _colorRB: Color = Color.WHITE.clone();\r\n    @property({\r\n        tooltip: \"右下顶点\", type: Color,\r\n        visible() { return this._colorGradient; }\r\n    })\r\n    public get colorRB(): Color { return this._colorRB; }\r\n    public set colorRB(v: Color) {\r\n        if (!EDITOR && this._colorRB === v) { return; }\r\n        this._colorRB = v;\r\n        this._colorExtraDirty = true;\r\n    }\r\n\r\n    @property(Color)\r\n    private _colorLT: Color = Color.WHITE.clone();\r\n    @property({\r\n        tooltip: \"左上顶点\", type: Color,\r\n        visible() { return this._colorGradient; }\r\n    })\r\n    public get colorLT(): Color { return this._colorLT; }\r\n    public set colorLT(v: Color) {\r\n        if (!EDITOR && this._colorLT === v) { return; }\r\n        this._colorLT = v;\r\n        this._colorExtraDirty = true;\r\n    }\r\n\r\n    @property(Color)\r\n    private _colorRT: Color = Color.WHITE.clone();\r\n    @property({\r\n        tooltip: \"右上顶点\", type: Color,\r\n        visible() { return this._colorGradient; }\r\n    })\r\n    public get colorRT(): Color { return this._colorRT; }\r\n    public set colorRT(v: Color) {\r\n        if (!EDITOR && this._colorRT === v) { return; }\r\n        this._colorRT = v;\r\n        this._colorExtraDirty = true;\r\n    }\r\n\r\n    @property({ tooltip: \"材质参数\", type: TmpUniform })\r\n    public tmpUniform: TmpUniform = new TmpUniform();\r\n\r\n    @property({ tooltip: \"字体所依赖的纹理\", type: Texture2D, readonly: true })\r\n    public textures: Texture2D[] = [];\r\n\r\n    private _fontConfig: TmpFontConfig = null;\r\n    /** 字体配置管理 */\r\n    public get fontConfig(): TmpFontConfig { return this._fontConfig; }\r\n\r\n    /** 每个字符的渲染数据，与string并不一定一一对应 */\r\n    private _lettersInfo: TmpLetterInfo[] = [];\r\n    public get lettersInfo(): TmpLetterInfo[] { return this._lettersInfo; }\r\n\r\n    protected _assembler: typeof TmpAssembler = null;\r\n    private _colorExtraDirty: boolean = false;\r\n\r\n    private _richTextDeltaX: number = 0;\r\n    /** 记录letterRight与nextTokenX的差值，供富文本排版使用 */\r\n    public get richTextDeltaX(): number { return this._richTextDeltaX; }\r\n\r\n    private editorInit(): void {\r\n        if (EDITOR) {\r\n            // 加载图集\r\n            if (!this._font || !this._font[\"_uuid\"]) {\r\n                this.textures = [];\r\n                this.updateRenderData(true);\r\n                return;\r\n            }\r\n            // log(this._font);\r\n            //@ts-ignore\r\n            Editor.Message.request(\"asset-db\", \"query-url\", this._font[\"_uuid\"]).then((url: string) => {\r\n                // log(url);\r\n                if (!url) {\r\n                    return;\r\n                }\r\n                let start = 12;\r\n                let end = url.lastIndexOf(\"/\");\r\n                let dir = url.slice(start, end + 1);\r\n                let arr: Promise<Texture2D>[] = [];\r\n                this._font.json[\"pageData\"].forEach((v) => {\r\n                    let imgUrl = dir + v.file + \"/texture\";\r\n                    arr.push(TmpUtils.load<Texture2D>(imgUrl));\r\n                });\r\n                Promise.all(arr).then((v) => {\r\n                    this.textures = v;\r\n                    this._fontConfig = TmpFontConfig.getFontConfig(this._font, this.textures);\r\n\r\n                    if (this._renderData) {\r\n                        this.destroyRenderData();\r\n                        this._renderData = null;\r\n                    }\r\n                    this.updateRenderData(true);\r\n                });\r\n            });\r\n        }\r\n    }\r\n\r\n    public resetInEditor(): void {\r\n        if (EDITOR) {\r\n            TmpUtils.load<Material>(TmpUtils.TMP_MAT).then((mat) => {\r\n                if (mat) {\r\n                    this.customMaterial = mat;\r\n                }\r\n            });\r\n        }\r\n    }\r\n\r\n    public onLoad(): void {\r\n        super.onLoad();\r\n        if (!this.customMaterial) {\r\n            this.resetInEditor();\r\n        }\r\n        this.tmpUniform.init(this);\r\n        if (!this._fontConfig && this.font && this.textures.length > 0) {\r\n            this._fontConfig = TmpFontConfig.getFontConfig(this._font, this.textures);\r\n        }\r\n    }\r\n\r\n    public onEnable(): void {\r\n        super.onEnable();\r\n        this._applyFontTexture();\r\n    }\r\n\r\n    public lateUpdate(dt: number): void {\r\n        if (this._colorExtraDirty) {\r\n            this._colorExtraDirty = false;\r\n            this._assembler.updateColorExtra(this);\r\n        }\r\n    }\r\n\r\n    /**\r\n     * @en Request new render data object.\r\n     * @zh 请求新的渲染数据对象。\r\n     * @return The new render data\r\n     */\r\n    public requestRenderData(drawInfoType = 0) {\r\n        const data = RenderData.add(vfmt);\r\n        data.initRenderDrawInfo(this, drawInfoType);\r\n        this._renderData = data;\r\n        return data;\r\n    }\r\n\r\n    public updateRenderData(force: boolean = false) {\r\n        if (force) {\r\n            this._flushAssembler();\r\n            // Hack: Fixed the bug that richText wants to get the label length by _measureText,\r\n            // _assembler.updateRenderData will update the content size immediately.\r\n            if (this.renderData) { this.renderData.vertDirty = true; }\r\n            this._applyFontTexture();\r\n        }\r\n        if (this._assembler) {\r\n            this._assembler.updateRenderData(this);\r\n        }\r\n    }\r\n\r\n    protected _render(render: any) {\r\n        // render.commitComp(this, this.renderData, this.textures[0], this._assembler!, null);\r\n        this.commitComp(render, this, this.renderData, this.textures[0], this._assembler!, null);\r\n    }\r\n\r\n    /**\r\n     * 合批hack\r\n     */\r\n    private commitComp(render: any, comp: TextMeshPro, renderData: BaseRenderData | null, frame: Texture2D | SpriteFrame | null, assembler, transform: Node | null) {\r\n        let dataHash = 0;\r\n        let mat: Material;\r\n        let bufferID = -1;\r\n        if (renderData && renderData.chunk) {\r\n            if (!renderData.isValid()) return;\r\n            dataHash = renderData.dataHash;\r\n            mat = renderData.material;\r\n            bufferID = renderData.chunk.bufferId;\r\n        }\r\n        comp.stencilStage = StencilManager.sharedManager!.stage;\r\n        const depthStencilStateStage = comp.stencilStage;\r\n\r\n        // 判断材质宏与参数是否一致\r\n        let isMatEqual = true;\r\n        let tmpMatDefine = 0;\r\n        if (comp.tmpUniform.enableOutline) { tmpMatDefine |= 1 << 0; }\r\n        if (comp.tmpUniform.enableUnderlay) { tmpMatDefine |= 1 << 1; }\r\n        if (comp.tmpUniform.enableGlow) { tmpMatDefine |= 1 << 2; }\r\n        if (render._currMaterial !== mat) {\r\n            if (((mat instanceof renderer.MaterialInstance) && render._currMaterial.parent !== mat.parent) ||\r\n                (!(mat instanceof renderer.MaterialInstance) && render._currMaterial.parent !== mat) ||\r\n                render._currTmpMatDefine !== tmpMatDefine) {\r\n                isMatEqual = false\r\n            }\r\n            if (isMatEqual) {\r\n                let arr = [\"texture0\", \"texture1\", \"texture2\", \"texture3\", \"texture4\", \"texture5\", \"texture6\", \"texture7\",\r\n                    \"faceColor\", \"faceDilate\", \"faceSoftness\",\r\n                    \"outlineColor\", \"outlineThickness\",\r\n                    \"underlayColor\", \"underlayOffsetX\", \"underlayOffsetY\", \"underlayDilate\", \"underlaySoftness\",\r\n                    \"glowColor\", \"glowOffset\", \"glowInner\", \"glowOuter\", \"glowPower\"\r\n                ];\r\n                let renderMat = comp.getRenderMaterial(0);\r\n                for (let i = 0; i < arr.length; i++) {\r\n                    const propName = arr[i];\r\n                    let v1 = renderMat.getProperty(propName);\r\n                    let v2 = render._currMaterial.getProperty(propName);\r\n                    if (v1 instanceof Color && v2 instanceof Color && v1.equals(v2)) {\r\n                        continue;\r\n                    }\r\n                    if (v1 !== v2) {\r\n                        isMatEqual = false;\r\n                        break;\r\n                    }\r\n                }\r\n            }\r\n        }\r\n\r\n        if (render._currHash !== dataHash || dataHash === 0 || !isMatEqual//render._currMaterial !== mat\r\n            || render._currDepthStencilStateStage !== depthStencilStateStage) {\r\n            // Merge all previous data to a render batch, and update buffer for next render data\r\n            render.autoMergeBatches(render._currComponent!);\r\n            if (renderData && !renderData._isMeshBuffer) {\r\n                render.updateBuffer(renderData.vertexFormat, bufferID);\r\n            }\r\n\r\n            // 标记宏定义开关\r\n            render._currTmpMatDefine = tmpMatDefine;\r\n\r\n            render._currRenderData = renderData;\r\n            render._currHash = renderData ? renderData.dataHash : 0;\r\n            render._currComponent = comp;\r\n            render._currTransform = transform;\r\n            render._currMaterial = comp.getRenderMaterial(0)!;\r\n            render._currDepthStencilStateStage = depthStencilStateStage;\r\n            render._currLayer = comp.node.layer;\r\n            if (frame) {\r\n                render._currTexture = frame.getGFXTexture();\r\n                render._currSampler = frame.getGFXSampler();\r\n                render._currTextureHash = frame.getHash();\r\n                render._currSamplerHash = render._currSampler.hash;\r\n            } else {\r\n                render._currTexture = null;\r\n                render._currSampler = null;\r\n                render._currTextureHash = 0;\r\n                render._currSamplerHash = 0;\r\n            }\r\n        }\r\n\r\n        assembler.fillBuffers(comp, render);\r\n    }\r\n\r\n    // Cannot use the base class methods directly because BMFont and CHAR cannot be updated in assambler with just color.\r\n    protected _updateColor() {\r\n        super._updateColor();\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    public setEntityColor(color: Color) {\r\n        if (JSB) {\r\n            this._renderEntity.color = color;\r\n        }\r\n    }\r\n\r\n    protected _canRender() {\r\n        if (!super._canRender() || !this._string) {\r\n            return false;\r\n        }\r\n\r\n        if (!this.fontConfig || this.textures.length <= 0) {\r\n            return false;\r\n        }\r\n\r\n        return true;\r\n    }\r\n\r\n    protected _flushAssembler() {\r\n        const assembler = TmpAssembler;\r\n\r\n        if (this._assembler !== assembler) {\r\n            this.destroyRenderData();\r\n            this._assembler = assembler;\r\n        }\r\n\r\n        if (!this._renderData) {\r\n            if (this._assembler && this._assembler.createData) {\r\n                this._renderData = this._assembler.createData(this);\r\n                this._renderData!.material = this.material;\r\n                this._updateColor();\r\n            }\r\n        }\r\n    }\r\n\r\n    private _applyFontTexture(): void {\r\n        this.markForUpdateRenderData();\r\n        if (this.textures.length > 0) {\r\n            if (this.renderData) {\r\n                // this.renderData.textureDirty = true;\r\n            }\r\n            this.changeMaterialForDefine();\r\n            if (this._assembler) {\r\n                this._assembler.updateRenderData(this);\r\n            }\r\n        }\r\n    }\r\n\r\n    protected changeMaterialForDefine() {\r\n        if (this.textures.length <= 0) {\r\n            return;\r\n        }\r\n\r\n        this.updateMaterial();\r\n    }\r\n\r\n    protected updateMaterial(): void {\r\n        if (!this._customMaterial) {\r\n            return;\r\n        }\r\n        this.setMaterial(this._customMaterial, 0);\r\n\r\n        // 更新材质参数\r\n        let material = this.getMaterialInstance(0);\r\n        this._updateTmpMatTexture(material);\r\n        if (!this.tmpUniform || !this.tmpUniform.comp) {\r\n            return;\r\n        }\r\n        this.updateTmpMatFace(material);\r\n        this.updateTmpMatOutline(material);\r\n        this.updateTmpMatUnderlay(material);\r\n        this.updateTmpMatGlow(material);\r\n    }\r\n\r\n    private _updateTmpMatTexture(material: renderer.MaterialInstance): void {\r\n        if (!material || this.textures.length <= 0) {\r\n            return;\r\n        }\r\n\r\n        material.recompileShaders({\r\n            \"USE_TEXTURE_LEVEL_1\": this.textures.length > 0,\r\n            \"USE_TEXTURE_LEVEL_2\": this.textures.length > 1,\r\n            \"USE_TEXTURE_LEVEL_3\": this.textures.length > 2,\r\n            \"USE_TEXTURE_LEVEL_4\": this.textures.length > 4\r\n        });\r\n\r\n        for (let i = 0; i < this.textures.length; i++) {\r\n            material.setProperty(`texture${i}`, this.textures[i]);\r\n        }\r\n    }\r\n\r\n    public updateTmpMatFace(material: renderer.MaterialInstance): void {\r\n        if (!material) {\r\n            return;\r\n        }\r\n        material.setProperty(\"faceColor\", this.tmpUniform.faceColor);\r\n        material.setProperty(\"faceDilate\", this.tmpUniform.faceDilate);\r\n        material.setProperty(\"faceSoftness\", this.tmpUniform.faceSoftness);\r\n    }\r\n\r\n    public updateTmpMatOutline(material: renderer.MaterialInstance): void {\r\n        if (!material) {\r\n            return;\r\n        }\r\n\r\n        material.recompileShaders({ \"USE_OUTLINE\": this.tmpUniform.enableOutline });\r\n\r\n        if (this.tmpUniform.enableOutline) {\r\n            material.setProperty(\"outlineColor\", this.tmpUniform.outlineColor);\r\n            material.setProperty(\"outlineThickness\", this.tmpUniform.outlineThickness);\r\n        }\r\n    }\r\n\r\n    public updateTmpMatUnderlay(material: renderer.MaterialInstance): void {\r\n        if (!material) {\r\n            return;\r\n        }\r\n\r\n        material.recompileShaders({ \"USE_UNDERLAY\": this.tmpUniform.enableUnderlay });\r\n\r\n        if (this.tmpUniform.enableUnderlay) {\r\n            material.setProperty(\"underlayColor\", this.tmpUniform.underlayColor);\r\n            material.setProperty(\"underlayOffsetX\", this.tmpUniform.underlayOffset.x);\r\n            material.setProperty(\"underlayOffsetY\", this.tmpUniform.underlayOffset.y);\r\n            material.setProperty(\"underlayDilate\", this.tmpUniform.underlayDilate);\r\n            material.setProperty(\"underlaySoftness\", this.tmpUniform.underlaySoftness);\r\n        }\r\n    }\r\n\r\n    public updateTmpMatGlow(material: renderer.MaterialInstance): void {\r\n        if (!material) {\r\n            return;\r\n        }\r\n\r\n        material.recompileShaders({ \"USE_GLOW\": this.tmpUniform.enableGlow });\r\n\r\n        if (this.tmpUniform.enableGlow) {\r\n            material.setProperty(\"glowColor\", this.tmpUniform.glowColor);\r\n            material.setProperty(\"glowOffset\", this.tmpUniform.glowOffset);\r\n            material.setProperty(\"glowInner\", this.tmpUniform.glowInner);\r\n            material.setProperty(\"glowOuter\", this.tmpUniform.glowOuter);\r\n            material.setProperty(\"glowPower\", this.tmpUniform.glowPower);\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 立即更新渲染数据\r\n     */\r\n    public forceUpdateRenderData(): void {\r\n        this.updateRenderData(true);\r\n    }\r\n\r\n    /**\r\n     * 设置字体，必须调用此接口去动态设置字体\r\n     */\r\n    public setFont(font: JsonAsset, textures: Texture2D[]): void {\r\n        if (!font || textures.length < 0) {\r\n            error(`params error!`);\r\n            return;\r\n        }\r\n\r\n        this._font = font;\r\n        this.textures = textures;\r\n        this._fontConfig = TmpFontConfig.getFontConfig(this._font, this.textures);\r\n        if (!this.enabledInHierarchy) { return; }\r\n        this.updateRenderData(true);\r\n    }\r\n\r\n    //#region 顶点数据操作接口，必须保证组件启用且节点激活才可使用这些接口\r\n    /**\r\n     * 根据字符下标判断此字符是否可见\r\n     */\r\n    public isVisible(index: number): boolean {\r\n        if (!this.enabledInHierarchy) { return false; }\r\n        return this._assembler.isVisble(this, index);\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标设置字符是否可见\r\n     */\r\n    public setVisible(index: number, visible: boolean): void {\r\n        if (!this.enabledInHierarchy) { return; }\r\n        this._assembler.setVisible(this, index, visible);\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标获取颜色顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public getColorExtraVertices(index: number): [Color, Color, Color, Color] | null {\r\n        if (!this.enabledInHierarchy) { return null; }\r\n        return this._assembler.getColorExtraVertices(this, index);\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标设置颜色顶点数据，会和节点颜色混合为最终的顶点颜色，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public setColorExtraVertices(index: number, data: [Color, Color, Color, Color]): void {\r\n        if (!this.enabledInHierarchy) { return; }\r\n        this._assembler.setColorExtraVertices(this, index, data);\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标获取坐标顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public getPosVertices(index: number): [Vec3, Vec3, Vec3, Vec3] | null {\r\n        if (!this.enabledInHierarchy) { return null; }\r\n        return this._assembler.getPosVertices(this, index);\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标设置坐标顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public setPosVertices(index: number, data: [Vec3, Vec3, Vec3, Vec3]): void {\r\n        if (!this.enabledInHierarchy) { return; }\r\n        this._assembler.setPosVertices(this, index, data);\r\n    }\r\n    //#endregion\r\n}\r\n"
  },
  {
    "path": "assets/textMeshPro/scripts/TextMeshPro.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"110b21d0-d07d-4c15-8f37-9df53b9ef8e4\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "assets/textMeshPro/scripts/TmpRichText.ts",
    "content": "import { assert, CCObject, Color, Component, EventTouch, HorizontalTextAlignment, isValid, js, JsonAsset, Material, Node, NodeEventType, Sprite, SpriteAtlas, SpriteFrame, Texture2D, UITransform, v2, Vec2, VerticalTextAlignment, warnID, _decorator } from \"cc\";\r\nimport { DEV, EDITOR } from \"cc/env\";\r\nimport TextMeshPro from \"./TextMeshPro\";\r\nimport { HtmlTextParser, IHtmlTextParserResultObj, IHtmlTextParserStack } from \"./utils/HtmlParser\";\r\nimport TmpUtils from \"./utils/TmpUtils\";\r\n\r\nconst { ccclass, property, disallowMultiple, executeInEditMode } = _decorator;\r\n\r\nconst RichTextChildName = \"RICHTEXT_CHILD\";\r\nconst RichTextChildImageName = \"RICHTEXT_Image_CHILD\";\r\nconst _htmlTextParser = new HtmlTextParser();\r\n\r\nconst BASELINE_RATIO = 0.26;\r\n\r\ninterface ISegment {\r\n    node: Node;\r\n    comp: TextMeshPro | Sprite | null;\r\n    lineCount: number;\r\n    styleIndex: number;\r\n    imageOffset: string;\r\n    clickParam: string;\r\n    clickHandler: string;\r\n    type: string,\r\n}\r\n\r\n/**\r\n * 富文本池\r\n */\r\nconst labelPool: any = new js.Pool((seg: ISegment) => {\r\n    if (DEV) {\r\n        assert(!seg.node.parent, \"Recycling node\\'s parent should be null!\");\r\n    }\r\n    if (!isValid(seg.node)) {\r\n        return false;\r\n    }\r\n    return true;\r\n}, 20);\r\n\r\nconst imagePool: any = new js.Pool((seg: ISegment) => {\r\n    if (DEV) {\r\n        assert(!seg.node.parent, \"Recycling node\\'s parent should be null!\");\r\n    }\r\n    return isValid(seg.node) as boolean;\r\n}, 10);\r\n\r\nfunction createSegment(type: string): ISegment {\r\n    return {\r\n        node: new Node(type),\r\n        comp: null,\r\n        lineCount: 0,\r\n        styleIndex: 0,\r\n        imageOffset: \"\",\r\n        clickParam: \"\",\r\n        clickHandler: \"\",\r\n        type,\r\n    };\r\n}\r\n\r\nfunction getSegmentByPool(type: string, content: string | SpriteFrame, mat?: Material) {\r\n    let seg;\r\n    if (type === RichTextChildName) {\r\n        seg = labelPool[\"_get\"]();\r\n    } else if (type === RichTextChildImageName) {\r\n        seg = imagePool[\"_get\"]();\r\n    }\r\n    seg = seg || createSegment(type);\r\n    let node = seg.node as Node;\r\n    if (!node) {\r\n        node = new Node(type);\r\n    }\r\n    node.hideFlags |= CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy;\r\n    if (type === RichTextChildImageName) {\r\n        seg.comp = node.getComponent(Sprite) || node.addComponent(Sprite);\r\n        seg.comp.spriteFrame = content as SpriteFrame;\r\n        seg.comp.type = Sprite.Type.SLICED;\r\n        seg.comp.sizeMode = Sprite.SizeMode.CUSTOM;\r\n    } else { // RichTextChildName\r\n        seg.comp = node.getComponent(TextMeshPro) || node.addComponent(TextMeshPro);\r\n        if (mat) {\r\n            seg.comp.customMaterial = mat;\r\n        }\r\n        seg.comp.string = content as string;\r\n        seg.comp.horizontalAlign = HorizontalTextAlignment.LEFT;\r\n        seg.comp.verticalAlign = VerticalTextAlignment.TOP;\r\n        seg.comp.underlineHeight = 2;\r\n    }\r\n    node.setPosition(0, 0, 0);\r\n    const trans = node._uiProps.uiTransformComp!;\r\n    trans.setAnchorPoint(0.5, 0.5);\r\n\r\n    seg.node = node;\r\n    seg.lineCount = 0;\r\n    seg.styleIndex = 0;\r\n    seg.imageOffset = \"\";\r\n    seg.clickParam = \"\";\r\n    seg.clickHandler = \"\";\r\n    return seg as ISegment | null;\r\n}\r\n\r\n/**\r\n * TextMeshPro富文本组件\r\n */\r\n@ccclass\r\n@disallowMultiple\r\n@executeInEditMode\r\nexport default class TmpRichText extends Component {\r\n\r\n    @property\r\n    private _string: string = \"\";\r\n    @property({ multiline: true })\r\n    public get string(): string { return this._string; }\r\n    public set string(v: string) {\r\n        if (this._string === v) { return; }\r\n        this._string = v;\r\n        // this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property(JsonAsset)\r\n    private _font: JsonAsset = null;\r\n    @property({ tooltip: DEV && \"字体资源\\n依赖的纹理请勿打入图集\\n在编辑器内拖拽此文件时，纹理必须和此文件处于同一目录下\", type: JsonAsset })\r\n    private get font(): JsonAsset { return this._font; }\r\n    private set font(v: JsonAsset) {\r\n        if (this._font === v) { return; }\r\n        this._font = v;\r\n        if (EDITOR) {\r\n            this.editorInit();\r\n        } else {\r\n            this._layoutDirty = true;\r\n            this._updateRichText();\r\n        }\r\n    }\r\n\r\n    @property({ type: HorizontalTextAlignment })\r\n    private _horizontalAlign: HorizontalTextAlignment = HorizontalTextAlignment.LEFT;\r\n    @property({ type: HorizontalTextAlignment })\r\n    public get horizontalAlign(): HorizontalTextAlignment { return this._horizontalAlign; }\r\n    public set horizontalAlign(v: HorizontalTextAlignment) {\r\n        if (this._horizontalAlign === v) { return; }\r\n        this._horizontalAlign = v;\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property({ type: VerticalTextAlignment })\r\n    private _verticalAlign: VerticalTextAlignment = VerticalTextAlignment.TOP;\r\n    @property({ type: VerticalTextAlignment })\r\n    public get verticalAlign(): VerticalTextAlignment { return this._verticalAlign; }\r\n    public set verticalAlign(v: VerticalTextAlignment) {\r\n        if (this._verticalAlign === v) { return; }\r\n        this._verticalAlign = v;\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property\r\n    private _fontSize: number = 32;\r\n    @property({ range: [0, 1024] })\r\n    public get fontSize(): number { return this._fontSize; }\r\n    public set fontSize(v: number) {\r\n        if (this._fontSize === v) { return; }\r\n        this._fontSize = v;\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property\r\n    private _maxWidth: number = 0;\r\n    @property({ tooltip: DEV && \"富文本的最大宽度\" })\r\n    public get maxWidth(): number { return this._maxWidth; }\r\n    public set maxWidth(v: number) {\r\n        if (this._maxWidth === v) { return; }\r\n        this._maxWidth = v;\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property\r\n    private _lineHeight: number = 32;\r\n    @property\r\n    public get lineHeight(): number { return this._lineHeight; }\r\n    public set lineHeight(v: number) {\r\n        if (this._lineHeight === v) { return; }\r\n        this._lineHeight = v;\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property(SpriteAtlas)\r\n    private _imageAtlas: SpriteAtlas = null;\r\n    @property(SpriteAtlas)\r\n    public get imageAtlas(): SpriteAtlas { return this._imageAtlas; }\r\n    public set imageAtlas(v: SpriteAtlas) {\r\n        if (this._imageAtlas === v) { return; }\r\n        this._imageAtlas = v;\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property\r\n    private _handleTouchEvent: boolean = true;\r\n    @property\r\n    public get handleTouchEvent(): boolean { return this._handleTouchEvent; }\r\n    public set handleTouchEvent(v: boolean) {\r\n        if (this._handleTouchEvent === v) { return; }\r\n        this._handleTouchEvent = v;\r\n        if (this.enabledInHierarchy) {\r\n            this.handleTouchEvent ? this._addEventListeners() : this._removeEventListeners();\r\n        }\r\n    }\r\n\r\n    @property(Material)\r\n    public material: Material = null;\r\n\r\n    @property({ tooltip: DEV && \"字体所依赖的纹理\", type: Texture2D, readonly: true })\r\n    public textures: Texture2D[] = [];\r\n\r\n    private _textArray: IHtmlTextParserResultObj[] = [];\r\n    private _segments: ISegment[] = [];\r\n    private _labelSegmentsCache: ISegment[] = [];\r\n    private _linesWidth: number[] = [];\r\n    private _lineOffsetX: number = 0;\r\n    private _lineCount: number = 1;\r\n    private _labelWidth: number = 0;\r\n    private _labelHeight: number = 0;\r\n    private _layoutDirty: boolean = true;\r\n    private _labelChildrenNum = 0;\r\n\r\n    // 文本父节点\r\n    private _labelContent: Node = null;\r\n    private get labelContent(): Node {\r\n        if (!this._labelContent) {\r\n            const content = \"TMP_LABEL_CONTENT\";\r\n            this._labelContent = this.node.getChildByName(content) ?? new Node(content);\r\n            this._labelContent.hideFlags |= CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy;\r\n            this.node.insertChild(this._labelContent, this._imageContent ? 1 : 0);\r\n        }\r\n        return this._labelContent;\r\n    }\r\n    // 图片父节点\r\n    private _imageContent: Node = null;\r\n    private get imageContent(): Node {\r\n        if (!this._imageContent) {\r\n            const content = \"TMP_IMAGE_CONTENT\";\r\n            this._imageContent = this.node.getChildByName(content) ?? new Node(content);\r\n            this._imageContent.hideFlags |= CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy;\r\n            this.node.insertChild(this._imageContent, 0);\r\n        }\r\n        return this._imageContent;\r\n    }\r\n\r\n    private editorInit(): void {\r\n        if (EDITOR) {\r\n            // 加载图集\r\n            if (!this._font || !this._font[\"_uuid\"]) {\r\n                this.textures = [];\r\n                this._layoutDirty = true;\r\n                this._updateRichText();\r\n                return;\r\n            }\r\n            Editor.Message.request(\"asset-db\", \"query-url\", this._font[\"_uuid\"]).then((url: string) => {\r\n                if (!url) {\r\n                    return;\r\n                }\r\n                let start = 12;\r\n                let end = url.lastIndexOf(\"/\");\r\n                let dir = url.slice(start, end + 1);\r\n                let arr: Promise<Texture2D>[] = [];\r\n                this._font.json[\"pageData\"].forEach((v) => {\r\n                    let imgUrl = dir + v.file + \"/texture\";\r\n                    arr.push(TmpUtils.load<Texture2D>(imgUrl));\r\n                });\r\n                Promise.all(arr).then((v) => {\r\n                    this.textures = v;\r\n                    this._layoutDirty = true;\r\n                    this._updateRichText();\r\n                });\r\n            });\r\n        }\r\n    }\r\n\r\n    public resetInEditor(): void {\r\n        if (EDITOR) {\r\n            TmpUtils.load<Material>(TmpUtils.TMP_MAT).then((mat) => {\r\n                if (mat) {\r\n                    this.material = mat;\r\n                }\r\n            });\r\n        }\r\n    }\r\n\r\n    public onRestore(): void {\r\n        if (EDITOR) {\r\n            // Because undo/redo will not call onEnable/onDisable,\r\n            // we need call onEnable/onDisable manually to active/disactive children nodes.\r\n            if (this.enabledInHierarchy) {\r\n                this.onEnable();\r\n            }\r\n            else {\r\n                this.onDisable();\r\n            }\r\n        }\r\n    }\r\n\r\n    public onEnable(): void {\r\n        if (this.handleTouchEvent) {\r\n            this._addEventListeners();\r\n        }\r\n        this._onFontLoaded();\r\n        this._activateChildren(true);\r\n    }\r\n\r\n    public onDisable(): void {\r\n        if (this.handleTouchEvent) {\r\n            this._removeEventListeners();\r\n        }\r\n        this._activateChildren(false);\r\n    }\r\n\r\n    public onLoad() {\r\n        this.node.on(NodeEventType.LAYER_CHANGED, this._applyLayer, this);\r\n    }\r\n\r\n    public onDestroy(): void {\r\n        for (const seg of this._segments) {\r\n            seg.node.removeFromParent();\r\n            if (seg.type === RichTextChildName) {\r\n                labelPool.put(seg);\r\n            } else if (seg.type === RichTextChildImageName) {\r\n                imagePool.put(seg);\r\n            }\r\n        }\r\n\r\n        this.node.off(NodeEventType.ANCHOR_CHANGED, this._updateRichTextPosition, this);\r\n        this.node.off(NodeEventType.LAYER_CHANGED, this._applyLayer, this);\r\n    }\r\n\r\n    public start() {\r\n        this._onFontLoaded();\r\n        this.node.on(NodeEventType.ANCHOR_CHANGED, this._updateRichTextPosition, this);\r\n    }\r\n\r\n    private _addEventListeners(): void {\r\n        this.node.on(Node.EventType.TOUCH_END, this._onTouchEnded, this);\r\n    }\r\n\r\n    private _removeEventListeners(): void {\r\n        this.node.off(Node.EventType.TOUCH_END, this._onTouchEnded, this);\r\n    }\r\n\r\n    private _updateLabelSegmentTextAttributes(): void {\r\n        this._segments.forEach((item) => {\r\n            this._applyTextAttribute(item);\r\n        });\r\n    }\r\n\r\n    private _createFontLabel(str: string): ISegment {\r\n        return getSegmentByPool(RichTextChildName, str, this.material)!;\r\n    }\r\n\r\n    protected _createImage(spriteFrame: SpriteFrame): ISegment {\r\n        return getSegmentByPool(RichTextChildImageName, spriteFrame)!;\r\n    }\r\n\r\n    private _onFontLoaded(): void {\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    protected SplitLongStringApproximatelyIn2048(text: string, styleIndex: number) {\r\n        const labelSize = this._calculateSize(styleIndex, text);\r\n        const partStringArr: string[] = [];\r\n        if (labelSize.x < 2048) {\r\n            partStringArr.push(text);\r\n        } else {\r\n            const multilineTexts = text.split(\"\\n\");\r\n            for (let i = 0; i < multilineTexts.length; i++) {\r\n                const thisPartSize = this._calculateSize(styleIndex, multilineTexts[i]);\r\n                if (thisPartSize.x < 2048) {\r\n                    partStringArr.push(multilineTexts[i]);\r\n                } else {\r\n                    // const thisPartSplitResultArr = this.splitLongStringOver2048(multilineTexts[i], styleIndex);\r\n                    // If it is not the first element, it is right behind a \"\\n\", so we should reset the lineOffsetX as 0.\r\n                    let currOffsetX = i === 0 ? this._lineOffsetX : 0;\r\n                    // Hack: Special switching line could reserve fontSize-length space\r\n                    if (currOffsetX >= this.maxWidth - this.fontSize) {\r\n                        currOffsetX = 0;\r\n                    }\r\n                    const thisPartSplitResultArr = this.splitLongStringOver2048(multilineTexts[i], styleIndex, currOffsetX);\r\n                    partStringArr.push(...thisPartSplitResultArr);\r\n                }\r\n            }\r\n        }\r\n        return partStringArr;\r\n    }\r\n\r\n    /**\r\n    * @engineInternal\r\n    */\r\n    protected splitLongStringOver2048(text: string, styleIndex: number, lineOffsetX) {\r\n        const partStringArr: string[] = [];\r\n        const longStr = text;\r\n\r\n        let curStart = 0;\r\n        let curEnd = longStr.length / 2;\r\n        let curString = longStr.substring(curStart, curEnd);\r\n        let leftString = longStr.substring(curEnd);\r\n        // let curStringSize = this._calculateSize(styleIndex, curString);\r\n        // let leftStringSize = this._calculateSize(styleIndex, leftString);\r\n        let curStringSizeX = this._calculateSize(styleIndex, curString).x;\r\n\r\n        // a line should be an unit to split long string\r\n        const lineCountForOnePart = 1;\r\n        // const sizeForOnePart = lineCountForOnePart * this.maxWidth;\r\n        let sizeForThisPart = (lineCountForOnePart * this.maxWidth === 0 || lineCountForOnePart * this.maxWidth > 2048) ? 2048 : (lineCountForOnePart * this.maxWidth);\r\n\r\n        // it does influence the first element of splitted array,\r\n        // the element should put into the left space in current line\r\n        sizeForThisPart -= lineOffsetX;\r\n\r\n        // divide text into some pieces of which the size is less than sizeForOnePart\r\n        // while (curStringSize.x > sizeForOnePart) {\r\n        while (curStringSizeX > sizeForThisPart) {\r\n            curEnd /= 2;\r\n            // at least one char can be an entity, step back.\r\n            if (curEnd < 1) {\r\n                curEnd *= 2;\r\n                break;\r\n            }\r\n\r\n            curString = curString.substring(curStart, curEnd);\r\n            leftString = longStr.substring(curEnd);\r\n            // curStringSize = this._calculateSize(styleIndex, curString);\r\n            curStringSizeX = this._calculateSize(styleIndex, curString).x;\r\n        }\r\n\r\n        // avoid too many loops\r\n        let leftTryTimes = 1000;\r\n        // the minimum step of expansion or reduction\r\n        let curWordStep = 1;\r\n        while (leftTryTimes && curStart < text.length) {\r\n            // while (leftTryTimes && curStringSize.x < sizeForOnePart) {\r\n            while (leftTryTimes && curStringSizeX < sizeForThisPart) {\r\n                // if all the characters are consumed, the size cannot reach sizeForThisPart, we should break the loop\r\n                if (!leftString) {\r\n                    break;\r\n                }\r\n\r\n                const nextPartExec = TmpUtils.getEnglishWordPartAtFirst(leftString);\r\n                // add a character, unless there is a complete word at the beginning of the next line\r\n                if (nextPartExec && nextPartExec.length > 0) {\r\n                    curWordStep = nextPartExec[0].length;\r\n                }\r\n                curEnd += curWordStep;\r\n\r\n                curString = longStr.substring(curStart, curEnd);\r\n                leftString = longStr.substring(curEnd);\r\n                // curStringSize = this._calculateSize(styleIndex, curString);\r\n                curStringSizeX = this._calculateSize(styleIndex, curString).x;\r\n\r\n                leftTryTimes--;\r\n            }\r\n\r\n            // reduce condition：size > maxwidth && curString.length >= 2\r\n            // while (leftTryTimes && curString.length >= 2 && curStringSize.x > sizeForOnePart) {\r\n            while (leftTryTimes && curString.length >= 2 && curStringSizeX > sizeForThisPart) {\r\n                curEnd -= curWordStep;\r\n                //     curString = longStr.substring(curStart, curEnd);\r\n                //     curStringSize = this._calculateSize(styleIndex, curString);\r\n                //     // after the first reduction, the step should be 1.\r\n                //     curWordStep = 1;\r\n\r\n                //     leftTryTimes--;\r\n                // }\r\n\r\n                // // consider there is a part of a word at the end of this line, it should be moved to the next line\r\n                // if (curString.length >= 2) {\r\n                const lastWordExec = TmpUtils.getEnglishWordPartAtLast(curString);\r\n                //     if (lastWordExec && lastWordExec.length > 0\r\n                //         // to avoid endless loop when there is only one word in this line\r\n                //         && curString !== lastWordExec[0]) {\r\n                //         curEnd -= lastWordExec[0].length;\r\n                //         curString = longStr.substring(curStart, curEnd);\r\n                if (lastWordExec && lastWordExec.length > 0) {\r\n                    curWordStep = lastWordExec[0].length;\r\n                }\r\n\r\n                curString = longStr.substring(curStart, curEnd);\r\n                curStringSizeX = this._calculateSize(styleIndex, curString).x;\r\n                // // after the first reduction, the step should be 1.\r\n                // curWordStep = 1;\r\n\r\n                leftTryTimes--;\r\n            }\r\n\r\n            // curStart and curEnd can be float since they are like positions of pointer,\r\n            // but step must be integer because we split the complete characters of which the unit is integer.\r\n            // it is reasonable that using the length of this result to estimate the next result.\r\n            partStringArr.push(curString);\r\n            // const partStep = curString.length;\r\n            // after putting the first element in array, we should reset sizeForThisPart\r\n            sizeForThisPart = (lineCountForOnePart * this.maxWidth === 0 || lineCountForOnePart * this.maxWidth > 2048)\r\n                ? 2048 : (lineCountForOnePart * this.maxWidth);\r\n\r\n            // estimate the next element length\r\n            // precise calculation is in the next loop\r\n            const nextStep = sizeForThisPart / this.fontSize;\r\n            curStart = curEnd;\r\n            // curEnd += partStep;\r\n            curEnd += nextStep;\r\n\r\n            curString = longStr.substring(curStart, curEnd);\r\n            curStringSizeX = this._calculateSize(styleIndex, curString).x;\r\n            leftString = longStr.substring(curEnd);\r\n            // leftStringSize = this._calculateSize(styleIndex, leftString);\r\n\r\n            leftTryTimes--;\r\n\r\n            // Exit: If the left part string size is less than 2048, the method will finish.\r\n            // if (leftStringSize.x < 2048) {\r\n            // Exit1: If the current string is the last part of text and its size is less than 2048,\r\n            // the leftString will be empty string, then we should exit\r\n            if (!leftString\r\n                && curStringSizeX < 2048) {\r\n                curStart = text.length;\r\n                curEnd = text.length;\r\n                // curString = leftString;\r\n                // partStringArr.push(curString);\r\n                if (curString) {\r\n                    partStringArr.push(curString);\r\n                }\r\n                break;\r\n                // } else {\r\n                //     curStringSize = this._calculateSize(styleIndex, curString);\r\n            }\r\n        }\r\n\r\n        return partStringArr;\r\n    }\r\n\r\n    private _measureText(styleIndex: number, string?: string): number | ((s: string) => number) {\r\n        const func = (s: string) => {\r\n            const labelSize = this._calculateSize(styleIndex, s);\r\n            return labelSize.width;\r\n        };\r\n        if (string) {\r\n            return func(string);\r\n        } else {\r\n            return func;\r\n        }\r\n    }\r\n\r\n    protected _calculateSize(styleIndex: number, s: string) {\r\n        let label: ISegment;\r\n        if (this._labelSegmentsCache.length === 0) {\r\n            label = this._createFontLabel(s);\r\n            this._labelSegmentsCache.push(label);\r\n        } else {\r\n            label = this._labelSegmentsCache[0];\r\n            label.node.getComponent(TextMeshPro)!.string = s;\r\n        }\r\n        label.styleIndex = styleIndex;\r\n        this._applyTextAttribute(label);\r\n        const labelSize = label.node._uiProps.uiTransformComp!.contentSize;\r\n        return labelSize;\r\n    }\r\n\r\n    private _onTouchEnded(event: EventTouch): void {\r\n        const components = this.node.getComponents(Component);\r\n\r\n        for (const seg of this._segments) {\r\n            const clickHandler = seg.clickHandler;\r\n            const clickParam = seg.clickParam;\r\n            if (clickHandler && this._containsTouchLocation(seg, event.touch!.getUILocation())) {\r\n                components.forEach((component) => {\r\n                    const func = component[clickHandler];\r\n                    if (component.enabledInHierarchy && func) {\r\n                        func.call(component, event, clickParam);\r\n                    }\r\n                });\r\n                event.propagationStopped = true;\r\n            }\r\n        }\r\n    }\r\n\r\n    protected _containsTouchLocation(label: ISegment, point: Vec2) {\r\n        const comp = label.node.getComponent(UITransform);\r\n        if (!comp) {\r\n            return false;\r\n        }\r\n\r\n        const myRect = comp.getBoundingBoxToWorld();\r\n        return myRect.contains(point);\r\n    }\r\n\r\n    private _resetContent(node: Node): void {\r\n        if (!node) {\r\n            return;\r\n        }\r\n\r\n        const children = node.children;\r\n        for (let i = children.length - 1; i >= 0; i--) {\r\n            const child = children[i];\r\n            if (child.name === RichTextChildName || child.name === RichTextChildImageName) {\r\n                if (child.parent === node) {\r\n                    child.parent = null;\r\n                } else {\r\n                    // In case child.parent !== this.node, child cannot be removed from children\r\n                    children.splice(i, 1);\r\n                }\r\n\r\n                const segment = createSegment(child.name);\r\n                segment.node = child;\r\n                if (child.name === RichTextChildName) {\r\n                    segment.comp = child.getComponent(TextMeshPro);\r\n                    labelPool.put(segment);\r\n                } else {\r\n                    segment.comp = child.getComponent(Sprite);\r\n                    imagePool.put(segment);\r\n                }\r\n                this._labelChildrenNum--;\r\n            }\r\n        }\r\n    }\r\n\r\n    private _resetState(): void {\r\n        this._resetContent(this._labelContent);\r\n        this._resetContent(this._imageContent);\r\n\r\n        this._segments.length = 0;\r\n        this._labelSegmentsCache.length = 0;\r\n        this._linesWidth.length = 0;\r\n        this._lineOffsetX = 0;\r\n        this._lineCount = 1;\r\n        this._labelWidth = 0;\r\n        this._labelHeight = 0;\r\n        this._layoutDirty = true;\r\n    }\r\n\r\n    private _activateChildren(active: boolean): void {\r\n        this.node.children.forEach((content) => {\r\n            for (let i = content.children.length - 1; i >= 0; i--) {\r\n                const child = content.children[i];\r\n                if (child.name === RichTextChildName || child.name === RichTextChildImageName) {\r\n                    child.active = active;\r\n                }\r\n            }\r\n        });\r\n    }\r\n\r\n    private _addLabelSegment(stringToken: string, styleIndex: number): ISegment {\r\n        let labelSegment: ISegment;\r\n        if (this._labelSegmentsCache.length === 0) {\r\n            labelSegment = this._createFontLabel(stringToken);\r\n        } else {\r\n            labelSegment = this._labelSegmentsCache.pop()!;\r\n            const label = labelSegment.node.getComponent(TextMeshPro);\r\n            if (label) {\r\n                label.string = stringToken;\r\n            }\r\n        }\r\n\r\n        // set vertical alignments\r\n        // because horizontal alignment is applied with line offsets in method \"_updateRichTextPosition\"\r\n        const labelComp: TextMeshPro = labelSegment.comp as TextMeshPro;\r\n        if (labelComp.verticalAlign !== this._verticalAlign) {\r\n            labelComp.verticalAlign = this._verticalAlign;\r\n        }\r\n\r\n        labelSegment.styleIndex = styleIndex;\r\n        labelSegment.lineCount = this._lineCount;\r\n        labelSegment.node._uiProps.uiTransformComp!.setAnchorPoint(0, 0);\r\n        labelSegment.node.layer = this.node.layer;\r\n        this.labelContent.insertChild(labelSegment.node, this._labelChildrenNum++);\r\n        this._applyTextAttribute(labelSegment);\r\n        this._segments.push(labelSegment);\r\n\r\n        return labelSegment;\r\n    }\r\n\r\n    private _updateRichTextWithMaxWidth(labelString, labelWidth, styleIndex): void {\r\n        let fragmentWidth = labelWidth;\r\n        let labelSegment: ISegment;\r\n\r\n        if (this._lineOffsetX > 0 && fragmentWidth + this._lineOffsetX > this._maxWidth) {\r\n            // concat previous line\r\n            let checkStartIndex = 0;\r\n            while (this._lineOffsetX <= this._maxWidth) {\r\n                const checkEndIndex = this._getFirstWordLen(labelString, checkStartIndex, labelString.length);\r\n                const checkString = labelString.substr(checkStartIndex, checkEndIndex);\r\n                const checkStringWidth = this._measureText(styleIndex, checkString) as number;\r\n\r\n                if (this._lineOffsetX + checkStringWidth <= this._maxWidth) {\r\n                    this._lineOffsetX += checkStringWidth;\r\n                    checkStartIndex += checkEndIndex;\r\n                } else {\r\n                    if (checkStartIndex > 0) {\r\n                        const remainingString = labelString.substr(0, checkStartIndex);\r\n                        this._addLabelSegment(remainingString, styleIndex);\r\n                        labelString = labelString.substr(checkStartIndex, labelString.length);\r\n                        fragmentWidth = this._measureText(styleIndex, labelString) as number;\r\n                    }\r\n                    this._updateLineInfo();\r\n                    break;\r\n                }\r\n            }\r\n        }\r\n        if (fragmentWidth > this._maxWidth) {\r\n            const fragments = TmpUtils.fragmentText(labelString, fragmentWidth, this._maxWidth,\r\n                this._measureText(styleIndex) as unknown as (s: string) => number);\r\n            for (let k = 0; k < fragments.length; ++k) {\r\n                const splitString = fragments[k];\r\n                labelSegment = this._addLabelSegment(splitString, styleIndex);\r\n                const labelSize = labelSegment.node._uiProps.uiTransformComp!.contentSize;\r\n                this._lineOffsetX += labelSize.width;\r\n                if (fragments.length > 1 && k < fragments.length - 1) {\r\n                    this._updateLineInfo();\r\n                }\r\n            }\r\n        } else {\r\n            this._lineOffsetX += fragmentWidth;\r\n            this._addLabelSegment(labelString, styleIndex);\r\n        }\r\n    }\r\n\r\n    private _isLastComponentCR(stringToken: string): boolean {\r\n        return stringToken.length - 1 === stringToken.lastIndexOf(\"\\n\");\r\n    }\r\n\r\n    private _updateLineInfo(): void {\r\n        this._linesWidth.push(this._lineOffsetX);\r\n        this._lineOffsetX = 0;\r\n        this._lineCount++;\r\n    }\r\n\r\n    private _needsUpdateTextLayout(newTextArray): boolean {\r\n        if (this._layoutDirty || !this._textArray || !newTextArray) {\r\n            return true;\r\n        }\r\n\r\n        if (this._textArray.length !== newTextArray.length) {\r\n            return true;\r\n        }\r\n\r\n        for (let i = 0; i < this._textArray.length; i++) {\r\n            const oldItem = this._textArray[i];\r\n            const newItem = newTextArray[i];\r\n            if (oldItem.text !== newItem.text) {\r\n                return true;\r\n            } else {\r\n                const oldStyle = oldItem.style; const newStyle = newItem.style;\r\n                if (oldStyle) {\r\n                    if (newStyle) {\r\n                        if (!!newStyle.outline !== !!oldStyle.outline) {\r\n                            return true;\r\n                        }\r\n                        if (oldStyle.size !== newStyle.size\r\n                            || oldStyle.italic !== newStyle.italic\r\n                            || oldStyle.isImage !== newStyle.isImage) {\r\n                            return true;\r\n                        }\r\n                        if (oldStyle.src !== newStyle.src\r\n                            || oldStyle.imageAlign !== newStyle.imageAlign\r\n                            || oldStyle.imageHeight !== newStyle.imageHeight\r\n                            || oldStyle.imageWidth !== newStyle.imageWidth\r\n                            || oldStyle.imageOffset !== newStyle.imageOffset) {\r\n                            return true;\r\n                        }\r\n                    } else if (oldStyle.size || oldStyle.italic || oldStyle.isImage || oldStyle.outline) {\r\n                        return true;\r\n                    }\r\n                } else if (newStyle) {\r\n                    if (newStyle.size || newStyle.italic || newStyle.isImage || newStyle.outline) {\r\n                        return true;\r\n                    }\r\n                }\r\n            }\r\n        }\r\n        return false;\r\n    }\r\n\r\n    private _addRichTextImageElement(richTextElement): void {\r\n        if (!richTextElement.style) {\r\n            return;\r\n        }\r\n\r\n        const style = richTextElement.style;\r\n        const spriteFrameName = style.src;\r\n        const spriteFrame = this._imageAtlas && spriteFrameName && this._imageAtlas.getSpriteFrame(spriteFrameName);\r\n        if (!spriteFrame) {\r\n            warnID(4400);\r\n        } else {\r\n            const segment = this._createImage(spriteFrame);\r\n            const sprite = segment.comp;\r\n            switch (style.imageAlign) {\r\n                case \"top\":\r\n                    segment.node._uiProps.uiTransformComp!.setAnchorPoint(0, 1);\r\n                    break;\r\n                case \"center\":\r\n                    segment.node._uiProps.uiTransformComp!.setAnchorPoint(0, 0.5);\r\n                    break;\r\n                default:\r\n                    segment.node._uiProps.uiTransformComp!.setAnchorPoint(0, 0);\r\n                    break;\r\n            }\r\n\r\n            if (style.imageOffset) {\r\n                segment.imageOffset = style.imageOffset;\r\n            }\r\n            segment.node.layer = this.node.layer;\r\n            this.imageContent.insertChild(segment.node, this._labelChildrenNum++);\r\n            this._segments.push(segment);\r\n\r\n            const spriteRect = spriteFrame.rect.clone();\r\n            let scaleFactor = 1;\r\n            let spriteWidth = spriteRect.width;\r\n            let spriteHeight = spriteRect.height;\r\n            const expectWidth = style.imageWidth || 0;\r\n            const expectHeight = style.imageHeight || 0;\r\n\r\n            if (expectHeight > 0) {\r\n                scaleFactor = expectHeight / spriteHeight;\r\n                spriteWidth *= scaleFactor;\r\n                spriteHeight *= scaleFactor;\r\n            } else {\r\n                scaleFactor = this._lineHeight / spriteHeight;\r\n                spriteWidth *= scaleFactor;\r\n                spriteHeight *= scaleFactor;\r\n            }\r\n\r\n            if (expectWidth > 0) {\r\n                spriteWidth = expectWidth;\r\n            }\r\n\r\n            if (this._maxWidth > 0) {\r\n                if (this._lineOffsetX + spriteWidth > this._maxWidth) {\r\n                    this._updateLineInfo();\r\n                }\r\n                this._lineOffsetX += spriteWidth;\r\n            } else {\r\n                this._lineOffsetX += spriteWidth;\r\n                if (this._lineOffsetX > this._labelWidth) {\r\n                    this._labelWidth = this._lineOffsetX;\r\n                }\r\n            }\r\n            segment.node._uiProps.uiTransformComp!.setContentSize(spriteWidth, spriteHeight);\r\n            segment.lineCount = this._lineCount;\r\n\r\n            segment.clickHandler = \"\";\r\n            segment.clickParam = \"\";\r\n            const event = style.event;\r\n            if (event) {\r\n                segment.clickHandler = event.click;\r\n                segment.clickParam = event.param;\r\n            }\r\n        }\r\n    }\r\n\r\n    protected _updateRichText(): void {\r\n        if (!this.enabledInHierarchy) {\r\n            return;\r\n        }\r\n\r\n        const newTextArray = _htmlTextParser.parse(this._string);\r\n        if (!this._needsUpdateTextLayout(newTextArray)) {\r\n            this._textArray = newTextArray.slice();\r\n            this._updateLabelSegmentTextAttributes();\r\n            return;\r\n        }\r\n\r\n        this._textArray = newTextArray.slice();\r\n        this._resetState();\r\n\r\n        let lastEmptyLine = false;\r\n        let label: ISegment;\r\n\r\n        for (let i = 0; i < this._textArray.length; ++i) {\r\n            const richTextElement = this._textArray[i];\r\n            let text = richTextElement.text;\r\n            if (text === undefined) {\r\n                continue;\r\n            }\r\n\r\n            // handle <br/> <img /> tag\r\n            if (text === \"\") {\r\n                if (richTextElement.style && richTextElement.style.isNewLine) {\r\n                    this._updateLineInfo();\r\n                    continue;\r\n                }\r\n                if (richTextElement.style && richTextElement.style.isImage && this._imageAtlas) {\r\n                    this._addRichTextImageElement(richTextElement);\r\n                    continue;\r\n                }\r\n            }\r\n\r\n            const splitArr: string[] = this.SplitLongStringApproximatelyIn2048(text, i);\r\n            text = splitArr.join(\"\\n\");\r\n\r\n            const multilineTexts = text.split(\"\\n\");\r\n\r\n            for (let j = 0; j < multilineTexts.length; ++j) {\r\n                const labelString = multilineTexts[j];\r\n                if (labelString === \"\") {\r\n                    // for continues \\n\r\n                    if (this._isLastComponentCR(text) && j === multilineTexts.length - 1) {\r\n                        continue;\r\n                    }\r\n                    this._updateLineInfo();\r\n                    lastEmptyLine = true;\r\n                    continue;\r\n                }\r\n                lastEmptyLine = false;\r\n\r\n                if (this._maxWidth > 0) {\r\n                    const labelWidth = this._measureText(i, labelString) as number;\r\n                    this._updateRichTextWithMaxWidth(labelString, labelWidth, i);\r\n\r\n                    if (multilineTexts.length > 1 && j < multilineTexts.length - 1) {\r\n                        this._updateLineInfo();\r\n                    }\r\n                } else {\r\n                    label = this._addLabelSegment(labelString, i);\r\n\r\n                    this._lineOffsetX += label.node._uiProps.uiTransformComp!.width;\r\n                    if (this._lineOffsetX > this._labelWidth) {\r\n                        this._labelWidth = this._lineOffsetX;\r\n                    }\r\n\r\n                    if (multilineTexts.length > 1 && j < multilineTexts.length - 1) {\r\n                        this._updateLineInfo();\r\n                    }\r\n                }\r\n            }\r\n        }\r\n        if (!lastEmptyLine) {\r\n            this._linesWidth.push(this._lineOffsetX);\r\n        }\r\n\r\n        if (this._maxWidth > 0) {\r\n            this._labelWidth = this._maxWidth;\r\n        }\r\n        this._labelHeight = (this._lineCount + BASELINE_RATIO) * this._lineHeight;\r\n\r\n        // trigger \"size-changed\" event\r\n        this.node._uiProps.uiTransformComp!.setContentSize(this._labelWidth, this._labelHeight);\r\n\r\n        this._updateRichTextPosition();\r\n        this._layoutDirty = false;\r\n    }\r\n\r\n    private _getFirstWordLen(text, startIndex, textLen): number {\r\n        let character = text.charAt(startIndex);\r\n        if (TmpUtils.isUnicodeCJK(character) || TmpUtils.isUnicodeSpace(character)) {\r\n            return 1;\r\n        }\r\n\r\n        let len = 1;\r\n        for (let index = startIndex + 1; index < textLen; ++index) {\r\n            character = text.charAt(index);\r\n            if (TmpUtils.isUnicodeSpace(character) || TmpUtils.isUnicodeCJK(character)) {\r\n                break;\r\n            }\r\n\r\n            len++;\r\n        }\r\n\r\n        return len;\r\n    }\r\n\r\n    private _updateRichTextPosition(): void {\r\n        let nextTokenX = 0;\r\n        let nextLineIndex = 1;\r\n        const totalLineCount = this._lineCount;\r\n        const trans = this.node._uiProps.uiTransformComp!;\r\n        const anchorX = trans.anchorX;\r\n        const anchorY = trans.anchorY;\r\n        for (let i = 0; i < this._segments.length; ++i) {\r\n            const segment = this._segments[i];\r\n            const lineCount = segment.lineCount;\r\n            if (lineCount > nextLineIndex) {\r\n                nextTokenX = 0;\r\n                nextLineIndex = lineCount;\r\n            }\r\n\r\n            let lineOffsetX = this._labelWidth * (this._horizontalAlign * 0.5 - anchorX);\r\n            switch (this._horizontalAlign) {\r\n                case HorizontalTextAlignment.LEFT:\r\n                    break;\r\n                case HorizontalTextAlignment.CENTER:\r\n                    lineOffsetX -= this._linesWidth[lineCount - 1] / 2;\r\n                    break;\r\n                case HorizontalTextAlignment.RIGHT:\r\n                    lineOffsetX -= this._linesWidth[lineCount - 1];\r\n                    break;\r\n                default:\r\n                    break;\r\n            }\r\n\r\n            const pos = segment.node.position;\r\n            segment.node.setPosition(nextTokenX + lineOffsetX,\r\n                this._lineHeight * (totalLineCount - lineCount) - this._labelHeight * anchorY,\r\n                pos.z);\r\n\r\n            if (lineCount === nextLineIndex) {\r\n                nextTokenX += segment.node._uiProps.uiTransformComp!.width;\r\n                // 排版根据TextMeshPro字符信息适配\r\n                let tmp: TextMeshPro = segment.node.getComponent(TextMeshPro);\r\n                if (tmp && tmp.richTextDeltaX) {\r\n                    nextTokenX += tmp.richTextDeltaX;\r\n                }\r\n            }\r\n\r\n            const sprite = segment.node.getComponent(Sprite);\r\n            if (sprite) {\r\n                const position = segment.node.position.clone();\r\n                // adjust img align (from <img align=top|center|bottom>)\r\n                const lineHeightSet = this._lineHeight;\r\n                const lineHeightReal = this._lineHeight * (1 + BASELINE_RATIO); // single line node height\r\n                switch (segment.node._uiProps.uiTransformComp!.anchorY) {\r\n                    case 1:\r\n                        position.y += (lineHeightSet + ((lineHeightReal - lineHeightSet) / 2));\r\n                        break;\r\n                    case 0.5:\r\n                        position.y += (lineHeightReal / 2);\r\n                        break;\r\n                    default:\r\n                        position.y += ((lineHeightReal - lineHeightSet) / 2);\r\n                        break;\r\n                }\r\n                // adjust img offset (from <img offset=12|12,34>)\r\n                if (segment.imageOffset) {\r\n                    const offsets = segment.imageOffset.split(\",\");\r\n                    if (offsets.length === 1 && offsets[0]) {\r\n                        const offsetY = parseFloat(offsets[0]);\r\n                        if (Number.isInteger(offsetY)) position.y += offsetY;\r\n                    } else if (offsets.length === 2) {\r\n                        const offsetX = parseFloat(offsets[0]);\r\n                        const offsetY = parseFloat(offsets[1]);\r\n                        if (Number.isInteger(offsetX)) position.x += offsetX;\r\n                        if (Number.isInteger(offsetY)) position.y += offsetY;\r\n                    }\r\n                }\r\n                segment.node.position = position;\r\n            }\r\n\r\n            // // adjust y for label with outline\r\n            // const outline = segment.node.getComponent(LabelOutline);\r\n            // if (outline) {\r\n            //     const position = segment.node.position.clone();\r\n            //     position.y -= outline.width;\r\n            //     segment.node.position = position;\r\n            // }\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 16进制颜色转换\r\n     * @param color \r\n     */\r\n    private _convertLiteralColorValue(color: string): Color {\r\n        const colorValue = color.toUpperCase();\r\n        if (Color[colorValue]) {\r\n            const colorUse: Color = Color[colorValue];\r\n            return colorUse;\r\n        }\r\n        else {\r\n            let hexString = (color.indexOf(\"#\") === 0) ? color.substring(1) : color;\r\n            let r = parseInt(hexString.substring(0, 2), 16) || 0;\r\n            let g = parseInt(hexString.substring(2, 4), 16) || 0;\r\n            let b = parseInt(hexString.substring(4, 6), 16) || 0;\r\n            let a = parseInt(hexString.substring(6, 8), 16);\r\n            if (Number.isNaN(a)) {\r\n                a = 255;\r\n            }\r\n            return new Color(r, g, b, a);\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 更新字体样式\r\n     */\r\n    private _applyTextAttribute(labelSeg: ISegment): void {\r\n        let labelComponent: TextMeshPro = labelSeg.node.getComponent(TextMeshPro);\r\n        if (!labelComponent) {\r\n            return;\r\n        }\r\n\r\n        const index = labelSeg.styleIndex;\r\n\r\n        let textStyle: IHtmlTextParserStack = null;\r\n        if (this._textArray[index]) {\r\n            textStyle = this._textArray[index].style;\r\n        }\r\n\r\n        if (textStyle && textStyle.color) {\r\n            labelComponent.color = this._convertLiteralColorValue(textStyle.color);\r\n        } else {\r\n            labelComponent.color = Color.WHITE;\r\n        }\r\n\r\n        labelComponent.setFont(this.font, this.textures);\r\n        labelComponent.lineHeight = this.lineHeight;\r\n\r\n        labelComponent.colorGradient = Boolean(textStyle && textStyle.colorGradient);\r\n        if (labelComponent.colorGradient) {\r\n            labelComponent.colorLB = this._convertLiteralColorValue(textStyle.colorGradient.lb);\r\n            labelComponent.colorRB = this._convertLiteralColorValue(textStyle.colorGradient.rb);\r\n            labelComponent.colorLT = this._convertLiteralColorValue(textStyle.colorGradient.lt);\r\n            labelComponent.colorRT = this._convertLiteralColorValue(textStyle.colorGradient.rt);\r\n        }\r\n\r\n        if (textStyle && textStyle.face) {\r\n            labelComponent.tmpUniform.faceColor = this._convertLiteralColorValue(textStyle.face.color);\r\n            labelComponent.tmpUniform.faceDilate = textStyle.face.dilate;\r\n            labelComponent.tmpUniform.faceSoftness = textStyle.face.softness;\r\n        } else {\r\n            labelComponent.tmpUniform.faceColor = Color.WHITE;\r\n            labelComponent.tmpUniform.faceDilate = 0.5;\r\n            labelComponent.tmpUniform.faceSoftness = 0.01;\r\n        }\r\n\r\n        labelComponent.enableItalic = Boolean(textStyle && textStyle.italic);\r\n        labelComponent.enableUnderline = Boolean(textStyle && textStyle.underline);\r\n        if (labelComponent.enableUnderline) {\r\n            labelComponent.underlineOffset = textStyle.offset || 0;\r\n        }\r\n        labelComponent.enableStrikethrough = Boolean(textStyle && textStyle.strikethrough);\r\n        if (labelComponent.enableStrikethrough) {\r\n            labelComponent.strikethroughOffset = textStyle.offset || 0;\r\n        }\r\n\r\n        labelComponent.tmpUniform.enableOutline = Boolean(textStyle && textStyle.outline);\r\n        if (textStyle && textStyle.outline) {\r\n            labelComponent.tmpUniform.outlineColor = this._convertLiteralColorValue(textStyle.outline.color);\r\n            labelComponent.tmpUniform.outlineThickness = textStyle.outline.thickness;\r\n        }\r\n\r\n        labelComponent.tmpUniform.enableUnderlay = Boolean(textStyle && textStyle.underlay);\r\n        if (labelComponent.tmpUniform.enableUnderlay) {\r\n            labelComponent.tmpUniform.underlayColor = this._convertLiteralColorValue(textStyle.underlay.color);\r\n            labelComponent.tmpUniform.underlayOffset = v2(textStyle.underlay.x, textStyle.underlay.y);\r\n            labelComponent.tmpUniform.underlayDilate = textStyle.underlay.dilate;\r\n            labelComponent.tmpUniform.underlaySoftness = textStyle.underlay.softness;\r\n        }\r\n\r\n        labelComponent.tmpUniform.enableGlow = Boolean(textStyle && textStyle.glow);\r\n        if (labelComponent.tmpUniform.enableGlow) {\r\n            labelComponent.tmpUniform.glowColor = this._convertLiteralColorValue(textStyle.glow.color);\r\n            labelComponent.tmpUniform.glowOffset = textStyle.glow.offset;\r\n            labelComponent.tmpUniform.glowInner = textStyle.glow.inner;\r\n            labelComponent.tmpUniform.glowOuter = textStyle.glow.outer;\r\n            labelComponent.tmpUniform.glowPower = textStyle.glow.power;\r\n        }\r\n\r\n        if (textStyle && textStyle.size) {\r\n            labelComponent.fontSize = textStyle.size;\r\n        } else {\r\n            labelComponent.fontSize = this.fontSize;\r\n        }\r\n\r\n        labelComponent.forceUpdateRenderData();\r\n\r\n        labelSeg.clickHandler = \"\";\r\n        labelSeg.clickParam = \"\";\r\n        const event = textStyle?.event;\r\n        if (event) {\r\n            labelSeg.clickHandler = event.click || \"\";\r\n            labelSeg.clickParam = event.param || \"\";\r\n        }\r\n    }\r\n\r\n    protected _applyLayer(): void {\r\n        for (const seg of this._segments) {\r\n            seg.node.layer = this.node.layer;\r\n        }\r\n    }\r\n}"
  },
  {
    "path": "assets/textMeshPro/scripts/TmpRichText.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"cd6a14fc-c950-4c0a-a2b1-76cc3a2e307a\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "assets/textMeshPro/scripts/utils/HtmlParser.ts",
    "content": "const eventRegx = /^(click)(\\s)*=|(param)(\\s)*=/;\r\nconst imageAttrReg = /(\\s)*src(\\s)*=|(\\s)*height(\\s)*=|(\\s)*width(\\s)*=|(\\s)*align(\\s)*=|(\\s)*offset(\\s)*=|(\\s)*click(\\s)*=|(\\s)*param(\\s)*=/;\r\n\r\nexport interface IHtmlTextParserResultObj {\r\n    text?: string;\r\n    style?: IHtmlTextParserStack;\r\n}\r\n\r\nexport interface IHtmlTextParserStack {\r\n    color?: string;\r\n    size?: number;\r\n    event?: { [k: string]: string };\r\n    isNewLine?: boolean;\r\n    isImage?: boolean;\r\n    src?: string;\r\n    imageWidth?: number;\r\n    imageHeight?: number;\r\n    imageOffset?: string;\r\n    imageAlign?: string;\r\n    underline?: boolean;\r\n    strikethrough?: boolean;\r\n    offset?: number;\r\n    italic?: boolean;\r\n    bold?: boolean;\r\n    colorGradient?: { lb: string; rb: string; lt: string; rt: string; };\r\n    face?: { color: string; dilate: number; softness: number; };\r\n    outline?: { color: string, thickness: number };\r\n    underlay?: { color: string; x: number; y: number; dilate: number; softness: number; };\r\n    glow?: { color: string; offset: number; inner: number; outer: number; power: number; };\r\n}\r\n\r\n/**\r\n * A utils class for parsing HTML texts. The parsed results will be an object array.\r\n */\r\nexport class HtmlTextParser {\r\n    private _specialSymbolArray: Array<[RegExp, string]> = [];\r\n    private _stack: IHtmlTextParserStack[] = [];\r\n    private _resultObjectArray: IHtmlTextParserResultObj[] = [];\r\n\r\n    constructor() {\r\n        this._specialSymbolArray.push([/&lt;/g, '<']);\r\n        this._specialSymbolArray.push([/&gt;/g, '>']);\r\n        this._specialSymbolArray.push([/&amp;/g, '&']);\r\n        this._specialSymbolArray.push([/&quot;/g, '\"']);\r\n        this._specialSymbolArray.push([/&apos;/g, '\\'']);\r\n        this._specialSymbolArray.push([/&nbsp;/g, ' ']);\r\n    }\r\n\r\n    public parse(htmlString: string) {\r\n        this._resultObjectArray.length = 0;\r\n        this._stack.length = 0;\r\n\r\n        let startIndex = 0;\r\n        const length = htmlString.length;\r\n        while (startIndex < length) {\r\n            let tagEndIndex = htmlString.indexOf('>', startIndex);\r\n            let tagBeginIndex = -1;\r\n            if (tagEndIndex >= 0) {\r\n                tagBeginIndex = htmlString.lastIndexOf('<', tagEndIndex);\r\n                const noTagBegin = tagBeginIndex < (startIndex - 1);\r\n\r\n                if (noTagBegin) {\r\n                    tagBeginIndex = htmlString.indexOf('<', tagEndIndex + 1);\r\n                    tagEndIndex = htmlString.indexOf('>', tagBeginIndex + 1);\r\n                }\r\n            }\r\n            if (tagBeginIndex < 0) {\r\n                this._stack.pop();\r\n                this._processResult(htmlString.substring(startIndex));\r\n                startIndex = length;\r\n            } else {\r\n                let newStr = htmlString.substring(startIndex, tagBeginIndex);\r\n                const tagStr = htmlString.substring(tagBeginIndex + 1, tagEndIndex);\r\n                if (tagStr === '') newStr = htmlString.substring(startIndex, tagEndIndex + 1);\r\n                this._processResult(newStr);\r\n                if (tagEndIndex === -1) {\r\n                    // cc.error('The HTML tag is invalid!');\r\n                    tagEndIndex = tagBeginIndex;\r\n                } else if (htmlString.charAt(tagBeginIndex + 1) === '/') {\r\n                    this._stack.pop();\r\n                } else {\r\n                    this._addToStack(tagStr);\r\n                }\r\n                startIndex = tagEndIndex + 1;\r\n            }\r\n        }\r\n\r\n        return this._resultObjectArray;\r\n    }\r\n\r\n    private _attributeToObject(attribute: string) {\r\n        attribute = attribute.trim();\r\n\r\n        const obj: IHtmlTextParserStack = {};\r\n        let header = /^(color|size)(\\s)*=/.exec(attribute);\r\n        let tagName = '';\r\n        let nextSpace = 0;\r\n        let eventHanlderString = '';\r\n        if (header) {\r\n            tagName = header[0];\r\n            attribute = attribute.substring(tagName.length).trim();\r\n            if (attribute === '') {\r\n                return obj;\r\n            }\r\n\r\n            // parse color\r\n            nextSpace = attribute.indexOf(' ');\r\n            switch (tagName[0]) {\r\n                case 'c':\r\n                    if (nextSpace > -1) {\r\n                        obj.color = attribute.substring(0, nextSpace).trim();\r\n                    } else {\r\n                        obj.color = attribute;\r\n                    }\r\n                    break;\r\n                case 's':\r\n                    obj.size = parseInt(attribute);\r\n                    break;\r\n                default:\r\n                    break;\r\n            }\r\n\r\n            // tag has event arguments\r\n            if (nextSpace > -1) {\r\n                eventHanlderString = attribute.substring(nextSpace + 1).trim();\r\n                obj.event = this._processEventHandler(eventHanlderString);\r\n            }\r\n            return obj;\r\n        }\r\n\r\n        header = /^(br(\\s)*\\/)/.exec(attribute);\r\n        if (header && header[0].length > 0) {\r\n            tagName = header[0].trim();\r\n            if (tagName.startsWith('br') && tagName[tagName.length - 1] === '/') {\r\n                obj.isNewLine = true;\r\n                this._resultObjectArray.push({ text: '', style: { isNewLine: true } as IHtmlTextParserStack });\r\n                return obj;\r\n            }\r\n        }\r\n\r\n        header = /^(img(\\s)*src(\\s)*=[^>]+\\/)/.exec(attribute);\r\n        let remainingArgument = '';\r\n        let rightQuot = -1;\r\n        if (header && header[0].length > 0) {\r\n            tagName = header[0].trim();\r\n            if (tagName.startsWith('img') && tagName[tagName.length - 1] === '/') {\r\n                header = imageAttrReg.exec(attribute);\r\n                let tagValue: string;\r\n                let isValidImageTag = false;\r\n                while (header) {\r\n                    // skip the invalid tags at first\r\n                    attribute = attribute.substring(attribute.indexOf(header[0]));\r\n                    tagName = attribute.substr(0, header[0].length);\r\n                    const originTagNameLength = tagName.length;\r\n                    tagName = tagName.replace(/[^a-zA-Z]/g, '').trim();\r\n                    tagName = tagName.toLowerCase();\r\n\r\n                    // remove space and = character\r\n                    remainingArgument = attribute.substring(originTagNameLength).trim();\r\n                    if (tagName === 'src') {\r\n                        rightQuot = this.getRightQuotationIndex(remainingArgument);\r\n                    } else {\r\n                        rightQuot = -1;\r\n                    }\r\n                    nextSpace = remainingArgument.indexOf(' ', rightQuot + 1 >= remainingArgument.length ? -1 : rightQuot + 1);\r\n                    tagValue = (nextSpace > -1) ? remainingArgument.substr(0, nextSpace) : remainingArgument;\r\n                    attribute = remainingArgument.substring(nextSpace).trim();\r\n\r\n                    if (tagValue.endsWith('/')) {\r\n                        tagValue = tagValue.slice(0, -1);\r\n                    }\r\n                    if (tagName === 'src') {\r\n                        switch (tagValue.charCodeAt(0)) {\r\n                            case 34: // \"\r\n                            case 39: // '\r\n                                isValidImageTag = true;\r\n                                tagValue = tagValue.slice(1, -1);\r\n                                break;\r\n                            default:\r\n                                break;\r\n                        }\r\n                        obj.isImage = true;\r\n                        obj.src = tagValue;\r\n                    } else if (tagName === 'height') {\r\n                        obj.imageHeight = parseInt(tagValue);\r\n                    } else if (tagName === 'width') {\r\n                        obj.imageWidth = parseInt(tagValue);\r\n                    } else if (tagName === 'align') {\r\n                        switch (tagValue.charCodeAt(0)) {\r\n                            case 34: // \"\r\n                            case 39: // '\r\n                                tagValue = tagValue.slice(1, -1);\r\n                                break;\r\n                            default:\r\n                                break;\r\n                        }\r\n                        obj.imageAlign = tagValue.toLowerCase();\r\n                    } else if (tagName === 'offset') {\r\n                        obj.imageOffset = tagValue;\r\n                    } else if (tagName === 'click') {\r\n                        obj.event = this._processEventHandler(`${tagName}=${tagValue}`);\r\n                    }\r\n\r\n                    if (obj.event && tagName === 'param') {\r\n                        obj.event[tagName] = tagValue.replace(/^\"|\"$/g, '');\r\n                    }\r\n\r\n                    header = imageAttrReg.exec(attribute);\r\n                }\r\n\r\n                if (isValidImageTag && obj.isImage) {\r\n                    this._resultObjectArray.push({ text: '', style: obj });\r\n                }\r\n\r\n                return {};\r\n            }\r\n        }\r\n\r\n        header = /^(cg(\\s)*[^>]*)/.exec(attribute);\r\n        if (header) {\r\n            attribute = header[0].substring(\"cg\".length).trim();\r\n            let defaultColorGradientObject = { lb: \"#ffffff\", rb: \"#ffffff\", lt: \"#ffffff\", rt: \"#ffffff\" };\r\n            if (attribute) {\r\n                let colorGradientAttrReg = /(\\s)*lb(\\s)*=|(\\s)*rb(\\s)*=|(\\s)*lt(\\s)*=|(\\s)*rt(\\s)*=/;\r\n                header = colorGradientAttrReg.exec(attribute);\r\n                let tagValue: string;\r\n                let remainingArgument;\r\n                while (header) {\r\n                    //skip the invalid tags at first\r\n                    attribute = attribute.substring(attribute.indexOf(header[0]));\r\n                    tagName = attribute.substr(0, header[0].length);\r\n                    //remove space and = character\r\n                    remainingArgument = attribute.substring(tagName.length).trim();\r\n                    nextSpace = remainingArgument.indexOf(' ');\r\n                    if (nextSpace > -1) {\r\n                        tagValue = remainingArgument.substr(0, nextSpace);\r\n                    } else {\r\n                        tagValue = remainingArgument;\r\n                    }\r\n                    tagName = tagName.replace(/[^a-zA-Z]/g, \"\").trim();\r\n                    tagName = tagName.toLocaleLowerCase();\r\n\r\n                    attribute = remainingArgument.substring(nextSpace).trim();\r\n                    if (tagName === \"lb\") {\r\n                        defaultColorGradientObject.lb = tagValue;\r\n                    } else if (tagName === \"rb\") {\r\n                        defaultColorGradientObject.rb = tagValue;\r\n                    } else if (tagName === \"lt\") {\r\n                        defaultColorGradientObject.lt = tagValue;\r\n                    } else if (tagName === \"rt\") {\r\n                        defaultColorGradientObject.rt = tagValue;\r\n                    }\r\n\r\n                    header = colorGradientAttrReg.exec(attribute);\r\n                }\r\n            }\r\n            obj.colorGradient = defaultColorGradientObject;\r\n        }\r\n\r\n        header = /^(face(\\s)*[^>]*)/.exec(attribute);\r\n        if (header) {\r\n            attribute = header[0].substring(\"face\".length).trim();\r\n            let defaultFaceObject = { color: \"#ffffff\", dilate: 0.5, softness: 0.01 };\r\n            if (attribute) {\r\n                let faceAttrReg = /(\\s)*color(\\s)*=|(\\s)*dilate(\\s)*=|(\\s)*softness(\\s)*=|(\\s)*click(\\s)*=|(\\s)*param(\\s)*=/;\r\n                header = faceAttrReg.exec(attribute);\r\n                let tagValue: string;\r\n                let remainingArgument;\r\n                while (header) {\r\n                    //skip the invalid tags at first\r\n                    attribute = attribute.substring(attribute.indexOf(header[0]));\r\n                    tagName = attribute.substr(0, header[0].length);\r\n                    //remove space and = character\r\n                    remainingArgument = attribute.substring(tagName.length).trim();\r\n                    nextSpace = remainingArgument.indexOf(' ');\r\n                    if (nextSpace > -1) {\r\n                        tagValue = remainingArgument.substr(0, nextSpace);\r\n                    } else {\r\n                        tagValue = remainingArgument;\r\n                    }\r\n                    tagName = tagName.replace(/[^a-zA-Z]/g, \"\").trim();\r\n                    tagName = tagName.toLocaleLowerCase();\r\n\r\n                    attribute = remainingArgument.substring(nextSpace).trim();\r\n                    if (tagName === \"click\") {\r\n                        obj.event = this._processEventHandler(`${tagName}=${tagValue}`);\r\n                    } else if (tagName === \"color\") {\r\n                        defaultFaceObject.color = tagValue;\r\n                    } else if (tagName === \"dilate\") {\r\n                        defaultFaceObject.dilate = Number(tagValue);\r\n                    } else if (tagName === \"softness\") {\r\n                        defaultFaceObject.softness = Number(tagValue);\r\n                    }\r\n\r\n                    if (obj.event && tagName === 'param') {\r\n                        obj.event.param = tagValue.replace(/^\\\"|\\\"$/g, '');\r\n                    }\r\n\r\n                    header = faceAttrReg.exec(attribute);\r\n                }\r\n            }\r\n            obj.face = defaultFaceObject;\r\n        }\r\n\r\n        header = /^(outline(\\s)*[^>]*)/.exec(attribute);\r\n        if (header) {\r\n            attribute = header[0].substring('outline'.length).trim();\r\n            const defaultOutlineObject = { color: '#ffffff', thickness: 0.1 };\r\n            if (attribute) {\r\n                const outlineAttrReg = /(\\s)*color(\\s)*=|(\\s)*thickness(\\s)*=|(\\s)*click(\\s)*=|(\\s)*param(\\s)*=/;\r\n                header = outlineAttrReg.exec(attribute);\r\n                let tagValue: string;\r\n                while (header) {\r\n                    // skip the invalid tags at first\r\n                    attribute = attribute.substring(attribute.indexOf(header[0]));\r\n                    tagName = attribute.substr(0, header[0].length);\r\n                    // remove space and = character\r\n                    remainingArgument = attribute.substring(tagName.length).trim();\r\n                    nextSpace = remainingArgument.indexOf(' ');\r\n                    if (nextSpace > -1) {\r\n                        tagValue = remainingArgument.substr(0, nextSpace);\r\n                    } else {\r\n                        tagValue = remainingArgument;\r\n                    }\r\n                    tagName = tagName.replace(/[^a-zA-Z]/g, '').trim();\r\n                    tagName = tagName.toLowerCase();\r\n\r\n                    attribute = remainingArgument.substring(nextSpace).trim();\r\n                    if (tagName === 'click') {\r\n                        obj.event = this._processEventHandler(`${tagName}=${tagValue}`);\r\n                    } else if (tagName === 'color') {\r\n                        defaultOutlineObject.color = tagValue;\r\n                    } else if (tagName === 'thickness') {\r\n                        defaultOutlineObject.thickness = Number(tagValue);\r\n                    }\r\n\r\n                    if (obj.event && tagName === 'param') {\r\n                        obj.event[tagName] = tagValue.replace(/^\"|\"$/g, '');\r\n                    }\r\n\r\n                    header = outlineAttrReg.exec(attribute);\r\n                }\r\n            }\r\n            obj.outline = defaultOutlineObject;\r\n        }\r\n\r\n        header = /^(underlay(\\s)*[^>]*)/.exec(attribute);\r\n        if (header) {\r\n            attribute = header[0].substring(\"underlay\".length).trim();\r\n            let defaultUnderlayObject = { color: \"#ffffff\", x: 0, y: 0, dilate: 0.5, softness: 0.1 };\r\n            if (attribute) {\r\n                let underlayAttrReg = /(\\s)*color(\\s)*=|(\\s)*x(\\s)*=|(\\s)*y(\\s)*=|(\\s)*dilate(\\s)*=|(\\s)*softness(\\s)*=|(\\s)*click(\\s)*=|(\\s)*param(\\s)*=/;\r\n                header = underlayAttrReg.exec(attribute);\r\n                let tagValue: string;\r\n                let remainingArgument;\r\n                while (header) {\r\n                    //skip the invalid tags at first\r\n                    attribute = attribute.substring(attribute.indexOf(header[0]));\r\n                    tagName = attribute.substr(0, header[0].length);\r\n                    //remove space and = character\r\n                    remainingArgument = attribute.substring(tagName.length).trim();\r\n                    nextSpace = remainingArgument.indexOf(' ');\r\n                    if (nextSpace > -1) {\r\n                        tagValue = remainingArgument.substr(0, nextSpace);\r\n                    } else {\r\n                        tagValue = remainingArgument;\r\n                    }\r\n                    tagName = tagName.replace(/[^a-zA-Z]/g, \"\").trim();\r\n                    tagName = tagName.toLocaleLowerCase();\r\n\r\n                    attribute = remainingArgument.substring(nextSpace).trim();\r\n                    if (tagName === \"click\") {\r\n                        obj.event = this._processEventHandler(`${tagName}=${tagValue}`);\r\n                    } else if (tagName === \"color\") {\r\n                        defaultUnderlayObject.color = tagValue;\r\n                    } else if (tagName === \"dilate\") {\r\n                        defaultUnderlayObject.dilate = Number(tagValue);\r\n                    } else if (tagName === \"softness\") {\r\n                        defaultUnderlayObject.softness = Number(tagValue);\r\n                    } else if (tagName === \"x\") {\r\n                        defaultUnderlayObject.x = Number(tagValue);\r\n                    } else if (tagName === \"y\") {\r\n                        defaultUnderlayObject.y = Number(tagValue);\r\n                    }\r\n\r\n                    if (obj.event && tagName === 'param') {\r\n                        obj.event.param = tagValue.replace(/^\\\"|\\\"$/g, '');\r\n                    }\r\n\r\n                    header = underlayAttrReg.exec(attribute);\r\n                }\r\n            }\r\n            obj.underlay = defaultUnderlayObject;\r\n        }\r\n\r\n        header = /^(glow(\\s)*[^>]*)/.exec(attribute);\r\n        if (header) {\r\n            attribute = header[0].substring(\"glow\".length).trim();\r\n            let defaultGlowObject = { color: \"#000000\", offset: 0.5, inner: 0.01, outer: 0.01, power: 1 };\r\n            if (attribute) {\r\n                let glowAttrReg = /(\\s)*color(\\s)*=|(\\s)*offset(\\s)*=|(\\s)*inner(\\s)*=|(\\s)*outer(\\s)*=|(\\s)*power(\\s)*=|(\\s)*click(\\s)*=|(\\s)*param(\\s)*=/;\r\n                header = glowAttrReg.exec(attribute);\r\n                let tagValue: string;\r\n                let remainingArgument;\r\n                while (header) {\r\n                    //skip the invalid tags at first\r\n                    attribute = attribute.substring(attribute.indexOf(header[0]));\r\n                    tagName = attribute.substr(0, header[0].length);\r\n                    //remove space and = character\r\n                    remainingArgument = attribute.substring(tagName.length).trim();\r\n                    nextSpace = remainingArgument.indexOf(' ');\r\n                    if (nextSpace > -1) {\r\n                        tagValue = remainingArgument.substr(0, nextSpace);\r\n                    } else {\r\n                        tagValue = remainingArgument;\r\n                    }\r\n                    tagName = tagName.replace(/[^a-zA-Z]/g, \"\").trim();\r\n                    tagName = tagName.toLocaleLowerCase();\r\n\r\n                    attribute = remainingArgument.substring(nextSpace).trim();\r\n                    if (tagName === \"click\") {\r\n                        obj.event = this._processEventHandler(`${tagName}=${tagValue}`);\r\n                    } else if (tagName === \"color\") {\r\n                        defaultGlowObject.color = tagValue;\r\n                    } else if (tagName === \"offset\") {\r\n                        defaultGlowObject.offset = Number(tagValue);\r\n                    } else if (tagName === \"inner\") {\r\n                        defaultGlowObject.inner = Number(tagValue);\r\n                    } else if (tagName === \"outer\") {\r\n                        defaultGlowObject.outer = Number(tagValue);\r\n                    } else if (tagName === \"power\") {\r\n                        defaultGlowObject.power = Number(tagValue);\r\n                    }\r\n\r\n                    if (obj.event && tagName === 'param') {\r\n                        obj.event.param = tagValue.replace(/^\\\"|\\\"$/g, '');\r\n                    }\r\n\r\n                    header = glowAttrReg.exec(attribute);\r\n                }\r\n            }\r\n            obj.glow = defaultGlowObject;\r\n        }\r\n\r\n        header = /^(on|u|s|b|i)(\\s)*/.exec(attribute);\r\n        if (header && header[0].length > 0) {\r\n            tagName = header[0];\r\n            attribute = attribute.substring(tagName.length).trim();\r\n            switch (tagName[0]) {\r\n                case 'u':\r\n                    obj.underline = true;\r\n                    obj.offset = attribute[0] === \"=\" ? Number(attribute.slice(1)) : 0;\r\n                    break;\r\n                case 's':\r\n                    obj.strikethrough = true;\r\n                    obj.offset = attribute[0] === \"=\" ? Number(attribute.slice(1)) : 0;\r\n                    break;\r\n                case 'i':\r\n                    obj.italic = true;\r\n                    break;\r\n                case 'b':\r\n                    obj.bold = true;\r\n                    break;\r\n                default:\r\n                    break;\r\n            }\r\n            if (attribute === '') {\r\n                return obj;\r\n            }\r\n\r\n            obj.event = this._processEventHandler(attribute);\r\n        }\r\n\r\n        return obj;\r\n    }\r\n\r\n    // find the right part of the first pair of following quotations.\r\n    private getRightQuotationIndex(remainingArgument: string) {\r\n        let leftQuot = -1;\r\n        let rightQuot = -1;\r\n        // Skip a pair of quotations for avoiding spaces in image name are detected.\r\n        const leftSingleQuot = remainingArgument.indexOf('\\'');\r\n        const leftDoubleQuot = remainingArgument.indexOf('\"');\r\n\r\n        const useSingleQuot = leftSingleQuot > -1 && (leftSingleQuot < leftDoubleQuot || leftDoubleQuot === -1);\r\n        const useDoubleQuot = leftDoubleQuot > -1 && (leftDoubleQuot < leftSingleQuot || leftSingleQuot === -1);\r\n        if (useSingleQuot) {\r\n            leftQuot = leftSingleQuot;\r\n            rightQuot = remainingArgument.indexOf('\\'', leftQuot + 1 >= remainingArgument.length ? -1 : leftQuot + 1);\r\n        } else if (useDoubleQuot) {\r\n            leftQuot = leftDoubleQuot;\r\n            rightQuot = remainingArgument.indexOf('\"', leftQuot + 1 >= remainingArgument.length ? -1 : leftQuot + 1);\r\n        }\r\n\r\n        return rightQuot;\r\n    }\r\n\r\n    private _processEventHandler(eventString: string) {\r\n        const obj = {};\r\n        let index = 0;\r\n        let isValidTag = false;\r\n        let eventNames = eventRegx.exec(eventString);\r\n        while (eventNames) {\r\n            let eventName = eventNames[0];\r\n            let eventValue = '';\r\n            isValidTag = false;\r\n            eventString = eventString.substring(eventName.length).trim();\r\n            if (eventString.charAt(0) === '\"') {\r\n                index = eventString.indexOf('\"', 1);\r\n                if (index > -1) {\r\n                    eventValue = eventString.substring(1, index).trim();\r\n                    isValidTag = true;\r\n                }\r\n                index++;\r\n            } else if (eventString.charAt(0) === '\\'') {\r\n                index = eventString.indexOf('\\'', 1);\r\n                if (index > -1) {\r\n                    eventValue = eventString.substring(1, index).trim();\r\n                    isValidTag = true;\r\n                }\r\n                index++;\r\n            } else {\r\n                // skip the invalid attribute value\r\n                const match = /(\\S)+/.exec(eventString);\r\n                if (match) {\r\n                    eventValue = match[0];\r\n                } else {\r\n                    eventValue = '';\r\n                }\r\n                index = eventValue.length;\r\n            }\r\n\r\n            if (isValidTag) {\r\n                eventName = eventName.substring(0, eventName.length - 1).trim();\r\n                obj[eventName] = eventValue;\r\n            }\r\n\r\n            eventString = eventString.substring(index).trim();\r\n            eventNames = eventRegx.exec(eventString);\r\n        }\r\n\r\n        return obj;\r\n    }\r\n\r\n    private _addToStack(attribute: string) {\r\n        const obj = this._attributeToObject(attribute);\r\n\r\n        if (this._stack.length === 0) {\r\n            this._stack.push(obj);\r\n        } else {\r\n            if (obj.isNewLine || obj.isImage) {\r\n                return;\r\n            }\r\n            // for nested tags\r\n            const previousTagObj = this._stack[this._stack.length - 1];\r\n            for (const key in previousTagObj) {\r\n                if (!(obj[key])) {\r\n                    obj[key] = previousTagObj[key];\r\n                }\r\n            }\r\n            this._stack.push(obj);\r\n        }\r\n    }\r\n\r\n    private _processResult(value: string) {\r\n        if (value.length === 0) {\r\n            return;\r\n        }\r\n\r\n        value = this._escapeSpecialSymbol(value);\r\n        if (this._stack.length > 0) {\r\n            this._resultObjectArray.push({ text: value, style: this._stack[this._stack.length - 1] });\r\n        } else {\r\n            this._resultObjectArray.push({ text: value } as IHtmlTextParserResultObj);\r\n        }\r\n    }\r\n\r\n    private _escapeSpecialSymbol(str: string) {\r\n        for (const symbolArr of this._specialSymbolArray) {\r\n            const key = symbolArr[0];\r\n            const value = symbolArr[1];\r\n\r\n            str = str.replace(key, value);\r\n        }\r\n\r\n        return str;\r\n    }\r\n}\r\n"
  },
  {
    "path": "assets/textMeshPro/scripts/utils/HtmlParser.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"2e0218aa-b46c-4227-8efd-220f7cad5b93\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "assets/textMeshPro/scripts/utils/TmpAssembler.ts",
    "content": "import { Color, HorizontalTextAlignment, log, Mat4, misc, Rect, rect, size, UITransform, v2, Vec2, Vec3, VerticalTextAlignment } from \"cc\";\r\nimport { JSB } from \"cc/env\";\r\nimport TextMeshPro, { TmpOverflow } from \"../TextMeshPro\";\r\nimport TmpFontConfig, { TmpFontLetter } from \"./TmpFontConfig\";\r\nimport TmpUtils from \"./TmpUtils\";\r\n\r\nconst tempColor = new Color(255, 255, 255, 255);\r\nconst vec3_temp = new Vec3();\r\nconst _worldMatrix = new Mat4();\r\n\r\nconst WHITE = Color.WHITE;\r\n/** 斜体倾斜弧度值 */\r\nconst ITALIC_REDIANS = misc.degreesToRadians(15);\r\n/** 下划线字符code */\r\nconst UNDERLINE_CODE = 95;\r\n/** 省略号字符code */\r\nconst ELLIPSIS_CODE = 46;\r\nconst ELLIPSIS_CHAR = \".\";\r\nconst ELLIPSIS_NUM = 3;\r\n\r\n// share data of bmfont\r\nlet shareLabelInfo = {\r\n    fontAtlas: null as TmpFontConfig,\r\n\r\n    fontSize: 0,\r\n    lineHeight: 0,\r\n    hAlign: 0,\r\n    vAlign: 0,\r\n\r\n    hash: \"\",\r\n    margin: 0,\r\n};\r\n\r\nlet _comp: TextMeshPro = null;\r\nlet _uiTrans: UITransform | null = null;\r\nlet _tmpUvRect = rect();\r\nlet _tmpPosRect = rect();\r\nlet _horizontalKernings = [];\r\nlet _linesWidth = [];\r\nlet _linesOffsetX = [];\r\n\r\nlet _fntConfig: TmpFontConfig = null;\r\nlet _numberOfLines = 0;\r\nlet _textDesiredHeight = 0;\r\nlet _letterOffsetY = 0;\r\nlet _tailoredTopY = 0;\r\nlet _tailoredBottomY = 0;\r\nlet _bmfontScale = 1.0;\r\n\r\nlet _lineBreakWithoutSpaces = false;\r\nlet _lineSpacing = 0;\r\nlet _contentSize = size(0, 0);\r\nlet _string = \"\";\r\nlet _fontSize = 0;\r\nlet _originFontSize = 0;\r\nlet _hAlign = 0;\r\nlet _vAlign = 0;\r\nlet _spacingX = 0;\r\nlet _lineHeight = 0;\r\nlet _overflow: TmpOverflow = 0;\r\nlet _isWrapText = false;\r\nlet _labelWidth = 0;\r\nlet _labelHeight = 0;\r\nlet _maxLineWidth = 0;\r\nlet QUAD_INDICES;\r\n\r\n/** 斜体计算向量 */\r\nlet _italicVec = v2();\r\n/** 画下划线、删除线所需的数据 */\r\nlet _extraLinesData: { [lineIndex: number]: { lineIndex: number, first: any, last: any } } = {};\r\nlet _extraLineDef: TmpFontLetter = null;\r\n/** 省略号所需的数据 */\r\nlet _ellipsisDef: TmpFontLetter = null;\r\nlet _ellipsisWidth: number = 0;\r\n\r\n/**\r\n * 字符渲染数据\r\n */\r\nexport class TmpLetterInfo {\r\n    /** 标记字符是否需要渲染 */\r\n    public valid = true;\r\n    public char = \"\";\r\n    public x = 0;\r\n    public y = 0;\r\n    public line = 0;\r\n    public hash = \"\";\r\n    /** 标记处于需要渲染的字符中的第几位 */\r\n    public quadsIndex = 0;\r\n    /** 主动设置字符是否可见 */\r\n    public visible = true;\r\n}\r\n\r\n/**\r\n * TextMeshPro顶点数据管理\r\n */\r\nexport default class TmpAssembler {\r\n    /** 每个顶点的数据长度 */\r\n    protected static floatsPerVert: number = 14;\r\n    protected static verticesCount: number = 4;\r\n    protected static indicesCount: number = 6;\r\n    protected static uvOffset: number = 3;\r\n    protected static colorOffset: number = 5;\r\n    protected static colorExtraOffset: number = 9;\r\n    protected static textureIdxOffset: number = 13;\r\n\r\n    static createData(comp: TextMeshPro) {\r\n        return comp.requestRenderData();\r\n    }\r\n\r\n    static fillBuffers(comp: TextMeshPro, renderer: any) {\r\n        const node = comp.node;\r\n        tempColor.set(comp.color);\r\n        tempColor.a = node._uiProps.opacity * 255;\r\n        // Fill All\r\n        const chunk = comp.renderData.chunk;\r\n        const dataList = comp.renderData.data;\r\n        const vData = chunk.vb;\r\n        const vertexCount = comp.renderData.vertexCount;\r\n\r\n        node.getWorldMatrix(_worldMatrix);\r\n\r\n        let vertexOffset = 0;\r\n        for (let i = 0; i < vertexCount; i++) {\r\n            const vert = dataList[i];\r\n            Vec3.set(vec3_temp, vert.x, vert.y, 0);\r\n            Vec3.transformMat4(vec3_temp, vec3_temp, _worldMatrix);\r\n            vData[vertexOffset++] = vec3_temp.x;\r\n            vData[vertexOffset++] = vec3_temp.y;\r\n            vData[vertexOffset++] = vec3_temp.z;\r\n            Color.toArray(vData, tempColor, vertexOffset + 2);\r\n            Color.toArray(vData, vert[\"colorExtra\"], vertexOffset + 6);\r\n            vertexOffset += 11;\r\n        }\r\n\r\n        // fill index data\r\n        const bid = chunk.bufferId;\r\n        const vid = chunk.vertexOffset;\r\n        const meshBuffer = chunk.meshBuffer;\r\n        const ib = chunk.meshBuffer.iData;\r\n        let indexOffset = meshBuffer.indexOffset;\r\n        for (let i = 0, count = vertexCount / 4; i < count; i++) {\r\n            const start = vid + i * 4;\r\n            ib[indexOffset++] = start;\r\n            ib[indexOffset++] = start + 1;\r\n            ib[indexOffset++] = start + 2;\r\n            ib[indexOffset++] = start + 1;\r\n            ib[indexOffset++] = start + 3;\r\n            ib[indexOffset++] = start + 2;\r\n        }\r\n        meshBuffer.indexOffset += comp.renderData.indexCount;\r\n        meshBuffer.setDirty();\r\n    }\r\n\r\n    /**\r\n     * 执行一次渲染数据更新\r\n     */\r\n    public static updateRenderData(comp: TextMeshPro): void {\r\n        if (!comp.renderData) { return; }\r\n        if (_comp === comp) { return; }\r\n        if (!comp.fontConfig) { return; }\r\n\r\n        if (comp.renderData.vertDirty) {\r\n            _comp = comp;\r\n            _uiTrans = _comp.node._uiProps.uiTransformComp!;\r\n\r\n            comp.lettersInfo.length = 0;\r\n            this._updateProperties(comp);\r\n            this._updateContent();\r\n\r\n            this.updateUVs(comp);\r\n            this.updateColor(comp);\r\n            this.updateTextureIdx(comp);\r\n\r\n            _comp[\"_actualFontSize\"] = _fontSize;\r\n            _uiTrans.setContentSize(_contentSize);\r\n\r\n            _comp.renderData!.vertDirty = false;\r\n            _comp.markForUpdateRenderData(false);\r\n\r\n            _comp = null;\r\n            this._resetProperties();\r\n        }\r\n        if (comp.textures.length > 0) {\r\n            const renderData = comp.renderData;\r\n            renderData.textureDirty = false;\r\n            renderData.updateRenderData(comp, comp.textures[0]);\r\n        }\r\n    }\r\n\r\n    static updateColor(comp: TextMeshPro) {\r\n        if (JSB) {\r\n            const renderData = comp.renderData!;\r\n            const vertexCount = renderData.vertexCount;\r\n            if (vertexCount === 0) return;\r\n            const vData = renderData.chunk.vb;\r\n            const stride = renderData.floatStride;\r\n            let colorOffset = this.colorOffset;\r\n            const color = comp.color;\r\n            const colorR = color.r / 255;\r\n            const colorG = color.g / 255;\r\n            const colorB = color.b / 255;\r\n            const colorA = color.a / 255;\r\n            for (let i = 0; i < vertexCount; i++) {\r\n                vData[colorOffset] = colorR;\r\n                vData[colorOffset + 1] = colorG;\r\n                vData[colorOffset + 2] = colorB;\r\n                vData[colorOffset + 3] = colorA;\r\n                colorOffset += stride;\r\n            }\r\n        }\r\n    }\r\n\r\n    static updateUVs(comp: TextMeshPro) {\r\n        const renderData = comp.renderData!;\r\n        const vData = renderData.chunk.vb;\r\n        const vertexCount = renderData.vertexCount;\r\n        const dataList = renderData.data;\r\n        let vertexOffset = this.uvOffset;\r\n        for (let i = 0; i < vertexCount; i++) {\r\n            const vert = dataList[i];\r\n            vData[vertexOffset] = vert.u;\r\n            vData[vertexOffset + 1] = vert.v;\r\n            vertexOffset += this.floatsPerVert;\r\n        }\r\n    }\r\n\r\n    static updateTextureIdx(comp: TextMeshPro) {\r\n        const renderData = comp.renderData!;\r\n        const vData = renderData.chunk.vb;\r\n        const vertexCount = renderData.vertexCount;\r\n        const dataList = renderData.data;\r\n        let vertexOffset = this.textureIdxOffset;\r\n        for (let i = 0; i < vertexCount; i++) {\r\n            const vert = dataList[i];\r\n            vData[vertexOffset] = vert[\"textureIdx\"];\r\n            vertexOffset += this.floatsPerVert;\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 更新渲染所需的前置数据\r\n     */\r\n    private static _updateProperties(comp: TextMeshPro): void {\r\n        _fntConfig = comp.fontConfig;\r\n        _string = comp.string.toString();\r\n        _fontSize = comp.fontSize;\r\n        _originFontSize = _fntConfig ? _fntConfig.json.size : comp.fontSize;\r\n        _bmfontScale = _fontSize / _originFontSize;\r\n        _hAlign = comp.horizontalAlign;\r\n        _vAlign = comp.verticalAlign;\r\n        _spacingX = comp.spacingX;\r\n        _overflow = comp.overflow;\r\n        _lineHeight = comp.lineHeight;\r\n\r\n        const contentSize = _uiTrans!.contentSize;\r\n        _contentSize.width = contentSize.width;\r\n        _contentSize.height = contentSize.height;\r\n\r\n        shareLabelInfo.fontAtlas = comp.fontConfig;\r\n        shareLabelInfo.lineHeight = _lineHeight;\r\n        shareLabelInfo.fontSize = _fontSize;\r\n        shareLabelInfo.hash = \"\";\r\n        shareLabelInfo.margin = 0;\r\n\r\n        // should wrap text\r\n        if (_overflow === TmpOverflow.NONE) {\r\n            _isWrapText = false;\r\n            _contentSize.width += shareLabelInfo.margin * 2;\r\n            _contentSize.height += shareLabelInfo.margin * 2;\r\n        } else if (_overflow === TmpOverflow.RESIZE_HEIGHT) {\r\n            _isWrapText = true;\r\n            _contentSize.height += shareLabelInfo.margin * 2;\r\n        } else if (_overflow === TmpOverflow.SHRINK) {\r\n            _isWrapText = false;\r\n        } else {\r\n            _isWrapText = comp.enableWrapText;\r\n        }\r\n\r\n        this._setupBMFontOverflowMetrics();\r\n\r\n        // 斜体计算\r\n        if (comp.enableItalic) {\r\n            _italicVec.x = 0;\r\n            _italicVec.y = _contentSize.height / 2;\r\n            _italicVec = _italicVec.rotate(ITALIC_REDIANS);\r\n            _contentSize.width += Math.abs(_italicVec.x) * 2;\r\n            _contentSize.height -= Math.abs(_contentSize.height / 2 - _italicVec.y) * 2;\r\n        }\r\n        // 下划线、删除线\r\n        if (comp.enableUnderline || comp.enableStrikethrough) {\r\n            _extraLineDef = shareLabelInfo.fontAtlas.getLetter(UNDERLINE_CODE + shareLabelInfo.hash);\r\n            if (!_extraLineDef) {\r\n                log(`Can't find letter definition in textures. letter: _`);\r\n            }\r\n        }\r\n        // 省略号\r\n        if (comp.overflow === TmpOverflow.ELLIPSIS) {\r\n            _ellipsisDef = shareLabelInfo.fontAtlas.getLetter(ELLIPSIS_CODE + shareLabelInfo.hash);\r\n            if (_ellipsisDef) {\r\n                _ellipsisWidth = (_ellipsisDef.xAdvance * _bmfontScale + _spacingX) * ELLIPSIS_NUM;\r\n            } else {\r\n                _ellipsisWidth = 0;\r\n                log(`Can't find letter definition in textures. letter: ${ELLIPSIS_CHAR}`);\r\n            }\r\n        }\r\n    }\r\n\r\n    private static _resetProperties(): void {\r\n        _fntConfig = null;\r\n        shareLabelInfo.hash = \"\";\r\n        shareLabelInfo.margin = 0;\r\n    }\r\n\r\n    private static _updateContent(): void {\r\n        this._computeHorizontalKerningForText();\r\n        this._alignText();\r\n    }\r\n\r\n    private static _computeHorizontalKerningForText(): void {\r\n        let string = _string;\r\n        let stringLen = string.length;\r\n\r\n        let horizontalKernings = _horizontalKernings;\r\n        let kerningDict;\r\n        // _fntConfig && (kerningDict = _fntConfig.kerningDict);\r\n        // if (kerningDict && !cc.js.isEmptyObject(kerningDict)) {\r\n        //     let prev = -1;\r\n        //     for (let i = 0; i < stringLen; ++i) {\r\n        //         let key = string.charCodeAt(i);\r\n        //         let kerningAmount = kerningDict[(prev << 16) | (key & 0xffff)] || 0;\r\n        //         if (i < stringLen - 1) {\r\n        //             horizontalKernings[i] = kerningAmount;\r\n        //         } else {\r\n        //             horizontalKernings[i] = 0;\r\n        //         }\r\n        //         prev = key;\r\n        //     }\r\n        // } else {\r\n        horizontalKernings.length = 0;\r\n        // }\r\n    }\r\n\r\n    private static _alignText(): void {\r\n        _textDesiredHeight = 0;\r\n        _linesWidth.length = 0;\r\n        _extraLinesData = {};\r\n\r\n        if (!_lineBreakWithoutSpaces) {\r\n            this._multilineTextWrapByWord();\r\n        } else {\r\n            this._multilineTextWrapByChar();\r\n        }\r\n\r\n        // shrink\r\n        if (_overflow === TmpOverflow.SHRINK && _fontSize > 0) {\r\n            let scaleHeight = _bmfontScale;\r\n            let scaleWidth = _bmfontScale;\r\n            let needReset = false;\r\n            if (_textDesiredHeight > _contentSize.height) {\r\n                scaleHeight = (_contentSize.height / _textDesiredHeight) * _bmfontScale;\r\n                needReset = true;\r\n            }\r\n\r\n            let maxWidth = 0;\r\n            _linesWidth.forEach((v) => {\r\n                if (v > maxWidth) {\r\n                    maxWidth = v;\r\n                }\r\n            });\r\n            if (maxWidth > _contentSize.width) {\r\n                scaleWidth = (_contentSize.width / maxWidth) * _bmfontScale;\r\n                needReset = true;\r\n            }\r\n            _bmfontScale = Math.min(scaleHeight, scaleWidth);\r\n\r\n            if (needReset) {\r\n                _fontSize = _bmfontScale * _originFontSize;\r\n                _textDesiredHeight = 0;\r\n                _linesWidth.length = 0;\r\n                _extraLinesData = {};\r\n                if (!_lineBreakWithoutSpaces) {\r\n                    this._multilineTextWrapByWord();\r\n                } else {\r\n                    this._multilineTextWrapByChar();\r\n                }\r\n            }\r\n        }\r\n\r\n        this._computeAlignmentOffset();\r\n\r\n        // 顶点数据填充\r\n        this._updateQuads();\r\n    }\r\n\r\n    private static _multilineTextWrapByWord(): boolean {\r\n        return this._multilineTextWrap(this._getFirstWordLen);\r\n    }\r\n\r\n    private static _multilineTextWrapByChar(): boolean {\r\n        return this._multilineTextWrap(this._getFirstCharLen);\r\n    }\r\n\r\n    private static _multilineTextWrap(nextTokenFunc: Function): boolean {\r\n        // 省略号处理\r\n        let ellipsisMaxLines = 0;\r\n        let useEllipsis = false;\r\n        if (_overflow === TmpOverflow.ELLIPSIS && _ellipsisDef) {\r\n            ellipsisMaxLines = Math.max(1, Math.floor(_contentSize.height / _lineHeight));\r\n        }\r\n\r\n        let textLen = _string.length;\r\n\r\n        let lineIndex = 0;\r\n        let nextTokenX = 0;\r\n        let nextTokenY = 0;\r\n        let longestLine = 0;\r\n        let letterRight = 0;\r\n\r\n        let highestY = 0;\r\n        let lowestY = 0;\r\n        let letterDef: TmpFontLetter = null;\r\n        let letterPosition = v2(0, 0);\r\n\r\n        for (let index = 0; index < textLen;) {\r\n            let character = _string.charAt(index);\r\n            if (character === \"\\n\") {\r\n                // 省略号处理\r\n                if (_overflow === TmpOverflow.ELLIPSIS && _ellipsisDef && lineIndex + 1 >= ellipsisMaxLines) {\r\n                    this._recordEllipsis(nextTokenY, letterPosition, lineIndex);\r\n                    useEllipsis = true;\r\n                    // 更新_linesWidth\r\n                    let ellipsisInfo = _comp.lettersInfo[_comp.lettersInfo.length - 1];\r\n                    // letterRight = ellipsisInfo.x + (_ellipsisDef.w) * _bmfontScale - shareLabelInfo.margin;\r\n                    letterRight = ellipsisInfo.x + (_ellipsisDef.xAdvance - _ellipsisDef.offsetX) * _bmfontScale + _spacingX - shareLabelInfo.margin * 2;\r\n                    break;\r\n                }\r\n\r\n                _linesWidth.push(letterRight);\r\n                letterRight = 0;\r\n                lineIndex++;\r\n                nextTokenX = 0;\r\n                nextTokenY -= _lineHeight * this._getFontScale() + _lineSpacing;\r\n                this._recordPlaceholderInfo(index, character);\r\n                index++;\r\n                continue;\r\n            }\r\n\r\n            let tokenLen = nextTokenFunc(_string, index, textLen);\r\n            let tokenHighestY = highestY;\r\n            let tokenLowestY = lowestY;\r\n            let tokenRight = letterRight;\r\n            let nextLetterX = nextTokenX;\r\n            let newLine = false;\r\n\r\n            for (let tmp = 0; tmp < tokenLen; ++tmp) {\r\n                let letterIndex = index + tmp;\r\n                character = _string.charAt(letterIndex);\r\n                if (character === \"\\r\") {\r\n                    this._recordPlaceholderInfo(letterIndex, character);\r\n                    continue;\r\n                }\r\n                letterDef = shareLabelInfo.fontAtlas.getLetterDefinitionForChar(character);\r\n                if (!letterDef) {\r\n                    this._recordPlaceholderInfo(letterIndex, character);\r\n                    log(`Can't find letter definition in textures. letter: ${character}`);\r\n                    continue;\r\n                }\r\n\r\n                let letterX = nextLetterX + letterDef.offsetX * _bmfontScale - shareLabelInfo.margin;\r\n\r\n                // 斜边处理\r\n                if ((_comp as TextMeshPro).enableItalic) {\r\n                    _italicVec.x = 0;\r\n                    _italicVec.y = letterDef.h * _bmfontScale / 2;\r\n                    _italicVec = _italicVec.rotate(ITALIC_REDIANS);\r\n                    letterX += Math.abs(_italicVec.x);\r\n                }\r\n\r\n                // 省略号处理\r\n                if (_overflow === TmpOverflow.ELLIPSIS && _ellipsisDef) {\r\n                    if (letterX + (letterDef.xAdvance - letterDef.offsetX) * _bmfontScale > _maxLineWidth) {\r\n                        if (!_isWrapText || lineIndex + 1 >= ellipsisMaxLines) {\r\n                            this._recordEllipsis(nextTokenY, letterPosition, lineIndex);\r\n                            useEllipsis = true;\r\n                            // 更新_linesWidth\r\n                            let ellipsisInfo = _comp.lettersInfo[_comp.lettersInfo.length - 1];\r\n                            // letterRight = ellipsisInfo.x + (_ellipsisDef.w) * _bmfontScale - shareLabelInfo.margin;\r\n                            letterRight = ellipsisInfo.x + (_ellipsisDef.xAdvance - _ellipsisDef.offsetX) * _bmfontScale + _spacingX - shareLabelInfo.margin * 2;\r\n                            break;\r\n                        }\r\n                    }\r\n                }\r\n\r\n                if (_isWrapText\r\n                    && _maxLineWidth > 0\r\n                    && nextTokenX > 0\r\n                    && letterX + (letterDef.xAdvance - letterDef.offsetX) * _bmfontScale > _maxLineWidth\r\n                    && !TmpUtils.isUnicodeSpace(character)) {\r\n                    _linesWidth.push(letterRight);\r\n                    letterRight = 0;\r\n                    lineIndex++;\r\n                    nextTokenX = 0;\r\n                    nextTokenY -= (_lineHeight * this._getFontScale() + _lineSpacing);\r\n                    newLine = true;\r\n                    break;\r\n                } else {\r\n                    letterPosition.x = letterX;\r\n                }\r\n\r\n                letterPosition.y = nextTokenY - letterDef.offsetY * _bmfontScale + shareLabelInfo.margin;\r\n                this._recordLetterInfo(letterPosition, character, letterIndex, lineIndex);\r\n\r\n                if (letterIndex + 1 < _horizontalKernings.length && letterIndex < textLen - 1) {\r\n                    nextLetterX += _horizontalKernings[letterIndex + 1];\r\n                }\r\n\r\n                nextLetterX += letterDef.xAdvance * _bmfontScale + _spacingX - shareLabelInfo.margin * 2;\r\n\r\n                tokenRight = nextLetterX; //letterPosition.x + letterDef.w * _bmfontScale - shareLabelInfo.margin;\r\n                // 斜边处理\r\n                if ((_comp as TextMeshPro).enableItalic) {\r\n                    _italicVec.x = 0;\r\n                    _italicVec.y = letterDef.h * _bmfontScale / 2;\r\n                    _italicVec = _italicVec.rotate(ITALIC_REDIANS);\r\n                    tokenRight += Math.abs(_italicVec.x);\r\n                }\r\n\r\n                if (tokenHighestY < letterPosition.y) {\r\n                    tokenHighestY = letterPosition.y;\r\n                }\r\n\r\n                if (tokenLowestY > letterPosition.y - letterDef.h * _bmfontScale) {\r\n                    tokenLowestY = letterPosition.y - letterDef.h * _bmfontScale;\r\n                }\r\n\r\n            } //end of for loop\r\n\r\n            if (useEllipsis) { break; }\r\n\r\n            if (newLine) { continue; }\r\n\r\n            nextTokenX = nextLetterX;\r\n            letterRight = tokenRight;\r\n\r\n            if (highestY < tokenHighestY) {\r\n                highestY = tokenHighestY;\r\n            }\r\n            if (lowestY > tokenLowestY) {\r\n                lowestY = tokenLowestY;\r\n            }\r\n            if (longestLine < letterRight) {\r\n                longestLine = letterRight;\r\n            }\r\n\r\n            index += tokenLen;\r\n        } //end of for loop\r\n\r\n        _linesWidth.push(letterRight);\r\n\r\n        _numberOfLines = lineIndex + 1;\r\n        _textDesiredHeight = _numberOfLines * _lineHeight * this._getFontScale();\r\n        if (_numberOfLines > 1) {\r\n            _textDesiredHeight += (_numberOfLines - 1) * _lineSpacing;\r\n        }\r\n\r\n        _contentSize.width = _labelWidth;\r\n        _contentSize.height = _labelHeight;\r\n        if (_labelWidth <= 0) {\r\n            _contentSize.width = parseFloat(longestLine.toFixed(2)) + shareLabelInfo.margin * 2;\r\n        }\r\n        if (_labelHeight <= 0) {\r\n            _contentSize.height = parseFloat(_textDesiredHeight.toFixed(2)) + shareLabelInfo.margin * 2;\r\n        }\r\n\r\n        _tailoredTopY = _contentSize.height;\r\n        _tailoredBottomY = 0;\r\n\r\n        if (_overflow !== TmpOverflow.CLAMP) {\r\n            if (highestY > 0) {\r\n                _tailoredTopY = _contentSize.height + highestY;\r\n            }\r\n\r\n            if (lowestY < -_textDesiredHeight) {\r\n                _tailoredBottomY = _textDesiredHeight + lowestY;\r\n            }\r\n        }\r\n\r\n        // 记录letterRight与nextTokenX的差值，供富文本排版使用\r\n        _comp[\"_richTextDeltaX\"] = nextTokenX - letterRight;\r\n\r\n        return true;\r\n    }\r\n\r\n    private static _getFirstCharLen(): number {\r\n        return 1;\r\n    }\r\n\r\n    private static _getFontScale(): number {\r\n        return _overflow === TmpOverflow.SHRINK ? _bmfontScale : 1;\r\n    }\r\n\r\n    private static _getFirstWordLen(text: string, startIndex: number, textLen: number): number {\r\n        let character = text.charAt(startIndex);\r\n        if (TmpUtils.isUnicodeCJK(character)\r\n            || character === \"\\n\"\r\n            || TmpUtils.isUnicodeSpace(character)) {\r\n            return 1;\r\n        }\r\n\r\n        let len = 1;\r\n        let letterDef = shareLabelInfo.fontAtlas.getLetterDefinitionForChar(character);\r\n        if (!letterDef) {\r\n            return len;\r\n        }\r\n        let nextLetterX = letterDef.xAdvance * _bmfontScale + _spacingX;\r\n        let letterX;\r\n        for (let index = startIndex + 1; index < textLen; ++index) {\r\n            character = text.charAt(index);\r\n\r\n            letterDef = shareLabelInfo.fontAtlas.getLetterDefinitionForChar(character);\r\n            if (!letterDef) {\r\n                break;\r\n            }\r\n            letterX = nextLetterX + letterDef.offsetX * _bmfontScale;\r\n\r\n            if (letterX + (letterDef.xAdvance - letterDef.offsetX) * _bmfontScale > _maxLineWidth\r\n                && !TmpUtils.isUnicodeSpace(character)\r\n                && _maxLineWidth > 0) {\r\n                return len;\r\n            }\r\n            nextLetterX += letterDef.xAdvance * _bmfontScale + _spacingX;\r\n            if (character === \"\\n\"\r\n                || TmpUtils.isUnicodeSpace(character)\r\n                || TmpUtils.isUnicodeCJK(character)) {\r\n                break;\r\n            }\r\n            len++;\r\n        }\r\n\r\n        return len;\r\n    }\r\n\r\n    /**\r\n     * 从已记录的字符中倒退，直到能放下省略号\r\n     */\r\n    private static _recordEllipsis(nextTokenY: number, letterPosition: Vec2, lineIndex: number): void {\r\n        let nextX = 0;\r\n        let lastIndex = _comp.lettersInfo.length - 1;\r\n        while (lastIndex >= 0) {\r\n            let lastInfo = _comp.lettersInfo[lastIndex];\r\n            let lastDef = shareLabelInfo.fontAtlas.getLetterDefinitionForChar(lastInfo.char);\r\n            let lastW = lastDef ? lastDef.w : 0;\r\n            let lastXAdvance = lastDef ? lastDef.xAdvance : 0;\r\n            let lastOffsetX = lastDef ? lastDef.offsetX : 0;\r\n            let lastRightX = lastInfo.x + lastW * _bmfontScale - shareLabelInfo.margin;\r\n            nextX = lastInfo.x + (lastXAdvance - lastOffsetX) * _bmfontScale + _spacingX - shareLabelInfo.margin * 2;\r\n            if (_maxLineWidth >= lastRightX + _ellipsisWidth) {\r\n                break;\r\n            }\r\n            lastIndex--;\r\n            _comp.lettersInfo.pop();\r\n        }\r\n        if (lastIndex < 0) {\r\n            nextX = 0;\r\n        }\r\n        // 记录省略号\r\n        letterPosition.y = nextTokenY - _ellipsisDef.offsetY * _bmfontScale + shareLabelInfo.margin;\r\n        for (let i = 1; i <= ELLIPSIS_NUM; i++) {\r\n            letterPosition.x = nextX + _ellipsisDef.offsetX * _bmfontScale - shareLabelInfo.margin;\r\n            this._recordLetterInfo(letterPosition, ELLIPSIS_CHAR, lastIndex + i, lineIndex);\r\n            nextX += _ellipsisDef.xAdvance * _bmfontScale + _spacingX - shareLabelInfo.margin * 2;\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 记录无需渲染的占位符\r\n     */\r\n    private static _recordPlaceholderInfo(letterIndex: number, char: string): void {\r\n        if (letterIndex >= _comp.lettersInfo.length) {\r\n            let tmpInfo = new TmpLetterInfo();\r\n            _comp.lettersInfo.push(tmpInfo);\r\n        }\r\n\r\n        _comp.lettersInfo[letterIndex].char = char;\r\n        _comp.lettersInfo[letterIndex].hash = char.charCodeAt(0) + shareLabelInfo.hash;\r\n        _comp.lettersInfo[letterIndex].valid = false;\r\n    }\r\n\r\n    /**\r\n     * 记录需要渲染的字符\r\n     */\r\n    private static _recordLetterInfo(letterPosition: Vec2, character: string, letterIndex: number, lineIndex: number): void {\r\n        if (letterIndex >= _comp.lettersInfo.length) {\r\n            let tmpInfo = new TmpLetterInfo();\r\n            _comp.lettersInfo.push(tmpInfo);\r\n        }\r\n        let char = character.charCodeAt(0);\r\n        let key = char + shareLabelInfo.hash;\r\n\r\n        _comp.lettersInfo[letterIndex].line = lineIndex;\r\n        _comp.lettersInfo[letterIndex].char = character;\r\n        _comp.lettersInfo[letterIndex].hash = key;\r\n        _comp.lettersInfo[letterIndex].valid = shareLabelInfo.fontAtlas.getLetter(key).valid;\r\n        _comp.lettersInfo[letterIndex].x = letterPosition.x;\r\n        _comp.lettersInfo[letterIndex].y = letterPosition.y;\r\n    }\r\n\r\n    private static _computeAlignmentOffset(): void {\r\n        _linesOffsetX.length = 0;\r\n\r\n        switch (_hAlign) {\r\n            case HorizontalTextAlignment.LEFT:\r\n                for (let i = 0; i < _numberOfLines; ++i) {\r\n                    _linesOffsetX.push(0);\r\n                }\r\n                break;\r\n            case HorizontalTextAlignment.CENTER:\r\n                for (let i = 0, l = _linesWidth.length; i < l; i++) {\r\n                    _linesOffsetX.push((_contentSize.width - _linesWidth[i]) / 2);\r\n                }\r\n                break;\r\n            case HorizontalTextAlignment.RIGHT:\r\n                for (let i = 0, l = _linesWidth.length; i < l; i++) {\r\n                    _linesOffsetX.push(_contentSize.width - _linesWidth[i]);\r\n                }\r\n                break;\r\n            default:\r\n                break;\r\n        }\r\n\r\n        // TOP\r\n        _letterOffsetY = _contentSize.height;\r\n        if (_vAlign !== VerticalTextAlignment.TOP) {\r\n            let blank = _contentSize.height - _textDesiredHeight + _lineHeight * this._getFontScale() - _originFontSize * _bmfontScale;\r\n            if (_vAlign === VerticalTextAlignment.BOTTOM) {\r\n                // BOTTOM\r\n                _letterOffsetY -= blank;\r\n            } else {\r\n                // CENTER:\r\n                _letterOffsetY -= blank / 2;\r\n            }\r\n        }\r\n    }\r\n\r\n    private static _setupBMFontOverflowMetrics(): void {\r\n        let newWidth = _contentSize.width;\r\n        let newHeight = _contentSize.height;\r\n\r\n        if (_overflow === TmpOverflow.RESIZE_HEIGHT) {\r\n            newHeight = 0;\r\n        }\r\n\r\n        if (_overflow === TmpOverflow.NONE) {\r\n            newWidth = 0;\r\n            newHeight = 0;\r\n        }\r\n\r\n        _labelWidth = newWidth;\r\n        _labelHeight = newHeight;\r\n        _maxLineWidth = newWidth;\r\n    }\r\n\r\n    /**\r\n     * 更新所有顶点数据\r\n     */\r\n    private static _updateQuads(): void {\r\n        const renderData = _comp.renderData!;\r\n        renderData.dataLength = 0;\r\n        renderData.resize(0, 0);\r\n        const anchorPoint = _uiTrans!.anchorPoint;\r\n        const contentSize = _contentSize;\r\n        const appX = anchorPoint.x * contentSize.width;\r\n        const appY = anchorPoint.y * contentSize.height;\r\n\r\n        let quadsIndex = 0;\r\n        for (let i = 0, l = _comp.lettersInfo.length; i < l; ++i) {\r\n            let letterInfo = _comp.lettersInfo[i];\r\n            if (!letterInfo) break;\r\n            if (!letterInfo.valid) continue;\r\n            letterInfo.quadsIndex = quadsIndex;\r\n            let letterDef = shareLabelInfo.fontAtlas.getLetter(letterInfo.hash);\r\n\r\n            _tmpUvRect.height = letterDef.h;\r\n            _tmpUvRect.width = letterDef.w;\r\n            _tmpUvRect.x = letterDef.u;\r\n            _tmpUvRect.y = letterDef.v;\r\n\r\n            let py = letterInfo.y + _letterOffsetY;\r\n\r\n            if (_labelHeight > 0) {\r\n                if (_overflow === TmpOverflow.CLAMP) {\r\n                    if (py > _tailoredTopY) {\r\n                        let clipTop = py - _tailoredTopY;\r\n                        _tmpUvRect.y += clipTop / _bmfontScale;\r\n                        _tmpUvRect.height -= clipTop / _bmfontScale;\r\n                        py = py - clipTop;\r\n                    }\r\n\r\n                    if ((py - _tmpUvRect.height * _bmfontScale < _tailoredBottomY)) {\r\n                        _tmpUvRect.height = (py < _tailoredBottomY) ? 0 : (py - _tailoredBottomY) / _bmfontScale;\r\n                    }\r\n                }\r\n            }\r\n\r\n            let px = letterInfo.x + _linesOffsetX[letterInfo.line];\r\n            if (_labelWidth > 0) {\r\n                if (_overflow === TmpOverflow.CLAMP) {\r\n                    if (px < 0) {\r\n                        _tmpUvRect.x += -px / _bmfontScale;\r\n                        _tmpUvRect.width -= -px / _bmfontScale;\r\n                        px = 0;\r\n                    }\r\n                    if (px + _tmpUvRect.width * _bmfontScale > _contentSize.width) {\r\n                        let clipRight = px + _tmpUvRect.width * _bmfontScale - _contentSize.width;\r\n                        _tmpUvRect.width -= clipRight / _bmfontScale;\r\n                    }\r\n                }\r\n            }\r\n\r\n            if (_tmpUvRect.height > 0 && _tmpUvRect.width > 0) {\r\n                _tmpPosRect.x = px - appX;\r\n                _tmpPosRect.y = py - appY;\r\n                _tmpPosRect.width = _tmpUvRect.width * _bmfontScale;\r\n                _tmpPosRect.height = _tmpUvRect.height * _bmfontScale;\r\n                this.appendQuad(_comp, letterDef.textureId, _tmpUvRect, _tmpPosRect);\r\n\r\n                quadsIndex++;\r\n                // 下划线数据记录\r\n                if (_extraLineDef && ((_comp as TextMeshPro).enableUnderline || (_comp as TextMeshPro).enableStrikethrough)) {\r\n                    if (!TmpUtils.isUnicodeSpace(letterInfo.char)) {\r\n                        let lineData = _extraLinesData[letterInfo.line];\r\n                        if (!lineData) {\r\n                            _extraLinesData[letterInfo.line] = {\r\n                                lineIndex: letterInfo.line,\r\n                                first: i,\r\n                                last: i\r\n                            }\r\n                        } else {\r\n                            if (lineData.last < i) {\r\n                                lineData.last = i;\r\n                            }\r\n                        }\r\n                    }\r\n                }\r\n            }\r\n        }\r\n\r\n        if (_extraLineDef) {\r\n            // 下划线\r\n            if ((_comp as TextMeshPro).enableUnderline) {\r\n                this._updateLineQuads(appX, appY, -_fontSize + (_comp as TextMeshPro).underlineOffset * _bmfontScale);\r\n            }\r\n            // 删除线\r\n            if ((_comp as TextMeshPro).enableStrikethrough) {\r\n                this._updateLineQuads(appX, appY, -_fontSize / 2 + (_comp as TextMeshPro).strikethroughOffset * _bmfontScale);\r\n            }\r\n        }\r\n\r\n        this.updateColorExtra(_comp);\r\n\r\n        const indexCount = renderData.indexCount;\r\n        this.createQuadIndices(indexCount);\r\n        renderData.chunk.setIndexBuffer(QUAD_INDICES);\r\n    }\r\n\r\n    private static createQuadIndices(indexCount) {\r\n        if (indexCount % 6 !== 0) {\r\n            console.error('illegal index count!');\r\n            return;\r\n        }\r\n        const quadCount = indexCount / 6;\r\n        QUAD_INDICES = null;\r\n        QUAD_INDICES = new Uint16Array(indexCount);\r\n        let offset = 0;\r\n        for (let i = 0; i < quadCount; i++) {\r\n            QUAD_INDICES[offset++] = 0 + i * 4;\r\n            QUAD_INDICES[offset++] = 1 + i * 4;\r\n            QUAD_INDICES[offset++] = 2 + i * 4;\r\n            QUAD_INDICES[offset++] = 1 + i * 4;\r\n            QUAD_INDICES[offset++] = 3 + i * 4;\r\n            QUAD_INDICES[offset++] = 2 + i * 4;\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 更新下划线、删除线的顶点数据\r\n     */\r\n    private static _updateLineQuads(appx: number, appy: number, offsetY: number): void {\r\n        for (let key in _extraLinesData) {\r\n            let underlineInfo = _extraLinesData[key];\r\n            let lineIdx = underlineInfo.lineIndex;\r\n            let first = underlineInfo.first;\r\n            let last = underlineInfo.last > 0 ? underlineInfo.last : first;\r\n            let firstInfo = _comp.lettersInfo[first];\r\n            if (!firstInfo.valid) {\r\n                continue;\r\n            }\r\n            let lastInfo = _comp.lettersInfo[last];\r\n            let firstDef = shareLabelInfo.fontAtlas.getLetter(firstInfo.hash);\r\n            let lastDef = shareLabelInfo.fontAtlas.getLetter(lastInfo.hash);\r\n\r\n            let maxWidth = lastInfo.x + lastDef.w * _bmfontScale - firstInfo.x;\r\n\r\n            let wLeft = maxWidth >= _extraLineDef.w * _bmfontScale ? _extraLineDef.w * _bmfontScale / 3 : maxWidth / 2;\r\n            let wRight = wLeft;\r\n            let wMid = maxWidth - wLeft - wRight;\r\n            let leftX = firstInfo.x + _linesOffsetX[lineIdx];\r\n            let rightX = leftX + wLeft + wMid;\r\n            let midX = leftX + wLeft;\r\n\r\n            // 左\r\n            _tmpUvRect.height = _extraLineDef.h;\r\n            _tmpUvRect.width = wLeft / _bmfontScale;\r\n            _tmpUvRect.x = _extraLineDef.u;\r\n            _tmpUvRect.y = _extraLineDef.v;\r\n\r\n            let py = firstInfo.y + _letterOffsetY + firstDef.offsetY * _bmfontScale + offsetY;\r\n\r\n            if (_labelHeight > 0) {\r\n                if (py > _tailoredTopY) {\r\n                    let clipTop = py - _tailoredTopY;\r\n                    _tmpUvRect.y += clipTop;\r\n                    _tmpUvRect.height -= clipTop;\r\n                    py = py - clipTop;\r\n                }\r\n\r\n                if ((py - _extraLineDef.h * _bmfontScale < _tailoredBottomY) && _overflow === TmpOverflow.CLAMP) {\r\n                    _tmpUvRect.height = (py < _tailoredBottomY) ? 0 : (py - _tailoredBottomY) / _bmfontScale;\r\n                }\r\n            }\r\n\r\n            if (_tmpUvRect.height > 0 && _tmpUvRect.width > 0) {\r\n                _tmpPosRect.x = leftX - appx;\r\n                _tmpPosRect.y = py - appy;\r\n                _tmpPosRect.width = wLeft;\r\n                _tmpPosRect.height = _tmpUvRect.height * _bmfontScale;\r\n                this.appendQuad(_comp, _extraLineDef.textureId, _tmpUvRect, _tmpPosRect);\r\n            }\r\n\r\n            // 右\r\n            _tmpUvRect.width = wRight / _bmfontScale;\r\n            _tmpUvRect.x = _extraLineDef.u + _extraLineDef.w - _tmpUvRect.width;\r\n\r\n            if (_tmpUvRect.height > 0 && _tmpUvRect.width > 0) {\r\n                _tmpPosRect.x = rightX - appx;\r\n                _tmpPosRect.y = py - appy;\r\n                _tmpPosRect.width = wRight;\r\n                _tmpPosRect.height = _tmpUvRect.height * _bmfontScale;\r\n                this.appendQuad(_comp, _extraLineDef.textureId, _tmpUvRect, _tmpPosRect);\r\n            }\r\n\r\n            // 中\r\n            if (wMid > 0) {\r\n                _tmpUvRect.width = _extraLineDef.w - wLeft * 2 / _bmfontScale;\r\n                _tmpUvRect.x = _extraLineDef.u + _tmpUvRect.width;\r\n\r\n                if (_tmpUvRect.height > 0 && _tmpUvRect.width > 0) {\r\n                    _tmpPosRect.x = midX - appx;\r\n                    _tmpPosRect.y = py - appy;\r\n                    _tmpPosRect.width = wMid;\r\n                    _tmpPosRect.height = _tmpUvRect.height * _bmfontScale;\r\n                    this.appendQuad(_comp, _extraLineDef.textureId, _tmpUvRect, _tmpPosRect);\r\n                }\r\n            }\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 添加一组顶点数据（4个顶点）\r\n     * @param comp\r\n     * @param textureId 渲染的字符所需纹理id\r\n     * @param uvRect 顶点uv数据\r\n     * @param posRect 顶点坐标数据\r\n     */\r\n    private static appendQuad(comp: TextMeshPro, textureId: number, uvRect: Rect, posRect: Rect): void {\r\n        const renderData = comp.renderData;\r\n        if (!renderData) {\r\n            return;\r\n        }\r\n\r\n        // 此处会将renderData.chunk.vb置0\r\n        const dataOffset = renderData.dataLength;\r\n        renderData.dataLength += 4;\r\n        renderData.resize(renderData.dataLength, renderData.dataLength / 2 * 3);\r\n        const dataList = renderData.data;\r\n\r\n        let texture = shareLabelInfo.fontAtlas.getTexture(textureId);\r\n        let texw = texture.width,\r\n            texh = texture.height,\r\n            rectWidth = uvRect.width,\r\n            rectHeight = uvRect.height;\r\n\r\n        let l, b, r, t;\r\n        // uvs\r\n        l = (uvRect.x) / texw;\r\n        r = (uvRect.x + rectWidth) / texw;\r\n        b = (uvRect.y + rectHeight) / texh;\r\n        t = (uvRect.y) / texh;\r\n        dataList[dataOffset].u = l;\r\n        dataList[dataOffset].v = b;\r\n        dataList[dataOffset + 1].u = r;\r\n        dataList[dataOffset + 1].v = b;\r\n        dataList[dataOffset + 2].u = l;\r\n        dataList[dataOffset + 2].v = t;\r\n        dataList[dataOffset + 3].u = r;\r\n        dataList[dataOffset + 3].v = t;\r\n\r\n        // positions\r\n        l = posRect.x;\r\n        r = posRect.x + posRect.width;\r\n        b = posRect.y - posRect.height;\r\n        t = posRect.y;\r\n        this.appendVerts(comp, dataList, dataOffset, l, r, b, t);\r\n\r\n        // colorExtra\r\n        for (let i = 0; i < 4; i++) {\r\n            dataList[dataOffset + i][\"colorExtra\"] = WHITE.clone();\r\n        }\r\n\r\n        // textureId\r\n        for (let i = 0; i < 4; i++) {\r\n            dataList[dataOffset + i][\"textureIdx\"] = textureId;\r\n        }\r\n    }\r\n\r\n    private static appendVerts(comp: TextMeshPro, dataList, dataOffset, l, r, b, t): void {\r\n        if (comp.enableItalic) {\r\n            _italicVec.x = 0;\r\n            _italicVec.y = (t - b) / 2;\r\n            _italicVec = _italicVec.rotate(ITALIC_REDIANS);\r\n\r\n            dataList[dataOffset].x = l - Math.abs(_italicVec.x);\r\n            dataList[dataOffset].y = b + Math.abs((t - b) / 2 - _italicVec.y);\r\n            dataList[dataOffset + 1].x = r - Math.abs(_italicVec.x);\r\n            dataList[dataOffset + 1].y = b + Math.abs((t - b) / 2 - _italicVec.y);\r\n            dataList[dataOffset + 2].x = l + Math.abs(_italicVec.x);\r\n            dataList[dataOffset + 2].y = t - Math.abs((t - b) / 2 - _italicVec.y);\r\n            dataList[dataOffset + 3].x = r + Math.abs(_italicVec.x);\r\n            dataList[dataOffset + 3].y = t - Math.abs((t - b) / 2 - _italicVec.y);\r\n        } else {\r\n            dataList[dataOffset].x = l;\r\n            dataList[dataOffset].y = b;\r\n            dataList[dataOffset + 1].x = r;\r\n            dataList[dataOffset + 1].y = b;\r\n            dataList[dataOffset + 2].x = l;\r\n            dataList[dataOffset + 2].y = t;\r\n            dataList[dataOffset + 3].x = r;\r\n            dataList[dataOffset + 3].y = t;\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 更新额外顶点颜色，不对下划线、删除线生效\r\n     */\r\n    public static updateColorExtra(comp: TextMeshPro): void {\r\n        const dataList = comp.renderData.data;\r\n        if (!dataList || dataList.length <= 0) { return; }\r\n\r\n        if (!JSB) {\r\n            for (let i = 0; i < comp.lettersInfo.length; i++) {\r\n                let info = comp.lettersInfo[i];\r\n                if (!info.valid || TmpUtils.isUnicodeSpace(info.char)) {\r\n                    continue;\r\n                }\r\n                let alpha = info.visible ? 1 : 0;\r\n                let offset = info.quadsIndex * 4;\r\n                if (dataList.length < offset + 4) {\r\n                    break;\r\n                }\r\n\r\n                tempColor.set(WHITE);\r\n                tempColor.a *= alpha;\r\n                comp.colorGradient && tempColor.multiply(comp.colorLB);\r\n                dataList[offset][\"colorExtra\"].set(tempColor);\r\n\r\n                tempColor.set(WHITE);\r\n                tempColor.a *= alpha;\r\n                comp.colorGradient && tempColor.multiply(comp.colorRB);\r\n                dataList[offset + 1][\"colorExtra\"].set(tempColor);\r\n\r\n                tempColor.set(WHITE);\r\n                tempColor.a *= alpha;\r\n                comp.colorGradient && tempColor.multiply(comp.colorLT);\r\n                dataList[offset + 2][\"colorExtra\"].set(tempColor);\r\n\r\n                tempColor.set(WHITE);\r\n                tempColor.a *= alpha;\r\n                comp.colorGradient && tempColor.multiply(comp.colorRT);\r\n                dataList[offset + 3][\"colorExtra\"].set(tempColor);\r\n            }\r\n        } else {\r\n            const renderData = comp.renderData!;\r\n            const vData = comp.renderData.chunk.vb;\r\n            const vertexCount = renderData.vertexCount;\r\n            let quadCount = vertexCount / 4;\r\n            let letterIndex = 0;\r\n            for (let i = 0; i < quadCount; i++) {\r\n                while (letterIndex < comp.lettersInfo.length && !comp.lettersInfo[letterIndex].valid) {\r\n                    letterIndex++;\r\n                }\r\n                if (letterIndex < comp.lettersInfo.length) {\r\n                    let info = comp.lettersInfo[letterIndex];\r\n                    let alpha = info.visible ? 1 : 0;\r\n                    let offset = i * 4;\r\n                    if (dataList.length < offset + 4) {\r\n                        break;\r\n                    }\r\n\r\n                    tempColor.set(WHITE);\r\n                    tempColor.a *= alpha;\r\n                    comp.colorGradient && tempColor.multiply(comp.colorLB);\r\n                    dataList[offset][\"colorExtra\"].set(tempColor);\r\n\r\n                    tempColor.set(WHITE);\r\n                    tempColor.a *= alpha;\r\n                    comp.colorGradient && tempColor.multiply(comp.colorRB);\r\n                    dataList[offset + 1][\"colorExtra\"].set(tempColor);\r\n\r\n                    tempColor.set(WHITE);\r\n                    tempColor.a *= alpha;\r\n                    comp.colorGradient && tempColor.multiply(comp.colorLT);\r\n                    dataList[offset + 2][\"colorExtra\"].set(tempColor);\r\n\r\n                    tempColor.set(WHITE);\r\n                    tempColor.a *= alpha;\r\n                    comp.colorGradient && tempColor.multiply(comp.colorRT);\r\n                    dataList[offset + 3][\"colorExtra\"].set(tempColor);\r\n\r\n                    let colorExtraOffset = offset * this.floatsPerVert + this.colorExtraOffset;\r\n                    for (let i = 0; i < 4; i++) {\r\n                        const colorR = dataList[offset + i][\"colorExtra\"].r / 255;\r\n                        const colorG = dataList[offset + i][\"colorExtra\"].g / 255;\r\n                        const colorB = dataList[offset + i][\"colorExtra\"].b / 255;\r\n                        const colorA = dataList[offset + i][\"colorExtra\"].a / 255;\r\n                        vData[colorExtraOffset] = colorR;\r\n                        vData[colorExtraOffset + 1] = colorG;\r\n                        vData[colorExtraOffset + 2] = colorB;\r\n                        vData[colorExtraOffset + 3] = colorA;\r\n                        colorExtraOffset += this.floatsPerVert;\r\n                    }\r\n                } else {\r\n                    let colorExtraOffset = i * 4 * this.floatsPerVert + this.colorExtraOffset;\r\n                    for (let i = 0; i < 4; i++) {\r\n                        vData[colorExtraOffset] = 1;\r\n                        vData[colorExtraOffset + 1] = 1;\r\n                        vData[colorExtraOffset + 2] = 1;\r\n                        vData[colorExtraOffset + 3] = 1;\r\n                        colorExtraOffset += this.floatsPerVert;\r\n                    }\r\n                }\r\n            }\r\n        }\r\n    }\r\n\r\n    //#region 顶点数据操作接口\r\n\r\n    /**\r\n     * 根据字符下标判断此字符是否可见\r\n     */\r\n    public static isVisble(comp: TextMeshPro, index: number): boolean {\r\n        let info = comp.lettersInfo[index];\r\n        return info && info.valid && info.visible && !TmpUtils.isUnicodeSpace(info.char);\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标设置字符是否可见\r\n     */\r\n    public static setVisible(comp: TextMeshPro, index: number, visible: boolean): void {\r\n        let info = comp.lettersInfo[index];\r\n        if (!info || this.isVisble(comp, index) === visible || info.visible === visible || TmpUtils.isUnicodeSpace(info.char)) {\r\n            return;\r\n        }\r\n\r\n        let offset = info.quadsIndex * 4;\r\n        const dataList = comp.renderData.data;\r\n        if (!dataList || dataList.length < offset + 4) { return; }\r\n\r\n        info.visible = visible;\r\n        let alpha = (visible ? 1 : 0);\r\n\r\n        tempColor.set(WHITE);\r\n        tempColor.a *= alpha;\r\n        comp.colorGradient && tempColor.multiply(comp.colorLB);\r\n        dataList[offset][\"colorExtra\"].set(tempColor);\r\n\r\n        tempColor.set(WHITE);\r\n        tempColor.a *= alpha;\r\n        comp.colorGradient && tempColor.multiply(comp.colorRB);\r\n        dataList[offset + 1][\"colorExtra\"].set(tempColor);\r\n\r\n        tempColor.set(WHITE);\r\n        tempColor.a *= alpha;\r\n        comp.colorGradient && tempColor.multiply(comp.colorLT);\r\n        dataList[offset + 2][\"colorExtra\"].set(tempColor);\r\n\r\n        tempColor.set(WHITE);\r\n        tempColor.a *= alpha;\r\n        comp.colorGradient && tempColor.multiply(comp.colorRT);\r\n        dataList[offset + 3][\"colorExtra\"].set(tempColor);\r\n\r\n        if (JSB) {\r\n            const vData = comp.renderData.chunk.vb;\r\n            let colorExtraOffset = offset * this.floatsPerVert + this.colorExtraOffset;\r\n            for (let i = 0; i < 4; i++) {\r\n                const colorR = dataList[offset + i][\"colorExtra\"].r / 255;\r\n                const colorG = dataList[offset + i][\"colorExtra\"].g / 255;\r\n                const colorB = dataList[offset + i][\"colorExtra\"].b / 255;\r\n                const colorA = dataList[offset + i][\"colorExtra\"].a / 255;\r\n                vData[colorExtraOffset] = colorR;\r\n                vData[colorExtraOffset + 1] = colorG;\r\n                vData[colorExtraOffset + 2] = colorB;\r\n                vData[colorExtraOffset + 3] = colorA;\r\n                colorExtraOffset += this.floatsPerVert;\r\n            }\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标获取颜色顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public static getColorExtraVertices(comp: TextMeshPro, index: number): [Color, Color, Color, Color] | null {\r\n        let info = comp.lettersInfo[index];\r\n        if (!info || !info.valid) {\r\n            return null;\r\n        }\r\n\r\n        let offset = info.quadsIndex * 4;\r\n        const dataList = comp.renderData.data;\r\n        if (!dataList || dataList.length < offset + 4) { return; }\r\n\r\n        let result: [Color, Color, Color, Color] = [] as any;\r\n        for (let i = 0; i < 4; i++) {\r\n            let rColor: Color = dataList[offset + i][\"colorExtra\"].clone();\r\n            result.push(rColor);\r\n        }\r\n        return result;\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标设置颜色顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public static setColorExtraVertices(comp: TextMeshPro, index: number, data: [Color, Color, Color, Color]): void {\r\n        let info = comp.lettersInfo[index];\r\n        if (!info || !info.valid || data.length !== 4 || TmpUtils.isUnicodeSpace(info.char)) {\r\n            return;\r\n        }\r\n\r\n        let offset = info.quadsIndex * 4;\r\n        const dataList = comp.renderData.data;\r\n        if (!dataList || dataList.length < offset + 4) { return; }\r\n\r\n        for (let i = 0; i < 4; i++) {\r\n            dataList[offset + i][\"colorExtra\"].set(data[i]);\r\n        }\r\n\r\n        if (JSB) {\r\n            const vData = comp.renderData.chunk.vb;\r\n            let colorExtraOffset = offset * this.floatsPerVert + this.colorExtraOffset;\r\n            for (let i = 0; i < 4; i++) {\r\n                const colorR = dataList[offset + i][\"colorExtra\"].r / 255;\r\n                const colorG = dataList[offset + i][\"colorExtra\"].g / 255;\r\n                const colorB = dataList[offset + i][\"colorExtra\"].b / 255;\r\n                const colorA = dataList[offset + i][\"colorExtra\"].a / 255;\r\n                vData[colorExtraOffset] = colorR;\r\n                vData[colorExtraOffset + 1] = colorG;\r\n                vData[colorExtraOffset + 2] = colorB;\r\n                vData[colorExtraOffset + 3] = colorA;\r\n                colorExtraOffset += this.floatsPerVert;\r\n            }\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标获取坐标顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public static getPosVertices(comp: TextMeshPro, index: number): [Vec3, Vec3, Vec3, Vec3] | null {\r\n        let info = comp.lettersInfo[index];\r\n        if (!info || !info.valid) {\r\n            return null;\r\n        }\r\n\r\n        let offset = info.quadsIndex * 4;\r\n        const dataList = comp.renderData.data;\r\n        if (!dataList || dataList.length < offset + 4) { return; }\r\n\r\n        let result: [Vec3, Vec3, Vec3, Vec3] = [] as any;\r\n        for (let i = 0; i < 4; i++) {\r\n            result.push(new Vec3(dataList[offset + i].x, dataList[offset + i].y, dataList[offset + i].z));\r\n        }\r\n        return result;\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标设置坐标顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public static setPosVertices(comp: TextMeshPro, index: number, data: [Vec3, Vec3, Vec3, Vec3]): void {\r\n        let info = comp.lettersInfo[index];\r\n        if (!info || !info.valid || data.length !== 4 || TmpUtils.isUnicodeSpace(info.char)) {\r\n            return;\r\n        }\r\n\r\n        let offset = info.quadsIndex * 4;\r\n        const dataList = comp.renderData.data;\r\n        if (!dataList || dataList.length < offset + 4) { return; }\r\n\r\n        for (let i = 0; i < 4; i++) {\r\n            dataList[offset + i].x = data[i].x;\r\n            dataList[offset + i].y = data[i].y;\r\n            dataList[offset + i].z = data[i].z;\r\n        }\r\n\r\n        if (JSB) {\r\n            comp.renderData.renderDrawInfo.nativeObj[\"vertDirty\"] = true;\r\n            comp.renderData.renderDrawInfo.fillRender2dBuffer(comp.renderData.data);\r\n        }\r\n    }\r\n\r\n    //#endregion\r\n}\r\n"
  },
  {
    "path": "assets/textMeshPro/scripts/utils/TmpAssembler.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"831044de-37eb-4086-9f42-b9f415d24498\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "assets/textMeshPro/scripts/utils/TmpFontConfig.ts",
    "content": "import { js, JsonAsset, Texture2D } from \"cc\";\r\n\r\n/**\r\n * 字体配置JSON\r\n */\r\nexport interface TmpFontJson {\r\n    size: number;\r\n    bold: number;\r\n    italic: number;\r\n    padding: [number, number, number, number];\r\n    spacing: [number, number];\r\n    outline: number;\r\n    lineHeight: number;\r\n    base: number;\r\n    scaleW: number;\r\n    scaleH: number;\r\n    pages: number;\r\n    packed: number;\r\n    alphaChnl: number;\r\n    redChnl: number;\r\n    greenChnl: number;\r\n    blueChnl: number;\r\n    pageData: Array<{ id: number, file: string }>;\r\n    charData: Array<any>;\r\n}\r\n\r\n/**\r\n * BitmapFont字符数据\r\n */\r\nexport class TmpFontLetter {\r\n    public u: number = 0;\r\n    public v: number = 0;\r\n    public w: number = 0;\r\n    public h: number = 0;\r\n    public offsetX: number = 0;\r\n    public offsetY: number = 0;\r\n    public textureId: number = 0;\r\n    public valid: boolean = false;\r\n    public xAdvance: number = 0;\r\n}\r\n\r\n/**\r\n * BitmapFont配置管理类\r\n */\r\nexport default class TmpFontConfig {\r\n    public static cache: Map<JsonAsset, TmpFontConfig> = new Map();\r\n    public static getFontConfig(font: JsonAsset, textures: Texture2D[]): TmpFontConfig {\r\n        let fontConfig = this.cache.get(font);\r\n        if (!fontConfig) {\r\n            fontConfig = new TmpFontConfig(font, textures);\r\n            this.cache.set(font, fontConfig);\r\n        }\r\n        return fontConfig;\r\n    }\r\n\r\n    private _letterDefinitions: { [id: number]: TmpFontLetter } = {};\r\n    private _textures: { [id: number]: Texture2D } = {};\r\n    private _json: TmpFontJson = null;\r\n    public get json(): TmpFontJson { return this._json; }\r\n\r\n    public constructor(font: JsonAsset, textures: Texture2D[]) {\r\n        this._json = font.json as TmpFontJson;\r\n        textures.forEach((v, id) => {\r\n            this._textures[id] = v;\r\n        });\r\n\r\n        this._json.charData.forEach((v) => {\r\n            let letter = new TmpFontLetter();\r\n\r\n            letter.offsetX = v.xoffset;\r\n            letter.offsetY = v.yoffset;\r\n            letter.w = v.width;\r\n            letter.h = v.height;\r\n            letter.u = v.x;\r\n            letter.v = v.y;\r\n            letter.textureId = v.page;\r\n            letter.valid = true;\r\n            letter.xAdvance = v.xadvance;\r\n\r\n            this.addLetterDefinitions(v.id, letter);\r\n        });\r\n    }\r\n\r\n    public addTexture(id: number, texture: Texture2D): void {\r\n        this._textures[id] = texture;\r\n    }\r\n\r\n    public addLetterDefinitions(letter: number, letterDefinition: TmpFontLetter): void {\r\n        this._letterDefinitions[letter] = letterDefinition;\r\n    }\r\n\r\n    public cloneLetterDefinition(): { [id: number]: TmpFontLetter } {\r\n        let copyLetterDefinitions = {};\r\n        for (let key in this._letterDefinitions) {\r\n            let value = new TmpFontLetter();\r\n            js.mixin(value, this._letterDefinitions[key]);\r\n            copyLetterDefinitions[key] = value;\r\n        }\r\n        return copyLetterDefinitions;\r\n    }\r\n\r\n    public getTexture(id: number): Texture2D {\r\n        return this._textures[id];\r\n    }\r\n\r\n    public getLetter(key: string): TmpFontLetter {\r\n        return this._letterDefinitions[key];\r\n    }\r\n\r\n    public getLetterDefinitionForChar(char: string): TmpFontLetter {\r\n        let key = char.charCodeAt(0);\r\n        let hasKey = this._letterDefinitions.hasOwnProperty(key);\r\n        let letter;\r\n        if (hasKey) {\r\n            letter = this._letterDefinitions[key];\r\n        } else {\r\n            letter = null;\r\n        }\r\n        return letter;\r\n    }\r\n\r\n    public clear(): void {\r\n        this._letterDefinitions = {};\r\n    }\r\n}\r\n"
  },
  {
    "path": "assets/textMeshPro/scripts/utils/TmpFontConfig.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"46a17f1e-55a5-4ec5-9045-3431ff7667f3\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "assets/textMeshPro/scripts/utils/TmpUtils.ts",
    "content": "import { assetManager, Component, warn } from \"cc\";\r\nimport { EDITOR } from \"cc/env\";\r\n\r\nconst WORD_REG = /([a-zA-Z0-9ÄÖÜäöüßéèçàùêâîôûа-яА-ЯЁё]+|\\S)/;\r\n// eslint-disable-next-line no-useless-escape\r\nconst SYMBOL_REG = /^[!,.:;'}\\]%\\?>、‘“》？。，！]/;\r\nconst LAST_WORD_REG = /([a-zA-Z0-9ÄÖÜäöüßéèçàùêâîôûаíìÍÌïÁÀáàÉÈÒÓòóŐőÙÚŰúűñÑæÆœŒÃÂãÔõěščřžýáíéóúůťďňĚŠČŘŽÁÍÉÓÚŤżźśóńłęćąŻŹŚÓŃŁĘĆĄ-яА-ЯЁёáàảạãăắằẳẵặâấầẩẫậéèẻẽẹêếềểễệiíìỉĩịóòỏõọôốồổỗộơớờởỡợúùủũụưứừửữựýỳỷỹỵđÁÀẢẠÃĂẮẰẲẴẶÂẤẦẨẪẬÉÈẺẼẸÊẾỀỂỄỆIÍÌỈĨỊÓÒỎÕỌÔỐỒỔỖỘƠỚỜỞỠỢÚÙỦŨỤƯỨỪỬỮỰÝỲỶỸỴĐ]+|\\S)$/;\r\nconst LAST_ENGLISH_REG = /[a-zA-Z0-9ÄÖÜäöüßéèçàùêâîôûаíìÍÌïÁÀáàÉÈÒÓòóŐőÙÚŰúűñÑæÆœŒÃÂãÔõěščřžýáíéóúůťďňĚŠČŘŽÁÍÉÓÚŤżźśóńłęćąŻŹŚÓŃŁĘĆĄ-яА-ЯЁёáàảạãăắằẳẵặâấầẩẫậéèẻẽẹêếềểễệiíìỉĩịóòỏõọôốồổỗộơớờởỡợúùủũụưứừửữựýỳỷỹỵđÁÀẢẠÃĂẮẰẲẴẶÂẤẦẨẪẬÉÈẺẼẸÊẾỀỂỄỆIÍÌỈĨỊÓÒỎÕỌÔỐỒỔỖỘƠỚỜỞỠỢÚÙỦŨỤƯỨỪỬỮỰÝỲỶỸỴĐ]+$/;\r\nconst FIRST_ENGLISH_REG = /^[a-zA-Z0-9ÄÖÜäöüßéèçàùêâîôûаíìÍÌïÁÀáàÉÈÒÓòóŐőÙÚŰúűñÑæÆœŒÃÂãÔõěščřžýáíéóúůťďňĚŠČŘŽÁÍÉÓÚŤżźśóńłęćąŻŹŚÓŃŁĘĆĄ-яА-ЯЁёáàảạãăắằẳẵặâấầẩẫậéèẻẽẹêếềểễệiíìỉĩịóòỏõọôốồổỗộơớờởỡợúùủũụưứừửữựýỳỷỹỵđÁÀẢẠÃĂẮẰẲẴẶÂẤẦẨẪẬÉÈẺẼẸÊẾỀỂỄỆIÍÌỈĨỊÓÒỎÕỌÔỐỒỔỖỘƠỚỜỞỠỢÚÙỦŨỤƯỨỪỬỮỰÝỲỶỸỴĐ]/;\r\nconst WRAP_INSPECTION = true;\r\n\r\n// in case truncate a character on the Supplementary Multilingual Plane\r\n// test case: a = '😉🚗'\r\n// _safeSubstring(a, 1) === '😉🚗'\r\n// _safeSubstring(a, 0, 1) === '😉'\r\n// _safeSubstring(a, 0, 2) === '😉'\r\n// _safeSubstring(a, 0, 3) === '😉'\r\n// _safeSubstring(a, 0, 4) === '😉🚗'\r\n// _safeSubstring(a, 1, 2) === _safeSubstring(a, 1, 3) === '😉'\r\n// _safeSubstring(a, 2, 3) === _safeSubstring(a, 2, 4) === '🚗'\r\nfunction _safeSubstring(targetString, startIndex, endIndex?) {\r\n    let newStartIndex = startIndex;\r\n    let newEndIndex = endIndex;\r\n    const startChar = targetString[startIndex];\r\n    // lowSurrogateRex\r\n    if (startChar >= '\\uDC00' && startChar <= '\\uDFFF') {\r\n        newStartIndex--;\r\n    }\r\n    if (endIndex !== undefined) {\r\n        if (endIndex - 1 !== startIndex) {\r\n            const endChar = targetString[endIndex - 1];\r\n            // highSurrogateRex\r\n            if (endChar >= '\\uD800' && endChar <= '\\uDBFF') {\r\n                newEndIndex--;\r\n            }\r\n        } else if (startChar >= '\\uD800' && startChar <= '\\uDBFF') {\r\n            // highSurrogateRex\r\n            newEndIndex++;\r\n        }\r\n    }\r\n    return targetString.substring(newStartIndex, newEndIndex) as string;\r\n}\r\n\r\nexport default class TmpUtils {\r\n    /** TextMeshPro组件默认材质路径 */\r\n    public static readonly TMP_MAT: string = \"textMeshPro/resources/shader/materials/textMeshPro.mtl\";\r\n\r\n    /**\r\n     * 编辑器模式下加载资源\r\n     * @param url db://assets/\r\n     */\r\n    public static load<T>(url: string): Promise<T> {\r\n        return new Promise<T>((resolve, reject) => {\r\n            if (!EDITOR) {\r\n                resolve(null);\r\n                return;\r\n            }\r\n            Editor.Message.request(\"asset-db\", \"query-uuid\", `db://assets/${url}`).then((uuid) => {\r\n                if (!uuid) {\r\n                    resolve(null);\r\n                    warn(`[EditorTool.load] uuid查询失败 url: ${url}`);\r\n                    return;\r\n                }\r\n                assetManager.loadAny(uuid, (error: any, result: T) => {\r\n                    if (error || !result) {\r\n                        resolve(null);\r\n                        warn(`[EditorTool.load] 资源加载失败 url: ${url}`);\r\n                        return;\r\n                    }\r\n                    resolve(result);\r\n                });\r\n            });\r\n        });\r\n    }\r\n\r\n    /**\r\n     * 异步等待 - cc.Component.scheduleOnce\r\n     */\r\n    public static waitCmpt(cmpt: Component, seconds: number): Promise<void> {\r\n        return new Promise((resolve, reject) => {\r\n            cmpt.scheduleOnce(() => {\r\n                resolve();\r\n            }, seconds);\r\n        });\r\n    }\r\n\r\n    public static isUnicodeCJK(ch: string) {\r\n        const __CHINESE_REG = /^[\\u4E00-\\u9FFF\\u3400-\\u4DFF]+$/;\r\n        const __JAPANESE_REG = /[\\u3000-\\u303F]|[\\u3040-\\u309F]|[\\u30A0-\\u30FF]|[\\uFF00-\\uFFEF]|[\\u4E00-\\u9FAF]|[\\u2605-\\u2606]|[\\u2190-\\u2195]|\\u203B/g;\r\n        const __KOREAN_REG = /^[\\u1100-\\u11FF]|[\\u3130-\\u318F]|[\\uA960-\\uA97F]|[\\uAC00-\\uD7AF]|[\\uD7B0-\\uD7FF]+$/;\r\n        return __CHINESE_REG.test(ch) || __JAPANESE_REG.test(ch) || __KOREAN_REG.test(ch);\r\n    }\r\n\r\n    // Checking whether the character is a whitespace\r\n    public static isUnicodeSpace(ch: string) {\r\n        const chCode = ch.charCodeAt(0);\r\n        return ((chCode >= 9 && chCode <= 13)\r\n            || chCode === 32\r\n            || chCode === 133\r\n            || chCode === 160\r\n            || chCode === 5760\r\n            || (chCode >= 8192 && chCode <= 8202)\r\n            || chCode === 8232\r\n            || chCode === 8233\r\n            || chCode === 8239\r\n            || chCode === 8287\r\n            || chCode === 12288);\r\n    }\r\n\r\n    public static getEnglishWordPartAtFirst(stringToken: string) {\r\n        // const result = FIRST_ENGLISH_REG.exec(stringToken);\r\n        const result = WORD_REG.exec(stringToken);\r\n        return result;\r\n    }\r\n\r\n    public static getEnglishWordPartAtLast(stringToken: string) {\r\n        const result = LAST_ENGLISH_REG.exec(stringToken);\r\n        return result;\r\n    }\r\n\r\n    public static fragmentText(stringToken: string, allWidth: number, maxWidth: number, measureText: (string: string) => number) {\r\n        // check the first character\r\n        const wrappedWords: string[] = [];\r\n        // fast return if strArr is empty\r\n        if (stringToken.length === 0 || maxWidth < 0) {\r\n            wrappedWords.push('');\r\n            return wrappedWords;\r\n        }\r\n\r\n        let text = stringToken;\r\n        while (allWidth > maxWidth && text.length > 1) {\r\n            let fuzzyLen = text.length * (maxWidth / allWidth) | 0;\r\n            let tmpText = _safeSubstring(text, fuzzyLen);\r\n            let width = allWidth - measureText(tmpText);\r\n            let sLine = tmpText;\r\n            let pushNum = 0;\r\n\r\n            let checkWhile = 0;\r\n            const checkCount = 100;\r\n\r\n            // Exceeded the size\r\n            while (width > maxWidth && checkWhile++ < checkCount) {\r\n                fuzzyLen *= maxWidth / width;\r\n                fuzzyLen |= 0;\r\n                tmpText = _safeSubstring(text, fuzzyLen);\r\n                width = allWidth - measureText(tmpText);\r\n            }\r\n\r\n            checkWhile = 0;\r\n\r\n            // Find the truncation point\r\n            // if the 'tempText' which is truncated from the next line content equals to '',\r\n            // we should break this loop because there is no available character in the next line.\r\n            while (tmpText && width <= maxWidth && checkWhile++ < checkCount) {\r\n                const exec = WORD_REG.exec(tmpText);\r\n                pushNum = exec ? exec[0].length : 1;\r\n                sLine = tmpText;\r\n\r\n                fuzzyLen += pushNum;\r\n                tmpText = _safeSubstring(text, fuzzyLen);\r\n                width = allWidth - measureText(tmpText);\r\n            }\r\n\r\n            fuzzyLen -= pushNum;\r\n            // in case maxWidth cannot contain any characters, need at least one character per line\r\n            if (fuzzyLen === 0) {\r\n                fuzzyLen = 1;\r\n                sLine = _safeSubstring(text, 1);\r\n            } else if (fuzzyLen === 1 && text[0] >= '\\uD800' && text[0] <= '\\uDBFF') {\r\n                // highSurrogateRex\r\n                fuzzyLen = 2;\r\n                sLine = _safeSubstring(text, 2);\r\n            }\r\n\r\n            let sText = _safeSubstring(text, 0, fuzzyLen);\r\n            let result;\r\n\r\n            // Symbols cannot be the first character in a new line.\r\n            // In condition that a symbol appears at the beginning of the new line, we will move the last word of this line to the new line.\r\n            // If there is only one word in this line, we will keep the first character of this word and move the rest of characters to the new line.\r\n            if (WRAP_INSPECTION) {\r\n                if (SYMBOL_REG.test(sLine || tmpText)) {\r\n                    result = LAST_WORD_REG.exec(sText);\r\n                    fuzzyLen -= result ? result[0].length : 0;\r\n                    if (fuzzyLen === 0) { fuzzyLen = 1; }\r\n\r\n                    sLine = _safeSubstring(text, fuzzyLen);\r\n                    sText = _safeSubstring(text, 0, fuzzyLen);\r\n                }\r\n            }\r\n\r\n            // To judge whether a English words are truncated\r\n            // If it starts with an English word in the next line and it ends with an English word in this line,\r\n            // we consider that a complete word is truncated into two lines. The last word without symbols of this line will be moved to the next line.\r\n            if (FIRST_ENGLISH_REG.test(sLine)) {\r\n                result = LAST_ENGLISH_REG.exec(sText);\r\n                if (result && (sText !== result[0])) {\r\n                    fuzzyLen -= result[0].length;\r\n                    sLine = _safeSubstring(text, fuzzyLen);\r\n                    sText = _safeSubstring(text, 0, fuzzyLen);\r\n                }\r\n            }\r\n\r\n            // The first line And do not wrap should not remove the space\r\n            if (wrappedWords.length === 0) {\r\n                wrappedWords.push(sText);\r\n            } else {\r\n                sText = sText.trim();\r\n                if (sText.length > 0) {\r\n                    wrappedWords.push(sText);\r\n                }\r\n            }\r\n            text = sLine || tmpText;\r\n            allWidth = measureText(text);\r\n        }\r\n\r\n        if (wrappedWords.length === 0) {\r\n            wrappedWords.push(text);\r\n        } else {\r\n            text = text.trim();\r\n            if (text.length > 0) {\r\n                wrappedWords.push(text);\r\n            }\r\n        }\r\n        return wrappedWords;\r\n    }\r\n}\r\n"
  },
  {
    "path": "assets/textMeshPro/scripts/utils/TmpUtils.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"a06981ee-1ac4-4cf3-99eb-db63c367e6cf\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "assets/textMeshPro/scripts/utils.meta",
    "content": "{\n  \"ver\": \"1.1.0\",\n  \"importer\": \"directory\",\n  \"imported\": true,\n  \"uuid\": \"5caf63fe-ca52-4e1a-a11e-36b53960fbba\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {\n    \"compressionType\": {},\n    \"isRemoteBundle\": {}\n  }\n}\n"
  },
  {
    "path": "assets/textMeshPro/scripts.meta",
    "content": "{\n  \"ver\": \"1.1.0\",\n  \"importer\": \"directory\",\n  \"imported\": true,\n  \"uuid\": \"09ddb461-0d6d-438b-9f59-ec493de1517d\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {\n    \"compressionType\": {},\n    \"isRemoteBundle\": {}\n  }\n}\n"
  },
  {
    "path": "assets/textMeshPro.meta",
    "content": "{\n  \"ver\": \"1.1.0\",\n  \"importer\": \"directory\",\n  \"imported\": true,\n  \"uuid\": \"3503363a-a286-4a81-871c-b36589d98cac\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {\n    \"compressionType\": {},\n    \"isRemoteBundle\": {}\n  }\n}\n"
  },
  {
    "path": "cpp/UIMeshBuffer.cpp",
    "content": "/****************************************************************************\n Copyright (c) 2019-2021 Xiamen Yaji Software Co., Ltd.\n\n http://www.cocos.com\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated engine source code (the \"Software\"), a limited,\n worldwide, royalty-free, non-assignable, revocable and non-exclusive license\n to use Cocos Creator solely to develop games on your target platforms. You shall\n not use Cocos Creator software for developing other software or tools that's\n used for developing games. You are not granted to publish, distribute,\n sublicense, and/or sell copies of Cocos Creator.\n\n The software or tools in this License Agreement are licensed, not sold.\n Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n****************************************************************************/\n\n#include \"2d/renderer/UIMeshBuffer.h\"\n#include \"renderer/gfx-base/GFXDevice.h\"\n\nnamespace cc {\n\nUIMeshBuffer::~UIMeshBuffer() {\n    destroy();\n}\n\nvoid UIMeshBuffer::setVData(float* vData) {\n    _vData = vData;\n}\n\nvoid UIMeshBuffer::setIData(uint16_t* iData) {\n    _iData = iData;\n}\n\nvoid UIMeshBuffer::initialize(gfx::Device*  /*device*/, ccstd::vector<gfx::Attribute*>&& attrs, uint32_t  /*vFloatCount*/, uint32_t  /*iCount*/) {\n    if (attrs.size() == 4) {\n        _attributes.push_back(gfx::Attribute{gfx::ATTR_NAME_COLOR2, gfx::Format::RGBA32F});\n    }\n    else if (attrs.size() == 5) {\n        _attributes.push_back(gfx::Attribute{gfx::ATTR_NAME_COLOR2, gfx::Format::RGBA32F});\n        _attributes.push_back(gfx::Attribute{\"a_texture_idx\", gfx::Format::R32F});\n    }\n}\n\nvoid UIMeshBuffer::reset() {\n    setIndexOffset(0);\n    _nextFreeIAHandle = 0;\n    _dirty = false;\n}\n\nvoid UIMeshBuffer::resetIA() {\n    for (auto* ia : _iaPool) {\n        ia->setFirstIndex(0);\n        ia->setIndexCount(0);\n    }\n}\n\nvoid UIMeshBuffer::destroy() {\n    reset();\n    _attributes.clear();\n    for (auto* vb : _iaInfo.vertexBuffers) {\n        delete vb;\n    }\n    _iaInfo.vertexBuffers.clear();\n    CC_SAFE_DELETE(_iaInfo.indexBuffer);\n    if (_needDeleteVData) {\n        delete _vData;\n        delete _iData;\n    }\n    _vData = nullptr;\n    _iData = nullptr;\n    // Destroy InputAssemblers\n    for (auto* ia : _iaPool) {\n        ia->destroy();\n        delete ia;\n    }\n    _iaPool.clear();\n}\n\nvoid UIMeshBuffer::setDirty() {\n    _dirty = true;\n}\n\ngfx::InputAssembler* UIMeshBuffer::requireFreeIA(gfx::Device* device) {\n    if (_nextFreeIAHandle >= _iaPool.size()) {\n        createNewIA(device);\n    }\n    return _iaPool[_nextFreeIAHandle++];\n}\n\nvoid UIMeshBuffer::uploadBuffers() {\n    uint32_t byteOffset = getByteOffset();\n    bool dirty = getDirty();\n    if (_meshBufferLayout == nullptr || byteOffset == 0 || !dirty || _iaPool.empty()) {\n        return;\n    }\n\n    uint32_t indexCount = getIndexOffset();\n    uint32_t byteCount = getByteOffset();\n\n    gfx::InputAssembler* ia = _iaPool[0];\n    gfx::BufferList vBuffers = ia->getVertexBuffers();\n    if (!vBuffers.empty()) {\n        gfx::Buffer* vBuffer = vBuffers[0];\n        if (byteCount > vBuffer->getSize()) {\n            vBuffer->resize(byteCount);\n        }\n        vBuffer->update(_vData);\n    }\n    gfx::Buffer* iBuffer = ia->getIndexBuffer();\n    if (indexCount * 2 > iBuffer->getSize()) {\n        iBuffer->resize(indexCount * 2);\n    }\n    iBuffer->update(_iData);\n\n    setDirty(false);\n}\n\n// use less\nvoid UIMeshBuffer::recycleIA(gfx::InputAssembler* ia) {\n}\n\ngfx::InputAssembler* UIMeshBuffer::createNewIA(gfx::Device* device) {\n    if (_iaPool.empty()) {\n        uint32_t vbStride = _vertexFormatBytes = getFloatsPerVertex() * sizeof(float);\n        uint32_t ibStride = sizeof(uint16_t);\n\n        auto* vertexBuffer = device->createBuffer({\n            gfx::BufferUsageBit::VERTEX | gfx::BufferUsageBit::TRANSFER_DST,\n            gfx::MemoryUsageBit::DEVICE | gfx::MemoryUsageBit::HOST,\n            vbStride * 3,\n            vbStride,\n        });\n        auto* indexBuffer = device->createBuffer({\n            gfx::BufferUsageBit::INDEX | gfx::BufferUsageBit::TRANSFER_DST,\n            gfx::MemoryUsageBit::DEVICE | gfx::MemoryUsageBit::HOST,\n            ibStride * 3,\n            ibStride,\n        });\n\n        _iaInfo.attributes = _attributes;\n        _iaInfo.vertexBuffers.emplace_back(vertexBuffer);\n        _iaInfo.indexBuffer = indexBuffer;\n    }\n    auto* ia = device->createInputAssembler(_iaInfo);\n    _iaPool.emplace_back(ia);\n\n    return ia;\n}\n\nvoid UIMeshBuffer::syncSharedBufferToNative(uint32_t* buffer) {\n    _sharedBuffer = buffer;\n    parseLayout();\n}\n\nvoid UIMeshBuffer::parseLayout() {\n    _meshBufferLayout = reinterpret_cast<MeshBufferLayout*>(_sharedBuffer);\n}\n\nvoid UIMeshBuffer::setByteOffset(uint32_t byteOffset) {\n    _meshBufferLayout->byteOffset = byteOffset;\n}\n\nvoid UIMeshBuffer::setVertexOffset(uint32_t vertexOffset) {\n    _meshBufferLayout->vertexOffset = vertexOffset;\n}\n\nvoid UIMeshBuffer::setIndexOffset(uint32_t indexOffset) {\n    _meshBufferLayout->indexOffset = indexOffset;\n}\n\nvoid UIMeshBuffer::setDirty(bool dirty) const {\n    _meshBufferLayout->dirtyMark = dirty ? 1 : 0;\n}\n\nvoid UIMeshBuffer::setFloatsPerVertex(uint32_t floatsPerVertex) {\n    _meshBufferLayout->floatsPerVertex = floatsPerVertex;\n}\n\n} // namespace cc\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/editor.d.ts",
    "content": "/// <reference path='./electron.d.ts'/>\n\n/// <reference types='node' />\n/// <reference path='./extension.d.ts'/>\n\nimport * as NodeJSPath from 'path';\nimport { EventEmitter } from 'events';\nimport { FileFilter, BrowserWindow, OpenDialogReturnValue, SaveDialogReturnValue, MessageBoxReturnValue } from 'electron';\n\ndeclare global {\n    export namespace Editor {\n        export namespace App {\n            export const userAgent: string;\n            /**\n             * 是否是开发模式\n             * Development mode\n             */\n            export const dev: boolean;\n            /**\n             * 编辑器版本号\n             * Editor version\n             */\n            export const version: string;\n            /**\n             * 主目录\n             * Home directory\n             */\n            export const home: string;\n            /**\n             * 编辑器程序文件夹\n             * Program folder\n             */\n            export const path: string;\n            /**\n             * 获取当前编辑器的临时缓存目录\n             * Temporary cache directory\n             */\n            export const temp: string;\n            /**\n             * 获取当前编辑器 icon 地址\n             * Gets the icon address of the current editor\n             */\n            export const icon: string;\n            /**\n             * 获取当前编辑器使用的 url 地址\n             * Gets the URL used by the current editor\n             */\n            export const urls: {\n                manual: string;\n                api: string;\n                forum: string;\n            };\n            /**\n             * 退出程序\n             * Exit the program\n             */\n            export function quit(): void;\n        }\n        export namespace Clipboard {\n            export type ICopyType = 'image' | 'text' | 'files' | string;\n            /**\n             * 获取剪贴板内容\n             * @param type\n             */\n            export function read(type: ICopyType): any;\n            /**\n             * 写入剪贴板内容\n             * @param type\n             * @param value\n             */\n            export function write(type: 'image', value: string): boolean;\n            export function write(type: 'text', value: string): boolean;\n            export function write(type: 'files', value: FileList): boolean;\n            export function write(type: string, value: any): boolean;\n\n            /**\n             * 判断当前剪贴板内是否是指定类型\n             * @param type\n             */\n            export function has(type: ICopyType): boolean;\n            /**\n             * 清空剪贴板\n             */\n            export function clear(): void;\n        }\n        export namespace Dialog {\n            \n            export interface SaveDialogOptions {\n                title?: string;\n                path?: string;\n                button?: string;\n                filters?: FileFilter[];\n            }\n            export interface SelectDialogOptions {\n                title?: string;\n                path?: string;\n                type?: 'directory' | 'file';\n                button?: string;\n                multi?: boolean;\n                filters?: FileFilter[];\n                extensions?: string;\n            }\n            export interface MessageDialogOptions {\n                title?: string;\n                detail?: string;\n                default?: number;\n                cancel?: number;\n                checkboxLabel?: string;\n                checkboxChecked?: boolean;\n                buttons?: string[];\n            }\n\n            /**\n             * 选择文件弹窗\n             * Select the file popover\n             *\n             * @param options 选择弹窗参数 Select popover parameters\n             * @param window 依附于哪个窗口（插件主进程才可使用） Which window it is attached to (only available to the plugin's main process)\n             */\n            export function select(options?: SelectDialogOptions, window?: BrowserWindow): Promise<OpenDialogReturnValue>;\n            /**\n             * 保存文件弹窗\n             * Save the file popup\n             *\n             * @param options 保存文件窗口参数 Save the file window parameters\n             * @param window 依附于哪个窗口（插件主进程才可使用） Which window it is attached to (only available to the plugin's main process)\n             */\n            export function save(options?: SaveDialogOptions, window?: BrowserWindow): Promise<SaveDialogReturnValue>;\n            /**\n             * 信息弹窗\n             * Information popup window\n             *\n             * @param message 显示的消息 Displayed message\n             * @param options 信息弹窗可选参数 Information popup optional parameter\n             * @param window 依附于哪个窗口（插件主进程才可使用） Which window it is attached to (only available to the plugin's main process)\n             */\n            export function info(message: string, options?: MessageDialogOptions, window?: BrowserWindow): Promise<MessageBoxReturnValue>;\n            /**\n             * 警告弹窗\n             * Warning popup\n             *\n             * @param message 警告信息 Warning message\n             * @param options 警告弹窗可选参数 Warning popover optional parameter\n             * @param window 依附于哪个窗口（插件主进程才可使用） Which window it is attached to (only available to the plugin's main process)\n             */\n            export function warn(message: string, options?: MessageDialogOptions, window?: BrowserWindow): Promise<MessageBoxReturnValue>;\n            /**\n             * 错误弹窗\n             * Error popup window\n             *\n             * @param message 错误信息 The error message\n             * @param options 错误弹窗可选参数 Error popover optional parameter\n             * @param window 依附于哪个窗口（插件主进程才可使用） Which window it is attached to (only available to the plugin's main process)\n             */\n            export function error(message: string, options?: MessageDialogOptions, window?: BrowserWindow): Promise<MessageBoxReturnValue>;\n        }\n        export namespace EditMode {\n            /**\n             * 标记编辑器进入了一种编辑模式\n             * The tag editor goes into an edit mode\n             *\n             * @param mode 编辑模式的名字 The name of the edit mode\n             */\n            export function enter(mode: string);\n            /**\n             * 当前所处的编辑模式\n             * The current editing mode\n             *\n             */\n            export function getMode(): string;\n        }\n        export namespace I18n {\n            export type I18nMap = {\n                [key: string]: I18nMap | string;\n            };\n            /**\n             * 获取当前的语言 zh | en\n             * Get the current language\n             */\n            export function getLanguage(): string;\n            /**\n             * 传入 key，翻译成当前语言\n             * Passing in the key translates into the current language\n             * 允许翻译变量 {a}，传入的第二个参数 obj 内定义 a\n             * The translation variable {a} is allowed, and a is defined in the second argument passed in obj\n             *\n             * @param key 用于翻译的 key 值 The key value for translation\n             * @param obj 翻译字段内如果有 {key} 等可以在这里传入替换字段 If you have {key} in the translation field, you can pass in the replacement field here\n             */\n            export function t(\n                key: string,\n                obj?: {\n                    [key: string]: string;\n                },\n            ): string;\n\n            /**\n             * 选择一种翻译语言\n             * Choose a translation language\n             *\n             * @param language 选择当前使用的语言 Select the language currently in use\n             */\n            export function select(language: string): void;\n        }\n        export namespace Layout {\n            /**\n             * 应用布局信息\n             * Application layout information\n             *\n             * @param json 布局文件内容 Layout file content\n             */\n            export function apply(json: any);\n            /**\n             * 初始化布局系统\n             * Initialize the layout system\n             */\n            export function init();\n        }\n        export namespace Logger {\n            /**\n             * 清空所有的日志\n             * Clear all logs\n             */\n            export function clear(regexp?: string | RegExp): any;\n            /**\n             * 查询所有日志\n             * Query all logs\n             */\n            export function query(): any;\n        }\n        export namespace Menu {\n            export interface BaseMenuItem {\n                template?: string;\n                type?: string;\n                label?: string;\n                sublabel?: string;\n                checked?: boolean;\n                enabled?: boolean;\n                icon?: string;\n                accelerator?: string;\n                order?: number;\n                group?: string;\n                message?: string;\n                target?: string;\n                params?: any[];\n                click?: Function | null;\n                role?: string;\n                submenu?: MenuTemplateItem[];\n            }\n            export interface MainMenuItem extends BaseMenuItem {\n                path: string;\n            }\n            export interface ContextMenuItem extends BaseMenuItem {\n                accelerator?: string;\n            }\n            export type MenuTemplateItem = BaseMenuItem;\n            export interface PopupOptions {\n                x?: number;\n                y?: number;\n                menu: ContextMenuItem[];\n            }\n            /**\n             * 右键弹窗\n             * Right-click pop-up\n             * 只有面板进程可以使用\n             * Only panel processes can be used\n             *\n             * @param json\n             */\n            export function popup(json: PopupOptions): any;\n        }\n        export namespace Message {\n            export interface MessageInfo {\n                methods: string[];\n                public?: boolean;\n                description?: string;\n                doc?: string;\n                sync?: boolean;\n            }\n\n            export interface TableBase {\n                [x: string]: any;\n                params: any[];\n            }\n            /**\n             * 发送一个消息，并等待返回\n             * Send a message and wait for it to return\n             *\n             * @param name 目标插件的名字 The name of the target plug-in\n             * @param message 触发消息的名字 The name of the trigger message\n             * @param args 消息需要的参数 The parameters required for the message\n             */\n            export function request<J extends string, K extends keyof EditorMessageMaps[J]>(\n                name: J,\n                message: K,\n                ...args: EditorMessageMaps[J][K]['params']\n            ): Promise<EditorMessageMaps[J][K]['result']>;\n            /**\n             * 发送一个消息，没有返回\n             * Send a message, no return\n             *\n             * @param name 目标插件的名字 The name of the target plug-in\n             * @param message 触发消息的名字 The name of the trigger message\n             * @param args 消息需要的参数 The parameters required for the message\n             */\n            export function send<M extends string, N extends keyof EditorMessageMaps[M]>(\n                name: M,\n                message: N,\n                ...args: EditorMessageMaps[M][N]['params']\n            ): void;\n            /**\n             * 广播一个消息\n             * Broadcast a message\n             *\n             * @param message 消息的名字 Name of message\n             * @param args 消息附加的参数 Parameter attached to the message\n             */\n            export function broadcast(message: string, ...args: any[]): void;\n            /**\n             * 新增一个广播消息监听器\n             * Add a new broadcast message listener\n             * 不监听的时候，需要主动取消监听\n             * When not listening, you need to take the initiative to cancel listening\n             *\n             * @param message 消息名 Message name\n             * @param func 处理函数 The processing function\n             */\n            export function addBroadcastListener(message: string, func: Function): any;\n            /**\n             * 新增一个广播消息监听器\n             * Removes a broadcast message listener\n             *\n             * @param message 消息名 Message name\n             * @param func 处理函数 The processing function\n             */\n            export function removeBroadcastListener(message: string, func: Function): any;\n        }\n        export namespace Network {\n            /**\n             * 查询当前电脑的 ip 列表\n             * Query the IP list of the current computer\n             */\n            export function queryIPList(): string[];\n            /**\n             * 测试是否可以联通 passport.cocos.com 服务器\n             * Test whether you can connect to the passport.cocos.com server\n             */\n            export function testConnectServer(): Promise<boolean>;\n            /**\n             * 检查一个端口是否被占用\n             * Checks if a port is used\n             *\n             * @param port\n             */\n            export function portIsOccupied(port: number): Promise<boolean>;\n            /**\n             * 测试是否可以联通某一台主机\n             * Test whether a host can be connected\n             *\n             * @param ip\n             */\n            export function testHost(ip: string): Promise<boolean>;\n            /**\n             * Get 方式请求某个服务器数据\n             * GET requests data from a server\n             *\n             * @param url\n             * @param data\n             */\n            export function get(\n                url: string,\n                data?: {\n                    [index: string]: string | string[];\n                },\n            ): Promise<Buffer>;\n            /**\n             * Post 方式请求某个服务器数据\n             * POST requests data from a server\n             *\n             * @param url\n             * @param data\n             */\n            export function post(\n                url: string,\n                data?: {\n                    [index: string]: string | number | string[];\n                },\n            ): Promise<Buffer>;\n            /**\n             * 获取某个可用的端口号\n             * get the port that is free\n             *\n             * @param port\n             */\n            export function getFreePort(port: number): Promise<number>;\n        }\n        export namespace Package {\n            // export module VERSION: string;\n            export interface GetPackageOptions {\n                name?: string;\n                debug?: boolean;\n                path?: string;\n                enable?: boolean;\n                invalid?: boolean;\n            }\n            export interface PackageJson {\n                author?: string;\n                debug?: boolean;\n                description?: string;\n                main?: string;\n                menu?: any;\n                name: string;\n                version: string;\n                windows: string;\n                editor?: string;\n                panel?: any;\n            }\n            export type PathType = 'home' | 'data' | 'temp';\n            /**\n             * 查询插件列表\n             * Query Plug-in List\n             *\n             * @param options\n             */\n            export function getPackages(options?: GetPackageOptions): Editor.Interface.PackageInfo[];\n            /**\n             * 注册一个插件\n             * Register a plug-in\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             *\n             * @param path\n             */\n            export function register(path: string): any;\n            /**\n             * 反注册一个插件\n             * Unregister a plug-in\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             *\n             * @param path\n             */\n            export function unregister(path: string): any;\n            /**\n             * 启动一个插件\n             * Enable a plug-in\n             *\n             * @param path\n             */\n            export function enable(path: string): any;\n            /**\n             * 关闭一个插件\n             * Disable a plug-in\n             *\n             * @param path\n             */\n            export function disable(path: string, options: any): any;\n            /**\n             * 获取一个插件的几个预制目录地址\n             * Gets several prefab directory addresses for a plug-in\n             *\n             * @param extensionName 扩展的名字 Name of the extension\n             * @param type 地址类型（temp 临时目录，data 需要同步的数据目录,不传则返回现在打开的插件路径） Address type (temp temporary directory, data need to synchronize data directory, do not pass to return the current open plug-in path)\n             */\n            export function getPath(extensionName: string, type?: PathType): any;\n        }\n        export namespace Panel {\n            /**\n             * 打开一个面板\n             * Open up a panel\n             *\n             * @param name\n             * @param args\n             */\n            export function open(name: string, ...args: any[]): any;\n            /**\n             * 关闭一个面板\n             * Close a panel\n             *\n             * @param name\n             */\n            export function close(name: string): any;\n            /**\n             * 将焦点传递给一个面板\n             * Pass focus to a panel\n             *\n             * @param name\n             */\n            export function focus(name: string): any;\n            /**\n             * 检查面板是否已经打开\n             * Check that the panel is open\n             *\n             * @param name\n             */\n            export function has(name: string): Promise<boolean>;\n            /**\n             * 查询当前窗口里某个面板里的元素列表\n             * @param name\n             * @param selector\n             */\n            export function querySelector(name: string, selector: string): Promise<any>;\n\n            export type Selector<$> = { $: Record<keyof $, HTMLElement | null> };\n\n            export type Options<S, M, U extends (...args: any[]) => void> = {\n                /**\n                 * @en Listening to panel events\n                 * @zh 监听面板事件\n                 */\n                listeners?: {\n                    /**\n                     * @en Hooks triggered when the panel is displayed\n                     * @zh 面板显示的时候触发的钩子\n                     */\n                    show?: () => any;\n                    /**\n                     * @en Hooks triggered when the panel is hidden\n                     * @zh 面板隐藏的时候触发的钩子\n                     */\n                    hide?: () => any;\n                };\n\n                /**\n                 * @en Template of the panel\n                 * @zh 面板的内容\n                 */\n                template: string;\n                /**\n                 * @en Style of the panel\n                 * @zh 面板上的样式\n                 * */\n                style?: string;\n                /**\n                 * @en Selector of the panel\n                 * @zh 快捷选择器\n                 */\n                $?: S;\n                /**\n                 * @en Panel built-in function methods that can be called in Messages, Listeners, lifecycle functions\n                 * @zh panel 内置的函数方法，可以在 messages、listeners、生命周期函数内调用\n                 */\n                methods?: M;\n                /**\n                 * @en Hooks triggered when the panel is update\n                 * @zh 面板数据更新后触发的钩子函数\n                 */\n                update?: (...args: Parameters<U>) => void;\n                /**\n                 * @en Hooks triggered when the panel is ready\n                 * @zh 面板启动后触发的钩子函数\n                 */\n                ready?: () => void;\n                /**\n                 * @en The function that will be triggered when the panel is ready to close, and will terminate the closing of the panel if it\n                 * returns false\n                 * @zh 面板准备关闭的时候会触发的函数，return false 的话，会终止关闭面板\n                 * 生命周期函数，在 panel 准备关闭的时候触发\n                 * 如果 return false，则会中断关闭流程,请谨慎使用，错误的判断会导致编辑器无法关闭。\n                 */\n                beforeClose?: () => Promise<boolean | void> | boolean | void;\n                /**\n                 * @en Hook functions after panel closure\n                 * @zh 面板关闭后的钩子函数\n                 */\n                close?: () => void;\n            } & ThisType<Selector<S> & M>; // merge them together\n\n            export function define<U extends (...args: any[]) => void, Selector = Record<string, string>, M = Record<string, Function>>(\n                options: Options<Selector, M, U>,\n            ): any;\n        }\n        export namespace Profile {\n            export type preferencesProtocol = 'default' | 'global' | 'local';\n            export type projectProtocol = 'default' | 'project';\n            export type tempProtocol = 'temp';\n            export interface ProfileGetOptions {\n                type: 'deep' | 'current' | 'inherit';\n            }\n            export interface ProfileObj {\n                get: (key?: string, options?: ProfileGetOptions) => any;\n                set: (key?: string, value?: any) => any;\n                remove: (key: string) => void;\n                save: () => void;\n                clear: () => void;\n                reset: () => void;\n            }\n            /**\n             * 读取插件配置\n             * Read the plug-in configuration\n             *\n             * @param name 插件名 The plugin name\n             * @param key 配置路径 Configure path\n             * @param type 配置的类型，选填 Type of configuration, optional(global,local,default)\n             */\n            export function getConfig(name: string, key?: string, type?: preferencesProtocol): Promise<any>;\n            /**\n             * 设置插件配置\n             * Set the plug-in configuration\n             *\n             * @param name 插件名 The plugin name\n             * @param key 配置路径 Configure path\n             * @param value 配置的值 The value of the configuration\n             * @param type 配置的类型，选填 Type of configuration, optional(global,local,default)\n             */\n            export function setConfig(name: string, key: string, value: any, type?: preferencesProtocol): Promise<void>;\n            /**\n             * 删除某个插件配置\n             * Delete a plug-in configuration\n             *\n             * @param name 插件名 The plugin name\n             * @param key 配置路径 Configure path\n             * @param type 配置的类型，选填 Type of configuration, optional(global,local,default)\n             */\n            export function removeConfig(name: string, key: string, type?: preferencesProtocol): Promise<void>;\n            /**\n             * 读取插件内的项目配置\n             * Read the project configuration within the plug-in\n             *\n             * @param name 插件名 The plugin name\n             * @param key 配置路径 Configure path\n             * @param type 配置的类型，选填 Type of configuration, optional(project,default)\n             */\n            export function getProject(name: string, key?: string, type?: projectProtocol): Promise<any>;\n            /**\n             * 设置插件内的项目配置\n             * Set the project configuration within the plug-in\n             *\n             * @param name 插件名 The plugin name\n             * @param key 配置路径 Configure path\n             * @param value 配置的值 The value of the configuration\n             * @param type 配置的类型，选填 Type of configuration, optional(project,default)\n             */\n            export function setProject(name: string, key: string, value: any, type?: projectProtocol): Promise<void>;\n            /**\n             * 删除插件内的项目配置\n             * Delete the project configuration within the plug-in\n             *\n             * @param name 插件名 The plugin name\n             * @param key 配置路径 Configure path\n             * @param type 配置的类型，选填 Type of configuration, optional(project,default)\n             */\n            export function removeProject(name: string, key: string, type?: projectProtocol): Promise<void>;\n            /**\n             * 读取插件配置\n             * Read the plug-in configuration\n             *\n             * @param name 插件名 The plugin name\n             * @param key 配置路径 Configure path\n             */\n            export function getTemp(name: string, key?: string): Promise<any>;\n            /**\n             * 设置插件配置\n             * Set the plug-in configuration\n             *\n             * @param name 插件名 The plugin name\n             * @param key 配置路径 Configure path\n             * @param value 配置的值 The value of the configuration\n             */\n            export function setTemp(name: string, key: string, value: any): Promise<void>;\n            /**\n             * 删除某个插件配置\n             * Delete a plug-in configuration\n             *\n             * @param name 插件名 The plugin name\n             * @param key 配置路径 Configure path\n             */\n            export function removeTemp(name: string, key: string): Promise<void>;\n            /**\n             * 迁移插件某个版本的本地配置数据到编辑器最新版本\n             * Migrate the local configuration data of a certain version of the plugin to the latest version of the editor\n             *\n             * @param pkgName\n             * @param profileVersion\n             * @param profileData\n             */\n            export function migrateLocal(pkgName: string, profileVersion: string, profileData: any): any;\n            /**\n             * 迁移插件某个版本的全局配置数据到编辑器最新版本\n             * Migrate the global configuration data of a certain version of the plugin to the latest version of the editor\n             *\n             * @param pkgName\n             * @param profileVersion\n             * @param profileData\n             */\n            export function migrateGlobal(pkgName: string, profileVersion: string, profileData: any): any;\n            /**\n             * 迁移插件某个版本的项目配置数据到编辑器最新版本\n             * Migrate the project configuration data of a certain version of the plugin to the latest version of the editor\n             *\n             * @param pkgName\n             * @param profileVersion\n             * @param profileData\n             */\n            export function migrateProject(pkgName: string, profileVersion: string, profileData: any): any;\n        }\n        export namespace Project {\n            /**\n             * 创建一个项目\n             * Creating a project\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             */\n            export function create(): any;\n            /**\n             * 打开一个项目\n             * Open a project\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             *\n             * @param path\n             */\n            export function open(path?: string): Promise<any>;\n            /**\n             * 添加一个项目\n             * Add a project\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             *\n             * @param path\n             */\n            export function add(path: string): any;\n            /**\n             * 当前项目路径\n             * Current project path\n             */\n            export const path: string;\n            /**\n             * 当前项目 uuid\n             * The current project UUID\n             */\n            export const uuid: string;\n            /**\n             * 当前项目名称(取自 package.json)\n             * The current project name\n             */\n            export const name: string;\n            /**\n             * 当前项目临时文件夹\n             * Temporary folder for current project\n             */\n            export const tmpDir: string;\n            /**\n             * 当前项目类型\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             */\n            export const type: '2d' | '3d';\n        }\n        export namespace Selection {\n            /**\n             * 选中一个或者一组元素\n             * Select one or a group of elements\n             *\n             * @param type\n             * @param uuid\n             */\n            export function select(type: string, uuid: string | string[]): any;\n            /**\n             * 取消一个或者一组元素的选中状态\n             * To deselect one or a group of elements\n             *\n             * @param type\n             * @param uuid\n             */\n            export function unselect(type: string, uuid: string | string[]): any;\n            /**\n             * 清空一个类型的所有选中元素\n             * Clears all selected elements of a type\n             *\n             * @param type\n             */\n            export function clear(type: string): any;\n            /**\n             * 更新当前选中的类型数据\n             * Updates the currently selected type data\n             *\n             * @param type\n             * @param uuids\n             */\n            export function update(type: string, uuids: string[]): any;\n            /**\n             * 悬停触碰了某个元素\n             * Hover touches an element\n             * 会发出 selection:hover 的广播消息\n             * A broadcast message for selection:hover is issued\n             *\n             * @param type\n             * @param uuid\n             */\n            export function hover(type: string, uuid?: string): any;\n            /**\n             * 获取最后选中的元素的类型\n             * Gets the type of the last selected element\n             */\n            export function getLastSelectedType(): string;\n            /**\n             * 获取某个类型内，最后选中的元素\n             * Gets the last selected element of a type\n             *\n             * @param type\n             */\n            export function getLastSelected(type: string): string;\n            /**\n             * 获取一个类型选中的所有元素数组\n             * Gets an array of all elements selected for a type\n             *\n             * @param type\n             */\n            export function getSelected(type: string): string[];\n        }\n        export namespace Task {\n            export interface NoticeOptions {\n                title: string;\n                message?: string;\n                type?: 'error' | 'warn' | 'log' | 'success';\n                source?: string;\n                timeout?: number;\n            }\n            /**\n             * 添加一个同步任务\n             * Add a synchronous task\n             * 会在主窗口显示一个遮罩层\n             * A mask layer is displayed in the main window\n             *\n             * @param title 任务名字 The task name\n             * @param describe 任务描述 Task description\n             * @param message 任务内容 Content of the task\n             */\n            export function addSyncTask(title: string, describe?: string, message?: string): any;\n            /**\n             * 更新某一个同步任务显示的数据\n             * Update the data displayed by a synchronous task\n             *\n             * @param title 任务名字 The task name\n             * @param describe 任务描述 Task description\n             * @param message 任务内容 Content of the task\n             */\n            export function updateSyncTask(title: string, describe?: string, message?: string): any;\n            /**\n             * 删除一个同步任务\n             * Delete a synchronous task\n             *\n             * @param title 任务的名字 The name of the task\n             */\n            export function removeSyncTask(title: string): any;\n            /**\n             * 添加一个通知\n             * Add a notification\n             *\n             * @param options 消息配置 Message configuration\n             */\n            export function addNotice(options: NoticeOptions): any;\n            /**\n             * 删除一个通知\n             * Delete a notification\n             *\n             * @param id 通知 id Notification ID\n             */\n            export function removeNotice(id: number): any;\n            /**\n             * 修改 notice 自动移除的时间\n             * Modify notice automatic removal time\n             *\n             * @param id 通知 id Notification ID\n             * @param time 超时时间 timeout\n             */\n            export function changeNoticeTimeout(id: number, time: number): any;\n            /**\n             * 查询所有通知\n             * Query all notifications\n             */\n            export function queryNotices(): any;\n            /**\n             * 页面进程立即同步一次主进程数据\n             * The page process synchronizes the master process data immediately\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             */\n            export function sync(): any;\n        }\n        export namespace Theme {\n            /**\n             * 获取所有主题的名字\n             * Gets the names of all topics\n             */\n            export function getList(): any;\n            /**\n             * 使用某个皮肤\n             * Use a certain skin\n             *\n             * @param name\n             */\n            export function use(name?: string): any;\n        }\n        export namespace UI {\n            /**\n             * 在当前页面上注册一个自定义节点\n             * Registers a custom node on the current page\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             *\n             * @param tagName 元素名字\n             * @param element 元素的定义函数\n             */\n            export function register(tagName: string, element: any): void;\n            export const Base: any;\n            export const Button: any;\n            export const Input: any;\n            export const NumInput: any;\n            export const Loading: any;\n            export const Checkbox: any;\n            export const Section: any;\n            export const Select: any;\n            export const Bit: any;\n            export const Slider: any;\n            export const ColorPicker: any;\n            export const Color: any;\n            export const DragItem: any;\n            export const DragArea: any;\n            export const DragObject: any;\n            export const Prop: any;\n            export const Tooltip: any;\n            export const TextArea: any;\n            export const Progress: any;\n            export const Label: any;\n            export const Code: any;\n            export const Tab: any;\n            export const Gradient: any;\n            export const GradientPicker: any;\n            export const Icon: any;\n            export const File: any;\n            export const Link: any;\n            export const Image: any;\n            export const QRCode: any;\n            export const Markdown: any;\n            export const Curve: any;\n            export const CurveEditor: any;\n            export const NodeGraph: any;\n        }\n        export namespace User {\n            export interface UserData {\n                session_id: string;\n                session_key: string;\n                cocos_uid: string;\n                email: string;\n                nickname: string;\n            }\n            /**\n             * 跳过 User\n             * Skip the User\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             */\n            export function skip(): any;\n            /**\n             * 获取 user 数据\n             * Get user data\n             */\n            export function getData(): Promise<UserData>;\n            /**\n             * 检查用户是否登陆\n             * Check if the user is logged in\n             */\n            export function isLoggedIn(): Promise<boolean>;\n            /**\n             * 用户登陆\n             * The user login\n             * 失败会抛出异常\n             * Failure throws an exception\n             *\n             * @param username\n             * @param password\n             */\n            export function login(username: string, password: string): Promise<UserData>;\n            /**\n             * 退出登陆\n             * Logged out\n             * 失败会抛出异常\n             * Failure throws an exception\n             */\n            export function logout(): void;\n            /**\n             * 获取用户 token\n             * Get user token\n             * 失败会抛出异常\n             * Failure throws an exception\n             */\n            export function getUserToken(): Promise<string>;\n            /**\n             * 根据插件 id 返回 session code\n             * Returns the session code based on the plug-in ID\n             *\n             * @param extensionId\n             */\n            export function getSessionCode(extensionId: number): Promise<string>;\n            /**\n             * 显示用户登陆遮罩层\n             * Shows user login mask layer\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             */\n            export function showMask(): void;\n            /**\n             * 隐藏用户登陆遮罩层\n             * Hide user login mask layer\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             */\n            export function hideMask(): void;\n            /**\n             * 监听事件\n             * Listen for an event\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             * @param action\n             * @param handle\n             */\n            export function on(action: string, handle: Function): any;\n            /**\n             * 监听一次事件\n             * Listening for one event\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             * @param action\n             * @param handle\n             */\n            export function once(action: string, handle: Function): any;\n            /**\n             * 取消已经监听的事件\n             * Cancels the event you are listening for\n             * 谨慎使用，之后会被移除\n             * Use with caution and it will be removed later\n             * @param action\n             * @param handle\n             */\n            export function removeListener(action: string, handle: Function): any;\n        }\n        export namespace Utils {\n            export namespace File {\n                /**\n                 * 初始化一个可用的文件名\n                 * Initializes a available filename\n                 * 返回可用名称的文件路径\n                 * Returns the file path with the available name\n                 *\n                 * @param file 初始文件路径 Initial file path\n                 */\n                export function getName(file: string): string;\n                interface UnzipOptions {\n                    peel?: boolean;\n                }\n                /**\n                 * 解压文件夹\n                 * Unzip folder\n                 *\n                 * @param zip\n                 * @param target\n                 * @param options\n                 */\n                export function unzip(zip: string, target: string, options?: UnzipOptions): Promise<void>;\n                /**\n                 * 复制一个文件到另一个位置\n                 * Copy a file to another location\n                 *\n                 * @param source\n                 * @param target\n                 */\n                export function copy(source: string, target: string): void;\n            }\n            export namespace Path {\n                /**\n                 * 返回一个不含扩展名的文件名\n                 * @param path\n                 */\n                export function basenameNoExt(path: string): string;\n                /**\n                 * 将 \\ 统一换成 /\n                 * @param path\n                 */\n                export function slash(path: string): string;\n                /**\n                 * 去除路径最后的斜杆，返回一个不带斜杆的路径\n                 * @param path\n                 */\n                export function stripSep(path: string): string;\n                /**\n                 * 删除一个路径的扩展名\n                 * @param path\n                 */\n                export function stripExt(path: string): string;\n                /**\n                 * 判断路径 pathA 是否包含 pathB\n                 * pathA = foo/bar,         pathB = foo/bar/foobar, return true\n                 * pathA = foo/bar,         pathB = foo/bar,        return true\n                 * pathA = foo/bar/foobar,  pathB = foo/bar,        return false\n                 * pathA = foo/bar/foobar,  pathB = foobar/bar/foo, return false\n                 * @param pathA\n                 * @param pathB\n                 */\n                export function contains(pathA: string, pathB: string): boolean;\n                /**\n                 * 格式化路径\n                 * 如果是 Windows 平台，需要将盘符转成小写进行判断\n                 * @param path\n                 */\n                export function normalize(path: string): string;\n                export const join: typeof NodeJSPath.join;\n                export const resolve: typeof NodeJSPath.resolve;\n                export const isAbsolute: typeof NodeJSPath.isAbsolute;\n                export const relative: typeof NodeJSPath.relative;\n                export const dirname: typeof NodeJSPath.dirname;\n                export const basename: typeof NodeJSPath.basename;\n                export const extname: typeof NodeJSPath.extname;\n                export const sep: '\\\\' | '/';\n                export const delimiter: ';' | ':';\n                export const parse: typeof NodeJSPath.parse;\n                export const format: typeof NodeJSPath.format;\n            }\n            export namespace Math {\n                /**\n                 * 取给定边界范围的值\n                 * Take the value of the given boundary range\n                 * @param {number} val\n                 * @param {number} min\n                 * @param {number} max\n                 */\n                export function clamp(val: number, min: number, max: number): number;\n                /**\n                 * @function clamp01\n                 * @param {number} val\n                 * @returns {number}\n                 *\n                 * Clamps a value between 0 and 1.\n                 */\n                export function clamp01(val: number): number;\n                /**\n                 * 加法函数\n                 * 入参：函数内部转化时会先转字符串再转数值，因而传入字符串或 number 均可\n                 * 返回值：arg1 加上 arg2 的精确结果\n                 * @param {number|string} arg1\n                 * @param {number|string} arg2\n                 */\n                export function add(arg1: number | string, arg2: number | string): number;\n                /**\n                 * 减法函数\n                 * 入参：函数内部转化时会先转字符串再转数值，因而传入字符串或number均可\n                 * 返回值：arg1 减 arg2的精确结果\n                 * @param {number|string} arg1\n                 * @param {number|string} arg2\n                 */\n                export function sub(arg1: number | string, arg2: number | string): number;\n                /**\n                 * 保留小数点\n                 * @param val\n                 * @param num\n                 */\n                export function toFixed(val: number, num: number): number;\n            }\n            export namespace Parse {\n                interface WhenParam {\n                    PanelName?: string;\n                    EditMode?: string;\n                    ProjectType?: string;\n                }\n                /**\n                 * 解析 when 参数\n                 * when 的格式：\n                 *     PanelName === '' && EditMode === ''\n                 * 整理后的数据格式：\n                 *     {\n                 *         PanelName: '',\n                 *         EditMode: '',\n                 *     }\n                 */\n                export function when(when: string): WhenParam;\n                /**\n                 * 判断一个 when 数据是否符合当前条件\n                 * @param when\n                 */\n                export function checkWhen(when: string): boolean;\n            }\n            export namespace Url {\n                /**\n                 * 快捷获取文档路径\n                 * @param relativeUrl\n                 * @param type\n                 */\n                export function getDocUrl(relativeUrl: string, type?: 'manual' | 'api'): string;\n            }\n\n            export namespace UUID {\n                /**\n                 * 压缩 UUID\n                 * compress UUID\n                 * @param uuid\n                 * @param min\n                 */\n                export function compressUUID(uuid: string, min: boolean): string;\n                /**\n                 * 解压 UUID\n                 * decompress the UUID\n                 * @param str\n                 */\n                export function decompressUUID(str: string): string;\n                /**\n                 * 检查输入字符串是否是 UUID\n                 * Check whether the input string is a UUID\n                 * @param str\n                 */\n                export function isUUID(str: string): string;\n                /**\n                 * 生成一个新的 uuid\n                 */\n                export function generate(): string;\n            }\n        }\n        export namespace Module {\n            /**\n             * 导入一个项目模块。\n             * @param url 项目模块的 Database URL。\n             * @experimental 实验性质。\n             */\n            export function importProjectModule(url: string): Promise<unknown>;\n        }\n    }\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/electron.d.ts",
    "content": "// Type definitions for Electron 13.1.4\n// Project: http://electronjs.org/\n// Definitions by: The Electron Team <https://github.com/electron/electron>\n// Definitions: https://github.com/electron/electron-typescript-definitions\n\n/// <reference types=\"node\" />\n\ntype GlobalEvent = Event & { returnValue: any };\n\ndeclare namespace Electron {\n  const NodeEventEmitter: typeof import('events').EventEmitter;\n\n  class Accelerator extends String {\n\n  }\n  interface App extends NodeJS.EventEmitter {\n\n    // Docs: https://electronjs.org/docs/api/app\n\n    /**\n     * Emitted when Chrome's accessibility support changes. This event fires when\n     * assistive technologies, such as screen readers, are enabled or disabled. See\n     * https://www.chromium.org/developers/design-documents/accessibility for more\n     * details.\n     *\n     * @platform darwin,win32\n     */\n    on(event: 'accessibility-support-changed', listener: (event: Event,\n                                                          /**\n                                                           * `true` when Chrome's accessibility support is enabled, `false` otherwise.\n                                                           */\n                                                          accessibilitySupportEnabled: boolean) => void): this;\n    once(event: 'accessibility-support-changed', listener: (event: Event,\n                                                          /**\n                                                           * `true` when Chrome's accessibility support is enabled, `false` otherwise.\n                                                           */\n                                                          accessibilitySupportEnabled: boolean) => void): this;\n    addListener(event: 'accessibility-support-changed', listener: (event: Event,\n                                                          /**\n                                                           * `true` when Chrome's accessibility support is enabled, `false` otherwise.\n                                                           */\n                                                          accessibilitySupportEnabled: boolean) => void): this;\n    removeListener(event: 'accessibility-support-changed', listener: (event: Event,\n                                                          /**\n                                                           * `true` when Chrome's accessibility support is enabled, `false` otherwise.\n                                                           */\n                                                          accessibilitySupportEnabled: boolean) => void): this;\n    /**\n     * Emitted when the application is activated. Various actions can trigger this\n     * event, such as launching the application for the first time, attempting to\n     * re-launch the application when it's already running, or clicking on the\n     * application's dock or taskbar icon.\n     *\n     * @platform darwin\n     */\n    on(event: 'activate', listener: (event: Event,\n                                     hasVisibleWindows: boolean) => void): this;\n    once(event: 'activate', listener: (event: Event,\n                                     hasVisibleWindows: boolean) => void): this;\n    addListener(event: 'activate', listener: (event: Event,\n                                     hasVisibleWindows: boolean) => void): this;\n    removeListener(event: 'activate', listener: (event: Event,\n                                     hasVisibleWindows: boolean) => void): this;\n    /**\n     * Emitted during Handoff after an activity from this device was successfully\n     * resumed on another one.\n     *\n     * @platform darwin\n     */\n    on(event: 'activity-was-continued', listener: (event: Event,\n                                                   /**\n                                                    * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                    */\n                                                   type: string,\n                                                   /**\n                                                    * Contains app-specific state stored by the activity.\n                                                    */\n                                                   userInfo: unknown) => void): this;\n    once(event: 'activity-was-continued', listener: (event: Event,\n                                                   /**\n                                                    * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                    */\n                                                   type: string,\n                                                   /**\n                                                    * Contains app-specific state stored by the activity.\n                                                    */\n                                                   userInfo: unknown) => void): this;\n    addListener(event: 'activity-was-continued', listener: (event: Event,\n                                                   /**\n                                                    * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                    */\n                                                   type: string,\n                                                   /**\n                                                    * Contains app-specific state stored by the activity.\n                                                    */\n                                                   userInfo: unknown) => void): this;\n    removeListener(event: 'activity-was-continued', listener: (event: Event,\n                                                   /**\n                                                    * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                    */\n                                                   type: string,\n                                                   /**\n                                                    * Contains app-specific state stored by the activity.\n                                                    */\n                                                   userInfo: unknown) => void): this;\n    /**\n     * Emitted before the application starts closing its windows. Calling\n     * `event.preventDefault()` will prevent the default behavior, which is terminating\n     * the application.\n     *\n     * **Note:** If application quit was initiated by `autoUpdater.quitAndInstall()`,\n     * then `before-quit` is emitted *after* emitting `close` event on all windows and\n     * closing them.\n     *\n     * **Note:** On Windows, this event will not be emitted if the app is closed due to\n     * a shutdown/restart of the system or a user logout.\n     */\n    on(event: 'before-quit', listener: (event: Event) => void): this;\n    once(event: 'before-quit', listener: (event: Event) => void): this;\n    addListener(event: 'before-quit', listener: (event: Event) => void): this;\n    removeListener(event: 'before-quit', listener: (event: Event) => void): this;\n    /**\n     * Emitted when a browserWindow gets blurred.\n     */\n    on(event: 'browser-window-blur', listener: (event: Event,\n                                                window: BrowserWindow) => void): this;\n    once(event: 'browser-window-blur', listener: (event: Event,\n                                                window: BrowserWindow) => void): this;\n    addListener(event: 'browser-window-blur', listener: (event: Event,\n                                                window: BrowserWindow) => void): this;\n    removeListener(event: 'browser-window-blur', listener: (event: Event,\n                                                window: BrowserWindow) => void): this;\n    /**\n     * Emitted when a new browserWindow is created.\n     */\n    on(event: 'browser-window-created', listener: (event: Event,\n                                                   window: BrowserWindow) => void): this;\n    once(event: 'browser-window-created', listener: (event: Event,\n                                                   window: BrowserWindow) => void): this;\n    addListener(event: 'browser-window-created', listener: (event: Event,\n                                                   window: BrowserWindow) => void): this;\n    removeListener(event: 'browser-window-created', listener: (event: Event,\n                                                   window: BrowserWindow) => void): this;\n    /**\n     * Emitted when a browserWindow gets focused.\n     */\n    on(event: 'browser-window-focus', listener: (event: Event,\n                                                 window: BrowserWindow) => void): this;\n    once(event: 'browser-window-focus', listener: (event: Event,\n                                                 window: BrowserWindow) => void): this;\n    addListener(event: 'browser-window-focus', listener: (event: Event,\n                                                 window: BrowserWindow) => void): this;\n    removeListener(event: 'browser-window-focus', listener: (event: Event,\n                                                 window: BrowserWindow) => void): this;\n    /**\n     * Emitted when failed to verify the `certificate` for `url`, to trust the\n     * certificate you should prevent the default behavior with\n     * `event.preventDefault()` and call `callback(true)`.\n     */\n    on(event: 'certificate-error', listener: (event: Event,\n                                              webContents: WebContents,\n                                              url: string,\n                                              /**\n                                               * The error code\n                                               */\n                                              error: string,\n                                              certificate: Certificate,\n                                              callback: (isTrusted: boolean) => void) => void): this;\n    once(event: 'certificate-error', listener: (event: Event,\n                                              webContents: WebContents,\n                                              url: string,\n                                              /**\n                                               * The error code\n                                               */\n                                              error: string,\n                                              certificate: Certificate,\n                                              callback: (isTrusted: boolean) => void) => void): this;\n    addListener(event: 'certificate-error', listener: (event: Event,\n                                              webContents: WebContents,\n                                              url: string,\n                                              /**\n                                               * The error code\n                                               */\n                                              error: string,\n                                              certificate: Certificate,\n                                              callback: (isTrusted: boolean) => void) => void): this;\n    removeListener(event: 'certificate-error', listener: (event: Event,\n                                              webContents: WebContents,\n                                              url: string,\n                                              /**\n                                               * The error code\n                                               */\n                                              error: string,\n                                              certificate: Certificate,\n                                              callback: (isTrusted: boolean) => void) => void): this;\n    /**\n     * Emitted when the child process unexpectedly disappears. This is normally because\n     * it was crashed or killed. It does not include renderer processes.\n     */\n    on(event: 'child-process-gone', listener: (event: Event,\n                                               details: Details) => void): this;\n    once(event: 'child-process-gone', listener: (event: Event,\n                                               details: Details) => void): this;\n    addListener(event: 'child-process-gone', listener: (event: Event,\n                                               details: Details) => void): this;\n    removeListener(event: 'child-process-gone', listener: (event: Event,\n                                               details: Details) => void): this;\n    /**\n     * Emitted during Handoff when an activity from a different device wants to be\n     * resumed. You should call `event.preventDefault()` if you want to handle this\n     * event.\n     *\n     * A user activity can be continued only in an app that has the same developer Team\n     * ID as the activity's source app and that supports the activity's type. Supported\n     * activity types are specified in the app's `Info.plist` under the\n     * `NSUserActivityTypes` key.\n     *\n     * @platform darwin\n     */\n    on(event: 'continue-activity', listener: (event: Event,\n                                              /**\n                                               * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                               */\n                                              type: string,\n                                              /**\n                                               * Contains app-specific state stored by the activity on another device.\n                                               */\n                                              userInfo: unknown) => void): this;\n    once(event: 'continue-activity', listener: (event: Event,\n                                              /**\n                                               * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                               */\n                                              type: string,\n                                              /**\n                                               * Contains app-specific state stored by the activity on another device.\n                                               */\n                                              userInfo: unknown) => void): this;\n    addListener(event: 'continue-activity', listener: (event: Event,\n                                              /**\n                                               * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                               */\n                                              type: string,\n                                              /**\n                                               * Contains app-specific state stored by the activity on another device.\n                                               */\n                                              userInfo: unknown) => void): this;\n    removeListener(event: 'continue-activity', listener: (event: Event,\n                                              /**\n                                               * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                               */\n                                              type: string,\n                                              /**\n                                               * Contains app-specific state stored by the activity on another device.\n                                               */\n                                              userInfo: unknown) => void): this;\n    /**\n     * Emitted during Handoff when an activity from a different device fails to be\n     * resumed.\n     *\n     * @platform darwin\n     */\n    on(event: 'continue-activity-error', listener: (event: Event,\n                                                    /**\n                                                     * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                     */\n                                                    type: string,\n                                                    /**\n                                                     * A string with the error's localized description.\n                                                     */\n                                                    error: string) => void): this;\n    once(event: 'continue-activity-error', listener: (event: Event,\n                                                    /**\n                                                     * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                     */\n                                                    type: string,\n                                                    /**\n                                                     * A string with the error's localized description.\n                                                     */\n                                                    error: string) => void): this;\n    addListener(event: 'continue-activity-error', listener: (event: Event,\n                                                    /**\n                                                     * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                     */\n                                                    type: string,\n                                                    /**\n                                                     * A string with the error's localized description.\n                                                     */\n                                                    error: string) => void): this;\n    removeListener(event: 'continue-activity-error', listener: (event: Event,\n                                                    /**\n                                                     * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                     */\n                                                    type: string,\n                                                    /**\n                                                     * A string with the error's localized description.\n                                                     */\n                                                    error: string) => void): this;\n    /**\n     * Emitted when `desktopCapturer.getSources()` is called in the renderer process of\n     * `webContents`. Calling `event.preventDefault()` will make it return empty\n     * sources.\n     */\n    on(event: 'desktop-capturer-get-sources', listener: (event: Event,\n                                                         webContents: WebContents) => void): this;\n    once(event: 'desktop-capturer-get-sources', listener: (event: Event,\n                                                         webContents: WebContents) => void): this;\n    addListener(event: 'desktop-capturer-get-sources', listener: (event: Event,\n                                                         webContents: WebContents) => void): this;\n    removeListener(event: 'desktop-capturer-get-sources', listener: (event: Event,\n                                                         webContents: WebContents) => void): this;\n    /**\n     * Emitted when mac application become active. Difference from `activate` event is\n     * that `did-become-active` is emitted every time the app becomes active, not only\n     * when Dock icon is clicked or application is re-launched.\n     *\n     * @platform darwin\n     */\n    on(event: 'did-become-active', listener: (event: Event) => void): this;\n    once(event: 'did-become-active', listener: (event: Event) => void): this;\n    addListener(event: 'did-become-active', listener: (event: Event) => void): this;\n    removeListener(event: 'did-become-active', listener: (event: Event) => void): this;\n    /**\n     * Emitted whenever there is a GPU info update.\n     */\n    on(event: 'gpu-info-update', listener: Function): this;\n    once(event: 'gpu-info-update', listener: Function): this;\n    addListener(event: 'gpu-info-update', listener: Function): this;\n    removeListener(event: 'gpu-info-update', listener: Function): this;\n    /**\n     * Emitted when the GPU process crashes or is killed.\n     *\n     * **Deprecated:** This event is superceded by the `child-process-gone` event which\n     * contains more information about why the child process disappeared. It isn't\n     * always because it crashed. The `killed` boolean can be replaced by checking\n     * `reason === 'killed'` when you switch to that event.\n     *\n     * @deprecated\n     */\n    on(event: 'gpu-process-crashed', listener: (event: Event,\n                                                killed: boolean) => void): this;\n    once(event: 'gpu-process-crashed', listener: (event: Event,\n                                                killed: boolean) => void): this;\n    addListener(event: 'gpu-process-crashed', listener: (event: Event,\n                                                killed: boolean) => void): this;\n    removeListener(event: 'gpu-process-crashed', listener: (event: Event,\n                                                killed: boolean) => void): this;\n    /**\n     * Emitted when `webContents` wants to do basic auth.\n     *\n     * The default behavior is to cancel all authentications. To override this you\n     * should prevent the default behavior with `event.preventDefault()` and call\n     * `callback(username, password)` with the credentials.\n     *\n     * If `callback` is called without a username or password, the authentication\n     * request will be cancelled and the authentication error will be returned to the\n     * page.\n     */\n    on(event: 'login', listener: (event: Event,\n                                  webContents: WebContents,\n                                  authenticationResponseDetails: AuthenticationResponseDetails,\n                                  authInfo: AuthInfo,\n                                  callback: (username?: string, password?: string) => void) => void): this;\n    once(event: 'login', listener: (event: Event,\n                                  webContents: WebContents,\n                                  authenticationResponseDetails: AuthenticationResponseDetails,\n                                  authInfo: AuthInfo,\n                                  callback: (username?: string, password?: string) => void) => void): this;\n    addListener(event: 'login', listener: (event: Event,\n                                  webContents: WebContents,\n                                  authenticationResponseDetails: AuthenticationResponseDetails,\n                                  authInfo: AuthInfo,\n                                  callback: (username?: string, password?: string) => void) => void): this;\n    removeListener(event: 'login', listener: (event: Event,\n                                  webContents: WebContents,\n                                  authenticationResponseDetails: AuthenticationResponseDetails,\n                                  authInfo: AuthInfo,\n                                  callback: (username?: string, password?: string) => void) => void): this;\n    /**\n     * Emitted when the user clicks the native macOS new tab button. The new tab button\n     * is only visible if the current `BrowserWindow` has a `tabbingIdentifier`\n     *\n     * @platform darwin\n     */\n    on(event: 'new-window-for-tab', listener: (event: Event) => void): this;\n    once(event: 'new-window-for-tab', listener: (event: Event) => void): this;\n    addListener(event: 'new-window-for-tab', listener: (event: Event) => void): this;\n    removeListener(event: 'new-window-for-tab', listener: (event: Event) => void): this;\n    /**\n     * Emitted when the user wants to open a file with the application. The `open-file`\n     * event is usually emitted when the application is already open and the OS wants\n     * to reuse the application to open the file. `open-file` is also emitted when a\n     * file is dropped onto the dock and the application is not yet running. Make sure\n     * to listen for the `open-file` event very early in your application startup to\n     * handle this case (even before the `ready` event is emitted).\n     *\n     * You should call `event.preventDefault()` if you want to handle this event.\n     *\n     * On Windows, you have to parse `process.argv` (in the main process) to get the\n     * filepath.\n     *\n     * @platform darwin\n     */\n    on(event: 'open-file', listener: (event: Event,\n                                      path: string) => void): this;\n    once(event: 'open-file', listener: (event: Event,\n                                      path: string) => void): this;\n    addListener(event: 'open-file', listener: (event: Event,\n                                      path: string) => void): this;\n    removeListener(event: 'open-file', listener: (event: Event,\n                                      path: string) => void): this;\n    /**\n     * Emitted when the user wants to open a URL with the application. Your\n     * application's `Info.plist` file must define the URL scheme within the\n     * `CFBundleURLTypes` key, and set `NSPrincipalClass` to `AtomApplication`.\n     * \nYou should call `event.preventDefault()` if you want to handle this event.\n     *\n     * @platform darwin\n     */\n    on(event: 'open-url', listener: (event: Event,\n                                     url: string) => void): this;\n    once(event: 'open-url', listener: (event: Event,\n                                     url: string) => void): this;\n    addListener(event: 'open-url', listener: (event: Event,\n                                     url: string) => void): this;\n    removeListener(event: 'open-url', listener: (event: Event,\n                                     url: string) => void): this;\n    /**\n     * Emitted when the application is quitting.\n     *\n     * **Note:** On Windows, this event will not be emitted if the app is closed due to\n     * a shutdown/restart of the system or a user logout.\n     */\n    on(event: 'quit', listener: (event: Event,\n                                 exitCode: number) => void): this;\n    once(event: 'quit', listener: (event: Event,\n                                 exitCode: number) => void): this;\n    addListener(event: 'quit', listener: (event: Event,\n                                 exitCode: number) => void): this;\n    removeListener(event: 'quit', listener: (event: Event,\n                                 exitCode: number) => void): this;\n    /**\n     * Emitted once, when Electron has finished initializing. On macOS, `launchInfo`\n     * holds the `userInfo` of the `NSUserNotification` or information from\n     * `UNNotificationResponse` that was used to open the application, if it was\n     * launched from Notification Center. You can also call `app.isReady()` to check if\n     * this event has already fired and `app.whenReady()` to get a Promise that is\n     * fulfilled when Electron is initialized.\n     */\n    on(event: 'ready', listener: (event: Event,\n                                  launchInfo: (Record<string, any>) | (NotificationResponse)) => void): this;\n    once(event: 'ready', listener: (event: Event,\n                                  launchInfo: (Record<string, any>) | (NotificationResponse)) => void): this;\n    addListener(event: 'ready', listener: (event: Event,\n                                  launchInfo: (Record<string, any>) | (NotificationResponse)) => void): this;\n    removeListener(event: 'ready', listener: (event: Event,\n                                  launchInfo: (Record<string, any>) | (NotificationResponse)) => void): this;\n    /**\n     * Emitted when `remote.getBuiltin()` is called in the renderer process of\n     * `webContents`. Calling `event.preventDefault()` will prevent the module from\n     * being returned. Custom value can be returned by setting `event.returnValue`.\n     *\n     * @deprecated\n     */\n    on(event: 'remote-get-builtin', listener: (event: Event,\n                                               webContents: WebContents,\n                                               moduleName: string) => void): this;\n    once(event: 'remote-get-builtin', listener: (event: Event,\n                                               webContents: WebContents,\n                                               moduleName: string) => void): this;\n    addListener(event: 'remote-get-builtin', listener: (event: Event,\n                                               webContents: WebContents,\n                                               moduleName: string) => void): this;\n    removeListener(event: 'remote-get-builtin', listener: (event: Event,\n                                               webContents: WebContents,\n                                               moduleName: string) => void): this;\n    /**\n     * Emitted when `remote.getCurrentWebContents()` is called in the renderer process\n     * of `webContents`. Calling `event.preventDefault()` will prevent the object from\n     * being returned. Custom value can be returned by setting `event.returnValue`.\n     *\n     * @deprecated\n     */\n    on(event: 'remote-get-current-web-contents', listener: (event: Event,\n                                                            webContents: WebContents) => void): this;\n    once(event: 'remote-get-current-web-contents', listener: (event: Event,\n                                                            webContents: WebContents) => void): this;\n    addListener(event: 'remote-get-current-web-contents', listener: (event: Event,\n                                                            webContents: WebContents) => void): this;\n    removeListener(event: 'remote-get-current-web-contents', listener: (event: Event,\n                                                            webContents: WebContents) => void): this;\n    /**\n     * Emitted when `remote.getCurrentWindow()` is called in the renderer process of\n     * `webContents`. Calling `event.preventDefault()` will prevent the object from\n     * being returned. Custom value can be returned by setting `event.returnValue`.\n     *\n     * @deprecated\n     */\n    on(event: 'remote-get-current-window', listener: (event: Event,\n                                                      webContents: WebContents) => void): this;\n    once(event: 'remote-get-current-window', listener: (event: Event,\n                                                      webContents: WebContents) => void): this;\n    addListener(event: 'remote-get-current-window', listener: (event: Event,\n                                                      webContents: WebContents) => void): this;\n    removeListener(event: 'remote-get-current-window', listener: (event: Event,\n                                                      webContents: WebContents) => void): this;\n    /**\n     * Emitted when `remote.getGlobal()` is called in the renderer process of\n     * `webContents`. Calling `event.preventDefault()` will prevent the global from\n     * being returned. Custom value can be returned by setting `event.returnValue`.\n     *\n     * @deprecated\n     */\n    on(event: 'remote-get-global', listener: (event: Event,\n                                              webContents: WebContents,\n                                              globalName: string) => void): this;\n    once(event: 'remote-get-global', listener: (event: Event,\n                                              webContents: WebContents,\n                                              globalName: string) => void): this;\n    addListener(event: 'remote-get-global', listener: (event: Event,\n                                              webContents: WebContents,\n                                              globalName: string) => void): this;\n    removeListener(event: 'remote-get-global', listener: (event: Event,\n                                              webContents: WebContents,\n                                              globalName: string) => void): this;\n    /**\n     * Emitted when `remote.require()` is called in the renderer process of\n     * `webContents`. Calling `event.preventDefault()` will prevent the module from\n     * being returned. Custom value can be returned by setting `event.returnValue`.\n     *\n     * @deprecated\n     */\n    on(event: 'remote-require', listener: (event: Event,\n                                           webContents: WebContents,\n                                           moduleName: string) => void): this;\n    once(event: 'remote-require', listener: (event: Event,\n                                           webContents: WebContents,\n                                           moduleName: string) => void): this;\n    addListener(event: 'remote-require', listener: (event: Event,\n                                           webContents: WebContents,\n                                           moduleName: string) => void): this;\n    removeListener(event: 'remote-require', listener: (event: Event,\n                                           webContents: WebContents,\n                                           moduleName: string) => void): this;\n    /**\n     * Emitted when the renderer process unexpectedly disappears.  This is normally\n     * because it was crashed or killed.\n     */\n    on(event: 'render-process-gone', listener: (event: Event,\n                                                webContents: WebContents,\n                                                details: RenderProcessGoneDetails) => void): this;\n    once(event: 'render-process-gone', listener: (event: Event,\n                                                webContents: WebContents,\n                                                details: RenderProcessGoneDetails) => void): this;\n    addListener(event: 'render-process-gone', listener: (event: Event,\n                                                webContents: WebContents,\n                                                details: RenderProcessGoneDetails) => void): this;\n    removeListener(event: 'render-process-gone', listener: (event: Event,\n                                                webContents: WebContents,\n                                                details: RenderProcessGoneDetails) => void): this;\n    /**\n     * Emitted when the renderer process of `webContents` crashes or is killed.\n     *\n     * **Deprecated:** This event is superceded by the `render-process-gone` event\n     * which contains more information about why the render process disappeared. It\n     * isn't always because it crashed.  The `killed` boolean can be replaced by\n     * checking `reason === 'killed'` when you switch to that event.\n     *\n     * @deprecated\n     */\n    on(event: 'renderer-process-crashed', listener: (event: Event,\n                                                     webContents: WebContents,\n                                                     killed: boolean) => void): this;\n    once(event: 'renderer-process-crashed', listener: (event: Event,\n                                                     webContents: WebContents,\n                                                     killed: boolean) => void): this;\n    addListener(event: 'renderer-process-crashed', listener: (event: Event,\n                                                     webContents: WebContents,\n                                                     killed: boolean) => void): this;\n    removeListener(event: 'renderer-process-crashed', listener: (event: Event,\n                                                     webContents: WebContents,\n                                                     killed: boolean) => void): this;\n    /**\n     * This event will be emitted inside the primary instance of your application when\n     * a second instance has been executed and calls `app.requestSingleInstanceLock()`.\n     *\n     * `argv` is an Array of the second instance's command line arguments, and\n     * `workingDirectory` is its current working directory. Usually applications\n     * respond to this by making their primary window focused and non-minimized.\n     *\n     * **Note:** If the second instance is started by a different user than the first,\n     * the `argv` array will not include the arguments.\n     *\n     * This event is guaranteed to be emitted after the `ready` event of `app` gets\n     * emitted.\n     *\n     * **Note:** Extra command line arguments might be added by Chromium, such as\n     * `--original-process-start-time`.\n     */\n    on(event: 'second-instance', listener: (event: Event,\n                                            /**\n                                             * An array of the second instance's command line arguments\n                                             */\n                                            argv: string[],\n                                            /**\n                                             * The second instance's working directory\n                                             */\n                                            workingDirectory: string) => void): this;\n    once(event: 'second-instance', listener: (event: Event,\n                                            /**\n                                             * An array of the second instance's command line arguments\n                                             */\n                                            argv: string[],\n                                            /**\n                                             * The second instance's working directory\n                                             */\n                                            workingDirectory: string) => void): this;\n    addListener(event: 'second-instance', listener: (event: Event,\n                                            /**\n                                             * An array of the second instance's command line arguments\n                                             */\n                                            argv: string[],\n                                            /**\n                                             * The second instance's working directory\n                                             */\n                                            workingDirectory: string) => void): this;\n    removeListener(event: 'second-instance', listener: (event: Event,\n                                            /**\n                                             * An array of the second instance's command line arguments\n                                             */\n                                            argv: string[],\n                                            /**\n                                             * The second instance's working directory\n                                             */\n                                            workingDirectory: string) => void): this;\n    /**\n     * Emitted when a client certificate is requested.\n     *\n     * The `url` corresponds to the navigation entry requesting the client certificate\n     * and `callback` can be called with an entry filtered from the list. Using\n     * `event.preventDefault()` prevents the application from using the first\n     * certificate from the store.\n     */\n    on(event: 'select-client-certificate', listener: (event: Event,\n                                                      webContents: WebContents,\n                                                      url: string,\n                                                      certificateList: Certificate[],\n                                                      callback: (certificate?: Certificate) => void) => void): this;\n    once(event: 'select-client-certificate', listener: (event: Event,\n                                                      webContents: WebContents,\n                                                      url: string,\n                                                      certificateList: Certificate[],\n                                                      callback: (certificate?: Certificate) => void) => void): this;\n    addListener(event: 'select-client-certificate', listener: (event: Event,\n                                                      webContents: WebContents,\n                                                      url: string,\n                                                      certificateList: Certificate[],\n                                                      callback: (certificate?: Certificate) => void) => void): this;\n    removeListener(event: 'select-client-certificate', listener: (event: Event,\n                                                      webContents: WebContents,\n                                                      url: string,\n                                                      certificateList: Certificate[],\n                                                      callback: (certificate?: Certificate) => void) => void): this;\n    /**\n     * Emitted when Electron has created a new `session`.\n     */\n    on(event: 'session-created', listener: (session: Session) => void): this;\n    once(event: 'session-created', listener: (session: Session) => void): this;\n    addListener(event: 'session-created', listener: (session: Session) => void): this;\n    removeListener(event: 'session-created', listener: (session: Session) => void): this;\n    /**\n     * Emitted when Handoff is about to be resumed on another device. If you need to\n     * update the state to be transferred, you should call `event.preventDefault()`\n     * immediately, construct a new `userInfo` dictionary and call\n     * `app.updateCurrentActivity()` in a timely manner. Otherwise, the operation will\n     * fail and `continue-activity-error` will be called.\n     *\n     * @platform darwin\n     */\n    on(event: 'update-activity-state', listener: (event: Event,\n                                                  /**\n                                                   * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                   */\n                                                  type: string,\n                                                  /**\n                                                   * Contains app-specific state stored by the activity.\n                                                   */\n                                                  userInfo: unknown) => void): this;\n    once(event: 'update-activity-state', listener: (event: Event,\n                                                  /**\n                                                   * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                   */\n                                                  type: string,\n                                                  /**\n                                                   * Contains app-specific state stored by the activity.\n                                                   */\n                                                  userInfo: unknown) => void): this;\n    addListener(event: 'update-activity-state', listener: (event: Event,\n                                                  /**\n                                                   * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                   */\n                                                  type: string,\n                                                  /**\n                                                   * Contains app-specific state stored by the activity.\n                                                   */\n                                                  userInfo: unknown) => void): this;\n    removeListener(event: 'update-activity-state', listener: (event: Event,\n                                                  /**\n                                                   * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                   */\n                                                  type: string,\n                                                  /**\n                                                   * Contains app-specific state stored by the activity.\n                                                   */\n                                                  userInfo: unknown) => void): this;\n    /**\n     * Emitted when a new webContents is created.\n     */\n    on(event: 'web-contents-created', listener: (event: Event,\n                                                 webContents: WebContents) => void): this;\n    once(event: 'web-contents-created', listener: (event: Event,\n                                                 webContents: WebContents) => void): this;\n    addListener(event: 'web-contents-created', listener: (event: Event,\n                                                 webContents: WebContents) => void): this;\n    removeListener(event: 'web-contents-created', listener: (event: Event,\n                                                 webContents: WebContents) => void): this;\n    /**\n     * Emitted during Handoff before an activity from a different device wants to be\n     * resumed. You should call `event.preventDefault()` if you want to handle this\n     * event.\n     *\n     * @platform darwin\n     */\n    on(event: 'will-continue-activity', listener: (event: Event,\n                                                   /**\n                                                    * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                    */\n                                                   type: string) => void): this;\n    once(event: 'will-continue-activity', listener: (event: Event,\n                                                   /**\n                                                    * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                    */\n                                                   type: string) => void): this;\n    addListener(event: 'will-continue-activity', listener: (event: Event,\n                                                   /**\n                                                    * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                    */\n                                                   type: string) => void): this;\n    removeListener(event: 'will-continue-activity', listener: (event: Event,\n                                                   /**\n                                                    * A string identifying the activity. Maps to `NSUserActivity.activityType`.\n                                                    */\n                                                   type: string) => void): this;\n    /**\n     * Emitted when the application has finished basic startup. On Windows and Linux,\n     * the `will-finish-launching` event is the same as the `ready` event; on macOS,\n     * this event represents the `applicationWillFinishLaunching` notification of\n     * `NSApplication`. You would usually set up listeners for the `open-file` and\n     * `open-url` events here, and start the crash reporter and auto updater.\n     * \nIn most cases, you should do everything in the `ready` event handler.\n     */\n    on(event: 'will-finish-launching', listener: Function): this;\n    once(event: 'will-finish-launching', listener: Function): this;\n    addListener(event: 'will-finish-launching', listener: Function): this;\n    removeListener(event: 'will-finish-launching', listener: Function): this;\n    /**\n     * Emitted when all windows have been closed and the application will quit. Calling\n     * `event.preventDefault()` will prevent the default behavior, which is terminating\n     * the application.\n     *\n     * See the description of the `window-all-closed` event for the differences between\n     * the `will-quit` and `window-all-closed` events.\n     *\n     * **Note:** On Windows, this event will not be emitted if the app is closed due to\n     * a shutdown/restart of the system or a user logout.\n     */\n    on(event: 'will-quit', listener: (event: Event) => void): this;\n    once(event: 'will-quit', listener: (event: Event) => void): this;\n    addListener(event: 'will-quit', listener: (event: Event) => void): this;\n    removeListener(event: 'will-quit', listener: (event: Event) => void): this;\n    /**\n     * Emitted when all windows have been closed.\n     *\n     * If you do not subscribe to this event and all windows are closed, the default\n     * behavior is to quit the app; however, if you subscribe, you control whether the\n     * app quits or not. If the user pressed `Cmd + Q`, or the developer called\n     * `app.quit()`, Electron will first try to close all the windows and then emit the\n     * `will-quit` event, and in this case the `window-all-closed` event would not be\n     * emitted.\n     */\n    on(event: 'window-all-closed', listener: Function): this;\n    once(event: 'window-all-closed', listener: Function): this;\n    addListener(event: 'window-all-closed', listener: Function): this;\n    removeListener(event: 'window-all-closed', listener: Function): this;\n    /**\n     * Adds `path` to the recent documents list.\n     *\n     * This list is managed by the OS. On Windows, you can visit the list from the task\n     * bar, and on macOS, you can visit it from dock menu.\n     *\n     * @platform darwin,win32\n     */\n    addRecentDocument(path: string): void;\n    /**\n     * Clears the recent documents list.\n     *\n     * @platform darwin,win32\n     */\n    clearRecentDocuments(): void;\n    /**\n     * By default, Chromium disables 3D APIs (e.g. WebGL) until restart on a per domain\n     * basis if the GPU processes crashes too frequently. This function disables that\n     * behavior.\n\nThis method can only be called before app is ready.\n     */\n    disableDomainBlockingFor3DAPIs(): void;\n    /**\n     * Disables hardware acceleration for current app.\n     * \nThis method can only be called before app is ready.\n     */\n    disableHardwareAcceleration(): void;\n    /**\n     * Enables full sandbox mode on the app. This means that all renderers will be\n     * launched sandboxed, regardless of the value of the `sandbox` flag in\n     * WebPreferences.\n\nThis method can only be called before app is ready.\n     */\n    enableSandbox(): void;\n    /**\n     * Exits immediately with `exitCode`. `exitCode` defaults to 0.\n     *\n     * All windows will be closed immediately without asking the user, and the\n     * `before-quit` and `will-quit` events will not be emitted.\n     */\n    exit(exitCode?: number): void;\n    /**\n     * On Linux, focuses on the first visible window. On macOS, makes the application\n     * the active app. On Windows, focuses on the application's first window.\n     * \nYou should seek to use the `steal` option as sparingly as possible.\n     */\n    focus(options?: FocusOptions): void;\n    /**\n     * Resolve with an object containing the following:\n     *\n     * * `icon` NativeImage - the display icon of the app handling the protocol.\n     * * `path` String  - installation path of the app handling the protocol.\n     * * `name` String - display name of the app handling the protocol.\n     *\n     * This method returns a promise that contains the application name, icon and path\n     * of the default handler for the protocol (aka URI scheme) of a URL.\n     *\n     * @platform darwin,win32\n     */\n    getApplicationInfoForProtocol(url: string): Promise<Electron.ApplicationInfoForProtocolReturnValue>;\n    /**\n     * Name of the application handling the protocol, or an empty string if there is no\n     * handler. For instance, if Electron is the default handler of the URL, this could\n     * be `Electron` on Windows and Mac. However, don't rely on the precise format\n     * which is not guaranteed to remain unchanged. Expect a different format on Linux,\n     * possibly with a `.desktop` suffix.\n     *\n     * This method returns the application name of the default handler for the protocol\n     * (aka URI scheme) of a URL.\n     */\n    getApplicationNameForProtocol(url: string): string;\n    /**\n     * Array of `ProcessMetric` objects that correspond to memory and CPU usage\n     * statistics of all the processes associated with the app.\n     */\n    getAppMetrics(): ProcessMetric[];\n    /**\n     * The current application directory.\n     */\n    getAppPath(): string;\n    /**\n     * The current value displayed in the counter badge.\n     *\n     * @platform linux,darwin\n     */\n    getBadgeCount(): number;\n    /**\n     * The type of the currently running activity.\n     *\n     * @platform darwin\n     */\n    getCurrentActivityType(): string;\n    /**\n     * fulfilled with the app's icon, which is a NativeImage.\n     *\n     * Fetches a path's associated icon.\n     *\n     * On _Windows_, there a 2 kinds of icons:\n     *\n     * * Icons associated with certain file extensions, like `.mp3`, `.png`, etc.\n     * * Icons inside the file itself, like `.exe`, `.dll`, `.ico`.\n     *\n     * On _Linux_ and _macOS_, icons depend on the application associated with file\n     * mime type.\n     */\n    getFileIcon(path: string, options?: FileIconOptions): Promise<Electron.NativeImage>;\n    /**\n     * The Graphics Feature Status from `chrome://gpu/`.\n     *\n     * **Note:** This information is only usable after the `gpu-info-update` event is\n     * emitted.\n     */\n    getGPUFeatureStatus(): GPUFeatureStatus;\n    /**\n     * For `infoType` equal to `complete`: Promise is fulfilled with `Object`\n     * containing all the GPU Information as in chromium's GPUInfo object. This\n     * includes the version and driver information that's shown on `chrome://gpu` page.\n     *\n     * For `infoType` equal to `basic`: Promise is fulfilled with `Object` containing\n     * fewer attributes than when requested with `complete`. Here's an example of basic\n     * response:\n     *\n     * Using `basic` should be preferred if only basic information like `vendorId` or\n     * `driverId` is needed.\n     */\n    getGPUInfo(infoType: 'basic' | 'complete'): Promise<unknown>;\n    /**\n     * * `minItems` Integer - The minimum number of items that will be shown in the\n     * Jump List (for a more detailed description of this value see the MSDN docs).\n     * * `removedItems` JumpListItem[] - Array of `JumpListItem` objects that\n     * correspond to items that the user has explicitly removed from custom categories\n     * in the Jump List. These items must not be re-added to the Jump List in the\n     * **next** call to `app.setJumpList()`, Windows will not display any custom\n     * category that contains any of the removed items.\n     *\n     * @platform win32\n     */\n    getJumpListSettings(): JumpListSettings;\n    /**\n     * The current application locale, fetched using Chromium's `l10n_util` library.\n     * Possible return values are documented here.\n     *\n     * To set the locale, you'll want to use a command line switch at app startup,\n     * which may be found here.\n     *\n     * **Note:** When distributing your packaged app, you have to also ship the\n     * `locales` folder.\n     *\n     * **Note:** On Windows, you have to call it after the `ready` events gets emitted.\n     */\n    getLocale(): string;\n    /**\n     * User operating system's locale two-letter ISO 3166 country code. The value is\n     * taken from native OS APIs.\n     * \n**Note:** When unable to detect locale country code, it returns empty string.\n     */\n    getLocaleCountryCode(): string;\n    /**\n     * If you provided `path` and `args` options to `app.setLoginItemSettings`, then\n     * you need to pass the same arguments here for `openAtLogin` to be set correctly.\n     *\n     *\n     * * `openAtLogin` Boolean - `true` if the app is set to open at login.\n     * * `openAsHidden` Boolean _macOS_ - `true` if the app is set to open as hidden at\n     * login. This setting is not available on MAS builds.\n     * * `wasOpenedAtLogin` Boolean _macOS_ - `true` if the app was opened at login\n     * automatically. This setting is not available on MAS builds.\n     * * `wasOpenedAsHidden` Boolean _macOS_ - `true` if the app was opened as a hidden\n     * login item. This indicates that the app should not open any windows at startup.\n     * This setting is not available on MAS builds.\n     * * `restoreState` Boolean _macOS_ - `true` if the app was opened as a login item\n     * that should restore the state from the previous session. This indicates that the\n     * app should restore the windows that were open the last time the app was closed.\n     * This setting is not available on MAS builds.\n     * * `executableWillLaunchAtLogin` Boolean _Windows_ - `true` if app is set to open\n     * at login and its run key is not deactivated. This differs from `openAtLogin` as\n     * it ignores the `args` option, this property will be true if the given executable\n     * would be launched at login with **any** arguments.\n     * * `launchItems` Object[] _Windows_\n     *   * `name` String _Windows_ - name value of a registry entry.\n     *   * `path` String _Windows_ - The executable to an app that corresponds to a\n     * registry entry.\n     *   * `args` String[] _Windows_ - the command-line arguments to pass to the\n     * executable.\n     *   * `scope` String _Windows_ - one of `user` or `machine`. Indicates whether the\n     * registry entry is under `HKEY_CURRENT USER` or `HKEY_LOCAL_MACHINE`.\n     *   * `enabled` Boolean _Windows_ - `true` if the app registry key is startup\n     * approved and therefore shows as `enabled` in Task Manager and Windows settings.\n     *\n     * @platform darwin,win32\n     */\n    getLoginItemSettings(options?: LoginItemSettingsOptions): LoginItemSettings;\n    /**\n     * The current application's name, which is the name in the application's\n     * `package.json` file.\n     *\n     * Usually the `name` field of `package.json` is a short lowercase name, according\n     * to the npm modules spec. You should usually also specify a `productName` field,\n     * which is your application's full capitalized name, and which will be preferred\n     * over `name` by Electron.\n     */\n    getName(): string;\n    /**\n     * A path to a special directory or file associated with `name`. On failure, an\n     * `Error` is thrown.\n     *\n     * If `app.getPath('logs')` is called without called `app.setAppLogsPath()` being\n     * called first, a default log directory will be created equivalent to calling\n     * `app.setAppLogsPath()` without a `path` parameter.\n     */\n    getPath(name: 'home' | 'appData' | 'userData' | 'cache' | 'temp' | 'exe' | 'module' | 'desktop' | 'documents' | 'downloads' | 'music' | 'pictures' | 'videos' | 'recent' | 'logs' | 'crashDumps'): string;\n    /**\n     * The version of the loaded application. If no version is found in the\n     * application's `package.json` file, the version of the current bundle or\n     * executable is returned.\n     */\n    getVersion(): string;\n    /**\n     * This method returns whether or not this instance of your app is currently\n     * holding the single instance lock.  You can request the lock with\n     * `app.requestSingleInstanceLock()` and release with\n     * `app.releaseSingleInstanceLock()`\n     */\n    hasSingleInstanceLock(): boolean;\n    /**\n     * Hides all application windows without minimizing them.\n     *\n     * @platform darwin\n     */\n    hide(): void;\n    /**\n     * Imports the certificate in pkcs12 format into the platform certificate store.\n     * `callback` is called with the `result` of import operation, a value of `0`\n     * indicates success while any other value indicates failure according to Chromium\n     * net_error_list.\n     *\n     * @platform linux\n     */\n    importCertificate(options: ImportCertificateOptions, callback: (result: number) => void): void;\n    /**\n     * Invalidates the current Handoff user activity.\n     *\n     * @platform darwin\n     */\n    invalidateCurrentActivity(): void;\n    /**\n     * `true` if Chrome's accessibility support is enabled, `false` otherwise. This API\n     * will return `true` if the use of assistive technologies, such as screen readers,\n     * has been detected. See\n     * https://www.chromium.org/developers/design-documents/accessibility for more\n     * details.\n     *\n     * @platform darwin,win32\n     */\n    isAccessibilitySupportEnabled(): boolean;\n    /**\n     * Whether the current executable is the default handler for a protocol (aka URI\n     * scheme).\n     *\n     * **Note:** On macOS, you can use this method to check if the app has been\n     * registered as the default protocol handler for a protocol. You can also verify\n     * this by checking `~/Library/Preferences/com.apple.LaunchServices.plist` on the\n     * macOS machine. Please refer to Apple's documentation for details.\n     *\n     * The API uses the Windows Registry and `LSCopyDefaultHandlerForURLScheme`\n     * internally.\n     */\n    isDefaultProtocolClient(protocol: string, path?: string, args?: string[]): boolean;\n    /**\n     * whether or not the current OS version allows for native emoji pickers.\n     */\n    isEmojiPanelSupported(): boolean;\n    /**\n     * Whether the application is currently running from the systems Application\n     * folder. Use in combination with `app.moveToApplicationsFolder()`\n     *\n     * @platform darwin\n     */\n    isInApplicationsFolder(): boolean;\n    /**\n     * `true` if Electron has finished initializing, `false` otherwise. See also\n     * `app.whenReady()`.\n     */\n    isReady(): boolean;\n    /**\n     * whether `Secure Keyboard Entry` is enabled.\n     * \nBy default this API will return `false`.\n     *\n     * @platform darwin\n     */\n    isSecureKeyboardEntryEnabled(): boolean;\n    /**\n     * Whether the current desktop environment is Unity launcher.\n     *\n     * @platform linux\n     */\n    isUnityRunning(): boolean;\n    /**\n     * Whether the move was successful. Please note that if the move is successful,\n     * your application will quit and relaunch.\n     *\n     * No confirmation dialog will be presented by default. If you wish to allow the\n     * user to confirm the operation, you may do so using the `dialog` API.\n     *\n     * **NOTE:** This method throws errors if anything other than the user causes the\n     * move to fail. For instance if the user cancels the authorization dialog, this\n     * method returns false. If we fail to perform the copy, then this method will\n     * throw an error. The message in the error should be informative and tell you\n     * exactly what went wrong.\n     *\n     * By default, if an app of the same name as the one being moved exists in the\n     * Applications directory and is _not_ running, the existing app will be trashed\n     * and the active app moved into its place. If it _is_ running, the pre-existing\n     * running app will assume focus and the previously active app will quit itself.\n     * This behavior can be changed by providing the optional conflict handler, where\n     * the boolean returned by the handler determines whether or not the move conflict\n     * is resolved with default behavior.  i.e. returning `false` will ensure no\n     * further action is taken, returning `true` will result in the default behavior\n     * and the method continuing.\n     *\n     * For example:\n     *\n     * Would mean that if an app already exists in the user directory, if the user\n     * chooses to 'Continue Move' then the function would continue with its default\n     * behavior and the existing app will be trashed and the active app moved into its\n     * place.\n     *\n     * @platform darwin\n     */\n    moveToApplicationsFolder(options?: MoveToApplicationsFolderOptions): boolean;\n    /**\n     * Try to close all windows. The `before-quit` event will be emitted first. If all\n     * windows are successfully closed, the `will-quit` event will be emitted and by\n     * default the application will terminate.\n     *\n     * This method guarantees that all `beforeunload` and `unload` event handlers are\n     * correctly executed. It is possible that a window cancels the quitting by\n     * returning `false` in the `beforeunload` event handler.\n     */\n    quit(): void;\n    /**\n     * Relaunches the app when current instance exits.\n     *\n     * By default, the new instance will use the same working directory and command\n     * line arguments with current instance. When `args` is specified, the `args` will\n     * be passed as command line arguments instead. When `execPath` is specified, the\n     * `execPath` will be executed for relaunch instead of current app.\n     *\n     * Note that this method does not quit the app when executed, you have to call\n     * `app.quit` or `app.exit` after calling `app.relaunch` to make the app restart.\n     *\n     * When `app.relaunch` is called for multiple times, multiple instances will be\n     * started after current instance exited.\n     *\n     * An example of restarting current instance immediately and adding a new command\n     * line argument to the new instance:\n     */\n    relaunch(options?: RelaunchOptions): void;\n    /**\n     * Releases all locks that were created by `requestSingleInstanceLock`. This will\n     * allow multiple instances of the application to once again run side by side.\n     */\n    releaseSingleInstanceLock(): void;\n    /**\n     * Whether the call succeeded.\n     *\n     * This method checks if the current executable as the default handler for a\n     * protocol (aka URI scheme). If so, it will remove the app as the default handler.\n     *\n     * @platform darwin,win32\n     */\n    removeAsDefaultProtocolClient(protocol: string, path?: string, args?: string[]): boolean;\n    /**\n     * The return value of this method indicates whether or not this instance of your\n     * application successfully obtained the lock.  If it failed to obtain the lock,\n     * you can assume that another instance of your application is already running with\n     * the lock and exit immediately.\n     *\n     * I.e. This method returns `true` if your process is the primary instance of your\n     * application and your app should continue loading.  It returns `false` if your\n     * process should immediately quit as it has sent its parameters to another\n     * instance that has already acquired the lock.\n     *\n     * On macOS, the system enforces single instance automatically when users try to\n     * open a second instance of your app in Finder, and the `open-file` and `open-url`\n     * events will be emitted for that. However when users start your app in command\n     * line, the system's single instance mechanism will be bypassed, and you have to\n     * use this method to ensure single instance.\n     *\n     * An example of activating the window of primary instance when a second instance\n     * starts:\n     */\n    requestSingleInstanceLock(): boolean;\n    /**\n     * Marks the current Handoff user activity as inactive without invalidating it.\n     *\n     * @platform darwin\n     */\n    resignCurrentActivity(): void;\n    /**\n     * Set the about panel options. This will override the values defined in the app's\n     * `.plist` file on macOS. See the Apple docs for more details. On Linux, values\n     * must be set in order to be shown; there are no defaults.\n     *\n     * If you do not set `credits` but still wish to surface them in your app, AppKit\n     * will look for a file named \"Credits.html\", \"Credits.rtf\", and \"Credits.rtfd\", in\n     * that order, in the bundle returned by the NSBundle class method main. The first\n     * file found is used, and if none is found, the info area is left blank. See Apple\n     * documentation for more information.\n     */\n    setAboutPanelOptions(options: AboutPanelOptionsOptions): void;\n    /**\n     * Manually enables Chrome's accessibility support, allowing to expose\n     * accessibility switch to users in application settings. See Chromium's\n     * accessibility docs for more details. Disabled by default.\n     *\n     * This API must be called after the `ready` event is emitted.\n     *\n     * **Note:** Rendering accessibility tree can significantly affect the performance\n     * of your app. It should not be enabled by default.\n     *\n     * @platform darwin,win32\n     */\n    setAccessibilitySupportEnabled(enabled: boolean): void;\n    /**\n     * Sets the activation policy for a given app.\n     *\n     * Activation policy types:\n     *\n     * * 'regular' - The application is an ordinary app that appears in the Dock and\n     * may have a user interface.\n     * * 'accessory' - The application doesn’t appear in the Dock and doesn’t have a\n     * menu bar, but it may be activated programmatically or by clicking on one of its\n     * windows.\n     * * 'prohibited' - The application doesn’t appear in the Dock and may not create\n     * windows or be activated.\n     *\n     * @platform darwin\n     */\n    setActivationPolicy(policy: 'regular' | 'accessory' | 'prohibited'): void;\n    /**\n     * Sets or creates a directory your app's logs which can then be manipulated with\n     * `app.getPath()` or `app.setPath(pathName, newPath)`.\n     *\n     * Calling `app.setAppLogsPath()` without a `path` parameter will result in this\n     * directory being set to `~/Library/Logs/YourAppName` on _macOS_, and inside the\n     * `userData` directory on _Linux_ and _Windows_.\n     */\n    setAppLogsPath(path?: string): void;\n    /**\n     * Changes the Application User Model ID to `id`.\n     *\n     * @platform win32\n     */\n    setAppUserModelId(id: string): void;\n    /**\n     * Whether the call succeeded.\n     *\n     * Sets the current executable as the default handler for a protocol (aka URI\n     * scheme). It allows you to integrate your app deeper into the operating system.\n     * Once registered, all links with `your-protocol://` will be opened with the\n     * current executable. The whole link, including protocol, will be passed to your\n     * application as a parameter.\n     *\n     * **Note:** On macOS, you can only register protocols that have been added to your\n     * app's `info.plist`, which cannot be modified at runtime. However, you can change\n     * the file during build time via Electron Forge, Electron Packager, or by editing\n     * `info.plist` with a text editor. Please refer to Apple's documentation for\n     * details.\n     *\n     * **Note:** In a Windows Store environment (when packaged as an `appx`) this API\n     * will return `true` for all calls but the registry key it sets won't be\n     * accessible by other applications.  In order to register your Windows Store\n     * application as a default protocol handler you must declare the protocol in your\n     * manifest.\n     *\n     * The API uses the Windows Registry and `LSSetDefaultHandlerForURLScheme`\n     * internally.\n     */\n    setAsDefaultProtocolClient(protocol: string, path?: string, args?: string[]): boolean;\n    /**\n     * Whether the call succeeded.\n     *\n     * Sets the counter badge for current app. Setting the count to `0` will hide the\n     * badge.\n     *\n     * On macOS, it shows on the dock icon. On Linux, it only works for Unity launcher.\n     *\n     * **Note:** Unity launcher requires the existence of a `.desktop` file to work,\n     * for more information please read Desktop Environment Integration.\n     *\n     * @platform linux,darwin\n     */\n    setBadgeCount(count?: number): boolean;\n    /**\n     * Sets or removes a custom Jump List for the application, and returns one of the\n     * following strings:\n     *\n     * * `ok` - Nothing went wrong.\n     * * `error` - One or more errors occurred, enable runtime logging to figure out\n     * the likely cause.\n     * * `invalidSeparatorError` - An attempt was made to add a separator to a custom\n     * category in the Jump List. Separators are only allowed in the standard `Tasks`\n     * category.\n     * * `fileTypeRegistrationError` - An attempt was made to add a file link to the\n     * Jump List for a file type the app isn't registered to handle.\n     * * `customCategoryAccessDeniedError` - Custom categories can't be added to the\n     * Jump List due to user privacy or group policy settings.\n     *\n     * If `categories` is `null` the previously set custom Jump List (if any) will be\n     * replaced by the standard Jump List for the app (managed by Windows).\n     *\n     * **Note:** If a `JumpListCategory` object has neither the `type` nor the `name`\n     * property set then its `type` is assumed to be `tasks`. If the `name` property is\n     * set but the `type` property is omitted then the `type` is assumed to be\n     * `custom`.\n     *\n     * **Note:** Users can remove items from custom categories, and Windows will not\n     * allow a removed item to be added back into a custom category until **after** the\n     * next successful call to `app.setJumpList(categories)`. Any attempt to re-add a\n     * removed item to a custom category earlier than that will result in the entire\n     * custom category being omitted from the Jump List. The list of removed items can\n     * be obtained using `app.getJumpListSettings()`.\n     *\n     * **Note:** The maximum length of a Jump List item's `description` property is 260\n     * characters. Beyond this limit, the item will not be added to the Jump List, nor\n     * will it be displayed.\n     * \nHere's a very simple example of creating a custom Jump List:\n     *\n     * @platform win32\n     */\n    setJumpList(categories: (JumpListCategory[]) | (null)): void;\n    /**\n     * To work with Electron's `autoUpdater` on Windows, which uses Squirrel, you'll\n     * want to set the launch path to Update.exe, and pass arguments that specify your\n     * application name. For example:\n     *\n     * @platform darwin,win32\n     */\n    setLoginItemSettings(settings: Settings): void;\n    /**\n     * Overrides the current application's name.\n     *\n     * **Note:** This function overrides the name used internally by Electron; it does\n     * not affect the name that the OS uses.\n     */\n    setName(name: string): void;\n    /**\n     * Overrides the `path` to a special directory or file associated with `name`. If\n     * the path specifies a directory that does not exist, an `Error` is thrown. In\n     * that case, the directory should be created with `fs.mkdirSync` or similar.\n     *\n     * You can only override paths of a `name` defined in `app.getPath`.\n     *\n     * By default, web pages' cookies and caches will be stored under the `userData`\n     * directory. If you want to change this location, you have to override the\n     * `userData` path before the `ready` event of the `app` module is emitted.\n     */\n    setPath(name: string, path: string): void;\n    /**\n     * Set the `Secure Keyboard Entry` is enabled in your application.\n     *\n     * By using this API, important information such as password and other sensitive\n     * information can be prevented from being intercepted by other processes.\n     *\n     * See Apple's documentation for more details.\n     *\n     * **Note:** Enable `Secure Keyboard Entry` only when it is needed and disable it\n     * when it is no longer needed.\n     *\n     * @platform darwin\n     */\n    setSecureKeyboardEntryEnabled(enabled: boolean): void;\n    /**\n     * Creates an `NSUserActivity` and sets it as the current activity. The activity is\n     * eligible for Handoff to another device afterward.\n     *\n     * @platform darwin\n     */\n    setUserActivity(type: string, userInfo: any, webpageURL?: string): void;\n    /**\n     * Adds `tasks` to the Tasks category of the Jump List on Windows.\n     *\n     * `tasks` is an array of `Task` objects.\n     *\n     * Whether the call succeeded.\n     *\n     * **Note:** If you'd like to customize the Jump List even more use\n     * `app.setJumpList(categories)` instead.\n     *\n     * @platform win32\n     */\n    setUserTasks(tasks: Task[]): boolean;\n    /**\n     * Shows application windows after they were hidden. Does not automatically focus\n     * them.\n     *\n     * @platform darwin\n     */\n    show(): void;\n    /**\n     * Show the app's about panel options. These options can be overridden with\n     * `app.setAboutPanelOptions(options)`.\n     */\n    showAboutPanel(): void;\n    /**\n     * Show the platform's native emoji picker.\n     *\n     * @platform darwin,win32\n     */\n    showEmojiPanel(): void;\n    /**\n     * This function **must** be called once you have finished accessing the security\n     * scoped file. If you do not remember to stop accessing the bookmark, kernel\n     * resources will be leaked and your app will lose its ability to reach outside the\n     * sandbox completely, until your app is restarted.\n     *\n     * Start accessing a security scoped resource. With this method Electron\n     * applications that are packaged for the Mac App Store may reach outside their\n     * sandbox to access files chosen by the user. See Apple's documentation for a\n     * description of how this system works.\n     *\n     * @platform mas\n     */\n    startAccessingSecurityScopedResource(bookmarkData: string): Function;\n    /**\n     * Updates the current activity if its type matches `type`, merging the entries\n     * from `userInfo` into its current `userInfo` dictionary.\n     *\n     * @platform darwin\n     */\n    updateCurrentActivity(type: string, userInfo: any): void;\n    /**\n     * fulfilled when Electron is initialized. May be used as a convenient alternative\n     * to checking `app.isReady()` and subscribing to the `ready` event if the app is\n     * not ready yet.\n     */\n    whenReady(): Promise<void>;\n    /**\n     * A `Boolean` property that's `true` if Chrome's accessibility support is enabled,\n     * `false` otherwise. This property will be `true` if the use of assistive\n     * technologies, such as screen readers, has been detected. Setting this property\n     * to `true` manually enables Chrome's accessibility support, allowing developers\n     * to expose accessibility switch to users in application settings.\n     *\n     * See Chromium's accessibility docs for more details. Disabled by default.\n     *\n     * This API must be called after the `ready` event is emitted.\n     *\n     * **Note:** Rendering accessibility tree can significantly affect the performance\n     * of your app. It should not be enabled by default.\n     *\n     * @platform darwin,win32\n     */\n    accessibilitySupportEnabled: boolean;\n    /**\n     * A `Boolean` which when `true` disables the overrides that Electron has in place\n     * to ensure renderer processes are restarted on every navigation.  The current\n     * default value for this property is `true`.\n     *\n     * The intention is for these overrides to become disabled by default and then at\n     * some point in the future this property will be removed.  This property impacts\n     * which native modules you can use in the renderer process.  For more information\n     * on the direction Electron is going with renderer process restarts and usage of\n     * native modules in the renderer process please check out this Tracking Issue.\n     */\n    allowRendererProcessReuse: boolean;\n    /**\n     * A `Menu | null` property that returns `Menu` if one has been set and `null`\n     * otherwise. Users can pass a Menu to set this property.\n     */\n    applicationMenu: (Menu) | (null);\n    /**\n     * An `Integer` property that returns the badge count for current app. Setting the\n     * count to `0` will hide the badge.\n     *\n     * On macOS, setting this with any nonzero integer shows on the dock icon. On\n     * Linux, this property only works for Unity launcher.\n     *\n     * **Note:** Unity launcher requires the existence of a `.desktop` file to work,\n     * for more information please read Desktop Environment Integration.\n     *\n     * **Note:** On macOS, you need to ensure that your application has the permission\n     * to display notifications for this property to take effect.\n     *\n     * @platform linux,darwin\n     */\n    badgeCount: number;\n    /**\n     * A `CommandLine` object that allows you to read and manipulate the command line\n     * arguments that Chromium uses.\n     *\n     */\n    readonly commandLine: CommandLine;\n    /**\n     * A `Dock` `| undefined` object that allows you to perform actions on your app\n     * icon in the user's dock on macOS.\n     *\n     * @platform darwin\n     */\n    readonly dock: Dock;\n    /**\n     * A `Boolean` property that returns  `true` if the app is packaged, `false`\n     * otherwise. For many apps, this property can be used to distinguish development\n     * and production environments.\n     *\n     */\n    readonly isPackaged: boolean;\n    /**\n     * A `String` property that indicates the current application's name, which is the\n     * name in the application's `package.json` file.\n     *\n     * Usually the `name` field of `package.json` is a short lowercase name, according\n     * to the npm modules spec. You should usually also specify a `productName` field,\n     * which is your application's full capitalized name, and which will be preferred\n     * over `name` by Electron.\n     */\n    name: string;\n    /**\n     * A `Boolean` which when `true` indicates that the app is currently running under\n     * the Rosetta Translator Environment.\n     *\n     * You can use this property to prompt users to download the arm64 version of your\n     * application when they are running the x64 version under Rosetta incorrectly.\n     *\n     * @platform darwin\n     */\n    readonly runningUnderRosettaTranslation: boolean;\n    /**\n     * A `String` which is the user agent string Electron will use as a global\n     * fallback.\n     *\n     * This is the user agent that will be used when no user agent is set at the\n     * `webContents` or `session` level.  It is useful for ensuring that your entire\n     * app has the same user agent.  Set to a custom value as early as possible in your\n     * app's initialization to ensure that your overridden value is used.\n     */\n    userAgentFallback: string;\n  }\n\n  interface AutoUpdater extends NodeJS.EventEmitter {\n\n    // Docs: https://electronjs.org/docs/api/auto-updater\n\n    /**\n     * This event is emitted after a user calls `quitAndInstall()`.\n     *\n     * When this API is called, the `before-quit` event is not emitted before all\n     * windows are closed. As a result you should listen to this event if you wish to\n     * perform actions before the windows are closed while a process is quitting, as\n     * well as listening to `before-quit`.\n     */\n    on(event: 'before-quit-for-update', listener: Function): this;\n    once(event: 'before-quit-for-update', listener: Function): this;\n    addListener(event: 'before-quit-for-update', listener: Function): this;\n    removeListener(event: 'before-quit-for-update', listener: Function): this;\n    /**\n     * Emitted when checking if an update has started.\n     */\n    on(event: 'checking-for-update', listener: Function): this;\n    once(event: 'checking-for-update', listener: Function): this;\n    addListener(event: 'checking-for-update', listener: Function): this;\n    removeListener(event: 'checking-for-update', listener: Function): this;\n    /**\n     * Emitted when there is an error while updating.\n     */\n    on(event: 'error', listener: (error: Error) => void): this;\n    once(event: 'error', listener: (error: Error) => void): this;\n    addListener(event: 'error', listener: (error: Error) => void): this;\n    removeListener(event: 'error', listener: (error: Error) => void): this;\n    /**\n     * Emitted when there is an available update. The update is downloaded\n     * automatically.\n     */\n    on(event: 'update-available', listener: Function): this;\n    once(event: 'update-available', listener: Function): this;\n    addListener(event: 'update-available', listener: Function): this;\n    removeListener(event: 'update-available', listener: Function): this;\n    /**\n     * Emitted when an update has been downloaded.\n     *\n     * On Windows only `releaseName` is available.\n     *\n     * **Note:** It is not strictly necessary to handle this event. A successfully\n     * downloaded update will still be applied the next time the application starts.\n     */\n    on(event: 'update-downloaded', listener: (event: Event,\n                                              releaseNotes: string,\n                                              releaseName: string,\n                                              releaseDate: Date,\n                                              updateURL: string) => void): this;\n    once(event: 'update-downloaded', listener: (event: Event,\n                                              releaseNotes: string,\n                                              releaseName: string,\n                                              releaseDate: Date,\n                                              updateURL: string) => void): this;\n    addListener(event: 'update-downloaded', listener: (event: Event,\n                                              releaseNotes: string,\n                                              releaseName: string,\n                                              releaseDate: Date,\n                                              updateURL: string) => void): this;\n    removeListener(event: 'update-downloaded', listener: (event: Event,\n                                              releaseNotes: string,\n                                              releaseName: string,\n                                              releaseDate: Date,\n                                              updateURL: string) => void): this;\n    /**\n     * Emitted when there is no available update.\n     */\n    on(event: 'update-not-available', listener: Function): this;\n    once(event: 'update-not-available', listener: Function): this;\n    addListener(event: 'update-not-available', listener: Function): this;\n    removeListener(event: 'update-not-available', listener: Function): this;\n    /**\n     * Asks the server whether there is an update. You must call `setFeedURL` before\n     * using this API.\n     */\n    checkForUpdates(): void;\n    /**\n     * The current update feed URL.\n     */\n    getFeedURL(): string;\n    /**\n     * Restarts the app and installs the update after it has been downloaded. It should\n     * only be called after `update-downloaded` has been emitted.\n     *\n     * Under the hood calling `autoUpdater.quitAndInstall()` will close all application\n     * windows first, and automatically call `app.quit()` after all windows have been\n     * closed.\n     *\n     * **Note:** It is not strictly necessary to call this function to apply an update,\n     * as a successfully downloaded update will always be applied the next time the\n     * application starts.\n     */\n    quitAndInstall(): void;\n    /**\n     * Sets the `url` and initialize the auto updater.\n     */\n    setFeedURL(options: FeedURLOptions): void;\n  }\n\n  interface BluetoothDevice {\n\n    // Docs: https://electronjs.org/docs/api/structures/bluetooth-device\n\n    deviceId: string;\n    deviceName: string;\n  }\n\n  class BrowserView {\n\n      // Docs: https://electronjs.org/docs/api/browser-view\n\n      /**\n     * BrowserView\n     */\n      constructor(options?: BrowserViewConstructorOptions);\n      /**\n     * The `bounds` of this BrowserView instance as `Object`.\n     *\n     * @experimental\n     */\n      getBounds(): Rectangle;\n      setAutoResize(options: AutoResizeOptions): void;\n      setBackgroundColor(color: string): void;\n      /**\n     * Resizes and moves the view to the supplied bounds relative to the window.\n     *\n     * @experimental\n     */\n      setBounds(bounds: Rectangle): void;\n    webContents: WebContents;\n  }\n\n  class BrowserWindow extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/browser-window\n\n      /**\n     * Emitted when the window is set or unset to show always on top of other windows.\n     */\n      on(event: 'always-on-top-changed', listener: (event: Event,\n                                                  isAlwaysOnTop: boolean) => void): this;\n      once(event: 'always-on-top-changed', listener: (event: Event,\n                                                  isAlwaysOnTop: boolean) => void): this;\n      addListener(event: 'always-on-top-changed', listener: (event: Event,\n                                                  isAlwaysOnTop: boolean) => void): this;\n      removeListener(event: 'always-on-top-changed', listener: (event: Event,\n                                                  isAlwaysOnTop: boolean) => void): this;\n      /**\n     * Emitted when an App Command is invoked. These are typically related to keyboard\n     * media keys or browser commands, as well as the \"Back\" button built into some\n     * mice on Windows.\n     *\n     * Commands are lowercased, underscores are replaced with hyphens, and the\n     * `APPCOMMAND_` prefix is stripped off. e.g. `APPCOMMAND_BROWSER_BACKWARD` is\n     * emitted as `browser-backward`.\n     *\n     * The following app commands are explicitly supported on Linux:\n     * \n* `browser-backward`\n* `browser-forward`\n     *\n     * @platform win32,linux\n     */\n      on(event: 'app-command', listener: (event: Event,\n                                        command: string) => void): this;\n      once(event: 'app-command', listener: (event: Event,\n                                        command: string) => void): this;\n      addListener(event: 'app-command', listener: (event: Event,\n                                        command: string) => void): this;\n      removeListener(event: 'app-command', listener: (event: Event,\n                                        command: string) => void): this;\n      /**\n     * Emitted when the window loses focus.\n     */\n      on(event: 'blur', listener: Function): this;\n      once(event: 'blur', listener: Function): this;\n      addListener(event: 'blur', listener: Function): this;\n      removeListener(event: 'blur', listener: Function): this;\n      /**\n     * Emitted when the window is going to be closed. It's emitted before the\n     * `beforeunload` and `unload` event of the DOM. Calling `event.preventDefault()`\n     * will cancel the close.\n     *\n     * Usually you would want to use the `beforeunload` handler to decide whether the\n     * window should be closed, which will also be called when the window is reloaded.\n     * In Electron, returning any value other than `undefined` would cancel the close.\n     * For example:\n     *\n     * _**Note**: There is a subtle difference between the behaviors of\n     * `window.onbeforeunload = handler` and `window.addEventListener('beforeunload',\n     * handler)`. It is recommended to always set the `event.returnValue` explicitly,\n     * instead of only returning a value, as the former works more consistently within\n     * Electron._\n     */\n      on(event: 'close', listener: (event: Event) => void): this;\n      once(event: 'close', listener: (event: Event) => void): this;\n      addListener(event: 'close', listener: (event: Event) => void): this;\n      removeListener(event: 'close', listener: (event: Event) => void): this;\n      /**\n     * Emitted when the window is closed. After you have received this event you should\n     * remove the reference to the window and avoid using it any more.\n     */\n      on(event: 'closed', listener: Function): this;\n      once(event: 'closed', listener: Function): this;\n      addListener(event: 'closed', listener: Function): this;\n      removeListener(event: 'closed', listener: Function): this;\n      /**\n     * Emitted when the window enters a full-screen state.\n     */\n      on(event: 'enter-full-screen', listener: Function): this;\n      once(event: 'enter-full-screen', listener: Function): this;\n      addListener(event: 'enter-full-screen', listener: Function): this;\n      removeListener(event: 'enter-full-screen', listener: Function): this;\n      /**\n     * Emitted when the window enters a full-screen state triggered by HTML API.\n     */\n      on(event: 'enter-html-full-screen', listener: Function): this;\n      once(event: 'enter-html-full-screen', listener: Function): this;\n      addListener(event: 'enter-html-full-screen', listener: Function): this;\n      removeListener(event: 'enter-html-full-screen', listener: Function): this;\n      /**\n     * Emitted when the window gains focus.\n     */\n      on(event: 'focus', listener: Function): this;\n      once(event: 'focus', listener: Function): this;\n      addListener(event: 'focus', listener: Function): this;\n      removeListener(event: 'focus', listener: Function): this;\n      /**\n     * Emitted when the window is hidden.\n     */\n      on(event: 'hide', listener: Function): this;\n      once(event: 'hide', listener: Function): this;\n      addListener(event: 'hide', listener: Function): this;\n      removeListener(event: 'hide', listener: Function): this;\n      /**\n     * Emitted when the window leaves a full-screen state.\n     */\n      on(event: 'leave-full-screen', listener: Function): this;\n      once(event: 'leave-full-screen', listener: Function): this;\n      addListener(event: 'leave-full-screen', listener: Function): this;\n      removeListener(event: 'leave-full-screen', listener: Function): this;\n      /**\n     * Emitted when the window leaves a full-screen state triggered by HTML API.\n     */\n      on(event: 'leave-html-full-screen', listener: Function): this;\n      once(event: 'leave-html-full-screen', listener: Function): this;\n      addListener(event: 'leave-html-full-screen', listener: Function): this;\n      removeListener(event: 'leave-html-full-screen', listener: Function): this;\n      /**\n     * Emitted when window is maximized.\n     */\n      on(event: 'maximize', listener: Function): this;\n      once(event: 'maximize', listener: Function): this;\n      addListener(event: 'maximize', listener: Function): this;\n      removeListener(event: 'maximize', listener: Function): this;\n      /**\n     * Emitted when the window is minimized.\n     */\n      on(event: 'minimize', listener: Function): this;\n      once(event: 'minimize', listener: Function): this;\n      addListener(event: 'minimize', listener: Function): this;\n      removeListener(event: 'minimize', listener: Function): this;\n      /**\n     * Emitted when the window is being moved to a new position.\n     */\n      on(event: 'move', listener: Function): this;\n      once(event: 'move', listener: Function): this;\n      addListener(event: 'move', listener: Function): this;\n      removeListener(event: 'move', listener: Function): this;\n      /**\n     * Emitted once when the window is moved to a new position.\n     * \n__Note__: On macOS this event is an alias of `move`.\n     *\n     * @platform darwin,win32\n     */\n      on(event: 'moved', listener: Function): this;\n      once(event: 'moved', listener: Function): this;\n      addListener(event: 'moved', listener: Function): this;\n      removeListener(event: 'moved', listener: Function): this;\n      /**\n     * Emitted when the native new tab button is clicked.\n     *\n     * @platform darwin\n     */\n      on(event: 'new-window-for-tab', listener: Function): this;\n      once(event: 'new-window-for-tab', listener: Function): this;\n      addListener(event: 'new-window-for-tab', listener: Function): this;\n      removeListener(event: 'new-window-for-tab', listener: Function): this;\n      /**\n     * Emitted when the document changed its title, calling `event.preventDefault()`\n     * will prevent the native window's title from changing. `explicitSet` is false\n     * when title is synthesized from file URL.\n     */\n      on(event: 'page-title-updated', listener: (event: Event,\n                                               title: string,\n                                               explicitSet: boolean) => void): this;\n      once(event: 'page-title-updated', listener: (event: Event,\n                                               title: string,\n                                               explicitSet: boolean) => void): this;\n      addListener(event: 'page-title-updated', listener: (event: Event,\n                                               title: string,\n                                               explicitSet: boolean) => void): this;\n      removeListener(event: 'page-title-updated', listener: (event: Event,\n                                               title: string,\n                                               explicitSet: boolean) => void): this;\n      /**\n     * Emitted when the web page has been rendered (while not being shown) and window\n     * can be displayed without a visual flash.\n     *\n     * Please note that using this event implies that the renderer will be considered\n     * \"visible\" and paint even though `show` is false.  This event will never fire if\n     * you use `paintWhenInitiallyHidden: false`\n     */\n      on(event: 'ready-to-show', listener: Function): this;\n      once(event: 'ready-to-show', listener: Function): this;\n      addListener(event: 'ready-to-show', listener: Function): this;\n      removeListener(event: 'ready-to-show', listener: Function): this;\n      /**\n     * Emitted after the window has been resized.\n     */\n      on(event: 'resize', listener: Function): this;\n      once(event: 'resize', listener: Function): this;\n      addListener(event: 'resize', listener: Function): this;\n      removeListener(event: 'resize', listener: Function): this;\n      /**\n     * Emitted once when the window has finished being resized.\n     *\n     * This is usually emitted when the window has been resized manually. On macOS,\n     * resizing the window with `setBounds`/`setSize` and setting the `animate`\n     * parameter to `true` will also emit this event once resizing has finished.\n     *\n     * @platform darwin,win32\n     */\n      on(event: 'resized', listener: Function): this;\n      once(event: 'resized', listener: Function): this;\n      addListener(event: 'resized', listener: Function): this;\n      removeListener(event: 'resized', listener: Function): this;\n      /**\n     * Emitted when the unresponsive web page becomes responsive again.\n     */\n      on(event: 'responsive', listener: Function): this;\n      once(event: 'responsive', listener: Function): this;\n      addListener(event: 'responsive', listener: Function): this;\n      removeListener(event: 'responsive', listener: Function): this;\n      /**\n     * Emitted when the window is restored from a minimized state.\n     */\n      on(event: 'restore', listener: Function): this;\n      once(event: 'restore', listener: Function): this;\n      addListener(event: 'restore', listener: Function): this;\n      removeListener(event: 'restore', listener: Function): this;\n      /**\n     * Emitted on trackpad rotation gesture. Continually emitted until rotation gesture\n     * is ended. The `rotation` value on each emission is the angle in degrees rotated\n     * since the last emission. The last emitted event upon a rotation gesture will\n     * always be of value `0`. Counter-clockwise rotation values are positive, while\n     * clockwise ones are negative.\n     *\n     * @platform darwin\n     */\n      on(event: 'rotate-gesture', listener: (event: Event,\n                                           rotation: number) => void): this;\n      once(event: 'rotate-gesture', listener: (event: Event,\n                                           rotation: number) => void): this;\n      addListener(event: 'rotate-gesture', listener: (event: Event,\n                                           rotation: number) => void): this;\n      removeListener(event: 'rotate-gesture', listener: (event: Event,\n                                           rotation: number) => void): this;\n      /**\n     * Emitted when scroll wheel event phase has begun.\n     *\n     * @platform darwin\n     */\n      on(event: 'scroll-touch-begin', listener: Function): this;\n      once(event: 'scroll-touch-begin', listener: Function): this;\n      addListener(event: 'scroll-touch-begin', listener: Function): this;\n      removeListener(event: 'scroll-touch-begin', listener: Function): this;\n      /**\n     * Emitted when scroll wheel event phase filed upon reaching the edge of element.\n     *\n     * @platform darwin\n     */\n      on(event: 'scroll-touch-edge', listener: Function): this;\n      once(event: 'scroll-touch-edge', listener: Function): this;\n      addListener(event: 'scroll-touch-edge', listener: Function): this;\n      removeListener(event: 'scroll-touch-edge', listener: Function): this;\n      /**\n     * Emitted when scroll wheel event phase has ended.\n     *\n     * @platform darwin\n     */\n      on(event: 'scroll-touch-end', listener: Function): this;\n      once(event: 'scroll-touch-end', listener: Function): this;\n      addListener(event: 'scroll-touch-end', listener: Function): this;\n      removeListener(event: 'scroll-touch-end', listener: Function): this;\n      /**\n     * Emitted when window session is going to end due to force shutdown or machine\n     * restart or session log off.\n     *\n     * @platform win32\n     */\n      on(event: 'session-end', listener: Function): this;\n      once(event: 'session-end', listener: Function): this;\n      addListener(event: 'session-end', listener: Function): this;\n      removeListener(event: 'session-end', listener: Function): this;\n      /**\n     * Emitted when the window opens a sheet.\n     *\n     * @platform darwin\n     */\n      on(event: 'sheet-begin', listener: Function): this;\n      once(event: 'sheet-begin', listener: Function): this;\n      addListener(event: 'sheet-begin', listener: Function): this;\n      removeListener(event: 'sheet-begin', listener: Function): this;\n      /**\n     * Emitted when the window has closed a sheet.\n     *\n     * @platform darwin\n     */\n      on(event: 'sheet-end', listener: Function): this;\n      once(event: 'sheet-end', listener: Function): this;\n      addListener(event: 'sheet-end', listener: Function): this;\n      removeListener(event: 'sheet-end', listener: Function): this;\n      /**\n     * Emitted when the window is shown.\n     */\n      on(event: 'show', listener: Function): this;\n      once(event: 'show', listener: Function): this;\n      addListener(event: 'show', listener: Function): this;\n      removeListener(event: 'show', listener: Function): this;\n      /**\n     * Emitted on 3-finger swipe. Possible directions are `up`, `right`, `down`,\n     * `left`.\n     *\n     * The method underlying this event is built to handle older macOS-style trackpad\n     * swiping, where the content on the screen doesn't move with the swipe. Most macOS\n     * trackpads are not configured to allow this kind of swiping anymore, so in order\n     * for it to emit properly the 'Swipe between pages' preference in `System\n     * Preferences > Trackpad > More Gestures` must be set to 'Swipe with two or three\n     * fingers'.\n     *\n     * @platform darwin\n     */\n      on(event: 'swipe', listener: (event: Event,\n                                  direction: string) => void): this;\n      once(event: 'swipe', listener: (event: Event,\n                                  direction: string) => void): this;\n      addListener(event: 'swipe', listener: (event: Event,\n                                  direction: string) => void): this;\n      removeListener(event: 'swipe', listener: (event: Event,\n                                  direction: string) => void): this;\n      /**\n     * Emitted when the system context menu is triggered on the window, this is\n     * normally only triggered when the user right clicks on the non-client area of\n     * your window.  This is the window titlebar or any area you have declared as\n     * `-webkit-app-region: drag` in a frameless window.\n     * \nCalling `event.preventDefault()` will prevent the menu from being displayed.\n     *\n     * @platform win32\n     */\n      on(event: 'system-context-menu', listener: (event: Event,\n                                                /**\n                                                 * The screen coordinates the context menu was triggered at\n                                                 */\n                                                point: Point) => void): this;\n      once(event: 'system-context-menu', listener: (event: Event,\n                                                /**\n                                                 * The screen coordinates the context menu was triggered at\n                                                 */\n                                                point: Point) => void): this;\n      addListener(event: 'system-context-menu', listener: (event: Event,\n                                                /**\n                                                 * The screen coordinates the context menu was triggered at\n                                                 */\n                                                point: Point) => void): this;\n      removeListener(event: 'system-context-menu', listener: (event: Event,\n                                                /**\n                                                 * The screen coordinates the context menu was triggered at\n                                                 */\n                                                point: Point) => void): this;\n      /**\n     * Emitted when the window exits from a maximized state.\n     */\n      on(event: 'unmaximize', listener: Function): this;\n      once(event: 'unmaximize', listener: Function): this;\n      addListener(event: 'unmaximize', listener: Function): this;\n      removeListener(event: 'unmaximize', listener: Function): this;\n      /**\n     * Emitted when the web page becomes unresponsive.\n     */\n      on(event: 'unresponsive', listener: Function): this;\n      once(event: 'unresponsive', listener: Function): this;\n      addListener(event: 'unresponsive', listener: Function): this;\n      removeListener(event: 'unresponsive', listener: Function): this;\n      /**\n     * Emitted before the window is moved. On Windows, calling `event.preventDefault()`\n     * will prevent the window from being moved.\n     *\n     * Note that this is only emitted when the window is being resized manually.\n     * Resizing the window with `setBounds`/`setSize` will not emit this event.\n     *\n     * @platform darwin,win32\n     */\n      on(event: 'will-move', listener: (event: Event,\n                                      /**\n                                       * Location the window is being moved to.\n                                       */\n                                      newBounds: Rectangle) => void): this;\n      once(event: 'will-move', listener: (event: Event,\n                                      /**\n                                       * Location the window is being moved to.\n                                       */\n                                      newBounds: Rectangle) => void): this;\n      addListener(event: 'will-move', listener: (event: Event,\n                                      /**\n                                       * Location the window is being moved to.\n                                       */\n                                      newBounds: Rectangle) => void): this;\n      removeListener(event: 'will-move', listener: (event: Event,\n                                      /**\n                                       * Location the window is being moved to.\n                                       */\n                                      newBounds: Rectangle) => void): this;\n      /**\n     * Emitted before the window is resized. Calling `event.preventDefault()` will\n     * prevent the window from being resized.\n     *\n     * Note that this is only emitted when the window is being resized manually.\n     * Resizing the window with `setBounds`/`setSize` will not emit this event.\n     *\n     * @platform darwin,win32\n     */\n      on(event: 'will-resize', listener: (event: Event,\n                                        /**\n                                         * Size the window is being resized to.\n                                         */\n                                        newBounds: Rectangle) => void): this;\n      once(event: 'will-resize', listener: (event: Event,\n                                        /**\n                                         * Size the window is being resized to.\n                                         */\n                                        newBounds: Rectangle) => void): this;\n      addListener(event: 'will-resize', listener: (event: Event,\n                                        /**\n                                         * Size the window is being resized to.\n                                         */\n                                        newBounds: Rectangle) => void): this;\n      removeListener(event: 'will-resize', listener: (event: Event,\n                                        /**\n                                         * Size the window is being resized to.\n                                         */\n                                        newBounds: Rectangle) => void): this;\n      /**\n     * BrowserWindow\n     */\n      constructor(options?: BrowserWindowConstructorOptions);\n      /**\n     * The window that owns the given `browserView`. If the given view is not attached\n     * to any window, returns `null`.\n     */\n      static fromBrowserView(browserView: BrowserView): (BrowserWindow) | (null);\n      /**\n     * The window with the given `id`.\n     */\n      static fromId(id: number): (BrowserWindow) | (null);\n      /**\n     * The window that owns the given `webContents` or `null` if the contents are not\n     * owned by a window.\n     */\n      static fromWebContents(webContents: WebContents): (BrowserWindow) | (null);\n      /**\n     * An array of all opened browser windows.\n     */\n      static getAllWindows(): BrowserWindow[];\n      /**\n     * The window that is focused in this application, otherwise returns `null`.\n     */\n      static getFocusedWindow(): (BrowserWindow) | (null);\n      /**\n     * Replacement API for setBrowserView supporting work with multi browser views.\n     *\n     * @experimental\n     */\n      addBrowserView(browserView: BrowserView): void;\n      /**\n     * Adds a window as a tab on this window, after the tab for the window instance.\n     *\n     * @platform darwin\n     */\n      addTabbedWindow(browserWindow: BrowserWindow): void;\n      /**\n     * Removes focus from the window.\n     */\n      blur(): void;\n      blurWebView(): void;\n      /**\n     * Resolves with a NativeImage\n     *\n     * Captures a snapshot of the page within `rect`. Omitting `rect` will capture the\n     * whole visible page. If the page is not visible, `rect` may be empty.\n     */\n      capturePage(rect?: Rectangle): Promise<Electron.NativeImage>;\n      /**\n     * Moves window to the center of the screen.\n     */\n      center(): void;\n      /**\n     * Try to close the window. This has the same effect as a user manually clicking\n     * the close button of the window. The web page may cancel the close though. See\n     * the close event.\n     */\n      close(): void;\n      /**\n     * Closes the currently open Quick Look panel.\n     *\n     * @platform darwin\n     */\n      closeFilePreview(): void;\n      /**\n     * Force closing the window, the `unload` and `beforeunload` event won't be emitted\n     * for the web page, and `close` event will also not be emitted for this window,\n     * but it guarantees the `closed` event will be emitted.\n     */\n      destroy(): void;\n      /**\n     * Starts or stops flashing the window to attract user's attention.\n     */\n      flashFrame(flag: boolean): void;\n      /**\n     * Focuses on the window.\n     */\n      focus(): void;\n      focusOnWebView(): void;\n      /**\n     * Gets the background color of the window. See Setting `backgroundColor`.\n     */\n      getBackgroundColor(): string;\n      /**\n     * The `bounds` of the window as `Object`.\n     */\n      getBounds(): Rectangle;\n      /**\n     * The `BrowserView` attached to `win`. Returns `null` if one is not attached.\n     * Throws an error if multiple `BrowserView`s are attached.\n     *\n     * @experimental\n     */\n      getBrowserView(): (BrowserView) | (null);\n      /**\n     * an array of all BrowserViews that have been attached with `addBrowserView` or\n     * `setBrowserView`.\n     *\n     * **Note:** The BrowserView API is currently experimental and may change or be\n     * removed in future Electron releases.\n     *\n     * @experimental\n     */\n      getBrowserViews(): BrowserView[];\n      /**\n     * All child windows.\n     */\n      getChildWindows(): BrowserWindow[];\n      /**\n     * The `bounds` of the window's client area as `Object`.\n     */\n      getContentBounds(): Rectangle;\n      /**\n     * Contains the window's client area's width and height.\n     */\n      getContentSize(): number[];\n      /**\n     * Contains the window's maximum width and height.\n     */\n      getMaximumSize(): number[];\n      /**\n     * Window id in the format of DesktopCapturerSource's id. For example\n     * \"window:1324:0\".\n     *\n     * More precisely the format is `window:id:other_id` where `id` is `HWND` on\n     * Windows, `CGWindowID` (`uint64_t`) on macOS and `Window` (`unsigned long`) on\n     * Linux. `other_id` is used to identify web contents (tabs) so within the same top\n     * level window.\n     */\n      getMediaSourceId(): string;\n      /**\n     * Contains the window's minimum width and height.\n     */\n      getMinimumSize(): number[];\n      /**\n     * The platform-specific handle of the window.\n     *\n     * The native type of the handle is `HWND` on Windows, `NSView*` on macOS, and\n     * `Window` (`unsigned long`) on Linux.\n     */\n      getNativeWindowHandle(): Buffer;\n      /**\n     * Contains the window bounds of the normal state\n     *\n     * **Note:** whatever the current state of the window : maximized, minimized or in\n     * fullscreen, this function always returns the position and size of the window in\n     * normal state. In normal state, getBounds and getNormalBounds returns the same\n     * `Rectangle`.\n     */\n      getNormalBounds(): Rectangle;\n      /**\n     * between 0.0 (fully transparent) and 1.0 (fully opaque). On Linux, always returns\n     * 1.\n     */\n      getOpacity(): number;\n      /**\n     * The parent window.\n     */\n      getParentWindow(): BrowserWindow;\n      /**\n     * Contains the window's current position.\n     */\n      getPosition(): number[];\n      /**\n     * The pathname of the file the window represents.\n     *\n     * @platform darwin\n     */\n      getRepresentedFilename(): string;\n      /**\n     * Contains the window's width and height.\n     */\n      getSize(): number[];\n      /**\n     * The title of the native window.\n     *\n     * **Note:** The title of the web page can be different from the title of the\n     * native window.\n     */\n      getTitle(): string;\n      /**\n     * The custom position for the traffic light buttons in frameless window.\n     *\n     * @platform darwin\n     */\n      getTrafficLightPosition(): Point;\n      /**\n     * Whether the window has a shadow.\n     */\n      hasShadow(): boolean;\n      /**\n     * Hides the window.\n     */\n      hide(): void;\n      /**\n     * Hooks a windows message. The `callback` is called when the message is received\n     * in the WndProc.\n     *\n     * @platform win32\n     */\n      hookWindowMessage(message: number, callback: (wParam: any, lParam: any) => void): void;\n      /**\n     * Whether the window is always on top of other windows.\n     */\n      isAlwaysOnTop(): boolean;\n      /**\n     * Whether the window can be manually closed by user.\n     * \nOn Linux always returns `true`.\n     *\n     * @platform darwin,win32\n     */\n      isClosable(): boolean;\n      /**\n     * Whether the window is destroyed.\n     */\n      isDestroyed(): boolean;\n      /**\n     * Whether the window's document has been edited.\n     *\n     * @platform darwin\n     */\n      isDocumentEdited(): boolean;\n      /**\n     * whether the window is enabled.\n     */\n      isEnabled(): boolean;\n      /**\n     * Whether the window is focused.\n     */\n      isFocused(): boolean;\n      /**\n     * Whether the window is in fullscreen mode.\n     */\n      isFullScreen(): boolean;\n      /**\n     * Whether the maximize/zoom window button toggles fullscreen mode or maximizes the\n     * window.\n     */\n      isFullScreenable(): boolean;\n      /**\n     * Whether the window is in kiosk mode.\n     */\n      isKiosk(): boolean;\n      /**\n     * Whether the window can be manually maximized by user.\n     * \nOn Linux always returns `true`.\n     *\n     * @platform darwin,win32\n     */\n      isMaximizable(): boolean;\n      /**\n     * Whether the window is maximized.\n     */\n      isMaximized(): boolean;\n      /**\n     * Whether menu bar automatically hides itself.\n     */\n      isMenuBarAutoHide(): boolean;\n      /**\n     * Whether the menu bar is visible.\n     */\n      isMenuBarVisible(): boolean;\n      /**\n     * Whether the window can be manually minimized by the user.\n     * \nOn Linux always returns `true`.\n     *\n     * @platform darwin,win32\n     */\n      isMinimizable(): boolean;\n      /**\n     * Whether the window is minimized.\n     */\n      isMinimized(): boolean;\n      /**\n     * Whether current window is a modal window.\n     */\n      isModal(): boolean;\n      /**\n     * Whether the window can be moved by user.\n\nOn Linux always returns `true`.\n     *\n     * @platform darwin,win32\n     */\n      isMovable(): boolean;\n      /**\n     * Whether the window is in normal state (not maximized, not minimized, not in\n     * fullscreen mode).\n     */\n      isNormal(): boolean;\n      /**\n     * Whether the window can be manually resized by the user.\n     */\n      isResizable(): boolean;\n      /**\n     * Whether the window is in simple (pre-Lion) fullscreen mode.\n     *\n     * @platform darwin\n     */\n      isSimpleFullScreen(): boolean;\n      /**\n     * Whether the window is in Windows 10 tablet mode.\n     *\n     * Since Windows 10 users can use their PC as tablet, under this mode apps can\n     * choose to optimize their UI for tablets, such as enlarging the titlebar and\n     * hiding titlebar buttons.\n     *\n     * This API returns whether the window is in tablet mode, and the `resize` event\n     * can be be used to listen to changes to tablet mode.\n     *\n     * @platform win32\n     */\n      isTabletMode(): boolean;\n      /**\n     * Whether the window is visible to the user.\n     */\n      isVisible(): boolean;\n      /**\n     * Whether the window is visible on all workspaces.\n     * \n**Note:** This API always returns false on Windows.\n     */\n      isVisibleOnAllWorkspaces(): boolean;\n      /**\n     * `true` or `false` depending on whether the message is hooked.\n     *\n     * @platform win32\n     */\n      isWindowMessageHooked(message: number): boolean;\n      /**\n     * the promise will resolve when the page has finished loading (see\n     * `did-finish-load`), and rejects if the page fails to load (see `did-fail-load`).\n     *\n     * Same as `webContents.loadFile`, `filePath` should be a path to an HTML file\n     * relative to the root of your application.  See the `webContents` docs for more\n     * information.\n     */\n      loadFile(filePath: string, options?: LoadFileOptions): Promise<void>;\n      /**\n     * the promise will resolve when the page has finished loading (see\n     * `did-finish-load`), and rejects if the page fails to load (see `did-fail-load`).\n     *\n     * Same as `webContents.loadURL(url[, options])`.\n     *\n     * The `url` can be a remote address (e.g. `http://`) or a path to a local HTML\n     * file using the `file://` protocol.\n     *\n     * To ensure that file URLs are properly formatted, it is recommended to use Node's\n     * `url.format` method:\n     *\n     * You can load a URL using a `POST` request with URL-encoded data by doing the\n     * following:\n     */\n      loadURL(url: string, options?: LoadURLOptions): Promise<void>;\n      /**\n     * Maximizes the window. This will also show (but not focus) the window if it isn't\n     * being displayed already.\n     */\n      maximize(): void;\n      /**\n     * Merges all windows into one window with multiple tabs when native tabs are\n     * enabled and there is more than one open window.\n     *\n     * @platform darwin\n     */\n      mergeAllWindows(): void;\n      /**\n     * Minimizes the window. On some platforms the minimized window will be shown in\n     * the Dock.\n     */\n      minimize(): void;\n      /**\n     * Moves window above the source window in the sense of z-order. If the\n     * `mediaSourceId` is not of type window or if the window does not exist then this\n     * method throws an error.\n     */\n      moveAbove(mediaSourceId: string): void;\n      /**\n     * Moves the current tab into a new window if native tabs are enabled and there is\n     * more than one tab in the current window.\n     *\n     * @platform darwin\n     */\n      moveTabToNewWindow(): void;\n      /**\n     * Moves window to top(z-order) regardless of focus\n     */\n      moveTop(): void;\n      /**\n     * Uses Quick Look to preview a file at a given path.\n     *\n     * @platform darwin\n     */\n      previewFile(path: string, displayName?: string): void;\n      /**\n     * Same as `webContents.reload`.\n     */\n      reload(): void;\n      removeBrowserView(browserView: BrowserView): void;\n      /**\n     * Remove the window's menu bar.\n     *\n     * @platform linux,win32\n     */\n      removeMenu(): void;\n      /**\n     * Restores the window from minimized state to its previous state.\n     */\n      restore(): void;\n      /**\n     * Selects the next tab when native tabs are enabled and there are other tabs in\n     * the window.\n     *\n     * @platform darwin\n     */\n      selectNextTab(): void;\n      /**\n     * Selects the previous tab when native tabs are enabled and there are other tabs\n     * in the window.\n     *\n     * @platform darwin\n     */\n      selectPreviousTab(): void;\n      /**\n     * Sets whether the window should show always on top of other windows. After\n     * setting this, the window is still a normal window, not a toolbox window which\n     * can not be focused on.\n     */\n      setAlwaysOnTop(flag: boolean, level?: 'normal' | 'floating' | 'torn-off-menu' | 'modal-panel' | 'main-menu' | 'status' | 'pop-up-menu' | 'screen-saver', relativeLevel?: number): void;\n      /**\n     * Sets the properties for the window's taskbar button.\n     *\n     * **Note:** `relaunchCommand` and `relaunchDisplayName` must always be set\n     * together. If one of those properties is not set, then neither will be used.\n     *\n     * @platform win32\n     */\n      setAppDetails(options: AppDetailsOptions): void;\n      /**\n     * This will make a window maintain an aspect ratio. The extra size allows a\n     * developer to have space, specified in pixels, not included within the aspect\n     * ratio calculations. This API already takes into account the difference between a\n     * window's size and its content size.\n     *\n     * Consider a normal window with an HD video player and associated controls.\n     * Perhaps there are 15 pixels of controls on the left edge, 25 pixels of controls\n     * on the right edge and 50 pixels of controls below the player. In order to\n     * maintain a 16:9 aspect ratio (standard aspect ratio for HD @1920x1080) within\n     * the player itself we would call this function with arguments of 16/9 and {\n     * width: 40, height: 50 }. The second argument doesn't care where the extra width\n     * and height are within the content view--only that they exist. Sum any extra\n     * width and height areas you have within the overall content view.\n     *\n     * The aspect ratio is not respected when window is resized programmingly with APIs\n     * like `win.setSize`.\n     */\n      setAspectRatio(aspectRatio: number, extraSize?: Size): void;\n      /**\n     * Controls whether to hide cursor when typing.\n     *\n     * @platform darwin\n     */\n      setAutoHideCursor(autoHide: boolean): void;\n      /**\n     * Sets whether the window menu bar should hide itself automatically. Once set the\n     * menu bar will only show when users press the single `Alt` key.\n     *\n     * If the menu bar is already visible, calling `setAutoHideMenuBar(true)` won't\n     * hide it immediately.\n     */\n      setAutoHideMenuBar(hide: boolean): void;\n      /**\n     * Sets the background color of the window. See Setting `backgroundColor`.\n     */\n      setBackgroundColor(backgroundColor: string): void;\n      /**\n     * Resizes and moves the window to the supplied bounds. Any properties that are not\n     * supplied will default to their current values.\n     */\n      setBounds(bounds: Partial<Rectangle>, animate?: boolean): void;\n      setBrowserView(browserView: (BrowserView) | (null)): void;\n      /**\n     * Sets whether the window can be manually closed by user. On Linux does nothing.\n     *\n     * @platform darwin,win32\n     */\n      setClosable(closable: boolean): void;\n      /**\n     * Resizes and moves the window's client area (e.g. the web page) to the supplied\n     * bounds.\n     */\n      setContentBounds(bounds: Rectangle, animate?: boolean): void;\n      /**\n     * Prevents the window contents from being captured by other apps.\n     *\n     * On macOS it sets the NSWindow's sharingType to NSWindowSharingNone. On Windows\n     * it calls SetWindowDisplayAffinity with `WDA_EXCLUDEFROMCAPTURE`. For Windows 10\n     * version 2004 and up the window will be removed from capture entirely, older\n     * Windows versions behave as if `WDA_MONITOR` is applied capturing a black window.\n     *\n     * @platform darwin,win32\n     */\n      setContentProtection(enable: boolean): void;\n      /**\n     * Resizes the window's client area (e.g. the web page) to `width` and `height`.\n     */\n      setContentSize(width: number, height: number, animate?: boolean): void;\n      /**\n     * Specifies whether the window’s document has been edited, and the icon in title\n     * bar will become gray when set to `true`.\n     *\n     * @platform darwin\n     */\n      setDocumentEdited(edited: boolean): void;\n      /**\n     * Disable or enable the window.\n     */\n      setEnabled(enable: boolean): void;\n      /**\n     * Changes whether the window can be focused.\n     * \nOn macOS it does not remove the focus from the window.\n     *\n     * @platform darwin,win32\n     */\n      setFocusable(focusable: boolean): void;\n      /**\n     * Sets whether the window should be in fullscreen mode.\n     */\n      setFullScreen(flag: boolean): void;\n      /**\n     * Sets whether the maximize/zoom window button toggles fullscreen mode or\n     * maximizes the window.\n     */\n      setFullScreenable(fullscreenable: boolean): void;\n      /**\n     * Sets whether the window should have a shadow.\n     */\n      setHasShadow(hasShadow: boolean): void;\n      /**\n     * Changes window icon.\n     *\n     * @platform win32,linux\n     */\n      setIcon(icon: (NativeImage) | (string)): void;\n      /**\n     * Makes the window ignore all mouse events.\n     *\n     * All mouse events happened in this window will be passed to the window below this\n     * window, but if this window has focus, it will still receive keyboard events.\n     */\n      setIgnoreMouseEvents(ignore: boolean, options?: IgnoreMouseEventsOptions): void;\n      /**\n     * Enters or leaves kiosk mode.\n     */\n      setKiosk(flag: boolean): void;\n      /**\n     * Sets whether the window can be manually maximized by user. On Linux does\n     * nothing.\n     *\n     * @platform darwin,win32\n     */\n      setMaximizable(maximizable: boolean): void;\n      /**\n     * Sets the maximum size of window to `width` and `height`.\n     */\n      setMaximumSize(width: number, height: number): void;\n      /**\n     * Sets the `menu` as the window's menu bar.\n     *\n     * @platform linux,win32\n     */\n      setMenu(menu: (Menu) | (null)): void;\n      /**\n     * Sets whether the menu bar should be visible. If the menu bar is auto-hide, users\n     * can still bring up the menu bar by pressing the single `Alt` key.\n     *\n     * @platform win32,linux\n     */\n      setMenuBarVisibility(visible: boolean): void;\n      /**\n     * Sets whether the window can be manually minimized by user. On Linux does\n     * nothing.\n     *\n     * @platform darwin,win32\n     */\n      setMinimizable(minimizable: boolean): void;\n      /**\n     * Sets the minimum size of window to `width` and `height`.\n     */\n      setMinimumSize(width: number, height: number): void;\n      /**\n     * Sets whether the window can be moved by user. On Linux does nothing.\n     *\n     * @platform darwin,win32\n     */\n      setMovable(movable: boolean): void;\n      /**\n     * Sets the opacity of the window. On Linux, does nothing. Out of bound number\n     * values are clamped to the [0, 1] range.\n     *\n     * @platform win32,darwin\n     */\n      setOpacity(opacity: number): void;\n      /**\n     * Sets a 16 x 16 pixel overlay onto the current taskbar icon, usually used to\n     * convey some sort of application status or to passively notify the user.\n     *\n     * @platform win32\n     */\n      setOverlayIcon(overlay: (NativeImage) | (null), description: string): void;\n      /**\n     * Sets `parent` as current window's parent window, passing `null` will turn\n     * current window into a top-level window.\n     */\n      setParentWindow(parent: (BrowserWindow) | (null)): void;\n      /**\n     * Moves window to `x` and `y`.\n     */\n      setPosition(x: number, y: number, animate?: boolean): void;\n      /**\n     * Sets progress value in progress bar. Valid range is [0, 1.0].\n     *\n     * Remove progress bar when progress < 0; Change to indeterminate mode when\n     * progress > 1.\n     *\n     * On Linux platform, only supports Unity desktop environment, you need to specify\n     * the `*.desktop` file name to `desktopName` field in `package.json`. By default,\n     * it will assume `{app.name}.desktop`.\n     *\n     * On Windows, a mode can be passed. Accepted values are `none`, `normal`,\n     * `indeterminate`, `error`, and `paused`. If you call `setProgressBar` without a\n     * mode set (but with a value within the valid range), `normal` will be assumed.\n     */\n      setProgressBar(progress: number, options?: ProgressBarOptions): void;\n      /**\n     * Sets the pathname of the file the window represents, and the icon of the file\n     * will show in window's title bar.\n     *\n     * @platform darwin\n     */\n      setRepresentedFilename(filename: string): void;\n      /**\n     * Sets whether the window can be manually resized by the user.\n     */\n      setResizable(resizable: boolean): void;\n      /**\n     * Setting a window shape determines the area within the window where the system\n     * permits drawing and user interaction. Outside of the given region, no pixels\n     * will be drawn and no mouse events will be registered. Mouse events outside of\n     * the region will not be received by that window, but will fall through to\n     * whatever is behind the window.\n     *\n     * @experimental\n     * @platform win32,linux\n     */\n      setShape(rects: Rectangle[]): void;\n      /**\n     * Changes the attachment point for sheets on macOS. By default, sheets are\n     * attached just below the window frame, but you may want to display them beneath a\n     * HTML-rendered toolbar. For example:\n     *\n     * @platform darwin\n     */\n      setSheetOffset(offsetY: number, offsetX?: number): void;\n      /**\n     * Enters or leaves simple fullscreen mode.\n     *\n     * Simple fullscreen mode emulates the native fullscreen behavior found in versions\n     * of macOS prior to Lion (10.7).\n     *\n     * @platform darwin\n     */\n      setSimpleFullScreen(flag: boolean): void;\n      /**\n     * Resizes the window to `width` and `height`. If `width` or `height` are below any\n     * set minimum size constraints the window will snap to its minimum size.\n     */\n      setSize(width: number, height: number, animate?: boolean): void;\n      /**\n     * Makes the window not show in the taskbar.\n     */\n      setSkipTaskbar(skip: boolean): void;\n      /**\n     * Whether the buttons were added successfully\n     *\n     * Add a thumbnail toolbar with a specified set of buttons to the thumbnail image\n     * of a window in a taskbar button layout. Returns a `Boolean` object indicates\n     * whether the thumbnail has been added successfully.\n     *\n     * The number of buttons in thumbnail toolbar should be no greater than 7 due to\n     * the limited room. Once you setup the thumbnail toolbar, the toolbar cannot be\n     * removed due to the platform's limitation. But you can call the API with an empty\n     * array to clean the buttons.\n     *\n     * The `buttons` is an array of `Button` objects:\n     *\n     * * `Button` Object\n     *   * `icon` NativeImage - The icon showing in thumbnail toolbar.\n     *   * `click` Function\n     *   * `tooltip` String (optional) - The text of the button's tooltip.\n     *   * `flags` String[] (optional) - Control specific states and behaviors of the\n     * button. By default, it is `['enabled']`.\n     *\n     * The `flags` is an array that can include following `String`s:\n     *\n     * * `enabled` - The button is active and available to the user.\n     * * `disabled` - The button is disabled. It is present, but has a visual state\n     * indicating it will not respond to user action.\n     * * `dismissonclick` - When the button is clicked, the thumbnail window closes\n     * immediately.\n     * * `nobackground` - Do not draw a button border, use only the image.\n     * * `hidden` - The button is not shown to the user.\n     * * `noninteractive` - The button is enabled but not interactive; no pressed\n     * button state is drawn. This value is intended for instances where the button is\n     * used in a notification.\n     *\n     * @platform win32\n     */\n      setThumbarButtons(buttons: ThumbarButton[]): boolean;\n      /**\n     * Sets the region of the window to show as the thumbnail image displayed when\n     * hovering over the window in the taskbar. You can reset the thumbnail to be the\n     * entire window by specifying an empty region: `{ x: 0, y: 0, width: 0, height: 0\n     * }`.\n     *\n     * @platform win32\n     */\n      setThumbnailClip(region: Rectangle): void;\n      /**\n     * Sets the toolTip that is displayed when hovering over the window thumbnail in\n     * the taskbar.\n     *\n     * @platform win32\n     */\n      setThumbnailToolTip(toolTip: string): void;\n      /**\n     * Changes the title of native window to `title`.\n     */\n      setTitle(title: string): void;\n      /**\n     * Raises `browserView` above other `BrowserView`s attached to `win`. Throws an\n     * error if `browserView` is not attached to `win`.\n     *\n     * @experimental\n     */\n      setTopBrowserView(browserView: BrowserView): void;\n      /**\n     * Sets the touchBar layout for the current window. Specifying `null` or\n     * `undefined` clears the touch bar. This method only has an effect if the machine\n     * has a touch bar and is running on macOS 10.12.1+.\n     *\n     * **Note:** The TouchBar API is currently experimental and may change or be\n     * removed in future Electron releases.\n     *\n     * @platform darwin\n     */\n      setTouchBar(touchBar: (TouchBar) | (null)): void;\n      /**\n     * Set a custom position for the traffic light buttons in frameless window.\n     *\n     * @platform darwin\n     */\n      setTrafficLightPosition(position: Point): void;\n      /**\n     * Adds a vibrancy effect to the browser window. Passing `null` or an empty string\n     * will remove the vibrancy effect on the window.\n     *\n     * Note that `appearance-based`, `light`, `dark`, `medium-light`, and `ultra-dark`\n     * have been deprecated and will be removed in an upcoming version of macOS.\n     *\n     * @platform darwin\n     */\n      setVibrancy(type: (('appearance-based' | 'light' | 'dark' | 'titlebar' | 'selection' | 'menu' | 'popover' | 'sidebar' | 'medium-light' | 'ultra-dark' | 'header' | 'sheet' | 'window' | 'hud' | 'fullscreen-ui' | 'tooltip' | 'content' | 'under-window' | 'under-page')) | (null)): void;\n      /**\n     * Sets whether the window should be visible on all workspaces.\n     * \n**Note:** This API does nothing on Windows.\n     */\n      setVisibleOnAllWorkspaces(visible: boolean, options?: VisibleOnAllWorkspacesOptions): void;\n      /**\n     * Sets whether the window traffic light buttons should be visible.\n     *\n     * @platform darwin\n     */\n      setWindowButtonVisibility(visible: boolean): void;\n      /**\n     * Shows and gives focus to the window.\n     */\n      show(): void;\n      /**\n     * Same as `webContents.showDefinitionForSelection()`.\n     *\n     * @platform darwin\n     */\n      showDefinitionForSelection(): void;\n      /**\n     * Shows the window but doesn't focus on it.\n     */\n      showInactive(): void;\n      /**\n     * Toggles the visibility of the tab bar if native tabs are enabled and there is\n     * only one tab in the current window.\n     *\n     * @platform darwin\n     */\n      toggleTabBar(): void;\n      /**\n     * Unhooks all of the window messages.\n     *\n     * @platform win32\n     */\n      unhookAllWindowMessages(): void;\n      /**\n     * Unhook the window message.\n     *\n     * @platform win32\n     */\n      unhookWindowMessage(message: number): void;\n      /**\n     * Unmaximizes the window.\n     */\n      unmaximize(): void;\n    accessibleTitle: string;\n    autoHideMenuBar: boolean;\n    closable: boolean;\n    documentEdited: boolean;\n    excludedFromShownWindowsMenu: boolean;\n    fullScreen: boolean;\n    fullScreenable: boolean;\n    readonly id: number;\n    kiosk: boolean;\n    maximizable: boolean;\n    menuBarVisible: boolean;\n    minimizable: boolean;\n    movable: boolean;\n    representedFilename: string;\n    resizable: boolean;\n    shadow: boolean;\n    simpleFullScreen: boolean;\n    title: string;\n    visibleOnAllWorkspaces: boolean;\n    readonly webContents: WebContents;\n  }\n\n  class BrowserWindowProxy {\n\n      // Docs: https://electronjs.org/docs/api/browser-window-proxy\n\n      /**\n     * Removes focus from the child window.\n     */\n      blur(): void;\n      /**\n     * Forcefully closes the child window without calling its unload event.\n     */\n      close(): void;\n      /**\n     * Evaluates the code in the child window.\n     */\n      eval(code: string): void;\n      /**\n     * Focuses the child window (brings the window to front).\n     */\n      focus(): void;\n      /**\n     * Sends a message to the child window with the specified origin or `*` for no\n     * origin preference.\n     *\n     * In addition to these methods, the child window implements `window.opener` object\n     * with no properties and a single method.\n     */\n      postMessage(message: any, targetOrigin: string): void;\n      /**\n     * Invokes the print dialog on the child window.\n     */\n      print(): void;\n    closed: boolean;\n  }\n\n  interface Certificate {\n\n    // Docs: https://electronjs.org/docs/api/structures/certificate\n\n    /**\n     * PEM encoded data\n     */\n    data: string;\n    /**\n     * Fingerprint of the certificate\n     */\n    fingerprint: string;\n    /**\n     * Issuer principal\n     */\n    issuer: CertificatePrincipal;\n    /**\n     * Issuer certificate (if not self-signed)\n     */\n    issuerCert: Certificate;\n    /**\n     * Issuer's Common Name\n     */\n    issuerName: string;\n    /**\n     * Hex value represented string\n     */\n    serialNumber: string;\n    /**\n     * Subject principal\n     */\n    subject: CertificatePrincipal;\n    /**\n     * Subject's Common Name\n     */\n    subjectName: string;\n    /**\n     * End date of the certificate being valid in seconds\n     */\n    validExpiry: number;\n    /**\n     * Start date of the certificate being valid in seconds\n     */\n    validStart: number;\n  }\n\n  interface CertificatePrincipal {\n\n    // Docs: https://electronjs.org/docs/api/structures/certificate-principal\n\n    /**\n     * Common Name.\n     */\n    commonName: string;\n    /**\n     * Country or region.\n     */\n    country: string;\n    /**\n     * Locality.\n     */\n    locality: string;\n    /**\n     * Organization names.\n     */\n    organizations: string[];\n    /**\n     * Organization Unit names.\n     */\n    organizationUnits: string[];\n    /**\n     * State or province.\n     */\n    state: string;\n  }\n\n  class ClientRequest extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/client-request\n\n      /**\n     * Emitted when the `request` is aborted. The `abort` event will not be fired if\n     * the `request` is already closed.\n     */\n      on(event: 'abort', listener: Function): this;\n      once(event: 'abort', listener: Function): this;\n      addListener(event: 'abort', listener: Function): this;\n      removeListener(event: 'abort', listener: Function): this;\n      /**\n     * Emitted as the last event in the HTTP request-response transaction. The `close`\n     * event indicates that no more events will be emitted on either the `request` or\n     * `response` objects.\n     */\n      on(event: 'close', listener: Function): this;\n      once(event: 'close', listener: Function): this;\n      addListener(event: 'close', listener: Function): this;\n      removeListener(event: 'close', listener: Function): this;\n      /**\n     * Emitted when the `net` module fails to issue a network request. Typically when\n     * the `request` object emits an `error` event, a `close` event will subsequently\n     * follow and no response object will be provided.\n     */\n      on(event: 'error', listener: (\n                                  /**\n                                   * an error object providing some information about the failure.\n                                   */\n                                  error: Error) => void): this;\n      once(event: 'error', listener: (\n                                  /**\n                                   * an error object providing some information about the failure.\n                                   */\n                                  error: Error) => void): this;\n      addListener(event: 'error', listener: (\n                                  /**\n                                   * an error object providing some information about the failure.\n                                   */\n                                  error: Error) => void): this;\n      removeListener(event: 'error', listener: (\n                                  /**\n                                   * an error object providing some information about the failure.\n                                   */\n                                  error: Error) => void): this;\n      /**\n     * Emitted just after the last chunk of the `request`'s data has been written into\n     * the `request` object.\n     */\n      on(event: 'finish', listener: Function): this;\n      once(event: 'finish', listener: Function): this;\n      addListener(event: 'finish', listener: Function): this;\n      removeListener(event: 'finish', listener: Function): this;\n      /**\n     * Emitted when an authenticating proxy is asking for user credentials.\n     *\n     * The `callback` function is expected to be called back with user credentials:\n     *\n     * * `username` String\n     * * `password` String\n     *\n     * Providing empty credentials will cancel the request and report an authentication\n     * error on the response object:\n     */\n      on(event: 'login', listener: (authInfo: AuthInfo,\n                                  callback: (username?: string, password?: string) => void) => void): this;\n      once(event: 'login', listener: (authInfo: AuthInfo,\n                                  callback: (username?: string, password?: string) => void) => void): this;\n      addListener(event: 'login', listener: (authInfo: AuthInfo,\n                                  callback: (username?: string, password?: string) => void) => void): this;\n      removeListener(event: 'login', listener: (authInfo: AuthInfo,\n                                  callback: (username?: string, password?: string) => void) => void): this;\n      /**\n     * Emitted when the server returns a redirect response (e.g. 301 Moved\n     * Permanently). Calling `request.followRedirect` will continue with the\n     * redirection.  If this event is handled, `request.followRedirect` must be called\n     * **synchronously**, otherwise the request will be cancelled.\n     */\n      on(event: 'redirect', listener: (statusCode: number,\n                                     method: string,\n                                     redirectUrl: string,\n                                     responseHeaders: Record<string, string[]>) => void): this;\n      once(event: 'redirect', listener: (statusCode: number,\n                                     method: string,\n                                     redirectUrl: string,\n                                     responseHeaders: Record<string, string[]>) => void): this;\n      addListener(event: 'redirect', listener: (statusCode: number,\n                                     method: string,\n                                     redirectUrl: string,\n                                     responseHeaders: Record<string, string[]>) => void): this;\n      removeListener(event: 'redirect', listener: (statusCode: number,\n                                     method: string,\n                                     redirectUrl: string,\n                                     responseHeaders: Record<string, string[]>) => void): this;\n      on(event: 'response', listener: (\n                                     /**\n                                      * An object representing the HTTP response message.\n                                      */\n                                     response: IncomingMessage) => void): this;\n      once(event: 'response', listener: (\n                                     /**\n                                      * An object representing the HTTP response message.\n                                      */\n                                     response: IncomingMessage) => void): this;\n      addListener(event: 'response', listener: (\n                                     /**\n                                      * An object representing the HTTP response message.\n                                      */\n                                     response: IncomingMessage) => void): this;\n      removeListener(event: 'response', listener: (\n                                     /**\n                                      * An object representing the HTTP response message.\n                                      */\n                                     response: IncomingMessage) => void): this;\n      /**\n     * ClientRequest\n     */\n      constructor(options: (ClientRequestConstructorOptions) | (string));\n      /**\n     * Cancels an ongoing HTTP transaction. If the request has already emitted the\n     * `close` event, the abort operation will have no effect. Otherwise an ongoing\n     * event will emit `abort` and `close` events. Additionally, if there is an ongoing\n     * response object,it will emit the `aborted` event.\n     */\n      abort(): void;\n      /**\n     * Sends the last chunk of the request data. Subsequent write or end operations\n     * will not be allowed. The `finish` event is emitted just after the end operation.\n     */\n      end(chunk?: (string) | (Buffer), encoding?: string, callback?: () => void): void;\n      /**\n     * Continues any pending redirection. Can only be called during a `'redirect'`\n     * event.\n     */\n      followRedirect(): void;\n      /**\n     * The value of a previously set extra header name.\n     */\n      getHeader(name: string): string;\n      /**\n     * * `active` Boolean - Whether the request is currently active. If this is false\n     * no other properties will be set\n     * * `started` Boolean - Whether the upload has started. If this is false both\n     * `current` and `total` will be set to 0.\n     * * `current` Integer - The number of bytes that have been uploaded so far\n     * * `total` Integer - The number of bytes that will be uploaded this request\n     *\n     * You can use this method in conjunction with `POST` requests to get the progress\n     * of a file upload or other data transfer.\n     */\n      getUploadProgress(): UploadProgress;\n      /**\n     * Removes a previously set extra header name. This method can be called only\n     * before first write. Trying to call it after the first write will throw an error.\n     */\n      removeHeader(name: string): void;\n      /**\n     * Adds an extra HTTP header. The header name will be issued as-is without\n     * lowercasing. It can be called only before first write. Calling this method after\n     * the first write will throw an error. If the passed value is not a `String`, its\n     * `toString()` method will be called to obtain the final value.\n     *\n     * Certain headers are restricted from being set by apps. These headers are listed\n     * below. More information on restricted headers can be found in Chromium's header\n     * utils.\n     *\n     * * `Content-Length`\n     * * `Host`\n     * * `Trailer` or `Te`\n     * * `Upgrade`\n     * * `Cookie2`\n     * * `Keep-Alive`\n     * * `Transfer-Encoding`\n     *\n     * Additionally, setting the `Connection` header to the value `upgrade` is also\n     * disallowed.\n     */\n      setHeader(name: string, value: string): void;\n      /**\n     * `callback` is essentially a dummy function introduced in the purpose of keeping\n     * similarity with the Node.js API. It is called asynchronously in the next tick\n     * after `chunk` content have been delivered to the Chromium networking layer.\n     * Contrary to the Node.js implementation, it is not guaranteed that `chunk`\n     * content have been flushed on the wire before `callback` is called.\n     *\n     * Adds a chunk of data to the request body. The first write operation may cause\n     * the request headers to be issued on the wire. After the first write operation,\n     * it is not allowed to add or remove a custom header.\n     */\n      write(chunk: (string) | (Buffer), encoding?: string, callback?: () => void): void;\n    chunkedEncoding: boolean;\n  }\n\n  interface Clipboard {\n\n    // Docs: https://electronjs.org/docs/api/clipboard\n\n    /**\n     * An array of supported formats for the clipboard `type`.\n     */\n    availableFormats(type?: 'selection' | 'clipboard'): string[];\n    /**\n     * Clears the clipboard content.\n     */\n    clear(type?: 'selection' | 'clipboard'): void;\n    /**\n     * Whether the clipboard supports the specified `format`.\n     *\n     * @experimental\n     */\n    has(format: string, type?: 'selection' | 'clipboard'): boolean;\n    /**\n     * Reads `format` type from the clipboard.\n     *\n     * @experimental\n     */\n    read(format: string): string;\n    /**\n     * * `title` String\n     * * `url` String\n     *\n     * Returns an Object containing `title` and `url` keys representing the bookmark in\n     * the clipboard. The `title` and `url` values will be empty strings when the\n     * bookmark is unavailable.\n     *\n     * @platform darwin,win32\n     */\n    readBookmark(): ReadBookmark;\n    /**\n     * Reads `format` type from the clipboard.\n     *\n     * @experimental\n     */\n    readBuffer(format: string): Buffer;\n    /**\n     * The text on the find pasteboard, which is the pasteboard that holds information\n     * about the current state of the active application’s find panel.\n     *\n     * This method uses synchronous IPC when called from the renderer process. The\n     * cached value is reread from the find pasteboard whenever the application is\n     * activated.\n     *\n     * @platform darwin\n     */\n    readFindText(): string;\n    /**\n     * The content in the clipboard as markup.\n     */\n    readHTML(type?: 'selection' | 'clipboard'): string;\n    /**\n     * The image content in the clipboard.\n     */\n    readImage(type?: 'selection' | 'clipboard'): NativeImage;\n    /**\n     * The content in the clipboard as RTF.\n     */\n    readRTF(type?: 'selection' | 'clipboard'): string;\n    /**\n     * The content in the clipboard as plain text.\n     */\n    readText(type?: 'selection' | 'clipboard'): string;\n    /**\n     * Writes `data` to the clipboard.\n     */\n    write(data: Data, type?: 'selection' | 'clipboard'): void;\n    /**\n     * Writes the `title` and `url` into the clipboard as a bookmark.\n     *\n     * **Note:** Most apps on Windows don't support pasting bookmarks into them so you\n     * can use `clipboard.write` to write both a bookmark and fallback text to the\n     * clipboard.\n     *\n     * @platform darwin,win32\n     */\n    writeBookmark(title: string, url: string, type?: 'selection' | 'clipboard'): void;\n    /**\n     * Writes the `buffer` into the clipboard as `format`.\n     *\n     * @experimental\n     */\n    writeBuffer(format: string, buffer: Buffer, type?: 'selection' | 'clipboard'): void;\n    /**\n     * Writes the `text` into the find pasteboard (the pasteboard that holds\n     * information about the current state of the active application’s find panel) as\n     * plain text. This method uses synchronous IPC when called from the renderer\n     * process.\n     *\n     * @platform darwin\n     */\n    writeFindText(text: string): void;\n    /**\n     * Writes `markup` to the clipboard.\n     */\n    writeHTML(markup: string, type?: 'selection' | 'clipboard'): void;\n    /**\n     * Writes `image` to the clipboard.\n     */\n    writeImage(image: NativeImage, type?: 'selection' | 'clipboard'): void;\n    /**\n     * Writes the `text` into the clipboard in RTF.\n     */\n    writeRTF(text: string, type?: 'selection' | 'clipboard'): void;\n    /**\n     * Writes the `text` into the clipboard as plain text.\n     */\n    writeText(text: string, type?: 'selection' | 'clipboard'): void;\n  }\n\n  class CommandLine {\n\n      // Docs: https://electronjs.org/docs/api/command-line\n\n      /**\n     * Append an argument to Chromium's command line. The argument will be quoted\n     * correctly. Switches will precede arguments regardless of appending order.\n     *\n     * If you're appending an argument like `--switch=value`, consider using\n     * `appendSwitch('switch', 'value')` instead.\n     *\n     * **Note:** This will not affect `process.argv`. The intended usage of this\n     * function is to control Chromium's behavior.\n     */\n      appendArgument(value: string): void;\n      /**\n     * Append a switch (with optional `value`) to Chromium's command line.\n     *\n     * **Note:** This will not affect `process.argv`. The intended usage of this\n     * function is to control Chromium's behavior.\n     */\n      appendSwitch(the_switch: string, value?: string): void;\n      /**\n     * The command-line switch value.\n     *\n     * **Note:** When the switch is not present or has no value, it returns empty\n     * string.\n     */\n      getSwitchValue(the_switch: string): string;\n      /**\n     * Whether the command-line switch is present.\n     */\n      hasSwitch(the_switch: string): boolean;\n  }\n\n  interface ContentTracing {\n\n    // Docs: https://electronjs.org/docs/api/content-tracing\n\n    /**\n     * resolves with an array of category groups once all child processes have\n     * acknowledged the `getCategories` request\n     *\n     * Get a set of category groups. The category groups can change as new code paths\n     * are reached. See also the list of built-in tracing categories.\n     *\n     * > **NOTE:** Electron adds a non-default tracing category called `\"electron\"`.\n     * This category can be used to capture Electron-specific tracing events.\n     */\n    getCategories(): Promise<string[]>;\n    /**\n     * Resolves with an object containing the `value` and `percentage` of trace buffer\n     * maximum usage\n     *\n     * * `value` Number\n     * * `percentage` Number\n     *\n     * Get the maximum usage across processes of trace buffer as a percentage of the\n     * full state.\n     */\n    getTraceBufferUsage(): Promise<Electron.TraceBufferUsageReturnValue>;\n    /**\n     * resolved once all child processes have acknowledged the `startRecording`\n     * request.\n     *\n     * Start recording on all processes.\n     *\n     * Recording begins immediately locally and asynchronously on child processes as\n     * soon as they receive the EnableRecording request.\n     *\n     * If a recording is already running, the promise will be immediately resolved, as\n     * only one trace operation can be in progress at a time.\n     */\n    startRecording(options: (TraceConfig) | (TraceCategoriesAndOptions)): Promise<void>;\n    /**\n     * resolves with a path to a file that contains the traced data once all child\n     * processes have acknowledged the `stopRecording` request\n     *\n     * Stop recording on all processes.\n     *\n     * Child processes typically cache trace data and only rarely flush and send trace\n     * data back to the main process. This helps to minimize the runtime overhead of\n     * tracing since sending trace data over IPC can be an expensive operation. So, to\n     * end tracing, Chromium asynchronously asks all child processes to flush any\n     * pending trace data.\n     *\n     * Trace data will be written into `resultFilePath`. If `resultFilePath` is empty\n     * or not provided, trace data will be written to a temporary file, and the path\n     * will be returned in the promise.\n     */\n    stopRecording(resultFilePath?: string): Promise<string>;\n  }\n\n  interface ContextBridge {\n\n    // Docs: https://electronjs.org/docs/api/context-bridge\n\n    exposeInMainWorld(apiKey: string, api: any): void;\n  }\n\n  interface Cookie {\n\n    // Docs: https://electronjs.org/docs/api/structures/cookie\n\n    /**\n     * The domain of the cookie; this will be normalized with a preceding dot so that\n     * it's also valid for subdomains.\n     */\n    domain?: string;\n    /**\n     * The expiration date of the cookie as the number of seconds since the UNIX epoch.\n     * Not provided for session cookies.\n     */\n    expirationDate?: number;\n    /**\n     * Whether the cookie is a host-only cookie; this will only be `true` if no domain\n     * was passed.\n     */\n    hostOnly?: boolean;\n    /**\n     * Whether the cookie is marked as HTTP only.\n     */\n    httpOnly?: boolean;\n    /**\n     * The name of the cookie.\n     */\n    name: string;\n    /**\n     * The path of the cookie.\n     */\n    path?: string;\n    /**\n     * The Same Site policy applied to this cookie.  Can be `unspecified`,\n     * `no_restriction`, `lax` or `strict`.\n     */\n    sameSite: ('unspecified' | 'no_restriction' | 'lax' | 'strict');\n    /**\n     * Whether the cookie is marked as secure.\n     */\n    secure?: boolean;\n    /**\n     * Whether the cookie is a session cookie or a persistent cookie with an expiration\n     * date.\n     */\n    session?: boolean;\n    /**\n     * The value of the cookie.\n     */\n    value: string;\n  }\n\n  class Cookies extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/cookies\n\n      /**\n     * Emitted when a cookie is changed because it was added, edited, removed, or\n     * expired.\n     */\n      on(event: 'changed', listener: (event: Event,\n                                    /**\n                                     * The cookie that was changed.\n                                     */\n                                    cookie: Cookie,\n                                    /**\n                                     * The cause of the change with one of the following values:\n                                     */\n                                    cause: ('explicit' | 'overwrite' | 'expired' | 'evicted' | 'expired-overwrite'),\n                                    /**\n                                     * `true` if the cookie was removed, `false` otherwise.\n                                     */\n                                    removed: boolean) => void): this;\n      once(event: 'changed', listener: (event: Event,\n                                    /**\n                                     * The cookie that was changed.\n                                     */\n                                    cookie: Cookie,\n                                    /**\n                                     * The cause of the change with one of the following values:\n                                     */\n                                    cause: ('explicit' | 'overwrite' | 'expired' | 'evicted' | 'expired-overwrite'),\n                                    /**\n                                     * `true` if the cookie was removed, `false` otherwise.\n                                     */\n                                    removed: boolean) => void): this;\n      addListener(event: 'changed', listener: (event: Event,\n                                    /**\n                                     * The cookie that was changed.\n                                     */\n                                    cookie: Cookie,\n                                    /**\n                                     * The cause of the change with one of the following values:\n                                     */\n                                    cause: ('explicit' | 'overwrite' | 'expired' | 'evicted' | 'expired-overwrite'),\n                                    /**\n                                     * `true` if the cookie was removed, `false` otherwise.\n                                     */\n                                    removed: boolean) => void): this;\n      removeListener(event: 'changed', listener: (event: Event,\n                                    /**\n                                     * The cookie that was changed.\n                                     */\n                                    cookie: Cookie,\n                                    /**\n                                     * The cause of the change with one of the following values:\n                                     */\n                                    cause: ('explicit' | 'overwrite' | 'expired' | 'evicted' | 'expired-overwrite'),\n                                    /**\n                                     * `true` if the cookie was removed, `false` otherwise.\n                                     */\n                                    removed: boolean) => void): this;\n      /**\n     * A promise which resolves when the cookie store has been flushed\n     * \nWrites any unwritten cookies data to disk.\n     */\n      flushStore(): Promise<void>;\n      /**\n     * A promise which resolves an array of cookie objects.\n     *\n     * Sends a request to get all cookies matching `filter`, and resolves a promise\n     * with the response.\n     */\n      get(filter: CookiesGetFilter): Promise<Electron.Cookie[]>;\n      /**\n     * A promise which resolves when the cookie has been removed\n     * \nRemoves the cookies matching `url` and `name`\n     */\n      remove(url: string, name: string): Promise<void>;\n      /**\n     * A promise which resolves when the cookie has been set\n     * \nSets a cookie with `details`.\n     */\n      set(details: CookiesSetDetails): Promise<void>;\n  }\n\n  interface CPUUsage {\n\n    // Docs: https://electronjs.org/docs/api/structures/cpu-usage\n\n    /**\n     * The number of average idle CPU wakeups per second since the last call to\n     * getCPUUsage. First call returns 0. Will always return 0 on Windows.\n     */\n    idleWakeupsPerSecond: number;\n    /**\n     * Percentage of CPU used since the last call to getCPUUsage. First call returns 0.\n     */\n    percentCPUUsage: number;\n  }\n\n  interface CrashReport {\n\n    // Docs: https://electronjs.org/docs/api/structures/crash-report\n\n    date: Date;\n    id: string;\n  }\n\n  interface CrashReporter {\n\n    // Docs: https://electronjs.org/docs/api/crash-reporter\n\n    /**\n     * Set an extra parameter to be sent with the crash report. The values specified\n     * here will be sent in addition to any values set via the `extra` option when\n     * `start` was called.\n     *\n     * Parameters added in this fashion (or via the `extra` parameter to\n     * `crashReporter.start`) are specific to the calling process. Adding extra\n     * parameters in the main process will not cause those parameters to be sent along\n     * with crashes from renderer or other child processes. Similarly, adding extra\n     * parameters in a renderer process will not result in those parameters being sent\n     * with crashes that occur in other renderer processes or in the main process.\n     *\n     * **Note:** Parameters have limits on the length of the keys and values. Key names\n     * must be no longer than 39 bytes, and values must be no longer than 20320 bytes.\n     * Keys with names longer than the maximum will be silently ignored. Key values\n     * longer than the maximum length will be truncated.\n     *\n     * **Note:** On linux values that are longer than 127 bytes will be chunked into\n     * multiple keys, each 127 bytes in length.  E.g. `addExtraParameter('foo',\n     * 'a'.repeat(130))` will result in two chunked keys `foo__1` and `foo__2`, the\n     * first will contain the first 127 bytes and the second will contain the remaining\n     * 3 bytes.  On your crash reporting backend you should stitch together keys in\n     * this format.\n     */\n    addExtraParameter(key: string, value: string): void;\n    /**\n     * The date and ID of the last crash report. Only crash reports that have been\n     * uploaded will be returned; even if a crash report is present on disk it will not\n     * be returned until it is uploaded. In the case that there are no uploaded\n     * reports, `null` is returned.\n     * \n**Note:** This method is only available in the main process.\n     */\n    getLastCrashReport(): CrashReport;\n    /**\n     * The current 'extra' parameters of the crash reporter.\n     */\n    getParameters(): Record<string, string>;\n    /**\n     * Returns all uploaded crash reports. Each report contains the date and uploaded\n     * ID.\n\n**Note:** This method is only available in the main process.\n     */\n    getUploadedReports(): CrashReport[];\n    /**\n     * Whether reports should be submitted to the server. Set through the `start`\n     * method or `setUploadToServer`.\n     * \n**Note:** This method is only available in the main process.\n     */\n    getUploadToServer(): boolean;\n    /**\n     * Remove an extra parameter from the current set of parameters. Future crashes\n     * will not include this parameter.\n     */\n    removeExtraParameter(key: string): void;\n    /**\n     * This would normally be controlled by user preferences. This has no effect if\n     * called before `start` is called.\n     * \n**Note:** This method is only available in the main process.\n     */\n    setUploadToServer(uploadToServer: boolean): void;\n    /**\n     * This method must be called before using any other `crashReporter` APIs. Once\n     * initialized this way, the crashpad handler collects crashes from all\n     * subsequently created processes. The crash reporter cannot be disabled once\n     * started.\n     *\n     * This method should be called as early as possible in app startup, preferably\n     * before `app.on('ready')`. If the crash reporter is not initialized at the time a\n     * renderer process is created, then that renderer process will not be monitored by\n     * the crash reporter.\n     *\n     * **Note:** You can test out the crash reporter by generating a crash using\n     * `process.crash()`.\n     *\n     * **Note:** If you need to send additional/updated `extra` parameters after your\n     * first call `start` you can call `addExtraParameter`.\n     *\n     * **Note:** Parameters passed in `extra`, `globalExtra` or set with\n     * `addExtraParameter` have limits on the length of the keys and values. Key names\n     * must be at most 39 bytes long, and values must be no longer than 127 bytes. Keys\n     * with names longer than the maximum will be silently ignored. Key values longer\n     * than the maximum length will be truncated.\n     * \n**Note:** This method is only available in the main process.\n     */\n    start(options: CrashReporterStartOptions): void;\n  }\n\n  interface CustomScheme {\n\n    // Docs: https://electronjs.org/docs/api/structures/custom-scheme\n\n    privileges?: Privileges;\n    /**\n     * Custom schemes to be registered with options.\n     */\n    scheme: string;\n  }\n\n  class Debugger extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/debugger\n\n      /**\n     * Emitted when the debugging session is terminated. This happens either when\n     * `webContents` is closed or devtools is invoked for the attached `webContents`.\n     */\n      on(event: 'detach', listener: (event: Event,\n                                   /**\n                                    * Reason for detaching debugger.\n                                    */\n                                   reason: string) => void): this;\n      once(event: 'detach', listener: (event: Event,\n                                   /**\n                                    * Reason for detaching debugger.\n                                    */\n                                   reason: string) => void): this;\n      addListener(event: 'detach', listener: (event: Event,\n                                   /**\n                                    * Reason for detaching debugger.\n                                    */\n                                   reason: string) => void): this;\n      removeListener(event: 'detach', listener: (event: Event,\n                                   /**\n                                    * Reason for detaching debugger.\n                                    */\n                                   reason: string) => void): this;\n      /**\n     * Emitted whenever the debugging target issues an instrumentation event.\n     */\n      on(event: 'message', listener: (event: Event,\n                                    /**\n                                     * Method name.\n                                     */\n                                    method: string,\n                                    /**\n                                     * Event parameters defined by the 'parameters' attribute in the remote debugging\n                                     * protocol.\n                                     */\n                                    params: any,\n                                    /**\n                                     * Unique identifier of attached debugging session, will match the value sent from\n                                     * `debugger.sendCommand`.\n                                     */\n                                    sessionId: string) => void): this;\n      once(event: 'message', listener: (event: Event,\n                                    /**\n                                     * Method name.\n                                     */\n                                    method: string,\n                                    /**\n                                     * Event parameters defined by the 'parameters' attribute in the remote debugging\n                                     * protocol.\n                                     */\n                                    params: any,\n                                    /**\n                                     * Unique identifier of attached debugging session, will match the value sent from\n                                     * `debugger.sendCommand`.\n                                     */\n                                    sessionId: string) => void): this;\n      addListener(event: 'message', listener: (event: Event,\n                                    /**\n                                     * Method name.\n                                     */\n                                    method: string,\n                                    /**\n                                     * Event parameters defined by the 'parameters' attribute in the remote debugging\n                                     * protocol.\n                                     */\n                                    params: any,\n                                    /**\n                                     * Unique identifier of attached debugging session, will match the value sent from\n                                     * `debugger.sendCommand`.\n                                     */\n                                    sessionId: string) => void): this;\n      removeListener(event: 'message', listener: (event: Event,\n                                    /**\n                                     * Method name.\n                                     */\n                                    method: string,\n                                    /**\n                                     * Event parameters defined by the 'parameters' attribute in the remote debugging\n                                     * protocol.\n                                     */\n                                    params: any,\n                                    /**\n                                     * Unique identifier of attached debugging session, will match the value sent from\n                                     * `debugger.sendCommand`.\n                                     */\n                                    sessionId: string) => void): this;\n      /**\n     * Attaches the debugger to the `webContents`.\n     */\n      attach(protocolVersion?: string): void;\n      /**\n     * Detaches the debugger from the `webContents`.\n     */\n      detach(): void;\n      /**\n     * Whether a debugger is attached to the `webContents`.\n     */\n      isAttached(): boolean;\n      /**\n     * A promise that resolves with the response defined by the 'returns' attribute of\n     * the command description in the remote debugging protocol or is rejected\n     * indicating the failure of the command.\n     * \nSend given command to the debugging target.\n     */\n      sendCommand(method: string, commandParams?: any, sessionId?: string): Promise<any>;\n  }\n\n  interface DesktopCapturer {\n\n    // Docs: https://electronjs.org/docs/api/desktop-capturer\n\n    /**\n     * Resolves with an array of `DesktopCapturerSource` objects, each\n     * `DesktopCapturerSource` represents a screen or an individual window that can be\n     * captured.\n     *\n     * **Note** Capturing the screen contents requires user consent on macOS 10.15\n     * Catalina or higher, which can detected by\n     * `systemPreferences.getMediaAccessStatus`.\n     */\n    getSources(options: SourcesOptions): Promise<Electron.DesktopCapturerSource[]>;\n  }\n\n  interface DesktopCapturerSource {\n\n    // Docs: https://electronjs.org/docs/api/structures/desktop-capturer-source\n\n    /**\n     * An icon image of the application that owns the window or null if the source has\n     * a type screen. The size of the icon is not known in advance and depends on what\n     * the application provides.\n     */\n    appIcon: NativeImage;\n    /**\n     * A unique identifier that will correspond to the `id` of the matching Display\n     * returned by the Screen API. On some platforms, this is equivalent to the `XX`\n     * portion of the `id` field above and on others it will differ. It will be an\n     * empty string if not available.\n     */\n    display_id: string;\n    /**\n     * The identifier of a window or screen that can be used as a `chromeMediaSourceId`\n     * constraint when calling [`navigator.webkitGetUserMedia`]. The format of the\n     * identifier will be `window:XX:YY` or `screen:ZZ:0`. XX is the windowID/handle.\n     * YY is 1 for the current process, and 0 for all others. ZZ is a sequential number\n     * that represents the screen, and it does not equal to the index in the source's\n     * name.\n     */\n    id: string;\n    /**\n     * A screen source will be named either `Entire Screen` or `Screen <index>`, while\n     * the name of a window source will match the window title.\n     */\n    name: string;\n    /**\n     * A thumbnail image. **Note:** There is no guarantee that the size of the\n     * thumbnail is the same as the `thumbnailSize` specified in the `options` passed\n     * to `desktopCapturer.getSources`. The actual size depends on the scale of the\n     * screen or window.\n     */\n    thumbnail: NativeImage;\n  }\n\n  interface Dialog {\n\n    // Docs: https://electronjs.org/docs/api/dialog\n\n    /**\n     * resolves when the certificate trust dialog is shown.\n     *\n     * On macOS, this displays a modal dialog that shows a message and certificate\n     * information, and gives the user the option of trusting/importing the\n     * certificate. If you provide a `browserWindow` argument the dialog will be\n     * attached to the parent window, making it modal.\n     *\n     * On Windows the options are more limited, due to the Win32 APIs used:\n     *\n     * * The `message` argument is not used, as the OS provides its own confirmation\n     * dialog.\n     * * The `browserWindow` argument is ignored since it is not possible to make this\n     * confirmation dialog modal.\n     *\n     * @platform darwin,win32\n     */\n    showCertificateTrustDialog(browserWindow: BrowserWindow, options: CertificateTrustDialogOptions): Promise<void>;\n    /**\n     * resolves when the certificate trust dialog is shown.\n     *\n     * On macOS, this displays a modal dialog that shows a message and certificate\n     * information, and gives the user the option of trusting/importing the\n     * certificate. If you provide a `browserWindow` argument the dialog will be\n     * attached to the parent window, making it modal.\n     *\n     * On Windows the options are more limited, due to the Win32 APIs used:\n     *\n     * * The `message` argument is not used, as the OS provides its own confirmation\n     * dialog.\n     * * The `browserWindow` argument is ignored since it is not possible to make this\n     * confirmation dialog modal.\n     *\n     * @platform darwin,win32\n     */\n    showCertificateTrustDialog(options: CertificateTrustDialogOptions): Promise<void>;\n    /**\n     * Displays a modal dialog that shows an error message.\n     *\n     * This API can be called safely before the `ready` event the `app` module emits,\n     * it is usually used to report errors in early stage of startup. If called before\n     * the app `ready`event on Linux, the message will be emitted to stderr, and no GUI\n     * dialog will appear.\n     */\n    showErrorBox(title: string, content: string): void;\n    /**\n     * resolves with a promise containing the following properties:\n     *\n     * * `response` Number - The index of the clicked button.\n     * * `checkboxChecked` Boolean - The checked state of the checkbox if\n     * `checkboxLabel` was set. Otherwise `false`.\n     *\n     * Shows a message box.\n     *\n     * The `browserWindow` argument allows the dialog to attach itself to a parent\n     * window, making it modal.\n     */\n    showMessageBox(browserWindow: BrowserWindow, options: MessageBoxOptions): Promise<Electron.MessageBoxReturnValue>;\n    /**\n     * resolves with a promise containing the following properties:\n     *\n     * * `response` Number - The index of the clicked button.\n     * * `checkboxChecked` Boolean - The checked state of the checkbox if\n     * `checkboxLabel` was set. Otherwise `false`.\n     *\n     * Shows a message box.\n     *\n     * The `browserWindow` argument allows the dialog to attach itself to a parent\n     * window, making it modal.\n     */\n    showMessageBox(options: MessageBoxOptions): Promise<Electron.MessageBoxReturnValue>;\n    /**\n     * the index of the clicked button.\n     *\n     * Shows a message box, it will block the process until the message box is closed.\n     * It returns the index of the clicked button.\n     *\n     * The `browserWindow` argument allows the dialog to attach itself to a parent\n     * window, making it modal. If `browserWindow` is not shown dialog will not be\n     * attached to it. In such case it will be displayed as an independent window.\n     */\n    showMessageBoxSync(browserWindow: BrowserWindow, options: MessageBoxSyncOptions): number;\n    /**\n     * the index of the clicked button.\n     *\n     * Shows a message box, it will block the process until the message box is closed.\n     * It returns the index of the clicked button.\n     *\n     * The `browserWindow` argument allows the dialog to attach itself to a parent\n     * window, making it modal. If `browserWindow` is not shown dialog will not be\n     * attached to it. In such case it will be displayed as an independent window.\n     */\n    showMessageBoxSync(options: MessageBoxSyncOptions): number;\n    /**\n     * Resolve with an object containing the following:\n     *\n     * * `canceled` Boolean - whether or not the dialog was canceled.\n     * * `filePaths` String[] - An array of file paths chosen by the user. If the\n     * dialog is cancelled this will be an empty array.\n     * * `bookmarks` String[] (optional) _macOS_ _mas_ - An array matching the\n     * `filePaths` array of base64 encoded strings which contains security scoped\n     * bookmark data. `securityScopedBookmarks` must be enabled for this to be\n     * populated. (For return values, see table here.)\n     *\n     * The `browserWindow` argument allows the dialog to attach itself to a parent\n     * window, making it modal.\n     *\n     * The `filters` specifies an array of file types that can be displayed or selected\n     * when you want to limit the user to a specific type. For example:\n     *\n     * The `extensions` array should contain extensions without wildcards or dots (e.g.\n     * `'png'` is good but `'.png'` and `'*.png'` are bad). To show all files, use the\n     * `'*'` wildcard (no other wildcard is supported).\n     *\n     * **Note:** On Windows and Linux an open dialog can not be both a file selector\n     * and a directory selector, so if you set `properties` to `['openFile',\n     * 'openDirectory']` on these platforms, a directory selector will be shown.\n     */\n    showOpenDialog(browserWindow: BrowserWindow, options: OpenDialogOptions): Promise<Electron.OpenDialogReturnValue>;\n    /**\n     * Resolve with an object containing the following:\n     *\n     * * `canceled` Boolean - whether or not the dialog was canceled.\n     * * `filePaths` String[] - An array of file paths chosen by the user. If the\n     * dialog is cancelled this will be an empty array.\n     * * `bookmarks` String[] (optional) _macOS_ _mas_ - An array matching the\n     * `filePaths` array of base64 encoded strings which contains security scoped\n     * bookmark data. `securityScopedBookmarks` must be enabled for this to be\n     * populated. (For return values, see table here.)\n     *\n     * The `browserWindow` argument allows the dialog to attach itself to a parent\n     * window, making it modal.\n     *\n     * The `filters` specifies an array of file types that can be displayed or selected\n     * when you want to limit the user to a specific type. For example:\n     *\n     * The `extensions` array should contain extensions without wildcards or dots (e.g.\n     * `'png'` is good but `'.png'` and `'*.png'` are bad). To show all files, use the\n     * `'*'` wildcard (no other wildcard is supported).\n     *\n     * **Note:** On Windows and Linux an open dialog can not be both a file selector\n     * and a directory selector, so if you set `properties` to `['openFile',\n     * 'openDirectory']` on these platforms, a directory selector will be shown.\n     */\n    showOpenDialog(options: OpenDialogOptions): Promise<Electron.OpenDialogReturnValue>;\n    /**\n     * the file paths chosen by the user; if the dialog is cancelled it returns\n     * `undefined`.\n     *\n     * The `browserWindow` argument allows the dialog to attach itself to a parent\n     * window, making it modal.\n     *\n     * The `filters` specifies an array of file types that can be displayed or selected\n     * when you want to limit the user to a specific type. For example:\n     *\n     * The `extensions` array should contain extensions without wildcards or dots (e.g.\n     * `'png'` is good but `'.png'` and `'*.png'` are bad). To show all files, use the\n     * `'*'` wildcard (no other wildcard is supported).\n     *\n     * **Note:** On Windows and Linux an open dialog can not be both a file selector\n     * and a directory selector, so if you set `properties` to `['openFile',\n     * 'openDirectory']` on these platforms, a directory selector will be shown.\n     */\n    showOpenDialogSync(browserWindow: BrowserWindow, options: OpenDialogSyncOptions): (string[]) | (undefined);\n    /**\n     * the file paths chosen by the user; if the dialog is cancelled it returns\n     * `undefined`.\n     *\n     * The `browserWindow` argument allows the dialog to attach itself to a parent\n     * window, making it modal.\n     *\n     * The `filters` specifies an array of file types that can be displayed or selected\n     * when you want to limit the user to a specific type. For example:\n     *\n     * The `extensions` array should contain extensions without wildcards or dots (e.g.\n     * `'png'` is good but `'.png'` and `'*.png'` are bad). To show all files, use the\n     * `'*'` wildcard (no other wildcard is supported).\n     *\n     * **Note:** On Windows and Linux an open dialog can not be both a file selector\n     * and a directory selector, so if you set `properties` to `['openFile',\n     * 'openDirectory']` on these platforms, a directory selector will be shown.\n     */\n    showOpenDialogSync(options: OpenDialogSyncOptions): (string[]) | (undefined);\n    /**\n     * Resolve with an object containing the following:\n     *\n     * * `canceled` Boolean - whether or not the dialog was canceled.\n     * * `filePath` String (optional) - If the dialog is canceled, this will be\n     * `undefined`.\n     * * `bookmark` String (optional) _macOS_ _mas_ - Base64 encoded string which\n     * contains the security scoped bookmark data for the saved file.\n     * `securityScopedBookmarks` must be enabled for this to be present. (For return\n     * values, see table here.)\n     *\n     * The `browserWindow` argument allows the dialog to attach itself to a parent\n     * window, making it modal.\n     *\n     * The `filters` specifies an array of file types that can be displayed, see\n     * `dialog.showOpenDialog` for an example.\n     *\n     * **Note:** On macOS, using the asynchronous version is recommended to avoid\n     * issues when expanding and collapsing the dialog.\n     */\n    showSaveDialog(browserWindow: BrowserWindow, options: SaveDialogOptions): Promise<Electron.SaveDialogReturnValue>;\n    /**\n     * Resolve with an object containing the following:\n     *\n     * * `canceled` Boolean - whether or not the dialog was canceled.\n     * * `filePath` String (optional) - If the dialog is canceled, this will be\n     * `undefined`.\n     * * `bookmark` String (optional) _macOS_ _mas_ - Base64 encoded string which\n     * contains the security scoped bookmark data for the saved file.\n     * `securityScopedBookmarks` must be enabled for this to be present. (For return\n     * values, see table here.)\n     *\n     * The `browserWindow` argument allows the dialog to attach itself to a parent\n     * window, making it modal.\n     *\n     * The `filters` specifies an array of file types that can be displayed, see\n     * `dialog.showOpenDialog` for an example.\n     *\n     * **Note:** On macOS, using the asynchronous version is recommended to avoid\n     * issues when expanding and collapsing the dialog.\n     */\n    showSaveDialog(options: SaveDialogOptions): Promise<Electron.SaveDialogReturnValue>;\n    /**\n     * the path of the file chosen by the user; if the dialog is cancelled it returns\n     * `undefined`.\n     *\n     * The `browserWindow` argument allows the dialog to attach itself to a parent\n     * window, making it modal.\n     *\n     * The `filters` specifies an array of file types that can be displayed, see\n     * `dialog.showOpenDialog` for an example.\n     */\n    showSaveDialogSync(browserWindow: BrowserWindow, options: SaveDialogSyncOptions): (string) | (undefined);\n    /**\n     * the path of the file chosen by the user; if the dialog is cancelled it returns\n     * `undefined`.\n     *\n     * The `browserWindow` argument allows the dialog to attach itself to a parent\n     * window, making it modal.\n     *\n     * The `filters` specifies an array of file types that can be displayed, see\n     * `dialog.showOpenDialog` for an example.\n     */\n    showSaveDialogSync(options: SaveDialogSyncOptions): (string) | (undefined);\n  }\n\n  interface Display {\n\n    // Docs: https://electronjs.org/docs/api/structures/display\n\n    /**\n     * Can be `available`, `unavailable`, `unknown`.\n     */\n    accelerometerSupport: ('available' | 'unavailable' | 'unknown');\n    /**\n     * the bounds of the display in DIP points.\n     */\n    bounds: Rectangle;\n    /**\n     * The number of bits per pixel.\n     */\n    colorDepth: number;\n    /**\n     * represent a color space (three-dimensional object which contains all realizable\n     * color combinations) for the purpose of color conversions\n     */\n    colorSpace: string;\n    /**\n     * The number of bits per color component.\n     */\n    depthPerComponent: number;\n    /**\n     * The display refresh rate.\n     */\n    displayFrequency: number;\n    /**\n     * Unique identifier associated with the display.\n     */\n    id: number;\n    /**\n     * `true` for an internal display and `false` for an external display\n     */\n    internal: boolean;\n    /**\n     * Whether or not the display is a monochrome display.\n     */\n    monochrome: boolean;\n    /**\n     * Can be 0, 90, 180, 270, represents screen rotation in clock-wise degrees.\n     */\n    rotation: number;\n    /**\n     * Output device's pixel scale factor.\n     */\n    scaleFactor: number;\n    size: Size;\n    /**\n     * Can be `available`, `unavailable`, `unknown`.\n     */\n    touchSupport: ('available' | 'unavailable' | 'unknown');\n    /**\n     * the work area of the display in DIP points.\n     */\n    workArea: Rectangle;\n    workAreaSize: Size;\n  }\n\n  class Dock {\n\n      // Docs: https://electronjs.org/docs/api/dock\n\n      /**\n     * an ID representing the request.\n     *\n     * When `critical` is passed, the dock icon will bounce until either the\n     * application becomes active or the request is canceled.\n     *\n     * When `informational` is passed, the dock icon will bounce for one second.\n     * However, the request remains active until either the application becomes active\n     * or the request is canceled.\n     *\n     * **Nota Bene:** This method can only be used while the app is not focused; when\n     * the app is focused it will return -1.\n     *\n     * @platform darwin\n     */\n      bounce(type?: 'critical' | 'informational'): number;\n      /**\n     * Cancel the bounce of `id`.\n     *\n     * @platform darwin\n     */\n      cancelBounce(id: number): void;\n      /**\n     * Bounces the Downloads stack if the filePath is inside the Downloads folder.\n     *\n     * @platform darwin\n     */\n      downloadFinished(filePath: string): void;\n      /**\n     * The badge string of the dock.\n     *\n     * @platform darwin\n     */\n      getBadge(): string;\n      /**\n     * The application's [dock menu][dock-menu].\n     *\n     * @platform darwin\n     */\n      getMenu(): (Menu) | (null);\n      /**\n     * Hides the dock icon.\n     *\n     * @platform darwin\n     */\n      hide(): void;\n      /**\n     * Whether the dock icon is visible.\n     *\n     * @platform darwin\n     */\n      isVisible(): boolean;\n      /**\n     * Sets the string to be displayed in the dock’s badging area.\n     *\n     * @platform darwin\n     */\n      setBadge(text: string): void;\n      /**\n     * Sets the `image` associated with this dock icon.\n     *\n     * @platform darwin\n     */\n      setIcon(image: (NativeImage) | (string)): void;\n      /**\n     * Sets the application's [dock menu][dock-menu].\n     *\n     * @platform darwin\n     */\n      setMenu(menu: Menu): void;\n      /**\n     * Resolves when the dock icon is shown.\n     *\n     * @platform darwin\n     */\n      show(): Promise<void>;\n  }\n\n  class DownloadItem extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/download-item\n\n      /**\n     * Emitted when the download is in a terminal state. This includes a completed\n     * download, a cancelled download (via `downloadItem.cancel()`), and interrupted\n     * download that can't be resumed.\n     *\n     * The `state` can be one of following:\n     *\n     * * `completed` - The download completed successfully.\n     * * `cancelled` - The download has been cancelled.\n     * * `interrupted` - The download has interrupted and can not resume.\n     */\n      on(event: 'done', listener: (event: Event,\n                                 /**\n                                  * Can be `completed`, `cancelled` or `interrupted`.\n                                  */\n                                 state: ('completed' | 'cancelled' | 'interrupted')) => void): this;\n      once(event: 'done', listener: (event: Event,\n                                 /**\n                                  * Can be `completed`, `cancelled` or `interrupted`.\n                                  */\n                                 state: ('completed' | 'cancelled' | 'interrupted')) => void): this;\n      addListener(event: 'done', listener: (event: Event,\n                                 /**\n                                  * Can be `completed`, `cancelled` or `interrupted`.\n                                  */\n                                 state: ('completed' | 'cancelled' | 'interrupted')) => void): this;\n      removeListener(event: 'done', listener: (event: Event,\n                                 /**\n                                  * Can be `completed`, `cancelled` or `interrupted`.\n                                  */\n                                 state: ('completed' | 'cancelled' | 'interrupted')) => void): this;\n      /**\n     * Emitted when the download has been updated and is not done.\n     *\n     * The `state` can be one of following:\n     *\n     * * `progressing` - The download is in-progress.\n     * * `interrupted` - The download has interrupted and can be resumed.\n     */\n      on(event: 'updated', listener: (event: Event,\n                                    /**\n                                     * Can be `progressing` or `interrupted`.\n                                     */\n                                    state: ('progressing' | 'interrupted')) => void): this;\n      once(event: 'updated', listener: (event: Event,\n                                    /**\n                                     * Can be `progressing` or `interrupted`.\n                                     */\n                                    state: ('progressing' | 'interrupted')) => void): this;\n      addListener(event: 'updated', listener: (event: Event,\n                                    /**\n                                     * Can be `progressing` or `interrupted`.\n                                     */\n                                    state: ('progressing' | 'interrupted')) => void): this;\n      removeListener(event: 'updated', listener: (event: Event,\n                                    /**\n                                     * Can be `progressing` or `interrupted`.\n                                     */\n                                    state: ('progressing' | 'interrupted')) => void): this;\n      /**\n     * Cancels the download operation.\n     */\n      cancel(): void;\n      /**\n     * Whether the download can resume.\n     */\n      canResume(): boolean;\n      /**\n     * The Content-Disposition field from the response header.\n     */\n      getContentDisposition(): string;\n      /**\n     * ETag header value.\n     */\n      getETag(): string;\n      /**\n     * The file name of the download item.\n     *\n     * **Note:** The file name is not always the same as the actual one saved in local\n     * disk. If user changes the file name in a prompted download saving dialog, the\n     * actual name of saved file will be different.\n     */\n      getFilename(): string;\n      /**\n     * Last-Modified header value.\n     */\n      getLastModifiedTime(): string;\n      /**\n     * The files mime type.\n     */\n      getMimeType(): string;\n      /**\n     * The received bytes of the download item.\n     */\n      getReceivedBytes(): number;\n      /**\n     * Returns the object previously set by\n     * `downloadItem.setSaveDialogOptions(options)`.\n     */\n      getSaveDialogOptions(): SaveDialogOptions;\n      /**\n     * The save path of the download item. This will be either the path set via\n     * `downloadItem.setSavePath(path)` or the path selected from the shown save\n     * dialog.\n     */\n      getSavePath(): string;\n      /**\n     * Number of seconds since the UNIX epoch when the download was started.\n     */\n      getStartTime(): number;\n      /**\n     * The current state. Can be `progressing`, `completed`, `cancelled` or\n     * `interrupted`.\n     *\n     * **Note:** The following methods are useful specifically to resume a `cancelled`\n     * item when session is restarted.\n     */\n      getState(): ('progressing' | 'completed' | 'cancelled' | 'interrupted');\n      /**\n     * The total size in bytes of the download item.\n     * \nIf the size is unknown, it returns 0.\n     */\n      getTotalBytes(): number;\n      /**\n     * The origin URL where the item is downloaded from.\n     */\n      getURL(): string;\n      /**\n     * The complete URL chain of the item including any redirects.\n     */\n      getURLChain(): string[];\n      /**\n     * Whether the download has user gesture.\n     */\n      hasUserGesture(): boolean;\n      /**\n     * Whether the download is paused.\n     */\n      isPaused(): boolean;\n      /**\n     * Pauses the download.\n     */\n      pause(): void;\n      /**\n     * Resumes the download that has been paused.\n     *\n     * **Note:** To enable resumable downloads the server you are downloading from must\n     * support range requests and provide both `Last-Modified` and `ETag` header\n     * values. Otherwise `resume()` will dismiss previously received bytes and restart\n     * the download from the beginning.\n     */\n      resume(): void;\n      /**\n     * This API allows the user to set custom options for the save dialog that opens\n     * for the download item by default. The API is only available in session's\n     * `will-download` callback function.\n     */\n      setSaveDialogOptions(options: SaveDialogOptions): void;\n      /**\n     * The API is only available in session's `will-download` callback function. If\n     * `path` doesn't exist, Electron will try to make the directory recursively. If\n     * user doesn't set the save path via the API, Electron will use the original\n     * routine to determine the save path; this usually prompts a save dialog.\n     */\n      setSavePath(path: string): void;\n    savePath: string;\n  }\n\n  interface Event extends GlobalEvent {\n\n    // Docs: https://electronjs.org/docs/api/structures/event\n\n    preventDefault: (() => void);\n  }\n\n  interface Extension {\n\n    // Docs: https://electronjs.org/docs/api/structures/extension\n\n    id: string;\n    /**\n     * Copy of the extension's manifest data.\n     */\n    manifest: any;\n    name: string;\n    /**\n     * The extension's file path.\n     */\n    path: string;\n    /**\n     * The extension's `chrome-extension://` URL.\n     */\n    url: string;\n    version: string;\n  }\n\n  interface ExtensionInfo {\n\n    // Docs: https://electronjs.org/docs/api/structures/extension-info\n\n    name: string;\n    version: string;\n  }\n\n  interface FileFilter {\n\n    // Docs: https://electronjs.org/docs/api/structures/file-filter\n\n    extensions: string[];\n    name: string;\n  }\n\n  interface FilePathWithHeaders {\n\n    // Docs: https://electronjs.org/docs/api/structures/file-path-with-headers\n\n    /**\n     * Additional headers to be sent.\n     */\n    headers?: Record<string, string>;\n    /**\n     * The path to the file to send.\n     */\n    path: string;\n  }\n\n  interface GlobalShortcut {\n\n    // Docs: https://electronjs.org/docs/api/global-shortcut\n\n    /**\n     * Whether this application has registered `accelerator`.\n     *\n     * When the accelerator is already taken by other applications, this call will\n     * still return `false`. This behavior is intended by operating systems, since they\n     * don't want applications to fight for global shortcuts.\n     */\n    isRegistered(accelerator: Accelerator): boolean;\n    /**\n     * Whether or not the shortcut was registered successfully.\n     *\n     * Registers a global shortcut of `accelerator`. The `callback` is called when the\n     * registered shortcut is pressed by the user.\n     *\n     * When the accelerator is already taken by other applications, this call will\n     * silently fail. This behavior is intended by operating systems, since they don't\n     * want applications to fight for global shortcuts.\n     *\n     * The following accelerators will not be registered successfully on macOS 10.14\n     * Mojave unless the app has been authorized as a trusted accessibility client:\n     *\n     * * \"Media Play/Pause\"\n     * * \"Media Next Track\"\n* \"Media Previous Track\"\n* \"Media Stop\"\n     */\n    register(accelerator: Accelerator, callback: () => void): boolean;\n    /**\n     * Registers a global shortcut of all `accelerator` items in `accelerators`. The\n     * `callback` is called when any of the registered shortcuts are pressed by the\n     * user.\n     *\n     * When a given accelerator is already taken by other applications, this call will\n     * silently fail. This behavior is intended by operating systems, since they don't\n     * want applications to fight for global shortcuts.\n     *\n     * The following accelerators will not be registered successfully on macOS 10.14\n     * Mojave unless the app has been authorized as a trusted accessibility client:\n     *\n     * * \"Media Play/Pause\"\n     * * \"Media Next Track\"\n* \"Media Previous Track\"\n* \"Media Stop\"\n     */\n    registerAll(accelerators: string[], callback: () => void): void;\n    /**\n     * Unregisters the global shortcut of `accelerator`.\n     */\n    unregister(accelerator: Accelerator): void;\n    /**\n     * Unregisters all of the global shortcuts.\n     */\n    unregisterAll(): void;\n  }\n\n  interface GPUFeatureStatus {\n\n    // Docs: https://electronjs.org/docs/api/structures/gpu-feature-status\n\n    /**\n     * Canvas.\n     */\n    '2d_canvas': string;\n    /**\n     * Flash.\n     */\n    flash_3d: string;\n    /**\n     * Flash Stage3D.\n     */\n    flash_stage3d: string;\n    /**\n     * Flash Stage3D Baseline profile.\n     */\n    flash_stage3d_baseline: string;\n    /**\n     * Compositing.\n     */\n    gpu_compositing: string;\n    /**\n     * Multiple Raster Threads.\n     */\n    multiple_raster_threads: string;\n    /**\n     * Native GpuMemoryBuffers.\n     */\n    native_gpu_memory_buffers: string;\n    /**\n     * Rasterization.\n     */\n    rasterization: string;\n    /**\n     * Video Decode.\n     */\n    video_decode: string;\n    /**\n     * Video Encode.\n     */\n    video_encode: string;\n    /**\n     * VPx Video Decode.\n     */\n    vpx_decode: string;\n    /**\n     * WebGL.\n     */\n    webgl: string;\n    /**\n     * WebGL2.\n     */\n    webgl2: string;\n  }\n\n  interface InAppPurchase extends NodeJS.EventEmitter {\n\n    // Docs: https://electronjs.org/docs/api/in-app-purchase\n\n    on(event: 'transactions-updated', listener: Function): this;\n    once(event: 'transactions-updated', listener: Function): this;\n    addListener(event: 'transactions-updated', listener: Function): this;\n    removeListener(event: 'transactions-updated', listener: Function): this;\n    /**\n     * whether a user can make a payment.\n     */\n    canMakePayments(): boolean;\n    /**\n     * Completes all pending transactions.\n     */\n    finishAllTransactions(): void;\n    /**\n     * Completes the pending transactions corresponding to the date.\n     */\n    finishTransactionByDate(date: string): void;\n    /**\n     * Resolves with an array of `Product` objects.\n     * \nRetrieves the product descriptions.\n     */\n    getProducts(productIDs: string[]): Promise<Electron.Product[]>;\n    /**\n     * the path to the receipt.\n     */\n    getReceiptURL(): string;\n    /**\n     * Returns `true` if the product is valid and added to the payment queue.\n     *\n     * You should listen for the `transactions-updated` event as soon as possible and\n     * certainly before you call `purchaseProduct`.\n     */\n    purchaseProduct(productID: string, quantity?: number): Promise<boolean>;\n    /**\n     * Restores finished transactions. This method can be called either to install\n     * purchases on additional devices, or to restore purchases for an application that\n     * the user deleted and reinstalled.\n     *\n     * The payment queue delivers a new transaction for each previously completed\n     * transaction that can be restored. Each transaction includes a copy of the\n     * original transaction.\n     */\n    restoreCompletedTransactions(): void;\n  }\n\n  class IncomingMessage extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/incoming-message\n\n      /**\n     * Emitted when a request has been canceled during an ongoing HTTP transaction.\n     */\n      on(event: 'aborted', listener: Function): this;\n      once(event: 'aborted', listener: Function): this;\n      addListener(event: 'aborted', listener: Function): this;\n      removeListener(event: 'aborted', listener: Function): this;\n      /**\n     * The `data` event is the usual method of transferring response data into\n     * applicative code.\n     */\n      on(event: 'data', listener: (\n                                 /**\n                                  * A chunk of response body's data.\n                                  */\n                                 chunk: Buffer) => void): this;\n      once(event: 'data', listener: (\n                                 /**\n                                  * A chunk of response body's data.\n                                  */\n                                 chunk: Buffer) => void): this;\n      addListener(event: 'data', listener: (\n                                 /**\n                                  * A chunk of response body's data.\n                                  */\n                                 chunk: Buffer) => void): this;\n      removeListener(event: 'data', listener: (\n                                 /**\n                                  * A chunk of response body's data.\n                                  */\n                                 chunk: Buffer) => void): this;\n      /**\n     * Indicates that response body has ended. Must be placed before 'data' event.\n     */\n      on(event: 'end', listener: Function): this;\n      once(event: 'end', listener: Function): this;\n      addListener(event: 'end', listener: Function): this;\n      removeListener(event: 'end', listener: Function): this;\n      /**\n     * Returns:\n     *\n     * `error` Error - Typically holds an error string identifying failure root cause.\n     *\n     * Emitted when an error was encountered while streaming response data events. For\n     * instance, if the server closes the underlying while the response is still\n     * streaming, an `error` event will be emitted on the response object and a `close`\n     * event will subsequently follow on the request object.\n     */\n      on(event: 'error', listener: Function): this;\n      once(event: 'error', listener: Function): this;\n      addListener(event: 'error', listener: Function): this;\n      removeListener(event: 'error', listener: Function): this;\n    headers: Record<string, (string) | (string[])>;\n    httpVersion: string;\n    httpVersionMajor: number;\n    httpVersionMinor: number;\n    statusCode: number;\n    statusMessage: string;\n  }\n\n  interface InputEvent {\n\n    // Docs: https://electronjs.org/docs/api/structures/input-event\n\n    /**\n     * An array of modifiers of the event, can be `shift`, `control`, `ctrl`, `alt`,\n     * `meta`, `command`, `cmd`, `isKeypad`, `isAutoRepeat`, `leftButtonDown`,\n     * `middleButtonDown`, `rightButtonDown`, `capsLock`, `numLock`, `left`, `right`.\n     */\n    modifiers?: Array<'shift' | 'control' | 'ctrl' | 'alt' | 'meta' | 'command' | 'cmd' | 'isKeypad' | 'isAutoRepeat' | 'leftButtonDown' | 'middleButtonDown' | 'rightButtonDown' | 'capsLock' | 'numLock' | 'left' | 'right'>;\n  }\n\n  interface IOCounters {\n\n    // Docs: https://electronjs.org/docs/api/structures/io-counters\n\n    /**\n     * Then number of I/O other operations.\n     */\n    otherOperationCount: number;\n    /**\n     * Then number of I/O other transfers.\n     */\n    otherTransferCount: number;\n    /**\n     * The number of I/O read operations.\n     */\n    readOperationCount: number;\n    /**\n     * The number of I/O read transfers.\n     */\n    readTransferCount: number;\n    /**\n     * The number of I/O write operations.\n     */\n    writeOperationCount: number;\n    /**\n     * The number of I/O write transfers.\n     */\n    writeTransferCount: number;\n  }\n\n  interface IpcMain extends NodeJS.EventEmitter {\n\n    // Docs: https://electronjs.org/docs/api/ipc-main\n\n    /**\n     * Adds a handler for an `invoke`able IPC. This handler will be called whenever a\n     * renderer calls `ipcRenderer.invoke(channel, ...args)`.\n     *\n     * If `listener` returns a Promise, the eventual result of the promise will be\n     * returned as a reply to the remote caller. Otherwise, the return value of the\n     * listener will be used as the value of the reply.\n     *\n     * The `event` that is passed as the first argument to the handler is the same as\n     * that passed to a regular event listener. It includes information about which\n     * WebContents is the source of the invoke request.\n     *\n     * Errors thrown through `handle` in the main process are not transparent as they\n     * are serialized and only the `message` property from the original error is\n     * provided to the renderer process. Please refer to #24427 for details.\n     */\n    handle(channel: string, listener: (event: IpcMainInvokeEvent, ...args: any[]) => (Promise<void>) | (any)): void;\n    /**\n     * Handles a single `invoke`able IPC message, then removes the listener. See\n     * `ipcMain.handle(channel, listener)`.\n     */\n    handleOnce(channel: string, listener: (event: IpcMainInvokeEvent, ...args: any[]) => (Promise<void>) | (any)): void;\n    /**\n     * Listens to `channel`, when a new message arrives `listener` would be called with\n     * `listener(event, args...)`.\n     */\n    on(channel: string, listener: (event: IpcMainEvent, ...args: any[]) => void): this;\n    /**\n     * Adds a one time `listener` function for the event. This `listener` is invoked\n     * only the next time a message is sent to `channel`, after which it is removed.\n     */\n    once(channel: string, listener: (event: IpcMainEvent, ...args: any[]) => void): this;\n    /**\n     * Removes listeners of the specified `channel`.\n     */\n    removeAllListeners(channel?: string): this;\n    /**\n     * Removes any handler for `channel`, if present.\n     */\n    removeHandler(channel: string): void;\n    /**\n     * Removes the specified `listener` from the listener array for the specified\n     * `channel`.\n     */\n    removeListener(channel: string, listener: (...args: any[]) => void): this;\n  }\n\n  interface IpcMainEvent extends Event {\n\n    // Docs: https://electronjs.org/docs/api/structures/ipc-main-event\n\n    /**\n     * The ID of the renderer frame that sent this message\n     */\n    frameId: number;\n    /**\n     * A list of MessagePorts that were transferred with this message\n     */\n    ports: MessagePortMain[];\n    /**\n     * The internal ID of the renderer process that sent this message\n     */\n    processId: number;\n    /**\n     * A function that will send an IPC message to the renderer frame that sent the\n     * original message that you are currently handling.  You should use this method to\n     * \"reply\" to the sent message in order to guarantee the reply will go to the\n     * correct process and frame.\n     */\n    reply: Function;\n    /**\n     * Set this to the value to be returned in a synchronous message\n     */\n    returnValue: any;\n    /**\n     * Returns the `webContents` that sent the message\n     */\n    sender: WebContents;\n    /**\n     * The frame that sent this message\n     *\n     */\n    readonly senderFrame: WebFrameMain;\n  }\n\n  interface IpcMainInvokeEvent extends Event {\n\n    // Docs: https://electronjs.org/docs/api/structures/ipc-main-invoke-event\n\n    /**\n     * The ID of the renderer frame that sent this message\n     */\n    frameId: number;\n    /**\n     * The internal ID of the renderer process that sent this message\n     */\n    processId: number;\n    /**\n     * Returns the `webContents` that sent the message\n     */\n    sender: WebContents;\n    /**\n     * The frame that sent this message\n     *\n     */\n    readonly senderFrame: WebFrameMain;\n  }\n\n  interface IpcRenderer extends NodeJS.EventEmitter {\n\n    // Docs: https://electronjs.org/docs/api/ipc-renderer\n\n    /**\n     * Resolves with the response from the main process.\n     *\n     * Send a message to the main process via `channel` and expect a result\n     * asynchronously. Arguments will be serialized with the Structured Clone\n     * Algorithm, just like `window.postMessage`, so prototype chains will not be\n     * included. Sending Functions, Promises, Symbols, WeakMaps, or WeakSets will throw\n     * an exception.\n     *\n     * > **NOTE:** Sending non-standard JavaScript types such as DOM objects or special\n     * Electron objects will throw an exception.\n     *\n     * Since the main process does not have support for DOM objects such as\n     * `ImageBitmap`, `File`, `DOMMatrix` and so on, such objects cannot be sent over\n     * Electron's IPC to the main process, as the main process would have no way to\n     * decode them. Attempting to send such objects over IPC will result in an error.\n     *\n     * The main process should listen for `channel` with `ipcMain.handle()`.\n     *\n     * For example:\n     *\n     * If you need to transfer a `MessagePort` to the main process, use\n     * `ipcRenderer.postMessage`.\n     *\n     * If you do not need a response to the message, consider using `ipcRenderer.send`.\n     */\n    invoke(channel: string, ...args: any[]): Promise<any>;\n    /**\n     * Listens to `channel`, when a new message arrives `listener` would be called with\n     * `listener(event, args...)`.\n     */\n    on(channel: string, listener: (event: IpcRendererEvent, ...args: any[]) => void): this;\n    /**\n     * Adds a one time `listener` function for the event. This `listener` is invoked\n     * only the next time a message is sent to `channel`, after which it is removed.\n     */\n    once(channel: string, listener: (event: IpcRendererEvent, ...args: any[]) => void): this;\n    /**\n     * Send a message to the main process, optionally transferring ownership of zero or\n     * more `MessagePort` objects.\n     *\n     * The transferred `MessagePort` objects will be available in the main process as\n     * `MessagePortMain` objects by accessing the `ports` property of the emitted\n     * event.\n     *\n     * For example:\n     *\n     * For more information on using `MessagePort` and `MessageChannel`, see the MDN\n     * documentation.\n     */\n    postMessage(channel: string, message: any, transfer?: MessagePort[]): void;\n    /**\n     * Removes all listeners, or those of the specified `channel`.\n     */\n    removeAllListeners(channel: string): this;\n    /**\n     * Removes the specified `listener` from the listener array for the specified\n     * `channel`.\n     */\n    removeListener(channel: string, listener: (...args: any[]) => void): this;\n    /**\n     * Send an asynchronous message to the main process via `channel`, along with\n     * arguments. Arguments will be serialized with the Structured Clone Algorithm,\n     * just like `window.postMessage`, so prototype chains will not be included.\n     * Sending Functions, Promises, Symbols, WeakMaps, or WeakSets will throw an\n     * exception.\n     *\n     * > **NOTE:** Sending non-standard JavaScript types such as DOM objects or special\n     * Electron objects will throw an exception.\n     *\n     * Since the main process does not have support for DOM objects such as\n     * `ImageBitmap`, `File`, `DOMMatrix` and so on, such objects cannot be sent over\n     * Electron's IPC to the main process, as the main process would have no way to\n     * decode them. Attempting to send such objects over IPC will result in an error.\n     *\n     * The main process handles it by listening for `channel` with the `ipcMain`\n     * module.\n     *\n     * If you need to transfer a `MessagePort` to the main process, use\n     * `ipcRenderer.postMessage`.\n     *\n     * If you want to receive a single response from the main process, like the result\n     * of a method call, consider using `ipcRenderer.invoke`.\n     */\n    send(channel: string, ...args: any[]): void;\n    /**\n     * The value sent back by the `ipcMain` handler.\n     *\n     * Send a message to the main process via `channel` and expect a result\n     * synchronously. Arguments will be serialized with the Structured Clone Algorithm,\n     * just like `window.postMessage`, so prototype chains will not be included.\n     * Sending Functions, Promises, Symbols, WeakMaps, or WeakSets will throw an\n     * exception.\n     *\n     * > **NOTE:** Sending non-standard JavaScript types such as DOM objects or special\n     * Electron objects will throw an exception.\n     *\n     * Since the main process does not have support for DOM objects such as\n     * `ImageBitmap`, `File`, `DOMMatrix` and so on, such objects cannot be sent over\n     * Electron's IPC to the main process, as the main process would have no way to\n     * decode them. Attempting to send such objects over IPC will result in an error.\n     *\n     * The main process handles it by listening for `channel` with `ipcMain` module,\n     * and replies by setting `event.returnValue`.\n     *\n     * > :warning: **WARNING**: Sending a synchronous message will block the whole\n     * renderer process until the reply is received, so use this method only as a last\n     * resort. It's much better to use the asynchronous version, `invoke()`.\n     */\n    sendSync(channel: string, ...args: any[]): any;\n    /**\n     * Sends a message to a window with `webContentsId` via `channel`.\n     */\n    sendTo(webContentsId: number, channel: string, ...args: any[]): void;\n    /**\n     * Like `ipcRenderer.send` but the event will be sent to the `<webview>` element in\n     * the host page instead of the main process.\n     */\n    sendToHost(channel: string, ...args: any[]): void;\n  }\n\n  interface IpcRendererEvent extends Event {\n\n    // Docs: https://electronjs.org/docs/api/structures/ipc-renderer-event\n\n    /**\n     * A list of MessagePorts that were transferred with this message\n     */\n    ports: MessagePort[];\n    /**\n     * The `IpcRenderer` instance that emitted the event originally\n     */\n    sender: IpcRenderer;\n    /**\n     * The `webContents.id` that sent the message, you can call\n     * `event.sender.sendTo(event.senderId, ...)` to reply to the message, see\n     * ipcRenderer.sendTo for more information. This only applies to messages sent from\n     * a different renderer. Messages sent directly from the main process set\n     * `event.senderId` to `0`.\n     */\n    senderId: number;\n  }\n\n  interface JumpListCategory {\n\n    // Docs: https://electronjs.org/docs/api/structures/jump-list-category\n\n    /**\n     * Array of `JumpListItem` objects if `type` is `tasks` or `custom`, otherwise it\n     * should be omitted.\n     */\n    items?: JumpListItem[];\n    /**\n     * Must be set if `type` is `custom`, otherwise it should be omitted.\n     */\n    name?: string;\n    /**\n     * One of the following:\n     */\n    type?: ('tasks' | 'frequent' | 'recent' | 'custom');\n  }\n\n  interface JumpListItem {\n\n    // Docs: https://electronjs.org/docs/api/structures/jump-list-item\n\n    /**\n     * The command line arguments when `program` is executed. Should only be set if\n     * `type` is `task`.\n     */\n    args?: string;\n    /**\n     * Description of the task (displayed in a tooltip). Should only be set if `type`\n     * is `task`. Maximum length 260 characters.\n     */\n    description?: string;\n    /**\n     * The index of the icon in the resource file. If a resource file contains multiple\n     * icons this value can be used to specify the zero-based index of the icon that\n     * should be displayed for this task. If a resource file contains only one icon,\n     * this property should be set to zero.\n     */\n    iconIndex?: number;\n    /**\n     * The absolute path to an icon to be displayed in a Jump List, which can be an\n     * arbitrary resource file that contains an icon (e.g. `.ico`, `.exe`, `.dll`). You\n     * can usually specify `process.execPath` to show the program icon.\n     */\n    iconPath?: string;\n    /**\n     * Path of the file to open, should only be set if `type` is `file`.\n     */\n    path?: string;\n    /**\n     * Path of the program to execute, usually you should specify `process.execPath`\n     * which opens the current program. Should only be set if `type` is `task`.\n     */\n    program?: string;\n    /**\n     * The text to be displayed for the item in the Jump List. Should only be set if\n     * `type` is `task`.\n     */\n    title?: string;\n    /**\n     * One of the following:\n     */\n    type?: ('task' | 'separator' | 'file');\n    /**\n     * The working directory. Default is empty.\n     */\n    workingDirectory?: string;\n  }\n\n  interface KeyboardEvent {\n\n    // Docs: https://electronjs.org/docs/api/structures/keyboard-event\n\n    /**\n     * whether an Alt key was used in an accelerator to trigger the Event\n     */\n    altKey?: boolean;\n    /**\n     * whether the Control key was used in an accelerator to trigger the Event\n     */\n    ctrlKey?: boolean;\n    /**\n     * whether a meta key was used in an accelerator to trigger the Event\n     */\n    metaKey?: boolean;\n    /**\n     * whether a Shift key was used in an accelerator to trigger the Event\n     */\n    shiftKey?: boolean;\n    /**\n     * whether an accelerator was used to trigger the event as opposed to another user\n     * gesture like mouse click\n     */\n    triggeredByAccelerator?: boolean;\n  }\n\n  interface KeyboardInputEvent extends InputEvent {\n\n    // Docs: https://electronjs.org/docs/api/structures/keyboard-input-event\n\n    /**\n     * The character that will be sent as the keyboard event. Should only use the valid\n     * key codes in Accelerator.\n     */\n    keyCode: string;\n    /**\n     * The type of the event, can be `keyDown`, `keyUp` or `char`.\n     */\n    type: ('keyDown' | 'keyUp' | 'char');\n  }\n\n  interface MemoryInfo {\n\n    // Docs: https://electronjs.org/docs/api/structures/memory-info\n\n    /**\n     * The maximum amount of memory that has ever been pinned to actual physical RAM.\n     */\n    peakWorkingSetSize: number;\n    /**\n     * The amount of memory not shared by other processes, such as JS heap or HTML\n     * content.\n     *\n     * @platform win32\n     */\n    privateBytes?: number;\n    /**\n     * The amount of memory currently pinned to actual physical RAM.\n     */\n    workingSetSize: number;\n  }\n\n  interface MemoryUsageDetails {\n\n    // Docs: https://electronjs.org/docs/api/structures/memory-usage-details\n\n    count: number;\n    liveSize: number;\n    size: number;\n  }\n\n  class Menu {\n\n      // Docs: https://electronjs.org/docs/api/menu\n\n      /**\n     * Emitted when a popup is closed either manually or with `menu.closePopup()`.\n     */\n      on(event: 'menu-will-close', listener: (event: Event) => void): this;\n      once(event: 'menu-will-close', listener: (event: Event) => void): this;\n      addListener(event: 'menu-will-close', listener: (event: Event) => void): this;\n      removeListener(event: 'menu-will-close', listener: (event: Event) => void): this;\n      /**\n     * Emitted when `menu.popup()` is called.\n     */\n      on(event: 'menu-will-show', listener: (event: Event) => void): this;\n      once(event: 'menu-will-show', listener: (event: Event) => void): this;\n      addListener(event: 'menu-will-show', listener: (event: Event) => void): this;\n      removeListener(event: 'menu-will-show', listener: (event: Event) => void): this;\n      /**\n     * Menu\n     */\n      constructor();\n      /**\n     * Generally, the `template` is an array of `options` for constructing a MenuItem.\n     * The usage can be referenced above.\n     *\n     * You can also attach other fields to the element of the `template` and they will\n     * become properties of the constructed menu items.\n     */\n      static buildFromTemplate(template: Array<(MenuItemConstructorOptions) | (MenuItem)>): Menu;\n      /**\n     * The application menu, if set, or `null`, if not set.\n     *\n     * **Note:** The returned `Menu` instance doesn't support dynamic addition or\n     * removal of menu items. Instance properties can still be dynamically modified.\n     */\n      static getApplicationMenu(): (Menu) | (null);\n      /**\n     * Sends the `action` to the first responder of application. This is used for\n     * emulating default macOS menu behaviors. Usually you would use the `role`\n     * property of a `MenuItem`.\n     *\n     * See the macOS Cocoa Event Handling Guide for more information on macOS' native\n     * actions.\n     *\n     * @platform darwin\n     */\n      static sendActionToFirstResponder(action: string): void;\n      /**\n     * Sets `menu` as the application menu on macOS. On Windows and Linux, the `menu`\n     * will be set as each window's top menu.\n     *\n     * Also on Windows and Linux, you can use a `&` in the top-level item name to\n     * indicate which letter should get a generated accelerator. For example, using\n     * `&File` for the file menu would result in a generated `Alt-F` accelerator that\n     * opens the associated menu. The indicated character in the button label then gets\n     * an underline, and the `&` character is not displayed on the button label.\n     *\n     * In order to escape the `&` character in an item name, add a proceeding `&`. For\n     * example, `&&File` would result in `&File` displayed on the button label.\n     *\n     * Passing `null` will suppress the default menu. On Windows and Linux, this has\n     * the additional effect of removing the menu bar from the window.\n     *\n     * **Note:** The default menu will be created automatically if the app does not set\n     * one. It contains standard items such as `File`, `Edit`, `View`, `Window` and\n     * `Help`.\n     */\n      static setApplicationMenu(menu: (Menu) | (null)): void;\n      /**\n     * Appends the `menuItem` to the menu.\n     */\n      append(menuItem: MenuItem): void;\n      /**\n     * Closes the context menu in the `browserWindow`.\n     */\n      closePopup(browserWindow?: BrowserWindow): void;\n      /**\n     * the item with the specified `id`\n     */\n      getMenuItemById(id: string): (MenuItem) | (null);\n      /**\n     * Inserts the `menuItem` to the `pos` position of the menu.\n     */\n      insert(pos: number, menuItem: MenuItem): void;\n      /**\n     * Pops up this menu as a context menu in the `BrowserWindow`.\n     */\n      popup(options?: PopupOptions): void;\n    items: MenuItem[];\n  }\n\n  class MenuItem {\n\n      // Docs: https://electronjs.org/docs/api/menu-item\n\n      /**\n     * MenuItem\n     */\n      constructor(options: MenuItemConstructorOptions);\n    accelerator?: Accelerator;\n    checked: boolean;\n    click: Function;\n    commandId: number;\n    enabled: boolean;\n    icon?: (NativeImage) | (string);\n    id: string;\n    label: string;\n    menu: Menu;\n    registerAccelerator: boolean;\n    role?: ('undo' | 'redo' | 'cut' | 'copy' | 'paste' | 'pasteAndMatchStyle' | 'delete' | 'selectAll' | 'reload' | 'forceReload' | 'toggleDevTools' | 'resetZoom' | 'zoomIn' | 'zoomOut' | 'togglefullscreen' | 'window' | 'minimize' | 'close' | 'help' | 'about' | 'services' | 'hide' | 'hideOthers' | 'unhide' | 'quit' | 'startSpeaking' | 'stopSpeaking' | 'zoom' | 'front' | 'appMenu' | 'fileMenu' | 'editMenu' | 'viewMenu' | 'recentDocuments' | 'toggleTabBar' | 'selectNextTab' | 'selectPreviousTab' | 'mergeAllWindows' | 'clearRecentDocuments' | 'moveTabToNewWindow' | 'windowMenu');\n    sharingItem: SharingItem;\n    sublabel: string;\n    submenu?: Menu;\n    toolTip: string;\n    type: ('normal' | 'separator' | 'submenu' | 'checkbox' | 'radio');\n    visible: boolean;\n  }\n\n  class MessageChannelMain extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/message-channel-main\n\n    port1: MessagePortMain;\n    port2: MessagePortMain;\n  }\n\n  class MessagePortMain extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/message-port-main\n\n      /**\n     * Emitted when the remote end of a MessagePortMain object becomes disconnected.\n     */\n      on(event: 'close', listener: Function): this;\n      once(event: 'close', listener: Function): this;\n      addListener(event: 'close', listener: Function): this;\n      removeListener(event: 'close', listener: Function): this;\n      /**\n     * Emitted when a MessagePortMain object receives a message.\n     */\n      on(event: 'message', listener: (messageEvent: MessageEvent) => void): this;\n      once(event: 'message', listener: (messageEvent: MessageEvent) => void): this;\n      addListener(event: 'message', listener: (messageEvent: MessageEvent) => void): this;\n      removeListener(event: 'message', listener: (messageEvent: MessageEvent) => void): this;\n      /**\n     * Disconnects the port, so it is no longer active.\n     */\n      close(): void;\n      /**\n     * Sends a message from the port, and optionally, transfers ownership of objects to\n     * other browsing contexts.\n     */\n      postMessage(message: any, transfer?: MessagePortMain[]): void;\n      /**\n     * Starts the sending of messages queued on the port. Messages will be queued until\n     * this method is called.\n     */\n      start(): void;\n  }\n\n  interface MimeTypedBuffer {\n\n    // Docs: https://electronjs.org/docs/api/structures/mime-typed-buffer\n\n    /**\n     * Charset of the buffer.\n     */\n    charset?: string;\n    /**\n     * The actual Buffer content.\n     */\n    data: Buffer;\n    /**\n     * MIME type of the buffer.\n     */\n    mimeType?: string;\n  }\n\n  interface MouseInputEvent extends InputEvent {\n\n    // Docs: https://electronjs.org/docs/api/structures/mouse-input-event\n\n    /**\n     * The button pressed, can be `left`, `middle`, `right`.\n     */\n    button?: ('left' | 'middle' | 'right');\n    clickCount?: number;\n    globalX?: number;\n    globalY?: number;\n    movementX?: number;\n    movementY?: number;\n    /**\n     * The type of the event, can be `mouseDown`, `mouseUp`, `mouseEnter`,\n     * `mouseLeave`, `contextMenu`, `mouseWheel` or `mouseMove`.\n     */\n    type: ('mouseDown' | 'mouseUp' | 'mouseEnter' | 'mouseLeave' | 'contextMenu' | 'mouseWheel' | 'mouseMove');\n    x: number;\n    y: number;\n  }\n\n  interface MouseWheelInputEvent extends MouseInputEvent {\n\n    // Docs: https://electronjs.org/docs/api/structures/mouse-wheel-input-event\n\n    accelerationRatioX?: number;\n    accelerationRatioY?: number;\n    canScroll?: boolean;\n    deltaX?: number;\n    deltaY?: number;\n    hasPreciseScrollingDeltas?: boolean;\n    /**\n     * The type of the event, can be `mouseWheel`.\n     */\n    type: ('mouseWheel');\n    wheelTicksX?: number;\n    wheelTicksY?: number;\n  }\n\n  class NativeImage {\n\n      // Docs: https://electronjs.org/docs/api/native-image\n\n      /**\n     * Creates an empty `NativeImage` instance.\n     */\n      static createEmpty(): NativeImage;\n      /**\n     * Creates a new `NativeImage` instance from `buffer` that contains the raw bitmap\n     * pixel data returned by `toBitmap()`. The specific format is platform-dependent.\n     */\n      static createFromBitmap(buffer: Buffer, options: CreateFromBitmapOptions): NativeImage;\n      /**\n     * Creates a new `NativeImage` instance from `buffer`. Tries to decode as PNG or\n     * JPEG first.\n     */\n      static createFromBuffer(buffer: Buffer, options?: CreateFromBufferOptions): NativeImage;\n      /**\n     * Creates a new `NativeImage` instance from `dataURL`.\n     */\n      static createFromDataURL(dataURL: string): NativeImage;\n      /**\n     * Creates a new `NativeImage` instance from the NSImage that maps to the given\n     * image name. See `System Icons` for a list of possible values.\n     *\n     * The `hslShift` is applied to the image with the following rules:\n     *\n     * * `hsl_shift[0]` (hue): The absolute hue value for the image - 0 and 1 map to 0\n     * and 360 on the hue color wheel (red).\n     * * `hsl_shift[1]` (saturation): A saturation shift for the image, with the\n     * following key values: 0 = remove all color. 0.5 = leave unchanged. 1 = fully\n     * saturate the image.\n     * * `hsl_shift[2]` (lightness): A lightness shift for the image, with the\n     * following key values: 0 = remove all lightness (make all pixels black). 0.5 =\n     * leave unchanged. 1 = full lightness (make all pixels white).\n     *\n     * This means that `[-1, 0, 1]` will make the image completely white and `[-1, 1,\n     * 0]` will make the image completely black.\n     *\n     * In some cases, the `NSImageName` doesn't match its string representation; one\n     * example of this is `NSFolderImageName`, whose string representation would\n     * actually be `NSFolder`. Therefore, you'll need to determine the correct string\n     * representation for your image before passing it in. This can be done with the\n     * following:\n     *\n     * `echo -e '#import <Cocoa/Cocoa.h>\\nint main() { NSLog(@\"%@\", SYSTEM_IMAGE_NAME);\n     * }' | clang -otest -x objective-c -framework Cocoa - && ./test`\n     * \nwhere `SYSTEM_IMAGE_NAME` should be replaced with any value from this list.\n     *\n     * @platform darwin\n     */\n      static createFromNamedImage(imageName: string, hslShift?: number[]): NativeImage;\n      /**\n     * Creates a new `NativeImage` instance from a file located at `path`. This method\n     * returns an empty image if the `path` does not exist, cannot be read, or is not a\n     * valid image.\n     */\n      static createFromPath(path: string): NativeImage;\n      /**\n     * fulfilled with the file's thumbnail preview image, which is a NativeImage.\n     *\n     * @platform darwin,win32\n     */\n      static createThumbnailFromPath(path: string, maxSize: Size): Promise<Electron.NativeImage>;\n      /**\n     * Add an image representation for a specific scale factor. This can be used to\n     * explicitly add different scale factor representations to an image. This can be\n     * called on empty images.\n     */\n      addRepresentation(options: AddRepresentationOptions): void;\n      /**\n     * The cropped image.\n     */\n      crop(rect: Rectangle): NativeImage;\n      /**\n     * The image's aspect ratio.\n     *\n     * If `scaleFactor` is passed, this will return the aspect ratio corresponding to\n     * the image representation most closely matching the passed value.\n     */\n      getAspectRatio(scaleFactor?: number): number;\n      /**\n     * A Buffer that contains the image's raw bitmap pixel data.\n     *\n     * The difference between `getBitmap()` and `toBitmap()` is that `getBitmap()` does\n     * not copy the bitmap data, so you have to use the returned Buffer immediately in\n     * current event loop tick; otherwise the data might be changed or destroyed.\n     */\n      getBitmap(options?: BitmapOptions): Buffer;\n      /**\n     * A Buffer that stores C pointer to underlying native handle of the image. On\n     * macOS, a pointer to `NSImage` instance would be returned.\n     *\n     * Notice that the returned pointer is a weak pointer to the underlying native\n     * image instead of a copy, so you _must_ ensure that the associated `nativeImage`\n     * instance is kept around.\n     *\n     * @platform darwin\n     */\n      getNativeHandle(): Buffer;\n      /**\n     * An array of all scale factors corresponding to representations for a given\n     * nativeImage.\n     */\n      getScaleFactors(): number[];\n      /**\n     * If `scaleFactor` is passed, this will return the size corresponding to the image\n     * representation most closely matching the passed value.\n     */\n      getSize(scaleFactor?: number): Size;\n      /**\n     * Whether the image is empty.\n     */\n      isEmpty(): boolean;\n      /**\n     * Whether the image is a template image.\n     */\n      isTemplateImage(): boolean;\n      /**\n     * The resized image.\n     *\n     * If only the `height` or the `width` are specified then the current aspect ratio\n     * will be preserved in the resized image.\n     */\n      resize(options: ResizeOptions): NativeImage;\n      /**\n     * Marks the image as a template image.\n     */\n      setTemplateImage(option: boolean): void;\n      /**\n     * A Buffer that contains a copy of the image's raw bitmap pixel data.\n     */\n      toBitmap(options?: ToBitmapOptions): Buffer;\n      /**\n     * The data URL of the image.\n     */\n      toDataURL(options?: ToDataURLOptions): string;\n      /**\n     * A Buffer that contains the image's `JPEG` encoded data.\n     */\n      toJPEG(quality: number): Buffer;\n      /**\n     * A Buffer that contains the image's `PNG` encoded data.\n     */\n      toPNG(options?: ToPNGOptions): Buffer;\n    isMacTemplateImage: boolean;\n  }\n\n  interface NativeTheme extends NodeJS.EventEmitter {\n\n    // Docs: https://electronjs.org/docs/api/native-theme\n\n    /**\n     * Emitted when something in the underlying NativeTheme has changed. This normally\n     * means that either the value of `shouldUseDarkColors`,\n     * `shouldUseHighContrastColors` or `shouldUseInvertedColorScheme` has changed. You\n     * will have to check them to determine which one has changed.\n     */\n    on(event: 'updated', listener: Function): this;\n    once(event: 'updated', listener: Function): this;\n    addListener(event: 'updated', listener: Function): this;\n    removeListener(event: 'updated', listener: Function): this;\n    /**\n     * A `Boolean` for if the OS / Chromium currently has a dark mode enabled or is\n     * being instructed to show a dark-style UI.  If you want to modify this value you\n     * should use `themeSource` below.\n     *\n     */\n    readonly shouldUseDarkColors: boolean;\n    /**\n     * A `Boolean` for if the OS / Chromium currently has high-contrast mode enabled or\n     * is being instructed to show a high-contrast UI.\n     *\n     * @platform darwin,win32\n     */\n    readonly shouldUseHighContrastColors: boolean;\n    /**\n     * A `Boolean` for if the OS / Chromium currently has an inverted color scheme or\n     * is being instructed to use an inverted color scheme.\n     *\n     * @platform darwin,win32\n     */\n    readonly shouldUseInvertedColorScheme: boolean;\n    /**\n     * A `String` property that can be `system`, `light` or `dark`.  It is used to\n     * override and supersede the value that Chromium has chosen to use internally.\n     *\n     * Setting this property to `system` will remove the override and everything will\n     * be reset to the OS default.  By default `themeSource` is `system`.\n     *\n     * Settings this property to `dark` will have the following effects:\n     *\n     * * `nativeTheme.shouldUseDarkColors` will be `true` when accessed\n     * * Any UI Electron renders on Linux and Windows including context menus,\n     * devtools, etc. will use the dark UI.\n     * * Any UI the OS renders on macOS including menus, window frames, etc. will use\n     * the dark UI.\n     * * The `prefers-color-scheme` CSS query will match `dark` mode.\n     * * The `updated` event will be emitted\n     *\n     * Settings this property to `light` will have the following effects:\n     *\n     * * `nativeTheme.shouldUseDarkColors` will be `false` when accessed\n     * * Any UI Electron renders on Linux and Windows including context menus,\n     * devtools, etc. will use the light UI.\n     * * Any UI the OS renders on macOS including menus, window frames, etc. will use\n     * the light UI.\n     * * The `prefers-color-scheme` CSS query will match `light` mode.\n     * * The `updated` event will be emitted\n     *\n     * The usage of this property should align with a classic \"dark mode\" state machine\n     * in your application where the user has three options.\n     *\n     * * `Follow OS` --> `themeSource = 'system'`\n     * * `Dark Mode` --> `themeSource = 'dark'`\n     * * `Light Mode` --> `themeSource = 'light'`\n     *\n     * Your application should then always use `shouldUseDarkColors` to determine what\n     * CSS to apply.\n     */\n    themeSource: ('system' | 'light' | 'dark');\n  }\n\n  interface Net {\n\n    // Docs: https://electronjs.org/docs/api/net\n\n    /**\n     * Whether there is currently internet connection.\n     *\n     * A return value of `false` is a pretty strong indicator that the user won't be\n     * able to connect to remote sites. However, a return value of `true` is\n     * inconclusive; even if some link is up, it is uncertain whether a particular\n     * connection attempt to a particular remote site will be successful.\n     */\n    isOnline(): boolean;\n    /**\n     * Creates a `ClientRequest` instance using the provided `options` which are\n     * directly forwarded to the `ClientRequest` constructor. The `net.request` method\n     * would be used to issue both secure and insecure HTTP requests according to the\n     * specified protocol scheme in the `options` object.\n     */\n    request(options: (ClientRequestConstructorOptions) | (string)): ClientRequest;\n    /**\n     * A `Boolean` property. Whether there is currently internet connection.\n     *\n     * A return value of `false` is a pretty strong indicator that the user won't be\n     * able to connect to remote sites. However, a return value of `true` is\n     * inconclusive; even if some link is up, it is uncertain whether a particular\n     * connection attempt to a particular remote site will be successful.\n     *\n     */\n    readonly online: boolean;\n  }\n\n  interface NetLog {\n\n    // Docs: https://electronjs.org/docs/api/net-log\n\n    /**\n     * resolves when the net log has begun recording.\n     * \nStarts recording network events to `path`.\n     */\n    startLogging(path: string, options?: StartLoggingOptions): Promise<void>;\n    /**\n     * resolves when the net log has been flushed to disk.\n     *\n     * Stops recording network events. If not called, net logging will automatically\n     * end when app quits.\n     */\n    stopLogging(): Promise<void>;\n    /**\n     * A `Boolean` property that indicates whether network logs are currently being\n     * recorded.\n     *\n     */\n    readonly currentlyLogging: boolean;\n  }\n\n  interface NewWindowWebContentsEvent extends Event {\n\n    // Docs: https://electronjs.org/docs/api/structures/new-window-web-contents-event\n\n    newGuest?: BrowserWindow;\n  }\n\n  class Notification extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/notification\n\n      on(event: 'action', listener: (event: Event,\n                                   /**\n                                    * The index of the action that was activated.\n                                    */\n                                   index: number) => void): this;\n      once(event: 'action', listener: (event: Event,\n                                   /**\n                                    * The index of the action that was activated.\n                                    */\n                                   index: number) => void): this;\n      addListener(event: 'action', listener: (event: Event,\n                                   /**\n                                    * The index of the action that was activated.\n                                    */\n                                   index: number) => void): this;\n      removeListener(event: 'action', listener: (event: Event,\n                                   /**\n                                    * The index of the action that was activated.\n                                    */\n                                   index: number) => void): this;\n      /**\n     * Emitted when the notification is clicked by the user.\n     */\n      on(event: 'click', listener: (event: Event) => void): this;\n      once(event: 'click', listener: (event: Event) => void): this;\n      addListener(event: 'click', listener: (event: Event) => void): this;\n      removeListener(event: 'click', listener: (event: Event) => void): this;\n      /**\n     * Emitted when the notification is closed by manual intervention from the user.\n     *\n     * This event is not guaranteed to be emitted in all cases where the notification\n     * is closed.\n     */\n      on(event: 'close', listener: (event: Event) => void): this;\n      once(event: 'close', listener: (event: Event) => void): this;\n      addListener(event: 'close', listener: (event: Event) => void): this;\n      removeListener(event: 'close', listener: (event: Event) => void): this;\n      /**\n     * Emitted when an error is encountered while creating and showing the native\n     * notification.\n     *\n     * @platform win32\n     */\n      on(event: 'failed', listener: (event: Event,\n                                   /**\n                                    * The error encountered during execution of the `show()` method.\n                                    */\n                                   error: string) => void): this;\n      once(event: 'failed', listener: (event: Event,\n                                   /**\n                                    * The error encountered during execution of the `show()` method.\n                                    */\n                                   error: string) => void): this;\n      addListener(event: 'failed', listener: (event: Event,\n                                   /**\n                                    * The error encountered during execution of the `show()` method.\n                                    */\n                                   error: string) => void): this;\n      removeListener(event: 'failed', listener: (event: Event,\n                                   /**\n                                    * The error encountered during execution of the `show()` method.\n                                    */\n                                   error: string) => void): this;\n      /**\n     * Emitted when the user clicks the \"Reply\" button on a notification with\n     * `hasReply: true`.\n     *\n     * @platform darwin\n     */\n      on(event: 'reply', listener: (event: Event,\n                                  /**\n                                   * The string the user entered into the inline reply field.\n                                   */\n                                  reply: string) => void): this;\n      once(event: 'reply', listener: (event: Event,\n                                  /**\n                                   * The string the user entered into the inline reply field.\n                                   */\n                                  reply: string) => void): this;\n      addListener(event: 'reply', listener: (event: Event,\n                                  /**\n                                   * The string the user entered into the inline reply field.\n                                   */\n                                  reply: string) => void): this;\n      removeListener(event: 'reply', listener: (event: Event,\n                                  /**\n                                   * The string the user entered into the inline reply field.\n                                   */\n                                  reply: string) => void): this;\n      /**\n     * Emitted when the notification is shown to the user, note this could be fired\n     * multiple times as a notification can be shown multiple times through the\n     * `show()` method.\n     */\n      on(event: 'show', listener: (event: Event) => void): this;\n      once(event: 'show', listener: (event: Event) => void): this;\n      addListener(event: 'show', listener: (event: Event) => void): this;\n      removeListener(event: 'show', listener: (event: Event) => void): this;\n      /**\n     * Notification\n     */\n      constructor(options?: NotificationConstructorOptions);\n      /**\n     * Whether or not desktop notifications are supported on the current system\n     */\n      static isSupported(): boolean;\n      /**\n     * Dismisses the notification.\n     */\n      close(): void;\n      /**\n     * Immediately shows the notification to the user, please note this means unlike\n     * the HTML5 Notification implementation, instantiating a `new Notification` does\n     * not immediately show it to the user, you need to call this method before the OS\n     * will display it.\n     *\n     * If the notification has been shown before, this method will dismiss the\n     * previously shown notification and create a new one with identical properties.\n     */\n      show(): void;\n    actions: NotificationAction[];\n    body: string;\n    closeButtonText: string;\n    hasReply: boolean;\n    replyPlaceholder: string;\n    silent: boolean;\n    sound: string;\n    subtitle: string;\n    timeoutType: ('default' | 'never');\n    title: string;\n    toastXml: string;\n    urgency: ('normal' | 'critical' | 'low');\n  }\n\n  interface NotificationAction {\n\n    // Docs: https://electronjs.org/docs/api/structures/notification-action\n\n    /**\n     * The label for the given action.\n     */\n    text?: string;\n    /**\n     * The type of action, can be `button`.\n     */\n    type: ('button');\n  }\n\n  interface NotificationResponse {\n\n    // Docs: https://electronjs.org/docs/api/structures/notification-response\n\n    /**\n     * The identifier string of the action that the user selected.\n     */\n    actionIdentifier: string;\n    /**\n     * The delivery date of the notification.\n     */\n    date: number;\n    /**\n     * The unique identifier for this notification request.\n     */\n    identifier: string;\n    /**\n     * A dictionary of custom information associated with the notification.\n     */\n    userInfo: Record<string, any>;\n    /**\n     * The text entered or chosen by the user.\n     */\n    userText?: string;\n  }\n\n  interface Point {\n\n    // Docs: https://electronjs.org/docs/api/structures/point\n\n    x: number;\n    y: number;\n  }\n\n  interface PostBody {\n\n    // Docs: https://electronjs.org/docs/api/structures/post-body\n\n    /**\n     * The boundary used to separate multiple parts of the message. Only valid when\n     * `contentType` is `multipart/form-data`.\n     */\n    boundary?: string;\n    /**\n     * The `content-type` header used for the data. One of\n     * `application/x-www-form-urlencoded` or `multipart/form-data`. Corresponds to the\n     * `enctype` attribute of the submitted HTML form.\n     */\n    contentType: string;\n    /**\n     * The post data to be sent to the new window.\n     */\n    data: Array<(UploadRawData) | (UploadFile)>;\n  }\n\n  interface PowerMonitor extends NodeJS.EventEmitter {\n\n    // Docs: https://electronjs.org/docs/api/power-monitor\n\n    /**\n     * Emitted when the system is about to lock the screen.\n     *\n     * @platform darwin,win32\n     */\n    on(event: 'lock-screen', listener: Function): this;\n    once(event: 'lock-screen', listener: Function): this;\n    addListener(event: 'lock-screen', listener: Function): this;\n    removeListener(event: 'lock-screen', listener: Function): this;\n    /**\n     * Emitted when the system changes to AC power.\n     *\n     * @platform darwin,win32\n     */\n    on(event: 'on-ac', listener: Function): this;\n    once(event: 'on-ac', listener: Function): this;\n    addListener(event: 'on-ac', listener: Function): this;\n    removeListener(event: 'on-ac', listener: Function): this;\n    /**\n     * Emitted when system changes to battery power.\n     *\n     * @platform darwin\n     */\n    on(event: 'on-battery', listener: Function): this;\n    once(event: 'on-battery', listener: Function): this;\n    addListener(event: 'on-battery', listener: Function): this;\n    removeListener(event: 'on-battery', listener: Function): this;\n    /**\n     * Emitted when system is resuming.\n     *\n     * @platform darwin,win32\n     */\n    on(event: 'resume', listener: Function): this;\n    once(event: 'resume', listener: Function): this;\n    addListener(event: 'resume', listener: Function): this;\n    removeListener(event: 'resume', listener: Function): this;\n    /**\n     * Emitted when the system is about to reboot or shut down. If the event handler\n     * invokes `e.preventDefault()`, Electron will attempt to delay system shutdown in\n     * order for the app to exit cleanly. If `e.preventDefault()` is called, the app\n     * should exit as soon as possible by calling something like `app.quit()`.\n     *\n     * @platform linux,darwin\n     */\n    on(event: 'shutdown', listener: Function): this;\n    once(event: 'shutdown', listener: Function): this;\n    addListener(event: 'shutdown', listener: Function): this;\n    removeListener(event: 'shutdown', listener: Function): this;\n    /**\n     * Emitted when the system is suspending.\n     *\n     * @platform darwin,win32\n     */\n    on(event: 'suspend', listener: Function): this;\n    once(event: 'suspend', listener: Function): this;\n    addListener(event: 'suspend', listener: Function): this;\n    removeListener(event: 'suspend', listener: Function): this;\n    /**\n     * Emitted as soon as the systems screen is unlocked.\n     *\n     * @platform darwin,win32\n     */\n    on(event: 'unlock-screen', listener: Function): this;\n    once(event: 'unlock-screen', listener: Function): this;\n    addListener(event: 'unlock-screen', listener: Function): this;\n    removeListener(event: 'unlock-screen', listener: Function): this;\n    /**\n     * Emitted when a login session is activated. See documentation for more\n     * information.\n     *\n     * @platform darwin\n     */\n    on(event: 'user-did-become-active', listener: Function): this;\n    once(event: 'user-did-become-active', listener: Function): this;\n    addListener(event: 'user-did-become-active', listener: Function): this;\n    removeListener(event: 'user-did-become-active', listener: Function): this;\n    /**\n     * Emitted when a login session is deactivated. See documentation for more\n     * information.\n     *\n     * @platform darwin\n     */\n    on(event: 'user-did-resign-active', listener: Function): this;\n    once(event: 'user-did-resign-active', listener: Function): this;\n    addListener(event: 'user-did-resign-active', listener: Function): this;\n    removeListener(event: 'user-did-resign-active', listener: Function): this;\n    /**\n     * The system's current state. Can be `active`, `idle`, `locked` or `unknown`.\n     *\n     * Calculate the system idle state. `idleThreshold` is the amount of time (in\n     * seconds) before considered idle.  `locked` is available on supported systems\n     * only.\n     */\n    getSystemIdleState(idleThreshold: number): ('active' | 'idle' | 'locked' | 'unknown');\n    /**\n     * Idle time in seconds\n\nCalculate system idle time in seconds.\n     */\n    getSystemIdleTime(): number;\n    /**\n     * Whether the system is on battery power.\n     *\n     * To monitor for changes in this property, use the `on-battery` and `on-ac`\n     * events.\n     */\n    isOnBatteryPower(): boolean;\n    /**\n     * A `Boolean` property. True if the system is on battery power.\n     * \nSee `powerMonitor.isOnBatteryPower()`.\n     */\n    onBatteryPower: boolean;\n  }\n\n  interface PowerSaveBlocker {\n\n    // Docs: https://electronjs.org/docs/api/power-save-blocker\n\n    /**\n     * Whether the corresponding `powerSaveBlocker` has started.\n     */\n    isStarted(id: number): boolean;\n    /**\n     * The blocker ID that is assigned to this power blocker.\n     *\n     * Starts preventing the system from entering lower-power mode. Returns an integer\n     * identifying the power save blocker.\n     *\n     * **Note:** `prevent-display-sleep` has higher precedence over\n     * `prevent-app-suspension`. Only the highest precedence type takes effect. In\n     * other words, `prevent-display-sleep` always takes precedence over\n     * `prevent-app-suspension`.\n     *\n     * For example, an API calling A requests for `prevent-app-suspension`, and another\n     * calling B requests for `prevent-display-sleep`. `prevent-display-sleep` will be\n     * used until B stops its request. After that, `prevent-app-suspension` is used.\n     */\n    start(type: 'prevent-app-suspension' | 'prevent-display-sleep'): number;\n    /**\n     * Stops the specified power save blocker.\n     */\n    stop(id: number): void;\n  }\n\n  interface PrinterInfo {\n\n    // Docs: https://electronjs.org/docs/api/structures/printer-info\n\n    /**\n     * a longer description of the printer's type.\n     */\n    description: string;\n    /**\n     * the name of the printer as shown in Print Preview.\n     */\n    displayName: string;\n    /**\n     * whether or not a given printer is set as the default printer on the OS.\n     */\n    isDefault: boolean;\n    /**\n     * the name of the printer as understood by the OS.\n     */\n    name: string;\n    /**\n     * an object containing a variable number of platform-specific printer information.\n     */\n    options: Options;\n    /**\n     * the current status of the printer.\n     */\n    status: number;\n  }\n\n  interface ProcessMemoryInfo {\n\n    // Docs: https://electronjs.org/docs/api/structures/process-memory-info\n\n    /**\n     * The amount of memory not shared by other processes, such as JS heap or HTML\n     * content in Kilobytes.\n     */\n    private: number;\n    /**\n     * The amount of memory currently pinned to actual physical RAM in Kilobytes.\n     *\n     * @platform linux,win32\n     */\n    residentSet: number;\n    /**\n     * The amount of memory shared between processes, typically memory consumed by the\n     * Electron code itself in Kilobytes.\n     */\n    shared: number;\n  }\n\n  interface ProcessMetric {\n\n    // Docs: https://electronjs.org/docs/api/structures/process-metric\n\n    /**\n     * CPU usage of the process.\n     */\n    cpu: CPUUsage;\n    /**\n     * Creation time for this process. The time is represented as number of\n     * milliseconds since epoch. Since the `pid` can be reused after a process dies, it\n     * is useful to use both the `pid` and the `creationTime` to uniquely identify a\n     * process.\n     */\n    creationTime: number;\n    /**\n     * One of the following values:\n     *\n     * @platform win32\n     */\n    integrityLevel?: ('untrusted' | 'low' | 'medium' | 'high' | 'unknown');\n    /**\n     * Memory information for the process.\n     */\n    memory: MemoryInfo;\n    /**\n     * The name of the process. Examples for utility: `Audio Service`, `Content\n     * Decryption Module Service`, `Network Service`, `Video Capture`, etc.\n     */\n    name?: string;\n    /**\n     * Process id of the process.\n     */\n    pid: number;\n    /**\n     * Whether the process is sandboxed on OS level.\n     *\n     * @platform darwin,win32\n     */\n    sandboxed?: boolean;\n    /**\n     * The non-localized name of the process.\n     */\n    serviceName?: string;\n    /**\n     * Process type. One of the following values:\n     */\n    type: ('Browser' | 'Tab' | 'Utility' | 'Zygote' | 'Sandbox helper' | 'GPU' | 'Pepper Plugin' | 'Pepper Plugin Broker' | 'Unknown');\n  }\n\n  interface Product {\n\n    // Docs: https://electronjs.org/docs/api/structures/product\n\n    /**\n     * The total size of the content, in bytes.\n     */\n    contentLengths: number[];\n    /**\n     * A string that identifies the version of the content.\n     */\n    contentVersion: string;\n    /**\n     * 3 character code presenting a product's currency based on the ISO 4217 standard.\n     */\n    currencyCode: string;\n    /**\n     * The locale formatted price of the product.\n     */\n    formattedPrice: string;\n    /**\n     * A Boolean value that indicates whether the App Store has downloadable content\n     * for this product. `true` if at least one file has been associated with the\n     * product.\n     */\n    isDownloadable: boolean;\n    /**\n     * A description of the product.\n     */\n    localizedDescription: string;\n    /**\n     * The name of the product.\n     */\n    localizedTitle: string;\n    /**\n     * The cost of the product in the local currency.\n     */\n    price: number;\n    /**\n     * The string that identifies the product to the Apple App Store.\n     */\n    productIdentifier: string;\n  }\n\n  interface Protocol {\n\n    // Docs: https://electronjs.org/docs/api/protocol\n\n    /**\n     * Whether the protocol was successfully intercepted\n     *\n     * Intercepts `scheme` protocol and uses `handler` as the protocol's new handler\n     * which sends a `Buffer` as a response.\n     */\n    interceptBufferProtocol(scheme: string, handler: (request: ProtocolRequest, callback: (response: (Buffer) | (ProtocolResponse)) => void) => void): boolean;\n    /**\n     * Whether the protocol was successfully intercepted\n     *\n     * Intercepts `scheme` protocol and uses `handler` as the protocol's new handler\n     * which sends a file as a response.\n     */\n    interceptFileProtocol(scheme: string, handler: (request: ProtocolRequest, callback: (response: (string) | (ProtocolResponse)) => void) => void): boolean;\n    /**\n     * Whether the protocol was successfully intercepted\n     *\n     * Intercepts `scheme` protocol and uses `handler` as the protocol's new handler\n     * which sends a new HTTP request as a response.\n     */\n    interceptHttpProtocol(scheme: string, handler: (request: ProtocolRequest, callback: (response: ProtocolResponse) => void) => void): boolean;\n    /**\n     * Whether the protocol was successfully intercepted\n     *\n     * Same as `protocol.registerStreamProtocol`, except that it replaces an existing\n     * protocol handler.\n     */\n    interceptStreamProtocol(scheme: string, handler: (request: ProtocolRequest, callback: (response: (NodeJS.ReadableStream) | (ProtocolResponse)) => void) => void): boolean;\n    /**\n     * Whether the protocol was successfully intercepted\n     *\n     * Intercepts `scheme` protocol and uses `handler` as the protocol's new handler\n     * which sends a `String` as a response.\n     */\n    interceptStringProtocol(scheme: string, handler: (request: ProtocolRequest, callback: (response: (string) | (ProtocolResponse)) => void) => void): boolean;\n    /**\n     * Whether `scheme` is already intercepted.\n     */\n    isProtocolIntercepted(scheme: string): boolean;\n    /**\n     * Whether `scheme` is already registered.\n     */\n    isProtocolRegistered(scheme: string): boolean;\n    /**\n     * Whether the protocol was successfully registered\n     *\n     * Registers a protocol of `scheme` that will send a `Buffer` as a response.\n     *\n     * The usage is the same with `registerFileProtocol`, except that the `callback`\n     * should be called with either a `Buffer` object or an object that has the `data`\n     * property.\n\nExample:\n     */\n    registerBufferProtocol(scheme: string, handler: (request: ProtocolRequest, callback: (response: (Buffer) | (ProtocolResponse)) => void) => void): boolean;\n    /**\n     * Whether the protocol was successfully registered\n     *\n     * Registers a protocol of `scheme` that will send a file as the response. The\n     * `handler` will be called with `request` and `callback` where `request` is an\n     * incoming request for the `scheme`.\n     *\n     * To handle the `request`, the `callback` should be called with either the file's\n     * path or an object that has a `path` property, e.g. `callback(filePath)` or\n     * `callback({ path: filePath })`. The `filePath` must be an absolute path.\n     *\n     * By default the `scheme` is treated like `http:`, which is parsed differently\n     * from protocols that follow the \"generic URI syntax\" like `file:`.\n     */\n    registerFileProtocol(scheme: string, handler: (request: ProtocolRequest, callback: (response: (string) | (ProtocolResponse)) => void) => void): boolean;\n    /**\n     * Whether the protocol was successfully registered\n     *\n     * Registers a protocol of `scheme` that will send an HTTP request as a response.\n     *\n     * The usage is the same with `registerFileProtocol`, except that the `callback`\n     * should be called with an object that has the `url` property.\n     */\n    registerHttpProtocol(scheme: string, handler: (request: ProtocolRequest, callback: (response: ProtocolResponse) => void) => void): boolean;\n    /**\n     * **Note:** This method can only be used before the `ready` event of the `app`\n     * module gets emitted and can be called only once.\n     *\n     * Registers the `scheme` as standard, secure, bypasses content security policy for\n     * resources, allows registering ServiceWorker, supports fetch API, and streaming\n     * video/audio. Specify a privilege with the value of `true` to enable the\n     * capability.\n     *\n     * An example of registering a privileged scheme, that bypasses Content Security\n     * Policy:\n     *\n     * A standard scheme adheres to what RFC 3986 calls generic URI syntax. For example\n     * `http` and `https` are standard schemes, while `file` is not.\n     *\n     * Registering a scheme as standard allows relative and absolute resources to be\n     * resolved correctly when served. Otherwise the scheme will behave like the `file`\n     * protocol, but without the ability to resolve relative URLs.\n     *\n     * For example when you load following page with custom protocol without\n     * registering it as standard scheme, the image will not be loaded because\n     * non-standard schemes can not recognize relative URLs:\n     *\n     * Registering a scheme as standard will allow access to files through the\n     * FileSystem API. Otherwise the renderer will throw a security error for the\n     * scheme.\n     *\n     * By default web storage apis (localStorage, sessionStorage, webSQL, indexedDB,\n     * cookies) are disabled for non standard schemes. So in general if you want to\n     * register a custom protocol to replace the `http` protocol, you have to register\n     * it as a standard scheme.\n     *\n     * Protocols that use streams (http and stream protocols) should set `stream:\n     * true`. The `<video>` and `<audio>` HTML elements expect protocols to buffer\n     * their responses by default. The `stream` flag configures those elements to\n     * correctly expect streaming responses.\n     */\n    registerSchemesAsPrivileged(customSchemes: CustomScheme[]): void;\n    /**\n     * Whether the protocol was successfully registered\n     *\n     * Registers a protocol of `scheme` that will send a stream as a response.\n     *\n     * The usage is the same with `registerFileProtocol`, except that the `callback`\n     * should be called with either a `ReadableStream` object or an object that has the\n     * `data` property.\n     *\n     * Example:\n     *\n     * It is possible to pass any object that implements the readable stream API (emits\n     * `data`/`end`/`error` events). For example, here's how a file could be returned:\n     */\n    registerStreamProtocol(scheme: string, handler: (request: ProtocolRequest, callback: (response: (NodeJS.ReadableStream) | (ProtocolResponse)) => void) => void): boolean;\n    /**\n     * Whether the protocol was successfully registered\n     *\n     * Registers a protocol of `scheme` that will send a `String` as a response.\n     *\n     * The usage is the same with `registerFileProtocol`, except that the `callback`\n     * should be called with either a `String` or an object that has the `data`\n     * property.\n     */\n    registerStringProtocol(scheme: string, handler: (request: ProtocolRequest, callback: (response: (string) | (ProtocolResponse)) => void) => void): boolean;\n    /**\n     * Whether the protocol was successfully unintercepted\n     * \nRemove the interceptor installed for `scheme` and restore its original handler.\n     */\n    uninterceptProtocol(scheme: string): boolean;\n    /**\n     * Whether the protocol was successfully unregistered\n     * \nUnregisters the custom protocol of `scheme`.\n     */\n    unregisterProtocol(scheme: string): boolean;\n  }\n\n  interface ProtocolRequest {\n\n    // Docs: https://electronjs.org/docs/api/structures/protocol-request\n\n    headers: Record<string, string>;\n    method: string;\n    referrer: string;\n    uploadData?: UploadData[];\n    url: string;\n  }\n\n  interface ProtocolResponse {\n\n    // Docs: https://electronjs.org/docs/api/structures/protocol-response\n\n    /**\n     * The charset of response body, default is `\"utf-8\"`.\n     */\n    charset?: string;\n    /**\n     * The response body. When returning stream as response, this is a Node.js readable\n     * stream representing the response body. When returning `Buffer` as response, this\n     * is a `Buffer`. When returning `String` as response, this is a `String`. This is\n     * ignored for other types of responses.\n     */\n    data?: (Buffer) | (string) | (NodeJS.ReadableStream);\n    /**\n     * When assigned, the `request` will fail with the `error` number . For the\n     * available error numbers you can use, please see the net error list.\n     */\n    error?: number;\n    /**\n     * An object containing the response headers. The keys must be String, and values\n     * must be either String or Array of String.\n     */\n    headers?: Record<string, (string) | (string[])>;\n    /**\n     * The HTTP `method`. This is only used for file and URL responses.\n     */\n    method?: string;\n    /**\n     * The MIME type of response body, default is `\"text/html\"`. Setting `mimeType`\n     * would implicitly set the `content-type` header in response, but if\n     * `content-type` is already set in `headers`, the `mimeType` would be ignored.\n     */\n    mimeType?: string;\n    /**\n     * Path to the file which would be sent as response body. This is only used for\n     * file responses.\n     */\n    path?: string;\n    /**\n     * The `referrer` URL. This is only used for file and URL responses.\n     */\n    referrer?: string;\n    /**\n     * The session used for requesting URL, by default the HTTP request will reuse the\n     * current session. Setting `session` to `null` would use a random independent\n     * session. This is only used for URL responses.\n     */\n    session?: Session;\n    /**\n     * The HTTP response code, default is 200.\n     */\n    statusCode?: number;\n    /**\n     * The data used as upload data. This is only used for URL responses when `method`\n     * is `\"POST\"`.\n     */\n    uploadData?: ProtocolResponseUploadData;\n    /**\n     * Download the `url` and pipe the result as response body. This is only used for\n     * URL responses.\n     */\n    url?: string;\n  }\n\n  interface ProtocolResponseUploadData {\n\n    // Docs: https://electronjs.org/docs/api/structures/protocol-response-upload-data\n\n    /**\n     * MIME type of the content.\n     */\n    contentType: string;\n    /**\n     * Content to be sent.\n     */\n    data: (string) | (Buffer);\n  }\n\n  interface Rectangle {\n\n    // Docs: https://electronjs.org/docs/api/structures/rectangle\n\n    /**\n     * The height of the rectangle (must be an integer).\n     */\n    height: number;\n    /**\n     * The width of the rectangle (must be an integer).\n     */\n    width: number;\n    /**\n     * The x coordinate of the origin of the rectangle (must be an integer).\n     */\n    x: number;\n    /**\n     * The y coordinate of the origin of the rectangle (must be an integer).\n     */\n    y: number;\n  }\n\n  interface Referrer {\n\n    // Docs: https://electronjs.org/docs/api/structures/referrer\n\n    /**\n     * Can be `default`, `unsafe-url`, `no-referrer-when-downgrade`, `no-referrer`,\n     * `origin`, `strict-origin-when-cross-origin`, `same-origin` or `strict-origin`.\n     * See the Referrer-Policy spec for more details on the meaning of these values.\n     */\n    policy: ('default' | 'unsafe-url' | 'no-referrer-when-downgrade' | 'no-referrer' | 'origin' | 'strict-origin-when-cross-origin' | 'same-origin' | 'strict-origin');\n    /**\n     * HTTP Referrer URL.\n     */\n    url: string;\n  }\n\n  interface Remote extends RemoteMainInterface {\n\n    // Docs: https://electronjs.org/docs/api/remote\n\n    /**\n     * The web contents of this web page.\n     */\n    getCurrentWebContents(): WebContents;\n    /**\n     * The window to which this web page belongs.\n     *\n     * **Note:** Do not use `removeAllListeners` on `BrowserWindow`. Use of this can\n     * remove all `blur` listeners, disable click events on touch bar buttons, and\n     * other unintended consequences.\n     */\n    getCurrentWindow(): BrowserWindow;\n    /**\n     * The global variable of `name` (e.g. `global[name]`) in the main process.\n     */\n    getGlobal(name: string): any;\n    /**\n     * A `NodeJS.Process` object.  The `process` object in the main process. This is\n     * the same as `remote.getGlobal('process')` but is cached.\n     *\n     */\n    readonly process: NodeJS.Process;\n    /**\n     * A `NodeJS.Require` function equivalent to `require(module)` in the main process.\n     * Modules specified by their relative path will resolve relative to the entrypoint\n     * of the main process.\n\ne.g.\n     */\n    require: NodeJS.Require;\n  }\n\n  interface Screen extends NodeJS.EventEmitter {\n\n    // Docs: https://electronjs.org/docs/api/screen\n\n    /**\n     * Emitted when `newDisplay` has been added.\n     */\n    on(event: 'display-added', listener: (event: Event,\n                                          newDisplay: Display) => void): this;\n    once(event: 'display-added', listener: (event: Event,\n                                          newDisplay: Display) => void): this;\n    addListener(event: 'display-added', listener: (event: Event,\n                                          newDisplay: Display) => void): this;\n    removeListener(event: 'display-added', listener: (event: Event,\n                                          newDisplay: Display) => void): this;\n    /**\n     * Emitted when one or more metrics change in a `display`. The `changedMetrics` is\n     * an array of strings that describe the changes. Possible changes are `bounds`,\n     * `workArea`, `scaleFactor` and `rotation`.\n     */\n    on(event: 'display-metrics-changed', listener: (event: Event,\n                                                    display: Display,\n                                                    changedMetrics: string[]) => void): this;\n    once(event: 'display-metrics-changed', listener: (event: Event,\n                                                    display: Display,\n                                                    changedMetrics: string[]) => void): this;\n    addListener(event: 'display-metrics-changed', listener: (event: Event,\n                                                    display: Display,\n                                                    changedMetrics: string[]) => void): this;\n    removeListener(event: 'display-metrics-changed', listener: (event: Event,\n                                                    display: Display,\n                                                    changedMetrics: string[]) => void): this;\n    /**\n     * Emitted when `oldDisplay` has been removed.\n     */\n    on(event: 'display-removed', listener: (event: Event,\n                                            oldDisplay: Display) => void): this;\n    once(event: 'display-removed', listener: (event: Event,\n                                            oldDisplay: Display) => void): this;\n    addListener(event: 'display-removed', listener: (event: Event,\n                                            oldDisplay: Display) => void): this;\n    removeListener(event: 'display-removed', listener: (event: Event,\n                                            oldDisplay: Display) => void): this;\n    /**\n     * Converts a screen DIP point to a screen physical point. The DPI scale is\n     * performed relative to the display containing the DIP point.\n     *\n     * @platform win32\n     */\n    dipToScreenPoint(point: Point): Point;\n    /**\n     * Converts a screen DIP rect to a screen physical rect. The DPI scale is performed\n     * relative to the display nearest to `window`. If `window` is null, scaling will\n     * be performed to the display nearest to `rect`.\n     *\n     * @platform win32\n     */\n    dipToScreenRect(window: (BrowserWindow) | (null), rect: Rectangle): Rectangle;\n    /**\n     * An array of displays that are currently available.\n     */\n    getAllDisplays(): Display[];\n    /**\n     * The current absolute position of the mouse pointer.\n     * \n**Note:** The return value is a DIP point, not a screen physical point.\n     */\n    getCursorScreenPoint(): Point;\n    /**\n     * The display that most closely intersects the provided bounds.\n     */\n    getDisplayMatching(rect: Rectangle): Display;\n    /**\n     * The display nearest the specified point.\n     */\n    getDisplayNearestPoint(point: Point): Display;\n    /**\n     * The primary display.\n     */\n    getPrimaryDisplay(): Display;\n    /**\n     * Converts a screen physical point to a screen DIP point. The DPI scale is\n     * performed relative to the display containing the physical point.\n     *\n     * @platform win32\n     */\n    screenToDipPoint(point: Point): Point;\n    /**\n     * Converts a screen physical rect to a screen DIP rect. The DPI scale is performed\n     * relative to the display nearest to `window`. If `window` is null, scaling will\n     * be performed to the display nearest to `rect`.\n     *\n     * @platform win32\n     */\n    screenToDipRect(window: (BrowserWindow) | (null), rect: Rectangle): Rectangle;\n  }\n\n  interface ScrubberItem {\n\n    // Docs: https://electronjs.org/docs/api/structures/scrubber-item\n\n    /**\n     * The image to appear in this item.\n     */\n    icon?: NativeImage;\n    /**\n     * The text to appear in this item.\n     */\n    label?: string;\n  }\n\n  interface SegmentedControlSegment {\n\n    // Docs: https://electronjs.org/docs/api/structures/segmented-control-segment\n\n    /**\n     * Whether this segment is selectable. Default: true.\n     */\n    enabled?: boolean;\n    /**\n     * The image to appear in this segment.\n     */\n    icon?: NativeImage;\n    /**\n     * The text to appear in this segment.\n     */\n    label?: string;\n  }\n\n  interface SerialPort {\n\n    // Docs: https://electronjs.org/docs/api/structures/serial-port\n\n    /**\n     * A stable identifier on Windows that can be used for device permissions.\n     */\n    deviceInstanceId?: string;\n    /**\n     * A string suitable for display to the user for describing this device.\n     */\n    displayName: string;\n    /**\n     * Unique identifier for the port.\n     */\n    portId: string;\n    /**\n     * Name of the port.\n     */\n    portName: string;\n    /**\n     * Optional USB product ID.\n     */\n    productId: string;\n    /**\n     * The USB device serial number.\n     */\n    serialNumber: string;\n    /**\n     * Represents a single serial port on macOS can be enumerated by multiple drivers.\n     */\n    usbDriverName?: string;\n    /**\n     * Optional USB vendor ID.\n     */\n    vendorId: string;\n  }\n\n  interface ServiceWorkerInfo {\n\n    // Docs: https://electronjs.org/docs/api/structures/service-worker-info\n\n    /**\n     * The virtual ID of the process that this service worker is running in.  This is\n     * not an OS level PID.  This aligns with the ID set used for\n     * `webContents.getProcessId()`.\n     */\n    renderProcessId: number;\n    /**\n     * The base URL that this service worker is active for.\n     */\n    scope: string;\n    /**\n     * The full URL to the script that this service worker runs\n     */\n    scriptUrl: string;\n  }\n\n  class ServiceWorkers extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/service-workers\n\n      /**\n     * Emitted when a service worker logs something to the console.\n     */\n      on(event: 'console-message', listener: (event: Event,\n                                            /**\n                                             * Information about the console message\n                                             */\n                                            messageDetails: MessageDetails) => void): this;\n      once(event: 'console-message', listener: (event: Event,\n                                            /**\n                                             * Information about the console message\n                                             */\n                                            messageDetails: MessageDetails) => void): this;\n      addListener(event: 'console-message', listener: (event: Event,\n                                            /**\n                                             * Information about the console message\n                                             */\n                                            messageDetails: MessageDetails) => void): this;\n      removeListener(event: 'console-message', listener: (event: Event,\n                                            /**\n                                             * Information about the console message\n                                             */\n                                            messageDetails: MessageDetails) => void): this;\n      /**\n     * Emitted when a service worker has been registered. Can occur after a call to\n     * `navigator.serviceWorker.register('/sw.js')` successfully resolves or when a\n     * Chrome extension is loaded.\n     */\n      on(event: 'registration-completed', listener: (event: Event,\n                                                   /**\n                                                    * Information about the registered service worker\n                                                    */\n                                                   details: RegistrationCompletedDetails) => void): this;\n      once(event: 'registration-completed', listener: (event: Event,\n                                                   /**\n                                                    * Information about the registered service worker\n                                                    */\n                                                   details: RegistrationCompletedDetails) => void): this;\n      addListener(event: 'registration-completed', listener: (event: Event,\n                                                   /**\n                                                    * Information about the registered service worker\n                                                    */\n                                                   details: RegistrationCompletedDetails) => void): this;\n      removeListener(event: 'registration-completed', listener: (event: Event,\n                                                   /**\n                                                    * Information about the registered service worker\n                                                    */\n                                                   details: RegistrationCompletedDetails) => void): this;\n      /**\n     * A ServiceWorkerInfo object where the keys are the service worker version ID and\n     * the values are the information about that service worker.\n     */\n      getAllRunning(): Record<number, ServiceWorkerInfo>;\n      /**\n     * Information about this service worker\n     *\n     * If the service worker does not exist or is not running this method will throw an\n     * exception.\n     */\n      getFromVersionID(versionId: number): ServiceWorkerInfo;\n  }\n\n  class Session extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/session\n\n      /**\n     * A session instance from `partition` string. When there is an existing `Session`\n     * with the same `partition`, it will be returned; otherwise a new `Session`\n     * instance will be created with `options`.\n     *\n     * If `partition` starts with `persist:`, the page will use a persistent session\n     * available to all pages in the app with the same `partition`. if there is no\n     * `persist:` prefix, the page will use an in-memory session. If the `partition` is\n     * empty then default session of the app will be returned.\n     *\n     * To create a `Session` with `options`, you have to ensure the `Session` with the\n     * `partition` has never been used before. There is no way to change the `options`\n     * of an existing `Session` object.\n     */\n      static fromPartition(partition: string, options?: FromPartitionOptions): Session;\n    /**\n     * A `Session` object, the default session object of the app.\n     */\n    static defaultSession: Session;\n    /**\n     * Emitted after an extension is loaded. This occurs whenever an extension is added\n     * to the \"enabled\" set of extensions. This includes:\n     *\n     * * Extensions being loaded from `Session.loadExtension`.\n     * * Extensions being reloaded:\n     *   * from a crash.\n  * if the extension requested it (`chrome.runtime.reload()`).\n     */\n    on(event: 'extension-loaded', listener: (event: Event,\n                                             extension: Extension) => void): this;\n    once(event: 'extension-loaded', listener: (event: Event,\n                                             extension: Extension) => void): this;\n    addListener(event: 'extension-loaded', listener: (event: Event,\n                                             extension: Extension) => void): this;\n    removeListener(event: 'extension-loaded', listener: (event: Event,\n                                             extension: Extension) => void): this;\n    /**\n     * Emitted after an extension is loaded and all necessary browser state is\n     * initialized to support the start of the extension's background page.\n     */\n    on(event: 'extension-ready', listener: (event: Event,\n                                            extension: Extension) => void): this;\n    once(event: 'extension-ready', listener: (event: Event,\n                                            extension: Extension) => void): this;\n    addListener(event: 'extension-ready', listener: (event: Event,\n                                            extension: Extension) => void): this;\n    removeListener(event: 'extension-ready', listener: (event: Event,\n                                            extension: Extension) => void): this;\n    /**\n     * Emitted after an extension is unloaded. This occurs when\n     * `Session.removeExtension` is called.\n     */\n    on(event: 'extension-unloaded', listener: (event: Event,\n                                               extension: Extension) => void): this;\n    once(event: 'extension-unloaded', listener: (event: Event,\n                                               extension: Extension) => void): this;\n    addListener(event: 'extension-unloaded', listener: (event: Event,\n                                               extension: Extension) => void): this;\n    removeListener(event: 'extension-unloaded', listener: (event: Event,\n                                               extension: Extension) => void): this;\n    /**\n     * Emitted when a render process requests preconnection to a URL, generally due to\n     * a resource hint.\n     */\n    on(event: 'preconnect', listener: (event: Event,\n                                       /**\n                                        * The URL being requested for preconnection by the renderer.\n                                        */\n                                       preconnectUrl: string,\n                                       /**\n                                        * True if the renderer is requesting that the connection include credentials (see\n                                        * the spec for more details.)\n                                        */\n                                       allowCredentials: boolean) => void): this;\n    once(event: 'preconnect', listener: (event: Event,\n                                       /**\n                                        * The URL being requested for preconnection by the renderer.\n                                        */\n                                       preconnectUrl: string,\n                                       /**\n                                        * True if the renderer is requesting that the connection include credentials (see\n                                        * the spec for more details.)\n                                        */\n                                       allowCredentials: boolean) => void): this;\n    addListener(event: 'preconnect', listener: (event: Event,\n                                       /**\n                                        * The URL being requested for preconnection by the renderer.\n                                        */\n                                       preconnectUrl: string,\n                                       /**\n                                        * True if the renderer is requesting that the connection include credentials (see\n                                        * the spec for more details.)\n                                        */\n                                       allowCredentials: boolean) => void): this;\n    removeListener(event: 'preconnect', listener: (event: Event,\n                                       /**\n                                        * The URL being requested for preconnection by the renderer.\n                                        */\n                                       preconnectUrl: string,\n                                       /**\n                                        * True if the renderer is requesting that the connection include credentials (see\n                                        * the spec for more details.)\n                                        */\n                                       allowCredentials: boolean) => void): this;\n    /**\n     * Emitted when a serial port needs to be selected when a call to\n     * `navigator.serial.requestPort` is made. `callback` should be called with\n     * `portId` to be selected, passing an empty string to `callback` will cancel the\n     * request.  Additionally, permissioning on `navigator.serial` can be managed by\n     * using ses.setPermissionCheckHandler(handler) with the `serial` permission.\n     *\n     * Because this is an experimental feature it is disabled by default.  To enable\n     * this feature, you will need to use the `--enable-features=ElectronSerialChooser`\n     * command line switch.  Additionally because this is an experimental Chromium\n     * feature you will need to set `enableBlinkFeatures: 'Serial'` on the\n     * `webPreferences` property when opening a BrowserWindow.\n     *\n     * @experimental\n     */\n    on(event: 'select-serial-port', listener: (event: Event,\n                                               portList: SerialPort[],\n                                               webContents: WebContents,\n                                               callback: (portId: string) => void) => void): this;\n    once(event: 'select-serial-port', listener: (event: Event,\n                                               portList: SerialPort[],\n                                               webContents: WebContents,\n                                               callback: (portId: string) => void) => void): this;\n    addListener(event: 'select-serial-port', listener: (event: Event,\n                                               portList: SerialPort[],\n                                               webContents: WebContents,\n                                               callback: (portId: string) => void) => void): this;\n    removeListener(event: 'select-serial-port', listener: (event: Event,\n                                               portList: SerialPort[],\n                                               webContents: WebContents,\n                                               callback: (portId: string) => void) => void): this;\n    /**\n     * Emitted after `navigator.serial.requestPort` has been called and\n     * `select-serial-port` has fired if a new serial port becomes available.  For\n     * example, this event will fire when a new USB device is plugged in.\n     *\n     * @experimental\n     */\n    on(event: 'serial-port-added', listener: (event: Event,\n                                              port: SerialPort,\n                                              webContents: WebContents) => void): this;\n    once(event: 'serial-port-added', listener: (event: Event,\n                                              port: SerialPort,\n                                              webContents: WebContents) => void): this;\n    addListener(event: 'serial-port-added', listener: (event: Event,\n                                              port: SerialPort,\n                                              webContents: WebContents) => void): this;\n    removeListener(event: 'serial-port-added', listener: (event: Event,\n                                              port: SerialPort,\n                                              webContents: WebContents) => void): this;\n    /**\n     * Emitted after `navigator.serial.requestPort` has been called and\n     * `select-serial-port` has fired if a serial port has been removed.  For example,\n     * this event will fire when a USB device is unplugged.\n     *\n     * @experimental\n     */\n    on(event: 'serial-port-removed', listener: (event: Event,\n                                                port: SerialPort,\n                                                webContents: WebContents) => void): this;\n    once(event: 'serial-port-removed', listener: (event: Event,\n                                                port: SerialPort,\n                                                webContents: WebContents) => void): this;\n    addListener(event: 'serial-port-removed', listener: (event: Event,\n                                                port: SerialPort,\n                                                webContents: WebContents) => void): this;\n    removeListener(event: 'serial-port-removed', listener: (event: Event,\n                                                port: SerialPort,\n                                                webContents: WebContents) => void): this;\n    /**\n     * Emitted when a hunspell dictionary file starts downloading\n     */\n    on(event: 'spellcheck-dictionary-download-begin', listener: (event: Event,\n                                                                 /**\n                                                                  * The language code of the dictionary file\n                                                                  */\n                                                                 languageCode: string) => void): this;\n    once(event: 'spellcheck-dictionary-download-begin', listener: (event: Event,\n                                                                 /**\n                                                                  * The language code of the dictionary file\n                                                                  */\n                                                                 languageCode: string) => void): this;\n    addListener(event: 'spellcheck-dictionary-download-begin', listener: (event: Event,\n                                                                 /**\n                                                                  * The language code of the dictionary file\n                                                                  */\n                                                                 languageCode: string) => void): this;\n    removeListener(event: 'spellcheck-dictionary-download-begin', listener: (event: Event,\n                                                                 /**\n                                                                  * The language code of the dictionary file\n                                                                  */\n                                                                 languageCode: string) => void): this;\n    /**\n     * Emitted when a hunspell dictionary file download fails.  For details on the\n     * failure you should collect a netlog and inspect the download request.\n     */\n    on(event: 'spellcheck-dictionary-download-failure', listener: (event: Event,\n                                                                   /**\n                                                                    * The language code of the dictionary file\n                                                                    */\n                                                                   languageCode: string) => void): this;\n    once(event: 'spellcheck-dictionary-download-failure', listener: (event: Event,\n                                                                   /**\n                                                                    * The language code of the dictionary file\n                                                                    */\n                                                                   languageCode: string) => void): this;\n    addListener(event: 'spellcheck-dictionary-download-failure', listener: (event: Event,\n                                                                   /**\n                                                                    * The language code of the dictionary file\n                                                                    */\n                                                                   languageCode: string) => void): this;\n    removeListener(event: 'spellcheck-dictionary-download-failure', listener: (event: Event,\n                                                                   /**\n                                                                    * The language code of the dictionary file\n                                                                    */\n                                                                   languageCode: string) => void): this;\n    /**\n     * Emitted when a hunspell dictionary file has been successfully downloaded\n     */\n    on(event: 'spellcheck-dictionary-download-success', listener: (event: Event,\n                                                                   /**\n                                                                    * The language code of the dictionary file\n                                                                    */\n                                                                   languageCode: string) => void): this;\n    once(event: 'spellcheck-dictionary-download-success', listener: (event: Event,\n                                                                   /**\n                                                                    * The language code of the dictionary file\n                                                                    */\n                                                                   languageCode: string) => void): this;\n    addListener(event: 'spellcheck-dictionary-download-success', listener: (event: Event,\n                                                                   /**\n                                                                    * The language code of the dictionary file\n                                                                    */\n                                                                   languageCode: string) => void): this;\n    removeListener(event: 'spellcheck-dictionary-download-success', listener: (event: Event,\n                                                                   /**\n                                                                    * The language code of the dictionary file\n                                                                    */\n                                                                   languageCode: string) => void): this;\n    /**\n     * Emitted when a hunspell dictionary file has been successfully initialized. This\n     * occurs after the file has been downloaded.\n     */\n    on(event: 'spellcheck-dictionary-initialized', listener: (event: Event,\n                                                              /**\n                                                               * The language code of the dictionary file\n                                                               */\n                                                              languageCode: string) => void): this;\n    once(event: 'spellcheck-dictionary-initialized', listener: (event: Event,\n                                                              /**\n                                                               * The language code of the dictionary file\n                                                               */\n                                                              languageCode: string) => void): this;\n    addListener(event: 'spellcheck-dictionary-initialized', listener: (event: Event,\n                                                              /**\n                                                               * The language code of the dictionary file\n                                                               */\n                                                              languageCode: string) => void): this;\n    removeListener(event: 'spellcheck-dictionary-initialized', listener: (event: Event,\n                                                              /**\n                                                               * The language code of the dictionary file\n                                                               */\n                                                              languageCode: string) => void): this;\n    /**\n     * Emitted when Electron is about to download `item` in `webContents`.\n     *\n     * Calling `event.preventDefault()` will cancel the download and `item` will not be\n     * available from next tick of the process.\n     */\n    on(event: 'will-download', listener: (event: Event,\n                                          item: DownloadItem,\n                                          webContents: WebContents) => void): this;\n    once(event: 'will-download', listener: (event: Event,\n                                          item: DownloadItem,\n                                          webContents: WebContents) => void): this;\n    addListener(event: 'will-download', listener: (event: Event,\n                                          item: DownloadItem,\n                                          webContents: WebContents) => void): this;\n    removeListener(event: 'will-download', listener: (event: Event,\n                                          item: DownloadItem,\n                                          webContents: WebContents) => void): this;\n    /**\n     * Whether the word was successfully written to the custom dictionary. This API\n     * will not work on non-persistent (in-memory) sessions.\n     *\n     * **Note:** On macOS and Windows 10 this word will be written to the OS custom\n     * dictionary as well\n     */\n    addWordToSpellCheckerDictionary(word: string): boolean;\n    /**\n     * Dynamically sets whether to always send credentials for HTTP NTLM or Negotiate\n     * authentication.\n     */\n    allowNTLMCredentialsForDomains(domains: string): void;\n    /**\n     * resolves when the session’s HTTP authentication cache has been cleared.\n     */\n    clearAuthCache(): Promise<void>;\n    /**\n     * resolves when the cache clear operation is complete.\n     * \nClears the session’s HTTP cache.\n     */\n    clearCache(): Promise<void>;\n    /**\n     * Resolves when the operation is complete.\n\nClears the host resolver cache.\n     */\n    clearHostResolverCache(): Promise<void>;\n    /**\n     * resolves when the storage data has been cleared.\n     */\n    clearStorageData(options?: ClearStorageDataOptions): Promise<void>;\n    /**\n     * Resolves when all connections are closed.\n     * \n**Note:** It will terminate / fail all requests currently in flight.\n     */\n    closeAllConnections(): Promise<void>;\n    /**\n     * Allows resuming `cancelled` or `interrupted` downloads from previous `Session`.\n     * The API will generate a DownloadItem that can be accessed with the will-download\n     * event. The DownloadItem will not have any `WebContents` associated with it and\n     * the initial state will be `interrupted`. The download will start only when the\n     * `resume` API is called on the DownloadItem.\n     */\n    createInterruptedDownload(options: CreateInterruptedDownloadOptions): void;\n    /**\n     * Disables any network emulation already active for the `session`. Resets to the\n     * original network configuration.\n     */\n    disableNetworkEmulation(): void;\n    /**\n     * Initiates a download of the resource at `url`. The API will generate a\n     * DownloadItem that can be accessed with the will-download event.\n     *\n     * **Note:** This does not perform any security checks that relate to a page's\n     * origin, unlike `webContents.downloadURL`.\n     */\n    downloadURL(url: string): void;\n    /**\n     * Emulates network with the given configuration for the `session`.\n     */\n    enableNetworkEmulation(options: EnableNetworkEmulationOptions): void;\n    /**\n     * Writes any unwritten DOMStorage data to disk.\n     */\n    flushStorageData(): void;\n    /**\n     * Resolves when the all internal states of proxy service is reset and the latest\n     * proxy configuration is reapplied if it's already available. The pac script will\n     * be fetched from `pacScript` again if the proxy mode is `pac_script`.\n     */\n    forceReloadProxyConfig(): Promise<void>;\n    /**\n     * A list of all loaded extensions.\n     *\n     * **Note:** This API cannot be called before the `ready` event of the `app` module\n     * is emitted.\n     */\n    getAllExtensions(): Extension[];\n    /**\n     * resolves with blob data.\n     */\n    getBlobData(identifier: string): Promise<Buffer>;\n    /**\n     * the session's current cache size, in bytes.\n     */\n    getCacheSize(): Promise<number>;\n    /**\n     * | `null` - The loaded extension with the given ID.\n     *\n     * **Note:** This API cannot be called before the `ready` event of the `app` module\n     * is emitted.\n     */\n    getExtension(extensionId: string): Extension;\n    /**\n     * an array of paths to preload scripts that have been registered.\n     */\n    getPreloads(): string[];\n    /**\n     * An array of language codes the spellchecker is enabled for.  If this list is\n     * empty the spellchecker will fallback to using `en-US`.  By default on launch if\n     * this setting is an empty list Electron will try to populate this setting with\n     * the current OS locale.  This setting is persisted across restarts.\n     *\n     * **Note:** On macOS the OS spellchecker is used and has its own list of\n     * languages.  This API is a no-op on macOS.\n     */\n    getSpellCheckerLanguages(): string[];\n    /**\n     * A `String | null` indicating the absolute file system path where data for this\n     * session is persisted on disk.  For in memory sessions this returns `null`.\n     */\n    getStoragePath(): void;\n    /**\n     * The user agent for this session.\n     */\n    getUserAgent(): string;\n    /**\n     * Whether or not this session is a persistent one. The default `webContents`\n     * session of a `BrowserWindow` is persistent. When creating a session from a\n     * partition, session prefixed with `persist:` will be persistent, while others\n     * will be temporary.\n     */\n    isPersistent(): boolean;\n    /**\n     * Whether the builtin spell checker is enabled.\n     */\n    isSpellCheckerEnabled(): boolean;\n    /**\n     * An array of all words in app's custom dictionary. Resolves when the full\n     * dictionary is loaded from disk.\n     */\n    listWordsInSpellCheckerDictionary(): Promise<string[]>;\n    /**\n     * resolves when the extension is loaded.\n     *\n     * This method will raise an exception if the extension could not be loaded. If\n     * there are warnings when installing the extension (e.g. if the extension requests\n     * an API that Electron does not support) then they will be logged to the console.\n     *\n     * Note that Electron does not support the full range of Chrome extensions APIs.\n     * See Supported Extensions APIs for more details on what is supported.\n     *\n     * Note that in previous versions of Electron, extensions that were loaded would be\n     * remembered for future runs of the application. This is no longer the case:\n     * `loadExtension` must be called on every boot of your app if you want the\n     * extension to be loaded.\n     *\n     * This API does not support loading packed (.crx) extensions.\n     *\n     * **Note:** This API cannot be called before the `ready` event of the `app` module\n     * is emitted.\n     *\n     * **Note:** Loading extensions into in-memory (non-persistent) sessions is not\n     * supported and will throw an error.\n     */\n    loadExtension(path: string, options?: LoadExtensionOptions): Promise<Electron.Extension>;\n    /**\n     * Preconnects the given number of sockets to an origin.\n     */\n    preconnect(options: PreconnectOptions): void;\n    /**\n     * Unloads an extension.\n     *\n     * **Note:** This API cannot be called before the `ready` event of the `app` module\n     * is emitted.\n     */\n    removeExtension(extensionId: string): void;\n    /**\n     * Whether the word was successfully removed from the custom dictionary. This API\n     * will not work on non-persistent (in-memory) sessions.\n     *\n     * **Note:** On macOS and Windows 10 this word will be removed from the OS custom\n     * dictionary as well\n     */\n    removeWordFromSpellCheckerDictionary(word: string): boolean;\n    /**\n     * Resolves with the proxy information for `url`.\n     */\n    resolveProxy(url: string): Promise<string>;\n    /**\n     * Sets the certificate verify proc for `session`, the `proc` will be called with\n     * `proc(request, callback)` whenever a server certificate verification is\n     * requested. Calling `callback(0)` accepts the certificate, calling `callback(-2)`\n     * rejects it.\n     *\n     * Calling `setCertificateVerifyProc(null)` will revert back to default certificate\n     * verify proc.\n     * \n> **NOTE:** The result of this procedure is cached by the network service.\n     */\n    setCertificateVerifyProc(proc: ((request: Request, callback: (verificationResult: number) => void) => void) | (null)): void;\n    /**\n     * Sets download saving directory. By default, the download directory will be the\n     * `Downloads` under the respective app folder.\n     */\n    setDownloadPath(path: string): void;\n    /**\n     * Sets the handler which can be used to respond to permission checks for the\n     * `session`. Returning `true` will allow the permission and `false` will reject\n     * it.  Please note that you must also implement `setPermissionRequestHandler` to\n     * get complete permission handling. Most web APIs do a permission check and then\n     * make a permission request if the check is denied. To clear the handler, call\n     * `setPermissionCheckHandler(null)`.\n     */\n    setPermissionCheckHandler(handler: ((webContents: (WebContents) | (null), permission: string, requestingOrigin: string, details: PermissionCheckHandlerHandlerDetails) => boolean) | (null)): void;\n    /**\n     * Sets the handler which can be used to respond to permission requests for the\n     * `session`. Calling `callback(true)` will allow the permission and\n     * `callback(false)` will reject it. To clear the handler, call\n     * `setPermissionRequestHandler(null)`.  Please note that you must also implement\n     * `setPermissionCheckHandler` to get complete permission handling. Most web APIs\n     * do a permission check and then make a permission request if the check is denied.\n     */\n    setPermissionRequestHandler(handler: ((webContents: WebContents, permission: 'clipboard-read' | 'media' | 'display-capture' | 'mediaKeySystem' | 'geolocation' | 'notifications' | 'midi' | 'midiSysex' | 'pointerLock' | 'fullscreen' | 'openExternal' | 'unknown', callback: (permissionGranted: boolean) => void, details: PermissionRequestHandlerHandlerDetails) => void) | (null)): void;\n    /**\n     * Adds scripts that will be executed on ALL web contents that are associated with\n     * this session just before normal `preload` scripts run.\n     */\n    setPreloads(preloads: string[]): void;\n    /**\n     * Resolves when the proxy setting process is complete.\n     *\n     * Sets the proxy settings.\n     *\n     * When `mode` is unspecified, `pacScript` and `proxyRules` are provided together,\n     * the `proxyRules` option is ignored and `pacScript` configuration is applied.\n     *\n     * You may need `ses.closeAllConnections` to close currently in flight connections\n     * to prevent pooled sockets using previous proxy from being reused by future\n     * requests.\n     *\n     * The `proxyRules` has to follow the rules below:\n     *\n     * For example:\n     *\n     * * `http=foopy:80;ftp=foopy2` - Use HTTP proxy `foopy:80` for `http://` URLs, and\n     * HTTP proxy `foopy2:80` for `ftp://` URLs.\n     * * `foopy:80` - Use HTTP proxy `foopy:80` for all URLs.\n     * * `foopy:80,bar,direct://` - Use HTTP proxy `foopy:80` for all URLs, failing\n     * over to `bar` if `foopy:80` is unavailable, and after that using no proxy.\n     * * `socks4://foopy` - Use SOCKS v4 proxy `foopy:1080` for all URLs.\n     * * `http=foopy,socks5://bar.com` - Use HTTP proxy `foopy` for http URLs, and fail\n     * over to the SOCKS5 proxy `bar.com` if `foopy` is unavailable.\n     * * `http=foopy,direct://` - Use HTTP proxy `foopy` for http URLs, and use no\n     * proxy if `foopy` is unavailable.\n     * * `http=foopy;socks=foopy2` - Use HTTP proxy `foopy` for http URLs, and use\n     * `socks4://foopy2` for all other URLs.\n     *\n     * The `proxyBypassRules` is a comma separated list of rules described below:\n     *\n     * * `[ URL_SCHEME \"://\" ] HOSTNAME_PATTERN [ \":\" <port> ]`\n     *\n     * Match all hostnames that match the pattern HOSTNAME_PATTERN.\n     *\n     * Examples: \"foobar.com\", \"*foobar.com\", \"*.foobar.com\", \"*foobar.com:99\",\n     * \"https://x.*.y.com:99\"\n     * * `\".\" HOSTNAME_SUFFIX_PATTERN [ \":\" PORT ]`\n     *\n     * Match a particular domain suffix.\n     *\n     * Examples: \".google.com\", \".com\", \"http://.google.com\"\n     * * `[ SCHEME \"://\" ] IP_LITERAL [ \":\" PORT ]`\n     *\n     * Match URLs which are IP address literals.\n     *\n     * Examples: \"127.0.1\", \"[0:0::1]\", \"[::1]\", \"http://[::1]:99\"\n     * * `IP_LITERAL \"/\" PREFIX_LENGTH_IN_BITS`\n     *\n     * Match any URL that is to an IP literal that falls between the given range. IP\n     * range is specified using CIDR notation.\n     *\n     * Examples: \"192.168.1.1/16\", \"fefe:13::abc/33\".\n     * * `<local>`\n     *\n     * Match local addresses. The meaning of `<local>` is whether the host matches one\n     * of: \"127.0.0.1\", \"::1\", \"localhost\".\n     */\n    setProxy(config: Config): Promise<void>;\n    /**\n     * By default Electron will download hunspell dictionaries from the Chromium CDN.\n     * If you want to override this behavior you can use this API to point the\n     * dictionary downloader at your own hosted version of the hunspell dictionaries.\n     * We publish a `hunspell_dictionaries.zip` file with each release which contains\n     * the files you need to host here, the file server must be **case insensitive**\n     * you must upload each file twice, once with the case it has in the ZIP file and\n     * once with the filename as all lower case.\n     *\n     * If the files present in `hunspell_dictionaries.zip` are available at\n     * `https://example.com/dictionaries/language-code.bdic` then you should call this\n     * api with\n     * `ses.setSpellCheckerDictionaryDownloadURL('https://example.com/dictionaries/')`.\n     *  Please note the trailing slash.  The URL to the dictionaries is formed as\n     * `${url}${filename}`.\n     *\n     * **Note:** On macOS the OS spellchecker is used and therefore we do not download\n     * any dictionary files.  This API is a no-op on macOS.\n     */\n    setSpellCheckerDictionaryDownloadURL(url: string): void;\n    /**\n     * Sets whether to enable the builtin spell checker.\n     */\n    setSpellCheckerEnabled(enable: boolean): void;\n    /**\n     * The built in spellchecker does not automatically detect what language a user is\n     * typing in.  In order for the spell checker to correctly check their words you\n     * must call this API with an array of language codes.  You can get the list of\n     * supported language codes with the `ses.availableSpellCheckerLanguages` property.\n     *\n     * **Note:** On macOS the OS spellchecker is used and will detect your language\n     * automatically.  This API is a no-op on macOS.\n     */\n    setSpellCheckerLanguages(languages: string[]): void;\n    /**\n     * Sets the SSL configuration for the session. All subsequent network requests will\n     * use the new configuration. Existing network connections (such as WebSocket\n     * connections) will not be terminated, but old sockets in the pool will not be\n     * reused for new connections.\n     */\n    setSSLConfig(config: SSLConfigConfig): void;\n    /**\n     * Overrides the `userAgent` and `acceptLanguages` for this session.\n     *\n     * The `acceptLanguages` must a comma separated ordered list of language codes, for\n     * example `\"en-US,fr,de,ko,zh-CN,ja\"`.\n     *\n     * This doesn't affect existing `WebContents`, and each `WebContents` can use\n     * `webContents.setUserAgent` to override the session-wide user agent.\n     */\n    setUserAgent(userAgent: string, acceptLanguages?: string): void;\n    readonly availableSpellCheckerLanguages: string[];\n    readonly cookies: Cookies;\n    readonly netLog: NetLog;\n    readonly protocol: Protocol;\n    readonly serviceWorkers: ServiceWorkers;\n    spellCheckerEnabled: boolean;\n    readonly storagePath: (string) | (null);\n    readonly webRequest: WebRequest;\n  }\n\n  interface SharedWorkerInfo {\n\n    // Docs: https://electronjs.org/docs/api/structures/shared-worker-info\n\n    /**\n     * The unique id of the shared worker.\n     */\n    id: string;\n    /**\n     * The url of the shared worker.\n     */\n    url: string;\n  }\n\n  class ShareMenu extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/share-menu\n\n      /**\n     * ShareMenu\n     */\n      constructor(sharingItem: SharingItem);\n      /**\n     * Closes the context menu in the `browserWindow`.\n     */\n      closePopup(browserWindow?: BrowserWindow): void;\n      /**\n     * Pops up this menu as a context menu in the `BrowserWindow`.\n     */\n      popup(options?: PopupOptions): void;\n  }\n\n  interface SharingItem {\n\n    // Docs: https://electronjs.org/docs/api/structures/sharing-item\n\n    /**\n     * An array of files to share.\n     */\n    filePaths?: string[];\n    /**\n     * An array of text to share.\n     */\n    texts?: string[];\n    /**\n     * An array of URLs to share.\n     */\n    urls?: string[];\n  }\n\n  interface Shell {\n\n    // Docs: https://electronjs.org/docs/api/shell\n\n    /**\n     * Play the beep sound.\n     */\n    beep(): void;\n    /**\n     * Open the given external protocol URL in the desktop's default manner. (For\n     * example, mailto: URLs in the user's default mail agent).\n     */\n    openExternal(url: string, options?: OpenExternalOptions): Promise<void>;\n    /**\n     * Resolves with a string containing the error message corresponding to the failure\n     * if a failure occurred, otherwise \"\".\n     * \nOpen the given file in the desktop's default manner.\n     */\n    openPath(path: string): Promise<string>;\n    /**\n     * Resolves the shortcut link at `shortcutPath`.\n     * \nAn exception will be thrown when any error happens.\n     *\n     * @platform win32\n     */\n    readShortcutLink(shortcutPath: string): ShortcutDetails;\n    /**\n     * Show the given file in a file manager. If possible, select the file.\n     */\n    showItemInFolder(fullPath: string): void;\n    /**\n     * Resolves when the operation has been completed. Rejects if there was an error\n     * while deleting the requested item.\n     *\n     * This moves a path to the OS-specific trash location (Trash on macOS, Recycle Bin\n     * on Windows, and a desktop-environment-specific location on Linux).\n     */\n    trashItem(path: string): Promise<void>;\n    /**\n     * Whether the shortcut was created successfully.\n     * \nCreates or updates a shortcut link at `shortcutPath`.\n     *\n     * @platform win32\n     */\n    writeShortcutLink(shortcutPath: string, operation: 'create' | 'update' | 'replace', options: ShortcutDetails): boolean;\n    /**\n     * Whether the shortcut was created successfully.\n     * \nCreates or updates a shortcut link at `shortcutPath`.\n     *\n     * @platform win32\n     */\n    writeShortcutLink(shortcutPath: string, options: ShortcutDetails): boolean;\n  }\n\n  interface ShortcutDetails {\n\n    // Docs: https://electronjs.org/docs/api/structures/shortcut-details\n\n    /**\n     * The Application User Model ID. Default is empty.\n     */\n    appUserModelId?: string;\n    /**\n     * The arguments to be applied to `target` when launching from this shortcut.\n     * Default is empty.\n     */\n    args?: string;\n    /**\n     * The working directory. Default is empty.\n     */\n    cwd?: string;\n    /**\n     * The description of the shortcut. Default is empty.\n     */\n    description?: string;\n    /**\n     * The path to the icon, can be a DLL or EXE. `icon` and `iconIndex` have to be set\n     * together. Default is empty, which uses the target's icon.\n     */\n    icon?: string;\n    /**\n     * The resource ID of icon when `icon` is a DLL or EXE. Default is 0.\n     */\n    iconIndex?: number;\n    /**\n     * The target to launch from this shortcut.\n     */\n    target: string;\n    /**\n     * The Application Toast Activator CLSID. Needed for participating in Action\n     * Center.\n     */\n    toastActivatorClsid?: string;\n  }\n\n  interface Size {\n\n    // Docs: https://electronjs.org/docs/api/structures/size\n\n    height: number;\n    width: number;\n  }\n\n  interface SystemPreferences extends NodeJS.EventEmitter {\n\n    // Docs: https://electronjs.org/docs/api/system-preferences\n\n    on(event: 'accent-color-changed', listener: (event: Event,\n                                                 /**\n                                                  * The new RGBA color the user assigned to be their system accent color.\n                                                  */\n                                                 newColor: string) => void): this;\n    once(event: 'accent-color-changed', listener: (event: Event,\n                                                 /**\n                                                  * The new RGBA color the user assigned to be their system accent color.\n                                                  */\n                                                 newColor: string) => void): this;\n    addListener(event: 'accent-color-changed', listener: (event: Event,\n                                                 /**\n                                                  * The new RGBA color the user assigned to be their system accent color.\n                                                  */\n                                                 newColor: string) => void): this;\n    removeListener(event: 'accent-color-changed', listener: (event: Event,\n                                                 /**\n                                                  * The new RGBA color the user assigned to be their system accent color.\n                                                  */\n                                                 newColor: string) => void): this;\n    on(event: 'color-changed', listener: (event: Event) => void): this;\n    once(event: 'color-changed', listener: (event: Event) => void): this;\n    addListener(event: 'color-changed', listener: (event: Event) => void): this;\n    removeListener(event: 'color-changed', listener: (event: Event) => void): this;\n    /**\n     * **Deprecated:** Should use the new `updated` event on the `nativeTheme` module.\n     *\n     * @deprecated\n     * @platform win32\n     */\n    on(event: 'high-contrast-color-scheme-changed', listener: (event: Event,\n                                                               /**\n                                                                * `true` if a high contrast theme is being used, `false` otherwise.\n                                                                */\n                                                               highContrastColorScheme: boolean) => void): this;\n    once(event: 'high-contrast-color-scheme-changed', listener: (event: Event,\n                                                               /**\n                                                                * `true` if a high contrast theme is being used, `false` otherwise.\n                                                                */\n                                                               highContrastColorScheme: boolean) => void): this;\n    addListener(event: 'high-contrast-color-scheme-changed', listener: (event: Event,\n                                                               /**\n                                                                * `true` if a high contrast theme is being used, `false` otherwise.\n                                                                */\n                                                               highContrastColorScheme: boolean) => void): this;\n    removeListener(event: 'high-contrast-color-scheme-changed', listener: (event: Event,\n                                                               /**\n                                                                * `true` if a high contrast theme is being used, `false` otherwise.\n                                                                */\n                                                               highContrastColorScheme: boolean) => void): this;\n    /**\n     * **Deprecated:** Should use the new `updated` event on the `nativeTheme` module.\n     *\n     * @deprecated\n     * @platform win32\n     */\n    on(event: 'inverted-color-scheme-changed', listener: (event: Event,\n                                                          /**\n                                                           * `true` if an inverted color scheme (a high contrast color scheme with light text\n                                                           * and dark backgrounds) is being used, `false` otherwise.\n                                                           */\n                                                          invertedColorScheme: boolean) => void): this;\n    once(event: 'inverted-color-scheme-changed', listener: (event: Event,\n                                                          /**\n                                                           * `true` if an inverted color scheme (a high contrast color scheme with light text\n                                                           * and dark backgrounds) is being used, `false` otherwise.\n                                                           */\n                                                          invertedColorScheme: boolean) => void): this;\n    addListener(event: 'inverted-color-scheme-changed', listener: (event: Event,\n                                                          /**\n                                                           * `true` if an inverted color scheme (a high contrast color scheme with light text\n                                                           * and dark backgrounds) is being used, `false` otherwise.\n                                                           */\n                                                          invertedColorScheme: boolean) => void): this;\n    removeListener(event: 'inverted-color-scheme-changed', listener: (event: Event,\n                                                          /**\n                                                           * `true` if an inverted color scheme (a high contrast color scheme with light text\n                                                           * and dark backgrounds) is being used, `false` otherwise.\n                                                           */\n                                                          invertedColorScheme: boolean) => void): this;\n    /**\n     * A promise that resolves with `true` if consent was granted and `false` if it was\n     * denied. If an invalid `mediaType` is passed, the promise will be rejected. If an\n     * access request was denied and later is changed through the System Preferences\n     * pane, a restart of the app will be required for the new permissions to take\n     * effect. If access has already been requested and denied, it _must_ be changed\n     * through the preference pane; an alert will not pop up and the promise will\n     * resolve with the existing access status.\n     *\n     * **Important:** In order to properly leverage this API, you must set the\n     * `NSMicrophoneUsageDescription` and `NSCameraUsageDescription` strings in your\n     * app's `Info.plist` file. The values for these keys will be used to populate the\n     * permission dialogs so that the user will be properly informed as to the purpose\n     * of the permission request. See Electron Application Distribution for more\n     * information about how to set these in the context of Electron.\n     *\n     * This user consent was not required until macOS 10.14 Mojave, so this method will\n     * always return `true` if your system is running 10.13 High Sierra or lower.\n     *\n     * @platform darwin\n     */\n    askForMediaAccess(mediaType: 'microphone' | 'camera'): Promise<boolean>;\n    /**\n     * whether or not this device has the ability to use Touch ID.\n     *\n     * **NOTE:** This API will return `false` on macOS systems older than Sierra\n     * 10.12.2.\n     *\n     * @platform darwin\n     */\n    canPromptTouchID(): boolean;\n    /**\n     * The users current system wide accent color preference in RGBA hexadecimal form.\n     * \nThis API is only available on macOS 10.14 Mojave or newer.\n     *\n     * @platform win32,darwin\n     */\n    getAccentColor(): string;\n    /**\n     * * `shouldRenderRichAnimation` Boolean - Returns true if rich animations should\n     * be rendered. Looks at session type (e.g. remote desktop) and accessibility\n     * settings to give guidance for heavy animations.\n     * * `scrollAnimationsEnabledBySystem` Boolean - Determines on a per-platform basis\n     * whether scroll animations (e.g. produced by home/end key) should be enabled.\n     * * `prefersReducedMotion` Boolean - Determines whether the user desires reduced\n     * motion based on platform APIs.\n     * \nReturns an object with system animation settings.\n     */\n    getAnimationSettings(): AnimationSettings;\n    /**\n     * | `null` - Can be `dark`, `light` or `unknown`.\n     *\n     * Gets the macOS appearance setting that you have declared you want for your\n     * application, maps to NSApplication.appearance. You can use the\n     * `setAppLevelAppearance` API to set this value.\n     *\n     * @deprecated\n     * @platform darwin\n     */\n    getAppLevelAppearance(): ('dark' | 'light' | 'unknown');\n    /**\n     * The system color setting in RGB hexadecimal form (`#ABCDEF`). See the Windows\n     * docs and the macOS docs for more details.\n     *\n     * The following colors are only available on macOS 10.14: `find-highlight`,\n     * `selected-content-background`, `separator`,\n     * `unemphasized-selected-content-background`,\n     * `unemphasized-selected-text-background`, and `unemphasized-selected-text`.\n     *\n     * @platform win32,darwin\n     */\n    getColor(color: '3d-dark-shadow' | '3d-face' | '3d-highlight' | '3d-light' | '3d-shadow' | 'active-border' | 'active-caption' | 'active-caption-gradient' | 'app-workspace' | 'button-text' | 'caption-text' | 'desktop' | 'disabled-text' | 'highlight' | 'highlight-text' | 'hotlight' | 'inactive-border' | 'inactive-caption' | 'inactive-caption-gradient' | 'inactive-caption-text' | 'info-background' | 'info-text' | 'menu' | 'menu-highlight' | 'menubar' | 'menu-text' | 'scrollbar' | 'window' | 'window-frame' | 'window-text' | 'alternate-selected-control-text' | 'control-background' | 'control' | 'control-text' | 'disabled-control-text' | 'find-highlight' | 'grid' | 'header-text' | 'highlight' | 'keyboard-focus-indicator' | 'label' | 'link' | 'placeholder-text' | 'quaternary-label' | 'scrubber-textured-background' | 'secondary-label' | 'selected-content-background' | 'selected-control' | 'selected-control-text' | 'selected-menu-item-text' | 'selected-text-background' | 'selected-text' | 'separator' | 'shadow' | 'tertiary-label' | 'text-background' | 'text' | 'under-page-background' | 'unemphasized-selected-content-background' | 'unemphasized-selected-text-background' | 'unemphasized-selected-text' | 'window-background' | 'window-frame-text'): string;\n    /**\n     * Can be `dark`, `light` or `unknown`.\n     *\n     * Gets the macOS appearance setting that is currently applied to your application,\n     * maps to NSApplication.effectiveAppearance\n     *\n     * @platform darwin\n     */\n    getEffectiveAppearance(): ('dark' | 'light' | 'unknown');\n    /**\n     * Can be `not-determined`, `granted`, `denied`, `restricted` or `unknown`.\n     *\n     * This user consent was not required on macOS 10.13 High Sierra or lower so this\n     * method will always return `granted`. macOS 10.14 Mojave or higher requires\n     * consent for `microphone` and `camera` access. macOS 10.15 Catalina or higher\n     * requires consent for `screen` access.\n     *\n     * Windows 10 has a global setting controlling `microphone` and `camera` access for\n     * all win32 applications. It will always return `granted` for `screen` and for all\n     * media types on older versions of Windows.\n     *\n     * @platform win32,darwin\n     */\n    getMediaAccessStatus(mediaType: 'microphone' | 'camera' | 'screen'): ('not-determined' | 'granted' | 'denied' | 'restricted' | 'unknown');\n    /**\n     * The standard system color formatted as `#RRGGBBAA`.\n     *\n     * Returns one of several standard system colors that automatically adapt to\n     * vibrancy and changes in accessibility settings like 'Increase contrast' and\n     * 'Reduce transparency'. See Apple Documentation for  more details.\n     *\n     * @platform darwin\n     */\n    getSystemColor(color: 'blue' | 'brown' | 'gray' | 'green' | 'orange' | 'pink' | 'purple' | 'red' | 'yellow'): string;\n    /**\n     * The value of `key` in `NSUserDefaults`.\n     *\n     * Some popular `key` and `type`s are:\n     *\n     * * `AppleInterfaceStyle`: `string`\n     * * `AppleAquaColorVariant`: `integer`\n     * * `AppleHighlightColor`: `string`\n     * * `AppleShowScrollBars`: `string`\n     * * `NSNavRecentPlaces`: `array`\n     * * `NSPreferredWebServices`: `dictionary`\n     * * `NSUserDictionaryReplacementItems`: `array`\n     *\n     * @platform darwin\n     */\n    getUserDefault(key: string, type: 'string' | 'boolean' | 'integer' | 'float' | 'double' | 'url' | 'array' | 'dictionary'): any;\n    /**\n     * `true` if DWM composition (Aero Glass) is enabled, and `false` otherwise.\n     *\n     * An example of using it to determine if you should create a transparent window or\n     * not (transparent windows won't work correctly when DWM composition is disabled):\n     *\n     * @platform win32\n     */\n    isAeroGlassEnabled(): boolean;\n    /**\n     * Whether the system is in Dark Mode.\n     * \n**Deprecated:** Should use the new `nativeTheme.shouldUseDarkColors` API.\n     *\n     * @deprecated\n     * @platform darwin,win32\n     */\n    isDarkMode(): boolean;\n    /**\n     * `true` if a high contrast theme is active, `false` otherwise.\n     *\n     * **Deprecated:** Should use the new `nativeTheme.shouldUseHighContrastColors`\n     * API.\n     *\n     * @deprecated\n     * @platform darwin,win32\n     */\n    isHighContrastColorScheme(): boolean;\n    /**\n     * `true` if an inverted color scheme (a high contrast color scheme with light text\n     * and dark backgrounds) is active, `false` otherwise.\n     *\n     * **Deprecated:** Should use the new `nativeTheme.shouldUseInvertedColorScheme`\n     * API.\n     *\n     * @deprecated\n     * @platform win32\n     */\n    isInvertedColorScheme(): boolean;\n    /**\n     * Whether the Swipe between pages setting is on.\n     *\n     * @platform darwin\n     */\n    isSwipeTrackingFromScrollEventsEnabled(): boolean;\n    /**\n     * `true` if the current process is a trusted accessibility client and `false` if\n     * it is not.\n     *\n     * @platform darwin\n     */\n    isTrustedAccessibilityClient(prompt: boolean): boolean;\n    /**\n     * Posts `event` as native notifications of macOS. The `userInfo` is an Object that\n     * contains the user information dictionary sent along with the notification.\n     *\n     * @platform darwin\n     */\n    postLocalNotification(event: string, userInfo: Record<string, any>): void;\n    /**\n     * Posts `event` as native notifications of macOS. The `userInfo` is an Object that\n     * contains the user information dictionary sent along with the notification.\n     *\n     * @platform darwin\n     */\n    postNotification(event: string, userInfo: Record<string, any>, deliverImmediately?: boolean): void;\n    /**\n     * Posts `event` as native notifications of macOS. The `userInfo` is an Object that\n     * contains the user information dictionary sent along with the notification.\n     *\n     * @platform darwin\n     */\n    postWorkspaceNotification(event: string, userInfo: Record<string, any>): void;\n    /**\n     * resolves if the user has successfully authenticated with Touch ID.\n     *\n     * This API itself will not protect your user data; rather, it is a mechanism to\n     * allow you to do so. Native apps will need to set Access Control Constants like\n     * `kSecAccessControlUserPresence` on their keychain entry so that reading it would\n     * auto-prompt for Touch ID biometric consent. This could be done with\n     * `node-keytar`, such that one would store an encryption key with `node-keytar`\n     * and only fetch it if `promptTouchID()` resolves.\n     *\n     * **NOTE:** This API will return a rejected Promise on macOS systems older than\n     * Sierra 10.12.2.\n     *\n     * @platform darwin\n     */\n    promptTouchID(reason: string): Promise<void>;\n    /**\n     * Add the specified defaults to your application's `NSUserDefaults`.\n     *\n     * @platform darwin\n     */\n    registerDefaults(defaults: Record<string, (string) | (boolean) | (number)>): void;\n    /**\n     * Removes the `key` in `NSUserDefaults`. This can be used to restore the default\n     * or global value of a `key` previously set with `setUserDefault`.\n     *\n     * @platform darwin\n     */\n    removeUserDefault(key: string): void;\n    /**\n     * Sets the appearance setting for your application, this should override the\n     * system default and override the value of `getEffectiveAppearance`.\n     *\n     * @deprecated\n     * @platform darwin\n     */\n    setAppLevelAppearance(appearance: (('dark' | 'light')) | (null)): void;\n    /**\n     * Set the value of `key` in `NSUserDefaults`.\n     *\n     * Note that `type` should match actual type of `value`. An exception is thrown if\n     * they don't.\n     * \nSome popular `key` and `type`s are:\n\n* `ApplePressAndHoldEnabled`: `boolean`\n     *\n     * @platform darwin\n     */\n    setUserDefault(key: string, type: 'string' | 'boolean' | 'integer' | 'float' | 'double' | 'url' | 'array' | 'dictionary', value: string): void;\n    /**\n     * The ID of this subscription\n     *\n     * Same as `subscribeNotification`, but uses `NSNotificationCenter` for local\n     * defaults. This is necessary for events such as\n     * `NSUserDefaultsDidChangeNotification`.\n     *\n     * @platform darwin\n     */\n    subscribeLocalNotification(event: string, callback: (event: string, userInfo: Record<string, unknown>, object: string) => void): number;\n    /**\n     * The ID of this subscription\n     *\n     * Subscribes to native notifications of macOS, `callback` will be called with\n     * `callback(event, userInfo)` when the corresponding `event` happens. The\n     * `userInfo` is an Object that contains the user information dictionary sent along\n     * with the notification. The `object` is the sender of the notification, and only\n     * supports `NSString` values for now.\n     *\n     * The `id` of the subscriber is returned, which can be used to unsubscribe the\n     * `event`.\n     *\n     * Under the hood this API subscribes to `NSDistributedNotificationCenter`, example\n     * values of `event` are:\n     *\n     * * `AppleInterfaceThemeChangedNotification`\n     * * `AppleAquaColorVariantChanged`\n     * * `AppleColorPreferencesChangedNotification`\n     * * `AppleShowScrollBarsSettingChanged`\n     *\n     * @platform darwin\n     */\n    subscribeNotification(event: string, callback: (event: string, userInfo: Record<string, unknown>, object: string) => void): number;\n    /**\n     * The ID of this subscription\n     *\n     * Same as `subscribeNotification`, but uses\n     * `NSWorkspace.sharedWorkspace.notificationCenter`. This is necessary for events\n     * such as `NSWorkspaceDidActivateApplicationNotification`.\n     *\n     * @platform darwin\n     */\n    subscribeWorkspaceNotification(event: string, callback: (event: string, userInfo: Record<string, unknown>, object: string) => void): number;\n    /**\n     * Same as `unsubscribeNotification`, but removes the subscriber from\n     * `NSNotificationCenter`.\n     *\n     * @platform darwin\n     */\n    unsubscribeLocalNotification(id: number): void;\n    /**\n     * Removes the subscriber with `id`.\n     *\n     * @platform darwin\n     */\n    unsubscribeNotification(id: number): void;\n    /**\n     * Same as `unsubscribeNotification`, but removes the subscriber from\n     * `NSWorkspace.sharedWorkspace.notificationCenter`.\n     *\n     * @platform darwin\n     */\n    unsubscribeWorkspaceNotification(id: number): void;\n    /**\n     * A `String` property that can be `dark`, `light` or `unknown`. It determines the\n     * macOS appearance setting for your application. This maps to values in:\n     * NSApplication.appearance. Setting this will override the system default as well\n     * as the value of `getEffectiveAppearance`.\n     *\n     * Possible values that can be set are `dark` and `light`, and possible return\n     * values are `dark`, `light`, and `unknown`.\n     * \nThis property is only available on macOS 10.14 Mojave or newer.\n     *\n     * @platform darwin\n     */\n    appLevelAppearance: ('dark' | 'light' | 'unknown');\n    /**\n     * A `String` property that can be `dark`, `light` or `unknown`.\n     *\n     * Returns the macOS appearance setting that is currently applied to your\n     * application, maps to NSApplication.effectiveAppearance\n     *\n     * @platform darwin\n     */\n    readonly effectiveAppearance: ('dark' | 'light' | 'unknown');\n  }\n\n  interface Task {\n\n    // Docs: https://electronjs.org/docs/api/structures/task\n\n    /**\n     * The command line arguments when `program` is executed.\n     */\n    arguments: string;\n    /**\n     * Description of this task.\n     */\n    description: string;\n    /**\n     * The icon index in the icon file. If an icon file consists of two or more icons,\n     * set this value to identify the icon. If an icon file consists of one icon, this\n     * value is 0.\n     */\n    iconIndex: number;\n    /**\n     * The absolute path to an icon to be displayed in a JumpList, which can be an\n     * arbitrary resource file that contains an icon. You can usually specify\n     * `process.execPath` to show the icon of the program.\n     */\n    iconPath: string;\n    /**\n     * Path of the program to execute, usually you should specify `process.execPath`\n     * which opens the current program.\n     */\n    program: string;\n    /**\n     * The string to be displayed in a JumpList.\n     */\n    title: string;\n    /**\n     * The working directory. Default is empty.\n     */\n    workingDirectory?: string;\n  }\n\n  interface ThumbarButton {\n\n    // Docs: https://electronjs.org/docs/api/structures/thumbar-button\n\n    click: Function;\n    /**\n     * Control specific states and behaviors of the button. By default, it is\n     * `['enabled']`.\n     */\n    flags?: string[];\n    /**\n     * The icon showing in thumbnail toolbar.\n     */\n    icon: NativeImage;\n    /**\n     * The text of the button's tooltip.\n     */\n    tooltip?: string;\n  }\n\n  class TouchBar {\n\n      // Docs: https://electronjs.org/docs/api/touch-bar\n\n      /**\n     * TouchBar\n     */\n      constructor(options: TouchBarConstructorOptions);\n    escapeItem: (TouchBarButton | TouchBarColorPicker | TouchBarGroup | TouchBarLabel | TouchBarPopover | TouchBarScrubber | TouchBarSegmentedControl | TouchBarSlider | TouchBarSpacer | null);\n    static TouchBarButton: typeof TouchBarButton;\n    static TouchBarColorPicker: typeof TouchBarColorPicker;\n    static TouchBarGroup: typeof TouchBarGroup;\n    static TouchBarLabel: typeof TouchBarLabel;\n    static TouchBarOtherItemsProxy: typeof TouchBarOtherItemsProxy;\n    static TouchBarPopover: typeof TouchBarPopover;\n    static TouchBarScrubber: typeof TouchBarScrubber;\n    static TouchBarSegmentedControl: typeof TouchBarSegmentedControl;\n    static TouchBarSlider: typeof TouchBarSlider;\n    static TouchBarSpacer: typeof TouchBarSpacer;\n  }\n\n  class TouchBarButton {\n\n      // Docs: https://electronjs.org/docs/api/touch-bar-button\n\n      /**\n     * TouchBarButton\n     */\n      constructor(options: TouchBarButtonConstructorOptions);\n    accessibilityLabel: string;\n    backgroundColor: string;\n    enabled: boolean;\n    icon: NativeImage;\n    iconPosition: ('left' | 'right' | 'overlay');\n    label: string;\n  }\n\n  class TouchBarColorPicker extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/touch-bar-color-picker\n\n      /**\n     * TouchBarColorPicker\n     */\n      constructor(options: TouchBarColorPickerConstructorOptions);\n    availableColors: string[];\n    selectedColor: string;\n  }\n\n  class TouchBarGroup extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/touch-bar-group\n\n      /**\n     * TouchBarGroup\n     */\n      constructor(options: TouchBarGroupConstructorOptions);\n  }\n\n  class TouchBarLabel extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/touch-bar-label\n\n      /**\n     * TouchBarLabel\n     */\n      constructor(options: TouchBarLabelConstructorOptions);\n    accessibilityLabel: string;\n    label: string;\n    textColor: string;\n  }\n\n  class TouchBarOtherItemsProxy extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/touch-bar-other-items-proxy\n\n      /**\n     * TouchBarOtherItemsProxy\n     */\n      constructor();\n  }\n\n  class TouchBarPopover extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/touch-bar-popover\n\n      /**\n     * TouchBarPopover\n     */\n      constructor(options: TouchBarPopoverConstructorOptions);\n    icon: NativeImage;\n    label: string;\n  }\n\n  class TouchBarScrubber extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/touch-bar-scrubber\n\n      /**\n     * TouchBarScrubber\n     */\n      constructor(options: TouchBarScrubberConstructorOptions);\n    continuous: boolean;\n    items: ScrubberItem[];\n    mode: ('fixed' | 'free');\n    overlayStyle: ('background' | 'outline' | 'none');\n    selectedStyle: ('background' | 'outline' | 'none');\n    showArrowButtons: boolean;\n  }\n\n  class TouchBarSegmentedControl extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/touch-bar-segmented-control\n\n      /**\n     * TouchBarSegmentedControl\n     */\n      constructor(options: TouchBarSegmentedControlConstructorOptions);\n    mode: ('single' | 'multiple' | 'buttons');\n    segments: SegmentedControlSegment[];\n    segmentStyle: string;\n    selectedIndex: number;\n  }\n\n  class TouchBarSlider extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/touch-bar-slider\n\n      /**\n     * TouchBarSlider\n     */\n      constructor(options: TouchBarSliderConstructorOptions);\n    label: string;\n    maxValue: number;\n    minValue: number;\n    value: number;\n  }\n\n  class TouchBarSpacer extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/touch-bar-spacer\n\n      /**\n     * TouchBarSpacer\n     */\n      constructor(options: TouchBarSpacerConstructorOptions);\n    size: ('small' | 'large' | 'flexible');\n  }\n\n  interface TraceCategoriesAndOptions {\n\n    // Docs: https://electronjs.org/docs/api/structures/trace-categories-and-options\n\n    /**\n     * A filter to control what category groups should be traced. A filter can have an\n     * optional '-' prefix to exclude category groups that contain a matching category.\n     * Having both included and excluded category patterns in the same list is not\n     * supported. Examples: `test_MyTest*`, `test_MyTest*,test_OtherStuff`,\n     * `-excluded_category1,-excluded_category2`.\n     */\n    categoryFilter: string;\n    /**\n     * Controls what kind of tracing is enabled, it is a comma-delimited sequence of\n     * the following strings: `record-until-full`, `record-continuously`,\n     * `trace-to-console`, `enable-sampling`, `enable-systrace`, e.g.\n     * `'record-until-full,enable-sampling'`. The first 3 options are trace recording\n     * modes and hence mutually exclusive. If more than one trace recording modes\n     * appear in the `traceOptions` string, the last one takes precedence. If none of\n     * the trace recording modes are specified, recording mode is `record-until-full`.\n     * The trace option will first be reset to the default option (`record_mode` set to\n     * `record-until-full`, `enable_sampling` and `enable_systrace` set to `false`)\n     * before options parsed from `traceOptions` are applied on it.\n     */\n    traceOptions: string;\n  }\n\n  interface TraceConfig {\n\n    // Docs: https://electronjs.org/docs/api/structures/trace-config\n\n    /**\n     * if true, filter event data according to a specific list of events that have been\n     * manually vetted to not include any PII. See the implementation in Chromium for\n     * specifics.\n     */\n    enable_argument_filter?: boolean;\n    /**\n     * a list of tracing categories to exclude. Can include glob-like patterns using\n     * `*` at the end of the category name. See tracing categories for the list of\n     * categories.\n     */\n    excluded_categories?: string[];\n    /**\n     * a list of histogram names to report with the trace.\n     */\n    histogram_names?: string[];\n    /**\n     * a list of tracing categories to include. Can include glob-like patterns using\n     * `*` at the end of the category name. See tracing categories for the list of\n     * categories.\n     */\n    included_categories?: string[];\n    /**\n     * a list of process IDs to include in the trace. If not specified, trace all\n     * processes.\n     */\n    included_process_ids?: number[];\n    /**\n     * if the `disabled-by-default-memory-infra` category is enabled, this contains\n     * optional additional configuration for data collection. See the Chromium\n     * memory-infra docs for more information.\n     */\n    memory_dump_config?: Record<string, any>;\n    /**\n     * Can be `record-until-full`, `record-continuously`, `record-as-much-as-possible`\n     * or `trace-to-console`. Defaults to `record-until-full`.\n     */\n    recording_mode?: ('record-until-full' | 'record-continuously' | 'record-as-much-as-possible' | 'trace-to-console');\n    /**\n     * maximum size of the trace recording buffer in events.\n     */\n    trace_buffer_size_in_events?: number;\n    /**\n     * maximum size of the trace recording buffer in kilobytes. Defaults to 100MB.\n     */\n    trace_buffer_size_in_kb?: number;\n  }\n\n  interface Transaction {\n\n    // Docs: https://electronjs.org/docs/api/structures/transaction\n\n    /**\n     * The error code if an error occurred while processing the transaction.\n     */\n    errorCode: number;\n    /**\n     * The error message if an error occurred while processing the transaction.\n     */\n    errorMessage: string;\n    /**\n     * The identifier of the restored transaction by the App Store.\n     */\n    originalTransactionIdentifier: string;\n    payment: Payment;\n    /**\n     * The date the transaction was added to the App Store’s payment queue.\n     */\n    transactionDate: string;\n    /**\n     * A string that uniquely identifies a successful payment transaction.\n     */\n    transactionIdentifier: string;\n    /**\n     * The transaction state, can be `purchasing`, `purchased`, `failed`, `restored` or\n     * `deferred`.\n     */\n    transactionState: ('purchasing' | 'purchased' | 'failed' | 'restored' | 'deferred');\n  }\n\n  class Tray extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/tray\n\n      /**\n     * Emitted when the tray balloon is clicked.\n     *\n     * @platform win32\n     */\n      on(event: 'balloon-click', listener: Function): this;\n      once(event: 'balloon-click', listener: Function): this;\n      addListener(event: 'balloon-click', listener: Function): this;\n      removeListener(event: 'balloon-click', listener: Function): this;\n      /**\n     * Emitted when the tray balloon is closed because of timeout or user manually\n     * closes it.\n     *\n     * @platform win32\n     */\n      on(event: 'balloon-closed', listener: Function): this;\n      once(event: 'balloon-closed', listener: Function): this;\n      addListener(event: 'balloon-closed', listener: Function): this;\n      removeListener(event: 'balloon-closed', listener: Function): this;\n      /**\n     * Emitted when the tray balloon shows.\n     *\n     * @platform win32\n     */\n      on(event: 'balloon-show', listener: Function): this;\n      once(event: 'balloon-show', listener: Function): this;\n      addListener(event: 'balloon-show', listener: Function): this;\n      removeListener(event: 'balloon-show', listener: Function): this;\n      /**\n     * Emitted when the tray icon is clicked.\n     */\n      on(event: 'click', listener: (event: KeyboardEvent,\n                                  /**\n                                   * The bounds of tray icon.\n                                   */\n                                  bounds: Rectangle,\n                                  /**\n                                   * The position of the event.\n                                   */\n                                  position: Point) => void): this;\n      once(event: 'click', listener: (event: KeyboardEvent,\n                                  /**\n                                   * The bounds of tray icon.\n                                   */\n                                  bounds: Rectangle,\n                                  /**\n                                   * The position of the event.\n                                   */\n                                  position: Point) => void): this;\n      addListener(event: 'click', listener: (event: KeyboardEvent,\n                                  /**\n                                   * The bounds of tray icon.\n                                   */\n                                  bounds: Rectangle,\n                                  /**\n                                   * The position of the event.\n                                   */\n                                  position: Point) => void): this;\n      removeListener(event: 'click', listener: (event: KeyboardEvent,\n                                  /**\n                                   * The bounds of tray icon.\n                                   */\n                                  bounds: Rectangle,\n                                  /**\n                                   * The position of the event.\n                                   */\n                                  position: Point) => void): this;\n      /**\n     * Emitted when the tray icon is double clicked.\n     *\n     * @platform darwin,win32\n     */\n      on(event: 'double-click', listener: (event: KeyboardEvent,\n                                         /**\n                                          * The bounds of tray icon.\n                                          */\n                                         bounds: Rectangle) => void): this;\n      once(event: 'double-click', listener: (event: KeyboardEvent,\n                                         /**\n                                          * The bounds of tray icon.\n                                          */\n                                         bounds: Rectangle) => void): this;\n      addListener(event: 'double-click', listener: (event: KeyboardEvent,\n                                         /**\n                                          * The bounds of tray icon.\n                                          */\n                                         bounds: Rectangle) => void): this;\n      removeListener(event: 'double-click', listener: (event: KeyboardEvent,\n                                         /**\n                                          * The bounds of tray icon.\n                                          */\n                                         bounds: Rectangle) => void): this;\n      /**\n     * Emitted when a drag operation ends on the tray or ends at another location.\n     *\n     * @platform darwin\n     */\n      on(event: 'drag-end', listener: Function): this;\n      once(event: 'drag-end', listener: Function): this;\n      addListener(event: 'drag-end', listener: Function): this;\n      removeListener(event: 'drag-end', listener: Function): this;\n      /**\n     * Emitted when a drag operation enters the tray icon.\n     *\n     * @platform darwin\n     */\n      on(event: 'drag-enter', listener: Function): this;\n      once(event: 'drag-enter', listener: Function): this;\n      addListener(event: 'drag-enter', listener: Function): this;\n      removeListener(event: 'drag-enter', listener: Function): this;\n      /**\n     * Emitted when a drag operation exits the tray icon.\n     *\n     * @platform darwin\n     */\n      on(event: 'drag-leave', listener: Function): this;\n      once(event: 'drag-leave', listener: Function): this;\n      addListener(event: 'drag-leave', listener: Function): this;\n      removeListener(event: 'drag-leave', listener: Function): this;\n      /**\n     * Emitted when any dragged items are dropped on the tray icon.\n     *\n     * @platform darwin\n     */\n      on(event: 'drop', listener: Function): this;\n      once(event: 'drop', listener: Function): this;\n      addListener(event: 'drop', listener: Function): this;\n      removeListener(event: 'drop', listener: Function): this;\n      /**\n     * Emitted when dragged files are dropped in the tray icon.\n     *\n     * @platform darwin\n     */\n      on(event: 'drop-files', listener: (event: Event,\n                                       /**\n                                        * The paths of the dropped files.\n                                        */\n                                       files: string[]) => void): this;\n      once(event: 'drop-files', listener: (event: Event,\n                                       /**\n                                        * The paths of the dropped files.\n                                        */\n                                       files: string[]) => void): this;\n      addListener(event: 'drop-files', listener: (event: Event,\n                                       /**\n                                        * The paths of the dropped files.\n                                        */\n                                       files: string[]) => void): this;\n      removeListener(event: 'drop-files', listener: (event: Event,\n                                       /**\n                                        * The paths of the dropped files.\n                                        */\n                                       files: string[]) => void): this;\n      /**\n     * Emitted when dragged text is dropped in the tray icon.\n     *\n     * @platform darwin\n     */\n      on(event: 'drop-text', listener: (event: Event,\n                                      /**\n                                       * the dropped text string.\n                                       */\n                                      text: string) => void): this;\n      once(event: 'drop-text', listener: (event: Event,\n                                      /**\n                                       * the dropped text string.\n                                       */\n                                      text: string) => void): this;\n      addListener(event: 'drop-text', listener: (event: Event,\n                                      /**\n                                       * the dropped text string.\n                                       */\n                                      text: string) => void): this;\n      removeListener(event: 'drop-text', listener: (event: Event,\n                                      /**\n                                       * the dropped text string.\n                                       */\n                                      text: string) => void): this;\n      /**\n     * Emitted when the mouse clicks the tray icon.\n     *\n     * @platform darwin\n     */\n      on(event: 'mouse-down', listener: (event: KeyboardEvent,\n                                       /**\n                                        * The position of the event.\n                                        */\n                                       position: Point) => void): this;\n      once(event: 'mouse-down', listener: (event: KeyboardEvent,\n                                       /**\n                                        * The position of the event.\n                                        */\n                                       position: Point) => void): this;\n      addListener(event: 'mouse-down', listener: (event: KeyboardEvent,\n                                       /**\n                                        * The position of the event.\n                                        */\n                                       position: Point) => void): this;\n      removeListener(event: 'mouse-down', listener: (event: KeyboardEvent,\n                                       /**\n                                        * The position of the event.\n                                        */\n                                       position: Point) => void): this;\n      /**\n     * Emitted when the mouse enters the tray icon.\n     *\n     * @platform darwin\n     */\n      on(event: 'mouse-enter', listener: (event: KeyboardEvent,\n                                        /**\n                                         * The position of the event.\n                                         */\n                                        position: Point) => void): this;\n      once(event: 'mouse-enter', listener: (event: KeyboardEvent,\n                                        /**\n                                         * The position of the event.\n                                         */\n                                        position: Point) => void): this;\n      addListener(event: 'mouse-enter', listener: (event: KeyboardEvent,\n                                        /**\n                                         * The position of the event.\n                                         */\n                                        position: Point) => void): this;\n      removeListener(event: 'mouse-enter', listener: (event: KeyboardEvent,\n                                        /**\n                                         * The position of the event.\n                                         */\n                                        position: Point) => void): this;\n      /**\n     * Emitted when the mouse exits the tray icon.\n     *\n     * @platform darwin\n     */\n      on(event: 'mouse-leave', listener: (event: KeyboardEvent,\n                                        /**\n                                         * The position of the event.\n                                         */\n                                        position: Point) => void): this;\n      once(event: 'mouse-leave', listener: (event: KeyboardEvent,\n                                        /**\n                                         * The position of the event.\n                                         */\n                                        position: Point) => void): this;\n      addListener(event: 'mouse-leave', listener: (event: KeyboardEvent,\n                                        /**\n                                         * The position of the event.\n                                         */\n                                        position: Point) => void): this;\n      removeListener(event: 'mouse-leave', listener: (event: KeyboardEvent,\n                                        /**\n                                         * The position of the event.\n                                         */\n                                        position: Point) => void): this;\n      /**\n     * Emitted when the mouse moves in the tray icon.\n     *\n     * @platform darwin,win32\n     */\n      on(event: 'mouse-move', listener: (event: KeyboardEvent,\n                                       /**\n                                        * The position of the event.\n                                        */\n                                       position: Point) => void): this;\n      once(event: 'mouse-move', listener: (event: KeyboardEvent,\n                                       /**\n                                        * The position of the event.\n                                        */\n                                       position: Point) => void): this;\n      addListener(event: 'mouse-move', listener: (event: KeyboardEvent,\n                                       /**\n                                        * The position of the event.\n                                        */\n                                       position: Point) => void): this;\n      removeListener(event: 'mouse-move', listener: (event: KeyboardEvent,\n                                       /**\n                                        * The position of the event.\n                                        */\n                                       position: Point) => void): this;\n      /**\n     * Emitted when the mouse is released from clicking the tray icon.\n     *\n     * Note: This will not be emitted if you have set a context menu for your Tray\n     * using `tray.setContextMenu`, as a result of macOS-level constraints.\n     *\n     * @platform darwin\n     */\n      on(event: 'mouse-up', listener: (event: KeyboardEvent,\n                                     /**\n                                      * The position of the event.\n                                      */\n                                     position: Point) => void): this;\n      once(event: 'mouse-up', listener: (event: KeyboardEvent,\n                                     /**\n                                      * The position of the event.\n                                      */\n                                     position: Point) => void): this;\n      addListener(event: 'mouse-up', listener: (event: KeyboardEvent,\n                                     /**\n                                      * The position of the event.\n                                      */\n                                     position: Point) => void): this;\n      removeListener(event: 'mouse-up', listener: (event: KeyboardEvent,\n                                     /**\n                                      * The position of the event.\n                                      */\n                                     position: Point) => void): this;\n      /**\n     * Emitted when the tray icon is right clicked.\n     *\n     * @platform darwin,win32\n     */\n      on(event: 'right-click', listener: (event: KeyboardEvent,\n                                        /**\n                                         * The bounds of tray icon.\n                                         */\n                                        bounds: Rectangle) => void): this;\n      once(event: 'right-click', listener: (event: KeyboardEvent,\n                                        /**\n                                         * The bounds of tray icon.\n                                         */\n                                        bounds: Rectangle) => void): this;\n      addListener(event: 'right-click', listener: (event: KeyboardEvent,\n                                        /**\n                                         * The bounds of tray icon.\n                                         */\n                                        bounds: Rectangle) => void): this;\n      removeListener(event: 'right-click', listener: (event: KeyboardEvent,\n                                        /**\n                                         * The bounds of tray icon.\n                                         */\n                                        bounds: Rectangle) => void): this;\n      /**\n     * Tray\n     */\n      constructor(image: (NativeImage) | (string), guid?: string);\n      /**\n     * Closes an open context menu, as set by `tray.setContextMenu()`.\n     *\n     * @platform darwin,win32\n     */\n      closeContextMenu(): void;\n      /**\n     * Destroys the tray icon immediately.\n     */\n      destroy(): void;\n      /**\n     * Displays a tray balloon.\n     *\n     * @platform win32\n     */\n      displayBalloon(options: DisplayBalloonOptions): void;\n      /**\n     * Returns focus to the taskbar notification area. Notification area icons should\n     * use this message when they have completed their UI operation. For example, if\n     * the icon displays a shortcut menu, but the user presses ESC to cancel it, use\n     * `tray.focus()` to return focus to the notification area.\n     *\n     * @platform win32\n     */\n      focus(): void;\n      /**\n     * The `bounds` of this tray icon as `Object`.\n     *\n     * @platform darwin,win32\n     */\n      getBounds(): Rectangle;\n      /**\n     * Whether double click events will be ignored.\n     *\n     * @platform darwin\n     */\n      getIgnoreDoubleClickEvents(): boolean;\n      /**\n     * the title displayed next to the tray icon in the status bar\n     *\n     * @platform darwin\n     */\n      getTitle(): string;\n      /**\n     * Whether the tray icon is destroyed.\n     */\n      isDestroyed(): boolean;\n      /**\n     * Pops up the context menu of the tray icon. When `menu` is passed, the `menu`\n     * will be shown instead of the tray icon's context menu.\n     * \nThe `position` is only available on Windows, and it is (0, 0) by default.\n     *\n     * @platform darwin,win32\n     */\n      popUpContextMenu(menu?: Menu, position?: Point): void;\n      /**\n     * Removes a tray balloon.\n     *\n     * @platform win32\n     */\n      removeBalloon(): void;\n      /**\n     * Sets the context menu for this icon.\n     */\n      setContextMenu(menu: (Menu) | (null)): void;\n      /**\n     * Sets the option to ignore double click events. Ignoring these events allows you\n     * to detect every individual click of the tray icon.\n     * \nThis value is set to false by default.\n     *\n     * @platform darwin\n     */\n      setIgnoreDoubleClickEvents(ignore: boolean): void;\n      /**\n     * Sets the `image` associated with this tray icon.\n     */\n      setImage(image: (NativeImage) | (string)): void;\n      /**\n     * Sets the `image` associated with this tray icon when pressed on macOS.\n     *\n     * @platform darwin\n     */\n      setPressedImage(image: (NativeImage) | (string)): void;\n      /**\n     * Sets the title displayed next to the tray icon in the status bar (Support ANSI\n     * colors).\n     *\n     * @platform darwin\n     */\n      setTitle(title: string, options?: TitleOptions): void;\n      /**\n     * Sets the hover text for this tray icon.\n     */\n      setToolTip(toolTip: string): void;\n  }\n\n  interface UploadData {\n\n    // Docs: https://electronjs.org/docs/api/structures/upload-data\n\n    /**\n     * UUID of blob data. Use ses.getBlobData method to retrieve the data.\n     */\n    blobUUID?: string;\n    /**\n     * Content being sent.\n     */\n    bytes: Buffer;\n    /**\n     * Path of file being uploaded.\n     */\n    file?: string;\n  }\n\n  interface UploadFile {\n\n    // Docs: https://electronjs.org/docs/api/structures/upload-file\n\n    /**\n     * Path of file to be uploaded.\n     */\n    filePath: string;\n    /**\n     * Number of bytes to read from `offset`. Defaults to `0`.\n     */\n    length: number;\n    /**\n     * Last Modification time in number of seconds since the UNIX epoch.\n     */\n    modificationTime: number;\n    /**\n     * Defaults to `0`.\n     */\n    offset: number;\n    /**\n     * `file`.\n     */\n    type: 'file';\n  }\n\n  interface UploadRawData {\n\n    // Docs: https://electronjs.org/docs/api/structures/upload-raw-data\n\n    /**\n     * Data to be uploaded.\n     */\n    bytes: Buffer;\n    /**\n     * `rawData`.\n     */\n    type: 'rawData';\n  }\n\n  class WebContents extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/web-contents\n\n      /**\n     * | undefined - A WebContents instance with the given ID, or `undefined` if there\n     * is no WebContents associated with the given ID.\n     */\n      static fromId(id: number): WebContents;\n      /**\n     * An array of all `WebContents` instances. This will contain web contents for all\n     * windows, webviews, opened devtools, and devtools extension background pages.\n     */\n      static getAllWebContents(): WebContents[];\n      /**\n     * The web contents that is focused in this application, otherwise returns `null`.\n     */\n      static getFocusedWebContents(): WebContents;\n      /**\n     * Emitted before dispatching the `keydown` and `keyup` events in the page. Calling\n     * `event.preventDefault` will prevent the page `keydown`/`keyup` events and the\n     * menu shortcuts.\n     * \nTo only prevent the menu shortcuts, use `setIgnoreMenuShortcuts`:\n     */\n      on(event: 'before-input-event', listener: (event: Event,\n                                               /**\n                                                * Input properties.\n                                                */\n                                               input: Input) => void): this;\n      once(event: 'before-input-event', listener: (event: Event,\n                                               /**\n                                                * Input properties.\n                                                */\n                                               input: Input) => void): this;\n      addListener(event: 'before-input-event', listener: (event: Event,\n                                               /**\n                                                * Input properties.\n                                                */\n                                               input: Input) => void): this;\n      removeListener(event: 'before-input-event', listener: (event: Event,\n                                               /**\n                                                * Input properties.\n                                                */\n                                               input: Input) => void): this;\n      /**\n     * Emitted when failed to verify the `certificate` for `url`.\n     * \nThe usage is the same with the `certificate-error` event of `app`.\n     */\n      on(event: 'certificate-error', listener: (event: Event,\n                                              url: string,\n                                              /**\n                                               * The error code.\n                                               */\n                                              error: string,\n                                              certificate: Certificate,\n                                              callback: (isTrusted: boolean) => void) => void): this;\n      once(event: 'certificate-error', listener: (event: Event,\n                                              url: string,\n                                              /**\n                                               * The error code.\n                                               */\n                                              error: string,\n                                              certificate: Certificate,\n                                              callback: (isTrusted: boolean) => void) => void): this;\n      addListener(event: 'certificate-error', listener: (event: Event,\n                                              url: string,\n                                              /**\n                                               * The error code.\n                                               */\n                                              error: string,\n                                              certificate: Certificate,\n                                              callback: (isTrusted: boolean) => void) => void): this;\n      removeListener(event: 'certificate-error', listener: (event: Event,\n                                              url: string,\n                                              /**\n                                               * The error code.\n                                               */\n                                              error: string,\n                                              certificate: Certificate,\n                                              callback: (isTrusted: boolean) => void) => void): this;\n      /**\n     * Emitted when the associated window logs a console message.\n     */\n      on(event: 'console-message', listener: (event: Event,\n                                            /**\n                                             * The log level, from 0 to 3. In order it matches `verbose`, `info`, `warning` and\n                                             * `error`.\n                                             */\n                                            level: number,\n                                            /**\n                                             * The actual console message\n                                             */\n                                            message: string,\n                                            /**\n                                             * The line number of the source that triggered this console message\n                                             */\n                                            line: number,\n                                            sourceId: string) => void): this;\n      once(event: 'console-message', listener: (event: Event,\n                                            /**\n                                             * The log level, from 0 to 3. In order it matches `verbose`, `info`, `warning` and\n                                             * `error`.\n                                             */\n                                            level: number,\n                                            /**\n                                             * The actual console message\n                                             */\n                                            message: string,\n                                            /**\n                                             * The line number of the source that triggered this console message\n                                             */\n                                            line: number,\n                                            sourceId: string) => void): this;\n      addListener(event: 'console-message', listener: (event: Event,\n                                            /**\n                                             * The log level, from 0 to 3. In order it matches `verbose`, `info`, `warning` and\n                                             * `error`.\n                                             */\n                                            level: number,\n                                            /**\n                                             * The actual console message\n                                             */\n                                            message: string,\n                                            /**\n                                             * The line number of the source that triggered this console message\n                                             */\n                                            line: number,\n                                            sourceId: string) => void): this;\n      removeListener(event: 'console-message', listener: (event: Event,\n                                            /**\n                                             * The log level, from 0 to 3. In order it matches `verbose`, `info`, `warning` and\n                                             * `error`.\n                                             */\n                                            level: number,\n                                            /**\n                                             * The actual console message\n                                             */\n                                            message: string,\n                                            /**\n                                             * The line number of the source that triggered this console message\n                                             */\n                                            line: number,\n                                            sourceId: string) => void): this;\n      /**\n     * Emitted when there is a new context menu that needs to be handled.\n     */\n      on(event: 'context-menu', listener: (event: Event,\n                                         params: ContextMenuParams) => void): this;\n      once(event: 'context-menu', listener: (event: Event,\n                                         params: ContextMenuParams) => void): this;\n      addListener(event: 'context-menu', listener: (event: Event,\n                                         params: ContextMenuParams) => void): this;\n      removeListener(event: 'context-menu', listener: (event: Event,\n                                         params: ContextMenuParams) => void): this;\n      /**\n     * Emitted when the renderer process crashes or is killed.\n     *\n     * **Deprecated:** This event is superceded by the `render-process-gone` event\n     * which contains more information about why the render process disappeared. It\n     * isn't always because it crashed.  The `killed` boolean can be replaced by\n     * checking `reason === 'killed'` when you switch to that event.\n     *\n     * @deprecated\n     */\n      on(event: 'crashed', listener: (event: Event,\n                                    killed: boolean) => void): this;\n      once(event: 'crashed', listener: (event: Event,\n                                    killed: boolean) => void): this;\n      addListener(event: 'crashed', listener: (event: Event,\n                                    killed: boolean) => void): this;\n      removeListener(event: 'crashed', listener: (event: Event,\n                                    killed: boolean) => void): this;\n      /**\n     * Emitted when the cursor's type changes. The `type` parameter can be `default`,\n     * `crosshair`, `pointer`, `text`, `wait`, `help`, `e-resize`, `n-resize`,\n     * `ne-resize`, `nw-resize`, `s-resize`, `se-resize`, `sw-resize`, `w-resize`,\n     * `ns-resize`, `ew-resize`, `nesw-resize`, `nwse-resize`, `col-resize`,\n     * `row-resize`, `m-panning`, `e-panning`, `n-panning`, `ne-panning`, `nw-panning`,\n     * `s-panning`, `se-panning`, `sw-panning`, `w-panning`, `move`, `vertical-text`,\n     * `cell`, `context-menu`, `alias`, `progress`, `nodrop`, `copy`, `none`,\n     * `not-allowed`, `zoom-in`, `zoom-out`, `grab`, `grabbing` or `custom`.\n     *\n     * If the `type` parameter is `custom`, the `image` parameter will hold the custom\n     * cursor image in a `NativeImage`, and `scale`, `size` and `hotspot` will hold\n     * additional information about the custom cursor.\n     */\n      on(event: 'cursor-changed', listener: (event: Event,\n                                           type: string,\n                                           image: NativeImage,\n                                           /**\n                                            * scaling factor for the custom cursor.\n                                            */\n                                           scale: number,\n                                           /**\n                                            * the size of the `image`.\n                                            */\n                                           size: Size,\n                                           /**\n                                            * coordinates of the custom cursor's hotspot.\n                                            */\n                                           hotspot: Point) => void): this;\n      once(event: 'cursor-changed', listener: (event: Event,\n                                           type: string,\n                                           image: NativeImage,\n                                           /**\n                                            * scaling factor for the custom cursor.\n                                            */\n                                           scale: number,\n                                           /**\n                                            * the size of the `image`.\n                                            */\n                                           size: Size,\n                                           /**\n                                            * coordinates of the custom cursor's hotspot.\n                                            */\n                                           hotspot: Point) => void): this;\n      addListener(event: 'cursor-changed', listener: (event: Event,\n                                           type: string,\n                                           image: NativeImage,\n                                           /**\n                                            * scaling factor for the custom cursor.\n                                            */\n                                           scale: number,\n                                           /**\n                                            * the size of the `image`.\n                                            */\n                                           size: Size,\n                                           /**\n                                            * coordinates of the custom cursor's hotspot.\n                                            */\n                                           hotspot: Point) => void): this;\n      removeListener(event: 'cursor-changed', listener: (event: Event,\n                                           type: string,\n                                           image: NativeImage,\n                                           /**\n                                            * scaling factor for the custom cursor.\n                                            */\n                                           scale: number,\n                                           /**\n                                            * the size of the `image`.\n                                            */\n                                           size: Size,\n                                           /**\n                                            * coordinates of the custom cursor's hotspot.\n                                            */\n                                           hotspot: Point) => void): this;\n      /**\n     * Emitted when `desktopCapturer.getSources()` is called in the renderer process.\n     * Calling `event.preventDefault()` will make it return empty sources.\n     */\n      on(event: 'desktop-capturer-get-sources', listener: (event: Event) => void): this;\n      once(event: 'desktop-capturer-get-sources', listener: (event: Event) => void): this;\n      addListener(event: 'desktop-capturer-get-sources', listener: (event: Event) => void): this;\n      removeListener(event: 'desktop-capturer-get-sources', listener: (event: Event) => void): this;\n      /**\n     * Emitted when `webContents` is destroyed.\n     */\n      on(event: 'destroyed', listener: Function): this;\n      once(event: 'destroyed', listener: Function): this;\n      addListener(event: 'destroyed', listener: Function): this;\n      removeListener(event: 'destroyed', listener: Function): this;\n      /**\n     * Emitted when DevTools is closed.\n     */\n      on(event: 'devtools-closed', listener: Function): this;\n      once(event: 'devtools-closed', listener: Function): this;\n      addListener(event: 'devtools-closed', listener: Function): this;\n      removeListener(event: 'devtools-closed', listener: Function): this;\n      /**\n     * Emitted when DevTools is focused / opened.\n     */\n      on(event: 'devtools-focused', listener: Function): this;\n      once(event: 'devtools-focused', listener: Function): this;\n      addListener(event: 'devtools-focused', listener: Function): this;\n      removeListener(event: 'devtools-focused', listener: Function): this;\n      /**\n     * Emitted when DevTools is opened.\n     */\n      on(event: 'devtools-opened', listener: Function): this;\n      once(event: 'devtools-opened', listener: Function): this;\n      addListener(event: 'devtools-opened', listener: Function): this;\n      removeListener(event: 'devtools-opened', listener: Function): this;\n      /**\n     * Emitted when the devtools window instructs the webContents to reload\n     */\n      on(event: 'devtools-reload-page', listener: Function): this;\n      once(event: 'devtools-reload-page', listener: Function): this;\n      addListener(event: 'devtools-reload-page', listener: Function): this;\n      removeListener(event: 'devtools-reload-page', listener: Function): this;\n      /**\n     * Emitted when a `<webview>` has been attached to this web contents.\n     */\n      on(event: 'did-attach-webview', listener: (event: Event,\n                                               /**\n                                                * The guest web contents that is used by the `<webview>`.\n                                                */\n                                               webContents: WebContents) => void): this;\n      once(event: 'did-attach-webview', listener: (event: Event,\n                                               /**\n                                                * The guest web contents that is used by the `<webview>`.\n                                                */\n                                               webContents: WebContents) => void): this;\n      addListener(event: 'did-attach-webview', listener: (event: Event,\n                                               /**\n                                                * The guest web contents that is used by the `<webview>`.\n                                                */\n                                               webContents: WebContents) => void): this;\n      removeListener(event: 'did-attach-webview', listener: (event: Event,\n                                               /**\n                                                * The guest web contents that is used by the `<webview>`.\n                                                */\n                                               webContents: WebContents) => void): this;\n      /**\n     * Emitted when a page's theme color changes. This is usually due to encountering a\n     * meta tag:\n     */\n      on(event: 'did-change-theme-color', listener: (event: Event,\n                                                   /**\n                                                    * Theme color is in format of '#rrggbb'. It is `null` when no theme color is set.\n                                                    */\n                                                   color: (string) | (null)) => void): this;\n      once(event: 'did-change-theme-color', listener: (event: Event,\n                                                   /**\n                                                    * Theme color is in format of '#rrggbb'. It is `null` when no theme color is set.\n                                                    */\n                                                   color: (string) | (null)) => void): this;\n      addListener(event: 'did-change-theme-color', listener: (event: Event,\n                                                   /**\n                                                    * Theme color is in format of '#rrggbb'. It is `null` when no theme color is set.\n                                                    */\n                                                   color: (string) | (null)) => void): this;\n      removeListener(event: 'did-change-theme-color', listener: (event: Event,\n                                                   /**\n                                                    * Theme color is in format of '#rrggbb'. It is `null` when no theme color is set.\n                                                    */\n                                                   color: (string) | (null)) => void): this;\n      /**\n     * Emitted _after_ successful creation of a window via `window.open` in the\n     * renderer. Not emitted if the creation of the window is canceled from\n     * `webContents.setWindowOpenHandler`.\n     *\n     * See `window.open()` for more details and how to use this in conjunction with\n     * `webContents.setWindowOpenHandler`.\n     */\n      on(event: 'did-create-window', listener: (window: BrowserWindow,\n                                              details: DidCreateWindowDetails) => void): this;\n      once(event: 'did-create-window', listener: (window: BrowserWindow,\n                                              details: DidCreateWindowDetails) => void): this;\n      addListener(event: 'did-create-window', listener: (window: BrowserWindow,\n                                              details: DidCreateWindowDetails) => void): this;\n      removeListener(event: 'did-create-window', listener: (window: BrowserWindow,\n                                              details: DidCreateWindowDetails) => void): this;\n      /**\n     * This event is like `did-finish-load` but emitted when the load failed. The full\n     * list of error codes and their meaning is available here.\n     */\n      on(event: 'did-fail-load', listener: (event: Event,\n                                          errorCode: number,\n                                          errorDescription: string,\n                                          validatedURL: string,\n                                          isMainFrame: boolean,\n                                          frameProcessId: number,\n                                          frameRoutingId: number) => void): this;\n      once(event: 'did-fail-load', listener: (event: Event,\n                                          errorCode: number,\n                                          errorDescription: string,\n                                          validatedURL: string,\n                                          isMainFrame: boolean,\n                                          frameProcessId: number,\n                                          frameRoutingId: number) => void): this;\n      addListener(event: 'did-fail-load', listener: (event: Event,\n                                          errorCode: number,\n                                          errorDescription: string,\n                                          validatedURL: string,\n                                          isMainFrame: boolean,\n                                          frameProcessId: number,\n                                          frameRoutingId: number) => void): this;\n      removeListener(event: 'did-fail-load', listener: (event: Event,\n                                          errorCode: number,\n                                          errorDescription: string,\n                                          validatedURL: string,\n                                          isMainFrame: boolean,\n                                          frameProcessId: number,\n                                          frameRoutingId: number) => void): this;\n      /**\n     * This event is like `did-fail-load` but emitted when the load was cancelled (e.g.\n     * `window.stop()` was invoked).\n     */\n      on(event: 'did-fail-provisional-load', listener: (event: Event,\n                                                      errorCode: number,\n                                                      errorDescription: string,\n                                                      validatedURL: string,\n                                                      isMainFrame: boolean,\n                                                      frameProcessId: number,\n                                                      frameRoutingId: number) => void): this;\n      once(event: 'did-fail-provisional-load', listener: (event: Event,\n                                                      errorCode: number,\n                                                      errorDescription: string,\n                                                      validatedURL: string,\n                                                      isMainFrame: boolean,\n                                                      frameProcessId: number,\n                                                      frameRoutingId: number) => void): this;\n      addListener(event: 'did-fail-provisional-load', listener: (event: Event,\n                                                      errorCode: number,\n                                                      errorDescription: string,\n                                                      validatedURL: string,\n                                                      isMainFrame: boolean,\n                                                      frameProcessId: number,\n                                                      frameRoutingId: number) => void): this;\n      removeListener(event: 'did-fail-provisional-load', listener: (event: Event,\n                                                      errorCode: number,\n                                                      errorDescription: string,\n                                                      validatedURL: string,\n                                                      isMainFrame: boolean,\n                                                      frameProcessId: number,\n                                                      frameRoutingId: number) => void): this;\n      /**\n     * Emitted when the navigation is done, i.e. the spinner of the tab has stopped\n     * spinning, and the `onload` event was dispatched.\n     */\n      on(event: 'did-finish-load', listener: Function): this;\n      once(event: 'did-finish-load', listener: Function): this;\n      addListener(event: 'did-finish-load', listener: Function): this;\n      removeListener(event: 'did-finish-load', listener: Function): this;\n      /**\n     * Emitted when a frame has done navigation.\n     */\n      on(event: 'did-frame-finish-load', listener: (event: Event,\n                                                  isMainFrame: boolean,\n                                                  frameProcessId: number,\n                                                  frameRoutingId: number) => void): this;\n      once(event: 'did-frame-finish-load', listener: (event: Event,\n                                                  isMainFrame: boolean,\n                                                  frameProcessId: number,\n                                                  frameRoutingId: number) => void): this;\n      addListener(event: 'did-frame-finish-load', listener: (event: Event,\n                                                  isMainFrame: boolean,\n                                                  frameProcessId: number,\n                                                  frameRoutingId: number) => void): this;\n      removeListener(event: 'did-frame-finish-load', listener: (event: Event,\n                                                  isMainFrame: boolean,\n                                                  frameProcessId: number,\n                                                  frameRoutingId: number) => void): this;\n      /**\n     * Emitted when any frame navigation is done.\n     *\n     * This event is not emitted for in-page navigations, such as clicking anchor links\n     * or updating the `window.location.hash`. Use `did-navigate-in-page` event for\n     * this purpose.\n     */\n      on(event: 'did-frame-navigate', listener: (event: Event,\n                                               url: string,\n                                               /**\n                                                * -1 for non HTTP navigations\n                                                */\n                                               httpResponseCode: number,\n                                               /**\n                                                * empty for non HTTP navigations,\n                                                */\n                                               httpStatusText: string,\n                                               isMainFrame: boolean,\n                                               frameProcessId: number,\n                                               frameRoutingId: number) => void): this;\n      once(event: 'did-frame-navigate', listener: (event: Event,\n                                               url: string,\n                                               /**\n                                                * -1 for non HTTP navigations\n                                                */\n                                               httpResponseCode: number,\n                                               /**\n                                                * empty for non HTTP navigations,\n                                                */\n                                               httpStatusText: string,\n                                               isMainFrame: boolean,\n                                               frameProcessId: number,\n                                               frameRoutingId: number) => void): this;\n      addListener(event: 'did-frame-navigate', listener: (event: Event,\n                                               url: string,\n                                               /**\n                                                * -1 for non HTTP navigations\n                                                */\n                                               httpResponseCode: number,\n                                               /**\n                                                * empty for non HTTP navigations,\n                                                */\n                                               httpStatusText: string,\n                                               isMainFrame: boolean,\n                                               frameProcessId: number,\n                                               frameRoutingId: number) => void): this;\n      removeListener(event: 'did-frame-navigate', listener: (event: Event,\n                                               url: string,\n                                               /**\n                                                * -1 for non HTTP navigations\n                                                */\n                                               httpResponseCode: number,\n                                               /**\n                                                * empty for non HTTP navigations,\n                                                */\n                                               httpStatusText: string,\n                                               isMainFrame: boolean,\n                                               frameProcessId: number,\n                                               frameRoutingId: number) => void): this;\n      /**\n     * Emitted when a main frame navigation is done.\n     *\n     * This event is not emitted for in-page navigations, such as clicking anchor links\n     * or updating the `window.location.hash`. Use `did-navigate-in-page` event for\n     * this purpose.\n     */\n      on(event: 'did-navigate', listener: (event: Event,\n                                         url: string,\n                                         /**\n                                          * -1 for non HTTP navigations\n                                          */\n                                         httpResponseCode: number,\n                                         /**\n                                          * empty for non HTTP navigations\n                                          */\n                                         httpStatusText: string) => void): this;\n      once(event: 'did-navigate', listener: (event: Event,\n                                         url: string,\n                                         /**\n                                          * -1 for non HTTP navigations\n                                          */\n                                         httpResponseCode: number,\n                                         /**\n                                          * empty for non HTTP navigations\n                                          */\n                                         httpStatusText: string) => void): this;\n      addListener(event: 'did-navigate', listener: (event: Event,\n                                         url: string,\n                                         /**\n                                          * -1 for non HTTP navigations\n                                          */\n                                         httpResponseCode: number,\n                                         /**\n                                          * empty for non HTTP navigations\n                                          */\n                                         httpStatusText: string) => void): this;\n      removeListener(event: 'did-navigate', listener: (event: Event,\n                                         url: string,\n                                         /**\n                                          * -1 for non HTTP navigations\n                                          */\n                                         httpResponseCode: number,\n                                         /**\n                                          * empty for non HTTP navigations\n                                          */\n                                         httpStatusText: string) => void): this;\n      /**\n     * Emitted when an in-page navigation happened in any frame.\n     *\n     * When in-page navigation happens, the page URL changes but does not cause\n     * navigation outside of the page. Examples of this occurring are when anchor links\n     * are clicked or when the DOM `hashchange` event is triggered.\n     */\n      on(event: 'did-navigate-in-page', listener: (event: Event,\n                                                 url: string,\n                                                 isMainFrame: boolean,\n                                                 frameProcessId: number,\n                                                 frameRoutingId: number) => void): this;\n      once(event: 'did-navigate-in-page', listener: (event: Event,\n                                                 url: string,\n                                                 isMainFrame: boolean,\n                                                 frameProcessId: number,\n                                                 frameRoutingId: number) => void): this;\n      addListener(event: 'did-navigate-in-page', listener: (event: Event,\n                                                 url: string,\n                                                 isMainFrame: boolean,\n                                                 frameProcessId: number,\n                                                 frameRoutingId: number) => void): this;\n      removeListener(event: 'did-navigate-in-page', listener: (event: Event,\n                                                 url: string,\n                                                 isMainFrame: boolean,\n                                                 frameProcessId: number,\n                                                 frameRoutingId: number) => void): this;\n      /**\n     * Emitted after a server side redirect occurs during navigation.  For example a\n     * 302 redirect.\n     *\n     * This event cannot be prevented, if you want to prevent redirects you should\n     * checkout out the `will-redirect` event above.\n     */\n      on(event: 'did-redirect-navigation', listener: (event: Event,\n                                                    url: string,\n                                                    isInPlace: boolean,\n                                                    isMainFrame: boolean,\n                                                    frameProcessId: number,\n                                                    frameRoutingId: number) => void): this;\n      once(event: 'did-redirect-navigation', listener: (event: Event,\n                                                    url: string,\n                                                    isInPlace: boolean,\n                                                    isMainFrame: boolean,\n                                                    frameProcessId: number,\n                                                    frameRoutingId: number) => void): this;\n      addListener(event: 'did-redirect-navigation', listener: (event: Event,\n                                                    url: string,\n                                                    isInPlace: boolean,\n                                                    isMainFrame: boolean,\n                                                    frameProcessId: number,\n                                                    frameRoutingId: number) => void): this;\n      removeListener(event: 'did-redirect-navigation', listener: (event: Event,\n                                                    url: string,\n                                                    isInPlace: boolean,\n                                                    isMainFrame: boolean,\n                                                    frameProcessId: number,\n                                                    frameRoutingId: number) => void): this;\n      /**\n     * Corresponds to the points in time when the spinner of the tab started spinning.\n     */\n      on(event: 'did-start-loading', listener: Function): this;\n      once(event: 'did-start-loading', listener: Function): this;\n      addListener(event: 'did-start-loading', listener: Function): this;\n      removeListener(event: 'did-start-loading', listener: Function): this;\n      /**\n     * Emitted when any frame (including main) starts navigating. `isInPlace` will be\n     * `true` for in-page navigations.\n     */\n      on(event: 'did-start-navigation', listener: (event: Event,\n                                                 url: string,\n                                                 isInPlace: boolean,\n                                                 isMainFrame: boolean,\n                                                 frameProcessId: number,\n                                                 frameRoutingId: number) => void): this;\n      once(event: 'did-start-navigation', listener: (event: Event,\n                                                 url: string,\n                                                 isInPlace: boolean,\n                                                 isMainFrame: boolean,\n                                                 frameProcessId: number,\n                                                 frameRoutingId: number) => void): this;\n      addListener(event: 'did-start-navigation', listener: (event: Event,\n                                                 url: string,\n                                                 isInPlace: boolean,\n                                                 isMainFrame: boolean,\n                                                 frameProcessId: number,\n                                                 frameRoutingId: number) => void): this;\n      removeListener(event: 'did-start-navigation', listener: (event: Event,\n                                                 url: string,\n                                                 isInPlace: boolean,\n                                                 isMainFrame: boolean,\n                                                 frameProcessId: number,\n                                                 frameRoutingId: number) => void): this;\n      /**\n     * Corresponds to the points in time when the spinner of the tab stopped spinning.\n     */\n      on(event: 'did-stop-loading', listener: Function): this;\n      once(event: 'did-stop-loading', listener: Function): this;\n      addListener(event: 'did-stop-loading', listener: Function): this;\n      removeListener(event: 'did-stop-loading', listener: Function): this;\n      /**\n     * Emitted when the document in the given frame is loaded.\n     */\n      on(event: 'dom-ready', listener: (event: Event) => void): this;\n      once(event: 'dom-ready', listener: (event: Event) => void): this;\n      addListener(event: 'dom-ready', listener: (event: Event) => void): this;\n      removeListener(event: 'dom-ready', listener: (event: Event) => void): this;\n      /**\n     * Emitted when the window enters a full-screen state triggered by HTML API.\n     */\n      on(event: 'enter-html-full-screen', listener: Function): this;\n      once(event: 'enter-html-full-screen', listener: Function): this;\n      addListener(event: 'enter-html-full-screen', listener: Function): this;\n      removeListener(event: 'enter-html-full-screen', listener: Function): this;\n      /**\n     * Emitted when a result is available for [`webContents.findInPage`] request.\n     */\n      on(event: 'found-in-page', listener: (event: Event,\n                                          result: Result) => void): this;\n      once(event: 'found-in-page', listener: (event: Event,\n                                          result: Result) => void): this;\n      addListener(event: 'found-in-page', listener: (event: Event,\n                                          result: Result) => void): this;\n      removeListener(event: 'found-in-page', listener: (event: Event,\n                                          result: Result) => void): this;\n      /**\n     * Emitted when the renderer process sends an asynchronous message via\n     * `ipcRenderer.send()`.\n     */\n      on(event: 'ipc-message', listener: (event: Event,\n                                        channel: string,\n                                        ...args: any[]) => void): this;\n      once(event: 'ipc-message', listener: (event: Event,\n                                        channel: string,\n                                        ...args: any[]) => void): this;\n      addListener(event: 'ipc-message', listener: (event: Event,\n                                        channel: string,\n                                        ...args: any[]) => void): this;\n      removeListener(event: 'ipc-message', listener: (event: Event,\n                                        channel: string,\n                                        ...args: any[]) => void): this;\n      /**\n     * Emitted when the renderer process sends a synchronous message via\n     * `ipcRenderer.sendSync()`.\n     */\n      on(event: 'ipc-message-sync', listener: (event: Event,\n                                             channel: string,\n                                             ...args: any[]) => void): this;\n      once(event: 'ipc-message-sync', listener: (event: Event,\n                                             channel: string,\n                                             ...args: any[]) => void): this;\n      addListener(event: 'ipc-message-sync', listener: (event: Event,\n                                             channel: string,\n                                             ...args: any[]) => void): this;\n      removeListener(event: 'ipc-message-sync', listener: (event: Event,\n                                             channel: string,\n                                             ...args: any[]) => void): this;\n      /**\n     * Emitted when the window leaves a full-screen state triggered by HTML API.\n     */\n      on(event: 'leave-html-full-screen', listener: Function): this;\n      once(event: 'leave-html-full-screen', listener: Function): this;\n      addListener(event: 'leave-html-full-screen', listener: Function): this;\n      removeListener(event: 'leave-html-full-screen', listener: Function): this;\n      /**\n     * Emitted when `webContents` wants to do basic auth.\n     * \nThe usage is the same with the `login` event of `app`.\n     */\n      on(event: 'login', listener: (event: Event,\n                                  authenticationResponseDetails: AuthenticationResponseDetails,\n                                  authInfo: AuthInfo,\n                                  callback: (username?: string, password?: string) => void) => void): this;\n      once(event: 'login', listener: (event: Event,\n                                  authenticationResponseDetails: AuthenticationResponseDetails,\n                                  authInfo: AuthInfo,\n                                  callback: (username?: string, password?: string) => void) => void): this;\n      addListener(event: 'login', listener: (event: Event,\n                                  authenticationResponseDetails: AuthenticationResponseDetails,\n                                  authInfo: AuthInfo,\n                                  callback: (username?: string, password?: string) => void) => void): this;\n      removeListener(event: 'login', listener: (event: Event,\n                                  authenticationResponseDetails: AuthenticationResponseDetails,\n                                  authInfo: AuthInfo,\n                                  callback: (username?: string, password?: string) => void) => void): this;\n      /**\n     * Emitted when media is paused or done playing.\n     */\n      on(event: 'media-paused', listener: Function): this;\n      once(event: 'media-paused', listener: Function): this;\n      addListener(event: 'media-paused', listener: Function): this;\n      removeListener(event: 'media-paused', listener: Function): this;\n      /**\n     * Emitted when media starts playing.\n     */\n      on(event: 'media-started-playing', listener: Function): this;\n      once(event: 'media-started-playing', listener: Function): this;\n      addListener(event: 'media-started-playing', listener: Function): this;\n      removeListener(event: 'media-started-playing', listener: Function): this;\n      /**\n     * Deprecated in favor of `webContents.setWindowOpenHandler`.\n     *\n     * Emitted when the page requests to open a new window for a `url`. It could be\n     * requested by `window.open` or an external link like `<a target='_blank'>`.\n     *\n     * By default a new `BrowserWindow` will be created for the `url`.\n     *\n     * Calling `event.preventDefault()` will prevent Electron from automatically\n     * creating a new `BrowserWindow`. If you call `event.preventDefault()` and\n     * manually create a new `BrowserWindow` then you must set `event.newGuest` to\n     * reference the new `BrowserWindow` instance, failing to do so may result in\n     * unexpected behavior. For example:\n     *\n     * @deprecated\n     */\n      on(event: 'new-window', listener: (event: NewWindowWebContentsEvent,\n                                       url: string,\n                                       frameName: string,\n                                       /**\n                                        * Can be `default`, `foreground-tab`, `background-tab`, `new-window`,\n                                        * `save-to-disk` and `other`.\n                                        */\n                                       disposition: ('default' | 'foreground-tab' | 'background-tab' | 'new-window' | 'save-to-disk' | 'other'),\n                                       /**\n                                        * The options which will be used for creating the new `BrowserWindow`.\n                                        */\n                                       options: BrowserWindowConstructorOptions,\n                                       /**\n                                        * The non-standard features (features not handled by Chromium or Electron) given\n                                        * to `window.open()`.\n                                        */\n                                       additionalFeatures: string[],\n                                       /**\n                                        * The referrer that will be passed to the new window. May or may not result in the\n                                        * `Referer` header being sent, depending on the referrer policy.\n                                        */\n                                       referrer: Referrer,\n                                       /**\n                                        * The post data that will be sent to the new window, along with the appropriate\n                                        * headers that will be set. If no post data is to be sent, the value will be\n                                        * `null`. Only defined when the window is being created by a form that set\n                                        * `target=_blank`.\n                                        */\n                                       postBody: PostBody) => void): this;\n      once(event: 'new-window', listener: (event: NewWindowWebContentsEvent,\n                                       url: string,\n                                       frameName: string,\n                                       /**\n                                        * Can be `default`, `foreground-tab`, `background-tab`, `new-window`,\n                                        * `save-to-disk` and `other`.\n                                        */\n                                       disposition: ('default' | 'foreground-tab' | 'background-tab' | 'new-window' | 'save-to-disk' | 'other'),\n                                       /**\n                                        * The options which will be used for creating the new `BrowserWindow`.\n                                        */\n                                       options: BrowserWindowConstructorOptions,\n                                       /**\n                                        * The non-standard features (features not handled by Chromium or Electron) given\n                                        * to `window.open()`.\n                                        */\n                                       additionalFeatures: string[],\n                                       /**\n                                        * The referrer that will be passed to the new window. May or may not result in the\n                                        * `Referer` header being sent, depending on the referrer policy.\n                                        */\n                                       referrer: Referrer,\n                                       /**\n                                        * The post data that will be sent to the new window, along with the appropriate\n                                        * headers that will be set. If no post data is to be sent, the value will be\n                                        * `null`. Only defined when the window is being created by a form that set\n                                        * `target=_blank`.\n                                        */\n                                       postBody: PostBody) => void): this;\n      addListener(event: 'new-window', listener: (event: NewWindowWebContentsEvent,\n                                       url: string,\n                                       frameName: string,\n                                       /**\n                                        * Can be `default`, `foreground-tab`, `background-tab`, `new-window`,\n                                        * `save-to-disk` and `other`.\n                                        */\n                                       disposition: ('default' | 'foreground-tab' | 'background-tab' | 'new-window' | 'save-to-disk' | 'other'),\n                                       /**\n                                        * The options which will be used for creating the new `BrowserWindow`.\n                                        */\n                                       options: BrowserWindowConstructorOptions,\n                                       /**\n                                        * The non-standard features (features not handled by Chromium or Electron) given\n                                        * to `window.open()`.\n                                        */\n                                       additionalFeatures: string[],\n                                       /**\n                                        * The referrer that will be passed to the new window. May or may not result in the\n                                        * `Referer` header being sent, depending on the referrer policy.\n                                        */\n                                       referrer: Referrer,\n                                       /**\n                                        * The post data that will be sent to the new window, along with the appropriate\n                                        * headers that will be set. If no post data is to be sent, the value will be\n                                        * `null`. Only defined when the window is being created by a form that set\n                                        * `target=_blank`.\n                                        */\n                                       postBody: PostBody) => void): this;\n      removeListener(event: 'new-window', listener: (event: NewWindowWebContentsEvent,\n                                       url: string,\n                                       frameName: string,\n                                       /**\n                                        * Can be `default`, `foreground-tab`, `background-tab`, `new-window`,\n                                        * `save-to-disk` and `other`.\n                                        */\n                                       disposition: ('default' | 'foreground-tab' | 'background-tab' | 'new-window' | 'save-to-disk' | 'other'),\n                                       /**\n                                        * The options which will be used for creating the new `BrowserWindow`.\n                                        */\n                                       options: BrowserWindowConstructorOptions,\n                                       /**\n                                        * The non-standard features (features not handled by Chromium or Electron) given\n                                        * to `window.open()`.\n                                        */\n                                       additionalFeatures: string[],\n                                       /**\n                                        * The referrer that will be passed to the new window. May or may not result in the\n                                        * `Referer` header being sent, depending on the referrer policy.\n                                        */\n                                       referrer: Referrer,\n                                       /**\n                                        * The post data that will be sent to the new window, along with the appropriate\n                                        * headers that will be set. If no post data is to be sent, the value will be\n                                        * `null`. Only defined when the window is being created by a form that set\n                                        * `target=_blank`.\n                                        */\n                                       postBody: PostBody) => void): this;\n      /**\n     * Emitted when page receives favicon urls.\n     */\n      on(event: 'page-favicon-updated', listener: (event: Event,\n                                                 /**\n                                                  * Array of URLs.\n                                                  */\n                                                 favicons: string[]) => void): this;\n      once(event: 'page-favicon-updated', listener: (event: Event,\n                                                 /**\n                                                  * Array of URLs.\n                                                  */\n                                                 favicons: string[]) => void): this;\n      addListener(event: 'page-favicon-updated', listener: (event: Event,\n                                                 /**\n                                                  * Array of URLs.\n                                                  */\n                                                 favicons: string[]) => void): this;\n      removeListener(event: 'page-favicon-updated', listener: (event: Event,\n                                                 /**\n                                                  * Array of URLs.\n                                                  */\n                                                 favicons: string[]) => void): this;\n      /**\n     * Fired when page title is set during navigation. `explicitSet` is false when\n     * title is synthesized from file url.\n     */\n      on(event: 'page-title-updated', listener: (event: Event,\n                                               title: string,\n                                               explicitSet: boolean) => void): this;\n      once(event: 'page-title-updated', listener: (event: Event,\n                                               title: string,\n                                               explicitSet: boolean) => void): this;\n      addListener(event: 'page-title-updated', listener: (event: Event,\n                                               title: string,\n                                               explicitSet: boolean) => void): this;\n      removeListener(event: 'page-title-updated', listener: (event: Event,\n                                               title: string,\n                                               explicitSet: boolean) => void): this;\n      /**\n     * Emitted when a new frame is generated. Only the dirty area is passed in the\n     * buffer.\n     */\n      on(event: 'paint', listener: (event: Event,\n                                  dirtyRect: Rectangle,\n                                  /**\n                                   * The image data of the whole frame.\n                                   */\n                                  image: NativeImage) => void): this;\n      once(event: 'paint', listener: (event: Event,\n                                  dirtyRect: Rectangle,\n                                  /**\n                                   * The image data of the whole frame.\n                                   */\n                                  image: NativeImage) => void): this;\n      addListener(event: 'paint', listener: (event: Event,\n                                  dirtyRect: Rectangle,\n                                  /**\n                                   * The image data of the whole frame.\n                                   */\n                                  image: NativeImage) => void): this;\n      removeListener(event: 'paint', listener: (event: Event,\n                                  dirtyRect: Rectangle,\n                                  /**\n                                   * The image data of the whole frame.\n                                   */\n                                  image: NativeImage) => void): this;\n      /**\n     * Emitted when a plugin process has crashed.\n     */\n      on(event: 'plugin-crashed', listener: (event: Event,\n                                           name: string,\n                                           version: string) => void): this;\n      once(event: 'plugin-crashed', listener: (event: Event,\n                                           name: string,\n                                           version: string) => void): this;\n      addListener(event: 'plugin-crashed', listener: (event: Event,\n                                           name: string,\n                                           version: string) => void): this;\n      removeListener(event: 'plugin-crashed', listener: (event: Event,\n                                           name: string,\n                                           version: string) => void): this;\n      /**\n     * Emitted when the `WebContents` preferred size has changed.\n     *\n     * This event will only be emitted when `enablePreferredSizeMode` is set to `true`\n     * in `webPreferences`.\n     */\n      on(event: 'preferred-size-changed', listener: (event: Event,\n                                                   /**\n                                                    * The minimum size needed to contain the layout of the document—without requiring\n                                                    * scrolling.\n                                                    */\n                                                   preferredSize: Size) => void): this;\n      once(event: 'preferred-size-changed', listener: (event: Event,\n                                                   /**\n                                                    * The minimum size needed to contain the layout of the document—without requiring\n                                                    * scrolling.\n                                                    */\n                                                   preferredSize: Size) => void): this;\n      addListener(event: 'preferred-size-changed', listener: (event: Event,\n                                                   /**\n                                                    * The minimum size needed to contain the layout of the document—without requiring\n                                                    * scrolling.\n                                                    */\n                                                   preferredSize: Size) => void): this;\n      removeListener(event: 'preferred-size-changed', listener: (event: Event,\n                                                   /**\n                                                    * The minimum size needed to contain the layout of the document—without requiring\n                                                    * scrolling.\n                                                    */\n                                                   preferredSize: Size) => void): this;\n      /**\n     * Emitted when the preload script `preloadPath` throws an unhandled exception\n     * `error`.\n     */\n      on(event: 'preload-error', listener: (event: Event,\n                                          preloadPath: string,\n                                          error: Error) => void): this;\n      once(event: 'preload-error', listener: (event: Event,\n                                          preloadPath: string,\n                                          error: Error) => void): this;\n      addListener(event: 'preload-error', listener: (event: Event,\n                                          preloadPath: string,\n                                          error: Error) => void): this;\n      removeListener(event: 'preload-error', listener: (event: Event,\n                                          preloadPath: string,\n                                          error: Error) => void): this;\n      /**\n     * Emitted when `remote.getBuiltin()` is called in the renderer process. Calling\n     * `event.preventDefault()` will prevent the module from being returned. Custom\n     * value can be returned by setting `event.returnValue`.\n     *\n     * @deprecated\n     */\n      on(event: 'remote-get-builtin', listener: (event: IpcMainEvent,\n                                               moduleName: string) => void): this;\n      once(event: 'remote-get-builtin', listener: (event: IpcMainEvent,\n                                               moduleName: string) => void): this;\n      addListener(event: 'remote-get-builtin', listener: (event: IpcMainEvent,\n                                               moduleName: string) => void): this;\n      removeListener(event: 'remote-get-builtin', listener: (event: IpcMainEvent,\n                                               moduleName: string) => void): this;\n      /**\n     * Emitted when `remote.getCurrentWebContents()` is called in the renderer process.\n     * Calling `event.preventDefault()` will prevent the object from being returned.\n     * Custom value can be returned by setting `event.returnValue`.\n     *\n     * @deprecated\n     */\n      on(event: 'remote-get-current-web-contents', listener: (event: IpcMainEvent) => void): this;\n      once(event: 'remote-get-current-web-contents', listener: (event: IpcMainEvent) => void): this;\n      addListener(event: 'remote-get-current-web-contents', listener: (event: IpcMainEvent) => void): this;\n      removeListener(event: 'remote-get-current-web-contents', listener: (event: IpcMainEvent) => void): this;\n      /**\n     * Emitted when `remote.getCurrentWindow()` is called in the renderer process.\n     * Calling `event.preventDefault()` will prevent the object from being returned.\n     * Custom value can be returned by setting `event.returnValue`.\n     *\n     * @deprecated\n     */\n      on(event: 'remote-get-current-window', listener: (event: IpcMainEvent) => void): this;\n      once(event: 'remote-get-current-window', listener: (event: IpcMainEvent) => void): this;\n      addListener(event: 'remote-get-current-window', listener: (event: IpcMainEvent) => void): this;\n      removeListener(event: 'remote-get-current-window', listener: (event: IpcMainEvent) => void): this;\n      /**\n     * Emitted when `remote.getGlobal()` is called in the renderer process. Calling\n     * `event.preventDefault()` will prevent the global from being returned. Custom\n     * value can be returned by setting `event.returnValue`.\n     *\n     * @deprecated\n     */\n      on(event: 'remote-get-global', listener: (event: IpcMainEvent,\n                                              globalName: string) => void): this;\n      once(event: 'remote-get-global', listener: (event: IpcMainEvent,\n                                              globalName: string) => void): this;\n      addListener(event: 'remote-get-global', listener: (event: IpcMainEvent,\n                                              globalName: string) => void): this;\n      removeListener(event: 'remote-get-global', listener: (event: IpcMainEvent,\n                                              globalName: string) => void): this;\n      /**\n     * Emitted when `remote.require()` is called in the renderer process. Calling\n     * `event.preventDefault()` will prevent the module from being returned. Custom\n     * value can be returned by setting `event.returnValue`.\n     *\n     * @deprecated\n     */\n      on(event: 'remote-require', listener: (event: IpcMainEvent,\n                                           moduleName: string) => void): this;\n      once(event: 'remote-require', listener: (event: IpcMainEvent,\n                                           moduleName: string) => void): this;\n      addListener(event: 'remote-require', listener: (event: IpcMainEvent,\n                                           moduleName: string) => void): this;\n      removeListener(event: 'remote-require', listener: (event: IpcMainEvent,\n                                           moduleName: string) => void): this;\n      /**\n     * Emitted when the renderer process unexpectedly disappears.  This is normally\n     * because it was crashed or killed.\n     */\n      on(event: 'render-process-gone', listener: (event: Event,\n                                                details: RenderProcessGoneDetails) => void): this;\n      once(event: 'render-process-gone', listener: (event: Event,\n                                                details: RenderProcessGoneDetails) => void): this;\n      addListener(event: 'render-process-gone', listener: (event: Event,\n                                                details: RenderProcessGoneDetails) => void): this;\n      removeListener(event: 'render-process-gone', listener: (event: Event,\n                                                details: RenderProcessGoneDetails) => void): this;\n      /**\n     * Emitted when the unresponsive web page becomes responsive again.\n     */\n      on(event: 'responsive', listener: Function): this;\n      once(event: 'responsive', listener: Function): this;\n      addListener(event: 'responsive', listener: Function): this;\n      removeListener(event: 'responsive', listener: Function): this;\n      /**\n     * Emitted when bluetooth device needs to be selected on call to\n     * `navigator.bluetooth.requestDevice`. To use `navigator.bluetooth` api\n     * `webBluetooth` should be enabled. If `event.preventDefault` is not called, first\n     * available device will be selected. `callback` should be called with `deviceId`\n     * to be selected, passing empty string to `callback` will cancel the request.\n     */\n      on(event: 'select-bluetooth-device', listener: (event: Event,\n                                                    devices: BluetoothDevice[],\n                                                    callback: (deviceId: string) => void) => void): this;\n      once(event: 'select-bluetooth-device', listener: (event: Event,\n                                                    devices: BluetoothDevice[],\n                                                    callback: (deviceId: string) => void) => void): this;\n      addListener(event: 'select-bluetooth-device', listener: (event: Event,\n                                                    devices: BluetoothDevice[],\n                                                    callback: (deviceId: string) => void) => void): this;\n      removeListener(event: 'select-bluetooth-device', listener: (event: Event,\n                                                    devices: BluetoothDevice[],\n                                                    callback: (deviceId: string) => void) => void): this;\n      /**\n     * Emitted when a client certificate is requested.\n     * \nThe usage is the same with the `select-client-certificate` event of `app`.\n     */\n      on(event: 'select-client-certificate', listener: (event: Event,\n                                                      url: string,\n                                                      certificateList: Certificate[],\n                                                      callback: (certificate: Certificate) => void) => void): this;\n      once(event: 'select-client-certificate', listener: (event: Event,\n                                                      url: string,\n                                                      certificateList: Certificate[],\n                                                      callback: (certificate: Certificate) => void) => void): this;\n      addListener(event: 'select-client-certificate', listener: (event: Event,\n                                                      url: string,\n                                                      certificateList: Certificate[],\n                                                      callback: (certificate: Certificate) => void) => void): this;\n      removeListener(event: 'select-client-certificate', listener: (event: Event,\n                                                      url: string,\n                                                      certificateList: Certificate[],\n                                                      callback: (certificate: Certificate) => void) => void): this;\n      /**\n     * Emitted when the web page becomes unresponsive.\n     */\n      on(event: 'unresponsive', listener: Function): this;\n      once(event: 'unresponsive', listener: Function): this;\n      addListener(event: 'unresponsive', listener: Function): this;\n      removeListener(event: 'unresponsive', listener: Function): this;\n      /**\n     * Emitted when mouse moves over a link or the keyboard moves the focus to a link.\n     */\n      on(event: 'update-target-url', listener: (event: Event,\n                                              url: string) => void): this;\n      once(event: 'update-target-url', listener: (event: Event,\n                                              url: string) => void): this;\n      addListener(event: 'update-target-url', listener: (event: Event,\n                                              url: string) => void): this;\n      removeListener(event: 'update-target-url', listener: (event: Event,\n                                              url: string) => void): this;\n      /**\n     * Emitted when a `<webview>`'s web contents is being attached to this web\n     * contents. Calling `event.preventDefault()` will destroy the guest page.\n     *\n     * This event can be used to configure `webPreferences` for the `webContents` of a\n     * `<webview>` before it's loaded, and provides the ability to set settings that\n     * can't be set via `<webview>` attributes.\n     *\n     * **Note:** The specified `preload` script option will appear as `preloadURL` (not\n     * `preload`) in the `webPreferences` object emitted with this event.\n     */\n      on(event: 'will-attach-webview', listener: (event: Event,\n                                                /**\n                                                 * The web preferences that will be used by the guest page. This object can be\n                                                 * modified to adjust the preferences for the guest page.\n                                                 */\n                                                webPreferences: WebPreferences,\n                                                /**\n                                                 * The other `<webview>` parameters such as the `src` URL. This object can be\n                                                 * modified to adjust the parameters of the guest page.\n                                                 */\n                                                params: Record<string, string>) => void): this;\n      once(event: 'will-attach-webview', listener: (event: Event,\n                                                /**\n                                                 * The web preferences that will be used by the guest page. This object can be\n                                                 * modified to adjust the preferences for the guest page.\n                                                 */\n                                                webPreferences: WebPreferences,\n                                                /**\n                                                 * The other `<webview>` parameters such as the `src` URL. This object can be\n                                                 * modified to adjust the parameters of the guest page.\n                                                 */\n                                                params: Record<string, string>) => void): this;\n      addListener(event: 'will-attach-webview', listener: (event: Event,\n                                                /**\n                                                 * The web preferences that will be used by the guest page. This object can be\n                                                 * modified to adjust the preferences for the guest page.\n                                                 */\n                                                webPreferences: WebPreferences,\n                                                /**\n                                                 * The other `<webview>` parameters such as the `src` URL. This object can be\n                                                 * modified to adjust the parameters of the guest page.\n                                                 */\n                                                params: Record<string, string>) => void): this;\n      removeListener(event: 'will-attach-webview', listener: (event: Event,\n                                                /**\n                                                 * The web preferences that will be used by the guest page. This object can be\n                                                 * modified to adjust the preferences for the guest page.\n                                                 */\n                                                webPreferences: WebPreferences,\n                                                /**\n                                                 * The other `<webview>` parameters such as the `src` URL. This object can be\n                                                 * modified to adjust the parameters of the guest page.\n                                                 */\n                                                params: Record<string, string>) => void): this;\n      /**\n     * Emitted when a user or the page wants to start navigation. It can happen when\n     * the `window.location` object is changed or a user clicks a link in the page.\n     *\n     * This event will not emit when the navigation is started programmatically with\n     * APIs like `webContents.loadURL` and `webContents.back`.\n     *\n     * It is also not emitted for in-page navigations, such as clicking anchor links or\n     * updating the `window.location.hash`. Use `did-navigate-in-page` event for this\n     * purpose.\n\nCalling `event.preventDefault()` will prevent the navigation.\n     */\n      on(event: 'will-navigate', listener: (event: Event,\n                                          url: string) => void): this;\n      once(event: 'will-navigate', listener: (event: Event,\n                                          url: string) => void): this;\n      addListener(event: 'will-navigate', listener: (event: Event,\n                                          url: string) => void): this;\n      removeListener(event: 'will-navigate', listener: (event: Event,\n                                          url: string) => void): this;\n      /**\n     * Emitted when a `beforeunload` event handler is attempting to cancel a page\n     * unload.\n     *\n     * Calling `event.preventDefault()` will ignore the `beforeunload` event handler\n     * and allow the page to be unloaded.\n     */\n      on(event: 'will-prevent-unload', listener: (event: Event) => void): this;\n      once(event: 'will-prevent-unload', listener: (event: Event) => void): this;\n      addListener(event: 'will-prevent-unload', listener: (event: Event) => void): this;\n      removeListener(event: 'will-prevent-unload', listener: (event: Event) => void): this;\n      /**\n     * Emitted as a server side redirect occurs during navigation.  For example a 302\n     * redirect.\n     *\n     * This event will be emitted after `did-start-navigation` and always before the\n     * `did-redirect-navigation` event for the same navigation.\n     *\n     * Calling `event.preventDefault()` will prevent the navigation (not just the\n     * redirect).\n     */\n      on(event: 'will-redirect', listener: (event: Event,\n                                          url: string,\n                                          isInPlace: boolean,\n                                          isMainFrame: boolean,\n                                          frameProcessId: number,\n                                          frameRoutingId: number) => void): this;\n      once(event: 'will-redirect', listener: (event: Event,\n                                          url: string,\n                                          isInPlace: boolean,\n                                          isMainFrame: boolean,\n                                          frameProcessId: number,\n                                          frameRoutingId: number) => void): this;\n      addListener(event: 'will-redirect', listener: (event: Event,\n                                          url: string,\n                                          isInPlace: boolean,\n                                          isMainFrame: boolean,\n                                          frameProcessId: number,\n                                          frameRoutingId: number) => void): this;\n      removeListener(event: 'will-redirect', listener: (event: Event,\n                                          url: string,\n                                          isInPlace: boolean,\n                                          isMainFrame: boolean,\n                                          frameProcessId: number,\n                                          frameRoutingId: number) => void): this;\n      /**\n     * Emitted when the user is requesting to change the zoom level using the mouse\n     * wheel.\n     */\n      on(event: 'zoom-changed', listener: (event: Event,\n                                         /**\n                                          * Can be `in` or `out`.\n                                          */\n                                         zoomDirection: ('in' | 'out')) => void): this;\n      once(event: 'zoom-changed', listener: (event: Event,\n                                         /**\n                                          * Can be `in` or `out`.\n                                          */\n                                         zoomDirection: ('in' | 'out')) => void): this;\n      addListener(event: 'zoom-changed', listener: (event: Event,\n                                         /**\n                                          * Can be `in` or `out`.\n                                          */\n                                         zoomDirection: ('in' | 'out')) => void): this;\n      removeListener(event: 'zoom-changed', listener: (event: Event,\n                                         /**\n                                          * Can be `in` or `out`.\n                                          */\n                                         zoomDirection: ('in' | 'out')) => void): this;\n      /**\n     * Adds the specified path to DevTools workspace. Must be used after DevTools\n     * creation:\n     */\n      addWorkSpace(path: string): void;\n      /**\n     * Begin subscribing for presentation events and captured frames, the `callback`\n     * will be called with `callback(image, dirtyRect)` when there is a presentation\n     * event.\n     *\n     * The `image` is an instance of NativeImage that stores the captured frame.\n     *\n     * The `dirtyRect` is an object with `x, y, width, height` properties that\n     * describes which part of the page was repainted. If `onlyDirty` is set to `true`,\n     * `image` will only contain the repainted area. `onlyDirty` defaults to `false`.\n     */\n      beginFrameSubscription(onlyDirty: boolean, callback: (image: NativeImage, dirtyRect: Rectangle) => void): void;\n      /**\n     * Begin subscribing for presentation events and captured frames, the `callback`\n     * will be called with `callback(image, dirtyRect)` when there is a presentation\n     * event.\n     *\n     * The `image` is an instance of NativeImage that stores the captured frame.\n     *\n     * The `dirtyRect` is an object with `x, y, width, height` properties that\n     * describes which part of the page was repainted. If `onlyDirty` is set to `true`,\n     * `image` will only contain the repainted area. `onlyDirty` defaults to `false`.\n     */\n      beginFrameSubscription(callback: (image: NativeImage, dirtyRect: Rectangle) => void): void;\n      /**\n     * Whether the browser can go back to previous web page.\n     */\n      canGoBack(): boolean;\n      /**\n     * Whether the browser can go forward to next web page.\n     */\n      canGoForward(): boolean;\n      /**\n     * Whether the web page can go to `offset`.\n     */\n      canGoToOffset(offset: number): boolean;\n      /**\n     * Resolves with a NativeImage\n     *\n     * Captures a snapshot of the page within `rect`. Omitting `rect` will capture the\n     * whole visible page.\n     */\n      capturePage(rect?: Rectangle): Promise<Electron.NativeImage>;\n      /**\n     * Clears the navigation history.\n     */\n      clearHistory(): void;\n      /**\n     * Closes the devtools.\n     */\n      closeDevTools(): void;\n      /**\n     * Executes the editing command `copy` in web page.\n     */\n      copy(): void;\n      /**\n     * Copy the image at the given position to the clipboard.\n     */\n      copyImageAt(x: number, y: number): void;\n      /**\n     * Executes the editing command `cut` in web page.\n     */\n      cut(): void;\n      /**\n     * Decrease the capturer count by one. The page will be set to hidden or occluded\n     * state when its browser window is hidden or occluded and the capturer count\n     * reaches zero. If you want to decrease the hidden capturer count instead you\n     * should set `stayHidden` to true.\n     */\n      decrementCapturerCount(stayHidden?: boolean, stayAwake?: boolean): void;\n      /**\n     * Executes the editing command `delete` in web page.\n     */\n      delete(): void;\n      /**\n     * Disable device emulation enabled by `webContents.enableDeviceEmulation`.\n     */\n      disableDeviceEmulation(): void;\n      /**\n     * Initiates a download of the resource at `url` without navigating. The\n     * `will-download` event of `session` will be triggered.\n     */\n      downloadURL(url: string): void;\n      /**\n     * Enable device emulation with the given parameters.\n     */\n      enableDeviceEmulation(parameters: Parameters): void;\n      /**\n     * End subscribing for frame presentation events.\n     */\n      endFrameSubscription(): void;\n      /**\n     * A promise that resolves with the result of the executed code or is rejected if\n     * the result of the code is a rejected promise.\n     *\n     * Evaluates `code` in page.\n     *\n     * In the browser window some HTML APIs like `requestFullScreen` can only be\n     * invoked by a gesture from the user. Setting `userGesture` to `true` will remove\n     * this limitation.\n\nCode execution will be suspended until web page stop loading.\n     */\n      executeJavaScript(code: string, userGesture?: boolean): Promise<any>;\n      /**\n     * A promise that resolves with the result of the executed code or is rejected if\n     * the result of the code is a rejected promise.\n     * \nWorks like `executeJavaScript` but evaluates `scripts` in an isolated context.\n     */\n      executeJavaScriptInIsolatedWorld(worldId: number, scripts: WebSource[], userGesture?: boolean): Promise<any>;\n      /**\n     * The request id used for the request.\n     *\n     * Starts a request to find all matches for the `text` in the web page. The result\n     * of the request can be obtained by subscribing to `found-in-page` event.\n     */\n      findInPage(text: string, options?: FindInPageOptions): number;\n      /**\n     * Focuses the web page.\n     */\n      focus(): void;\n      /**\n     * Forcefully terminates the renderer process that is currently hosting this\n     * `webContents`. This will cause the `render-process-gone` event to be emitted\n     * with the `reason=killed || reason=crashed`. Please note that some webContents\n     * share renderer processes and therefore calling this method may also crash the\n     * host process for other webContents as well.\n     *\n     * Calling `reload()` immediately after calling this method will force the reload\n     * to occur in a new process. This should be used when this process is unstable or\n     * unusable, for instance in order to recover from the `unresponsive` event.\n     */\n      forcefullyCrashRenderer(): void;\n      /**\n     * Information about all Shared Workers.\n     */\n      getAllSharedWorkers(): SharedWorkerInfo[];\n      /**\n     * whether or not this WebContents will throttle animations and timers when the\n     * page becomes backgrounded. This also affects the Page Visibility API.\n     */\n      getBackgroundThrottling(): boolean;\n      /**\n     * If *offscreen rendering* is enabled returns the current frame rate.\n     */\n      getFrameRate(): number;\n      /**\n     * The operating system `pid` of the associated renderer process.\n     */\n      getOSProcessId(): number;\n      /**\n     * Get the system printer list.\n     */\n      getPrinters(): PrinterInfo[];\n      /**\n     * The Chromium internal `pid` of the associated renderer. Can be compared to the\n     * `frameProcessId` passed by frame specific navigation events (e.g.\n     * `did-frame-navigate`)\n     */\n      getProcessId(): number;\n      /**\n     * The title of the current web page.\n     */\n      getTitle(): string;\n      /**\n     * the type of the webContent. Can be `backgroundPage`, `window`, `browserView`,\n     * `remote`, `webview` or `offscreen`.\n     */\n      getType(): ('backgroundPage' | 'window' | 'browserView' | 'remote' | 'webview' | 'offscreen');\n      /**\n     * The URL of the current web page.\n     */\n      getURL(): string;\n      /**\n     * The user agent for this web page.\n     */\n      getUserAgent(): string;\n      /**\n     * Returns the WebRTC IP Handling Policy.\n     */\n      getWebRTCIPHandlingPolicy(): string;\n      /**\n     * the current zoom factor.\n     */\n      getZoomFactor(): number;\n      /**\n     * the current zoom level.\n     */\n      getZoomLevel(): number;\n      /**\n     * Makes the browser go back a web page.\n     */\n      goBack(): void;\n      /**\n     * Makes the browser go forward a web page.\n     */\n      goForward(): void;\n      /**\n     * Navigates browser to the specified absolute web page index.\n     */\n      goToIndex(index: number): void;\n      /**\n     * Navigates to the specified offset from the \"current entry\".\n     */\n      goToOffset(offset: number): void;\n      /**\n     * Increase the capturer count by one. The page is considered visible when its\n     * browser window is hidden and the capturer count is non-zero. If you would like\n     * the page to stay hidden, you should ensure that `stayHidden` is set to true.\n     * \nThis also affects the Page Visibility API.\n     */\n      incrementCapturerCount(size?: Size, stayHidden?: boolean, stayAwake?: boolean): void;\n      /**\n     * A promise that resolves with a key for the inserted CSS that can later be used\n     * to remove the CSS via `contents.removeInsertedCSS(key)`.\n     *\n     * Injects CSS into the current web page and returns a unique key for the inserted\n     * stylesheet.\n     */\n      insertCSS(css: string, options?: InsertCSSOptions): Promise<string>;\n      /**\n     * Inserts `text` to the focused element.\n     */\n      insertText(text: string): Promise<void>;\n      /**\n     * Starts inspecting element at position (`x`, `y`).\n     */\n      inspectElement(x: number, y: number): void;\n      /**\n     * Opens the developer tools for the service worker context.\n     */\n      inspectServiceWorker(): void;\n      /**\n     * Opens the developer tools for the shared worker context.\n     */\n      inspectSharedWorker(): void;\n      /**\n     * Inspects the shared worker based on its ID.\n     */\n      inspectSharedWorkerById(workerId: string): void;\n      /**\n     * Schedules a full repaint of the window this web contents is in.\n     *\n     * If *offscreen rendering* is enabled invalidates the frame and generates a new\n     * one through the `'paint'` event.\n     */\n      invalidate(): void;\n      /**\n     * Whether this page has been muted.\n     */\n      isAudioMuted(): boolean;\n      /**\n     * Whether this page is being captured. It returns true when the capturer count is\n     * large then 0.\n     */\n      isBeingCaptured(): boolean;\n      /**\n     * Whether the renderer process has crashed.\n     */\n      isCrashed(): boolean;\n      /**\n     * Whether audio is currently playing.\n     */\n      isCurrentlyAudible(): boolean;\n      /**\n     * Whether the web page is destroyed.\n     */\n      isDestroyed(): boolean;\n      /**\n     * Whether the devtools view is focused .\n     */\n      isDevToolsFocused(): boolean;\n      /**\n     * Whether the devtools is opened.\n     */\n      isDevToolsOpened(): boolean;\n      /**\n     * Whether the web page is focused.\n     */\n      isFocused(): boolean;\n      /**\n     * Whether web page is still loading resources.\n     */\n      isLoading(): boolean;\n      /**\n     * Whether the main frame (and not just iframes or frames within it) is still\n     * loading.\n     */\n      isLoadingMainFrame(): boolean;\n      /**\n     * Indicates whether *offscreen rendering* is enabled.\n     */\n      isOffscreen(): boolean;\n      /**\n     * If *offscreen rendering* is enabled returns whether it is currently painting.\n     */\n      isPainting(): boolean;\n      /**\n     * Whether the web page is waiting for a first-response from the main resource of\n     * the page.\n     */\n      isWaitingForResponse(): boolean;\n      /**\n     * the promise will resolve when the page has finished loading (see\n     * `did-finish-load`), and rejects if the page fails to load (see `did-fail-load`).\n     *\n     * Loads the given file in the window, `filePath` should be a path to an HTML file\n     * relative to the root of your application.  For instance an app structure like\n     * this:\n\nWould require code like this\n     */\n      loadFile(filePath: string, options?: LoadFileOptions): Promise<void>;\n      /**\n     * the promise will resolve when the page has finished loading (see\n     * `did-finish-load`), and rejects if the page fails to load (see `did-fail-load`).\n     * A noop rejection handler is already attached, which avoids unhandled rejection\n     * errors.\n     *\n     * Loads the `url` in the window. The `url` must contain the protocol prefix, e.g.\n     * the `http://` or `file://`. If the load should bypass http cache then use the\n     * `pragma` header to achieve it.\n     */\n      loadURL(url: string, options?: LoadURLOptions): Promise<void>;\n      /**\n     * Opens the devtools.\n     *\n     * When `contents` is a `<webview>` tag, the `mode` would be `detach` by default,\n     * explicitly passing an empty `mode` can force using last used dock state.\n     */\n      openDevTools(options?: OpenDevToolsOptions): void;\n      /**\n     * Executes the editing command `paste` in web page.\n     */\n      paste(): void;\n      /**\n     * Executes the editing command `pasteAndMatchStyle` in web page.\n     */\n      pasteAndMatchStyle(): void;\n      /**\n     * Send a message to the renderer process, optionally transferring ownership of\n     * zero or more [`MessagePortMain`][] objects.\n     *\n     * The transferred `MessagePortMain` objects will be available in the renderer\n     * process by accessing the `ports` property of the emitted event. When they arrive\n     * in the renderer, they will be native DOM `MessagePort` objects.\n\nFor example:\n     */\n      postMessage(channel: string, message: any, transfer?: MessagePortMain[]): void;\n      /**\n     * When a custom `pageSize` is passed, Chromium attempts to validate platform\n     * specific minimum values for `width_microns` and `height_microns`. Width and\n     * height must both be minimum 353 microns but may be higher on some operating\n     * systems.\n     *\n     * Prints window's web page. When `silent` is set to `true`, Electron will pick the\n     * system's default printer if `deviceName` is empty and the default settings for\n     * printing.\n     *\n     * Use `page-break-before: always;` CSS style to force to print to a new page.\n     * \nExample usage:\n     */\n      print(options?: WebContentsPrintOptions, callback?: (success: boolean, failureReason: string) => void): void;\n      /**\n     * Resolves with the generated PDF data.\n     *\n     * Prints window's web page as PDF with Chromium's preview printing custom\n     * settings.\n     *\n     * The `landscape` will be ignored if `@page` CSS at-rule is used in the web page.\n     *\n     * By default, an empty `options` will be regarded as:\n     *\n     * Use `page-break-before: always;` CSS style to force to print to a new page.\n     * \nAn example of `webContents.printToPDF`:\n     */\n      printToPDF(options: PrintToPDFOptions): Promise<Buffer>;\n      /**\n     * Executes the editing command `redo` in web page.\n     */\n      redo(): void;\n      /**\n     * Reloads the current web page.\n     */\n      reload(): void;\n      /**\n     * Reloads current page and ignores cache.\n     */\n      reloadIgnoringCache(): void;\n      /**\n     * Resolves if the removal was successful.\n     *\n     * Removes the inserted CSS from the current web page. The stylesheet is identified\n     * by its key, which is returned from `contents.insertCSS(css)`.\n     */\n      removeInsertedCSS(key: string): Promise<void>;\n      /**\n     * Removes the specified path from DevTools workspace.\n     */\n      removeWorkSpace(path: string): void;\n      /**\n     * Executes the editing command `replace` in web page.\n     */\n      replace(text: string): void;\n      /**\n     * Executes the editing command `replaceMisspelling` in web page.\n     */\n      replaceMisspelling(text: string): void;\n      /**\n     * resolves if the page is saved.\n     */\n      savePage(fullPath: string, saveType: 'HTMLOnly' | 'HTMLComplete' | 'MHTML'): Promise<void>;\n      /**\n     * Executes the editing command `selectAll` in web page.\n     */\n      selectAll(): void;\n      /**\n     * Send an asynchronous message to the renderer process via `channel`, along with\n     * arguments. Arguments will be serialized with the Structured Clone Algorithm,\n     * just like `postMessage`, so prototype chains will not be included. Sending\n     * Functions, Promises, Symbols, WeakMaps, or WeakSets will throw an exception.\n     *\n     * > **NOTE**: Sending non-standard JavaScript types such as DOM objects or special\n     * Electron objects will throw an exception.\n     *\n     * The renderer process can handle the message by listening to `channel` with the\n     * `ipcRenderer` module.\n     * \nAn example of sending messages from the main process to the renderer process:\n     */\n      send(channel: string, ...args: any[]): void;\n      /**\n     * Sends an input `event` to the page. **Note:** The `BrowserWindow` containing the\n     * contents needs to be focused for `sendInputEvent()` to work.\n     */\n      sendInputEvent(inputEvent: (MouseInputEvent) | (MouseWheelInputEvent) | (KeyboardInputEvent)): void;\n      /**\n     * Send an asynchronous message to a specific frame in a renderer process via\n     * `channel`, along with arguments. Arguments will be serialized with the\n     * Structured Clone Algorithm, just like `postMessage`, so prototype chains will\n     * not be included. Sending Functions, Promises, Symbols, WeakMaps, or WeakSets\n     * will throw an exception.\n     *\n     * > **NOTE:** Sending non-standard JavaScript types such as DOM objects or special\n     * Electron objects will throw an exception.\n     *\n     * The renderer process can handle the message by listening to `channel` with the\n     * `ipcRenderer` module.\n     *\n     * If you want to get the `frameId` of a given renderer context you should use the\n     * `webFrame.routingId` value.  E.g.\n     * \nYou can also read `frameId` from all incoming IPC messages in the main process.\n     */\n      sendToFrame(frameId: (number) | ([number, number]), channel: string, ...args: any[]): void;\n      /**\n     * Mute the audio on the current web page.\n     */\n      setAudioMuted(muted: boolean): void;\n      /**\n     * Controls whether or not this WebContents will throttle animations and timers\n     * when the page becomes backgrounded. This also affects the Page Visibility API.\n     */\n      setBackgroundThrottling(allowed: boolean): void;\n      /**\n     * Uses the `devToolsWebContents` as the target `WebContents` to show devtools.\n     *\n     * The `devToolsWebContents` must not have done any navigation, and it should not\n     * be used for other purposes after the call.\n     *\n     * By default Electron manages the devtools by creating an internal `WebContents`\n     * with native view, which developers have very limited control of. With the\n     * `setDevToolsWebContents` method, developers can use any `WebContents` to show\n     * the devtools in it, including `BrowserWindow`, `BrowserView` and `<webview>`\n     * tag.\n     *\n     * Note that closing the devtools does not destroy the `devToolsWebContents`, it is\n     * caller's responsibility to destroy `devToolsWebContents`.\n     *\n     * An example of showing devtools in a `<webview>` tag:\n     * \nAn example of showing devtools in a `BrowserWindow`:\n     */\n      setDevToolsWebContents(devToolsWebContents: WebContents): void;\n      /**\n     * If *offscreen rendering* is enabled sets the frame rate to the specified number.\n     * Only values between 1 and 240 are accepted.\n     */\n      setFrameRate(fps: number): void;\n      /**\n     * Ignore application menu shortcuts while this web contents is focused.\n     */\n      setIgnoreMenuShortcuts(ignore: boolean): void;\n      /**\n     * Overrides the user agent for this web page.\n     */\n      setUserAgent(userAgent: string): void;\n      /**\n     * Sets the maximum and minimum pinch-to-zoom level.\n     *\n     * > **NOTE**: Visual zoom is disabled by default in Electron. To re-enable it,\n     * call:\n     */\n      setVisualZoomLevelLimits(minimumLevel: number, maximumLevel: number): Promise<void>;\n      /**\n     * Setting the WebRTC IP handling policy allows you to control which IPs are\n     * exposed via WebRTC. See BrowserLeaks for more details.\n     */\n      setWebRTCIPHandlingPolicy(policy: 'default' | 'default_public_interface_only' | 'default_public_and_private_interfaces' | 'disable_non_proxied_udp'): void;\n      /**\n     * Called before creating a window when `window.open()` is called from the\n     * renderer. See `window.open()` for more details and how to use this in\n     * conjunction with `did-create-window`.\n     */\n      setWindowOpenHandler(handler: (details: HandlerDetails) => ({action: 'deny'}) | ({action: 'allow', overrideBrowserWindowOptions?: BrowserWindowConstructorOptions})): void;\n      /**\n     * Changes the zoom factor to the specified factor. Zoom factor is zoom percent\n     * divided by 100, so 300% = 3.0.\n\nThe factor must be greater than 0.0.\n     */\n      setZoomFactor(factor: number): void;\n      /**\n     * Changes the zoom level to the specified level. The original size is 0 and each\n     * increment above or below represents zooming 20% larger or smaller to default\n     * limits of 300% and 50% of original size, respectively. The formula for this is\n     * `scale := 1.2 ^ level`.\n     *\n     * > **NOTE**: The zoom policy at the Chromium level is same-origin, meaning that\n     * the zoom level for a specific domain propagates across all instances of windows\n     * with the same domain. Differentiating the window URLs will make zoom work\n     * per-window.\n     */\n      setZoomLevel(level: number): void;\n      /**\n     * Shows pop-up dictionary that searches the selected word on the page.\n     *\n     * @platform darwin\n     */\n      showDefinitionForSelection(): void;\n      /**\n     * Sets the `item` as dragging item for current drag-drop operation, `file` is the\n     * absolute path of the file to be dragged, and `icon` is the image showing under\n     * the cursor when dragging.\n     */\n      startDrag(item: Item): void;\n      /**\n     * If *offscreen rendering* is enabled and not painting, start painting.\n     */\n      startPainting(): void;\n      /**\n     * Stops any pending navigation.\n     */\n      stop(): void;\n      /**\n     * Stops any `findInPage` request for the `webContents` with the provided `action`.\n     */\n      stopFindInPage(action: 'clearSelection' | 'keepSelection' | 'activateSelection'): void;\n      /**\n     * If *offscreen rendering* is enabled and painting, stop painting.\n     */\n      stopPainting(): void;\n      /**\n     * Indicates whether the snapshot has been created successfully.\n     * \nTakes a V8 heap snapshot and saves it to `filePath`.\n     */\n      takeHeapSnapshot(filePath: string): Promise<void>;\n      /**\n     * Toggles the developer tools.\n     */\n      toggleDevTools(): void;\n      /**\n     * Executes the editing command `undo` in web page.\n     */\n      undo(): void;\n      /**\n     * Executes the editing command `unselect` in web page.\n     */\n      unselect(): void;\n    audioMuted: boolean;\n    backgroundThrottling: boolean;\n    readonly debugger: Debugger;\n    readonly devToolsWebContents: (WebContents) | (null);\n    frameRate: number;\n    readonly hostWebContents: WebContents;\n    readonly id: number;\n    readonly mainFrame: WebFrameMain;\n    readonly session: Session;\n    userAgent: string;\n    zoomFactor: number;\n    zoomLevel: number;\n  }\n\n  interface WebFrame extends NodeJS.EventEmitter {\n\n    // Docs: https://electronjs.org/docs/api/web-frame\n\n    /**\n     * Attempts to free memory that is no longer being used (like images from a\n     * previous navigation).\n     *\n     * Note that blindly calling this method probably makes Electron slower since it\n     * will have to refill these emptied caches, you should only call it if an event in\n     * your app has occurred that makes you think your page is actually using less\n     * memory (i.e. you have navigated from a super heavy page to a mostly empty one,\n     * and intend to stay there).\n     */\n    clearCache(): void;\n    /**\n     * A promise that resolves with the result of the executed code or is rejected if\n     * execution throws or results in a rejected promise.\n     *\n     * Evaluates `code` in page.\n     *\n     * In the browser window some HTML APIs like `requestFullScreen` can only be\n     * invoked by a gesture from the user. Setting `userGesture` to `true` will remove\n     * this limitation.\n     */\n    executeJavaScript(code: string, userGesture?: boolean, callback?: (result: any, error: Error) => void): Promise<any>;\n    /**\n     * A promise that resolves with the result of the executed code or is rejected if\n     * execution could not start.\n     *\n     * Works like `executeJavaScript` but evaluates `scripts` in an isolated context.\n     *\n     * Note that when the execution of script fails, the returned promise will not\n     * reject and the `result` would be `undefined`. This is because Chromium does not\n     * dispatch errors of isolated worlds to foreign worlds.\n     */\n    executeJavaScriptInIsolatedWorld(worldId: number, scripts: WebSource[], userGesture?: boolean, callback?: (result: any, error: Error) => void): Promise<any>;\n    /**\n     * A child of `webFrame` with the supplied `name`, `null` would be returned if\n     * there's no such frame or if the frame is not in the current renderer process.\n     */\n    findFrameByName(name: string): WebFrame;\n    /**\n     * that has the supplied `routingId`, `null` if not found.\n     */\n    findFrameByRoutingId(routingId: number): WebFrame;\n    /**\n     * The frame element in `webFrame's` document selected by `selector`, `null` would\n     * be returned if `selector` does not select a frame or if the frame is not in the\n     * current renderer process.\n     */\n    getFrameForSelector(selector: string): WebFrame;\n    /**\n     * * `images` MemoryUsageDetails\n     * * `scripts` MemoryUsageDetails\n     * * `cssStyleSheets` MemoryUsageDetails\n     * * `xslStyleSheets` MemoryUsageDetails\n     * * `fonts` MemoryUsageDetails\n     * * `other` MemoryUsageDetails\n     *\n     * Returns an object describing usage information of Blink's internal memory\n     * caches.\n\nThis will generate:\n     */\n    getResourceUsage(): ResourceUsage;\n    /**\n     * A list of suggested words for a given word. If the word is spelled correctly,\n     * the result will be empty.\n     */\n    getWordSuggestions(word: string): string[];\n    /**\n     * The current zoom factor.\n     */\n    getZoomFactor(): number;\n    /**\n     * The current zoom level.\n     */\n    getZoomLevel(): number;\n    /**\n     * A key for the inserted CSS that can later be used to remove the CSS via\n     * `webFrame.removeInsertedCSS(key)`.\n     *\n     * Injects CSS into the current web page and returns a unique key for the inserted\n     * stylesheet.\n     */\n    insertCSS(css: string): string;\n    /**\n     * Inserts `text` to the focused element.\n     */\n    insertText(text: string): void;\n    /**\n     * True if the word is misspelled according to the built in spellchecker, false\n     * otherwise. If no dictionary is loaded, always return false.\n     */\n    isWordMisspelled(word: string): boolean;\n    /**\n     * Removes the inserted CSS from the current web page. The stylesheet is identified\n     * by its key, which is returned from `webFrame.insertCSS(css)`.\n     */\n    removeInsertedCSS(key: string): void;\n    /**\n     * Set the security origin, content security policy and name of the isolated world.\n     * Note: If the `csp` is specified, then the `securityOrigin` also has to be\n     * specified.\n     */\n    setIsolatedWorldInfo(worldId: number, info: Info): void;\n    /**\n     * Sets a provider for spell checking in input fields and text areas.\n     *\n     * If you want to use this method you must disable the builtin spellchecker when\n     * you construct the window.\n     *\n     * The `provider` must be an object that has a `spellCheck` method that accepts an\n     * array of individual words for spellchecking. The `spellCheck` function runs\n     * asynchronously and calls the `callback` function with an array of misspelt words\n     * when complete.\n\nAn example of using node-spellchecker as provider:\n     */\n    setSpellCheckProvider(language: string, provider: Provider): void;\n    /**\n     * Sets the maximum and minimum pinch-to-zoom level.\n     *\n     * > **NOTE**: Visual zoom is disabled by default in Electron. To re-enable it,\n     * call:\n     *\n     * > **NOTE**: Visual zoom only applies to pinch-to-zoom behavior. Cmd+/-/0 zoom\n     * shortcuts are controlled by the 'zoomIn', 'zoomOut', and 'resetZoom' MenuItem\n     * roles in the application Menu. To disable shortcuts, manually define the Menu\n     * and omit zoom roles from the definition.\n     */\n    setVisualZoomLevelLimits(minimumLevel: number, maximumLevel: number): void;\n    /**\n     * Changes the zoom factor to the specified factor. Zoom factor is zoom percent\n     * divided by 100, so 300% = 3.0.\n\nThe factor must be greater than 0.0.\n     */\n    setZoomFactor(factor: number): void;\n    /**\n     * Changes the zoom level to the specified level. The original size is 0 and each\n     * increment above or below represents zooming 20% larger or smaller to default\n     * limits of 300% and 50% of original size, respectively.\n     *\n     * > **NOTE**: The zoom policy at the Chromium level is same-origin, meaning that\n     * the zoom level for a specific domain propagates across all instances of windows\n     * with the same domain. Differentiating the window URLs will make zoom work\n     * per-window.\n     */\n    setZoomLevel(level: number): void;\n    /**\n     * A `WebFrame | null` representing the first child frame of `webFrame`, the\n     * property would be `null` if `webFrame` has no children or if first child is not\n     * in the current renderer process.\n     *\n     */\n    readonly firstChild: (WebFrame) | (null);\n    /**\n     * A `WebFrame | null` representing next sibling frame, the property would be\n     * `null` if `webFrame` is the last frame in its parent or if the next sibling is\n     * not in the current renderer process.\n     *\n     */\n    readonly nextSibling: (WebFrame) | (null);\n    /**\n     * A `WebFrame | null` representing the frame which opened `webFrame`, the property\n     * would be `null` if there's no opener or opener is not in the current renderer\n     * process.\n     *\n     */\n    readonly opener: (WebFrame) | (null);\n    /**\n     * A `WebFrame | null` representing parent frame of `webFrame`, the property would\n     * be `null` if `webFrame` is top or parent is not in the current renderer process.\n     *\n     */\n    readonly parent: (WebFrame) | (null);\n    /**\n     * An `Integer` representing the unique frame id in the current renderer process.\n     * Distinct WebFrame instances that refer to the same underlying frame will have\n     * the same `routingId`.\n     *\n     */\n    readonly routingId: number;\n    /**\n     * A `WebFrame | null` representing top frame in frame hierarchy to which\n     * `webFrame` belongs, the property would be `null` if top frame is not in the\n     * current renderer process.\n     *\n     */\n    readonly top: (WebFrame) | (null);\n  }\n\n  class WebFrameMain extends NodeEventEmitter {\n\n      // Docs: https://electronjs.org/docs/api/web-frame-main\n\n      /**\n     * A frame with the given process and routing IDs, or `undefined` if there is no\n     * WebFrameMain associated with the given IDs.\n     */\n      static fromId(processId: number, routingId: number): (WebFrameMain) | (undefined);\n      /**\n     * A promise that resolves with the result of the executed code or is rejected if\n     * execution throws or results in a rejected promise.\n     *\n     * Evaluates `code` in page.\n     *\n     * In the browser window some HTML APIs like `requestFullScreen` can only be\n     * invoked by a gesture from the user. Setting `userGesture` to `true` will remove\n     * this limitation.\n     */\n      executeJavaScript(code: string, userGesture?: boolean): Promise<unknown>;\n      /**\n     * Send a message to the renderer process, optionally transferring ownership of\n     * zero or more [`MessagePortMain`][] objects.\n     *\n     * The transferred `MessagePortMain` objects will be available in the renderer\n     * process by accessing the `ports` property of the emitted event. When they arrive\n     * in the renderer, they will be native DOM `MessagePort` objects.\n\nFor example:\n     */\n      postMessage(channel: string, message: any, transfer?: MessagePortMain[]): void;\n      /**\n     * Whether the reload was initiated successfully. Only results in `false` when the\n     * frame has no history.\n     */\n      reload(): boolean;\n      /**\n     * Send an asynchronous message to the renderer process via `channel`, along with\n     * arguments. Arguments will be serialized with the [Structured Clone\n     * Algorithm][SCA], just like [`postMessage`][], so prototype chains will not be\n     * included. Sending Functions, Promises, Symbols, WeakMaps, or WeakSets will throw\n     * an exception.\n     *\n     * The renderer process can handle the message by listening to `channel` with the\n     * `ipcRenderer` module.\n     */\n      send(channel: string, ...args: any[]): void;\n    readonly frames: WebFrameMain[];\n    readonly framesInSubtree: WebFrameMain[];\n    readonly frameTreeNodeId: number;\n    readonly name: string;\n    readonly osProcessId: number;\n    readonly parent: (WebFrameMain) | (null);\n    readonly processId: number;\n    readonly routingId: number;\n    readonly top: (WebFrameMain) | (null);\n    readonly url: string;\n  }\n\n  class WebRequest {\n\n      // Docs: https://electronjs.org/docs/api/web-request\n\n      /**\n     * The `listener` will be called with `listener(details)` when a server initiated\n     * redirect is about to occur.\n     */\n      onBeforeRedirect(filter: Filter, listener: ((details: OnBeforeRedirectListenerDetails) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details)` when a server initiated\n     * redirect is about to occur.\n     */\n      onBeforeRedirect(listener: ((details: OnBeforeRedirectListenerDetails) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details, callback)` when a request\n     * is about to occur.\n     *\n     * The `uploadData` is an array of `UploadData` objects.\n     *\n     * The `callback` has to be called with an `response` object.\n     * \nSome examples of valid `urls`:\n     */\n      onBeforeRequest(filter: Filter, listener: ((details: OnBeforeRequestListenerDetails, callback: (response: Response) => void) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details, callback)` when a request\n     * is about to occur.\n     *\n     * The `uploadData` is an array of `UploadData` objects.\n     *\n     * The `callback` has to be called with an `response` object.\n     * \nSome examples of valid `urls`:\n     */\n      onBeforeRequest(listener: ((details: OnBeforeRequestListenerDetails, callback: (response: Response) => void) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details, callback)` before sending\n     * an HTTP request, once the request headers are available. This may occur after a\n     * TCP connection is made to the server, but before any http data is sent.\n     * \nThe `callback` has to be called with a `response` object.\n     */\n      onBeforeSendHeaders(filter: Filter, listener: ((details: OnBeforeSendHeadersListenerDetails, callback: (beforeSendResponse: BeforeSendResponse) => void) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details, callback)` before sending\n     * an HTTP request, once the request headers are available. This may occur after a\n     * TCP connection is made to the server, but before any http data is sent.\n     * \nThe `callback` has to be called with a `response` object.\n     */\n      onBeforeSendHeaders(listener: ((details: OnBeforeSendHeadersListenerDetails, callback: (beforeSendResponse: BeforeSendResponse) => void) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details)` when a request is\n     * completed.\n     */\n      onCompleted(filter: Filter, listener: ((details: OnCompletedListenerDetails) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details)` when a request is\n     * completed.\n     */\n      onCompleted(listener: ((details: OnCompletedListenerDetails) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details)` when an error occurs.\n     */\n      onErrorOccurred(filter: Filter, listener: ((details: OnErrorOccurredListenerDetails) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details)` when an error occurs.\n     */\n      onErrorOccurred(listener: ((details: OnErrorOccurredListenerDetails) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details, callback)` when HTTP\n     * response headers of a request have been received.\n     * \nThe `callback` has to be called with a `response` object.\n     */\n      onHeadersReceived(filter: Filter, listener: ((details: OnHeadersReceivedListenerDetails, callback: (headersReceivedResponse: HeadersReceivedResponse) => void) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details, callback)` when HTTP\n     * response headers of a request have been received.\n     * \nThe `callback` has to be called with a `response` object.\n     */\n      onHeadersReceived(listener: ((details: OnHeadersReceivedListenerDetails, callback: (headersReceivedResponse: HeadersReceivedResponse) => void) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details)` when first byte of the\n     * response body is received. For HTTP requests, this means that the status line\n     * and response headers are available.\n     */\n      onResponseStarted(filter: Filter, listener: ((details: OnResponseStartedListenerDetails) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details)` when first byte of the\n     * response body is received. For HTTP requests, this means that the status line\n     * and response headers are available.\n     */\n      onResponseStarted(listener: ((details: OnResponseStartedListenerDetails) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details)` just before a request is\n     * going to be sent to the server, modifications of previous `onBeforeSendHeaders`\n     * response are visible by the time this listener is fired.\n     */\n      onSendHeaders(filter: Filter, listener: ((details: OnSendHeadersListenerDetails) => void) | (null)): void;\n      /**\n     * The `listener` will be called with `listener(details)` just before a request is\n     * going to be sent to the server, modifications of previous `onBeforeSendHeaders`\n     * response are visible by the time this listener is fired.\n     */\n      onSendHeaders(listener: ((details: OnSendHeadersListenerDetails) => void) | (null)): void;\n  }\n\n  interface WebSource {\n\n    // Docs: https://electronjs.org/docs/api/structures/web-source\n\n    code: string;\n    /**\n     * Default is 1.\n     */\n    startLine?: number;\n    url?: string;\n  }\n\n  interface WebviewTag extends HTMLElement {\n\n    // Docs: https://electronjs.org/docs/api/webview-tag\n\n    /**\n     * Fired when a load has committed. This includes navigation within the current\n     * document as well as subframe document-level loads, but does not include\n     * asynchronous resource loads.\n     */\n    addEventListener(event: 'load-commit', listener: (event: LoadCommitEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'load-commit', listener: (event: LoadCommitEvent) => void): this;\n    /**\n     * Fired when the navigation is done, i.e. the spinner of the tab will stop\n     * spinning, and the `onload` event is dispatched.\n     */\n    addEventListener(event: 'did-finish-load', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'did-finish-load', listener: (event: Event) => void): this;\n    /**\n     * This event is like `did-finish-load`, but fired when the load failed or was\n     * cancelled, e.g. `window.stop()` is invoked.\n     */\n    addEventListener(event: 'did-fail-load', listener: (event: DidFailLoadEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'did-fail-load', listener: (event: DidFailLoadEvent) => void): this;\n    /**\n     * Fired when a frame has done navigation.\n     */\n    addEventListener(event: 'did-frame-finish-load', listener: (event: DidFrameFinishLoadEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'did-frame-finish-load', listener: (event: DidFrameFinishLoadEvent) => void): this;\n    /**\n     * Corresponds to the points in time when the spinner of the tab starts spinning.\n     */\n    addEventListener(event: 'did-start-loading', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'did-start-loading', listener: (event: Event) => void): this;\n    /**\n     * Corresponds to the points in time when the spinner of the tab stops spinning.\n     */\n    addEventListener(event: 'did-stop-loading', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'did-stop-loading', listener: (event: Event) => void): this;\n    /**\n     * Fired when document in the given frame is loaded.\n     */\n    addEventListener(event: 'dom-ready', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'dom-ready', listener: (event: Event) => void): this;\n    /**\n     * Fired when page title is set during navigation. `explicitSet` is false when\n     * title is synthesized from file url.\n     */\n    addEventListener(event: 'page-title-updated', listener: (event: PageTitleUpdatedEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'page-title-updated', listener: (event: PageTitleUpdatedEvent) => void): this;\n    /**\n     * Fired when page receives favicon urls.\n     */\n    addEventListener(event: 'page-favicon-updated', listener: (event: PageFaviconUpdatedEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'page-favicon-updated', listener: (event: PageFaviconUpdatedEvent) => void): this;\n    /**\n     * Fired when page enters fullscreen triggered by HTML API.\n     */\n    addEventListener(event: 'enter-html-full-screen', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'enter-html-full-screen', listener: (event: Event) => void): this;\n    /**\n     * Fired when page leaves fullscreen triggered by HTML API.\n     */\n    addEventListener(event: 'leave-html-full-screen', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'leave-html-full-screen', listener: (event: Event) => void): this;\n    /**\n     * Fired when the guest window logs a console message.\n     *\n     * The following example code forwards all log messages to the embedder's console\n     * without regard for log level or other properties.\n     */\n    addEventListener(event: 'console-message', listener: (event: ConsoleMessageEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'console-message', listener: (event: ConsoleMessageEvent) => void): this;\n    /**\n     * Fired when a result is available for `webview.findInPage` request.\n     */\n    addEventListener(event: 'found-in-page', listener: (event: FoundInPageEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'found-in-page', listener: (event: FoundInPageEvent) => void): this;\n    /**\n     * Fired when the guest page attempts to open a new browser window.\n     * \nThe following example code opens the new url in system's default browser.\n     */\n    addEventListener(event: 'new-window', listener: (event: NewWindowEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'new-window', listener: (event: NewWindowEvent) => void): this;\n    /**\n     * Emitted when a user or the page wants to start navigation. It can happen when\n     * the `window.location` object is changed or a user clicks a link in the page.\n     *\n     * This event will not emit when the navigation is started programmatically with\n     * APIs like `<webview>.loadURL` and `<webview>.back`.\n     *\n     * It is also not emitted during in-page navigation, such as clicking anchor links\n     * or updating the `window.location.hash`. Use `did-navigate-in-page` event for\n     * this purpose.\n\nCalling `event.preventDefault()` does __NOT__ have any effect.\n     */\n    addEventListener(event: 'will-navigate', listener: (event: WillNavigateEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'will-navigate', listener: (event: WillNavigateEvent) => void): this;\n    /**\n     * Emitted when a navigation is done.\n     *\n     * This event is not emitted for in-page navigations, such as clicking anchor links\n     * or updating the `window.location.hash`. Use `did-navigate-in-page` event for\n     * this purpose.\n     */\n    addEventListener(event: 'did-navigate', listener: (event: DidNavigateEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'did-navigate', listener: (event: DidNavigateEvent) => void): this;\n    /**\n     * Emitted when an in-page navigation happened.\n     *\n     * When in-page navigation happens, the page URL changes but does not cause\n     * navigation outside of the page. Examples of this occurring are when anchor links\n     * are clicked or when the DOM `hashchange` event is triggered.\n     */\n    addEventListener(event: 'did-navigate-in-page', listener: (event: DidNavigateInPageEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'did-navigate-in-page', listener: (event: DidNavigateInPageEvent) => void): this;\n    /**\n     * Fired when the guest page attempts to close itself.\n     *\n     * The following example code navigates the `webview` to `about:blank` when the\n     * guest attempts to close itself.\n     */\n    addEventListener(event: 'close', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'close', listener: (event: Event) => void): this;\n    /**\n     * Fired when the guest page has sent an asynchronous message to embedder page.\n     *\n     * With `sendToHost` method and `ipc-message` event you can communicate between\n     * guest page and embedder page:\n     */\n    addEventListener(event: 'ipc-message', listener: (event: IpcMessageEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'ipc-message', listener: (event: IpcMessageEvent) => void): this;\n    /**\n     * Fired when the renderer process is crashed.\n     */\n    addEventListener(event: 'crashed', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'crashed', listener: (event: Event) => void): this;\n    /**\n     * Fired when a plugin process is crashed.\n     */\n    addEventListener(event: 'plugin-crashed', listener: (event: PluginCrashedEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'plugin-crashed', listener: (event: PluginCrashedEvent) => void): this;\n    /**\n     * Fired when the WebContents is destroyed.\n     */\n    addEventListener(event: 'destroyed', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'destroyed', listener: (event: Event) => void): this;\n    /**\n     * Emitted when media starts playing.\n     */\n    addEventListener(event: 'media-started-playing', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'media-started-playing', listener: (event: Event) => void): this;\n    /**\n     * Emitted when media is paused or done playing.\n     */\n    addEventListener(event: 'media-paused', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'media-paused', listener: (event: Event) => void): this;\n    /**\n     * Emitted when a page's theme color changes. This is usually due to encountering a\n     * meta tag:\n     */\n    addEventListener(event: 'did-change-theme-color', listener: (event: DidChangeThemeColorEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'did-change-theme-color', listener: (event: DidChangeThemeColorEvent) => void): this;\n    /**\n     * Emitted when mouse moves over a link or the keyboard moves the focus to a link.\n     */\n    addEventListener(event: 'update-target-url', listener: (event: UpdateTargetUrlEvent) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'update-target-url', listener: (event: UpdateTargetUrlEvent) => void): this;\n    /**\n     * Emitted when DevTools is opened.\n     */\n    addEventListener(event: 'devtools-opened', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'devtools-opened', listener: (event: Event) => void): this;\n    /**\n     * Emitted when DevTools is closed.\n     */\n    addEventListener(event: 'devtools-closed', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'devtools-closed', listener: (event: Event) => void): this;\n    /**\n     * Emitted when DevTools is focused / opened.\n     */\n    addEventListener(event: 'devtools-focused', listener: (event: Event) => void, useCapture?: boolean): this;\n    removeEventListener(event: 'devtools-focused', listener: (event: Event) => void): this;\n    addEventListener<K extends keyof HTMLElementEventMap>(type: K, listener: (this: HTMLElement, ev: HTMLElementEventMap[K]) => any, useCapture?: boolean): void;\n    addEventListener(type: string, listener: EventListenerOrEventListenerObject, useCapture?: boolean): void;\n    removeEventListener<K extends keyof HTMLElementEventMap>(type: K, listener: (this: HTMLElement, ev: HTMLElementEventMap[K]) => any, useCapture?: boolean): void;\n    removeEventListener(type: string, listener: EventListenerOrEventListenerObject, useCapture?: boolean): void;\n    /**\n     * Whether the guest page can go back.\n     */\n    canGoBack(): boolean;\n    /**\n     * Whether the guest page can go forward.\n     */\n    canGoForward(): boolean;\n    /**\n     * Whether the guest page can go to `offset`.\n     */\n    canGoToOffset(offset: number): boolean;\n    /**\n     * Resolves with a NativeImage\n     *\n     * Captures a snapshot of the page within `rect`. Omitting `rect` will capture the\n     * whole visible page.\n     */\n    capturePage(rect?: Rectangle): Promise<Electron.NativeImage>;\n    /**\n     * Clears the navigation history.\n     */\n    clearHistory(): void;\n    /**\n     * Closes the DevTools window of guest page.\n     */\n    closeDevTools(): void;\n    /**\n     * Executes editing command `copy` in page.\n     */\n    copy(): void;\n    /**\n     * Executes editing command `cut` in page.\n     */\n    cut(): void;\n    /**\n     * Executes editing command `delete` in page.\n     */\n    delete(): void;\n    /**\n     * Initiates a download of the resource at `url` without navigating.\n     */\n    downloadURL(url: string): void;\n    /**\n     * A promise that resolves with the result of the executed code or is rejected if\n     * the result of the code is a rejected promise.\n     *\n     * Evaluates `code` in page. If `userGesture` is set, it will create the user\n     * gesture context in the page. HTML APIs like `requestFullScreen`, which require\n     * user action, can take advantage of this option for automation.\n     */\n    executeJavaScript(code: string, userGesture?: boolean): Promise<any>;\n    /**\n     * The request id used for the request.\n     *\n     * Starts a request to find all matches for the `text` in the web page. The result\n     * of the request can be obtained by subscribing to `found-in-page` event.\n     */\n    findInPage(text: string, options?: FindInPageOptions): number;\n    /**\n     * The title of guest page.\n     */\n    getTitle(): string;\n    /**\n     * The URL of guest page.\n     */\n    getURL(): string;\n    /**\n     * The user agent for guest page.\n     */\n    getUserAgent(): string;\n    /**\n     * The WebContents ID of this `webview`.\n     */\n    getWebContentsId(): number;\n    /**\n     * the current zoom factor.\n     */\n    getZoomFactor(): number;\n    /**\n     * the current zoom level.\n     */\n    getZoomLevel(): number;\n    /**\n     * Makes the guest page go back.\n     */\n    goBack(): void;\n    /**\n     * Makes the guest page go forward.\n     */\n    goForward(): void;\n    /**\n     * Navigates to the specified absolute index.\n     */\n    goToIndex(index: number): void;\n    /**\n     * Navigates to the specified offset from the \"current entry\".\n     */\n    goToOffset(offset: number): void;\n    /**\n     * A promise that resolves with a key for the inserted CSS that can later be used\n     * to remove the CSS via `<webview>.removeInsertedCSS(key)`.\n     *\n     * Injects CSS into the current web page and returns a unique key for the inserted\n     * stylesheet.\n     */\n    insertCSS(css: string): Promise<string>;\n    /**\n     * Inserts `text` to the focused element.\n     */\n    insertText(text: string): Promise<void>;\n    /**\n     * Starts inspecting element at position (`x`, `y`) of guest page.\n     */\n    inspectElement(x: number, y: number): void;\n    /**\n     * Opens the DevTools for the service worker context present in the guest page.\n     */\n    inspectServiceWorker(): void;\n    /**\n     * Opens the DevTools for the shared worker context present in the guest page.\n     */\n    inspectSharedWorker(): void;\n    /**\n     * Whether guest page has been muted.\n     */\n    isAudioMuted(): boolean;\n    /**\n     * Whether the renderer process has crashed.\n     */\n    isCrashed(): boolean;\n    /**\n     * Whether audio is currently playing.\n     */\n    isCurrentlyAudible(): boolean;\n    /**\n     * Whether DevTools window of guest page is focused.\n     */\n    isDevToolsFocused(): boolean;\n    /**\n     * Whether guest page has a DevTools window attached.\n     */\n    isDevToolsOpened(): boolean;\n    /**\n     * Whether guest page is still loading resources.\n     */\n    isLoading(): boolean;\n    /**\n     * Whether the main frame (and not just iframes or frames within it) is still\n     * loading.\n     */\n    isLoadingMainFrame(): boolean;\n    /**\n     * Whether the guest page is waiting for a first-response for the main resource of\n     * the page.\n     */\n    isWaitingForResponse(): boolean;\n    /**\n     * The promise will resolve when the page has finished loading (see\n     * `did-finish-load`), and rejects if the page fails to load (see `did-fail-load`).\n     *\n     * Loads the `url` in the webview, the `url` must contain the protocol prefix, e.g.\n     * the `http://` or `file://`.\n     */\n    loadURL(url: string, options?: LoadURLOptions): Promise<void>;\n    /**\n     * Opens a DevTools window for guest page.\n     */\n    openDevTools(): void;\n    /**\n     * Executes editing command `paste` in page.\n     */\n    paste(): void;\n    /**\n     * Executes editing command `pasteAndMatchStyle` in page.\n     */\n    pasteAndMatchStyle(): void;\n    /**\n     * Prints `webview`'s web page. Same as `webContents.print([options])`.\n     */\n    print(options?: WebviewTagPrintOptions): Promise<void>;\n    /**\n     * Resolves with the generated PDF data.\n     * \nPrints `webview`'s web page as PDF, Same as `webContents.printToPDF(options)`.\n     */\n    printToPDF(options: PrintToPDFOptions): Promise<Uint8Array>;\n    /**\n     * Executes editing command `redo` in page.\n     */\n    redo(): void;\n    /**\n     * Reloads the guest page.\n     */\n    reload(): void;\n    /**\n     * Reloads the guest page and ignores cache.\n     */\n    reloadIgnoringCache(): void;\n    /**\n     * Resolves if the removal was successful.\n     *\n     * Removes the inserted CSS from the current web page. The stylesheet is identified\n     * by its key, which is returned from `<webview>.insertCSS(css)`.\n     */\n    removeInsertedCSS(key: string): Promise<void>;\n    /**\n     * Executes editing command `replace` in page.\n     */\n    replace(text: string): void;\n    /**\n     * Executes editing command `replaceMisspelling` in page.\n     */\n    replaceMisspelling(text: string): void;\n    /**\n     * Executes editing command `selectAll` in page.\n     */\n    selectAll(): void;\n    /**\n     * Send an asynchronous message to renderer process via `channel`, you can also\n     * send arbitrary arguments. The renderer process can handle the message by\n     * listening to the `channel` event with the `ipcRenderer` module.\n     * \nSee webContents.send for examples.\n     */\n    send(channel: string, ...args: any[]): Promise<void>;\n    /**\n     * Sends an input `event` to the page.\n     * \nSee webContents.sendInputEvent for detailed description of `event` object.\n     */\n    sendInputEvent(event: (MouseInputEvent) | (MouseWheelInputEvent) | (KeyboardInputEvent)): Promise<void>;\n    /**\n     * Set guest page muted.\n     */\n    setAudioMuted(muted: boolean): void;\n    /**\n     * Overrides the user agent for the guest page.\n     */\n    setUserAgent(userAgent: string): void;\n    /**\n     * Sets the maximum and minimum pinch-to-zoom level.\n     */\n    setVisualZoomLevelLimits(minimumLevel: number, maximumLevel: number): Promise<void>;\n    /**\n     * Changes the zoom factor to the specified factor. Zoom factor is zoom percent\n     * divided by 100, so 300% = 3.0.\n     */\n    setZoomFactor(factor: number): void;\n    /**\n     * Changes the zoom level to the specified level. The original size is 0 and each\n     * increment above or below represents zooming 20% larger or smaller to default\n     * limits of 300% and 50% of original size, respectively. The formula for this is\n     * `scale := 1.2 ^ level`.\n     *\n     * > **NOTE**: The zoom policy at the Chromium level is same-origin, meaning that\n     * the zoom level for a specific domain propagates across all instances of windows\n     * with the same domain. Differentiating the window URLs will make zoom work\n     * per-window.\n     */\n    setZoomLevel(level: number): void;\n    /**\n     * Shows pop-up dictionary that searches the selected word on the page.\n     *\n     * @platform darwin\n     */\n    showDefinitionForSelection(): void;\n    /**\n     * Stops any pending navigation.\n     */\n    stop(): void;\n    /**\n     * Stops any `findInPage` request for the `webview` with the provided `action`.\n     */\n    stopFindInPage(action: 'clearSelection' | 'keepSelection' | 'activateSelection'): void;\n    /**\n     * Executes editing command `undo` in page.\n     */\n    undo(): void;\n    /**\n     * Executes editing command `unselect` in page.\n     */\n    unselect(): void;\n    /**\n     * A `Boolean`. When this attribute is present the guest page will be allowed to\n     * open new windows. Popups are disabled by default.\n     */\n    allowpopups: boolean;\n    /**\n     * A `String` which is a list of strings which specifies the blink features to be\n     * disabled separated by `,`. The full list of supported feature strings can be\n     * found in the RuntimeEnabledFeatures.json5 file.\n     */\n    disableblinkfeatures: string;\n    /**\n     * A `Boolean`. When this attribute is present the guest page will have web\n     * security disabled. Web security is enabled by default.\n     */\n    disablewebsecurity: boolean;\n    /**\n     * A `String` which is a list of strings which specifies the blink features to be\n     * enabled separated by `,`. The full list of supported feature strings can be\n     * found in the RuntimeEnabledFeatures.json5 file.\n     */\n    enableblinkfeatures: string;\n    /**\n     * A `Boolean`. When this attribute is `false` the guest page in `webview` will not\n     * have access to the `remote` module. The remote module is unavailable by default.\n     */\n    enableremotemodule: boolean;\n    /**\n     * A `String` that sets the referrer URL for the guest page.\n     */\n    httpreferrer: string;\n    /**\n     * A `Boolean`. When this attribute is present the guest page in `webview` will\n     * have node integration and can use node APIs like `require` and `process` to\n     * access low level system resources. Node integration is disabled by default in\n     * the guest page.\n     */\n    nodeintegration: boolean;\n    /**\n     * A `Boolean` for the experimental option for enabling NodeJS support in\n     * sub-frames such as iframes inside the `webview`. All your preloads will load for\n     * every iframe, you can use `process.isMainFrame` to determine if you are in the\n     * main frame or not. This option is disabled by default in the guest page.\n     */\n    nodeintegrationinsubframes: boolean;\n    /**\n     * A `String` that sets the session used by the page. If `partition` starts with\n     * `persist:`, the page will use a persistent session available to all pages in the\n     * app with the same `partition`. if there is no `persist:` prefix, the page will\n     * use an in-memory session. By assigning the same `partition`, multiple pages can\n     * share the same session. If the `partition` is unset then default session of the\n     * app will be used.\n     *\n     * This value can only be modified before the first navigation, since the session\n     * of an active renderer process cannot change. Subsequent attempts to modify the\n     * value will fail with a DOM exception.\n     */\n    partition: string;\n    /**\n     * A `Boolean`. When this attribute is present the guest page in `webview` will be\n     * able to use browser plugins. Plugins are disabled by default.\n     */\n    plugins: boolean;\n    /**\n     * A `String` that specifies a script that will be loaded before other scripts run\n     * in the guest page. The protocol of script's URL must be either `file:` or\n     * `asar:`, because it will be loaded by `require` in guest page under the hood.\n     *\n     * When the guest page doesn't have node integration this script will still have\n     * access to all Node APIs, but global objects injected by Node will be deleted\n     * after this script has finished executing.\n     *\n     * **Note:** This option will appear as `preloadURL` (not `preload`) in the\n     * `webPreferences` specified to the `will-attach-webview` event.\n     */\n    preload: string;\n    /**\n     * A `String` representing the visible URL. Writing to this attribute initiates\n     * top-level navigation.\n     *\n     * Assigning `src` its own value will reload the current page.\n     *\n     * The `src` attribute can also accept data URLs, such as `data:text/plain,Hello,\n     * world!`.\n     */\n    src: string;\n    /**\n     * A `String` that sets the user agent for the guest page before the page is\n     * navigated to. Once the page is loaded, use the `setUserAgent` method to change\n     * the user agent.\n     */\n    useragent: string;\n    /**\n     * A `String` which is a comma separated list of strings which specifies the web\n     * preferences to be set on the webview. The full list of supported preference\n     * strings can be found in BrowserWindow.\n     *\n     * The string follows the same format as the features string in `window.open`. A\n     * name by itself is given a `true` boolean value. A preference can be set to\n     * another value by including an `=`, followed by the value. Special values `yes`\n     * and `1` are interpreted as `true`, while `no` and `0` are interpreted as\n     * `false`.\n     */\n    webpreferences: string;\n  }\n\n  interface AboutPanelOptionsOptions {\n    /**\n     * The app's name.\n     */\n    applicationName?: string;\n    /**\n     * The app's version.\n     */\n    applicationVersion?: string;\n    /**\n     * Copyright information.\n     */\n    copyright?: string;\n    /**\n     * The app's build version number.\n     *\n     * @platform darwin\n     */\n    version?: string;\n    /**\n     * Credit information.\n     *\n     * @platform darwin,win32\n     */\n    credits?: string;\n    /**\n     * List of app authors.\n     *\n     * @platform linux\n     */\n    authors?: string[];\n    /**\n     * The app's website.\n     *\n     * @platform linux\n     */\n    website?: string;\n    /**\n     * Path to the app's icon in a JPEG or PNG file format. On Linux, will be shown as\n     * 64x64 pixels while retaining aspect ratio.\n     *\n     * @platform linux,win32\n     */\n    iconPath?: string;\n  }\n\n  interface AddRepresentationOptions {\n    /**\n     * The scale factor to add the image representation for.\n     */\n    scaleFactor: number;\n    /**\n     * Defaults to 0. Required if a bitmap buffer is specified as `buffer`.\n     */\n    width?: number;\n    /**\n     * Defaults to 0. Required if a bitmap buffer is specified as `buffer`.\n     */\n    height?: number;\n    /**\n     * The buffer containing the raw image data.\n     */\n    buffer?: Buffer;\n    /**\n     * The data URL containing either a base 64 encoded PNG or JPEG image.\n     */\n    dataURL?: string;\n  }\n\n  interface AnimationSettings {\n    /**\n     * Returns true if rich animations should be rendered. Looks at session type (e.g.\n     * remote desktop) and accessibility settings to give guidance for heavy\n     * animations.\n     */\n    shouldRenderRichAnimation: boolean;\n    /**\n     * Determines on a per-platform basis whether scroll animations (e.g. produced by\n     * home/end key) should be enabled.\n     */\n    scrollAnimationsEnabledBySystem: boolean;\n    /**\n     * Determines whether the user desires reduced motion based on platform APIs.\n     */\n    prefersReducedMotion: boolean;\n  }\n\n  interface AppDetailsOptions {\n    /**\n     * Window's App User Model ID. It has to be set, otherwise the other options will\n     * have no effect.\n     */\n    appId?: string;\n    /**\n     * Window's Relaunch Icon.\n     */\n    appIconPath?: string;\n    /**\n     * Index of the icon in `appIconPath`. Ignored when `appIconPath` is not set.\n     * Default is `0`.\n     */\n    appIconIndex?: number;\n    /**\n     * Window's Relaunch Command.\n     */\n    relaunchCommand?: string;\n    /**\n     * Window's Relaunch Display Name.\n     */\n    relaunchDisplayName?: string;\n  }\n\n  interface ApplicationInfoForProtocolReturnValue {\n    /**\n     * the display icon of the app handling the protocol.\n     */\n    icon: NativeImage;\n    /**\n     * installation path of the app handling the protocol.\n     */\n    path: string;\n    /**\n     * display name of the app handling the protocol.\n     */\n    name: string;\n  }\n\n  interface AuthenticationResponseDetails {\n    url: string;\n  }\n\n  interface AuthInfo {\n    isProxy: boolean;\n    scheme: string;\n    host: string;\n    port: number;\n    realm: string;\n  }\n\n  interface AutoResizeOptions {\n    /**\n     * If `true`, the view's width will grow and shrink together with the window.\n     * `false` by default.\n     */\n    width?: boolean;\n    /**\n     * If `true`, the view's height will grow and shrink together with the window.\n     * `false` by default.\n     */\n    height?: boolean;\n    /**\n     * If `true`, the view's x position and width will grow and shrink proportionally\n     * with the window. `false` by default.\n     */\n    horizontal?: boolean;\n    /**\n     * If `true`, the view's y position and height will grow and shrink proportionally\n     * with the window. `false` by default.\n     */\n    vertical?: boolean;\n  }\n\n  interface BeforeSendResponse {\n    cancel?: boolean;\n    /**\n     * When provided, request will be made with these headers.\n     */\n    requestHeaders?: Record<string, (string) | (string[])>;\n  }\n\n  interface BitmapOptions {\n    /**\n     * Defaults to 1.0.\n     */\n    scaleFactor?: number;\n  }\n\n  interface BlinkMemoryInfo {\n    /**\n     * Size of all allocated objects in Kilobytes.\n     */\n    allocated: number;\n    /**\n     * Size of all marked objects in Kilobytes.\n     */\n    marked: number;\n    /**\n     * Total allocated space in Kilobytes.\n     */\n    total: number;\n  }\n\n  interface BrowserViewConstructorOptions {\n    /**\n     * See BrowserWindow.\n     */\n    webPreferences?: WebPreferences;\n  }\n\n  interface BrowserWindowConstructorOptions {\n    /**\n     * Window's width in pixels. Default is `800`.\n     */\n    width?: number;\n    /**\n     * Window's height in pixels. Default is `600`.\n     */\n    height?: number;\n    /**\n     * (**required** if y is used) Window's left offset from screen. Default is to\n     * center the window.\n     */\n    x?: number;\n    /**\n     * (**required** if x is used) Window's top offset from screen. Default is to\n     * center the window.\n     */\n    y?: number;\n    /**\n     * The `width` and `height` would be used as web page's size, which means the\n     * actual window's size will include window frame's size and be slightly larger.\n     * Default is `false`.\n     */\n    useContentSize?: boolean;\n    /**\n     * Show window in the center of the screen.\n     */\n    center?: boolean;\n    /**\n     * Window's minimum width. Default is `0`.\n     */\n    minWidth?: number;\n    /**\n     * Window's minimum height. Default is `0`.\n     */\n    minHeight?: number;\n    /**\n     * Window's maximum width. Default is no limit.\n     */\n    maxWidth?: number;\n    /**\n     * Window's maximum height. Default is no limit.\n     */\n    maxHeight?: number;\n    /**\n     * Whether window is resizable. Default is `true`.\n     */\n    resizable?: boolean;\n    /**\n     * Whether window is movable. This is not implemented on Linux. Default is `true`.\n     */\n    movable?: boolean;\n    /**\n     * Whether window is minimizable. This is not implemented on Linux. Default is\n     * `true`.\n     */\n    minimizable?: boolean;\n    /**\n     * Whether window is maximizable. This is not implemented on Linux. Default is\n     * `true`.\n     */\n    maximizable?: boolean;\n    /**\n     * Whether window is closable. This is not implemented on Linux. Default is `true`.\n     */\n    closable?: boolean;\n    /**\n     * Whether the window can be focused. Default is `true`. On Windows setting\n     * `focusable: false` also implies setting `skipTaskbar: true`. On Linux setting\n     * `focusable: false` makes the window stop interacting with wm, so the window will\n     * always stay on top in all workspaces.\n     */\n    focusable?: boolean;\n    /**\n     * Whether the window should always stay on top of other windows. Default is\n     * `false`.\n     */\n    alwaysOnTop?: boolean;\n    /**\n     * Whether the window should show in fullscreen. When explicitly set to `false` the\n     * fullscreen button will be hidden or disabled on macOS. Default is `false`.\n     */\n    fullscreen?: boolean;\n    /**\n     * Whether the window can be put into fullscreen mode. On macOS, also whether the\n     * maximize/zoom button should toggle full screen mode or maximize window. Default\n     * is `true`.\n     */\n    fullscreenable?: boolean;\n    /**\n     * Use pre-Lion fullscreen on macOS. Default is `false`.\n     */\n    simpleFullscreen?: boolean;\n    /**\n     * Whether to show the window in taskbar. Default is `false`.\n     */\n    skipTaskbar?: boolean;\n    /**\n     * Whether the window is in kiosk mode. Default is `false`.\n     */\n    kiosk?: boolean;\n    /**\n     * Default window title. Default is `\"Electron\"`. If the HTML tag `<title>` is\n     * defined in the HTML file loaded by `loadURL()`, this property will be ignored.\n     */\n    title?: string;\n    /**\n     * The window icon. On Windows it is recommended to use `ICO` icons to get best\n     * visual effects, you can also leave it undefined so the executable's icon will be\n     * used.\n     */\n    icon?: (NativeImage) | (string);\n    /**\n     * Whether window should be shown when created. Default is `true`.\n     */\n    show?: boolean;\n    /**\n     * Whether the renderer should be active when `show` is `false` and it has just\n     * been created.  In order for `document.visibilityState` to work correctly on\n     * first load with `show: false` you should set this to `false`.  Setting this to\n     * `false` will cause the `ready-to-show` event to not fire.  Default is `true`.\n     */\n    paintWhenInitiallyHidden?: boolean;\n    /**\n     * Specify `false` to create a Frameless Window. Default is `true`.\n     */\n    frame?: boolean;\n    /**\n     * Specify parent window. Default is `null`.\n     */\n    parent?: BrowserWindow;\n    /**\n     * Whether this is a modal window. This only works when the window is a child\n     * window. Default is `false`.\n     */\n    modal?: boolean;\n    /**\n     * Whether the web view accepts a single mouse-down event that simultaneously\n     * activates the window. Default is `false`.\n     */\n    acceptFirstMouse?: boolean;\n    /**\n     * Whether to hide cursor when typing. Default is `false`.\n     */\n    disableAutoHideCursor?: boolean;\n    /**\n     * Auto hide the menu bar unless the `Alt` key is pressed. Default is `false`.\n     */\n    autoHideMenuBar?: boolean;\n    /**\n     * Enable the window to be resized larger than screen. Only relevant for macOS, as\n     * other OSes allow larger-than-screen windows by default. Default is `false`.\n     */\n    enableLargerThanScreen?: boolean;\n    /**\n     * Window's background color as a hexadecimal value, like `#66CD00` or `#FFF` or\n     * `#80FFFFFF` (alpha in #AARRGGBB format is supported if `transparent` is set to\n     * `true`). Default is `#FFF` (white).\n     */\n    backgroundColor?: string;\n    /**\n     * Whether window should have a shadow. Default is `true`.\n     */\n    hasShadow?: boolean;\n    /**\n     * Set the initial opacity of the window, between 0.0 (fully transparent) and 1.0\n     * (fully opaque). This is only implemented on Windows and macOS.\n     */\n    opacity?: number;\n    /**\n     * Forces using dark theme for the window, only works on some GTK+3 desktop\n     * environments. Default is `false`.\n     */\n    darkTheme?: boolean;\n    /**\n     * Makes the window transparent. Default is `false`. On Windows, does not work\n     * unless the window is frameless.\n     */\n    transparent?: boolean;\n    /**\n     * The type of window, default is normal window. See more about this below.\n     */\n    type?: string;\n    /**\n     * Specify how the material appearance should reflect window activity state on\n     * macOS. Must be used with the `vibrancy` property. Possible values are:\n     */\n    visualEffectState?: ('followWindow' | 'active' | 'inactive');\n    /**\n     * The style of window title bar. Default is `default`. Possible values are:\n     */\n    titleBarStyle?: ('default' | 'hidden' | 'hiddenInset' | 'customButtonsOnHover');\n    /**\n     * Set a custom position for the traffic light buttons in frameless windows.\n     */\n    trafficLightPosition?: Point;\n    /**\n     * Whether frameless window should have rounded corners on macOS. Default is\n     * `true`.\n     */\n    roundedCorners?: boolean;\n    /**\n     * Shows the title in the title bar in full screen mode on macOS for `hiddenInset`\n     * titleBarStyle. Default is `false`.\n     *\n     * @deprecated\n     */\n    fullscreenWindowTitle?: boolean;\n    /**\n     * Use `WS_THICKFRAME` style for frameless windows on Windows, which adds standard\n     * window frame. Setting it to `false` will remove window shadow and window\n     * animations. Default is `true`.\n     */\n    thickFrame?: boolean;\n    /**\n     * Add a type of vibrancy effect to the window, only on macOS. Can be\n     * `appearance-based`, `light`, `dark`, `titlebar`, `selection`, `menu`, `popover`,\n     * `sidebar`, `medium-light`, `ultra-dark`, `header`, `sheet`, `window`, `hud`,\n     * `fullscreen-ui`, `tooltip`, `content`, `under-window`, or `under-page`. Please\n     * note that `appearance-based`, `light`, `dark`, `medium-light`, and `ultra-dark`\n     * are deprecated and have been removed in macOS Catalina (10.15).\n     */\n    vibrancy?: ('appearance-based' | 'light' | 'dark' | 'titlebar' | 'selection' | 'menu' | 'popover' | 'sidebar' | 'medium-light' | 'ultra-dark' | 'header' | 'sheet' | 'window' | 'hud' | 'fullscreen-ui' | 'tooltip' | 'content' | 'under-window' | 'under-page');\n    /**\n     * Controls the behavior on macOS when option-clicking the green stoplight button\n     * on the toolbar or by clicking the Window > Zoom menu item. If `true`, the window\n     * will grow to the preferred width of the web page when zoomed, `false` will cause\n     * it to zoom to the width of the screen. This will also affect the behavior when\n     * calling `maximize()` directly. Default is `false`.\n     */\n    zoomToPageWidth?: boolean;\n    /**\n     * Tab group name, allows opening the window as a native tab on macOS 10.12+.\n     * Windows with the same tabbing identifier will be grouped together. This also\n     * adds a native new tab button to your window's tab bar and allows your `app` and\n     * window to receive the `new-window-for-tab` event.\n     */\n    tabbingIdentifier?: string;\n    /**\n     * Settings of web page's features.\n     */\n    webPreferences?: WebPreferences;\n  }\n\n  interface CertificateTrustDialogOptions {\n    /**\n     * The certificate to trust/import.\n     */\n    certificate: Certificate;\n    /**\n     * The message to display to the user.\n     */\n    message: string;\n  }\n\n  interface ClearStorageDataOptions {\n    /**\n     * Should follow `window.location.origin`’s representation `scheme://host:port`.\n     */\n    origin?: string;\n    /**\n     * The types of storages to clear, can contain: `appcache`, `cookies`,\n     * `filesystem`, `indexdb`, `localstorage`, `shadercache`, `websql`,\n     * `serviceworkers`, `cachestorage`. If not specified, clear all storage types.\n     */\n    storages?: string[];\n    /**\n     * The types of quotas to clear, can contain: `temporary`, `persistent`,\n     * `syncable`. If not specified, clear all quotas.\n     */\n    quotas?: string[];\n  }\n\n  interface ClientRequestConstructorOptions {\n    /**\n     * The HTTP request method. Defaults to the GET method.\n     */\n    method?: string;\n    /**\n     * The request URL. Must be provided in the absolute form with the protocol scheme\n     * specified as http or https.\n     */\n    url?: string;\n    /**\n     * The `Session` instance with which the request is associated.\n     */\n    session?: Session;\n    /**\n     * The name of the `partition` with which the request is associated. Defaults to\n     * the empty string. The `session` option supersedes `partition`. Thus if a\n     * `session` is explicitly specified, `partition` is ignored.\n     */\n    partition?: string;\n    /**\n     * Can be `include` or `omit`. Whether to send credentials with this request. If\n     * set to `include`, credentials from the session associated with the request will\n     * be used. If set to `omit`, credentials will not be sent with the request (and\n     * the `'login'` event will not be triggered in the event of a 401). This matches\n     * the behavior of the fetch option of the same name. If this option is not\n     * specified, authentication data from the session will be sent, and cookies will\n     * not be sent (unless `useSessionCookies` is set).\n     */\n    credentials?: ('include' | 'omit');\n    /**\n     * Whether to send cookies with this request from the provided session. If\n     * `credentials` is specified, this option has no effect. Default is `false`.\n     */\n    useSessionCookies?: boolean;\n    /**\n     * Can be `http:` or `https:`. The protocol scheme in the form 'scheme:'. Defaults\n     * to 'http:'.\n     */\n    protocol?: string;\n    /**\n     * The server host provided as a concatenation of the hostname and the port number\n     * 'hostname:port'.\n     */\n    host?: string;\n    /**\n     * The server host name.\n     */\n    hostname?: string;\n    /**\n     * The server's listening port number.\n     */\n    port?: number;\n    /**\n     * The path part of the request URL.\n     */\n    path?: string;\n    /**\n     * Can be `follow`, `error` or `manual`. The redirect mode for this request. When\n     * mode is `error`, any redirection will be aborted. When mode is `manual` the\n     * redirection will be cancelled unless `request.followRedirect` is invoked\n     * synchronously during the `redirect` event.  Defaults to `follow`.\n     */\n    redirect?: ('follow' | 'error' | 'manual');\n    /**\n     * The origin URL of the request.\n     */\n    origin?: string;\n  }\n\n  interface Config {\n    /**\n     * The proxy mode. Should be one of `direct`, `auto_detect`, `pac_script`,\n     * `fixed_servers` or `system`. If it's unspecified, it will be automatically\n     * determined based on other specified options.\n     */\n    mode?: ('direct' | 'auto_detect' | 'pac_script' | 'fixed_servers' | 'system');\n    /**\n     * The URL associated with the PAC file.\n     */\n    pacScript?: string;\n    /**\n     * Rules indicating which proxies to use.\n     */\n    proxyRules?: string;\n    /**\n     * Rules indicating which URLs should bypass the proxy settings.\n     */\n    proxyBypassRules?: string;\n  }\n\n  interface ConsoleMessageEvent extends Event {\n    /**\n     * The log level, from 0 to 3. In order it matches `verbose`, `info`, `warning` and\n     * `error`.\n     */\n    level: number;\n    /**\n     * The actual console message\n     */\n    message: string;\n    /**\n     * The line number of the source that triggered this console message\n     */\n    line: number;\n    sourceId: string;\n  }\n\n  interface ContextMenuParams {\n    /**\n     * x coordinate.\n     */\n    x: number;\n    /**\n     * y coordinate.\n     */\n    y: number;\n    /**\n     * URL of the link that encloses the node the context menu was invoked on.\n     */\n    linkURL: string;\n    /**\n     * Text associated with the link. May be an empty string if the contents of the\n     * link are an image.\n     */\n    linkText: string;\n    /**\n     * URL of the top level page that the context menu was invoked on.\n     */\n    pageURL: string;\n    /**\n     * URL of the subframe that the context menu was invoked on.\n     */\n    frameURL: string;\n    /**\n     * Source URL for the element that the context menu was invoked on. Elements with\n     * source URLs are images, audio and video.\n     */\n    srcURL: string;\n    /**\n     * Type of the node the context menu was invoked on. Can be `none`, `image`,\n     * `audio`, `video`, `canvas`, `file` or `plugin`.\n     */\n    mediaType: ('none' | 'image' | 'audio' | 'video' | 'canvas' | 'file' | 'plugin');\n    /**\n     * Whether the context menu was invoked on an image which has non-empty contents.\n     */\n    hasImageContents: boolean;\n    /**\n     * Whether the context is editable.\n     */\n    isEditable: boolean;\n    /**\n     * Text of the selection that the context menu was invoked on.\n     */\n    selectionText: string;\n    /**\n     * Title text of the selection that the context menu was invoked on.\n     */\n    titleText: string;\n    /**\n     * Alt text of the selection that the context menu was invoked on.\n     */\n    altText: string;\n    /**\n     * Suggested filename to be used when saving file through 'Save Link As' option of\n     * context menu.\n     */\n    suggestedFilename: string;\n    /**\n     * Rect representing the coordinates in the document space of the selection.\n     */\n    selectionRect: Rectangle;\n    /**\n     * Start position of the selection text.\n     */\n    selectionStartOffset: number;\n    /**\n     * The referrer policy of the frame on which the menu is invoked.\n     */\n    referrerPolicy: Referrer;\n    /**\n     * The misspelled word under the cursor, if any.\n     */\n    misspelledWord: string;\n    /**\n     * An array of suggested words to show the user to replace the `misspelledWord`.\n     * Only available if there is a misspelled word and spellchecker is enabled.\n     */\n    dictionarySuggestions: string[];\n    /**\n     * The character encoding of the frame on which the menu was invoked.\n     */\n    frameCharset: string;\n    /**\n     * If the context menu was invoked on an input field, the type of that field.\n     * Possible values are `none`, `plainText`, `password`, `other`.\n     */\n    inputFieldType: string;\n    /**\n     * If the context is editable, whether or not spellchecking is enabled.\n     */\n    spellcheckEnabled: boolean;\n    /**\n     * Input source that invoked the context menu. Can be `none`, `mouse`, `keyboard`,\n     * `touch`, `touchMenu`, `longPress`, `longTap`, `touchHandle`, `stylus`,\n     * `adjustSelection`, or `adjustSelectionReset`.\n     */\n    menuSourceType: ('none' | 'mouse' | 'keyboard' | 'touch' | 'touchMenu' | 'longPress' | 'longTap' | 'touchHandle' | 'stylus' | 'adjustSelection' | 'adjustSelectionReset');\n    /**\n     * The flags for the media element the context menu was invoked on.\n     */\n    mediaFlags: MediaFlags;\n    /**\n     * These flags indicate whether the renderer believes it is able to perform the\n     * corresponding action.\n     */\n    editFlags: EditFlags;\n  }\n\n  interface CookiesGetFilter {\n    /**\n     * Retrieves cookies which are associated with `url`. Empty implies retrieving\n     * cookies of all URLs.\n     */\n    url?: string;\n    /**\n     * Filters cookies by name.\n     */\n    name?: string;\n    /**\n     * Retrieves cookies whose domains match or are subdomains of `domains`.\n     */\n    domain?: string;\n    /**\n     * Retrieves cookies whose path matches `path`.\n     */\n    path?: string;\n    /**\n     * Filters cookies by their Secure property.\n     */\n    secure?: boolean;\n    /**\n     * Filters out session or persistent cookies.\n     */\n    session?: boolean;\n  }\n\n  interface CookiesSetDetails {\n    /**\n     * The URL to associate the cookie with. The promise will be rejected if the URL is\n     * invalid.\n     */\n    url: string;\n    /**\n     * The name of the cookie. Empty by default if omitted.\n     */\n    name?: string;\n    /**\n     * The value of the cookie. Empty by default if omitted.\n     */\n    value?: string;\n    /**\n     * The domain of the cookie; this will be normalized with a preceding dot so that\n     * it's also valid for subdomains. Empty by default if omitted.\n     */\n    domain?: string;\n    /**\n     * The path of the cookie. Empty by default if omitted.\n     */\n    path?: string;\n    /**\n     * Whether the cookie should be marked as Secure. Defaults to false.\n     */\n    secure?: boolean;\n    /**\n     * Whether the cookie should be marked as HTTP only. Defaults to false.\n     */\n    httpOnly?: boolean;\n    /**\n     * The expiration date of the cookie as the number of seconds since the UNIX epoch.\n     * If omitted then the cookie becomes a session cookie and will not be retained\n     * between sessions.\n     */\n    expirationDate?: number;\n    /**\n     * The Same Site policy to apply to this cookie.  Can be `unspecified`,\n     * `no_restriction`, `lax` or `strict`.  Default is `no_restriction`.\n     */\n    sameSite?: ('unspecified' | 'no_restriction' | 'lax' | 'strict');\n  }\n\n  interface CrashReporterStartOptions {\n    /**\n     * URL that crash reports will be sent to as POST. Required unless `uploadToServer`\n     * is `false`.\n     */\n    submitURL?: string;\n    /**\n     * Defaults to `app.name`.\n     */\n    productName?: string;\n    /**\n     * Deprecated alias for `{ globalExtra: { _companyName: ... } }`.\n     *\n     * @deprecated\n     */\n    companyName?: string;\n    /**\n     * Whether crash reports should be sent to the server. If false, crash reports will\n     * be collected and stored in the crashes directory, but not uploaded. Default is\n     * `true`.\n     */\n    uploadToServer?: boolean;\n    /**\n     * If true, crashes generated in the main process will not be forwarded to the\n     * system crash handler. Default is `false`.\n     */\n    ignoreSystemCrashHandler?: boolean;\n    /**\n     * If true, limit the number of crashes uploaded to 1/hour. Default is `false`.\n     *\n     * @platform darwin,win32\n     */\n    rateLimit?: boolean;\n    /**\n     * If true, crash reports will be compressed and uploaded with `Content-Encoding:\n     * gzip`. Default is `true`.\n     */\n    compress?: boolean;\n    /**\n     * Extra string key/value annotations that will be sent along with crash reports\n     * that are generated in the main process. Only string values are supported.\n     * Crashes generated in child processes will not contain these extra parameters to\n     * crash reports generated from child processes, call `addExtraParameter` from the\n     * child process.\n     */\n    extra?: Record<string, string>;\n    /**\n     * Extra string key/value annotations that will be sent along with any crash\n     * reports generated in any process. These annotations cannot be changed once the\n     * crash reporter has been started. If a key is present in both the global extra\n     * parameters and the process-specific extra parameters, then the global one will\n     * take precedence. By default, `productName` and the app version are included, as\n     * well as the Electron version.\n     */\n    globalExtra?: Record<string, string>;\n  }\n\n  interface CreateFromBitmapOptions {\n    width: number;\n    height: number;\n    /**\n     * Defaults to 1.0.\n     */\n    scaleFactor?: number;\n  }\n\n  interface CreateFromBufferOptions {\n    /**\n     * Required for bitmap buffers.\n     */\n    width?: number;\n    /**\n     * Required for bitmap buffers.\n     */\n    height?: number;\n    /**\n     * Defaults to 1.0.\n     */\n    scaleFactor?: number;\n  }\n\n  interface CreateInterruptedDownloadOptions {\n    /**\n     * Absolute path of the download.\n     */\n    path: string;\n    /**\n     * Complete URL chain for the download.\n     */\n    urlChain: string[];\n    mimeType?: string;\n    /**\n     * Start range for the download.\n     */\n    offset: number;\n    /**\n     * Total length of the download.\n     */\n    length: number;\n    /**\n     * Last-Modified header value.\n     */\n    lastModified?: string;\n    /**\n     * ETag header value.\n     */\n    eTag?: string;\n    /**\n     * Time when download was started in number of seconds since UNIX epoch.\n     */\n    startTime?: number;\n  }\n\n  interface Data {\n    text?: string;\n    html?: string;\n    image?: NativeImage;\n    rtf?: string;\n    /**\n     * The title of the URL at `text`.\n     */\n    bookmark?: string;\n  }\n\n  interface Details {\n    /**\n     * Process type. One of the following values:\n     */\n    type: ('Utility' | 'Zygote' | 'Sandbox helper' | 'GPU' | 'Pepper Plugin' | 'Pepper Plugin Broker' | 'Unknown');\n    /**\n     * The reason the child process is gone. Possible values:\n     */\n    reason: ('clean-exit' | 'abnormal-exit' | 'killed' | 'crashed' | 'oom' | 'launch-failed' | 'integrity-failure');\n    /**\n     * The exit code for the process (e.g. status from waitpid if on posix, from\n     * GetExitCodeProcess on Windows).\n     */\n    exitCode: number;\n    /**\n     * The non-localized name of the process.\n     */\n    serviceName?: string;\n    /**\n     * The name of the process. Examples for utility: `Audio Service`, `Content\n     * Decryption Module Service`, `Network Service`, `Video Capture`, etc.\n     */\n    name?: string;\n  }\n\n  interface DidChangeThemeColorEvent extends Event {\n    themeColor: string;\n  }\n\n  interface DidCreateWindowDetails {\n    /**\n     * URL for the created window.\n     */\n    url: string;\n    /**\n     * Name given to the created window in the `window.open()` call.\n     */\n    frameName: string;\n    /**\n     * The options used to create the BrowserWindow. They are merged in increasing\n     * precedence: options inherited from the parent, parsed options from the\n     * `features` string from `window.open()`, and options given by\n     * `webContents.setWindowOpenHandler`. Unrecognized options are not filtered out.\n     */\n    options: BrowserWindowConstructorOptions;\n    /**\n     * The non-standard features (features not handled Chromium or Electron)\n     * _Deprecated_\n     */\n    additionalFeatures: string[];\n    /**\n     * The referrer that will be passed to the new window. May or may not result in the\n     * `Referer` header being sent, depending on the referrer policy.\n     */\n    referrer: Referrer;\n    /**\n     * The post data that will be sent to the new window, along with the appropriate\n     * headers that will be set. If no post data is to be sent, the value will be\n     * `null`. Only defined when the window is being created by a form that set\n     * `target=_blank`.\n     */\n    postBody?: PostBody;\n    /**\n     * Can be `default`, `foreground-tab`, `background-tab`, `new-window`,\n     * `save-to-disk` and `other`.\n     */\n    disposition: ('default' | 'foreground-tab' | 'background-tab' | 'new-window' | 'save-to-disk' | 'other');\n  }\n\n  interface DidFailLoadEvent extends Event {\n    errorCode: number;\n    errorDescription: string;\n    validatedURL: string;\n    isMainFrame: boolean;\n  }\n\n  interface DidFrameFinishLoadEvent extends Event {\n    isMainFrame: boolean;\n  }\n\n  interface DidNavigateEvent extends Event {\n    url: string;\n  }\n\n  interface DidNavigateInPageEvent extends Event {\n    isMainFrame: boolean;\n    url: string;\n  }\n\n  interface DisplayBalloonOptions {\n    /**\n     * Icon to use when `iconType` is `custom`.\n     */\n    icon?: (NativeImage) | (string);\n    /**\n     * Can be `none`, `info`, `warning`, `error` or `custom`. Default is `custom`.\n     */\n    iconType?: ('none' | 'info' | 'warning' | 'error' | 'custom');\n    title: string;\n    content: string;\n    /**\n     * The large version of the icon should be used. Default is `true`. Maps to\n     * `NIIF_LARGE_ICON`.\n     */\n    largeIcon?: boolean;\n    /**\n     * Do not play the associated sound. Default is `false`. Maps to `NIIF_NOSOUND`.\n     */\n    noSound?: boolean;\n    /**\n     * Do not display the balloon notification if the current user is in \"quiet time\".\n     * Default is `false`. Maps to `NIIF_RESPECT_QUIET_TIME`.\n     */\n    respectQuietTime?: boolean;\n  }\n\n  interface EnableNetworkEmulationOptions {\n    /**\n     * Whether to emulate network outage. Defaults to false.\n     */\n    offline?: boolean;\n    /**\n     * RTT in ms. Defaults to 0 which will disable latency throttling.\n     */\n    latency?: number;\n    /**\n     * Download rate in Bps. Defaults to 0 which will disable download throttling.\n     */\n    downloadThroughput?: number;\n    /**\n     * Upload rate in Bps. Defaults to 0 which will disable upload throttling.\n     */\n    uploadThroughput?: number;\n  }\n\n  interface FeedURLOptions {\n    url: string;\n    /**\n     * HTTP request headers.\n     *\n     * @platform darwin\n     */\n    headers?: Record<string, string>;\n    /**\n     * Can be `json` or `default`, see the Squirrel.Mac README for more information.\n     *\n     * @platform darwin\n     */\n    serverType?: ('json' | 'default');\n  }\n\n  interface FileIconOptions {\n    size: ('small' | 'normal' | 'large');\n  }\n\n  interface Filter {\n    /**\n     * Array of URL patterns that will be used to filter out the requests that do not\n     * match the URL patterns.\n     */\n    urls: string[];\n  }\n\n  interface FindInPageOptions {\n    /**\n     * Whether to search forward or backward, defaults to `true`.\n     */\n    forward?: boolean;\n    /**\n     * Whether to begin a new text finding session with this request. Should be `true`\n     * for initial requests, and `false` for follow-up requests. Defaults to `false`.\n     */\n    findNext?: boolean;\n    /**\n     * Whether search should be case-sensitive, defaults to `false`.\n     */\n    matchCase?: boolean;\n  }\n\n  interface FocusOptions {\n    /**\n     * Make the receiver the active app even if another app is currently active.\n     *\n     * @platform darwin\n     */\n    steal: boolean;\n  }\n\n  interface FoundInPageEvent extends Event {\n    result: FoundInPageResult;\n  }\n\n  interface FromPartitionOptions {\n    /**\n     * Whether to enable cache.\n     */\n    cache: boolean;\n  }\n\n  interface HandlerDetails {\n    /**\n     * The _resolved_ version of the URL passed to `window.open()`. e.g. opening a\n     * window with `window.open('foo')` will yield something like\n     * `https://the-origin/the/current/path/foo`.\n     */\n    url: string;\n    /**\n     * Name of the window provided in `window.open()`\n     */\n    frameName: string;\n    /**\n     * Comma separated list of window features provided to `window.open()`.\n     */\n    features: string;\n    /**\n     * Can be `default`, `foreground-tab`, `background-tab`, `new-window`,\n     * `save-to-disk` or `other`.\n     */\n    disposition: ('default' | 'foreground-tab' | 'background-tab' | 'new-window' | 'save-to-disk' | 'other');\n    /**\n     * The referrer that will be passed to the new window. May or may not result in the\n     * `Referer` header being sent, depending on the referrer policy.\n     */\n    referrer: Referrer;\n    /**\n     * The post data that will be sent to the new window, along with the appropriate\n     * headers that will be set. If no post data is to be sent, the value will be\n     * `null`. Only defined when the window is being created by a form that set\n     * `target=_blank`.\n     */\n    postBody?: PostBody;\n  }\n\n  interface HeadersReceivedResponse {\n    cancel?: boolean;\n    /**\n     * When provided, the server is assumed to have responded with these headers.\n     */\n    responseHeaders?: Record<string, (string) | (string[])>;\n    /**\n     * Should be provided when overriding `responseHeaders` to change header status\n     * otherwise original response header's status will be used.\n     */\n    statusLine?: string;\n  }\n\n  interface HeapStatistics {\n    totalHeapSize: number;\n    totalHeapSizeExecutable: number;\n    totalPhysicalSize: number;\n    totalAvailableSize: number;\n    usedHeapSize: number;\n    heapSizeLimit: number;\n    mallocedMemory: number;\n    peakMallocedMemory: number;\n    doesZapGarbage: boolean;\n  }\n\n  interface IgnoreMouseEventsOptions {\n    /**\n     * If true, forwards mouse move messages to Chromium, enabling mouse related events\n     * such as `mouseleave`. Only used when `ignore` is true. If `ignore` is false,\n     * forwarding is always disabled regardless of this value.\n     *\n     * @platform darwin,win32\n     */\n    forward?: boolean;\n  }\n\n  interface ImportCertificateOptions {\n    /**\n     * Path for the pkcs12 file.\n     */\n    certificate: string;\n    /**\n     * Passphrase for the certificate.\n     */\n    password: string;\n  }\n\n  interface Info {\n    /**\n     * Security origin for the isolated world.\n     */\n    securityOrigin?: string;\n    /**\n     * Content Security Policy for the isolated world.\n     */\n    csp?: string;\n    /**\n     * Name for isolated world. Useful in devtools.\n     */\n    name?: string;\n  }\n\n  interface Input {\n    /**\n     * Either `keyUp` or `keyDown`.\n     */\n    type: string;\n    /**\n     * Equivalent to KeyboardEvent.key.\n     */\n    key: string;\n    /**\n     * Equivalent to KeyboardEvent.code.\n     */\n    code: string;\n    /**\n     * Equivalent to KeyboardEvent.repeat.\n     */\n    isAutoRepeat: boolean;\n    /**\n     * Equivalent to KeyboardEvent.isComposing.\n     */\n    isComposing: boolean;\n    /**\n     * Equivalent to KeyboardEvent.shiftKey.\n     */\n    shift: boolean;\n    /**\n     * Equivalent to KeyboardEvent.controlKey.\n     */\n    control: boolean;\n    /**\n     * Equivalent to KeyboardEvent.altKey.\n     */\n    alt: boolean;\n    /**\n     * Equivalent to KeyboardEvent.metaKey.\n     */\n    meta: boolean;\n  }\n\n  interface InsertCSSOptions {\n    /**\n     * Can be either 'user' or 'author'; Specifying 'user' enables you to prevent\n     * websites from overriding the CSS you insert. Default is 'author'.\n     */\n    cssOrigin?: string;\n  }\n\n  interface IpcMessageEvent extends Event {\n    channel: string;\n    args: any[];\n  }\n\n  interface Item {\n    /**\n     * The path(s) to the file(s) being dragged.\n     */\n    file: (string[]) | (string);\n    /**\n     * The image must be non-empty on macOS.\n     */\n    icon: (NativeImage) | (string);\n  }\n\n  interface JumpListSettings {\n    /**\n     * The minimum number of items that will be shown in the Jump List (for a more\n     * detailed description of this value see the MSDN docs).\n     */\n    minItems: number;\n    /**\n     * Array of `JumpListItem` objects that correspond to items that the user has\n     * explicitly removed from custom categories in the Jump List. These items must not\n     * be re-added to the Jump List in the **next** call to `app.setJumpList()`,\n     * Windows will not display any custom category that contains any of the removed\n     * items.\n     */\n    removedItems: JumpListItem[];\n  }\n\n  interface LoadCommitEvent extends Event {\n    url: string;\n    isMainFrame: boolean;\n  }\n\n  interface LoadExtensionOptions {\n    /**\n     * Whether to allow the extension to read local files over `file://` protocol and\n     * inject content scripts into `file://` pages. This is required e.g. for loading\n     * devtools extensions on `file://` URLs. Defaults to false.\n     */\n    allowFileAccess: boolean;\n  }\n\n  interface LoadFileOptions {\n    /**\n     * Passed to `url.format()`.\n     */\n    query?: Record<string, string>;\n    /**\n     * Passed to `url.format()`.\n     */\n    search?: string;\n    /**\n     * Passed to `url.format()`.\n     */\n    hash?: string;\n  }\n\n  interface LoadURLOptions {\n    /**\n     * An HTTP Referrer url.\n     */\n    httpReferrer?: (string) | (Referrer);\n    /**\n     * A user agent originating the request.\n     */\n    userAgent?: string;\n    /**\n     * Extra headers separated by \"\\n\"\n     */\n    extraHeaders?: string;\n    postData?: Array<(UploadRawData) | (UploadFile)>;\n    /**\n     * Base url (with trailing path separator) for files to be loaded by the data url.\n     * This is needed only if the specified `url` is a data url and needs to load other\n     * files.\n     */\n    baseURLForDataURL?: string;\n  }\n\n  interface LoginItemSettings {\n    /**\n     * `true` if the app is set to open at login.\n     */\n    openAtLogin: boolean;\n    /**\n     * `true` if the app is set to open as hidden at login. This setting is not\n     * available on MAS builds.\n     *\n     * @platform darwin\n     */\n    openAsHidden: boolean;\n    /**\n     * `true` if the app was opened at login automatically. This setting is not\n     * available on MAS builds.\n     *\n     * @platform darwin\n     */\n    wasOpenedAtLogin: boolean;\n    /**\n     * `true` if the app was opened as a hidden login item. This indicates that the app\n     * should not open any windows at startup. This setting is not available on MAS\n     * builds.\n     *\n     * @platform darwin\n     */\n    wasOpenedAsHidden: boolean;\n    /**\n     * `true` if the app was opened as a login item that should restore the state from\n     * the previous session. This indicates that the app should restore the windows\n     * that were open the last time the app was closed. This setting is not available\n     * on MAS builds.\n     *\n     * @platform darwin\n     */\n    restoreState: boolean;\n    /**\n     * `true` if app is set to open at login and its run key is not deactivated. This\n     * differs from `openAtLogin` as it ignores the `args` option, this property will\n     * be true if the given executable would be launched at login with **any**\n     * arguments.\n     *\n     * @platform win32\n     */\n    executableWillLaunchAtLogin: boolean;\n    launchItems: LaunchItems[];\n  }\n\n  interface LoginItemSettingsOptions {\n    /**\n     * The executable path to compare against. Defaults to `process.execPath`.\n     *\n     * @platform win32\n     */\n    path?: string;\n    /**\n     * The command-line arguments to compare against. Defaults to an empty array.\n     *\n     * @platform win32\n     */\n    args?: string[];\n  }\n\n  interface MenuItemConstructorOptions {\n    /**\n     * Will be called with `click(menuItem, browserWindow, event)` when the menu item\n     * is clicked.\n     */\n    click?: (menuItem: MenuItem, browserWindow: (BrowserWindow) | (undefined), event: KeyboardEvent) => void;\n    /**\n     * Can be `undo`, `redo`, `cut`, `copy`, `paste`, `pasteAndMatchStyle`, `delete`,\n     * `selectAll`, `reload`, `forceReload`, `toggleDevTools`, `resetZoom`, `zoomIn`,\n     * `zoomOut`, `togglefullscreen`, `window`, `minimize`, `close`, `help`, `about`,\n     * `services`, `hide`, `hideOthers`, `unhide`, `quit`, `startSpeaking`,\n     * `stopSpeaking`, `zoom`, `front`, `appMenu`, `fileMenu`, `editMenu`, `viewMenu`,\n     * `shareMenu`, `recentDocuments`, `toggleTabBar`, `selectNextTab`,\n     * `selectPreviousTab`, `mergeAllWindows`, `clearRecentDocuments`,\n     * `moveTabToNewWindow` or `windowMenu` - Define the action of the menu item, when\n     * specified the `click` property will be ignored. See roles.\n     */\n    role?: ('undo' | 'redo' | 'cut' | 'copy' | 'paste' | 'pasteAndMatchStyle' | 'delete' | 'selectAll' | 'reload' | 'forceReload' | 'toggleDevTools' | 'resetZoom' | 'zoomIn' | 'zoomOut' | 'togglefullscreen' | 'window' | 'minimize' | 'close' | 'help' | 'about' | 'services' | 'hide' | 'hideOthers' | 'unhide' | 'quit' | 'startSpeaking' | 'stopSpeaking' | 'zoom' | 'front' | 'appMenu' | 'fileMenu' | 'editMenu' | 'viewMenu' | 'shareMenu' | 'recentDocuments' | 'toggleTabBar' | 'selectNextTab' | 'selectPreviousTab' | 'mergeAllWindows' | 'clearRecentDocuments' | 'moveTabToNewWindow' | 'windowMenu');\n    /**\n     * Can be `normal`, `separator`, `submenu`, `checkbox` or `radio`.\n     */\n    type?: ('normal' | 'separator' | 'submenu' | 'checkbox' | 'radio');\n    label?: string;\n    sublabel?: string;\n    /**\n     * Hover text for this menu item.\n     *\n     * @platform darwin\n     */\n    toolTip?: string;\n    accelerator?: Accelerator;\n    icon?: (NativeImage) | (string);\n    /**\n     * If false, the menu item will be greyed out and unclickable.\n     */\n    enabled?: boolean;\n    /**\n     * default is `true`, and when `false` will prevent the accelerator from triggering\n     * the item if the item is not visible`.\n     *\n     * @platform darwin\n     */\n    acceleratorWorksWhenHidden?: boolean;\n    /**\n     * If false, the menu item will be entirely hidden.\n     */\n    visible?: boolean;\n    /**\n     * Should only be specified for `checkbox` or `radio` type menu items.\n     */\n    checked?: boolean;\n    /**\n     * If false, the accelerator won't be registered with the system, but it will still\n     * be displayed. Defaults to true.\n     *\n     * @platform linux,win32\n     */\n    registerAccelerator?: boolean;\n    /**\n     * The item to share when the `role` is `shareMenu`.\n     *\n     * @platform darwin\n     */\n    sharingItem?: SharingItem;\n    /**\n     * Should be specified for `submenu` type menu items. If `submenu` is specified,\n     * the `type: 'submenu'` can be omitted. If the value is not a `Menu` then it will\n     * be automatically converted to one using `Menu.buildFromTemplate`.\n     */\n    submenu?: (MenuItemConstructorOptions[]) | (Menu);\n    /**\n     * Unique within a single menu. If defined then it can be used as a reference to\n     * this item by the position attribute.\n     */\n    id?: string;\n    /**\n     * Inserts this item before the item with the specified label. If the referenced\n     * item doesn't exist the item will be inserted at the end of  the menu. Also\n     * implies that the menu item in question should be placed in the same “group” as\n     * the item.\n     */\n    before?: string[];\n    /**\n     * Inserts this item after the item with the specified label. If the referenced\n     * item doesn't exist the item will be inserted at the end of the menu.\n     */\n    after?: string[];\n    /**\n     * Provides a means for a single context menu to declare the placement of their\n     * containing group before the containing group of the item with the specified\n     * label.\n     */\n    beforeGroupContaining?: string[];\n    /**\n     * Provides a means for a single context menu to declare the placement of their\n     * containing group after the containing group of the item with the specified\n     * label.\n     */\n    afterGroupContaining?: string[];\n  }\n\n  interface MessageBoxOptions {\n    /**\n     * Content of the message box.\n     */\n    message: string;\n    /**\n     * Can be `\"none\"`, `\"info\"`, `\"error\"`, `\"question\"` or `\"warning\"`. On Windows,\n     * `\"question\"` displays the same icon as `\"info\"`, unless you set an icon using\n     * the `\"icon\"` option. On macOS, both `\"warning\"` and `\"error\"` display the same\n     * warning icon.\n     */\n    type?: string;\n    /**\n     * Array of texts for buttons. On Windows, an empty array will result in one button\n     * labeled \"OK\".\n     */\n    buttons?: string[];\n    /**\n     * Index of the button in the buttons array which will be selected by default when\n     * the message box opens.\n     */\n    defaultId?: number;\n    /**\n     * Title of the message box, some platforms will not show it.\n     */\n    title?: string;\n    /**\n     * Extra information of the message.\n     */\n    detail?: string;\n    /**\n     * If provided, the message box will include a checkbox with the given label.\n     */\n    checkboxLabel?: string;\n    /**\n     * Initial checked state of the checkbox. `false` by default.\n     */\n    checkboxChecked?: boolean;\n    icon?: NativeImage;\n    /**\n     * The index of the button to be used to cancel the dialog, via the `Esc` key. By\n     * default this is assigned to the first button with \"cancel\" or \"no\" as the label.\n     * If no such labeled buttons exist and this option is not set, `0` will be used as\n     * the return value.\n     */\n    cancelId?: number;\n    /**\n     * On Windows Electron will try to figure out which one of the `buttons` are common\n     * buttons (like \"Cancel\" or \"Yes\"), and show the others as command links in the\n     * dialog. This can make the dialog appear in the style of modern Windows apps. If\n     * you don't like this behavior, you can set `noLink` to `true`.\n     */\n    noLink?: boolean;\n    /**\n     * Normalize the keyboard access keys across platforms. Default is `false`.\n     * Enabling this assumes `&` is used in the button labels for the placement of the\n     * keyboard shortcut access key and labels will be converted so they work correctly\n     * on each platform, `&` characters are removed on macOS, converted to `_` on\n     * Linux, and left untouched on Windows. For example, a button label of `Vie&w`\n     * will be converted to `Vie_w` on Linux and `View` on macOS and can be selected\n     * via `Alt-W` on Windows and Linux.\n     */\n    normalizeAccessKeys?: boolean;\n  }\n\n  interface MessageBoxReturnValue {\n    /**\n     * The index of the clicked button.\n     */\n    response: number;\n    /**\n     * The checked state of the checkbox if `checkboxLabel` was set. Otherwise `false`.\n     */\n    checkboxChecked: boolean;\n  }\n\n  interface MessageBoxSyncOptions {\n    /**\n     * Content of the message box.\n     */\n    message: string;\n    /**\n     * Can be `\"none\"`, `\"info\"`, `\"error\"`, `\"question\"` or `\"warning\"`. On Windows,\n     * `\"question\"` displays the same icon as `\"info\"`, unless you set an icon using\n     * the `\"icon\"` option. On macOS, both `\"warning\"` and `\"error\"` display the same\n     * warning icon.\n     */\n    type?: string;\n    /**\n     * Array of texts for buttons. On Windows, an empty array will result in one button\n     * labeled \"OK\".\n     */\n    buttons?: string[];\n    /**\n     * Index of the button in the buttons array which will be selected by default when\n     * the message box opens.\n     */\n    defaultId?: number;\n    /**\n     * Title of the message box, some platforms will not show it.\n     */\n    title?: string;\n    /**\n     * Extra information of the message.\n     */\n    detail?: string;\n    /**\n     * If provided, the message box will include a checkbox with the given label.\n     */\n    checkboxLabel?: string;\n    /**\n     * Initial checked state of the checkbox. `false` by default.\n     */\n    checkboxChecked?: boolean;\n    icon?: (NativeImage) | (string);\n    /**\n     * The index of the button to be used to cancel the dialog, via the `Esc` key. By\n     * default this is assigned to the first button with \"cancel\" or \"no\" as the label.\n     * If no such labeled buttons exist and this option is not set, `0` will be used as\n     * the return value.\n     */\n    cancelId?: number;\n    /**\n     * On Windows Electron will try to figure out which one of the `buttons` are common\n     * buttons (like \"Cancel\" or \"Yes\"), and show the others as command links in the\n     * dialog. This can make the dialog appear in the style of modern Windows apps. If\n     * you don't like this behavior, you can set `noLink` to `true`.\n     */\n    noLink?: boolean;\n    /**\n     * Normalize the keyboard access keys across platforms. Default is `false`.\n     * Enabling this assumes `&` is used in the button labels for the placement of the\n     * keyboard shortcut access key and labels will be converted so they work correctly\n     * on each platform, `&` characters are removed on macOS, converted to `_` on\n     * Linux, and left untouched on Windows. For example, a button label of `Vie&w`\n     * will be converted to `Vie_w` on Linux and `View` on macOS and can be selected\n     * via `Alt-W` on Windows and Linux.\n     */\n    normalizeAccessKeys?: boolean;\n  }\n\n  interface MessageDetails {\n    /**\n     * The actual console message\n     */\n    message: string;\n    /**\n     * The version ID of the service worker that sent the log message\n     */\n    versionId: number;\n    /**\n     * The type of source for this message.  Can be `javascript`, `xml`, `network`,\n     * `console-api`, `storage`, `app-cache`, `rendering`, `security`, `deprecation`,\n     * `worker`, `violation`, `intervention`, `recommendation` or `other`.\n     */\n    source: ('javascript' | 'xml' | 'network' | 'console-api' | 'storage' | 'app-cache' | 'rendering' | 'security' | 'deprecation' | 'worker' | 'violation' | 'intervention' | 'recommendation' | 'other');\n    /**\n     * The log level, from 0 to 3. In order it matches `verbose`, `info`, `warning` and\n     * `error`.\n     */\n    level: number;\n    /**\n     * The URL the message came from\n     */\n    sourceUrl: string;\n    /**\n     * The line number of the source that triggered this console message\n     */\n    lineNumber: number;\n  }\n\n  interface MessageEvent {\n    data: any;\n    ports: MessagePortMain[];\n  }\n\n  interface MoveToApplicationsFolderOptions {\n    /**\n     * A handler for potential conflict in move failure.\n     */\n    conflictHandler?: (conflictType: 'exists' | 'existsAndRunning') => boolean;\n  }\n\n  interface NewWindowEvent extends Event {\n    url: string;\n    frameName: string;\n    /**\n     * Can be `default`, `foreground-tab`, `background-tab`, `new-window`,\n     * `save-to-disk` and `other`.\n     */\n    disposition: ('default' | 'foreground-tab' | 'background-tab' | 'new-window' | 'save-to-disk' | 'other');\n    /**\n     * The options which should be used for creating the new `BrowserWindow`.\n     */\n    options: BrowserWindowConstructorOptions;\n  }\n\n  interface NotificationConstructorOptions {\n    /**\n     * A title for the notification, which will be shown at the top of the notification\n     * window when it is shown.\n     */\n    title?: string;\n    /**\n     * A subtitle for the notification, which will be displayed below the title.\n     *\n     * @platform darwin\n     */\n    subtitle?: string;\n    /**\n     * The body text of the notification, which will be displayed below the title or\n     * subtitle.\n     */\n    body?: string;\n    /**\n     * Whether or not to emit an OS notification noise when showing the notification.\n     */\n    silent?: boolean;\n    /**\n     * An icon to use in the notification.\n     */\n    icon?: (string) | (NativeImage);\n    /**\n     * Whether or not to add an inline reply option to the notification.\n     *\n     * @platform darwin\n     */\n    hasReply?: boolean;\n    /**\n     * The timeout duration of the notification. Can be 'default' or 'never'.\n     *\n     * @platform linux,win32\n     */\n    timeoutType?: ('default' | 'never');\n    /**\n     * The placeholder to write in the inline reply input field.\n     *\n     * @platform darwin\n     */\n    replyPlaceholder?: string;\n    /**\n     * The name of the sound file to play when the notification is shown.\n     *\n     * @platform darwin\n     */\n    sound?: string;\n    /**\n     * The urgency level of the notification. Can be 'normal', 'critical', or 'low'.\n     *\n     * @platform linux\n     */\n    urgency?: ('normal' | 'critical' | 'low');\n    /**\n     * Actions to add to the notification. Please read the available actions and\n     * limitations in the `NotificationAction` documentation.\n     *\n     * @platform darwin\n     */\n    actions?: NotificationAction[];\n    /**\n     * A custom title for the close button of an alert. An empty string will cause the\n     * default localized text to be used.\n     *\n     * @platform darwin\n     */\n    closeButtonText?: string;\n    /**\n     * A custom description of the Notification on Windows superseding all properties\n     * above. Provides full customization of design and behavior of the notification.\n     *\n     * @platform win32\n     */\n    toastXml?: string;\n  }\n\n  interface OnBeforeRedirectListenerDetails {\n    id: number;\n    url: string;\n    method: string;\n    webContentsId?: number;\n    webContents?: WebContents;\n    frame?: WebFrameMain;\n    resourceType: string;\n    referrer: string;\n    timestamp: number;\n    redirectURL: string;\n    statusCode: number;\n    statusLine: string;\n    /**\n     * The server IP address that the request was actually sent to.\n     */\n    ip?: string;\n    fromCache: boolean;\n    responseHeaders?: Record<string, string[]>;\n  }\n\n  interface OnBeforeRequestListenerDetails {\n    id: number;\n    url: string;\n    method: string;\n    webContentsId?: number;\n    webContents?: WebContents;\n    frame?: WebFrameMain;\n    resourceType: string;\n    referrer: string;\n    timestamp: number;\n    uploadData: UploadData[];\n  }\n\n  interface OnBeforeSendHeadersListenerDetails {\n    id: number;\n    url: string;\n    method: string;\n    webContentsId?: number;\n    webContents?: WebContents;\n    frame?: WebFrameMain;\n    resourceType: string;\n    referrer: string;\n    timestamp: number;\n    requestHeaders: Record<string, string>;\n  }\n\n  interface OnCompletedListenerDetails {\n    id: number;\n    url: string;\n    method: string;\n    webContentsId?: number;\n    webContents?: WebContents;\n    frame?: WebFrameMain;\n    resourceType: string;\n    referrer: string;\n    timestamp: number;\n    responseHeaders?: Record<string, string[]>;\n    fromCache: boolean;\n    statusCode: number;\n    statusLine: string;\n    error: string;\n  }\n\n  interface OnErrorOccurredListenerDetails {\n    id: number;\n    url: string;\n    method: string;\n    webContentsId?: number;\n    webContents?: WebContents;\n    frame?: WebFrameMain;\n    resourceType: string;\n    referrer: string;\n    timestamp: number;\n    fromCache: boolean;\n    /**\n     * The error description.\n     */\n    error: string;\n  }\n\n  interface OnHeadersReceivedListenerDetails {\n    id: number;\n    url: string;\n    method: string;\n    webContentsId?: number;\n    webContents?: WebContents;\n    frame?: WebFrameMain;\n    resourceType: string;\n    referrer: string;\n    timestamp: number;\n    statusLine: string;\n    statusCode: number;\n    requestHeaders: Record<string, string>;\n    responseHeaders?: Record<string, string[]>;\n  }\n\n  interface OnResponseStartedListenerDetails {\n    id: number;\n    url: string;\n    method: string;\n    webContentsId?: number;\n    webContents?: WebContents;\n    frame?: WebFrameMain;\n    resourceType: string;\n    referrer: string;\n    timestamp: number;\n    responseHeaders?: Record<string, string[]>;\n    /**\n     * Indicates whether the response was fetched from disk cache.\n     */\n    fromCache: boolean;\n    statusCode: number;\n    statusLine: string;\n  }\n\n  interface OnSendHeadersListenerDetails {\n    id: number;\n    url: string;\n    method: string;\n    webContentsId?: number;\n    webContents?: WebContents;\n    frame?: WebFrameMain;\n    resourceType: string;\n    referrer: string;\n    timestamp: number;\n    requestHeaders: Record<string, string>;\n  }\n\n  interface OpenDevToolsOptions {\n    /**\n     * Opens the devtools with specified dock state, can be `right`, `bottom`,\n     * `undocked`, `detach`. Defaults to last used dock state. In `undocked` mode it's\n     * possible to dock back. In `detach` mode it's not.\n     */\n    mode: ('right' | 'bottom' | 'undocked' | 'detach');\n    /**\n     * Whether to bring the opened devtools window to the foreground. The default is\n     * `true`.\n     */\n    activate?: boolean;\n  }\n\n  interface OpenDialogOptions {\n    title?: string;\n    defaultPath?: string;\n    /**\n     * Custom label for the confirmation button, when left empty the default label will\n     * be used.\n     */\n    buttonLabel?: string;\n    filters?: FileFilter[];\n    /**\n     * Contains which features the dialog should use. The following values are\n     * supported:\n     */\n    properties?: Array<'openFile' | 'openDirectory' | 'multiSelections' | 'showHiddenFiles' | 'createDirectory' | 'promptToCreate' | 'noResolveAliases' | 'treatPackageAsDirectory' | 'dontAddToRecent'>;\n    /**\n     * Message to display above input boxes.\n     *\n     * @platform darwin\n     */\n    message?: string;\n    /**\n     * Create security scoped bookmarks when packaged for the Mac App Store.\n     *\n     * @platform darwin,mas\n     */\n    securityScopedBookmarks?: boolean;\n  }\n\n  interface OpenDialogReturnValue {\n    /**\n     * whether or not the dialog was canceled.\n     */\n    canceled: boolean;\n    /**\n     * An array of file paths chosen by the user. If the dialog is cancelled this will\n     * be an empty array.\n     */\n    filePaths: string[];\n    /**\n     * An array matching the `filePaths` array of base64 encoded strings which contains\n     * security scoped bookmark data. `securityScopedBookmarks` must be enabled for\n     * this to be populated. (For return values, see table here.)\n     *\n     * @platform darwin,mas\n     */\n    bookmarks?: string[];\n  }\n\n  interface OpenDialogSyncOptions {\n    title?: string;\n    defaultPath?: string;\n    /**\n     * Custom label for the confirmation button, when left empty the default label will\n     * be used.\n     */\n    buttonLabel?: string;\n    filters?: FileFilter[];\n    /**\n     * Contains which features the dialog should use. The following values are\n     * supported:\n     */\n    properties?: Array<'openFile' | 'openDirectory' | 'multiSelections' | 'showHiddenFiles' | 'createDirectory' | 'promptToCreate' | 'noResolveAliases' | 'treatPackageAsDirectory' | 'dontAddToRecent'>;\n    /**\n     * Message to display above input boxes.\n     *\n     * @platform darwin\n     */\n    message?: string;\n    /**\n     * Create security scoped bookmarks when packaged for the Mac App Store.\n     *\n     * @platform darwin,mas\n     */\n    securityScopedBookmarks?: boolean;\n  }\n\n  interface OpenExternalOptions {\n    /**\n     * `true` to bring the opened application to the foreground. The default is `true`.\n     *\n     * @platform darwin\n     */\n    activate?: boolean;\n    /**\n     * The working directory.\n     *\n     * @platform win32\n     */\n    workingDirectory?: string;\n  }\n\n  interface Options {\n  }\n\n  interface PageFaviconUpdatedEvent extends Event {\n    /**\n     * Array of URLs.\n     */\n    favicons: string[];\n  }\n\n  interface PageTitleUpdatedEvent extends Event {\n    title: string;\n    explicitSet: boolean;\n  }\n\n  interface Parameters {\n    /**\n     * Specify the screen type to emulate (default: `desktop`):\n     */\n    screenPosition: ('desktop' | 'mobile');\n    /**\n     * Set the emulated screen size (screenPosition == mobile).\n     */\n    screenSize: Size;\n    /**\n     * Position the view on the screen (screenPosition == mobile) (default: `{ x: 0, y:\n     * 0 }`).\n     */\n    viewPosition: Point;\n    /**\n     * Set the device scale factor (if zero defaults to original device scale factor)\n     * (default: `0`).\n     */\n    deviceScaleFactor: number;\n    /**\n     * Set the emulated view size (empty means no override)\n     */\n    viewSize: Size;\n    /**\n     * Scale of emulated view inside available space (not in fit to view mode)\n     * (default: `1`).\n     */\n    scale: number;\n  }\n\n  interface Payment {\n    /**\n     * The identifier of the purchased product.\n     */\n    productIdentifier: string;\n    /**\n     * The quantity purchased.\n     */\n    quantity: number;\n  }\n\n  interface PermissionCheckHandlerHandlerDetails {\n    /**\n     * The origin of the frame embedding the frame that made the permission check.\n     * Only set for cross-origin sub frames making permission checks.\n     */\n    embeddingOrigin?: string;\n    /**\n     * The security origin of the `media` check.\n     */\n    securityOrigin?: string;\n    /**\n     * The type of media access being requested, can be `video`, `audio` or `unknown`\n     */\n    mediaType?: ('video' | 'audio' | 'unknown');\n    /**\n     * The last URL the requesting frame loaded.  This is not provided for cross-origin\n     * sub frames making permission checks.\n     */\n    requestingUrl?: string;\n    /**\n     * Whether the frame making the request is the main frame\n     */\n    isMainFrame: boolean;\n  }\n\n  interface PermissionRequestHandlerHandlerDetails {\n    /**\n     * The url of the `openExternal` request.\n     */\n    externalURL?: string;\n    /**\n     * The types of media access being requested, elements can be `video` or `audio`\n     */\n    mediaTypes?: Array<'video' | 'audio'>;\n    /**\n     * The last URL the requesting frame loaded\n     */\n    requestingUrl: string;\n    /**\n     * Whether the frame making the request is the main frame\n     */\n    isMainFrame: boolean;\n  }\n\n  interface PluginCrashedEvent extends Event {\n    name: string;\n    version: string;\n  }\n\n  interface PopupOptions {\n    /**\n     * Default is the focused window.\n     */\n    window?: BrowserWindow;\n    /**\n     * Default is the current mouse cursor position. Must be declared if `y` is\n     * declared.\n     */\n    x?: number;\n    /**\n     * Default is the current mouse cursor position. Must be declared if `x` is\n     * declared.\n     */\n    y?: number;\n    /**\n     * The index of the menu item to be positioned under the mouse cursor at the\n     * specified coordinates. Default is -1.\n     *\n     * @platform darwin\n     */\n    positioningItem?: number;\n    /**\n     * Called when menu is closed.\n     */\n    callback?: () => void;\n  }\n\n  interface PreconnectOptions {\n    /**\n     * URL for preconnect. Only the origin is relevant for opening the socket.\n     */\n    url: string;\n    /**\n     * number of sockets to preconnect. Must be between 1 and 6. Defaults to 1.\n     */\n    numSockets?: number;\n  }\n\n  interface PrintToPDFOptions {\n    /**\n     * the header and footer for the PDF.\n     */\n    headerFooter?: Record<string, string>;\n    /**\n     * `true` for landscape, `false` for portrait.\n     */\n    landscape?: boolean;\n    /**\n     * Specifies the type of margins to use. Uses 0 for default margin, 1 for no\n     * margin, and 2 for minimum margin. and `width` in microns.\n     */\n    marginsType?: number;\n    /**\n     * The scale factor of the web page. Can range from 0 to 100.\n     */\n    scaleFactor?: number;\n    /**\n     * The page range to print. On macOS, only the first range is honored.\n     */\n    pageRanges?: Record<string, number>;\n    /**\n     * Specify page size of the generated PDF. Can be `A3`, `A4`, `A5`, `Legal`,\n     * `Letter`, `Tabloid` or an Object containing `height`\n     */\n    pageSize?: (string) | (Size);\n    /**\n     * Whether to print CSS backgrounds.\n     */\n    printBackground?: boolean;\n    /**\n     * Whether to print selection only.\n     */\n    printSelectionOnly?: boolean;\n  }\n\n  interface Privileges {\n    /**\n     * Default false.\n     */\n    standard?: boolean;\n    /**\n     * Default false.\n     */\n    secure?: boolean;\n    /**\n     * Default false.\n     */\n    bypassCSP?: boolean;\n    /**\n     * Default false.\n     */\n    allowServiceWorkers?: boolean;\n    /**\n     * Default false.\n     */\n    supportFetchAPI?: boolean;\n    /**\n     * Default false.\n     */\n    corsEnabled?: boolean;\n    /**\n     * Default false.\n     */\n    stream?: boolean;\n  }\n\n  interface ProgressBarOptions {\n    /**\n     * Mode for the progress bar. Can be `none`, `normal`, `indeterminate`, `error` or\n     * `paused`.\n     *\n     * @platform win32\n     */\n    mode: ('none' | 'normal' | 'indeterminate' | 'error' | 'paused');\n  }\n\n  interface Provider {\n    spellCheck: (words: string[], callback: (misspeltWords: string[]) => void) => void;\n  }\n\n  interface ReadBookmark {\n    title: string;\n    url: string;\n  }\n\n  interface RegistrationCompletedDetails {\n    /**\n     * The base URL that a service worker is registered for\n     */\n    scope: string;\n  }\n\n  interface RelaunchOptions {\n    args?: string[];\n    execPath?: string;\n  }\n\n  interface RenderProcessGoneDetails {\n    /**\n     * The reason the render process is gone.  Possible values:\n     */\n    reason: ('clean-exit' | 'abnormal-exit' | 'killed' | 'crashed' | 'oom' | 'launch-failed' | 'integrity-failure');\n    /**\n     * The exit code of the process, unless `reason` is `launch-failed`, in which case\n     * `exitCode` will be a platform-specific launch failure error code.\n     */\n    exitCode: number;\n  }\n\n  interface Request {\n    hostname: string;\n    certificate: Certificate;\n    validatedCertificate: Certificate;\n    /**\n     * Verification result from chromium.\n     */\n    verificationResult: string;\n    /**\n     * Error code.\n     */\n    errorCode: number;\n  }\n\n  interface ResizeOptions {\n    /**\n     * Defaults to the image's width.\n     */\n    width?: number;\n    /**\n     * Defaults to the image's height.\n     */\n    height?: number;\n    /**\n     * The desired quality of the resize image. Possible values are `good`, `better`,\n     * or `best`. The default is `best`. These values express a desired quality/speed\n     * tradeoff. They are translated into an algorithm-specific method that depends on\n     * the capabilities (CPU, GPU) of the underlying platform. It is possible for all\n     * three methods to be mapped to the same algorithm on a given platform.\n     */\n    quality?: string;\n  }\n\n  interface ResourceUsage {\n    images: MemoryUsageDetails;\n    scripts: MemoryUsageDetails;\n    cssStyleSheets: MemoryUsageDetails;\n    xslStyleSheets: MemoryUsageDetails;\n    fonts: MemoryUsageDetails;\n    other: MemoryUsageDetails;\n  }\n\n  interface Response {\n    cancel?: boolean;\n    /**\n     * The original request is prevented from being sent or completed and is instead\n     * redirected to the given URL.\n     */\n    redirectURL?: string;\n  }\n\n  interface Result {\n    requestId: number;\n    /**\n     * Position of the active match.\n     */\n    activeMatchOrdinal: number;\n    /**\n     * Number of Matches.\n     */\n    matches: number;\n    /**\n     * Coordinates of first match region.\n     */\n    selectionArea: Rectangle;\n    finalUpdate: boolean;\n  }\n\n  interface SaveDialogOptions {\n    /**\n     * The dialog title. Cannot be displayed on some _Linux_ desktop environments.\n     */\n    title?: string;\n    /**\n     * Absolute directory path, absolute file path, or file name to use by default.\n     */\n    defaultPath?: string;\n    /**\n     * Custom label for the confirmation button, when left empty the default label will\n     * be used.\n     */\n    buttonLabel?: string;\n    filters?: FileFilter[];\n    /**\n     * Message to display above text fields.\n     *\n     * @platform darwin\n     */\n    message?: string;\n    /**\n     * Custom label for the text displayed in front of the filename text field.\n     *\n     * @platform darwin\n     */\n    nameFieldLabel?: string;\n    /**\n     * Show the tags input box, defaults to `true`.\n     *\n     * @platform darwin\n     */\n    showsTagField?: boolean;\n    properties?: Array<'showHiddenFiles' | 'createDirectory' | 'treatPackageAsDirectory' | 'showOverwriteConfirmation' | 'dontAddToRecent'>;\n    /**\n     * Create a security scoped bookmark when packaged for the Mac App Store. If this\n     * option is enabled and the file doesn't already exist a blank file will be\n     * created at the chosen path.\n     *\n     * @platform darwin,mas\n     */\n    securityScopedBookmarks?: boolean;\n  }\n\n  interface SaveDialogReturnValue {\n    /**\n     * whether or not the dialog was canceled.\n     */\n    canceled: boolean;\n    /**\n     * If the dialog is canceled, this will be `undefined`.\n     */\n    filePath?: string;\n    /**\n     * Base64 encoded string which contains the security scoped bookmark data for the\n     * saved file. `securityScopedBookmarks` must be enabled for this to be present.\n     * (For return values, see table here.)\n     *\n     * @platform darwin,mas\n     */\n    bookmark?: string;\n  }\n\n  interface SaveDialogSyncOptions {\n    /**\n     * The dialog title. Cannot be displayed on some _Linux_ desktop environments.\n     */\n    title?: string;\n    /**\n     * Absolute directory path, absolute file path, or file name to use by default.\n     */\n    defaultPath?: string;\n    /**\n     * Custom label for the confirmation button, when left empty the default label will\n     * be used.\n     */\n    buttonLabel?: string;\n    filters?: FileFilter[];\n    /**\n     * Message to display above text fields.\n     *\n     * @platform darwin\n     */\n    message?: string;\n    /**\n     * Custom label for the text displayed in front of the filename text field.\n     *\n     * @platform darwin\n     */\n    nameFieldLabel?: string;\n    /**\n     * Show the tags input box, defaults to `true`.\n     *\n     * @platform darwin\n     */\n    showsTagField?: boolean;\n    properties?: Array<'showHiddenFiles' | 'createDirectory' | 'treatPackageAsDirectory' | 'showOverwriteConfirmation' | 'dontAddToRecent'>;\n    /**\n     * Create a security scoped bookmark when packaged for the Mac App Store. If this\n     * option is enabled and the file doesn't already exist a blank file will be\n     * created at the chosen path.\n     *\n     * @platform darwin,mas\n     */\n    securityScopedBookmarks?: boolean;\n  }\n\n  interface Settings {\n    /**\n     * `true` to open the app at login, `false` to remove the app as a login item.\n     * Defaults to `false`.\n     */\n    openAtLogin?: boolean;\n    /**\n     * `true` to open the app as hidden. Defaults to `false`. The user can edit this\n     * setting from the System Preferences so\n     * `app.getLoginItemSettings().wasOpenedAsHidden` should be checked when the app is\n     * opened to know the current value. This setting is not available on MAS builds.\n     *\n     * @platform darwin\n     */\n    openAsHidden?: boolean;\n    /**\n     * The executable to launch at login. Defaults to `process.execPath`.\n     *\n     * @platform win32\n     */\n    path?: string;\n    /**\n     * The command-line arguments to pass to the executable. Defaults to an empty\n     * array. Take care to wrap paths in quotes.\n     *\n     * @platform win32\n     */\n    args?: string[];\n    /**\n     * `true` will change the startup approved registry key and `enable / disable` the\n     * App in Task Manager and Windows Settings. Defaults to `true`.\n     *\n     * @platform win32\n     */\n    enabled?: boolean;\n    /**\n     * value name to write into registry. Defaults to the app's AppUserModelId(). Set\n     * the app's login item settings.\n     *\n     * @platform win32\n     */\n    name?: string;\n  }\n\n  interface SourcesOptions {\n    /**\n     * An array of Strings that lists the types of desktop sources to be captured,\n     * available types are `screen` and `window`.\n     */\n    types: string[];\n    /**\n     * The size that the media source thumbnail should be scaled to. Default is `150` x\n     * `150`. Set width or height to 0 when you do not need the thumbnails. This will\n     * save the processing time required for capturing the content of each window and\n     * screen.\n     */\n    thumbnailSize?: Size;\n    /**\n     * Set to true to enable fetching window icons. The default value is false. When\n     * false the appIcon property of the sources return null. Same if a source has the\n     * type screen.\n     */\n    fetchWindowIcons?: boolean;\n  }\n\n  interface SSLConfigConfig {\n    /**\n     * Can be `tls1`, `tls1.1`, `tls1.2` or `tls1.3`. The minimum SSL version to allow\n     * when connecting to remote servers. Defaults to `tls1`.\n     */\n    minVersion?: string;\n    /**\n     * Can be `tls1.2` or `tls1.3`. The maximum SSL version to allow when connecting to\n     * remote servers. Defaults to `tls1.3`.\n     */\n    maxVersion?: string;\n    /**\n     * List of cipher suites which should be explicitly prevented from being used in\n     * addition to those disabled by the net built-in policy. Supported literal forms:\n     * 0xAABB, where AA is `cipher_suite[0]` and BB is `cipher_suite[1]`, as defined in\n     * RFC 2246, Section 7.4.1.2. Unrecognized but parsable cipher suites in this form\n     * will not return an error. Ex: To disable TLS_RSA_WITH_RC4_128_MD5, specify\n     * 0x0004, while to disable TLS_ECDH_ECDSA_WITH_RC4_128_SHA, specify 0xC002. Note\n     * that TLSv1.3 ciphers cannot be disabled using this mechanism.\n     */\n    disabledCipherSuites?: number[];\n  }\n\n  interface StartLoggingOptions {\n    /**\n     * What kinds of data should be captured. By default, only metadata about requests\n     * will be captured. Setting this to `includeSensitive` will include cookies and\n     * authentication data. Setting it to `everything` will include all bytes\n     * transferred on sockets. Can be `default`, `includeSensitive` or `everything`.\n     */\n    captureMode?: ('default' | 'includeSensitive' | 'everything');\n    /**\n     * When the log grows beyond this size, logging will automatically stop. Defaults\n     * to unlimited.\n     */\n    maxFileSize?: number;\n  }\n\n  interface SystemMemoryInfo {\n    /**\n     * The total amount of physical memory in Kilobytes available to the system.\n     */\n    total: number;\n    /**\n     * The total amount of memory not being used by applications or disk cache.\n     */\n    free: number;\n    /**\n     * The total amount of swap memory in Kilobytes available to the system.\n     *\n     * @platform win32,linux\n     */\n    swapTotal: number;\n    /**\n     * The free amount of swap memory in Kilobytes available to the system.\n     *\n     * @platform win32,linux\n     */\n    swapFree: number;\n  }\n\n  interface TitleOptions {\n    /**\n     * The font family variant to display, can be `monospaced` or `monospacedDigit`.\n     * `monospaced` is available in macOS 10.15+ and `monospacedDigit` is available in\n     * macOS 10.11+.  When left blank, the title uses the default system font.\n     */\n    fontType?: ('monospaced' | 'monospacedDigit');\n  }\n\n  interface ToBitmapOptions {\n    /**\n     * Defaults to 1.0.\n     */\n    scaleFactor?: number;\n  }\n\n  interface ToDataURLOptions {\n    /**\n     * Defaults to 1.0.\n     */\n    scaleFactor?: number;\n  }\n\n  interface ToPNGOptions {\n    /**\n     * Defaults to 1.0.\n     */\n    scaleFactor?: number;\n  }\n\n  interface TouchBarButtonConstructorOptions {\n    /**\n     * Button text.\n     */\n    label?: string;\n    /**\n     * A short description of the button for use by screenreaders like VoiceOver.\n     */\n    accessibilityLabel?: string;\n    /**\n     * Button background color in hex format, i.e `#ABCDEF`.\n     */\n    backgroundColor?: string;\n    /**\n     * Button icon.\n     */\n    icon?: (NativeImage) | (string);\n    /**\n     * Can be `left`, `right` or `overlay`. Defaults to `overlay`.\n     */\n    iconPosition?: ('left' | 'right' | 'overlay');\n    /**\n     * Function to call when the button is clicked.\n     */\n    click?: () => void;\n    /**\n     * Whether the button is in an enabled state.  Default is `true`.\n     */\n    enabled?: boolean;\n  }\n\n  interface TouchBarColorPickerConstructorOptions {\n    /**\n     * Array of hex color strings to appear as possible colors to select.\n     */\n    availableColors?: string[];\n    /**\n     * The selected hex color in the picker, i.e `#ABCDEF`.\n     */\n    selectedColor?: string;\n    /**\n     * Function to call when a color is selected.\n     */\n    change?: (color: string) => void;\n  }\n\n  interface TouchBarConstructorOptions {\n    items?: Array<(TouchBarButton) | (TouchBarColorPicker) | (TouchBarGroup) | (TouchBarLabel) | (TouchBarPopover) | (TouchBarScrubber) | (TouchBarSegmentedControl) | (TouchBarSlider) | (TouchBarSpacer)>;\n    escapeItem?: (TouchBarButton) | (TouchBarColorPicker) | (TouchBarGroup) | (TouchBarLabel) | (TouchBarPopover) | (TouchBarScrubber) | (TouchBarSegmentedControl) | (TouchBarSlider) | (TouchBarSpacer) | (null);\n  }\n\n  interface TouchBarGroupConstructorOptions {\n    /**\n     * Items to display as a group.\n     */\n    items: TouchBar;\n  }\n\n  interface TouchBarLabelConstructorOptions {\n    /**\n     * Text to display.\n     */\n    label?: string;\n    /**\n     * A short description of the button for use by screenreaders like VoiceOver.\n     */\n    accessibilityLabel?: string;\n    /**\n     * Hex color of text, i.e `#ABCDEF`.\n     */\n    textColor?: string;\n  }\n\n  interface TouchBarPopoverConstructorOptions {\n    /**\n     * Popover button text.\n     */\n    label?: string;\n    /**\n     * Popover button icon.\n     */\n    icon?: NativeImage;\n    /**\n     * Items to display in the popover.\n     */\n    items: TouchBar;\n    /**\n     * `true` to display a close button on the left of the popover, `false` to not show\n     * it. Default is `true`.\n     */\n    showCloseButton?: boolean;\n  }\n\n  interface TouchBarScrubberConstructorOptions {\n    /**\n     * An array of items to place in this scrubber.\n     */\n    items: ScrubberItem[];\n    /**\n     * Called when the user taps an item that was not the last tapped item.\n     */\n    select?: (selectedIndex: number) => void;\n    /**\n     * Called when the user taps any item.\n     */\n    highlight?: (highlightedIndex: number) => void;\n    /**\n     * Selected item style. Can be `background`, `outline` or `none`. Defaults to\n     * `none`.\n     */\n    selectedStyle?: ('background' | 'outline' | 'none');\n    /**\n     * Selected overlay item style. Can be `background`, `outline` or `none`. Defaults\n     * to `none`.\n     */\n    overlayStyle?: ('background' | 'outline' | 'none');\n    /**\n     * Defaults to `false`.\n     */\n    showArrowButtons?: boolean;\n    /**\n     * Can be `fixed` or `free`. The default is `free`.\n     */\n    mode?: ('fixed' | 'free');\n    /**\n     * Defaults to `true`.\n     */\n    continuous?: boolean;\n  }\n\n  interface TouchBarSegmentedControlConstructorOptions {\n    /**\n     * Style of the segments:\n     */\n    segmentStyle?: ('automatic' | 'rounded' | 'textured-rounded' | 'round-rect' | 'textured-square' | 'capsule' | 'small-square' | 'separated');\n    /**\n     * The selection mode of the control:\n     */\n    mode?: ('single' | 'multiple' | 'buttons');\n    /**\n     * An array of segments to place in this control.\n     */\n    segments: SegmentedControlSegment[];\n    /**\n     * The index of the currently selected segment, will update automatically with user\n     * interaction. When the mode is `multiple` it will be the last selected item.\n     */\n    selectedIndex?: number;\n    /**\n     * Called when the user selects a new segment.\n     */\n    change?: (selectedIndex: number, isSelected: boolean) => void;\n  }\n\n  interface TouchBarSliderConstructorOptions {\n    /**\n     * Label text.\n     */\n    label?: string;\n    /**\n     * Selected value.\n     */\n    value?: number;\n    /**\n     * Minimum value.\n     */\n    minValue?: number;\n    /**\n     * Maximum value.\n     */\n    maxValue?: number;\n    /**\n     * Function to call when the slider is changed.\n     */\n    change?: (newValue: number) => void;\n  }\n\n  interface TouchBarSpacerConstructorOptions {\n    /**\n     * Size of spacer, possible values are:\n     */\n    size?: ('small' | 'large' | 'flexible');\n  }\n\n  interface TraceBufferUsageReturnValue {\n    value: number;\n    percentage: number;\n  }\n\n  interface UpdateTargetUrlEvent extends Event {\n    url: string;\n  }\n\n  interface UploadProgress {\n    /**\n     * Whether the request is currently active. If this is false no other properties\n     * will be set\n     */\n    active: boolean;\n    /**\n     * Whether the upload has started. If this is false both `current` and `total` will\n     * be set to 0.\n     */\n    started: boolean;\n    /**\n     * The number of bytes that have been uploaded so far\n     */\n    current: number;\n    /**\n     * The number of bytes that will be uploaded this request\n     */\n    total: number;\n  }\n\n  interface VisibleOnAllWorkspacesOptions {\n    /**\n     * Sets whether the window should be visible above fullscreen windows.\n     *\n     * @platform darwin\n     */\n    visibleOnFullScreen?: boolean;\n    /**\n     * Calling setVisibleOnAllWorkspaces will by default transform the process type\n     * between UIElementApplication and ForegroundApplication to ensure the correct\n     * behavior. However, this will hide the window and dock for a short time every\n     * time it is called. If your window is already of type UIElementApplication, you\n     * can bypass this transformation by passing true to skipTransformProcessType.\n     *\n     * @platform darwin\n     */\n    skipTransformProcessType?: boolean;\n  }\n\n  interface WebContentsPrintOptions {\n    /**\n     * Don't ask user for print settings. Default is `false`.\n     */\n    silent?: boolean;\n    /**\n     * Prints the background color and image of the web page. Default is `false`.\n     */\n    printBackground?: boolean;\n    /**\n     * Set the printer device name to use. Must be the system-defined name and not the\n     * 'friendly' name, e.g 'Brother_QL_820NWB' and not 'Brother QL-820NWB'.\n     */\n    deviceName?: string;\n    /**\n     * Set whether the printed web page will be in color or grayscale. Default is\n     * `true`.\n     */\n    color?: boolean;\n    margins?: Margins;\n    /**\n     * Whether the web page should be printed in landscape mode. Default is `false`.\n     */\n    landscape?: boolean;\n    /**\n     * The scale factor of the web page.\n     */\n    scaleFactor?: number;\n    /**\n     * The number of pages to print per page sheet.\n     */\n    pagesPerSheet?: number;\n    /**\n     * Whether the web page should be collated.\n     */\n    collate?: boolean;\n    /**\n     * The number of copies of the web page to print.\n     */\n    copies?: number;\n    /**\n     * The page range to print. On macOS, only one range is honored.\n     */\n    pageRanges?: PageRanges[];\n    /**\n     * Set the duplex mode of the printed web page. Can be `simplex`, `shortEdge`, or\n     * `longEdge`.\n     */\n    duplexMode?: ('simplex' | 'shortEdge' | 'longEdge');\n    dpi?: Record<string, number>;\n    /**\n     * String to be printed as page header.\n     */\n    header?: string;\n    /**\n     * String to be printed as page footer.\n     */\n    footer?: string;\n    /**\n     * Specify page size of the printed document. Can be `A3`, `A4`, `A5`, `Legal`,\n     * `Letter`, `Tabloid` or an Object containing `height`.\n     */\n    pageSize?: (string) | (Size);\n  }\n\n  interface WebviewTagPrintOptions {\n    /**\n     * Don't ask user for print settings. Default is `false`.\n     */\n    silent?: boolean;\n    /**\n     * Prints the background color and image of the web page. Default is `false`.\n     */\n    printBackground?: boolean;\n    /**\n     * Set the printer device name to use. Must be the system-defined name and not the\n     * 'friendly' name, e.g 'Brother_QL_820NWB' and not 'Brother QL-820NWB'.\n     */\n    deviceName?: string;\n    /**\n     * Set whether the printed web page will be in color or grayscale. Default is\n     * `true`.\n     */\n    color?: boolean;\n    margins?: Margins;\n    /**\n     * Whether the web page should be printed in landscape mode. Default is `false`.\n     */\n    landscape?: boolean;\n    /**\n     * The scale factor of the web page.\n     */\n    scaleFactor?: number;\n    /**\n     * The number of pages to print per page sheet.\n     */\n    pagesPerSheet?: number;\n    /**\n     * Whether the web page should be collated.\n     */\n    collate?: boolean;\n    /**\n     * The number of copies of the web page to print.\n     */\n    copies?: number;\n    /**\n     * The page range to print.\n     */\n    pageRanges?: PageRanges[];\n    /**\n     * Set the duplex mode of the printed web page. Can be `simplex`, `shortEdge`, or\n     * `longEdge`.\n     */\n    duplexMode?: ('simplex' | 'shortEdge' | 'longEdge');\n    dpi?: Record<string, number>;\n    /**\n     * String to be printed as page header.\n     */\n    header?: string;\n    /**\n     * String to be printed as page footer.\n     */\n    footer?: string;\n    /**\n     * Specify page size of the printed document. Can be `A3`, `A4`, `A5`, `Legal`,\n     * `Letter`, `Tabloid` or an Object containing `height`.\n     */\n    pageSize?: (string) | (Size);\n  }\n\n  interface WillNavigateEvent extends Event {\n    url: string;\n  }\n\n  interface EditFlags {\n    /**\n     * Whether the renderer believes it can undo.\n     */\n    canUndo: boolean;\n    /**\n     * Whether the renderer believes it can redo.\n     */\n    canRedo: boolean;\n    /**\n     * Whether the renderer believes it can cut.\n     */\n    canCut: boolean;\n    /**\n     * Whether the renderer believes it can copy.\n     */\n    canCopy: boolean;\n    /**\n     * Whether the renderer believes it can paste.\n     */\n    canPaste: boolean;\n    /**\n     * Whether the renderer believes it can delete.\n     */\n    canDelete: boolean;\n    /**\n     * Whether the renderer believes it can select all.\n     */\n    canSelectAll: boolean;\n    /**\n     * Whether the renderer believes it can edit text richly.\n     */\n    canEditRichly: boolean;\n  }\n\n  interface FoundInPageResult {\n    requestId: number;\n    /**\n     * Position of the active match.\n     */\n    activeMatchOrdinal: number;\n    /**\n     * Number of Matches.\n     */\n    matches: number;\n    /**\n     * Coordinates of first match region.\n     */\n    selectionArea: Rectangle;\n    finalUpdate: boolean;\n  }\n\n  interface LaunchItems {\n    /**\n     * name value of a registry entry.\n     *\n     * @platform win32\n     */\n    name: string;\n    /**\n     * The executable to an app that corresponds to a registry entry.\n     *\n     * @platform win32\n     */\n    path: string;\n    /**\n     * the command-line arguments to pass to the executable.\n     *\n     * @platform win32\n     */\n    args: string[];\n    /**\n     * one of `user` or `machine`. Indicates whether the registry entry is under\n     * `HKEY_CURRENT USER` or `HKEY_LOCAL_MACHINE`.\n     *\n     * @platform win32\n     */\n    scope: string;\n    /**\n     * `true` if the app registry key is startup approved and therefore shows as\n     * `enabled` in Task Manager and Windows settings.\n     *\n     * @platform win32\n     */\n    enabled: boolean;\n  }\n\n  interface Margins {\n    /**\n     * Can be `default`, `none`, `printableArea`, or `custom`. If `custom` is chosen,\n     * you will also need to specify `top`, `bottom`, `left`, and `right`.\n     */\n    marginType?: ('default' | 'none' | 'printableArea' | 'custom');\n    /**\n     * The top margin of the printed web page, in pixels.\n     */\n    top?: number;\n    /**\n     * The bottom margin of the printed web page, in pixels.\n     */\n    bottom?: number;\n    /**\n     * The left margin of the printed web page, in pixels.\n     */\n    left?: number;\n    /**\n     * The right margin of the printed web page, in pixels.\n     */\n    right?: number;\n  }\n\n  interface MediaFlags {\n    /**\n     * Whether the media element has crashed.\n     */\n    inError: boolean;\n    /**\n     * Whether the media element is paused.\n     */\n    isPaused: boolean;\n    /**\n     * Whether the media element is muted.\n     */\n    isMuted: boolean;\n    /**\n     * Whether the media element has audio.\n     */\n    hasAudio: boolean;\n    /**\n     * Whether the media element is looping.\n     */\n    isLooping: boolean;\n    /**\n     * Whether the media element's controls are visible.\n     */\n    isControlsVisible: boolean;\n    /**\n     * Whether the media element's controls are toggleable.\n     */\n    canToggleControls: boolean;\n    /**\n     * Whether the media element can be printed.\n     */\n    canPrint: boolean;\n    /**\n     * Whether or not the media element can be downloaded.\n     */\n    canSave: boolean;\n    /**\n     * Whether the media element can show picture-in-picture.\n     */\n    canShowPictureInPicture: boolean;\n    /**\n     * Whether the media element is currently showing picture-in-picture.\n     */\n    isShowingPictureInPicture: boolean;\n    /**\n     * Whether the media element can be rotated.\n     */\n    canRotate: boolean;\n    /**\n     * Whether the media element can be looped.\n     */\n    canLoop: boolean;\n  }\n\n  interface PageRanges {\n    /**\n     * Index of the first page to print (0-based).\n     */\n    from: number;\n    /**\n     * Index of the last page to print (inclusive) (0-based).\n     */\n    to: number;\n  }\n\n  interface WebPreferences {\n    /**\n     * Whether to enable DevTools. If it is set to `false`, can not use\n     * `BrowserWindow.webContents.openDevTools()` to open DevTools. Default is `true`.\n     */\n    devTools?: boolean;\n    /**\n     * Whether node integration is enabled. Default is `false`.\n     */\n    nodeIntegration?: boolean;\n    /**\n     * Whether node integration is enabled in web workers. Default is `false`. More\n     * about this can be found in Multithreading.\n     */\n    nodeIntegrationInWorker?: boolean;\n    /**\n     * Experimental option for enabling Node.js support in sub-frames such as iframes\n     * and child windows. All your preloads will load for every iframe, you can use\n     * `process.isMainFrame` to determine if you are in the main frame or not.\n     */\n    nodeIntegrationInSubFrames?: boolean;\n    /**\n     * Specifies a script that will be loaded before other scripts run in the page.\n     * This script will always have access to node APIs no matter whether node\n     * integration is turned on or off. The value should be the absolute file path to\n     * the script. When node integration is turned off, the preload script can\n     * reintroduce Node global symbols back to the global scope. See example here.\n     */\n    preload?: string;\n    /**\n     * If set, this will sandbox the renderer associated with the window, making it\n     * compatible with the Chromium OS-level sandbox and disabling the Node.js engine.\n     * This is not the same as the `nodeIntegration` option and the APIs available to\n     * the preload script are more limited. Read more about the option here.\n     */\n    sandbox?: boolean;\n    /**\n     * Whether to enable the `remote` module. Default is `false`.\n     */\n    enableRemoteModule?: boolean;\n    /**\n     * Sets the session used by the page. Instead of passing the Session object\n     * directly, you can also choose to use the `partition` option instead, which\n     * accepts a partition string. When both `session` and `partition` are provided,\n     * `session` will be preferred. Default is the default session.\n     */\n    session?: Session;\n    /**\n     * Sets the session used by the page according to the session's partition string.\n     * If `partition` starts with `persist:`, the page will use a persistent session\n     * available to all pages in the app with the same `partition`. If there is no\n     * `persist:` prefix, the page will use an in-memory session. By assigning the same\n     * `partition`, multiple pages can share the same session. Default is the default\n     * session.\n     */\n    partition?: string;\n    /**\n     * When specified, web pages with the same `affinity` will run in the same renderer\n     * process. Note that due to reusing the renderer process, certain `webPreferences`\n     * options will also be shared between the web pages even when you specified\n     * different values for them, including but not limited to `preload`, `sandbox` and\n     * `nodeIntegration`. So it is suggested to use exact same `webPreferences` for web\n     * pages with the same `affinity`. _Deprecated_\n     */\n    affinity?: string;\n    /**\n     * The default zoom factor of the page, `3.0` represents `300%`. Default is `1.0`.\n     */\n    zoomFactor?: number;\n    /**\n     * Enables JavaScript support. Default is `true`.\n     */\n    javascript?: boolean;\n    /**\n     * When `false`, it will disable the same-origin policy (usually using testing\n     * websites by people), and set `allowRunningInsecureContent` to `true` if this\n     * options has not been set by user. Default is `true`.\n     */\n    webSecurity?: boolean;\n    /**\n     * Allow an https page to run JavaScript, CSS or plugins from http URLs. Default is\n     * `false`.\n     */\n    allowRunningInsecureContent?: boolean;\n    /**\n     * Enables image support. Default is `true`.\n     */\n    images?: boolean;\n    /**\n     * Make TextArea elements resizable. Default is `true`.\n     */\n    textAreasAreResizable?: boolean;\n    /**\n     * Enables WebGL support. Default is `true`.\n     */\n    webgl?: boolean;\n    /**\n     * Whether plugins should be enabled. Default is `false`.\n     */\n    plugins?: boolean;\n    /**\n     * Enables Chromium's experimental features. Default is `false`.\n     */\n    experimentalFeatures?: boolean;\n    /**\n     * Enables scroll bounce (rubber banding) effect on macOS. Default is `false`.\n     */\n    scrollBounce?: boolean;\n    /**\n     * A list of feature strings separated by `,`, like `CSSVariables,KeyboardEventKey`\n     * to enable. The full list of supported feature strings can be found in the\n     * RuntimeEnabledFeatures.json5 file.\n     */\n    enableBlinkFeatures?: string;\n    /**\n     * A list of feature strings separated by `,`, like `CSSVariables,KeyboardEventKey`\n     * to disable. The full list of supported feature strings can be found in the\n     * RuntimeEnabledFeatures.json5 file.\n     */\n    disableBlinkFeatures?: string;\n    /**\n     * Sets the default font for the font-family.\n     */\n    defaultFontFamily?: DefaultFontFamily;\n    /**\n     * Defaults to `16`.\n     */\n    defaultFontSize?: number;\n    /**\n     * Defaults to `13`.\n     */\n    defaultMonospaceFontSize?: number;\n    /**\n     * Defaults to `0`.\n     */\n    minimumFontSize?: number;\n    /**\n     * Defaults to `ISO-8859-1`.\n     */\n    defaultEncoding?: string;\n    /**\n     * Whether to throttle animations and timers when the page becomes background. This\n     * also affects the Page Visibility API. Defaults to `true`.\n     */\n    backgroundThrottling?: boolean;\n    /**\n     * Whether to enable offscreen rendering for the browser window. Defaults to\n     * `false`. See the offscreen rendering tutorial for more details.\n     */\n    offscreen?: boolean;\n    /**\n     * Whether to run Electron APIs and the specified `preload` script in a separate\n     * JavaScript context. Defaults to `true`. The context that the `preload` script\n     * runs in will only have access to its own dedicated `document` and `window`\n     * globals, as well as its own set of JavaScript builtins (`Array`, `Object`,\n     * `JSON`, etc.), which are all invisible to the loaded content. The Electron API\n     * will only be available in the `preload` script and not the loaded page. This\n     * option should be used when loading potentially untrusted remote content to\n     * ensure the loaded content cannot tamper with the `preload` script and any\n     * Electron APIs being used.  This option uses the same technique used by Chrome\n     * Content Scripts.  You can access this context in the dev tools by selecting the\n     * 'Electron Isolated Context' entry in the combo box at the top of the Console\n     * tab.\n     */\n    contextIsolation?: boolean;\n    /**\n     * If true, values returned from `webFrame.executeJavaScript` will be sanitized to\n     * ensure JS values can't unsafely cross between worlds when using\n     * `contextIsolation`. Defaults to `true`. _Deprecated_\n     */\n    worldSafeExecuteJavaScript?: boolean;\n    /**\n     * Whether to use native `window.open()`. Defaults to `false`. Child windows will\n     * always have node integration disabled unless `nodeIntegrationInSubFrames` is\n     * true. **Note:** This option is currently experimental.\n     */\n    nativeWindowOpen?: boolean;\n    /**\n     * Whether to enable the `<webview>` tag. Defaults to `false`. **Note:** The\n     * `preload` script configured for the `<webview>` will have node integration\n     * enabled when it is executed so you should ensure remote/untrusted content is not\n     * able to create a `<webview>` tag with a possibly malicious `preload` script. You\n     * can use the `will-attach-webview` event on webContents to strip away the\n     * `preload` script and to validate or alter the `<webview>`'s initial settings.\n     */\n    webviewTag?: boolean;\n    /**\n     * A list of strings that will be appended to `process.argv` in the renderer\n     * process of this app.  Useful for passing small bits of data down to renderer\n     * process preload scripts.\n     */\n    additionalArguments?: string[];\n    /**\n     * Whether to enable browser style consecutive dialog protection. Default is\n     * `false`.\n     */\n    safeDialogs?: boolean;\n    /**\n     * The message to display when consecutive dialog protection is triggered. If not\n     * defined the default message would be used, note that currently the default\n     * message is in English and not localized.\n     */\n    safeDialogsMessage?: string;\n    /**\n     * Whether to disable dialogs completely. Overrides `safeDialogs`. Default is\n     * `false`.\n     */\n    disableDialogs?: boolean;\n    /**\n     * Whether dragging and dropping a file or link onto the page causes a navigation.\n     * Default is `false`.\n     */\n    navigateOnDragDrop?: boolean;\n    /**\n     * Autoplay policy to apply to content in the window, can be\n     * `no-user-gesture-required`, `user-gesture-required`,\n     * `document-user-activation-required`. Defaults to `no-user-gesture-required`.\n     */\n    autoplayPolicy?: ('no-user-gesture-required' | 'user-gesture-required' | 'document-user-activation-required');\n    /**\n     * Whether to prevent the window from resizing when entering HTML Fullscreen.\n     * Default is `false`.\n     */\n    disableHtmlFullscreenWindowResize?: boolean;\n    /**\n     * An alternative title string provided only to accessibility tools such as screen\n     * readers. This string is not directly visible to users.\n     */\n    accessibleTitle?: string;\n    /**\n     * Whether to enable the builtin spellchecker. Default is `true`.\n     */\n    spellcheck?: boolean;\n    /**\n     * Whether to enable the WebSQL api. Default is `true`.\n     */\n    enableWebSQL?: boolean;\n    /**\n     * Enforces the v8 code caching policy used by blink. Accepted values are\n     */\n    v8CacheOptions?: ('none' | 'code' | 'bypassHeatCheck' | 'bypassHeatCheckAndEagerCompile');\n    /**\n     * Whether to enable preferred size mode. The preferred size is the minimum size\n     * needed to contain the layout of the document—without requiring scrolling.\n     * Enabling this will cause the `preferred-size-changed` event to be emitted on the\n     * `WebContents` when the preferred size changes. Default is `false`.\n     */\n    enablePreferredSizeMode?: boolean;\n  }\n\n  interface DefaultFontFamily {\n    /**\n     * Defaults to `Times New Roman`.\n     */\n    standard?: string;\n    /**\n     * Defaults to `Times New Roman`.\n     */\n    serif?: string;\n    /**\n     * Defaults to `Arial`.\n     */\n    sansSerif?: string;\n    /**\n     * Defaults to `Courier New`.\n     */\n    monospace?: string;\n    /**\n     * Defaults to `Script`.\n     */\n    cursive?: string;\n    /**\n     * Defaults to `Impact`.\n     */\n    fantasy?: string;\n  }\n\n  interface RemoteMainInterface {\n    app: App;\n    autoUpdater: AutoUpdater;\n    BrowserView: typeof BrowserView;\n    BrowserWindow: typeof BrowserWindow;\n    ClientRequest: typeof ClientRequest;\n    clipboard: Clipboard;\n    CommandLine: typeof CommandLine;\n    contentTracing: ContentTracing;\n    Cookies: typeof Cookies;\n    crashReporter: CrashReporter;\n    Debugger: typeof Debugger;\n    desktopCapturer: DesktopCapturer;\n    dialog: Dialog;\n    Dock: typeof Dock;\n    DownloadItem: typeof DownloadItem;\n    globalShortcut: GlobalShortcut;\n    inAppPurchase: InAppPurchase;\n    IncomingMessage: typeof IncomingMessage;\n    ipcMain: IpcMain;\n    Menu: typeof Menu;\n    MenuItem: typeof MenuItem;\n    MessageChannelMain: typeof MessageChannelMain;\n    MessagePortMain: typeof MessagePortMain;\n    nativeImage: typeof NativeImage;\n    nativeTheme: NativeTheme;\n    net: Net;\n    netLog: NetLog;\n    Notification: typeof Notification;\n    powerMonitor: PowerMonitor;\n    powerSaveBlocker: PowerSaveBlocker;\n    protocol: Protocol;\n    screen: Screen;\n    ServiceWorkers: typeof ServiceWorkers;\n    session: typeof Session;\n    ShareMenu: typeof ShareMenu;\n    shell: Shell;\n    systemPreferences: SystemPreferences;\n    TouchBar: typeof TouchBar;\n    TouchBarButton: typeof TouchBarButton;\n    TouchBarColorPicker: typeof TouchBarColorPicker;\n    TouchBarGroup: typeof TouchBarGroup;\n    TouchBarLabel: typeof TouchBarLabel;\n    TouchBarOtherItemsProxy: typeof TouchBarOtherItemsProxy;\n    TouchBarPopover: typeof TouchBarPopover;\n    TouchBarScrubber: typeof TouchBarScrubber;\n    TouchBarSegmentedControl: typeof TouchBarSegmentedControl;\n    TouchBarSlider: typeof TouchBarSlider;\n    TouchBarSpacer: typeof TouchBarSpacer;\n    Tray: typeof Tray;\n    webContents: typeof WebContents;\n    webFrameMain: typeof WebFrameMain;\n    WebRequest: typeof WebRequest;\n  }\n\n  namespace Common {\n    const clipboard: Clipboard;\n    const crashReporter: CrashReporter;\n    const desktopCapturer: DesktopCapturer;\n    class NativeImage extends Electron.NativeImage {}\n    type nativeImage = NativeImage;\n    const nativeImage: typeof NativeImage;\n    const shell: Shell;\n    type AboutPanelOptionsOptions = Electron.AboutPanelOptionsOptions;\n    type AddRepresentationOptions = Electron.AddRepresentationOptions;\n    type AnimationSettings = Electron.AnimationSettings;\n    type AppDetailsOptions = Electron.AppDetailsOptions;\n    type ApplicationInfoForProtocolReturnValue = Electron.ApplicationInfoForProtocolReturnValue;\n    type AuthenticationResponseDetails = Electron.AuthenticationResponseDetails;\n    type AuthInfo = Electron.AuthInfo;\n    type AutoResizeOptions = Electron.AutoResizeOptions;\n    type BeforeSendResponse = Electron.BeforeSendResponse;\n    type BitmapOptions = Electron.BitmapOptions;\n    type BlinkMemoryInfo = Electron.BlinkMemoryInfo;\n    type BrowserViewConstructorOptions = Electron.BrowserViewConstructorOptions;\n    type BrowserWindowConstructorOptions = Electron.BrowserWindowConstructorOptions;\n    type CertificateTrustDialogOptions = Electron.CertificateTrustDialogOptions;\n    type ClearStorageDataOptions = Electron.ClearStorageDataOptions;\n    type ClientRequestConstructorOptions = Electron.ClientRequestConstructorOptions;\n    type Config = Electron.Config;\n    type ConsoleMessageEvent = Electron.ConsoleMessageEvent;\n    type ContextMenuParams = Electron.ContextMenuParams;\n    type CookiesGetFilter = Electron.CookiesGetFilter;\n    type CookiesSetDetails = Electron.CookiesSetDetails;\n    type CrashReporterStartOptions = Electron.CrashReporterStartOptions;\n    type CreateFromBitmapOptions = Electron.CreateFromBitmapOptions;\n    type CreateFromBufferOptions = Electron.CreateFromBufferOptions;\n    type CreateInterruptedDownloadOptions = Electron.CreateInterruptedDownloadOptions;\n    type Data = Electron.Data;\n    type Details = Electron.Details;\n    type DidChangeThemeColorEvent = Electron.DidChangeThemeColorEvent;\n    type DidCreateWindowDetails = Electron.DidCreateWindowDetails;\n    type DidFailLoadEvent = Electron.DidFailLoadEvent;\n    type DidFrameFinishLoadEvent = Electron.DidFrameFinishLoadEvent;\n    type DidNavigateEvent = Electron.DidNavigateEvent;\n    type DidNavigateInPageEvent = Electron.DidNavigateInPageEvent;\n    type DisplayBalloonOptions = Electron.DisplayBalloonOptions;\n    type EnableNetworkEmulationOptions = Electron.EnableNetworkEmulationOptions;\n    type FeedURLOptions = Electron.FeedURLOptions;\n    type FileIconOptions = Electron.FileIconOptions;\n    type Filter = Electron.Filter;\n    type FindInPageOptions = Electron.FindInPageOptions;\n    type FocusOptions = Electron.FocusOptions;\n    type FoundInPageEvent = Electron.FoundInPageEvent;\n    type FromPartitionOptions = Electron.FromPartitionOptions;\n    type HandlerDetails = Electron.HandlerDetails;\n    type HeadersReceivedResponse = Electron.HeadersReceivedResponse;\n    type HeapStatistics = Electron.HeapStatistics;\n    type IgnoreMouseEventsOptions = Electron.IgnoreMouseEventsOptions;\n    type ImportCertificateOptions = Electron.ImportCertificateOptions;\n    type Info = Electron.Info;\n    type Input = Electron.Input;\n    type InsertCSSOptions = Electron.InsertCSSOptions;\n    type IpcMessageEvent = Electron.IpcMessageEvent;\n    type Item = Electron.Item;\n    type JumpListSettings = Electron.JumpListSettings;\n    type LoadCommitEvent = Electron.LoadCommitEvent;\n    type LoadExtensionOptions = Electron.LoadExtensionOptions;\n    type LoadFileOptions = Electron.LoadFileOptions;\n    type LoadURLOptions = Electron.LoadURLOptions;\n    type LoginItemSettings = Electron.LoginItemSettings;\n    type LoginItemSettingsOptions = Electron.LoginItemSettingsOptions;\n    type MenuItemConstructorOptions = Electron.MenuItemConstructorOptions;\n    type MessageBoxOptions = Electron.MessageBoxOptions;\n    type MessageBoxReturnValue = Electron.MessageBoxReturnValue;\n    type MessageBoxSyncOptions = Electron.MessageBoxSyncOptions;\n    type MessageDetails = Electron.MessageDetails;\n    type MessageEvent = Electron.MessageEvent;\n    type MoveToApplicationsFolderOptions = Electron.MoveToApplicationsFolderOptions;\n    type NewWindowEvent = Electron.NewWindowEvent;\n    type NotificationConstructorOptions = Electron.NotificationConstructorOptions;\n    type OnBeforeRedirectListenerDetails = Electron.OnBeforeRedirectListenerDetails;\n    type OnBeforeRequestListenerDetails = Electron.OnBeforeRequestListenerDetails;\n    type OnBeforeSendHeadersListenerDetails = Electron.OnBeforeSendHeadersListenerDetails;\n    type OnCompletedListenerDetails = Electron.OnCompletedListenerDetails;\n    type OnErrorOccurredListenerDetails = Electron.OnErrorOccurredListenerDetails;\n    type OnHeadersReceivedListenerDetails = Electron.OnHeadersReceivedListenerDetails;\n    type OnResponseStartedListenerDetails = Electron.OnResponseStartedListenerDetails;\n    type OnSendHeadersListenerDetails = Electron.OnSendHeadersListenerDetails;\n    type OpenDevToolsOptions = Electron.OpenDevToolsOptions;\n    type OpenDialogOptions = Electron.OpenDialogOptions;\n    type OpenDialogReturnValue = Electron.OpenDialogReturnValue;\n    type OpenDialogSyncOptions = Electron.OpenDialogSyncOptions;\n    type OpenExternalOptions = Electron.OpenExternalOptions;\n    type Options = Electron.Options;\n    type PageFaviconUpdatedEvent = Electron.PageFaviconUpdatedEvent;\n    type PageTitleUpdatedEvent = Electron.PageTitleUpdatedEvent;\n    type Parameters = Electron.Parameters;\n    type Payment = Electron.Payment;\n    type PermissionCheckHandlerHandlerDetails = Electron.PermissionCheckHandlerHandlerDetails;\n    type PermissionRequestHandlerHandlerDetails = Electron.PermissionRequestHandlerHandlerDetails;\n    type PluginCrashedEvent = Electron.PluginCrashedEvent;\n    type PopupOptions = Electron.PopupOptions;\n    type PreconnectOptions = Electron.PreconnectOptions;\n    type PrintToPDFOptions = Electron.PrintToPDFOptions;\n    type Privileges = Electron.Privileges;\n    type ProgressBarOptions = Electron.ProgressBarOptions;\n    type Provider = Electron.Provider;\n    type ReadBookmark = Electron.ReadBookmark;\n    type RegistrationCompletedDetails = Electron.RegistrationCompletedDetails;\n    type RelaunchOptions = Electron.RelaunchOptions;\n    type RenderProcessGoneDetails = Electron.RenderProcessGoneDetails;\n    type Request = Electron.Request;\n    type ResizeOptions = Electron.ResizeOptions;\n    type ResourceUsage = Electron.ResourceUsage;\n    type Response = Electron.Response;\n    type Result = Electron.Result;\n    type SaveDialogOptions = Electron.SaveDialogOptions;\n    type SaveDialogReturnValue = Electron.SaveDialogReturnValue;\n    type SaveDialogSyncOptions = Electron.SaveDialogSyncOptions;\n    type Settings = Electron.Settings;\n    type SourcesOptions = Electron.SourcesOptions;\n    type SSLConfigConfig = Electron.SSLConfigConfig;\n    type StartLoggingOptions = Electron.StartLoggingOptions;\n    type SystemMemoryInfo = Electron.SystemMemoryInfo;\n    type TitleOptions = Electron.TitleOptions;\n    type ToBitmapOptions = Electron.ToBitmapOptions;\n    type ToDataURLOptions = Electron.ToDataURLOptions;\n    type ToPNGOptions = Electron.ToPNGOptions;\n    type TouchBarButtonConstructorOptions = Electron.TouchBarButtonConstructorOptions;\n    type TouchBarColorPickerConstructorOptions = Electron.TouchBarColorPickerConstructorOptions;\n    type TouchBarConstructorOptions = Electron.TouchBarConstructorOptions;\n    type TouchBarGroupConstructorOptions = Electron.TouchBarGroupConstructorOptions;\n    type TouchBarLabelConstructorOptions = Electron.TouchBarLabelConstructorOptions;\n    type TouchBarPopoverConstructorOptions = Electron.TouchBarPopoverConstructorOptions;\n    type TouchBarScrubberConstructorOptions = Electron.TouchBarScrubberConstructorOptions;\n    type TouchBarSegmentedControlConstructorOptions = Electron.TouchBarSegmentedControlConstructorOptions;\n    type TouchBarSliderConstructorOptions = Electron.TouchBarSliderConstructorOptions;\n    type TouchBarSpacerConstructorOptions = Electron.TouchBarSpacerConstructorOptions;\n    type TraceBufferUsageReturnValue = Electron.TraceBufferUsageReturnValue;\n    type UpdateTargetUrlEvent = Electron.UpdateTargetUrlEvent;\n    type UploadProgress = Electron.UploadProgress;\n    type VisibleOnAllWorkspacesOptions = Electron.VisibleOnAllWorkspacesOptions;\n    type WebContentsPrintOptions = Electron.WebContentsPrintOptions;\n    type WebviewTagPrintOptions = Electron.WebviewTagPrintOptions;\n    type WillNavigateEvent = Electron.WillNavigateEvent;\n    type EditFlags = Electron.EditFlags;\n    type FoundInPageResult = Electron.FoundInPageResult;\n    type LaunchItems = Electron.LaunchItems;\n    type Margins = Electron.Margins;\n    type MediaFlags = Electron.MediaFlags;\n    type PageRanges = Electron.PageRanges;\n    type WebPreferences = Electron.WebPreferences;\n    type DefaultFontFamily = Electron.DefaultFontFamily;\n    type BluetoothDevice = Electron.BluetoothDevice;\n    type Certificate = Electron.Certificate;\n    type CertificatePrincipal = Electron.CertificatePrincipal;\n    type Cookie = Electron.Cookie;\n    type CPUUsage = Electron.CPUUsage;\n    type CrashReport = Electron.CrashReport;\n    type CustomScheme = Electron.CustomScheme;\n    type DesktopCapturerSource = Electron.DesktopCapturerSource;\n    type Display = Electron.Display;\n    type Event = Electron.Event;\n    type Extension = Electron.Extension;\n    type ExtensionInfo = Electron.ExtensionInfo;\n    type FileFilter = Electron.FileFilter;\n    type FilePathWithHeaders = Electron.FilePathWithHeaders;\n    type GPUFeatureStatus = Electron.GPUFeatureStatus;\n    type InputEvent = Electron.InputEvent;\n    type IOCounters = Electron.IOCounters;\n    type IpcMainEvent = Electron.IpcMainEvent;\n    type IpcMainInvokeEvent = Electron.IpcMainInvokeEvent;\n    type IpcRendererEvent = Electron.IpcRendererEvent;\n    type JumpListCategory = Electron.JumpListCategory;\n    type JumpListItem = Electron.JumpListItem;\n    type KeyboardEvent = Electron.KeyboardEvent;\n    type KeyboardInputEvent = Electron.KeyboardInputEvent;\n    type MemoryInfo = Electron.MemoryInfo;\n    type MemoryUsageDetails = Electron.MemoryUsageDetails;\n    type MimeTypedBuffer = Electron.MimeTypedBuffer;\n    type MouseInputEvent = Electron.MouseInputEvent;\n    type MouseWheelInputEvent = Electron.MouseWheelInputEvent;\n    type NewWindowWebContentsEvent = Electron.NewWindowWebContentsEvent;\n    type NotificationAction = Electron.NotificationAction;\n    type NotificationResponse = Electron.NotificationResponse;\n    type Point = Electron.Point;\n    type PostBody = Electron.PostBody;\n    type PrinterInfo = Electron.PrinterInfo;\n    type ProcessMemoryInfo = Electron.ProcessMemoryInfo;\n    type ProcessMetric = Electron.ProcessMetric;\n    type Product = Electron.Product;\n    type ProtocolRequest = Electron.ProtocolRequest;\n    type ProtocolResponse = Electron.ProtocolResponse;\n    type ProtocolResponseUploadData = Electron.ProtocolResponseUploadData;\n    type Rectangle = Electron.Rectangle;\n    type Referrer = Electron.Referrer;\n    type ScrubberItem = Electron.ScrubberItem;\n    type SegmentedControlSegment = Electron.SegmentedControlSegment;\n    type SerialPort = Electron.SerialPort;\n    type ServiceWorkerInfo = Electron.ServiceWorkerInfo;\n    type SharedWorkerInfo = Electron.SharedWorkerInfo;\n    type SharingItem = Electron.SharingItem;\n    type ShortcutDetails = Electron.ShortcutDetails;\n    type Size = Electron.Size;\n    type Task = Electron.Task;\n    type ThumbarButton = Electron.ThumbarButton;\n    type TraceCategoriesAndOptions = Electron.TraceCategoriesAndOptions;\n    type TraceConfig = Electron.TraceConfig;\n    type Transaction = Electron.Transaction;\n    type UploadData = Electron.UploadData;\n    type UploadFile = Electron.UploadFile;\n    type UploadRawData = Electron.UploadRawData;\n    type WebSource = Electron.WebSource;\n  }\n\n  namespace Main {\n    const app: App;\n    const autoUpdater: AutoUpdater;\n    class BrowserView extends Electron.BrowserView {}\n    class BrowserWindow extends Electron.BrowserWindow {}\n    class ClientRequest extends Electron.ClientRequest {}\n    class CommandLine extends Electron.CommandLine {}\n    const contentTracing: ContentTracing;\n    class Cookies extends Electron.Cookies {}\n    class Debugger extends Electron.Debugger {}\n    const dialog: Dialog;\n    class Dock extends Electron.Dock {}\n    class DownloadItem extends Electron.DownloadItem {}\n    const globalShortcut: GlobalShortcut;\n    const inAppPurchase: InAppPurchase;\n    class IncomingMessage extends Electron.IncomingMessage {}\n    const ipcMain: IpcMain;\n    class Menu extends Electron.Menu {}\n    class MenuItem extends Electron.MenuItem {}\n    class MessageChannelMain extends Electron.MessageChannelMain {}\n    class MessagePortMain extends Electron.MessagePortMain {}\n    const nativeTheme: NativeTheme;\n    const net: Net;\n    const netLog: NetLog;\n    class Notification extends Electron.Notification {}\n    const powerMonitor: PowerMonitor;\n    const powerSaveBlocker: PowerSaveBlocker;\n    const protocol: Protocol;\n    const screen: Screen;\n    class ServiceWorkers extends Electron.ServiceWorkers {}\n    class Session extends Electron.Session {}\n    type session = Session;\n    const session: typeof Session;\n    class ShareMenu extends Electron.ShareMenu {}\n    const systemPreferences: SystemPreferences;\n    class TouchBar extends Electron.TouchBar {}\n    class TouchBarButton extends Electron.TouchBarButton {}\n    class TouchBarColorPicker extends Electron.TouchBarColorPicker {}\n    class TouchBarGroup extends Electron.TouchBarGroup {}\n    class TouchBarLabel extends Electron.TouchBarLabel {}\n    class TouchBarOtherItemsProxy extends Electron.TouchBarOtherItemsProxy {}\n    class TouchBarPopover extends Electron.TouchBarPopover {}\n    class TouchBarScrubber extends Electron.TouchBarScrubber {}\n    class TouchBarSegmentedControl extends Electron.TouchBarSegmentedControl {}\n    class TouchBarSlider extends Electron.TouchBarSlider {}\n    class TouchBarSpacer extends Electron.TouchBarSpacer {}\n    class Tray extends Electron.Tray {}\n    class WebContents extends Electron.WebContents {}\n    type webContents = WebContents;\n    const webContents: typeof WebContents;\n    class WebFrameMain extends Electron.WebFrameMain {}\n    type webFrameMain = WebFrameMain;\n    const webFrameMain: typeof WebFrameMain;\n    class WebRequest extends Electron.WebRequest {}\n    type AboutPanelOptionsOptions = Electron.AboutPanelOptionsOptions;\n    type AddRepresentationOptions = Electron.AddRepresentationOptions;\n    type AnimationSettings = Electron.AnimationSettings;\n    type AppDetailsOptions = Electron.AppDetailsOptions;\n    type ApplicationInfoForProtocolReturnValue = Electron.ApplicationInfoForProtocolReturnValue;\n    type AuthenticationResponseDetails = Electron.AuthenticationResponseDetails;\n    type AuthInfo = Electron.AuthInfo;\n    type AutoResizeOptions = Electron.AutoResizeOptions;\n    type BeforeSendResponse = Electron.BeforeSendResponse;\n    type BitmapOptions = Electron.BitmapOptions;\n    type BlinkMemoryInfo = Electron.BlinkMemoryInfo;\n    type BrowserViewConstructorOptions = Electron.BrowserViewConstructorOptions;\n    type BrowserWindowConstructorOptions = Electron.BrowserWindowConstructorOptions;\n    type CertificateTrustDialogOptions = Electron.CertificateTrustDialogOptions;\n    type ClearStorageDataOptions = Electron.ClearStorageDataOptions;\n    type ClientRequestConstructorOptions = Electron.ClientRequestConstructorOptions;\n    type Config = Electron.Config;\n    type ConsoleMessageEvent = Electron.ConsoleMessageEvent;\n    type ContextMenuParams = Electron.ContextMenuParams;\n    type CookiesGetFilter = Electron.CookiesGetFilter;\n    type CookiesSetDetails = Electron.CookiesSetDetails;\n    type CrashReporterStartOptions = Electron.CrashReporterStartOptions;\n    type CreateFromBitmapOptions = Electron.CreateFromBitmapOptions;\n    type CreateFromBufferOptions = Electron.CreateFromBufferOptions;\n    type CreateInterruptedDownloadOptions = Electron.CreateInterruptedDownloadOptions;\n    type Data = Electron.Data;\n    type Details = Electron.Details;\n    type DidChangeThemeColorEvent = Electron.DidChangeThemeColorEvent;\n    type DidCreateWindowDetails = Electron.DidCreateWindowDetails;\n    type DidFailLoadEvent = Electron.DidFailLoadEvent;\n    type DidFrameFinishLoadEvent = Electron.DidFrameFinishLoadEvent;\n    type DidNavigateEvent = Electron.DidNavigateEvent;\n    type DidNavigateInPageEvent = Electron.DidNavigateInPageEvent;\n    type DisplayBalloonOptions = Electron.DisplayBalloonOptions;\n    type EnableNetworkEmulationOptions = Electron.EnableNetworkEmulationOptions;\n    type FeedURLOptions = Electron.FeedURLOptions;\n    type FileIconOptions = Electron.FileIconOptions;\n    type Filter = Electron.Filter;\n    type FindInPageOptions = Electron.FindInPageOptions;\n    type FocusOptions = Electron.FocusOptions;\n    type FoundInPageEvent = Electron.FoundInPageEvent;\n    type FromPartitionOptions = Electron.FromPartitionOptions;\n    type HandlerDetails = Electron.HandlerDetails;\n    type HeadersReceivedResponse = Electron.HeadersReceivedResponse;\n    type HeapStatistics = Electron.HeapStatistics;\n    type IgnoreMouseEventsOptions = Electron.IgnoreMouseEventsOptions;\n    type ImportCertificateOptions = Electron.ImportCertificateOptions;\n    type Info = Electron.Info;\n    type Input = Electron.Input;\n    type InsertCSSOptions = Electron.InsertCSSOptions;\n    type IpcMessageEvent = Electron.IpcMessageEvent;\n    type Item = Electron.Item;\n    type JumpListSettings = Electron.JumpListSettings;\n    type LoadCommitEvent = Electron.LoadCommitEvent;\n    type LoadExtensionOptions = Electron.LoadExtensionOptions;\n    type LoadFileOptions = Electron.LoadFileOptions;\n    type LoadURLOptions = Electron.LoadURLOptions;\n    type LoginItemSettings = Electron.LoginItemSettings;\n    type LoginItemSettingsOptions = Electron.LoginItemSettingsOptions;\n    type MenuItemConstructorOptions = Electron.MenuItemConstructorOptions;\n    type MessageBoxOptions = Electron.MessageBoxOptions;\n    type MessageBoxReturnValue = Electron.MessageBoxReturnValue;\n    type MessageBoxSyncOptions = Electron.MessageBoxSyncOptions;\n    type MessageDetails = Electron.MessageDetails;\n    type MessageEvent = Electron.MessageEvent;\n    type MoveToApplicationsFolderOptions = Electron.MoveToApplicationsFolderOptions;\n    type NewWindowEvent = Electron.NewWindowEvent;\n    type NotificationConstructorOptions = Electron.NotificationConstructorOptions;\n    type OnBeforeRedirectListenerDetails = Electron.OnBeforeRedirectListenerDetails;\n    type OnBeforeRequestListenerDetails = Electron.OnBeforeRequestListenerDetails;\n    type OnBeforeSendHeadersListenerDetails = Electron.OnBeforeSendHeadersListenerDetails;\n    type OnCompletedListenerDetails = Electron.OnCompletedListenerDetails;\n    type OnErrorOccurredListenerDetails = Electron.OnErrorOccurredListenerDetails;\n    type OnHeadersReceivedListenerDetails = Electron.OnHeadersReceivedListenerDetails;\n    type OnResponseStartedListenerDetails = Electron.OnResponseStartedListenerDetails;\n    type OnSendHeadersListenerDetails = Electron.OnSendHeadersListenerDetails;\n    type OpenDevToolsOptions = Electron.OpenDevToolsOptions;\n    type OpenDialogOptions = Electron.OpenDialogOptions;\n    type OpenDialogReturnValue = Electron.OpenDialogReturnValue;\n    type OpenDialogSyncOptions = Electron.OpenDialogSyncOptions;\n    type OpenExternalOptions = Electron.OpenExternalOptions;\n    type Options = Electron.Options;\n    type PageFaviconUpdatedEvent = Electron.PageFaviconUpdatedEvent;\n    type PageTitleUpdatedEvent = Electron.PageTitleUpdatedEvent;\n    type Parameters = Electron.Parameters;\n    type Payment = Electron.Payment;\n    type PermissionCheckHandlerHandlerDetails = Electron.PermissionCheckHandlerHandlerDetails;\n    type PermissionRequestHandlerHandlerDetails = Electron.PermissionRequestHandlerHandlerDetails;\n    type PluginCrashedEvent = Electron.PluginCrashedEvent;\n    type PopupOptions = Electron.PopupOptions;\n    type PreconnectOptions = Electron.PreconnectOptions;\n    type PrintToPDFOptions = Electron.PrintToPDFOptions;\n    type Privileges = Electron.Privileges;\n    type ProgressBarOptions = Electron.ProgressBarOptions;\n    type Provider = Electron.Provider;\n    type ReadBookmark = Electron.ReadBookmark;\n    type RegistrationCompletedDetails = Electron.RegistrationCompletedDetails;\n    type RelaunchOptions = Electron.RelaunchOptions;\n    type RenderProcessGoneDetails = Electron.RenderProcessGoneDetails;\n    type Request = Electron.Request;\n    type ResizeOptions = Electron.ResizeOptions;\n    type ResourceUsage = Electron.ResourceUsage;\n    type Response = Electron.Response;\n    type Result = Electron.Result;\n    type SaveDialogOptions = Electron.SaveDialogOptions;\n    type SaveDialogReturnValue = Electron.SaveDialogReturnValue;\n    type SaveDialogSyncOptions = Electron.SaveDialogSyncOptions;\n    type Settings = Electron.Settings;\n    type SourcesOptions = Electron.SourcesOptions;\n    type SSLConfigConfig = Electron.SSLConfigConfig;\n    type StartLoggingOptions = Electron.StartLoggingOptions;\n    type SystemMemoryInfo = Electron.SystemMemoryInfo;\n    type TitleOptions = Electron.TitleOptions;\n    type ToBitmapOptions = Electron.ToBitmapOptions;\n    type ToDataURLOptions = Electron.ToDataURLOptions;\n    type ToPNGOptions = Electron.ToPNGOptions;\n    type TouchBarButtonConstructorOptions = Electron.TouchBarButtonConstructorOptions;\n    type TouchBarColorPickerConstructorOptions = Electron.TouchBarColorPickerConstructorOptions;\n    type TouchBarConstructorOptions = Electron.TouchBarConstructorOptions;\n    type TouchBarGroupConstructorOptions = Electron.TouchBarGroupConstructorOptions;\n    type TouchBarLabelConstructorOptions = Electron.TouchBarLabelConstructorOptions;\n    type TouchBarPopoverConstructorOptions = Electron.TouchBarPopoverConstructorOptions;\n    type TouchBarScrubberConstructorOptions = Electron.TouchBarScrubberConstructorOptions;\n    type TouchBarSegmentedControlConstructorOptions = Electron.TouchBarSegmentedControlConstructorOptions;\n    type TouchBarSliderConstructorOptions = Electron.TouchBarSliderConstructorOptions;\n    type TouchBarSpacerConstructorOptions = Electron.TouchBarSpacerConstructorOptions;\n    type TraceBufferUsageReturnValue = Electron.TraceBufferUsageReturnValue;\n    type UpdateTargetUrlEvent = Electron.UpdateTargetUrlEvent;\n    type UploadProgress = Electron.UploadProgress;\n    type VisibleOnAllWorkspacesOptions = Electron.VisibleOnAllWorkspacesOptions;\n    type WebContentsPrintOptions = Electron.WebContentsPrintOptions;\n    type WebviewTagPrintOptions = Electron.WebviewTagPrintOptions;\n    type WillNavigateEvent = Electron.WillNavigateEvent;\n    type EditFlags = Electron.EditFlags;\n    type FoundInPageResult = Electron.FoundInPageResult;\n    type LaunchItems = Electron.LaunchItems;\n    type Margins = Electron.Margins;\n    type MediaFlags = Electron.MediaFlags;\n    type PageRanges = Electron.PageRanges;\n    type WebPreferences = Electron.WebPreferences;\n    type DefaultFontFamily = Electron.DefaultFontFamily;\n    type BluetoothDevice = Electron.BluetoothDevice;\n    type Certificate = Electron.Certificate;\n    type CertificatePrincipal = Electron.CertificatePrincipal;\n    type Cookie = Electron.Cookie;\n    type CPUUsage = Electron.CPUUsage;\n    type CrashReport = Electron.CrashReport;\n    type CustomScheme = Electron.CustomScheme;\n    type DesktopCapturerSource = Electron.DesktopCapturerSource;\n    type Display = Electron.Display;\n    type Event = Electron.Event;\n    type Extension = Electron.Extension;\n    type ExtensionInfo = Electron.ExtensionInfo;\n    type FileFilter = Electron.FileFilter;\n    type FilePathWithHeaders = Electron.FilePathWithHeaders;\n    type GPUFeatureStatus = Electron.GPUFeatureStatus;\n    type InputEvent = Electron.InputEvent;\n    type IOCounters = Electron.IOCounters;\n    type IpcMainEvent = Electron.IpcMainEvent;\n    type IpcMainInvokeEvent = Electron.IpcMainInvokeEvent;\n    type IpcRendererEvent = Electron.IpcRendererEvent;\n    type JumpListCategory = Electron.JumpListCategory;\n    type JumpListItem = Electron.JumpListItem;\n    type KeyboardEvent = Electron.KeyboardEvent;\n    type KeyboardInputEvent = Electron.KeyboardInputEvent;\n    type MemoryInfo = Electron.MemoryInfo;\n    type MemoryUsageDetails = Electron.MemoryUsageDetails;\n    type MimeTypedBuffer = Electron.MimeTypedBuffer;\n    type MouseInputEvent = Electron.MouseInputEvent;\n    type MouseWheelInputEvent = Electron.MouseWheelInputEvent;\n    type NewWindowWebContentsEvent = Electron.NewWindowWebContentsEvent;\n    type NotificationAction = Electron.NotificationAction;\n    type NotificationResponse = Electron.NotificationResponse;\n    type Point = Electron.Point;\n    type PostBody = Electron.PostBody;\n    type PrinterInfo = Electron.PrinterInfo;\n    type ProcessMemoryInfo = Electron.ProcessMemoryInfo;\n    type ProcessMetric = Electron.ProcessMetric;\n    type Product = Electron.Product;\n    type ProtocolRequest = Electron.ProtocolRequest;\n    type ProtocolResponse = Electron.ProtocolResponse;\n    type ProtocolResponseUploadData = Electron.ProtocolResponseUploadData;\n    type Rectangle = Electron.Rectangle;\n    type Referrer = Electron.Referrer;\n    type ScrubberItem = Electron.ScrubberItem;\n    type SegmentedControlSegment = Electron.SegmentedControlSegment;\n    type SerialPort = Electron.SerialPort;\n    type ServiceWorkerInfo = Electron.ServiceWorkerInfo;\n    type SharedWorkerInfo = Electron.SharedWorkerInfo;\n    type SharingItem = Electron.SharingItem;\n    type ShortcutDetails = Electron.ShortcutDetails;\n    type Size = Electron.Size;\n    type Task = Electron.Task;\n    type ThumbarButton = Electron.ThumbarButton;\n    type TraceCategoriesAndOptions = Electron.TraceCategoriesAndOptions;\n    type TraceConfig = Electron.TraceConfig;\n    type Transaction = Electron.Transaction;\n    type UploadData = Electron.UploadData;\n    type UploadFile = Electron.UploadFile;\n    type UploadRawData = Electron.UploadRawData;\n    type WebSource = Electron.WebSource;\n  }\n\n  namespace Renderer {\n    class BrowserWindowProxy extends Electron.BrowserWindowProxy {}\n    const contextBridge: ContextBridge;\n    const ipcRenderer: IpcRenderer;\n    const remote: Remote;\n    const webFrame: WebFrame;\n    const webviewTag: WebviewTag;\n    type AboutPanelOptionsOptions = Electron.AboutPanelOptionsOptions;\n    type AddRepresentationOptions = Electron.AddRepresentationOptions;\n    type AnimationSettings = Electron.AnimationSettings;\n    type AppDetailsOptions = Electron.AppDetailsOptions;\n    type ApplicationInfoForProtocolReturnValue = Electron.ApplicationInfoForProtocolReturnValue;\n    type AuthenticationResponseDetails = Electron.AuthenticationResponseDetails;\n    type AuthInfo = Electron.AuthInfo;\n    type AutoResizeOptions = Electron.AutoResizeOptions;\n    type BeforeSendResponse = Electron.BeforeSendResponse;\n    type BitmapOptions = Electron.BitmapOptions;\n    type BlinkMemoryInfo = Electron.BlinkMemoryInfo;\n    type BrowserViewConstructorOptions = Electron.BrowserViewConstructorOptions;\n    type BrowserWindowConstructorOptions = Electron.BrowserWindowConstructorOptions;\n    type CertificateTrustDialogOptions = Electron.CertificateTrustDialogOptions;\n    type ClearStorageDataOptions = Electron.ClearStorageDataOptions;\n    type ClientRequestConstructorOptions = Electron.ClientRequestConstructorOptions;\n    type Config = Electron.Config;\n    type ConsoleMessageEvent = Electron.ConsoleMessageEvent;\n    type ContextMenuParams = Electron.ContextMenuParams;\n    type CookiesGetFilter = Electron.CookiesGetFilter;\n    type CookiesSetDetails = Electron.CookiesSetDetails;\n    type CrashReporterStartOptions = Electron.CrashReporterStartOptions;\n    type CreateFromBitmapOptions = Electron.CreateFromBitmapOptions;\n    type CreateFromBufferOptions = Electron.CreateFromBufferOptions;\n    type CreateInterruptedDownloadOptions = Electron.CreateInterruptedDownloadOptions;\n    type Data = Electron.Data;\n    type Details = Electron.Details;\n    type DidChangeThemeColorEvent = Electron.DidChangeThemeColorEvent;\n    type DidCreateWindowDetails = Electron.DidCreateWindowDetails;\n    type DidFailLoadEvent = Electron.DidFailLoadEvent;\n    type DidFrameFinishLoadEvent = Electron.DidFrameFinishLoadEvent;\n    type DidNavigateEvent = Electron.DidNavigateEvent;\n    type DidNavigateInPageEvent = Electron.DidNavigateInPageEvent;\n    type DisplayBalloonOptions = Electron.DisplayBalloonOptions;\n    type EnableNetworkEmulationOptions = Electron.EnableNetworkEmulationOptions;\n    type FeedURLOptions = Electron.FeedURLOptions;\n    type FileIconOptions = Electron.FileIconOptions;\n    type Filter = Electron.Filter;\n    type FindInPageOptions = Electron.FindInPageOptions;\n    type FocusOptions = Electron.FocusOptions;\n    type FoundInPageEvent = Electron.FoundInPageEvent;\n    type FromPartitionOptions = Electron.FromPartitionOptions;\n    type HandlerDetails = Electron.HandlerDetails;\n    type HeadersReceivedResponse = Electron.HeadersReceivedResponse;\n    type HeapStatistics = Electron.HeapStatistics;\n    type IgnoreMouseEventsOptions = Electron.IgnoreMouseEventsOptions;\n    type ImportCertificateOptions = Electron.ImportCertificateOptions;\n    type Info = Electron.Info;\n    type Input = Electron.Input;\n    type InsertCSSOptions = Electron.InsertCSSOptions;\n    type IpcMessageEvent = Electron.IpcMessageEvent;\n    type Item = Electron.Item;\n    type JumpListSettings = Electron.JumpListSettings;\n    type LoadCommitEvent = Electron.LoadCommitEvent;\n    type LoadExtensionOptions = Electron.LoadExtensionOptions;\n    type LoadFileOptions = Electron.LoadFileOptions;\n    type LoadURLOptions = Electron.LoadURLOptions;\n    type LoginItemSettings = Electron.LoginItemSettings;\n    type LoginItemSettingsOptions = Electron.LoginItemSettingsOptions;\n    type MenuItemConstructorOptions = Electron.MenuItemConstructorOptions;\n    type MessageBoxOptions = Electron.MessageBoxOptions;\n    type MessageBoxReturnValue = Electron.MessageBoxReturnValue;\n    type MessageBoxSyncOptions = Electron.MessageBoxSyncOptions;\n    type MessageDetails = Electron.MessageDetails;\n    type MessageEvent = Electron.MessageEvent;\n    type MoveToApplicationsFolderOptions = Electron.MoveToApplicationsFolderOptions;\n    type NewWindowEvent = Electron.NewWindowEvent;\n    type NotificationConstructorOptions = Electron.NotificationConstructorOptions;\n    type OnBeforeRedirectListenerDetails = Electron.OnBeforeRedirectListenerDetails;\n    type OnBeforeRequestListenerDetails = Electron.OnBeforeRequestListenerDetails;\n    type OnBeforeSendHeadersListenerDetails = Electron.OnBeforeSendHeadersListenerDetails;\n    type OnCompletedListenerDetails = Electron.OnCompletedListenerDetails;\n    type OnErrorOccurredListenerDetails = Electron.OnErrorOccurredListenerDetails;\n    type OnHeadersReceivedListenerDetails = Electron.OnHeadersReceivedListenerDetails;\n    type OnResponseStartedListenerDetails = Electron.OnResponseStartedListenerDetails;\n    type OnSendHeadersListenerDetails = Electron.OnSendHeadersListenerDetails;\n    type OpenDevToolsOptions = Electron.OpenDevToolsOptions;\n    type OpenDialogOptions = Electron.OpenDialogOptions;\n    type OpenDialogReturnValue = Electron.OpenDialogReturnValue;\n    type OpenDialogSyncOptions = Electron.OpenDialogSyncOptions;\n    type OpenExternalOptions = Electron.OpenExternalOptions;\n    type Options = Electron.Options;\n    type PageFaviconUpdatedEvent = Electron.PageFaviconUpdatedEvent;\n    type PageTitleUpdatedEvent = Electron.PageTitleUpdatedEvent;\n    type Parameters = Electron.Parameters;\n    type Payment = Electron.Payment;\n    type PermissionCheckHandlerHandlerDetails = Electron.PermissionCheckHandlerHandlerDetails;\n    type PermissionRequestHandlerHandlerDetails = Electron.PermissionRequestHandlerHandlerDetails;\n    type PluginCrashedEvent = Electron.PluginCrashedEvent;\n    type PopupOptions = Electron.PopupOptions;\n    type PreconnectOptions = Electron.PreconnectOptions;\n    type PrintToPDFOptions = Electron.PrintToPDFOptions;\n    type Privileges = Electron.Privileges;\n    type ProgressBarOptions = Electron.ProgressBarOptions;\n    type Provider = Electron.Provider;\n    type ReadBookmark = Electron.ReadBookmark;\n    type RegistrationCompletedDetails = Electron.RegistrationCompletedDetails;\n    type RelaunchOptions = Electron.RelaunchOptions;\n    type RenderProcessGoneDetails = Electron.RenderProcessGoneDetails;\n    type Request = Electron.Request;\n    type ResizeOptions = Electron.ResizeOptions;\n    type ResourceUsage = Electron.ResourceUsage;\n    type Response = Electron.Response;\n    type Result = Electron.Result;\n    type SaveDialogOptions = Electron.SaveDialogOptions;\n    type SaveDialogReturnValue = Electron.SaveDialogReturnValue;\n    type SaveDialogSyncOptions = Electron.SaveDialogSyncOptions;\n    type Settings = Electron.Settings;\n    type SourcesOptions = Electron.SourcesOptions;\n    type SSLConfigConfig = Electron.SSLConfigConfig;\n    type StartLoggingOptions = Electron.StartLoggingOptions;\n    type SystemMemoryInfo = Electron.SystemMemoryInfo;\n    type TitleOptions = Electron.TitleOptions;\n    type ToBitmapOptions = Electron.ToBitmapOptions;\n    type ToDataURLOptions = Electron.ToDataURLOptions;\n    type ToPNGOptions = Electron.ToPNGOptions;\n    type TouchBarButtonConstructorOptions = Electron.TouchBarButtonConstructorOptions;\n    type TouchBarColorPickerConstructorOptions = Electron.TouchBarColorPickerConstructorOptions;\n    type TouchBarConstructorOptions = Electron.TouchBarConstructorOptions;\n    type TouchBarGroupConstructorOptions = Electron.TouchBarGroupConstructorOptions;\n    type TouchBarLabelConstructorOptions = Electron.TouchBarLabelConstructorOptions;\n    type TouchBarPopoverConstructorOptions = Electron.TouchBarPopoverConstructorOptions;\n    type TouchBarScrubberConstructorOptions = Electron.TouchBarScrubberConstructorOptions;\n    type TouchBarSegmentedControlConstructorOptions = Electron.TouchBarSegmentedControlConstructorOptions;\n    type TouchBarSliderConstructorOptions = Electron.TouchBarSliderConstructorOptions;\n    type TouchBarSpacerConstructorOptions = Electron.TouchBarSpacerConstructorOptions;\n    type TraceBufferUsageReturnValue = Electron.TraceBufferUsageReturnValue;\n    type UpdateTargetUrlEvent = Electron.UpdateTargetUrlEvent;\n    type UploadProgress = Electron.UploadProgress;\n    type VisibleOnAllWorkspacesOptions = Electron.VisibleOnAllWorkspacesOptions;\n    type WebContentsPrintOptions = Electron.WebContentsPrintOptions;\n    type WebviewTagPrintOptions = Electron.WebviewTagPrintOptions;\n    type WillNavigateEvent = Electron.WillNavigateEvent;\n    type EditFlags = Electron.EditFlags;\n    type FoundInPageResult = Electron.FoundInPageResult;\n    type LaunchItems = Electron.LaunchItems;\n    type Margins = Electron.Margins;\n    type MediaFlags = Electron.MediaFlags;\n    type PageRanges = Electron.PageRanges;\n    type WebPreferences = Electron.WebPreferences;\n    type DefaultFontFamily = Electron.DefaultFontFamily;\n    type BluetoothDevice = Electron.BluetoothDevice;\n    type Certificate = Electron.Certificate;\n    type CertificatePrincipal = Electron.CertificatePrincipal;\n    type Cookie = Electron.Cookie;\n    type CPUUsage = Electron.CPUUsage;\n    type CrashReport = Electron.CrashReport;\n    type CustomScheme = Electron.CustomScheme;\n    type DesktopCapturerSource = Electron.DesktopCapturerSource;\n    type Display = Electron.Display;\n    type Event = Electron.Event;\n    type Extension = Electron.Extension;\n    type ExtensionInfo = Electron.ExtensionInfo;\n    type FileFilter = Electron.FileFilter;\n    type FilePathWithHeaders = Electron.FilePathWithHeaders;\n    type GPUFeatureStatus = Electron.GPUFeatureStatus;\n    type InputEvent = Electron.InputEvent;\n    type IOCounters = Electron.IOCounters;\n    type IpcMainEvent = Electron.IpcMainEvent;\n    type IpcMainInvokeEvent = Electron.IpcMainInvokeEvent;\n    type IpcRendererEvent = Electron.IpcRendererEvent;\n    type JumpListCategory = Electron.JumpListCategory;\n    type JumpListItem = Electron.JumpListItem;\n    type KeyboardEvent = Electron.KeyboardEvent;\n    type KeyboardInputEvent = Electron.KeyboardInputEvent;\n    type MemoryInfo = Electron.MemoryInfo;\n    type MemoryUsageDetails = Electron.MemoryUsageDetails;\n    type MimeTypedBuffer = Electron.MimeTypedBuffer;\n    type MouseInputEvent = Electron.MouseInputEvent;\n    type MouseWheelInputEvent = Electron.MouseWheelInputEvent;\n    type NewWindowWebContentsEvent = Electron.NewWindowWebContentsEvent;\n    type NotificationAction = Electron.NotificationAction;\n    type NotificationResponse = Electron.NotificationResponse;\n    type Point = Electron.Point;\n    type PostBody = Electron.PostBody;\n    type PrinterInfo = Electron.PrinterInfo;\n    type ProcessMemoryInfo = Electron.ProcessMemoryInfo;\n    type ProcessMetric = Electron.ProcessMetric;\n    type Product = Electron.Product;\n    type ProtocolRequest = Electron.ProtocolRequest;\n    type ProtocolResponse = Electron.ProtocolResponse;\n    type ProtocolResponseUploadData = Electron.ProtocolResponseUploadData;\n    type Rectangle = Electron.Rectangle;\n    type Referrer = Electron.Referrer;\n    type ScrubberItem = Electron.ScrubberItem;\n    type SegmentedControlSegment = Electron.SegmentedControlSegment;\n    type SerialPort = Electron.SerialPort;\n    type ServiceWorkerInfo = Electron.ServiceWorkerInfo;\n    type SharedWorkerInfo = Electron.SharedWorkerInfo;\n    type SharingItem = Electron.SharingItem;\n    type ShortcutDetails = Electron.ShortcutDetails;\n    type Size = Electron.Size;\n    type Task = Electron.Task;\n    type ThumbarButton = Electron.ThumbarButton;\n    type TraceCategoriesAndOptions = Electron.TraceCategoriesAndOptions;\n    type TraceConfig = Electron.TraceConfig;\n    type Transaction = Electron.Transaction;\n    type UploadData = Electron.UploadData;\n    type UploadFile = Electron.UploadFile;\n    type UploadRawData = Electron.UploadRawData;\n    type WebSource = Electron.WebSource;\n  }\n\n  const app: App;\n  const autoUpdater: AutoUpdater;\n  const clipboard: Clipboard;\n  const contentTracing: ContentTracing;\n  const contextBridge: ContextBridge;\n  const crashReporter: CrashReporter;\n  const desktopCapturer: DesktopCapturer;\n  const dialog: Dialog;\n  const globalShortcut: GlobalShortcut;\n  const inAppPurchase: InAppPurchase;\n  const ipcMain: IpcMain;\n  const ipcRenderer: IpcRenderer;\n  type nativeImage = NativeImage;\n  const nativeImage: typeof NativeImage;\n  const nativeTheme: NativeTheme;\n  const net: Net;\n  const netLog: NetLog;\n  const powerMonitor: PowerMonitor;\n  const powerSaveBlocker: PowerSaveBlocker;\n  const protocol: Protocol;\n  const remote: Remote;\n  const screen: Screen;\n  type session = Session;\n  const session: typeof Session;\n  const shell: Shell;\n  const systemPreferences: SystemPreferences;\n  type webContents = WebContents;\n  const webContents: typeof WebContents;\n  const webFrame: WebFrame;\n  type webFrameMain = WebFrameMain;\n  const webFrameMain: typeof WebFrameMain;\n  const webviewTag: WebviewTag;\n\n}\n\ndeclare module 'electron' {\n  export = Electron;\n}\n\ndeclare module 'electron/main' {\n  export = Electron.Main\n}\n\ndeclare module 'electron/common' {\n  export = Electron.Common\n}\n\ndeclare module 'electron/renderer' {\n  export = Electron.Renderer\n}\n\ninterface NodeRequireFunction {\n  (moduleName: 'electron'): typeof Electron;\n  (moduleName: 'electron/main'): typeof Electron.Main;\n  (moduleName: 'electron/common'): typeof Electron.Common;\n  (moduleName: 'electron/renderer'): typeof Electron.Renderer;\n}\n\ninterface NodeRequire {\n  (moduleName: 'electron'): typeof Electron;\n  (moduleName: 'electron/main'): typeof Electron.Main;\n  (moduleName: 'electron/common'): typeof Electron.Common;\n  (moduleName: 'electron/renderer'): typeof Electron.Renderer;\n}\n\ninterface File {\n /**\n  * The real path to the file on the users filesystem\n  */\n  path: string;\n}\n\ndeclare module 'original-fs' {\n  import * as fs from 'fs';\n  export = fs;\n}\n\ninterface Document {\n  createElement(tagName: 'webview'): Electron.WebviewTag;\n}\n\ndeclare namespace NodeJS {\n  interface Process extends NodeJS.EventEmitter {\n\n    // Docs: https://electronjs.org/docs/api/process\n\n    /**\n     * Emitted when Electron has loaded its internal initialization script and is\n     * beginning to load the web page or the main script.\n     */\n    on(event: 'loaded', listener: Function): this;\n    once(event: 'loaded', listener: Function): this;\n    addListener(event: 'loaded', listener: Function): this;\n    removeListener(event: 'loaded', listener: Function): this;\n    /**\n     * Causes the main thread of the current process crash.\n     */\n    crash(): void;\n    /**\n     * * `allocated` Integer - Size of all allocated objects in Kilobytes.\n     * * `marked` Integer - Size of all marked objects in Kilobytes.\n     * * `total` Integer - Total allocated space in Kilobytes.\n     * \n     * Returns an object with Blink memory information. It can be useful for debugging\n     * rendering / DOM related memory issues. Note that all values are reported in\n     * Kilobytes.\n     */\n    getBlinkMemoryInfo(): Electron.BlinkMemoryInfo;\n    getCPUUsage(): Electron.CPUUsage;\n    /**\n     * The number of milliseconds since epoch, or `null` if the information is\n     * unavailable\n     * \n     * Indicates the creation time of the application. The time is represented as\n     * number of milliseconds since epoch. It returns null if it is unable to get the\n     * process creation time.\n     */\n    getCreationTime(): (number) | (null);\n    /**\n     * * `totalHeapSize` Integer\n     * * `totalHeapSizeExecutable` Integer\n     * * `totalPhysicalSize` Integer\n     * * `totalAvailableSize` Integer\n     * * `usedHeapSize` Integer\n     * * `heapSizeLimit` Integer\n     * * `mallocedMemory` Integer\n     * * `peakMallocedMemory` Integer\n     * * `doesZapGarbage` Boolean\n     * \n     * Returns an object with V8 heap statistics. Note that all statistics are reported\n     * in Kilobytes.\n     */\n    getHeapStatistics(): Electron.HeapStatistics;\n    getIOCounters(): Electron.IOCounters;\n    /**\n     * Resolves with a ProcessMemoryInfo\n     * \n     * Returns an object giving memory usage statistics about the current process. Note\n     * that all statistics are reported in Kilobytes. This api should be called after\n     * app ready.\n     * \n     * Chromium does not provide `residentSet` value for macOS. This is because macOS\n     * performs in-memory compression of pages that haven't been recently used. As a\n     * result the resident set size value is not what one would expect. `private`\n     * memory is more representative of the actual pre-compression memory usage of the\n     * process on macOS.\n     */\n    getProcessMemoryInfo(): Promise<Electron.ProcessMemoryInfo>;\n    /**\n     * * `total` Integer - The total amount of physical memory in Kilobytes available\n     * to the system.\n     * * `free` Integer - The total amount of memory not being used by applications or\n     * disk cache.\n     * * `swapTotal` Integer _Windows_ _Linux_ - The total amount of swap memory in\n     * Kilobytes available to the system.\n     * * `swapFree` Integer _Windows_ _Linux_ - The free amount of swap memory in\n     * Kilobytes available to the system.\n     * \n     * Returns an object giving memory usage statistics about the entire system. Note\n     * that all statistics are reported in Kilobytes.\n     */\n    getSystemMemoryInfo(): Electron.SystemMemoryInfo;\n    /**\n     * The version of the host operating system.\n     * \n     * Example:\n     * \n     * **Note:** It returns the actual operating system version instead of kernel\n     * version on macOS unlike `os.release()`.\n     */\n    getSystemVersion(): string;\n    /**\n     * Causes the main thread of the current process hang.\n     */\n    hang(): void;\n    /**\n     * Sets the file descriptor soft limit to `maxDescriptors` or the OS hard limit,\n     * whichever is lower for the current process.\n     *\n     * @platform darwin,linux\n     */\n    setFdLimit(maxDescriptors: number): void;\n    /**\n     * Indicates whether the snapshot has been created successfully.\n     * \nTakes a V8 heap snapshot and saves it to `filePath`.\n     */\n    takeHeapSnapshot(filePath: string): boolean;\n    /**\n     * A `String` representing Chrome's version string.\n     *\n     */\n    readonly chrome: string;\n    /**\n     * A `String` (optional) representing a globally unique ID of the current\n     * JavaScript context. Each frame has its own JavaScript context. When\n     * contextIsolation is enabled, the isolated world also has a separate JavaScript\n     * context. This property is only available in the renderer process.\n     *\n     */\n    readonly contextId?: string;\n    /**\n     * A `Boolean` that indicates whether the current renderer context has\n     * `contextIsolation` enabled. It is `undefined` in the main process.\n     *\n     */\n    readonly contextIsolated: boolean;\n    /**\n     * A `Boolean`. When app is started by being passed as parameter to the default\n     * app, this property is `true` in the main process, otherwise it is `undefined`.\n     *\n     */\n    readonly defaultApp: boolean;\n    /**\n     * A `String` representing Electron's version string.\n     *\n     */\n    readonly electron: string;\n    /**\n     * A `Boolean`, `true` when the current renderer context is the \"main\" renderer\n     * frame. If you want the ID of the current frame you should use\n     * `webFrame.routingId`.\n     *\n     */\n    readonly isMainFrame: boolean;\n    /**\n     * A `Boolean`. For Mac App Store build, this property is `true`, for other builds\n     * it is `undefined`.\n     *\n     */\n    readonly mas: boolean;\n    /**\n     * A `Boolean` that controls ASAR support inside your application. Setting this to\n     * `true` will disable the support for `asar` archives in Node's built-in modules.\n     */\n    noAsar: boolean;\n    /**\n     * A `Boolean` that controls whether or not deprecation warnings are printed to\n     * `stderr`. Setting this to `true` will silence deprecation warnings. This\n     * property is used instead of the `--no-deprecation` command line flag.\n     */\n    noDeprecation: boolean;\n    /**\n     * A `String` representing the path to the resources directory.\n     *\n     */\n    readonly resourcesPath: string;\n    /**\n     * A `Boolean`. When the renderer process is sandboxed, this property is `true`,\n     * otherwise it is `undefined`.\n     *\n     */\n    readonly sandboxed: boolean;\n    /**\n     * A `Boolean` that controls whether or not deprecation warnings will be thrown as\n     * exceptions. Setting this to `true` will throw errors for deprecations. This\n     * property is used instead of the `--throw-deprecation` command line flag.\n     */\n    throwDeprecation: boolean;\n    /**\n     * A `Boolean` that controls whether or not deprecations printed to `stderr`\n     * include their stack trace. Setting this to `true` will print stack traces for\n     * deprecations. This property is instead of the `--trace-deprecation` command line\n     * flag.\n     */\n    traceDeprecation: boolean;\n    /**\n     * A `Boolean` that controls whether or not process warnings printed to `stderr`\n     * include their stack trace. Setting this to `true` will print stack traces for\n     * process warnings (including deprecations). This property is instead of the\n     * `--trace-warnings` command line flag.\n     */\n    traceProcessWarnings: boolean;\n    /**\n     * A `String` representing the current process's type, can be:\n     * \n     * * `browser` - The main process\n     * * `renderer` - A renderer process\n* `worker` - In a web worker\n     *\n     */\n    readonly type: ('browser' | 'renderer' | 'worker');\n    /**\n     * A `Boolean`. If the app is running as a Windows Store app (appx), this property\n     * is `true`, for otherwise it is `undefined`.\n     *\n     */\n    readonly windowsStore: boolean;\n  }\n  interface ProcessVersions {\n    readonly electron: string;\n    readonly chrome: string;\n  }\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/extension.d.ts",
    "content": "declare namespace Editor {\n\n    namespace Interface {\n        // ---- Package ---- start\n        interface PackageInfo {\n            debug: boolean;\n            enable: boolean;\n            // TODO 更名为 packageJSON 更合适\n            info: PackageJson;\n            invalid: boolean;\n            name: string;\n            path: string;\n            version: string;\n        }\n\n        interface PackageJson {\n            name: string;\n            version: string;\n\n            title?: string;\n            author?: string;\n            debug?: boolean;\n            description?: string;\n            main?: string;\n            editor?: string;\n            panel?: any;\n            contributions?: {\n                [key: string]: any;\n                builder?: string; // 构建插件注册脚本\n            };\n        }\n        // ---- Package ---- end\n\n        // ---- UI ---- start\n        interface PanelInfo {\n            template?: string;\n            style?: string;\n            listeners?: { [key: string]: () => {} };\n            methods?: { [key: string]: Function };\n            $?: { [key: string]: string };\n            ready?(): void;\n            update?(...args: any[]): void;\n            beforeClose?(): void;\n            close?(): void;\n        }\n\n        namespace UIKit {\n            interface UIPanelInfo extends PanelInfo {\n                // 向上触发事件\n                dispath(eventName: string, ...arg: any): void;\n            }\n\n            interface EditorElementBase extends HTMLElement {\n                value: any;\n                dispath: (name: string, event: any) => void;\n            }\n\n        }\n        // ---- UI ---- end\n    }\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/index.d.ts",
    "content": "/// <reference path=\"./editor.d.ts\"/>\n/// <reference path=\"./message.d.ts\"/>\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/message.d.ts",
    "content": "import * as AssetDB from './packages/asset-db/@types/message';\nimport * as Scene from './packages/scene/@types/message';\nimport * as Engine from './packages/engine/@types/message';\nimport * as Builder from './packages/builder/@types/public/message';\nimport * as Programming from './packages/programming/@types/message';\n// import * as Extension from './packages/extension/@types/message';\n\ndeclare global {\n    interface EditorMessageContent {\n        params: any[],\n        result: any;\n    }\n\n    interface EditorMessageMap {\n        [x: string]: EditorMessageContent;\n    }\n\n    interface EditorMessageMaps {\n        [x: string]: EditorMessageMap;\n        'asset-db': AssetDB.message;\n        'scene': Scene.message;\n        'engine': Engine.message;\n        'builder': Builder.message;\n        'programming': Programming.message,\n        // 'extension': Extension.message;\n    }\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/alipay-mini-game/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\n\nexport * from '@editor/library-type/packages/builder/@types/protect';\nimport { IInternalBuildOptions, IPolyFills, ISettings } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'landscape' | 'portrait';\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'alipay-mini-game': {\n            deviceOrientation: IOrientation;\n        };\n    };\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/android/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\n\nimport { IInternalBuildOptions, InternalBuildResult } from '@editor/library-type/packages/builder/@types/protect';\nimport { IOptions as INativeOption } from '@editor/library-type/packages/native';\n\nexport type IOrientation = 'landscape' | 'portrait';\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'android': IOptions;\n        native: INativeOption;\n    }\n}\n\nexport type IAppABI = 'armeabi-v7a' | 'arm64-v8a' | 'x86' | 'x86_64';\n\nexport interface IOptions {\n    packageName: string;\n    orientation: {\n        landscapeRight: boolean;\n        landscapeLeft: boolean;\n        portrait: boolean;\n        upsideDown: boolean;\n    },\n\n    apiLevel: number;\n    appABIs: IAppABI[];\n\n    useDebugKeystore: boolean;\n    keystorePath: string;\n    keystorePassword: string;\n    keystoreAlias: string;\n    keystoreAliasPassword: string;\n\n    appBundle: boolean;\n    androidInstant: boolean;\n    remoteUrl: string;\n    sdkPath: string;\n    ndkPath: string;\n\n    swappy: boolean;\n\n    renderBackEnd: {\n        vulkan: boolean;\n        gles3: boolean;\n        gles2: boolean;\n    }\n}\n\nexport interface IBuildResult extends InternalBuildResult {\n    userFrameWorks: boolean; // 是否使用用户的配置数据\n}\n\nexport interface ICertificateSetting {\n    country: string;\n    state: string;\n    locality: string;\n    organizationalUnit: string;\n    organization: string;\n    email: string;\n    certificatePath: string;\n\n    password: string; // 密钥密码\n    confirmPassword: string; // 确认密钥密码\n\n    alias: string; // 密钥别名\n    aliasPassword: string;\n    confirmAliasPassword: string;\n\n    validity: number; // 有效期\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/asset-db/@types/message.d.ts",
    "content": "import { AssetInfo, QueryAssetsOption, AssetOperationOption, AssetDBOptions, IAssetMeta } from './public';\n\nexport interface message extends EditorMessageMap {\n    'query-ready': {\n        params: [],\n        result: boolean,\n    },\n    'create-asset': {\n        params: [\n            string,\n            string | Buffer | null,\n        ] | [\n            string,\n            string | Buffer | null,\n            AssetOperationOption,\n        ],\n        result: AssetInfo | null,\n    },\n    'import-asset': {\n        params: [\n            string,\n            string,\n        ] | [\n            string,\n            string,\n            AssetOperationOption,\n        ],\n        result: AssetInfo | null,\n    },\n    'copy-asset': {\n        params: [\n            string,\n            string,\n        ] | [\n            string,\n            string,\n            AssetOperationOption,\n        ],\n        result: AssetInfo | null,\n    },\n    'move-asset': {\n        params: [\n            string,\n            string,\n        ] | [\n            string,\n            string,\n            AssetOperationOption,\n        ],\n        result: AssetInfo | null,\n    },\n    'delete-asset': {\n        params: [\n            string,\n        ],\n        result: AssetInfo | null,\n    },\n    'open-asset': {\n        params: [\n            string,\n        ],\n        result: void,\n    },\n    'save-asset': {\n        params: [\n            string,\n            string | Buffer,\n        ],\n        result: AssetInfo | null,\n    },\n    'save-asset-meta': {\n        params: [\n            string,\n            string,\n        ],\n        result: AssetInfo | null,\n    },\n    'reimport-asset': {\n        params: [\n            string,\n        ],\n        result: boolean,\n    },\n    'refresh-asset': {\n        params: [\n            string\n        ],\n        result: boolean,\n    },\n    'query-asset-info': {\n        params: [\n            string, // uuid | url | path\n        ],\n        result: AssetInfo | null,\n    },\n    'query-asset-meta': {\n        params: [\n            string,\n        ],\n        result: IAssetMeta | null,\n    },\n    'query-path': {\n        params: [\n            string,\n        ],\n        result: string | null,\n    },\n    'query-url': {\n        params: [\n            string\n        ],\n        result: string | null,\n    },\n    'query-uuid': {\n        params: [\n            string\n        ],\n        result: string | null,\n    },\n    'query-assets': {\n        params: [] | [\n            QueryAssetsOption,\n        ],\n        result: AssetInfo[],\n    },\n    'generate-available-url': {\n        params: [\n            string,\n        ],\n        result: string,\n    },\n\n    // private\n\n    'query-asset-mtime': {\n        params: [\n            string\n        ],\n        result: string | null,\n    },\n    'refresh': {\n        params: [],\n        result: void,\n    },\n    'open-devtools': {\n        params: [],\n        result: void,\n    },\n    'query-db-info': {\n        params: [\n            string,\n        ],\n        result: AssetDBOptions,\n    },\n    'create-asset-dialog': {\n        params: [\n            string,\n        ] | [\n            string,\n            string,\n        ],\n        result: string | null,\n    },\n    'init-asset': {\n        params: [\n            string,\n            string,\n        ],\n        result: AssetInfo | null,\n    },\n    'query-all-importer': {\n        params: [],\n        result: string[],\n    },\n    'query-all-asset-types': {\n        params: [],\n        result: string[],\n    },\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/asset-db/@types/public.d.ts",
    "content": "// Basic information about the resource\n// 资源的基础信息\nexport interface AssetInfo {\n    // Asset name\n    // 资源名字\n    name: string;\n    // Asset display name\n    // 资源用于显示的名字\n    displayName: string;\n    // URL\n    source: string;\n    // loader 加载的层级地址\n    path: string;\n    // loader 加载地址会去掉扩展名，这个参数不去掉\n    url: string;\n    // 绝对路径\n    file: string;\n    // 资源的唯一 ID\n    uuid: string;\n    // 使用的导入器名字\n    importer: string;\n    // 类型\n    type: string;\n    // 是否是文件夹\n    isDirectory: boolean;\n    // 导入资源的 map\n    library: { [key: string]: string };\n    // 子资源 map\n    subAssets: { [key: string]: AssetInfo };\n    // 是否显示\n    visible: boolean;\n    // 是否只读\n    readonly: boolean;\n\n    // 虚拟资源可以实例化成实体的话，会带上这个扩展名\n    instantiation?: string;\n    // 跳转指向资源\n    redirect?: IRedirectInfo;\n    // 继承类型\n    extends?: string[];\n    // 是否导入完成\n    imported: boolean;\n    // 是否导入失败\n    invalid: boolean;\n}\n\nexport interface IRedirectInfo {\n    // 跳转资源的类型\n    type: string;\n    // 跳转资源的 uuid\n    uuid: string;\n}\n\nexport interface QueryAssetsOption {\n    type?: string;\n    pattern?: string;\n    ccType?: string;\n    extname?: string;\n    importer?: string;\n    isBundle?: boolean;\n}\n\nexport interface AssetOperationOption {\n    // 是否强制覆盖已经存在的文件，默认 false\n    overwrite?: boolean;\n    // 是否自动重命名冲突文件，默认 false\n    rename?: boolean;\n}\n\nexport interface AssetDBOptions {\n    name: string;\n    target: string;\n    library: string;\n    temp: string;\n    /**\n     * 0: 忽略错误\n     * 1: 仅仅打印错误\n     * 2: 打印错误、警告\n     * 3: 打印错误、警告、日志\n     * 4: 打印错误、警告、日志、调试信息\n     */\n    level: number;\n    ignoreFiles: string[];\n    readonly: boolean;\n}\n\nexport interface ContributionInfo {\n    mount?: {\n        path: string;\n        readonly?: boolean;\n        visible?: boolean;\n        enable?: string;\n    };\n}\n\nexport interface ExecuteAssetDBScriptMethodOptions {\n    name: string;\n    method: string;\n    args: any[];\n}\n\nexport interface IAssetMeta {\n    ver: string;\n    importer: string;\n    imported: boolean;\n    uuid: string;\n    files: string[];\n    subMetas: {\n        [index: string]: IAssetMeta;\n    };\n    userData: {\n        [index: string]: any;\n    };\n    displayName: string;\n    id: string;\n    name: string;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/assets/@types/public.d.ts",
    "content": "/**\n * 外部插件注册搜索方式指定返回的接口\n *\n * @export\n * @interface SearchMenuItem\n */\nexport interface SearchMenuItem {\n    label: string;\n    key: string;\n    // handler 方法是外部扩展的搜索方法，返回 true 表示匹配搜索成功\n    // searchValue 表示 assets 面板输入的搜索内容，asset 表示匹配搜索时的节点信息\n    handler: (searchVale: string, asset: any) => boolean | Promise<boolean>;\n}\n\n/**\n * 外部插件注册扩展的入口\n * 可以是搜索方式或限定搜索类型\n *\n * @export\n * @interface SearchExtension\n */\nexport interface SearchExtension {\n    typeMenu?: Function; // 限定的搜索类型\n    searchMenu: Function; // 搜索方式\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/baidu-mini-game/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\n\nimport { IInternalBuildOptions } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'auto' | 'landscape' | 'portrait';\n\nexport interface IOptions {\n    appid: string;\n    buildOpenDataContextTemplate: boolean;\n    orientation: IOrientation;\n}\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'baidu-mini-game': IOptions;\n    };\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/builder/@types/index.d.ts",
    "content": "\nexport * from './public';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/builder/@types/public/build-plugin.d.ts",
    "content": "import { ITextureCompressType, IPVRQuality, IASTCQuality, IETCQuality, ITextureFormatInfo } from './texture-compress';\nimport { IBuildTaskOption, IConsoleType } from './options';\nimport { IBuildResult } from './build-result';\n\nexport interface IBuildPluginConfig {\n    doc?: string; // 文档地址，支持 HTTP 地址，支持相对于编辑器官方 URL 的地址\n    hooks?: string; // relate url about IHook\n    options?: IDisplayOptions; // config of options\n    verifyRuleMap?: IVerificationRuleMap;\n}\n\nexport type IVerificationFunc = (val: any, ...arg: any[]) => boolean | Promise<boolean>;\nexport type IInternalVerificationFunc = (val: any, ...arg: any[]) => boolean;\n\nexport type IVerificationRuleMap = Record<string, IVerificationRule>;\n\nexport interface IVerificationRule {\n    func: IVerificationFunc;\n    message: string;\n}\nexport interface IInternalVerificationRule {\n    func: IInternalVerificationFunc;\n    message: string;\n}\n\nexport interface ITextureFormatConfig {\n    displayName: string;\n    options: IDisplayOptions;\n    formats: ITextureFormatInfo[]; // 未指定 formats 则当前格式 key 作为存储的格式 value\n    suffix: string;\n}\n\nexport type IDisplayOptions = Record<string, IConfigItem>;\n\nexport type ArrayItem = {\n    label: string;\n    value: string;\n};\n\nexport interface IConfigItem {\n    key?: string; // 唯一标识符\n    // 配置显示的名字，如果需要翻译，则传入 i18n:${key}\n    label?: string;\n    // 设置的简单说明\n    description?: string;\n\n    experiment?: boolean; // 是否为实验性属性\n    // 默认值\n    default?: any;\n    // 配置的类型\n    type?: 'array' | 'object';\n    itemConfigs?: IConfigItem[] | Record<string, IConfigItem>;\n    verifyRules?: string[];\n    verifyLevel?: IConsoleType, // 不赋值是默认为 error，等级为 error 时校验不通过将会无法点击构建，其他则仅做界面提示\n    hidden?: boolean; // 是否隐藏\n    render?: {\n        ui: string;\n        attributes?: Record<string, string | boolean | number>;\n        items?: ArrayItem[];\n    };\n}\n\nexport interface IBuildPlugin {\n    configs?: BuildPlugin.Configs;\n    assetHandlers?: BuildPlugin.AssetHandlers;\n    load?: BuildPlugin.load;\n    unload?: BuildPlugin.Unload;\n}\nexport type IBaseHooks = (options: IBuildTaskOption, result: IBuildResult) => Promise<void> | void;\nexport type IBuildStageHooks = (root: string, options: IBuildTaskOption) => Promise<void> | void;\n\nexport namespace BuildPlugin {\n    export type Configs = Record<string, IBuildPluginConfig>;\n    export type AssetHandlers = string;\n    export type load = () => Promise<void> | void;\n    export type Unload = () => Promise<void> | void;\n}\n\nexport namespace BuildHook {\n    export type throwError = boolean; // 插件注入的钩子函数，在执行失败时是否直接退出构建流程\n    export type title = string; // 插件任务整体 title，支持 i18n 写法\n\n    export type onError = IBaseHooks; // 构建发生中断错误时的回调，仅作为事件通知，并不能劫持错误\n\n    export type onBeforeBuild = IBaseHooks;\n    export type onBeforeCompressSettings = IBaseHooks;\n    export type onAfterCompressSettings = IBaseHooks;\n    export type onAfterBuild = IBaseHooks;\n\n    export type onAfterMake = IBuildStageHooks;\n    export type onBeforeMake = IBuildStageHooks;\n\n    export type load = () => Promise<void> | void;\n    export type unload = () => Promise<void> | void;\n}\n\nexport namespace AssetHandlers {\n    export type compressTextures = (\n        tasks: { src: string; dest: string; quality: number | IPVRQuality | IASTCQuality | IETCQuality; format: ITextureCompressType }[],\n    ) => Promise<void>;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/builder/@types/public/build-result.d.ts",
    "content": "/**\n * settings.js 里定义的数据\n */\n\nimport { ISplashSetting, ICustomJointTextureLayout, UUID, IOrientation } from './options';\n\n// ****************************** settings ************************************************\n\n// debug: true\n// designResolution: {width: \"960\", height: \"640\", policy: 4}\n// jsList: [\"assets/resources/b.js\", \"assets/resources/a.js\"]\n// launchScene: \"db://assets/New Scene-001.scene\"\n// platform: \"web-desktop\"\n// rawAssets: {\n//     assets: {\n//         \"0e95a9f8-d4e7-4849-875a-7a11dd692b34\": [\"mesh/env/gltf/textures/birch_yellow_mat_baseColor.png\", \"cc.ImageAsset\"]\n//     }\n//     internal: {\n//         \"1baf0fc9-befa-459c-8bdd-af1a450a0319\": [\"effects/builtin-standard.effect\", \"cc.EffectAsset\"]\n//     }\n// }\n// scenes: [{url: \"db://assets/New Scene-001.scene\", uuid: \"69dc4a42-cc6c-49fb-9a57-7de0c212f83d\"},…]\n// startScene: \"current_scene\"\nexport interface ISettings {\n    CocosEngine: string;\n    debug: boolean;\n    designResolution: ISettingsDesignResolution;\n    jsList: string[];\n    launchScene: string;\n    preloadAssets: string[],\n    moduleIds: string[];\n    platform: string;\n    renderPipeline: string;\n    physics?: IPhysicsConfig;\n    exactFitScreen: boolean;\n\n    bundleVers: Record<string, string>;\n    subpackages: string[];\n    remoteBundles: string[];\n    server: string;\n    hasResourcesBundle: boolean;\n    hasStartSceneBundle: boolean;\n\n    scriptPackages?: string[];\n    splashScreen?: ISplashSetting;\n\n    customJointTextureLayouts?: ICustomJointTextureLayout[];\n\n    importMaps?: Array<{\n        url: string;\n        map: any;\n    }>;\n\n    macros?: Record<string, any>;\n    collisionMatrix?: any;\n    groupList?: any;\n    // preview\n    engineModules: string[];\n    customLayers: {name: string, bit: number}[];\n    orientation?: IOrientation;\n}\n\nexport interface IOutputSettings {\n    CocosEngine: string;\n    engine: {\n        debug: boolean;\n        macros: Record<string, any>;\n        customLayers: {name: string, bit: number}[];\n        platform: string;\n        engineModules?: string[];\n        builtinAssets: string[];\n    };\n    physics?: IPhysicsConfig;\n    rendering: {\n        renderPipeline: string;\n        renderMode?: number;\n    };\n    assets: {\n        server: string;\n        remoteBundles: string[];\n        bundleVers: Record<string, string>;\n        preloadBundles: { bundle: string, version?: string }[];\n        importBase?: string;\n        nativeBase?: string;\n        subpackages: string[];\n        preloadAssets: string[];\n        jsbDownloaderMaxTasks?: number;\n        jsbDownloaderTimeout?: number;\n        projectBundles: string[];\n    };\n    plugins: {\n        jsList: string[];\n    };\n    scripting: {\n        scriptPackages?: string[];\n    };\n    launch: {\n        launchScene: string;\n    };\n    screen: {\n        frameRate?: number;\n        exactFitScreen: boolean;\n        orientation?: IOrientation;\n        designResolution: ISettingsDesignResolution;\n    };\n    splashScreen?: ISplashSetting;\n    animation: {\n        customJointTextureLayouts?: ICustomJointTextureLayout[];\n    };\n    profiling?: {\n        showFPS: boolean;\n    };\n}\n\n// 物理配置\nexport interface IVec3Like {\n    x: number;\n    y: number;\n    z: number;\n}\n\nexport interface ICollisionMatrix {\n    [x: string]: number;\n}\n\nexport interface IPhysicsMaterial {\n    friction: number; // 0.5\n    rollingFriction: number; // 0.1\n    spinningFriction: number; // 0.1\n    restitution: number; // 0.1\n}\n\nexport interface IPhysicsConfig {\n    gravity: IVec3Like; // （0，-10， 0）\n    allowSleep: boolean; // true\n    sleepThreshold: number; // 0.1，最小 0\n    autoSimulation: boolean; // true\n    fixedTimeStep: number; // 1 / 60 ，最小 0\n    maxSubSteps: number; // 1，最小 0\n    defaultMaterial: IPhysicsMaterial;\n    useNodeChains: boolean; // true\n    collisionMatrix: ICollisionMatrix;\n    physicsEngine: string;\n}\n\nexport interface IPackageInfo {\n    name: string;\n    path: string;\n    uuids: UUID[];\n}\n\nexport interface ISettingsDesignResolution {\n    width: number;\n    height: number;\n    policy: number;\n}\n\ninterface IAssetPathBase {\n    bundleName?: string;\n    redirect?: string; // 重定向的 bundle 包名\n}\n\nexport interface IRawAssetPathInfo extends IAssetPathBase {\n    raw: string[];\n}\nexport declare interface IAssetPathInfo extends IAssetPathBase {\n    raw?: string[];\n    json?: string;\n    groupIndex?: number;\n}\n\nexport interface IJsonPathInfo extends IAssetPathBase {\n    json?: string;\n    groupIndex?: number;\n}\n\nexport interface IBuildPaths {\n    dir: string; // 构建资源输出地址（ assets 所在的目录，并不一定与构建目录对应）\n    settings: string; // settings.json 输出地址\n    systemJs?: string; // system.js 生成地址\n    engineDir?: string; // 引擎生成地址\n    polyfillsJs?: string; // polyfill.js 生成地址\n    assets: string; // assets 目录\n    subpackages: string; // subpackages 目录\n    remote: string; // remote 目录\n    bundleScripts: string // bundle 的脚本，某些平台无法下载脚本，则将远程包中的脚本移到本地\n    applicationJS: string; // application.js 的生成地址\n    compileConfig?: string; // cocos.compile.config.json\n    importMap: string; // import-map 文件地址\n}\n\nexport declare class IBuildResult {\n    dest: string; // options 指定的构建目录\n\n    paths: IBuildPaths; // 构建后资源相关地址集合\n\n    settings?: ISettings;\n\n    /**\n     * 指定的 uuid 资源是否包含在构建资源中\n     */\n    containsAsset: (uuid: string) => boolean;\n\n    /**\n     * 获取指定 uuid 原始资源的存放路径（不包括序列化 json）\n     * 自动图集的小图 uuid 和自动图集的 uuid 都将会查询到合图大图的生成路径\n     * 实际返回多个路径的情况：查询 uuid 为自动图集资源，且对应图集生成多张大图，纹理压缩会有多个图片格式路径\n     */\n    getRawAssetPaths: (uuid: string) => IRawAssetPathInfo[];\n\n    /**\n     * 获取指定 uuid 资源的序列化 json 路径\n     */\n    getJsonPathInfo: (uuid: string) => IJsonPathInfo[];\n\n    /**\n     * 获取指定 uuid 资源的路径相关信息\n     * @return {raw?: string[]; json?: string; groupIndex?: number;}\n     * @return.raw: 该资源源文件的实际存储位置\n     * @return.json: 该资源序列化 json 的实际存储位置，不存在为空\n     * @return.groupIndex: 若该资源的序列化 json 在某个 json 分组内，这里标识在分组内的 index，不存在为空\n     */\n    getAssetPathInfo: (uuid: string) => IAssetPathInfo[];\n}\n\nexport interface IBundleConfig {\n    importBase: string; // bundle 中 import 目录的名称，通常是 'import'\n    nativeBase: string; // native 中 native 目录的名称，通常是 'native'\n    name: string; // bundle 的名称，可以通过 bundle 名称加载 bundle\n    deps: string[]; // 该 bundle 依赖的其他 bundle 名称\n    uuids: UUID[]; // 该 bundle 中的所有资源的 uuid\n    paths: Record<string, any[]>; // 该 bundle 中可以通过路径加载的资源，参考以前 settings 中 rawAssets 的定义\n    scenes: Record<string, UUID|number>; // 该 bundle 中所有场景，场景名为 key, uuid 为 value\n    packs: Record<UUID, UUID[]>; // 该 bundle 中所有合并的 json, 参考以前 settings 中 packedAssets 的定义\n    versions: { import: Array<string|number>, native: Array<string|number> }; // 该 bundle 中所有资源的版本号，参考以前 settings 中 md5AssetsMap 的定义\n    redirect: Array<string|number>; // 该 bundle 中重定向到其他 bundle 的资源\n    debug: boolean; // 是否是 debug 模式，debug 模式会对 config.json 的数据进行压缩，所以运行时得解压\n    types?: string[]; // paths 中的类型数组，参考以前 settings 中 assetTypes 的定义\n    encrypted?: boolean; // 原生上使用，标记该 bundle 中的脚本是否加密\n    isZip?: boolean; // 是否是 zip 模式\n    zipVersion?: string;\n    extensionMap: Record<string, UUID[]>\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/builder/@types/public/global.d.ts",
    "content": "import { IBuild } from '.';\n\n// 定义 builder 进程内的全局变量\ndeclare global {\n    // @ts-ignore\n    const Build: IBuild;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/builder/@types/public/index.d.ts",
    "content": "import { ITransformOptions } from './options';\n\nexport * from './build-result';\nexport * from './build-plugin';\nexport * from './texture-compress';\nexport * from './options';\n\ninterface IAppendRes {\n    hash: string;\n    paths: string[];\n}\n\ninterface ICreateBundleOptions {\n    excludes?: string[];\n    debug?: boolean;\n    sourceMap?: boolean;\n    targets?: string;\n}\nexport interface IBuildUtils {\n    /**\n     * 压缩 uuid\n     * 'fc991dd7-0033-4b80-9d41-c8a86a702e59' -> 'fc9913XADNLgJ1ByKhqcC5Z'\n     */\n    compressUuid: (uuid: string, min: boolean) => string;\n\n    /**\n     * 解压缩 uuid\n     * 'fc9913XADNLgJ1ByKhqcC5Z' -> 'fc991dd7-0033-4b80-9d41-c8a86a702e59'\n     */\n    decompressUuid: (uuid: string) => string;\n\n    /**\n     * 翻译带有 i18n 开头的名称（i18n:test)(待定)\n     * 'i18n:test' -> '测试'\n     */\n    transI18nName: (name: string) => string;\n\n    /**\n     * 移除 db 前缀\n     * 'db://assets/test.jpg' -> 'assets/test.jpg'\n     */\n    removeDbHeader: (url: string) => string;\n\n    /**\n     * 将 db 开头的 url 转为项目里的实际 url\n     * 'db://assets/test.jpg' -> 'c:/project/assets/test.jpg'\n     */\n    dbUrlToRawPath: (url: string) => string;\n\n    /**\n     * 从路径里获取存在的 uuid\n     * 'E:\\test3d\\library\\oc\\0c0c1f5742-89b0-4a1e-b5eb-914d84f48c1c.json' -> '0c0c1f5742-89b0-4a1e-b5eb-914d84f48c1c'\n     */\n    getUuidFromPath: (path: string) => string;\n\n    /**\n     * 检查是否全局安装了 nodejs\n     */\n    isInstallNodeJs: () => Promise<boolean>;\n\n    /**\n     * 逐文件拷贝\n     */\n    copyDirSync: (src: string, dest: string) => void;\n\n    /**\n     * 获取相对路径接口\n     * 返回 / 拼接的相对路径\n     */\n    relativeUrl: (from: string, to: string) => string;\n\n    transformCode: (code: string, options: ITransformOptions) => Promise<string>;\n\n    /**\n     * 给指定路径添加 md5\n     */\n    appendMd5ToPaths: (paths: string[]) => Promise<IAppendRes | null>;\n\n    calcMd5: (data: Buffer | string) => string;\n\n    copyPaths: (paths: { src: string; dest: string }[]) => Promise<void[]>;\n\n    createBundle: (src: string, dest: string, options?: ICreateBundleOptions) => Promise<unknown>;\n}\nexport interface IBuild {\n    Utils: IBuildUtils;\n\n    LIBRARY_NAME: string;\n    IMPORT_HEADER: string;\n    NATIVE_HEADER: string;\n    ASSETS_HEADER: string;\n    SUBPACKAGES_HEADER: string;\n    REMOTE_HEADER: string;\n    BUNDLE_SCRIPTS_HEADER: string;\n    SCRIPT_NAME: string;\n    CONFIG_NAME: string;\n    BUNDLE_ZIP_NAME: string;\n    projectTempDir: string;\n    globalTempDir: string;\n    buildTemplateDir: string; // 构建模板地址 build-templates\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/builder/@types/public/message.d.ts",
    "content": "import { IBundleConfig, ISettings, IOutputSettings } from './build-result';\nimport { IBuildTaskItemJSON } from './options';\nexport interface message extends EditorMessageMap {\n    'open-devtools': {\n        params: [],\n        result: void,\n    },\n    open: {\n        params: [],\n        result: void,\n    },\n    'generate-preview-setting': {\n        params: any[],\n        result: Promise<{\n            settings: IOutputSettings;\n            script2library: Record<string, string>;\n            bundleConfigs: IBundleConfig[];\n        }>,\n    },\n    'query-tasks-info': {\n        params: [],\n        result: {\n            queue: Record<string, IBuildTaskItemJSON>,\n            free: Promise<boolean>,\n        },\n    },\n    'query-task': {\n        params: string[],\n        result: Promise<IBuildTaskItemJSON>,\n    },\n    /**\n     * 预览合图\n     * @param {object} pacUuid\n     */\n    'preview-pac': {\n        params: string[],\n        result: Promise<IBuildTaskItemJSON>,\n    },\n\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/builder/@types/public/options.d.ts",
    "content": "import * as babel from '@babel/core';\n\nexport type IConsoleType = 'log' | 'warn' | 'error' | 'debug';\n\n/**\n * 构建所需的完整参数\n */\nexport interface IBuildTaskOption {\n    // 构建后的游戏文件夹生成的路径\n    buildPath: string;\n    debug: boolean;\n    inlineSpriteFrames: boolean;\n    md5Cache: boolean;\n\n    // bundle 设置\n    mainBundleCompressionType: BundleCompressionType;\n    mainBundleIsRemote: boolean;\n    useBuiltinServer: boolean; // 使用内置的服务器地址，实验性功能\n    server?: string; // 服务器地址\n    // 小游戏平台将会自动勾选\n    moveRemoteBundleScript: boolean;\n\n    mergeJson: boolean;\n    name: string;\n    // packAutoAtlas: boolean;\n    platform: Platform;\n    scenes: IBuildSceneItem[];\n    skipCompressTexture: boolean;\n    sourceMaps: boolean;\n    startScene: string;\n    outputName: string;\n    experimentalEraseModules: boolean;\n    polyfills?: IPolyFills;\n    nextStages?: string[];\n\n    // 构建阶段性任务绑定分组\n    buildStageGroup?: Record<string, string[]>;\n\n    /**\n     * 是否是预览进程发送的构建请求。\n     * @default false\n     */\n    preview?: boolean;\n\n    // 项目设置\n    includeModules?: string[];\n    renderPipeline?: string;\n    designResolution?: IBuildDesignResolution;\n    physicsConfig?: any;\n    flags?: Record<string, boolean>;\n    customLayers: {name: string, value: number}[];\n\n    // 是否使用自定义插屏选项\n    replaceSplashScreen?: boolean;\n    splashScreen: ISplashSetting;\n\n    packages?: Record<string, any>;\n    id?: string; // 手动配置构建任务 id\n    // recompileConfig?: IRecompileConfig;\n\n    // 一些偏好设置选项\n    useBuildAssetCache?: boolean;\n    useBuildEngineCache?: boolean;\n    useBuildTextureCompressCache?: boolean;\n    useBuildAutoAtlasCache?: boolean;\n    __version__?: string;\n}\n\nexport type UUID = string;\n\nexport interface ISplashSetting {\n    enabled: boolean;\n    base64src: string;\n    displayRatio: number;\n    totalTime: number;\n    effect: string;\n    clearColor: { x: number; y: number; z: number; w: number };\n    displayWatermark: boolean;\n}\n\nexport interface ICustomJointTextureLayout {\n    textureLength: number;\n    contents: IChunkContent[];\n}\n\nexport interface IChunkContent {\n    skeleton: null | string;\n    clips: string[];\n}\n\n/**\n * 构建使用的设计分辨率数据\n */\nexport interface IBuildDesignResolution {\n    height: number;\n    width: number;\n    fitWidth?: boolean;\n    fitHeight?: boolean;\n}\n\n/**\n * 构建使用的场景的数据\n */\nexport interface IBuildSceneItem {\n    url: string;\n    uuid: string;\n    inBundle?: boolean;\n}\n\nexport interface IPolyFills {\n    /**\n     * True if async functions polyfills(i.e. regeneratorRuntime) needs to be included.\n     * You need to turn on this field if you want to use async functions in language.\n     */\n    asyncFunctions?: boolean;\n\n    /**\n     * If true, [core-js](https://github.com/zloirock/core-js) polyfills are included.\n     * The default options of [core-js-builder](https://github.com/zloirock/core-js/tree/master/packages/core-js-builder)\n     * will be used to build the core-js.\n     */\n    coreJs?: boolean;\n\n    targets?: string;\n}\n\n// **************************** options *******************************************\nexport type Platform =\n    | 'web-desktop'\n    | 'web-mobile'\n    | 'wechatgame'\n    | 'oppo-mini-game'\n    | 'vivo-mini-game'\n    | 'huawei-quick-game'\n    | 'alipay-mini-game'\n    | 'mac'\n    | 'ios'\n    | 'linux'\n    // | 'ios-app-clip'\n    | 'android'\n    | 'ohos'\n    | 'open-harmonyos'\n    | 'windows'\n    | 'xiaomi-quick-game'\n    | 'baidu-mini-game'\n    | 'bytedance-mini-game'\n    | 'cocos-play'\n    | 'huawei-agc'\n    | 'link-sure'\n    | 'qtt'\n    | 'cocos-runtime'\n    | 'xr-meta'\n    | 'xr-huaweivr'\n    | 'xr-pico'\n    | 'xr-rokid'\n    | 'xr-monado'\n    | 'ar-android'\n    | 'ar-ios'\n    ;\n\nexport type BundleCompressionType = 'none' | 'merge_dep' | 'merge_all_json' | 'subpackage' | 'zip';\nexport type IModules = 'esm' | 'commonjs' | 'systemjs';\n\nexport interface ITransformOptions {\n    importMapFormat: IModules;\n    plugins?: babel.PluginItem[];\n}\n\nexport type ITaskState = 'waiting' | 'success' | 'failure' | 'cancel' | 'processing';\n\nexport interface ITaskItemJSON{\n    id: string;\n    progress: number;\n    state: ITaskState;\n    message: string;\n    time: string;\n}\n\nexport interface IBuildTaskItemJSON extends ITaskItemJSON {\n    stage: 'build' | string;\n    options: IBuildTaskOption;\n    dirty: boolean;\n    rawOptions?: IBuildTaskOption;\n    type: 'build',\n}\n\nexport type IOrientation = 'auto' | 'landscape' | 'portrait';"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/builder/@types/public/texture-compress.d.ts",
    "content": "export type ITextureCompressType =\n    | 'jpg'\n    | 'png'\n    | 'webp'\n    | 'pvrtc_4bits_rgb'\n    | 'pvrtc_4bits_rgba'\n    | 'pvrtc_4bits_rgb_a'\n    | 'pvrtc_2bits_rgb'\n    | 'pvrtc_2bits_rgba'\n    | 'pvrtc_2bits_rgb_a'\n    | 'etc1_rgb'\n    | 'etc1_rgb_a'\n    | 'etc2_rgb'\n    | 'etc2_rgba'\n    | 'astc_4x4'\n    | 'astc_5x5'\n    | 'astc_6x6'\n    | 'astc_8x8'\n    | 'astc_10x5'\n    | 'astc_10x10'\n    | 'astc_12x12'\n    | string;\nexport type ITextureCompressPlatform = 'miniGame' | 'web' | 'ios' | 'android';\n\nexport interface IHandlerInfo {\n    type: 'program' | 'npm' | 'function';\n    info: ICommandInfo | Function;\n    func?: Function;\n}\n\nexport interface ICustomConfig {\n    id: string;\n    name: string;\n    path: string;\n    command: string;\n    format: string;\n    overwrite?: boolean;\n}\n\nexport interface ICommandInfo {\n    command: string;\n    params?: string[];\n    path: string;\n}\n\nexport interface ITextureFormatInfo {\n    displayName: string;\n    value: ITextureCompressType | string;\n    formatSuffix?: string;\n    alpha?: boolean;\n    formatType?: string;\n    handler?: IHandlerInfo;\n    custom?: boolean;\n    params?: string[];\n}\nexport interface ISupportFormat {\n    rgb: ITextureCompressType[];\n    rgba: ITextureCompressType[];\n}\nexport interface IConfigGroupsInfo {\n    defaultSupport?: ISupportFormat,\n    support: ISupportFormat,\n    displayName: string;\n    icon: string;\n}\nexport type IConfigGroups = Record<ITextureCompressPlatform, IConfigGroupsInfo>;\n\nexport type IPVRQuality = 'fastest' | 'fast' | 'normal' | 'high' | 'best';\nexport type IETCQuality = 'slow' | 'fast';\nexport type IASTCQuality = 'veryfast' | 'fast' | 'medium' | 'thorough' | 'exhaustive';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/bytedance-mini-game/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\n\nexport * from '@editor/library-type/packages/builder/@types/protect';\n\nimport { IInternalBuildOptions } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'auto' | 'landscape' | 'portrait';\n\nexport interface IOptions {\n    appid: string;\n    buildOpenDataContextTemplate: boolean;\n    orientation: IOrientation;\n    physX: {\n        use: 'physX' | 'project';\n        notPackPhysXLibs: boolean;\n        mutiThread: boolean;\n        subThreadCount: number;\n        epsilon: number;\n    };\n}\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'bytedance-mini-game': IOptions;\n    };\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/certificate/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/channel-upload-tools/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/cocos-play/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\n\nexport * from '@editor/library-type/packages/builder/@types/protect';\nimport { IInternalBuildOptions } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'landscape' | 'portrait';\n\nexport interface PlatformSettings {\n    runtimeVersion: string,\n    deviceOrientation: IOrientation,\n    statusbarDisplay: boolean,\n    startSceneAssetBundle: false,\n    workerPath: string,\n    XHRTimeout: number,\n    WSTimeout: number,\n    uploadFileTimeout: number,\n    downloadFileTimeout: number,\n    cameraPermissionHint: string,\n    userInfoPermissionHint: string,\n    locationPermissionHint: string,\n    albumPermissionHint: string\n}\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'cocos-play': PlatformSettings\n    }\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/console/@types/pritate.d.ts",
    "content": "\nexport type logType = 'log' | 'warn' | 'error';\nexport interface IMessageItem {\n    rows: number; // 内部有几行 包括 details & stacks\n    translateY: number;\n    show: boolean;\n    title: string;\n    content: string[]; // details\n    count: number; // 重复的个数\n    fold: boolean; // 折叠\n    type: logType;\n    message: any;\n    texture: string; // 纹理 light or dark\n    date?: number; // 格式化的时间\n    time?: number; // 时间戳\n    process?: string;\n    stack: string[];\n}\n\nexport interface INewItem {\n    type: logType\n    [propName: string]: any\n}\n\nexport type ILogCounter = Record<logType, number>;\n\nexport type IConsoleExtension = {\n    name: string,\n    key: string,\n    label: string,\n    value?: boolean,\n    show: boolean\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/engine/@types/index.d.ts",
    "content": "export * from './module';\nexport interface EngineInfo {\n    typescript: {\n        type: 'builtin' | 'custom'; // 当前使用的引擎类型（内置或自定义）\n        custom: string; // 自定义引擎地址\n        builtin: string, // 内置引擎地址\n        path: string; // 当前使用的引擎路径，为空也表示编译失败\n    },\n    native: {\n        type: 'builtin' | 'custom'; // 当前使用的引擎类型（内置或自定义）\n        custom: string; // 自定义引擎地址\n        builtin: string; // 内置引擎地址\n        path: string; // 当前使用的引擎路径，为空也表示编译失败\n    },\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/engine/@types/message.d.ts",
    "content": "import { EngineInfo } from './index';\nexport interface message extends EditorMessageMap {\n    'query-info': {\n        params: [] | [\n            string,\n        ],\n        result: {\n            version: string;\n            path: string;\n            nativeVersion: string; // 原生引擎类型 'custom' 'builtin'\n            nativePath: string;\n            editor: string;\n        },\n    },\n    'query-engine-info': {\n        params: [] | [\n            string,\n        ],\n        result: EngineInfo,\n    },\n}\n\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/engine/@types/module.d.ts",
    "content": "\nexport type IModules = Record<string, IModuleItem>;\n\nexport interface IFlagBaseItem {\n    /**\n     * Display text.\n     */\n    label: string;\n\n    /**\n     * Description.\n     */\n    description?: string;\n\n    native?: string;\n\n    wechatPlugin?: boolean;\n\n    default?: string[];\n}\n\nexport interface IBaseItem {\n    /**\n     * Display text.\n     */\n    label: string;\n\n    /**\n     * Description.\n     */\n    description?: string;\n\n    required?: boolean;\n\n    native?: string;\n\n    wechatPlugin?: boolean;\n}\n\nexport interface IModuleItem extends IBaseItem {\n    /**\n     * Display text.\n     */\n    label: string;\n\n    /**\n     * Description.\n     */\n    description?: string;\n\n    /**\n     * Whether if the feature of options allow multiple selection.\n     */\n    multi?: boolean;\n\n    /**\n     * If have default it will checked\n     */\n    default?: string[];\n\n    options?: Record<string, IBaseItem>;\n\n    category?: string;\n\n    flags?: Record<string, IFlagBaseItem>;\n}\n\nexport interface IDisplayModuleItem extends IModuleItem {\n    _value: boolean;\n    _option?: string;\n    options?: Record<string, IDisplayModuleItem>;\n}\n\nexport interface IDisplayModuleCache {\n    _value: boolean;\n    _option?: string;\n    flags?: Record<string, boolean>;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/engine-extends/@types/glTF.d.ts",
    "content": "export type GlTfId = number;\n/**\n * Indices of those attributes that deviate from their initialization value.\n */\nexport interface AccessorSparseIndices {\n  /**\n   * The index of the bufferView with sparse indices. Referenced bufferView can't have ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER target.\n   */\n  'bufferView': GlTfId;\n  /**\n   * The offset relative to the start of the bufferView in bytes. Must be aligned.\n   */\n  'byteOffset'?: number;\n  /**\n   * The indices data type.\n   */\n  'componentType': 5121 | 5123 | 5125 | number;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * Array of size `accessor.sparse.count` times number of components storing the displaced accessor attributes pointed by `accessor.sparse.indices`.\n */\nexport interface AccessorSparseValues {\n  /**\n   * The index of the bufferView with sparse values. Referenced bufferView can't have ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER target.\n   */\n  'bufferView': GlTfId;\n  /**\n   * The offset relative to the start of the bufferView in bytes. Must be aligned.\n   */\n  'byteOffset'?: number;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * Sparse storage of attributes that deviate from their initialization value.\n */\nexport interface AccessorSparse {\n  /**\n   * Number of entries stored in the sparse array.\n   */\n  'count': number;\n  /**\n   * Index array of size `count` that points to those accessor attributes that deviate from their initialization value. Indices must strictly increase.\n   */\n  'indices': AccessorSparseIndices;\n  /**\n   * Array of size `count` times number of components, storing the displaced accessor attributes pointed by `indices`. Substituted values must have the same `componentType` and number of components as the base accessor.\n   */\n  'values': AccessorSparseValues;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * A typed view into a bufferView.  A bufferView contains raw binary data.  An accessor provides a typed view into a bufferView or a subset of a bufferView similar to how WebGL's `vertexAttribPointer()` defines an attribute in a buffer.\n */\nexport interface Accessor {\n  /**\n   * The index of the bufferView.\n   */\n  'bufferView'?: GlTfId;\n  /**\n   * The offset relative to the start of the bufferView in bytes.\n   */\n  'byteOffset'?: number;\n  /**\n   * The datatype of components in the attribute.\n   */\n  'componentType': 5120 | 5121 | 5122 | 5123 | 5125 | 5126 | number;\n  /**\n   * Specifies whether integer data values should be normalized.\n   */\n  'normalized'?: boolean;\n  /**\n   * The number of attributes referenced by this accessor.\n   */\n  'count': number;\n  /**\n   * Specifies if the attribute is a scalar, vector, or matrix.\n   */\n  'type': 'SCALAR' | 'VEC2' | 'VEC3' | 'VEC4' | 'MAT2' | 'MAT3' | 'MAT4' | string;\n  /**\n   * Maximum value of each component in this attribute.\n   */\n  'max'?: number[];\n  /**\n   * Minimum value of each component in this attribute.\n   */\n  'min'?: number[];\n  /**\n   * Sparse storage of attributes that deviate from their initialization value.\n   */\n  'sparse'?: AccessorSparse;\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * The index of the node and TRS property that an animation channel targets.\n */\nexport interface AnimationChannelTarget {\n  /**\n   * The index of the node to target.\n   */\n  'node'?: GlTfId;\n  /**\n   * The name of the node's TRS property to modify, or the \"weights\" of the Morph Targets it instantiates. For the \"translation\" property, the values that are provided by the sampler are the translation along the x, y, and z axes. For the \"rotation\" property, the values are a quaternion in the order (x, y, z, w), where w is the scalar. For the \"scale\" property, the values are the scaling factors along the x, y, and z axes.\n   */\n  'path': 'translation' | 'rotation' | 'scale' | 'weights' | string;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * Targets an animation's sampler at a node's property.\n */\nexport interface AnimationChannel {\n  /**\n   * The index of a sampler in this animation used to compute the value for the target.\n   */\n  'sampler': GlTfId;\n  /**\n   * The index of the node and TRS property to target.\n   */\n  'target': AnimationChannelTarget;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * Combines input and output accessors with an interpolation algorithm to define a keyframe graph (but not its target).\n */\nexport interface AnimationSampler {\n  /**\n   * The index of an accessor containing keyframe input values, e.g., time.\n   */\n  'input': GlTfId;\n  /**\n   * Interpolation algorithm.\n   */\n  'interpolation'?: 'LINEAR' | 'STEP' | 'CUBICSPLINE' | string;\n  /**\n   * The index of an accessor, containing keyframe output values.\n   */\n  'output': GlTfId;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * A keyframe animation.\n */\nexport interface Animation {\n  /**\n   * An array of channels, each of which targets an animation's sampler at a node's property. Different channels of the same animation can't have equal targets.\n   */\n  'channels': AnimationChannel[];\n  /**\n   * An array of samplers that combines input and output accessors with an interpolation algorithm to define a keyframe graph (but not its target).\n   */\n  'samplers': AnimationSampler[];\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * Metadata about the glTF asset.\n */\nexport interface Asset {\n  /**\n   * A copyright message suitable for display to credit the content creator.\n   */\n  'copyright'?: string;\n  /**\n   * Tool that generated this glTF model.  Useful for debugging.\n   */\n  'generator'?: string;\n  /**\n   * The glTF version that this asset targets.\n   */\n  'version': string;\n  /**\n   * The minimum glTF version that this asset targets.\n   */\n  'minVersion'?: string;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * A buffer points to binary geometry, animation, or skins.\n */\nexport interface Buffer {\n  /**\n   * The uri of the buffer.\n   */\n  'uri'?: string;\n  /**\n   * The length of the buffer in bytes.\n   */\n  'byteLength': number;\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * A view into a buffer generally representing a subset of the buffer.\n */\nexport interface BufferView {\n  /**\n   * The index of the buffer.\n   */\n  'buffer': GlTfId;\n  /**\n   * The offset into the buffer in bytes.\n   */\n  'byteOffset'?: number;\n  /**\n   * The length of the bufferView in bytes.\n   */\n  'byteLength': number;\n  /**\n   * The stride, in bytes.\n   */\n  'byteStride'?: number;\n  /**\n   * The target that the GPU buffer should be bound to.\n   */\n  'target'?: 34962 | 34963 | number;\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * An orthographic camera containing properties to create an orthographic projection matrix.\n */\nexport interface CameraOrthographic {\n  /**\n   * The floating-point horizontal magnification of the view. Must not be zero.\n   */\n  'xmag': number;\n  /**\n   * The floating-point vertical magnification of the view. Must not be zero.\n   */\n  'ymag': number;\n  /**\n   * The floating-point distance to the far clipping plane. `zfar` must be greater than `znear`.\n   */\n  'zfar': number;\n  /**\n   * The floating-point distance to the near clipping plane.\n   */\n  'znear': number;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * A perspective camera containing properties to create a perspective projection matrix.\n */\nexport interface CameraPerspective {\n  /**\n   * The floating-point aspect ratio of the field of view.\n   */\n  'aspectRatio'?: number;\n  /**\n   * The floating-point vertical field of view in radians.\n   */\n  'yfov': number;\n  /**\n   * The floating-point distance to the far clipping plane.\n   */\n  'zfar'?: number;\n  /**\n   * The floating-point distance to the near clipping plane.\n   */\n  'znear': number;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * A camera's projection.  A node can reference a camera to apply a transform to place the camera in the scene.\n */\nexport interface Camera {\n  /**\n   * An orthographic camera containing properties to create an orthographic projection matrix.\n   */\n  'orthographic'?: CameraOrthographic;\n  /**\n   * A perspective camera containing properties to create a perspective projection matrix.\n   */\n  'perspective'?: CameraPerspective;\n  /**\n   * Specifies if the camera uses a perspective or orthographic projection.\n   */\n  'type': 'perspective' | 'orthographic' | string;\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * Image data used to create a texture. Image can be referenced by URI or `bufferView` index. `mimeType` is required in the latter case.\n */\nexport interface Image {\n  /**\n   * The uri of the image.\n   */\n  'uri'?: string;\n  /**\n   * The image's MIME type. Required if `bufferView` is defined.\n   */\n  'mimeType'?: 'image/jpeg' | 'image/png' | string;\n  /**\n   * The index of the bufferView that contains the image. Use this instead of the image's uri property.\n   */\n  'bufferView'?: GlTfId;\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * Reference to a texture.\n */\nexport interface TextureInfo {\n  /**\n   * The index of the texture.\n   */\n  'index': GlTfId;\n  /**\n   * The set index of texture's TEXCOORD attribute used for texture coordinate mapping.\n   */\n  'texCoord'?: number;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.\n */\nexport interface MaterialPbrMetallicRoughness {\n  /**\n   * The material's base color factor.\n   */\n  'baseColorFactor'?: number[];\n  /**\n   * The base color texture.\n   */\n  'baseColorTexture'?: TextureInfo;\n  /**\n   * The metalness of the material.\n   */\n  'metallicFactor'?: number;\n  /**\n   * The roughness of the material.\n   */\n  'roughnessFactor'?: number;\n  /**\n   * The metallic-roughness texture.\n   */\n  'metallicRoughnessTexture'?: TextureInfo;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\nexport interface MaterialNormalTextureInfo {\n  'index'?: any;\n  'texCoord'?: any;\n  /**\n   * The scalar multiplier applied to each normal vector of the normal texture.\n   */\n  'scale'?: number;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\nexport interface MaterialOcclusionTextureInfo {\n  'index'?: any;\n  'texCoord'?: any;\n  /**\n   * A scalar multiplier controlling the amount of occlusion applied.\n   */\n  'strength'?: number;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * The material appearance of a primitive.\n */\nexport interface Material {\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  /**\n   * A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology. When not specified, all the default values of `pbrMetallicRoughness` apply.\n   */\n  'pbrMetallicRoughness'?: MaterialPbrMetallicRoughness;\n  /**\n   * The normal map texture.\n   */\n  'normalTexture'?: MaterialNormalTextureInfo;\n  /**\n   * The occlusion map texture.\n   */\n  'occlusionTexture'?: MaterialOcclusionTextureInfo;\n  /**\n   * The emissive map texture.\n   */\n  'emissiveTexture'?: TextureInfo;\n  /**\n   * The emissive color of the material.\n   */\n  'emissiveFactor'?: number[];\n  /**\n   * The alpha rendering mode of the material.\n   */\n  'alphaMode'?: 'OPAQUE' | 'MASK' | 'BLEND' | string;\n  /**\n   * The alpha cutoff value of the material.\n   */\n  'alphaCutoff'?: number;\n  /**\n   * Specifies whether the material is double sided.\n   */\n  'doubleSided'?: boolean;\n  [k: string]: any;\n}\n/**\n * Geometry to be rendered with the given material.\n */\nexport interface MeshPrimitive {\n  /**\n   * A dictionary object, where each key corresponds to mesh attribute semantic and each value is the index of the accessor containing attribute's data.\n   */\n  'attributes': {\n    [k: string]: GlTfId;\n  };\n  /**\n   * The index of the accessor that contains the indices.\n   */\n  'indices'?: GlTfId;\n  /**\n   * The index of the material to apply to this primitive when rendering.\n   */\n  'material'?: GlTfId;\n  /**\n   * The type of primitives to render.\n   */\n  'mode'?: 0 | 1 | 2 | 3 | 4 | 5 | 6 | number;\n  /**\n   * An array of Morph Targets, each  Morph Target is a dictionary mapping attributes (only `POSITION`, `NORMAL`, and `TANGENT` supported) to their deviations in the Morph Target.\n   */\n  'targets'?: {\n    [k: string]: GlTfId;\n  }[];\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * A set of primitives to be rendered.  A node can contain one mesh.  A node's transform places the mesh in the scene.\n */\nexport interface Mesh {\n  /**\n   * An array of primitives, each defining geometry to be rendered with a material.\n   */\n  'primitives': MeshPrimitive[];\n  /**\n   * Array of weights to be applied to the Morph Targets.\n   */\n  'weights'?: number[];\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * A node in the node hierarchy.  When the node contains `skin`, all `mesh.primitives` must contain `JOINTS_0` and `WEIGHTS_0` attributes.  A node can have either a `matrix` or any combination of `translation`/`rotation`/`scale` (TRS) properties. TRS properties are converted to matrices and postmultiplied in the `T * R * S` order to compose the transformation matrix; first the scale is applied to the vertices, then the rotation, and then the translation. If none are provided, the transform is the identity. When a node is targeted for animation (referenced by an animation.channel.target), only TRS properties may be present; `matrix` will not be present.\n */\nexport interface Node {\n  /**\n   * The index of the camera referenced by this node.\n   */\n  'camera'?: GlTfId;\n  /**\n   * The indices of this node's children.\n   */\n  'children'?: GlTfId[];\n  /**\n   * The index of the skin referenced by this node.\n   */\n  'skin'?: GlTfId;\n  /**\n   * A floating-point 4x4 transformation matrix stored in column-major order.\n   */\n  'matrix'?: number[];\n  /**\n   * The index of the mesh in this node.\n   */\n  'mesh'?: GlTfId;\n  /**\n   * The node's unit quaternion rotation in the order (x, y, z, w), where w is the scalar.\n   */\n  'rotation'?: number[];\n  /**\n   * The node's non-uniform scale, given as the scaling factors along the x, y, and z axes.\n   */\n  'scale'?: number[];\n  /**\n   * The node's translation along the x, y, and z axes.\n   */\n  'translation'?: number[];\n  /**\n   * The weights of the instantiated Morph Target. Number of elements must match number of Morph Targets of used mesh.\n   */\n  'weights'?: number[];\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * Texture sampler properties for filtering and wrapping modes.\n */\nexport interface Sampler {\n  /**\n   * Magnification filter.\n   */\n  'magFilter'?: 9728 | 9729 | number;\n  /**\n   * Minification filter.\n   */\n  'minFilter'?: 9728 | 9729 | 9984 | 9985 | 9986 | 9987 | number;\n  /**\n   * s wrapping mode.\n   */\n  'wrapS'?: 33071 | 33648 | 10497 | number;\n  /**\n   * t wrapping mode.\n   */\n  'wrapT'?: 33071 | 33648 | 10497 | number;\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * The root nodes of a scene.\n */\nexport interface Scene {\n  /**\n   * The indices of each root node.\n   */\n  'nodes'?: GlTfId[];\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * Joints and matrices defining a skin.\n */\nexport interface Skin {\n  /**\n   * The index of the accessor containing the floating-point 4x4 inverse-bind matrices.  The default is that each matrix is a 4x4 identity matrix, which implies that inverse-bind matrices were pre-applied.\n   */\n  'inverseBindMatrices'?: GlTfId;\n  /**\n   * The index of the node used as a skeleton root. When undefined, joints transforms resolve to scene root.\n   */\n  'skeleton'?: GlTfId;\n  /**\n   * Indices of skeleton nodes, used as joints in this skin.\n   */\n  'joints': GlTfId[];\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * A texture and its sampler.\n */\nexport interface Texture {\n  /**\n   * The index of the sampler used by this texture. When undefined, a sampler with repeat wrapping and auto filtering should be used.\n   */\n  'sampler'?: GlTfId;\n  /**\n   * The index of the image used by this texture.\n   */\n  'source'?: GlTfId;\n  'name'?: any;\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n/**\n * The root object for a glTF asset.\n */\nexport interface GlTf {\n  /**\n   * Names of glTF extensions used somewhere in this asset.\n   */\n  'extensionsUsed'?: string[];\n  /**\n   * Names of glTF extensions required to properly load this asset.\n   */\n  'extensionsRequired'?: string[];\n  /**\n   * An array of accessors.\n   */\n  'accessors'?: Accessor[];\n  /**\n   * An array of keyframe animations.\n   */\n  'animations'?: Animation[];\n  /**\n   * Metadata about the glTF asset.\n   */\n  'asset': Asset;\n  /**\n   * An array of buffers.\n   */\n  'buffers'?: Buffer[];\n  /**\n   * An array of bufferViews.\n   */\n  'bufferViews'?: BufferView[];\n  /**\n   * An array of cameras.\n   */\n  'cameras'?: Camera[];\n  /**\n   * An array of images.\n   */\n  'images'?: Image[];\n  /**\n   * An array of materials.\n   */\n  'materials'?: Material[];\n  /**\n   * An array of meshes.\n   */\n  'meshes'?: Mesh[];\n  /**\n   * An array of nodes.\n   */\n  'nodes'?: Node[];\n  /**\n   * An array of samplers.\n   */\n  'samplers'?: Sampler[];\n  /**\n   * The index of the default scene.\n   */\n  'scene'?: GlTfId;\n  /**\n   * An array of scenes.\n   */\n  'scenes'?: Scene[];\n  /**\n   * An array of skins.\n   */\n  'skins'?: Skin[];\n  /**\n   * An array of textures.\n   */\n  'textures'?: Texture[];\n  'extensions'?: any;\n  'extras'?: any;\n  [k: string]: any;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/engine-extends/@types/gltf-validator.d.ts",
    "content": "\ndeclare module 'gltf-validator' {\n    /**\n     * Returns a version string.\n     */\n    export const version: string;\n\n    /**\n     * Returns an array of supported extensions names.\n     */\n    export const supportedExtensions: string[];\n\n    /**\n     * @param uri Relative URI of the external resource.\n     * @returns Promise with Uint8Array data.\n     */\n    export type ExternalResourceFunction = (uri: string) => Promise<Uint8Array>;\n\n    export interface ValidationOptions {\n        /**\n         * Absolute or relative asset URI that will be copied to validation report.\n         */\n        uri?: string;\n\n        /**\n         * Max number of reported issues. Use 0 for unlimited output.\n         */\n        maxIssues?: number;\n\n        /**\n         * Array of ignored issue codes.\n         */\n        ignoredIssues?: string[];\n\n        /**\n         * Object with overridden severities for issue codes.\n         */\n        severityOverrides?: {\n            [x: string]: number;\n        };\n\n        /**\n         * Function for loading external resources. If omitted, external resources are not validated.\n         */\n        externalResourceFunction?: ExternalResourceFunction;\n\n        /**\n         * Set to false to skip reading of accessor data.\n         */\n        validateAccessorData?: boolean;\n    }\n\n    export interface Resource {\n        pointer: string;\n        mimeType: string;\n        storage: string;\n        uri: string;\n    }\n\n    export interface Report {\n        uri: string;\n        mimeType: string;\n        validatorVersion: string;\n        validatedAt: string;\n        issues: {\n            numErrors: number;\n            numWarnings: number;\n            numInfos: number;\n            numHints: number;\n            messages: Array<{\n                code: string;\n                message: string;\n                pointer: string;\n                severity: number;\n            }>;\n            truncated: boolean;\n        };\n        info: {\n            version: string;\n            generator: string;\n            resources: Array<{\n                pointer: string;\n                mimeType: string;\n                storage: string;\n                uri: string;\n            }>;\n            hasAnimations: boolean;\n            hasMaterials: boolean;\n            hasMorphTargets: boolean;\n            hasSkins: boolean;\n            hasTextures: boolean;\n            hasDefaultScene: boolean;\n            primitivesCount: number;\n            maxAttributesUsed: number;\n        };\n    }\n\n    export function validateBytes(data: Uint8Array, options?: ValidationOptions): Promise<Report>;\n\n    export function validateString(json: string, options?: ValidationOptions): Promise<Report>;\n\n    export const enum Severity {\n        Error = 0,\n\n        Warning = 1,\n\n        Information = 2,\n    }\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/engine-extends/@types/i18n-well-defined.d.ts",
    "content": "declare module '@base/electron-i18n' {\n    export function translation(key: string, language?: any): string;\n}\n\ndeclare interface I18NWellDefinedDictionary {\n    ['about.title']: [];\n    ['about.editor']: [];\n    ['about.engine']: [];\n    ['about.version']: [];\n    ['animator.title']: [];\n    ['animator.loading.wait_scene_ready']: [];\n    ['animator.loading.init_animation_data']: [];\n    ['animator.mask.need_select_node']: [];\n    ['animator.mask.need_animation_component']: [];\n    ['animator.mask.need_animation_clip']: [];\n    ['animator.mask.enter_animation_mode']: [];\n    ['animator.mask.add_animation_component']: [];\n    ['animator.mask.add_animation_clip']: [];\n    ['animator.toolbar.exit']: [];\n    ['animator.toolbar.setting']: [];\n    ['animator.toolbar.order']: [];\n    ['animator.toolbar.jump_first_frame']: [];\n    ['animator.toolbar.jump_prev_frame']: [];\n    ['animator.toolbar.play_animation']: [];\n    ['animator.toolbar.stop_animation']: [];\n    ['animator.toolbar.pause_animation']: [];\n    ['animator.toolbar.jump_next_frame']: [];\n    ['animator.toolbar.jump_last_frame']: [];\n    ['animator.toolbar.insert_event']: [];\n    ['animator.toolbar.save_clip']: [];\n    ['animator.property.title']: [];\n    ['animator.property.create_prop']: [];\n    ['animator.property.remove_prop']: [];\n    ['animator.property.clear_keys']: [];\n    ['animator.property.create_key']: [];\n    ['animator.property.remove_key']: [];\n    ['animator.property.copy_key']: [];\n    ['animator.property.paste_key']: [];\n    ['animator.property.spacing_key']: [];\n    ['animator.property.spacing_frame']: [];\n    ['animator.event.title']: [];\n    ['animator.event.add_func']: [];\n    ['animator.event.del_func']: [];\n    ['animator.event.add_params']: [];\n    ['animator.event.del_params']: [];\n    ['animator.event.clear_params']: [];\n    ['animator.event.create']: [];\n    ['animator.event.paste']: [];\n    ['animator.bezier.title']: [];\n    ['animator.bezier.click_to_apply']: [];\n    ['animator.node.title']: [];\n    ['animator.node.move_data']: [];\n    ['animator.node.move_data_to']: [];\n    ['animator.node.clear_data']: [];\n    ['animator.preview_row.line_tips']: [];\n    ['animator.preview_row.open_curve_editor']: [];\n    ['animator.preview_row.asset_type_should_be']: [];\n    ['animator.preview_row.asset_position_tips']: [];\n    ['animator.is_save']: [];\n    ['animator.is_save_message']: [];\n    ['animator.is_paste_overwrite']: [];\n    ['animator.is_paste_overwrite_message']: [];\n    ['animator.overwrite']: [];\n    ['animator.is_clear']: [];\n    ['animator.is_clear_message']: [];\n    ['animator.is_move_data']: [];\n    ['animator.is_move_data_message']: [];\n    ['animator.is_remove_prop.title']: [];\n    ['animator.is_remove_prop.message']: [];\n    ['animator.is_remove_prop.remove']: [];\n    ['animator.is_clear_prop.title']: [];\n    ['animator.is_clear_prop.message']: [];\n    ['animator.is_clear_prop.remove']: [];\n    ['animator.move']: [];\n    ['animator.clear']: [];\n    ['animator.copy']: [];\n    ['animator.paste']: [];\n    ['animator.save']: [];\n    ['animator.abort']: [];\n    ['animator.cancel']: [];\n    ['animator.edit']: [];\n    ['animator.delete']: [];\n    ['animator.toolbar.spacing_frame']: [];\n    ['asset-db.mask.startup']: [];\n    ['asset-db.mask.loading']: [];\n    ['asset-db.debug-mode']: [];\n    ['asset-db.operate.dialogError']: [];\n    ['asset-db.operate.dialogWarning']: [];\n    ['asset-db.operate.dialogQuestion']: [];\n    ['asset-db.operate.dialogInfo']: [];\n    ['asset-db.fail.readonly']: [];\n    ['asset-db.createAsset.fail.unknown']: [];\n    ['asset-db.createAsset.fail.url']: [];\n    ['asset-db.createAsset.fail.exist']: [];\n    ['asset-db.createAsset.fail.drop']: [];\n    ['asset-db.createAsset.fail.toUrl']: [];\n    ['asset-db.createAsset.fail.uuid']: [];\n    ['asset-db.createAsset.fail.content']: [];\n    ['asset-db.createAsset.fail.readonly']: [];\n    ['asset-db.createAsset.warn.overwrite']: [];\n    ['asset-db.dropAsset.overwrite']: [];\n    ['asset-db.dropAsset.reserve']: [];\n    ['asset-db.dropAsset.fail.unknown']: [];\n    ['asset-db.dropAsset.fail.url']: [];\n    ['asset-db.dropAsset.fail.filepaths']: [];\n    ['asset-db.dropAsset.fail.readonly']: [];\n    ['asset-db.dropAsset.warn.overwrite']: [];\n    ['asset-db.dropAsset.warn.sameway']: [];\n    ['asset-db.saveAsset.fail.unknown']: [];\n    ['asset-db.saveAsset.fail.uuid']: [];\n    ['asset-db.saveAsset.fail.content']: [];\n    ['asset-db.saveAsset.fail.readonly']: [];\n    ['asset-db.saveAssetMeta.fail.unknown']: [];\n    ['asset-db.saveAssetMeta.fail.uuid']: [];\n    ['asset-db.saveAssetMeta.fail.content']: [];\n    ['asset-db.saveAssetMeta.fail.readonly']: [];\n    ['asset-db.copyAsset.fail.unknown']: [];\n    ['asset-db.copyAsset.fail.url']: [];\n    ['asset-db.copyAsset.fail.source']: [];\n    ['asset-db.copyAsset.fail.target']: [];\n    ['asset-db.copyAsset.fail.include']: [];\n    ['asset-db.copyAsset.fail.parent']: [];\n    ['asset-db.copyAsset.fail.readonly']: [];\n    ['asset-db.copyAsset.fail.metauuid']: [];\n    ['asset-db.moveAsset.fail.unknown']: [];\n    ['asset-db.moveAsset.fail.url']: [];\n    ['asset-db.moveAsset.fail.source']: [];\n    ['asset-db.moveAsset.fail.target']: [];\n    ['asset-db.moveAsset.fail.exist']: [];\n    ['asset-db.moveAsset.fail.include']: [];\n    ['asset-db.moveAsset.fail.parent']: [];\n    ['asset-db.moveAsset.fail.readonly_source']: [];\n    ['asset-db.moveAsset.fail.readonly']: [];\n    ['asset-db.moveAsset.warn.overwrite']: [];\n    ['asset-db.deleteAsset.fail.unknown']: [];\n    ['asset-db.deleteAsset.fail.url']: [];\n    ['asset-db.deleteAsset.fail.unexist']: [];\n    ['asset-db.deleteAsset.fail.readonly']: [];\n    ['asset-db.preferences.log_level']: [];\n    ['asset-db.preferences.log_level_debug']: [];\n    ['asset-db.preferences.log_level_log']: [];\n    ['asset-db.preferences.log_level_warn']: [];\n    ['asset-db.preferences.log_level_error']: [];\n    ['asset-db.importers.glTF.glTF_asset_group_mesh']: [];\n    ['asset-db.importers.glTF.glTF_asset_group_animation']: [];\n    ['asset-db.importers.glTF.glTF_asset_group_node']: [];\n    ['asset-db.importers.glTF.glTF_asset_group_skin']: [];\n    ['asset-db.importers.glTF.glTF_asset_group_sampler']: [];\n    ['asset-db.importers.glTF.glTF_asset']: [{\n        group: any;\n        index: any;\n        name: any;\n    }];\n    ['asset-db.importers.glTF.glTF_asset_no_name']: [{\n        group: any;\n        index: any;\n    }];\n    ['asset-db.importers.glTF.unsupported_alpha_mode']: [{\n        material: any;\n        mode: any;\n    }];\n    ['asset-db.importers.glTF.unsupported_texture_parameter']: [{\n        texture: any;\n        sampler: any;\n        type: any;\n        value: any;\n    }];\n    ['asset-db.importers.glTF.texture_parameter_min_filter']: [];\n    ['asset-db.importers.glTF.texture_parameter_mag_filter']: [];\n    ['asset-db.importers.glTF.unsupported_channel_path']: [{\n        animation: any;\n        channel: any;\n        path: any;\n    }];\n    ['asset-db.importers.glTF.reference_skin_in_different_scene']: [{\n        node: any;\n        skin: any;\n    }];\n    ['asset-db.importers.glTF.disallow_cubic_spline_channel_split']: [{\n        animation: any;\n        channel: any;\n    }];\n    ['asset-db.importers.glTF.failed_to_calculate_tangents_due_to_lack_of_normals']: [{\n        mesh: any;\n        primitive: any;\n    }];\n    ['asset-db.importers.glTF.failed_to_calculate_tangents_due_to_lack_of_uvs']: [{\n        mesh: any;\n        primitive: any;\n    }];\n    ['asset-db.importers.glTF.failed_to_load_image']: [{\n        url: any;\n        reason: any;\n    }];\n    ['asset-db.importers.glTF.image_uri_should_be_file_url']: [];\n    ['asset-db.importers.glTF.failed_to_convert_tga']: [];\n    ['asset-db.importers.fbx.failed_to_convert_fbx_file']: [{\n        path: any;\n    }];\n    ['asset-db.importers.fbx.no_available_fbx_temp_dir']: [];\n    ['asset-db.importers.fbx.fbx2glTF_exists_with_non_zero_code']: [{\n        code: any;\n        output: any;\n    }];\n    ['asset-db.importers.javascript.transform_failure']: [{\n        path: any;\n        reason: any;\n    }];\n    ['assets.title']: [];\n    ['assets.previewTitle']: [];\n    ['assets.menu.createMenu']: [];\n    ['assets.menu.searchPlaceholder_name']: [];\n    ['assets.menu.searchPlaceholder_uuid']: [];\n    ['assets.menu.searchPlaceholder_type']: [];\n    ['assets.menu.searchTip']: [];\n    ['assets.menu.search']: [];\n    ['assets.menu.searchName']: [];\n    ['assets.menu.searchUuid']: [];\n    ['assets.menu.searchType']: [];\n    ['assets.menu.sort']: [];\n    ['assets.menu.sortName']: [];\n    ['assets.menu.sortType']: [];\n    ['assets.menu.refresh']: [];\n    ['assets.menu.allExpand']: [];\n    ['assets.menu.allCollapse']: [];\n    ['assets.menu.new']: [];\n    ['assets.menu.newFolder']: [];\n    ['assets.menu.newJavaScript']: [];\n    ['assets.menu.newTypeScript']: [];\n    ['assets.menu.newCubeMap']: [];\n    ['assets.menu.newScene']: [];\n    ['assets.menu.newMaterial']: [];\n    ['assets.menu.newPhysicsMaterial']: [];\n    ['assets.menu.newEffect']: [];\n    ['assets.menu.newChunk']: [];\n    ['assets.menu.newAnimation']: [];\n    ['assets.menu.renderPipeline']: [];\n    ['assets.menu.forwardPipeline']: [];\n    ['assets.menu.renderPipelineTS']: [];\n    ['assets.menu.RenderFlowTS']: [];\n    ['assets.menu.RenderStageTS']: [];\n    ['assets.menu.newPac']: [];\n    ['assets.menu.newTerrain']: [];\n    ['assets.menu.copy']: [];\n    ['assets.menu.cut']: [];\n    ['assets.menu.paste']: [];\n    ['assets.menu.delete']: [];\n    ['assets.menu.rename']: [];\n    ['assets.menu.selectall']: [];\n    ['assets.menu.readonly']: [];\n    ['assets.menu.revealInlibrary']: [];\n    ['assets.menu.reimport']: [];\n    ['assets.menu.revealInExplorer']: [];\n    ['assets.menu.showUuid']: [];\n    ['assets.menu.recommendTS']: [];\n    ['assets.operate.cutReady']: [];\n    ['assets.operate.cutDone']: [];\n    ['assets.operate.copyReady']: [];\n    ['assets.operate.copyDone']: [];\n    ['assets.operate.dialogError']: [];\n    ['assets.operate.dialogWarning']: [];\n    ['assets.operate.dialogQuestion']: [];\n    ['assets.operate.dialogInfo']: [];\n    ['assets.operate.refreshing']: [];\n    ['assets.operate.assetDataError']: [];\n    ['assets.operate.sureDelete']: [{\n        length: any;\n        filelist: any;\n    }];\n    ['assets.operate.renameFail']: [];\n    ['assets.operate.pasteFail_parent_into_child']: [];\n    ['assets.operate.refreshFail']: [];\n    ['assets.operate.readDefaultFileFail']: [];\n    ['assets.operate.errorNewnameDuplicate']: [];\n    ['assets.operate.errorNewnameUnlegal']: [];\n    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['project-setting.engine.cocos_default']: [];\n    ['project-setting.engine.user_customize']: [];\n    ['project-setting.engine.renderPipeline']: [];\n    ['project-setting.engine.physics']: [];\n    ['project-setting.engine.builtin']: [];\n    ['project-setting.engine.cannon']: [];\n    ['project-setting.engine.ammo']: [];\n    ['project-setting.general.browse']: [];\n    ['project-setting.general.ts_compiler']: [];\n    ['project-setting.general.tslint.title']: [];\n    ['project-setting.general.tslint.default']: [];\n    ['project-setting.general.tslint.path']: [];\n    ['project-setting.general.section_canvas']: [];\n    ['project-setting.general.design_resolution']: [];\n    ['project-setting.general.width']: [];\n    ['project-setting.general.height']: [];\n    ['project-setting.general.fit_width']: [];\n    ['project-setting.general.fit_height']: [];\n    ['project-setting.general.type_check_level']: [];\n    ['project-setting.general.type_check_tips.disable']: [];\n    ['project-setting.general.type_check_tips.checkOnly']: [];\n    ['project-setting.general.type_check_tips.fatalOnError']: [];\n    ['scene.title']: [];\n    ['scene.new']: [];\n    ['scene.save']: [];\n    ['scene.save_as']: [];\n    ['scene.develop']: [];\n    ['scene.terrain.is_create_message']: [];\n    ['scene.terrain.is_create']: [];\n    ['scene.terrain.cancel']: [];\n    ['scene.terrain.edit']: [];\n    ['scene.terrain.save']: [];\n    ['scene.terrain.delete']: [];\n    ['scene.terrain.abort']: [];\n    ['scene.messages.warning']: [];\n    ['scene.messages.scenario_modified']: [];\n    ['scene.messages.want_to_save']: [];\n    ['scene.messages.save']: [];\n    ['scene.messages.dont_save']: [];\n    ['scene.messages.cancel']: [];\n    ['scene.messages.save_as_fail']: [];\n    ['scene.save_prefab']: [];\n    ['scene.close_prefab']: [];\n    ['scene.save_clip']: [];\n    ['scene.close_clip']: [];\n    ['scene.gizmos.icon3d']: [];\n    ['scene.gizmos.showGrid']: [];\n    ['scene.ui_tools.zoom_up']: [];\n    ['scene.ui_tools.zoom_down']: [];\n    ['scene.ui_tools.zoom_reset']: [];\n    ['scene.ui_tools.align_top']: [];\n    ['scene.ui_tools.align_v_center']: [];\n    ['scene.ui_tools.align_bottom']: [];\n    ['scene.ui_tools.align_left']: [];\n    ['scene.ui_tools.align_h_center']: [];\n    ['scene.ui_tools.align_right']: [];\n    ['scene.ui_tools.distribute_top']: [];\n    ['scene.ui_tools.distribute_v_center']: [];\n    ['scene.ui_tools.distribute_bottom']: [];\n    ['scene.ui_tools.distribute_left']: [];\n    ['scene.ui_tools.distribute_h_center']: [];\n    ['scene.ui_tools.distribute_right']: [];\n    ['tester.auto_tooltip']: [];\n    ['tester.play_tooltip']: [];\n    ['tester.pause_tooltip']: [];\n    ['ui-kit.title']: [];\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/engine-extends/@types/third-parts.d.ts",
    "content": "declare module 'tga-js' {\n    export default class TGA {\n        width: number;\n        height: number;\n        getImageData(imageData?: ImageData): ImageData | {width: number, height: number, data: Uint8ClampedArray};\n        constructor();\n        load(data: Buffer): null;\n    }\n}\n\ndeclare module 'psd.js' {\n    import PNG from 'pngjs';\n    export default class PSD {\n        constructor (data: Buffer);\n\n        parse();\n\n        image: {\n            toPng(): PNG;\n        };\n    }\n}\n\ndeclare module 'draco3dgltf' {\n    export function createDecoderModule(options: DecoderModuleOptions): typeof DecoderModule;\n\n    // eslint-disable-next-line\n    export interface DecoderModuleOptions {\n\n    }\n\n    // eslint-disable-next-line\n    interface DecoderModule {\n\n    }\n\n    namespace DecoderModule {\n        function destroy(decoder: Decoder): void;\n\n        function destroy(buffer: DecoderBuffer): void;\n\n        function destroy(int32Array: DracoInt32Array): void;\n\n        function destroy(mesh: Geometry): void;\n\n        export class DecoderBuffer {\n            public Init(buffer: Int8Array, size: number): void;\n        }\n\n        export class Decoder {\n            public GetEncodedGeometryType(buffer: DecoderBuffer): GeometryType;\n\n            public DecodeBufferToMesh(buffer: DecoderBuffer, mesh: Mesh): Status;\n\n            public DecodeBufferToPointCloud(buffer: DecoderBuffer, pointCloud: PointCloud): Status;\n\n            public GetFaceFromMesh(geometry: Geometry, index: number, out: DracoInt32Array): void;\n\n            public GetAttributeId(geometry: Geometry, attributeType: AttributeType): number;\n\n            public GetAttributeByUniqueId(geometry: Geometry, uniqueId: number): Attribute;\n\n            public GetAttribute(geometry: Geometry, attributeId: number): Attribute;\n\n            public GetAttributeInt8ForAllPoints(geometry: Geometry, attribute: Attribute, attributeData: DracoInt8Array): void;\n\n            public GetAttributeInt16ForAllPoints(geometry: Geometry, attribute: Attribute, attributeData: DracoInt16Array): void;\n\n            public GetAttributeInt32ForAllPoints(geometry: Geometry, attribute: Attribute, attributeData: DracoInt32Array): void;\n\n            public GetAttributeUInt8ForAllPoints(geometry: Geometry, attribute: Attribute, attributeData: DracoUInt8Array): void;\n\n            public GetAttributeUInt16ForAllPoints(geometry: Geometry, attribute: Attribute, attributeData: DracoUInt16Array): void;\n\n            public GetAttributeUInt32ForAllPoints(geometry: Geometry, attribute: Attribute, attributeData: DracoUInt32Array): void;\n\n            public GetAttributeFloatForAllPoints(geometry: Geometry, attribute: Attribute, attributeData: DracoFloat32Array): void;\n        }\n\n        class Status {\n            public ok(): boolean;\n            public error_msg(): string;\n        }\n\n        enum GeometryType {\n            // See below\n        }\n\n        export const TRIANGULAR_MESH: GeometryType;\n\n        export const POINT_CLOUD: GeometryType;\n\n        export class Mesh {\n            public ptr: number;\n\n            public num_faces(): number;\n\n            public num_points(): number;\n        }\n\n        export class PointCloud {\n            public ptr: number;\n\n            public num_points(): number;\n        }\n\n        export type Geometry = Mesh | PointCloud;\n\n        enum AttributeType {\n            // See below\n        }\n\n        export const POSITION: AttributeType;\n        export const NORMAL: AttributeType;\n        export const COLOR: AttributeType;\n        export const TEX_COORD: AttributeType;\n\n        class Attribute {\n            private constructor();\n            public num_components(): number;\n        }\n\n        export class DracoInt8Array {\n            public size(): number;\n            public GetValue(index: number): number;\n        }\n\n        export class DracoInt16Array {\n            public size(): number;\n            public GetValue(index: number): number;\n        }\n\n        export class DracoInt32Array {\n            public size(): number;\n            public GetValue(index: number): number;\n        }\n\n        export class DracoUInt8Array {\n            public size(): number;\n            public GetValue(index: number): number;\n        }\n\n        export class DracoUInt16Array {\n            public size(): number;\n            public GetValue(index: number): number;\n        }\n\n        export class DracoUInt32Array {\n            public size(): number;\n            public GetValue(index: number): number;\n        }\n\n        export class DracoFloat32Array {\n            public size(): number;\n            public GetValue(index: number): number;\n        }\n    }\n}\n\ndeclare const EditorExtends: any;\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/huawei-agc/@types/index.d.ts",
    "content": "\n/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\n\nimport { IInternalBuildOptions, InternalBuildResult } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'landscape' | 'portrait';\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'android': IOptions;\n    }\n}\n\nexport type IAppABI = 'armeabi-v7a' | 'arm64-v8a' | 'x86' | 'x86_64';\n\nexport interface IOptions {\n    packageName: string;\n    orientation: {\n        landscapeRight: boolean;\n        landscapeLeft: boolean;\n        portrait: boolean;\n        upsideDown: boolean;\n    },\n\n    apiLevel: number;\n    appABIs: IAppABI[];\n\n    useDebugKeystore: boolean;\n    keystorePath: string;\n    keystorePassword: string;\n    keystoreAlias: string;\n    keystoreAliasPassword: string;\n\n    appBundle: boolean;\n    androidInstant: boolean;\n    remoteUrl: string;\n    sdkPath: string;\n    ndkPath: string;\n\n    renderBackEnd: {\n        vulkan: boolean;\n        gles3: boolean;\n        gles2: boolean;\n    }\n}\n\nexport interface IBuildResult extends InternalBuildResult {\n    userFrameWorks: boolean; // 是否使用用户的配置数据\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/huawei-quick-game/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\nimport { IInternalBuildOptions } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'landscape' | 'portrait';\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'huawei-quick-game': IOptions;\n    };\n}\n\nexport interface IOptions {\n    package: string;\n    icon: string;\n    versionName: string;\n    versionCode: string;\n    minPlatformVersion: string;\n    deviceOrientation: IOrientation;\n    useDebugKey: boolean;\n    privatePemPath: string;\n    certificatePemPath: string;\n\n    fullScreen: boolean;\n    logLevel: string;\n    manifestPath?: string;\n    separateEngine: boolean;\n}\n\nexport interface ICompileOptions {\n    name: string;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/ios/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\n\nimport { IInternalBuildOptions, InternalBuildResult } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'landscape' | 'portrait';\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'ios': IOptions;\n        native: {\n            JobSystem: 'none' | 'tbb' | 'taskFlow';\n        };\n    }\n}\n\nexport interface IBuildResult extends InternalBuildResult {\n    userFrameWorks: boolean; // 是否使用用户的配置数据\n}\n\nexport interface IOptions {\n    packageName: string;\n    orientation: {\n        landscapeRight: boolean;\n        landscapeLeft: boolean;\n        portrait: boolean;\n        upsideDown: boolean;\n    },\n    skipUpdateXcodeProject: boolean;\n    renderBackEnd: {\n        metal: boolean;\n        gles3: boolean;\n        gles2: boolean;\n    },\n    osTarget: {\n        iphoneos: boolean,\n        simulator: boolean,\n    },\n    developerTeam?: string,\n    targetVersion: string,\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/linux/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\nimport { IInternalBuildOptions, InternalBuildResult } from '@editor/library-type/packages/builder/@types/protect';\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'linux': IOptions;\n        native: any;\n    }\n}\n\ninterface IOptions {\n    renderBackEnd: {\n        metal: boolean;\n        gles3: boolean;\n        gles2: boolean;\n    },\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/gettext-parser/index.d.ts",
    "content": "// Type definitions for gettext-parser 4.0\n// Project: https://github.com/smhg/gettext-parser\n// Definitions by: Lorent Lempereur <https://github.com/looorent>\n// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped\n\ndeclare module 'gettext-parser' {\n    export interface GetTextComment {\n        translator?: string;\n        reference?: string;\n        extracted?: string;\n        flag?: string;\n        previous?: string;\n    }\n\n    export interface GetTextTranslation {\n        msgctxt?: string | undefined;\n        msgid: string;\n        msgid_plural?: string;\n        msgstr: string[];\n        comments: GetTextComment;\n    }\n\n    export interface GetTextTranslations {\n        charset: string;\n        headers: { [headerName: string]: string };\n        translations: { [msgctxt: string]: { [msgId: string]: GetTextTranslation } };\n    }\n\n    export interface PoParser {\n        parse: (buffer: Buffer | string, defaultCharset?: string) => GetTextTranslations;\n        compile: (table: GetTextTranslations, options?: any) => Buffer;\n        createParseStream: (buffer: any, defaultCharset?: string) => any;\n    }\n\n    export interface MoParser {\n        parse: (buffer: Buffer | string, defaultCharset?: string) => GetTextTranslations;\n        compile: (table: GetTextTranslations, options?: any) => Buffer;\n    }\n\n    export const po: PoParser;\n    export const mo: MoParser;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/globals.d.ts",
    "content": "/*\n Copyright (c) 2013-2016 Chukong Technologies Inc.\n Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.\n\n http://www.cocos.com\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated engine source code (the \"Software\"), a limited,\n  worldwide, royalty-free, non-assignable, revocable and non-exclusive license\n to use Cocos Creator solely to develop games on your target platforms. You shall\n  not use Cocos Creator software for developing other software or tools that's\n  used for developing games. You are not granted to publish, distribute,\n  sublicense, and/or sell copies of Cocos Creator.\n\n The software or tools in this License Agreement are licensed, not sold.\n Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n*/\n\ndeclare const gfx: any;\ndeclare const global: any;\n\ninterface Window {\n\n    [x: string]: any;\n\n    WebGL2RenderingContext: any;\n\n    sharedCanvas: any;\n    __canvas: any;\n    canvas: any;\n\n    XMLHttpRequest: any;\n    mozRequestAnimationFrame(callback: any, element?: any): any;\n    oRequestAnimationFrame(callback: any, element?: any): any;\n    msRequestAnimationFrame(callback: any, element?: any): any;\n    cancelRequestAnimationFrame(callback: any, element?: any): any;\n    msCancelRequestAnimationFrame(callback: any, element?: any): any;\n    mozCancelRequestAnimationFrame(callback: any, element?: any): any;\n    oCancelRequestAnimationFrame(callback: any, element?: any): any;\n    webkitCancelRequestAnimationFrame(callback: any, element?: any): any;\n    msCancelAnimationFrame(callback: any, element?: any): any;\n    mozCancelAnimationFrame(callback: any, element?: any): any;\n    ocancelAnimationFrame(callback: any, element?: any): any;\n}\n\ninterface Document {\n    mozHidden: any;\n    msHidden: any;\n    webkitHidden: any;\n}\n\ninterface HTMLElement {\n    content: any;\n    name: any;\n}\n\ndeclare type CompareFunction<T> = (a: T, b: T) => number;\n\ndeclare type RecursivePartial<T> = {\n    [P in keyof T]?:\n    T[P] extends Array<infer U> ? Array<RecursivePartial<U>> :\n        T[P] extends ReadonlyArray<infer V> ? ReadonlyArray<RecursivePartial<V>> : RecursivePartial<T[P]>;\n};\n\ndeclare type TypedArray = Uint8Array | Uint8ClampedArray | Int8Array | Uint16Array |\nInt16Array | Uint32Array | Int32Array | Float32Array | Float64Array;\n\ndeclare type TypedArrayConstructor = Uint8ArrayConstructor | Uint8ClampedArrayConstructor |\nInt8ArrayConstructor | Uint16ArrayConstructor | Int16ArrayConstructor | Uint32ArrayConstructor |\nInt32ArrayConstructor | Float32ArrayConstructor | Float64ArrayConstructor;\n\ndeclare interface IWritableArrayLike<T> {\n    readonly length: number;\n    [index: number]: T;\n}\n\ndeclare type Constructor<T = unknown> = new (...args: any[]) => T;\n\ndeclare type AbstractedConstructor<T = unknown> = abstract new (...args: any[]) => T;\n\n/**\n * Alias of `Function` but suppress eslint warning.\n * Please avoid using it and explicitly specify function signatures as possible.\n */\n// eslint-disable-next-line @typescript-eslint/ban-types\ndeclare type AnyFunction = Function;\n\ndeclare type Mutable<T> = { -readonly [P in keyof T]: T[P] };\n\ndeclare type Getter = () => any;\n\ndeclare type Setter = (value: any) => void;\n\ndeclare const Buffer: any;\n\ndeclare type EnumAlias<EnumT> = EnumT[keyof EnumT];\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/index.d.ts",
    "content": "interface CCENodeEventMap {\n    added (node: import('cc').Node): void\n    change (node: import('cc').Node): void\n    removed (node: import('cc').Node): void\n}\n\ninterface CCEComponentEventMap {\n    added (component: import('cc').Component): void,\n    removed (component: import('cc').Component): void,\n}\n\ndeclare class CCENodeManager extends EventEmitter {\n    on<T extends keyof CCENodeEventMap> (message: T, callback: CCENodeEventMap[T]): this;\n    off<T extends keyof CCENodeEventMap> (message: T, callback: CCENodeEventMap[T]): this;\n}\ndeclare class CCEComponentManager extends EventEmitter {\n    on<T extends keyof CCEComponentEventMap> (message: T, callback: CCEComponentEventMap[T]): this;\n    off<T extends keyof CCEComponentEventMap> (message: T, callback: CCEComponentEventMap[T]): this;\n}\n\ntype CCE = {\n    Node: CCENodeManager,\n    Component: CCEComponentManager,\n    Prefab: {\n        generatePrefabDataFromNode(nodeUUID: string| cc.Node): string | null\n    }\n};\n\ndeclare const cce: CCE;\ndeclare type UnPromise<T> = T extends Promise<infer R> ? R : T;\ndeclare type UUID = string;\ndeclare type Dump = { value: Record<string, { value: Dump | any, values?: any | Dump[], visible: boolean, readonly: boolean }> };\ndeclare module 'cc/env' {\n    export const EDITOR: boolean;\n    export const BUILD: boolean;\n}\ndeclare const EditorExtends: any;\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/intl/index.d.ts",
    "content": "declare namespace Intl {\n    type BCP47LanguageTag = string;\n    /**\n     * The locale matching algorithm to use.\n     *\n     * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/ListFormat/ListFormat#parameters).\n     */\n    type ListFormatLocaleMatcher = 'lookup' | 'best fit';\n\n    /**\n     * The format of output message.\n     *\n     * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/ListFormat/ListFormat#parameters).\n     */\n    type ListFormatType = 'conjunction' | 'disjunction' | 'unit';\n\n    /**\n     * The length of the formatted message.\n     *\n     * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/ListFormat/ListFormat#parameters).\n     */\n    type ListFormatStyle = 'long' | 'short' | 'narrow';\n\n    /**\n     * An object with some or all properties of the `Intl.ListFormat` constructor `options` parameter.\n     *\n     * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/ListFormat/ListFormat#parameters).\n     */\n    interface ListFormatOptions {\n        /** The locale matching algorithm to use. For information about this option, see [Intl page](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Intl#Locale_negotiation). */\n        localeMatcher?: ListFormatLocaleMatcher | undefined;\n        /** The format of output message. */\n        type?: ListFormatType | undefined;\n        /** The length of the internationalized message. */\n        style?: ListFormatStyle | undefined;\n    }\n\n    interface ListFormat {\n        /**\n         * Returns a string with a language-specific representation of the list.\n         *\n         * @param list - An iterable object, such as an [Array](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array).\n         *\n         * @throws `TypeError` if `list` includes something other than the possible values.\n         *\n         * @returns {string} A language-specific formatted string representing the elements of the list.\n         *\n         * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/ListFormat/format).\n         */\n        format(list: Iterable<string>): string;\n\n        /**\n         * Returns an Array of objects representing the different components that can be used to format a list of values in a locale-aware fashion.\n         *\n         * @param list - An iterable object, such as an [Array](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array), to be formatted according to a locale.\n         *\n         * @throws `TypeError` if `list` includes something other than the possible values.\n         *\n         * @returns {{ type: \"element\" | \"literal\", value: string; }[]} An Array of components which contains the formatted parts from the list.\n         *\n         * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/ListFormat/formatToParts).\n         */\n        formatToParts(list: Iterable<string>): { type: 'element' | 'literal', value: string; }[];\n    }\n\n    const ListFormat: {\n        prototype: ListFormat;\n\n        /**\n         * Creates [Intl.ListFormat](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/ListFormat) objects that\n         * enable language-sensitive list formatting.\n         *\n         * @param locales - A string with a [BCP 47 language tag](http://tools.ietf.org/html/rfc5646), or an array of such strings.\n         *  For the general form and interpretation of the `locales` argument,\n         *  see the [`Intl` page](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl#Locale_identification_and_negotiation).\n         *\n         * @param options - An [object](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/ListFormat/ListFormat#parameters)\n         *  with some or all options of `ListFormatOptions`.\n         *\n         * @returns [Intl.ListFormatOptions](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/ListFormat) object.\n         *\n         * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/ListFormat).\n         */\n        new(locales?: BCP47LanguageTag | BCP47LanguageTag[], options?: ListFormatOptions): ListFormat;\n\n        /**\n         * Returns an array containing those of the provided locales that are\n         * supported in list formatting without having to fall back to the runtime's default locale.\n         *\n         * @param locales - A string with a [BCP 47 language tag](http://tools.ietf.org/html/rfc5646), or an array of such strings.\n         *  For the general form and interpretation of the `locales` argument,\n         *  see the [`Intl` page](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl#Locale_identification_and_negotiation).\n         *\n         * @param options - An [object](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/ListFormat/supportedLocalesOf#parameters).\n         *  with some or all possible options.\n         *\n         * @returns An array of strings representing a subset of the given locale tags that are supported in list\n         *  formatting without having to fall back to the runtime's default locale.\n         *\n         * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/ListFormat/supportedLocalesOf).\n         */\n        supportedLocalesOf(locales: BCP47LanguageTag | BCP47LanguageTag[], options?: Pick<ListFormatOptions, 'localeMatcher'>): BCP47LanguageTag[];\n    };\n\n    type TextInfo = { direction: 'ltr' | 'rtl' }\n\n    interface Locale {\n        prototype: Locale\n        textInfo(): TextInfo\n    }\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/po.d.ts",
    "content": "export type PoHeader = {\n    /** This is the name and version of the package.  */\n    'Project-Id-Version'?: string\n    /** (非必须) po 创建日期 */\n    'POT-Creation-Date'?: string\n    /** (非必须) po 修改日期*/\n    'PO-Revision-Date'?: string\n    /** 上一个翻译人员 */\n    'Last-Translator'?: string\n    /** 翻译团队的名称或者邮箱 */\n    'Language-Team'?: string\n    /** (非必须)要使 MIME 文档符合 RFC 2045，需要此字段在顶级头中值为 1.0 */\n    'MIME-Version'?: '1.0'\n    /** 译文的语言 */\n    Language: string\n    /** Content-Type 定义了正文的类型，我们实际上是通过这个标识来知道正文内是什么类型的文件。比如：text/plain 表示的是无格式的文本正文，text/html 表示的 Html 文档，image/gif 表示的是 gif 格式的图片等等 */\n    'Content-Type'?: 'text/plain; charset=UTF-8'\n    /** 它表示了这个部分文档的编码方式。只有识别了这个说明，才能用正确的解码方式实现对其解码。 */\n    'Content-Transfer-Encoding'?: '8bit'\n    /** (非必须)复数的规则，*/\n    'Plural-Forms'?: string\n}\n\nexport type IPluralRulesJson = Record<Intl.BCP47LanguageTag, [Intl.LDMLPluralRule]>  \n\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/components/icu-component.d.ts",
    "content": "export {};\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/components/l10n-component.d.ts",
    "content": "/// <reference types=\"../../../@types/cc\" />\nimport { Component, Label } from 'cc';\nexport default abstract class L10nComponent extends Component {\n    protected constructor();\n    get string(): string;\n    label?: Label | null;\n    protected onLoad(): void;\n    protected start(): void;\n    render(): void;\n    preview(value: string): void;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/components/l10n-label.d.ts",
    "content": "import L10nComponent from './l10n-component';\nexport default class L10nLabel extends L10nComponent {\n    _key: string;\n    set key(value: string);\n    get key(): string;\n    _count: number;\n    set count(value: number);\n    get count(): number;\n    onLoad(): void;\n    render(): void;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/core/asset-manager-initer.d.ts",
    "content": "import { AssetManager } from 'cc';\nimport type { L10nManager } from './l10n-manager';\nexport default class AMPipeLineManager {\n    initialized: boolean;\n    l10n?: L10nManager;\n    _redirectTask: this['redirectTask'];\n    initAssetManager(l10n: L10nManager): void;\n    uninstall(): void;\n    redirectTask: (task: {\n        output: AssetManager.RequestItem[];\n        input: AssetManager.RequestItem[];\n    }) => void;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/core/auto-config-intl-manager.d.ts",
    "content": "export {};\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/core/icu-options.d.ts",
    "content": "import { FallbackLanguage, L10nValue } from './l10n-options';\nexport declare type FormattedValue = string;\nexport declare type TextInfoDirection = 'ltr' | 'rtl';\nexport interface StandardOption {\n    count?: number;\n    defaultValue?: L10nValue;\n    language?: Intl.BCP47LanguageTag;\n    fallbackLanguage?: FallbackLanguage;\n}\nexport interface Template {\n    [key: string]: string | {\n        [key: string]: StandardOption;\n    };\n}\nexport interface NumberFormatOptions extends Intl.NumberFormatOptions {\n    style?: 'decimal' | 'percent' | 'currency' | string;\n    /**\n     * 货币代码，采用ISO 4217标准\n     * @see ISO4217Tag\n     */\n    currency?: string;\n    currencySign?: 'standard' | 'accounting' | string;\n    currencyDisplay?: 'symbol' | 'code' | 'name' | string;\n    useGrouping?: boolean;\n    minimumIntegerDigits?: number;\n    minimumFractionDigits?: number;\n    maximumFractionDigits?: number;\n    minimumSignificantDigits?: number;\n    maximumSignificantDigits?: number;\n}\nexport interface DateTimeFormatOptions {\n    localeMatcher?: 'best fit' | 'lookup' | undefined | string;\n    weekday?: 'long' | 'short' | 'narrow' | undefined | string;\n    era?: 'long' | 'short' | 'narrow' | undefined | string;\n    year?: 'numeric' | '2-digit' | undefined | string;\n    month?: 'numeric' | '2-digit' | 'long' | 'short' | 'narrow' | undefined | string;\n    day?: 'numeric' | '2-digit' | undefined | string;\n    hour?: 'numeric' | '2-digit' | undefined | string;\n    minute?: 'numeric' | '2-digit' | undefined | string;\n    second?: 'numeric' | '2-digit' | undefined | string;\n    timeZoneName?: 'long' | 'short' | undefined | string;\n    formatMatcher?: 'best fit' | 'basic' | undefined | string;\n    hour12?: boolean | undefined;\n    timeZone?: string | undefined;\n}\nexport declare type RelativeTimeFormatUnit = 'second' | 'minute' | 'hour' | 'day' | 'month' | 'year' | string;\nexport interface RelativeTimeFormatOptions {\n    localeMatcher?: 'lookup' | 'best fit' | string;\n    style?: 'narrow' | 'short' | 'long' | string;\n    numeric?: 'auto' | 'always' | string;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/core/icu-type.d.ts",
    "content": "/**\n * Intl formatting\n */\ndeclare enum ICUType {\n    DateTime = 0,\n    Number = 1,\n    List = 2,\n    RelativeTime = 3,\n}\nexport default ICUType;\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/core/l10n-listen-event.d.ts",
    "content": "declare enum L10nListenEvent {\n    languageChanged = 'languageChanged',\n    onMissingKey = 'missingKey',\n}\nexport default L10nListenEvent;\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/core/l10n-manager.d.ts",
    "content": "import type { L10nOptions, ResourceData, L10nKey, L10nValue } from './l10n-options';\nimport { StandardOption, Template, TextInfoDirection } from './icu-options';\nimport L10nListenEvent from './l10n-listen-event';\nimport ResourceDataManager from './resource-data-manager';\nimport AMPipeLineManager from './asset-manager-initer';\nexport declare class L10nManager {\n    static LOCAL_STORAGE_LANGUAGE_KEY: string;\n    static DEFAULT_NAMESPACE: string;\n    static l10n: L10nManager;\n    /**\n     * @zh\n     * i18n 实例\n     * @en\n     * i18next instance\n     */\n    private _intl?;\n    private _options;\n    private resourceList?;\n    private resourceBundle;\n    resourceDataManager: ResourceDataManager;\n    amPipeLineManager: AMPipeLineManager;\n    private constructor();\n    isInitialized(): boolean;\n    createIntl(options: L10nOptions): Promise<void>;\n    cloneIntl(options: L10nOptions): void;\n    reloadResourceData(): Promise<boolean>;\n    /** 初始化 i18next */\n    config(options: L10nOptions): void;\n    changeLanguage(language: Intl.BCP47LanguageTag): Promise<void>;\n    t(key: L10nKey, options?: StandardOption | Template): L10nValue;\n    /**\n     * 实验性功能暂不开放\n     * 数字类ICU\n     */\n    private tn;\n    /**\n     * 实验性功能暂不开放\n     * 日期/时刻类ICU\n     */\n    private td;\n    /**\n     * 实验性功能暂不开放\n     * 时长类ICU\n     */\n    private tt;\n    /**\n     * 实验性功能暂不开放\n     * 数组类ICU\n     */\n    private tl;\n    exists(key: L10nKey): boolean;\n    get currentLanguage(): Intl.BCP47LanguageTag;\n    get languages(): readonly Intl.BCP47LanguageTag[];\n    direction(language?: Intl.BCP47LanguageTag): TextInfoDirection;\n    on(event: L10nListenEvent, callback: (...args: any[]) => void): void;\n    off(event: L10nListenEvent, callback: (...args: any[]) => void): void;\n    getResourceBundle(language: string): ResourceData | undefined;\n}\ndeclare const l10n: L10nManager;\nexport default l10n;\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/core/l10n-options.d.ts",
    "content": "export declare type L10nKey = string;\nexport declare type L10nValue = string;\nexport interface ResourceList {\n    defaultLanguage?: Intl.BCP47LanguageTag;\n    fallbackLanguage?: Intl.BCP47LanguageTag;\n    languages: Intl.BCP47LanguageTag[];\n}\nexport interface ResourceBundle {\n    [language: Intl.BCP47LanguageTag]: ResourceData;\n}\nexport interface ResourceData {\n    [namespace: string]: ResourceItem;\n}\nexport interface ResourceItem {\n    [key: string]: any;\n}\nexport interface FallbackLanguageObjectList {\n    [language: string]: readonly string[];\n}\nexport declare type FallbackLanguage = string | readonly string[] | FallbackLanguageObjectList | ((language: Intl.BCP47LanguageTag) => string | readonly string[] | FallbackLanguageObjectList);\nexport interface L10nOptions {\n    /**\n     * Logs info level to console output. Helps finding issues with loading not working.\n     * @default false\n     */\n    /**\n     * Resources to initialize with (if not using loading or not appending using addResourceBundle)\n     * @default undefined\n     */\n    resources?: ResourceBundle;\n    /**\n     * Language to use (overrides language detection)\n     */\n    language?: Intl.BCP47LanguageTag;\n    /**\n     * Language to use if translations in user language are not available.\n     * @default same as language\n     */\n    fallbackLanguage?: false | FallbackLanguage;\n    /**\n     * @default IntlManager.LOCAL_STORAGE_LANGUAGE_KEY\n     */\n    localStorageLanguageKey?: string;\n    /**\n     * @zh\n     * 可以对key进行前置处理，返回值应该是处理后的key\n     *\n     * @en\n     * Preprocess the key\n     *\n     * @param key\n     * @return string\n     * onBeforeProcessHandler\n     */\n    beforeTranslate?: (key: L10nKey) => L10nValue;\n    /**\n     * @zh\n     * 对value进行后置处理，返回值应该是处理后的value\n     *\n     * @en\n     * Postprocess the value, return the processed value\n     *\n     * @param key\n     * @param value\n     * @return string\n     */\n    afterTranslate?: (key: string, value: string) => string;\n    /**\n     * Allows null values as valid translation\n     * @default true\n     */\n    returnNull?: boolean;\n    /**\n     * Allows empty string as valid translation\n     * @default true\n     */\n    returnEmptyString?: boolean;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/core/localization-global.d.ts",
    "content": "export declare const pluginName = 'Localization Editor';\nexport declare const mainName = 'localization-editor';\nexport declare const runtimeBundleName = 'l10n';\nexport declare const resourceListPath = 'resource-list';\nexport declare const resourceBundlePath = 'resource-bundle';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/core/resource-data-manager.d.ts",
    "content": "/// <reference types=\"../../../@types/cc\" />\nimport { AssetManager, JsonAsset } from 'cc';\nimport { ResourceBundle, ResourceList } from './l10n-options';\nexport default class ResourceDataManager {\n    readResourceList(): Promise<ResourceList>;\n    readResourceBundle(tags: Intl.BCP47LanguageTag[]): Promise<ResourceBundle>;\n    /**\n     * 编辑器模式下使用\n     * @param locales\n     */\n    editorLoad(locales: Intl.BCP47LanguageTag[]): Promise<ResourceBundle | undefined>;\n    /**\n     * 构建后运行时使用\n     * @param fileName\n     */\n    runtimeLoad<T>(fileName: string): Promise<T | undefined>;\n    /**\n     * 浏览器预览使用\n     * @param urlPath\n     */\n    previewLoad<T>(urlPath: string): Promise<T | undefined>;\n    checkBundle(bundleName: string): Promise<boolean>;\n    getBundle(bundleName: string): Promise<AssetManager.Bundle | undefined>;\n    getResource(bundle: AssetManager.Bundle, resourceName: string): Promise<JsonAsset | undefined>;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/l10n.d.ts",
    "content": "import l10n, { L10nManager } from './core/l10n-manager';\nimport L10nListenEvent from './core/l10n-listen-event';\nimport L10nLabel from './components/l10n-label';\nexport type { L10nKey, L10nValue, ResourceList, ResourceBundle, ResourceData, ResourceItem, FallbackLanguageObjectList, FallbackLanguage, L10nOptions } from './core/l10n-options';\nexport { l10n, L10nManager, L10nLabel, L10nListenEvent };\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/polyfills/Intl.DateTimeFormat.d.ts",
    "content": "import '@formatjs/intl-datetimeformat';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/polyfills/Intl.DisplayNames.d.ts",
    "content": "import '@formatjs/intl-displaynames';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/polyfills/Intl.ListFormat.d.ts",
    "content": "import '@formatjs/intl-listformat';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/polyfills/Intl.Locale.d.ts",
    "content": "import '@formatjs/intl-locale';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/polyfills/Intl.NumberFormat.d.ts",
    "content": "import '@formatjs/intl-numberformat';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/polyfills/Intl.PluralRules.d.ts",
    "content": "import 'intl-pluralrules';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/polyfills/Intl.RelativeTimeFormat.d.ts",
    "content": "import '@formatjs/intl-relativetimeformat';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/localization-editor/@types/runtime/polyfills/Intl.getCanonicalLocales.d.ts",
    "content": "import '@formatjs/intl-getcanonicallocales';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/mac/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\n\nimport { IInternalBuildOptions, InternalBuildResult } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'landscape' | 'portrait';\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'mac': IOptions;\n        native: any;\n    }\n}\n\nexport interface IOptions {\n    packageName: string;\n    renderBackEnd: {\n        metal: boolean;\n        gles3: boolean;\n        gles2: boolean;\n    },\n    supportM1: boolean;\n    skipUpdateXcodeProject: boolean;\n    targetVersion: string;\n}\n\nexport interface IBuildCache extends InternalBuildResult {\n    userFrameWorks: boolean; // 是否使用用户的配置数据\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/ohos/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\n\nimport { IInternalBuildOptions, InternalBuildResult } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'landscape' | 'portrait';\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'ohos': IOptions;\n    }\n}\n\nexport interface IOptions {\n    packageName: string;\n    orientation: {\n        landscapeRight: boolean;\n        landscapeLeft: boolean;\n        portrait: boolean;\n        upsideDown: boolean;\n    },\n\n    apiLevel: number;\n    sdkPath: string;\n    ndkPath: string;\n\n    renderBackEnd: {\n        // vulkan: boolean;\n        gles3: boolean;\n        // gles2: boolean;\n    }\n}\n\nexport interface IBuildResult extends InternalBuildResult {\n    userFrameWorks: boolean; // 是否使用用户的配置数据\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/open-harmonyos/@types/index.d.ts",
    "content": "\n/// <reference path=\"../../../@types/index.d.ts\"/>\n/// <reference path=\"@editor/library-type/packages/builder/@types/protect/global.d.ts\"/>\n\nexport * from '@editor/library-type/packages/builder/@types/protect';\nimport { IInternalBuildOptions, InternalBuildResult } from '@editor/library-type/packages/builder/@types/protect';\nexport type IOrientation = 'landscape' | 'portrait';\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'open-harmonyos': IOptions;\n    }\n}\n\nexport interface IOptions {\n    packageName: string;\n    orientation: {\n        landscapeRight: boolean;\n        landscapeLeft: boolean;\n        portrait: boolean;\n        upsideDown: boolean;\n    },\n\n    apiLevel: string;\n    sdkPath: string;\n    ndkPath: string;\n\n    renderBackEnd: {\n        // vulkan: boolean;\n        gles3: boolean;\n        // gles2: boolean;\n    }\n}\n\nexport interface IBuildResult extends InternalBuildResult {\n    userFrameWorks: boolean; // 是否使用用户的配置数据\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/oppo-mini-game/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\nimport { IInternalBuildOptions } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'landscape' | 'portrait';\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'oppo-mini-game': IOptions;\n    };\n}\n\nexport interface IOptions {\n    package: string;\n    icon: string;\n    versionName: string;\n    versionCode: string;\n    minPlatformVersion: string;\n    deviceOrientation: IOrientation;\n    useDebugKey: boolean;\n    privatePemPath: string;\n    certificatePemPath: string;\n    hasSubPackage?: boolean;\n    separateEngine: boolean;\n}\n\nexport interface ICompileOptions {\n    name: string;\n    useDebugKey: boolean;\n    hasSubPackage: boolean;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/package-asset/@types/public.d.ts",
    "content": "export interface MenuAssetInfo {\n    // 资源名字\n    name: string;\n    // 资源用于显示的名字\n    displayName: string;\n    // loader 加载的层级地址\n    url: string;\n    // 绝对路径\n    file: string;\n    // 资源的唯一 ID\n    uuid: string;\n    // 使用的导入器名字\n    importer: string;\n    // 类型\n    type: string;\n    // 是否是文件夹\n    isDirectory: boolean;\n    // 是否只读\n    readonly: boolean;\n    // 虚拟资源可以实例化成实体的话，会带上这个扩展名\n    instantiation?: string;\n    // 跳转指向资源\n    redirect?: IRedirectInfo;\n    // 继承类型\n    extends?: string[];\n    // 是否导入完成\n    imported: boolean;\n    // 是否导入失败\n    invalid: boolean;\n}\n\nexport interface IRedirectInfo {\n    // 跳转资源的类型\n    type: string;\n    // 跳转资源的 uuid\n    uuid: string;\n}\nexport interface IAssetInfo {\n    name: string; // 资源名字\n    displayName: string; // 资源用于显示的名字\n    source: string; // url 地址\n    path: string; // loader 加载的层级地址\n    url: string; // loader 加载地址会去掉扩展名，这个参数不去掉\n    file: string; // 绝对路径\n    uuid: string; // 资源的唯一 ID\n    importer: string; // 使用的导入器名字\n    imported: boolean; // 是否结束导入过程\n    invalid: boolean; // 是否导入成功\n    type: string; // 类型\n    isDirectory: boolean; // 是否是文件夹\n    library: { [key: string]: string }; // 导入资源的 map\n    subAssets: { [key: string]: IAssetInfo }; // 子资源 map\n    visible: boolean; // 是否显示\n    readonly: boolean; // 是否只读\n\n    instantiation?: string; // 虚拟资源可以实例化成实体的话，会带上这个扩展名\n    redirect?: IRedirectInfo; // 跳转指向资源\n    meta?: any,\n    fatherInfo?: any;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/preview/@types/index.d.ts",
    "content": "export * from './protect/';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/programming/@types/message.d.ts",
    "content": "export interface message extends EditorMessageMap {\n    'query-shared-settings': {\n        params: [],\n        result: {\n            useDefineForClassFields: boolean;\n            allowDeclareFields: boolean;\n            loose: boolean;\n            guessCommonJsExports: boolean;\n            exportsConditions: string[];\n            importMap?: {\n                json: {\n                    imports?: Record<string, string>;\n                    scopes?: Record<string, Record<string, string>>;\n                };\n                url: string;\n            };\n        }\n    };\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/runtime-dev-tools/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '../../../@types/editor';\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/scene/@types/engine-view.d.ts",
    "content": "import type { WebviewTag } from 'electron';\nimport ISceneFacade from './scene-facade-interface';\n/**\n * 这个是 engine-view 标签的接口\n */\nexport interface EngineView {\n    dirty: boolean;\n    managerReady: boolean;\n\n    $scene: WebviewTag;\n    depend: any;\n    $floatWindow: any;\n\n    // 封装的 webview 通讯模块\n    ipc: any;\n\n    info: any;\n\n    /**\n     * 初始化\n     */\n    init(): Promise<any>;\n\n    /**\n     * 调用场景进程里的方法\n     * @param methodName \n     * @param params \n     * @param forced \n     * @param timeout \n     */\n\n    callSceneMethod<T extends keyof ISceneFacade>(methodName: T, params: Parameters<ISceneFacade[T]>, forced?: boolean, timeout?: boolean): Promise<ReturnType<typeof ISceneFacade[T]>>\n\n    /**\n     * 执行组件方法\n     * @param options\n     */\n    executeComponentMethod(options: { uuid: string, index: number, methodNames: string[] });\n\n    //////////////\n\n    attachFloatWindow(name: string, options: FloatWindowOptions)\n\n    detachFloatWindow(name: string)\n\n    attachToolbar(name: string, options: any)\n\n    detachToolbar(name: string)\n\n    attachInfobar(name: string, options: any)\n\n    detachInfobar(name: string)\n}\nexport interface FloatWindowOptions {\n    type: string;\n    width: number;\n    height: number;\n    top?: number;\n    bottom?: number;\n    left?: number;\n    right?: number;\n\n    dock?: boolean;\n\n    mode?: 'dock' | 'simple';\n\n    template: string;\n    ready?: ($window: HTMLDivElement, info: ScenePluginInfo, componentMap: { [type: string]: ScenePluginComponentInfo[] }) => void;\n    close?: Function;\n    update?: Function;\n    send?: Function;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/scene/@types/message.d.ts",
    "content": "import {\n    SetPropertyOptions,\n} from './public';\n\nexport interface message extends EditorMessageMap {\n    'update-create-node-template': {\n        params: [],\n        result: any,\n    },\n    'open': {\n        params: [],\n        result: any,\n    },\n    'open-devtools': {\n        params: [],\n        result: any,\n    },\n    'graphical-tools': {\n        params: [\n            boolean,\n        ],\n        result: void,\n    },\n    'open-scene': {\n        params: [\n            string,\n        ],\n        result: boolean,\n    },\n    'save-scene': {\n        params: [] | [\n            boolean,\n        ],\n        result: boolean,\n    },\n    'save-as-scene': {\n        params: [\n            boolean,\n        ],\n        result: boolean,\n    },\n    'close-scene': {\n        params: [],\n        result: boolean,\n    },\n    'set-property': {\n        params: [\n            SetPropertyOptions,\n        ],\n        result: boolean,\n    },\n    'query-node-tree': {\n        params: [] | [\n            string,\n        ],\n        result: any,\n    },\n    'execute-scene-script': {\n        params: [] | [\n            {\n                name: string;\n                method: string;\n                args: any[];\n            }\n        ],\n        result: any,\n    },\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/scene/@types/public.d.ts",
    "content": "import { EmbeddedPlayerGroup } from 'cc';\n// ---- 一些 engine 基础数据 ---- start\ninterface Vec2 {\n    x: number;\n    y: number;\n}\n\nexport interface Vec3 {\n    x: number;\n    y: number;\n    z: number;\n}\n\ninterface Vec4 {\n    x: number;\n    y: number;\n    z: number;\n    w: number;\n}\n\ninterface Quat {\n    x: number;\n    y: number;\n    z: number;\n    w: number;\n}\n\ninterface Color3 {\n    r: number;\n    g: number;\n    b: number;\n}\n\ninterface Color4 {\n    r: number;\n    g: number;\n    b: number;\n    a: number;\n}\n\ninterface Mat3 {\n    m00: number;\n    m01: number;\n    m02: number;\n\n    m03: number;\n    m04: number;\n    m05: number;\n\n    m06: number;\n    m07: number;\n    m08: number;\n}\n\ninterface Mat4 {\n    m00: number;\n    m01: number;\n    m02: number;\n    m03: number;\n\n    m04: number;\n    m05: number;\n    m06: number;\n    m07: number;\n\n    m08: number;\n    m09: number;\n    m10: number;\n    m11: number;\n\n    m12: number;\n    m13: number;\n    m14: number;\n    m15: number;\n}\n// ---- 一些 engine 基础数据 ---- end\n\n// ---- 操作消息的参数定义 --- strart\n\n// set-property 消息的 options 定义\nexport interface SetPropertyOptions {\n    uuid: string; // 修改属性的对象的 uuid\n    path: string; // 属性挂载对象的搜索路径\n    // key: string; // 属性的 key\n    dump: IProperty; // 属性 dump 出来的数据\n    record?: boolean;// 是否记录undo\n}\n\n// move-array-element 消息的 options 定义\nexport interface MoveArrayOptions {\n    uuid: string;\n    path: string;\n    target: number;\n    offset: number;\n}\n\n// remove-array-element 消息的 options 定义\nexport interface RemoveArrayOptions {\n    uuid: string;\n    path: string;\n    index: number;\n}\n\nexport interface PasteNodeOptions {\n    target: string; // 目标节点\n    uuids: string | string[]; // 被复制的节点 uuids\n    keepWorldTransform?: boolean; // 是否保持新节点的世界坐标不变\n    pasteAsChild?: boolean; // 是否粘贴成为子节点\n}\n\nexport interface CutNodeOptions {\n    parent: string; // 父节点\n    uuids: string | string[]; // 被移入的节点 uuids\n    keepWorldTransform?: boolean; // 是否保持新节点的世界坐标不变\n}\n\n// create-node 消息的 options 定义\nexport interface CreateNodeOptions {\n    parent?: string;\n    components?: string[];\n\n    name?: string;\n    dump?: INode | IScene; // node 初始化应用的数据\n    keepWorldTransform?: boolean; // 是否保持新节点的世界坐标不变\n    type?: string; // 资源类型\n    assetUuid?: string; // asset uuid , type value 格式保持兼容拖动的数据格式，有资源 id，则从资源内创建对应的节点\n    canvasRequired?: boolean; // 是否需要有 Canvas\n    unlinkPrefab?: boolean; // 创建后取消 prefab 状态\n    position?: Vec3; // 指定生成的位置\n    nameIncrease?: boolean; // 名称自增 xxx001 -> xxx002\n    snapshot?: boolean;\n}\n\nexport interface ResetNodeOptions {\n    uuid: string | string[];\n}\n\nexport interface RemoveNodeOptions {\n    uuid: string | string[];\n    keepWorldTransform?: boolean;\n}\n\nexport interface CreateComponentOptions {\n    uuid: string;\n    component: string;\n}\n\nexport interface ResetComponentOptions {\n    uuid: string;\n}\n\nexport interface RemoveComponentOptions {\n    uuid: string;\n    component: string;\n}\n\nexport interface ExecuteComponentMethodOptions {\n    uuid: string;\n    name: string;\n    args: any[];\n}\n\nexport interface IAnimOperation {\n    funcName: string;\n    args: any[];\n}\n\nexport interface ExecuteSceneScriptMethodOptions {\n    name: string;\n    method: string;\n    args: any[];\n}\n\nexport type IPropertyValueType = IProperty | IProperty[] | null | undefined | number | boolean | string | Vec3 | Vec2;\n\nexport interface IPropertyGroupOptions {\n    id: string // 默认 'default'\n    name: string,\n    displayOrder: number, // 默认 Infinity, 排在最后面\n    style: string // 默认为 'tab'\n}\n\nexport interface IProperty {\n    value: { [key: string]: IPropertyValueType } | IPropertyValueType;\n    default?: any; // 默认值\n\n    // 多选节点之后，这里存储多个数据，用于自行判断多选后的显示效果，无需更新该数据\n    values?: ({ [key: string]: IPropertyValueType } | IPropertyValueType)[];\n\n    cid?: string;\n    type?: string;\n    ui?: { name: string, data?: any }; // 是否用指定的 UI 组件，name 是组件的名称\n    readonly?: boolean;\n    visible?: boolean;\n    name?: string;\n\n    elementTypeData?: IProperty; // 数组里的数据的默认值 dump\n\n    path?: string; // 数据的搜索路径，这个是由使用方填充的\n\n    isArray?: boolean;\n    invalid?: boolean;\n    extends?: string[]; // 继承链\n    displayName?: string; // 显示到界面上的名字\n    displayOrder?: number; // 显示排序\n    help?: string; // 帮助文档的 url 地址\n    group?: IPropertyGroupOptions; // tab\n    tooltip?: string; // 提示文本\n    editor?: any; // 组件上定义的编辑器数据\n    animatable?: boolean; // 是否可以在动画中编辑\n\n    // Enum\n    enumList?: any[]; // enum 类型的 list 选项数组\n\n    bitmaskList?: any[];\n\n    // Number\n    min?: number; // 数值类型的最小值\n    max?: number; // 数值类型的最大值\n    step?: number; // 数值类型的步进值\n    slide?: boolean; // 数组是否显示为滑块\n    unit?: string; // 显示的单位\n    radian?: boolean; // 标识是否为角度\n\n    // Label\n    multiline?: boolean; // 字符串是否允许换行\n    // nullable?: boolean; 属性是否允许为空\n\n    optionalTypes?: string[]; // 对属性是 object 且是可变类型的数据的支持，比如 render-pipeline\n}\n\nexport interface IRemovedComponentInfo {\n    name: string;\n    fileID: string;\n}\n\nexport interface INode {\n    active: IProperty;\n    locked: IProperty;\n    name: IProperty;\n    position: IProperty;\n\n    /**\n     * 此为 dump 数据，非 node.rotation\n     * 实际指向 node.eulerAngles\n     * rotation 为了给用户更友好的文案\n     */\n    rotation: IProperty;\n\n    scale: IProperty;\n    layer: IProperty;\n    uuid: IProperty;\n\n    children: any[];\n    parent: any;\n\n    __comps__: IProperty[];\n    __type__: string;\n    __prefab__?: any;\n    _prefabInstance?: any;\n    removedComponents?: IRemovedComponentInfo[];\n    mountedRoot?: string;\n}\n\nexport interface IComponent extends IProperty {\n    value: {\n        enabled: IPropertyValueType;\n        uuid: IPropertyValueType;\n        name: IPropertyValueType;\n    } & Record<string, IPropertyValueType>;\n    mountedRoot?: string;\n}\n\nexport interface IScene {\n    name: IProperty;\n    active: IProperty;\n    locked: IProperty;\n    _globals: any;\n    isScene: boolean;\n    autoReleaseAssets: IProperty;\n\n    uuid: IProperty;\n    children: any[];\n    parent: any;\n    __type__: string;\n    targetOverrides?: any;\n}\n\nexport interface ITargetOverrideInfo {\n    source: string;\n    sourceInfo?: string[];\n    propertyPath: string[];\n    target: string;\n    targetInfo?: string[];\n}\n// ---- 操作消息的参数定义 --- end\n\n// ---- 场景插件返回的 info 信息 ---- start\ninterface ScenePluginNodeInfo {\n    uuid: string;\n    components: ScenePluginComponentInfo[];\n}\n\n// 场景插件传回的场景信息\nexport interface ScenePluginInfo {\n    // 选中节点列表\n    nodes: ScenePluginNodeInfo[];\n\n    // gizmo 的一些信息\n    gizmo: {\n        is2D: boolean;\n    };\n    // 当前编辑模式数组\n    modes: string[];\n}\n\n// 场景插件传回的组件信息\nexport interface ScenePluginComponentInfo {\n    uuid: string;\n    enabled: boolean;\n    type: string;\n}\n\nexport interface QueryClassesOptions {\n    extends?: string | string[];\n    excludeSelf?: boolean;\n}\n\n// ---- 场景插件返回的 info 信息 ---- end\n\n// ---- 动画数据 ---- start\n\nexport interface IKeyDumpData {\n    frame: number;\n    dump: any; // value的dump数据\n    inTangent?: number;\n    inTangentWeight?: number;\n    outTangent?: number;\n    outTangentWeight?: number;\n    interpMode?: number;\n    broken?: boolean;\n    tangentWeightMode?: number;\n    imgUrl?: string;\n    easingMethod?: number;\n}\n\nexport interface IDumpType {\n    value: string;\n    extends?: string[];\n}\n\nexport interface IPropCurveDumpData {\n    nodePath: string;\n    // 原始的 keyframe 数据\n    keyframes: IKeyDumpData[];\n    displayName: string;\n    key: string;\n    type?: IDumpType;\n    preExtrap: number;\n    postExtrap: number;\n    isCurveSupport: boolean; // 是否支持贝塞尔曲线编辑\n}\n\nexport interface IAnimCopyKeySrcInfo {\n    curvesDump: IPropCurveDumpData[];\n}\n\nexport interface IAnimCopyNodeSrcInfo {\n    curvesDump: IPropCurveDumpData[];\n}\n\nexport interface IAnimCopyNodeDstInfo {\n    nodePath: string;\n}\n\ninterface IEventDump {\n    frame: number;\n    func: string;\n    params: string[];\n}\n\ninterface IEventDump {\n    frame: number;\n    func: string;\n    params: string[];\n}\n\nexport interface IPlayableInfo {\n    type: 'animation-clip' | 'particle-system';\n    clip?: string;\n    path?: string;\n}\n\nexport interface IEmbeddedPlayers {\n    begin: number;\n    end: number;\n    reconciledSpeed: boolean;\n    playable?: IPlayableInfo;\n    group: string;\n}\n\nexport interface AnimationClipPlayerInfo extends IPlayableInfo {\n    clip: string;\n    path: string;\n}\n\nexport interface ParticleSystemPlayerInfo extends IPlayableInfo {\n    path: string;\n}\n\nexport interface EditorAnimationClipDump {\n    name: string;\n    duration: number;\n    sample: number;\n    speed: number;\n    wrapMode: number;\n\n    curves: ICurveDumpData[];\n    events: IEventDump[];\n    embeddedPlayers: IEmbeddedPlayers[];\n    time: number;\n    isLock: boolean;\n    embeddedPlayerGroups: EmbeddedPlayerGroup[];\n}\n\nexport interface EditorEmbeddedPlayer extends IEmbeddedPlayers {\n    _embeddedPlayer: any;\n}\n\nexport interface IAnimCopyEmbeddedPlayersSrcInfo {\n    embeddedPlayersDump: IEmbeddedPlayers[];\n}\n\nexport interface IAnimCopyEventSrcInfo {\n    eventsDump: IEventDump[];\n}\n\nexport interface IAnimCopyPropSrcInfo {\n    curvesDump: IPropCurveDumpData[];\n}\n\nexport interface IAnimCopyPropDstInfo {\n    nodePath: string;\n    propKeys?: string[];\n}\n\nexport interface IAnimCopyKeyDstInfo {\n    nodePath: string;\n    propKeys?: string[];\n    startFrame: number;\n}\n\nexport interface IAnimCopyEventDstInfo {\n    startFrame: number;\n}\n// ---- 动画数据 ---- end\n\n// ---- Contributions ---- start\n\nexport interface ContributionDropItem {\n    type: string;\n    message: string;\n}\n\n// ---- Contributions ---- end\n\nexport interface UnitTestInfo {\n    name: string;\n}"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/scene/@types/scene-facade-interface.d.ts",
    "content": "import {\n    SetPropertyOptions,\n    MoveArrayOptions,\n    RemoveArrayOptions,\n    CutNodeOptions,\n    PasteNodeOptions,\n    CreateNodeOptions,\n    RemoveNodeOptions,\n    CreateComponentOptions,\n    RemoveComponentOptions,\n    ExecuteComponentMethodOptions,\n    IAnimOperation,\n    ExecuteSceneScriptMethodOptions,\n    QueryClassesOptions,\n} from './public';\n\nimport { Node, Vec3, Quat } from 'cc';\nimport type ParticleManager from '../source/script/3d/manager/particle';\nimport { ISceneEvents } from '../source/script/3d/manager/scene-events-interface';\n\ninterface ISceneFacade extends ISceneEvents {\n    init(): void;\n\n    //////////\n    // node //\n    //////////\n\n    /**\n     * 打开某个场景\n     * @param uuid 场景uuid\n     */\n    openScene(uuid: string): Promise<boolean>;\n\n    /**\n     * 保存当前场景\n     */\n    saveScene(asNew: boolean): Promise<boolean>;\n\n    closeScene(): Promise<boolean>;\n\n    /**\n     * 软刷新场景\n     */\n    softReloadScene(json: any): Promise<boolean>;\n\n    reloadScene(): Promise<boolean>;\n\n    /**\n     * 查询当前场景的节点树信息\n     * @param uuid 节点的唯一标识符\n     */\n    queryNodeTree(uuid: string): Promise<any>;\n\n    /**\n     * 查询使用了资源 UUID 的节点\n     * @param uuid 资源 asset uuid\n     */\n    queryNodesByAssetUuid(uuid: string): Promise<any>;\n\n    /**\n     * 查询当前场景的序列化数据\n     */\n    querySceneSerializedData(): Promise<any>;\n\n    /**\n     * 查询当前场景是否被修改\n     */\n    querySceneDirty(): Promise<any>;\n\n    /**\n     * 查询引擎内所有的类\n     */\n    queryClasses(options?: QueryClassesOptions): Promise<any>;\n\n    /**\n     * 查询引擎内所有的组件列表\n     */\n    queryComponents(): Promise<any>;\n\n    /**\n     * 查询引擎组件列表是否含有指定类名的脚本\n     * @param name 查询脚本的名字\n     */\n    queryComponentHasScript(name: string): Promise<boolean>;\n\n    /**\n     * 查询引擎内 Layer 的内置项\n     */\n    queryLayerBuiltin(): Promise<any>;\n\n    /**\n     * 查询当前场景的编辑模式\n     */\n    queryMode(): string;\n\n    /**\n     * 查询当前场景资源的 uuid\n     */\n    queryCurrentSceneUuid(): string;\n\n    //////////\n    // node //\n    //////////\n\n    /**\n     * 查询一个节点的 dump 数据\n     * @param uuid 节点的唯一标识符\n     */\n    queryNodeDump(uuid: string): Promise<any>;\n\n    /**\n     * 查询一个节点内挂载的所有组件以及对应的函数\n     * @param uuid 节点的唯一标识符\n     */\n    queryComponentFunctionOfNode(uuid: string): Promise<any>;\n\n    /**\n     * 设置某个元素内的属性\n     * @param options\n     */\n    setNodeProperty(options: SetPropertyOptions): Promise<boolean>;\n\n    /**\n     * 设置某个元素内的某个属性的默认值\n     * @param options\n     */\n    resetNodeProperty(options: SetPropertyOptions): Promise<boolean>;\n\n    /**\n     * 预览设置某个元素内的属性(不会进undo)\n     * @param options\n     */\n    previewSetNodeProperty(options: SetPropertyOptions): Promise<boolean>;\n\n    /**\n     * 取消预览设置某个元素内的属性(不会进undo)\n     * @param options\n     */\n    cancelPreviewSetNodeProperty(options: SetPropertyOptions): Promise<boolean>;\n\n    /**\n     * 将一个属性从 null 值变为可编辑的值\n     * @param options\n     */\n    updateNodePropertyFromNull(options: SetPropertyOptions): Promise<boolean>;\n\n    /**\n     * 设置某个节点连同它的子集的 layer 属性值\n     * @param options\n     */\n    setNodeAndChildrenLayer(options: SetPropertyOptions): void;\n\n    /**\n     * 移动数组类型 property 内的某个 item 的位置\n     * @param options\n     */\n    moveNodeArrayElement(options: MoveArrayOptions): void;\n\n    /**\n     * 删除数组类型 property 内的某个 item 的位置\n     * @param options\n     */\n    removeNodeArrayElement(options: RemoveArrayOptions): Promise<boolean>;\n\n    /**\n     * 实时获取新节点在一个父节点下的有效名称\n     * 规则是 Node 同名时为 Node-001\n     * @param name 名称\n     * @param parentUuid 父节点 uuid\n     */\n    generateNodeAvailableName(name: string, parentUuid: string): Promise<string>;\n\n    /**\n     * 暂存一个节点的实例化对象\n     * 一般用在复制节点的动作，给下一步粘贴（创建）节点准备数据\n     * @param uuids 节点uuid\n     */\n    copyNode(uuids: string | string[]): string[];\n\n    /**\n     * 复制节点自身\n     * ctrl + d\n     * @param uuids 节点uuid\n     */\n    duplicateNode(uuids: string | string[]): string[];\n\n    /**\n     * 粘贴节点\n     * @param options 参数\n     */\n    pasteNode(options: PasteNodeOptions): Promise<string[]>;\n\n    /**\n     * 挂载节点\n     * @param options 参数\n     */\n    setNodeParent(options: CutNodeOptions): Promise<string[]>;\n\n    /**\n     * 创建一个新的节点\n     * @param options 参数\n     */\n    createNode(options: CreateNodeOptions): Promise<any>;\n\n    /**\n     * 重置节点属性 position rotation scale\n     * @param options 参数\n     */\n    resetNode(uuid: string): Promise<any>;\n\n    /**\n     * 删除一个节点\n     * @param options 参数\n     */\n    removeNode(options: RemoveNodeOptions): void;\n\n    /**\n     * 锁定一个节点不让其在场景中被选中\n     * @param uuids 节点uuid\n     * @param locked true | false\n     * @param loop true | false 是否循环子孙级节点设置\n     */\n    changeNodeLock(uuids: string | string[], locked: Boolean, loop: Boolean): void;\n\n    /**\n     * 从资源数据还原一个 prefab 节点\n     * @param uuid 节点uuid\n     * @param assetUuid 资源uuid\n     */\n    restorePrefab(uuid: string, assetUuid: string): Promise<boolean>;\n\n    ///////////////\n    // component //\n    ///////////////\n\n    /**\n     * 查询一个组件的 dump 数据\n     * @param uuid 节点的唯一标识符\n     */\n    queryComponent(uuid: string): Promise<boolean>;\n\n    /**\n     * 在某个节点上创建一个组件\n     * @param options 参数\n     */\n    createComponent(options: CreateComponentOptions): void;\n\n    /**\n     * 重置组件\n     * @param uuid 组件\n     */\n    resetComponent(uuid: string): void;\n\n    /**\n     * 删除某个节点上的某个组件\n     * @param options 参数\n     */\n    removeComponent(options: RemoveComponentOptions): void;\n\n    /**\n     * 执行 entity 上指定组件的方法\n     * @param options 参数\n     */\n    executeComponentMethod(options: ExecuteComponentMethodOptions): Promise<boolean>;\n\n    /**\n     * 执行插件注册的场景脚本方法\n     * @param name 插件名字\n     * @param method 方法名字\n     * @param args 传入的参数\n     */\n    executeSceneScriptMethod(options: ExecuteSceneScriptMethodOptions): Promise<any>;\n\n    ///////////////\n    // undo/redo //\n    ///////////////\n\n    /**\n     * 保存一次操作记录\n     */\n    snapshot(command?: any): void;\n\n    /**\n     * 放弃当前步骤的所有变动记录\n     */\n    abortSnapshot(): void;\n\n    /**\n     * 撤销一次操作记录\n     */\n    undo(): void;\n\n    /**\n     * 重做一次操作记录\n     */\n    redo(): void;\n\n    /**\n     * 记录变动的节点\n     * @param node\n     * @param enable enable = false 是内部 undo redo 产生的变化, 不参与重新记录\n     */\n    recordNode(node: Node, enable: boolean): void;\n\n    ///////////\n    // asset //\n    ///////////\n\n    /**\n     * 查询所有内置 Effects\n     */\n    queryAllEffects(): Promise<any>;\n\n    /**\n     * 查询一个 material 的 dump 数据\n     * @param uuid material 的唯一标识符\n     */\n    queryMaterial(uuid: string): Promise<any>;\n\n    /**\n     * 根据 effecName 构建指定 Effect 的 props 和 defines 属性\n     * @param effectName effect 的名字\n     */\n    queryEffect(effectName: string): Promise<any>;\n\n    /**\n     * 查询当个 RenderPipeline\n     * @param uuid 查询的资源的唯一标识符\n     */\n    queryRenderPipeline(uuid: string): Promise<any>;\n\n    /**\n     * 材质，实时预览 material 数据\n     * @param uuid 材质uuid\n     * @param material 材质数据\n     */\n    previewMaterial(uuid: string, material: any, opts?: {emit?: boolean}): void;\n\n    /**\n     * 应用材质\n     * @param uuid 材质uuid\n     * @param materialDump 材质dump数据\n     */\n    applyMaterial(uuid: string, materialDump: any): void;\n\n    /**\n     * 修改 physics-material\n     * @param dump dump数据\n     */\n    changePhysicsMaterial(dump: any): Promise<any>;\n\n    /**\n     * 保存 physics-material\n     * @param uuid uuid\n     */\n    applyPhysicsMaterial(uuid: string): void;\n\n    /**\n     * 修改 animation-mask\n     * @param dump dump数据\n     */\n    changeAnimationMask(dump: any): Promise<any>;\n\n    /**\n     * 保存 animation-mask\n     * @param uuid uuid\n     */\n    applyAnimationMask(uuid: string): void;\n\n    /**\n     * 保存 render-texture\n     * @param uuid uuid\n     * @param dump dump数据\n     */\n    applyRenderTexture(uuid: string, dump: any): void;\n\n    /**\n     * 修改了 RenderPipeline 数据\n     * @param dump 数据\n     */\n    changeRenderPipeline(dump: any): Promise<any>;\n\n    /**\n     * 应用 RenderPipeline 数据\n     * @param uuid pipeline uuid\n     * @param renderPipelineDump RenderPipeline的dump数据\n     */\n    applyRenderPipeline(uuid: string, renderPipelineDump: any): void;\n\n    /**\n     * 查询一个 physics-material 的 dump 数据\n     * @param uuid 资源的唯一标识符\n     */\n    queryPhysicsMaterial(uuid: string): any;\n\n    /**\n     * 查询一个 animation-mask 的 dump 数据\n     * @param uuid 资源的唯一标识符\n     */\n    queryAnimationMask(uuid: string): any;\n\n    /**\n     * 查询可以被创建为节点的所有资源类型\n     */\n    queryCreatableAssetTypes(): any;\n\n    assetChange(uuid: string, info?: any, meta?: any): Promise<void>;\n\n    assetDelete(uuid: string, info?: any): void;\n\n    /**\n     * 一个资源更新到场景的引用中后发出此消息\n     * @param uuid 资源uuid\n     */\n    assetRefresh(uuid: string): void;\n\n    ///////////\n    // gizmo //\n    ///////////\n\n    /**\n     * 查询当前 gizmo 工具的名字\n     */\n    queryGizmoToolName(): Promise<string>;\n\n    /**\n     * 查询 gizmo 中心点类型\n     */\n    queryGizmoPivot(): Promise<string>;\n\n    /**\n     * 查询 gizmo 坐标类型\n     */\n    queryGizmoCoordinate(): Promise<string>;\n\n    /**\n     * 查询 是否处于2D编辑模式\n     */\n    queryIs2D(): Promise<boolean>;\n\n    /**\n     * 查询icon gizmo是否为3D\n     */\n    queryIsIconGizmo3D(): boolean;\n\n    /**\n     * 获取icon gizmo的大小\n     */\n    queryIconGizmoSize(): number;\n\n    /**\n     * 改变Gizmo的操作工具\n     * @param name 变换工具名字\n     */\n    setTransformToolName(name: string): void;\n\n    /**\n     * 改变基准中心\n     * @param name 中心位置名\n     */\n    setPivot(name: string): void;\n\n    /**\n     * 设置使用全局或局部坐标系\n     * @param type 坐标系类型\n     */\n    setCoordinate(type: string): void;\n\n    /**\n     * 是否进入2D编辑模式\n     * @param value 是否使用2D\n     */\n    setIs2D(value: boolean): void;\n\n    /**\n     * 设置icon gizmo是否为3D\n     * @param is3D 是否为3D icon\n     */\n    setIconGizmo3D(is3D: boolean): void;\n\n    /**\n     * 设置icon gizmo的大小\n     *\n     * @param size icon大小\n     */\n    setIconGizmoSize(size: number): void;\n\n    ////////////\n    // camera //\n    ////////////\n    /**\n     * 聚焦于某个节点\n     * @param uuid 节点uuid\n     */\n    focus(uuid: string[] | null, position?: Vec3, rotation?: Quat, viewCenter?: Vec3, immediate?: boolean): void;\n\n    /**\n     * 将编辑相机数据拷贝到节点上\n     * @param uuids 节点数组\n     */\n    alignNodeToSceneView(uuids: string[]): void;\n\n    /**\n     * 查询grid是否可见\n     */\n    queryIsGridVisible(): boolean;\n    /**\n     * 设置grid是否可见\n     * @param visible 是否可见\n     */\n    setGridVisible(visible: boolean): void;\n\n    /**\n     * 将选中的节点与场景相机对齐\n     */\n    alignWithView(): void;\n\n    /**\n     * 将场景相机与选中的节点对齐\n     */\n    alignViewWithNode(): void;\n    /**\n     * 设置网格线的颜色\n     * @param color 网格线的颜色[255,255,255,255]\n     */\n    setGridLineColor(color: number[]): void;\n\n    getCameraProperty(): any;\n    setCameraProperty(opts: any): void;\n    getCameraWheelSpeed(): number;\n    setCameraWheelSpeed(speed: number): void;\n    getCameraWanderSpeed(): number;\n    setCameraWanderSpeed(speed: number): void;\n    zoomSceneViewUp(): void;\n    zoomSceneViewDown(): void;\n    resetSceneViewZoom(): void;\n\n    ///////////////\n    // animation //\n    ///////////////\n\n    /**\n     * 查询当前动画的播放状态\n     */\n    queryCurrentAnimationState(): any;\n\n    /**\n     * 查询当前动画的播放状态\n     */\n    queryCurrentAnimationInfo(): any;\n\n    /**\n     * 传入一个节点，查询这个节点所在的动画节点的 uuid\n     * @param uuid 查询的节点的 uuid\n     */\n    queryAnimationRootNode(uuid: string): string;\n\n    /**\n     * 查询动画根节点的动画数据信息\n     * @param uuid 查询的节点的 uuid\n     */\n    queryAnimationRootInfo(uuid: string): any;\n\n    /**\n     * 查询一个 clip 的 dump 数据\n     * @param nodeUuid 节点的唯一标识符\n     * @param clipUuid 动画的唯一标识符\n     */\n    queryAnimationClip(nodeUuid: string, clipUuid: string): any;\n\n    /**\n     * 查询一个节点上，可以编辑的动画属性数组\n     * @param uuid 动画的 uuid\n     */\n    queryAnimationProperties(uuid: string): any;\n\n    /**\n     * 查询一个节点上，可以编辑的嵌入播放器数组\n     * @param uuid 节点的 uuid\n     */\n     queryEmbeddedPlayerMenu(uuid: string): any;\n\n    /**\n     * 查询一个节点上的所有动画 clips 信息\n     * @param nodeUuid 节点的唯一标识符\n     */\n    queryAnimationClipsInfo(nodeUuid: string): any;\n\n    /**\n     * 查询动画当前的播放时间信息\n     * @param clipUuid 动画资源的唯一标识符\n     */\n    queryAnimationClipCurrentTime(clipUuid: string): number;\n\n    /**\n     * 查询动画当前轨道的某一帧的数值\n     * @param clipUuid 动画 uuid\n     * @param nodePath 查询数据所在的节点搜索路径\n     * @param propKey 属性名字\n     * @param frame 关键帧数\n     */\n    queryAnimationPropValueAtFrame(clipUuid: string, nodePath: string, propKey: string, frame: number): any;\n\n    /**\n     * 更改当前动画编辑模式\n     * @param uuid uuid\n     * @param active 激活或关闭\n     */\n    recordAnimation(uuid: string, active: boolean): Promise<boolean>;\n\n    /**\n     * 切换动画根节点\n     * @param uuid uuid\n     * @param clipUuid uuid of clip\n     */\n    changeAnimationRootNode(uuid: string, clipUuid: string): Promise<boolean>;\n\n    /**\n     * 更改当前当前关键帧\n     * @param time 时间\n     */\n    setCurEditTime(time: number): Promise<boolean>;\n\n    /**\n     * 更改当前正在编辑的动画的播放状态\n     * @param operate 操作\n     * @param clipUuid uuid of clip\n     */\n    changeClipState(operate: string, clipUuid: string): Promise<boolean>;\n\n    /**\n     * 更改当前正在编辑的动画 uuid\n     * @param clipUuid uuid of clip\n     */\n    setEditClip(clipUuid: string): Promise<boolean>;\n\n    /**\n     * 保存动画数据\n     */\n    saveClip(): Promise<boolean>;\n\n    /**\n     * 动画操作\n     *\n     * @param operationList 操作方法数组\n     */\n    applyAnimationOperation(operationList: IAnimOperation[]): Promise<boolean>;\n\n    /////////////\n    // preview //\n    /////////////\n    queryPreviewWindowList(): any;\n\n    ////////////\n    // script //\n    ////////////\n    queryScriptName(uuid: string): Promise<any>;\n    queryScriptCid(uuid: string): Promise<any>;\n    loadScript(uuid: string): Promise<void>;\n    removeScript(info: any): Promise<void>;\n    scriptChange(info: any): Promise<void>;\n\n    ///////////////\n    // selection //\n    ///////////////\n    _selectNode(uuid: string): void;\n    _unselectNode(uuid: string): void;\n    querySelection(): string[];\n    isSelectNode(uuid: string): boolean;\n    selectNode(uuid: string): void;\n    unselectNode(uuid: string): void;\n    clearSelection(): void;\n\n    ////////////\n    // effect //\n    ////////////\n    registerEffects(uuids: string[]): void;\n    removeEffects(uuids: string[]): void;\n    updateEffect(uuid: string): void;\n\n    /////////////\n    // terrain //\n    /////////////\n    onRemoveTerrain(uuid: string, info: any): void;\n\n    /////////////\n    // prefab  //\n    /////////////\n    createPrefab(uuid: string, url: string): any;\n    getPrefabData(uuid: string): any;\n    linkPrefab(nodeUuid: string, assetUuid: string): any;\n    unlinkPrefab(nodeUuid: string, removeNested: boolean): any;\n    applyPrefab(nodeUuid: string): any;\n\n    //////////\n    //  UI  //\n    //////////\n    distributeSelectionUI(type: string): void;\n    alignSelectionUI(type: string): void;\n\n    ////////////////\n    //  particle  //\n    ////////////////\n    /**\n     * 查询粒子播放的信息\n     * @param uuid 粒子组件的 uuid\n     */\n    queryParticlePlayInfo(uuid: string): any;\n    /**\n     * 设置粒子播放速度\n     * @param uuid 粒子组件的 uuid\n     * @param speed \n     */\n    setParticlePlaySpeed(uuid: string, speed: number): void;\n    /**\n     * 播放选中的粒子\n     * @param uuid 粒子组件的 uuid\n     */\n    playParticle();\n    /**\n     * 重新开始播放选中的粒子\n     * @param uuid 粒子组件的 uuid\n     */\n    restartParticle();\n    /**\n     * 暂停选中的粒子\n     * @param uuid 粒子组件的 uuid\n     */\n    pauseParticle();\n    /**\n     * 停止播放选中的粒子\n     * @param uuid 粒子组件的 uuid\n     */\n    stopParticle();\n    /////////////////\n    //  wireframe  //\n    /////////////////\n    // applyWireframeStorage(mode: any, color: any): void;\n    // setWireframeMode(mode: any): void;\n    // setWireframeColor(color: any): void;\n\n    ///////////////////\n    //    physics    //\n    ///////////////////\n    updatePhysicsGroup(): void;\n\n    // others\n    onEngineUpdate(): void;\n\n    ///////////////////\n    //    physics 2D   //\n    ///////////////////\n    regeneratePolygon2DPoints(uuid: string): void;\n\n    ///////////////////\n    //    particle 2D   //\n    ///////////////////\n    exportParticlePlist(uuid: string): Promise<any>;\n}\n\nexport default ISceneFacade;\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/server/@types/package.d.ts",
    "content": "// 消息定义\ninterface MessageInterface {\n    params: any[],\n    result: any;\n}\n\n// host\nexport interface HostInfo {\n    host: string;\n    ip: string;\n    port: number;\n}\n\n// 消息定义\nexport interface main {\n    scene: {\n        [x: string]: MessageInterface;\n        'query-port': {\n            params: [],\n            result: number,\n        };\n        'scan-lan': {\n            params: [],\n            result: HostInfo[],\n        };\n    }\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/shortcuts/@types/shortcut.d.ts",
    "content": "export interface ShortcutItem {\n    when: string;\n    message: string;\n    shortcut: string;\n    pkgName: string;\n    params?: Array<string | number | boolean>;\n    rawShortcut?: string;\n    key: string;\n    missing?: boolean;\n}\n\nexport type IShortcutItemMap = Record<string, ShortcutItem>;\n\nexport interface IShortcutEditInfo {\n    key: string;\n    shortcut: string;\n    searches: ShortcutItem[];\n    conflict: boolean;\n    when: string;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/vivo-mini-game/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\nimport { IInternalBuildOptions } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'landscape' | 'portrait';\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'vivo-mini-game': IOptions;\n    }\n}\n\nexport interface IOptions {\n    package: string;\n    icon: string;\n    versionName: string;\n    versionCode: string;\n    minPlatformVersion: string;\n    deviceOrientation: IOrientation;\n    useDebugKey: boolean;\n    privatePemPath: string;\n    certificatePemPath: string;\n    logLevel: string;\n    separateEngine: boolean;\n}\n\nexport interface ICompileOptions {\n    name: string;\n    useDebugKey: boolean;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/web-desktop/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\n\nimport { appTemplateData, IInternalBuildOptions, IPolyFills } from '@editor/library-type/packages/builder/@types/protect';\n\nexport interface IOptions {\n    resolution: {\n        designHeight: number;\n        designWidth: number;\n    },\n}\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'web-desktop': IOptions;\n    };\n    appTemplateData: appTemplateData;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/web-mobile/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\n\nimport { IInternalBuildOptions, IPolyFills, ISettings } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'auto' | 'landscape' | 'portrait';\nexport interface IOptions {\n    orientation: IOrientation;\n    embedWebDebugger: boolean;\n}\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'web-mobile': IOptions;\n    }\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/wechatgame/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\nexport * from '../../../@types/editor';\n\nimport { IInternalBuildOptions } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'auto' | 'landscape' | 'portrait';\n\nexport interface IOptions {\n    appid: string;\n    buildOpenDataContextTemplate: boolean;\n    orientation: IOrientation;\n    separateEngine: boolean;\n    wasm: 'js' | 'wasm' | boolean;\n    enabelWebGL2: 'off' | 'sameAsProjectSetting';\n}\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        wechatgame: IOptions;\n    };\n}\n\n// TODO 需要更新 editor 接口定义\nexport type IModules = Record<string, IModuleItem>;\n\nexport interface IFlagBaseItem {\n    /**\n     * Display text.\n     */\n    label: string;\n\n    /**\n     * Description.\n     */\n    description?: string;\n\n    native?: string;\n\n    wechatPlugin?: boolean;\n\n    default?: string[];\n}\nexport interface IBaseItem {\n    /**\n     * Display text.\n     */\n    label: string;\n\n    /**\n     * Description.\n     */\n    description?: string;\n\n    required?: boolean;\n\n    native?: string;\n\n    wechatPlugin?: boolean;\n}\n\nexport interface IModuleItem extends IBaseItem {\n    /**\n     * Display text.\n     */\n    label: string;\n\n    /**\n     * Description.\n     */\n    description?: string;\n\n    /**\n     * Whether if the feature of options allow multiple selection.\n     */\n    multi?: boolean;\n\n    /**\n     * If have default it will checked\n     */\n    default?: string[];\n\n    options?: Record<string, IBaseItem>;\n\n    category?: string;\n\n    flags?: Record<string, IFlagBaseItem>;\n}\n\nexport interface IDisplayModuleItem extends IModuleItem {\n    _value: boolean;\n    _option?: string;\n    options?: Record<string, IDisplayModuleItem>;\n}\n\nexport interface IDisplayModuleCache {\n    _value: boolean;\n    _option?: string;\n    flags?: Record<string, boolean>;\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/windows/@types/index.d.ts",
    "content": "/// <reference path='../../../@types/index'/>\nexport * from '@editor/library-type/packages/builder/@types/protect';\n\nimport { IInternalBuildOptions, InternalBuildResult } from '@editor/library-type/packages/builder/@types/protect';\nimport { IOptions as INativeOption } from '@editor/library-type/packages/native';\n\nexport type IOrientation = 'landscape' | 'portrait';\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'windows': IOptions;\n        native: INativeOption;\n    }\n}\n\nexport interface IOptions {\n    renderBackEnd: {\n        vulkan: boolean;\n        gles3: boolean;\n        gles2: boolean;\n    };\n    targetPlatform: 'win32' | 'x64';\n    serverMode: boolean;\n    targetPlatform: 'x64';\n}\n\nexport interface IBuildResult extends InternalBuildResult {\n    userFrameWorks: boolean; // 是否使用用户的配置数据\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/@types/packages/xiaomi-quick-game/@types/index.d.ts",
    "content": "\nexport * from '@editor/library-type/packages/builder/@types/protect';\nimport { IInternalBuildOptions, ISettings } from '@editor/library-type/packages/builder/@types/protect';\n\nexport type IOrientation = 'landscape' | 'portrait';\n\nexport interface ITaskOption extends IInternalBuildOptions {\n    packages: {\n        'xiaomi-quick-game': IOptions;\n    };\n}\n\nexport interface IOptions {\n    package: string;\n    icon: string;\n    versionName: string;\n    versionCode: string;\n    minPlatformVersion: string;\n    deviceOrientation: IOrientation;\n    useDebugKey: boolean;\n    privatePemPath: string;\n    certificatePemPath: string;\n    logLevel: string;\n\n    encapsulation: boolean;\n}\n\nexport interface ICompileOption {\n    name: string;\n    useDebugKey: boolean;\n    tinyPackageServer: string;\n}\n\n"
  },
  {
    "path": "extensions/textmeshpro-tool/README-CN.md",
    "content": "# 项目简介\n\nCocosTextMeshPro字体导出工具\n\n## 开发环境\n\nNode.js\n\n## 安装\n\n```bash\n# 安装依赖模块\nnpm install\n# 构建\nnpm run build\n```\n\n## 用法\n"
  },
  {
    "path": "extensions/textmeshpro-tool/README-EN.md",
    "content": "# Project Title\n\nA font generator tool for CocosTextMeshPro. \n\n## Development Environment\n\nNode.js\n\n## Install\n\n```bash\n# Install dependent modules\nnpm install\n# build\nnpm run build\n```\n\n## Usage\n"
  },
  {
    "path": "extensions/textmeshpro-tool/dist/main.js",
    "content": "\"use strict\";\r\nvar __importDefault = (this && this.__importDefault) || function (mod) {\r\n    return (mod && mod.__esModule) ? mod : { \"default\": mod };\r\n};\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.unload = exports.load = exports.methods = void 0;\r\n// @ts-ignore\r\nconst package_json_1 = __importDefault(require(\"../package.json\"));\r\nconst utils_1 = __importDefault(require(\"./utils\"));\r\nconst { dialog } = require(\"electron\");\r\nconst os = require(\"os\");\r\nconst fs = require(\"fs\");\r\nconst exec = require(\"child_process\").exec;\r\nconst EXAMPLE_PATH = `${__dirname}/../textMeshPro`;\r\nconst CONFIG_PATH = `${__dirname}/config.json`;\r\nconst TEMP_PATH = `${__dirname}/temp`;\r\nconst TEMP_HIERO_PATH = `${__dirname}/temp/hieroConfig.hiero`;\r\nlet config = {\r\n    hieroPath: \"\",\r\n    fontPath: \"\",\r\n    exportName: \"\",\r\n    exportDir: \"\",\r\n    /** 导出文本来源 0:输入框 1:txt文件 */\r\n    textFrom: 0,\r\n    textStr: \"\",\r\n    textPath: \"\",\r\n    fontSize: 32,\r\n    padding: 5,\r\n    scale: 10,\r\n    width: 1024,\r\n    height: 1024\r\n};\r\nfunction isFileExist(path) {\r\n    return new Promise((resolve, reject) => {\r\n        fs.access(path, fs.constants.F_OK, (err) => {\r\n            resolve(!err);\r\n        });\r\n    });\r\n}\r\nasync function readConfig() {\r\n    try {\r\n        let exist = await isFileExist(CONFIG_PATH);\r\n        if (!exist) {\r\n            return;\r\n        }\r\n        let data = fs.readFileSync(CONFIG_PATH, \"utf-8\");\r\n        if (data) {\r\n            config = JSON.parse(data);\r\n        }\r\n    }\r\n    catch (err) {\r\n        console.error(`[textmeshpro-tool readConfig] error`);\r\n    }\r\n}\r\nfunction writeConfig() {\r\n    try {\r\n        let data = JSON.stringify(config);\r\n        fs.writeFileSync(CONFIG_PATH, data);\r\n        console.log(`write config: ${CONFIG_PATH}`);\r\n    }\r\n    catch (err) {\r\n        console.error(`[textmeshpro-tool writeConfig] error`);\r\n        console.error(err);\r\n    }\r\n}\r\nfunction exportFont() {\r\n    try {\r\n        let check = fs.existsSync(`${TEMP_PATH}`);\r\n        if (!check) {\r\n            fs.mkdirSync(`${TEMP_PATH}`);\r\n        }\r\n        utils_1.default.writeHiero(TEMP_HIERO_PATH, config);\r\n        let cmdStr = `java -jar ${config.hieroPath} -i ${TEMP_HIERO_PATH} -o ${config.exportDir}/${config.exportName}.fnt -b`;\r\n        console.log(\"[textmeshpro-tool] 正在输出字体文件，请耐心等待Hiero窗口自行关闭...\");\r\n        let time = Date.now();\r\n        exec(cmdStr, (err, stdout, stderr) => {\r\n            if (err) {\r\n                console.error(`[textmeshpro-tool exportFont] exec error: ${err}`);\r\n                return;\r\n            }\r\n            utils_1.default.parse(`${config.exportDir}/${config.exportName}.fnt`);\r\n            setTimeout(() => {\r\n                fs.unlinkSync(`${config.exportDir}/${config.exportName}.fnt`);\r\n                Editor.Message.request(\"asset-db\", \"refresh-asset\", \"db://assets/\");\r\n            }, 500);\r\n            console.log(`[textmeshpro-tool] 字体文件输出完毕，耗时：${(Date.now() - time) / 1000}s`);\r\n        });\r\n    }\r\n    catch (err) {\r\n        console.error(`[textmeshpro-tool exportFont] error`);\r\n        console.error(err);\r\n    }\r\n}\r\n/**\r\n * @en\r\n * @zh 为扩展的主进程的注册方法\r\n */\r\nexports.methods = {\r\n    importExample() {\r\n        try {\r\n            let check = fs.existsSync(`${Editor.Project.path}/assets/textMeshPro`);\r\n            if (check) {\r\n                dialog.showMessageBox({\r\n                    type: \"warning\",\r\n                    title: \"warning\",\r\n                    message: \"警告\",\r\n                    detail: \"assets目录下已存在textMeshPro文件夹，为防止误覆盖，请手动导入\",\r\n                    buttons: [\"确定\"],\r\n                }).then(res => console.log(res));\r\n                return;\r\n            }\r\n            let cmdStr = \"\";\r\n            if (os.type() == \"Windows_NT\") {\r\n                cmdStr = `xcopy ${EXAMPLE_PATH.replace(/\\//g, \"\\\\\")} ${Editor.Project.path}\\\\assets\\\\textMeshPro\\\\ /e`;\r\n            }\r\n            else {\r\n                cmdStr = `cp -r ${EXAMPLE_PATH} ${Editor.Project.path}/assets/textMeshPro/`;\r\n            }\r\n            console.log(cmdStr);\r\n            exec(cmdStr, (error, stdout, stderr) => {\r\n                if (error) {\r\n                    console.error(`[textmeshpro-tool importExample] exec error: ${error}`);\r\n                    return;\r\n                }\r\n                setTimeout(() => {\r\n                    Editor.Message.request(\"asset-db\", \"refresh-asset\", \"db://assets/textMeshPro/\");\r\n                }, 500);\r\n            });\r\n        }\r\n        catch (error) {\r\n            console.error(`[textmeshpro-tool importExample] 文件导入失败，请尝试手动导入 error: ${error}`);\r\n            console.error(error);\r\n        }\r\n    },\r\n    openPanel() {\r\n        Editor.Panel.open(package_json_1.default.name);\r\n    },\r\n    onPanelInit() {\r\n        Editor.Message.send(package_json_1.default.name, \"refresh-config\", config);\r\n    },\r\n    onChangeConfig(key, value) {\r\n        config[key] = value;\r\n    },\r\n    onClickBtnSave(arg) {\r\n        if (arg) {\r\n            config = arg;\r\n        }\r\n        writeConfig();\r\n    },\r\n    onClickBtnExport() {\r\n        exportFont();\r\n    }\r\n};\r\n/**\r\n * @en Hooks triggered after extension loading is complete\r\n * @zh 扩展加载完成后触发的钩子\r\n */\r\nfunction load() {\r\n    readConfig();\r\n}\r\nexports.load = load;\r\n/**\r\n * @en Hooks triggered after extension uninstallation is complete\r\n * @zh 扩展卸载完成后触发的钩子\r\n */\r\nfunction unload() { }\r\nexports.unload = unload;\r\n"
  },
  {
    "path": "extensions/textmeshpro-tool/dist/panels/default/index.js",
    "content": "\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nconst fs_extra_1 = require(\"fs-extra\");\r\nconst path_1 = require(\"path\");\r\nconst { shell } = require(\"electron\");\r\nlet config = {\r\n    hieroPath: \"\",\r\n    fontPath: \"\",\r\n    exportName: \"\",\r\n    exportDir: \"\",\r\n    /** 导出文本来源 0:输入框 1:txt文件 */\r\n    textFrom: 0,\r\n    textStr: \"\",\r\n    textPath: \"\",\r\n    fontSize: 32,\r\n    padding: 5,\r\n    scale: 10,\r\n    width: 1024,\r\n    height: 1024\r\n};\r\n/**\r\n * @zh 如果希望兼容 3.3 之前的版本可以使用下方的代码\r\n * @en You can add the code below if you want compatibility with versions prior to 3.3\r\n */\r\n// Editor.Panel.define = Editor.Panel.define || function(options: any) { return options }\r\nmodule.exports = Editor.Panel.define({\r\n    listeners: {\r\n        show() { console.log('show'); },\r\n        hide() { console.log('hide'); },\r\n    },\r\n    template: (0, fs_extra_1.readFileSync)((0, path_1.join)(__dirname, '../../../static/template/default/index.html'), 'utf-8'),\r\n    style: (0, fs_extra_1.readFileSync)((0, path_1.join)(__dirname, '../../../static/style/default/index.css'), 'utf-8'),\r\n    $: {\r\n        hieroPath: \"#hieroPath\",\r\n        btnDownload: \"#btnDownload\",\r\n        fontPath: \"#fontPath\",\r\n        exportDir: \"#exportDir\",\r\n        exportName: \"#exportName\",\r\n        textSelect: \"#textSelect\",\r\n        textStrElement: \"#textStrElement\",\r\n        textPathElement: \"#textPathElement\",\r\n        textStr: \"#textStr\",\r\n        textPath: \"#textPath\",\r\n        fontSize: \"#fontSize\",\r\n        padding: \"#padding\",\r\n        scale: \"#scale\",\r\n        width: \"#width\",\r\n        height: \"#height\",\r\n        btnSave: \"#btnSave\",\r\n        btnExport: \"#btnExport\",\r\n    },\r\n    methods: {\r\n        refreshConfig(arg) {\r\n            config = arg;\r\n            //@ts-ignore\r\n            this.$.hieroPath.value = config.hieroPath;\r\n            //@ts-ignore\r\n            this.$.fontPath.value = config.fontPath;\r\n            //@ts-ignore\r\n            this.$.exportDir.value = config.exportDir;\r\n            //@ts-ignore\r\n            this.$.exportName.value = config.exportName;\r\n            //@ts-ignore\r\n            this.$.textSelect.value = config.textFrom;\r\n            //@ts-ignore\r\n            this.$.textStrElement.style.display = Number(this.$.textSelect.value) === 0 ? \"\" : \"none\";\r\n            //@ts-ignore\r\n            this.$.textPathElement.style.display = Number(this.$.textSelect.value) === 1 ? \"\" : \"none\";\r\n            //@ts-ignore\r\n            this.$.textStr.value = config.textStr;\r\n            //@ts-ignore\r\n            this.$.textPath.value = config.textPath;\r\n            //@ts-ignore\r\n            this.$.fontSize.value = config.fontSize;\r\n            //@ts-ignore\r\n            this.$.padding.value = config.padding;\r\n            //@ts-ignore\r\n            this.$.scale.value = config.scale;\r\n            //@ts-ignore\r\n            this.$.width.value = config.width;\r\n            //@ts-ignore\r\n            this.$.height.value = config.height;\r\n        }\r\n    },\r\n    ready() {\r\n        // 初始化\r\n        Editor.Message.send(\"textmeshpro-tool\", \"panel-init\");\r\n        // 事件监听\r\n        //@ts-ignore\r\n        this.$.btnDownload.addEventListener(\"confirm\", () => {\r\n            shell.openExternal(\"https://libgdx.com/wiki/tools/hiero\");\r\n        });\r\n        //@ts-ignore\r\n        this.$.exportName.addEventListener(\"confirm\", () => {\r\n            //@ts-ignore\r\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"exportFileName\", this.$.exportName.value);\r\n        });\r\n        //@ts-ignore\r\n        this.$.textSelect.addEventListener(\"confirm\", () => {\r\n            //@ts-ignore\r\n            this.$.textStrElement.style.display = Number(this.$.textSelect.value) === 0 ? \"\" : \"none\";\r\n            //@ts-ignore\r\n            this.$.textPathElement.style.display = Number(this.$.textSelect.value) === 1 ? \"\" : \"none\";\r\n            //@ts-ignore\r\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"textFrom\", Number(this.$.textSelect.value));\r\n        });\r\n        //@ts-ignore\r\n        this.$.textStr.addEventListener(\"confirm\", () => {\r\n            //@ts-ignore\r\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"textStr\", this.$.textStr.value);\r\n        });\r\n        //@ts-ignore\r\n        this.$.fontSize.addEventListener(\"confirm\", () => {\r\n            //@ts-ignore\r\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"fontSize\", this.$.fontSize.value);\r\n        });\r\n        //@ts-ignore\r\n        this.$.padding.addEventListener(\"confirm\", () => {\r\n            //@ts-ignore\r\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"padding\", this.$.padding.value);\r\n        });\r\n        //@ts-ignore\r\n        this.$.scale.addEventListener(\"confirm\", () => {\r\n            //@ts-ignore\r\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"scale\", this.$.scale.value);\r\n        });\r\n        //@ts-ignore\r\n        this.$.width.addEventListener(\"confirm\", () => {\r\n            //@ts-ignore\r\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"width\", this.$width.value);\r\n        });\r\n        //@ts-ignore\r\n        this.$.height.addEventListener(\"confirm\", () => {\r\n            //@ts-ignore\r\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"height\", this.$height.value);\r\n        });\r\n        let saveCall = () => {\r\n            //@ts-ignore\r\n            config.exportName = this.$.exportName.value;\r\n            //@ts-ignore\r\n            config.exportDir = this.$.exportDir.value;\r\n            //@ts-ignore\r\n            config.fontPath = this.$.fontPath.value;\r\n            //@ts-ignore\r\n            config.hieroPath = this.$.hieroPath.value;\r\n            //@ts-ignore\r\n            config.textFrom = Number(this.$.textSelect.value);\r\n            //@ts-ignore\r\n            config.textStr = this.$.textStr.value;\r\n            //@ts-ignore\r\n            config.textPath = this.$.textPath.value;\r\n            //@ts-ignore\r\n            config.fontSize = this.$.fontSize.value;\r\n            //@ts-ignore\r\n            config.padding = this.$.padding.value;\r\n            //@ts-ignore\r\n            config.scale = this.$.scale.value;\r\n            //@ts-ignore\r\n            config.width = this.$.width.value;\r\n            //@ts-ignore\r\n            config.height = this.$.height.value;\r\n            Editor.Message.send(\"textmeshpro-tool\", \"click-btn-save\", config);\r\n        };\r\n        //@ts-ignore\r\n        this.$.btnSave.addEventListener(\"confirm\", () => {\r\n            saveCall();\r\n        });\r\n        //@ts-ignore\r\n        this.$.btnExport.addEventListener(\"confirm\", () => {\r\n            saveCall();\r\n            Editor.Message.send(\"textmeshpro-tool\", \"click-btn-export\");\r\n        });\r\n    },\r\n    beforeClose() { },\r\n    close() { },\r\n});\r\n"
  },
  {
    "path": "extensions/textmeshpro-tool/dist/utils.js",
    "content": "\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nconst fs = require(\"fs\");\r\nclass Utils {\r\n    static writeHiero(hieroPath, config) {\r\n        try {\r\n            let textStr = \"\";\r\n            if (config.textFrom === 0) {\r\n                textStr = config.textStr;\r\n            }\r\n            else if (config.textFrom === 1) {\r\n                if (config.textPath) {\r\n                    textStr = fs.readFileSync(config.textPath, \"utf-8\");\r\n                }\r\n            }\r\n            let data = `\r\nfont.name=${config.exportName}\r\nfont.size=${config.fontSize}\r\nfont.bold=false\r\nfont.italic=false\r\nfont.gamma=1.8\r\nfont.mono=false\r\n\r\nfont2.file=${config.fontPath}\r\nfont2.use=true\r\n\r\npad.top=${config.padding}\r\npad.right=${config.padding}\r\npad.bottom=${config.padding}\r\npad.left=${config.padding}\r\npad.advance.x=${-2 * config.padding}\r\npad.advance.y=${-2 * config.padding}\r\n\r\nglyph.native.rendering=false\r\nglyph.page.width=${config.width}\r\nglyph.page.height=${config.height}\r\nglyph.text=${textStr.replace(/[\\r\\n]/g, \"\")}\r\n\r\nrender_type=0\r\n\r\neffect.class=com.badlogic.gdx.tools.hiero.unicodefont.effects.DistanceFieldEffect\r\neffect.Color=ffffff\r\neffect.Scale=${config.scale}\r\neffect.Spread=${config.padding}\r\n`;\r\n            fs.writeFileSync(hieroPath, data);\r\n        }\r\n        catch (error) {\r\n            console.error(`[textmeshpro-tool writeHiero] error: ${error}`);\r\n        }\r\n    }\r\n    // 正则匹配时需要注意不同系统的换行符不一致\r\n    static parse(fontPath) {\r\n        try {\r\n            let data = fs.readFileSync(fontPath, \"utf-8\");\r\n            let arr = data.split(/\\r\\n|\\n|\\r/);\r\n            let size = Number(arr[0].match(/(?<=size=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let bold = Number(arr[0].match(/(?<=bold=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let italic = Number(arr[0].match(/(?<=italic=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let padding = arr[0].match(/(?<=padding=)([\\S]+?)(?=[\\s])/)[0];\r\n            let spacing = \"\";\r\n            let outline = 0;\r\n            let lineHeight = Number(arr[1].match(/(?<=lineHeight=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let base = Number(arr[1].match(/(?<=base=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let scaleW = Number(arr[1].match(/(?<=scaleW=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let scaleH = Number(arr[1].match(/(?<=scaleH=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let pages = Number(arr[1].match(/(?<=pages=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let packed = 0;\r\n            let alphaChnl = 0;\r\n            let redChnl = 0;\r\n            let greenChnl = 0;\r\n            let blueChnl = 0;\r\n            let pageData = [];\r\n            for (let i = 2; i < 2 + pages; i++) {\r\n                pageData.push({\r\n                    id: Number(arr[i].match(/(?<=id=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    file: String(arr[i].match(/(?<=file=\")([\\S]+?)(?=\")/)[0])\r\n                });\r\n            }\r\n            let charData = [];\r\n            for (let i = 2 + pages + 1; i < arr.length; i++) {\r\n                if (!/char/.test(arr[i])) {\r\n                    continue;\r\n                }\r\n                charData.push({\r\n                    id: Number(arr[i].match(/(?<=id=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    x: Number(arr[i].match(/(?<=x=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    y: Number(arr[i].match(/(?<=y=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    width: Number(arr[i].match(/(?<=width=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    height: Number(arr[i].match(/(?<=height=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    xoffset: Number(arr[i].match(/(?<=xoffset=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    yoffset: Number(arr[i].match(/(?<=yoffset=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    xadvance: Number(arr[i].match(/(?<=xadvance=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    page: Number(arr[i].match(/(?<=page=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    chnl: Number(arr[i].match(/(?<=chnl=)([\\S]+?)/)[0]),\r\n                });\r\n            }\r\n            let out = {\r\n                size: size,\r\n                bold: bold,\r\n                italic: italic,\r\n                padding: padding,\r\n                spacing: spacing,\r\n                outline: outline,\r\n                lineHeight: lineHeight,\r\n                base: base,\r\n                scaleW: scaleW,\r\n                scaleH: scaleH,\r\n                pages: pages,\r\n                packed: packed,\r\n                alphaChnl: alphaChnl,\r\n                redChnl: redChnl,\r\n                greenChnl: greenChnl,\r\n                blueChnl: blueChnl,\r\n                pageData: pageData,\r\n                charData: charData\r\n            };\r\n            fs.writeFileSync(fontPath.replace(\".fnt\", \".json\"), JSON.stringify(out));\r\n        }\r\n        catch (error) {\r\n            console.error(`[textmeshpro-tool parse] error: ${error}`);\r\n        }\r\n    }\r\n}\r\nexports.default = Utils;\r\n"
  },
  {
    "path": "extensions/textmeshpro-tool/i18n/en.js",
    "content": "\"use strict\"; module.exports = { open_panel: \"Default Panel\", send_to_panel: \"Send message to Default Panel\", description: \"A font generator tool for CocosTextMeshPro\" };"
  },
  {
    "path": "extensions/textmeshpro-tool/i18n/zh.js",
    "content": "\"use strict\"; module.exports = { open_panel: \"默认面板\", send_to_panel: \"发送消息给面板\", description: \"CocosTextMeshPro字体导出工具\" };"
  },
  {
    "path": "extensions/textmeshpro-tool/package.json",
    "content": "{\n    \"package_version\": 2,\n    \"version\": \"1.1.1\",\n    \"name\": \"textmeshpro-tool\",\n    \"description\": \"i18n:textmeshpro-tool.description\",\n    \"main\": \"./dist/main.js\",\n    \"dependencies\": {\n        \"vue\": \"^3.1.4\",\n        \"fs-extra\": \"^10.0.0\"\n    },\n    \"devDependencies\": {\n        \"@types/node\": \"^16.0.1\",\n        \"@types/fs-extra\": \"^9.0.5\",\n        \"typescript\": \"^4.3.4\"\n    },\n    \"panels\": {\n        \"default\": {\n            \"title\": \"textmeshpro-tool\",\n            \"type\": \"dockable\",\n            \"main\": \"dist/panels/default\",\n            \"size\": {\n                \"min-width\": 400,\n                \"min-height\": 300,\n                \"width\": 600,\n                \"height\": 500\n            }\n        }\n    },\n    \"contributions\": {\n        \"menu\": [\n            {\n                \"path\": \"i18n:menu.extension/TextMeshPro\",\n                \"label\": \"Font Tool\",\n                \"message\": \"open-panel\"\n            },\n            {\n                \"path\": \"i18n:menu.extension/TextMeshPro\",\n                \"label\": \"Import Assets\",\n                \"message\": \"import-example\"\n            }\n        ],\n        \"messages\": {\n            \"open-panel\": {\n                \"methods\": [\n                    \"openPanel\"\n                ]\n            },\n            \"import-example\": {\n                \"methods\": [\n                    \"importExample\"\n                ]\n            },\n            \"panel-init\": {\n                \"methods\": [\n                    \"onPanelInit\"\n                ]\n            },\n            \"change-config\": {\n                \"methods\": [\n                    \"onChangeConfig\"\n                ]\n            },\n            \"click-btn-save\": {\n                \"methods\": [\n                    \"onClickBtnSave\"\n                ]\n            },\n            \"click-btn-export\": {\n                \"methods\": [\n                    \"onClickBtnExport\"\n                ]\n            },\n            \"refresh-config\": {\n                \"methods\": [\n                    \"default.refreshConfig\"\n                ]\n            }\n        }\n    },\n    \"author\": \"YipLee\",\n    \"editor\": \">=3.6.0\",\n    \"scripts\": {\n        \"build\": \"tsc -b\",\n        \"watch\": \"tsc -w\"\n    }\n}"
  },
  {
    "path": "extensions/textmeshpro-tool/src/main.ts",
    "content": "// @ts-ignore\nimport packageJSON from '../package.json';\nimport Utils from './utils';\n\nconst { dialog } = require(\"electron\");\nconst os = require(\"os\");\nconst fs = require(\"fs\");\nconst exec = require(\"child_process\").exec;\n\nconst EXAMPLE_PATH = `${__dirname}/../textMeshPro`;\nconst CONFIG_PATH = `${__dirname}/config.json`;\nconst TEMP_PATH = `${__dirname}/temp`;\nconst TEMP_HIERO_PATH = `${__dirname}/temp/hieroConfig.hiero`;\n\nlet config: { [key: string]: number | string } = {\n    hieroPath: \"\",\n    fontPath: \"\",\n\n    exportName: \"\",\n    exportDir: \"\",\n\n    /** 导出文本来源 0:输入框 1:txt文件 */\n    textFrom: 0,\n    textStr: \"\",\n    textPath: \"\",\n\n    fontSize: 32,\n    padding: 5,\n    scale: 10,\n    width: 1024,\n    height: 1024\n};\n\nfunction isFileExist(path: string) {\n    return new Promise((resolve, reject) => {\n        fs.access(path, fs.constants.F_OK, (err: any) => {\n            resolve(!err);\n        });\n    });\n}\n\nasync function readConfig() {\n    try {\n        let exist = await isFileExist(CONFIG_PATH);\n        if (!exist) {\n            return;\n        }\n        let data = fs.readFileSync(CONFIG_PATH, \"utf-8\");\n        if (data) {\n            config = JSON.parse(data);\n        }\n    } catch (err) {\n        console.error(`[textmeshpro-tool readConfig] error`);\n    }\n}\n\nfunction writeConfig() {\n    try {\n        let data = JSON.stringify(config);\n        fs.writeFileSync(CONFIG_PATH, data);\n        console.log(`write config: ${CONFIG_PATH}`);\n    } catch (err) {\n        console.error(`[textmeshpro-tool writeConfig] error`);\n        console.error(err);\n    }\n}\n\nfunction exportFont() {\n    try {\n        let check = fs.existsSync(`${TEMP_PATH}`);\n        if (!check) {\n            fs.mkdirSync(`${TEMP_PATH}`);\n        }\n        Utils.writeHiero(TEMP_HIERO_PATH, config);\n        let cmdStr = `java -jar ${config.hieroPath} -i ${TEMP_HIERO_PATH} -o ${config.exportDir}/${config.exportName}.fnt -b`;\n\n        console.log(\"[textmeshpro-tool] 正在输出字体文件，请耐心等待Hiero窗口自行关闭...\");\n        let time = Date.now();\n        exec(cmdStr, (err: any, stdout: any, stderr: any) => {\n            if (err) {\n                console.error(`[textmeshpro-tool exportFont] exec error: ${err}`);\n                return;\n            }\n            Utils.parse(`${config.exportDir}/${config.exportName}.fnt`);\n            setTimeout(() => {\n                fs.unlinkSync(`${config.exportDir}/${config.exportName}.fnt`);\n                Editor.Message.request(\"asset-db\", \"refresh-asset\", \"db://assets/\");\n            }, 500);\n            console.log(`[textmeshpro-tool] 字体文件输出完毕，耗时：${(Date.now() - time) / 1000}s`);\n        });\n    } catch (err) {\n        console.error(`[textmeshpro-tool exportFont] error`);\n        console.error(err);\n    }\n}\n\n/**\n * @en \n * @zh 为扩展的主进程的注册方法\n */\nexport const methods: { [key: string]: (...any: any) => any } = {\n\n    importExample() {\n        try {\n            let check = fs.existsSync(`${Editor.Project.path}/assets/textMeshPro`);\n            if (check) {\n                dialog.showMessageBox({\n                    type: \"warning\",\n                    title: \"warning\",\n                    message: \"警告\",\n                    detail: \"assets目录下已存在textMeshPro文件夹，为防止误覆盖，请手动导入\",\n                    buttons: [\"确定\"],\n                }).then(res => console.log(res));\n                return;\n            }\n\n            let cmdStr = \"\";\n            if (os.type() == \"Windows_NT\") {\n                cmdStr = `xcopy ${EXAMPLE_PATH.replace(/\\//g, \"\\\\\")} ${Editor.Project.path}\\\\assets\\\\textMeshPro\\\\ /e`;\n            } else {\n                cmdStr = `cp -r ${EXAMPLE_PATH} ${Editor.Project.path}/assets/textMeshPro/`;\n            }\n            console.log(cmdStr);\n            exec(cmdStr, (error: any, stdout: any, stderr: any) => {\n                if (error) {\n                    console.error(`[textmeshpro-tool importExample] exec error: ${error}`);\n                    return;\n                }\n                setTimeout(() => {\n                    Editor.Message.request(\"asset-db\", \"refresh-asset\", \"db://assets/textMeshPro/\");\n                }, 500);\n            });\n        } catch (error) {\n            console.error(`[textmeshpro-tool importExample] 文件导入失败，请尝试手动导入 error: ${error}`);\n            console.error(error);\n        }\n    },\n\n    openPanel() {\n        Editor.Panel.open(packageJSON.name);\n    },\n\n    onPanelInit() {\n        Editor.Message.send(packageJSON.name, \"refresh-config\", config);\n    },\n\n    onChangeConfig(key: string, value: string | number) {\n        config[key] = value;\n    },\n\n    onClickBtnSave(arg) {\n        if (arg) {\n            config = arg;\n        }\n        writeConfig();\n    },\n\n    onClickBtnExport() {\n        exportFont();\n    }\n};\n\n/**\n * @en Hooks triggered after extension loading is complete\n * @zh 扩展加载完成后触发的钩子\n */\nexport function load() {\n    readConfig();\n}\n\n/**\n * @en Hooks triggered after extension uninstallation is complete\n * @zh 扩展卸载完成后触发的钩子\n */\nexport function unload() { }\n\n"
  },
  {
    "path": "extensions/textmeshpro-tool/src/panels/default/index.ts",
    "content": "import { readFileSync } from 'fs-extra';\nimport { join } from 'path';\n\nconst { shell } = require(\"electron\");\n\nlet config = {\n    hieroPath: \"\",\n    fontPath: \"\",\n\n    exportName: \"\",\n    exportDir: \"\",\n\n    /** 导出文本来源 0:输入框 1:txt文件 */\n    textFrom: 0,\n    textStr: \"\",\n    textPath: \"\",\n\n    fontSize: 32,\n    padding: 5,\n    scale: 10,\n    width: 1024,\n    height: 1024\n};\n\n/**\n * @zh 如果希望兼容 3.3 之前的版本可以使用下方的代码\n * @en You can add the code below if you want compatibility with versions prior to 3.3\n */\n// Editor.Panel.define = Editor.Panel.define || function(options: any) { return options }\nmodule.exports = Editor.Panel.define({\n    listeners: {\n        show() { console.log('show'); },\n        hide() { console.log('hide'); },\n    },\n    template: readFileSync(join(__dirname, '../../../static/template/default/index.html'), 'utf-8'),\n    style: readFileSync(join(__dirname, '../../../static/style/default/index.css'), 'utf-8'),\n    $: {\n        hieroPath: \"#hieroPath\",\n        btnDownload: \"#btnDownload\",\n\n        fontPath: \"#fontPath\",\n        exportDir: \"#exportDir\",\n        exportName: \"#exportName\",\n\n        textSelect: \"#textSelect\",\n        textStrElement: \"#textStrElement\",\n        textPathElement: \"#textPathElement\",\n        textStr: \"#textStr\",\n        textPath: \"#textPath\",\n\n        fontSize: \"#fontSize\",\n        padding: \"#padding\",\n        scale: \"#scale\",\n        width: \"#width\",\n        height: \"#height\",\n\n        btnSave: \"#btnSave\",\n        btnExport: \"#btnExport\",\n    },\n    methods: {\n        refreshConfig(arg: any) {\n            config = arg;\n            //@ts-ignore\n            this.$.hieroPath.value = config.hieroPath;\n            //@ts-ignore\n            this.$.fontPath.value = config.fontPath;\n            //@ts-ignore\n            this.$.exportDir.value = config.exportDir;\n            //@ts-ignore\n            this.$.exportName.value = config.exportName;\n\n            //@ts-ignore\n            this.$.textSelect.value = config.textFrom;\n            //@ts-ignore\n            this.$.textStrElement.style.display = Number(this.$.textSelect.value) === 0 ? \"\" : \"none\";\n            //@ts-ignore\n            this.$.textPathElement.style.display = Number(this.$.textSelect.value) === 1 ? \"\" : \"none\";\n            //@ts-ignore\n            this.$.textStr.value = config.textStr;\n            //@ts-ignore\n            this.$.textPath.value = config.textPath;\n\n            //@ts-ignore\n            this.$.fontSize.value = config.fontSize;\n            //@ts-ignore\n            this.$.padding.value = config.padding;\n            //@ts-ignore\n            this.$.scale.value = config.scale;\n            //@ts-ignore\n            this.$.width.value = config.width;\n            //@ts-ignore\n            this.$.height.value = config.height;\n        }\n    },\n    ready() {\n        // 初始化\n        Editor.Message.send(\"textmeshpro-tool\", \"panel-init\");\n\n        // 事件监听\n        //@ts-ignore\n        this.$.btnDownload.addEventListener(\"confirm\", () => {\n            shell.openExternal(\"https://libgdx.com/wiki/tools/hiero\");\n        });\n        //@ts-ignore\n        this.$.exportName.addEventListener(\"confirm\", () => {\n            //@ts-ignore\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"exportFileName\", this.$.exportName.value);\n        });\n        //@ts-ignore\n        this.$.textSelect.addEventListener(\"confirm\", () => {\n            //@ts-ignore\n            this.$.textStrElement.style.display = Number(this.$.textSelect.value) === 0 ? \"\" : \"none\";\n            //@ts-ignore\n            this.$.textPathElement.style.display = Number(this.$.textSelect.value) === 1 ? \"\" : \"none\";\n            //@ts-ignore\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"textFrom\", Number(this.$.textSelect.value));\n        });\n        //@ts-ignore\n        this.$.textStr.addEventListener(\"confirm\", () => {\n            //@ts-ignore\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"textStr\", this.$.textStr.value);\n        });\n        //@ts-ignore\n        this.$.fontSize.addEventListener(\"confirm\", () => {\n            //@ts-ignore\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"fontSize\", this.$.fontSize.value);\n        });\n        //@ts-ignore\n        this.$.padding.addEventListener(\"confirm\", () => {\n            //@ts-ignore\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"padding\", this.$.padding.value);\n        });\n        //@ts-ignore\n        this.$.scale.addEventListener(\"confirm\", () => {\n            //@ts-ignore\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"scale\", this.$.scale.value);\n        });\n        //@ts-ignore\n        this.$.width.addEventListener(\"confirm\", () => {\n            //@ts-ignore\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"width\", this.$width.value);\n        });\n        //@ts-ignore\n        this.$.height.addEventListener(\"confirm\", () => {\n            //@ts-ignore\n            Editor.Message.send(\"textmeshpro-tool\", \"change-config\", \"height\", this.$height.value);\n        });\n\n        let saveCall = () => {\n            //@ts-ignore\n            config.exportName = this.$.exportName.value;\n            //@ts-ignore\n            config.exportDir = this.$.exportDir.value;\n            //@ts-ignore\n            config.fontPath = this.$.fontPath.value;\n            //@ts-ignore\n            config.hieroPath = this.$.hieroPath.value;\n            //@ts-ignore\n            config.textFrom = Number(this.$.textSelect.value);\n            //@ts-ignore\n            config.textStr = this.$.textStr.value;\n            //@ts-ignore\n            config.textPath = this.$.textPath.value;\n            //@ts-ignore\n            config.fontSize = this.$.fontSize.value;\n            //@ts-ignore\n            config.padding = this.$.padding.value;\n            //@ts-ignore\n            config.scale = this.$.scale.value;\n            //@ts-ignore\n            config.width = this.$.width.value;\n            //@ts-ignore\n            config.height = this.$.height.value;\n            Editor.Message.send(\"textmeshpro-tool\", \"click-btn-save\", config);\n        };\n        //@ts-ignore\n        this.$.btnSave.addEventListener(\"confirm\", () => {\n            saveCall();\n        });\n        //@ts-ignore\n        this.$.btnExport.addEventListener(\"confirm\", () => {\n            saveCall();\n            Editor.Message.send(\"textmeshpro-tool\", \"click-btn-export\");\n        });\n    },\n    beforeClose() { },\n    close() { },\n});\n"
  },
  {
    "path": "extensions/textmeshpro-tool/src/utils.ts",
    "content": "const fs = require(\"fs\");\r\n\r\nexport default class Utils {\r\n    public static writeHiero(hieroPath: string, config: any) {\r\n        try {\r\n            let textStr = \"\";\r\n            if (config.textFrom === 0) {\r\n                textStr = config.textStr;\r\n            } else if (config.textFrom === 1) {\r\n                if (config.textPath) {\r\n                    textStr = fs.readFileSync(config.textPath, \"utf-8\");\r\n                }\r\n            }\r\n\r\n            let data = `\r\nfont.name=${config.exportName}\r\nfont.size=${config.fontSize}\r\nfont.bold=false\r\nfont.italic=false\r\nfont.gamma=1.8\r\nfont.mono=false\r\n\r\nfont2.file=${config.fontPath}\r\nfont2.use=true\r\n\r\npad.top=${config.padding}\r\npad.right=${config.padding}\r\npad.bottom=${config.padding}\r\npad.left=${config.padding}\r\npad.advance.x=${-2 * config.padding}\r\npad.advance.y=${-2 * config.padding}\r\n\r\nglyph.native.rendering=false\r\nglyph.page.width=${config.width}\r\nglyph.page.height=${config.height}\r\nglyph.text=${textStr.replace(/[\\r\\n]/g, \"\")}\r\n\r\nrender_type=0\r\n\r\neffect.class=com.badlogic.gdx.tools.hiero.unicodefont.effects.DistanceFieldEffect\r\neffect.Color=ffffff\r\neffect.Scale=${config.scale}\r\neffect.Spread=${config.padding}\r\n`;\r\n            fs.writeFileSync(hieroPath, data);\r\n        } catch (error) {\r\n            console.error(`[textmeshpro-tool writeHiero] error: ${error}`);\r\n        }\r\n    }\r\n\r\n    // 正则匹配时需要注意不同系统的换行符不一致\r\n    public static parse(fontPath: string) {\r\n        try {\r\n            let data = fs.readFileSync(fontPath, \"utf-8\");\r\n            let arr = data.split(/\\r\\n|\\n|\\r/);\r\n\r\n            let size = Number(arr[0].match(/(?<=size=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let bold = Number(arr[0].match(/(?<=bold=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let italic = Number(arr[0].match(/(?<=italic=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let padding = arr[0].match(/(?<=padding=)([\\S]+?)(?=[\\s])/)[0];\r\n            let spacing = \"\";\r\n            let outline = 0;\r\n\r\n            let lineHeight = Number(arr[1].match(/(?<=lineHeight=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let base = Number(arr[1].match(/(?<=base=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let scaleW = Number(arr[1].match(/(?<=scaleW=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let scaleH = Number(arr[1].match(/(?<=scaleH=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let pages = Number(arr[1].match(/(?<=pages=)([\\S]+?)(?=[\\s])/)[0]);\r\n            let packed = 0;\r\n            let alphaChnl = 0;\r\n            let redChnl = 0;\r\n            let greenChnl = 0;\r\n            let blueChnl = 0;\r\n\r\n            let pageData = [];\r\n            for (let i = 2; i < 2 + pages; i++) {\r\n                pageData.push({\r\n                    id: Number(arr[i].match(/(?<=id=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    file: String(arr[i].match(/(?<=file=\")([\\S]+?)(?=\")/)[0])\r\n                });\r\n            }\r\n\r\n            let charData = [];\r\n            for (let i = 2 + pages + 1; i < arr.length; i++) {\r\n                if (!/char/.test(arr[i])) {\r\n                    continue;\r\n                }\r\n                charData.push({\r\n                    id: Number(arr[i].match(/(?<=id=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    x: Number(arr[i].match(/(?<=x=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    y: Number(arr[i].match(/(?<=y=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    width: Number(arr[i].match(/(?<=width=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    height: Number(arr[i].match(/(?<=height=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    xoffset: Number(arr[i].match(/(?<=xoffset=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    yoffset: Number(arr[i].match(/(?<=yoffset=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    xadvance: Number(arr[i].match(/(?<=xadvance=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    page: Number(arr[i].match(/(?<=page=)([\\S]+?)(?=[\\s])/)[0]),\r\n                    chnl: Number(arr[i].match(/(?<=chnl=)([\\S]+?)/)[0]),\r\n                });\r\n            }\r\n\r\n            let out = {\r\n                size: size,\r\n                bold: bold,\r\n                italic: italic,\r\n                padding: padding,\r\n                spacing: spacing,\r\n                outline: outline,\r\n\r\n                lineHeight: lineHeight,\r\n                base: base,\r\n                scaleW: scaleW,\r\n                scaleH: scaleH,\r\n                pages: pages,\r\n                packed: packed,\r\n                alphaChnl: alphaChnl,\r\n                redChnl: redChnl,\r\n                greenChnl: greenChnl,\r\n                blueChnl: blueChnl,\r\n\r\n                pageData: pageData,\r\n                charData: charData\r\n            };\r\n\r\n            fs.writeFileSync(fontPath.replace(\".fnt\", \".json\"), JSON.stringify(out));\r\n        } catch (error) {\r\n            console.error(`[textmeshpro-tool parse] error: ${error}`);\r\n        }\r\n    }\r\n}\r\n"
  },
  {
    "path": "extensions/textmeshpro-tool/static/style/default/index.css",
    "content": ".container {\n    display: flex;\n    flex-direction: column;\n    flex: 1;\n    width: 100%;\n    height: 100%;\n    font-size: 12px;\n}\n\n.settings {\n    position: absolute;\n    z-index: 2;\n    height: 100%;\n    width: 100%;\n    top: 0;\n    left: 0;\n    padding: 8px;\n    display: flex;\n    box-sizing: border-box;\n    background: var(--color-normal-fill-important);\n}\n\n.content {\n    position: relative;\n    flex: 1;\n    width: 100%;\n    padding: 16px;\n    display: flex;\n    flex-direction: column;\n    box-sizing: border-box;\n    background: var(--color-normal-fill);\n    border: 1px solid var(--color-normal-border);\n    border-radius: 4px;\n}\n\n.content>section {\n    flex: 1;\n    padding: 10px;\n    overflow-y: auto;\n    overflow-x: hidden;\n}\n\n.mainview {\n    display: flex;\n    flex-direction: column;\n    flex: 1;\n    width: 100%;\n}\n\n.prop {\n    margin-bottom: 5px;\n    margin-right: 5px;\n}\n\n.footer {\n    border-top: 1px solid var(--color-normal-border);\n    padding: 10px;\n    text-align: right;\n    display: flex;\n    justify-content: flex-end;\n}"
  },
  {
    "path": "extensions/textmeshpro-tool/static/template/default/index.html",
    "content": "<div class=\"builder container\">\n    <div class=\"settings\">\n        <div class=\"content\">\n            <section>\n                <div class=\"mainview\">\n                    <ui-prop class=\"prop\">\n                        <ui-label slot=\"label\">Hiero路径</ui-label>\n                        <ui-file id=\"hieroPath\" slot=\"content\" extensions=\"jar\" placeholder=\"Hiero path...\"\n                            style=\"flex: 6;\">\n                        </ui-file>\n                        <ui-button id=\"btnDownload\" slot=\"content\" style=\"flex: 1;\">下载</ui-button>\n                    </ui-prop>\n\n                    <ui-prop class=\"prop\">\n                        <ui-label slot=\"label\">源字体</ui-label>\n                        <ui-file id=\"fontPath\" slot=\"content\" extensions=\"ttf\" placeholder=\"font path...\"></ui-file>\n                    </ui-prop>\n\n                    <ui-prop class=\"prop\">\n                        <ui-label slot=\"label\">导出目录</ui-label>\n                        <ui-file id=\"exportDir\" slot=\"content\" type=\"directory\" placeholder=\"export path...\"></ui-file>\n                    </ui-prop>\n                    <ui-prop class=\"prop\">\n                        <ui-label slot=\"label\">导出名称</ui-label>\n                        <ui-input id=\"exportName\" slot=\"content\" placeholder=\"export font name...\" tabindex=\"0\">\n                        </ui-input>\n                    </ui-prop>\n\n                    <ui-prop class=\"prop\">\n                        <ui-label slot=\"label\">导出文本</ui-label>\n                        <ui-select id=\"textSelect\" slot=\"content\" value=\"0\">\n                            <option value=\"0\">输入框</option>\n                            <option value=\"1\">文本文件</option>\n                        </ui-select>\n                    </ui-prop>\n                    <ui-prop id=\"textStrElement\" class=\"prop\">\n                        <ui-label slot=\"label\">输入框</ui-label>\n                        <ui-textarea id=\"textStr\" slot=\"content\" value=\"\" multiline auto-height></ui-textarea>\n                    </ui-prop>\n                    <ui-prop id=\"textPathElement\" class=\"prop\">\n                        <ui-label slot=\"label\">文本文件</ui-label>\n                        <ui-file id=\"textPath\" slot=\"content\" extensions=\"txt\" placeholder=\"txt path...\"></ui-file>\n                    </ui-prop>\n\n                    <ui-prop class=\"prop\">\n                        <ui-label slot=\"label\">字体参数</ui-label>\n                        <ui-prop class=\"prop\" slot=\"content\">\n                            <ui-label slot=\"label\">fontSize</ui-label>\n                            <ui-num-input id=\"fontSize\" slot=\"content\" value=\"32\" step=\"1\"></ui-num-input>\n                        </ui-prop>\n                        <ui-prop class=\"prop\" slot=\"content\">\n                            <ui-label slot=\"label\">padding</ui-label>\n                            <ui-num-input id=\"padding\" slot=\"content\" value=\"5\" step=\"1\"></ui-num-input>\n                        </ui-prop>\n                    </ui-prop>\n                    <ui-prop class=\"prop\">\n                        <ui-label slot=\"label\">纹理参数</ui-label>\n                        <ui-prop class=\"prop\" slot=\"content\">\n                            <ui-label slot=\"label\">Width</ui-label>\n                            <ui-num-input id=\"width\" slot=\"content\" value=\"1024\" step=\"1\"></ui-num-input>\n                        </ui-prop>\n                        <ui-prop class=\"prop\" slot=\"content\">\n                            <ui-label slot=\"label\">Height</ui-label>\n                            <ui-num-input id=\"height\" slot=\"content\" value=\"1024\" step=\"1\"></ui-num-input>\n                        </ui-prop>\n                    </ui-prop>\n                    <ui-prop class=\"prop\">\n                        <ui-label slot=\"label\">SDF Scale</ui-label>\n                        <ui-num-input id=\"scale\" slot=\"content\" value=\"10\" step=\"1\"></ui-num-input>\n                    </ui-prop>\n                </div>\n            </section>\n            <div class=\"footer\">\n                <ui-button id=\"btnSave\" class=\"blue\">Save</ui-button>\n                <ui-label style=\"width: 20px;\"></ui-label>\n                <ui-button id=\"btnExport\" class=\"blue\">Export</ui-button>\n            </div>\n        </div>\n    </div>\n</div>"
  },
  {
    "path": "extensions/textmeshpro-tool/static/template/vue/counter.html",
    "content": "<div class=\"counter\">\n    <h2> {{counter}}</h2>\n    <ui-button class=\"blue\"\n    @click=\"addition\">+</ui-button>\n    <ui-button @click=\"subtraction\">-</ui-button>\n</div>"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/resources/fonts/zcoolArt.json",
    "content": 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editor: { type: color } }\n        outlineThickness: { value: 0.1, range:[0, 1, 0.01]}\n\n        underlayColor: { value: [0, 0, 0, 1],  editor: { type: color } }\n        underlayOffsetX: { value: 0, range:[-1, 1, 0.001] }\n        underlayOffsetY: { value: 0, range:[-1, 1, 0.001] }\n        underlayDilate: { value: 0.5, range:[0, 1, 0.01] }\n        underlaySoftness: { value: 0.1, range:[0, 1, 0.01] }\n\n        glowColor: { value: [0, 1, 0, 1],  editor: { type: color } }\n        glowOffset: { value: 0.5, range:[0, 1, 0.01] }\n        glowInner: { value: 0.01, range:[0, 1, 0.01] }\n        glowOuter: { value: 0.01, range:[0, 1, 0.01] }\n        glowPower: { value: 1, range:[0, 1, 0.01] }\n}%\n\nCCProgram tmp-vs %{\n  precision highp float;\n  #include <builtin/uniforms/cc-global>\n  #if USE_LOCAL\n    #include <builtin/uniforms/cc-local>\n  #endif\n  #if SAMPLE_FROM_RT\n    #include <common/common-define>\n  #endif\n  in vec3 a_position;\n  in vec2 a_texCoord;\n  in vec4 a_color;\n  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texture2;\n    uniform sampler2D texture3;\n  #endif\n  #if USE_TEXTURE_LEVEL_4\n    uniform sampler2D texture4;\n    uniform sampler2D texture5;\n    uniform sampler2D texture6;\n    uniform sampler2D texture7;\n  #endif\n\n  uniform Face {\n    // 字体颜色，会与顶点颜色进行混合\n    vec4 faceColor;\n    // 字体的粗细 0.5为字体标准粗细\n    float faceDilate;\n    // 字体的柔软度\n    float faceSoftness;\n  };\n\n  #if USE_OUTLINE\n    uniform Outline {\n      // 描边颜色，会受顶点alpha值影响\n      vec4 outlineColor;\n      // 描边粗细\n      float outlineThickness;\n    };\n  #endif\n\n  #if USE_UNDERLAY\n    uniform Underlay {\n      // 阴影颜色，会受顶点alpha值影响\n      vec4 underlayColor;\n      // 阴影偏移\n      float underlayOffsetX;\n      float underlayOffsetY;\n      // 阴影粗细\n      float underlayDilate;\n      // 阴影柔软度\n      float underlaySoftness;\n    };\n  #endif\n\n  #if USE_GLOW\n    uniform Glow {\n      // 辉光颜色，会受顶点alpha值影响\n      vec4 glowColor;\n      // 辉光偏移\n      float glowOffset;\n      // 辉光向内部的粗细\n      float 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{\n      \"__type__\": \"cc.Rect\",\n      \"x\": 0,\n      \"y\": 0,\n      \"width\": 1,\n      \"height\": 1\n    },\n    \"_aperture\": 19,\n    \"_shutter\": 7,\n    \"_iso\": 0,\n    \"_screenScale\": 1,\n    \"_visibility\": 41943040,\n    \"_targetTexture\": null,\n    \"_id\": \"63WIch3o5BEYRlXzTT0oWc\"\n  },\n  {\n    \"__type__\": \"cc.Node\",\n    \"_name\": \"TmpRichText\",\n    \"_objFlags\": 0,\n    \"_parent\": {\n      \"__id__\": 2\n    },\n    \"_children\": [],\n    \"_active\": true,\n    \"_components\": [\n      {\n        \"__id__\": 6\n      },\n      {\n        \"__id__\": 7\n      }\n    ],\n    \"_prefab\": null,\n    \"_lpos\": {\n      \"__type__\": \"cc.Vec3\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0\n    },\n    \"_lrot\": {\n      \"__type__\": \"cc.Quat\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0,\n      \"w\": 1\n    },\n    \"_lscale\": {\n      \"__type__\": \"cc.Vec3\",\n      \"x\": 1,\n      \"y\": 1,\n      \"z\": 1\n    },\n    \"_layer\": 33554432,\n    \"_euler\": {\n      \"__type__\": \"cc.Vec3\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0\n    },\n    \"_id\": \"420WPLYo5MbrrRd8mS+jQN\"\n  },\n  {\n    \"__type__\": \"cc.UITransform\",\n    \"_name\": \"\",\n    \"_objFlags\": 0,\n    \"node\": {\n      \"__id__\": 5\n    },\n    \"_enabled\": true,\n    \"__prefab\": null,\n    \"_contentSize\": {\n      \"__type__\": \"cc.Size\",\n      \"width\": 400,\n      \"height\": 348.48\n    },\n    \"_anchorPoint\": {\n      \"__type__\": \"cc.Vec2\",\n      \"x\": 0.5,\n      \"y\": 0.5\n    },\n    \"_id\": \"ceK3gGsIxES4LEQNCVGsB5\"\n  },\n  {\n    \"__type__\": \"cd6a1T8yVBMCqKxdsw6LjB6\",\n    \"_name\": \"\",\n    \"_objFlags\": 0,\n    \"node\": {\n      \"__id__\": 5\n    },\n    \"_enabled\": true,\n    \"__prefab\": null,\n    \"_string\": \"富文本测试：\\n<size=64>enlarge me</size> <color=#ff0000>Red Text</color> <cg lb=#f90000 rb=#f90000 lt=#0019f7 ​rt=#0019f7>color gradient</cg> <u=8><outline color=green thickness=0.15><face color=#00000000 dilate=0.5 softness=0.02>outline underline strikethrough face</face></outline></u> <s=6>strikethrough</s> <i>This text will be rendered as italic</i> <underlay color=#000000 x=0.001 y=-0.001 dilate=0.5 softness=0.3>underlay</underlay> <glow color=#0ff0ff inner=0.2 outer=0.4><color=#000000>glow</color></glow><img src='question' click='handler' height=40 width=40 align= center/>2222<img src='cancel' click='handler' height=40 width=40 align= center/>\",\n    \"_font\": {\n      \"__uuid__\": \"8f9b07b2-22f0-4f7f-b969-2cf08cd5b0e1\",\n      \"__expectedType__\": \"cc.JsonAsset\"\n    },\n    \"_horizontalAlign\": 0,\n    \"_verticalAlign\": 1,\n    \"_fontSize\": 32,\n    \"_maxWidth\": 400,\n    \"_lineHeight\": 48,\n    \"_imageAtlas\": {\n      \"__uuid__\": \"b355bc7e-57c1-46be-874b-f47f768ae679\",\n      \"__expectedType__\": \"cc.SpriteAtlas\"\n    },\n    \"_handleTouchEvent\": true,\n    \"material\": {\n      \"__uuid__\": \"826ba4ea-bcaa-4a5d-bf75-35d010607422\",\n      \"__expectedType__\": \"cc.Material\"\n    },\n    \"textures\": [\n      {\n        \"__uuid__\": \"c395b07f-6f97-421c-b6bc-b501fc13a4c1@6c48a\",\n        \"__expectedType__\": \"cc.Texture2D\"\n      },\n      {\n        \"__uuid__\": \"f3feaeef-2b4e-4a1a-92ea-c63acb49c434@6c48a\",\n        \"__expectedType__\": \"cc.Texture2D\"\n      },\n      {\n        \"__uuid__\": \"a5b75940-e5bb-4c40-b446-02fb7a584074@6c48a\",\n        \"__expectedType__\": \"cc.Texture2D\"\n      },\n      {\n        \"__uuid__\": \"dd8f2b59-403b-45aa-b90b-7a60c424031f@6c48a\",\n        \"__expectedType__\": \"cc.Texture2D\"\n      }\n    ],\n    \"_id\": \"e33O3pUAhMEq44kNxkK2vV\"\n  },\n  {\n    \"__type__\": \"cc.UITransform\",\n    \"_name\": \"\",\n    \"_objFlags\": 0,\n    \"node\": {\n      \"__id__\": 2\n    },\n    \"_enabled\": true,\n    \"__prefab\": null,\n    \"_contentSize\": {\n      \"__type__\": \"cc.Size\",\n      \"width\": 960,\n      \"height\": 640\n    },\n    \"_anchorPoint\": {\n      \"__type__\": \"cc.Vec2\",\n      \"x\": 0.5,\n      \"y\": 0.5\n    },\n    \"_id\": \"d6rUX5yfhMlKoWX2bSbawx\"\n  },\n  {\n    \"__type__\": \"cc.Canvas\",\n    \"_name\": \"\",\n    \"_objFlags\": 0,\n    \"node\": {\n      \"__id__\": 2\n    },\n    \"_enabled\": true,\n    \"__prefab\": null,\n    \"_cameraComponent\": {\n      \"__id__\": 4\n    },\n    \"_alignCanvasWithScreen\": true,\n    \"_id\": \"12O/ljcVlEqLmVm3U2gEOQ\"\n  },\n  {\n    \"__type__\": \"cc.Widget\",\n    \"_name\": \"\",\n    \"_objFlags\": 0,\n    \"node\": {\n      \"__id__\": 2\n    },\n    \"_enabled\": true,\n    \"__prefab\": null,\n    \"_alignFlags\": 45,\n    \"_target\": null,\n    \"_left\": -5.684341886080802e-14,\n    \"_right\": -5.684341886080802e-14,\n    \"_top\": 0,\n    \"_bottom\": 0,\n    \"_horizontalCenter\": 0,\n    \"_verticalCenter\": 0,\n    \"_isAbsLeft\": true,\n    \"_isAbsRight\": true,\n    \"_isAbsTop\": true,\n    \"_isAbsBottom\": true,\n    \"_isAbsHorizontalCenter\": true,\n    \"_isAbsVerticalCenter\": true,\n    \"_originalWidth\": 0,\n    \"_originalHeight\": 0,\n    \"_alignMode\": 2,\n    \"_lockFlags\": 0,\n    \"_id\": \"c5V1EV8IpMtrIvY1OE9t2u\"\n  },\n  {\n    \"__type__\": \"cc.SceneGlobals\",\n    \"ambient\": {\n      \"__id__\": 12\n    },\n    \"shadows\": {\n      \"__id__\": 13\n    },\n    \"_skybox\": {\n      \"__id__\": 14\n    },\n    \"fog\": {\n      \"__id__\": 15\n    },\n    \"octree\": {\n      \"__id__\": 16\n    }\n  },\n  {\n    \"__type__\": \"cc.AmbientInfo\",\n    \"_skyColorHDR\": {\n      \"__type__\": \"cc.Vec4\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0,\n      \"w\": 0.520833125\n    },\n    \"_skyColor\": {\n      \"__type__\": \"cc.Vec4\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0,\n      \"w\": 0.520833125\n    },\n    \"_skyIllumHDR\": 20000,\n    \"_skyIllum\": 20000,\n    \"_groundAlbedoHDR\": {\n      \"__type__\": \"cc.Vec4\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0,\n      \"w\": 0\n    },\n    \"_groundAlbedo\": {\n      \"__type__\": \"cc.Vec4\",\n      \"x\": 0,\n      \"y\": 0,\n      \"z\": 0,\n      \"w\": 0\n    },\n    \"_skyColorLDR\": {\n      \"__type__\": \"cc.Vec4\",\n      \"x\": 0.2,\n      \"y\": 0.5,\n      \"z\": 0.8,\n      \"w\": 1\n    },\n    \"_skyIllumLDR\": 20000,\n    \"_groundAlbedoLDR\": {\n      \"__type__\": \"cc.Vec4\",\n      \"x\": 0.2,\n      \"y\": 0.2,\n      \"z\": 0.2,\n      \"w\": 1\n    }\n  },\n  {\n    \"__type__\": \"cc.ShadowsInfo\",\n    \"_enabled\": false,\n    \"_type\": 0,\n    \"_normal\": {\n      \"__type__\": \"cc.Vec3\",\n      \"x\": 0,\n      \"y\": 1,\n      \"z\": 0\n    },\n    \"_distance\": 0,\n    \"_shadowColor\": {\n      \"__type__\": \"cc.Color\",\n      \"r\": 76,\n      \"g\": 76,\n      \"b\": 76,\n      \"a\": 255\n    },\n    \"_maxReceived\": 4,\n    \"_size\": {\n      \"__type__\": \"cc.Vec2\",\n      \"x\": 512,\n      \"y\": 512\n    }\n  },\n  {\n    \"__type__\": \"cc.SkyboxInfo\",\n    \"_envLightingType\": 0,\n    \"_envmapHDR\": null,\n    \"_envmap\": null,\n    \"_envmapLDR\": null,\n    \"_diffuseMapHDR\": null,\n    \"_diffuseMapLDR\": null,\n    \"_enabled\": false,\n    \"_useHDR\": true,\n    \"_editableMaterial\": null,\n    \"_reflectionHDR\": null,\n    \"_reflectionLDR\": null\n  },\n  {\n    \"__type__\": \"cc.FogInfo\",\n    \"_type\": 0,\n    \"_fogColor\": {\n      \"__type__\": \"cc.Color\",\n      \"r\": 200,\n      \"g\": 200,\n      \"b\": 200,\n      \"a\": 255\n    },\n    \"_enabled\": false,\n    \"_fogDensity\": 0.3,\n    \"_fogStart\": 0.5,\n    \"_fogEnd\": 300,\n    \"_fogAtten\": 5,\n    \"_fogTop\": 1.5,\n    \"_fogRange\": 1.2,\n    \"_accurate\": false\n  },\n  {\n    \"__type__\": \"cc.OctreeInfo\",\n    \"_enabled\": false,\n    \"_minPos\": {\n      \"__type__\": \"cc.Vec3\",\n      \"x\": -1024,\n      \"y\": -1024,\n      \"z\": -1024\n    },\n    \"_maxPos\": {\n      \"__type__\": \"cc.Vec3\",\n      \"x\": 1024,\n      \"y\": 1024,\n      \"z\": 1024\n    },\n    \"_depth\": 8\n  }\n]"
  },
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    "path": "extensions/textmeshpro-tool/textMeshPro/scenes/Example2.scene.meta",
    "content": "{\n  \"ver\": \"1.1.39\",\n  \"importer\": \"scene\",\n  \"imported\": true,\n  \"uuid\": \"381e6611-0d12-4267-86a6-89ac41b73d88\",\n  \"files\": [\n    \".json\"\n  ],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
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    "path": "extensions/textmeshpro-tool/textMeshPro/scenes.meta",
    "content": "{\n  \"ver\": \"1.1.0\",\n  \"importer\": \"directory\",\n  \"imported\": true,\n  \"uuid\": \"e07f36d2-c801-4835-aebe-abb03af6da98\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {\n    \"compressionType\": {},\n    \"isRemoteBundle\": {}\n  }\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/Example1.ts",
    "content": "import { Component, tween, Vec3, _decorator } from \"cc\";\r\nimport TextMeshPro from \"./TextMeshPro\";\r\nimport TmpUtils from \"./utils/TmpUtils\";\r\n\r\nconst { ccclass, property } = _decorator;\r\n\r\n@ccclass\r\nexport default class Example1 extends Component {\r\n\r\n    @property(TextMeshPro)\r\n    text1: TextMeshPro = null;\r\n\r\n    @property(TextMeshPro)\r\n    text2: TextMeshPro = null;\r\n\r\n    @property(TextMeshPro)\r\n    text3: TextMeshPro = null;\r\n\r\n    protected start(): void {\r\n        this.anim1();\r\n        this.anim3();\r\n\r\n        this.scheduleOnce(() => {\r\n            for (let i = 0; i < this.text2.string.length; i++) {\r\n                let result: Vec3[] = this.text2.getPosVertices(i);\r\n                this._initPos.push(result);\r\n            }\r\n        }, 0);\r\n    }\r\n\r\n    protected update(dt: number): void {\r\n        this._time += dt;\r\n        this.anim2();\r\n    }\r\n\r\n    private _time = 0;\r\n    public _fScale: number = 1;\r\n    public _xOffset: number = 0;\r\n    private async anim1(): Promise<void> {\r\n        await TmpUtils.waitCmpt(this, 1);\r\n        this.text1.string = \"这 是 一 段 测 试 文 字aaagghjsa;dzxmc;\";\r\n        this.text1.updateRenderData(true);\r\n        for (let i = 0; i < this.text1.string.length; i++) {\r\n            this.text1.setVisible(i, false);\r\n        }\r\n        for (let i = 0; i < this.text1.string.length; i++) {\r\n            this.text1.setVisible(i, true);\r\n            if (!this.text1.isVisible(i)) {\r\n                continue;\r\n            }\r\n            let result: Vec3[] = this.text1.getPosVertices(i);\r\n            let center = new Vec3();\r\n            center.x = (result[0].x + result[1].x + result[2].x + result[3].x) / 4;\r\n            center.y = (result[0].y + result[1].y + result[2].y + result[3].y) / 4;\r\n            this._xOffset = -30;\r\n\r\n            let updateCall = () => {\r\n                let copy: Vec3[] = [];\r\n                copy.push(result[0].clone());\r\n                copy.push(result[1].clone());\r\n                copy.push(result[2].clone());\r\n                copy.push(result[3].clone());\r\n                for (let j = 0; j < 4; j++) {\r\n                    let delta: Vec3 = new Vec3();\r\n                    Vec3.subtract(delta, copy[j], center);\r\n                    delta.multiplyScalar(this._fScale).add(new Vec3(this._xOffset, 0));\r\n                    Vec3.add(copy[j], center, delta);\r\n                }\r\n                this.text1.setPosVertices(i, copy as any);\r\n            }\r\n\r\n            tween<Example1>(this)\r\n                .to(0.05, { _fScale: 2, _xOffset: -15 }, { onUpdate: updateCall })\r\n                .to(0.05, { _fScale: 1, _xOffset: 0 }, { onUpdate: updateCall })\r\n                .start();\r\n            await TmpUtils.waitCmpt(this, 0.1);\r\n        }\r\n    }\r\n\r\n    private _initPos: Vec3[][] = [];\r\n    private anim2(): void {\r\n        if (this._initPos.length <= 0) {\r\n            return;\r\n        }\r\n        for (let i = 0; i < this.text2.string.length; i++) {\r\n            if (!this.text2.isVisible(i)) {\r\n                continue;\r\n            }\r\n            let result = [];\r\n            for (let j = 0; j < 4; j++) {\r\n                result.push(this._initPos[i][j].clone());\r\n                result[j].y += Math.sin(0.5 * i + this._time * 5) * 10;\r\n            }\r\n            this.text2.setPosVertices(i, result as any);\r\n        }\r\n    }\r\n\r\n    public alpha: number = 0;\r\n    private async anim3(): Promise<void> {\r\n        await TmpUtils.waitCmpt(this, 1);\r\n        this.text3.string = \"这 是 一 段 测 试 文 字aaagghjsa;dzxmc;\";\r\n        this.text3.updateRenderData(true);\r\n        for (let i = 0; i < this.text3.string.length; i++) {\r\n            this.text3.setVisible(i, false);\r\n        }\r\n        let time = 0.1;\r\n        for (let i = 0; i < this.text3.string.length; i++) {\r\n            this.text3.setVisible(i, true);\r\n            if (!this.text3.isVisible(i)) {\r\n                continue;\r\n            }\r\n            this.text3.setVisible(i, false);\r\n            let result = this.text3.getColorExtraVertices(i);\r\n            this.alpha = 0;\r\n            tween<Example1>(this)\r\n                .to(time / 2, { alpha: 255 }, {\r\n                    onUpdate: () => {\r\n                        result[0].a = this.alpha;\r\n                        result[2].a = this.alpha;\r\n                        this.text3.setColorExtraVertices(i, result);\r\n                    }\r\n                })\r\n                .call(() => {\r\n                    this.alpha = 0;\r\n                })\r\n                .to(time / 2, { alpha: 255 }, {\r\n                    onUpdate: () => {\r\n                        result[1].a = this.alpha;\r\n                        result[3].a = this.alpha;\r\n                        this.text3.setColorExtraVertices(i, result);\r\n                    }\r\n                })\r\n                .start();\r\n\r\n            await TmpUtils.waitCmpt(this, time);\r\n        }\r\n    }\r\n}\r\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/Example1.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"0fdd64b9-e589-4473-a88b-10238ee3898f\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/TextMeshPro.ts",
    "content": "import { _decorator, BaseRenderData, color, Color, Enum, error, gfx, HorizontalTextAlignment, JsonAsset, Material, RenderData, renderer, SpriteFrame, StencilManager, Texture2D, UIRenderer, Vec2, Vec3, VerticalTextAlignment } from \"cc\";\r\nimport { EDITOR, JSB } from \"cc/env\";\r\nimport TmpAssembler, { TmpLetterInfo } from \"./utils/TmpAssembler\";\r\nimport TmpFontConfig from \"./utils/TmpFontConfig\";\r\nimport TmpUtils from \"./utils/TmpUtils\";\r\n\r\nconst { ccclass, property, executeInEditMode } = _decorator;\r\n\r\nconst vfmt = [\r\n    new gfx.Attribute(gfx.AttributeName.ATTR_POSITION, gfx.Format.RGB32F),\r\n    new gfx.Attribute(gfx.AttributeName.ATTR_TEX_COORD, gfx.Format.RG32F),\r\n    new gfx.Attribute(gfx.AttributeName.ATTR_COLOR, gfx.Format.RGBA32F),\r\n    new gfx.Attribute(gfx.AttributeName.ATTR_COLOR2, gfx.Format.RGBA32F),\r\n    new gfx.Attribute(\"a_texture_idx\", gfx.Format.R32F)\r\n];\r\n\r\n/**\r\n * TextMeshPro的排版方式\r\n */\r\nexport enum TmpOverflow {\r\n    NONE,\r\n    CLAMP,\r\n    ELLIPSIS,\r\n    SHRINK,\r\n    RESIZE_HEIGHT\r\n}\r\n\r\n/**\r\n * TextMeshPro Uniform参数\r\n */\r\n@ccclass(\"TmpUniform\")\r\nexport class TmpUniform {\r\n    @property(Color)\r\n    private _faceColor: Color = Color.WHITE.clone();\r\n    @property({ tooltip: \"文本主体颜色\", type: Color })\r\n    public get faceColor(): Color { return this._faceColor; }\r\n    public set faceColor(v: Color) {\r\n        if (!EDITOR && this._faceColor === v) { return; }\r\n        this._faceColor = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatFace(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _faceDilate: number = 0.5;\r\n    @property({ tooltip: \"文本主体厚度\", range: [0, 1, 0.01] })\r\n    public get faceDilate(): number { return this._faceDilate; }\r\n    public set faceDilate(v: number) {\r\n        if (!EDITOR && this._faceDilate === v) { return; }\r\n        this._faceDilate = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatFace(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _faceSoftness: number = 0.01;\r\n    @property({ tooltip: \"文本主体柔和度\", range: [0, 1, 0.01] })\r\n    public get faceSoftness(): number { return this._faceSoftness; }\r\n    public set faceSoftness(v: number) {\r\n        if (!EDITOR && this._faceSoftness === v) { return; }\r\n        this._faceSoftness = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatFace(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _enableOutline: boolean = false;\r\n    @property({ tooltip: \"是否启用描边效果\" })\r\n    public get enableOutline(): boolean { return this._enableOutline; }\r\n    public set enableOutline(v: boolean) {\r\n        if (!EDITOR && this._enableOutline === v) { return; }\r\n        this._enableOutline = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatOutline(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property(Color)\r\n    private _outlineColor: Color = color(255, 0, 0, 255);\r\n    @property({\r\n        tooltip: \"描边颜色\",\r\n        type: Color,\r\n        visible() { return this._enableOutline; }\r\n    })\r\n    public get outlineColor(): Color { return this._outlineColor; }\r\n    public set outlineColor(v: Color) {\r\n        if (!EDITOR && this._outlineColor === v) { return; }\r\n        this._outlineColor = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatOutline(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _outlineThickness: number = 0.1;\r\n    @property({\r\n        tooltip: \"描边厚度\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableOutline; }\r\n    })\r\n    public get outlineThickness(): number { return this._outlineThickness; }\r\n    public set outlineThickness(v: number) {\r\n        if (!EDITOR && this._outlineThickness === v) { return; }\r\n        this._outlineThickness = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatOutline(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _enableUnderlay: boolean = false;\r\n    @property({ tooltip: \"是否启用阴影效果\" })\r\n    public get enableUnderlay(): boolean { return this._enableUnderlay; }\r\n    public set enableUnderlay(v: boolean) {\r\n        if (!EDITOR && this._enableUnderlay === v) { return; }\r\n        this._enableUnderlay = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatUnderlay(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property(Color)\r\n    private _underlayColor: Color = color(0, 0, 0, 255);\r\n    @property({\r\n        tooltip: \"阴影颜色\",\r\n        type: Color,\r\n        visible() { return this._enableUnderlay; }\r\n    })\r\n    public get underlayColor(): Color { return this._underlayColor; }\r\n    public set underlayColor(v: Color) {\r\n        if (!EDITOR && this._underlayColor === v) { return; }\r\n        this._underlayColor = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatUnderlay(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property(Vec2)\r\n    private _underlayOffset: Vec2 = new Vec2(0, 0);\r\n    @property({\r\n        tooltip: \"阴影偏移\",\r\n        type: Vec2,\r\n        range: [-1, 1],\r\n        visible() { return this._enableUnderlay; }\r\n    })\r\n    public get underlayOffset(): Vec2 { return this._underlayOffset; }\r\n    public set underlayOffset(v: Vec2) {\r\n        if (!EDITOR && this._underlayOffset === v) { return; }\r\n        this._underlayOffset = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatUnderlay(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _underlayDilate: number = 0.5;\r\n    @property({\r\n        tooltip: \"阴影厚度\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableUnderlay; }\r\n    })\r\n    public get underlayDilate(): number { return this._underlayDilate; }\r\n    public set underlayDilate(v: number) {\r\n        if (!EDITOR && this._underlayDilate === v) { return; }\r\n        this._underlayDilate = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatUnderlay(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _underlaySoftness: number = 0.1;\r\n    @property({\r\n        tooltip: \"阴影柔和度\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableUnderlay; }\r\n    })\r\n    public get underlaySoftness(): number { return this._underlaySoftness; }\r\n    public set underlaySoftness(v: number) {\r\n        if (!EDITOR && this._underlaySoftness === v) { return; }\r\n        this._underlaySoftness = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatUnderlay(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _enableGlow: boolean = false;\r\n    @property({ tooltip: \"是否启用辉光效果\" })\r\n    public get enableGlow(): boolean { return this._enableGlow; }\r\n    public set enableGlow(v: boolean) {\r\n        if (!EDITOR && this._enableGlow === v) { return; }\r\n        this._enableGlow = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatGlow(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property(Color)\r\n    private _glowColor: Color = color(0, 255, 0, 255);\r\n    @property({\r\n        tooltip: \"辉光颜色\",\r\n        type: Color,\r\n        visible() { return this._enableGlow; }\r\n    })\r\n    public get glowColor(): Color { return this._glowColor; }\r\n    public set glowColor(v: Color) {\r\n        if (!EDITOR && this._glowColor === v) { return; }\r\n        this._glowColor = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatGlow(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _glowOffset: number = 0.5;\r\n    @property({\r\n        tooltip: \"辉光偏移\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableGlow; }\r\n    })\r\n    public get glowOffset(): number { return this._glowOffset; }\r\n    public set glowOffset(v: number) {\r\n        if (!EDITOR && this._glowOffset === v) { return; }\r\n        this._glowOffset = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatGlow(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _glowInner: number = 0.01;\r\n    @property({\r\n        tooltip: \"辉光向内的厚度\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableGlow; }\r\n    })\r\n    public get glowInner(): number { return this._glowInner; }\r\n    public set glowInner(v: number) {\r\n        if (!EDITOR && this._glowInner === v) { return; }\r\n        this._glowInner = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatGlow(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _glowOuter: number = 0.01;\r\n    @property({\r\n        tooltip: \"辉光向外的厚度\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableGlow; }\r\n    })\r\n    public get glowOuter(): number { return this._glowOuter; }\r\n    public set glowOuter(v: number) {\r\n        if (!EDITOR && this._glowOuter === v) { return; }\r\n        this._glowOuter = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatGlow(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    @property\r\n    private _glowPower: number = 1;\r\n    @property({\r\n        tooltip: \"辉光强度\",\r\n        range: [0, 1, 0.01],\r\n        visible() { return this._enableGlow; }\r\n    })\r\n    public get glowPower(): number { return this._glowPower; }\r\n    public set glowPower(v: number) {\r\n        if (!EDITOR && this._glowPower === v) { return; }\r\n        this._glowPower = v;\r\n        if (!this._comp) { return; }\r\n        this._comp.updateTmpMatGlow(this._comp.getMaterialInstance(0));\r\n    }\r\n\r\n    private _comp: TextMeshPro = null;\r\n    public get comp(): TextMeshPro { return this._comp; }\r\n\r\n    public init(text: TextMeshPro) {\r\n        this._comp = text;\r\n\r\n        let material = this._comp.getMaterialInstance(0);\r\n        this._comp.updateTmpMatFace(material);\r\n        this._comp.updateTmpMatOutline(material);\r\n        this._comp.updateTmpMatUnderlay(material);\r\n        this._comp.updateTmpMatGlow(material);\r\n    }\r\n}\r\n\r\n@ccclass(\"TextMeshPro\")\r\n@executeInEditMode\r\nexport default class TextMeshPro extends UIRenderer {\r\n\r\n    @property\r\n    private _string: string = \"\";\r\n    @property({ multiline: true })\r\n    public get string(): string { return this._string; }\r\n    public set string(v: string) {\r\n        if (!EDITOR && this._string === v) { return; }\r\n        this._string = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property(JsonAsset)\r\n    private _font: JsonAsset = null;\r\n    @property({ tooltip: \"字体资源\\n依赖的纹理请勿打入图集\\n在编辑器内拖拽此文件时，纹理必须和此文件处于同一目录下\", type: JsonAsset })\r\n    private get font(): JsonAsset { return this._font; }\r\n    private set font(v: JsonAsset) {\r\n        if (!EDITOR && this._font === v) { return; }\r\n        this._font = v;\r\n        if (EDITOR) {\r\n            this.editorInit();\r\n        } else {\r\n            if (this._renderData) {\r\n                this.destroyRenderData();\r\n                this._renderData = null;\r\n            }\r\n            this.updateRenderData(true);\r\n        }\r\n    }\r\n\r\n    @property({ type: HorizontalTextAlignment })\r\n    private _horizontalAlign: HorizontalTextAlignment = HorizontalTextAlignment.LEFT;\r\n    @property({ type: HorizontalTextAlignment })\r\n    public get horizontalAlign(): HorizontalTextAlignment { return this._horizontalAlign; }\r\n    public set horizontalAlign(v: HorizontalTextAlignment) {\r\n        if (!EDITOR && this._horizontalAlign === v) { return; }\r\n        this._horizontalAlign = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property({ type: VerticalTextAlignment })\r\n    private _verticalAlign: VerticalTextAlignment = VerticalTextAlignment.TOP;\r\n    @property({ type: VerticalTextAlignment })\r\n    public get verticalAlign(): VerticalTextAlignment { return this._verticalAlign; }\r\n    public set verticalAlign(v: VerticalTextAlignment) {\r\n        if (!EDITOR && this._verticalAlign === v) { return; }\r\n        this._verticalAlign = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _actualFontSize: number = 0;\r\n    @property({ visible() { return this._overflow === TmpOverflow.SHRINK; } })\r\n    public get actualFontSize(): number { return this._actualFontSize; }\r\n\r\n    @property\r\n    public get bmfontOriginalSize(): number { return this.font ? this.font.json[\"size\"] : -1; }\r\n\r\n    @property\r\n    private _fontSize: number = 32;\r\n    @property({ range: [0, 1024] })\r\n    public get fontSize(): number { return this._fontSize; }\r\n    public set fontSize(v: number) {\r\n        if (!EDITOR && this._fontSize === v) { return; }\r\n        this._fontSize = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _lineHeight: number = 32;\r\n    @property\r\n    public get lineHeight(): number { return this._lineHeight; }\r\n    public set lineHeight(v: number) {\r\n        if (!EDITOR && this._lineHeight === v) { return; }\r\n        this._lineHeight = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _spacingX: number = 0;\r\n    @property\r\n    public get spacingX(): number { return this._spacingX; }\r\n    public set spacingX(v: number) {\r\n        if (!EDITOR && this._spacingX === v) { return; }\r\n        this._spacingX = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property({ type: Enum(TmpOverflow) })\r\n    private _overflow: TmpOverflow = TmpOverflow.NONE;\r\n    @property({ tooltip: \"文本的排版方式\", type: Enum(TmpOverflow) })\r\n    public get overflow(): TmpOverflow { return this._overflow; }\r\n    public set overflow(v: TmpOverflow) {\r\n        if (!EDITOR && this._overflow === v) { return; }\r\n        this._overflow = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _enableWrapText: boolean = true;\r\n    @property({\r\n        tooltip: \"是否启用自动换行\",\r\n        visible() {\r\n            return this._overflow === TmpOverflow.CLAMP || this._overflow === TmpOverflow.ELLIPSIS;\r\n        }\r\n    })\r\n    public get enableWrapText(): boolean { return this._enableWrapText; }\r\n    public set enableWrapText(v: boolean) {\r\n        if (!EDITOR && this._enableWrapText === v) { return; }\r\n        this._enableWrapText = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _enableItalic: boolean = false;\r\n    @property({ tooltip: \"是否启用斜体\" })\r\n    public get enableItalic(): boolean { return this._enableItalic; }\r\n    public set enableItalic(v: boolean) {\r\n        if (!EDITOR && this._enableItalic === v) { return; }\r\n        this._enableItalic = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _enableUnderline: boolean = false;\r\n    @property({ tooltip: \"是否启用下划线\" })\r\n    public get enableUnderline(): boolean { return this._enableUnderline; }\r\n    public set enableUnderline(v: boolean) {\r\n        if (!EDITOR && this._enableUnderline === v) { return; }\r\n        this._enableUnderline = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _underlineOffset: number = 0;\r\n    @property({\r\n        tooltip: \"下划线高度偏移\",\r\n        visible() { return this._enableUnderline; }\r\n    })\r\n    public get underlineOffset(): number { return this._underlineOffset; }\r\n    public set underlineOffset(v: number) {\r\n        if (!EDITOR && this._underlineOffset === v) { return; }\r\n        this._underlineOffset = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _enableStrikethrough: boolean = false;\r\n    @property({ tooltip: \"是否启用删除线\" })\r\n    public get enableStrikethrough(): boolean { return this._enableStrikethrough; }\r\n    public set enableStrikethrough(v: boolean) {\r\n        if (!EDITOR && this._enableStrikethrough === v) { return; }\r\n        this._enableStrikethrough = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _strikethroughOffset: number = 0;\r\n    @property({\r\n        tooltip: \"删除线高度偏移\",\r\n        visible() { return this._enableStrikethrough; }\r\n    })\r\n    public get strikethroughOffset(): number { return this._strikethroughOffset; }\r\n    public set strikethroughOffset(v: number) {\r\n        if (!EDITOR && this._strikethroughOffset === v) { return; }\r\n        this._strikethroughOffset = v;\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    @property\r\n    private _colorGradient: boolean = false;\r\n    @property({ tooltip: \"是否启用颜色渐变，会和顶点颜色混合为最终的顶点颜色\" })\r\n    public get colorGradient(): boolean { return this._colorGradient; }\r\n    public set colorGradient(v: boolean) {\r\n        if (!EDITOR && this._colorGradient === v) { return; }\r\n        this._colorGradient = v;\r\n        this._colorExtraDirty = true;\r\n    }\r\n\r\n    @property(Color)\r\n    private _colorLB: Color = Color.WHITE.clone();\r\n    @property({\r\n        tooltip: \"左下顶点\", type: Color,\r\n        visible() { return this._colorGradient; }\r\n    })\r\n    public get colorLB(): Color { return this._colorLB; }\r\n    public set colorLB(v: Color) {\r\n        if (!EDITOR && this._colorLB === v) { return; }\r\n        this._colorLB = v;\r\n        this._colorExtraDirty = true;\r\n    }\r\n\r\n    @property(Color)\r\n    private _colorRB: Color = Color.WHITE.clone();\r\n    @property({\r\n        tooltip: \"右下顶点\", type: Color,\r\n        visible() { return this._colorGradient; }\r\n    })\r\n    public get colorRB(): Color { return this._colorRB; }\r\n    public set colorRB(v: Color) {\r\n        if (!EDITOR && this._colorRB === v) { return; }\r\n        this._colorRB = v;\r\n        this._colorExtraDirty = true;\r\n    }\r\n\r\n    @property(Color)\r\n    private _colorLT: Color = Color.WHITE.clone();\r\n    @property({\r\n        tooltip: \"左上顶点\", type: Color,\r\n        visible() { return this._colorGradient; }\r\n    })\r\n    public get colorLT(): Color { return this._colorLT; }\r\n    public set colorLT(v: Color) {\r\n        if (!EDITOR && this._colorLT === v) { return; }\r\n        this._colorLT = v;\r\n        this._colorExtraDirty = true;\r\n    }\r\n\r\n    @property(Color)\r\n    private _colorRT: Color = Color.WHITE.clone();\r\n    @property({\r\n        tooltip: \"右上顶点\", type: Color,\r\n        visible() { return this._colorGradient; }\r\n    })\r\n    public get colorRT(): Color { return this._colorRT; }\r\n    public set colorRT(v: Color) {\r\n        if (!EDITOR && this._colorRT === v) { return; }\r\n        this._colorRT = v;\r\n        this._colorExtraDirty = true;\r\n    }\r\n\r\n    @property({ tooltip: \"材质参数\", type: TmpUniform })\r\n    public tmpUniform: TmpUniform = new TmpUniform();\r\n\r\n    @property({ tooltip: \"字体所依赖的纹理\", type: Texture2D, readonly: true })\r\n    public textures: Texture2D[] = [];\r\n\r\n    private _fontConfig: TmpFontConfig = null;\r\n    /** 字体配置管理 */\r\n    public get fontConfig(): TmpFontConfig { return this._fontConfig; }\r\n\r\n    /** 每个字符的渲染数据，与string并不一定一一对应 */\r\n    private _lettersInfo: TmpLetterInfo[] = [];\r\n    public get lettersInfo(): TmpLetterInfo[] { return this._lettersInfo; }\r\n\r\n    protected _assembler: typeof TmpAssembler = null;\r\n    private _colorExtraDirty: boolean = false;\r\n\r\n    private _richTextDeltaX: number = 0;\r\n    /** 记录letterRight与nextTokenX的差值，供富文本排版使用 */\r\n    public get richTextDeltaX(): number { return this._richTextDeltaX; }\r\n\r\n    private editorInit(): void {\r\n        if (EDITOR) {\r\n            // 加载图集\r\n            if (!this._font || !this._font[\"_uuid\"]) {\r\n                this.textures = [];\r\n                this.updateRenderData(true);\r\n                return;\r\n            }\r\n            // log(this._font);\r\n            //@ts-ignore\r\n            Editor.Message.request(\"asset-db\", \"query-url\", this._font[\"_uuid\"]).then((url: string) => {\r\n                // log(url);\r\n                if (!url) {\r\n                    return;\r\n                }\r\n                let start = 12;\r\n                let end = url.lastIndexOf(\"/\");\r\n                let dir = url.slice(start, end + 1);\r\n                let arr: Promise<Texture2D>[] = [];\r\n                this._font.json[\"pageData\"].forEach((v) => {\r\n                    let imgUrl = dir + v.file + \"/texture\";\r\n                    arr.push(TmpUtils.load<Texture2D>(imgUrl));\r\n                });\r\n                Promise.all(arr).then((v) => {\r\n                    this.textures = v;\r\n                    this._fontConfig = TmpFontConfig.getFontConfig(this._font, this.textures);\r\n\r\n                    if (this._renderData) {\r\n                        this.destroyRenderData();\r\n                        this._renderData = null;\r\n                    }\r\n                    this.updateRenderData(true);\r\n                });\r\n            });\r\n        }\r\n    }\r\n\r\n    public resetInEditor(): void {\r\n        if (EDITOR) {\r\n            TmpUtils.load<Material>(TmpUtils.TMP_MAT).then((mat) => {\r\n                if (mat) {\r\n                    this.customMaterial = mat;\r\n                }\r\n            });\r\n        }\r\n    }\r\n\r\n    public onLoad(): void {\r\n        super.onLoad();\r\n        if (!this.customMaterial) {\r\n            this.resetInEditor();\r\n        }\r\n        this.tmpUniform.init(this);\r\n        if (!this._fontConfig && this.font && this.textures.length > 0) {\r\n            this._fontConfig = TmpFontConfig.getFontConfig(this._font, this.textures);\r\n        }\r\n    }\r\n\r\n    public onEnable(): void {\r\n        super.onEnable();\r\n        this._applyFontTexture();\r\n    }\r\n\r\n    public lateUpdate(dt: number): void {\r\n        if (this._colorExtraDirty) {\r\n            this._colorExtraDirty = false;\r\n            this._assembler.updateColorExtra(this);\r\n        }\r\n    }\r\n\r\n    /**\r\n     * @en Request new render data object.\r\n     * @zh 请求新的渲染数据对象。\r\n     * @return The new render data\r\n     */\r\n    public requestRenderData(drawInfoType = 0) {\r\n        const data = RenderData.add(vfmt);\r\n        data.initRenderDrawInfo(this, drawInfoType);\r\n        this._renderData = data;\r\n        return data;\r\n    }\r\n\r\n    public updateRenderData(force: boolean = false) {\r\n        if (force) {\r\n            this._flushAssembler();\r\n            // Hack: Fixed the bug that richText wants to get the label length by _measureText,\r\n            // _assembler.updateRenderData will update the content size immediately.\r\n            if (this.renderData) { this.renderData.vertDirty = true; }\r\n            this._applyFontTexture();\r\n        }\r\n        if (this._assembler) {\r\n            this._assembler.updateRenderData(this);\r\n        }\r\n    }\r\n\r\n    protected _render(render: any) {\r\n        // render.commitComp(this, this.renderData, this.textures[0], this._assembler!, null);\r\n        this.commitComp(render, this, this.renderData, this.textures[0], this._assembler!, null);\r\n    }\r\n\r\n    /**\r\n     * 合批hack\r\n     */\r\n    private commitComp(render: any, comp: TextMeshPro, renderData: BaseRenderData | null, frame: Texture2D | SpriteFrame | null, assembler, transform: Node | null) {\r\n        let dataHash = 0;\r\n        let mat: Material;\r\n        let bufferID = -1;\r\n        if (renderData && renderData.chunk) {\r\n            if (!renderData.isValid()) return;\r\n            dataHash = renderData.dataHash;\r\n            mat = renderData.material;\r\n            bufferID = renderData.chunk.bufferId;\r\n        }\r\n        comp.stencilStage = StencilManager.sharedManager!.stage;\r\n        const depthStencilStateStage = comp.stencilStage;\r\n\r\n        // 判断材质宏与参数是否一致\r\n        let isMatEqual = true;\r\n        let tmpMatDefine = 0;\r\n        if (comp.tmpUniform.enableOutline) { tmpMatDefine |= 1 << 0; }\r\n        if (comp.tmpUniform.enableUnderlay) { tmpMatDefine |= 1 << 1; }\r\n        if (comp.tmpUniform.enableGlow) { tmpMatDefine |= 1 << 2; }\r\n        if (render._currMaterial !== mat) {\r\n            if (((mat instanceof renderer.MaterialInstance) && render._currMaterial.parent !== mat.parent) ||\r\n                (!(mat instanceof renderer.MaterialInstance) && render._currMaterial.parent !== mat) ||\r\n                render._currTmpMatDefine !== tmpMatDefine) {\r\n                isMatEqual = false\r\n            }\r\n            if (isMatEqual) {\r\n                let arr = [\"texture0\", \"texture1\", \"texture2\", \"texture3\", \"texture4\", \"texture5\", \"texture6\", \"texture7\",\r\n                    \"faceColor\", \"faceDilate\", \"faceSoftness\",\r\n                    \"outlineColor\", \"outlineThickness\",\r\n                    \"underlayColor\", \"underlayOffsetX\", \"underlayOffsetY\", \"underlayDilate\", \"underlaySoftness\",\r\n                    \"glowColor\", \"glowOffset\", \"glowInner\", \"glowOuter\", \"glowPower\"\r\n                ];\r\n                let renderMat = comp.getRenderMaterial(0);\r\n                for (let i = 0; i < arr.length; i++) {\r\n                    const propName = arr[i];\r\n                    let v1 = renderMat.getProperty(propName);\r\n                    let v2 = render._currMaterial.getProperty(propName);\r\n                    if (v1 instanceof Color && v2 instanceof Color && v1.equals(v2)) {\r\n                        continue;\r\n                    }\r\n                    if (v1 !== v2) {\r\n                        isMatEqual = false;\r\n                        break;\r\n                    }\r\n                }\r\n            }\r\n        }\r\n\r\n        if (render._currHash !== dataHash || dataHash === 0 || !isMatEqual//render._currMaterial !== mat\r\n            || render._currDepthStencilStateStage !== depthStencilStateStage) {\r\n            // Merge all previous data to a render batch, and update buffer for next render data\r\n            render.autoMergeBatches(render._currComponent!);\r\n            if (renderData && !renderData._isMeshBuffer) {\r\n                render.updateBuffer(renderData.vertexFormat, bufferID);\r\n            }\r\n\r\n            // 标记宏定义开关\r\n            render._currTmpMatDefine = tmpMatDefine;\r\n\r\n            render._currRenderData = renderData;\r\n            render._currHash = renderData ? renderData.dataHash : 0;\r\n            render._currComponent = comp;\r\n            render._currTransform = transform;\r\n            render._currMaterial = comp.getRenderMaterial(0)!;\r\n            render._currDepthStencilStateStage = depthStencilStateStage;\r\n            render._currLayer = comp.node.layer;\r\n            if (frame) {\r\n                render._currTexture = frame.getGFXTexture();\r\n                render._currSampler = frame.getGFXSampler();\r\n                render._currTextureHash = frame.getHash();\r\n                render._currSamplerHash = render._currSampler.hash;\r\n            } else {\r\n                render._currTexture = null;\r\n                render._currSampler = null;\r\n                render._currTextureHash = 0;\r\n                render._currSamplerHash = 0;\r\n            }\r\n        }\r\n\r\n        assembler.fillBuffers(comp, render);\r\n    }\r\n\r\n    // Cannot use the base class methods directly because BMFont and CHAR cannot be updated in assambler with just color.\r\n    protected _updateColor() {\r\n        super._updateColor();\r\n        this.markForUpdateRenderData();\r\n    }\r\n\r\n    public setEntityColor(color: Color) {\r\n        if (JSB) {\r\n            this._renderEntity.color = color;\r\n        }\r\n    }\r\n\r\n    protected _canRender() {\r\n        if (!super._canRender() || !this._string) {\r\n            return false;\r\n        }\r\n\r\n        if (!this.fontConfig || this.textures.length <= 0) {\r\n            return false;\r\n        }\r\n\r\n        return true;\r\n    }\r\n\r\n    protected _flushAssembler() {\r\n        const assembler = TmpAssembler;\r\n\r\n        if (this._assembler !== assembler) {\r\n            this.destroyRenderData();\r\n            this._assembler = assembler;\r\n        }\r\n\r\n        if (!this._renderData) {\r\n            if (this._assembler && this._assembler.createData) {\r\n                this._renderData = this._assembler.createData(this);\r\n                this._renderData!.material = this.material;\r\n                this._updateColor();\r\n            }\r\n        }\r\n    }\r\n\r\n    private _applyFontTexture(): void {\r\n        this.markForUpdateRenderData();\r\n        if (this.textures.length > 0) {\r\n            if (this.renderData) {\r\n                // this.renderData.textureDirty = true;\r\n            }\r\n            this.changeMaterialForDefine();\r\n            if (this._assembler) {\r\n                this._assembler.updateRenderData(this);\r\n            }\r\n        }\r\n    }\r\n\r\n    protected changeMaterialForDefine() {\r\n        if (this.textures.length <= 0) {\r\n            return;\r\n        }\r\n\r\n        this.updateMaterial();\r\n    }\r\n\r\n    protected updateMaterial(): void {\r\n        if (!this._customMaterial) {\r\n            return;\r\n        }\r\n        this.setMaterial(this._customMaterial, 0);\r\n\r\n        // 更新材质参数\r\n        let material = this.getMaterialInstance(0);\r\n        this._updateTmpMatTexture(material);\r\n        if (!this.tmpUniform || !this.tmpUniform.comp) {\r\n            return;\r\n        }\r\n        this.updateTmpMatFace(material);\r\n        this.updateTmpMatOutline(material);\r\n        this.updateTmpMatUnderlay(material);\r\n        this.updateTmpMatGlow(material);\r\n    }\r\n\r\n    private _updateTmpMatTexture(material: renderer.MaterialInstance): void {\r\n        if (!material || this.textures.length <= 0) {\r\n            return;\r\n        }\r\n\r\n        material.recompileShaders({\r\n            \"USE_TEXTURE_LEVEL_1\": this.textures.length > 0,\r\n            \"USE_TEXTURE_LEVEL_2\": this.textures.length > 1,\r\n            \"USE_TEXTURE_LEVEL_3\": this.textures.length > 2,\r\n            \"USE_TEXTURE_LEVEL_4\": this.textures.length > 4\r\n        });\r\n\r\n        for (let i = 0; i < this.textures.length; i++) {\r\n            material.setProperty(`texture${i}`, this.textures[i]);\r\n        }\r\n    }\r\n\r\n    public updateTmpMatFace(material: renderer.MaterialInstance): void {\r\n        if (!material) {\r\n            return;\r\n        }\r\n        material.setProperty(\"faceColor\", this.tmpUniform.faceColor);\r\n        material.setProperty(\"faceDilate\", this.tmpUniform.faceDilate);\r\n        material.setProperty(\"faceSoftness\", this.tmpUniform.faceSoftness);\r\n    }\r\n\r\n    public updateTmpMatOutline(material: renderer.MaterialInstance): void {\r\n        if (!material) {\r\n            return;\r\n        }\r\n\r\n        material.recompileShaders({ \"USE_OUTLINE\": this.tmpUniform.enableOutline });\r\n\r\n        if (this.tmpUniform.enableOutline) {\r\n            material.setProperty(\"outlineColor\", this.tmpUniform.outlineColor);\r\n            material.setProperty(\"outlineThickness\", this.tmpUniform.outlineThickness);\r\n        }\r\n    }\r\n\r\n    public updateTmpMatUnderlay(material: renderer.MaterialInstance): void {\r\n        if (!material) {\r\n            return;\r\n        }\r\n\r\n        material.recompileShaders({ \"USE_UNDERLAY\": this.tmpUniform.enableUnderlay });\r\n\r\n        if (this.tmpUniform.enableUnderlay) {\r\n            material.setProperty(\"underlayColor\", this.tmpUniform.underlayColor);\r\n            material.setProperty(\"underlayOffsetX\", this.tmpUniform.underlayOffset.x);\r\n            material.setProperty(\"underlayOffsetY\", this.tmpUniform.underlayOffset.y);\r\n            material.setProperty(\"underlayDilate\", this.tmpUniform.underlayDilate);\r\n            material.setProperty(\"underlaySoftness\", this.tmpUniform.underlaySoftness);\r\n        }\r\n    }\r\n\r\n    public updateTmpMatGlow(material: renderer.MaterialInstance): void {\r\n        if (!material) {\r\n            return;\r\n        }\r\n\r\n        material.recompileShaders({ \"USE_GLOW\": this.tmpUniform.enableGlow });\r\n\r\n        if (this.tmpUniform.enableGlow) {\r\n            material.setProperty(\"glowColor\", this.tmpUniform.glowColor);\r\n            material.setProperty(\"glowOffset\", this.tmpUniform.glowOffset);\r\n            material.setProperty(\"glowInner\", this.tmpUniform.glowInner);\r\n            material.setProperty(\"glowOuter\", this.tmpUniform.glowOuter);\r\n            material.setProperty(\"glowPower\", this.tmpUniform.glowPower);\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 立即更新渲染数据\r\n     */\r\n    public forceUpdateRenderData(): void {\r\n        this.updateRenderData(true);\r\n    }\r\n\r\n    /**\r\n     * 设置字体，必须调用此接口去动态设置字体\r\n     */\r\n    public setFont(font: JsonAsset, textures: Texture2D[]): void {\r\n        if (!font || textures.length < 0) {\r\n            error(`params error!`);\r\n            return;\r\n        }\r\n\r\n        this._font = font;\r\n        this.textures = textures;\r\n        this._fontConfig = TmpFontConfig.getFontConfig(this._font, this.textures);\r\n        if (!this.enabledInHierarchy) { return; }\r\n        this.updateRenderData(true);\r\n    }\r\n\r\n    //#region 顶点数据操作接口，必须保证组件启用且节点激活才可使用这些接口\r\n    /**\r\n     * 根据字符下标判断此字符是否可见\r\n     */\r\n    public isVisible(index: number): boolean {\r\n        if (!this.enabledInHierarchy) { return false; }\r\n        return this._assembler.isVisble(this, index);\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标设置字符是否可见\r\n     */\r\n    public setVisible(index: number, visible: boolean): void {\r\n        if (!this.enabledInHierarchy) { return; }\r\n        this._assembler.setVisible(this, index, visible);\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标获取颜色顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public getColorExtraVertices(index: number): [Color, Color, Color, Color] | null {\r\n        if (!this.enabledInHierarchy) { return null; }\r\n        return this._assembler.getColorExtraVertices(this, index);\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标设置颜色顶点数据，会和节点颜色混合为最终的顶点颜色，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public setColorExtraVertices(index: number, data: [Color, Color, Color, Color]): void {\r\n        if (!this.enabledInHierarchy) { return; }\r\n        this._assembler.setColorExtraVertices(this, index, data);\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标获取坐标顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public getPosVertices(index: number): [Vec3, Vec3, Vec3, Vec3] | null {\r\n        if (!this.enabledInHierarchy) { return null; }\r\n        return this._assembler.getPosVertices(this, index);\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标设置坐标顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public setPosVertices(index: number, data: [Vec3, Vec3, Vec3, Vec3]): void {\r\n        if (!this.enabledInHierarchy) { return; }\r\n        this._assembler.setPosVertices(this, index, data);\r\n    }\r\n    //#endregion\r\n}\r\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/TextMeshPro.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"110b21d0-d07d-4c15-8f37-9df53b9ef8e4\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/TmpRichText.ts",
    "content": "import { assert, CCObject, Color, Component, EventTouch, HorizontalTextAlignment, isValid, js, JsonAsset, Material, Node, NodeEventType, Sprite, SpriteAtlas, SpriteFrame, Texture2D, UITransform, v2, Vec2, VerticalTextAlignment, warnID, _decorator } from \"cc\";\r\nimport { DEV, EDITOR } from \"cc/env\";\r\nimport TextMeshPro from \"./TextMeshPro\";\r\nimport { HtmlTextParser, IHtmlTextParserResultObj, IHtmlTextParserStack } from \"./utils/HtmlParser\";\r\nimport TmpUtils from \"./utils/TmpUtils\";\r\n\r\nconst { ccclass, property, disallowMultiple, executeInEditMode } = _decorator;\r\n\r\nconst RichTextChildName = \"RICHTEXT_CHILD\";\r\nconst RichTextChildImageName = \"RICHTEXT_Image_CHILD\";\r\nconst _htmlTextParser = new HtmlTextParser();\r\n\r\nconst BASELINE_RATIO = 0.26;\r\n\r\ninterface ISegment {\r\n    node: Node;\r\n    comp: TextMeshPro | Sprite | null;\r\n    lineCount: number;\r\n    styleIndex: number;\r\n    imageOffset: string;\r\n    clickParam: string;\r\n    clickHandler: string;\r\n    type: string,\r\n}\r\n\r\n/**\r\n * 富文本池\r\n */\r\nconst labelPool: any = new js.Pool((seg: ISegment) => {\r\n    if (DEV) {\r\n        assert(!seg.node.parent, \"Recycling node\\'s parent should be null!\");\r\n    }\r\n    if (!isValid(seg.node)) {\r\n        return false;\r\n    }\r\n    return true;\r\n}, 20);\r\n\r\nconst imagePool: any = new js.Pool((seg: ISegment) => {\r\n    if (DEV) {\r\n        assert(!seg.node.parent, \"Recycling node\\'s parent should be null!\");\r\n    }\r\n    return isValid(seg.node) as boolean;\r\n}, 10);\r\n\r\nfunction createSegment(type: string): ISegment {\r\n    return {\r\n        node: new Node(type),\r\n        comp: null,\r\n        lineCount: 0,\r\n        styleIndex: 0,\r\n        imageOffset: \"\",\r\n        clickParam: \"\",\r\n        clickHandler: \"\",\r\n        type,\r\n    };\r\n}\r\n\r\nfunction getSegmentByPool(type: string, content: string | SpriteFrame, mat?: Material) {\r\n    let seg;\r\n    if (type === RichTextChildName) {\r\n        seg = labelPool[\"_get\"]();\r\n    } else if (type === RichTextChildImageName) {\r\n        seg = imagePool[\"_get\"]();\r\n    }\r\n    seg = seg || createSegment(type);\r\n    let node = seg.node as Node;\r\n    if (!node) {\r\n        node = new Node(type);\r\n    }\r\n    node.hideFlags |= CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy;\r\n    if (type === RichTextChildImageName) {\r\n        seg.comp = node.getComponent(Sprite) || node.addComponent(Sprite);\r\n        seg.comp.spriteFrame = content as SpriteFrame;\r\n        seg.comp.type = Sprite.Type.SLICED;\r\n        seg.comp.sizeMode = Sprite.SizeMode.CUSTOM;\r\n    } else { // RichTextChildName\r\n        seg.comp = node.getComponent(TextMeshPro) || node.addComponent(TextMeshPro);\r\n        if (mat) {\r\n            seg.comp.customMaterial = mat;\r\n        }\r\n        seg.comp.string = content as string;\r\n        seg.comp.horizontalAlign = HorizontalTextAlignment.LEFT;\r\n        seg.comp.verticalAlign = VerticalTextAlignment.TOP;\r\n        seg.comp.underlineHeight = 2;\r\n    }\r\n    node.setPosition(0, 0, 0);\r\n    const trans = node._uiProps.uiTransformComp!;\r\n    trans.setAnchorPoint(0.5, 0.5);\r\n\r\n    seg.node = node;\r\n    seg.lineCount = 0;\r\n    seg.styleIndex = 0;\r\n    seg.imageOffset = \"\";\r\n    seg.clickParam = \"\";\r\n    seg.clickHandler = \"\";\r\n    return seg as ISegment | null;\r\n}\r\n\r\n/**\r\n * TextMeshPro富文本组件\r\n */\r\n@ccclass\r\n@disallowMultiple\r\n@executeInEditMode\r\nexport default class TmpRichText extends Component {\r\n\r\n    @property\r\n    private _string: string = \"\";\r\n    @property({ multiline: true })\r\n    public get string(): string { return this._string; }\r\n    public set string(v: string) {\r\n        if (this._string === v) { return; }\r\n        this._string = v;\r\n        // this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property(JsonAsset)\r\n    private _font: JsonAsset = null;\r\n    @property({ tooltip: DEV && \"字体资源\\n依赖的纹理请勿打入图集\\n在编辑器内拖拽此文件时，纹理必须和此文件处于同一目录下\", type: JsonAsset })\r\n    private get font(): JsonAsset { return this._font; }\r\n    private set font(v: JsonAsset) {\r\n        if (this._font === v) { return; }\r\n        this._font = v;\r\n        if (EDITOR) {\r\n            this.editorInit();\r\n        } else {\r\n            this._layoutDirty = true;\r\n            this._updateRichText();\r\n        }\r\n    }\r\n\r\n    @property({ type: HorizontalTextAlignment })\r\n    private _horizontalAlign: HorizontalTextAlignment = HorizontalTextAlignment.LEFT;\r\n    @property({ type: HorizontalTextAlignment })\r\n    public get horizontalAlign(): HorizontalTextAlignment { return this._horizontalAlign; }\r\n    public set horizontalAlign(v: HorizontalTextAlignment) {\r\n        if (this._horizontalAlign === v) { return; }\r\n        this._horizontalAlign = v;\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property({ type: VerticalTextAlignment })\r\n    private _verticalAlign: VerticalTextAlignment = VerticalTextAlignment.TOP;\r\n    @property({ type: VerticalTextAlignment })\r\n    public get verticalAlign(): VerticalTextAlignment { return this._verticalAlign; }\r\n    public set verticalAlign(v: VerticalTextAlignment) {\r\n        if (this._verticalAlign === v) { return; }\r\n        this._verticalAlign = v;\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property\r\n    private _fontSize: number = 32;\r\n    @property({ range: [0, 1024] })\r\n    public get fontSize(): number { return this._fontSize; }\r\n    public set fontSize(v: number) {\r\n        if (this._fontSize === v) { return; }\r\n        this._fontSize = v;\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property\r\n    private _maxWidth: number = 0;\r\n    @property({ tooltip: DEV && \"富文本的最大宽度\" })\r\n    public get maxWidth(): number { return this._maxWidth; }\r\n    public set maxWidth(v: number) {\r\n        if (this._maxWidth === v) { return; }\r\n        this._maxWidth = v;\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property\r\n    private _lineHeight: number = 32;\r\n    @property\r\n    public get lineHeight(): number { return this._lineHeight; }\r\n    public set lineHeight(v: number) {\r\n        if (this._lineHeight === v) { return; }\r\n        this._lineHeight = v;\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property(SpriteAtlas)\r\n    private _imageAtlas: SpriteAtlas = null;\r\n    @property(SpriteAtlas)\r\n    public get imageAtlas(): SpriteAtlas { return this._imageAtlas; }\r\n    public set imageAtlas(v: SpriteAtlas) {\r\n        if (this._imageAtlas === v) { return; }\r\n        this._imageAtlas = v;\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    @property\r\n    private _handleTouchEvent: boolean = true;\r\n    @property\r\n    public get handleTouchEvent(): boolean { return this._handleTouchEvent; }\r\n    public set handleTouchEvent(v: boolean) {\r\n        if (this._handleTouchEvent === v) { return; }\r\n        this._handleTouchEvent = v;\r\n        if (this.enabledInHierarchy) {\r\n            this.handleTouchEvent ? this._addEventListeners() : this._removeEventListeners();\r\n        }\r\n    }\r\n\r\n    @property(Material)\r\n    public material: Material = null;\r\n\r\n    @property({ tooltip: DEV && \"字体所依赖的纹理\", type: Texture2D, readonly: true })\r\n    public textures: Texture2D[] = [];\r\n\r\n    private _textArray: IHtmlTextParserResultObj[] = [];\r\n    private _segments: ISegment[] = [];\r\n    private _labelSegmentsCache: ISegment[] = [];\r\n    private _linesWidth: number[] = [];\r\n    private _lineOffsetX: number = 0;\r\n    private _lineCount: number = 1;\r\n    private _labelWidth: number = 0;\r\n    private _labelHeight: number = 0;\r\n    private _layoutDirty: boolean = true;\r\n    private _labelChildrenNum = 0;\r\n\r\n    // 文本父节点\r\n    private _labelContent: Node = null;\r\n    private get labelContent(): Node {\r\n        if (!this._labelContent) {\r\n            const content = \"TMP_LABEL_CONTENT\";\r\n            this._labelContent = this.node.getChildByName(content) ?? new Node(content);\r\n            this._labelContent.hideFlags |= CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy;\r\n            this.node.insertChild(this._labelContent, this._imageContent ? 1 : 0);\r\n        }\r\n        return this._labelContent;\r\n    }\r\n    // 图片父节点\r\n    private _imageContent: Node = null;\r\n    private get imageContent(): Node {\r\n        if (!this._imageContent) {\r\n            const content = \"TMP_IMAGE_CONTENT\";\r\n            this._imageContent = this.node.getChildByName(content) ?? new Node(content);\r\n            this._imageContent.hideFlags |= CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy;\r\n            this.node.insertChild(this._imageContent, 0);\r\n        }\r\n        return this._imageContent;\r\n    }\r\n\r\n    private editorInit(): void {\r\n        if (EDITOR) {\r\n            // 加载图集\r\n            if (!this._font || !this._font[\"_uuid\"]) {\r\n                this.textures = [];\r\n                this._layoutDirty = true;\r\n                this._updateRichText();\r\n                return;\r\n            }\r\n            Editor.Message.request(\"asset-db\", \"query-url\", this._font[\"_uuid\"]).then((url: string) => {\r\n                if (!url) {\r\n                    return;\r\n                }\r\n                let start = 12;\r\n                let end = url.lastIndexOf(\"/\");\r\n                let dir = url.slice(start, end + 1);\r\n                let arr: Promise<Texture2D>[] = [];\r\n                this._font.json[\"pageData\"].forEach((v) => {\r\n                    let imgUrl = dir + v.file + \"/texture\";\r\n                    arr.push(TmpUtils.load<Texture2D>(imgUrl));\r\n                });\r\n                Promise.all(arr).then((v) => {\r\n                    this.textures = v;\r\n                    this._layoutDirty = true;\r\n                    this._updateRichText();\r\n                });\r\n            });\r\n        }\r\n    }\r\n\r\n    public resetInEditor(): void {\r\n        if (EDITOR) {\r\n            TmpUtils.load<Material>(TmpUtils.TMP_MAT).then((mat) => {\r\n                if (mat) {\r\n                    this.material = mat;\r\n                }\r\n            });\r\n        }\r\n    }\r\n\r\n    public onRestore(): void {\r\n        if (EDITOR) {\r\n            // Because undo/redo will not call onEnable/onDisable,\r\n            // we need call onEnable/onDisable manually to active/disactive children nodes.\r\n            if (this.enabledInHierarchy) {\r\n                this.onEnable();\r\n            }\r\n            else {\r\n                this.onDisable();\r\n            }\r\n        }\r\n    }\r\n\r\n    public onEnable(): void {\r\n        if (this.handleTouchEvent) {\r\n            this._addEventListeners();\r\n        }\r\n        this._onFontLoaded();\r\n        this._activateChildren(true);\r\n    }\r\n\r\n    public onDisable(): void {\r\n        if (this.handleTouchEvent) {\r\n            this._removeEventListeners();\r\n        }\r\n        this._activateChildren(false);\r\n    }\r\n\r\n    public onLoad() {\r\n        this.node.on(NodeEventType.LAYER_CHANGED, this._applyLayer, this);\r\n    }\r\n\r\n    public onDestroy(): void {\r\n        for (const seg of this._segments) {\r\n            seg.node.removeFromParent();\r\n            if (seg.type === RichTextChildName) {\r\n                labelPool.put(seg);\r\n            } else if (seg.type === RichTextChildImageName) {\r\n                imagePool.put(seg);\r\n            }\r\n        }\r\n\r\n        this.node.off(NodeEventType.ANCHOR_CHANGED, this._updateRichTextPosition, this);\r\n        this.node.off(NodeEventType.LAYER_CHANGED, this._applyLayer, this);\r\n    }\r\n\r\n    public start() {\r\n        this._onFontLoaded();\r\n        this.node.on(NodeEventType.ANCHOR_CHANGED, this._updateRichTextPosition, this);\r\n    }\r\n\r\n    private _addEventListeners(): void {\r\n        this.node.on(Node.EventType.TOUCH_END, this._onTouchEnded, this);\r\n    }\r\n\r\n    private _removeEventListeners(): void {\r\n        this.node.off(Node.EventType.TOUCH_END, this._onTouchEnded, this);\r\n    }\r\n\r\n    private _updateLabelSegmentTextAttributes(): void {\r\n        this._segments.forEach((item) => {\r\n            this._applyTextAttribute(item);\r\n        });\r\n    }\r\n\r\n    private _createFontLabel(str: string): ISegment {\r\n        return getSegmentByPool(RichTextChildName, str, this.material)!;\r\n    }\r\n\r\n    protected _createImage(spriteFrame: SpriteFrame): ISegment {\r\n        return getSegmentByPool(RichTextChildImageName, spriteFrame)!;\r\n    }\r\n\r\n    private _onFontLoaded(): void {\r\n        this._layoutDirty = true;\r\n        this._updateRichText();\r\n    }\r\n\r\n    protected SplitLongStringApproximatelyIn2048(text: string, styleIndex: number) {\r\n        const labelSize = this._calculateSize(styleIndex, text);\r\n        const partStringArr: string[] = [];\r\n        if (labelSize.x < 2048) {\r\n            partStringArr.push(text);\r\n        } else {\r\n            const multilineTexts = text.split(\"\\n\");\r\n            for (let i = 0; i < multilineTexts.length; i++) {\r\n                const thisPartSize = this._calculateSize(styleIndex, multilineTexts[i]);\r\n                if (thisPartSize.x < 2048) {\r\n                    partStringArr.push(multilineTexts[i]);\r\n                } else {\r\n                    // const thisPartSplitResultArr = this.splitLongStringOver2048(multilineTexts[i], styleIndex);\r\n                    // If it is not the first element, it is right behind a \"\\n\", so we should reset the lineOffsetX as 0.\r\n                    let currOffsetX = i === 0 ? this._lineOffsetX : 0;\r\n                    // Hack: Special switching line could reserve fontSize-length space\r\n                    if (currOffsetX >= this.maxWidth - this.fontSize) {\r\n                        currOffsetX = 0;\r\n                    }\r\n                    const thisPartSplitResultArr = this.splitLongStringOver2048(multilineTexts[i], styleIndex, currOffsetX);\r\n                    partStringArr.push(...thisPartSplitResultArr);\r\n                }\r\n            }\r\n        }\r\n        return partStringArr;\r\n    }\r\n\r\n    /**\r\n    * @engineInternal\r\n    */\r\n    protected splitLongStringOver2048(text: string, styleIndex: number, lineOffsetX) {\r\n        const partStringArr: string[] = [];\r\n        const longStr = text;\r\n\r\n        let curStart = 0;\r\n        let curEnd = longStr.length / 2;\r\n        let curString = longStr.substring(curStart, curEnd);\r\n        let leftString = longStr.substring(curEnd);\r\n        // let curStringSize = this._calculateSize(styleIndex, curString);\r\n        // let leftStringSize = this._calculateSize(styleIndex, leftString);\r\n        let curStringSizeX = this._calculateSize(styleIndex, curString).x;\r\n\r\n        // a line should be an unit to split long string\r\n        const lineCountForOnePart = 1;\r\n        // const sizeForOnePart = lineCountForOnePart * this.maxWidth;\r\n        let sizeForThisPart = (lineCountForOnePart * this.maxWidth === 0 || lineCountForOnePart * this.maxWidth > 2048) ? 2048 : (lineCountForOnePart * this.maxWidth);\r\n\r\n        // it does influence the first element of splitted array,\r\n        // the element should put into the left space in current line\r\n        sizeForThisPart -= lineOffsetX;\r\n\r\n        // divide text into some pieces of which the size is less than sizeForOnePart\r\n        // while (curStringSize.x > sizeForOnePart) {\r\n        while (curStringSizeX > sizeForThisPart) {\r\n            curEnd /= 2;\r\n            // at least one char can be an entity, step back.\r\n            if (curEnd < 1) {\r\n                curEnd *= 2;\r\n                break;\r\n            }\r\n\r\n            curString = curString.substring(curStart, curEnd);\r\n            leftString = longStr.substring(curEnd);\r\n            // curStringSize = this._calculateSize(styleIndex, curString);\r\n            curStringSizeX = this._calculateSize(styleIndex, curString).x;\r\n        }\r\n\r\n        // avoid too many loops\r\n        let leftTryTimes = 1000;\r\n        // the minimum step of expansion or reduction\r\n        let curWordStep = 1;\r\n        while (leftTryTimes && curStart < text.length) {\r\n            // while (leftTryTimes && curStringSize.x < sizeForOnePart) {\r\n            while (leftTryTimes && curStringSizeX < sizeForThisPart) {\r\n                // if all the characters are consumed, the size cannot reach sizeForThisPart, we should break the loop\r\n                if (!leftString) {\r\n                    break;\r\n                }\r\n\r\n                const nextPartExec = TmpUtils.getEnglishWordPartAtFirst(leftString);\r\n                // add a character, unless there is a complete word at the beginning of the next line\r\n                if (nextPartExec && nextPartExec.length > 0) {\r\n                    curWordStep = nextPartExec[0].length;\r\n                }\r\n                curEnd += curWordStep;\r\n\r\n                curString = longStr.substring(curStart, curEnd);\r\n                leftString = longStr.substring(curEnd);\r\n                // curStringSize = this._calculateSize(styleIndex, curString);\r\n                curStringSizeX = this._calculateSize(styleIndex, curString).x;\r\n\r\n                leftTryTimes--;\r\n            }\r\n\r\n            // reduce condition：size > maxwidth && curString.length >= 2\r\n            // while (leftTryTimes && curString.length >= 2 && curStringSize.x > sizeForOnePart) {\r\n            while (leftTryTimes && curString.length >= 2 && curStringSizeX > sizeForThisPart) {\r\n                curEnd -= curWordStep;\r\n                //     curString = longStr.substring(curStart, curEnd);\r\n                //     curStringSize = this._calculateSize(styleIndex, curString);\r\n                //     // after the first reduction, the step should be 1.\r\n                //     curWordStep = 1;\r\n\r\n                //     leftTryTimes--;\r\n                // }\r\n\r\n                // // consider there is a part of a word at the end of this line, it should be moved to the next line\r\n                // if (curString.length >= 2) {\r\n                const lastWordExec = TmpUtils.getEnglishWordPartAtLast(curString);\r\n                //     if (lastWordExec && lastWordExec.length > 0\r\n                //         // to avoid endless loop when there is only one word in this line\r\n                //         && curString !== lastWordExec[0]) {\r\n                //         curEnd -= lastWordExec[0].length;\r\n                //         curString = longStr.substring(curStart, curEnd);\r\n                if (lastWordExec && lastWordExec.length > 0) {\r\n                    curWordStep = lastWordExec[0].length;\r\n                }\r\n\r\n                curString = longStr.substring(curStart, curEnd);\r\n                curStringSizeX = this._calculateSize(styleIndex, curString).x;\r\n                // // after the first reduction, the step should be 1.\r\n                // curWordStep = 1;\r\n\r\n                leftTryTimes--;\r\n            }\r\n\r\n            // curStart and curEnd can be float since they are like positions of pointer,\r\n            // but step must be integer because we split the complete characters of which the unit is integer.\r\n            // it is reasonable that using the length of this result to estimate the next result.\r\n            partStringArr.push(curString);\r\n            // const partStep = curString.length;\r\n            // after putting the first element in array, we should reset sizeForThisPart\r\n            sizeForThisPart = (lineCountForOnePart * this.maxWidth === 0 || lineCountForOnePart * this.maxWidth > 2048)\r\n                ? 2048 : (lineCountForOnePart * this.maxWidth);\r\n\r\n            // estimate the next element length\r\n            // precise calculation is in the next loop\r\n            const nextStep = sizeForThisPart / this.fontSize;\r\n            curStart = curEnd;\r\n            // curEnd += partStep;\r\n            curEnd += nextStep;\r\n\r\n            curString = longStr.substring(curStart, curEnd);\r\n            curStringSizeX = this._calculateSize(styleIndex, curString).x;\r\n            leftString = longStr.substring(curEnd);\r\n            // leftStringSize = this._calculateSize(styleIndex, leftString);\r\n\r\n            leftTryTimes--;\r\n\r\n            // Exit: If the left part string size is less than 2048, the method will finish.\r\n            // if (leftStringSize.x < 2048) {\r\n            // Exit1: If the current string is the last part of text and its size is less than 2048,\r\n            // the leftString will be empty string, then we should exit\r\n            if (!leftString\r\n                && curStringSizeX < 2048) {\r\n                curStart = text.length;\r\n                curEnd = text.length;\r\n                // curString = leftString;\r\n                // partStringArr.push(curString);\r\n                if (curString) {\r\n                    partStringArr.push(curString);\r\n                }\r\n                break;\r\n                // } else {\r\n                //     curStringSize = this._calculateSize(styleIndex, curString);\r\n            }\r\n        }\r\n\r\n        return partStringArr;\r\n    }\r\n\r\n    private _measureText(styleIndex: number, string?: string): number | ((s: string) => number) {\r\n        const func = (s: string) => {\r\n            const labelSize = this._calculateSize(styleIndex, s);\r\n            return labelSize.width;\r\n        };\r\n        if (string) {\r\n            return func(string);\r\n        } else {\r\n            return func;\r\n        }\r\n    }\r\n\r\n    protected _calculateSize(styleIndex: number, s: string) {\r\n        let label: ISegment;\r\n        if (this._labelSegmentsCache.length === 0) {\r\n            label = this._createFontLabel(s);\r\n            this._labelSegmentsCache.push(label);\r\n        } else {\r\n            label = this._labelSegmentsCache[0];\r\n            label.node.getComponent(TextMeshPro)!.string = s;\r\n        }\r\n        label.styleIndex = styleIndex;\r\n        this._applyTextAttribute(label);\r\n        const labelSize = label.node._uiProps.uiTransformComp!.contentSize;\r\n        return labelSize;\r\n    }\r\n\r\n    private _onTouchEnded(event: EventTouch): void {\r\n        const components = this.node.getComponents(Component);\r\n\r\n        for (const seg of this._segments) {\r\n            const clickHandler = seg.clickHandler;\r\n            const clickParam = seg.clickParam;\r\n            if (clickHandler && this._containsTouchLocation(seg, event.touch!.getUILocation())) {\r\n                components.forEach((component) => {\r\n                    const func = component[clickHandler];\r\n                    if (component.enabledInHierarchy && func) {\r\n                        func.call(component, event, clickParam);\r\n                    }\r\n                });\r\n                event.propagationStopped = true;\r\n            }\r\n        }\r\n    }\r\n\r\n    protected _containsTouchLocation(label: ISegment, point: Vec2) {\r\n        const comp = label.node.getComponent(UITransform);\r\n        if (!comp) {\r\n            return false;\r\n        }\r\n\r\n        const myRect = comp.getBoundingBoxToWorld();\r\n        return myRect.contains(point);\r\n    }\r\n\r\n    private _resetContent(node: Node): void {\r\n        if (!node) {\r\n            return;\r\n        }\r\n\r\n        const children = node.children;\r\n        for (let i = children.length - 1; i >= 0; i--) {\r\n            const child = children[i];\r\n            if (child.name === RichTextChildName || child.name === RichTextChildImageName) {\r\n                if (child.parent === node) {\r\n                    child.parent = null;\r\n                } else {\r\n                    // In case child.parent !== this.node, child cannot be removed from children\r\n                    children.splice(i, 1);\r\n                }\r\n\r\n                const segment = createSegment(child.name);\r\n                segment.node = child;\r\n                if (child.name === RichTextChildName) {\r\n                    segment.comp = child.getComponent(TextMeshPro);\r\n                    labelPool.put(segment);\r\n                } else {\r\n                    segment.comp = child.getComponent(Sprite);\r\n                    imagePool.put(segment);\r\n                }\r\n                this._labelChildrenNum--;\r\n            }\r\n        }\r\n    }\r\n\r\n    private _resetState(): void {\r\n        this._resetContent(this._labelContent);\r\n        this._resetContent(this._imageContent);\r\n\r\n        this._segments.length = 0;\r\n        this._labelSegmentsCache.length = 0;\r\n        this._linesWidth.length = 0;\r\n        this._lineOffsetX = 0;\r\n        this._lineCount = 1;\r\n        this._labelWidth = 0;\r\n        this._labelHeight = 0;\r\n        this._layoutDirty = true;\r\n    }\r\n\r\n    private _activateChildren(active: boolean): void {\r\n        this.node.children.forEach((content) => {\r\n            for (let i = content.children.length - 1; i >= 0; i--) {\r\n                const child = content.children[i];\r\n                if (child.name === RichTextChildName || child.name === RichTextChildImageName) {\r\n                    child.active = active;\r\n                }\r\n            }\r\n        });\r\n    }\r\n\r\n    private _addLabelSegment(stringToken: string, styleIndex: number): ISegment {\r\n        let labelSegment: ISegment;\r\n        if (this._labelSegmentsCache.length === 0) {\r\n            labelSegment = this._createFontLabel(stringToken);\r\n        } else {\r\n            labelSegment = this._labelSegmentsCache.pop()!;\r\n            const label = labelSegment.node.getComponent(TextMeshPro);\r\n            if (label) {\r\n                label.string = stringToken;\r\n            }\r\n        }\r\n\r\n        // set vertical alignments\r\n        // because horizontal alignment is applied with line offsets in method \"_updateRichTextPosition\"\r\n        const labelComp: TextMeshPro = labelSegment.comp as TextMeshPro;\r\n        if (labelComp.verticalAlign !== this._verticalAlign) {\r\n            labelComp.verticalAlign = this._verticalAlign;\r\n        }\r\n\r\n        labelSegment.styleIndex = styleIndex;\r\n        labelSegment.lineCount = this._lineCount;\r\n        labelSegment.node._uiProps.uiTransformComp!.setAnchorPoint(0, 0);\r\n        labelSegment.node.layer = this.node.layer;\r\n        this.labelContent.insertChild(labelSegment.node, this._labelChildrenNum++);\r\n        this._applyTextAttribute(labelSegment);\r\n        this._segments.push(labelSegment);\r\n\r\n        return labelSegment;\r\n    }\r\n\r\n    private _updateRichTextWithMaxWidth(labelString, labelWidth, styleIndex): void {\r\n        let fragmentWidth = labelWidth;\r\n        let labelSegment: ISegment;\r\n\r\n        if (this._lineOffsetX > 0 && fragmentWidth + this._lineOffsetX > this._maxWidth) {\r\n            // concat previous line\r\n            let checkStartIndex = 0;\r\n            while (this._lineOffsetX <= this._maxWidth) {\r\n                const checkEndIndex = this._getFirstWordLen(labelString, checkStartIndex, labelString.length);\r\n                const checkString = labelString.substr(checkStartIndex, checkEndIndex);\r\n                const checkStringWidth = this._measureText(styleIndex, checkString) as number;\r\n\r\n                if (this._lineOffsetX + checkStringWidth <= this._maxWidth) {\r\n                    this._lineOffsetX += checkStringWidth;\r\n                    checkStartIndex += checkEndIndex;\r\n                } else {\r\n                    if (checkStartIndex > 0) {\r\n                        const remainingString = labelString.substr(0, checkStartIndex);\r\n                        this._addLabelSegment(remainingString, styleIndex);\r\n                        labelString = labelString.substr(checkStartIndex, labelString.length);\r\n                        fragmentWidth = this._measureText(styleIndex, labelString) as number;\r\n                    }\r\n                    this._updateLineInfo();\r\n                    break;\r\n                }\r\n            }\r\n        }\r\n        if (fragmentWidth > this._maxWidth) {\r\n            const fragments = TmpUtils.fragmentText(labelString, fragmentWidth, this._maxWidth,\r\n                this._measureText(styleIndex) as unknown as (s: string) => number);\r\n            for (let k = 0; k < fragments.length; ++k) {\r\n                const splitString = fragments[k];\r\n                labelSegment = this._addLabelSegment(splitString, styleIndex);\r\n                const labelSize = labelSegment.node._uiProps.uiTransformComp!.contentSize;\r\n                this._lineOffsetX += labelSize.width;\r\n                if (fragments.length > 1 && k < fragments.length - 1) {\r\n                    this._updateLineInfo();\r\n                }\r\n            }\r\n        } else {\r\n            this._lineOffsetX += fragmentWidth;\r\n            this._addLabelSegment(labelString, styleIndex);\r\n        }\r\n    }\r\n\r\n    private _isLastComponentCR(stringToken: string): boolean {\r\n        return stringToken.length - 1 === stringToken.lastIndexOf(\"\\n\");\r\n    }\r\n\r\n    private _updateLineInfo(): void {\r\n        this._linesWidth.push(this._lineOffsetX);\r\n        this._lineOffsetX = 0;\r\n        this._lineCount++;\r\n    }\r\n\r\n    private _needsUpdateTextLayout(newTextArray): boolean {\r\n        if (this._layoutDirty || !this._textArray || !newTextArray) {\r\n            return true;\r\n        }\r\n\r\n        if (this._textArray.length !== newTextArray.length) {\r\n            return true;\r\n        }\r\n\r\n        for (let i = 0; i < this._textArray.length; i++) {\r\n            const oldItem = this._textArray[i];\r\n            const newItem = newTextArray[i];\r\n            if (oldItem.text !== newItem.text) {\r\n                return true;\r\n            } else {\r\n                const oldStyle = oldItem.style; const newStyle = newItem.style;\r\n                if (oldStyle) {\r\n                    if (newStyle) {\r\n                        if (!!newStyle.outline !== !!oldStyle.outline) {\r\n                            return true;\r\n                        }\r\n                        if (oldStyle.size !== newStyle.size\r\n                            || oldStyle.italic !== newStyle.italic\r\n                            || oldStyle.isImage !== newStyle.isImage) {\r\n                            return true;\r\n                        }\r\n                        if (oldStyle.src !== newStyle.src\r\n                            || oldStyle.imageAlign !== newStyle.imageAlign\r\n                            || oldStyle.imageHeight !== newStyle.imageHeight\r\n                            || oldStyle.imageWidth !== newStyle.imageWidth\r\n                            || oldStyle.imageOffset !== newStyle.imageOffset) {\r\n                            return true;\r\n                        }\r\n                    } else if (oldStyle.size || oldStyle.italic || oldStyle.isImage || oldStyle.outline) {\r\n                        return true;\r\n                    }\r\n                } else if (newStyle) {\r\n                    if (newStyle.size || newStyle.italic || newStyle.isImage || newStyle.outline) {\r\n                        return true;\r\n                    }\r\n                }\r\n            }\r\n        }\r\n        return false;\r\n    }\r\n\r\n    private _addRichTextImageElement(richTextElement): void {\r\n        if (!richTextElement.style) {\r\n            return;\r\n        }\r\n\r\n        const style = richTextElement.style;\r\n        const spriteFrameName = style.src;\r\n        const spriteFrame = this._imageAtlas && spriteFrameName && this._imageAtlas.getSpriteFrame(spriteFrameName);\r\n        if (!spriteFrame) {\r\n            warnID(4400);\r\n        } else {\r\n            const segment = this._createImage(spriteFrame);\r\n            const sprite = segment.comp;\r\n            switch (style.imageAlign) {\r\n                case \"top\":\r\n                    segment.node._uiProps.uiTransformComp!.setAnchorPoint(0, 1);\r\n                    break;\r\n                case \"center\":\r\n                    segment.node._uiProps.uiTransformComp!.setAnchorPoint(0, 0.5);\r\n                    break;\r\n                default:\r\n                    segment.node._uiProps.uiTransformComp!.setAnchorPoint(0, 0);\r\n                    break;\r\n            }\r\n\r\n            if (style.imageOffset) {\r\n                segment.imageOffset = style.imageOffset;\r\n            }\r\n            segment.node.layer = this.node.layer;\r\n            this.imageContent.insertChild(segment.node, this._labelChildrenNum++);\r\n            this._segments.push(segment);\r\n\r\n            const spriteRect = spriteFrame.rect.clone();\r\n            let scaleFactor = 1;\r\n            let spriteWidth = spriteRect.width;\r\n            let spriteHeight = spriteRect.height;\r\n            const expectWidth = style.imageWidth || 0;\r\n            const expectHeight = style.imageHeight || 0;\r\n\r\n            if (expectHeight > 0) {\r\n                scaleFactor = expectHeight / spriteHeight;\r\n                spriteWidth *= scaleFactor;\r\n                spriteHeight *= scaleFactor;\r\n            } else {\r\n                scaleFactor = this._lineHeight / spriteHeight;\r\n                spriteWidth *= scaleFactor;\r\n                spriteHeight *= scaleFactor;\r\n            }\r\n\r\n            if (expectWidth > 0) {\r\n                spriteWidth = expectWidth;\r\n            }\r\n\r\n            if (this._maxWidth > 0) {\r\n                if (this._lineOffsetX + spriteWidth > this._maxWidth) {\r\n                    this._updateLineInfo();\r\n                }\r\n                this._lineOffsetX += spriteWidth;\r\n            } else {\r\n                this._lineOffsetX += spriteWidth;\r\n                if (this._lineOffsetX > this._labelWidth) {\r\n                    this._labelWidth = this._lineOffsetX;\r\n                }\r\n            }\r\n            segment.node._uiProps.uiTransformComp!.setContentSize(spriteWidth, spriteHeight);\r\n            segment.lineCount = this._lineCount;\r\n\r\n            segment.clickHandler = \"\";\r\n            segment.clickParam = \"\";\r\n            const event = style.event;\r\n            if (event) {\r\n                segment.clickHandler = event.click;\r\n                segment.clickParam = event.param;\r\n            }\r\n        }\r\n    }\r\n\r\n    protected _updateRichText(): void {\r\n        if (!this.enabledInHierarchy) {\r\n            return;\r\n        }\r\n\r\n        const newTextArray = _htmlTextParser.parse(this._string);\r\n        if (!this._needsUpdateTextLayout(newTextArray)) {\r\n            this._textArray = newTextArray.slice();\r\n            this._updateLabelSegmentTextAttributes();\r\n            return;\r\n        }\r\n\r\n        this._textArray = newTextArray.slice();\r\n        this._resetState();\r\n\r\n        let lastEmptyLine = false;\r\n        let label: ISegment;\r\n\r\n        for (let i = 0; i < this._textArray.length; ++i) {\r\n            const richTextElement = this._textArray[i];\r\n            let text = richTextElement.text;\r\n            if (text === undefined) {\r\n                continue;\r\n            }\r\n\r\n            // handle <br/> <img /> tag\r\n            if (text === \"\") {\r\n                if (richTextElement.style && richTextElement.style.isNewLine) {\r\n                    this._updateLineInfo();\r\n                    continue;\r\n                }\r\n                if (richTextElement.style && richTextElement.style.isImage && this._imageAtlas) {\r\n                    this._addRichTextImageElement(richTextElement);\r\n                    continue;\r\n                }\r\n            }\r\n\r\n            const splitArr: string[] = this.SplitLongStringApproximatelyIn2048(text, i);\r\n            text = splitArr.join(\"\\n\");\r\n\r\n            const multilineTexts = text.split(\"\\n\");\r\n\r\n            for (let j = 0; j < multilineTexts.length; ++j) {\r\n                const labelString = multilineTexts[j];\r\n                if (labelString === \"\") {\r\n                    // for continues \\n\r\n                    if (this._isLastComponentCR(text) && j === multilineTexts.length - 1) {\r\n                        continue;\r\n                    }\r\n                    this._updateLineInfo();\r\n                    lastEmptyLine = true;\r\n                    continue;\r\n                }\r\n                lastEmptyLine = false;\r\n\r\n                if (this._maxWidth > 0) {\r\n                    const labelWidth = this._measureText(i, labelString) as number;\r\n                    this._updateRichTextWithMaxWidth(labelString, labelWidth, i);\r\n\r\n                    if (multilineTexts.length > 1 && j < multilineTexts.length - 1) {\r\n                        this._updateLineInfo();\r\n                    }\r\n                } else {\r\n                    label = this._addLabelSegment(labelString, i);\r\n\r\n                    this._lineOffsetX += label.node._uiProps.uiTransformComp!.width;\r\n                    if (this._lineOffsetX > this._labelWidth) {\r\n                        this._labelWidth = this._lineOffsetX;\r\n                    }\r\n\r\n                    if (multilineTexts.length > 1 && j < multilineTexts.length - 1) {\r\n                        this._updateLineInfo();\r\n                    }\r\n                }\r\n            }\r\n        }\r\n        if (!lastEmptyLine) {\r\n            this._linesWidth.push(this._lineOffsetX);\r\n        }\r\n\r\n        if (this._maxWidth > 0) {\r\n            this._labelWidth = this._maxWidth;\r\n        }\r\n        this._labelHeight = (this._lineCount + BASELINE_RATIO) * this._lineHeight;\r\n\r\n        // trigger \"size-changed\" event\r\n        this.node._uiProps.uiTransformComp!.setContentSize(this._labelWidth, this._labelHeight);\r\n\r\n        this._updateRichTextPosition();\r\n        this._layoutDirty = false;\r\n    }\r\n\r\n    private _getFirstWordLen(text, startIndex, textLen): number {\r\n        let character = text.charAt(startIndex);\r\n        if (TmpUtils.isUnicodeCJK(character) || TmpUtils.isUnicodeSpace(character)) {\r\n            return 1;\r\n        }\r\n\r\n        let len = 1;\r\n        for (let index = startIndex + 1; index < textLen; ++index) {\r\n            character = text.charAt(index);\r\n            if (TmpUtils.isUnicodeSpace(character) || TmpUtils.isUnicodeCJK(character)) {\r\n                break;\r\n            }\r\n\r\n            len++;\r\n        }\r\n\r\n        return len;\r\n    }\r\n\r\n    private _updateRichTextPosition(): void {\r\n        let nextTokenX = 0;\r\n        let nextLineIndex = 1;\r\n        const totalLineCount = this._lineCount;\r\n        const trans = this.node._uiProps.uiTransformComp!;\r\n        const anchorX = trans.anchorX;\r\n        const anchorY = trans.anchorY;\r\n        for (let i = 0; i < this._segments.length; ++i) {\r\n            const segment = this._segments[i];\r\n            const lineCount = segment.lineCount;\r\n            if (lineCount > nextLineIndex) {\r\n                nextTokenX = 0;\r\n                nextLineIndex = lineCount;\r\n            }\r\n\r\n            let lineOffsetX = this._labelWidth * (this._horizontalAlign * 0.5 - anchorX);\r\n            switch (this._horizontalAlign) {\r\n                case HorizontalTextAlignment.LEFT:\r\n                    break;\r\n                case HorizontalTextAlignment.CENTER:\r\n                    lineOffsetX -= this._linesWidth[lineCount - 1] / 2;\r\n                    break;\r\n                case HorizontalTextAlignment.RIGHT:\r\n                    lineOffsetX -= this._linesWidth[lineCount - 1];\r\n                    break;\r\n                default:\r\n                    break;\r\n            }\r\n\r\n            const pos = segment.node.position;\r\n            segment.node.setPosition(nextTokenX + lineOffsetX,\r\n                this._lineHeight * (totalLineCount - lineCount) - this._labelHeight * anchorY,\r\n                pos.z);\r\n\r\n            if (lineCount === nextLineIndex) {\r\n                nextTokenX += segment.node._uiProps.uiTransformComp!.width;\r\n                // 排版根据TextMeshPro字符信息适配\r\n                let tmp: TextMeshPro = segment.node.getComponent(TextMeshPro);\r\n                if (tmp && tmp.richTextDeltaX) {\r\n                    nextTokenX += tmp.richTextDeltaX;\r\n                }\r\n            }\r\n\r\n            const sprite = segment.node.getComponent(Sprite);\r\n            if (sprite) {\r\n                const position = segment.node.position.clone();\r\n                // adjust img align (from <img align=top|center|bottom>)\r\n                const lineHeightSet = this._lineHeight;\r\n                const lineHeightReal = this._lineHeight * (1 + BASELINE_RATIO); // single line node height\r\n                switch (segment.node._uiProps.uiTransformComp!.anchorY) {\r\n                    case 1:\r\n                        position.y += (lineHeightSet + ((lineHeightReal - lineHeightSet) / 2));\r\n                        break;\r\n                    case 0.5:\r\n                        position.y += (lineHeightReal / 2);\r\n                        break;\r\n                    default:\r\n                        position.y += ((lineHeightReal - lineHeightSet) / 2);\r\n                        break;\r\n                }\r\n                // adjust img offset (from <img offset=12|12,34>)\r\n                if (segment.imageOffset) {\r\n                    const offsets = segment.imageOffset.split(\",\");\r\n                    if (offsets.length === 1 && offsets[0]) {\r\n                        const offsetY = parseFloat(offsets[0]);\r\n                        if (Number.isInteger(offsetY)) position.y += offsetY;\r\n                    } else if (offsets.length === 2) {\r\n                        const offsetX = parseFloat(offsets[0]);\r\n                        const offsetY = parseFloat(offsets[1]);\r\n                        if (Number.isInteger(offsetX)) position.x += offsetX;\r\n                        if (Number.isInteger(offsetY)) position.y += offsetY;\r\n                    }\r\n                }\r\n                segment.node.position = position;\r\n            }\r\n\r\n            // // adjust y for label with outline\r\n            // const outline = segment.node.getComponent(LabelOutline);\r\n            // if (outline) {\r\n            //     const position = segment.node.position.clone();\r\n            //     position.y -= outline.width;\r\n            //     segment.node.position = position;\r\n            // }\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 16进制颜色转换\r\n     * @param color \r\n     */\r\n    private _convertLiteralColorValue(color: string): Color {\r\n        const colorValue = color.toUpperCase();\r\n        if (Color[colorValue]) {\r\n            const colorUse: Color = Color[colorValue];\r\n            return colorUse;\r\n        }\r\n        else {\r\n            let hexString = (color.indexOf(\"#\") === 0) ? color.substring(1) : color;\r\n            let r = parseInt(hexString.substring(0, 2), 16) || 0;\r\n            let g = parseInt(hexString.substring(2, 4), 16) || 0;\r\n            let b = parseInt(hexString.substring(4, 6), 16) || 0;\r\n            let a = parseInt(hexString.substring(6, 8), 16);\r\n            if (Number.isNaN(a)) {\r\n                a = 255;\r\n            }\r\n            return new Color(r, g, b, a);\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 更新字体样式\r\n     */\r\n    private _applyTextAttribute(labelSeg: ISegment): void {\r\n        let labelComponent: TextMeshPro = labelSeg.node.getComponent(TextMeshPro);\r\n        if (!labelComponent) {\r\n            return;\r\n        }\r\n\r\n        const index = labelSeg.styleIndex;\r\n\r\n        let textStyle: IHtmlTextParserStack = null;\r\n        if (this._textArray[index]) {\r\n            textStyle = this._textArray[index].style;\r\n        }\r\n\r\n        if (textStyle && textStyle.color) {\r\n            labelComponent.color = this._convertLiteralColorValue(textStyle.color);\r\n        } else {\r\n            labelComponent.color = Color.WHITE;\r\n        }\r\n\r\n        labelComponent.setFont(this.font, this.textures);\r\n        labelComponent.lineHeight = this.lineHeight;\r\n\r\n        labelComponent.colorGradient = Boolean(textStyle && textStyle.colorGradient);\r\n        if (labelComponent.colorGradient) {\r\n            labelComponent.colorLB = this._convertLiteralColorValue(textStyle.colorGradient.lb);\r\n            labelComponent.colorRB = this._convertLiteralColorValue(textStyle.colorGradient.rb);\r\n            labelComponent.colorLT = this._convertLiteralColorValue(textStyle.colorGradient.lt);\r\n            labelComponent.colorRT = this._convertLiteralColorValue(textStyle.colorGradient.rt);\r\n        }\r\n\r\n        if (textStyle && textStyle.face) {\r\n            labelComponent.tmpUniform.faceColor = this._convertLiteralColorValue(textStyle.face.color);\r\n            labelComponent.tmpUniform.faceDilate = textStyle.face.dilate;\r\n            labelComponent.tmpUniform.faceSoftness = textStyle.face.softness;\r\n        } else {\r\n            labelComponent.tmpUniform.faceColor = Color.WHITE;\r\n            labelComponent.tmpUniform.faceDilate = 0.5;\r\n            labelComponent.tmpUniform.faceSoftness = 0.01;\r\n        }\r\n\r\n        labelComponent.enableItalic = Boolean(textStyle && textStyle.italic);\r\n        labelComponent.enableUnderline = Boolean(textStyle && textStyle.underline);\r\n        if (labelComponent.enableUnderline) {\r\n            labelComponent.underlineOffset = textStyle.offset || 0;\r\n        }\r\n        labelComponent.enableStrikethrough = Boolean(textStyle && textStyle.strikethrough);\r\n        if (labelComponent.enableStrikethrough) {\r\n            labelComponent.strikethroughOffset = textStyle.offset || 0;\r\n        }\r\n\r\n        labelComponent.tmpUniform.enableOutline = Boolean(textStyle && textStyle.outline);\r\n        if (textStyle && textStyle.outline) {\r\n            labelComponent.tmpUniform.outlineColor = this._convertLiteralColorValue(textStyle.outline.color);\r\n            labelComponent.tmpUniform.outlineThickness = textStyle.outline.thickness;\r\n        }\r\n\r\n        labelComponent.tmpUniform.enableUnderlay = Boolean(textStyle && textStyle.underlay);\r\n        if (labelComponent.tmpUniform.enableUnderlay) {\r\n            labelComponent.tmpUniform.underlayColor = this._convertLiteralColorValue(textStyle.underlay.color);\r\n            labelComponent.tmpUniform.underlayOffset = v2(textStyle.underlay.x, textStyle.underlay.y);\r\n            labelComponent.tmpUniform.underlayDilate = textStyle.underlay.dilate;\r\n            labelComponent.tmpUniform.underlaySoftness = textStyle.underlay.softness;\r\n        }\r\n\r\n        labelComponent.tmpUniform.enableGlow = Boolean(textStyle && textStyle.glow);\r\n        if (labelComponent.tmpUniform.enableGlow) {\r\n            labelComponent.tmpUniform.glowColor = this._convertLiteralColorValue(textStyle.glow.color);\r\n            labelComponent.tmpUniform.glowOffset = textStyle.glow.offset;\r\n            labelComponent.tmpUniform.glowInner = textStyle.glow.inner;\r\n            labelComponent.tmpUniform.glowOuter = textStyle.glow.outer;\r\n            labelComponent.tmpUniform.glowPower = textStyle.glow.power;\r\n        }\r\n\r\n        if (textStyle && textStyle.size) {\r\n            labelComponent.fontSize = textStyle.size;\r\n        } else {\r\n            labelComponent.fontSize = this.fontSize;\r\n        }\r\n\r\n        labelComponent.forceUpdateRenderData();\r\n\r\n        labelSeg.clickHandler = \"\";\r\n        labelSeg.clickParam = \"\";\r\n        const event = textStyle?.event;\r\n        if (event) {\r\n            labelSeg.clickHandler = event.click || \"\";\r\n            labelSeg.clickParam = event.param || \"\";\r\n        }\r\n    }\r\n\r\n    protected _applyLayer(): void {\r\n        for (const seg of this._segments) {\r\n            seg.node.layer = this.node.layer;\r\n        }\r\n    }\r\n}"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/TmpRichText.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"cd6a14fc-c950-4c0a-a2b1-76cc3a2e307a\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/utils/HtmlParser.ts",
    "content": "const eventRegx = /^(click)(\\s)*=|(param)(\\s)*=/;\r\nconst imageAttrReg = /(\\s)*src(\\s)*=|(\\s)*height(\\s)*=|(\\s)*width(\\s)*=|(\\s)*align(\\s)*=|(\\s)*offset(\\s)*=|(\\s)*click(\\s)*=|(\\s)*param(\\s)*=/;\r\n\r\nexport interface IHtmlTextParserResultObj {\r\n    text?: string;\r\n    style?: IHtmlTextParserStack;\r\n}\r\n\r\nexport interface IHtmlTextParserStack {\r\n    color?: string;\r\n    size?: number;\r\n    event?: { [k: string]: string };\r\n    isNewLine?: boolean;\r\n    isImage?: boolean;\r\n    src?: string;\r\n    imageWidth?: number;\r\n    imageHeight?: number;\r\n    imageOffset?: string;\r\n    imageAlign?: string;\r\n    underline?: boolean;\r\n    strikethrough?: boolean;\r\n    offset?: number;\r\n    italic?: boolean;\r\n    bold?: boolean;\r\n    colorGradient?: { lb: string; rb: string; lt: string; rt: string; };\r\n    face?: { color: string; dilate: number; softness: number; };\r\n    outline?: { color: string, thickness: number };\r\n    underlay?: { color: string; x: number; y: number; dilate: number; softness: number; };\r\n    glow?: { color: string; offset: number; inner: number; outer: number; power: number; };\r\n}\r\n\r\n/**\r\n * A utils class for parsing HTML texts. The parsed results will be an object array.\r\n */\r\nexport class HtmlTextParser {\r\n    private _specialSymbolArray: Array<[RegExp, string]> = [];\r\n    private _stack: IHtmlTextParserStack[] = [];\r\n    private _resultObjectArray: IHtmlTextParserResultObj[] = [];\r\n\r\n    constructor() {\r\n        this._specialSymbolArray.push([/&lt;/g, '<']);\r\n        this._specialSymbolArray.push([/&gt;/g, '>']);\r\n        this._specialSymbolArray.push([/&amp;/g, '&']);\r\n        this._specialSymbolArray.push([/&quot;/g, '\"']);\r\n        this._specialSymbolArray.push([/&apos;/g, '\\'']);\r\n        this._specialSymbolArray.push([/&nbsp;/g, ' ']);\r\n    }\r\n\r\n    public parse(htmlString: string) {\r\n        this._resultObjectArray.length = 0;\r\n        this._stack.length = 0;\r\n\r\n        let startIndex = 0;\r\n        const length = htmlString.length;\r\n        while (startIndex < length) {\r\n            let tagEndIndex = htmlString.indexOf('>', startIndex);\r\n            let tagBeginIndex = -1;\r\n            if (tagEndIndex >= 0) {\r\n                tagBeginIndex = htmlString.lastIndexOf('<', tagEndIndex);\r\n                const noTagBegin = tagBeginIndex < (startIndex - 1);\r\n\r\n                if (noTagBegin) {\r\n                    tagBeginIndex = htmlString.indexOf('<', tagEndIndex + 1);\r\n                    tagEndIndex = htmlString.indexOf('>', tagBeginIndex + 1);\r\n                }\r\n            }\r\n            if (tagBeginIndex < 0) {\r\n                this._stack.pop();\r\n                this._processResult(htmlString.substring(startIndex));\r\n                startIndex = length;\r\n            } else {\r\n                let newStr = htmlString.substring(startIndex, tagBeginIndex);\r\n                const tagStr = htmlString.substring(tagBeginIndex + 1, tagEndIndex);\r\n                if (tagStr === '') newStr = htmlString.substring(startIndex, tagEndIndex + 1);\r\n                this._processResult(newStr);\r\n                if (tagEndIndex === -1) {\r\n                    // cc.error('The HTML tag is invalid!');\r\n                    tagEndIndex = tagBeginIndex;\r\n                } else if (htmlString.charAt(tagBeginIndex + 1) === '/') {\r\n                    this._stack.pop();\r\n                } else {\r\n                    this._addToStack(tagStr);\r\n                }\r\n                startIndex = tagEndIndex + 1;\r\n            }\r\n        }\r\n\r\n        return this._resultObjectArray;\r\n    }\r\n\r\n    private _attributeToObject(attribute: string) {\r\n        attribute = attribute.trim();\r\n\r\n        const obj: IHtmlTextParserStack = {};\r\n        let header = /^(color|size)(\\s)*=/.exec(attribute);\r\n        let tagName = '';\r\n        let nextSpace = 0;\r\n        let eventHanlderString = '';\r\n        if (header) {\r\n            tagName = header[0];\r\n            attribute = attribute.substring(tagName.length).trim();\r\n            if (attribute === '') {\r\n                return obj;\r\n            }\r\n\r\n            // parse color\r\n            nextSpace = attribute.indexOf(' ');\r\n            switch (tagName[0]) {\r\n                case 'c':\r\n                    if (nextSpace > -1) {\r\n                        obj.color = attribute.substring(0, nextSpace).trim();\r\n                    } else {\r\n                        obj.color = attribute;\r\n                    }\r\n                    break;\r\n                case 's':\r\n                    obj.size = parseInt(attribute);\r\n                    break;\r\n                default:\r\n                    break;\r\n            }\r\n\r\n            // tag has event arguments\r\n            if (nextSpace > -1) {\r\n                eventHanlderString = attribute.substring(nextSpace + 1).trim();\r\n                obj.event = this._processEventHandler(eventHanlderString);\r\n            }\r\n            return obj;\r\n        }\r\n\r\n        header = /^(br(\\s)*\\/)/.exec(attribute);\r\n        if (header && header[0].length > 0) {\r\n            tagName = header[0].trim();\r\n            if (tagName.startsWith('br') && tagName[tagName.length - 1] === '/') {\r\n                obj.isNewLine = true;\r\n                this._resultObjectArray.push({ text: '', style: { isNewLine: true } as IHtmlTextParserStack });\r\n                return obj;\r\n            }\r\n        }\r\n\r\n        header = /^(img(\\s)*src(\\s)*=[^>]+\\/)/.exec(attribute);\r\n        let remainingArgument = '';\r\n        let rightQuot = -1;\r\n        if (header && header[0].length > 0) {\r\n            tagName = header[0].trim();\r\n            if (tagName.startsWith('img') && tagName[tagName.length - 1] === '/') {\r\n                header = imageAttrReg.exec(attribute);\r\n                let tagValue: string;\r\n                let isValidImageTag = false;\r\n                while (header) {\r\n                    // skip the invalid tags at first\r\n                    attribute = attribute.substring(attribute.indexOf(header[0]));\r\n                    tagName = attribute.substr(0, header[0].length);\r\n                    const originTagNameLength = tagName.length;\r\n                    tagName = tagName.replace(/[^a-zA-Z]/g, '').trim();\r\n                    tagName = tagName.toLowerCase();\r\n\r\n                    // remove space and = character\r\n                    remainingArgument = attribute.substring(originTagNameLength).trim();\r\n                    if (tagName === 'src') {\r\n                        rightQuot = this.getRightQuotationIndex(remainingArgument);\r\n                    } else {\r\n                        rightQuot = -1;\r\n                    }\r\n                    nextSpace = remainingArgument.indexOf(' ', rightQuot + 1 >= remainingArgument.length ? -1 : rightQuot + 1);\r\n                    tagValue = (nextSpace > -1) ? remainingArgument.substr(0, nextSpace) : remainingArgument;\r\n                    attribute = remainingArgument.substring(nextSpace).trim();\r\n\r\n                    if (tagValue.endsWith('/')) {\r\n                        tagValue = tagValue.slice(0, -1);\r\n                    }\r\n                    if (tagName === 'src') {\r\n                        switch (tagValue.charCodeAt(0)) {\r\n                            case 34: // \"\r\n                            case 39: // '\r\n                                isValidImageTag = true;\r\n                                tagValue = tagValue.slice(1, -1);\r\n                                break;\r\n                            default:\r\n                                break;\r\n                        }\r\n                        obj.isImage = true;\r\n                        obj.src = tagValue;\r\n                    } else if (tagName === 'height') {\r\n                        obj.imageHeight = parseInt(tagValue);\r\n                    } else if (tagName === 'width') {\r\n                        obj.imageWidth = parseInt(tagValue);\r\n                    } else if (tagName === 'align') {\r\n                        switch (tagValue.charCodeAt(0)) {\r\n                            case 34: // \"\r\n                            case 39: // '\r\n                                tagValue = tagValue.slice(1, -1);\r\n                                break;\r\n                            default:\r\n                                break;\r\n                        }\r\n                        obj.imageAlign = tagValue.toLowerCase();\r\n                    } else if (tagName === 'offset') {\r\n                        obj.imageOffset = tagValue;\r\n                    } else if (tagName === 'click') {\r\n                        obj.event = this._processEventHandler(`${tagName}=${tagValue}`);\r\n                    }\r\n\r\n                    if (obj.event && tagName === 'param') {\r\n                        obj.event[tagName] = tagValue.replace(/^\"|\"$/g, '');\r\n                    }\r\n\r\n                    header = imageAttrReg.exec(attribute);\r\n                }\r\n\r\n                if (isValidImageTag && obj.isImage) {\r\n                    this._resultObjectArray.push({ text: '', style: obj });\r\n                }\r\n\r\n                return {};\r\n            }\r\n        }\r\n\r\n        header = /^(cg(\\s)*[^>]*)/.exec(attribute);\r\n        if (header) {\r\n            attribute = header[0].substring(\"cg\".length).trim();\r\n            let defaultColorGradientObject = { lb: \"#ffffff\", rb: \"#ffffff\", lt: \"#ffffff\", rt: \"#ffffff\" };\r\n            if (attribute) {\r\n                let colorGradientAttrReg = /(\\s)*lb(\\s)*=|(\\s)*rb(\\s)*=|(\\s)*lt(\\s)*=|(\\s)*rt(\\s)*=/;\r\n                header = colorGradientAttrReg.exec(attribute);\r\n                let tagValue: string;\r\n                let remainingArgument;\r\n                while (header) {\r\n                    //skip the invalid tags at first\r\n                    attribute = attribute.substring(attribute.indexOf(header[0]));\r\n                    tagName = attribute.substr(0, header[0].length);\r\n                    //remove space and = character\r\n                    remainingArgument = attribute.substring(tagName.length).trim();\r\n                    nextSpace = remainingArgument.indexOf(' ');\r\n                    if (nextSpace > -1) {\r\n                        tagValue = remainingArgument.substr(0, nextSpace);\r\n                    } else {\r\n                        tagValue = remainingArgument;\r\n                    }\r\n                    tagName = tagName.replace(/[^a-zA-Z]/g, \"\").trim();\r\n                    tagName = tagName.toLocaleLowerCase();\r\n\r\n                    attribute = remainingArgument.substring(nextSpace).trim();\r\n                    if (tagName === \"lb\") {\r\n                        defaultColorGradientObject.lb = tagValue;\r\n                    } else if (tagName === \"rb\") {\r\n                        defaultColorGradientObject.rb = tagValue;\r\n                    } else if (tagName === \"lt\") {\r\n                        defaultColorGradientObject.lt = tagValue;\r\n                    } else if (tagName === \"rt\") {\r\n                        defaultColorGradientObject.rt = tagValue;\r\n                    }\r\n\r\n                    header = colorGradientAttrReg.exec(attribute);\r\n                }\r\n            }\r\n            obj.colorGradient = defaultColorGradientObject;\r\n        }\r\n\r\n        header = /^(face(\\s)*[^>]*)/.exec(attribute);\r\n        if (header) {\r\n            attribute = header[0].substring(\"face\".length).trim();\r\n            let defaultFaceObject = { color: \"#ffffff\", dilate: 0.5, softness: 0.01 };\r\n            if (attribute) {\r\n                let faceAttrReg = /(\\s)*color(\\s)*=|(\\s)*dilate(\\s)*=|(\\s)*softness(\\s)*=|(\\s)*click(\\s)*=|(\\s)*param(\\s)*=/;\r\n                header = faceAttrReg.exec(attribute);\r\n                let tagValue: string;\r\n                let remainingArgument;\r\n                while (header) {\r\n                    //skip the invalid tags at first\r\n                    attribute = attribute.substring(attribute.indexOf(header[0]));\r\n                    tagName = attribute.substr(0, header[0].length);\r\n                    //remove space and = character\r\n                    remainingArgument = attribute.substring(tagName.length).trim();\r\n                    nextSpace = remainingArgument.indexOf(' ');\r\n                    if (nextSpace > -1) {\r\n                        tagValue = remainingArgument.substr(0, nextSpace);\r\n                    } else {\r\n                        tagValue = remainingArgument;\r\n                    }\r\n                    tagName = tagName.replace(/[^a-zA-Z]/g, \"\").trim();\r\n                    tagName = tagName.toLocaleLowerCase();\r\n\r\n                    attribute = remainingArgument.substring(nextSpace).trim();\r\n                    if (tagName === \"click\") {\r\n                        obj.event = this._processEventHandler(`${tagName}=${tagValue}`);\r\n                    } else if (tagName === \"color\") {\r\n                        defaultFaceObject.color = tagValue;\r\n                    } else if (tagName === \"dilate\") {\r\n                        defaultFaceObject.dilate = Number(tagValue);\r\n                    } else if (tagName === \"softness\") {\r\n                        defaultFaceObject.softness = Number(tagValue);\r\n                    }\r\n\r\n                    if (obj.event && tagName === 'param') {\r\n                        obj.event.param = tagValue.replace(/^\\\"|\\\"$/g, '');\r\n                    }\r\n\r\n                    header = faceAttrReg.exec(attribute);\r\n                }\r\n            }\r\n            obj.face = defaultFaceObject;\r\n        }\r\n\r\n        header = /^(outline(\\s)*[^>]*)/.exec(attribute);\r\n        if (header) {\r\n            attribute = header[0].substring('outline'.length).trim();\r\n            const defaultOutlineObject = { color: '#ffffff', thickness: 0.1 };\r\n            if (attribute) {\r\n                const outlineAttrReg = /(\\s)*color(\\s)*=|(\\s)*thickness(\\s)*=|(\\s)*click(\\s)*=|(\\s)*param(\\s)*=/;\r\n                header = outlineAttrReg.exec(attribute);\r\n                let tagValue: string;\r\n                while (header) {\r\n                    // skip the invalid tags at first\r\n                    attribute = attribute.substring(attribute.indexOf(header[0]));\r\n                    tagName = attribute.substr(0, header[0].length);\r\n                    // remove space and = character\r\n                    remainingArgument = attribute.substring(tagName.length).trim();\r\n                    nextSpace = remainingArgument.indexOf(' ');\r\n                    if (nextSpace > -1) {\r\n                        tagValue = remainingArgument.substr(0, nextSpace);\r\n                    } else {\r\n                        tagValue = remainingArgument;\r\n                    }\r\n                    tagName = tagName.replace(/[^a-zA-Z]/g, '').trim();\r\n                    tagName = tagName.toLowerCase();\r\n\r\n                    attribute = remainingArgument.substring(nextSpace).trim();\r\n                    if (tagName === 'click') {\r\n                        obj.event = this._processEventHandler(`${tagName}=${tagValue}`);\r\n                    } else if (tagName === 'color') {\r\n                        defaultOutlineObject.color = tagValue;\r\n                    } else if (tagName === 'thickness') {\r\n                        defaultOutlineObject.thickness = Number(tagValue);\r\n                    }\r\n\r\n                    if (obj.event && tagName === 'param') {\r\n                        obj.event[tagName] = tagValue.replace(/^\"|\"$/g, '');\r\n                    }\r\n\r\n                    header = outlineAttrReg.exec(attribute);\r\n                }\r\n            }\r\n            obj.outline = defaultOutlineObject;\r\n        }\r\n\r\n        header = /^(underlay(\\s)*[^>]*)/.exec(attribute);\r\n        if (header) {\r\n            attribute = header[0].substring(\"underlay\".length).trim();\r\n            let defaultUnderlayObject = { color: \"#ffffff\", x: 0, y: 0, dilate: 0.5, softness: 0.1 };\r\n            if (attribute) {\r\n                let underlayAttrReg = /(\\s)*color(\\s)*=|(\\s)*x(\\s)*=|(\\s)*y(\\s)*=|(\\s)*dilate(\\s)*=|(\\s)*softness(\\s)*=|(\\s)*click(\\s)*=|(\\s)*param(\\s)*=/;\r\n                header = underlayAttrReg.exec(attribute);\r\n                let tagValue: string;\r\n                let remainingArgument;\r\n                while (header) {\r\n                    //skip the invalid tags at first\r\n                    attribute = attribute.substring(attribute.indexOf(header[0]));\r\n                    tagName = attribute.substr(0, header[0].length);\r\n                    //remove space and = character\r\n                    remainingArgument = attribute.substring(tagName.length).trim();\r\n                    nextSpace = remainingArgument.indexOf(' ');\r\n                    if (nextSpace > -1) {\r\n                        tagValue = remainingArgument.substr(0, nextSpace);\r\n                    } else {\r\n                        tagValue = remainingArgument;\r\n                    }\r\n                    tagName = tagName.replace(/[^a-zA-Z]/g, \"\").trim();\r\n                    tagName = tagName.toLocaleLowerCase();\r\n\r\n                    attribute = remainingArgument.substring(nextSpace).trim();\r\n                    if (tagName === \"click\") {\r\n                        obj.event = this._processEventHandler(`${tagName}=${tagValue}`);\r\n                    } else if (tagName === \"color\") {\r\n                        defaultUnderlayObject.color = tagValue;\r\n                    } else if (tagName === \"dilate\") {\r\n                        defaultUnderlayObject.dilate = Number(tagValue);\r\n                    } else if (tagName === \"softness\") {\r\n                        defaultUnderlayObject.softness = Number(tagValue);\r\n                    } else if (tagName === \"x\") {\r\n                        defaultUnderlayObject.x = Number(tagValue);\r\n                    } else if (tagName === \"y\") {\r\n                        defaultUnderlayObject.y = Number(tagValue);\r\n                    }\r\n\r\n                    if (obj.event && tagName === 'param') {\r\n                        obj.event.param = tagValue.replace(/^\\\"|\\\"$/g, '');\r\n                    }\r\n\r\n                    header = underlayAttrReg.exec(attribute);\r\n                }\r\n            }\r\n            obj.underlay = defaultUnderlayObject;\r\n        }\r\n\r\n        header = /^(glow(\\s)*[^>]*)/.exec(attribute);\r\n        if (header) {\r\n            attribute = header[0].substring(\"glow\".length).trim();\r\n            let defaultGlowObject = { color: \"#000000\", offset: 0.5, inner: 0.01, outer: 0.01, power: 1 };\r\n            if (attribute) {\r\n                let glowAttrReg = /(\\s)*color(\\s)*=|(\\s)*offset(\\s)*=|(\\s)*inner(\\s)*=|(\\s)*outer(\\s)*=|(\\s)*power(\\s)*=|(\\s)*click(\\s)*=|(\\s)*param(\\s)*=/;\r\n                header = glowAttrReg.exec(attribute);\r\n                let tagValue: string;\r\n                let remainingArgument;\r\n                while (header) {\r\n                    //skip the invalid tags at first\r\n                    attribute = attribute.substring(attribute.indexOf(header[0]));\r\n                    tagName = attribute.substr(0, header[0].length);\r\n                    //remove space and = character\r\n                    remainingArgument = attribute.substring(tagName.length).trim();\r\n                    nextSpace = remainingArgument.indexOf(' ');\r\n                    if (nextSpace > -1) {\r\n                        tagValue = remainingArgument.substr(0, nextSpace);\r\n                    } else {\r\n                        tagValue = remainingArgument;\r\n                    }\r\n                    tagName = tagName.replace(/[^a-zA-Z]/g, \"\").trim();\r\n                    tagName = tagName.toLocaleLowerCase();\r\n\r\n                    attribute = remainingArgument.substring(nextSpace).trim();\r\n                    if (tagName === \"click\") {\r\n                        obj.event = this._processEventHandler(`${tagName}=${tagValue}`);\r\n                    } else if (tagName === \"color\") {\r\n                        defaultGlowObject.color = tagValue;\r\n                    } else if (tagName === \"offset\") {\r\n                        defaultGlowObject.offset = Number(tagValue);\r\n                    } else if (tagName === \"inner\") {\r\n                        defaultGlowObject.inner = Number(tagValue);\r\n                    } else if (tagName === \"outer\") {\r\n                        defaultGlowObject.outer = Number(tagValue);\r\n                    } else if (tagName === \"power\") {\r\n                        defaultGlowObject.power = Number(tagValue);\r\n                    }\r\n\r\n                    if (obj.event && tagName === 'param') {\r\n                        obj.event.param = tagValue.replace(/^\\\"|\\\"$/g, '');\r\n                    }\r\n\r\n                    header = glowAttrReg.exec(attribute);\r\n                }\r\n            }\r\n            obj.glow = defaultGlowObject;\r\n        }\r\n\r\n        header = /^(on|u|s|b|i)(\\s)*/.exec(attribute);\r\n        if (header && header[0].length > 0) {\r\n            tagName = header[0];\r\n            attribute = attribute.substring(tagName.length).trim();\r\n            switch (tagName[0]) {\r\n                case 'u':\r\n                    obj.underline = true;\r\n                    obj.offset = attribute[0] === \"=\" ? Number(attribute.slice(1)) : 0;\r\n                    break;\r\n                case 's':\r\n                    obj.strikethrough = true;\r\n                    obj.offset = attribute[0] === \"=\" ? Number(attribute.slice(1)) : 0;\r\n                    break;\r\n                case 'i':\r\n                    obj.italic = true;\r\n                    break;\r\n                case 'b':\r\n                    obj.bold = true;\r\n                    break;\r\n                default:\r\n                    break;\r\n            }\r\n            if (attribute === '') {\r\n                return obj;\r\n            }\r\n\r\n            obj.event = this._processEventHandler(attribute);\r\n        }\r\n\r\n        return obj;\r\n    }\r\n\r\n    // find the right part of the first pair of following quotations.\r\n    private getRightQuotationIndex(remainingArgument: string) {\r\n        let leftQuot = -1;\r\n        let rightQuot = -1;\r\n        // Skip a pair of quotations for avoiding spaces in image name are detected.\r\n        const leftSingleQuot = remainingArgument.indexOf('\\'');\r\n        const leftDoubleQuot = remainingArgument.indexOf('\"');\r\n\r\n        const useSingleQuot = leftSingleQuot > -1 && (leftSingleQuot < leftDoubleQuot || leftDoubleQuot === -1);\r\n        const useDoubleQuot = leftDoubleQuot > -1 && (leftDoubleQuot < leftSingleQuot || leftSingleQuot === -1);\r\n        if (useSingleQuot) {\r\n            leftQuot = leftSingleQuot;\r\n            rightQuot = remainingArgument.indexOf('\\'', leftQuot + 1 >= remainingArgument.length ? -1 : leftQuot + 1);\r\n        } else if (useDoubleQuot) {\r\n            leftQuot = leftDoubleQuot;\r\n            rightQuot = remainingArgument.indexOf('\"', leftQuot + 1 >= remainingArgument.length ? -1 : leftQuot + 1);\r\n        }\r\n\r\n        return rightQuot;\r\n    }\r\n\r\n    private _processEventHandler(eventString: string) {\r\n        const obj = {};\r\n        let index = 0;\r\n        let isValidTag = false;\r\n        let eventNames = eventRegx.exec(eventString);\r\n        while (eventNames) {\r\n            let eventName = eventNames[0];\r\n            let eventValue = '';\r\n            isValidTag = false;\r\n            eventString = eventString.substring(eventName.length).trim();\r\n            if (eventString.charAt(0) === '\"') {\r\n                index = eventString.indexOf('\"', 1);\r\n                if (index > -1) {\r\n                    eventValue = eventString.substring(1, index).trim();\r\n                    isValidTag = true;\r\n                }\r\n                index++;\r\n            } else if (eventString.charAt(0) === '\\'') {\r\n                index = eventString.indexOf('\\'', 1);\r\n                if (index > -1) {\r\n                    eventValue = eventString.substring(1, index).trim();\r\n                    isValidTag = true;\r\n                }\r\n                index++;\r\n            } else {\r\n                // skip the invalid attribute value\r\n                const match = /(\\S)+/.exec(eventString);\r\n                if (match) {\r\n                    eventValue = match[0];\r\n                } else {\r\n                    eventValue = '';\r\n                }\r\n                index = eventValue.length;\r\n            }\r\n\r\n            if (isValidTag) {\r\n                eventName = eventName.substring(0, eventName.length - 1).trim();\r\n                obj[eventName] = eventValue;\r\n            }\r\n\r\n            eventString = eventString.substring(index).trim();\r\n            eventNames = eventRegx.exec(eventString);\r\n        }\r\n\r\n        return obj;\r\n    }\r\n\r\n    private _addToStack(attribute: string) {\r\n        const obj = this._attributeToObject(attribute);\r\n\r\n        if (this._stack.length === 0) {\r\n            this._stack.push(obj);\r\n        } else {\r\n            if (obj.isNewLine || obj.isImage) {\r\n                return;\r\n            }\r\n            // for nested tags\r\n            const previousTagObj = this._stack[this._stack.length - 1];\r\n            for (const key in previousTagObj) {\r\n                if (!(obj[key])) {\r\n                    obj[key] = previousTagObj[key];\r\n                }\r\n            }\r\n            this._stack.push(obj);\r\n        }\r\n    }\r\n\r\n    private _processResult(value: string) {\r\n        if (value.length === 0) {\r\n            return;\r\n        }\r\n\r\n        value = this._escapeSpecialSymbol(value);\r\n        if (this._stack.length > 0) {\r\n            this._resultObjectArray.push({ text: value, style: this._stack[this._stack.length - 1] });\r\n        } else {\r\n            this._resultObjectArray.push({ text: value } as IHtmlTextParserResultObj);\r\n        }\r\n    }\r\n\r\n    private _escapeSpecialSymbol(str: string) {\r\n        for (const symbolArr of this._specialSymbolArray) {\r\n            const key = symbolArr[0];\r\n            const value = symbolArr[1];\r\n\r\n            str = str.replace(key, value);\r\n        }\r\n\r\n        return str;\r\n    }\r\n}\r\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/utils/HtmlParser.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"2e0218aa-b46c-4227-8efd-220f7cad5b93\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/utils/TmpAssembler.ts",
    "content": "import { Color, HorizontalTextAlignment, log, Mat4, misc, Rect, rect, size, UITransform, v2, Vec2, Vec3, VerticalTextAlignment } from \"cc\";\r\nimport { JSB } from \"cc/env\";\r\nimport TextMeshPro, { TmpOverflow } from \"../TextMeshPro\";\r\nimport TmpFontConfig, { TmpFontLetter } from \"./TmpFontConfig\";\r\nimport TmpUtils from \"./TmpUtils\";\r\n\r\nconst tempColor = new Color(255, 255, 255, 255);\r\nconst vec3_temp = new Vec3();\r\nconst _worldMatrix = new Mat4();\r\n\r\nconst WHITE = Color.WHITE;\r\n/** 斜体倾斜弧度值 */\r\nconst ITALIC_REDIANS = misc.degreesToRadians(15);\r\n/** 下划线字符code */\r\nconst UNDERLINE_CODE = 95;\r\n/** 省略号字符code */\r\nconst ELLIPSIS_CODE = 46;\r\nconst ELLIPSIS_CHAR = \".\";\r\nconst ELLIPSIS_NUM = 3;\r\n\r\n// share data of bmfont\r\nlet shareLabelInfo = {\r\n    fontAtlas: null as TmpFontConfig,\r\n\r\n    fontSize: 0,\r\n    lineHeight: 0,\r\n    hAlign: 0,\r\n    vAlign: 0,\r\n\r\n    hash: \"\",\r\n    margin: 0,\r\n};\r\n\r\nlet _comp: TextMeshPro = null;\r\nlet _uiTrans: UITransform | null = null;\r\nlet _tmpUvRect = rect();\r\nlet _tmpPosRect = rect();\r\nlet _horizontalKernings = [];\r\nlet _linesWidth = [];\r\nlet _linesOffsetX = [];\r\n\r\nlet _fntConfig: TmpFontConfig = null;\r\nlet _numberOfLines = 0;\r\nlet _textDesiredHeight = 0;\r\nlet _letterOffsetY = 0;\r\nlet _tailoredTopY = 0;\r\nlet _tailoredBottomY = 0;\r\nlet _bmfontScale = 1.0;\r\n\r\nlet _lineBreakWithoutSpaces = false;\r\nlet _lineSpacing = 0;\r\nlet _contentSize = size(0, 0);\r\nlet _string = \"\";\r\nlet _fontSize = 0;\r\nlet _originFontSize = 0;\r\nlet _hAlign = 0;\r\nlet _vAlign = 0;\r\nlet _spacingX = 0;\r\nlet _lineHeight = 0;\r\nlet _overflow: TmpOverflow = 0;\r\nlet _isWrapText = false;\r\nlet _labelWidth = 0;\r\nlet _labelHeight = 0;\r\nlet _maxLineWidth = 0;\r\nlet QUAD_INDICES;\r\n\r\n/** 斜体计算向量 */\r\nlet _italicVec = v2();\r\n/** 画下划线、删除线所需的数据 */\r\nlet _extraLinesData: { [lineIndex: number]: { lineIndex: number, first: any, last: any } } = {};\r\nlet _extraLineDef: TmpFontLetter = null;\r\n/** 省略号所需的数据 */\r\nlet _ellipsisDef: TmpFontLetter = null;\r\nlet _ellipsisWidth: number = 0;\r\n\r\n/**\r\n * 字符渲染数据\r\n */\r\nexport class TmpLetterInfo {\r\n    /** 标记字符是否需要渲染 */\r\n    public valid = true;\r\n    public char = \"\";\r\n    public x = 0;\r\n    public y = 0;\r\n    public line = 0;\r\n    public hash = \"\";\r\n    /** 标记处于需要渲染的字符中的第几位 */\r\n    public quadsIndex = 0;\r\n    /** 主动设置字符是否可见 */\r\n    public visible = true;\r\n}\r\n\r\n/**\r\n * TextMeshPro顶点数据管理\r\n */\r\nexport default class TmpAssembler {\r\n    /** 每个顶点的数据长度 */\r\n    protected static floatsPerVert: number = 14;\r\n    protected static verticesCount: number = 4;\r\n    protected static indicesCount: number = 6;\r\n    protected static uvOffset: number = 3;\r\n    protected static colorOffset: number = 5;\r\n    protected static colorExtraOffset: number = 9;\r\n    protected static textureIdxOffset: number = 13;\r\n\r\n    static createData(comp: TextMeshPro) {\r\n        return comp.requestRenderData();\r\n    }\r\n\r\n    static fillBuffers(comp: TextMeshPro, renderer: any) {\r\n        const node = comp.node;\r\n        tempColor.set(comp.color);\r\n        tempColor.a = node._uiProps.opacity * 255;\r\n        // Fill All\r\n        const chunk = comp.renderData.chunk;\r\n        const dataList = comp.renderData.data;\r\n        const vData = chunk.vb;\r\n        const vertexCount = comp.renderData.vertexCount;\r\n\r\n        node.getWorldMatrix(_worldMatrix);\r\n\r\n        let vertexOffset = 0;\r\n        for (let i = 0; i < vertexCount; i++) {\r\n            const vert = dataList[i];\r\n            Vec3.set(vec3_temp, vert.x, vert.y, 0);\r\n            Vec3.transformMat4(vec3_temp, vec3_temp, _worldMatrix);\r\n            vData[vertexOffset++] = vec3_temp.x;\r\n            vData[vertexOffset++] = vec3_temp.y;\r\n            vData[vertexOffset++] = vec3_temp.z;\r\n            Color.toArray(vData, tempColor, vertexOffset + 2);\r\n            Color.toArray(vData, vert[\"colorExtra\"], vertexOffset + 6);\r\n            vertexOffset += 11;\r\n        }\r\n\r\n        // fill index data\r\n        const bid = chunk.bufferId;\r\n        const vid = chunk.vertexOffset;\r\n        const meshBuffer = chunk.meshBuffer;\r\n        const ib = chunk.meshBuffer.iData;\r\n        let indexOffset = meshBuffer.indexOffset;\r\n        for (let i = 0, count = vertexCount / 4; i < count; i++) {\r\n            const start = vid + i * 4;\r\n            ib[indexOffset++] = start;\r\n            ib[indexOffset++] = start + 1;\r\n            ib[indexOffset++] = start + 2;\r\n            ib[indexOffset++] = start + 1;\r\n            ib[indexOffset++] = start + 3;\r\n            ib[indexOffset++] = start + 2;\r\n        }\r\n        meshBuffer.indexOffset += comp.renderData.indexCount;\r\n        meshBuffer.setDirty();\r\n    }\r\n\r\n    /**\r\n     * 执行一次渲染数据更新\r\n     */\r\n    public static updateRenderData(comp: TextMeshPro): void {\r\n        if (!comp.renderData) { return; }\r\n        if (_comp === comp) { return; }\r\n        if (!comp.fontConfig) { return; }\r\n\r\n        if (comp.renderData.vertDirty) {\r\n            _comp = comp;\r\n            _uiTrans = _comp.node._uiProps.uiTransformComp!;\r\n\r\n            comp.lettersInfo.length = 0;\r\n            this._updateProperties(comp);\r\n            this._updateContent();\r\n\r\n            this.updateUVs(comp);\r\n            this.updateColor(comp);\r\n            this.updateTextureIdx(comp);\r\n\r\n            _comp[\"_actualFontSize\"] = _fontSize;\r\n            _uiTrans.setContentSize(_contentSize);\r\n\r\n            _comp.renderData!.vertDirty = false;\r\n            _comp.markForUpdateRenderData(false);\r\n\r\n            _comp = null;\r\n            this._resetProperties();\r\n        }\r\n        if (comp.textures.length > 0) {\r\n            const renderData = comp.renderData;\r\n            renderData.textureDirty = false;\r\n            renderData.updateRenderData(comp, comp.textures[0]);\r\n        }\r\n    }\r\n\r\n    static updateColor(comp: TextMeshPro) {\r\n        if (JSB) {\r\n            const renderData = comp.renderData!;\r\n            const vertexCount = renderData.vertexCount;\r\n            if (vertexCount === 0) return;\r\n            const vData = renderData.chunk.vb;\r\n            const stride = renderData.floatStride;\r\n            let colorOffset = this.colorOffset;\r\n            const color = comp.color;\r\n            const colorR = color.r / 255;\r\n            const colorG = color.g / 255;\r\n            const colorB = color.b / 255;\r\n            const colorA = color.a / 255;\r\n            for (let i = 0; i < vertexCount; i++) {\r\n                vData[colorOffset] = colorR;\r\n                vData[colorOffset + 1] = colorG;\r\n                vData[colorOffset + 2] = colorB;\r\n                vData[colorOffset + 3] = colorA;\r\n                colorOffset += stride;\r\n            }\r\n        }\r\n    }\r\n\r\n    static updateUVs(comp: TextMeshPro) {\r\n        const renderData = comp.renderData!;\r\n        const vData = renderData.chunk.vb;\r\n        const vertexCount = renderData.vertexCount;\r\n        const dataList = renderData.data;\r\n        let vertexOffset = this.uvOffset;\r\n        for (let i = 0; i < vertexCount; i++) {\r\n            const vert = dataList[i];\r\n            vData[vertexOffset] = vert.u;\r\n            vData[vertexOffset + 1] = vert.v;\r\n            vertexOffset += this.floatsPerVert;\r\n        }\r\n    }\r\n\r\n    static updateTextureIdx(comp: TextMeshPro) {\r\n        const renderData = comp.renderData!;\r\n        const vData = renderData.chunk.vb;\r\n        const vertexCount = renderData.vertexCount;\r\n        const dataList = renderData.data;\r\n        let vertexOffset = this.textureIdxOffset;\r\n        for (let i = 0; i < vertexCount; i++) {\r\n            const vert = dataList[i];\r\n            vData[vertexOffset] = vert[\"textureIdx\"];\r\n            vertexOffset += this.floatsPerVert;\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 更新渲染所需的前置数据\r\n     */\r\n    private static _updateProperties(comp: TextMeshPro): void {\r\n        _fntConfig = comp.fontConfig;\r\n        _string = comp.string.toString();\r\n        _fontSize = comp.fontSize;\r\n        _originFontSize = _fntConfig ? _fntConfig.json.size : comp.fontSize;\r\n        _bmfontScale = _fontSize / _originFontSize;\r\n        _hAlign = comp.horizontalAlign;\r\n        _vAlign = comp.verticalAlign;\r\n        _spacingX = comp.spacingX;\r\n        _overflow = comp.overflow;\r\n        _lineHeight = comp.lineHeight;\r\n\r\n        const contentSize = _uiTrans!.contentSize;\r\n        _contentSize.width = contentSize.width;\r\n        _contentSize.height = contentSize.height;\r\n\r\n        shareLabelInfo.fontAtlas = comp.fontConfig;\r\n        shareLabelInfo.lineHeight = _lineHeight;\r\n        shareLabelInfo.fontSize = _fontSize;\r\n        shareLabelInfo.hash = \"\";\r\n        shareLabelInfo.margin = 0;\r\n\r\n        // should wrap text\r\n        if (_overflow === TmpOverflow.NONE) {\r\n            _isWrapText = false;\r\n            _contentSize.width += shareLabelInfo.margin * 2;\r\n            _contentSize.height += shareLabelInfo.margin * 2;\r\n        } else if (_overflow === TmpOverflow.RESIZE_HEIGHT) {\r\n            _isWrapText = true;\r\n            _contentSize.height += shareLabelInfo.margin * 2;\r\n        } else if (_overflow === TmpOverflow.SHRINK) {\r\n            _isWrapText = false;\r\n        } else {\r\n            _isWrapText = comp.enableWrapText;\r\n        }\r\n\r\n        this._setupBMFontOverflowMetrics();\r\n\r\n        // 斜体计算\r\n        if (comp.enableItalic) {\r\n            _italicVec.x = 0;\r\n            _italicVec.y = _contentSize.height / 2;\r\n            _italicVec = _italicVec.rotate(ITALIC_REDIANS);\r\n            _contentSize.width += Math.abs(_italicVec.x) * 2;\r\n            _contentSize.height -= Math.abs(_contentSize.height / 2 - _italicVec.y) * 2;\r\n        }\r\n        // 下划线、删除线\r\n        if (comp.enableUnderline || comp.enableStrikethrough) {\r\n            _extraLineDef = shareLabelInfo.fontAtlas.getLetter(UNDERLINE_CODE + shareLabelInfo.hash);\r\n            if (!_extraLineDef) {\r\n                log(`Can't find letter definition in textures. letter: _`);\r\n            }\r\n        }\r\n        // 省略号\r\n        if (comp.overflow === TmpOverflow.ELLIPSIS) {\r\n            _ellipsisDef = shareLabelInfo.fontAtlas.getLetter(ELLIPSIS_CODE + shareLabelInfo.hash);\r\n            if (_ellipsisDef) {\r\n                _ellipsisWidth = (_ellipsisDef.xAdvance * _bmfontScale + _spacingX) * ELLIPSIS_NUM;\r\n            } else {\r\n                _ellipsisWidth = 0;\r\n                log(`Can't find letter definition in textures. letter: ${ELLIPSIS_CHAR}`);\r\n            }\r\n        }\r\n    }\r\n\r\n    private static _resetProperties(): void {\r\n        _fntConfig = null;\r\n        shareLabelInfo.hash = \"\";\r\n        shareLabelInfo.margin = 0;\r\n    }\r\n\r\n    private static _updateContent(): void {\r\n        this._computeHorizontalKerningForText();\r\n        this._alignText();\r\n    }\r\n\r\n    private static _computeHorizontalKerningForText(): void {\r\n        let string = _string;\r\n        let stringLen = string.length;\r\n\r\n        let horizontalKernings = _horizontalKernings;\r\n        let kerningDict;\r\n        // _fntConfig && (kerningDict = _fntConfig.kerningDict);\r\n        // if (kerningDict && !cc.js.isEmptyObject(kerningDict)) {\r\n        //     let prev = -1;\r\n        //     for (let i = 0; i < stringLen; ++i) {\r\n        //         let key = string.charCodeAt(i);\r\n        //         let kerningAmount = kerningDict[(prev << 16) | (key & 0xffff)] || 0;\r\n        //         if (i < stringLen - 1) {\r\n        //             horizontalKernings[i] = kerningAmount;\r\n        //         } else {\r\n        //             horizontalKernings[i] = 0;\r\n        //         }\r\n        //         prev = key;\r\n        //     }\r\n        // } else {\r\n        horizontalKernings.length = 0;\r\n        // }\r\n    }\r\n\r\n    private static _alignText(): void {\r\n        _textDesiredHeight = 0;\r\n        _linesWidth.length = 0;\r\n        _extraLinesData = {};\r\n\r\n        if (!_lineBreakWithoutSpaces) {\r\n            this._multilineTextWrapByWord();\r\n        } else {\r\n            this._multilineTextWrapByChar();\r\n        }\r\n\r\n        // shrink\r\n        if (_overflow === TmpOverflow.SHRINK && _fontSize > 0) {\r\n            let scaleHeight = _bmfontScale;\r\n            let scaleWidth = _bmfontScale;\r\n            let needReset = false;\r\n            if (_textDesiredHeight > _contentSize.height) {\r\n                scaleHeight = (_contentSize.height / _textDesiredHeight) * _bmfontScale;\r\n                needReset = true;\r\n            }\r\n\r\n            let maxWidth = 0;\r\n            _linesWidth.forEach((v) => {\r\n                if (v > maxWidth) {\r\n                    maxWidth = v;\r\n                }\r\n            });\r\n            if (maxWidth > _contentSize.width) {\r\n                scaleWidth = (_contentSize.width / maxWidth) * _bmfontScale;\r\n                needReset = true;\r\n            }\r\n            _bmfontScale = Math.min(scaleHeight, scaleWidth);\r\n\r\n            if (needReset) {\r\n                _fontSize = _bmfontScale * _originFontSize;\r\n                _textDesiredHeight = 0;\r\n                _linesWidth.length = 0;\r\n                _extraLinesData = {};\r\n                if (!_lineBreakWithoutSpaces) {\r\n                    this._multilineTextWrapByWord();\r\n                } else {\r\n                    this._multilineTextWrapByChar();\r\n                }\r\n            }\r\n        }\r\n\r\n        this._computeAlignmentOffset();\r\n\r\n        // 顶点数据填充\r\n        this._updateQuads();\r\n    }\r\n\r\n    private static _multilineTextWrapByWord(): boolean {\r\n        return this._multilineTextWrap(this._getFirstWordLen);\r\n    }\r\n\r\n    private static _multilineTextWrapByChar(): boolean {\r\n        return this._multilineTextWrap(this._getFirstCharLen);\r\n    }\r\n\r\n    private static _multilineTextWrap(nextTokenFunc: Function): boolean {\r\n        // 省略号处理\r\n        let ellipsisMaxLines = 0;\r\n        let useEllipsis = false;\r\n        if (_overflow === TmpOverflow.ELLIPSIS && _ellipsisDef) {\r\n            ellipsisMaxLines = Math.max(1, Math.floor(_contentSize.height / _lineHeight));\r\n        }\r\n\r\n        let textLen = _string.length;\r\n\r\n        let lineIndex = 0;\r\n        let nextTokenX = 0;\r\n        let nextTokenY = 0;\r\n        let longestLine = 0;\r\n        let letterRight = 0;\r\n\r\n        let highestY = 0;\r\n        let lowestY = 0;\r\n        let letterDef: TmpFontLetter = null;\r\n        let letterPosition = v2(0, 0);\r\n\r\n        for (let index = 0; index < textLen;) {\r\n            let character = _string.charAt(index);\r\n            if (character === \"\\n\") {\r\n                // 省略号处理\r\n                if (_overflow === TmpOverflow.ELLIPSIS && _ellipsisDef && lineIndex + 1 >= ellipsisMaxLines) {\r\n                    this._recordEllipsis(nextTokenY, letterPosition, lineIndex);\r\n                    useEllipsis = true;\r\n                    // 更新_linesWidth\r\n                    let ellipsisInfo = _comp.lettersInfo[_comp.lettersInfo.length - 1];\r\n                    // letterRight = ellipsisInfo.x + (_ellipsisDef.w) * _bmfontScale - shareLabelInfo.margin;\r\n                    letterRight = ellipsisInfo.x + (_ellipsisDef.xAdvance - _ellipsisDef.offsetX) * _bmfontScale + _spacingX - shareLabelInfo.margin * 2;\r\n                    break;\r\n                }\r\n\r\n                _linesWidth.push(letterRight);\r\n                letterRight = 0;\r\n                lineIndex++;\r\n                nextTokenX = 0;\r\n                nextTokenY -= _lineHeight * this._getFontScale() + _lineSpacing;\r\n                this._recordPlaceholderInfo(index, character);\r\n                index++;\r\n                continue;\r\n            }\r\n\r\n            let tokenLen = nextTokenFunc(_string, index, textLen);\r\n            let tokenHighestY = highestY;\r\n            let tokenLowestY = lowestY;\r\n            let tokenRight = letterRight;\r\n            let nextLetterX = nextTokenX;\r\n            let newLine = false;\r\n\r\n            for (let tmp = 0; tmp < tokenLen; ++tmp) {\r\n                let letterIndex = index + tmp;\r\n                character = _string.charAt(letterIndex);\r\n                if (character === \"\\r\") {\r\n                    this._recordPlaceholderInfo(letterIndex, character);\r\n                    continue;\r\n                }\r\n                letterDef = shareLabelInfo.fontAtlas.getLetterDefinitionForChar(character);\r\n                if (!letterDef) {\r\n                    this._recordPlaceholderInfo(letterIndex, character);\r\n                    log(`Can't find letter definition in textures. letter: ${character}`);\r\n                    continue;\r\n                }\r\n\r\n                let letterX = nextLetterX + letterDef.offsetX * _bmfontScale - shareLabelInfo.margin;\r\n\r\n                // 斜边处理\r\n                if ((_comp as TextMeshPro).enableItalic) {\r\n                    _italicVec.x = 0;\r\n                    _italicVec.y = letterDef.h * _bmfontScale / 2;\r\n                    _italicVec = _italicVec.rotate(ITALIC_REDIANS);\r\n                    letterX += Math.abs(_italicVec.x);\r\n                }\r\n\r\n                // 省略号处理\r\n                if (_overflow === TmpOverflow.ELLIPSIS && _ellipsisDef) {\r\n                    if (letterX + (letterDef.xAdvance - letterDef.offsetX) * _bmfontScale > _maxLineWidth) {\r\n                        if (!_isWrapText || lineIndex + 1 >= ellipsisMaxLines) {\r\n                            this._recordEllipsis(nextTokenY, letterPosition, lineIndex);\r\n                            useEllipsis = true;\r\n                            // 更新_linesWidth\r\n                            let ellipsisInfo = _comp.lettersInfo[_comp.lettersInfo.length - 1];\r\n                            // letterRight = ellipsisInfo.x + (_ellipsisDef.w) * _bmfontScale - shareLabelInfo.margin;\r\n                            letterRight = ellipsisInfo.x + (_ellipsisDef.xAdvance - _ellipsisDef.offsetX) * _bmfontScale + _spacingX - shareLabelInfo.margin * 2;\r\n                            break;\r\n                        }\r\n                    }\r\n                }\r\n\r\n                if (_isWrapText\r\n                    && _maxLineWidth > 0\r\n                    && nextTokenX > 0\r\n                    && letterX + (letterDef.xAdvance - letterDef.offsetX) * _bmfontScale > _maxLineWidth\r\n                    && !TmpUtils.isUnicodeSpace(character)) {\r\n                    _linesWidth.push(letterRight);\r\n                    letterRight = 0;\r\n                    lineIndex++;\r\n                    nextTokenX = 0;\r\n                    nextTokenY -= (_lineHeight * this._getFontScale() + _lineSpacing);\r\n                    newLine = true;\r\n                    break;\r\n                } else {\r\n                    letterPosition.x = letterX;\r\n                }\r\n\r\n                letterPosition.y = nextTokenY - letterDef.offsetY * _bmfontScale + shareLabelInfo.margin;\r\n                this._recordLetterInfo(letterPosition, character, letterIndex, lineIndex);\r\n\r\n                if (letterIndex + 1 < _horizontalKernings.length && letterIndex < textLen - 1) {\r\n                    nextLetterX += _horizontalKernings[letterIndex + 1];\r\n                }\r\n\r\n                nextLetterX += letterDef.xAdvance * _bmfontScale + _spacingX - shareLabelInfo.margin * 2;\r\n\r\n                tokenRight = nextLetterX; //letterPosition.x + letterDef.w * _bmfontScale - shareLabelInfo.margin;\r\n                // 斜边处理\r\n                if ((_comp as TextMeshPro).enableItalic) {\r\n                    _italicVec.x = 0;\r\n                    _italicVec.y = letterDef.h * _bmfontScale / 2;\r\n                    _italicVec = _italicVec.rotate(ITALIC_REDIANS);\r\n                    tokenRight += Math.abs(_italicVec.x);\r\n                }\r\n\r\n                if (tokenHighestY < letterPosition.y) {\r\n                    tokenHighestY = letterPosition.y;\r\n                }\r\n\r\n                if (tokenLowestY > letterPosition.y - letterDef.h * _bmfontScale) {\r\n                    tokenLowestY = letterPosition.y - letterDef.h * _bmfontScale;\r\n                }\r\n\r\n            } //end of for loop\r\n\r\n            if (useEllipsis) { break; }\r\n\r\n            if (newLine) { continue; }\r\n\r\n            nextTokenX = nextLetterX;\r\n            letterRight = tokenRight;\r\n\r\n            if (highestY < tokenHighestY) {\r\n                highestY = tokenHighestY;\r\n            }\r\n            if (lowestY > tokenLowestY) {\r\n                lowestY = tokenLowestY;\r\n            }\r\n            if (longestLine < letterRight) {\r\n                longestLine = letterRight;\r\n            }\r\n\r\n            index += tokenLen;\r\n        } //end of for loop\r\n\r\n        _linesWidth.push(letterRight);\r\n\r\n        _numberOfLines = lineIndex + 1;\r\n        _textDesiredHeight = _numberOfLines * _lineHeight * this._getFontScale();\r\n        if (_numberOfLines > 1) {\r\n            _textDesiredHeight += (_numberOfLines - 1) * _lineSpacing;\r\n        }\r\n\r\n        _contentSize.width = _labelWidth;\r\n        _contentSize.height = _labelHeight;\r\n        if (_labelWidth <= 0) {\r\n            _contentSize.width = parseFloat(longestLine.toFixed(2)) + shareLabelInfo.margin * 2;\r\n        }\r\n        if (_labelHeight <= 0) {\r\n            _contentSize.height = parseFloat(_textDesiredHeight.toFixed(2)) + shareLabelInfo.margin * 2;\r\n        }\r\n\r\n        _tailoredTopY = _contentSize.height;\r\n        _tailoredBottomY = 0;\r\n\r\n        if (_overflow !== TmpOverflow.CLAMP) {\r\n            if (highestY > 0) {\r\n                _tailoredTopY = _contentSize.height + highestY;\r\n            }\r\n\r\n            if (lowestY < -_textDesiredHeight) {\r\n                _tailoredBottomY = _textDesiredHeight + lowestY;\r\n            }\r\n        }\r\n\r\n        // 记录letterRight与nextTokenX的差值，供富文本排版使用\r\n        _comp[\"_richTextDeltaX\"] = nextTokenX - letterRight;\r\n\r\n        return true;\r\n    }\r\n\r\n    private static _getFirstCharLen(): number {\r\n        return 1;\r\n    }\r\n\r\n    private static _getFontScale(): number {\r\n        return _overflow === TmpOverflow.SHRINK ? _bmfontScale : 1;\r\n    }\r\n\r\n    private static _getFirstWordLen(text: string, startIndex: number, textLen: number): number {\r\n        let character = text.charAt(startIndex);\r\n        if (TmpUtils.isUnicodeCJK(character)\r\n            || character === \"\\n\"\r\n            || TmpUtils.isUnicodeSpace(character)) {\r\n            return 1;\r\n        }\r\n\r\n        let len = 1;\r\n        let letterDef = shareLabelInfo.fontAtlas.getLetterDefinitionForChar(character);\r\n        if (!letterDef) {\r\n            return len;\r\n        }\r\n        let nextLetterX = letterDef.xAdvance * _bmfontScale + _spacingX;\r\n        let letterX;\r\n        for (let index = startIndex + 1; index < textLen; ++index) {\r\n            character = text.charAt(index);\r\n\r\n            letterDef = shareLabelInfo.fontAtlas.getLetterDefinitionForChar(character);\r\n            if (!letterDef) {\r\n                break;\r\n            }\r\n            letterX = nextLetterX + letterDef.offsetX * _bmfontScale;\r\n\r\n            if (letterX + (letterDef.xAdvance - letterDef.offsetX) * _bmfontScale > _maxLineWidth\r\n                && !TmpUtils.isUnicodeSpace(character)\r\n                && _maxLineWidth > 0) {\r\n                return len;\r\n            }\r\n            nextLetterX += letterDef.xAdvance * _bmfontScale + _spacingX;\r\n            if (character === \"\\n\"\r\n                || TmpUtils.isUnicodeSpace(character)\r\n                || TmpUtils.isUnicodeCJK(character)) {\r\n                break;\r\n            }\r\n            len++;\r\n        }\r\n\r\n        return len;\r\n    }\r\n\r\n    /**\r\n     * 从已记录的字符中倒退，直到能放下省略号\r\n     */\r\n    private static _recordEllipsis(nextTokenY: number, letterPosition: Vec2, lineIndex: number): void {\r\n        let nextX = 0;\r\n        let lastIndex = _comp.lettersInfo.length - 1;\r\n        while (lastIndex >= 0) {\r\n            let lastInfo = _comp.lettersInfo[lastIndex];\r\n            let lastDef = shareLabelInfo.fontAtlas.getLetterDefinitionForChar(lastInfo.char);\r\n            let lastW = lastDef ? lastDef.w : 0;\r\n            let lastXAdvance = lastDef ? lastDef.xAdvance : 0;\r\n            let lastOffsetX = lastDef ? lastDef.offsetX : 0;\r\n            let lastRightX = lastInfo.x + lastW * _bmfontScale - shareLabelInfo.margin;\r\n            nextX = lastInfo.x + (lastXAdvance - lastOffsetX) * _bmfontScale + _spacingX - shareLabelInfo.margin * 2;\r\n            if (_maxLineWidth >= lastRightX + _ellipsisWidth) {\r\n                break;\r\n            }\r\n            lastIndex--;\r\n            _comp.lettersInfo.pop();\r\n        }\r\n        if (lastIndex < 0) {\r\n            nextX = 0;\r\n        }\r\n        // 记录省略号\r\n        letterPosition.y = nextTokenY - _ellipsisDef.offsetY * _bmfontScale + shareLabelInfo.margin;\r\n        for (let i = 1; i <= ELLIPSIS_NUM; i++) {\r\n            letterPosition.x = nextX + _ellipsisDef.offsetX * _bmfontScale - shareLabelInfo.margin;\r\n            this._recordLetterInfo(letterPosition, ELLIPSIS_CHAR, lastIndex + i, lineIndex);\r\n            nextX += _ellipsisDef.xAdvance * _bmfontScale + _spacingX - shareLabelInfo.margin * 2;\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 记录无需渲染的占位符\r\n     */\r\n    private static _recordPlaceholderInfo(letterIndex: number, char: string): void {\r\n        if (letterIndex >= _comp.lettersInfo.length) {\r\n            let tmpInfo = new TmpLetterInfo();\r\n            _comp.lettersInfo.push(tmpInfo);\r\n        }\r\n\r\n        _comp.lettersInfo[letterIndex].char = char;\r\n        _comp.lettersInfo[letterIndex].hash = char.charCodeAt(0) + shareLabelInfo.hash;\r\n        _comp.lettersInfo[letterIndex].valid = false;\r\n    }\r\n\r\n    /**\r\n     * 记录需要渲染的字符\r\n     */\r\n    private static _recordLetterInfo(letterPosition: Vec2, character: string, letterIndex: number, lineIndex: number): void {\r\n        if (letterIndex >= _comp.lettersInfo.length) {\r\n            let tmpInfo = new TmpLetterInfo();\r\n            _comp.lettersInfo.push(tmpInfo);\r\n        }\r\n        let char = character.charCodeAt(0);\r\n        let key = char + shareLabelInfo.hash;\r\n\r\n        _comp.lettersInfo[letterIndex].line = lineIndex;\r\n        _comp.lettersInfo[letterIndex].char = character;\r\n        _comp.lettersInfo[letterIndex].hash = key;\r\n        _comp.lettersInfo[letterIndex].valid = shareLabelInfo.fontAtlas.getLetter(key).valid;\r\n        _comp.lettersInfo[letterIndex].x = letterPosition.x;\r\n        _comp.lettersInfo[letterIndex].y = letterPosition.y;\r\n    }\r\n\r\n    private static _computeAlignmentOffset(): void {\r\n        _linesOffsetX.length = 0;\r\n\r\n        switch (_hAlign) {\r\n            case HorizontalTextAlignment.LEFT:\r\n                for (let i = 0; i < _numberOfLines; ++i) {\r\n                    _linesOffsetX.push(0);\r\n                }\r\n                break;\r\n            case HorizontalTextAlignment.CENTER:\r\n                for (let i = 0, l = _linesWidth.length; i < l; i++) {\r\n                    _linesOffsetX.push((_contentSize.width - _linesWidth[i]) / 2);\r\n                }\r\n                break;\r\n            case HorizontalTextAlignment.RIGHT:\r\n                for (let i = 0, l = _linesWidth.length; i < l; i++) {\r\n                    _linesOffsetX.push(_contentSize.width - _linesWidth[i]);\r\n                }\r\n                break;\r\n            default:\r\n                break;\r\n        }\r\n\r\n        // TOP\r\n        _letterOffsetY = _contentSize.height;\r\n        if (_vAlign !== VerticalTextAlignment.TOP) {\r\n            let blank = _contentSize.height - _textDesiredHeight + _lineHeight * this._getFontScale() - _originFontSize * _bmfontScale;\r\n            if (_vAlign === VerticalTextAlignment.BOTTOM) {\r\n                // BOTTOM\r\n                _letterOffsetY -= blank;\r\n            } else {\r\n                // CENTER:\r\n                _letterOffsetY -= blank / 2;\r\n            }\r\n        }\r\n    }\r\n\r\n    private static _setupBMFontOverflowMetrics(): void {\r\n        let newWidth = _contentSize.width;\r\n        let newHeight = _contentSize.height;\r\n\r\n        if (_overflow === TmpOverflow.RESIZE_HEIGHT) {\r\n            newHeight = 0;\r\n        }\r\n\r\n        if (_overflow === TmpOverflow.NONE) {\r\n            newWidth = 0;\r\n            newHeight = 0;\r\n        }\r\n\r\n        _labelWidth = newWidth;\r\n        _labelHeight = newHeight;\r\n        _maxLineWidth = newWidth;\r\n    }\r\n\r\n    /**\r\n     * 更新所有顶点数据\r\n     */\r\n    private static _updateQuads(): void {\r\n        const renderData = _comp.renderData!;\r\n        renderData.dataLength = 0;\r\n        renderData.resize(0, 0);\r\n        const anchorPoint = _uiTrans!.anchorPoint;\r\n        const contentSize = _contentSize;\r\n        const appX = anchorPoint.x * contentSize.width;\r\n        const appY = anchorPoint.y * contentSize.height;\r\n\r\n        let quadsIndex = 0;\r\n        for (let i = 0, l = _comp.lettersInfo.length; i < l; ++i) {\r\n            let letterInfo = _comp.lettersInfo[i];\r\n            if (!letterInfo) break;\r\n            if (!letterInfo.valid) continue;\r\n            letterInfo.quadsIndex = quadsIndex;\r\n            let letterDef = shareLabelInfo.fontAtlas.getLetter(letterInfo.hash);\r\n\r\n            _tmpUvRect.height = letterDef.h;\r\n            _tmpUvRect.width = letterDef.w;\r\n            _tmpUvRect.x = letterDef.u;\r\n            _tmpUvRect.y = letterDef.v;\r\n\r\n            let py = letterInfo.y + _letterOffsetY;\r\n\r\n            if (_labelHeight > 0) {\r\n                if (_overflow === TmpOverflow.CLAMP) {\r\n                    if (py > _tailoredTopY) {\r\n                        let clipTop = py - _tailoredTopY;\r\n                        _tmpUvRect.y += clipTop / _bmfontScale;\r\n                        _tmpUvRect.height -= clipTop / _bmfontScale;\r\n                        py = py - clipTop;\r\n                    }\r\n\r\n                    if ((py - _tmpUvRect.height * _bmfontScale < _tailoredBottomY)) {\r\n                        _tmpUvRect.height = (py < _tailoredBottomY) ? 0 : (py - _tailoredBottomY) / _bmfontScale;\r\n                    }\r\n                }\r\n            }\r\n\r\n            let px = letterInfo.x + _linesOffsetX[letterInfo.line];\r\n            if (_labelWidth > 0) {\r\n                if (_overflow === TmpOverflow.CLAMP) {\r\n                    if (px < 0) {\r\n                        _tmpUvRect.x += -px / _bmfontScale;\r\n                        _tmpUvRect.width -= -px / _bmfontScale;\r\n                        px = 0;\r\n                    }\r\n                    if (px + _tmpUvRect.width * _bmfontScale > _contentSize.width) {\r\n                        let clipRight = px + _tmpUvRect.width * _bmfontScale - _contentSize.width;\r\n                        _tmpUvRect.width -= clipRight / _bmfontScale;\r\n                    }\r\n                }\r\n            }\r\n\r\n            if (_tmpUvRect.height > 0 && _tmpUvRect.width > 0) {\r\n                _tmpPosRect.x = px - appX;\r\n                _tmpPosRect.y = py - appY;\r\n                _tmpPosRect.width = _tmpUvRect.width * _bmfontScale;\r\n                _tmpPosRect.height = _tmpUvRect.height * _bmfontScale;\r\n                this.appendQuad(_comp, letterDef.textureId, _tmpUvRect, _tmpPosRect);\r\n\r\n                quadsIndex++;\r\n                // 下划线数据记录\r\n                if (_extraLineDef && ((_comp as TextMeshPro).enableUnderline || (_comp as TextMeshPro).enableStrikethrough)) {\r\n                    if (!TmpUtils.isUnicodeSpace(letterInfo.char)) {\r\n                        let lineData = _extraLinesData[letterInfo.line];\r\n                        if (!lineData) {\r\n                            _extraLinesData[letterInfo.line] = {\r\n                                lineIndex: letterInfo.line,\r\n                                first: i,\r\n                                last: i\r\n                            }\r\n                        } else {\r\n                            if (lineData.last < i) {\r\n                                lineData.last = i;\r\n                            }\r\n                        }\r\n                    }\r\n                }\r\n            }\r\n        }\r\n\r\n        if (_extraLineDef) {\r\n            // 下划线\r\n            if ((_comp as TextMeshPro).enableUnderline) {\r\n                this._updateLineQuads(appX, appY, -_fontSize + (_comp as TextMeshPro).underlineOffset * _bmfontScale);\r\n            }\r\n            // 删除线\r\n            if ((_comp as TextMeshPro).enableStrikethrough) {\r\n                this._updateLineQuads(appX, appY, -_fontSize / 2 + (_comp as TextMeshPro).strikethroughOffset * _bmfontScale);\r\n            }\r\n        }\r\n\r\n        this.updateColorExtra(_comp);\r\n\r\n        const indexCount = renderData.indexCount;\r\n        this.createQuadIndices(indexCount);\r\n        renderData.chunk.setIndexBuffer(QUAD_INDICES);\r\n    }\r\n\r\n    private static createQuadIndices(indexCount) {\r\n        if (indexCount % 6 !== 0) {\r\n            console.error('illegal index count!');\r\n            return;\r\n        }\r\n        const quadCount = indexCount / 6;\r\n        QUAD_INDICES = null;\r\n        QUAD_INDICES = new Uint16Array(indexCount);\r\n        let offset = 0;\r\n        for (let i = 0; i < quadCount; i++) {\r\n            QUAD_INDICES[offset++] = 0 + i * 4;\r\n            QUAD_INDICES[offset++] = 1 + i * 4;\r\n            QUAD_INDICES[offset++] = 2 + i * 4;\r\n            QUAD_INDICES[offset++] = 1 + i * 4;\r\n            QUAD_INDICES[offset++] = 3 + i * 4;\r\n            QUAD_INDICES[offset++] = 2 + i * 4;\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 更新下划线、删除线的顶点数据\r\n     */\r\n    private static _updateLineQuads(appx: number, appy: number, offsetY: number): void {\r\n        for (let key in _extraLinesData) {\r\n            let underlineInfo = _extraLinesData[key];\r\n            let lineIdx = underlineInfo.lineIndex;\r\n            let first = underlineInfo.first;\r\n            let last = underlineInfo.last > 0 ? underlineInfo.last : first;\r\n            let firstInfo = _comp.lettersInfo[first];\r\n            if (!firstInfo.valid) {\r\n                continue;\r\n            }\r\n            let lastInfo = _comp.lettersInfo[last];\r\n            let firstDef = shareLabelInfo.fontAtlas.getLetter(firstInfo.hash);\r\n            let lastDef = shareLabelInfo.fontAtlas.getLetter(lastInfo.hash);\r\n\r\n            let maxWidth = lastInfo.x + lastDef.w * _bmfontScale - firstInfo.x;\r\n\r\n            let wLeft = maxWidth >= _extraLineDef.w * _bmfontScale ? _extraLineDef.w * _bmfontScale / 3 : maxWidth / 2;\r\n            let wRight = wLeft;\r\n            let wMid = maxWidth - wLeft - wRight;\r\n            let leftX = firstInfo.x + _linesOffsetX[lineIdx];\r\n            let rightX = leftX + wLeft + wMid;\r\n            let midX = leftX + wLeft;\r\n\r\n            // 左\r\n            _tmpUvRect.height = _extraLineDef.h;\r\n            _tmpUvRect.width = wLeft / _bmfontScale;\r\n            _tmpUvRect.x = _extraLineDef.u;\r\n            _tmpUvRect.y = _extraLineDef.v;\r\n\r\n            let py = firstInfo.y + _letterOffsetY + firstDef.offsetY * _bmfontScale + offsetY;\r\n\r\n            if (_labelHeight > 0) {\r\n                if (py > _tailoredTopY) {\r\n                    let clipTop = py - _tailoredTopY;\r\n                    _tmpUvRect.y += clipTop;\r\n                    _tmpUvRect.height -= clipTop;\r\n                    py = py - clipTop;\r\n                }\r\n\r\n                if ((py - _extraLineDef.h * _bmfontScale < _tailoredBottomY) && _overflow === TmpOverflow.CLAMP) {\r\n                    _tmpUvRect.height = (py < _tailoredBottomY) ? 0 : (py - _tailoredBottomY) / _bmfontScale;\r\n                }\r\n            }\r\n\r\n            if (_tmpUvRect.height > 0 && _tmpUvRect.width > 0) {\r\n                _tmpPosRect.x = leftX - appx;\r\n                _tmpPosRect.y = py - appy;\r\n                _tmpPosRect.width = wLeft;\r\n                _tmpPosRect.height = _tmpUvRect.height * _bmfontScale;\r\n                this.appendQuad(_comp, _extraLineDef.textureId, _tmpUvRect, _tmpPosRect);\r\n            }\r\n\r\n            // 右\r\n            _tmpUvRect.width = wRight / _bmfontScale;\r\n            _tmpUvRect.x = _extraLineDef.u + _extraLineDef.w - _tmpUvRect.width;\r\n\r\n            if (_tmpUvRect.height > 0 && _tmpUvRect.width > 0) {\r\n                _tmpPosRect.x = rightX - appx;\r\n                _tmpPosRect.y = py - appy;\r\n                _tmpPosRect.width = wRight;\r\n                _tmpPosRect.height = _tmpUvRect.height * _bmfontScale;\r\n                this.appendQuad(_comp, _extraLineDef.textureId, _tmpUvRect, _tmpPosRect);\r\n            }\r\n\r\n            // 中\r\n            if (wMid > 0) {\r\n                _tmpUvRect.width = _extraLineDef.w - wLeft * 2 / _bmfontScale;\r\n                _tmpUvRect.x = _extraLineDef.u + _tmpUvRect.width;\r\n\r\n                if (_tmpUvRect.height > 0 && _tmpUvRect.width > 0) {\r\n                    _tmpPosRect.x = midX - appx;\r\n                    _tmpPosRect.y = py - appy;\r\n                    _tmpPosRect.width = wMid;\r\n                    _tmpPosRect.height = _tmpUvRect.height * _bmfontScale;\r\n                    this.appendQuad(_comp, _extraLineDef.textureId, _tmpUvRect, _tmpPosRect);\r\n                }\r\n            }\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 添加一组顶点数据（4个顶点）\r\n     * @param comp\r\n     * @param textureId 渲染的字符所需纹理id\r\n     * @param uvRect 顶点uv数据\r\n     * @param posRect 顶点坐标数据\r\n     */\r\n    private static appendQuad(comp: TextMeshPro, textureId: number, uvRect: Rect, posRect: Rect): void {\r\n        const renderData = comp.renderData;\r\n        if (!renderData) {\r\n            return;\r\n        }\r\n\r\n        // 此处会将renderData.chunk.vb置0\r\n        const dataOffset = renderData.dataLength;\r\n        renderData.dataLength += 4;\r\n        renderData.resize(renderData.dataLength, renderData.dataLength / 2 * 3);\r\n        const dataList = renderData.data;\r\n\r\n        let texture = shareLabelInfo.fontAtlas.getTexture(textureId);\r\n        let texw = texture.width,\r\n            texh = texture.height,\r\n            rectWidth = uvRect.width,\r\n            rectHeight = uvRect.height;\r\n\r\n        let l, b, r, t;\r\n        // uvs\r\n        l = (uvRect.x) / texw;\r\n        r = (uvRect.x + rectWidth) / texw;\r\n        b = (uvRect.y + rectHeight) / texh;\r\n        t = (uvRect.y) / texh;\r\n        dataList[dataOffset].u = l;\r\n        dataList[dataOffset].v = b;\r\n        dataList[dataOffset + 1].u = r;\r\n        dataList[dataOffset + 1].v = b;\r\n        dataList[dataOffset + 2].u = l;\r\n        dataList[dataOffset + 2].v = t;\r\n        dataList[dataOffset + 3].u = r;\r\n        dataList[dataOffset + 3].v = t;\r\n\r\n        // positions\r\n        l = posRect.x;\r\n        r = posRect.x + posRect.width;\r\n        b = posRect.y - posRect.height;\r\n        t = posRect.y;\r\n        this.appendVerts(comp, dataList, dataOffset, l, r, b, t);\r\n\r\n        // colorExtra\r\n        for (let i = 0; i < 4; i++) {\r\n            dataList[dataOffset + i][\"colorExtra\"] = WHITE.clone();\r\n        }\r\n\r\n        // textureId\r\n        for (let i = 0; i < 4; i++) {\r\n            dataList[dataOffset + i][\"textureIdx\"] = textureId;\r\n        }\r\n    }\r\n\r\n    private static appendVerts(comp: TextMeshPro, dataList, dataOffset, l, r, b, t): void {\r\n        if (comp.enableItalic) {\r\n            _italicVec.x = 0;\r\n            _italicVec.y = (t - b) / 2;\r\n            _italicVec = _italicVec.rotate(ITALIC_REDIANS);\r\n\r\n            dataList[dataOffset].x = l - Math.abs(_italicVec.x);\r\n            dataList[dataOffset].y = b + Math.abs((t - b) / 2 - _italicVec.y);\r\n            dataList[dataOffset + 1].x = r - Math.abs(_italicVec.x);\r\n            dataList[dataOffset + 1].y = b + Math.abs((t - b) / 2 - _italicVec.y);\r\n            dataList[dataOffset + 2].x = l + Math.abs(_italicVec.x);\r\n            dataList[dataOffset + 2].y = t - Math.abs((t - b) / 2 - _italicVec.y);\r\n            dataList[dataOffset + 3].x = r + Math.abs(_italicVec.x);\r\n            dataList[dataOffset + 3].y = t - Math.abs((t - b) / 2 - _italicVec.y);\r\n        } else {\r\n            dataList[dataOffset].x = l;\r\n            dataList[dataOffset].y = b;\r\n            dataList[dataOffset + 1].x = r;\r\n            dataList[dataOffset + 1].y = b;\r\n            dataList[dataOffset + 2].x = l;\r\n            dataList[dataOffset + 2].y = t;\r\n            dataList[dataOffset + 3].x = r;\r\n            dataList[dataOffset + 3].y = t;\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 更新额外顶点颜色，不对下划线、删除线生效\r\n     */\r\n    public static updateColorExtra(comp: TextMeshPro): void {\r\n        const dataList = comp.renderData.data;\r\n        if (!dataList || dataList.length <= 0) { return; }\r\n\r\n        if (!JSB) {\r\n            for (let i = 0; i < comp.lettersInfo.length; i++) {\r\n                let info = comp.lettersInfo[i];\r\n                if (!info.valid || TmpUtils.isUnicodeSpace(info.char)) {\r\n                    continue;\r\n                }\r\n                let alpha = info.visible ? 1 : 0;\r\n                let offset = info.quadsIndex * 4;\r\n                if (dataList.length < offset + 4) {\r\n                    break;\r\n                }\r\n\r\n                tempColor.set(WHITE);\r\n                tempColor.a *= alpha;\r\n                comp.colorGradient && tempColor.multiply(comp.colorLB);\r\n                dataList[offset][\"colorExtra\"].set(tempColor);\r\n\r\n                tempColor.set(WHITE);\r\n                tempColor.a *= alpha;\r\n                comp.colorGradient && tempColor.multiply(comp.colorRB);\r\n                dataList[offset + 1][\"colorExtra\"].set(tempColor);\r\n\r\n                tempColor.set(WHITE);\r\n                tempColor.a *= alpha;\r\n                comp.colorGradient && tempColor.multiply(comp.colorLT);\r\n                dataList[offset + 2][\"colorExtra\"].set(tempColor);\r\n\r\n                tempColor.set(WHITE);\r\n                tempColor.a *= alpha;\r\n                comp.colorGradient && tempColor.multiply(comp.colorRT);\r\n                dataList[offset + 3][\"colorExtra\"].set(tempColor);\r\n            }\r\n        } else {\r\n            const renderData = comp.renderData!;\r\n            const vData = comp.renderData.chunk.vb;\r\n            const vertexCount = renderData.vertexCount;\r\n            let quadCount = vertexCount / 4;\r\n            let letterIndex = 0;\r\n            for (let i = 0; i < quadCount; i++) {\r\n                while (letterIndex < comp.lettersInfo.length && !comp.lettersInfo[letterIndex].valid) {\r\n                    letterIndex++;\r\n                }\r\n                if (letterIndex < comp.lettersInfo.length) {\r\n                    let info = comp.lettersInfo[letterIndex];\r\n                    let alpha = info.visible ? 1 : 0;\r\n                    let offset = i * 4;\r\n                    if (dataList.length < offset + 4) {\r\n                        break;\r\n                    }\r\n\r\n                    tempColor.set(WHITE);\r\n                    tempColor.a *= alpha;\r\n                    comp.colorGradient && tempColor.multiply(comp.colorLB);\r\n                    dataList[offset][\"colorExtra\"].set(tempColor);\r\n\r\n                    tempColor.set(WHITE);\r\n                    tempColor.a *= alpha;\r\n                    comp.colorGradient && tempColor.multiply(comp.colorRB);\r\n                    dataList[offset + 1][\"colorExtra\"].set(tempColor);\r\n\r\n                    tempColor.set(WHITE);\r\n                    tempColor.a *= alpha;\r\n                    comp.colorGradient && tempColor.multiply(comp.colorLT);\r\n                    dataList[offset + 2][\"colorExtra\"].set(tempColor);\r\n\r\n                    tempColor.set(WHITE);\r\n                    tempColor.a *= alpha;\r\n                    comp.colorGradient && tempColor.multiply(comp.colorRT);\r\n                    dataList[offset + 3][\"colorExtra\"].set(tempColor);\r\n\r\n                    let colorExtraOffset = offset * this.floatsPerVert + this.colorExtraOffset;\r\n                    for (let i = 0; i < 4; i++) {\r\n                        const colorR = dataList[offset + i][\"colorExtra\"].r / 255;\r\n                        const colorG = dataList[offset + i][\"colorExtra\"].g / 255;\r\n                        const colorB = dataList[offset + i][\"colorExtra\"].b / 255;\r\n                        const colorA = dataList[offset + i][\"colorExtra\"].a / 255;\r\n                        vData[colorExtraOffset] = colorR;\r\n                        vData[colorExtraOffset + 1] = colorG;\r\n                        vData[colorExtraOffset + 2] = colorB;\r\n                        vData[colorExtraOffset + 3] = colorA;\r\n                        colorExtraOffset += this.floatsPerVert;\r\n                    }\r\n                } else {\r\n                    let colorExtraOffset = i * 4 * this.floatsPerVert + this.colorExtraOffset;\r\n                    for (let i = 0; i < 4; i++) {\r\n                        vData[colorExtraOffset] = 1;\r\n                        vData[colorExtraOffset + 1] = 1;\r\n                        vData[colorExtraOffset + 2] = 1;\r\n                        vData[colorExtraOffset + 3] = 1;\r\n                        colorExtraOffset += this.floatsPerVert;\r\n                    }\r\n                }\r\n            }\r\n        }\r\n    }\r\n\r\n    //#region 顶点数据操作接口\r\n\r\n    /**\r\n     * 根据字符下标判断此字符是否可见\r\n     */\r\n    public static isVisble(comp: TextMeshPro, index: number): boolean {\r\n        let info = comp.lettersInfo[index];\r\n        return info && info.valid && info.visible && !TmpUtils.isUnicodeSpace(info.char);\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标设置字符是否可见\r\n     */\r\n    public static setVisible(comp: TextMeshPro, index: number, visible: boolean): void {\r\n        let info = comp.lettersInfo[index];\r\n        if (!info || this.isVisble(comp, index) === visible || info.visible === visible || TmpUtils.isUnicodeSpace(info.char)) {\r\n            return;\r\n        }\r\n\r\n        let offset = info.quadsIndex * 4;\r\n        const dataList = comp.renderData.data;\r\n        if (!dataList || dataList.length < offset + 4) { return; }\r\n\r\n        info.visible = visible;\r\n        let alpha = (visible ? 1 : 0);\r\n\r\n        tempColor.set(WHITE);\r\n        tempColor.a *= alpha;\r\n        comp.colorGradient && tempColor.multiply(comp.colorLB);\r\n        dataList[offset][\"colorExtra\"].set(tempColor);\r\n\r\n        tempColor.set(WHITE);\r\n        tempColor.a *= alpha;\r\n        comp.colorGradient && tempColor.multiply(comp.colorRB);\r\n        dataList[offset + 1][\"colorExtra\"].set(tempColor);\r\n\r\n        tempColor.set(WHITE);\r\n        tempColor.a *= alpha;\r\n        comp.colorGradient && tempColor.multiply(comp.colorLT);\r\n        dataList[offset + 2][\"colorExtra\"].set(tempColor);\r\n\r\n        tempColor.set(WHITE);\r\n        tempColor.a *= alpha;\r\n        comp.colorGradient && tempColor.multiply(comp.colorRT);\r\n        dataList[offset + 3][\"colorExtra\"].set(tempColor);\r\n\r\n        if (JSB) {\r\n            const vData = comp.renderData.chunk.vb;\r\n            let colorExtraOffset = offset * this.floatsPerVert + this.colorExtraOffset;\r\n            for (let i = 0; i < 4; i++) {\r\n                const colorR = dataList[offset + i][\"colorExtra\"].r / 255;\r\n                const colorG = dataList[offset + i][\"colorExtra\"].g / 255;\r\n                const colorB = dataList[offset + i][\"colorExtra\"].b / 255;\r\n                const colorA = dataList[offset + i][\"colorExtra\"].a / 255;\r\n                vData[colorExtraOffset] = colorR;\r\n                vData[colorExtraOffset + 1] = colorG;\r\n                vData[colorExtraOffset + 2] = colorB;\r\n                vData[colorExtraOffset + 3] = colorA;\r\n                colorExtraOffset += this.floatsPerVert;\r\n            }\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标获取颜色顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public static getColorExtraVertices(comp: TextMeshPro, index: number): [Color, Color, Color, Color] | null {\r\n        let info = comp.lettersInfo[index];\r\n        if (!info || !info.valid) {\r\n            return null;\r\n        }\r\n\r\n        let offset = info.quadsIndex * 4;\r\n        const dataList = comp.renderData.data;\r\n        if (!dataList || dataList.length < offset + 4) { return; }\r\n\r\n        let result: [Color, Color, Color, Color] = [] as any;\r\n        for (let i = 0; i < 4; i++) {\r\n            let rColor: Color = dataList[offset + i][\"colorExtra\"].clone();\r\n            result.push(rColor);\r\n        }\r\n        return result;\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标设置颜色顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public static setColorExtraVertices(comp: TextMeshPro, index: number, data: [Color, Color, Color, Color]): void {\r\n        let info = comp.lettersInfo[index];\r\n        if (!info || !info.valid || data.length !== 4 || TmpUtils.isUnicodeSpace(info.char)) {\r\n            return;\r\n        }\r\n\r\n        let offset = info.quadsIndex * 4;\r\n        const dataList = comp.renderData.data;\r\n        if (!dataList || dataList.length < offset + 4) { return; }\r\n\r\n        for (let i = 0; i < 4; i++) {\r\n            dataList[offset + i][\"colorExtra\"].set(data[i]);\r\n        }\r\n\r\n        if (JSB) {\r\n            const vData = comp.renderData.chunk.vb;\r\n            let colorExtraOffset = offset * this.floatsPerVert + this.colorExtraOffset;\r\n            for (let i = 0; i < 4; i++) {\r\n                const colorR = dataList[offset + i][\"colorExtra\"].r / 255;\r\n                const colorG = dataList[offset + i][\"colorExtra\"].g / 255;\r\n                const colorB = dataList[offset + i][\"colorExtra\"].b / 255;\r\n                const colorA = dataList[offset + i][\"colorExtra\"].a / 255;\r\n                vData[colorExtraOffset] = colorR;\r\n                vData[colorExtraOffset + 1] = colorG;\r\n                vData[colorExtraOffset + 2] = colorB;\r\n                vData[colorExtraOffset + 3] = colorA;\r\n                colorExtraOffset += this.floatsPerVert;\r\n            }\r\n        }\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标获取坐标顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public static getPosVertices(comp: TextMeshPro, index: number): [Vec3, Vec3, Vec3, Vec3] | null {\r\n        let info = comp.lettersInfo[index];\r\n        if (!info || !info.valid) {\r\n            return null;\r\n        }\r\n\r\n        let offset = info.quadsIndex * 4;\r\n        const dataList = comp.renderData.data;\r\n        if (!dataList || dataList.length < offset + 4) { return; }\r\n\r\n        let result: [Vec3, Vec3, Vec3, Vec3] = [] as any;\r\n        for (let i = 0; i < 4; i++) {\r\n            result.push(new Vec3(dataList[offset + i].x, dataList[offset + i].y, dataList[offset + i].z));\r\n        }\r\n        return result;\r\n    }\r\n\r\n    /**\r\n     * 根据字符下标设置坐标顶点数据，顺序为[左下, 右下, 左上, 右上]\r\n     */\r\n    public static setPosVertices(comp: TextMeshPro, index: number, data: [Vec3, Vec3, Vec3, Vec3]): void {\r\n        let info = comp.lettersInfo[index];\r\n        if (!info || !info.valid || data.length !== 4 || TmpUtils.isUnicodeSpace(info.char)) {\r\n            return;\r\n        }\r\n\r\n        let offset = info.quadsIndex * 4;\r\n        const dataList = comp.renderData.data;\r\n        if (!dataList || dataList.length < offset + 4) { return; }\r\n\r\n        for (let i = 0; i < 4; i++) {\r\n            dataList[offset + i].x = data[i].x;\r\n            dataList[offset + i].y = data[i].y;\r\n            dataList[offset + i].z = data[i].z;\r\n        }\r\n\r\n        if (JSB) {\r\n            comp.renderData.renderDrawInfo.nativeObj[\"vertDirty\"] = true;\r\n            comp.renderData.renderDrawInfo.fillRender2dBuffer(comp.renderData.data);\r\n        }\r\n    }\r\n\r\n    //#endregion\r\n}\r\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/utils/TmpAssembler.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"831044de-37eb-4086-9f42-b9f415d24498\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/utils/TmpFontConfig.ts",
    "content": "import { js, JsonAsset, Texture2D } from \"cc\";\r\n\r\n/**\r\n * 字体配置JSON\r\n */\r\nexport interface TmpFontJson {\r\n    size: number;\r\n    bold: number;\r\n    italic: number;\r\n    padding: [number, number, number, number];\r\n    spacing: [number, number];\r\n    outline: number;\r\n    lineHeight: number;\r\n    base: number;\r\n    scaleW: number;\r\n    scaleH: number;\r\n    pages: number;\r\n    packed: number;\r\n    alphaChnl: number;\r\n    redChnl: number;\r\n    greenChnl: number;\r\n    blueChnl: number;\r\n    pageData: Array<{ id: number, file: string }>;\r\n    charData: Array<any>;\r\n}\r\n\r\n/**\r\n * BitmapFont字符数据\r\n */\r\nexport class TmpFontLetter {\r\n    public u: number = 0;\r\n    public v: number = 0;\r\n    public w: number = 0;\r\n    public h: number = 0;\r\n    public offsetX: number = 0;\r\n    public offsetY: number = 0;\r\n    public textureId: number = 0;\r\n    public valid: boolean = false;\r\n    public xAdvance: number = 0;\r\n}\r\n\r\n/**\r\n * BitmapFont配置管理类\r\n */\r\nexport default class TmpFontConfig {\r\n    public static cache: Map<JsonAsset, TmpFontConfig> = new Map();\r\n    public static getFontConfig(font: JsonAsset, textures: Texture2D[]): TmpFontConfig {\r\n        let fontConfig = this.cache.get(font);\r\n        if (!fontConfig) {\r\n            fontConfig = new TmpFontConfig(font, textures);\r\n            this.cache.set(font, fontConfig);\r\n        }\r\n        return fontConfig;\r\n    }\r\n\r\n    private _letterDefinitions: { [id: number]: TmpFontLetter } = {};\r\n    private _textures: { [id: number]: Texture2D } = {};\r\n    private _json: TmpFontJson = null;\r\n    public get json(): TmpFontJson { return this._json; }\r\n\r\n    public constructor(font: JsonAsset, textures: Texture2D[]) {\r\n        this._json = font.json as TmpFontJson;\r\n        textures.forEach((v, id) => {\r\n            this._textures[id] = v;\r\n        });\r\n\r\n        this._json.charData.forEach((v) => {\r\n            let letter = new TmpFontLetter();\r\n\r\n            letter.offsetX = v.xoffset;\r\n            letter.offsetY = v.yoffset;\r\n            letter.w = v.width;\r\n            letter.h = v.height;\r\n            letter.u = v.x;\r\n            letter.v = v.y;\r\n            letter.textureId = v.page;\r\n            letter.valid = true;\r\n            letter.xAdvance = v.xadvance;\r\n\r\n            this.addLetterDefinitions(v.id, letter);\r\n        });\r\n    }\r\n\r\n    public addTexture(id: number, texture: Texture2D): void {\r\n        this._textures[id] = texture;\r\n    }\r\n\r\n    public addLetterDefinitions(letter: number, letterDefinition: TmpFontLetter): void {\r\n        this._letterDefinitions[letter] = letterDefinition;\r\n    }\r\n\r\n    public cloneLetterDefinition(): { [id: number]: TmpFontLetter } {\r\n        let copyLetterDefinitions = {};\r\n        for (let key in this._letterDefinitions) {\r\n            let value = new TmpFontLetter();\r\n            js.mixin(value, this._letterDefinitions[key]);\r\n            copyLetterDefinitions[key] = value;\r\n        }\r\n        return copyLetterDefinitions;\r\n    }\r\n\r\n    public getTexture(id: number): Texture2D {\r\n        return this._textures[id];\r\n    }\r\n\r\n    public getLetter(key: string): TmpFontLetter {\r\n        return this._letterDefinitions[key];\r\n    }\r\n\r\n    public getLetterDefinitionForChar(char: string): TmpFontLetter {\r\n        let key = char.charCodeAt(0);\r\n        let hasKey = this._letterDefinitions.hasOwnProperty(key);\r\n        let letter;\r\n        if (hasKey) {\r\n            letter = this._letterDefinitions[key];\r\n        } else {\r\n            letter = null;\r\n        }\r\n        return letter;\r\n    }\r\n\r\n    public clear(): void {\r\n        this._letterDefinitions = {};\r\n    }\r\n}\r\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/utils/TmpFontConfig.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"46a17f1e-55a5-4ec5-9045-3431ff7667f3\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/utils/TmpUtils.ts",
    "content": "import { assetManager, Component, warn } from \"cc\";\r\nimport { EDITOR } from \"cc/env\";\r\n\r\nconst WORD_REG = /([a-zA-Z0-9ÄÖÜäöüßéèçàùêâîôûа-яА-ЯЁё]+|\\S)/;\r\n// eslint-disable-next-line no-useless-escape\r\nconst SYMBOL_REG = /^[!,.:;'}\\]%\\?>、‘“》？。，！]/;\r\nconst LAST_WORD_REG = /([a-zA-Z0-9ÄÖÜäöüßéèçàùêâîôûаíìÍÌïÁÀáàÉÈÒÓòóŐőÙÚŰúűñÑæÆœŒÃÂãÔõěščřžýáíéóúůťďňĚŠČŘŽÁÍÉÓÚŤżźśóńłęćąŻŹŚÓŃŁĘĆĄ-яА-ЯЁёáàảạãăắằẳẵặâấầẩẫậéèẻẽẹêếềểễệiíìỉĩịóòỏõọôốồổỗộơớờởỡợúùủũụưứừửữựýỳỷỹỵđÁÀẢẠÃĂẮẰẲẴẶÂẤẦẨẪẬÉÈẺẼẸÊẾỀỂỄỆIÍÌỈĨỊÓÒỎÕỌÔỐỒỔỖỘƠỚỜỞỠỢÚÙỦŨỤƯỨỪỬỮỰÝỲỶỸỴĐ]+|\\S)$/;\r\nconst LAST_ENGLISH_REG = /[a-zA-Z0-9ÄÖÜäöüßéèçàùêâîôûаíìÍÌïÁÀáàÉÈÒÓòóŐőÙÚŰúűñÑæÆœŒÃÂãÔõěščřžýáíéóúůťďňĚŠČŘŽÁÍÉÓÚŤżźśóńłęćąŻŹŚÓŃŁĘĆĄ-яА-ЯЁёáàảạãăắằẳẵặâấầẩẫậéèẻẽẹêếềểễệiíìỉĩịóòỏõọôốồổỗộơớờởỡợúùủũụưứừửữựýỳỷỹỵđÁÀẢẠÃĂẮẰẲẴẶÂẤẦẨẪẬÉÈẺẼẸÊẾỀỂỄỆIÍÌỈĨỊÓÒỎÕỌÔỐỒỔỖỘƠỚỜỞỠỢÚÙỦŨỤƯỨỪỬỮỰÝỲỶỸỴĐ]+$/;\r\nconst FIRST_ENGLISH_REG = /^[a-zA-Z0-9ÄÖÜäöüßéèçàùêâîôûаíìÍÌïÁÀáàÉÈÒÓòóŐőÙÚŰúűñÑæÆœŒÃÂãÔõěščřžýáíéóúůťďňĚŠČŘŽÁÍÉÓÚŤżźśóńłęćąŻŹŚÓŃŁĘĆĄ-яА-ЯЁёáàảạãăắằẳẵặâấầẩẫậéèẻẽẹêếềểễệiíìỉĩịóòỏõọôốồổỗộơớờởỡợúùủũụưứừửữựýỳỷỹỵđÁÀẢẠÃĂẮẰẲẴẶÂẤẦẨẪẬÉÈẺẼẸÊẾỀỂỄỆIÍÌỈĨỊÓÒỎÕỌÔỐỒỔỖỘƠỚỜỞỠỢÚÙỦŨỤƯỨỪỬỮỰÝỲỶỸỴĐ]/;\r\nconst WRAP_INSPECTION = true;\r\n\r\n// in case truncate a character on the Supplementary Multilingual Plane\r\n// test case: a = '😉🚗'\r\n// _safeSubstring(a, 1) === '😉🚗'\r\n// _safeSubstring(a, 0, 1) === '😉'\r\n// _safeSubstring(a, 0, 2) === '😉'\r\n// _safeSubstring(a, 0, 3) === '😉'\r\n// _safeSubstring(a, 0, 4) === '😉🚗'\r\n// _safeSubstring(a, 1, 2) === _safeSubstring(a, 1, 3) === '😉'\r\n// _safeSubstring(a, 2, 3) === _safeSubstring(a, 2, 4) === '🚗'\r\nfunction _safeSubstring(targetString, startIndex, endIndex?) {\r\n    let newStartIndex = startIndex;\r\n    let newEndIndex = endIndex;\r\n    const startChar = targetString[startIndex];\r\n    // lowSurrogateRex\r\n    if (startChar >= '\\uDC00' && startChar <= '\\uDFFF') {\r\n        newStartIndex--;\r\n    }\r\n    if (endIndex !== undefined) {\r\n        if (endIndex - 1 !== startIndex) {\r\n            const endChar = targetString[endIndex - 1];\r\n            // highSurrogateRex\r\n            if (endChar >= '\\uD800' && endChar <= '\\uDBFF') {\r\n                newEndIndex--;\r\n            }\r\n        } else if (startChar >= '\\uD800' && startChar <= '\\uDBFF') {\r\n            // highSurrogateRex\r\n            newEndIndex++;\r\n        }\r\n    }\r\n    return targetString.substring(newStartIndex, newEndIndex) as string;\r\n}\r\n\r\nexport default class TmpUtils {\r\n    /** TextMeshPro组件默认材质路径 */\r\n    public static readonly TMP_MAT: string = \"textMeshPro/resources/shader/materials/textMeshPro.mtl\";\r\n\r\n    /**\r\n     * 编辑器模式下加载资源\r\n     * @param url db://assets/\r\n     */\r\n    public static load<T>(url: string): Promise<T> {\r\n        return new Promise<T>((resolve, reject) => {\r\n            if (!EDITOR) {\r\n                resolve(null);\r\n                return;\r\n            }\r\n            Editor.Message.request(\"asset-db\", \"query-uuid\", `db://assets/${url}`).then((uuid) => {\r\n                if (!uuid) {\r\n                    resolve(null);\r\n                    warn(`[EditorTool.load] uuid查询失败 url: ${url}`);\r\n                    return;\r\n                }\r\n                assetManager.loadAny(uuid, (error: any, result: T) => {\r\n                    if (error || !result) {\r\n                        resolve(null);\r\n                        warn(`[EditorTool.load] 资源加载失败 url: ${url}`);\r\n                        return;\r\n                    }\r\n                    resolve(result);\r\n                });\r\n            });\r\n        });\r\n    }\r\n\r\n    /**\r\n     * 异步等待 - cc.Component.scheduleOnce\r\n     */\r\n    public static waitCmpt(cmpt: Component, seconds: number): Promise<void> {\r\n        return new Promise((resolve, reject) => {\r\n            cmpt.scheduleOnce(() => {\r\n                resolve();\r\n            }, seconds);\r\n        });\r\n    }\r\n\r\n    public static isUnicodeCJK(ch: string) {\r\n        const __CHINESE_REG = /^[\\u4E00-\\u9FFF\\u3400-\\u4DFF]+$/;\r\n        const __JAPANESE_REG = /[\\u3000-\\u303F]|[\\u3040-\\u309F]|[\\u30A0-\\u30FF]|[\\uFF00-\\uFFEF]|[\\u4E00-\\u9FAF]|[\\u2605-\\u2606]|[\\u2190-\\u2195]|\\u203B/g;\r\n        const __KOREAN_REG = /^[\\u1100-\\u11FF]|[\\u3130-\\u318F]|[\\uA960-\\uA97F]|[\\uAC00-\\uD7AF]|[\\uD7B0-\\uD7FF]+$/;\r\n        return __CHINESE_REG.test(ch) || __JAPANESE_REG.test(ch) || __KOREAN_REG.test(ch);\r\n    }\r\n\r\n    // Checking whether the character is a whitespace\r\n    public static isUnicodeSpace(ch: string) {\r\n        const chCode = ch.charCodeAt(0);\r\n        return ((chCode >= 9 && chCode <= 13)\r\n            || chCode === 32\r\n            || chCode === 133\r\n            || chCode === 160\r\n            || chCode === 5760\r\n            || (chCode >= 8192 && chCode <= 8202)\r\n            || chCode === 8232\r\n            || chCode === 8233\r\n            || chCode === 8239\r\n            || chCode === 8287\r\n            || chCode === 12288);\r\n    }\r\n\r\n    public static getEnglishWordPartAtFirst(stringToken: string) {\r\n        // const result = FIRST_ENGLISH_REG.exec(stringToken);\r\n        const result = WORD_REG.exec(stringToken);\r\n        return result;\r\n    }\r\n\r\n    public static getEnglishWordPartAtLast(stringToken: string) {\r\n        const result = LAST_ENGLISH_REG.exec(stringToken);\r\n        return result;\r\n    }\r\n\r\n    public static fragmentText(stringToken: string, allWidth: number, maxWidth: number, measureText: (string: string) => number) {\r\n        // check the first character\r\n        const wrappedWords: string[] = [];\r\n        // fast return if strArr is empty\r\n        if (stringToken.length === 0 || maxWidth < 0) {\r\n            wrappedWords.push('');\r\n            return wrappedWords;\r\n        }\r\n\r\n        let text = stringToken;\r\n        while (allWidth > maxWidth && text.length > 1) {\r\n            let fuzzyLen = text.length * (maxWidth / allWidth) | 0;\r\n            let tmpText = _safeSubstring(text, fuzzyLen);\r\n            let width = allWidth - measureText(tmpText);\r\n            let sLine = tmpText;\r\n            let pushNum = 0;\r\n\r\n            let checkWhile = 0;\r\n            const checkCount = 100;\r\n\r\n            // Exceeded the size\r\n            while (width > maxWidth && checkWhile++ < checkCount) {\r\n                fuzzyLen *= maxWidth / width;\r\n                fuzzyLen |= 0;\r\n                tmpText = _safeSubstring(text, fuzzyLen);\r\n                width = allWidth - measureText(tmpText);\r\n            }\r\n\r\n            checkWhile = 0;\r\n\r\n            // Find the truncation point\r\n            // if the 'tempText' which is truncated from the next line content equals to '',\r\n            // we should break this loop because there is no available character in the next line.\r\n            while (tmpText && width <= maxWidth && checkWhile++ < checkCount) {\r\n                const exec = WORD_REG.exec(tmpText);\r\n                pushNum = exec ? exec[0].length : 1;\r\n                sLine = tmpText;\r\n\r\n                fuzzyLen += pushNum;\r\n                tmpText = _safeSubstring(text, fuzzyLen);\r\n                width = allWidth - measureText(tmpText);\r\n            }\r\n\r\n            fuzzyLen -= pushNum;\r\n            // in case maxWidth cannot contain any characters, need at least one character per line\r\n            if (fuzzyLen === 0) {\r\n                fuzzyLen = 1;\r\n                sLine = _safeSubstring(text, 1);\r\n            } else if (fuzzyLen === 1 && text[0] >= '\\uD800' && text[0] <= '\\uDBFF') {\r\n                // highSurrogateRex\r\n                fuzzyLen = 2;\r\n                sLine = _safeSubstring(text, 2);\r\n            }\r\n\r\n            let sText = _safeSubstring(text, 0, fuzzyLen);\r\n            let result;\r\n\r\n            // Symbols cannot be the first character in a new line.\r\n            // In condition that a symbol appears at the beginning of the new line, we will move the last word of this line to the new line.\r\n            // If there is only one word in this line, we will keep the first character of this word and move the rest of characters to the new line.\r\n            if (WRAP_INSPECTION) {\r\n                if (SYMBOL_REG.test(sLine || tmpText)) {\r\n                    result = LAST_WORD_REG.exec(sText);\r\n                    fuzzyLen -= result ? result[0].length : 0;\r\n                    if (fuzzyLen === 0) { fuzzyLen = 1; }\r\n\r\n                    sLine = _safeSubstring(text, fuzzyLen);\r\n                    sText = _safeSubstring(text, 0, fuzzyLen);\r\n                }\r\n            }\r\n\r\n            // To judge whether a English words are truncated\r\n            // If it starts with an English word in the next line and it ends with an English word in this line,\r\n            // we consider that a complete word is truncated into two lines. The last word without symbols of this line will be moved to the next line.\r\n            if (FIRST_ENGLISH_REG.test(sLine)) {\r\n                result = LAST_ENGLISH_REG.exec(sText);\r\n                if (result && (sText !== result[0])) {\r\n                    fuzzyLen -= result[0].length;\r\n                    sLine = _safeSubstring(text, fuzzyLen);\r\n                    sText = _safeSubstring(text, 0, fuzzyLen);\r\n                }\r\n            }\r\n\r\n            // The first line And do not wrap should not remove the space\r\n            if (wrappedWords.length === 0) {\r\n                wrappedWords.push(sText);\r\n            } else {\r\n                sText = sText.trim();\r\n                if (sText.length > 0) {\r\n                    wrappedWords.push(sText);\r\n                }\r\n            }\r\n            text = sLine || tmpText;\r\n            allWidth = measureText(text);\r\n        }\r\n\r\n        if (wrappedWords.length === 0) {\r\n            wrappedWords.push(text);\r\n        } else {\r\n            text = text.trim();\r\n            if (text.length > 0) {\r\n                wrappedWords.push(text);\r\n            }\r\n        }\r\n        return wrappedWords;\r\n    }\r\n}\r\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/utils/TmpUtils.ts.meta",
    "content": "{\n  \"ver\": \"4.0.23\",\n  \"importer\": \"typescript\",\n  \"imported\": true,\n  \"uuid\": \"a06981ee-1ac4-4cf3-99eb-db63c367e6cf\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {}\n}\n"
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    "path": "extensions/textmeshpro-tool/textMeshPro/scripts/utils.meta",
    "content": "{\n  \"ver\": \"1.1.0\",\n  \"importer\": \"directory\",\n  \"imported\": true,\n  \"uuid\": \"5caf63fe-ca52-4e1a-a11e-36b53960fbba\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {\n    \"compressionType\": {},\n    \"isRemoteBundle\": {}\n  }\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/textMeshPro/scripts.meta",
    "content": "{\n  \"ver\": \"1.1.0\",\n  \"importer\": \"directory\",\n  \"imported\": true,\n  \"uuid\": \"09ddb461-0d6d-438b-9f59-ec493de1517d\",\n  \"files\": [],\n  \"subMetas\": {},\n  \"userData\": {\n    \"compressionType\": {},\n    \"isRemoteBundle\": {}\n  }\n}\n"
  },
  {
    "path": "extensions/textmeshpro-tool/tsconfig.json",
    "content": "{\n    \"compilerOptions\": {\n        \"target\": \"ES2017\",\n        \"module\": \"CommonJS\",\n        \"outDir\": \"./dist\",\n        \"rootDir\": \"./src\",\n        \"strict\": true,\n        \"moduleResolution\": \"node\",\n        \"esModuleInterop\": true,\n        \"skipLibCheck\": true,\n        \"forceConsistentCasingInFileNames\": true,\n        \"resolveJsonModule\": true,\n    },\n    \"exclude\": [\n        \"./textMeshPro\"\n    ],\n}"
  },
  {
    "path": "package.json",
    "content": "{\n  \"name\": \"cocos-text-mesh-pro\",\n  \"uuid\": \"fac5dbf5-c8fc-45aa-98c0-88b4cd53e8d2\",\n  \"version\": \"3.6.0\",\n  \"creator\": {\n    \"version\": \"3.6.0\"\n  }\n}\n"
  },
  {
    "path": "settings/v2/packages/engine.json",
    "content": "{\n  \"__version__\": \"1.0.6\",\n  \"modules\": {\n    \"cache\": {\n      \"base\": {\n        \"_value\": true\n      },\n      \"graphcis\": {\n        \"_value\": true\n      },\n      \"gfx-webgl\": {\n        \"_value\": true\n      },\n      \"gfx-webgl2\": {\n        \"_value\": true\n      },\n      \"3d\": {\n        \"_value\": false\n      },\n      \"2d\": {\n        \"_value\": true\n      },\n      \"ui\": {\n        \"_value\": true\n      },\n      \"particle\": {\n        \"_value\": false\n      },\n      \"physics\": {\n        \"_value\": false,\n        \"_option\": \"physics-ammo\"\n      },\n      \"physics-ammo\": {\n        \"_value\": false\n      },\n      \"physics-cannon\": {\n        \"_value\": false\n      },\n      \"physics-physx\": {\n        \"_value\": false\n      },\n      \"physics-builtin\": {\n        \"_value\": false\n      },\n      \"physics-2d\": {\n        \"_value\": true,\n        \"_option\": \"physics-2d-box2d\"\n      },\n      \"physics-2d-box2d\": {\n        \"_value\": false\n      },\n      \"physics-2d-builtin\": {\n        \"_value\": false\n      },\n      \"intersection-2d\": {\n        \"_value\": true\n      },\n      \"primitive\": {\n        \"_value\": false\n      },\n      \"profiler\": {\n        \"_value\": true\n      },\n      \"particle-2d\": {\n        \"_value\": true\n      },\n      \"audio\": {\n        \"_value\": true\n      },\n      \"video\": {\n        \"_value\": true\n      },\n      \"webview\": {\n        \"_value\": true\n      },\n      \"tween\": {\n        \"_value\": true\n      },\n      \"terrain\": {\n        \"_value\": false\n      },\n      \"tiled-map\": {\n        \"_value\": true\n      },\n      \"spine\": {\n        \"_value\": true\n      },\n      \"dragon-bones\": {\n        \"_value\": true\n      }\n    },\n    \"includeModules\": [\n      \"2d\",\n      \"animation\",\n      \"audio\",\n      \"base\",\n      \"dragon-bones\",\n      \"gfx-webgl\",\n      \"gfx-webgl2\",\n      \"intersection-2d\",\n      \"marionette\",\n      \"particle-2d\",\n      \"physics-2d-box2d\",\n      \"profiler\",\n      \"skeletal-animation\",\n      \"spine\",\n      \"tiled-map\",\n      \"tween\",\n      \"ui\",\n      \"video\",\n      \"webview\"\n    ],\n    \"noDeprecatedFeatures\": {\n      \"value\": false,\n      \"version\": \"\"\n    }\n  }\n}\n"
  },
  {
    "path": "tsconfig.json",
    "content": "{\n  /* Base configuration. Do not edit this field. */\n  \"extends\": \"./temp/tsconfig.cocos.json\",\n\n  /* Add your custom configuration here. */\n  \"compilerOptions\": {\n    \"strict\": false\n  }\n}\n"
  }
]